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Color Commander.swf

This is the info page for
Flash #48474

(Click the ID number above for more basic data on this flash file.)


Text
Score

Use UP and DOWN arrow keys

Easy - Medium - Hard

Easy - Medium - Hard

Easy - Medium - Hard

Easy - Medium - Hard - HAX

Play

How to Play

Credits

High Scores

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Easy

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Hard

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V 1.5

Click on the icons near the
bottum to purchase a unit. The
cost is shown above it.

When you select a unit, the
mouse will contain a picture. You
can press cancel for a full refund

Try to destory the houses, the
longer you wait, the bigger they
get, the harder they are to destory.

You must destory all the houses on the
map before time runs out or you have
less then 100 money for 10 seconds.

There are mobile
enemies, but don't
let them pass you or
you will lose money!

Try to upgrade you tech level, which the maximum is 11.
Tech will make better units and upgrades available.

HOT KEYS:
q w e r t y
a s d f g h
z x
Letters correspond
to the position of
the unit on the bar.

Press space to pause, this will let you access
music options and let you return to the menu.

Use the hold bar to
hold back your units
until you want them

100

Menu

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>kul_dg@yahoo.com</b></font></p>

Progamming by Foreverkul
Art by HashBrown

Intrested in hosting this game on your website?
Send an email to

Amishkumar.com

ClockCrew.net

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You have played:

Seconds

HAX

HAX

HAX

Click here to make a suggestion for Color COmmander 2.

