STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228127
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/92476500?noj=FRM92476500-13DC" width="1" height="1"></div>

Warfare 1917.swf

This is the info page for
Flash #48661

(Click the ID number above for more basic data on this flash file.)


Text
versionNumber

00

Developed by:
Armor Games

-----------------------------------

PLAY

HINT: A hint!

WARFARE:1917
IS NOT AVAILABLE HERE

PERHAPS TRY PLAYING AT

ARMORGAMES.COM

SOUND CONTROLLER

ASSET CONTROLLER

A

XP

2

C40

X

Developed by:  Armor Games

v1.01

© Armor Games 2008

MUSIC

OPTIONS

VISUAL QUALITY

SOUND EFFECTS

SELECT CAMPAIGN

GERMAN CAMPAIGN - HARD

Known for their hardy infantry and Sturmtruppen the German Army of 1917 were a fierce fighting force.
Taking a defensive stance on lands that they had gained through occupation, the German Army's strategy
was much more suited to trench warfare.

GERMAN CAMPAIGN - ONLY AVAILABLE AT ARMORGAMES.COM

BRITISH CAMPAIGN - NORMAL

During the first world war, the British Army was known for it's keen use of Artillery and pioneering of the
Tank. Always pushing forward the British Army took on an offensive doctrine, while this lead to the deaths
of many, ground gained was the all important goal.

CHOOSE YOUR CAMPAIGN

Select a side to lead into your Warfare campaign!
Each army has it's own strengths and weaknesses as well as specialty units available.

LAUNCH BATTLE

UPGRADE UNITS

00

<p align="center"><font face="DIN-Bold" size="9" color="#d2d1c6" letterSpacing="0.000000" kerning="0">10000 / 25 XP</font></p>

Text

Text

MAIN MENU

CREDITS

DESIGNED / PROGRAMMED / ANIMATED

CHRIS "CON" CONDON

MUSIC BY

JAMES CUSSEN

VOICE ACTORS

TOTALBISCUIT (wcradio.com)  as  BRITISH SOLDIER

BRIAN JAMES SMITH   as  BRITISH SOLDIER

DAVID WEINBERGER  as  BRITISH SOLDIER

FRANK 'DINICTUS' WEHRMEIJER  as  GERMAN SOLDIER

SCOTT LATHAM  as  GERMAN SOLDIER

CON@ARMORGAMES.COM

CON@ARMORGAMES.COM

INSTRUCTIONS

HOW TO PLAY

Win each battle by taking over
the ENEMY GROUND or by
forcing the enemy into
surrender by wearing down
their  MORALE.
The bars at the top of screen
show GROUND TAKEN and
the MORALE of your men.

TRENCHES

Each trench can fit up to 3
squads. Once in the trench,
these squads can be forced
out using the UNIT
CONTROLS.
Trenches can also be
LOCKED. This stops any
units entering the trench.

BONUSES

Trenches, Officers and
Upgrades all provide both
offensive and defensive
bonuses  to your men.
Earn experience (XP) by
killing enemies and
winning battles effectively
and you'll earn UPGRADE
POINTS. Spend these to
buy bonuses.

SUPPORT

Fire support weapons are
your best bet against
entrenched troops.
To use  support weapons
select them from the menu,
then click on the red target
on the battlefield for where
you'd like it deployed.

0

0

DEFENSIVE

AGGRESSIVE

BALANCED

RIFLEMEN

ASSAULT

MG

SNIPER

OFFICER

TANK

MORTAR

ARTILLERY

GAS

ANTI-TANK

EASY

MEDIUM

HARD

SHORT

LONG

FEW

MED.

MANY

DONE

00

ARTILLERY ACCURACY

Makes artillery strikes long and intense barrages that will decimate the enemy.

Effect: Additional rounds.

Cost: 3

00

NEW UNIT AVAILABLE

TEAMTYPE

CLOSE

ON

WHAT

VISUAL QUALITY

SOUND EFFECTS

BATTLENAME

DEPLOYING TO BATTLEFIELD

HINT: A hint!

TEAM VICTORY!

BRITISH

GERMAN

ENEMIES KILLED

SQUADS DEPLOYED

TRENCHES TAKEN

SUPPORT USED

SQUADS  LOST

000

000

000

000

000

000

000

000

000

000

BONUS XP: 0

BONUS EXPERIENCE BASED ON PERFORMANCE.

CAMPAIGN STATISTICS

UNITS DEPLOYED

ENEMIES KILLED

SOLDIERS LOST

WINS

LOSSES

MORALE WINS

CONQUER WINS

MORALE LOSSES

CONQUER LOSSES

RIFLEMEN

ASSAULT

MACHINE GUN

SNIPER

OFFICER

TANK

TRENCHES TAKEN

FIRE SUPPORT USED

XP GAINED

BONUS XP GAINED

WINS / LOSSES

OVERVIEW

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

FISH ARMY  LED TO GLORIOUS VICTORY

CAMPAIGN COMPLETED!

Congratulations you have completed the campaign for this
army. Continue on to view your campaign statistics.

EMPTY

00

MORALE

BRITISH

10%

GERMAN

GROUND TAKEN

MORALE

30%

10%

30%

Header

Desc

TIP: CREATE UNITS HERE

Click the portraits to create units. Deploying a unit will reset ALL timers.

FPS:

ActionScript [AS1/AS2]

