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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/18888851?noj=FRM18888851-12DC" width="1" height="1"></div>

Smiley Memory.swf

This is the info page for
Flash #48508

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "2.0.1.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 2
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 3
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 4
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 5
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function set height(_arg1:Number):void; function get scaleY():Number; function move(_arg1:Number, _arg2:Number):void; function get scaleX():Number; function set mask(_arg1:DisplayObject):void; function set scaleX(_arg1:Number):void; function set name(_arg1:String):void; function set scaleY(_arg1:Number):void; function get visible():Boolean; function get measuredWidth():Number; function set visible(_arg1:Boolean):void; function get alpha():Number; function get height():Number; function get width():Number; function get parent():DisplayObjectContainer; function get mask():DisplayObject; function set x(_arg1:Number):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set y(_arg1:Number):void; function get x():Number; function get y():Number; function set alpha(_arg1:Number):void; } }//package mx.core
Section 6
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function get repeaters():Array; function get instanceIndices():Array; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 7
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 8
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 9
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "2.0.1.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local3:DisplayObject; var _local4:String; var _local5:Array; _local3 = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ var _local2:String; var _local3:int; var _local4:int; if (!_arg1){ return (null); }; _local2 = getQualifiedClassName(_arg1); _local3 = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; _local4 = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 10
//ComplexMovement (smileygamer.movement.ComplexMovement) package smileygamer.movement { public class ComplexMovement implements IMovement { private var fType:int;// = 0 private var fIndex:int; private var fMovements:Array; public static const TYPE_SIMULTANEOUS:int = 0; public static const TYPE_SEQUENTIAL:int = 1; public function ComplexMovement(_arg1:Array, _arg2:int=0){ fType = TYPE_SIMULTANEOUS; super(); fMovements = _arg1; fType = _arg2; fIndex = 0; } private function sequentialMove():Boolean{ if (fMovements[fIndex].move()){ fIndex++; }; return ((fIndex == fMovements.length)); } public function move():Boolean{ if (fType == TYPE_SEQUENTIAL){ return (sequentialMove()); }; return (simultaneousMove()); } private function simultaneousMove():Boolean{ var _local1:Boolean; var _local2:int; _local1 = true; _local2 = 0; while (_local2 < fMovements.length) { _local1 = ((fMovements[_local2].move()) && (_local1)); _local2++; }; return (_local1); } } }//package smileygamer.movement
Section 11
//IMovement (smileygamer.movement.IMovement) package smileygamer.movement { public interface IMovement { function move():Boolean; } }//package smileygamer.movement
Section 12
//LinearMovement (smileygamer.movement.LinearMovement) package smileygamer.movement { import flash.display.*; import smileygamer.util.*; public class LinearMovement implements IMovement { private var fObjectContainer:DisplayObjectContainer; private var fMoves:int; private var fObjects:Array;// = null private var fMove:int;// = 0 private var fDX:Number; private var fDY:Number; private var fObjectFilter:IFilter; public function LinearMovement(_arg1:DisplayObjectContainer, _arg2:int, _arg3:Number=1, _arg4:Number=1, _arg5:IFilter=null){ fObjects = null; fMove = 0; super(); fObjectContainer = _arg1; fObjectFilter = _arg5; fDX = _arg3; fDY = _arg4; fMoves = _arg2; } public function move():Boolean{ var _local1:int; var _local2:DisplayObject; var _local3:DisplayObject; if (fMove == fMoves){ return (true); }; if (fObjects == null){ fObjects = new Array(); _local1 = (fObjectContainer.numChildren - 1); while (_local1 >= 0) { _local2 = fObjectContainer.getChildAt(_local1); if ((((fObjectFilter == null)) || (fObjectFilter.accept(_local2)))){ fObjects.push(_local2); }; _local1--; }; }; _local1 = 0; while (_local1 < fObjects.length) { _local3 = fObjects[_local1]; _local3.x = (_local3.x + fDX); _local3.y = (_local3.y + fDY); if ((fMove + 1) == fMoves){ _local3.x = Math.round(_local3.x); _local3.y = Math.round(_local3.y); }; _local1++; }; fMove++; return ((fMove == fMoves)); } public function getObjects():DisplayObjectContainer{ return (fObjectContainer); } } }//package smileygamer.movement
Section 13
//BitmapUtil (smileygamer.util.BitmapUtil) package smileygamer.util { import flash.display.*; import flash.geom.*; public class BitmapUtil { public static function splitImage(_arg1:Bitmap, _arg2:int, _arg3:int):Array{ var _local4:Array; var _local5:Rectangle; var _local6:Point; var _local7:BitmapData; _local4 = new Array(); _local5 = new Rectangle(0, 0, _arg2, _arg3); _local6 = new Point(0, 0); _local5.y = 0; while (_local5.y < _arg1.height) { _local5.x = 0; while (_local5.x < _arg1.width) { _local7 = new BitmapData(_arg2, _arg3, true, 0); _local7.copyPixels(_arg1.bitmapData, _local5, _local6); _local4.push(new Bitmap(_local7)); _local5.x = (_local5.x + _arg2); }; _local5.y = (_local5.y + _arg3); }; return (_local4); } public static function createMaskedBitmap(_arg1:Bitmap, _arg2:Bitmap, _arg3:Array=null):Bitmap{ var _local4:Bitmap; var _local5:Rectangle; var _local6:Point; var _local7:int; _local4 = new Bitmap(new BitmapData(_arg1.width, _arg1.height, true, 0)); _local4.bitmapData.draw(_arg1); _local5 = new Rectangle(0, 0, _local4.width, _local4.height); _local6 = new Point(0, 0); _local4.bitmapData.copyChannel(_arg2.bitmapData, _local5, _local6, BitmapDataChannel.BLUE, BitmapDataChannel.ALPHA); if (_arg3 != null){ _local7 = 0; while (_local7 < _arg3.length) { _local4.bitmapData.applyFilter(_local4.bitmapData, _local5, _local6, _arg3[_local7]); _local7++; }; }; return (_local4); } } }//package smileygamer.util
Section 14
//GeometryUtil (smileygamer.util.GeometryUtil) package smileygamer.util { import flash.display.*; public class GeometryUtil { public static function hits(_arg1:DisplayObject, _arg2:DisplayObject):Boolean{ return (((overlaps(_arg1, _arg2)) && (!(inside(_arg1, _arg2))))); } public static function inside(_arg1:DisplayObject, _arg2:DisplayObject):Boolean{ return ((((((((_arg1.x >= _arg2.x)) && ((_arg1.y >= _arg2.y)))) && (((_arg1.x + _arg1.width) <= (_arg2.x + _arg2.width))))) && (((_arg1.y + _arg1.height) <= (_arg2.y + _arg2.height))))); } public static function outside(_arg1:DisplayObject, _arg2:DisplayObject):Boolean{ return (!(overlaps(_arg1, _arg2))); } public static function distance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (Math.sqrt((Math.pow((_arg1 - _arg3), 2) + Math.pow((_arg2 - _arg4), 2)))); } public static function overlaps(_arg1:DisplayObject, _arg2:DisplayObject):Boolean{ return (((((((((_arg1.x + _arg1.width) >= _arg2.x)) && (((_arg1.y + _arg1.height) >= _arg2.y)))) && ((_arg1.x <= (_arg2.x + _arg2.width))))) && ((_arg1.y <= (_arg2.y + _arg2.height))))); } public static function contains(_arg1:DisplayObject, _arg2:Number, _arg3:Number):Boolean{ return ((((((((_arg2 >= _arg1.x)) && ((_arg3 >= _arg1.y)))) && ((_arg2 < (_arg1.x + _arg1.width))))) && ((_arg3 < (_arg1.y + _arg1.height))))); } } }//package smileygamer.util
Section 15
//IFilter (smileygamer.util.IFilter) package smileygamer.util { public interface IFilter { function accept(_arg1:Object):Boolean; } }//package smileygamer.util
Section 16
//InterpolationUtil (smileygamer.util.InterpolationUtil) package smileygamer.util { public class InterpolationUtil { public static const TYPE_LINEAR:int = 0; public static const TYPE_ACOS:int = 2; public static const TYPE_COSINE:int = 1; public static function createValues(_arg1:int, _arg2:Number, _arg3:Number, _arg4:int):Array{ var _local5:Array; var _local6:int; var _local7:int; _local5 = new Array(_arg4); _local6 = (_arg4 - 1); _local7 = 0; while (_local7 < _arg4) { if (_arg1 == TYPE_COSINE){ _local5[_local7] = (_arg2 + (((_arg3 - _arg2) * Number((1 - Math.cos(((_local7 * Math.PI) / _local6))))) / 2)); } else { if (_arg1 == TYPE_ACOS){ _local5[_local7] = (_arg2 + ((_arg3 - _arg2) * Number((Math.acos((1 - ((2 * Number(_local7)) / _local6))) / Math.PI)))); } else { _local5[_local7] = (_arg2 + (((_arg3 - _arg2) * Number(_local7)) / _local6)); }; }; _local7++; }; return (_local5); } } }//package smileygamer.util
Section 17
//NetworkUtil (smileygamer.util.NetworkUtil) package smileygamer.util { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; public class NetworkUtil { public static const HOME:String = "http://www.smileygamer.com"; private static var sGame:String; private static var sReferer:String; private static var sStage:Stage; private static var sID:int; private static var sWidth:int; private static var sHeight:int; public static function isDomainAllowed(_arg1:Array):Boolean{ var _local2:Boolean; var _local3:int; _local2 = false; _local3 = 0; while (_local3 < _arg1.length) { _local2 = ((_local2) || (!((sReferer.indexOf(_arg1[_local3]) == -1)))); _local3++; }; if (!_local2){ showNotAllowedWarning(); }; return (_local2); } public static function showGamesForSite():void{ showURL(((HOME + "/freecontent.html?gameref=") + sID)); } public static function init(_arg1:Stage, _arg2:int, _arg3:String, _arg4:int=400, _arg5:int=400):void{ sStage = _arg1; sID = _arg2; sGame = _arg3; sWidth = _arg4; sHeight = _arg5; sReferer = getReferer(); } private static function showNotAllowedWarning():void{ var _local1:String; var _local2:String; _local1 = sGame.toLowerCase(); _local1 = _local1.replace(/\s/g, "-"); _local2 = (((((HOME + "/play/") + sID) + "/") + _local1) + ".html"); showWarning(((((((((((("WARNING!\n\n" + sGame) + " can not be played on this site (") + sReferer) + "), because ") + "this site has not obtained the necessary license to host this version of the game.\n\n") + "Please inform the webmaster of this site, and click to play ") + sGame) + " on the developer's site:\n\n") + _local2) + "\n\n") + "Thank you for helping to keep the Flash games business fair..."), true); } private static function showBlacklistedWarning():void{ var _local1:String; var _local2:String; _local1 = sGame.toLowerCase(); _local1 = _local1.replace(/\s/g, "-"); _local2 = (((((HOME + "/games/") + sID) + "/") + _local1) + ".html"); showWarning(((((((((((("WARNING!\n\n" + sGame) + " can not be played on this site (") + sReferer) + "), because ") + "this site is in violation with the SmileyGamer.com license agreement (www.smileygamer.com/license-agreement.txt).\n\n") + "Please inform the webmaster of this site, and go play ") + sGame) + " on the developer's site:\n\n") + _local2) + "\n\n") + "Thank you for helping to keep the Flash games business fair...")); } public static function showHighscores():void{ var _local1:String; _local1 = sGame.toLowerCase(); _local1 = _local1.replace(/\s/g, "-"); showURL(((((HOME + "/highscores/") + _local1) + ".html?gameref=") + sID)); } public static function showGameAtHome():void{ var _local1:String; _local1 = sGame.toLowerCase(); _local1 = _local1.replace(/\s/g, "-"); showURL(((((((HOME + "/play/") + sID) + "/") + _local1) + ".html?gameref=") + sID)); } public static function isHome():Boolean{ return (!((sReferer.indexOf("smileygamer.com") == -1))); } private static function showWarning(_arg1:String, _arg2:Boolean=false):void{ var bg:Shape; var tf:TextField; var format:TextFormat; var clicked:Function; var aText = _arg1; var aClickable = _arg2; bg = new Shape(); bg.graphics.beginFill(16777168); bg.graphics.drawRect(0, 0, sWidth, sHeight); bg.graphics.endFill(); sStage.addChild(bg); tf = new TextField(); tf.autoSize = TextFieldAutoSize.NONE; tf.textColor = 0xD00000; tf.multiline = true; tf.wordWrap = true; format = new TextFormat(); format.size = 16; format.bold = true; format.align = TextFormatAlign.CENTER; tf.defaultTextFormat = format; tf.width = Math.min((sWidth - 20), 400); tf.x = ((sWidth - tf.width) / 2); tf.y = 20; tf.height = (sHeight - 40); tf.text = aText; sStage.addChild(tf); if (aClickable){ clicked = function (_arg1:Event):void{ showGameAtHome(); }; tf.mouseEnabled = false; sStage.addEventListener(MouseEvent.CLICK, clicked); }; } public static function showURL(_arg1:String):void{ var aURL = _arg1; try { navigateToURL(new URLRequest(aURL), "_blank"); } catch(e:SecurityError) { sendToURL(new URLRequest(((HOME + "/scripts/blacklist.php?domain=") + sReferer))); }; } public static function getReferer():String{ var _local1:String; _local1 = sStage.loaderInfo.loaderURL.toLowerCase(); if (_local1.indexOf("file://") == 0){ _local1 = "local"; }; if (_local1.indexOf("http://") == 0){ _local1 = _local1.substring(7); }; if (_local1.indexOf("/") > 0){ _local1 = _local1.substring(0, _local1.indexOf("/")); }; return (_local1); } public static function showHome():void{ showURL(((HOME + "?gameref=") + sID)); } public static function tracking(_arg1:Boolean=true):void{ var req:URLRequest; var loader:URLLoader; var error:Function; var securityError:Function; var infoReceived:Function; var aWaitForResponse = _arg1; req = new URLRequest(((((HOME + "/scripts/tracking.php?id=") + sID) + "&referer=") + sReferer)); if (aWaitForResponse){ try { error = function (_arg1:Event):void{ }; securityError = function (_arg1:Event):void{ sendToURL(new URLRequest(((HOME + "/scripts/blacklist.php?domain=") + sReferer))); showBlacklistedWarning(); }; infoReceived = function (_arg1:Event):void{ var _local2:int; _local2 = int(loader.data); if (_local2 == -1){ showBlacklistedWarning(); }; }; loader = new URLLoader(req); loader.addEventListener(IOErrorEvent.IO_ERROR, error); loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityError); loader.addEventListener(Event.COMPLETE, infoReceived); } catch(e:SecurityError) { sendToURL(new URLRequest(((HOME + "/scripts/blacklist.php?domain=") + sReferer))); showBlacklistedWarning(); }; } else { try { sendToURL(req); } catch(e:SecurityError) { }; }; } } }//package smileygamer.util
Section 18
//RandomUtil (smileygamer.util.RandomUtil) package smileygamer.util { public class RandomUtil { public static function generateRandom(_arg1:int, _arg2:int):int{ return (((randomInt() % (_arg2 - _arg1)) + _arg1)); } public static function generateRandomArray(_arg1:int):Array{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local2 = new Array(_arg1); _local3 = 0; while (_local3 < _arg1) { _local2[_local3] = _local3; _local3++; }; _local3 = 0; while (_local3 < _arg1) { _local4 = (randomInt() % _arg1); _local5 = _local2[_local3]; _local2[_local3] = _local2[_local4]; _local2[_local4] = _local5; _local3++; }; return (_local2); } public static function randomInt():int{ return (Math.round((Math.random() * int.MAX_VALUE))); } public static function chance(_arg1:int):Boolean{ var _local2:int; if (_arg1 < 2){ return (true); }; _local2 = (randomInt() % _arg1); return ((_local2 == 0)); } public static function randomBoolean():Boolean{ return (((randomInt() % 2) == 0)); } } }//package smileygamer.util
Section 19
//AAnimation (smileygamer.AAnimation) package smileygamer { import flash.events.*; import flash.display.*; public class AAnimation implements IAnimation { private var fCallbacks:Array; private var fDisplayObject:DisplayObject; private var fFrame:int;// = 0 private var fLooping:Boolean; public function AAnimation(_arg1:DisplayObject){ fFrame = 0; super(); fDisplayObject = _arg1; looping = true; fCallbacks = new Array(); reset(); } private function doCallbacks():void{ var _local1:int; var _local2:Function; _local1 = 0; while (_local1 < fCallbacks.length) { _local2 = (fCallbacks[_local1] as Function); _local2.call(this); _local1++; }; } public function get looping():Boolean{ return (fLooping); } public function addCallback(_arg1:Function):void{ if (_arg1 != null){ fCallbacks.push(_arg1); }; } public function update():void{ } public function reset():void{ fFrame = 0; displayObject.removeEventListener(Event.ENTER_FRAME, next); displayObject.addEventListener(Event.ENTER_FRAME, next); update(); } public function get displayObject():DisplayObject{ return (fDisplayObject); } protected function get frameCount():int{ return (1); } public function removeCallback(_arg1:Function):void{ var _local2:int; _local2 = 0; while (_local2 < fCallbacks.length) { if (fCallbacks[_local2] == _arg1){ fCallbacks.splice(_local2, 1); }; _local2++; }; } protected function get frame():int{ return (fFrame); } public function get finished():Boolean{ return ((fFrame == frameCount)); } private function next(_arg1:Event):void{ if (displayObject.stage != null){ update(); fFrame++; if (fLooping){ fFrame = (fFrame % frameCount); }; if (finished){ displayObject.removeEventListener(Event.ENTER_FRAME, next); doCallbacks(); }; } else { displayObject.removeEventListener(Event.ENTER_FRAME, next); }; } public function set looping(_arg1:Boolean):void{ fLooping = _arg1; } } }//package smileygamer
Section 20
//AGame (smileygamer.AGame) package smileygamer { import flash.events.*; import flash.display.*; public class AGame extends Sprite { public function AGame(){ addEventListener(Event.ENTER_FRAME, mainLoop); } public function mainLoop(_arg1:Event):void{ var _local2:int; var _local3:ILogic; _local2 = 0; while (_local2 < numChildren) { if ((getChildAt(_local2) is ILogic)){ _local3 = (getChildAt(_local2) as ILogic); _local3.doLogic(); }; _local2++; }; } } }//package smileygamer
Section 21
//AProgressBar (smileygamer.AProgressBar) package smileygamer { import flash.display.*; public class AProgressBar extends Shape { private var fValueChanged:Boolean; private var fWidth:Number; private var fValue:Number; private var fHeight:Number; private var fHorizontal:Boolean; private var fMaxValue:Number; public function AProgressBar(_arg1:Number=1, _arg2:Number=0, _arg3:Boolean=true){ fMaxValue = _arg1; fValue = _arg2; fHorizontal = _arg3; fValueChanged = true; } protected function get valueChanged():Boolean{ return (fValueChanged); } override public function set width(_arg1:Number):void{ fWidth = _arg1; } public function set maxValue(_arg1:Number):void{ fMaxValue = _arg1; if (fValue > fMaxValue){ fValue = fMaxValue; }; } public function set value(_arg1:Number):void{ if (fValue != _arg1){ fValueChanged = true; }; fValue = _arg1; if (fValue < 0){ fValue = 0; }; if (fValue > fMaxValue){ fValue = fMaxValue; }; } override public function get height():Number{ return (fHeight); } protected function get progress():Number{ fValueChanged = false; if (fHorizontal){ return (((width * fValue) / fMaxValue)); }; return (((height * fValue) / fMaxValue)); } override public function set height(_arg1:Number):void{ fHeight = _arg1; } override public function get width():Number{ return (fWidth); } public function get maxValue():Number{ return (fMaxValue); } public function get value():Number{ return (fValue); } } }//package smileygamer
Section 22
