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Sin Mark.swf

This is the info page for
Flash #48943

(Click the ID number above for more basic data on this flash file.)


Text
versionNumber

00

wi

i

i

az

THIS VERSION OF
SIN MARK
IS ONLY AVAILABLE ON
ARMORGAMES.COM

ASSET CONTROLLER

BTN

FPS:

RUNES EXTRACTED

1

2

3

4

5

6

II

Q

KILL COUNT

GATES DESTROYED

0

0

ARROWED!

ANGLED!

Header

Desc

-13

CRITICAL

Quick Message

0

Spell Name

Spell Name

Spell Name

Spell Name

EQUIP BOW

SPELLS

Fire Arrow

Earth Arrow

Freeze

Decay Armor

Mind Blast

1/4

Rock Wall

Thorns

Slow

Bloat

Fear

2/4

Storm Strike

Fire Storm

Bone Wall

Raise Dead

Volcano

3/4

Arrow Storm

Warrior of Chaos

Bone Storm

?

4/4

UNLOCK THESE
SPELLS AT
ARMORGAMES.COM

MAIN
MENU

X

v1.01

© Armor Games 2009

MUSIC

OPTIONS

VISUAL QUALITY

SOUND EFFECTS

Kill as many as you can with random spell drops
and increasingly difficult enemies.

SURVIVAL MODE

SELECT MAP

INCLINE

TEMPLE

DUNES

VALLEY

CREDITS

DESIGNED / PROGRAMMED / ANIMATED

CHRIS "CON" CONDON

MUSIC BY

JAMES CUSSEN

CON@ARMORGAMES.COM

CON@ARMORGAMES.COM

STORY ILLUSTRATIONS BY

AARON BOOTH

PUBLISHED BY

ARMOR GAMES

PRODUCER

DAN McNEELY

CONTROLS

A & D - Move

Mouse - Aim & Fire

Space - Extract Runes

CREATING SPELLS

Following the recipes in the spell
book, place the correct runes in the
rune combiner and hit the combine
button in the center. If the recipe is
correct it will create the spell.

HOW TO PLAY

Collect runes from the rune
stones to create powerful spells.
Destroy enemies and portals to
win each battle.
Enemies will randomly drop
"trinkets" which you can equip to
boost your abilities.

ACT NUMBER

CHAPTER NUMBER

CHAPTER NAME

Enter the chapter description here. Explain threats maybe? Kind of like the diary from LS2 really.

LOADING BATTLEFIELD

- SAVING GAME -

NEXT

SKIP

ACT I

HOMELAND

A great darkness had began to emerge
across the land. Crimson devils appeared
from imposing gates scattered across the
width of the provences. Demons spilled
forth onto our soil, bringing only hatred
for man and all that stood in their way.

Destruction and great pain fell upon
citizens young and old, the savagery of
these demons showed no end. Something
had to be done about the gates that
transported the beasts to our door. The
responsibility lay at the feet of men.

The secret to defeating the crimson
scourge was thought to lay in the
powerful Rune Stones which appeared
alongside the dark gates. The stones
drew power from the Dark Gates,
though none of the kingdom's elders had
knowledge of such magic.

CLOSE

Only one man was known to be able
to harness the power of these stones and
use them against our enemy. Akahn, a
man once exiled for practicing the dark
arts was charged with the task by the
King himself. This tale is his...

ACT II

DESERT SANDS

Travelling further east than he ever had,
Akahn found himself on the border of a
vast desert. Could this be the source of
the evil? Elders from his village had told
of an ancient temple deep in the sand
covered waste.

Barely within the sands borders a great
gate appeared before him, spilling it's
contents forward. Beasts unkown to him
flowed from it's mouth, the earth
brewing a storm in agitation at it's
presence.

With an almighty gust, the storm
threw sand in Akahn's face and he
pushed on toward the gate, determined
to find the temple and an end to the evil
marching toward him...

ACT III

THE OTHER SIDE

Confronted with the choice of
destroying the temple gate or passing
through it, carrying the fight to where
these demons reside, Akahn was at odds.
Mustering his courage he lept through...

Once inside the stench of sulfur and
decay filled his senses. He had never seen
a place as foul as this. Arming his bow
he set out to find the root of this evil.

And with a final blow Akahn had
slayed the beast, it's body slumping to
the ground. Was this their leader? It
didn't seem likely. Standing atop the
head of the scaley giant he had little time
to relish in his victory...

VICTORY

THE FINAL CHAPTER

Another gate. His heart sank, the desire
to continue had escaped him. Perhaps it
lead to the true source of these demons
or it would return him to his homeland.
Without taking time to consider the
outcome he leapt forward once more
into the abyss.

THE END.

SOUND CONTROLLER

ActionScript [AS1/AS2]

