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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/39872507?noj=FRM39872507-14DC" width="1" height="1"></div>

Madness Regent.swf

This is the info page for
Flash #48654

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="55" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>And so they danced...</b></font></p>

Code

TomFulp

Art

MindChamber

In Tribute To

Krinkels

Song: Calliope

cheshyre

Song: Abyssal Industry

S3C

Song: Wrath of the Oceanic

Idiosyncratic

Song: Outrun

Waterflame

This game was developed for
Madness Day 2008 on
Newgrounds.com, utilizing the vast
talent found on the site. Come and
check us out some time! Also, go
buy one of these Madness shirts to
support Krinkels and the ongoing
Madness series!

Thanks Mike for the CPU
saving frame buffer
wizardry!

<p align="left"><font face="eelfont002" size="40" color="#ff0000" letterSpacing="0.000000" kerning="1">020</font></p>

JEBUS

ATTACK

<p align="right"><font face="eelfont002" size="39" color="#ffff99" letterSpacing="0.000000" kerning="1">100</font></p>

!

<p align="right"><font face="eelfont002" size="39" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>

ActionScript [AS1/AS2]

Frame 1
NewgroundsAPI.connectMovie(3117); NewgroundsAPI.addCustomLink(1, "Madness Day 2008"); NewgroundsAPI.addCustomLink(2, "Madness Day 2007"); NewgroundsAPI.addCustomLink(3, "Madness"); stop();
Frame 3
body.s_titlescreen = new Sound(body); body.s_titlescreen.attachSound("171975_TitleScreen.wav"); body.s_titlescreen.start(0, 1000); stop();
Frame 4
function f_PunchSound() { this["s_punch" + (random(2) + 1)].start(0, 0); } function f_MakeZombies() { for (n in a_EnemiesLog) { var _local1 = a_EnemiesLog[n]; _local1.body.gotoAndPlay("zombie"); } } function f_ShakeY(value) { if (shake_y < value) { shake_y = value; } } function f_ShakeX(value) { if (shake_x < value) { shake_x = value; } } function f_DamagePlayer(value) { p1.health = p1.health - value; if (p1.health <= 0) { p1.alive = false; p1.health = 0; } health.gotoAndPlay(2); } function f_Quality(zone) { if (Key.isDown(81)) { if (!zone.active) { zone.active = true; zone.timer = 90; if (zone.i == 1) { _quality = "low"; zone.i = 2; zone.gotoAndStop("l"); } else if (zone.i == 2) { _quality = "high"; zone.i = 3; zone.gotoAndStop("h"); } else { zone.i = 1; _quality = "medium"; zone.gotoAndStop("m"); } } } else { zone.active = false; } } function f_SetForceX(zone, force_x) { if (zone._xscale > 0) { zone.force_x = force_x; } else { zone.force_x = -force_x; } } function f_HealthBeam(zone) { if (Math.abs(zone._x - p1.x) < 100) { if (p1.y < zone._y) { if (p1.y >= (zone._y - 300)) { f_Health(p1, 1); var _local2 = 60 + random(40); var _local3 = f_FX((zone._x - 70) + random(140), zone._y - 20, zone._y - 5, "pixel_health", _local2, _local2); _local3.speed_y = -(4 + random(14)); } } } } function f_GetPlayerClip(zone) { if (zone._parent._parent.container) { return(zone._parent); } if (zone._parent._parent._parent.container) { return(zone._parent._parent); } if (zone._parent._parent._parent._parent.container) { return(zone._parent._parent._parent); } if (zone._parent._parent._parent._parent._parent.container) { return(zone._parent._parent._parent._parent); } if (zone._parent._parent._parent._parent._parent._parent.container) { return(zone._parent._parent._parent._parent._parent); } if (zone._parent._parent._parent._parent._parent._parent._parent.container) { return(zone._parent._parent._parent._parent._parent._parent); } if (zone._parent._parent._parent._parent._parent._parent._parent._parent.container) { return(zone._parent._parent._parent._parent._parent._parent._parent); } } function f_SetGun(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.gun_type); } function f_SetFace(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.face_type); } function f_SetBody(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.body_type); } function f_SetHand(zone) { var _local1 = f_GetPlayerClip(zone); if (_local1.hasgun) { zone.gotoAndStop(100); } else { zone.gotoAndStop(_local1.body_type); } } function f_SetHead(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.head_type); } function f_Gun(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.gun_type); } function f_Thruster(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.thruster_type); } function f_InRange(zone, x_range, y_range) { if (Math.abs(zone.x - zone.prey.x) <= x_range) { if (Math.abs(zone.y - zone.prey.y) <= y_range) { return(true); } } return(false); } function f_EnemiesWait() { for (n in a_Enemies) { var _local1 = a_Enemies[n]; _local1.wait = true; } } function f_EnemiesWaitEnd() { for (n in a_Enemies) { var _local1 = a_Enemies[n]; _local1.wait = false; } } function f_MakeShockwave(zone, u_size) { u_point.x = 0; u_point.y = 0; zone.localToGlobal(u_point); f_Shockwave(u_point.x, u_point.y, u_size, 20, 80); } function f_DownRes(zone) { zone.res_timer = int(20 - (((zone.health / zone.health_max) * 100) * 0.2)); } function f_DashTrail(zone) { if (zone._xscale > 0) { var _local3 = zone.x - 50; } else { var _local3 = zone.x + 50; } var _local2 = zone.y - 30; if (random(2) == 1) { var _local4 = 80 + random(20); } else { var _local4 = -(80 + random(20)); } f_FX(_local3, (_local2 - 30) + random(60), zone.y - 1, "dashtrail", 100, _local4); } function f_PlayerCrackOut(zone) { zone.crack_timer--; if (zone.crack_timer <= 0) { zone.nojumpanim = false; zone.dashbreak = false; zone.gotoAndStop("stand"); return(undefined); } f_DashTrail(zone); if (Key.isDown(zone.b_left)) { if (zone.left_timer <= 0) { zone.left_last2 = zone.left_timer; zone.left_timer = 1; } else { zone.left_timer++; } } else if (zone.left_timer > 0) { zone.left_last = zone.left_timer; zone.left_timer = 0; } else { zone.left_timer--; } if (Key.isDown(zone.b_right)) { if (zone.right_timer <= 0) { zone.right_last2 = zone.right_timer; zone.right_timer = 1; } else { zone.right_timer++; } } else if (zone.right_timer > 0) { zone.right_last = zone.right_timer; zone.right_timer = 0; } else { zone.right_timer--; } if ((zone.left_timer > 0) and (zone.left_timer > zone.right_timer)) { if (zone._xscale > 0) { f_FlipChar(zone); } } if ((zone.right_timer > 0) and (zone.right_timer > zone.left_timer)) { if (zone._xscale < 0) { f_FlipChar(zone); } } f_CheckJump(zone); if (f_CharJumping(zone)) { zone.body._rotation = zone.speed_y; } else { zone.body._rotation = 0; } if (zone._xscale > 0) { f_MoveH(zone, 30); } else { f_MoveH(zone, -30); } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (Math.abs(zone.y - _local2.y) < 15) { if (zone._xscale > 0) { if ((zone.x < _local2.x) and ((zone.x + 60) > (_local2.x - (_local2._width / 2)))) { f_CrateExplode(_local2); } } else if ((zone.x > _local2.x) and ((zone.x - 60) < (_local2.x + (_local2._width / 2)))) { f_CrateExplode(_local2); } } _local3++; } } function f_DiagonalSpringboard(zone) { var _local3 = false; for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2.platform) { if (Math.abs(_local2.x - zone._x) < (zone._width / 2)) { if (_local2.y <= zone._y) { if (_local2.y >= (zone._y - zone._height)) { if (zone._xscale > 0) { _local3 = true; if (_local2._xscale < 0) { _local2._xscale = _local2._xscale * -1; } f_ForceJump(_local2, 20, -38); } else { if (_local2._xscale > 0) { _local2._xscale = _local2._xscale * -1; } f_ForceJump(_local2, -20, -38); } } } } } } for (n in a_Players) { var _local2 = a_Players[n]; if (_local2.platform) { if (Math.abs(_local2.x - zone._x) < (zone._width / 2)) { if (_local2.y <= zone._y) { if (_local2.y >= (zone._y - zone._height)) { if (zone._xscale > 0) { _local3 = true; if (_local2._xscale < 0) { _local2._xscale = _local2._xscale * -1; } f_ForceJump(_local2, 20, -38); } else { if (_local2._xscale > 0) { _local2._xscale = _local2._xscale * -1; } f_ForceJump(_local2, -20, -38); } } } } } } if (_local3) { s_spring.start(0, 0); zone.bumper.gotoAndPlay(2); } } function f_BulletImpactSound(zone) { if (zone.texture == 100) { return(undefined); } current_hit++; if (current_hit > 3) { current_hit = 1; } if (!zone.texture) { zone.texture = level_texture; } if (zone.texture == 1) { _root["s_hit_dirt" + current_hit].start(0, 0); } else if (zone.texture == 2) { _root["s_hit_metal" + current_hit].start(0, 0); } else if (zone.texture == 3) { _root["s_hit_default" + current_hit].start(0, 0); } else if (zone.texture == 4) { _root["s_bullethitbody" + (random(2) + 1)].start(0, 0); } } function f_Bullet(zone) { if (zone.speed_x != 0) { var _local3 = f_W(zone, zone.speed_x); if (_local3 != zone.speed_x) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; zone.x = zone.x + zone.speed_x; zone._x = zone.x; f_BulletImpactSound(zone.wall_pt); zone.gotoAndStop("explosion_small"); return(undefined); } for (n in a_Slopes) { var _local4 = a_Slopes[n]; var _local2 = _local4.w; var _local7 = _local4.h; var _local6 = _local4.x; var _local5 = _local4.y; if (((zone.x + (zone._width / 2)) >= (_local6 - _local2)) and ((zone.x - (zone._width / 2)) <= (_local6 + _local2))) { if ((zone.y <= _local5) and (zone.y >= (_local5 - _local7))) { if (_local4.incline) { var _local11 = 1 - ((zone.y - _local5) / _local7); var _local12 = _local6 + (_local2 * _local11); _local11 = (zone.x - (_local6 - _local2)) / (_local2 * 2); var _local8 = _local5 - (_local7 * _local11); } else { var _local11 = 1 - (Math.abs(zone.y - _local5) / _local7); var _local12 = (_local6 - _local2) + ((_local2 * 2) * _local11); _local11 = 1 - ((zone.x - (_local6 - _local2)) / (_local2 * 2)); var _local8 = _local5 - (_local7 * _local11); } if (zone.y > _local8) { if (zone.y < (_local8 + (Math.abs(zone.speed_x) * 3))) { if ((_local4.incline and (zone._xscale > 0)) or ((!_local4.incline) and (zone._xscale < 0))) { f_BulletImpactSound(_local4); zone.gotoAndStop("explosion_small"); return(undefined); } } } } } } zone.x = zone.x + zone.speed_x; zone._x = zone.x; } if (zone.speed_y < 0) { if (f_BulletWallAbove(zone, zone.speed_y)) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; f_BulletImpactSound(zone.wall_pt); zone.gotoAndStop("explosion_small"); return(undefined); } zone.y = zone.y + zone.speed_y; zone._y = zone.y; } else if (zone.speed_y > 0) { if (f_PY(zone, zone.speed_y, false)) { f_BulletImpactSound(zone.platform); zone.gotoAndStop("explosion_small"); return(undefined); } zone.y = zone.y + zone.speed_y; zone._y = zone.y; } if (zone.owner.goodguy or zone.hitall) { for (n in a_Enemies) { var _local3 = a_Enemies[n]; if (f_ImpactCheck(zone, _local3, zone.x, zone.y, zone.w, zone.h)) { zone.gotoAndStop("remove"); if (zone.x < _local3.x) { var _local9 = _local3.x - random(_local3.zone._width / 2); } else { var _local9 = _local3.x + random(_local3.zone._width / 2); } var _local10 = f_FX(_local9, zone.y, _local3.y + 5, "explosion2_small", 100, 100); _local10.owner = zone; f_BulletImpactSound(_local3); return(undefined); } } } if (!zone.owner.goodguy) { for (n in a_Players) { var _local3 = a_Players[n]; if (f_ImpactCheck(zone, _local3, zone.x, zone.y, zone.w, zone.h)) { zone.gotoAndStop("remove"); if (zone.x < _local3.x) { var _local9 = _local3.x - random(_local3.zone._width / 2); } else { var _local9 = _local3.x + random(_local3.zone._width / 2); } var _local10 = f_FX(_local9, zone.y, _local3.y + 5, "explosion2_small", 100, 100); _local10.owner = zone; f_BulletImpactSound(_local3); return(undefined); } } } if (((zone.x + game_x) + (zone.w * 2)) < 0) { if (zone.speed_x < 0) { zone.gotoAndStop("remove"); } } else if (((zone.x + game_x) - (zone.w * 2)) > screenWidth) { if (zone.speed_x > 0) { zone.gotoAndStop("remove"); } } else if ((zone.y + game_y) < 0) { if (zone.speed_y < 0) { zone.gotoAndStop("remove"); } } else if (((zone.y + game_y) - zone.h) > screenHeight) { if (zone.speed_y > 0) { zone.gotoAndStop("remove"); } } } function f_BulletWallAbove(zone, u_speed) { var _local4 = false; for (n in a_Walls) { var _local2 = a_Walls[n]; pw = _local2.w; ph = _local2.h; px = _local2.x; py = _local2.y; if (((zone.y - zone.h) + u_speed) <= py) { if (((zone.y + u_speed) >= (py - ph)) or ((zone.y - zone.h) > py)) { if ((zone.x - zone.w) < (px + pw)) { if ((zone.x + zone.w) > (px - pw)) { zone.wall_pt = _local2; return(true); } } } } } return(false); } function f_ParryBullet(zone) { zone.owner = p1; zone.hitall = false; zone.success = false; zone.speed_x = zone.speed_x * -1; zone.speed_y = zone.speed_y * -1; zone._xscale = zone._xscale * -1; zone.damage_val = zone.damage_val * 1.5; } function f_BodyFallSound() { _root["s_bodyfall" + (random(5) + 1)].start(0, 0); } function f_Shoot(zone) { u_point.x = 0; u_point.y = 0; zone.localToGlobal(u_point); var _local4 = (u_point.x * u_scale) - game_x; var _local3 = (u_point.y * u_scale) - game_y; var _local1 = f_FX(_local4, _local3, _local3, zone._parent.bullet_type, 100, 100); _local1.fp_Parry = f_ParryBullet; _local1.x = _local1._x; _local1.y = _local1._y; _local1.h = _local1._height; _local1.y = _local1.y + (_local1.h / 2); _local1._y = _local1.y; _local1.damage_val = zone._parent.damage_val; _local1.w = 10; _local1.w2 = 2; _local1.owner = zone._parent; if (zone._parent.force_y != 0) { _local1.speed_x = zone._parent.force_x; _local1.speed_y = zone._parent.force_y; } else { _local1.speed_x = zone._parent.force_x * Math.cos(PI * zone._parent._parent._rotation); _local1.speed_y = zone._parent.force_x * Math.sin(PI * zone._parent._parent._rotation); } if (_local1.speed_x < 0) { _local1._xscale = _local1._xscale * -1; } } function f_EnemyShootSound() { _root["s_enemy_shoot" + (random(4) + 1)].start(0, 0); } function f_EnemyBulletPreset(zone, x, y, speed_x, speed_y, damage_val) { var _local1 = f_FX(x, y, y + 1, "bullet1", 100, 100); _local1.x = x; _local1.y = y; _local1.h = _local1._height; _local1.w = 10; _local1.w2 = 2; if (damage_val) { _local1.damage_val = damage_val; } else { _local1.damage_val = 1; } _local1.hitall = true; _local1.owner = zone; _local1.speed_x = speed_x; _local1.speed_y = speed_y; _local1.force_x = speed_x / 2; _local1.force_y = speed_y; _local1.bullet = true; if (speed_x < 0) { _local1._xscale = _local1._xscale * -1; } return(_local1); } function f_EnemyBullet(zone) { u_point.x = 0; u_point.y = 0; zone.gun.gun.localToGlobal(u_point); var _local4 = (u_point.x * u_scale) - game_x; var _local3 = (u_point.y * u_scale) - game_y; var _local1 = f_FX(_local4, _local3, zone.y - 1, "bullet1", 100, 100); _local1.x = _local1._x; _local1.y = _local1._y; _local1.h = _local1._height; _local1.w = 10; _local1.w2 = 2; _local1.damage_val = zone.damage_val; _local1.owner = zone; _local1.speed_y = 0; _local1.speed_x = 0; _local1.bullet = true; _local1.speed_x = 35 * Math.cos(PI * zone.gun.gun._rotation); _local1.speed_y = 35 * Math.sin(PI * zone.gun.gun._rotation); _local1.speed_x = _local1.speed_x + ((random(6) - 3) * 0.2); _local1.speed_y = _local1.speed_y + ((random(6) - 3) * 0.2); _local1.body._rotation = zone.gun.gun._rotation; _local1.line._rotation = zone.gun.gun._rotation; if (zone._xscale < 0) { _local1._xscale = _local1._xscale * -1; _local1.speed_x = _local1.speed_x * -1; } _local1.force_x = _local1.speed_x / 2; _local1.force_y = _local1.speed_y; if (_local1.force_y > -10) { _local1.force_y = -10; } _local1.speed_x = _local1.speed_x * 3; _local1.speed_y = _local1.speed_y * 3; _local1.x = _local1.x - _local1.speed_x; _local1.y = _local1.y - _local1.speed_y; _local1._x = _local1.x; _local1._y = _local1.y; f_Bullet(_local1); _local1.speed_x = _local1.speed_x / 3; _local1.speed_y = _local1.speed_y / 3; f_EnemyShootSound(); } function f_TestBullet(zone) { u_point.x = 0; u_point.y = 0; zone.gun.gun.localToGlobal(u_point); var _local4 = (u_point.x * u_scale) - game_x; var _local3 = (u_point.y * u_scale) - game_y; var _local1 = f_FX(_local4, _local3, zone.y - 1, "bullet1", 100, 100); _local1.x = _local1._x; _local1.y = _local1._y; _local1.h = _local1._height; _local1.w = 10; _local1.w2 = 2; _local1.damage_val = zone.damage_val; _local1.owner = zone; _local1.speed_y = 0; _local1.speed_x = 0; _local1.bullet = true; _local1.speed_x = 35 * Math.cos(PI * zone.gun.gun._rotation); _local1.speed_y = 35 * Math.sin(PI * zone.gun.gun._rotation); _local1.speed_x = _local1.speed_x + ((random(6) - 3) * 0.2); _local1.speed_y = _local1.speed_y + ((random(6) - 3) * 0.2); _local1.body._rotation = zone.gun.gun._rotation; _local1.line._rotation = zone.gun.gun._rotation; if (zone._xscale < 0) { _local1._xscale = _local1._xscale * -1; _local1.speed_x = _local1.speed_x * -1; } _local1.speed_x = _local1.speed_x * 2; _local1.speed_y = _local1.speed_y * 2.5; _local1.x = _local1.x - _local1.speed_x; _local1.y = _local1.y - _local1.speed_y; _local1._x = _local1.x; _local1._y = _local1.y; f_Bullet(_local1); _local1.speed_x = _local1.speed_x / 2; _local1.speed_y = _local1.speed_y / 2.5; _local1.force_x = _local1.speed_x / 2; _local1.force_y = _local1.speed_y; } function f_Flash() { game.game.flash._x = p1.x; game.game.flash._y = p1.y; game.game.flash.gotoAndPlay(2); } function f_SoulRockBreaker() { rockbreaker = 1; } function f_SoulChronicDash() { chronicdead = true; chronicdash = 1; } function f_GrabSoul(zone) { if (Math.abs(zone.x - p1.x) < 50) { if (Math.abs(zone.y - p1.y) < 40) { zone.fp_Soul(); zone.gotoAndStop("blank"); } } } function f_PickupItem(zone) { for (n in a_Players) { var _local2 = a_Players[n]; if (Math.abs(zone.x - _local2.x) < 50) { if (Math.abs(zone.y - _local2.y) < 40) { zone.fp_Pickup(_local2, zone); zone.active = false; f_ObjectPop(zone, a_Items); zone.gotoAndStop("blank"); return(undefined); } } } for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2.picksup) { if (Math.abs(zone.x - _local2.x) < 50) { if (Math.abs(zone.y - _local2.y) < 40) { zone.fp_Pickup(_local2, zone); zone.active = false; f_ObjectPop(zone, a_Items); zone.gotoAndStop("blank"); return(undefined); } } } } } function f_PickupDefense(u_p, zone) { u_p.defense++; _root[zone.tracker] = true; } function f_PickupAttack(u_p, zone) { u_p.attack++; _root[zone.tracker] = true; } function f_PickupHealthMaxUp(u_p, zone) { u_p.health_max = u_p.health_max + 25; u_p.health = zone.health_max; hud.health.bg._xscale = u_p.health_max; hud.health.outline._xscale = u_p.health_max; hud.health.edge._x = u_p.health_max; _root[zone.tracker] = true; } function f_PickupManaMaxUp(u_p, zone) { u_p.mana_max = u_p.mana_max + 25; u_p.mana = u_p.mana_max; hud.mana.bg._xscale = u_p.mana_max; hud.mana.outline._xscale = u_p.mana_max; hud.mana.edge._x = u_p.mana_max; _root[zone.tracker] = true; } function f_PickupCrack(zone) { if (zone == chronic) { zone.phase = 4; zone.nojumpanim = true; zone.crack_timer = 360; zone.prey = p1; zone.punch_type = 1; zone.force_x = 40; zone.force_y = -15; f_FacePrey(zone); zone.gotoAndStop("crackout"); } else { zone.nojumpanim = true; zone.crack_timer = 120; zone.dashbreak = true; zone.punch_type = 1; zone.force_x = 40; zone.force_y = -15; zone.gotoAndStop("crackout"); } } function f_OffScreen(zone) { if (((zone.x + game_x) + (zone.w * 2)) < 0) { return(true); } if (((zone.x + game_x) - (zone.w * 2)) > screenWidth) { return(true); } if ((zone.y + game_y) < 0) { return(true); } if (((zone.y + game_y) - zone.h) > screenHeight) { return(true); } return(false); } function f_ColorSwap(zone, u_color) { CharacterColor = new Color(zone); CharacterColor.setTransform(u_color); } function f_NewColor(u_color) { u_color.ra = 100; u_color.ga = 100; u_color.ba = 100; u_color.aa = 100; u_color.rb = 0; u_color.gb = 0; u_color.bb = 0; u_color.ab = 0; } function f_FlipChar(u_flipchar) { u_flipchar._xscale = u_flipchar._xscale * -1; } function f_PushChar(zone, new_push_speed, u_p) { var _local4 = 0; if (!u_p.inrecursion) { if (((zone.y - zone.h) + 1) <= u_p.y) { if ((zone.y - 1) >= (u_p.y - u_p.h)) { if ((zone.x + zone.w) <= u_p.x) { if (((zone.x + zone.w) + new_push_speed) > (u_p.x - u_p.w)) { new_push_speed = int(f_MoveH(u_p, new_push_speed) + _local4); f_UpdateWall(u_p, u_p.z_wall); f_MovePlatformH(u_p, new_push_speed); } } else if ((zone.x - zone.w) >= u_p.x) { if (((zone.x - zone.w) + new_push_speed) < (u_p.x + u_p.w)) { new_push_speed = int(f_MoveH(u_p, new_push_speed) - _local4); f_UpdateWall(u_p, u_p.z_wall); f_MovePlatformH(u_p, new_push_speed); } } } } } return(new_push_speed); } function f_CheckPush(zone, push_speed) { var _local1 = push_speed; for (n in a_Players) { var _local2 = a_Players[n]; _local1 = f_PushChar(zone, _local1, _local2); } for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2 != zone) { _local1 = f_PushChar(zone, _local1, _local2); } } return(_local1); } function f_CheckEnemiesPush(zone, speed) { if (zone.pushesenemies) { if (!zone.dashing) { if (!zone.tossed) { for (n in a_EnemiesPush) { var _local1 = a_EnemiesPush[n]; if (_local1.platform or (!zone.platform)) { if ((!_local1.onground) and _local1.alive) { if ((zone.y - zone.h) < _local1.y) { if (zone.y > (_local1.y - (_local1.h / 2))) { if ((!_local1.platform) or zone.punching) { var _local5 = _local1.x; var _local4 = _local1.x; } else { var _local5 = _local1.x - _local1.w; var _local4 = _local1.x + _local1.w; } if ((zone.x < _local5) and ((zone.x + speed) > (_local1.x - _local1.w))) { if (_local1.platform or zone.punching) { f_MoveH(_local1, speed); } } else if ((zone.x > _local4) and ((zone.x + speed) < (_local1.x + _local1.w))) { if (_local1.platform or zone.punching) { f_MoveH(_local1, speed); } } } } } } } } } } } function f_MoveH(zone, speed) { zone.hitwall = false; speed = f_W(zone, speed); f_CheckEnemiesPush(zone, speed); zone.x = zone.x + speed; zone._x = zone.x; if (zone.z_wall) { f_UpdateWall(zone, zone.z_wall); } f_PH(zone, speed); return(speed); } function f_MoveV(zone, speed) { zone.y = zone.y + speed; zone._y = zone.y; if ((!zone.platform) and zone.prevplatformy) { f_Depth(zone, zone.prevplatformy); } else { f_Depth(zone, zone.y); } if (zone.z_platform) { f_MovePlatformV(zone, speed); } if (zone.z_wall) { f_UpdateWall(zone, zone.z_wall); } } function f_DropGun(zone) { if (zone.hasgun) { zone.hasgun = false; zone.prey = p1; if (zone._xscale > 0) { var _local5 = -(3 + random(6)); } else { var _local5 = 3 + random(6); } var _local4 = -(8 + random(10)); var _local3 = _root.f_ShrapnelGeneral(zone.x, zone.y - 70, zone.y + 1, _local5, _local4, "gun1"); _local3.bounce_limit = 2; _local3.gun_type = zone.gun_type; _local3._xscale = zone._xscale; _local3.owner = zone; _local3.fp_ShrapnelEnd = _root.f_ShrapnelExplode; zone.phase = 1; zone.gun.gun.gun.gotoAndStop("blank"); zone.gun_type = 100; } } function f_ImpactCheck(zone, u_temp, x, y, w, h) { if (u_temp.alive and u_temp.active) { if ((((!u_temp.nohit) and (!u_temp.onground)) and (u_temp.invincible_timer <= 0)) and (u_temp != zone.owner)) { var _local5 = u_temp._x + u_temp.zone._x; var _local4 = u_temp._y + u_temp.zone._y; var _local6 = u_temp.zone._width / 2; var _local10 = u_temp.zone._height; if ((y + h) >= (_local4 - _local10)) { if ((y - h) <= _local4) { if ((x + w) >= (_local5 - _local6)) { if ((x - w) <= (_local5 + _local6)) { if (zone.owner.attribute_poison) { if (u_temp.poison_timer <= 0) { u_temp.poison_timer = 30; } else { return(false); } } var _local7 = random(40) + 110; var _local16 = "impact" + (random(2) + 1); if (zone._parent.fx_pt) { u_point.x = 0; u_point.y = 0; zone._parent.fx_pt.localToGlobal(u_point); var _local13 = (u_point.x * u_scale) - game_x; var _local14 = (u_point.y * u_scale) - game_y; } else { var _local13 = (x - 10) + random(20); var _local14 = ((y - (h / 2)) - 5) + random(10); } if (zone.y > u_temp.y) { var _local11 = zone.y + 5; } else { var _local11 = u_temp.y + 5; } if (u_temp.bloodtype > 0) { _local7 = random(30) + 70; var _local3 = f_FX(_local13, u_temp.y, _local11, "blood2", _local7, _local7); } _local3.body._y = -60; _local3.speed_x = 4 + random(6); if (u_temp._xscale < 0) { _local3.speed_x = _local3.speed_x * -1; } _local3.speed_y = -(1 + random(10)); _local3.gravity = 0.5; if (zone.owner == p1) { if (zone.owner.platform == undefined) { if (zone.ladder == undefined) { if (zone.speed_y > 0) { if (zone.owner.speed_y > 1) { zone.owner.speed_y = 1; } } } } } else if (!zone.bullet) { zone.owner.wait_timer = 30; } shake_x = 3; shake_y = 3; u_temp.impact_x = x; u_temp.impact_y = y; u_temp.hitby = zone; u_temp.hit_damage_val = zone.damage_val; u_temp.force_x = u_temp.hitby.force_x; u_temp.force_y = u_temp.hitby.force_y; zone.success = true; u_temp.prev_hit_timer = 2; u_temp.fp_Hit1(u_temp); return(zone.success); } } } } } } return(false); } function f_ImpactPoint(zone) { u_point.x = 0; u_point.y = 0; zone.localToGlobal(u_point); var _local4 = (u_point.x * u_scale) - game_x; var _local3 = (u_point.y * u_scale) - game_y; var _local6 = (zone._width / 2) * (zone._parent._xscale / 100); var _local5 = (zone._height / 2) * (zone._parent._yscale / 100); zone.owner = zone._parent._parent; zone.owner.u_hit = false; zone.force_x = zone.owner.force_x; zone.force_y = zone.owner.force_y; zone.noturn = zone.owner.noturn; zone.damage_val = zone.owner.damage_val; zone.x = zone.owner.x; zone.y = zone.owner.y; if (zone.owner._xscale > 0) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } if (zone._parent._parent == p1) { if (rockbreaker > 0) { if (zone._parent.fx_pt) { u_point.x = 0; u_point.y = 0; zone._parent.fx_pt.localToGlobal(u_point); var _local9 = (((u_point.x * u_scale) - game_x) - 10) + random(20); var _local8 = (((u_point.y * u_scale) - game_y) - 5) + random(10); } else { var _local9 = (_local4 - 10) + random(20); var _local8 = (_local3 - 5) + random(10); } var _local7 = random(30) + 80; f_FX(_local9, _local8, zone.y - 1, "pixelhit", _local7, _local7); } } if (zone.owner.goodguy or zone.owner.hitall) { for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2 != zone._parent._parent) { u_hit = f_ImpactCheck(zone, _local2, _local4, _local3, _local6, _local5); if (u_hit) { zone.owner.u_hit = true; } } } } if (!zone._parent._parent.goodguy) { for (n in a_Players) { var _local2 = a_Players[n]; u_hit = f_ImpactCheck(zone, _local2, _local4, _local3, _local6, _local5); if (u_hit) { zone.owner.u_hit = true; } } } if (zone.owner.u_hit and (zone.owner == p1)) { f_PunchSound(); if (Math.abs(zone.owner.force_x) > Math.abs(zone.owner.force_y)) { shake_x = Math.abs(zone.owner.force_x) * 0.5; shake_y = Math.abs(zone.owner.force_x) * 0.5; } else { shake_x = Math.abs(zone.owner.force_y) * 0.5; shake_y = Math.abs(zone.owner.force_y) * 0.5; } f_Slowdown(17, 2); } } function f_Punch(zone) { if (!zone.midpunch) { if (Key.isDown(zone.b_punch1)) { zone.gun.gun.gun.gun.gotoAndStop("shoot"); zone.bullet_timer++; if ((zone.bullet_timer % 2) == 0) { current_shot++; if (current_shot > 4) { current_shot = 1; } _root["s_shot" + current_shot].start(0, 0); f_TestBullet(zone); } if (zone.punched1 == false) { zone.punched1 = true; return(undefined); } } else { zone.punched1 = false; zone.bullet_timer = 1; zone.gun.gun.gun.gun.gotoAndStop("idle"); } } zone.punch1_timer--; zone.punch2_timer--; } function f_ResetRotation(zone) { zone._rotation = 0; } function f_LeftRightTimers(zone) { if (Key.isDown(zone.b_left)) { if (zone.left_timer <= 0) { zone.left_last2 = zone.left_timer; zone.left_timer = 1; } else { zone.left_timer++; } } else if (zone.left_timer > 0) { zone.left_last = zone.left_timer; zone.left_timer = 0; } else { zone.left_timer--; } if (Key.isDown(zone.b_right)) { if (zone.right_timer <= 0) { zone.right_last2 = zone.right_timer; zone.right_timer = 1; } else { zone.right_timer++; } } else if (zone.right_timer > 0) { zone.right_last = zone.right_timer; zone.right_timer = 0; } else { zone.right_timer--; } } function f_Walk(zone) { zone.walking = false; if (zone.wait) { return(undefined); } f_LeftRightTimers(zone); if ((zone.left_timer > 0) and (zone.left_timer > zone.right_timer)) { if (zone._xscale > 0) { f_FlipChar(zone); zone.dashing = false; } if ((zone.punching == false) or (zone.platform == undefined)) { if ((((zone.left_last < dash_timer) and (zone.left_last2 > (-dash_timer))) and (!zone.punching)) and (chronicdash > 0)) { zone.left_last = dash_timer + 1; zone.dashing = true; } if ((!zone.platform) and (zone.jump_speed_x != 0)) { if (zone.jump_speed_x > 0) { zone.jump_speed_x--; if (zone.jump_speed_x < 0) { zone.jump_speed_x = 0; } } else if (zone.jump_speed_x < 0) { zone.jump_speed_x++; if (zone.jump_speed_x > 0) { zone.jump_speed_x = 0; } } } else { if (zone.dashing) { zone.speed_x = zone.speed_x - 0.5; if (zone.speed_x > 0) { zone.speed_x = 0; } if (zone.speed_x <= (-zone.speed_x_dash)) { zone.speed_x = -zone.speed_x_dash; } } else { zone.speed_x = zone.speed_x - 4; if (zone.speed_x <= (-zone.speed_x_max)) { zone.speed_x = -zone.speed_x_max; } } if (((zone.x + game_x) + zone.speed_x) > 0) { f_MoveH(zone, zone.speed_x); } } zone.walking = true; } } else if (zone.speed_x < 0) { zone.speed_x++; } if ((zone.right_timer > 0) and (zone.right_timer > zone.left_timer)) { if (zone._xscale < 0) { f_FlipChar(zone); zone.dashing = false; } if ((zone.punching == false) or (zone.platform == undefined)) { if ((((zone.right_last < dash_timer) and (zone.right_last2 > (-dash_timer))) and (!zone.punching)) and (chronicdash > 0)) { zone.right_last = dash_timer + 1; zone.dashing = true; } if ((!zone.platform) and (zone.jump_speed_x != 0)) { if (zone.jump_speed_x < 0) { zone.jump_speed_x++; } } else { if (zone.dashing) { zone.speed_x = zone.speed_x + 0.5; if (zone.speed_x < 0) { zone.speed_x = 0; } if (zone.speed_x >= zone.speed_x_dash) { zone.speed_x = zone.speed_x_dash; } } else { zone.speed_x = zone.speed_x + 4; if (zone.speed_x >= zone.speed_x_max) { zone.speed_x = zone.speed_x_max; } } if (((zone.x + game_x) + zone.speed_x) < screenWidth) { f_MoveH(zone, zone.speed_x); } } zone.walking = true; } } else if (zone.speed_x > 0) { zone.speed_x--; } } function f_ForceJump(zone, speed_x, speed_y) { if (doublejump > 0) { zone.jumps = doublejump + 1; } else { zone.jumps = 0; } zone.platform = undefined; zone.jumping = true; zone.speed_y = speed_y; zone.jump_speed_x = speed_x; zone.punching = false; zone.midpunch = false; zone.crouch = false; if (!zone.nojumpanim) { zone.gotoAndStop("jump1"); } } function f_SpringBoard(zone) { for (n in a_Players) { var _local1 = a_Players[n]; if (_local1.platform == zone.z_platform) { f_ForceJump(_local1, 0, -70); } } for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (_local1.platform == zone.z_platform) { if (_local1.toss_speed_x == 0) { f_ForceJump(_local1, 0, -70); } else { f_TossInit(_local1, _local1.toss_speed_x, -70); } } } } function f_CheckJump(zone) { if (Key.isDown(zone.b_jump)) { if (zone.pressed_jump == false) { if (doublejump > 0) { if ((!zone.platform) and (!zone.ladder)) { zone.jumps--; } else { zone.jumps = doublejump + 1; } } else { zone.jumps = 0; } if (((zone.platform != undefined) or (zone.ladder != undefined)) or (zone.jumps > 0)) { zone.pressed_jump = true; zone.jumping = true; if (Key.isDown(zone.b_down) and zone.platform.dropthru) { f_FX(zone.x, zone.y, zone.y + 21, "dustpuff", 100, 100); zone.speed_y = 1; zone.y = zone.y + 20; zone._y = zone.y; f_Depth(zone, zone.y); } else if (zone.speed_y > zone.launch) { zone.speed_y = zone.launch; } zone.punching = false; zone.midpunch = false; zone.crouch = false; zone.jump_speed_x = 0; if (!zone.nojumpanim) { if ((!zone.platform) and (!zone.ladder)) { s_swing1.start(0, 0); zone.gotoAndStop("jump1_mid"); zone.body.gotoAndPlay(1); } else { s_swing6.start(0, 0); if (zone._xscale > 0) { var _local2 = 100; } else { var _local2 = -100; } if (zone.speed_y < 0) { if (Key.isDown(zone.b_left) or Key.isDown(zone.b_right)) { f_FX(zone.x, zone.y, zone.y + 1, "jumpdust", _local2, 100); } else { f_FX(zone.x, zone.y, zone.y + 1, "jumpdust2", _local2, 100); } } zone.gotoAndStop("jump1"); } } zone.platform = undefined; zone.ladder = undefined; } } } else { zone.pressed_jump = false; } } function f_WallHang(zone) { if (Key.isDown(zone.b_jump)) { if (zone.pressed_jump == false) { zone.pressed_jump = true; var _local2 = Math.abs(zone.launch) / 2; if (zone._xscale < 0) { _local2 = _local2 * -1; } zone.jumping = true; if (Key.isDown(zone.b_down)) { zone.speed_y = 1; } else { zone.speed_y = zone.launch; } zone.punching = false; zone.midpunch = false; zone.crouch = false; zone.jump_speed_x = 0; if (!zone.nojumpanim) { zone.gotoAndStop("jump1"); if ((!zone.platform) and (!zone.ladder)) { zone.body.gotoAndPlay("loop"); } } zone.platform = undefined; zone.ladder = undefined; } } else { zone.pressed_jump = false; } } function f_EndJump(zone) { f_GoFrame(zone, "stand"); } function f_EndPunch(zone) { zone.punching = false; zone.midpunch = false; zone.dashing = false; zone.onground = false; zone.jump_speed_x = 0; if (zone.prev_hit_timer <= 0) { if (zone.crouch) { zone.gotoAndStop("crouch"); zone.body.gotoAndPlay("loop"); } else { zone.gotoAndStop("stand"); } } } function f_GoFrame(zone, u_frame) { if (!zone.punching) { zone.gotoAndStop(u_frame); } } function f_MPRange(zone) { zone.limit_left = zone._x; zone.limit_right = (zone._x + zone.range._width) - zone.z_platform._width; zone.total_range = zone.limit_right - zone.limit_left; zone.speed_x_max = 15; zone._x = zone._x + ((zone.total_range / 2) - (zone.z_platform._width / 2)); zone.x = zone._x; } function f_MovePlatformH(zone, u_speed) { if (zone.z_platform != undefined) { var _local5 = zone.z_platform.x; f_UpdatePlatform(zone, zone.z_platform); var _local4 = zone.z_platform.x - _local5; for (n in a_Players) { var _local2 = a_Players[n]; if (_local2.platform == zone.z_platform) { f_MoveH(_local2, _local4); } } for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (_local1.platform == zone.z_platform) { f_MovePlatformH(_local1, f_MoveH(_local1, _local4)); } } } } function f_MovePlatformV(zone, u_speed) { f_UpdatePlatform(zone, zone.z_platform); if (zone.z_platform != undefined) { for (n in a_Players) { var _local1 = a_Players[n]; if (_local1.platform == zone.z_platform) { if (u_speed < 20) { f_MoveV(_local1, u_speed); } else { _local1.platform = undefined; } } else if (u_speed < 0) { var _local6 = zone.z_platform.x; var _local5 = zone.z_platform.y; var _local7 = zone.z_platform.w; var _local8 = zone.z_platform.h; if (((_local1.x + _local1.w2) > (_local6 - _local7)) and ((_local1.x - _local1.w2) < (_local6 + _local7))) { if ((_local1.y <= (_local5 - u_speed)) and (_local1.y >= (_local5 - _local8))) { f_AssignPlatform(_local1, zone.z_platform); _local1.speed_y = 0; _local1.y = zone.z_platform.y; _local1._y = _local1.y; f_Depth(_local1, _local1.y); _local1.prevplatformx = _local1.x; _local1.prevplatformy = _local1.y; } } } } for (n in a_Enemies) { var _local4 = a_Enemies[n]; if (_local4.platform == zone.z_platform) { if (u_speed < 5) { f_MoveV(_local4, u_speed); } else { _local4.platform = undefined; } } } } } function f_MovingPlatform(zone) { var _local2 = 0.75 - Math.abs(((zone.x - zone.limit_left) / zone.total_range) - 0.5); zone.speed_x = zone.speed_x_max * _local2; zone.x = zone.x + zone.speed_x; zone._x = zone.x; f_MovePlatformH(zone, zone.speed_x); if (zone.x >= zone.limit_right) { if (zone.speed_x_max > 0) { zone.speed_x_max = zone.speed_x_max * -1; } } else if (zone.x <= zone.limit_left) { if (zone.speed_x_max < 0) { zone.speed_x_max = zone.speed_x_max * -1; } } } function f_WallAbove(zone, u_speed) { var _local5 = false; for (n in a_Walls) { var _local2 = a_Walls[n]; if (zone != _local2._parent) { if (zone.passwall and _local2._parent.enemypass) { } else { pw = _local2.w; ph = _local2.h; px = _local2.x; py = _local2.y; if (((zone.y - zone.h) + u_speed) <= py) { if (((zone.y + u_speed) >= (py - ph)) or ((zone.y - zone.h) > py)) { if ((zone.x - zone.w) < (px + pw)) { if ((zone.x + zone.w) > (px - pw)) { if (((zone.y - zone.h) <= py) and (zone.y > (py - ph))) { if (zone.pushes and _local2.pushes) { f_MoveV(_local2._parent, ((zone.y - zone.h) + u_speed) - _local2._parent.y); } else if (((zone.y < py) and _local2._parent.z_platform) or (u_speed >= 0)) { var _local4 = _local2._parent.z_platform.y - zone.y; zone.platform = _local2._parent.z_platform; f_MoveV(zone, _local4); u_speed = 0; } else { var _local4 = ((py + zone.h) + 1) - zone.y; if (f_PY(zone, _local4) == false) { f_MoveV(zone, _local4); } } } zone.speed_y = 1; zone.jumping = false; _local5 = true; } } } } } } } return(_local5); } function f_WallBelow(zone) { for (n in a_Walls) { var _local2 = a_Walls[n]; if (zone != _local2._parent) { if (zone.passwall and _local2._parent.enemypass) { } else { pw = _local2.w; ph = _local2.h; px = _local2.x; py = _local2.y; if (((zone.y - zone.h) + zone.speed_y) < (py - 1)) { if ((zone.y + zone.speed_y) > ((py - ph) + 1)) { if ((zone.x - zone.w) < ((px + pw) - 1)) { if ((zone.x + zone.w) > ((px - pw) + 1)) { if (zone.x > px) { if (Math.abs(zone.x - ((px + pw) + zone.w)) < 50) { zone.x = (px + pw) + zone.w; zone._x = zone.x; } } else if (Math.abs(zone.x - ((px - pw) - zone.w)) < 50) { zone.x = (px - pw) - zone.w; zone._x = zone.x; } } } } } } } } } function f_MoveDust(u_object, rside) { if (u_object.dust_timer <= 0) { if (u_object.platform.slope == 0) { if (rside) { f_FX(u_object.x - (u_object.w / 2), u_object.y, u_object.y, "dust1", -100, 100); } else { f_FX(u_object.x + (u_object.w / 2), u_object.y, u_object.y, "dust1", 100, 100); } u_object.dust_timer = 10; } } else { u_object.dust_timer--; } } function f_W(zone, speed) { var _local7 = speed; var _local5 = speed; zone.wall_pt = undefined; for (n in a_Walls) { var _local2 = a_Walls[n]; if (zone != _local2._parent) { if (zone.passwall and _local2._parent.enemypass) { } else { var _local4 = _local2.w; var _local10 = _local2.h; var _local3 = _local2.x; var _local9 = _local2.y; if ((zone.y - zone.h) < (_local9 - 1)) { if (zone.y >= ((_local9 - _local10) + 1)) { if ((zone.x + zone.w) <= (_local3 + _local4)) { if (((zone.x + zone.w) + speed) >= (_local3 - _local4)) { if (_local2.pushes and (speed > 0)) { if (((zone.platform != undefined) and (!zone.inrecursion)) and (!u_wall._parent.inrecursion)) { zone.inrecursion = true; var _local8 = (_local3 - _local4) - (zone.x + zone.w); if (_local2._parent.weight > zone.weight) { var _local11 = _local2._parent.weight / zone.weight; } else { var _local11 = 1; } _local5 = _local8 + int(f_MoveH(_local2._parent, (speed - _local8) / _local11)); f_UpdateWall(_local2._parent, _local2); f_MovePlatformH(_local2._parent, _local5); if (_local7 != 0) { f_MoveDust(_local2._parent, true); } } else { _local5 = int((_local3 - _local4) - (zone.x + zone.w)); } } else if (speed > 0) { zone.wall_pt = _local2; _local5 = int((_local3 - _local4) - (zone.x + zone.w)); } } } else if ((zone.x - zone.w) >= (_local3 - _local4)) { if (((zone.x - zone.w) + speed) <= (_local3 + _local4)) { if (_local2.pushes and (speed < 0)) { if (((zone.platform != undefined) and (!zone.inrecursion)) and (!u_wall._parent.inrecursion)) { zone.inrecursion = true; var _local8 = (_local3 + _local4) - (zone.x - zone.w); if (_local2._parent.weight > zone.weight) { var _local11 = _local2._parent.weight / zone.weight; } else { var _local11 = 1; } _local5 = _local8 + int(f_MoveH(_local2._parent, (speed - _local8) / _local11)); f_UpdateWall(_local2._parent, _local2); f_MovePlatformH(_local2._parent, _local5); if (_local7 != 0) { f_MoveDust(_local2._parent, false); } } else { _local5 = int((_local3 + _local4) - (zone.x - zone.w)); } } else if (speed < 0) { zone.wall_pt = _local2; _local5 = int((_local3 + _local4) - (zone.x - zone.w)); } } } else if (((zone.x + zone.w) > (_local3 - _local4)) and ((zone.x - zone.w) < (_local3 + _local4))) { trace("Error in f_W - Got Inside Box"); } } } } } if (speed < 0) { if (_local5 > _local7) { _local7 = _local5; } } else if (_local5 < _local7) { _local7 = _local5; } } zone.inrecursion = false; if (zone.pushes) { _local7 = f_CheckPush(zone, _local7); } if (_local7 != speed) { zone.hitwall = true; } if (Math.abs(_local7 - speed) > 40) { _local7 = 0; } return(_local7); } function f_AssignPlatform(zone, u_p) { zone.platform = u_p; } function f_PY(zone, speed, u_pass) { r = false; if (speed > 0) { for (n in a_Platforms) { var _local2 = a_Platforms[n]; if (u_pass and (!