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Hyper Drive X.swf

This is the info page for
Flash #48871

(Click the ID number above for more basic data on this flash file.)


Text
PAUSED

(dbg)Reset

Record HIGH SCORES AT

Mouse = MOVEMENT
SPACE = boost

CONTINUE

USE SPACE TO BOOST, 3 per LEVEL

more sides = faster SPEED

slow

Medium

FAST

ACCURACY IS HOW CLOSE TO THE CENTRE
WHEN YOU PASS THROUGH THE HOOP.
more accurate = FASTER SPEED

20%
accuracy

100%
accuracy

(dbg)Unlock all

HOW TO PLAY

MORE GAMES

WARP ZONE

CONDUIT

ORBITAL

BIOSPHERE

OCEANiA

STRATOSPHERE

AQUA

subterrestrial

-- by longanimalsGAMES & robotjam --

www.kongregate.com

longanimals

PREPARING THE HYPERDRIVE

ActionScript [AS3]

Section 1
//Kongintro30fps_45 (HyperDriveX_Kongregate_fla.Kongintro30fps_45) package HyperDriveX_Kongregate_fla { import flash.events.*; import flash.display.*; public dynamic class Kongintro30fps_45 extends MovieClip { public function Kongintro30fps_45(){ addFrameScript(0, frame1, 179, frame180); } function frame180(){ MovieClip(parent).play(); } function frame1(){ MovieClip(parent).stop(); addEventListener(MouseEvent.CLICK, TitleScreenState.buttonKongPressed); } } }//package HyperDriveX_Kongregate_fla
Section 2
//LongAnimalsAndRobotJam_60 (HyperDriveX_Kongregate_fla.LongAnimalsAndRobotJam_60) package HyperDriveX_Kongregate_fla { import flash.events.*; import flash.display.*; public dynamic class LongAnimalsAndRobotJam_60 extends MovieClip { public var robotJAMLogo:SimpleButton; public var longanimalsLogo:SimpleButton; public function LongAnimalsAndRobotJam_60(){ addFrameScript(0, frame1); } function frame1(){ longanimalsLogo.addEventListener(MouseEvent.CLICK, TitleScreenState.buttonLongAnimalsPressed); robotJAMLogo.addEventListener(MouseEvent.CLICK, TitleScreenState.buttonRobotJAMPressed); } } }//package HyperDriveX_Kongregate_fla
Section 3
//MainTimeline (HyperDriveX_Kongregate_fla.MainTimeline) package HyperDriveX_Kongregate_fla { import flash.display.*; public dynamic class MainTimeline extends MovieClip { public var adIDLongAnimals; public var loaderBack:MovieClip; public var main:Main; public var adIDRobotJam; public function MainTimeline(){ addFrameScript(0, frame1, 97, frame98); } function frame98(){ stop(); } function frame1(){ adIDLongAnimals = "3b33933e7754dac4"; adIDRobotJam = "3e22e7e3d78a43c2"; if (Math.random() < 0.25){ MochiAd.showPreGameAd({clip:root, id:adIDRobotJam, res:"720x600", background:7369053, color:35071, outline:0xFFFFFF, no_bg:true}); } else { MochiAd.showPreGameAd({clip:root, id:adIDLongAnimals, res:"720x600", background:7369053, color:35071, outline:0xFFFFFF, no_bg:true}); }; } } }//package HyperDriveX_Kongregate_fla
Section 4
//ringLoop_4 (HyperDriveX_Kongregate_fla.ringLoop_4) package HyperDriveX_Kongregate_fla { import flash.display.*; public dynamic class ringLoop_4 extends MovieClip { public function ringLoop_4(){ addFrameScript(90, frame91); } function frame91(){ gotoAndPlay("loop"); } } }//package HyperDriveX_Kongregate_fla
Section 5
//sun_1 (HyperDriveX_Kongregate_fla.sun_1) package HyperDriveX_Kongregate_fla { import flash.display.*; public dynamic class sun_1 extends MovieClip { public function sun_1(){ addFrameScript(34, frame35, 65, frame66); } function frame35(){ stop(); } function frame66(){ stop(); MovieClip(parent).play(); } } }//package HyperDriveX_Kongregate_fla
Section 6
//Background (Background) package { import flash.display.*; public dynamic class Background extends MovieClip { } }//package
Section 7
//bar_power (bar_power) package { import flash.display.*; public dynamic class bar_power extends MovieClip { } }//package
Section 8
//BoostIcon (BoostIcon) package { import flash.display.*; public dynamic class BoostIcon extends MovieClip { } }//package
Section 9
//buttonDebug1 (buttonDebug1) package { import flash.display.*; public dynamic class buttonDebug1 extends SimpleButton { } }//package
Section 10
//Camera (Camera) package { public class Camera { public var mat:Matrix3; public var farZ:Number; public var fov:Number; public var nearZ:Number; public var pos:V3; public function Camera(){ nearZ = 1; farZ = 8000; pos = new V3(); pos.FromXYZ(0, 0, 0); mat = new Matrix3(); fov = 120; } } }//package
Section 11
//Crosshair (Crosshair) package { import flash.display.*; public dynamic class Crosshair extends MovieClip { } }//package
Section 12
//cube_background (cube_background) package { import flash.display.*; public dynamic class cube_background extends MovieClip { } }//package
Section 13
//Defs (Defs) package { public class Defs { public static const zpos_ENEMY = 1000; public static const objMultX = 100; public static const gfx_objfinish = 7; public static const objMultRad = 10; public static const gfx_bar_power = 8; public static const zpos_BACKGROUND = 10000; public static const gfx_boosticon = 1; public static const gfx_tubesky = 10; public static const zpos_FAR = 10000; public static const zpos_OVERLAY = 500; public static const gfx_crosshair = 2; public static const gfx_obj1 = 3; public static const gfx_obj2 = 4; public static const gfx_obj4 = 6; public static const gfx_cubebackground = 9; public static const fps:Number = 30; public static const gfx_obj3 = 5; public static const objMultY = 100; public static const objMultZ = 40; public static const gfx_background = 0; public static const gfx_warpbackground = 11; public static const zpos_PLAYER = 1000; } }//package
Section 14
//DisplayObj (DisplayObj) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class DisplayObj { var frames:Array; public var frame:int; public function DisplayObj(_arg1:MovieClip, _arg2:Number, _arg3:int):void{ frame = 0; CreateBitmapsFromMovieClip(_arg1, _arg2, _arg3); } public function GetBitmap():Bitmap{ return (frames[frame].bitmaps[0]); } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ frames[frame].RenderAt(_arg1, _arg2, _arg3, _arg4); } public function SetFrame(_arg1:int){ frame = _arg1; if (frame < 0){ frame = 0; }; if (frame >= frames.length){ frame = (frames.length - 1); }; } public function CreateBitmapsFromMovieClip(_arg1:MovieClip, _arg2:Number, _arg3:int):void{ var _local4:int; var _local5:int; var _local6:*; var _local7:Number; var _local8:Rectangle; var _local9:*; var _local10:int; var _local11:int; var _local12:ColorTransform; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Bitmap; var _local21:BitmapData; frames = new Array(); _local4 = 0; while (_local4 < _arg1.totalFrames) { _local6 = new DisplayObjFrame(); _local6.xoffsets = new Array(); _local6.yoffsets = new Array(); _local6.bitmaps = new Array(); _local6.numScales = 1; if (_arg3 == 1){ _local6.numScales = 50; }; _local5 = 0; while (_local5 < _local6.numScales) { _local7 = 1; _arg2 = (1 - ((_local7 / Number((_local6.numScales + 1))) * Number(_local5))); if (_arg2 <= 0.005){ _arg2 = 0.005; }; if (_local6.numScales == 1){ _arg2 = 1; }; _local8 = _arg1.getBounds(null); _local9 = new Matrix(); _local10 = _local8.left; _local11 = _local8.top; _local9.scale(_arg2, _arg2); _local9.translate((-(_local10) * _arg2), (-(_local11) * _arg2)); _local6.xoffsets.push(Number((_local10 * _arg2))); _local6.yoffsets.push(Number((_local11 * _arg2))); if (_local6.numScales == 1){ _local12 = null; } else { _local13 = 1; _local14 = 1; _local15 = 1; if (_arg3 == 1){ _local13 = Levels.GetFadeR(_local4); _local14 = Levels.GetFadeG(_local4); _local15 = Levels.GetFadeB(_local4); }; _local16 = (1 - _arg2); if (_local16 < 0.9){ _local16 = 0; } else { _local16 = (_local16 - 0.9); _local16 = (_local16 * 10); }; if (_local16 > 1){ _local16 = 1; }; _local17 = Utils.ScaleBetween(1, _local13, _local16); _local18 = Utils.ScaleBetween(1, _local14, _local16); _local19 = Utils.ScaleBetween(1, _local15, _local16); _local12 = new ColorTransform(_local17, _local18, _local19, 1, 0, 0, 0, 0); }; if ((((_arg1.width == 0)) || ((_arg1.height == 0)))){ _local6.bitmaps.push(null); } else { _local20 = new Bitmap(); _local21 = new BitmapData(((_arg1.width + 1) * _arg2), ((_arg1.height + 1) * _arg2), true, 0); _local21.draw(_arg1, _local9, _local12); _local20.bitmapData = _local21; _local6.bitmaps.push(_local20); }; _local5++; }; frames.push(_local6); _arg1.nextFrame(); _local4++; }; } public function GetWidth():Number{ return (frames[frame].bitmaps[0].width); } public function GetMaxFrames():int{ return (frames.length); } public function GetXOffset():Number{ return (frames[frame].xoffsets[0]); } public function GetYOffset():Number{ return (frames[frame].yoffsets[0]); } public function GetFrame():int{ return (frame); } public function RenderAtAdditive(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ frames[frame].RenderAtAdditive(_arg1, _arg2, _arg3, _arg4); } public function GetHeight():Number{ return (frames[frame].bitmaps[0].height); } public function GetFrameWidth(_arg1:int):Number{ return (frames[_arg1].bitmaps[0].width); } } }//package
Section 15
//DisplayObjFrame (DisplayObjFrame) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class DisplayObjFrame { public var bitmaps:Array; public var numScales:int; public var xoffsets:Array; public var yoffsets:Array; public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:int; _local5 = int((numScales * _arg4)); if (_local5 < 0){ _local5 = 0; }; if (_local5 > (numScales - 1)){ _local5 = (numScales - 1); }; _local5 = ((numScales - 1) - _local5); if (bitmaps[_local5].bitmapData != null){ _arg1.copyPixels(bitmaps[_local5].bitmapData, new Rectangle(0, 0, bitmaps[_local5].width, bitmaps[_local5].height), new Point((_arg2 + xoffsets[_local5]), (_arg3 + yoffsets[_local5]))); }; } } }//package
Section 16
//EndLevelOverlay (EndLevelOverlay) package { import flash.display.*; public dynamic class EndLevelOverlay extends MovieClip { public var buttonKongLogo:HighScoresAtKongregate; } }//package
Section 17
//Font2 (Font2) package { import flash.text.*; public dynamic class Font2 extends Font { } }//package
Section 18
//Font20 (Font20) package { import flash.text.*; public dynamic class Font20 extends Font { } }//package
Section 19
//Game (Game) package { public class Game { static var currentScore:int; static var multiplier:int; public static var scrollX:Number; public static var scrollY:Number; public static var numZombiesActive:int; public static var maxZombiesActive:int; static var genTimer:Number; static var main:Main; public static var difficulty:int; public static var currentWeapon:int; public static function UpdateGameplay():void{ var _local1:GameObj; main.levelTimer = (main.levelTimer + main.ftime); } static function RandBetweenFloat(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } public static function Init(_arg1:Main){ main = _arg1; genTimer = 0; scrollX = 0; scrollY = 0; currentScore = 0; multiplier = 1; numZombiesActive = 0; maxZombiesActive = 200; currentWeapon = 0; } public static function AddScore(_arg1:int):void{ currentScore = (currentScore + (_arg1 * multiplier)); } } }//package
Section 20
//GameObj (GameObj) package { import flash.events.*; import flash.geom.*; public class GameObj { var extraInfo:int; var graphicID:int; public var xacc:Number; var xoffset:Number; public var active:Boolean; public var hp:int; public var count:int; public var appearingTimer:Number; var externyvel:Number; public var xvel:Number; var multiplierFrame:int; var ftime:Number; var flashTimer:Number; var shootTimerMax:Number; public var type:int; public var ypos:Number; public var enemyMissileMode:int; var minFrame:int; var timer:Number; var rotVel:Number; public var speed:Number; public var bitList:Array; var yoffset:Number; var startx:Number; public var ypos2:Number; var starty:Number; var shootTimer:Number; public var yacc:Number; var maxFrame:int; var frame:Number; public var hitTimer:Number; public var controlIndex:int; public var subtype:int; var flashFlag:Boolean; var canHarvest:Boolean; public var oldxpos:Number; public var yvel:Number; public var coordListX:Array; public var coordListY:Array; var timer1:Number; public var dir:Number; public var radius:Number; public var visible:Boolean; public var zpos:Number; public var toPosX:Number; public var controlMode:int; var dist:Number; public var toPosY:Number; var main:Main; var externxvel:Number; public var baseID:int; public var homingGO:GameObj; var userVarNumber:Number; public var xpos2:Number; public var numBits:int; public var xpos:Number; public var pickupType:int; public var handleRender:Boolean; var timerMax:Number; var shootMissileType:int; public var oldypos:Number; public var radius2:Number; public var enemyType:int; var xflip:Boolean; public var explosionType:int; public var frameVel:Number; var flashTimerMax:Number; public var countable:Boolean; public var bonusType:int; var scoreFrame:int; static const gotype_SPAWNPOINT = 3; static const gotype_ZOMBIE = 4; static const gotype_BACKGROUND = 1; static const gotype_PLAYER = 2; static const gotype_BULLET = 5; public function GameObj(_arg1, _arg2, _arg3){ xpos = _arg2; ypos = _arg3; zpos = 1; startx = _arg2; starty = _arg3; active = false; main = _arg1; zpos = 0; graphicID = 0; frame = 0; frameVel = 0; controlIndex = 0; timer = 0; timer1 = 0; radius = 16; minFrame = 0; maxFrame = 0; handleRender = true; shootTimer = 0; shootTimerMax = 0; shootMissileType = 0; coordListX = new Array(32); coordListY = new Array(32); bitList = new Array(32); numBits = 0; countable = true; flashTimer = 0; flashFlag = true; extraInfo = 0; xflip = false; } public function LimitVel(_arg1:Number){ var _local2:*; var _local3:*; var _local4:*; _local2 = Math.sqrt(((xvel * xvel) + (yvel * yvel))); _local3 = (xvel / _local2); _local4 = (yvel / _local2); if (_local2 > _arg1){ xvel = (_local3 * _arg1); yvel = (_local4 * _arg1); }; } function UpdateHedgehog():void{ var _local1:Number; var _local2:Number; oldxpos = xpos; oldypos = ypos; _local1 = 0; _local2 = (600 - 50); AddVels(); BounceOffWalls(); if (ypos > _local2){ ypos = 0; yvel = 0; }; } function GetLen(_arg1, _arg2):Number{ var _local3:*; _local3 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); return (_local3); } function RandBetween(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } public function Update():void{ ftime = main.ftime; if (type == gotype_BACKGROUND){ xpos = Game.scrollX; ypos = Game.scrollY; frameVel = 0.1; CycleAnimation(); } else { if (type == gotype_PLAYER){ UpdatePlayer(); } else { if (type == gotype_SPAWNPOINT){ UpdateSpawnpoint(); } else { if (type == gotype_ZOMBIE){ UpdateZombie(); } else { if (type == gotype_BULLET){ UpdateBullet(); }; }; }; }; }; } public function RotDistTowards(_arg1:Number, _arg2:Number):Number{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:Number; _local3 = 3.141592658; _local4 = (_local3 * 2); _local5 = Math.sin(_arg1); _local6 = Math.cos(_arg1); _local7 = Math.sin(_arg2); _local8 = Math.cos(_arg2); _local9 = ((_local5 * _local8) - (_local7 * _local6)); _local9 = Math.abs(_local9); return (_local9); } function DoExternalVel():void{ var _local1:Number; xpos = (xpos + (externxvel * ftime)); ypos = (ypos + (externyvel * ftime)); _local1 = 0.9; externxvel = (externxvel * _local1); externyvel = (externyvel * _local1); } public function UpdatePlayer():void{ var _local1:Number; var _local2:Number; var _local3:Number; oldxpos = xpos; oldypos = ypos; _local1 = 0; _local2 = 0; _local3 = 5; if (main.keyReader.Down(KeyReader.KEY_DOWN)){ _local2 = _local3; }; if (main.keyReader.Down(KeyReader.KEY_UP)){ _local2 = -(_local3); }; if (main.keyReader.Down(KeyReader.KEY_RIGHT)){ _local1 = _local3; }; if (main.keyReader.Down(KeyReader.KEY_LEFT)){ _local1 = -(_local3); }; if (main.keyReader.Down(KeyReader.KEY_1)){ Game.currentWeapon = 0; }; if (main.keyReader.Down(KeyReader.KEY_2)){ Game.currentWeapon = 1; }; if (main.keyReader.Down(KeyReader.KEY_3)){ Game.currentWeapon = 2; }; if (main.keyReader.Down(KeyReader.KEY_4)){ Game.currentWeapon = 3; }; if (main.keyReader.Down(KeyReader.KEY_5)){ Game.currentWeapon = 4; }; if ((((_local1 == 0)) && ((_local2 == 0)))){ speed = 0; } else { speed = 2; dir = GetDirBetween(xpos, ypos, (xpos + _local1), (ypos + _local2)); }; GetVelFromDir(speed); xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); frameVel = 1; CycleAnimation(); } public function GetNumFrames():int{ return (main.graphicobjs[graphicID].GetMaxFrames()); } public function AddImpulse(_arg1:Number, _arg2:Number, _arg3:Number){ externxvel = (externxvel + (_arg1 * _arg3)); externyvel = (externyvel + (_arg2 * _arg3)); } public function UpdateBullet(){ timer = (timer + ftime); if (IsInWorld(32) == false){ active = false; }; xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); } public function PlayAnimationEx():Boolean{ var _local1:Boolean; var _local2:*; _local1 = false; frame = (frame + (frameVel * ftime)); _local2 = (maxFrame - minFrame); if (frame > maxFrame){ frame = maxFrame; _local1 = true; }; if (frame < minFrame){ frame = minFrame; _local1 = true; }; return (_local1); } function Anim_FromVel():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:*; _local1 = GetNumFrames(); _local2 = xvel; _local3 = yvel; _local4 = Math.atan2(_local2, _local3); frame = ((_local1 / (Math.PI * 2)) * -(_local4)); if (frame < 0){ frame = (frame + _local1); }; if (frame > _local1){ frame = (frame - _local1); }; frame = (frame + (_local1 / 2)); if (frame > _local1){ frame = (frame - _local1); }; } function DistanceToObj(_arg1:GameObj):Number{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = (_arg1.xpos - xpos); _local3 = (_arg1.ypos - ypos); _local4 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); return (_local4); } function UpdateZombie():void{ var _local1:*; _local1 = main.goPlayer; timer = (timer - ftime); if (timer < 0){ timer = RandBetween(20, 50); dir = GetDirBetween(xpos, ypos, _local1.xpos, _local1.ypos); dir = (dir + RandBetween(-0.2, 0.2)); GetVelFromDir(speed); }; xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); } public function ZombieKilled():void{ Game.numZombiesActive--; } function BounceOffWalls(){ var _local1:Number; var _local2:Number; _local1 = 0; _local2 = 1000; if (xpos > _local2){ xvel = (xvel * -1); xpos = _local2; }; if (xpos < _local1){ xvel = (xvel * -1); xpos = _local1; }; } function MakeUnitVel():Number{ var _local1:*; var _local2:*; var _local3:*; _local1 = GetLen(xvel, yvel); _local2 = (xvel / _local1); _local3 = (yvel / _local1); xvel = _local2; yvel = _local3; return (_local1); } function HandleFlash(){ flashTimerMax = 10; flashTimer = (flashTimer + ftime); if (flashTimer >= flashTimerMax){ flashTimer = 0.01; if (flashFlag == false){ flashFlag = true; } else { flashFlag = false; }; }; } public function PlayAnimation():Boolean{ var _local1:*; frame = (frame + (frameVel * ftime)); _local1 = (main.graphicobjs[graphicID].GetMaxFrames() - 1); if (frame >= _local1){ frame = _local1; return (true); }; return (false); } function RandCircle():Number{ return ((Math.random() * (Math.PI * 2))); } public function SetType(_arg1:int):void{ var _local2:int; var _local3:Number; _local2 = 0; _local3 = 0; type = _arg1; controlMode = _local2; xvel = _local3; frame = _local3; frameVel = _local3; timer = _local3; hitTimer = _local3; hp = 1; handleRender = true; visible = true; shootTimer = _local3; shootTimerMax = _local3; externxvel = _local3; externyvel = _local3; appearingTimer = _local3; countable = true; flashTimer = _local3; flashFlag = true; extraInfo = _local2; dir = 0; if (type == gotype_BACKGROUND){ } else { if (type == gotype_PLAYER){ } else { if (type == gotype_SPAWNPOINT){ } else { if (type == gotype_ZOMBIE){ InitZombie(); } else { if (type == gotype_BULLET){ }; }; }; }; }; } function AddVels(){ var _local1:Number; var _local2:*; _local1 = 10; _local2 = 0.1; yvel = (yvel + ((_local2 * ftime) * ftime)); if (yvel > _local1){ yvel = _local1; }; if (yvel < -(_local1)){ yvel = -(_local1); }; xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); } function InitZombie():void{ radius = RandBetween(30, 40); speed = RandBetween(0.2, 0.6); Game.numZombiesActive++; } public function CycleAnimation():void{ var _local1:*; frame = (frame + (frameVel * ftime)); _local1 = (main.graphicobjs[graphicID].GetMaxFrames() - 1); if (frame > _local1){ frame = (frame - _local1); }; if (frame < 0){ frame = (frame + _local1); }; } function RandBetweenRandNeg(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); if (Math.random() < 0.5){ _local3 = -(_local3); }; return (_local3); } public function GetDirBetween(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:*; _local5 = Math.atan2((_arg3 - _arg1), (_arg4 - _arg2)); return (_local5); } function DistanceToObj1(_arg1:GameObj, _arg2:Number, _arg3:Number):Number{ var _local4:Number; var _local5:Number; var _local6:Number; _local4 = (_arg1.xpos - _arg2); _local5 = (_arg1.ypos - _arg3); _local6 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); return (_local6); } public function CycleAnimationEx():Boolean{ var _local1:Boolean; var _local2:*; _local1 = false; frame = (frame + (frameVel * ftime)); _local2 = (maxFrame - minFrame); if (frame > maxFrame){ frame = (frame - _local2); _local1 = true; }; if (frame < minFrame){ frame = (frame + _local2); _local1 = true; }; return (_local1); } public function Render(_arg1):void{ var _local2:Number; var _local3:Number; if (visible == false){ return; }; if (appearingTimer > 0){ return; }; _local2 = xpos; _local3 = ypos; if (flashFlag == false){ return; }; main.graphicobjs[graphicID].SetFrame(frame); main.graphicobjs[graphicID].RenderAt(main.screenBD, _local2, _local3, xflip); } public function GetVelFromDir1(_arg1:Number, _arg2:Number){ xvel = (Math.sin(_arg2) * _arg1); yvel = (Math.cos(_arg2) * _arg1); } function SetEdgePos():int{ var _local1:Number; _local1 = 50; if (RandBetween(0, 100) < 50){ ypos = RandBetween(0, 1000); xpos = (0 - _local1); if (RandBetween(0, 100) < 50){ xpos = (1000 + _local1); return (1); }; return (3); //unresolved jump }; xpos = RandBetween(0, 1000); ypos = (0 - _local1); if (RandBetween(0, 100) < 50){ ypos = (1000 + _local1); return (2); }; return (0); } function IsInWorld(_arg1:Number):Boolean{ if (xpos < (0 - _arg1)){ return (false); }; if (ypos < (0 - _arg1)){ return (false); }; if (xpos > (1000 + _arg1)){ return (false); }; if (ypos > (600 + _arg1)){ return (false); }; return (true); } public function RotateTowards(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:Number; var _local11:*; _local4 = 3.141592658; _local5 = (_local4 * 2); _local6 = Math.sin(_arg1); _local7 = Math.cos(_arg1); _local8 = Math.sin(_arg2); _local9 = Math.cos(_arg2); _local10 = ((_local6 * _local9) - (_local8 * _local7)); _local11 = _arg1; if (_local10 < 0){ _local11 = (_local11 + _arg3); } else { if (_local10 > 0){ _local11 = (_local11 - _arg3); }; }; if (_local11 > _local5){ _local11 = (_local11 - _local5); }; if (_local11 < 0){ _local11 = (_local11 + _local5); }; return (_local11); } function UpdateSpawnpoint():void{ var _local1:*; var _local2:GameObj; timer = (timer + ftime); if (timer > 5){ timer = 0; if (Game.numZombiesActive <= Game.maxZombiesActive){ _local1 = RandBetween(0, 10); if (_local1 < 10){ _local2 = main.objs.AddObj(GameObj.gotype_ZOMBIE, xpos, ypos, Defs.zpos_PLAYER, 0, 0); }; }; }; } public function GetVelFromDir(_arg1:Number){ xvel = (Math.sin(dir) * _arg1); yvel = (Math.cos(dir) * _arg1); } } }//package
Section 21
//GameObjGroup (GameObjGroup) package { import flash.events.*; class GameObjGroup { public var numobjs:int;// = 0x0100 var m:Main; public var zorder:Array; public var objs:Array; function GameObjGroup(_arg1){ var _local2:*; numobjs = 0x0100; super(); m = _arg1; objs = new Array(); zorder = new Array(0x0100); _local2 = 0; while (_local2 < numobjs) { objs.push(new GameObj(m, 0, 0)); _local2++; }; } public function Update():void{ var _local1:int; _local1 = 0; while (_local1 < objs.length) { if (objs[_local1].active == true){ objs[_local1].Update(); }; _local1++; }; } public function GetZOrder():int{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; var _local7:int; _local1 = 0; while (_local1 < numobjs) { if (objs[_local1].active == true){ if (objs[_local1].handleRender == true){ zorder[_local3] = _local1; _local3++; }; }; _local1++; }; _local4 = _local3; _local1 = 0; while (_local1 < (_local4 - 1)) { _local2 = (_local1 + 1); while (_local2 < _local4) { _local5 = objs[zorder[_local1]].zpos; _local6 = objs[zorder[_local2]].zpos; if (_local6 > _local5){ _local7 = zorder[_local1]; zorder[_local1] = zorder[_local2]; zorder[_local2] = _local7; }; _local2++; }; _local1++; }; return (_local4); } public function AddObj(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int, _arg6:int):GameObj{ var _local7:int; var _local8:GameObj; _local7 = 0; while (_local7 < numobjs) { if (objs[_local7].active == false){ _local8 = objs[_local7]; _local8.active = true; _local8.zpos = _arg4; _local8.xpos = _arg2; _local8.ypos = _arg3; _local8.startx = _arg2; _local8.starty = _arg3; _local8.yvel = 0; _local8.graphicID = _arg5; _local8.SetType(_arg1); _local8.extraInfo = _arg6; return (objs[_local7]); }; _local7++; }; return (null); } public function Render():void{ var _local1:int; var _local2:int; _local1 = GetZOrder(); _local2 = 0; while (_local2 < _local1) { objs[zorder[_local2]].Render(m); _local2++; }; } } }//package