Frame 1
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} if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); var goodURL = false; var armorGamesVersion = false; var urlCheckerOn = false; urlChecker(); preLoaderCombo.versionNumber.text = versionNumber; function loadAd() { System.security.allowDomain("server.cpmstar.com"); _root.attachMovie("adBox", "adBox", 12); adBox._x = 441.8; adBox._y = 121.7; adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); } function removeAd() { unloadMovie (adBox); adBox._x = -500; adBox._y = -500; removeMovieClip(this); } var CPMStarPoolID = 1052; var CPMStarSubPoolID = 26; loadAd();
Instance of Symbol 50 MovieClip in Frame 1
onClipEvent (load) { this.onRollOver = function () { this.scaleTo(105, 0.3); this.colorTo(16777215, 0.2); this.colorTo(null, 0.2, "easeOutSine", 0.2); }; this.onRollOut = function () { this.scaleTo(100, 0.3); this.colorTo(16777215, 0.2); this.colorTo(null, 0.2, "easeOutSine", 0.2); }; this.onRelease = function () { getURL ("http://armorgames.com/play/2919/sin-mark", "_blank"); }; }
Frame 3
stop();
Frame 4
stop();
Frame 5
function debugTools() { if (debugMode == true) { setupConsole(); _root.attachMovie("fpsChecker", "fpsCheck", depth_DEBUG_fps); _root.fpsCheck._x = Stage.width - 5; _root.fpsCheck._y = 25; _root.fpsCheck._alpha = 70; _root.fpsCheck.onEnterFrame = function () { fpsTime = getTimer(); framerate = Math.round(1000 / (fpsTime - oldTime)); updateFPScount--; if (updateFPScount < 0) { this.fpsText.text = "FPS: " + framerate; updateFPScount = updateFPScountMax; if (framerate <= 20) { this.fpsText.colorTo(10027008); } else { this.fpsText.colorTo(16777215); } } oldTime = fpsTime; }; } } function newGameReset() { unlockedSpells = new Array(); allFoundTrinkets = new Array(); resetRunesForNewGame(); savedBowSlots = new Array(); bowSlots = new Array(); battleNum = 1; currentLevel = "level1"; trinketEquipped = "empty"; } function continueGameReset() { savedBowSlots = new Array(); unlockedSpells = new Array(); bowSlots = new Array(); playingSkirmish = false; trinketEquipped = "empty"; } function survivalGameReset() { unlockedSpells = new Array(); bowSlots = new Array(); savedBowSlots = new Array(); trinketEquipped = "empty"; } function activateCheats() { earthRunes = 990; fireRunes = 990; boneRunes = 990; stormRunes = 990; chaosRunes = 990; destructionRunes = 990; trinketDropChance = 100; } function resetLevelVariables() { enemyGenDelay = 550; level11.maxEnemyCount = 1; enemySpawnCount = enemySpawnCountMax; portalIndex = 0; numPortals = 0; particleCount = 0; arrowCount = 0; enemyCount = 0; currentSpawnPoint = 0; survivalModeKills = 0; survivalPortalsDestroyed = 0; survivalEnemyCountBonus = 0; currentEnemySet = "enemyTypesSet1"; alreadyEquippedBow = false; roofCollisions = new Array(); activeEnemy = new Array(); heroSoldiers = new Array(); activeMinions = new Array(); activePortals = new Array(); activeSplash = new Array(); activeWalls = new Array(); spellStonesArray = new Array(); } function toggleQuality() { switch (_root._quality) { case "MEDIUM" : showQuickMessage("Quality: High"); _root._quality = "HIGH"; break; case "LOW" : showQuickMessage("Quality: Medium"); _root._quality = "MEDIUM"; break; case "HIGH" : showQuickMessage("Quality: Low"); _root._quality = "LOW"; break; } } function applyGravity(objName) { while (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y)))) { objName._y = objName._y - 1; } if (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y))) == false) { objName._y = objName._y + gravity; } } function applyInstantGravity(objName) { while (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y)))) { objName._y = objName._y - 1; } while (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y))) == false) { objName._y = objName._y + 1; } } function applyFallingGravity(objName) { if (!world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y)))) { objName.acceleration = 1.03; objName.fallRate = objName.fallRate * objName.acceleration; objName._y = objName._y + objName.fallRate; if (objName._xscale == -100) { objName._x = objName._x + (objName.fallRate / 4); } else { objName._x = objName._x - (objName.fallRate / 4); } } else { objName.gotoAndPlay("hitGround"); objName.onEnterFrame = null; } } function updateInventory() { for (v in runeButtons) { runeButtons[v].amount.text = _root[runeButtons[v]._name + "Runes"]; } } function setupInventory() { if (soundMuted == false) { music_menuMusic.volumeTo(20, 3); } hideMenu(); _root.attachMovie("inventoryScreen", "inventory", depth_inventory); inventory._alpha = 0; _root.attachMovie("blackOut", "blackOut", depth_blackOut); blackOut._alpha = 0; blackOut.alphaTo(100, 0.8, "easeOutSine", 0, function () { inventory._alpha = 100; removeMovieClip(storyBook); }); blackOut.alphaTo(0, 0.8, "easeOutSine", 1.8, function () { blackOut._visible = false; }); setTimeout(function () { if (blackOut._x != undefined) { blackOut._visible = false; } }, 2000); runeButtons = new Array(inventory.fire, inventory.earth, inventory.storm, inventory.chaos, inventory.bone, inventory.destruction); for (v in runeButtons) { runeButtons[v].rune.gotoAndStop(runeButtons[v]._name); runeButtons[v].amount.text = _root[runeButtons[v]._name + "Runes"]; runeButtons[v].onRollOver = function () { _root.showToolTip(this._name, "runeStones", "inventory"); }; runeButtons[v].onRollOut = function () { _root.hideToolTip(); }; runeButtons[v].onRelease = function () { _root.addRuneToCombiner(this._name); }; } inventory.combinerIcon.gotoAndStop("combine"); inventory.combinerIcon.selectRing._visible = false; combinerSlot1 = new Object(); combinerSlot1.ref = inventory.combiner_slot1; combinerSlot1.runeType = "empty"; combinerSlot2 = new Object(); combinerSlot2.ref = inventory.combiner_slot2; combinerSlot2.runeType = "empty"; combinerSlot3 = new Object(); combinerSlot3.ref = inventory.combiner_slot3; combinerSlot3.runeType = "empty"; combinerSlot4 = new Object(); combinerSlot4.ref = inventory.combiner_slot4; combinerSlot4.runeType = "empty"; combinerSlots = new Array(combinerSlot1, combinerSlot2, combinerSlot3, combinerSlot4); for (x in combinerSlots) { combinerSlots[x].ref.onRelease = function () { removeRuneFromCombiner(this._name); }; } inventory.combineButton.onRelease = function () { combineRunes(); }; var _local5 = 3; var _local4 = 60; var _local3 = 0; var _local6 = 0; x = 1; while (x <= 18) { inventory.attachMovie("spellStone", "spell" + x, 500 + x); inventory["spell" + x].spellIcon.selectRing._visible = false; if (_local3 == _local5) { _local3 = 0; _local6++; _local4 = _local4 + (inventory["spell" + x]._height + 5); } inventory["spell" + x]._x = 645 + ((inventory["spell" + x]._width + 5) * _local3); inventory["spell" + x]._y = _local4; _local3++; inventory["spell" + x].inSlotNumber = null; _root.buttonSetup_spellIcons(inventory["spell" + x]); inventory["spell" + x].spellIcon.gotoAndStop(allSpells[x - 1].name); inventory["spell" + x].spell = allSpells[x - 1]; inventory["spell" + x].name = "spell" + x; s = 0; while (s < savedBowSlots.length) { if (inventory["spell" + x].spell.name == savedBowSlots[s].arrowType) { inventory["spell" + x].inSlotNumber = s; } s++; } spellStonesArray.push(inventory["spell" + x]); inventory["spell" + x]._visible = false; x++; } for (s in unlockedSpells) { for (x in spellStonesArray) { if (unlockedSpells[s] == spellStonesArray[x].spell.name) { spellStonesArray[x]._visible = true; } } } setupBowSlots(); setupTrinkets(); setTimeout(helpMessageInventory, 2000); inventory.spellDesc.spellName.text = "Spells & Trinkets"; inventory.spellDesc.description.text = "Examine a spell or trinket from your collection to see it's effects and the mana required to cast.\r\rTo equip a SPELL, simply DRAG it from the left into one of the bow slots below. You can equip up to 5 different spells on your bow at a time.\r\rTo equip a TRINKET, simply click it and it will be attached to your bow. Click it again to remove it."; inventory.spellDesc.effects.text = "Effects: This is a description of the DAMAGE or EFFECTS the highlighted spell will do."; inventory.spellDesc.manaCost.text = "Mana Cost: Spells cost MANA to cast. Your MANA slowly regenerates over time."; } function hideInventory() { inventory.alphaTo(0, 1, "easeOutSine", 2, function () { removeMovieClip(this); }); } function buttonSetup_inventory(btnName) { inventory[btnName].onRollOver = function () { this.colorTransformTo(200, 0, 200, 0, 200, 0, 100, 0, 0.4, "easeOutSine"); this.scaleTo(110, 0.4, "easeOutSine"); }; inventory[btnName].onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); this.scaleTo(100, 0.4, "easeOutSine"); }; switch (btnName) { case "equipBow" : inventory[btnName].onRelease = function () { if (_root.equippingBow == false) { showBowSetup(); moveSpellsToBowSlots(); } else { showSpellSetup(); } }; break; case "toBattle" : inventory[btnName].onRelease = function () { _root.equippingBow = false; emptyCombiner(); saveBowSlotSetup(); showLoadScreen(); }; } } function buttonSetup_spellBook(btnName) { for (a in allSpells) { inventory.spellBook.page1[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page2[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page3[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page4[_root.allSpells[a].name]._alpha = 0; } for (s in _root.unlockedSpells) { inventory.spellBook.page1[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page2[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page3[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page4[_root.unlockedSpells[s]]._alpha = 100; } inventory.spellBook[btnName].onRollOver = function () { }; inventory.spellBook[btnName].onRollOut = function () { }; switch (btnName) { case "bookForward" : inventory.spellBook[btnName].onRelease = function () { inventory.spellBook.alphaTo(0, 0.3, "easeOutSine", 0, function () { this.nextFrame(); }); inventory.spellBook.alphaTo(100, 0.3, "easeOutSine", 0.3); playSound("sound_pageTurn"); for (a in _root.allSpells) { inventory.spellBook.page1[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page2[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page3[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page4[_root.allSpells[a].name]._alpha = 0; } for (s in _root.unlockedSpells) { inventory.spellBook.page1[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page2[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page3[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page4[_root.unlockedSpells[s]]._alpha = 100; } }; break; case "bookBack" : inventory.spellBook[btnName].onRelease = function () { inventory.spellBook.alphaTo(0, 0.3, "easeOutSine", 0, function () { this.prevFrame(); }); inventory.spellBook.alphaTo(100, 0.3, "easeOutSine", 0.3); playSound("sound_pageTurn"); for (a in _root.allSpells) { inventory.spellBook.page1[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page2[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page3[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page4[_root.allSpells[a].name]._alpha = 0; } for (s in _root.unlockedSpells) { inventory.spellBook.page1[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page2[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page3[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page4[_root.unlockedSpells[s]]._alpha = 0; } }; } } function addRuneToCombiner(runeType) { playSound("sound_spellDrop"); var _local3 = false; v = 0; while (v < combinerSlots.length) { if ((combinerSlots[v].runeType == "empty") && (_root[runeType + "Runes"] > 0)) { _local3 = true; combinerSlots[v].runeType = runeType; combinerSlots[v].ref.gotoAndStop(runeType); combinerSlots[v].ref.placeRuneEffect.play(); _root[runeType + "Runes"]--; break; } v++; } if (_local3 == false) { } updateInventory(); } function removeRuneFromCombiner(runeName) { for (x in combinerSlots) { if (runeName == combinerSlots[x].ref._name) { _root[combinerSlots[x].runeType + "Runes"]++; combinerSlots[x].runeType = "empty"; combinerSlots[x].ref.gotoAndStop("empty"); combinerSlots[x].ref.placeRuneEffect.play(); } } playSound("sound_spellPickup"); updateInventory(); } function emptyCombinerSlots() { for (x in combinerSlots) { combinerSlots[x].runeType = "empty"; combinerSlots[x].ref.gotoAndStop("empty"); combinerSlots[x].ref.placeRuneEffect.play(); earthRuneCount = 0; fireRuneCount = 0; chaosRuneCount = 0; boneRuneCount = 0; stormRuneCount = 0; destructionRuneCount = 0; } } function emptyCombiner() { for (x in combinerSlots) { _root[combinerSlots[x].runeType + "RuneCount"]++; } earthRunes = earthRunes + earthRuneCount; fireRunes = fireRunes + fireRuneCount; chaosRunes = chaosRunes + chaosRuneCount; boneRunes = boneRunes + boneRuneCount; stormRunes = stormRunes + stormRuneCount; destructionRunes = destructionRunes + destructionRuneCount; earthRuneCount = 0; fireRuneCount = 0; chaosRuneCount = 0; boneRuneCount = 0; stormRuneCount = 0; destructionRuneCount = 0; } function showBowSetup() { helpMessageBow(); equippingBow = true; inventory.xSlideTo(-600, 0.8, "easeOutSine"); inventory.equipBow.gotoAndStop("createSpell"); } function showSpellSetup() { equippingBow = false; inventory.xSlideTo(0, 0.8, "easeOutSine"); inventory.equipBow.gotoAndStop("equipBow"); } function buttonSetup_spellIcons(btnObj) { btnObj.originX = btnObj._x; btnObj.originY = btnObj._y; btnObj.onRollOver = function () { _root.inventory.spellDesc.spellName.text = btnObj.spell.spellName; _root.inventory.spellDesc.description.text = btnObj.spell.description; _root.inventory.spellDesc.effects.text = "Effect: " + btnObj.spell.effects; _root.inventory.spellDesc.manaCost.text = ("Mana Cost: " + btnObj.spell.manaCost) + " per cast."; }; btnObj.onRollOut = function () { }; btnObj.onRelease = (btnObj.onReleaseOutside = function () { if (equippingBow == true) { checkForSlotDrop(this); checkForStackedSpells(this); if (stoneDroppedInSlot == true) { if (bowSlots[currentDropSlot].full == false) { playSound("sound_spellDrop"); this.inSlotNumber = currentDropSlot; bowSlots[currentDropSlot].full = true; bowSlots[currentDropSlot].arrowType = this.spell.name; this.stopDrag(); this.xSlideTo(bowSlots[currentDropSlot].ref._x, 0.2, "easeOutSine"); this.ySlideTo(bowSlots[currentDropSlot].ref._y, 0.2, "easeOutSine"); } stoneDroppedInSlot = false; } else { playSound("sound_spellDrop"); this.stopDrag(); this.rotateTo(0, 0.4); this.xSlideTo(this.originX, 0.2, "easeOutSine"); this.ySlideTo(this.originY, 0.2, "easeOutSine"); bowSlots[this.inSlotNumber].full = false; bowSlots[this.inSlotNumber].arrowType = "none"; this.inSlotNumber = null; } } }); btnObj.onPress = function () { depth_inventory_spellStones++; if (equippingBow == true) { playSound("sound_spellPickup"); bowSlots[this.inSlotNumber].full = false; bowSlots[this.inSlotNumber].arrowType = "none"; this.inSlotNumber = null; this.rotateTo(-5, 0.4); this.startDrag(false); this.swapDepths(_root.depth_inventory_spellStones); } }; } function setupBowSlots() { bowSlots = new Array(); x = 0; while (x < 6) { _root["bowSlot" + x] = new Object(); _root["bowSlot" + x].ref = _root.inventory["bowSlot" + x]; _root["bowSlot" + x].name = "bowSlot" + x; _root["bowSlot" + x].full = false; _root["bowSlot" + x].arrowType = "none"; bowSlots.push(_root["bowSlot" + x]); x++; } loadBowSlots(); } function loadBowSlots() { p = 0; while (p < 6) { if ((savedBowSlots[p].arrowType != "none") && (savedBowSlots[p].arrowType != undefined)) { _root["bowSlot" + p].full = true; _root["bowSlot" + p].arrowType = savedBowSlots[p].arrowType; } p++; } } function saveBowSlotSetup() { savedBowSlots = new Array(); bowSlotsEmpty = true; for (e in bowSlots) { if (bowSlots[e].full == true) { bowSlotsEmpty = false; } } if (bowSlotsEmpty == false) { b = 0; while (b <= bowSlots.length) { savedBowSlots.push(bowSlots[b]); b++; } } } function moveSpellsToBowSlots() { if (alreadyEquippedBow == false) { for (x in savedBowSlots) { for (s in spellStonesArray) { if (savedBowSlots[x].arrowType == spellStonesArray[s].spell.name) { spellStonesArray[s].xSlideTo(savedBowSlots[x].ref._x, 0.3, "easeOutSine"); spellStonesArray[s].ySlideTo(savedBowSlots[x].ref._y, 0.3, "easeOutSine"); spellStonesArray[s].rotateTo(savedBowSlots[x].ref._rotation, 0.2); spellStonesArray[s].inSlot = savedBowSlots[x]; } } } } } function checkForSlotDrop(spellIcon) { for (x in bowSlots) { if (spellIcon.hitTest(bowSlots[x].ref) && (bowSlots[x].full == false)) { bowSlots[x].ref.gotoAndStop(spellIcon.spell); stoneDroppedInSlot = true; currentDropSlot = x; break; } } } function TURNEDOFFcheckForStackedSpells(spellIcon) { stackedUpSpells = false; for (s in spellStonesArray) { if (spellIcon.name != spellStonesArray[s].name) { if (spellIcon.hitTest(spellStonesArray[s])) { stackedUpSpells = true; } } } } function setupArmy() { heroSoldiers = new Array(); x = 1; while (x < _root[currentLevel].numSoldiers) { world.attachMovie("char_knight", "heroSoldier" + x, depth_world_friendArmy + x); world["heroSoldier" + x]._x = friendlySoldierPositions[x] + random(5); world["heroSoldier" + x]._xscale = -100; world["heroSoldier" + x].name = "armysoldier" + x; world["heroSoldier" + x].type = "friendly_knight"; world["heroSoldier" + x].alive = true; world["heroSoldier" + x].health = friendly_knight.health; world["heroSoldier" + x].speed = friendly_knight.speed; world["heroSoldier" + x].range = friendly_knight.range; world["heroSoldier" + x].damage = friendly_knight.damage; world["heroSoldier" + x].armor = friendly_knight.armor; world["heroSoldier" + x].hitChance = friendly_knight.hitChance; world["heroSoldier" + x].critChance = friendly_knight.critChance; world["heroSoldier" + x].rising = false; world["heroSoldier" + x].moveAnim = true; world["heroSoldier" + x].attackAnim = false; world["heroSoldier" + x].attacking = false; world["heroSoldier" + x].armor_debuffed = false; world["heroSoldier" + x].hitChance_debuffed = false; world["heroSoldier" + x].speed_debuffed = false; world["heroSoldier" + x].hitWall = false; world["heroSoldier" + x].hittingWall = "none"; world["heroSoldier" + x].lastClosestEnemyX = 999999999 /* 0x3B9AC9FF */; world["heroSoldier" + x].dir = "right"; world["heroSoldier" + x].dirCounterMax = 25000; world["heroSoldier" + x].dirCounter = dirCounterMax; world["heroSoldier" + x]._x = targetX; world["heroSoldier" + x]._y = targetY; applyInstantGravity(world["heroSoldier" + x]); world["heroSoldier" + x].head.gotoAndStop(random(6) + 1); world["heroSoldier" + x].gotoAndPlay("walk"); activeMinions.push(world["heroSoldier" + x]); x++; } } function armyStateControl() { army.noTargets = true; for (v in heroSoldiers) { if (heroSoldiers[v].enemyTarget.name != undefined) { army.noTargets = false; } } if (((army.noTargets == true) && (army.controlState != "halt")) && (army.controlState != "retreat")) { army.state = "march"; } } function armyUnitAI() { for (v in heroSoldiers) { if (heroSoldiers[v].name != "hero") { if (heroSoldiers[v].alive == true) { } heroSoldiers[v].collideFriend = false; army.fighting = false; for (x in activeEnemy) { if ((heroSoldiers[v]._x >= (activeEnemy[x]._x - heroSoldiers[v].range)) && (heroSoldiers[v].enemyTarget == undefined)) { heroSoldiers[v].attacking = true; heroSoldiers[v].enemyTarget = activeEnemy[x]; army.state = "halt"; army.fighting = true; } } if ((army.state == "halt") && (heroSoldiers[v].attacking == false)) { heroSoldiers[v].gotoAndStop("idle"); heroSoldiers[v].moveAnim = false; } if (((army.state == "march") && (heroSoldiers[v].moveAnim == false)) && (army.fighting == false)) { heroSoldiers[v].gotoAndPlay("walk"); heroSoldiers[v].moveAnim = true; heroSoldiers[v].attacking = false; } if (heroSoldiers[v].enemyTarget.name == undefined) { heroSoldiers[v].enemyTarget = undefined; heroSoldiers[v].attacking = false; heroSoldiers[v].attackAnim = false; } if (((heroSoldiers[v].attacking == true) && (heroSoldiers[v].attackAnim == false)) && (heroSoldiers[v].enemyTarget.name != undefined)) { heroSoldiers[v].gotoAndPlay("attack" + (random(2) + 1)); } if ((heroSoldiers[v].attacking == false) && (army.state == "march")) { heroSoldiers[v]._x = heroSoldiers[v]._x + heroSoldiers[v].speed; } if ((army.fighting == false) && (army.state == "retreat")) { heroSoldiers[v]._x = heroSoldiers[v]._x - heroSoldiers[v].speed; } while (world.terrain.bmp.hitTest((terrainPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (soldPoint = new flash.geom.Point(heroSoldiers[v]._x, heroSoldiers[v]._y)))) { heroSoldiers[v]._y = heroSoldiers[v]._y - 1; } while (world.terrain.bmp.hitTest((terrainPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (soldPoint = new flash.geom.Point(heroSoldiers[v]._x, heroSoldiers[v]._y))) == false) { heroSoldiers[v]._y = heroSoldiers[v]._y + 1; } } } } function checkForSaveGame() { if (saveGameData.data.gameName != undefined) { saveGameExists = true; } else { saveGameExists = false; } } function saveGameSettings() { saveGameData.data.qualitySetting = _quality; saveGameData.data.soundEffectsOn = soundEffectsOn; saveGameData.data.musicOn = musicOn; saveGameData.data.helpEnabled = helpEnabled; saveGameData.data.helpArrayIndex = helpArrayIndex; } function loadGameSettings() { if (saveGameData.data.qualitySetting != undefined) { _quality = saveGameData.data.qualitySetting; soundEffectsOn = saveGameData.data.soundEffectsOn; musicOn = saveGameData.data.musicOn; if (saveGameData.data.helpEnabled != undefined) { helpEnabled = saveGameData.data.helpEnabled; helpArrayIndex = saveGameData.data.helpArrayIndex; } } } function saveGame() { saveGameData.data.gameName = "SinMark"; saveGameData.data.seenInGameHelp = seenInGameHelp; saveGameData.data.helpBowSeen = helpBowSeen; saveGameData.data.helpCombinerSeen = helpCombinerSeen; saveGameData.data.currentLevel = currentLevel; saveGameData.data.battleNum = battleNum; saveGameData.data.numEarthRunes = earthRunes; saveGameData.data.numFireRunes = fireRunes; saveGameData.data.numStormRunes = stormRunes; saveGameData.data.numBoneRunes = boneRunes; saveGameData.data.numChaosRunes = chaosRunes; saveGameData.data.numDestructionRunes = destructionRunes; saveGameData.data.savedUnlockedSpells = new Array(); for (u in unlockedSpells) { saveGameData.data.savedUnlockedSpells.push(unlockedSpells[u]); } saveGameData.data.foundTrinkets = new Array(); for (f in allFoundTrinkets) { saveGameData.data.foundTrinkets.push(allFoundTrinkets[f]); } } function loadGameInfo() { if (saveGameData.data.gameName != undefined) { currentLevel = saveGameData.data.currentLevel; } } function loadGame() { helpBowSeen = saveGameData.data.helpBowSeen; helpCombinerSeen = saveGameData.data.helpCombinerSeen; seenInGameHelp = saveGameData.data.seenInGameHelp; currentLevel = saveGameData.data.currentLevel; battleNum = saveGameData.data.battleNum; earthRunes = saveGameData.data.numEarthRunes; fireRunes = saveGameData.data.numFireRunes; stormRunes = saveGameData.data.numStormRunes; boneRunes = saveGameData.data.numBoneRunes; chaosRunes = saveGameData.data.numChaosRunes; destructionRunes = saveGameData.data.numDestructionRunes; unlockedSpells = new Array(); for (u in saveGameData.data.savedUnlockedSpells) { unlockedSpells.push(saveGameData.data.savedUnlockedSpells[u]); } allFoundTrinkets = new Array(); for (f in saveGameData.data.foundTrinkets) { allFoundTrinkets.push(saveGameData.data.foundTrinkets[f]); } } function setupInterface() { _root.attachMovie("gameInterface", "hud", depth_HUD); hud.survivalMode._visible = false; if (survivalMode == true) { hud.survivalMode._visible = true; hud.survivalMode.slotIcon1.gotoAndStop("standardArrow"); hud.survivalMode.slotIcon2.selectRing._visible = false; trinketEquipped = "empty"; } else { helpMessagesInGame(); } setupQuickSlots(); hero.currentHealth = hero.health; hero.currentMana = hero.mana; setupMouse(); hud.progressBar._visible = false; hud.runeReport._visible = false; hud.trinket.gotoAndStop(trinketEquipped); hud.trinket.onRollOver = function () { _root.showToolTip(_root.trinketEquipped, "trinket", "hud"); }; hud.trinket.onRollOut = (_root.hud["slotIcon" + v].onDragOut = (_root.hud["slotIcon" + v].onReleaseOutside = function () { _root.hideToolTip(); })); updateInterface(); } function destroyInterface() { hud.alphaTo(0, 0, "linear", 1, function () { removeMovieClip(this); }); } function pauseGame() { if (game.state != "paused") { game.state = "paused"; } showDialogBox(dialog_pause); } function updateInterface() { hud.deathWarning._visible = false; hud.health.barMask._yscale = Math.round((world.player.health / hero.health) * 100); hud.mana.barMask._yscale = Math.round((hero.currentMana / hero.mana) * 100); if (hud.health.barMask._yscale > 100) { hud.health.barMask._yscale = 100; } if (hud.mana.barMask._yscale > 100) { hud.mana.barMask._yscale = 100; } if (hud.health.barMask._yscale < 30) { hud.deathWarning._visible = true; hud.deathWarning._alpha = 100 - (hud.health.barMask._yscale * 3); } for (w in allQuickSlots) { if (_root[allQuickSlots[w].arrowType].manaCost > hero.currentMana) { allQuickSlots[w].ref.bw.alphaTo(100, 2); hud.survivalMode.slotIcon2.bw.alphaTo(100, 2); allQuickSlots[w].unavailable = true; } else if ((_root[allQuickSlots[w].arrowType].manaCost <= hero.currentMana) && (allQuickSlots[w].unavailable == true)) { allQuickSlots[w].ref.bw.alphaTo(0, 2); hud.survivalMode.slotIcon2.bw.alphaTo(0, 2); allQuickSlots[w].unavailable = false; } } } function showProgressBar() { showQuickMessage("Extracting Runes."); hud.progressBar._visible = true; hud.progressBar._alpha = 0; hud.progressBar.alphaTo(100, 0.5); } function hideProgressBar() { hud.progressBar.alphaTo(0, 0.5, "linear", 0, function () { _root.hud.progressBar._visible = false; }); } function showRuneReport() { hud.runeReport._visible = true; hud.runeReport._alpha = 0; hud.runeReport.slot1._alpha = 0; hud.runeReport.slot2._alpha = 0; hud.runeReport.slot3._alpha = 0; hud.runeReport.alphaTo(100, 0.5, "linear", 0.5); hud.runeReport.slot1.alphaTo(100, 0.5, "linear", 0.8); hud.runeReport.slot2.alphaTo(100, 0.5, "linear", 1.1); hud.runeReport.slot3.alphaTo(100, 0.5, "linear", 1.4); } function hideRuneReport() { hud.runeReport.alphaTo(0, 0.5, "linear", 6, function () { _root.hud.runeReport._visible = false; }); } function setupQuickSlots() { quickSlot1 = new Object(); quickSlot2 = new Object(); quickSlot3 = new Object(); quickSlot4 = new Object(); quickSlot5 = new Object(); quickSlot6 = new Object(); allQuickSlots = new Array(quickSlot1, quickSlot2, quickSlot3, quickSlot4, quickSlot5, quickSlot6); x = 2; while (x < 8) { _root["quickSlot" + (x - 1)].arrowType = bowSlots[x - 2].arrowType; x++; } quickSlot1.arrowType = "standardArrow"; v = 1; while (v <= 6) { _root.hud["slotIcon" + v].gotoAndStop(_root["quickSlot" + v].arrowType); _root["quickSlot" + v].name = "quickSlot" + v; _root["quickSlot" + v].active = false; _root["quickSlot" + v].ref = _root.hud["slotIcon" + v]; _root.hud["slotIcon" + v].keyNumber = v; if (v != 1) { _root.hud["slotIcon" + v].selectRing._visible = false; } _root.hud["slotIcon" + v].onRelease = function () { _root.hotKeys(this.keyNumber); }; _root.hud["slotIcon" + v].onRollOver = function () { _root.showToolTip(_root["quickSlot" + this.keyNumber], "", "hud"); }; _root.hud["slotIcon" + v].onRollOut = (_root.hud["slotIcon" + v].onDragOut = (_root.hud["slotIcon" + v].onReleaseOutside = function () { hideToolTip(); })); v++; } } function showToolTip(quickSlotObj, tipType, locale) { _root[locale].toolTip.backing._width = 10; _root[locale].toolTip.backing._height = 10; _root[locale].toolTip.desc._width = 10; _root[locale].toolTip.header.autoSize = "left"; _root[locale].toolTip.desc.autoSize = "left"; _root[locale].toolTip.header.text = _root[quickSlotObj.arrowType].spellName; _root[locale].toolTip.desc.text = ("Mana Cost: " + _root[quickSlotObj.arrowType].manaCost) + " per cast"; if (tipType == "trinket") { _root[locale].toolTip.header.text = _root["trinket_" + trinketEquipped].trinketName; _root[locale].toolTip.desc.text = ""; } if (tipType == "runeStones") { var _local4 = quickSlotObj; _root[locale].toolTip.header.text = ((" " + _local4.charAt(0).toUpperCase()) + _local4.slice(1)) + " "; _root[locale].toolTip.desc.text = ""; } _root[locale].toolTip.backing._width = _root[locale].toolTip.desc._width + 20; _root[locale].toolTip.backing._height = _root[locale].toolTip.desc._height + 20; if (_root[locale].toolTip.desc._width <= _root[locale].toolTip.header._width) { _root[locale].toolTip.backing._width = _root[locale].toolTip.header._width + 10; } _root[locale].toolTip._alpha = 0; _root[locale].toolTip._visible = true; _root[locale].toolTip.alphaTo(100, 0.4, "easeOutSine", 0.2); } function hideToolTip() { hud.toolTip._visible = false; inventory.toolTip._visible = false; } function hotKeys(keyNum) { if ((Key.isDown(49) || (keyNum == 1)) && (((quickSlot1.arrowType != undefined) && (quickSlot1.arrowType != null)) && (quickSlot1.arrowType != "none"))) { currentArrowType = quickSlot1.arrowType; highLightHotKey(quickSlot1); } if ((Key.isDown(50) || (keyNum == 2)) && (((quickSlot2.arrowType != undefined) && (quickSlot2.arrowType != null)) && (quickSlot2.arrowType != "none"))) { currentArrowType = quickSlot2.arrowType; highLightHotKey(quickSlot2); } if ((Key.isDown(51) || (keyNum == 3)) && (((quickSlot3.arrowType != undefined) && (quickSlot3.arrowType != null)) && (quickSlot3.arrowType != "none"))) { currentArrowType = quickSlot3.arrowType; highLightHotKey(quickSlot3); } if ((Key.isDown(52) || (keyNum == 4)) && (((quickSlot4.arrowType != undefined) && (quickSlot4.arrowType != null)) && (quickSlot4.arrowType != "none"))) { currentArrowType = quickSlot4.arrowType; highLightHotKey(quickSlot4); } if ((Key.isDown(53) || (keyNum == 5)) && (((quickSlot5.arrowType != undefined) && (quickSlot5.arrowType != null)) && (quickSlot5.arrowType != "none"))) { currentArrowType = quickSlot5.arrowType; highLightHotKey(quickSlot5); } if ((Key.isDown(54) || (keyNum == 6)) && (((quickSlot6.arrowType != undefined) && (quickSlot6.arrowType != null)) && (quickSlot6.arrowType != "none"))) { currentArrowType = quickSlot6.arrowType; highLightHotKey(quickSlot6); } keyNum = 0; } function highLightHotKey(highSlot) { if (survivalMode == true) { if (highSlot.name == "quickSlot1") { hud.survivalMode.slotIcon1.selectRing._visible = true; hud.survivalMode.slotIcon2.selectRing._visible = false; } if (highSlot.name == "quickSlot2") { hud.survivalMode.slotIcon2.selectRing._visible = true; hud.survivalMode.slotIcon1.selectRing._visible = false; } } else { highSlot.active = true; for (s in allQuickSlots) { if (allQuickSlots[s].active == true) { allQuickSlots[s].active = false; } } for (s in allQuickSlots) { if (allQuickSlots[s].active == false) { allQuickSlots[s].ref.selectRing._visible = false; } } highSlot.ref.selectRing._visible = true; } } function armyControlButtons_setup(btnName) { hud[btnName].onRelease = function () { army.state = btnName; army.controlState = btnName; }; } function setupMouse() { Mouse.hide(); hud.attachMovie("mouseCursor", "mouseCursor", depth_HUD_mouse); hud.mouseCursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; } function normaliseMouse() { Mouse.show(); } function showDialogBox(contents) { normaliseMouse(); _root.attachMovie("dialogBox", "dialogBox", depth_dialog); dialogBox.blackOut._alpha = 0; dialogBox.backing._alpha = 0; dialogBox.button1._alpha = 0; dialogBox.button2._alpha = 0; dialogBox.backing._visible = true; dialogBox.textBoxes._alpha = 0; dialogBox.textBoxes.headingText.autoSize = "center"; dialogBox.textBoxes.bodyText.autoSize = "center"; dialogBox.textBoxes.headingText.text = contents.heading; if (contents == dialog_gameOver_survival) { dialogBox.textBoxes.bodyText.text = (("Akahn has fallen in battle. But not without \rtaking these enemies with him.\r\rEnemies Killed: " + _root.survivalModeKills) + "\rGates Destroyed: ") + _root.survivalPortalsDestroyed; } else { dialogBox.textBoxes.bodyText.text = contents.body; } dialogBox.backing._width = dialogBox.textBoxes.bodyText._width + 30; dialogBox.backing._height = (dialogBox.textBoxes.headingText._height + dialogBox.textBoxes.bodyText._height) + 20; if (contents.button1Active == true) { dialogBox.backing._height = dialogBox.backing._height + 40; } if (contents.button1Active == true) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button1._y = dialogBox.backing._height - 55; dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button1.onRollOver = playRollOverSound; } if ((contents.button1Active == true) && (contents.button2Active == true)) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button2.buttonText.text = contents.button2Desc; dialogBox.button1._x = -50; dialogBox.button2._x = 50; dialogBox.button1._y = (dialogBox.button2._y = dialogBox.backing._height - 55); dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button2.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button2.onRelease = contents.button2Action; dialogBox.button1.onRollOver = playRollOverSound; dialogBox.button2.onRollOver = playRollOverSound; } dialogBox._x = 400; dialogBox._y = 150; dialogBox.blackOut.alphaTo(60, 0.8, "easeOutSine"); dialogBox.backing.alphaTo(100, 0.6, "easeOutSine"); dialogBox.textBoxes.alphaTo(100, 0.6, "easeOutSine", 0.4); } function closeDialogBox() { dialogBox.alphaTo(0, 0.1, "easeOutSine", 0, function () { removeMovieClip(this); }); } function initDialogBoxes() { dialog_startNewCampaign = new Object(); dialog_startNewCampaign.heading = "START A NEW STORY?"; dialog_startNewCampaign.body = ((("Starting a new game will overwrite\ryour previous save game:\r\r" + _root[saveGameData.data.currentLevel].actNumber) + " - ") + _root[saveGameData.data.currentLevel].chapterNumber) + "\r\rAre you sure?"; dialog_startNewCampaign.button1Active = true; dialog_startNewCampaign.button2Active = true; dialog_startNewCampaign.button1Desc = "ACCEPT"; dialog_startNewCampaign.button2Desc = "CANCEL"; dialog_startNewCampaign.button1Action = function () { playClickSound(); loadStoryBook(); newGameReset(); closeDialogBox(); }; dialog_startNewCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_continueCampaign = new Object(); dialog_continueCampaign.heading = "CONTINUE?"; dialog_continueCampaign.body = ((("Continue the story of your adventure at:\r\r" + _root[saveGameData.data.currentLevel].actNumber) + " - ") + _root[saveGameData.data.currentLevel].chapterNumber) + "\r\rAre you sure?"; dialog_continueCampaign.button1Active = true; dialog_continueCampaign.button2Active = true; dialog_continueCampaign.button1Desc = "ACCEPT"; dialog_continueCampaign.button2Desc = "CANCEL"; dialog_continueCampaign.button1Action = function () { continueGameReset(); playingContinue = true; playClickSound(); loadGame(); setupInventory(); closeDialogBox(); }; dialog_continueCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_survivalLocked = new Object(); dialog_survivalLocked.heading = "SURVIVAL MODE LOCKED"; dialog_survivalLocked.body = "This game mode is exclusive to Armor Games. Click below to play the game there instead."; dialog_survivalLocked.button1Active = true; dialog_survivalLocked.button2Active = true; dialog_survivalLocked.button1Desc = "LAUNCH"; dialog_survivalLocked.button2Desc = "CANCEL"; dialog_survivalLocked.button1Action = function () { getURL ("http://armorgames.com/play/2919/sin-mark", "_blank"); closeDialogBox(); }; dialog_survivalLocked.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_newGameSaved = new Object(); dialog_newGameSaved.heading = "NEW GAME"; dialog_newGameSaved.body = "A new save game has been created.\r\rProgress will be saved for you\rautomatically as you play."; dialog_newGameSaved.button1Active = true; dialog_newGameSaved.button2Active = false; dialog_newGameSaved.button1Desc = "OK"; dialog_newGameSaved.button1Action = function () { playClickSound(); closeDialogBox(); }; } function showQuickMessage(contents, position) { _root.hud.attachMovie("dialog_quickMessage", "quickMessage", depth_hud_quickMessage); hud.quickMessage.stopTween(); hud.quickMessage._xscale = 100; hud.quickMessage._yscale = 100; hud.quickMessage._alpha = 0; hud.quickMessage._x = Stage.width / 2; if (position == "bottom") { hud.quickMessage._y = 345; } else { hud.quickMessage._y = 60; } hud.quickMessage.messageText.autoSize = "center"; hud.quickMessage.messageText.text = contents; hud.quickMessage.backing._width = hud.quickMessage.messageText._width + 30; hud.quickMessage.alphaTo(100, 0.6); quickMessageTime = contents.length * 0.15; hud.quickMessage.alphaTo(0, 1, "easeOutSine", quickMessageTime, function () { _root.showingQuickMessage = false; }); } function setupSound() { _root.attachMovie("blankMovie", "sound_effects", 50); _root.attachMovie("blankMovie", "sound_music", 51); _root.attachMovie("blankMovie", "sound_loops", 52); } function playSound(soundName) { if (soundEffectsOn) { soundEffects++; _root["effect" + soundEffects] = new Sound(sound_effects); _root["effect" + soundEffects].attachSound(soundName); _root["effect" + soundEffects].setVolume(100); _root["effect" + soundEffects].start(); } } function playSoundLoop(soundName, loops, loopID) { if (soundEffectsOn) { soundEffects++; _root.attachMovie("blankMovie", "soundLoop" + loopID, depth_sound_tanks + soundEffects); _root["loop_" + loopID] = new Sound("soundLoop" + loopID); _root["loop_" + loopID].attachSound(soundName); _root["loop_" + loopID].setVolume(100); _root["loop_" + loopID].start(0, loops); } } function playMusicLoop(soundName, loops, loopID) { if (musicOn) { musicTracks++; _root.createEmptyMovieClip("holder" + loopID, depth_music + musicTracks); _root["music_" + loopID] = new Sound(_root["holder" + loopID]); _root["music_" + loopID].attachSound(soundName); _root["music_" + loopID].setVolume(80); _root["music_" + loopID].start(0, loops); } } function muteAllSound() { if (soundMuted) { showQuickMessage("Mute: Off"); soundMuted = false; music_inGameMusic.start(); musicOn = true; soundEffectsOn = true; } else { showQuickMessage("Mute: On"); soundMuted = true; music_inGameMusic.stop(); musicOn = false; soundEffectsOn = false; } } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleChangeAngle, particleHitGround, particleFalling) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = world.attachMovie(particleType, particleName + i, depth_world_particles + particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; if (random(2) > 0) { _local2.HorzEnergy = Math.random() * particleHorizontalEnergy; } else { _local2.HorzEnergy = Math.random() * (-particleHorizontalEnergy); } _local2.VertEnergy = (-particleVerticalEnergy) + ((Math.random() * particleVerticalEnergy) / 2); if (particleFalling == false) { if (random(2) > 0) { _local2.VertEnergy = particleVerticalEnergy + ((Math.random() * particleVerticalEnergy) / 2); } else { _local2.VertEnergy = (-particleVerticalEnergy) + ((Math.random() * particleVerticalEnergy) / 2); } } if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(50) + 50); } _local2._x = particleX; _local2._y = particleY; _local2.hitGround = particleHitGround; _local2.originY = particleY; if (particleChangeAngle == true) { if (random(2) > 0) { _local2.angle = random(60); } else { _local2.angle = random(60) + 300; } } _local2._alpha = random(30) + 70; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.life = 200; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { this.life = this.life - 1; if (this.life <= 0) { removeMovieClip(this); } _alpha = _alpha - particleFade; if (_alpha < 15) { removeMovieClip(this); } if (this.hitGround && (this._y >= ((this.originY + random(10)) + 30))) { removeMovieClip(this); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; this.y = Math.sin((this.angle * Math.PI) / 180) * VertEnergy; this._x = this._x - this.x; this._y = this._y + ((VertEnergy = VertEnergy + this.gravity)); } } function bodyPartParticle(targetX, targetY) { particleEmitter("gib_armChunk", "dustPart", 100, targetX, targetY - 30, 0.2, 0, random(3) + 1, random(3) + 2, 0, 3, false, true, true); particleEmitter("gib_legChunk", "dustPart", 100, targetX, targetY - 30, 0.2, 0, random(3) + 1, random(3) + 2, 0, 3, false, true, true); particleEmitter("gib_armChunk", "dustPart", 100, targetX, targetY - 30, 0.2, 0, random(3) + 1, random(3) + 2, 0, 3, false, true, true); particleEmitter("gib_meatChunk", "dustPart", 100, targetX, targetY - 30, 0.2, 3, random(3) + 1, random(3) + 2, 0, 3, true, true, true); particleEmitter("blood", "dustPart", 100, targetX, targetY - 30, 0.2, 16, random(5) + 1, random(5) + 1, 1, 3, true, true, true); particleEmitter("vomitBig", "dustPart", 100, targetX, targetY - random(15), 0.1, 0, random(2), random(2), 0.5, 0, true, true, true); particleEmitter("bloodDustCloud", "dustPart", 100, targetX - (random(20) - 10), targetY - 20, 0.1, 4, random(1) + 1, random(1) + 1, 3, 0, true, false, false); } function boneWallBreakParticle(targetX, targetY) { particleEmitter("boneFragment", "rockPart", 100, targetX, targetY, 0.15, 4, 3, 3, 0.2, 3, true, true, true); particleEmitter("dustCloud", "dustPart", 100, targetX, targetY, 1E-5, 0, random(1) + 1, random(1) + 1, 0.5, 0, true, false, false); } function soulCrushSmokeParticle(targetX, targetY) { particleEmitter("particle_soulCrushCloud", "dustPart", 100, targetX, targetY, 1E-5, 4, random(1) + 1, random(1) + 1, 0.5, 0, true, false, true); } function portalSpawnParticle(targetX, targetY) { particleEmitter("fireSpark", "dustPart", 100, targetX, targetY, 0.15, 4, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function arrowStormArrowParticle(targetX, targetY) { particleEmitter("iceSpark", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function bloatParticles(targetX, targetY) { particleEmitter("bloatSpark", "dustPart", 100, targetX + (random(30) - 15), targetY - (random(30) + 10), 0.2, 0, random(2) + 2, 1, 6, 0, true, true, false); } function fireArrowParticle(targetX, targetY) { particleEmitter("fireSpark", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function volcanoProjectileParticle(targetX, targetY) { particleEmitter("fireSpark", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function deathWingVomitParticle(targetX, targetY) { particleEmitter("vomit", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); particleEmitter("vomitSpike", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function deathWingVomitSplash(targetX, targetY) { particleEmitter("vomitSpike", "rockPart", 100, targetX, targetY, 0.15, 1, 3, 3, 0.2, 3, true, true, true); particleEmitter("vomit", "rockPart", 100, targetX, targetY, 0.15, 1, 3, 3, 0.2, 3, true, true, true); particleEmitter("vomitBig", "dustPart", 100, targetX, targetY, 0.1, 1, random(2) + 2, random(2) + 2, 0.5, 0, true, true, true); } function shamanFireBallParticle(targetX, targetY) { particleEmitter("fireSparkLarge", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 1, random(2) + 1, 6, 0, true, true, false); } function endBossFireBallParticle(targetX, targetY) { particleEmitter("smokeParticle", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 1, random(2) + 1, 6, 0, true, true, false); } function slowArrowParticle(targetX, targetY) { particleEmitter("greenSpark", "dustPart", 100, targetX, targetY, 0.15, 1, random(2) + 2, random(2) + 2, 0, 3, true, true, false); } function earthArrowParticle(targetX, targetY) { particleEmitter("earthRock", "rockPart", 100, targetX, targetY, 0.15, 5, 3, 3, 0.2, 3, true, true, true); particleEmitter("dustCloud", "dustPart", 100, targetX, targetY, 1E-5, 2, random(1) + 1, random(1) + 1, 0.5, 0, true, false, false); } function earthBreakParticle(targetX, targetY) { particleEmitter("smallRock", "rockPart", 100, targetX, targetY, 0.15, 5, 3, 3, 0.2, 3, true, true, true); particleEmitter("dustCloud", "dustPart", 100, targetX, targetY, 1E-5, 0, random(1) + 1, random(1) + 1, 0.5, 0, true, false, false); } function fireImpactParticle(targetX, targetY) { particleEmitter("fireSpark", "rockPart", 100, targetX, targetY, 0.15, 4, 3, 3, 0.2, 3, true, true, true); } function smokeTrailParticle(targetX, targetY) { particleEmitter("smokeTrail", "dustPart", 100, targetX, targetY, 1E-5, 2, random(1) + 1, random(1) + 1, 0.5, 0, true, false, false); } function iceParticle(targetX, targetY) { particleEmitter("iceSpark", "rockPart", 100, targetX, targetY, 0.15, 8, 3, 3, 0.2, 3, true, true, true); } function decayArrowParticle(targetX, targetY) { particleEmitter("particle_decayCloud", "dustPart", 100, targetX, targetY, 1E-5, 0, random(1) + 1, random(1) + 1, 0.5, 0, true, false, true); } function runeExtractParticles(targetX, targetY) { particleEmitter("blueSpark", "dustPart", 100, targetX + 10, targetY - 35, 0.005, 10, 2, 2, 2, 3, true, true, false, false); } function bloodParticles(targetX, targetY) { particleEmitter("blood", "dustPart", 100, targetX, targetY, 0.2, 4, random(2) + 1, random(2) + 1, 1, 3, true, true, true); } function bodyRagdoll(soldierRef) { if (soldierRef.inTrench == true) { if (soldierRef.squadObjRef.team == "british") { soldierRef._x = soldierRef._x + 60; } if (soldierRef.squadObjRef.team == "german") { soldierRef._x = soldierRef._x - 60; } } randomLimb = random(10); switch (randomLimb) { case 0 : soldierRef.torso.bloodSplat._visible = true; break; case 1 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 2 : soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 3 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); break; case 4 : soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 5 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 6 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 7 : soldierRef.head.