STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228091
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69732204?noj=FRM69732204-4DC" width="1" height="1"></div>

Mini Defense.swf

This is the info page for
Flash #48922

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Maiandra GD" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Info Here</b></font></p>

<p align="left"><font face="Maiandra GD" size="9" color="#999999" letterSpacing="0.000000" kerning="1">Info Here</font></p>

Buy Turrets and place them on the playing field. You can not place them on
the road or over eachother. Waves of enemies will proceed on their own,
or you can send the next wave on demand by clicking the appropriate
button. There is a bonus if you send the wave early (next update) At this
point you can't sell the turrets but expect that to be possible soon. Also, for
the time being you are invincible, but this won't be the case in later
updates. Enemies will have an armor rating, and you will have turrets
which can damage armor soon. Each enemy also has a specific power value
which is how much life you will lose if he manages to reach your base (also
coming soon). Cancel build by clicking ESCAPE
- HAVE FUN!

Coming Soon...

<p align="left"><font face="Maiandra GD" size="37" color="#333333" letterSpacing="0.000000" kerning="1"><b>GAME OVER</b></font></p>

<p align="left"><font face="Maiandra GD" size="37" color="#333333" letterSpacing="0.000000" kerning="1"><b>YOU WIN!!</b></font></p>

Range

Reload

Power

<p align="left"><font face="Maiandra GD" size="8" color="#ff0000" letterSpacing="0.000000" kerning="1">30 sec</font></p>

<p align="left"><font face="Maiandra GD" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">1000 Credits</font></p>

Send Now

100k

10,000

1,000

100

<p align="left"><font face="Maiandra GD" size="8" color="#ff0000" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>

<p align="left"><font face="Maiandra GD" size="8" color="#ff0000" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>

<p align="left"><font face="Maiandra GD" size="8" color="#ff0000" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>

Next Wave

<p align="left"><font face="Maiandra GD" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">HEALTH: 100</font></p>