Level xxx

Level xxx

Level xxx

Level xxx

Level xxx

Level xxx

Cancel

H
O
L
D

250

500

800

Tech
Up
10,000

1

600

1200

2

Tech
Up
25,000

10/11

1500

750

1400

1600

1000

2200

3000

5000

10% Health
Increase
50,000

10%Attack
Increase
50,000

Quanity
Increase
80,000

Mini
Laser
50,000

3

Tech
Up
40,000

4

Tech
Up
60,000

5

Tech
Up
80,000

6

Tech
Up
100,000

7

Tech
Up
125,000

8

Tech
Up
150,000

9

Tech
Up
200,000

10

11

Uber
Laser
100,000

10

9

8

7

6

5

4

3

2

1

PAUSED

Continue

Main Menu

Sound off

Sound off

Sound off

5

4

3

2

1

HOT KEYS:
q w e r t y
a s d f g h
z x

Submit

PAUSED

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Score

Quality

L

M

H

A

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Score

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ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("710b9217", this, 10301, true); Mouse.hide(); Stage.showMenu = false; moder = "medium"; loadit = true; timeunit = 0; showTime = 0; timeOut = 0; _quality = "MEDIUM"; qual = false;
Frame 2
stop(); if (loadit == true) { savefile = SharedObject.getLocal("ColorC"); totaltime = savefile.data.totaltime; escore = savefile.data.escore; mscore = savefile.data.mscore; hscore = savefile.data.hscore; loadit = false; } if (nom == undefined) { nom = "Name Here"; tscore = 0; escore = 0; mscore = 0; hscore = 0; } score = 0; scr = 1; _x = 0; quant = 0; quantControl = 0; quantCon = ""; tt = 100; yy = 300; guy = 0; dguy = 0; eguy = 0; tguy = 1; tenemy = 0; laser = 0; ulaser = false; FX = 0; tech = 1; level = 1; hlvl = 1; atlvl = 1; compLevel = 0; mod = 2; hold = false; thouse = 1; inlvl = 0; narf = 1; tinm.removeMovieClip(); countdown.removeMovieClip(); bbar.removeMovieClip(); stuffers.removeMovieClip(); loser.removeMovieClip(); showlvl.removeMovieClip(); ppp.removeMovieClip(); hand.removeMovieClip(); t = 0; while (t < 1000) { _root["house" + t].removeMovieClip(); _root["hole" + t].removeMovieClip(); _root["mine" + t].removeMovieClip(); _root["enem" + t].removeMovieClip(); _root["guy" + t].removeMovieClip(); t++; }
Instance of Symbol 83 MovieClip in Frame 2
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); }
Frame 5
function levelCreate() { if ((compLevel < 1) && (points > 0)) { housex.duplicateMovieClip("house" + thouse, 1000 + (thouse * 10)); _root["house" + thouse]._x = random(500) + 150; _root["house" + thouse]._y = random(220) + 50; _root["house" + thouse].swapDepths(((1000 * (_root["house" + thouse]._y + 18)) + thouse) / 10); thouse++; points = points - (50 * narf); compLevel++; inlvl++; } var _local2 = 0; while (_local2 < 100) { if (points > 0) { cause = random(601) - 80; if ((cause < 80) && (points >= 50)) { housex.duplicateMovieClip("house" + thouse, 1000 + (thouse * 10)); _root["house" + thouse]._x = random(500) + 150; _root["house" + thouse]._y = random(220) + 50; _root["house" + thouse].swapDepths(((1000 * (_root["house" + thouse]._y + 18)) + thouse) / 10); thouse++; points = points - 50; compLevel++; inlvl++; } if (level >= 3) { if (((cause > 80) && (cause < 160)) && (points >= 60)) { holesx.duplicateMovieClip("hole" + tenemy, 1001 + (tenemy * 10)); _root["hole" + tenemy]._x = random(500) + 150; _root["hole" + tenemy]._y = random(220) + 50; _root["hole" + tenemy]._width = random(51) + 10; _root["hole" + tenemy]._height = _root["hole" + tenemy]._width / 4; _root["hole" + tenemy].swapDepths(((1000 * (_root["hole" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 60; inlvl++; } if (((cause > 160) && (cause < 220)) && (points >= 80)) { minex.duplicateMovieClip("mine" + tenemy, 1001 + (tenemy * 10)); _root["mine" + tenemy]._x = random(500) + 150; _root["mine" + tenemy]._y = random(220) + 50; _root["mine" + tenemy].swapDepths(((1000 * (_root["mine" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 80; inlvl++; } } if (level >= 5) { if (((cause > 220) && (cause < 280)) && (points >= 130)) { trix.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 130; inlvl++; } } if (level >= 7) { if (((cause > 280) && (cause < 330)) && (points >= 100)) { spyx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 100; inlvl++; } } if (level >= 10) { if (((cause > 330) && (cause < 380)) && (points >= 160)) { carax.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 160; inlvl++; } } if (level >= 15) { if (((cause > 380) && (cause < 420)) && (points >= 180)) { carbx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 180; inlvl++; } } if (level >= 22) { if (((cause > 420) && (cause < 460)) && (points >= 200)) { carcx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 200; inlvl++; } } if (level >= 30) { if ((cause > 500) && (points >= 250)) { cardx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 250; inlvl++; } } if (points < 50) { points = -1; } } leveldone = false; _local2++; } } function attacking() { var _local3 = eguy; while (_local3 < tguy) { var _local2 = 0; while (_local2 < (inlvl + 1)) { if (_root["house" + _local2].base.hitTest(_root["guy" + _local3])) { _root["guy" + _local3].attack = true; _root["house" + _local2].health = _root["house" + _local2].health - _root["guy" + _local3].str; } if (_root["hole" + _local2].hitTest(_root["guy" + _local3])) { if ((_root["guy" + _local3]._height + _root["guy" + _local3]._width) > (_root["hole" + _local2]._height + _root["hole" + _local2]._width)) { _root["guy" + _local3].health = _root["guy" + _local3].health - 200; _root["hole" + _local2].removeMovieClip(); } else { _root["guy" + _local3].health = _root["guy" + _local3].health - 10000; _root["hole" + _local2]._width = _root["hole" + _local2]._width - 5; _root["hole" + _local2]._height = _root["hole" + _local2]._width / 4; } } if (_root["mine" + _local2].hitTest(_root["guy" + _local3])) { _root["guy" + _local3].health = _root["guy" + _local3].health - 800; _root["mine" + _local2].removeMovieClip(); } if (_root["enem" + _local2].hitTest(_root["guy" + _local3])) { _root["guy" + _local3].health = _root["guy" + _local3].health - _root["enem" + _local2].str; _root["enem" + _local2].health = _root["enem" + _local2].health - _root["guy" + _local3].str; _root["guy" + _local3].attack = true; _root["enem" + _local2].attack = true; } _local2++; } _local3++; } } function techStuff() { if (guy != 0) { out = false; } if ((_root.guy == 0) && (out == false)) { if (((_ymouse > 300) && (_xmouse > (50 + turf))) && (_xmouse < (420 + turf))) { out = true; } } if (((_ymouse < 190) || (_xmouse < (50 + turf))) || (_xmouse > (420 + turf))) { if (out == true) { out = false; } } if (out == true) { stuffers.techs._y = stuffers.techs._y + (-40 - (stuffers.techs._y / 3)); } else if (out == false) { stuffers.techs._y = stuffers.techs._y + (-(stuffers.techs._y / 3)); } stuffers.techs.gotoAndStop(tech - 2); } function laserOn() { if (laser == 1) { puff = 50; laser = random(5) + 2; savet = tguy; savee = eguy; } if (ulaser == true) { savet = tguy; savee = eguy; puff = 50; gig = 0; while (gig < 40) { _root.xlaser.duplicateMovieClip("guy" + tguy, 800000 + gig); _root["guy" + tguy].gotoAndStop(random(5) + 1); _root["guy" + tguy]._x = -100 - random(800); _root["guy" + tguy]._y = random(260) + 20; _root["guy" + tguy].swapDepths(810000 + gig); tguy++; gig++; } ulaser = "X"; } if (laser >= 2) { if (((_ymouse < 300) && (_ymouse > 10)) && (_root.pausing == false)) { _root.xlaser.duplicateMovieClip("guy" + tguy, 1000 - puff); _root["guy" + tguy].gotoAndStop(laser - 1); _root["guy" + tguy]._x = -100; _root["guy" + tguy]._y = _ymouse; _root["guy" + tguy].swapDepths(800000 + puff); tguy++; } } if (puff > 0) { puff--; } if (puff == 0) { dguy = 1; eguy = savee; tguy = savet; laser = 0; ulaser = false; puff = -1; } } function hotKeys() { if (Key.isDown(81) && (money >= 100)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 1; money = money - 100; } if (Key.isDown(87) && (money >= 250)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 2; money = money - 250; } if ((Key.isDown(69) && (tech >= 2)) && (money >= 600)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 5; money = money - 600; } if (Key.isDown(82) && (money >= 500)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 3; money = money - 500; } if (Key.isDown(84) && (money >= 800)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 4; money = money - 800; } if ((Key.isDown(89) && (tech >= 2)) && (money >= 1200)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 6; money = money - 1200; } if ((Key.isDown(65) && (tech >= 3)) && (money >= 1500)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 7; money = money - 1500; } if ((Key.isDown(83) && (tech >= 3)) && (money >= 750)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 8; money = money - 750; } if ((Key.isDown(68) && (tech >= 4)) && (money >= 1600)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 9; money = money - 1600; } if ((Key.isDown(70) && (tech >= 4)) && (money >= 1400)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 10; money = money - 1400; } if ((Key.isDown(71) && (tech >= 5)) && (money >= 1000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 11; money = money - 1000; } if ((Key.isDown(72) && (tech >= 5)) && (money >= 2200)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 12; money = money - 2200; } if ((Key.isDown(90) && (tech >= 6)) && (money >= 3000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 13; money = money - 3000; } if ((Key.isDown(88) && (tech >= 6)) && (money >= 5000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 14; money = money - 5000; } } stop(); var pausing = false; var out = false; var quant = 0; var quantControl = 0; var quantCon = ""; var puff = -1; var tt = 100; var yy = 300; var guy = 0; var dguy = 0; var eguy = 0; var tguy = 50; var tenemy = 0; var laser = 0; ulaser = false; var FX = 0; var tech = 1; var level = 1; var hlvl = 1; var atlvl = 1; var compLevel = 0; var epower = 1; if (moder == "easy") { var mod = 2; var money = 5000; var timr = 5400; var scr = 1; } if (moder == "medium") { var mod = 1.2; var money = 3000; var timr = 3600; var scr = 2; } if (moder == "hard") { var mod = 1.25; var money = 3000; var timr = 1800; var scr = 6; var hlvl = 0.8; var atlvl = 0.8; } if (moder == "hax") { var mod = ((random(50) / 10) + 1); var money = 1000000000; var timr = 1000000000; var scr = 0; } var tim = timr; var hold = false; tinmx.duplicateMovieClip("tinm", 887000); tinmx._y = -500; countdownx.duplicateMovieClip("countdown", 888000); countdownx._visible = false; bbarx.duplicateMovieClip("bbar", 888400); bbarx._y = 1000; stuffersx.duplicateMovieClip("stuffers", 888500); stuffersx._y = 1000; loserx.duplicateMovieClip("loser", 889000); showlvlx.duplicateMovieClip("showlvl", 900000); pppx.duplicateMovieClip("ppp", 990000); handx.duplicateMovieClip("hand", 1000000); var thouse = 1; var inlvl = 0; var points = (100 + (100 * Math.round(level / mod))); onEnterFrame = function () { if (_currentframe == 5) { levelCreate(); if (_root.pausing == false) { attacking(); laserOn(); hotKeys(); hand.gotoAndStop(guy + 1); } else { hand.gotoAndStop(1); } techStuff(); stuffers.gotoAndStop(tech); dmon = "$" + money; dtech = " Tech " + tech; dlevel = " Level " + level; atlvl = Math.round(atlvl * 10) / 10; hlvl = Math.round(hlvl * 10) / 10; drat = ((("Attack Lvl " + atlvl) + " / ") + hlvl) + " Health Lvl"; Mouse.hide(); hand._x = _xmouse; hand._y = _ymouse; if (hold == false) { liner._visible = false; } else { liner._visible = true; } if ((tguy - eguy) > 100) { eguy = eguy + 50; } if ((quant - (guy - 1)) <= 0) { quantControl = 1; } else if ((quant - (guy - 1)) > 5) { quantConrtol = 5; } else { quantControl = quant - (guy - 1); } onMouseDown = function () { if ((((_ymouse < 300) && (_ymouse > 10)) && (guy != 0)) && (_root.pausing == false)) { tern = 1; while (tern <= quantControl) { _root["unitG" + guy].duplicateMovieClip("guy" + tguy, dguy); _root["guy" + tguy]._x = (-20 - _root["guy" + tguy]._width) - (tern * (_root["guy" + tguy]._width / 2)); _root["guy" + tguy]._y = (_ymouse - (_root["guy" + tguy]._height / 2)) + ((quantControl - random(quantControl * 2)) * 10); _root["guy" + tguy].swapDepths((((1000 * (_root["guy" + tguy]._y + _root["guy" + tguy]._height)) + dguy) + 500) / 10); tguy++; dguy++; if (dguy > 99) { dguy = 0; } tern++; } guy = 0; } }; if (quantControl > 0) { quantCon = "x" + quantControl; } else { quantCon = ""; } if (eguy >= tguy) { tguy = tguy + 5; } if (compLevel < 1) { tt--; if (tt < 1) { leveldone = true; level++; showlvl.play(); compLevel = 0; inlvl = 0; thouse = 0; tenemy = 0; dguy = 1; eguy = 0; tguy = 50; FX = 0; points = 100 + (100 * Math.round(level / mod)); if (points > 2000) { points = 2000; epower = epower + 0.1; } money = money + ((1000 * level) * (mod - 1)); tt = 100; score = score + ((level + Math.round(tim / (timr / 100))) * scr); tim = timr; savet = tguy; savee = eguy; dguy = 1; laser = 0; ulaser = false; puff = -1; } } if (money < 0) { money = 0; } if (((tim > 0) && (compLevel > 0)) && (pausing == false)) { tim = tim - 1; } timtim = (Math.round(tim / 3) / 10) + " secs."; if (tim < 1) { if (loser._currentframe == 1) { loser.play(); } } money = Math.round(money); if (money < 100) { yy--; if (yy < 0) { if (loser._currentframe == 1) { loser.play(); } countdown.gotoAndStop(300); } else { countdown.play(); } } else { yy = 300; countdown.gotoAndStop(1); } if (Key.isDown(32)) { pausing = true; } if (pausing == false) { ppp._x = 1000; } else if (pausing == true) { ppp._x = 5 + turf; ppp._y = 5; } if (qual == true) { if ((tguy - eguy) > 20) { _quality = "LOW"; } else if (((tguy - eguy) > 10) && ((tguy - eguy) < 20)) { _quality = "MEDIUM"; } else if ((tguy - eguy) < 10) { _quality = "HIGH"; } } if (hold == true) { _x = 50; turf = -50; bgb._x = -60; bbar._x = 305; stuffers._x = 8.8; } else { _x = 0; turf = 0; bgb._x = -13; bbar._x = 355; stuffers._x = 58.8; } if (moder == "easy") { if (score > escore) { escore = score; } } if (moder == "medium") { if (score > mscore) { mscore = score; } } if (moder == "hard") { if (score > hscore) { hscore = score; } } } };
Frame 6
nam = nom; scr = 1; _x = 0; quant = 0; quantControl = 0; quantCon = ""; tt = 100; yy = 300; guy = 0; dguy = 0; eguy = 0; tguy = 1; tenemy = 0; laser = 0; ulaser = false; FX = 0; tech = 1; level = 1; hlvl = 1; atlvl = 1; compLevel = 0; mod = 2; hold = false; thouse = 1; inlvl = 0; narf = 1; tinm.removeMovieClip(); countdown.removeMovieClip(); bbar.removeMovieClip(); stuffers.removeMovieClip(); loser.removeMovieClip(); showlvl.removeMovieClip(); ppp.removeMovieClip(); hand.removeMovieClip(); t = 0; while (t < 1000) { _root["house" + t].removeMovieClip(); _root["hole" + t].removeMovieClip(); _root["mine" + t].removeMovieClip(); _root["enem" + t].removeMovieClip(); _root["guy" + t].removeMovieClip(); t++; }
Instance of Symbol 83 MovieClip in Frame 6
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); }
Frame 7
Symbol 13 Button
on (release) { getURL ("http://armorbot.com/", "_blank"); }
Symbol 16 Button
on (release) { getURL ("http://mochibot.com", "_blank"); }
Symbol 38 MovieClip Frame 1
points = 0;
Instance of Symbol 20 MovieClip in Symbol 38 MovieClip Frame 1
onClipEvent (enterFrame) { if (_x > -110) { _x = (_x - ((_parent.points / 2) + 2)); if (this.hitTest(_parent.tem)) { _parent.points = _parent.points + 2; _x = 125; _y = (-35 + random(70)); } } else { if (_parent.points > 0) { _parent.points--; } _x = 125; _y = (-35 + random(70)); } }
Instance of Symbol 36 MovieClip "tem" in Symbol 38 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(38) && (_y > -36)) { _y = (_y - 2); } if (Key.isDown(40) && (_y < 25)) { _y = (_y + 2); } }
Symbol 39 MovieClip Frame 1
_root.stop(); stop(); onEnterFrame = function () { bar._height = (_root.getBytesLoaded() / _root.getBytesTotal()) * 171; if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } hhh = (_root.getBytesTotal() / 1024) + " kb"; };
Symbol 39 MovieClip Frame 15
with (_root) { nextFrame(); }
Symbol 49 MovieClip Frame 10
stop();
Symbol 50 MovieClip Frame 10
stop();
Symbol 51 Button
on (release) { gotoAndStop (4); }
Symbol 52 Button
on (release) { if (moder == "easy") { moder = "medium"; } else if (moder == "medium") { moder = "hard"; } else if (moder == "hard") { moder = "easy"; } else if (moder == "hax") { moder = "easy"; } }
Symbol 53 Button
on (release) { gotoAndStop (3); }
Symbol 54 Button
on (release) { gotoAndStop (5); }
Symbol 60 MovieClip Frame 1
onEnterFrame = function () { if (_root.moder == "easy") { gotoAndStop (1); } if (_root.moder == "medium") { gotoAndStop (2); } if (_root.moder == "hard") { gotoAndStop (3); } if (_root.moder == "hax") { gotoAndStop (4); } };
Symbol 61 Button
on (release) { getURL ("http://armorbot.com/mytable/?id=330", "_blank"); }
Symbol 85 MovieClip Frame 1
onEnterFrame = function () { _root.timeunit = _root.timeunit + 1; _root.timeOut = Math.round(_root.timeunit / 3) / 10; _root.totaltime = _root.showTime + _root.timeOut; };
Symbol 87 Button
on (release) { gotoAndStop (2); }
Symbol 94 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1);