Section 22
//HelpScreen1 (HelpScreen1) package { import flash.display.*; public dynamic class HelpScreen1 extends MovieClip { public var bNext:SimpleButton; } }//package
Section 23
//HelpScreens (HelpScreens) package { import flash.events.*; import flash.display.*; public class HelpScreens { static var currentScreenNum:int; static var currentScreen:MovieClip; public static var active:Boolean; static var screens:Array; static var main:Main; public static function Start():void{ currentScreenNum = 0; DisplayScreen(); active = true; } static function bNextPressed(_arg1:MouseEvent){ trace("pressed"); currentScreenNum++; if (currentScreenNum >= screens.length){ Stop(); } else { DisplayScreen(); }; } public static function InitOnce(_arg1:Main):void{ main = _arg1; active = false; currentScreen = null; screens = new Array(); screens.push(HelpScreen1); } static function DisplayScreen(){ var _local1:MovieClip; if (currentScreen != null){ main.removeChild(currentScreen); }; _local1 = new (screens[currentScreenNum]); currentScreen = AddMovieClip(0, 0, _local1); currentScreen.bNext.addEventListener(MouseEvent.CLICK, bNextPressed); } static function Stop(){ if (main != null){ main.removeChild(currentScreen); }; currentScreen = null; active = false; } static function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; main.addChild(_arg3); return (_arg3); } } }//package
Section 24
//HighScoresAtKongregate (HighScoresAtKongregate) package { import flash.display.*; public dynamic class HighScoresAtKongregate extends SimpleButton { } }//package
Section 25
//InfoOverlay (InfoOverlay) package { import flash.text.*; public class InfoOverlay { static var main:Main; static var maxItems:int; static var list:Array; public static function Add(_arg1:String){ var _local2:InfoOverlayItem; _local2 = list[0]; _local2.Init(_arg1); } public static function AddAt(_arg1:Number, _arg2:String, _arg3:int, _arg4:Number){ var _local5:InfoOverlayItem; _local5 = list[_arg3]; _local5.Init(_arg2); _local5.precount = (_arg1 * Defs.fps); _local5.maxtime = (_arg4 * Defs.fps); } public static function Render(){ var _local1:InfoOverlayItem; for each (_local1 in list) { if (((_local1.active) && ((_local1.precount <= 0)))){ _local1.textField.text = _local1.text; _local1.textField.autoSize = TextFieldAutoSize.CENTER; _local1.textField.setTextFormat(main.tf_infooverlay); } else { _local1.textField.text = ""; }; }; } public static function UpdateOncePerFrame(){ var _local1:InfoOverlayItem; for each (_local1 in list) { if (_local1.active){ if (_local1.precount > 0){ _local1.precount = (_local1.precount - main.ftime); } else { _local1.timer = (_local1.timer + main.ftime); if (_local1.timer >= _local1.maxtime){ _local1.timer = _local1.maxtime; _local1.active = false; }; }; }; }; } public static function InitForLevel(_arg1:Main){ var _local2:int; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:InfoOverlayItem; main = _arg1; list = new Array(); maxItems = 8; _local3 = 360; _local4 = 200; _local5 = 50; _local2 = 0; while (_local2 < maxItems) { _local6 = new InfoOverlayItem(main, _local3, _local4); list.push(_local6); _local4 = (_local4 + _local5); _local2++; }; } } }//package import flash.display.*; import flash.text.*; class InfoOverlayItem { public var timer:Number; public var active:Boolean; public var type:int; public var text:String; public var maxtime:Number; public var mc:MovieClip; public var precount:Number; public var textField:TextField; private function InfoOverlayItem(_arg1:Main, _arg2, _arg3){ textField = CreateTextField(_arg1.tf_infooverlay, _arg2, _arg3, ""); mc = new MovieClip(); mc.addChild(textField); _arg1.addChild(mc); active = false; type = 0; precount = 0; } private function CreateTextField(_arg1:TextFormat, _arg2:Number, _arg3:Number, _arg4:String):TextField{ var _local5:TextField; _local5 = new TextField(); _local5.selectable = false; _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.x = _arg2; _local5.y = _arg3; _local5.text = _arg4; _local5.setTextFormat(_arg1); return (_local5); } public function Init(_arg1:String){ type = 0; timer = 0; maxtime = (Defs.fps * 0.9); text = _arg1; active = true; precount = 0; } }
Section 26
//KeyReader (KeyReader) package { import flash.events.*; import flash.display.*; public class KeyReader { var keysPressed:Array; var keysDown:Array; static const KEY_LEFT = 37; static const KEY_UP = 38; static const KEY_DOWN = 40; static const KEY_3 = 51; static const KEY_5 = 53; static const KEY_7 = 55; static const KEY_1 = 49; static const KEY_2 = 50; static const KEY_4 = 52; static const KEY_6 = 54; static const KEY_8 = 56; static const KEY_9 = 57; static const KEY_A = 65; static const KEY_B = 66; static const KEY_C = 67; static const KEY_E = 69; static const KEY_F = 70; static const KEY_G = 71; static const KEY_H = 72; static const KEY_I = 73; static const KEY_J = 74; static const KEY_D = 68; static const KEY_M = 77; static const KEY_N = 78; static const KEY_O = 79; static const KEY_P = 80; static const KEY_Q = 81; static const KEY_R = 82; static const KEY_L = 76; static const KEY_T = 84; static const KEY_U = 85; static const KEY_V = 86; static const KEY_W = 87; static const KEY_X = 88; static const KEY_Y = 89; static const KEY_K = 75; static const KEY_0 = 58; static const KEY_Z = 90; static const KEY_S = 83; static const KEY_SPACE = 32; static const KEY_RIGHT = 39; public function KeyReader(_arg1:Stage){ var _local2:int; super(); _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpListener); _arg1.focus = _arg1; keysDown = new Array(0x0100); keysPressed = new Array(0x0100); _local2 = 0; while (_local2 < 0x0100) { keysDown[_local2] = int(0); keysPressed[_local2] = Boolean(false); _local2++; }; } public function Down(_arg1:int):Boolean{ return (!((keysDown[_arg1] == 0))); } public function Pressed(_arg1:int):Boolean{ return (keysPressed[_arg1]); } function keyDownListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; var _local3 = keysDown; var _local4 = _local2; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; } public function UpdateOncePerFrame():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { if (keysDown[_local1] == 1){ keysPressed[_local1] = true; var _local2 = keysDown; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } else { keysPressed[_local1] = false; }; _local1++; }; } function keyUpListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; keysDown[_local2] = 0; } } }//package
Section 27
//Kongregate_LevelLocked (Kongregate_LevelLocked) package { import flash.display.*; public dynamic class Kongregate_LevelLocked extends SimpleButton { } }//package
Section 28
//Levels (Levels) package { import flash.net.*; public class Levels { static var sharedObjectSaveName = "HyperDriveX"; static var levelsLocked:Array; static var levelAccuracy:Array; static var levelTimes:Array; static var levelSpeeds:Array; static var maxLevels:int; public static function GetQualifyingLevel(_arg1:int):int{ if (_arg1 == 0){ return (-1); }; if (_arg1 == 1){ return (0); }; if (_arg1 == 2){ return (1); }; if (_arg1 == 3){ return (2); }; if (_arg1 == 4){ return (3); }; if (_arg1 == 5){ return (4); }; if (_arg1 == 6){ return (5); }; if (_arg1 == 7){ return (6); }; return (-1); } public static function SetBestTime(_arg1:Main, _arg2:int, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:Number; var _local7:int; var _local8:int; var _local9:String; var _local10:String; _local6 = levelTimes[_arg2]; if (_arg3 < _local6){ _local6 = _arg3; }; levelTimes[_arg2] = _local6; _local6 = levelSpeeds[_arg2]; if (_arg4 > _local6){ _local6 = _arg4; }; levelSpeeds[_arg2] = _local6; _local6 = levelAccuracy[_arg2]; if (_arg5 > _local6){ _local6 = _arg5; }; levelAccuracy[_arg2] = _local6; _local7 = 0; while (_local7 < 8) { _local8 = GetQualifyingLevel(_local7); if (_local8 != -1){ if (_local8 == _arg2){ if (_arg3 <= (GetQualifyingTime(_local7) * Defs.fps)){ levelsLocked[_local7] = false; }; }; }; _local7++; }; Save(); if (Licensors.GetLicensor() == Licensors.LICENSOR_NONE){ } else { if (Licensors.IsHosted()){ _local10 = int((_arg1.currentLevel + 1)).toString(); _local9 = ("LevelTime" + _local10); LongAnimals_Kongregate.kongregate.scores.submit(_arg3, _local9); _local9 = ("FinalSpeed" + _local10); LongAnimals_Kongregate.kongregate.scores.submit(_arg4, _local9); _local9 = ("Accuracy" + _local10); LongAnimals_Kongregate.kongregate.scores.submit(_arg5, _local9); }; }; } static function InitLevelObjs3():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, 0, 20, 0, 20)); _local1.push(new Object3D(0, 0, 30, 0, 21)); _local1.push(new Object3D(0, 0, 40, 0, 22)); _local1.push(new Object3D(0, 0, 50, 0, 23)); _local1.push(new Object3D(0, -108, 60, 0, 24)); _local1.push(new Object3D(0, -108, 70, 0, 25)); _local1.push(new Object3D(0, -156, 80, 0, 26)); _local1.push(new Object3D(0, -156, 90, 0, 27)); _local1.push(new Object3D(0, -156, 100, 0, 28)); _local1.push(new Object3D(0, -156, 110, 0, 29)); _local1.push(new Object3D(0, -168, 120, 0, 28)); _local1.push(new Object3D(0, -168, 130, 0, 27)); _local1.push(new Object3D(0, -168, 140, 0, 26)); _local1.push(new Object3D(27, -168, 150, 0, 25)); _local1.push(new Object3D(27, -168, 160, 0, 24)); _local1.push(new Object3D(27, -168, 170, 0, 23)); _local1.push(new Object3D(27, -168, 180, 0, 22)); _local1.push(new Object3D(27, -170, 190, 0, 21)); _local1.push(new Object3D(27, -180, 200, 0, 20)); _local1.push(new Object3D(27, -207, 210, 0, 21)); _local1.push(new Object3D(27, -207, 220, 0, 22)); _local1.push(new Object3D(27, -207, 230, 0, 23)); _local1.push(new Object3D(27, -207, 240, 0, 24)); _local1.push(new Object3D(27, -255, 250, 0, 25)); _local1.push(new Object3D(114, -201, 260, 0, 26)); _local1.push(new Object3D(135, -180, 270, 0, 27)); _local1.push(new Object3D(135, -180, 280, 0, 28)); _local1.push(new Object3D(135, -132, 290, 0, 29)); _local1.push(new Object3D(135, -132, 300, 0, 28)); _local1.push(new Object3D(135, -90, 310, 0, 27)); _local1.push(new Object3D(135, -84, 320, 0, 26)); _local1.push(new Object3D(210, -84, 330, 0, 25)); _local1.push(new Object3D(212, -84, 340, 0, 24)); _local1.push(new Object3D(537, -72, 350, 0, 23)); _local1.push(new Object3D(642, -30, 360, 0, 22)); _local1.push(new Object3D(642, -18, 370, 0, 21)); _local1.push(new Object3D(642, 51, 380, 0, 20)); _local1.push(new Object3D(642, 72, 390, 0, 20)); _local1.push(new Object3D(642, 72, 400, 0, 20)); _local1.push(new Object3D(642, 72, 410, 0, 20)); _local1.push(new Object3D(642, 72, 420, 0, 20)); _local1.push(new Object3D(642, 72, 430, 0, 20)); _local1.push(new Object3D(642, 72, 440, 0, 20)); _local1.push(new Object3D(642, 72, 450, 0, 20)); _local1.push(new Object3D(642, 72, 460, 0, 20)); _local1.push(new Object3D(642, 72, 470, 0, 20)); _local1.push(new Object3D(618, 72, 480, 0, 20)); _local1.push(new Object3D(618, 72, 490, 0, 20)); _local1.push(new Object3D(618, 72, 500, 0, 20)); _local1.push(new Object3D(-477, -24, 60, 2, 20)); _local1.push(new Object3D(-512, -86, 70, 2, 20)); _local1.push(new Object3D(-540, -237, 80, 2, 20)); _local1.push(new Object3D(-498, -425, 90, 2, 20)); _local1.push(new Object3D(-475, -543, 100, 2, 20)); _local1.push(new Object3D(-384, -858, 110, 2, 20)); _local1.push(new Object3D(-144, -978, 120, 2, 20)); _local1.push(new Object3D(230, -978, 130, 2, 20)); _local1.push(new Object3D(699, -900, 140, 2, 20)); _local1.push(new Object3D(852, -675, 150, 2, 20)); _local1.push(new Object3D(852, -370, 160, 2, 20)); _local1.push(new Object3D(852, -3, 170, 2, 20)); _local1.push(new Object3D(792, 237, 180, 2, 20)); _local1.push(new Object3D(522, 363, 190, 2, 20)); _local1.push(new Object3D(115, 410, 200, 2, 20)); _local1.push(new Object3D(-213, 438, 210, 2, 20)); _local1.push(new Object3D(-522, 411, 220, 2, 20)); _local1.push(new Object3D(-579, 330, 230, 2, 20)); _local1.push(new Object3D(-636, 198, 240, 2, 20)); _local1.push(new Object3D(-642, -78, 250, 2, 20)); _local1.push(new Object3D(-642, -249, 260, 2, 20)); _local1.push(new Object3D(-622, -393, 270, 2, 20)); _local1.push(new Object3D(-541, -584, 280, 2, 20)); _local1.push(new Object3D(-430, -738, 290, 2, 20)); _local1.push(new Object3D(-201, -873, 300, 2, 20)); _local1.push(new Object3D(-96, -879, 310, 2, 20)); _local1.push(new Object3D(1485, -246, 370, 3, 20)); _local1.push(new Object3D(1512, -246, 380, 3, 20)); _local1.push(new Object3D(1611, -246, 390, 3, 20)); _local1.push(new Object3D(1758, -246, 400, 3, 20)); _local1.push(new Object3D(1842, -246, 410, 3, 20)); _local1.push(new Object3D(1908, -246, 420, 3, 20)); _local1.push(new Object3D(1992, -246, 430, 3, 20)); _local1.push(new Object3D(2033, -246, 440, 3, 20)); _local1.push(new Object3D(1931, -246, 450, 3, 20)); _local1.push(new Object3D(1683, -246, 460, 3, 20)); _local1.push(new Object3D(1316, -246, 470, 3, 20)); _local1.push(new Object3D(1187, -246, 480, 3, 20)); _local1.push(new Object3D(1187, -246, 490, 3, 20)); _local1.push(new Object3D(756, -104, 520, 3, 20)); _local1.push(new Object3D(756, -104, 530, 3, 20)); _local1.push(new Object3D(756, -77, 540, 3, 20)); _local1.push(new Object3D(756, -39, 550, 3, 20)); _local1.push(new Object3D(756, -2, 560, 3, 20)); _local1.push(new Object3D(756, 25, 570, 3, 20)); _local1.push(new Object3D(756, 13, 580, 3, 20)); _local1.push(new Object3D(756, -52, 590, 3, 20)); _local1.push(new Object3D(756, -62, 600, 3, 20)); _local1.push(new Object3D(756, -89, 610, 3, 20)); _local1.push(new Object3D(773, -89, 620, 3, 20)); _local1.push(new Object3D(783, -89, 630, 3, 20)); _local1.push(new Object3D(783, -89, 650, Object3D.type_FinishLine, 50)); return (_local1); } static function InitLevelObjs5():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, 0, 40, 0, 31)); _local1.push(new Object3D(0, -77, 50, 0, 31)); _local1.push(new Object3D(0, -117, 60, 0, 31)); _local1.push(new Object3D(42, -234, 70, 0, 31)); _local1.push(new Object3D(180, -372, 80, 0, 31)); _local1.push(new Object3D(222, -426, 90, 0, 31)); _local1.push(new Object3D(588, -780, 100, 0, 31)); _local1.push(new Object3D(693, -843, 110, 0, 31)); _local1.push(new Object3D(756, -855, 120, 0, 31)); _local1.push(new Object3D(936, -972, 130, 0, 31)); _local1.push(new Object3D(1302, -972, 140, 0, 31)); _local1.push(new Object3D(1580, -972, 150, 0, 31)); _local1.push(new Object3D(1877, -972, 160, 0, 31)); _local1.push(new Object3D(2075, -972, 170, 0, 31)); _local1.push(new Object3D(2374, -972, 180, 0, 31)); _local1.push(new Object3D(2542, -972, 190, 0, 31)); _local1.push(new Object3D(2811, -972, 200, 0, 31)); _local1.push(new Object3D(3218, -972, 210, 0, 31)); _local1.push(new Object3D(3505, -972, 220, 0, 31)); _local1.push(new Object3D(3783, -972, 230, 0, 31)); _local1.push(new Object3D(4153, -972, 240, 0, 31)); _local1.push(new Object3D(4480, -972, 250, 0, 31)); _local1.push(new Object3D(4745, -972, 260, 0, 31)); _local1.push(new Object3D(5166, -972, 270, 0, 31)); _local1.push(new Object3D(5775, -972, 280, 0, 31)); _local1.push(new Object3D(6369, -972, 290, 0, 31)); _local1.push(new Object3D(6813, -972, 300, 0, 31)); _local1.push(new Object3D(7129, -972, 310, 0, 31)); _local1.push(new Object3D(7493, -972, 320, 0, 31)); _local1.push(new Object3D(8037, -972, 330, 0, 31)); _local1.push(new Object3D(8410, -972, 340, 0, 31)); _local1.push(new Object3D(8693, -972, 350, 0, 31)); _local1.push(new Object3D(8918, -972, 360, 0, 31)); _local1.push(new Object3D(9096, -972, 370, 0, 31)); _local1.push(new Object3D(9171, -972, 380, 0, 31)); _local1.push(new Object3D(9291, -972, 390, 0, 31)); _local1.push(new Object3D(9410, -972, 400, 0, 31)); _local1.push(new Object3D(9485, -972, 410, 0, 31)); _local1.push(new Object3D(9644, -972, 420, 0, 31)); _local1.push(new Object3D(9644, -972, 420, 1, 31)); _local1.push(new Object3D(9755, -972, 430, 1, 31)); _local1.push(new Object3D(9847, -972, 440, 1, 31)); _local1.push(new Object3D(9957, -972, 450, 1, 31)); _local1.push(new Object3D(10169, -972, 460, 1, 31)); _local1.push(new Object3D(10329, -972, 470, 1, 31)); _local1.push(new Object3D(10401, -972, 480, 1, 31)); _local1.push(new Object3D(10401, -972, 490, 1, 31)); _local1.push(new Object3D(10401, -972, 500, 1, 31)); _local1.push(new Object3D(10476, -972, 510, 1, 31)); _local1.push(new Object3D(10760, -972, 520, 1, 31)); _local1.push(new Object3D(10943, -972, 530, 1, 31)); _local1.push(new Object3D(11111, -972, 540, 1, 31)); _local1.push(new Object3D(11403, -972, 550, 1, 31)); _local1.push(new Object3D(11578, -1047, 560, 1, 31)); _local1.push(new Object3D(11746, -1276, 570, 1, 31)); _local1.push(new Object3D(11746, -1584, 580, 1, 31)); _local1.push(new Object3D(11706, -2218, 590, 1, 31)); _local1.push(new Object3D(11647, -2835, 600, 1, 31)); _local1.push(new Object3D(11536, -3176, 610, 1, 31)); _local1.push(new Object3D(11369, -3405, 620, 1, 31)); _local1.push(new Object3D(11362, -3563, 630, 1, 31)); _local1.push(new Object3D(11197, -3725, 640, 1, 31)); _local1.push(new Object3D(11119, -3893, 650, 1, 31)); _local1.push(new Object3D(11002, -4061, 660, 1, 31)); _local1.push(new Object3D(10927, -4136, 670, 1, 31)); _local1.push(new Object3D(10927, -4136, 670, 2, 31)); _local1.push(new Object3D(10861, -4277, 680, 2, 31)); _local1.push(new Object3D(10705, -4494, 690, 2, 31)); _local1.push(new Object3D(10498, -4701, 700, 2, 31)); _local1.push(new Object3D(10205, -4994, 710, 2, 31)); _local1.push(new Object3D(10052, -5094, 720, 2, 31)); _local1.push(new Object3D(9664, -5118, 730, 2, 31)); _local1.push(new Object3D(9351, -5209, 740, 2, 31)); _local1.push(new Object3D(9131, -5429, 750, 2, 31)); _local1.push(new Object3D(8928, -5581, 760, 2, 31)); _local1.push(new Object3D(8799, -5585, 770, 2, 31)); _local1.push(new Object3D(8619, -5698, 780, 2, 31)); _local1.push(new Object3D(8015, -5733, 790, 2, 31)); _local1.push(new Object3D(7379, -5565, 800, 2, 31)); _local1.push(new Object3D(6606, -5210, 810, 2, 31)); _local1.push(new Object3D(5892, -4816, 820, 2, 31)); _local1.push(new Object3D(5433, -4585, 830, 2, 31)); _local1.push(new Object3D(4935, -4207, 840, 2, 31)); _local1.push(new Object3D(4552, -3944, 850, 3, 31)); _local1.push(new Object3D(4137, -3642, 860, 3, 31)); _local1.push(new Object3D(3683, -3288, 870, 3, 31)); _local1.push(new Object3D(3486, -3094, 880, 3, 31)); _local1.push(new Object3D(3181, -2748, 890, 3, 31)); _local1.push(new Object3D(2886, -2321, 900, 3, 31)); _local1.push(new Object3D(2714, -2039, 910, 3, 31)); _local1.push(new Object3D(-1357, -509, 50, 0, 31)); _local1.push(new Object3D(-1376, -668, 60, 0, 31)); _local1.push(new Object3D(-1376, -1030, 70, 0, 31)); _local1.push(new Object3D(-1451, -1111, 80, 0, 31)); _local1.push(new Object3D(-1451, -1401, 90, 0, 31)); _local1.push(new Object3D(-1451, -1828, 100, 0, 31)); _local1.push(new Object3D(-1451, -2210, 110, 0, 31)); _local1.push(new Object3D(-1568, -2617, 120, 0, 31)); _local1.push(new Object3D(-1736, -2794, 130, 0, 31)); _local1.push(new Object3D(-1904, -2962, 140, 0, 31)); _local1.push(new Object3D(-1904, -3191, 150, 0, 31)); _local1.push(new Object3D(-2072, -3371, 160, 0, 31)); _local1.push(new Object3D(-2060, -3951, 170, 0, 31)); _local1.push(new Object3D(-1985, -4801, 180, 0, 31)); _local1.push(new Object3D(-1915, -5361, 190, 0, 31)); _local1.push(new Object3D(-1682, -5629, 200, 0, 31)); _local1.push(new Object3D(-1425, -5868, 210, 0, 31)); _local1.push(new Object3D(-1222, -6071, 220, 0, 31)); _local1.push(new Object3D(-1081, -6095, 230, 0, 31)); _local1.push(new Object3D(-988, -5994, 240, 0, 31)); _local1.push(new Object3D(-988, -5760, 250, 0, 31)); _local1.push(new Object3D(-988, -4925, 260, 0, 31)); _local1.push(new Object3D(-988, -4163, 270, 0, 31)); _local1.push(new Object3D(-988, -3313, 280, 0, 31)); _local1.push(new Object3D(-988, -2081, 290, 0, 31)); _local1.push(new Object3D(-988, -1125, 300, 0, 31)); _local1.push(new Object3D(-988, -697, 310, 0, 31)); _local1.push(new Object3D(-988, -328, 320, 0, 31)); _local1.push(new Object3D(-988, -109, 330, 1, 31)); _local1.push(new Object3D(-988, 26, 340, 1, 31)); _local1.push(new Object3D(-988, 271, 350, 1, 31)); _local1.push(new Object3D(-988, 673, 360, 1, 31)); _local1.push(new Object3D(-988, 1443, 370, 1, 31)); _local1.push(new Object3D(-988, 2455, 380, 1, 31)); _local1.push(new Object3D(-838, 3401, 390, 1, 31)); _local1.push(new Object3D(-661, 4148, 400, 1, 31)); _local1.push(new Object3D(-577, 4535, 410, 1, 31)); _local1.push(new Object3D(-409, 4814, 420, 1, 31)); _local1.push(new Object3D(-463, 5552, 430, 1, 31)); _local1.push(new Object3D(-966, 5634, 440, 1, 31)); _local1.push(new Object3D(-1606, 5505, 450, 1, 31)); _local1.push(new Object3D(-2060, 5180, 460, 1, 31)); _local1.push(new Object3D(-1892, 4380, 470, 1, 31)); _local1.push(new Object3D(-1883, 3751, 480, 1, 31)); _local1.push(new Object3D(-1883, 3356, 490, 1, 31)); _local1.push(new Object3D(-1804, 2971, 500, 1, 31)); _local1.push(new Object3D(-1616, 2589, 510, 1, 31)); _local1.push(new Object3D(-1411, 2245, 520, 1, 31)); _local1.push(new Object3D(-994, 2031, 530, 1, 31)); _local1.push(new Object3D(129, 1850, 540, 1, 31)); _local1.push(new Object3D(1102, 1675, 550, 1, 31)); _local1.push(new Object3D(0x0707, 1220, 560, 1, 31)); _local1.push(new Object3D(2037, 530, 570, 1, 31)); _local1.push(new Object3D(2037, 530, 570, 2, 31)); _local1.push(new Object3D(2037, 228, 580, 2, 31)); _local1.push(new Object3D(2037, -50, 590, 2, 31)); _local1.push(new Object3D(1857, -302, 600, 2, 31)); _local1.push(new Object3D(1403, -1036, 610, 2, 31)); _local1.push(new Object3D(1402, -2264, 620, 2, 31)); _local1.push(new Object3D(1402, -3797, 630, 2, 31)); _local1.push(new Object3D(1402, -5306, 640, 2, 31)); _local1.push(new Object3D(1402, -6979, 650, 2, 31)); _local1.push(new Object3D(1402, -8484, 660, 2, 31)); _local1.push(new Object3D(1402, -9958, 670, 2, 31)); _local1.push(new Object3D(1311, -11177, 680, 2, 31)); _local1.push(new Object3D(1180, -11910, 690, 2, 31)); _local1.push(new Object3D(1026, -11998, 700, 2, 31)); _local1.push(new Object3D(1000, -11758, 710, 2, 31)); _local1.push(new Object3D(1000, -10921, 720, 2, 31)); _local1.push(new Object3D(1000, -9667, 730, 2, 31)); _local1.push(new Object3D(1000, -8927, 740, 2, 31)); _local1.push(new Object3D(1000, -8565, 750, 3, 31)); _local1.push(new Object3D(1000, -7961, 760, 3, 31)); _local1.push(new Object3D(1000, -6884, 770, 3, 31)); _local1.push(new Object3D(958, -5432, 780, 3, 31)); _local1.push(new Object3D(958, -4158, 790, 3, 31)); _local1.push(new Object3D(716, -3363, 800, 3, 31)); _local1.push(new Object3D(659, -2788, 810, 3, 31)); _local1.push(new Object3D(659, -2272, 820, 3, 31)); _local1.push(new Object3D(659, -1885, 830, 3, 31)); _local1.push(new Object3D(659, -1633, 840, 3, 31)); _local1.push(new Object3D(659, -1562, 850, 3, 31)); _local1.push(new Object3D(659, -1675, 860, 3, 31)); _local1.push(new Object3D(719, -1790, 870, 3, 31)); _local1.push(new Object3D(930, -2028, 880, 3, 31)); _local1.push(new Object3D(930, -2035, 890, 3, 31)); _local1.push(new Object3D(-2004, 808, 50, 0, 31)); _local1.push(new Object3D(-2004, 808, 60, 0, 31)); _local1.push(new Object3D(-2226, 882, 70, 0, 31)); _local1.push(new Object3D(-2373, 1000, 80, 0, 31)); _local1.push(new Object3D(-2590, 1217, 90, 0, 31)); _local1.push(new Object3D(-2952, 1579, 100, 0, 31)); _local1.push(new Object3D(-3407, 1964, 110, 0, 31)); _local1.push(new Object3D(-3601, 1964, 120, 0, 31)); _local1.push(new Object3D(-3809, 1976, 130, 0, 31)); _local1.push(new Object3D(-4044, 2253, 140, 0, 31)); _local1.push(new Object3D(-3756, 2566, 150, 0, 31)); _local1.push(new Object3D(-3214, 3017, 160, 0, 31)); _local1.push(new Object3D(-2675, 3302, 170, 0, 31)); _local1.push(new Object3D(-1558, 3389, 180, 0, 31)); _local1.push(new Object3D(-325, 3605, 190, 0, 31)); _local1.push(new Object3D(912, 3774, 200, 0, 31)); _local1.push(new Object3D(1922, 3774, 210, 0, 31)); _local1.push(new Object3D(2964, 3774, 220, 0, 31)); _local1.push(new Object3D(3198, 3557, 230, 0, 31)); _local1.push(new Object3D(3273, 3363, 240, 0, 31)); _local1.push(new Object3D(3390, 3064, 250, 0, 31)); _local1.push(new Object3D(3465, 2989, 260, 0, 31)); _local1.push(new Object3D(3764, 3157, 270, 0, 31)); _local1.push(new Object3D(3764, 2741, 280, 0, 31)); _local1.push(new Object3D(3722, 2172, 290, 0, 31)); _local1.push(new Object3D(3722, 1438, 300, 0, 31)); _local1.push(new Object3D(3722, 1022, 310, 0, 31)); _local1.push(new Object3D(3722, 670, 320, 0, 31)); _local1.push(new Object3D(3722, 497, 330, 0, 31)); _local1.push(new Object3D(3722, 216, 340, 0, 31)); _local1.push(new Object3D(3722, -274, 350, 0, 31)); _local1.push(new Object3D(3722, -489, 360, 0, 31)); _local1.push(new Object3D(3722, -611, 370, 0, 31)); _local1.push(new Object3D(3722, -986, 380, 1, 31)); _local1.push(new Object3D(3722, -1444, 390, 1, 31)); _local1.push(new Object3D(3722, -1766, 400, 1, 31)); _local1.push(new Object3D(3722, -2610, 410, 1, 