Frame 1
var versionNumber = "v1.2"; function loadAd() { System.security.allowDomain("server.cpmstar.com"); _root.attachMovie("adBox", "adBox", 12); adBox._x = 428.5; adBox._y = 79.3; adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); } function removeAd() { unloadMovie (adBox); adBox._x = -500; adBox._y = -500; removeMovieClip(this); } var CPMStarPoolID = 1052; var CPMStarSubPoolID = 24; loadAd(); function urlChecker() { if (urlCheckerOn == true) { mainAd.gotoAndStop("ad"); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; pfixEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(pfixEnd, domain.length); if ((domain == "armorgames.com") || (domain == "")) { armorGamesVersion = true; mainAd.gotoAndStop("hints"); mainAd.hintText.text = "INTELLIGENCE:\r" + hints[random(hints.length)]; } else { nextHintButton._visible = false; } if (everyWhereVersion == false) { securityImage._visible = true; securityImage.domainName.text = _url; preloaderPlayButton._x = -30000; preloaderPlayButton._y = -30000; } else { securityImage._visible = false; init(); } } else { securityImage._visible = false; init(); } } function init() { this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { preloaderPlayButton.playText._alpha = 100; preloaderPlayButton.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); preloaderPlayButton.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine", 0.5); preloaderPlayButton.onRelease = function () { _root.gotoAndStop("logo"); _root.removeAd(); }; preloaderPlayButton.onRollOver = function () { this.backing.colorTransformTo(180, 0, 180, 0, 180, 0, 100, 0, 0.5); }; preloaderPlayButton.onRollOut = function () { this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.5); }; } stop(); _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); var hints = new Array("War isn't fair.", "War isn't fair.", "War isn't fair.", "The enemy has a greater supply of fire support than you at times during the campaign.", "The enemy has a greater supply of fire support than you at times during the campaign.", "The enemy has a greater supply of fire support than you at times during the campaign.", "Assault troops will throw grenades at tanks in an attempt to disable them.", "Experience is earned by killing enemy units, taking control of trenches and winning battles.", "Keep an eye on the grey Morale Bar at the top of screen, depletion of morale will lead to your men surrendering.", "Killing enemies, deploying Officers and bringing Tanks to the battlefield will boost the Morale of your men.", "The destruction of Tanks and the death of Officers will greatly affect the morale of the men.", "Upgrade your units via the upgrades button on the HUD or in the Campaign Map menu.", "Gas is best used against entrenched infantry or to block movement to an area.", "Officers provide a damage bonus to any infantry near them.", "Be cautious when moving over open ground. Listen in the distance for artillery guns before sending your men over the top.", "Upgrades carry over between battles.", "Your game is saved automatically each time you start and finish a battle.", "Deploy weaker units such as Machine Gunners and Sharpshooters behind other Infantry for protection.", "Use Assault Teams to charge trenches and gain ground on long range infantry.", "Mortar strikes do a great deal of damage to infantry in the open but are less effective against entrenched troops.", "Artillery strikes take a long time to reload, use them wisely.", "Machine Gunners and Sharpshooters are weak in the open, try to get them to entrenched positions quickly.", "Tanks are almost invulnerable against small arms fire. Use your fire support to knock them out.", "Take notice of the 'Ground Taken' progress bar at the top of screen. It shows your units front most position.", "You can lock trenches via each trench's interface. This tells your units to ignore that trench and keep advancing."); var goodURL = false; var armorGamesVersion = false; var urlCheckerOn = true; var everyWhereVersion = true; urlChecker(); preLoaderCombo.versionNumber.text = versionNumber;
Frame 2
armorAnim.alphaTo(100, 2, "easeOutSine", 0, function () { this.play(); });
Instance of Symbol 89 MovieClip "armorAnim" in Frame 2
onClipEvent (load) { this.onEnterFrame = function () { removeAd(); }; }
Frame 3
stop();
Instance of Symbol 122 MovieClip in Frame 3
onClipEvent (load) { this.onEnterFrame = function () { removeAd(); }; }
Frame 5
function checkForSaveGame() { if (saveGameData.data.gameName != undefined) { saveGameExists = true; } else { saveGameExists = false; } } function saveGameSettings() { saveGameData.data.qualitySetting = _quality; saveGameData.data.soundEffectsOn = soundEffectsOn; saveGameData.data.musicOn = musicOn; saveGameData.data.helpEnabled = helpEnabled; saveGameData.data.helpArrayIndex = helpArrayIndex; } function loadGameSettings() { if (saveGameData.data.qualitySetting != undefined) { _quality = saveGameData.data.qualitySetting; soundEffectsOn = saveGameData.data.soundEffectsOn; musicOn = saveGameData.data.musicOn; if (saveGameData.data.helpEnabled != undefined) { helpEnabled = saveGameData.data.helpEnabled; helpArrayIndex = saveGameData.data.helpArrayIndex; } } } function saveGame() { saveGameData.data.gameName = "Warfare1917"; saveGameData.data.teamName = playerTeam.team; saveGameData.data.enemyTeamName = compTeam.team; saveGameData.data.currentMapName = currentMap.name; saveGameData.data.missionNumber = currentMap.mission; saveGameData.data.experiencePoints = experiencePoints; saveGameData.data.experienceLevel = experienceLevel; saveGameData.data.upgradePoints = upgradePoints; x = 1; while (x <= 22) { saveGameData.data["upgrade" + x] = _root[((playerTeam.team + "_slot") + x) + "_upgrade"]; x++; } saveGameData.data.career_soldiersKilled = career_soldiersKilled; saveGameData.data.career_soldiersLost = career_soldiersLost; saveGameData.data.career_trenchesTaken = career_trenchesTaken; saveGameData.data.career_supportUsed = career_supportUsed; saveGameData.data.career_wins = career_wins; saveGameData.data.career_losses = career_losses; saveGameData.data.career_moraleWins = career_moraleWins; saveGameData.data.career_moraleLosses = career_moraleLosses; saveGameData.data.career_conquerWins = career_conquerWins; saveGameData.data.career_conquerLosses = career_conquerLosses; saveGameData.data.career_moraleGained = career_moraleGained; saveGameData.data.career_moraleLost = career_moraleLost; saveGameData.data.career_experienceGained = career_experienceGained; saveGameData.data.career_bonusExpGained = career_bonusExpGained; saveGameData.data.career_riflemenDeployed = career_riflemenDeployed; saveGameData.data.career_assaultDeployed = career_assaultDeployed; saveGameData.data.career_machineGunDeployed = career_machineGunDeployed; saveGameData.data.career_sniperDeployed = career_sniperDeployed; saveGameData.data.career_officerDeployed = career_officerDeployed; saveGameData.data.career_tankDeployed = career_tankDeployed; } function loadGameInfo() { playerTeam.team = saveGameData.data.teamName; compTeam.team = saveGameData.data.enemyTeamName; currentMapName = saveGameData.data.currentMapName; currentMap = _root[currentMapName]; } function loadGame() { playerTeam.team = saveGameData.data.teamName; compTeam.team = saveGameData.data.enemyTeamName; currentMapName = saveGameData.data.currentMapName; currentMap = _root[currentMapName]; battleNum = _root[currentMapName].mission; experiencePoints = saveGameData.data.experiencePoints; experienceLevel = saveGameData.data.experienceLevel; upgradePoints = saveGameData.data.upgradePoints; lastMapPlayed = saveGameData.data.lastMapPlayed; x = 1; while (x <= 22) { _root[((playerTeam.team + "_slot") + x) + "_upgrade"] = saveGameData.data["upgrade" + x]; x++; } career_soldiersKilled = saveGameData.data.career_soldiersKilled; career_soldiersLost = saveGameData.data.career_soldiersLost; career_trenchesTaken = saveGameData.data.career_trenchesTaken; career_supportUsed = saveGameData.data.career_supportUsed; career_wins = saveGameData.data.career_wins; career_losses = saveGameData.data.career_losses; career_moraleWins = saveGameData.data.career_moraleWins; career_moraleLosses = saveGameData.data.career_moraleLosses; career_conquerWins = saveGameData.data.career_conquerWins; career_conquerLosses = saveGameData.data.career_conquerLosses; career_experienceGained = saveGameData.data.career_experienceGained; career_bonusExpGained = saveGameData.data.career_bonusExpGained; career_riflemenDeployed = saveGameData.data.career_riflemenDeployed; career_assaultDeployed = saveGameData.data.career_assaultDeployed; career_machineGunDeployed = saveGameData.data.career_machineGunDeployed; career_sniperDeployed = saveGameData.data.career_sniperDeployed; career_officerDeployed = saveGameData.data.career_officerDeployed; career_tankDeployed = saveGameData.data.career_tankDeployed; } function showDialogBox(contents) { _root.attachMovie("dialogBox", "dialogBox", depth_dialog); dialogBox.blackOut._alpha = 0; dialogBox.backing._alpha = 0; dialogBox.button1._alpha = 0; dialogBox.button2._alpha = 0; dialogBox.backing._visible = true; dialogBox.textBoxes._alpha = 0; dialogBox.textBoxes.headingText.autoSize = "center"; dialogBox.textBoxes.bodyText.autoSize = "center"; dialogBox.textBoxes.headingText.text = contents.heading; dialogBox.textBoxes.bodyText.text = contents.body; dialogBox.backing._width = dialogBox.textBoxes.bodyText._width + 30; dialogBox.backing._height = (dialogBox.textBoxes.headingText._height + dialogBox.textBoxes.bodyText._height) + 20; if (contents.button1Active == true) { dialogBox.backing._height = dialogBox.backing._height + 40; } if (contents.button1Active == true) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button1._y = dialogBox.backing._height - 45; dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button1.onRollOver = playRollOverSound; } if ((contents.button1Active == true) && (contents.button2Active == true)) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button2.buttonText.text = contents.button2Desc; dialogBox.button1._x = -50; dialogBox.button2._x = 50; dialogBox.button1._y = (dialogBox.button2._y = dialogBox.backing._height - 45); dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button2.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button2.onRelease = contents.button2Action; dialogBox.button1.onRollOver = playRollOverSound; dialogBox.button2.onRollOver = playRollOverSound; } dialogBox._x = 400; dialogBox._y = 150; dialogBox.blackOut.alphaTo(60, 0.8, "easeOutSine"); dialogBox.backing.alphaTo(100, 0.6, "easeOutSine"); dialogBox.textBoxes.alphaTo(100, 0.6, "easeOutSine", 0.4); } function closeDialogBox() { dialogBox.alphaTo(0, 0.1, "easeOutSine", 0, function () { removeMovieClip(this); }); } function initDialogBoxes() { dialog_startNewCampaign = new Object(); dialog_startNewCampaign.heading = "START A NEW CAMPAIGN?"; dialog_startNewCampaign.body = ((("Starting a new campaign will overwrite\ryour previous save game:\r\r" + saveGameData.data.teamName.toUpperCase()) + " CAMPAIGN - MISSION ") + saveGameData.data.missionNumber) + "\r\rAre you sure?"; dialog_startNewCampaign.button1Active = true; dialog_startNewCampaign.button2Active = true; dialog_startNewCampaign.button1Desc = "ACCEPT"; dialog_startNewCampaign.button2Desc = "CANCEL"; dialog_startNewCampaign.button1Action = function () { playClickSound(); loadCampaignSelect(); closeDialogBox(); }; dialog_startNewCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_continueCampaign = new Object(); dialog_continueCampaign.heading = "CONTINUE CAMPAIGN?"; dialog_continueCampaign.body = ((("Continue playing:\r\r" + saveGameData.data.teamName.toUpperCase()) + " CAMPAIGN - MISSION ") + saveGameData.data.missionNumber) + "\r\rAre you sure?"; dialog_continueCampaign.button1Active = true; dialog_continueCampaign.button2Active = true; dialog_continueCampaign.button1Desc = "ACCEPT"; dialog_continueCampaign.button2Desc = "CANCEL"; dialog_continueCampaign.button1Action = function () { playingSkirmish = false; playingContinue = true; playClickSound(); loadGame(); loadMapScreen(); closeDialogBox(); }; dialog_continueCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_newGameSaved = new Object(); dialog_newGameSaved.heading = "NEW CAMPAIGN"; dialog_newGameSaved.body = "A new save game has been created.\r\rProgress will be saved for you\rautomatically during the campaign."; dialog_newGameSaved.button1Active = true; dialog_newGameSaved.button2Active = false; dialog_newGameSaved.button1Desc = "OK"; dialog_newGameSaved.button1Action = function () { playClickSound(); closeDialogBox(); }; } function showQuickMessage(contents, position) { _root.hud.attachMovie("dialog_quickMessage", "quickMessage", depth_hud_quickMessage); hud.quickMessage.stopTween(); hud.quickMessage._xscale = 100; hud.quickMessage._yscale = 100; hud.quickMessage._alpha = 0; hud.quickMessage._x = Stage.width / 2; if (position == "center") { hud.quickMessage._y = 210; hud.quickMessage._xscale = 125; hud.quickMessage._yscale = 125; } else { hud.quickMessage._y = 60; } hud.quickMessage.messageText.autoSize = "center"; hud.quickMessage.messageText.text = contents; hud.quickMessage.backing._width = hud.quickMessage.messageText._width + 30; hud.quickMessage.alphaTo(100, 0.6); quickMessageTime = contents.length * 0.25; hud.quickMessage.alphaTo(0, 1, "easeOutSine", quickMessageTime); } function setupSound() { _root.attachMovie("blankMovie", "sound_effects", 50); _root.attachMovie("blankMovie", "sound_music", 51); _root.attachMovie("blankMovie", "sound_loops", 52); } function playSound(soundName) { if (soundEffectsOn) { _root["effect" + soundEffects] = new Sound(sound_effects); _root["effect" + soundEffects].attachSound(soundName); _root["effect" + soundEffects].setVolume(100); _root["effect" + soundEffects].start(); } } function playSoundLoop(soundName, loops, loopID) { if (soundEffectsOn) { soundEffects++; _root.attachMovie("blankMovie", "soundLoop" + loopID, depth_sound_tanks + soundEffects); _root["loop" + loopID] = new Sound("soundLoop" + loopID); _root["loop" + loopID].attachSound(soundName); _root["loop" + loopID].setVolume(100); _root["loop" + loopID].start(0, loops); } } function playMusicLoop(soundName, loops, loopID) { if (musicOn) { _root["music_" + loopID] = new Sound(sound_music); _root["music_" + loopID].attachSound(soundName); _root["music_" + loopID].setVolume(0); _root["music_" + loopID].start(0, loops); } } function playRollOverSound() { playSound("sound_interface_rollOver"); } function playClickSound() { playSound("sound_interface_click"); } function loadMenu() { initDialogBoxes(); checkForSaveGame(); loadGameInfo(); playMusicLoop("sound_menuMusic", 1, "menuMusic"); music_menuMusic.volumeTo(100, 3); _root.attachMovie("menu", "menu", depth_menu); menu.mainMenu.versionNumber.text = _root.versionNumber; menu.skirmish._visible = false; menu.instructions._visible = false; menu.mapScreen._visible = false; menu.upgrades._visible = false; menu.mainMenu._alpha = 0; menu.mainMenu.alphaTo(100, 0.2, "easeOutSine"); menu.mainMenu.logo._alpha = 0; menu.mainMenu.logo.colorTo(16777215); menu.mainMenu.logo.alphaTo(100, 0.2, "easeOutSine"); menu.mainMenu.logo.colorTo(null, 0.8, "easeOutSine"); } function hideMenu() { music_menuMusic.volumeTo(0, 5, "easeOutSine", 0, function () { this.stop(); }); menu.alphaTo(0, 1, "easeOutSine", 2, function () { removeMovieClip(this); }); } function moveMenu() { music_menuMusic.volumeTo(0, 5, "easeOutSine", 0, function () { this.stop(); }); menu.alphaTo(0, 1, "easeOutSine", 2, function () { this._visible = false; }); } function mapScreenToMainMenu() { loadGameInfo(); menu.mapScreen.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadCredits() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.credits._alpha = 0; menu.credits._visible = true; menu.credits.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideCredits() { menu.credits.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadInstructions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.instructions._alpha = 0; menu.instructions._visible = true; menu.instructions.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideInstructions() { menu.instructions.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadOptions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.options._alpha = 0; menu.options._visible = true; menu.options.alphaTo(100, 0.6, "easeOutSine", 0.8); } function optionsToMainMenu() { menu.options.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadCampaignSelect() { playingSkirmish = false; playingContinue = false; initBattleStats(); resetCareerStats(); battleNum = 1; upgradePoints = 0; retry = false; resetExperience(); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.teamSelect._alpha = 0; menu.teamSelect._visible = true; menu.teamSelect.alphaTo(100, 0.6, "easeOutSine", 0.8); } function loadSkirmish() { setupSkirmishMapDefaults(); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.skirmish._alpha = 0; menu.skirmish._visible = true; menu.skirmish.alphaTo(100, 0.6, "easeOutSine", 0.8); } function skirmishToMainMenu() { menu.skirmish.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadSkirmishEndBattle() { _root.menu._visible = true; _root.menu._alpha = 100; menu.mainMenu.versionNumber.text = _root.versionNumber; _root.menu.mainMenu._visible = false; _root.menu.mapScreen._visible = false; _root.menu.skirmish._visible = true; _root.menu.skirmish._alpha = 100; _root.menu.skirmish.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadMapScreen() { rainSetup = false; resetDepthVariables(); _root.menu.mapScreen.upgradePointsText.text = upgradePoints; setupUpgradeInterface(playerTeam.team); _root.menu.skirmish._visible = false; _root.menu.instructions._visible = false; _root.menu.upgrades._visible = false; if (experienceLevel > 0) { prevExpLevel = experienceLevel - 1; xpSoFar = experiencePoints - experienceIntervals[prevExpLevel]; nextXPLevel = experienceIntervals[experienceLevel] - experienceIntervals[prevExpLevel]; xpBarText = ((("" + xpSoFar) + " / ") + nextXPLevel) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((xpSoFar / nextXPLevel) * 100); } else { xpBarText = ((("" + experiencePoints) + " / ") + experienceIntervals[experienceLevel]) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((experiencePoints / experienceIntervals[experienceLevel]) * 100); } _root.menu.mapScreen.xpText.htmlText = xpBarText.split("").join("<font size='5'> </font>"); checkForUnlocks(); if (unlocksInQueue) { displayUnlockDialog(); } campaignMapSetup(currentMap); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); _root.menu.mapScreen._visible = true; _root.menu.mapScreen._alpha = 0; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadMapScreenEndBattle() { rainSetup = false; _root.attachMovie("menu", "menu", depth_menu); _root.menu.instructions._visible = false; menu.mainMenu.versionNumber.text = _root.versionNumber; if (experienceLevel > 0) { prevExpLevel = experienceLevel - 1; xpSoFar = experiencePoints - experienceIntervals[prevExpLevel]; nextXPLevel = experienceIntervals[experienceLevel] - experienceIntervals[prevExpLevel]; xpBarText = ((("" + xpSoFar) + " / ") + nextXPLevel) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((xpSoFar / nextXPLevel) * 100); } else { xpBarText = ((("" + experiencePoints) + " / ") + experienceIntervals[experienceLevel]) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((experiencePoints / experienceIntervals[experienceLevel]) * 100); } _root.menu.mapScreen.xpText.htmlText = xpBarText.split("").join("<font size='5'> </font>"); checkForUnlocks(); if (unlocksInQueue) { displayUnlockDialog(); } saveGame(); _root.menu.mapScreen.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = false; _root.menu.skirmish._visible = false; campaignMapSetup(currentMap); _root.menu.mainMenu._visible = false; _root.menu.mapScreen._visible = true; _root.menu.mapScreen._alpha = 100; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadUpgradeScreen() { _root.menu.attachMovie("upgrades", "upgrades", depth_menu_upgrades); _root.menu.upgrades.gotoAndStop(playerTeam.team); checkUpgrades(playerTeam.team); _root.menu.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = true; _root.menu.mapScreen.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); _root.menu.upgrades.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.menu.upgrades.doneButton.onRelease = function () { saveGame(); backToMapScreen(); }; } function loadUpgradeScreenInGame() { _root.attachMovie("blankMovie", "menu", depth_HUD_upgrades); _root.menu.attachMovie("upgrades", "upgrades", depth_menu_upgrades); _root.menu.upgrades.gotoAndStop(playerTeam.team); game.state = "paused"; stopAllSoldiers(); _root.menu.upgrades.backing.alphaTo(60, 1); checkUpgrades(playerTeam.team); _root.menu.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = true; _root.menu.upgrades.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.hud.onRelease = function () { }; _root.menu.upgrades.doneButton.onRelease = function () { _root.menu.alphaTo(0, 0.6, "easeOutSine", 0.1, function () { removeMovieClip(this); game.state = "unpaused"; startAllSoldiers(); delete _root.hud.onRelease; }); }; } function backToMapScreen() { _root.menu.mapScreen.upgradePointsText.text = upgradePoints; _root.menu.mapScreen._visible = true; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.menu.upgrades.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); } function showLoadScreen() { _root.attachMovie("loadScreen", "loadScreen", depth_blackOut); loadScreen._alpha = 0; loadScreen.bg.gotoAndStop(playerTeam.team); loadScreen.battleTitle.autoSize = "center"; loadScreen.hintText.autoSize = "center"; loadScreen.battleHeading.text = currentMap.battleTitle; loadScreen.hintText.text = "HINT: " + hints[random(hints.length)]; loadScreen.alphaTo(100, 1.8, "easeOutSine", 0, buildGameInterface); } function buttonSetup_hudMenuButton(btnName) { _root.hud[btnName].onRollOver = function () { playRollOverSound(); _root.hud[btnName].colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud[btnName].onRollOut = function () { _root.hud[btnName].colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud[btnName].onRelease = function () { playClickSound(); loadInGameMenu(); }; } function buttonSetup_mainMenu(btnName) { checkForSaveGame(); _root.menu.mainMenu[btnName].activated = true; _root.menu.mainMenu[btnName].textClip.btnText.autoSize = "center"; if ((saveGameExists == false) && (btnName == "continueCampaign")) { _root.menu.mainMenu[btnName].activated = false; _root.menu.mainMenu[btnName].textClip.colorTo(1973778, 0); _root.menu.mainMenu[btnName].textClip.btnText.text = "CONTINUE CAMPAIGN"; } if (_root.menu.mainMenu[btnName].activated == true) { _root.menu.mainMenu[btnName].onRollOver = function () { playRollOverSound(); if (this.activated == true) { this.textClip.colorTo(15461097, 0.4, "easeOutSine"); this.textClip.scaleTo(110, 0.5); } }; _root.menu.mainMenu[btnName].onRollOut = function () { if (this.activated == true) { this.textClip.colorTo(null, 0.8, "easeOutSine"); this.textClip.scaleTo(100, 0.6); } }; switch (btnName) { case "continueCampaign" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CONTINUE CAMPAIGN"; _root.menu.mainMenu[btnName].onRelease = function () { showDialogBox(dialog_continueCampaign); }; break; case "newCampaign" : _root.menu.mainMenu[btnName].textClip.btnText.text = "NEW CAMPAIGN"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); if (saveGameExists == true) { showDialogBox(dialog_startNewCampaign); } else { showDialogBox(dialog_newGameSaved); loadCampaignSelect(); } }; break; case "skirmish" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CUSTOM BATTLE"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadSkirmish(); }; break; case "options" : _root.menu.mainMenu[btnName].textClip.btnText.text = "OPTIONS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadOptions(); }; break; case "credits" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CREDITS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadCredits(); }; break; case "howToPlay" : _root.menu.mainMenu[btnName].textClip.btnText.text = "INSTRUCTIONS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadInstructions(); }; break; case "playMoreGames" : _root.menu.mainMenu[btnName].textClip.btnText.text = "PLAY MORE GAMES"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); getURL ("http://armorGames.com", "_blank"); }; break; } } } function buttonSetup_campaignSelect(btnName) { if (armorGamesVersion == false) { _root.menu.teamSelect.german.gotoAndStop("bw"); } _root.menu.teamSelect[btnName].onRollOver = function () { playRollOverSound(); if (btnName == "british") { this.flag.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); this.nameTag.glowTo(5, 5); } if ((btnName == "german") && (armorGamesVersion)) { this.flag.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); this.nameTag.glowTo(5, 5); } if ((armorGamesVersion == false) && (btnName == "german")) { _root.menu.teamSelect.descriptions[btnName + "Desc"].gotoAndStop(2); } _root.menu.teamSelect.descriptions[btnName + "Desc"].alphaTo(100, 0.8); _root.menu.teamSelect.descriptions.generalDesc.alphaTo(0, 0.4); }; _root.menu.teamSelect[btnName].onRollOut = (_root.menu.teamSelect[btnName].onDragOut = function () { this.flag.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); this.nameTag.glowTo(0, 0); _root.menu.teamSelect.descriptions[btnName + "Desc"].alphaTo(0, 0.4); _root.menu.teamSelect.descriptions.generalDesc.alphaTo(100, 0.8, "easeOutSine", 0.5); }); _root.menu.teamSelect[btnName].onRelease = function () { playClickSound(); if (btnName == "british") { playerTeam.team = "british"; compTeam.team = "german"; _root.menu.teamSelect.alphaTo(0, 0.4, "easeOutSine", 0, function () { this._visible = false; }); _root.currentMap = _root[(playerTeam.team + "_map") + battleNum]; loadMapScreen(); } else if ((armorGamesVersion == true) && (btnName == "german")) { playerTeam.team = "german"; compTeam.team = "british"; _root.menu.teamSelect.alphaTo(0, 0.4, "easeOutSine", 0, function () { this._visible = false; }); _root.currentMap = _root[(playerTeam.team + "_map") + battleNum]; loadMapScreen(); } }; } function buttonSetup_mapScreen(btnName) { _root.menu.mapScreen[btnName].onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.menu.mapScreen[btnName].onRollOut = (_root.menu.mapScreen[btnName].onDragOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }); _root.menu.mapScreen[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "launch" : hideMenu(); buildMap(currentMap); showLoadScreen(); saveGame(); return; case "backToMainButt" : mapScreenToMainMenu(); return; case "upgrades" : loadUpgradeScreen(); return; } }; } function buttonSetup_options(btnName) { _root.menu.options[btnName].textClip.btnText.autoSize = "center"; switch (btnName) { case "low" : _root.menu.options[btnName].textClip.btnText.text = "LOW"; if (_quality == "LOW") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "LOW"; }; break; case "medium" : _root.menu.options[btnName].textClip.btnText.text = "MEDIUM"; if (_quality == "MEDIUM") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.low.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "MEDIUM"; }; break; case "high" : _root.menu.options[btnName].textClip.btnText.text = "HIGH"; if (_quality == "HIGH") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.low.textClip.colorTo(null, 0); _quality = "HIGH"; }; break; case "effectsOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (soundEffectsOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOff.textClip.colorTo(null, 0); soundEffectsOn = true; }; break; case "effectsOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (soundEffectsOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOn.textClip.colorTo(null, 0); soundEffectsOn = false; }; break; case "musicOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (musicOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOff.textClip.colorTo(null, 0); music_menuMusic.setVolume(100); music_menuMusic.start(); musicOn = true; }; break; case "musicOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (musicOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOn.textClip.colorTo(null, 0); musicOn = false; music_menuMusic.stop(); }; break; } _root.menu.options[btnName].onRollOver = function () { playRollOverSound(); this.textClip.scaleTo(110, 0.5); }; _root.menu.options[btnName].onRollOut = (_root.menu.options[btnName].onDragOut = function () { this.textClip.scaleTo(100, 0.6); }); } function buttonSetup_optionsBack(btnName) { _root.menu.options[btnName].buttonText.text = "DONE"; _root.menu.options[btnName].onRelease = function () { playClickSound(); saveGameSettings(); optionsToMainMenu(); }; } function debugTools() { if (debugMode == true) { setupConsole(); hud.attachMovie("fpsChecker", "fpsCheck", depth_HUD_fps); hud.fpsCheck._x = Stage.width - 5; hud.fpsCheck._y = 25; hud.fpsCheck._alpha = 70; hud.fpsCheck.onEnterFrame = function () { fpsTime = getTimer(); framerate = Math.round(1000 / (fpsTime - oldTime)); updateFPScount--; if (updateFPScount < 0) { this.fpsText.text = "FPS: " + framerate; updateFPScount = updateFPScountMax; if (framerate <= 20) { this.fpsText.colorTo(10027008); } else { this.fpsText.colorTo(16777215); } } oldTime = fpsTime; }; } } function cameraSetup() { if (playerTeam.team == "german") { world._x = ((-world.bg._width) + Stage.width) + 100; } var _local1 = new Object(); _local1.onKeyDown = function () { if (Key.isDown(37)) { cameraPanKeys("left"); } if (Key.isDown(39)) { cameraPanKeys("right"); } }; Key.addListener(_local1); } function cameraControl() { if ((game.state != "paused") && (camera.state != "locked")) { Mouse.show(); hud.panArrow._visible = false; gameCursor._visible = true; if (((_xmouse <= panBuffer) && (_ymouse <= panInterfaceBlock)) && (world._x <= (-panBuffer))) { Mouse.hide(); world._x = world._x + panSpeed; gameCursor._visible = false; hud.panArrow._xscale = -100; hud.panArrow._visible = true; hud.panArrow._x = _xmouse - (hud.panArrow._width / 2); hud.panArrow._y = _ymouse; if (_xmouse <= (panBuffer / 3)) { hud.panArrow._x = 0; } } if (((_xmouse >= (Stage.width - panBuffer)) && (_ymouse <= panInterfaceBlock)) && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) { Mouse.hide(); world._x = world._x - panSpeed; gameCursor._visible = false; hud.panArrow._xscale = 100; hud.panArrow._visible = true; hud.panArrow._x = _xmouse + (hud.panArrow._width / 2); hud.panArrow._y = _ymouse; if (_xmouse >= (Stage.width - (panBuffer / 2))) { hud.panArrow._x = Stage.width; } } } } function cameraPanKeys(panDir) { if ((game.state != "paused") && (camera.state != "locked")) { if ((panDir == "left") && (world._x <= (-panBuffer))) { world._x = world._x + panSpeed; } if ((panDir == "right") && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) { world._x = world._x - panSpeed; } } } function createSquad(team, squadType) { squadNumber++; if (team == playerTeam.team) { _root[("career_" + squadType) + "Deployed"]++; } adjustStats("unitDeployed", team); currentSquad = (team + squadType) + squadNumber; _root[team].currentSquad = new Object(); _root[team].currentSquad.members = new Array(); _root[team].currentSquad.leader = new Object(); _root[team].currentSquad.isVisible = false; _root[team].currentSquad.ref = currentSquad; _root[team].currentSquad.team = team; _root[team].currentSquad.squadID = _root[team + "SquadsOnScreen"].length; _root[team].currentSquad.type = squadType; _root[team].currentSquad.name = (team + squadType) + squadNumber; _root[team].currentSquad.range = _root[team][squadType].range; _root[team].currentSquad.lastState = "moving"; _root[team].currentSquad.enemyTarget = undefined; _root[team].currentSquad.targetProx = 999999 /* 0x0F423F */; _root[team].currentSquad.hit = false; _root[team].currentSquad.accuracy = _root[team][squadType].accuracy; _root[team].currentSquad.damage = _root[team][squadType].damage; _root[team].currentSquad.speed = _root[team][squadType].speed; _root[team].currentSquad.health = _root[team][squadType].health; _root[team].currentSquad.minHealth = _root[team][squadType].soldierHealth; _root[team].currentSquad.totalHealth = 0; _root[team].currentSquad.morale = _root[team][squadType].morale; _root[team].currentSquad.nearTrench = false; _root[team].currentSquad.inTrench = false; _root[team].currentSquad.passingTrench = false; _root[team].currentSquad.allMembersInTrench = false; _root[team].currentSquad.trenchRef = null; _root[team].currentSquad.trenchSlotRef = null; _root[team].currentSquad.inWire = false; _root[team].currentSquad.nearGas = false; _root[team].currentSquad.gasMasksOn = false; _root[team].currentSquad.allMasksOn = false; _root[team].currentSquad.allMasksOff = false; _root[team].currentSquad.nearOfficer = false; _root[team].currentSquad.officerRef = null; if (squadType == "tank") { _root[team].currentSquad.state = "tankMoving"; if (team == playerTeam.team) { playerMorale = playerMorale + moraleCost.tankBonus; } else if (team == compTeam.team) { compMorale = compMorale + moraleCost.tankBonus; } } else { _root[team].currentSquad.state = "moving"; } if (squadType == "officer") { _root[team + "Officers"].push(_root[team].currentSquad); if (team == playerTeam.team) { playerMorale = playerMorale + moraleCost.officerBonus; } else if (team == compTeam.team) { compMorale = compMorale + moraleCost.officerBonus; } } for (unitAdd in _root[team][squadType].units) { setTimeout(createSoldier, 300 * unitAdd, _root[team][squadType].units[unitAdd], team, squadType); } _root[team + "SquadsOnScreen"].push(_root[team].currentSquad); } function decorateSoldier(team, soldierRef, soldierType) { soldierRef.helmet.gotoAndStop((team + "_") + soldierType); soldierRef.torso.gotoAndStop((team + "_") + soldierType); soldierRef.front_upperArm.gotoAndStop((team + "_") + soldierType); soldierRef.front_lowerArm.gotoAndStop((team + "_") + soldierType); soldierRef.front_upperLeg.gotoAndStop((team + "_") + soldierType); soldierRef.front_lowerLeg.gotoAndStop((team + "_") + soldierType); soldierRef.back_upperArm.gotoAndStop((team + "_") + soldierType); soldierRef.back_lowerArm.gotoAndStop((team + "_") + soldierType); soldierRef.back_upperLeg.gotoAndStop((team + "_") + soldierType); soldierRef.back_lowerLeg.gotoAndStop((team + "_") + soldierType); } function createSoldier(soldierType, team, squadType) { soldierNumber++; if (squadType != "tank") { world.attachMovie("soldier", "soldier" + soldierNumber, soldierNumber + _root.depth_world_soldiers); } else { world.attachMovie("tank", "soldier" + soldierNumber, soldierNumber + _root.depth_world_soldiers); world["soldier" + soldierNumber].gotoAndStop(team); } world["soldier" + soldierNumber]._visible = true; world["soldier" + soldierNumber]._xscale = (world["soldier" + soldierNumber]._yscale = random(7) + 105); world["soldier" + soldierNumber].cacheAsBitmap = false; world["soldier" + soldierNumber].squadRef = _root[team].currentSquad.name; world["soldier" + soldierNumber].squadObjRef = _root[team].currentSquad; world["soldier" + soldierNumber].unitID = v; world["soldier" + soldierNumber].team = team; _root[team].currentSquad.totalHealth = _root[team].currentSquad.totalHealth + _root[team][squadType].soldierHealth; world["soldier" + soldierNumber].health = _root[team].currentSquad.totalHealth; world["soldier" + soldierNumber].alive = true; world["soldier" + soldierNumber].ref = world["soldier" + soldierNumber]; world["soldier" + soldierNumber].leader = false; world["soldier" + soldierNumber].name = "soldier" + soldierNumber; world["soldier" + soldierNumber].type = soldierType; world["soldier" + soldierNumber].squadType = squadType; world["soldier" + soldierNumber].position = "standing"; world["soldier" + soldierNumber].inPosition = false; world["soldier" + soldierNumber].wayPoint = null; world["soldier" + soldierNumber].wayPointSet = false; world["soldier" + soldierNumber].wayPointReached = false; world["soldier" + soldierNumber].changingPosition = false; world["soldier" + soldierNumber].inMovingPosition = true; world["soldier" + soldierNumber].animating = true; world["soldier" + soldierNumber].moveAnim = true; world["soldier" + soldierNumber].weaponType = "rifle"; world["soldier" + soldierNumber].mainWeapon = _root[team][soldierType].mainWeapon; world["soldier" + soldierNumber].secondaryWeapon = _root[team][soldierType].secondaryWeapon; world["soldier" + soldierNumber].damage = _root[team][soldierType].damage; world["soldier" + soldierNumber].firePose = _root[team][soldierType].firePose; world["soldier" + soldierNumber].maxAmmo = _root[team][squadType].maxAmmo; world["soldier" + soldierNumber].ammo = world["soldier" + soldierNumber].maxAmmo; world["soldier" + soldierNumber].firing = false; world["soldier" + soldierNumber].startFiring = false; world["soldier" + soldierNumber].squadState.text = ""; world["soldier" + soldierNumber].firingSecondary = false; world["soldier" + soldierNumber].throwingGrenade = false; world["soldier" + soldierNumber].changingPosition = false; world["soldier" + soldierNumber].changingToMove = false; world["soldier" + soldierNumber].changingToFire = false; world["soldier" + soldierNumber].changingToEntrench = false; world["soldier" + soldierNumber].inFiringPosition = false; world["soldier" + soldierNumber].puttingOnMask = false; world["soldier" + soldierNumber].takingOffMask = false; world["soldier" + soldierNumber].gasMaskOn = false; world["soldier" + soldierNumber].gasMaskOff = false; world["soldier" + soldierNumber].directionCountMax = 100; world["soldier" + soldierNumber].directionCount = world["soldier" + soldierNumber].directionCountMax - random(world["soldier" + soldierNumber].directionCountMax); world["soldier" + soldierNumber].movingUp = false; world["soldier" + soldierNumber].movingDown = false; world["soldier" + soldierNumber].burstCounter = 1; world["soldier" + soldierNumber].waitCounter = 0; world["soldier" + soldierNumber].mgBurstCounter = 0; world["soldier" + soldierNumber].mgWaitCounter = 0; world["soldier" + soldierNumber].endBattleAnim = false; world["soldier" + soldierNumber].trenchWayPoint = null; world["soldier" + soldierNumber].trenchWayPointSet = false; world["soldier" + soldierNumber].trenchWayPointReached = false; world["soldier" + soldierNumber].inTrench = false; world["soldier" + soldierNumber].inTrenchPosition = false; world["soldier" + soldierNumber].enteringTrench = false; world["soldier" + soldierNumber].exitingTrench = false; world["soldier" + soldierNumber].exitedTrench = false; world["soldier" + soldierNumber]._y = world.ground + random(110); if (squadType == "tank") { world["soldier" + soldierNumber]._y = 230 + (random(80) - 40); world["soldier" + soldierNumber].tag.tagNumber.text = "C" + (random(40) + 10); } world["soldier" + soldierNumber].depth = world["soldier" + soldierNumber]._y; world["soldier" + soldierNumber].ground = world["soldier" + soldierNumber]._y; _root[team].currentSquad.members.push(world["soldier" + soldierNumber]); if (team == british.name) { world["soldier" + soldierNumber]._x = british.spawnPoint; } else if (team == german.name) { world["soldier" + soldierNumber]._x = german.spawnPoint; world["soldier" + soldierNumber]._xscale = -100; } if (squadType != "officer") { world["soldier" + soldierNumber].officerStar._visible = false; } if ((squadType == "officer") && (team == "german")) { world["soldier" + soldierNumber].officerStar.gotoAndStop("german_officer"); } if (squadType != "tank") { world["soldier" + soldierNumber].gotoAndPlay(20 + random(15)); world["soldier" + soldierNumber].weapon.gotoAndStop(world["soldier" + soldierNumber].mainWeapon); decorateSoldier(team, world["soldier" + soldierNumber], soldierType); } soldierRollOvers(world["soldier" + soldierNumber]); } function squadAI(teamName) { for (s in _root[teamName + "SquadsOnScreen"]) { var _local6 = _root[teamName + "SquadsOnScreen"][s].members[0]; squadLocalX = _root[teamName + "SquadsOnScreen"][s].members[0]._x; squadLocalPoint = new Object(); squadLocalPoint.x = squadLocalX; squadLocalPoint.y = squadLocalX; world.localToGlobal(squadLocalPoint); squadGlobalX = squadLocalPoint.x; if ((squadGlobalX > -100) && (squadGlobalX < 900)) { for (v in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[v]._visible = true; } } else { for (v in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[v]._visible = false; } } if (teamName == german.name) { _root[teamName + "SquadsOnScreen"][s].members[0].debug._xscale = -100; } _root[teamName + "SquadsOnScreen"][s].members[0].debug.squadName.text = _root[teamName + "SquadsOnScreen"][s].name; _root[teamName + "SquadsOnScreen"][s].members[0].debug.squadState.text = _root[teamName + "SquadsOnScreen"][s].state; _root[teamName + "SquadsOnScreen"][s].members[0].debug.soldierPosition.text = _root[teamName + "SquadsOnScreen"][s].members[0].position; _root[teamName + "SquadsOnScreen"][s].members[0].debug.changePosition.text = _root[teamName + "SquadsOnScreen"][s].members[0].changingPosition; _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale = Math.round((_root[teamName + "SquadsOnScreen"][s].members.length / (_root[teamName + "SquadsOnScreen"][s].totalHealth / _root[teamName + "SquadsOnScreen"][s].minHealth)) * 100); if (_root[teamName + "SquadsOnScreen"][s].type == "tank") { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale = Math.round((_root[teamName + "SquadsOnScreen"][s].health / _root[teamName + "SquadsOnScreen"][s].totalHealth) * 100); _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.healthNumber.text = _root[teamName + "SquadsOnScreen"][s].health; } if (_root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale < 60) { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar.colorTo(16763904, 0.4); } if (_root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale < 30) { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar.colorTo(10027008, 0.4); } if (_local6.inTrench) { _local6.officerStar._x = 32; _local6.officerStar._y = -26; } else { _local6.officerStar._x = 0; _local6.officerStar._y = -48; } if (game.state != "endBattle") { findEnemy(british.name, german.name); findEnemy(german.name, british.name); findTrenches(british.name); findTrenches(german.name); } switch (_root[teamName + "SquadsOnScreen"][s].state) { case "moving" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { movingSoldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (movingSoldierRef.cacheAsBitmap == true) { movingSoldierRef.cacheAsBitmap = false; } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name] = _root[teamName + "SquadsOnScreen"][s].members[m]; movingSoldierRef.firing = false; movingSoldierRef.inFiringPosition = false; movingSoldierRef.inTrench = false; movingSoldierRef.wayPoint = null; movingSoldierRef.trenchWayPoint = null; movingSoldierRef.wayPointSet = false; movingSoldierRef.wayPointReached = false; movingSoldierRef.trenchWayPointSet = false; movingSoldierRef.trenchWayPointReached = false; movingSoldierRef.directionCount--; if (movingSoldierRef.directionCount < 0) { movingSoldierRef.directionCount = movingSoldierRef.directionCountMax; var _local4 = random(10); if (_local4 == 0) { movingSoldierRef.movingUp = true; } if (_local4 == 1) { movingSoldierRef.movingDown = true; } if (_local4 > 1) { movingSoldierRef.movingUp = false; movingSoldierRef.movingDown = false; } } if ((movingSoldierRef.alive == true) && (game.state != "endBattle")) { if ((movingSoldierRef.changingToMove == false) && (movingSoldierRef.inMovingPosition == false)) { movingSoldierRef.changingToMove = true; setTimeout(soldierMovements, random(400) + 100, _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].position + "ToStand", _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name]); } if (((movingSoldierRef.changingToMove == false) && (movingSoldierRef.inMovingPosition == true)) && (movingSoldierRef.alive == true)) { if ((movingSoldierRef.moveAnim == false) && (movingSoldierRef.alive == true)) { movingSoldierRef.moveAnim = true; playVoice("advance", teamName); soldierMovements("run", movingSoldierRef); } if ((teamName == british.name) && (movingSoldierRef.alive == true)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { movingSoldierRef._x = movingSoldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { movingSoldierRef._x = movingSoldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } if (movingSoldierRef.movingUp && (movingSoldierRef._y > world.ground)) { movingSoldierRef._y = movingSoldierRef._y - (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef.movingDown && (movingSoldierRef._y < (world.ground + 100))) { movingSoldierRef._y = movingSoldierRef._y + (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef._x > (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if ((teamName == german.name) && (movingSoldierRef.alive == true)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { movingSoldierRef._x = movingSoldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { movingSoldierRef._x = movingSoldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } if (movingSoldierRef.movingUp && (movingSoldierRef._y > world.ground)) { movingSoldierRef._y = movingSoldierRef._y - (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef.movingDown && (movingSoldierRef._y < (world.ground + 100))) { movingSoldierRef._y = movingSoldierRef._y + (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef._x < conquerWinArea) { endBattle("german", "conquer"); } } } } } break; case "engaging" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { _root["soldierRef" + m] = _root[teamName + "SquadsOnScreen"][s].members[m]; soldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; squadRef = _root[teamName + "SquadsOnScreen"][s]; if (soldierRef.cacheAsBitmap == true) { soldierRef.cacheAsBitmap = false; } if (soldierRef.alive == true) { if (soldierRef.wayPointSet == false) { if (teamName == british.name) { if (squadRef.nearTrench == false) { if (soldierRef._x > -50) { if ((soldierRef.moveAnim == false) && (soldierRef.alive == true)) { soldierRef.moveAnim = true; soldierMovements("run", movingSoldierRef); } soldierRef.wayPoint = soldierRef._x + random(50); soldierRef.wayPointSet = true; } else { if ((soldierRef.moveAnim == false) && (soldierRef.alive == true)) { soldierRef.moveAnim = true; soldierMovements("run", movingSoldierRef); } soldierRef.wayPoint = 100 + random(50); soldierRef.wayPointSet = true; } } else { soldierRef.wayPoint = soldierRef._x + 1; soldierRef.wayPointSet = true; } } if (teamName == german.name) { if (squadRef.nearTrench == false) { if (soldierRef._x < world.bg._width) { if ((soldierRef.moveAnim == false) && (soldierRef.alive == true)) { soldierRef.moveAnim = true; soldierMovements("run", movingSoldierRef); } soldierRef.wayPoint = soldierRef._x - random(50); soldierRef.wayPointSet = true; } else { if ((soldierRef.moveAnim == false) && (soldierRef.alive == true)) { soldierRef.moveAnim = true; soldierMovements("run", movingSoldierRef); } soldierRef.wayPoint = (world.bg._width - 100) - random(50); soldierRef.wayPointSet = true; } } else { soldierRef.wayPoint = soldierRef._x - 1; soldierRef.wayPointSet = true; } } } if ((teamName == british.name) && (soldierRef._x < soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } } if ((teamName == british.name) && (soldierRef._x >= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((teamName == german.name) && (soldierRef._x > soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } } if ((teamName == german.name) && (soldierRef._x <= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((((soldierRef.wayPointReached == true) && (soldierRef.inFiringPosition == false)) && (soldierRef.changingToFire == false)) && (soldierRef.alive == true)) { soldierRef.changingToFire = true; soldierRef.inMovingPosition = false; soldierRef.moveAnim = false; soldierRef.gotoAndStop("stop_idle"); var _local5 = random(3) + 1; if (soldierRef.type == "lieutenant") { _local5 = 1; } if (soldierRef.type == "machineGunner") { _local5 = random(2) + 2; } if (_local5 == 1) { setTimeout(soldierMovements, random(400) + 100, "stand", _root["soldierRef" + m]); } else if (_local5 == 2) { setTimeout(soldierMovements, random(400) + 100, "crouch", _root["soldierRef" + m]); } else if (_local5 == 3) { setTimeout(soldierMovements, random(400) + 100, "prone", _root["soldierRef" + m]); } } if (game.state != "endBattle") { if (((squadRef.enemyTarget.members[0].alive == undefined) && (squadRef.inTrench == false)) || (((squadRef.enemyTarget.type == "tank") && (squadRef.enemyTarget.members[0].alive == false)) && (squadRef.inTrench == false))) { squadRef.state = "moving"; } } if ((((squadRef.enemyTarget.members[0].alive != undefined) && (soldierRef.inFiringPosition == true)) && (soldierRef.firing == false)) && (soldierRef.alive == true)) { soldierRef.inMovingPosition = false; if (((soldierRef.throwingGrenade == false) && (squadRef.type == "assault")) && (squadRef.enemyTarget.type == "tank")) { if (random(2) == 0) { soldierRef.throwingGrenade = true; soldierRef.gotoAndPlay("standing_throwGrenade"); } } if (soldierRef.type == "machineGunner") { if (soldierRef.burstCounter <= (random(8) + 8)) { soldierRef.burstCounter++; playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } else { soldierRef.waitCounter++; } if (soldierRef.waitCounter >= (random(30) + 15)) { soldierRef.waitCounter = 0; soldierRef.burstCounter = 0; } } else if (soldierRef.throwingGrenade == false) { playVoice("attack", teamName); playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } } } } break; case "assaultTrench" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { soldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (soldierRef.cacheAsBitmap == true) { soldierRef.cacheAsBitmap = false; } _root["soldierRef" + m] = _root[teamName + "SquadsOnScreen"][s].members[m]; squadRef = _root[teamName + "SquadsOnScreen"][s]; if (soldierRef.alive == true) { if (soldierRef.wayPointSet == false) { if (teamName == british.name) { soldierRef.wayPoint = (squadRef.enemyTarget.trenchRef._x - 150) - random(60); soldierRef.wayPointSet = true; } if (teamName == german.name) { soldierRef.wayPoint = (squadRef.enemyTarget.trenchRef._x + 150) + random(60); soldierRef.wayPointSet = true; } } if ((teamName == british.name) && (soldierRef._x <= soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == british.name) && (soldierRef._x >= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((teamName == german.name) && (soldierRef._x >= soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == german.name) && (soldierRef._x <= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((((soldierRef.wayPointReached == true) && (soldierRef.inFiringPosition == false)) && (soldierRef.changingToFire == false)) && (soldierRef.alive == true)) { soldierRef.changingToFire = true; soldierRef.inMovingPosition = false; soldierRef.moveAnim = false; soldierRef.gotoAndStop("stop_idle"); var _local5 = random(2) + 1; if (_local5 == 1) { setTimeout(soldierMovements, random(400) + 100, "crouch", _root["soldierRef" + m]); } else if (_local5 == 2) { setTimeout(soldierMovements, random(400) + 100, "stand", _root["soldierRef" + m]); } } if (game.state != "endBattle") { if (((squadRef.enemyTarget.members[0].alive == undefined) && (squadRef.inTrench == false)) || (((squadRef.enemyTarget.type == "tank") && (squadRef.enemyTarget.members[0].alive == false)) && (squadRef.inTrench == false))) { squadRef.state = "moving"; } } if ((((squadRef.enemyTarget.members[0].alive != undefined) && (soldierRef.inFiringPosition == true)) && (soldierRef.firing == false)) && (soldierRef.alive == true)) { soldierRef.inMovingPosition = false; if ((soldierRef.throwingGrenade == false) && (squadRef.type == "assault")) { if (random(6) == 0) { soldierRef.throwingGrenade = true; soldierRef.gotoAndPlay("standing_throwGrenade"); } } if (soldierRef.throwingGrenade == false) { playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } } } } break; case "stopped" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndStop(1); } break; case "entrench" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { entrenchedSoldier = _root[teamName + "SquadsOnScreen"][s].members[m]; if (entrenchedSoldier.cacheAsBitmap == true) { entrenchedSoldier.cacheAsBitmap = false; } entrenchedSquad = _root[teamName + "SquadsOnScreen"][s]; if (entrenchedSoldier.alive == true) { if (entrenchedSoldier.trenchWayPointSet == false) { if (teamName == "british") { entrenchedSoldier.trenchWayPoint = (entrenchedSquad.trenchRef._x - (entrenchedSquad.trenchRef._width / 2)) + (random(15) + 37); entrenchedSoldier.trenchWayPointSet = true; } if (teamName == "german") { entrenchedSoldier.trenchWayPoint = (entrenchedSquad.trenchRef._x + (entrenchedSquad.trenchRef._width / 2)) - (random(15) + 32); entrenchedSoldier.trenchWayPointSet = true; } } if ((teamName == "british") && (entrenchedSoldier._x < entrenchedSoldier.trenchWayPoint)) { if (((entrenchedSoldier.moveAnim == false) && (entrenchedSoldier.alive == true)) && (entrenchedSoldier.enteringTrench == false)) { entrenchedSoldier.changingToMove = false; entrenchedSoldier.changingToFire = false; entrenchedSoldier.moveAnim = true; soldierMovements("run", entrenchedSoldier); } if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { entrenchedSoldier._x = entrenchedSoldier._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { entrenchedSoldier._x = entrenchedSoldier._x + _root[teamName + "SquadsOnScreen"][s].speed; } } if ((teamName == "british") && (entrenchedSoldier._x >= entrenchedSoldier.trenchWayPoint)) { entrenchedSoldier.trenchWayPointReached = true; entrenchedSoldier.inTrenchPosition = true; entrenchedSoldier.trenchWayPoint = null; } if ((teamName == "german") && (entrenchedSoldier._x > entrenchedSoldier.trenchWayPoint)) { if (((entrenchedSoldier.moveAnim == false) && (entrenchedSoldier.alive == true)) && (entrenchedSoldier.enteringTrench == false)) { entrenchedSoldier.changingToMove = false; entrenchedSoldier.changingToFire = false; entrenchedSoldier.moveAnim = true; soldierMovements("run", entrenchedSoldier); } if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { entrenchedSoldier._x = entrenchedSoldier._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { entrenchedSoldier._x = entrenchedSoldier._x - _root[teamName + "SquadsOnScreen"][s].speed; } } if ((teamName == "german") && (entrenchedSoldier._x <= entrenchedSoldier.trenchWayPoint)) { entrenchedSoldier.trenchWayPointReached = true; entrenchedSoldier.inTrenchPosition = true; entrenchedSoldier.trenchWayPoint = null; } if (((((entrenchedSoldier.alive == true) && (entrenchedSoldier.trenchWayPointReached == true)) && (entrenchedSoldier.inTrenchPosition == true)) && (entrenchedSoldier.inTrench == false)) && (entrenchedSoldier.enteringTrench == false)) { entrenchedSoldier.enteringTrench = true; if (entrenchedSoldier.type != "lieutenant") { entrenchedSoldier.gotoAndPlay("enterTrench"); } else { entrenchedSoldier.gotoAndPlay("enterTrench_officer"); } } if (entrenchedSoldier.inTrench) { entrenchedSquad.trenchRef.ownerTeam = teamName; } if (entrenchedSquad.passingTrench == true) { entrenchedSquad.allMembersInTrench = true; for (m in entrenchedSquad.members) { if (entrenchedSquad.members[m].inTrench == false) { entrenchedSquad.allMembersInTrench = false; } } if (entrenchedSquad.allMembersInTrench == true) { entrenchedSquad.state = "exitTrench"; entrenchedSquad.passingTrench = false; } } else { entrenchedSquad.allMembersInTrench = true; for (m in entrenchedSquad.members) { if (entrenchedSquad.members[m].inTrench == false) { entrenchedSquad.allMembersInTrench = false; } } } if ((((entrenchedSquad.enemyTarget.members[0].alive != undefined) && (entrenchedSoldier.inTrench == true)) && (entrenchedSquad.enemyTarget.members[0].alive != undefined)) && (entrenchedSoldier.firing == false)) { setTimeout(startFiringDelay, random(3000) + 500, entrenchedSoldier); entrenchedSoldier.cacheAsBitmap = true; if (entrenchedSoldier.startFiring == true) { if (entrenchedSoldier.type == "machineGunner") { if (entrenchedSoldier.burstCounter <= (random(8) + 8)) { entrenchedSoldier.cacheAsBitmap = false; entrenchedSoldier.burstCounter++; playSound((("sound_" + _root[teamName][entrenchedSoldier.type].mainWeapon) + "_fire") + (random(2) + 1)); entrenchedSoldier.gotoAndPlay(_root[teamName][entrenchedSoldier.type].firePose + "_fire_trench"); if (teamName == british.name) { hitEnemy(british.name, german.name, entrenchedSoldier, entrenchedSquad); } else { hitEnemy(german.name, british.name, entrenchedSoldier, entrenchedSquad); } } else { entrenchedSoldier.waitCounter++; } if (entrenchedSoldier.waitCounter >= (random(30) + 15)) { entrenchedSoldier.waitCounter = 0; entrenchedSoldier.burstCounter = 0; } } else { entrenchedSoldier.cacheAsBitmap = false; playSound((("sound_" + _root[teamName][entrenchedSoldier.type].mainWeapon) + "_fire") + (random(2) + 1)); entrenchedSoldier.gotoAndPlay(_root[teamName][entrenchedSoldier.type].firePose + "_fire_trench"); if (teamName == british.name) { hitEnemy(british.name, german.name, entrenchedSoldier, entrenchedSquad); } else { hitEnemy(german.name, british.name, entrenchedSoldier, entrenchedSquad); } } } } } } break; case "exitTrench" : _root[teamName + "SquadsOnScreen"][s].enemyTarget = undefined; if (teamName != playerTeam.team) { _root[teamName + "SquadsOnScreen"][s].trenchRef["slot" + _root[teamName + "SquadsOnScreen"][s].trenchSlotRef] = "empty"; } for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (memberRef.cacheAsBitmap == true) { memberRef.cacheAsBitmap = false; } if (memberRef.exitingTrench == false) { memberRef.exitingTrench = true; memberRef.gotoAndPlay("exitTrench"); playVoice("advance", teamName); } if (memberRef.exitedTrench == true) { memberRef.exitedTrench = false; if (teamName == "british") { memberRef._x = memberRef._x + 60; } else { memberRef._x = memberRef._x - 