Symbol 95 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (500 * _root.hlvl); var attack = false; var str = (5 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 109 MovieClip Frame 1
stop(); deaths = 1; var sname = _name.split("m"); var health = ((150 * Math.floor(_root.level / 4)) * _root.epower); var attack = false; var str = ((20 * Math.floor(_root.level / 4)) * _root.epower); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 4); } else { _x = (_x - 2); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; _root.money = _root.money + (100 * Math.round(_root.level / 20)); health = 150 * Math.floor(_root.level / 4); } if (_x < -10) { _root.money = _root.money - (100 * Math.round(_root.level / 2)); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 150 * Math.floor(_root.level / 4); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 120 Button
on (release) { getURL ("http://www.amishkumar.com", "_blank"); }
Symbol 122 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (800 * _root.hlvl); var attack = false; var str = (10 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 137 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1);
Symbol 138 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (600 * _root.hlvl); var attack = false; var str = (25 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 4); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 139 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (800 * _root.hlvl); var attack = false; var str = (30 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 140 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (1400 * _root.hlvl); var attack = false; var str = (30 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 1); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 141 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (1800 * _root.hlvl); var attack = false; var str = (90 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 4); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 154 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (300 * _root.hlvl); var attack = false; sped = 2; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { var _local3 = (random(_root.level * 180) + 100) * _root.atlvl; if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); sped = sped + 0.5; } if ((health < 1) || (attack == true)) { ted = 0; while (ted <= 3) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x + (random(41) - 20); _root["ex" + _root.FX]._y = _y + (random(41) - 20); _root["ex" + _root.FX].delay = random(10); _root.FX++; ted++; } this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 169 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1); _parent.sped = 1;
Symbol 170 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (2500 * _root.hlvl); var attack = false; sped = 0; var str = (25 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); if (sped < 6) { sped = sped + 0.2; } } if (attack == true) { sped = 5; gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 171 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (3200 * _root.hlvl); var attack = false; sped = 0; var str = (80 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); if (sped < 8) { sped = sped + 0.5; } } if (attack == true) { sped = 10; gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 174 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (1600 * _root.hlvl); var attack = false; sped = 0; var str = (160 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + sped); if (sped < 20) { sped = sped + 1; } } if (attack == true) { if (random(10) < 3) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; } _x = (_x + 3); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 198 MovieClip Frame 27
if (_parent._parent._parent._width < 100) { _parent._parent.str = 20 * _root.atlvl; } else { _parent._parent.str = 60 * _root.atlvl; }
Symbol 198 MovieClip Frame 59
_parent._parent.str = 0;
Symbol 198 MovieClip Frame 80
_parent._parent.attack = false; _parent._parent.gotoAndStop(1);
Symbol 200 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (3500 * _root.hlvl); var attack = false; var str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 202 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (4500 * _root.hlvl); var attack = false; var str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 210 MovieClip Frame 6
_parent.str = _parent.str + (300 * _root.atlvl);
Symbol 210 MovieClip Frame 9
_parent.str = 0; _parent.attack = false; _parent.gotoAndStop(1);
Symbol 211 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (3000 * _root.hlvl); var attack = false; var str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 213 MovieClip Frame 1
stop(); var sname = _name.split("y"); var health = (5000 * _root.hlvl); var attack = false; var str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + (random(3) + 1)); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 223 MovieClip Frame 1
stop(); deaths = 1; var sname = _name.split("m"); var health = (100 * Math.floor(_root.level / 5)); var attack = false; var str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { _x = (_x - (2 + (_root.level / 50))); if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 100 * Math.floor(_root.level / 5); _root.money = _root.money + (100 * (_root.level / 25)); } if (_x < -10) { _root.money = _root.money - (1000 * _root.level); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 100 * Math.floor(_root.level / 5); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 225 MovieClip Frame 1