31)); _local1.push(new Object3D(3722, -2715, 420, 1, 31)); _local1.push(new Object3D(3722, -1899, 430, 1, 31)); _local1.push(new Object3D(3762, -603, 440, 1, 31)); _local1.push(new Object3D(3914, 585, 450, 1, 31)); _local1.push(new Object3D(3993, 1392, 460, 1, 31)); _local1.push(new Object3D(4220, 2112, 470, 1, 31)); _local1.push(new Object3D(4347, 2654, 480, 1, 31)); _local1.push(new Object3D(4466, 3221, 490, 1, 31)); _local1.push(new Object3D(4541, 3499, 500, 1, 31)); _local1.push(new Object3D(4616, 3676, 510, 1, 31)); _local1.push(new Object3D(4616, 3943, 520, 1, 31)); _local1.push(new Object3D(4616, 4180, 530, 1, 31)); _local1.push(new Object3D(4616, 4405, 540, 1, 31)); _local1.push(new Object3D(4534, 4429, 550, 1, 31)); _local1.push(new Object3D(4214, 4429, 560, 1, 31)); _local1.push(new Object3D(3820, 4354, 570, 1, 31)); _local1.push(new Object3D(3499, 4125, 580, 1, 31)); _local1.push(new Object3D(2929, 3712, 590, 1, 31)); _local1.push(new Object3D(2537, 3525, 600, 1, 31)); _local1.push(new Object3D(2897, 3105, 610, 1, 31)); _local1.push(new Object3D(3457, 2597, 620, 1, 31)); _local1.push(new Object3D(3602, 2351, 630, 1, 31)); _local1.push(new Object3D(3921, 1827, 640, 1, 31)); _local1.push(new Object3D(4664, 1299, 650, 1, 31)); _local1.push(new Object3D(5621, 1299, 660, 1, 31)); _local1.push(new Object3D(7009, 1224, 670, 1, 31)); _local1.push(new Object3D(8142, 1056, 680, 1, 31)); _local1.push(new Object3D(8789, 1014, 690, 1, 31)); _local1.push(new Object3D(9496, 822, 700, 1, 31)); _local1.push(new Object3D(10207, 379, 710, 1, 31)); _local1.push(new Object3D(10264, -292, 720, 1, 31)); _local1.push(new Object3D(10507, -897, 730, 1, 31)); _local1.push(new Object3D(10820, -1112, 740, 1, 31)); _local1.push(new Object3D(11200, -1392, 750, 1, 31)); _local1.push(new Object3D(11305, -1572, 760, 1, 31)); _local1.push(new Object3D(11380, -1740, 770, 2, 31)); _local1.push(new Object3D(11293, -1981, 780, 2, 31)); _local1.push(new Object3D(10982, -2351, 790, 2, 31)); _local1.push(new Object3D(10630, -2506, 800, 2, 31)); _local1.push(new Object3D(10190, -2506, 810, 2, 31)); _local1.push(new Object3D(9837, -2506, 820, 2, 31)); _local1.push(new Object3D(9571, -2678, 830, 2, 31)); _local1.push(new Object3D(8776, -2842, 840, 2, 31)); _local1.push(new Object3D(7676, -2999, 850, 2, 31)); _local1.push(new Object3D(7403, -3034, 860, 2, 31)); _local1.push(new Object3D(7184, -3076, 870, 2, 31)); _local1.push(new Object3D(6893, -3136, 880, 2, 31)); _local1.push(new Object3D(3408, -3087, 920, 3, 31)); _local1.push(new Object3D(3408, -3087, 930, 3, 31)); _local1.push(new Object3D(3408, -3087, 940, 3, 31)); _local1.push(new Object3D(3408, -3087, 950, 3, 31)); _local1.push(new Object3D(3408, -3087, 960, 3, 31)); _local1.push(new Object3D(3408, -3087, 970, 3, 31)); _local1.push(new Object3D(3408, -3087, 980, 3, 31)); _local1.push(new Object3D(3408, -3087, 990, 3, 31)); _local1.push(new Object3D(3408, -3087, 1000, 3, 31)); _local1.push(new Object3D(3408, -3087, 1030, Object3D.type_FinishLine, 50)); return (_local1); } public static function Load():void{ var _local1:SharedObject; _local1 = SharedObject.getLocal(sharedObjectSaveName); if (_local1.size != 0){ levelTimes = _local1.data.levelTimes; levelsLocked = _local1.data.levelsLocked; levelSpeeds = _local1.data.levelSpeeds; levelAccuracy = _local1.data.levelAccuracy; }; } public static function GetFadeR(_arg1:int):Number{ if (_arg1 == 0){ return (0); }; if (_arg1 == 1){ return (0); }; if (_arg1 == 2){ return (0); }; if (_arg1 == 3){ return (0); }; if (_arg1 == 4){ return (0); }; if (_arg1 == 5){ return (0); }; if (_arg1 == 6){ return (0); }; if (_arg1 == 7){ return (0); }; return (0); } static function InitLevelObjs1():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, -27, 30, 0, 30)); _local1.push(new Object3D(54, -27, 40, 0, 30)); _local1.push(new Object3D(336, -27, 50, 0, 30)); _local1.push(new Object3D(516, -27, 60, 0, 30)); _local1.push(new Object3D(851, -27, 70, 0, 30)); _local1.push(new Object3D(1029, -27, 80, 0, 30)); _local1.push(new Object3D(1371, -27, 90, 0, 30)); _local1.push(new Object3D(1914, -27, 100, 0, 30)); _local1.push(new Object3D(2079, -27, 110, 0, 30)); _local1.push(new Object3D(2216, -27, 120, 0, 30)); _local1.push(new Object3D(2199, -27, 130, 0, 30)); _local1.push(new Object3D(2103, -27, 140, 0, 30)); _local1.push(new Object3D(1890, -27, 150, 0, 30)); _local1.push(new Object3D(1318, -27, 160, 0, 30)); _local1.push(new Object3D(882, -27, 170, 0, 30)); _local1.push(new Object3D(585, -27, 180, 0, 30)); _local1.push(new Object3D(180, -27, 190, 0, 30)); _local1.push(new Object3D(-362, -27, 200, 0, 30)); _local1.push(new Object3D(-813, -27, 210, 0, 30)); _local1.push(new Object3D(-1041, -27, 220, 0, 30)); _local1.push(new Object3D(-1116, -27, 230, 0, 30)); _local1.push(new Object3D(-1191, -27, 240, 0, 30)); _local1.push(new Object3D(-1287, -27, 250, 0, 30)); _local1.push(new Object3D(-1347, -27, 260, 0, 30)); _local1.push(new Object3D(-1240, -27, 270, 0, 30)); _local1.push(new Object3D(-1125, -27, 280, 0, 30)); _local1.push(new Object3D(-834, -27, 290, 0, 30)); _local1.push(new Object3D(-436, -27, 300, 0, 30)); _local1.push(new Object3D(-51, -27, 310, 0, 30)); _local1.push(new Object3D(15, -27, 320, 0, 30)); _local1.push(new Object3D(137, -27, 330, 0, 30)); _local1.push(new Object3D(243, -27, 340, 0, 30)); _local1.push(new Object3D(368, -27, 350, 0, 30)); _local1.push(new Object3D(489, -27, 360, 0, 30)); _local1.push(new Object3D(564, -27, 370, 0, 30)); _local1.push(new Object3D(462, -27, 380, 0, 30)); _local1.push(new Object3D(201, -27, 390, 0, 30)); _local1.push(new Object3D(-470, -27, 400, 0, 30)); _local1.push(new Object3D(-588, -27, 410, 0, 30)); _local1.push(new Object3D(-723, -27, 420, 0, 30)); _local1.push(new Object3D(-834, -27, 430, 0, 30)); _local1.push(new Object3D(-909, -27, 440, 0, 30)); _local1.push(new Object3D(-984, -27, 450, 0, 30)); _local1.push(new Object3D(-1065, -27, 460, 0, 30)); _local1.push(new Object3D(-1119, -27, 470, 0, 30)); _local1.push(new Object3D(-1215, -27, 480, 0, 30)); _local1.push(new Object3D(-1092, -27, 490, 0, 30)); _local1.push(new Object3D(-792, -27, 500, 0, 30)); _local1.push(new Object3D(-285, -27, 510, 0, 30)); _local1.push(new Object3D(266, -27, 520, 0, 30)); _local1.push(new Object3D(0x0300, -27, 530, 0, 30)); _local1.push(new Object3D(1074, -27, 540, 0, 30)); _local1.push(new Object3D(1275, -27, 550, 0, 30)); _local1.push(new Object3D(1557, -27, 560, 0, 30)); _local1.push(new Object3D(1808, -27, 570, 0, 30)); _local1.push(new Object3D(1821, -27, 580, 0, 30)); _local1.push(new Object3D(1641, -27, 590, 0, 30)); _local1.push(new Object3D(1581, -27, 600, 0, 30)); _local1.push(new Object3D(1324, -27, 610, 0, 30)); _local1.push(new Object3D(672, -27, 620, 0, 30)); _local1.push(new Object3D(273, -27, 630, 0, 30)); _local1.push(new Object3D(-236, -27, 640, 0, 30)); _local1.push(new Object3D(-275, -27, 650, 0, 30)); _local1.push(new Object3D(-275, -27, 660, 0, 30)); _local1.push(new Object3D(-275, -27, 670, 0, 30)); _local1.push(new Object3D(-275, -27, 680, 0, 30)); _local1.push(new Object3D(-275, -27, 690, 0, 30)); _local1.push(new Object3D(-275, -27, 700, 0, 30)); _local1.push(new Object3D(-275, -27, 750, Object3D.type_FinishLine, 31)); _local1.push(new Object3D(-309, -365, 80, 1, 30)); _local1.push(new Object3D(-539, -365, 90, 1, 30)); _local1.push(new Object3D(-689, -365, 100, 1, 30)); _local1.push(new Object3D(-769, -365, 110, 1, 30)); _local1.push(new Object3D(-774, -365, 120, 1, 30)); _local1.push(new Object3D(-933, -365, 130, 1, 30)); _local1.push(new Object3D(-1302, -365, 140, 1, 30)); _local1.push(new Object3D(-1764, -365, 150, 1, 30)); _local1.push(new Object3D(-2231, -365, 160, 1, 30)); _local1.push(new Object3D(-2569, -365, 170, 1, 30)); _local1.push(new Object3D(-2708, -365, 180, 1, 30)); _local1.push(new Object3D(-2757, -365, 190, 1, 30)); _local1.push(new Object3D(-2694, -407, 200, 1, 30)); _local1.push(new Object3D(-2549, -766, 210, 1, 30)); _local1.push(new Object3D(-2544, -1003, 220, 1, 30)); _local1.push(new Object3D(-2427, -1062, 230, 1, 30)); _local1.push(new Object3D(-2427, -932, 240, 1, 30)); _local1.push(new Object3D(-2427, -624, 250, 1, 30)); _local1.push(new Object3D(-2427, -248, 260, 1, 30)); _local1.push(new Object3D(1853, 552, 340, 3, 30)); _local1.push(new Object3D(1853, 552, 350, 3, 30)); _local1.push(new Object3D(1853, 552, 360, 3, 30)); _local1.push(new Object3D(1853, -312, 390, 3, 30)); _local1.push(new Object3D(1853, -312, 400, 3, 30)); _local1.push(new Object3D(1853, -312, 410, 3, 30)); _local1.push(new Object3D(1853, -1015, 440, 3, 30)); _local1.push(new Object3D(1853, -1015, 450, 3, 30)); _local1.push(new Object3D(1853, -1015, 460, 3, 30)); _local1.push(new Object3D(1853, -1165, 470, 3, 30)); _local1.push(new Object3D(1853, -671, 480, 3, 30)); _local1.push(new Object3D(1853, -309, 490, 3, 30)); _local1.push(new Object3D(1853, 292, 500, 3, 30)); _local1.push(new Object3D(1853, 686, 510, 3, 30)); _local1.push(new Object3D(1853, 903, 520, 3, 30)); _local1.push(new Object3D(1853, 1072, 530, 3, 30)); _local1.push(new Object3D(970, 477, 560, 2, 30)); _local1.push(new Object3D(601, 477, 570, 2, 30)); _local1.push(new Object3D(165, 318, 580, 2, 30)); _local1.push(new Object3D(-134, 131, 590, 2, 30)); _local1.push(new Object3D(-355, -70, 600, 2, 30)); _local1.push(new Object3D(-742, -328, 610, 2, 30)); _local1.push(new Object3D(-1206, -792, 620, 2, 30)); _local1.push(new Object3D(-1326, -870, 630, 2, 30)); _local1.push(new Object3D(-1349, -907, 640, 2, 30)); _local1.push(new Object3D(-1115, -633, 650, 2, 30)); _local1.push(new Object3D(-1073, -477, 660, 2, 30)); return (_local1); } static function InitLevelObjs2():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, 0, 20, 0, 30)); _local1.push(new Object3D(17, 0, 30, 0, 30)); _local1.push(new Object3D(29, 0, 40, 0, 30)); _local1.push(new Object3D(174, 0, 50, 0, 30)); _local1.push(new Object3D(249, 0, 60, 0, 30)); _local1.push(new Object3D(315, 0, 70, 0, 30)); _local1.push(new Object3D(425, 0, 80, 0, 30)); _local1.push(new Object3D(666, -27, 90, 0, 30)); _local1.push(new Object3D(702, -27, 100, 0, 30)); _local1.push(new Object3D(702, -27, 110, 0, 30)); _local1.push(new Object3D(702, -27, 120, 0, 30)); _local1.push(new Object3D(702, -74, 130, 0, 30)); _local1.push(new Object3D(702, -150, 140, 0, 30)); _local1.push(new Object3D(702, -228, 150, 0, 30)); _local1.push(new Object3D(702, -300, 160, 0, 30)); _local1.push(new Object3D(702, -354, 170, 0, 30)); _local1.push(new Object3D(702, -354, 180, 0, 30)); _local1.push(new Object3D(633, -354, 190, 0, 30)); _local1.push(new Object3D(540, -354, 200, 0, 30)); _local1.push(new Object3D(396, -354, 210, 0, 30)); _local1.push(new Object3D(210, -354, 220, 0, 30)); _local1.push(new Object3D(-111, -354, 230, 0, 30)); _local1.push(new Object3D(-222, -354, 240, 0, 30)); _local1.push(new Object3D(-318, -354, 250, 0, 30)); _local1.push(new Object3D(-366, -328, 260, 0, 30)); _local1.push(new Object3D(-366, -189, 270, 0, 30)); _local1.push(new Object3D(-366, -10, 280, 0, 30)); _local1.push(new Object3D(-438, 120, 290, 0, 30)); _local1.push(new Object3D(-474, 156, 300, 0, 30)); _local1.push(new Object3D(-491, 173, 310, 0, 30)); _local1.push(new Object3D(-492, 177, 320, 0, 30)); _local1.push(new Object3D(-492, 177, 330, 0, 30)); _local1.push(new Object3D(-495, 168, 340, 0, 30)); _local1.push(new Object3D(-495, 138, 350, 0, 30)); _local1.push(new Object3D(-483, 111, 360, 0, 30)); _local1.push(new Object3D(-471, 24, 370, 0, 30)); _local1.push(new Object3D(-393, 9, 380, 0, 30)); _local1.push(new Object3D(-318, -39, 390, 0, 30)); _local1.push(new Object3D(-318, -54, 400, 0, 30)); _local1.push(new Object3D(-318, -81, 410, 0, 30)); _local1.push(new Object3D(-318, -105, 420, 0, 30)); _local1.push(new Object3D(-291, -132, 430, 0, 30)); _local1.push(new Object3D(-291, -144, 440, 0, 30)); _local1.push(new Object3D(-309, -198, 450, 0, 30)); _local1.push(new Object3D(-298, -249, 460, 0, 30)); _local1.push(new Object3D(-120, -297, 470, 0, 30)); _local1.push(new Object3D(285, -249, 480, 0, 30)); _local1.push(new Object3D(666, -189, 490, 0, 30)); _local1.push(new Object3D(762, -99, 500, 0, 30)); _local1.push(new Object3D(762, 102, 510, 0, 30)); _local1.push(new Object3D(762, 309, 520, 0, 30)); _local1.push(new Object3D(762, 473, 530, 0, 30)); _local1.push(new Object3D(762, 686, 540, 0, 30)); _local1.push(new Object3D(603, 747, 550, 0, 30)); _local1.push(new Object3D(358, 747, 560, 0, 30)); _local1.push(new Object3D(-66, 708, 570, 0, 30)); _local1.push(new Object3D(-251, 579, 580, 0, 30)); _local1.push(new Object3D(-285, 400, 590, 0, 30)); _local1.push(new Object3D(-315, 264, 600, 0, 30)); _local1.push(new Object3D(-315, 156, 610, 0, 30)); _local1.push(new Object3D(-342, 37, 620, 0, 30)); _local1.push(new Object3D(-342, -159, 630, 0, 30)); _local1.push(new Object3D(-315, -303, 640, 0, 30)); _local1.push(new Object3D(-885, 0, 50, 1, 30)); _local1.push(new Object3D(-885, 0, 60, 1, 30)); _local1.push(new Object3D(-885, 0, 70, 1, 30)); _local1.push(new Object3D(-885, 0, 80, 1, 30)); _local1.push(new Object3D(-885, -174, 90, 1, 30)); _local1.push(new Object3D(-858, -419, 100, 1, 30)); _local1.push(new Object3D(-858, -677, 110, 1, 30)); _local1.push(new Object3D(-858, -807, 120, 1, 30)); _local1.push(new Object3D(-858, -1013, 130, 1, 30)); _local1.push(new Object3D(-858, -1236, 140, 1, 30)); _local1.push(new Object3D(-858, -1236, 150, 1, 30)); _local1.push(new Object3D(-858, -1236, 160, 1, 30)); _local1.push(new Object3D(-89, 540, 220, 1, 30)); _local1.push(new Object3D(-89, 540, 230, 1, 30)); _local1.push(new Object3D(202, 492, 240, 1, 30)); _local1.push(new Object3D(397, 442, 250, 1, 30)); _local1.push(new Object3D(568, 348, 260, 1, 30)); _local1.push(new Object3D(643, 252, 270, 1, 30)); _local1.push(new Object3D(691, 150, 280, 1, 30)); _local1.push(new Object3D(691, -12, 290, 1, 30)); _local1.push(new Object3D(691, -63, 300, 1, 30)); _local1.push(new Object3D(691, -165, 310, 1, 30)); _local1.push(new Object3D(691, -326, 320, 1, 30)); _local1.push(new Object3D(691, -363, 330, 1, 30)); _local1.push(new Object3D(691, -497, 340, 1, 30)); _local1.push(new Object3D(693, -555, 350, 1, 30)); _local1.push(new Object3D(904, -650, 360, 1, 30)); _local1.push(new Object3D(982, -776, 370, 1, 30)); _local1.push(new Object3D(982, -1125, 380, 1, 30)); _local1.push(new Object3D(-1154, -1041, 450, 1, 30)); _local1.push(new Object3D(-1122, -1200, 460, 1, 30)); _local1.push(new Object3D(-942, -1415, 470, 1, 30)); _local1.push(new Object3D(-914, -1383, 480, 1, 30)); _local1.push(new Object3D(-952, -717, 490, 1, 30)); _local1.push(new Object3D(-989, -109, 500, 1, 30)); _local1.push(new Object3D(-989, 143, 510, 1, 30)); _local1.push(new Object3D(1523, 621, 580, 1, 30)); _local1.push(new Object3D(1428, 265, 590, 1, 30)); _local1.push(new Object3D(1143, -11, 600, 1, 30)); _local1.push(new Object3D(896, -195, 610, 1, 30)); _local1.push(new Object3D(749, -306, 620, 1, 30)); _local1.push(new Object3D(582, -405, 630, 1, 30)); _local1.push(new Object3D(-315, -303, 650, Object3D.type_FinishLine, 50)); return (_local1); } static function InitLevelObjsTemplate():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, 0, 1030, Object3D.type_FinishLine, 50)); return (_local1); } public static function IsLevelLocked(_arg1:int):Boolean{ if (_arg1 == 7){ if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ if (Licensors.IsHosted() == false){ return (true); }; }; }; return (levelsLocked[_arg1]); } static function InitLevelObjs6():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, 0, 40, 1, 30)); _local1.push(new Object3D(0, 0, 50, 1, 30)); _local1.push(new Object3D(0, 0, 60, 1, 30)); _local1.push(new Object3D(-166, 199, 70, 1, 30)); _local1.push(new Object3D(-192, 299, 80, 1, 30)); _local1.push(new Object3D(-349, 456, 90, 1, 30)); _local1.push(new Object3D(-542, 649, 100, 1, 30)); _local1.push(new Object3D(-655, 762, 110, 1, 30)); _local1.push(new Object3D(-674, 837, 120, 1, 30)); _local1.push(new Object3D(-842, 1005, 130, 2, 30)); _local1.push(new Object3D(-1010, 1173, 140, 2, 30)); _local1.push(new Object3D(-1127, 1215, 150, 2, 30)); _local1.push(new Object3D(-1244, 1098, 160, 2, 30)); _local1.push(new Object3D(-1361, 1056, 170, 2, 30)); _local1.push(new Object3D(-1436, 981, 180, 2, 30)); _local1.push(new Object3D(-1671, 746, 190, 2, 30)); _local1.push(new Object3D(-1805, 612, 200, 3, 30)); _local1.push(new Object3D(-1922, 383, 210, 3, 30)); _local1.push(new Object3D(-2078, 114, 220, 3, 30)); _local1.push(new Object3D(-1946, -123, 230, 3, 30)); _local1.push(new Object3D(-2159, -381, 240, 3, 30)); _local1.push(new Object3D(-2347, -646, 250, 3, 30)); _local1.push(new Object3D(-2356, -884, 260, 3, 30)); _local1.push(new Object3D(-2337, -912, 270, 2, 30)); _local1.push(new Object3D(-2196, -1053, 280, 2, 30)); _local1.push(new Object3D(-1760, -1356, 290, 2, 30)); _local1.push(new Object3D(-1327, -1564, 300, 2, 30)); _local1.push(new Object3D(-1037, -1743, 310, 2, 30)); _local1.push(new Object3D(-962, -1830, 320, 2, 30)); _local1.push(new Object3D(-1053, -2284, 330, 2, 30)); _local1.push(new Object3D(-1196, -2609, 340, 2, 30)); _local1.push(new Object3D(-1313, -2614, 350, 2, 30)); _local1.push(new Object3D(-1478, -2779, 360, 1, 30)); _local1.push(new Object3D(-1598, -2895, 370, 1, 30)); _local1.push(new Object3D(-1727, -2782, 380, 1, 30)); _local1.push(new Object3D(-2139, -2806, 390, 1, 30)); _local1.push(new Object3D(-2632, -2939, 400, 1, 30)); _local1.push(new Object3D(-2695, -3089, 410, 1, 30)); _local1.push(new Object3D(-2695, -3106, 420, 1, 30)); _local1.push(new Object3D(-2695, -2790, 430, 1, 30)); _local1.push(new Object3D(-2695, -2400, 440, 1, 30)); _local1.push(new Object3D(-2695, -2111, 450, 2, 30)); _local1.push(new Object3D(-2695, -1496, 460, 2, 30)); _local1.push(new Object3D(-2700, -1143, 470, 2, 30)); _local1.push(new Object3D(-2868, -914, 480, 2, 30)); _local1.push(new Object3D(-2868, -375, 490, 2, 30)); _local1.push(new Object3D(-2826, 405, 500, 2, 30)); _local1.push(new Object3D(-2658, 651, 510, 2, 30)); _local1.push(new Object3D(-2508, 843, 520, 3, 30)); _local1.push(new Object3D(-2361, 974, 530, 3, 30)); _local1.push(new Object3D(-2040, 1194, 540, 3, 30)); _local1.push(new Object3D(-1785, 1364, 550, 3, 30)); _local1.push(new Object3D(-1703, 1466, 560, 3, 30)); _local1.push(new Object3D(-1509, 1523, 570, 3, 30)); _local1.push(new Object3D(-1253, 1631, 580, 3, 30)); _local1.push(new Object3D(-1063, 1703, 590, 3, 30)); _local1.push(new Object3D(-765, 1523, 600, 3, 30)); _local1.push(new Object3D(-720, 1366, 610, 3, 30)); _local1.push(new Object3D(-795, 1124, 620, 3, 30)); _local1.push(new Object3D(-861, 1022, 630, 2, 30)); _local1.push(new Object3D(-987, 929, 640, 2, 30)); _local1.push(new Object3D(-1108, 808, 650, 2, 30)); _local1.push(new Object3D(-1218, 698, 660, 2, 30)); _local1.push(new Object3D(-1221, 620, 670, 2, 30)); _local1.push(new Object3D(-1155, 479, 680, 2, 30)); _local1.push(new Object3D(-1029, 318, 690, 2, 30)); _local1.push(new Object3D(-910, 288, 700, 2, 30)); _local1.push(new Object3D(-783, 209, 710, 2, 30)); _local1.push(new Object3D(-645, 194, 720, 2, 30)); _local1.push(new Object3D(-504, 79, 730, 1, 30)); _local1.push(new Object3D(-566, 68, 740, 1, 30)); _local1.push(new Object3D(-453, 86, 750, 1, 30)); _local1.push(new Object3D(-982, 210, 80, 2, 30)); _local1.push(new Object3D(-982, 123, 90, 2, 30)); _local1.push(new Object3D(-907, 18, 100, 2, 30)); _local1.push(new Object3D(-790, -57, 110, 2, 30)); _local1.push(new Object3D(-708, 25, 120, 2, 30)); _local1.push(new Object3D(-506, 102, 130, 2, 30)); _local1.push(new Object3D(-333, 223, 140, 2, 30)); _local1.push(new Object3D(-185, 455, 150, 2, 30)); _local1.push(new Object3D(-136, 560, 160, 2, 30)); _local1.push(new Object3D(-136, 584, 170, 3, 30)); _local1.push(new Object3D(-136, 659, 180, 3, 30)); _local1.push(new Object3D(-136, 719, 190, 3, 30)); _local1.push(new Object3D(-210, 793, 200, 3, 30)); _local1.push(new Object3D(-428, 1011, 210, 3, 30)); _local1.push(new Object3D(-557, 1140, 220, 3, 30)); _local1.push(new Object3D(-810, 1393, 230, 3, 30)); _local1.push(new Object3D(-1020, 1294, 240, 3, 30)); _local1.push(new Object3D(-1368, 1294, 250, 3, 30)); _local1.push(new Object3D(-1648, 1294, 260, 2, 30)); _local1.push(new Object3D(-2171, 1294, 270, 2, 30)); _local1.push(new Object3D(-2346, 1282, 280, 2, 30)); _local1.push(new Object3D(-2575, 821, 290, 2, 30)); _local1.push(new Object3D(-3044, 216, 300, 2, 30)); _local1.push(new Object3D(-3183, 38, 310, 2, 30)); _local1.push(new Object3D(-3448, -178, 320, 2, 30)); _local1.push(new Object3D(-3655, -385, 330, 2, 30)); _local1.push(new Object3D(-3794, -568, 340, 2, 30)); _local1.push(new Object3D(-3832, -1040, 350, 2, 30)); _local1.push(new Object3D(-3949, -1551, 360, 2, 30)); _local1.push(new Object3D(-4026, -1857, 370, 2, 30)); _local1.push(new Object3D(-4090, -1944, 380, 1, 30)); _local1.push(new Object3D(-4183, -2196, 390, 1, 30)); _local1.push(new Object3D(-4183, -2439, 400, 1, 30)); _local1.push(new Object3D(-4183, -2703, 410, 1, 30)); _local1.push(new Object3D(-4183, -3048, 420, 1, 30)); _local1.push(new Object3D(-4159, -3157, 430, 1, 30)); _local1.push(new Object3D(-3976, -3331, 440, 1, 30)); _local1.push(new Object3D(-3808, -3319, 450, 1, 30)); _local1.push(new Object3D(-3385, -3055, 460, 1, 30)); _local1.push(new Object3D(-3007, -2797, 470, 1, 30)); _local1.push(new Object3D(-2653, -2506, 480, 1, 30)); _local1.push(new Object3D(-2113, -2217, 490, 1, 30)); _local1.push(new Object3D(-1408, -1840, 500, 1, 30)); _local1.push(new Object3D(-629, -1487, 510, 2, 30)); _local1.push(new Object3D(-224, -1176, 520, 2, 30)); _local1.push(new Object3D(30, -372, 530, 2, 30)); _local1.push(new Object3D(216, 114, 540, 2, 30)); _local1.push(new Object3D(516, 604, 550, 2, 30)); _local1.push(new Object3D(551, 853, 560, 2, 30)); _local1.push(new Object3D(668, 1141, 570, 2, 30)); _local1.push(new Object3D(668, 1475, 580, 2, 30)); _local1.push(new Object3D(615, 1988, 590, 2, 30)); _local1.push(new Object3D(551, 2249, 600, 2, 30)); _local1.push(new Object3D(779, 2501, 610, 2, 30)); _local1.push(new Object3D(892, 2604, 620, 3, 30)); _local1.push(new Object3D(1060, 2487, 630, 3, 30)); _local1.push(new Object3D(1219, 2328, 640, 3, 30)); _local1.push(new Object3D(1455, 1995, 650, 3, 30)); _local1.push(new Object3D(1584, 1815, 660, 3, 30)); _local1.push(new Object3D(1854, 1331, 670, 3, 30)); _local1.push(new Object3D(1857, 962, 680, 3, 30)); _local1.push(new Object3D(1815, 659, 690, 3, 30)); _local1.push(new Object3D(1755, 86, 700, 3, 30)); _local1.push(new Object3D(1728, -295, 710, 3, 30)); _local1.push(new Object3D(1563, -500, 720, 3, 30)); _local1.push(new Object3D(1427, -608, 730, 2, 30)); _local1.push(new Object3D(1233, -380, 740, 2, 30)); _local1.push(new Object3D(1071, -218, 750, 2, 30)); _local1.push(new Object3D(984, -89, 760, 2, 30)); _local1.push(new Object3D(684, 274, 770, 2, 30)); _local1.push(new Object3D(135, 963, 780, 2, 30)); _local1.push(new Object3D(-312, 1313, 790, 2, 30)); _local1.push(new Object3D(-548, 1208, 800, 1, 30)); _local1.push(new Object3D(-793, 963, 810, 1, 30)); _local1.push(new Object3D(-992, 764, 820, 1, 30)); _local1.push(new Object3D(-1043, 676, 830, 1, 30)); _local1.push(new Object3D(-1043, 458, 840, 1, 30)); _local1.push(new Object3D(-1003, 236, 850, 1, 30)); _local1.push(new Object3D(-585, 236, 860, 2, 30)); _local1.push(new Object3D(-492, 236, 870, 2, 30)); _local1.push(new Object3D(-439, 119, 880, 2, 30)); _local1.push(new Object3D(995, -299, 70, 3, 30)); _local1.push(new Object3D(999, -299, 80, 3, 30)); _local1.push(new Object3D(1112, -133, 90, 3, 30)); _local1.push(new Object3D(1112, 357, 100, 3, 30)); _local1.push(new Object3D(1035, 935, 110, 3, 30)); _local1.push(new Object3D(827, 1468, 120, 3, 30)); _local1.push(new Object3D(599, 1998, 130, 3, 30)); _local1.push(new Object3D(213, 2483, 140, 3, 30)); _local1.push(new Object3D(-107, 2681, 150, 3, 30)); _local1.push(new Object3D(-592, 2756, 160, 3, 30)); _local1.push(new Object3D(-1179, 2756, 170, 3, 30)); _local1.push(new Object3D(-1623, 2756, 180, 2, 30)); _local1.push(new Object3D(-2232, 2639, 190, 2, 30)); _local1.push(new Object3D(-2643, 2552, 200, 2, 30)); _local1.push(new Object3D(-2837, 2372, 210, 2, 30)); _local1.push(new Object3D(-3059, 2285, 220, 2, 30)); _local1.push(new Object3D(-3330, 2117, 230, 2, 30)); _local1.push(new Object3D(-3511, 1894, 240, 2, 30)); _local1.push(new Object3D(-4030, 1622, 250, 2, 30)); _local1.push(new Object3D(-4039, 1336, 260, 2, 30)); _local1.push(new Object3D(-4198, 864, 270, 1, 30)); _local1.push(new Object3D(-4207, 52, 280, 1, 30)); _local1.push(new Object3D(-4375, -124, 290, 1, 30)); _local1.push(new Object3D(-4333, -819, 300, 1, 30)); _local1.push(new Object3D(-4333, -1224, 310, 1, 30)); _local1.push(new Object3D(-4116, -1626, 320, 1, 30)); _local1.push(new Object3D(-3664, -1924, 330, 1, 30)); _local1.push(new Object3D(-2851, -1778, 340, 1, 