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 8 : soldierRef.head.gotoAndStop("off"); soldierRef.front_upperArm.gotoAndStop("off"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("off"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.gotoAndStop("gone"); break; case 9 : break; } soldierRef.particleHorizontalEnergy = 6; soldierRef.particleVerticalEnergy = 11; if (random(2) > 0) { soldierRef.HorzEnergy = Math.random() * soldierRef.particleHorizontalEnergy; } else { soldierRef.HorzEnergy = Math.random() * (-soldierRef.particleHorizontalEnergy); } soldierRef.VertEnergy = (-soldierRef.particleVerticalEnergy) + ((Math.random() * soldierRef.particleVerticalEnergy) / 2); if (random(2) > 0) { soldierRef.angle = random(60); soldierRef.rotation = random(8) + 4; } else { soldierRef.angle = random(60) + 300; soldierRef.rotation = (-random(8)) + 4; } soldierRef.gravity = 0.45; soldierRef.onEnterFrame = function () { this._rotation = this._rotation + this.rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * this.HorzEnergy; this._x = this._x - this.x; this._y = this._y + ((this.VertEnergy = this.VertEnergy + this.gravity)); if (this._y > (this.ground - 5)) { this._y = this.ground - 2; this.onEnterFrame = null; if (random(2) > 0) { this._rotation = 0; } else { this._rotation = 180; } this.gotoAndPlay("flatDead"); setTimeout(_root.fadeDeadSoldier, _root.clearDeadSoldierTime, this); } }; } function sortAllDepths() { var _local4; var _local1 = new Array(); for (v in spellStonesArray) { spellStonesArray[v].depth = activeEnemy[v]._y; _local1.push(activeEnemy[v]); } do { _local4 = false; var _local3 = 1; while (_local3 < _local1.length) { if (_local1[_local3 - 1].depth > _local1[_local3].depth) { var _local2 = _local1[_local3 - 1]; _local1[_local3 - 1] = _local1[_local3]; _local1[_local3] = _local2; _local4 = true; } _local3++; } } while (_local4); _local3 = 0; while (_local3 < _local1.length) { _local1[_local3].swapDepths(_local3 + depth_world_depthSorted); _local3++; } } function sortDeadSoldiers(soldierRef) { soldierRef.swapDepths(soldierRef.depth + _root.depth_world_deadSoldiers); } function setupConsole() { _root.attachMovie("systemConsole", "systemConsole", depth_DEBUG_console); systemConsole._x = Stage.width / 2; systemConsole._y = -480; systemConsole.opened = false; systemConsole.consoleHistory.autoSize = true; var _local2 = new Object(); _local2.onKeyUp = function () { switch (Key.getCode()) { case 192 : openCloseConsole(); break; case 13 : executeCommand(_root.systemConsole.consoleInput.text); } }; Key.addListener(_local2); } function openCloseConsole() { if (systemConsole._y > -100) { systemConsole.consoleInput.text = ""; systemConsole.ySlideTo(-480, 0.5, "easeOutSine", 0); systemConsole.opened = false; } if (systemConsole._y <= -100) { systemConsole.opened = true; systemConsole.ySlideTo(-90, 0.5); systemConsole.consoleInput.text = ""; Selection.setFocus("_root.systemConsole.consoleInput"); systemConsole.consoleInput.text = ""; } } function executeCommand(funcName) { fullFunctionName = funcName; fullFunctionName.split(); startParam = fullFunctionName.indexOf("("); endParam = fullFunctionName.indexOf(")"); functionName = fullFunctionName.substring(0, startParam); var _local2 = fullFunctionName.substring(startParam + 1, endParam); _root[functionName](_local2); _root.systemConsole.consoleHistory.text = _root.systemConsole.consoleHistory.text + (_root.systemConsole.consoleInput.text + "\r"); _root.systemConsole.consoleHistory._y = _root.systemConsole.consoleHistory._y - 16; _root.systemConsole.consoleInput.text = ""; } function setupWorld() { _root.attachMovie(_root[currentLevel].mapName, "world", depth_world); world.attachMovie(_root[currentLevel].terrainName, "terrain", depth_world_terrain); world.attachMovie(_root[currentLevel].foregroundName, "fg", depth_world_fg); world.ground = 320; world.attachMovie("dummyPlayer", "player", depth_world_player); world.player._x = 90; world.player._y = 0; world.player.name = "hero"; world.player.health = hero.health; world.player.armor = hero.armor; world.player.alive = true; world.player.firingPoint = 30; world.player.currentFacing = "right"; world.terrain.bmp = new flash.display.BitmapData(world.terrain._width, world.terrain._height, true, 0); world.terrain.bmp.draw(world.terrain); world.midGround.bmp = new flash.display.BitmapData(world.midGround._width, world.midGround._height, true, 0); world.midGround.bmp.draw(world.midGround); world.fg.bmp = new flash.display.BitmapData(world.fg._width, world.fg._height, true, 0); world.fg.bmp.draw(world.fg); if (_root[currentLevel].hasArmy == true) { setupArmy(); army.state = "march"; army.controlState = "march"; } if (_root[currentLevel].foregroundName == "hell_3_foreground") { enemyGenDelay = 1000000000 /* 0x3B9ACA00 */; setupRoofSpikes(); activePortals.push("null"); currentSpawnPoint = 1200; generateEnemy("enemy_endBoss"); } else { setupPortals(); } setupRuneStones(); setupFireButton(); cameraSetup(); playerControls(); if (_root[currentLevel].sandStorm == true) { sandStorm(); } if (_root[currentLevel].lava == true) { lavaPit(); } heroSoldiers.push(world.player); activeMinions.push(world.player); music_menuMusic.volumeTo(0, 3, "linear"); playMusicLoop(_root[currentLevel].musicTrack, 9999, "inGameMusic"); music_inGameMusic.setVolume(0); music_inGameMusic.volumeTo(100, 3, "linear", 5); } function destroyWorld() { world.alphaTo(0, 0, "linear", 1, function () { removeMovieClip(this); }); removeMovieClip(weather); } function setupRoofSpikes() { var _local2 = 0; var _local1 = new Array(538, 1055, 1580); r = 0; while (r < _local1.length) { world.attachMovie("roofCollision", "roofCollision" + r, depth_world_roofCollision + r); world["roofCollision" + r]._x = _local1[r]; roofCollisions.push(world["roofCollision" + r]); r++; } } function angleBow() { if ((aimingControl == "unlocked") && (world.player.alive == true)) { arrowOrigin = new flash.geom.Point(world.player._x, world.player._y - 32); mousePoint = new flash.geom.Point(_root._xmouse, _root._ymouse); world.localToGlobal(arrowOrigin); var _local4 = arrowOrigin.x - mousePoint.x; var _local3 = arrowOrigin.y - mousePoint.y; var _local2 = Math.atan2(_local3, _local4) * 57.2957795130823; if (world.player._xscale == 100) { world.player.currentAngle = _local2 - 185; } if (world.player._xscale == -100) { world.player.currentAngle = _local2 - 175; } world.player.bow._rotation = world.player.currentAngle; if ((world.player.bow._rotation > -90) && (world.player.bow._rotation < 90)) { world.player._xscale = 100; world.player.currentFacing = "right"; world.player.bow._xscale = 100; world.player.bow._yscale = 100; } if (((world.player.bow._rotation > 90) && (world.player.bow._rotation < 180)) || ((world.player.bow._rotation > -180) && (world.player.bow._rotation < -90))) { world.player._xscale = -100; world.player.currentFacing = "left"; world.player.bow._xscale = -100; world.player.bow._yscale = -100; world.player.bow._rotation = -world.player.currentAngle; } } } function setupFireButton() { hud.mouseCursor.ring._xscale = 100 - arrowPowerMax; hud.mouseCursor.ring._yscale = 100 - arrowPowerMax; world.onPress = function () { if ((aimingControl == "unlocked") && (world.player.alive == true)) { _root.world.player.arrowPower = 0; hud.mouseCursor.ring._xscale = 100 - arrowPowerMax; hud.mouseCursor.ring._yscale = 100 - arrowPowerMax; world.onEnterFrame = function () { if (_root.trinketEquipped == "quickDraw") { _root.world.player.arrowPower = _root.world.player.arrowPower + (arrowPowerGain * trinket_quickDraw.effect); } else { _root.world.player.arrowPower = _root.world.player.arrowPower + arrowPowerGain; } if (hud.mouseCursor.ring._xscale < 100) { hud.mouseCursor.ring._xscale = hud.mouseCursor.ring._xscale + arrowPowerGain; hud.mouseCursor.ring._yscale = hud.mouseCursor.ring._yscale + arrowPowerGain; } if (_root.world.player.arrowPower > arrowPowerMax) { _root.world.player.arrowPower = arrowPowerMax; } if (world.player.bow.drawn == false) { if (world.player.bow._currentframe >= 30) { world.player.bow.gotoAndStop(1); } world.player.bow.nextFrame(); } hud.power.text = "POWER: " + _root.world.player.arrowPower; hud.angle.text = "ANGLE: " + currentAngle; }; } }; world.onRelease = function () { if ((aimingControl == "unlocked") && (world.player.alive == true)) { world.player.bow.drawn = false; delete world.onEnterFrame; if (_root.world.player.arrowPower >= arrowPowerMin) { fire(currentArrowType, _root.world.player); playSound("sound_arrowRelease" + (random(3) + 1)); if (_root[currentArrowType].fireSound == true) { playSound(("sound_" + currentArrowType) + "_fire"); } } world.player.bow.gotoAndPlay("fire"); } }; } function fire(arrowType, owner) { if (owner.name == "hero") { if (hero.currentMana >= _root[arrowType].manaCost) { calculateAngle(); hero.currentMana = hero.currentMana - _root[arrowType].manaCost; } else { showQuickMessage("NOT ENOUGH MANA", "bottom"); arrowType = "standardArrow"; } } arrowCount++; _root.world.attachMovie("arrowBolt", "arrow" + arrowCount, depth_world_arrows + arrowCount); if ((_root[arrowType].fireSound == true) && (arrowType != "deathWingVomit")) { playSound(("sound_" + arrowType) + "_fire"); } else if ((_root[arrowType].fireSound == true) && (arrowType == "deathWingVomit")) { playSound("sound_deathWingVomit_fire" + (random(2) + 1)); } currentArrow = _root.world["arrow" + arrowCount]; currentArrow.bmp = new flash.display.BitmapData(currentArrow.collision._width, currentArrow.collision._height, true, 0); currentArrow.bmp.draw(currentArrow.collision); currentArrow.name = "arrowRef" + arrowCount; currentArrow.x = 0; currentArrow.y = 0; currentArrow._x = owner._x; currentArrow._y = owner._y - owner.firingPoint; if (owner.firingPointX != undefined) { currentArrow._x = owner._x + owner.firingPointX; } if (arrowType == "rockFall") { currentArrow.collision._xscale = 300; currentArrow.collision._yscale = 300; } if (arrowType == "endBossFireBall") { endBossFirePoint.x = owner.firePoint_head._x; endBossFirePoint.y = owner.firePoint_head._y; owner.localToGlobal(endBossFirePoint); world.globalToLocal(endBossFirePoint); currentArrow._x = endBossFirePoint.x; currentArrow._y = endBossFirePoint.y; currentArrow.arrowBolt._xscale = (currentArrow.arrowBolt._yscale = random(90) + 70); } currentArrow.type = arrowType; currentArrow.angle = owner.currentAngle; currentArrow.owner = owner.name; currentArrow.power = owner.arrowPower; currentArrow.gravity = gravity; currentArrow.grounded = false; currentArrow.depth = currentArrow._y; currentArrow.damage = _root[arrowType].damage; if (trinketEquipped == "strongArm") { currentArrow.damage = currentArrow.damage * trinket_strongArm.effect; } currentArrow.splashDamage = _root[arrowType].splashDamage; currentArrow.hasSpecialEffect = _root[arrowType].hasSpecialEffect; currentArrow.particleType = _root[arrowType].particleType; currentArrow.dropParticles = _root[arrowType].dropParticles; currentArrow.doSplashDamage = _root[arrowType].doSplashDamage; currentArrow.showEffectOnEnemy = _root[arrowType].showEffectOnEnemy; currentArrow.timed = _root[arrowType].timed; currentArrow.timer = _root[arrowType].timer; currentArrow.bolt.gotoAndStop(_root[arrowType].arrowGraph); currentArrow.arrowHead.gotoAndStop(arrowType); activeArrows.push(currentArrow); currentArrow.onEnterFrame = function () { with (this) { if (this.timed == true) { this.timer--; if (this.timer < 0) { _root.specialEffect(this.type, this); } } if (((_x < -50) || (_x > 3000)) || (_y > 460)) { removeMovieClip(this); } this.xant = _x; this.yant = _y; _x = _x + (Math.cos((this.angle / 180) * Math.PI) * this.power); _y = _y + (this.gravity + (Math.sin((this.angle / 180) * Math.PI) * this.power)); this.power = this.power * 0.98; this.gravity = this.gravity * 1.05; _rotation = (Math.atan2(_y - this.yant, _x - this.xant) * 180) / Math.PI; if (this.dropParticles == true) { _root[this.type + "Particle"](this._x, this._y); } } }; } function arrowCollisions() { for (x in activeArrows) { if (activeArrows[x]._y > 460) { activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); break; } if (roofCollisions.length > 1) { for (r in roofCollisions) { arrCollPoint = new flash.geom.Point(activeArrows[x]._x, activeArrows[x]._y); world.localToGlobal(arrCollPoint); if (roofCollisions[r].collision.hitTest(arrCollPoint.x, arrCollPoint.y) && (activeArrows[x].owner != roofCollisions[r].name)) { playSound("sound_arrowHit" + (random(4) + 1)); playSound(("sound_" + activeArrows[x].type) + "_impact"); dropRock(roofCollisions[r]); activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); } } } if (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 8, activeArrows[x].bmp, (arrowPt = new flash.geom.Point(activeArrows[x]._x, activeArrows[x]._y)), 8)) { delete activeArrows[x].onEnterFrame; activeArrows[x].grounded = true; if (activeArrows[x].type != "endBossFireBall") { playSound("sound_arrowHitGround" + (random(2) + 1)); playSound(("sound_" + activeArrows[x].type) + "_impact"); } if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); activeArrows[x].removeMovieClip(); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } activeArrows[x].cacheAsBitmap = true; if (activeArrows[x].type != "endBossFireBall") { activeArrows[x].alphaTo(0, 0.5, "linear", arrowRemoveTime, function () { removeMovieClip(this); }); } else if (activeArrows[x].type == "endBossFireBall") { removeMovieClip(activeArrows[x]); } activeArrows.splice(x, 1); } for (v in activeWalls) { arrCollPoint = new flash.geom.Point(activeArrows[x]._x, activeArrows[x]._y); world.localToGlobal(arrCollPoint); if (activeWalls[v].collision.hitTest(arrCollPoint.x, arrCollPoint.y)) { if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } attachSpark(activeArrows[x]); currentDamage = Math.round(activeArrows[x].damage + (activeArrows[x].power / 1.5)); activeWalls[v].health = activeWalls[v].health - currentDamage; playSound(("sound_" + activeArrows[x].type) + "_impact"); activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); updateWallHealthBar(activeWalls[v]); if (activeWalls[v].health < 0) { activeWalls[v].gotoAndPlay("break"); activeWalls.splice(v, 1); } } } for (v in activePortals) { arrCollPoint = new flash.geom.Point(activeArrows[x]._x, activeArrows[x]._y); world.localToGlobal(arrCollPoint); if (activeArrows[x].owner == "hero") { if (activePortals[v].collision.hitTest(activeArrows[x].collision)) { if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } attachSpark(activeArrows[x]); currentDamage = Math.round(activeArrows[x].damage + (activeArrows[x].power / 1.5)); activePortals[v].health = activePortals[v].health - currentDamage; showDamageText(activePortals[v], currentDamage); playSound(("sound_" + activeArrows[x].type) + "_impact"); playSound("sound_hitPortal" + (random(2) + 1)); activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); updatePortalHealthBar(activePortals[v]); if (activePortals[v].health < 0) { if (survivalMode == true) { survivalPortalsDestroyed++; updateSurvivalInterface(); } activePortals[v].gotoAndPlay("dead"); activePortals.splice(v, 1); openPortal(); } } } } for (v in heroSoldiers) { if ((activeArrows[x].grounded == false) && (activeArrows[x].owner != "hero")) { if (heroSoldiers[v].collision.hitTest(activeArrows[x].collision)) { if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } bloodParticles(heroSoldiers[v]._x, activeArrows[x]._y); currentDamage = Math.round((activeArrows[x].damage + (activeArrows[x].power / 1.5)) - heroSoldiers[v].armor); if (currentDamage < 0) { currentDamage = 0; } heroSoldiers[v].health = heroSoldiers[v].health - currentDamage; showDamageText(heroSoldiers[v], currentDamage); playSound("sound_arrowHit" + (random(4) + 1)); playSound(("sound_" + activeArrows[x].type) + "_impact"); activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); if (heroSoldiers[v].health <= 0) { heroSoldiers[v].alive = false; heroSoldiers[v].gotoAndPlay("dead"); heroSoldiers[v].legs.gotoAndPlay("dead"); heroSoldiers[v].normalArms.gotoAndStop("dead"); if (heroSoldiers[v].name != "hero") { heroSoldiers[v].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); heroSoldiers.splice(v, 1); } } } } } for (v in activeEnemy) { if (((activeArrows[x].grounded == false) && (activeArrows[x].owner != activeEnemy[v].name)) && ((activeArrows[x].owner == "hero") || (activeArrows[x].owner == "rock"))) { if (activeEnemy[v].collision.hitTest(activeArrows[x].collision)) { if (activeArrows[x].showEffectOnEnemy && (activeEnemy[v].type != "enemy_endBoss")) { showEffectOnEnemy(activeEnemy[v], activeArrows[x].type); } if ((activeArrows[x].type == "bloat") && (activeEnemy[v].type != "enemy_endBoss")) { activeEnemy[v].bloated = true; } if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } attachSpark(activeArrows[x]); bloodParticles(activeEnemy[v]._x, activeArrows[x]._y); if (trinketEquipped == "piercing") { currentDamage = Math.round((activeArrows[x].damage + (activeArrows[x].power / 1.5)) - (activeEnemy[v].armor * trinket_piercing.effect)); } else { currentDamage = Math.round((activeArrows[x].damage + (activeArrows[x].power / 1.5)) - activeEnemy[v].armor); } if (trinketEquipped == "deadEye") { criticalChance = hero.critChance * trinket_deadEye.effect; } else { criticalChance = hero.critChance; } if ((random(100) + 1) <= criticalChance) { activeEnemy[v].critHit = true; currentDamage = currentDamage * 2; } if (currentDamage < 0) { currentDamage = 0; } if (activeEnemy[v].name == "hero") { world.player.health = world.player.health - currentDamage; } else { activeEnemy[v].health = activeEnemy[v].health - currentDamage; } showDamageText(activeEnemy[v], currentDamage); if (currentDamage > 0) { if (activeEnemy[v].type == "enemy_endBoss") { endBossHealthBar(); } } playSound("sound_arrowHit" + (random(4) + 1)); playSound(("sound_" + activeArrows[x].type) + "_impact"); if (activeArrows[x].doSplashDamage == false) { stuckArrows++; var _local3 = random(5) + 1; if (activeEnemy[v].type == "enemy_endBoss") { _local3 = random(20) + 1; } activeEnemy[v].head["stuckArrow" + _local3].gotoAndStop("show"); activeEnemy[v].torso["stuckArrow" + _local3].gotoAndStop("show"); activeEnemy[v].torso["stuckArrow" + _local3]._rotation = activeArrows[x]._rotation; if (activeEnemy[v]._xscale == -100) { activeEnemy[v].torso["stuckArrow" + _local3]._rotation = activeArrows[x]._rotation - 180; activeEnemy[v].head["stuckArrow" + _local3]._rotation = activeEnemy[v].head["stuckArrow" + _local3]._rotation - 180; } if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v].torso["stuckArrow" + _local3]._yscale = 70; if (activeEnemy[v]._xscale == -100) { activeEnemy[v].torso["stuckArrow" + _local3]._xscale = -70; } else { activeEnemy[v].torso["stuckArrow" + _local3]._xscale = 70; } } } activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); if (activeEnemy[v].health < 0) { if ((_root[currentLevel].mapName == "hell_3") && (activeEnemy[v].type == "enemy_endBoss")) { setTimeout(endBattle, 12000); } if (survivalMode == true) { survivalModeKills++; updateSurvivalInterface(); } else { dropTrinket(activeEnemy[v]); } activeEnemy[v].alive = false; activeEnemy[v].gotoAndPlay("dead"); activeEnemy[v].torso.gotoAndPlay("dead"); activeEnemy[v].legs.gotoAndPlay("dead"); activeEnemy[v].normalArms.gotoAndStop("dead"); if ((activeEnemy[v].name != "hero") && (activeEnemy[v].type != "enemy_endBoss")) { activeEnemy[v].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); } activeEnemy.splice(v, 1); } } } } } } function splashCollisions() { for (v in activeSplash) { if (activeSplash[v].name != undefined) { for (x in heroSoldiers) { var _local5 = new flash.geom.Point(heroSoldiers[x]._x, heroSoldiers[x]._y); world.localToGlobal(_local5); if (activeSplash[v].owner != "hero") { if (activeSplash[v].collision.hitTest(_local5.x, _local5.y, true)) { var _local3 = activeSplash[v].damage; if (heroSoldiers[x].name == "hero") { world.player.health = world.player.health - _local3; } else { heroSoldiers[x].health = heroSoldiers[x].health - _local3; } if (_local3 > 0) { showDamageText(heroSoldiers[x], _local3); bloodParticles(heroSoldiers[x]._x, heroSoldiers[x]._y - 30); } if (heroSoldiers[x].health < 0) { heroSoldiers[x].alive = false; heroSoldiers[x].gotoAndPlay("dead"); heroSoldiers[x].torso.gotoAndPlay("dead"); heroSoldiers[x].legs.gotoAndPlay("dead"); heroSoldiers[x].normalArms.gotoAndStop("dead"); if (heroSoldiers[x].name != "hero") { heroSoldiers[x].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); } heroSoldiers.splice(x, 1); } } } } for (x in activeMinions) { var _local4 = new flash.geom.Point(activeMinions[x]._x, activeMinions[x]._y); world.localToGlobal(_local4); if ((activeSplash[v].owner != "hero") && (activeMinions[x].name != "hero")) { if (activeSplash[v].collision.hitTest(_local4.x, _local4.y, true)) { var _local3 = activeSplash[v].damage; activeMinions[x].health = activeMinions[x].health - _local3; if (_local3 > 0) { showDamageText(activeMinions[x], _local3); bloodParticles(activeMinions[x]._x, activeMinions[x]._y - 30); } if (activeMinions[x].health < 0) { activeMinions[x].alive = false; activeMinions[x].gotoAndPlay("dead"); activeMinions[x].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); activeMinions.splice(x, 1); } } } } for (x in activeWalls) { if (activeSplash[v].owner != "hero") { if (activeWalls[x].collision.hitTest(activeSplash[v].collision)) { var _local3 = activeSplash[v].damage; activeWalls[x].health = activeWalls[x].health - _local3; if (_local3 > 0) { showDamageText(activeWalls[x], _local3); } if (activeWalls[x].health < 0) { activeWalls[x].gotoAndPlay("break"); activeWalls.splice(x, 1); } } } } for (x in activePortals) { if (((activeSplash[v].owner == "hero") && (activeSplash[v].type != "rockWall")) && (activeSplash[v].type != "boneWall")) { if (activePortals[x].collision.hitTest(activeSplash[v].collision)) { var _local3 = activeSplash[v].damage; activePortals[x].health = activePortals[x].health - _local3; showDamageText(activePortals[x], _local3); playSound("sound_hitPortal" + (random(2) + 1)); } updatePortalHealthBar(activePortals[x]); if (activePortals[x].health < 0) { if (survivalMode == true) { survivalPortalsDestroyed++; updateSurvivalInterface(); } activePortals[x].gotoAndPlay("dead"); activePortals.splice(x, 1); openPortal(); } } } for (x in activeEnemy) { if (activeSplash[v].owner == "hero") { if (activeEnemy[x].collision.hitTest(activeSplash[v].collision)) { var _local3 = activeSplash[v].damage - activeEnemy[x].armor; if (_local3 < 0) { _local3 = 0; } activeEnemy[x].health = activeEnemy[x].health - _local3; if (_local3 > 0) { showDamageText(activeEnemy[x], _local3); bloodParticles(activeEnemy[x]._x, activeEnemy[x]._y - 30); if (activeEnemy[x].type == "enemy_endBoss") { endBossHealthBar(); } } if (((activeSplash[v].attackStats == true) && (activeEnemy[x][activeSplash[v].statToAttack + "_debuffed"] == false)) && (activeEnemy[v].type != "enemy_endBoss")) { activeEnemy[x][activeSplash[v].statToAttack + "_debuffed"] = true; activeEnemy[x][activeSplash[v].statToAttack] = activeEnemy[x][activeSplash[v].statToAttack] * activeSplash[v].statDamage; } if (activeSplash[v].showEffectOnEnemy && (activeEnemy[x].type != "enemy_endBoss")) { showEffectOnEnemy(activeEnemy[x], activeSplash[v].type); } if (activeEnemy[x].health <= 0) { if ((_root[currentLevel].mapName == "hell_3") && (activeEnemy[x].type == "enemy_endBoss")) { setTimeout(endBattle, 12000); } if (survivalMode == true) { survivalModeKills++; updateSurvivalInterface(); } else { dropTrinket(activeEnemy[x]); } activeEnemy[x].alive = false; activeEnemy[x].gotoAndStop("dead"); activeEnemy[x].torso.gotoAndPlay("dead"); if ((activeEnemy[x].name != "hero") && (activeEnemy[x].type != "enemy_endBoss")) { activeEnemy[x].