60; } memberRef.gotoAndPlay("rifle_run"); memberRef.trenchWayPointReached = false; memberRef.trenchWayPointSet = false; memberRef.trenchWayPoint = null; memberRef.inTrenchPosition = false; memberRef.enteringTrench = false; memberRef.firing = false; memberRef.inTrench = false; memberRef.squadObjRef.trenchRef = null; memberRef.squadObjRef.trenchNumRef = null; memberRef.squadObjRef.trenchSlotRef = null; memberRef.squadObjRef.state = "moving"; memberRef.squadObjRef.inTrench = false; memberRef.squadObjRef.nearTrench = false; memberRef.squadObjRef.allMembersInTrench = false; memberRef.exitingTrench = false; memberRef.inFiringPosition = false; memberRef.moveAnim = false; } memberRef = null; } break; case "gasMasksOn" : _root[teamName + "SquadsOnScreen"][s].allMasksOn = true; _root[teamName + "SquadsOnScreen"][s].gasMasksOn = true; for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.cacheAsBitmap = false; if ((memberRef.gasMaskOn == false) && (memberRef.puttingOnMask == false)) { memberRef.puttingOnMask = true; memberRef.moveAnim = false; memberRef.firing = false; memberRef.gotoAndPlay("gasMaskOn_standing"); } if (memberRef.gasMaskOn == false) { _root[teamName + "SquadsOnScreen"][s].allMasksOn = false; } } if (_root[teamName + "SquadsOnScreen"][s].allMasksOn == true) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.puttingOnMask = false; } _root[teamName + "SquadsOnScreen"][s].state = _root[teamName + "SquadsOnScreen"][s].lastState; } break; case "gasMasksOff" : _root[teamName + "SquadsOnScreen"][s].allMasksOff = true; _root[teamName + "SquadsOnScreen"][s].gasMasksOn = false; for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.cacheAsBitmap = false; if ((memberRef.gasMaskOff == false) && (memberRef.takingOffMask == false)) { memberRef.takingOffMask = true; memberRef.moveAnim = false; memberRef.firing = false; memberRef.gotoAndPlay("gasMaskOff_standing"); } if (memberRef.gasMaskOff == false) { _root[teamName + "SquadsOnScreen"][s].allMasksOff = false; } } if (_root[teamName + "SquadsOnScreen"][s].allMasksOff == true) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.takingOffMask = false; } _root[teamName + "SquadsOnScreen"][s].state = _root[teamName + "SquadsOnScreen"][s].lastState; if ((_root[teamName + "SquadsOnScreen"][s].lastState = "gasMasksOn")) { if (_root[teamName + "SquadsOnScreen"][s].members[0].position == "trench") { _root[teamName + "SquadsOnScreen"][s].state = "entrench"; } else { _root[teamName + "SquadsOnScreen"][s].state = "moving"; } } } break; case "tankMoving" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { movingTankRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (movingTankRef.alive == true) { if (movingTankRef.engineSoundPlaying != true) { movingTankRef.engineSoundPlaying = true; playSoundLoop("sound_tankMoving", 9999, movingTankRef.name); } if ((teamName == british.name) && (movingTankRef.alive == true)) { movingTankRef._x = movingTankRef._x + _root[teamName + "SquadsOnScreen"][s].speed; if (movingTankRef._x >= (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if ((teamName == german.name) && (movingTankRef.alive == true)) { movingTankRef._x = movingTankRef._x - _root[teamName + "SquadsOnScreen"][s].speed; if (movingTankRef._x <= conquerWinArea) { endBattle("german", "conquer"); } } } } break; case "tankDead" : break; case "tankEngaging" : tankSquadRef = _root[teamName + "SquadsOnScreen"][s]; for (m in _root[teamName + "SquadsOnScreen"][s].members) { tankRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if ((((teamName == british.name) && (tankRef.alive == true)) && (tankSquadRef.enemyTarget.type != "tank")) && (tankRef._x <= (tankSquadRef.enemyTarget.members[0]._x - 50))) { tankRef._x = tankRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / 2); if (tankRef._x >= (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if ((((teamName == german.name) && (tankRef.alive == true)) && (tankSquadRef.enemyTarget.type != "tank")) && (tankRef._x >= (tankSquadRef.enemyTarget.members[0]._x + 50))) { tankRef._x = tankRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / 2); if (tankRef._x <= conquerWinArea) { endBattle("german", "conquer"); } } tankRef.mainGun.disabled = false; tankRef.secondGun.disabled = false; if ((((((tankSquadRef.enemyTarget.members[0].alive != undefined) && (tankRef.alive == true)) && (tankRef.mainGun.disabled == false)) && (tankRef.burstCounter < 1)) && (tankRef.firing == false)) && (_root[teamName + "SquadsOnScreen"][s].enemyTarget != undefined)) { tankRef.burstCounter++; tankRef.mainGun.gotoAndPlay("firing"); tankRound((_root[teamName + "SquadsOnScreen"][s].enemyTarget.members[0]._x + random(200)) - 100, (_root[teamName + "SquadsOnScreen"][s].enemyTarget.members[0]._y + random(50)) - 25, teamName); playSound("sound_tankMainGunFire"); } else { tankRef.waitCounter++; } if (tankRef.waitCounter >= (random(20) + 10)) { tankRef.waitCounter = 0; tankRef.burstCounter = 0; } if (((((tankRef.alive == true) && (tankRef.secondGun.disabled == false)) && (tankRef.mgBurstCounter <= (random(5) + 3))) && (tankRef.firingSecondary == false)) && (_root[teamName + "SquadsOnScreen"][s].enemyTarget != undefined)) { tankRef.mgBurstCounter++; tankRef.secondGun.gotoAndPlay("firing"); tankRef.tracer.play(); playSound("sound_lewis_fire" + (random(2) + 1)); if (teamName == british.name) { hitEnemy(british.name, german.name, tankRef, tankSquadRef); } else { hitEnemy(german.name, british.name, tankRef, tankSquadRef); } } else { tankRef.mgWaitCounter++; } if (tankRef.mgWaitCounter >= (random(60) + 30)) { tankRef.mgWaitCounter = 0; tankRef.mgBurstCounter = 0; } } break; case "victory" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { victoryMemberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (victoryMemberRef.endBattleAnim == false) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(400) + 100, "victory", victoryMemberRef); } } break; case "defeated" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { victoryMemberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if ((victoryMemberRef.endBattleAnim == false) && (victoryMemberRef.inTrench)) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(200) + 100, "defeatTrench", victoryMemberRef); } if ((victoryMemberRef.endBattleAnim == false) && (victoryMemberRef.inTrench == false)) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(200) + 100, "defeatGround", victoryMemberRef); } } break; } } } function soldierMovements(moveType, soldier) { if (soldier.alive == true) { switch (moveType) { case "victory" : soldier.gotoAndPlay("victory_" + soldier.position); break; case "defeatTrench" : soldier.gotoAndPlay("defeat_trench"); break; case "defeatGround" : soldier.gotoAndPlay("defeat_standing"); break; case "crouch" : soldier.gotoAndPlay(soldier.weaponType + "_stop_crouch"); break; case "stand" : soldier.gotoAndPlay(soldier.weaponType + "_stop_standing"); break; case "prone" : soldier.gotoAndPlay(soldier.weaponType + "_stop_prone"); break; case "proneToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_prone"); break; case "crouchToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_crouch"); break; case "standingToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_standing"); break; case "run" : if (soldier.changingToMove == false) { soldier.gotoAndPlay(soldier.weaponType + "_run"); } break; } } } function startFiringDelay(firingSoldierRef) { firingSoldierRef.startFiring = true; } function findEnemy(friendlyTeam, enemyTeam) { for (v in _root[friendlyTeam + "SquadsOnScreen"]) { friendlySquad = _root[friendlyTeam + "SquadsOnScreen"][v]; if ((_root[enemyTeam + "SquadsOnScreen"].length > 0) && (friendlySquad.members[0].alive == true)) { for (e in _root[enemyTeam + "SquadsOnScreen"]) { enemySquad = _root[enemyTeam + "SquadsOnScreen"][e]; if ((enemySquad.members[0].alive == true) && (enemySquad.members[0].alive != undefined)) { currentSquadProx = enemySquad.members[0]._x - friendlySquad.members[0]._x; if (friendlyTeam == german.name) { currentSquadProx = -currentSquadProx; } if ((((((((enemySquad != friendlySquad.enemyTarget) && (currentSquadProx < friendlySquad.targetProx)) && (currentSquadProx < friendlySquad.range)) && (enemySquad.members.length > 0)) && (friendlySquad.members[0]._x > targetingBuffer)) && (friendlySquad.members[0]._x < (world.bg._width - targetingBuffer))) && (enemySquad.members[0]._x > targetingBuffer)) && (enemySquad.members[0]._x < (world.bg._width - targetingBuffer))) { friendlySquad.enemyTarget = enemySquad; friendlySquad.targetProx = currentSquadProx; if ((friendlySquad.state != "entrench") && (friendlySquad.state != "exitTrench")) { if (((friendlySquad.nearTrench == false) && (friendlySquad.enemyTarget.state == "entrench")) && (friendlySquad.type == "assault")) { friendlySquad.state = "assaultTrench"; } else if (((friendlySquad.nearTrench == false) && (friendlySquad.state != "entrench")) && (friendlySquad.state != "assaultTrench")) { friendlySquad.state = "engaging"; } } if (friendlySquad.type == "tank") { friendlySquad.state = "tankEngaging"; } } if (((friendlySquad.enemyTarget.members.length == 0) || (friendlySquad.enemyTarget.members[0].alive == undefined)) || (friendlySquad.enemyTarget.members[0].alive == false)) { friendlySquad.enemyTarget = undefined; friendlySquad.targetProx = 999999 /* 0x0F423F */; for (f in friendlySquad.members) { friendlySquad.members[f].startFiring = false; friendlySquad.members[f].firing = false; } if ((((((friendlySquad.nearTrench == false) && (friendlySquad.state != "assaultTrench")) && (friendlySquad.type != "tank")) && (friendlySquad.state != "stopped")) && (friendlySquad.state != "entrench")) && (friendlySquad.state != "exitTrench")) { friendlySquad.state = "moving"; } if (friendlySquad.type == "tank") { friendlySquad.state = "tankMoving"; } } } } } else { friendlySquad.enemyTarget = undefined; friendlySquad.targetProx = 999999 /* 0x0F423F */; for (f in friendlySquad.members) { friendlySquad.members[f].startFiring = false; friendlySquad.members[f].firing = false; } if ((((((friendlySquad.nearTrench == false) && (friendlySquad.state != "assaultTrench")) && (friendlySquad.type != "tank")) && (friendlySquad.state != "stopped")) && (friendlySquad.state != "entrench")) && (friendlySquad.state != "exitTrench")) { friendlySquad.state = "moving"; } if (friendlySquad.type == "tank") { friendlySquad.state = "tankMoving"; } } } } function findOfficer(teamName) { if ((teamName == "british") && (british_slot8_upgrade.active == true)) { officerInfluence = 250; } for (x in _root[teamName + "Officers"]) { officerUnitRef = _root[teamName + "Officers"][x]; officerRef = _root[teamName + "Officers"][x].members[0]; for (v in _root[teamName + "SquadsOnScreen"]) { unitRef = _root[teamName + "SquadsOnScreen"][v]; unitLeaderRef = _root[teamName + "SquadsOnScreen"][v].members[0]; if (unitRef.type != "officer") { if ((((unitRef.nearOfficer == false) && (unitRef.officerRef.name != officerUnitRef.name)) && ((unitLeaderRef._x - officerRef._x) > (-officerInfluence))) && ((unitLeaderRef._x - officerRef._x) < officerInfluence)) { unitRef.nearOfficer = true; unitRef.officerUnitRef = officerUnitRef; unitLeaderRef.officerStar._visible = true; unitLeaderRef.officerStar.gotoAndStop("silver"); unitLeaderRef.officerStar._alpha = 0; unitLeaderRef.officerStar.alphaTo(100, 0.3); } if ((unitRef.officerUnitRef.name == officerUnitRef.name) && (((unitLeaderRef._x - officerRef._x) < (-officerInfluence)) || ((unitLeaderRef._x - officerRef._x) > officerInfluence))) { unitRef.nearOfficer = false; unitLeaderRef.officerStar.alphaTo(0, 0.3); } if (unitRef.officerUnitRef.members.length < 1) { unitRef.officerUnitRef = null; unitRef.nearOfficer = false; unitLeaderRef.officerStar.alphaTo(0, 0.3); } } } } } function findTrenches(teamName) { for (w in _root[teamName + "SquadsOnScreen"]) { squadTrenchRef = _root[teamName + "SquadsOnScreen"][w]; leaderTrenchRef = _root[teamName + "SquadsOnScreen"][w].members[0]; if (leaderTrenchRef.type != "tankMarkIV") { for (p in trenches) { if (teamName == "british") { if (((trenches[p]._x - leaderTrenchRef._x) <= trenchBoundary) && ((trenches[p]._x - leaderTrenchRef._x) > 0)) { if (((trenches[p].slot1.team != "german") && (trenches[p].slot2.team != "german")) && (trenches[p].slot3.team != "german")) { squadTrenchRef.nearTrench = true; } } else { squadTrenchRef.nearTrench = false; } } else if (teamName == "german") { if (((leaderTrenchRef._x - trenches[p]._x) <= trenchBoundary) && ((leaderTrenchRef._x - trenches[p]._x) > 0)) { if (((trenches[p].slot1.team != "british") && (trenches[p].slot2.team != "british")) && (trenches[p].slot3.team != "british")) { squadTrenchRef.nearTrench = true; } } else { squadTrenchRef.nearTrench = false; } } if ((squadTrenchRef.nearTrench == true) && (squadTrenchRef.state != "exitTrench")) { if ((trenches[p].owner == teamName) || (trenches[p].owner == undefined)) { if ((((((trenches[p].slot1 != "empty") && (trenches[p].slot1 != squadTrenchRef)) && (trenches[p].slot1 != undefined)) && (((trenches[p].slot2 != "empty") && (trenches[p].slot2 != squadTrenchRef)) && (trenches[p].slot2 != undefined))) && (((trenches[p].slot3 != "empty") && (trenches[p].slot3 != squadTrenchRef)) && (trenches[p].slot3 != undefined))) || (trenches[p].locked == true)) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.inTrench = true; squadTrenchRef.passingTrench = true; squadTrenchRef.enemyTarget = undefined; } } r = 1; while (r <= 3) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; if (((((trenches[p]["slot" + r] == "empty") || (trenches[p]["slot" + r] == undefined)) && (squadTrenchRef.state != "exitTrench")) && (squadTrenchRef.state != "gasMasksOn")) && (squadTrenchRef.state != "gasMasksOff")) { if ((trenches[p].locked != true) && ((trenches[p].owner == teamName) || (trenches[p].owner == undefined))) { trenches[p].owner = teamName; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.trenchNumRef = p; squadTrenchRef.trenchSlotRef = r; squadTrenchRef.inTrench = true; trenches[p]["slot" + r] = squadTrenchRef; squadTrenchRef.passingTrench = false; squadTrenchRef.enemyTarget = undefined; if ((teamName == playerTeam.team) && (trenches[p].controlVisible == false)) { showTrenchButton(trenches[p]); } else if (teamName == compTeam.team) { hideTrenchControls(trenches[p]); hideTrenchButton(trenches[p]); } if (trenches[p].controlVisible) { updateTrenchInterface(trenches[p]); } } } } r++; } } else if ((trenches[p].owner != teamName) && (trenches[p].owner != undefined)) { if (((((trenches[p].slot1 != "empty") && (trenches[p].slot1 != squadTrenchRef)) && (trenches[p].slot1 != undefined)) && (((trenches[p].slot2 != "empty") && (trenches[p].slot2 != squadTrenchRef)) && (trenches[p].slot2 != undefined))) && (((trenches[p].slot3 != "empty") && (trenches[p].slot3 != squadTrenchRef)) && (trenches[p].slot3 != undefined))) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.inTrench = true; squadTrenchRef.passingTrench = true; squadTrenchRef.enemyTarget = undefined; } } r = 1; while (r <= 3) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; if (((((trenches[p]["slot" + r] == "empty") || (trenches[p]["slot" + r] == undefined)) && (squadTrenchRef.state != "exitTrench")) && (squadTrenchRef.state != "gasMasksOn")) && (squadTrenchRef.state != "gasMasksOff")) { if (teamName != playerTeam.team) { trenches[p].locked = false; } trenches[p].owner = teamName; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.trenchNumRef = p; squadTrenchRef.trenchSlotRef = r; squadTrenchRef.inTrench = true; trenches[p]["slot" + r] = squadTrenchRef; squadTrenchRef.passingTrench = false; squadTrenchRef.enemyTarget = undefined; if ((teamName == playerTeam.team) && (trenches[p].controlVisible == false)) { showTrenchButton(trenches[p]); } else if (teamName == compTeam.team) { hideTrenchControls(trenches[p]); hideTrenchButton(trenches[p]); } if (trenches[p].controlVisible) { updateTrenchInterface(trenches[p]); } } } r++; } } } } } } } function findWire(teamName) { for (w in _root[teamName + "SquadsOnScreen"]) { squadWireRef = _root[teamName + "SquadsOnScreen"][w]; leaderWireRef = _root[teamName + "SquadsOnScreen"][w].members[0]; squadWireRef.inWire = false; x = 1; while (x <= currentMap.wire) { if (((currentMap[("wire" + x) + "Pos"] - leaderWireRef._x) > -50) && ((currentMap[("wire" + x) + "Pos"] - leaderWireRef._x) < 50)) { squadWireRef.inWire = true; } x++; } } } function findMines(teamName) { if (teamName == "british") { mineEnemyName = "german"; } if (teamName == "german") { mineEnemyName = "british"; } if (_root["currentMapMines_" + mineEnemyName] > 0) { for (v in _root[teamName + "SquadsOnScreen"]) { currentMineLeader = _root[teamName + "SquadsOnScreen"][v].members[0]; for (x in _root.currentMap[mineEnemyName + "Mines"]) { if (((_root[teamName + "SquadsOnScreen"][v].state == "moving") && ((_root.currentMap[mineEnemyName + "Mines"][x] - currentMineLeader._x) > (-mineBoundary))) && ((_root.currentMap[mineEnemyName + "Mines"][x] - currentMineLeader._x) < mineBoundary)) { if (random(mineDeathChance) == 0) { _root["currentMapMines_" + mineEnemyName]--; mineVictim = random(_root[teamName + "SquadsOnScreen"][v].members[0].length); specialRounds++; world.attachMovie("mineStrike", "mineRound" + specialRounds, depth_world_artillery + specialRounds); world["mineRound" + specialRounds]._x = _root[teamName + "SquadsOnScreen"][v].members[mineVictim]._x; world["mineRound" + specialRounds]._y = _root[teamName + "SquadsOnScreen"][v].members[mineVictim]._y; world["mineRound" + specialRounds].ownerTeam = ownerTeam; } } } } } } function enemyUnitAI() { for (t in trenches) { if (trenches[t].owner == compTeam.team) { if (((trenches[t].slot1 != "empty") && (trenches[t].slot2 != "empty")) && (trenches[t].slot3 != "empty")) { if (((_root.currentMap.enemyMood == "aggressive") && (random(15) == 0)) || ((_root.currentMap.enemyMood == "balanced") && (random(30) == 0))) { setTimeout(enemyCharge, 4000, trenches[t]); } } } } for (v in _root[compTeam.team + "SquadsOnScreen"]) { enemySquadAIRef = _root[compTeam.team + "SquadsOnScreen"][v]; switch (_root.currentMap.enemyMood) { case "aggressive" : if (((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined)) { if ((random(5) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(10) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if ((random(20) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun"))) { enemySquadAIRef.state = "exitTrench"; } } break; case "defensive" : if (((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined)) { if ((random(20) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(35) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if ((random(60) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun"))) { enemySquadAIRef.state = "exitTrench"; } } break; case "balanced" : if (!(((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined))) { break; } if ((random(10) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(20) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if (!((random(30) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun")))) { break; } enemySquadAIRef.state = "exitTrench"; } break; } } function enemyCharge(trenchName) { trenchName.slot1.state = "exitTrench"; trenchName.slot2.state = "exitTrench"; trenchName.slot3.state = "exitTrench"; } function setupEnemyUnitGenerator() { enemyUnitRateMax = currentMap.enemyRate; enemyUnitRate = enemyUnitRateMax; enemyUnitWave = 0; } function enemyUnitGenerator() { enemyUnitRate--; if ((firstEnemyUnit == true) && (enemyUnitRate <= 10)) { firstEnemyUnit = false; enemyUnitRate = enemyUnitRateMax; if (playingSkirmish == true) { randomEnemyUnit = random(currentMap.enemyUnits.length); createSquad(compTeam.team, currentMap.enemyUnits[randomEnemyUnit]); } else { createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); } } if (createEnemyUnits && (enemyUnitRate < 0)) { enemyUnitRate = enemyUnitRateMax; enemyUnitWave++; if (enemyUnitWave > currentMap.enemyUnits.length) { enemyUnitWave = 0; } if (playingSkirmish == true) { randomEnemyUnit = random(currentMap.enemyUnits.length); createSquad(compTeam.team, currentMap.enemyUnits[randomEnemyUnit]); } else { createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); } } if ((createEnemyUnits && (AIpanicMode == true)) && (enemyUnitRate <= (enemyUnitRate / 2))) { enemyUnitRate = enemyUnitRateMax; enemyUnitWave++; if (enemyUnitWave > currentMap.enemyUnits.length) { enemyUnitWave = 0; } if (playingSkirmish == true) { randomEnemyUnit = random(currentMap.enemyUnits.length); createSquad(compTeam.team, currentMap.enemyUnits[randomEnemyUnit]); } else { createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); } } } function setupEnemySupportGenerator() { enemySupportRateMax = currentMap.enemySupportRate; enemySupportRate = enemySupportRateMax; enemySupportWave = 0; } function enemySupportGenerator() { enemySupportRate--; if (enemySupportRate < 0) { enemySupportRate = enemySupportRateMax; closestSupportTargetX = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x; for (x in _root[playerTeam.team + "SquadsOnScreen"]) { if (playerTeam.team == "british") { if (_root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x > closestSupportTargetX) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]; } } if (playerTeam.team == "german") { if (_root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x < closestSupportTargetX) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]; } } if (random(5) == 0) { if ((_root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]._x > 100) && (_root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]._x < (world.bg._width - 150))) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]; } } } if (enemySupportTarget != null) { if (playingSkirmish == true) { launchSpecialAttack(currentMap.enemySupport[random(currentMap.enemySupport.length)], enemySupportTarget._x, enemySupportTarget._y, compTeam.team); } else if (currentMap.enemySupport[enemySupportWave] != "wait") { launchSpecialAttack(currentMap.enemySupport[enemySupportWave], enemySupportTarget._x, enemySupportTarget._y, compTeam.team); } enemySupportTarget = null; enemySupportWave++; } if (enemySupportWave > currentMap.enemySupport.length) { enemySupportWave = 0; } } } function hitEnemy(friendTeam, targetTeam, attacker, attackingSquad) { e = 0; while (e <= _root[targetTeam + "SquadsOnScreen"].length) { currentTargetSquad = _root[targetTeam + "SquadsOnScreen"][e]; currentDamage = attacker.damage; if (currentTargetSquad.name == attackingSquad.enemyTarget.name) { if (currentTargetSquad.type == "tank") { currentTargetSquad.health = currentTargetSquad.health - (currentDamage / 16); } else { if (attacker.inTrench == true) { currentDamage = currentDamage * trenchBonus; if (currentTargetSquad.type == "assault") { currentDamage = currentDamage * 0.7; } if (friendTeam == "german") { if (german_slot5_upgrade.active && (attacker.type == "machineGun")) { currentDamage = currentDamage * german_slot5_upgrade.bonus; } } } if (currentTargetSquad.state == "entrench") { currentDamage = currentDamage * trenchDefence; if (friendTeam == "british") { if (british_slot7_upgrade.active) { currentDamage = currentDamage * british_slot7_upgrade.bonus; } } if (friendTeam == "german") { if (german_slot2_upgrade.active) { currentDamage = currentDamage * german_slot2_upgrade.bonus; } if (german_slot6_upgrade.active) { currentDamage = currentDamage * german_slot6_upgrade.bonus; } } } if (attacker.nearOfficer == true) { currentDamage = currentDamage * officerBonus; if (german_slot11_upgrade.active == true) { currentDamage = currentDamage * german_slot11_upgrade.bonus; } } if (friendTeam == "british") { if (british_slot2_upgrade.active) { currentDamage = currentDamage * british_slot2_upgrade.bonus; } if ((british_slot9_upgrade.active == true) && (attacker.type == "sharpShooter")) { currentDamage = currentDamage * british_slot9_upgrade.bonus; } if ((british_slot10_upgrade.active == true) && (attacker.type == "machineGunner")) { currentDamage = currentDamage * british_slot10_upgrade.bonus; } if ((british_slot11_upgrade.active == true) && (attacker.type == "tank")) { currentDamage = currentDamage * british_slot11_upgrade.bonus; } } if (friendTeam == "german") { if (german_slot1_upgrade.active) { currentDamage = currentDamage * german_slot1_upgrade.bonus; } if (german_slot9_upgrade.active) { currentDamage = currentDamage * german_slot9_upgrade.bonus; } if (british_slot3_upgrade.active) { currentDamage = currentDamage * british_slot3_upgrade.bonus; } } currentTargetSquad.health = currentTargetSquad.health - currentDamage; } m = 0; while (m <= currentTargetSquad.members.length) { if ((currentTargetSquad.type == "tank") && (currentTargetSquad.members[m].alive == true)) { if (random(10) <= showBulletDustChance) { playSound("sound_ricochetMetal" + (random(2) + 1)); currentTargetSquad.members[m]["ricochet" + (random(11) + 1)].play(); } if (random(100) <= showBulletDustChance) { bulletDust(currentTargetSquad.members[m]._x + (random(120) - 60), currentTargetSquad.members[m]._y); break; } } if (((currentTargetSquad.type != "tank") && (currentTargetSquad.health <= currentTargetSquad.members[m].health)) && (currentTargetSquad.members[m].alive == true)) { currentTargetSquad.members[m].alive = false; updateTrenchInterface(currentTargetSquad.trenchRef); adjustMorale(targetTeam, currentTargetSquad.type, "normal"); if (friendTeam == playerTeam.team) { updateExperience(currentTargetSquad.type, currentTargetSquad.members[m]); career_soldiersKilled++; } else { career_soldiersLost++; } adjustStats("kill", friendTeam); if (random(10) == 0) { currentTargetSquad.members[m].torso.bloodSplat._visible = true; } if (random(10) == 0) { currentTargetSquad.members[m].head.bloodSplat._visible = true; } currentTargetSquad.members[m].gotoAndPlay(currentTargetSquad.members[m].position + "_death"); setTimeout(fadeDeadSoldier, clearDeadSoldierTime, currentTargetSquad.members[m]); sortDeadSoldiers(currentTargetSquad.members[m]); currentTargetSquad.members[m]._visible = true; currentTargetSquad.members[m].selectedRing.alphaTo(0, 0.3); currentTargetSquad.members[m].healthBar.alphaTo(0, 0.3); currentTargetSquad.members[m].officerStar.alphaTo(0, 0.3); if ((attackingSquad.type == "sniper") && (m != 0)) { playVoice("sniper", targetTeam); if (((currentTargetSquad.team != playerTeam.team) && (currentTargetSquad.enemyTarget == undefined)) && (currentTargetSquad.inTrench == true)) { if (random(2) == 0) { currentTargetSquad.state = "exitTrench"; } } } if ((attackingSquad.type == "machineGun") && (m != 0)) { playVoice("machineGun", targetTeam); } if ((attackingSquad.type == "tank") && (m != 0)) { playVoice("tank", targetTeam); } currentTargetSquad.members.splice(m, 1); playSound("sound_soldierDeath" + (random(10) + 1)); } else if (random(100) <= showBulletDustChance) { bulletDust(currentTargetSquad.members[m]._x + (random(120) - 60), currentTargetSquad.members[m]._y); break; } if (currentTargetSquad.members.length == 0) { for (s in _root[targetTeam + "SquadsOnScreen"]) { if (_root[targetTeam + "SquadsOnScreen"][s].name == currentTargetSquad.name) { _root["loop" + currentTargetSquad.name].stop(); _root.trenches[currentTargetSquad.trenchNumRef]["slot" + currentTargetSquad.trenchSlotRef] = "empty"; _root[targetTeam + "SquadsOnScreen"].splice(s, 1); adjustStats("unitLost", targetTeam); break; } } } m++; } } e++; } } function explosiveHit(explosionName, teamName, ownerTeam, explosionType) { for (s in _root[teamName + "SquadsOnScreen"]) { currentTargetSquad = _root[teamName + "SquadsOnScreen"][s]; var _local7 = currentTargetSquad.members[0]._x - explosionName._x; if (((_local7 < 60) && (_local7 >= 0)) || ((_local7 > -60) && (_local7 <= 0))) { if (random(explosionSurvivalChance) != 0) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (teamName != ownerTeam) { playVoice("incoming", teamName); } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name] = _root[teamName + "SquadsOnScreen"][s].members[m]; if (memberRef.alive == true) { if ((explosionName.collision.hitTest(memberRef.collision) == true) && (memberRef.alive == true)) { if (memberRef.squadType == "tank") { explosiveDamage = 0; explosiveDamage = _root[ownerTeam][explosionType].damage; if ((ownerTeam == "british") && (british_slot11_upgrade.active)) { explosiveDamage = explosiveDamage * british_slot11_upgrade.bonus; } if (((ownerTeam == "british") && (british_slot14_upgrade.active)) && (explosionType == "mortar")) { explosiveDamage = explosiveDamage * british_slot14_upgrade.bonus; } if (((ownerTeam == "british") && (british_slot18_upgrade.active)) && ((explosionType == "artillery") || (explosionType == "antiTank"))) { explosiveDamage = explosiveDamage * british_slot18_upgrade.bonus; } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - explosiveDamage; particleCount++; world.attachMovie("particle_fireball_tank", "tankPart" + particleCount, particleCount); world["tankPart" + particleCount]._x = explosionName._x + (random(10) - 5); world["tankPart" + particleCount]._y = explosionName._y - (random(15) + 15); metalFragmentParticle(explosionName._x, explosionName._y); playSound("sound_metalImpact"); if (_root[teamName + "SquadsOnScreen"][s].health <= 0) { memberRef.alive = false; _root[teamName + "SquadsOnScreen"][s].state = "tankDead"; memberRef.damageClip._alpha = 0; memberRef.damageClip._visible = true; memberRef.damageClip.alphaTo(100, 3); memberRef.damageClip.fireAnim1.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim2.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim3.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim4.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim1.fireAnim.gotoAndPlay(random(45) + 1); memberRef.damageClip.fireAnim2.fireAnim.gotoAndPlay(random(45) + 1); memberRef.tankBody.gotoAndStop("destroyed"); if (random(2) > 0) { memberRef.damageClip.fireAnim3.fireAnim.gotoAndPlay(random(45) + 1); } else { memberRef.damageClip.fireAnim3._visible = false; } if (random(2) > 0) { memberRef.damageClip.fireAnim4.fireAnim.gotoAndPlay(random(45) + 1); } else { memberRef.damageClip.fireAnim4._visible = false; } _root["loop" + memberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); memberRef.healthBar.alphaTo(0, 0.3); adjustMorale(memberRef.squadObjRef.team, "tank", "normal"); adjustStats("kill", ownerTeam); adjustStats("unitLost", memberRef.squadObjRef.team); _root.deadTanks.push(memberRef); memberRef._visible = true; _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root[teamName + "SquadsOnScreen"].splice(s, 1); } } } if (memberRef.squadType != "tank") { memberRef.alive = false; updateTrenchInterface(currentTargetSquad.trenchRef); if (teamName != ownerTeam) { adjustStats("kill", ownerTeam); } adjustMorale(teamName, _root[teamName + "SquadsOnScreen"][s].type, "explosive", ownerTeam); if ((ownerTeam == playerTeam.team) && (teamName != playerTeam.team)) { updateExperience(_root[teamName + "SquadsOnScreen"][s].type, memberRef); } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - _root[teamName + "SquadsOnScreen"][s].minHealth; if (random(2) > 0) { bodyRagdoll(memberRef); _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].gotoAndPlay("exploded_death"); } else { if (random(10) == 0) { currentTargetSquad.members[m].head.bloodSplat._visible = true; } if (random(10) == 0) { currentTargetSquad.members[m].torso.bloodSplat._visible = true; } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].gotoAndPlay(_root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].position + "_death"); } setTimeout(fadeDeadSoldier, clearDeadSoldierTime, _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name]); playSound("sound_soldierDeath" + (random(10) + 1)); bldCloud = new Object(); bldCloud.x = memberRef._x; bldCloud.y = memberRef._y; bloodCloudParticle(bldCloud.x, bldCloud.y - random(15)); _root[teamName + "SquadsOnScreen"][s].members[m].selectedRing.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].healthBar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].officerStar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m]._visible = true; sortDeadSoldiers(_root[teamName + "SquadsOnScreen"][s].members[m]); _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root.trenches[currentTargetSquad.trenchNumRef]["slot" + currentTargetSquad.trenchSlotRef] = "empty"; _root[teamName + "SquadsOnScreen"].splice(s, 1); } } } } } } } } } function playExplodedDeath(deadSoldierRef) { deadSoldierRef.gotoAndPlay("exploded_death"); } function fadeDeadSoldier(soldierRef) { soldierRef.alphaTo(0, 1, "linear"); setTimeout(removeDeadSoldier, 1000, soldierRef); } function removeDeadSoldier(soldierRef) { removeMovieClip(soldierRef); } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleChangeAngle) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = world.attachMovie(particleType, particleName + i, particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; if (random(2) > 0) { _local2.HorzEnergy = Math.random() * particleHorizontalEnergy; } else { _local2.HorzEnergy = Math.random() * (-particleHorizontalEnergy); } _local2.VertEnergy = (-particleVerticalEnergy) + ((Math.random() * particleVerticalEnergy) / 2); if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(50) + 50); } _local2._x = particleX; _local2._y = particleY; _local2.originY = particleY; if (particleChangeAngle == true) { if (random(2) > 0) { _local2.angle = random(60); } else { _local2.angle = random(60) + 300; } } _local2._alpha = random(30) + 70; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { _alpha = _alpha - particleFade; if ((_alpha < 15) || (this._y > (this.originY + 10))) { removeMovieClip(this); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; _x = _x - this.x; _y = _y + ((VertEnergy = VertEnergy + gravity)); } } function artilleryExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.01, true, true); particleEmitter("particle_dustShaft", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.01, true, false); particleEmitter("particle_cloudDust", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_cloudDust_white", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1, 0.05, true, true); particleEmitter("particle_fireball", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 3, 0, true, false); particleEmitter("particle_cloudDust", "dustPart", 100, targetX, targetY, 0.01, 0, 1.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_sparks", "sparkPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 0, 4, 10, 6, 1.5, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 1, 4, 10, 2, 1.5, true, true); particleEmitter("particle_dirt2", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.35, 1, 4, 10, 2, 0, true, true); } function mortarExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_mortar", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 0, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_mortar", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_mortar", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.35, 0, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX + (random(20) - 10), targetY, 0.01, 0, 4, 0.5, 2, 0.05, true, false); } function bulletDustParticle(targetX, targetY) { particleEmitter("particle_dustShaft_bullet", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_bullet", "dustPart", 100, targetX, targetY, 0.01, 1, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt2_bullet", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 1, 1, 1, 6, 1.5, true, true); } function bloodCloudParticle(targetX, targetY) { particleEmitter("particle_bloodCloud", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 3, 0.05, true, true); } function grenadeExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_grenade", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_grenade", "dustPart", 100, targetX, targetY, 0.01, 1, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX, targetY - 10, 0.4, 1, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_grenade", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_grenade", "dirtPart", 100, targetX, targetY - 10, 0.35, 1, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_grenade", "dustPart", 100, targetX, targetY, 0.01, 1, 4, 0.5, 2, 0.05, true, false); } function mineExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_mortar", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 3, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_mortar", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_mortar", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.35, 2, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX + (random(20) - 10), targetY, 0.01, 1, 4, 0.5, 2, 0.05, true, false); } function metalFragmentParticle(targetX, targetY) { particleEmitter("particle_metalFragment", "metalFrag", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 6, 2, 8, 0, 1.5, true, true); } function bodyRagdoll(soldierRef) { if (soldierRef.inTrench == true) { if (soldierRef.squadObjRef.team == "british") { soldierRef._x = soldierRef._x + 60; } if (soldierRef.squadObjRef.team == "german") { soldierRef._x = soldierRef._x - 60; } } randomLimb = random(10); switch (randomLimb) { case 0 : soldierRef.torso.bloodSplat._visible = true; break; case 1 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 2 : soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 3 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); break; case 4 : soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 5 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 6 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 7 : soldierRef.head.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 8 : soldierRef.head.gotoAndStop("off"); soldierRef.front_upperArm.gotoAndStop("off"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("off"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.gotoAndStop("gone"); break; case 9 : break; } soldierRef.particleHorizontalEnergy = 6; soldierRef.particleVerticalEnergy = 11; if (random(2) > 0) { soldierRef.HorzEnergy = Math.random() * soldierRef.particleHorizontalEnergy; } else { soldierRef.HorzEnergy = Math.random() * (-soldierRef.particleHorizontalEnergy); } soldierRef.VertEnergy = (-soldierRef.particleVerticalEnergy) + ((Math.random() * soldierRef.particleVerticalEnergy) / 2); if (random(2) > 0) { soldierRef.angle = random(60); soldierRef.rotation = random(8) + 4; } else { soldierRef.angle = random(60) + 300; soldierRef.rotation = (-random(8)) + 4; } soldierRef.gravity = 0.45; soldierRef.onEnterFrame = function () { this._rotation = this._rotation + this.rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * this.HorzEnergy; this._x = this._x - this.x; this._y = this._y + ((this.VertEnergy = this.VertEnergy + this.gravity)); if (this._y > (this.ground - 5)) { this._y = this.ground - 2; this.onEnterFrame = null; if (random(2) > 0) { this._rotation = 0; } else { this._rotation = 180; } this.gotoAndPlay("flatDead"); setTimeout(_root.fadeDeadSoldier, _root.clearDeadSoldierTime, this); } }; } function mortarExplosion(targetX, targetY) { mortarExplosionParticle(targetX, targetY); randomSound = "sound_mortar_explosion" + (random(2) + 1); playSound(randomSound); } function mineExplosion(targetX, targetY) { mineExplosionParticle(targetX, targetY); randomSound = "sound_mine_explosion" + (random(2) + 1); playSound(randomSound); } function artilleryExplosion(targetX, targetY) { artilleryExplosionParticle(targetX, targetY); randomSound = "sound_artillery_explosion" + (random(3) + 1); playSound(randomSound); } function grenadeExplosion(targetX, targetY) { grenadeExplosionParticle(targetX, targetY); randomSound = "sound_grenade_explosion" + (random(2) + 1); playSound(randomSound); } function bulletDust(targetX, targetY) { bulletDustParticle(targetX, targetY); randomSound = "sound_bulletHit" + (random(2) + 1); setTimeout(playSound, random(100), randomSound); } function gasExplosion(targetX, targetY, strikeName, collisionName, ownerTeam) { showGasMask(); specialRounds++; world.attachMovie("gasCloud", "gasCloud" + specialRounds, depth_world_artillery + specialRounds); world["gasCloud" + specialRounds]._rotation = random(360); world["gasCloud" + specialRounds]._x = targetX; world["gasCloud" + specialRounds]._y = targetY; world["gasCloud" + specialRounds].collisionName = collisionName; world["gasCloud" + specialRounds].strikeName = strikeName; world["gasCloud" + specialRounds].ownerTeam = ownerTeam; world["gasCloud" + specialRounds].timer = _root[ownerTeam].gas.duration; world["gasCloud" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.timer--; if (this.timer < 0) { this.alphaTo(0, 2, "easeOutSine"); if (this._alpha == 0) { _root.clearGas(this.collisionName, this.strikeName); this.onEnterFrame = null; } } } }; randomSound = "sound_mortar_explosion" + (random(2) + 1); playSound(randomSound); } function rainEffect() { if (currentMap.rainOn == true) { if (rainSetup == false) { rainSetup = true; world.attachMovie("blankMovie", "rainHolder", depth_world_rainHolder); playSoundLoop("sound_ambienceRain", 9999, "ambienceRain"); x = 1; while (x < rainDrops) { numRainDrops++; numRainSplash++; world.rainHolder.attachMovie("rainDrop", "rainDrop" + numRainDrops, 50 + numRainDrops); world.rainHolder.attachMovie("rainSplash", "rainSplash" + numRainSplash, 500 + numRainSplash); world.rainHolder["rainDrop" + numRainDrops]._x = random(world.bg._width); world.rainHolder["rainDrop" + numRainDrops]._y = random(200) - 500; world.rainHolder["rainDrop" + numRainDrops].rainSplash = world.rainHolder["rainSplash" + numRainSplash]; world.rainHolder["rainDrop" + numRainDrops].onEnterFrame = function () { this._x = this._x + 2; this._y = this._y + 30; if (this._y > (random(250) + 170)) { this.rainSplash._x = this._x; this.rainSplash._y = this._y; this.rainSplash.gotoAndPlay(1); this._y = random(200) - 500; this._x = random(world.bg._width); } }; x++; } } } } function launchSpecialAttack(type, targetX, targetY, owner) { switch (type) { case "artillery" : artilleryStrike(targetX, targetY, owner); break; case "mortar" : mortarStrike(targetX, targetY, owner); break; case "gas" : if (owner == playerTeam.team) { playVoice("gas", compTeam.team); } else { playVoice("gas", playerTeam.team); } gasStrike(targetX, targetY, owner); break; case "antiTank" : antiTankStrike(targetX, targetY, owner); break; } } function playIncomingSound(soundType) { if (random(6) == 0) { playSound(("sound_incoming_" + soundType) + (random(3) + 1)); } } function artilleryStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); tempNumArtilleryRounds = numArtilleryRounds; if (british_slot17_upgrade.active) { tempNumArtilleryRounds = tempNumArtilleryRounds + british_slot17_upgrade.bonus; } if (british_slot21_upgrade.active) { tempNumArtilleryRounds = tempNumArtilleryRounds + british_slot21_upgrade.bonus; } v = 0; while (v < tempNumArtilleryRounds) { artilleryRound(targetX, targetY, ownerTeam, random(30) + (v * 90)); v++; } } function artilleryRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("artilleryStrike", "artyRound" + specialRounds, depth_world_artillery + specialRounds); world["artyRound" + specialRounds].delayCount = delay; world["artyRound" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot16_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot16_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function artilleryScorchDecal(targetX, targetY) { decals++; world.attachMovie("decal_artilleryScorch", "decal" + decals, depth_world_decals + decals); world["decal" + decals]._xscale = (world["decal" + decals]._yscale = random(40) + 90); world["decal" + decals]._alpha = random(30) + 70; world["decal" + decals]._x = targetX; world["decal" + decals]._y = targetY; world["decal" + decals].alphaTo(0, 6, "easeOutSine", decalRemoveDelay, function () { removeMovieClip(this); }); } function mortarStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); tempNumMortarRounds = numMortarRounds; if (british_slot13_upgrade.active) { tempNumMortarRounds = tempNumMortarRounds + british_slot13_upgrade.bonus; } v = 0; while (v < tempNumMortarRounds) { mortarRound(targetX, targetY, ownerTeam, random(20) + (v * 70)); v++; } } function mortarRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("mortarStrike", "mortyRound" + specialRounds, depth_world_artillery + specialRounds); world["mortyRound" + specialRounds].delayCount = delay; world["mortyRound" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot12_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot12_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function mortarScorchDecal(targetX, targetY) { decals++; world.attachMovie("decal_artilleryScorch", "decal" + decals, depth_world_decals + decals); world["decal" + decals]._xscale = (world["decal" + decals]._yscale = random(20) + 50); world["decal" + decals]._alpha = random(20) + 80; world["decal" + decals]._x = targetX; world["decal" + decals]._y = targetY; world["decal" + decals].alphaTo(0, 6, "easeOutSine", decalRemoveDelay, function () { removeMovieClip(this); }); } function antiTankStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); v = 0; while (v < numAntiTankRounds) { antiTankRound(targetX, targetY, ownerTeam, random(20) + (v * 70)); v++; } } function antiTankRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("antiTankStrike", "antiTank" + specialRounds, depth_world_artillery + specialRounds); if (ownerTeam == "german") { world["antiTank" + specialRounds]._xscale = -100; } world["antiTank" + specialRounds].delayCount = delay; world["antiTank" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot12_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot12_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function gasStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); v = 0; while (v < numGasRounds) { setTimeout(gasRound, random(800) + (v * 1100), targetX, targetY, ownerTeam); v++; } } function gasRound(targetX, targetY, ownerTeam) { specialRounds++; world.attachMovie("gasStrikeAnim", "gasRound" + specialRounds, depth_world_artillery + specialRounds); world["gasRound" + specialRounds]._x = (targetX + random(250)) - 125; world["gasRound" + specialRounds]._y = world.ground + random(120); world["gasRound" + specialRounds].ownerTeam = ownerTeam; } function gasCloudCollisions(teamName) { if (activeGas.length > 0) { for (v in activeGas) { for (s in _root[teamName + "SquadsOnScreen"]) { if (((activeGas[v].xTarget - _root[teamName + "SquadsOnScreen"][s].members[0]._x) > (-gasDetectRange)) && ((activeGas[v].xTarget - _root[teamName + "SquadsOnScreen"][s].members[0]._x) < gasDetectRange)) { _root[teamName + "SquadsOnScreen"][s].nearGas = true; } if (_root[teamName + "SquadsOnScreen"][s].nearGas == true) { if (((activeGas[v].hitTest(_root[teamName + "SquadsOnScreen"][s].members[0].collision) == true) && (_root[teamName + "SquadsOnScreen"][s].allMasksOn == false)) && (_root[teamName + "SquadsOnScreen"][s].type != "tank")) { gasDamage = gasDamage; if ((british_slot15_upgrade.active == true) || (german_slot15_upgrade.active == true)) { gasDamage = gasDamage * british_slot15_upgrade.bonus; } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - gasDamage; for (m in _root[teamName + "SquadsOnScreen"][s].members) { if ((_root[teamName + "SquadsOnScreen"][s].health <= _root[teamName + "SquadsOnScreen"][s].members[m].health) && (_root[teamName + "SquadsOnScreen"][s].members[m].alive == true)) { _root[teamName + "SquadsOnScreen"][s].members[m].alive = false; adjustMorale(teamName, _root[teamName + "SquadsOnScreen"][s].type, "normal"); if (_root[teamName + "SquadsOnScreen"][s].members[m].position != "trench") { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndPlay("standing_collapse"); } else { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndPlay("trench_collapse"); } setTimeout(fadeDeadSoldier, clearDeadSoldierTime, _root[teamName + "SquadsOnScreen"][s].members[m]); sortDeadSoldiers(_root[teamName + "SquadsOnScreen"][s].members[m]); _root[teamName + "SquadsOnScreen"][s].members[m].selectedRing.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].healthBar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].officerStar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); playSound("sound_soldierCough" + (random(5) + 1)); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root.trenches[_root[teamName + "SquadsOnScreen"][s].trenchNumRef]["slot" + _root[teamName + "SquadsOnScreen"][s].trenchSlotRef] = "empty"; _root[teamName + "SquadsOnScreen"].splice(s, 1); adjustStats("unitLost", teamName); } } } } } } } } } function clearGas(parentName, gasCloudName) { for (v in activeGas) { if (parentName._name == activeGas[v]._name) { activeGas.splice(v, 1); break; } } removeMovieClip(gasCloudName); removeMovieClip(parentName); if (activeGas[0]._name == undefined) { hideGasMask(); for (v in _root[playerTeam.team + "SquadsOnScreen"]) { _root[playerTeam.team + "SquadsOnScreen"][v].nearGas = false; if (_root[playerTeam.team + "SquadsOnScreen"][v].gasMasksOn == true) { _root[playerTeam.team + "SquadsOnScreen"][v].lastState = _root[playerTeam.team + "SquadsOnScreen"][v].state; _root[playerTeam.team + "SquadsOnScreen"][v].state = "gasMasksOff"; } } } } function tankRound(targetX, targetY, ownerTeam) { specialRounds++; world.attachMovie("tankRound", "tankRound" + specialRounds, depth_world_artillery + specialRounds); world["tankRound" + specialRounds]._x = targetX; world["tankRound" + specialRounds]._y = targetY; world["tankRound" + specialRounds].ownerTeam = ownerTeam; } function buildGameInterface() { _root.attachMovie("hud", "hud", depth_HUD); setupInterfaceExperience(); setupProgressBar(); setupHelp(); hud.experience.text = "XP: " + experiencePoints; hud.level.text = "LEVEL: " + experienceLevel; checkUnitNames(); hud.attachMovie("panArrow", "panArrow", depth_HUD_panArrow); debugTools(); startBattle(); } function setupCursor() { _root.attachMovie("gameCursor", "gameCursor", depth_cursor); Mouse.hide(); gameCursor.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; } function showHand() { gameCursor.gotoAndStop("hand"); } function showArrow() { gameCursor._visible = true; gameCursor.gotoAndStop("arrow"); } function showGasMask() { if (hud.gasMask._visible == false) { if (_root[playerTeam.team].gasMasksOn == true) { hud.gasMask.mainButton.buttonText.text = "ON"; } if (_root[playerTeam.team].gasMasksOn == false) { hud.gasMask.mainButton.buttonText.text = "OFF"; } hud.gasMask._alpha = 0; hud.gasMask._visible = true; hud.gasMask.alphaTo(100, 0.3); hud.gasMask.mainButton.onRelease = (hud.gasMask.maskButton.onRelease = function () { playClickSound(); for (g in _root[playerTeam.team + "SquadsOnScreen"]) { if (_root[playerTeam.team + "SquadsOnScreen"][g].nearGas == true) { _root[playerTeam.team + "SquadsOnScreen"][g].lastState = _root[playerTeam.team + "SquadsOnScreen"][g].state; _root[playerTeam.team + "SquadsOnScreen"][g].state = "gasMasksOn"; } } }); } } function hideGasMask() { hud.gasMask.alphaTo(0, 0.3, "linear", 0, function () { this._visible = false; }); } function setupProgressBar() { hud.progressBar.onRollOver = function () { hud.progressBarToolTip._alpha = 0; hud.progressBarToolTip._visible = true; hud.progressBarToolTip.alphaTo(100, 0.6); }; hud.progressBar.onRollOut = function () { hud.progressBarToolTip.