_local2.nopass)) { } else if (zone.bullet and _local2.dropthru) { } else { var _local3 = _local2.w; var _local6 = _local2.h; var _local4 = _local2.x; var _local5 = _local2.y; if (((zone.x + zone.w2) > (_local4 - _local3)) and ((zone.x - zone.w2) < (_local4 + _local3))) { if ((zone.y <= _local5) and ((zone.y + speed) >= (_local5 - _local6))) { if (_local2.diagonal) { if ((zone.x > (_local4 - _local3)) and (zone.x < (_local4 + _local3))) { if (_local2.incline) { var _local8 = (zone.x - (_local4 - _local3)) / (_local3 * 2); var _local7 = _local5 - (_local6 * _local8); zone.platform_percent = _local8; } else { var _local8 = 1 - ((zone.x - (_local4 - _local3)) / (_local3 * 2)); var _local7 = _local5 - (_local6 * _local8); zone.platform_percent = _local8; } if ((zone.y <= (_local7 + 5)) and ((zone.y + speed) >= (_local7 - 5))) { f_AssignPlatform(zone, _local2); zone.speed_y = 0; f_MoveV(zone, _local7 - zone.y); zone.prevplatformx = zone.x; zone.prevplatformy = _local7; if (zone == p1) { if (zone._xscale > 0) { zone.body._rotation = zone.platform.slope; } else { zone.body._rotation = -zone.platform.slope; } } return(true); } } } else { f_AssignPlatform(zone, _local2); if (zone.bullet) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; zone.speed_y = 0; } else { f_MoveV(zone, (_local5 - _local6) - zone.y); zone.speed_y = 0; zone.prevplatformx = zone.x; zone.prevplatformy = zone.y; if (_local2.springboard) { s_spring.start(0, 0); _local2._parent.bumper.gotoAndPlay(2); if (zone == p1) { f_ForceJump(zone, 0, -70); } else if (zone.toss_speed_x == 0) { f_ForceJump(zone, 0, -70); } else { f_TossInit(zone, zone.toss_speed_x, -70); } } } return(true); } } } } } } if (r == false) { f_WallBelow(zone); } return(r); } function f_PH(zone, u_speed) { if (zone.platform != undefined) { var _local3 = zone.platform; var _local2 = _local3.w; var _local5 = _local3.x; var _local4 = _local3.y; if (((zone.x + zone.w2) < (_local5 - _local2)) or ((zone.x - zone.w2) > (_local5 + _local2))) { zone.platform = undefined; zone.speed_y = 1; if (zone.jumping == false) { zone.speed_y = 40; zone.y = zone.y - 20; zone._y = zone.y; if (!f_PY(zone, zone.speed_y)) { zone.y = zone.y + 20; zone._y = zone.y; } } zone.speed_y = 1; } else if (_local3.diagonal) { if (zone.y <= _local4) { var _local6 = _local3.h; if (_local3.incline) { var _local9 = (zone.x - (_local5 - _local2)) / (_local2 * 2); var _local8 = _local4 - (_local6 * _local9); zone.platform_percent = _local9; } else { var _local9 = 1 - ((zone.x - (_local5 - _local2)) / (_local2 * 2)); var _local8 = _local4 - (_local6 * _local9); zone.platform_percent = _local9; } if (_local8 >= (_local4 - _local6)) { zone.y = _local8; zone._y = zone.y; f_Depth(zone, zone.y); } else { zone.platform = undefined; zone.speed_y = 10; if (zone.jumping == false) { f_PY(zone, zone.speed_y); } zone.speed_y = 1; } } else { zone.platform = undefined; zone.speed_y = 10; if (zone.jumping == false) { f_PY(zone, zone.speed_y); } zone.speed_y = 1; } } if (!zone.platform) { if (doublejump > 0) { zone.jumps = doublejump + 2; } else { zone.jumps = 0; } } } else { for (n in a_Slopes) { var _local3 = a_Slopes[n]; var _local2 = _local3.w; var _local6 = _local3.h; var _local5 = _local3.x; var _local4 = _local3.y; if (((zone.x + zone.w2) >= (_local5 - _local2)) and ((zone.x - zone.w2) <= (_local5 + _local2))) { if ((zone.y <= _local4) and (zone.y >= (_local4 - _local6))) { if (_local3.incline) { var _local9 = 1 - ((zone.y - _local4) / _local6); var _local7 = _local5 + (_local2 * _local9); _local9 = (zone.x - (_local5 - _local2)) / (_local2 * 2); var _local8 = _local4 - (_local6 * _local9); } else { var _local9 = 1 - (Math.abs(zone.y - _local4) / _local6); var _local7 = (_local5 - _local2) + ((_local2 * 2) * _local9); _local9 = 1 - ((zone.x - (_local5 - _local2)) / (_local2 * 2)); var _local8 = _local4 - (_local6 * _local9); } if (zone.y > _local8) { if (zone.y < (_local8 + (Math.abs(u_speed) * 3))) { if ((_local3.incline and (zone._xscale > 0)) or ((!_local3.incline) and (zone._xscale < 0))) { f_MoveV(zone, _local8 - zone.y); } } } if ((((zone.x - u_speed) <= _local7) and (zone.x >= _local7)) or (((zone.x - u_speed) >= _local7) and (zone.x <= _local7))) { zone.x = _local7; zone._x = zone.x; r = true; } } } } } } function f_GetSlope(zone) { var _local2 = Math.atan2(zone._parent._height, zone._parent._width) * 57.2957795130823; if (zone.incline) { zone.slope = -_local2; } else { zone.slope = _local2; } if (Math.abs(zone.slope) != 0) { f_ObjectPush(zone, a_Slopes); } } function f_PullUp(zone, speed) { r = false; for (n in a_Platforms) { var _local2 = a_Platforms[n]; var _local6 = _local2.w; var _local3 = _local2.h; var _local5 = _local2.x; var _local4 = _local2.y; if (((zone.x + zone.w2) > (_local5 - _local6)) and ((zone.x - zone.w2) < (_local5 + _local6))) { if (((zone.y - zone.h) >= (_local4 - _local3)) and (((zone.y - zone.h) + speed) <= (_local4 - _local3))) { f_AssignPlatform(zone, _local2); zone.speed_y = 0; zone.y = _local4 - _local3; zone._y = zone.y; f_Depth(zone, zone.y); r = true; return(r); } } } return(r); } function f_Ladder(zone) { var _local4 = 0; var _local6 = false; if (Key.isDown(zone.b_down)) { if (zone.platform) { if (!zone.crouch) { zone.crouch_timer = 0; } zone.crouch_timer++; _local4 = zone.speed_ladder; _local6 = true; } } else { if (zone.crouch) { zone.crouch = false; } if (Key.isDown(zone.b_up)) { _local4 = (-zone.speed_ladder) * 2; _local6 = true; } } if (_local6) { if (zone.platform.elevator) { if (_local4 > 0) { zone.crouch = false; _local4 = zone.platform.speed_y; } else { _local4 = -zone.platform.speed_y; } if ((zone.platform._parent.y + _local4) > zone.platform._parent.limit_bottom) { _local4 = zone.platform._parent.limit_bottom - zone.platform._parent.y; if (shake_y == 0) { shake_y = 5; } } else if ((zone.platform._parent.y + _local4) < zone.platform._parent.limit_top) { _local4 = zone.platform._parent.limit_top - zone.platform._parent.y; if (shake_y == 0) { shake_y = 5; } } if (shake_x == 0) { shake_x = 3; } f_MoveV(zone.platform._parent, _local4); } else { var _local5 = 1; while (_local5 <= total_ladders) { var _local3 = _root["ladder" + _local5]; pw = _local3.w; ph = _local3.h; px = _local3.x; py = _local3.y; if ((zone.y + _local4) <= py) { if ((zone.y + _local4) >= (py - ph)) { if (zone.x >= (px - pw)) { if (zone.x <= (px + pw)) { zone.ladder = _local3; zone.platform = undefined; zone.speed_x = 0; zone.speed_y = 0; zone.crouch = false; if (_local4 > 0) { zone.y = zone.y + 75; zone._y = zone.y; f_Depth(zone, zone.y); } if (_local4 > 0) { zone.gotoAndStop("ladderdown"); } else { zone.gotoAndStop("ladderup"); } } } } } _local5++; } } } if (zone.crouch) { zone.gotoAndStop("crouch"); } } function f_CheckLadder(zone) { var _local2 = zone.ladder; var _local6 = _local2.w; var _local7 = _local2.h; var _local5 = _local2.x; var _local3 = _local2.y; if (zone.punching == false) { if (Key.isDown(zone.b_up)) { f_MoveV(zone, -zone.speed_ladder); if (f_PullUp(zone, -zone.speed_ladder)) { zone.ladder = undefined; zone.paused = true; zone.gotoAndStop("laddertop"); } else { zone.gotoAndStop("ladderup"); zone.body.play(); } } else { if (Key.isDown(zone.b_down)) { if (f_PY(zone, zone.speed_ladder, true) == false) { f_MoveV(zone, zone.speed_ladder); zone.gotoAndStop("ladderdown"); zone.body.play(); // unexpected jump } zone.ladder = undefined; return(undefined); } zone.gotoAndStop("ladderup"); zone.body.stop(); } } var _local4 = false; if (zone.y <= _local3) { if (zone.y >= (_local3 - _local7)) { if (zone.x >= (_local5 - _local6)) { if (zone.x <= (_local5 + _local6)) { _local4 = true; } } } } if (_local4 == false) { zone.ladder = undefined; f_Ladder(zone); } } function f_GeneralTimers(zone) { if (zone.smoke_timer > 0) { zone.smoke_timer--; if ((zone.smoke_timer % 2) == 0) { var _local3 = 90 + random(50); f_FX((zone.x - 50) + random(100), zone.y - random(100), int((zone.y - 5) + random(10)), "dustpuff", _local3, _local3); } } if (zone.poison_timer > 0) { zone.poison_timer--; if ((zone.poison_timer % 3) == 0) { var _local3 = 70 + random(30); f_FX(zone.x, zone.y - random(zone.h), zone.y + 1, "poison_puff", _local3, _local3); } } if (zone.prev_hit_timer > 0) { zone.prev_hit_timer--; } if (zone.invincible_timer > 0) { zone.invincible_timer--; } if (zone.hit_timer < 1000) { zone.hit_timer++; } if (zone == p1) { if (zone.platform) { if (zone._rotation < zone.platform.slope) { var _local2 = Math.abs(zone._rotation - zone.platform.slope) / 4; if (_local2 < 10) { _local2 = 10; } zone._rotation = zone._rotation + _local2; if (zone._rotation > zone.platform.slope) { zone._rotation = zone.platform.slope; } } else if (zone._rotation > zone.platform.slope) { var _local2 = Math.abs(zone._rotation - zone.platform.slope) / 4; if (_local2 < 10) { _local2 = 10; } zone._rotation = zone._rotation - _local2; if (zone._rotation < zone.platform.slope) { zone._rotation = zone.platform.slope; } } if (zone._xscale > 0) { zone.body._rotation = zone.platform.slope; } else { zone.body._rotation = -zone.platform.slope; } zone._rotation = 0; } else { zone._rotation = 0; } if (zone.wait) { zone.invincible_timer = 1; if (zone.platform) { zone.gotoAndStop("wait"); } } } } function f_Timers(zone) { if (hud.health.bar._xscale < zone.health) { hud.health.bar._xscale++; } if (hud.mana.bar._xscale < zone.mana) { hud.mana.bar._xscale++; } f_GeneralTimers(zone); if (zone.invincible_timer <= 0) { if (zone.gotpixel > 0) { zone.gotpixel--; if (zone.gotpixel == 1) { if (zone._xscale > 0) { zone._xscale = 115; } else { zone._xscale = -115; } zone._yscale = 115; f_ColorSwap(zone, color_yellow2); } else if (zone.gotpixel == 0) { f_ColorSwap(zone, color_default); if (zone._xscale > 0) { zone._xscale = 100; } else { zone._xscale = -100; } zone._yscale = 100; } } } } function f_Controls(zone) { if (!zone.paused) { f_CheckJump(zone); if (!zone.punching) { if (zone.ladder == undefined) { if (!zone.jumping) { f_Ladder(zone); } } else { f_CheckLadder(zone); } } if (zone.freeze_timer <= 0) { if ((!zone.crouch) and (!(zone.ladder and zone.punching))) { f_Walk(zone); if (zone.wall_pt) { if (zone.wallstick > 0) { if (zone.wall_pt.sticky) { if ((zone.speed_y >= -5) and (!zone.platform)) { if (((zone.x < zone.wall_pt.x) and (zone._xscale > 0)) or ((zone.x > zone.wall_pt.x) and (zone._xscale < 0))) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("wall_idle"); return(undefined); } } } } } } } else { zone.freeze_timer--; } if ((zone.ladder == undefined) and (!zone.paused)) { if ((zone.platform == undefined) or zone.jumping) { if (zone.float_timer > 0) { zone.float_timer--; } else { if (zone.jump_speed_x != 0) { f_MoveH(zone, zone.jump_speed_x); } if (zone.speed_y >= 0) { if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y = zone.speed_y + zone.weight; zone.jumping = false; f_GoFrame(zone, "jump1_mid"); } else { zone.jump_speed_x = 0; zone.punching = false; zone.midpunch = false; zone._rotation = zone.platform.slope; f_FX(zone.x, zone.y, zone.y + 10, "dustpuff", 100, 100); f_GoFrame(zone, "stand"); } } else { if ((doublejump > 0) and (zone.jumps <= doublejump)) { f_GoFrame(zone, "jump1_mid"); } else { f_GoFrame(zone, "jump1"); } if (f_WallAbove(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); } zone.speed_y = zone.speed_y + zone.weight; } if (zone.speed_y > zone.speed_y_max) { zone.speed_y = zone.speed_y_max; } } } else { zone.dashing_timer = 0; if (zone.crouch) { f_LeftRightTimers(zone); if ((zone.left_timer > 0) and (zone.left_timer > zone.right_timer)) { if (zone._xscale > 0) { f_FlipChar(zone); } } if ((zone.right_timer > 0) and (zone.right_timer > zone.left_timer)) { if (zone._xscale < 0) { f_FlipChar(zone); } } f_GoFrame(zone, "crouch"); } else if (zone.walking) { if (zone.dashing and ((zone.speed_x == (-zone.speed_x_dash)) or (zone.speed_x == zone.speed_x_dash))) { f_GoFrame(zone, "dash"); } else { f_GoFrame(zone, "walk"); } } else if (zone.platform.diagonal) { f_GoFrame(zone, "stand"); } else { f_GoFrame(zone, "stand"); } } } if (zone.prev_hit_timer <= 0) { if (Key.isDown(zone.b_down)) { if ((((!Key.isDown(zone.b_left)) and (!Key.isDown(zone.b_right))) and (!zone.platform)) or (!zone.platform)) { zone.gun_frame = 1; } else { zone.gun_frame = 10; } } else if (Key.isDown(zone.b_up)) { if ((!Key.isDown(zone.b_left)) and (!Key.isDown(zone.b_right))) { zone.gun_frame = 29; } else { zone.gun_frame = 21; } } else { zone.gun_frame = 15; } if (zone.gun._currentframe < zone.gun_frame) { if (zone.gun_frame > (zone.gun._currentframe + 4)) { zone.gun.gotoAndStop(zone.gun._currentframe + int((zone.gun_frame - zone.gun._currentframe) / 4)); } else { zone.gun.gotoAndStop(zone.gun._currentframe + 1); } } else if (zone.gun._currentframe > zone.gun_frame) { if (zone.gun_frame < (zone.gun._currentframe - 4)) { zone.gun.gotoAndStop(zone.gun._currentframe - int((zone.gun._currentframe - zone.gun_frame) / 4)); } else { zone.gun.gotoAndStop(zone.gun._currentframe - 1); } } f_Punch(zone); } } } function f_Depth(u_char, u_depth) { var _local2 = 200 * ((u_depth - abs_top) / abs_bottom); if (u_char.depth_mod == undefined) { trace("NO DEPTH: " + u_char); } u_char.current_depth = int((_local2 * 200) + u_char.depth_mod); u_char.swapDepths(u_char.current_depth); } function f_SetDepths() { for (n in a_Players) { var _local1 = a_Players[n]; f_Depth(_local1, _local1.y); } for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (!_local1.nodepth) { f_Depth(_local1, _local1.y); } } } function f_ClearDepth(u_char) { u_char.swapDepths(u_char.depth_mod); } function f_SetDepthMod() { current_depth_mod++; if (current_depth_mod > depth_mod_max) { current_depth_mod = 1; } return(current_depth_mod); } function f_AddNeutral(zone) { zone.depth_mod = f_SetDepthMod(); f_Depth(zone, zone._y); } function f_PixelChase(zone) { zone._x = zone._x + zone.speed_x; zone._y = zone._y + zone.speed_y; if (zone._x > p1.x) { zone.speed_x = zone.speed_x - 1; if (zone.speed_x < 0) { if (zone._y > (p1.y - 50)) { zone.speed_y = zone.speed_y - 2; } else { zone.speed_y = zone.speed_y + 2; } } } else { zone.speed_x = zone.speed_x + 1; if (zone.speed_x > 0) { if (zone._y > (p1.y - 50)) { zone.speed_y = zone.speed_y - 2; } else { zone.speed_y = zone.speed_y + 2; } } } if (Math.abs(zone._x - p1.x) < 40) { if (Math.abs(zone._y - (p1.y - 50)) < 70) { f_Mana(p1, 1); p1.gotpixel = 3; f_ColorSwap(p1, color_yellow); if (zone._xscale > 0) { zone._xscale = 130; } else { zone._xscale = -130; } zone._yscale = 130; zone.gotoAndStop("remove"); } } zone.timer--; if (zone.timer <= 0) { zone.gotoAndStop("remove"); } else if (zone.timer < 20) { zone._xscale = zone._xscale - 2; zone._yscale = zone._yscale - 2; } } function f_DeRes(x, y) { var _local2 = random(100); var _local1 = f_FX(x, y, y, "pixel", 100 + _local2, 100 + _local2); _local1.timer = 200; if (p1.x < _local1._x) { _local1.speed_x = random(10) + 3; } else { _local1.speed_x = -(random(10) + 3); } _local1.speed_y = random(20) - 10; } function f_PixelFly(x, y) { var _local2 = random(200); var _local1 = f_FX(x, y, y + 80, "pixel", 100 + _local2, 100 + _local2); _local1.timer = 90; if (p1._xscale > 0) { _local1.speed_x = (p1.force_x * 2) + random(10); } else { _local1.speed_x = -((p1.force_x * 2) + random(10)); } _local1.speed_y = (p1.force_y + random(10)) - 5; } function f_OptionalForceSlide(zone) { if (((zone._xscale > 0) and Key.isDown(zone.b_right)) or ((zone._xscale < 0) and Key.isDown(zone.b_left))) { f_ForceSlide(zone); } } function f_ForceSlide(zone) { if (zone._xscale > 0) { if (((zone.x + game_x) + zone.slide_x) < screenWidth) { f_MoveH(zone, zone.slide_x); } } else if (((zone.x + game_x) - zone.slide_x) > 0) { f_MoveH(zone, -zone.slide_x); } zone.slide_x--; if (zone.slide_x <= 0) { zone.slide_x = 0; } if (zone.slide_y < 0) { if (f_WallAbove(zone, zone.slide_y) == false) { f_MoveV(zone, zone.slide_y); } zone.slide_y++; } } function f_ForceSlideBack(zone) { if (zone.force_x < 0) { if (((zone.x + game_x) + zone.force_x) > 0) { f_MoveH(zone, zone.force_x); } zone.force_x++; if (zone.force_x > 0) { zone.force_x = 0; } } else { if (((zone.x + game_x) + zone.force_x) < screenWidth) { f_MoveH(zone, zone.force_x); } zone.force_x--; if (zone.force_x < 0) { zone.force_x = 0; } } } function f_ShowVal(u_digit, u_value, u_color) { u_value = Math.abs(u_value); var _local3 = u_value / 100; _local3 = Math.floor(_local3); var _local4 = (u_value - (_local3 * 100)) / 10; _local4 = Math.floor(_local4); var _local6 = (u_value - (_local3 * 100)) - (_local4 * 10); _local6 = Math.floor(_local6); var _local1 = u_digit.body.body.body; if (_local6 == 0) { var _local2 = 10; } else { var _local2 = _local6; } _local1.one.gotoAndStop(_local2); _local1.one.outline.gotoAndStop(_local2); f_ColorSwap(_local1.one.outline, u_color); if (u_value >= 10) { if (_local4 == 0) { var _local2 = 10; } else { var _local2 = _local4; } _local1.ten.gotoAndStop(_local2); _local1.ten.outline.gotoAndStop(_local2); f_ColorSwap(_local1.ten.outline, u_color); if (u_value >= 100) { if (_local3 == 0) { var _local2 = 10; } else { var _local2 = _local3; } _local1.hundred.gotoAndStop(_local2); _local1.hundred.outline.gotoAndStop(_local2); f_ColorSwap(_local1.hundred.outline, u_color); } else { _local1.hundred.gotoAndStop("blank"); _local1.one._x = 8; _local1.ten._x = -8; } } else { _local1.ten.gotoAndStop("blank"); _local1.hundred.gotoAndStop("blank"); _local1.one._x = 0; } } function f_Mana(zone, u_temp) { zone.mana = zone.mana + u_temp; if (zone.mana < 0) { zone.mana = 0; } else if (zone.mana > zone.mana_max) { zone.mana = zone.mana_max; } if (zone == p1) { hud.mana.bar._xscale = zone.mana; } } function f_Health(zone, u_temp) { zone.health = zone.health + u_temp; if (zone.health < 0) { zone.health = 0; } else if (zone.health > zone.health_max) { zone.health = zone.health_max; } if (zone == p1) { hud.health.bar._xscale = zone.health; } } function f_Damage(zone, damage_val) { var _local2 = damage_val - zone.defense; if (_local2 < 1) { if (damage_val > 0) { _local2 = 1; } else { _local2 = 0; } } if (_local2 > 0) { var _local3 = f_FX(zone.x, zone.impact_y - 50, zone.y + 200, "damage_val", 100, 100); f_ShowVal(_local3, _local2, color_red); if (zone._xscale > 0) { _local3.force_x = (-zone.force_x) * 0.5; } else { _local3.force_x = zone.force_x * 0.5; } _local3.force_y = zone.force_y * 0.5; zone.health = zone.health - _local2; if (zone.health < 0) { zone.health = 0; } if (zone == p1) { hud.health.bar._xscale = zone.health; hud.health.flasher._xscale = _local2; hud.health.flasher._x = zone.health; hud.health.flasher.gotoAndPlay(2); } } } function f_GameOver() { if (!gameover) { stats.health = stats.health_max; gameover = true; fader.warpto = "reset"; fader.spawnpoint = spawnpoint; fader.gotoAndPlay("fadeout"); } } function f_HitPlayer(zone) { var _local3 = 80 + random(30); var _local4 = f_FX(zone.x, zone.y - 40, zone.y + 10, "impact1", _local3, _local3); _local4._rotation = random(180); _root.f_DamagePlayer(1); if (!zone.hitby.bullet) { if (Math.abs(zone.force_x) > 12) { s_punch3.start(0, 0); } else { f_PunchSound(); } } zone.nojumpanim = false; zone.gun.gun.gun.gun.gotoAndStop("idle"); if (zone.platform and (zone.force_y >= -10)) { zone.force_y = -10; } if ((zone.hitby.x < zone.x) or (zone.hitby.force_x > 0)) { if (!zone.hitby.noturn) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } f_TossInit(zone, zone.force_x, zone.force_y); } else { if (!zone.hitby.noturn) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } f_TossInit(zone, zone.force_x, zone.force_y); } } function f_DefaultStats() { stats = new Object(); stats.health_max = 20; stats.health = stats.health_max; stats.mana_max = 100; stats.mana = 0; stats.attack = 51; stats.defense = 50; } function f_LoadStats() { p1.health_max = stats.health_max; p1.health = stats.health; p1.mana_max = stats.mana_max; p1.mana = stats.mana; p1.attack = stats.attack; p1.defense = stats.defense; } function f_BackupStats() { stats = new Object(); stats.health_max = p1.health_max; stats.health = p1.health; stats.mana_max = p1.mana_max; stats.mana = p1.mana; stats.attack = p1.attack; stats.defense = p1.defense; } function f_InitPlayer(zone) { if (zone == p1) { zone.b_punch1 = 65; zone.b_punch2 = 68; zone.b_jump = 83; zone.b_left = 37; zone.b_up = 38; zone.b_right = 39; zone.b_down = 40; zone.x = zone._x; zone.y = zone._y; zone.depth_mod = p1_depth_mod; } else if (zone == p2) { zone.b_punch1 = 219; zone.b_punch2 = 221; zone.b_jump = 220; zone.b_left = 74; zone.b_up = 73; zone.b_right = 76; zone.b_down = 75; zone.x = (screenWidth / 1.7) - game_x; zone.y = (screenHeight / 1.7) - game_y; zone.depth_mod = p2_depth_mod; } f_Depth(zone, zone.y); zone.speed_x_max = 12; zone.speed_x_dash = 30; zone.speed_x = 0; zone.speed_y = 0; zone.speed_y_max = speed_y_max; zone.jump_speed_x = 0; zone.speed_ladder = 8; zone.launch = -25; zone.weight = 1.75; zone.bounce = 0.25; zone.face_type = 1; zone.body_type = 1; zone.head_type = 1; zone.bounce_limit = 2; zone.gun_type = 2; f_LoadStats(); zone.damage_val = zone.attack; zone.left_timer = 0; zone.right_timer = 0; zone.fp_Hit1 = f_HitPlayer; zone.fp_HitGround = f_HitGround1; zone.w2 = 2; zone._xscale = 100; zone._yscale = 100; zone.goodguy = true; zone.pushesenemies = true; zone._x = zone.x; zone._y = zone.y; zone.noremove = true; zone.platform = undefined; zone.ladder = undefined; zone.punching = false; zone.active = true; zone.alive = true; zone.float_timer = 0; zone.bullet_timer = 1; zone.texture = 4; f_PlayerPush(zone); players++; zone.gotoAndStop("stand"); } function f_CreateFX() { i = 1; while (i <= total_fx) { var _local3 = "fx" + i; var _local1 = f_SetDepthMod(); game.game.attachMovie("fx", _local3, _local1); var _local2 = game.game["fx" + i]; _local2.depth_mod = _local1; _local2.noremove = true; i++; } } function f_CreateItems(u_temp) { total_items = u_temp; i = 1; while (i <= total_items) { u_temp = "item" + i; var _local1 = f_SetDepthMod(); game.game.attachMovie("item", u_temp, _local1); u_temp = game.game["item" + i]; u_temp.depth_mod = _local1; i++; } } function f_FX(fx_x, fx_y, fx_depth, fx_type, fx_xscale, fx_yscale) { var _local1 = game.game["fx" + current_fx]; _local1._x = fx_x; _local1._y = fx_y; if (fx_xscale != undefined) { _local1._xscale = fx_xscale; } else { _local1._xscale = 100; } if (fx_yscale != undefined) { _local1._yscale = fx_yscale; } else { _local1._yscale = 100; } _local1.noturn = false; _local1.force_x = 0; _local1.force_y = 0; _local1.damage_val = 0; _local1.hitall = false; _local1.attribute_poison = false; _local1.bullet = false; _local1._rotation = 0; _local1.gotoAndStop("blank"); _local1.gotoAndStop(fx_type); current_fx++; if (current_fx > total_fx) { current_fx = 1; } f_Depth(_local1, fx_depth); return(_local1); } function f_Item(u_x, u_y, u_depth, item_type, u_xscale, u_yscale) { var _local1 = game.game["item" + current_item]; _local1.x = u_x; _local1.y = u_y; _local1._x = _local1.x; _local1._y = _local1.y; _local1.speed_y = 0; _local1.speed_y_max = 30; _local1.jump_speed_x = 0; _local1.platform = undefined; _local1.jumping = false; _local1.nojumpanim = true; _local1.launch = -20; _local1.weight = 1.5; _local1.active = true; if (u_xscale != undefined) { _local1._xscale = u_xscale; } else { _local1._xscale = 100; } if (u_yscale != undefined) { _local1._yscale = fx_yscale; } else { _local1._yscale = 100; } _local1.gotoAndStop("blank"); _local1.gotoAndStop(item_type); _local1.w = _local1._width / 2; _local1.w2 = _local1._width / 2; _local1.h = _local1._height; current_item++; if (current_item > total_items) { current_item = 1; } f_Depth(_local1, u_depth); f_ObjectPush(_local1, a_Items); return(_local1); } function f_CheckStart() { if (Key.isDown(b_start1)) { if (pressed_start1 == false) { pressed_start1 = true; if (p1.active) { f_RemovePlayer(p1); } else { f_InitPlayer(p1); } } } else { pressed_start1 = false; } if (Key.isDown(b_start2)) { if (pressed_start2 == false) { pressed_start2 = true; if (p2.active) { f_RemovePlayer(p2); } else { f_InitPlayer(p2); } } } else { pressed_start2 = false; } if (players == 1) { f_GetPlayer(); } } function f_ShrapnelExplode(zone) { zone.gotoAndStop("explosion3"); } function f_ShrapnelSplatter(zone) { zone.gotoAndStop("blood1"); } function f_ShrapnelRemove(zone) { zone.gotoAndStop("remove"); } function f_ShrapnelVanish(zone) { zone.gotoAndStop("blank"); } function f_ShrapnelRock1Split(zone) { f_FX(zone.x, zone.y, zone.y + 1, "impact1", 100, 100); f_ShrapnelRock2(zone.x + 15, zone.y - 5, zone.y + 1, Math.abs(zone.toss_speed_x), zone.old_speed_y * (-zone.bounce)); f_ShrapnelRock2(zone.x - 15, zone.y - 5, zone.y + 1, -Math.abs(zone.toss_speed_x), zone.old_speed_y * (-zone.bounce)); zone.gotoAndStop("remove"); } function f_ShrapnelGeneral(x, y, u_depth, u_speed_x, u_speed_y, item) { var _local1 = f_FX(x, y, u_depth, item, 100, 100); _local1.x = _local1._x; _local1.y = _local1._y; _local1.w = 1; _local1.w2 = 2; _local1.h = 1; _local1.platform = undefined; _local1.bounces = 0; _local1.bounce_limit = 1; _local1.weight = 2; _local1.bounce = 0.6; _local1.spin = true; _local1.speed_y = u_speed_y; _local1.toss_speed_x = u_speed_x; _local1.fp_ShrapnelEnd = f_ShrapnelRemove; return(_local1); } function f_ShrapnelRock2(x, y, u_depth, u_speed_x, u_speed_y) { var _local1 = f_FX(x, y, u_depth, "rock1", 50, 50); _local1.x = _local1._x; _local1.y = _local1._y; _local1.w = 1; _local1.w2 = 2; _local1.h = 1; _local1.platform = undefined; _local1.bounces = 0; _local1.bounce_limit = 1; _local1.weight = 1.5; _local1.bounce = 0.6; _local1.spin = true; _local1.speed_y = u_speed_y; _local1.toss_speed_x = u_speed_x; _local1.fp_ShrapnelEnd = f_ShrapnelRemove; } function f_ShrapnelRock1(x, y, u_depth, u_speed_x, u_speed_y) { var _local1 = f_FX(x, y, u_depth, "rock1", 100, 100); _local1.x = _local1._x; _local1.y = _local1._y; _local1.w = 1; _local1.w2 = 2; _local1.h = 1; _local1.platform = undefined; _local1.bounces = 0; _local1.bounce_limit = 0; _local1.weight = 2.5; _local1.bounce = 0.5; _local1.spin = true; _local1.speed_y = u_speed_y; _local1.toss_speed_x = u_speed_x; _local1.fp_ShrapnelEnd = f_ShrapnelRock1Split; } function f_Shrapnel(zone) { zone.old_speed_y = zone.speed_y; if (zone.speed_y < 0) { f_WallAbove(zone, zone.speed_y); } var _local2 = f_MoveH(zone, zone.toss_speed_x); if (zone.spin) { if (zone._xscale < 0) { zone.body._rotation = zone.body._rotation - _local2; } else { zone.body._rotation = zone.body._rotation + _local2; } } if (_local2 == 0) { zone.toss_speed_x = zone.toss_speed_x * (-zone.bounce); } var _local3 = zone.y; if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y = zone.speed_y + zone.weight; } else if ((zone.old_speed_y > 4) and (zone.bounces < zone.bounce_limit)) { zone.speed_y = zone.old_speed_y * (-zone.bounce); zone.platform = undefined; zone.bounces++; } else { zone.fp_ShrapnelEnd(zone); } } function f_BloodShrapnel(zone) { zone._x = zone._x + zone.speed_x; zone.body._y = zone.body._y + zone.speed_y; zone.speed_y = zone.speed_y + zone.gravity; if (zone.body._y > 0) { zone.gotoAndStop("blank"); } } function f_TossHitChar(zone, u_p) { if (zone != u_p) { if (u_p.platform != undefined) { if (((zone.y - zone.h) + 1) < u_p.y) { if (zone.y >= (u_p.y - (u_p.h / 3))) { if ((zone.x + zone.w) > (u_p.x - u_p.w)) { if ((zone.x - zone.w) < (u_p.x + u_p.w)) { var _local5 = zone.x + zone.w; var _local4 = u_p.x - u_p.w; if ((u_p.x > zone.x) and (zone.toss_speed_x > 0)) { u_p.x = (zone.x + zone.w) + u_p.w; var _local3 = Math.abs(zone.toss_speed_x); f_TossInit(u_p, _local3, -10); } else if ((u_p.x < zone.x) and (zone.toss_speed_x < 0)) { u_p.x = (zone.x - zone.w) - u_p.w; var _local3 = -Math.abs(zone.toss_speed_x); f_TossInit(u_p, _local3, -10); } } } } } } } } function f_TossHit(zone) { for (n in a_Players) { var _local1 = a_Players[n]; f_TossHitChar(zone, _local1); } } function f_Toss(zone) { var _local2 = zone.speed_y; var _local6 = zone.toss_speed_x; var _local3 = f_MoveH(zone, zone.toss_speed_x); if (zone.hitwall) { if (zone.fp_HitWall(zone)) { return(undefined); } } if (zone.spin and (!zone.platform)) { zone.body._rotation = zone.body._rotation + _local3; } else { zone.fp_FixRotation(zone); } if (zone == p1) { var _local4 = screenWidth; var _local5 = 0; } else { var _local4 = screenWidth + 100; var _local5 = -100; } if (_local3 == 0) { if (zone.pushes) { zone.toss_speed_x = zone.toss_speed_x * -1; } else { zone.toss_speed_x = zone.toss_speed_x * (-zone.bounce); } } else if ((((zone.x - zone.w) + game_x) > _local4) or (((zone.x + zone.w) + game_x) < _local5)) { _local3 = 0; zone.toss_speed_x = 0; } else { f_MovePlatformH(zone, _local3); zone.toss_speed_x = _local3; } var _local7 = zone.y; if (f_PY(zone, zone.speed_y) == false) { if (zone.speed_y <= 0) { if (f_WallAbove(zone, zone.speed_y * 2) == false) { f_MoveV(zone, zone.speed_y); } } else { f_MoveV(zone, zone.speed_y); } zone.speed_y = zone.speed_y + zone.weight; if (((zone.speed_y - zone.weight) <= 0) and (zone.speed_y > 0)) { if (!zone.blocking) { zone.gotoAndStop("fish2"); } } } else { f_FX(zone.x, zone.y, zone.y + 10, "dust1", 100, 100); if (zone.platform.diagonal) { if (zone.bounces <= zone.temp_bounce_limit) { s_bodyfall2.start(0, 0); if (zone.platform.incline) { if (zone.toss_speed_x > 0) { zone.toss_speed_x = zone.toss_speed_x * (zone.bounce / 2); if (_local2 <= (4 * (1 / zone.bounce))) { _local2 = 5; } } } else if (zone.toss_speed_x < 0) { zone.toss_speed_x = zone.toss_speed_x * (zone.bounce / 2); if (_local2 <= 4) { _local2 = 5; } } } } if (zone.weight >= 3) { if (f_OnScreen(zone)) { shake_y = 6; } } if ((_local2 > 4) and (zone.bounces < zone.temp_bounce_limit)) { zone.speed_y = _local2 * (-zone.bounce); zone.platform = undefined; zone.bounces++; s_bodyfall2.start(0, 0); if (!zone.blocking) { zone.gotoAndStop("fish1"); } } else { zone.jumping = false; } } if (zone.pushes) { if (zone.speed_y >= 0) { f_TossHit(zone); } } if ((zone.speed_y == 0) and zone.platform) { if (zone.pushes) { if (zone.toss_speed_x > 0) { zone.toss_speed_x = zone.toss_speed_x - 1; if (zone.toss_speed_x < 0) { zone.toss_speed_x = 0; } } else if (zone.toss_speed_x < 0) { zone.toss_speed_x = zone.toss_speed_x + 1; if (zone.toss_speed_x > 0) { zone.toss_speed_x = 0; } } else { zone.tossed = false; if (zone.blocking) { zone.blocking = false; zone.gotoAndStop("stand"); } else { zone.fp_HitGround(zone); } } } else { zone.tossed = false; if (zone.blocking) { zone.blocking = false; zone.gotoAndStop("stand"); } else { zone.fp_HitGround(zone); } } } } function f_HitGround1(zone) { f_ShakeY(5); f_BodyFallSound(); zone.onground = true; zone.gotoAndStop("hitground"); } function f_HitGround2(zone) { zone.gotoAndStop("stand"); } function f_TossPose(zone) { if (Math.abs(zone.speed_y) > Math.abs(zone.toss_speed_x)) { zone.body.gotoAndStop(2); } else { zone.body.gotoAndStop(1); } } function f_TossInit(tossee, speedx, speedy) { tossee.toss_speed_x = speedx; if (zone.pushes) { if ((speedx > 0) and (speed_x < 20)) { tossee.toss_speed_x = 20; } else if ((speedx < 0) and (speed_x > -20)) { tossee.toss_speed_x = -20; } } tossee.rotate_speed = speedx; tossee.speed_y = speedy; if (speedy != 0) { tossee.platform = undefined; } tossee.tossed = true; tossee.jumping = true; tossee.punching = false; tossee.midpunch = false; tossee.float_timer = 0; tossee.bounces = 0; if (tossee.bounce_limit >= 0) { tossee.temp_bounce_limit = tossee.bounce_limit; } else { tossee.temp_bounce_limit = 1000; } tossee.gotoAndStop("toss"); tossee.body.gotoAndPlay(1); } function f_QueueFall(zone) { zone.queue_y_speed = zone.queue_y_speed + (zone.queue_y_speed + zone.weight); zone.speed_y = zone.queue_y_speed; f_PY(zone, zone.speed_y); zone.speed_y = zone.speed_y_max; } function f_FixRotation(zone) { var _local2 = zone.body._rotation; if ((_local2 > -180) and (_local2 < -90)) { if (zone.rotate_speed > 0) { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed++; if (_local2 > -90) { _local2 = -90; } } else { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed--; if (_local2 < -180) { _local2 = -180; } } zone.body._rotation = _local2; } else if ((_local2 > -90) and (_local2 < 0)) { if (zone.rotate_speed > 0) { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed++; if (_local2 > 0) { _local2 = 0; } } else { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed--; if (_local2 < -90) { _local2 = -90; } } zone.body._rotation = _local2; } else if ((_local2 > 0) and (_local2 < 90)) { if (zone.rotate_speed > 0) { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed++; if (_local2 > 90) { _local2 = 90; } } else { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed--; if (_local2 < 0) { _local2 = 0; } } zone.body._rotation = _local2; } else if ((_local2 > 90) and (_local2 < 180)) { if (zone.rotate_speed > 0) { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed++; if (_local2 > 180) { _local2 = 180; } } else { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed--; if (_local2 < 90) { _local2 = 90; } } zone.body._rotation = _local2; } } function f_BallCode(zone) { zone.w = zone.z_wall.w; if ((zone.platform == undefined) or zone.jumping) { f_TossInit(zone, zone.toss_speed_x, 0); } else if (zone.x > (zone.platform.x + zone.platform.w)) { var _local3 = zone.x - (zone.platform.x + zone.platform.w); var _local4 = _local3 / zone.w; var _local2 = 10 * _local4; f_MoveH(zone, _local2); f_MovePlatformH(zone, _local2); f_UpdateWall(zone, zone.z_wall); zone.body._rotation = zone.body._rotation + _local2; zone.rotate_speed = _local2; zone.toss_speed_x = _local2; if (zone.platform == undefined) { f_TossInit(zone, _local2, 0); } } else if (zone.x < (zone.platform.x - zone.platform.w)) { var _local3 = (zone.platform.x - zone.platform.w) - zone.x; var _local4 = _local3 / zone.w; var _local2 = -10 * _local4; f_MovePlatformH(zone, f_MoveH(zone, _local2)); f_UpdateWall(zone, zone.z_wall); zone.body._rotation = zone.body._rotation + _local2; zone.rotate_speed = _local2; zone.toss_speed_x = _local2; if (zone.platform == undefined) { f_TossInit(zone, _local2, 0); } } else { f_FixRotation(zone); } } function f_InitGeneral(zone) { zone.speed_y = 0; zone.speed_y_max = 30; zone.active = true; zone.alive = true; zone.platform = undefined; zone.hitby = undefined; zone.nohit = false; zone.float_timer = 0; zone.jumping = false; zone.x = zone._x; zone.y = zone._y; zone.depth_mod = f_SetDepthMod(); zone.fp_HitGround = f_HitGround1; } function f_InitBall(zone) { zone.speed_x = 12; zone.weight = 1.5; zone.bounce = 0.8; zone.bounce_limit = 3; f_InitGeneral(zone); f_AddEnemy(zone); } function f_InitCrate(zone) { zone.fp_Hit1 = f_HitToss; zone.fp_FixRotation = f_FixRotation; zone.speed_x = 12; zone.speed_y_max = 24; zone.weight = 3; zone.bounce = 0.5; zone.bounce_limit = 1; zone.attack = 1; zone.defense = 1000; f_InitGeneral(zone); zone.fp_HitGround = f_HitGround2; f_AddEnemy(zone); } function f_CheckConveyer(u_p) { var _local2 = 1; while (_local2 <= 4) { u_c = game.game["conveyer" + _local2]; if (u_p.platform == u_c.z_platform) { if ((_local2 % 2) == 0) { if (u_p.z_platform) { f_MovePlatformH(u_p, f_MoveH(u_p, -conveyer_speed)); } else { f_MoveH(u_p, -conveyer_speed); } if (u_p.z_wall) { f_UpdateWall(u_p, u_p.z_wall); } } else { if (u_p.z_platform) { f_MovePlatformH(u_p, f_MoveH(u_p, conveyer_speed)); } else { f_MoveH(u_p, conveyer_speed); } if (u_p.z_wall) { f_UpdateWall(u_p, u_p.z_wall); } } } _local2++; } } function f_Conveyers() { if (chronicdead) { camera.prey = p1; } else { if (game.game.laser4._currentframe != 1) { f_CameraFollow3(p1, game.game.chronic, game.game.laser4, game.game.chase_cam); f_ScaleFollow3(p1, game.game.chronic, game.game.laser4); } else if (game.game.laser3._currentframe != 1) { f_CameraFollow3(p1, game.game.chronic, game.game.laser3, game.game.chase_cam); f_ScaleFollow3(p1, game.game.chronic, game.game.laser3); } else if (game.game.laser2._currentframe != 1) { f_CameraFollow3(p1, game.game.chronic, game.game.laser2, game.game.chase_cam); f_ScaleFollow3(p1, game.game.chronic, game.game.laser2); } else if (game.game.laser1._currentframe != 1) { f_CameraFollow3(p1, game.game.chronic, game.game.laser1, game.game.chase_cam); f_ScaleFollow3(p1, game.game.chronic, game.game.laser1); } else { f_CameraFollow(p1, game.game.chronic, game.game.chase_cam); f_ScaleFollow(p1, game.game.chronic); } camera.prey = game.game.chase_cam; } for (n in a_Players) { var _local2 = a_Players[n]; if (_local2.platform) { f_CheckConveyer(_local2); } } for (n in a_Items) { var _local2 = a_Items[n]; if (_local2.platform) { f_CheckConveyer(_local2); } } for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2.platform and _local2.alive) { f_CheckConveyer(_local2); if (_local2.x > game.game.crate_remove._x) { if (chronic.prey == _local2) { chronic.prey = p1; } f_RemoveEnemy(_local2); _local2.gotoAndStop("wait"); } } } crate_timer--; if ((crate_timer <= 0) and chronic.alive) { var _local3 = 1; while (_local3 <= 4) { var _local1 = game.game["crate" + _local3]; if (!