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 5
stop();
Frame 6
stop();
Frame 8
attachMovie("mcPath1", "path1", _root.getNextHighestDepth()); var fGlow = (new flash.filters.GlowFilter(0, 1, 25, 25, 3, 1, false, false)); _root.path1.filters = [fGlow]; _root.path1._alpha = 80; attachMovie("mcBase", "Base", _root.getNextHighestDepth()); Base._x = 390; Base._y = 280; var Placing = 0; var SelIndex; var SelDepth; var Cr = 750; Credits = Cr + " Credits"; var WaypointX = new Array(51, 54, 148, 151, 351, 351, 217, 212, 60, 59, 435); var WaypointY = new Array(-10, 119, 118, 66, 67, 153, 158, 214, 218, 282, 286); var Waypoints = 11; var Wave = new Array(50); var Waves = 16; i = 0; while (i < 50) { Wave[i] = new Array(8); i++; } Wave[0] = [20, 1, 30, 0, 1, 5, 2, 25, 1200]; Wave[1] = [15, 2, 60, 0, 1, 7, 3, 20, 850]; Wave[2] = [25, 3, 100, 0, 1, 10, 2, 30, 1400]; Wave[3] = [20, 4, 220, 0, 2, 15, 2, 32, 1450]; Wave[4] = [2, 5, 5500, 0, 5, 750, 1, 300, 1700]; Wave[5] = [10, 1, 200, 0, 2, 20, 4, 25, 1200]; Wave[6] = [20, 3, 500, 0, 2, 25, 1, 35, 1700]; Wave[7] = [20, 4, 750, 0, 2, 25, 2, 30, 1700]; Wave[8] = [1, 5, 10000, 0, 10, 4000, 1, 30, 1700]; Wave[9] = [20, 5, 4000, 0, 2, 333, 1, 30, 5000]; Wave[10] = [1, 1, 25000, 0, 15, 5000, 1, 30, 2000]; Wave[11] = [35, 6, 1600, 0, 3, 50, 2, 20, 1500]; Wave[12] = [60, 7, 2000, 0, 2, 55, 3, 20, 2500]; Wave[13] = [30, 8, 1800, 0, 3, 65, 4, 20, 2500]; Wave[14] = [5, 9, 15000, 0, 15, 2000, 1, 150, 2500]; Wave[15] = [1, 10, 80000, 0, 50, 20000, 1, 150, 2500]; var eIndex = new Array(300); var eX = new Array(300); var eY = new Array(300); var eHp = new Array(300); var eMHp = new Array(300); var eWp = new Array(300); var eCredits = new Array(300); var eArmor = new Array(300); var ePower = new Array(300); var eActive = new Array(300); var eCountdown = new Array(300); var eSpeed = new Array(300); var eSlowed = new Array(300); var eSpeedBU = new Array(300); var eSlowedFor = new Array(300); var eRot = new Array(300); var eDist = new Array(300); var eWaiting = new Array(300); var eCount = 0; var TPower = new Array([5, 10, 30, 80, 120, 190, 320, 600, 950, 1400], [30, 45, 60, 120, 200, 400, 550, 750, 1250, 2000], [150, 250, 400, 550, 900, 1100, 1500, 2050, 4000, 9999], [3, 8, 19, 40, 70, 145, 210, 385, 700, 1000], [100, 150, 225, 335, 500, 750, 1135, 1700, 2600, 3500]); var TPowerCost = new Array([0, 50, 200, 800, 1900, 4000, 8000, 14500, 25000, 40000], [0, 50, 250, 900, 2000, 4500, 9950, 16000, 26000, 45000], [0, 100, 300, 1000, 2300, 4500, 10550, 17000, 30000, 54500], [0, 50, 150, 600, 1500, 3000, 6000, 11500, 20000, 30000], [0, 500, 700, 1000, 1500, 2000, 3000, 5500, 8000, 20000]); var TReload = new Array([7, 6, 6, 5, 5, 5, 4, 4, 4, 3], [15, 14, 14, 13, 13, 12, 12, 12, 11, 10], [45, 42, 37, 34, 31, 30, 28, 27, 24, 23], [10, 9, 9, 8, 8, 8, 8, 7, 7, 6], [75, 73, 71, 69, 67, 65, 63, 61, 59, 55]); var TReloadCost = new Array([0, 30, 100, 330, 650, 1200, 3500, 8000, 15000, 45000], [0, 40, 120, 400, 750, 1000, 2500, 4000, 7500, 11000], [0, 100, 300, 550, 900, 1250, 3000, 5000, 8000, 19000], [0, 30, 100, 330, 650, 1200, 3500, 8000, 15000, 45000], [0, 300, 600, 1200, 2000, 3200, 6000, 8000, 12000, 20000]); var TRange = new Array([75, 85, 100, 115, 125, 150, 160, 180, 200, 250], [50, 55, 65, 75, 85, 95, 0, 110, 115, 120], [145, 160, 175, 205, 230, 250, 275, 310, 340, 375], [65, 75, 90, 105, 115, 130, 150, 170, 190, 200], [75, 85, 95, 105, 115, 125, 135, 145, 155, 170]); var TRangeCost = new Array([0, 125, 200, 550, 900, 1900, 3500, 5000, 8500, 13000], [0, 165, 300, 650, 1200, 3500, 4500, 6000, 12000, 30000], [0, 200, 450, 750, 1500, 4500, 11000, 15000, 20000, 35000], [0, 125, 200, 550, 900, 1900, 3500, 5000, 8500, 13000], [0, 400, 700, 1000, 1400, 2300, 3500, 5000, 8500, 10000]); var Turrets = 0; var tType = new Array(300); var tDep = new Array(300); var tPower = new Array(300); var tReload = new Array(300); var tRange = new Array(300); var tX = new Array(300); var tY = new Array(300); var tActive = new Array(300); var MyHealth = 100; var CurWave = 0; var FramesLeft = 750; _root.NextEnemy.gotoAndStop(1); TimeLeft = int(FramesLeft / 15); Music1.gotoAndPlay(3); SendWave = function (w) { var _local2 = 0; var _local4 = 2; i = 0; while (i < Wave[w][0]) { _local4 = 2; if (eCount > 0) { _local4 = 0; ii = 0; while (ii < eCount) { if (eHp[ii] <= 0) { _local4 = 1; _local2 = ii; } if (_local4 == 1) { break; } ii++; } } if (eCount < 1) { _local2 = 0; eCount = 1; } if (_local4 == 0) { eCount++; _local2 = eCount - 1; } eIndex[_local2] = Wave[w][1]; eHp[_local2] = Wave[w][2]; eMHp[_local2] = Wave[w][2]; eArmor[_local2] = Wave[w][3]; ePower[_local2] = Wave[w][4]; eCredits[_local2] = Wave[w][5]; eSpeed[_local2] = Wave[w][6]; eSpeedBU[_local2] = 0; eSlowedFor[_local2] = 0; eCountdown[_local2] = Wave[w][7] * i; eWp[_local2] = 0; eActive[_local2] = 0; eX[_local2] = 700; eY[_local2] = 700; eDist[_local2] = 0; eWaiting[_local2] = 1; eRot[_local2] = 180; i++; } FramesLeft = ((Wave[w][0] * Wave[w][7]) + 60) + (1400 / Wave[w][6]); TimeLeft = int(FramesLeft / 15); if (w < (Waves - 1)) { _root.NextEnemy._visible = true; _root.NextEnemy.gotoAndStop(Wave[w + 1][1]); } else { _root.NextEnemy._visible = false; } }; AddTurret = function (iType, iDep) { tType[Turrets] = iType; tDep[Turrets] = iDep; tPower[Turrets] = 0; tReload[Turrets] = 0; tRange[Turrets] = 0; tX[Turrets] = -1; tY[Turrets] = -1; tActive[Turrets] = 0; Turrets++; };
Frame 9
_root.NextEnemy.gotoAndStop(Wave[CurWave][1]); FramesLeft--; TimeLeft = int(FramesLeft / 15); if (TimeLeft <= 0) { TimeLeft = 0; } if ((FramesLeft <= 0) && (CurWave < Waves)) { SendWave(CurWave); CurWave++; } if ((FramesLeft <= 0) && (CurWave >= Waves)) { gotoAndStop (6); } if (eCount > 0) { i = 0; while (i < eCount) { if (eWaiting[i] == 1) { eCountdown[i]--; if (eCountdown[i] <= 0) { eActive[i] = 1; eX[i] = WaypointX[0]; eY[i] = WaypointY[0]; eWp[i] = 1; eRot[i] = 180; eWaiting[i] = 0; _root.attachMovie("mcEnemyH", "Enemy" + i, _root.getNextHighestDepth()); _root["Enemy" + i].EnemyFrame.gotoAndStop(eIndex[i]); _root["Enemy" + i]._visible = true; _root["Enemy" + i].EnemyFrame._rotation = 180; _root["Enemy" + i]._x = eX[i]; _root["Enemy" + i]._y = eY[i]; } } else if (eHp[i] > 0) { var iix; var iiy; if (eSlowedFor[i] > 0) { eSlowedFor[i]--; if (eSlowedFor[i] <= 0) { eSpeed[i] = eSpeedBU[i]; eSpeedBU[i] = 0; } } dist_x = WaypointX[eWp[i]] - eX[i]; dist_y = WaypointY[eWp[i]] - eY[i]; angle = Math.atan2(dist_y, dist_x); if ((Math.abs(dist_x) + Math.abs(dist_y)) <= 1) { eWp[i]++; if (eWp[i] >= Waypoints) { MyHealth = MyHealth - ePower[i]; health = "HEALTH: " + MyHealth; eHp[i] = -100; eX[i] = 700; eY[i] = 700; eActive[i] = 0; _root["Enemy" + i].removeMovieClip(); if (MyHealth <= 0) { gotoAndStop (5); } } } if ((Math.abs(dist_x) > 1) && (Math.abs(dist_x) < eSpeed[i])) { iix = dist_x; } else { iix = eSpeed[i] * Math.cos(angle); } if ((Math.abs(dist_y) > 1) && (Math.abs(dist_y) < eSpeed[i])) { iiy = dist_y; } else { iiy = eSpeed[i] * Math.sin(angle); } eX[i] = eX[i] + iix; eY[i] = eY[i] + iiy; eDist[i] = eDist[i] + eSpeed[i]; eRot[i] = ((angle / Math.PI) * 180) + 90; _root["Enemy" + i].EnemyFrame._rotation = eRot[i]; _root["Enemy" + i]._x = eX[i]; _root["Enemy" + i]._y = eY[i]; } i++; } } ChangePower = function (p) { PowerGuage.Value = 50; };