30)); _local1.push(new Object3D(-2641, -1338, 350, 1, 30)); _local1.push(new Object3D(-2482, -1073, 360, 1, 30)); _local1.push(new Object3D(-2286, -913, 370, 1, 30)); _local1.push(new Object3D(-2141, -690, 380, 1, 30)); _local1.push(new Object3D(-1829, -466, 390, 1, 30)); _local1.push(new Object3D(-1721, -188, 400, 2, 30)); _local1.push(new Object3D(-1721, -20, 410, 2, 30)); _local1.push(new Object3D(-1721, 109, 420, 2, 30)); _local1.push(new Object3D(-1721, 430, 430, 2, 30)); _local1.push(new Object3D(-1679, 627, 440, 2, 30)); _local1.push(new Object3D(-1604, 783, 450, 2, 30)); _local1.push(new Object3D(-1604, 964, 460, 2, 30)); _local1.push(new Object3D(-1604, 964, 460, 3, 30)); _local1.push(new Object3D(-1585, 959, 470, 3, 30)); _local1.push(new Object3D(-1543, 896, 480, 3, 30)); _local1.push(new Object3D(-1468, 835, 490, 3, 30)); _local1.push(new Object3D(-1449, 658, 500, 3, 30)); _local1.push(new Object3D(-1444, 547, 510, 3, 30)); _local1.push(new Object3D(-1554, 332, 520, 3, 30)); _local1.push(new Object3D(-1636, 250, 530, 3, 30)); _local1.push(new Object3D(-1786, 100, 540, 3, 30)); _local1.push(new Object3D(-1940, 41, 550, 3, 30)); _local1.push(new Object3D(-2146, 1, 570, 2, 30)); _local1.push(new Object3D(-2146, 1, 570, 3, 30)); _local1.push(new Object3D(-2381, 71, 580, 2, 30)); _local1.push(new Object3D(-2403, 211, 590, 2, 30)); _local1.push(new Object3D(-2403, 413, 600, 2, 30)); _local1.push(new Object3D(-2445, 737, 610, 2, 30)); _local1.push(new Object3D(-2445, 1149, 620, 2, 30)); _local1.push(new Object3D(-2445, 1353, 630, 2, 30)); _local1.push(new Object3D(-2445, 1806, 640, 2, 30)); _local1.push(new Object3D(-2445, 2102, 650, 2, 30)); _local1.push(new Object3D(-2445, 2176, 660, 1, 30)); _local1.push(new Object3D(-2253, 2620, 670, 1, 30)); _local1.push(new Object3D(-1993, 2847, 680, 1, 30)); _local1.push(new Object3D(-1859, 2854, 690, 1, 30)); _local1.push(new Object3D(-1819, 2689, 700, 1, 30)); _local1.push(new Object3D(-1819, 2438, 710, 1, 30)); _local1.push(new Object3D(-1728, 2118, 720, 1, 30)); _local1.push(new Object3D(-1702, 1992, 730, 1, 30)); _local1.push(new Object3D(-1585, 1687, 740, 1, 30)); _local1.push(new Object3D(-1585, 1238, 750, 2, 30)); _local1.push(new Object3D(-1543, 811, 760, 2, 30)); _local1.push(new Object3D(-1308, 613, 770, 2, 30)); _local1.push(new Object3D(-1178, 460, 780, 2, 30)); _local1.push(new Object3D(-840, 150, 790, 2, 30)); _local1.push(new Object3D(-693, 143, 800, 2, 30)); _local1.push(new Object3D(-360, 15, 810, 2, 30)); _local1.push(new Object3D(-105, -26, 820, 2, 30)); _local1.push(new Object3D(210, -128, 830, 2, 30)); _local1.push(new Object3D(238, -167, 840, 2, 30)); _local1.push(new Object3D(-453, 86, 900, Object3D.type_FinishLine, 50)); return (_local1); } static function InitLevelObjs7():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, 0, 20, 1, 30)); _local1.push(new Object3D(0, 79, 30, 1, 30)); _local1.push(new Object3D(0, 404, 40, 1, 30)); _local1.push(new Object3D(0, 546, 50, 1, 30)); _local1.push(new Object3D(0, 659, 60, 1, 30)); _local1.push(new Object3D(0, 743, 70, 1, 30)); _local1.push(new Object3D(0, 804, 80, 1, 30)); _local1.push(new Object3D(0, 898, 90, 1, 30)); _local1.push(new Object3D(-108, 1035, 100, 1, 30)); _local1.push(new Object3D(-189, 1115, 110, 1, 30)); _local1.push(new Object3D(-313, 1213, 120, 1, 30)); _local1.push(new Object3D(-417, 1294, 130, 1, 30)); _local1.push(new Object3D(-527, 1296, 140, 1, 30)); _local1.push(new Object3D(-682, 1300, 150, 1, 30)); _local1.push(new Object3D(-836, 1446, 160, 1, 30)); _local1.push(new Object3D(-920, 1507, 170, 1, 30)); _local1.push(new Object3D(-981, 1582, 180, 1, 30)); _local1.push(new Object3D(-981, 1714, 190, 1, 30)); _local1.push(new Object3D(-977, 1862, 200, 1, 30)); _local1.push(new Object3D(-864, 1981, 210, 1, 30)); _local1.push(new Object3D(-742, 2075, 220, 1, 30)); _local1.push(new Object3D(-644, 2075, 230, 1, 30)); _local1.push(new Object3D(-197, 2156, 240, 1, 30)); _local1.push(new Object3D(-26, 2201, 250, 1, 30)); _local1.push(new Object3D(286, 2206, 260, 1, 30)); _local1.push(new Object3D(482, 2202, 270, 1, 30)); _local1.push(new Object3D(556, 2121, 280, 1, 30)); _local1.push(new Object3D(654, 2103, 290, 1, 30)); _local1.push(new Object3D(1290, 2219, 300, 1, 30)); _local1.push(new Object3D(1445, 2337, 310, 1, 30)); _local1.push(new Object3D(1445, 2518, 320, 1, 30)); _local1.push(new Object3D(1578, 2710, 330, 1, 30)); _local1.push(new Object3D(1713, 2889, 340, 1, 30)); _local1.push(new Object3D(1735, 3030, 350, 1, 30)); _local1.push(new Object3D(1834, 3054, 360, 1, 30)); _local1.push(new Object3D(1936, 3054, 370, 1, 30)); _local1.push(new Object3D(2184, 3054, 380, 1, 30)); _local1.push(new Object3D(2312, 3117, 390, 1, 30)); _local1.push(new Object3D(2343, 3148, 400, 1, 30)); _local1.push(new Object3D(2425, 3148, 410, 1, 30)); _local1.push(new Object3D(2624, 3172, 420, 1, 30)); _local1.push(new Object3D(2708, 3256, 430, 1, 30)); _local1.push(new Object3D(2771, 3353, 440, 1, 30)); _local1.push(new Object3D(2909, 3410, 450, 1, 30)); _local1.push(new Object3D(2928, 3429, 460, 1, 30)); _local1.push(new Object3D(3068, 3429, 470, 1, 30)); _local1.push(new Object3D(3260, 3429, 480, 1, 30)); _local1.push(new Object3D(3360, 3429, 490, 1, 30)); _local1.push(new Object3D(3547, 3472, 500, 1, 30)); _local1.push(new Object3D(3652, 3577, 510, 1, 30)); _local1.push(new Object3D(3827, 3706, 520, 1, 30)); _local1.push(new Object3D(3827, 3869, 530, 1, 30)); _local1.push(new Object3D(3827, 3997, 540, 1, 30)); _local1.push(new Object3D(3785, 4024, 550, 1, 30)); _local1.push(new Object3D(3785, 4136, 560, 1, 30)); _local1.push(new Object3D(3979, 4141, 570, 1, 30)); _local1.push(new Object3D(4121, 4180, 580, 1, 30)); _local1.push(new Object3D(4201, 4188, 590, 1, 30)); _local1.push(new Object3D(4351, 4188, 600, 1, 30)); _local1.push(new Object3D(4770, 4268, 610, 1, 30)); _local1.push(new Object3D(4922, 4347, 620, 1, 30)); _local1.push(new Object3D(4960, 4362, 630, 1, 30)); _local1.push(new Object3D(5076, 4478, 640, 1, 30)); _local1.push(new Object3D(5161, 4563, 650, 1, 30)); _local1.push(new Object3D(5203, 4658, 660, 1, 30)); _local1.push(new Object3D(5236, 4752, 670, 1, 30)); _local1.push(new Object3D(5221, 4817, 680, 1, 30)); _local1.push(new Object3D(5068, 4943, 690, 1, 30)); _local1.push(new Object3D(4815, 4952, 700, 1, 30)); _local1.push(new Object3D(4145, 5222, 710, 1, 30)); _local1.push(new Object3D(3737, 5325, 720, 1, 30)); _local1.push(new Object3D(3665, 5433, 730, 1, 30)); _local1.push(new Object3D(3665, 5568, 740, 1, 30)); _local1.push(new Object3D(3665, 5858, 750, 1, 30)); _local1.push(new Object3D(3550, 6083, 760, 1, 30)); _local1.push(new Object3D(3392, 6208, 770, 1, 30)); _local1.push(new Object3D(3237, 6363, 780, 1, 30)); _local1.push(new Object3D(3120, 6480, 790, 1, 30)); _local1.push(new Object3D(2968, 6632, 800, 1, 30)); _local1.push(new Object3D(2823, 6789, 810, 1, 30)); _local1.push(new Object3D(2760, 7043, 820, 1, 30)); _local1.push(new Object3D(2661, 7257, 830, 1, 30)); _local1.push(new Object3D(2493, 7377, 840, 1, 30)); _local1.push(new Object3D(2343, 7527, 850, 1, 30)); _local1.push(new Object3D(2231, 7679, 860, 1, 30)); _local1.push(new Object3D(2184, 7856, 870, 1, 30)); _local1.push(new Object3D(2184, 8053, 880, 1, 30)); _local1.push(new Object3D(2151, 8337, 890, 1, 30)); _local1.push(new Object3D(2043, 8639, 900, 1, 30)); _local1.push(new Object3D(2130, 8716, 910, 1, 30)); _local1.push(new Object3D(2286, 8800, 920, 1, 30)); _local1.push(new Object3D(2380, 9006, 930, 1, 30)); _local1.push(new Object3D(2455, 9132, 940, 1, 30)); _local1.push(new Object3D(2607, 9207, 950, 1, 30)); _local1.push(new Object3D(2828, 9207, 960, 1, 30)); _local1.push(new Object3D(3158, 9226, 970, 1, 30)); _local1.push(new Object3D(3366, 9376, 980, 1, 30)); _local1.push(new Object3D(3460, 9667, 990, 1, 30)); _local1.push(new Object3D(3462, 9829, 1000, 1, 30)); _local1.push(new Object3D(3462, 9829, 1030, Object3D.type_FinishLine, 50)); _local1.push(new Object3D(-917, 630, 50, 2, 30)); _local1.push(new Object3D(-1040, 753, 60, 2, 30)); _local1.push(new Object3D(-1127, 840, 70, 2, 30)); _local1.push(new Object3D(-1268, 939, 80, 2, 30)); _local1.push(new Object3D(-1319, 990, 90, 2, 30)); _local1.push(new Object3D(-1361, 971, 100, 2, 30)); _local1.push(new Object3D(-1361, 830, 110, 2, 30)); _local1.push(new Object3D(-1361, 683, 120, 2, 30)); _local1.push(new Object3D(-1361, 545, 130, 2, 30)); _local1.push(new Object3D(-1361, 338, 140, 2, 30)); _local1.push(new Object3D(-1259, 288, 150, 2, 30)); _local1.push(new Object3D(-1100, 334, 160, 2, 30)); _local1.push(new Object3D(-936, 498, 170, 2, 30)); _local1.push(new Object3D(-936, 838, 180, 2, 30)); _local1.push(new Object3D(-936, 887, 190, 2, 30)); _local1.push(new Object3D(-861, 1000, 200, 2, 30)); _local1.push(new Object3D(-745, 1149, 210, 2, 30)); _local1.push(new Object3D(-713, 1279, 220, 2, 30)); _local1.push(new Object3D(1282, 2061, 270, 3, 30)); _local1.push(new Object3D(1704, 2061, 280, 3, 30)); _local1.push(new Object3D(1890, 2320, 290, 3, 30)); _local1.push(new Object3D(2220, 2667, 300, 3, 30)); _local1.push(new Object3D(2799, 3102, 310, 3, 30)); _local1.push(new Object3D(3319, 3464, 320, 3, 30)); _local1.push(new Object3D(3342, 3865, 330, 3, 30)); _local1.push(new Object3D(3342, 4235, 340, 3, 30)); _local1.push(new Object3D(3272, 4833, 350, 3, 30)); _local1.push(new Object3D(3188, 5104, 360, 3, 30)); _local1.push(new Object3D(3042, 5104, 370, 3, 30)); _local1.push(new Object3D(1964, 4996, 410, 2, 30)); _local1.push(new Object3D(1905, 4921, 420, 2, 30)); _local1.push(new Object3D(1749, 4436, 430, 2, 30)); _local1.push(new Object3D(1749, 3989, 440, 2, 30)); _local1.push(new Object3D(1749, 3230, 450, 2, 30)); _local1.push(new Object3D(1749, 2887, 460, 2, 30)); _local1.push(new Object3D(1749, 2859, 470, 2, 30)); _local1.push(new Object3D(1749, 3146, 480, 2, 30)); _local1.push(new Object3D(1749, 3626, 490, 2, 30)); _local1.push(new Object3D(1749, 4012, 500, 3, 30)); _local1.push(new Object3D(1749, 4444, 510, 3, 30)); _local1.push(new Object3D(1749, 4922, 520, 3, 30)); _local1.push(new Object3D(1749, 5180, 530, 3, 30)); _local1.push(new Object3D(4293, 6945, 580, 3, 30)); _local1.push(new Object3D(4494, 6945, 590, 3, 30)); _local1.push(new Object3D(4710, 6926, 600, 3, 30)); _local1.push(new Object3D(5063, 6880, 610, 3, 30)); _local1.push(new Object3D(5672, 6650, 620, 3, 30)); _local1.push(new Object3D(6271, 6489, 630, 3, 30)); _local1.push(new Object3D(6328, 6407, 640, 3, 30)); _local1.push(new Object3D(6403, 6024, 650, 3, 30)); _local1.push(new Object3D(6403, 6022, 660, 3, 30)); _local1.push(new Object3D(6403, 5938, 670, 3, 30)); _local1.push(new Object3D(5357, 5080, 710, 2, 30)); _local1.push(new Object3D(4911, 4928, 720, 2, 30)); _local1.push(new Object3D(4587, 4811, 730, 2, 30)); _local1.push(new Object3D(4512, 4816, 740, 2, 30)); _local1.push(new Object3D(4512, 5058, 750, 2, 30)); _local1.push(new Object3D(4248, 5058, 760, 2, 30)); _local1.push(new Object3D(3830, 5039, 770, 2, 30)); _local1.push(new Object3D(3527, 5205, 780, 2, 30)); _local1.push(new Object3D(3087, 5485, 790, 2, 30)); _local1.push(new Object3D(2699, 5728, 800, 2, 30)); _local1.push(new Object3D(4736, 6235, 830, 3, 30)); _local1.push(new Object3D(4799, 6695, 840, 3, 30)); _local1.push(new Object3D(4799, 7264, 850, 3, 30)); _local1.push(new Object3D(4799, 7662, 860, 3, 30)); _local1.push(new Object3D(4799, 8022, 870, 3, 30)); _local1.push(new Object3D(4795, 8757, 880, 3, 30)); _local1.push(new Object3D(4671, 9084, 890, 3, 30)); _local1.push(new Object3D(4574, 9264, 900, 3, 30)); _local1.push(new Object3D(4490, 9492, 910, 3, 30)); _local1.push(new Object3D(4403, 9577, 920, 3, 30)); _local1.push(new Object3D(4331, 9890, 930, 3, 30)); _local1.push(new Object3D(4214, 9916, 940, 3, 30)); _local1.push(new Object3D(4064, 10033, 960, 3, 30)); _local1.push(new Object3D(4045, 9958, 970, 3, 30)); _local1.push(new Object3D(4064, 9958, 980, 3, 30)); _local1.push(new Object3D(888, 692, 50, 2, 30)); _local1.push(new Object3D(1038, 734, 60, 2, 30)); _local1.push(new Object3D(1056, 1187, 70, 2, 30)); _local1.push(new Object3D(1032, 1829, 80, 2, 30)); _local1.push(new Object3D(813, 2328, 90, 2, 30)); _local1.push(new Object3D(619, 2600, 100, 2, 30)); _local1.push(new Object3D(355, 2813, 110, 2, 30)); _local1.push(new Object3D(133, 2832, 120, 2, 30)); _local1.push(new Object3D(-122, 3018, 130, 2, 30)); _local1.push(new Object3D(-592, 3132, 140, 2, 30)); _local1.push(new Object3D(-786, 3125, 150, 2, 30)); _local1.push(new Object3D(-926, 3008, 160, 2, 30)); _local1.push(new Object3D(-2093, 1640, 210, 3, 30)); _local1.push(new Object3D(-2093, 1628, 220, 3, 30)); _local1.push(new Object3D(-2093, 1556, 230, 3, 30)); _local1.push(new Object3D(-2093, 1580, 240, 3, 30)); _local1.push(new Object3D(-2093, 1890, 250, 3, 30)); _local1.push(new Object3D(-2093, 2638, 260, 3, 30)); _local1.push(new Object3D(-2093, 3488, 270, 3, 30)); _local1.push(new Object3D(-1934, 3924, 280, 3, 30)); _local1.push(new Object3D(-1474, 3641, 290, 3, 30)); _local1.push(new Object3D(-737, 3109, 300, 3, 30)); _local1.push(new Object3D(-290, 2657, 310, 3, 30)); _local1.push(new Object3D(132, 2334, 320, 3, 30)); _local1.push(new Object3D(447, 2145, 330, 3, 30)); _local1.push(new Object3D(794, 1986, 340, 3, 30)); _local1.push(new Object3D(1369, 1837, 350, 3, 30)); _local1.push(new Object3D(1941, 1761, 360, 3, 30)); _local1.push(new Object3D(2545, 1761, 370, 3, 30)); _local1.push(new Object3D(3020, 1773, 380, 3, 30)); _local1.push(new Object3D(3436, 1878, 390, 3, 30)); _local1.push(new Object3D(3978, 2291, 460, 2, 30)); _local1.push(new Object3D(3943, 2247, 470, 2, 30)); _local1.push(new Object3D(3943, 2171, 480, 2, 30)); _local1.push(new Object3D(3820, 2129, 490, 2, 30)); _local1.push(new Object3D(3688, 2141, 500, 2, 30)); _local1.push(new Object3D(3508, 2321, 510, 2, 30)); _local1.push(new Object3D(3342, 2487, 520, 2, 30)); _local1.push(new Object3D(3027, 2802, 530, 2, 30)); _local1.push(new Object3D(2836, 3001, 540, 2, 30)); _local1.push(new Object3D(2723, 3139, 550, 2, 30)); _local1.push(new Object3D(2681, 3391, 560, 2, 30)); _local1.push(new Object3D(2564, 4081, 570, 2, 30)); _local1.push(new Object3D(2449, 4551, 580, 2, 30)); _local1.push(new Object3D(2414, 4605, 590, 2, 30)); _local1.push(new Object3D(2414, 4903, 600, 2, 30)); _local1.push(new Object3D(2414, 5520, 610, 2, 30)); _local1.push(new Object3D(2248, 6127, 620, 2, 30)); _local1.push(new Object3D(1795, 7060, 630, 2, 30)); _local1.push(new Object3D(1275, 8060, 640, 2, 30)); _local1.push(new Object3D(947, 8868, 650, 2, 30)); _local1.push(new Object3D(622, 9491, 660, 2, 30)); _local1.push(new Object3D(934, 9473, 670, 2, 30)); _local1.push(new Object3D(1908, 9759, 680, 2, 30)); _local1.push(new Object3D(2440, 9774, 690, 2, 30)); _local1.push(new Object3D(834, 9638, 740, 3, 30)); _local1.push(new Object3D(489, 9539, 750, 3, 30)); _local1.push(new Object3D(459, 9159, 760, 3, 30)); _local1.push(new Object3D(459, 8600, 770, 3, 30)); _local1.push(new Object3D(459, 8310, 780, 3, 30)); _local1.push(new Object3D(498, 7946, 790, 3, 30)); _local1.push(new Object3D(567, 7634, 800, 3, 30)); _local1.push(new Object3D(684, 7418, 810, 3, 30)); _local1.push(new Object3D(889, 7246, 820, 3, 30)); _local1.push(new Object3D(1222, 6996, 830, 3, 30)); _local1.push(new Object3D(1430, 6880, 840, 3, 30)); _local1.push(new Object3D(1512, 6798, 850, 3, 30)); _local1.push(new Object3D(1630, 6791, 860, 3, 30)); _local1.push(new Object3D(2076, 6800, 870, 3, 30)); _local1.push(new Object3D(2241, 6818, 880, 3, 30)); _local1.push(new Object3D(2241, 6858, 890, 3, 30)); _local1.push(new Object3D(2283, 7087, 900, 3, 30)); _local1.push(new Object3D(2385, 0x1C00, 910, 3, 30)); _local1.push(new Object3D(2493, 7582, 920, 3, 30)); _local1.push(new Object3D(2409, 7874, 930, 3, 30)); _local1.push(new Object3D(2034, 8289, 940, 3, 30)); _local1.push(new Object3D(1774, 8911, 950, 3, 30)); _local1.push(new Object3D(1840, 9502, 960, 3, 30)); return (_local1); } static function InitLevelObjs8():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, 0, 30, 0, 30)); _local1.push(new Object3D(0, 0, 40, 0, 30)); _local1.push(new Object3D(0, 0, 50, 0, 30)); _local1.push(new Object3D(0, 0, 60, 0, 30)); _local1.push(new Object3D(0, 0, 100, 1, 30)); _local1.push(new Object3D(0, 0, 110, 1, 30)); _local1.push(new Object3D(0, 0, 120, 1, 30)); _local1.push(new Object3D(0, 0, 130, 1, 30)); _local1.push(new Object3D(0, 0, 140, 1, 30)); _local1.push(new Object3D(0, 0, 150, 1, 30)); _local1.push(new Object3D(243, -1057, 180, 1, 30)); _local1.push(new Object3D(243, -1057, 190, 1, 30)); _local1.push(new Object3D(243, -1057, 200, 1, 30)); _local1.push(new Object3D(243, -1057, 210, 1, 30)); _local1.push(new Object3D(243, -1057, 250, 1, 30)); _local1.push(new Object3D(243, -1057, 260, 1, 30)); _local1.push(new Object3D(243, -1057, 270, 1, 30)); _local1.push(new Object3D(-1106, -58, 300, 1, 30)); _local1.push(new Object3D(-1106, -58, 310, 1, 30)); _local1.push(new Object3D(-1106, -58, 320, 1, 30)); _local1.push(new Object3D(-1106, -58, 330, 1, 30)); _local1.push(new Object3D(-1974, -702, 360, 1, 30)); _local1.push(new Object3D(-1974, -702, 370, 1, 30)); _local1.push(new Object3D(-1974, -702, 380, 1, 30)); _local1.push(new Object3D(-1974, -702, 390, 1, 30)); _local1.push(new Object3D(-1974, -702, 400, 1, 30)); _local1.push(new Object3D(1120, -1309, 440, 1, 30)); _local1.push(new Object3D(1120, -1309, 450, 1, 30)); _local1.push(new Object3D(1120, -1309, 460, 1, 30)); _local1.push(new Object3D(1120, -1309, 470, 1, 30)); _local1.push(new Object3D(1120, -1309, 480, 1, 30)); _local1.push(new Object3D(1045, 686, 510, 1, 30)); _local1.push(new Object3D(1045, 686, 520, 1, 30)); _local1.push(new Object3D(1045, 686, 530, 1, 30)); _local1.push(new Object3D(1045, 686, 540, 1, 30)); _local1.push(new Object3D(-316, 803, 570, 1, 30)); _local1.push(new Object3D(-318, 803, 580, 1, 30)); _local1.push(new Object3D(-318, 803, 590, 1, 30)); _local1.push(new Object3D(-318, 803, 600, 1, 30)); _local1.push(new Object3D(-318, 803, 610, 1, 30)); _local1.push(new Object3D(-990, 70, 650, 1, 30)); _local1.push(new Object3D(-990, 70, 660, 1, 30)); _local1.push(new Object3D(-990, 70, 670, 1, 30)); _local1.push(new Object3D(-990, 70, 680, 1, 30)); _local1.push(new Object3D(1576, 70, 720, 1, 30)); _local1.push(new Object3D(1577, 70, 730, 1, 30)); _local1.push(new Object3D(1577, 70, 740, 1, 30)); _local1.push(new Object3D(1577, 70, 750, 1, 30)); _local1.push(new Object3D(1577, 70, 760, 1, 30)); _local1.push(new Object3D(1577, -455, 790, 1, 30)); _local1.push(new Object3D(1577, -455, 800, 1, 30)); _local1.push(new Object3D(1577, -455, 810, 1, 30)); _local1.push(new Object3D(1577, -455, 820, 1, 30)); _local1.push(new Object3D(1577, -455, 830, 1, 30)); _local1.push(new Object3D(508, -801, 860, 1, 30)); _local1.push(new Object3D(508, -801, 870, 1, 30)); _local1.push(new Object3D(508, -801, 880, 1, 30)); _local1.push(new Object3D(508, -801, 890, 1, 30)); _local1.push(new Object3D(508, -801, 900, 1, 30)); _local1.push(new Object3D(-164, 114, 920, 1, 30)); _local1.push(new Object3D(-164, 114, 930, 1, 30)); _local1.push(new Object3D(-164, 114, 940, 1, 30)); _local1.push(new Object3D(-164, 114, 950, 1, 30)); _local1.push(new Object3D(-164, 114, 960, 1, 30)); _local1.push(new Object3D(744, 805, 990, 1, 30)); _local1.push(new Object3D(744, 805, 1000, 1, 30)); _local1.push(new Object3D(744, 805, 1010, 1, 30)); _local1.push(new Object3D(744, 805, 1020, 1, 30)); _local1.push(new Object3D(941, -185, 80, 2, 30)); _local1.push(new Object3D(941, -185, 90, 2, 30)); _local1.push(new Object3D(941, -185, 100, 2, 30)); _local1.push(new Object3D(941, -185, 110, 2, 30)); _local1.push(new Object3D(-1709, -856, 140, 2, 30)); _local1.push(new Object3D(-2069, -856, 150, 2, 30)); _local1.push(new Object3D(-2069, -856, 160, 2, 30)); _local1.push(new Object3D(-2069, -856, 170, 2, 30)); _local1.push(new Object3D(-2069, -856, 180, 2, 30)); _local1.push(new Object3D(155, 50, 210, 2, 30)); _local1.push(new Object3D(155, 50, 220, 2, 30)); _local1.push(new Object3D(155, 50, 230, 2, 30)); _local1.push(new Object3D(155, 50, 240, 2, 30)); _local1.push(new Object3D(155, 50, 250, 2, 30)); _local1.push(new Object3D(1000, -795, 280, 2, 30)); _local1.push(new Object3D(1000, -795, 290, 2, 30)); _local1.push(new Object3D(1000, -795, 300, 2, 30)); _local1.push(new Object3D(1000, -795, 310, 2, 30)); _local1.push(new Object3D(1000, -795, 320, 2, 30)); _local1.push(new Object3D(1000, -795, 330, 2, 30)); _local1.push(new Object3D(-13, -2060, 360, 2, 30)); _local1.push(new Object3D(-13, -2060, 370, 2, 30)); _local1.push(new Object3D(-13, -2060, 380, 2, 30)); _local1.push(new Object3D(-13, -2060, 390, 2, 30)); _local1.push(new Object3D(-13, -2060, 400, 2, 30)); _local1.push(new Object3D(-765, -1061, 440, 2, 30)); _local1.push(new Object3D(-765, -1061, 450, 2, 30)); _local1.push(new Object3D(-765, -1061, 460, 2, 30)); _local1.push(new Object3D(-765, -1061, 470, 2, 30)); _local1.push(new Object3D(1067, -389, 510, 2, 30)); _local1.push(new Object3D(1067, -389, 520, 2, 30)); _local1.push(new Object3D(1067, -389, 530, 2, 30)); _local1.push(new Object3D(1067, -389, 540, 2, 30)); _local1.push(new Object3D(1067, -389, 550, 2, 30)); _local1.push(new Object3D(595, 1555, 590, 2, 30)); _local1.push(new Object3D(595, 1555, 600, 2, 30)); _local1.push(new Object3D(595, 1555, 610, 2, 30)); _local1.push(new Object3D(595, 1555, 620, 2, 30)); _local1.push(new Object3D(595, 1555, 630, 2, 30)); _local1.push(new Object3D(595, 1555, 640, 2, 30)); _local1.push(new Object3D(49, 794, 670, 2, 30)); _local1.push(new Object3D(49, 794, 680, 2, 30)); _local1.push(new Object3D(49, 794, 690, 2, 30)); _local1.push(new Object3D(49, 794, 700, 2, 30)); _local1.push(new Object3D(49, 794, 710, 2, 30)); _local1.push(new Object3D(53, 794, 720, 2, 30)); _local1.push(new Object3D(2469, 1118, 760, 2, 30)); _local1.push(new Object3D(2469, 1118, 770, 2, 30)); _local1.push(new Object3D(2469, 1118, 780, 2, 30)); _local1.push(new Object3D(2469, 1118, 790, 2, 30)); _local1.push(new Object3D(2469, 1118, 800, 2, 30)); _local1.push(new Object3D(1991, -665, 840, 2, 30)); _local1.push(new Object3D(1991, -665, 850, 2, 30)); _local1.push(new Object3D(1991, -665, 860, 2, 30)); _local1.push(new Object3D(1991, -665, 870, 2, 30)); _local1.push(new Object3D(1991, -665, 880, 2, 30)); _local1.push(new Object3D(1991, -665, 890, 2, 30)); _local1.push(new Object3D(-454, -1373, 920, 2, 30)); _local1.push(new Object3D(-454, -1373, 930, 2, 30)); _local1.push(new Object3D(-454, -1373, 940, 2, 30)); _local1.push(new Object3D(-454, -1373, 950, 2, 30)); _local1.push(new Object3D(-454, -1373, 960, 2, 30)); _local1.push(new Object3D(-337, 472, 990, 2, 30)); _local1.push(new Object3D(-337, 475, 1000, 2, 30)); _local1.push(new Object3D(-337, 475, 1010, 2, 30)); _local1.push(new Object3D(-337, 475, 1020, 2, 30)); _local1.push(new Object3D(-337, 475, 1030, 2, 30)); _local1.push(new Object3D(-925, 663, 80, 3, 30)); _local1.push(new Object3D(-925, 663, 90, 3, 30)); _local1.push(new Object3D(-925, 663, 100, 3, 30)); _local1.push(new Object3D(-925, 663, 110, 3, 30)); _local1.push(new Object3D(-925, 663, 120, 3, 30)); _local1.push(new Object3D(424, 831, 150, 3, 30)); _local1.push(new Object3D(424, 831, 160, 3, 30)); _local1.push(new Object3D(424, 831, 170, 3, 30)); _local1.push(new Object3D(424, 831, 180, 3, 30)); _local1.push(new Object3D(1278, 341, 220, 3, 30)); _local1.push(new Object3D(1278, 341, 230, 3, 30)); _local1.push(new Object3D(1278, 341, 240, 3, 30)); _local1.push(new Object3D(1278, 341, 250, 3, 30)); _local1.push(new Object3D(-169, -854, 290, 3, 30)); _local1.push(new Object3D(-169, -854, 300, 3, 30)); _local1.push(new Object3D(-169, -854, 310, 3, 30)); _local1.push(new Object3D(-169, -854, 320, 3, 30)); _local1.push(new Object3D(-169, -854, 330, 3, 30)); _local1.push(new Object3D(-967, -89, 360, 3, 30)); _local1.push(new Object3D(-967, -67, 370, 3, 30)); _local1.push(new Object3D(-967, -67, 380, 3, 30)); _local1.push(new Object3D(-967, -67, 390, 3, 30)); _local1.push(new Object3D(-967, -67, 400, 3, 30)); _local1.push(new Object3D(-927, -67, 410, 3, 30)); _local1.push(new Object3D(1298, -25, 440, 3, 30)); _local1.push(new Object3D(1343, -25, 450, 3, 30)); _local1.push(new Object3D(1343, -25, 460, 3, 30)); _local1.push(new Object3D(1385, -25, 470, 3, 30)); _local1.push(new Object3D(2268, -324, 520, 3, 30)); _local1.push(new Object3D(2268, -324, 530, 3, 30)); _local1.push(new Object3D(2268, -324, 540, 3, 30)); _local1.push(new Object3D(2268, -324, 550, 3, 30)); _local1.push(new Object3D(578, 202, 590, 3, 30)); _local1.push(new Object3D(578, 202, 600, 3, 30)); _local1.push(new Object3D(578, 202, 610, 3, 30)); _local1.push(new Object3D(578, 202, 620, 3, 30)); _local1.push(new Object3D(381, 1866, 650, 3, 30)); _local1.push(new Object3D(381, 1866, 660, 3, 30)); _local1.push(new Object3D(381, 1866, 670, 3, 30)); _local1.push(new Object3D(381, 