//FadeAnimation (smileygamer.FadeAnimation) package smileygamer { import flash.display.*; import smileygamer.util.*; public class FadeAnimation extends AAnimation { private var fSteps:int; private var fMode:int; private var fValues:Array; private var fDelay:int; public static const MODE_FADE_IN:int = 0; public static const MODE_FADE_OUT:int = 1; public static const MODE_FADE_OUT_REMOVE:int = 2; public function FadeAnimation(_arg1:DisplayObject, _arg2:int, _arg3:int, _arg4:int=0){ fSteps = _arg2; fMode = _arg3; fDelay = _arg4; if (fMode == MODE_FADE_IN){ fValues = InterpolationUtil.createValues(InterpolationUtil.TYPE_COSINE, 0, 1, fSteps); } else { fValues = InterpolationUtil.createValues(InterpolationUtil.TYPE_COSINE, 1, 0, fSteps); }; super(_arg1); looping = false; } override public function update():void{ if (frame >= fDelay){ displayObject.alpha = fValues[(frame - fDelay)]; if (fValues[(frame - fDelay)] > 0){ displayObject.visible = true; } else { displayObject.visible = false; }; }; } override protected function get frameCount():int{ return ((fSteps + fDelay)); } override public function get finished():Boolean{ var _local1:Boolean; _local1 = super.finished; if (((_local1) && ((fMode == MODE_FADE_OUT_REMOVE)))){ displayObject.parent.removeChild(displayObject); }; return (_local1); } } }//package smileygamer
Section 23
//IAnimation (smileygamer.IAnimation) package smileygamer { public interface IAnimation { function get finished():Boolean; function update():void; function get looping():Boolean; } }//package smileygamer
Section 24
//ILogic (smileygamer.ILogic) package smileygamer { public interface ILogic { function doLogic():void; } }//package smileygamer
Section 25
//ImageAnimation (smileygamer.ImageAnimation) package smileygamer { import flash.display.*; public class ImageAnimation extends AAnimation { public function ImageAnimation(_arg1:DisplayObject){ super(_arg1); } } }//package smileygamer
Section 26
//ImageStrip (smileygamer.ImageStrip) package smileygamer { import flash.display.*; import flash.geom.*; public class ImageStrip { private var fWidth:int; private var fOrigin:Point; private var fHeight:int; private var fTempRect:Rectangle; private var fImageData:BitmapData; public function ImageStrip(_arg1:Bitmap, _arg2:int, _arg3:int){ fOrigin = new Point(0, 0); super(); fImageData = _arg1.bitmapData; fWidth = _arg2; fHeight = _arg3; fTempRect = new Rectangle(0, 0, fWidth, fHeight); } public function get width():int{ return (fWidth); } public function get height():int{ return (fHeight); } public function copyImage(_arg1:int, _arg2:Bitmap):void{ fTempRect.x = (_arg1 * fWidth); fTempRect.y = 0; _arg2.bitmapData.copyPixels(fImageData, fTempRect, fOrigin); } public function createImage(_arg1:int):Bitmap{ var _local2:BitmapData; _local2 = new BitmapData(fWidth, fHeight, true, 0); fTempRect.x = (_arg1 * fWidth); fTempRect.y = 0; _local2.copyPixels(fImageData, fTempRect, fOrigin); return (new Bitmap(_local2)); } } }//package smileygamer
Section 27
//ImageStripAnimation (smileygamer.ImageStripAnimation) package smileygamer { import flash.display.*; public class ImageStripAnimation extends AAnimation { private var fImageStrip:ImageStrip; private var fIndices:Array; private var fLastIndex:int; public function ImageStripAnimation(_arg1:ImageStrip, _arg2:Array, _arg3:int=1, _arg4:Boolean=true, _arg5:Boolean=false){ var _local6:int; fImageStrip = _arg1; fIndices = new Array((_arg2.length * _arg3)); _local6 = 0; while (_local6 < fIndices.length) { if (_arg5){ fIndices[((fIndices.length - _local6) - 1)] = _arg2[int((_local6 / _arg3))]; } else { fIndices[_local6] = _arg2[int((_local6 / _arg3))]; }; _local6++; }; fLastIndex = -1; super(new Bitmap(new BitmapData(_arg1.width, _arg1.height, true, 0))); looping = _arg4; } override protected function get frameCount():int{ return (fIndices.length); } override public function update():void{ var _local1:Bitmap; _local1 = (displayObject as Bitmap); if (fLastIndex != fIndices[frame]){ fLastIndex = fIndices[frame]; fImageStrip.copyImage(fLastIndex, _local1); }; } override public function reset():void{ fLastIndex = -1; super.reset(); } } }//package smileygamer
Section 28
//MoveAnimation (smileygamer.MoveAnimation) package smileygamer { import flash.display.*; import flash.geom.*; import smileygamer.util.*; public class MoveAnimation extends AAnimation { private var fRemove:Boolean; private var fSteps:int; private var fXCoords:Array; private var fYCoords:Array; public function MoveAnimation(_arg1:DisplayObject, _arg2:Point, _arg3:Point, _arg4:int, _arg5:int=0, _arg6:int=0, _arg7:Boolean=false, _arg8:Boolean=false){ var _local9:int; var _local10:Array; var _local11:Array; fSteps = (_arg4 + _arg6); fXCoords = new Array(); fYCoords = new Array(); _local9 = 0; while (_local9 < _arg6) { fXCoords.push(_arg2.x); fYCoords.push(_arg2.y); _local9++; }; _local10 = InterpolationUtil.createValues(_arg5, _arg2.x, _arg3.x, _arg4); _local11 = InterpolationUtil.createValues(_arg5, _arg2.y, _arg3.y, _arg4); _local9 = 0; while (_local9 < _local10.length) { fXCoords.push(Math.round(_local10[_local9])); fYCoords.push(Math.round(_local11[_local9])); _local9++; }; if (_arg8){ fSteps = ((_arg4 * 2) + _arg6); _local9 = (_local10.length - 1); while (_local9 >= 0) { fXCoords.push(fXCoords[_local9]); fYCoords.push(fYCoords[_local9]); _local9--; }; }; fRemove = _arg7; super(_arg1); looping = false; } override public function update():void{ displayObject.x = fXCoords[frame]; displayObject.y = fYCoords[frame]; } override protected function get frameCount():int{ return (fSteps); } override public function get finished():Boolean{ var _local1:Boolean; _local1 = super.finished; if (((_local1) && (fRemove))){ displayObject.parent.removeChild(displayObject); }; return (_local1); } } }//package smileygamer
Section 29
//SGSprite (smileygamer.SGSprite) package smileygamer { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class SGSprite extends Sprite { private var fClonePos:Point;// = null private var fSpriteClone:DisplayObject;// = null private var fAnimations:Object; private var fState:String;// = "default" public static const STATE_DEFAULT:String = "default"; public function SGSprite(){ fState = STATE_DEFAULT; fAnimations = new Object(); fClonePos = null; fSpriteClone = null; super(); addEventListener(Event.ENTER_FRAME, update); } public function addAnimation(_arg1:String, _arg2:AAnimation):void{ fAnimations[_arg1] = _arg2; if (state == _arg1){ state = _arg1; }; } public function set state(_arg1:String):void{ var _local2:int; var _local3:AAnimation; fState = _arg1; _local2 = (numChildren - 1); while (_local2 >= 0) { removeChildAt(_local2); _local2--; }; _local3 = (fAnimations[fState] as AAnimation); _local3.reset(); addChild(_local3.displayObject); if (fClonePos != null){ fSpriteClone = clone(_local3.displayObject); fSpriteClone.x = fClonePos.x; fSpriteClone.y = fClonePos.y; addChild(fSpriteClone); }; } private function clone(_arg1:DisplayObject):DisplayObject{ var _local2:DisplayObject; var _local3:Bitmap; var _local4:Class; if ((_arg1 is Bitmap)){ _local3 = (_arg1 as Bitmap); _local2 = new Bitmap(_local3.bitmapData); } else { _local4 = (getDefinitionByName(getQualifiedClassName(_arg1)) as Class); _local2 = new (_local4); }; _local2.transform = _arg1.transform; _local2.filters = _arg1.filters; _local2.cacheAsBitmap = _arg1.cacheAsBitmap; _local2.opaqueBackground = _arg1.opaqueBackground; return (_local2); } public function set clonePos(_arg1:Point):void{ var _local2:AAnimation; fClonePos = _arg1; if (fClonePos == null){ if (fSpriteClone != null){ removeChild(fSpriteClone); }; fSpriteClone = null; } else { if (fSpriteClone == null){ _local2 = (fAnimations[fState] as AAnimation); fSpriteClone = clone(_local2.displayObject); addChild(fSpriteClone); }; fSpriteClone.x = fClonePos.x; fSpriteClone.y = fClonePos.y; }; } protected function nextState():String{ return (STATE_DEFAULT); } public function get finished():Boolean{ return (false); } public function get state():String{ return (fState); } public function get clonePos():Point{ return (fClonePos); } public function update(_arg1:Event):void{ var _local2:AAnimation; if (((!((fState == null))) && (!((fAnimations[fState] == null))))){ _local2 = (fAnimations[fState] as AAnimation); if (_local2.finished){ state = nextState(); }; }; } } }//package smileygamer
Section 30
//EasyLevelGame (smileymemory.gameplay.EasyLevelGame) package smileymemory.gameplay { public class EasyLevelGame implements ILevelGame { private var fLevel:int; private static const MOVETYPE:Array = new Array(15, 14, 19, 4, 5, 7, 8, 16, 19, 6, 9, 20, 16, 19, 6, 15, 14, 19, 6, 9, 16, 19, 6, 9, 19); private static const LIFE:Array = new Array(150, 150, 120, 120, 120, 120, 120, 90, 90, 90, 90, 120, 120, 120, 120, 90, 90, 90, 120, 120, 120, 120, 120, 120, 120); private static const MOVECOUNT:Array = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4); private static const MOVETIME:Array = new Array(40, 30, 20, 30, 30, 30, 30, 15, 15, 15, 20, 10, 30, 30, 30, 15, 15, 15, 10, 20, 20, 20, 20, 20, 10); private static const LEVELS:int = 25; public function EasyLevelGame(_arg1:int=1){ fLevel = _arg1; } public function get life():int{ return (LIFE[(fLevel - 1)]); } public function get level():int{ return (fLevel); } public function get moveTime():int{ return (MOVETIME[(fLevel - 1)]); } public function get showingTime():int{ return (3); } public function nextLevel():void{ fLevel++; } public function get smileySize():int{ return (75); } public function get moveCount():int{ return (MOVECOUNT[(fLevel - 1)]); } public function get id():int{ return (0); } public function get totalLife():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < LEVELS) { _local1 = (_local1 + LIFE[_local2]); _local2++; }; return (_local1); } public function get columns():int{ return (4); } public function get rows():int{ return (4); } public function get levelCount():int{ return (LEVELS); } public function get moveType():int{ return (MOVETYPE[(fLevel - 1)]); } public function get secondsPerTry():int{ return (5); } } }//package smileymemory.gameplay
Section 31
//HardLevelGame (smileymemory.gameplay.HardLevelGame) package smileymemory.gameplay { public class HardLevelGame implements ILevelGame { private var fLevel:int; private static const MOVETYPE:Array = new Array(15, 14, 19, 4, 5, 7, 8, 16, 19, 6, 9, 20, 16, 19, 6, 15, 14, 19, 6, 9, 16, 19, 6, 9, 19); private static const LIFE:Array = new Array(330, 330, 300, 300, 300, 300, 300, 240, 240, 240, 300, 300, 300, 300, 300, 240, 240, 240, 300, 300, 300, 300, 300, 300, 300); private static const MOVECOUNT:Array = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4); private static const MOVETIME:Array = new Array(90, 60, 45, 60, 60, 60, 60, 45, 45, 45, 45, 45, 60, 60, 60, 45, 45, 45, 45, 45, 60, 60, 60, 60, 40); private static const LEVELS:int = 25; public function HardLevelGame(_arg1:int=1){ fLevel = _arg1; } public function get life():int{ return (LIFE[(fLevel - 1)]); } public function get level():int{ return (fLevel); } public function get moveTime():int{ return (MOVETIME[(fLevel - 1)]); } public function get showingTime():int{ return (5); } public function nextLevel():void{ fLevel++; } public function get smileySize():int{ return (50); } public function get moveCount():int{ return (MOVECOUNT[(fLevel - 1)]); } public function get id():int{ return (2); } public function get totalLife():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < LEVELS) { _local1 = (_local1 + LIFE[_local2]); _local2++; }; return (_local1); } public function get columns():int{ return (6); } public function get rows():int{ return (6); } public function get levelCount():int{ return (LEVELS); } public function get moveType():int{ return (MOVETYPE[(fLevel - 1)]); } public function get secondsPerTry():int{ return (4); } } }//package smileymemory.gameplay
Section 32
//ILevelGame (smileymemory.gameplay.ILevelGame) package smileymemory.gameplay { public interface ILevelGame { function get totalLife():int; function get level():int; function get moveCount():int; function get showingTime():int; function get levelCount():int; function get columns():int; function nextLevel():void; function get smileySize():int; function get rows():int; function get moveType():int; function get id():int; function get life():int; function get secondsPerTry():int; function get moveTime():int; } }//package smileymemory.gameplay
Section 33
//NormalLevelGame (smileymemory.gameplay.NormalLevelGame) package smileymemory.gameplay { public class NormalLevelGame implements ILevelGame { private var fLevel:int; private static const MOVETYPE:Array = new Array(20, 14, 19, 4, 5, 7, 8, 16, 19, 6, 9, 20, 16, 19, 6, 15, 14, 19, 6, 9, 16, 19, 6, 9, 19); private static const LIFE:Array = new Array(210, 210, 180, 180, 180, 180, 180, 150, 150, 150, 150, 180, 180, 180, 180, 150, 150, 150, 180, 180, 180, 180, 180, 180, 180); private static const MOVECOUNT:Array = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4); private static const MOVETIME:Array = new Array(60, 45, 30, 45, 45, 45, 45, 20, 20, 20, 30, 15, 45, 45, 45, 20, 20, 20, 15, 30, 30, 30, 30, 30, 15); private static const LEVELS:int = 25; public function NormalLevelGame(_arg1:int=1){ fLevel = _arg1; } public function get life():int{ return (LIFE[(fLevel - 1)]); } public function get level():int{ return (fLevel); } public function get moveTime():int{ return (MOVETIME[(fLevel - 1)]); } public function get showingTime():int{ return (4); } public function nextLevel():void{ fLevel++; } public function get smileySize():int{ return (75); } public function get moveCount():int{ return (MOVECOUNT[(fLevel - 1)]); } public function get id():int{ return (1); } public function get totalLife():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < LEVELS) { _local1 = (_local1 + LIFE[_local2]); _local2++; }; return (_local1); } public function get columns():int{ return (6); } public function get rows():int{ return (4); } public function get levelCount():int{ return (LEVELS); } public function get moveType():int{ return (MOVETYPE[(fLevel - 1)]); } public function get secondsPerTry():int{ return (5); } } }//package smileymemory.gameplay
Section 34
//VeryHardLevelGame (smileymemory.gameplay.VeryHardLevelGame) package smileymemory.gameplay { public class VeryHardLevelGame implements ILevelGame { private var fLevel:int; private static const MOVETYPE:Array = new Array(15, 14, 19, 4, 5, 7, 8, 16, 19, 6, 9, 20, 16, 19, 6, 15, 14, 19, 6, 9, 16, 19, 6, 9, 19); private static const LIFE:Array = new Array(450, 450, 420, 420, 420, 420, 420, 360, 360, 360, 420, 420, 420, 420, 420, 360, 360, 360, 420, 420, 420, 420, 420, 420, 420); private static const MOVECOUNT:Array = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 3, 3, 3, 2, 4); private static const MOVETIME:Array = new Array(120, 90, 60, 90, 90, 90, 90, 45, 45, 45, 60, 45, 90, 90, 90, 45, 45, 45, 45, 45, 60, 60, 60, 60, 45); private static const LEVELS:int = 25; public function VeryHardLevelGame(_arg1:int=1){ fLevel = _arg1; } public function get life():int{ return (LIFE[(fLevel - 1)]); } public function get level():int{ return (fLevel); } public function get moveTime():int{ return (MOVETIME[(fLevel - 1)]); } public function get showingTime():int{ return (5); } public function nextLevel():void{ fLevel++; } public function get smileySize():int{ return (50); } public function get moveCount():int{ return (MOVECOUNT[(fLevel - 1)]); } public function get id():int{ return (3); } public function get totalLife():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < LEVELS) { _local1 = (_local1 + LIFE[_local2]); _local2++; }; return (_local1); } public function get columns():int{ return (8); } public function get rows():int{ return (6); } public function get levelCount():int{ return (LEVELS); } public function get moveType():int{ return (MOVETYPE[(fLevel - 1)]); } public function get secondsPerTry():int{ return (3); } } }//package smileymemory.gameplay
Section 35
//CoordinateFilter (smileymemory.movements.CoordinateFilter) package smileymemory.movements { import flash.display.*; import smileygamer.util.*; class CoordinateFilter implements IFilter { private var fRow:Boolean; private var fValue:int; private var fSize:int; function CoordinateFilter(_arg1:Boolean, _arg2:int, _arg3:int){ fRow = _arg1; fValue = _arg2; fSize = _arg3; } public function accept(_arg1:Object):Boolean{ var _local2:DisplayObject; var _local3:int; _local2 = (_arg1 as DisplayObject); _local3 = int(((fValue * fSize) + (fSize / 2))); return ((fRow) ? (int((_local2.x + (_local2.width / 2))) == _local3) : (int((_local2.y + (_local2.height / 2))) == _local3)); } } }//package smileymemory.movements
Section 36