Frame 10
gotoAndPlay (9);
Symbol 7 MovieClip [mcTBasic] Frame 1
var Target; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; var Type; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { UpdateUpgrades(); _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 100; _root.Credits = _root.Cr + " Credits"; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } else if (this._y >= 300) { } } else if (TBasic.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; UpdateUpgrades(); } else if (_root._ymouse < 300) { ShowAOE = 0; Selected = -1; HideUpgrades(); _root.SelIndex = -1; _root.SelDepth = -1; } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.path1.hitTest(this._x - ((TBasic._width / 2) + 5), this._y - ((TBasic._height / 2) + 5), true) or _root.path1.hitTest(this._x + ((TBasic._width / 2) + 5), this._y + ((TBasic._height / 2) + 5), true)) or _root.path1.hitTest(this._x - ((TBasic._width / 2) + 5), this._y + ((TBasic._height / 2) + 5), true)) or _root.path1.hitTest(this._x + ((TBasic._width / 2) + 5), this._y - ((TBasic._height / 2) + 5), true)) { CanPlace = 0; } if (this._y >= 300) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { dist_x = _root.eX[Target] - this._x; dist_y = _root.eY[Target] - this._y; angle = Math.atan2(dist_y, dist_x); this._rotation = ((angle / Math.PI) * 180) + 90; Dst = Math.sqrt(Math.pow(this._x - _root.eX[Target], 2) + Math.pow(this._y - _root.eY[Target], 2)); if (Dst > Range) { Target = -1; } else if (Cooldown <= 0) { _root.eHp[Target] = _root.eHp[Target] - Power; _root["Enemy" + Target].HealthBar._xscale = (_root.eHp[Target] / _root.eMHp[Target]) * 100; _root["Enemy" + Target].HealthBar._x = -10 + ((20 - _root["Enemy" + Target].HealthBar._width) / 2); _root.Fire1.gotoAndPlay(3); d = _root.getNextHighestDepth(); _root.attachMovie("mcBullet", "Bullet" + d, d); _root["Bullet" + d].x = this._x; _root["Bullet" + d].y = this._y; _root["Bullet" + d]._x = this._x; _root["Bullet" + d]._y = this._y; _root["Bullet" + d].speed = 20; _root["Bullet" + d].xT = _root.eX[Target]; _root["Bullet" + d].yT = _root.eY[Target]; Cooldown = Reload; if (_root.eHp[Target] <= 0) { _root.Cr = _root.Cr + _root.eCredits[Target]; _root.Credits = _root.Cr + " Credits"; _root["Enemy" + Target].removeMovieClip(); Target = -1; } } if ((_root.eHp[Target] <= 0) && (Target >= 0)) { Target = -1; } } if (((Target == -1) && (Placed == 1)) && (_root.eCount > 0)) { FoundTarget = 0; i = 0; while (i < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[i], 2) + Math.pow(this._y - _root.eY[i], 2)); if ((((Dst <= Range) && (Dst != null)) && (Dst > 0)) && (_root.eHp[i] > 0)) { if (FoundTarget == 0) { FoundTarget = 1; Target = i; } else if (_root.eDist[i] > _root.eDist[Target]) { Target = i; } } i++; } } UpdateUpgrades = function () { _root.PowerGuage._visible = true; _root.RangeGuage._visible = true; _root.ReloadGuage._visible = true; _root.C1._visible = true; _root.C2._visible = true; _root.C3._visible = true; _root.BuyPower._visible = true; _root.BuyRange._visible = true; _root.BuyReload._visible = true; _root.PowerGuage.Value = Power; _root.RangeGuage.Value = Range; _root.ReloadGuage.Value = Reload; _root.PowerGuage.Next = _root.TPower[0][PowerLev + 1]; _root.RangeGuage.Next = _root.TRange[0][RangeLev + 1]; _root.ReloadGuage.Next = _root.TReload[0][ReloadLev + 1]; if (PowerLev < 9) { _root.PowerCost = "Cost: " + _root.TPowerCost[0][PowerLev + 1]; } else { _root.PowerCost = ""; } if (RangeLev < 9) { _root.RangeCost = "Cost: " + _root.TRangeCost[0][RangeLev + 1]; } else { _root.RangeCost = ""; } if (ReloadLev < 9) { _root.ReloadCost = "Cost: " + _root.TReloadCost[0][ReloadLev + 1]; } else { _root.ReloadCost = ""; } if (_root.Cr >= _root.TPowerCost[0][PowerLev + 1]) { _root.BuyPower._alpha = 100; } else { _root.BuyPower._alpha = 20; } if (_root.Cr >= _root.TReloadCost[0][ReloadLev + 1]) { _root.BuyReload._alpha = 100; } else { _root.BuyReload._alpha = 20; } if (_root.Cr >= _root.TRangeCost[0][RangeLev + 1]) { _root.BuyRange._alpha = 100; } else { _root.BuyRange._alpha = 20; } }; HideUpgrades = function () { _root.PowerGuage._visible = false; _root.RangeGuage._visible = false; _root.ReloadGuage._visible = false; _root.C1._visible = false; _root.C2._visible = false; _root.C3._visible = false; _root.BuyPower._visible = false; _root.BuyRange._visible = false; _root.BuyReload._visible = false; };
Symbol 7 MovieClip [mcTBasic] Frame 2
gotoAndPlay (1);
Symbol 18 MovieClip [mcTHeavy] Frame 1
var Target; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { UpdateUpgrades(); _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 150; _root.Credits = _root.Cr + " Credits"; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } else if (this._y >= 300) { } } else if (THeavy.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; UpdateUpgrades(); } else if (_root._ymouse < 300) { ShowAOE = 0; Selected = -1; _root.SelIndex = -1; _root.SelDepth = -1; HideUpgrades(); } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.path1.hitTest(this._x - ((THeavy_width / 2) + 5), this._y - ((THeavy._height / 2) + 5), true) or _root.path1.hitTest(this._x + ((THeavy._width / 2) + 5), this._y + ((THeavy._height / 2) + 5), true)) or _root.path1.hitTest(this._x - ((THeavy._width / 2) + 5), this._y + ((THeavy._height / 2) + 5), true)) or _root.path1.hitTest(this._x + ((THeavy._width / 2) + 5), this._y - ((THeavy._height / 2) + 5), true)) { CanPlace = 0; } if (this._y >= 300) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { dist_x = _root.eX[Target] - this._x; dist_y = _root.eY[Target] - this._y; angle = Math.atan2(dist_y, dist_x); this._rotation = ((angle / Math.PI) * 180) + 90; Dst = Math.sqrt(Math.pow(this._x - _root.eX[Target], 2) + Math.pow(this._y - _root.eY[Target], 2)); if (Dst > Range) { Target = -1; } else if (Cooldown <= 0) { _root.eHp[Target] = _root.eHp[Target] - Power; _root["Enemy" + Target].HealthBar._xscale = (_root.eHp[Target] / _root.eMHp[Target]) * 100; _root["Enemy" + Target].HealthBar._x = -10 + ((20 - _root["Enemy" + Target].HealthBar._width) / 2); _root.Fire2.gotoAndPlay(3); d = _root.getNextHighestDepth(); _root.attachMovie("mcBullet", "Bullet" + d, d); _root["Bullet" + d].x = this._x; _root["Bullet" + d].y = this._y; _root["Bullet" + d]._x = this._x; _root["Bullet" + d]._y = this._y; _root["Bullet" + d].speed = 20; _root["Bullet" + d].xT = _root.eX[Target]; _root["Bullet" + d].yT = _root.eY[Target]; Cooldown = Reload; if (_root.eHp[Target] <= 0) { _root.Cr = _root.Cr + _root.eCredits[Target]; _root.Credits = _root.Cr + " Credits"; _root["Enemy" + Target].removeMovieClip(); Target = -1; } } if ((_root.eHp[Target] <= 0) && (Target >= 0)) { Target = -1; } } if (((Target == -1) && (Placed == 1)) && (_root.eCount > 0)) { FoundTarget = 0; i = 0; while (i < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[i], 2) + Math.pow(this._y - _root.eY[i], 2)); if ((((Dst <= Range) && (Dst != null)) && (Dst > 0)) && (_root.eHp[i] > 0)) { if (FoundTarget == 0) { FoundTarget = 1; Target = i; } else if (_root.eDist[i] > _root.eDist[Target]) { Target = i; } } i++; } } UpdateUpgrades = function () { _root.PowerGuage._visible = true; _root.RangeGuage._visible = true; _root.ReloadGuage._visible = true; _root.C1._visible = true; _root.C2._visible = true; _root.C3._visible = true; _root.BuyPower._visible = true; _root.BuyRange._visible = true; _root.BuyReload._visible = true; _root.PowerGuage.Value = Power; _root.RangeGuage.Value = Range; _root.ReloadGuage.Value = Reload; _root.PowerGuage.Next = _root.TPower[1][PowerLev + 1]; _root.RangeGuage.Next = _root.TRange[1][RangeLev + 1]; _root.ReloadGuage.Next = _root.TReload[1][ReloadLev + 1]; if (PowerLev < 9) { _root.PowerCost = "Cost: " + _root.TPowerCost[1][PowerLev + 1]; } else { _root.PowerCost = ""; } if (RangeLev < 9) { _root.RangeCost = "Cost: " + _root.TRangeCost[1][RangeLev + 1]; } else { _root.RangeCost = ""; } if (ReloadLev < 9) { _root.ReloadCost = "Cost: " + _root.TReloadCost[1][ReloadLev + 1]; } else { _root.ReloadCost = ""; } if (_root.Cr >= _root.TPowerCost[1][PowerLev + 1]) { _root.BuyPower._alpha = 100; } else { _root.BuyPower._alpha = 20; } if (_root.Cr >= _root.TReloadCost[1][ReloadLev + 1]) { _root.BuyReload._alpha = 100; } else { _root.BuyReload._alpha = 20; } if (_root.Cr >= _root.TRangeCost[1][RangeLev + 1]) { _root.BuyRange._alpha = 100; } else { _root.BuyRange._alpha = 20; } }; HideUpgrades = function () { _root.PowerGuage._visible = false; _root.RangeGuage._visible = false; _root.ReloadGuage._visible = false; _root.C1._visible = false; _root.C2._visible = false; _root.C3._visible = false; _root.BuyPower._visible = false; _root.BuyRange._visible = false; _root.BuyReload._visible = false; };
Symbol 18 MovieClip [mcTHeavy] Frame 2
gotoAndPlay (1);
Symbol 20 MovieClip [mcBullet] Frame 1
var xT; var yT; var speed; var x; var y; var Power; dist_x = xT - this._x; dist_y = yT - this._y; angle = Math.atan2(dist_y, dist_x); Dst = Math.sqrt(Math.pow(this._x - xT, 2) + Math.pow(this._y - yT, 2)); if (Dst > 1) { if (Dst > speed) { iix = speed * Math.cos(angle); iiy = speed * Math.sin(angle); } else { iix = dist_x; iiy = dist_y; } x = x + iix; y = y + iiy; this._x = x; this._y = y; } else { this.removeMovieClip(); }
Symbol 20 MovieClip [mcBullet] Frame 2
gotoAndPlay (1);
Symbol 23 MovieClip [mcTSniper] Frame 1
var Target; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { UpdateUpgrades(); _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 250; _root.Credits = _root.Cr + " Credits"; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } else if (this._y >= 300) { } } else if (TSniper.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; UpdateUpgrades(); } else if (_root._ymouse < 300) { ShowAOE = 0; Selected = -1; _root.SelIndex = -1; _root.SelDepth = -1; HideUpgrades(); } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.path1.hitTest(this._x - ((TSniper._width / 2) + 5), this._y - ((TSniper._height / 2) + 5), true) or _root.path1.hitTest(this._x + ((TSniper._width / 2) + 5), this._y + ((TSniper._height / 2) + 5), true)) or _root.path1.hitTest(this._x - ((TSniper._width / 2) + 5), this._y + ((TSniper._height / 2) + 5), true)) or _root.path1.hitTest(this._x + ((TSniper._width / 2) + 5), this._y - ((TSniper._height / 2) + 5), true)) { CanPlace = 0; } if (this._y >= 300) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { dist_x = _root.eX[Target] - this._x; dist_y = _root.eY[Target] - this._y; angle = Math.atan2(dist_y, dist_x); this._rotation = ((angle / Math.PI) * 180) + 90; Dst = Math.sqrt(Math.pow(this._x - _root.eX[Target], 2) + Math.pow(this._y - _root.eY[Target], 2)); if (Dst > Range) { Target = -1; } else if (Cooldown <= 0) { _root.eHp[Target] = _root.eHp[Target] - Power; _root["Enemy" + Target].HealthBar._xscale = (_root.eHp[Target] / _root.eMHp[Target]) * 100; _root["Enemy" + Target].HealthBar._x = -10 + ((20 - _root["Enemy" + Target].HealthBar._width) / 2); _root.Fire2.gotoAndPlay(3); d = _root.getNextHighestDepth(); _root.attachMovie("mcBullet", "Bullet" + d, d); _root["Bullet" + d].x = this._x; _root["Bullet" + d].y = this._y; _root["Bullet" + d]._x = this._x; _root["Bullet" + d]._y = this._y; _root["Bullet" + d].speed = 30; _root["Bullet" + d].xT = _root.eX[Target]; _root["Bullet" + d].yT = _root.eY[Target]; Cooldown = Reload; if (_root.eHp[Target] <= 0) { _root.Cr = _root.Cr + _root.eCredits[Target]; _root.Credits = _root.Cr + " Credits"; _root["Enemy" + Target].removeMovieClip(); Target = -1; } } if ((_root.eHp[Target] <= 0) && (Target >= 0)) { Target = -1; } } if (((Target == -1) && (Placed == 1)) && (_root.eCount > 0)) { FoundTarget = 0; i = 0; while (i < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[i], 2) + Math.pow(this._y - _root.eY[i], 2)); if ((((Dst <= Range) && (Dst != undefined)) && (Dst > 0)) && (_root.eHp[i] > 0)) { if (FoundTarget == 0) { FoundTarget = 1; Target = i; } else if (_root.eDist[i] > _root.eDist[Target]) { Target = i; } } i++; } } UpdateUpgrades = function () { _root.PowerGuage._visible = true; _root.RangeGuage._visible = true; _root.ReloadGuage._visible = true; _root.C1._visible = true; _root.C2._visible = true; _root.C3._visible = true; _root.BuyPower._visible = true; _root.BuyRange._visible = true; _root.BuyReload._visible = true; _root.PowerGuage.Value = Power; _root.RangeGuage.Value = Range; _root.ReloadGuage.Value = Reload; _root.PowerGuage.Next = _root.TPower[2][PowerLev + 1]; _root.RangeGuage.Next = _root.TRange[2][RangeLev + 1]; _root.ReloadGuage.Next = _root.TReload[2][ReloadLev + 1]; if (PowerLev < 9) { _root.PowerCost = "Cost: " + _root.TPowerCost[2][PowerLev + 1]; } else { _root.PowerCost = ""; } if (RangeLev < 9) { _root.RangeCost = "Cost: " + _root.TRangeCost[2][RangeLev + 1]; } else { _root.RangeCost = ""; } if (ReloadLev < 9) { _root.ReloadCost = "Cost: " + _root.TReloadCost[2][ReloadLev + 1]; } else { _root.ReloadCost = ""; } if (_root.Cr >= _root.TPowerCost[2][PowerLev + 1]) { _root.BuyPower._alpha = 100; } else { _root.BuyPower._alpha = 20; } if (_root.Cr >= _root.TReloadCost[2][ReloadLev + 1]) { _root.BuyReload._alpha = 100; } else { _root.BuyReload._alpha = 20; } if (_root.Cr >= _root.TRangeCost[2][RangeLev + 1]) { _root.BuyRange._alpha = 100; } else { _root.BuyRange._alpha = 20; } }; HideUpgrades = function () { _root.PowerGuage._visible = false; _root.RangeGuage._visible = false; _root.ReloadGuage._visible = false; _root.C1._visible = false; _root.C2._visible = false; _root.C3._visible = false; _root.BuyPower._visible = false; _root.BuyRange._visible = false; _root.BuyReload._visible = false; };
Symbol 23 MovieClip [mcTSniper] Frame 2
gotoAndPlay (1);
Symbol 42 MovieClip [mcTFreeze] Frame 1