_local1.active) { _local1.active = true; _local1.x = game.game.crate_spawn._x; _local1.y = game.game.crate_spawn._y; _local1._x = _local1.x; _local1._y = _local1.y; _local1.toss_speed_x = 0; _local1.toss_speed_y = 0; current_crate++; if (current_crate > 2) { _local1.crate_type = 2; if (chronic.prey == p1) { if (chronic.phase == 3) { chronic.prey = _local1; } } current_crate = 0; } else { _local1.crate_type = 1; } _local1.gotoAndStop("init"); crate_timer = 330; return(undefined); } _local3++; } } } function f_RemovePlatform(u_platform) { for (n in a_Players) { var _local2 = a_Players[n]; if (_local2.platform == u_platform) { _local2.platform = undefined; } } for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (_local1.platform == u_platform) { _local1.platform = undefined; } } f_ObjectPop(u_platform, a_Platforms); } function f_UpdatePlatform(zone, u_platform) { u_platform.x = zone._x + (u_platform._x * (zone._xscale / 100)); u_platform.y = zone._y + (u_platform._y * (zone._yscale / 100)); } function f_AddPlatform(zone, u_platform) { u_platform.x = zone._x + (u_platform._x * (zone._xscale / 100)); u_platform.y = zone._y + (u_platform._y * (zone._yscale / 100)); u_platform.w = (u_platform._width / 2) * (zone._xscale / 100); u_platform.h = u_platform._height * (zone._yscale / 100); f_ObjectPush(u_platform, a_Platforms); } function f_UpdateWall(zone, u_wall) { u_wall.x = zone._x + u_wall._x; u_wall.y = zone._y + u_wall._y; } function f_AddWall(zone, u_wall) { u_wall.x = zone._x + u_wall._x; u_wall.y = zone._y + u_wall._y; u_wall.w = (u_wall._width / 2) * (zone._xscale / 100); u_wall.h = u_wall._height * (zone._yscale / 100); zone.w = u_wall.w; zone.h = u_wall.h; f_ObjectPush(u_wall, a_Walls); } function f_RemoveWall(u_wall) { f_ObjectPop(u_wall, a_Walls); } function f_AddEnemyPush(zone) { f_ObjectPush(zone, a_EnemiesPush); } function f_AddLadder(zone) { total_ladders++; zone.id = total_ladders; zone.x = zone._x; zone.y = zone._y; zone.w = zone._width / 2; zone.h = zone._height; _root["ladder" + total_ladders] = zone; } function f_AddEnemy(zone) { total_enemies++; zone.id = total_enemies; zone.x = zone._x; zone.y = zone._y; if (zone.z_wall) { zone.w = zone.z_wall._width / 2; zone.h = zone.z_wall._height; } else { zone.w = zone._width / 2; zone.h = zone._height; } zone.active = true; a_EnemiesLog.push(zone); f_EnemyPush(zone); } function f_Clear() { a_tiles = new Array(0); a_Platforms = new Array(0); a_Walls = new Array(0); a_Slopes = new Array(0); a_Ladders = new Array(0); a_Players = new Array(0); a_Enemies = new Array(0); a_EnemiesLog = new Array(0); a_EnemiesPush = new Array(); a_Events = new Array(); a_ObjectData = new Array(0); a_Items = new Array(0); total_platforms = 0; total_walls = 0; total_ladders = 0; total_enemies = 0; } function f_Blur(zone, blurx, blury, blurq) { var _local1 = new flash.filters.BlurFilter(blurx, blury, blurq); zone.filters = [_local1]; } function f_Slowdown(u_rate, u_timer) { slowdown_delay = 2; slowdown_timer_default = u_timer; slowdown_timer_rate = u_rate; } function f_LevelDefaults() { y_expanse = game.game.abs_bottom._y - game.game.abs_top._y; abs_bottom = game.game.abs_bottom._y; abs_top = game.game.abs_top._y; target_scale = 100; u_scale = 100 / game._xscale; p1 = game.game.p1; camera = game.game.camera; limit_left = undefined; limit_right = undefined; limit_top = undefined; limit_bottom = undefined; game.game.container = true; slowdown_timer = 0; f_CreateFX(); f_CreateItems(10); } function f_Level1_0Init() { game.game.event1.warpto = "level1_1"; game.game.event1.warpspawn = 1; game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; var _local1 = 50; if (spawnpoint == 1) { p1.y = game.game.ship_platform._y; p1._y = p1.y; game.game.ship.gotoAndPlay("intro"); game.game.chase_cam.x = game.game.chase_cam._x; camera.prey = game.game.intro.chase_cam; game.game.chase_cam._x = game.game.chase_cam.x; game.game.chase_cam.y = game.game.chase_cam._y; } else if (spawnpoint == 2) { p1._x = game.game.spawn2._x; p1._y = game.game.spawn2._y; f_InitPlayer(p1); p1.platform = game.game.spawn2_platform.z_platform; game.game.chase_cam.x = p1.x + 200; p1.gotoAndStop("stand"); } else if (spawnpoint == 3) { game.game.intro.gotoAndStop("end2"); game.game.building2.gotoAndStop(2); _local1 = 90; camera._x = game.game.spawn3._x - 100; camera._y = game.game.spawn3._y; f_CameraPop(); p1._x = game.game.spawn3._x; p1._y = game.game.spawn3._y; f_InitPlayer(p1); p1._xscale = p1._xscale * -1; camera.prey = p1; p1.gotoAndStop("stand"); } else if (spawnpoint == 10) { p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); p1.platform = game.game.spawn1_platform.z_platform; game.game.chase_cam.x = p1.x + 200; p1.gotoAndStop("stand"); } f_CameraPop(); target_scale = _local1; f_ScalePop(); f_CameraPop(); } function f_Level1_1Init() { game.game.event1.warpto = "level1_0"; game.game.event1.warpspawn = 3; game.game.event2.warpto = "level1_2"; game.game.event2.warpspawn = 1; game.game.event3.warpto = "level1_3"; game.game.event3.warpspawn = 2; game.game.event4.warpto = "level1_4"; game.game.event4.warpspawn = 1; camera._x = p1._x; camera._y = p1._y; f_CameraPop(); game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; if (!got_defense1) { var _local1 = f_Item(game.game.pow_defense1._x, game.game.pow_defense1._y, game.game.pow_defense1._y + 1, "pow_defense", 100, 100); _local1.tracker = "got_defense1"; } if (spawnpoint == 1) { p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); p1.platform = game.game.spawn1_platform.z_platform; camera.prey = p1; p1.gotoAndStop("stand"); f_CameraPop(); } else if (spawnpoint == 2) { rockbreaker = 1; camera._x = game.game.spawn2._x - 100; camera._y = game.game.spawn2._y; f_CameraPop(); game.game.copter_intro.gotoAndStop("blank"); game.game.copter.gotoAndStop("blank"); game.game.bridge.gotoAndStop("rubble"); game.game.bridge_lights.gotoAndStop("rubble"); game.game.bridge_platform.z_platform.removed = true; p1._x = game.game.spawn2._x; p1._y = game.game.spawn2._y; f_InitPlayer(p1); p1._xscale = p1._xscale * -1; camera.prey = p1; f_CameraPop(); p1.gotoAndStop("stand"); } else if (spawnpoint == 3) { rockbreaker = 1; camera._x = game.game.spawn3._x + 100; camera._y = game.game.spawn3._y; f_CameraPop(); game.game.copter_intro.gotoAndStop("blank"); game.game.copter.gotoAndStop("blank"); game.game.bridge.gotoAndStop("rubble"); game.game.bridge_lights.gotoAndStop("rubble"); game.game.bridge_platform.z_platform.removed = true; p1._x = game.game.spawn3._x; p1._y = game.game.spawn3._y; f_InitPlayer(p1); p1.platform = game.game.spawn3_platform.z_platform; camera.prey = p1; p1.gotoAndStop("stand"); } else if (spawnpoint == 4) { rockbreaker = 1; camera._x = game.game.spawn4._x - 100; camera._y = game.game.spawn4._y; f_CameraPop(); game.game.copter_intro.gotoAndStop("blank"); game.game.copter.gotoAndStop("blank"); game.game.bridge.gotoAndStop("rubble"); game.game.bridge_lights.gotoAndStop("rubble"); game.game.bridge_platform.z_platform.removed = true; game.game.elevator1.y = game.game.elevator1_top._y; game.game.elevator1._y = game.game.elevator1.y; p1._x = game.game.spawn4._x; p1._y = game.game.spawn4._y; f_InitPlayer(p1); p1._xscale = p1._xscale * -1; camera.prey = p1; f_CameraPop(); p1.gotoAndStop("stand"); } else if (spawnpoint == 5) { game.game.copter_intro.gotoAndStop("blank"); game.game.copter.gotoAndStop("blank"); game.game.bridge.gotoAndStop("rubble"); game.game.bridge_lights.gotoAndStop("rubble"); game.game.bridge_platform.z_platform.removed = true; f_InitPlayer(p1); p1.platform = game.game.ship_platform.z_platform; camera.prey = p1; p1.gotoAndStop("elevator"); camera._x = p1.x + 100; camera._y = p1.y + 200; f_CameraPop(); } else if (spawnpoint == 10) { game.game.copter_intro.gotoAndStop("blank"); f_InitPlayer(p1); p1.platform = game.game.ship_platform.z_platform; camera.prey = p1; p1.gotoAndStop("elevator"); camera._x = p1.x + 100; camera._y = p1.y + 200; f_CameraPop(); } } function f_Level1_2Init() { currentlevel = "level1_2"; game.game.event1.warpto = "reset"; game.game.event1.warpspawn = 1; game.game.event2.warpto = "level1_5"; game.game.event2.warpspawn = 1; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 3; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 60; f_ScalePop(); f_CameraPop(); p1.gotoAndStop("stand"); } s_oceanside.s_oceanside.start(0, 500); game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; game.game.bg3._x = game.game.bg3_lock._x; game.game.bg3._y = game.game.bg3_lock._y; } function f_Level1_3Init() { currentlevel = "level1_3"; elevatorbreak = false; game.game.event2.warpto = "level1_4intro"; game.game.event2.warpspawn = 1; game.game.event2.autowalk = true; game.game.event2.autodir = 1; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 3; elevator_speed = 0; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.floor1._y; p1.platform = game.game.floor1; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 60; f_ScalePop(); f_CameraPop(); p1.gotoAndStop("stand"); } } function f_Level1_4Init() { currentlevel = "level1_4"; game.game.event1.warpto = "level1_4"; game.game.event1.warpspawn = 1; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 2; elevator_speed = 0; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.floor1._y; p1.x = p1._x; p1.y = p1._y; p1.platform = game.game.floor1; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 100; f_ScalePop(); f_CameraPop(); p1.wait = true; p1.gotoAndStop("wait"); } game.game.bg3._x = game.game.bg3_lock._x; game.game.bg3._y = game.game.bg3_lock._y; screenOverlay.resetParameters(); screenOverlay.overlayClip = game.game.lava; screenOverlay.overlayParent = game.game.lava; screenOverlay.overlayColorTransform.redMultiplier = 1.5; screenOverlay.overlayColorTransform.alphaMultiplier = 0.6; screenOverlay.overlayFilter = new flash.filters.BlurFilter(8, 8); screenOverlay.overlayBlendMode = "add"; screenOverlay.recursive = true; screenOverlay.iterations = 2; screenOverlay.scale = 0.25; bossScreenOverlay = new ScreenOverlay(game.game.clownbody); bossScreenOverlay.resetParameters(); bossScreenOverlay.overlayClip = game.game.clownbody; bossScreenOverlay.overlayColorTransform.redMultiplier = 1.5; bossScreenOverlay.overlayColorTransform.alphaMultiplier = 0.6; bossScreenOverlay.overlayFilter = new flash.filters.BlurFilter(8, 8); bossScreenOverlay.overlayBlendMode = "add"; bossScreenOverlay.recursive = true; bossScreenOverlay.iterations = 2; bossScreenOverlay.scale = 0.25; } function f_Level1_5Init() { currentlevel = "level1_5"; game.game.event1.warpto = "level1_2"; game.game.event1.warpspawn = 3; game.game.event2.otherplay = "go"; game.game.event2.other = game.game.elevator; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right1._x; game.game.limit_right1.next_limit = game.game.limit_right2; game.game.limit_right2.next_limit = game.game.limit_right3; game.game.limit_right1.gotoAndStop("on"); limit_bottom = game.game.limit_bottom._y; level_texture = 2; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 60; f_ScalePop(); f_CameraPop(); if (p1._xscale < 0) { p1._xscale = p1._xscale * -1; } p1.gun.gun.gun.gotoAndStop(p1.gun_type); p1.gotoAndStop("jump1_mid"); p1.body.gotoAndPlay("end"); } } function f_MakeGlow(buffer) { var _local1 = screenOverlay.overlayClip.transform.concatenatedMatrix; _local1.scale(screenOverlay.scale, screenOverlay.scale); game.game.glow._visible = true; game.game.glow2._visible = true; game.game.glow3._visible = true; game.game.glow4._visible = true; glowBuffer.draw(screenOverlay.overlayClip, _local1, new ColorTransform(), "normal", glowBuffer.rectangle); buffer.threshold(glowBuffer, glowBuffer.rectangle, new Point(), "!=", 16711935, 0, 16777215, false); game.game.glow._visible = false; game.game.glow2._visible = false; game.game.glow3._visible = false; game.game.glow4._visible = false; } function f_Level1_6Init() { currentlevel = "level1_6"; game.game.event1.warpto = "level1_6"; game.game.event1.warpspawn = 1; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 3; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 60; f_ScalePop(); f_CameraPop(); p1.gotoAndStop("stand"); p1.x = p1._x; p1.y = p1._y; p1.wait = false; p1.autowalk_timer = 30; p1.gotoAndStop("stand"); } game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; game.game.bg3._x = game.game.bg3_lock._x; game.game.bg3._y = game.game.bg3_lock._y; } function f_Training() { camera._x = game.game.chase_cam._x; camera._y = game.game.chase_cam._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = game.game.chase_cam; f_CameraPop(); p1.gotoAndStop("stand"); } function f_rad2deg(radian) { return(57.2957795130823 * radian); } function f_GameXY() { game_x = (game._x * u_scale) + game.game._x; game_y = (game._y * u_scale) + game.game._y; } function f_CameraPop() { do { var u_x = game_x; var u_y = game_y; draw(); } while ((Math.abs(u_x - game_x) > 0.1) or (Math.abs(u_y - game_y) > 0.1)); return(undefined); } function f_ScalePop() { var _local1 = target_scale - game._xscale; f_ScreenScale(_local1); } function f_MoveGameX(u_speed) { game.game._x = game.game._x + u_speed; game.game.bg2._x = game.game.bg2._x - (u_speed * ((game._xscale / 100) * 0.6)); game.game.bg3._x = game.game.bg3._x - (u_speed * ((game._xscale / 100) * 0.9)); } function f_MoveGameY(u_speed) { game.game._y = game.game._y + u_speed; if (bg2vert) { game.game.bg2._y = game.game.bg2._y - (u_speed * ((game._xscale / 100) * 0.6)); } else { game.game.bg2._y = game.game.bg2._y - (u_speed * (game._xscale / 100)); } if (bg3vert) { game.game.bg3._y = game.game.bg3._y - (u_speed * ((game._xscale / 100) * 0.9)); } else { game.game.bg3._y = game.game.bg3._y - (u_speed * (game._xscale / 100)); } } function draw() { if (camera.prey == p1) { if ((p1._xscale > 0) or (p1.jump_speed_x > 0)) { if (((Key.isDown(p1.b_right) and (p1.right_timer >= 15)) or (p1.jump_speed_x > 0)) or ((Key.isDown(p1.b_punch1) and (!Key.isDown(p1.b_up))) and (p1._xscale > 0))) { camera._x = p1.x + (200 * u_scale); } else { camera._x = p1.x + (100 * u_scale); camera._x = p1.x; } } else if (((Key.isDown(p1.b_left) and (p1.left_timer >= 15)) or (p1.jump_speed_x < 0)) or ((Key.isDown(p1.b_punch1) and (!Key.isDown(p1.b_up))) and (p1._xscale < 0))) { camera._x = p1.x - (200 * u_scale); } else { camera._x = p1.x - (100 * u_scale); camera._x = p1.x; } if (!p1.platform) { camera._y = (p1.y + 70) + (p1.speed_y * 1.5); } else if (p1.crouch and (p1.crouch_timer > 30)) { if ((camera._y + 5) < (p1.y + 300)) { camera._y = camera._y + 5; } else if (camera._y < p1.y) { camera._y = p1.y; } } else if (p1.platform.y_mod) { if (p1.platform.diagonal) { camera._y = p1.y + (p1.platform.y_mod * p1.platform_percent); } else { camera._y = p1.y + p1.platform.y_mod; } } else { camera._y = p1.y; } } else if (camera.prey) { u_point.x = 0; u_point.y = 0; camera.prey.localToGlobal(u_point); camera._x = int((int(u_point.x) * u_scale) - int(game_x)); camera._y = int((int(u_point.y) * u_scale) - int(game_y)); } if (camera._y > game.game.camera_bottom._y) { camera._y = game.game.camera_bottom._y; } var _local7 = false; var _local6 = false; if (limit_left) { if ((camera._x - (screenWidth / 2)) < limit_left) { camera._x = limit_left + (screenWidth / 2); _local7 = true; } } if (limit_right) { if ((camera._x + (screenWidth / 2)) > limit_right) { camera._x = limit_right - (screenWidth / 2); _local6 = true; } } if (_local7 and _local6) { camera._x = limit_left + ((limit_right - limit_left) / 2); target_scale = (screenWidthDefault / (limit_right - limit_left)) * 100; } if (limit_top) { if (camera._y < limit_top) { camera._y = limit_top; } } if (limit_bottom) { if (camera._y > limit_bottom) { camera._y = limit_bottom; } } u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); var _local3 = u_point.x; var _local2 = u_point.y; var _local4 = screenWidthDefault / 2; if (Math.abs(_local4 - _local3) > 1) { var _local5 = 20; if ((game._xscale - target_scale) != 0) { _local5 = 6; } var _local8 = (_local4 - _local3) / _local5; f_MoveGameX(_local8 * u_scale); } else { f_MoveGameX(_local4 - _local3); } var _local1 = screenHeightDefault - (80 * (game._xscale / 100)); if (Math.abs(_local1 - _local2) > 1) { var _local5 = 6; if ((game._xscale - target_scale) != 0) { _local5 = 3; } var _local8 = (_local1 - _local2) / _local5; f_MoveGameY(_local8 * u_scale); } else { f_MoveGameY(_local1 - _local2); } if (shake_x != 0) { f_MoveGameX(shake_x); shake_x = shake_x * -1; if (shake_x > 0) { shake_x--; } else { shake_x++; } } if (shake_y != 0) { f_MoveGameY(shake_y); shake_y = shake_y * -1; if (shake_y > 0) { shake_y--; } else { shake_y++; } } f_GameXY(); ScreenOverlay.tick(); } function f_CameraFollowX(zone, u_temp, u_cam) { u_cam._x = zone.x + ((u_temp.x - zone.x) / 2); } function f_CameraFollow(zone, u_temp, u_cam) { u_cam.x = zone.x + ((u_temp.x - zone.x) / 2); if (zone == p1) { if ((zone.x + game_x) > (screenWidth - 100)) { u_cam.x = u_cam.x + ((zone.x + game_x) - (screenWidth - 100)); } else if ((zone.x + game_x) < 100) { u_cam.x = u_cam.x + ((zone.x + game_x) - 100); } } if (zone.y > u_temp.y) { u_cam.y = zone.y; } else { u_cam.y = u_temp.y; } u_cam._x = u_cam.x; u_cam._y = u_cam.y; } function f_CameraFollow3(zone, u_temp, u_temp2, u_cam) { if (zone.x < u_temp.x) { var _local5 = zone; var _local6 = u_temp; } else { var _local5 = u_temp; var _local6 = zone; } if (u_temp2.x < _local5.x) { var _local5 = u_temp2; } else if (u_temp2.x > _local6.x) { var _local6 = u_temp2; } u_cam.x = _local5.x + ((_local6.x - _local5.x) / 2); if (zone.y > u_temp.y) { u_cam.y = zone.y; } else { u_cam.y = u_temp.y; } if (u_temp2.y > u_cam.y) { u_cam.y = u_temp2.y; } u_cam._x = u_cam.x; u_cam._y = u_cam.y; } function f_ScaleFollow(zone, u_temp) { var _local2 = Math.abs(zone.x - u_temp.x) + (screenWidthDefault / 2); if (_local2 > screenWidthDefault) { target_scale = 100 * (screenWidthDefault / _local2); } else { target_scale = 100; } _local2 = (Math.abs(zone.y - u_temp.y) + (screenHeightDefault / 2)) + 100; if (_local2 > screenHeightDefault) { var _local1 = 100 * (screenHeightDefault / _local2); } else { var _local1 = 100; } if (_local1 < target_scale) { target_scale = _local1; } if (target_scale < 1) { target_scale = 1; } } function f_ScaleFollow3(zone, u_temp, u_temp2) { if (zone.x < u_temp.x) { var _local9 = zone; var _local6 = u_temp; } else { var _local9 = u_temp; var _local6 = zone; } if (u_temp2.x < _local9.x) { var _local9 = u_temp2; } else if (u_temp2.x > _local6.x) { var _local6 = u_temp2; } if (zone.y > u_temp.y) { var _local7 = zone; var _local8 = u_temp; } else { var _local7 = u_temp; var _local8 = zone; } if (u_temp2.y > _local7.y) { var _local7 = u_temp2; } else if (u_temp2.y < _local8.y) { var _local8 = u_temp2; } var _local5 = Math.abs(_local9.x - _local6.x) + (screenWidthDefault / 2); if (_local5 > screenWidthDefault) { target_scale = 100 * (screenWidthDefault / _local5); } else { target_scale = 100; } _local5 = (Math.abs(_local8.y - _local7.y) + (screenHeightDefault / 2)) + 100; if (_local5 > screenHeightDefault) { var _local4 = 100 * (screenHeightDefault / _local5); } else { var _local4 = 100; } if (_local4 < target_scale) { target_scale = _local4; } if (target_scale < 1) { target_scale = 1; } } function f_ScreenScale(scale_speed) { var _local2 = camera._x + game_x; var _local1 = camera._y + game_y; u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); _local2 = u_point.x; _local1 = u_point.y; game._xscale = game._xscale + scale_speed; game._yscale = game._yscale + scale_speed; u_scale = 100 / game._xscale; screenHeight = screenHeightDefault * u_scale; screenWidth = screenWidthDefault * u_scale; f_GameXY(); u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); var _local4 = u_point.x; var _local3 = u_point.y; game.game._x = game.game._x + ((_local2 - _local4) * u_scale); game.game._y = game.game._y + ((_local1 - _local3) * u_scale); f_GameXY(); } function main() { for (n in a_Events) { var _local2 = a_Events[n]; if (Math.abs(p1.x - _local2._x) < (_local2._width / 2)) { if (p1.y < _local2._y) { if (p1.y > (_local2._y - _local2._height)) { if (_local2.warpto) { p1.wait = true; camera.paused = true; fader.spawnpoint = _local2.warpspawn; fader.warpto = _local2.warpto; fader.gotoAndPlay("fadeout"); _local2.warpto = undefined; if (_local2.autowalk) { if (((p1._xscale > 0) and (_local2.autodir < 0)) or ((p1._xscale < 0) and (_local2.autodir > 0))) { p1._xscale = p1._xscale * -1; } p1.wait = false; p1.autowalk_timer = 600; if (p1.platform) { p1.gotoAndStop("autowalk"); } p1.gun.gun.gun.gun.gotoAndStop("idle"); _local2.autowalk = false; } return(undefined); } if (_local2.camplay) { game.game.chase_cam.gotoAndPlay(_local2.camplay); _local2.camplay = undefined; } else if (_local2.respawn) { p1._x = _local2.respawn._x; p1._y = _local2.respawn._y; p1.x = p1._x; p1.y = p1._y; p1.platform = undefined; } else if (_local2.otherplay) { _local2.other.gotoAndPlay(_local2.otherplay); _local2.otherplay = undefined; } } } } } if (camera.paused) { return(undefined); } if (slowdown_delay >= 0) { slowdown_delay--; if (slowdown_delay == 0) { slowdown_timer = slowdown_timer_default; maxF = Math.round(1000 / slowdown_timer_rate); } } if (slowdown_timer >= 0) { slowdown_timer--; if (slowdown_timer <= 0) { maxF = 30; } } if (zombiesound_timer > 0) { zombiesound = false; zombiesound_timer--; } else if (zombiesound) { zombiesound = false; zombiesound_timer = 90; _root["s_zombie" + (random(4) + 1)].start(0, 0); } if ((game._xscale - target_scale) != 0) { if (game._xscale < (target_scale - 2)) { var _local3 = 2; } else if (game._xscale > (target_scale + 2)) { var _local3 = -2; } else { var _local3 = target_scale - game._xscale; } f_ScreenScale(_local3); } draw(); fp_fpsLimiter(); } function startEngine() { go = true; } function f_RemovePlayer(zone) { f_ObjectPop(zone, a_Players); zone.active = false; zone.gotoAndStop("blank"); players--; if (players == 1) { f_GetPlayer(); } } function f_GetPlayer() { for (n in a_Players) { player = a_Players[n]; } } function f_PlayerPush(zone) { a_Players.push(zone); } function f_EnemyPush(zone) { a_Enemies.push(zone); } function f_RemoveEnemy(zone) { zone.active = false; f_Mosaic(zone, 0); if (zone.z_platform) { f_RemovePlatform(zone.z_platform); } if (zone.z_wall) { f_ObjectPop(zone.z_wall, a_Walls); } f_ObjectPop(zone, a_Enemies); } function f_ObjectPush(zone, a_Array) { a_Array.push(zone); } function f_ObjectPop(zone, a_Array) { for (n in a_Array) { if (a_Array[n] == zone) { a_Array.splice(n, 1); return(undefined); } } } function f_SpawnPlayer(p_num, fileName) { u_char = game.game["p" + p_num]; loadMovie (fileName, u_char); } function fpsLimiter() { newT = getTimer(); while (Math.abs(newT - oldT) < maxF) { newT = getTimer(); } oldT = getTimer(); } function f_FacePrey(zone) { if (zone.x < zone.prey.x) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone.x > zone.prey.x) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } } function f_ChasePrey(zone, u_range) { if (zone.prey.isitem) { u_range = 0; } var _local3 = zone.x; if (zone.x < (zone.prey.x - u_range)) { f_MoveH(zone, zone.speed_x); } else if (zone.x > (zone.prey.x + u_range)) { f_MoveH(zone, -zone.speed_x); } if (zone.prey.y < (zone.y - 30)) { if (zone.x < (zone.prey.platform.x - zone.prey.platform.w)) { if (zone.x > ((zone.prey.platform.x - zone.prey.platform.w) - 400)) { f_CharJump(zone); zone.jump_speed_x = zone.speed_x * 0.7; } } else if (zone.x > (zone.prey.platform.x + zone.prey.platform.w)) { if (zone.x < ((zone.prey.platform.x + zone.prey.platform.w) + 400)) { f_CharJump(zone); zone.jump_speed_x = (-zone.speed_x) * 0.7; } } } if (zone.platform == undefined) { f_CharJump(zone); if (zone.prey.y > zone.y) { zone.speed_y = 1; } if (zone._xscale > 0) { zone.jump_speed_x = zone.speed_x_min; } else { zone.jump_speed_x = -zone.speed_x_min; } } else if ((_local3 == zone.x) and ((zone.prey.y < (zone.y - 30)) or (!zone.platform.dropthru))) { f_CharJump(zone); if (zone._xscale > 0) { zone.jump_speed_x = zone.speed_x; } else { zone.jump_speed_x = -zone.speed_x; } } else if (zone.prey.platform and (Math.abs(zone.x - zone.prey.x) < 100)) { if (zone.prey.y < (zone.y - 100)) { f_CharJump(zone); } else if ((zone.prey.y > (zone.y + 100)) and zone.platform.dropthru) { f_CharJump(zone); zone.y = zone.y + 20; zone._y = zone.y; zone.speed_y = 1; } } } function f_ChasePreyAir(zone, target_x, target_y) { if (zone.prey.isitem) { x_range = 0; y_range = 0; } var _local3 = false; var _local2 = false; if (zone.x < target_x) { zone.fly_x = zone.fly_x + zone.fly_accel; if (zone.fly_x > zone.fly_max) { zone.fly_x = zone.fly_max; } if (zone.face_target) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } } else if (zone.x > target_x) { zone.fly_x = zone.fly_x - zone.fly_accel; if (zone.fly_x < (-zone.fly_max)) { zone.fly_x = -zone.fly_max; } if (zone.face_target) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } } else { _local3 = true; } f_MoveH(zone, zone.fly_x); if (zone.y > target_y) { if (zone.fly_y > zone.fly_max) { zone.fly_y = zone.fly_y - (zone.fly_accel * 2); } else { zone.fly_y = zone.fly_y - zone.fly_accel; } if (zone.fly_y < (-zone.fly_max)) { zone.fly_y = -zone.fly_max; } } else if (zone.y < target_y) { if (zone.fly_y < (-zone.fly_max)) { zone.fly_y = zone.fly_y + (zone.fly_accel * 2); } else { zone.fly_y = zone.fly_y + zone.fly_accel; } if (zone.fly_y > zone.fly_max) { zone.fly_y = zone.fly_max; } } else { _local2 = true; } if (f_PY(zone, zone.fly_y) == false) { if (zone.fly_y <= 0) { if (f_WallAbove(zone, zone.fly_y * 2) == false) { f_MoveV(zone, zone.fly_y); } } else { f_MoveV(zone, zone.fly_y); } } return(_local3 and _local2); } function f_CharJump(zone) { zone.jumping = true; zone.speed_y = zone.launch; zone.jump_speed_x = 0; zone.punching = false; zone.midpunch = false; zone.platform = undefined; zone.ladder = undefined; zone.crouch = false; f_ResetRotation(zone); if (!zone.nojumpanim) { zone.gotoAndStop("jump1"); } } function f_CharJumping(zone) { if ((zone.platform == undefined) or zone.jumping) { if (zone.float_timer > 0) { zone.float_timer--; } else { if (zone.speed_y >= 0) { if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y = zone.speed_y + zone.weight; if (zone.speed_y > speed_y_max) { zone.speed_y = speed_y_max; } zone.jumping = false; if (!zone.nojumpanim) { f_GoFrame(zone, "jump1_mid"); } } else { zone.punching = false; zone.midpunch = false; if (zone.firstland) { zone.firstland = false; zone.gotoAndStop("stand"); } else if (zone.landanim) { if (zone.newspawn) { zone.gotoAndStop("stand"); } else { zone.gotoAndStop(zone.landanim); } } else if (!zone.nojumpanim) { f_GoFrame(zone, "stand"); } } } else { if (f_WallAbove(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); } zone.speed_y = zone.speed_y + zone.weight; if (zone.speed_y > speed_y_max) { zone.speed_y = speed_y_max; } } if (zone.speed_y > zone.speed_y_max) { zone.speed_y = zone.speed_y_max; } } if (zone.jump_speed_x != 0) { f_MoveH(zone, zone.jump_speed_x); } return(true); } return(false); } function f_HitBreakWall(zone) { if (rockbreaker > 0) { f_Damage(zone, zone.hit_damage_val); if (zone.health <= 0) { _root.f_ObjectPop(this, _root.a_Walls); _root.f_ObjectPop(this, _root.a_Enemies); zone.active = false; zone.alive = false; f_ShrapnelRock1(zone.z_wall.x + 40, zone.y - 30, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x - 30, zone.y - 40, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x + 30, zone.y - 160, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x - 40, zone.y - 150, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); zone.gotoAndStop("die"); } else { if (zone.hitby._xscale < 0) { f_ShrapnelRock1((zone.z_wall.x + zone.z_wall.w) + 5, zone.impact_y, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); } else { f_ShrapnelRock1((zone.z_wall.x - zone.z_wall.w) - 5, zone.impact_y, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); } zone.body.gotoAndPlay("shake"); zone.body.body.nextFrame(); } } } function f_InitBreakWall(zone) { zone.health_max = 6; zone.health = zone.health_max; zone.attack = 0; zone.defense = 100; zone.fp_Hit1 = f_HitBreakWall; zone.x = zone._x; zone.y = zone._y; zone.active = true; zone.alive = true; f_AddWall(zone, zone.z_wall); f_AddEnemy(zone); } function f_HitSkylight(zone) { zone.health--; if (zone.health <= 0) { i = 1; while (i <= 6) { var _local4 = _root.f_ShrapnelGeneral((zone.x - (zone._width / 2)) + (zone._width * (i / 6)), zone.y - 150, zone.y + 1, -15 + random(30), -(12 + random(10)), "glass"); _local4.bounce_limit = 2; _local4.fp_ShrapnelEnd = _root.f_ShrapnelVanish; i++; } game.game.building.skylight.gotoAndStop(2); game.game.skylight.active = false; game.game.skylight.alive = false; s_glass1.start(0, 0); f_RemovePlatform(game.game.skylight.z_platform); } else { _root.f_BulletImpactSound(this); var _local4 = _root.f_ShrapnelGeneral(zone.hitby.x, zone.y - 150, zone.y + 1, -15 + random(30), -(12 + random(10)), "glass"); _local4.bounce_limit = 2; _local4.fp_ShrapnelEnd = _root.f_ShrapnelVanish; } } function f_HitType1(zone) { if ((zone.hitby.x > zone.x) or (zone.hitby.force_x < 0)) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if ((zone.hitby.x < zone.x) or (zone.hitby.force_x > 0)) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } zone.health = zone.health - zone.hit_damage_val; if (zone.health <= 0) { zone.alive = false; zone.health = 0; if ((zone.force_y > -10) and (zone.force_y < 5)) { zone.force_y = -10; } } if ((zone.platform == undefined) or (zone.force_y < -5)) { f_HitToss(zone); } else if (zone.hit_timer < 30) { zone.hit_timer = 0; if (zone.hit_last == 1) { zone.hit_last = 2; zone.gotoAndStop("hit2"); } else { zone.hit_last = 1; zone.gotoAndStop("hit1"); } } else { zone.hit_timer = 0; zone.hit_last = 1; zone.gotoAndStop("hit1"); } } function f_HitType2(zone) { f_PixelFly((zone.x + random(50)) - 25, zone.y - 100); f_PixelFly((zone.x + random(50)) - 25, zone.y - 75); f_PixelFly((zone.x + random(50)) - 25, zone.y - 50); f_Damage(zone, zone.hit_damage_val); if (zone.hitby.x > zone.x) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } if (zone.health <= 0) { zone.gotoAndStop("die"); return(undefined); } } function f_HitTypeAir(zone) { f_PixelFly((zone.x + random(50)) - 25, zone.y - 100); f_PixelFly((zone.x + random(50)) - 25, zone.y - 75); f_PixelFly((zone.x + random(50)) - 25, zone.y - 50); f_Damage(zone, zone.hit_damage_val); if (zone.health == 0) { zone.gotoAndStop("die"); return(undefined); } if (zone.hitby._xscale > 0) { zone.fly_x = zone.force_x; if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else { zone.fly_x = -zone.force_x; if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } zone.fly_y = zone.force_y; zone.gotoAndStop("hit1"); zone.body.gotoAndPlay(1); } function f_HitToss(zone) { f_TossInit(zone, zone.force_x, zone.force_y); } function f_HitTossDamage(zone) { if (zone.hitby._xscale > 0) { f_TossInit(zone, zone.force_x, zone.force_y); } else { f_TossInit(zone, -zone.force_x, zone.force_y); } zone.body.body.nextFrame(); } function f_HitDie(zone) { f_Damage(zone, zone.hit_damage_val); zone.gotoAndStop("die"); } function f_Scout(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer > 0) { zone.scout_timer--; if (zone.scout_timer <= 0) { zone._xscale = zone._xscale * -1; } else { return(undefined); } } if ((((zone.x + game_x) - (zone.w * 2)) > screenWidth) and (zone._xscale > 0)) { zone._xscale = zone._xscale * -1; } else if ((((zone.x + game_x) + (zone.w * 2)) < 0) and (zone._xscale < 0)) { zone._xscale = zone._xscale * -1; } if (zone._xscale > 0) { if (((zone.x < p1.x) and (zone.x > (p1.x - 100))) and (Math.abs(zone.y - p1.y) < 20)) { zone.gotoAndStop("stand"); } else if ((zone.x + zone.speed_x) > ((zone.platform.x + zone.platform.w) - 75)) { zone.scout_timer = 30; zone.gotoAndStop("stand"); } else { zone.gotoAndStop("walk"); if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale = zone._xscale * -1; } } } else if (((zone.x > p1.x) and (zone.x < (p1.x + 100))) and (Math.abs(zone.y - p1.y) < 20)) { zone.gotoAndStop("stand"); } else if ((zone.x - zone.speed_x) < ((zone.platform.x - zone.platform.w) + 75)) { zone.scout_timer = 30; zone.gotoAndStop("stand"); } else { zone.gotoAndStop("walk"); if (f_MoveH(zone, -zone.speed_x) != (-zone.speed_x)) { zone._xscale = zone._xscale * -1; } } } } function f_Scout2(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer > 0) { zone.scout_timer--; if (zone.scout_timer <= 0) { if (((zone.x > p1.x) and (zone._xscale > 0)) or ((zone.x < p1.x) and (zone._xscale < 0))) { zone._xscale = zone._xscale * -1; } else { zone.scout_timer = 1; } } else { return(undefined); } } if (zone._xscale > 0) { if (((zone.x < p1.x) and (zone.x > (p1.x - 100))) and (Math.abs(zone.y - p1.y) < 20)) { zone.gotoAndStop("stand"); } else if ((zone.x + zone.speed_x) > ((zone.platform.x + zone.platform.w) - 75)) { zone.scout_timer = 30; zone.gotoAndStop("stand"); } else { zone.gotoAndStop("walk"); if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale = zone._xscale * -1; } } } else if (((zone.x > p1.x) and (zone.x < (p1.x + 100))) and (Math.abs(zone.y - p1.y) < 20)) { zone.gotoAndStop("stand"); } else if ((zone.x - zone.speed_x) < ((zone.platform.x - zone.platform.w) + 75)) { zone.scout_timer = 30; zone.gotoAndStop("stand"); } else { zone.gotoAndStop("walk"); if (f_MoveH(zone, -zone.speed_x) != (-zone.speed_x)) { zone._xscale = zone._xscale * -1; } } } } function f_ScoutAttack(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer <= 0) { if (zone._xscale > 0) { if ((zone.x + zone.speed_x) > ((zone.platform.x + zone.platform.w) - 50)) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("stand"); } else if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("stand"); } } else if ((zone.x - zone.speed_x) < ((zone.platform.x - zone.platform.w) + 50)) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("stand"); } else if (f_MoveH(zone, -zone.speed_x) != (-zone.speed_x)) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("stand"); } } else { zone.scout_timer--; } } } function f_HencherDefaults(zone) { zone.speed_x = zone.speed_x_min; } function f_HencherMelee(zone) { if (Math.abs(zone.x - p1.x) < 100) { if (((zone.x > p1.x) and (zone._xscale < 0)) or ((zone.x < p1.x) and (zone._xscale > 0))) { if (Math.abs(zone.y - p1.y) < 10) { zone.skipwait = false; if (zone.hasgun) { zone.gun.gun.gun.gun.gotoAndStop("melee"); zone.shot_total = zone.shot_total_default; zone.shot_timer = 0; zone.gotoAndStop("punch1"); } else if (zone.punch_timer <= 0) { zone.punch_timer = zone.punch_timer_default; zone.gotoAndStop("punch1"); } } } } } function f_FlyingHencherTarget(zone) { if (zone.x > zone.prey.x) { zone.target_x = zone.prey.x - (200 + random(50)); } else { zone.target_x = zone.prey.x + (200 + random(50)); } zone.target_y = zone.prey.prevplatformy - (150 + random(100)); } function f_EnemyShooter(zone) { if (!_root.f_OnScreen(zone)) { return(undefined); } if (zone.hasgun) { u_point.x = 0; u_point.y = 0; zone.gun.localToGlobal(u_point); zone_x = (u_point.x * u_scale) - game_x; zone_y = (u_point.y * u_scale) - game_y; u_x = zone.prey.x; u_y = zone.prey.y - 50; var _local3 = f_rad2deg(Math.atan2(u_y - zone_y, u_x - zone_x)); if (zone._xscale < 0) { if (_local3 < 0) { _local3 = -(180 - Math.abs(_local3)); } else { _local3 = 180 - _local3; } } zone.gun_frame = 30 - int(Math.abs((_local3 + 106) / 212) * 29); if (zone.shot_timer <= 0) { if (((zone.x < zone.prey.x) and (zone._xscale < 0)) or ((zone.x > zone.prey.x) and (zone._xscale > 0))) { zone.gun_frame = 15; if (zone._xscale > 0) { _local3 = 0; } else { _local3 = 0; } } var _local6 = Math.abs(zone.gun._currentframe - zone.gun_frame); var _local7 = Math.abs(zone.gun.gun._rotation - _local3); if (_local6 < _local7) { var _local5 = 4 * (_local6 / _local7); var _local4 = 4; } else { var _local5 = 4; var _local4 = 4 * (_local7 / _local6); } if (zone.gun._currentframe < (zone.gun_frame - _local5)) { zone.gun.gotoAndStop(zone.gun._currentframe + int(_local5)); } else if (zone.gun._currentframe > (zone.gun_frame + _local5)) { zone.gun.gotoAndStop(zone.gun._currentframe - int(_local5)); } if (zone.gun.gun._rotation < (_local3 - _local4)) { zone.gun.gun._rotation = zone.gun.gun._rotation + _local4; } else if (zone.gun.gun._rotation > (_local3 + _local4)) { zone.gun.gun._rotation = zone.gun.gun._rotation - _local4; } else { var _local8 = false; if (((zone.x < zone.prey.x) and (zone._xscale > 0)) or ((zone.x > zone.prey.x) and (zone._xscale < 0))) { if ((Math.abs(zone.y - zone.prey.y) < zone.shot_range_y) or (Math.abs(zone.x - zone.prey.x) < zone.shot_range_x)) { zone.gun.gun._rotation = _local3; zone.gun.gotoAndStop(zone.gun_frame); zone.punching = true; zone.gotoAndStop("stand"); f_EnemyBullet(zone); zone.gun.gun.gun.gun.gotoAndStop("shoot"); zone.shot_total--; if (zone.shot_total > 0) { zone.skipwait = true; zone.shot_timer = 3; _local8 = true; } } } if (!