//MovementFactory (smileymemory.movements.MovementFactory) package smileymemory.movements { import flash.display.*; import smileygamer.movement.*; import smileygamer.util.*; public class MovementFactory { private var fMovementsList:Array; private var fSize:int; private var fSpeed:Number; private var fCols:int; private var fObjectContainer:DisplayObjectContainer; private var fRows:int; public static const TYPE_BOARD_RANDOM:int = 6; public static const TYPE_LINE_COL_RND:int = 14; public static const TYPE_BOARD_VER:int = 5; public static const TYPE_LINE_COL_UP:int = 10; public static const TYPE_BOARD_LEFT:int = 2; public static const TYPE_BOARD_RIGHT:int = 3; public static const TYPE_LINE_ROW_LEFT:int = 12; public static const TYPE_LINE_COL_DOWN:int = 11; public static const TYPE_LINE_ROW_RIGHT:int = 13; public static const TYPE_BOARD_UP:int = 0; public static const TYPE_NEIGHBOUR_SWAP_RND:int = 19; public static const TYPE_BOARD_DOWN:int = 1; public static const TYPE_TOTAL_RANDOM:int = 20; public static const TYPE_NEIGHBOUR_SWAP_HOR:int = 17; public static const TYPE_BOARD_VER_MESH:int = 8; public static const TYPE_BOARD_RANDOM_MESH:int = 9; public static const TYPE_LINE_ROW_RND:int = 15; public static const TYPE_BOARD_HOR:int = 4; public static const TYPE_LINE_RANDOM:int = 16; public static const TYPE_NEIGHBOUR_SWAP_VER:int = 18; public static const TYPE_BOARD_HOR_MESH:int = 7; private static var SWAPMOVES:int = 24; private static var MOVES:int = 25; public function MovementFactory(_arg1:int, _arg2:int, _arg3:int, _arg4:DisplayObjectContainer){ fMovementsList = new Array(); super(); fRows = _arg1; fCols = _arg2; fSize = _arg3; fObjectContainer = _arg4; fSpeed = (Number(_arg3) / MOVES); } public function createColMeshMovement():IMovement{ var _local1:Array; var _local2:int; var _local3:int; _local1 = new Array(fCols); _local2 = 0; while (_local2 < _local1.length) { _local3 = (((_local2 % 2) == 0)) ? fSpeed : -(fSpeed); _local1[_local2] = new LinearMovement(fObjectContainer, MOVES, 0, _local3, new CoordinateFilter(true, _local2, fSize)); _local2++; }; return (new ComplexMovement(_local1)); } public function createVerSwapMovement():IMovement{ var _local1:int; var _local2:int; var _local3:String; var _local4:String; var _local5:DisplayObject; var _local6:DisplayObject; var _local7:int; var _local8:DisplayObject; _local1 = RandomUtil.generateRandom(0, (fRows - 1)); _local2 = RandomUtil.generateRandom(0, fCols); _local3 = ((_local1 + "-") + _local2); _local4 = (((_local1 + 1) + "-") + _local2); while (((!((fMovementsList.indexOf(_local3) == -1))) || (!((fMovementsList.indexOf(_local4) == -1))))) { _local1 = RandomUtil.generateRandom(0, (fRows - 1)); _local2 = RandomUtil.generateRandom(0, fCols); _local3 = ((_local1 + "-") + _local2); _local4 = (((_local1 + 1) + "-") + _local2); }; fMovementsList.push(_local3); fMovementsList.push(_local4); _local5 = null; _local6 = null; _local7 = 0; while (_local7 < fObjectContainer.numChildren) { _local8 = fObjectContainer.getChildAt(_local7); if ((((Math.round(_local8.x) == (_local2 * fSize))) && ((Math.round(_local8.y) == (_local1 * fSize))))){ _local5 = _local8; } else { if ((((Math.round(_local8.x) == (_local2 * fSize))) && ((Math.round(_local8.y) == ((_local1 + 1) * fSize))))){ _local6 = _local8; }; }; _local7++; }; return (new SwapMovement(_local5, _local6, SWAPMOVES)); } public function createComplexMovement(_arg1:int, _arg2:int):IMovement{ var _local3:Array; var _local4:int; if (_arg2 == 1){ return (createMovement(_arg1)); }; _local3 = new Array(_arg2); _local4 = 0; while (_local4 < _local3.length) { _local3[_local4] = createMovement(_arg1); _local4++; }; fMovementsList = new Array(); if ((((((_arg1 == TYPE_NEIGHBOUR_SWAP_HOR)) || ((_arg1 == TYPE_NEIGHBOUR_SWAP_VER)))) || ((_arg1 == TYPE_NEIGHBOUR_SWAP_RND)))){ return (new ComplexMovement(_local3)); }; return (new ComplexMovement(_local3, ComplexMovement.TYPE_SEQUENTIAL)); } public function createMovement(_arg1:int):IMovement{ var _local2:int; var _local3:int; switch (_arg1){ case TYPE_BOARD_UP: return (new LinearMovement(fObjectContainer, MOVES, 0, -(fSpeed))); case TYPE_BOARD_DOWN: return (new LinearMovement(fObjectContainer, MOVES, 0, fSpeed)); case TYPE_BOARD_LEFT: return (new LinearMovement(fObjectContainer, MOVES, -(fSpeed), 0)); case TYPE_BOARD_RIGHT: return (new LinearMovement(fObjectContainer, MOVES, fSpeed, 0)); case TYPE_BOARD_HOR: _local2 = (RandomUtil.randomBoolean()) ? -(fSpeed) : fSpeed; return (new LinearMovement(fObjectContainer, MOVES, _local2, 0)); case TYPE_BOARD_VER: _local3 = (RandomUtil.randomBoolean()) ? -(fSpeed) : fSpeed; return (new LinearMovement(fObjectContainer, MOVES, 0, _local3)); case TYPE_BOARD_RANDOM: return (createRandomBoardMovement()); case TYPE_BOARD_HOR_MESH: return (createRowMeshMovement()); case TYPE_BOARD_VER_MESH: return (createColMeshMovement()); case TYPE_BOARD_RANDOM_MESH: if (RandomUtil.randomBoolean()){ return (createRowMeshMovement()); }; return (createColMeshMovement()); case TYPE_LINE_COL_UP: return (createColMovement(true)); case TYPE_LINE_COL_DOWN: return (createColMovement(false)); case TYPE_LINE_COL_RND: return (createColMovement(RandomUtil.randomBoolean())); case TYPE_LINE_ROW_LEFT: return (createRowMovement(true)); case TYPE_LINE_ROW_RIGHT: return (createRowMovement(false)); case TYPE_LINE_ROW_RND: return (createRowMovement(RandomUtil.randomBoolean())); case TYPE_LINE_RANDOM: if (RandomUtil.randomBoolean()){ return (createRowMovement(RandomUtil.randomBoolean())); }; return (createColMovement(RandomUtil.randomBoolean())); case TYPE_NEIGHBOUR_SWAP_HOR: return (createHorSwapMovement()); case TYPE_NEIGHBOUR_SWAP_VER: return (createVerSwapMovement()); case TYPE_NEIGHBOUR_SWAP_RND: if (RandomUtil.randomBoolean()){ return (createHorSwapMovement()); }; return (createVerSwapMovement()); case TYPE_TOTAL_RANDOM: return (createMovement(RandomUtil.generateRandom(0, TYPE_NEIGHBOUR_SWAP_HOR))); }; return (null); } public function createRowMovement(_arg1:Boolean):IMovement{ var _local2:int; var _local3:int; var _local4:int; var _local5:String; _local2 = (_arg1) ? -(fSpeed) : fSpeed; _local3 = (fSize / fSpeed); _local4 = RandomUtil.generateRandom(0, fRows); _local5 = (("row" + _arg1) + _local4); while (fMovementsList.indexOf(_local5) != -1) { _local4 = RandomUtil.generateRandom(0, fRows); _local5 = (("row" + _arg1) + _local4); }; fMovementsList.push(_local5); return (new LinearMovement(fObjectContainer, MOVES, _local2, 0, new CoordinateFilter(false, _local4, fSize))); } public function createHorSwapMovement():IMovement{ var _local1:int; var _local2:int; var _local3:String; var _local4:String; var _local5:DisplayObject; var _local6:DisplayObject; var _local7:int; var _local8:DisplayObject; _local1 = RandomUtil.generateRandom(0, fRows); _local2 = RandomUtil.generateRandom(0, (fCols - 1)); _local3 = ((_local1 + "-") + _local2); _local4 = ((_local1 + "-") + (_local2 + 1)); while (((!((fMovementsList.indexOf(_local3) == -1))) || (!((fMovementsList.indexOf(_local4) == -1))))) { _local1 = RandomUtil.generateRandom(0, fRows); _local2 = RandomUtil.generateRandom(0, (fCols - 1)); _local3 = ((_local1 + "-") + _local2); _local4 = ((_local1 + "-") + (_local2 + 1)); }; fMovementsList.push(_local3); fMovementsList.push(_local4); _local5 = null; _local6 = null; _local7 = 0; while (_local7 < fObjectContainer.numChildren) { _local8 = fObjectContainer.getChildAt(_local7); if ((((Math.round(_local8.x) == (_local2 * fSize))) && ((Math.round(_local8.y) == (_local1 * fSize))))){ _local5 = _local8; } else { if ((((Math.round(_local8.x) == ((_local2 + 1) * fSize))) && ((Math.round(_local8.y) == (_local1 * fSize))))){ _local6 = _local8; }; }; _local7++; }; return (new SwapMovement(_local5, _local6, SWAPMOVES)); } public function createColMovement(_arg1:Boolean):IMovement{ var _local2:int; var _local3:int; var _local4:int; var _local5:String; _local2 = (_arg1) ? -(fSpeed) : fSpeed; _local3 = (fSize / fSpeed); _local4 = RandomUtil.generateRandom(0, fCols); _local5 = (("col" + _arg1) + _local4); while (fMovementsList.indexOf(_local5) != -1) { _local4 = RandomUtil.generateRandom(0, fRows); _local5 = (("col" + _arg1) + _local4); }; fMovementsList.push(_local5); return (new LinearMovement(fObjectContainer, MOVES, 0, _local2, new CoordinateFilter(true, _local4, fSize))); } public function createRowMeshMovement():IMovement{ var _local1:Array; var _local2:int; var _local3:int; _local1 = new Array(fRows); _local2 = 0; while (_local2 < _local1.length) { _local3 = (((_local2 % 2) == 0)) ? fSpeed : -(fSpeed); _local1[_local2] = new LinearMovement(fObjectContainer, MOVES, _local3, 0, new CoordinateFilter(false, _local2, fSize)); _local2++; }; return (new ComplexMovement(_local1)); } public function createRandomBoardMovement():IMovement{ var _local1:int; var _local2:int; var _local3:int; _local1 = RandomUtil.generateRandom(0, 4); _local2 = 0; _local3 = 0; switch (_local1){ case 0: _local2 = -(fSpeed); break; case 1: _local2 = fSpeed; break; case 2: _local3 = -(fSpeed); break; case 3: _local3 = fSpeed; break; }; return (new LinearMovement(fObjectContainer, MOVES, _local2, _local3)); } } }//package smileymemory.movements
Section 37
//SwapMovement (smileymemory.movements.SwapMovement) package smileymemory.movements { import flash.display.*; import smileymemory.*; import smileygamer.movement.*; public class SwapMovement implements IMovement { private var fSteps:int; private var fCircleY:Array; private var fCircleX:Array; private var fObject1:SmileySprite; private var fObject2:SmileySprite; private var fStep:int;// = 0 public function SwapMovement(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:int){ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; fStep = 0; super(); fObject1 = (_arg1 as SmileySprite); fObject2 = (_arg2 as SmileySprite); fSteps = _arg3; _local4 = ((fObject1.x + fObject2.x) / 2); _local5 = ((fObject1.y + fObject2.y) / 2); _local6 = Math.sqrt((Math.pow((fObject1.x - _local4), 2) + Math.pow((fObject1.y - _local5), 2))); _local7 = Math.atan2((fObject1.y - _local5), (fObject1.x - _local4)); fCircleX = new Array((fSteps * 2)); fCircleY = new Array((fSteps * 2)); _local8 = 0; while (_local8 < fCircleX.length) { fCircleX[_local8] = ((Math.cos((((Math.PI * _local8) / (fSteps - 1)) + _local7)) * _local6) + _local4); fCircleY[_local8] = ((Math.sin((((Math.PI * _local8) / (fSteps - 1)) + _local7)) * _local6) + _local5); _local8++; }; fCircleX[0] = (fCircleX[((fSteps * 2) - 1)] = fObject1.x); fCircleY[0] = (fCircleY[((fSteps * 2) - 1)] = fObject1.y); fCircleX[(fSteps - 1)] = (fCircleX[fSteps] = fObject2.x); fCircleY[(fSteps - 1)] = (fCircleY[fSteps] = fObject2.y); } public function move():Boolean{ if (fStep < fSteps){ fObject1.x = fCircleX[fStep]; fObject1.y = fCircleY[fStep]; fObject2.x = fCircleX[(fStep + fSteps)]; fObject2.y = fCircleY[(fStep + fSteps)]; fObject1.moving = true; fObject2.moving = true; fStep++; } else { fObject1.moving = false; fObject2.moving = false; }; return ((fStep == fSteps)); } } }//package smileymemory.movements
Section 38
//Background (smileymemory.Background) package smileymemory { import flash.display.*; import flash.geom.*; public class Background extends Shape { public function Background(){ var _local1:Matrix; super(); _local1 = new Matrix(); _local1.createGradientBox(500, 500, (-(Math.PI) / 4)); graphics.beginGradientFill(GradientType.LINEAR, new Array(0xBF4400, 0xFF5B00, 0xBF4400), new Array(1, 1, 1), new Array(31, 127, 223), _local1); graphics.drawRect(0, 0, 500, 360); cacheAsBitmap = true; } } }//package smileymemory
Section 39
//BoardFrame (smileymemory.BoardFrame) package smileymemory { import flash.display.*; import flash.geom.*; import flash.filters.*; public class BoardFrame extends Shape { private var fBoardCorner:Point; private var fLifeBarRect:Rectangle; private static const MOVEBAR_RECT:Rectangle = new Rectangle(150, 330, 160, 15); private static const COLOR:int = 0xFFD800; public function BoardFrame(_arg1:int){ var _local2:int; var _local3:int; var _local4:BevelFilter; var _local5:DropShadowFilter; fLifeBarRect = new Rectangle(0, 25, 15, 280); super(); _local2 = ((450 - _arg1) / 2); _local3 = ((_local2 + _arg1) + 15); fBoardCorner = new Point((_local2 + 15), 15); fLifeBarRect.x = (_local3 + 10); graphics.beginFill(COLOR); graphics.drawRoundRect(_local2, 0, (_arg1 + 50), 330, 40, 40); graphics.drawRoundRect(fBoardCorner.x, fBoardCorner.y, _arg1, 300, 20, 20); graphics.drawRoundRect(fLifeBarRect.x, fLifeBarRect.y, fLifeBarRect.width, fLifeBarRect.height, 6, 6); graphics.endFill(); graphics.beginFill(COLOR); graphics.drawRoundRect(0, 315, 500, 70, 40, 40); graphics.drawRoundRect(MOVEBAR_RECT.x, MOVEBAR_RECT.y, MOVEBAR_RECT.width, MOVEBAR_RECT.height, 6, 6); graphics.endFill(); _local4 = new BevelFilter(8, 45, 0xFFFFFF, 1, 0, 0.8, 8, 8, 0.7, BitmapFilterQuality.HIGH); _local5 = new DropShadowFilter(3); _local5.alpha = 0.6; _local5.quality = BitmapFilterQuality.HIGH; filters = [_local4, _local5]; cacheAsBitmap = true; } public function get lifeBarRect():Rectangle{ return (fLifeBarRect); } public function get moveBarRect():Rectangle{ return (MOVEBAR_RECT); } public function get boardCorner():Point{ return (fBoardCorner); } } }//package smileymemory
Section 40
//BoardLayer (smileymemory.BoardLayer) package smileymemory { import flash.events.*; import flash.display.*; import flash.geom.*; import smileygamer.movement.*; import smileygamer.util.*; import smileymemory.movements.*; public class BoardLayer extends Sprite { private var fBoardBounds:Rectangle; private var fMovementFactory:MovementFactory; private var fMovement:IMovement; private var fSmiley1:int; private var fSmiley2:int; private var fSmileysSprite:Sprite; private var fState:int;// = 0 private var fTries:int; private var fSmileys:Array; public static const RES_MATCH:int = 1; private static const NORMAL:int = 0; public static const RES_MISMATCH:int = 2; private static const MISMATCH:int = 2; private static const FINISHED:int = 3; private static const ONE_CLICKED:int = 1; public static const RES_NONE:int = 0; public function BoardLayer(){ fState = NORMAL; super(); addEventListener(Event.ENTER_FRAME, update); } public function turnAll():void{ var _local1:int; var _local2:SmileySprite; _local1 = 0; while (_local1 < fSmileys.length) { _local2 = fSmileys[_local1]; _local2.turn(); _local1++; }; } public function init(_arg1:int, _arg2:int, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Array; var _local7:int; var _local8:Sprite; _local4 = (numChildren - 1); while (_local4 >= 0) { removeChildAt(_local4); _local4--; }; _local5 = RandomUtil.generateRandomArray(((_arg3)==75) ? 12 : 24); _local6 = RandomUtil.generateRandomArray((_arg1 * _arg2)); fSmileys = new Array((_arg1 * _arg2)); fBoardBounds = new Rectangle(0, 0, (_arg1 * _arg3), (_arg2 * _arg3)); fSmileysSprite = new Sprite(); _local7 = 0; while (_local7 < fSmileys.length) { fSmileys[_local7] = new SmileySprite(_local5[int((_local6[_local7] / 2))], _arg3, fBoardBounds); fSmileys[_local7].x = ((_local7 % _arg1) * _arg3); fSmileys[_local7].y = (int((_local7 / _arg1)) * _arg3); fSmileysSprite.addChild(fSmileys[_local7]); _local7++; }; addChild(fSmileysSprite); fState = NORMAL; fTries = 0; fMovementFactory = new MovementFactory(_arg2, _arg1, _arg3, fSmileysSprite); _local8 = new Sprite(); _local8.graphics.beginFill(0xFF0000); _local8.graphics.drawRect(-1, -1, ((_arg1 * _arg3) + 2), ((_arg2 * _arg3) + 2)); addChild(_local8); mask = _local8; turnAll(); } private function moveSmileys():void{ var _local1:int; var _local2:SmileySprite; if (fMovement != null){ if (fMovement.move()){ fMovement = null; _local1 = 0; while (_local1 < fSmileys.length) { _local2 = fSmileys[_local1]; _local2.moving = false; _local1++; }; }; _local1 = 0; while (_local1 < fSmileys.length) { _local2 = fSmileys[_local1]; _local2.locationChanged(); if (_local2.moving){ fSmileysSprite.setChildIndex(_local2, (fSmileysSprite.numChildren - 1)); }; _local1++; }; }; } public function clicked(_arg1:int, _arg2:int):int{ var _local3:int; var _local4:int; var _local5:Boolean; var _local6:SmileySprite; if (!fBoardBounds.contains(_arg1, _arg2)){ return (RES_NONE); }; _local3 = -1; _local4 = 0; while (_local4 < fSmileys.length) { if (fSmileys[_local4].containsPt(_arg1, _arg2)){ _local3 = _local4; break; }; _local4++; }; if (_local3 == -1){ return (RES_NONE); }; switch (fState){ case MISMATCH: fSmileys[fSmiley1].turn(); fSmileys[fSmiley2].turn(); fState = NORMAL; case NORMAL: if (!fSmileys[_local3].isVisible()){ fSmiley1 = _local3; fSmileys[fSmiley1].turn(); fState = ONE_CLICKED; }; break; case ONE_CLICKED: if (!fSmileys[_local3].isVisible()){ fTries++; fSmiley2 = _local3; fSmileys[fSmiley2].turn(); if (fSmileys[fSmiley1].type == fSmileys[fSmiley2].type){ fState = NORMAL; _local5 = true; _local4 = 0; while (_local4 < fSmileys.length) { _local6 = fSmileys[_local4]; _local5 = ((_local5) && (_local6.isVisible())); _local4++; }; if (_local5){ fState = FINISHED; }; return (RES_MATCH); } else { fState = MISMATCH; return (RES_MISMATCH); }; }; break; }; return (RES_NONE); } public function doMovement(_arg1:int, _arg2:int):void{ fMovement = fMovementFactory.createComplexMovement(_arg1, _arg2); } public function get tries():int{ return (fTries); } public function isFinished():Boolean{ return ((fState == FINISHED)); } public function update(_arg1:Event):void{ moveSmileys(); } } }//package smileymemory
Section 41
//BonusAnimation (smileymemory.BonusAnimation) package smileymemory { import flash.display.*; import smileygamer.*; import flash.geom.*; import smileygamer.util.*; import flash.text.*; public class BonusAnimation extends AAnimation { private var fSteps:int; public function BonusAnimation(_arg1:DisplayObjectContainer, _arg2:String){ var _local3:TextField; _local3 = TextFactory.createTextField(TextFactory.SIZE_LARGER, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); _local3.defaultTextFormat.italic = true; _local3.text = _arg2; fSteps = (SmileyMemory.LOWFPS) ? 40 : 60; super(_local3); looping = false; _arg1.addChild(_local3); } override protected function get frameCount():int{ return (fSteps); } override public function update():void{ if (frame == ((fSteps / 2) + 5)){ new MoveAnimation(displayObject, new Point((250 - (displayObject.width / 2)), 80), new Point(-(displayObject.width), 80), ((fSteps / 2) - 5), InterpolationUtil.TYPE_COSINE, 0, true); }; } override public function reset():void{ super.reset(); new MoveAnimation(displayObject, new Point(510, 80), new Point((250 - (displayObject.width / 2)), 80), ((fSteps / 2) - 5), InterpolationUtil.TYPE_COSINE); } } }//package smileymemory
Section 42
//GameButton (smileymemory.GameButton) package smileymemory { import flash.events.*; import flash.display.*; import flash.text.*; import flash.filters.*; public class GameButton extends SimpleButton { private static const COLOR:int = 0xFFD800; private static const HEIGHT:int = 30; private static const COLOR_SEL:int = 0xFF0000; public function GameButton(_arg1:String){ var normal:Sprite; var tf:TextField; var background:Shape; var selected:Sprite; var tfsel:TextField; var bevel:BevelFilter; var shadow:DropShadowFilter; var playSound:Function; var aTitle = _arg1; playSound = function (_arg1:Event):void{ SoundManager.playButton(); }; normal = new Sprite(); tf = TextFactory.createTextField(TextFactory.SIZE_NORMAL); tf.text = aTitle; background = createBackground(tf.width); normal.addChild(background); tf.x = ((normal.width - tf.width) / 2); tf.y = ((normal.height - (1.5 * tf.height)) / 2); normal.addChild(tf); normal.cacheAsBitmap = true; selected = new Sprite(); selected.addChild(createBackground(tf.width, true)); tfsel = TextFactory.createTextField(TextFactory.SIZE_NORMAL, TextFactory.COLOR_SELECTED); tfsel.text = aTitle; tfsel.x = ((selected.width - tfsel.width) / 2); tfsel.y = ((selected.height - (1.5 * tfsel.height)) / 2); selected.addChild(tfsel); selected.cacheAsBitmap = true; super(normal, selected, selected, background); bevel = new BevelFilter(8, 45, 0xFFFFFF, 1, 0, 0.8, 8, 8, 0.7, BitmapFilterQuality.HIGH); shadow = new DropShadowFilter(4); shadow.alpha = 0.8; shadow.quality = BitmapFilterQuality.HIGH; filters = [bevel, shadow]; addEventListener(MouseEvent.MOUSE_OVER, playSound); } private function createBackground(_arg1:int, _arg2:Boolean=false):Shape{ var _local3:Shape; var _local4:int; _local3 = new Shape(); _local4 = (HEIGHT / 2); _local3.graphics.beginFill((_arg2) ? COLOR_SEL : COLOR); _local3.graphics.drawCircle(_local4, _local4, _local4); _local3.graphics.endFill(); _local3.graphics.beginFill((_arg2) ? COLOR_SEL : COLOR); _local3.graphics.drawRect(_local4, 0, _arg1, HEIGHT); _local3.graphics.endFill(); _local3.graphics.beginFill((_arg2) ? COLOR_SEL : COLOR); _local3.graphics.drawCircle((_arg1 + _local4), _local4, _local4); _local3.graphics.endFill(); return (_local3); } } }//package smileymemory
Section 43