1866, 680, 3, 30)); _local1.push(new Object3D(381, 1866, 690, 3, 30)); _local1.push(new Object3D(1394, 1464, 730, 3, 30)); _local1.push(new Object3D(1394, 1445, 740, 3, 30)); _local1.push(new Object3D(1394, 1445, 750, 3, 30)); _local1.push(new Object3D(1394, 1445, 760, 3, 30)); _local1.push(new Object3D(2897, 175, 800, 3, 30)); _local1.push(new Object3D(2897, 175, 810, 3, 30)); _local1.push(new Object3D(2897, 175, 820, 3, 30)); _local1.push(new Object3D(2897, 175, 830, 3, 30)); _local1.push(new Object3D(2897, 175, 840, 3, 30)); _local1.push(new Object3D(2420, -1497, 890, 3, 30)); _local1.push(new Object3D(2420, -1497, 900, 3, 30)); _local1.push(new Object3D(2420, -1497, 910, 3, 30)); _local1.push(new Object3D(2420, -1497, 920, 3, 30)); _local1.push(new Object3D(782, -316, 950, 3, 30)); _local1.push(new Object3D(782, -316, 960, 3, 30)); _local1.push(new Object3D(782, -316, 970, 3, 30)); _local1.push(new Object3D(782, -316, 980, 3, 30)); _local1.push(new Object3D(782, -316, 990, 3, 30)); _local1.push(new Object3D(-514, -1183, 100, 2, 30)); _local1.push(new Object3D(-514, -1183, 110, 2, 30)); _local1.push(new Object3D(-514, -1183, 120, 2, 30)); _local1.push(new Object3D(-514, -1183, 130, 2, 30)); _local1.push(new Object3D(-1387, -1580, 190, 2, 30)); _local1.push(new Object3D(-1387, -1580, 200, 2, 30)); _local1.push(new Object3D(-1387, -1580, 210, 2, 30)); _local1.push(new Object3D(-1387, -1580, 220, 2, 30)); _local1.push(new Object3D(-145, 608, 280, 1, 30)); _local1.push(new Object3D(-145, 608, 290, 1, 30)); _local1.push(new Object3D(-145, 608, 300, 1, 30)); _local1.push(new Object3D(-145, 608, 310, 1, 30)); _local1.push(new Object3D(420, -1262, 370, 1, 30)); _local1.push(new Object3D(420, -1262, 380, 1, 30)); _local1.push(new Object3D(420, -1262, 390, 1, 30)); _local1.push(new Object3D(420, -1262, 400, 1, 30)); _local1.push(new Object3D(-208, -1819, 440, 3, 30)); _local1.push(new Object3D(-208, -1819, 450, 3, 30)); _local1.push(new Object3D(-208, -1819, 460, 3, 30)); _local1.push(new Object3D(-208, -1819, 470, 3, 30)); _local1.push(new Object3D(-208, -1819, 480, 3, 30)); _local1.push(new Object3D(936, -1744, 520, 1, 30)); _local1.push(new Object3D(936, -1744, 530, 1, 30)); _local1.push(new Object3D(936, -1744, 540, 1, 30)); _local1.push(new Object3D(936, -1744, 550, 1, 30)); _local1.push(new Object3D(1884, 2522, 600, 1, 30)); _local1.push(new Object3D(1884, 2524, 610, 1, 30)); _local1.push(new Object3D(1884, 2524, 620, 1, 30)); _local1.push(new Object3D(1884, 2524, 630, 1, 30)); _local1.push(new Object3D(1884, 2524, 640, 1, 30)); _local1.push(new Object3D(-548, 80, 740, 2, 30)); _local1.push(new Object3D(-548, 80, 750, 2, 30)); _local1.push(new Object3D(-548, 80, 760, 2, 30)); _local1.push(new Object3D(-548, 80, 770, 2, 30)); _local1.push(new Object3D(1433, 979, 820, 3, 30)); _local1.push(new Object3D(1433, 979, 830, 3, 30)); _local1.push(new Object3D(1433, 979, 840, 3, 30)); _local1.push(new Object3D(1433, 979, 850, 3, 30)); _local1.push(new Object3D(1316, -1465, 910, 1, 30)); _local1.push(new Object3D(1316, -1465, 920, 1, 30)); _local1.push(new Object3D(1316, -1465, 930, 1, 30)); _local1.push(new Object3D(1316, -1465, 940, 1, 30)); _local1.push(new Object3D(1316, -1465, 950, 1, 30)); _local1.push(new Object3D(744, 805, 1050, Object3D.type_FinishLine, 100)); return (_local1); } public static function InitOnce():void{ maxLevels = 8; ResetData(); Load(); } public static function GetBestAccuracy(_arg1:int):Number{ var _local2:Number; _local2 = levelAccuracy[_arg1]; return (_local2); } static function InitLevelObjs4():Array{ var _local1:Array; _local1 = new Array(); _local1.push(new Object3D(0, 0, 40, 1, 30)); _local1.push(new Object3D(0, 0, 50, 1, 30)); _local1.push(new Object3D(0, 0, 60, 1, 30)); _local1.push(new Object3D(84, 0, 70, 1, 30)); _local1.push(new Object3D(593, -102, 80, 1, 30)); _local1.push(new Object3D(1207, -339, 90, 1, 30)); _local1.push(new Object3D(1458, -518, 100, 1, 30)); _local1.push(new Object3D(1613, -754, 110, 1, 30)); _local1.push(new Object3D(1613, -958, 120, 1, 30)); _local1.push(new Object3D(1613, -1096, 130, 1, 30)); _local1.push(new Object3D(1613, -1108, 140, 1, 30)); _local1.push(new Object3D(1613, -1108, 150, 1, 30)); _local1.push(new Object3D(-354, -559, 210, 1, 30)); _local1.push(new Object3D(-394, 69, 220, 1, 30)); _local1.push(new Object3D(-489, 376, 230, 1, 30)); _local1.push(new Object3D(-770, 657, 240, 1, 30)); _local1.push(new Object3D(-1008, 867, 250, 1, 30)); _local1.push(new Object3D(-1216, 1014, 260, 1, 30)); _local1.push(new Object3D(-1401, 1045, 270, 1, 30)); _local1.push(new Object3D(-1531, 928, 280, 1, 30)); _local1.push(new Object3D(-1803, 865, 290, 1, 30)); _local1.push(new Object3D(-2054, 736, 300, 1, 30)); _local1.push(new Object3D(-2184, 615, 310, 1, 30)); _local1.push(new Object3D(-2247, 470, 320, 1, 30)); _local1.push(new Object3D(355, -1261, 370, 1, 30)); _local1.push(new Object3D(367, -1639, 380, 1, 30)); _local1.push(new Object3D(367, -2253, 390, 1, 30)); _local1.push(new Object3D(367, -2577, 400, 1, 30)); _local1.push(new Object3D(367, -2757, 410, 1, 30)); _local1.push(new Object3D(367, -2903, 420, 1, 30)); _local1.push(new Object3D(367, -2925, 430, 1, 30)); _local1.push(new Object3D(628, -3098, 440, 1, 30)); _local1.push(new Object3D(906, -3326, 450, 1, 30)); _local1.push(new Object3D(1175, -3341, 460, 1, 30)); _local1.push(new Object3D(1770, -3266, 470, 1, 30)); _local1.push(new Object3D(2467, -3044, 480, 1, 30)); _local1.push(new Object3D(2767, -2694, 490, 1, 30)); _local1.push(new Object3D(2984, -2144, 500, 1, 30)); _local1.push(new Object3D(3185, -1814, 510, 1, 30)); _local1.push(new Object3D(0x0404, 277, 580, 1, 30)); _local1.push(new Object3D(953, -386, 590, 1, 30)); _local1.push(new Object3D(869, -444, 600, 1, 30)); _local1.push(new Object3D(785, -553, 610, 1, 30)); _local1.push(new Object3D(992, -666, 620, 1, 30)); _local1.push(new Object3D(1138, -690, 630, 1, 30)); _local1.push(new Object3D(1332, -741, 640, 1, 30)); _local1.push(new Object3D(1561, -489, 650, 1, 30)); _local1.push(new Object3D(1561, 96, 660, 1, 30)); _local1.push(new Object3D(1561, 650, 670, 1, 30)); _local1.push(new Object3D(1396, 1140, 680, 1, 30)); _local1.push(new Object3D(952, 1200, 690, 1, 30)); _local1.push(new Object3D(679, 1308, 700, 1, 30)); _local1.push(new Object3D(619, 1467, 710, 1, 30)); _local1.push(new Object3D(619, 1467, 900, Object3D.type_FinishLine, 31)); _local1.push(new Object3D(-1032, -149, 100, 2, 30)); _local1.push(new Object3D(-1032, 37, 110, 2, 30)); _local1.push(new Object3D(-873, 241, 120, 2, 30)); _local1.push(new Object3D(-759, 387, 130, 2, 30)); _local1.push(new Object3D(-537, 596, 140, 2, 30)); _local1.push(new Object3D(-413, 711, 150, 2, 30)); _local1.push(new Object3D(-187, 881, 160, 2, 30)); _local1.push(new Object3D(0, 998, 170, 2, 30)); _local1.push(new Object3D(273, 1139, 180, 2, 30)); _local1.push(new Object3D(534, 1232, 190, 2, 30)); _local1.push(new Object3D(1046, 1190, 200, 2, 30)); _local1.push(new Object3D(1337, 1125, 210, 2, 30)); _local1.push(new Object3D(1532, 930, 220, 2, 30)); _local1.push(new Object3D(1679, 783, 230, 2, 30)); _local1.push(new Object3D(1796, 626, 240, 2, 30)); _local1.push(new Object3D(1796, 222, 250, 2, 30)); _local1.push(new Object3D(1796, -11, 260, 2, 30)); _local1.push(new Object3D(-2824, -445, 330, 2, 30)); _local1.push(new Object3D(-2824, -273, 340, 2, 30)); _local1.push(new Object3D(-2656, -48, 350, 2, 30)); _local1.push(new Object3D(-2119, 27, 360, 2, 30)); _local1.push(new Object3D(-1659, 27, 370, 2, 30)); _local1.push(new Object3D(-1429, 27, 380, 2, 30)); _local1.push(new Object3D(-873, 27, 390, 2, 30)); _local1.push(new Object3D(2, 27, 400, 2, 30)); _local1.push(new Object3D(1007, 27, 410, 2, 30)); _local1.push(new Object3D(2051, 27, 420, 2, 30)); _local1.push(new Object3D(3239, 27, 430, 2, 30)); _local1.push(new Object3D(1110, -3222, 510, 2, 30)); _local1.push(new Object3D(1278, -3433, 520, 2, 30)); _local1.push(new Object3D(1495, -3433, 530, 2, 30)); _local1.push(new Object3D(1720, -3433, 540, 2, 30)); _local1.push(new Object3D(2380, -3356, 550, 2, 30)); _local1.push(new Object3D(3100, -3214, 560, 2, 30)); _local1.push(new Object3D(3572, -3078, 570, 2, 30)); _local1.push(new Object3D(4139, -2599, 580, 2, 30)); _local1.push(new Object3D(4223, -1892, 590, 2, 30)); _local1.push(new Object3D(4223, -1097, 600, 2, 30)); _local1.push(new Object3D(4223, -620, 610, 2, 30)); _local1.push(new Object3D(4148, 218, 620, 2, 30)); _local1.push(new Object3D(4073, 633, 630, 2, 30)); _local1.push(new Object3D(3677, 1129, 640, 2, 30)); _local1.push(new Object3D(3438, 1438, 650, 2, 30)); _local1.push(new Object3D(1081, 442, 700, 2, 30)); _local1.push(new Object3D(1081, 217, 710, 2, 30)); _local1.push(new Object3D(937, -26, 720, 2, 30)); _local1.push(new Object3D(486, -220, 730, 2, 30)); _local1.push(new Object3D(-95, -295, 740, 2, 30)); _local1.push(new Object3D(-806, -295, 750, 2, 30)); _local1.push(new Object3D(-1507, -400, 760, 2, 30)); _local1.push(new Object3D(-2338, -680, 770, 2, 30)); _local1.push(new Object3D(1763, 2171, 820, 2, 30)); _local1.push(new Object3D(2289, 2592, 830, 2, 30)); _local1.push(new Object3D(2917, 2406, 840, 2, 30)); _local1.push(new Object3D(2739, 2047, 850, 2, 30)); _local1.push(new Object3D(2362, 0x0700, 860, 2, 30)); _local1.push(new Object3D(1778, 1954, 870, 2, 30)); _local1.push(new Object3D(-378, -1835, 100, 3, 30)); _local1.push(new Object3D(-495, -1952, 110, 3, 30)); _local1.push(new Object3D(-768, -2069, 120, 3, 30)); _local1.push(new Object3D(-1078, -2144, 130, 3, 30)); _local1.push(new Object3D(-1364, -2144, 140, 3, 30)); _local1.push(new Object3D(-2000, -2144, 150, 3, 30)); _local1.push(new Object3D(-2666, 2189, 210, 3, 30)); _local1.push(new Object3D(-2549, 2670, 220, 3, 30)); _local1.push(new Object3D(-2115, 2934, 230, 3, 30)); _local1.push(new Object3D(-1775, 3044, 240, 3, 30)); _local1.push(new Object3D(-1137, 3119, 250, 3, 30)); _local1.push(new Object3D(-712, 3126, 260, 3, 30)); _local1.push(new Object3D(-59, 2883, 270, 3, 30)); _local1.push(new Object3D(521, 2653, 280, 3, 30)); _local1.push(new Object3D(536, 2146, 290, 3, 30)); _local1.push(new Object3D(496, 1572, 300, 3, 30)); _local1.push(new Object3D(293, 931, 310, 3, 30)); _local1.push(new Object3D(64, 328, 320, 3, 30)); _local1.push(new Object3D(-447, -363, 330, 3, 30)); _local1.push(new Object3D(-1025, -1121, 340, 3, 30)); _local1.push(new Object3D(-1523, -1736, 350, 3, 30)); _local1.push(new Object3D(-1878, -2054, 360, 3, 30)); _local1.push(new Object3D(-2013, -2222, 370, 3, 30)); _local1.push(new Object3D(-2181, -2465, 380, 3, 30)); _local1.push(new Object3D(-1941, -3240, 390, 3, 30)); _local1.push(new Object3D(-1702, -3802, 400, 3, 30)); _local1.push(new Object3D(-1543, -4179, 410, 3, 30)); _local1.push(new Object3D(-984, -4609, 420, 3, 30)); _local1.push(new Object3D(-449, -4810, 430, 3, 30)); _local1.push(new Object3D(258, -5367, 440, 3, 30)); _local1.push(new Object3D(1368, -6082, 450, 3, 30)); _local1.push(new Object3D(2371, -1869, 560, 3, 30)); _local1.push(new Object3D(2404, -1902, 570, 3, 30)); _local1.push(new Object3D(2581, -2135, 580, 3, 30)); _local1.push(new Object3D(2773, -2332, 590, 3, 30)); _local1.push(new Object3D(2926, -2485, 600, 3, 30)); _local1.push(new Object3D(3284, -2738, 610, 3, 30)); _local1.push(new Object3D(3578, -2813, 620, 3, 30)); _local1.push(new Object3D(3786, -2888, 630, 3, 30)); _local1.push(new Object3D(4050, -2888, 640, 3, 30)); _local1.push(new Object3D(4895, -2890, 650, 3, 30)); _local1.push(new Object3D(5354, -2465, 660, 3, 30)); _local1.push(new Object3D(5354, -1420, 670, 3, 30)); _local1.push(new Object3D(5471, -182, 680, 3, 30)); _local1.push(new Object3D(5588, 955, 690, 3, 30)); _local1.push(new Object3D(5513, 2103, 700, 3, 30)); _local1.push(new Object3D(5394, 2737, 710, 3, 30)); _local1.push(new Object3D(385, 3807, 760, 3, 30)); _local1.push(new Object3D(226, 4043, 770, 3, 30)); _local1.push(new Object3D(100, 4169, 780, 3, 30)); _local1.push(new Object3D(21, 4244, 790, 3, 30)); _local1.push(new Object3D(-360, 4160, 800, 3, 30)); _local1.push(new Object3D(-456, 3785, 810, 3, 30)); _local1.push(new Object3D(-573, 3147, 820, 3, 30)); _local1.push(new Object3D(-531, 2526, 830, 3, 30)); _local1.push(new Object3D(-531, 1999, 840, 3, 30)); _local1.push(new Object3D(-432, 1645, 850, 3, 30)); _local1.push(new Object3D(-115, 1415, 860, 3, 30)); _local1.push(new Object3D(117, 177, 90, 0, 30)); _local1.push(new Object3D(117, 177, 100, 0, 30)); _local1.push(new Object3D(77, 20, 110, 0, 30)); _local1.push(new Object3D(0, -252, 120, 0, 30)); _local1.push(new Object3D(-112, -570, 130, 0, 30)); _local1.push(new Object3D(-341, -766, 140, 0, 30)); _local1.push(new Object3D(-560, -1021, 150, 0, 30)); _local1.push(new Object3D(-575, -1273, 160, 0, 30)); _local1.push(new Object3D(-458, -1628, 170, 0, 30)); _local1.push(new Object3D(-250, -1709, 180, 0, 30)); _local1.push(new Object3D(112, -1892, 190, 0, 30)); _local1.push(new Object3D(289, -1939, 200, 0, 30)); _local1.push(new Object3D(497, -1943, 210, 0, 30)); _local1.push(new Object3D(2770, -639, 280, 0, 30)); _local1.push(new Object3D(2782, -639, 290, 0, 30)); _local1.push(new Object3D(2782, -291, 300, 0, 30)); _local1.push(new Object3D(2614, 23, 310, 0, 30)); _local1.push(new Object3D(2361, 488, 320, 0, 30)); _local1.push(new Object3D(2037, 1048, 330, 0, 30)); _local1.push(new Object3D(1818, 1668, 340, 0, 30)); _local1.push(new Object3D(1443, 1725, 350, 0, 30)); _local1.push(new Object3D(1015, 1917, 360, 0, 30)); _local1.push(new Object3D(450, 1935, 370, 0, 30)); _local1.push(new Object3D(-140, 1935, 380, 0, 30)); _local1.push(new Object3D(-397, 1935, 390, 0, 30)); _local1.push(new Object3D(-795, 1615, 400, 0, 30)); _local1.push(new Object3D(-1148, 1321, 410, 0, 30)); _local1.push(new Object3D(-1036, 1048, 420, 0, 30)); _local1.push(new Object3D(1409, -1036, 490, 0, 30)); _local1.push(new Object3D(1769, -1111, 500, 0, 30)); _local1.push(new Object3D(1910, -1276, 510, 0, 30)); _local1.push(new Object3D(2162, -1321, 520, 0, 30)); _local1.push(new Object3D(2548, -1309, 530, 0, 30)); _local1.push(new Object3D(3364, -1030, 540, 0, 30)); _local1.push(new Object3D(4142, -712, 550, 0, 30)); _local1.push(new Object3D(4819, -315, 560, 0, 30)); _local1.push(new Object3D(5297, -245, 570, 0, 30)); _local1.push(new Object3D(3390, 992, 700, 0, 30)); _local1.push(new Object3D(3390, 992, 710, 0, 30)); _local1.push(new Object3D(3390, 992, 720, 0, 30)); _local1.push(new Object3D(3212, 1262, 730, 0, 30)); _local1.push(new Object3D(2891, 1837, 740, 0, 30)); _local1.push(new Object3D(2442, 2591, 750, 0, 30)); _local1.push(new Object3D(2229, 2964, 760, 0, 30)); _local1.push(new Object3D(1965, 3247, 770, 0, 30)); _local1.push(new Object3D(1663, 3549, 780, 0, 30)); _local1.push(new Object3D(1448, 3764, 790, 0, 30)); _local1.push(new Object3D(1181, 3987, 800, 0, 30)); _local1.push(new Object3D(651, 4038, 810, 0, 30)); _local1.push(new Object3D(576, 3909, 820, 0, 30)); _local1.push(new Object3D(483, 3609, 830, 0, 30)); _local1.push(new Object3D(560, 3081, 840, 0, 30)); _local1.push(new Object3D(642, 2654, 850, 0, 30)); _local1.push(new Object3D(642, 2258, 860, 0, 30)); _local1.push(new Object3D(705, 1921, 870, 0, 30)); _local1.push(new Object3D(642, 1620, 880, 0, 30)); return (_local1); } public static function Save():void{ var _local1:SharedObject; _local1 = SharedObject.getLocal(sharedObjectSaveName); _local1.data.levelTimes = levelTimes; _local1.data.levelsLocked = levelsLocked; _local1.data.levelSpeeds = levelSpeeds; _local1.data.levelAccuracy = levelAccuracy; } public static function GetName(_arg1:int):String{ if (_arg1 == 0){ return ("Warp Zone"); }; if (_arg1 == 1){ return ("Conduit"); }; if (_arg1 == 2){ return ("Orbital"); }; if (_arg1 == 3){ return ("Biosphere"); }; if (_arg1 == 4){ return ("Oceania"); }; if (_arg1 == 5){ return ("Stratosphere"); }; if (_arg1 == 6){ return ("Aqua"); }; if (_arg1 == 7){ return ("Subterrestrial"); }; return (""); } public static function GetBestTime(_arg1:int):Number{ var _local2:Number; _local2 = levelTimes[_arg1]; return (_local2); } public static function UnlockAll():void{ var _local1:int; _local1 = 0; while (_local1 < maxLevels) { levelsLocked[_local1] = false; _local1++; }; } public static function GetBestSpeed(_arg1:int):Number{ var _local2:Number; _local2 = levelSpeeds[_arg1]; return (_local2); } public static function InitLevelObjs(_arg1:int):Array{ if (_arg1 == 0){ return (InitLevelObjs1()); }; if (_arg1 == 1){ return (InitLevelObjs2()); }; if (_arg1 == 2){ return (InitLevelObjs3()); }; if (_arg1 == 3){ return (InitLevelObjs4()); }; if (_arg1 == 4){ return (InitLevelObjs5()); }; if (_arg1 == 5){ return (InitLevelObjs6()); }; if (_arg1 == 6){ return (InitLevelObjs7()); }; if (_arg1 == 7){ return (InitLevelObjs8()); }; return (null); } public static function GetBestTimeInSeconds(_arg1:int):Number{ var _local2:Number; _local2 = levelTimes[_arg1]; return (_local2); } public static function GetFadeG(_arg1:int):Number{ if (_arg1 == 0){ return (0); }; if (_arg1 == 1){ return (0); }; if (_arg1 == 2){ return (0); }; if (_arg1 == 3){ return (0); }; if (_arg1 == 4){ return (0); }; if (_arg1 == 5){ return (0); }; if (_arg1 == 6){ return (0); }; if (_arg1 == 7){ return (0); }; return (0); } public static function GetQualifyingTime(_arg1:int):Number{ if (_arg1 == 0){ return (0); }; if (_arg1 == 1){ return (30); }; if (_arg1 == 2){ return (21); }; if (_arg1 == 3){ return (17); }; if (_arg1 == 4){ return (27); }; if (_arg1 == 5){ return (38); }; if (_arg1 == 6){ return (20); }; if (_arg1 == 7){ return (22); }; return (0); } public static function ResetData():void{ var _local1:int; levelTimes = new Array(maxLevels); levelSpeeds = new Array(maxLevels); levelAccuracy = new Array(maxLevels); levelsLocked = new Array(maxLevels); _local1 = 0; while (_local1 < maxLevels) { levelTimes[_local1] = Number((1000 * Defs.fps)); levelSpeeds[_local1] = Number(0); levelAccuracy[_local1] = Number(0); _local1++; }; _local1 = 0; while (_local1 < maxLevels) { levelsLocked[_local1] = Boolean(true); _local1++; }; levelsLocked[0] = false; } public static function GetQualifyingString(_arg1:int):String{ var _local2:int; var _local3:String; if (levelsLocked[_arg1] == false){ return ("Unlocked"); }; _local2 = GetQualifyingLevel(_arg1); _local3 = (((("Complete " + GetName(_local2)) + " in ") + GetQualifyingTime(_arg1)) + " seconds"); return (_local3); } public static function GetFadeB(_arg1:int):Number{ if (_arg1 == 0){ return (0); }; if (_arg1 == 1){ return (0); }; if (_arg1 == 2){ return (0); }; if (_arg1 == 3){ return (0); }; if (_arg1 == 4){ return (0); }; if (_arg1 == 5){ return (0); }; if (_arg1 == 6){ return (0); }; if (_arg1 == 7){ return (0); }; return (0); } } }//package
Section 29
//Licensors (Licensors) package { public class Licensors { public static const LICENSOR_NONE = 0; public static const LICENSOR_KONGREGATE = 1; public static const LICENSOR_MINDJOLT = 4; public static const LICENSOR_DOOF = 3; public static const LICENSOR_MINICLIP = 2; static var licensor:int = 1; public static function CanUseMochiAds():Boolean{ if (licensor == LICENSOR_NONE){ return (true); }; if (licensor == LICENSOR_KONGREGATE){ return (true); }; if (licensor == LICENSOR_MINICLIP){ return (false); }; if (licensor == LICENSOR_DOOF){ return (false); }; if (licensor == LICENSOR_MINDJOLT){ return (true); }; return (true); } public static function SetLicensor(_arg1:int):void{ licensor = _arg1; } public static function InitOnce():void{ if (licensor == LICENSOR_MINDJOLT){ }; } public static function IsHosted():Boolean{ if (licensor == LICENSOR_NONE){ return (false); }; if (licensor == LICENSOR_KONGREGATE){ if (SiteLock.GetDomain() == "kongregate.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_MINICLIP){ if (SiteLock.GetDomain() == "miniclip.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_DOOF){ if (SiteLock.GetDomain() == "doof.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_MINDJOLT){ return (false); }; return (false); } public static function GetLicensor():int{ return (licensor); } } }//package
Section 30
//LongAnimals_Kongregate (LongAnimals_Kongregate) package { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class LongAnimals_Kongregate { static var kongregate; static var main:Main; static var api_url:String; static var paramObj:Object; public static function Init(_arg1:Main){ var _local2:URLRequest; var _local3:Loader; if (Licensors.IsHosted() == false){ return; }; Security.allowDomain("*.kongregate.com"); main = _arg1; paramObj = LoaderInfo(Main.theRoot.loaderInfo).parameters; trace(Main.theRoot); trace(paramObj); api_url = ((paramObj.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); trace(("API path: " + api_url)); _local2 = new URLRequest(api_url); _local3 = new Loader(); _local3.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); _local3.load(_local2); Main.theStage.addChild(_local3); } static function loadComplete(_arg1:Event):void{ trace(_arg1); kongregate = _arg1.target.content; trace(kongregate); kongregate.services.connect(); trace(("\n" + kongregate.services)); trace(("\n" + kongregate.user)); trace(("\n" + kongregate.scores)); trace(("\n" + kongregate.stats)); } } }//package
Section 31
