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Ancillary.swf

This is the info page for
Flash #48399

(Click the ID number above for more basic data on this flash file.)


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Ancillary

http://www.godlygamer.com

http://www.godlygamer.com

Created By: GodlyGamer

http://www.maxgames.com

http://www.maxgames.com

Sponsored By: MaxGames

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Presents...

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Ancillary: Created By GodlyGamer

Sponsored By: MaxGames

Ancillary Created By GodlyGamer:
http://www.godlygamer.com/
Sponsored By MaxGames:
http://www.maxgames.com/
Ancillary Copyright © 2008 GodlyGamer/MaxGames.
Programming / Design / Voice Acting:
Bryce Knoblauch
Cinematic Sounds:
Stronghold (Firefly Studios)
http://www.fireflyworlds.com/
Command & Conquer ZERO:HOUR (Electronic Arts)
http://www.ea.com/
Additional Sound Effects:
http://www.findsounds.com/
Music:
Command & Conquer (Westwood/Electronic Arts)
http://www.ea.com/

Cheat Code Granted: "sentinel"
enables invulnerability

Created By:

Sponsored By:

GodlyGamer

GodlyGamer

MaxGames

MaxGames

Campaign

Campaign

Challenges

Challenges

Instructions

Instructions

Cinematics

Cinematics

Highscores

Highscores

Credits

Credits

Cheats

Cheats

More Games

More Games

<p align="center"><font face="Tekton Pro" size="14" color="#999999" letterSpacing="0.000000" kerning="0">For more games visit <a href="http://www.maxgames.com/" target = "_blank">MaxGames</a> or <a href="http://www.godlygamer.com/" target = "_blank">GodlyGamer</a>.</font></p>

Objectives

Objectives

Controls

Controls

Upgrades

Upgrades

Instructions - Objectives

Your ultimate goal is to survive without your turret
being destroyed. You start with four cells each
granting you a bonus depending on its health, you
are able to repair the damage they take but once
destroyed, it is lost. Between each attack wave
you have one minute to repair your buildings,
purchase upgrades to benefit your power,
precision, projectile velocity, ammunition capacity
and purchase other components and upgrades.

Instructions - Controls

Aim:
Shoot:
Pause:
Toggle Quality:
Toggle Music:
Toggle Sounds:
Power Cell Health:
Percision Cell Health:
Velocity Cell Health:
Capacity Cell Health:

Mouse
Left Click/Spacebar
P
Q
M
S
1
2
3
4

Instructions - Upgrades

Upgrade Group:
Upgrade Name: Description.

Upgrade Group:
Upgrade Name: Description.

Upgrade Group:
Upgrade Name: Description.

Cheats

In order to use cheats you must enable cheat
mode through the pause menu (p). When you've
enabled cheats you will be able to enter them
through the pause menu at any point during the
game. You will earn cheat codes from beating the
campaigns, and earning silver and gold trophies
in the challenges. Once you enable cheat mode
you will not be able to disable it, you will be
prevented from submitting your highscore, and
you will not be able to acquire a challenge
trophy.

Easy

Easy

Normal

Normal

Hard

Hard

Campaign Difficulty

Accuracy

Accuracy

Fortitude

Fortitude

Endurance

Endurance

Challenges

Intro

Intro

Start

Start

Victory

Victory

Defeat

Defeat

Cinematics

Top 10 Highscores

Top 10 Highscores

Top 50 Highscores (New Window)

Top 50 Highscores (New Window)

Highscores

Easy Campaign:

Normal Campaign:

Hard Campaign:

Close

Close

Highscores - Easy Campaign

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Score

Level

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1

2

3

4

7

8

5

6

9

10

Highscores - Normal Campaign

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Highscores - Hard Campaign

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100%

100%

100%

100%

Menu

Menu

Accuracy:

100%

Remaining:

10,000

Health:

1,000,000

Score:

1,000,000

Money:

1,000,000

FPS:

40

Turret Health: 5000/5000

Cost: $0

Repair

Cost: $10000

Repair

Repair

Cost: $10000

Repair

Power Cell: 500/500

Cost: $10000

Cost: $10000

Destroyed

Precision Cell: 500/500

Cost: $10000

Cost: $10000

Velocity Cell: 500/500

Cost: $10000

Cost: $10000

Capacity Cell: 500/500

Cost: $10000

Cost: $10000

Repair

Cost: $100

Laser Aim Guidance

Buy

Buy

Cost: $100

Buy

Off

On

/

On

Off

Cost: $50

Enemy Healthbars

Cost: $50

Cost: $1000

Sonic Displacement

Cost: $1000

Purchased

Cost: $250

Disruption Field

Cost: $250

Computer

Life Transfer: 0% / 100%

Bounty: 0% / 50%

+1%

Cost: $100

Upgrade

+1%

Cost: $100

Upgrade

Upgrade

Cost: $100

Upgrade

Cost: $250

Cost: $250

Cost: $250

Miscellaneous

Power Cell Escalation: 100%

Projectile Damage: 10/50

+1 Dmg

Cost: $125

+1 Dmg

Cost: $125

Cost: $125

+10%

Cost: $50

Cost: $50

Power

Velocity Cell Boost: 25%

Projectile Velocity: 10/15

+1 spd

+1 spd

Cost: $75

Cost: $75

Cost: $75

Velocity

Projectile Accuracy: 50%

Cost: $25

Cost: $25

Cost: $25

Maximum Accuracy: 90%

Precision Cell Enhancement: 50%

Precision

Capacity Cell Increase: 50%

Projectile Capacity: 25/100

+1 cap

Cost: $80

+1 cap

Cost: $80

Cost: $80

Cost: $30

Cost: $30

Cost: $30

Capacity

P

Do you wish to exit to the Menu?

/

Yes

Yes

No

No

Difficulty Campaign Complete.

You may continue playing to earn a
higher score, submit your score,
or return to the menu.

New Award Achieved!

Difficulty Campaign

Easy Campaign

You already have this Award.

You've failed to meet the
award requirements.

You must survive to be
eligible to earn this award.

You cannot be awarded a trophy
if you've used cheats.

Normal Campaign

Hard Campaign

Submit Score

Submit Score

Menu

Continue

Continue

Difficulty Campaign Failed.

Final Score:

Final Level:

Username:

0

0

Sending...

0

0

Challenge Challenge Ended.

Trophy Challenge Trophy

Accuracy Challenge Trophy

Accuracy: 100%
Bronze: 60-74%
Silver: 75-89%
Gold: 90-100%

Fortitude Challenge Trophy

Kills: 100
Bronze: 40-69
Silver: 70-89
Gold: 90-100

Endurance Challenge Trophy

Kills: 500
Bronze: 200-349
Silver: 350-449
Gold: 450-500

Score Sent Successfully

You've made it into the
Top 50 Highscores.

Score Failed to Send

You may not send a score
obtained by cheating.

GAME PAUSED

Total Time Spent Playing Ancillary: 0 Hours, 0 Minutes, 0 Seconds.

Time Spent on Campaign: 0 Hours, 0 Minutes, 0 Seconds.

Time Spent on Level: 0 Hours, 0 Minutes, 0 Seconds.

requires upgrade

Laser Aim Guidance

Enemy Healthbars

Sound:

Music:

Quality:

Low

Low

Medium

Medium

High

____

/

_______

High

High

Low

___

Enable Cheat Mode

Enable Cheat Mode

Enabling this mode will prevent you from submitting a highscore and
obtaining achievements. Are you sure you wish to enable cheats?

/

Yes

Yes

No

No

Cheats:

Submit

Wave #1 Defeated.

Next wave in: 60 seconds.

Send next wave

Send next wave

ActionScript [AS1/AS2]