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); activeEnemy.splice(x, 1); } } } } } } } } function generateEnemy(enemyType) { if ((activeEnemy.length < (_root[currentLevel].maxEnemyCount + survivalEnemyCountBonus)) && (activePortals.length > 0)) { enemyCount++; world.attachMovie(_root[enemyType].clip, "enemy" + enemyCount, depth_world_enemy + enemyCount); if (world["enemy" + enemyCount]._x > world.player._x) { world["enemy" + enemyCount]._x = currentSpawnPoint - random(60); } else { world["enemy" + enemyCount]._x = currentSpawnPoint + random(60); } world["enemy" + enemyCount]._y = 300; world["enemy" + enemyCount].gotoAndPlay("walk"); world["enemy" + enemyCount].name = "enemySoldier" + enemyCount; world["enemy" + enemyCount].type = enemyType; world["enemy" + enemyCount].alive = true; world["enemy" + enemyCount].speed = _root[enemyType].speed; world["enemy" + enemyCount].maxHealth = _root[enemyType].maxHealth; world["enemy" + enemyCount].health = _root[enemyType].health; world["enemy" + enemyCount].damage = _root[enemyType].damage; world["enemy" + enemyCount].attacking = _root[enemyType].attacking; world["enemy" + enemyCount].attackAnim = false; world["enemy" + enemyCount].enemyTarget = undefined; world["enemy" + enemyCount].range = _root[enemyType].range; world["enemy" + enemyCount].armor = _root[enemyType].armor; world["enemy" + enemyCount].hitChance = _root[enemyType].hitChance; world["enemy" + enemyCount].critChance = _root[enemyType].critChance; world["enemy" + enemyCount].dirTimer = _root[enemyType].dirTimer; world["enemy" + enemyCount].dirTimerMax = _root[enemyType].dirTimerMax; world["enemy" + enemyCount].dir = _root[enemyType].dir; world["enemy" + enemyCount].armor_debuffed = false; world["enemy" + enemyCount].hitChance_debuffed = false; world["enemy" + enemyCount].speed_debuffed = false; world["enemy" + enemyCount].frozen = false; world["enemy" + enemyCount].fearing = false; world["enemy" + enemyCount].bloated = false; world["enemy" + enemyCount].bloatTimer = _root.bloat.timer; world["enemy" + enemyCount].hitWall = false; world["enemy" + enemyCount].hittingWall = "none"; world["enemy" + enemyCount].rangedAttack = _root[enemyType].rangedAttack; world["enemy" + enemyCount].depth = world["enemy" + enemyCount]._y; world["enemy" + enemyCount].scaling = _root[enemyType].scaling; world["enemy" + enemyCount].bossSummonTimerMax = 1750; world["enemy" + enemyCount].bossSummonTimer = world["enemy" + enemyCount].bossSummonTimerMax; if (enemyType == "enemy_giantDemon") { world["enemy" + enemyCount]._yscale = _root[enemyType].scaling; world["enemy" + enemyCount]._xscale = _root[enemyType].scaling; for (e in world["enemy" + enemyCount]) { world["enemy" + enemyCount][e].gotoAndStop("giantDemon"); } } var _local3 = random(3) + 1; world["enemy" + enemyCount].weapon.gotoAndStop(_local3); if (((enemyType == "enemy_shaman") || (enemyType == "enemy_deadlingArcher")) || (enemyType == "enemy_deathWing")) { world["enemy" + enemyCount].arrowPower = 15; world["enemy" + enemyCount].currentAngle = 0; world["enemy" + enemyCount].firingPoint = 20; } portalSpawnParticle(currentPortal._x, currentPortal._y - 30); if (_root[currentLevel].environment == "desert") { world["enemy" + enemyCount].colorTransformTo(150, 0, 150, 0, 140, 0, 100, 0); } if (_root[currentLevel].environment == "hell") { world["enemy" + enemyCount].colorTransformTo(150, 0, 120, 0, 100, 0, 100, 0); } activeEnemy.push(world["enemy" + enemyCount]); } } function enemyTicker() { enemySpawnCount--; if (enemySpawnCount <= 0) { enemySpawnCount = _root[currentLevel].enemyRate; playSound("sound_teleport" + (random(3) + 1)); g = 0; while (g < 10) { enemyIndex++; if (survivalMode == false) { if (enemyIndex > (_root[currentLevel].enemyTypes.length - 1)) { enemyIndex = 0; } var _local2 = _root[currentLevel].enemyTypes[enemyIndex]; setTimeout(generateEnemy, g * enemyGenDelay, _local2); } else { if (enemyIndex > (_root[currentLevel][currentEnemySet].length - 1)) { enemyIndex = 0; } var _local2 = _root[currentLevel][currentEnemySet][enemyIndex]; setTimeout(generateEnemy, g * enemyGenDelay, _local2); } g++; } } } function endBossHealthBar() { for (e in activeEnemy) { if (activeEnemy[e].type == "enemy_endBoss") { activeEnemy[e].healthBar.alphaTo(100, 0.4); activeEnemy[e].healthBar.bar._xscale = Math.round((activeEnemy[e].health / activeEnemy[e].maxHealth) * 100); activeEnemy[e].healthBar.alphaTo(0, 0.4, "linear", 3); } } } function enemyUnitAI() { for (v in activeEnemy) { if (activeEnemy[v].alive == true) { for (x in activeMinions) { var _local3 = activeEnemy[v]._x - activeMinions[x]._x; var _local2 = activeEnemy[v]._y - activeMinions[x]._y; activeEnemy[v].prox = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if ((((activeEnemy[v].prox <= activeEnemy[v].range) && (activeEnemy[v].rangedAttack == false)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { activeEnemy[v].attacking = true; activeEnemy[v].enemyTarget = activeMinions[x]; } else if (((((activeEnemy[v].prox <= (activeEnemy[v].range + (random(20) + 50))) && (activeEnemy[v].prox >= (activeEnemy[v].range - (random(20) + 50)))) && (activeEnemy[v].rangedAttack == true)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { if (activeEnemy[v]._x > activeEnemy[v].enemyTarget._x) { activeEnemy[v]._xscale = 100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = activeEnemy[v].scaling; } } else { activeEnemy[v]._xscale = -100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = -activeEnemy[v].scaling; } } activeEnemy[v].attacking = true; activeEnemy[v].enemyTarget = activeMinions[x]; } } if ((((activeEnemy[v].attacking == true) && (activeEnemy[v].attackAnim == false)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { if ((activeEnemy[v].type == "enemy_shaman") || (activeEnemy[v].type == "enemy_endBoss")) { activeEnemy[v].gotoAndPlay("attack" + (random(2) + 1)); } else { activeEnemy[v].gotoAndPlay("attack1"); } } if (activeEnemy[v].type == "enemy_endBoss") { activeEnemy[v].bossSummonTimer--; if (((activeEnemy[v].bossSummonTimer < 0) && (activeEnemy[v].attackAnim == false)) && (activeEnemy[v].attacking == false)) { activeEnemy[v].bossSummonTimer = activeEnemy[v].bossSummonTimerMax; activeEnemy[v].attacking = true; activeEnemy[v].gotoAndPlay("summon"); } } if ((((activeEnemy[v].type == "enemy_endBoss") && (activeEnemy[v].attackAnim == false)) && (random(70) == 0)) && (activeEnemy[v].attacking == false)) { activeEnemy[v].attacking = true; activeEnemy[v].enemyTarget = heroSoldiers[0]; activeEnemy[v].gotoAndPlay("attack3"); if (activeEnemy[v]._x > world.player._x) { activeEnemy[v]._xscale = 100; } else { activeEnemy[v]._xscale = -100; } } if (((activeEnemy[v].attackAnim == false) && (activeEnemy[v].prox >= activeEnemy[v].range)) && (activeEnemy[v].type != "enemy_endBoss")) { activeEnemy[v].enemyTarget = undefined; } for (w in activeWalls) { if (activeWalls[w].collision.hitTest(activeEnemy[v].collision)) { activeEnemy[v].hitWall = true; activeEnemy[v].hittingWall = activeWalls[w]; activeEnemy[v].enemyTarget = activeWalls[w]; activeEnemy[v].attacking = true; } else { activeEnemy[v].hitWall = false; activeEnemy[v].hittingWall = undefined; } } if (_root[activeEnemy[v].enemyTarget].health < 0) { activeEnemy[v].enemyTarget = undefined; activeEnemy[v].attacking = false; activeEnemy[v].attackAnim = false; activeEnemy[v].hitWall = false; activeEnemy[v].hittingWall = undefined; } if ((((((_root[activeEnemy[v].enemyTarget].health != undefined) && (activeEnemy[v].attacking == true)) && (activeEnemy[v].attackAnim == false)) && (activeEnemy[v].hitWall == true)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { if ((activeEnemy[v].type == "enemy_shaman") || (activeEnemy[v].type == "enemy_endBoss")) { activeEnemy[v].gotoAndPlay("attack" + (random(2) + 1)); } else { activeEnemy[v].gotoAndPlay("attack1"); } } if ((((((activeEnemy[v]._x > worldBorder) && (activeEnemy[v].attacking == false)) && (world.player._x < activeEnemy[v]._x)) && (activeEnemy[v].rangedAttack == false)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { activeEnemy[v]._x = activeEnemy[v]._x - activeEnemy[v].speed; activeEnemy[v]._xscale = 100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = activeEnemy[v].scaling; } } else if ((((((activeEnemy[v]._x < (world.bg._width - worldBorder)) && (activeEnemy[v].attacking == false)) && (world.player._x > activeEnemy[v]._x)) && (activeEnemy[v].rangedAttack == false)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { activeEnemy[v]._x = activeEnemy[v]._x + activeEnemy[v].speed; activeEnemy[v]._xscale = -100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = -activeEnemy[v].scaling; } } if ((((activeEnemy[v].attacking == false) && (activeEnemy[v].rangedAttack == true)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { if (activeEnemy[v].prox <= activeEnemy[v].range) { if (activeEnemy[v].type == "enemy_deadlingArcher") { playVoice("deadlingScared"); } if ((world.player._x >= activeEnemy[v]._x) && (activeEnemy[v]._x > worldBorder)) { activeEnemy[v]._x = activeEnemy[v]._x - (activeEnemy[v].speed * 1.5); activeEnemy[v]._xscale = 100; } else if (activeEnemy[v]._x < (world.bg._width - worldBorder)) { activeEnemy[v]._x = activeEnemy[v]._x + (activeEnemy[v].speed * 1.5); activeEnemy[v]._xscale = -100; } if ((activeEnemy[v]._x <= worldBorder) || (activeEnemy[v]._x >= (world.bg._width - worldBorder))) { if (activeEnemy[v]._x > world.player._x) { activeEnemy[v]._xscale = 100; } else { activeEnemy[v]._xscale = -100; } activeEnemy[v].attacking = true; } } else if ((world.player._x >= activeEnemy[v]._x) && (activeEnemy[v]._x < (world.bg._width - worldBorder))) { activeEnemy[v]._x = activeEnemy[v]._x + activeEnemy[v].speed; activeEnemy[v]._xscale = -100; } else if ((world.player._x <= activeEnemy[v]._x) && (activeEnemy[v]._x > worldBorder)) { activeEnemy[v]._x = activeEnemy[v]._x - activeEnemy[v].speed; activeEnemy[v]._xscale = 100; } else { activeEnemy[v].attacking = true; } } if (activeEnemy[v].fearing == true) { if ((world.player._x >= activeEnemy[v]._x) && (activeEnemy[v]._x > worldBorder)) { activeEnemy[v]._x = activeEnemy[v]._x - (activeEnemy[v].speed * 1.5); activeEnemy[v]._xscale = 100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = activeEnemy[v].scaling; } } else if ((world.player._x <= activeEnemy[v]._x) && (activeEnemy[v]._x < (world.bg._width - worldBorder))) { activeEnemy[v]._x = activeEnemy[v]._x + (activeEnemy[v].speed * 1.5); activeEnemy[v]._xscale = -100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = -activeEnemy[v].scaling; } } } if (activeEnemy[v].type == "enemy_deathWing") { activeEnemy[v].dirTimer--; if (activeEnemy[v].dirTimer <= 0) { if (random(2) > 0) { activeEnemy[v].dir = "up"; } else { activeEnemy[v].dir = "down"; } activeEnemy[v].dirTimer = activeEnemy[v].dirTimerMax; } if ((activeEnemy[v].dir == "up") && (activeEnemy[v]._y > (random(20) + 30))) { activeEnemy[v]._y = activeEnemy[v]._y - (activeEnemy[v].speed * 2); } if (activeEnemy[v].dir == "down") { activeEnemy[v]._y = activeEnemy[v]._y - activeEnemy[v].speed; } } applyGravity(activeEnemy[v]); if (activeEnemy[v].bloated == true) { bloatParticles(activeEnemy[v]._x, activeEnemy[v]._y); activeEnemy[v].bloatTimer--; if (activeEnemy[v].bloatTimer < 0) { explodeTarget(activeEnemy[v]); } } } } } function endBossSummonEnemies(targetX, targetY) { currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_deadling"); currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_deadling"); currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_deadling"); currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_demon"); currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_deadlingArcher"); } function endBossBreatheFire(unit) { unit.arrowPower = random(13) + 13; unit.currentAngle = -150 + (random(30) - 15); if (unit._xscale == -100) { unit.currentAngle = -30 + (random(30) - 15); } _root.fire("endBossFireBall", unit); } function dropRock(unit) { unit.name = "rock"; unit.firingPoint = 0; unit.firingPointX = random(100) - 50; unit.arrowPower = 0; unit.currentAngle = 0; unit.damage = 1000; _root.fire("rockFall", unit); } function shamanFire(unit) { unit.arrowPower = random(5) + 15; unit.currentAngle = -150 + (random(30) - 15); unit.firingPoint = 35; if (unit._xscale == -100) { unit.currentAngle = -45 + (random(30) - 15); } _root.fire("shamanFireBall", unit); } function shamanSkyFire(unit) { unit.arrowPower = random(5) + 10; unit.currentAngle = -150 + (random(30) - 15); unit.firingPoint = 500; if (unit._xscale == -100) { unit.currentAngle = -45 + (random(30) - 15); } _root.fire("shamanFireBall", unit); } function deathWingVomitAttack(unit) { unit.arrowPower = random(5) + 5; unit.currentAngle = -155 + (random(10) - 15); unit.firingPoint = 35; if (unit._xscale == -100) { unit.currentAngle = 5 + (random(10) - 15); } _root.fire("deathWingVomit", unit); } function deadlingArcherFire(unit) { unit.arrowPower = random(5) + 20; unit.currentAngle = -150 + (random(30) - 15); if (unit._xscale == -100) { unit.currentAngle = -45 + (random(30) - 15); } _root.fire("deadlingBolt", unit); } function playerControls() { movePlayerPoint = new flash.geom.Point(world.player._x, world.player._y); world.localToGlobal(movePlayerPoint); playerCollideRight = false; playerCollideLeft = false; if (world.player.alive == true) { for (v in heroSoldiers) { if (heroSoldiers[v].collision.hitTest(world.player) && (heroSoldiers[v].name != "hero")) { playerCollideRight = true; } } for (w in activeWalls) { if (activeWalls[w].collision.hitTest(world.player)) { if (world.player._x < activeWalls[w]._x) { playerCollideRight = true; } if (world.player._x > activeWalls[w]._x) { playerCollideLeft = true; } } } for (e in activeEnemy) { if (activeEnemy[e].collision.hitTest(world.player)) { if (world.player._x < activeEnemy[e]._x) { playerCollideRight = true; } if (world.player._x > activeEnemy[e]._x) { playerCollideLeft = true; } } } if (Key.isDown(27)) { _root.pauseGame(); } if (((Key.isDown(65) || (Key.isDown(81))) || (Key.isDown(37))) && (playerCollideLeft == false)) { hideProgressBar(); aimingControl = "unlocked"; searchingRuneStone = false; world.player.bow._y = -25; playerMove("left"); playerMovingBackward = true; if (world.player.currentFacing == "right") { if (playerMoveBackwardAnim == false) { world.player.gotoAndPlay("running"); playerMoveBackwardAnim = true; playerMoveForwardAnim = false; world.player.legs.gotoAndPlay("backward"); } } else if (playerMoveForwardAnim == false) { world.player.gotoAndPlay("running"); playerMoveForwardAnim = true; playerMoveBackwardAnim = false; world.player.legs.gotoAndPlay("forward"); } } else if ((Key.isDown(68) || (Key.isDown(39))) && (playerCollideRight == false)) { hideProgressBar(); aimingControl = "unlocked"; searchingRuneStone = false; world.player.bow._y = -25; playerMove("right"); playerMovingForward = true; if (world.player.currentFacing == "left") { if (playerMoveBackwardAnim == false) { world.player.gotoAndPlay("running"); playerMoveBackwardAnim = true; playerMoveForwardAnim = false; world.player.legs.gotoAndPlay("backward"); } } else if (playerMoveForwardAnim == false) { world.player.gotoAndPlay("running"); playerMoveForwardAnim = true; playerMoveBackwardAnim = false; world.player.legs.gotoAndPlay("forward"); } } else if (Key.isDown(32)) { if (hero.nearStone && (hero.closestStone.searched == false)) { showProgressBar(); playerMoveForwardAnim = false; playerMoveBackwardAnim = false; world.player.bow._y = -5000; aimingControl = "locked"; searchingRuneStone = true; searchTimer = runeSearchTime; world.player.gotoAndPlay("extractStones"); world.player.legs.gotoAndPlay("kneel"); } if (hero.closestStone.searched == true) { showQuickMessage("Runes already Extracted.", "bottom"); } } else if (aimingControl == "unlocked") { world.player.bow._y = -25; playerMoveForwardAnim = false; playerMoveBackwardAnim = false; world.player.gotoAndStop("idle"); world.player.legs.gotoAndStop("idle"); playerMovingForward = false; playerMovingBackward = false; } } } function playerMove(dir) { movePlayerPoint = new flash.geom.Point(world.player._x, world.player._y); world.localToGlobal(movePlayerPoint); if ((dir == "left") && (movePlayerPoint.x > moveEdgeBuffer)) { if (world.player._xscale == -100) { world.player._x = world.player._x - hero.speed; } else { world.player._x = world.player._x - (hero.speed / 1.3); } } if ((dir == "right") && (movePlayerPoint.x < (Stage.width - moveEdgeBuffer))) { if (world.player._xscale == 100) { world.player._x = world.player._x + hero.speed; } else { world.player._x = world.player._x + (hero.speed / 1.3); } } } function playerGrav() { while (!world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (playerPoint = new flash.geom.Point(world.player._x, world.player._y)))) { world.player._y = world.player._y + 1; } while (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (playerPoint = new flash.geom.Point(world.player._x, world.player._y)))) { world.player._y = world.player._y - 1; } } function manaRegen() { if (hero.currentMana < hero.mana) { if (trinketEquipped == "manaRegen") { hero.currentMana = hero.currentMana + (hero.manaRegen * trinket_manaRegen.effect); } else { hero.currentMana = hero.currentMana + hero.manaRegen; } } if ((world.player.health < hero.maxHealth) && (survivalMode == false)) { world.player.health = world.player.health + hero.healthRegen; } if ((world.player.health < hero.maxHealth) && (trinketEquipped == "healthRegen")) { world.player.health = world.player.health + trinket_healthRegen.effect; } } function cameraSetup() { var _local1 = new Object(); _local1.onKeyDown = function () { if (Key.isDown(37)) { cameraPanKeys("left"); } if (Key.isDown(39)) { cameraPanKeys("right"); } }; Key.addListener(_local1); } function cameraControl() { if ((game.state != "paused") && (camera.state != "locked")) { playerCamPoint = new flash.geom.Point(world.player._x, world.player._y); worldCamPoint = new flash.geom.Point(world.bg._x, world.bg._y); world.localToGlobal(worldCamPoint); world.localToGlobal(playerCamPoint); if (((playerMovingForward == true) && (playerCamPoint.x >= 500)) && (worldCamPoint.x >= (((-world.bg._width) + Stage.width) + panEdgeBuffer))) { world._x = world._x - panSpeed; if (world.midGround._x <= 0) { world.midGround._x = world.midGround._x + (panSpeed / 5); } world.distantGround._x = world.distantGround._x + (panSpeed / 8); } if (((playerMovingBackward == true) && (playerCamPoint.x <= 300)) && (worldCamPoint.x <= (-panEdgeBuffer))) { world._x = world._x + panSpeed; if (world.midGround._x >= (world.midGround.width + Stage.width)) { world.midGround._x = world.midGround._x - (panSpeed / 5); } world.distantGround._x = world.distantGround._x - (panSpeed / 8); } if ((((_xmouse <= panBuffer) && (_ymouse <= panInterfaceBlock)) && (world._x <= (-panBuffer))) && (playerCamPoint.x <= (Stage.width - panEdgeBuffer))) { world._x = world._x + (panSpeed * 2); if (world.midGround._x >= (world.midGround.width + Stage.width)) { world.midGround._x = world.midGround._x - (panSpeed / 5); } world.distantGround._x = world.distantGround._x - (panSpeed / 8); } if ((((_xmouse >= (Stage.width - panBuffer)) && (_ymouse <= panInterfaceBlock)) && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) && (playerCamPoint.x >= panEdgeBuffer)) { world._x = world._x - (panSpeed * 2); if (world.midGround._x <= 0) { world.midGround._x = world.midGround._x + (panSpeed / 5); } world.distantGround._x = world.distantGround._x + (panSpeed / 8); } } } function cameraPanKeys(panDir) { if ((game.state != "paused") && (camera.state != "locked")) { if ((panDir == "left") && (world._x <= (-panBuffer))) { world._x = world._x + panSpeed; } if ((panDir == "right") && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) { world._x = world._x - panSpeed; } } } function hitEnemy(attacker, target) { var _local4 = random(100) + 1; if ((target.name == "hero") && (trinketEquipped == "elusiveCharm")) { targetArmor = target.armor + trinket_elusiveCharm.effect; } else { targetArmor = target.armor; } if (_local4 <= (attacker.hitChance - targetArmor)) { attackHit = true; meleeDamage = attacker.damage; } if (((random(100) + 1) <= attacker.critChance) && (attackHit == true)) { meleeDamage = meleeDamage * 2; critAttack = true; bloodParticles(target._x, target._y - 28); } if (attackHit == true) { target.health = target.health - meleeDamage; targetPoint = new flash.geom.Point(target._x, target._y); world.localToGlobal(targetPoint); showDamageText(target, meleeDamage); } if ((critAttack == false) && (attackHit == true)) { playSound("sound_swordClash" + (random(4) + 1)); } if (critAttack == true) { playSound("sound_swordClash5"); } attackHit = false; critAttack = false; if (target.health < 0) { target.alive = false; target.gotoAndPlay("dead"); target.legs.gotoAndPlay("dead"); target.normalArms.gotoAndStop("dead"); if ((target.name != "hero") && (activeEnemy[x].type != "enemy_endBoss")) { target.alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); } attacker.attacking = false; attacker.enemyTarget = undefined; for (x in activeEnemy) { if (activeEnemy[x].name == target.name) { activeEnemy.splice(x, 1); } } for (x in heroSoldiers) { if (heroSoldiers[x].name == target.name) { heroSoldiers.splice(x, 1); } } for (x in activeMinions) { if (activeMinions[x].name == target.name) { activeMinions.splice(x, 1); } } for (w in activeWalls) { if (activeWalls[w].name == target.name) { activeWalls[w].gotoAndPlay("break"); activeWalls.splice(w, 1); } } } } function splashDamage(arrowType, splashX, splashY, owner) { splashEffect++; world.attachMovie("splash_" + arrowType, "splash" + splashEffect, depth_world_splashEffects + splashEffect); world["splash" + splashEffect].name = "splash" + splashEffect; world["splash" + splashEffect].type = arrowType; world["splash" + splashEffect].damage = _root[arrowType].splashDamage; world["splash" + splashEffect].owner = owner; world["splash" + splashEffect].attackStats = _root[arrowType].attackStats; world["splash" + splashEffect].statToAttack = _root[arrowType].statToAttack; world["splash" + splashEffect].statDamage = _root[arrowType].statDamage; world["splash" + splashEffect].showEffectOnEnemy = _root[arrowType].showEffectOnEnemy; world["splash" + splashEffect]._x = splashX; world["splash" + splashEffect]._y = splashY; activeSplash.push(world["splash" + splashEffect]); for (a in activeSplash) { if (activeSplash[a].name == world["splash" + splashEffect].name) { activeSplash[a].splashIndex = a; } } while (world.terrain.bmp.hitTest((splashTerrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (sPoint = new flash.geom.Point(world["splash" + splashEffect]._x, world["splash" + splashEffect]._y))) == true) { world["splash" + splashEffect]._y = world["splash" + splashEffect]._y - 1; } if (_root[arrowType].splashGrounded == true) { while (world.terrain.bmp.hitTest((splashTerrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (sPoint = new flash.geom.Point(world["splash" + splashEffect]._x, world["splash" + splashEffect]._y))) == false) { world["splash" + splashEffect]._y = world["splash" + splashEffect]._y + 1; } } } function showDamageText(targetName, damage) { if (damage > 0) { dmgTexts++; targetName.attachMovie("damageText", "dmgText" + dmgTexts, 