stop(); deaths = 1; var sname = _name.split("m"); var health = ((200 * Math.floor(_root.level / 5)) * _root.epower); var attack = false; var str = ((40 * Math.floor(_root.level / 5)) * _root.epower); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 5); } else { _x = (_x - 3); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; _root.money = _root.money + (200 * Math.round(_root.level / 5)); attack = false; health = 200 * Math.floor(_root.level / 5); } if (_x < -10) { _root.money = _root.money - (150 * Math.round(_root.level / 2)); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 200 * Math.floor(_root.level / 25); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 227 MovieClip Frame 1
stop(); deaths = 1; var sname = _name.split("m"); var health = ((300 * Math.floor(_root.level / 5)) * _root.epower); var attack = false; var str = ((60 * Math.floor(_root.level / 5)) * _root.epower); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 3); } else { _x = (_x - 2); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 300 * Math.floor(_root.level / 5); _root.money = _root.money + (400 * Math.round(_root.level / 25)); attack = false; } if (_x < -10) { _root.money = _root.money - (200 * Math.round(_root.level / 2)); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 300 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 233 MovieClip Frame 1
stop(); deaths = 1; var sname = _name.split("m"); var health = ((400 * Math.floor(_root.level / 5)) * _root.epower); var attack = false; var str = ((80 * Math.floor(_root.level / 5)) * _root.epower); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 11); } else { _x = (_x - 5); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 400 * Math.floor(_root.level / 5); _root.money = _root.money + (350 * Math.round(_root.level / 25)); attack = false; } if (_x < -10) { _root.money = _root.money - (200 * Math.round(_root.level / 2)); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 400 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 235 MovieClip Frame 6
_parent.str = _parent.str + ((100 * Math.floor(_root.level / 5)) * _root.epower);
Symbol 235 MovieClip Frame 9
_parent.str = 0; _parent.attack = false; _parent.gotoAndStop(1);
Symbol 236 MovieClip Frame 1
stop(); deaths = 1; var sname = _name.split("m"); var health = ((600 * Math.floor(_root.level / 5)) * _root.epower); var attack = false; var str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 6); } else if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 600 * Math.floor(_root.level / 5); attack = false; _root.money = _root.money + (500 * Math.round(_root.level / 25)); } if (_x < -10) { _root.money = _root.money - (400 * Math.round(_root.level / 2)); _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 600 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 237 MovieClip Frame 1
gotoAndStop(random(20) + 2);
Symbol 238 Button
on (release) { getURL ("http://www.clockcrew.net", "_blank"); }
Symbol 248 Button
on (release) { moder = "hax"; }
Symbol 251 Button
on (release) { getURL ("http://www.newgrounds.com/bbs/topic.php?id=557314", "_blank"); }
Symbol 256 MovieClip Frame 6900
_parent.nextFrame();
Symbol 258 MovieClip Frame 2900
_parent.nextFrame();
Symbol 260 MovieClip Frame 6710
_parent.nextFrame();
Symbol 261 MovieClip Frame 6380
_parent.nextFrame();
Symbol 263 MovieClip Frame 4080
_parent.gotoAndStop(1);
Symbol 264 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 6
stop(); stopAllSounds();
Symbol 270 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 278 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 282 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 286 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 290 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 291 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_currentframe == 1) { if (delay > 0) { delay--; if (delay < 1) { gotoAndStop(random(5) + 2); } } else { gotoAndStop(random(5) + 2); } } };
Symbol 303 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_root.win == true) { play(); } };
Symbol 306 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } } }
Symbol 309 Button
on (release) { if (_root.hold == false) { _root.hold = true; } else { _root.hold = false; } }
Symbol 318 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 100) { money = money - 100; guy = 1; } } } }
Symbol 319 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 250) { money = money - 250; guy = 2; } } } }
Symbol 320 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 500) { money = money - 500; guy = 3; } } } }
Symbol 321 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 800) { money = money - 800; guy = 4; } } } }
Symbol 322 Button
on (release) { with (_root) { if (money >= 10000) { money = money - 10000; tech = 2; } } }
Symbol 328 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 600) { money = money - 600; guy = 5; } } } }
Symbol 329 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1200) { money = money - 1200; guy = 6; } } } }
Symbol 330 Button
on (release) { with (_root) { if (money >= 25000) { money = money - 25000; tech = 3; } } }
Symbol 335 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1500) { money = money - 1500; guy = 7; } } } }
Symbol 336 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 750) { money = money - 750; guy = 8; } } } }
Symbol 340 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1400) { money = money - 1400; guy = 10; } } } }
Symbol 341 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1600) { money = money - 1600; guy = 9; } } } }
Symbol 344 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1000) { money = money - 1000; guy = 11; } } } }
Symbol 345 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 2200) { money = money - 2200; guy = 12; } } } }