Frame 1
function MainMenu_RC(obj, item) { if (item.caption == RightClick_Option2) { getURL ("http://www.godlygamer.com/", "_blank"); } if (item.caption == RightClick_Option4) { getURL ("http://www.xaurora.com/", "_blank"); } } stop(); fscommand ("AllowScale", false); RightClick_Option1 = "Created By: GodlyGamer"; RightClick_Option2 = "http://www.godlygamer.com/"; RightClick_Option3 = "Godly Gamer Hosted By: Xaurora"; RightClick_Option4 = "http://www.xaurora.com/"; var MainMenu_cm = new ContextMenu(); MainMenu_cm.hideBuiltInItems(); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option1, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option2, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option3, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option4, MainMenu_RC)); _root.menu = MainMenu_cm;
Frame 2
stop();
Frame 3
stop();
Frame 4
stop(); cinematics_mc.gotoAndStop("intro"); cinematics_mc.swapDepths(2000); stop(); _root.SoundsFunction = true; _root.TextFocus = false; Key.removeListener(QSMListener); var QSMListener = new Object(); QSMListener.onKeyDown = function () { KeyPressed2_str = chr(Key.getAscii()); KeyPressed2_str = KeyPressed2_str.toUpperCase(); if (_root.TextFocus == false) { if (KeyPressed2_str == "Q") { Toggled = false; if ((_quality == "HIGH") && (Toggled == false)) { _quality = "LOW"; Toggled = true; } if ((_quality == "LOW") && (Toggled == false)) { _quality = "MEDIUM"; Toggled = true; } if ((_quality == "MEDIUM") && (Toggled == false)) { _quality = "HIGH"; Toggled = true; } } if (KeyPressed2_str == "S") { Toggled = false; if ((_root.SoundsFunction == false) && (Toggled == false)) { _root.SoundsFunction = true; Toggled = true; } if ((_root.SoundsFunction == true) && (Toggled == false)) { _root.SoundsFunction = false; Toggled = true; } } if (KeyPressed2_str == "M") { Toggled = false; if (((_root.MusicFunction == false) && (Toggled == false)) && (_root.CinematicsPlaying == false)) { _root.MusicFunction = true; Toggled = true; } if (((_root.MusicFunction == true) && (Toggled == false)) && (_root.CinematicsPlaying == false)) { _root.MusicFunction = false; Toggled = true; } } } }; Key.addListener(QSMListener); function GameTimer() { _root.TotalGameTime_Seconds++; if (_root.TotalGameTime_Seconds >= 60) { _root.TotalGameTime_Seconds = 0; _root.TotalGameTime_Minutes++; } if (_root.TotalGameTime_Minutes >= 60) { _root.TotalGameTime_Minutes = 0; _root.TotalGameTime_Hours++; } if (_root.PauseGame == false) { _root.CampaignGameTime_Seconds++; if (_root.CampaignGameTime_Seconds >= 60) { _root.CampaignGameTime_Seconds = 0; _root.CampaignGameTime_Minutes++; } if (_root.CampaignGameTime_Minutes >= 60) { _root.CampaignGameTime_Minutes = 0; _root.CampaignGameTime_Hours++; } } if ((_root.LevelGameTime_Count == true) && (_root.PauseGame == false)) { _root.LevelGameTime_Seconds++; if (_root.LevelGameTime_Seconds >= 60) { _root.LevelGameTime_Seconds = 0; _root.LevelGameTime_Minutes++; } if (_root.LevelGameTime_Minutes >= 60) { _root.LevelGameTime_Minutes = 0; _root.LevelGameTime_Hours++; } } } if (isNaN(_root.TotalGameTime_Seconds)) { _root.TotalGameTime_Seconds = 0; _root.TotalGameTime_Minutes = 0; _root.TotalGameTime_Hours = 0; _root.CampaignGameTime_Seconds = 0; _root.CampaignGameTime_Minutes = 0; _root.CampaignGameTime_Hours = 0; _root.LevelGameTime_Seconds = 0; _root.LevelGameTime_Minutes = 0; _root.LevelGameTime_Hours = 0; _root.LevelGameTime_Count = false; setInterval(GameTimer, 1000); }
Frame 5
function StartGame() { _root.TextFocus = false; _root.CheatsEnabled = false; _root.User_Invulnerable = false; _root.User_PlatformHealth = 1000; _root.User_PlatformHealthTotal = 1000; _root.User_Money = 0; _root.User_Score = 0; _root.User_StartScore = _root.User_Score; _root.User_Wave = 1; _root.User_WaveReport = false; _root.User_PowerInfluenceCost = 50; _root.Bounty = 100; _root.User_LaserAim = false; _root.User_LaserAimEquipped = false; _root.User_EnemyHealthbars = false; _root.User_EnemyHealthbarsEquipped = false; _root.User_SonicDisplacement = false; _root.User_DisruptionField = false; _root.User_PowerHealth = 500; _root.User_PrecisionHealth = 500; _root.User_VelocityHealth = 500; _root.User_CapacityHealth = 500; _root.User_PowerHealthTotal = 500; _root.User_PrecisionHealthTotal = 500; _root.User_VelocityHealthTotal = 500; _root.User_CapacityHealthTotal = 500; _root.User_PowerHealth_Dead = false; _root.User_PrecisionHealth_Dead = false; _root.User_VelocityHealth_Dead = false; _root.User_CapacityHealth_Dead = false; _root.Projectile_Depth = 990; _root.Projectile_DepthMin = 990; _root.Projectile_DepthMax = 999; _root.ProjectileHit_Depth = 980; _root.ProjectileHit_DepthMin = 980; _root.ProjectileHit_DepthMax = 989; _root.EnemyProjectile_Depth = 800; _root.EnemyProjectile_DepthMin = 800; _root.EnemyProjectile_DepthMax = 899; _root.EnemyProjectileHit_Depth = 1010; _root.EnemyProjectileHit_DepthMin = 1010; _root.EnemyProjectileHit_DepthMax = 1099; _root.Enemy_Depth = 900; _root.Enemy_DepthMin = 900; _root.Enemy_DepthMax = 979; if (_root.GameStatus == "Campaign") { _root.Projectile = "Bullet"; _root.Projectile_Speed = 10; _root.Projectile_SpeedUpgd = 0.25; _root.Projectile_Damage = 10; _root.Projectile_LifeTransfer = 0; _root.Projectile_Inaccuracy = 0.5; _root.Projectile_Ammo = 0; _root.Projectile_AmmoReloading = true; _root.Projectile_Capacity = 25; _root.Projectile_CapacityUpgd = 0.5; _root.Projectile_CurrentCapacity = 0; _root.Projectile_AmmoReloader = 0; _root.Projectile_AmmoReload = 40; _root.Projectile_Reloader = 0; _root.Projectile_Reload = 5; _root.Projectile_Shot = 0; _root.Projectile_Hit = 0; _root.Projectile_Real_Speed = 0; _root.Projectile_Real_Damage = 0; _root.Projectile_Upgraded_Damage = 1; _root.Projectile_Real_Inaccuracy = _root.Projectile_Inaccuracy - ((_root.Projectile_Inaccuracy / 2) * PrecisionPercent); _root.Projectile_Real_Capacity = 0; _root.Enemy1_Speed = 0.75; _root.Enemy1_Health = Math.round(30 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 10; _root.Enemy1_Points = 15; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(1 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 10; _root.Enemies_Remain = 10; _root.Enemies_SpawnTimer = 40; _root.Enemies_Spawner = 40; _root.Enemies_Selection = 1; _root.SpawnEnemy1 = "Enemy1"; cinematics_mc.gotoAndStop("start"); } if (_root.GameStatus == "Accuracy") { _root.User_LaserAim = true; _root.User_LaserAimEquipped = true; _root.User_EnemyHealthbars = true; _root.User_EnemyHealthbarsEquipped = true; _root.Projectile = "Bullet"; _root.Projectile_Speed = 10; _root.Projectile_SpeedUpgd = 0.25; _root.Projectile_Damage = 10; _root.Projectile_LifeTransfer = 0; _root.Projectile_Inaccuracy = 0.25; _root.Projectile_Ammo = 0; _root.Projectile_AmmoReloading = true; _root.Projectile_Capacity = 50; _root.Projectile_CapacityUpgd = 1; _root.Projectile_CurrentCapacity = 0; _root.Projectile_AmmoReloader = 0; _root.Projectile_AmmoReload = 40; _root.Projectile_Reloader = 0; _root.Projectile_Reload = 5; _root.Projectile_Shot = 0; _root.Projectile_Hit = 0; _root.Projectile_Real_Speed = 0; _root.Projectile_Real_Damage = 0; _root.Projectile_Upgraded_Damage = 1; _root.Projectile_Real_Inaccuracy = _root.Projectile_Inaccuracy - ((_root.Projectile_Inaccuracy / 2) * PrecisionPercent); _root.Projectile_Real_Capacity = 0; _root.Enemy1_Speed = 0.75; _root.Enemy1_Health = 30; _root.Enemy1_Reload = 50; _root.Enemy1_Reloader = 50; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 0; _root.Enemy1_Points = 0; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = 5; _root.Enemy2_Speed = 0.775; _root.Enemy2_Health = 40; _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 0; _root.Enemy2_Points = 0; _root.Enemy2_Projectile_Speed = 8; _root.Enemy2_Projectile_Damage = 8; _root.Enemy3_Speed = 0.8; _root.Enemy3_Health = 50; _root.Enemy3_Reload = 30; _root.Enemy3_Reloader = 30; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 0; _root.Enemy3_Points = 0; _root.Enemy3_Projectile_Speed = 8.5; _root.Enemy3_Projectile_Damage = 10; _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 50; _root.Enemies_Remain = 50; _root.Enemies_SpawnTimer = 40; _root.Enemies_Spawner = 40; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.CampaignGameTime_Seconds = 0; _root.CampaignGameTime_Minutes = 0; _root.CampaignGameTime_Hours = 0; _root.LevelGameTime_Seconds = 0; _root.LevelGameTime_Minutes = 0; _root.LevelGameTime_Hours = 0; _root.LevelGameTime_Count = true; _root.ClearAllObjects = false; _root.EndCondition = "None"; _root.gotoAndStop("Game"); } if (_root.GameStatus == "Fortitude") { _root.User_PlatformHealth = 1; _root.User_PlatformHealthTotal = 1; _root.User_PowerHealth = 0; _root.User_PrecisionHealth = 0; _root.User_VelocityHealth = 0; _root.User_CapacityHealth = 0; _root.User_PowerHealthTotal = 1; _root.User_PrecisionHealthTotal = 1; _root.User_VelocityHealthTotal = 1; _root.User_CapacityHealthTotal = 1; _root.User_PowerHealth_Dead = false; _root.User_PrecisionHealth_Dead = false; _root.User_VelocityHealth_Dead = false; _root.User_CapacityHealth_Dead = false; _root.User_LaserAim = true; _root.User_LaserAimEquipped = true; _root.User_EnemyHealthbars = true; _root.User_EnemyHealthbarsEquipped = true; _root.Projectile = "Bullet"; _root.Projectile_Speed = 12.5; _root.Projectile_SpeedUpgd = 0; _root.Projectile_Damage = 10; _root.Projectile_LifeTransfer = 0; _root.Projectile_Inaccuracy = 0.1; _root.Projectile_Ammo = 0; _root.Projectile_AmmoReloading = true; _root.Projectile_Capacity = 50; _root.Projectile_CapacityUpgd = 0; _root.Projectile_CurrentCapacity = 0; _root.Projectile_AmmoReloader = 0; _root.Projectile_AmmoReload = 20; _root.Projectile_Reloader = 0; _root.Projectile_Reload = 5; _root.Projectile_Shot = 0; _root.Projectile_Hit = 0; _root.Projectile_Real_Speed = 0; _root.Projectile_Real_Damage = 0; _root.Projectile_Upgraded_Damage = 1; _root.Projectile_Real_Inaccuracy = _root.Projectile_Inaccuracy - ((_root.Projectile_Inaccuracy / 2) * PrecisionPercent); _root.Projectile_Real_Capacity = 0; _root.Enemy4_Speed = 0.9; _root.Enemy4_Health = 30; _root.Enemy4_Reload = 60; _root.Enemy4_Reloader = 60; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 0; _root.Enemy4_Points = 0; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = 1; _root.Enemy5_Speed = 0.7; _root.Enemy5_Health = 60; _root.Enemy5_Reload = 60; _root.Enemy5_Reloader = 60; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 0; _root.Enemy5_Points = 0; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = 1; _root.Enemies_OnScreenLimit = 4; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 100; _root.Enemies_Remain = 100; _root.Enemies_SpawnTimer = 10; _root.Enemies_Spawner = 10; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy4"; _root.SpawnEnemy2 = "Enemy5"; _root.CampaignGameTime_Seconds = 0; _root.CampaignGameTime_Minutes = 0; _root.CampaignGameTime_Hours = 0; _root.LevelGameTime_Seconds = 0; _root.LevelGameTime_Minutes = 0; _root.LevelGameTime_Hours = 0; _root.LevelGameTime_Count = true; _root.ClearAllObjects = false; _root.EndCondition = "None"; _root.gotoAndStop("Game"); } if (_root.GameStatus == "Endurance") { _root.User_LaserAim = true; _root.User_LaserAimEquipped = true; _root.User_EnemyHealthbars = true; _root.User_EnemyHealthbarsEquipped = true; _root.Projectile = "Bullet"; _root.Projectile_Speed = 10; _root.Projectile_SpeedUpgd = 0.33; _root.Projectile_Damage = 10; _root.Projectile_LifeTransfer = 50; _root.Projectile_Inaccuracy = 0.25; _root.Projectile_Ammo = 0; _root.Projectile_AmmoReloading = true; _root.Projectile_Capacity = 100; _root.Projectile_CapacityUpgd = 1; _root.Projectile_CurrentCapacity = 0; _root.Projectile_AmmoReloader = 0; _root.Projectile_AmmoReload = 40; _root.Projectile_Reloader = 0; _root.Projectile_Reload = 5; _root.Projectile_Shot = 0; _root.Projectile_Hit = 0; _root.Projectile_Real_Speed = 0; _root.Projectile_Real_Damage = 0; _root.Projectile_Upgraded_Damage = 1; _root.Projectile_Real_Inaccuracy = _root.Projectile_Inaccuracy - ((_root.Projectile_Inaccuracy / 2) * PrecisionPercent); _root.Projectile_Real_Capacity = 0; _root.Enemy6_Speed = 0.85; _root.Enemy6_Health = 40; _root.Enemy6_Reload = 50; _root.Enemy6_Reloader = 50; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 0; _root.Enemy6_Points = 0; _root.Enemy6_Projectile_Speed = 10; _root.Enemy6_Projectile_Damage = 8; _root.Enemy7_Speed = 0.8; _root.Enemy7_Health = 80; _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 0; _root.Enemy7_Points = 0; _root.Enemy7_Projectile_Speed = 10; _root.Enemy7_Projectile_Damage = 10; _root.Enemy8_Speed = 0.75; _root.Enemy8_Health = 120; _root.Enemy8_Reload = 30; _root.Enemy8_Reloader = 30; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 0; _root.Enemy8_Points = 0; _root.Enemy8_Projectile_Speed = 10; _root.Enemy8_Projectile_Damage = 12; _root.Enemies_OnScreenLimit = 7; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 500; _root.Enemies_Remain = 500; _root.Enemies_SpawnTimer = 28; _root.Enemies_Spawner = 28; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy6"; _root.SpawnEnemy2 = "Enemy7"; _root.SpawnEnemy3 = "Enemy8"; _root.CampaignGameTime_Seconds = 0; _root.CampaignGameTime_Minutes = 0; _root.CampaignGameTime_Hours = 0; _root.LevelGameTime_Seconds = 0; _root.LevelGameTime_Minutes = 0; _root.LevelGameTime_Hours = 0; _root.LevelGameTime_Count = true; _root.ClearAllObjects = false; _root.EndCondition = "None"; _root.gotoAndStop("Game"); } } stop(); godlygamer_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; maxgames_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); }; instructions_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); content_mc.gotoAndStop("instructionsO"); }; campaign_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); content_mc.gotoAndStop("campaign"); }; challenges_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); content_mc.gotoAndStop("challenges"); }; cinematics_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); content_mc.gotoAndStop("cinematics"); }; highscores_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); content_mc.gotoAndStop("highscores"); }; cheats_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); content_mc.gotoAndStop("cheats"); }; credits_btn.onRelease = function () { cinematics_mc.gotoAndStop("credits"); }; more_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); };
Frame 6
stop(); _root.PauseGame = false; _root.SpecialPause = false; var keyListener = new Object(); keyListener.onKeyDown = function () { Event = false; KeyPressed_str = chr(Key.getAscii()); KeyPressed_str = KeyPressed_str.toUpperCase(); if (((KeyPressed_str == "P") && (_root.SpecialPause == false)) && (_root.TextFocus == false)) { if ((_root.PauseGame == false) && (Event == false)) { _root.PauseGame = true; _root.pauseGame_mc.gotoAndStop("pause"); Event = true; } if ((_root.PauseGame == true) && (Event == false)) { _root.PauseGame = false; _root.pauseGame_mc.gotoAndStop("unpause"); Event = true; } } if (((KeyPressed_str == "R") && (_root.PauseGame == false)) && (_root.Projectile_AmmoReloading == false)) { if ((_root.Projectile_Ammo < _root.Projectile_CurrentCapacity) && (_root.EndCondition == "None")) { _root.Projectile_Ammo = 0; } } }; Key.addListener(keyListener); function User_Shoot() { if (_root.PauseGame == false) { if (Projectile_Reloader > 0) { Projectile_Reloader--; } if (((_root.Projectile_Ammo == 0) && (_root.Projectile_AmmoReloader < _root.Projectile_AmmoReload)) && (_root.EndCondition == "None")) { _root.Projectile_AmmoReloader++; _root.Projectile_AmmoReloading = true; } if (_root.Projectile_AmmoReloader == _root.Projectile_AmmoReload) { _root.Projectile_AmmoReloader = 0; _root.Projectile_Ammo = _root.Projectile_Real_Capacity; _root.Projectile_CurrentCapacity = _root.Projectile_Real_Capacity; _root.Projectile_AmmoReloading = false; } if ((_root.Projectile_Ammo > 0) && (_root.EndCondition != "None")) { _root.Projectile_Ammo--; } FireKey = false; if (Key.isDown(1)) { FireKey = true; } if (Key.isDown(32)) { FireKey = true; } if ((((((((FireKey == true) && (Projectile_Reloader == 0)) && (_root.Projectile_Ammo > 0)) && (_root.Enemies_Remain > 0)) && (_root._xmouse > 0)) && (_root._xmouse < 550)) && (_root._ymouse > 0)) && (_root._ymouse < 300)) { if (_root.SoundsFunction == true) { var _local3 = new Sound(); _local3.attachSound("Fire.wav"); _local3.start(); } _root.Projectile_Shot++; _root.Projectile_Ammo--; Projectile_Reloader = Projectile_Reload; _root.userBarrel_mc.gotoAndPlay("fire"); newBullet = "Projectile" + (Projectile_Depth - 990); _root.attachMovie(Projectile, newBullet, Projectile_Depth); _root[newBullet]._x = _root.userBarrel_mc._x; _root[newBullet]._y = _root.userBarrel_mc._y; Aim = (Math.random() * (_root.cursor_mc.sight_mc._height * 2)) - _root.cursor_mc.sight_mc._height; myPoint = {x:_root.cursor_mc.sight_mc._x, y:Aim * 0.5}; _root.cursor_mc.localToGlobal(myPoint); adjacent = myPoint.x - _root.userBarrel_mc._x; opposite = myPoint.y - _root.userBarrel_mc._y; hypotenuse = Math.sqrt((adjacent * adjacent) + (opposite * opposite)); Rotation = Math.atan2(opposite, adjacent) * 57.2957795130823; _root[newBullet]._rotation = Rotation; _root[newBullet].myName = Projectile; _root[newBullet].speed = _root.Projectile_Real_Speed; _root[newBullet].onEnterFrame = function () { if (_root.PauseGame == false) { this.myPoint = {x:this.speed, y:0}; this.localToGlobal(this.myPoint); this._x = this.myPoint.x; this._y = this.myPoint.y; if (_root.ClearAllObjects == true) { this.removeMovieClip(); } if (this._x < -10) { this.removeMovieClip(); } if (this._x > 560) { this.removeMovieClip(); } if (this._y < -10) { this.removeMovieClip(); } if (this._y > 410) { this.removeMovieClip(); } } }; Projectile_Depth++; if (Projectile_Depth > Projectile_DepthMax) { Projectile_Depth = Projectile_DepthMin; } } } } function User_Aim() { if (_root.PauseGame == false) { adjacent = _root._xmouse - _root.userBarrel_mc._x; opposite = _root._ymouse - _root.userBarrel_mc._y; hypotenuse = Math.sqrt((adjacent * adjacent) + (opposite * opposite)); rotation = Math.atan2(opposite, adjacent) * 57.2957795130823; _root.userBarrel_mc._rotation = rotation; if ((rotation < 180) && (rotation >= 90)) { _root.userBarrel_mc._rotation = 180; } if ((rotation < 90) && (rotation > 0)) { _root.userBarrel_mc._rotation = 0; } _root.cursor_mc._x = _root.userBarrel_mc._x; _root.cursor_mc._y = _root.userBarrel_mc._y; _root.cursor_mc._rotation = rotation + 180; _root.cursor_mc.laser_mc._width = hypotenuse; _root.cursor_mc.sight_mc._x = hypotenuse * -1; _root.cursor_mc.sight_mc._height = _root.Projectile_Real_Inaccuracy; _root.cursor_mc.accuracy1_mc._x = hypotenuse * -1; _root.cursor_mc.accuracy2_mc._x = hypotenuse * -1; _root.cursor_mc.accuracy1_mc.length_mc._width = hypotenuse; _root.cursor_mc.accuracy2_mc.length_mc._width = hypotenuse; _root.cursor_mc.accuracy1_mc._y = _root.Projectile_Real_Inaccuracy / 2; _root.cursor_mc.accuracy2_mc._y = (_root.Projectile_Real_Inaccuracy / 2) * -1; adjacent = _root.cursor_mc.accuracy1_mc._x; opposite = _root.cursor_mc.accuracy1_mc._y; rotation = Math.atan2(opposite, adjacent) * 57.2957795130823; _root.cursor_mc.accuracy1_mc._rotation = rotation + 180; adjacent = _root.cursor_mc.accuracy2_mc._x; opposite = _root.cursor_mc.accuracy2_mc._y; rotation = Math.atan2(opposite, adjacent) * 57.2957795130823; _root.cursor_mc.accuracy2_mc._rotation = rotation + 180; } } function SpawnProjectileHit(Name, X, Y, Rotation) { newHit = "ProjectileHit" + ProjectileHit_Depth; _root.attachMovie(Name + "_Hit", newHit, ProjectileHit_Depth); _root[newHit]._x = X; _root[newHit]._y = Y; _root[newHit]._rotation = Rotation; ProjectileHit_Depth++; if (ProjectileHit_Depth > ProjectileHit_DepthMax) { ProjectileHit_Depth = ProjectileHit_DepthMin; } } _root.set_Shoot = setInterval(User_Shoot, 25); _root.set_Aim = setInterval(User_Aim, 25); function Spawn_Enemies() { if (_root.PauseGame == false) { if (Enemies_Spawner > 0) { Enemies_Spawner--; } if (((Enemies_Spawner == 0) && (Enemies_Counter > 0)) && (_root.Enemies_OnScreenCurrent < _root.Enemies_OnScreenLimit)) { RandomEnemy = random(_root.Enemies_Selection) + 1; SelectedEnemy = _root["SpawnEnemy" + RandomEnemy]; Spawn_Enemy(SelectedEnemy); _root.Enemies_OnScreenCurrent++; Enemies_Spawner = Enemies_SpawnTimer; Enemies_Counter--; } } } function Spawn_Enemy(EnemyName) { newEnemy = EnemyName + Enemy_Depth; _root.attachMovie(EnemyName, newEnemy, Enemy_Depth); _root[newEnemy]._x = (Math.random() * 450) + 50; _root[newEnemy]._y = -25; _root[newEnemy].myName = EnemyName; _root[newEnemy].myMoney = _root[EnemyName + "_Money"]; _root[newEnemy].myPoints = _root[EnemyName + "_Points"]; _root[newEnemy].dead = false; _root[newEnemy].health = _root[EnemyName + "_Health"]; _root[newEnemy].healthMax = _root[EnemyName + "_Health"]; _root[newEnemy].speed = _root[EnemyName + "_Speed"]; _root[newEnemy].reload = _root[EnemyName + "_Reload"]; _root[newEnemy].reloader = _root[EnemyName + "_Reloader"]; _root[newEnemy].shootDistance = _root[EnemyName + "_ShootDistance"]; _root[newEnemy].GoTo_Distance = 200 - (Math.random() * _root[EnemyName + "_Distance"]); _root[newEnemy].onEnterFrame = function () { if (_root.PauseGame == false) { ad = this._x - _root.power_mc._x; op = this._y - _root.power_mc._y; this.Distance_Power = Math.sqrt((ad * ad) + (op * op)); ad = this._x - _root.precision_mc._x; op = this._y - _root.precision_mc._y; this.Distance_Precision = Math.sqrt((ad * ad) + (op * op)); ad = this._x - _root.userPlatform_mc._x; op = this._y - _root.userPlatform_mc._y; this.Distance_Platform = Math.sqrt((ad * ad) + (op * op)); ad = this._x - _root.velocity_mc._x; op = this._y - _root.velocity_mc._y; this.Distance_Velocity = Math.sqrt((ad * ad) + (op * op)); ad = this._x - _root.capacity_mc._x; op = this._y - _root.capacity_mc._y; this.Distance_Capacity = Math.sqrt((ad * ad) + (op * op)); this.Closest = 1000; this.myTarget = "userPlatform_mc"; if ((this.Distance_Power < this.Closest) && (_root.User_PowerHealth > 0)) { this.Closest = this.Distance_Power; this.myTarget = "power_mc"; } if ((this.Distance_Precision < this.Closest) && (_root.User_PrecisionHealth > 0)) { this.Closest = this.Distance_Precision; this.myTarget = "precision_mc"; } if ((this.Distance_Platform < this.Closest) && (_root.User_PlatformHealth > 0)) { this.Closest = this.Distance_Platform; this.myTarget = "userPlatform_mc"; } if ((this.Distance_Velocity < this.Closest) && (_root.User_VelocityHealth > 0)) { this.Closest = this.Distance_Velocity; this.myTarget = "velocity_mc"; } if ((this.Distance_Capacity < this.Closest) && (_root.User_CapacityHealth > 0)) { this.Closest = this.Distance_Capacity; this.myTarget = "capacity_mc"; } myPoint = {x:this.barrel_mc._x, y:this.barrel_mc._y}; this.localToGlobal(myPoint); ad = myPoint.x - _root[this.myTarget]._x; op = myPoint.y - _root[this.myTarget]._y; this.barrel_mc._rotation = (Math.atan2(op, ad) * 57.2957795130823) + 180; i = 0; while (i < 10) { if (this.hitTest_mc.hitTest(_root["Projectile" + i]._x, _root["Projectile" + i]._y, true) && (this.health > 0)) { this.health = this.health - _root.Projectile_Real_Damage; _root.Projectile_Hit++; randomize = random(100); if (_root.Projectile_LifeTransfer > randomize) { this.health = this.health - 5; if (_root.User_PlatformHealth < _root.User_PlatformHealthTotal) { _root.User_PlatformHealth = _root.User_PlatformHealth + 1; } if ((_root.User_PowerHealth < _root.User_PowerHealthTotal) && (_root.User_PowerHealth_Dead == false)) { _root.User_PowerHealth = _root.User_PowerHealth + 1; } if ((_root.User_PrecisionHealth < _root.User_PrecisionHealthTotal) && (_root.User_PrecisionHealth_Dead == false)) { _root.User_PrecisionHealth = _root.User_PrecisionHealth + 1; } if ((_root.User_VelocityHealth < _root.User_VelocityHealthTotal) && (_root.User_VelocityHealth_Dead == false)) { _root.User_VelocityHealth = _root.User_VelocityHealth + 1; } if ((_root.User_CapacityHealth < _root.User_CapacityHealthTotal) && (_root.User_CapacityHealth_Dead == false)) { _root.User_CapacityHealth = _root.User_CapacityHealth + 1; } } SpawnProjectileHit(_root["Projectile" + i].myName, _root["Projectile" + i]._x, _root["Projectile" + i]._y, _root["Projectile" + i]._rotation); _root["Projectile" + i].removeMovieClip(); } i++; } if ((this.health <= 0) && (this.dead == false)) { this.gotoAndPlay("die"); this.dead = true; if (_root.SoundsFunction == true) { var _local3 = new Sound(); _local3.attachSound("Explosion.wav"); _local3.start(); } } if ((this._y > this.shootDistance) && (this.dead == false)) { if (this.reloader > 0) { this.reloader--; } if (this.reloader == 0) { if (_root.User_DisruptionField == true) { this.df_randomize = random(10); } else { this.df_randomize = 1; } if (_root.User_SonicDisplacement == true) { this.randomize = random(4); if (this.randomize == 0) { this.reloader = this.reload * 2; } else { this.reloader = this.reload; } } else { this.reloader = this.reload; } if (this.df_randomize != 0) { spawnName = this.myName + "_Projectile"; newProjectile = spawnName + EnemyProjectile_Depth; _root.attachMovie(spawnName, newProjectile, EnemyProjectile_Depth); _root[newProjectile]._x = myPoint.x; _root[newProjectile]._y = myPoint.y; _root[newProjectile]._rotation = this.barrel_mc._rotation; _root[newProjectile].myName = spawnName; _root[newProjectile].speed = _root[spawnName + "_Speed"]; _root[newProjectile].damage = _root[spawnName + "_Damage"]; _root[newProjectile].onEnterFrame = function () { if (_root.PauseGame == false) { myPoint = {x:this.speed, y:0}; this.localToGlobal(myPoint); this._x = myPoint.x; this._y = myPoint.y; if (_root.power_mc.hitTest(this._x, this._y, true)) { if (_root.User_Invulnerable == false) { _root.User_PowerHealth = _root.User_PowerHealth - this.damage; } SpawnEnemyProjectileHit(this.myName, this._x, this._y, this._rotation); this.removeMovieClip(); } if (_root.precision_mc.hitTest(this._x, this._y, true)) { if (_root.User_Invulnerable == false) { _root.User_PrecisionHealth = _root.User_PrecisionHealth - this.damage; } SpawnEnemyProjectileHit(this.myName, this._x, this._y, this._rotation); this.removeMovieClip(); } if (_root.userPlatform_mc.hitTest(this._x, this._y, true)) { if (_root.User_Invulnerable == false) { _root.User_PlatformHealth = _root.User_PlatformHealth - this.damage; } SpawnEnemyProjectileHit(this.myName, this._x, this._y, this._rotation); this.removeMovieClip(); } if (_root.velocity_mc.hitTest(this._x, this._y, true)) { if (_root.User_Invulnerable == false) { _root.User_VelocityHealth = _root.User_VelocityHealth - this.damage; } SpawnEnemyProjectileHit(this.myName, this._x, this._y, this._rotation); this.removeMovieClip(); } if (_root.capacity_mc.hitTest(this._x, this._y, true)) { if (_root.User_Invulnerable == false) { _root.User_CapacityHealth = _root.User_CapacityHealth - this.damage; } SpawnEnemyProjectileHit(this.myName, this._x, this._y, this._rotation); this.removeMovieClip(); } if (_root.ClearAllObjects == true) { this.removeMovieClip(); } if (this._x < -10) { this.removeMovieClip(); } if (this._x > 560) { this.removeMovieClip(); } if (this._y < -10) { this.removeMovieClip(); } if (this._y > 410) { this.removeMovieClip(); } } }; EnemyProjectile_Depth++; if (EnemyProjectile_Depth > EnemyProjectile_DepthMax) { EnemyProjectile_Depth = EnemyProjectile_DepthMin; } } } } if (this._y < this.GoTo_Distance) { this._y = this._y + this.speed; } if (_root.ClearAllObjects == true) { this.removeMovieClip(); } } }; Enemy_Depth++; if (Enemy_Depth > Enemy_DepthMax) { Enemy_Depth = Enemy_DepthMin; } } function SpawnEnemyProjectileHit(Name, X, Y, Rotation) { newHit = "EnemyHit" + EnemyProjectileHit_Depth; _root.attachMovie(Name + "_Hit", newHit, EnemyProjectileHit_Depth); _root[newHit]._x = X; _root[newHit]._y = Y; _root[newHit]._rotation = Rotation; EnemyProjectileHit_Depth++; if (EnemyProjectileHit_Depth > EnemyProjectileHit_DepthMax) { EnemyProjectileHit_Depth = EnemyProjectileHit_DepthMin; } } _root.set_Spawn = setInterval(Spawn_Enemies, 25); function ClearGameFunctionality() { _root.ClearAllObjects = true; removeMovieClip(_root.cursor_mc); removeMovieClip(_root.userBarrel_mc); removeMovieClip(_root.userPlatform_mc); removeMovieClip(_root.levelEnd_mc); removeMovieClip(_root.ToolBar_mc); removeMovieClip(_root.pauseGame_mc); removeMovieClip(_root.tips_mc); Key.removeListener(keyListener); clearInterval(_root.set_Aim); clearInterval(_root.set_Shoot); clearInterval(_root.set_Spawn); clearInterval(_root.set_GameFunction); clearInterval(_root.set_NWC); } function GameFunctioning() { if (((((((_root.EndCondition == "None") && (_root.User_PlatformHealth != 0)) && (_root.PauseGame == false)) && (_root._xmouse > 0)) && (_root._xmouse < 550)) && (_root._ymouse > 0)) && (_root._ymouse < 300)) { Mouse.hide(); _root.cursor_mc._visible = true; if (_root.User_LaserAimEquipped == false) { _root.cursor_mc.sight_mc._visible = false; _root.cursor_mc.accuracy1_mc._visible = false; _root.cursor_mc.accuracy2_mc._visible = false; } else { _root.cursor_mc.sight_mc._visible = true; _root.cursor_mc.accuracy1_mc._visible = true; _root.cursor_mc.accuracy2_mc._visible = true; } } else { Mouse.show(); _root.cursor_mc._visible = false; } if (_root.User_PlatformHealth < 0) { _root.User_PlatformHealth = 0; } if (_root.User_PowerHealth < 0) { _root.User_PowerHealth = 0; } if (_root.User_PrecisionHealth < 0) { _root.User_PrecisionHealth = 0; } if (_root.User_VelocityHealth < 0) { _root.User_VelocityHealth = 0; } if (_root.User_CapacityHealth < 0) { _root.User_CapacityHealth = 0; } if (_root.Projectile_AmmoReloading == true) { BarDisplay = Math.round((_root.Projectile_AmmoReloader / _root.Projectile_AmmoReload) * 100) + 101; _root.base_mc.bar_mc.gotoAndStop(BarDisplay); } if (_root.Projectile_AmmoReloading == false) { BarDisplay = Math.round((_root.Projectile_Ammo / _root.Projectile_CurrentCapacity) * 100); _root.base_mc.bar_mc.gotoAndStop(BarDisplay); } if ((_root.User_PowerHealth == 0) && (_root.User_PowerHealth_Dead == false)) { _root.power_mc.gotoAndPlay("die"); _root.User_PowerHealth_Dead = true; } if ((_root.User_PrecisionHealth == 0) && (_root.User_PrecisionHealth_Dead == false)) { _root.precision_mc.gotoAndPlay("die"); _root.User_PrecisionHealth_Dead = true; } if ((_root.User_VelocityHealth == 0) && (_root.User_VelocityHealth_Dead == false)) { _root.velocity_mc.gotoAndPlay("die"); _root.User_VelocityHealth_Dead = true; } if ((_root.User_CapacityHealth == 0) && (_root.User_CapacityHealth_Dead == false)) { _root.capacity_mc.gotoAndPlay("die"); _root.User_CapacityHealth_Dead = true; } Cell1_Percent = _root.User_PowerHealth / _root.User_PowerHealthTotal; Cell2_Percent = _root.User_PrecisionHealth / _root.User_PrecisionHealthTotal; Cell3_Percent = _root.User_VelocityHealth / _root.User_VelocityHealthTotal; Cell4_Percent = _root.User_CapacityHealth / _root.User_CapacityHealthTotal; Cell1_Percentage = Math.round(Cell1_Percent * 100); Cell2_Percentage = Math.round(Cell2_Percent * 100); Cell3_Percentage = Math.round(Cell3_Percent * 100); Cell4_Percentage = Math.round(Cell4_Percent * 100); adjacent = _root._xmouse - _root.userBarrel_mc._x; opposite = _root._ymouse - _root.userBarrel_mc._y; hypotenuse = Math.sqrt((adjacent * adjacent) + (opposite * opposite)); _root.Projectile_Real_Damage = _root.Projectile_Damage + (_root.Projectile_Damage * Cell1_Percent); _root.Projectile_Real_Inaccuracy = hypotenuse * (_root.Projectile_Inaccuracy - ((_root.Projectile_Inaccuracy / 2) * Cell2_Percent)); _root.Projectile_Real_Speed = _root.Projectile_Speed + (_root.Projectile_Speed * (Cell3_Percent * _root.Projectile_SpeedUpgd)); _root.Projectile_Real_Capacity = Math.round(_root.Projectile_Capacity + ((_root.Projectile_Capacity * Cell4_Percent) * _root.Projectile_CapacityUpgd)); _root.ToolBar_mc.cell1_mc.percent_mc.percent_txt.text = Cell1_Percentage + "%"; _root.ToolBar_mc.cell2_mc.percent_mc.percent_txt.text = Cell2_Percentage + "%"; _root.ToolBar_mc.cell3_mc.percent_mc.percent_txt.text = Cell3_Percentage + "%"; _root.ToolBar_mc.cell4_mc.percent_mc.percent_txt.text = Cell4_Percentage + "%"; if (_root.PauseGame == false) { Cell1_Status = _root.ToolBar_mc.cell1_mc.myStatus; Cell2_Status = _root.ToolBar_mc.cell2_mc.myStatus; Cell3_Status = _root.ToolBar_mc.cell3_mc.myStatus; Cell4_Status = _root.ToolBar_mc.cell4_mc.myStatus; Cell1_Hover = false; Cell2_Hover = false; Cell3_Hover = false; Cell4_Hover = false; if (_root.power_mc.hitTest(_root._xmouse, _root._ymouse, true)) { if (Cell1_Status == "Closed") { _root.ToolBar_mc.cell1_mc.gotoAndPlay("open"); } Cell1_Hover = true; } if (_root.precision_mc.hitTest(_root._xmouse, _root._ymouse, true)) { if (Cell2_Status == "Closed") { _root.ToolBar_mc.cell2_mc.gotoAndPlay("open"); } Cell2_Hover = true; } if (_root.velocity_mc.hitTest(_root._xmouse, _root._ymouse, true)) { if (Cell3_Status == "Closed") { _root.ToolBar_mc.cell3_mc.gotoAndPlay("open"); } Cell3_Hover = true; } if (_root.capacity_mc.hitTest(_root._xmouse, _root._ymouse, true)) { if (Cell4_Status == "Closed") { _root.ToolBar_mc.cell4_mc.gotoAndPlay("open"); } Cell4_Hover = true; } if ((Key.isDown(49) && (Cell1_Status == "Closed")) && (Cell1_Hover == false)) { _root.ToolBar_mc.cell1_mc.gotoAndPlay("open"); } if (((!Key.isDown(49)) && (Cell1_Status == "Opened")) && (Cell1_Hover == false)) { _root.ToolBar_mc.cell1_mc.gotoAndPlay("close"); } if ((Key.isDown(50) && (Cell2_Status == "Closed")) && (Cell2_Hover == false)) { _root.ToolBar_mc.cell2_mc.gotoAndPlay("open"); } if (((!Key.isDown(50)) && (Cell2_Status == "Opened")) && (Cell2_Hover == false)) { _root.ToolBar_mc.cell2_mc.gotoAndPlay("close"); } if ((Key.isDown(51) && (Cell3_Status == "Closed")) && (Cell3_Hover == false)) { _root.ToolBar_mc.cell3_mc.gotoAndPlay("open"); } if (((!Key.isDown(51)) && (Cell3_Status == "Opened")) && (Cell3_Hover == false)) { _root.ToolBar_mc.cell3_mc.gotoAndPlay("close"); } if ((Key.isDown(52) && (Cell4_Status == "Closed")) && (Cell4_Hover == false)) { _root.ToolBar_mc.cell4_mc.gotoAndPlay("open"); } if (((!Key.isDown(52)) && (Cell4_Status == "Opened")) && (Cell4_Hover == false)) { _root.ToolBar_mc.cell4_mc.gotoAndPlay("close"); } } if ((_root.Enemies_Remain == 0) && (_root.EndCondition == "None")) { if (_root.GameStatus == "Campaign") { _root.EndCondition = "Victory"; _root.LevelGameTime_Count = false; _root.levelEnd_mc.gotoAndStop("Victory"); ScoreBonus = Math.round(((_root.User_Score - _root.User_StartScore) * accuracy) / 100); _root.User_Score = _root.User_Score + ScoreBonus; if (_root.User_Wave == 40) { _root.PauseGame = true; _root.SpecialPause = true; _root.pauseGame_mc.gotoAndStop("unpause"); _root.ToolBar_mc.askMenu_mc.gotoAndStop("victory"); _root.cinematics_mc.gotoAndStop("victory"); _root.AwardAchieved = false; SavedData = SharedObject.getLocal("Data"); if ((_root.DifficultySet == "Easy") && (SavedData.data.EasyAward != "Active")) { SavedData.data.EasyAward = "Active"; _root.AwardAchieved = true; } if ((_root.DifficultySet == "Normal") && (SavedData.data.NormalAward != "Active")) { SavedData.data.NormalAward = "Active"; _root.AwardAchieved = true; } if ((_root.DifficultySet == "Hard") && (SavedData.data.HardAward != "Active")) { SavedData.data.HardAward = "Active"; _root.AwardAchieved = true; } } } if (_root.GameChallenge == true) { _root.PauseGame = true; _root.SpecialPause = true; _root.EndCondition = "Complete"; _root.LevelGameTime_Count = false; _root.ToolBar_mc.askMenu_mc.gotoAndStop("challenge"); } } if ((_root.User_PlatformHealth == 0) && (_root.EndCondition == "None")) { _root.PauseGame = true; _root.SpecialPause = true; _root.EndCondition = "Defeat"; if (_root.GameStatus == "Campaign") { if (_root.User_Wave <= 40) { _root.ToolBar_mc.askMenu_mc.gotoAndStop("defeat"); _root.cinematics_mc.gotoAndStop("defeat"); } else { _root.ToolBar_mc.askMenu_mc.gotoAndStop("submit"); } } if (_root.GameChallenge == true) { _root.EndCondition = "Complete"; _root.LevelGameTime_Count = false; _root.ToolBar_mc.askMenu_mc.gotoAndStop("challenge"); } } _root.ToolBar_mc.health_txt.text = _root.User_PlatformHealth; _root.ToolBar_mc.money_txt.text = "$" + _root.User_Money; _root.ToolBar_mc.score_txt.text = _root.User_Score; _root.Enemies_Remain = _root.Enemies_Counter + _root.Enemies_OnScreenCurrent; _root.ToolBar_mc.remain_txt.text = _root.Enemies_Remain; accuracy = Math.round((_root.Projectile_Hit / _root.Projectile_Shot) * 100); if (isNaN(accuracy)) { accuracy = 0; } _root.ToolBar_mc.accuracy_txt.text = accuracy + "%"; } _root.cursor_mc.swapDepths(1000); _root.userBarrel_mc.swapDepths(1001); _root.userPlatform_mc.swapDepths(1002); _root.levelEnd_mc.swapDepths(1103); _root.ToolBar_mc.swapDepths(1104); _root.pauseGame_mc.swapDepths(1105); _root.tips_mc.swapDepths(1106); _root.set_GameFunction = setInterval(GameFunctioning, 25);
Symbol 10 MovieClip Frame 1
function Scroller() { Percent = Math.round(((scroller_btn._y + 122.5) / 245) * 100) / 100; GoToLine = Math.round(text_txt.maxscroll * Percent); text_txt.scroll = GoToLine; } scroller_btn.onPress = function () { startDrag (scroller_btn, false, 260, -122.5, 260, 122.5); }; scroller_btn.onRelease = function () { stopDrag(); }; scroller_btn.onReleaseOutside = function () { stopDrag(); }; clearInterval(_root.Set_MIU); _root.Set_MIU = setInterval(Scroller, 25); _root.mouseListener = new Object(); _root.mouseListener.onMouseWheel = function (delta) { if (((scroller_btn._y - delta) > -122.5) && ((scroller_btn._y - delta) < 122.5)) { scroller_btn._y = scroller_btn._y - (delta * 2); } }; Mouse.addListener(_root.mouseListener); ReadText = "<u><FONT COLOR='#999999' SIZE='16'>Objectives</FONT></u>: \n"; ReadText = ReadText + " Your ultimate goal is to survive without your turret \n"; ReadText = ReadText + "being destroyed. You start with four cells each \n"; ReadText = ReadText + "granting you a bonus depending on its health, you \n"; ReadText = ReadText + "are able to repair the damage they take but once \n"; ReadText = ReadText + "destroyed, it is lost. Between each attack wave \n"; ReadText = ReadText + "you have one minute to repair your buildings, \n"; ReadText = ReadText + "purchase upgrades to benefit your power, \n"; ReadText = ReadText + "precision, projectile velocity, ammunition capacity \n"; ReadText = ReadText + "and purchase other components and upgrades.\n\n"; ReadText = ReadText + "<u><FONT COLOR='#999999' SIZE='16'>Controls</FONT></u>: \n"; ReadText = ReadText + " Aim: Mouse\n"; ReadText = ReadText + " Shoot: Left Click/Spacebar\n"; ReadText = ReadText + " Pause: P\n"; ReadText = ReadText + " Toggle Quality: Q\n"; ReadText = ReadText + " Toggle Music: M\n"; ReadText = ReadText + " Toggle Sounds: S\n"; ReadText = ReadText + " Power Cell Health: 1\n"; ReadText = ReadText + " Percision Cell Health: 2\n"; ReadText = ReadText + " Velocity Cell Health: 3\n"; ReadText = ReadText + " Capacity Cell Health: 4\n\n"; ReadText = ReadText + "<u><FONT COLOR='#999999' SIZE='16'>Upgrades</FONT></u>: \n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Computer</FONT></u>: \n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Laser Aim Guidance</FONT></u>: Upgrades your aimer with an error margin so you know the possible trajectory. (Can be turned on/off from the upgrade screen or pause menu.)\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Enemy Healthbars</FONT></u>: Displays healthbars above enemies. (Can be turned on/off from the upgrade screen or pause menu.)\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Sonic Displacement</FONT></u>: 25% Chance to inhibit enemy fire.\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Disruption Field</FONT></u>: 10% Chance to double enemy reload time on firing."; ReadText = ReadText + "\n\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Miscellaneous</FONT></u>: \n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Bounty</FONT></u>: Increases the money earned from destroying enemies. (0-50%)\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Life Transfer</FONT></u>: Deals an additional five damage to enemy on hit, and heals your turret and every cell for 1 point. (0-100% Chance)"; ReadText = ReadText + "\n\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Power</FONT></u>: \n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Projectile Damage</FONT></u>: Amount of damage your projectiles deal on impact.\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Power Cell Escalation</FONT></u>: Increases the amount of damage your projectiles deal."; ReadText = ReadText + "\n\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Precision</FONT></u>: \n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Projectile Accuracy</FONT></u>: Increases the accuracy of your shot by decreasing the margin of error. (50-90%)"; ReadText = ReadText + "\n\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Velocity</FONT></u>: \n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Projectile Velocity</FONT></u>: The speed at which your projectile travels. (10-15)\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Velocity Cell Boost</FONT></u>: Increases the speed of your projectile. (25-33%)"; ReadText = ReadText + "\n\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Capacity</FONT></u>: \n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Projectile Capacity</FONT></u>: The amount of ammunition you may fire before you have to reload. (25-100)\n"; ReadText = ReadText + " <u><FONT COLOR='#999999'>Capacity Cell Increase</FONT></u>: Increases your ammunition capacity. (50-100%)"; text_txt.html = true; text_txt.htmlText = ReadText;
Symbol 17 MovieClip Frame 1
godlygamer_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); };
Symbol 22 MovieClip Frame 1
maxgames_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); };
Symbol 26 MovieClip Frame 1
function Preloader() { DisplayLoad_txt.text = ((((((("Loaded " + _root.kbloaded) + " of ") + _root.kbtotal) + " kb at ") + _root.averagekbs) + " kb/s.\nEstimated Time Remaining: ") + _root.remainingtime) + " Seconds."; _root.kbloaded = Math.round(_root.getBytesLoaded() / 1024); _root.kbtotal = Math.round(_root.getBytesTotal() / 1024); _root.PreviewPercent = Math.round((_root.kbloaded / _root.kbtotal) * 100); if (_root._framesloaded >= _root._totalframes) { clearInterval(SetMyEstimations); clearInterval(SetMyPreloader); gotoAndStop ("continue"); } } function Estimations() { _root.averagekbs = Math.round(_root.kbloaded - _root.averagekbcount); _root.averagekbcount = _root.kbloaded; _root.remainingtime = Math.round((_root.kbtotal - _root.kbloaded) / _root.averagekbs); } stop(); gg_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; var remainingtime = 0; var averagekbs = 0; var averagekbcount = 0; var averagetimer = 0; SetMyPreloader = setInterval(Preloader, 25); SetMyEstimations = setInterval(Estimations, 1000);
Symbol 26 MovieClip Frame 2
continue_btn.onRelease = function () { Mouse.removeListener(_root.mouseListener); _root.gotoAndStop("MaxGames"); };
Symbol 32 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 35 MovieClip Frame 60
stop();
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_root.gotoAndStop("Intro");
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gotoAndPlay(random(15) + 5);
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gotoAndPlay(random(15) + 22);
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gotoAndPlay ("loop");
Symbol 54 MovieClip Frame 1
if ((_root.User_EnemyHealthbarsEquipped == true) && (!isNaN(_parent._parent.health))) { _parent.gotoAndStop(Math.round((_parent._parent.health / _parent._parent.healthMax) * 100)); } else { _parent.gotoAndStop("blank"); }
Symbol 54 MovieClip Frame 2
gotoAndPlay (1);
Symbol 66 MovieClip Frame 1
this._x = (Math.random() * 40) - 20; this._y = (Math.random() * 30) - 15; gotoAndPlay (2);
Symbol 66 MovieClip Frame 9
stop();
Symbol 75 MovieClip [Enemy1] Frame 1
stop();
Symbol 75 MovieClip [Enemy1] Frame 20
stop(); _root.User_Money = _root.User_Money + Math.round(myMoney * (_root.Bounty / 100)); _root.User_Score = _root.User_Score + myPoints; _root.Enemies_OnScreenCurrent--; this.removeMovieClip();
Symbol 87 MovieClip [Enemy1_Projectile_Hit] Frame 10
this.removeMovieClip();
Symbol 97 MovieClip [Bullet_Hit] Frame 10
this.removeMovieClip();
Symbol 111 MovieClip Frame 1
this._x = (Math.random() * 30) - 15; this._y = (Math.random() * 40) - 20; gotoAndPlay (2);
Symbol 111 MovieClip Frame 9
stop();
Symbol 119 MovieClip [Enemy2] Frame 1
stop();
Symbol 119 MovieClip [Enemy2] Frame 20
stop(); _root.User_Money = _root.User_Money + Math.round(myMoney * (_root.Bounty / 100)); _root.User_Score = _root.User_Score + myPoints; _root.Enemies_OnScreenCurrent--; this.removeMovieClip();
Symbol 130 MovieClip [Enemy2_Projectile_Hit] Frame 10
this.removeMovieClip();
Symbol 144 MovieClip Frame 1
this._x = (Math.random() * 50) - 25; this._y = (Math.random() * 30) - 15; gotoAndPlay (2);
Symbol 144 MovieClip Frame 9
stop();
Symbol 153 MovieClip [Enemy3] Frame 1
stop();
Symbol 153 MovieClip [Enemy3] Frame 20
stop(); _root.User_Money = _root.User_Money + Math.round(myMoney * (_root.Bounty / 100)); _root.User_Score = _root.User_Score + myPoints; _root.Enemies_OnScreenCurrent--; this.removeMovieClip();
Symbol 165 MovieClip [Enemy3_Projectile_Hit] Frame 10
this.removeMovieClip();
Symbol 179 MovieClip Frame 1
this._x = (Math.random() * 50) - 25; this._y = (Math.random() * 40) - 20; gotoAndPlay (2);
Symbol 179 MovieClip Frame 9
stop();
Symbol 188 MovieClip [Enemy4] Frame 1
stop();
Symbol 188 MovieClip [Enemy4] Frame 20
stop(); _root.User_Money = _root.User_Money + Math.round(myMoney * (_root.Bounty / 100)); _root.User_Score = _root.User_Score + myPoints; _root.Enemies_OnScreenCurrent--; this.removeMovieClip();
Symbol 200 MovieClip [Enemy4_Projectile_Hit] Frame 10
this.removeMovieClip();
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this._x = (Math.random() * 50) - 25; this._y = (Math.random() * 40) - 20; gotoAndPlay (2);
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stop();
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stop();
Symbol 222 MovieClip [Enemy5] Frame 20
stop(); _root.User_Money = _root.User_Money + Math.round(myMoney * (_root.Bounty / 100)); _root.User_Score = _root.User_Score + myPoints; _root.Enemies_OnScreenCurrent--; this.removeMovieClip();
Symbol 233 MovieClip [Enemy5_Projectile_Hit] Frame 10
this.removeMovieClip();
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this._x = (Math.random() * 40) - 20; this._y = (Math.random() * 30) - 15; gotoAndPlay (2);
Symbol 247 MovieClip Frame 9
stop();
Symbol 255 MovieClip [Enemy6] Frame 1
stop();
Symbol 255 MovieClip [Enemy6] Frame 20
stop(); _root.User_Money = _root.User_Money + Math.round(myMoney * (_root.Bounty / 100)); _root.User_Score = _root.User_Score + myPoints; _root.Enemies_OnScreenCurrent--; this.removeMovieClip();
Symbol 267 MovieClip [Enemy6_Projectile_Hit] Frame 10
this.removeMovieClip();
Symbol 281 MovieClip Frame 1
this._x = (Math.random() * 60) - 30; this._y = (Math.random() * 30) - 15; gotoAndPlay (2);
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stop();
Symbol 289 MovieClip [Enemy7] Frame 1
stop();
Symbol 289 MovieClip [Enemy7] Frame 20
stop(); _root.User_Money = _root.User_Money + Math.round(myMoney * (_root.Bounty / 100)); _root.User_Score = _root.User_Score + myPoints; _root.Enemies_OnScreenCurrent--; this.removeMovieClip();
Symbol 300 MovieClip [Enemy7_Projectile_Hit] Frame 10
this.removeMovieClip();
Symbol 314 MovieClip Frame 1
this._x = (Math.random() * 50) - 25; this._y = (Math.random() * 30) - 15; gotoAndPlay (2);
Symbol 314 MovieClip Frame 9
stop();
Symbol 322 MovieClip [Enemy8] Frame 1
stop();
Symbol 322 MovieClip [Enemy8] Frame 20
stop(); _root.User_Money = _root.User_Money + Math.round(myMoney * (_root.Bounty / 100)); _root.User_Score = _root.User_Score + myPoints; _root.Enemies_OnScreenCurrent--; this.removeMovieClip();
Symbol 333 MovieClip [Enemy8_Projectile_Hit] Frame 10
this.removeMovieClip();
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stop();
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function PlayMusic() { Music_sound = new Sound(this); Music_sound.attachSound("MusicTrack6.wav"); Music_sound.start(); Music_sound.onSoundComplete = function () { PlayMusic(); }; } function MusicFade() { if ((_root.MusicFunction == false) && (Music_sound.getVolume() > 0)) { Music_sound.setVolume(Music_sound.getVolume() - 2); if (_root.CinematicsPlaying == true) { Music_sound.setVolume(0); } } if ((_root.MusicFunction == true) && (Music_sound.getVolume() < 100)) { Music_sound.setVolume(Music_sound.getVolume() + 2); } } stop(); _root.MusicFunction = true; PlayMusic(); setInterval(MusicFade, 25);
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stop();
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stop();
Symbol 494 MovieClip Frame 1
gotoAndPlay(random(15) + 5);
Symbol 494 MovieClip Frame 21
gotoAndPlay(random(15) + 22);
Symbol 494 MovieClip Frame 40
gotoAndPlay ("loop");
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stop();
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stop();
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stop();
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this._x = (Math.random() * 40) - 20; this._y = (Math.random() * 30) - 15; gotoAndPlay (2);
Symbol 543 MovieClip Frame 9
stop();
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stop();
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var MySound = new Sound(); MySound.attachSound("Explosion.wav"); MySound.start();
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var MySound = new Sound(); MySound.attachSound("Explosion.wav"); MySound.start();
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var MySound = new Sound(); MySound.attachSound("Explosion.wav"); MySound.start();
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stop(); _parent.End();
Symbol 631 MovieClip Frame 60
stop();
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stop();
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stop();
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stop();
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stop();
Symbol 661 MovieClip Frame 11
stop();
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stop();
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stop();
Symbol 674 MovieClip Frame 11
stop();
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stop();
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stop();
Symbol 687 MovieClip Frame 11
stop();
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stop();
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stop(); _parent.End();
Symbol 748 MovieClip Frame 40
randomize = random(2); if (randomize == 1) { gotoAndPlay ("colour"); }
Symbol 748 MovieClip Frame 45
randomize = random(2); if (randomize == 1) { gotoAndPlay ("colour"); }
Symbol 748 MovieClip Frame 50
randomize = random(2); if (randomize == 1) { gotoAndPlay ("colour"); }
Symbol 748 MovieClip Frame 55
randomize = random(2); if (randomize == 1) { gotoAndPlay ("colour"); }
Symbol 748 MovieClip Frame 60
gotoAndPlay ("colour");