5000 + dmgTexts); if (targetName.type == "enemy_giantDemon") { targetName["dmgText" + dmgTexts]._xscale = 80; targetName["dmgText" + dmgTexts]._yscale = 80; } if (targetName._xscale <= 0) { targetName["dmgText" + dmgTexts]._xscale = -targetName["dmgText" + dmgTexts]._xscale; } if (targetName.critHit == true) { targetName["dmgText" + dmgTexts]._xscale = targetName["dmgText" + dmgTexts]._xscale * 1.2; targetName["dmgText" + dmgTexts]._yscale = targetName["dmgText" + dmgTexts]._yscale * 1.2; targetName["dmgText" + dmgTexts].dText.dmg.colorTo(16763904, 0.1); targetName["dmgText" + dmgTexts].dText.crit._alpha = 100; targetName["dmgText" + dmgTexts].dText.dmg.dmgText.text = "-" + damage; targetName.critHit = false; } else { targetName["dmgText" + dmgTexts].dText.dmg.dmgText.text = "-" + damage; } targetName["dmgText" + dmgTexts].cacheAsBitmap = true; if (targetName.type != "enemy_endBoss") { targetName["dmgText" + dmgTexts]._y = -45; targetName["dmgText" + dmgTexts]._alpha = 0; targetName["dmgText" + dmgTexts].alphaTo(100, 0.2, "easeOutSine"); targetName["dmgText" + dmgTexts].ySlideTo(-60, 6); targetName["dmgText" + dmgTexts].alphaTo(0, 0.5, "easeOutSine", 1); } else { targetName["dmgText" + dmgTexts]._x = targetName.head._x; targetName["dmgText" + dmgTexts]._y = targetName.head._y - 45; targetName["dmgText" + dmgTexts]._alpha = 0; targetName["dmgText" + dmgTexts].alphaTo(100, 0.2, "easeOutSine"); targetName["dmgText" + dmgTexts].ySlideTo(targetName.head._y - 45, 6); targetName["dmgText" + dmgTexts].alphaTo(0, 0.5, "easeOutSine", 1); } updateWallHealthBar(targetName); } } function explodeTarget(targetName) { bodyPartParticle(targetName._x, targetName._y); playSound("sound_bloatExplode"); for (e in activeEnemy) { if (targetName.name == activeEnemy[e].name) { activeEnemy.splice(e, 1); } } removeMovieClip(targetName); } function setupEnemyBuildings() { towerCount++; world.attachMovie("enemyBuilding_woodTower", "tempTurret", depth_world_enemyBuildings + towerCount); world.tempTurret._x = 950; world.tempTurret._y = 240; world.tempTurret.damage = 50; world.tempTurret.firingPoint = 90; world.tempTurret.arrowPower = 5; world.tempTurret.currentAngle = 45; } function enemyBuildingFire(building) { buildingOrigin = new flash.geom.Point(building._x, building._y); target = new flash.geom.Point(world.player._x, world.player._y - 30); world.localToGlobal(buildingOrigin); var _local3 = buildingOrigin.x - target.x; var _local2 = buildingOrigin.y - target.y; var _local4 = Math.atan2(_local2, _local3) * 57.2957795130823; building.currentAngle = _local4 - 180; building.arrowPower = random(20) + 15; fire("standardArrow", building); } function resetRunesForNewGame() { earthRunes = 0; fireRunes = 0; boneRunes = 0; stormRunes = 0; chaosRunes = 0; destructionRunes = 0; } function searchRuneStone(stoneName) { if (stoneName.searched == false) { foundRunes = new Array(); stoneName.searched = true; while (foundRunes.length < 4) { for (x in runeTypes) { var _local2 = random(100) + 1; if (trinketEquipped == "rareRunes") { hero.findStoneBonus = trinket_rareRunes.effect; } else { hero.findStoneBonus = 0; } if (_local2 <= (runeTypes[x].findChance - hero.findStoneBonus)) { foundRunes.push(runeTypes[x]); } } } r = 0; while (r <= 3) { randomRune = random(foundRunes.length); _root["foundRune" + r] = foundRunes[randomRune]; foundRunes.splice(randomRune, 1); r++; } _root[foundRune1.runeName + "Held"]++; _root[foundRune2.runeName + "Held"]++; _root[foundRune3.runeName + "Held"]++; hud.runeReport.slot1.gotoAndStop(foundRune1.name); hud.runeReport.slot2.gotoAndStop(foundRune2.name); hud.runeReport.slot3.gotoAndStop(foundRune3.name); } } function runeSearchTimer() { if (searchingRuneStone == true) { searchTimer--; var _local2 = Math.round((searchTimer / runeSearchTime) * 100); hud.progressBar.bar._xscale = -(_local2 - 100); if (searchTimer <= 0) { showRuneReport(); _root.aimingControl = "unlocked"; _root.searchRuneStone(_root.hero.closestStone); searchingRuneStone = false; hero.closestStone.gotoAndPlay("exhausted"); playSound("sound_runeStoneExtract"); hideProgressBar(); hideRuneReport(); } } } function setupRuneStones() { for (x in _root[currentLevel].runeStones) { runeStoneCount++; world.attachMovie("runeStone", "runeStone" + runeStoneCount, depth_world_runeStones + runeStoneCount); currentRuneStone = world["runeStone" + runeStoneCount]; currentRuneStone._x = _root[currentLevel].runeStones[x]; currentRuneStone._y = -50; currentRuneStone.searched = false; applyInstantGravity(currentRuneStone); activeRuneStones.push(currentRuneStone); } } function runeStoneCollision() { hero.nearStone = false; playerRunePoint = new flash.geom.Point(world.player._x, world.player._y); world.localToGlobal(playerRunePoint); for (v in activeRuneStones) { if (activeRuneStones[v].collision.hitTest(playerRunePoint.x, playerRunePoint.y, true)) { hero.nearStone = true; hero.closestStone = activeRuneStones[v]; break; } } if (hero.nearStone == false) { hero.closestStone = null; hero.nearStoneMessageShown = false; } if (((hero.nearStone == true) && (hero.nearStoneMessageShown == false)) && (hero.closestStone.searched == false)) { showQuickMessage("Press SPACE to Extract Runes.", "bottom"); hero.nearStoneMessageShown = true; } } function playRollOverSound() { playSound("sound_interface_rollOver"); } function playClickSound() { playSound("sound_interface_click"); } function loadMenu() { debugTools(); survivalMode = false; allFoundTrinkets = new Array(); music_inGameMusic.volumeTo(0, 3, "linear", 0, function () { this.stop(); }); normaliseMouse(); initDialogBoxes(); checkForSaveGame(); loadGameInfo(); if (music_menuMusic == undefined) { playMusicLoop("music_menu", 9999, "menuMusic"); } music_menuMusic.volumeTo(100, 3); _root.attachMovie("menu", "menu", depth_menu); menu._alpha = 0; _root.attachMovie("blackOut", "blackOut", depth_blackOut); blackOut._alpha = 0; blackOut.alphaTo(100, 0.8, "easeOutSine", 0, function () { menu._alpha = 100; destroyWorld(); removeMovieClip(inventory); removeMovieClip(storyBook); removeMovieClip(hud); }); blackOut.alphaTo(0, 0.8, "easeOutSine", 1, function () { blackOut._visible = false; }); menu.mainMenu.versionNumber.text = _root.versionNumber; menu.instructions._visible = false; menu.mainMenu.logo._alpha = 0; menu.mainMenu.pages._alpha = 0; menu.mainMenu.menuItems._alpha = 0; menu.mainMenu.logo.colorTo(16777215); menu.mainMenu.logo.alphaTo(100, 1.2, "easeOutSine"); menu.mainMenu.pages.alphaTo(100, 1.2, "easeOutSine", 2); menu.mainMenu.menuItems.alphaTo(100, 1.2, "easeOutSine", 2.5); menu.mainMenu.logo.colorTo(null, 0.8, "easeOutSine"); } function hideMenu() { menu.alphaTo(0, 1, "easeOutSine", 1, function () { removeMovieClip(this); }); } function loadCredits() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.credits._alpha = 0; menu.credits._visible = true; menu.credits.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideCredits() { menu.credits.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadInstructions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.instructions._alpha = 0; menu.instructions._visible = true; menu.instructions.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideInstructions() { menu.instructions.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadOptions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.options._alpha = 0; menu.options._visible = true; menu.options.alphaTo(100, 0.6, "easeOutSine", 0.8); } function optionsToMainMenu() { menu.options.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadSurvival() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.survival._alpha = 0; menu.survival._visible = true; menu.survival.alphaTo(100, 0.6, "easeOutSine", 0.8); } function survivalToMainMenu() { menu.survival.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function buttonSetup_survivalBack(btnName) { _root.menu.survival[btnName].buttonText.text = "BACK"; _root.menu.survival[btnName].onRelease = function () { playClickSound(); survivalToMainMenu(); }; } function buttonSetup_survivalLaunch(btnName) { _root.menu.survival[btnName].onRelease = function () { survivalGameReset(); playClickSound(); resetLevelVariables(); survivalMode = true; currentLevel = btnName; showLoadScreen(); }; } function buttonSetup_mainMenu(btnName) { checkForSaveGame(); _root.menu.mainMenu.menuItems[btnName].activated = true; _root.menu.mainMenu.menuItems[btnName].textClip.btnText.autoSize = "center"; if ((saveGameExists == false) && (btnName == "continueCampaign")) { _root.menu.mainMenu.menuItems[btnName].activated = false; _root.menu.mainMenu.menuItems[btnName].textClip.alphaTo(50); _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "CONTINUE"; } if (_root.menu.mainMenu.menuItems[btnName].activated == true) { _root.menu.mainMenu.menuItems[btnName].onRollOver = function () { playRollOverSound(); if (this.activated == true) { this.textClip.colorTo(1973778, 0.4, "easeOutSine"); this.textClip.scaleTo(110, 0.5); } }; _root.menu.mainMenu.menuItems[btnName].onRollOut = function () { if (this.activated == true) { this.textClip.colorTo(null, 0.8, "easeOutSine"); this.textClip.scaleTo(100, 0.6); } }; switch (btnName) { case "continueCampaign" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "CONTINUE STORY"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { showDialogBox(dialog_continueCampaign); }; break; case "newCampaign" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "NEW STORY"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); if (saveGameExists == true) { showDialogBox(dialog_startNewCampaign); } else { newGameReset(); loadStoryBook(); } }; break; case "options" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "OPTIONS"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); loadOptions(); }; break; case "survival" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "SURVIVAL"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { if (armorGamesVersion == true) { playClickSound(); loadSurvival(); } else { showDialogBox(dialog_survivalLocked); } }; break; case "credits" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "CREDITS"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); loadCredits(); }; break; case "howToPlay" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "INSTRUCTIONS"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); loadInstructions(); }; break; case "strategyGuide" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "STRATEGY GUIDE"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); getURL ("http://armorgames.com/guide/Sin-Mark-Strategy-Guide-and-Walkthrough", "_blank"); }; break; case "playMoreGames" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "PLAY MORE GAMES"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); getURL ("http://armorGames.com", "_blank"); }; break; } } } function buttonSetup_options(btnName) { _root.menu.options[btnName].textClip.btnText.autoSize = "center"; switch (btnName) { case "low" : _root.menu.options[btnName].textClip.btnText.text = "LOW"; if (_quality == "LOW") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "LOW"; }; break; case "medium" : _root.menu.options[btnName].textClip.btnText.text = "MEDIUM"; if (_quality == "MEDIUM") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.low.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "MEDIUM"; }; break; case "high" : _root.menu.options[btnName].textClip.btnText.text = "HIGH"; if (_quality == "HIGH") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.low.textClip.colorTo(null, 0); _quality = "HIGH"; }; break; case "effectsOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (soundEffectsOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOff.textClip.colorTo(null, 0); soundEffectsOn = true; }; break; case "effectsOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (soundEffectsOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOn.textClip.colorTo(null, 0); soundEffectsOn = false; }; break; case "musicOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (musicOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOff.textClip.colorTo(null, 0); music_menuMusic.setVolume(100); music_menuMusic.start(); musicOn = true; }; break; case "musicOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (musicOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOn.textClip.colorTo(null, 0); musicOn = false; music_menuMusic.stop(); }; break; } _root.menu.options[btnName].onRollOver = function () { playRollOverSound(); this.textClip.scaleTo(110, 0.5); }; _root.menu.options[btnName].onRollOut = (_root.menu.options[btnName].onDragOut = function () { this.textClip.scaleTo(100, 0.6); }); } function buttonSetup_optionsBack(btnName) { _root.menu.options[btnName].buttonText.text = "BACK"; _root.menu.options[btnName].onRelease = function () { playClickSound(); saveGameSettings(); optionsToMainMenu(); }; } function setupPortals() { if (survivalMode == false) { numPortals++; world.attachMovie("portal", "portal" + numPortals, depth_world_portals + numPortals); world["portal" + numPortals]._x = _root[currentLevel].portals[0]; currentPortal = world["portal" + numPortals]; currentPortal.health = portal.health; applyInstantGravity(currentPortal); activePortals.push(currentPortal); currentSpawnPoint = _root[currentLevel].portals[0]; } else { numPortals++; world.attachMovie("portal", "portal" + numPortals, depth_world_portals + numPortals); world["portal" + numPortals]._x = 800; currentPortal = world["portal" + numPortals]; currentPortal.health = portal.health; applyInstantGravity(currentPortal); activePortals.push(currentPortal); currentSpawnPoint = activePortals[0]._x; } } function openPortal() { portalIndex++; numPortals++; if (survivalMode == false) { if (portalIndex < _root[currentLevel].portals.length) { portalsDepleted = false; world.attachMovie("portal", "portal" + numPortals, depth_world_portals + numPortals); world["portal" + numPortals]._x = _root[currentLevel].portals[portalIndex]; currentPortal = world["portal" + numPortals]; currentPortal.health = portal.health; if (_root[currentLevel].terrain == "hell_3_terrain") { world["portal" + numPortals]._xscale = (world["portal" + numPortals]._yscale = 200); } applyInstantGravity(currentPortal); activePortals.push(currentPortal); currentSpawnPoint = _root[currentLevel].portals[portalIndex]; } else if (portalsDepleted == false) { portalsDepleted = true; for (y in activeRuneStones) { activeRuneStones[y].gotoAndPlay("exhausted"); activeRuneStones[y].searched = true; } } } else { world.attachMovie("portal", "portal" + numPortals, depth_world_portals + numPortals); world["portal" + numPortals]._x = random(world.bg._width); if ((world["portal" + numPortals]._x < world.player._x) && (world["portal" + numPortals]._x >= (world.player._x - 250))) { world["portal" + numPortals]._x = world.player._x - 250; } if ((world["portal" + numPortals]._x > world.player._x) && (world["portal" + numPortals]._x <= (world.player._x + 250))) { world["portal" + numPortals]._x = world.player._x + 250; } if (world["portal" + numPortals]._x < 150) { world["portal" + numPortals]._x = 150; } if (world["portal" + numPortals]._x > (world.bg._width - 150)) { world["portal" + numPortals]._x = world.bg._width - 150; } currentPortal = world["portal" + numPortals]; currentPortal.health = portal.health; applyInstantGravity(currentPortal); activePortals.push(currentPortal); currentSpawnPoint = world["portal" + numPortals]._x; } } function updatePortalHealthBar(portalName) { portalName.healthBar.alphaTo(100, 0.4); portalName.healthBar.bar._xscale = Math.round((portalName.health / portal.maxHealth) * 100); portalName.healthBar.alphaTo(0, 0.4, "linear", 3); } function showEffectOnEnemy(target, arrowType) { numEnemyEffects++; target.attachMovie("effect_" + arrowType, "enemyEffect" + numEnemyEffects, 1000 + numEnemyEffects); if (arrowType == "freeze") { target["enemyEffect" + numEnemyEffects]._xscale = (target["enemyEffect" + numEnemyEffects]._yscale = random(40) + 80); target.frozen = true; } if (((arrowType == "fear") || (arrowType == "decayArmor")) || (arrowType == "soulCrush")) { target["enemyEffect" + numEnemyEffects]._y = target.head._y - 20; } if (random(2) == 0) { target["enemyEffect" + numEnemyEffects]._xscale = -100; } } function attachSpark(targetArrow) { particleCount++; world.attachMovie("hitPortalSpark", "hitSpark" + particleCount, depth_world_particles + particleCount); world["hitSpark" + particleCount]._rotation = random(360); world["hitSpark" + particleCount]._xscale = (world["hitSpark" + particleCount]._yscale = random(60) + 70); world["hitSpark" + particleCount]._x = targetArrow._x; world["hitSpark" + particleCount]._y = targetArrow._y; } function attachThorns(splashName) { x = 0; while (x < 5) { particleCount++; world.attachMovie("thorn", "thorn" + particleCount, depth_world_particles + particleCount); world["thorn" + particleCount]._x = splashName._x + (random(80) - 40); applyInstantGravity(world["thorn" + particleCount]); if (random(2) > 0) { world["thorn" + particleCount]._xscale = -100; } x++; } } function volcanicExplosion(splash) { splash.arrowPower = random(10) + 12; splash.currentAngle = -90 + (random(60) - 30); splash.firingPoint = 20; splash.name = "hero"; _root.fire("volcanoProjectile", splash); } function specialEffect(arrowType, parentArrow) { switch (arrowType) { case "arrowStorm" : a = 0; while (a < 6) { parentArrow.arrowPower = Math.round(random(10) + 20); parentArrow.currentAngle = parentArrow._rotation + (random(30) - 15); parentArrow.firingPoint = 0; parentArrow.name = "hero"; parentArrow.damage = arrowStormArrow.damage; _root["arrowStormArrow" + a] = new Object(); _root["arrowStormArrow" + a] = parentArrow; fire("arrowStormArrow", _root["arrowStormArrow" + a]); a++; } removeMovieClip(parentArrow); break; case "boneStorm" : v = 0; while (v < 9) { splashEffect++; world.attachMovie("splash_boneStorm", "splash" + splashEffect, depth_world_splashEffects + splashEffect); world["splash" + splashEffect].name = "splash" + splashEffect; world["splash" + splashEffect].type = arrowType; world["splash" + splashEffect].owner = "hero"; world["splash" + splashEffect].damage = _root[arrowType].splashDamage; world["splash" + splashEffect]._x = parentArrow._x + (random(400) - 200); if (world["splash" + splashEffect]._x < 75) { world["splash" + splashEffect]._x = 75; } if (world["splash" + splashEffect]._x > (world.bg._width - 75)) { world["splash" + splashEffect]._x = world.bg._width - 75; } world["splash" + splashEffect]._y = -(random(200) - 50); world["splash" + splashEffect]._rotation = random(20) - 20; world["splash" + splashEffect].gotoAndPlay(random(5) + (v * 10)); applyInstantGravity(world["splash" + splashEffect]); activeSplash.push(world["splash" + splashEffect]); v++; } break; case "fireStorm" : playSound("sound_boneStorm_impact"); v = 0; while (v < 6) { splashEffect++; world.attachMovie("splash_fireStorm", "splash" + splashEffect, depth_world_splashEffects + splashEffect); world["splash" + splashEffect].name = "splash" + splashEffect; world["splash" + splashEffect].type = arrowType; world["splash" + splashEffect].owner = "hero"; world["splash" + splashEffect].damage = _root[arrowType].splashDamage; world["splash" + splashEffect]._x = parentArrow._x + (random(200) - 100); if (world["splash" + splashEffect]._x < 75) { world["splash" + splashEffect]._x = 75; } if (world["splash" + splashEffect]._x > (world.bg._width - 75)) { world["splash" + splashEffect]._x = world.bg._width - 75; } world["splash" + splashEffect]._y = -(random(200) - 50); world["splash" + splashEffect]._rotation = random(10) - 10; world["splash" + splashEffect].gotoAndPlay(random(5) + (v * 10)); applyInstantGravity(world["splash" + splashEffect]); activeSplash.push(world["splash" + splashEffect]); v++; } break; } } function createWall(wallName) { wallCount++; wallName.name = wallName.name; wallName.armor = 0; wallName.hitChance = 0; wallName.health = _root[wallName.type].health; wallName.maxHealth = _root[wallName.type].health; wallName.alive = true; activeWalls.push(wallName); } function updateWallHealthBar(wallName) { wallName.healthBar.alphaTo(100, 0.4); wallName.healthBar.bar._xscale = Math.round((wallName.health / wallName.maxHealth) * 100); wallName.healthBar.alphaTo(0, 0.4, "linear", 3); } function setupTrinkets() { for (x in allTrinkets) { inventory[allTrinkets[x].name]._visible = false; } for (f in allFoundTrinkets) { inventory[allFoundTrinkets[f].name]._visible = true; } } function buttonSetup_trinkets(btnName) { inventory[btnName].icons.gotoAndStop(btnName); inventory[btnName].originX = inventory[btnName]._x; inventory[btnName].originY = inventory[btnName]._y; if (trinketEquipped == btnName) { inventory[btnName]._x = 1327; inventory[btnName]._y = 390; } inventory[btnName].onRollOver = function () { _root.inventory.spellDesc.spellName.text = _root["trinket_" + btnName].trinketName; _root.inventory.spellDesc.description.text = _root["trinket_" + btnName].description; _root.inventory.spellDesc.effects.text = ""; _root.inventory.spellDesc.manaCost.text = ""; }; inventory[btnName].onRelease = function () { _root.inventory[trinketEquipped].xSlideTo(inventory[trinketEquipped].originX, 0.2, "easeOutSine"); _root.inventory[trinketEquipped].ySlideTo(inventory[trinketEquipped].originY, 0.2, "easeOutSine"); if ((_root.trinketEquipped != btnName) || ((_root.trinketEquipped == btnName) && (_root.inventory[trinketEquipped]._y == inventory[trinketEquipped].originY))) { playSound("sound_spellPickup"); _root.trinketEquipped = btnName; this.xSlideTo(1327, 0.2, "easeOutSine"); this.ySlideTo(390, 0.2, "easeOutSine"); } if ((_root.trinketEquipped == btnName) && (inventory[btnName]._y == 390)) { trinketEquipped = "empty"; } }; } function dropTrinket(enemyName) { _root.checkIfAllTrinketsFound(); var _local3 = random(1000); if (trinketEquipped == "luckyCharm") { _local3 = _local3 - trinket_luckyCharm.effect; } if ((_local3 <= trinketDropChance) && (allTrinketsFound == false)) { playSound("sound_trinketDrop"); trinketDropped++; world.attachMovie("trinket", "trinket" + trinketDropped, depth_world_trinkets + trinketDropped); world["trinket" + trinketDropped]._x = enemyName._x; world["trinket" + trinketDropped]._y = enemyName._y - 50; world["trinket" + trinketDropped].onEnterFrame = function () { applyGravity(this); if (this.collision.hitTest(_root.world.player.collision)) { _root.checkIfAllTrinketsFound(); _root.pickUpTrinket(); this.gotoAndPlay("pickedUp"); playSound("sound_trinketPickup"); delete this.onEnterFrame; } if (_root.allTrinketsFound == true) { this.gotoAndPlay("pickedUp"); delete this.onEnterFrame; } }; } } function pickUpTrinket() { var _local2 = false; if (allTrinketsFound == false) { while (_local2 == false) { var _local1 = random(allTrinkets.length); if (allTrinkets[_local1].found == false) { allTrinkets[_local1].found = true; foundTrinket = allTrinkets[_local1]; _local2 = true; allFoundTrinkets.push(foundTrinket); showQuickMessage("Found Trinket: " + foundTrinket.trinketName); } } } } function checkIfAllTrinketsFound() { allTrinketsFound = true; for (t in allTrinkets) { if (allTrinkets[t].found == false) { allTrinketsFound = false; } } } function createMinion(minionType, targetX, targetY) { minionCount++; world.attachMovie("char_knight", "minion" + minionCount, depth_world_friendArmy + minionCount); world["minion" + minionCount].name = "minion" + minionCount; world["minion" + minionCount].type = _root[minionType].name; world["minion" + minionCount].alive = true; world["minion" + minionCount].health = _root[minionType].health; world["minion" + minionCount].speed = _root[minionType].speed; world["minion" + minionCount].range = _root[minionType].range; world["minion" + minionCount].damage = _root[minionType].damage; world["minion" + minionCount].armor = _root[minionType].armor; world["minion" + minionCount].hitChance = _root[minionType].hitChance; world["minion" + minionCount].critChance = _root[minionType].critChance; world["minion" + minionCount].rising = false; world["minion" + minionCount].moveAnim = true; world["minion" + minionCount].attackAnim = false; world["minion" + minionCount].attacking = false; world["minion" + minionCount].armor_debuffed = false; world["minion" + minionCount].hitChance_debuffed = false; world["minion" + minionCount].speed_debuffed = false; world["minion" + minionCount].hitWall = false; world["minion" + minionCount].hittingWall = "none"; world["minion" + minionCount].lastClosestEnemyX = 999999999 /* 0x3B9AC9FF */; world["minion" + minionCount].dir = "right"; world["minion" + minionCount].dirCounterMax = 80; world["minion" + minionCount].dirCounter = dirCounterMax; world["minion" + minionCount]._x = targetX; world["minion" + minionCount]._y = targetY; applyInstantGravity(world["minion" + minionCount]); for (x in world["minion" + minionCount]) { world["minion" + minionCount][x].gotoAndStop(minionType); } world["minion" + minionCount].gotoAndPlay("rise"); activeMinions.push(world["minion" + minionCount]); } function minionAI() { for (v in activeMinions) { if (activeMinions[v].name != "hero") { if ((activeMinions[v]._x < 50) || (activeMinions[v]._x > world.bg._width)) { activeMinions[v].removeMovieClip(); activeMinions.splice(v, 1); } if (activeMinions[v].alive == true) { for (x in activeEnemy) { var _local2 = activeMinions[v]._x - activeEnemy[x]._x; var _local1 = activeMinions[v]._y - activeEnemy[x]._y; activeMinions[v].prox = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if ((activeEnemy[x].name != "hero") && (activeMinions[v].prox <= activeMinions[v].range)) { activeMinions[v].wander = false; activeMinions[v].attacking = true; activeMinions[v].enemyTarget = activeEnemy[x]; } } if ((activeMinions[v].attacking == true) && (activeMinions[v].attackAnim == false)) { activeMinions[v].gotoAndPlay("attack" + (random(2) + 1)); } if ((activeMinions[v].enemyTarget.name == undefined) || (activeMinions[v].enemyTarget.health <= 0)) { activeMinions[v].wander = true; activeMinions[v].enemyTarget = null; activeMinions[v].attacking = false; activeMinions[v].attackAnim = false; activeMinions[v].hitWall = false; activeMinions[v].hittingWall = undefined; } for (w in activeWalls) { if (activeWalls[w].collision.hitTest(activeMinions[v].collision)) { activeMinions[v].hitWall = true; activeMinions[v].hittingWall = activeWalls[w]; activeMinions[v].enemyTarget = activeWalls[w]; activeMinions[v].attacking = true; } } if (((activeMinions[v].attacking == true) && (activeMinions[v].attackAnim == false)) && (activeMinions[v].hitWall == true)) { activeMinions[v].gotoAndPlay("attack1"); } for (x in activeEnemy) { if (activeEnemy[x]._x >= activeMinions[v]._x) { activeMinions[v].closestEnemyX = activeMinions[v]._x - activeEnemy[x]._x; } if (activeEnemy[x]._x <= activeMinions[v]._x) { activeMinions[v].closestEnemyX = activeEnemy[x]._x - activeMinions[v]._x; } if ((activeMinions[v].closestEnemyX < activeMinions[v].lastClosestEnemyX) && (activeEnemy[x].type != "enemy_deathWing")) { activeMinions[v].lastClosestEnemyX = activeMinions[v].closestEnemyX; activeMinions[v].closestEnemy = activeEnemy[x]; } } if (((activeMinions[v].attacking == false) && (activeMinions[v].rising == false)) && (activeMinions[v].closestEnemy._x <= activeMinions[v]._x)) { activeMinions[v].wander = false; activeMinions[v]._x = activeMinions[v]._x - activeMinions[v].speed; activeMinions[v]._xscale = 100; } if (((activeMinions[v].attacking == false) && (activeMinions[v].rising == false)) && (activeMinions[v].closestEnemy._x >= activeMinions[v]._x)) { activeMinions[v].wander = false; activeMinions[v]._x = activeMinions[v]._x + activeMinions[v].speed; activeMinions[v]._xscale = -100; } if ((activeMinions[v].closestEnemy.health <= 0) || (activeMinions[v].closestEnemy.health == undefined)) { activeMinions[v].wander = true; activeMinions[v].closestEnemy = null; activeMinions[v].closestEnemyX = 9999999 /* 0x98967F */; activeMinions[v].lastClosestEnemyX = 999999 /* 0x0F423F */; } if (activeMinions[v].wander == true) { activeMinions[v].dirCounter--; if (activeMinions[v].dirCounter <= 0) { activeMinions[v].dirCounter = activeMinions[v].dirCounterMax; if (random(2) == 0) { activeMinions[v].dir = "left"; } else { activeMinions[v].dir = "right"; } } if (activeMinions[v].dir == "left") { activeMinions[v]._xscale = 100; activeMinions[v]._x = activeMinions[v]._x - activeMinions[v].speed; } else { activeMinions[v]._xscale = -100; activeMinions[v]._x = activeMinions[v]._x + activeMinions[v].speed; } } applyGravity(activeMinions[v]); } } } } function unlockSpell(spellUnlocked) { inventory.combinerIcon._alpha = 0; inventory.combinerIcon.gotoAndStop(spellUnlocked); inventory.combinerIcon.selectRing._visible = false; inventory.combinerIcon.alphaTo(100, 0.4); inventory.combinerIcon.alphaTo(0, 0.8, "easeOutSine", 1, function () { this.gotoAndStop("combine"); }); inventory.combinerIcon.alphaTo(100, 0.4, "linear", 2); for (s in spellStonesArray) { if (spellStonesArray[s].spell.name == spellUnlocked) { spellStonesArray[s]._visible = true; unlockedSpells.push(spellStonesArray[s].spell.name); inventory.spellBook.page1[spellStonesArray[s].spell.name]._alpha = 100; inventory.spellBook.page2[spellStonesArray[s].spell.name]._alpha = 100; inventory.spellBook.page3[spellStonesArray[s].spell.name]._alpha = 100; inventory.spellBook.page4[spellStonesArray[s].spell.name]._alpha = 100; } } } function createRuneSpell(spellName) { spellAlreadyCreated = false; for (g in unlockedSpells) { if (spellName == unlockedSpells[g]) { spellAlreadyCreated = true; } } if (spellAlreadyCreated == false) { unlockSpell(spellName); emptyCombinerSlots(); playSound("sound_combineRunes"); } else { playSound("sound_combineFail"); } spellUnlocked = ""; } function combineRunes() { earthRuneCount = 0; fireRuneCount = 0; chaosRuneCount = 0; boneRuneCount = 0; stormRuneCount = 0; destructionRuneCount = 0; for (x in combinerSlots) { _root[combinerSlots[x].runeType + "RuneCount"]++; } if ((((((fireRuneCount == 2) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "fireArrow"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 2)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "earthArrow"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 4)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "stormStrike"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 2)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 2)) { spellUnlocked = "thorns"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 2) && (earthRuneCount == 0)) && (stormRuneCount == 2)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "fireStorm"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 2) && (earthRuneCount == 2)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "volcano"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 1)) && (destructionRuneCount == 2)) { spellUnlocked = "bloat"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 3)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "rockWall"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 2)) && (stormRuneCount == 0)) && (boneRuneCount == 2)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "boneWall"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 2)) && (destructionRuneCount == 0)) { spellUnlocked = "soulCrush"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 2)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "freeze"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 3)) && (destructionRuneCount == 0)) { spellUnlocked = "fear"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 2)) { spellUnlocked = "decayArmor"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 1)) && (chaosRuneCount == 2)) && (destructionRuneCount == 0)) { spellUnlocked = "slowArrow"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 1)) && (stormRuneCount == 0)) && (boneRuneCount == 2)) && (chaosRuneCount == 1)) && (destructionRuneCount == 0)) { spellUnlocked = "raiseDead"; createRuneSpell(spellUnlocked); } if (armorGamesVersion == false) { if ((((((fireRuneCount == 0) && (earthRuneCount == 1)) && (stormRuneCount == 0)) && (boneRuneCount == 1)) && (chaosRuneCount == 1)) && (destructionRuneCount == 1)) { spellUnlocked = "warriorOfChaos"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 2)) && (boneRuneCount == 0)) && (chaosRuneCount == 1)) && (destructionRuneCount == 1)) { spellUnlocked = "arrowStorm"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 1) && (earthRuneCount == 0)) && (stormRuneCount == 1)) && (boneRuneCount == 1)) && (chaosRuneCount == 0)) && (destructionRuneCount == 1)) { spellUnlocked = "boneStorm"; createRuneSpell(spellUnlocked); } } } function playVoice(voiceType) { switch (voiceType) { case "deadlingScared" : if (random(90) == 0) { setTimeout(playSound, random(600) + 100, "sound_voice_deadlingScared" + (random(deadlingScaredVoices) + 1)); } break; case "demonDeath" : playSound("sound_enemy_demonDeath" + (random(2) + 1)); break; case "playerDeath" : playSound("sound_playerDeath" + (random(3) + 1)); break; case "deadlingDeath" : playSound("sound_enemy_deadlingDeath" + (random(3) + 1)); break; case "demonChatter" : if (random(10) == 0) { playSound("sound_enemy_demonChatter" + (random(3) + 1)); } break; case "deadlingChatter" : if (random(10) == 0) { playSound("sound_enemy_deadlingChatter" + (random(3) + 1)); } break; case "deadlingAttack" : if (random(10) == 0) { playSound("sound_enemy_deadlingAttack" + (random(2) + 1)); } break; case "bossFootStep" : playSound("sound_endBossStep" + (random(3) + 1)); break; case "dragonAttack" : if (random(4) == 0) { playSound("sound_dragonAttack" + (random(2) + 1)); } break; } } function startBattle() { resetLevelVariables(); battleEnded = false; currentArrowType = "standardArrow"; setupWorld(); setupInterface(); hideMenu(); hideInventory(); if (survivalMode == false) { saveGame(); } } function loadBattle(battleName) { endBattleLoss(); currentLevel = battleName; battleNum = _root[currentLevel].battleNum; showLoadScreen(); } function checkForEndBattle() { if (((activePortals.length <= 0) && (activeEnemy.length <= 0)) && (battleEnded == false)) { battleEnded = true; _root.alphaTo(100, 0, "linear", 2, function () { _root.endBattle(); }); } } function endBattle() { earthRunes = earthRunes + earthRunesHeld; fireRunes = fireRunes + fireRunesHeld; boneRunes = boneRunes + boneRunesHeld; stormRunes = stormRunes + stormRunesHeld; chaosRunes = chaosRunes + chaosRunesHeld; destructionRunes = destructionRunes + destructionRunesHeld; earthRunesHeld = 0; fireRunesHeld = 0; boneRunesHeld = 0; stormRunesHeld = 0; chaosRunesHeld = 0; destructionRunesHeld = 0; normaliseMouse(); music_inGameMusic.volumeTo(0, 2, "linear", 0, function () { this.stop(); }); resetLevelVariables(); game.state = "paused"; destroyInterface(); destroyWorld(); var _local3 = currentLevel; battleNum++; if (_root[_local3].mapName == "hell_3") { loadStoryBook("ending"); battleNum--; } currentLevel = "level" + battleNum; if ((battleNum == 5) || (battleNum == 9)) { loadStoryBook(_root[currentLevel].actNumber); } else { setupInventory(); } closeDialogBox(); saveGame(); } function endBattleLoss() { normaliseMouse(); earthRunesHeld = 0; fireRunesHeld = 0; boneRunesHeld = 0; stormRunesHeld = 0; chaosRunesHeld = 0; destructionRunesHeld = 0; music_inGameMusic.volumeTo(0, 2, "linear", 0, function () { this.stop(); }); resetLevelVariables(); normaliseMouse(); game.state = "paused"; destroyInterface(); destroyWorld(); setupInventory(); closeDialogBox(); } function showLoadScreen() { game.state = "paused"; _root.attachMovie("battleLoad", "loadBattleScreen", depth_loadBattle); loadBattleScreen._alpha = 0; loadBattleScreen.actNumber.text = _root[currentLevel].actNumber; loadBattleScreen.chapterNumber.text = _root[currentLevel].chapterNumber; loadBattleScreen.chapterName.text = _root[currentLevel].chapterName; loadBattleScreen.chapterDesc.text = _root[currentLevel].chapterDesc; loadBattleScreen.alphaTo(100, 2, "easeOutSine", 0, function () { _root.startBattle(); removeMovieClip(storyBook); this.bg.onPress = null; }); _root.alphaTo(100, 0, "linear", 4.2, function () { _root.game.state = "unpaused"; }); loadBattleScreen.alphaTo(0, 1.8, "easeOutSine", 6, function () { _root.loadBattleScreen.removeMovieClip(); }); } function buttonSetup_storyBook(btnName) { storyBook[btnName].onRollOver = function () { this.scaleTo(110, 0.4, "easeOutSine"); }; storyBook[btnName].onRollOut = function () { this.scaleTo(100, 0.4, "easeOutSine"); }; switch (btnName) { case "skip" : storyBook[btnName].onRelease = function () { if (_root.battleNum == 1) { showLoadScreen(); } else { closeStory(); } }; break; case "next" : storyBook[btnName].onRelease = function () { _root.storyBook.nextFrame(); _root.storyBook.img._alpha = 0; _root.storyBook.img.alphaTo(100, 1.5, "easeOutSine"); _root.storyBook.txt._alpha = 0; _root.storyBook.txt.alphaTo(100, 1.1, "easeOutSine"); playSound("sound_pageTurn"); }; break; case "close" : storyBook[btnName].onRelease = function () { if (_root.battleNum == 1) { showLoadScreen(); } else { closeStory(); } }; } } function loadStoryBook(actNum) { survivalMode = false; if (soundMuted == false) { music_menuMusic.volumeTo(70, 3); } _root.attachMovie("storyBook", "storyBook", depth_storyBook); storyBook._alpha = 0; _root.attachMovie("blackOut", "blackOut", depth_blackOut); blackOut._alpha = 0; blackOut.alphaTo(100, 0.8, "easeOutSine", 0, function () { storyBook._alpha = 100; }); blackOut.alphaTo(0, 0.8, "easeOutSine", 1, function () { blackOut._visible = false; }); storyBook.gotoAndStop(actNum); } function closeStory() { setupInventory(); } function sandStorm() { _root.createEmptyMovieClip("weather", depth_particleEffects); ssp = 0; while (ssp < 40) { weather.attachMovie("particle_sandStorm", "ssp" + ssp, depth_particleEffects + ssp); weather["ssp" + ssp]._x = random(800); weather["ssp" + ssp]._y = random(400); weather["ssp" + ssp]._xscale = (weather["ssp" + ssp]._yscale = random(50) + 50); weather["ssp" + ssp]._rotation = random(360); weather["ssp" + ssp].gotoAndStop(random(3) + 1); weather["ssp" + ssp].onEnterFrame = function () { this._x = this._x - 9; this._y = this._y + (random(4) - 2); if (this._x < 0) { this.gotoAndStop(random(3) + 1); this._xscale = (this._yscale = random(50) + 50); this._x = 800 + random(800); this._y = random(400); this._rotation = random(360); } }; ssp++; } } function lavaPit() { world.createEmptyMovieClip("weather", depth_world_particleEffects); ssp = 0; while (ssp < 250) { world.weather.attachMovie("particle_lava", "ssp" + ssp, depth_particleEffects + ssp); world.weather["ssp" + ssp]._x = random(800); world.weather["ssp" + ssp]._y = random(150) + 360; world.weather["ssp" + ssp]._xscale = (world.weather["ssp" + ssp]._yscale = random(50) + 50); world.weather["ssp" + ssp]._rotation = random(360); world.weather["ssp" + ssp].gotoAndStop(random(3) + 1); world.weather["ssp" + ssp].riseSpeed = random(3) + 0.5; world.weather["ssp" + ssp].fadeSpeed = random(4) + 1; world.weather["ssp" + ssp].onEnterFrame = function () { this._x = this._x - (random(3) - 1); this._y = this._y - this.riseSpeed; this._alpha = this._alpha - this.fadeSpeed; if (this._alpha <= 0) { this.riseSpeed = random(3) + 0.5; this._alpha = 100; this.gotoAndStop(random(3) + 1); this._xscale = (this._yscale = random(50) + 50); this._x = random(_root.world.bg._width); this._y = random(150) + 360; this._rotation = random(360); } }; ssp++; } } function updateSurvivalInterface() { hud.survivalMode.killCount.text = survivalModeKills; hud.survivalMode.portalsDestroyed.text = survivalPortalsDestroyed; if (survivalModeKills == 25) { currentEnemySet = "enemyTypesSet2"; } if (survivalModeKills == 50) { currentEnemySet = "enemyTypesSet3"; survivalEnemyCountBonus++; } if (survivalModeKills == 100) { currentEnemySet = "enemyTypesSet4"; survivalEnemyCountBonus++; } if (survivalModeKills == 150) { currentEnemySet = "enemyTypesSet5"; survivalEnemyCountBonus++; } } function survivalSpellDrop() { spellDropTimer--; if (spellDropTimer < 0) { spellDropTimer = spellDropTimerMax; var _local3 = droppedSpell.name; var droppedSpell = survivalSpells[random(survivalSpells.length)]; var _local4 = false; if (droppedSpell.name == _local3) { _local4 = true; } while (_local4 == true) { droppedSpell = survivalSpells[random(survivalSpells.length)]; if (droppedSpell.name != _local3) { _local4 = false; _local3 = droppedSpell.name; } } world.attachMovie("spellDrop", "droppedSpell", depth_world_spellDrop); if (random(2) == 0) { world.droppedSpell._x = world.player._x + (random(100) + 100); } else { world.droppedSpell._x = world.player._x - (random(100) + 100); } if (world.droppedSpell._x < 150) { world.droppedSpell._x = 150; } if (world.droppedSpell._x > (world.bg._width - 150)) { world.droppedSpell._x = world.bg._width - 150; } applyInstantGravity(world.droppedSpell); if ((droppedSpell.name == "healthPotion") || (droppedSpell.name == "manaPotion")) { world.droppedSpell.stone._visible = false; } world.droppedSpell.spell = droppedSpell; world.droppedSpell.spellIcon.gotoAndStop(droppedSpell.name); world.droppedSpell.alive = true; world.droppedSpell.life = 250; world.droppedSpell.onEnterFrame = function () { this.life--; if ((this.life <= 0) && (this.alive == true)) { this.alive = false; this.gotoAndPlay("dead"); } if (_root.world.player.collision.hitTest(this.collision) && (this.alive == true)) { this.alive = false; _root.playSound("sound_spellPickup"); if ((this.spell.name != "healthPotion") && (this.spell.name != "manaPotion")) { _root.quickSlot2.arrowType = this.spell.name; _root.hud.survivalMode.slotIcon2.gotoAndStop(this.spell.name); _root.hotKeys(1); } else { if (this.spell.name == "healthPotion") { world.player.health = world.player.health + this.spell.effects; } if (this.spell.name == "manaPotion") { hero.currentMana = hero.currentMana + this.spell.effects; } } _root.showQuickMessage("Picked up spell: " + this.spell.spellName); this.gotoAndPlay("dead"); this.onEnterFrame = null; } }; } } function helpMessagesInGame() { if ((seenInGameHelp == false) || (seenInGameHelp == undefined)) { setTimeout(showQuickMessage, 8000, "Hold and Release MOUSE BUTTON to fire bow."); setTimeout(showQuickMessage, 15000, "Use A and D keys to move."); setTimeout(showQuickMessage, 21000, "Destroy all Dark Gates and Enemies."); seenInGameHelp = true; } } function helpMessageInventory() { if ((helpCombinerSeen == false) || (helpCombinerSeen == undefined)) { showDialogBox(dialog_helpCombiner); } } function helpMessageBow() { if ((helpBowSeen == false) || (helpBowSeen == undefined)) { showDialogBox(dialog_helpBow); } } function slowEnterFrame() { slowEFcount--; if (slowEFcount <= 0) { slowEFcount = slowEFcountMax; checkForEndBattle(); if ((world.player.alive == false) && (game.state == "unpaused")) { game.state = "paused"; normaliseMouse(); for (x in activeEnemy) { activeEnemy[x].stop(); } if (survivalMode == false) { setTimeout(showDialogBox, 2000, dialog_gameOver); } else { setTimeout(showDialogBox, 2000, dialog_gameOver_survival); } } } } function mediumEnterFrame() { mediumEFcount--; if (mediumEFcount <= 0) { runeStoneCollision(); manaRegen(); updateInterface(); enemyTicker(); mediumEFcount = mediumEFcountMax; } } function stopAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { britishSquadsOnScreen[b].members[s].stop(); } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { germanSquadsOnScreen[b].members[s].stop(); } } } function startAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { if (britishSquadsOnScreen[b].members[s].animating == true) { britishSquadsOnScreen[b].members[s].play(); } } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { if (germanSquadsOnScreen[b].members[s].animating == true) { germanSquadsOnScreen[b].members[s].play(); } } } } stop(); _quality = "medium"; var debugMode = false; var intoMenu = true; var slowEFcount = 0; var slowEFcountMax = 40; var mediumEFcount = 0; var mediumEFcountMax = 4; var depth_menu = 550; var depth_world = 100; var depth_world_enemyBuildings = 5; var depth_world_runeStones = 100; var depth_world_portals = 185000; var depth_world_terrain = 200000; var depth_world_player = 300100; var depth_world_enemy = 405000; var depth_world_depthSorted = 800000; var depth_world_friendArmy = 650000; var depth_world_projectiles = 700000; var depth_world_trinkets = 790000; var depth_world_arrows = 800000; var depth_world_splashEffects = 900000; var depth_world_particles = 1500000; var depth_world_fg = 1900000; var depth_world_roofCollision = 1900050; var depth_world_spellDrop = 1950000; var depth_world_particleEffects = 1975000; var depth_particleEffects = 1000; var depth_HUD = 2000; var depth_HUD_console = 510000; var depth_HUD_dmgText = 520000; var depth_HUD_mouse = 900000; var depth_inventory = 4000; var depth_inventory_spellStones = 800; var depth_dialog = 5000; var depth_storyBook = 9000; var depth_blackOut = 10000; var depth_loadBattle = 150000; var depth_music = 900000; var depth_DEBUG_fps = 900550; var depth_DEBUG_console = 900555; var updateFPScountMax = 20; var updateFPScount = updateFPScountMax; var emptyCombinerSlot = false; var earthRuneCount = 0; var fireRuneCount = 0; var stormRuneCount = 0; var chaosRuneCount = 0; var boneRuneCount = 0; var destructionRuneCount = 0; var equippingBow = false; var alreadyEquippedBow = false; var spellUnlocked = ""; var currentDropSlot = -1; var stoneDroppedInSlot = false; var stackedUpSpells = false; var bowSlotsEmpty = false; var bowSlots = new Array(); var savedBowSlots = new Array(); var spellStonesArray = new Array(); var unlockedSpells = new Array(); var army = new Object(); army.state = "march"; army.controlState = "march"; army.fighting = false; army.noTargets = true; var heroSoldiers = new Array(); var numHeroSoldiers = 0; var friendlySoldierPositions = new Array(200, 215, 210, 205, 200, 265, 260, 255, 250, 305, 300, 295, 290); var saveGameExists = false; saveGameData = SharedObject.getLocal("SinMark"); checkForSaveGame(); dialog_gameOver = new Object(); dialog_gameOver.heading = "AKAHN HAS DIED."; dialog_gameOver.body = "Akahn has fallen in battle. What would you like to do?"; dialog_gameOver.button1Active = true; dialog_gameOver.button2Active = true; dialog_gameOver.button1Desc = "RETRY"; dialog_gameOver.button2Desc = "QUIT"; dialog_gameOver.button1Action = function () { playClickSound(); endBattleLoss(); closeDialogBox(); }; dialog_gameOver.button2Action = function () { playClickSound(); loadMenu(); closeDialogBox(); }; dialog_quitToMenu = new Object(); dialog_quitToMenu.heading = "QUIT TO MAIN MENU?"; dialog_quitToMenu.body = "Do you want to return to the main menu?