Symbol 348 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 3000) { money = money - 3000; guy = 13; } } } }
Symbol 349 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 5000) { money = money - 5000; guy = 14; } } } }
Symbol 352 Button
on (release) { with (_root) { if ((money >= 50000) && (hlvl < 10)) { money = money - 50000; hlvl = hlvl + 0.1; } } if (_root.hlvl > 9) { hbb._alpha = 50; } }
Symbol 355 Button
on (release) { with (_root) { if ((money >= 50000) && (hlvl < 10)) { money = money - 50000; hlvl = hlvl + 0.1; } } if (_root.hlvl > 9.9) { hbb._alpha = 50; } }
Symbol 356 Button
on (release) { with (_root) { if ((money >= 50000) && (atlvl < 10)) { money = money - 50000; atlvl = atlvl + 0.1; } } if (_root.atlvl > 9.9) { abb._alpha = 50; } }
Symbol 359 Button
on (release) { with (_root) { if ((money >= 80000) && (quant < 20)) { money = money - 80000; quant = quant + 1; } } if (_root.quant > 19) { qbb._alpha = 50; } }
Symbol 362 Button
on (release) { with (_root) { if (money >= 50000) { money = money - 50000; laser = 1; } } }
Symbol 366 Button
on (release) { with (_root) { if (money >= 40000) { money = money - 40000; tech = 4; } } }
Symbol 369 Button
on (release) { with (_root) { if (money >= 60000) { money = money - 60000; tech = 5; } } }
Symbol 372 Button
on (release) { with (_root) { if (money >= 80000) { money = money - 80000; tech = 6; } } }
Symbol 375 Button
on (release) { with (_root) { if (money >= 100000) { money = money - 100000; tech = 7; } } }
Symbol 378 Button
on (release) { with (_root) { if (money >= 125000) { money = money - 125000; tech = 8; } } }
Symbol 381 Button
on (release) { with (_root) { if (money >= 150000) { money = money - 150000; tech = 9; } } }
Symbol 384 Button
on (release) { with (_root) { if (money >= 200000) { money = money - 200000; tech = 10; } } }
Symbol 387 Button
on (release) { with (_root) { if (money >= 100000) { money = money - 100000; tech = 11; } } }
Symbol 389 Button
on (release) { with (_root) { if (money >= 100000) { money = money - 100000; ulaser = true; } } }
Symbol 394 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
onEnterFrame = function () { if (_root.leveldone == true) { this.removeMovieClip(); } };
Symbol 406 MovieClip Frame 1
stop(); var g = 0; if (build == undefined) { build = 0; } if (level == undefined) { level = 1; } else { gotoAndStop(level); } var grow = (random(10) + 1); var health = ((level * 1000) + ((_root.level - 2) * 500)); var maxH = ((level * 1000) + ((_root.level - 2) * 500)); onEnterFrame = function () { if (_root.pausing == false) { if (level != 7) { build = build + ((grow * (_root.level / 10)) * (level * level)); if (build > ((level * level) * 2000)) { nextFrame(); health = health + (500 * _root.level); build = 0; grow = random(10) + 1; } } hh = (health + " ") + maxH; maxH = (1000 * level) + ((_root.level - 2) * 500); if (((health / maxH) * 1000) <= 1000) { bar.hbar._width = (health / maxH) * 1000; } else { health = (1000 * (level + 1)) + ((_root.level - 2) * 500); } bar.inbar._width = (build / ((level * level) * 2000)) * 1000; if (health < maxH) { g--; if (g < 1) { g = (30 * (1 / level)) * (5 / _root.level); health = health + 1; } } if (health < 1) { te = 0; while (te < (3 * level)) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 885000); _root["ex" + _root.FX]._x = _x + (random(61) - 30); _root["ex" + _root.FX]._y = ((_y - (_height / 2)) - (random(61) - 30)) + 20; _root["ex" + _root.FX].delay = random(20); _root.FX++; te++; } this.removeMovieClip((_root.money = _root.money + (((250 * level) * _root.level) * (_root.mod - 1))), _root.compLevel--); } } };
Symbol 406 MovieClip Frame 2
level = 2;
Symbol 406 MovieClip Frame 3
level = 3;
Symbol 406 MovieClip Frame 4
level = 4;
Symbol 406 MovieClip Frame 5
level = 5;
Symbol 406 MovieClip Frame 6
level = 6;
Symbol 406 MovieClip Frame 7
level = 7;
Symbol 409 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 140
stopAllSounds(); _root.gotoAndStop(6);
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stop();
Symbol 422 MovieClip Frame 300
stop();
Symbol 428 Button
on (release) { _root.pausing = false; }
Symbol 430 Button
on (release) { stopAllSounds(); _root.gotoAndStop(2); }
Symbol 435 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(6); }
Symbol 436 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(1); }
Symbol 437 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(2); }
Symbol 438 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(3); }
Symbol 439 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(4); }
Symbol 440 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(5); }
Symbol 449 Button
on (release) { if (_root.moder != "hax") { _root.gotoAndStop(6); } }
Symbol 454 Button
on (release) { _root.qual = true; }
Symbol 455 Button
on (release) { _root.qual = false; _root._quality = "HIGH"; }
Symbol 456 Button
on (release) { _root.qual = false; _root._quality = "MEDIUM"; }
Symbol 457 Button
on (release) { _root.qual = false; _root._quality = "LOW"; }
Symbol 468 MovieClip Frame 1
var sname = _name.split("y"); var health = 10000; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { gotoAndStop(_root.laser); _x = (_x + 100); var _local3 = 800; if ((_x > 800) || (_root.leveldone == true)) { this.removeMovieClip(); } } };
Symbol 480 Button
on (release) { if (((score != 0) && (ntxt.text != "")) && (ntxt.text != "Name Here")) { nom = ntxt.text; ab20_09 = new LoadVars(); ab20_09.z = nom; ab20_09.x = score; ab20_09.c = 330; ab20_09.v = "DNUKKT"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _root.gotoAndStop(7); go = true; } else { teltel.play(); } }
Symbol 482 MovieClip Frame 1
stop();