Symbol 762 MovieClip Frame 1
stop();
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stop(); _parent.End();
Symbol 779 MovieClip Frame 400
stop(); _parent.End();
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_parent.End();
Symbol 785 MovieClip Frame 1
stop(); _root.CinematicsPlaying = false; if (_root.SavedMusicSetting != undefined) { _root.MusicFunction = _root.SavedMusicSetting; }
Symbol 785 MovieClip Frame 2
function End() { if (_root.GameStatus != "Cinematics") { _root.gotoAndStop("MainMenu"); } gotoAndStop ("blank"); } stop(); _root.CinematicsPlaying = true; _root.SavedMusicSetting = _root.MusicFunction; _root.MusicFunction = false; skip_btn.onRelease = function () { End(); }; cover_btn.useHandCursor = false;
Symbol 785 MovieClip Frame 3
function End() { if (_root.GameStatus != "Cinematics") { _root.CampaignGameTime_Seconds = 0; _root.CampaignGameTime_Minutes = 0; _root.CampaignGameTime_Hours = 0; _root.LevelGameTime_Seconds = 0; _root.LevelGameTime_Minutes = 0; _root.LevelGameTime_Hours = 0; _root.LevelGameTime_Count = true; _root.ClearAllObjects = false; _root.EndCondition = "None"; _root.gotoAndStop("Game"); gotoAndStop ("blank"); } else { gotoAndStop ("blank"); } } stop(); _root.CinematicsPlaying = true; _root.SavedMusicSetting = _root.MusicFunction; _root.MusicFunction = false; skip_btn.onRelease = function () { End(); }; cover_btn.useHandCursor = false;
Symbol 785 MovieClip Frame 4
function End() { gotoAndStop ("blank"); } stop(); _root.CinematicsPlaying = true; _root.SavedMusicSetting = _root.MusicFunction; _root.MusicFunction = false; skip_btn.onRelease = function () { End(); }; cover_btn.useHandCursor = false;
Symbol 785 MovieClip Frame 5
function End() { gotoAndStop ("blank"); } stop(); _root.CinematicsPlaying = true; _root.SavedMusicSetting = _root.MusicFunction; _root.MusicFunction = false; skip_btn.onRelease = function () { End(); }; cover_btn.useHandCursor = false;
Symbol 785 MovieClip Frame 6
function End() { gotoAndStop ("blank"); } stop(); _root.CinematicsPlaying = true; _root.SavedMusicSetting = _root.MusicFunction; _root.MusicFunction = false; skip_btn.onRelease = function () { End(); }; cover_btn.useHandCursor = false;
Symbol 846 MovieClip Frame 1
function Scroller() { Percent = Math.round(((scroller_btn._y + 73.9) / 147.8) * 100) / 100; GoToLine = Math.round(text_txt.maxscroll * Percent); text_txt.scroll = GoToLine; } scroller_btn.onPress = function () { startDrag (scroller_btn, false, 137.4, -73.9, 137.4, 73.9); }; scroller_btn.onRelease = function () { stopDrag(); }; scroller_btn.onReleaseOutside = function () { stopDrag(); }; clearInterval(_root.Set_MIU); _root.Set_MIU = setInterval(Scroller, 25); _root.mouseListener = new Object(); _root.mouseListener.onMouseWheel = function (delta) { if (((scroller_btn._y - delta) > -73.9) && ((scroller_btn._y - delta) < 73.9)) { scroller_btn._y = scroller_btn._y - delta; } }; Mouse.addListener(_root.mouseListener); UpgradeText = "<u><FONT COLOR='#999999'>Computer</FONT></u>: \n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Laser Aim Guidance</FONT></u>: Upgrades your aimer with an error margin so you know the possible trajectory. (Can be turned on/off from the upgrade screen or pause menu.)\n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Enemy Healthbars</FONT></u>: Displays healthbars above enemies. (Can be turned on/off from the upgrade screen or pause menu.)\n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Sonic Displacement</FONT></u>: 25% Chance to inhibit enemy fire.\n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Disruption Field</FONT></u>: 10% Chance to double enemy reload time on firing."; UpgradeText = UpgradeText + "\n\n"; UpgradeText = UpgradeText + "<u><FONT COLOR='#999999'>Miscellaneous</FONT></u>: \n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Bounty</FONT></u>: Increases the money earned from destroying enemies. (0-50%)\n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Life Transfer</FONT></u>: Deals an additional five damage to enemy on hit, and heals your turret and every cell for 1 point. (0-100% Chance)"; UpgradeText = UpgradeText + "\n\n"; UpgradeText = UpgradeText + "<u><FONT COLOR='#999999'>Power</FONT></u>: \n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Projectile Damage</FONT></u>: Amount of damage your projectiles deal on impact.\n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Power Cell Escalation</FONT></u>: Increases the amount of damage your projectiles deal."; UpgradeText = UpgradeText + "\n\n"; UpgradeText = UpgradeText + "<u><FONT COLOR='#999999'>Precision</FONT></u>: \n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Projectile Accuracy</FONT></u>: Increases the accuracy of your shot by decreasing the margin of error. (50-90%)"; UpgradeText = UpgradeText + "\n\n"; UpgradeText = UpgradeText + "<u><FONT COLOR='#999999'>Velocity</FONT></u>: \n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Projectile Velocity</FONT></u>: The speed at which your projectile travels. (10-15)\n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Velocity Cell Boost</FONT></u>: Increases the speed of your projectile. (25-33%)"; UpgradeText = UpgradeText + "\n\n"; UpgradeText = UpgradeText + "<u><FONT COLOR='#999999'>Capacity</FONT></u>: \n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Projectile Capacity</FONT></u>: The amount of ammunition you may fire before you have to reload. (25-100)\n"; UpgradeText = UpgradeText + " <u><FONT COLOR='#999999'>Capacity Cell Increase</FONT></u>: Increases your ammunition capacity. (50-100%)"; text_txt.html = true; text_txt.htmlText = UpgradeText;
Symbol 861 MovieClip Frame 1
stop();
Symbol 861 MovieClip Frame 2
stop();
Symbol 879 MovieClip Frame 1
stop();
Symbol 879 MovieClip Frame 2
stop();
Symbol 879 MovieClip Frame 3
stop();
Symbol 879 MovieClip Frame 4
stop();
Symbol 1015 MovieClip Frame 1
stop(); objectives_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); gotoAndStop ("instructionsO"); }; controls_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); gotoAndStop ("instructionsC"); }; upgrades_btn.onRelease = function () { gotoAndStop ("instructionsU"); };
Symbol 1015 MovieClip Frame 2
stop(); objectives_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); gotoAndStop ("instructionsO"); }; controls_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); gotoAndStop ("instructionsC"); }; upgrades_btn.onRelease = function () { gotoAndStop ("instructionsU"); };
Symbol 1015 MovieClip Frame 3
stop(); objectives_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); gotoAndStop ("instructionsO"); }; controls_btn.onRelease = function () { clearInterval(_root.Set_MIU); Mouse.removeListener(_root.mouseListener); gotoAndStop ("instructionsC"); }; upgrades_btn.onRelease = function () { gotoAndStop ("instructionsU"); };
Symbol 1015 MovieClip Frame 4
stop();
Symbol 1015 MovieClip Frame 5
stop(); SavedData = SharedObject.getLocal("Data"); if (SavedData.data.EasyAward == "Active") { awardEasy_mc.gotoAndStop("active"); } if (SavedData.data.NormalAward == "Active") { awardNormal_mc.gotoAndStop("active"); } if (SavedData.data.HardAward == "Active") { awardHard_mc.gotoAndStop("active"); } easy_btn.onRelease = function () { _root.Difficulty = 1; _root.DifficultySet = "Easy"; _root.GameStatus = "Campaign"; _root.GameChallenge = false; _parent.StartGame(); }; normal_btn.onRelease = function () { _root.Difficulty = 1.25; _root.DifficultySet = "Normal"; _root.GameStatus = "Campaign"; _root.GameChallenge = false; _parent.StartGame(); }; hard_btn.onRelease = function () { _root.Difficulty = 1.5; _root.DifficultySet = "Hard"; _root.GameStatus = "Campaign"; _root.GameChallenge = false; _parent.StartGame(); };
Symbol 1015 MovieClip Frame 6
stop(); SavedData = SharedObject.getLocal("Data"); if (!isNaN(SavedData.data.Accuracy)) { trophyA_mc.gotoAndStop("R" + SavedData.data.Accuracy); } if (!isNaN(SavedData.data.Fortitude)) { trophyF_mc.gotoAndStop("R" + SavedData.data.Fortitude); } if (!isNaN(SavedData.data.Endurance)) { trophyE_mc.gotoAndStop("R" + SavedData.data.Endurance); } accuracy_btn.onRelease = function () { _root.GameStatus = "Accuracy"; _root.GameChallenge = true; _parent.StartGame(); }; fortitude_btn.onRelease = function () { _root.GameStatus = "Fortitude"; _root.GameChallenge = true; _parent.StartGame(); }; endurance_btn.onRelease = function () { _root.GameStatus = "Endurance"; _root.GameChallenge = true; _parent.StartGame(); };
Symbol 1015 MovieClip Frame 7
stop(); intro_btn.onRelease = function () { _root.GameStatus != "Cinematics"; _root.cinematics_mc.gotoAndStop("intro"); }; start_btn.onRelease = function () { _root.GameStatus = "Cinematics"; _root.cinematics_mc.gotoAndStop("start"); }; victory_btn.onRelease = function () { _root.cinematics_mc.gotoAndStop("victory"); }; defeat_btn.onRelease = function () { _root.cinematics_mc.gotoAndStop("defeat"); };
Symbol 1015 MovieClip Frame 8
stop(); e10_btn.onRelease = function () { gotoAndStop ("eScores"); }; n10_btn.onRelease = function () { gotoAndStop ("nScores"); }; h10_btn.onRelease = function () { gotoAndStop ("hScores"); }; e50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/ancillary.php?Table=Easy", "_blank"); }; n50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/ancillary.php?Table=Normal", "_blank"); }; h50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/ancillary.php?Table=Hard", "_blank"); };
Symbol 1015 MovieClip Frame 9
stop(); System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "VI4AJ3"; SendVars.Table = "Easy"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; } _parent.content_mc[("score" + i) + "_txt"].text = this["score" + i]; _parent.content_mc[("level" + i) + "_txt"].text = this["level" + i]; i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("level" + i) + "_txt"].text = "0"; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/ancillary2.php", targetObject, "POST"); close_btn.onRelease = function () { gotoAndStop ("highscores"); }; cover_btn.useHandCursor = false;
Symbol 1015 MovieClip Frame 10
stop(); System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "VI4AJ3"; SendVars.Table = "Normal"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; } _parent.content_mc[("score" + i) + "_txt"].text = this["score" + i]; _parent.content_mc[("level" + i) + "_txt"].text = this["level" + i]; i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("level" + i) + "_txt"].text = "0"; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/ancillary2.php", targetObject, "POST"); close_btn.onRelease = function () { gotoAndStop ("highscores"); }; cover_btn.useHandCursor = false;
Symbol 1015 MovieClip Frame 11
stop(); System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "VI4AJ3"; SendVars.Table = "Hard"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; } _parent.content_mc[("score" + i) + "_txt"].text = this["score" + i]; _parent.content_mc[("level" + i) + "_txt"].text = this["level" + i]; i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("level" + i) + "_txt"].text = "0"; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/ancillary2.php", targetObject, "POST"); close_btn.onRelease = function () { gotoAndStop ("highscores"); }; cover_btn.useHandCursor = false;
Symbol 1021 Button
on (release) { if (_root.PauseGame == false) { _root.PauseGame = true; _root.pauseGame_mc.gotoAndStop("pause"); } getURL ("http://www.godlygamer.com/", "_blank"); }
Symbol 1025 Button
on (release) { if (_root.PauseGame == false) { _root.PauseGame = true; _root.pauseGame_mc.gotoAndStop("pause"); } getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 1034 MovieClip Frame 40
randomize = random(2); if (randomize == 1) { gotoAndPlay ("colour"); }
Symbol 1034 MovieClip Frame 45
randomize = random(2); if (randomize == 1) { gotoAndPlay ("colour"); }
Symbol 1034 MovieClip Frame 50
randomize = random(2); if (randomize == 1) { gotoAndPlay ("colour"); }
Symbol 1034 MovieClip Frame 55
randomize = random(2); if (randomize == 1) { gotoAndPlay ("colour"); }
Symbol 1034 MovieClip Frame 60
gotoAndPlay ("colour");
Symbol 1050 MovieClip Frame 1
stop();
Symbol 1053 MovieClip Frame 40
newDate = new Date(); StartTime = newDate.getTime(); Game_FPS = 40 - (Math.round((StartTime - EndTime) / 25) - 40); if (isNaN(Game_FPS)) { Game_FPS = 40; } _root.ToolBar_mc.fps_txt.text = Game_FPS; EndTime = newDate.getTime();
Symbol 1057 MovieClip Frame 1
stop(); myStatus = "Closed";
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myStatus = "Opening";
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stop(); myStatus = "Opened";
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myStatus = "Closing";
Symbol 1061 MovieClip Frame 1
stop(); myStatus = "Closed";
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myStatus = "Opening";
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stop(); myStatus = "Opened";
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myStatus = "Closing";
Symbol 1065 MovieClip Frame 1
stop(); myStatus = "Closed";
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myStatus = "Opening";
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stop(); myStatus = "Opened";
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myStatus = "Closing";
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stop(); myStatus = "Closed";
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myStatus = "Opening";
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stop(); myStatus = "Opened";
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myStatus = "Closing";
Symbol 1094 MovieClip Frame 1
close_btn.onRelease = function () { _parent.gotoAndStop("close"); }; drag_btn.useHandCursor = false; drag_btn.onPress = function () { if (Key.isDown(17)) { _parent.gotoAndStop("close"); } else { _parent.swapDepths(_parent._parent.NewPopupDepth); _parent._parent.NewPopupDepth++; startDrag (_parent); } }; drag_btn.onRelease = function () { stopDrag(); }; drag_btn.onReleaseOutside = function () { stopDrag(); }; cover_btn.useHandCursor = false; cover_btn.onPress = function () { if (Key.isDown(17)) { _parent.gotoAndStop("close"); } else { _parent.swapDepths(_parent._parent.NewPopupDepth); _parent._parent.NewPopupDepth++; } };
Symbol 1109 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 2
repair_btn.onRelease = function () { _root.User_Money = _root.User_Money - Cost; _root.User_PlatformHealth = _root.User_PlatformHealthTotal; _parent._parent.UpdatePopUps(); }; cost_txt.text = "Cost: $" + Cost;
Symbol 1109 MovieClip Frame 3
cost_txt.text = "Cost: $" + Cost;
Symbol 1114 MovieClip Frame 1
stop();
Symbol 1114 MovieClip Frame 2
repair_btn.onRelease = function () { _root.User_Money = _root.User_Money - Cost; _root.User_PowerHealth = _root.User_PowerHealthTotal; _parent._parent.UpdatePopUps(); }; cost_txt.text = "Cost: $" + Cost;
Symbol 1114 MovieClip Frame 3
cost_txt.text = "Cost: $" + Cost;
Symbol 1118 MovieClip Frame 1
stop();
Symbol 1118 MovieClip Frame 2
repair_btn.onRelease = function () { _root.User_Money = _root.User_Money - Cost; _root.User_PrecisionHealth = _root.User_PrecisionHealthTotal; _parent._parent.UpdatePopUps(); }; cost_txt.text = "Cost: $" + Cost;
Symbol 1118 MovieClip Frame 3
cost_txt.text = "Cost: $" + Cost;
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stop();
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repair_btn.onRelease = function () { _root.User_Money = _root.User_Money - Cost; _root.User_VelocityHealth = _root.User_VelocityHealthTotal; _parent._parent.UpdatePopUps(); }; cost_txt.text = "Cost: $" + Cost;
Symbol 1122 MovieClip Frame 3
cost_txt.text = "Cost: $" + Cost;
Symbol 1126 MovieClip Frame 1
stop();
Symbol 1126 MovieClip Frame 2
repair_btn.onRelease = function () { _root.User_Money = _root.User_Money - Cost; _root.User_CapacityHealth = _root.User_CapacityHealthTotal; _parent._parent.UpdatePopUps(); }; cost_txt.text = "Cost: $" + Cost;
Symbol 1126 MovieClip Frame 3
cost_txt.text = "Cost: $" + Cost;
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stop();
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stop(); function GetAndSetHealth() { turret_mc.turret_txt.text = (("Turret Health: " + _root.User_PlatformHealth) + "/") + _root.User_PlatformHealthTotal; turret_mc.Cost = _root.User_PlatformHealthTotal - _root.User_PlatformHealth; if (turret_mc.Cost == 0) { turret_mc.gotoAndStop("repaired"); } else { if (_root.User_Money >= turret_mc.Cost) { turret_mc.gotoAndStop("repair"); } if (_root.User_Money < turret_mc.Cost) { turret_mc.gotoAndStop("insufficient"); } } power_mc.power_txt.text = (("Power Cell: " + _root.User_PowerHealth) + "/") + _root.User_PowerHealthTotal; power_mc.Cost = _root.User_PowerHealthTotal - _root.User_PowerHealth; if (power_mc.Cost == 0) { power_mc.gotoAndStop("repaired"); } else if (power_mc.Cost == _root.User_PowerHealthTotal) { power_mc.gotoAndStop("destroyed"); } else { if (_root.User_Money >= power_mc.Cost) { power_mc.gotoAndStop("repair"); } if (_root.User_Money < power_mc.Cost) { power_mc.gotoAndStop("insufficient"); } } precision_mc.precision_txt.text = (("Precision Cell: " + _root.User_PrecisionHealth) + "/") + _root.User_PrecisionHealthTotal; precision_mc.Cost = _root.User_PrecisionHealthTotal - _root.User_PrecisionHealth; if (precision_mc.Cost == 0) { precision_mc.gotoAndStop("repaired"); } else if (precision_mc.Cost == _root.User_PowerHealthTotal) { precision_mc.gotoAndStop("destroyed"); } else { if (_root.User_Money >= precision_mc.Cost) { precision_mc.gotoAndStop("repair"); } if (_root.User_Money < precision_mc.Cost) { precision_mc.gotoAndStop("insufficient"); } } velocity_mc.velocity_txt.text = (("Velocity Cell: " + _root.User_VelocityHealth) + "/") + _root.User_VelocityHealthTotal; velocity_mc.Cost = _root.User_VelocityHealthTotal - _root.User_VelocityHealth; if (velocity_mc.Cost == 0) { velocity_mc.gotoAndStop("repaired"); } else if (velocity_mc.Cost == _root.User_PowerHealthTotal) { velocity_mc.gotoAndStop("destroyed"); } else { if (_root.User_Money >= velocity_mc.Cost) { velocity_mc.gotoAndStop("repair"); } if (_root.User_Money < velocity_mc.Cost) { velocity_mc.gotoAndStop("insufficient"); } } capacity_mc.capacity_txt.text = (("Capacity Cell: " + _root.User_CapacityHealth) + "/") + _root.User_CapacityHealthTotal; capacity_mc.Cost = _root.User_CapacityHealthTotal - _root.User_CapacityHealth; if (capacity_mc.Cost == 0) { capacity_mc.gotoAndStop("repaired"); } else if (capacity_mc.Cost == _root.User_PowerHealthTotal) { capacity_mc.gotoAndStop("destroyed"); } else { if (_root.User_Money >= capacity_mc.Cost) { capacity_mc.gotoAndStop("repair"); } if (_root.User_Money < capacity_mc.Cost) { capacity_mc.gotoAndStop("insufficient"); } } } GetAndSetHealth();
Symbol 1145 MovieClip Frame 1
stop(); if (_root[Action] == true) { gotoAndStop ("On"); } if (_root[Action] == false) { gotoAndStop ("Off"); }
Symbol 1145 MovieClip Frame 2
off_btn.onRelease = function () { _root[Action] = false; gotoAndStop ("Off"); };
Symbol 1145 MovieClip Frame 3
on_btn.onRelease = function () { _root[Action] = true; gotoAndStop ("On"); };
Symbol 1146 MovieClip Frame 1
function Detection() { if (_root.User_LaserAim == true) { gotoAndStop ("Equipped"); } else if ((_root.User_LaserAim == false) && (_root.User_Money < 100)) { gotoAndStop ("insufficient"); } } stop(); Detection(); buy_btn.onRelease = function () { if (_root.User_Money >= 100) { _root.User_Money = _root.User_Money - 100; _root.User_LaserAim = true; _root.User_LaserAimEquipped = true; _parent._parent.UpdatePopUps(); } };
Symbol 1146 MovieClip Frame 3
on_off_mc.Action = "User_LaserAimEquipped";
Symbol 1150 MovieClip Frame 1
function Detection() { if (_root.User_EnemyHealthbars == true) { gotoAndStop ("Equipped"); } else if ((_root.User_EnemyHealthbars == false) && (_root.User_Money < 50)) { gotoAndStop ("insufficient"); } } stop(); Detection(); buy_btn.onRelease = function () { if (_root.User_Money >= 50) { _root.User_Money = _root.User_Money - 50; _root.User_EnemyHealthbars = true; _root.User_EnemyHealthbarsEquipped = true; _parent._parent.UpdatePopUps(); } };
Symbol 1150 MovieClip Frame 3
on_off_mc.Action = "User_EnemyHealthbarsEquipped";
Symbol 1155 MovieClip Frame 1
function Detection() { if (_root.User_SonicDisplacement == true) { gotoAndStop ("Equipped"); } else if ((_root.User_SonicDisplacement == false) && (_root.User_Money < 1000)) { gotoAndStop ("insufficient"); } } stop(); Detection(); buy_btn.onRelease = function () { if (_root.User_Money >= 1000) { _root.User_Money = _root.User_Money - 1000; _root.User_SonicDisplacement = true; _parent._parent.UpdatePopUps(); } };
Symbol 1159 MovieClip Frame 1
function Detection() { if (_root.User_DisruptionField == true) { gotoAndStop ("Equipped"); } else if ((_root.User_DisruptionField == false) && (_root.User_Money < 250)) { gotoAndStop ("insufficient"); } } stop(); Detection(); buy_btn.onRelease = function () { if (_root.User_Money >= 250) { _root.User_Money = _root.User_Money - 250; _root.User_DisruptionField = true; _parent._parent.UpdatePopUps(); } };
Symbol 1161 MovieClip Frame 1
stop();
Symbol 1161 MovieClip Frame 2
stop(); function Detection() { LAG_mc.Detection(); EHB_mc.Detection(); SD_mc.Detection(); DF_mc.Detection(); }
Symbol 1176 MovieClip Frame 1
stop();
Symbol 1176 MovieClip Frame 2
stop(); upgrade_btn.onRelease = function () { if ((_root.User_Money >= 100) && (_root.Bounty < 150)) { _root.User_Money = _root.User_Money - 100; _root.Bounty = _root.Bounty + 1; _parent._parent.UpdatePopUps(); } };
Symbol 1176 MovieClip Frame 3
stop();
Symbol 1180 MovieClip Frame 1
stop();
Symbol 1180 MovieClip Frame 2
stop(); upgrade_btn.onRelease = function () { if ((_root.User_Money >= 250) && (_root.Projectile_LifeTransfer < 100)) { _root.User_Money = _root.User_Money - 250; _root.Projectile_LifeTransfer = _root.Projectile_LifeTransfer + 1; _parent._parent.UpdatePopUps(); } };
Symbol 1180 MovieClip Frame 3
stop();
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stop();
Symbol 1182 MovieClip Frame 2
stop(); function Detection() { bounty_txt.text = ("Bounty: " + (_root.Bounty - 100)) + "% / 50%"; transfer_txt.text = ("Life Transfer: " + _root.Projectile_LifeTransfer) + "% / 100%"; if (_root.Bounty < 150) { if (_root.User_Money >= 100) { bounty_mc.gotoAndStop("upgrade"); } else { bounty_mc.gotoAndStop("insufficient"); } } else { bounty_mc.gotoAndStop("maxed"); } if (_root.Projectile_LifeTransfer < 100) { if (_root.User_Money >= 250) { transfer_mc.gotoAndStop("upgrade"); } else { transfer_mc.gotoAndStop("insufficient"); } } else { transfer_mc.gotoAndStop("maxed"); } } Detection();
Symbol 1192 MovieClip Frame 1
stop();
Symbol 1192 MovieClip Frame 2
stop(); upgrade_btn.onRelease = function () { if ((_root.User_Money >= 125) && (_root.Projectile_Damage < 50)) { _root.User_Money = _root.User_Money - 125; _root.Projectile_Damage = _root.Projectile_Damage + 1; _parent._parent.UpdatePopUps(); } };
Symbol 1192 MovieClip Frame 3
stop();
Symbol 1196 MovieClip Frame 1
stop(); upgrade_btn.onRelease = function () { if (_root.User_Money >= _root.User_PowerInfluenceCost) { _root.User_Money = _root.User_Money - _root.User_PowerInfluenceCost; _root.Projectile_Upgraded_Damage = _root.Projectile_Upgraded_Damage + 0.1; _root.User_PowerInfluenceCost = _root.User_PowerInfluenceCost * 2; _parent._parent.UpdatePopUps(); } }; cost_txt.text = "Cost: $" + Cost;
Symbol 1196 MovieClip Frame 2
stop(); cost_txt.text = "Cost: $" + Cost;
Symbol 1198 MovieClip Frame 1
stop();
Symbol 1198 MovieClip Frame 2
stop(); function Detection() { damage_txt.text = ("Projectile Damage: " + _root.Projectile_Damage) + "/50"; escalation_txt.text = ("Power Cell Escalation: " + (_root.Projectile_Upgraded_Damage * 100)) + "%"; if (_root.Projectile_Damage < 50) { if (_root.User_Money >= 125) { damage_mc.gotoAndStop("upgrade"); } else { damage_mc.gotoAndStop("insufficient"); } } else { damage_mc.gotoAndStop("maxed"); } influence_mc.Cost = _root.User_PowerInfluenceCost; influence_mc.cost_txt.text = "Cost: $" + _root.User_PowerInfluenceCost; if (_root.User_Money >= _root.User_PowerInfluenceCost) { influence_mc.gotoAndStop("upgrade"); } else { influence_mc.gotoAndStop("insufficient"); } } Detection();
Symbol 1205 MovieClip Frame 1
stop();
Symbol 1205 MovieClip Frame 2
stop(); upgrade_btn.onRelease = function () { if ((_root.User_Money >= 125) && (_root.Projectile_Speed < 15)) { _root.User_Money = _root.User_Money - 125; _root.Projectile_Speed = _root.Projectile_Speed + 1; _parent._parent.UpdatePopUps(); } };
Symbol 1205 MovieClip Frame 3
stop();
Symbol 1209 MovieClip Frame 1
stop();
Symbol 1209 MovieClip Frame 2
stop(); upgrade_btn.onRelease = function () { if ((_root.User_Money >= 75) && (_root.Projectile_SpeedUpgd < 0.33)) { _root.User_Money = _root.User_Money - 75; _root.Projectile_SpeedUpgd = _root.Projectile_SpeedUpgd + 0.01; _parent._parent.UpdatePopUps(); } };
Symbol 1209 MovieClip Frame 3
stop();
Symbol 1211 MovieClip Frame 1
stop();
Symbol 1211 MovieClip Frame 2
stop(); function Detection() { velocity_txt.text = ("Projectile Velocity: " + _root.Projectile_Speed) + "/15"; velocity2_txt.text = ("Velocity Cell Boost: " + (_root.Projectile_SpeedUpgd * 100)) + "%"; if (_root.Projectile_Speed < 15) { if (_root.User_Money >= 125) { velocity_mc.gotoAndStop("upgrade"); } else { velocity_mc.gotoAndStop("insufficient"); } } else { velocity_mc.gotoAndStop("maxed"); } if (_root.Projectile_SpeedUpgd < 0.33) { if (_root.User_Money >= 75) { velocityb_mc.gotoAndStop("upgrade"); } else { velocityb_mc.gotoAndStop("insufficient"); } } else { velocityb_mc.gotoAndStop("maxed"); } } Detection();