_local8) { zone.gun.gun.gun.gun.gotoAndStop("idle"); zone.shot_total = zone.shot_total_default; zone.shot_timer = 90; zone.punching = false; } } } else { zone.shot_timer--; } zone.gun.gun._x = zone.gun.gun_pt._x; zone.gun.gun._y = zone.gun.gun_pt._y; } } function f_Hencher(zone) { zone.punch_timer--; if (!f_CharJumping(zone)) { if (zone.wait or (zone.wait_timer > 0)) { zone.wait_timer--; zone.gotoAndStop("stand"); return(undefined); } if (zone.phase == 1) { if (zone.hasgun) { f_Scout(zone); f_HencherMelee(zone); } else { f_FacePrey(zone); if ((!f_InRange(zone, 80, 5000)) or ((Math.abs(zone.y - zone.prey.y) > 20) and zone.prey.platform)) { zone.speed_x = zone.speed_x_max; zone.gotoAndStop("run"); f_ChasePrey(zone, 80); } else { f_HencherMelee(zone); } } } else if (zone.phase == 2) { if (zone.attack_timer <= 0) { zone.attack_timer = 60; zone.wait_timer = 30; zone.gotoAndStop("razorball"); } else { zone.attack_timer--; } } else if (zone.phase == 3) { if (f_OnScreen(zone)) { f_EnemyShooter(zone); if (!zone.punching) { f_Scout2(zone); } } } else if (zone.phase == 10) { f_EnemyShooter(zone); if (!zone.punching) { f_Scout(zone); f_HencherMelee(zone); } } else if (zone.phase == 11) { zone.gotoAndStop("weld"); } else if (zone.phase == 12) { zone.prey = game.game.target_pt; zone.rapidfire++; if (zone.rapidfire < 100) { zone.shot_total = 2; if ((zone.rapidfire % 3) == 0) { zone.shot_timer = 0; } } else if (zone.rapidfire > 200) { zone.rapidfire = 0; } else { zone.shot_total = 0; zone.shot_timer = 1000; zone.gun.gun.gun.gun.gotoAndStop("idle"); } f_EnemyShooter(zone); } } } function f_GasoHit(zone) { f_CharJumping(zone); } function f_EnemyDefaults(zone) { zone.x = zone._x; zone.y = zone._y; if (!zone.nodepth) { zone.depth_mod = f_SetDepthMod(); f_Depth(zone, zone.y); } zone.speed_x = 6; zone.speed_y = 0; zone.speed_y_max = speed_y_max; zone.jump_speed_x = 0; zone.speed_ladder = 8; zone.launch = -38; zone.weight = 1.75; zone.bounce = 0.5; zone.force_x = 0; zone.force_y = 0; zone.w = zone._width / 2; zone.h = zone._height; zone.fp_HitGround = f_HitGround1; zone.w2 = 2; zone.platform = undefined; zone.ladder = undefined; zone.punching = false; zone.active = true; zone.alive = true; zone.float_timer = 0; zone.texture = 4; zone.prey = p1; } function f_InitGaso(zone) { zone.fp_Hit1 = f_HitType1; f_EnemyDefaults(zone); zone.fp_HitGround = f_HitGround2; zone.health_max = 50; zone.health = zone.health_max; zone.attack = 55; zone.defense = 40; f_AddEnemy(zone); f_AddEnemyPush(zone); } function f_InitHencher(zone) { zone.fp_Hit1 = f_HitType1; f_EnemyDefaults(zone); zone.fp_HitGround = f_HitGround1; zone.health_max = 600; zone.health = zone.health_max; zone.bullet_type = "bullet2"; zone.attack = 55; zone.defense = 40; zone.damage_val = zone.attack; zone.bloodtype = 1; zone.fly_x = 0; zone.fly_y = 0; zone.fly_max = 5 + random(3); zone.fly_accel = 0.5 + (random(20) / 100); zone.x_range = 50 + random(60); zone.y_range = 6 + random(60); zone.attack_timer = 30; zone.landanim = "land"; zone.w2 = 20; zone.punch_timer_default = 60; zone.punch_timer = 0; zone.wait_timer = 0; zone.newspawn = true; if (zone.gun_type > 0) { zone.hasgun = true; if (zone.shot_range_y == undefined) { zone.shot_range_y = 70; zone.shot_range_x = 50; } if (zone.shot_timer == undefined) { zone.shot_timer = 90; } if (zone.shot_total_default == undefined) { zone.shot_total_default = 3; } zone.shot_total = zone.shot_total_default; zone.gun.gun._rotation = 0; zone.gun.gotoAndStop(15); } else { zone.gun_type = 100; } if (zone.phase == 2) { zone.speed_x = 30; zone.speed_x_min = 30; zone.force_x = 10; zone.force_y = -20; } else { zone.speed_x_max = 12; zone.speed_x_min = 5; zone.speed_x = 5; } if (zone.phase == 4) { zone.thruster_type = 2; } else { zone.thruster_type = 1; } } function f_InitWarrior(zone) { zone.fp_Hit1 = f_HitWarrior; zone.health_max = 100; zone.health = zone.health_max; zone.bullet_type = "bullet3"; zone.attack = 0; zone.defense = 40; zone.damage_val = zone.attack; f_AddEnemy(zone); } function f_MonkeyIdle(zone) { zone.climb_timer--; if (zone.climb_timer <= 0) { zone.climb_timer = 20; zone.gotoAndStop("climb"); } else if (zone.climb_timer == 10) { zone.force_x = -10; zone.force_y = 10; f_Shoot(zone.bullet); } } function f_MonkeyClimb(zone) { zone.climb_timer--; if (zone.climb_timer <= 0) { zone.climb_timer = 30; zone.speed_y = zone.speed_y * -1; zone.gotoAndStop("stand"); } else { zone.y = zone.y + zone.speed_y; zone._y = zone.y; } } function f_InitMonkey(zone) { zone.fp_Hit1 = f_HitDie; f_EnemyDefaults(zone); zone.health_max = 1; zone.health = zone.health_max; zone.bullet_type = "bullet1"; zone.attack = 55; zone.defense = 30; zone.damage_val = zone.attack; zone.speed_y = -3; zone.climb_timer = 1; f_AddEnemy(zone); } function f_Pirhana(zone) { var _local2 = zone.x; if (zone._xscale > 0) { f_MoveH(zone, zone.speed_x); } else { f_MoveH(zone, -zone.speed_x); } if (zone.x == _local2) { zone._xscale = zone._xscale * -1; } } function f_InitPirhana(zone) { zone.fp_Hit1 = f_HitDie; zone.health_max = 1; zone.health = zone.health_max; zone.attack = 55; zone.defense = 30; zone.damage_val = zone.attack; zone.force_y = -10; zone.speed_x = 10; f_AddEnemy(zone); } function f_BeeWithdraw(zone) { zone.timer--; if (zone.timer <= 0) { zone.fly_y = 40; if (zone._xscale > 0) { zone.fly_x = zone.temp_speed * 2; } else { zone.fly_x = (-zone.temp_speed) * 2; } zone.force_x = 8; zone.force_y = 20; zone.damage_val = zone.attack; zone.gotoAndStop("sting"); } else { f_MoveV(zone, zone.fly_y); zone.fly_y++; if (zone.fly_y > 0) { zone.fly_y = 0; } f_MoveH(zone, zone.fly_x); if (zone.fly_x > 0) { zone.fly_x--; if (zone.fly_x < 0) { zone.fly_x = 0; } } else { zone.fly_x++; if (zone.fly_x > 0) { zone.fly_x = 0; } } } } function f_BeeSting(zone) { f_MoveV(zone, zone.fly_y); zone.fly_y = zone.fly_y - 4; if (zone.fly_y < 0) { zone.fly_y = 0; zone.fly_x = 0; zone.gotoAndStop("stand"); return(undefined); } f_MoveH(zone, zone.fly_x); if (zone.fly_x > 0) { zone.fly_x = zone.fly_x - 4; if (zone.fly_x < 0) { zone.fly_x = 0; } } else { zone.fly_x = zone.fly_x + 4; if (zone.fly_x > 0) { zone.fly_x = 0; } } } function f_Bee(zone) { zone.attack_timer--; if (zone.x < zone.prey.x) { var _local3 = zone.prey.x - zone.x_range; } else { var _local3 = zone.prey.x + zone.x_range; } if (zone.y < zone.prey.y) { var _local2 = (zone.prey.y - (zone.prey.h / 2)) - zone.y_range; } else { var _local2 = (zone.prey.y - (zone.prey.h / 2)) + zone.y_range; } f_ChasePreyAir(zone, _local3, _local2); if (Math.abs(zone.x - zone.prey.x) < zone.x_range) { if (Math.abs(zone.y - (zone.prey.y - (zone.prey.h / 2))) < zone.y_range) { if (zone.attack_timer <= 0) { zone.attack_timer = 60 + random(60); zone.timer = 22; zone.fly_y = -20; zone.temp_speed = 13 + random(10); if (zone._xscale > 0) { zone.fly_x = -zone.temp_speed; } else { zone.fly_x = zone.temp_speed; } zone.gotoAndStop("withdraw"); } } } } function f_InitBee(zone) { zone.fp_Hit1 = f_HitTypeAir; f_EnemyDefaults(zone); zone.fly_x = 0; zone.fly_y = 0; zone.fly_max = 5 + random(3); zone.fly_accel = 0.5 + (random(20) / 100); zone.x_range = 30 + random(30); zone.y_range = 6 + random(5); zone.prey = p1; zone.face_target = true; zone.attack_timer = 60; zone.weight = 0; zone.health_max = 20; zone.health = zone.health_max; zone.attack = 55; zone.defense = 45; zone.climb_timer = 1; f_AddEnemy(zone); f_AddEnemyPush(zone); } function f_LadybugAttack(zone) { if (zone._xscale > 0) { zone.x = zone.x + zone.speed_x; if ((zone.x + game_x) > (screenWidth + 100)) { zone.gotoAndStop("remove"); return(undefined); } } else { zone.x = zone.x - zone.speed_x; if ((zone.x + game_x) < -100) { zone.gotoAndStop("remove"); return(undefined); } } zone._x = zone.x; zone.speed_x++; if (zone.speed_x > 14) { zone.speed_x = 14; } } function f_LadybugDrop(zone) { f_FacePrey(zone); if (zone.y < (zone.prey.y - 70)) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; } else { zone.force_x = 8; zone.force_y = -20; zone.gotoAndStop("attack"); } } function f_LadybugBomb(zone) { var _local2 = 1; while (_local2 <= 2) { var _local1 = game.game["bomb" + _local2]; if (!_local1.active) { _local1.active = true; _local1.x = zone.x; _local1._x = _local1.x; _local1.y = zone.y + 30; _local1._y = _local1.y; f_InitBomb(_local1); _local1.bounce_limit = 0; _local1.weight = 1; _local1.damage_val = 56; f_TossInit(_local1, 0, 0); return(undefined); } _local2++; } } function f_LadybugTarget(zone) { if (zone.x > zone.prey.x) { zone.target_x = zone.prey.x - (75 + random(200)); } else { zone.target_x = zone.prey.x + (75 + random(200)); } zone.target_y = zone.prey.prevplatformy - (150 + random(200)); } function f_LadybugBomber(zone) { if (zone.health <= 0) { zone.gotoAndStop("die"); return(undefined); } zone.attack_timer--; var _local2 = zone.x; if (zone.x < zone.target_x) { f_ChasePreyAir(zone, zone.target_x, zone.target_y); if ((zone.x > zone.target_x) or (zone.x == _local2)) { if (zone.attack_timer <= 0) { zone.attack_timer = 30; f_LadybugBomb(zone); } f_LadybugTarget(zone); } } else { f_ChasePreyAir(zone, zone.target_x, zone.target_y); if ((zone.x < zone.target_x) or (zone.x == _local2)) { if (zone.attack_timer <= 0) { zone.attack_timer = 30; f_LadybugBomb(zone); } f_LadybugTarget(zone); } } } function f_InitLadybug(zone) { zone.fp_Hit1 = f_HitDie; f_EnemyDefaults(zone); zone.health_max = 1; zone.health = zone.health_max; zone.fly_x = 0; zone.fly_y = 0; zone.fly_max = 6 + random(2); zone.fly_accel = 0.5 + (random(20) / 100); zone.prey = p1; zone.attack_timer = 30; zone.face_target = true; f_LadybugTarget(zone); zone.attack = 55; zone.defense = 30; zone.damage_val = zone.attack; zone.speed_y = 20; zone.speed_x = 0; f_AddEnemy(zone); } function f_HitRabbit(zone) { f_PixelFly((zone.x + random(50)) - 25, zone.y - 100); f_PixelFly((zone.x + random(50)) - 25, zone.y - 75); f_PixelFly((zone.x + random(50)) - 25, zone.y - 50); f_Damage(zone, zone.hit_damage_val); if (zone.health <= 0) { zone.gotoAndStop("die"); return(undefined); } if (zone.platform and (zone.force_y < -5)) { f_CharJump(zone); zone.speed_y = zone.force_y; if (zone.hitby.x < zone.x) { zone.jump_speed_x = zone.force_x; } else { zone.jump_speed_x = -zone.force_x; } } else { if (zone.hitby.x > zone.x) { if (zone.jump_speed_x > 0) { zone.jump_speed_x = zone.jump_speed_x * -1; } } else if (zone.jump_speed_x < 0) { zone.jump_speed_x = zone.jump_speed_x * -1; } zone.speed_y = zone.force_y; if (zone.speed_y > -12) { zone.speed_y = -12; } } } function f_InitRabbit(zone) { zone.fp_Hit1 = f_HitRabbit; zone.health_max = 20; zone.health = zone.health_max; zone.prey = p1; f_FacePrey(zone); zone.jump_timer = 0; zone.attack = 55; zone.defense = 48; zone.damage_val = zone.attack; zone.landanim = "land"; zone.speed_y = 0; zone.speed_x = 5; zone.launch = -24; f_AddEnemy(zone); f_AddEnemyPush(zone); } function f_Rabbit(zone) { if (!f_CharJumping(zone)) { if (zone.wait) { zone.gotoAndStop("stand"); } else { f_FacePrey(zone); zone.jump_timer--; if (zone.jump_timer <= 0) { zone.jump_timer = 30; zone.force_x = 10; zone.force_y = 0; f_CharJump(zone); if (zone._xscale > 0) { zone.jump_speed_x = 10; } else { zone.jump_speed_x = -10; } } else { f_ForceSlideBack(zone); } } } else { zone.force_x = 10; zone.force_y = 0; } } function f_TossedBombHit(zone) { if (zone.hitby) { for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (_local1.alive) { if (zone.y < _local1.y) { if (zone.y > (_local1.y - _local1.h)) { if (zone.x > (_local1.x - _local1.w)) { if (zone.x < (_local1.x + _local1.w)) { zone.alive = false; zone.force_x = 10 + random(5); zone.force_y = -(15 + random(10)); zone.hitall = true; zone.gotoAndStop("explode"); return(undefined); } } } } } } } } function f_InitBomb(zone) { zone.w2 = 2; zone.speed_x = 12; zone.weight = 1.5; zone.bounce = 0.6; zone.bounce_limit = 1; zone.health_max = 100; zone.health = zone.health_max; zone.attack = 65; zone.defense = 100; zone.damage_val = zone.attack; f_InitGeneral(zone); zone.fp_Hit1 = f_HitToss; zone.fp_HitGround = f_HitGround2; f_AddEnemy(zone); } function f_PushOut(zone) { if (Math.abs(p1.x - zone.x) < zone.w) { if ((p1.y - p1.h) <= zone.y) { if (p1.y >= (zone.y - zone.h)) { if (p1.x > zone.x) { f_MoveH(p1, (zone.x + zone.w) - p1.x); } else { f_MoveH(p1, (zone.x - zone.w) - p1.x); } } } } } function f_BigBot(zone) { zone.jump_timer--; zone.attack_timer--; f_FacePrey(zone); f_PushOut(zone); if (zone.jump_timer <= 0) { zone.jump_timer = 100; f_CharJump(zone); if (zone._xscale > 0) { if (zone.x < (zone.default_x + 400)) { if (((Math.abs(zone.x - zone.prey.x) < 300) or (Math.abs(zone.x - zone.prey.x) > 400)) and (zone.x < (zone.default_x + 300))) { zone.jump_speed_x = 18; } else { zone.jump_speed_x = 9; } } else { zone.jump_speed_x = -15; } } else if (zone.x > (zone.default_x - 400)) { if (((Math.abs(zone.x - zone.prey.x) < 300) or (Math.abs(zone.x - zone.prey.x) > 400)) and (zone.x > (zone.default_x - 300))) { zone.jump_speed_x = -18; } else { zone.jump_speed_x = -9; } } else { zone.jump_speed_x = 15; } return(undefined); } if (zone.attack_timer <= 0) { zone.attack_timer = 100; zone.gotoAndStop("uppercut"); } } function f_BigBotParry(zone) { zone.slide_x = 0; zone.force_x = 20; zone.gotoAndStop("land"); } function f_InitBigBot(zone) { zone.fp_Hit1 = f_HitType2; zone.health_max = 16; zone.health = zone.health_max; zone.prey = p1; zone.fp_Parry = f_BigBotParry; zone.attack_timer = 100; zone.jump_timer = 150; zone.attack = 55; zone.defense = 56; zone.damage_val = zone.attack; zone.landanim = "land"; zone.speed_y = 0; zone.speed_x = 0; zone.slide_x = 0; zone.slide_y = 0; zone.launch = -24; f_AddEnemy(zone); } function f_HitFister(zone) { f_PixelFly((zone.x + random(50)) - 25, zone.y - 100); f_PixelFly((zone.x + random(50)) - 25, zone.y - 75); f_PixelFly((zone.x + random(50)) - 25, zone.y - 50); if (zone.gliding) { if (zone.glide_speed != 0) { if (zone._xscale > 0) { if (zone.hitby._xscale < 0) { zone.glide_speed = -10; } } else if (zone.hitby._xscale > 0) { zone.glide_speed = 10; } } } else if (zone.platform == undefined) { if (!zone.blocking) { zone.juggles++; if (zone.juggles > 1) { zone.blocking = true; zone.gotoAndStop("airblock"); } else { f_Damage(zone, zone.hitby.damage_val); f_HitToss(zone); } } } else if (((zone.hitby._xscale > 0) and (zone._xscale < 0)) or ((zone.hitby._xscale < 0) and (zone._xscale > 0))) { if (!zone.punching) { zone.gotoAndStop("block"); zone.body.gotoAndPlay(1); } } else { zone.knockdowns++; f_Damage(zone, zone.hitby.damage_val); if (zone.health <= (zone.health_max / 2)) { if (!missile_cinema) { missile_cinema = true; missiles.gotoAndPlay("go"); } } zone.punching = false; if (zone.force_y > -10) { zone.force_y = -10; } zone.juggles = 0; f_HitToss(zone); } } function f_InitFister(zone) { zone.fp_Hit1 = f_HitFister; f_EnemyDefaults(zone); zone.speed_x = 10; zone.weight = 1.5; zone.bounce = 0.6; zone.bounce_limit = 1; zone.punch_num = 1; zone.juggles = 0; zone.attack = 55; zone.defense = 45; zone.damage_val = zone.attack; zone.health_max = 100; zone.health = zone.health_max; zone.invincible_timer = 5; zone.knockdowns = 0; zone.fp_Soul = f_SoulRockBreaker; f_AddEnemy(zone); f_AddEnemyPush(zone); zone.x = game.game.copter._x; zone._x = zone.x; zone.y = game.game.copter._y; zone._y = zone.y; game.game.chronic_cam.gotoAndStop(2); f_TossInit(zone, random(8) - 4, -(12 + random(5))); } function f_FisterIdle(zone) { f_FacePrey(zone); zone.nohit = false; zone.gliding = false; if (zone.health <= 0) { zone.alive = false; zone.gotoAndStop("die"); return(undefined); } if (zone.knockdowns > 1) { zone.knockdowns = 0; zone.glide_speed = 0; if (zone.health < (zone.health_max * 0.25)) { zone.glide_count = 3; } else if (zone.health < (zone.health_x * 0.5)) { zone.glide_count = 2; } else { zone.glide_count = 1; } zone.gliding = true; zone.gotoAndStop("glide_start"); } else if (zone.prey.hitby == zone) { zone.prey.hitby = undefined; zone.body.gotoAndStop("laugh"); } else { zone.body.gotoAndStop("serious"); } } function f_Fister(zone) { if (!f_CharJumping(zone)) { f_FacePrey(zone); if (Math.abs(zone.x - zone.prey.x) < 100) { if (zone.prey.platform) { if (zone.punch_num == 1) { zone.punch_num = 2; zone.gotoAndStop("punch1"); } else { zone.punch_num = 1; zone.gotoAndStop("punch2"); } } else { zone.gotoAndStop("lookup"); } } else { f_ChasePrey(zone, 80); zone.gotoAndStop("walk"); } } } function f_FisterGlideTurn(zone) { zone.glide_speed = 0; zone.glide_count--; if (zone.glide_count > 0) { zone.gotoAndStop("glide_turn"); } else { zone.gliding = false; zone.gotoAndStop("stand"); } } function f_FisterGlide(zone) { if ((Math.abs(zone.x - p1.x) < 50) and (Math.abs(zone.y - p1.y) < 10)) { zone.gliding = false; p1.gotoAndStop("hide"); zone.gotoAndStop("asspunch"); } else if (zone._xscale > 0) { if ((((zone.x + game_x) + zone.glide_speed) > screenWidth) or ((zone.glide_speed != 0) and (f_MoveH(zone, zone.glide_speed) == 0))) { f_FisterGlideTurn(zone); } zone.glide_speed++; } else { if ((((zone.x + game_x) - zone.glide_speed) < 0) or ((zone.glide_speed != 0) and (f_MoveH(zone, zone.glide_speed) == 0))) { f_FisterGlideTurn(zone); } zone.glide_speed--; } } function f_ChronicCopterWait(zone) { if ((zone._x + game_x) < 320) { f_ChronicCopterInit(zone); } } function f_ChronicCopterInit(zone) { chronic_cam = game.game.chronic_cam; chronic_cam._x = p1.x; camera.prey = chronic_cam; target_scale = 80; zone.phase = 1; zone.health_max = 1; zone.health = zone.health_max; zone.attack = 60; zone.defense = 50; zone.speed_x = 1; zone.speed_x_max = 12; zone.speed_y = 6; zone.prey = p1; limit_left = game.game.chronic_left._x; limit_right = game.game.chronic_right._x; game.game.fisterwall_left.gotoAndStop("add"); game.game.fisterwall_right.gotoAndStop("add"); zone._x = 1000 - game_x; zone._y = -200 - game_y; zone.x = zone._x; zone.y = zone._y; zone.gotoAndStop("idle"); } function f_BridgeExplode() { game.game.chronic_cam.gotoAndStop(1); camera.prey = p1; target_scale = 100; f_RemovePlatform(game.game.bridge_platform.z_platform); game.game.fisterwall_left.gotoAndStop("remove"); game.game.fisterwall_right.gotoAndStop("remove"); game.game.fister.gotoAndStop("jump1_mid"); p1.gotoAndStop("jump1_mid"); game.game.bridge.gotoAndPlay("explode"); game.game.bridge_lights.gotoAndPlay("explode"); } function f_ChronicCopterExit(zone) { zone.phase = 4; target_scale = 100; f_InitFister(game.game.fister); } function f_ChronicCopterBombHit(zone) { if (zone.hitby) { if (zone.y < game.game.copter.y) { if (zone.x > (game.game.copter.x - (game.game.copter._width / 2))) { if (zone.x < (game.game.copter.x + (game.game.copter._width / 2))) { game.game.copter.health--; if (game.game.copter.health <= 0) { f_ChronicCopterExit(game.game.copter); } zone.gotoAndStop("stand"); } } } } } function f_ChronicCopterBomb(zone) { var _local2 = 1; while (_local2 <= 2) { var _local1 = game.game["bomb" + _local2]; if (!_local1.active) { _local1.active = true; _local1.x = zone.x; _local1._x = _local1.x; _local1.y = zone.y; _local1._y = _local1.y; f_InitBomb(_local1); f_TossInit(_local1, random(8) - 4, -(12 + random(5))); return(undefined); } _local2++; } } function f_ChronicCopterChase(zone) { if (zone.x < (zone.prey.x - 30)) { zone.speed_x++; } else if (zone.x > (zone.prey.x + 30)) { zone.speed_x--; } else if (zone.speed_x > 0) { zone.speed_x--; } else if (zone.speed_x < 0) { zone.speed_x++; } if (zone.speed_x > zone.speed_x_max) { zone.speed_x = zone.speed_x_max; } else if (zone.speed_x < (-zone.speed_x_max)) { zone.speed_x = -zone.speed_x_max; } zone.body._rotation = zone.speed_x; zone.x = zone.x + zone.speed_x; zone._x = zone.x; } function f_ChronicCopterBop(zone) { if (zone.down) { zone.speed_y = zone.speed_y + 0.2; zone.y = zone.y + zone.speed_y; if (zone.speed_y > 2) { zone.down = false; } } else { zone.speed_y = zone.speed_y - 0.2; zone.y = zone.y + zone.speed_y; if (zone.speed_y < -2) { zone.down = true; } } zone.y = zone.y + zone.speed_y; zone._y = zone.y; } function f_ChronicCopter(zone) { chronic_cam._x = p1.x; switch (zone.phase) { case 1 : f_ChronicCopterChase(zone); if ((zone.y + game_y) < 250) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; } else { zone.bomb_timer = 1; zone.y_default = zone.y; zone.speed_y = 1; zone.down = true; zone.phase = 2; } break; case 2 : f_ChronicCopterBop(zone); zone.bomb_timer--; if (zone.bomb_timer <= 0) { zone.bomb_timer = 60; f_ChronicCopterBomb(zone); } f_ChronicCopterChase(zone); break; case 3 : f_ChronicCopterBop(zone); break; case 4 : zone.speed_x--; zone.x = zone.x + zone.speed_x; zone._x = zone.x; if ((zone.x + game_x) < -500) { zone.gotoAndStop("blank"); } break; default : trace("Error"); } } function f_OnScreen(zone) { if ((zone.x + game_x) < (screenWidth + (zone.w * 2))) { if ((zone.x + game_x) > ((-zone.w) * 2)) { if ((zone.y + game_y) > -10) { if ((zone.y + game_y) < ((screenHeight + zone.h) + 10)) { return(true); } } } } return(false); } function f_OnScreenActivate(zone) { if (f_OnScreen(zone)) { zone.gotoAndStop("activate"); } } function f_InitChronic(zone) { zone.fp_Hit1 = f_HitType1; f_EnemyDefaults(zone); zone.speed_x = 10; zone.speed_x_min = 10; zone.speed_dash_x = 20; zone.speed_turbo_x = 40; zone.weight = 1.5; zone.bounce = 0.6; zone.bounce_limit = 1; zone.punch_num = 1; zone.phase = 3; zone.health_max = 100; zone.health_max = 1; zone.health = zone.health_max; zone.attack = 55; zone.defense = 50; zone.knockdowns = 0; zone.fp_Soul = f_SoulChronicDash; zone.hitall = true; zone.picksup = true; f_AddEnemy(zone); f_AddEnemyPush(zone); chronic = zone; zone.x = zone._x; zone._x = zone.x; zone.y = zone._y; zone._y = zone.y; zone.gotoAndStop("stand"); } function f_Chronic(zone) { if (zone.health <= 0) { zone.alive = false; zone.gotoAndStop("die"); return(undefined); } if (!zone.prey.active) { zone.prey = p1; } if (zone.dash_timer > 0) { zone.dash_timer--; } if (zone.slap_timer > 0) { zone.slap_timer--; } if (zone.laser_timer > 0) { zone.laser_timer--; } switch (zone.phase) { case 1 : if (!f_CharJumping(zone)) { f_FacePrey(zone); f_ChasePrey(zone, 80); zone.gotoAndStop("walk"); } break; case 2 : zone.running = true; zone.turbo = true; f_ChronicRoam(zone); break; case 3 : if ((zone.prey.y >= (zone.y - 200)) and (zone.prey.y <= (zone.y + 100))) { if ((zone.dash_timer <= 0) and (zone.prey == p1)) { if (Math.abs(zone.y - zone.prey.y) < 10) { if (Math.abs(zone.x - zone.prey.x) < 100) { zone.speed_y = 0; zone.slide_x = 40; zone.slide_y = 0; zone.dash_timer = 30; zone.dashing = true; zone.gotoAndStop("dash"); return(undefined); } } } else if ((zone.slap_timer <= 0) and (zone.prey == p1)) { if (Math.abs(zone.y - zone.prey.y) < 10) { if (Math.abs(zone.x - zone.prey.x) < 200) { zone.slap_timer = 45; zone.platform = undefined; zone.jumping = true; zone.speed_y = -10; if (zone._xscale > 0) { zone.jump_speed_x = 20; } else { zone.jump_speed_x = -20; } zone.punching = false; zone.midpunch = false; zone.crouch = false; zone.punch_type = 1; zone.force_x = 20; zone.force_y = -15; zone.gotoAndStop("slap"); return(undefined); } } } f_ChronicCrateAttack(zone); } else { if (zone.prey.y < zone.y) { zone.up = true; } else { zone.up = false; } zone.running = true; f_ChronicRoam(zone); } break; case 4 : f_CrackOut(zone); break; default : trace("Error"); } } function f_ChronicCrateAttack(zone) { if (!f_CharJumping(zone)) { f_FacePrey(zone); f_ChasePrey(zone, 80); var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if (Math.abs(_local2.y - zone.y) < 10) { if (zone._xscale > 0) { if ((zone.x < _local2.x) and (zone.x > (_local2.x - 160))) { zone.gotoAndStop("shove"); return(undefined); } } else if ((zone.x > _local2.x) and (zone.x < (_local2.x + 160))) { zone.gotoAndStop("shove"); return(undefined); } } } _local3++; } zone.gotoAndStop("walk"); } } function f_CrackOut(zone) { zone.crack_timer--; if (zone.crack_timer <= 0) { zone.nojumpanim = false; zone.phase = 3; if (u_hit) { zone.platform = undefined; zone.jumping = true; zone.speed_y = -6; zone.gotoAndStop("slap"); } else { zone.gotoAndStop("stand"); } return(undefined); } f_DashTrail(zone); if (!f_CharJumping(zone)) { zone.body._rotation = 0; if (zone.prey.y > (zone.y + 100)) { if (zone.platform._parent == game.game.conveyer3) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone.prey.y < (zone.y - 200)) { if ((zone.platform._parent == game.game.conveyer3) or (zone.platform._parent == game.game.conveyer1)) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (Math.abs(zone.x - zone.prey.x) > 700) { f_FacePrey(zone); } if (zone._xscale > 0) { var _local4 = zone.x; zone.jump_speed_x = 40; f_MoveH(zone, zone.jump_speed_x); if (zone.x == _local4) { zone._xscale = zone._xscale * -1; } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if ((zone.x < _local2.x) and (zone.x > (_local2.x - 350))) { if ((((p1.x > (_local2.x - 300)) and (p1.x < _local2.x)) and (p1.y < (zone.y + 10))) and (p1.y > (zone.y - 200))) { if (Math.abs(zone.y - _local2.y) < 10) { if ((zone.x + 80) > (_local2.x - (_local2._width / 2))) { f_CrateExplode(_local2); } } } else if (zone.platform) { if (Math.abs(zone.y - _local2.y) < 10) { f_CharJump(zone); zone.speed_y = zone.launch - 5; zone.jump_speed_x = 40; return(undefined); } } } } _local3++; } } else { var _local4 = zone.x; zone.jump_speed_x = -40; f_MoveH(zone, zone.jump_speed_x); if (zone.x == _local4) { zone._xscale = zone._xscale * -1; } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if ((zone.x > _local2.x) and (zone.x < (_local2.x + 350))) { if ((((p1.x < (_local2.x + 300)) and (p1.x > _local2.x)) and (p1.y < (zone.y + 10))) and (p1.y > (zone.y - 200))) { if (Math.abs(zone.y - _local2.y) < 10) { if ((zone.x + 120) < (_local2.x + (_local2._width / 2))) { f_CrateExplode(_local2); } } } else if (zone.platform) { if (Math.abs(zone.y - _local2.y) < 10) { f_CharJump(zone); zone.speed_y = zone.launch - 5; zone.jump_speed_x = -40; return(undefined); } } } } _local3++; } } } else { zone.body._rotation = zone.speed_y; if (zone.speed_y > 0) { if (zone.x > (game.game.chronic_right._x - 200)) { zone.jump_speed_x = zone.jump_speed_x - 4; if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone.x < (game.game.chronic_left._x + 200)) { zone.jump_speed_x = zone.jump_speed_x + 4; if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } } } } function f_ChronicRoam(zone) { if (!f_CharJumping(zone)) { var _local5 = zone.x; if (zone.prey.y > (zone.y + 100)) { if (zone.platform._parent == game.game.conveyer3) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone.prey.y < (zone.y - 200)) { if ((zone.platform._parent == game.game.conveyer3) or (zone.platform._parent == game.game.conveyer1)) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else { f_FacePrey(zone); } if (zone.health < (zone.health_max / 2)) { if (zone.laser_timer <= 0) { if (zone.platform and (zone.platform != p1.platform)) { var _local2 = true; if (p1.platform._parent == game.game.conveyer4) { game.game.laser4.gotoAndPlay(2); } else if (p1.platform._parent == game.game.conveyer3) { game.game.laser3.gotoAndPlay(2); } else if (p1.platform._parent == game.game.conveyer2) { game.game.laser2.gotoAndPlay(2); } else if (p1.platform._parent == game.game.conveyer1) { game.game.laser1.gotoAndPlay(2); } else { _local2 = false; } if (_local2) { zone.laser_timer = 220; zone.gotoAndStop("laser"); return(undefined); } } } } if (zone._xscale > 0) { if (zone.running) { zone.jump_speed_x = zone.speed_dash_x; f_MoveH(zone, zone.speed_dash_x); } else { zone.jump_speed_x = zone.speed_x; f_MoveH(zone, zone.speed_x); } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if ((zone.x < _local2.x) and (zone.x > (_local2.x - (200 + (zone.jump_speed_x * 5))))) { if (zone.platform) { if (Math.abs(zone.y - _local2.y) < 10) { var _local4 = zone.jump_speed_x; f_CharJump(zone); zone.jump_speed_x = _local4; return(undefined); } } } } _local3++; } } else { if (zone.running) { zone.jump_speed_x = -zone.speed_dash_x; f_MoveH(zone, zone.jump_speed_x); } else { zone.jump_speed_x = -zone.speed_x; f_MoveH(zone, zone.jump_speed_x); } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if ((zone.x > _local2.x) and (zone.x < (_local2.x + (200 + (zone.jump_speed_x * -5))))) { if (zone.platform) { if (Math.abs(zone.y - _local2.y) < 10) { var _local4 = zone.jump_speed_x; f_CharJump(zone); zone.jump_speed_x = _local4; return(undefined); } } } } _local3++; } } if (zone.running) { zone.gotoAndStop("run"); } else { zone.gotoAndStop("walk"); } } else if (zone.speed_y > 0) { if (zone.x > (game.game.chronic_right._x - 200)) { zone.jump_speed_x = zone.jump_speed_x - 4; if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone.x < (game.game.chronic_left._x + 200)) { zone.jump_speed_x = zone.jump_speed_x + 4; if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } } } function f_CrateExplode(zone) { if (zone.active) { if (!zone.force_x) { zone.force_x = 5; } if (!zone.force_y) { zone.force_y = -10; } f_ShrapnelRock1(zone.z_wall.x + 40, zone.y - 30, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x - 30, zone.y - 40, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x + 30, zone.y - 160, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x - 40, zone.y - 150, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); if (zone.crate_type == 2) { var _local2 = f_Item(zone.x, zone.y - 50, zone.y + 1, "crack", 100, 100); f_CharJump(_local2); chronic.prey = _local2; } else { f_FX(zone.x, zone.y, zone.y, "poison", 100, 100); } f_RemoveEnemy(zone); zone.gotoAndStop("wait"); } } function f_CrateHitWall(zone) { if (Math.abs(zone.toss_speed_x) > 20) { f_CrateExplode(zone); return(true); } return(false); } function f_InitClownDemon() { game.game.moves.gotoAndStop("on"); zone = game.game.clownhead; zone.nodepth = true; _root.f_EnemyDefaults(zone); zone.fp_Hit1 = f_HitClownHead; zone.health_max = 400; zone.health = zone.health_max; zone.defense = 40; zone.slide_x = 0; zone.slide_y = 0; zone.w2 = zone._width / 2; _root.f_AddEnemy(zone); zone.gotoAndStop("idle"); zone = game.game.hand1; _root.f_EnemyDefaults(zone); zone.fp_Hit1 = f_HitClownHand; zone.health_max = 400; zone.health = zone.health_max; zone.defense = 40; zone.slide_x = 0; zone.slide_y = 0; zone.w2 = zone._width / 2; _root.f_AddEnemy(zone); zone.gotoAndStop("idle"); zone = game.game.hand2; _root.f_EnemyDefaults(zone); zone.fp_Hit1 = f_HitClownHand; zone.health_max = 100; zone.health = zone.health_max; zone.defense = 40; zone.slide_x = 0; zone.slide_y = 0; zone.w2 = zone._width / 2; _root.f_AddEnemy(zone); zone.gotoAndStop("idle"); game.game.clownbody.timer = 0; game.game.clownbody.gotoAndStop("on"); bossScreenOverlay.start(); game.game.clownhead.shot = 0; bosshealth.gotoAndStop("on"); bosshealth.health.health.text = game.game.clownhead.health; _root.f_Depth(game.game.hand1, (game.game.sidewalls._y + game.game.sidewalls._height) + 310); _root.f_Depth(game.game.hand2, (game.game.sidewalls._y + game.game.sidewalls._height) + 310); } function f_HealthText(health) { if (health < 10) { var _local2 = "00" + health.toString(); } else if (health < 100) { var _local2 = "0" + health.toString(); } else { var _local2 = health; } return(_local2); } function f_HitClownHead(zone) { zone.slide_x = zone.hitby.force_x / 2; zone.slide_y = zone.hitby.force_y / 2; zone.health--; bosshealth.health.health.text = f_HealthText(zone.health); if (zone.health <= 0) { if (zone.alive) { zone.body.gotoAndStop(1); zone.alive = false; game.game.moves.clownhead.busy = true; game.game.clownhead.body.gotoAndStop("die"); game.game.moves.clownhead.gotoAndPlay("die"); game.game.hand1.body.gotoAndStop("die"); game.game.hand2.body.gotoAndStop("die"); game.game.moves.hand1.busy = true; game.game.moves.hand1.gotoAndPlay("die"); game.game.moves.hand2.busy = true; game.game.moves.hand2.gotoAndPlay("die"); } } zone.gotoAndPlay("hit"); } function f_HitClownHand(zone) { zone.slide_x = zone.hitby.force_x; zone.slide_y = zone.hitby.force_y; zone.gotoAndPlay("hit"); } function f_ClownShot(zone) { zone.shot_timer--; if (zone.shot_timer <= 0) { zone.shot_timer = 2; u_point.x = 0; u_point.y = 0; game.game.clownhead.bullet_pt.localToGlobal(u_point); var _local6 = (u_point.x * u_scale) - game_x; var _local4 = (u_point.y * u_scale) - game_y; game.game.clownhead.shot++; if (game.game.clownhead.shot > 16) { game.game.clownhead.shot = 1; } var _local1 = game.game.fireballs["e" + game.game.clownhead.shot]; _local1._xscale = 90 + random(30); _local1._yscale = 90 + random(30); _local1._rotation = random(180); _local1.gotoAndPlay(2); _local1._x = _local6 - game.game.fireballs._x; _local1._y = _local4 - game.game.fireballs._y; var u_scale = (100 + random(40)); _local1.body._xscale = u_scale; _local1.body._yscale = u_scale; var _local2 = game.game.clownhead._rotation + 90; var _local3 = 40; _local1.speed_x = _local3 * Math.cos(PI * _local2); _local1.speed_y = _local3 * Math.sin(PI * _local2); _local1._rotation = random(180); _local1.force_x = Math.abs(_local1.speed_x / 2); _local1.force_y = _local1.speed_y; } } function f_ClownHandMove(zone) { if (zone == game.game.clownhead) { var _local3 = (game.game.moves._x + game.game.moves.clownhead._x) + game.game.moves.clownhead.body._x; var _local2 = (game.game.moves._y + game.game.moves.clownhead._y) + game.game.moves.clownhead.body._y; zone._rotation = game.game.moves.clownhead.body._rotation; } else if (zone._xscale < 0) { var _local3 = (game.game.moves._x + game.game.moves.hand1._x) - game.game.moves.hand1.body._x; var _local2 = (game.game.moves._y + game.game.moves.hand1._y) + game.game.moves.hand1.body._y; zone._rotation = -game.game.moves.hand1.body._rotation; } else { var _local3 = (game.game.moves._x + game.game.moves.hand2._x) + game.game.moves.hand2.body._x; var _local2 = (game.game.moves._y + game.game.moves.hand2._y) + game.game.moves.hand2.body._y; zone._rotation = game.game.moves.hand2.body._rotation; } if ((Math.abs(zone.slide_x) > 1) and (Math.abs(zone.x - _local3) < 200)) { zone.x = zone.x + zone.slide_x; zone.slide_x = zone.slide_x * 0.75; } else if (Math.abs(zone.x - _local3) > 1) { zone.x = zone.x + ((_local3 - zone.x) / 6); } else { zone.x = _local3; } if ((Math.abs(zone.slide_y) > 1) and (Math.abs(zone.y - _local2) < 200)) { zone.y = zone.y + zone.slide_y; zone.slide_y = zone.slide_y * 0.75; } else if (Math.abs(zone.y - _local2) > 1) { zone.y = zone.y + ((_local2 - zone.y) / 6); } else { zone.y = _local2; } zone._x = zone.x; zone._y = zone.y; } function f_ClownBody(zone) { if (zone._y > zone.default_y) { zone._y = game.game.clownhead._y + 300; if (zone._y < zone.default_y) { zone._y = zone.default_y; } } var _local3 = zone._x + zone.center._x; var _local2 = zone._y + zone.center._y; var _local4 = 0; zone.hand1._x = (_local3 + ((game.game.hand1._x - _local3) * 0.9)) - zone._x; zone.hand1._y = (_local2 + (((game.game.hand1._y - _local4) - _local2) * 0.75)) - zone._y; zone.hand2._x = (_local3 + ((game.game.hand2._x - _local3) * 0.9)) - zone._x; zone.hand2._y = (_local2 + (((game.game.hand2._y - _local4) - _local2) * 0.75)) - zone._y; zone.hand3._x = (_local3 + ((game.game.hand1._x - _local3) * 0.5)) - zone._x; zone.hand3._y = (_local2 + (((game.game.hand1._y - _local4) - _local2) * 0.25)) - zone._y; zone.hand4._x = (_local3 + ((game.game.hand2._x - _local3) * 0.5)) - zone._x; zone.hand4._y = (_local2 + (((game.game.hand2._y - _local4) - _local2) * 0.25)) - zone._y; zone.body1._x = (_local3 + ((game.game.clownhead._x - _local3) * 0.25)) - zone._x; zone.body1._y = (_local2 + ((game.game.clownhead._y - _local2) * 0.25)) - zone._y; zone.hair._x = game.game.clownhead._x - zone._x; zone.hair._y = (game.game.clownhead._y - 175) - zone._y; zone.hair._rotation = game.game.clownhead._rotation; if (game.game.clownhead.alive) { game.game.moves._x = game.game.center_pt._x + ((game.game.p1.x - game.game.center_pt._x) * 0.25); game.game.moves.clownhead._x = (game.game.center_pt._x + ((game.game.p1.x - game.game.center_pt._x) * 0.5)) - game.game.moves._x; game.game.clownbody._x = game.game.moves._x; zone.timer++; if (zone.timer > 180) { if ((zone.timer % 600) == 0) { if (game.game.moves._x < game.game.center_pt._x) { game.game.moves.clownhead.busy = true; game.game.moves.clownhead.gotoAndPlay("attack1"); } else { game.game.moves.clownhead.busy = true; game.game.moves.clownhead.gotoAndPlay("attack2"); } } else if ((zone.timer % 400) == 0) { game.game.moves.hand2.gotoAndPlay("swipe"); } else if ((zone.timer % 200) == 0) { game.game.moves.hand1.gotoAndPlay("swipe"); } } } else { if (game.game.moves._x < (game.game.center_pt._x - 10)) { game.game.moves._x = game.game.moves._x + 10; } else if (game.game.moves._x > (game.game.center_pt._x + 10)) { game.game.moves._x = game.game.moves._x - 10; } if ((game.game.moves.clownhead._x + game.game.moves._x) < (game.game.center_pt._x - 10)) { game.game.moves.clownhead._x = game.game.moves.clownhead._x + 10; } else if ((game.game.moves.clownhead._x + game.game.moves._x) > (game.game.center_pt._x + 10)) { game.game.moves.clownhead._x = game.game.moves.clownhead._x - 10; } game.game.clownbody._x = game.game.center_pt._x + ((game.game.clownhead._x - game.game.center_pt._x) * 0.5); } } function f_ClownFireball(zone) { zone._x = zone._x + zone.speed_x; zone._y = zone._y + zone.speed_y; var _local3 = zone._x + game.game.fireballs._x; var _local2 = zone._y + game.game.fireballs._y; if (Math.abs(_local3 - p1.x) < (zone._width / 2)) { if (Math.abs(_local2 - p1.y) < (zone._height / 2)) { if (p1.invincible_timer <= 0) { p1.force_x = 0; p1.force_y = -20; p1.smoke_timer = 30; p1.fp_Hit1(p1); p1.invincible_timer = 30; shake_x = 10; } } } } function f_ClownHandSmash(zone) { if (zone._xscale < 0) { var _local4 = game.game.hand1._x; var _local1 = game.game.hand1._y; var _local3 = 35; } else { var _local4 = game.game.hand2._x; var _local1 = game.game.hand2._y; var _local3 = -35; } var _local5 = game.game.hand1.zone._width / 2; var _local2 = game.game.hand1.zone._height / 2; if (Math.abs(_local4 - p1.x) < _local5) { if ((p1.y - p1.zone._height) < (_local1 + _local2)) { if (p1.y > (_local1 - _local2)) { if (p1.invincible_timer <= 0) { p1.force_x = _local3; p1.force_y = -17; p1.fp_Hit1(p1); p1.invincible_timer = 30; shake_y = 10; s_punch3.start(0, 0); if (zone._xscale < 0) { game.game.hand1.gotoAndPlay("smack"); } else { game.game.hand2.gotoAndPlay("smack"); } } } } } } color_green = new Object(); f_NewColor(color_green); color_green.rb = -150; color_green.gb = -50; color_green.bb = -138; color_red = new Object(); f_NewColor(color_red); color_red.gb = -255; color_red.bb = -255; color_yellow = new Object(); f_NewColor(color_yellow); color_yellow.rb = 100; color_yellow.gb = 50; color_yellow2 = new Object(); f_NewColor(color_yellow2); color_yellow2.rb = 50; color_yellow2.gb = 25; color_invisible = new Object(); f_NewColor(color_invisible); color_invisible.ab = -255; color_default = new Object(); f_NewColor(color_default); var glowBuffer = (new flash.display.BitmapData(Math.ceil(Stage.width * 0.25), Math.ceil(Stage.height * 0.25), true, 0)); PI = (Math.PI/180); b_start1 = 49; b_start2 = 50; players = 0; current_depth_mod = 0; u_point = new Object(); total_fx = 200; current_fx = 1; current_item = 1; depth_mod_max = 298; p1_depth_mod = 296; p2_depth_mod = 297; conveyer_speed = 5; dash_timer = 4; shake_x = 0; shake_y = 0; rockbreaker = 0; chronicdash = 0; doublejump = 0; wallstick = 0; doublejump = 1; got_defense1 = false; got_defense2 = false; screenWidthDefault = 720; screenHeightDefault = 405; aspectRatio = screenWidthDefault / screenHeightDefault; scrollSpeed = 10; scrollBuffer = 150; screenWidth = screenWidthDefault; screenHeight = screenHeightDefault; screenHeightMax = screenHeightDefault + (scrollBuffer * 2); screenWidthMax = screenWidthDefault + (scrollBuffer * 2); speed_y_max = 30; var screenOverlay = new ScreenOverlay(); s_spring = new Sound(); s_spring.attachSound("sound_spring.wav"); s_thwomp = new Sound(); s_thwomp.attachSound("sound_thwomp.wav"); s_swing1 = new Sound(); s_swing1.attachSound("sound_swinger1.wav"); s_swing6 = new Sound(); s_swing6.attachSound("sound_swinger6.wav"); s_zombiedie1 = new Sound(); s_zombiedie1.attachSound("sound_zombie_die1.wav"); s_zombiedie2 = new Sound(); s_zombiedie2.attachSound("sound_zombie_die2.wav"); s_zombiedie3 = new Sound(); s_zombiedie3.attachSound("sound_zombie_die3.wav"); s_zombie1 = new Sound(); s_zombie1.attachSound("sound_zombie1.wav"); s_zombie2 = new Sound(); s_zombie2.attachSound("sound_zombie2.wav"); s_zombie3 = new Sound(); s_zombie3.attachSound("sound_zombie3.wav"); s_clowndie = new Sound(); s_clowndie.attachSound("sound_clown_die.wav"); s_clownfire = new Sound(); s_clownfire.attachSound("sound_clown_fire.wav"); s_clownroar = new Sound(); s_clownroar.attachSound("sound_clown_roar.wav"); s_clownswipe = new Sound(); s_clownswipe.attachSound("sound_clown_swipe.wav"); s_explosion1 = new Sound(); s_explosion1.attachSound("sound_explosion_1.wav"); s_explosion3 = new Sound(); s_explosion3.attachSound("sound_normalexplosion3.wav"); s_bodyfall1 = new Sound(); s_bodyfall1.attachSound("sound_bodyfall1.wav"); s_bodyfall2 = new Sound(); s_bodyfall2.attachSound("sound_bodyfall2.wav"); s_bodyfall3 = new Sound(); s_bodyfall3.attachSound("sound_bodyfall3.wav"); s_bodyfall4 = new Sound(); s_bodyfall4.attachSound("sound_bodyfall4.wav"); s_bodyfall5 = new Sound(); s_bodyfall5.attachSound("sound_bodyfall5.wav"); s_glass1 = new Sound(); s_glass1.attachSound("sound_glass1.wav"); s_punch1 = new Sound(); s_punch1.attachSound("sound_punch1.wav"); s_punch2 = new Sound(); s_punch2.attachSound("sound_punch2.wav"); s_punch3 = new Sound(); s_punch3.attachSound("sound_GoodPunch3.wav"); s_shot1 = new Sound(); s_shot1.attachSound("MG_SHOT_01.wav"); s_shot2 = new Sound(); s_shot2.attachSound("MG_SHOT_02.wav"); s_shot3 = new Sound(); s_shot3.attachSound("MG_SHOT_03.wav"); s_shot4 = new Sound(); s_shot4.attachSound("MG_SHOT_04.wav"); s_enemy_shoot1 = new Sound(); s_enemy_shoot1.attachSound("sound_enemy_shoot1.wav"); s_enemy_shoot2 = new Sound(); s_enemy_shoot2.attachSound("sound_enemy_shoot2.wav"); s_enemy_shoot3 = new Sound(); s_enemy_shoot3.attachSound("sound_enemy_shoot3.wav"); s_enemy_shoot4 = new Sound(); s_enemy_shoot4.attachSound("sound_enemy_shoot4.wav"); s_bullethitbody1 = new Sound(); s_bullethitbody1.attachSound("sound_bullethitbody1.wav"); s_bullethitbody2 = new Sound(); s_bullethitbody2.attachSound("sound_bullethitbody2.wav"); current_shot = 0; s_hit_dirt1 = new Sound(); s_hit_dirt1.attachSound("MG_GRAINYSHOT_01.wav"); s_hit_dirt2 = new Sound(); s_hit_dirt2.attachSound("MG_GRAINYSHOT_02.wav"); s_hit_dirt3 = new Sound(); s_hit_dirt3.attachSound("MG_GRAINYSHOT_03.wav"); s_hit_metal1 = new Sound(); s_hit_metal1.attachSound("MG_METALSHOT_01.wav"); s_hit_metal2 = new Sound(); s_hit_metal2.attachSound("MG_METALSHOT_02.wav"); s_hit_metal3 = new Sound(); s_hit_metal3.attachSound("MG_METALSHOT-X_02.wav"); s_hit_default1 = new Sound(); s_hit_default1.attachSound("MG_DIRTYSHOT_01.wav"); s_hit_default2 = new Sound(); s_hit_default2.attachSound("MG_DIRTYSHOT_02.wav"); s_hit_default3 = new Sound(); s_hit_default3.attachSound("MG_DIRTYSHOT_03.wav"); s_elevator = new Sound(); s_elevator.attachSound("sound_elevator.wav"); s_elevatordoor = new Sound(); s_elevatordoor.attachSound("sound_elevator_door.wav"); s_elevatorbreak = new Sound(); s_elevatorbreak.attachSound("sound_elevatorbreak.wav"); s_splash = new Sound(); s_splash.attachSound("sound_splashout.wav"); s_steam = new Sound(); s_steam.attachSound("sound_steam.wav"); s_cursor33 = new Sound(); s_cursor33.attachSound("sound_cursor33.wav"); s_cursor34 = new Sound(); s_cursor34.attachSound("sound_cursor34.wav"); s_power24 = new Sound(); s_power24.attachSound("sound_power24.wav"); s_record = new Sound(); s_record.attachSound("sound_record.wav"); s_doorslam = new Sound(); s_doorslam.attachSound("sound_doorslam.wav"); s_beams = new Sound(); s_beams.attachSound("sound_beams.wav"); s_calliope.s_calliope = new Sound(s_calliope); s_calliope.s_calliope.attachSound("92334_Calliope_Loop.wav"); s_oceanside.s_oceanside = new Sound(s_oceanside); s_oceanside.s_oceanside.attachSound("170120_Loop.wav"); zombiesound = false; zombiesound_timer = 0; current_hit = 0; f_Clear(); f_DefaultStats(); startEngine(); spawnpoint = 1; gotoAndPlay ("level1_2"); fader.gotoAndPlay("fadein"); oldT = getTimer(); maxF = 30; fp_fpsLimiter = fpsLimiter;
Frame 10
_root.f_LevelDefaults(); _root.f_Level1_5Init(); stop();
Frame 11
gotoAndStop (1);
Frame 13
_root.f_LevelDefaults(); _root.f_Level1_2Init(); stop();
Frame 14
gotoAndStop (1);
Frame 16
_root.f_LevelDefaults(); _root.f_Level1_3Init(); stop();
Frame 17
gotoAndStop (1);
Frame 19
_root.f_LevelDefaults(); _root.f_Level1_5Init(); stop();
Frame 20
gotoAndStop (1);
Frame 22
_root.f_LevelDefaults(); _root.f_Level1_4Init(); stop();
Frame 23
gotoAndStop (1);
Frame 25
stop();
Frame 26
gotoAndStop (1);
Frame 28
_root.f_LevelDefaults(); _root.f_Level1_6Init(); stop();
Frame 29
gotoAndStop (1);
Frame 31
stop();
Frame 32
stopAllSounds(); gameover = false; play();
Frame 33
if ((currentlevel == "level1_3") or (currentlevel == "level1_5")) { s_oceanside.s_oceanside.start(0, 500); } gotoAndPlay(currentlevel);
Instance of Symbol 3 MovieClip in Symbol 4 MovieClip Frame 1
onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Platforms); } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Platforms); }
Symbol 5 MovieClip [l4] Frame 1
_root.f_AddPlatform(this, z_platform); z_platform.diagonal = true; z_platform.incline = true; _root.f_GetSlope(z_platform); if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; } gotoAndStop (2);
Symbol 7 MovieClip [l5] Frame 1
_root.f_AddPlatform(this, z_platform); z_platform.diagonal = true; z_platform.incline = false; _root.f_GetSlope(z_platform); if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; }
Symbol 7 MovieClip [l5] Frame 2
stop();
Instance of Symbol 3 MovieClip in Symbol 9 MovieClip Frame 1
onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Walls); _parent._parent.w = _parent._width; _parent._parent.h = _parent._height; } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Walls); }
Symbol 10 MovieClip [l3] Frame 1
_root.f_AddWall(this, z_wall); _root.f_AddPlatform(this, z_platform); w2 = z_wall._width / 2; gotoAndStop (2);
Symbol 11 MovieClip [l8] Frame 1
_root.f_AddWall(this, z_wall); gotoAndStop (2);
Symbol 13 MovieClip [l1] Frame 1
_root.f_AddPlatform(this, z_platform); z_platform.slope = 0; z_platform.dropthru = true; if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; } gotoAndStop (2);
Symbol 14 MovieClip [l2] Frame 1
if (!z_platform.removed) { _root.f_AddPlatform(this, z_platform); z_platform.slope = 0; } gotoAndStop (2);
Symbol 20 MovieClip Frame 1
play();
Symbol 20 MovieClip Frame 6
_parent.gotoAndStop("remove");
Symbol 24 MovieClip Frame 4
stop();
Symbol 35 MovieClip Frame 16
stop();
Symbol 50 MovieClip Frame 8
stop();
Symbol 64 MovieClip Frame 22
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 66
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
play();
Symbol 75 MovieClip Frame 31
stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 8
stop();
Symbol 93 MovieClip Frame 5
stop();
Symbol 98 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 99 MovieClip Frame 32
_parent.gotoAndStop("blank");
Symbol 115 MovieClip Frame 1
gotoAndStop(random(7) + 1);
Symbol 133 MovieClip Frame 10
_parent.gotoAndStop("idle");
Symbol 134 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
_root.gunshooting = false; stop();
Symbol 142 MovieClip Frame 2
_root.gunshooting = true;
Symbol 143 MovieClip Frame 1
_root.f_SetGun(this);
Symbol 151 MovieClip Frame 1
_root.f_SetHead(this);
Symbol 162 MovieClip Frame 1
_root.f_SetFace(this);
Symbol 167 MovieClip Frame 1
_root.f_SetBody(this);
Symbol 174 MovieClip Frame 1
_root.f_SetBody(this);
Symbol 188 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 214 MovieClip Frame 21
stop();
Symbol 215 MovieClip Frame 21
stop();
Symbol 227 MovieClip Frame 1
stop();
Instance of Symbol 100 MovieClip in Symbol 227 MovieClip Frame 2
onClipEvent (enterFrame) { _root.f_ClownFireball(_parent); }
Symbol 227 MovieClip Frame 18
stop();
Instance of Symbol 100 MovieClip in Symbol 228 MovieClip Frame 1
onClipEvent (enterFrame) { _root.f_ClownFireball(_parent); }
Symbol 228 MovieClip Frame 17
stop();
Symbol 229 MovieClip Frame 8
stop();
Symbol 253 MovieClip Frame 24
stop();
Symbol 271 MovieClip Frame 28
stop();
Symbol 286 MovieClip Frame 20
stop();
Symbol 299 MovieClip Frame 13
stop();
Symbol 309 MovieClip Frame 9
stop();
Symbol 314 MovieClip Frame 8
stop();
Symbol 315 MovieClip [fx] Frame 1
stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 315 MovieClip [fx] Frame 7
onClipEvent (load) { y = _parent._y; } onClipEvent (enterFrame) { _parent._y = _parent._y + _parent.speed_y; if (_parent._y < (y - 300)) { _parent.gotoAndStop("remove"); } }
Instance of Symbol 15 MovieClip [empty] in Symbol 315 MovieClip [fx] Frame 8
onClipEvent (enterFrame) { _root.f_PixelChase(_parent); }
Symbol 315 MovieClip [fx] Frame 10
noturn = true; line.gotoAndStop(1); line.line.gotoAndPlay(1); if (!owner.goodguy) { line.line.line.gotoAndStop(2); }
Instance of Symbol 15 MovieClip [empty] in Symbol 315 MovieClip [fx] Frame 10
onClipEvent (enterFrame) { _root.f_Bullet(_parent); }
Symbol 315 MovieClip [fx] Frame 11
noturn = true;
Symbol 315 MovieClip [fx] Frame 12
noturn = true;
Symbol 315 MovieClip [fx] Frame 14
scale = random(60) + 90; body._xscale = scale; body._yscale = scale; body._rotation = random(360); line.line.stop(); line.gotoAndPlay(2); if (!owner.goodguy) { body.body.gotoAndStop(2); }
Symbol 315 MovieClip [fx] Frame 15
scale = random(60) + 90; body._xscale = scale; body._yscale = scale; body._rotation = random(360); line.line.stop(); line.gotoAndPlay(2);
Symbol 315 MovieClip [fx] Frame 16
line.line.stop(); line.gotoAndPlay(2);
Instance of Symbol 100 MovieClip in Symbol 315 MovieClip [fx] Frame 17
onClipEvent (enterFrame) { _root.f_BloodShrapnel(_parent); }
Instance of Symbol 15 MovieClip [empty] in Symbol 315 MovieClip [fx] Frame 18
onClipEvent (enterFrame) { _root.f_Shrapnel(_parent); }
Instance of Symbol 214 MovieClip "body" in Symbol 315 MovieClip [fx] Frame 27
onClipEvent (enterFrame) { _parent._x = _parent._x + _parent.force_x; _parent._y = _parent._y + _parent.force_y; }
Instance of Symbol 15 MovieClip [empty] in Symbol 315 MovieClip [fx] Frame 29
onClipEvent (enterFrame) { _root.f_Bullet(_parent); _parent.body._xscale = _parent.body._xscale + 30; _parent.body._yscale = _parent.body._yscale + 30; }
Symbol 315 MovieClip [fx] Frame 30
_root.s_explosion1.start(0, 0);
Symbol 315 MovieClip [fx] Frame 34
if (!owner.goodguy) { body.body.gotoAndStop(2); }
Symbol 315 MovieClip [fx] Frame 35
if (!owner.goodguy) { body.body.gotoAndStop(2); }
Symbol 336 Button
on (release) { getURL ("http://www.newgrounds.com/collection/madnessday2007.html", "_new"); }
Symbol 337 Button
on (release) { getURL ("http://www.newgrounds.com/collection/madnessday2008.html", "_new"); }
Symbol 339 Button
on (release) { getURL ("http://www.newgrounds.com/collection/madness", "_new"); }
Symbol 357 MovieClip Frame 40
stop();
Symbol 372 Button
on (press) { gotoAndStop ("end"); _root.play(); }
Instance of Symbol 347 MovieClip in Symbol 373 MovieClip Frame 1
onClipEvent (load) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 373 MovieClip Frame 101
play();
Symbol 373 MovieClip Frame 165
stop();
Symbol 379 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 384 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 386 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 1341 MovieClip [__Packages.NewgroundsAPI] Frame 0
class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }
Symbol 1342 MovieClip [__Packages.ScreenOverlay] Frame 0
class ScreenOverlay { var _scale, _scaleMatrix, _overlayParent, _normalColorTransform, _screenRectangle, _identityMatrix, _overlayMatrix, _overlayColorTransform, _overlayBlendMode, _origin, _overlayFilter, _recursive, _iterations, _overlayFunction, _drawMatrix, _drawColorTransform, _started, _overlayDisplay, _overlayContainer, _overlayClip, _overlayBuffer; function ScreenOverlay (parent) { if (parent == null) { parent = _root; } _scale = 1; _scaleMatrix = new flash.geom.Matrix(_scale, 0, 0, _scale, 0, 0); _overlayParent = parent; createBitmaps(parent); _normalColorTransform = new flash.geom.ColorTransform(); _screenRectangle = new flash.geom.Rectangle(0, 0, Stage.width, Stage.height); _identityMatrix = new flash.geom.Matrix(); _overlayMatrix = new flash.geom.Matrix(); _overlayColorTransform = new flash.geom.ColorTransform(); _overlayBlendMode = "normal"; _origin = new flash.geom.Point(); _overlayFilter = null; _recursive = true; _iterations = 1; _overlayFunction = null; _drawMatrix = new flash.geom.Matrix(); _drawColorTransform = new flash.geom.ColorTransform(); _screenOverlays.push(this); } function start() { _started = true; _overlayDisplay.fillRect(_screenRectangle, 0); } function stop() { _started = false; _overlayContainer._visible = false; } function get started() { return(_started); } function get overlayClip() { return(_overlayClip); } function set overlayClip(m) { _overlayClip = m; //return(overlayClip); } function get overlayMatrix() { return(_overlayMatrix); } function set overlayMatrix(m) { _overlayMatrix = m; //return(overlayMatrix); } function get overlayColorTransform() { return(_overlayColorTransform); } function set overlayColorTransform(c) { _overlayColorTransform = c; //return(overlayColorTransform); } function get overlayBlendMode() { return(_overlayBlendMode); } function set overlayBlendMode(b) { _overlayBlendMode = b; //return(overlayBlendMode); } function get overlayFilter() { return(_overlayFilter); } function set overlayFilter(f) { _overlayFilter = f; //return(overlayFilter); } function get overlayFunction() { return(_overlayFunction); } function set overlayFunction(f) { _overlayFunction = f; //return(overlayFunction); } function get overlayParent() { return(_overlayParent); } function set overlayParent(m) { _overlayParent = m; createBitmaps(_overlayParent); //return(overlayParent); } function get recursive() { return(_recursive); } function set recursive(b) { _recursive = b; //return(recursive); } function get iterations() { return(_iterations); } function set iterations(n) { _iterations = Math.floor(n); if (_iterations < 1) { _iterations = 1; } //return(iterations); } function get scale() { return(_scale); } function set scale(n) { _scale = n; if (_scale < 0.1) { _scale = 0.1; } if (_scale > 1) { _scale = 1; } _scaleMatrix = new flash.geom.Matrix(_scale, 0, 0, _scale, 0, 0); createBitmaps(_overlayParent); //return(scale); } function resetParameters() { _overlayColorTransform = new flash.geom.ColorTransform(); _overlayMatrix = new flash.geom.Matrix(); _overlayFilter = null; _overlayBlendMode = "normal"; _overlayFunction = null; _iterations = 1; _recursive = true; } function createBitmaps(parent) { if (_overlayDisplay) { _overlayDisplay.dispose(); } if (_overlayBuffer) { _overlayBuffer.dispose(); } if (_overlayContainer) { _overlayContainer.removeMovieClip(); } _overlayDisplay = new flash.display.BitmapData(Math.ceil(Stage.width * _scale), Math.ceil(Stage.height * _scale), true, 0); _overlayBuffer = new flash.display.BitmapData(Math.ceil(Stage.width * _scale), Math.ceil(Stage.height * _scale), true, 0); _overlayContainer = parent.createEmptyMovieClip("overlay", OVERLAY_DEPTH); _overlayContainer.attachBitmap(_overlayDisplay, 0, "auto", true); } static function tick() { var _local1 = 0; while (_local1 < _screenOverlays.length) { _screenOverlays[_local1].render(); _local1++; } } function render() { if (!_started) { return(undefined); } var _local4 = _overlayClip.transform.concatenatedMatrix; var _local3 = _overlayParent.transform.concatenatedMatrix; _local3.concat(_scaleMatrix); _local3.invert(); _overlayContainer.transform.matrix = _local3; _local4.concat(_scaleMatrix); _overlayDisplay.fillRect(_overlayDisplay.rectangle, 0); if (!_recursive) { _overlayBuffer.draw(_overlayClip, _local4, _normalColorTransform, "normal", _overlayBuffer.rectangle); } _drawMatrix.a = 1; _drawMatrix.b = 0; _drawMatrix.c = 0; _drawMatrix.d = 1; _drawMatrix.tx = 0; _drawMatrix.ty = 0; _drawColorTransform.alphaMultiplier = 1; _drawColorTransform.redMultiplier = 1; _drawColorTransform.greenMultiplier = 1; _drawColorTransform.blueMultiplier = 1; _drawColorTransform.alphaOffset = 0; _drawColorTransform.redOffset = 0; _drawColorTransform.greenOffset = 0; _drawColorTransform.blueOffset = 0; if (_overlayFunction) { _overlayFunction(_overlayBuffer); } var _local2 = 0; while (_local2 < _iterations) { _drawMatrix.translate((-Stage.width) / 2, (-Stage.height) / 2); _drawMatrix.concat(_overlayMatrix); _drawMatrix.translate(Stage.width / 2, Stage.height / 2); _drawColorTransform.concat(_overlayColorTransform); if (_overlayFilter) { _overlayBuffer.applyFilter(_overlayBuffer, _overlayBuffer.rectangle, _origin, _overlayFilter); } _overlayDisplay.draw(_overlayBuffer, _drawMatrix, _drawColorTransform, _overlayBlendMode, _overlayDisplay.rectangle); _local2++; } if (_recursive) { _overlayBuffer.fillRect(_overlayBuffer.rectangle, 0); _overlayContainer._visible = false; _overlayBuffer.draw(_overlayClip, _local4, _normalColorTransform, "normal", _overlayBuffer.rectangle); _overlayBuffer.draw(_overlayDisplay, _identityMatrix, _normalColorTransform, "normal", _overlayBuffer.rectangle); _overlayContainer._visible = true; } } function cleanup() { stop(); var _local2 = 0; while (_local2 < _screenOverlays.length) { if (_screenOverlays[_local2] == this) { _screenOverlays.splice(_local2, 1); break; } _local2++; } if (_overlayDisplay) { _overlayDisplay.dispose(); } if (_overlayBuffer) { _overlayBuffer.dispose(); } if (_overlayContainer) { _overlayContainer.removeMovieClip(); } _overlayDisplay = null; _overlayBuffer = null; _overlayContainer = null; _overlayMatrix = null; _drawMatrix = null; _overlayParent = null; _overlayColorTransform = null; _overlayFilter = null; _overlayFunction = null; _normalColorTransform = null; _identityMatrix = null; _origin = null; _scaleMatrix = null; _screenRectangle = null; } static var _screenOverlays = []; var OVERLAY_DEPTH = 999990; }
Symbol 454 MovieClip Frame 1
stop();
Symbol 463 Button
on (press) { gotoAndPlay ("end"); }
Symbol 480 MovieClip Frame 87
gotoAndPlay (1);
Symbol 480 MovieClip Frame 88
s_titlescreen.stop(); s_static = new Sound(this); s_static.attachSound("sound_static.wav"); s_static.start(0, 1000);
Symbol 480 MovieClip Frame 155
s_static.stop();
Symbol 480 MovieClip Frame 157
s_static.start(0, 100);
Symbol 480 MovieClip Frame 159
s_static.stop();
Symbol 480 MovieClip Frame 161
s_static.start(0, 100);
Symbol 480 MovieClip Frame 163
s_static.stop();
Symbol 480 MovieClip Frame 168
s_static.start(0, 100);
Symbol 480 MovieClip Frame 173
s_static.stop();
Symbol 480 MovieClip Frame 410
_root.nextFrame();
Symbol 488 Button
on (release) { stopAllSounds(); getURL ("http://tomfulp.newgrounds.com", "_blank"); }
Symbol 489 Button
on (release) { stopAllSounds(); getURL ("http://mindchamber.newgrounds.com", "_blank"); }
Symbol 490 Button
on (release) { stopAllSounds(); getURL ("http://krinkels.newgrounds.com", "_blank"); }
Symbol 491 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/audio/listen/92334", "_blank"); }
Symbol 492 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/audio/listen/171975", "_blank"); }
Symbol 493 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/audio/listen/170120", "_blank"); }
Symbol 494 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/audio/listen/140436", "_blank"); }
Symbol 496 Button
on (release) { stopAllSounds(); getURL ("http://mike.newgrounds.com", "_blank"); }
Symbol 562 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 570 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/store/product/madness-error-shirt", "_blank"); }
Symbol 574 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/store/product/madness-hank-shirt", "_blank"); }
Symbol 575 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/collection/madnessday2008", "_blank"); }
Symbol 583 Button
on (release) { stopAllSounds(); gotoAndPlay ("replay"); }
Symbol 584 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 2
play();
Instance of Symbol 15 MovieClip [empty] in Symbol 584 MovieClip Frame 2
onClipEvent (load) { res = 1; _root.f_MosaicScreen(res); } onClipEvent (enterFrame) { res = res + 2; _root.f_MosaicScreen(res); }
Symbol 584 MovieClip Frame 20
_root.f_Clear(); _root.f_BackupStats(); _root.spawnpoint = spawnpoint; _root.gotoAndPlay(warpto); gotoAndPlay ("fadein");
Symbol 584 MovieClip Frame 22
play();
Instance of Symbol 15 MovieClip [empty] in Symbol 584 MovieClip Frame 23
onClipEvent (load) { res = 40; _root.f_MosaicScreen(res); } onClipEvent (enterFrame) { res = res - 2; _root.f_MosaicScreen(res); }
Symbol 584 MovieClip Frame 42
stop(); _root.f_MosaicScreen(0);
Symbol 584 MovieClip Frame 55
play();
Instance of Symbol 15 MovieClip [empty] in Symbol 584 MovieClip Frame 56
onClipEvent (load) { if (_parent.warpto == "level1_4intro") { u_temp = true; } } onClipEvent (enterFrame) { if (u_temp) { u_volume = _root.s_oceanside.s_oceanside.getVolume(); _root.s_oceanside.s_oceanside.setVolume(u_volume - 2); } }
Symbol 584 MovieClip Frame 101
_root.screenOverlay.stop(); if (warpto == "level1_4intro") { _root.s_oceanside.s_oceanside.stop(); } _root.f_Clear(); _root.f_BackupStats(); if (_root.gameover) { _root.stats.health = _root.stats.health_max; } _root.spawnpoint = spawnpoint; _root.gotoAndPlay(warpto); gotoAndPlay ("fadein");
Symbol 584 MovieClip Frame 102
play();
Symbol 584 MovieClip Frame 133
stop();
Symbol 584 MovieClip Frame 134
play();
Symbol 584 MovieClip Frame 141
stop();
Symbol 584 MovieClip Frame 155
play(); _root.f_MosaicScreen(0);
Symbol 584 MovieClip Frame 362
stop();
Symbol 584 MovieClip Frame 420
_root.gotoAndStop(1);
Symbol 589 MovieClip Frame 1
gotoAndStop (2);
Symbol 589 MovieClip Frame 11
_root.s_power24.start(0, 0);
Symbol 589 MovieClip Frame 36
gotoAndStop (2);
Symbol 593 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 2
health.health.text = _root.f_HealthText(_root.p1.health); play();
Symbol 593 MovieClip Frame 81
stop();
Symbol 601 MovieClip Frame 1
_quality = "medium"; i = 1; gotoAndStop (2);
Instance of Symbol 100 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { _root.f_Quality(_parent); }
Symbol 601 MovieClip Frame 2
stop();
Instance of Symbol 100 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (enterFrame) { _root.f_Quality(_parent); _parent.timer--; if (_parent.timer <= 0) { _parent.gotoAndStop("blank"); } }
Symbol 615 MovieClip Frame 36
gotoAndPlay (1);
Symbol 620 MovieClip Frame 1
stop();
Symbol 635 MovieClip Frame 1
_root.f_AddNeutral(this);
Symbol 647 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 2
_root.camera.prey = this; _root.p1.wait = true; play();
Symbol 647 MovieClip Frame 7
_root.s_elevatordoor.start(0, 0);
Symbol 647 MovieClip Frame 56
_root.f_AddNeutral(this);
Symbol 647 MovieClip Frame 75
_root.s_elevatordoor.start(0, 0);
Symbol 647 MovieClip Frame 114
_root.p1.wait = true; _parent.chase_cam.gotoAndPlay("jebus"); stop();
Symbol 648 MovieClip Frame 1
_root.f_AddWall(this, z_wall); z_wall.sticky = true; gotoAndStop (2);
Symbol 654 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 658 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 662 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 667 MovieClip Frame 1
gotoAndStop (2);
Symbol 671 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 3 MovieClip in Symbol 674 MovieClip Frame 1
onClipEvent (load) { _root.f_InsertObject(_parent._parent, _root.a_Enemies); _parent._parent.w = _parent._width / 2; _parent._parent.h = _parent._height; } onClipEvent (unload) { _root.f_RemoveObject(_parent._parent, _root.a_Enemies); }
Symbol 683 MovieClip Frame 6
stop();
Symbol 691 MovieClip Frame 4
stop();
Symbol 697 MovieClip Frame 8
_parent.gotoAndStop("stand");
Symbol 702 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 705 MovieClip Frame 1
_root.f_ImpactPoint(this);
Symbol 705 MovieClip Frame 2
gotoAndPlay (1);
Symbol 706 MovieClip Frame 3
_parent.force_x = 12; _parent.force_y = 0; _parent.slide_x = 0;
Symbol 706 MovieClip Frame 6
if (!_parent.u_hit) { gotoAndPlay ("finish"); }
Symbol 706 MovieClip Frame 9
play();
Symbol 706 MovieClip Frame 10
_root.f_EndPunch(_parent);
Symbol 710 MovieClip Frame 4
_root.f_SetForceX(_parent, 12); _parent.force_y = -8; _parent.slide_x = 12;
Symbol 710 MovieClip Frame 7
if (!_parent.u_hit) { gotoAndPlay ("finish"); }
Symbol 710 MovieClip Frame 11
play();
Symbol 710 MovieClip Frame 13
_root.f_EndPunch(_parent);
Symbol 716 MovieClip Frame 8
if (_parent.platform == undefined) { _parent.gotoAndStop("toss"); } else if (_parent.health <= 0) { _parent.gotoAndStop("hitground"); } else { _parent.gotoAndStop("stand"); }
Symbol 717 MovieClip Frame 2
stop();
Symbol 719 MovieClip Frame 2
stop();
Symbol 723 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 724 MovieClip Frame 10
gotoAndPlay ("loop");
Symbol 725 MovieClip Frame 1
stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 725 MovieClip Frame 2
onClipEvent (enterFrame) { if (_parent._parent.speed_y >= 0) { _parent.gotoAndStop(3); } }
Symbol 726 MovieClip Frame 2
_parent.gotoAndStop("toss2");
Symbol 737 MovieClip Frame 6
if (_parent.health <= 0) { _parent.alive = false; if (_parent.body_type == 3) { gotoAndPlay ("die2"); } else { gotoAndPlay ("die"); } }
Symbol 737 MovieClip Frame 20
_root.f_EndPunch(_parent);
Symbol 737 MovieClip Frame 45
_root.f_RemoveEnemy(_parent); stop();
Symbol 737 MovieClip Frame 46
_root["s_zombiedie" + (random(3) + 1)].start(0, 0);
Symbol 737 MovieClip Frame 70
_root.f_RemoveEnemy(_parent); stop();
Symbol 737 MovieClip Frame 71
play();
Symbol 737 MovieClip Frame 95
_parent.body_type = 3; _parent.head_type = 3; _parent.face_type = 3; _parent.alive = true; _parent.health = _parent.health_max; _parent.wait = true;
Symbol 737 MovieClip Frame 117
_root.f_EndPunch(_parent);
Symbol 812 MovieClip Frame 1
s_welding = new Sound(this); s_welding.attachSound("welding.wav"); s_welding.start(0, 0);
Instance of Symbol 100 MovieClip in Symbol 812 MovieClip Frame 2
onClipEvent (load) { i = 1; x = (_parent._x + _parent._parent._x) + _parent._parent._parent._x; scale = _parent._parent._xscale / 100; y = _parent._parent._parent._y; } onClipEvent (enterFrame) { i++; if ((i % 1) == 0) { var u_scale = (60 + random(40)); var u_temp = _root.f_ShrapnelGeneral((x + (_parent.spark._x * scale)) - 20, y - 5, y + 1, -4 + random(8), -(8 + random(15)), "spark"); u_temp.bounce_limit = 1; u_temp._xscale = 50 + random(50); u_temp._yscale = 50 + random(50); u_temp.weight = 1 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; } }
Symbol 812 MovieClip Frame 95
_root.game.game.ceiling.gotoAndPlay("go");
Symbol 812 MovieClip Frame 190
s_welding.stop(); _parent._parent.phase = 10; _parent._parent.gotoAndStop("stand");
Symbol 814 MovieClip Frame 1
if (!init) { init = true; expand = 0; } var u_size = (80 + random(30)); _root.f_FX(((_parent.x - _parent.w) - expand) + random((_parent.w * 2) + (expand * 2)), (_parent.y + expand) - random(_parent.h + (expand * 2)), _parent.y + 10, "blood1", u_size, u_size);
Symbol 814 MovieClip Frame 2
var u_size = (80 + random(30)); _root.f_FX(((_parent.x - _parent.w) - expand) + random((_parent.w * 2) + (expand * 2)), (_parent.y + expand) - random(_parent.h + (expand * 2)), _parent.y + 10, "blood1", u_size, u_size);
Symbol 814 MovieClip Frame 3
_parent.explosions--; if (_parent.explosions > 0) { expand = expand + 10; gotoAndPlay (1); } else { stop(); }
Symbol 815 MovieClip Frame 1
if (delay) { gotoAndStop ("blank"); } else { _root.f_InitHencher(this); }
Symbol 815 MovieClip Frame 2
stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 815 MovieClip Frame 2
onClipEvent (enterFrame) { _root.f_OnScreenActivate(_parent); }
Symbol 815 MovieClip Frame 3
if (delay) { _root.f_InitHencher(this); } _root.f_AddEnemy(this); _root.f_AddEnemyPush(this); if (!platform) { _root.f_PY(this, 20); } if (goframe) { gotoAndStop(goframe); } else { gotoAndStop ("walk"); }
Symbol 815 MovieClip Frame 4
_root.f_HencherDefaults(this); if (head_type == 3) { _root.zombiesound = true; } stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 815 MovieClip Frame 4
onClipEvent (enterFrame) { _parent.gun._x = (_parent.body.gun._x * 0.5) + _parent.body._x; _parent.gun._y = (_parent.body.gun._y * 0.5) + _parent.body._y; }
Instance of Symbol 15 MovieClip [empty] in Symbol 815 MovieClip Frame 4
onClipEvent (enterFrame) { _root.f_Hencher(_parent); }
Instance of Symbol 15 MovieClip [empty] in Symbol 815 MovieClip Frame 4
onClipEvent (enterFrame) { _root.f_GeneralTimers(_parent); }
Symbol 815 MovieClip Frame 7
punching = false;
Instance of Symbol 15 MovieClip [empty] in Symbol 815 MovieClip Frame 12
onClipEvent (enterFrame) { if (_parent.u_hit) { _root.f_ForceSlide(_parent); } }
Symbol 815 MovieClip Frame 13
_root.f_DropGun(this);
Instance of Symbol 15 MovieClip [empty] in Symbol 815 MovieClip Frame 13
onClipEvent (enterFrame) { if (!_root.f_CharJumping(_parent)) { _root.f_ForceSlideBack(_parent); } }
Symbol 815 MovieClip Frame 15
_root.f_TossPose(this);
Instance of Symbol 15 MovieClip [empty] in Symbol 815 MovieClip Frame 15
onClipEvent (enterFrame) { _root.f_Toss(_parent); }
Symbol 815 MovieClip Frame 18
_root.f_DropGun(this); gotoAndStop ("toss2");
Symbol 815 MovieClip Frame 24
_root.s_bodyfall3.start(0, 0); _root.f_ShakeY(10);
Symbol 815 MovieClip Frame 25
explosions = 6; if (_xscale > 0) { var u_speed_x = (-(force_x + random(3))); } else { var u_speed_x = (force_x + random(3)); } var u_speed_y = force_y; var u_temp = _root.f_ShrapnelGeneral(x, y - 70, y + 1, u_speed_x, -20, "hencher_head"); u_temp.bounce_limit = 2; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y - 10, y + 1, u_speed_x * 0.75, -10, "hencher_body"); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y, y + 1, u_speed_x * 0.75, -5, "hencher_foot"); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y - 50, y + 1, u_speed_x * 0.75, -12, "hencher_hand"); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; _root.f_RemoveEnemy(this);
Symbol 818 MovieClip Frame 1
stop();
Symbol 865 MovieClip Frame 34
_root.f_MakeZombies();
Symbol 865 MovieClip Frame 130
_root.camera.paused = true; _root.fader.spawnpoint = 1; _root.fader.warpto = "level1_3"; _root.fader.gotoAndPlay("fadeout"); stop();
Symbol 866 MovieClip Frame 1
head_type = 1; gotoAndStop (2);
Instance of Symbol 15 MovieClip [empty] in Symbol 866 MovieClip Frame 3
onClipEvent (load) { timer = 60; _parent._x = -100 - _root.game_x; } onClipEvent (enterFrame) { if ((_parent._x + _root.game_x) < 250) { _parent._x = _parent._x + 8; } else { timer--; if (timer <= 0) { _parent.gotoAndStop("zombies"); } } }
Symbol 867 MovieClip Frame 1
_root.f_ObjectPush(this, _root.a_Events);
Instance of Symbol 3 MovieClip in Symbol 867 MovieClip Frame 1
onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Walls); _parent._parent.w = _parent._width; _parent._parent.h = _parent._height; } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Walls); }
Symbol 868 MovieClip Frame 1
gotoAndStop (2);
Symbol 893 MovieClip Frame 1
stop();
Symbol 896 MovieClip Frame 1
stop();
Symbol 909 MovieClip Frame 1
stop();
Symbol 927 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 1
stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 934 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gunshooting) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(1); } }
Instance of Symbol 3 MovieClip in Symbol 938 MovieClip Frame 1
onClipEvent (load) { _parent._parent.w = _parent._width / 2; _parent._parent.h = _parent._height; }
Symbol 941 MovieClip Frame 12
gotoAndPlay ("loop");
Symbol 945 MovieClip Frame 1
_parent.gun.gun.gun.gotoAndStop("blank");
Symbol 945 MovieClip Frame 8
_parent.gun.gun.gun.gotoAndStop(_parent.gun_type); play();
Symbol 945 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 947 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 21
if (_parent.health > 0) { _parent.gotoAndStop("stand"); } else { _root.f_GameOver(); stop(); }
Symbol 951 MovieClip Frame 1
stop();
Symbol 951 MovieClip Frame 2
onground = false; gun.gun.gun.gotoAndStop(gun_type); if (_xscale > 0) { body._rotation = platform.slope; } else { body._rotation = -platform.slope; } if (autowalk_timer > 0) { gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(15); gotoAndStop ("autowalk"); }
Instance of Symbol 15 MovieClip [empty] in Symbol 951 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.gun._x = (_parent.body.gun._x * 0.5) + _parent.body._x; _parent.gun._y = (_parent.body.gun._y * 0.5) + _parent.body._y; }
Instance of Symbol 15 MovieClip [empty] in Symbol 951 MovieClip Frame 2
onClipEvent (enterFrame) { _root.f_Controls(_parent); }
Instance of Symbol 15 MovieClip [empty] in Symbol 951 MovieClip Frame 2
onClipEvent (enterFrame) { _root.f_Timers(_parent); }
Symbol 951 MovieClip Frame 4
gun.gun.gun.gotoAndStop(gun_type); if (_xscale > 0) { body._rotation = platform.slope; } else { body._rotation = -platform.slope; }
Symbol 951 MovieClip Frame 5
gun.gun.gun.gotoAndStop(gun_type);
Symbol 951 MovieClip Frame 7
_root.f_TossPose(this);
Instance of Symbol 15 MovieClip [empty] in Symbol 951 MovieClip Frame 7
onClipEvent (enterFrame) { _root.f_Toss(_parent); }
Symbol 951 MovieClip Frame 8
gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(20); gun._x = 0; gun._y = -20;
Symbol 951 MovieClip Frame 9
gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(20); gun._x = 0; gun._y = -20;
Symbol 951 MovieClip Frame 10
gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(20); gun._x = 0; gun._y = -10;
Symbol 951 MovieClip Frame 11
_root.f_PY(this, 5);
Instance of Symbol 15 MovieClip [empty] in Symbol 951 MovieClip Frame 11
onClipEvent (enterFrame) { if (_parent.autowalk_timer > 0) { _parent.autowalk_timer--; _parent.gun._x = (_parent.body.gun._x * 0.5) + _parent.body._x; _parent.gun._y = (_parent.body.gun._y * 0.5) + _parent.body._y; if (_parent._xscale > 0) { _root.f_MoveH(_parent, _parent.speed_x_max); } else { _root.f_MoveH(_parent, -_parent.speed_x_max); } } else { _parent.gotoAndStop("stand"); } }
Symbol 951 MovieClip Frame 12
gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(15);
Instance of Symbol 15 MovieClip [empty] in Symbol 951 MovieClip Frame 12
onClipEvent (enterFrame) { _parent.gun._x = (_parent.body.gun._x * 0.5) + _parent.body._x; _parent.gun._y = (_parent.body.gun._y * 0.5) + _parent.body._y; }
Symbol 953 MovieClip Frame 1
gotoAndStop (2);
Symbol 955 MovieClip Frame 1
gotoAndPlay (2);
Symbol 955 MovieClip Frame 90