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); }; } function updateProgressBar() { for (s in britishSquadsOnScreen) { if (britishSquadsOnScreen[s].members[0]._x > closestPlayerTeamSquadX) { closestPlayerTeamSquad = britishSquadsOnScreen[s]; closestPlayerTeamSquadX = britishSquadsOnScreen[s].members[0]._x; groundMoraleCheck(closestPlayerTeamSquadX, "british"); } } for (c in germanSquadsOnScreen) { if (germanSquadsOnScreen[c].members[0]._x < closestCompTeamSquadX) { closestCompTeamSquad = germanSquadsOnScreen[c]; closestCompTeamSquadX = germanSquadsOnScreen[c].members[0]._x; groundMoraleCheck(closestCompTeamSquadX, "german"); } } if ((britishSquadsOnScreen == undefined) || (closestPlayerTeamSquad.members[0].alive == undefined)) { hud.progressBar.playerTeamProgBar.colorTo(3342336, 0.2); hud.progressBar.playerTeamProgBar.colorTo(null, 2, "easeOutSine", 1); closestPlayerTeamSquad = undefined; closestPlayerTeamSquadX = -1; } if ((germanSquadsOnScreen == undefined) || (closestCompTeamSquad.members[0].alive == undefined)) { hud.progressBar.compTeamProgBar.colorTo(3342336, 0.2); hud.progressBar.compTeamProgBar.colorTo(null, 2, "easeOutSine", 1); closestCompTeamSquad = undefined; closestCompTeamSquadX = world.bg._width; } progressBarPlayerScale = Math.round((closestPlayerTeamSquadX / (world.bg._width - 60)) * 100); progressBarCompScale = Math.round(((closestCompTeamSquadX - 60) / world.bg._width) * 100); progressBarCompScale = 100 - progressBarCompScale; if ((playerTeam.team == "british") && (progressBarPlayerScale >= 50)) { AIpanicMode = true; } if ((playerTeam.team == "british") && (progressBarPlayerScale < 50)) { AIpanicMode = false; } if ((compTeam.team == "british") && (progressBarCompScale >= 50)) { AIpanicMode = true; } if ((compTeam.team == "british") && (progressBarCompScale < 50)) { AIpanicMode = false; } hud.progressBarToolTip.britishGroundTaken.text = progressBarPlayerScale + "%"; hud.progressBarToolTip.germanGroundTaken.text = progressBarCompScale + "%"; if ((progressBarPlayerScale != lastProgPlayerScale) || (progressBarCompScale != lastProgCompScale)) { lastProgPlayerScale = progressBarPlayerScale; lastProgCompScale = progressBarCompScale; hud.progressBar.playerTeamProgBar.xScaleTo(progressBarPlayerScale, 5, "easeOutSine"); hud.progressBar.compTeamProgBar.xScaleTo(progressBarCompScale, 5, "easeOutSine"); } } function checkUnitNames() { if (playerTeam.team == "german") { slot2_unit.unitType = "Sturmtruppen"; slot3_unit.unitType = "Machine Gun Team"; slot6_unit.unitType = "A7V Tank"; } if (playerTeam.team == "british") { slot2_unit.unitType = "Assault Team"; slot3_unit.unitType = "Lewis Gunners"; slot6_unit.unitType = "Mark IV Tank"; } } function buttonSetup(btnName) { hud["icon_" + btnName].gotoAndStop(playerTeam.team); hud.hudBG.gotoAndStop(playerTeam.team); hud.progressBar.casing.gotoAndStop(playerTeam.team); hud["icon_" + btnName].icon._alpha = 0; hud[btnName].rightDial._rotation = -180; hud[btnName]._alpha = 0; hud[btnName].unlocked = false; for (v in currentMap.availableUnits) { if (currentMap.availableUnits[v] == _root[btnName + "_unit"].name) { hud[btnName].unlocked = true; hud["lock_" + btnName]._alpha = 0; hud["icon_" + btnName].icon._alpha = 100; hud["icon_" + btnName].icon.gotoAndStop("colour"); hud[btnName].activated = true; hud["highlight_" + btnName].alphaTo(55, 0); hud[btnName].colorTo(12566199, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } allSlots.push(hud[btnName]); hud[btnName].onRollOver = function () { hud[btnName].useHandCursor = false; if (hud[btnName].unlocked == true) { hud.toolTip.backing._width = 10; hud.toolTip.backing._height = 10; hud.toolTip.desc._width = 10; hud.toolTip.header.autoSize = "left"; hud.toolTip.header.text = _root[btnName + "_unit"].unitType; hud.toolTip.desc.autoSize = "left"; hud.toolTip.desc.text = _root[btnName + "_unit"].description; hud.toolTip.backing._width = hud.toolTip.desc._width + 20; hud.toolTip.backing._height = hud.toolTip.desc._height + 20; if (hud.toolTip.desc._width <= hud.toolTip.header._width) { hud.toolTip.backing._width = hud.toolTip.header._width + 10; } hud.toolTip._alpha = 0; hud.toolTip._visible = true; hud.toolTip.alphaTo(100, 0.4, "easeOutSine", 0.5); } if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud[btnName].useHandCursor = true; hud["highlight_" + btnName].alphaTo(95, 0.8); } }; hud[btnName].onRollOut = (hud[btnName].onDragOut = function () { hud.toolTip.stopTween(); hud.toolTip.alphaTo(0, 0.2); if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud["highlight_" + btnName].alphaTo(55, 0.8); } }); hud[btnName].onPress = (hud[btnName].onRelease = (hud[btnName].onReleaseOutside = function () { if ((this.activated == true) && (this.unlocked == true)) { this.activated = false; _root.createSquad(playerTeam.team, _root[btnName + "_unit"].name); _root.resetButtonTimers(); _root.showHelp(); } })); hud[btnName].onEnterFrame = function () { if (((this.activated == false) && (this.unlocked == true)) && (game.state == "unpaused")) { buttonTimer(btnName); } }; } function buttonTimer(btnName) { currentReinforceTime = _root[btnName + "_unit"].timer; if (british_slot1_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * british_slot1_upgrade.bonus; } if (british_slot5_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * british_slot5_upgrade.bonus; } if (german_slot3_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * german_slot3_upgrade.bonus; } if (german_slot7_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * german_slot7_upgrade.bonus; } if (german_slot10_upgrade.active && (btnName == "slot6")) { currentReinforceTime = currentReinforceTime * german_slot10_upgrade.bonus; } if (hud[btnName].unlocked == true) { if ((hud[btnName].rightDial._rotation < 0) && (hud[btnName].activated == false)) { hud[btnName].rightDial._rotation = hud[btnName].rightDial._rotation + (180 / (currentReinforceTime / 2)); } if (((hud[btnName].rightDial._rotation >= 0) && (hud[btnName].leftDial._rotation > -180)) && (hud[btnName].activated == false)) { hud[btnName].leftDial._rotation = hud[btnName].leftDial._rotation + (180 / (currentReinforceTime / 2)); } if (((hud[btnName].leftDial._rotation < 0) && (hud[btnName].rightDial._rotation >= 0)) && (hud[btnName].activated == false)) { hud[btnName].activated = true; hud[btnName].rightDial._rotation = 0; hud[btnName].leftDial._rotation = 180; hud["icon_" + btnName].icon.gotoAndStop("colour"); hud["highlight_" + btnName].alphaTo(55, 0.3, "linear", 0.5); hud[btnName].colorTo(10460563, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } } function resetButtonTimers() { for (bSlot in allSlots) { if (allSlots[bSlot].unlocked == true) { allSlots[bSlot].activated = false; allSlots[bSlot].stopTween(); hud["icon_" + allSlots[bSlot]._name].icon.gotoAndStop("bw"); hud["highlight_" + allSlots[bSlot]._name].alphaTo(0, 0.8); allSlots[bSlot].alphaTo(100, 0.1, "linear"); allSlots[bSlot].colorTo(null, 0.1, "linear"); allSlots[bSlot].rightDial._rotation = -179; allSlots[bSlot].leftDial._rotation = 0; } } } function buttonSetup_fireSupport(btnName) { hud[btnName].activated = false; hud[btnName].rightDial._rotation = -180; hud[btnName].useHandCursor = false; supportSlots.push(hud[btnName]); hud["icon_" + btnName]._visible = false; hud[btnName].unlocked = false; for (v in currentMap.availableUnits) { if (currentMap.availableUnits[v] == _root[btnName + "_special"].name) { hud["lock_" + btnName]._alpha = 0; hud["icon_" + btnName]._visible = true; hud[btnName]._visible = true; hud[btnName].unlocked = true; } } hud[btnName].onRollOver = function () { if (hud[btnName].unlocked == true) { hud.toolTip.backing._width = 10; hud.toolTip.backing._height = 10; hud.toolTip.desc._width = 10; hud.toolTip.header.autoSize = "left"; hud.toolTip.header.text = _root[btnName + "_special"].unitType; hud.toolTip.desc.autoSize = "left"; hud.toolTip.desc.text = _root[btnName + "_special"].description; hud.toolTip.backing._width = hud.toolTip.desc._width + 20; hud.toolTip.backing._height = hud.toolTip.desc._height + 20; if (hud.toolTip.desc._width <= hud.toolTip.header._width) { hud.toolTip.backing._width = hud.toolTip.header._width + 10; } hud.toolTip._alpha = 0; hud.toolTip._visible = true; hud.toolTip.alphaTo(100, 0.4, "easeOutSine", 0.5); } if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud[btnName].useHandCursor = true; hud["highlight_" + btnName].alphaTo(95, 0.8); } }; hud[btnName].onRollOut = (hud[btnName].onDragOut = function () { hud.toolTip.stopTween(); hud.toolTip.alphaTo(0, 0.2); if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud["highlight_" + btnName].alphaTo(55, 0.8); } }); hud[btnName].onPress = (hud[btnName].onRelease = (hud[btnName].onReleaseOutside = function () { if ((this.activated == true) && (hud[btnName].unlocked == true)) { this.activated = false; supportTargets++; _root.world.attachMovie("interface_groundTarget", "supportTarget" + supportTargets, depth_world_target); _root.world["supportTarget" + supportTargets]._y = _root.world.ground + 60; _root.world["supportTarget" + supportTargets].onEnterFrame = function () { _root.world["supportTarget" + supportTargets]._x = _root.world._xmouse; }; _root.world["supportTarget" + supportTargets].onRelease = function () { launchSpecialAttack(_root[btnName + "_special"].name, _root.world["supportTarget" + supportTargets]._x, _root.world.ground, playerTeam.team); _root.world["supportTarget" + supportTargets].colorTo(16777215, 0.5, "linear"); _root.world["supportTarget" + supportTargets].colorTo(null, 0.5, "linear", 0.5); _root.world["supportTarget" + supportTargets].alphaTo(0, 8, "linear", 0, function () { removeMovieClip(this); }); _root.world["supportTarget" + supportTargets].onRelease = null; _root.world["supportTarget" + supportTargets].onEnterFrame = null; resetSupportButtonTimers(btnName); }; } })); hud[btnName].onEnterFrame = function () { if ((this.activated == false) && (game.state == "unpaused")) { _root.buttonTimer_supportButtons(btnName); } }; } function buttonTimer_supportButtons(btnName) { currentFireSupportTime = _root[btnName + "_special"].timer; if (british_slot20_upgrade.active) { currentFireSupportTime = currentFireSupportTime * british_slot20_upgrade.bonus; } if (hud[btnName].unlocked == true) { if ((hud[btnName].rightDial._rotation < 0) && (hud[btnName].activated == false)) { hud[btnName].rightDial._rotation = hud[btnName].rightDial._rotation + (180 / (currentFireSupportTime / 2)); } if (((hud[btnName].rightDial._rotation >= 0) && (hud[btnName].leftDial._rotation > -180)) && (hud[btnName].activated == false)) { hud[btnName].leftDial._rotation = hud[btnName].leftDial._rotation + (180 / (currentFireSupportTime / 2)); } if (((hud[btnName].leftDial._rotation < 0) && (hud[btnName].rightDial._rotation >= 0)) && (hud[btnName].activated == false)) { hud[btnName].activated = true; hud[btnName].rightDial._rotation = 0; hud[btnName].leftDial._rotation = 180; hud["icon_" + btnName].gotoAndStop("colour"); hud[btnName].colorTo(10460563, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } } function resetSupportButtonTimers(btnName) { hud[btnName].activated = false; hud[btnName].stopTween(); hud["icon_" + btnName].gotoAndStop("bw"); hud["highlight_" + btnName].alphaTo(0, 0.8); hud[btnName].alphaTo(100, 0.1, "linear"); hud[btnName].colorTo(null, 0.1, "linear"); hud[btnName].rightDial._rotation = -179; hud[btnName].leftDial._rotation = 0; } function soldierRollOvers(soldierRef) { if (soldierRef.squadObjRef.team == playerTeam.team) { soldierRef.useHandCursor = false; soldierRef.onRollOver = function () { for (m in soldierRef.squadObjRef.members) { if (m == 0) { soldierRef.squadObjRef.members[m].healthBar._visible = true; soldierRef.squadObjRef.members[m].healthBar.alphaTo(100, 0.2); if (soldierRef.squadObjRef.team == compTeam.team) { } } soldierRef.squadObjRef.members[m].selectedRing._visible = true; soldierRef.squadObjRef.members[m].selectedRing.alphaTo(30, 0.2); } }; soldierRef.onRollOut = function () { for (m in soldierRef.squadObjRef.members) { if (m == 0) { soldierRef.squadObjRef.members[m].healthBar.alphaTo(0, 0.5, "linear", 1); } soldierRef.squadObjRef.members[m].selectedRing.alphaTo(0, 0.5, "linear", 1); } }; } } function initBattleStats() { britishEnemiesKilled = 0; germanEnemiesKilled = 0; britishUnitsLost = 0; germanUnitsLost = 0; britishUnitsDeployed = 0; germanUnitsDeployed = 0; britishTrenchesTaken = 0; germanTrenchesTaken = 0; britishSupportUsed = 0; germanSupportUsed = 0; } function winBattle() { endBattle(playerTeam.team); } function startBattle() { initBattleStats(); if (retry == true) { } if (retry == false) { } endOfBattle = false; firstEnemyUnit = true; experienceForMap = 0; britishSquadsOnScreen = new Array(); germanSquadsOnScreen = new Array(); britishOfficers = new Array(); germanOfficers = new Array(); deadTanks = new Array(); groundMoraleIndexBritish = 0; groundMoraleIndexGerman = 0; cameraSetup(); assignMorale(); setupEnemyUnitGenerator(); setupEnemySupportGenerator(); loadScreen.alphaTo(0, 2, "easeOutSine", 4, function () { playSoundLoop("sound_ambienceBattle", 9999, "ambience"); removeMovieClip(this); }); game.state = "unpaused"; } function endBattle(winner, winType) { endOfBattle = true; game.state = "endBattle"; playSound("sound_cheer"); if (playingSkirmish == false) { removeMovieClip(_root.menu); } if (winner == playerTeam.team) { career_wins++; if (winType == "conquer") { career_conquerWins++; } else { career_moraleWins++; } } else { career_losses++; if (winType == "conquer") { career_conquerLosses++; } else { career_moraleLosses++; } } if (winner == "british") { for (b in britishSquadsOnScreen) { britishSquadsOnScreen[b].state = "victory"; } for (g in germanSquadsOnScreen) { germanSquadsOnScreen[g].state = "defeated"; } } else { for (g in germanSquadsOnScreen) { germanSquadsOnScreen[g].state = "victory"; } for (b in britishSquadsOnScreen) { britishSquadsOnScreen[b].state = "defeated"; } } setTimeout(postBattleScreen, 6000, winner); if (winner == playerTeam.team) { if (winType == "conquer") { showQuickMessage("ENEMY GROUND TAKEN, YOU WIN!", "center"); } if (winType == "morale") { showQuickMessage("THE ENEMY HAS SURRENDERED, YOU WIN!", "center"); } playMusicLoop("music_winMusic", 30, "endBattleMusic"); music_endBattleMusic.volumeTo(100, 10); } else { if (winType == "conquer") { showQuickMessage("GROUND LOST, YOU HAVE BEEN DEFEATED.", "center"); } if (winType == "morale") { showQuickMessage("MORALE DEPLETED, OUR MEN SURRENDERED.", "center"); } playMusicLoop("music_lossMusic", 30, "endBattleMusic"); music_endBattleMusic.volumeTo(100, 10); } } function unloadBattle() { unloadMap(); removeMovieClip(hud); showArrow(); } function loadNextBattle(winner) { if (winner == playerTeam.team) { battleNum++; retry = false; } else { retry = true; } currentMap = _root[(playerTeam.team + "_map") + battleNum]; } function adjustStats(stat, targetTeam) { switch (stat) { case "kill" : _root[targetTeam + "EnemiesKilled"]++; break; case "unitLost" : _root[targetTeam + "UnitsLost"]++; break; case "unitDeployed" : _root[targetTeam + "UnitsDeployed"]++; break; case "supportUsed" : _root[targetTeam + "SupportUsed"]++; } } function postBattleScreen(winner) { if (playingSkirmish == false) { removeMovieClip(_root.menu); } for (x in trenches) { if (trenches[x].ownerTeam == "british") { britishTrenchesTaken++; } if (trenches[x].ownerTeam == "german") { germanTrenchesTaken++; } } if (playerTeam.team == "british") { career_trenchesTaken = career_trenchesTaken + britishTrenchesTaken; } else { career_trenchesTaken = career_trenchesTaken + germanTrenchesTaken; } _root.attachMovie("loadScreen", "loadScreen", depth_blackOut); hud.onRelease = function () { }; loadScreen._alpha = 0; loadScreen.gotoAndStop("postBattle"); loadScreen.bg.gotoAndStop(playerTeam.team); loadScreen.alphaTo(100, 2, "easeOutSine"); setTimeout(unloadBattle, 2000); loadScreen.continueButton.buttonText.text = "CONTINUE"; loadScreen.continueButton.onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; loadScreen.continueButton.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; loadScreen.continueButton.onRelease = function () { playClickSound(); music_endBattleMusic.volumeTo(0, 5, "easeOutSine", 0, function () { loopambience.stop(); loopambienceRain.stop(); this.stop(); }); loadScreen.alphaTo(0, 1.2, "easeOutSine", 0, function () { removeMovieClip(this); }); if (playingSkirmish == false) { loadNextBattle(winner); loadMapScreenEndBattle(); game.state = "paused"; } else { loadSkirmishEndBattle(); game.state = "paused"; } initBattleStats(); }; playerBonusXP = 0; if (winner == playerTeam.team) { if (playerTeam.team == "british") { killDifference = britishEnemiesKilled - germanEnemiesKilled; if (killDifference <= 0) { killDifference = 0; } playerBonusXP = Math.round(((britishTrenchesTaken + killDifference) + currentMap.mission) * 10); if (playerBonusXP <= 0) { playerBonusXP = 0; } } if (playerTeam.team == "german") { killDifference = germanEnemiesKilled - britishEnemiesKilled; if (killDifference <= 0) { killDifference = 0; } playerBonusXP = Math.round(((germanTrenchesTaken + killDifference) - germanSupportUsed) * 10); if (playerBonusXP <= 0) { playerBonusXP = 0; } } career_bonusExpGained = career_bonusExpGained + playerBonusXP; if ((currentMap.mission == 9) && (winner == playerTeam.team)) { loadScreen.gotoAndStop("endGame"); game.state = "paused"; showEnding(); } loadScreen.teamVictory.text = playerTeam.team.toUpperCase() + " VICTORY!"; loadScreen.bonusXP.text = "BONUS XP: " + playerBonusXP; updateExperience("bonus", null); } else { loadScreen.teamVictory.text = playerTeam.team.toUpperCase() + " DEFEAT!"; loadScreen.bonusXP.text = "BONUS XP: 0"; } if (playingSkirmish) { loadScreen.bonusXP.text = ""; loadScreen.XPnote._visible = false; } loadScreen.brit_enemiesKilled.text = britishEnemiesKilled; loadScreen.german_enemiesKilled.text = germanEnemiesKilled; loadScreen.brit_unitsLost.text = britishUnitsLost; loadScreen.german_unitsLost.text = germanUnitsLost; loadScreen.brit_unitsDeployed.text = britishUnitsDeployed; loadScreen.german_unitsDeployed.text = germanUnitsDeployed; loadScreen.brit_trenchesTaken.text = britishTrenchesTaken; loadScreen.german_trenchesTaken.text = germanTrenchesTaken; loadScreen.brit_supportUsed.text = britishSupportUsed; loadScreen.german_supportUsed.text = germanSupportUsed; if (playerTeam.team == "british") { career_supportUsed = career_supportUsed + britishSupportUsed; } else { career_supportUsed = career_supportUsed + germanSupportUsed; } if (britishEnemiesKilled > germanEnemiesKilled) { loadScreen.brit_enemiesKilled.colorTo(10667612); loadScreen.german_enemiesKilled.colorTo(9323331); } else if (britishEnemiesKilled == germanEnemiesKilled) { } else { loadScreen.brit_enemiesKilled.colorTo(9323331); loadScreen.german_enemiesKilled.colorTo(10667612); } if (britishUnitsLost > germanUnitsLost) { loadScreen.brit_unitsLost.colorTo(9323331); loadScreen.german_unitsLost.colorTo(10667612); } else if (britishUnitsLost == germanUnitsLost) { } else { loadScreen.brit_unitsLost.colorTo(10667612); loadScreen.german_unitsLost.colorTo(9323331); } if (britishUnitsDeployed > germanUnitsDeployed) { loadScreen.brit_unitsDeployed.colorTo(10667612); loadScreen.german_unitsDeployed.colorTo(9323331); } else if (britishUnitsDeployed == germanUnitsDeployed) { } else { loadScreen.brit_unitsDeployed.colorTo(9323331); loadScreen.german_unitsDeployed.colorTo(10667612); } if (britishTrenchesTaken > germanTrenchesTaken) { loadScreen.brit_trenchesTaken.colorTo(10667612); loadScreen.german_trenchesTaken.colorTo(9323331); } else if (britishTrenchesTaken == germanTrenchesTaken) { } else { loadScreen.brit_trenchesTaken.colorTo(9323331); loadScreen.german_trenchesTaken.colorTo(10667612); } if (britishSupportUsed > germanSupportUsed) { loadScreen.brit_supportUsed.colorTo(9323331); loadScreen.german_supportUsed.colorTo(10667612); } else if (britishSupportUsed == germanSupportUsed) { } else { loadScreen.brit_supportUsed.colorTo(10667612); loadScreen.german_supportUsed.colorTo(9323331); } } function enemyMortar() { AImortarTarget = random(britishSquadsOnScreen.length); artStrike = new Object(); artStrike.x = britishSquadsOnScreen[AImortarTarget].members[0]._x + random(50); _root.world.globalToLocal(artStrike); setTimeout(mortarStrike, random(2000) + 5000, artStrike.x, world.ground, compTeam.team); } function campaignMapSetup(currentMapLoc) { mapSectionFound = false; _root.menu.mapScreen.header.autoSize = "center"; _root.menu.mapScreen.desc.autoSize = "center"; _root.menu.mapScreen.header.text = currentMapLoc.battleTitle; _root.menu.mapScreen.desc.text = currentMapLoc.description; if (playerTeam.team == "british") { i = 0; while (i < campaignMapSections.length) { _root.menu.mapScreen.map[campaignMapSections[i]].backing._alpha = campaignMapSectionAlpha; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = false; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = false; if ((currentMapLoc.mapSection == campaignMapSections[i]) && (mapSectionFound == false)) { mapSectionFound = true; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = true; _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(10027008); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } if (mapSectionFound == false) { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(16777215); _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(british.teamColour, 2, "easeOutSine", 1); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } else { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(german.teamColour); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } i++; } } if (playerTeam.team == "german") { for (i in campaignMapSections) { _root.menu.mapScreen.map[campaignMapSections[i]].backing._alpha = campaignMapSectionAlpha; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = false; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = false; if ((currentMapLoc.mapSection == campaignMapSections[i]) && (mapSectionFound == false)) { mapSectionFound = true; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = true; _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(10027008); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } if (mapSectionFound == false) { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(16777215); _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(german.teamColour, 2, "easeOutSine", 1); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } else { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(british.teamColour); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } } } } function playMap() { currentMap = german_map9; hideMenu(); buildMap(currentMap); showLoadScreen(); } function buildMap(mapName) { _root.trenches = new Array(); _root.attachMovie(mapName.file, "world", depth_testMap); world.ground = 170; for (v in mapName.trenchPos) { world.bg.attachMovie("trench", "trench" + v, depth_bg_trenches + v); world.bg["trench" + v]._y = 135; world.bg["trench" + v]._x = mapName.trenchPos[v]; world.bg["trench" + v].slot1 = "empty"; world.bg["trench" + v].slot2 = "empty"; world.bg["trench" + v].slot3 = "empty"; world.bg["trench" + v].locked = false; world.bg["trench" + v].controlVisible = false; world.bg["trench" + v].controlClipVisible = false; world.bg["trench" + v].ownerTeam = undefined; _root.trenches.push(world.bg["trench" + v]); _root.trenchButtons(world.bg["trench" + v]); } world.bg.cacheAsBitmap = true; _root.wire = new Array(); if (mapName.wire != undefined) { x = 1; while (x <= mapName.wire) { w = 0; while (w < 6) { wireCount++; world.attachMovie("wireFence", "wire" + wireCount, depth_world_wire + wireCount); if (random(2) == 0) { world["wire" + wireCount]._xscale = -100; } var _local3 = random(2) + 1; world["wire" + wireCount].gotoAndStop(2); world["wire" + wireCount]._x = ((mapName[("wire" + x) + "Pos"] + (w * 5)) + random(22)) - 11; world["wire" + wireCount]._y = 180 + (w * 30); world["wire" + wireCount].depth = world["wire" + wireCount]._y; world["wire" + wireCount].ref = world["wire" + wireCount]; _root.wire.push(world["wire" + wireCount]); w++; } x++; } } currentMapMines_british = currentMap.britishMinesMax; currentMapMines_german = currentMap.germanMinesMax; rainEffect(); british.spawnPoint = -100; german.spawnPoint = world.bg._width + 100; currentMap = mapName; } function unloadMap() { removeMovieClip(world); } function setUpgradesInfantry() { british_slot1_upgrade.name = "RALLY"; british_slot1_upgrade.desc = "Reinforcements will arrive quicker for all infantry."; british_slot1_upgrade.effect = "10% faster reinforcement"; british_slot1_upgrade.cost = 1; british_slot1_upgrade.bonus = 0.9; british_slot1_upgrade.unlocked = true; british_slot1_upgrade.active = false; british_slot2_upgrade.name = "BALLISTICS"; british_slot2_upgrade.desc = "All Infantry armed with rifles will inflict more damage."; british_slot2_upgrade.effect = "+15% Damage to Rifles"; british_slot2_upgrade.cost = 1; british_slot2_upgrade.bonus = 1.15; british_slot2_upgrade.unlocked = true; british_slot2_upgrade.active = false; british_slot3_upgrade.name = "HARD HEADED"; british_slot3_upgrade.desc = "All Infantry soldiers gain a slight defensive bonus."; british_slot3_upgrade.effect = "+10% to Defence"; british_slot3_upgrade.cost = 1; british_slot3_upgrade.bonus = 0.9; british_slot3_upgrade.unlocked = true; british_slot3_upgrade.active = false; british_slot4_upgrade.name = "MORALE BOOST"; british_slot4_upgrade.desc = "Your men recieve an extra ration of rum before each fight."; british_slot4_upgrade.effect = "15% boost to Morale"; british_slot4_upgrade.cost = 1; british_slot4_upgrade.bonus = 1.15; british_slot4_upgrade.unlocked = true; british_slot4_upgrade.active = false; british_slot5_upgrade.name = "POST HASTE"; british_slot5_upgrade.desc = "Decreases the reinforcment time for all units even further."; british_slot5_upgrade.effect = "15% faster reinforcement"; british_slot5_upgrade.cost = 2; british_slot5_upgrade.bonus = 0.85; british_slot5_upgrade.unlocked = false; british_slot5_upgrade.active = false; british_slot6_upgrade.name = "HIGH EXPLOSIVE"; british_slot6_upgrade.desc = "Our engineers have tweaked the Mills bomb to pack more of a punch."; british_slot6_upgrade.effect = "Larger area of effect for grenades."; british_slot6_upgrade.cost = 2; british_slot6_upgrade.bonus = "larger explosive area"; british_slot6_upgrade.unlocked = false; british_slot6_upgrade.active = false; british_slot7_upgrade.name = "ENTRENCHED"; british_slot7_upgrade.desc = "Infantry have been trained in defending themselves better in the trenches."; british_slot7_upgrade.effect = "+10% Defence when Entrenched"; british_slot7_upgrade.cost = 2; british_slot7_upgrade.bonus = 0.9; british_slot7_upgrade.unlocked = false; british_slot7_upgrade.active = false; british_slot8_upgrade.name = "OFFICER RALLY"; british_slot8_upgrade.desc = "Your officers will take command over larger numbers of men."; british_slot8_upgrade.effect = "Larger bonus area"; british_slot8_upgrade.cost = 2; british_slot8_upgrade.bonus = 1.15; british_slot8_upgrade.unlocked = false; british_slot8_upgrade.active = false; british_slot9_upgrade.name = "RANGE TRAINING"; british_slot9_upgrade.desc = "Your Sharpshooters have spent time training on the range."; british_slot9_upgrade.effect = "+50% Damage for Sharpshooters"; british_slot9_upgrade.cost = 3; british_slot9_upgrade.bonus = 1.5; british_slot9_upgrade.unlocked = false; british_slot9_upgrade.active = false; british_slot10_upgrade.name = "FIRE SUPPORT"; british_slot10_upgrade.desc = "Gunner crews are trained together to provide more deadly fire support."; british_slot10_upgrade.effect = "+30% Damage for Lewis Gunners"; british_slot10_upgrade.cost = 3; british_slot10_upgrade.bonus = 1.3; british_slot10_upgrade.unlocked = false; british_slot10_upgrade.active = false; british_slot11_upgrade.name = "TANK COMMAND"; british_slot11_upgrade.desc = "Tanks deal more damage and take less."; british_slot11_upgrade.effect = "+25% Damage and Defence"; british_slot11_upgrade.cost = 3; british_slot11_upgrade.bonus = 1.25; british_slot11_upgrade.unlocked = false; british_slot11_upgrade.active = false; } function setUpgradesSupport() { british_slot12_upgrade.name = "MORTAR ACCURACY"; british_slot12_upgrade.desc = "Mortar crews will fire far more accurately at designated targets."; british_slot12_upgrade.effect = "+25% more Accurate"; british_slot12_upgrade.cost = 1; british_slot12_upgrade.bonus = 0.75; british_slot12_upgrade.unlocked = true; british_slot12_upgrade.active = false; british_slot13_upgrade.name = "MORTAR BARRAGE"; british_slot13_upgrade.desc = "Increases the amount of rounds fired in a single mortar strike."; british_slot13_upgrade.effect = "Additional Rounds"; british_slot13_upgrade.cost = 1; british_slot13_upgrade.bonus = 5; british_slot13_upgrade.unlocked = true; british_slot13_upgrade.active = false; british_slot14_upgrade.name = "HEAVY MORTAR"; british_slot14_upgrade.desc = "Mortar shells are far more effective against tanks."; british_slot14_upgrade.effect = "+30% Damage to Tanks"; british_slot14_upgrade.cost = 1; british_slot14_upgrade.bonus = 1.3; british_slot14_upgrade.unlocked = true; british_slot14_upgrade.active = false; british_slot15_upgrade.name = "TOXIC GAS"; british_slot15_upgrade.desc = "Our gas make up has been altered to be more effective."; british_slot15_upgrade.effect = "+25% Damage"; british_slot15_upgrade.cost = 1; british_slot15_upgrade.bonus = 1.25; british_slot15_upgrade.unlocked = true; british_slot15_upgrade.active = false; british_slot16_upgrade.name = "ARTILLERY ACCURACY"; british_slot16_upgrade.desc = "Artillery crews fire more accurately on designated targets."; british_slot16_upgrade.effect = "+25% more Accurate"; british_slot16_upgrade.cost = 2; british_slot16_upgrade.bonus = 0.75; british_slot16_upgrade.unlocked = false; british_slot16_upgrade.active = false; british_slot17_upgrade.name = "ARTILLERY BARRAGE"; british_slot17_upgrade.desc = "Increases the amount of rounds fired in a single artillery strike."; british_slot17_upgrade.effect = "Additional Rounds"; british_slot17_upgrade.cost = 2; british_slot17_upgrade.bonus = 3; british_slot17_upgrade.unlocked = false; british_slot17_upgrade.active = false; british_slot18_upgrade.name = "HEAVY ARTILLERY"; british_slot18_upgrade.desc = "Artillery and Anti-Tank shells are more effective against hard targets."; british_slot18_upgrade.effect = "+30% Damage to Tanks"; british_slot18_upgrade.cost = 2; british_slot18_upgrade.bonus = 1.3; british_slot18_upgrade.unlocked = false; british_slot18_upgrade.active = false; british_slot19_upgrade.name = "LINGERING GAS"; british_slot19_upgrade.desc = "Our gas has been reformulated to hang longer in the air."; british_slot19_upgrade.effect = "+30% Duration"; british_slot19_upgrade.cost = 2; british_slot19_upgrade.bonus = 1.3; british_slot19_upgrade.unlocked = false; british_slot19_upgrade.active = false; british_slot20_upgrade.name = "RESUPPLY"; british_slot20_upgrade.desc = "All types of fire support resupply are shortened significantly."; british_slot20_upgrade.effect = "+40% faster Resupply"; british_slot20_upgrade.cost = 3; british_slot20_upgrade.bonus = 0.6; british_slot20_upgrade.unlocked = false; british_slot20_upgrade.active = false; british_slot21_upgrade.name = "BARRAGE OF FIRE"; british_slot21_upgrade.desc = "Makes artillery strikes long and intense barrages which will decimate the enemy."; british_slot21_upgrade.effect = "Additional Rounds"; british_slot21_upgrade.cost = 3; british_slot21_upgrade.bonus = 10; british_slot21_upgrade.unlocked = false; british_slot21_upgrade.active = false; british_slot22_upgrade.name = "ANTI-TANK BARRAGE"; british_slot22_upgrade.desc = "Anti-tank batteries will fire more rounds at enemy tanks."; british_slot22_upgrade.effect = "Additional Rounds"; british_slot22_upgrade.cost = 3; british_slot22_upgrade.bonus = 5; british_slot22_upgrade.unlocked = false; british_slot22_upgrade.active = false; } function setUpgradesInfantryGerman() { german_slot1_upgrade.name = "BALLISTICS"; german_slot1_upgrade.desc = "All Infantry armed with rifles will inflict more damage."; german_slot1_upgrade.effect = "+15% Damage to Rifles"; german_slot1_upgrade.cost = 1; german_slot1_upgrade.bonus = 1.15; german_slot1_upgrade.unlocked = true; german_slot1_upgrade.active = false; german_slot2_upgrade.name = "TRENCH ARMOUR"; german_slot2_upgrade.desc = "Our engineers have designed armor to protect our men better."; german_slot2_upgrade.effect = "+10% to Defence"; german_slot2_upgrade.cost = 1; german_slot2_upgrade.bonus = 0.9; german_slot2_upgrade.unlocked = true; german_slot2_upgrade.active = false; german_slot3_upgrade.name = "REINFORCEMENTS"; german_slot3_upgrade.desc = "Additional reinforcements have been allotted to our fight"; german_slot3_upgrade.effect = "10% faster reinforcement"; german_slot3_upgrade.cost = 1; german_slot3_upgrade.bonus = 0.9; german_slot3_upgrade.unlocked = true; german_slot3_upgrade.active = false; german_slot4_upgrade.name = "FOR THE KAISER"; german_slot4_upgrade.desc = "Our men are inspired by the Kaiser."; german_slot4_upgrade.effect = "15% boost to Morale"; german_slot4_upgrade.cost = 1; german_slot4_upgrade.bonus = 1.15; german_slot4_upgrade.unlocked = true; german_slot4_upgrade.active = false; german_slot5_upgrade.name = "MACHINE GUN TRENCH"; german_slot5_upgrade.desc = "Our Machine Gun teams have been training in operating in trenches."; german_slot5_upgrade.effect = "+15% Damage when Entrenched"; german_slot5_upgrade.cost = 2; german_slot5_upgrade.bonus = 1.15; german_slot5_upgrade.unlocked = false; german_slot5_upgrade.active = false; german_slot6_upgrade.name = "ENTRENCH"; german_slot6_upgrade.desc = "Trenches are more secure now providing better cover."; german_slot6_upgrade.effect = "+10% Defence when Entrenched"; german_slot6_upgrade.cost = 2; german_slot6_upgrade.bonus = 0.9; german_slot6_upgrade.unlocked = false; german_slot6_upgrade.active = false; german_slot7_upgrade.name = "RAPID DEPLOYMENT"; german_slot7_upgrade.desc = "Reinforcements arrive even faster."; german_slot7_upgrade.effect = "15% faster reinforcement"; german_slot7_upgrade.cost = 2; german_slot7_upgrade.bonus = 0.85; german_slot7_upgrade.unlocked = false; german_slot7_upgrade.active = false; german_slot8_upgrade.name = "FOR THE FATHERLAND"; german_slot8_upgrade.desc = "Our men will die for our country."; german_slot8_upgrade.effect = "20% boost to Morale"; german_slot8_upgrade.cost = 2; german_slot8_upgrade.bonus = 1.2; german_slot8_upgrade.unlocked = false; german_slot8_upgrade.active = false; german_slot9_upgrade.name = "STURMTRUPPEN"; german_slot9_upgrade.desc = "Our Sturmtruppen are a tool of destruction."; german_slot9_upgrade.effect = "+30% Damage for Sturmtruppen"; german_slot9_upgrade.cost = 3; german_slot9_upgrade.bonus = 1.3; german_slot9_upgrade.unlocked = false; german_slot9_upgrade.active = false; german_slot10_upgrade.name = "INDUSTRIAL ACTION"; german_slot10_upgrade.desc = "Our engineers are able to supply us with Tanks much faster."; german_slot10_upgrade.effect = "+25% faster reinforcement of Tanks"; german_slot10_upgrade.cost = 3; german_slot10_upgrade.bonus = 0.75; german_slot10_upgrade.unlocked = false; german_slot10_upgrade.active = false; german_slot11_upgrade.name = "GREAT LEADER"; german_slot11_upgrade.desc = "Our Officers provide great leadership to our men."; german_slot11_upgrade.effect = "+30% Damage bonus to surrounding men"; german_slot11_upgrade.cost = 3; german_slot11_upgrade.bonus = 1.3; german_slot11_upgrade.unlocked = false; german_slot11_upgrade.active = false; } function setUpgradesSupportGerman() { german_slot12_upgrade.name = "MORTAR ACCURACY"; german_slot12_upgrade.desc = "Mortar crews will fire far more accurately at designated targets."; german_slot12_upgrade.effect = "+25% more Accurate"; german_slot12_upgrade.cost = 1; german_slot12_upgrade.bonus = 0.75; german_slot12_upgrade.unlocked = true; german_slot12_upgrade.active = false; german_slot13_upgrade.name = "MORTAR BARRAGE"; german_slot13_upgrade.desc = "Increases the amount of rounds fired in a single mortar strike."; german_slot13_upgrade.effect = "Additional Rounds"; german_slot13_upgrade.cost = 1; german_slot13_upgrade.bonus = 5; german_slot13_upgrade.unlocked = true; german_slot13_upgrade.active = false; german_slot14_upgrade.name = "HEAVY MORTAR"; german_slot14_upgrade.desc = "Mortar shells are far more effective against tanks."; german_slot14_upgrade.effect = "+30% Damage to Tanks"; german_slot14_upgrade.cost = 1; german_slot14_upgrade.bonus = 1.3; german_slot14_upgrade.unlocked = true; german_slot14_upgrade.active = false; german_slot15_upgrade.name = "TOXIC GAS"; german_slot15_upgrade.desc = "Our gas make up has been altered to be more effective."; german_slot15_upgrade.effect = "+25% Damage"; german_slot15_upgrade.cost = 1; german_slot15_upgrade.bonus = 1.25; german_slot15_upgrade.unlocked = true; german_slot15_upgrade.active = false; german_slot16_upgrade.name = "ARTILLERY ACCURACY"; german_slot16_upgrade.desc = "Artillery crews fire more accurately on designated targets."; german_slot16_upgrade.effect = "+25% more Accurate"; german_slot16_upgrade.cost = 2; german_slot16_upgrade.bonus = 0.75; german_slot16_upgrade.unlocked = false; german_slot16_upgrade.active = false; german_slot17_upgrade.name = "ARTILLERY BARRAGE"; german_slot17_upgrade.desc = "Increases the amount of rounds fired in a single artillery strike."; german_slot17_upgrade.effect = "Additional Rounds"; german_slot17_upgrade.cost = 2; german_slot17_upgrade.bonus = 3; german_slot17_upgrade.unlocked = false; german_slot17_upgrade.active = false; german_slot18_upgrade.name = "HEAVY ARTILLERY"; german_slot18_upgrade.desc = "Artillery and Anti-Tank shells are more effective against hard targets."; german_slot18_upgrade.effect = "+30% Damage to Tanks"; german_slot18_upgrade.cost = 2; german_slot18_upgrade.bonus = 1.3; german_slot18_upgrade.unlocked = false; german_slot18_upgrade.active = false; german_slot19_upgrade.name = "LINGERING GAS"; german_slot19_upgrade.desc = "Our gas has been reformulated to hang longer in the air."; german_slot19_upgrade.effect = "+30% Duration"; german_slot19_upgrade.cost = 2; german_slot19_upgrade.bonus = 1.3; german_slot19_upgrade.unlocked = false; german_slot19_upgrade.active = false; german_slot20_upgrade.name = "RESUPPLY"; german_slot20_upgrade.desc = "All types of fire support resupply are shortened significantly."; german_slot20_upgrade.effect = "+40% faster Resupply"; german_slot20_upgrade.cost = 3; german_slot20_upgrade.bonus = 0.6; german_slot20_upgrade.unlocked = false; german_slot20_upgrade.active = false; german_slot21_upgrade.name = "BARRAGE OF FIRE"; german_slot21_upgrade.desc = "Makes artillery strikes long and intense barrages which will decimate the enemy."; german_slot21_upgrade.effect = "Additional Rounds"; german_slot21_upgrade.cost = 3; german_slot21_upgrade.bonus = 10; german_slot21_upgrade.unlocked = false; german_slot21_upgrade.active = false; german_slot22_upgrade.name = "ANTI-TANK BARRAGE"; german_slot22_upgrade.desc = "Anti-tank batteries will fire more rounds at enemy tanks."; german_slot22_upgrade.effect = "Additional Rounds"; german_slot22_upgrade.cost = 3; german_slot22_upgrade.bonus = 5; german_slot22_upgrade.unlocked = false; german_slot22_upgrade.active = false; } function setupUpgradeInterface(team) { if (playingContinue == false) { setUpgradesInfantry(); setUpgradesSupport(); setUpgradesInfantryGerman(); setUpgradesSupportGerman(); resetUpgrades(); } checkUpgrades(team); _root.menu.upgrades.details._visible = false; } function updateUpgradeButtons() { v = 1; while (v <= numUpgradeButtons) { _root.menu.upgrades["slot" + v].slotNumber.text = v; _root.menu.upgrades["slot" + v].objectRef = _root[((playerTeam.team + "_slot") + v) + "_upgrade"]; if (_root.menu.upgrades["slot" + v].objectRef.active) { _root.menu.upgrades["slot" + v].colorTransformTo(235, 0, 218, 0, 156, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.upgrades["icon_slot" + v].gotoAndStop("colour"); } if (_root.menu.upgrades["slot" + v].objectRef.unlocked && (_root.menu.upgrades["slot" + v].objectRef.active == false)) { _root.menu.upgrades["slot" + v].colorTransformTo(245, 0, 250, 0, 235, 0, 100, 0, 0.4, "easeOutSine"); } _root.menu.upgrades["slot" + v].onRollOver = function () { _root.menu.upgrades.details._visible = true; _root.menu.upgrades.details.upgradeName.text = this.objectRef.name; _root.menu.upgrades.details.upgradeCost.text = "Cost: " + this.objectRef.cost; _root.menu.upgrades.details.upgradeDesc.text = this.objectRef.desc; _root.menu.upgrades.details.upgradeEffect.text = "Effect: " + this.objectRef.effect; _root.menu.upgrades.details._x = this._x; if (this._x <= -320) { _root.menu.upgrades.details._x = this._x + 75; } if (this._x >= 320) { _root.menu.upgrades.details._x = this._x - 75; } _root.menu.upgrades.details._y = this._y; _root.menu.upgrades.details.alphaTo(100, 0.3, "easeOutSine"); if ((this.objectRef.unlocked == true) && (this.objectRef.active == false)) { this.colorTransformTo(250, 0, 250, 0, 250, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.menu.upgrades["slot" + v].onRollOut = function () { _root.menu.upgrades.details.alphaTo(0, 0.3, "easeOutSine", 0, function () { this._visible = false; }); if ((this.objectRef.unlocked == true) && (this.objectRef.active == false)) { this.colorTransformTo(245, 0, 250, 0, 235, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.menu.upgrades["slot" + v].onRelease = function () { buyUpgrade(this); }; v++; } } function checkUpgrades(teamName) { if (_root[teamName + "_slot1_upgrade"].active) { _root[teamName + "_slot5_upgrade"].unlocked = true; } if (_root[teamName + "_slot2_upgrade"].active) { _root[teamName + "_slot6_upgrade"].unlocked = true; } if (_root[teamName + "_slot3_upgrade"].active) { _root[teamName + "_slot7_upgrade"].unlocked = true; } if (_root[teamName + "_slot4_upgrade"].active) { _root[teamName + "_slot8_upgrade"].unlocked = true; } if (_root[teamName + "_slot1_upgrade"].active && (_root[teamName + "_slot5_upgrade"].active)) { _root[teamName + "_slot9_upgrade"].unlocked = true; } if (_root[teamName + "_slot2_upgrade"].active && (_root[teamName + "_slot6_upgrade"].active)) { _root[teamName + "_slot9_upgrade"].unlocked = true; _root[teamName + "_slot10_upgrade"].unlocked = true; } if (_root[teamName + "_slot3_upgrade"].active && (_root[teamName + "_slot7_upgrade"].active)) { _root[teamName + "_slot10_upgrade"].unlocked = true; _root[teamName + "_slot11_upgrade"].unlocked = true; } if (_root[teamName + "_slot4_upgrade"].active && (_root[teamName + "_slot8_upgrade"].active)) { _root[teamName + "_slot11_upgrade"].unlocked = true; } if (_root[teamName + "_slot12_upgrade"].active) { _root[teamName + "_slot16_upgrade"].unlocked = true; } if (_root[teamName + "_slot13_upgrade"].active) { _root[teamName + "_slot17_upgrade"].unlocked = true; } if (_root[teamName + "_slot14_upgrade"].active) { _root[teamName + "_slot18_upgrade"].unlocked = true; } if (_root[teamName + "_slot15_upgrade"].active) { _root[teamName + "_slot19_upgrade"].unlocked = true; } if (_root[teamName + "_slot12_upgrade"].active && (_root[teamName + "_slot16_upgrade"].active)) { _root[teamName + "_slot20_upgrade"].unlocked = true; } if (_root[teamName + "_slot13_upgrade"].active && (_root[teamName + "_slot17_upgrade"].active)) { _root[teamName + "_slot20_upgrade"].unlocked = true; _root[teamName + "_slot21_upgrade"].unlocked = true; } if (_root[teamName + "_slot14_upgrade"].active && (_root[teamName + "_slot18_upgrade"].active)) { _root[teamName + "_slot21_upgrade"].unlocked = true; _root[teamName + "_slot22_upgrade"].unlocked = true; } if (_root[teamName + "_slot15_upgrade"].active && (_root[teamName + "_slot19_upgrade"].active)) { _root[teamName + "_slot22_upgrade"].unlocked = true; } updateUpgradeButtons(); } function buyUpgrade(upgradeSlot) { if ((upgradeSlot.objectRef.unlocked && (upgradeSlot.objectRef.active == false)) && (upgradePoints >= upgradeSlot.objectRef.cost)) { upgradePoints = upgradePoints - upgradeSlot.objectRef.cost; upgradeSlot.objectRef.active = true; checkUpgrades(playerTeam.team); hud.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades.upgradePointsText.text = upgradePoints; showQuickMessage("UPGRADE PURCHASED"); saveGame(); } } function resetUpgrades() { x = 1; while (x <= 22) { _root[("british_slot" + x) + "_upgrade"].active = false; _root[("german_slot" + x) + "_upgrade"].active = false; x++; } } function sortSoldierDepths() { var _local4; var _local1 = new Array(); for (v in britishSquadsOnScreen) { for (m in britishSquadsOnScreen[v].members) { britishSquadsOnScreen[v].members[m].depth = britishSquadsOnScreen[v].members[m]._y; _local1.push(britishSquadsOnScreen[v].members[m]); } } for (v in germanSquadsOnScreen) { for (m in germanSquadsOnScreen[v].members) { germanSquadsOnScreen[v].members[m].depth = germanSquadsOnScreen[v].members[m]._y; _local1.push(germanSquadsOnScreen[v].members[m]); } } for (v in wire) { _local1.push(wire[v]); } for (v in deadTanks) { deadTanks[v].members[0].depth = deadTanks[v].members[0]._y; _local1.push(deadTanks[v]); } do { _local4 = false; var _local3 = 1; while (_local3 < _local1.length) { if (_local1[_local3 - 1].depth > _local1[_local3].depth) { var _local2 = _local1[_local3 - 1]; _local1[_local3 - 1] = _local1[_local3]; _local1[_local3] = _local2; _local4 = true; } _local3++; } } while (_local4); _local3 = 0; while (_local3 < _local1.length) { _local1[_local3].ref.swapDepths(_local3 + depth_world_soldiersSorted); _local3++; } } function sortDeadSoldiers(soldierRef) { soldierRef.swapDepths(soldierRef.depth + _root.depth_world_deadSoldiers); } function showTrenchButton(trenchName) { if (trenchName.controlClipVisible == false) { trenchName.mainTrenchButton._visible = true; } trenchName.controlVisible = true; trenchName.mainTrenchButton.unitIcon._visible = false; trenchName.mainTrenchButton.healthBar._visible = false; trenchName.mainTrenchButton.lockedIcon._visible = false; trenchName.mainTrenchButton.onSwitch._visible = true; if (trenchName.locked == true) { trenchName.mainTrenchButton.gotoAndStop("locked"); trenchName.mainTrenchButton.lockedIcon._visible = true; } if (trenchName.locked == false) { trenchName.mainTrenchButton.gotoAndStop("on"); } trenchName.mainTrenchButton.onRelease = function () { showTrenchControls(trenchName); hideTrenchButton(trenchName); }; trenchName.mainTrenchButton.onRollOver = function () { if (trenchName.locked == false) { this.gotoAndStop("on"); } this.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; trenchName.mainTrenchButton.onRollOut = function () { if (trenchName.locked == false) { this.gotoAndStop("off"); } this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; } function hideTrenchButton(trenchName) { trenchButtonVisible = false; trenchName.controlVisible = false; trenchName.mainTrenchButton._visible = false; } function updateTrenchInterface(trenchName) { updateTrenchHealthBars(); trenchName.controlClip.button1.unitIcon.gotoAndStop(trenchName.slot1.type); trenchName.controlClip.button2.unitIcon.gotoAndStop(trenchName.slot2.type); trenchName.controlClip.button3.unitIcon.gotoAndStop(trenchName.slot3.type); if (trenchName.slot1 == "empty") { trenchName.controlClip.button1.unitIcon.gotoAndStop("empty"); } if (trenchName.slot2 == "empty") { trenchName.controlClip.button2.unitIcon.gotoAndStop("empty"); } if (trenchName.slot3 == "empty") { trenchName.controlClip.button3.unitIcon.gotoAndStop("empty"); } } function updateTrenchHealthBars() { for (t in trenches) { trenches[t].controlClip.button1.healthBar.bar._xscale = Math.round((trenches[t].slot1.members.length / (trenches[t].slot1.totalHealth / trenches[t].slot1.minHealth)) * 100); trenches[t].controlClip.button2.healthBar.bar._xscale = Math.round((trenches[t].slot2.members.length / (trenches[t].slot2.totalHealth / trenches[t].slot2.minHealth)) * 100); trenches[t].controlClip.button3.healthBar.bar._xscale = Math.round((trenches[t].slot3.members.length / (trenches[t].slot3.totalHealth / trenches[t].slot3.minHealth)) * 100); if (trenches[t].slot1.totalHealth == undefined) { trenches[t].controlClip.button1.healthBar.bar._xscale = 1; } if (trenches[t].slot2.totalHealth == undefined) { trenches[t].controlClip.button2.healthBar.bar._xscale = 1; } if (trenches[t].slot3.totalHealth == undefined) { trenches[t].controlClip.button3.healthBar.bar._xscale = 1; } } } function showTrenchControls(trenchName) { if (((trenchName.slot1.team != compTeam.team) && (trenchName.slot2.team != compTeam.team)) && (trenchName.slot3.team != compTeam.team)) { trenchName.controlClipVisible = true; trenchInterfaceVisible = true; tcc++; world.attachMovie("trenchInterface", "trenchControls" + tcc, depth_world_trenchHUD + tcc); trenchName.controlClip = world["trenchControls" + tcc]; world["trenchControls" + tcc].gotoAndStop(playerTeam.team); world["trenchControls" + tcc]._x = trenchName._x; world["trenchControls" + tcc]._y = trenchName._y + 145; world["trenchControls" + tcc]._alpha = 0; world["trenchControls" + tcc].alphaTo(100, 0.1); world["trenchControls" + tcc].button1.unitIcon.gotoAndStop(trenchName.slot1.type); world["trenchControls" + tcc].button1.unitIcon._visible = true; world["trenchControls" + tcc].button1.lockedIcon._visible = false; world["trenchControls" + tcc].button1.onSwitch._visible = false; world["trenchControls" + tcc].button2.unitIcon.gotoAndStop(trenchName.slot2.type); world["trenchControls" + tcc].button2.unitIcon._visible = true; world["trenchControls" + tcc].button2.lockedIcon._visible = false; world["trenchControls" + tcc].button2.onSwitch._visible = false; world["trenchControls" + tcc].button3.unitIcon.gotoAndStop(trenchName.slot3.type); world["trenchControls" + tcc].button3.unitIcon._visible = true; world["trenchControls" + tcc].button3.lockedIcon._visible = false; world["trenchControls" + tcc].button3.onSwitch._visible = false; world["trenchControls" + tcc].button4.unitIcon._visible = false; world["trenchControls" + tcc].button4.healthBar._visible = false; world["trenchControls" + tcc].button4.onSwitch._visible = false; if (trenchName.locked) { world["trenchControls" + tcc].button4.lockedIcon.gotoAndStop("lock"); } else { world["trenchControls" + tcc].button4.lockedIcon.gotoAndStop("unlock"); } world["trenchControls" + tcc].button5.unitIcon._visible = false; world["trenchControls" + tcc].button5.healthBar._visible = false; world["trenchControls" + tcc].button5.lockedIcon.gotoAndStop("cancel"); world["trenchControls" + tcc].button5.lockedIcon._visible = true; world["trenchControls" + tcc].button5.onSwitch._visible = false; world["trenchControls" + tcc].button1.onRollOver = (world["trenchControls" + tcc].button2.onRollOver = (world["trenchControls" + tcc].button3.onRollOver = (world["trenchControls" + tcc].button4.onRollOver = (world["trenchControls" + tcc].button5.onRollOver = function () { this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); })))); world["trenchControls" + tcc].button1.onRollOut = (world["trenchControls" + tcc].button2.onRollOut = (world["trenchControls" + tcc].button3.onRollOut = (world["trenchControls" + tcc].button4.onRollOut = (world["trenchControls" + tcc].button5.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); })))); world["trenchControls" + tcc].button5.onRelease = function () { hideTrenchControls(trenchName); }; world["trenchControls" + tcc].button4.onRelease = function () { if (trenchName.locked == false) { showQuickMessage("LOCKED TRENCH"); trenchName.locked = true; trenchName.controlClip.button4.lockedIcon.gotoAndStop("lock"); } else { showQuickMessage("UNLOCKED TRENCH"); trenchName.locked = false; trenchName.controlClip.button4.lockedIcon.gotoAndStop("unlock"); } }; world["trenchControls" + tcc].button1.onRelease = function () { allInTrench = true; if (trenchName.slot1.state == "entrench") { for (m in trenchName.slot1.members) { if (trenchName.slot1.members[m].inTrench == false) { allInTrench = false; trenchName.slot1.passingTrench = true; trenchName.slot1 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot1.state != "exitTrench")) { trenchName.slot1.state = "exitTrench"; trenchName.slot1.inTrench = false; trenchName.slot1 = "empty"; _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; world["trenchControls" + tcc].button2.onRelease = function () { allInTrench = true; if (trenchName.slot2.state == "entrench") { for (m in trenchName.slot2.members) { if (trenchName.slot2.members[m].inTrench == false) { allInTrench = false; trenchName.slot2.passingTrench = true; trenchName.slot2 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot2.state != "exitTrench")) { trenchName.slot2.state = "exitTrench"; trenchName.slot2.inTrench = false; trenchName.slot2 = "empty"; _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; world["trenchControls" + tcc].button3.onRelease = function () { allInTrench = true; if (trenchName.slot3.state == "entrench") { for (m in trenchName.slot3.members) { if (trenchName.slot3.members[m].inTrench == false) { allInTrench = false; trenchName.slot3.passingTrench = true; trenchName.slot3 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot3.state != "exitTrench")) { trenchName.slot3.state = "exitTrench"; trenchName.slot3.inTrench = false; trenchName.slot3 = "empty"; playVoice("advance", playerTeam.team); _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; } } function hideTrenchControls(trenchName) { trenchName.controlClipVisible = false; trenchName.controlClip.alphaTo(0, 0.2, "easeOutSine", 0, function () { removeMovieClip(this); }); showTrenchButton(trenchName); } function checkForEmptyTrench(trenchName) { if (((trenchName.slot1 == "empty") && (trenchName.slot2 == "empty")) && (trenchName.slot3 == "empty")) { trenchName.controlClipVisible = false; hideTrenchButton(trenchName); } } function assignMorale() { playerMorale = currentMap.friendlyMorale; playerMoraleMax = currentMap.friendlyMorale; if ((playerTeam.team == "british") && (british_slot4_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * british_slot4_upgrade.bonus; playerMorale = playerMoraleMax; } if ((playerTeam.team == "german") && (german_slot4_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * german_slot4_upgrade.bonus; playerMorale = playerMoraleMax; } if ((playerTeam.team == "german") && (german_slot8_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * german_slot8_upgrade.bonus; playerMorale = playerMoraleMax; } compMorale = currentMap.enemyMorale; compMoraleMax = currentMap.enemyMorale; } function adjustMorale(teamName, squadType, attackType, attackOwner) { if (attackOwner == teamName) { if (teamName == playerTeam.team) { playerMorale = playerMorale - moraleCost.friendlyFire; } else if (teamName == compTeam.team) { compMorale = compMorale - moraleCost.friendlyFire; } } switch (squadType) { case "officer" : if ((teamName == playerTeam.team) && (attackType == "normal")) { playerMorale = playerMorale - moraleCost.officer; career_moraleLost = career_moraleLost + moraleCost.officer; } else if ((teamName == compTeam.team) && (attackType == "normal")) { compMorale = compMorale - moraleCost.officer; } if ((teamName == playerTeam.team) && (attackType == "explosive")) { playerMorale = playerMorale - (moraleCost.officer * 1.3); career_moraleLost = career_moraleLost + (moraleCost.officer * 1.3); } else if ((teamName == compTeam.team) && (attackType == "explosive")) { compMorale = compMorale - (moraleCost.officer * 1.3); } break; case "tank" : if (teamName == playerTeam.team) { playerMorale = playerMorale - moraleCost.tank; compMorale = compMorale + moraleCost.tankKilled; } else if (teamName == compTeam.team) { compMorale = compMorale - moraleCost.tank; playerMorale = playerMorale + moraleCost.tankKilled; } break; case "ground" : if (teamName == playerTeam.team) { playerMorale = playerMorale * 1.05; } else if (teamName == compTeam.team) { compMorale = compMorale * 1.05; } break; case "regen" : if (teamName == playerTeam.team) { playerMorale = playerMorale * _root["moraleRegen_" + teamName]; } else if (teamName == compTeam.team) { compMorale = compMorale * _root["moraleRegen_" + teamName]; } break; default : if ((teamName == playerTeam.team) && (attackType == "normal")) { playerMorale = playerMorale - moraleCost.soldier; compMorale = compMorale + (moraleCost.soldier / 2); career_moraleLost = career_moraleLost + moraleCost.soldier; } else if ((teamName == compTeam.team) && (attackType == "normal")) { compMorale = compMorale - moraleCost.soldier; playerMorale = playerMorale + (moraleCost.soldier / 2); career_moraleGained = career_moraleGained + (moraleCost.soldier / 2); } if ((teamName == playerTeam.team) && (attackType == "explosive")) { playerMorale = playerMorale - (moraleCost.soldier * 1.3); compMorale = compMorale + moraleCost.soldier; career_moraleLost = career_moraleLost + (moraleCost.soldier * 1.3); } else { if (!((teamName == compTeam.team) && (attackType == "explosive"))) { break; } compMorale = compMorale - (moraleCost.soldier * 1.3); playerMorale = playerMorale + moraleCost.soldier; career_moraleGained = career_moraleGained + moraleCost.soldier; } } if (playerMorale > playerMoraleMax) { playerMorale = playerMoraleMax; } if (compMorale > compMoraleMax) { compMorale = compMoraleMax; } if ((((compMorale / compMoraleMax) * 100) <= 30) && (((compMorale / compMoraleMax) * 100) >= 25)) { showQuickMessage("ENEMY MORALE IS LOW!"); } if ((((compMorale / compMoraleMax) * 100) <= 10) && (((compMorale / compMoraleMax) * 100) >= 5)) { showQuickMessage("ENEMY IS AT BREAKING POINT!"); } if ((((playerMorale / playerMoraleMax) * 100) <= 30) && (((playerMorale / playerMoraleMax) * 100) >= 25)) { showQuickMessage("MORALE IS LOW!"); } if ((((playerMorale / playerMoraleMax) * 100) <= 10) && (((playerMorale / playerMoraleMax) * 100) >= 5)) { showQuickMessage("OUR UNITS ARE AT BREAKING POINT!"); } } function moraleRegen(teamName) { if (teamName == "german") { currentGroundMade = hud.progressBar.compTeamProgBar._xscale; } else { currentGroundMade = hud.progressBar.playerTeamProgBar._xscale; } if ((currentGroundMade >= 0) && (currentGroundMade < 10)) { _root["moraleRegen_" + teamName] = 1.005; } if ((currentGroundMade >= 11) && (currentGroundMade < 20)) { _root["moraleRegen_" + teamName] = 1.0075; } if ((currentGroundMade >= 21) && (currentGroundMade < 30)) { _root["moraleRegen_" + teamName] = 1.01; } if ((currentGroundMade >= 31) && (currentGroundMade < 40)) { _root["moraleRegen_" + teamName] = 1.0125; } if ((currentGroundMade >= 41) && (currentGroundMade < 50)) { _root["moraleRegen_" + teamName] = 1.015; } if ((currentGroundMade >= 51) && (currentGroundMade < 60)) { _root["moraleRegen_" + teamName] = 1.02; } if ((currentGroundMade >= 61) && (currentGroundMade < 70)) { _root["moraleRegen_" + teamName] = 1.025; } if ((currentGroundMade >= 71) && (currentGroundMade < 80)) { _root["moraleRegen_" + teamName] = 1.03; } if ((currentGroundMade >= 81) && (currentGroundMade < 100)) { _root["moraleRegen_" + teamName] = 1.035; } adjustMorale(teamName, "regen", null, null); } function updateMoraleBar() { if (playerMorale >= playerMoraleMax) { playerMorale = playerMoraleMax; } if (compMorale >= compMoraleMax) { compMorale = compMoraleMax; } if (playerMorale <= 0) { endBattle(compTeam.team, "morale"); } if (compMorale <= 0) { endBattle(playerTeam.team, "morale"); } if (playerTeam.team == "british") { moraleBarBritishScale = Math.round((playerMorale / playerMoraleMax) * 100); moraleBarGermanScale = Math.round((compMorale / compMoraleMax) * 100); } if (playerTeam.team == "german") { moraleBarBritishScale = Math.round((compMorale / compMoraleMax) * 100); moraleBarGermanScale = Math.round((playerMorale / playerMoraleMax) * 100); } hud.progressBarToolTip.britishMorale.text = moraleBarBritishScale + "%"; hud.progressBarToolTip.germanMorale.text = moraleBarGermanScale + "%"; if ((moraleBarBritishScale != lastmoraleBarBritishScale) || (moraleBarGermanScale != lastmoraleBarGermanScale)) { lastmoraleBarBritishScale = moraleBarBritishScale; lastmoraleBarGermanScale = moraleBarGermanScale; hud.progressBar.britishMoraleBar.xScaleTo(moraleBarBritishScale, 5, "linear"); hud.progressBar.germanMoraleBar.xScaleTo(moraleBarGermanScale, 5, "linear"); if (lastmoraleBarBritishScale <= 35) { hud.progressBar.britishMoraleBar.colorTo(3342336, 2); } if (lastmoraleBarGermanScale <= 35) { hud.progressBar.germanMoraleBar.colorTo(3342336, 2); } if (lastmoraleBarBritishScale <= 15) { hud.progressBar.britishMoraleBar.colorTo(10027008, 2); } if (lastmoraleBarGermanScale <= 15) { hud.progressBar.germanMoraleBar.colorTo(10027008, 2); } if (lastmoraleBarBritishScale > 30) { hud.progressBar.britishMoraleBar.colorTo(null, 2); } if (lastmoraleBarGermanScale > 30) { hud.progressBar.germanMoraleBar.colorTo(null, 2); } } } function groundMoraleCheck(forwardTeamX, teamName) { if (teamName == "british") { var _local1 = (forwardTeamX / world.bg._width) * 100; } if (teamName == "german") { var _local1 = (forwardTeamX / world.bg._width) * 100; _local1 = 100 - _local1; } if ((teamName == "british") && (_local1 > groundMorale[groundMoraleIndexBritish])) { groundMoraleIndexBritish++; adjustMorale(teamName, "ground", null, null); } if ((teamName == "german") && (_local1 > groundMorale[groundMoraleIndexGerman])) { groundMoraleIndexGerman++; adjustMorale(teamName, "ground", null, null); } } function throwGrenade(targetSquad, owner, ourTeam) { grenNumber++; world.attachMovie("handGrenade", "gren" + grenNumber, depth_world_grenade + grenNumber); if (ourTeam == "british") { world["gren" + grenNumber]._x = (targetSquad._x - 30) + (random(40) - 20); } else { world["gren" + grenNumber]._x = (targetSquad._x + 30) + (random(40) - 20); } if (targetSquad.type != "tank") { world["gren" + grenNumber]._y = targetSquad._y + (random(20) + 10); } else { world["gren" + grenNumber]._y = targetSquad._y + (random(10) - 5); } world["gren" + grenNumber].ownerTeam = ourTeam; grenAdj = owner._x - targetSquad._x; grenOpp = -1 * (owner._y - targetSquad._y); grenadeAngle = Math.atan2(grenOpp, grenAdj); grenadeAngle = Math.round((grenadeAngle / Math.PI) * 180); world["gren" + grenNumber]._rotation = -1 * grenadeAngle; if (ourTeam == "british") { world["gren" + grenNumber]._yscale = -100; } var _local3 = "throw" + (random(2) + 1); world["gren" + grenNumber].gotoAndPlay(_local3); } function playVoice(voiceType, teamName) { switch (voiceType) { case "advance" : if (random(6) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_advance") + (random(sounds_advance) + 1)); } break; case "attack" : if (random(20) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_attack") + (random(sounds_attack) + 1)); } break; case "sniper" : if (random(3) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_sniper") + (random(sounds_sniper) + 1)); } break; case "incoming" : if (random(20) == 0) { setTimeout(playSound, random(600) + 400, (("sound_voice_" + teamName) + "_incoming") + (random(sounds_incoming) + 1)); } break; case "machineGun" : if (random(20) == 0) { setTimeout(playSound, random(10) + 100, (("sound_voice_" + teamName) + "_machineGun") + (random(sounds_MG) + 1)); } break; case "gas" : if (random(4) == 0) { setTimeout(playSound, random(10) + 100, ("sound_voice_" + teamName) + "_gas1"); } break; case "tank" : if (random(10) != 0) { break; } setTimeout(playSound, random(900) + 100, (("sound_voice_" + teamName) + "_tank") + (random(sounds_tank) + 1)); } } function checkForUnlocks() { unlocksInQueue = false; unlockQueue = new Array(); if (currentMap.unlocks != undefined) { for (v in currentMap.unlocks) { unlocksInQueue = true; unlockQueue.push(currentMap.unlocks[v]); } } } function displayUnlockDialog() { udc++; _root.attachMovie("unlockDialog", "unlockDialog" + udc, depth_unlockDialog + udc); _root["unlockDialog" + udc].blackOut._alpha = 8; _root["unlockDialog" + udc].backing._alpha = 8; _root["unlockDialog" + udc].icon._alpha = 0; _root["unlockDialog" + udc].textBoxes._alpha = 0; _root["unlockDialog" + udc].mainButton._alpha = 0; _root["unlockDialog" + udc].blackOut.alphaTo(60, 0.8, "easeOutSine"); _root["unlockDialog" + udc].backing.alphaTo(100, 0.6, "easeOutSine"); _root["unlockDialog" + udc].icon.alphaTo(100, 0.6, "easeOutSine", 0.4); _root["unlockDialog" + udc].textBoxes.alphaTo(100, 0.6, "easeOutSine", 0.4); _root["unlockDialog" + udc].mainButton.alphaTo(100, 0.6, "easeOutSine", 0.6); _root["unlockDialog" + udc]._x = Stage.width / 2; _root["unlockDialog" + udc]._y = Stage.height / 2; if ((((unlockQueue[0] == "mortar") || (unlockQueue[0] == "artillery")) || (unlockQueue[0] == "gas")) || (unlockQueue[0] == "antiTank")) { _root["unlockDialog" + udc].textBoxes.headerText.text = "NEW SUPPORT AVAILABLE"; } _root["unlockDialog" + udc].textBoxes.unitHeader.text = unlockQueue[0].toUpperCase(); _root["unlockDialog" + udc].icon.gotoAndStop(playerTeam.team); _root["unlockDialog" + udc].icon.icons.gotoAndStop(unlockQueue[0]); _root["unlockDialog" + udc].textBoxes.description.text = _root[playerTeam.team][unlockQueue[0]].unlockDescription; unlockQueue.splice(0, 1); } function unlockInterfaceButton(btnName) { _root["unlockDialog" + udc].mainButton.buttonText.text = "OK"; _root["unlockDialog" + udc].mainButton.onRelease = function () { playClickSound(); hideUnlockDialog(_root["unlockDialog" + udc]); if (unlockQueue.length >= 1) { displayUnlockDialog(); } }; _root["unlockDialog" + udc].mainButton.onRollOver = function () { this.