Symbol 1218 MovieClip Frame 1
stop();
Symbol 1218 MovieClip Frame 2
stop(); upgrade_btn.onRelease = function () { if ((_root.User_Money >= 25) && (_root.Projectile_Inaccuracy > 0.1)) { _root.User_Money = _root.User_Money - 25; _root.Projectile_Inaccuracy = _root.Projectile_Inaccuracy - 0.01; _parent._parent.UpdatePopUps(); } };
Symbol 1218 MovieClip Frame 3
stop();
Symbol 1222 MovieClip Frame 1
stop();
Symbol 1222 MovieClip Frame 2
stop(); function Detection() { accuracy_txt.text = ("Projectile Accuracy: " + ((1 - _root.Projectile_Inaccuracy) * 100)) + "%"; if (_root.Projectile_Inaccuracy > 0.1) { if (_root.User_Money >= 25) { accuracy_mc.gotoAndStop("upgrade"); } else { accuracy_mc.gotoAndStop("insufficient"); } } else { accuracy_mc.gotoAndStop("maxed"); } } Detection();
Symbol 1232 MovieClip Frame 1
stop();
Symbol 1232 MovieClip Frame 2
stop(); upgrade_btn.onRelease = function () { if ((_root.User_Money >= 80) && (_root.Projectile_Capacity < 100)) { _root.User_Money = _root.User_Money - 80; _root.Projectile_Capacity = _root.Projectile_Capacity + 1; _parent._parent.UpdatePopUps(); } };
Symbol 1232 MovieClip Frame 3
stop();
Symbol 1236 MovieClip Frame 1
stop();
Symbol 1236 MovieClip Frame 2
stop(); upgrade_btn.onRelease = function () { if ((_root.User_Money >= 30) && (_root.Projectile_CapacityUpgd < 15)) { _root.User_Money = _root.User_Money - 30; _root.Projectile_CapacityUpgd = _root.Projectile_CapacityUpgd + 0.01; _parent._parent.UpdatePopUps(); } };
Symbol 1236 MovieClip Frame 3
stop();
Symbol 1238 MovieClip Frame 1
stop();
Symbol 1238 MovieClip Frame 2
stop(); function Detection() { velocity_txt.text = ("Projectile Capacity: " + _root.Projectile_Capacity) + "/100"; velocity2_txt.text = ("Capacity Cell Increase: " + (_root.Projectile_CapacityUpgd * 100)) + "%"; if (_root.Projectile_Capacity < 100) { if (_root.User_Money >= 80) { capacity_mc.gotoAndStop("upgrade"); } else { capacity_mc.gotoAndStop("insufficient"); } } else { capacity_mc.gotoAndStop("maxed"); } if (_root.Projectile_CapacityUpgd < 1) { if (_root.User_Money >= 30) { capacityi_mc.gotoAndStop("upgrade"); } else { capacityi_mc.gotoAndStop("insufficient"); } } else { capacityi_mc.gotoAndStop("maxed"); } } Detection();
Symbol 1242 MovieClip Frame 1
repair_mc.swapDepths(0); satalite_mc.swapDepths(1); computer_mc.swapDepths(2); misc_mc.swapDepths(3); power_mc.swapDepths(4); precision_mc.swapDepths(5); velocity_mc.swapDepths(6); capacity_mc.swapDepths(7); NewPopupDepth = 8; function UpdatePopUps() { repair_mc.GetAndSetHealth(); satalite_mc.Detection(); computer_mc.Detection(); misc_mc.Detection(); power_mc.Detection(); accuracy_mc.Detection(); velocity_mc.Detection(); capacity_mc.Detection(); }
Symbol 1253 Button
on (release) { getURL ("http://www.godlygamer.com/", "_blank"); }
Symbol 1254 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 1265 MovieClip Frame 1
stop();
Symbol 1265 MovieClip Frame 2
stop();
Symbol 1265 MovieClip Frame 3
stop();
Symbol 1265 MovieClip Frame 4
stop();
Symbol 1265 MovieClip Frame 5
stop();
Symbol 1268 MovieClip Frame 1
stop(); gotoAndStop(_root.DifficultySet);
Symbol 1268 MovieClip Frame 2
if (_root.AwardAchieved == false) { award_mc.gotoAndStop("previous"); }
Symbol 1268 MovieClip Frame 3
if (_root.AwardAchieved == false) { award_mc.gotoAndStop("previous"); }
Symbol 1268 MovieClip Frame 4
if (_root.AwardAchieved == false) { award_mc.gotoAndStop("previous"); }
Symbol 1287 MovieClip Frame 1
stop();
Symbol 1287 MovieClip Frame 2
stop();
Symbol 1295 MovieClip Frame 1
stop();
Symbol 1302 MovieClip Frame 1
stop(); gotoAndStop(_root.GameStatus);
Symbol 1302 MovieClip Frame 2
Accuracy = Math.round((_root.Projectile_Hit / _root.Projectile_Shot) * 100); Ranked = 0; if ((_root.User_PlatformHealth > 0) && (_root.CheatsEnabled == false)) { if (Accuracy >= 60) { Ranked = 1; } if (Accuracy >= 75) { Ranked = 2; _parent.cheat_txt.text = "Cheat Granted: \"stabalizer\" - activates the laser aim guidance."; } if (Accuracy >= 90) { Ranked = 3; _parent.cheat_txt.text = "Cheat Granted: \"stabalizer\" - activates the laser aim guidance."; _parent.cheat_txt.text = _parent.cheat_txt.text + "\nCheat Granted: \"sniper\" - grants perfect accuracy."; } if (Ranked >= 1) { trophy_mc.gotoAndStop("R" + Ranked); } SavedData = SharedObject.getLocal("Data"); if (isNaN(SavedData.data.Accuracy)) { SavedData.data.Accuracy = 0; } if (SavedData.data.Accuracy < Ranked) { SavedData.data.Accuracy = Ranked; } else if (Accuracy < 60) { award_mc.gotoAndStop("noaward"); } else { award_mc.gotoAndStop("previous"); } } else if (_root.CheatsEnabled == true) { award_mc.gotoAndStop("cheats"); } else { award_mc.gotoAndStop("survive"); } display_txt.text = ("Accuracy: " + Accuracy) + "%\n"; display_txt.text = display_txt.text + "Bronze: 60-74%\n"; display_txt.text = display_txt.text + "Silver: 75-89%\n"; display_txt.text = display_txt.text + "Gold: 90-100%";
Symbol 1302 MovieClip Frame 3
Kills = 100 - _root.Enemies_Remain; Ranked = 0; if (_root.CheatsEnabled == false) { if (Kills >= 40) { Ranked = 1; } if (Kills >= 70) { Ranked = 2; _parent.cheat_txt.text = "Cheat Granted: \"shield\" - activates the sonic displacement and disruption field."; } if (Kills >= 90) { Ranked = 3; _parent.cheat_txt.text = "Cheat Granted: \"shield\" - activates the sonic displacement and disruption field."; _parent.cheat_txt.text = _parent.cheat_txt.text + "\nCheat Granted: \"vampiric\" - sets your life transfer to 100."; } if (Ranked >= 1) { trophy_mc.gotoAndStop("R" + Ranked); } SavedData = SharedObject.getLocal("Data"); if (isNaN(SavedData.data.Fortitude)) { SavedData.data.Fortitude = 0; } if (SavedData.data.Fortitude < Ranked) { SavedData.data.Fortitude = Ranked; } else if (Kills < 40) { award_mc.gotoAndStop("noaward"); } else { award_mc.gotoAndStop("previous"); } } else { award_mc.gotoAndStop("cheats"); } display_txt.text = ("Kills: " + Kills) + newline; display_txt.text = display_txt.text + "Bronze: 49-69\n"; display_txt.text = display_txt.text + "Silver: 70-89\n"; display_txt.text = display_txt.text + "Gold: 90-100";
Symbol 1302 MovieClip Frame 4
Kills = 500 - _root.Enemies_Remain; Ranked = 0; if (_root.CheatsEnabled == false) { if (Kills >= 200) { Ranked = 1; } if (Kills >= 350) { Ranked = 2; _parent.cheat_txt.text = "Cheat Granted: \"vision\" - activates enemy healthbars."; } if (Kills >= 450) { Ranked = 3; _parent.cheat_txt.text = "Cheat Granted: \"vision\" - activates enemy healthbars."; _parent.cheat_txt.text = _parent.cheat_txt.text + "\nCheat Granted: \"bounty hunter\" - sets bounty rating to 200%."; } if (Ranked >= 1) { trophy_mc.gotoAndStop("R" + Ranked); } SavedData = SharedObject.getLocal("Data"); if (isNaN(SavedData.data.Endurance)) { SavedData.data.Endurance = 0; } if (SavedData.data.Endurance < Ranked) { SavedData.data.Endurance = Ranked; } else if (Kills < 200) { award_mc.gotoAndStop("noaward"); } else { award_mc.gotoAndStop("previous"); } } else { award_mc.gotoAndStop("cheats"); } display_txt.text = ("Kills: " + Kills) + newline; display_txt.text = display_txt.text + "Bronze: 200-349\n"; display_txt.text = display_txt.text + "Silver: 350-449\n"; display_txt.text = display_txt.text + "Gold: 450-500";
Symbol 1310 MovieClip Frame 1
stop();
Symbol 1310 MovieClip Frame 2
yes_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.PauseGame = false; _root.SpecialPause = false; _root.ClearGameFunctionality(); }; no_btn.onRelease = function () { _root.PauseGame = false; _root.SpecialPause = false; gotoAndStop ("close"); }; cover_btn.useHandCursor = false;
Symbol 1310 MovieClip Frame 3
stop(); continue_btn.onRelease = function () { _root.PauseGame = false; _root.SpecialPause = false; gotoAndStop ("close"); }; submit_btn.onRelease = function () { gotoAndStop ("submit"); }; menu_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.PauseGame = false; _root.SpecialPause = false; _root.ClearGameFunctionality(); }; complete_txt.text = _root.DifficultySet + " Campaign Complete."; if (_root.DifficultySet == "Easy") { cheat_txt.text = "Cheat Granted: \"cheetah\" - grants maximum projectile velocity and cell boost."; } if (_root.DifficultySet == "Normal") { cheat_txt.text = "Cheat Granted: \"gatling gun\" - maximizes capacity, and increases reload rate."; } if (_root.DifficultySet == "Hard") { cheat_txt.text = "Cheat Granted: \"armageddon\" - grants maximum damage, and increases fire rate."; } cover_btn.useHandCursor = false;
Symbol 1310 MovieClip Frame 4
stop(); sending_mc.submit_btn.onRelease = function () { if (_root.CheatsEnabled == false) { sending_mc.gotoAndStop("send"); System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "send"; SendVars.SecondCheck = "A7JM23"; SendVars.Table = _root.DifficultySet; SendVars.SendName = username_txt.text; SendVars.SendScore = _root.User_Score; SendVars.SendLevel = _root.User_Wave; targetObject.onLoad = function (success) { if (success) { _root.ScoreResult = this.resulted; gotoAndStop ("sentS"); } else { gotoAndStop ("sentF"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/ancillary2.php", targetObject, "POST"); } else { gotoAndStop ("cheater"); } }; menu_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.PauseGame = false; _root.SpecialPause = false; _root.ClearGameFunctionality(); }; complete_txt.text = _root.DifficultySet + " Campaign Failed."; score_txt.text = _root.User_Score; level_txt.text = _root.User_Wave; cover_btn.useHandCursor = false;
Symbol 1310 MovieClip Frame 5
stop(); sending_mc.submit_btn.onRelease = function () { if (_root.CheatsEnabled == false) { sending_mc.gotoAndStop("send"); System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "send"; SendVars.SecondCheck = "A7JM23"; SendVars.Table = _root.DifficultySet; SendVars.SendName = username_txt.text; SendVars.SendScore = _root.User_Score; SendVars.SendLevel = _root.User_Wave; targetObject.onLoad = function (success) { if (success) { _root.ScoreResult = this.resulted; gotoAndStop ("sentS"); } else { gotoAndStop ("sentF"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/ancillary2.php", targetObject, "POST"); } else { gotoAndStop ("cheater"); } }; menu_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.PauseGame = false; _root.SpecialPause = false; _root.ClearGameFunctionality(); }; complete_txt.text = _root.DifficultySet + " Campaign Complete."; score_txt.text = _root.User_Score; level_txt.text = _root.User_Wave; cover_btn.useHandCursor = false;
Symbol 1310 MovieClip Frame 6
stop(); menu_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.PauseGame = false; _root.SpecialPause = false; _root.ClearGameFunctionality(); }; complete_txt.text = _root.GameStatus + " Challenge Ended."; cover_btn.useHandCursor = false;
Symbol 1310 MovieClip Frame 7
stop(); menu_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.PauseGame = false; _root.SpecialPause = false; _root.ClearGameFunctionality(); }; if (_root.ScoreResult != "nohighscore") { info_txt.text = ("You've made it into the\nTop " + _root.ScoreResult) + " Highscores."; } else { info_txt.text = "You've failed to set\na Highscore."; } cover_btn.useHandCursor = false;
Symbol 1310 MovieClip Frame 8
stop(); menu_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.PauseGame = false; _root.SpecialPause = false; _root.ClearGameFunctionality(); }; cover_btn.useHandCursor = false;
Symbol 1310 MovieClip Frame 9
stop(); menu_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.PauseGame = false; _root.SpecialPause = false; _root.ClearGameFunctionality(); }; cover_btn.useHandCursor = false;
Symbol 1311 MovieClip Frame 1
menu_btn.onRelease = function () { _root.PauseGame = true; _root.SpecialPause = true; askMenu_mc.gotoAndStop("open"); };
Symbol 1316 MovieClip Frame 1
totalTime_txt.text = "Total Time Spent Playing Ancillary: "; if (_root.TotalGameTime_Hours > 0) { if (_root.TotalGameTime_Hours == 1) { totalTime_txt.text = totalTime_txt.text + (_root.TotalGameTime_Hours + " Hour, "); } else { totalTime_txt.text = totalTime_txt.text + (_root.TotalGameTime_Hours + " Hours, "); } } if (_root.TotalGameTime_Minutes > 0) { if (_root.TotalGameTime_Minutes == 1) { totalTime_txt.text = totalTime_txt.text + (_root.TotalGameTime_Minutes + " Minute, "); } else { totalTime_txt.text = totalTime_txt.text + (_root.TotalGameTime_Minutes + " Minutes, "); } } if (_root.TotalGameTime_Seconds == 1) { totalTime_txt.text = totalTime_txt.text + (_root.TotalGameTime_Seconds + " Second."); } else { totalTime_txt.text = totalTime_txt.text + (_root.TotalGameTime_Seconds + " Seconds."); } campaignTime_txt.text = "Time Spent on "; if (_root.GameStatus == "Campaign") { campaignTime_txt.text = campaignTime_txt.text + "Campaign: "; } else { campaignTime_txt.text = campaignTime_txt.text + "Challenge: "; } if (_root.CampaignGameTime_Hours > 0) { if (_root.CampaignGameTime_Hours == 1) { campaignTime_txt.text = campaignTime_txt.text + (_root.CampaignGameTime_Hours + " Hour, "); } else { campaignTime_txt.text = campaignTime_txt.text + (_root.CampaignGameTime_Hours + " Hours, "); } } if (_root.CampaignGameTime_Minutes > 0) { if (_root.CampaignGameTime_Minutes == 1) { campaignTime_txt.text = campaignTime_txt.text + (_root.CampaignGameTime_Minutes + " Minute, "); } else { campaignTime_txt.text = campaignTime_txt.text + (_root.CampaignGameTime_Minutes + " Minutes, "); } } if (_root.CampaignGameTime_Seconds == 1) { campaignTime_txt.text = campaignTime_txt.text + (_root.CampaignGameTime_Seconds + " Second."); } else { campaignTime_txt.text = campaignTime_txt.text + (_root.CampaignGameTime_Seconds + " Seconds."); } levelTime_txt.text = "Time Spent on Level: "; if (_root.LevelGameTime_Hours > 0) { if (_root.LevelGameTime_Hours == 1) { levelTime_txt.text = levelTime_txt.text + (_root.LevelGameTime_Hours + " Hour, "); } else { levelTime_txt.text = levelTime_txt.text + (_root.LevelGameTime_Hours + " Hours, "); } } if (_root.LevelGameTime_Minutes > 0) { if (_root.LevelGameTime_Minutes == 1) { levelTime_txt.text = levelTime_txt.text + (_root.LevelGameTime_Minutes + " Minute, "); } else { levelTime_txt.text = levelTime_txt.text + (_root.LevelGameTime_Minutes + " Minutes, "); } } if (_root.LevelGameTime_Seconds == 1) { levelTime_txt.text = levelTime_txt.text + (_root.LevelGameTime_Seconds + " Second."); } else { levelTime_txt.text = levelTime_txt.text + (_root.LevelGameTime_Seconds + " Seconds."); }
Symbol 1319 MovieClip Frame 1
stop(); if (_root.User_LaserAim == true) { gotoAndStop ("allow"); }
Symbol 1319 MovieClip Frame 2
laser_mc.Action = "User_LaserAimEquipped";
Symbol 1321 MovieClip Frame 1
stop(); if (_root.User_EnemyHealthbars == true) { gotoAndStop ("allow"); }
Symbol 1321 MovieClip Frame 2
health_mc.Action = "User_EnemyHealthbarsEquipped";
Symbol 1323 MovieClip Frame 1
sound_mc.Action = "SoundsFunction";
Symbol 1323 MovieClip Frame 2
if (_root.SoundsFunction == true) { sound_mc.gotoAndStop("On"); } if (_root.SoundsFunction == false) { sound_mc.gotoAndStop("Off"); }
Symbol 1323 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1325 MovieClip Frame 1
music_mc.Action = "MusicFunction";
Symbol 1325 MovieClip Frame 2
if (_root.MusicFunction == true) { music_mc.gotoAndStop("On"); } if (_root.MusicFunction == false) { music_mc.gotoAndStop("Off"); }
Symbol 1325 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1342 MovieClip Frame 1
medium_btn.onRelease = function () { _quality = "MEDIUM"; }; low_btn.onRelease = function () { _quality = "LOW"; };
Symbol 1342 MovieClip Frame 2
high_btn.onRelease = function () { _quality = "HIGH"; }; low_btn.onRelease = function () { _quality = "LOW"; };
Symbol 1342 MovieClip Frame 3
high_btn.onRelease = function () { _quality = "HIGH"; }; medium_btn.onRelease = function () { _quality = "MEDIUM"; };
Symbol 1343 MovieClip Frame 1
quality_mc.gotoAndStop(_quality);
Symbol 1343 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1360 MovieClip Frame 1
stop(); if (_root.CheatsEnabled == true) { gotoAndStop ("enabled"); } enable_btn.onRelease = function () { gotoAndStop ("ask"); };
Symbol 1360 MovieClip Frame 2
stop(); yes_btn.onRelease = function () { _root.CheatsEnabled = true; gotoAndStop ("enabled"); }; no_btn.onRelease = function () { gotoAndStop ("option"); };
Symbol 1360 MovieClip Frame 3
stop(); cheats_txt.onKillFocus = function () { _root.TextFocus = false; }; cheats_txt.onSetFocus = function () { _root.TextFocus = true; }; function Correct() { if (_root.SoundsFunction == true) { var _local2 = new Sound(); _local2.attachSound("CheatCorrect.wav"); _local2.start(); } } submit_btn.onRelease = function () { if (cheats_txt.text == "armageddon") { _root.Projectile_Damage = 50; _root.Projectile_Reload = 3; Correct(); } else if (cheats_txt.text == "sniper") { _root.Projectile_Inaccuracy = 0; Correct(); } else if (cheats_txt.text == "cheetah") { _root.Projectile_Speed = 15; _root.Projectile_SpeedUpgd = 0.33; Correct(); } else if (cheats_txt.text == "gatling gun") { _root.Projectile_Capacity = 100; _root.Projectile_CapacityUpgd = 1; _root.Projectile_AmmoReload = 20; Correct(); } else if (cheats_txt.text == "bounty hunter") { _root.Bounty = 300; Correct(); } else if (cheats_txt.text == "vampiric") { _root.Projectile_LifeTransfer = 100; Correct(); } else if (cheats_txt.text == "shield") { _root.User_SonicDisplacement = true; _root.User_DisruptionField = true; Correct(); } else if (cheats_txt.text == "stabilizer") { _root.User_LaserAim = true; _root.User_LaserAimEquipped = true; Correct(); } else if (cheats_txt.text == "vision") { _root.User_EnemyHealthbars = true; _root.User_EnemyHealthbarsEquipped = true; Correct(); } else if (cheats_txt.text == "sentinel") { _root.User_Invulnerable = true; Correct(); } else if (_root.SoundsFunction == true) { var _local2 = new Sound(); _local2.attachSound("CheatIncorrect.wav"); _local2.start(); } cheats_txt.text = ""; };
Symbol 1361 MovieClip Frame 1
stop();
Symbol 1361 MovieClip Frame 2
cover_btn.useHandCursor = false;
Symbol 1382 MovieClip Frame 1
stop(); if (_root.User_Wave <= 40) { gotoAndStop(_root.User_Wave); } else { gotoAndStop (41); }
Symbol 1382 MovieClip Frame 2
_root.Enemy1_Speed = 0.7525; _root.Enemy1_Health = Math.round(38 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 11; _root.Enemy1_Points = 17; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(1.2 * _root.Difficulty); _root.Enemy2_Speed = 0.7525; _root.Enemy2_Health = Math.round(48 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 16; _root.Enemy2_Points = 22; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(2.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 11; _root.Enemies_Remain = 11; _root.Enemies_SpawnTimer = 39; _root.Enemies_Spawner = 39; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 3
_root.Enemy1_Speed = 0.755; _root.Enemy1_Health = Math.round(46 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 12; _root.Enemy1_Points = 19; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(1.4 * _root.Difficulty); _root.Enemy2_Speed = 0.755; _root.Enemy2_Health = Math.round(56 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 17; _root.Enemy2_Points = 24; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(2.4 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 11; _root.Enemies_Remain = 11; _root.Enemies_SpawnTimer = 39; _root.Enemies_Spawner = 39; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 4
_root.Enemy1_Speed = 0.7575; _root.Enemy1_Health = Math.round(54 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 13; _root.Enemy1_Points = 21; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(1.6 * _root.Difficulty); _root.Enemy2_Speed = 0.7575; _root.Enemy2_Health = Math.round(64 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 18; _root.Enemy2_Points = 26; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(2.6 * _root.Difficulty); _root.Enemy3_Speed = 0.7575; _root.Enemy3_Health = Math.round(74 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 23; _root.Enemy3_Points = 31; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(3.6 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 11; _root.Enemies_Remain = 11; _root.Enemies_SpawnTimer = 39; _root.Enemies_Spawner = 39; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 5
_root.Enemy1_Speed = 0.76; _root.Enemy1_Health = Math.round(62 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 14; _root.Enemy1_Points = 23; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(1.8 * _root.Difficulty); _root.Enemy2_Speed = 0.76; _root.Enemy2_Health = Math.round(72 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 19; _root.Enemy2_Points = 28; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(2.8 * _root.Difficulty); _root.Enemy3_Speed = 0.76; _root.Enemy3_Health = Math.round(82 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 24; _root.Enemy3_Points = 33; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(3.8 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 11; _root.Enemies_Remain = 11; _root.Enemies_SpawnTimer = 38; _root.Enemies_Spawner = 38; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 6
_root.Enemy2_Speed = 0.7625; _root.Enemy2_Health = Math.round(80 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 20; _root.Enemy2_Points = 30; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(3 * _root.Difficulty); _root.Enemy3_Speed = 0.7625; _root.Enemy3_Health = Math.round(90 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 25; _root.Enemy3_Points = 35; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(4 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 12; _root.Enemies_Remain = 12; _root.Enemies_SpawnTimer = 38; _root.Enemies_Spawner = 38; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy2"; _root.SpawnEnemy2 = "Enemy3"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 7
_root.Enemy2_Speed = 0.765; _root.Enemy2_Health = Math.round(88 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 21; _root.Enemy2_Points = 32; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(3.2 * _root.Difficulty); _root.Enemy3_Speed = 0.765; _root.Enemy3_Health = Math.round(98 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 26; _root.Enemy3_Points = 37; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(4.2 * _root.Difficulty); _root.Enemy4_Speed = 0.84; _root.Enemy4_Health = Math.round(114 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 37; _root.Enemy4_Points = 54; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(5.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 12; _root.Enemies_Remain = 12; _root.Enemies_SpawnTimer = 38; _root.Enemies_Spawner = 38; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy2"; _root.SpawnEnemy2 = "Enemy3"; _root.SpawnEnemy3 = "Enemy4"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 8
_root.Enemy2_Speed = 0.7675; _root.Enemy2_Health = Math.round(96 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 22; _root.Enemy2_Points = 34; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(3.4 * _root.Difficulty); _root.Enemy3_Speed = 0.7675; _root.Enemy3_Health = Math.round(106 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 27; _root.Enemy3_Points = 39; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(4.4 * _root.Difficulty); _root.Enemy4_Speed = 0.8425; _root.Enemy4_Health = Math.round(123 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 39; _root.Enemy4_Points = 58; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(5.4 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 12; _root.Enemies_Remain = 12; _root.Enemies_SpawnTimer = 37; _root.Enemies_Spawner = 37; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy2"; _root.SpawnEnemy2 = "Enemy3"; _root.SpawnEnemy3 = "Enemy4"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 9
_root.Enemy3_Speed = 0.77; _root.Enemy3_Health = Math.round(114 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 28; _root.Enemy3_Points = 41; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(4.6 * _root.Difficulty); _root.Enemy4_Speed = 0.845; _root.Enemy4_Health = Math.round(132 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 41; _root.Enemy4_Points = 62; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(5.6 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 12; _root.Enemies_Remain = 12; _root.Enemies_SpawnTimer = 37; _root.Enemies_Spawner = 37; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy3"; _root.SpawnEnemy2 = "Enemy4"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 10
_root.Enemy3_Speed = 0.7725; _root.Enemy3_Health = Math.round(122 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 29; _root.Enemy3_Points = 43; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(4.8 * _root.Difficulty); _root.Enemy4_Speed = 0.8475; _root.Enemy4_Health = Math.round(141 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 43; _root.Enemy4_Points = 66; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(5.8 * _root.Difficulty); _root.Enemy5_Speed = 0.8475; _root.Enemy5_Health = Math.round(151 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 48; _root.Enemy5_Points = 71; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(6.8 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 13; _root.Enemies_Remain = 13; _root.Enemies_SpawnTimer = 37; _root.Enemies_Spawner = 37; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy3"; _root.SpawnEnemy2 = "Enemy4"; _root.SpawnEnemy3 = "Enemy5"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 11