_root.limit_top = _root.game.game.limit_top2._y; stop();
Symbol 956 MovieClip Frame 1
stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 956 MovieClip Frame 2
onClipEvent (enterFrame) { if (((_parent._x + _root.game_x) - 100) < _root.screenWidth) { if (_root.a_Enemies.length <= 0) { _root.arrow.gotoAndPlay("go"); _root.limit_right = _parent.next_limit._x; _parent.next_limit.gotoAndStop("on"); _parent.gotoAndStop("off"); } } }
Symbol 958 MovieClip Frame 1
gotoAndStop (2);
Symbol 959 MovieClip Frame 1
stop();
Symbol 959 MovieClip Frame 2
_y = _root.p1._y; _root.camera.prey = camera; play();
Symbol 959 MovieClip Frame 7
var i = 0; for (n in _root.a_EnemiesLog) { i++; var u_p = _root.a_EnemiesLog[n]; if (i == 1) { left = u_p; } else if (u_p.x < left.x) { left = u_p; } } stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 959 MovieClip Frame 7
onClipEvent (load) { speed = 1; } onClipEvent (enterFrame) { _parent.camera._x = _parent.camera._x - speed; speed = speed + 4; if (speed > 40) { speed = 40; } var i = 0; for (n in _root.a_EnemiesLog) { var u_p = _root.a_EnemiesLog[n]; if ((u_p.x + _root.game_x) < (_root.screenWidth - 100)) { if ((u_p.x + _root.game_x) > 0) { i++; } } if ((i >= 2) or ((_parent.left.x + _root.game_x) > 0)) { _parent.gotoAndPlay("finish"); } } }
Symbol 959 MovieClip Frame 8
_parent.jebus.gotoAndStop("walk"); play();
Symbol 959 MovieClip Frame 26
stop();
Instance of Symbol 14 MovieClip [l2] "floor1" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 2; }
Instance of Symbol 648 MovieClip in Symbol 960 MovieClip Frame 1
onClipEvent (load) { z_wall.texture = 2; }
Instance of Symbol 815 MovieClip in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 815 MovieClip in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 815 MovieClip in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 815 MovieClip in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; shot_timer = 1; }
Instance of Symbol 815 MovieClip in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; shot_timer = 5; }
Instance of Symbol 815 MovieClip in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; shot_timer = 10; }
Instance of Symbol 815 MovieClip in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 960 MovieClip "game" in Symbol 961 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 982 MovieClip Frame 1
stop();
Instance of Symbol 100 MovieClip in Symbol 982 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.p1.platform == _parent._parent.cannon_box.z_platform) { if (!init) { init = true; _root.keys.gotoAndPlay("go"); } _root.limit_top = _root.game.game.limit_top._y; _root.p1.gotoAndStop("blank"); _parent.gotoAndPlay("go"); } if (_root.p1.platform == _parent._parent.cliff.z_platform) { _root.limit_top = _root.game.game.limit_top._y; } }
Symbol 982 MovieClip Frame 2
_root.s_thwomp.start(0, 0); play();
Symbol 982 MovieClip Frame 49
_root.s_explosion3.start(0, 0);
Symbol 982 MovieClip Frame 51
_root.p1.smoke_timer = 60; _root.p1.x = spawn1._x + _x; _root.p1.y = spawn1._y + _y; _root.p1._x = _root.p1.x; _root.p1._y = _root.p1.y; _root.f_ForceJump(_root.p1, 18, -70); _root.p1.jumps = _root.doublejump + 1; _root.limit_top = _root.game.game.limit_top2._y; _root.shake_x = 20;
Symbol 987 MovieClip Frame 1
gotoAndPlay(random(11) + 2);
Symbol 987 MovieClip Frame 14
gotoAndPlay (2);
Symbol 992 MovieClip Frame 1
_root.f_AddNeutral(this);
Symbol 1011 MovieClip Frame 1
stop();
Symbol 1012 MovieClip Frame 1
_root.f_AddNeutral(this);
Symbol 1013 MovieClip Frame 1
_root.f_AddWall(this, z_wall); _root.f_AddPlatform(this, z_platform); this.fp_Hit1 = _root.f_HitSkylight; health = 6; alive = true; texture = 2; _root.f_AddEnemy(this); gotoAndStop (2);
Symbol 1015 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 10 MovieClip [l3] "cannon_box" in Symbol 1016 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 2; z_wall.texture = 2; }
Instance of Symbol 1013 MovieClip "skylight" in Symbol 1016 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 100; z_wall.texture = 100; }
Instance of Symbol 10 MovieClip [l3] "cliff" in Symbol 1016 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 1; }
Instance of Symbol 815 MovieClip in Symbol 1016 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 815 MovieClip in Symbol 1016 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 815 MovieClip in Symbol 1016 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; shot_timer = 15; }
Instance of Symbol 815 MovieClip in Symbol 1016 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 700; shot_timer = 10; }
Instance of Symbol 1016 MovieClip "game" in Symbol 1017 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1035 MovieClip Frame 1
gotoAndPlay (2);
Symbol 1035 MovieClip Frame 61
stop();
Symbol 1035 MovieClip Frame 321
stop();
Symbol 1045 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 1048 MovieClip "body" in Symbol 1049 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + _root.elevator_speed); if ((_y + _root.game_y) > 0) { _y = (_y - 712); } if ((_y + _root.game_y) < -800) { _y = (_y + 712); } }
Instance of Symbol 1048 MovieClip in Symbol 1049 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y - _root.elevator_speed); if (((_y + _parent._y) + _root.game_y) > 0) { _y = (_y - 712); } if (((_y + _parent._y) + _root.game_y) < -800) { _y = (_y + 712); } }
Symbol 1059 MovieClip Frame 1
stop();
Symbol 1059 MovieClip Frame 2
play();
Symbol 1059 MovieClip Frame 106
_root.f_RemoveWall(_root.game.game.vent.z_wall); _root.f_RemovePlatform(_root.game.game.vent.z_platform);
Symbol 1059 MovieClip Frame 109
_parent.gunner.wait = false; stop();
Symbol 1066 MovieClip Frame 1
stop();
Instance of Symbol 1065 MovieClip in Symbol 1066 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _root.elevator_speed); }
Symbol 1066 MovieClip Frame 25
gotoAndPlay (1);
Symbol 1079 MovieClip Frame 1
stop();
Instance of Symbol 1065 MovieClip in Symbol 1079 MovieClip Frame 2
onClipEvent (enterFrame) { _rotation = (_rotation + _root.elevator_speed); }
Symbol 1082 MovieClip Frame 1
_root.f_AddNeutral(this); stop();
Symbol 1082 MovieClip Frame 6
_root.f_RemoveWall(_root.game.game.vent.z_wall); _root.f_RemovePlatform(_root.game.game.vent.z_platform); play();
Symbol 1082 MovieClip Frame 11
stop();
Symbol 1084 MovieClip Frame 1
_root.f_AddNeutral(this); gotoAndStop (2);
Symbol 1093 MovieClip Frame 1
stop();
Symbol 1093 MovieClip Frame 2
play();
Symbol 1093 MovieClip Frame 30
stop();
Symbol 1095 MovieClip Frame 1
phase = 1; timer = 0; shake_timer = 0; s_elevator = new Sound(this); s_elevator.attachSound("sound_elevator.wav"); s_elevator.start(0, 2000); s_elevator.setVolume(0); s_elevatorbusted = new Sound(this); s_elevatorbusted.attachSound("sound_elevator_busted2.wav"); gotoAndPlay (2);
Symbol 1095 MovieClip Frame 2
_root.f_RemovePlatform(_root.game.game.ramp1.z_platform); _root.f_RemovePlatform(_root.game.game.ramp2.z_platform); play();
Symbol 1095 MovieClip Frame 20
stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 1095 MovieClip Frame 20
onClipEvent (enterFrame) { var u_volume = _parent.s_elevator.getVolume(); if (u_volume < 100) { _parent.s_elevator.setVolume(u_volume + 1); } if (_root.elevatorbreak) { max = -80; _root.elevator_speed = _root.elevator_speed - 0.8; if (_root.elevator_speed < 0) { if (!sparks) { sparks = true; _parent._parent.sparks.gotoAndPlay("go"); } } var u_volume = _parent.s_elevatorbusted.getVolume(); if (u_volume < 100) { _parent.s_elevatorbusted.setVolume(u_volume + 1); } } else { max = -30; _root.elevator_speed = _root.elevator_speed - 0.05; } if (_root.elevator_speed < max) { _root.elevator_speed = max; } _parent.timer++; if ((_parent.timer > 90) and (_parent.phase == 1)) { _parent._parent.welder.gotoAndStop("activate"); _parent.phase = 2; } else if ((_parent.timer > 260) and (_parent.phase == 2)) { _parent._parent.gunner.gotoAndStop("activate"); _parent.phase = 3; } else if ((_parent.timer > 300) and (_parent.phase == 3)) { if (!_parent._parent.gunner.alive) { _parent._parent.welder.phase = 1; } if (_root.a_Enemies.length <= 0) { _parent._parent.zombie1.gotoAndStop("activate"); _parent.phase = 4; } else { _parent.timer = 300; } } else if ((_parent.timer > 400) and (_parent.phase == 4)) { _parent._parent.zombie2.gotoAndStop("activate"); _parent._parent.zombie2.force_x = 0; _parent._parent.zombie2.force_y = -15; _root.f_HitToss(_parent._parent.zombie2); _parent.phase = 5; } else if ((_parent.timer > 450) and (_parent.phase == 5)) { _parent._parent.zombie3.gotoAndStop("activate"); _parent.phase = 6; } else if ((_parent.timer > 450) and (_parent.phase == 6)) { if (_root.a_Enemies.length <= 0) { _root.shake_x = 30; _root.elevator_speed = 20; _root.elevatorbreak = true; _root.s_elevatorbreak.start(0, 0); _parent.s_elevatorbusted.start(0, 2000); _parent.s_elevatorbusted.setVolume(0); _parent.phase = 7; _parent.timer = 450; } } else if ((_parent.timer > 460) and (_parent.phase == 7)) { if (_root.a_Enemies.length <= 0) { _parent._parent.zombie4.gotoAndStop("activate"); _parent._parent.zombie4.force_x = 0; _parent._parent.zombie4.force_y = -20; _root.f_HitToss(_parent._parent.zombie4); _parent.phase = 8; } else { _parent.timer = 460; } } else if ((_parent.timer > 520) and (_parent.phase == 8)) { _parent._parent.zombie5.gotoAndStop("activate"); _parent._parent.zombie5.force_x = 0; _parent._parent.zombie5.force_y = -15; _root.f_HitToss(_parent._parent.zombie5); _parent.phase = 9; } else if ((_parent.timer > 560) and (_parent.phase == 9)) { _parent._parent.zombie6.gotoAndStop("activate"); _parent._parent.zombie6.force_x = 0; _parent._parent.zombie6.force_y = -25; _root.f_HitToss(_parent._parent.zombie6); _parent.phase = 10; } else if (_parent.phase == 10) { if (_root.a_Enemies.length <= 0) { _parent.phase = 20; } } else if (_parent.phase == 20) { _root.f_RemoveWall(_root.game.game.wall1.z_wall); _root.limit_right = _root.game.game.limit_right2._x; _root.game.game.hall.gotoAndStop("on"); _root.game.game.light1.gotoAndStop("on"); _root.game.game.elevator_room.gotoAndStop(2); _root.game.game.elevator_roof.gotoAndStop(2); _root.game.game.ceiling.gotoAndStop("blank"); _root.f_AddPlatform(_root.game.game.ramp1, _root.game.game.ramp1.z_platform); _root.f_AddPlatform(_root.game.game.ramp2, _root.game.game.ramp2.z_platform); _root.f_RemovePlatform(_root.game.game.roof1.z_platform); _root.f_RemovePlatform(_root.game.game.roof2.z_platform); _root.f_RemoveWall(_root.game.game.roof1.z_wall); _root.f_RemoveWall(_root.game.game.roof2.z_wall); _root.f_RemoveWall(_root.game.game.elevator_wall2.z_wall); if (_root.p1.platform) { _root.p1.force_x = 0; _root.p1.force_y = -20; _root.f_HitToss(_root.p1); } _parent._parent.welder.force_x = 0; _parent._parent.welder.force_y = -15; _root.f_HitToss(_parent._parent.welder); _parent._parent.gunner.force_x = 0; _parent._parent.gunner.force_y = -20; _root.f_HitToss(_parent._parent.gunner); _root.fader.gotoAndPlay("flash"); _root.shake_y = 40; _root.elevator_speed = 0; _root.s_explosion3.start(0, 0); _parent._parent.sparks.gotoAndStop(1); _root.screenOverlay.stop(); _parent.gotoAndStop("finish"); } if ((_parent.phase >= 7) and (_parent.phase < 20)) { if (_parent.timer > 490) { _parent.shake_timer++; if (_parent.shake_timer > 101) { _parent.shake_timer = 2; } if ((_parent.shake_timer % 4) == 0) { _root.shake_x = Math.abs(_root.elevator_speed) / 4; } } } }
Symbol 1095 MovieClip Frame 21
s_elevator.stop();
Instance of Symbol 100 MovieClip in Symbol 1096 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.y = _parent._y; _parent.x = _parent._x + _parent.body._x; }
Instance of Symbol 1040 MovieClip "shaft" in Symbol 1097 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + _root.elevator_speed); if ((_y + _root.game_y) > 0) { _y = (_y - 830.6); } if ((_y + _root.game_y) < -800) { _y = (_y + 830.6); } }
Instance of Symbol 14 MovieClip [l2] "floor1" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 2; }
Instance of Symbol 815 MovieClip "welder" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 11; face_type = 4; head_type = 1; body_type = 1; }
Instance of Symbol 815 MovieClip "gunner" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { delay = true; _xscale = (_xscale * -1); phase = 12; wait = true; face_type = 2; head_type = 1; body_type = 2; gun_type = 1; shot_range_y = 400; rapidfire = 2; }
Instance of Symbol 815 MovieClip "zombie1" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 815 MovieClip "zombie2" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 815 MovieClip "zombie3" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { delay = true; _xscale = (_xscale * -1); phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 815 MovieClip "zombie4" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 815 MovieClip "zombie5" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 815 MovieClip "zombie6" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { delay = true; _xscale = (_xscale * -1); phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 1097 MovieClip "game" in Symbol 1098 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Instance of Symbol 815 MovieClip in Symbol 1099 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); phase = 10; }
Instance of Symbol 815 MovieClip in Symbol 1099 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); phase = 10; }
Instance of Symbol 1099 MovieClip "game" in Symbol 1100 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1106 MovieClip Frame 33
gotoAndPlay (1);
Symbol 1114 MovieClip Frame 1
stop();
Symbol 1124 MovieClip Frame 1
default_y = _y; _y = (_root.game.game.clownhead._y + 300); stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 1124 MovieClip Frame 3
onClipEvent (load) { _root.f_ClownBody(_parent); } onClipEvent (enterFrame) { _root.f_ClownBody(_parent); }
Symbol 1156 MovieClip Frame 50
_x = (-random(2000));
Symbol 1162 MovieClip Frame 1
_root.f_AddNeutral(this); _root.f_Depth(this, this._y + 100); stop();
Symbol 1162 MovieClip Frame 2
_root.f_AddNeutral(_parent.dancefloor); _root.f_Depth(_parent.dancefloor, this._y + 105); _root.screenOverlay.start(); play();
Symbol 1162 MovieClip Frame 22
stop();
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1156 MovieClip in Symbol 1162 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Symbol 1169 MovieClip Frame 2
stop();
Symbol 1170 MovieClip Frame 1
function f_HitType1(zone) { zone.health--; if (zone.health <= 0) { _root.s_glass1.start(0, 0); zone.glow.alive = false; _root.f_RemoveEnemy(this); i = 1; while (i <= 4) { var _local3 = _root.f_ShrapnelGeneral(_x, _y + 50, _y + 1, -15 + random(30), 2 - random(15), "glass"); _local3.bounce_limit = 2; _local3.fp_ShrapnelEnd = _root.f_ShrapnelVanish; i++; } zone.gotoAndStop(2); } else { _root.f_BulletImpactSound(this); var _local3 = _root.f_ShrapnelGeneral(_x, _y + 50, _y + 1, -15 + random(30), 2 - random(15), "glass"); _local3.bounce_limit = 2; _local3.fp_ShrapnelEnd = _root.f_ShrapnelVanish; } } nodepth = true; _root.f_EnemyDefaults(this); fp_Hit1 = f_HitType1; health_max = 8; health = health_max; defense = 40; texture = 2; w2 = _width / 2; _root.f_AddEnemy(this); stop();
Symbol 1179 MovieClip Frame 1
stop();
Symbol 1179 MovieClip Frame 2
play();
Symbol 1179 MovieClip Frame 61
_root.f_EnemyShootSound(); _root.f_ShakeY(10); if (_parent._xscale > 0) { x = _parent._x + _x; mod = -1; } else { x = _parent._x - _x; mod = 1; } y = _parent._y + _y; rotation = 16.5; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 23.6; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 32.1; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 42.3; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 53.4; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 75; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 92; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = -88 * mod; rotation = 122.6; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = -57.4 * mod; rotation = 167.1; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = -12.9 * mod;
Symbol 1179 MovieClip Frame 63
_root.f_EnemyShootSound();
Symbol 1179 MovieClip Frame 65
_root.f_EnemyShootSound();
Symbol 1180 MovieClip Frame 3
_parent.gotoAndStop("idle");
Symbol 1182 MovieClip Frame 1
health.text = _root.f_HealthText(_parent.health);
Symbol 1186 MovieClip Frame 1
_root.s_explosion1.start(0, 0);
Instance of Symbol 15 MovieClip [empty] in Symbol 1186 MovieClip Frame 1
onClipEvent (load) { if (_parent._parent._xscale > 0) { mod = -1; } else { mod = 1; } timer = 1; } onClipEvent (enterFrame) { var u_temp = _root.f_ShrapnelGeneral((_parent._parent._x - 40) + random(80), _parent._parent._y - random(200), _parent._parent._y, (6 + random(6)) * mod, -(15 + random(10)), "spark2"); u_temp.bounce_limit = 1; u_temp._xscale = 100 + random(50); u_temp._yscale = 100 + random(50); u_temp.weight = 3 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; timer++; if ((timer % 4) == 0) { var u_size = (110 + random(40)); _root.f_FX((_parent._parent._x - 40) + random(80), _parent._parent._y - random(200), _parent._parent._y, "dustpuff", u_size, u_size); } }
Symbol 1186 MovieClip Frame 6
_root.s_explosion1.start(0, 0);
Symbol 1186 MovieClip Frame 13
_root.f_ShakeX(20); _root.s_explosion3.start(0, 0);
Symbol 1186 MovieClip Frame 33
stop();
Symbol 1187 MovieClip Frame 1
function f_HitType1(zone) { zone.health--; if (zone.health <= 0) { _root.shake_x = 20; _root.shake_y = 20; zone.alive = false; _root.f_RemoveEnemy(zone); zone.gotoAndStop("die"); } else { zone.gotoAndStop("hit1"); } } nodepth = true; _root.f_EnemyDefaults(this); fp_Hit1 = f_HitType1; health_max = 200; alive = true; health = health_max; defense = 40; w2 = _width / 2; _root.f_AddEnemy(this);
Symbol 1187 MovieClip Frame 2
stop();
Symbol 1187 MovieClip Frame 3
if (_xscale < 0) { status._xscale = -100; }
Symbol 1193 MovieClip Frame 1
stop();
Symbol 1195 MovieClip Frame 1
stop();
Symbol 1230 MovieClip Frame 3
_root.f_SetForceX(_parent, 12); _parent.force_y = 10;
Symbol 1230 MovieClip Frame 7
if (!_parent.u_hit) { gotoAndPlay ("finish"); }
Symbol 1230 MovieClip Frame 12
play();
Symbol 1230 MovieClip Frame 24
_parent.gotoAndStop("idle");
Symbol 1233 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1234 MovieClip Frame 37
_root.s_splash.start(0, 0);
Instance of Symbol 100 MovieClip "body" in Symbol 1234 MovieClip Frame 38
onClipEvent (load) { x = (_x + _parent._x) + _parent._parent._x; y = (_y + _parent._y) + _parent._parent._y; } onClipEvent (enterFrame) { var u_temp = _root.f_ShrapnelGeneral((x - 30) + random(60), y, y, -4 + random(8), -(24 + random(15)), "lavaglob"); u_temp.bounce_limit = 0; u_temp._xscale = 60 + random(50); u_temp._yscale = 60 + random(50); u_temp.weight = 2 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; }
Symbol 1234 MovieClip Frame 72
stop();
Symbol 1235 MovieClip Frame 1
x = _x; y = _y; if (_xscale < 0) { sign._x = sign._x + 150; _xscale = (_xscale * -1); } stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 1235 MovieClip Frame 1
onClipEvent (enterFrame) { if (Math.abs(_parent.y - _root.p1.y) < 100) { if (Math.abs(_parent.x - _root.p1.x) < 300) { if (_root.p1.x < _parent.x) { _parent._xscale = _parent._xscale * -1; } _parent.gotoAndStop("attack1"); } } }
Symbol 1235 MovieClip Frame 3
_xscale = 100;
Symbol 1242 MovieClip Frame 3
_parent.gotoAndStop("idle");
Symbol 1243 MovieClip Frame 1
function f_HitType1(zone) { if (zone.health <= 0) { zone.alive = false; } zone.gotoAndStop("hit1"); } nodepth = true; _root.f_EnemyDefaults(this); fp_Hit1 = f_HitType1; health_max = 400; health = health_max; defense = 40; w2 = _width / 2; _root.f_AddEnemy(this);
Symbol 1243 MovieClip Frame 2
stop();
Symbol 1249 MovieClip Frame 1
stop();
Symbol 1249 MovieClip Frame 2
play();
Symbol 1249 MovieClip Frame 45
stop();
Symbol 1249 MovieClip Frame 46
play();
Symbol 1249 MovieClip Frame 90
_root.f_ShakeY(10); _root.s_doorslam.start(0, 0);
Symbol 1249 MovieClip Frame 91
stop();
Symbol 1250 MovieClip Frame 1
_root.f_AddNeutral(this); _root.f_Depth(this, (_y + _height) + 300); door1.gotoAndStop("opened"); door2.gotoAndStop("closed");
Symbol 1251 MovieClip Frame 1
_root.f_AddNeutral(this);
Symbol 1255 MovieClip Frame 1
_root.f_AddNeutral(this); alive = true; stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 1255 MovieClip Frame 1
onClipEvent (load) { beam1 = _parent.beam1._rotation; beam2 = _parent.beam2._rotation; game_x = _root.game_x; game_y = _root.game_y; } onClipEvent (enterFrame) { if (!_parent.alive) { _parent._alpha = _parent._alpha - 10; _parent.beam1._rotation = _parent.beam1._rotation + 1; _parent.beam2._rotation = _parent.beam2._rotation - 1; if (_parent._alpha <= 0) { _parent.gotoAndStop(2); } return(undefined); } if (_parent._xscale > 0) { x = _parent._x + _parent.body._x; } else { x = _parent._x - _parent.body._x; } y = _parent.body._y + _parent._y; alpha = 100; dist_x = Math.abs(x - _root.p1.x); dist_y = Math.abs(y - (_root.p1.y - 70)); if ((dist_x < 100) and (dist_y < 200)) { if ((dist_x / 100) > (dist_y / 200)) { alpha = 100 * (dist_x / 100); } else { alpha = 100 * (dist_y / 200); } if (alpha > 100) { alpha = 100; } } _parent._alpha = alpha; _parent.beam2._rotation = ((((alpha - 100) / 4) + beam2) + ((game_x - _root.game_x) / 6)) + ((game_y - _root.game_y) / 6); _parent.beam1._rotation = ((((alpha - 100) / -4) + beam1) + ((game_x - _root.game_x) / 6)) + ((game_y - _root.game_y) / 6); }
Symbol 1262 MovieClip Frame 1
stop();
Symbol 1262 MovieClip Frame 2
play();
Symbol 1262 MovieClip Frame 7
stop();
Symbol 1262 MovieClip Frame 16
play();
Symbol 1262 MovieClip Frame 21
stop();
Symbol 1262 MovieClip Frame 28
play();
Symbol 1262 MovieClip Frame 49
stop();
Symbol 1262 MovieClip Frame 53
play();
Symbol 1262 MovieClip Frame 173
stop();
Symbol 1262 MovieClip Frame 577
gotoAndStop ("idle");
Symbol 1263 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 100 MovieClip in Symbol 1263 MovieClip Frame 3
onClipEvent (enterFrame) { _root.f_ClownHandMove(_parent); }
Symbol 1263 MovieClip Frame 4
play();
Symbol 1263 MovieClip Frame 6
gotoAndStop ("idle");
Symbol 1268 MovieClip Frame 1
stop();
Symbol 1269 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 100 MovieClip in Symbol 1269 MovieClip Frame 3
onClipEvent (enterFrame) { _root.f_ClownHandMove(_parent); }
Symbol 1269 MovieClip Frame 4
play();
Symbol 1269 MovieClip Frame 6
gotoAndStop ("idle");
Symbol 1269 MovieClip Frame 7
play();
Symbol 1269 MovieClip Frame 9
gotoAndStop ("idle");
Symbol 1271 MovieClip Frame 115
if (!busy) { gotoAndPlay ("spin"); }
Symbol 1271 MovieClip Frame 118
busy = false;
Instance of Symbol 15 MovieClip [empty] in Symbol 1271 MovieClip Frame 160
onClipEvent (enterFrame) { _root.f_ClownHandSmash(_parent); }
Symbol 1271 MovieClip Frame 163
_root.s_clownswipe.start(0, 0);
Symbol 1271 MovieClip Frame 170
_parent._parent.clownhead.body.gotoAndPlay("roar");
Symbol 1271 MovieClip Frame 227
if (!busy) { gotoAndPlay ("spin"); }
Symbol 1271 MovieClip Frame 233
busy = false;
Symbol 1271 MovieClip Frame 256
stop();
Symbol 1271 MovieClip Frame 325
gotoAndPlay ("die_loop");
Symbol 1272 MovieClip Frame 5
_parent._parent.monitor.gotoAndStop(2);
Symbol 1272 MovieClip Frame 45
_root.s_clownroar.start(0, 0); _parent._parent.clownhead.body.gotoAndPlay("scream");
Symbol 1272 MovieClip Frame 126
if (!busy) { gotoAndPlay ("spin"); }
Symbol 1272 MovieClip Frame 128
_root.game.game.clownhead.body.gotoAndPlay("open");
Symbol 1272 MovieClip Frame 129
busy = false;
Symbol 1272 MovieClip Frame 151
_root.s_clownfire.start(0, 0);
Instance of Symbol 15 MovieClip [empty] in Symbol 1272 MovieClip Frame 151
onClipEvent (enterFrame) { _root.f_ClownShot(_parent); }
Symbol 1272 MovieClip Frame 215
_root.game.game.clownhead.body.gotoAndPlay("close");
Symbol 1272 MovieClip Frame 238
if (!busy) { gotoAndPlay ("spin"); }
Symbol 1272 MovieClip Frame 240
_root.game.game.clownhead.body.gotoAndPlay("open");
Symbol 1272 MovieClip Frame 241
busy = false;
Symbol 1272 MovieClip Frame 263
_root.s_clownfire.start(0, 0);
Instance of Symbol 15 MovieClip [empty] in Symbol 1272 MovieClip Frame 263
onClipEvent (enterFrame) { _root.f_ClownShot(_parent); }
Symbol 1272 MovieClip Frame 327
_root.game.game.clownhead.body.gotoAndPlay("close");
Symbol 1272 MovieClip Frame 350
if (!busy) { gotoAndPlay ("spin"); }
Instance of Symbol 15 MovieClip [empty] in Symbol 1272 MovieClip Frame 352
onClipEvent (load) { timer = 1; } onClipEvent (enterFrame) { timer++; if ((timer % 2) == 0) { var u_scale = (80 + random(40)); _root.f_FX((_root.game.game.clownbody._x - 350) + random(700), _root.game.game.clownbody._y - random(500), _root.p1.y - 1, "explosion5", u_scale, u_scale); } }
Symbol 1272 MovieClip Frame 356
busy = false; _root.s_clowndie.start(0, 0);
Symbol 1272 MovieClip Frame 387
_parent._parent.monitor.gotoAndStop(3);
Instance of Symbol 15 MovieClip [empty] in Symbol 1272 MovieClip Frame 388
onClipEvent (load) { timer = 180; } onClipEvent (enterFrame) { _parent._parent._y = _parent._parent._y + 6; _parent._y = _parent._y - 1; _root.game.game.clownbody._y = _root.game.game.clownbody._y + 2; timer--; if (timer == 0) { _root.fader.spawnpoint = 1; _root.fader.warpto = "level1_6"; _root.fader.gotoAndPlay("fadeout"); } else if (timer > 0) { if ((timer % 6) == 0) { _root.shake_x = 24; } } }
Symbol 1272 MovieClip Frame 416
gotoAndPlay ("deathloop");
Symbol 1273 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 1271 MovieClip "hand1" in Symbol 1273 MovieClip Frame 3
onClipEvent (load) { _xscale = (_xscale * -1); }
Instance of Symbol 1272 MovieClip "clownhead" in Symbol 1273 MovieClip Frame 3
onClipEvent (load) { _xscale = (_xscale * -1); }
Symbol 1275 MovieClip Frame 1
gotoAndStop (2);
Symbol 1276 MovieClip Frame 1
_root.f_AddNeutral(this); _root.camera.prey = camera; _root.f_CameraPop();
Symbol 1276 MovieClip Frame 106
_root.target_scale = 40;
Symbol 1276 MovieClip Frame 131
_root.p1.wait = false; _root.p1.autowalk_timer = 20; _root.f_PY(_root.p1, 10); _root.p1.gotoAndStop("stand");
Symbol 1276 MovieClip Frame 149
stop(); speed_y = 2; _parent.sidewalls.door1.gotoAndPlay("close"); _root.s_elevatordoor.start(0, 0);
Instance of Symbol 100 MovieClip in Symbol 1276 MovieClip Frame 149
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { _parent._x = _root.p1._x; timer++; if ((timer % 600) == 0) { if (_parent._parent.speaker1.alive) { _parent._parent.speaker1.laser.gotoAndPlay("go"); } if (_parent._parent.speaker2.alive) { _parent._parent.speaker2.laser.gotoAndPlay("go"); } timer = 0; _root.s_beams.start(0, 0); } else if ((timer % 400) == 0) { if (_parent._parent.speaker1.alive) { _parent._parent.speaker1.laser.gotoAndPlay("go"); } else if (_parent._parent.speaker2.alive) { _parent._parent.speaker2.laser.gotoAndPlay("go"); } _root.s_beams.start(0, 0); } else if ((timer % 200) == 0) { if (_parent._parent.speaker2.alive) { _parent._parent.speaker2.laser.gotoAndPlay("go"); } else if (_parent._parent.speaker1.alive) { _parent._parent.speaker1.laser.gotoAndPlay("go"); } _root.s_beams.start(0, 0); } if ((!_parent._parent.speaker1.alive) and (!_parent._parent.speaker2.alive)) { _parent.gotoAndPlay("go"); } }
Instance of Symbol 100 MovieClip in Symbol 1276 MovieClip Frame 166
onClipEvent (enterFrame) { _parent._x = _root.p1._x; }
Symbol 1276 MovieClip Frame 190
_root.s_record.start(0, 0);
Symbol 1276 MovieClip Frame 220
_parent.sidewalls.door1.gotoAndPlay("open"); _parent.sidewalls.door2.gotoAndPlay("open"); _root.s_elevatordoor.start(0, 0);
Symbol 1276 MovieClip Frame 265
_parent.danger.gotoAndPlay("go");
Symbol 1276 MovieClip Frame 380
_root.s_calliope.s_calliope.setVolume(100); _root.s_calliope.s_calliope.start(0, 1000);
Symbol 1276 MovieClip Frame 393
_root.f_RemoveWall(_parent.gate1.z_wall); _root.f_RemoveWall(_parent.gate2.z_wall); _root.s_steam.start(0, 0); _parent.lava.gotoAndPlay("go");
Instance of Symbol 100 MovieClip in Symbol 1276 MovieClip Frame 396
onClipEvent (enterFrame) { _parent._x = _root.p1._x; }
Instance of Symbol 15 MovieClip [empty] in Symbol 1276 MovieClip Frame 396
onClipEvent (load) { active = true; } onClipEvent (enterFrame) { y = _parent._y + 20; if (active) { if (_root.p1.y > y) { if (_root.p1.alive) { if (_root.p1.invincible_timer <= 0) { _root.s_splash.start(0, 0); _root.p1.invincible_timer = 30; _root.f_DamagePlayer(1); x = _root.p1.x; y = _parent._y; i = 1; while (i <= 3) { var u_temp = _root.f_ShrapnelGeneral((x - 30) + random(60), y, y, -4 + random(8), -(24 + random(15)), "lavaglob"); u_temp.bounce_limit = 0; u_temp._xscale = 60 + random(50); u_temp._yscale = 60 + random(50); u_temp.weight = 2 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; i++; } } _root.p1.smoke_timer = 30; if (_root.p1.health > 0) { _root.f_ForceJump(_root.p1, 0, -50); } else { _root.p1.force_y = -40; _root.p1.force_x = 0; _root.f_HitPlayer(_root.p1); } } else { active = false; _root.f_GameOver(); } } } for (n in _root.a_Enemies) { var u_temp = _root.a_Enemies[n]; if (u_temp.y > y) { if (u_temp.y < (y + 150)) { if (u_temp.alive) { if (((u_temp != _root.game.game.clownhead) and (u_temp != _root.game.game.hand1)) and (u_temp != _root.game.game.hand2)) { _root.s_splash.start(0, 0); u_temp.health = 0; u_temp.force_x = 0; u_temp.force_y = 0; u_temp.fp_Hit1(u_temp); x = u_temp.x; y = _parent._y; i = 1; while (i <= 3) { var u_temp = _root.f_ShrapnelGeneral((x - 30) + random(60), y, y, -4 + random(8), -(24 + random(15)), "lavaglob"); u_temp.bounce_limit = 0; u_temp._xscale = 60 + random(50); u_temp._yscale = 60 + random(50); u_temp.weight = 2 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; i++; } } } } } } }
Symbol 1276 MovieClip Frame 425
_parent.clowndj.gotoAndStop("jump");
Instance of Symbol 100 MovieClip in Symbol 1276 MovieClip Frame 487
onClipEvent (enterFrame) { _parent._x = _root.p1._x; if (_parent._y > (_parent._parent.plat._y - 30)) { _parent._y = _parent._y - _parent.speed_y; } }
Symbol 1276 MovieClip Frame 576
stop();
Instance of Symbol 100 MovieClip in Symbol 1276 MovieClip Frame 576
onClipEvent (enterFrame) { _parent._x = _root.p1._x; if (_parent._y > (_parent._parent.plat._y - 30)) { _parent._parent.lava._y = _parent._parent.lava._y - _parent.speed_y; _parent._y = _parent._y - _parent.speed_y; _parent.speed_y = _parent.speed_y + 0.005; } else if (!init) { init = true; _root.f_InitClownDemon(); } }
Symbol 1285 MovieClip Frame 1
_root.f_AddNeutral(this); gotoAndStop (2);
Symbol 1285 MovieClip Frame 3
_root.s_cursor34.start(0, 0); play();
Symbol 1285 MovieClip Frame 40
_root.s_cursor34.start(0, 0);
Symbol 1285 MovieClip Frame 73
_root.s_cursor33.start(0, 0);
Symbol 1285 MovieClip Frame 93
_root.s_cursor33.start(0, 0);
Symbol 1285 MovieClip Frame 107
stop();
Symbol 1287 MovieClip Frame 1
gotoAndStop (2);
Symbol 1289 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 1170 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { glow = _parent.glow1; }
Instance of Symbol 1187 MovieClip "speaker1" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); }
Instance of Symbol 1170 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); glow = _parent.glow4; }
Instance of Symbol 1170 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { glow = _parent.glow5; }
Instance of Symbol 1170 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); glow = _parent.glow6; }
Instance of Symbol 1170 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); glow = _parent.glow2; }
Instance of Symbol 1170 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { glow = _parent.glow3; }
Instance of Symbol 1255 MovieClip "glow3" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); }
Instance of Symbol 1255 MovieClip "glow1" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { beam1._rotation = beam1._rotation + 30; beam2._rotation = beam2._rotation + 30; }
Instance of Symbol 1255 MovieClip "glow4" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { beam1._rotation = beam1._rotation + 30; beam2._rotation = beam2._rotation + 30; _xscale = (_xscale * -1); }
Instance of Symbol 1255 MovieClip "glow5" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { beam1._rotation = beam1._rotation + 30; beam2._rotation = beam2._rotation + 30; }
Instance of Symbol 1255 MovieClip "glow6" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { beam1._rotation = beam1._rotation + 30; beam2._rotation = beam2._rotation + 30; _xscale = (_xscale * -1); }
Instance of Symbol 14 MovieClip [l2] "floor1" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 2; }
Instance of Symbol 648 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { z_wall.texture = 2; }
Instance of Symbol 648 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { z_wall.texture = 2; }
Instance of Symbol 815 MovieClip "thug1" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 0; }
Instance of Symbol 815 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 0; shot_range_y = 140; _xscale = (_xscale * -1); }
Instance of Symbol 815 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 0; shot_range_y = 140; }
Instance of Symbol 815 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 0; }
Instance of Symbol 815 MovieClip "dance1" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { phase = 1; face_type = 1; head_type = 1; body_type = 1; goframe = "dance2"; gotoAndStop ("activate"); _xscale = (_xscale * -1); }
Instance of Symbol 815 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { phase = 1; face_type = 1; head_type = 1; body_type = 1; goframe = "dance1"; gotoAndStop ("activate"); _xscale = (_xscale * -1); }
Instance of Symbol 815 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { phase = 1; face_type = 1; head_type = 1; body_type = 1; goframe = "dance3"; gotoAndStop ("activate"); }
Instance of Symbol 815 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { phase = 1; face_type = 1; head_type = 1; body_type = 1; goframe = "dance4"; gotoAndStop ("activate"); }
Instance of Symbol 1269 MovieClip "hand1" in Symbol 1290 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); }
Instance of Symbol 1290 MovieClip "game" in Symbol 1291 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1296 MovieClip Frame 1
stop();
Symbol 1307 MovieClip Frame 1
stop();
Symbol 1311 MovieClip Frame 1
y = _y; x = _x; stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { timer = 1; } onClipEvent (enterFrame) { timer++; if ((timer % 4) == 0) { _root.s_explosion1.start(0, 0); } if ((timer % 2) == 0) { corner_x = _parent._parent.corner._x + _root.game_x; corner_y = _parent._parent.corner._y + _root.game_y; y = _parent._parent.corner._y; if ((corner_x > 0) and (corner_y > 0)) { if (corner_x < _root.screenWidth) { x = _parent._parent.corner._x - random(_root.screenWidth); } else { left = _root.p1.x - (_root.p1.x + _root.game_x); x = left + random(_root.screenWidth); } var u_scale = (80 + random(30)); y = y + random(10); _root.f_FX(x, y, y, "explosion6", u_scale, u_scale); } } if (_root.p1.y > (_parent._y - (_parent._height * 0.75))) { if (_root.p1._xscale < 0) { _root.p1._xscale = _root.p1._xscale * -1; } _root.f_ForceJump(_root.p1, 15, -20); _root.camera.prey = _root.p1; _root.limit_right = _root.game.game.limit_right2._x; _root.s_spring.start(0, 0); _parent.gotoAndPlay(2); } else if (_root.p1.y > (_parent._y - (_parent._height * 1.5))) { _root.camera.prey = _parent; } }
Instance of Symbol 15 MovieClip [empty] in Symbol 1311 MovieClip Frame 2
onClipEvent (enterFrame) { var u_volume = (_root.s_calliope.s_calliope.getVolume() - 1); if (u_volume < 0) { u_volume = 0; } _root.s_calliope.s_calliope.setVolume(u_volume); }
Symbol 1311 MovieClip Frame 28
_root.p1.wait = true; body_type = 1; head_type = 1; face_type = 1; hand_type = 1;
Symbol 1311 MovieClip Frame 79
_root.camera.prey = guide; x = guide._x + _x; if (((_root.p1._x > x) and (_root.p1._xscale > 0)) or ((_root.p1._x < x) and (_root.p1._xscale < 0))) { _root.p1._xscale = _root.p1._xscale * -1; }
Symbol 1311 MovieClip Frame 106
_root.s_calliope.s_calliope.setVolume(0);
Symbol 1311 MovieClip Frame 136
radio.gotoAndStop(2);
Symbol 1311 MovieClip Frame 244
_root.limit_top = _root.game.game.limit_top2._y; _root.p1.wait = true; _root.fader.gotoAndPlay("end"); stop();
Symbol 1311 MovieClip Frame 245
_root.limit_top = _root.game.game.limit_top2._y; stop();
Instance of Symbol 15 MovieClip [empty] in Symbol 1311 MovieClip Frame 245
onClipEvent (load) { timer = 1; speed = 10; y = _parent._parent.building._y; } onClipEvent (enterFrame) { _parent._parent.building._y = _parent._parent.building._y + speed; _parent._parent.building_box._y = _parent._parent.building_box._y + speed; _root.f_MovePlatformV(_parent._parent.building_box, speed); _root.f_UpdateWall(_parent._parent.building_box, _parent._parent.building_box.z_wall); timer++; if ((timer % 2) == 0) { _parent._parent.building._x = _parent._parent.building._x + 2; } else { _parent._parent.building._x = _parent._parent.building._x - 2; } if (_parent._parent.building._y > ((y + _parent._parent.building.height) - 300)) { _parent.gotoAndStop("end"); } }
Symbol 1312 MovieClip Frame 35
_root.arrow.gotoAndPlay("go"); stop();
Symbol 1313 MovieClip Frame 1
_root.f_AddNeutral(this);
Instance of Symbol 10 MovieClip [l3] "cliff" in Symbol 1314 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 1; }
Instance of Symbol 1314 MovieClip "game" in Symbol 1315 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1339 MovieClip Frame 1245
stop();
Symbol 1340 MovieClip Frame 1
_root.fp_fpsLimiter = undefined;
Instance of Symbol 15 MovieClip [empty] in Symbol 1340 MovieClip Frame 796
onClipEvent (enterFrame) { _parent._xscale = _parent._xscale + 0.1; _parent._yscale = _parent._yscale + 0.1; }
Symbol 1340 MovieClip Frame 1242
_root.fp_fpsLimiter = _root.fpsLimiter; _parent.gotoAndPlay("level1_4");