//Main (Main) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.geom.*; import flash.ui.*; import flash.net.*; import flash.filters.*; public class Main extends MovieClip { var zdecel:Number;// = 0.025 public var keyReader:KeyReader;// = null public var doAutofire:Boolean;// = false var adClip:MovieClip; var levelTimer:Number; var pointsList:Array; public var starfieldBD:BitmapData; var ftime:Number; var minzvel:Number;// = 20 var overlay:Overlay;// = null var endLevMC:MovieClip; var backgroundAnimFrame:Number;// = 0 var currentMusicID:int;// = -1 var doMusic:Boolean;// = true var maxzvel:Number;// = 150 var debug_NumPointsActive:int; var objs:GameObjGroup;// = null var obj3DList:Array; var startLevel:Number; var gameTimer:Number; public var pauseMenu:PauseMenu;// = null public var mochiScores; var lastMusicID;// = -1 var tf_score:TextFormat; var difficultyLevel:int; var gameOverFlag:Boolean; var scoretxt:TextField; var musicSoundTransform:SoundTransform; var particles:Particles;// = null var initedScores:Boolean; var levelEndTimer:Number; var nextPointAddPos:int;// = 0 var musicChannel1:SoundChannel;// = null var tf_small:TextFormat; var mochiMovieClip:MovieClip; var gameOverTimer:Number; var zvel:Number;// = 10 var musicChannel:SoundChannel;// = null var debugTxt:TextField; var tf_large:TextFormat; var extraBoostVel:Number; var cheatMode:Boolean; var camera:Camera; var prevCamZ;// = -10000 var accxy:Number;// = 4 var raceTime:Number; var accuracyList:Array; public var doSound:Boolean;// = true private var screenB:Bitmap; private var starfieldB:Bitmap; public var graphicobjs:Array; var levelState:int; var pxv:Number;// = 0 var xydec:Number;// = 3 var backgroundMC:MovieClip; var levelTimerMax:Number; var musicSound1:Sound; var currentLevel:int; var extraBoostTimer:Number; public var tf_infooverlay:TextFormat; var levelStateCount:int; var maxxyv:Number;// = 100 public var screenBD:BitmapData; var pyv:Number;// = 0 var displayDebugFlag;// = false var gameState:int;// = 0 var musicSoundTransform1:SoundTransform; var currentTime:Number;// = 0 var goPlayer:GameObj;// = null var titleMC:MovieClip; var levelStateTimer:Number; var musicSound:Sound; var numExtraBoosts:int; static const gameState_HELP = 7; static const gameState_HIGHSCORES = 5; static const levelState_FINISHED = 2; static const gameState_GAMEOVER = 4; static const gameState_LEVEL_GETREADY = 1; public static const numPoints = 1000; public static const gravity = 0.1; static const gameState_PREGAMEAD = 6; static const levelState_GETREADY = 0; static const levelState_RACE = 1; static const gameState_LEVEL_PLAY = 2; static const gameState_LEVEL_COMPLETE = 3; static const gameState_TITLE = 0; public static var theStage:Stage; static var theRoot:MovieClip; public function Main(){ currentTime = 0; doMusic = true; musicChannel = null; musicChannel1 = null; gameState = gameState_TITLE; doSound = true; doAutofire = false; goPlayer = null; keyReader = null; pauseMenu = null; overlay = null; particles = null; objs = null; displayDebugFlag = false; lastMusicID = -1; currentMusicID = -1; prevCamZ = -10000; pxv = 0; pyv = 0; zvel = 10; minzvel = 20; maxzvel = 150; zdecel = 0.025; maxxyv = 100; xydec = 3; accxy = 4; backgroundAnimFrame = 0; nextPointAddPos = 0; super(); theRoot = this; theStage = this.root.stage; SetEverythingUpOnce(); } function FinishedRaceEffect(){ var _local1:BitmapFilter; _local1 = new BlurFilter(2, 2, 1); screenBD.applyFilter(screenBD, new Rectangle(0, 0, 720, 600), new Point(0, 0), _local1); } function Add3DPoint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int):void{ var _local5:V3; _local5 = pointsList[nextPointAddPos]; _local5.x = _arg1; _local5.y = _arg2; _local5.z = _arg3; _local5.active = true; _local5.type = _arg4; nextPointAddPos++; if (nextPointAddPos >= numPoints){ nextPointAddPos = 0; }; } function RandBetween(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * ((_arg2 + 1) - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } function RunPreGameAd(){ } function RenderEndLevelStuff():void{ if (levelState != levelState_FINISHED){ return; }; } function InitStageForLevel(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); addChild(starfieldB); screenB.x = 0; screenB.y = 0; backgroundMC = null; if (currentLevel == 0){ backgroundMC = new warpBackground(); }; if (currentLevel == 1){ backgroundMC = new tubeSky(); }; if (currentLevel == 7){ backgroundMC = new cube_background(); }; } public function soundOffPressed(_arg1:MouseEvent){ if (doSound == false){ return; }; musicChannel.stop(); doSound = false; } function InitDrawScreen():void{ screenBD = new BitmapData(720, 600, false, 0); screenB = new Bitmap(screenBD); starfieldBD = new BitmapData(720, 600, true, 0); starfieldB = new Bitmap(starfieldBD); starfieldBD.fillRect(new Rectangle(0, 0, 720, 600), 0); } private function CreateTextField(_arg1:TextFormat, _arg2:Number, _arg3:Number, _arg4:String):TextField{ var _local5:TextField; _local5 = new TextField(); _local5.selectable = false; _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.x = _arg2; _local5.y = _arg3; _local5.text = _arg4; _local5.setTextFormat(_arg1); addChild(_local5); return (_local5); } public function AddParticle(_arg1:Number, _arg2:Number, _arg3:int, _arg4:Number, _arg5:int){ var _local6:int; _local6 = 0; while (_local6 < _arg5) { particles.Add(_arg3, _arg1, _arg2, _arg4); _local6++; }; } function RunLevelComplete(){ } function InitLevel(){ var _local1:GameObj; var _local2:Array; InitStageForLevel(); this.stage.focus = null; InfoOverlay.InitForLevel(this); overlay.StartFadeIn(null); scoretxt = CreateTextField(tf_score, 330, 20, ""); debugTxt = CreateTextField(tf_small, 360, 40, ""); scoretxt.autoSize = TextFieldAutoSize.LEFT; particles.Reset(); Mouse.hide(); MouseControl.buttonPressed = false; _local2 = new Array(); particles.Reset(); Game.currentScore = 0; raceTime = 0; Init3DPoints(); camera.pos.z = -200; camera.pos.x = 0; camera.pos.y = 0; zvel = minzvel; pxv = 0; pyv = 0; numExtraBoosts = 3; InitExtraBoost(); accuracyList = new Array(); StartMusic((1 + (currentLevel % 2))); StarField.InitForLevel(); InitLevelState(levelState_GETREADY); } function RandBetweenFloat(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } function InitLevelGetReady(){ } function UpdateAxis(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = ((1 / (maxzvel - minzvel)) * (zvel - minzvel)); _local3 = (_local3 + 1); _arg2 = (_arg2 * _local3); if (_arg2 != 0){ _arg1 = (_arg1 + _arg2); if (_arg1 > maxxyv){ _arg1 = maxxyv; }; if (_arg1 < -(maxxyv)){ _arg1 = -(maxxyv); }; } else { if (_arg1 > 0){ _arg1 = (_arg1 - xydec); if (_arg1 <= 0){ _arg1 = 0; }; } else { _arg1 = (_arg1 + xydec); if (_arg1 >= 0){ _arg1 = 0; }; }; }; return (_arg1); } function UpdateBoost(){ zvel = (zvel - (zdecel * ftime)); if (zvel <= minzvel){ zvel = minzvel; }; } function RemoveMovieClip(_arg1:MovieClip):void{ removeChild(_arg1); } function OutputData(_arg1:int):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; _local2 = (camera.pos.z / (Defs.objMultZ * 10)); _local3 = (prevCamZ / (Defs.objMultZ * 10)); _local4 = camera.pos.x; _local5 = camera.pos.y; _local6 = 30; if (_local3 == (_local2 - 1)){ trace((((((((((("obj3DList.push(new Object3D(" + _local4) + ", ") + _local5) + ", ") + (_local2 * 10)) + ", ") + _arg1) + ", ") + _local6) + "));")); }; } function UpdateMouseControl(){ var _local1:Number; _local1 = 0.6; pxv = ((MouseControl.mousePosX - 360) * _local1); pyv = ((MouseControl.mousePosY - 300) * _local1); } function run(_arg1:Event):void{ if (keyReader != null){ keyReader.UpdateOncePerFrame(); }; calcFrameTime(); overlay.Update(); switch (gameState){ case gameState_PREGAMEAD: RunPreGameAd(); break; case gameState_TITLE: TitleScreenState.Update(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_GETREADY: RunLevelGetReady(); break; case gameState_LEVEL_PLAY: RunLevel(); break; case gameState_LEVEL_COMPLETE: RunLevelComplete(); break; case gameState_HELP: break; case gameState_GAMEOVER: RunGameOver(); break; }; } function InitStageNoBackground(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; } function Render3D():void{ var _local1:int; var _local2:int; var _local3:Object3D; debug_NumPointsActive = 0; ClearScreen(); if (levelState == levelState_RACE){ StarField.Render(); }; _local2 = obj3DList.length; _local1 = (_local2 - 1); while (_local1 > 0) { _local3 = obj3DList[_local1]; if (((_local3.active) && (_local3.inVisibleRange))){ _local3.Render(); }; _local1--; }; } function SetEverythingUpOnce():void{ Licensors.InitOnce(); LongAnimals_Kongregate.Init(this); trace("SetEverythingUpOnce"); GenerateGraphics(); trace("graphics done"); SoundPlayer.InitOnce(this); keyReader = new KeyReader(this.stage); pauseMenu = new PauseMenu(this); particles = new Particles(this, 1); InitDrawScreen(); InitFonts(); overlay = new Overlay(this, null, null); HelpScreens.InitOnce(this); StarField.InitOnce(this); Levels.InitOnce(); camera = new Camera(); camera.nearZ = 1; MochiBot.track(this, "cf44a21b"); InitStage(); InitGame(); Game.Init(this); theStage.addEventListener(MouseEvent.MOUSE_MOVE, MouseControl.MouseHandler); theStage.addEventListener(MouseEvent.MOUSE_DOWN, MouseControl.MouseClickHandler); theStage.addEventListener(MouseEvent.MOUSE_UP, MouseControl.MouseUpHandler); currentLevel = (startLevel = 0); addEventListener(Event.ENTER_FRAME, run); SetGameState(gameState_TITLE); } public function hardPressed(_arg1:MouseEvent){ difficultyLevel = 2; } function InitLevelObjs():void{ obj3DList = Levels.InitLevelObjs(currentLevel); SortList(); } function InitLevelState(_arg1:int){ var _local2:MovieClip; levelState = _arg1; if (_arg1 == levelState_GETREADY){ }; levelStateTimer = (0.5 * Defs.fps); levelStateCount = 4; if (_arg1 == levelState_FINISHED){ levelStateTimer = (5 * Defs.fps); if (Licensors.IsHosted() == false){ Mouse.show(); _local2 = AddMovieClip(360, 500, new EndLevelOverlay()); _local2.buttonKongLogo.addEventListener(MouseEvent.CLICK, TitleScreenState.buttonKongPressed); }; }; } function RunTitle(){ } function InitExtraBoost(){ extraBoostTimer = 0; extraBoostVel = 0; } function InitFonts():void{ var _local1:Font; var _local2:Font; tf_large = new TextFormat(); tf_small = new TextFormat(); tf_score = new TextFormat(); tf_infooverlay = new TextFormat(); _local1 = new Font20(); _local2 = new Font2(); tf_large.font = _local1.fontName; tf_large.size = 45; tf_large.color = 4294967295; tf_small.font = _local1.fontName; tf_small.size = 16; tf_small.color = 0xFFFFFF; tf_infooverlay.font = _local1.fontName; tf_infooverlay.size = 25; tf_infooverlay.color = 0xFFFFFF; tf_score.font = _local2.fontName; tf_score.size = 28; tf_score.color = 0xFFFFFF; } function InitPreGameAd(){ } public function mediumPressed(_arg1:MouseEvent){ difficultyLevel = 1; } function RunLevelGetReady(){ } function ClearScreen(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:int; var _local6:Number; var _local7:Matrix; if (levelState == levelState_FINISHED){ FinishedRaceEffect(); return; }; _local1 = 0.01; _local2 = (-(camera.pos.x) * _local1); _local3 = (-(camera.pos.y) * _local1); _local4 = 80; if (_local2 > _local4){ _local2 = _local4; }; if (_local2 < -(_local4)){ _local2 = -(_local4); }; if (_local3 > _local4){ _local3 = _local4; }; if (_local3 < -(_local4)){ _local3 = -(_local4); }; _local5 = Defs.gfx_warpbackground; _local6 = (1 + ((1 / (maxzvel - minzvel)) * zvel)); if (levelState == levelState_RACE){ backgroundAnimFrame = (backgroundAnimFrame + _local6); }; if (backgroundAnimFrame > 23){ backgroundAnimFrame = 0; }; if ((((((currentLevel == 0)) || ((currentLevel == 1)))) || ((currentLevel == 7)))){ _local7 = new Matrix(); if (currentLevel == 0){ _local7.translate(-10, -222); }; if (currentLevel == 1){ _local7.translate(-10, 0); }; if (currentLevel == 7){ _local7.translate((-((1014 - 720)) / 2), -38); }; backgroundMC.gotoAndStop(int((backgroundAnimFrame + 1))); screenBD.draw(backgroundMC, _local7); } else { graphicobjs[Defs.gfx_background].SetFrame(currentLevel); graphicobjs[Defs.gfx_background].RenderAt(screenBD, _local2, _local3, 1); }; } public function buttonCredits(_arg1:MouseEvent){ mochiScores.ShowLeaderboard(this); } public function enterScoreCallback(){ SetGameState(gameState_TITLE); } function StartMusic(_arg1:int){ if (doMusic == false){ return; }; if (musicChannel != null){ musicChannel.stop(); }; if (musicChannel1 != null){ musicChannel1.stop(); }; if (_arg1 == 0){ musicSoundTransform = new SoundTransform(0.75, 0); musicSound = new Music1(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; if (_arg1 == 1){ musicSoundTransform = new SoundTransform(0.75, 0); musicSound = new Music2(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; if (_arg1 == 2){ musicSoundTransform = new SoundTransform(0.75, 0); musicSound = new Music3(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; lastMusicID = _arg1; } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; _arg3.y = _arg2; addChild(_arg3); return (_arg3); } function Update3D():void{ var _local1:Number; var _local2:Number; var _local3:Boolean; var _local4:int; var _local5:int; var _local6:Object3D; var _local7:Boolean; var _local8:*; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; InfoOverlay.UpdateOncePerFrame(); if (levelState == levelState_GETREADY){ levelStateTimer = (levelStateTimer - ftime); if (levelStateTimer < 0){ levelStateTimer = (1 * Defs.fps); levelStateCount--; if (levelStateCount == 0){ SoundPlayer.Play(SoundPlayer.SOUND_BOOST3); InfoOverlay.Add("GO!"); InitLevelState(levelState_RACE); } else { SoundPlayer.Play(SoundPlayer.SOUND_READY); InfoOverlay.Add((("- " + levelStateCount.toString()) + " -")); }; }; }; if (levelState == levelState_RACE){ raceTime = (raceTime + ftime); _local7 = false; if (extraBoostTimer > 0){ _local7 = true; }; StarField.Update(_local7); }; if (levelState == levelState_FINISHED){ levelStateTimer = (levelStateTimer - ftime); if (levelStateTimer < 0){ SetGameState(gameState_TITLE); }; }; _local1 = 0; _local2 = 0; _local3 = false; prevCamZ = camera.pos.z; _local2 = 0; _local1 = _local2; if (levelState == levelState_RACE){ if ((((numExtraBoosts > 0)) && ((extraBoostTimer <= 0)))){ if (keyReader.Pressed(KeyReader.KEY_SPACE)){ SoundPlayer.Play(SoundPlayer.SOUND_BOOST2); numExtraBoosts--; StartExtraBoost(); }; }; }; UpdateMouseControl(); UpdateBoost(); UpdateExtraBoost(); if (levelState != levelState_GETREADY){ camera.pos.x = (camera.pos.x + pxv); camera.pos.y = (camera.pos.y + pyv); camera.pos.z = (camera.pos.z + zvel); }; if (_local3){ camera.pos.z = (camera.pos.z + 50); }; _local5 = obj3DList.length; _local4 = 0; while (_local4 < _local5) { _local6 = obj3DList[_local4]; if (_local6.active){ if ((((camera.pos.z >= _local6.z)) && ((prevCamZ < _local6.z)))){ if (_local6.type == Object3D.type_FinishLine){ SoundPlayer.Play(SoundPlayer.SOUND_BOOST1); _local10 = DP2((raceTime / Defs.fps)); _local11 = DP2(zvel); _local12 = 0; for each (_local13 in accuracyList) { _local12 = (_local12 + _local13); }; _local12 = (_local12 / Number(accuracyList.length)); _local12 = (_local12 * 100); _local12 = DP2(_local12); InfoOverlay.AddAt(0, "FINISH", 0, 99); InfoOverlay.AddAt(1, ("Race Time: " + _local10), 1, 99); InfoOverlay.AddAt(2, ("Final Speed: " + _local11), 2, 99); InfoOverlay.AddAt(3, (("Accuracy: " + _local12) + "%"), 3, 99); InitLevelState(levelState_FINISHED); Levels.SetBestTime(this, currentLevel, raceTime, _local11, _local12); }; _local9 = _local6.Hit(camera.pos.x, camera.pos.y); if (_local9 >= 0){ _local14 = SoundPlayer.SOUND_HOOP3; if (_local9 < 0.8){ _local14 = SoundPlayer.SOUND_HOOP2; }; if (_local9 < 0.5){ _local14 = SoundPlayer.SOUND_HOOP1; }; SoundPlayer.Play(_local14); accuracyList.push(_local9); _local9 = ((_local9 * 0.5) + 0.5); _local15 = (_local9 * _local6.GetSpeedBoostMultiplier()); AddBoost(_local15); }; }; _local6.Update(this); _local8 = (_local6.z - camera.pos.z); if (_local8 < -10){ _local6.active = false; }; _local6.inVisibleRange = false; if (_local8 < camera.farZ){ _local6.inVisibleRange = true; }; }; _local4++; }; } public function DP2(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 100)) / 100); return (_local2); } function BlurStarfield(){ var _local1:Array; var _local2:BitmapFilter; _local1 = new Array(); _local1 = _local1.concat([1, 0, 0, 0, 0]); _local1 = _local1.concat([0, 1, 0, 0, 0]); _local1 = _local1.concat([0, 0, 1, 0, 0]); _local1 = _local1.concat([0, 0, 0, 0.8, 0]); _local2 = new ColorMatrixFilter(_local1); starfieldBD.applyFilter(starfieldBD, new Rectangle(0, 0, 720, 600), new Point(0, 0), _local2); } function calcFrameTime(){ var _local1:Number; _local1 = currentTime; currentTime = getTimer(); if (currentTime < _local1){ _local1 = (currentTime - 100); }; if (currentTime > (_local1 + (100 * 10))){ _local1 = (100 * 10); }; ftime = ((1 / (1000 / Defs.fps)) * (currentTime - _local1)); ftime = 1; } function UpdatePoints(){ var _local1:Number; var _local2:Number; _local1 = prevCamZ; _local2 = camera.pos.z; } function InitGameOver(){ gameOverFlag = true; gameOverTimer = 50; InitStageNoBackground(); initedScores = false; } public function soundOnPressed(_arg1:MouseEvent){ if (doSound == true){ return; }; musicChannel = musicSound.play(0, 999999, musicSoundTransform); doSound = true; } public function backPressed(_arg1:MouseEvent){ } function InitGame(){ difficultyLevel = 1; gameOverFlag = false; } function UpdateExtraBoost():void{ if (extraBoostTimer > 0){ extraBoostTimer = (extraBoostTimer - ftime); extraBoostVel = (extraBoostVel + (0.001 * ftime)); zvel = (zvel + extraBoostVel); if (zvel >= maxzvel){ zvel = maxzvel; }; }; } public function buttonHighScoresPressed(_arg1:MouseEvent){ mochiScores.ShowLeaderboard(this); } function GenerateGraphics(){ graphicobjs = new Array(); graphicobjs.push(new DisplayObj(new Background(), 1, 0)); graphicobjs.push(new DisplayObj(new BoostIcon(), 1, 0)); graphicobjs.push(new DisplayObj(new Crosshair(), 1, 0)); graphicobjs.push(new DisplayObj(new Obj1(), 1, 1)); graphicobjs.push(new DisplayObj(new Obj2(), 1, 1)); graphicobjs.push(new DisplayObj(new Obj3(), 1, 1)); graphicobjs.push(new DisplayObj(new Obj4(), 1, 1)); graphicobjs.push(new DisplayObj(new ObjFinish(), 1, 1)); graphicobjs.push(new DisplayObj(new bar_power(), 1, 0)); } function DP1(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 10)) / 10); return (_local2); } function StartExtraBoost():void{ extraBoostTimer = (3 * Defs.fps); extraBoostVel = 0; } public function buttonMoreGames(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.longanimalsgames.com")); } function RunGameOver(){ gameOverTimer = (gameOverTimer - ftime); if (gameOverTimer <= 0){ }; } function SortList():void{ var _local1:Object3D; var _local2:Object3D; var _local3:Object3D; var _local4:int; var _local5:int; var _local6:int; _local6 = obj3DList.length; _local4 = 0; while (_local4 < (_local6 - 1)) { _local2 = obj3DList[_local4]; _local5 = (_local4 + 1); while (_local5 < _local6) { _local3 = obj3DList[_local5]; if (_local2.z > _local3.z){ _local1 = new Object3D(0, 0, 0, 0, 0); _local1.From(_local2); _local2.From(_local3); _local3.From(_local1); }; _local5++; }; _local4++; }; } function RenderPoint(_arg1:V3){ var _local2:Number; var _local3:Number; var _local4:Number; if (_arg1.z1 < camera.nearZ){ return; }; if (_arg1.z1 > camera.farZ){ return; }; _local2 = 1; _local3 = _arg1.z1; _local4 = (_local2 / (_local2 + _local3)); graphicobjs[(Defs.gfx_obj1 + _arg1.type)].RenderAt(screenBD, _arg1.x1, _arg1.y1, _local4); } function SetGameState(_arg1:int):void{ gameState = _arg1; Mouse.show(); switch (gameState){ case gameState_PREGAMEAD: InitPreGameAd(); break; case gameState_TITLE: TitleScreenState.Init(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_GETREADY: InitLevelGetReady(); break; case gameState_LEVEL_PLAY: InitLevel(); break; case gameState_LEVEL_COMPLETE: InitLevelComplete(); break; case gameState_HELP: break; case gameState_GAMEOVER: InitGameOver(); break; }; } public function helpPressed(_arg1:MouseEvent){ SetGameState(gameState_HELP); } function AddBoost(_arg1:Number){ zvel = (zvel + _arg1); if (zvel >= maxzvel){ zvel = maxzvel; }; } function InitLevelComplete(){ InitStage(); } public function buttonStartPressed(_arg1:MouseEvent){ StartGameCallback(); } function Render(){ this.x = 0; this.y = 0; BlurStarfield(); Render3D(); InfoOverlay.Render(); RenderPanel(); RenderEndLevelStuff(); } function StartGameCallback(){ InitGame(); SetGameState(gameState_LEVEL_PLAY); } public function easyPressed(_arg1:MouseEvent){ difficultyLevel = 0; } function InitStage(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); screenB.x = 0; screenB.y = 0; } function AdFinished(){ SetGameState(gameState_TITLE); } function RunLevel(){ var _local1:String; var _local2:int; var _local3:int; if (pauseMenu.IsPaused() == false){ if (gameOverFlag == false){ Game.UpdateGameplay(); }; Update3D(); }; Render(); if (overlay.IsActive()){ scoretxt.text = ""; scoretxt.setTextFormat(tf_score); } else { _local1 = DP2((raceTime / Defs.fps)).toString(); _local2 = _local1.lastIndexOf("."); if (_local2 == -1){ _local1.concat(".00"); } else { _local3 = _local1.length; if (_local2 == (_local3 - 1)){ _local1.concat("0"); }; }; scoretxt.text = _local1; scoretxt.setTextFormat(tf_score); }; debugTxt.text = ""; debugTxt.setTextFormat(tf_small); } function Init3DPoints(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:*; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:*; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; InitLevelObjs(); nextPointAddPos = 0; pointsList = new Array(numPoints); _local1 = 0; while (_local1 < numPoints) { _local4 = new V3(); _local4.active = false; pointsList[_local1] = _local4; _local1++; }; _local3 = (Math.PI * 2); _local1 = 0; while (_local1 < 20) { _local5 = 150; _local6 = RandBetweenFloat(-(_local5), _local5); _local7 = RandBetweenFloat(-(_local5), _local5); _local8 = 50; _local9 = RandBetweenFloat(200, 300); _local2 = 0; while (_local2 < _local8) { _local10 = ((_local3 / _local8) * Number(_local2)); _local11 = (Math.sin(_local10) * _local9); _local12 = (Math.cos(_local10) * _local9); _local13 = (_local1 * 300); Add3DPoint((_local6 + _local11), (_local7 + _local12), _local13, (_local1 % 4)); _local2++; }; _local1++; }; } public function ResumeMusic(){ currentMusicID = (lastMusicID - 1); StartMusic(lastMusicID); } public function PauseMusic(){ musicChannel.stop(); } function RenderPanel():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:int; var _local5:int; var _local6:Number; var _local7:int; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:uint; _local1 = 32; _local2 = 32; _local3 = 50; _local4 = 0; while (_local4 < numExtraBoosts) { graphicobjs[Defs.gfx_boosticon].SetFrame(0); graphicobjs[Defs.gfx_boosticon].RenderAt(screenBD, _local1, _local2, 1); _local1 = (_local1 + _local3); _local4++; }; _local5 = graphicobjs[Defs.gfx_bar_power].GetMaxFrames(); _local6 = ((_local5 / (maxzvel - minzvel)) * (zvel - minzvel)); graphicobjs[Defs.gfx_bar_power].SetFrame(int(_local6)); graphicobjs[Defs.gfx_bar_power].RenderAt(screenBD, 600, 55, 1); graphicobjs[Defs.gfx_crosshair].SetFrame(0); graphicobjs[Defs.gfx_crosshair].RenderAt(screenBD, 360, 300, 1); _local7 = 10; _local8 = 360; _local9 = 300; _local10 = MouseControl.mousePosX; _local11 = MouseControl.mousePosY; _local12 = ((_local10 - _local8) / Number(_local7)); _local13 = ((_local11 - _local9) / Number(_local7)); _local12 = (_local12 * 0.1); _local13 = (_local13 * 0.1); _local4 = 0; while (_local4 < _local7) { _local8 = (_local8 + _local12); _local9 = (_local9 + _local13); _local14 = 0xFFFFFF; screenBD.setPixel32(int(_local8), int(_local9), _local14); _local4++; }; } } }//package
Section 32
//Matrix3 (Matrix3) package { public class Matrix3 { public var y2:Number; public var z2:Number; public var z0:Number; public var y0:Number; public var x0:Number; public var x1:Number; public var x2:Number; public var z1:Number; public var y1:Number; public function Matrix3():void{ Init(); } public function Init(){ var _local1:Number; var _local2:Number; _local1 = 1; _local2 = 0; x0 = _local1; y0 = _local2; z0 = _local2; x1 = _local2; y1 = _local1; z1 = _local2; x2 = _local2; y2 = _local2; z2 = _local1; } } }//package
Section 33
//MochiAd (MochiAd) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.5"); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var sendHostProgress:Boolean; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); setTimeout(options.ad_finished, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 34
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 35
//MouseControl (MouseControl) package { import flash.events.*; public class MouseControl { public static var mouseVelX:Number = 0; public static var mouseVelY:Number = 0; public static var mouseOldPosX:Number = 0; public static var mouseOldPosY:Number = 0; public static var mousePosX:Number = 0; public static var mousePosY:Number = 0; public static var buttonPressed:Boolean = false; public static function MouseHandler(_arg1:MouseEvent):void{ mousePosX = _arg1.stageX; mousePosY = _arg1.stageY; mouseVelX = (mousePosX - mouseOldPosX); mouseVelY = (mousePosY - mouseOldPosY); mouseOldPosX = mousePosX; mouseOldPosY = mousePosY; } public static function MouseClickHandler(_arg1:MouseEvent):void{ buttonPressed = true; } public static function MouseUpHandler(_arg1:MouseEvent):void{ buttonPressed = false; } } }//package
Section 36
//Music1 (Music1) package { import flash.media.*; public dynamic class Music1 extends Sound { } }//package
Section 37
//Music2 (Music2) package { import flash.media.*; public dynamic class Music2 extends Sound { } }//package
Section 38
//Music3 (Music3) package { import flash.media.*; public dynamic class Music3 extends Sound { } }//package
Section 39
//Obj1 (Obj1) package { import flash.display.*; public dynamic class Obj1 extends MovieClip { } }//package
Section 40
//Obj2 (Obj2) package { import flash.display.*; public dynamic class Obj2 extends MovieClip { } }//package
Section 41
//Obj3 (Obj3) package { import flash.display.*; public dynamic class Obj3 extends MovieClip { } }//package
Section 42
//Obj4 (Obj4) package { import flash.display.*; public dynamic class Obj4 extends MovieClip { } }//package
Section 43
//Object3D (Object3D) package { public class Object3D { public var y:Number; public var graphicID:int; public var active:Boolean; public var z:Number; public var rad:Number; public var rot:Number; public var shape:int; var frame:int; public var inVisibleRange:Boolean; public var x:Number; public var main:Main; public var type:int; public var speedBoostMultiplier:Number; public static const type_1 = 0; public static const shape_Max = 4; public static const type_2 = 1; public static const type_4 = 3; public static const shape_Circle = 0; public static const shape_4 = 1; public static const shape_5 = 2; public static const shape_6 = 3; public static const shape_7 = 4; public static const type_FinishLine = -1; public static const type_3 = 2; public function Object3D(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:int){ x = _arg1; y = _arg2; z = (_arg3 * Defs.objMultZ); rad = Number((_arg5 * Defs.objMultRad)); type = _arg4; active = true; inVisibleRange = false; rot = Number((z / 4000)); shape = (type % shape_Max); if (type == type_1){ shape = shape_4; }; if (type == type_2){ shape = shape_5; }; if (type == type_3){ shape = shape_6; }; if (type == type_4){ shape = shape_7; }; graphicID = (Defs.gfx_obj1 + (type % shape_Max)); frame = 0; if (type == type_FinishLine){ shape = shape_Circle; graphicID = Defs.gfx_objfinish; frame = 0; }; } public function Hit(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); if (_local5 > rad){ return (-1); }; return ((1 - ((1 / rad) * _local5))); } public function From(_arg1:Object3D):void{ x = _arg1.x; y = _arg1.y; z = _arg1.z; type = _arg1.type; rad = _arg1.rad; shape = _arg1.shape; graphicID = _arg1.graphicID; } public function GetSpeedBoostMultiplier():Number{ if (type == 0){ return (1); }; if (type == 1){ return (2); }; if (type == 2){ return (3); }; if (type == 3){ return (4); }; return (1); } function RenderLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int){ var _local6:int; var _local7:V3; var _local8:Number; var _local9:Number; _local7 = new V3(); _local8 = ((_arg3 - _arg1) / _arg5); _local9 = ((_arg4 - _arg2) / _arg5); _local6 = 0; while (_local6 < _arg5) { _local7.x = _arg1; _local7.y = _arg2; _local7.z = z; RenderPoint(_local7); _arg1 = (_arg1 + _local8); _arg2 = (_arg2 + _local9); _local6++; }; } function RenderPoint(_arg1:V3){ var _local2:Number; var _local3:Number; var _local4:Number; _arg1.x1 = (_arg1.x - main.camera.pos.x); _arg1.y1 = (_arg1.y - main.camera.pos.y); _arg1.PerspectiveTransform(360, 300, main.camera.pos.z, main.camera.fov); _local2 = 150; _local3 = _arg1.z1; _local4 = (_local2 / (_local2 + _local3)); main.debug_NumPointsActive++; main.graphicobjs[graphicID].SetFrame(frame); main.graphicobjs[graphicID].RenderAt(main.screenBD, _arg1.x1, _arg1.y1, _local4); } function RenderShape(_arg1:int, _arg2:int){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Array; var _local8:Array; var _local9:*; var _local10:int; var _local11:Number; var _local12:int; _local7 = new Array(); _local8 = new Array(); _local9 = (Math.PI * 2); _local10 = 0; while (_local10 < _arg1) { _local11 = ((_local9 / _arg1) * Number(_local10)); _local11 = (_local11 + rot); _local3 = (x + (Math.sin(_local11) * rad)); _local4 = (y + (Math.cos(_local11) * rad)); _local7.push(_local3); _local8.push(_local4); _local10++; }; _local10 = 0; while (_local10 < _arg1) { _local3 = _local7[_local10]; _local4 = _local8[_local10]; _local12 = (_local10 + 1); if (_local12 >= _arg1){ _local12 = 0; }; _local5 = _local7[_local12]; _local6 = _local8[_local12]; RenderLine(_local3, _local4, _local5, _local6, _arg2); _local10++; }; } function RenderCircle(){ var _local1:int; var _local2:V3; var _local3:Number; var _local4:int; var _local5:Number; _local2 = new V3(); _local3 = (Math.PI * 2); _local4 = 16; _local1 = 0; while (_local1 < _local4) { _local5 = ((_local3 / _local4) * Number(_local1)); _local5 = (_local5 + rot); _local2.x = (x + (Math.sin(_local5) * rad)); _local2.y = (y + (Math.cos(_local5) * rad)); _local2.z = z; RenderPoint(_local2); _local1++; }; } public function Update(_arg1:Main){ main = _arg1; rot = (rot + ((main.ftime * 0.02) * (type + 1))); if (type != type_FinishLine){ frame = (main.currentLevel & 3); }; } function RenderSquare(){ var _local1:*; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = 8; _local2 = (x - rad); _local3 = (y - rad); _local4 = (x + rad); _local5 = (y + rad); RenderLine(_local2, _local3, _local4, _local3, _local1); RenderLine(_local4, _local3, _local4, _local5, _local1); RenderLine(_local4, _local5, _local2, _local5, _local1); RenderLine(_local2, _local5, _local2, _local3, _local1); } public function Render(){ if (shape == shape_Circle){ RenderCircle(); } else { if (shape == shape_4){ RenderShape(4, 6); } else { if (shape == shape_5){ RenderShape(5, 5); } else { if (shape == shape_6){ RenderShape(6, 4); } else { if (shape == shape_7){ RenderShape(7, 3); }; }; }; }; }; } } }//package