_root.Enemy3_Speed = 0.775; _root.Enemy3_Health = Math.round(130 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 30; _root.Enemy3_Points = 45; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(5 * _root.Difficulty); _root.Enemy4_Speed = 0.85; _root.Enemy4_Health = Math.round(150 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 45; _root.Enemy4_Points = 70; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(6 * _root.Difficulty); _root.Enemy5_Speed = 0.85; _root.Enemy5_Health = Math.round(160 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 50; _root.Enemy5_Points = 75; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(7 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 13; _root.Enemies_Remain = 13; _root.Enemies_SpawnTimer = 36; _root.Enemies_Spawner = 36; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy3"; _root.SpawnEnemy2 = "Enemy4"; _root.SpawnEnemy3 = "Enemy5"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 12
_root.Enemy4_Speed = 0.8525; _root.Enemy4_Health = Math.round(159 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 47; _root.Enemy4_Points = 74; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(6.2 * _root.Difficulty); _root.Enemy5_Speed = 0.8525; _root.Enemy5_Health = Math.round(169 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 52; _root.Enemy5_Points = 79; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(7.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 13; _root.Enemies_Remain = 13; _root.Enemies_SpawnTimer = 36; _root.Enemies_Spawner = 36; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy4"; _root.SpawnEnemy2 = "Enemy5"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 13
_root.Enemy4_Speed = 0.855; _root.Enemy4_Health = Math.round(168 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 49; _root.Enemy4_Points = 78; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(6.4 * _root.Difficulty); _root.Enemy5_Speed = 0.855; _root.Enemy5_Health = Math.round(178 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 54; _root.Enemy5_Points = 83; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(7.4 * _root.Difficulty); _root.Enemy6_Speed = 0.78; _root.Enemy6_Health = Math.round(200 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 71; _root.Enemy6_Points = 112; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(12.8 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 13; _root.Enemies_Remain = 13; _root.Enemies_SpawnTimer = 36; _root.Enemies_Spawner = 36; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy4"; _root.SpawnEnemy2 = "Enemy5"; _root.SpawnEnemy3 = "Enemy6"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 14
_root.Enemy4_Speed = 0.8575; _root.Enemy4_Health = Math.round(177 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 51; _root.Enemy4_Points = 82; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(6.6 * _root.Difficulty); _root.Enemy5_Speed = 0.8575; _root.Enemy5_Health = Math.round(187 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 56; _root.Enemy5_Points = 87; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(7.6 * _root.Difficulty); _root.Enemy6_Speed = 0.7825; _root.Enemy6_Health = Math.round(210 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 74; _root.Enemy6_Points = 118; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(13.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 14; _root.Enemies_Remain = 14; _root.Enemies_SpawnTimer = 35; _root.Enemies_Spawner = 35; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy4"; _root.SpawnEnemy2 = "Enemy5"; _root.SpawnEnemy3 = "Enemy6"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 15
_root.Enemy5_Speed = 0.86; _root.Enemy5_Health = Math.round(196 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 58; _root.Enemy5_Points = 91; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(7.8 * _root.Difficulty); _root.Enemy6_Speed = 0.785; _root.Enemy6_Health = Math.round(220 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 77; _root.Enemy6_Points = 124; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(13.6 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 14; _root.Enemies_Remain = 14; _root.Enemies_SpawnTimer = 35; _root.Enemies_Spawner = 35; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy5"; _root.SpawnEnemy2 = "Enemy6"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 16
_root.Enemy5_Speed = 0.8625; _root.Enemy5_Health = Math.round(205 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 60; _root.Enemy5_Points = 95; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(8 * _root.Difficulty); _root.Enemy6_Speed = 0.7875; _root.Enemy6_Health = Math.round(230 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 80; _root.Enemy6_Points = 130; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(14 * _root.Difficulty); _root.Enemy7_Speed = 0.7875; _root.Enemy7_Health = Math.round(240 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 85; _root.Enemy7_Points = 135; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(15 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 14; _root.Enemies_Remain = 14; _root.Enemies_SpawnTimer = 35; _root.Enemies_Spawner = 35; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy5"; _root.SpawnEnemy2 = "Enemy6"; _root.SpawnEnemy3 = "Enemy7"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 17
_root.Enemy5_Speed = 0.865; _root.Enemy5_Health = Math.round(214 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 62; _root.Enemy5_Points = 99; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(8.2 * _root.Difficulty); _root.Enemy6_Speed = 0.79; _root.Enemy6_Health = Math.round(240 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 83; _root.Enemy6_Points = 136; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(14.4 * _root.Difficulty); _root.Enemy7_Speed = 0.79; _root.Enemy7_Health = Math.round(250 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 88; _root.Enemy7_Points = 141; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(15.4 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 14; _root.Enemies_Remain = 14; _root.Enemies_SpawnTimer = 34; _root.Enemies_Spawner = 34; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy5"; _root.SpawnEnemy2 = "Enemy6"; _root.SpawnEnemy3 = "Enemy7"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 18
_root.Enemy6_Speed = 0.7925; _root.Enemy6_Health = Math.round(250 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 86; _root.Enemy6_Points = 142; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(14.8 * _root.Difficulty); _root.Enemy7_Speed = 0.7925; _root.Enemy7_Health = Math.round(260 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 91; _root.Enemy7_Points = 147; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(15.8 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 15; _root.Enemies_Remain = 15; _root.Enemies_SpawnTimer = 34; _root.Enemies_Spawner = 34; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy6"; _root.SpawnEnemy2 = "Enemy7"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 19
_root.Enemy6_Speed = 0.795; _root.Enemy6_Health = Math.round(260 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 89; _root.Enemy6_Points = 148; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(15.2 * _root.Difficulty); _root.Enemy7_Speed = 0.795; _root.Enemy7_Health = Math.round(270 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 94; _root.Enemy7_Points = 153; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(16.2 * _root.Difficulty); _root.Enemy8_Speed = 0.795; _root.Enemy8_Health = Math.round(280 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 99; _root.Enemy8_Points = 158; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(17.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 15; _root.Enemies_Remain = 15; _root.Enemies_SpawnTimer = 34; _root.Enemies_Spawner = 34; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy6"; _root.SpawnEnemy2 = "Enemy7"; _root.SpawnEnemy3 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 20
_root.Enemy6_Speed = 0.7975; _root.Enemy6_Health = Math.round(270 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 92; _root.Enemy6_Points = 154; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(15.6 * _root.Difficulty); _root.Enemy7_Speed = 0.7975; _root.Enemy7_Health = Math.round(280 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 97; _root.Enemy7_Points = 159; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(16.6 * _root.Difficulty); _root.Enemy8_Speed = 0.7975; _root.Enemy8_Health = Math.round(290 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 102; _root.Enemy8_Points = 164; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(17.6 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 15; _root.Enemies_Remain = 15; _root.Enemies_SpawnTimer = 33; _root.Enemies_Spawner = 33; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy6"; _root.SpawnEnemy2 = "Enemy7"; _root.SpawnEnemy3 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 21
_root.Enemy5_Speed = 0.875; _root.Enemy5_Health = Math.round(250 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 70; _root.Enemy5_Points = 115; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(9 * _root.Difficulty); _root.Enemy6_Speed = 0.8; _root.Enemy6_Health = Math.round(280 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 95; _root.Enemy6_Points = 160; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(16 * _root.Difficulty); _root.Enemy7_Speed = 0.8; _root.Enemy7_Health = Math.round(290 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 100; _root.Enemy7_Points = 165; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(17 * _root.Difficulty); _root.Enemy8_Speed = 0.8; _root.Enemy8_Health = Math.round(300 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 105; _root.Enemy8_Points = 170; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(18 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 15; _root.Enemies_Remain = 15; _root.Enemies_SpawnTimer = 33; _root.Enemies_Spawner = 33; _root.Enemies_Selection = 4; _root.SpawnEnemy1 = "Enemy5"; _root.SpawnEnemy2 = "Enemy6"; _root.SpawnEnemy3 = "Enemy7"; _root.SpawnEnemy4 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 22
_root.Enemy4_Speed = 0.8775; _root.Enemy4_Health = Math.round(249 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 67; _root.Enemy4_Points = 114; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(8.2 * _root.Difficulty); _root.Enemy5_Speed = 0.8775; _root.Enemy5_Health = Math.round(259 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 72; _root.Enemy5_Points = 119; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(9.2 * _root.Difficulty); _root.Enemy6_Speed = 0.8025; _root.Enemy6_Health = Math.round(290 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 98; _root.Enemy6_Points = 166; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(16.4 * _root.Difficulty); _root.Enemy7_Speed = 0.8025; _root.Enemy7_Health = Math.round(300 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 103; _root.Enemy7_Points = 171; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(17.4 * _root.Difficulty); _root.Enemy8_Speed = 0.8025; _root.Enemy8_Health = Math.round(310 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 108; _root.Enemy8_Points = 176; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(18.4 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 16; _root.Enemies_Remain = 16; _root.Enemies_SpawnTimer = 33; _root.Enemies_Spawner = 33; _root.Enemies_Selection = 5; _root.SpawnEnemy1 = "Enemy4"; _root.SpawnEnemy2 = "Enemy5"; _root.SpawnEnemy3 = "Enemy6"; _root.SpawnEnemy4 = "Enemy7"; _root.SpawnEnemy5 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 23
_root.Enemy3_Speed = 0.805; _root.Enemy3_Health = Math.round(226 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 42; _root.Enemy3_Points = 69; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(7.4 * _root.Difficulty); _root.Enemy4_Speed = 0.88; _root.Enemy4_Health = Math.round(258 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 69; _root.Enemy4_Points = 118; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(8.4 * _root.Difficulty); _root.Enemy5_Speed = 0.88; _root.Enemy5_Health = Math.round(268 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 74; _root.Enemy5_Points = 123; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(9.4 * _root.Difficulty); _root.Enemy6_Speed = 0.805; _root.Enemy6_Health = Math.round(300 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 101; _root.Enemy6_Points = 172; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(16.8 * _root.Difficulty); _root.Enemy7_Speed = 0.805; _root.Enemy7_Health = Math.round(310 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 106; _root.Enemy7_Points = 177; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(17.8 * _root.Difficulty); _root.Enemy8_Speed = 0.805; _root.Enemy8_Health = Math.round(320 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 111; _root.Enemy8_Points = 182; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(18.8 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 16; _root.Enemies_Remain = 16; _root.Enemies_SpawnTimer = 32; _root.Enemies_Spawner = 32; _root.Enemies_Selection = 6; _root.SpawnEnemy1 = "Enemy3"; _root.SpawnEnemy2 = "Enemy4"; _root.SpawnEnemy3 = "Enemy5"; _root.SpawnEnemy4 = "Enemy6"; _root.SpawnEnemy5 = "Enemy7"; _root.SpawnEnemy6 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 24
_root.Enemy2_Speed = 0.8075; _root.Enemy2_Health = Math.round(224 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 38; _root.Enemy2_Points = 66; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(6.6 * _root.Difficulty); _root.Enemy3_Speed = 0.8075; _root.Enemy3_Health = Math.round(234 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 43; _root.Enemy3_Points = 71; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(7.6 * _root.Difficulty); _root.Enemy4_Speed = 0.8825; _root.Enemy4_Health = Math.round(267 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 71; _root.Enemy4_Points = 122; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(8.6 * _root.Difficulty); _root.Enemy5_Speed = 0.8825; _root.Enemy5_Health = Math.round(277 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 76; _root.Enemy5_Points = 127; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(9.6 * _root.Difficulty); _root.Enemy6_Speed = 0.8075; _root.Enemy6_Health = Math.round(310 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 104; _root.Enemy6_Points = 178; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(17.2 * _root.Difficulty); _root.Enemy7_Speed = 0.8075; _root.Enemy7_Health = Math.round(320 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 109; _root.Enemy7_Points = 183; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(18.2 * _root.Difficulty); _root.Enemy8_Speed = 0.8075; _root.Enemy8_Health = Math.round(330 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 114; _root.Enemy8_Points = 188; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(19.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 16; _root.Enemies_Remain = 16; _root.Enemies_SpawnTimer = 32; _root.Enemies_Spawner = 32; _root.Enemies_Selection = 7; _root.SpawnEnemy1 = "Enemy2"; _root.SpawnEnemy2 = "Enemy3"; _root.SpawnEnemy3 = "Enemy4"; _root.SpawnEnemy4 = "Enemy5"; _root.SpawnEnemy5 = "Enemy6"; _root.SpawnEnemy6 = "Enemy7"; _root.SpawnEnemy7 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 25
_root.Enemy1_Speed = 0.81; _root.Enemy1_Health = Math.round(222 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 34; _root.Enemy1_Points = 63; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(5.8 * _root.Difficulty); _root.Enemy2_Speed = 0.81; _root.Enemy2_Health = Math.round(232 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 39; _root.Enemy2_Points = 68; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(6.8 * _root.Difficulty); _root.Enemy3_Speed = 0.81; _root.Enemy3_Health = Math.round(242 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 44; _root.Enemy3_Points = 73; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(7.8 * _root.Difficulty); _root.Enemy4_Speed = 0.885; _root.Enemy4_Health = Math.round(276 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 73; _root.Enemy4_Points = 126; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(8.8 * _root.Difficulty); _root.Enemy5_Speed = 0.885; _root.Enemy5_Health = Math.round(286 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 78; _root.Enemy5_Points = 131; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(9.8 * _root.Difficulty); _root.Enemy6_Speed = 0.81; _root.Enemy6_Health = Math.round(320 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 107; _root.Enemy6_Points = 184; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(17.6 * _root.Difficulty); _root.Enemy7_Speed = 0.81; _root.Enemy7_Health = Math.round(330 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 112; _root.Enemy7_Points = 189; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(18.6 * _root.Difficulty); _root.Enemy8_Speed = 0.81; _root.Enemy8_Health = Math.round(340 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 117; _root.Enemy8_Points = 194; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(19.6 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 16; _root.Enemies_Remain = 16; _root.Enemies_SpawnTimer = 32; _root.Enemies_Spawner = 32; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 26
_root.Enemy1_Speed = 0.8125; _root.Enemy1_Health = Math.round(230 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 35; _root.Enemy1_Points = 65; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(6 * _root.Difficulty); _root.Enemy2_Speed = 0.8125; _root.Enemy2_Health = Math.round(240 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 40; _root.Enemy2_Points = 70; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(7 * _root.Difficulty); _root.Enemy3_Speed = 0.8125; _root.Enemy3_Health = Math.round(250 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 45; _root.Enemy3_Points = 75; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(8 * _root.Difficulty); _root.Enemy4_Speed = 0.8875; _root.Enemy4_Health = Math.round(285 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 75; _root.Enemy4_Points = 130; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(9 * _root.Difficulty); _root.Enemy5_Speed = 0.8875; _root.Enemy5_Health = Math.round(295 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 80; _root.Enemy5_Points = 135; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(10 * _root.Difficulty); _root.Enemy6_Speed = 0.8125; _root.Enemy6_Health = Math.round(330 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 110; _root.Enemy6_Points = 190; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(18 * _root.Difficulty); _root.Enemy7_Speed = 0.8125; _root.Enemy7_Health = Math.round(340 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 115; _root.Enemy7_Points = 195; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(19 * _root.Difficulty); _root.Enemy8_Speed = 0.8125; _root.Enemy8_Health = Math.round(350 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 120; _root.Enemy8_Points = 200; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(20 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 17; _root.Enemies_Remain = 17; _root.Enemies_SpawnTimer = 31; _root.Enemies_Spawner = 31; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 27
_root.Enemy4_Speed = 0.89; _root.Enemy4_Health = Math.round(294 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 77; _root.Enemy4_Points = 134; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(9.2 * _root.Difficulty); _root.Enemy5_Speed = 0.89; _root.Enemy5_Health = Math.round(304 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 82; _root.Enemy5_Points = 139; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(10.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 17; _root.Enemies_Remain = 17; _root.Enemies_SpawnTimer = 31; _root.Enemies_Spawner = 31; _root.Enemies_Selection = 2; _root.SpawnEnemy1 = "Enemy4"; _root.SpawnEnemy2 = "Enemy5"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 28
_root.Enemy6_Speed = 0.8175; _root.Enemy6_Health = Math.round(350 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 116; _root.Enemy6_Points = 202; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(18.8 * _root.Difficulty); _root.Enemy7_Speed = 0.8175; _root.Enemy7_Health = Math.round(360 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 121; _root.Enemy7_Points = 207; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(19.8 * _root.Difficulty); _root.Enemy8_Speed = 0.8175; _root.Enemy8_Health = Math.round(370 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 126; _root.Enemy8_Points = 212; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(20.8 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 17; _root.Enemies_Remain = 17; _root.Enemies_SpawnTimer = 31; _root.Enemies_Spawner = 31; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy6"; _root.SpawnEnemy2 = "Enemy7"; _root.SpawnEnemy3 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 29
_root.Enemy4_Speed = 0.895; _root.Enemy4_Health = Math.round(312 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 81; _root.Enemy4_Points = 142; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(9.6 * _root.Difficulty); _root.Enemy5_Speed = 0.895; _root.Enemy5_Health = Math.round(322 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 86; _root.Enemy5_Points = 147; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(10.6 * _root.Difficulty); _root.Enemy6_Speed = 0.82; _root.Enemy6_Health = Math.round(360 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 119; _root.Enemy6_Points = 208; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(19.2 * _root.Difficulty); _root.Enemy7_Speed = 0.82; _root.Enemy7_Health = Math.round(370 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 124; _root.Enemy7_Points = 213; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(20.2 * _root.Difficulty); _root.Enemy8_Speed = 0.82; _root.Enemy8_Health = Math.round(380 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 129; _root.Enemy8_Points = 218; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(21.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 17; _root.Enemies_Remain = 17; _root.Enemies_SpawnTimer = 30; _root.Enemies_Spawner = 30; _root.Enemies_Selection = 5; _root.SpawnEnemy1 = "Enemy4"; _root.SpawnEnemy2 = "Enemy5"; _root.SpawnEnemy3 = "Enemy6"; _root.SpawnEnemy4 = "Enemy7"; _root.SpawnEnemy5 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 30
_root.Enemy1_Speed = 0.8225; _root.Enemy1_Health = Math.round(262 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 39; _root.Enemy1_Points = 73; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(6.8 * _root.Difficulty); _root.Enemy2_Speed = 0.8225; _root.Enemy2_Health = Math.round(272 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 44; _root.Enemy2_Points = 78; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(7.8 * _root.Difficulty); _root.Enemy3_Speed = 0.8225; _root.Enemy3_Health = Math.round(282 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 49; _root.Enemy3_Points = 83; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(8.8 * _root.Difficulty); _root.Enemy4_Speed = 0.8975; _root.Enemy4_Health = Math.round(321 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 83; _root.Enemy4_Points = 146; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(9.8 * _root.Difficulty); _root.Enemy5_Speed = 0.8975; _root.Enemy5_Health = Math.round(331 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 88; _root.Enemy5_Points = 151; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(10.8 * _root.Difficulty); _root.Enemy6_Speed = 0.8225; _root.Enemy6_Health = Math.round(370 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 122; _root.Enemy6_Points = 214; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(19.6 * _root.Difficulty); _root.Enemy7_Speed = 0.8225; _root.Enemy7_Health = Math.round(380 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 127; _root.Enemy7_Points = 219; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(20.6 * _root.Difficulty); _root.Enemy8_Speed = 0.8225; _root.Enemy8_Health = Math.round(390 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 132; _root.Enemy8_Points = 224; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(21.6 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 18; _root.Enemies_Remain = 18; _root.Enemies_SpawnTimer = 30; _root.Enemies_Spawner = 30; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 31
_root.Enemy1_Speed = 0.825; _root.Enemy1_Health = Math.round(270 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 40; _root.Enemy1_Points = 75; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(7 * _root.Difficulty); _root.Enemy2_Speed = 0.825; _root.Enemy2_Health = Math.round(280 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 45; _root.Enemy2_Points = 80; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(8 * _root.Difficulty); _root.Enemy3_Speed = 0.825; _root.Enemy3_Health = Math.round(290 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 50; _root.Enemy3_Points = 85; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(9 * _root.Difficulty); _root.Enemy4_Speed = 0.9; _root.Enemy4_Health = Math.round(330 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 85; _root.Enemy4_Points = 150; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(10 * _root.Difficulty); _root.Enemy5_Speed = 0.9; _root.Enemy5_Health = Math.round(340 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 90; _root.Enemy5_Points = 155; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(11 * _root.Difficulty); _root.Enemy6_Speed = 0.825; _root.Enemy6_Health = Math.round(380 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 125; _root.Enemy6_Points = 220; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(20 * _root.Difficulty); _root.Enemy7_Speed = 0.825; _root.Enemy7_Health = Math.round(390 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 130; _root.Enemy7_Points = 225; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(21 * _root.Difficulty); _root.Enemy8_Speed = 0.825; _root.Enemy8_Health = Math.round(400 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 135; _root.Enemy8_Points = 230; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(22 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 18; _root.Enemies_Remain = 18; _root.Enemies_SpawnTimer = 30; _root.Enemies_Spawner = 30; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 32
