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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82948467?noj=FRM82948467-5DC" width="1" height="1"></div>

Podz.swf

This is the info page for
Flash #48690

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"></p>

WELL DONE!

next

<p align="center"><font face="Century Gothic" size="25" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>level 2</b></font></p>

GAME OVER!

<p align="justify"><font face="Century Gothic" size="22" color="#333333" letterSpacing="0.000000" kerning="1"><b>you ran out of time</b></font></p>

more games

retry

Menu

Loading

Loading

Citrus

games

A GAME FROM

PODZ

PLAY GAME

PLAY GAME

PLAY GAME

MORE GAMES

MORE GAMES

MORE GAMES

GAMING NEWS

GAMING NEWS

GAMING NEWS

Click the green balls
before time runs out!

<p align="center"><font face="Century Gothic" size="96" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>10</b></font></p>

<p align="center"><font face="Century Gothic" size="25" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="Century Gothic" size="55" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>+10</b></font></p>

Game - Toby Wilkes

Music - Alex Richards

Congratulations!

you made it through with:

<p align="right"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>10</b></font></p>

points

ActionScript [AS1/AS2]

Frame 1
stop(); onEnterFrame = function () { completed = _root.getBytesLoaded() / _root.getBytesTotal(); percent = completed * 100; loada.scaler._xscale = percent; loada2.scaler._xscale = percent; if ((percent == 100) && (_currentframe == 1)) { gotoAndStop (2); delete onEnterFrame; } };
Frame 2
var popsound = new Sound(); popsound.attachSound("pop"); var bleepsound = new Sound(); bleepsound.attachSound("bleep"); stop();
Frame 3
stop(); removeMovieClip("loser");
Frame 4
function moveSpring() { aimertwo._rotation = aimer._rotation; aimertwo.x = (-aimertwo._x) + _root._xmouse; aimertwo.y = (-aimertwo._y) + _root._ymouse; xp = (xp * inertia) + (aimertwo.x * k); yp = (yp * inertia) + (aimertwo.y * k); aimertwo._x = aimertwo._x + xp; aimertwo._y = aimertwo._y + yp; } function lose(tellwhy) { loser._visible = true; loser.reasonwhy = tellwhy; lives--; lifecounter.gotoAndStop(lives + 1); if (lives > -1) { loser.dol.gotoAndStop(1); } else { loser.dol.gotoAndStop(2); } } function cleanup(endgame) { a = 0; while (a <= 90) { removeMovieClip(_root["ball" + a]); a++; } b = 300; while (b <= 400) { removeMovieClip(_root["clicker" + b]); b++; } if (endgame) { _root.removeMovieClip(loser); _root.removeMovieClip(aimer); _root.removeMovieClip(prompt); } } totscore = 0; testlvl = 0; lives = 3; lifecounter.gotoAndStop(lives + 1); clickdepth = 300; attachMovie("aimer", "aimer", 200); attachMovie("aimertwo", "aimertwo", 201); attachMovie("loser", "loser", 199); attachMovie("prompt", "prompt", 198); aimertwo._x = _xmouse; aimertwo._y = _ymouse; prompt._x = Stage.width / 2; prompt._y = Stage.height / 2; loser._x = Stage.width / 2; loser._y = Stage.height / 2; loser._visible = false; bbarspeed = 24; stop(); timer = 0; reward = ""; tick = 0; hits = 0; inertia = 0.7; k = 0.5; xp = 0; yp = 0; createlvl = function (balls, time, maxX, maxY, minX, minY, acX, acY, addXac, addYac, friction, minXscale, maxXscale, enProb) { _root.balls = balls; _root.bads = 0; var _local2 = 0; while (_local2 <= balls) { attachMovie("ball", "ball" + _local2, _local2); var _local4 = maxX - minX; var _local5 = maxY - minY; var _local7 = (Math.random() * _local4) + minX; var _local6 = (Math.random() * _local5) + minY; _root["ball" + _local2].xmove = _local7; _root["ball" + _local2].cacheAsBitmap = true; sbe = Math.ceil(Math.random() * 10); if (enProb == undefined) { enProb = 0; } if (sbe <= enProb) { _root["ball" + _local2].body.gotoAndStop(2); _root["ball" + _local2].swapDepths(_local2 + 100); _root.bads++; } _root["ball" + _local2].ymove = _local6; _root["ball" + _local2].accX = acX; _root["ball" + _local2].accY = acY; _root["ball" + _local2].yMeth = addYac; _root["ball" + _local2].xMeth = addXac; _root["ball" + _local2]._x = Math.random() * Stage.width; _root["ball" + _local2]._y = Math.random() * Stage.height; _root["ball" + _local2].friction = friction; if (maxXscale == undefined) { maxXscale = 100; } _root["ball" + _local2]._xscale = (_root["ball" + _local2]._yscale = (Math.random() * (maxXscale - minXscale)) + minXscale); _local2++; } _root.timer = time; }; clock = function () { tick++; if (tick == 31) { timer--; tick = 0; if (timer <= 3) { bleepsound.start(); } } }; Mouse.hide(); Stage.showMenu = false; onEnterFrame = function () { moveSpring(); pxmouse = xmouse; pymouse = ymouse; xmouse = _xmouse; ymouse = _ymouse; xdif = pxmouse - xmouse; ydif = pymouse - ymouse; movehyp = Math.sqrt((xdif * xdif) + (ydif * ydif)); trace(movehyp); aimer._rotation = aimer._rotation + (1 + movehyp); aimer._x = _xmouse; aimer._y = _ymouse; if ((timer < 0) && (loser._visible == false)) { lose("You ran out of time!"); } if (prompt._currentframe == 1) { clock(); } p = 0; while (p <= balls) { if (_root["ball" + p].hitTest(bbar)) { _root["ball" + p].ymove = -bbarspeed; } else if (_root["ball" + p].hitTest(ubar)) { _root["ball" + p].ymove = bbarspeed; } if (_root["ball" + p].hitTest(lbar)) { _root["ball" + p].xmove = bbarspeed; } else if (_root["ball" + p].hitTest(rbar)) { _root["ball" + p].xmove = -bbarspeed; } if ((((_root["ball" + p].xmove > 8) || (_root["ball" + p].xmove < -8)) || (_root["ball" + p].ymove > 8)) || (_root["ball" + p].ymove < -8)) { _root["ball" + p].xmove = _root["ball" + p].xmove * 0.95; _root["ball" + p].ymove = _root["ball" + p].ymove * 0.95; } _root["ball" + p].xmove = _root["ball" + p].xmove + _root["ball" + p].accX; _root["ball" + p].ymove = _root["ball" + p].ymove + _root["ball" + p].accY; _root["ball" + p]._x = _root["ball" + p]._x + _root["ball" + p].xmove; _root["ball" + p]._y = _root["ball" + p]._y + _root["ball" + p].ymove; if (((_root["ball" + p]._x + (_root["ball" + p]._width / 2)) >= Stage.width) && (_root["ball" + p].xmove > 0)) { _root["ball" + p].xmove = -_root["ball" + p].xmove; } else if (((_root["ball" + p]._x - (_root["ball" + p]._width / 2)) <= 0) && (_root["ball" + p].xmove < 0)) { _root["ball" + p].xmove = -_root["ball" + p].xmove; } if (((_root["ball" + p]._y + (_root["ball" + p]._height / 2)) >= Stage.height) && (_root["ball" + p].ymove > 0)) { _root["ball" + p].ymove = -_root["ball" + p].ymove; } else if (((_root["ball" + p]._y - (_root["ball" + p]._width / 2)) <= 