Section 44
//ObjFinish (ObjFinish) package { import flash.display.*; public dynamic class ObjFinish extends MovieClip { } }//package
Section 45
//Overlay (Overlay) package { import flash.display.*; public class Overlay { var callback:Object; var parent:MovieClip; var fadingOut:Boolean; var mcOut:MovieClip; var mcIn:MovieClip; var fadingIn:Boolean; public function Overlay(_arg1:MovieClip, _arg2:MovieClip, _arg3:MovieClip){ fadingIn = false; fadingOut = false; AddClips(_arg1, _arg2, _arg3); } public function AddClips(_arg1:MovieClip, _arg2:MovieClip, _arg3:MovieClip):void{ mcIn = _arg3; mcOut = _arg2; parent = _arg1; } public function StartFadeIn(_arg1:Object){ if (mcIn == null){ return; }; callback = _arg1; parent.addChild(mcIn); mcIn.gotoAndStop(0); fadingIn = true; } public function Update():void{ if (fadingOut == true){ mcOut.nextFrame(); if (mcOut.currentFrame == mcOut.totalFrames){ fadingOut = false; parent.removeChild(mcOut); if (callback != null){ callback(); }; }; }; if (fadingIn == true){ mcIn.nextFrame(); if (mcIn.currentFrame == mcIn.totalFrames){ parent.removeChild(mcIn); fadingIn = false; if (callback != null){ callback(); }; }; }; } public function IsActive():Boolean{ if (fadingIn == true){ return (true); }; if (fadingOut == true){ return (true); }; return (false); } public function StartFadeOut(_arg1:Object){ if (mcOut == null){ return; }; callback = _arg1; parent.addChild(mcOut); mcOut.gotoAndStop(0); fadingOut = true; } } }//package
Section 46
//Particles (Particles) package { import flash.geom.*; public class Particles { var max:int; var list:Array; var main:Main; var nextIndex:int; public static const type_hitEnemyNoDie = 0; public static const type_playerPickup = 3; public static const type_playerExhaust = 5; public static const type_enemyAppear = 2; public static const type_meteorExhaust = 6; public static const type_enemyDie = 1; public function Particles(_arg1:Main, _arg2:int):void{ var _local3:int; super(); main = _arg1; max = _arg2; nextIndex = 0; list = new Array(max); _local3 = 0; while (_local3 < max) { list[_local3] = new Particle(); list[_local3].active = false; _local3++; }; } function RandBetween(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } public function GetNextIndex():int{ return (nextIndex); } function RandAngle(_arg1:Particle, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:Number; _local4 = RandBetween(_arg2, _arg3); _local5 = RandBetween(0, (Math.PI * 2)); _arg1.xvel = (Math.sin(_local5) * _local4); _arg1.yvel = (Math.cos(_local5) * _local4); } public function Add(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:Number; var _local6:Number; var _local7:Particle; _local7 = list[nextIndex]; nextIndex++; if (nextIndex >= max){ nextIndex = 0; }; _local7.active = true; _local7.timer = 0; _local7.type = _arg1; _local7.alpha = 1; _local7.alphaAdd = 0; if (_arg1 == type_hitEnemyNoDie){ _local7.xpos = _arg2; _local7.ypos = _arg3; _local5 = RandBetween(5, 10); _local6 = RandBetween(0, (Math.PI * 2)); _local7.xvel = (Math.sin(_local6) * _local5); _local7.yvel = (Math.cos(_local6) * _local5); _local7.graphicID = 1; _local7.frame = RandBetween(0, 1); _local7.alpha = 0.5; _local7.alphaAdd = -0.02; }; _local7.maxframe = (main.graphicobjs[_local7.graphicID].GetMaxFrames() - 1); } public function CountActive():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < max) { if (list[_local2].active){ _local1++; }; _local2++; }; return (_local1); } public function Reset(){ var _local1:int; nextIndex = 0; _local1 = 0; while (_local1 < max) { list[_local1].active = false; _local1++; }; } public function Update(_arg1:Number){ var _local2:int; var _local3:Particle; _local2 = 0; while (_local2 < max) { _local3 = list[_local2]; if (_local3.active == true){ _local3.Update(_arg1); }; _local2++; }; } public function Render(_arg1:Main){ var _local2:int; var _local3:Particle; var _local4:Number; var _local5:Number; _local2 = 0; while (_local2 < max) { _local3 = list[_local2]; if (_local3.active == true){ _local4 = _local3.xpos; _local5 = _local3.ypos; _arg1.graphicobjs[_local3.graphicID].SetFrame(_local3.frame); _arg1.graphicobjs[_local3.graphicID].RenderAtAdditive(_arg1.screenBD, _local4, _local5, _local3.alpha); }; _local2++; }; } } }//package class Particle { private var graphicID:int; private var yvel:Number; private var timer:Number; private var active:Boolean; private var maxframe:int; private var speed:Number; private var xpos:Number; private var alpha:Number; private var alphaAdd:Number; private var xvel:Number; private var m:Main; private var frame:Number; private var frameVel:Number; private var type:int; private var ypos:Number; private function Particle(){ } private function PlayAnimation(_arg1):Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = maxframe; return (true); }; return (false); } private function Update(_arg1:Number){ var _local2:Number; var _local3:Number; _local3 = 0.02; if (type == Particles.type_hitEnemyNoDie){ xpos = (xpos + (xvel * _arg1)); ypos = (ypos + (yvel * _arg1)); alpha = (alpha + (alphaAdd * _arg1)); if (alpha < 0){ alpha = 0; active = false; }; }; } }
Section 47
//PauseMenu (PauseMenu) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.geom.*; import flash.ui.*; import flash.net.*; public class PauseMenu { var active:Boolean; var main:Main; var pauseMC:MovieClip; public function PauseMenu(_arg1:Main):void{ main = _arg1; active = false; } public function buttonSoundPressed(_arg1:MouseEvent){ if (main.doSound == false){ pauseMC.soundToggle.gotoAndStop("on"); main.doSound = true; } else { pauseMC.soundToggle.gotoAndStop("off"); main.doSound = false; }; } public function buttonAutofirePressed(_arg1:MouseEvent){ if (main.doAutofire == false){ pauseMC.autofireToggle.gotoAndStop("on"); main.doAutofire = true; } else { pauseMC.autofireToggle.gotoAndStop("off"); main.doAutofire = false; }; trace(main.doAutofire); } public function IsPaused():Boolean{ return (active); } public function Pause():void{ Mouse.show(); main.addChild(pauseMC); pauseMC.autofireBtn.addEventListener(MouseEvent.CLICK, buttonAutofirePressed); pauseMC.soundBtn.addEventListener(MouseEvent.CLICK, buttonSoundPressed); active = true; } public function Unpause():void{ Mouse.hide(); active = false; main.removeChild(pauseMC); } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; main.addChild(_arg3); return (_arg3); } } }//package
Section 48
//PauseMenuPage (PauseMenuPage) package { import flash.display.*; public dynamic class PauseMenuPage extends MovieClip { } }//package
Section 49
//sfx (sfx) package { import flash.media.*; public dynamic class sfx extends Sound { } }//package
Section 50
//SiteLock (SiteLock) package { import flash.events.*; public class SiteLock { static var miniclip_locked:Boolean = false; static var sitelockActive:Boolean = false; public static function InitOnce():void{ } static function onValidDomain(_arg1:Event):void{ trace("Miniclip sitelock OK"); miniclip_locked = false; } public static function GetDomain():String{ var _local1:String; var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local1 = Main.theStage.loaderInfo.url; _local2 = (_local1.indexOf("://") + 3); _local3 = _local1.indexOf("/", _local2); _local4 = _local1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } public static function IsLocked():Boolean{ var _local1:String; if (Licensors.GetLicensor() == Licensors.LICENSOR_MINDJOLT){ return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_MINICLIP){ return (miniclip_locked); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_DOOF){ _local1 = GetDomain(); if (_local1 != "doof.com"){ return (true); }; return (false); }; if (sitelockActive == false){ return (false); }; _local1 = GetDomain(); if (((((((!((_local1 == "flashgamelicense.com"))) && (!((_local1 == "longanimalsgames.com"))))) && (!((_local1 == "robotjam.com"))))) && (!((_local1 == "robotjamgames.com"))))){ return (true); }; return (false); } static function onInvalidDomain(_arg1:Event):void{ trace("Miniclip sitelock INVALID"); miniclip_locked = true; } } }//package
Section 51
//SoundPlayer (SoundPlayer) package { import flash.media.*; import flash.utils.*; public class SoundPlayer { public static const SOUND_HOOP2 = 3; public static const SOUND_HOOP3 = 4; public static const minPlayTime = 3; public static const SOUND_BOOST1 = 0; public static const SOUND_BOOST2 = 2; public static const SOUND_BOOST3 = 5; static const maxSounds = 8; public static const SOUND_READY = 6; public static const SOUND_MAX = 8; public static const SOUND_GO = 7; public static const SOUND_HOOP1 = 1; static var channel:SoundChannel; public static var startTimes:Array; static var timer:Timer; static var active = false; static var main:Main; static var playingFlag:Boolean; static var Instances:Array; public static var sound:Sound; public static var lengths:Array; public static var soundTransform:SoundTransform; static function AddSound(_arg1:int, _arg2:Number, _arg3:Number){ startTimes.push((_arg2 * 1000)); lengths.push((_arg3 * 1000)); } public static function InitOnce(_arg1:Main):void{ var _local2:int; var _local3:SoundPlay; main = _arg1; sound = new sfx(); Instances = new Array(maxSounds); _local2 = 0; while (_local2 < maxSounds) { _local3 = new SoundPlay(); _local3.Clear(); Instances[_local2] = _local3; _local2++; }; startTimes = new Array(); lengths = new Array(); AddSound(0, 0.15, 1.63); AddSound(0, 2.15, 0.17); AddSound(0, 4.1, 2.89); AddSound(0, 8.75, 0.21); AddSound(0, 10.41, 0.19); AddSound(0, 11.98, 0.8); AddSound(0, 13.9, 0.3); AddSound(0, 14.96, 0.27); soundTransform = new SoundTransform(1, 0); active = true; playingFlag = false; } public static function Play(_arg1:int):void{ var _local2:int; var _local3:SoundPlay; if (main.doSound == false){ return; }; _local2 = 0; while (_local2 < maxSounds) { _local3 = Instances[_local2]; if (_local3.Active() == false){ _local3.Play(_arg1); return; }; _local2++; }; } } }//package import flash.events.*; import flash.media.*; import flash.utils.*; class SoundPlay { private var channel:SoundChannel; private var timer:Timer; private var playingFlag; private function SoundPlay(){ } private function timerHandler(_arg1:TimerEvent):void{ timer.stop(); channel.stop(); playingFlag = false; } public function Clear():void{ playingFlag = false; timer = null; } public function Active():Boolean{ return (playingFlag); } public function Play(_arg1:int):void{ channel = SoundPlayer.sound.play(SoundPlayer.startTimes[_arg1], 1, SoundPlayer.soundTransform); timer = new Timer(SoundPlayer.lengths[_arg1]); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); playingFlag = true; } }
Section 52
//StarField (StarField) package { import flash.geom.*; public class StarField { static var stars:Array; static var addTimer:Number; static var main:Main; static var maxStars:int; static var nextIndex:int; static function InitForLevel():void{ var _local1:V3; var _local2:int; _local2 = 0; while (_local2 < maxStars) { _local1 = stars[_local2]; _local1.active = false; _local2++; }; addTimer = 0; } public static function Update(_arg1:Boolean):void{ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:*; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:V3; _local3 = 2; _local4 = 1000; _local5 = main.camera.pos.x; _local6 = main.camera.pos.y; _local7 = (Math.PI * 2); if (_arg1){ _local3 = 16; }; addTimer = (addTimer - main.ftime); if (addTimer <= 0){ addTimer = 0; _local2 = 0; while (_local2 < _local3) { _local4 = main.RandBetweenFloat(0, 2000); _local9 = (_local7 * Math.random()); _local10 = (Math.sin(_local9) * _local4); _local11 = (Math.cos(_local9) * _local4); _local12 = (_local5 + _local10); _local13 = (_local6 + _local11); _local14 = (main.camera.pos.z + 1000); AddStar(_local12, _local13, _local14); _local2++; }; }; _local8 = main.camera.pos.z; _local2 = 0; while (_local2 < maxStars) { _local15 = stars[_local2]; if (_local15.active){ if (_local15.z < _local8){ _local15.active = false; }; }; _local2++; }; } static function InitOnce(_arg1:Main):void{ var _local2:V3; var _local3:int; main = _arg1; maxStars = 400; stars = new Array(maxStars); _local3 = 0; while (_local3 < maxStars) { _local2 = new V3(); _local2.active = false; stars[_local3] = _local2; _local3++; }; } public static function AddStar(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local4:V3; var _local5:uint; var _local6:uint; var _local7:uint; _local4 = stars[nextIndex]; nextIndex++; if (nextIndex >= maxStars){ nextIndex = 0; }; _local4.x = _arg1; _local4.y = _arg2; _local4.z = _arg3; _local4.active = true; _local5 = (Math.random() * 0xFF); _local6 = (Math.random() * 0xFF); _local7 = (200 + (Math.random() * 55)); _local4.color = (((2130706432 + _local7) + (_local7 << 8)) + (_local7 << 16)); } public static function Render():void{ var _local1:Number; var _local2:Rectangle; var _local3:uint; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:V3; _local1 = 2; _local2 = new Rectangle(0, 0, _local1, _local1); _local3 = 4294967295; _local5 = main.camera.pos.x; _local6 = main.camera.pos.y; _local7 = main.camera.pos.z; _local8 = main.camera.fov; _local4 = 0; while (_local4 < maxStars) { _local9 = stars[_local4]; if (_local9.active){ _local9.x1 = (_local9.x - _local5); _local9.y1 = (_local9.y - _local6); _local9.PerspectiveTransform(360, 300, _local7, _local8); _local2.x = _local9.x1; _local2.y = _local9.y1; main.starfieldBD.fillRect(_local2, _local9.color); }; _local4++; }; } } }//package
Section 53
//TitlePage (TitlePage) package { import flash.display.*; public dynamic class TitlePage extends MovieClip { public var buttonLevel2:SimpleButton; public var buttonLevel3:SimpleButton; public var buttonLevel6:SimpleButton; public var buttonLevel7:SimpleButton; public var buttonLevel4:SimpleButton; public var buttonLevel8:SimpleButton; public var buttonLevel5:SimpleButton; public var levelIcon:MovieClip; public var padlock:MovieClip; public var kongLock1:Kongregate_LevelLocked; public var buttonMoreGames:SimpleButton; public var kongLock2:Kongregate_LevelLocked; public var buttonHelp:SimpleButton; public var buttonUnlockAll:SimpleButton; public var buttonKongLogo:SimpleButton; public var buttonLevel1:SimpleButton; public function TitlePage(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package
Section 54
//TitleScreenState (TitleScreenState) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.filters.*; public class TitleScreenState { static var main:Main; static var mc:MovieClip = null; static var mc0:MovieClip = null; static var mc1:MovieClip = null; static var mc2:MovieClip = null; static var mc3:MovieClip = null; static var titleMC:MovieClip; static var levelIconMC:MovieClip; public static function buttonStartOver(_arg1:MouseEvent){ if (_arg1.target.name == "buttonLevel1"){ UpdateInfoText(0); }; if (_arg1.target.name == "buttonLevel2"){ UpdateInfoText(1); }; if (_arg1.target.name == "buttonLevel3"){ UpdateInfoText(2); }; if (_arg1.target.name == "buttonLevel4"){ UpdateInfoText(3); }; if (_arg1.target.name == "buttonLevel5"){ UpdateInfoText(4); }; if (_arg1.target.name == "buttonLevel6"){ UpdateInfoText(5); }; if (_arg1.target.name == "buttonLevel7"){ UpdateInfoText(6); }; if (_arg1.target.name == "buttonLevel8"){ UpdateInfoText(7); }; } static function UpdateInfoText(_arg1:int):void{ levelIconMC.gotoAndStop((_arg1 + 1)); if (mc != null){ titleMC.removeChild(mc); }; if (mc1 != null){ titleMC.removeChild(mc1); }; if (mc2 != null){ titleMC.removeChild(mc2); }; if (mc3 != null){ titleMC.removeChild(mc3); }; if (mc0 != null){ titleMC.removeChild(mc0); }; mc0 = CreateText(Levels.GetName(_arg1), 300); mc1 = CreateText(("Your Best Time: " + DP2((Levels.GetBestTime(_arg1) / Defs.fps))), 350); mc2 = CreateText(("Your Fastest Finish: " + DP2(Levels.GetBestSpeed(_arg1))), 375); mc3 = CreateText(("Your Best Accuracy: " + DP2(Levels.GetBestAccuracy(_arg1))), 400); mc = CreateText(Levels.GetQualifyingString(_arg1), 425); titleMC.padlock.visible = false; if (Levels.IsLevelLocked(_arg1)){ titleMC.padlock.visible = true; }; titleMC.kongLock1.visible = false; titleMC.kongLock2.visible = false; if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ if (Licensors.IsHosted() == false){ titleMC.kongLock1.visible = true; if (_arg1 == 7){ titleMC.kongLock2.visible = true; }; }; }; } public static function buttonHelpPressed(_arg1:MouseEvent){ HelpScreens.Start(); } static function CreateTextField(_arg1:TextFormat, _arg2:Number, _arg3:Number, _arg4:String):TextField{ var _local5:TextField; _local5 = new TextField(); _local5.selectable = false; _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.LEFT; _local5.x = _arg2; _local5.y = _arg3; _local5.text = _arg4; _local5.setTextFormat(_arg1); return (_local5); } public static function buttonLongAnimalsPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.longanimalsgames.com/"), "_blank"); } public static function buttonKongGamePressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/games/LongAnimals/hyperdrive-x/?gamereferral=hyperdrivex"), "_blank"); } public static function buttonKongOver(_arg1:MouseEvent){ UpdateInfoText(7); } public static function buttonRobotJAMPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.robotjamgames.com"), "_blank"); } public static function buttonResetPressed(_arg1:MouseEvent){ Levels.ResetData(); Levels.Save(); } public static function Update(_arg1:Main){ } public static function buttonUnlockPressed(_arg1:MouseEvent){ Levels.UnlockAll(); Levels.Save(); } public static function buttonHighScoresPressed(_arg1:MouseEvent){ } static function CreateText(_arg1:String, _arg2:Number):MovieClip{ var _local3:TextField; var _local4:MovieClip; _local3 = CreateTextField(main.tf_small, 30, _arg2, _arg1); _local4 = new MovieClip(); _local4.filters = new Array(new DropShadowFilter(2, 45, 0, 25, 3, 3, 2, 2)); _local4.addChild(_local3); titleMC.addChild(_local4); return (_local4); } public static function Init(_arg1:Main){ main = _arg1; main.StartMusic(0); main.InitStage(); mc = null; mc0 = null; mc1 = null; mc2 = null; mc3 = null; titleMC = main.AddMovieClip(0, 0, new TitlePage()); levelIconMC = titleMC.levelIcon; titleMC.buttonLevel1.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonLevel2.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonLevel3.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonLevel4.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonLevel5.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonLevel6.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonLevel7.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonLevel8.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonLevel1.addEventListener(MouseEvent.MOUSE_OVER, buttonStartOver); titleMC.buttonLevel2.addEventListener(MouseEvent.MOUSE_OVER, buttonStartOver); titleMC.buttonLevel3.addEventListener(MouseEvent.MOUSE_OVER, buttonStartOver); titleMC.buttonLevel4.addEventListener(MouseEvent.MOUSE_OVER, buttonStartOver); titleMC.buttonLevel5.addEventListener(MouseEvent.MOUSE_OVER, buttonStartOver); titleMC.buttonLevel6.addEventListener(MouseEvent.MOUSE_OVER, buttonStartOver); titleMC.buttonLevel7.addEventListener(MouseEvent.MOUSE_OVER, buttonStartOver); titleMC.buttonLevel8.addEventListener(MouseEvent.MOUSE_OVER, buttonStartOver); titleMC.buttonHelp.addEventListener(MouseEvent.CLICK, buttonHelpPressed); titleMC.kongLock1.addEventListener(MouseEvent.CLICK, buttonKongGamePressed); titleMC.kongLock1.addEventListener(MouseEvent.MOUSE_OVER, buttonKongOver); titleMC.kongLock2.addEventListener(MouseEvent.CLICK, buttonKongGamePressed); titleMC.kongLock2.addEventListener(MouseEvent.MOUSE_OVER, buttonKongOver); titleMC.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonKongPressed); titleMC.buttonKongLogo.addEventListener(MouseEvent.CLICK, buttonKongPressed); titleMC.buttonUnlockAll.visible = false; UpdateInfoText(0); if (main.doSound == true){ }; if (main.doSound == false){ }; } public static function buttonStartPressed(_arg1:MouseEvent){ if (_arg1.target.name == "buttonLevel1"){ main.currentLevel = 0; }; if (_arg1.target.name == "buttonLevel2"){ main.currentLevel = 1; }; if (_arg1.target.name == "buttonLevel3"){ main.currentLevel = 2; }; if (_arg1.target.name == "buttonLevel4"){ main.currentLevel = 3; }; if (_arg1.target.name == "buttonLevel5"){ main.currentLevel = 4; }; if (_arg1.target.name == "buttonLevel6"){ main.currentLevel = 5; }; if (_arg1.target.name == "buttonLevel7"){ main.currentLevel = 6; }; if (_arg1.target.name == "buttonLevel8"){ main.currentLevel = 7; }; if (Levels.IsLevelLocked(main.currentLevel) == false){ main.SetGameState(Main.gameState_LEVEL_PLAY); }; } public static function buttonKongPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=hyperdrivex"), "_blank"); } static function DP2(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 100)) / 100); return (_local2); } } }//package
Section 55
//tubeSky (tubeSky) package { import flash.display.*; public dynamic class tubeSky extends MovieClip { } }//package
Section 56
//Utils (Utils) package { public class Utils { public static function ScaleBetween(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; _local4 = ((_arg2 - _arg1) * _arg3); _local4 = (_arg1 + _local4); return (_local4); } } }//package
Section 57
//V3 (V3) package { public class V3 { public var x1:Number; public var active:Boolean; public var z:Number; public var y1:Number; public var color:uint; public var x:Number; public var y:Number; public var type:int; public var z1:Number; public function MatrixTransform(_arg1:Matrix3):void{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = (((x * _arg1.x0) + (y * _arg1.x1)) + (z * _arg1.x2)); _local3 = (((x * _arg1.y0) + (y * _arg1.y1)) + (z * _arg1.y2)); _local4 = (((x * _arg1.z0) + (y * _arg1.z1)) + (z * _arg1.z2)); x = _local2; y = _local3; z = _local4; } public function FromV3(_arg1:V3):void{ x = _arg1.x; y = _arg1.y; z = _arg1.z; } public function FromXYZ(_arg1:Number, _arg2:Number, _arg3:Number):void{ x = _arg1; y = _arg2; z = _arg3; } public function PerspectiveTransform(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:Number; var _local6:Number; _local5 = 1; z1 = (z - _arg3); _local6 = (_local5 / (_local5 + z1)); _local6 = (_local6 * _arg4); x1 = (_arg1 + (x1 * _local6)); y1 = (_arg2 + (y1 * _local6)); } } }//package
Section 58
//warpBackground (warpBackground) package { import flash.display.*; public dynamic class warpBackground extends MovieClip { } }//package
Section 59
//vortex_background (vortex_background) package { import flash.display.*; public dynamic class vortex_background extends MovieClip { } }//package