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root["unlockDialog" + udc].mainButton.onRollOut = function () { this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; } function hideUnlockDialog(unlockDialogName) { unlockDialogName.alphaTo(0, 0.1, "easeOutSine", 0, function () { removeMovieClip(this); }); } function setupConsole() { _root.attachMovie("systemConsole", "systemConsole", depth_console); systemConsole._x = Stage.width / 2; systemConsole._y = -480; systemConsole.opened = false; systemConsole.consoleHistory.autoSize = true; var _local2 = new Object(); _local2.onKeyUp = function () { switch (Key.getCode()) { case 192 : openCloseConsole(); return; case 13 : executeCommand(); } }; Key.addListener(_local2); } function openCloseConsole() { if (systemConsole._y > -100) { systemConsole.consoleInput.text = ""; systemConsole.ySlideTo(-480, 0.5, "easeOutSine", 0); systemConsole.opened = false; } if (systemConsole._y <= -100) { systemConsole.opened = true; systemConsole.ySlideTo(-90, 0.5); systemConsole.consoleInput.text = ""; Selection.setFocus("_root.systemConsole.consoleInput"); systemConsole.consoleInput.text = ""; } } function executeCommand(funcName) { _root[_root.systemConsole.consoleInput.text](); if (_root[_root.systemConsole.consoleInput.text] == undefined) { _root.systemConsole.consoleHistory.text = _root.systemConsole.consoleHistory.text + "Undefined Function\r"; } else { _root.systemConsole.consoleHistory.text = _root.systemConsole.consoleHistory.text + (_root.systemConsole.consoleInput.text + "\r"); } _root.systemConsole.consoleHistory._y = _root.systemConsole.consoleHistory._y - 16; _root.systemConsole.consoleInput.text = ""; } function resetExperience() { experiencePoints = 0; experienceLevel = 0; experienceGained = 0; } function updateExperience(unitType, soldier) { if (((retry == false) && (playingSkirmish == false)) || ((playingSkirmish == false) && (unitType == "bonus"))) { hudRef = hud.upgrades.experience; experienceGained = 0; switch (unitType) { case "bonus" : experiencePoints = experiencePoints + playerBonusXP; experienceGained = playerBonusXP; break; case "riflemen" : experiencePoints = experiencePoints + 1; experienceGained = 1; break; case "assault" : experiencePoints = experiencePoints + 2; experienceGained = 2; break; case "machineGun" : experiencePoints = experiencePoints + 5; experienceGained = 5; break; case "sniper" : experiencePoints = experiencePoints + 5; experienceGained = 5; break; case "officer" : experiencePoints = experiencePoints + 10; experienceGained = 10; break; case "tank" : experiencePoints = experiencePoints + 15; experienceGained = 15; } career_experienceGained = career_experienceGained + experienceGained; xpCount++; world.attachMovie("xpIcon", "xpIcon" + xpCount, depth_world_xpIcons + xpCount); world["xpIcon" + xpCount].exp.text = experienceGained; world["xpIcon" + xpCount]._alpha = 0; if (soldier.inTrench == true) { if (playerTeam.team == "british") { world["xpIcon" + xpCount]._x = soldier._x - 30; } else { world["xpIcon" + xpCount]._x = soldier._x + 30; } } else { world["xpIcon" + xpCount]._x = soldier._x; } world["xpIcon" + xpCount]._y = soldier._y - 30; var _local3 = soldier._y - 60; world["xpIcon" + xpCount].ySlideTo(_local3, 4, "easeOutSine"); world["xpIcon" + xpCount].alphaTo(100, 1, "easeOutSine"); world["xpIcon" + xpCount].alphaTo(0, 1, "easeOutSine", 1, function () { removeMovieClip(this); }); while (experiencePoints > experienceIntervals[experienceLevel]) { if (experienceLevel < experienceIntervals.length) { experienceLevel++; upgradePoints++; hud.upgrades.upgradePointsText.text = upgradePoints; hud.upgrades.experience.whiteOut.colorTo(13030847, 0); hud.upgrades.experience.whiteOut.alphaTo(100, 1, "easeOutSine"); hud.upgrades.experience.whiteOut.alphaTo(0, 2, "easeOutSine", 3); hud.upgrades.upgradeButton.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 1); hud.upgrades.upgradeButton.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 1, "easeOutSine", 2); hud.upgrades.experience.rightDial._rotation = -180; hud.upgrades.experience.leftDial._rotation = 0; } else { hud.upgrades.upgradePointsText.text = "X"; showQuickMessage("MAXIMUM UPGRADE POINTS ACHIEVED"); } } hud.experience.text = "XP: " + experiencePoints; hud.level.text = "LEVEL: " + experienceLevel; hud.upgrades.upgradePointsText.text = upgradePoints; if (hudRef.rightDial._rotation < 0) { hudRef.rightDial._rotation = hudRef.rightDial._rotation + Math.round((180 / (experienceIntervals[experienceLevel] / 2)) * experienceGained); } if ((hudRef.rightDial._rotation >= 0) && (hudRef.leftDial._rotation > -180)) { hudRef.leftDial._rotation = hudRef.leftDial._rotation + Math.round((180 / (experienceIntervals[experienceLevel] / 2)) * experienceGained); } if ((hudRef.leftDial._rotation < 0) && (hudRef.rightDial._rotation >= 0)) { } hud.upgrades.upgradePointsText.text = upgradePoints; } } function setupInterfaceExperience() { if (playingSkirmish == true) { hud.upgrades._visible = false; } hudRef = hud.upgrades.experience; hud.upgrades.upgradePointsText.text = upgradePoints; hud.upgrades.experience.rightDial._rotation = -180; hudRef.rightDial._rotation = hudRef.rightDial._rotation + ((180 / (experienceIntervals[experienceLevel] / 2)) * experiencePoints); if ((hudRef.rightDial._rotation >= 0) && (hudRef.leftDial._rotation > -180)) { hudRef.rightDial._rotation = 0; hudRef.leftDial._rotation = hudRef.leftDial._rotation + ((180 / (experienceIntervals[experienceLevel] / 2)) * (experiencePoints - (experienceIntervals[experienceLevel] / 2))); } hud.upgrades.upgradeButton.onRelease = function () { loadUpgradeScreenInGame(); }; } function setupSkirmishMapDefaults() { skirmishMap.name = "skirmish"; skirmishMap.mission = 1; skirmishMap.battleTitle = "SKIRMISH"; skirmishMap.description = ""; skirmishMap.mapSection = "section1"; skirmishMap.sectionNumber = 1; skirmishMap.friendlyMorale = 1000; skirmishMap.enemyMorale = 1000; skirmishMap.file = "skirmishMap_medium"; skirmishMap.mapWidth = 1300; skirmishMap.trenchPos = new Array(); skirmishMap.wire = 0; skirmishMap.wire1Pos = 0; skirmishMap.wire2Pos = 0; skirmishMap.wire3Pos = 0; skirmishMap.wire4Pos = 0; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMinesMax = 0; skirmishMap.germanMinesMax = 0; skirmishMap.unlocks = new Array(); skirmishMap.availableUnits = new Array("riflemen"); skirmishMap.enemyRate = 15; skirmishMap.enemyUnits = new Array("riflemen"); skirmishMap.enemySupport = new Array(); skirmishMap.enemySupportRate = 30; skirmishMap.enemyMood = "balanced"; } function buttonSetup_skirmish(btnName) { menu.skirmish[btnName].buttonSelected = false; if (((((btnName == "british") || (btnName == "medium")) || (btnName == "riflemen")) || (btnName == "AI_balanced")) || (btnName == "map_medium")) { menu.skirmish[btnName].buttonSelected = true; _root.menu.skirmish[btnName].colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } menu.skirmish[btnName].onRollOver = function () { if (menu.skirmish[btnName].buttonSelected == false) { this.colorTransformTo(140, 0, 140, 0, 140, 0, 100, 0, 0.4, "easeOutSine"); } }; menu.skirmish[btnName].onRollOut = function () { if (menu.skirmish[btnName].buttonSelected == false) { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); } }; menu.skirmish[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "launch" : skirmishMapSettings(); currentMap = skirmishMap; moveMenu(); buildMap(currentMap); showLoadScreen(); _root.playingSkirmish = true; break; case "backToMainButt" : _root.skirmishToMainMenu(); break; case "british" : _root.menu.skirmish.british.buttonSelected = true; _root.menu.skirmish.german.buttonSelected = false; _root.menu.skirmish.british.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.german.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "german" : _root.menu.skirmish.british.buttonSelected = false; _root.menu.skirmish.german.buttonSelected = true; _root.menu.skirmish.german.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.british.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "easy" : _root.menu.skirmish.easy.buttonSelected = true; _root.menu.skirmish.medium.buttonSelected = false; _root.menu.skirmish.hard.buttonSelected = false; _root.menu.skirmish.easy.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.hard.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "medium" : _root.menu.skirmish.easy.buttonSelected = false; _root.menu.skirmish.medium.buttonSelected = true; _root.menu.skirmish.hard.buttonSelected = false; _root.menu.skirmish.medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.easy.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.hard.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "hard" : _root.menu.skirmish.easy.buttonSelected = false; _root.menu.skirmish.medium.buttonSelected = false; _root.menu.skirmish.hard.buttonSelected = true; _root.menu.skirmish.hard.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.easy.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "riflemen" : addRemoveSkirmishUnits(btnName, "riflemen"); break; case "assault" : addRemoveSkirmishUnits(btnName, "assault"); break; case "machineGun" : addRemoveSkirmishUnits(btnName, "machineGun"); break; case "sniper" : addRemoveSkirmishUnits(btnName, "sniper"); break; case "officer" : addRemoveSkirmishUnits(btnName, "officer"); break; case "tank" : addRemoveSkirmishUnits(btnName, "tank"); break; case "mortar" : addRemoveSkirmishUnits(btnName, "mortar"); break; case "artillery" : addRemoveSkirmishUnits(btnName, "artillery"); break; case "gas" : addRemoveSkirmishUnits(btnName, "gas"); break; case "antiTank" : addRemoveSkirmishUnits(btnName, "antiTank"); break; case "AI_aggressive" : _root.skirmishMap.enemyMood = "aggressive"; _root.menu.skirmish.AI_aggressive.buttonSelected = true; _root.menu.skirmish.AI_defensive.buttonSelected = false; _root.menu.skirmish.AI_balanced.buttonSelected = false; _root.menu.skirmish.AI_aggressive.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "AI_defensive" : _root.skirmishMap.enemyMood = "defensive"; _root.menu.skirmish.AI_aggressive.buttonSelected = false; _root.menu.skirmish.AI_defensive.buttonSelected = true; _root.menu.skirmish.AI_balanced.buttonSelected = false; _root.menu.skirmish.AI_aggressive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "AI_balanced" : _root.skirmishMap.enemyMood = "balanced"; _root.menu.skirmish.AI_aggressive.buttonSelected = false; _root.menu.skirmish.AI_defensive.buttonSelected = false; _root.menu.skirmish.AI_balanced.buttonSelected = true; _root.menu.skirmish.AI_aggressive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_short" : _root.skirmishMap.file = "skirmishMap_short"; _root.menu.skirmish.map_short.buttonSelected = true; _root.menu.skirmish.map_medium.buttonSelected = false; _root.menu.skirmish.map_long.buttonSelected = false; _root.menu.skirmish.map_short.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_medium" : _root.skirmishMap.file = "skirmishMap_medium"; _root.menu.skirmish.map_short.buttonSelected = false; _root.menu.skirmish.map_medium.buttonSelected = true; _root.menu.skirmish.map_long.buttonSelected = false; _root.menu.skirmish.map_short.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_long" : _root.skirmishMap.file = "skirmishMap_long"; _root.menu.skirmish.map_short.buttonSelected = false; _root.menu.skirmish.map_medium.buttonSelected = false; _root.menu.skirmish.map_long.buttonSelected = true; _root.menu.skirmish.map_short.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_few" : _root.menu.skirmish.mines_few.buttonSelected = true; _root.menu.skirmish.mines_medium.buttonSelected = false; _root.menu.skirmish.mines_many.buttonSelected = false; _root.menu.skirmish.mines_few.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_medium" : _root.menu.skirmish.mines_few.buttonSelected = false; _root.menu.skirmish.mines_medium.buttonSelected = true; _root.menu.skirmish.mines_many.buttonSelected = false; _root.menu.skirmish.mines_few.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_many" : _root.menu.skirmish.mines_few.buttonSelected = false; _root.menu.skirmish.mines_medium.buttonSelected = false; _root.menu.skirmish.mines_many.buttonSelected = true; _root.menu.skirmish.mines_few.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } }; } function addRemoveSkirmishUnits(btnName, unitName) { if (menu.skirmish[btnName].buttonSelected == false) { menu.skirmish[btnName].buttonSelected = true; _root.skirmishMap.availableUnits.push(unitName); if ((((unitName == "mortar") || (unitName == "gas")) || (unitName == "artillery")) || (unitName == "antiTank")) { _root.skirmishMap.enemySupport.push(unitName); } else { _root.skirmishMap.enemyUnits.push(unitName); } _root.menu.skirmish[unitName].colorTransformTo(220, 0, 220, 0, 220, 0, 220, 0, 0.4, "easeOutSine"); } else { menu.skirmish[btnName].buttonSelected = false; _root.menu.skirmish[unitName].colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); for (x in _root.skirmishMap.availableUnits) { if (_root.skirmishMap.availableUnits[x] == unitName) { _root.skirmishMap.availableUnits.splice(x, 1); } } for (x in _root.skirmishMap.enemyUnits) { if (_root.skirmishMap.enemyUnits[x] == unitName) { _root.skirmishMap.enemyUnits.splice(x, 1); } } for (x in _root.skirmishMap.enemySupport) { if (_root.skirmishMap.enemySupport[x] == unitName) { _root.skirmishMap.enemySupport.splice(x, 1); } } } } function saveSkirmishSettings() { } function skirmishMapSettings() { initBattleStats(); if (_root.menu.skirmish.british.buttonSelected == true) { playerTeam.team = "british"; compTeam.team = "german"; } else { playerTeam.team = "german"; compTeam.team = "british"; } if (_root.menu.skirmish.easy.buttonSelected == true) { skirmishMap.enemyRate = 20; skirmishMap.enemySupportRate = 30; } if (_root.menu.skirmish.medium.buttonSelected == true) { skirmishMap.enemyRate = 15; skirmishMap.enemySupportRate = 25; } if (_root.menu.skirmish.hard.buttonSelected == true) { skirmishMap.enemyRate = 10; skirmishMap.enemySupportRate = 20; } skirmishTrenchNum = _root.menu.skirmish.trenches.text; if (((((skirmishTrenchNum != 1) && (skirmishTrenchNum != 2)) && (skirmishTrenchNum != 3)) && (skirmishTrenchNum != 4)) && (skirmishTrenchNum != 5)) { skirmishTrenchNum = 0; } skirmishWireNum = _root.menu.skirmish.wire.text; if ((((skirmishWireNum != 1) && (skirmishWireNum != 2)) && (skirmishWireNum != 3)) && (skirmishWireNum != 4)) { skirmishWireNum = 0; } skirmishMap.wire = skirmishWireNum; if (skirmishMap.file == "skirmishMap_short") { skirmishMap.mapWidth = 800; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("600"); skirmishMap.wire1Pos = 300; skirmishMap.wire2Pos = 750; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 950; break; case "2" : skirmishMap.trenchPos = new Array("300", "900"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 700; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "3" : skirmishMap.trenchPos = new Array("300", "600", "900"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 750; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "4" : skirmishMap.trenchPos = new Array("300", "500", "700", "900"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 600; skirmishMap.wire4Pos = 1600; break; case "5" : skirmishMap.trenchPos = new Array("300", "450", "600", "750", "900"); skirmishMap.wire1Pos = 520; skirmishMap.wire2Pos = 680; skirmishMap.wire3Pos = 375; skirmishMap.wire4Pos = 825; } } if (skirmishMap.file == "skirmishMap_medium") { skirmishMap.mapWidth = 1300; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("750"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 950; break; case "2" : skirmishMap.trenchPos = new Array("300", "1100"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 700; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "3" : skirmishMap.trenchPos = new Array("300", "650", "1100"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 900; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "4" : skirmishMap.trenchPos = new Array("200", "550", "850", "1100"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 600; skirmishMap.wire4Pos = 1600; break; case "5" : skirmishMap.trenchPos = new Array("300", "500", "700", "900", "1100"); skirmishMap.wire1Pos = 580; skirmishMap.wire2Pos = 780; skirmishMap.wire3Pos = 375; skirmishMap.wire4Pos = 825; } } if (skirmishMap.file == "skirmishMap_long") { skirmishMap.mapWidth = 1800; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("1000"); skirmishMap.wire1Pos = 800; skirmishMap.wire2Pos = 1200; skirmishMap.wire3Pos = 400; skirmishMap.wire4Pos = 1500; break; case "2" : skirmishMap.trenchPos = new Array("300", "1700"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 1300; skirmishMap.wire3Pos = 850; skirmishMap.wire4Pos = 1100; break; case "3" : skirmishMap.trenchPos = new Array("300", "1000", "1700"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 850; skirmishMap.wire4Pos = 1100; break; case "4" : skirmishMap.trenchPos = new Array("300", "800", "1300", "1700"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 900; skirmishMap.wire4Pos = 1100; break; case "5" : skirmishMap.trenchPos = new Array("300", "600", "900", "1300", "1700"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 800; skirmishMap.wire4Pos = 1100; } } if (_root.menu.skirmish.mines_few.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1); skirmishMap.germanMines.push(randomMineSpot2); skirmishMap.britishMinesMax = 5; skirmishMap.germanMinesMax = 5; } if (_root.menu.skirmish.mines_medium.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; randomMineSpot3 = random(skirmishMap.mapWidth) + 200; randomMineSpot4 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1, randomMineSpot2); skirmishMap.germanMines.push(randomMineSpot3, randomMineSpot4); skirmishMap.britishMinesMax = 12; skirmishMap.germanMinesMax = 12; } if (_root.menu.skirmish.mines_many.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; randomMineSpot3 = random(skirmishMap.mapWidth) + 200; randomMineSpot4 = random(skirmishMap.mapWidth) + 200; randomMineSpot5 = random(skirmishMap.mapWidth) + 200; randomMineSpot6 = random(skirmishMap.mapWidth) + 200; randomMineSpot7 = random(skirmishMap.mapWidth) + 200; randomMineSpot8 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1, randomMineSpot2, randomMineSpot3, randomMineSpot4); skirmishMap.germanMines.push(randomMineSpot5, randomMineSpot6, randomMineSpot7, randomMineSpot8); skirmishMap.britishMinesMax = 30; skirmishMap.germanMinesMax = 30; } } function loadInGameMenu() { game.state = "paused"; stopAllSoldiers(); _root.hud.attachMovie("inGameMenu", "inGameMenu", depth_HUD_inGameMenu); _root.hud.inGameMenu._x = Stage.width / 2; _root.hud.inGameMenu._y = (Stage.height / 2) - 25; _root.hud.inGameMenu.backing.alphaTo(60, 1); if (soundEffectsOn == true) { _root.hud.inGameMenu.sound_on.activated = true; _root.hud.inGameMenu.sound_on.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (soundEffectsOn == false) { _root.hud.inGameMenu.sound_off.activated = true; _root.hud.inGameMenu.sound_off.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "LOW") { _root.hud.inGameMenu.low.activated = true; _root.hud.inGameMenu.low.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "MEDIUM") { _root.hud.inGameMenu.medium.activated = true; _root.hud.inGameMenu.medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "HIGH") { _root.hud.inGameMenu.high.activated = true; _root.hud.inGameMenu.high.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } } function hideInGameMenu() { _root.hud.inGameMenu.alphaTo(0, 1, "linear", 0, function () { if (game.state != "endBattle") { game.state = "unpaused"; startAllSoldiers(); } removeMovieClip(this); }); } function buttonSetup_inGameMenu(btnName) { _root.hud.inGameMenu[btnName].activated = false; _root.hud.inGameMenu[btnName].onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud.inGameMenu[btnName].onRollOut = function () { if (this.activated == false) { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.hud.inGameMenu[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "low" : _root._quality = "LOW"; this.activated = true; _root.hud.inGameMenu.medium.activated = false; _root.hud.inGameMenu.high.activated = false; _root.hud.inGameMenu.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.high.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "medium" : _root._quality = "MEDIUM"; this.activated = true; _root.hud.inGameMenu.low.activated = false; _root.hud.inGameMenu.high.activated = false; _root.hud.inGameMenu.low.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.high.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "high" : _root._quality = "HIGH"; this.activated = true; _root.hud.inGameMenu.medium.activated = false; _root.hud.inGameMenu.low.activated = false; _root.hud.inGameMenu.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.low.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "sound_on" : soundEffectsOn = true; this.activated = true; _root.hud.inGameMenu.sound_off.activated = false; _root.hud.inGameMenu.sound_off.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "sound_off" : soundEffectsOn = false; this.activated = true; _root.hud.inGameMenu.sound_on.activated = false; _root.hud.inGameMenu.sound_on.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "quitBattle" : hideInGameMenu(); endBattle(compTeam.team, "morale"); stopAllSounds(); break; case "quitToMenu" : loopambienceRain.stop(); loopambience.stop(); game.state = "paused"; unloadMap(); removeMovieClip(hud); loadMenu(); stopAllSounds(); break; case "close" : saveGameSettings(); hideInGameMenu(); } }; } function setupHelp() { if ((helpArrayIndex > 0) || (helpEnabled == false)) { hud.help.unitHelp._visible = false; } hud.help.unitHelp.header.text = "CREATE UNITS HERE"; hud.help.unitHelp.desc.text = "Click the portraits to create units. Deploying a unit will reset ALL timers."; hud.help.progressBar.gotoAndStop("flipped"); hud.help.progressBar.header.text = "GROUND TAKEN"; hud.help.progressBar.desc.text = "The top bar shows the ground taken by your army. Move your men to the enemy's end of the battlefield to win."; hud.help.morale.gotoAndStop("flipped"); hud.help.morale.header.text = "MORALE BAR"; hud.help.morale.desc.text = "Seeing men die around them will make your army lose morale. Lose enough morale and your army may surrender."; hud.help.upgrades.header.text = "UPGRADES"; hud.help.upgrades.desc.text = "Killing enemies and winning battles will earn you XP. Earn enough XP and you'll be awarded an upgrade point."; hud.help.support.header.text = "FIRE SUPPORT"; hud.help.support.desc.text = "To use your fire support items, click the icon, then click the red target on the map."; hud.help.progressBar._alpha = 0; hud.help.morale._visible = false; hud.help.morale._alpha = 0; hud.help.upgrades._visible = false; hud.help.upgrades._alpha = 0; hud.help.support._visible = false; hud.help.support._alpha = 0; hud.help.support.closeButton.onRelease = (hud.help.unitHelp.closeButton.onRelease = (hud.help.progressBar.closeButton.onRelease = (hud.help.morale.closeButton.onRelease = (hud.help.upgrades.closeButton.onRelease = function () { playClickSound(); this._parent.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); })))); } function showHelp() { helpCountdown--; if ((helpCountdown <= 0) && (helpEnabled == true)) { if ((helpArrayIndex < 3) || ((helpArrayIndex == 3) && (currentMap.mission >= 2))) { hud.help[helpArray[helpArrayIndex]]._visible = true; hud.help[helpArray[helpArrayIndex]].alphaTo(100, 0.8, "easeOutSine"); hud.help[helpArray[helpArrayIndex]].alphaTo(0, 0.8, "easeOutSine", 30); helpArrayIndex++; helpCountdown = helpCountdownMax; saveGameSettings(); } if (helpArrayIndex > helpArray.length) { helpEnabled = false; saveGameSettings(); } } } function resetDepthVariables() { squadNumber = 0; soldierNumber = 0; particleCount = depth_particles; xpCount = 0; grenNumber = 0; grenadeCollisions = 0; wireCount = 0; soundEffects = 0; specialRounds = 0; decals = 0; gasCollisions = 0; } function resetCareerStats() { career_soldiersKilled = 0; career_soldiersLost = 0; career_trenchesTaken = 0; career_supportUsed = 0; career_wins = 0; career_losses = 0; career_moraleWins = 0; career_moraleLosses = 0; career_conquerWins = 0; career_conquerLosses = 0; career_moraleGained = 0; career_moraleLost = 0; career_experienceGained = 0; career_bonusExpGained = 0; career_riflemenDeployed = 0; career_assaultDeployed = 0; career_machineGunDeployed = 0; career_sniperDeployed = 0; career_officerDeployed = 0; career_tankDeployed = 0; } function showEnding() { loadScreen.gotoAndStop("endGame"); switch (random(5) + 1) { case 1 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY LED TO GLORIOUS VICTORY"; break; case 2 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY CONQUERS ALL"; break; case 3 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " FORCES VICTORIOUS"; break; case 4 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMED FORCES SURGE TO VICTORY"; break; case 5 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " MEN LED TO VICTORY IN EUROPE"; break; default : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY LED TO GLORIOUS VICTORY"; } loadScreen.campaignStats.end_soldiersKilled.text = career_soldiersKilled; loadScreen.campaignStats.end_soldiersLost.text = career_soldiersLost; loadScreen.campaignStats.end_trenchesTaken.text = career_trenchesTaken; loadScreen.campaignStats.end_supportUsed.text = career_supportUsed; loadScreen.campaignStats.end_wins.text = career_wins; loadScreen.campaignStats.end_losses.text = career_losses; loadScreen.campaignStats.end_moraleWins.text = career_moraleWins; loadScreen.campaignStats.end_moraleLosses.text = career_moraleLosses; loadScreen.campaignStats.end_conquerWins.text = career_conquerWins; loadScreen.campaignStats.end_conquerLosses.text = career_conquerLosses; loadScreen.campaignStats.end_xpGained.text = career_experienceGained; loadScreen.campaignStats.end_bonusXPGained.text = career_bonusExpGained; loadScreen.campaignStats.end_riflemen.text = career_riflemenDeployed; loadScreen.campaignStats.end_assault.text = career_assaultDeployed; loadScreen.campaignStats.end_machineGun.text = career_machineGunDeployed; loadScreen.campaignStats.end_sniper.text = career_sniperDeployed; loadScreen.campaignStats.end_officer.text = career_officerDeployed; loadScreen.campaignStats.end_tank.text = career_tankDeployed; } function slowEnterFrame() { slowEFcount--; if (slowEFcount <= 0) { removeAd(); enemyUnitGenerator(); enemySupportGenerator(); sortSoldierDepths(); updateProgressBar(); updateMoraleBar(); enemyUnitAI(); slowEFcount = slowEFcountMax; } } function mediumEnterFrame() { mediumEFcount--; if (mediumEFcount <= 0) { findMines("german"); findMines("british"); findWire("german"); findWire("british"); findOfficer("german"); findOfficer("british"); updateTrenchHealthBars(); mediumEFcount = mediumEFcountMax; } } function stopAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { britishSquadsOnScreen[b].members[s].stop(); } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { germanSquadsOnScreen[b].members[s].stop(); } } } function startAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { if (britishSquadsOnScreen[b].members[s].animating == true) { britishSquadsOnScreen[b].members[s].play(); } } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { if (germanSquadsOnScreen[b].members[s].animating == true) { germanSquadsOnScreen[b].members[s].play(); } } } } stop(); _quality = "MEDIUM"; var debugMode = false; var intoMenu = true; var slowEFcount = 0; var slowEFcountMax = 40; var mediumEFcount = 0; var mediumEFcountMax = 4; var depth_sound_tanks = 60; var depth_menu = 850000; var depth_gameMenu = 855000; var depth_menu_upgrades = 860000; var depth_dialog = 950000; var depth_unlockDialog = 960000; var depth_blackOut = 1500000; var depth_cursor = 1550000; var depth_console = 1600000; var depth_HUD = 900000; var depth_HUD_upgrades = 910000; var depth_HUD_inGameMenu = 920000; var depth_HUD_panArrow = 1000; var depth_HUD_fps = 1001; var depth_HUD_quickMessage = 1002; var depth_HUD_console = 5000; var depth_world = 1000; var depth_world_decals = 1500; var depth_world_deadSoldiers = 10000; var depth_world_wire = 15000; var depth_world_soldiers = 20000; var depth_world_soldiersSorted = 30000; var depth_world_grenade = 400000; var depth_world_artillery = 500000; var depth_world_rainHolder = 700000; var depth_world_trenchHUD = 750000; var depth_world_target = 900000; var depth_world_xpIcons = 950000; var depth_bg_trenches = 100; var depth_particles = 480000; var depth_bounceParticles = 680000; var saveGameExists = false; saveGameData = SharedObject.getLocal("ConArtists_Warfare1917"); checkForSaveGame(); initDialogBoxes(); var quickMessageTime = 0; var soundEffects = 0; var soundEffectsOn = true; var musicOn = true; var playingContinue; var xpBarText; var prevExpLevel = 0; var xpSoFar = 0; var nextXPLevel = 0; var updateFPScountMax = 20; var updateFPScount = updateFPScountMax; var panSpeed = 20; var panBuffer = 80; var panInterfaceBlock = (Stage.height - 80); var camera; camera.state = "free"; var a = 0; british = new Object(); british.name = "british"; british.teamColour = "0x666600"; british.spawnPoint = -100; british.gasMasksOn = false; german = new Object(); german.name = "german"; german.teamColour = "0x222222"; german.spawnPoint = 1700; german.gasMasksOn = false; playerTeam = new Object(); playerTeam.team = "empty"; compTeam = new Object(); compTeam.team = "empty"; british.base = new Object(); british.base.health = 0; british.base.speed = 0; british.base.units = ["base"]; british.artillery = new Object(); british.artillery.name = "Artillery"; british.artillery.description = "Artillery"; british.artillery.unlockDescription = "Devastating heavy rounds that will destroy anything in their way."; british.artillery.damage = 500; british.artillery.timer = 400; british.mortar = new Object(); british.mortar.name = "Mortar"; british.mortar.description = "Mortar"; british.mortar.unlockDescription = "Explosive rounds good for hitting large numbers of infantry in the open."; british.mortar.damage = 250; british.tankShell = new Object(); british.tankShell.name = "Riflemen"; british.tankShell.description = "Riflemen"; british.tankShell.damage = 200; british.grenade = new Object(); british.grenade.name = "Grenade"; british.grenade.description = "Grenade"; british.grenade.damage = 65; british.gas = new Object(); british.gas.name = "Gas"; british.gas.description = "Gas"; british.gas.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; british.gas.duration = 450; british.antiTank = new Object(); british.antiTank.name = "AntiTank"; british.antiTank.description = "AntiTank"; british.antiTank.unlockDescription = "Direct fire rounds for taking out tanks."; british.antiTank.damage = 450; british.mine = new Object(); british.mine.name = "Mine"; british.mine.description = "Mine"; british.mine.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; british.mine.damage = 150; british.riflemen = new Object(); british.riflemen.name = "Riflemen"; british.riflemen.description = "Riflemen"; british.riflemen.unlockDescription = "British riflemen are the core of your infantry. Good in most situations."; british.riflemen.units = ["rifleman", "rifleman", "rifleman", "rifleman", "rifleman", "rifleman"]; british.riflemen.range = 450; british.riflemen.speed = 1.8; british.riflemen.soldierHealth = 40; british.riflemen.health = (british.riflemen.units.length + 1) * british.riflemen.soldierHealth; british.rifleman = new Object(); british.rifleman.mainWeapon = "enfield"; british.rifleman.damage = 15; british.rifleman.firePose = "rifle"; british.rifleman.health = 10; british.assault = new Object(); british.assault.name = "Assault Team"; british.assault.description = "Assault Team"; british.assault.unlockDescription = "Using rush tactics and mills bombs, Assault Teams are best at clearing trenches."; british.assault.units = ["grenadier", "grenadier", "grenadier", "grenadier"]; british.assault.range = 450; british.assault.speed = 2.1; british.assault.soldierHealth = 150; british.assault.health = (british.assault.units.length + 1) * british.assault.soldierHealth; british.grenadier = new Object(); british.grenadier.mainWeapon = "enfield"; british.grenadier.secondWeapon = "grenade"; british.grenadier.damage = 12; british.grenadier.firePose = "rifle"; british.grenadier.health = 10; british.machineGun = new Object(); british.machineGun.name = "Machine Gun Team"; british.machineGun.description = "The Lewis Gunneroos"; british.machineGun.unlockDescription = "Carrying the Lewis Gun, these teams are your defensive backbone. Keep them entrenched."; british.machineGun.mainWeapon = "enfield"; british.machineGun.units = ["machineGunner", "rifleman", "rifleman"]; british.machineGun.range = 450; british.machineGun.speed = 1.5; british.machineGun.soldierHealth = 70; british.machineGun.health = (british.machineGun.units.length + 1) * british.machineGun.soldierHealth; british.machineGunner = new Object(); british.machineGunner.mainWeapon = "lewis"; british.machineGunner.firePose = "machineGun"; british.machineGunner.damage = 5; british.mgAssist = new Object(); british.mgAssist.mainWeapon = "pistol"; british.mgAssist.firePose = "pistol"; british.mgAssist.damage = 1.25; british.sniper = new Object(); british.sniper.name = "Sharpshooter"; british.sniper.description = "British Sharpshooter"; british.sniper.unlockDescription = "These men are the best shots in the company. Devastating to enemy machine gun teams."; british.sniper.mainWeapon = "enfieldSniper"; british.sniper.units = ["sharpShooter"]; british.sniper.range = 600; british.sniper.speed = 1.65; british.sniper.soldierHealth = 90; british.sniper.health = (british.sniper.units.length + 1) * british.sniper.soldierHealth; british.sharpShooter = new Object(); british.sharpShooter.mainWeapon = "enfieldSniper"; british.sharpShooter.firePose = "sniper"; british.sharpShooter.damage = 70; british.spotter = new Object(); british.spotter.mainWeapon = "pistol"; british.spotter.health = 10; british.officer = new Object(); british.officer.name = "officer"; british.officer.description = "Officer"; british.officer.unlockDescription = "Officers inspire their men, providing them with an accuracy bonus when close."; british.officer.units = ["lieutenant"]; british.officer.range = 450; british.officer.mainWeapon = "pistol"; british.officer.speed = 1.5; british.officer.soldierHealth = 115; british.officer.health = (british.officer.units.length + 1) * british.officer.soldierHealth; british.lieutenant = new Object(); british.lieutenant.mainWeapon = "pistol"; british.lieutenant.firePose = "pistol"; british.lieutenant.damage = 6; british.tank = new Object(); british.tank.name = "tank"; british.tank.description = "Tank Mark IV"; british.tank.unlockDescription = "'Land-ships' are a fearsome sight to the Fritz. Blazing machine guns and cannons, hurrah!"; british.tank.units = ["tankMarkIV"]; british.tank.range = 650; british.tank.mainWeapon = "mainGun"; british.tank.secondaryWeapon = "tankMG"; british.tank.speed = 0.5; british.tank.soldierHealth = 850; british.tank.health = british.tank.units.length * british.tank.soldierHealth; british.tankMarkIV = new Object(); british.tankMarkIV.mainWeapon = "tankMG"; british.tankMarkIV.damage = 4; german.base = new Object(); german.base.health = 0; german.base.speed = 0; german.base.units = ["base"]; german.artillery = new Object(); german.artillery.name = "Artillery"; german.artillery.description = "Artillery"; german.artillery.unlockDescription = "Heavy artillery rounds for taking out all types of targets."; german.artillery.damage = 500; german.mortar = new Object(); german.mortar.name = "Mortar"; german.mortar.description = "Mortar"; german.mortar.unlockDescription = "Indirect medium explosive fire."; german.mortar.damage = 250; german.tankShell = new Object(); german.tankShell.name = "Riflemen"; german.tankShell.description = "Riflemen"; german.tankShell.damage = 200; german.grenade = new Object(); german.grenade.name = "Grenade"; german.grenade.description = "Grenade"; german.grenade.damage = 65; german.gas = new Object(); german.gas.name = "Gas"; german.gas.description = "Gas"; german.gas.unlockDescription = "Toxic gases used to disable enemies. Best used on entrenched soldiers."; german.gas.duration = 350; german.antiTank = new Object(); german.antiTank.name = "AntiTank"; german.antiTank.description = "Anti-Tank"; german.antiTank.unlockDescription = "Direct fire rounds for taking out tanks."; german.antiTank.damage = 450; german.mine = new Object(); german.mine.name = "Mine"; german.mine.description = "Mine"; german.mine.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; german.mine.damage = 150; german.riflemen = new Object(); german.riflemen.name = "Riflemen"; german.riflemen.description = "Riflemen"; german.riflemen.units = ["rifleman", "rifleman", "rifleman", "rifleman", "rifleman"]; german.riflemen.range = 450; german.riflemen.speed = 1.8; german.riflemen.morale = 100; german.riflemen.unlockDescription = "Our riflemen are excellent all round soldiers."; german.riflemen.soldierHealth = 45; german.riflemen.health = (german.riflemen.units.length + 1) * german.riflemen.soldierHealth; german.rifleman = new Object(); german.rifleman.mainWeapon = "mauser"; german.rifleman.firePose = "rifle"; german.rifleman.damage = 15; german.rifleman.health = 0; german.assault = new Object(); german.assault.name = "Assault Team"; german.assault.description = "Sturmtruppen"; german.assault.units = ["grenadier", "grenadier", "grenadier", "grenadier"]; german.assault.range = 450; german.assault.speed = 2.1; german.assault.soldierHealth = 165; german.assault.health = (german.assault.units.length + 1) * german.assault.soldierHealth; german.assault.unlockDescription = "Sturmtruppen or Assault Troops are trained in assaulting trenches."; german.grenadier = new Object(); german.grenadier.mainWeapon = "mauser"; german.grenadier.secondWeapon = "grenade"; german.grenadier.damage = 15; german.grenadier.firePose = "rifle"; german.grenadier.health = 10; german.machineGun = new Object(); german.machineGun.name = "Machine Gun Team"; german.machineGun.description = "Machine Gun Team"; german.machineGun.mainWeapon = "Lewis Gun"; german.machineGun.units = ["machineGunner", "rifleman", "rifleman"]; german.machineGun.range = 450; german.machineGun.speed = 1.5; german.machineGun.soldierHealth = 70; german.machineGun.health = (german.machineGun.units.length + 1) * german.machineGun.soldierHealth; german.machineGun.unlockDescription = "Machine gun teams are best entrenched in defensive positions."; german.machineGunner = new Object(); german.machineGunner.mainWeapon = "lewis"; german.machineGunner.firePose = "machineGun"; german.machineGunner.damage = 6; german.machineGunner.health = 10; german.mgAssist = new Object(); german.mgAssist.mainWeapon = "pistol"; german.mgAssist.health = 10; german.sniper = new Object(); german.sniper.name = "Sharpshooter"; german.sniper.description = "German Sharpshooter"; german.sniper.mainWeapon = "enfieldSniper"; german.sniper.units = ["sharpShooter"]; german.sniper.range = 600; german.sniper.speed = 1.65; german.sniper.unlockDescription = "The sharpshooter is a deadly tool against enemies at long range."; german.sniper.soldierHealth = 90; german.sniper.health = (german.sniper.units.length + 1) * german.sniper.soldierHealth; german.sharpShooter = new Object(); german.sharpShooter.mainWeapon = "mauserSniper"; german.sharpShooter.firePose = "sniper"; german.sharpShooter.damage = 70; german.spotter = new Object(); german.spotter.mainWeapon = "pistol"; german.spotter.health = 10; german.officer = new Object(); german.officer.name = "officer"; german.officer.description = "Officer"; german.officer.units = ["lieutenant"]; german.officer.range = 450; german.officer.mainWeapon = "pistol"; german.officer.speed = 1.5; german.officer.unlockDescription = "Our officers provide a boost to the morale of the men."; german.officer.soldierHealth = 115; german.officer.health = (german.officer.units.length + 1) * german.officer.soldierHealth; german.lieutenant = new Object(); german.lieutenant.mainWeapon = "pistol"; german.lieutenant.firePose = "pistol"; german.lieutenant.damage = 6; german.tank = new Object(); german.tank.name = "tank"; german.tank.description = "A7V Tank"; german.tank.units = ["tankMarkIV"]; german.tank.range = 650; german.tank.mainWeapon = "mainGun"; german.tank.secondaryWeapon = "tankMG"; german.tank.speed = 0.5; german.tank.unlockDescription = "Our answer to the Mark IV. Devastating to infantry."; german.tank.soldierHealth = 850; german.tank.health = german.tank.units.length * german.tank.soldierHealth; german.tankMarkIV = new Object(); german.tankMarkIV.mainWeapon = "tankMG"; german.tankMarkIV.damage = 4; var squadNumber = 0; var soldierNumber = 0; var britishSquadsOnScreen = new Array(); var germanSquadsOnScreen = new Array(); var britishOfficers = new Array(); var germanOfficers = new Array(); british.squadLeaders = new Array(); german.squadLeaders = new Array(); var conquerWinArea = 150; var squadLocalX = 0; var squadGlobalX = 0; var squadLocalPoint = new Object(); var currentSquadProx = 0; var targetingBuffer = 120; var officerInfluence = 150; var officerFound = false; var trenchBoundary = 120; var wireSpeedMod = 1.5; var mineBoundary = 60; var mineEnemyName; var mineDeathChance = 16; var mineVictim = 0; var currentMapMines_british = 0; var currentMapMines_german = 0; var firstEnemyUnit = true; var enemyUnitRate = 0; var enemyUnitRateMax = 0; var enemyUnitWave = 0; var randomEnemyUnit = 0; var AIpanicMode = false; var enemySupportRate = 0; var enemySupportRateMax = 0; var enemySupportWave = 0; var closestSupportTargetX = 0; var enemySupportTarget = null; var squadToHit = 0; var squadMemberNumberToHit = 0; var showBulletDustChance = 8; var trenchDefence = 0.2; var trenchBonus = 1.3; var officerBonus = 1.5; var explosiveDamage = 0; var clearDeadSoldierTime = 15000; var explosionSurvivalChance = 10; var deadTanks = new Array(); var particleCount = depth_particles; var bounceParticleCount = depth_bounceParticles; var randomLimb = 0; var randomSound = null; var flashRandomDelay = 0; var rainSetup = false; var rainDrops = 130; var numRainDrops = 0; var numRainSplash = 0; var specialRounds = 0; var decals = 0; var numArtilleryRounds = 8; var numMortarRounds = 8; var numGasRounds = 2; var numAntiTankRounds = 5; var tempNumMortarRounds = 0; var tempNumArtilleryRounds = 0; var tempNumGasRounds = 0; var tempNumAntiTankRounds = 0; var decalRemoveDelay = 15; var gasCollisions = 0; var gasDamage = 0.4; var activeGas = new Array(); var gasDetectRange = 400; var closestPlayerTeamSquadX = -1; var closestCompTeamSquadX = world.bg._width; var progressBarPlayerScale = 0; var progressBarCompScale = 0; var lastProgPlayerScale = 0; var lastProgCompScale = 0; var supportTargets = 0; var currentFireSupportTime = 0; var enemyTeamInterfaceColour = "0x888888"; slot1_unit = new Object(); slot1_unit.name = "riflemen"; slot1_unit.unitType = "Riflemen"; slot1_unit.description = "Good vs Infantry. \rWeak vs Armor."; slot1_unit.timer = 300; slot2_unit = new Object(); slot2_unit.name = "assault"; slot2_unit.unitType = "Assault Team"; slot2_unit.description = "Strong vs Entrenched.\rAverage vs Armor."; slot2_unit.timer = 420; slot3_unit = new Object(); slot3_unit.name = "machineGun"; slot3_unit.unitType = "Lewis Gunners"; slot3_unit.description = "Good vs Infantry \rwhen entrenched."; slot3_unit.timer = 600; slot4_unit = new Object(); slot4_unit.name = "sniper"; slot4_unit.unitType = "Sharpshooter"; slot4_unit.description = "Strong vs Infantry \rat long range."; slot4_unit.timer = 800; slot5_unit = new Object(); slot5_unit.name = "officer"; slot5_unit.unitType = "Officer"; slot5_unit.description = "Adds morale. \rDamage bonus to soldiers."; slot5_unit.timer = 600; slot6_unit = new Object(); slot6_unit.name = "tank"; slot6_unit.unitType = "Mark IV Tank"; slot6_unit.description = "Strong vs All. Weak vs Fire support."; slot6_unit.timer = 1800; var allSlots = new Array(); supportSlot1_special = new Object(); supportSlot1_special.name = "mortar"; supportSlot1_special.unitType = "Mortar Strike"; supportSlot1_special.description = "Medium explosive.\rGood vs exposed infantry."; supportSlot1_special.timer = 2000; supportSlot2_special = new Object(); supportSlot2_special.name = "artillery"; supportSlot2_special.unitType = "Artillery Strike"; supportSlot2_special.description = "Heavy bombardment.\rGood vs All units."; supportSlot2_special.timer = 4000; supportSlot3_special = new Object(); supportSlot3_special.name = "gas"; supportSlot3_special.unitType = "Gas"; supportSlot3_special.description = "Poison gas attack.\rGood vs Infantry."; supportSlot3_special.timer = 2500; supportSlot4_special = new Object(); supportSlot4_special.name = "antiTank"; supportSlot4_special.unitType = "Anti-Tank"; supportSlot4_special.description = "Anti-tank cannon.\rDirect fire."; supportSlot4_special.timer = 1500; var supportSlots = new Array(); var retry = false; var lastMap; var createEnemyUnits = true; var battleNum = 1; var britishEnemiesKilled = 0; var germanEnemiesKilled = 0; var britishUnitsLost = 0; var germanUnitsLost = 0; var britishUnitsDeployed = 0; var germanUnitsDeployed = 0; var britishTrenchesTaken = 0; var germanTrenchesTaken = 0; var britishSupportUsed = 0; var germanSupportUsed = 0; var endOfBattle = false; var playerBonusXP = 0; var killDifference = 0; var AImortarTarget = 0; var mapSectionFound = false; var campaignMapSectionAlpha = 35; var campaignMapSections = new Array("section1", "section2", "section3", "section4", "section5", "section6", "section7", "section8", "section9", "section10"); var currentMap; var currentMapNumber = 1; var british_map1 = new Object(); british_map1.name = "british_map1"; british_map1.mission = 1; british_map1.battleTitle = "TO THE TRENCHES"; british_map1.description = "The stretch of open ground beyond our trench should lead to a swift victory."; british_map1.mapSection = "section1"; british_map1.sectionNumber = 1; british_map1.bonusXP = 25; british_map1.rainOn = false; british_map1.friendlyMorale = 100; british_map1.enemyMorale = 35; british_map1.file = "map_british_1"; british_map1.trenchPos = new Array("200"); british_map1.wire = 0; british_map1.wire1Pos = 0; british_map1.britishMines = new Array(); british_map1.germanMines = new Array(); british_map1.britishMinesMax = 0; british_map1.germanMinesMax = 0; british_map1.unlocks = new Array(); british_map1.availableUnits = new Array("riflemen"); british_map1.enemyRate = 12; british_map1.enemyUnits = new Array("riflemen", "riflemen", "riflemen", "assault"); british_map1.enemySupport = new Array(); british_map1.enemySupportRate = 20; british_map1.enemyMood = "defensive"; var british_map2 = new Object(); british_map2.name = "british_map2"; british_map2.mission = 2; british_map2.battleTitle = "DOWNPOUR"; british_map2.description = "The enemy is dug in here, use our assault teams to drive Fritz out!"; british_map2.mapSection = "section2"; british_map2.sectionNumber = 2; british_map2.bonusXP = 50; british_map2.rainOn = true; british_map2.friendlyMorale = 80; british_map2.enemyMorale = 50; british_map2.file = "map_british_2"; british_map2.trenchPos = new Array("300", "1048"); british_map2.wire = 0; british_map2.unlocks = new Array("assault", "mortar"); british_map2.availableUnits = new Array("riflemen", "assault", "mortar"); british_map2.enemyRate = 12; british_map2.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "assault", "riflemen"); british_map2.enemySupport = new Array("mortar", "mortar"); british_map2.enemySupportRate = 25; british_map2.enemyMood = "balanced"; var british_map3 = new Object(); british_map3.name = "british_map3"; british_map3.mission = 3; british_map3.battleTitle = "TAKE COVER!"; british_map3.description = "The rain has cleared but now it's raining shells. Fritz has started bombarding us."; british_map3.mapSection = "section3"; british_map3.sectionNumber = 3; british_map3.bonusXP = 100; british_map3.friendlyMorale = 90; british_map3.enemyMorale = 90; british_map3.file = "map_british_3"; british_map3.trenchPos = new Array("290", "1360"); british_map3.wire = 1; british_map3.wire1Pos = 800; british_map3.unlocks = new Array("machineGun"); british_map3.availableUnits = new Array("riflemen", "assault", "mortar", "machineGun"); british_map3.enemyRate = 15; british_map3.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "assault", "riflemen", "riflemen", "riflemen"); british_map3.enemySupport = new Array("mortar", "mortar"); british_map3.enemySupportRate = 25; british_map3.enemyMood = "balanced"; var british_map4 = new Object(); british_map4.name = "british_map4"; british_map4.mission = 4; british_map4.battleTitle = "NO MAN'S LAND"; british_map4.description = "Fritz has started entrenching heavily. Wire and mines are deadly, be careful."; british_map4.mapSection = "section4"; british_map4.sectionNumber = 4; british_map4.bonusXP = 150; british_map4.friendlyMorale = 100; british_map4.enemyMorale = 100; british_map4.file = "map_british_4"; british_map4.trenchPos = new Array("540", "1360"); british_map4.wire = 2; british_map4.wire1Pos = 1150; british_map4.wire2Pos = 850; british_map4.britishMines = new Array(); british_map4.germanMines = new Array(900, 960); british_map4.britishMinesMax = 0; british_map4.germanMinesMax = 5; british_map4.unlocks = new Array(); british_map4.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar"); british_map4.enemyRate = 15; british_map4.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper"); british_map4.enemySupport = new Array("mortar", "mortar"); british_map4.enemySupportRate = 25; british_map4.enemyMood = "balanced"; var british_map5 = new Object(); british_map5.name = "british_map5"; british_map5.mission = 5; british_map5.battleTitle = "HEAVY GUNS"; british_map5.description = "Our fire support is in place now. Hit them with everything we've got."; british_map5.mapSection = "section5"; british_map5.sectionNumber = 5; british_map5.bonusXP = 250; british_map5.friendlyMorale = 90; british_map5.enemyMorale = 90; british_map5.file = "map_british_5"; british_map5.trenchPos = new Array("230", "800", "1380"); british_map5.wire = 1; british_map5.wire1Pos = 660; british_map5.britishMines = new Array(400, 450); british_map5.germanMines = new Array(900, 1000); british_map5.britishMinesMax = 10; british_map5.germanMinesMax = 10; british_map5.unlocks = new Array("artillery", "sniper"); british_map5.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper"); british_map5.enemyRate = 10; british_map5.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper"); british_map5.enemySupport = new Array("mortar", "artillery"); british_map5.enemySupportRate = 25; british_map5.enemyMood = "balanced"; var british_map6 = new Object(); british_map6.name = "british_map6"; british_map6.mission = 6; british_map6.battleTitle = "YELLOW CROSS"; british_map6.description = "Our fire support is in place now. Hit them with everything we've got."; british_map6.mapSection = "section6"; british_map6.sectionNumber = 6; british_map6.bonusXP = 450; british_map6.friendlyMorale = 90; british_map6.enemyMorale = 90; british_map6.file = "map_british_6"; british_map6.trenchPos = new Array("230", "950", "1380"); british_map6.wire = 2; british_map6.wire1Pos = 800; british_map6.wire2Pos = 1100; british_map6.britishMines = new Array(800, 850); british_map6.germanMines = new Array(1100, 1100); british_map6.britishMinesMax = 5; british_map6.germanMinesMax = 5; british_map6.unlocks = new Array("officer", "gas"); british_map6.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas"); british_map6.enemyRate = 13; british_map6.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper", "officer"); british_map6.enemySupport = new Array("mortar", "artillery", "gas"); british_map6.enemySupportRate = 25; british_map6.enemyMood = "balanced"; var british_map7 = new Object(); british_map7.name = "british_map7"; british_map7.mission = 7; british_map7.battleTitle = "LAND-SHIPS"; british_map7.description = "Our fire support is in place now. Hit them with everything we've got."; british_map7.mapSection = "section7"; british_map7.sectionNumber = 7; british_map7.bonusXP = 600; british_map7.rainOn = true; british_map7.friendlyMorale = 80; british_map7.enemyMorale = 80; british_map7.file = "map_british_7"; british_map7.trenchPos = new Array(); british_map7.wire = 2; british_map7.wire1Pos = 800; british_map7.wire2Pos = 1100; british_map7.britishMines = new Array(); british_map7.germanMines = new Array(); british_map7.britishMinesMax = 0; british_map7.germanMinesMax = 0; british_map7.unlocks = new Array("tank"); british_map7.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank"); british_map7.enemyRate = 12; british_map7.enemyUnits = new Array("tank", "assault", "riflemen", "assault", "riflemen", "assault", "assault", "officer"); british_map7.enemySupport = new Array("mortar", "artillery", "gas"); british_map7.enemySupportRate = 25; british_map7.enemyMood = "balanced"; var british_map8 = new Object(); british_map8.name = "british_map8"; british_map8.mission = 8; british_map8.battleTitle = "EXPLODING GROUND"; british_map8.description = "There is a mess of trenches and mines between us and the German line."; british_map8.mapSection = "section8"; british_map8.sectionNumber = 8; british_map8.bonusXP = 50; british_map8.friendlyMorale = 70; british_map8.enemyMorale = 110; british_map8.file = "map_british_8"; british_map8.trenchPos = new Array("410", "800", "1150", "1505"); british_map8.wire = 4; british_map8.wire1Pos = 500; british_map8.wire2Pos = 950; british_map8.wire3Pos = 1250; british_map8.wire4Pos = 1400; british_map8.britishMines = new Array(); british_map8.germanMines = new Array(1250, 1200); british_map8.britishMinesMax = 0; british_map8.germanMinesMax = 10; british_map8.unlocks = new Array("antiTank"); british_map8.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank", "antiTank"); british_map8.enemyRate = 12; british_map8.enemyUnits = new Array("tank", "assault", "assault", "riflemen", "riflemen", "assault"); british_map8.enemySupport = new Array("mortar", "artillery", "gas"); british_map8.enemySupportRate = 20; british_map8.enemyMood = "aggressive"; var british_map9 = new Object(); british_map9.name = "british_map9"; british_map9.mission = 9; british_map9.battleTitle = "THE LAST STAND"; british_map9.description = "Take this ground and we have won this once and for all."; british_map9.mapSection = "section9"; british_map9.sectionNumber = 9; british_map9.bonusXP = 50; british_map9.friendlyMorale = 70; british_map9.enemyMorale = 160; british_map9.file = "map_british_9"; british_map9.trenchPos = new Array("1130", "1376"); british_map9.wire = 4; british_map9.wire1Pos = 400; british_map9.wire2Pos = 550; british_map9.wire3Pos = 750; british_map9.wire4Pos = 900; british_map9.britishMines = new Array(); british_map9.germanMines = new Array(500, 800, 1000); british_map9.britishMinesMax = 0; british_map9.germanMinesMax = 20; british_map9.unlocks = new Array(); british_map9.