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Instance Names

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"unitG11"Frame 5Symbol 200 MovieClip
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"unitG14"Frame 5Symbol 213 MovieClip
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"cardx"Frame 5Symbol 236 MovieClip
"xlaser"Frame 5Symbol 468 MovieClip
"ntxt"Frame 6Symbol 476 EditableText
"teltel"Frame 6Symbol 482 MovieClip
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"bar"Symbol 39 MovieClip Frame 1Symbol 8 MovieClip
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"unitG4"Symbol 237 MovieClip Frame 5Symbol 139 MovieClip
"unitG5"Symbol 237 MovieClip Frame 6Symbol 140 MovieClip
"unitG6"Symbol 237 MovieClip Frame 7Symbol 141 MovieClip
"unitG7"Symbol 237 MovieClip Frame 8Symbol 154 MovieClip
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"unitG8"Symbol 270 MovieClip Frame 9Symbol 170 MovieClip
"unitG5"Symbol 365 MovieClip Frame 1Symbol 140 MovieClip
"unitG6"Symbol 365 MovieClip Frame 1Symbol 141 MovieClip
"hbb"Symbol 365 MovieClip Frame 5Symbol 352 Button
"hbb"Symbol 365 MovieClip Frame 6Symbol 355 Button
"abb"Symbol 365 MovieClip Frame 6Symbol 356 Button
"qbb"Symbol 365 MovieClip Frame 7Symbol 359 Button
"qbb"Symbol 365 MovieClip Frame 8Symbol 359 Button
"unitG5"Symbol 394 MovieClip Frame 2Symbol 140 MovieClip
"unitG6"Symbol 394 MovieClip Frame 2Symbol 141 MovieClip
"techs"Symbol 394 MovieClip Frame 3Symbol 365 MovieClip
"hbar"Symbol 400 MovieClip Frame 1Symbol 399 MovieClip
"inbar"Symbol 400 MovieClip Frame 1Symbol 399 MovieClip
"base"Symbol 406 MovieClip Frame 1Symbol 397 MovieClip
"bar"Symbol 406 MovieClip Frame 1Symbol 400 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.

Dynamic Text Variables

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pointsSymbol 37 EditableText""
escoreSymbol 68 EditableText"<p align="left"></p>"
hscoreSymbol 72 EditableText"<p align="left"></p>"
mscoreSymbol 73 EditableText"<p align="left"></p>"
totaltimeSymbol 242 EditableText"<p align="left"></p>"
_root.timtimSymbol 265 EditableText""
_root.quantConSymbol 269 EditableText""
_root.dlevelSymbol 296 EditableText"Level xxx"
_root.dlevelSymbol 297 EditableText"Level xxx"
_root.dlevelSymbol 298 EditableText"Level xxx"
_root.dlevelSymbol 299 EditableText"Level xxx"
_root.dlevelSymbol 300 EditableText"Level xxx"
_root.dlevelSymbol 301 EditableText"Level xxx"
_root.dmonSymbol 307 EditableText""
_root.dlevelSymbol 314 EditableText""
_root.dtechSymbol 315 EditableText""
_root.dratSymbol 316 EditableText""
_root.scoreSymbol 451 EditableText"<p align="center"></p>"
eguySymbol 469 EditableText"<p align="center"></p>"
tguySymbol 470 EditableText"<p align="center"></p>"
puffSymbol 471 EditableText"<p align="center"></p>"
eguySymbol 472 EditableText"<p align="center"></p>"
nomSymbol 476 EditableText"<p align="left"></p>"
scoreSymbol 477 EditableText"<p align="left"></p>"




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Created: 29/4 -2019 20:57:28 Last modified: 29/4 -2019 20:57:28 Server time: 21/05 -2024 11:39:52