var Target; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; var Type; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { UpdateUpgrades(); _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 500; _root.Credits = _root.Cr + " Credits"; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } else if (this._y >= 300) { } } else if (TFreeze.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; UpdateUpgrades(); } else if (_root._ymouse < 300) { ShowAOE = 0; Selected = -1; HideUpgrades(); _root.SelIndex = -1; _root.SelDepth = -1; } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.path1.hitTest(this._x - ((TFreeze._width / 2) + 5), this._y - ((TFreeze._height / 2) + 5), true) or _root.path1.hitTest(this._x + ((TFreeze._width / 2) + 5), this._y + ((TFreeze._height / 2) + 5), true)) or _root.path1.hitTest(this._x - ((TFreeze._width / 2) + 5), this._y + ((TFreeze._height / 2) + 5), true)) or _root.path1.hitTest(this._x + ((TFreeze._width / 2) + 5), this._y - ((TFreeze._height / 2) + 5), true)) { CanPlace = 0; } if (this._y >= 300) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { dist_x = _root.eX[Target] - this._x; dist_y = _root.eY[Target] - this._y; angle = Math.atan2(dist_y, dist_x); this._rotation = ((angle / Math.PI) * 180) + 90; Dst = Math.sqrt(Math.pow(this._x - _root.eX[Target], 2) + Math.pow(this._y - _root.eY[Target], 2)); if (Dst > Range) { Target = -1; } else if (Cooldown <= 0) { _root.eHp[Target] = _root.eHp[Target] - Power; _root["Enemy" + Target].HealthBar._xscale = (_root.eHp[Target] / _root.eMHp[Target]) * 100; _root["Enemy" + Target].HealthBar._x = -10 + ((20 - _root["Enemy" + Target].HealthBar._width) / 2); _root.eSlowedFor[Target] = 75; if (_root.eSpeedBU[Target] == 0) { _root.eSpeedBU[Target] = _root.eSpeed[Target]; _root.eSpeed[Target] = _root.eSpeed[Target] * 0.33; } _root.eSpeed[Target] = _root.eSpeedBU[Target] * 0.33; _root.Fire4.gotoAndPlay(3); d = _root.getNextHighestDepth(); _root.attachMovie("mcBullet", "Bullet" + d, d); _root["Bullet" + d].x = this._x; _root["Bullet" + d].y = this._y; _root["Bullet" + d]._x = this._x; _root["Bullet" + d]._y = this._y; _root["Bullet" + d].speed = 30; _root["Bullet" + d].xT = _root.eX[Target]; _root["Bullet" + d].yT = _root.eY[Target]; Cooldown = Reload; if (_root.eHp[Target] <= 0) { _root.Cr = _root.Cr + _root.eCredits[Target]; _root.Credits = _root.Cr + " Credits"; _root["Enemy" + Target].removeMovieClip(); Target = -1; } } if ((_root.eHp[Target] <= 0) && (Target >= 0)) { Target = -1; } } if (((Target == -1) && (Placed == 1)) && (_root.eCount > 0)) { FoundTarget = 0; i = 0; while (i < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[i], 2) + Math.pow(this._y - _root.eY[i], 2)); if ((((Dst <= Range) && (Dst != null)) && (Dst > 0)) && (_root.eHp[i] > 0)) { if (FoundTarget == 0) { FoundTarget = 1; Target = i; } else if (_root.eDist[i] > _root.eDist[Target]) { Target = i; } } i++; } } UpdateUpgrades = function () { _root.PowerGuage._visible = true; _root.RangeGuage._visible = true; _root.ReloadGuage._visible = true; _root.C1._visible = true; _root.C2._visible = true; _root.C3._visible = true; _root.BuyPower._visible = true; _root.BuyRange._visible = true; _root.BuyReload._visible = true; _root.PowerGuage.Value = Power; _root.RangeGuage.Value = Range; _root.ReloadGuage.Value = Reload; _root.PowerGuage.Next = _root.TPower[3][PowerLev + 1]; _root.RangeGuage.Next = _root.TRange[3][RangeLev + 1]; _root.ReloadGuage.Next = _root.TReload[3][ReloadLev + 1]; if (PowerLev < 9) { _root.PowerCost = "Cost: " + _root.TPowerCost[3][PowerLev + 1]; } else { _root.PowerCost = ""; } if (RangeLev < 9) { _root.RangeCost = "Cost: " + _root.TRangeCost[3][RangeLev + 1]; } else { _root.RangeCost = ""; } if (ReloadLev < 9) { _root.ReloadCost = "Cost: " + _root.TReloadCost[3][ReloadLev + 1]; } else { _root.ReloadCost = ""; } if (_root.Cr >= _root.TPowerCost[3][PowerLev + 1]) { _root.BuyPower._alpha = 100; } else { _root.BuyPower._alpha = 20; } if (_root.Cr >= _root.TReloadCost[3][ReloadLev + 1]) { _root.BuyReload._alpha = 100; } else { _root.BuyReload._alpha = 20; } if (_root.Cr >= _root.TRangeCost[3][RangeLev + 1]) { _root.BuyRange._alpha = 100; } else { _root.BuyRange._alpha = 20; } }; HideUpgrades = function () { _root.PowerGuage._visible = false; _root.RangeGuage._visible = false; _root.ReloadGuage._visible = false; _root.C1._visible = false; _root.C2._visible = false; _root.C3._visible = false; _root.BuyPower._visible = false; _root.BuyRange._visible = false; _root.BuyReload._visible = false; };
Symbol 42 MovieClip [mcTFreeze] Frame 2
gotoAndPlay (1);
Symbol 45 MovieClip [mcTTesla] Frame 1
var Target = 500; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; var Type; var ShowAttack; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { UpdateUpgrades(); _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 1000; _root.Credits = _root.Cr + " Credits"; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } else if (this._y >= 300) { } } else if (TTesla.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; UpdateUpgrades(); } else if (_root._ymouse < 300) { ShowAOE = 0; Selected = -1; HideUpgrades(); _root.SelIndex = -1; _root.SelDepth = -1; } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if (ShowAttack > 0) { TeslaAttack._visible = true; TeslaAttack._width = Range * 2; TeslaAttack._x = 0; TeslaAttack._height = Range * 2; TeslaAttack._y = 0; ShowAttack--; } if (((ShowAttack == 0) or (ShowAttack == undefined)) or (ShowAttack == null)) { TeslaAttack._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.path1.hitTest(this._x - ((TTesla._width / 2) + 5), this._y - ((TTesla._height / 2) + 5), true) or _root.path1.hitTest(this._x + ((TTesla._width / 2) + 5), this._y + ((TTesla._height / 2) + 5), true)) or _root.path1.hitTest(this._x - ((TTesla._width / 2) + 5), this._y + ((TTesla._height / 2) + 5), true)) or _root.path1.hitTest(this._x + ((TTesla._width / 2) + 5), this._y - ((TTesla._height / 2) + 5), true)) { CanPlace = 0; } if (this._y >= 300) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { if (Cooldown <= 0) { if (_root.eCount > 0) { ie = 0; while (ie < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[ie], 2) + Math.pow(this._y - _root.eY[ie], 2)); if ((Dst <= Range) && (_root.eHp[ie] > 0)) { _root.eHp[ie] = _root.eHp[ie] - Power; _root["Enemy" + ie].HealthBar._xscale = (_root.eHp[ie] / _root.eMHp[ie]) * 100; _root["Enemy" + ie].HealthBar._x = -10 + ((20 - _root["Enemy" + ie].HealthBar._width) / 2); if (Cooldown <= 0) { _root.Fire5.gotoAndPlay(3); Cooldown = Reload; } ShowAttack = 15; if (_root.eHp[ie] <= 0) { _root.Cr = _root.Cr + _root.eCredits[ie]; _root.Credits = _root.Cr + " Credits"; _root["Enemy" + ie].removeMovieClip(); } } ie++; } } } } UpdateUpgrades = function () { _root.PowerGuage._visible = true; _root.RangeGuage._visible = true; _root.ReloadGuage._visible = true; _root.C1._visible = true; _root.C2._visible = true; _root.C3._visible = true; _root.BuyPower._visible = true; _root.BuyRange._visible = true; _root.BuyReload._visible = true; _root.PowerGuage.Value = Power; _root.RangeGuage.Value = Range; _root.ReloadGuage.Value = Reload; _root.PowerGuage.Next = _root.TPower[4][PowerLev + 1]; _root.RangeGuage.Next = _root.TRange[4][RangeLev + 1]; _root.ReloadGuage.Next = _root.TReload[4][ReloadLev + 1]; if (PowerLev < 9) { _root.PowerCost = "Cost: " + _root.TPowerCost[4][PowerLev + 1]; } else { _root.PowerCost = ""; } if (RangeLev < 9) { _root.RangeCost = "Cost: " + _root.TRangeCost[4][RangeLev + 1]; } else { _root.RangeCost = ""; } if (ReloadLev < 9) { _root.ReloadCost = "Cost: " + _root.TReloadCost[4][ReloadLev + 1]; } else { _root.ReloadCost = ""; } if (_root.Cr >= _root.TPowerCost[4][PowerLev + 1]) { _root.BuyPower._alpha = 100; } else { _root.BuyPower._alpha = 20; } if (_root.Cr >= _root.TReloadCost[4][ReloadLev + 1]) { _root.BuyReload._alpha = 100; } else { _root.BuyReload._alpha = 20; } if (_root.Cr >= _root.TRangeCost[4][RangeLev + 1]) { _root.BuyRange._alpha = 100; } else { _root.BuyRange._alpha = 20; } }; HideUpgrades = function () { _root.PowerGuage._visible = false; _root.RangeGuage._visible = false; _root.ReloadGuage._visible = false; _root.C1._visible = false; _root.C2._visible = false; _root.C3._visible = false; _root.BuyPower._visible = false; _root.BuyRange._visible = false; _root.BuyReload._visible = false; };