_root.Enemy1_Speed = 0.8275; _root.Enemy1_Health = Math.round(278 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 41; _root.Enemy1_Points = 77; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(7.2 * _root.Difficulty); _root.Enemy2_Speed = 0.8275; _root.Enemy2_Health = Math.round(288 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 46; _root.Enemy2_Points = 82; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(8.2 * _root.Difficulty); _root.Enemy3_Speed = 0.8275; _root.Enemy3_Health = Math.round(298 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 51; _root.Enemy3_Points = 87; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(9.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 18; _root.Enemies_Remain = 18; _root.Enemies_SpawnTimer = 29; _root.Enemies_Spawner = 29; _root.Enemies_Selection = 3; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 33
_root.Enemy1_Speed = 0.83; _root.Enemy1_Health = Math.round(286 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 42; _root.Enemy1_Points = 79; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(7.4 * _root.Difficulty); _root.Enemy2_Speed = 0.83; _root.Enemy2_Health = Math.round(296 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 47; _root.Enemy2_Points = 84; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(8.4 * _root.Difficulty); _root.Enemy3_Speed = 0.83; _root.Enemy3_Health = Math.round(306 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 52; _root.Enemy3_Points = 89; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(9.4 * _root.Difficulty); _root.Enemy4_Speed = 0.905; _root.Enemy4_Health = Math.round(348 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 89; _root.Enemy4_Points = 158; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(10.4 * _root.Difficulty); _root.Enemy5_Speed = 0.905; _root.Enemy5_Health = Math.round(358 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 94; _root.Enemy5_Points = 163; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(11.4 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 18; _root.Enemies_Remain = 18; _root.Enemies_SpawnTimer = 29; _root.Enemies_Spawner = 29; _root.Enemies_Selection = 5; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 34
_root.Enemy1_Speed = 0.8325; _root.Enemy1_Health = Math.round(294 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 43; _root.Enemy1_Points = 81; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(7.6 * _root.Difficulty); _root.Enemy2_Speed = 0.8325; _root.Enemy2_Health = Math.round(304 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 48; _root.Enemy2_Points = 86; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(8.6 * _root.Difficulty); _root.Enemy3_Speed = 0.8325; _root.Enemy3_Health = Math.round(314 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 53; _root.Enemy3_Points = 91; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(9.6 * _root.Difficulty); _root.Enemy4_Speed = 0.9075; _root.Enemy4_Health = Math.round(357 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 91; _root.Enemy4_Points = 162; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(10.6 * _root.Difficulty); _root.Enemy5_Speed = 0.9075; _root.Enemy5_Health = Math.round(367 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 96; _root.Enemy5_Points = 167; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(11.6 * _root.Difficulty); _root.Enemy6_Speed = 0.8325; _root.Enemy6_Health = Math.round(410 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 134; _root.Enemy6_Points = 238; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(21.2 * _root.Difficulty); _root.Enemy7_Speed = 0.8325; _root.Enemy7_Health = Math.round(420 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 139; _root.Enemy7_Points = 243; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(22.2 * _root.Difficulty); _root.Enemy8_Speed = 0.8325; _root.Enemy8_Health = Math.round(430 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 144; _root.Enemy8_Points = 248; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(23.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 19; _root.Enemies_Remain = 19; _root.Enemies_SpawnTimer = 29; _root.Enemies_Spawner = 29; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 35
_root.Enemy1_Speed = 0.835; _root.Enemy1_Health = Math.round(302 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 44; _root.Enemy1_Points = 83; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(7.8 * _root.Difficulty); _root.Enemy2_Speed = 0.835; _root.Enemy2_Health = Math.round(312 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 49; _root.Enemy2_Points = 88; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(8.8 * _root.Difficulty); _root.Enemy3_Speed = 0.835; _root.Enemy3_Health = Math.round(322 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 54; _root.Enemy3_Points = 93; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(9.8 * _root.Difficulty); _root.Enemy6_Speed = 0.835; _root.Enemy6_Health = Math.round(420 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 137; _root.Enemy6_Points = 244; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(21.6 * _root.Difficulty); _root.Enemy7_Speed = 0.835; _root.Enemy7_Health = Math.round(430 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 142; _root.Enemy7_Points = 249; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(22.6 * _root.Difficulty); _root.Enemy8_Speed = 0.835; _root.Enemy8_Health = Math.round(440 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 147; _root.Enemy8_Points = 254; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(23.6 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 19; _root.Enemies_Remain = 19; _root.Enemies_SpawnTimer = 28; _root.Enemies_Spawner = 28; _root.Enemies_Selection = 6; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy6"; _root.SpawnEnemy5 = "Enemy7"; _root.SpawnEnemy6 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 36
_root.Enemy1_Speed = 0.8375; _root.Enemy1_Health = Math.round(310 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 45; _root.Enemy1_Points = 85; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(8 * _root.Difficulty); _root.Enemy2_Speed = 0.8375; _root.Enemy2_Health = Math.round(320 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 50; _root.Enemy2_Points = 90; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(9 * _root.Difficulty); _root.Enemy3_Speed = 0.8375; _root.Enemy3_Health = Math.round(330 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 55; _root.Enemy3_Points = 95; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(10 * _root.Difficulty); _root.Enemy4_Speed = 0.9125; _root.Enemy4_Health = Math.round(375 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 95; _root.Enemy4_Points = 170; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(11 * _root.Difficulty); _root.Enemy5_Speed = 0.9125; _root.Enemy5_Health = Math.round(385 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 100; _root.Enemy5_Points = 175; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(12 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 19; _root.Enemies_Remain = 19; _root.Enemies_SpawnTimer = 28; _root.Enemies_Spawner = 28; _root.Enemies_Selection = 5; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 37
_root.Enemy1_Speed = 0.84; _root.Enemy1_Health = Math.round(318 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 46; _root.Enemy1_Points = 87; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(8.2 * _root.Difficulty); _root.Enemy2_Speed = 0.84; _root.Enemy2_Health = Math.round(328 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 51; _root.Enemy2_Points = 92; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(9.2 * _root.Difficulty); _root.Enemy3_Speed = 0.84; _root.Enemy3_Health = Math.round(338 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 56; _root.Enemy3_Points = 97; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(10.2 * _root.Difficulty); _root.Enemy4_Speed = 0.915; _root.Enemy4_Health = Math.round(384 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 97; _root.Enemy4_Points = 174; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(11.2 * _root.Difficulty); _root.Enemy5_Speed = 0.915; _root.Enemy5_Health = Math.round(394 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 102; _root.Enemy5_Points = 179; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(12.2 * _root.Difficulty); _root.Enemy6_Speed = 0.84; _root.Enemy6_Health = Math.round(440 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 143; _root.Enemy6_Points = 256; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(22.4 * _root.Difficulty); _root.Enemy7_Speed = 0.84; _root.Enemy7_Health = Math.round(450 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 148; _root.Enemy7_Points = 261; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(23.4 * _root.Difficulty); _root.Enemy8_Speed = 0.84; _root.Enemy8_Health = Math.round(460 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 153; _root.Enemy8_Points = 266; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(24.4 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 19; _root.Enemies_Remain = 19; _root.Enemies_SpawnTimer = 28; _root.Enemies_Spawner = 28; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 38
_root.Enemy1_Speed = 0.8425; _root.Enemy1_Health = Math.round(326 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 47; _root.Enemy1_Points = 89; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(8.4 * _root.Difficulty); _root.Enemy2_Speed = 0.8425; _root.Enemy2_Health = Math.round(336 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 52; _root.Enemy2_Points = 94; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(9.4 * _root.Difficulty); _root.Enemy3_Speed = 0.8425; _root.Enemy3_Health = Math.round(346 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 57; _root.Enemy3_Points = 99; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(10.4 * _root.Difficulty); _root.Enemy4_Speed = 0.9175; _root.Enemy4_Health = Math.round(393 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 99; _root.Enemy4_Points = 178; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(11.4 * _root.Difficulty); _root.Enemy5_Speed = 0.9175; _root.Enemy5_Health = Math.round(403 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 104; _root.Enemy5_Points = 183; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(12.4 * _root.Difficulty); _root.Enemy6_Speed = 0.8425; _root.Enemy6_Health = Math.round(450 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 146; _root.Enemy6_Points = 262; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(22.8 * _root.Difficulty); _root.Enemy7_Speed = 0.8425; _root.Enemy7_Health = Math.round(460 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 151; _root.Enemy7_Points = 267; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(23.8 * _root.Difficulty); _root.Enemy8_Speed = 0.8425; _root.Enemy8_Health = Math.round(470 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 156; _root.Enemy8_Points = 272; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(24.8 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 20; _root.Enemies_Remain = 20; _root.Enemies_SpawnTimer = 27; _root.Enemies_Spawner = 27; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 39
_root.Enemy1_Speed = 0.845; _root.Enemy1_Health = Math.round(334 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 48; _root.Enemy1_Points = 91; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(8.6 * _root.Difficulty); _root.Enemy2_Speed = 0.845; _root.Enemy2_Health = Math.round(344 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 53; _root.Enemy2_Points = 96; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(9.6 * _root.Difficulty); _root.Enemy3_Speed = 0.845; _root.Enemy3_Health = Math.round(354 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 58; _root.Enemy3_Points = 101; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(10.6 * _root.Difficulty); _root.Enemy4_Speed = 0.92; _root.Enemy4_Health = Math.round(402 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 101; _root.Enemy4_Points = 182; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(11.6 * _root.Difficulty); _root.Enemy5_Speed = 0.92; _root.Enemy5_Health = Math.round(412 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 106; _root.Enemy5_Points = 187; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(12.6 * _root.Difficulty); _root.Enemy6_Speed = 0.845; _root.Enemy6_Health = Math.round(460 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 149; _root.Enemy6_Points = 268; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(23.2 * _root.Difficulty); _root.Enemy7_Speed = 0.845; _root.Enemy7_Health = Math.round(470 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 154; _root.Enemy7_Points = 273; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(24.2 * _root.Difficulty); _root.Enemy8_Speed = 0.845; _root.Enemy8_Health = Math.round(480 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 159; _root.Enemy8_Points = 278; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(25.2 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 20; _root.Enemies_Remain = 20; _root.Enemies_SpawnTimer = 27; _root.Enemies_Spawner = 27; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 40
_root.Enemy1_Speed = 0.8475; _root.Enemy1_Health = Math.round(342 * _root.Difficulty); _root.Enemy1_Reload = 40; _root.Enemy1_Reloader = 40; _root.Enemy1_ShootDistance = 75; _root.Enemy1_Distance = 50; _root.Enemy1_Money = 49; _root.Enemy1_Points = 93; _root.Enemy1_Projectile_Speed = 7.5; _root.Enemy1_Projectile_Damage = Math.round(8.8 * _root.Difficulty); _root.Enemy2_Speed = 0.8475; _root.Enemy2_Health = Math.round(352 * _root.Difficulty); _root.Enemy2_Reload = 40; _root.Enemy2_Reloader = 40; _root.Enemy2_ShootDistance = 75; _root.Enemy2_Distance = 50; _root.Enemy2_Money = 54; _root.Enemy2_Points = 98; _root.Enemy2_Projectile_Speed = 7.5; _root.Enemy2_Projectile_Damage = Math.round(9.8 * _root.Difficulty); _root.Enemy3_Speed = 0.8475; _root.Enemy3_Health = Math.round(362 * _root.Difficulty); _root.Enemy3_Reload = 40; _root.Enemy3_Reloader = 40; _root.Enemy3_ShootDistance = 75; _root.Enemy3_Distance = 50; _root.Enemy3_Money = 59; _root.Enemy3_Points = 103; _root.Enemy3_Projectile_Speed = 7.5; _root.Enemy3_Projectile_Damage = Math.round(10.8 * _root.Difficulty); _root.Enemy4_Speed = 0.9225; _root.Enemy4_Health = Math.round(411 * _root.Difficulty); _root.Enemy4_Reload = 30; _root.Enemy4_Reloader = 30; _root.Enemy4_ShootDistance = 75; _root.Enemy4_Distance = 50; _root.Enemy4_Money = 103; _root.Enemy4_Points = 186; _root.Enemy4_Projectile_Speed = 7.5; _root.Enemy4_Projectile_Damage = Math.round(11.8 * _root.Difficulty); _root.Enemy5_Speed = 0.9225; _root.Enemy5_Health = Math.round(421 * _root.Difficulty); _root.Enemy5_Reload = 30; _root.Enemy5_Reloader = 30; _root.Enemy5_ShootDistance = 75; _root.Enemy5_Distance = 50; _root.Enemy5_Money = 108; _root.Enemy5_Points = 191; _root.Enemy5_Projectile_Speed = 7.5; _root.Enemy5_Projectile_Damage = Math.round(12.8 * _root.Difficulty); _root.Enemy6_Speed = 0.8475; _root.Enemy6_Health = Math.round(470 * _root.Difficulty); _root.Enemy6_Reload = 40; _root.Enemy6_Reloader = 40; _root.Enemy6_ShootDistance = 75; _root.Enemy6_Distance = 50; _root.Enemy6_Money = 152; _root.Enemy6_Points = 274; _root.Enemy6_Projectile_Speed = 7.5; _root.Enemy6_Projectile_Damage = Math.round(23.6 * _root.Difficulty); _root.Enemy7_Speed = 0.8475; _root.Enemy7_Health = Math.round(480 * _root.Difficulty); _root.Enemy7_Reload = 40; _root.Enemy7_Reloader = 40; _root.Enemy7_ShootDistance = 75; _root.Enemy7_Distance = 50; _root.Enemy7_Money = 157; _root.Enemy7_Points = 279; _root.Enemy7_Projectile_Speed = 7.5; _root.Enemy7_Projectile_Damage = Math.round(24.6 * _root.Difficulty); _root.Enemy8_Speed = 0.8475; _root.Enemy8_Health = Math.round(490 * _root.Difficulty); _root.Enemy8_Reload = 40; _root.Enemy8_Reloader = 40; _root.Enemy8_ShootDistance = 75; _root.Enemy8_Distance = 50; _root.Enemy8_Money = 162; _root.Enemy8_Points = 284; _root.Enemy8_Projectile_Speed = 7.5; _root.Enemy8_Projectile_Damage = Math.round(25.6 * _root.Difficulty); _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 20; _root.Enemies_Remain = 20; _root.Enemies_SpawnTimer = 27; _root.Enemies_Spawner = 27; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1382 MovieClip Frame 41
_root.Enemy1_Health = _root.Enemy1_Health + 10; if (_root.Enemy1_Reload > 20) { _root.Enemy1_Reload--; _root.Enemy1_Reloader--; } _root.Enemy1_Points = _root.Enemy1_Points + 12; _root.Enemy1_Projectile_Speed = 10; _root.Enemy1_Projectile_Damage = _root.Enemy1_Projectile_Damage + 1; _root.Enemy2_Health = _root.Enemy2_Health + 10; if (_root.Enemy2_Reload > 20) { _root.Enemy2_Reload--; _root.Enemy2_Reloader--; } _root.Enemy2_Points = _root.Enemy2_Points + 12; _root.Enemy2_Projectile_Speed = 10; _root.Enemy2_Projectile_Damage = _root.Enemy2_Projectile_Damage + 1; _root.Enemy3_Health = _root.Enemy3_Health + 10; if (_root.Enemy3_Reload > 20) { _root.Enemy3_Reload--; _root.Enemy3_Reloader--; } _root.Enemy3_Points = _root.Enemy3_Points + 12; _root.Enemy3_Projectile_Speed = 10; _root.Enemy3_Projectile_Damage = _root.Enemy3_Projectile_Damage + 1; _root.Enemy4_Health = _root.Enemy4_Health + 15; if (_root.Enemy4_Reload > 15) { _root.Enemy4_Reload--; _root.Enemy4_Reloader--; } _root.Enemy4_Points = _root.Enemy4_Points + 24; _root.Enemy4_Projectile_Speed = 10; _root.Enemy4_Projectile_Damage = _root.Enemy4_Projectile_Damage + 2; _root.Enemy5_Health = _root.Enemy5_Health + 15; if (_root.Enemy5_Reload > 15) { _root.Enemy5_Reload--; _root.Enemy5_Reloader--; } _root.Enemy5_Points = _root.Enemy5_Points + 24; _root.Enemy5_Projectile_Speed = 10; _root.Enemy5_Projectile_Damage = _root.Enemy5_Projectile_Damage + 2; _root.Enemy6_Health = _root.Enemy6_Health + 20; if (_root.Enemy6_Reload > 20) { _root.Enemy6_Reload--; _root.Enemy6_Reloader--; } _root.Enemy6_Points = _root.Enemy6_Points + 48; _root.Enemy6_Projectile_Speed = 10; _root.Enemy6_Projectile_Damage = _root.Enemy6_Projectile_Damage + 3; _root.Enemy7_Health = _root.Enemy7_Health + 20; if (_root.Enemy7_Reload > 20) { _root.Enemy7_Reload--; _root.Enemy7_Reloader--; } _root.Enemy7_Points = _root.Enemy7_Points + 48; _root.Enemy7_Projectile_Speed = 10; _root.Enemy7_Projectile_Damage = _root.Enemy7_Projectile_Damage + 3; _root.Enemy8_Health = _root.Enemy8_Health + 20; if (_root.Enemy8_Reload > 20) { _root.Enemy8_Reload--; _root.Enemy8_Reloader--; } _root.Enemy8_Points = _root.Enemy8_Points + 48; _root.Enemy8_Projectile_Speed = 10; _root.Enemy8_Projectile_Damage = _root.Enemy8_Projectile_Damage + 3; _root.Enemies_OnScreenLimit = 10; _root.Enemies_OnScreenCurrent = 0; _root.Enemies_Current = 0; _root.Enemies_Counter = 30; _root.Enemies_Remain = 30; _root.Enemies_SpawnTimer = 25; _root.Enemies_Spawner = 25; _root.Enemies_Selection = 8; _root.SpawnEnemy1 = "Enemy1"; _root.SpawnEnemy2 = "Enemy2"; _root.SpawnEnemy3 = "Enemy3"; _root.SpawnEnemy4 = "Enemy4"; _root.SpawnEnemy5 = "Enemy5"; _root.SpawnEnemy6 = "Enemy6"; _root.SpawnEnemy7 = "Enemy7"; _root.SpawnEnemy8 = "Enemy8"; _parent.gotoAndStop("startWave");
Symbol 1383 MovieClip Frame 1
stop();
Symbol 1383 MovieClip Frame 2
function NextWaveCounter() { if (_root.PauseGame == false) { timer_txt.text = "Next wave in: " + timed; if (timed == 1) { timer_txt.text = timer_txt.text + " second."; } else { timer_txt.text = timer_txt.text + " seconds."; } timed--; if (timed == -1) { clearInterval(_root.set_NWC); stopDrag(); _root.ToolBar_mc.popups_mc.repair_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.satalite_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.computer_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.misc_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.power_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.accuracy_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.velocity_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.capacity_mc.gotoAndStop("close"); gotoAndStop ("nextLevel"); } } } wave_txt.text = ((("Wave #" + _root.User_Wave) + " Defeated. (") + _root.DifficultySet) + ")"; if (_root.User_Wave == 1) { getTime = "---"; } else { getTime = 60; } timed = getTime; timer_txt.text = ("Next wave in: " + timed) + " seconds."; if (getTime != "---") { _root.set_NWC = setInterval(NextWaveCounter, 1000); } send_btn.onRelease = function () { clearInterval(_root.set_NWC); stopDrag(); _root.ToolBar_mc.popups_mc.repair_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.satalite_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.computer_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.misc_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.power_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.accuracy_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.velocity_mc.gotoAndStop("close"); _root.ToolBar_mc.popups_mc.capacity_mc.gotoAndStop("close"); gotoAndStop ("nextLevel"); }; repair_btn.onRelease = function () { _root.ToolBar_mc.popups_mc.repair_mc.gotoAndStop("open"); _root.ToolBar_mc.popups_mc.repair_mc._x = 0; _root.ToolBar_mc.popups_mc.repair_mc._y = 0; _root.ToolBar_mc.popups_mc.repair_mc.swapDepths(_root.ToolBar_mc.popups_mc.NewPopupDepth); _root.ToolBar_mc.popups_mc.NewPopupDepth++; }; satalite_btn.onRelease = function () { _root.ToolBar_mc.popups_mc.satalite_mc.gotoAndStop("open"); _root.ToolBar_mc.popups_mc.satalite_mc._x = 0; _root.ToolBar_mc.popups_mc.satalite_mc._y = 0; _root.ToolBar_mc.popups_mc.satalite_mc.swapDepths(_root.ToolBar_mc.popups_mc.NewPopupDepth); _root.ToolBar_mc.popups_mc.NewPopupDepth++; }; computer_btn.onRelease = function () { _root.ToolBar_mc.popups_mc.computer_mc.gotoAndStop("open"); _root.ToolBar_mc.popups_mc.computer_mc._x = 0; _root.ToolBar_mc.popups_mc.computer_mc._y = 0; _root.ToolBar_mc.popups_mc.computer_mc.swapDepths(_root.ToolBar_mc.popups_mc.NewPopupDepth); _root.ToolBar_mc.popups_mc.NewPopupDepth++; }; misc_btn.onRelease = function () { _root.ToolBar_mc.popups_mc.misc_mc.gotoAndStop("open"); _root.ToolBar_mc.popups_mc.misc_mc._x = 0; _root.ToolBar_mc.popups_mc.misc_mc._y = 0; _root.ToolBar_mc.popups_mc.misc_mc.swapDepths(_root.ToolBar_mc.popups_mc.NewPopupDepth); _root.ToolBar_mc.popups_mc.NewPopupDepth++; }; power_btn.onRelease = function () { _root.ToolBar_mc.popups_mc.power_mc.gotoAndStop("open"); _root.ToolBar_mc.popups_mc.power_mc._x = 0; _root.ToolBar_mc.popups_mc.power_mc._y = 0; _root.ToolBar_mc.popups_mc.power_mc.swapDepths(_root.ToolBar_mc.popups_mc.NewPopupDepth); _root.ToolBar_mc.popups_mc.NewPopupDepth++; }; accuracy_btn.onRelease = function () { _root.ToolBar_mc.popups_mc.accuracy_mc.gotoAndStop("open"); _root.ToolBar_mc.popups_mc.accuracy_mc._x = 0; _root.ToolBar_mc.popups_mc.accuracy_mc._y = 0; _root.ToolBar_mc.popups_mc.accuracy_mc.swapDepths(_root.ToolBar_mc.popups_mc.NewPopupDepth); _root.ToolBar_mc.popups_mc.NewPopupDepth++; }; velocity_btn.onRelease = function () { _root.ToolBar_mc.popups_mc.velocity_mc.gotoAndStop("open"); _root.ToolBar_mc.popups_mc.velocity_mc._x = 0; _root.ToolBar_mc.popups_mc.velocity_mc._y = 0; _root.ToolBar_mc.popups_mc.velocity_mc.swapDepths(_root.ToolBar_mc.popups_mc.NewPopupDepth); _root.ToolBar_mc.popups_mc.NewPopupDepth++; }; capacity_btn.onRelease = function () { _root.ToolBar_mc.popups_mc.capacity_mc.gotoAndStop("open"); _root.ToolBar_mc.popups_mc.capacity_mc._x = 0; _root.ToolBar_mc.popups_mc.capacity_mc._y = 0; _root.ToolBar_mc.popups_mc.capacity_mc.swapDepths(_root.ToolBar_mc.popups_mc.NewPopupDepth); _root.ToolBar_mc.popups_mc.NewPopupDepth++; };
Symbol 1383 MovieClip Frame 3
stop(); _root.User_Wave++; _root.User_WaveReport = false; _root.Projectile_Ammo = 0; _root.Projectile_AmmoReloading = true; _root.Projectile_Shot = 0; _root.Projectile_Hit = 0; _root.Projectile_Depth = 990; _root.Projectile_DepthMin = 990; _root.Projectile_DepthMax = 999; _root.ProjectileHit_Depth = 980; _root.ProjectileHit_DepthMin = 980; _root.ProjectileHit_DepthMax = 989; _root.EnemyProjectile_Depth = 800; _root.EnemyProjectile_DepthMin = 800; _root.EnemyProjectile_DepthMax = 899; _root.EnemyProjectileHit_Depth = 1010; _root.EnemyProjectileHit_DepthMin = 1010; _root.EnemyProjectileHit_DepthMax = 1099; _root.Enemy_Depth = 900; _root.Enemy_DepthMin = 900; _root.Enemy_DepthMax = 979;
Symbol 1383 MovieClip Frame 4
stop(); _root.LevelGameTime_Seconds = 0; _root.LevelGameTime_Minutes = 0; _root.LevelGameTime_Hours = 0; _root.LevelGameTime_Count = true; _root.User_StartScore = _root.User_Score; _root.ClearAllObjects = false; _root.EndCondition = "None";