//GameCompleteAnimation (smileymemory.GameCompleteAnimation) package smileymemory { import flash.display.*; import smileygamer.*; import flash.geom.*; import smileygamer.util.*; import flash.text.*; public class GameCompleteAnimation extends AAnimation { private var fCongrats:TextField; private var fLevelField:TextField; private var fScoreField:TextField; private static const COLOR_BLUE:int = 15615; public function GameCompleteAnimation(_arg1:DisplayObjectContainer, _arg2:int, _arg3:String, _arg4:ThumbsUpLayer){ var layer:Sprite; var timeField:TextField; var anim:MoveAnimation; var addThumbsLayer:Function; var aParent = _arg1; var aScore = _arg2; var aTime = _arg3; var aThumbsUpLayer = _arg4; addThumbsLayer = function ():void{ layer.addChild(aThumbsUpLayer); }; layer = new Sprite(); fCongrats = TextFactory.createTextField(TextFactory.SIZE_LARGER, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); fCongrats.text = "You did it!"; layer.addChild(fCongrats); fScoreField = TextFactory.createTextField(TextFactory.SIZE_LARGE, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); fScoreField.text = ("Total score: " + aScore); layer.addChild(fScoreField); timeField = TextFactory.createTextField(TextFactory.SIZE_LARGE, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); timeField.text = ("Total time: " + aTime); layer.addChild(timeField); super(layer); looping = true; new MoveAnimation(fCongrats, new Point((250 - (fCongrats.width / 2)), -(fCongrats.height)), new Point((250 - (fCongrats.width / 2)), -30), 20, InterpolationUtil.TYPE_COSINE); new MoveAnimation(fScoreField, new Point(500, 50), new Point((250 - (fScoreField.width / 2)), 50), 20, InterpolationUtil.TYPE_COSINE, 5); anim = new MoveAnimation(timeField, new Point(500, 90), new Point((250 - (timeField.width / 2)), 90), 20, InterpolationUtil.TYPE_COSINE, 10); aThumbsUpLayer.x = (250 - (aThumbsUpLayer.width / 2)); aThumbsUpLayer.y = 160; anim.addCallback(addThumbsLayer); aParent.addChild(layer); } override protected function get frameCount():int{ return (20); } override public function update():void{ if ((frame % 10) == 0){ if (fCongrats.textColor == TextFactory.COLOR_DEFAULT){ fCongrats.textColor = COLOR_BLUE; } else { fCongrats.textColor = TextFactory.COLOR_DEFAULT; }; }; } public function endAnimation():void{ new FadeAnimation(displayObject, 5, FadeAnimation.MODE_FADE_OUT_REMOVE); } } }//package smileymemory
Section 44
//GameOverAnimation (smileymemory.GameOverAnimation) package smileymemory { import flash.display.*; import smileygamer.*; import flash.geom.*; import smileygamer.util.*; import flash.text.*; public class GameOverAnimation extends AAnimation { private var fLevelField:TextField; private var fScoreField:TextField; public function GameOverAnimation(_arg1:DisplayObjectContainer, _arg2:int, _arg3:int, _arg4:int){ var _local5:Sprite; var _local6:TextField; _local5 = new Sprite(); _local6 = TextFactory.createTextField(TextFactory.SIZE_LARGER, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); _local6.text = "Game Over"; _local5.addChild(_local6); fLevelField = TextFactory.createTextField(TextFactory.SIZE_LARGE, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); fLevelField.text = ((("Reached level " + _arg3) + " of ") + _arg4); fLevelField.x = 510; fLevelField.y = 70; _local5.addChild(fLevelField); fScoreField = TextFactory.createTextField(TextFactory.SIZE_LARGE, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); fScoreField.text = ("Total score: " + _arg2); fScoreField.x = 510; fScoreField.y = 120; _local5.addChild(fScoreField); super(_local5); looping = false; new MoveAnimation(_local6, new Point((250 - (_local6.width / 2)), -(_local6.height)), new Point((250 - (_local6.width / 2)), -20), 20, InterpolationUtil.TYPE_COSINE); _arg1.addChild(_local5); } override protected function get frameCount():int{ return (50); } override public function update():void{ if (frame == 20){ new MoveAnimation(fLevelField, new Point(510, 70), new Point((250 - (fLevelField.width / 2)), 70), 20, InterpolationUtil.TYPE_COSINE); }; if (frame == 30){ new MoveAnimation(fScoreField, new Point(510, 120), new Point((250 - (fScoreField.width / 2)), 120), 20, InterpolationUtil.TYPE_COSINE); }; } public function endAnimation():void{ new FadeAnimation(displayObject, 5, FadeAnimation.MODE_FADE_OUT_REMOVE); } } }//package smileymemory
Section 45
//GameScreen (smileymemory.GameScreen) package smileymemory { import flash.events.*; import flash.display.*; import smileymemory.gameplay.*; import smileygamer.*; import flash.geom.*; import smileygamer.util.*; import flash.text.*; import flash.utils.*; import flash.net.*; import flash.filters.*; import flash.ui.*; public class GameScreen extends Sprite implements ILogic { private var fBoardLayer:BoardLayer; private var fBoardFrame:BoardFrame; private var fLifeBar:LifeBar; private var fLevelCompleteAnimation:LevelCompleteAnimation; private var fMoveBar:MoveBar; private var fClickField:TextField; private var fTimeField:TextField; private var fTotalTime:int; private var fBoardBackground:Sprite; private var fNameField:TextField; private var fTime:int; private var fGame:SmileyMemory; private var fDownloadSprite:Sprite; private var fSubmitSprite:Sprite; private var fPausedLayer:Sprite; private var fStartTime:int; private var fPointsField:TextField; private var fShowButton:SimpleButton; private var fThumbsUpLayer:ThumbsUpLayer; private var fTotalLife:int; private var fEndShowingTimer:Timer; private var fMessageField:TextField; private var fLimitText:Sprite; private var fHelpLayer:Sprite; private var fLevelGame:ILevelGame; private var fLevelCompleteTimer:Timer; private var fState:int;// = 0 private var fPoints:int; private var fMatches:int;// = 0 private var fTriesField:TextField; private var fTickTimer:Timer; private static const STATE_LIMIT_REACHED:int = 10; private static const STATE_LEVEL_COMPLETE:int = 6; private static const STATE_PAUSED:int = 5; private static const STATE_INVALID:int = 0; private static const STATE_HELP:int = 2; private static const STATE_RUNNING:int = 4; private static const STATE_SHOWING:int = 3; private static const STATE_OUTRO:int = 9; private static const BONUS_POINTS:int = 500; private static const STATE_GAME_OVER:int = 7; private static const STATE_GAME_WON:int = 8; private static const MATCH_POINTS:int = 50; private static const STATE_INTRO:int = 1; private static var sHelpShown:Boolean = false; public function GameScreen(_arg1:SmileyMemory, _arg2:ILevelGame, _arg3:int=0, _arg4:int=0, _arg5:int=0){ fState = STATE_INVALID; fMatches = 0; super(); fGame = _arg1; fLevelGame = _arg2; fPoints = _arg3; fTotalLife = _arg4; fTotalTime = _arg5; y = 360; addEventListener(Event.ADDED, added); addEventListener(Event.REMOVED, removed); } public function added(_arg1:Event):void{ removeEventListener(Event.ADDED, added); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseUpdate); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseUpdate); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpdate); stage.addEventListener(MouseEvent.CLICK, mouseUpdate); init(); } private function pauseGame(_arg1:Event):void{ if (fState == STATE_RUNNING){ fState = STATE_PAUSED; fTickTimer.stop(); fPausedLayer = createPausedLayer(); new MoveAnimation(fPausedLayer, new Point(0, -360), new Point(0, 0), 15, InterpolationUtil.TYPE_COSINE); addChild(fPausedLayer); } else { if (fState == STATE_PAUSED){ unpauseGame(_arg1); }; }; } private function showLimitText():void{ var _local1:TextField; var _local2:TextField; var _local3:TextField; var _local4:SimpleButton; var _local5:TextField; var _local6:TextField; var _local7:SimpleButton; fState = STATE_LIMIT_REACHED; fLimitText = new Sprite(); _local1 = TextFactory.createTextField(TextFactory.SIZE_NORMAL, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); _local1.multiline = true; _local1.wordWrap = true; _local1.text = (("This version of Smiley Memory is limited to " + fLevelGame.level) + " of 25 levels on this difficulty!"); _local1.width = 460; _local1.x = 20; _local1.y = 0; fLimitText.addChild(_local1); _local2 = TextFactory.createTextField(TextFactory.SIZE_NORMAL, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); _local2.multiline = true; _local2.wordWrap = true; _local2.text = "Click here to download the full ad-free version to play offline."; _local2.width = 460; _local3 = TextFactory.createTextField(TextFactory.SIZE_NORMAL, TextFactory.COLOR_SELECTED, TextFactory.DEFAULT_FONT, true); _local3.multiline = true; _local3.wordWrap = true; _local3.text = "Click here to download the full ad-free version to play offline."; _local3.width = 460; _local4 = new SimpleButton(_local2, _local3, _local3, _local3); _local4.addEventListener(MouseEvent.CLICK, limitClickDownload); _local4.x = 20; _local4.y = 120; fLimitText.addChild(_local4); _local5 = TextFactory.createTextField(TextFactory.SIZE_NORMAL, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); _local5.multiline = true; _local5.wordWrap = true; _local5.text = "Click here to play the full unlimited version at SmileyGamer.com!"; _local5.width = 460; _local6 = TextFactory.createTextField(TextFactory.SIZE_NORMAL, TextFactory.COLOR_SELECTED, TextFactory.DEFAULT_FONT, true); _local6.multiline = true; _local6.wordWrap = true; _local6.text = "Click here to play the full unlimited version at SmileyGamer.com!"; _local6.width = 460; _local7 = new SimpleButton(_local5, _local6, _local6, _local6); _local7.addEventListener(MouseEvent.CLICK, limitClickFull); _local7.x = 20; _local7.y = 220; fLimitText.addChild(_local7); addChild(fLimitText); } private function init():void{ var _local1:int; var _local2:PauseButton; var _local3:MoveAnimation; _local1 = (fLevelGame.columns * fLevelGame.smileySize); fBoardFrame = new BoardFrame(_local1); fBoardLayer = new BoardLayer(); fBoardLayer.init(fLevelGame.columns, fLevelGame.rows, fLevelGame.smileySize); fBoardLayer.x = fBoardFrame.boardCorner.x; fBoardLayer.y = fBoardFrame.boardCorner.y; addChild(fBoardLayer); addChild(fBoardFrame); fMoveBar = new MoveBar(); fMoveBar.maxValue = fLevelGame.moveTime; fMoveBar.value = fLevelGame.moveTime; fMoveBar.x = fBoardFrame.moveBarRect.x; fMoveBar.y = fBoardFrame.moveBarRect.y; fMoveBar.width = fBoardFrame.moveBarRect.width; fMoveBar.height = fBoardFrame.moveBarRect.height; addChild(fMoveBar); fLifeBar = new LifeBar(); fLifeBar.maxValue = fLevelGame.life; fLifeBar.value = fLevelGame.life; fLifeBar.x = fBoardFrame.lifeBarRect.x; fLifeBar.y = fBoardFrame.lifeBarRect.y; fLifeBar.width = fBoardFrame.lifeBarRect.width; fLifeBar.height = fBoardFrame.lifeBarRect.height; addChild(fLifeBar); fTriesField = TextFactory.createTextField(); fTriesField.x = 15; fTriesField.y = 302; fTriesField.width = 130; fTriesField.height = 18; fTriesField.text = (("TRIES: " + fBoardLayer.tries) + " "); addChild(fTriesField); fTimeField = TextFactory.createTextField(); fTimeField.x = 15; fTimeField.y = 321; fTimeField.width = 130; fTimeField.height = 18; fTimeField.text = "TIME: 0:00 "; addChild(fTimeField); fPointsField = TextFactory.createTextField(TextFactory.SIZE_LARGE); fPointsField.autoSize = TextFieldAutoSize.RIGHT; fPointsField.x = 355; fPointsField.y = 293; fPointsField.width = 135; fPointsField.height = 30; fPointsField.text = " "; addChild(fPointsField); _local2 = new PauseButton(); _local2.x = 325; _local2.y = 322; addChild(_local2); _local2.addEventListener(MouseEvent.CLICK, pauseGame); fClickField = TextFactory.createTextField(TextFactory.SIZE_NORMAL, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); fClickField.autoSize = TextFieldAutoSize.CENTER; fClickField.text = "Click to continue..."; fClickField.x = (250 - (fClickField.width / 2)); fClickField.y = 250; fClickField.visible = false; addChild(fClickField); fState = STATE_INTRO; _local3 = new MoveAnimation(this, new Point(0, 360), new Point(0, 0), 20, InterpolationUtil.TYPE_LINEAR); if (!sHelpShown){ _local3.addCallback(startHelp); } else { _local3.addCallback(startGame); }; } private function levelFinished():void{ fTickTimer.stop(); if (fMatches > 2){ fLevelCompleteTimer.delay = 2000; } else { fLevelCompleteTimer.delay = 1000; }; fTotalLife = (fTotalLife + fLifeBar.value); fTotalTime = (fTotalTime + fTime); fLevelCompleteTimer.start(); } private function createPausedLayer():Sprite{ var _local1:Sprite; var _local2:TextField; var _local3:SimpleButton; var _local4:SimpleButton; _local1 = new Sprite(); _local2 = TextFactory.createTextField(TextFactory.SIZE_LARGEST, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); _local2.text = "PAUSED"; _local2.x = (250 - (_local2.width / 2)); _local2.y = 35; _local1.addChild(_local2); _local3 = new GameButton("RESUME GAME"); _local3.y = 190; _local1.addChild(_local3); _local3.addEventListener(MouseEvent.CLICK, unpauseGame); _local4 = new GameButton("SAVE & END GAME"); _local4.y = 190; _local1.addChild(_local4); _local4.addEventListener(MouseEvent.CLICK, endGame); _local3.x = (250 - (((_local3.width + _local4.width) + 20) / 2)); _local4.x = ((_local3.x + _local3.width) + 20); return (_local1); } private function limitClickDownload(_arg1:Event):void{ var _local2:Sprite; fGame.showDownloadPage(); removeChild(fLimitText); fLimitText = null; fState = STATE_GAME_OVER; new GameOverAnimation(this, fPoints, fLevelGame.level, fLevelGame.levelCount); _local2 = createEndGameButtonLayer(); new MoveAnimation(_local2, new Point(500, 0), new Point((250 - (_local2.width / 2)), 0), 20, InterpolationUtil.TYPE_COSINE); addChild(_local2); SaveData.endGame(fLevelGame.id, fLevelGame.level, fPoints, 0); } private function addPoints(_arg1:int):void{ fPoints = (fPoints + _arg1); fPointsField.text = ("" + fPoints); } private function createHelpLayer():Sprite{ var _local1:Sprite; var _local2:TextBalloon; var _local3:TextField; var _local4:GameButton; var _local5:TextBalloon; var _local6:TextField; var _local7:TextBalloon; var _local8:TextField; var _local9:TextBalloon; var _local10:TextField; var _local11:TextBalloon; var _local12:TextField; _local1 = new Sprite(); _local2 = new TextBalloon(328, 116); _local2.x = 32; _local2.y = 20; _local1.addChild(_local2); _local3 = TextFactory.createHelpTextField(); _local3.text = (((("Goal: find all matching pairs of smileys!\n" + "A level starts with all smileys facing up.\n") + "Remember as many as possible! \n\n") + "Click on faced-down smiley to turn around.\n") + "Then try to find the matching smiley."); _local3.x = (_local2.x + 12); _local3.y = (_local2.y + 8); _local1.addChild(_local3); _local4 = new GameButton("Start game"); _local4.x = (_local2.x + ((_local2.width - _local4.width) / 2)); _local4.y = ((_local2.y + _local2.height) + 8); _local1.addChild(_local4); _local4.addEventListener(MouseEvent.CLICK, stopHelp); _local5 = new TextBalloon(180, 100); _local5.x = (496 - _local5.width); _local5.y = 150; _local1.addChild(_local5); _local6 = TextFactory.createHelpTextField(); _local6.text = (((("Life indicator: when it\n" + "runs empty, the game\n") + "is over! Decreases\n") + "with time and each\n") + "mismatch you make."); _local6.x = (_local5.x + 12); _local6.y = (_local5.y + 8); _local1.addChild(_local6); _local7 = new TextBalloon(286, 68); _local7.x = 32; _local7.y = 250; _local1.addChild(_local7); _local8 = TextFactory.createHelpTextField(); _local8.text = (("Next move indicator: when empty,\n" + "some smileys will move around!\n") + "Decreases with time and mismatches."); _local8.x = (_local7.x + 12); _local8.y = (_local7.y + 8); _local1.addChild(_local8); _local9 = new TextBalloon(62, 26); _local9.x = 328; _local9.y = 300; _local1.addChild(_local9); _local10 = TextFactory.createHelpTextField(); _local10.text = "Pause"; _local10.x = (_local9.x + 8); _local10.y = (_local9.y + 2); _local1.addChild(_local10); _local11 = new TextBalloon(62, 26); _local11.x = (490 - _local11.width); _local11.y = 300; _local1.addChild(_local11); _local12 = TextFactory.createHelpTextField(); _local12.text = "Score"; _local12.x = (_local11.x + 8); _local12.y = (_local11.y + 2); _local1.addChild(_local12); return (_local1); } private function stopHelp(_arg1:Event):void{ removeChild(fHelpLayer); fBoardLayer.turnAll(); startGame(); } private function showHighscores(_arg1:Event):void{ fGame.showHighscoresPage(); } public function removed(_arg1:Event):void{ removeEventListener(Event.REMOVED, removed); } private function endShowing(_arg1:Event):void{ fBoardLayer.turnAll(); fState = STATE_RUNNING; fStartTime = getTimer(); fTime = 0; fTickTimer.start(); fMatches = 0; } private function startGame():void{ fState = STATE_SHOWING; fPointsField.text = ("" + fPoints); fEndShowingTimer = new Timer((fLevelGame.showingTime * 1000), 1); fEndShowingTimer.addEventListener(TimerEvent.TIMER_COMPLETE, endShowing); fEndShowingTimer.start(); new LevelAnimation(this, fLevelGame.level); fTickTimer = new Timer(100); fTickTimer.addEventListener(TimerEvent.TIMER, tick); fLevelCompleteTimer = new Timer(1000, 1); fLevelCompleteTimer.addEventListener(TimerEvent.TIMER_COMPLETE, showLevelComplete); } private function tick(_arg1:TimerEvent):void{ fMoveBar.value = (fMoveBar.value - 0.1); fLifeBar.value = (fLifeBar.value - 0.1); checkBars(); } private function showDownloadMessage():void{ var balloon:TextBalloon; var text1:TextField; var text2:TextField; var text2sel:TextField; var dlbutton:SimpleButton; var text3:TextField; var text3sel:TextField; var contbutton:SimpleButton; var dlclick:Function; var contclick:Function; var dlgone:Function; dlclick = function (_arg1:Event):void{ var _local2:MoveAnimation; fGame.showDownloadPage(); _local2 = new MoveAnimation(fDownloadSprite, new Point(100, 40), new Point(-310, 40), 20, InterpolationUtil.TYPE_COSINE, 0, true); _local2.addCallback(dlgone); }; contclick = function (_arg1:Event):void{ var _local2:MoveAnimation; _local2 = new MoveAnimation(fDownloadSprite, new Point(100, 40), new Point(-310, 40), 20, InterpolationUtil.TYPE_COSINE, 0, true); _local2.addCallback(dlgone); }; dlgone = function ():void{ fDownloadSprite = null; }; fDownloadSprite = new Sprite(); balloon = new TextBalloon(300, 250); balloon.x = 0; balloon.y = 0; fDownloadSprite.addChild(balloon); text1 = TextFactory.createHelpTextField(); text1.width = 275; text1.multiline = true; text1.wordWrap = true; text1.text = ((((("Did you know that you can also download this game?\n\nBenefits of downloading:\n" + " - play offline, no browser needed!\n") + " - full unlimited version, all 100 levels!\n") + " - contains no ads!\n") + " - max speed & smoother animations!