Library Items

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Symbol 264 MovieClip {warpBackground}Uses:217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263Used by:327
Symbol 265 GraphicUsed by:277 321 328 357
Symbol 266 TextUses:45Used by:277
Symbol 267 TextUses:45Used by:268
Symbol 268 ButtonUses:32 267 35 3Used by:277
Symbol 269 TextUses:45Used by:277
Symbol 270 TextUses:45Used by:277
Symbol 271 TextUses:45Used by:277
Symbol 272 TextUses:45Used by:277
Symbol 273 TextUses:45Used by:277
Symbol 274 TextUses:45Used by:277
Symbol 275 TextUses:45Used by:277
Symbol 276 TextUses:45Used by:277
Symbol 277 MovieClip {HelpScreen1}Uses:265 266 268 269 81 270 271 272 273 41 274 275 276Used by:327
Symbol 278 TextUses:33Used by:279
Symbol 279 ButtonUses:32 278 35 3Used by:322
Symbol 280 TextUses:45Used by:281
Symbol 281 ButtonUses:32 280 35 3Used by:322
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:285
Symbol 284 TextUses:45Used by:285
Symbol 285 ButtonUses:283 284 35 3Used by:322
Symbol 286 TextUses:45Used by:287
Symbol 287 ButtonUses:32 286 35 3Used by:322
Symbol 288 TextUses:45Used by:289
Symbol 289 ButtonUses:32 288 35 3Used by:322
Symbol 290 TextUses:45Used by:291
Symbol 291 ButtonUses:32 290 35 3Used by:322
Symbol 292 TextUses:45Used by:293
Symbol 293 ButtonUses:32 292 35 3Used by:322
Symbol 294 TextUses:45Used by:295
Symbol 295 ButtonUses:32 294 35 3Used by:322
Symbol 296 TextUses:45Used by:297
Symbol 297 ButtonUses:32 296 35 3Used by:322
Symbol 298 TextUses:45Used by:299
Symbol 299 ButtonUses:32 298 35 3Used by:322
Symbol 300 TextUses:45Used by:301
Symbol 301 ButtonUses:32 300 35 3Used by:322
Symbol 302 GraphicUsed by:304
Symbol 303 TextUsed by:304
Symbol 304 ButtonUses:302 303Used by:322
Symbol 305 GraphicUses:63Used by:314
Symbol 306 GraphicUsed by:314
Symbol 307 GraphicUses:65Used by:314
Symbol 308 GraphicUses:67Used by:314
Symbol 309 GraphicUses:69Used by:314
Symbol 310 GraphicUses:71Used by:314
Symbol 311 GraphicUses:73Used by:314
Symbol 312 GraphicUses:75Used by:314
Symbol 313 GraphicUses:77Used by:314
Symbol 314 MovieClipUses:305 306 307 308 309 310 311 312 313Used by:322
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:322
Symbol 318 GraphicUsed by:320
Symbol 319 TextUses:45Used by:320
Symbol 320 MovieClipUses:318 319Used by:322
Symbol 321 MovieClipUses:265Used by:322
Symbol 322 MovieClip {TitlePage}Uses:279 281 285 287 289 291 293 295 297 299 301 304 314 317 53 320 215 321Used by:327
Symbol 323 Sound {Music1}Used by:327
Symbol 324 Sound {Music3}Used by:327
Symbol 325 Sound {sfx}Used by:327
Symbol 326 Sound {Music2}Used by:327
Symbol 327 MovieClipUses:79 84 85 86 89 92 143 192 215 264 277 322 323 324 325 326Used by:Timeline
Symbol 328 MovieClipUses:265Used by:357
Symbol 329 GraphicUsed by:330
Symbol 330 ButtonUses:329Used by:357
Symbol 331 GraphicUsed by:357
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:351 357
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:334Used by:350 357
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:344 350 351 357
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:338Used by:344 350 351 357
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:344 350 351 357
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:344 350 351 357
Symbol 344 MovieClipUses:337 339 341 343Used by:357
Symbol 345 GraphicUsed by:357
Symbol 346 GraphicUsed by:347 357
Symbol 347 MovieClipUses:346Used by:357
Symbol 348 GraphicUsed by:357
Symbol 349 GraphicUsed by:351
Symbol 350 MovieClipUses:335 337 339 341 343Used by:351
Symbol 351 MovieClipUses:349 333 350 337 339 341 343Used by:357
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352Used by:357
Symbol 354 FontUsed by:355
Symbol 355 TextUses:354Used by:356
Symbol 356 MovieClipUses:355Used by:357
Symbol 357 MovieClip {HyperDriveX_Kongregate_fla.Kongintro30fps_45}Uses:265 328 330 331 333 335 344 345 347 348 337 339 341 343 351 353 346 356Used by:Timeline
Symbol 358 FontUsed by:359
Symbol 359 TextUses:358Used by:360 361
Symbol 360 MovieClipUses:359Used by:361
Symbol 361 ButtonUses:360 359Used by:370
Symbol 362 GraphicUsed by:370
Symbol 363 BitmapUsed by:364 365
Symbol 364 GraphicUses:363Used by:367
Symbol 365 GraphicUses:363Used by:367
Symbol 366 GraphicUsed by:367
Symbol 367 ButtonUses:364 365 366Used by:368 369
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 ButtonUses:368 367Used by:370
Symbol 370 MovieClip {HyperDriveX_Kongregate_fla.LongAnimalsAndRobotJam_60}Uses:361 362 369Used by:Timeline
Symbol 371 TextUses:45Used by:Timeline
Symbol 372 MovieClip {Main}Used by:Timeline

Instance Names

"loaderBack"Frame 1Symbol 62 MovieClip {HyperDriveX_Kongregate_fla.sun_1}
"main"Frame 98Symbol 372 MovieClip {Main}
"buttonKongLogo"Symbol 48 MovieClip {EndLevelOverlay} Frame 1Symbol 47 Button {HighScoresAtKongregate}
"bNext"Symbol 277 MovieClip {HelpScreen1} Frame 1Symbol 268 Button
"buttonUnlockAll"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 279 Button
"buttonHelp"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 281 Button
"buttonMoreGames"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 285 Button
"buttonLevel1"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 287 Button
"buttonLevel2"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 289 Button
"buttonLevel3"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 291 Button
"buttonLevel4"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 293 Button
"buttonLevel5"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 295 Button
"buttonLevel6"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 297 Button
"buttonLevel7"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 299 Button
"buttonLevel8"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 301 Button
"buttonKongLogo"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 304 Button
"levelIcon"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 314 MovieClip
"padlock"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 317 MovieClip
"kongLock1"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 53 Button {Kongregate_LevelLocked}
"kongLock2"Symbol 322 MovieClip {TitlePage} Frame 1Symbol 53 Button {Kongregate_LevelLocked}
"longanimalsLogo"Symbol 370 MovieClip {HyperDriveX_Kongregate_fla.LongAnimalsAndRobotJam_60} Frame 1Symbol 361 Button
"robotJAMLogo"Symbol 370 MovieClip {HyperDriveX_Kongregate_fla.LongAnimalsAndRobotJam_60} Frame 1Symbol 369 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""

Labels

"loop"Symbol 61 MovieClip {HyperDriveX_Kongregate_fla.ringLoop_4} Frame 42




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Created: 29/4 -2019 02:37:20 Last modified: 29/4 -2019 02:37:20 Server time: 15/05 -2024 21:33:33