0) && (_root["ball" + p].ymove < 0)) { _root["ball" + p].ymove = -_root["ball" + p].ymove; } p++; } }; onMouseDown = function () { aimer.play(); if (prompt._currentframe == 1) { kic = 0; attachMovie("clicker", "clicker" + clickdepth, clickdepth); _root["clicker" + clickdepth]._x = _xmouse; _root["clicker" + clickdepth]._y = _ymouse; clickdepth++; if (clickdepth == 400) { clickdepth = 300; } _root.totscore = _root.totscore - 2; var _local2 = 0; while (_local2 <= balls) { if (_root["ball" + _local2].hitTest(_xmouse, _ymouse, true) && (_root["ball" + _local2]._currentframe == 1)) { _root["ball" + _local2].play(); kic++; popsound.start(); hits++; if ((_root["ball" + _local2].body._currentframe == 2) && (loser._visible == false)) { lose("You destroyed a red ball!"); trace("aaa"); } } _local2++; } if (kic > 1) { if (kic == 2) { reward = "Double Pop!"; } else if (kic == 3) { reward = "Triple Pop!"; } else if (kic > 3) { reward = "Pop Tacular!!"; } score.addscore = "+" + (kic * 7); timer = timer + kic; score.revealer.play(); _root.totscore = _root.totscore + (kic * 7); reveal_reward.gotoAndPlay(2); } else if (kic == 1) { score.addscore = "+5"; score.revealer.play(); _root.totscore = _root.totscore + 5; } if ((hits == ((balls + 1) - bads)) && (loser._visible == false)) { if (_currentframe != 19) { prompt.play(); } else { gotoAndStop (20); } } } }; if (testlvl != 0) { gotoAndStop(testlvl); } createlvl(1, 20, 1, 1, 1, 1, 0, 0, true, false, 0, 50); teaser = "Lets Begin!";
Frame 5
createlvl(5, 9, 3, 3, 3, 3, 0, 0, true, false, 0, 50); teaser = "OK. That was easy, lets see how you handle this!"; reward = ""; tick = 0; hits = 0;
Frame 6
stop(); createlvl(12, 9, 3, 3, 3, 3, 0, 0, true, false, 0, 50); teaser = "See, more balls! I can do more than that aswell! Watch this."; reward = ""; tick = 0; hits = 0;
Frame 7
stop(); createlvl(8, 9, 6, 6, 5, 5, 0, 0, true, false, 0, 50); teaser = "Speed! hahaha. Lets try getting some forces in action!"; reward = ""; tick = 0; hits = 0;
Frame 8
stop(); createlvl(8, 9, 5, 5, 4, 4, 0, 1, true, false, 0, 50); teaser = "How did you like that? Lets make things more confusing!"; reward = ""; tick = 0; hits = 0;
Frame 9
stop(); createlvl(10, 13, 6, 6, 3, 3, 0, -1, true, false, 0, 50); teaser = "I bet that got ya the first time round! Lets try that again!"; reward = ""; tick = 0; hits = 0;
Frame 10
stop(); createlvl(15, 19, 6, 6, 3, 3, -1, 0, true, false, 0, 40); teaser = "Moving on..."; reward = ""; tick = 0; hits = 0;
Frame 11
stop(); createlvl(20, 20, 8, 8, 4, 4, 0, 0, true, false, 0, 50); teaser = "We`re giving you a break here, so we`ve made these targets nice and big."; reward = ""; tick = 0; hits = 0;
Frame 12
stop(); createlvl(10, 16, 4, 4, 2, 2, 0, 0, true, false, 0, 20, 40); teaser = "Remember. Green = Good. Three guesses what red means?"; reward = ""; tick = 0; hits = 0;
Frame 13
stop(); createlvl(14, 9, 4, 4, 2, 2, 0, 0, true, false, 0, 60, 120, 4); teaser = "Now lets go back to the other stuff. But with reds!"; reward = ""; tick = 0; hits = 0;
Frame 14
stop(); createlvl(14, 12, 5, 5, 4, 4, 0, 0.25, true, false, 0, 60, 120, 2); teaser = "Hanging in there? Diagonal Gravity!"; reward = ""; tick = 0; hits = 0;
Frame 15