\n") + " - no interruptions like this one ;)"); text1.x = (balloon.x + 12); text1.y = (balloon.y + 8); fDownloadSprite.addChild(text1); text2 = TextFactory.createHelpTextField(); text2.width = 275; text2.text = "Click here to download the full version of Smiley Memory!"; text2.textColor = 208; text2.multiline = true; text2.wordWrap = true; text2sel = TextFactory.createHelpTextField(); text2sel.width = 275; text2sel.text = "Click here to download the full version of Smiley Memory!"; text2sel.textColor = 0xD00000; text2sel.multiline = true; text2sel.wordWrap = true; dlbutton = new SimpleButton(text2, text2sel, text2sel, text2sel); dlbutton.x = (balloon.x + 12); dlbutton.y = ((text1.y + text1.height) + 18); fDownloadSprite.addChild(dlbutton); dlbutton.addEventListener(MouseEvent.CLICK, dlclick); text3 = TextFactory.createHelpTextField(); text3.text = "Click here to continue"; text3.textColor = 208; text3sel = TextFactory.createHelpTextField(); text3sel.text = "Click here to continue"; text3sel.textColor = 0xD00000; contbutton = new SimpleButton(text3, text3sel, text3sel, text3sel); contbutton.x = (balloon.x + 12); contbutton.y = ((dlbutton.y + dlbutton.height) + 8); fDownloadSprite.addChild(contbutton); contbutton.addEventListener(MouseEvent.CLICK, contclick); new MoveAnimation(fDownloadSprite, new Point(510, 40), new Point(100, 40), 20, InterpolationUtil.TYPE_COSINE, 20); addChild(fDownloadSprite); } private function unpauseGame(_arg1:Event):void{ fState = STATE_RUNNING; fTickTimer.start(); new MoveAnimation(fPausedLayer, new Point(0, 0), new Point(0, -360), 15, InterpolationUtil.TYPE_COSINE, 0, true); } private function endGame(_arg1:Event):void{ var anim:MoveAnimation; var showTitle:Function; var showAd:Function; var ind:int; var e = _arg1; showTitle = function ():void{ Mouse.hide(); fGame.showTitleScreen(); }; showAd = function ():void{ Mouse.show(); MochiAd.showInterLevelAd({id:"8f19ee7d1849c4a4", res:"500x360", clip:fGame, ad_started:function ():void{ }, ad_finished:showTitle, no_bg:true}); }; fState = STATE_OUTRO; anim = new MoveAnimation(this, new Point(0, 0), new Point(0, 360), 15, InterpolationUtil.TYPE_LINEAR, 0, true); ind = NetworkUtil.getReferer().indexOf("agame.com"); if ((((ind == 0)) || ((((ind > 0)) && ((NetworkUtil.getReferer().charAt((ind - 1)) == ".")))))){ anim.addCallback(showTitle); } else { anim.addCallback(showAd); }; } private function submitScore(_arg1:Event):void{ var name:String; var score:int; var req:URLRequest; var loader:URLLoader; var error:Function; var infoReceived:Function; var e = _arg1; error = function (_arg1:Event):void{ fMessageField.text = "Not submitted"; }; infoReceived = function (_arg1:Event):void{ var _local2:int; _local2 = int(loader.data); if (_local2 < 0){ fMessageField.text = "Not submitted"; } else { fMessageField.text = ("Rank: " + _local2); }; }; fSubmitSprite.visible = false; fMessageField.visible = true; fMessageField.text = "Submitting..."; fShowButton.visible = true; name = fNameField.text; SaveData.name = name; score = ((fPoints * 100) + (fPoints % 97)); req = new URLRequest(((((((("http://www.smileygamer.com/scripts/highscores.php?id=" + SmileyMemory.GAMEID) + "&mode=") + fLevelGame.id) + "&score=") + score) + "&player=") + name)); loader = new URLLoader(req); loader.addEventListener(IOErrorEvent.IO_ERROR, error); loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, error); loader.addEventListener(Event.COMPLETE, infoReceived); } private function startHelp():void{ fState = STATE_HELP; fBoardLayer.turnAll(); fPointsField.text = "32850"; fHelpLayer = createHelpLayer(); addChild(fHelpLayer); sHelpShown = true; } private function formatTime(_arg1:int):String{ return ((((int((_arg1 / 60)) + ":") + (((_arg1 % 60) < 10)) ? "0" : "") + (_arg1 % 60))); } public function doLogic():void{ var ind:int; var adFinished:Function; switch (fState){ case STATE_RUNNING: if (((((getTimer() - fStartTime) > 1000)) && (fTickTimer.running))){ fStartTime = getTimer(); fTime++; fTimeField.text = ("TIME: " + formatTime(fTime)); }; break; case STATE_LEVEL_COMPLETE: if (((fLevelCompleteAnimation.finished) && ((fLifeBar.value > 0)))){ fLifeBar.value--; addPoints(10); fThumbsUpLayer.count++; if (((SmileyMemory.LOWFPS) && ((fLifeBar.value > 0)))){ fLifeBar.value--; addPoints(10); fThumbsUpLayer.count++; }; if (fLifeBar.value <= 0){ ind = NetworkUtil.getReferer().indexOf("agame.com"); if (((((!(fGame.isHomeSite())) && (((fLevelGame.level % 4) == 0)))) && ((ind == -1)))){ adFinished = function ():void{ Mouse.hide(); fClickField.visible = true; }; Mouse.show(); MochiAd.showInterLevelAd({id:"8f19ee7d1849c4a4", res:"500x360", clip:fGame, ad_started:function ():void{ }, ad_finished:adFinished, no_bg:true}); } else { fClickField.visible = true; }; }; }; break; }; } private function limitClickFull(_arg1:Event):void{ var _local2:Sprite; NetworkUtil.showGameAtHome(); removeChild(fLimitText); fLimitText = null; fState = STATE_GAME_OVER; new GameOverAnimation(this, fPoints, fLevelGame.level, fLevelGame.levelCount); _local2 = createEndGameButtonLayer(); new MoveAnimation(_local2, new Point(500, 0), new Point((250 - (_local2.width / 2)), 0), 20, InterpolationUtil.TYPE_COSINE); addChild(_local2); SaveData.endGame(fLevelGame.id, fLevelGame.level, fPoints, 0); } private function createEndGameButtonLayer():Sprite{ var layer:Sprite; var submitButton:SimpleButton; var bg:Shape; var menuButton:SimpleButton; var otherButton:SimpleButton; var other:Function; layer = new Sprite(); if (SmileyMemory.DOWNLOADABLE){ menuButton = new GameButton("BACK TO MENU"); menuButton.x = (400 - menuButton.width); menuButton.y = 260; layer.addChild(menuButton); menuButton.addEventListener(MouseEvent.CLICK, endGame); } else { other = function (_arg1:Event):void{ fGame.showSponsorSite(); }; menuButton = new GameButton("MENU"); menuButton.x = 0; menuButton.y = 260; layer.addChild(menuButton); menuButton.addEventListener(MouseEvent.CLICK, endGame); otherButton = new GameButton("PLAY ANOTHER GAME"); otherButton.x = (400 - otherButton.width); otherButton.y = 260; layer.addChild(otherButton); otherButton.addEventListener(MouseEvent.CLICK, other); }; fSubmitSprite = new Sprite(); layer.addChild(fSubmitSprite); submitButton = new GameButton("SUBMIT"); submitButton.x = (400 - submitButton.width); submitButton.y = 210; fSubmitSprite.addChild(submitButton); submitButton.addEventListener(MouseEvent.CLICK, submitScore); bg = new Shape(); bg.graphics.lineStyle(1, 0xFF0000); bg.graphics.beginFill(0xFFD800); bg.graphics.drawRect(0, 0, (380 - submitButton.width), 30); bg.graphics.endFill(); bg.filters = [new BevelFilter(2, 45, 0xFFFFFF, 1, 0, 0.8, 4, 4, 1, BitmapFilterQuality.HIGH), new DropShadowFilter(4, 45, 0, 0.8, 4, 4, 1, BitmapFilterQuality.HIGH)]; bg.x = 0; bg.y = 210; fSubmitSprite.addChild(bg); fNameField = TextFactory.createEditableTextField(); fNameField.maxChars = 16; fNameField.x = 0; fNameField.y = 198; fNameField.width = (380 - submitButton.width); fNameField.height = 30; fSubmitSprite.addChild(fNameField); if (SaveData.name != null){ fNameField.text = SaveData.name; }; fShowButton = new GameButton("SHOW"); fShowButton.x = (400 - fShowButton.width); fShowButton.y = 210; fShowButton.visible = false; layer.addChild(fShowButton); fShowButton.addEventListener(MouseEvent.CLICK, showHighscores); fMessageField = TextFactory.createTextField(TextFactory.SIZE_LARGE, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); fMessageField.autoSize = TextFieldAutoSize.NONE; fMessageField.x = 0; fMessageField.y = 180; fMessageField.width = (390 - fShowButton.width); fMessageField.visible = false; layer.addChild(fMessageField); return (layer); } public function mouseUpdate(_arg1:MouseEvent):void{ var _local2:int; var _local3:Sprite; var _local4:ThumbsUpLayer; switch (fState){ case STATE_RUNNING: if (_arg1.type == MouseEvent.MOUSE_DOWN){ if (!fBoardLayer.isFinished()){ _local2 = fBoardLayer.clicked(fBoardLayer.mouseX, fBoardLayer.mouseY); if (_local2 == BoardLayer.RES_MISMATCH){ fMoveBar.value = (fMoveBar.value - fLevelGame.secondsPerTry); fLifeBar.value = (fLifeBar.value - fLevelGame.secondsPerTry); fMatches = 0; SoundManager.playMismatch(); } else { if (_local2 == BoardLayer.RES_MATCH){ fMatches++; addPoints(MATCH_POINTS); if (fMatches > 2){ addPoints(BONUS_POINTS); new BonusAnimation(this, ("BONUS: " + BONUS_POINTS)); SoundManager.playBonus(); } else { SoundManager.playMatch(); }; if (fBoardLayer.isFinished()){ levelFinished(); }; }; }; fTriesField.text = ("TRIES: " + fBoardLayer.tries); checkBars(); }; }; break; case STATE_LEVEL_COMPLETE: if ((((((_arg1.type == MouseEvent.CLICK)) && (fClickField.visible))) && ((fDownloadSprite == null)))){ fLevelCompleteAnimation.endAnimation(); new FadeAnimation(fThumbsUpLayer, 5, FadeAnimation.MODE_FADE_OUT_REMOVE); fClickField.visible = false; if (fLevelGame.level < fLevelGame.levelCount){ if (((!(fGame.isHomeSite())) && ((((((fLevelGame.level == 3)) && ((fLevelGame.id == 1)))) || ((((fLevelGame.level == 1)) && ((fLevelGame.id > 1)))))))){ showLimitText(); } else { SaveData.saveGame(fLevelGame.id, (fLevelGame.level + 1), fPoints, fTotalLife, fTotalTime); fLevelGame.nextLevel(); fBoardLayer.init(fLevelGame.columns, fLevelGame.rows, fLevelGame.smileySize); fMoveBar.maxValue = fLevelGame.moveTime; fMoveBar.value = fLevelGame.moveTime; fLifeBar.maxValue = fLevelGame.life; fLifeBar.value = fLevelGame.life; fState = STATE_SHOWING; new LevelAnimation(this, fLevelGame.level); fEndShowingTimer.start(); }; } else { _local3 = createEndGameButtonLayer(); new MoveAnimation(_local3, new Point(500, 10), new Point((250 - (_local3.width / 2)), 10), 20, InterpolationUtil.TYPE_COSINE, 20); addChild(_local3); _local4 = new ThumbsUpLayer(fLevelGame.totalLife); _local4.count = fTotalLife; new GameCompleteAnimation(this, fPoints, formatTime(fTotalTime), _local4); SaveData.endGame(fLevelGame.id, fLevelGame.level, fPoints, _local4.rank); SaveData.clearSavedGame(fLevelGame.id); fState = STATE_GAME_WON; SoundManager.playGameWon(); }; }; break; }; } private function showLevelComplete(_arg1:Event):void{ fLevelCompleteTimer.stop(); fLevelCompleteAnimation = new LevelCompleteAnimation(this, fLevelGame.level); fBoardLayer.turnAll(); fThumbsUpLayer = new ThumbsUpLayer(fLevelGame.life); fThumbsUpLayer.x = 150; fThumbsUpLayer.y = 175; new FadeAnimation(fThumbsUpLayer, 5, FadeAnimation.MODE_FADE_IN); addChild(fThumbsUpLayer); fState = STATE_LEVEL_COMPLETE; SoundManager.playLevelComplete(); if (((((!(fGame.isHomeSite())) && (((fLevelGame.level % 4) == 2)))) || ((fLevelGame.level == 2)))){ showDownloadMessage(); }; } private function checkBars():void{ var _local1:Sprite; if (fLifeBar.value <= 0){ fTickTimer.stop(); fState = STATE_GAME_OVER; new GameOverAnimation(this, fPoints, fLevelGame.level, fLevelGame.levelCount); SoundManager.playGameOver(); _local1 = createEndGameButtonLayer(); new MoveAnimation(_local1, new Point(500, 0), new Point((250 - (_local1.width / 2)), 0), 20, InterpolationUtil.TYPE_COSINE); addChild(_local1); SaveData.endGame(fLevelGame.id, fLevelGame.level, fPoints, 0); SaveData.saveGame(fLevelGame.id, fLevelGame.level, 0, fTotalLife, fTotalTime); } else { if (fMoveBar.value <= 0){ fBoardLayer.doMovement(fLevelGame.moveType, fLevelGame.moveCount); fMoveBar.value = fLevelGame.moveTime; }; }; } } }//package smileymemory
Section 46
//HandSprite (smileymemory.HandSprite) package smileymemory { import flash.events.*; import smileygamer.*; import flash.filters.*; public class HandSprite extends SGSprite { private var fMouseDown:Boolean;// = false private var HandUp:Class; private var HandDown:Class; private var fHotspotX:int;// = 8 private var fHotspotY:int;// = 4 private static const STATE_DOWN:String = "down"; private static const STATE_NORMAL:String = "default"; public function HandSprite(){ var _local1:DropShadowFilter; var _local2:DropShadowFilter; HandUp = HandSprite_HandUp; HandDown = HandSprite_HandDown; fMouseDown = false; fHotspotX = 8; fHotspotY = 4; super(); addAnimation(STATE_NORMAL, new ImageAnimation(new HandUp())); addAnimation(STATE_DOWN, new ImageAnimation(new HandDown())); _local1 = new DropShadowFilter(2); _local1.alpha = 0.6; _local1.quality = BitmapFilterQuality.HIGH; _local2 = new DropShadowFilter(1, -135); _local2.quality = BitmapFilterQuality.HIGH; _local2.alpha = 0.8; _local2.inner = true; filters = [_local2, _local1]; mouseEnabled = false; } public function mouseUpdate(_arg1:MouseEvent):void{ x = (_arg1.stageX - fHotspotX); y = (_arg1.stageY - fHotspotY); fMouseDown = _arg1.buttonDown; if (fMouseDown){ state = STATE_DOWN; } else { state = STATE_NORMAL; }; } public function isMouseDown():Boolean{ return (fMouseDown); } } }//package smileymemory
Section 47
//HandSprite_HandDown (smileymemory.HandSprite_HandDown) package smileymemory { import mx.core.*; public class HandSprite_HandDown extends BitmapAsset { } }//package smileymemory
Section 48
//HandSprite_HandUp (smileymemory.HandSprite_HandUp) package smileymemory { import mx.core.*; public class HandSprite_HandUp extends BitmapAsset { } }//package smileymemory
Section 49
//IntroScreen (smileymemory.IntroScreen) package smileymemory { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; import smileygamer.util.*; import smileygamer.*; import flash.filters.*; public class IntroScreen extends Sprite { private static var Smiley:Class = IntroScreen_Smiley; private static var HandMask:Class = IntroScreen_HandMask; private static var SmileyMask:Class = IntroScreen_SmileyMask; private static var Hand:Class = IntroScreen_Hand; public function IntroScreen(){ addEventListener(Event.ADDED, added); } public function added(_arg1:Event):void{ var _local2:Sprite; var _local3:TextField; var _local4:TextField; var _local5:DropShadowFilter; var _local6:DropShadowFilter; var _local7:Bitmap; var _local8:Bitmap; var _local9:MoveAnimation; removeEventListener(Event.ADDED, added); _local2 = new Sprite(); _local3 = TextFactory.createTextField(TextFactory.SIZE_LARGER); _local3.text = "Smiley"; _local2.addChild(_local3); _local4 = TextFactory.createTextField(TextFactory.SIZE_LARGER, 4145151); _local4.text = "Gamer"; _local4.x = _local3.width; _local2.addChild(_local4); _local2.x = (250 - (_local2.width / 2)); _local2.y = -40; addChild(_local2); _local5 = new DropShadowFilter(3); _local5.alpha = 0.8; _local5.quality = BitmapFilterQuality.HIGH; _local6 = new DropShadowFilter(2, -135); _local6.quality = BitmapFilterQuality.HIGH; _local6.inner = true; _local7 = BitmapUtil.createMaskedBitmap(new Smiley(), new SmileyMask()); _local7.x = 100; _local7.y = 90; _local7.filters = [_local6, _local5]; addChild(_local7); _local8 = BitmapUtil.createMaskedBitmap(new Hand(), new HandMask()); _local8.filters = [_local6, _local5]; addChild(_local8); _local9 = new MoveAnimation(_local8, new Point(340, 190), new Point(340, 220), 20, InterpolationUtil.TYPE_COSINE, 0, false, true); _local9.looping = true; } } }//package smileymemory
Section 50
//IntroScreen_Hand (smileymemory.IntroScreen_Hand) package smileymemory { import mx.core.*; public class IntroScreen_Hand extends BitmapAsset { } }//package smileymemory
Section 51
//IntroScreen_HandMask (smileymemory.IntroScreen_HandMask) package smileymemory { import mx.core.*; public class IntroScreen_HandMask extends BitmapAsset { } }//package smileymemory
Section 52
//IntroScreen_Smiley (smileymemory.IntroScreen_Smiley) package smileymemory { import mx.core.*; public class IntroScreen_Smiley extends BitmapAsset { } }//package smileymemory
Section 53
//IntroScreen_SmileyMask (smileymemory.IntroScreen_SmileyMask) package smileymemory { import mx.core.*; public class IntroScreen_SmileyMask extends BitmapAsset { } }//package smileymemory
Section 54
//LevelAnimation (smileymemory.LevelAnimation) package smileymemory { import flash.events.*; import flash.display.*; import smileygamer.*; import flash.geom.*; import smileygamer.util.*; import flash.text.*; import flash.utils.*; public class LevelAnimation extends AAnimation { public function LevelAnimation(_arg1:DisplayObjectContainer, _arg2:int){ var levelField:TextField; var fade:Function; var fader:Timer; var aParent = _arg1; var aLevel = _arg2; fade = function (_arg1:Event):void{ new FadeAnimation(displayObject, frame, FadeAnimation.MODE_FADE_OUT_REMOVE); }; levelField = TextFactory.createTextField(TextFactory.SIZE_LARGEST, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); levelField.text = ("LEVEL " + aLevel); super(levelField); looping = false; new MoveAnimation(displayObject, new Point((250 - (displayObject.width / 2)), -(displayObject.height)), new Point((250 - (displayObject.width / 2)), 60), 20, InterpolationUtil.TYPE_COSINE); fader = new Timer(1000, 1); fader.addEventListener(TimerEvent.TIMER_COMPLETE, fade); fader.start(); aParent.addChild(levelField); } override protected function get frameCount():int{ return (60); } } }//package smileymemory
Section 55
//LevelCompleteAnimation (smileymemory.LevelCompleteAnimation) package smileymemory { import flash.display.*; import smileygamer.*; import flash.geom.*; import smileygamer.util.*; import flash.text.*; public class LevelCompleteAnimation extends AAnimation { public function LevelCompleteAnimation(_arg1:DisplayObjectContainer, _arg2:int){ var _local3:TextField; var _local4:TextField; var _local5:Sprite; _local3 = TextFactory.createTextField(TextFactory.SIZE_LARGER, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); _local3.autoSize = TextFieldAutoSize.CENTER; _local3.text = ("LEVEL " + _arg2); _local4 = TextFactory.createTextField(TextFactory.SIZE_LARGER, TextFactory.COLOR_DEFAULT, TextFactory.DEFAULT_FONT, true); _local4.autoSize = TextFieldAutoSize.CENTER; _local4.text = "COMPLETE!"; _local5 = new Sprite(); _local5.addChild(_local3); _local5.addChild(_local4); super(_local5); looping = false; new FadeAnimation(_local5, 15, FadeAnimation.MODE_FADE_IN); new MoveAnimation(_local3, new Point(-(_local3.width), -20), new Point((250 - (_local3.width / 2)), -20), 20, InterpolationUtil.TYPE_COSINE); new MoveAnimation(_local4, new Point(500, 50), new Point((250 - (_local4.width / 2)), 50), 20, InterpolationUtil.TYPE_COSINE); _arg1.addChild(_local5); } override protected function get frameCount():int{ return (30); } public function endAnimation():void{ new FadeAnimation(displayObject, 5, FadeAnimation.MODE_FADE_OUT_REMOVE); } } }//package smileymemory
Section 56
//LifeBar (smileymemory.LifeBar) package smileymemory { import flash.events.*; import smileygamer.*; import flash.filters.*; public class LifeBar extends AProgressBar { public function LifeBar(){ var _local1:BevelFilter; super(1, 1, false); addEventListener(Event.ENTER_FRAME, drawProgress); _local1 = new BevelFilter(8, 45, 0xFFFFFF, 1, 0, 0.8, 8, 8, 0.7, BitmapFilterQuality.HIGH); filters = [_local1]; } private function drawProgress(_arg1:Event):void{ if (valueChanged){ graphics.clear(); graphics.beginFill(15615); graphics.drawRoundRect(0, (height - progress), width, progress, 6, 6); graphics.endFill(); }; } } }//package smileymemory
Section 57
//MoveBar (smileymemory.MoveBar) package smileymemory { import flash.events.*; import smileygamer.*; import flash.filters.*; public class MoveBar extends AProgressBar { public function MoveBar(){ var _local1:BevelFilter; super(); addEventListener(Event.ENTER_FRAME, drawProgress); _local1 = new BevelFilter(8, 45, 0xFFFFFF, 1, 0, 0.8, 8, 8, 0.7, BitmapFilterQuality.HIGH); filters = [_local1]; } private function drawProgress(_arg1:Event):void{ if (valueChanged){ graphics.clear(); graphics.beginFill(15615); graphics.drawRoundRect(0, 0, progress, height, 6, 6); graphics.endFill(); }; } } }//package smileymemory
Section 58
//PauseButton (smileymemory.PauseButton) package smileymemory { import flash.events.*; import flash.display.*; import flash.filters.*; public class PauseButton extends SimpleButton { private static const COLOR_DEFAULT:int = 0xFF0000; private static const COLOR_SELECTED:int = 0xFF; public function PauseButton(){ var normal:Shape; var sel:Shape; var hit:Shape; var bevel:BevelFilter; var shadow:DropShadowFilter; var playSound:Function; playSound = function (_arg1:Event):void{ SoundManager.playButton(); }; normal = createPauseShape(COLOR_DEFAULT); sel = createPauseShape(COLOR_SELECTED); hit = new Shape(); hit.graphics.beginFill(0); hit.graphics.drawCircle(16, 16, 16); hit.graphics.endFill(); super(normal, sel, sel, hit); bevel = new BevelFilter(2, 45, 0xFFFFFF, 1, 0, 0.8, 2, 2, 0.7, BitmapFilterQuality.HIGH); shadow = new DropShadowFilter(2); shadow.alpha = 0.8; shadow.quality = BitmapFilterQuality.HIGH; filters = [bevel, shadow]; addEventListener(MouseEvent.MOUSE_OVER, playSound); } private function createPauseShape(_arg1:int):Shape{ var _local2:Shape; _local2 = new Shape(); _local2.graphics.beginFill(_arg1); _local2.graphics.drawCircle(16, 16, 16); _local2.graphics.drawCircle(16, 16, 12); _local2.graphics.drawRect(10, 9, 5, 14); _local2.graphics.drawRect(17, 9, 5, 14); _local2.graphics.endFill(); return (_local2); } } }//package smileymemory
Section 59