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank", "antiTank"); british_map9.enemyRate = 10; british_map9.enemyUnits = new Array("assault", "riflemen", "assault", "tank", "sniper", "assault", "machineGun", "officer", "tank"); british_map9.enemySupport = new Array("antiTank", "mortar", "artillery", "gas", "antiTank"); british_map9.enemySupportRate = 25; british_map9.enemyMood = "aggressive"; var german_map1 = new Object(); german_map1.name = "german_map1"; german_map1.mission = 1; german_map1.battleTitle = "FORWARD!"; german_map1.description = "Make your way across this open field and take that trench."; german_map1.rainOn = true; german_map1.mapSection = "section10"; german_map1.sectionNumber = 10; german_map1.friendlyMorale = 150; german_map1.enemyMorale = 60; german_map1.file = "map_german_1"; german_map1.trenchPos = new Array("300"); german_map1.wire = 1; german_map1.wire1Pos = 500; german_map1.britishMines = new Array(450, 455); german_map1.germanMines = new Array(1100, 1150); german_map1.britishMinesMax = 4; german_map1.germanMinesMax = 5; german_map1.unlocks = new Array("assault"); german_map1.availableUnits = new Array("riflemen", "assault"); german_map1.enemyRate = 20; german_map1.enemyUnits = new Array("riflemen", "riflemen", "riflemen", "assault"); german_map1.enemySupport = new Array(); german_map1.enemySupportRate = 10; german_map1.enemyMood = "aggressive"; var german_map2 = new Object(); german_map2.name = "german_map2"; german_map2.mission = 2; german_map2.battleTitle = "TOMMY'S LONG RUN"; german_map2.description = "Hold the line here, Tommy has a long way to come."; german_map2.rainOn = true; german_map2.mapSection = "section9"; german_map2.sectionNumber = 9; german_map2.friendlyMorale = 90; german_map2.enemyMorale = 110; german_map2.file = "map_german_2"; german_map2.trenchPos = new Array("1050"); german_map2.wire = 1; german_map2.wire1Pos = 850; german_map2.britishMines = new Array(); german_map2.germanMines = new Array(700, 750); german_map2.britishMinesMax = 1; german_map2.germanMinesMax = 10; german_map2.unlocks = new Array("machineGun"); german_map2.availableUnits = new Array("riflemen", "assault", "machineGun"); german_map2.enemyRate = 11; german_map2.enemyUnits = new Array("riflemen", "assault", "riflemen", "assault", "machineGun"); german_map2.enemySupport = new Array("mortar", "mortar"); german_map2.enemySupportRate = 20; german_map2.enemyMood = "aggressive"; var german_map3 = new Object(); german_map3.name = "german_map3"; german_map3.mission = 3; german_map3.battleTitle = "HEAVY DEFENCE"; german_map3.description = "We have the advantage, stem the flow of attacks and force them to quit."; german_map3.rainOn = false; german_map3.mapSection = "section8"; german_map3.sectionNumber = 8; german_map3.friendlyMorale = 100; german_map3.enemyMorale = 100; german_map3.file = "map_german_3"; german_map3.trenchPos = new Array("220", "1130", "1360"); german_map3.wire = 2; german_map3.wire1Pos = 550; german_map3.wire1Pos = 850; german_map3.britishMines = new Array(); german_map3.germanMines = new Array(700, 750); german_map3.britishMinesMax = 1; german_map3.germanMinesMax = 5; german_map3.unlocks = new Array("officer"); german_map3.availableUnits = new Array("riflemen", "assault", "machineGun", "officer"); german_map3.enemyRate = 10; german_map3.enemyUnits = new Array("riflemen", "assault", "officer", "riflemen", "assault", "machineGun"); german_map3.enemySupport = new Array("mortar", "artillery"); german_map3.enemySupportRate = 22; german_map3.enemyMood = "aggressive"; var german_map4 = new Object(); german_map4.name = "german_map4"; german_map4.mission = 4; german_map4.battleTitle = "CLOSE LINES"; german_map4.description = "The lines here are tight. Be careful not to hit our own with mortars."; german_map4.rainOn = false; german_map4.mapSection = "section7"; german_map4.sectionNumber = 7; german_map4.friendlyMorale = 90; german_map4.enemyMorale = 100; german_map4.file = "map_german_4"; german_map4.trenchPos = new Array("625", "950"); german_map4.wire = 2; german_map4.wire1Pos = 550; german_map4.wire1Pos = 850; german_map4.britishMines = new Array(300, 350); german_map4.germanMines = new Array(700, 750); german_map4.britishMinesMax = 5; german_map4.germanMinesMax = 5; german_map4.unlocks = new Array("mortar"); german_map4.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar"); german_map4.enemyRate = 14; german_map4.enemyUnits = new Array("riflemen", "assault", "officer", "riflemen", "sniper", "assault", "machineGun"); german_map4.enemySupport = new Array("mortar", "artillery"); german_map4.enemySupportRate = 22; german_map4.enemyMood = "aggressive"; var german_map5 = new Object(); german_map5.name = "german_map5"; german_map5.mission = 5; german_map5.battleTitle = "IMPENETRABLE"; german_map5.description = "Our two lines must not be broken!"; german_map5.rainOn = false; german_map5.mapSection = "section6"; german_map5.sectionNumber = 6; german_map5.friendlyMorale = 80; german_map5.enemyMorale = 100; german_map5.file = "map_german_5"; german_map5.trenchPos = new Array("350", "1345", "1642"); german_map5.wire = 2; german_map5.wire1Pos = 500; german_map5.wire2Pos = 850; german_map5.britishMines = new Array(400, 450); german_map5.germanMines = new Array(500, 750); german_map5.britishMinesMax = 10; german_map5.germanMinesMax = 5; german_map5.unlocks = new Array("artillery"); german_map5.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery"); german_map5.enemyRate = 13; german_map5.enemyUnits = new Array("riflemen", "assault", "riflemen", "sniper", "assault", "officer", "machineGun"); german_map5.enemySupport = new Array("mortar", "artillery", "gas"); german_map5.enemySupportRate = 22; german_map5.enemyMood = "aggressive"; var german_map6 = new Object(); german_map6.name = "german_map6"; german_map6.mission = 6; german_map6.battleTitle = "GAINING GROUND"; german_map6.description = "Our command has demanded that we take more ground."; german_map6.rainOn = false; german_map6.mapSection = "section5"; german_map6.sectionNumber = 5; german_map6.friendlyMorale = 80; german_map6.enemyMorale = 100; german_map6.file = "map_german_6"; german_map6.trenchPos = new Array("220", "460", "1332"); german_map6.wire = 2; german_map6.wire1Pos = 520; german_map6.wire2Pos = 850; german_map6.britishMines = new Array(650, 850, 950); german_map6.germanMines = new Array(1500, 1550); german_map6.britishMinesMax = 10; german_map6.germanMinesMax = 5; german_map6.unlocks = new Array("sniper"); german_map6.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper"); german_map6.enemyRate = 10; german_map6.enemyUnits = new Array("riflemen", "assault", "riflemen", "sniper", "assault", "officer", "machineGun"); german_map6.enemySupport = new Array("mortar", "artillery"); german_map6.enemySupportRate = 25; german_map6.enemyMood = "aggressive"; var german_map7 = new Object(); german_map7.name = "german_map7"; german_map7.mission = 7; german_map7.battleTitle = "METAL GIANTS"; german_map7.description = "The ground shakes. Distant rumbling."; german_map7.rainOn = false; german_map7.mapSection = "section4"; german_map7.sectionNumber = 4; german_map7.friendlyMorale = 80; german_map7.enemyMorale = 100; german_map7.file = "map_german_7"; german_map7.trenchPos = new Array("1650"); german_map7.wire = 4; german_map7.wire1Pos = 500; german_map7.wire2Pos = 900; german_map7.wire3Pos = 1300; german_map7.britishMines = new Array(650, 850, 950); german_map7.germanMines = new Array(750, 1150); german_map7.britishMinesMax = 5; german_map7.germanMinesMax = 10; german_map7.unlocks = new Array("gas", "antiTank"); german_map7.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "gas", "antiTank"); german_map7.enemyRate = 13; german_map7.enemyUnits = new Array("assault", "tank", "riflemen", "officer", "machineGun", "assault", "assault", "riflemen"); german_map7.enemySupport = new Array("mortar", "artillery"); german_map7.enemySupportRate = 22; german_map7.enemyMood = "aggressive"; var german_map8 = new Object(); german_map8.name = "german_map8"; german_map8.mission = 8; german_map8.battleTitle = "CLASH OF TITANS"; german_map8.description = "We have a response to the British Land Ships now."; german_map8.rainOn = true; german_map8.mapSection = "section3"; german_map8.sectionNumber = 3; german_map8.friendlyMorale = 80; german_map8.enemyMorale = 150; german_map8.file = "map_german_8"; german_map8.trenchPos = new Array(); german_map8.wire = 4; german_map8.wire1Pos = 500; german_map8.wire2Pos = 900; german_map8.wire3Pos = 1300; german_map8.wire4Pos = 1700; german_map8.britishMines = new Array(450, 850, 1500); german_map8.germanMines = new Array(750, 1150, 1400); german_map8.britishMinesMax = 15; german_map8.germanMinesMax = 15; german_map8.unlocks = new Array("tank"); german_map8.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "tank", "antiTank", "gas"); german_map8.enemyRate = 8; german_map8.enemyUnits = new Array("tank", "assault", "tank", "assault", "assault", "machineGun"); german_map8.enemySupport = new Array("mortar", "artillery", "gas", "antiTank"); german_map8.enemySupportRate = 22; german_map8.enemyMood = "aggressive"; var german_map9 = new Object(); german_map9.name = "german_map9"; german_map9.mission = 9; german_map9.battleTitle = "THE LAST LINE"; german_map9.description = "Hold off the Tommies here and we will have won."; german_map9.rainOn = false; german_map9.mapSection = "section2"; german_map9.sectionNumber = 2; german_map9.friendlyMorale = 80; german_map9.enemyMorale = 160; german_map9.file = "map_german_9"; german_map9.trenchPos = new Array("1300"); german_map9.wire = 4; german_map9.wire1Pos = 500; german_map9.wire2Pos = 900; german_map9.wire3Pos = 1000; german_map9.britishMines = new Array(); german_map9.germanMines = new Array(750, 1150); german_map9.britishMinesMax = 0; german_map9.germanMinesMax = 10; german_map9.unlocks = new Array(); german_map9.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "tank", "gas", "antiTank"); german_map9.enemyRate = 8; german_map9.enemyUnits = new Array("tank", "assault", "assault", "assault", "assault"); german_map9.enemySupport = new Array("artillery", "antiTank", "mortar", "antiTank", "gas"); german_map9.enemySupportRate = 22; german_map9.enemyMood = "aggressive"; var wireCount = 0; var british_slot1_upgrade = new Object(); var british_slot2_upgrade = new Object(); var british_slot3_upgrade = new Object(); var british_slot4_upgrade = new Object(); var british_slot5_upgrade = new Object(); var british_slot6_upgrade = new Object(); var british_slot7_upgrade = new Object(); var british_slot8_upgrade = new Object(); var british_slot9_upgrade = new Object(); var british_slot10_upgrade = new Object(); var british_slot11_upgrade = new Object(); var british_slot12_upgrade = new Object(); var british_slot13_upgrade = new Object(); var british_slot14_upgrade = new Object(); var british_slot15_upgrade = new Object(); var british_slot16_upgrade = new Object(); var british_slot17_upgrade = new Object(); var british_slot18_upgrade = new Object(); var british_slot19_upgrade = new Object(); var british_slot20_upgrade = new Object(); var british_slot21_upgrade = new Object(); var british_slot22_upgrade = new Object(); var german_slot1_upgrade = new Object(); var german_slot2_upgrade = new Object(); var german_slot3_upgrade = new Object(); var german_slot4_upgrade = new Object(); var german_slot5_upgrade = new Object(); var german_slot6_upgrade = new Object(); var german_slot7_upgrade = new Object(); var german_slot8_upgrade = new Object(); var german_slot9_upgrade = new Object(); var german_slot10_upgrade = new Object(); var german_slot11_upgrade = new Object(); var german_slot12_upgrade = new Object(); var german_slot13_upgrade = new Object(); var german_slot14_upgrade = new Object(); var german_slot15_upgrade = new Object(); var german_slot16_upgrade = new Object(); var german_slot17_upgrade = new Object(); var german_slot18_upgrade = new Object(); var german_slot19_upgrade = new Object(); var german_slot20_upgrade = new Object(); var german_slot21_upgrade = new Object(); var german_slot22_upgrade = new Object(); var numUpgradeButtons = 24; var currentUpgradeSlot; var upgradeButtons = new Array(); var currentUpgradeObj = new Object(); var upgradePoints = 0; var overTrenchButtons; var overTrenchButtonBacking; var allInTrench; var trenchButtonVisible = false; var trenchInterfaceVisible = false; var tcc = 0; var playerMorale = 0; var playerMoraleMax = 0; var lastmoraleBarBritishScale = 0; var compMorale = 0; var compMoraleMax = 0; var lastmoraleBarGermanScale = 0; var moraleBarBritishScale = 2; var moraleBarGermanScale = 2; var currentGroundMoraleIndex = 0; var moraleRegen_german = 0; var moraleRegen_british = 0; var currentGroundMade = 0; var moraleCost = new Object(); moraleCost.soldier = 2; moraleCost.officer = 5; moraleCost.tank = 40; moraleCost.tankKilled = 20; moraleCost.friendlyFire = 10; moraleCost.officerBonus = 10; moraleCost.tankBonus = 10; var groundMoraleIndexBritish = 0; var groundMoraleIndexGerman = 0; var groundMorale = new Array(10, 20, 30, 40, 50, 60, 70, 80, 90, 95); var grenNumber = 0; var grenadeAngle; var grenAdj; var grenOpp; var grenadeCollisions = 0; var sounds_advance = 6; var sounds_attack = 3; var sounds_sniper = 3; var sounds_incoming = 4; var sounds_MG = 3; var sounds_tank = 2; var unlockQueue = new Array(); var unlocksInQueue = false; var udc = 0; var experiencePoints = 0; var experienceLevel = 0; var experienceGained = 0; var xpCount = 0; var experienceIntervals = new Array(15, 45, 90, 150, 225, 315, 420, 540, 675, 825, 990, 1170, 1390, 1615, 1855, 2110, 2880, 3165, 3465); var playingSkirmish = false; var skirmishMap = new Object(); setupSkirmishMapDefaults(); var randomiseUnits = 3; var randomMineSpot1 = 0; var randomMineSpot2 = 0; var randomMineSpot3 = 0; var randomMineSpot4 = 0; var randomMineSpot5 = 0; var randomMineSpot6 = 0; var randomMineSpot7 = 0; var randomMineSpot8 = 0; var helpEnabled = true; var helpArray = new Array("progressBar", "morale", "upgrades", "support"); var helpArrayIndex = 0; var helpCountdownMax = 4; var helpCountdown = helpCountdownMax; var career_soldiersKilled = 0; var career_soldiersLost = 0; var career_trenchesTaken = 0; var career_supportUsed = 0; var career_wins = 0; var career_losses = 0; var career_moraleGained = 0; var career_moraleLost = 0; var career_experienceGained = 0; var career_bonusExpGained = 0; var career_riflemenDeployed = 0; var career_assaultDeployed = 0; var career_machineGunDeployed = 0; var career_sniperDeployed = 0; var career_officerDeployed = 0; var career_tankDeployed = 0; var career_conquerWins = 0; var career_conquerLosses = 0; var career_moraleWins = 0; var career_moraleLosses = 0; game = new Object(); game.state = "paused"; if (intoMenu == true) { setupSound(); loadGameSettings(); loadGameInfo(); loadMenu(); } _root.onEnterFrame = function () { if (game.state == "unpaused") { slowEnterFrame(); mediumEnterFrame(); cameraControl(); gasCloudCollisions("german"); gasCloudCollisions("british"); squadAI("german"); squadAI("british"); } if (game.state == "endBattle") { cameraControl(); squadAI("german"); squadAI("british"); } }; Stage.showMenu = false; adBox._visible = false; mainAd._visible = false; removeAd();
Symbol 40 MovieClip Frame 1
stop();
Instance of Symbol 38 MovieClip in Symbol 40 MovieClip Frame 1
onClipEvent (load) { this.onRollOver = function () { this.colorTransformTo(190, 0, 190, 0, 190, 0, 100, 0, 0.4, "easeOutSine"); }; this.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); }; this.onRelease = function () { getURL ("http://armorgames.com/play/2267/warfare-1917", "_blank"); }; }
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { getURL ("http://armorgames.com/", "_blank"); }; }
Symbol 84 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 225
_root.gotoAndPlay("conArtistsLogo");
Symbol 122 MovieClip Frame 333
_root.gotoAndPlay("main");
Symbol 217 MovieClip Frame 1
stop();
Symbol 225 MovieClip [particle_dustShaft] Frame 10
stop();
Symbol 300 MovieClip [particle_fireball] Frame 13
stop();
Symbol 304 MovieClip [particle_cloudDust] Frame 9
stop();
Symbol 305 MovieClip [particle_fireball_mortar] Frame 10
stop();
Symbol 306 MovieClip [particle_dustShaft_mortar] Frame 11
stop();
Symbol 309 MovieClip [particle_dirt2_mortar] Frame 6
stop();
Symbol 310 MovieClip [particle_cloudDust_mortar] Frame 9
stop();
Symbol 314 MovieClip [particle_sparks] Frame 9
stop();
Symbol 318 MovieClip [particle_cloudDust_white] Frame 15
stop();
Symbol 321 MovieClip [particle_cloudDust_bullet] Frame 9
stop();
Symbol 322 MovieClip [particle_dustShaft_bullet] Frame 2
stop();
Symbol 329 MovieClip [artilleryStrike] Frame 1
stop();
Instance of Symbol 325 MovieClip in Symbol 329 MovieClip [artilleryStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 329 MovieClip [artilleryStrike] Frame 2
_root.playSound("sound_artillery_fire");
Symbol 329 MovieClip [artilleryStrike] Frame 47
_root.playIncomingSound("artillery");
Symbol 329 MovieClip [artilleryStrike] Frame 152
this.attachMovie("artilleryStrikeCollision", "collision", 500); this.collision._visible = false; _root.artilleryExplosion(this._x, this._y); _root.artilleryScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "artillery"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "artillery");
Symbol 329 MovieClip [artilleryStrike] Frame 156
stop(); removeMovieClip(this);
Instance of Symbol 299 MovieClip in Symbol 333 MovieClip [particle_fireball_tank] Frame 1
onClipEvent (load) { this._rotation = random(360); this._xscale = (this._yscale = random(60) + 40); }
Symbol 333 MovieClip [particle_fireball_tank] Frame 50
stop(); removeMovieClip(this);
Symbol 334 MovieClip [gasStrikeAnim] Frame 1
_root.playSound("sound_mortar_fire");
Instance of Symbol 325 MovieClip in Symbol 334 MovieClip [gasStrikeAnim] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 334 MovieClip [gasStrikeAnim] Frame 152
_root.gasCollisions++; this.attachMovie("gasStrikeCollision", "collision" + _root.gasCollisions, 500 + _root.gasCollisions); this["collision" + _root.gasCollisions]._visible = false; this.xTarget = this._x; this.yTarget = this._y; _root.activeGas.push(this); _root.gasExplosion(this._x, this._y, this, this["collision" + _root.gasCollisions], this.ownerTeam);
Symbol 334 MovieClip [gasStrikeAnim] Frame 154
stop();
Symbol 334 MovieClip [gasStrikeAnim] Frame 156
removeMovieClip(this);
Symbol 338 MovieClip [gasCloud] Frame 11
stop();
Symbol 339 MovieClip [particle_dustShaft_grenade] Frame 11
stop();
Symbol 340 MovieClip [particle_cloudDust_grenade] Frame 9
stop();
Symbol 341 MovieClip [particle_fireball_grenade] Frame 10
stop();
Symbol 342 MovieClip [particle_dirt2_grenade] Frame 6
stop();
Symbol 343 MovieClip [antiTankStrike] Frame 1
stop();
Instance of Symbol 325 MovieClip in Symbol 343 MovieClip [antiTankStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 343 MovieClip [antiTankStrike] Frame 2
_root.playSound("sound_artillery_fire");
Symbol 343 MovieClip [antiTankStrike] Frame 82
this.attachMovie("antiTankStrikeCollision", "collision", 500); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.artilleryScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "antiTank"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "antiTank");
Symbol 343 MovieClip [antiTankStrike] Frame 86
stop(); removeMovieClip(this);
Symbol 345 MovieClip [mineStrike] Frame 1
_root.playSound("sound_mine_click");
Instance of Symbol 325 MovieClip in Symbol 345 MovieClip [mineStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 345 MovieClip [mineStrike] Frame 16
this.attachMovie("mortarStrikeCollision", "collision", 500); this.collision._visible = false; _root.mineExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "mine"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "mine");
Symbol 345 MovieClip [mineStrike] Frame 20
stop(); removeMovieClip(this);
Symbol 346 MovieClip [mortarStrike] Frame 1
stop();
Instance of Symbol 325 MovieClip in Symbol 346 MovieClip [mortarStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 346 MovieClip [mortarStrike] Frame 2
_root.playSound("sound_mortar_fire");
Symbol 346 MovieClip [mortarStrike] Frame 50
_root.playIncomingSound("mortar");
Symbol 346 MovieClip [mortarStrike] Frame 101
this.attachMovie("mortarStrikeCollision", "collision", 600); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "mortar"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "mortar");
Symbol 346 MovieClip [mortarStrike] Frame 105
stop(); removeMovieClip(this);
Instance of Symbol 325 MovieClip in Symbol 347 MovieClip [tankRound] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 347 MovieClip [tankRound] Frame 6
this.attachMovie("tankStrikeCollision", "collision", 600); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "tankShell"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "tankShell");
Symbol 347 MovieClip [tankRound] Frame 10
stop(); removeMovieClip(this);
Symbol 359 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 1
stop();
Instance of Symbol 411 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Instance of Symbol 413 MovieClip "bloodSplat" in Symbol 415 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 427 MovieClip Frame 1
stop();
Instance of Symbol 413 MovieClip "bloodSplat" in Symbol 427 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 439 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();
Instance of Symbol 442 MovieClip in Symbol 445 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 449 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 4
stop();
Symbol 519 MovieClip Frame 1
stop();
Instance of Symbol 442 MovieClip in Symbol 519 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 518 MovieClip in Symbol 519 MovieClip Frame 2
onClipEvent (load) { this._visible = false; if (random(2) == 0) { this._visible = true; this._xscale = random(90) + 130; this._rotation = this._rotation + (random(4) - 2); } }
Symbol 549 MovieClip Frame 4
stop();
Symbol 550 MovieClip Frame 1
stop();
Instance of Symbol 442 MovieClip in Symbol 550 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 549 MovieClip in Symbol 550 MovieClip Frame 2
onClipEvent (load) { this._visible = false; if (random(2) == 0) { this._visible = true; this._xscale = random(90) + 130; this._rotation = this._rotation + (random(4) - 2); } }
Symbol 595 MovieClip Frame 32
stop();
Instance of Symbol 452 MovieClip "selectedRing" in Symbol 627 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 43 MovieClip "collision" in Symbol 627 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 43 MovieClip "backing" in Symbol 627 MovieClip [soldier] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 457 MovieClip "healthBar" in Symbol 627 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 19
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 38
if ((((this.alive == true) && (this.changingToFire == false)) && (this.enteringTrench == false)) && (_root.game.state != "endBattle")) { gotoAndPlay ("rifle_run"); } else { stop(); this.moveAnim = false; }
Symbol 627 MovieClip [soldier] Frame 40
play(); this.animating = true;
Symbol 627 MovieClip [soldier] Frame 61
gotoAndPlay ("victoryStandingLoop");
Symbol 627 MovieClip [soldier] Frame 63
play(); this.animating = true;
Symbol 627 MovieClip [soldier] Frame 81
this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 85
play(); this.animating = true; this.changingPosition = true; this.inPosition = false;
Symbol 627 MovieClip [soldier] Frame 116
head.gasMask._visible = true;
Symbol 627 MovieClip [soldier] Frame 128
this.animating = false; this.gasMaskOn = true; this.changingPosition = false; stop();
Symbol 627 MovieClip [soldier] Frame 132
play(); this.animating = true; this.changingPosition = true; this.inPosition = false;
Symbol 627 MovieClip [soldier] Frame 137
head.gasMask._visible = false;
Symbol 627 MovieClip [soldier] Frame 168
this.animating = false; this.gasMaskOff = true; this.changingPosition = false; stop();
Symbol 627 MovieClip [soldier] Frame 175
this.animating = true; this.changingToEntrench = true; this.inFiringPosition = false; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0;
Symbol 627 MovieClip [soldier] Frame 195
this.inTrench = true; this.changingToEntrench = false; this.enteringTrench = false; this.position = "trench";
Symbol 627 MovieClip [soldier] Frame 217
this.animating = false; this.inFiringPosition = true; stop();
Symbol 627 MovieClip [soldier] Frame 219
this.animating = true; this.changingToEntrench = true; this.inFiringPosition = false; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0;
Symbol 627 MovieClip [soldier] Frame 239
this.inTrench = true; this.changingToEntrench = false; this.enteringTrench = false; this.position = "trench";
Symbol 627 MovieClip [soldier] Frame 261
this.animating = false; this.inFiringPosition = true; stop();
Symbol 627 MovieClip [soldier] Frame 265
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play(); play();
Symbol 627 MovieClip [soldier] Frame 317
this.animating = false; this.firing = false; stop();
Symbol 627 MovieClip [soldier] Frame 319
this.animating = true; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0; this.changingToMove = true;
Instance of Symbol 452 MovieClip "selectedRing" in Symbol 627 MovieClip [soldier] Frame 319
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 340
this.animating = false; this.exitedTrench = true; this.inTrench = false; this.position = "standing"; this.changingToMove = false; stop();
Symbol 627 MovieClip [soldier] Frame 353
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play(); play();
Symbol 627 MovieClip [soldier] Frame 450
this.animating = false; this.firing = false; stop();
Symbol 627 MovieClip [soldier] Frame 451
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 544
this.firing = false; stop();
Symbol 627 MovieClip [soldier] Frame 545
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 548
this.animating = false; this.firing = false; stop();
Symbol 627 MovieClip [soldier] Frame 566
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 596
gotoAndPlay ("victoryLoopTrench");
Symbol 627 MovieClip [soldier] Frame 600
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 617
this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 620
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 747
this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 750
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 767
this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 769
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingToFire = true;
Instance of Symbol 43 MovieClip "collision" in Symbol 627 MovieClip [soldier] Frame 769
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 784
this.animating = false; this.position = "prone"; this.inFiringPosition = true; this.changingToFire = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 787
this.animating = true; this.changingToMove = true; play();
Symbol 627 MovieClip [soldier] Frame 816
stop(); this.animating = false; this.position = "standing"; this.inMovingPosition = true; this.changingToMove = false;
Symbol 627 MovieClip [soldier] Frame 821
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 888
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 894
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 897
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 914
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 984
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 985
this.animating = true;
Instance of Symbol 43 MovieClip "rangeFinder" in Symbol 627 MovieClip [soldier] Frame 985
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 1001
stop(); this.animating = false;
Symbol 627 MovieClip [soldier] Frame 1003
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingToFire = true;
Symbol 627 MovieClip [soldier] Frame 1011
stop(); this.animating = false; this.position = "crouch"; this.inFiringPosition = true; this.changingToFire = false;
Symbol 627 MovieClip [soldier] Frame 1022
this.animating = true; this.changingToMove = true; play();
Symbol 627 MovieClip [soldier] Frame 1030
this.position = "standing"; this.animating = false; this.inMovingPosition = true; this.changingToMove = false; stop();
Symbol 627 MovieClip [soldier] Frame 1038
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1119
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1120
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1123
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1140
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1215
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1216
this.animating = true; play();
Instance of Symbol 43 MovieClip "rangeFinder" in Symbol 627 MovieClip [soldier] Frame 1216
onClipEvent (load) { this._visible = false; }
Instance of Symbol 595 MovieClip in Symbol 627 MovieClip [soldier] Frame 1216
onClipEvent (load) { this._y = this._y + (random(10) - 5); }
Symbol 627 MovieClip [soldier] Frame 1248
stop(); this.animating = false;
Symbol 627 MovieClip [soldier] Frame 1249
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingToFire = true;
Symbol 627 MovieClip [soldier] Frame 1254
this.position = "standing"; this.animating = false; this.inFiringPosition = true; this.changingToFire = false; stop();
Symbol 627 MovieClip [soldier] Frame 1268
stop();
Symbol 627 MovieClip [soldier] Frame 1278
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1346
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1350
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1382
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1386
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1389
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1409
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1476
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1477
this.animating = true; this.changingToMove = true; play();
Symbol 627 MovieClip [soldier] Frame 1482
this.position = "standing"; this.animating = false; this.inMovingPosition = true; this.changingToMove = false; stop();
Symbol 627 MovieClip [soldier] Frame 1494
this.animating = true; this.throwingGrenade = true; this.firing = true; play();
Symbol 627 MovieClip [soldier] Frame 1514
_root.throwGrenade(this.squadObjRef.enemyTarget.members[0], this, this.team);
Symbol 627 MovieClip [soldier] Frame 1535
this.throwingGrenade = false; this.animating = false; this.firing = false; gotoAndPlay ("rifle_fire_standing");
Symbol 627 MovieClip [soldier] Frame 1541
this.animating = true; play();
Instance of Symbol 439 MovieClip "helmet" in Symbol 627 MovieClip [soldier] Frame 1541
onClipEvent (load) { this._visible = false; }
Instance of Symbol 449 MovieClip "weapon" in Symbol 627 MovieClip [soldier] Frame 1541
onClipEvent (load) { this._visible = false; }
Instance of Symbol 43 MovieClip "rangeFinder" in Symbol 627 MovieClip [soldier] Frame 1541
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 1586
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 627 MovieClip [soldier] Frame 1588
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 1748
stop(); this.cacheAsBitmap = true;
Symbol 627 MovieClip [soldier] Frame 1754
this.animating = true; play();
Instance of Symbol 595 MovieClip in Symbol 627 MovieClip [soldier] Frame 1754
onClipEvent (load) { this._y = this._y + (random(20) - 10); }
Symbol 627 MovieClip [soldier] Frame 1779
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 627 MovieClip [soldier] Frame 1782
this.animating = true; play();
Instance of Symbol 439 MovieClip "helmet" in Symbol 627 MovieClip [soldier] Frame 1782
onClipEvent (load) { this._visible = false; }
Instance of Symbol 449 MovieClip "weapon" in Symbol 627 MovieClip [soldier] Frame 1782
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 1793
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 639 MovieClip Frame 1
_root.playSound("sound_tankExplosion"); _root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 10
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 26
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 53
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 78
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 93
stop();
Symbol 640 MovieClip Frame 1
stop();
Symbol 648 MovieClip Frame 1
stop();
Symbol 648 MovieClip Frame 7
_parent.firingSecondary = true;
Symbol 648 MovieClip Frame 10
_parent.firingSecondary = false;
Symbol 650 MovieClip Frame 41
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 7
_parent.firing = true;
Symbol 651 MovieClip Frame 103
_parent.firing = false;
Symbol 658 MovieClip Frame 1
stop();
Instance of Symbol 325 MovieClip in Symbol 658 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 811 MovieClip Frame 1
stop();
Instance of Symbol 811 MovieClip "fireAnim3" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Instance of Symbol 811 MovieClip "fireAnim1" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Symbol 817 MovieClip Frame 1
stop();
Instance of Symbol 811 MovieClip "fireAnim3" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Instance of Symbol 811 MovieClip "fireAnim2" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Symbol 821 MovieClip [tank] Frame 1
stop(); this.animating = false;
Instance of Symbol 43 MovieClip "collision" in Symbol 821 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 457 MovieClip "healthBar" in Symbol 821 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 812 MovieClip "damageClip" in Symbol 821 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 821 MovieClip [tank] Frame 18
this.animating = false;
Instance of Symbol 820 MovieClip "damageClip" in Symbol 821 MovieClip [tank] Frame 18
onClipEvent (load) { this._visible = false; }
Instance of Symbol 833 MovieClip "continueCampaign" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "newCampaign" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "options" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "playMoreGames" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "howToPlay" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "skirmish" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "credits" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "low" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "medium" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "high" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "effectsOff" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "effectsOn" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "musicOff" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "musicOn" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 846 MovieClip "backButton" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_optionsBack(this._name); }
Symbol 864 MovieClip Frame 1
stop();
Symbol 871 MovieClip Frame 1
stop();
Instance of Symbol 856 MovieClip "british" in Symbol 880 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_campaignSelect(this._name); }
Instance of Symbol 864 MovieClip "german" in Symbol 880 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_campaignSelect(this._name); }
Instance of Symbol 946 MovieClip "launch" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Instance of Symbol 950 MovieClip "upgrades" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Instance of Symbol 959 MovieClip "backToMainButt" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Symbol 975 Button
on (release) { getURL ("mailto:con@armorgames.com"); }
Instance of Symbol 846 MovieClip "backButton" in Symbol 976 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideCredits(); }; }
Instance of Symbol 846 MovieClip "backButton" in Symbol 991 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideInstructions(); }; }
Instance of Symbol 959 MovieClip "backToMainButt" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 946 MovieClip "launch" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "british" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "german" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "easy" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "hard" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "riflemen" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "assault" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "machineGun" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "sniper" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "officer" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "tank" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mortar" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "artillery" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "gas" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "antiTank" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_aggressive" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_defensive" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_balanced" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_short" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_long" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_few" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_many" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Symbol 1036 MovieClip Frame 97
stop(); removeMovieClip(this);
Instance of Symbol 827 MovieClip "bg" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 847 MovieClip "options" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 880 MovieClip "teamSelect" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 976 MovieClip "credits" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 991 MovieClip "instructions" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 43 MovieClip "blackOut" in Symbol 1042 MovieClip [dialogBox] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Symbol 1057 MovieClip Frame 1
stop();
Symbol 1061 MovieClip Frame 1
stop();
Symbol 1065 MovieClip Frame 1
stop();
Symbol 1069 MovieClip Frame 1
stop();
Symbol 1073 MovieClip Frame 1
stop();
Symbol 1077 MovieClip Frame 1
stop();
Symbol 1081 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1089 MovieClip Frame 1
stop();
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 1
stop();
Symbol 1113 MovieClip Frame 1
stop();
Symbol 1117 MovieClip Frame 1
stop();
Symbol 1121 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 1
stop();
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1133 MovieClip Frame 1
stop();
Symbol 1137 MovieClip Frame 1
stop();
Symbol 1155 MovieClip Frame 1
stop();
Symbol 1159 MovieClip Frame 1
stop();
Symbol 1164 MovieClip Frame 1
stop();
Symbol 1168 MovieClip Frame 1
stop();
Symbol 1172 MovieClip Frame 1
stop();
Symbol 1176 MovieClip Frame 1
stop();
Symbol 1180 MovieClip Frame 1
stop();
Symbol 1181 MovieClip [upgrades] Frame 1
stop();
Instance of Symbol 43 MovieClip "backing" in Symbol 1181 MovieClip [upgrades] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Symbol 1200 MovieClip Frame 1
stop();
Symbol 1211 MovieClip Frame 1
stop();
Symbol 1212 MovieClip Frame 1
stop();
Instance of Symbol 43 MovieClip "blackOut" in Symbol 1217 MovieClip [unlockDialog] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Instance of Symbol 846 MovieClip "mainButton" in Symbol 1217 MovieClip [unlockDialog] Frame 1
onClipEvent (load) { _root.unlockInterfaceButton(this._name); }
Instance of Symbol 43 MovieClip "backing" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Instance of Symbol 1222 MovieClip "close" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "low" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "LOW"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "medium" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "MED"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "high" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "HIGH"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "sound_on" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "ON"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "sound_off" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "OFF"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1227 MovieClip "quitToMenu" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "QUIT TO MAIN MENU"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1227 MovieClip "quitBattle" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "QUIT BATTLE"; _root.buttonSetup_inGameMenu(this._name); }
Symbol 1234 MovieClip [gameCursor] Frame 1
stop();
Symbol 1239 MovieClip Frame 1
stop();
Instance of Symbol 1273 MovieClip in Symbol 1312 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "PLAY MORE GAMES"; this.onRelease = function () { getURL ("http://armorgames.com", "_blank"); }; }
Instance of Symbol 1273 MovieClip in Symbol 1312 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "MAIN MENU"; this.onRelease = function () { _root.saveGame(); _root.loadMenu(); _root.loadScreen.alphaTo(0, 1, "linear", 0, function () { removeMovieClip(this); }); }; }
Instance of Symbol 1273 MovieClip "viewStats" in Symbol 1323 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CAMPAIGN STATS"; this.onRelease = function () { _root.music_endBattleMusic.volumeTo(0, 5, "easeOutSine", 0, function () { loopambience.stop(); loopambienceRain.stop(); this.stop(); }); _root.loadScreen.campaignStats._visible = true; _root.loadScreen.ending.alphaTo(0, 2, "easeOutSine", 0, function () { _root.loadScreen.ending._visible = false; }); }; }
Instance of Symbol 1323 MovieClip in Symbol 1324 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; this.alphaTo(100, 0.5, "linear", 4); }
Symbol 1324 MovieClip Frame 79
stop();
Symbol 1325 MovieClip [loadScreen] Frame 1
stop();
Instance of Symbol 1239 MovieClip "bg" in Symbol 1325 MovieClip [loadScreen] Frame 1
onClipEvent (load) { this.onRollOver = function () { this.useHandCursor = false; }; }
Instance of Symbol 1312 MovieClip "campaignStats" in Symbol 1325 MovieClip [loadScreen] Frame 21
onClipEvent (load) { this._visible = false; }
Symbol 1349 MovieClip Frame 1
stop();
Symbol 1358 MovieClip Frame 1
stop();
Symbol 1366 MovieClip Frame 1
stop();
Symbol 1367 MovieClip Frame 1
stop();
Symbol 1368 MovieClip Frame 1
stop();
Symbol 1369 MovieClip [trenchInterface] Frame 1
stop();
Symbol 1376 MovieClip Frame 1
stop();
Symbol 1377 MovieClip [handGrenade] Frame 1
stop();
Instance of Symbol 1376 MovieClip in Symbol 1377 MovieClip [handGrenade] Frame 1
onClipEvent (load) { if (_parent.ownerTeam == "german") { this.gotoAndStop("stick"); } }
Symbol 1377 MovieClip [handGrenade] Frame 2
play();
Symbol 1377 MovieClip [handGrenade] Frame 41
_root.grenadeCollisions++; this.attachMovie("grenadeStrikeCollision", "collision", 500 + _root.grenadeCollisions); this.collision._visible = false; if (_root[_root.playerTeam.team + "_slot6_upgrade"].active == true) { this.collision._width = this.collision._width * 3; } _root.grenadeExplosion(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "grenade"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "grenade");
Symbol 1377 MovieClip [handGrenade] Frame 46
stop(); removeMovieClip(this);
Symbol 1377 MovieClip [handGrenade] Frame 48
play();
Symbol 1377 MovieClip [handGrenade] Frame 83
_root.grenadeCollisions++; this.attachMovie("grenadeStrikeCollision", "collision", 500 + _root.grenadeCollisions); this.collision._visible = false; if (_root[_root.playerTeam.team + "_slot6_upgrade"].active == true) { this.collision._width = this.collision._width * 3; } _root.grenadeExplosion(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "grenade"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "grenade");
Symbol 1377 MovieClip [handGrenade] Frame 89
stop(); removeMovieClip(this);
Symbol 1383 MovieClip Frame 1
this.gotoAndStop(random(2) + 1);
Instance of Symbol 1401 MovieClip "fullBlock" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1401 MovieClip "whiteOut" in Symbol 1402 MovieClip Frame 1
/* no clip actions */
Symbol 1410 MovieClip Frame 1
stop();
Symbol 1413 MovieClip Frame 1
stop();
Symbol 1416 MovieClip Frame 1
stop();
Symbol 1422 MovieClip Frame 1
stop();
Symbol 1426 MovieClip Frame 1
stop();
Symbol 1427 MovieClip Frame 1
stop();
Symbol 1431 MovieClip Frame 1
stop();
Symbol 1433 MovieClip Frame 1
stop();
Symbol 1434 MovieClip Frame 1
stop();
Symbol 1438 MovieClip Frame 1
stop();
Symbol 1440 MovieClip Frame 1
stop();
Symbol 1441 MovieClip Frame 1
stop();
Symbol 1445 MovieClip Frame 1
stop();
Symbol 1447 MovieClip Frame 1
stop();
Symbol 1448 MovieClip Frame 1
stop();
Symbol 1450 MovieClip Frame 1
stop();
Symbol 1452 MovieClip Frame 1
stop();
Symbol 1453 MovieClip Frame 1
stop();
Symbol 1455 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 1
stop();
Symbol 1458 MovieClip Frame 1
stop();
Symbol 1461 MovieClip Frame 1
stop();
Symbol 1470 MovieClip Frame 1
stop();
Symbol 1502 MovieClip Frame 1
stop();
Instance of Symbol 1401 MovieClip "highlight_slot1" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot2" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot3" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot4" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot5" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot6" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1402 MovieClip "slot1" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot2" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot3" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot4" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot5" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot6" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "supportSlot1" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1402 MovieClip "supportSlot2" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1402 MovieClip "supportSlot3" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1402 MovieClip "supportSlot4" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1479 MovieClip "menuButton" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_hudMenuButton(this._name); }
Instance of Symbol 1490 MovieClip "progressBarToolTip" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1493 MovieClip "toolTip" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._visible = false; this.onEnterFrame = function () { this._x = _root._xmouse + 10; this._y = _root._ymouse - 30; if (_root._xmouse > 750) { this._x = _root._xmouse - 100; } }; }
Instance of Symbol 1366 MovieClip "mainTrenchButton" in Symbol 1509 MovieClip [trench] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1513 MovieClip Frame 1
stop();
Symbol 1513 MovieClip Frame 41
gotoAndPlay(random(100) + 50);
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1526 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1526 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1526 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Symbol 1533 MovieClip [rainSplash] Frame 5
stop();
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1569 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1569 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1569 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1581 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1597 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1597 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1597 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1602 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1602 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1612 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1616 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1616 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1616 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Symbol 1691 MovieClip Frame 1
stop();
Instance of Symbol 306 MovieClip [particle_dustShaft_mortar] in Symbol 1691 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }
Instance of Symbol 322 MovieClip [particle_dustShaft_bullet] in Symbol 1691 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }
Instance of Symbol 339 MovieClip [particle_dustShaft_grenade] in Symbol 1691 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [adBox]Uses:1
Symbol 3 GraphicUsed by:4 5 8 103 121 344 1378
Symbol 4 MovieClip [tankStrikeCollision]Uses:3
Symbol 5 MovieClip [mortarStrikeCollision]Uses:3
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [gasStrikeCollision]Uses:6
Symbol 8 MovieClip [artilleryStrikeCollision]Uses:3
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClip [panArrow]Uses:10Used by:1504
Symbol 12 MovieClip [blankMovie]Used by:1691
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:30
Symbol 15 FontUsed by:16 834 835 836 954 958 1228 1229 1406
Symbol 16 EditableTextUses:15Used by:30
Symbol 17 FontUsed by:18 24 39
Symbol 18 EditableTextUses:17Used by:30
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClipUses:19 22Used by:30
Symbol 24 TextUses:17Used by:30
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:29
Symbol 27 FontUsed by:28 32
Symbol 28 TextUses:27Used by:29
Symbol 29 MovieClipUses:26 28Used by:30
Symbol 30 MovieClipUses:14 16 18 23 24 29Used by:Timeline
Symbol 31 GraphicUsed by:35
Symbol 32 TextUses:27Used by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:32 33Used by:35
Symbol 35 MovieClipUses:31 34Used by:Timeline
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:40
Symbol 39 EditableTextUses:17Used by:40
Symbol 40 MovieClipUses:38 39Used by:Timeline
Symbol 41 GraphicUsed by:50
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:50 627 821 837 847 976 991 1042 1181 1217 1230 1462 1463 1464 1465
Symbol 44 FontUsed by:45 46 48 845 868 869 870 874 876 877 955 956 1039 1040 1140 1141 1142 1215 1262 1272 1321 1322 1372 1481 1483 1491 1492 1497
Symbol 45 TextUses:44Used by:50
Symbol 46 TextUses:44Used by:50
Symbol 47 GraphicUsed by:49
Symbol 48 TextUses:44Used by:49
Symbol 49 MovieClipUses:47 48Used by:50
Symbol 50 MovieClipUses:41 43 45 46 49Used by:Timeline
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:54 89 122 1036 1324
Symbol 54 MovieClipUses:51 53Used by:89 122 1036 1324
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:55 56Used by:89 122 1036 1324
Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:58 59 60 61 62 63Used by:89 122 1036 1324
Symbol 65 BitmapUsed by:66 67 68
Symbol 66 GraphicUses:65Used by:69
Symbol 67 GraphicUses:65Used by:69
Symbol 68 GraphicUses:65Used by:69
Symbol 69 MovieClipUses:66 67 68Used by:89 122 1036 1324
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:89
Symbol 73 SoundUsed by:89
Symbol 74 SoundUsed by:89
Symbol 75 GraphicUsed by:89
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:89
Symbol 78 SoundUsed by:89
Symbol 79 SoundUsed by:89
Symbol 80 SoundUsed by:89
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:89
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:83Used by:89
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:89
Symbol 87 SoundUsed by:89
Symbol 88 SoundUsed by:89
Symbol 89 MovieClipUses:54 57 64 69 53 72 73 74 75 77 78 79 80 82 84 86 87 88 SS1Used by:Timeline
Symbol 90 GraphicUsed by:122
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:122
Symbol 94 GraphicUsed by:122
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:122
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:122
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103 121
Symbol 103 MovieClipUses:3 102Used by:122
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:120
Symbol 106 GraphicUsed by:119
Symbol 107 GraphicUsed by:119
Symbol 108 GraphicUsed by:119
Symbol 109 GraphicUsed by:119
Symbol 110 GraphicUsed by:119
Symbol 111 GraphicUsed by:119
Symbol 112 GraphicUsed by:119
Symbol 113 GraphicUsed by:119
Symbol 114 GraphicUsed by:119
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:106 107 108 109 110 111 112 113 114 115 116 117 118Used by:120
Symbol 120 MovieClipUses:105 119Used by:122
Symbol 121 MovieClipUses:3 102Used by:122
Symbol 122 MovieClipUses:54 90 93 94 97 57 64 69 53 100 103 120 121 SS2Used by:Timeline
Symbol 123 GraphicUsed by:217 457 1360 1691
Symbol 124 FontUsed by:125 218 324 1386 1387 1692
Symbol 125 EditableTextUses:124Used by:217
Symbol 126 Sound [music_lossMusic]Used by:217
Symbol 127 Sound [music_winMusic]Used by:217
Symbol 128 Sound [sound_menuMusic]Used by:217
Symbol 129 Sound [sound_mine_explosion2]Used by:217
Symbol 130 Sound [sound_mine_explosion1]Used by:217
Symbol 131 Sound [sound_tankExplosion_indivExplosion]Used by:217
Symbol 132 Sound [sound_tankExplosion]Used by:217
Symbol 133 Sound [sound_metalImpact]Used by:217
Symbol 134 Sound [sound_ambienceRain]Used by:217
Symbol 135 Sound [sound_incoming_artillery3]Used by:217
Symbol 136 Sound [sound_incoming_artillery2]Used by:217
Symbol 137 Sound [sound_incoming_artillery1]Used by:217
Symbol 138 Sound [sound_incoming_mortar3]Used by:217
Symbol 139 Sound [sound_incoming_mortar2]Used by:217
Symbol 140 Sound [sound_incoming_mortar1]Used by:217
Symbol 141 Sound [sound_voice_german_gas1]Used by:217
Symbol 142 Sound [sound_voice_british_gas1]Used by:217
Symbol 143 Sound [sound_soldierCough4]Used by:217
Symbol 144 Sound [sound_soldierCough3]Used by:217
Symbol 145 Sound [sound_soldierCough2]Used by:217
Symbol 146 Sound [sound_soldierCough1]Used by:217
Symbol 147 Sound [sound_cheer]Used by:217
Symbol 148 Sound [sound_voice_german_tank1]Used by:217
Symbol 149 Sound [sound_voice_british_tank2]Used by:217
Symbol 150 Sound [sound_voice_british_tank1]Used by:217
Symbol 151 Sound [sound_mine_click]Used by:217
Symbol 152 Sound [sound_voice_british_attack1]Used by:217
Symbol 153 Sound [sound_voice_british_machineGun2]Used by:217
Symbol 154 Sound [sound_voice_british_machineGun1]Used by:217
Symbol 155 Sound [sound_voice_german_machineGun2]Used by:217
Symbol 156 Sound [sound_voice_german_machineGun1]Used by:217
Symbol 157 Sound [sound_pistol_fire2]Used by:217
Symbol 158 Sound [sound_pistol_fire1]Used by:217
Symbol 159 Sound [sound_soldierDeath5]Used by:217
Symbol 160 Sound [sound_soldierDeath6]Used by:217
Symbol 161 Sound [sound_voice_german_incoming4]Used by:217
Symbol 162 Sound [sound_voice_british_sniper3]Used by:217
Symbol 163 Sound [sound_voice_british_sniper2]Used by:217
Symbol 164 Sound [sound_voice_british_incoming3]Used by:217
Symbol 165 Sound [sound_voice_british_incoming2]Used by:217
Symbol 166 Sound [sound_voice_british_incoming1]Used by:217
Symbol 167 Sound [sound_voice_german_incoming3]Used by:217
Symbol 168 Sound [sound_voice_german_advance5]Used by:217
Symbol 169 Sound [sound_voice_german_incoming1]Used by:217
Symbol 170 Sound [sound_voice_german_incoming2]Used by:217
Symbol 171 Sound [sound_voice_german_advance2]Used by:217
Symbol 172 Sound [sound_voice_german_advance3]Used by:217
Symbol 173 Sound [sound_voice_german_advance4]Used by:217
Symbol 174 Sound [sound_voice_german_sniper1]Used by:217
Symbol 175 Sound [sound_voice_german_sniper2]Used by:217
Symbol 176 Sound [sound_voice_british_sniper1]Used by:217
Symbol 177 Sound [sound_voice_german_advance1]Used by:217
Symbol 178 Sound [sound_voice_british_advance6]Used by:217
Symbol 179 Sound [sound_voice_british_advance5]Used by:217
Symbol 180 Sound [sound_voice_british_advance4]Used by:217
Symbol 181 Sound [sound_voice_british_advance3]Used by:217
Symbol 182 Sound [sound_voice_british_advance2]Used by:217
Symbol 183 Sound [sound_voice_british_advance1]Used by:217
Symbol 184 Sound [sound_testVoice]Used by:217
Symbol 185 Sound [sound_grenade_explosion2]Used by:217
Symbol 186 Sound [sound_grenade_explosion1]Used by:217
Symbol 187 Sound [sound_interface_rollOver]Used by:217
Symbol 188 Sound [sound_interface_click]Used by:217
Symbol 189 Sound [sound_tankMainGunFire]Used by:217
Symbol 190 Sound [sound_tankMoving]Used by:217
Symbol 191 Sound [sound_ricochetMetal2]Used by:217
Symbol 192 Sound [sound_ricochetMetal1]Used by:217
Symbol 193 Sound [sound_ambienceBattle]Used by:217
Symbol 194 Sound [sound_soldierDeath4]Used by:217
Symbol 195 Sound [sound_soldierDeath3]Used by:217
Symbol 196 Sound [sound_soldierDeath2]Used by:217
Symbol 197 Sound [sound_soldierDeath1]Used by:217
Symbol 198 Sound [sound_mortar_fire]Used by:217
Symbol 199 Sound [sound_artillery_fire]Used by:217
Symbol 200 Sound [sound_artillery_explosion1]Used by:217
Symbol 201 Sound [sound_artillery_explosion2]Used by:217
Symbol 202 Sound [sound_artillery_explosion3]Used by:217
Symbol 203 Sound [sound_bulletHit1]Used by:217
Symbol 204 Sound [sound_bulletHit2]Used by:217
Symbol 205 Sound [sound_enfield_fire1]Used by:217
Symbol 206 Sound [sound_enfield_fire2]Used by:217
Symbol 207 Sound [sound_enfieldSniper_fire1]Used by:217
Symbol 208 Sound [sound_enfieldSniper_fire2]Used by:217
Symbol 209 Sound [sound_lewis_fire1]Used by:217
Symbol 210 Sound [sound_lewis_fire2]Used by:217
Symbol 211 Sound [sound_mauser_fire1]Used by:217
Symbol 212 Sound [sound_mauser_fire2]Used by:217
Symbol 213 Sound [sound_mauserSniper_fire1]Used by:217
Symbol 214 Sound [sound_mauserSniper_fire2]Used by:217
Symbol 215 Sound [sound_mortar_explosion1]Used by:217
Symbol 216 Sound [sound_mortar_explosion2]Used by:217
Symbol 217 MovieClipUses:123 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216Used by:Timeline
Symbol 218 EditableTextUses:124Used by:1691
Symbol 219 BitmapUsed by:220 319
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClip [particle_dirt]Uses:220Used by:1691
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:225 306 322 339
Symbol 225 MovieClip [particle_dustShaft]Uses:224Used by:1691
Symbol 226 BitmapUsed by:227 307
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClip [particle_dirt2]Uses:227Used by:1691
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:300 305 341
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:299
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:299
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:299
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:299
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:299
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:299
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:299
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:299
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:299
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:299
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:299
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:299
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:299
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:299
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:299
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:299
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:299
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:299
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:299
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:299
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:299
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:299
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:299
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:299
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:299
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:299
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:299
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:299
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:299
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:299
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:299
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:299
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 MovieClipUses:297Used by:299
Symbol 299 MovieClipUses:233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 298Used by:300 305 333 341
Symbol 300 MovieClip [particle_fireball]Uses:231 299Used by:1691
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:304 310 321 340