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 GraphicUsed by:3 705
Symbol 3 MovieClipUses:2Used by:4 9 674 867 938
Symbol 4 MovieClipUses:3Used by:5 7 10 13 14 1013
Symbol 5 MovieClip [l4]Uses:1 4Used by:1099
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [l5]Uses:6 4Used by:1097 1099
Symbol 8 GraphicUsed by:10 11 14 385 477 648 703 966 1013 1049
Symbol 9 MovieClipUses:3Used by:10 11 648 1013
Symbol 10 MovieClip [l3]Uses:8 9 4Used by:1016 1097 1290 1314
Symbol 11 MovieClip [l8]Uses:8 9Used by:960 1016 1097 1099 1290
Symbol 12 GraphicUsed by:13 1052
Symbol 13 MovieClip [l1]Uses:12 4Used by:960 1016 1099 1290
Symbol 14 MovieClip [l2]Uses:8 4Used by:960 1097 1099 1290
Symbol 15 MovieClip [empty]Used by:141 315 584 672 725 815 866 934 951 956 959 960 982 1016 1095 1097 1099 1124 1186 1235 1255 1263 1271 1272 1276 1290 1311 1314 1340  Timeline
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:16 17 18 19Used by:315
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:21 22 23Used by:315
Symbol 25 GraphicUsed by:35
Symbol 26 GraphicUsed by:35
Symbol 27 GraphicUsed by:35
Symbol 28 GraphicUsed by:35
Symbol 29 GraphicUsed by:35
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
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Symbol 34 GraphicUsed by:35
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Symbol 1083 GraphicUsed by:1084
Symbol 1084 MovieClipUses:1083Used by:1097
Symbol 1085 GraphicUsed by:1092
Symbol 1086 GraphicUsed by:1092
Symbol 1087 GraphicUsed by:1092
Symbol 1088 GraphicUsed by:1092
Symbol 1089 GraphicUsed by:1092
Symbol 1090 GraphicUsed by:1092
Symbol 1091 GraphicUsed by:1092
Symbol 1092 MovieClipUses:1085 1086 1087 1088 1089 1090 1091Used by:1093
Symbol 1093 MovieClipUses:1092Used by:1097
Symbol 1094 GraphicUsed by:1095
Symbol 1095 MovieClipUses:1094 15Used by:1097
Symbol 1096 MovieClipUses:671 100Used by:1097
Symbol 1097 MovieClipUses:1040 1045 1049 1059 1079 1082 1084 1093 14 648 10 11 7 815 867 868 15 951 953 1095 1096Used by:1098
Symbol 1098 MovieClipUses:1097Used by:Timeline
Symbol 1099 MovieClipUses:461 603 605 622 624 626 635 14 648 5 11 7 13 815 868 15 951Used by:1100
Symbol 1100 MovieClipUses:1099Used by:Timeline
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1106
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1105
Symbol 1105 MovieClipUses:1104Used by:1106
Symbol 1106 MovieClipUses:1102 1105Used by:1290
Symbol 1107 GraphicUsed by:1108
Symbol 1108 MovieClipUses:1107Used by:1114 1339
Symbol 1109 BitmapUsed by:1110
Symbol 1110 GraphicUses:1109Used by:1111
Symbol 1111 MovieClipUses:1110Used by:1114
Symbol 1112 GraphicUsed by:1113
Symbol 1113 MovieClipUses:1112Used by:1114
Symbol 1114 MovieClipUses:459 1108 1111 1113Used by:1290
Symbol 1115 GraphicUsed by:1122
Symbol 1116 GraphicUsed by:1122
Symbol 1117 GraphicUsed by:1122
Symbol 1118 GraphicUsed by:1122
Symbol 1119 GraphicUsed by:1122
Symbol 1120 GraphicUsed by:1122
Symbol 1121 GraphicUsed by:1122
Symbol 1122 MovieClipUses:1115 1116 1117 1118 1119 1120 1121Used by:1123 1124
Symbol 1123 MovieClipUses:1122Used by:1124
Symbol 1124 MovieClipUses:953 1122 1123 15Used by:1290
Symbol 1125 GraphicUsed by:1162
Symbol 1126 GraphicUsed by:1162
Symbol 1127 GraphicUsed by:1162
Symbol 1128 GraphicUsed by:1162
Symbol 1129 GraphicUsed by:1162
Symbol 1130 GraphicUsed by:1162
Symbol 1131 GraphicUsed by:1162
Symbol 1132 GraphicUsed by:1162
Symbol 1133 GraphicUsed by:1162
Symbol 1134 GraphicUsed by:1162
Symbol 1135 GraphicUsed by:1162
Symbol 1136 GraphicUsed by:1162
Symbol 1137 GraphicUsed by:1162
Symbol 1138 GraphicUsed by:1162
Symbol 1139 GraphicUsed by:1162
Symbol 1140 GraphicUsed by:1162
Symbol 1141 GraphicUsed by:1162
Symbol 1142 GraphicUsed by:1162
Symbol 1143 GraphicUsed by:1162
Symbol 1144 GraphicUsed by:1162
Symbol 1145 GraphicUsed by:1162
Symbol 1146 GraphicUsed by:1156
Symbol 1147 GraphicUsed by:1156
Symbol 1148 GraphicUsed by:1156
Symbol 1149 GraphicUsed by:1156
Symbol 1150 GraphicUsed by:1156
Symbol 1151 GraphicUsed by:1156
Symbol 1152 GraphicUsed by:1156
Symbol 1153 GraphicUsed by:1156
Symbol 1154 GraphicUsed by:1156
Symbol 1155 GraphicUsed by:1156
Symbol 1156 MovieClipUses:1146 1147 1148 1149 1150 1151 1152 1153 1154 1155Used by:1162
Symbol 1157 ShapeTweeningUsed by:1161
Symbol 1158 GraphicUsed by:1161
Symbol 1159 ShapeTweeningUsed by:1161
Symbol 1160 GraphicUsed by:1161
Symbol 1161 MovieClipUses:1157 1158 1159 1160Used by:1162
Symbol 1162 MovieClipUses:1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1156 1161Used by:1290
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1170
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1170
Symbol 1167 GraphicUsed by:1168
Symbol 1168 MovieClipUses:1167Used by:1169 1255
Symbol 1169 MovieClipUses:1168Used by:1170
Symbol 1170 MovieClipUses:1164 674 1166 1169Used by:1290
Symbol 1171 BitmapUsed by:1172
Symbol 1172 GraphicUses:1171Used by:1173
Symbol 1173 MovieClipUses:1172Used by:1187
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1176
Symbol 1176 MovieClipUses:1175Used by:1180 1187
Symbol 1177 GraphicUsed by:1178
Symbol 1178 MovieClipUses:1177Used by:1179
Symbol 1179 MovieClipUses:1178Used by:1187
Symbol 1180 MovieClipUses:1176Used by:1187
Symbol 1181 EditableTextUses:590Used by:1182
Symbol 1182 MovieClipUses:1181Used by:1187
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1185
Symbol 1185 MovieClipUses:1184Used by:1186
Symbol 1186 MovieClipUses:1185 15 228Used by:1187
Symbol 1187 MovieClipUses:1173 1176 1179 674 1180 1182 1186Used by:1290
Symbol 1188 GraphicUsed by:1191
Symbol 1189 FontUsed by:1190
Symbol 1190 TextUses:1189Used by:1191
Symbol 1191 MovieClipUses:1188 1190Used by:1209 1230 1235
Symbol 1192 GraphicUsed by:1193
Symbol 1193 MovieClipUses:1192Used by:1206 1207 1230
Symbol 1194 GraphicUsed by:1195
Symbol 1195 MovieClipUses:1194Used by:1206 1207 1230
Symbol 1196 GraphicUsed by:1197
Symbol 1197 MovieClipUses:1196Used by:1202 1214 1230
Symbol 1198 GraphicUsed by:1199
Symbol 1199 MovieClipUses:1198Used by:1202
Symbol 1200 GraphicUsed by:1201
Symbol 1201 MovieClipUses:1200Used by:1202
Symbol 1202 MovieClipUses:150 1197 1199 1201Used by:1207
Symbol 1203 GraphicUsed by:1205
Symbol 1204 GraphicUsed by:1205
Symbol 1205 MovieClipUses:1203 1204Used by:1207
Symbol 1206 MovieClipUses:1193 1195Used by:1207 1230
Symbol 1207 MovieClipUses:649 1193 1195 177 1202 179 664 1205 1206 668Used by:1234 1235
Symbol 1208 GraphicUsed by:1209
Symbol 1209 MovieClipUses:1191 1208Used by:1230
Symbol 1210 GraphicUsed by:1211
Symbol 1211 MovieClipUses:1210Used by:1230
Symbol 1212 GraphicUsed by:1213
Symbol 1213 MovieClipUses:1212Used by:1214 1230
Symbol 1214 MovieClipUses:1213 1197Used by:1217
Symbol 1215 GraphicUsed by:1216
Symbol 1216 MovieClipUses:1215Used by:1217 1230
Symbol 1217 MovieClipUses:1214 152 1216Used by:1218 1230
Symbol 1218 MovieClipUses:150 1217Used by:1230
Symbol 1219 GraphicUsed by:1222
Symbol 1220 GraphicUsed by:1222
Symbol 1221 GraphicUsed by:1222
Symbol 1222 MovieClipUses:1219 1220 1221Used by:1230
Symbol 1223 GraphicUsed by:1230
Symbol 1224 GraphicUsed by:1225
Symbol 1225 MovieClipUses:1224Used by:1230
Symbol 1226 GraphicUsed by:1227
Symbol 1227 MovieClipUses:1226Used by:1230
Symbol 1228 GraphicUsed by:1230
Symbol 1229 GraphicUsed by:1230
Symbol 1230 MovieClipUses:649 1206 177 179 1209 1211 1218 686 688 1222 1223 1191 1225 150 1227 1193 1195 703 705 1228 1213 1197 1216 668 1229 1217Used by:1235
Symbol 1231 GraphicUsed by:1232
Symbol 1232 MovieClipUses:1231Used by:1233
Symbol 1233 MovieClipUses:1232Used by:1234
Symbol 1234 MovieClipUses:1233 100 1207Used by:1235
Symbol 1235 MovieClipUses:1191 1207 15 1230 1234Used by:1290
Symbol 1236 BitmapUsed by:1237
Symbol 1237 GraphicUses:1236Used by:1238
Symbol 1238 MovieClipUses:1237Used by:1242 1243
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1241
Symbol 1241 MovieClipUses:1240Used by:1243
Symbol 1242 MovieClipUses:1238Used by:1243
Symbol 1243 MovieClipUses:1238 1241 674 1242Used by:1290
Symbol 1244 MovieClipUses:622Used by:1290
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1247
Symbol 1247 MovieClipUses:1246Used by:1248 1249
Symbol 1248 MovieClipUses:1247Used by:1249
Symbol 1249 MovieClipUses:1247 1248Used by:1250
Symbol 1250 MovieClipUses:1249 644Used by:1290
Symbol 1251 MovieClipUses:622Used by:1290
Symbol 1252 BitmapUsed by:1253
Symbol 1253 GraphicUses:1252Used by:1254
Symbol 1254 MovieClipUses:1253Used by:1290
Symbol 1255 MovieClipUses:1168 15Used by:1290
Symbol 1256 BitmapUsed by:1257
Symbol 1257 GraphicUses:1256Used by:1261 1262
Symbol 1258 BitmapUsed by:1259
Symbol 1259 GraphicUses:1258Used by:1260 1262
Symbol 1260 MovieClipUses:1259Used by:1262
Symbol 1261 MovieClipUses:1257Used by:1262
Symbol 1262 MovieClipUses:1257 1259 1260 1261 SS1Used by:1263
Symbol 1263 MovieClipUses:1262 674 15 100Used by:1290
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1266 1267 1268
Symbol 1266 MovieClipUses:1265Used by:1269
Symbol 1267 MovieClipUses:1265Used by:1268
Symbol 1268 MovieClipUses:1265 1267Used by:1269
Symbol 1269 MovieClipUses:1266 674 1268 100Used by:1290
Symbol 1270 GraphicUsed by:1273
Symbol 1271 MovieClipUses:953 15Used by:1273
Symbol 1272 MovieClipUses:953 15Used by:1273
Symbol 1273 MovieClipUses:1270 1271 1272Used by:1290
Symbol 1274 GraphicUsed by:1275
Symbol 1275 MovieClipUses:1274 227Used by:1290
Symbol 1276 MovieClipUses:958 100 388 15Used by:1290
Symbol 1277 GraphicUsed by:1278
Symbol 1278 MovieClipUses:1277Used by:1285
Symbol 1279 GraphicUsed by:1280
Symbol 1280 MovieClipUses:1279Used by:1281
Symbol 1281 MovieClipUses:1280Used by:1285
Symbol 1282 GraphicUsed by:1283
Symbol 1283 MovieClipUses:1282Used by:1284
Symbol 1284 MovieClipUses:1283Used by:1285
Symbol 1285 MovieClipUses:1278 1281 1284Used by:1290
Symbol 1286 GraphicUsed by:1287
Symbol 1287 MovieClipUses:1286Used by:1290 1314
Symbol 1288 GraphicUsed by:1289
Symbol 1289 MovieClipUses:1288Used by:1290 1314
Symbol 1290 MovieClipUses:966 605 461 1106 1114 1124 1162 622 1170 1187 1235 1243 637 1244 1250 1251 1254 1255 14 648 10 13 11 815 1263 1269 1273 1275 1276 1285 868 15 951 953 1287 1015 1289Used by:1291
Symbol 1291 MovieClipUses:1290Used by:Timeline
Symbol 1292 GraphicUsed by:1293
Symbol 1293 MovieClipUses:1292Used by:1296
Symbol 1294 EditableTextUses:590Used by:1295
Symbol 1295 MovieClipUses:1294Used by:1296
Symbol 1296 MovieClipUses:1293 1295Used by:Timeline
Symbol 1297 BitmapUsed by:1298
Symbol 1298 GraphicUses:1297Used by:1299
Symbol 1299 MovieClipUses:1298Used by:1311
Symbol 1300 MovieClipUses:676Used by:1311
Symbol 1301 BitmapUsed by:1302
Symbol 1302 GraphicUses:1301Used by:1307
Symbol 1303 BitmapUsed by:1304
Symbol 1304 GraphicUses:1303Used by:1305
Symbol 1305 MovieClipUses:1304Used by:1306
Symbol 1306 MovieClipUses:1305Used by:1307
Symbol 1307 MovieClipUses:1302 1306Used by:1311
Symbol 1308 GraphicUsed by:1309
Symbol 1309 MovieClipUses:1308 654 658 662 167 174 177 179 151 162 188Used by:1311
Symbol 1310 SoundUsed by:1311
Symbol 1311 MovieClipUses:1299 953 15 1300 1307 669 1309 785 1310Used by:1314
Symbol 1312 MovieClipUses:994 1000 998 996 1006Used by:1314
Symbol 1313 MovieClipUses:984 991 987Used by:1314
Symbol 1314 MovieClipUses:966 970 1311 1312 1012 992 1313 953 10 868 15 951 1289 1287 1015Used by:1315
Symbol 1315 MovieClipUses:1314Used by:Timeline
Symbol 1316 GraphicUsed by:1317
Symbol 1317 MovieClipUses:1316Used by:1339
Symbol 1318 MovieClipUses:495Used by:1339
Symbol 1319 GraphicUsed by:1320
Symbol 1320 MovieClipUses:1319Used by:1339
Symbol 1321 GraphicUsed by:1322
Symbol 1322 MovieClipUses:1321Used by:1339
Symbol 1323 GraphicUsed by:1324
Symbol 1324 MovieClipUses:1323Used by:1339
Symbol 1325 GraphicUsed by:1326
Symbol 1326 MovieClipUses:1325Used by:1339
Symbol 1327 GraphicUsed by:1328
Symbol 1328 MovieClipUses:1327Used by:1339
Symbol 1329 GraphicUsed by:1330
Symbol 1330 MovieClipUses:1329Used by:1339
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClipUses:1331Used by:1339
Symbol 1333 GraphicUsed by:1334
Symbol 1334 MovieClipUses:1333 495Used by:1339
Symbol 1335 GraphicUsed by:1336
Symbol 1336 MovieClipUses:1335Used by:1339
Symbol 1337 GraphicUsed by:1338
Symbol 1338 MovieClipUses:1337Used by:1339
Symbol 1339 MovieClipUses:455 459 462 1317 1318 1320 1322 1324 1326 1328 495 1330 1332 1334 465 1336 1338 1108Used by:1340
Symbol 1340 MovieClipUses:1339 15 SS2Used by:Timeline
Streaming Sound 1Used by:Symbol 1262 MovieClip
Streaming Sound 2Used by:Symbol 1340 MovieClip