//SaveData (smileymemory.SaveData) package smileymemory { import flash.net.*; public class SaveData { private static var fScoresObject:SharedObject = null; private static var fHighscores:Array = [0, 0, 0, 0]; private static var fName:String; private static var fRank:Array = [0, 0, 0, 0]; private static var fSavedGame:Array = [null, null, null, null]; private static var fLevel:Array = [1, 1, 1, 1]; private static function writeScores():void{ if (fScoresObject != null){ fScoresObject.data.scores = fHighscores; fScoresObject.data.ranks = fRank; fScoresObject.data.levels = fLevel; fScoresObject.data.savedgames = fSavedGame; fScoresObject.data.name = fName; fScoresObject.flush(500); }; } public static function getSavedGame(_arg1:int):Object{ var _local2:Object; if (fSavedGame[_arg1] != null){ _local2 = fSavedGame[_arg1]; return (_local2); }; return (null); } public static function get name():String{ return (fName); } public static function saveGame(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int):void{ var _local6:Object; _local6 = new Object(); _local6.level = _arg2; _local6.score = _arg3; _local6.totalLife = _arg4; _local6.totalTime = _arg5; fSavedGame[_arg1] = _local6; writeScores(); } public static function init():void{ try { fScoresObject = SharedObject.getLocal("smiley-memory-data", "/"); if (fScoresObject.data.levels != null){ fHighscores = fScoresObject.data.scores; fRank = fScoresObject.data.ranks; fLevel = fScoresObject.data.levels; fSavedGame = fScoresObject.data.savedgames; fName = fScoresObject.data.name; } else { writeScores(); }; } catch(e:Error) { }; } public static function endGame(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ if (_arg3 >= fHighscores[_arg1]){ fLevel[_arg1] = _arg2; fHighscores[_arg1] = _arg3; fRank[_arg1] = _arg4; writeScores(); }; } public static function set name(_arg1:String):void{ fName = _arg1; writeScores(); } public static function getStats(_arg1:int):Array{ return (new Array(fLevel[_arg1], fHighscores[_arg1], fRank[_arg1])); } public static function clearSavedGame(_arg1:int):void{ fSavedGame[_arg1] = null; writeScores(); } } }//package smileymemory
Section 60
//SmileySprite (smileymemory.SmileySprite) package smileymemory { import smileygamer.*; import flash.geom.*; import smileygamer.util.*; import flash.filters.*; public class SmileySprite extends SGSprite { private var fCloneRect:Rectangle; private var fBoard:Rectangle; private var fMoving:Boolean; private var fType:int; private static const ALL_INDICES:Array = [0, 1, 2, 3, 4, 5]; private static const IMAGESTRIPS:Array = [new ImageStrip(sSmileyTypesSmall[0], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[1], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[2], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[3], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[4], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[5], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[6], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[7], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[8], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[9], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[10], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[11], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[12], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[13], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[14], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[15], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[16], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[17], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[18], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[19], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[20], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[21], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[22], NORMALSIZE, NORMALSIZE), new ImageStrip(sSmileyTypesSmall[23], NORMALSIZE, NORMALSIZE)]; private static const IMAGESTRIPSBIG:Array = [new ImageStrip(sSmileyTypesBig[0], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[1], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[2], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[3], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[4], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[5], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[6], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[7], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[8], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[9], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[10], BIGSIZE, BIGSIZE), new ImageStrip(sSmileyTypesBig[11], BIGSIZE, BIGSIZE)]; private static const INNERSHADOW:DropShadowFilter = new DropShadowFilter(1, -135, 0, 1, 4, 4, 1, BitmapFilterQuality.HIGH, true); private static const SHADOW:DropShadowFilter = new DropShadowFilter(2, 45, 0, 0.6, 2, 2, 1, BitmapFilterQuality.HIGH); private static const BIGSIZE:int = 75; private static const STATE_TURN_UP:String = "turnup"; private static const NORMALSIZE:int = 50; private static const STATE_TURN_DOWN:String = "turndown"; private static const END_INDEX:Array = [5]; private static const STATE_FACE_UP:String = "up"; private static const STATE_FACE_DOWN:String = "default"; private static const BEGIN_INDEX:Array = [0]; private static var SmileysMaskBig:Class = SmileySprite_SmileysMaskBig; private static var SmileysBig:Class = SmileySprite_SmileysBig; private static var SmileysSmall:Class = SmileySprite_SmileysSmall; private static var sSmileyTypesBig:Array = BitmapUtil.splitImage(BitmapUtil.createMaskedBitmap(new SmileysBig(), new SmileysMaskBig()), (BIGSIZE * 6), BIGSIZE); private static var SmileysMaskSmall:Class = SmileySprite_SmileysMaskSmall; private static var sSmileyTypesSmall:Array = BitmapUtil.splitImage(BitmapUtil.createMaskedBitmap(new SmileysSmall(), new SmileysMaskSmall()), (NORMALSIZE * 6), NORMALSIZE); public function SmileySprite(_arg1:int, _arg2:int, _arg3:Rectangle){ var _local4:int; super(); fType = _arg1; fBoard = _arg3; _local4 = (SmileyMemory.LOWFPS) ? 1 : 2; if (_arg2 == BIGSIZE){ addAnimation(STATE_FACE_DOWN, new ImageStripAnimation(IMAGESTRIPSBIG[0], END_INDEX)); addAnimation(STATE_TURN_UP, new ImageStripAnimation(IMAGESTRIPSBIG[fType], ALL_INDICES, _local4, false, true)); addAnimation(STATE_FACE_UP, new ImageStripAnimation(IMAGESTRIPSBIG[fType], BEGIN_INDEX)); addAnimation(STATE_TURN_DOWN, new ImageStripAnimation(IMAGESTRIPSBIG[fType], ALL_INDICES, _local4, false, false)); } else { addAnimation(STATE_FACE_DOWN, new ImageStripAnimation(IMAGESTRIPS[0], END_INDEX)); addAnimation(STATE_TURN_UP, new ImageStripAnimation(IMAGESTRIPS[fType], ALL_INDICES, _local4, false, true)); addAnimation(STATE_FACE_UP, new ImageStripAnimation(IMAGESTRIPS[fType], BEGIN_INDEX)); addAnimation(STATE_TURN_DOWN, new ImageStripAnimation(IMAGESTRIPS[fType], ALL_INDICES, _local4, false, false)); }; state = STATE_FACE_DOWN; fCloneRect = new Rectangle(0, 0, _arg2, _arg2); filters = [INNERSHADOW, SHADOW]; cacheAsBitmap = true; } private function moveClone(_arg1:Number, _arg2:Number):void{ if (clonePos == null){ clonePos = new Point(_arg1, _arg2); }; fCloneRect.x = (x + _arg1); fCloneRect.y = (y + _arg2); } public function locationChanged():void{ if (x < fBoard.x){ moveClone(fBoard.width, 0); }; if ((x + width) > (fBoard.x + fBoard.width)){ moveClone(-(fBoard.width), 0); }; if (y < fBoard.y){ moveClone(0, fBoard.height); }; if ((y + height) > (fBoard.y + fBoard.height)){ moveClone(0, -(fBoard.height)); }; if (((!((clonePos == null))) && (fBoard.containsRect(fCloneRect)))){ x = (x + clonePos.x); y = (y + clonePos.y); clonePos = null; }; } public function get type():int{ return (fType); } public function get moving():Boolean{ return (fMoving); } override protected function nextState():String{ if (STATE_TURN_DOWN == state){ return (STATE_FACE_DOWN); }; if (STATE_TURN_UP == state){ return (STATE_FACE_UP); }; return (STATE_FACE_DOWN); } public function containsPt(_arg1:Number, _arg2:Number):Boolean{ return (((GeometryUtil.contains(getChildAt(0), (_arg1 - x), (_arg2 - y))) || (((!((clonePos == null))) && (fCloneRect.contains(_arg1, _arg2)))))); } public function turn():void{ if ((((STATE_FACE_DOWN == state)) || ((STATE_TURN_DOWN == state)))){ state = STATE_TURN_UP; } else { if ((((STATE_FACE_UP == state)) || ((STATE_TURN_UP == state)))){ state = STATE_TURN_DOWN; }; }; } public function set moving(_arg1:Boolean):void{ fMoving = _arg1; if (!fMoving){ clonePos = null; }; } public function isVisible():Boolean{ return ((((state == STATE_FACE_UP)) || ((state == STATE_TURN_UP)))); } } }//package smileymemory
Section 61
//SmileySprite_SmileysBig (smileymemory.SmileySprite_SmileysBig) package smileymemory { import mx.core.*; public class SmileySprite_SmileysBig extends BitmapAsset { } }//package smileymemory
Section 62
//SmileySprite_SmileysMaskBig (smileymemory.SmileySprite_SmileysMaskBig) package smileymemory { import mx.core.*; public class SmileySprite_SmileysMaskBig extends BitmapAsset { } }//package smileymemory
Section 63
//SmileySprite_SmileysMaskSmall (smileymemory.SmileySprite_SmileysMaskSmall) package smileymemory { import mx.core.*; public class SmileySprite_SmileysMaskSmall extends BitmapAsset { } }//package smileymemory
Section 64
//SmileySprite_SmileysSmall (smileymemory.SmileySprite_SmileysSmall) package smileymemory { import mx.core.*; public class SmileySprite_SmileysSmall extends BitmapAsset { } }//package smileymemory
Section 65
//SoundManager (smileymemory.SoundManager) package smileymemory { import flash.events.*; import flash.utils.*; import flash.media.*; public class SoundManager { private static var Music:Class = SoundManager_Music; private static var GameOver:Class = SoundManager_GameOver; private static var Yes:Class = SoundManager_Yes; private static var fSound:Boolean = true; private static var Beep:Class = SoundManager_Beep; private static var fApplause:Sound = (new Applause() as Sound); private static var Applause:Class = SoundManager_Applause; private static var fNo:Sound = (new No() as Sound); private static var fLevelComplete:Sound = (new LevelComplete() as Sound); private static var fBonus:Sound = (new Bonus() as Sound); private static var fMusic:Sound = (new Music() as Sound); private static var No:Class = SoundManager_No; private static var fMusicChannel:SoundChannel; private static var fYes:Sound = (new Yes() as Sound); private static var fGameOver:Sound = (new GameOver() as Sound); private static var fButtonSound:Sound = (new Beep() as Sound); private static var LevelComplete:Class = SoundManager_LevelComplete; private static var Bonus:Class = SoundManager_Bonus; public static function playGameOver():void{ if (fSound){ fGameOver.play(); }; } public static function playMismatch():void{ if (fSound){ fNo.play(); }; } public static function playBonus():void{ if (fSound){ fBonus.play(); }; } public static function toggleSound():void{ sound = !(sound); } public static function get sound():Boolean{ return (fSound); } public static function playMusic():void{ var replay:Function; replay = function (_arg1:Event):void{ var _local2:Timer; if (((!((_arg1 == null))) && ((_arg1.type == Event.SOUND_COMPLETE)))){ _local2 = new Timer(5000, 1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, replay); _local2.start(); } else { fMusicChannel = fMusic.play(); fMusicChannel.addEventListener(Event.SOUND_COMPLETE, replay); fMusicChannel.soundTransform = new SoundTransform(0.75); }; }; if (((fSound) && ((fMusicChannel == null)))){ replay(null); }; } public static function set sound(_arg1:Boolean):void{ fSound = _arg1; if (!fSound){ if (fMusicChannel != null){ fMusicChannel.stop(); }; } else { fMusicChannel = null; playMusic(); }; } public static function playLevelComplete():void{ if (fSound){ fLevelComplete.play(); }; } public static function playGameWon():void{ if (fSound){ fApplause.play(); }; } public static function playMatch():void{ if (fSound){ fYes.play(); }; } public static function playButton():void{ if (fSound){ fButtonSound.play(); }; } } }//package smileymemory
Section 66
//SoundManager_Applause (smileymemory.SoundManager_Applause) package smileymemory { import mx.core.*; public class SoundManager_Applause extends SoundAsset { } }//package smileymemory
Section 67
//SoundManager_Beep (smileymemory.SoundManager_Beep) package smileymemory { import mx.core.*; public class SoundManager_Beep extends SoundAsset { } }//package smileymemory
Section 68
//SoundManager_Bonus (smileymemory.SoundManager_Bonus) package smileymemory { import mx.core.*; public class SoundManager_Bonus extends SoundAsset { } }//package smileymemory
Section 69
//SoundManager_GameOver (smileymemory.SoundManager_GameOver) package smileymemory { import mx.core.*; public class SoundManager_GameOver extends SoundAsset { } }//package smileymemory
Section 70
//SoundManager_LevelComplete (smileymemory.SoundManager_LevelComplete) package smileymemory { import mx.core.*; public class SoundManager_LevelComplete extends SoundAsset { } }//package smileymemory
Section 71
//SoundManager_Music (smileymemory.SoundManager_Music) package smileymemory { import mx.core.*; public class SoundManager_Music extends SoundAsset { } }//package smileymemory
Section 72
//SoundManager_No (smileymemory.SoundManager_No) package smileymemory { import mx.core.*; public class SoundManager_No extends SoundAsset { } }//package smileymemory
Section 73
//SoundManager_Yes (smileymemory.SoundManager_Yes) package smileymemory { import mx.core.*; public class SoundManager_Yes extends SoundAsset { } }//package smileymemory
Section 74
//TextBalloon (smileymemory.TextBalloon) package smileymemory { import flash.display.*; public class TextBalloon extends Shape { public function TextBalloon(_arg1:int, _arg2:int){ graphics.beginFill(0xFFFFFF, 0.7); graphics.lineStyle(2, 0x303030, 1); graphics.drawRoundRect(0, 0, _arg1, _arg2, (_arg1 / 4), (_arg1 / 6)); graphics.endFill(); cacheAsBitmap = true; } } }//package smileymemory
Section 75
//TextFactory (smileymemory.TextFactory) package smileymemory { import flash.display.*; import flash.geom.*; import flash.text.*; import flash.filters.*; public class TextFactory { public static const COLOR_DEFAULT:int = 0xFF0000; public static const SIZE_NORMAL:int = 16; public static const SIZE_LARGEST:int = 64; public static const DEFAULT_FONT:String = "beware"; public static const SIZE_LARGER:int = 48; public static const COLOR_SELECTED:int = 0xFFD800; public static const SIZE_LARGE:int = 28; private static var BewareFont:Class = TextFactory_BewareFont; public static function createEditableTextField(_arg1:int=16, _arg2:int=0xFF0000, _arg3:String="beware"):TextField{ var _local4:TextField; _local4 = createTextField(_arg1, _arg2, _arg3); _local4.autoSize = TextFieldAutoSize.NONE; _local4.defaultTextFormat.align = TextFormatAlign.CENTER; _local4.mouseEnabled = true; _local4.type = TextFieldType.INPUT; return (_local4); } public static function createCopyrightTextField(_arg1:String, _arg2:int=0xFFD800):TextField{ var _local3:TextField; var _local4:TextFormat; var _local5:GlowFilter; var _local6:DropShadowFilter; _local3 = new TextField(); _local4 = new TextFormat("Arial", 14, _arg2); _local4.bold = true; _local3.autoSize = TextFieldAutoSize.LEFT; _local3.mouseEnabled = false; _local3.defaultTextFormat = _local4; _local3.multiline = false; _local5 = new GlowFilter(0, 0.6, 4, 4); _local6 = new DropShadowFilter(1); _local3.filters = [_local5, _local6]; _local3.text = _arg1; return (_local3); } public static function createHelpTextField():TextField{ var _local1:TextField; var _local2:TextFormat; _local1 = new TextField(); _local2 = new TextFormat("Arial", 14, 0x303030); _local2.bold = true; _local1.autoSize = TextFieldAutoSize.LEFT; _local1.mouseEnabled = false; _local1.defaultTextFormat = _local2; _local1.multiline = true; return (_local1); } public static function createTextField(_arg1:int=16, _arg2:int=0xFF0000, _arg3:String="beware", _arg4:Boolean=false):TextField{ var _local5:TextField; var _local6:TextFormat; _local5 = new TextField(); _local6 = new TextFormat(_arg3, _arg1, _arg2); _local6.letterSpacing = 1; _local5.autoSize = TextFieldAutoSize.LEFT; _local5.mouseEnabled = false; _local5.embedFonts = true; _local5.defaultTextFormat = _local6; _local5.antiAliasType = AntiAliasType.ADVANCED; _local5.multiline = false; _local5.transform.matrix = new Matrix(1, 0, 0, 2, 0, 0); _local5.filters = createFilters(_arg1, _arg4); return (_local5); } public static function createTextButton(_arg1:String, _arg2:int=16, _arg3:int=0xFF0000, _arg4:int=0xFFD800, _arg5:String="beware"):SimpleButton{ var _local6:TextField; var _local7:TextField; var _local8:SimpleButton; _local6 = createTextField(_arg2, _arg3, _arg5); _local6.text = _arg1; _local7 = createTextField(_arg2, _arg4, _arg5); _local7.text = _arg1; _local8 = new SimpleButton(_local6, _local7, _local7, _local7); return (_local8); } private static function createFilters(_arg1:int, _arg2:Boolean):Array{ var _local3:Array; _local3 = new Array(); switch (_arg1){ case SIZE_NORMAL: _local3.push(new BevelFilter(2, 45, 0xFFFFFF, 1, 0, 0.8, 1.2, 1.2, 0.7, BitmapFilterQuality.HIGH)); _local3.push(new DropShadowFilter(1, 45, 0, 1, 2, 2, 0.8, BitmapFilterQuality.HIGH)); if (_arg2){ _local3.push(new GlowFilter(16777136, 0.75, 8, 8, 2, BitmapFilterQuality.HIGH)); }; break; case SIZE_LARGE: case SIZE_LARGER: _local3.push(new BevelFilter(3, 45, 0xFFFFFF, 1, 0, 0.8, 2, 2, 0.7, BitmapFilterQuality.HIGH)); _local3.push(new DropShadowFilter(2, 45, 0, 1, 2, 2, 0.8, BitmapFilterQuality.HIGH)); if (_arg2){ _local3.push(new GlowFilter(16777136, 0.75, 16, 16, 2, BitmapFilterQuality.HIGH)); }; break; case SIZE_LARGEST: _local3.push(new BevelFilter(5, 45, 0xFFFFFF, 1, 0, 0.8, 3, 3, 0.7, BitmapFilterQuality.HIGH)); _local3.push(new DropShadowFilter(3, 45, 0, 1, 3, 3, 0.8, BitmapFilterQuality.HIGH)); if (_arg2){ _local3.push(new GlowFilter(16777136, 0.75, 32, 32, 2, BitmapFilterQuality.HIGH)); }; break; }; return (_local3); } } }//package smileymemory
Section 76
//TextFactory_BewareFont (smileymemory.TextFactory_BewareFont) package smileymemory { import mx.core.*; public class TextFactory_BewareFont extends FontAsset { } }//package smileymemory
Section 77
//ThumbsUpLayer (smileymemory.ThumbsUpLayer) package smileymemory { import flash.display.*; import flash.filters.*; public class ThumbsUpLayer extends Sprite { private var fMax:int; private var fCount:int; private static var ThumbsUp:Class = ThumbsUpLayer_ThumbsUp; public function ThumbsUpLayer(_arg1:int){ var _local2:int; var _local3:DisplayObject; var _local4:DropShadowFilter; var _local5:DropShadowFilter; super(); fMax = _arg1; fCount = 0; _local2 = 0; while (_local2 < 5) { _local3 = new ThumbsUp(); _local3.x = ((_local2 * 40) - 5); _local3.alpha = 0.3; _local4 = new DropShadowFilter(2); _local4.alpha = 0.6; _local4.quality = BitmapFilterQuality.HIGH; _local5 = new DropShadowFilter(1, -135); _local5.quality = BitmapFilterQuality.HIGH; _local5.alpha = 0.8; _local5.inner = true; _local3.filters = [_local5, _local4]; addChild(_local3); _local2++; }; } public function set count(_arg1:int):void{ fCount = _arg1; if (fCount >= int((fMax / 20))){ getChildAt(0).alpha = 1; }; if (fCount >= (fMax / 6)){ getChildAt(1).alpha = 1; }; if (fCount >= ((2 * fMax) / 6)){ getChildAt(2).alpha = 1; }; if (fCount >= ((3 * fMax) / 6)){ getChildAt(3).alpha = 1; }; if (fCount >= ((4 * fMax) / 6)){ getChildAt(4).alpha = 1; }; } public function get rank():int{ var _local1:int; _local1 = 0; if (fCount >= int((fMax / 20))){ _local1++; }; if (fCount >= (fMax / 6)){ _local1++; }; if (fCount >= ((2 * fMax) / 6)){ _local1++; }; if (fCount >= ((3 * fMax) / 6)){ _local1++; }; if (fCount >= ((4 * fMax) / 6)){ _local1++; }; return (_local1); } public function get count():int{ return (fCount); } } }//package smileymemory