Symbol 304 MovieClip [particle_cloudDust]Uses:303Used by:1691
Symbol 305 MovieClip [particle_fireball_mortar]Uses:299 231Used by:1691
Symbol 306 MovieClip [particle_dustShaft_mortar]Uses:224Used by:1691
Symbol 307 GraphicUses:226Used by:308
Symbol 308 MovieClipUses:307Used by:309 342
Symbol 309 MovieClip [particle_dirt2_mortar]Uses:308Used by:1691
Symbol 310 MovieClip [particle_cloudDust_mortar]Uses:303Used by:1691
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClipUses:312Used by:314
Symbol 314 MovieClip [particle_sparks]Uses:313Used by:1691
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClip [particle_cloudDust_white]Uses:317Used by:1691
Symbol 319 GraphicUses:219Used by:320
Symbol 320 MovieClip [particle_dirt2_bullet]Uses:319Used by:1691
Symbol 321 MovieClip [particle_cloudDust_bullet]Uses:303Used by:1691
Symbol 322 MovieClip [particle_dustShaft_bullet]Uses:224Used by:1691
Symbol 323 GraphicUsed by:325
Symbol 324 EditableTextUses:124Used by:325
Symbol 325 MovieClipUses:323 324Used by:329 334 343 345 346 347 658
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClipUses:327Used by:329 334 343 346
Symbol 329 MovieClip [artilleryStrike]Uses:325 328Used by:1691
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:332 595
Symbol 332 MovieClip [particle_bloodCloud]Uses:331Used by:1691
Symbol 333 MovieClip [particle_fireball_tank]Uses:299Used by:639 1691
Symbol 334 MovieClip [gasStrikeAnim]Uses:325 328Used by:1691
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:337
Symbol 337 MovieClipUses:336Used by:338
Symbol 338 MovieClip [gasCloud]Uses:337Used by:1691
Symbol 339 MovieClip [particle_dustShaft_grenade]Uses:224Used by:1691
Symbol 340 MovieClip [particle_cloudDust_grenade]Uses:303Used by:1691
Symbol 341 MovieClip [particle_fireball_grenade]Uses:299 231Used by:1691
Symbol 342 MovieClip [particle_dirt2_grenade]Uses:308Used by:1691
Symbol 343 MovieClip [antiTankStrike]Uses:325 328Used by:1691
Symbol 344 MovieClip [antiTankStrikeCollision]Uses:3Used by:1691
Symbol 345 MovieClip [mineStrike]Uses:325Used by:1691
Symbol 346 MovieClip [mortarStrike]Uses:325 328Used by:1691
Symbol 347 MovieClip [tankRound]Uses:325Used by:1691
Symbol 348 GraphicUsed by:355
Symbol 349 GraphicUsed by:355
Symbol 350 GraphicUsed by:355
Symbol 351 GraphicUsed by:355
Symbol 352 GraphicUsed by:355
Symbol 353 GraphicUsed by:355
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip [particle_metalFragment]Uses:348 349 350 351 352 353 354Used by:1691
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:627
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:627
Symbol 360 GraphicUsed by:369
Symbol 361 GraphicUsed by:369
Symbol 362 GraphicUsed by:369
Symbol 363 GraphicUsed by:369
Symbol 364 GraphicUsed by:369
Symbol 365 GraphicUsed by:369
Symbol 366 GraphicUsed by:369
Symbol 367 GraphicUsed by:369
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:360 361 362 363 364 365 366 367 368Used by:627
Symbol 370 GraphicUsed by:381
Symbol 371 GraphicUsed by:381
Symbol 372 GraphicUsed by:381
Symbol 373 GraphicUsed by:381
Symbol 374 GraphicUsed by:381
Symbol 375 GraphicUsed by:381
Symbol 376 GraphicUsed by:381
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:370 371 372 373 374 375 376 377 378 379 380Used by:627
Symbol 382 GraphicUsed by:392
Symbol 383 GraphicUsed by:392
Symbol 384 GraphicUsed by:392
Symbol 385 GraphicUsed by:392
Symbol 386 GraphicUsed by:392
Symbol 387 GraphicUsed by:392
Symbol 388 GraphicUsed by:392
Symbol 389 GraphicUsed by:392
Symbol 390 GraphicUsed by:392
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:382 383 384 385 386 387 388 389 390 391Used by:627
Symbol 393 GraphicUsed by:403
Symbol 394 GraphicUsed by:403
Symbol 395 GraphicUsed by:403
Symbol 396 GraphicUsed by:403
Symbol 397 GraphicUsed by:403
Symbol 398 GraphicUsed by:403
Symbol 399 GraphicUsed by:403
Symbol 400 GraphicUsed by:403
Symbol 401 GraphicUsed by:403
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:393 394 395 396 397 398 399 400 401 402Used by:627
Symbol 404 GraphicUsed by:415
Symbol 405 GraphicUsed by:411
Symbol 406 GraphicUsed by:411
Symbol 407 GraphicUsed by:411
Symbol 408 GraphicUsed by:411
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:405 406 407 408 409 410Used by:415
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClipUses:412Used by:415 427
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:404 411 413 414Used by:627
Symbol 416 GraphicUsed by:427
Symbol 417 GraphicUsed by:427
Symbol 418 GraphicUsed by:427
Symbol 419 GraphicUsed by:427
Symbol 420 GraphicUsed by:427
Symbol 421 GraphicUsed by:427
Symbol 422 GraphicUsed by:427
Symbol 423 GraphicUsed by:427
Symbol 424 GraphicUsed by:427
Symbol 425 GraphicUsed by:427
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClipUses:416 413 417 418 419 420 421 422 423 424 425 426Used by:627
Symbol 428 GraphicUsed by:439
Symbol 429 GraphicUsed by:439
Symbol 430 GraphicUsed by:439
Symbol 431 GraphicUsed by:439
Symbol 432 GraphicUsed by:439
Symbol 433 GraphicUsed by:439
Symbol 434 GraphicUsed by:439
Symbol 435 GraphicUsed by:439
Symbol 436 GraphicUsed by:439
Symbol 437 GraphicUsed by:439
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClipUses:428 429 430 431 432 433 434 435 436 437 438Used by:627
Symbol 440 GraphicUsed by:449
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:441Used by:445 519 550
Symbol 443 GraphicUsed by:444
Symbol 444 MovieClipUses:443Used by:445 648 651
Symbol 445 MovieClipUses:442 444Used by:449
Symbol 446 GraphicUsed by:449
Symbol 447 GraphicUsed by:449
Symbol 448 GraphicUsed by:449
Symbol 449 MovieClipUses:440 445 446 447 448Used by:627
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:452
Symbol 452 MovieClipUses:451Used by:627
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClipUses:453Used by:457 1360
Symbol 455 GraphicUsed by:456 1359
Symbol 456 MovieClipUses:455Used by:457
Symbol 457 MovieClipUses:454 123 456Used by:627 821
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:462
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:462
Symbol 462 MovieClipUses:459 461Used by:627
Symbol 463 GraphicUsed by:627
Symbol 464 GraphicUsed by:627
Symbol 465 GraphicUsed by:627
Symbol 466 GraphicUsed by:627
Symbol 467 GraphicUsed by:627
Symbol 468 GraphicUsed by:627
Symbol 469 GraphicUsed by:627
Symbol 470 GraphicUsed by:627
Symbol 471 GraphicUsed by:627
Symbol 472 GraphicUsed by:627
Symbol 473 GraphicUsed by:627
Symbol 474 GraphicUsed by:627
Symbol 475 GraphicUsed by:627
Symbol 476 GraphicUsed by:627
Symbol 477 GraphicUsed by:627
Symbol 478 GraphicUsed by:627
Symbol 479 GraphicUsed by:627
Symbol 480 GraphicUsed by:627
Symbol 481 GraphicUsed by:627
Symbol 482 GraphicUsed by:627
Symbol 483 GraphicUsed by:627
Symbol 484 GraphicUsed by:627
Symbol 485 GraphicUsed by:627
Symbol 486 GraphicUsed by:627
Symbol 487 GraphicUsed by:627
Symbol 488 GraphicUsed by:627
Symbol 489 GraphicUsed by:627
Symbol 490 GraphicUsed by:627
Symbol 491 GraphicUsed by:627
Symbol 492 GraphicUsed by:627
Symbol 493 GraphicUsed by:627
Symbol 494 GraphicUsed by:627
Symbol 495 GraphicUsed by:627
Symbol 496 GraphicUsed by:627
Symbol 497 GraphicUsed by:627
Symbol 498 GraphicUsed by:627
Symbol 499 GraphicUsed by:627
Symbol 500 GraphicUsed by:627
Symbol 501 GraphicUsed by:627
Symbol 502 GraphicUsed by:627
Symbol 503 GraphicUsed by:627
Symbol 504 GraphicUsed by:627
Symbol 505 GraphicUsed by:627
Symbol 506 GraphicUsed by:627
Symbol 507 GraphicUsed by:627
Symbol 508 GraphicUsed by:627
Symbol 509 GraphicUsed by:627
Symbol 510 GraphicUsed by:627
Symbol 511 GraphicUsed by:627
Symbol 512 GraphicUsed by:627
Symbol 513 GraphicUsed by:627
Symbol 514 GraphicUsed by:627
Symbol 515 GraphicUsed by:627
Symbol 516 GraphicUsed by:518
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:516 517Used by:519
Symbol 519 MovieClipUses:442 518Used by:627 821
Symbol 520 GraphicUsed by:627
Symbol 521 GraphicUsed by:627
Symbol 522 GraphicUsed by:627
Symbol 523 GraphicUsed by:627
Symbol 524 GraphicUsed by:627
Symbol 525 GraphicUsed by:627
Symbol 526 GraphicUsed by:627
Symbol 527 GraphicUsed by:627
Symbol 528 GraphicUsed by:627
Symbol 529 GraphicUsed by:627
Symbol 530 GraphicUsed by:627
Symbol 531 GraphicUsed by:627
Symbol 532 GraphicUsed by:627
Symbol 533 GraphicUsed by:627
Symbol 534 GraphicUsed by:627
Symbol 535 GraphicUsed by:627
Symbol 536 GraphicUsed by:627
Symbol 537 GraphicUsed by:627
Symbol 538 GraphicUsed by:627
Symbol 539 GraphicUsed by:627
Symbol 540 GraphicUsed by:627
Symbol 541 GraphicUsed by:627
Symbol 542 GraphicUsed by:627
Symbol 543 GraphicUsed by:627
Symbol 544 GraphicUsed by:627
Symbol 545 GraphicUsed by:627
Symbol 546 GraphicUsed by:627
Symbol 547 GraphicUsed by:549
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:547 548Used by:550
Symbol 550 MovieClipUses:442 549Used by:627
Symbol 551 GraphicUsed by:627
Symbol 552 GraphicUsed by:627
Symbol 553 GraphicUsed by:627
Symbol 554 GraphicUsed by:627
Symbol 555 GraphicUsed by:627
Symbol 556 GraphicUsed by:627
Symbol 557 GraphicUsed by:627
Symbol 558 GraphicUsed by:627
Symbol 559 GraphicUsed by:627
Symbol 560 GraphicUsed by:627
Symbol 561 GraphicUsed by:627
Symbol 562 GraphicUsed by:627
Symbol 563 GraphicUsed by:627
Symbol 564 GraphicUsed by:627
Symbol 565 GraphicUsed by:627
Symbol 566 GraphicUsed by:627
Symbol 567 GraphicUsed by:627
Symbol 568 GraphicUsed by:627
Symbol 569 GraphicUsed by:627
Symbol 570 GraphicUsed by:627
Symbol 571 GraphicUsed by:627
Symbol 572 GraphicUsed by:627
Symbol 573 GraphicUsed by:627
Symbol 574 GraphicUsed by:627
Symbol 575 GraphicUsed by:627
Symbol 576 GraphicUsed by:627
Symbol 577 GraphicUsed by:627
Symbol 578 GraphicUsed by:627
Symbol 579 GraphicUsed by:627
Symbol 580 GraphicUsed by:627
Symbol 581 GraphicUsed by:627
Symbol 582 GraphicUsed by:627
Symbol 583 GraphicUsed by:627
Symbol 584 GraphicUsed by:627
Symbol 585 GraphicUsed by:627
Symbol 586 GraphicUsed by:627
Symbol 587 GraphicUsed by:627
Symbol 588 GraphicUsed by:627
Symbol 589 GraphicUsed by:627
Symbol 590 GraphicUsed by:627
Symbol 591 GraphicUsed by:627
Symbol 592 GraphicUsed by:627
Symbol 593 GraphicUsed by:627
Symbol 594 GraphicUsed by:627
Symbol 595 MovieClipUses:331Used by:627
Symbol 596 GraphicUsed by:627
Symbol 597 GraphicUsed by:627
Symbol 598 GraphicUsed by:627
Symbol 599 GraphicUsed by:627
Symbol 600 GraphicUsed by:627
Symbol 601 GraphicUsed by:627
Symbol 602 GraphicUsed by:627
Symbol 603 GraphicUsed by:627
Symbol 604 GraphicUsed by:627
Symbol 605 GraphicUsed by:627
Symbol 606 GraphicUsed by:627
Symbol 607 GraphicUsed by:627
Symbol 608 GraphicUsed by:627
Symbol 609 GraphicUsed by:627
Symbol 610 GraphicUsed by:627
Symbol 611 GraphicUsed by:627
Symbol 612 GraphicUsed by:627
Symbol 613 GraphicUsed by:627
Symbol 614 GraphicUsed by:627
Symbol 615 GraphicUsed by:627
Symbol 616 GraphicUsed by:627
Symbol 617 GraphicUsed by:627
Symbol 618 GraphicUsed by:627
Symbol 619 GraphicUsed by:627
Symbol 620 GraphicUsed by:627
Symbol 621 GraphicUsed by:627
Symbol 622 GraphicUsed by:627
Symbol 623 GraphicUsed by:627
Symbol 624 GraphicUsed by:627
Symbol 625 GraphicUsed by:627
Symbol 626 GraphicUsed by:627
Symbol 627 MovieClip [soldier]Uses:357 359 369 381 392 403 415 427 439 449 452 43 457 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626Used by:1691
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:630
Symbol 630 MovieClip [decal_artilleryScorch]Uses:629Used by:1691
Symbol 631 FontUsed by:632 633 831 838 839 840 841 865 961 962 963 964 965 966 967 968 969 970 971 972 973 982 983 984 985 986 987 988 989 990 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1264 1265 1269 1270 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1317
Symbol 632 TextUses:631Used by:634
Symbol 633 EditableTextUses:631Used by:634
Symbol 634 MovieClip [xpIcon]Uses:632 633Used by:1691
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:640
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:640
Symbol 639 MovieClipUses:333Used by:640 817
Symbol 640 MovieClipUses:636 638 639Used by:821
Symbol 641 GraphicUsed by:644
Symbol 642 FontUsed by:643
Symbol 643 EditableTextUses:642Used by:644
Symbol 644 MovieClipUses:641 643Used by:821
Symbol 645 GraphicUsed by:648 651
Symbol 646 GraphicUsed by:647
Symbol 647 MovieClipUses:646Used by:648 651
Symbol 648 MovieClipUses:645 647 444Used by:821
Symbol 649 GraphicUsed by:650
Symbol 650 MovieClipUses:649Used by:651
Symbol 651 MovieClipUses:645 647 444 650Used by:821
Symbol 652 GraphicUsed by:658
Symbol 653 GraphicUsed by:658
Symbol 654 GraphicUsed by:658
Symbol 655 GraphicUsed by:658
Symbol 656 GraphicUsed by:658
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClipUses:325 652 653 654 655 656 657Used by:821
Symbol 659 GraphicUsed by:812 820
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:810
Symbol 662 BitmapUsed by:663
Symbol 663 GraphicUses:662Used by:810
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:810
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:810
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:810
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:810
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:810
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:810
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:810
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:810
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:810
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:810
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:810
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:810
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:810
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:810
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:810
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:810
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:810
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:810
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:810
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:810
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:810
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:810
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:810
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:810
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:810
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:810
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:810
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:810
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:810
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:810
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:810
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:810
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:810
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:810
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:810
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:810
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:810
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:810
Symbol 740 BitmapUsed by:741
Symbol 741 GraphicUses:740Used by:810
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:810
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:810
Symbol 746 BitmapUsed by:747
Symbol 747 GraphicUses:746Used by:810
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:810
Symbol 750 BitmapUsed by:751
Symbol 751 GraphicUses:750Used by:810
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:810
Symbol 754 BitmapUsed by:755
Symbol 755 GraphicUses:754Used by:810
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:810
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:810
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:810
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:810
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:810
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:810
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:810
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:810
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:810
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:810
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:810
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:810
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:810
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:810
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:810
Symbol 786 BitmapUsed by:787
Symbol 787 GraphicUses:786Used by:810
Symbol 788 BitmapUsed by:789
Symbol 789 GraphicUses:788Used by:810
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:810
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:810
Symbol 794 BitmapUsed by:795
Symbol 795 GraphicUses:794Used by:810
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:810
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:810
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:810
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:810
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:810
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:810
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:810
Symbol 810 MovieClipUses:661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 691 693 695 697 699 701 703 705 707 709 711 713 715 717 719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809Used by:811
Symbol 811 MovieClipUses:810Used by:812 820 1526
Symbol 812 MovieClipUses:659 811Used by:821
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:817
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:817
Symbol 817 MovieClipUses:814 816 639Used by:821
Symbol 818 GraphicUsed by:821
Symbol 819 GraphicUsed by:821
Symbol 820 MovieClipUses:659 811Used by:821
Symbol 821 MovieClip [tank]Uses:640 644 648 519 651 43 457 658 812 817 818 819 820Used by:1691
Symbol 822 BitmapUsed by:823
Symbol 823 GraphicUses:822Used by:824
Symbol 824 MovieClip [interface_groundTarget]Uses:823Used by:1691
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:827
Symbol 827 MovieClipUses:826Used by:1037
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:830
Symbol 830 MovieClipUses:829Used by:837
Symbol 831 EditableTextUses:631Used by:832
Symbol 832 MovieClipUses:831Used by:833
Symbol 833 MovieClipUses:832Used by:837 847
Symbol 834 TextUses:15Used by:837
Symbol 835 EditableTextUses:15Used by:837
Symbol 836 TextUses:15Used by:837
Symbol 837 MovieClipUses:43 830 833 834 835 836Used by:1037
Symbol 838 TextUses:631Used by:847
Symbol 839 TextUses:631Used by:847
Symbol 840 TextUses:631Used by:847
Symbol 841 TextUses:631Used by:847
Symbol 842 BitmapUsed by:843 1261 1271
Symbol 843 GraphicUses:842Used by:844
Symbol 844 MovieClipUses:843Used by:846 1222 1224 1227
Symbol 845 EditableTextUses:44Used by:846
Symbol 846 MovieClipUses:844 845Used by:847 976 991 1042 1217
Symbol 847 MovieClipUses:43 833 838 839 840 841 846Used by:1037
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:856 857
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:852
Symbol 852 MovieClipUses:851Used by:856
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:855
Symbol 855 MovieClipUses:854Used by:856
Symbol 856 MovieClipUses:849 852 855Used by:880
Symbol 857 MovieClipUses:849Used by:864
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:860
Symbol 860 MovieClipUses:859Used by:864
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:863
Symbol 863 MovieClipUses:862Used by:864
Symbol 864 MovieClipUses:857 860 863Used by:880
Symbol 865 TextUses:631Used by:880
Symbol 866 GraphicUsed by:867 1038 1480
Symbol 867 MovieClipUses:866Used by:879 960
Symbol 868 TextUses:44Used by:871
Symbol 869 TextUses:44Used by:871
Symbol 870 EditableTextUses:44Used by:871
Symbol 871 MovieClipUses:868 869 870Used by:879
Symbol 872 FontUsed by:873
Symbol 873 TextUses:872Used by:875
Symbol 874 TextUses:44Used by:875
Symbol 875 MovieClipUses:873 874Used by:879
Symbol 876 TextUses:44Used by:878
Symbol 877 TextUses:44Used by:878
Symbol 878 MovieClipUses:876 877Used by:879
Symbol 879 MovieClipUses:867 871 875 878Used by:880
Symbol 880 MovieClipUses:856 864 865 879Used by:1037
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:960
Symbol 883 GraphicUsed by:884
Symbol 884 MovieClipUses:883Used by:885
Symbol 885 MovieClipUses:884Used by:941
Symbol 886 GraphicUsed by:887
Symbol 887 MovieClipUses:886Used by:888
Symbol 888 MovieClipUses:887Used by:941
Symbol 889 GraphicUsed by:890
Symbol 890 MovieClipUses:889Used by:891
Symbol 891 MovieClipUses:890Used by:941
Symbol 892 GraphicUsed by:893
Symbol 893 MovieClipUses:892Used by:894
Symbol 894 MovieClipUses:893Used by:941
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClipUses:895Used by:897
Symbol 897 MovieClipUses:896Used by:941
Symbol 898 GraphicUsed by:899
Symbol 899 MovieClipUses:898Used by:900
Symbol 900 MovieClipUses:899Used by:941
Symbol 901 GraphicUsed by:902
Symbol 902 MovieClipUses:901Used by:903
Symbol 903 MovieClipUses:902Used by:941
Symbol 904 GraphicUsed by:905
Symbol 905 MovieClipUses:904Used by:906
Symbol 906 MovieClipUses:905Used by:941
Symbol 907 GraphicUsed by:908
Symbol 908 MovieClipUses:907Used by:909
Symbol 909 MovieClipUses:908Used by:941
Symbol 910 GraphicUsed by:911
Symbol 911 MovieClipUses:910Used by:912
Symbol 912 MovieClipUses:911Used by:941
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:915
Symbol 915 MovieClipUses:914Used by:923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940
Symbol 916 BitmapUsed by:917
Symbol 917 GraphicUses:916Used by:918
Symbol 918 MovieClipUses:917Used by:919
Symbol 919 MovieClipUses:918Used by:923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:922
Symbol 922 MovieClipUses:921Used by:923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940
Symbol 923 MovieClipUses:915 919 922Used by:941
Symbol 924 MovieClipUses:915 919 922Used by:941
Symbol 925 MovieClipUses:915 919 922Used by:941
Symbol 926 MovieClipUses:915 919 922Used by:941
Symbol 927 MovieClipUses:915 919 922Used by:941
Symbol 928 MovieClipUses:915 919 922Used by:941
Symbol 929 MovieClipUses:915 919 922Used by:941
Symbol 930 MovieClipUses:915 919 922Used by:941
Symbol 931 MovieClipUses:915 919 922Used by:941
Symbol 932 MovieClipUses:922 919 915Used by:941
Symbol 933 MovieClipUses:922 919 915Used by:941
Symbol 934 MovieClipUses:922 919 915Used by:941
Symbol 935 MovieClipUses:922 919 915Used by:941
Symbol 936 MovieClipUses:922 919 915Used by:941
Symbol 937 MovieClipUses:922 919 915Used by:941
Symbol 938 MovieClipUses:922 919 915Used by:941
Symbol 939 MovieClipUses:922 919 915Used by:941
Symbol 940 MovieClipUses:922 919 915Used by:941
Symbol 941 MovieClipUses:885 888 891 894 897 900 903 906 909 912 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940Used by:960
Symbol 942 BitmapUsed by:943 1047
Symbol 943 GraphicUses:942Used by:946
Symbol 944 FontUsed by:945 949 951 954 1048 1050 1151
Symbol 945 TextUses:944Used by:946
Symbol 946 MovieClipUses:943 945Used by:960 1035
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:950
Symbol 949 TextUses:944Used by:950
Symbol 950 MovieClipUses:948 949Used by:960
Symbol 951 EditableTextUses:944Used by:960
Symbol 952 GraphicUsed by:953
Symbol 953 MovieClipUses:952Used by:960
Symbol 954 EditableTextUses:15 944Used by:960
Symbol 955 EditableTextUses:44Used by:960
Symbol 956 EditableTextUses:44Used by:960
Symbol 957 GraphicUsed by:959
Symbol 958 EditableTextUses:15Used by:959
Symbol 959 MovieClipUses:957 958Used by:960 1035
Symbol 960 MovieClipUses:882 941 946 950 951 953 954 867 955 956 959Used by:1037
Symbol 961 TextUses:631Used by:976
Symbol 962 TextUses:631Used by:976
Symbol 963 TextUses:631Used by:976
Symbol 964 TextUses:631Used by:976
Symbol 965 TextUses:631Used by:976
Symbol 966 TextUses:631Used by:976
Symbol 967 TextUses:631Used by:976
Symbol 968 TextUses:631Used by:976
Symbol 969 TextUses:631Used by:976
Symbol 970 TextUses:631Used by:976
Symbol 971 TextUses:631Used by:976
Symbol 972 TextUses:631Used by:975
Symbol 973 TextUses:631Used by:975
Symbol 974 GraphicUsed by:975
Symbol 975 ButtonUses:972 973 974Used by:976
Symbol 976 MovieClipUses:43 961 962 846 963 964 965 966 967 968 969 970 971 975Used by:1037
Symbol 977 BitmapUsed by:981
Symbol 978 BitmapUsed by:981
Symbol 979 BitmapUsed by:981
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:977 978 979 980Used by:991
Symbol 982 TextUses:631Used by:991
Symbol 983 TextUses:631Used by:991
Symbol 984 TextUses:631Used by:991
Symbol 985 TextUses:631Used by:991
Symbol 986 TextUses:631Used by:991
Symbol 987 TextUses:631Used by:991
Symbol 988 TextUses:631Used by:991
Symbol 989 TextUses:631Used by:991
Symbol 990 TextUses:631Used by:991
Symbol 991 MovieClipUses:43 981 982 983 846 984 985 986 987 988 989 990Used by:1037
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:1035
Symbol 994 GraphicUsed by:995
Symbol 995 MovieClipUses:994Used by:996
Symbol 996 MovieClipUses:995Used by:1035 1504
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:999
Symbol 999 MovieClipUses:998Used by:1035
Symbol 1000 FontUsed by:1001 1002 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029
Symbol 1001 EditableTextUses:1000Used by:1035
Symbol 1002 EditableTextUses:1000Used by:1035
Symbol 1003 BitmapUsed by:1008
Symbol 1004 BitmapUsed by:1008
Symbol 1005 BitmapUsed by:1008
Symbol 1006 BitmapUsed by:1008
Symbol 1007 BitmapUsed by:1008
Symbol 1008 GraphicUses:1003 1004 1005 1006 1007Used by:1035
Symbol 1009 TextUses:1000Used by:1035
Symbol 1010 TextUses:1000Used by:1035
Symbol 1011 TextUses:1000Used by:1035
Symbol 1012 TextUses:1000Used by:1035
Symbol 1013 TextUses:1000Used by:1035
Symbol 1014 TextUses:1000Used by:1035
Symbol 1015 TextUses:1000Used by:1035
Symbol 1016 TextUses:1000Used by:1035
Symbol 1017 TextUses:1000Used by:1035
Symbol 1018 TextUses:1000Used by:1035
Symbol 1019 TextUses:1000Used by:1035
Symbol 1020 TextUses:1000Used by:1035
Symbol 1021 TextUses:1000Used by:1035
Symbol 1022 TextUses:1000Used by:1035
Symbol 1023 TextUses:1000Used by:1035
Symbol 1024 TextUses:1000Used by:1035
Symbol 1025 TextUses:1000Used by:1035
Symbol 1026 TextUses:1000Used by:1035
Symbol 1027 TextUses:1000Used by:1035
Symbol 1028 TextUses:1000Used by:1035
Symbol 1029 TextUses:1000Used by:1035
Symbol 1030 BitmapUsed by:1031 1469
Symbol 1031 GraphicUses:1030Used by:1035
Symbol 1032 BitmapUsed by:1033 1469
Symbol 1033 GraphicUses:1032Used by:1034
Symbol 1034 MovieClipUses:1033Used by:1035
Symbol 1035 MovieClipUses:993 959 996 946 999 1001 1002 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1031 1034Used by:1037
Symbol 1036 MovieClipUses:54 57 64 69 53 SS3Used by:1037
Symbol 1037 MovieClip [menu]Uses:827 837 847 880 960 976 991 1035 1036Used by:1691
Symbol 1038 MovieClipUses:866Used by:1042 1144 1217 1312 1323 1325
Symbol 1039 EditableTextUses:44Used by:1041
Symbol 1040 EditableTextUses:44Used by:1041
Symbol 1041 MovieClipUses:1039 1040Used by:1042
Symbol 1042 MovieClip [dialogBox]Uses:43 1038 846 1041Used by:1691
Symbol 1043 BitmapUsed by:1046 1149
Symbol 1044 BitmapUsed by:1046 1147
Symbol 1045 BitmapUsed by:1046 1145
Symbol 1046 GraphicUses:1043 1044 1045Used by:1181
Symbol 1047 GraphicUses:942Used by:1049
Symbol 1048 TextUses:944Used by:1049
Symbol 1049 MovieClipUses:1047 1048Used by:1181
Symbol 1050 EditableTextUses:944Used by:1181
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1053
Symbol 1053 MovieClipUses:1052Used by:1181
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1056
Symbol 1056 MovieClipUses:1055Used by:1057
Symbol 1057 MovieClipUses:1056Used by:1181
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1060
Symbol 1060 MovieClipUses:1059Used by:1061
Symbol 1061 MovieClipUses:1060Used by:1181
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1064
Symbol 1064 MovieClipUses:1063Used by:1065
Symbol 1065 MovieClipUses:1064Used by:1181
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1068
Symbol 1068 MovieClipUses:1067Used by:1069
Symbol 1069 MovieClipUses:1068Used by:1181
Symbol 1070 BitmapUsed by:1071
Symbol 1071 GraphicUses:1070Used by:1072
Symbol 1072 MovieClipUses:1071Used by:1073
Symbol 1073 MovieClipUses:1072Used by:1181
Symbol 1074 BitmapUsed by:1075
Symbol 1075 GraphicUses:1074Used by:1076
Symbol 1076 MovieClipUses:1075Used by:1077
Symbol 1077 MovieClipUses:1076Used by:1181
Symbol 1078 BitmapUsed by:1079
Symbol 1079 GraphicUses:1078Used by:1080
Symbol 1080 MovieClipUses:1079Used by:1081
Symbol 1081 MovieClipUses:1080Used by:1181
Symbol 1082 BitmapUsed by:1083
Symbol 1083 GraphicUses:1082Used by:1084
Symbol 1084 MovieClipUses:1083Used by:1085
Symbol 1085 MovieClipUses:1084Used by:1181
Symbol 1086 BitmapUsed by:1087
Symbol 1087 GraphicUses:1086Used by:1088
Symbol 1088 MovieClipUses:1087Used by:1089
Symbol 1089 MovieClipUses:1088Used by:1181
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1092
Symbol 1092 MovieClipUses:1091Used by:1181
Symbol 1093 BitmapUsed by:1094
Symbol 1094 GraphicUses:1093Used by:1095
Symbol 1095 MovieClipUses:1094Used by:1181
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1098
Symbol 1098 MovieClipUses:1097Used by:1099
Symbol 1099 MovieClipUses:1098Used by:1181
Symbol 1100 BitmapUsed by:1101
Symbol 1101 GraphicUses:1100Used by:1102
Symbol 1102 MovieClipUses:1101Used by:1181
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1105
Symbol 1105 MovieClipUses:1104Used by:1181
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1108
Symbol 1108 MovieClipUses:1107Used by:1109
Symbol 1109 MovieClipUses:1108Used by:1181
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1112
Symbol 1112 MovieClipUses:1111Used by:1113
Symbol 1113 MovieClipUses:1112Used by:1181
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1116
Symbol 1116 MovieClipUses:1115Used by:1117
Symbol 1117 MovieClipUses:1116Used by:1181
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1120
Symbol 1120 MovieClipUses:1119Used by:1121
Symbol 1121 MovieClipUses:1120Used by:1181
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1124
Symbol 1124 MovieClipUses:1123Used by:1125
Symbol 1125 MovieClipUses:1124Used by:1181
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1128
Symbol 1128 MovieClipUses:1127Used by:1129
Symbol 1129 MovieClipUses:1128Used by:1181
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1132
Symbol 1132 MovieClipUses:1131Used by:1133
Symbol 1133 MovieClipUses:1132Used by:1181
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1136
Symbol 1136 MovieClipUses:1135Used by:1137
Symbol 1137 MovieClipUses:1136Used by:1181
Symbol 1138 FontUsed by:1139 1213 1214 1482 1484 1485 1486 1487 1488 1496
Symbol 1139 EditableTextUses:1138Used by:1144
Symbol 1140 EditableTextUses:44Used by:1144
Symbol 1141 EditableTextUses:44Used by:1144
Symbol 1142 EditableTextUses:44Used by:1144
Symbol 1143 GraphicUsed by:1144
Symbol 1144 MovieClipUses:1038 1139 1140 1141 1142 1143Used by:1181
Symbol 1145 GraphicUses:1045Used by:1146
Symbol 1146 MovieClipUses:1145Used by:1181
Symbol 1147 GraphicUses:1044Used by:1148
Symbol 1148 MovieClipUses:1147Used by:1181
Symbol 1149 GraphicUses:1043Used by:1150
Symbol 1150 MovieClipUses:1149Used by:1181
Symbol 1151 EditableTextUses:944Used by:1181
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1154
Symbol 1154 MovieClipUses:1153Used by:1155
Symbol 1155 MovieClipUses:1154Used by:1181
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1158
Symbol 1158 MovieClipUses:1157Used by:1159
Symbol 1159 MovieClipUses:1158Used by:1181
Symbol 1160 GraphicUsed by:1163
Symbol 1161 BitmapUsed by:1162
Symbol 1162 GraphicUses:1161Used by:1163
Symbol 1163 MovieClipUses:1160 1162Used by:1164
Symbol 1164 MovieClipUses:1163Used by:1181
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1167
Symbol 1167 MovieClipUses:1166Used by:1168
Symbol 1168 MovieClipUses:1167Used by:1181
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1171
Symbol 1171 MovieClipUses:1170Used by:1172
Symbol 1172 MovieClipUses:1171Used by:1181
Symbol 1173 BitmapUsed by:1174
Symbol 1174 GraphicUses:1173Used by:1175
Symbol 1175 MovieClipUses:1174Used by:1176
Symbol 1176 MovieClipUses:1175Used by:1181
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1179
Symbol 1179 MovieClipUses:1178Used by:1180
Symbol 1180 MovieClipUses:1179Used by:1181
Symbol 1181 MovieClip [upgrades]Uses:43 1046 1049 1050 1053 1057 1061 1065 1069 1073 1077 1081 1085 1089 1092 1095 1099 1102 1105 1109 1113 1117 1121 1125 1129 1133 1137 1144 1146 1148 1150 1151 1155 1159 1164 1168 1172 1176 1180Used by:1691
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1200 1431
Symbol 1184 BitmapUsed by:1185
Symbol 1185 GraphicUses:1184Used by:1200 1445
Symbol 1186 BitmapUsed by:1187
Symbol 1187 GraphicUses:1186Used by:1200 1438
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:1200 1449
Symbol 1190 BitmapUsed by:1191
Symbol 1191 GraphicUses:1190Used by:1200 1454
Symbol 1192 BitmapUsed by:1193 1414
Symbol 1193 GraphicUses:1192Used by:1200 1211
Symbol 1194 BitmapUsed by:1195 1411
Symbol 1195 GraphicUses:1194Used by:1200 1211
Symbol 1196 BitmapUsed by:1197 1408
Symbol 1197 GraphicUses:1196Used by:1200 1211
Symbol 1198 BitmapUsed by:1199 1459
Symbol 1199 GraphicUses:1198Used by:1200 1211
Symbol 1200 MovieClipUses:1183 1185 1187 1189 1191 1193 1195 1197 1199Used by:1212
Symbol 1201 BitmapUsed by:1202
Symbol 1202 GraphicUses:1201Used by:1211 1432
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1211 1446
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1211 1439
Symbol 1207 BitmapUsed by:1208
Symbol 1208 GraphicUses:1207Used by:1211 1451
Symbol 1209 BitmapUsed by:1210
Symbol 1210 GraphicUses:1209Used by:1211 1456
Symbol 1211 MovieClipUses:1202 1204 1206 1208 1210 1193 1195 1197 1199Used by:1212
Symbol 1212 MovieClipUses:1200 1211Used by:1217
Symbol 1213 EditableTextUses:1138Used by:1216
Symbol 1214 EditableTextUses:1138Used by:1216
Symbol 1215 EditableTextUses:44Used by:1216
Symbol 1216 MovieClipUses:1213 1214 1215Used by:1217
Symbol 1217 MovieClip [unlockDialog]Uses:43 1038 1212 846 1216Used by:1691
Symbol 1218 BitmapUsed by:1219
Symbol 1219 GraphicUses:1218Used by:1230
Symbol 1220 FontUsed by:1221 1223
Symbol 1221 EditableTextUses:1220Used by:1222
Symbol 1222 MovieClipUses:844 1221Used by:1230
Symbol 1223 EditableTextUses:1220Used by:1224
Symbol 1224 MovieClipUses:844 1223Used by:1230
Symbol 1225 FontUsed by:1226
Symbol 1226 EditableTextUses:1225Used by:1227
Symbol 1227 MovieClipUses:844 1226Used by:1230
Symbol 1228 TextUses:15Used by:1230
Symbol 1229 TextUses:15Used by:1230
Symbol 1230 MovieClip [inGameMenu]Uses:43 1219 1222 1224 1227 1228 1229Used by:1691
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1233
Symbol 1233 MovieClipUses:1232Used by:1234
Symbol 1234 MovieClip [gameCursor]Uses:1233Used by:1691
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1239
Symbol 1237 BitmapUsed by:1238
Symbol 1238 GraphicUses:1237Used by:1239
Symbol 1239 MovieClipUses:1236 1238Used by:1325
Symbol 1240 EditableTextUses:631Used by:1325
Symbol 1241 TextUses:631Used by:1325
Symbol 1242 EditableTextUses:631Used by:1325
Symbol 1243 EditableTextUses:631Used by:1325
Symbol 1244 TextUses:631Used by:1325
Symbol 1245 TextUses:631Used by:1325
Symbol 1246 TextUses:631Used by:1325
Symbol 1247 TextUses:631Used by:1325
Symbol 1248 TextUses:631Used by:1325
Symbol 1249 TextUses:631Used by:1325
Symbol 1250 TextUses:631Used by:1325
Symbol 1251 EditableTextUses:631Used by:1325
Symbol 1252 EditableTextUses:631Used by:1325
Symbol 1253 EditableTextUses:631Used by:1325
Symbol 1254 EditableTextUses:631Used by:1325
Symbol 1255 EditableTextUses:631Used by:1325
Symbol 1256 EditableTextUses:631Used by:1325
Symbol 1257 EditableTextUses:631Used by:1325
Symbol 1258 EditableTextUses:631Used by:1325
Symbol 1259 EditableTextUses:631Used by:1325
Symbol 1260 EditableTextUses:631Used by:1325
Symbol 1261 GraphicUses:842Used by:1263
Symbol 1262 EditableTextUses:44Used by:1263
Symbol 1263 MovieClipUses:1261 1262Used by:1325
Symbol 1264 EditableTextUses:631Used by:1325
Symbol 1265 TextUses:631Used by:1266
Symbol 1266 MovieClipUses:1265Used by:1325
Symbol 1267 GraphicUsed by:1325
Symbol 1268 GraphicUsed by:1312
Symbol 1269 TextUses:631Used by:1312
Symbol 1270 TextUses:631Used by:1312
Symbol 1271 GraphicUses:842Used by:1273
Symbol 1272 EditableTextUses:44Used by:1273
Symbol 1273 MovieClipUses:1271 1272Used by:1312 1323
Symbol 1274 TextUses:631Used by:1312
Symbol 1275 TextUses:631Used by:1312
Symbol 1276 TextUses:631Used by:1312
Symbol 1277 TextUses:631Used by:1312
Symbol 1278 TextUses:631Used by:1312
Symbol 1279 TextUses:631Used by:1312
Symbol 1280 TextUses:631Used by:1312
Symbol 1281 TextUses:631Used by:1312
Symbol 1282 TextUses:631Used by:1312
Symbol 1283 TextUses:631Used by:1312
Symbol 1284 TextUses:631Used by:1312
Symbol 1285 TextUses:631Used by:1312
Symbol 1286 TextUses:631Used by:1312
Symbol 1287 TextUses:631Used by:1312
Symbol 1288 TextUses:631Used by:1312
Symbol 1289 TextUses:631Used by:1312
Symbol 1290 TextUses:631Used by:1312
Symbol 1291 TextUses:631Used by:1312
Symbol 1292 TextUses:631Used by:1312
Symbol 1293 TextUses:631Used by:1312
Symbol 1294 EditableTextUses:631Used by:1312
Symbol 1295 EditableTextUses:631Used by:1312
Symbol 1296 EditableTextUses:631Used by:1312
Symbol 1297 EditableTextUses:631Used by:1312
Symbol 1298 EditableTextUses:631Used by:1312
Symbol 1299 EditableTextUses:631Used by:1312
Symbol 1300 EditableTextUses:631Used by:1312
Symbol 1301 EditableTextUses:631Used by:1312
Symbol 1302 EditableTextUses:631Used by:1312
Symbol 1303 EditableTextUses:631Used by:1312
Symbol 1304 EditableTextUses:631Used by:1312
Symbol 1305 EditableTextUses:631Used by:1312
Symbol 1306 EditableTextUses:631Used by:1312
Symbol 1307 EditableTextUses:631Used by:1312
Symbol 1308 EditableTextUses:631Used by:1312
Symbol 1309 EditableTextUses:631Used by:1312
Symbol 1310 EditableTextUses:631Used by:1312
Symbol 1311 EditableTextUses:631Used by:1312
Symbol 1312 MovieClipUses:1038 1268 1269 1270 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311Used by:1325
Symbol 1313 BitmapUsed by:1314
Symbol 1314 GraphicUses:1313Used by:1324
Symbol 1315 BitmapUsed by:1316
Symbol 1316 GraphicUses:1315Used by:1318
Symbol 1317 EditableTextUses:631Used by:1318
Symbol 1318 MovieClipUses:1316 1317Used by:1324
Symbol 1319 TextUsed by:1323
Symbol 1320 TextUsed by:1323
Symbol 1321 TextUses:44Used by:1323
Symbol 1322 TextUses:44Used by:1323
Symbol 1323 MovieClipUses:1038 1319 1320 1273 1321 1322Used by:1324
Symbol 1324 MovieClipUses:1314 1318 54 57 64 69 53 1323Used by:1325
Symbol 1325 MovieClip [loadScreen]Uses:1239 1240 1241 1242 1038 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1263 1264 1266 1267 1312 1324Used by:1691
Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1328
Symbol 1328 MovieClipUses:1327Used by:1366 1368
Symbol 1329 FontUsed by:1330
Symbol 1330 TextUses:1329Used by:1349 1367
Symbol 1331 BitmapUsed by:1332
Symbol 1332 GraphicUses:1331Used by:1333
Symbol 1333 MovieClipUses:1332Used by:1349 1367
Symbol 1334 BitmapUsed by:1335
Symbol 1335 GraphicUses:1334Used by:1336
Symbol 1336 MovieClipUses:1335Used by:1349 1367
Symbol 1337 BitmapUsed by:1338
Symbol 1338 GraphicUses:1337Used by:1339
Symbol 1339 MovieClipUses:1338Used by:1349 1367
Symbol 1340 BitmapUsed by:1341
Symbol 1341 GraphicUses:1340Used by:1342
Symbol 1342 MovieClipUses:1341Used by:1349 1367
Symbol 1343 BitmapUsed by:1344
Symbol 1344 GraphicUses:1343Used by:1345
Symbol 1345 MovieClipUses:1344Used by:1349 1367
Symbol 1346 BitmapUsed by:1347
Symbol 1347 GraphicUses:1346Used by:1348
Symbol 1348 MovieClipUses:1347Used by:1349 1367 1449 1451
Symbol 1349 MovieClipUses:1330 1333 1336 1339 1342 1345 1348Used by:1366
Symbol 1350 BitmapUsed by:1351
Symbol 1351 GraphicUses:1350Used by:1352
Symbol 1352 MovieClipUses:1351Used by:1358
Symbol 1353 BitmapUsed by:1354
Symbol 1354 GraphicUses:1353Used by:1355
Symbol 1355 MovieClipUses:1354Used by:1358
Symbol 1356 GraphicUsed by:1357
Symbol 1357 MovieClipUses:1356Used by:1358
Symbol 1358 MovieClipUses:1352 1355 1357Used by:1366 1368
Symbol 1359 MovieClipUses:455Used by:1360
Symbol 1360 MovieClipUses:454 123 1359Used by:1366 1368
Symbol 1361 BitmapUsed by:1362
Symbol 1362 GraphicUses:1361Used by:1363
Symbol 1363 MovieClipUses:1362Used by:1366 1368
Symbol 1364 BitmapUsed by:1365
Symbol 1365 GraphicUses:1364Used by:1366 1368
Symbol 1366 MovieClipUses:1328 1349 1358 1360 1363 1365Used by:1369 1509
Symbol 1367 MovieClipUses:1330 1333 1336 1339 1342 1345 1348Used by:1368
Symbol 1368 MovieClipUses:1328 1367 1358 1360 1363 1365Used by:1369
Symbol 1369 MovieClip [trenchInterface]Uses:1366 1368Used by:1691
Symbol 1370 GraphicUsed by:1371
Symbol 1371 MovieClipUses:1370Used by:1373
Symbol 1372 EditableTextUses:44Used by:1373
Symbol 1373 MovieClip [dialog_quickMessage]Uses:1371 1372Used by:1691
Symbol 1374 GraphicUsed by:1376
Symbol 1375 GraphicUsed by:1376
Symbol 1376 MovieClipUses:1374 1375Used by:1377
Symbol 1377 MovieClip [handGrenade]Uses:1376Used by:1691
Symbol 1378 MovieClip [grenadeStrikeCollision]Uses:3Used by:1691
Symbol 1379 BitmapUsed by:1380
Symbol 1380 GraphicUses:1379Used by:1383
Symbol 1381 BitmapUsed by:1382
Symbol 1382 GraphicUses:1381Used by:1383
Symbol 1383 MovieClipUses:1380 1382Used by:1384
Symbol 1384 MovieClip [wireFence]Uses:1383Used by:1691
Symbol 1385 GraphicUsed by:1388
Symbol 1386 EditableTextUses:124Used by:1388
Symbol 1387 EditableTextUses:124Used by:1388
Symbol 1388 MovieClip [systemConsole]Uses:1385 1386 1387Used by:1691
Symbol 1389 BitmapUsed by:1390
Symbol 1390 GraphicUses:1389Used by:1391
Symbol 1391 MovieClipUses:1390Used by:1392
Symbol 1392 MovieClipUses:1391Used by:1504
Symbol 1393 BitmapUsed by:1394
Symbol 1394 GraphicUses:1393Used by:1407
Symbol 1395 GraphicUsed by:1407
Symbol 1396 GraphicUsed by:1402
Symbol 1397 GraphicUsed by:1398
Symbol 1398 MovieClipUses:1397Used by:1402
Symbol 1399 GraphicUsed by:1402
Symbol 1400 GraphicUsed by:1401
Symbol 1401 MovieClipUses:1400Used by:1402 1504
Symbol 1402 MovieClipUses:1396 1398 1399 1401Used by:1407 1504
Symbol 1403 BitmapUsed by:1404
Symbol 1404 GraphicUses:1403Used by:1405
Symbol 1405 MovieClipUses:1404Used by:1407
Symbol 1406 EditableTextUses:15Used by:1407
Symbol 1407 MovieClipUses:1394 1395 1402 1405 1406Used by:1504
Symbol 1408 GraphicUses:1196Used by:1409
Symbol 1409 MovieClipUses:1408Used by:1410
Symbol 1410 MovieClipUses:1409Used by:1504
Symbol 1411 GraphicUses:1194Used by:1412
Symbol 1412 MovieClipUses:1411Used by:1413
Symbol 1413 MovieClipUses:1412Used by:1504
Symbol 1414 GraphicUses:1192Used by:1415
Symbol 1415 MovieClipUses:1414Used by:1416
Symbol 1416 MovieClipUses:1415Used by:1504
Symbol 1417 BitmapUsed by:1418
Symbol 1418 GraphicUses:1417Used by:1419
Symbol 1419 MovieClipUses:1418Used by:1422
Symbol 1420 BitmapUsed by:1421
Symbol 1421 GraphicUses:1420Used by:1422
Symbol 1422 MovieClipUses:1419 1421Used by:1427
Symbol 1423 BitmapUsed by:1424
Symbol 1424 GraphicUses:1423Used by:1425
Symbol 1425 MovieClipUses:1424Used by:1426
Symbol 1426 MovieClipUses:1425Used by:1427
Symbol 1427 MovieClipUses:1422 1426Used by:1504
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1430
Symbol 1430 MovieClipUses:1429Used by:1431
Symbol 1431 MovieClipUses:1430 1183Used by:1434
Symbol 1432 MovieClipUses:1202Used by:1433
Symbol 1433 MovieClipUses:1432Used by:1434
Symbol 1434 MovieClipUses:1431 1433Used by:1504
Symbol 1435 BitmapUsed by:1436
Symbol 1436 GraphicUses:1435Used by:1437
Symbol 1437 MovieClipUses:1436Used by:1438
Symbol 1438 MovieClipUses:1437 1187Used by:1441
Symbol 1439 MovieClipUses:1206Used by:1440
Symbol 1440 MovieClipUses:1439Used by:1441
Symbol 1441 MovieClipUses:1438 1440Used by:1504
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1444
Symbol 1444 MovieClipUses:1443Used by:1445
Symbol 1445 MovieClipUses:1444 1185Used by:1448
Symbol 1446 MovieClipUses:1204Used by:1447
Symbol 1447 MovieClipUses:1446Used by:1448
Symbol 1448 MovieClipUses:1445 1447Used by:1504
Symbol 1449 MovieClipUses:1189 1348Used by:1450
Symbol 1450 MovieClipUses:1449Used by:1453
Symbol 1451 MovieClipUses:1208 1348Used by:1452
Symbol 1452 MovieClipUses:1451Used by:1453
Symbol 1453 MovieClipUses:1450 1452Used by:1504
Symbol 1454 MovieClipUses:1191Used by:1455
Symbol 1455 MovieClipUses:1454Used by:1458
Symbol 1456 MovieClipUses:1210Used by:1457
Symbol 1457 MovieClipUses:1456Used by:1458
Symbol 1458 MovieClipUses:1455 1457Used by:1504
Symbol 1459 GraphicUses:1198Used by:1460
Symbol 1460 MovieClipUses:1459Used by:1461
Symbol 1461 MovieClipUses:1460Used by:1504
Symbol 1462 MovieClipUses:43Used by:1474
Symbol 1463 MovieClipUses:43Used by:1474
Symbol 1464 MovieClipUses:43Used by:1474
Symbol 1465 MovieClipUses:43Used by:1474
Symbol 1466 BitmapUsed by:1467
Symbol 1467 GraphicUses:1466Used by:1468
Symbol 1468 MovieClipUses:1467Used by:1470
Symbol 1469 GraphicUses:1032 1030Used by:1470
Symbol 1470 MovieClipUses:1468 1469Used by:1474
Symbol 1471 GraphicUsed by:1474
Symbol 1472 FontUsed by:1473
Symbol 1473 TextUses:1472Used by:1474
Symbol 1474 MovieClipUses:1462 1463 1464 1465 1470 1471 1473Used by:1504
Symbol 1475 BitmapUsed by:1476
Symbol 1476 GraphicUses:1475Used by:1504
Symbol 1477 BitmapUsed by:1478
Symbol 1478 GraphicUses:1477Used by:1479
Symbol 1479 MovieClipUses:1478Used by:1504
Symbol 1480 MovieClipUses:866Used by:1490 1493
Symbol 1481 TextUses:44Used by:1490
Symbol 1482 EditableTextUses:1138Used by:1490
Symbol 1483 TextUses:44Used by:1490
Symbol 1484 TextUses:1138Used by:1490
Symbol 1485 TextUses:1138Used by:1490
Symbol 1486 EditableTextUses:1138Used by:1490
Symbol 1487 EditableTextUses:1138Used by:1490
Symbol 1488 EditableTextUses:1138Used by:1490
Symbol 1489 GraphicUsed by:1490
Symbol 1490 MovieClipUses:1480 1481 1482 1483 1484 1485 1486 1487 1488 1489Used by:1504
Symbol 1491 EditableTextUses:44Used by:1493
Symbol 1492 EditableTextUses:44Used by:1493
Symbol 1493 MovieClipUses:1480 1491 1492Used by:1504
Symbol 1494 GraphicUsed by:1495
Symbol 1495 MovieClipUses:1494Used by:1502
Symbol 1496 EditableTextUses:1138Used by:1502
Symbol 1497 EditableTextUses:44Used by:1502
Symbol 1498 GraphicUsed by:1501
Symbol 1499 GraphicUsed by:1501
Symbol 1500 GraphicUsed by:1501
Symbol 1501 ButtonUses:1498 1499 1500Used by:1502
Symbol 1502 MovieClipUses:1495 1496 1497 1501Used by:1503
Symbol 1503 MovieClipUses:1502Used by:1504
Symbol 1504 MovieClip [hud]Uses:1392 1407 1401 996 1410 1413 1416 11 1427 1434 1441 1448 1453 1458 1461 1402 1474 1476 1479 1490 1493 1503Used by:1691
Symbol 1505 BitmapUsed by:1506 1534 1566 1571 1583 1608 1614 1618 1630 1646 1666 1675 1685
Symbol 1506 GraphicUses:1505Used by:1526
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1509
Symbol 1509 MovieClip [trench]Uses:1508 1366Used by:1526 1691
Symbol 1510 GraphicUsed by:1526
Symbol 1511 GraphicUsed by:1512
Symbol 1512 MovieClipUses:1511Used by:1513
Symbol 1513 MovieClipUses:1512Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612 1616
Symbol 1514 BitmapUsed by:1515 1620 1624 1632 1633 1639 1642 1648 1649 1654 1659 1663
Symbol 1515 GraphicUses:1514Used by:1516 1669
Symbol 1516 MovieClipUses:1515Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612
Symbol 1517 BitmapUsed by:1518
Symbol 1518 GraphicUses:1517Used by:1519
Symbol 1519 MovieClipUses:1518Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689
Symbol 1520 BitmapUsed by:1521
Symbol 1521 GraphicUses:1520Used by:1522
Symbol 1522 MovieClipUses:1521Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689
Symbol 1523 BitmapUsed by:1524
Symbol 1524 GraphicUses:1523Used by:1525
Symbol 1525 MovieClipUses:1524Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689
Symbol 1526 MovieClipUses:1506 1509 1510 1513 1516 1519 811 1522 1525Used by:1527
Symbol 1527 MovieClip [testMap]Uses:1526Used by:1691
Symbol 1528 GraphicUsed by:1529
Symbol 1529 MovieClipUses:1528Used by:1530
Symbol 1530 MovieClip [rainDrop]Uses:1529Used by:1691
Symbol 1531 GraphicUsed by:1532
Symbol 1532 MovieClipUses:1531Used by:1533
Symbol 1533 MovieClip [rainSplash]Uses:1532Used by:1691
Symbol 1534 GraphicUses:1505Used by:1564
Symbol 1535 GraphicUsed by:1564
Symbol 1536 BitmapUsed by:1537 1568 1574 1604 1605 1611 1621 1622 1623 1624 1633 1635 1636 1639 1641 1643 1648 1653 1658 1659 1662 1668 1672 1677 1678 1682 1687 1688
Symbol 1537 GraphicUses:1536Used by:1564 1569 1594 1597 1602 1616 1673 1689
Symbol 1538 BitmapUsed by:1539 1573 1610 1620 1625 1634 1640 1642 1649 1650 1654
Symbol 1539 GraphicUses:1538Used by:1564 1581 1597 1602 1655
Symbol 1540 BitmapUsed by:1541
Symbol 1541 GraphicUses:1540Used by:1542
Symbol 1542 MovieClipUses:1541Used by:1564 1569 1581 1594 1597 1606 1612 1628 1644 1651 1655 1660 1664 1669 1683
Symbol 1543 BitmapUsed by:1544
Symbol 1544 GraphicUses:1543Used by:1545
Symbol 1545 MovieClipUses:1544Used by:1564 1569 1581 1594 1597 1602 1606 1612 1644 1651 1655 1660 1664 1669 1673
Symbol 1546 BitmapUsed by:1547
Symbol 1547 GraphicUses:1546Used by:1548
Symbol 1548 MovieClipUses:1547Used by:1564 1569 1581 1594 1597 1606 1612 1628 1637 1644 1651 1655 1660 1664 1669
Symbol 1549 BitmapUsed by:1550
Symbol 1550 GraphicUses:1549Used by:1551
Symbol 1551 MovieClipUses:1550Used by:1564 1569 1581 1594 1597 1602 1606 1637 1644 1651 1655 1660 1664 1669 1673
Symbol 1552 BitmapUsed by:1553
Symbol 1553 GraphicUses:1552Used by:1554
Symbol 1554 MovieClipUses:1553Used by:1564 1569 1581 1594 1597 1602 1612 1628 1644 1651 1660 1664 1669 1673
Symbol 1555 BitmapUsed by:1556
Symbol 1556 GraphicUses:1555Used by:1557
Symbol 1557 MovieClipUses:1556Used by:1564 1569 1581 1594 1602 1606 1612 1628 1637 1644 1651 1655 1660 1664 1669 1673 1683 1689
Symbol 1558 BitmapUsed by:1559
Symbol 1559 GraphicUses:1558Used by:1560
Symbol 1560 MovieClipUses:1559Used by:1564 1569 1581 1594 1597 1602 1606 1612 1616 1637 1644 1651 1655 1660 1664 1669 1679 1683 1689
Symbol 1561 BitmapUsed by:1562
Symbol 1562 GraphicUses:1561Used by:1563
Symbol 1563 MovieClipUses:1562Used by:1564 1569 1581 1594 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689
Symbol 1564 MovieClipUses:1534 1535 1513 1519 1522 1525 1537 1539 1516 1542 1545 1548 1551 1554 1557 1560 1563Used by:1565
Symbol 1565 MovieClip [map_british_9]Uses:1564Used by:1691
Symbol 1566 GraphicUses:1505Used by:1569
Symbol 1567 GraphicUsed by:1569
Symbol 1568 GraphicUses:1536Used by:1569
Symbol 1569 MovieClipUses:1566 1567 1513 1522 1516 1525 1519 1537 1568 1542 1545 1548 1551 1554 1557 1560 1563Used by:1570
Symbol 1570 MovieClip [map_british_8]Uses:1569Used by:1691
Symbol 1571 GraphicUses:1505Used by:1581
Symbol 1572 GraphicUsed by:1581
Symbol 1573 GraphicUses:1538Used by:1581 1655
Symbol 1574 GraphicUses:1536Used by:1581 1594 1597
Symbol 1575 BitmapUsed by:1576
Symbol 1576 GraphicUses:1575Used by:1577
Symbol 1577 MovieClipUses:1576Used by:1581 1594 1602 1606 1612 1616 1628 1637 1655 1664 1669 1679 1683 1689
Symbol 1578 BitmapUsed by:1579
Symbol 1579 GraphicUses:1578Used by:1580
Symbol 1580 MovieClipUses:1579Used by:1581 1594 1602 1612 1616 1628 1655 1669 1673 1679
Symbol 1581 MovieClipUses:1571 1572 1513 1522 1519 1573 1539 1516 1574 1525 1577 1542 1545 1548 1551 1554 1557 1580 1560 1563Used by:1582
Symbol 1582 MovieClip [map_british_7]Uses:1581Used by:1691
Symbol 1583 GraphicUses:1505Used by:1594 1597 1602 1606 1683
Symbol 1584 GraphicUsed by:1594
Symbol 1585 BitmapUsed by:1586
Symbol 1586 GraphicUses:1585Used by:1587
Symbol 1587 MovieClipUses:1586Used by:1594 1612 1616 1628 1655 1669 1673
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1588Used by:1590
Symbol 1590 MovieClipUses:1589Used by:1594 1655 1660 1664 1669
Symbol 1591 BitmapUsed by:1592
Symbol 1592 GraphicUses:1591Used by:1593
Symbol 1593 MovieClipUses:1592Used by:1594 1597 1606 1616 1628 1669 1683
Symbol 1594 MovieClipUses:1583 1584 1513 1519 1522 1537 1525 1516 1574 1557 1542 1545 1580 1587 1548 1551 1590 1577 1593 1560 1563 1554Used by:1595
Symbol 1595 MovieClip [map_british_6]Uses:1594Used by:1691
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1583 1596 1513 1574 1519 1539 1522 1537 1516 1525 1551 1542 1560 1548 1545 1554 1593Used by:1598
Symbol 1598 MovieClip [map_british_5]Uses:1597Used by:1691
Symbol 1599 GraphicUsed by:1602 1606
Symbol 1600 BitmapUsed by:1601 1672
Symbol 1601 GraphicUses:1600Used by:1602
Symbol 1602 MovieClipUses:1583 1599 1513 1522 1537 1519 1539 1601 1516 1525 1551 1580 1545 1557 1560 1577 1554Used by:1603
Symbol 1603 MovieClip [map_british_4]Uses:1602Used by:1691
Symbol 1604 GraphicUses:1536Used by:1606
Symbol 1605 GraphicUses:1536Used by:1606
Symbol 1606 MovieClipUses:1583 1599 1513 1604 1522 1519 1605 1516 1525 1542 1577 1548 1560 1545 1563 1551 1557 1593Used by:1607
Symbol 1607 MovieClip [map_british_3]Uses:1606Used by:1691
Symbol 1608 GraphicUses:1505Used by:1612
Symbol 1609 GraphicUsed by:1612
Symbol 1610 GraphicUses:1538Used by:1612
Symbol 1611 GraphicUses:1536Used by:1612
Symbol 1612 MovieClipUses:1608 1609 1513 1522 1519 1610 1611 1516 1525 1548 1557 1545 1580 1587 1554 1560 1577 1563 1542Used by:1613
Symbol 1613 MovieClip [map_british_2]Uses:1612Used by:1691
Symbol 1614 GraphicUses:1505Used by:1616 1673
Symbol 1615 GraphicUsed by:1616 1679
Symbol 1616 MovieClipUses:1614 1615 1513 1537 1519 1522 1525 1580 1577 1593 1560 1587 1563Used by:1617
Symbol 1617 MovieClip [map_british_1]Uses:1616Used by:1691
Symbol 1618 GraphicUses:1505Used by:1628 1660 1664
Symbol 1619 GraphicUsed by:1628
Symbol 1620 GraphicUses:1538 1514Used by:1628
Symbol 1621 GraphicUses:1536Used by:1628 1637 1651 1660
Symbol 1622 GraphicUses:1536Used by:1628
Symbol 1623 GraphicUses:1536Used by:1628
Symbol 1624 GraphicUses:1536 1514Used by:1628
Symbol 1625 GraphicUses:1538Used by:1628 1637
Symbol 1626 GraphicUsed by:1627
Symbol 1627 MovieClipUses:1626Used by:1628 1637 1644 1651 1679
Symbol 1628 MovieClipUses:1618 1619 1522 1620 1519 1621 1622 1623 1624 1625 1525 1627 1542 1548 1554 1577 1557 1593 1580 1587 1563Used by:1629
Symbol 1629 MovieClip [map_german_9]Uses:1628Used by:1691
Symbol 1630 GraphicUses:1505Used by:1637 1644 1655
Symbol 1631 GraphicUsed by:1637 1644 1655
Symbol 1632 GraphicUses:1514Used by:1637
Symbol 1633 GraphicUses:1536 1514Used by:1637
Symbol 1634 GraphicUses:1538Used by:1637 1651
Symbol 1635 GraphicUses:1536Used by:1637
Symbol 1636 GraphicUses:1536Used by:1637 1651 1660
Symbol 1637 MovieClipUses:1630 1631 1519 1522 1632 1633 1634 1635 1636 1625 1621 1525 1627 1548 1551 1577 1557 1560 1563Used by:1638
Symbol 1638 MovieClip [map_german_8]Uses:1637Used by:1691
Symbol 1639 GraphicUses:1536 1514Used by:1644
Symbol 1640 GraphicUses:1538Used by:1644
Symbol 1641 GraphicUses:1536Used by:1644 1655 1664
Symbol 1642 GraphicUses:1514 1538Used by:1644
Symbol 1643 GraphicUses:1536Used by:1644 1655 1664 1669
Symbol 1644 MovieClipUses:1630 1631 1519 1522 1639 1640 1641 1642 1643 1525 1627 1542 1548 1551 1554 1557 1560 1563 1545Used by:1645
Symbol 1645 MovieClip [map_german_7]Uses:1644Used by:1691
Symbol 1646 GraphicUses:1505Used by:1651
Symbol 1647 GraphicUsed by:1651
Symbol 1648 GraphicUses:1536 1514Used by:1651
Symbol 1649 GraphicUses:1514 1538Used by:1651
Symbol 1650 GraphicUses:1538Used by:1651
Symbol 1651 MovieClipUses:1646 1647 1519 1522 1648 1634 1636 1649 1621 1650 1525 1627 1542 1548 1551 1554 1557 1560 1563 1545Used by:1652
Symbol 1652 MovieClip [map_german_6]Uses:1651Used by:1691
Symbol 1653 GraphicUses:1536Used by:1655
Symbol 1654 GraphicUses:1538 1514Used by:1655
Symbol 1655 MovieClipUses:1630 1631 1519 1522 1653 1641 1573 1643 1539 1525 1654 1542 1548 1551 1545 1590 1577 1557 1580 1587 1560 1563Used by:1656
Symbol 1656 MovieClip [map_german_5]Uses:1655Used by:1691
Symbol 1657 GraphicUsed by:1660 1664
Symbol 1658 GraphicUses:1536Used by:1660
Symbol 1659 GraphicUses:1514 1536Used by:1660
Symbol 1660 MovieClipUses:1618 1657 1519 1522 1658 1525 1659 1636 1621 1542 1548 1551 1590 1554 1545 1557 1560 1563Used by:1661
Symbol 1661 MovieClip [map_german_4]Uses:1660Used by:1691
Symbol 1662 GraphicUses:1536Used by:1664
Symbol 1663 GraphicUses:1514Used by:1664
Symbol 1664 MovieClipUses:1618 1657 1519 1662 1522 1641 1525 1663 1643 1542 1548 1551 1590 1554 1577 1557 1560 1563 1545Used by:1665
Symbol 1665 MovieClip [map_german_3]Uses:1664Used by:1691
Symbol 1666 GraphicUses:1505Used by:1669
Symbol 1667 GraphicUsed by:1669
Symbol 1668 GraphicUses:1536Used by:1669
Symbol 1669 MovieClipUses:1666 1667 1668 1522 1643 1519 1525 1515 1593 1542 1548 1551 1590 1554 1577 1580 1587 1557 1560 1563 1545Used by:1670
Symbol 1670 MovieClip [map_german_2]Uses:1669Used by:1691
Symbol 1671 GraphicUsed by:1673
Symbol 1672 GraphicUses:1536 1600Used by:1673
Symbol 1673 MovieClipUses:1614 1671 1537 1519 1525 1522 1672 1545 1587 1557 1551 1563 1580 1554Used by:1674
Symbol 1674 MovieClip [map_german_1]Uses:1673Used by:1691
Symbol 1675 GraphicUses:1505Used by:1676
Symbol 1676 MovieClipUses:1675Used by:1679
Symbol 1677 GraphicUses:1536Used by:1679
Symbol 1678 GraphicUses:1536Used by:1679
Symbol 1679 MovieClipUses:1676 1615 1519 1677 1522 1525 1678 1580 1577 1560 1563 1627Used by:1680
Symbol 1680 MovieClip [skirmishMap_short]Uses:1679Used by:1691
Symbol 1681 GraphicUsed by:1683
Symbol 1682 GraphicUses:1536Used by:1683
Symbol 1683 MovieClipUses:1583 1681 1682 1522 1519 1525 1577 1560 1563 1542 1557 1593Used by:1684
Symbol 1684 MovieClip [skirmishMap_medium]Uses:1683Used by:1691
Symbol 1685 GraphicUses:1505Used by:1689
Symbol 1686 GraphicUsed by:1689
Symbol 1687 GraphicUses:1536Used by:1689
Symbol 1688 GraphicUses:1536Used by:1689
Symbol 1689 MovieClipUses:1685 1686 1687 1522 1519 1688 1525 1537 1577 1560 1563 1557Used by:1690
Symbol 1690 MovieClip [skirmishMap_long]Uses:1689Used by:1691
Symbol 1691 MovieClipUses:123 218 221 225 228 300 304 305 306 309 310 314 318 320 321 322 329 332 333 334 338 339 340 341 342 343 344 345 346 347 355 627 630 634 821 824 1037 1042 1181 12 1217 1230 1234 1325 1369 1373 1377 1378 1384 1388 1504 1527 1509 1530 1533 1565 1570 1582 1595 1598 1603 1607 1613 1617 1629 1638 1645 1652 1656 1661 1665 1670 1674 1680 1684 1690Used by:Timeline
Symbol 1692 EditableTextUses:124Used by:1693
Symbol 1693 MovieClip [fpsChecker]Uses:1692Used by:Timeline
Streaming Sound 1Used by:Symbol 89 MovieClip
Streaming Sound 2Used by:Symbol 122 MovieClip
Streaming Sound 3Used by:Symbol 1036 MovieClip