stop(); createlvl(30, 25, 5, 5, 4, 4, 0.05, -0.15, true, false, 0, 60, 120, 3); teaser = "Make sure there isnt a red hidden under your greens! Thats one double pop you dont want!"; reward = ""; tick = 0; hits = 0;
Frame 16
stop(); createlvl(20, 16, 4, 4, 2, 2, 0, 0, true, false, 0, 30, 40, 5); teaser = "Three left! Time for speed!"; reward = ""; tick = 0; hits = 0;
Frame 17
stop(); createlvl(10, 20, 8, 8, 9, 9, 0, 0, true, false, 0, 60, 80, 4); teaser = "Two levels remaining! Get those points!"; reward = ""; tick = 0; hits = 0;
Frame 18
stop(); createlvl(10, 20, 8, 8, 5, 5, 0, 2, true, false, 0, 60, 80, 3); teaser = "Prepare for the grand finale!!"; reward = ""; tick = 0; hits = 0;
Frame 19
stop(); createlvl(90, 120, 3, 3, 4, 4, 0, 0, true, false, 0, 30, 50, 6); teaser = "Two levels remaining! Get those points!"; reward = ""; tick = 0; hits = 0;
Frame 20
stop();
Frame 21
gotoAndStop(wasonlev); clickdepth = 300; attachMovie("aimer", "aimer", 200); attachMovie("aimertwo", "aimertwo", 201); attachMovie("loser", "loser", 199); attachMovie("prompt", "prompt", 198); aimertwo._x = _xmouse; aimertwo._y = _ymouse; prompt._x = Stage.width / 2; prompt._y = Stage.height / 2; loser._x = Stage.width / 2; loser._y = Stage.height / 2; loser._visible = false; bbarspeed = 24; stop(); timer = 0; reward = ""; tick = 0; hits = 0; inertia = 0.7; k = 0.5; xp = 0; lifecounter.gotoAndStop(lives + 1); yp = 0;
Symbol 10 MovieClip Frame 1
stop();
Symbol 14 MovieClip [ball] Frame 1
stop();
Symbol 14 MovieClip [ball] Frame 15
removeMovieClip(this);
Symbol 19 MovieClip [prompt] Frame 1
stop();
Symbol 19 MovieClip [prompt] Frame 2
_root.totscore = _root.totscore + (_root.timer * 2); _root.cleanup(false);
Symbol 19 MovieClip [prompt] Frame 10
stop(); levelname = "level " + (_root._currentframe - 3); teaser = _root.teaser; nextbtn.onPress = function () { _root.nextFrame(); play(); };
Symbol 19 MovieClip [prompt] Frame 20
gotoAndStop (1);
Symbol 24 MovieClip [aimer] Frame 1
stop();
Symbol 32 Button
on (release) { getURL ("http://www.armorgames.com", "_BLANK"); }
Symbol 34 Button
on (release) { _root.wasonlev = _root._currentframe; _root.gotoAndStop("retry"); _root.cleanup(true); }
Symbol 36 Button
on (release) { _root.gotoAndStop("menu"); _root.cleanup(true); }
Symbol 42 MovieClip [clicker] Frame 90
removeMovieClip(this);
Symbol 65 MovieClip Frame 126
_parent.play();
Symbol 71 MovieClip Frame 1
stop();
Instance of Symbol 65 MovieClip in Symbol 71 MovieClip Frame 1
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Symbol 71 MovieClip Frame 120
_root.nextFrame();
Symbol 78 Button
on (release) { nextFrame(); }
Symbol 83 Button
on (release) { getURL ("http://www.armorgames.com", "_BLANK"); }
Symbol 87 Button
on (release) { getURL ("http://www.armorblog.com", "_BLANK"); }
Symbol 103 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [pop]
Symbol 2 ShapeTweeningUsed by:19
Symbol 3 ShapeTweeningUsed by:19
Symbol 4 GraphicUsed by:19
Symbol 5 FontUsed by:6 7 15 17 26 27 33 35 37 72 74 75 76 79 80 81 84 85 86 89 90 91 92 104 106 107 108 109 110 111
Symbol 6 EditableTextUses:5Used by:19
Symbol 7 TextUses:5Used by:19
Symbol 8 GraphicUsed by:10 16 32 34 36
Symbol 9 GraphicUsed by:10  Timeline
Symbol 10 MovieClipUses:8 9Used by:14  Timeline
Symbol 11 ShapeTweeningUsed by:14 16 32 34 36  Timeline