Section 78
//ThumbsUpLayer_ThumbsUp (smileymemory.ThumbsUpLayer_ThumbsUp) package smileymemory { import mx.core.*; public class ThumbsUpLayer_ThumbsUp extends BitmapAsset { } }//package smileymemory
Section 79
//TitleButton (smileymemory.TitleButton) package smileymemory { import flash.events.*; import flash.display.*; import flash.text.*; import flash.filters.*; public class TitleButton extends SimpleButton { private var fRadius:int; private static const DIFFWIDTH:int = 150; private static const COLOR:int = 0xFFD800; private static const WIDTH:int = 185; private static const HEIGHT:int = 30; private static const DIFFHEIGHT:int = 50; private static const BIGWIDTH:int = 215; private static const BIGHEIGHT:int = 70; private static const COLOR_SEL:int = 0xFF0000; public function TitleButton(_arg1:String, _arg2:String=null, _arg3:Boolean=false){ var butheight:int; var butwidth:int; var normal:Sprite; var background:Shape; var textSize:int; var tf:TextField; var selected:Sprite; var tfsel:TextField; var bevel:BevelFilter; var shadow:DropShadowFilter; var playSound:Function; var tf2:TextField; var tfsel2:TextField; var aTitle = _arg1; var aTitle2 = _arg2; var aBigSize = _arg3; playSound = function (_arg1:Event):void{ SoundManager.playButton(); }; butheight = (aBigSize) ? BIGHEIGHT : ((aTitle2)!=null) ? DIFFHEIGHT : HEIGHT; fRadius = (butheight / 2); butwidth = (aBigSize) ? BIGWIDTH : ((aTitle2)!=null) ? DIFFWIDTH : WIDTH; normal = new Sprite(); background = createBackground(butwidth, butheight); normal.addChild(background); textSize = (aBigSize) ? TextFactory.SIZE_LARGER : TextFactory.SIZE_NORMAL; tf = TextFactory.createTextField(textSize); tf.text = aTitle; tf.x = ((normal.width - tf.width) / 2); tf.y = ((normal.height - (1.5 * tf.height)) / 2); if (aBigSize){ tf.y = (tf.y - 2); }; normal.addChild(tf); if (aTitle2 != null){ tf2 = TextFactory.createTextField(textSize); tf2.text = aTitle2; tf2.x = ((normal.width - tf2.width) / 2); tf.y = (tf.y - (textSize / 2)); tf2.y = ((((normal.height - (1.5 * tf2.height)) / 2) + (textSize / 2)) - 3); normal.addChild(tf2); }; normal.cacheAsBitmap = true; selected = new Sprite(); selected.addChild(createBackground(butwidth, butheight, true)); tfsel = TextFactory.createTextField(textSize, TextFactory.COLOR_SELECTED); tfsel.text = aTitle; tfsel.x = ((selected.width - tfsel.width) / 2); tfsel.y = ((selected.height - (1.5 * tfsel.height)) / 2); if (aBigSize){ tfsel.y = (tfsel.y - 2); }; selected.addChild(tfsel); if (aTitle2 != null){ tfsel2 = TextFactory.createTextField(textSize, TextFactory.COLOR_SELECTED); tfsel2.text = aTitle2; tfsel2.x = ((selected.width - tfsel2.width) / 2); tfsel.y = (tfsel.y - (textSize / 2)); tfsel2.y = ((((selected.height - (1.5 * tfsel2.height)) / 2) + (textSize / 2)) - 3); selected.addChild(tfsel2); }; selected.cacheAsBitmap = true; super(normal, selected, selected, background); bevel = new BevelFilter(8, 45, 0xFFFFFF, 1, 0, 0.8, 8, 8, 0.7, BitmapFilterQuality.HIGH); shadow = new DropShadowFilter(4); shadow.alpha = 0.8; shadow.quality = BitmapFilterQuality.HIGH; filters = [bevel, shadow]; addEventListener(MouseEvent.MOUSE_OVER, playSound); } private function createBackground(_arg1:int, _arg2:int, _arg3:Boolean=false):Shape{ var _local4:Shape; _local4 = new Shape(); _local4.graphics.beginFill((_arg3) ? COLOR_SEL : COLOR); _local4.graphics.drawCircle(fRadius, fRadius, fRadius); _local4.graphics.endFill(); _local4.graphics.beginFill((_arg3) ? COLOR_SEL : COLOR); _local4.graphics.drawRect((_arg2 / 2), 0, _arg1, _arg2); _local4.graphics.endFill(); return (_local4); } override public function get width():Number{ return ((super.width - fRadius)); } } }//package smileymemory
Section 80
//TitleScreen (smileymemory.TitleScreen) package smileymemory { import flash.events.*; import flash.display.*; import smileygamer.*; import flash.geom.*; import smileygamer.util.*; import flash.text.*; import flash.utils.*; import flash.filters.*; public class TitleScreen extends Sprite implements ILogic { private var fHardButton:SimpleButton; private var fContinueLayer:Sprite; private var fAddToSiteButton:SimpleButton; private var fCreditsLayer:Sprite; private var fSavedGame:Boolean; private var fBestResultLayer:Sprite; private var fSmiley:Sprite; private var fGame:SmileyMemory; private var fMoreGamesButton:SimpleButton; private var fNormalButton:SimpleButton; private var fTitle:Sprite; private var fChosenDiff:int; private var fPlayButton:SimpleButton; private var fCreditsButton:SimpleButton; private var fState:int;// = 0 private var fVeryHardButton:SimpleButton; private var fEasyButton:SimpleButton; private var fHighscoresButton:SimpleButton; private static const STATE_INVALID:int = 0; private static const STATE_SHOWING:int = 1; private static var TitleSmiley:Class = TitleScreen_TitleSmiley; private static var TitleSmileyEyes:Class = TitleScreen_TitleSmileyEyes; private static var SoundOnImage:Class = TitleScreen_SoundOnImage; private static var TitleRightHand:Class = TitleScreen_TitleRightHand; private static var TitleSmileyMask:Class = TitleScreen_TitleSmileyMask; private static var TitleRightHandMask:Class = TitleScreen_TitleRightHandMask; private static var TitleLeftHand:Class = TitleScreen_TitleLeftHand; private static var ThumbsUp:Class = TitleScreen_ThumbsUp; private static var TitleLeftHandMask:Class = TitleScreen_TitleLeftHandMask; private static var SoundOffImage:Class = TitleScreen_SoundOffImage; private static var SmileySmall:Class = TitleScreen_SmileySmall; public function TitleScreen(_arg1:SmileyMemory){ fState = STATE_INVALID; super(); fGame = _arg1; addEventListener(Event.ADDED, added); addEventListener(Event.REMOVED, removed); } public function added(_arg1:Event):void{ removeEventListener(Event.ADDED, added); init(); } private function createTitleSmileyLayer():Sprite{ var layer:Sprite; var shadow:DropShadowFilter; var innershadow:DropShadowFilter; var smiley:Bitmap; var eyes:Bitmap; var eyeTimer:Timer; var switchEyes:Function; var rightHand:Bitmap; var rightAnim:MoveAnimation; var leftHand:Bitmap; var leftAnim:MoveAnimation; switchEyes = function (_arg1:Event):void{ eyes.visible = !(eyes.visible); eyeTimer.delay = RandomUtil.generateRandom(2000, 7000); }; layer = new Sprite(); shadow = new DropShadowFilter(3); shadow.alpha = 0.8; shadow.quality = BitmapFilterQuality.HIGH; innershadow = new DropShadowFilter(1, -135); innershadow.quality = BitmapFilterQuality.HIGH; innershadow.inner = true; smiley = BitmapUtil.createMaskedBitmap(new TitleSmiley(), new TitleSmileyMask()); smiley.filters = [innershadow, shadow]; smiley.cacheAsBitmap = true; layer.addChild(smiley); eyes = new TitleSmileyEyes(); eyes.visible = false; eyes.x = 58; eyes.y = 99; layer.addChild(eyes); eyeTimer = new Timer(RandomUtil.generateRandom(2000, 7000)); eyeTimer.addEventListener(TimerEvent.TIMER, switchEyes); eyeTimer.start(); rightHand = BitmapUtil.createMaskedBitmap(new TitleRightHand(), new TitleRightHandMask()); rightHand.filters = [innershadow, shadow]; rightHand.cacheAsBitmap = true; rightHand.x = 40; rightHand.y = 185; layer.addChild(rightHand); rightAnim = new MoveAnimation(rightHand, new Point(40, 185), new Point(30, 193), 45, InterpolationUtil.TYPE_COSINE, 0, false, true); rightAnim.looping = true; leftHand = BitmapUtil.createMaskedBitmap(new TitleLeftHand(), new TitleLeftHandMask()); leftHand.filters = [innershadow, shadow]; leftHand.cacheAsBitmap = true; leftHand.x = 192; leftHand.y = 32; layer.addChild(leftHand); leftAnim = new MoveAnimation(leftHand, new Point(204, 48), new Point(188, 28), 35, InterpolationUtil.TYPE_COSINE, 0, false, true); leftAnim.looping = true; return (layer); } private function showBestResult(_arg1:Event):void{ var _local2:int; var _local3:Array; var _local4:TextBalloon; var _local5:TextField; var _local6:int; var _local7:DisplayObject; var _local8:DropShadowFilter; var _local9:DropShadowFilter; if (_arg1.target == fEasyButton){ _local2 = SmileyMemory.DIFF_EASY; }; if (_arg1.target == fNormalButton){ _local2 = SmileyMemory.DIFF_NORMAL; }; if (_arg1.target == fHardButton){ _local2 = SmileyMemory.DIFF_HARD; }; if (_arg1.target == fVeryHardButton){ _local2 = SmileyMemory.DIFF_VERYHARD; }; _local3 = SaveData.getStats(_local2); fBestResultLayer = new Sprite(); _local4 = new TextBalloon(108, 108); fBestResultLayer.addChild(_local4); _local5 = TextFactory.createHelpTextField(); _local5.text = ((("Best Result\n\nLevel: " + _local3[0]) + "\nScore: ") + _local3[1]); _local5.x = 8; _local5.y = 5; fBestResultLayer.addChild(_local5); _local6 = 0; while (_local6 < 5) { _local7 = new ThumbsUp(); _local7.x = ((_local6 * 20) + 5); _local7.y = 75; if (_local6 >= _local3[2]){ _local7.alpha = 0.3; }; _local8 = new DropShadowFilter(2); _local8.alpha = 0.6; _local8.quality = BitmapFilterQuality.HIGH; _local9 = new DropShadowFilter(1, -135); _local9.quality = BitmapFilterQuality.HIGH; _local9.alpha = 0.6; _local9.inner = true; _local7.filters = [_local9, _local8]; fBestResultLayer.addChild(_local7); _local6++; }; fBestResultLayer.x = 232; fBestResultLayer.y = 200; new FadeAnimation(fBestResultLayer, 5, FadeAnimation.MODE_FADE_IN); addChild(fBestResultLayer); } private function init():void{ var title1:TextField; var title2:TextField; var newTf:Matrix; var soundBtn:SimpleButton; var innershadow2:DropShadowFilter; var smallshadow:DropShadowFilter; var smiley:DisplayObject; var smileysel:DisplayObject; var glow:GlowFilter; var smileyButton:SimpleButton; var copyright:TextField; var copyrightSel:TextField; var crButton:SimpleButton; var download:Function; fSmiley = createTitleSmileyLayer(); fSmiley.x = -(fSmiley.width); fSmiley.y = 80; addChild(fSmiley); fTitle = new Sprite(); title1 = TextFactory.createTextField(TextFactory.SIZE_LARGER, TextFactory.COLOR_SELECTED); title1.text = "Smiley"; title1.x = 20; title1.y = -38; title1.cacheAsBitmap = true; fTitle.addChild(title1); title2 = TextFactory.createTextField(TextFactory.SIZE_LARGER, TextFactory.COLOR_SELECTED); title2.text = "Memory"; title2.x = 152; title2.y = 68; newTf = title2.transform.matrix.clone(); newTf.rotate((-(Math.PI) / 12)); title2.transform.matrix = newTf; title2.cacheAsBitmap = true; fTitle.addChild(title2); soundBtn = createSoundToggleButton(); soundBtn.x = (490 - soundBtn.width); soundBtn.y = 10; fTitle.addChild(soundBtn); addChild(fTitle); innershadow2 = new DropShadowFilter(1, -135); innershadow2.alpha = 0.8; innershadow2.quality = BitmapFilterQuality.HIGH; innershadow2.inner = true; smallshadow = new DropShadowFilter(2); smallshadow.alpha = 0.8; smallshadow.quality = BitmapFilterQuality.HIGH; smiley = new SmileySmall(); smiley.filters = [innershadow2, smallshadow]; smileysel = new SmileySmall(); glow = new GlowFilter(16777176, 1, 16, 16, 2, BitmapFilterQuality.HIGH); smileysel.filters = [smallshadow, glow]; smileyButton = new SimpleButton(smiley, smileysel, smileysel, smileysel); smileyButton.x = 248; smileyButton.y = 2; if (!fGame.isHomeSite()){ smileyButton.addEventListener(MouseEvent.CLICK, showHome); }; fTitle.addChild(smileyButton); fPlayButton = new TitleButton("PLAY", null, true); fPlayButton.x = (500 - fPlayButton.width); fPlayButton.y = 100; addChild(fPlayButton); fPlayButton.addEventListener(MouseEvent.CLICK, play); fHighscoresButton = new TitleButton("HIGHSCORES"); fHighscoresButton.x = (500 - fHighscoresButton.width); fHighscoresButton.y = 180; addChild(fHighscoresButton); fHighscoresButton.addEventListener(MouseEvent.CLICK, showHighscores); fCreditsButton = new TitleButton("CREDITS"); fCreditsButton.x = (500 - fCreditsButton.width); fCreditsButton.y = 220; addChild(fCreditsButton); fCreditsButton.addEventListener(MouseEvent.CLICK, credits); if (!SmileyMemory.DOWNLOADABLE){ if (fGame.isHomeSite()){ download = function (_arg1:Event):void{ fGame.showDownloadPage(); }; fMoreGamesButton = new TitleButton("DOWNLOAD"); fMoreGamesButton.addEventListener(MouseEvent.CLICK, download); } else { fMoreGamesButton = new TitleButton("MORE GAMES"); fMoreGamesButton.addEventListener(MouseEvent.CLICK, moreGames); }; fMoreGamesButton.x = (500 - fMoreGamesButton.width); fMoreGamesButton.y = 260; addChild(fMoreGamesButton); fAddToSiteButton = new TitleButton("ADD TO SITE"); fAddToSiteButton.x = (500 - fAddToSiteButton.width); fAddToSiteButton.y = 300; addChild(fAddToSiteButton); fAddToSiteButton.addEventListener(MouseEvent.CLICK, showGamesForSite); } else { fPlayButton.y = 120; fHighscoresButton.y = 210; fCreditsButton.y = 260; }; fEasyButton = new TitleButton("EASY", "8 PAIRS"); fEasyButton.x = 510; fEasyButton.y = 100; addChild(fEasyButton); fEasyButton.addEventListener(MouseEvent.CLICK, chooseDiff); fEasyButton.addEventListener(MouseEvent.MOUSE_OVER, showBestResult); fEasyButton.addEventListener(MouseEvent.MOUSE_OUT, hideBestResult); fNormalButton = new TitleButton("NORMAL", "12 PAIRS"); fNormalButton.x = 510; fNormalButton.y = 160; addChild(fNormalButton); fNormalButton.addEventListener(MouseEvent.CLICK, chooseDiff); fNormalButton.addEventListener(MouseEvent.MOUSE_OVER, showBestResult); fNormalButton.addEventListener(MouseEvent.MOUSE_OUT, hideBestResult); fHardButton = new TitleButton("HARD", "18 PAIRS"); fHardButton.x = 510; fHardButton.y = 220; addChild(fHardButton); fHardButton.addEventListener(MouseEvent.CLICK, chooseDiff); fHardButton.addEventListener(MouseEvent.MOUSE_OVER, showBestResult); fHardButton.addEventListener(MouseEvent.MOUSE_OUT, hideBestResult); fVeryHardButton = new TitleButton("VERY HARD", "24 PAIRS"); fVeryHardButton.x = 510; fVeryHardButton.y = 280; addChild(fVeryHardButton); fVeryHardButton.addEventListener(MouseEvent.CLICK, chooseDiff); fVeryHardButton.addEventListener(MouseEvent.MOUSE_OVER, showBestResult); fVeryHardButton.addEventListener(MouseEvent.MOUSE_OUT, hideBestResult); copyright = TextFactory.createCopyrightTextField("Copyright 2007 SmileyGamer.com"); copyrightSel = TextFactory.createCopyrightTextField("Copyright 2007 SmileyGamer.com", TextFactory.COLOR_DEFAULT); crButton = new SimpleButton(copyright, copyrightSel, copyrightSel, copyrightSel); crButton.addEventListener(MouseEvent.CLICK, showHome); crButton.x = (490 - crButton.width); crButton.y = 336; addChild(crButton); fState = STATE_SHOWING; showTitle(); showMainButtons(); } private function hideCredits(_arg1:Event):void{ var _local2:MoveAnimation; _local2 = new MoveAnimation(fCreditsLayer, new Point((490 - fCreditsLayer.width), fCreditsLayer.y), new Point(510, fCreditsLayer.y), 15, InterpolationUtil.TYPE_COSINE, 0, true); _local2.addCallback(showMainButtons); } private function hideBestResult(_arg1:Event):void{ new FadeAnimation(fBestResultLayer, 5, FadeAnimation.MODE_FADE_OUT_REMOVE); } private function showHighscores(_arg1:Event):void{ fGame.showHighscoresPage(); } private function play(_arg1:Event):void{ hideMainButtons(); showDifficultyButtons(); } private function hideDifficultyButtons():void{ new MoveAnimation(fEasyButton, new Point((500 - fEasyButton.width), fEasyButton.y), new Point(510, fEasyButton.y), 15, InterpolationUtil.TYPE_COSINE, 6); new MoveAnimation(fNormalButton, new Point((500 - fNormalButton.width), fNormalButton.y), new Point(510, fNormalButton.y), 15, InterpolationUtil.TYPE_COSINE, 4); new MoveAnimation(fHardButton, new Point((500 - fHardButton.width), fHardButton.y), new Point(510, fHardButton.y), 15, InterpolationUtil.TYPE_COSINE, 2); new MoveAnimation(fVeryHardButton, new Point((500 - fVeryHardButton.width), fVeryHardButton.y), new Point(510, fVeryHardButton.y), 15, InterpolationUtil.TYPE_COSINE); } private function showMainButtons():void{ new MoveAnimation(fPlayButton, new Point(510, fPlayButton.y), new Point((500 - fPlayButton.width), fPlayButton.y), 15, InterpolationUtil.TYPE_COSINE); new MoveAnimation(fHighscoresButton, new Point(510, fHighscoresButton.y), new Point((500 - fHighscoresButton.width), fHighscoresButton.y), 15, InterpolationUtil.TYPE_COSINE, 2); new MoveAnimation(fCreditsButton, new Point(510, fCreditsButton.y), new Point((500 - fCreditsButton.width), fCreditsButton.y), 15, InterpolationUtil.TYPE_COSINE, 4); if (!SmileyMemory.DOWNLOADABLE){ new MoveAnimation(fMoreGamesButton, new Point(510, fMoreGamesButton.y), new Point((500 - fMoreGamesButton.width), fMoreGamesButton.y), 15, InterpolationUtil.TYPE_COSINE, 6); new MoveAnimation(fAddToSiteButton, new Point(510, fAddToSiteButton.y), new Point((500 - fAddToSiteButton.width), fAddToSiteButton.y), 15, InterpolationUtil.TYPE_COSINE, 8); }; } private function showTitle():void{ new MoveAnimation(fTitle, new Point(0, -(fTitle.height)), new Point(0, 0), 15, InterpolationUtil.TYPE_COSINE); new MoveAnimation(fSmiley, new Point(-(fSmiley.width), 80), new Point(-8, 80), 15, InterpolationUtil.TYPE_COSINE); } public function removed(_arg1:Event):void{ } private function showGamesForSite(_arg1:Event):void{ NetworkUtil.showGamesForSite(); } private function startGame():void{ var anim:MoveAnimation; var showGame:Function; showGame = function ():void{ fGame.showGameScreen(fChosenDiff, fSavedGame); }; new MoveAnimation(fTitle, new Point(0, 0), new Point(0, -(fTitle.height)), 15, InterpolationUtil.TYPE_COSINE, 10); anim = new MoveAnimation(fSmiley, new Point(fSmiley.x, fSmiley.y), new Point(-(fSmiley.width), fSmiley.y), 15, InterpolationUtil.TYPE_COSINE, 10); anim.addCallback(showGame); } private function moreGames(_arg1:Event):void{ fGame.showSponsorSite(); } private function showHome(_arg1:Event):void{ fGame.showSGSite(); } private function credits(_arg1:Event):void{ var _local2:TextBalloon; var _local3:TextField; hideMainButtons(); fCreditsLayer = new Sprite(); fCreditsLayer.y = 110; _local2 = new TextBalloon(180, 210); fCreditsLayer.addChild(_local2); _local3 = TextFactory.createHelpTextField(); _local3.text = ("Smiley Memory\nVersion 1.3\nby SmileyGamer.com\n\nGame concept by\nJochen De Schepper\n" + "and Els Brunson\n\nCoding and artwork by\nJochen De Schepper\n\nMusic by MazeMaster"); _local3.x = (_local2.x + 10); _local3.y = (_local2.y + 5); fCreditsLayer.addChild(_local3); new MoveAnimation(fCreditsLayer, new Point(510, fCreditsLayer.y), new Point((490 - fCreditsLayer.width), fCreditsLayer.y), 15, InterpolationUtil.TYPE_COSINE, 20); addChild(fCreditsLayer); fCreditsLayer.addEventListener(MouseEvent.CLICK, hideCredits); } public function doLogic():void{ } private function chooseDiff(_arg1:Event):void{ var _local2:Object; hideDifficultyButtons(); if (_arg1.target == fEasyButton){ fChosenDiff = SmileyMemory.DIFF_EASY; }; if (_arg1.target == fNormalButton){ fChosenDiff = SmileyMemory.DIFF_NORMAL; }; if (_arg1.target == fHardButton){ fChosenDiff = SmileyMemory.DIFF_HARD; }; if (_arg1.target == fVeryHardButton){ fChosenDiff = SmileyMemory.DIFF_VERYHARD; }; _local2 = SaveData.getSavedGame(fChosenDiff); if (_local2 != null){ showContinueLayer(_local2); } else { fSavedGame = false; startGame(); }; } private function hideContinueLayer():void{ var _local1:MoveAnimation; _local1 = new MoveAnimation(fContinueLayer, new Point(fContinueLayer.x, fContinueLayer.y), new Point(510, fContinueLayer.y), 15, InterpolationUtil.TYPE_COSINE, 