Symbol 45 MovieClip [mcTTesla] Frame 2
gotoAndPlay (1);
Symbol 47 MovieClip Frame 1
stop();
Symbol 49 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 97 MovieClip Frame 40
stop();
Symbol 121 Button
on (release) { startMovie(); }
Symbol 122 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 129 Button
on (release) { gotoAndStop (4); }
Symbol 134 Button
on (release) { gotoAndStop (3); }
Symbol 139 Button
on (release) { gotoAndPlay (8); }
Symbol 146 Button
on (release) { gotoAndStop (2); }
Symbol 152 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 160 Button
on (release) { if ((Cr >= 1000) && (Placing == 0)) { Cr = Cr - 1000; Credits = Cr + " Credits"; Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTTesla", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = TRange[4][0]; _root["T" + dep].Reload = TReload[4][0]; _root["T" + dep].Power = TPower[4][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 4; _root["T" + dep].ShowAttack = 0; AddTurret(4, dep); } } on (rollOver) { attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); InfoBox._alpha = 70; InfoBox.title = "Tesla Coil - 1000 Cr"; InfoBox.infoInfo = "Moderate Attack, very long cooldown, but hits everything in its range all at once!"; InfoBox._x = _root._xmouse; InfoBox._y = _root._ymouse; } on (rollOut) { InfoBox.removeMovieClip(); }
Symbol 162 Button
on (release) { if ((Cr >= 500) && (Placing == 0)) { Cr = Cr - 500; Credits = Cr + " Credits"; Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTFreeze", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = TRange[3][0]; _root["T" + dep].Reload = TReload[3][0]; _root["T" + dep].Power = TPower[3][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 3; AddTurret(3, dep); } } on (rollOver) { attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); InfoBox._alpha = 70; InfoBox.title = "Freeze Turret - 500 Cr"; InfoBox.infoInfo = "Has a weak attack, but slows enemy down to a third of ther original speed for about 5 seconds at the same time. Invaluable for the later levels"; InfoBox._x = _root._xmouse; InfoBox._y = _root._ymouse; } on (rollOut) { InfoBox.removeMovieClip(); }
Symbol 164 Button
on (release) { if ((Cr >= 250) && (Placing == 0)) { Cr = Cr - 250; Credits = Cr + " Credits"; Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTSniper", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = TRange[2][0]; _root["T" + dep].Reload = TReload[2][0]; _root["T" + dep].Power = TPower[2][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 2; AddTurret(2, dep); } } on (rollOver) { attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); InfoBox._alpha = 70; InfoBox.title = "Sniper Turret - 250 Cr"; InfoBox.infoInfo = "Snipes from far away, very high damage, very high reload"; InfoBox._x = _root._xmouse; InfoBox._y = _root._ymouse; } on (rollOut) { InfoBox.removeMovieClip(); }
Symbol 166 Button
on (release) { if ((Cr >= TRangeCost[_root["T" + SelDepth].Type][_root["T" + SelDepth].RangeLev + 1]) && (_root["T" + SelDepth].RangeLev < 9)) { Cr = Cr - TRangeCost[_root["T" + SelDepth].Type][_root["T" + SelDepth].RangeLev + 1]; Credits = Cr + " Credits"; _root["T" + SelDepth].RangeLev++; _root["T" + SelDepth].Range = TRange[_root["T" + SelDepth].Type][_root["T" + SelDepth].RangeLev]; _root["T" + SelDepth].UpdateUpgrades(); } }
Symbol 168 Button
on (release) { if ((Cr >= TReloadCost[_root["T" + SelDepth].Type][_root["T" + SelDepth].ReloadLev + 1]) && (_root["T" + SelDepth].ReloadLev < 9)) { Cr = Cr - TReloadCost[_root["T" + SelDepth].Type][_root["T" + SelDepth].ReloadLev + 1]; Credits = Cr + " Credits"; _root["T" + SelDepth].ReloadLev++; _root["T" + SelDepth].Reload = TReload[_root["T" + SelDepth].Type][_root["T" + SelDepth].ReloadLev]; _root["T" + SelDepth].UpdateUpgrades(); } }
Symbol 170 Button
on (release) { if ((Cr >= TPowerCost[_root["T" + SelDepth].Type][_root["T" + SelDepth].PowerLev + 1]) && (_root["T" + SelDepth].PowerLev < 9)) { Cr = Cr - TPowerCost[_root["T" + SelDepth].Type][_root["T" + SelDepth].PowerLev + 1]; Credits = Cr + " Credits"; _root["T" + SelDepth].PowerLev++; _root["T" + SelDepth].Power = TPower[_root["T" + SelDepth].Type][_root["T" + SelDepth].PowerLev]; _root["T" + SelDepth].UpdateUpgrades(); } }
Symbol 171 Button
on (release) { if ((Cr >= 150) && (Placing == 0)) { Cr = Cr - 150; Credits = Cr + " Credits"; Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTHeavy", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = TRange[1][0]; _root["T" + dep].Reload = TReload[1][0]; _root["T" + dep].Power = TPower[1][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 1; AddTurret(1, dep); } } on (rollOver) { attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); InfoBox._alpha = 70; InfoBox.title = "Heavy Turret - 150 Cr"; InfoBox.infoInfo = "Medium/slow rate of fire, high damage, small AOE. Your basic heavy hitter"; InfoBox._x = _root._xmouse; InfoBox._y = _root._ymouse; } on (rollOut) { InfoBox.removeMovieClip(); }
Symbol 173 Button
on (release) { if ((Cr >= 100) && (Placing == 0)) { Cr = Cr - 100; Credits = Cr + " Credits"; Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTBasic", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = TRange[0][0]; _root["T" + dep].Reload = TReload[0][0]; _root["T" + dep].Power = TPower[0][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 0; AddTurret(0, dep); } } on (rollOver) { attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); InfoBox._alpha = 70; InfoBox.title = "Basic Turret - 100 Cr"; InfoBox.infoInfo = "Medium rate of fire, medium damage, medium AOE. All around a versitle turret"; InfoBox._x = _root._xmouse; InfoBox._y = _root._ymouse; } on (rollOut) { InfoBox.removeMovieClip(); }
Symbol 178 Button
on (release) { if ((eCount <= 240) && (CurWave < Waves)) { SendWave(CurWave); CurWave++; TimeLeft = int(FramesLeft / 15); } }
Symbol 190 MovieClip Frame 1
var Value; var Next; if ((Value >= 0) && (Value != undefined)) { BottomAdd._xscale = 0; if ((Next >= 0) && (Next < 100)) { BottomAdd._xscale = (Next / 100) * 25; } if ((Next >= 100) && (Next < 1000)) { BottomAdd._xscale = 25 + (((Next - 100) / 900) * 25); } if ((Next >= 1000) && (Next < 10000)) { BottomAdd._xscale = 50 + (((Next - 1000) / 9000) * 25); } if ((Next >= 10000) && (AddNext < 100000)) { BottomAdd._xscale = 75 + (((Next - 10000) / 90000) * 25); } if ((Value >= 0) && (Value < 100)) { BottomGuage._xscale = (Value / 100) * 25; TopGuage._xscale = (Value / 100) * 100; } if ((Value >= 100) && (Value < 1000)) { BottomGuage._xscale = 25 + (((Value - 100) / 900) * 25); TopGuage._xscale = ((Value - 100) / 900) * 100; } if ((Value >= 1000) && (Value < 10000)) { BottomGuage._xscale = 50 + (((Value - 1000) / 9000) * 25); TopGuage._xscale = ((Value - 1000) / 9000) * 100; } if ((Value >= 10000) && (Value < 100000)) { BottomGuage._xscale = 75 + (((Value - 10000) / 90000) * 25); TopGuage._xscale = ((Value - 10000) / 90000) * 100; } if (Value > 100000) { BottomGuage._xscale = 100; TopGuage._xscale = 100; BottomAdd._xscale = 100; } }
Symbol 190 MovieClip Frame 2
gotoAndPlay (1);