Symbol 12 ShapeTweeningUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [ball]Uses:10 11 12 13Used by:16 32 34 36 78 83 87  Timeline
Symbol 15 TextUses:5Used by:16
Symbol 16 ButtonUses:14 15 8 11Used by:19
Symbol 17 EditableTextUses:5Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [prompt]Uses:2 3 4 6 7 16 17 18
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [aimer]Uses:20 21 22 23
Symbol 25 GraphicUsed by:39
Symbol 26 TextUses:5Used by:39
Symbol 27 EditableTextUses:5Used by:39
Symbol 28 GraphicUsed by:32 34 36
Symbol 29 GraphicUsed by:32 34 36
Symbol 30 GraphicUsed by:32 34 36
Symbol 31 GraphicUsed by:32 34 36
Symbol 32 ButtonUses:8 14 28 29 30 31 11Used by:39  Timeline
Symbol 33 TextUses:5Used by:39  Timeline
Symbol 34 ButtonUses:8 14 28 29 30 31 11Used by:38
Symbol 35 TextUses:5Used by:38  Timeline
Symbol 36 ButtonUses:8 14 28 29 30 31 11Used by:38  Timeline
Symbol 37 TextUses:5Used by:38
Symbol 38 MovieClipUses:34 35 36 37Used by:39
Symbol 39 MovieClip [loser]Uses:25 26 27 32 33 38
Symbol 40 ShapeTweeningUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [clicker]Uses:40 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [aimertwo]Uses:43
Symbol 45 GraphicUsed by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:53
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:47 48 49 50 51 52Used by:Timeline
Symbol 54 FontUsed by:55 56 66 67 68
Symbol 55 TextUses:54Used by:Timeline
Symbol 56 TextUses:54Used by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClipUses:59 60 61 62 64 SS1Used by:71
Symbol 66 TextUses:54Used by:69 70
Symbol 67 TextUses:54Used by:69 70
Symbol 68 TextUses:54Used by:69 70
Symbol 69 MovieClipUses:66 67 68Used by:70
Symbol 70 MovieClipUses:66 67 68 69Used by:71  Timeline
Symbol 71 MovieClipUses:65 70Used by:Timeline
Symbol 72 TextUses:5Used by:Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 74 TextUses:5Used by:78
Symbol 75 TextUses:5Used by:78
Symbol 76 TextUses:5Used by:78 83 87
Symbol 77 GraphicUsed by:78 87
Symbol 78 ButtonUses:74 75 14 76 77Used by:Timeline
Symbol 79 TextUses:5Used by:83
Symbol 80 TextUses:5Used by:83
Symbol 81 TextUses:5Used by:83
Symbol 82 GraphicUsed by:83
Symbol 83 ButtonUses:79 80 14 81 82 76Used by:Timeline
Symbol 84 TextUses:5Used by:87
Symbol 85 TextUses:5Used by:87
Symbol 86 TextUses:5Used by:87
Symbol 87 ButtonUses:84 85 14 86 77 76Used by:Timeline
Symbol 88 SoundUsed by:Timeline
Symbol 89 TextUses:5Used by:Timeline
Symbol 90 EditableTextUses:5Used by:Timeline
Symbol 91 EditableTextUses:5Used by:Timeline
Symbol 92 EditableTextUses:5Used by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:Timeline
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:96 97 98 99Used by:Timeline
Symbol 101 GraphicUsed by:103
Symbol 102 ShapeTweeningUsed by:103
Symbol 103 MovieClipUses:101 102Used by:105  Timeline
Symbol 104 EditableTextUses:5Used by:105
Symbol 105 MovieClipUses:104 103Used by:Timeline
Symbol 106 TextUses:5Used by:Timeline
Symbol 107 TextUses:5Used by:Timeline
Symbol 108 TextUses:5Used by:Timeline
Symbol 109 TextUses:5Used by:Timeline
Symbol 110 EditableTextUses:5Used by:Timeline
Symbol 111 TextUses:5Used by:Timeline
Symbol 112 GraphicUsed by:Timeline
Streaming Sound 1Used by:Symbol 65 MovieClip