0, true); } private function showDifficultyButtons():void{ new MoveAnimation(fEasyButton, new Point(510, fEasyButton.y), new Point((500 - fEasyButton.width), fEasyButton.y), 15, InterpolationUtil.TYPE_COSINE, 20); new MoveAnimation(fNormalButton, new Point(510, fNormalButton.y), new Point((500 - fNormalButton.width), fNormalButton.y), 15, InterpolationUtil.TYPE_COSINE, 22); new MoveAnimation(fHardButton, new Point(510, fHardButton.y), new Point((500 - fHardButton.width), fHardButton.y), 15, InterpolationUtil.TYPE_COSINE, 24); new MoveAnimation(fVeryHardButton, new Point(510, fVeryHardButton.y), new Point((500 - fVeryHardButton.width), fVeryHardButton.y), 15, InterpolationUtil.TYPE_COSINE, 26); } private function createSoundToggleButton():SimpleButton{ var soundOn:DisplayObject; var soundOff:DisplayObject; var button:SimpleButton; var setButton:Function; var toggleSound:Function; setButton = function ():void{ if (SoundManager.sound){ button.overState = soundOn; button.downState = soundOn; button.upState = soundOn; button.hitTestState = soundOn; } else { button.overState = soundOff; button.downState = soundOff; button.upState = soundOff; button.hitTestState = soundOff; }; }; toggleSound = function (_arg1:Event):void{ SoundManager.toggleSound(); setButton(); }; soundOn = new SoundOnImage(); soundOff = new SoundOffImage(); button = new SimpleButton(); setButton(); button.addEventListener(MouseEvent.CLICK, toggleSound); return (button); } private function hideMainButtons():void{ new MoveAnimation(fPlayButton, new Point((500 - fPlayButton.width), fPlayButton.y), new Point(510, fPlayButton.y), 15, InterpolationUtil.TYPE_COSINE, 8); new MoveAnimation(fHighscoresButton, new Point((500 - fHighscoresButton.width), fHighscoresButton.y), new Point(510, fHighscoresButton.y), 15, InterpolationUtil.TYPE_COSINE, 6); new MoveAnimation(fCreditsButton, new Point((500 - fCreditsButton.width), fCreditsButton.y), new Point(510, fCreditsButton.y), 15, InterpolationUtil.TYPE_COSINE, 4); if (!SmileyMemory.DOWNLOADABLE){ new MoveAnimation(fMoreGamesButton, new Point((500 - fMoreGamesButton.width), fMoreGamesButton.y), new Point(510, fMoreGamesButton.y), 15, InterpolationUtil.TYPE_COSINE, 2); new MoveAnimation(fAddToSiteButton, new Point((500 - fAddToSiteButton.width), fAddToSiteButton.y), new Point(510, fAddToSiteButton.y), 15, InterpolationUtil.TYPE_COSINE); }; } private function showContinueLayer(_arg1:Object):void{ var balloon:TextBalloon; var tf:TextField; var continueButton:SimpleButton; var continueGame:Function; var newButton:SimpleButton; var newGame:Function; var aSaveGame = _arg1; continueGame = function (_arg1:Event):void{ fSavedGame = true; hideContinueLayer(); startGame(); }; newGame = function (_arg1:Event):void{ fSavedGame = false; hideContinueLayer(); startGame(); }; fContinueLayer = new Sprite(); balloon = new TextBalloon(160, 80); balloon.x = 15; fContinueLayer.addChild(balloon); tf = TextFactory.createHelpTextField(); tf.text = ((((("The game was last\nsaved in level " + aSaveGame.level) + ".\n") + "You can continue\nwith ") + aSaveGame.score) + " points."); tf.x = (balloon.x + 8); tf.y = (balloon.y + 5); fContinueLayer.addChild(tf); continueButton = new TitleButton("Continue"); continueButton.y = 95; fContinueLayer.addChild(continueButton); continueButton.addEventListener(MouseEvent.CLICK, continueGame); newButton = new TitleButton("New Game"); newButton.y = 145; fContinueLayer.addChild(newButton); newButton.addEventListener(MouseEvent.CLICK, newGame); new MoveAnimation(fContinueLayer, new Point(510, 130), new Point((500 - newButton.width), 130), 15, InterpolationUtil.TYPE_COSINE, 20); addChild(fContinueLayer); } } }//package smileymemory
Section 81
//TitleScreen_SmileySmall (smileymemory.TitleScreen_SmileySmall) package smileymemory { import mx.core.*; public class TitleScreen_SmileySmall extends BitmapAsset { } }//package smileymemory
Section 82
//TitleScreen_SoundOffImage (smileymemory.TitleScreen_SoundOffImage) package smileymemory { import mx.core.*; public class TitleScreen_SoundOffImage extends BitmapAsset { } }//package smileymemory
Section 83
//TitleScreen_SoundOnImage (smileymemory.TitleScreen_SoundOnImage) package smileymemory { import mx.core.*; public class TitleScreen_SoundOnImage extends BitmapAsset { } }//package smileymemory
Section 84
//TitleScreen_ThumbsUp (smileymemory.TitleScreen_ThumbsUp) package smileymemory { import mx.core.*; public class TitleScreen_ThumbsUp extends BitmapAsset { } }//package smileymemory
Section 85
//TitleScreen_TitleLeftHand (smileymemory.TitleScreen_TitleLeftHand) package smileymemory { import mx.core.*; public class TitleScreen_TitleLeftHand extends BitmapAsset { } }//package smileymemory
Section 86
//TitleScreen_TitleLeftHandMask (smileymemory.TitleScreen_TitleLeftHandMask) package smileymemory { import mx.core.*; public class TitleScreen_TitleLeftHandMask extends BitmapAsset { } }//package smileymemory
Section 87
//TitleScreen_TitleRightHand (smileymemory.TitleScreen_TitleRightHand) package smileymemory { import mx.core.*; public class TitleScreen_TitleRightHand extends BitmapAsset { } }//package smileymemory
Section 88
//TitleScreen_TitleRightHandMask (smileymemory.TitleScreen_TitleRightHandMask) package smileymemory { import mx.core.*; public class TitleScreen_TitleRightHandMask extends BitmapAsset { } }//package smileymemory
Section 89
//TitleScreen_TitleSmiley (smileymemory.TitleScreen_TitleSmiley) package smileymemory { import mx.core.*; public class TitleScreen_TitleSmiley extends BitmapAsset { } }//package smileymemory
Section 90
//TitleScreen_TitleSmileyEyes (smileymemory.TitleScreen_TitleSmileyEyes) package smileymemory { import mx.core.*; public class TitleScreen_TitleSmileyEyes extends BitmapAsset { } }//package smileymemory
Section 91
//TitleScreen_TitleSmileyMask (smileymemory.TitleScreen_TitleSmileyMask) package smileymemory { import mx.core.*; public class TitleScreen_TitleSmileyMask extends BitmapAsset { } }//package smileymemory
Section 92
//MochiAd (MochiAd) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.0"); } public static function showTimedAd(_arg1:Object):void{ MochiAd.showInterLevelAd(_arg1); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip._mochiad_loaded){ return (null); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); g = function (_arg1:Object):void{ MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; _arg1.removeChild(_arg1._mochiad); delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ _local3 = true; }; }; }; if ((((_local2 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (!this.parent.parent){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ _local4 = true; }; }; }; if ((((_local3 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ MochiAd.showPreGameAd(_arg1); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { mc.removeEventListener(Event.ENTER_FRAME, f); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 93
//MochiAdPreloaderFactory (MochiAdPreloaderFactory) package { import flash.events.*; import flash.display.*; import smileymemory.*; import smileygamer.util.*; import smileygamer.*; import flash.utils.*; public dynamic class MochiAdPreloaderFactory extends MovieClip { private var fAdStarted:Boolean; private var fAdFinishedTime:int; private var fIntro:IntroScreen; private var fProgress:Shape; private var fAdFinished:Boolean; private static const MAIN_CLASS:String = "SmileyMemory"; public function MochiAdPreloaderFactory(){ var ind:int; var clicked:Function; var t:Timer; super(); stage.frameRate = 32; stage.scaleMode = StageScaleMode.NO_SCALE; stop(); NetworkUtil.init(stage, 547, "Smiley Memory", 500, 360); NetworkUtil.tracking(false); addChild(new Background()); fIntro = new IntroScreen(); addChild(fIntro); if (!NetworkUtil.isHome()){ clicked = function (_arg1:Event):void{ NetworkUtil.showHome(); }; fIntro.addEventListener(MouseEvent.CLICK, clicked); fIntro.buttonMode = true; }; fAdStarted = false; fAdFinished = false; addEventListener(Event.ENTER_FRAME, onEnterFrame); ind = NetworkUtil.getReferer().indexOf("agame.com"); if ((((ind == 0)) || ((((ind > 0)) && ((NetworkUtil.getReferer().charAt((ind - 1)) == ".")))))){ adFinished(); fProgress = new Shape(); addChild(fProgress); } else { MochiAd.showPreGameAd({id:"8f19ee7d1849c4a4", res:"500x360", clip:this, background:0xFFD800, color:15615, ad_started:adStarted, ad_finished:adFinished, no_bg:true}); t = new Timer(20000, 1); t.addEventListener(TimerEvent.TIMER_COMPLETE, checkAdStarted); t.start(); }; } public function init():void{ var mainClass:Class; var app:Object; try { mainClass = (getDefinitionByName(MAIN_CLASS) as Class); app = new (mainClass); addChild((app as DisplayObject)); new FadeAnimation(fIntro, 15, FadeAnimation.MODE_FADE_OUT_REMOVE); if (fProgress != null){ new FadeAnimation(fProgress, 15, FadeAnimation.MODE_FADE_OUT_REMOVE); }; } catch(re:ReferenceError) { }; } public function adFinished():void{ fAdFinished = true; fAdFinishedTime = getTimer(); } public function checkAdStarted(_arg1:Event):void{ if (!fAdStarted){ adFinished(); }; } public function onEnterFrame(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; if ((((((loaderInfo.bytesLoaded == loaderInfo.bytesTotal)) && (fAdFinished))) && (((getTimer() - fAdFinishedTime) > 3000)))){ removeEventListener(Event.ENTER_FRAME, onEnterFrame); nextFrame(); init(); } else { if (fProgress != null){ _local2 = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); _local3 = ((getTimer() - fAdFinishedTime) / 3000); _local4 = Math.min(_local2, _local3, 1); fProgress.graphics.clear(); fProgress.graphics.beginFill(0xFFD800); fProgress.graphics.drawRect(10, (stage.stageHeight - 20), (stage.stageWidth - 20), 10); fProgress.graphics.endFill(); fProgress.graphics.beginFill(4145151); fProgress.graphics.drawRect(11, (stage.stageHeight - 19), ((stage.stageWidth - 21) * _local4), 8); fProgress.graphics.endFill(); }; }; } public function adStarted():void{ fAdStarted = true; } } }//package
Section 94
//SmileyMemory (SmileyMemory) package { import flash.events.*; import smileymemory.gameplay.*; import smileygamer.*; import smileymemory.*; import smileygamer.util.*; import flash.text.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; public dynamic class SmileyMemory extends AGame { private var fHand:HandSprite; private var fFPSTime:int; private var fFPSField:TextField; private var fFrame:int;// = 0 public static const DIFF_NORMAL:int = 1; public static const DIFF_HARD:int = 2; public static const DOWNLOADABLE:Boolean = false; public static const GAMEID:int = 547; public static const DIFF_VERYHARD:int = 3; public static const DIFF_EASY:int = 0; public static var LOWFPS:Boolean = false; public function SmileyMemory(){ var added:Function; fHand = new HandSprite(); fFrame = 0; added = function (_arg1:Event):void{ removeEventListener(Event.ADDED, added); fFPSTime = getTimer(); Mouse.show(); Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseUpdate); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseUpdate); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpdate); stage.addEventListener(MouseEvent.CLICK, mouseUpdate); addChild(fHand); fHand.x = mouseX; fHand.y = mouseY; fFPSField = new TextField(); fFPSField.width = 50; fFPSField.height = 20; showTitleScreen(); }; super(); SaveData.init(); addEventListener(Event.ADDED, added); } public function isHomeSite():Boolean{ return (((DOWNLOADABLE) || (NetworkUtil.isHome()))); } public function showSponsorSite():void{ NetworkUtil.showHome(); } public function showTitleScreen():void{ addChildAt(new TitleScreen(this), 0); SoundManager.playMusic(); } public function mouseUpdate(_arg1:MouseEvent):void{ fHand.mouseUpdate(_arg1); if (_arg1.type == MouseEvent.CLICK){ Mouse.show(); Mouse.hide(); }; } public function showHighscoresPage():void{ NetworkUtil.showHighscores(); } public function showDownloadPage():void{ if (Capabilities.os.indexOf("Mac") != -1){ navigateToURL(new URLRequest("https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=3576&PRODUCTID=35760001"), "_blank"); } else { navigateToURL(new URLRequest("https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=3576&PRODUCTID=35760000"), "_blank"); }; } public function showGameScreen(_arg1:int, _arg2:Boolean):void{ var _local3:ILevelGame; var _local4:GameScreen; var _local5:Object; if (_arg2){ _local5 = SaveData.getSavedGame(_arg1); switch (_arg1){ case DIFF_EASY: _local3 = new EasyLevelGame(_local5.level); break; case DIFF_NORMAL: _local3 = new NormalLevelGame(_local5.level); break; case DIFF_HARD: _local3 = new HardLevelGame(_local5.level); break; case DIFF_VERYHARD: _local3 = new VeryHardLevelGame(_local5.level); break; }; _local4 = new GameScreen(this, _local3, _local5.score, _local5.totalLife, _local5.totalTime); } else { switch (_arg1){ case DIFF_EASY: _local3 = new EasyLevelGame(); break; case DIFF_NORMAL: _local3 = new NormalLevelGame(); break; case DIFF_HARD: _local3 = new HardLevelGame(); break; case DIFF_VERYHARD: _local3 = new VeryHardLevelGame(); break; }; _local4 = new GameScreen(this, _local3); }; removeChildAt(0); addChildAt(_local4, 0); } override public function mainLoop(_arg1:Event):void{ var _local2:int; super.mainLoop(_arg1); fFrame++; if ((fFrame % 30) == 0){ _local2 = int(((fFrame * 1000) / (getTimer() - fFPSTime))); LOWFPS = (_local2 < 20); fFPSField.text = (_local2 + " FPS"); fFrame = 0; fFPSTime = getTimer(); }; } public function showSGSite():void{ NetworkUtil.showHome(); } } }//package

Library Items

Symbol 1 Bitmap {smileymemory.IntroScreen_HandMask} [smileymemory.IntroScreen_HandMask]
Symbol 2 Bitmap {smileymemory.IntroScreen_Hand} [smileymemory.IntroScreen_Hand]
Symbol 3 Bitmap {smileymemory.IntroScreen_SmileyMask} [smileymemory.IntroScreen_SmileyMask]
Symbol 4 Bitmap {smileymemory.IntroScreen_Smiley} [smileymemory.IntroScreen_Smiley]
Symbol 5 Font {smileymemory.TextFactory_BewareFont} [smileymemory.TextFactory_BewareFont]
Symbol 6 Bitmap {smileymemory.TitleScreen_SmileySmall} [smileymemory.TitleScreen_SmileySmall]
Symbol 7 Bitmap {smileymemory.TitleScreen_TitleRightHand} [smileymemory.TitleScreen_TitleRightHand]
Symbol 8 Bitmap {smileymemory.TitleScreen_TitleLeftHand} [smileymemory.TitleScreen_TitleLeftHand]
Symbol 9 Bitmap {smileymemory.TitleScreen_TitleLeftHandMask} [smileymemory.TitleScreen_TitleLeftHandMask]
Symbol 10 Bitmap {smileymemory.TitleScreen_TitleSmiley} [smileymemory.TitleScreen_TitleSmiley]
Symbol 11 Bitmap {smileymemory.TitleScreen_ThumbsUp} [smileymemory.TitleScreen_ThumbsUp]
Symbol 12 Bitmap {smileymemory.TitleScreen_TitleSmileyEyes} [smileymemory.TitleScreen_TitleSmileyEyes]
Symbol 13 Bitmap {smileymemory.TitleScreen_TitleSmileyMask} [smileymemory.TitleScreen_TitleSmileyMask]
Symbol 14 Bitmap {smileymemory.TitleScreen_TitleRightHandMask} [smileymemory.TitleScreen_TitleRightHandMask]
Symbol 15 Bitmap {smileymemory.TitleScreen_SoundOffImage} [smileymemory.TitleScreen_SoundOffImage]
Symbol 16 Bitmap {smileymemory.TitleScreen_SoundOnImage} [smileymemory.TitleScreen_SoundOnImage]
Symbol 17 Bitmap {smileymemory.HandSprite_HandDown} [smileymemory.HandSprite_HandDown]
Symbol 18 Bitmap {smileymemory.HandSprite_HandUp} [smileymemory.HandSprite_HandUp]
Symbol 19 Sound {smileymemory.SoundManager_Yes} [smileymemory.SoundManager_Yes]
Symbol 20 Sound {smileymemory.SoundManager_Bonus} [smileymemory.SoundManager_Bonus]
Symbol 21 Sound {smileymemory.SoundManager_LevelComplete} [smileymemory.SoundManager_LevelComplete]
Symbol 22 Sound {smileymemory.SoundManager_Music} [smileymemory.SoundManager_Music]
Symbol 23 Sound {smileymemory.SoundManager_Applause} [smileymemory.SoundManager_Applause]
Symbol 24 Sound {smileymemory.SoundManager_No} [smileymemory.SoundManager_No]
Symbol 25 Sound {smileymemory.SoundManager_GameOver} [smileymemory.SoundManager_GameOver]
Symbol 26 Sound {smileymemory.SoundManager_Beep} [smileymemory.SoundManager_Beep]
Symbol 27 Bitmap {smileymemory.ThumbsUpLayer_ThumbsUp} [smileymemory.ThumbsUpLayer_ThumbsUp]
Symbol 28 Bitmap {smileymemory.SmileySprite_SmileysBig} [smileymemory.SmileySprite_SmileysBig]
Symbol 29 Bitmap {smileymemory.SmileySprite_SmileysMaskSmall} [smileymemory.SmileySprite_SmileysMaskSmall]
Symbol 30 Bitmap {smileymemory.SmileySprite_SmileysMaskBig} [smileymemory.SmileySprite_SmileysMaskBig]
Symbol 31 Bitmap {smileymemory.SmileySprite_SmileysSmall} [smileymemory.SmileySprite_SmileysSmall]

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1475 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 1 as "smileymemory.IntroScreen_HandMask"
ExportAssets (56)Timeline Frame 1Symbol 2 as "smileymemory.IntroScreen_Hand"
ExportAssets (56)Timeline Frame 1Symbol 3 as "smileymemory.IntroScreen_SmileyMask"
ExportAssets (56)Timeline Frame 1Symbol 4 as "smileymemory.IntroScreen_Smiley"
ExportAssets (56)Timeline Frame 1Symbol 5 as "smileymemory.TextFactory_BewareFont"
ExportAssets (56)Timeline Frame 2Symbol 6 as "smileymemory.TitleScreen_SmileySmall"
ExportAssets (56)Timeline Frame 2Symbol 7 as "smileymemory.TitleScreen_TitleRightHand"
ExportAssets (56)Timeline Frame 2Symbol 8 as "smileymemory.TitleScreen_TitleLeftHand"
ExportAssets (56)Timeline Frame 2Symbol 9 as "smileymemory.TitleScreen_TitleLeftHandMask"
ExportAssets (56)Timeline Frame 2Symbol 10 as "smileymemory.TitleScreen_TitleSmiley"
ExportAssets (56)Timeline Frame 2Symbol 11 as "smileymemory.TitleScreen_ThumbsUp"
ExportAssets (56)Timeline Frame 2Symbol 12 as "smileymemory.TitleScreen_TitleSmileyEyes"
ExportAssets (56)Timeline Frame 2Symbol 13 as "smileymemory.TitleScreen_TitleSmileyMask"
ExportAssets (56)Timeline Frame 2Symbol 14 as "smileymemory.TitleScreen_TitleRightHandMask"
ExportAssets (56)Timeline Frame 2Symbol 15 as "smileymemory.TitleScreen_SoundOffImage"
ExportAssets (56)Timeline Frame 2Symbol 16 as "smileymemory.TitleScreen_SoundOnImage"
ExportAssets (56)Timeline Frame 2Symbol 17 as "smileymemory.HandSprite_HandDown"
ExportAssets (56)Timeline Frame 2Symbol 18 as "smileymemory.HandSprite_HandUp"
ExportAssets (56)Timeline Frame 2Symbol 19 as "smileymemory.SoundManager_Yes"
ExportAssets (56)Timeline Frame 2Symbol 20 as "smileymemory.SoundManager_Bonus"
ExportAssets (56)Timeline Frame 2Symbol 21 as "smileymemory.SoundManager_LevelComplete"
ExportAssets (56)Timeline Frame 2Symbol 22 as "smileymemory.SoundManager_Music"
ExportAssets (56)Timeline Frame 2Symbol 23 as "smileymemory.SoundManager_Applause"
ExportAssets (56)Timeline Frame 2Symbol 24 as "smileymemory.SoundManager_No"
ExportAssets (56)Timeline Frame 2Symbol 25 as "smileymemory.SoundManager_GameOver"
ExportAssets (56)Timeline Frame 2Symbol 26 as "smileymemory.SoundManager_Beep"
ExportAssets (56)Timeline Frame 2Symbol 27 as "smileymemory.ThumbsUpLayer_ThumbsUp"
ExportAssets (56)Timeline Frame 2Symbol 28 as "smileymemory.SmileySprite_SmileysBig"
ExportAssets (56)Timeline Frame 2Symbol 29 as "smileymemory.SmileySprite_SmileysMaskSmall"
ExportAssets (56)Timeline Frame 2Symbol 30 as "smileymemory.SmileySprite_SmileysMaskBig"
ExportAssets (56)Timeline Frame 2Symbol 31 as "smileymemory.SmileySprite_SmileysSmall"
SerialNumber (41)Timeline Frame 1

Labels

"MochiAdPreloaderFactory"Frame 1
"SmileyMemory"Frame 2




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Created: 29/4 -2019 19:47:28 Last modified: 29/4 -2019 19:47:28 Server time: 12/05 -2024 02:27:12