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [mcPath1]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:7 173
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7 18 23 42 45
Symbol 7 MovieClip [mcTBasic]Uses:4 6
Symbol 8 FontUsed by:9 149 150
Symbol 9 EditableTextUses:8Used by:13
Symbol 10 FontUsed by:11 147 148 165 167 169 174 175 176 179 180 181 182 191 192 193 194 196
Symbol 11 EditableTextUses:10Used by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [mcInfo]Uses:9 11 12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:17 171
Symbol 16 GraphicUsed by:17 171
Symbol 17 MovieClipUses:15 16Used by:18
Symbol 18 MovieClip [mcTHeavy]Uses:17 6
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [mcBullet]Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23 164
Symbol 23 MovieClip [mcTSniper]Uses:22 6
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [mcBase]Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:39
Symbol 28 GraphicUsed by:38
Symbol 29 GraphicUsed by:38
Symbol 30 GraphicUsed by:38
Symbol 31 GraphicUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [mcEnemy]Uses:28 29 30 31 32 33 34 35 36 37Used by:39  Timeline
Symbol 39 MovieClip [mcEnemyH]Uses:27 38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42 162
Symbol 42 MovieClip [mcTFreeze]Uses:41 6
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45 160
Symbol 45 MovieClip [mcTTesla]Uses:44 6
Symbol 46 SoundUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 GraphicUsed by:49 190
Symbol 49 ButtonUses:48Used by:122
Symbol 50 GraphicUsed by:122
Symbol 51 GraphicUsed by:122
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:70
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57 60
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:54 55 56Used by:61
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:58 55 59Used by:61
Symbol 61 MovieClipUses:57 60Used by:70
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:66 69
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:64 62 65Used by:70
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:64 67 68Used by:70
Symbol 70 MovieClipUses:53 61 66 69Used by:73
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClipUses:70 72Used by:122
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:122
Symbol 76 GraphicUsed by:83 97
Symbol 77 GraphicUsed by:83 97
Symbol 78 GraphicUsed by:83 97
Symbol 79 GraphicUsed by:83 97
Symbol 80 GraphicUsed by:83 97
Symbol 81 GraphicUsed by:83 97
Symbol 82 GraphicUsed by:83 97
Symbol 83 MovieClipUses:76 77 78 79 80 81 82Used by:122
Symbol 84 GraphicUsed by:122
Symbol 85 GraphicUsed by:122
Symbol 86 GraphicUsed by:122
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:122
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90 89Used by:122
Symbol 92 GraphicUsed by:122
Symbol 93 GraphicUsed by:122
Symbol 94 GraphicUsed by:122
Symbol 95 GraphicUsed by:122
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:76 77 78 79 80 81 82 96Used by:122
Symbol 98 GraphicUsed by:122
Symbol 99 GraphicUsed by:122
Symbol 100 GraphicUsed by:122
Symbol 101 GraphicUsed by:122
Symbol 102 GraphicUsed by:122
Symbol 103 GraphicUsed by:122
Symbol 104 GraphicUsed by:122
Symbol 105 GraphicUsed by:122
Symbol 106 GraphicUsed by:122
Symbol 107 GraphicUsed by:122
Symbol 108 ShapeTweeningUsed by:122
Symbol 109 GraphicUsed by:122
Symbol 110 ShapeTweeningUsed by:122
Symbol 111 ShapeTweeningUsed by:122
Symbol 112 GraphicUsed by:122
Symbol 113 GraphicUsed by:121
Symbol 114 GraphicUsed by:121
Symbol 115 GraphicUsed by:121
Symbol 116 GraphicUsed by:121
Symbol 117 GraphicUsed by:121
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:118 119Used by:121
Symbol 121 ButtonUses:113 114 115 116 117 120Used by:122
Symbol 122 MovieClipUses:49 50 73 75 51 83 84 85 86 91 88 92 93 94 95 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 121Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:129
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 ButtonUses:126 128Used by:Timeline
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:134  Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 ButtonUses:131 133Used by:Timeline
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:139
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 ButtonUses:136 138Used by:Timeline
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:Timeline
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:146
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 ButtonUses:143 145Used by:Timeline
Symbol 147 TextUses:10Used by:Timeline
Symbol 148 TextUses:10Used by:Timeline
Symbol 149 EditableTextUses:8Used by:Timeline
Symbol 150 EditableTextUses:8Used by:Timeline
Symbol 151 SoundUsed by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 SoundUsed by:154
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 SoundUsed by:156
Symbol 156 MovieClipUses:155Used by:Timeline
Symbol 157 SoundUsed by:158
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 ButtonUses:44 159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:41 161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 ButtonUses:22 163Used by:Timeline
Symbol 165 TextUses:10Used by:166
Symbol 166 ButtonUses:165Used by:Timeline
Symbol 167 TextUses:10Used by:168
Symbol 168 ButtonUses:167Used by:Timeline
Symbol 169 TextUses:10Used by:170
Symbol 170 ButtonUses:169Used by:Timeline
Symbol 171 ButtonUses:15 16Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 ButtonUses:4 172Used by:Timeline
Symbol 174 EditableTextUses:10Used by:Timeline
Symbol 175 EditableTextUses:10Used by:Timeline
Symbol 176 TextUses:10Used by:178
Symbol 177 GraphicUsed by:178
Symbol 178 ButtonUses:176 177Used by:Timeline
Symbol 179 TextUses:10Used by:190
Symbol 180 TextUses:10Used by:190
Symbol 181 TextUses:10Used by:190
Symbol 182 TextUses:10Used by:190
Symbol 183 GraphicUsed by:190
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:190
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:179 180 181 182 183 185 187 189 48Used by:Timeline
Symbol 191 EditableTextUses:10Used by:Timeline
Symbol 192 EditableTextUses:10Used by:Timeline
Symbol 193 EditableTextUses:10Used by:Timeline
Symbol 194 TextUses:10Used by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 EditableTextUses:10Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:Timeline
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:Timeline