Instance Names

"body"Frame 3Symbol 480 MovieClip
"s_calliope"Frame 3Symbol 15 MovieClip [empty]
"s_oceanside"Frame 3Symbol 15 MovieClip [empty]
"fader"Frame 4Symbol 584 MovieClip
"arrow"Frame 9Symbol 589 MovieClip
"health"Frame 9Symbol 593 MovieClip
"game"Frame 10Symbol 961 MovieClip
"game"Frame 13Symbol 1017 MovieClip
"keys"Frame 13Symbol 1035 MovieClip
"game"Frame 16Symbol 1098 MovieClip
"game"Frame 19Symbol 1100 MovieClip
"game"Frame 22Symbol 1291 MovieClip
"bosshealth"Frame 22Symbol 1296 MovieClip
"game"Frame 28Symbol 1315 MovieClip
"z_platform"Symbol 5 MovieClip [l4] Frame 1Symbol 4 MovieClip
"z_platform"Symbol 7 MovieClip [l5] Frame 1Symbol 4 MovieClip
"z_wall"Symbol 10 MovieClip [l3] Frame 1Symbol 9 MovieClip
"z_platform"Symbol 10 MovieClip [l3] Frame 1Symbol 4 MovieClip
"z_wall"Symbol 11 MovieClip [l8] Frame 1Symbol 9 MovieClip
"z_platform"Symbol 13 MovieClip [l1] Frame 1Symbol 4 MovieClip
"z_platform"Symbol 14 MovieClip [l2] Frame 1Symbol 4 MovieClip
"line"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"line"Symbol 75 MovieClip Frame 1Symbol 74 MovieClip
"body"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"bullet_pt"Symbol 141 MovieClip Frame 1Symbol 15 MovieClip [empty]
"gun"Symbol 143 MovieClip Frame 1Symbol 134 MovieClip
"gun"Symbol 143 MovieClip Frame 2Symbol 142 MovieClip
"body"Symbol 144 MovieClip Frame 1Symbol 143 MovieClip
"outline"Symbol 211 MovieClip Frame 1Symbol 201 MovieClip
"hundred"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"ten"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"one"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"body"Symbol 213 MovieClip Frame 1Symbol 212 MovieClip
"body"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"body"Symbol 215 MovieClip Frame 1Symbol 213 MovieClip
"line"Symbol 315 MovieClip [fx] Frame 10Symbol 75 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 10Symbol 77 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 11Symbol 79 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 12Symbol 84 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 14Symbol 88 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 15Symbol 93 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 17Symbol 99 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 18Symbol 115 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 19Symbol 118 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 20Symbol 119 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 21Symbol 144 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 22Symbol 147 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 23Symbol 163 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 24Symbol 175 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 25Symbol 180 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 26Symbol 189 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 27Symbol 214 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 28Symbol 215 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 29Symbol 227 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 34Symbol 88 MovieClip
"body"Symbol 315 MovieClip [fx] Frame 41Symbol 309 MovieClip
"ng_ad"Symbol 386 MovieClip Frame 1Symbol 385 MovieClip
"tankLogo"Symbol 563 MovieClip Frame 1Symbol 561 MovieClip
"health"Symbol 592 MovieClip Frame 1Symbol 591 EditableText
"health"Symbol 593 MovieClip Frame 2Symbol 592 MovieClip
"z_wall"Symbol 648 MovieClip Frame 1Symbol 9 MovieClip
"gun"Symbol 669 MovieClip Frame 1Symbol 667 MovieClip
"gun"Symbol 672 MovieClip Frame 1Symbol 143 MovieClip
"bullet_pt"Symbol 672 MovieClip Frame 1Symbol 15 MovieClip [empty]
"gun_pt"Symbol 673 MovieClip Frame 1Symbol 671 MovieClip
"gun"Symbol 673 MovieClip Frame 1Symbol 672 MovieClip
"gun"Symbol 676 MovieClip Frame 1Symbol 667 MovieClip
"hitCore"Symbol 706 MovieClip Frame 3Symbol 703 MovieClip
"hitCore"Symbol 710 MovieClip Frame 4Symbol 703 MovieClip
"spark"Symbol 812 MovieClip Frame 1Symbol 810 MovieClip
"spriteIn"Symbol 813 MovieClip Frame 1Symbol 812 MovieClip
"gun"Symbol 815 MovieClip Frame 1Symbol 673 MovieClip
"zone"Symbol 815 MovieClip Frame 1Symbol 674 MovieClip
"body"Symbol 815 MovieClip Frame 4Symbol 669 MovieClip
"body"Symbol 815 MovieClip Frame 5Symbol 676 MovieClip
"body"Symbol 815 MovieClip Frame 11Symbol 706 MovieClip
"body"Symbol 815 MovieClip Frame 13Symbol 716 MovieClip
"body"Symbol 815 MovieClip Frame 15Symbol 725 MovieClip
"body"Symbol 815 MovieClip Frame 18Symbol 726 MovieClip
"body"Symbol 815 MovieClip Frame 19Symbol 737 MovieClip
"shockwave"Symbol 815 MovieClip Frame 25Symbol 15 MovieClip [empty]
"gun"Symbol 936 MovieClip Frame 1Symbol 667 MovieClip
"gun"Symbol 937 MovieClip Frame 1Symbol 672 MovieClip
"gun"Symbol 939 MovieClip Frame 1Symbol 667 MovieClip
"gun"Symbol 941 MovieClip Frame 1Symbol 667 MovieClip
"gun"Symbol 945 MovieClip Frame 1Symbol 667 MovieClip
"body"Symbol 951 MovieClip Frame 2Symbol 936 MovieClip
"gun"Symbol 951 MovieClip Frame 2Symbol 937 MovieClip
"zone"Symbol 951 MovieClip Frame 2Symbol 938 MovieClip
"body"Symbol 951 MovieClip Frame 4Symbol 939 MovieClip
"body"Symbol 951 MovieClip Frame 5Symbol 941 MovieClip
"body"Symbol 951 MovieClip Frame 6Symbol 945 MovieClip
"body"Symbol 951 MovieClip Frame 7Symbol 947 MovieClip
"body"Symbol 951 MovieClip Frame 8Symbol 948 MovieClip
"body"Symbol 951 MovieClip Frame 11Symbol 939 MovieClip
"body"Symbol 951 MovieClip Frame 12Symbol 936 MovieClip
"limit_right1"Symbol 956 MovieClip Frame 1Symbol 953 MovieClip
"camera"Symbol 959 MovieClip Frame 1Symbol 958 MovieClip
"glow"Symbol 960 MovieClip Frame 1Symbol 620 MovieClip
"glow2"Symbol 960 MovieClip Frame 1Symbol 620 MovieClip
"glow3"Symbol 960 MovieClip Frame 1Symbol 620 MovieClip
"glow4"Symbol 960 MovieClip Frame 1Symbol 620 MovieClip
"elevator"Symbol 960 MovieClip Frame 1Symbol 647 MovieClip
"floor1"Symbol 960 MovieClip Frame 1Symbol 14 MovieClip [l2]
"jebus"Symbol 960 MovieClip Frame 1Symbol 866 MovieClip
"event2"Symbol 960 MovieClip Frame 1Symbol 867 MovieClip
"spawn1"Symbol 960 MovieClip Frame 1Symbol 868 MovieClip
"camera_bottom"Symbol 960 MovieClip Frame 1Symbol 15 MovieClip [empty]
"camera"Symbol 960 MovieClip Frame 1Symbol 15 MovieClip [empty]
"p1"Symbol 960 MovieClip Frame 1Symbol 951 MovieClip
"abs_bottom"Symbol 960 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_left"Symbol 960 MovieClip Frame 1Symbol 953 MovieClip
"abs_top"Symbol 960 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_bottom"Symbol 960 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_right3"Symbol 960 MovieClip Frame 1Symbol 953 MovieClip
"limit_top2"Symbol 960 MovieClip Frame 1Symbol 953 MovieClip
"limit_right2"Symbol 960 MovieClip Frame 1Symbol 956 MovieClip
"limit_right1"Symbol 960 MovieClip Frame 1Symbol 956 MovieClip
"chase_cam"Symbol 960 MovieClip Frame 1Symbol 959 MovieClip
"game"Symbol 961 MovieClip Frame 1Symbol 960 MovieClip
"spawn1"Symbol 982 MovieClip Frame 51Symbol 15 MovieClip [empty]
"skylight"Symbol 1012 MovieClip Frame 1Symbol 1011 MovieClip
"z_wall"Symbol 1013 MovieClip Frame 1Symbol 9 MovieClip
"z_platform"Symbol 1013 MovieClip Frame 1Symbol 4 MovieClip
"zone"Symbol 1013 MovieClip Frame 1Symbol 674 MovieClip
"bg3"Symbol 1016 MovieClip Frame 1Symbol 966 MovieClip
"bg2"Symbol 1016 MovieClip Frame 1Symbol 970 MovieClip
"building"Symbol 1016 MovieClip Frame 1Symbol 1012 MovieClip
"cannon_box"Symbol 1016 MovieClip Frame 1Symbol 10 MovieClip [l3]
"skylight"Symbol 1016 MovieClip Frame 1Symbol 1013 MovieClip
"cliff"Symbol 1016 MovieClip Frame 1Symbol 10 MovieClip [l3]
"event2"Symbol 1016 MovieClip Frame 1Symbol 867 MovieClip
"spawn1"Symbol 1016 MovieClip Frame 1Symbol 868 MovieClip
"camera_bottom"Symbol 1016 MovieClip Frame 1Symbol 15 MovieClip [empty]
"camera"Symbol 1016 MovieClip Frame 1Symbol 15 MovieClip [empty]
"p1"Symbol 1016 MovieClip Frame 1Symbol 951 MovieClip
"abs_bottom"Symbol 1016 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_left"Symbol 1016 MovieClip Frame 1Symbol 953 MovieClip
"abs_top"Symbol 1016 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_right"Symbol 1016 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_bottom"Symbol 1016 MovieClip Frame 1Symbol 953 MovieClip
"limit_top2"Symbol 1016 MovieClip Frame 1Symbol 953 MovieClip
"event1"Symbol 1016 MovieClip Frame 1Symbol 867 MovieClip
"limit_top"Symbol 1016 MovieClip Frame 1Symbol 953 MovieClip
"bg3_lock"Symbol 1016 MovieClip Frame 1Symbol 1015 MovieClip
"bg2_lock"Symbol 1016 MovieClip Frame 1Symbol 1015 MovieClip
"game"Symbol 1017 MovieClip Frame 1Symbol 1016 MovieClip
"body"Symbol 1049 MovieClip Frame 1Symbol 1048 MovieClip
"body"Symbol 1096 MovieClip Frame 1Symbol 671 MovieClip
"shaft"Symbol 1097 MovieClip Frame 1Symbol 1040 MovieClip
"hall"Symbol 1097 MovieClip Frame 1Symbol 1045 MovieClip
"ceiling"Symbol 1097 MovieClip Frame 1Symbol 1059 MovieClip
"elevator_room"Symbol 1097 MovieClip Frame 1Symbol 1079 MovieClip
"elevator_roof"Symbol 1097 MovieClip Frame 1Symbol 1082 MovieClip
"light1"Symbol 1097 MovieClip Frame 1Symbol 1084 MovieClip
"sparks"Symbol 1097 MovieClip Frame 1Symbol 1093 MovieClip
"floor1"Symbol 1097 MovieClip Frame 1Symbol 14 MovieClip [l2]
"roof2"Symbol 1097 MovieClip Frame 1Symbol 10 MovieClip [l3]
"roof1"Symbol 1097 MovieClip Frame 1Symbol 10 MovieClip [l3]
"elevator_wall2"Symbol 1097 MovieClip Frame 1Symbol 11 MovieClip [l8]
"vent"Symbol 1097 MovieClip Frame 1Symbol 10 MovieClip [l3]
"wall1"Symbol 1097 MovieClip Frame 1Symbol 11 MovieClip [l8]
"ramp1"Symbol 1097 MovieClip Frame 1Symbol 7 MovieClip [l5]
"ramp2"Symbol 1097 MovieClip Frame 1Symbol 7 MovieClip [l5]
"welder"Symbol 1097 MovieClip Frame 1Symbol 815 MovieClip
"gunner"Symbol 1097 MovieClip Frame 1Symbol 815 MovieClip
"zombie1"Symbol 1097 MovieClip Frame 1Symbol 815 MovieClip
"zombie2"Symbol 1097 MovieClip Frame 1Symbol 815 MovieClip
"zombie3"Symbol 1097 MovieClip Frame 1Symbol 815 MovieClip
"zombie4"Symbol 1097 MovieClip Frame 1Symbol 815 MovieClip
"zombie5"Symbol 1097 MovieClip Frame 1Symbol 815 MovieClip
"zombie6"Symbol 1097 MovieClip Frame 1Symbol 815 MovieClip
"event2"Symbol 1097 MovieClip Frame 1Symbol 867 MovieClip
"spawn1"Symbol 1097 MovieClip Frame 1Symbol 868 MovieClip
"camera_bottom"Symbol 1097 MovieClip Frame 1Symbol 15 MovieClip [empty]
"camera"Symbol 1097 MovieClip Frame 1Symbol 15 MovieClip [empty]
"p1"Symbol 1097 MovieClip Frame 1Symbol 951 MovieClip
"abs_bottom"Symbol 1097 MovieClip Frame 1Symbol 15 MovieClip [empty]
"pow_defense1"Symbol 1097 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_left"Symbol 1097 MovieClip Frame 1Symbol 953 MovieClip
"abs_top"Symbol 1097 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_right"Symbol 1097 MovieClip Frame 1Symbol 953 MovieClip
"limit_top"Symbol 1097 MovieClip Frame 1Symbol 953 MovieClip
"limit_bottom"Symbol 1097 MovieClip Frame 1Symbol 953 MovieClip
"target_pt"Symbol 1097 MovieClip Frame 1Symbol 1096 MovieClip
"limit_right2"Symbol 1097 MovieClip Frame 1Symbol 953 MovieClip
"game"Symbol 1098 MovieClip Frame 1Symbol 1097 MovieClip
"spawn1"Symbol 1099 MovieClip Frame 1Symbol 868 MovieClip
"camera_bottom"Symbol 1099 MovieClip Frame 1Symbol 15 MovieClip [empty]
"camera"Symbol 1099 MovieClip Frame 1Symbol 15 MovieClip [empty]
"p1"Symbol 1099 MovieClip Frame 1Symbol 951 MovieClip
"abs_bottom"Symbol 1099 MovieClip Frame 1Symbol 15 MovieClip [empty]
"pow_defense1"Symbol 1099 MovieClip Frame 1Symbol 15 MovieClip [empty]
"pow_health1"Symbol 1099 MovieClip Frame 1Symbol 15 MovieClip [empty]
"limit_left"Symbol 1099 MovieClip Frame 1Symbol 15 MovieClip [empty]
"abs_top"Symbol 1099 MovieClip Frame 1Symbol 15 MovieClip [empty]
"game"Symbol 1100 MovieClip Frame 1Symbol 1099 MovieClip
"center"Symbol 1124 MovieClip Frame 1Symbol 953 MovieClip
"body2"Symbol 1124 MovieClip Frame 3Symbol 1122 MovieClip
"body1"Symbol 1124 MovieClip Frame 3Symbol 1122 MovieClip
"body3"Symbol 1124 MovieClip Frame 3Symbol 1122 MovieClip
"hand1"Symbol 1124 MovieClip Frame 3Symbol 1122 MovieClip
"hand2"Symbol 1124 MovieClip Frame 3Symbol 1122 MovieClip
"hand3"Symbol 1124 MovieClip Frame 3Symbol 1122 MovieClip
"hand4"Symbol 1124 MovieClip Frame 3Symbol 1122 MovieClip
"hair"Symbol 1124 MovieClip Frame 3Symbol 1123 MovieClip
"zone"Symbol 1170 MovieClip Frame 1Symbol 674 MovieClip
"health"Symbol 1182 MovieClip Frame 1Symbol 1181 EditableText
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http://swfchan.com/10/48654/info.shtml
Created: 29/4 -2019 12:50:47 Last modified: 29/4 -2019 12:50:47 Server time: 14/05 -2024 03:57:15