Library Items

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Symbol 1383 MovieClipUses:1369 1370 1371 1374 1375 1376 1377 1378 1379 1380 1381 1382Used by:Timeline
Streaming Sound 1Used by:Symbol 426 MovieClip
Streaming Sound 2Used by:Symbol 553 MovieClip
Streaming Sound 3Used by:Symbol 694 MovieClip
Streaming Sound 4Used by:Symbol 776 MovieClip
Streaming Sound 5Used by:Symbol 779 MovieClip
Streaming Sound 6Used by:Symbol 784 MovieClip

Instance Names

"preloader_mc"Frame 1Symbol 26 MovieClip
"music_mc"Frame 4Symbol 340 MovieClip
"cinematics_mc"Frame 4Symbol 785 MovieClip
"godlygamer_btn"Frame 5Symbol 794 Button
"maxgames_btn"Frame 5Symbol 797 Button
"campaign_btn"Frame 5Symbol 801 Button
"challenges_btn"Frame 5Symbol 804 Button
"instructions_btn"Frame 5Symbol 807 Button
"cinematics_btn"Frame 5Symbol 810 Button
"highscores_btn"Frame 5Symbol 813 Button
"credits_btn"Frame 5Symbol 816 Button
"cheats_btn"Frame 5Symbol 819 Button
"more_btn"Frame 5Symbol 822 Button
"content_mc"Frame 5Symbol 1015 MovieClip
"power_mc"Frame 6Symbol 648 MovieClip
"precision_mc"Frame 6Symbol 661 MovieClip
"base_mc"Frame 6Symbol 1044 MovieClip
"velocity_mc"Frame 6Symbol 674 MovieClip
"capacity_mc"Frame 6Symbol 687 MovieClip
"userBarrel_mc"Frame 6Symbol 1050 MovieClip
"userPlatform_mc"Frame 6Symbol 1052 MovieClip
"ToolBar_mc"Frame 6Symbol 1311 MovieClip
"pauseGame_mc"Frame 6Symbol 1361 MovieClip
"cursor_mc"Frame 6Symbol 1368 MovieClip
"levelEnd_mc"Frame 6Symbol 1383 MovieClip
"text_txt"Symbol 10 MovieClip Frame 1Symbol 5 EditableText
"scroller_btn"Symbol 10 MovieClip Frame 1Symbol 9 Button
"godlygamer_btn"Symbol 17 MovieClip Frame 1Symbol 15 Button
"maxgames_btn"Symbol 22 MovieClip Frame 1Symbol 20 Button
"DisplayLoad_txt"Symbol 26 MovieClip Frame 1Symbol 4 EditableText
"continue_btn"Symbol 26 MovieClip Frame 2Symbol 25 Button
"barrel_mc"Symbol 75 MovieClip [Enemy1] Frame 1Symbol 48 MovieClip
"hitTest_mc"Symbol 75 MovieClip [Enemy1] Frame 1Symbol 50 MovieClip
"barrel_mc"Symbol 119 MovieClip [Enemy2] Frame 1Symbol 100 MovieClip
"hitTest_mc"Symbol 119 MovieClip [Enemy2] Frame 1Symbol 102 MovieClip
"barrel_mc"Symbol 153 MovieClip [Enemy3] Frame 1Symbol 133 MovieClip
"hitTest_mc"Symbol 153 MovieClip [Enemy3] Frame 1Symbol 135 MovieClip
"barrel_mc"Symbol 188 MovieClip [Enemy4] Frame 1Symbol 168 MovieClip
"hitTest_mc"Symbol 188 MovieClip [Enemy4] Frame 1Symbol 170 MovieClip
"barrel_mc"Symbol 222 MovieClip [Enemy5] Frame 1Symbol 203 MovieClip
"hitTest_mc"Symbol 222 MovieClip [Enemy5] Frame 1Symbol 205 MovieClip
"barrel_mc"Symbol 255 MovieClip [Enemy6] Frame 1Symbol 236 MovieClip
"hitTest_mc"Symbol 255 MovieClip [Enemy6] Frame 1Symbol 238 MovieClip
"barrel_mc"Symbol 289 MovieClip [Enemy7] Frame 1Symbol 270 MovieClip
"hitTest_mc"Symbol 289 MovieClip [Enemy7] Frame 1Symbol 272 MovieClip
"barrel_mc"Symbol 322 MovieClip [Enemy8] Frame 1Symbol 303 MovieClip
"hitTest_mc"Symbol 322 MovieClip [Enemy8] Frame 1Symbol 305 MovieClip
"power_mc"Symbol 765 MovieClip Frame 1Symbol 712 MovieClip
"precision_mc"Symbol 765 MovieClip Frame 1Symbol 714 MovieClip
"base_mc"Symbol 765 MovieClip Frame 1Symbol 751 MovieClip
"velocity_mc"Symbol 765 MovieClip Frame 1Symbol 753 MovieClip
"capacity_mc"Symbol 765 MovieClip Frame 1Symbol 755 MovieClip
"userBarrel_mc"Symbol 765 MovieClip Frame 1Symbol 762 MovieClip
"userPlatform_mc"Symbol 765 MovieClip Frame 1Symbol 764 MovieClip
"cover_btn"Symbol 785 MovieClip Frame 2Symbol 342 Button
"skip_btn"Symbol 785 MovieClip Frame 2Symbol 557 Button
"text_txt"Symbol 846 MovieClip Frame 1Symbol 843 EditableText
"bar_mc"Symbol 846 MovieClip Frame 1Symbol 845 MovieClip
"scroller_btn"Symbol 846 MovieClip Frame 1Symbol 9 Button
"objectives_btn"Symbol 1015 MovieClip Frame 1Symbol 829 Button
"controls_btn"Symbol 1015 MovieClip Frame 1Symbol 832 Button
"upgrades_btn"Symbol 1015 MovieClip Frame 1Symbol 835 Button
"easy_btn"Symbol 1015 MovieClip Frame 5Symbol 853 Button
"normal_btn"Symbol 1015 MovieClip Frame 5Symbol 856 Button
"hard_btn"Symbol 1015 MovieClip Frame 5Symbol 859 Button
"awardNormal_mc"Symbol 1015 MovieClip Frame 5Symbol 861 MovieClip
"awardHard_mc"Symbol 1015 MovieClip Frame 5Symbol 861 MovieClip
"awardEasy_mc"Symbol 1015 MovieClip Frame 5Symbol 861 MovieClip
"accuracy_btn"Symbol 1015 MovieClip Frame 6Symbol 865 Button
"fortitude_btn"Symbol 1015 MovieClip Frame 6Symbol 868 Button
"endurance_btn"Symbol 1015 MovieClip Frame 6Symbol 871 Button
"trophyF_mc"Symbol 1015 MovieClip Frame 6Symbol 879 MovieClip
"trophyE_mc"Symbol 1015 MovieClip Frame 6Symbol 879 MovieClip
"trophyA_mc"Symbol 1015 MovieClip Frame 6Symbol 879 MovieClip
"intro_btn"Symbol 1015 MovieClip Frame 7Symbol 883 Button
"start_btn"Symbol 1015 MovieClip Frame 7Symbol 886 Button
"victory_btn"Symbol 1015 MovieClip Frame 7Symbol 889 Button
"defeat_btn"Symbol 1015 MovieClip Frame 7Symbol 892 Button
"e10_btn"Symbol 1015 MovieClip Frame 8Symbol 896 Button
"e50_btn"Symbol 1015 MovieClip Frame 8Symbol 899 Button
"n50_btn"Symbol 1015 MovieClip Frame 8Symbol 899 Button
"h50_btn"Symbol 1015 MovieClip Frame 8Symbol 899 Button
"n10_btn"Symbol 1015 MovieClip Frame 8Symbol 896 Button
"h10_btn"Symbol 1015 MovieClip Frame 8Symbol 896 Button
"cover_btn"Symbol 1015 MovieClip Frame 9Symbol 904 Button
"close_btn"Symbol 1015 MovieClip Frame 9Symbol 908 Button
"name1_txt"Symbol 1015 MovieClip Frame 9Symbol 913 EditableText
"score1_txt"Symbol 1015 MovieClip Frame 9Symbol 914 EditableText
"level1_txt"Symbol 1015 MovieClip Frame 9Symbol 915 EditableText
"name2_txt"Symbol 1015 MovieClip Frame 9Symbol 916 EditableText
"score2_txt"Symbol 1015 MovieClip Frame 9Symbol 917 EditableText
"name3_txt"Symbol 1015 MovieClip Frame 9Symbol 918 EditableText
"score3_txt"Symbol 1015 MovieClip Frame 9Symbol 919 EditableText
"name5_txt"Symbol 1015 MovieClip Frame 9Symbol 920 EditableText
"score5_txt"Symbol 1015 MovieClip Frame 9Symbol 921 EditableText
"name4_txt"Symbol 1015 MovieClip Frame 9Symbol 922 EditableText
"score4_txt"Symbol 1015 MovieClip Frame 9Symbol 923 EditableText
"level2_txt"Symbol 1015 MovieClip Frame 9Symbol 924 EditableText
"level3_txt"Symbol 1015 MovieClip Frame 9Symbol 925 EditableText
"level5_txt"Symbol 1015 MovieClip Frame 9Symbol 926 EditableText
"level4_txt"Symbol 1015 MovieClip Frame 9Symbol 927 EditableText
"name6_txt"Symbol 1015 MovieClip Frame 9Symbol 928 EditableText
"score6_txt"Symbol 1015 MovieClip Frame 9Symbol 929 EditableText
"level6_txt"Symbol 1015 MovieClip Frame 9Symbol 930 EditableText
"name7_txt"Symbol 1015 MovieClip Frame 9Symbol 931 EditableText
"score7_txt"Symbol 1015 MovieClip Frame 9Symbol 932 EditableText
"name8_txt"Symbol 1015 MovieClip Frame 9Symbol 933 EditableText
"score8_txt"Symbol 1015 MovieClip Frame 9Symbol 934 EditableText
"name10_txt"Symbol 1015 MovieClip Frame 9Symbol 935 EditableText
"score10_txt"Symbol 1015 MovieClip Frame 9Symbol 936 EditableText
"name9_txt"Symbol 1015 MovieClip Frame 9Symbol 937 EditableText
"score9_txt"Symbol 1015 MovieClip Frame 9Symbol 938 EditableText
"level7_txt"Symbol 1015 MovieClip Frame 9Symbol 939 EditableText
"level8_txt"Symbol 1015 MovieClip Frame 9Symbol 940 EditableText
"level10_txt"Symbol 1015 MovieClip Frame 9Symbol 941 EditableText
"level9_txt"Symbol 1015 MovieClip Frame 9Symbol 942 EditableText
"name1_txt"Symbol 1015 MovieClip Frame 10Symbol 954 EditableText
"score1_txt"Symbol 1015 MovieClip Frame 10Symbol 955 EditableText
"level1_txt"Symbol 1015 MovieClip Frame 10Symbol 956 EditableText
"name2_txt"Symbol 1015 MovieClip Frame 10Symbol 957 EditableText
"score2_txt"Symbol 1015 MovieClip Frame 10Symbol 958 EditableText
"name3_txt"Symbol 1015 MovieClip Frame 10Symbol 959 EditableText
"score3_txt"Symbol 1015 MovieClip Frame 10Symbol 960 EditableText
"name5_txt"Symbol 1015 MovieClip Frame 10Symbol 961 EditableText
"score5_txt"Symbol 1015 MovieClip Frame 10Symbol 962 EditableText
"name4_txt"Symbol 1015 MovieClip Frame 10Symbol 963 EditableText
"score4_txt"Symbol 1015 MovieClip Frame 10Symbol 964 EditableText
"level2_txt"Symbol 1015 MovieClip Frame 10Symbol 965 EditableText
"level3_txt"Symbol 1015 MovieClip Frame 10Symbol 966 EditableText
"level5_txt"Symbol 1015 MovieClip Frame 10Symbol 967 EditableText
"level4_txt"Symbol 1015 MovieClip Frame 10Symbol 968 EditableText
"name6_txt"Symbol 1015 MovieClip Frame 10Symbol 969 EditableText
"score6_txt"Symbol 1015 MovieClip Frame 10Symbol 970 EditableText
"level6_txt"Symbol 1015 MovieClip Frame 10Symbol 971 EditableText
"name7_txt"Symbol 1015 MovieClip Frame 10Symbol 972 EditableText
"score7_txt"Symbol 1015 MovieClip Frame 10Symbol 973 EditableText
"name8_txt"Symbol 1015 MovieClip Frame 10Symbol 974 EditableText
"score8_txt"Symbol 1015 MovieClip Frame 10Symbol 975 EditableText
"name10_txt"Symbol 1015 MovieClip Frame 10Symbol 976 EditableText
"score10_txt"Symbol 1015 MovieClip Frame 10Symbol 977 EditableText
"name9_txt"Symbol 1015 MovieClip Frame 10Symbol 978 EditableText
"score9_txt"Symbol 1015 MovieClip Frame 10Symbol 979 EditableText
"level7_txt"Symbol 1015 MovieClip Frame 10Symbol 980 EditableText
"level8_txt"Symbol 1015 MovieClip Frame 10Symbol 981 EditableText
"level10_txt"Symbol 1015 MovieClip Frame 10Symbol 982 EditableText
"level9_txt"Symbol 1015 MovieClip Frame 10Symbol 983 EditableText
"name1_txt"Symbol 1015 MovieClip Frame 11Symbol 985 EditableText
"score1_txt"Symbol 1015 MovieClip Frame 11Symbol 986 EditableText
"level1_txt"Symbol 1015 MovieClip Frame 11Symbol 987 EditableText
"name2_txt"Symbol 1015 MovieClip Frame 11Symbol 988 EditableText
"score2_txt"Symbol 1015 MovieClip Frame 11Symbol 989 EditableText
"name3_txt"Symbol 1015 MovieClip Frame 11Symbol 990 EditableText
"score3_txt"Symbol 1015 MovieClip Frame 11Symbol 991 EditableText
"name5_txt"Symbol 1015 MovieClip Frame 11Symbol 992 EditableText
"score5_txt"Symbol 1015 MovieClip Frame 11Symbol 993 EditableText
"name4_txt"Symbol 1015 MovieClip Frame 11Symbol 994 EditableText
"score4_txt"Symbol 1015 MovieClip Frame 11Symbol 995 EditableText
"level2_txt"Symbol 1015 MovieClip Frame 11Symbol 996 EditableText
"level3_txt"Symbol 1015 MovieClip Frame 11Symbol 997 EditableText
"level5_txt"Symbol 1015 MovieClip Frame 11Symbol 998 EditableText
"level4_txt"Symbol 1015 MovieClip Frame 11Symbol 999 EditableText
"name6_txt"Symbol 1015 MovieClip Frame 11Symbol 1000 EditableText
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"level6_txt"Symbol 1015 MovieClip Frame 11Symbol 1002 EditableText
"name7_txt"Symbol 1015 MovieClip Frame 11Symbol 1003 EditableText
"score7_txt"Symbol 1015 MovieClip Frame 11Symbol 1004 EditableText
"name8_txt"Symbol 1015 MovieClip Frame 11Symbol 1005 EditableText
"score8_txt"Symbol 1015 MovieClip Frame 11Symbol 1006 EditableText
"name10_txt"Symbol 1015 MovieClip Frame 11Symbol 1007 EditableText
"score10_txt"Symbol 1015 MovieClip Frame 11Symbol 1008 EditableText
"name9_txt"Symbol 1015 MovieClip Frame 11Symbol 1009 EditableText
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"level7_txt"Symbol 1015 MovieClip Frame 11Symbol 1011 EditableText
"level8_txt"Symbol 1015 MovieClip Frame 11Symbol 1012 EditableText
"level10_txt"Symbol 1015 MovieClip Frame 11Symbol 1013 EditableText
"level9_txt"Symbol 1015 MovieClip Frame 11Symbol 1014 EditableText
"bar_mc"Symbol 1044 MovieClip Frame 1Symbol 1043 MovieClip
"percent_txt"Symbol 1056 MovieClip Frame 1Symbol 1055 EditableText
"percent_mc"Symbol 1057 MovieClip Frame 1Symbol 1056 MovieClip
"percent_txt"Symbol 1060 MovieClip Frame 1Symbol 1059 EditableText
"percent_mc"Symbol 1061 MovieClip Frame 1Symbol 1060 MovieClip
"percent_txt"Symbol 1064 MovieClip Frame 1Symbol 1063 EditableText
"percent_mc"Symbol 1065 MovieClip Frame 1Symbol 1064 MovieClip
"percent_txt"Symbol 1068 MovieClip Frame 1Symbol 1067 EditableText
"percent_mc"Symbol 1069 MovieClip Frame 1Symbol 1068 MovieClip
"cover_btn"Symbol 1094 MovieClip Frame 1Symbol 1087 Button
"drag_btn"Symbol 1094 MovieClip Frame 1Symbol 1090 Button
"close_btn"Symbol 1094 MovieClip Frame 1Symbol 1093 Button
"turret_txt"Symbol 1109 MovieClip Frame 1Symbol 1100 EditableText
"cost_txt"Symbol 1109 MovieClip Frame 2Symbol 1103 EditableText
"repair_btn"Symbol 1109 MovieClip Frame 2Symbol 1106 Button
"cost_txt"Symbol 1109 MovieClip Frame 3Symbol 1107 EditableText
"power_txt"Symbol 1114 MovieClip Frame 1Symbol 1110 EditableText
"cost_txt"Symbol 1114 MovieClip Frame 2Symbol 1111 EditableText
"repair_btn"Symbol 1114 MovieClip Frame 2Symbol 1106 Button
"cost_txt"Symbol 1114 MovieClip Frame 3Symbol 1112 EditableText
"precision_txt"Symbol 1118 MovieClip Frame 1Symbol 1115 EditableText
"cost_txt"Symbol 1118 MovieClip Frame 2Symbol 1116 EditableText
"repair_btn"Symbol 1118 MovieClip Frame 2Symbol 1106 Button
"cost_txt"Symbol 1118 MovieClip Frame 3Symbol 1117 EditableText
"velocity_txt"Symbol 1122 MovieClip Frame 1Symbol 1119 EditableText
"cost_txt"Symbol 1122 MovieClip Frame 2Symbol 1120 EditableText
"repair_btn"Symbol 1122 MovieClip Frame 2Symbol 1106 Button
"cost_txt"Symbol 1122 MovieClip Frame 3Symbol 1121 EditableText
"capacity_txt"Symbol 1126 MovieClip Frame 1Symbol 1123 EditableText
"cost_txt"Symbol 1126 MovieClip Frame 2Symbol 1124 EditableText
"repair_btn"Symbol 1126 MovieClip Frame 2Symbol 1106 Button
"cost_txt"Symbol 1126 MovieClip Frame 3Symbol 1125 EditableText
"turret_mc"Symbol 1128 MovieClip Frame 2Symbol 1109 MovieClip
"power_mc"Symbol 1128 MovieClip Frame 2Symbol 1114 MovieClip
"precision_mc"Symbol 1128 MovieClip Frame 2Symbol 1118 MovieClip
"velocity_mc"Symbol 1128 MovieClip Frame 2Symbol 1122 MovieClip
"capacity_mc"Symbol 1128 MovieClip Frame 2Symbol 1126 MovieClip
"off_btn"Symbol 1145 MovieClip Frame 2Symbol 1141 Button
"on_btn"Symbol 1145 MovieClip Frame 3Symbol 1144 Button
"buy_btn"Symbol 1146 MovieClip Frame 1Symbol 1135 Button
"on_off_mc"Symbol 1146 MovieClip Frame 3Symbol 1145 MovieClip
"buy_btn"Symbol 1150 MovieClip Frame 1Symbol 1135 Button
"on_off_mc"Symbol 1150 MovieClip Frame 3Symbol 1145 MovieClip
"buy_btn"Symbol 1155 MovieClip Frame 1Symbol 1135 Button
"buy_btn"Symbol 1159 MovieClip Frame 1Symbol 1135 Button
"LAG_mc"Symbol 1161 MovieClip Frame 2Symbol 1146 MovieClip
"EHB_mc"Symbol 1161 MovieClip Frame 2Symbol 1150 MovieClip
"SD_mc"Symbol 1161 MovieClip Frame 2Symbol 1155 MovieClip
"DF_mc"Symbol 1161 MovieClip Frame 2Symbol 1159 MovieClip
"upgrade_btn"Symbol 1176 MovieClip Frame 2Symbol 1173 Button
"upgrade_btn"Symbol 1180 MovieClip Frame 2Symbol 1173 Button
"transfer_txt"Symbol 1182 MovieClip Frame 2Symbol 1164 EditableText
"bounty_txt"Symbol 1182 MovieClip Frame 2Symbol 1165 EditableText
"bounty_mc"Symbol 1182 MovieClip Frame 2Symbol 1176 MovieClip
"transfer_mc"Symbol 1182 MovieClip Frame 2Symbol 1180 MovieClip
"upgrade_btn"Symbol 1192 MovieClip Frame 2Symbol 1173 Button
"cost_txt"Symbol 1196 MovieClip Frame 1Symbol 1194 EditableText
"upgrade_btn"Symbol 1196 MovieClip Frame 1Symbol 1173 Button
"cost_txt"Symbol 1196 MovieClip Frame 2Symbol 1195 EditableText
"escalation_txt"Symbol 1198 MovieClip Frame 2Symbol 1185 EditableText
"damage_txt"Symbol 1198 MovieClip Frame 2Symbol 1186 EditableText
"damage_mc"Symbol 1198 MovieClip Frame 2Symbol 1192 MovieClip
"influence_mc"Symbol 1198 MovieClip Frame 2Symbol 1196 MovieClip
"upgrade_btn"Symbol 1205 MovieClip Frame 2Symbol 1173 Button
"upgrade_btn"Symbol 1209 MovieClip Frame 2Symbol 1173 Button
"velocity2_txt"Symbol 1211 MovieClip Frame 2Symbol 1201 EditableText
"velocity_txt"Symbol 1211 MovieClip Frame 2Symbol 1202 EditableText
"velocity_mc"Symbol 1211 MovieClip Frame 2Symbol 1205 MovieClip
"velocityb_mc"Symbol 1211 MovieClip Frame 2Symbol 1209 MovieClip
"upgrade_btn"Symbol 1218 MovieClip Frame 2Symbol 1173 Button
"accuracy_txt"Symbol 1222 MovieClip Frame 2Symbol 1214 EditableText
"accuracy_mc"Symbol 1222 MovieClip Frame 2Symbol 1218 MovieClip
"upgrade_btn"Symbol 1232 MovieClip Frame 2Symbol 1173 Button
"upgrade_btn"Symbol 1236 MovieClip Frame 2Symbol 1173 Button
"velocity2_txt"Symbol 1238 MovieClip Frame 2Symbol 1225 EditableText
"velocity_txt"Symbol 1238 MovieClip Frame 2Symbol 1226 EditableText
"capacity_mc"Symbol 1238 MovieClip Frame 2Symbol 1232 MovieClip
"capacityi_mc"Symbol 1238 MovieClip Frame 2Symbol 1236 MovieClip
"repair_mc"Symbol 1242 MovieClip Frame 1Symbol 1128 MovieClip
"computer_mc"Symbol 1242 MovieClip Frame 1Symbol 1161 MovieClip
"misc_mc"Symbol 1242 MovieClip Frame 1Symbol 1182 MovieClip
"power_mc"Symbol 1242 MovieClip Frame 1Symbol 1198 MovieClip
"velocity_mc"Symbol 1242 MovieClip Frame 1Symbol 1211 MovieClip
"accuracy_mc"Symbol 1242 MovieClip Frame 1Symbol 1222 MovieClip
"capacity_mc"Symbol 1242 MovieClip Frame 1Symbol 1238 MovieClip
"award_mc"Symbol 1268 MovieClip Frame 2Symbol 1265 MovieClip
"submit_btn"Symbol 1287 MovieClip Frame 1Symbol 1271 Button
"trophy_mc"Symbol 1302 MovieClip Frame 1Symbol 1295 MovieClip
"award_mc"Symbol 1302 MovieClip Frame 2Symbol 1265 MovieClip
"display_txt"Symbol 1302 MovieClip Frame 2Symbol 1297 EditableText
"display_txt"Symbol 1302 MovieClip Frame 3Symbol 1299 EditableText
"display_txt"Symbol 1302 MovieClip Frame 4Symbol 1301 EditableText
"cover_btn"Symbol 1310 MovieClip Frame 2Symbol 1243 Button
"yes_btn"Symbol 1310 MovieClip Frame 2Symbol 1249 Button
"no_btn"Symbol 1310 MovieClip Frame 2Symbol 1252 Button
"complete_txt"Symbol 1310 MovieClip Frame 3Symbol 1256 EditableText
"submit_btn"Symbol 1310 MovieClip Frame 3Symbol 1271 Button
"menu_btn"Symbol 1310 MovieClip Frame 3Symbol 1273 Button
"continue_btn"Symbol 1310 MovieClip Frame 3Symbol 1276 Button
"cheat_txt"Symbol 1310 MovieClip Frame 3Symbol 1277 EditableText
"complete_txt"Symbol 1310 MovieClip Frame 4Symbol 1279 EditableText
"score_txt"Symbol 1310 MovieClip Frame 4Symbol 1283 EditableText
"level_txt"Symbol 1310 MovieClip Frame 4Symbol 1284 EditableText
"username_txt"Symbol 1310 MovieClip Frame 4Symbol 1285 EditableText
"sending_mc"Symbol 1310 MovieClip Frame 4Symbol 1287 MovieClip
"score_txt"Symbol 1310 MovieClip Frame 5Symbol 1289 EditableText
"level_txt"Symbol 1310 MovieClip Frame 5Symbol 1290 EditableText
"username_txt"Symbol 1310 MovieClip Frame 5Symbol 1291 EditableText
"complete_txt"Symbol 1310 MovieClip Frame 6Symbol 1293 EditableText
"cheat_txt"Symbol 1310 MovieClip Frame 6Symbol 1303 EditableText
"info_txt"Symbol 1310 MovieClip Frame 7Symbol 1306 EditableText
"cell1_mc"Symbol 1311 MovieClip Frame 1Symbol 1057 MovieClip
"cell2_mc"Symbol 1311 MovieClip Frame 1Symbol 1061 MovieClip
"cell3_mc"Symbol 1311 MovieClip Frame 1Symbol 1065 MovieClip
"cell4_mc"Symbol 1311 MovieClip Frame 1Symbol 1069 MovieClip
"menu_btn"Symbol 1311 MovieClip Frame 1Symbol 1073 Button
"accuracy_txt"Symbol 1311 MovieClip Frame 1Symbol 1075 EditableText
"remain_txt"Symbol 1311 MovieClip Frame 1Symbol 1077 EditableText
"health_txt"Symbol 1311 MovieClip Frame 1Symbol 1079 EditableText
"score_txt"Symbol 1311 MovieClip Frame 1Symbol 1081 EditableText
"money_txt"Symbol 1311 MovieClip Frame 1Symbol 1083 EditableText
"fps_txt"Symbol 1311 MovieClip Frame 1Symbol 1085 EditableText
"popups_mc"Symbol 1311 MovieClip Frame 1Symbol 1242 MovieClip
"askMenu_mc"Symbol 1311 MovieClip Frame 1Symbol 1310 MovieClip
"totalTime_txt"Symbol 1316 MovieClip Frame 1Symbol 1313 EditableText
"campaignTime_txt"Symbol 1316 MovieClip Frame 1Symbol 1314 EditableText
"levelTime_txt"Symbol 1316 MovieClip Frame 1Symbol 1315 EditableText
"laser_mc"Symbol 1319 MovieClip Frame 2Symbol 1145 MovieClip
"health_mc"Symbol 1321 MovieClip Frame 2Symbol 1145 MovieClip
"sound_mc"Symbol 1323 MovieClip Frame 1Symbol 1145 MovieClip
"music_mc"Symbol 1325 MovieClip Frame 1Symbol 1145 MovieClip
"low_btn"Symbol 1342 MovieClip Frame 1Symbol 1329 Button
"medium_btn"Symbol 1342 MovieClip Frame 1Symbol 1332 Button
"high_btn"Symbol 1342 MovieClip Frame 2Symbol 1339 Button
"medium_btn"Symbol 1342 MovieClip Frame 3Symbol 1332 Button
"quality_mc"Symbol 1343 MovieClip Frame 1Symbol 1342 MovieClip
"enable_btn"Symbol 1360 MovieClip Frame 1Symbol 1346 Button
"yes_btn"Symbol 1360 MovieClip Frame 2Symbol 1351 Button
"no_btn"Symbol 1360 MovieClip Frame 2Symbol 1354 Button
"cheats_txt"Symbol 1360 MovieClip Frame 3Symbol 1357 EditableText
"submit_btn"Symbol 1360 MovieClip Frame 3Symbol 1359 Button
"cover_btn"Symbol 1361 MovieClip Frame 2Symbol 1243 Button
"length_mc"Symbol 1365 MovieClip Frame 1Symbol 1364 MovieClip
"laser_mc"Symbol 1368 MovieClip Frame 1Symbol 1363 MovieClip
"accuracy1_mc"Symbol 1368 MovieClip Frame 1Symbol 1365 MovieClip
"accuracy2_mc"Symbol 1368 MovieClip Frame 1Symbol 1365 MovieClip
"sight_mc"Symbol 1368 MovieClip Frame 1Symbol 1367 MovieClip
"wave_txt"Symbol 1383 MovieClip Frame 2Symbol 1370 EditableText
"timer_txt"Symbol 1383 MovieClip Frame 2Symbol 1371 EditableText
"send_btn"Symbol 1383 MovieClip Frame 2Symbol 1374 Button
"repair_btn"Symbol 1383 MovieClip Frame 2Symbol 1375 Button
"power_btn"Symbol 1383 MovieClip Frame 2Symbol 1376 Button
"accuracy_btn"Symbol 1383 MovieClip Frame 2Symbol 1377 Button
"velocity_btn"Symbol 1383 MovieClip Frame 2Symbol 1378 Button
"capacity_btn"Symbol 1383 MovieClip Frame 2Symbol 1379 Button
"computer_btn"Symbol 1383 MovieClip Frame 2Symbol 1380 Button
"misc_btn"Symbol 1383 MovieClip Frame 2Symbol 1381 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 3Symbol 41 as "Bullet"
ExportAssets (56)Timeline Frame 3Symbol 75 as "Enemy1"
ExportAssets (56)Timeline Frame 3Symbol 77 as "Enemy1_Projectile"
ExportAssets (56)Timeline Frame 3Symbol 87 as "Enemy1_Projectile_Hit"
ExportAssets (56)Timeline Frame 3Symbol 97 as "Bullet_Hit"
ExportAssets (56)Timeline Frame 3Symbol 119 as "Enemy2"
ExportAssets (56)Timeline Frame 3Symbol 120 as "Enemy2_Projectile"
ExportAssets (56)Timeline Frame 3Symbol 130 as "Enemy2_Projectile_Hit"
ExportAssets (56)Timeline Frame 3Symbol 153 as "Enemy3"
ExportAssets (56)Timeline Frame 3Symbol 155 as "Enemy3_Projectile"
ExportAssets (56)Timeline Frame 3Symbol 165 as "Enemy3_Projectile_Hit"
ExportAssets (56)Timeline Frame 3Symbol 188 as "Enemy4"
ExportAssets (56)Timeline Frame 3Symbol 190 as "Enemy4_Projectile"
ExportAssets (56)Timeline Frame 3Symbol 200 as "Enemy4_Projectile_Hit"
ExportAssets (56)Timeline Frame 3Symbol 222 as "Enemy5"
ExportAssets (56)Timeline Frame 3Symbol 223 as "Enemy5_Projectile"
ExportAssets (56)Timeline Frame 3Symbol 233 as "Enemy5_Projectile_Hit"
ExportAssets (56)Timeline Frame 3Symbol 255 as "Enemy6"
ExportAssets (56)Timeline Frame 3Symbol 257 as "Enemy6_Projectile"
ExportAssets (56)Timeline Frame 3Symbol 267 as "Enemy6_Projectile_Hit"
ExportAssets (56)Timeline Frame 3Symbol 289 as "Enemy7"
ExportAssets (56)Timeline Frame 3Symbol 290 as "Enemy7_Projectile"
ExportAssets (56)Timeline Frame 3Symbol 300 as "Enemy7_Projectile_Hit"
ExportAssets (56)Timeline Frame 3Symbol 322 as "Enemy8"
ExportAssets (56)Timeline Frame 3Symbol 323 as "Enemy8_Projectile"
ExportAssets (56)Timeline Frame 3Symbol 333 as "Enemy8_Projectile_Hit"
ExportAssets (56)Timeline Frame 3Symbol 334 as "Fire.wav"
ExportAssets (56)Timeline Frame 3Symbol 335 as "Explosion.wav"
ExportAssets (56)Timeline Frame 3Symbol 336 as "CheatCorrect.wav"
ExportAssets (56)Timeline Frame 3Symbol 337 as "CheatIncorrect.wav"
ExportAssets (56)Timeline Frame 3Symbol 338 as "MusicTrack6.wav"

Labels

"MaxGames"Frame 2
"Library"Frame 3
"Intro"Frame 4
"MainMenu"Frame 5
"Game"Frame 6
"continue"Symbol 26 MovieClip Frame 2
"loop"Symbol 44 MovieClip Frame 5
"blank"Symbol 56 MovieClip Frame 101
"die"Symbol 75 MovieClip [Enemy1] Frame 2
"die"Symbol 119 MovieClip [Enemy2] Frame 2
"die"Symbol 153 MovieClip [Enemy3] Frame 2
"die"Symbol 188 MovieClip [Enemy4] Frame 2
"die"Symbol 222 MovieClip [Enemy5] Frame 2
"die"Symbol 255 MovieClip [Enemy6] Frame 2
"die"Symbol 289 MovieClip [Enemy7] Frame 2
"die"Symbol 322 MovieClip [Enemy8] Frame 2
"loop"Symbol 494 MovieClip Frame 5
"die"Symbol 648 MovieClip Frame 2
"die"Symbol 661 MovieClip Frame 2
"die"Symbol 674 MovieClip Frame 2
"die"Symbol 687 MovieClip Frame 2
"colour"Symbol 748 MovieClip Frame 1
"fire"Symbol 762 MovieClip Frame 2
"blank"Symbol 785 MovieClip Frame 1
"intro"Symbol 785 MovieClip Frame 2
"start"Symbol 785 MovieClip Frame 3
"victory"Symbol 785 MovieClip Frame 4
"defeat"Symbol 785 MovieClip Frame 5
"credits"Symbol 785 MovieClip Frame 6
"active"Symbol 861 MovieClip Frame 2
"R1"Symbol 879 MovieClip Frame 2
"R2"Symbol 879 MovieClip Frame 3
"R3"Symbol 879 MovieClip Frame 4
"instructionsO"Symbol 1015 MovieClip Frame 1
"instructionsC"Symbol 1015 MovieClip Frame 2
"instructionsU"Symbol 1015 MovieClip Frame 3
"cheats"Symbol 1015 MovieClip Frame 4
"campaign"Symbol 1015 MovieClip Frame 5
"challenges"Symbol 1015 MovieClip Frame 6
"cinematics"Symbol 1015 MovieClip Frame 7
"highscores"Symbol 1015 MovieClip Frame 8
"eScores"Symbol 1015 MovieClip Frame 9
"nScores"Symbol 1015 MovieClip Frame 10
"hScores"Symbol 1015 MovieClip Frame 11
"colour"Symbol 1034 MovieClip Frame 1
"fire"Symbol 1050 MovieClip Frame 2
"open"Symbol 1057 MovieClip Frame 2
"close"Symbol 1057 MovieClip Frame 16
"open"Symbol 1061 MovieClip Frame 2
"close"Symbol 1061 MovieClip Frame 16
"open"Symbol 1065 MovieClip Frame 2
"close"Symbol 1065 MovieClip Frame 16
"open"Symbol 1069 MovieClip Frame 2
"close"Symbol 1069 MovieClip Frame 16
"repaired"Symbol 1109 MovieClip Frame 1
"repair"Symbol 1109 MovieClip Frame 2
"insufficient"Symbol 1109 MovieClip Frame 3
"repaired"Symbol 1114 MovieClip Frame 1
"repair"Symbol 1114 MovieClip Frame 2
"insufficient"Symbol 1114 MovieClip Frame 3
"destroyed"Symbol 1114 MovieClip Frame 4
"repaired"Symbol 1118 MovieClip Frame 1
"repair"Symbol 1118 MovieClip Frame 2
"insufficient"Symbol 1118 MovieClip Frame 3
"destroyed"Symbol 1118 MovieClip Frame 4
"repaired"Symbol 1122 MovieClip Frame 1
"repair"Symbol 1122 MovieClip Frame 2
"insufficient"Symbol 1122 MovieClip Frame 3
"destroyed"Symbol 1122 MovieClip Frame 4
"repaired"Symbol 1126 MovieClip Frame 1
"repair"Symbol 1126 MovieClip Frame 2
"insufficient"Symbol 1126 MovieClip Frame 3
"destroyed"Symbol 1126 MovieClip Frame 4
"close"Symbol 1128 MovieClip Frame 1
"open"Symbol 1128 MovieClip Frame 2
"On"Symbol 1145 MovieClip Frame 2
"Off"Symbol 1145 MovieClip Frame 3
"insufficient"Symbol 1146 MovieClip Frame 2
"Equipped"Symbol 1146 MovieClip Frame 3
"insufficient"Symbol 1150 MovieClip Frame 2
"Equipped"Symbol 1150 MovieClip Frame 3
"insufficient"Symbol 1155 MovieClip Frame 2
"Equipped"Symbol 1155 MovieClip Frame 3
"insufficient"Symbol 1159 MovieClip Frame 2
"Equipped"Symbol 1159 MovieClip Frame 3
"close"Symbol 1161 MovieClip Frame 1
"open"Symbol 1161 MovieClip Frame 2
"maxed"Symbol 1176 MovieClip Frame 1
"upgrade"Symbol 1176 MovieClip Frame 2
"insufficient"Symbol 1176 MovieClip Frame 3
"maxed"Symbol 1180 MovieClip Frame 1
"upgrade"Symbol 1180 MovieClip Frame 2
"insufficient"Symbol 1180 MovieClip Frame 3
"close"Symbol 1182 MovieClip Frame 1
"open"Symbol 1182 MovieClip Frame 2
"maxed"Symbol 1192 MovieClip Frame 1
"upgrade"Symbol 1192 MovieClip Frame 2
"insufficient"Symbol 1192 MovieClip Frame 3
"upgrade"Symbol 1196 MovieClip Frame 1
"insufficient"Symbol 1196 MovieClip Frame 2
"close"Symbol 1198 MovieClip Frame 1
"open"Symbol 1198 MovieClip Frame 2
"maxed"Symbol 1205 MovieClip Frame 1
"upgrade"Symbol 1205 MovieClip Frame 2
"insufficient"Symbol 1205 MovieClip Frame 3
"maxed"Symbol 1209 MovieClip Frame 1
"upgrade"Symbol 1209 MovieClip Frame 2
"insufficient"Symbol 1209 MovieClip Frame 3
"close"Symbol 1211 MovieClip Frame 1
"open"Symbol 1211 MovieClip Frame 2
"maxed"Symbol 1218 MovieClip Frame 1
"upgrade"Symbol 1218 MovieClip Frame 2
"insufficient"Symbol 1218 MovieClip Frame 3
"close"Symbol 1222 MovieClip Frame 1
"open"Symbol 1222 MovieClip Frame 2
"maxed"Symbol 1232 MovieClip Frame 1
"upgrade"Symbol 1232 MovieClip Frame 2
"insufficient"Symbol 1232 MovieClip Frame 3
"maxed"Symbol 1236 MovieClip Frame 1
"upgrade"Symbol 1236 MovieClip Frame 2
"insufficient"Symbol 1236 MovieClip Frame 3
"close"Symbol 1238 MovieClip Frame 1
"open"Symbol 1238 MovieClip Frame 2
"previous"Symbol 1265 MovieClip Frame 2
"noaward"Symbol 1265 MovieClip Frame 3
"survive"Symbol 1265 MovieClip Frame 4
"cheats"Symbol 1265 MovieClip Frame 5
"Easy"Symbol 1268 MovieClip Frame 2
"Normal"Symbol 1268 MovieClip Frame 3
"Hard"Symbol 1268 MovieClip Frame 4
"send"Symbol 1287 MovieClip Frame 2
"R1"Symbol 1295 MovieClip Frame 2
"R2"Symbol 1295 MovieClip Frame 3
"R3"Symbol 1295 MovieClip Frame 4
"Accuracy"Symbol 1302 MovieClip Frame 2
"Fortitude"Symbol 1302 MovieClip Frame 3
"Endurance"Symbol 1302 MovieClip Frame 4
"close"Symbol 1310 MovieClip Frame 1
"open"Symbol 1310 MovieClip Frame 2
"victory"Symbol 1310 MovieClip Frame 3
"defeat"Symbol 1310 MovieClip Frame 4
"submit"Symbol 1310 MovieClip Frame 5
"challenge"Symbol 1310 MovieClip Frame 6
"sentS"Symbol 1310 MovieClip Frame 7
"sentF"Symbol 1310 MovieClip Frame 8
"cheater"Symbol 1310 MovieClip Frame 9
"allow"Symbol 1319 MovieClip Frame 2
"allow"Symbol 1321 MovieClip Frame 2
"HIGH"Symbol 1342 MovieClip Frame 1
"MEDIUM"Symbol 1342 MovieClip Frame 2
"LOW"Symbol 1342 MovieClip Frame 3
"option"Symbol 1360 MovieClip Frame 1
"ask"Symbol 1360 MovieClip Frame 2
"enabled"Symbol 1360 MovieClip Frame 3
"unpause"Symbol 1361 MovieClip Frame 1
"pause"Symbol 1361 MovieClip Frame 2
"Victory"Symbol 1383 MovieClip Frame 2
"nextLevel"Symbol 1383 MovieClip Frame 3
"startWave"Symbol 1383 MovieClip Frame 4




http://swfchan.com/10/48399/info.shtml
Created: 30/4 -2019 00:49:00 Last modified: 30/4 -2019 00:49:00 Server time: 29/04 -2024 08:06:33