Instance Names

"preLoaderCombo"Frame 1Symbol 30 MovieClip
"preloaderPlayButton"Frame 1Symbol 35 MovieClip
"mainAd"Frame 1Symbol 40 MovieClip
"securityImage"Frame 1Symbol 50 MovieClip
"armorAnim"Frame 2Symbol 89 MovieClip
"loadBar"Symbol 29 MovieClip Frame 1Symbol 26 MovieClip
"versionNumber"Symbol 30 MovieClip Frame 1Symbol 16 EditableText
"percentageTotal"Symbol 30 MovieClip Frame 1Symbol 18 EditableText
"preloader"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"playText"Symbol 35 MovieClip Frame 1Symbol 34 MovieClip
"hintText"Symbol 40 MovieClip Frame 5Symbol 39 EditableText
"bloodSplat"Symbol 415 MovieClip Frame 1Symbol 413 MovieClip
"bloodSplat"Symbol 427 MovieClip Frame 1Symbol 413 MovieClip
"muzzleFlash"Symbol 449 MovieClip Frame 1Symbol 445 MovieClip
"backing"Symbol 457 MovieClip Frame 1Symbol 454 MovieClip
"bar"Symbol 457 MovieClip Frame 1Symbol 456 MovieClip
"back_foot"Symbol 627 MovieClip [soldier] Frame 1Symbol 359 MovieClip
"back_lowerLeg"Symbol 627 MovieClip [soldier] Frame 1Symbol 369 MovieClip
"back_upperLeg"Symbol 627 MovieClip [soldier] Frame 1Symbol 381 MovieClip
"front_foot"Symbol 627 MovieClip [soldier] Frame 1Symbol 359 MovieClip
"front_lowerLeg"Symbol 627 MovieClip [soldier] Frame 1Symbol 369 MovieClip
"front_upperLeg"Symbol 627 MovieClip [soldier] Frame 1Symbol 381 MovieClip
"back_lowerArm"Symbol 627 MovieClip [soldier] Frame 1Symbol 392 MovieClip
"back_upperArm"Symbol 627 MovieClip [soldier] Frame 1Symbol 403 MovieClip
"head"Symbol 627 MovieClip [soldier] Frame 1Symbol 415 MovieClip
"torso"Symbol 627 MovieClip [soldier] Frame 1Symbol 427 MovieClip
"helmet"Symbol 627 MovieClip [soldier] Frame 1Symbol 439 MovieClip
"weapon"Symbol 627 MovieClip [soldier] Frame 1Symbol 449 MovieClip
"front_lowerArm"Symbol 627 MovieClip [soldier] Frame 1Symbol 392 MovieClip
"front_upperArm"Symbol 627 MovieClip [soldier] Frame 1Symbol 403 MovieClip
"selectedRing"Symbol 627 MovieClip [soldier] Frame 1Symbol 452 MovieClip
"collision"Symbol 627 MovieClip [soldier] Frame 1Symbol 43 MovieClip
"backing"Symbol 627 MovieClip [soldier] Frame 1Symbol 43 MovieClip
"healthBar"Symbol 627 MovieClip [soldier] Frame 1Symbol 457 MovieClip
"officerStar"Symbol 627 MovieClip [soldier] Frame 1Symbol 462 MovieClip
"selectedRing"Symbol 627 MovieClip [soldier] Frame 175Symbol 452 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 265Symbol 519 MovieClip
"selectedRing"Symbol 627 MovieClip [soldier] Frame 319Symbol 452 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 353Symbol 519 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 451Symbol 550 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 545Symbol 519 MovieClip
"collision"Symbol 627 MovieClip [soldier] Frame 769Symbol 43 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 821Symbol 519 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 914Symbol 550 MovieClip
"rangeFinder"Symbol 627 MovieClip [soldier] Frame 985Symbol 43 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 1038Symbol 519 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 1140Symbol 550 MovieClip
"rangeFinder"Symbol 627 MovieClip [soldier] Frame 1216Symbol 43 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 1278Symbol 519 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 1409Symbol 550 MovieClip
"helmet"Symbol 627 MovieClip [soldier] Frame 1541Symbol 439 MovieClip
"weapon"Symbol 627 MovieClip [soldier] Frame 1541Symbol 449 MovieClip
"rangeFinder"Symbol 627 MovieClip [soldier] Frame 1541Symbol 43 MovieClip
"helmet"Symbol 627 MovieClip [soldier] Frame 1588Symbol 439 MovieClip
"weapon"Symbol 627 MovieClip [soldier] Frame 1588Symbol 449 MovieClip
"helmet"Symbol 627 MovieClip [soldier] Frame 1782Symbol 439 MovieClip
"weapon"Symbol 627 MovieClip [soldier] Frame 1782Symbol 449 MovieClip
"exp"Symbol 634 MovieClip [xpIcon] Frame 1Symbol 633 EditableText
"tagNumber"Symbol 644 MovieClip Frame 1Symbol 643 EditableText
"fireAnim"Symbol 811 MovieClip Frame 1Symbol 810 MovieClip
"fireAnim3"Symbol 812 MovieClip Frame 1Symbol 811 MovieClip
"fireAnim1"Symbol 812 MovieClip Frame 1Symbol 811 MovieClip
"fireAnim3"Symbol 820 MovieClip Frame 1Symbol 811 MovieClip
"fireAnim2"Symbol 820 MovieClip Frame 1Symbol 811 MovieClip
"tankBody"Symbol 821 MovieClip [tank] Frame 1Symbol 640 MovieClip
"tag"Symbol 821 MovieClip [tank] Frame 1Symbol 644 MovieClip
"secondGun"Symbol 821 MovieClip [tank] Frame 1Symbol 648 MovieClip
"tracer"Symbol 821 MovieClip [tank] Frame 1Symbol 519 MovieClip
"mainGun"Symbol 821 MovieClip [tank] Frame 1Symbol 651 MovieClip
"collision"Symbol 821 MovieClip [tank] Frame 1Symbol 43 MovieClip
"healthBar"Symbol 821 MovieClip [tank] Frame 1Symbol 457 MovieClip
"ricochet6"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet10"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet2"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet5"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet7"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet1"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet9"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet11"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet8"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet4"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet3"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"damageClip"Symbol 821 MovieClip [tank] Frame 1Symbol 812 MovieClip
"tankBody"Symbol 821 MovieClip [tank] Frame 18Symbol 817 MovieClip
"damageClip"Symbol 821 MovieClip [tank] Frame 18Symbol 820 MovieClip
"btnText"Symbol 832 MovieClip Frame 1Symbol 831 EditableText
"textClip"Symbol 833 MovieClip Frame 1Symbol 832 MovieClip
"logo"Symbol 837 MovieClip Frame 1Symbol 830 MovieClip
"continueCampaign"Symbol 837 MovieClip Frame 1Symbol 833 MovieClip
"newCampaign"Symbol 837 MovieClip Frame 1Symbol 833 MovieClip
"options"Symbol 837 MovieClip Frame 1Symbol 833 MovieClip
"playMoreGames"Symbol 837 MovieClip Frame 1Symbol 833 MovieClip
"howToPlay"Symbol 837 MovieClip Frame 1Symbol 833 MovieClip
"skirmish"Symbol 837 MovieClip Frame 1Symbol 833 MovieClip
"credits"Symbol 837 MovieClip Frame 1Symbol 833 MovieClip
"versionNumber"Symbol 837 MovieClip Frame 1Symbol 835 EditableText
"backing"Symbol 846 MovieClip Frame 1Symbol 844 MovieClip
"buttonText"Symbol 846 MovieClip Frame 1Symbol 845 EditableText
"low"Symbol 847 MovieClip Frame 1Symbol 833 MovieClip
"medium"Symbol 847 MovieClip Frame 1Symbol 833 MovieClip
"high"Symbol 847 MovieClip Frame 1Symbol 833 MovieClip
"effectsOff"Symbol 847 MovieClip Frame 1Symbol 833 MovieClip
"effectsOn"Symbol 847 MovieClip Frame 1Symbol 833 MovieClip
"musicOff"Symbol 847 MovieClip Frame 1Symbol 833 MovieClip
"musicOn"Symbol 847 MovieClip Frame 1Symbol 833 MovieClip
"backButton"Symbol 847 MovieClip Frame 1Symbol 846 MovieClip
"flag"Symbol 856 MovieClip Frame 1Symbol 852 MovieClip
"nameTag"Symbol 856 MovieClip Frame 1Symbol 855 MovieClip
"flag"Symbol 864 MovieClip Frame 1Symbol 860 MovieClip
"nameTag"Symbol 864 MovieClip Frame 1Symbol 863 MovieClip
"backing"Symbol 879 MovieClip Frame 1Symbol 867 MovieClip
"germanDesc"Symbol 879 MovieClip Frame 1Symbol 871 MovieClip
"britishDesc"Symbol 879 MovieClip Frame 1Symbol 875 MovieClip
"generalDesc"Symbol 879 MovieClip Frame 1Symbol 878 MovieClip
"british"Symbol 880 MovieClip Frame 1Symbol 856 MovieClip
"german"Symbol 880 MovieClip Frame 1Symbol 864 MovieClip
"descriptions"Symbol 880 MovieClip Frame 1Symbol 879 MovieClip
"backing"Symbol 885 MovieClip Frame 1Symbol 884 MovieClip
"backing"Symbol 888 MovieClip Frame 1Symbol 887 MovieClip
"backing"Symbol 891 MovieClip Frame 1Symbol 890 MovieClip
"backing"Symbol 894 MovieClip Frame 1Symbol 893 MovieClip
"backing"Symbol 897 MovieClip Frame 1Symbol 896 MovieClip
"backing"Symbol 900 MovieClip Frame 1Symbol 899 MovieClip
"backing"Symbol 903 MovieClip Frame 1Symbol 902 MovieClip
"backing"Symbol 906 MovieClip Frame 1Symbol 905 MovieClip
"backing"Symbol 909 MovieClip Frame 1Symbol 908 MovieClip
"backing"Symbol 912 MovieClip Frame 1Symbol 911 MovieClip
"section1"Symbol 941 MovieClip Frame 1Symbol 885 MovieClip
"section2"Symbol 941 MovieClip Frame 1Symbol 888 MovieClip
"section3"Symbol 941 MovieClip Frame 1Symbol 891 MovieClip
"section4"Symbol 941 MovieClip Frame 1Symbol 894 MovieClip
"section5"Symbol 941 MovieClip Frame 1Symbol 897 MovieClip
"section7"Symbol 941 MovieClip Frame 1Symbol 900 MovieClip
"section8"Symbol 941 MovieClip Frame 1Symbol 903 MovieClip
"section9"Symbol 941 MovieClip Frame 1Symbol 906 MovieClip
"section6"Symbol 941 MovieClip Frame 1Symbol 909 MovieClip
"section10"Symbol 941 MovieClip Frame 1Symbol 912 MovieClip
"section1_icons"Symbol 941 MovieClip Frame 1Symbol 923 MovieClip
"section2_icons"Symbol 941 MovieClip Frame 1Symbol 924 MovieClip
"section3_icons"Symbol 941 MovieClip Frame 1Symbol 925 MovieClip
"section4_icons"Symbol 941 MovieClip Frame 1Symbol 926 MovieClip
"section5_icons"Symbol 941 MovieClip Frame 1Symbol 927 MovieClip
"section6_icons"Symbol 941 MovieClip Frame 1Symbol 928 MovieClip
"section7_icons"Symbol 941 MovieClip Frame 1Symbol 929 MovieClip
"section8_icons"Symbol 941 MovieClip Frame 1Symbol 930 MovieClip
"section9_icons"Symbol 941 MovieClip Frame 1Symbol 931 MovieClip
"section10_icons_german"Symbol 941 MovieClip Frame 1Symbol 932 MovieClip
"section9_icons_german"Symbol 941 MovieClip Frame 1Symbol 933 MovieClip
"section8_icons_german"Symbol 941 MovieClip Frame 1Symbol 934 MovieClip
"section7_icons_german"Symbol 941 MovieClip Frame 1Symbol 935 MovieClip
"section6_icons_german"Symbol 941 MovieClip Frame 1Symbol 936 MovieClip
"section5_icons_german"Symbol 941 MovieClip Frame 1Symbol 937 MovieClip
"section4_icons_german"Symbol 941 MovieClip Frame 1Symbol 938 MovieClip
"section3_icons_german"Symbol 941 MovieClip Frame 1Symbol 939 MovieClip
"section2_icons_german"Symbol 941 MovieClip Frame 1Symbol 940 MovieClip
"map"Symbol 960 MovieClip Frame 1Symbol 941 MovieClip
"launch"Symbol 960 MovieClip Frame 1Symbol 946 MovieClip
"upgrades"Symbol 960 MovieClip Frame 1Symbol 950 MovieClip
"upgradePointsText"Symbol 960 MovieClip Frame 1Symbol 951 EditableText
"expBar"Symbol 960 MovieClip Frame 1Symbol 953 MovieClip
"xpText"Symbol 960 MovieClip Frame 1Symbol 954 EditableText
"backing"Symbol 960 MovieClip Frame 1Symbol 867 MovieClip
"header"Symbol 960 MovieClip Frame 1Symbol 955 EditableText
"desc"Symbol 960 MovieClip Frame 1Symbol 956 EditableText
"backToMainButt"Symbol 960 MovieClip Frame 1Symbol 959 MovieClip
"backButton"Symbol 976 MovieClip Frame 1Symbol 846 MovieClip
"backButton"Symbol 991 MovieClip Frame 1Symbol 846 MovieClip
"backToMainButt"Symbol 1035 MovieClip Frame 1Symbol 959 MovieClip
"lock_slot6"Symbol 1035 MovieClip Frame 1Symbol 996 MovieClip
"launch"Symbol 1035 MovieClip Frame 1Symbol 946 MovieClip
"british"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"german"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"easy"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"medium"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"hard"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"riflemen"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"assault"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"machineGun"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"sniper"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"officer"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"tank"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"mortar"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"artillery"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"gas"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"antiTank"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"AI_aggressive"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"AI_defensive"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"AI_balanced"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"map_short"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"map_medium"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"map_long"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"trenches"Symbol 1035 MovieClip Frame 1Symbol 1001 EditableText
"wire"Symbol 1035 MovieClip Frame 1Symbol 1002 EditableText
"mines_few"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"mines_medium"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"mines_many"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"germanFlag"Symbol 1035 MovieClip Frame 1Symbol 1034 MovieClip
"bg"Symbol 1037 MovieClip [menu] Frame 1Symbol 827 MovieClip
"mainMenu"Symbol 1037 MovieClip [menu] Frame 1Symbol 837 MovieClip
"options"Symbol 1037 MovieClip [menu] Frame 1Symbol 847 MovieClip
"teamSelect"Symbol 1037 MovieClip [menu] Frame 1Symbol 880 MovieClip
"mapScreen"Symbol 1037 MovieClip [menu] Frame 1Symbol 960 MovieClip
"credits"Symbol 1037 MovieClip [menu] Frame 1Symbol 976 MovieClip
"instructions"Symbol 1037 MovieClip [menu] Frame 1Symbol 991 MovieClip
"skirmish"Symbol 1037 MovieClip [menu] Frame 1Symbol 1035 MovieClip
"cinemaEffect"Symbol 1037 MovieClip [menu] Frame 1Symbol 1036 MovieClip
"headingText"Symbol 1041 MovieClip Frame 1Symbol 1039 EditableText
"bodyText"Symbol 1041 MovieClip Frame 1Symbol 1040 EditableText
"blackOut"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 43 MovieClip
"backing"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 1038 MovieClip
"button1"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 846 MovieClip
"button2"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 846 MovieClip
"textBoxes"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 1041 MovieClip
"backing"Symbol 1144 MovieClip Frame 1Symbol 1038 MovieClip
"upgradeName"Symbol 1144 MovieClip Frame 1Symbol 1139 EditableText
"upgradeDesc"Symbol 1144 MovieClip Frame 1Symbol 1140 EditableText
"upgradeEffect"Symbol 1144 MovieClip Frame 1Symbol 1141 EditableText
"upgradeCost"Symbol 1144 MovieClip Frame 1Symbol 1142 EditableText
"backing"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 43 MovieClip
"doneButton"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1049 MovieClip
"upgradePointsText"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1050 EditableText
"slot1"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot5"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot9"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot2"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot6"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot10"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot7"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot3"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot12"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot16"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot20"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot13"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot17"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot21"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot18"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot14"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot4"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot8"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot11"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot15"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot19"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot22"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"icon_slot1"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1057 MovieClip
"icon_slot2"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1061 MovieClip
"icon_slot3"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1065 MovieClip
"icon_slot5"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1069 MovieClip
"icon_slot6"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1073 MovieClip
"icon_slot7"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1077 MovieClip
"icon_slot9"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1081 MovieClip
"icon_slot10"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1085 MovieClip
"icon_slot12"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1089 MovieClip
"icon_slot13"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1092 MovieClip
"icon_slot14"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1095 MovieClip
"icon_slot16"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1099 MovieClip
"icon_slot17"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1102 MovieClip
"icon_slot18"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1105 MovieClip
"icon_slot20"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1109 MovieClip
"icon_slot21"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1113 MovieClip
"icon_slot4"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1117 MovieClip
"icon_slot8"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1121 MovieClip
"icon_slot11"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1125 MovieClip
"icon_slot15"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1129 MovieClip
"icon_slot19"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1133 MovieClip
"icon_slot22"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1137 MovieClip
"details"Symbol 1181 MovieClip [upgrades] Frame 1Symbol 1144 MovieClip
"upgradePointsText"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1151 EditableText
"icon_slot1"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1061 MovieClip
"icon_slot3"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1069 MovieClip
"icon_slot6"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1077 MovieClip
"icon_slot2"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1155 MovieClip
"icon_slot7"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1069 MovieClip
"icon_slot4"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1159 MovieClip
"icon_slot8"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1164 MovieClip
"icon_slot5"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1168 MovieClip
"icon_slot9"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1172 MovieClip
"icon_slot10"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1176 MovieClip
"icon_slot11"Symbol 1181 MovieClip [upgrades] Frame 12Symbol 1180 MovieClip
"icons"Symbol 1212 MovieClip Frame 1Symbol 1200 MovieClip
"icons"Symbol 1212 MovieClip Frame 11Symbol 1211 MovieClip
"headerText"Symbol 1216 MovieClip Frame 1Symbol 1213 EditableText
"unitHeader"Symbol 1216 MovieClip Frame 1Symbol 1214 EditableText
"description"Symbol 1216 MovieClip Frame 1Symbol 1215 EditableText
"blackOut"Symbol 1217 MovieClip [unlockDialog] Frame 1Symbol 43 MovieClip
"backing"Symbol 1217 MovieClip [unlockDialog] Frame 1Symbol 1038 MovieClip
"backing"Symbol 1217 MovieClip [unlockDialog] Frame 1Symbol 1038 MovieClip
"icon"Symbol 1217 MovieClip [unlockDialog] Frame 1Symbol 1212 MovieClip
"button1"Symbol 1217 MovieClip [unlockDialog] Frame 1Symbol 846 MovieClip
"mainButton"Symbol 1217 MovieClip [unlockDialog] Frame 1Symbol 846 MovieClip
"textBoxes"Symbol 1217 MovieClip [unlockDialog] Frame 1Symbol 1216 MovieClip
"backing"Symbol 1222 MovieClip Frame 1Symbol 844 MovieClip
"buttonText"Symbol 1222 MovieClip Frame 1Symbol 1221 EditableText
"backing"Symbol 1224 MovieClip Frame 1Symbol 844 MovieClip
"buttonText"Symbol 1224 MovieClip Frame 1Symbol 1223 EditableText
"backing"Symbol 1227 MovieClip Frame 1Symbol 844 MovieClip
"buttonText"Symbol 1227 MovieClip Frame 1Symbol 1226 EditableText
"backing"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 43 MovieClip
"close"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 1222 MovieClip
"low"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 1224 MovieClip
"medium"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 1224 MovieClip
"high"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 1224 MovieClip
"sound_on"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 1224 MovieClip
"sound_off"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 1224 MovieClip
"quitToMenu"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 1227 MovieClip
"quitBattle"Symbol 1230 MovieClip [inGameMenu] Frame 1Symbol 1227 MovieClip
"buttonText"Symbol 1263 MovieClip Frame 1Symbol 1262 EditableText
"buttonText"Symbol 1273 MovieClip Frame 1Symbol 1272 EditableText
"backing"Symbol 1312 MovieClip Frame 1Symbol 1038 MovieClip
"end_soldiersKilled"Symbol 1312 MovieClip Frame 1Symbol 1294 EditableText
"end_riflemen"Symbol 1312 MovieClip Frame 1Symbol 1295 EditableText
"end_soldiersLost"Symbol 1312 MovieClip Frame 1Symbol 1296 EditableText
"end_assault"Symbol 1312 MovieClip Frame 1Symbol 1297 EditableText
"end_machineGun"Symbol 1312 MovieClip Frame 1Symbol 1298 EditableText
"end_sniper"Symbol 1312 MovieClip Frame 1Symbol 1299 EditableText
"end_officer"Symbol 1312 MovieClip Frame 1Symbol 1300 EditableText
"end_wins"Symbol 1312 MovieClip Frame 1Symbol 1301 EditableText
"end_moraleWins"Symbol 1312 MovieClip Frame 1Symbol 1302 EditableText
"end_losses"Symbol 1312 MovieClip Frame 1Symbol 1303 EditableText
"end_conquerWins"Symbol 1312 MovieClip Frame 1Symbol 1304 EditableText
"end_moraleLosses"Symbol 1312 MovieClip Frame 1Symbol 1305 EditableText
"end_conquerLosses"Symbol 1312 MovieClip Frame 1Symbol 1306 EditableText
"end_trenchesTaken"Symbol 1312 MovieClip Frame 1Symbol 1307 EditableText
"end_xpGained"Symbol 1312 MovieClip Frame 1Symbol 1308 EditableText
"end_supportUsed"Symbol 1312 MovieClip Frame 1Symbol 1309 EditableText
"end_bonusXPGained"Symbol 1312 MovieClip Frame 1Symbol 1310 EditableText
"end_tank"Symbol 1312 MovieClip Frame 1Symbol 1311 EditableText
"headLine"Symbol 1318 MovieClip Frame 1Symbol 1317 EditableText
"backing"Symbol 1323 MovieClip Frame 1Symbol 1038 MovieClip
"viewStats"Symbol 1323 MovieClip Frame 1Symbol 1273 MovieClip
"paper"Symbol 1324 MovieClip Frame 1Symbol 1318 MovieClip
"bg"Symbol 1325 MovieClip [loadScreen] Frame 1Symbol 1239 MovieClip
"battleHeading"Symbol 1325 MovieClip [loadScreen] Frame 1Symbol 1240 EditableText
"hintText"Symbol 1325 MovieClip [loadScreen] Frame 1Symbol 1242 EditableText
"backing"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1038 MovieClip
"teamVictory"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1243 EditableText
"brit_enemiesKilled"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1251 EditableText
"brit_unitsLost"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1252 EditableText
"brit_unitsDeployed"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1253 EditableText
"brit_trenchesTaken"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1254 EditableText
"brit_supportUsed"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1255 EditableText
"german_enemiesKilled"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1256 EditableText
"german_unitsLost"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1257 EditableText
"german_unitsDeployed"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1258 EditableText
"german_trenchesTaken"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1259 EditableText
"german_supportUsed"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1260 EditableText
"continueButton"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1263 MovieClip
"bonusXP"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1264 EditableText
"XPnote"Symbol 1325 MovieClip [loadScreen] Frame 10Symbol 1266 MovieClip
"campaignStats"Symbol 1325 MovieClip [loadScreen] Frame 21Symbol 1312 MovieClip
"ending"Symbol 1325 MovieClip [loadScreen] Frame 21Symbol 1324 MovieClip
"backing"Symbol 1360 MovieClip Frame 1Symbol 454 MovieClip
"bar"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"backing"Symbol 1366 MovieClip Frame 1Symbol 1328 MovieClip
"unitIcon"Symbol 1366 MovieClip Frame 1Symbol 1349 MovieClip
"lockedIcon"Symbol 1366 MovieClip Frame 1Symbol 1358 MovieClip
"healthBar"Symbol 1366 MovieClip Frame 1Symbol 1360 MovieClip
"onSwitch"Symbol 1366 MovieClip Frame 1Symbol 1363 MovieClip
"backing"Symbol 1368 MovieClip Frame 1Symbol 1328 MovieClip
"unitIcon"Symbol 1368 MovieClip Frame 1Symbol 1367 MovieClip
"lockedIcon"Symbol 1368 MovieClip Frame 1Symbol 1358 MovieClip
"healthBar"Symbol 1368 MovieClip Frame 1Symbol 1360 MovieClip
"onSwitch"Symbol 1368 MovieClip Frame 1Symbol 1363 MovieClip
"button4"Symbol 1369 MovieClip [trenchInterface] Frame 1Symbol 1366 MovieClip
"button2"Symbol 1369 MovieClip [trenchInterface] Frame 1Symbol 1366 MovieClip
"button1"Symbol 1369 MovieClip [trenchInterface] Frame 1Symbol 1366 MovieClip
"button3"Symbol 1369 MovieClip [trenchInterface] Frame 1Symbol 1366 MovieClip
"button5"Symbol 1369 MovieClip [trenchInterface] Frame 1Symbol 1366 MovieClip
"button4"Symbol 1369 MovieClip [trenchInterface] Frame 15Symbol 1368 MovieClip
"button2"Symbol 1369 MovieClip [trenchInterface] Frame 15Symbol 1368 MovieClip
"button1"Symbol 1369 MovieClip [trenchInterface] Frame 15Symbol 1368 MovieClip
"button3"Symbol 1369 MovieClip [trenchInterface] Frame 15Symbol 1368 MovieClip
"button5"Symbol 1369 MovieClip [trenchInterface] Frame 15Symbol 1368 MovieClip
"backing"Symbol 1373 MovieClip [dialog_quickMessage] Frame 1Symbol 1371 MovieClip
"messageText"Symbol 1373 MovieClip [dialog_quickMessage] Frame 1Symbol 1372 EditableText
"wirePiece3"Symbol 1384 MovieClip [wireFence] Frame 1Symbol 1383 MovieClip
"consoleInput"Symbol 1388 MovieClip [systemConsole] Frame 1Symbol 1386 EditableText
"consoleHistory"Symbol 1388 MovieClip [systemConsole] Frame 1Symbol 1387 EditableText
"leftDial"Symbol 1402 MovieClip Frame 1Symbol 1398 MovieClip
"rightDial"Symbol 1402 MovieClip Frame 1Symbol 1398 MovieClip
"fullBlock"Symbol 1402 MovieClip Frame 1Symbol 1401 MovieClip
"whiteOut"Symbol 1402 MovieClip Frame 1Symbol 1401 MovieClip
"experience"Symbol 1407 MovieClip Frame 1Symbol 1402 MovieClip
"upgradeButton"Symbol 1407 MovieClip Frame 1Symbol 1405 MovieClip
"upgradePointsText"Symbol 1407 MovieClip Frame 1Symbol 1406 EditableText
"icon"Symbol 1427 MovieClip Frame 1Symbol 1422 MovieClip
"icon"Symbol 1427 MovieClip Frame 11Symbol 1426 MovieClip
"icon"Symbol 1434 MovieClip Frame 1Symbol 1431 MovieClip
"icon"Symbol 1434 MovieClip Frame 9Symbol 1433 MovieClip
"icon"Symbol 1441 MovieClip Frame 1Symbol 1438 MovieClip
"icon"Symbol 1441 MovieClip Frame 9Symbol 1440 MovieClip
"icon"Symbol 1448 MovieClip Frame 1Symbol 1445 MovieClip
"icon"Symbol 1448 MovieClip Frame 9Symbol 1447 MovieClip
"icon"Symbol 1453 MovieClip Frame 1Symbol 1450 MovieClip
"icon"Symbol 1453 MovieClip Frame 8Symbol 1452 MovieClip
"icon"Symbol 1458 MovieClip Frame 1Symbol 1455 MovieClip
"icon"Symbol 1458 MovieClip Frame 9Symbol 1457 MovieClip
"playerTeamProgBar"Symbol 1474 MovieClip Frame 1Symbol 1462 MovieClip
"compTeamProgBar"Symbol 1474 MovieClip Frame 1Symbol 1463 MovieClip
"germanMoraleBar"Symbol 1474 MovieClip Frame 1Symbol 1464 MovieClip
"britishMoraleBar"Symbol 1474 MovieClip Frame 1Symbol 1465 MovieClip
"casing"Symbol 1474 MovieClip Frame 1Symbol 1470 MovieClip
"backing"Symbol 1490 MovieClip Frame 1Symbol 1480 MovieClip
"britishGroundTaken"Symbol 1490 MovieClip Frame 1Symbol 1482 EditableText
"britishMorale"Symbol 1490 MovieClip Frame 1Symbol 1486 EditableText
"germanGroundTaken"Symbol 1490 MovieClip Frame 1Symbol 1487 EditableText
"germanMorale"Symbol 1490 MovieClip Frame 1Symbol 1488 EditableText
"backing"Symbol 1493 MovieClip Frame 1Symbol 1480 MovieClip
"header"Symbol 1493 MovieClip Frame 1Symbol 1491 EditableText
"desc"Symbol 1493 MovieClip Frame 1Symbol 1492 EditableText
"backing"Symbol 1502 MovieClip Frame 1Symbol 1495 MovieClip
"header"Symbol 1502 MovieClip Frame 1Symbol 1496 EditableText
"desc"Symbol 1502 MovieClip Frame 1Symbol 1497 EditableText
"closeButton"Symbol 1502 MovieClip Frame 1Symbol 1501 Button
"upgrades"Symbol 1503 MovieClip Frame 1Symbol 1502 MovieClip
"progressBar"Symbol 1503 MovieClip Frame 1Symbol 1502 MovieClip
"support"Symbol 1503 MovieClip Frame 1Symbol 1502 MovieClip
"morale"Symbol 1503 MovieClip Frame 1Symbol 1502 MovieClip
"unitHelp"Symbol 1503 MovieClip Frame 1Symbol 1502 MovieClip
"hudBG"Symbol 1504 MovieClip [hud] Frame 1Symbol 1392 MovieClip
"upgrades"Symbol 1504 MovieClip [hud] Frame 1Symbol 1407 MovieClip
"highlight_slot1"Symbol 1504 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"highlight_slot2"Symbol 1504 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"highlight_slot3"Symbol 1504 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"highlight_slot4"Symbol 1504 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"highlight_slot5"Symbol 1504 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"highlight_slot6"Symbol 1504 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"lock_slot3"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot2"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot1"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot4"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot5"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot6"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_supportSlot1"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_supportSlot2"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_supportSlot3"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_supportSlot4"Symbol 1504 MovieClip [hud] Frame 1Symbol 996 MovieClip
"icon_supportSlot1"Symbol 1504 MovieClip [hud] Frame 1Symbol 1410 MovieClip
"icon_supportSlot2"Symbol 1504 MovieClip [hud] Frame 1Symbol 1413 MovieClip
"icon_supportSlot3"Symbol 1504 MovieClip [hud] Frame 1Symbol 1416 MovieClip
"icon_slot1"Symbol 1504 MovieClip [hud] Frame 1Symbol 1427 MovieClip
"icon_slot2"Symbol 1504 MovieClip [hud] Frame 1Symbol 1434 MovieClip
"icon_slot4"Symbol 1504 MovieClip [hud] Frame 1Symbol 1441 MovieClip
"icon_slot3"Symbol 1504 MovieClip [hud] Frame 1Symbol 1448 MovieClip
"icon_slot5"Symbol 1504 MovieClip [hud] Frame 1Symbol 1453 MovieClip
"icon_slot6"Symbol 1504 MovieClip [hud] Frame 1Symbol 1458 MovieClip
"icon_supportSlot4"Symbol 1504 MovieClip [hud] Frame 1Symbol 1461 MovieClip
"slot1"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"slot2"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"slot3"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"slot4"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"slot5"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"slot6"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"supportSlot1"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"supportSlot2"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"supportSlot3"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"supportSlot4"Symbol 1504 MovieClip [hud] Frame 1Symbol 1402 MovieClip
"progressBar"Symbol 1504 MovieClip [hud] Frame 1Symbol 1474 MovieClip
"menuButton"Symbol 1504 MovieClip [hud] Frame 1Symbol 1479 MovieClip
"progressBarToolTip"Symbol 1504 MovieClip [hud] Frame 1Symbol 1490 MovieClip
"toolTip"Symbol 1504 MovieClip [hud] Frame 1Symbol 1493 MovieClip
"help"Symbol 1504 MovieClip [hud] Frame 1Symbol 1503 MovieClip
"mainTrenchButton"Symbol 1509 MovieClip [trench] Frame 1Symbol 1366 MovieClip
"trench0"Symbol 1526 MovieClip Frame 1Symbol 1509 MovieClip [trench]
"trench1"Symbol 1526 MovieClip Frame 1Symbol 1509 MovieClip [trench]
"flash1"Symbol 1526 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1526 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1526 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1527 MovieClip [testMap] Frame 1Symbol 1526 MovieClip
"flash1"Symbol 1564 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1564 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1564 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1565 MovieClip [map_british_9] Frame 1Symbol 1564 MovieClip
"flash1"Symbol 1569 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1569 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1569 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1570 MovieClip [map_british_8] Frame 1Symbol 1569 MovieClip
"flash1"Symbol 1581 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1582 MovieClip [map_british_7] Frame 1Symbol 1581 MovieClip
"flash1"Symbol 1594 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1594 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1594 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1595 MovieClip [map_british_6] Frame 1Symbol 1594 MovieClip
"flash1"Symbol 1597 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1597 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1597 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1598 MovieClip [map_british_5] Frame 1Symbol 1597 MovieClip
"flash1"Symbol 1602 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1602 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1603 MovieClip [map_british_4] Frame 1Symbol 1602 MovieClip
"flash1"Symbol 1606 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1606 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1607 MovieClip [map_british_3] Frame 1Symbol 1606 MovieClip
"flash1"Symbol 1612 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1613 MovieClip [map_british_2] Frame 1Symbol 1612 MovieClip
"flash1"Symbol 1616 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1616 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1616 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1617 MovieClip [map_british_1] Frame 1Symbol 1616 MovieClip
"bg"Symbol 1629 MovieClip [map_german_9] Frame 1Symbol 1628 MovieClip
"bg"Symbol 1638 MovieClip [map_german_8] Frame 1Symbol 1637 MovieClip
"bg"Symbol 1645 MovieClip [map_german_7] Frame 1Symbol 1644 MovieClip
"bg"Symbol 1652 MovieClip [map_german_6] Frame 1Symbol 1651 MovieClip
"bg"Symbol 1656 MovieClip [map_german_5] Frame 1Symbol 1655 MovieClip
"bg"Symbol 1661 MovieClip [map_german_4] Frame 1Symbol 1660 MovieClip
"bg"Symbol 1665 MovieClip [map_german_3] Frame 1Symbol 1664 MovieClip
"bg"Symbol 1670 MovieClip [map_german_2] Frame 1Symbol 1669 MovieClip
"bg"Symbol 1674 MovieClip [map_german_1] Frame 1Symbol 1673 MovieClip
"bg"Symbol 1680 MovieClip [skirmishMap_short] Frame 1Symbol 1679 MovieClip
"bg"Symbol 1684 MovieClip [skirmishMap_medium] Frame 1Symbol 1683 MovieClip
"bg"Symbol 1690 MovieClip [skirmishMap_long] Frame 1Symbol 1689 MovieClip
"upgrades"Symbol 1691 MovieClip Frame 2Symbol 1181 MovieClip [upgrades]
"trench0"Symbol 1691 MovieClip Frame 2Symbol 1509 MovieClip [trench]
"fpsText"Symbol 1693 MovieClip [fpsChecker] Frame 1Symbol 1692 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "adBox"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tankStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 5 as "mortarStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gasStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 8 as "artilleryStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 11 as "panArrow"
ExportAssets (56)Timeline Frame 1Symbol 12 as "blankMovie"
ExportAssets (56)Timeline Frame 4Symbol 126 as "music_lossMusic"
ExportAssets (56)Timeline Frame 4Symbol 127 as "music_winMusic"
ExportAssets (56)Timeline Frame 4Symbol 128 as "sound_menuMusic"
ExportAssets (56)Timeline Frame 4Symbol 129 as "sound_mine_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 130 as "sound_mine_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 131 as "sound_tankExplosion_indivExplosion"
ExportAssets (56)Timeline Frame 4Symbol 132 as "sound_tankExplosion"
ExportAssets (56)Timeline Frame 4Symbol 133 as "sound_metalImpact"
ExportAssets (56)Timeline Frame 4Symbol 134 as "sound_ambienceRain"
ExportAssets (56)Timeline Frame 4Symbol 135 as "sound_incoming_artillery3"
ExportAssets (56)Timeline Frame 4Symbol 136 as "sound_incoming_artillery2"
ExportAssets (56)Timeline Frame 4Symbol 137 as "sound_incoming_artillery1"
ExportAssets (56)Timeline Frame 4Symbol 138 as "sound_incoming_mortar3"
ExportAssets (56)Timeline Frame 4Symbol 139 as "sound_incoming_mortar2"
ExportAssets (56)Timeline Frame 4Symbol 140 as "sound_incoming_mortar1"
ExportAssets (56)Timeline Frame 4Symbol 141 as "sound_voice_german_gas1"
ExportAssets (56)Timeline Frame 4Symbol 142 as "sound_voice_british_gas1"
ExportAssets (56)Timeline Frame 4Symbol 143 as "sound_soldierCough4"
ExportAssets (56)Timeline Frame 4Symbol 144 as "sound_soldierCough3"
ExportAssets (56)Timeline Frame 4Symbol 145 as "sound_soldierCough2"
ExportAssets (56)Timeline Frame 4Symbol 146 as "sound_soldierCough1"
ExportAssets (56)Timeline Frame 4Symbol 147 as "sound_cheer"
ExportAssets (56)Timeline Frame 4Symbol 148 as "sound_voice_german_tank1"
ExportAssets (56)Timeline Frame 4Symbol 149 as "sound_voice_british_tank2"
ExportAssets (56)Timeline Frame 4Symbol 150 as "sound_voice_british_tank1"
ExportAssets (56)Timeline Frame 4Symbol 151 as "sound_mine_click"
ExportAssets (56)Timeline Frame 4Symbol 152 as "sound_voice_british_attack1"
ExportAssets (56)Timeline Frame 4Symbol 153 as "sound_voice_british_machineGun2"
ExportAssets (56)Timeline Frame 4Symbol 154 as "sound_voice_british_machineGun1"
ExportAssets (56)Timeline Frame 4Symbol 155 as "sound_voice_german_machineGun2"
ExportAssets (56)Timeline Frame 4Symbol 156 as "sound_voice_german_machineGun1"
ExportAssets (56)Timeline Frame 4Symbol 157 as "sound_pistol_fire2"
ExportAssets (56)Timeline Frame 4Symbol 158 as "sound_pistol_fire1"
ExportAssets (56)Timeline Frame 4Symbol 159 as "sound_soldierDeath5"
ExportAssets (56)Timeline Frame 4Symbol 160 as "sound_soldierDeath6"
ExportAssets (56)Timeline Frame 4Symbol 161 as "sound_voice_german_incoming4"
ExportAssets (56)Timeline Frame 4Symbol 162 as "sound_voice_british_sniper3"
ExportAssets (56)Timeline Frame 4Symbol 163 as "sound_voice_british_sniper2"
ExportAssets (56)Timeline Frame 4Symbol 164 as "sound_voice_british_incoming3"
ExportAssets (56)Timeline Frame 4Symbol 165 as "sound_voice_british_incoming2"
ExportAssets (56)Timeline Frame 4Symbol 166 as "sound_voice_british_incoming1"
ExportAssets (56)Timeline Frame 4Symbol 167 as "sound_voice_german_incoming3"
ExportAssets (56)Timeline Frame 4Symbol 168 as "sound_voice_german_advance5"
ExportAssets (56)Timeline Frame 4Symbol 169 as "sound_voice_german_incoming1"
ExportAssets (56)Timeline Frame 4Symbol 170 as "sound_voice_german_incoming2"
ExportAssets (56)Timeline Frame 4Symbol 171 as "sound_voice_german_advance2"
ExportAssets (56)Timeline Frame 4Symbol 172 as "sound_voice_german_advance3"
ExportAssets (56)Timeline Frame 4Symbol 173 as "sound_voice_german_advance4"
ExportAssets (56)Timeline Frame 4Symbol 174 as "sound_voice_german_sniper1"
ExportAssets (56)Timeline Frame 4Symbol 175 as "sound_voice_german_sniper2"
ExportAssets (56)Timeline Frame 4Symbol 176 as "sound_voice_british_sniper1"
ExportAssets (56)Timeline Frame 4Symbol 177 as "sound_voice_german_advance1"
ExportAssets (56)Timeline Frame 4Symbol 178 as "sound_voice_british_advance6"
ExportAssets (56)Timeline Frame 4Symbol 179 as "sound_voice_british_advance5"
ExportAssets (56)Timeline Frame 4Symbol 180 as "sound_voice_british_advance4"
ExportAssets (56)Timeline Frame 4Symbol 181 as "sound_voice_british_advance3"
ExportAssets (56)Timeline Frame 4Symbol 182 as "sound_voice_british_advance2"
ExportAssets (56)Timeline Frame 4Symbol 183 as "sound_voice_british_advance1"
ExportAssets (56)Timeline Frame 4Symbol 184 as "sound_testVoice"
ExportAssets (56)Timeline Frame 4Symbol 185 as "sound_grenade_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 186 as "sound_grenade_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 187 as "sound_interface_rollOver"
ExportAssets (56)Timeline Frame 4Symbol 188 as "sound_interface_click"
ExportAssets (56)Timeline Frame 4Symbol 189 as "sound_tankMainGunFire"
ExportAssets (56)Timeline Frame 4Symbol 190 as "sound_tankMoving"
ExportAssets (56)Timeline Frame 4Symbol 191 as "sound_ricochetMetal2"
ExportAssets (56)Timeline Frame 4Symbol 192 as "sound_ricochetMetal1"
ExportAssets (56)Timeline Frame 4Symbol 193 as "sound_ambienceBattle"
ExportAssets (56)Timeline Frame 4Symbol 194 as "sound_soldierDeath4"
ExportAssets (56)Timeline Frame 4Symbol 195 as "sound_soldierDeath3"
ExportAssets (56)Timeline Frame 4Symbol 196 as "sound_soldierDeath2"
ExportAssets (56)Timeline Frame 4Symbol 197 as "sound_soldierDeath1"
ExportAssets (56)Timeline Frame 4Symbol 198 as "sound_mortar_fire"
ExportAssets (56)Timeline Frame 4Symbol 199 as "sound_artillery_fire"
ExportAssets (56)Timeline Frame 4Symbol 200 as "sound_artillery_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 201 as "sound_artillery_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 202 as "sound_artillery_explosion3"
ExportAssets (56)Timeline Frame 4Symbol 203 as "sound_bulletHit1"
ExportAssets (56)Timeline Frame 4Symbol 204 as "sound_bulletHit2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "sound_enfield_fire1"
ExportAssets (56)Timeline Frame 4Symbol 206 as "sound_enfield_fire2"
ExportAssets (56)Timeline Frame 4Symbol 207 as "sound_enfieldSniper_fire1"
ExportAssets (56)Timeline Frame 4Symbol 208 as "sound_enfieldSniper_fire2"
ExportAssets (56)Timeline Frame 4Symbol 209 as "sound_lewis_fire1"
ExportAssets (56)Timeline Frame 4Symbol 210 as "sound_lewis_fire2"
ExportAssets (56)Timeline Frame 4Symbol 211 as "sound_mauser_fire1"
ExportAssets (56)Timeline Frame 4Symbol 212 as "sound_mauser_fire2"
ExportAssets (56)Timeline Frame 4Symbol 213 as "sound_mauserSniper_fire1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "sound_mauserSniper_fire2"
ExportAssets (56)Timeline Frame 4Symbol 215 as "sound_mortar_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "sound_mortar_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 221 as "particle_dirt"
ExportAssets (56)Timeline Frame 4Symbol 225 as "particle_dustShaft"
ExportAssets (56)Timeline Frame 4Symbol 228 as "particle_dirt2"
ExportAssets (56)Timeline Frame 4Symbol 300 as "particle_fireball"
ExportAssets (56)Timeline Frame 4Symbol 304 as "particle_cloudDust"
ExportAssets (56)Timeline Frame 4Symbol 305 as "particle_fireball_mortar"
ExportAssets (56)Timeline Frame 4Symbol 306 as "particle_dustShaft_mortar"
ExportAssets (56)Timeline Frame 4Symbol 309 as "particle_dirt2_mortar"
ExportAssets (56)Timeline Frame 4Symbol 310 as "particle_cloudDust_mortar"
ExportAssets (56)Timeline Frame 4Symbol 314 as "particle_sparks"
ExportAssets (56)Timeline Frame 4Symbol 318 as "particle_cloudDust_white"
ExportAssets (56)Timeline Frame 4Symbol 320 as "particle_dirt2_bullet"
ExportAssets (56)Timeline Frame 4Symbol 321 as "particle_cloudDust_bullet"
ExportAssets (56)Timeline Frame 4Symbol 322 as "particle_dustShaft_bullet"
ExportAssets (56)Timeline Frame 4Symbol 329 as "artilleryStrike"
ExportAssets (56)Timeline Frame 4Symbol 332 as "particle_bloodCloud"
ExportAssets (56)Timeline Frame 4Symbol 333 as "particle_fireball_tank"
ExportAssets (56)Timeline Frame 4Symbol 334 as "gasStrikeAnim"
ExportAssets (56)Timeline Frame 4Symbol 338 as "gasCloud"
ExportAssets (56)Timeline Frame 4Symbol 339 as "particle_dustShaft_grenade"
ExportAssets (56)Timeline Frame 4Symbol 340 as "particle_cloudDust_grenade"
ExportAssets (56)Timeline Frame 4Symbol 341 as "particle_fireball_grenade"
ExportAssets (56)Timeline Frame 4Symbol 342 as "particle_dirt2_grenade"
ExportAssets (56)Timeline Frame 4Symbol 343 as "antiTankStrike"
ExportAssets (56)Timeline Frame 4Symbol 344 as "antiTankStrikeCollision"
ExportAssets (56)Timeline Frame 4Symbol 345 as "mineStrike"
ExportAssets (56)Timeline Frame 4Symbol 346 as "mortarStrike"
ExportAssets (56)Timeline Frame 4Symbol 347 as "tankRound"
ExportAssets (56)Timeline Frame 4Symbol 355 as "particle_metalFragment"
ExportAssets (56)Timeline Frame 4Symbol 627 as "soldier"
ExportAssets (56)Timeline Frame 4Symbol 630 as "decal_artilleryScorch"
ExportAssets (56)Timeline Frame 4Symbol 634 as "xpIcon"
ExportAssets (56)Timeline Frame 4Symbol 821 as "tank"
ExportAssets (56)Timeline Frame 4Symbol 824 as "interface_groundTarget"
ExportAssets (56)Timeline Frame 4Symbol 1037 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 1042 as "dialogBox"
ExportAssets (56)Timeline Frame 4Symbol 1181 as "upgrades"
ExportAssets (56)Timeline Frame 4Symbol 1217 as "unlockDialog"
ExportAssets (56)Timeline Frame 4Symbol 1230 as "inGameMenu"
ExportAssets (56)Timeline Frame 4Symbol 1234 as "gameCursor"
ExportAssets (56)Timeline Frame 4Symbol 1325 as "loadScreen"
ExportAssets (56)Timeline Frame 4Symbol 1369 as "trenchInterface"
ExportAssets (56)Timeline Frame 4Symbol 1373 as "dialog_quickMessage"
ExportAssets (56)Timeline Frame 4Symbol 1377 as "handGrenade"
ExportAssets (56)Timeline Frame 4Symbol 1378 as "grenadeStrikeCollision"
ExportAssets (56)Timeline Frame 4Symbol 1384 as "wireFence"
ExportAssets (56)Timeline Frame 4Symbol 1388 as "systemConsole"
ExportAssets (56)Timeline Frame 4Symbol 1504 as "hud"
ExportAssets (56)Timeline Frame 4Symbol 1509 as "trench"
ExportAssets (56)Timeline Frame 4Symbol 1527 as "testMap"
ExportAssets (56)Timeline Frame 4Symbol 1530 as "rainDrop"
ExportAssets (56)Timeline Frame 4Symbol 1533 as "rainSplash"
ExportAssets (56)Timeline Frame 4Symbol 1565 as "map_british_9"
ExportAssets (56)Timeline Frame 4Symbol 1570 as "map_british_8"
ExportAssets (56)Timeline Frame 4Symbol 1582 as "map_british_7"
ExportAssets (56)Timeline Frame 4Symbol 1595 as "map_british_6"
ExportAssets (56)Timeline Frame 4Symbol 1598 as "map_british_5"
ExportAssets (56)Timeline Frame 4Symbol 1603 as "map_british_4"
ExportAssets (56)Timeline Frame 4Symbol 1607 as "map_british_3"
ExportAssets (56)Timeline Frame 4Symbol 1613 as "map_british_2"
ExportAssets (56)Timeline Frame 4Symbol 1617 as "map_british_1"
ExportAssets (56)Timeline Frame 4Symbol 1629 as "map_german_9"
ExportAssets (56)Timeline Frame 4Symbol 1638 as "map_german_8"
ExportAssets (56)Timeline Frame 4Symbol 1645 as "map_german_7"
ExportAssets (56)Timeline Frame 4Symbol 1652 as "map_german_6"
ExportAssets (56)Timeline Frame 4Symbol 1656 as "map_german_5"
ExportAssets (56)Timeline Frame 4Symbol 1661 as "map_german_4"
ExportAssets (56)Timeline Frame 4Symbol 1665 as "map_german_3"
ExportAssets (56)Timeline Frame 4Symbol 1670 as "map_german_2"
ExportAssets (56)Timeline Frame 4Symbol 1674 as "map_german_1"
ExportAssets (56)Timeline Frame 4Symbol 1680 as "skirmishMap_short"
ExportAssets (56)Timeline Frame 4Symbol 1684 as "skirmishMap_medium"
ExportAssets (56)Timeline Frame 4Symbol 1690 as "skirmishMap_long"
ExportAssets (56)Timeline Frame 4Symbol 1693 as "fpsChecker"

Labels

"logo"Frame 2
"conArtistsLogo"Frame 3
"main"Frame 5
"ad"Symbol 40 MovieClip Frame 1
"hints"Symbol 40 MovieClip Frame 5
"british_rifleman"Symbol 359 MovieClip Frame 1
"gone"Symbol 359 MovieClip Frame 30
"british_rifleman"Symbol 369 MovieClip Frame 1
"british_lieutenant"Symbol 369 MovieClip Frame 20
"british_sharpShooter"Symbol 369 MovieClip Frame 43
"british_machineGunner"Symbol 369 MovieClip Frame 57
"german_rifleman"Symbol 369 MovieClip Frame 76
"german_grenadier"Symbol 369 MovieClip Frame 91
"german_machineGunner"Symbol 369 MovieClip Frame 106
"german_sharpShooter"Symbol 369 MovieClip Frame 126
"german_lieutenant"Symbol 369 MovieClip Frame 145
"gone"Symbol 369 MovieClip Frame 168
"british_rifleman"Symbol 381 MovieClip Frame 1
"british_lieutenant"Symbol 381 MovieClip Frame 14
"british_grenadier"Symbol 381 MovieClip Frame 28
"british_sharpShooter"Symbol 381 MovieClip Frame 53
"british_machineGunner"Symbol 381 MovieClip Frame 67
"german_rifleman"Symbol 381 MovieClip Frame 85
"german_grenadier"Symbol 381 MovieClip Frame 101
"german_machineGunner"Symbol 381 MovieClip Frame 120
"german_sharpShooter"Symbol 381 MovieClip Frame 140
"german_lieutenant"Symbol 381 MovieClip Frame 160
"gone"Symbol 381 MovieClip Frame 176
"british_rifleman"Symbol 392 MovieClip Frame 1
"british_lieutenant"Symbol 392 MovieClip Frame 14
"british_grenadier"Symbol 392 MovieClip Frame 32
"british_sharpShooter"Symbol 392 MovieClip Frame 51
"british_machineGunner"Symbol 392 MovieClip Frame 65
"german_rifleman"Symbol 392 MovieClip Frame 85
"german_grenadier"Symbol 392 MovieClip Frame 99
"german_machineGunner"Symbol 392 MovieClip Frame 115
"german_sharpShooter"Symbol 392 MovieClip Frame 136
"german_lieutenant"Symbol 392 MovieClip Frame 154
"gone"Symbol 392 MovieClip Frame 171
"british_rifleman"Symbol 403 MovieClip Frame 1
"british_lieutenant"Symbol 403 MovieClip Frame 14
"british_grenadier"Symbol 403 MovieClip Frame 31
"british_sharpShooter"Symbol 403 MovieClip Frame 51
"british_machineGunner"Symbol 403 MovieClip Frame 67
"german_rifleman"Symbol 403 MovieClip Frame 83
"german_grenadier"Symbol 403 MovieClip Frame 99
"german_machineGunner"Symbol 403 MovieClip Frame 123
"german_sharpShooter"Symbol 403 MovieClip Frame 145
"german_lieutenant"Symbol 403 MovieClip Frame 163
"gone"Symbol 403 MovieClip Frame 178
"off"Symbol 403 MovieClip Frame 186
"british_rifleman"Symbol 415 MovieClip Frame 1
"gone"Symbol 415 MovieClip Frame 38
"off"Symbol 415 MovieClip Frame 48
"british_rifleman"Symbol 427 MovieClip Frame 1
"british_lieutenant"Symbol 427 MovieClip Frame 15
"british_grenadier"Symbol 427 MovieClip Frame 30
"british_sharpShooter"Symbol 427 MovieClip Frame 50
"british_machineGunner"Symbol 427 MovieClip Frame 66
"german_rifleman"Symbol 427 MovieClip Frame 83
"german_grenadier"Symbol 427 MovieClip Frame 97
"german_machineGunner"Symbol 427 MovieClip Frame 115
"german_sharpShooter"Symbol 427 MovieClip Frame 135
"german_lieutenant"Symbol 427 MovieClip Frame 154
"gone"Symbol 427 MovieClip Frame 171
"british_rifleman"Symbol 439 MovieClip Frame 1
"british_lieutenant"Symbol 439 MovieClip Frame 16
"british_grenadier"Symbol 439 MovieClip Frame 33
"british_sharpShooter"Symbol 439 MovieClip Frame 51
"british_machineGunner"Symbol 439 MovieClip Frame 67
"german_rifleman"Symbol 439 MovieClip Frame 86
"german_grenadier"Symbol 439 MovieClip Frame 101
"german_machineGunner"Symbol 439 MovieClip Frame 118
"german_sniper"Symbol 439 MovieClip Frame 138
"german_lieutenant"Symbol 439 MovieClip Frame 157
"enfield"Symbol 449 MovieClip Frame 1
"mauser"Symbol 449 MovieClip Frame 10
"lewis"Symbol 449 MovieClip Frame 19
"pistol"Symbol 449 MovieClip Frame 27
"officer"Symbol 462 MovieClip Frame 1
"silver"Symbol 462 MovieClip Frame 8
"german_officer"Symbol 462 MovieClip Frame 16
"idle"Symbol 627 MovieClip [soldier] Frame 1
"rifle_run"Symbol 627 MovieClip [soldier] Frame 19
"victory_standing"Symbol 627 MovieClip [soldier] Frame 40
"victoryStandingLoop"Symbol 627 MovieClip [soldier] Frame 47
"defeat_standing"Symbol 627 MovieClip [soldier] Frame 63
"gasMaskOn_standing"Symbol 627 MovieClip [soldier] Frame 85
"gasMaskOff_standing"Symbol 627 MovieClip [soldier] Frame 132
"enterTrench"Symbol 627 MovieClip [soldier] Frame 175
"enterTrench_officer"Symbol 627 MovieClip [soldier] Frame 219
"pistol_fire_trench"Symbol 627 MovieClip [soldier] Frame 265
"exitTrench"Symbol 627 MovieClip [soldier] Frame 319
"rifle_fire_trench"Symbol 627 MovieClip [soldier] Frame 353
"sniper_fire_trench"Symbol 627 MovieClip [soldier] Frame 451
"machineGun_fire_trench"Symbol 627 MovieClip [soldier] Frame 545
"victory_trench"Symbol 627 MovieClip [soldier] Frame 566
"victoryLoopTrench"Symbol 627 MovieClip [soldier] Frame 576
"defeat_trench"Symbol 627 MovieClip [soldier] Frame 600
"trench_collapse"Symbol 627 MovieClip [soldier] Frame 620
"trench_death"Symbol 627 MovieClip [soldier] Frame 750
"rifle_stop_prone"Symbol 627 MovieClip [soldier] Frame 769
"rifle_start_prone"Symbol 627 MovieClip [soldier] Frame 787
"rifle_fire_prone"Symbol 627 MovieClip [soldier] Frame 821
"machineGun_fire_prone"Symbol 627 MovieClip [soldier] Frame 894
"sniper_fire_prone"Symbol 627 MovieClip [soldier] Frame 914
"prone_death"Symbol 627 MovieClip [soldier] Frame 985
"rifle_stop_crouch"Symbol 627 MovieClip [soldier] Frame 1003
"rifle_start_crouch"Symbol 627 MovieClip [soldier] Frame 1022
"rifle_fire_crouch"Symbol 627 MovieClip [soldier] Frame 1038
"machineGun_fire_crouch"Symbol 627 MovieClip [soldier] Frame 1120
"sniper_fire_crouch"Symbol 627 MovieClip [soldier] Frame 1140
"crouch_death"Symbol 627 MovieClip [soldier] Frame 1216
"rifle_stop_standing"Symbol 627 MovieClip [soldier] Frame 1249
"stop_idle"Symbol 627 MovieClip [soldier] Frame 1268
"rifle_fire_standing"Symbol 627 MovieClip [soldier] Frame 1278
"pistol_fire_standing"Symbol 627 MovieClip [soldier] Frame 1350
"machineGun_fire_standing"Symbol 627 MovieClip [soldier] Frame 1386
"sniper_fire_standing"Symbol 627 MovieClip [soldier] Frame 1409
"rifle_start_standing"Symbol 627 MovieClip [soldier] Frame 1477
"standing_throwGrenade"Symbol 627 MovieClip [soldier] Frame 1494
"exploded_death"Symbol 627 MovieClip [soldier] Frame 1541
"standing_collapse"Symbol 627 MovieClip [soldier] Frame 1588
"standing_death"Symbol 627 MovieClip [soldier] Frame 1754
"flatDead"Symbol 627 MovieClip [soldier] Frame 1782
"destroyed"Symbol 640 MovieClip Frame 4
"idle"Symbol 648 MovieClip Frame 1
"firing"Symbol 648 MovieClip Frame 7
"idle"Symbol 651 MovieClip Frame 1
"firing"Symbol 651 MovieClip Frame 7
"destroyed"Symbol 817 MovieClip Frame 7
"british"Symbol 821 MovieClip [tank] Frame 1
"german"Symbol 821 MovieClip [tank] Frame 18
"bw"Symbol 864 MovieClip Frame 5
"bw"Symbol 1057 MovieClip Frame 1
"colour"Symbol 1057 MovieClip Frame 8
"bw"Symbol 1061 MovieClip Frame 1
"colour"Symbol 1061 MovieClip Frame 8
"bw"Symbol 1065 MovieClip Frame 1
"colour"Symbol 1065 MovieClip Frame 7
"bw"Symbol 1069 MovieClip Frame 1
"colour"Symbol 1069 MovieClip Frame 6
"bw"Symbol 1073 MovieClip Frame 1
"colour"Symbol 1073 MovieClip Frame 9
"bw"Symbol 1077 MovieClip Frame 1
"colour"Symbol 1077 MovieClip Frame 8
"bw"Symbol 1081 MovieClip Frame 1
"colour"Symbol 1081 MovieClip Frame 9
"bw"Symbol 1085 MovieClip Frame 1
"colour"Symbol 1085 MovieClip Frame 9
"bw"Symbol 1089 MovieClip Frame 1
"colour"Symbol 1089 MovieClip Frame 8
"bw"Symbol 1099 MovieClip Frame 1
"colour"Symbol 1099 MovieClip Frame 7
"bw"Symbol 1109 MovieClip Frame 1
"colour"Symbol 1109 MovieClip Frame 9
"bw"Symbol 1113 MovieClip Frame 1
"colour"Symbol 1113 MovieClip Frame 7
"bw"Symbol 1117 MovieClip Frame 1
"colour"Symbol 1117 MovieClip Frame 7
"bw"Symbol 1121 MovieClip Frame 1
"colour"Symbol 1121 MovieClip Frame 7
"bw"Symbol 1125 MovieClip Frame 1
"colour"Symbol 1125 MovieClip Frame 7
"bw"Symbol 1129 MovieClip Frame 1
"colour"Symbol 1129 MovieClip Frame 8
"bw"Symbol 1133 MovieClip Frame 1
"colour"Symbol 1133 MovieClip Frame 8
"bw"Symbol 1137 MovieClip Frame 1
"colour"Symbol 1137 MovieClip Frame 8
"bw"Symbol 1155 MovieClip Frame 1
"colour"Symbol 1155 MovieClip Frame 8
"bw"Symbol 1159 MovieClip Frame 1
"colour"Symbol 1159 MovieClip Frame 6
"bw"Symbol 1164 MovieClip Frame 1
"colour"Symbol 1164 MovieClip Frame 6
"bw"Symbol 1168 MovieClip Frame 1
"colour"Symbol 1168 MovieClip Frame 8
"bw"Symbol 1172 MovieClip Frame 1
"colour"Symbol 1172 MovieClip Frame 8
"bw"Symbol 1176 MovieClip Frame 1
"colour"Symbol 1176 MovieClip Frame 8
"bw"Symbol 1180 MovieClip Frame 1
"colour"Symbol 1180 MovieClip Frame 8
"british"Symbol 1181 MovieClip [upgrades] Frame 1
"german"Symbol 1181 MovieClip [upgrades] Frame 12
"assualt"Symbol 1200 MovieClip Frame 1
"machineGun"Symbol 1200 MovieClip Frame 15
"sniper"Symbol 1200 MovieClip Frame 30
"officer"Symbol 1200 MovieClip Frame 41
"tank"Symbol 1200 MovieClip Frame 52
"gas"Symbol 1200 MovieClip Frame 62
"artillery"Symbol 1200 MovieClip Frame 71
"mortar"Symbol 1200 MovieClip Frame 81
"antiTank"Symbol 1200 MovieClip Frame 90
"assualt"Symbol 1211 MovieClip Frame 1
"machineGun"Symbol 1211 MovieClip Frame 15
"sniper"Symbol 1211 MovieClip Frame 30
"officer"Symbol 1211 MovieClip Frame 41
"tank"Symbol 1211 MovieClip Frame 52
"gas"Symbol 1211 MovieClip Frame 62
"artillery"Symbol 1211 MovieClip Frame 71
"mortar"Symbol 1211 MovieClip Frame 81
"antiTank"Symbol 1211 MovieClip Frame 90
"british"Symbol 1212 MovieClip Frame 1
"german"Symbol 1212 MovieClip Frame 11
"arrow"Symbol 1234 MovieClip [gameCursor] Frame 1
"hand"Symbol 1234 MovieClip [gameCursor] Frame 9
"british"Symbol 1239 MovieClip Frame 1
"german"Symbol 1239 MovieClip Frame 7
"loading"Symbol 1325 MovieClip [loadScreen] Frame 1
"postBattle"Symbol 1325 MovieClip [loadScreen] Frame 10
"endGame"Symbol 1325 MovieClip [loadScreen] Frame 21
"empty"Symbol 1349 MovieClip Frame 1
"riflemen"Symbol 1349 MovieClip Frame 3
"assault"Symbol 1349 MovieClip Frame 16
"machineGun"Symbol 1349 MovieClip Frame 28
"sniper"Symbol 1349 MovieClip Frame 40
"officer"Symbol 1349 MovieClip Frame 49
"lock"Symbol 1358 MovieClip Frame 1
"unlock"Symbol 1358 MovieClip Frame 11
"cancel"Symbol 1358 MovieClip Frame 21
"off"Symbol 1366 MovieClip Frame 1
"on"Symbol 1366 MovieClip Frame 6
"locked"Symbol 1366 MovieClip Frame 11
"empty"Symbol 1367 MovieClip Frame 1
"riflemen"Symbol 1367 MovieClip Frame 3
"assault"Symbol 1367 MovieClip Frame 16
"machineGun"Symbol 1367 MovieClip Frame 28
"sniper"Symbol 1367 MovieClip Frame 40
"officer"Symbol 1367 MovieClip Frame 49
"off"Symbol 1368 MovieClip Frame 1
"on"Symbol 1368 MovieClip Frame 6
"british"Symbol 1369 MovieClip [trenchInterface] Frame 1
"german"Symbol 1369 MovieClip [trenchInterface] Frame 15
"mills"Symbol 1376 MovieClip Frame 1
"stick"Symbol 1376 MovieClip Frame 7
"throw1"Symbol 1377 MovieClip [handGrenade] Frame 2
"throw2"Symbol 1377 MovieClip [handGrenade] Frame 48
"british"Symbol 1392 MovieClip Frame 1
"german"Symbol 1392 MovieClip Frame 9
"bw"Symbol 1410 MovieClip Frame 1
"colour"Symbol 1410 MovieClip Frame 7
"bw"Symbol 1413 MovieClip Frame 1
"colour"Symbol 1413 MovieClip Frame 10
"bw"Symbol 1416 MovieClip Frame 1
"colour"Symbol 1416 MovieClip Frame 8
"bw"Symbol 1422 MovieClip Frame 1
"colour"Symbol 1422 MovieClip Frame 12
"bw"Symbol 1426 MovieClip Frame 1
"colour"Symbol 1426 MovieClip Frame 12
"british"Symbol 1427 MovieClip Frame 1
"german"Symbol 1427 MovieClip Frame 11
"bw"Symbol 1431 MovieClip Frame 1
"colour"Symbol 1431 MovieClip Frame 12
"bw"Symbol 1433 MovieClip Frame 1
"colour"Symbol 1433 MovieClip Frame 12
"british"Symbol 1434 MovieClip Frame 1
"german"Symbol 1434 MovieClip Frame 9
"bw"Symbol 1438 MovieClip Frame 1
"colour"Symbol 1438 MovieClip Frame 12
"bw"Symbol 1440 MovieClip Frame 1
"colour"Symbol 1440 MovieClip Frame 12
"british"Symbol 1441 MovieClip Frame 1
"german"Symbol 1441 MovieClip Frame 9
"bw"Symbol 1445 MovieClip Frame 1
"colour"Symbol 1445 MovieClip Frame 12
"bw"Symbol 1447 MovieClip Frame 1
"colour"Symbol 1447 MovieClip Frame 12
"british"Symbol 1448 MovieClip Frame 1
"german"Symbol 1448 MovieClip Frame 9
"bw"Symbol 1450 MovieClip Frame 1
"colour"Symbol 1450 MovieClip Frame 12
"bw"Symbol 1452 MovieClip Frame 1
"colour"Symbol 1452 MovieClip Frame 12
"british"Symbol 1453 MovieClip Frame 1
"german"Symbol 1453 MovieClip Frame 8
"bw"Symbol 1455 MovieClip Frame 1
"colour"Symbol 1455 MovieClip Frame 12
"bw"Symbol 1457 MovieClip Frame 1
"colour"Symbol 1457 MovieClip Frame 12
"british"Symbol 1458 MovieClip Frame 1
"german"Symbol 1458 MovieClip Frame 9
"bw"Symbol 1461 MovieClip Frame 1
"colour"Symbol 1461 MovieClip Frame 8
"british"Symbol 1470 MovieClip Frame 1
"german"Symbol 1470 MovieClip Frame 10
"flipped"Symbol 1502 MovieClip Frame 6




http://swfchan.com/10/48661/info.shtml
Created: 29/4 -2019 12:31:29 Last modified: 29/4 -2019 12:31:29 Server time: 13/05 -2024 21:49:30