Instance Names

"loada"Frame 1Symbol 53 MovieClip
"loada2"Frame 1Symbol 53 MovieClip
"body"Frame 3Symbol 10 MovieClip
"body"Frame 3Symbol 10 MovieClip
"body"Frame 3Symbol 10 MovieClip
"body"Frame 3Symbol 10 MovieClip
"lbar"Frame 4Symbol 95 MovieClip
"rbar"Frame 4Symbol 95 MovieClip
"ubar"Frame 4Symbol 95 MovieClip
"bbar"Frame 4Symbol 95 MovieClip
"lifecounter"Frame 4Symbol 100 MovieClip
"reveal_reward"Frame 4Symbol 103 MovieClip
"score"Frame 4Symbol 105 MovieClip
"body"Symbol 14 MovieClip [ball] Frame 1Symbol 10 MovieClip
"nextbtn"Symbol 19 MovieClip [prompt] Frame 10Symbol 16 Button
"dol"Symbol 39 MovieClip [loser] Frame 1Symbol 38 MovieClip
"scaler"Symbol 53 MovieClip Frame 1Symbol 47 MovieClip
"revealer"Symbol 105 MovieClip Frame 1Symbol 103 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "pop"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 19 as "prompt"
ExportAssets (56)Timeline Frame 1Symbol 24 as "aimer"
ExportAssets (56)Timeline Frame 1Symbol 39 as "loser"
ExportAssets (56)Timeline Frame 1Symbol 42 as "clicker"
ExportAssets (56)Timeline Frame 1Symbol 44 as "aimertwo"

Labels

"menu"Frame 3
"start"Frame 4
"retry"Frame 21

Dynamic Text Variables

teaserSymbol 6 EditableText"<p align="center"></p>"
levelnameSymbol 17 EditableText"<p align="center"><font face="Century Gothic" size="25" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>level 2</b></font></p>"
reasonwhySymbol 27 EditableText"<p align="justify"><font face="Century Gothic" size="22" color="#333333" letterSpacing="0.000000" kerning="1"><b>you ran out of time</b></font></p>"
timerSymbol 90 EditableText"<p align="center"><font face="Century Gothic" size="96" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>10</b></font></p>"
rewardSymbol 91 EditableText"<p align="center"><font face="Century Gothic" size="25" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>10</b></font></p>"
totscoreSymbol 92 EditableText"<p align="left"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>10</b></font></p>"
addscoreSymbol 104 EditableText"<p align="left"><font face="Century Gothic" size="55" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>+10</b></font></p>"
totscoreSymbol 110 EditableText"<p align="right"><font face="Century Gothic" size="36" color="#cccccc" letterSpacing="2.000000" kerning="1"><b>10</b></font></p>"




http://swfchan.com/10/48690/info.shtml
Created: 29/4 -2019 10:46:10 Last modified: 29/4 -2019 10:46:10 Server time: 05/05 -2024 19:48:32