Instance Names

"Music1"Frame 1Symbol 47 MovieClip
"Fire5"Frame 9Symbol 152 MovieClip
"Fire4"Frame 9Symbol 154 MovieClip
"Fire2"Frame 9Symbol 156 MovieClip
"Fire1"Frame 9Symbol 158 MovieClip
"BuyRange"Frame 9Symbol 166 Button
"BuyReload"Frame 9Symbol 168 Button
"BuyPower"Frame 9Symbol 170 Button
"NextEnemy"Frame 9Symbol 38 MovieClip [mcEnemy]
"RangeGuage"Frame 9Symbol 190 MovieClip
"ReloadGuage"Frame 9Symbol 190 MovieClip
"PowerGuage"Frame 9Symbol 190 MovieClip
"C3"Frame 9Symbol 191 EditableText
"C2"Frame 9Symbol 192 EditableText
"C1"Frame 9Symbol 193 EditableText
"txtHealth"Frame 9Symbol 196 EditableText
"TBasic"Symbol 7 MovieClip [mcTBasic] Frame 1Symbol 4 MovieClip
"AOE"Symbol 7 MovieClip [mcTBasic] Frame 1Symbol 6 MovieClip
"InfoTitle"Symbol 13 MovieClip [mcInfo] Frame 1Symbol 9 EditableText
"InfoText"Symbol 13 MovieClip [mcInfo] Frame 1Symbol 11 EditableText
"THeavy"Symbol 18 MovieClip [mcTHeavy] Frame 1Symbol 17 MovieClip
"AOE"Symbol 18 MovieClip [mcTHeavy] Frame 1Symbol 6 MovieClip
"TSniper"Symbol 23 MovieClip [mcTSniper] Frame 1Symbol 22 MovieClip
"AOE"Symbol 23 MovieClip [mcTSniper] Frame 1Symbol 6 MovieClip
"HealthBar"Symbol 39 MovieClip [mcEnemyH] Frame 1Symbol 27 MovieClip
"EnemyFrame"Symbol 39 MovieClip [mcEnemyH] Frame 1Symbol 38 MovieClip [mcEnemy]
"TFreeze"Symbol 42 MovieClip [mcTFreeze] Frame 1Symbol 41 MovieClip
"AOE"Symbol 42 MovieClip [mcTFreeze] Frame 1Symbol 6 MovieClip
"TTesla"Symbol 45 MovieClip [mcTTesla] Frame 1Symbol 44 MovieClip
"TeslaAttack"Symbol 45 MovieClip [mcTTesla] Frame 1Symbol 6 MovieClip
"AOE"Symbol 45 MovieClip [mcTTesla] Frame 1Symbol 6 MovieClip
"tankLogo"Symbol 122 MovieClip Frame 1Symbol 73 MovieClip
"bargfx"Symbol 122 MovieClip Frame 1Symbol 91 MovieClip
"bar"Symbol 122 MovieClip Frame 1Symbol 88 MovieClip
"loadingText"Symbol 122 MovieClip Frame 2Symbol 97 MovieClip
"bargfx"Symbol 122 MovieClip Frame 2Symbol 91 MovieClip
"bargfx"Symbol 122 MovieClip Frame 20Symbol 91 MovieClip
"BottomGuage"Symbol 190 MovieClip Frame 1Symbol 185 MovieClip
"TopGuage"Symbol 190 MovieClip Frame 1Symbol 187 MovieClip
"BottomAdd"Symbol 190 MovieClip Frame 1Symbol 189 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "mcPath1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "mcTBasic"
ExportAssets (56)Timeline Frame 1Symbol 13 as "mcInfo"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mcTHeavy"
ExportAssets (56)Timeline Frame 1Symbol 20 as "mcBullet"
ExportAssets (56)Timeline Frame 1Symbol 23 as "mcTSniper"
ExportAssets (56)Timeline Frame 1Symbol 25 as "mcBase"
ExportAssets (56)Timeline Frame 1Symbol 38 as "mcEnemy"
ExportAssets (56)Timeline Frame 1Symbol 39 as "mcEnemyH"
ExportAssets (56)Timeline Frame 1Symbol 42 as "mcTFreeze"
ExportAssets (56)Timeline Frame 1Symbol 45 as "mcTTesla"

Labels

"LOAD"Symbol 122 MovieClip Frame 1
"COMPLETE_STOP"Symbol 122 MovieClip Frame 2

Dynamic Text Variables

titleSymbol 9 EditableText"<p align="center"><font face="Maiandra GD" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Info Here</b></font></p>"
infoInfoSymbol 11 EditableText"<p align="left"><font face="Maiandra GD" size="9" color="#999999" letterSpacing="0.000000" kerning="1">Info Here</font></p>"
TimeLeftSymbol 174 EditableText"<p align="left"><font face="Maiandra GD" size="8" color="#ff0000" letterSpacing="0.000000" kerning="1">30 sec</font></p>"
CreditsSymbol 175 EditableText"<p align="left"><font face="Maiandra GD" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">1000 Credits</font></p>"
RangeCostSymbol 191 EditableText"<p align="left"><font face="Maiandra GD" size="8" color="#ff0000" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>"
ReloadCostSymbol 192 EditableText"<p align="left"><font face="Maiandra GD" size="8" color="#ff0000" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>"
PowerCostSymbol 193 EditableText"<p align="left"><font face="Maiandra GD" size="8" color="#ff0000" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>"
healthSymbol 196 EditableText"<p align="left"><font face="Maiandra GD" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">HEALTH: 100</font></p>"




http://swfchan.com/10/48922/info.shtml
Created: 29/4 -2019 00:22:48 Last modified: 29/4 -2019 00:22:48 Server time: 04/05 -2024 13:04:04