\r\rAll unsaved progress will be lost."; dialog_quitToMenu.button1Active = true; dialog_quitToMenu.button2Active = true; dialog_quitToMenu.button1Desc = "ACCEPT"; dialog_quitToMenu.button2Desc = "CANCEL"; dialog_quitToMenu.button1Action = function () { playClickSound(); loadMenu(); closeDialogBox(); }; dialog_quitToMenu.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_gameOver_survival = new Object(); dialog_gameOver_survival.heading = "SURVIVAL - AKAHN HAS DIED."; dialog_gameOver_survival.body = (("Akahn has fallen in battle. But not without \rtaking these enemies with him.\r\rEnemies Killed: " + _root.survivalModeKills) + "\rGates Destroyed: ") + _root.survivalPortalsDestroyed; dialog_gameOver_survival.button1Active = true; dialog_gameOver_survival.button1Desc = "QUIT"; dialog_gameOver_survival.button1Action = function () { playClickSound(); loadMenu(); closeDialogBox(); }; dialog_helpCombiner = new Object(); dialog_helpCombiner.heading = "INVENTORY."; dialog_helpCombiner.body = "Here you can create SPELLS by combining the RUNES you've found.\r\rFollow the recipe and CLICK the RUNE ICONS to\radd them to the combiner. Once the runes are in place, press\rthe CENTER button to combine them."; dialog_helpCombiner.button1Active = true; dialog_helpCombiner.button1Desc = "CLOSE"; dialog_helpCombiner.button1Action = function () { playClickSound(); helpCombinerSeen = true; closeDialogBox(); }; dialog_helpBow = new Object(); dialog_helpBow.heading = "BOW SETUP."; dialog_helpBow.body = "To use created spells, DRAG them onto the slots on your bow.\r\rIf you have found any TRINKETS you can equip\rone by CLICKING on it to attach it to your bow."; dialog_helpBow.button1Active = true; dialog_helpBow.button1Desc = "CLOSE"; dialog_helpBow.button1Action = function () { playClickSound(); helpBowSeen = true; closeDialogBox(); }; dialog_pause = new Object(); dialog_pause.heading = "GAME PAUSED."; dialog_pause.body = "Press RESUME to continue.\r\rQUIT to return to the title screen.\rAll unsaved progress will be lost."; dialog_pause.button1Active = true; dialog_pause.button2Active = true; dialog_pause.button1Desc = "QUIT"; dialog_pause.button2Desc = "RESUME"; dialog_pause.button1Action = function () { playClickSound(); loadMenu(); closeDialogBox(); }; dialog_pause.button2Action = function () { playClickSound(); setupMouse(); game.state = "unpaused"; closeDialogBox(); }; initDialogBoxes(); var quickMessageTime = 0; var showingQuickMessage = false; var soundEffects = 0; var soundEffectsOn = true; var musicOn = true; var musicTracks = 0; var soundMuted = false; var particleCount = 0; var bounceParticleCount = depth_bounceParticles; var randomLimb = 0; var fullFunctionName = ""; var startParam = 0; var endParam = 0; var functionName = ""; var param = ""; var roofCollisions = new Array(); var currentArrowType = "standardArrow"; var arrowCount = 0; var arrowPower = 0; var arrowPowerMax = 40; var arrowPowerMin = 5; var arrowPowerGain = 1.5; var arrowOrigin = new Object(); var currentAngle = 0; var drag = 0.97; var gravity = 3; var arrowRotationRate = 0.8; var arrowParticles = 0; var activeArrows = new Array(); var aimingControl = "unlocked"; var endBossFirePoint = new Object(); standardArrow = new Object(); standardArrow.name = "standardArrow"; standardArrow.spellName = "Standard Arrow"; standardArrow.arrowGraph = "standard"; standardArrow.dropParticles = false; standardArrow.doSplashDamage = false; standardArrow.particleType = "fireSpark"; standardArrow.damage = 75; standardArrow.doSplashDamage = false; standardArrow.timed = false; standardArrow.manaCost = 0; endBossFireBall = new Object(); endBossFireBall.name = "endBossFireBall"; endBossFireBall.arrowGraph = "endBossFireBall"; endBossFireBall.dropParticles = true; endBossFireBall.damage = 40; endBossFireBall.doSplashDamage = false; endBossFireBall.timed = false; endBossFireBall.fireSound = true; endBossFireBall.manaCost = 0; endBossHammer = new Object(); endBossHammer.name = "endBossHammer"; endBossHammer.arrowGraph = "endBossHammer"; endBossHammer.dropParticles = true; endBossHammer.damage = 200; endBossHammer.splashDamage = 200; endBossHammer.doSplashDamage = true; endBossHammer.timed = false; endBossHammer.fireSound = true; endBossHammer.manaCost = 0; rockFall = new Object(); rockFall.name = "rockFall"; rockFall.arrowGraph = "fallingRock"; rockFall.dropParticles = false; rockFall.damage = 500; rockFall.splashDamage = 0; rockFall.doSplashDamage = true; rockFall.timed = false; rockFall.fireSound = true; rockFall.manaCost = 0; deadlingBolt = new Object(); deadlingBolt.name = "deadlingBolt"; deadlingBolt.arrowGraph = "deadlingBolt"; deadlingBolt.dropParticles = false; deadlingBolt.particleType = "fireSpark"; deadlingBolt.damage = 50; deadlingBolt.doSplashDamage = false; deadlingBolt.timed = false; deadlingBolt.fireSound = true; deadlingBolt.manaCost = 0; deathWingVomit = new Object(); deathWingVomit.name = "fireArrow"; deathWingVomit.arrowGraph = "deathWingVomit"; deathWingVomit.dropParticles = true; deathWingVomit.particleType = "vomit"; deathWingVomit.damage = 50; deathWingVomit.splashDamage = 20; deathWingVomit.doSplashDamage = true; deathWingVomit.splashGrounded = false; deathWingVomit.timed = false; deathWingVomit.fireSound = true; deathWingVomit.manaCost = 75; fireArrow = new Object(); fireArrow.name = "fireArrow"; fireArrow.spellName = "Fire Arrow"; fireArrow.description = "Charged with the power of fire rune this arrow will burst flames upon your enemy and those around it."; fireArrow.dropParticles = true; fireArrow.particleType = "fireSpark"; fireArrow.damage = 50; fireArrow.splashDamage = 80; fireArrow.doSplashDamage = true; fireArrow.splashGrounded = false; fireArrow.effects = ("Fire splash damage that does " + fireArrow.splashDamage) + " damage to those nearby."; fireArrow.timed = false; fireArrow.fireSound = true; fireArrow.manaCost = 75; earthArrow = new Object(); earthArrow.name = "earthArrow"; earthArrow.spellName = "Earth Arrow"; earthArrow.dropParticles = false; earthArrow.description = "The tip of this arrow will become hardened with stone and shatter on impact with your enemy dealing damage to them and those close by."; earthArrow.damage = 50; earthArrow.splashDamage = 60; earthArrow.doSplashDamage = true; earthArrow.splashGrounded = false; earthArrow.timed = false; earthArrow.effects = ("Earth splash damage that does " + earthArrow.splashDamage) + " damage to those nearby."; earthArrow.manaCost = 55; stormStrike = new Object(); stormStrike.name = "stormStrike"; stormStrike.dropParticles = false; stormStrike.spellName = "Storm Strike"; stormStrike.description = "Calling lightning from the sky this spell marks an area that will act as a beacon to strike all within it's range."; stormStrike.damage = 0; stormStrike.splashDamage = 150; stormStrike.doSplashDamage = true; stormStrike.splashGrounded = true; stormStrike.timed = false; stormStrike.effects = ("Lightning strikes hit all in the area of effect for " + stormStrike.splashDamage) + " damage."; stormStrike.showEffectOnEnemy = true; stormStrike.manaCost = 250; arrowStorm = new Object(); arrowStorm.name = "arrowStorm"; arrowStorm.dropParticles = true; arrowStorm.arrowGraph = "arrowStormArrow"; arrowStorm.spellName = "Arrow Storm"; arrowStorm.description = "A storm infused ice arrow that splits into many arrows shortly after it is launched."; arrowStorm.damage = 50; arrowStorm.splashDamage = 0; arrowStorm.doSplashDamage = false; arrowStorm.splashGrounded = false; arrowStorm.timed = true; arrowStorm.timer = 5; arrowStorm.effects = ("Multiple arrows that do " + arrowStorm.damage) + " damage."; arrowStorm.showEffectOnEnemy = false; arrowStorm.manaCost = 300; arrowStormArrow = new Object(); arrowStormArrow.name = "arrowStormArrow"; arrowStormArrow.arrowGraph = "arrowStormArrow"; arrowStormArrow.dropParticles = true; arrowStormArrow.particleType = "fireSpark"; arrowStormArrow.damage = 120; arrowStormArrow.doSplashDamage = false; arrowStormArrow.timed = false; arrowStormArrow.fireSound = true; arrowStormArrow.manaCost = 0; thorns = new Object(); thorns.name = "thorns"; thorns.dropParticles = false; thorns.spellName = "Thorns"; thorns.description = "Thrusting from the earth, nature's thorns devastate all who try to cross their path."; thorns.damage = 100; thorns.splashDamage = 60; thorns.doSplashDamage = true; thorns.splashGrounded = true; thorns.timed = false; thorns.effects = ("Ground spikes do " + thorns.splashDamage) + " damage periodically over a few seconds."; thorns.manaCost = 200; boneStorm = new Object(); boneStorm.name = "boneStorm"; boneStorm.dropParticles = false; boneStorm.spellName = "Bone Storm"; boneStorm.description = "Deadly shards of bone fall from the sky like hell fire."; boneStorm.damage = 100; boneStorm.splashDamage = 110; boneStorm.doSplashDamage = false; boneStorm.splashGrounded = false; boneStorm.timed = false; boneStorm.hasSpecialEffect = true; boneStorm.noCollideEnemy = true; boneStorm.effects = ("Bone spikes do " + boneStorm.splashDamage) + " damage to those they strike."; boneStorm.manaCost = 650; fireStorm = new Object(); fireStorm.name = "fireStorm"; fireStorm.dropParticles = true; fireStorm.spellName = "Fire Storm"; fireStorm.description = "Fire from the heavens like you have never seen. This barrage of fire from the gods shall cleanse the earth where it is directed."; fireStorm.damage = 50; fireStorm.splashDamage = 100; fireStorm.doSplashDamage = false; fireStorm.splashGrounded = false; fireStorm.hasSpecialEffect = true; fireStorm.timed = false; fireStorm.timer = 20; fireStorm.multiArrow = true; fireStorm.fireSound = true; fireStorm.effects = ("Balls of fire that do " + fireStorm.splashDamage) + " damage each to those in the area."; fireStorm.noCollideEnemy = true; fireStorm.manaCost = 550; volcano = new Object(); volcano.name = "volcano"; volcano.dropParticles = true; volcano.spellName = "Volcano"; volcano.description = "Tapping into the burning heart of the earth this spell brings forth the power that lies below. Be aware that extracting such power may take time."; volcano.damage = 100; volcano.splashDamage = 150; volcano.doSplashDamage = true; volcano.splashGrounded = true; volcano.noCollideEnemy = true; volcano.effects = ("Balls of fire that do " + volcanoProjectile.damage) + " damage to those it hits."; volcano.fireSound = true; volcano.manaCost = 450; volcanoProjectile = new Object(); volcanoProjectile.name = "volcanoProjectile"; volcanoProjectile.arrowGraph = "volcanoProjectile"; volcanoProjectile.dropParticles = true; volcanoProjectile.particleType = "fireSpark"; volcanoProjectile.damage = 100; volcanoProjectile.splashDamage = 0; volcanoProjectile.doSplashDamage = true; volcanoProjectile.splashGrounded = false; volcanoProjectile.fireSound = false; volcanoProjectile.manaCost = 0; bloat = new Object(); bloat.name = "bloat"; bloat.spellName = "Bloat"; bloat.description = "This arrow destroys the innards of it's target, dissolving them into a toxic gas which eventually causes them to explode."; bloat.dropParticles = false; bloat.particleType = ""; bloat.damage = 0; bloat.splashDamage = 0; bloat.doSplashDamage = false; bloat.splashGrounded = false; bloat.timed = false; bloat.timer = 100; bloat.attackStats = false; bloat.statToAttack = "hitChance"; bloat.statDamage = 0.5; bloat.effects = "Once affected by bloat, a target is destroyed within a few seconds."; bloat.showEffectOnEnemy = true; bloat.manaCost = 250; rockWall = new Object(); rockWall.name = "rockWall"; rockWall.spellName = "Rock Wall"; rockWall.description = "Summons a great spire of rock to defend you. Your enemies will find it hard to reach you when the earth thrusts this barrier skyward in your favour."; rockWall.dropParticles = false; rockWall.particleType = ""; rockWall.damage = 0; rockWall.splashDamage = 0; rockWall.doSplashDamage = true; rockWall.splashGrounded = true; rockWall.timed = false; rockWall.health = 550; rockWall.effects = "A wall of rock that blocks all, friend and foe."; rockWall.noCollideEnemy = true; rockWall.manaCost = 150; boneWall = new Object(); boneWall.name = "boneWall"; boneWall.spellName = "Bone Wall"; boneWall.description = "Gathering the bones of the dead from the battlefield, this spell brings forth a wall of sturdy bone between you and your enemy."; boneWall.dropParticles = false; boneWall.particleType = ""; boneWall.damage = 0; boneWall.splashDamage = 0; boneWall.doSplashDamage = true; boneWall.splashGrounded = true; boneWall.timed = false; boneWall.health = 800; boneWall.effects = "A wall of bone that blocks all, friend and foe."; boneWall.noCollideEnemy = true; boneWall.manaCost = 220; soulCrush = new Object(); soulCrush.name = "soulCrush"; soulCrush.spellName = "Mind Blast"; soulCrush.description = "The confusion of chaotic magic from this spell pierces the minds of your enemy taking away their clarity of mind making them unable to fight effectively."; soulCrush.dropParticles = false; soulCrush.particleType = ""; soulCrush.damage = 0; soulCrush.splashDamage = 0; soulCrush.doSplashDamage = true; soulCrush.splashGrounded = true; soulCrush.timed = false; soulCrush.attackStats = true; soulCrush.statToAttack = "hitChance"; soulCrush.statDamage = 0.5; soulCrush.effects = "Reduces an enemies chance to hit in melee by 50%."; soulCrush.showEffectOnEnemy = true; soulCrush.manaCost = 120; freeze = new Object(); freeze.name = "freeze"; freeze.spellName = "Freeze"; freeze.description = "Storm runes summon the cold of the far reaches of the earth below the feet of your enemy, encasing them in ice."; freeze.dropParticles = false; freeze.particleType = ""; freeze.damage = 0; freeze.splashDamage = 0; freeze.doSplashDamage = true; freeze.splashGrounded = true; freeze.timed = false; freeze.effects = "Freezes all enemies in the area of effect for a few seconds."; freeze.showEffectOnEnemy = true; freeze.manaCost = 150; fear = new Object(); fear.name = "fear"; fear.spellName = "Fear"; fear.description = "Overwhelmed by the power of chaotic magic, your enemy will flee in fear for a short time."; fear.dropParticles = false; fear.particleType = ""; fear.damage = 0; fear.splashDamage = 0; fear.doSplashDamage = true; fear.splashGrounded = true; fear.timed = false; fear.effects = "Causes all enemies in area of effect to run away for a few seconds."; fear.showEffectOnEnemy = true; fear.manaCost = 75; decayArmor = new Object(); decayArmor.name = "decayArmor"; decayArmor.spellName = "Decay Armor"; decayArmor.description = "Destructive powers ruin the elements that make up the protective armors of your enemy making them much easier to damage."; decayArmor.dropParticles = false; decayArmor.particleType = ""; decayArmor.damage = 0; decayArmor.splashDamage = 0; decayArmor.doSplashDamage = true; decayArmor.splashGrounded = true; decayArmor.timed = false; decayArmor.attackStats = true; decayArmor.statToAttack = "armor"; decayArmor.statDamage = 0.5; decayArmor.effects = "Reduces enemy armor by 50%, increasing any melee or direct hit arrow damage."; decayArmor.showEffectOnEnemy = true; decayArmor.manaCost = 75; slowArrow = new Object(); slowArrow.name = "slowArrow"; slowArrow.spellName = "Slow"; slowArrow.description = "Confuses the mind of your targets crippling their ability to move quickly."; slowArrow.dropParticles = true; slowArrow.particleType = "greenSpark"; slowArrow.damage = 0; slowArrow.splashDamage = 0; slowArrow.doSplashDamage = true; slowArrow.splashGrounded = true; slowArrow.timed = false; slowArrow.attackStats = true; slowArrow.statToAttack = "speed"; slowArrow.statDamage = 0.6; slowArrow.effects = "Reduces enemy movement speed by 40%."; slowArrow.showEffectOnEnemy = true; slowArrow.manaCost = 100; raiseDead = new Object(); raiseDead.name = "raiseDead"; raiseDead.spellName = "Raise Dead"; raiseDead.description = "This spell will ressurect a fallen warrior to aide in your quest."; raiseDead.dropParticles = false; raiseDead.particleType = ""; raiseDead.damage = 0; raiseDead.splashDamage = 0; raiseDead.doSplashDamage = true; raiseDead.splashGrounded = true; raiseDead.timed = false; raiseDead.effects = "Raises an undead minion to fight for you."; raiseDead.noCollideEnemy = true; raiseDead.manaCost = 300; warriorOfChaos = new Object(); warriorOfChaos.name = "warriorOfChaos"; warriorOfChaos.spellName = "Warrior of Chaos"; warriorOfChaos.description = "Summons a mighty Warrior of Chaos from the earth to fight at your side."; warriorOfChaos.dropParticles = false; warriorOfChaos.particleType = ""; warriorOfChaos.damage = 0; warriorOfChaos.splashDamage = 0; warriorOfChaos.doSplashDamage = true; warriorOfChaos.splashGrounded = true; warriorOfChaos.timed = false; warriorOfChaos.effects = "Raises a chaos warrior minion to fight for you."; warriorOfChaos.noCollideEnemy = true; warriorOfChaos.manaCost = 450; shamanFireBall = new Object(); shamanFireBall.name = "shamanFireBall"; shamanFireBall.dropParticles = true; shamanFireBall.particleType = "fireSpark"; shamanFireBall.damage = 50; shamanFireBall.splashDamage = 20; shamanFireBall.doSplashDamage = true; shamanFireBall.splashGrounded = false; shamanFireBall.timed = false; shamanFireBall.fireSound = true; shamanFireBall.manaCost = 75; var allSpells = new Array(fireArrow, earthArrow, stormStrike, fear, freeze, thorns, fireStorm, volcano, rockWall, boneWall, soulCrush, decayArmor, slowArrow, raiseDead, bloat, arrowStorm, warriorOfChaos, boneStorm); if (armorGamesVersion == false) { var allSpells = new Array(fireArrow, earthArrow, stormStrike, fear, freeze, thorns, fireStorm, volcano, rockWall, boneWall, soulCrush, decayArmor, slowArrow, raiseDead, bloat); } var currentDamage = 0; var deadWaitTime = 5; var arrowRemoveTime = 15; var stuckArrows = 100; var criticalChance = 0; var maxEnemyCount = 6; var enemyCount = 0; var enemySpawnCountMax = 20; var enemySpawnCount = enemySpawnCountMax; var activeEnemy = new Array(); var enemyIndex = 0; var enemyGenDelay = 550; var currentSpawnPoint = 0; var allEnemyTypes = new Array("enemy_deadling", "enemy_deathWing", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_scorpion"); enemy_knight = new Object(); enemy_knight.name = "Knight"; enemy_knight.clip = "char_knight"; enemy_knight.alive = true; enemy_knight.speed = 0.8; enemy_knight.health = 100; enemy_knight.damage = 20; enemy_knight.range = 40; enemy_knight.hitChance = 70; enemy_knight.armor = 30; enemy_knight.critChance = 5; enemy_knight.attacking = false; enemy_endBoss = new Object(); enemy_endBoss.name = "EndBoss"; enemy_endBoss.clip = "char_endBoss"; enemy_endBoss.alive = true; enemy_endBoss.speed = 0.8; enemy_endBoss.maxHealth = 12500; enemy_endBoss.health = 12500; enemy_endBoss.damage = 20; enemy_endBoss.range = 150; enemy_endBoss.rangedAttack = false; enemy_endBoss.hitChance = 70; enemy_endBoss.armor = 30; enemy_endBoss.critChance = 5; enemy_endBoss.attacking = false; enemy_deadling = new Object(); enemy_deadling.name = "Deadling"; enemy_deadling.clip = "char_deadling"; enemy_deadling.alive = true; enemy_deadling.speed = 2.5; enemy_deadling.health = 70; enemy_deadling.damage = 50; enemy_deadling.range = 30; enemy_deadling.rangedAttack = false; enemy_deadling.hitChance = 70; enemy_deadling.armor = 35; enemy_deadling.critChance = 5; enemy_deadling.attacking = false; enemy_scorpion = new Object(); enemy_scorpion.name = "Deadling"; enemy_scorpion.clip = "char_scorpion"; enemy_scorpion.alive = true; enemy_scorpion.speed = 2; enemy_scorpion.health = 70; enemy_scorpion.damage = 80; enemy_scorpion.range = 30; enemy_scorpion.rangedAttack = false; enemy_scorpion.hitChance = 70; enemy_scorpion.armor = 55; enemy_scorpion.critChance = 5; enemy_scorpion.attacking = false; enemy_deathWing = new Object(); enemy_deathWing.name = "Death Wing"; enemy_deathWing.clip = "char_deathWing"; enemy_deathWing.alive = true; enemy_deathWing.speed = 2; enemy_deathWing.health = 60; enemy_deathWing.damage = 30; enemy_deathWing.range = 150; enemy_deathWing.rangedAttack = true; enemy_deathWing.dirTimerMax = 30; enemy_deathWing.dirTimer = enemy_deathWing.dirTimerMax; enemy_deathWing.dir = "up"; enemy_deathWing.hitChance = 70; enemy_deathWing.armor = 35; enemy_deathWing.critChance = 5; enemy_deathWing.attacking = false; enemy_deadlingArcher = new Object(); enemy_deadlingArcher.name = "Deadling Archer"; enemy_deadlingArcher.clip = "char_deadlingArcher"; enemy_deadlingArcher.alive = true; enemy_deadlingArcher.speed = 2.1; enemy_deadlingArcher.health = 55; enemy_deadlingArcher.damage = 70; enemy_deadlingArcher.range = 400; enemy_deadlingArcher.rangedAttack = true; enemy_deadlingArcher.hitChance = 70; enemy_deadlingArcher.armor = 35; enemy_deadlingArcher.critChance = 5; enemy_deadlingArcher.attacking = false; enemy_shaman = new Object(); enemy_shaman.name = "Shaman"; enemy_shaman.clip = "char_shaman"; enemy_shaman.alive = true; enemy_shaman.speed = 0.8; enemy_shaman.health = 100; enemy_shaman.damage = 30; enemy_shaman.range = 350; enemy_shaman.rangedAttack = true; enemy_shaman.hitChance = 70; enemy_shaman.armor = 25; enemy_shaman.critChance = 5; enemy_shaman.attacking = false; enemy_demon = new Object(); enemy_demon.name = "Demon"; enemy_demon.clip = "char_demon"; enemy_demon.alive = true; enemy_demon.speed = 1.6; enemy_demon.health = 180; enemy_demon.damage = 80; enemy_demon.range = 30; enemy_demon.rangedAttack = false; enemy_demon.hitChance = 70; enemy_demon.armor = 55; enemy_demon.critChance = 5; enemy_demon.attacking = false; enemy_giantDemon = new Object(); enemy_giantDemon.name = "Demon"; enemy_giantDemon.clip = "char_demon"; enemy_giantDemon.alive = true; enemy_giantDemon.speed = 1.3; enemy_giantDemon.health = 330; enemy_giantDemon.damage = 160; enemy_giantDemon.range = 50; enemy_giantDemon.rangedAttack = false; enemy_giantDemon.hitChance = 70; enemy_giantDemon.armor = 65; enemy_giantDemon.critChance = 5; enemy_giantDemon.scaling = 130; enemy_giantDemon.attacking = false; friendly_knight = new Object(); friendly_knight.name = "Knight"; friendly_knight.clip = "char_knight"; friendly_knight.alive = true; friendly_knight.speed = 1.5; friendly_knight.health = 600; friendly_knight.damage = 70; friendly_knight.range = 40; friendly_knight.hitChance = 70; friendly_knight.armor = 30; friendly_knight.critChance = 5; friendly_knight.attacking = false; var worldBorder = 45; var moveEdgeBuffer = 20; var playerCollideRight = false; var playerCollideLeft = false; var playerMoveForwardAnim = false; var playerMoveBackwardAnim = false; var playerGravity = 6; var playerMovingForward = false; var playerMovingBackward = false; hero = new Object(); hero.name = "Dalton"; hero.alive = true; hero.maxHealth = 950; hero.health = hero.maxHealth; hero.mana = 1000; hero.armor = 30; hero.speed = 4; hero.damage = 50; hero.critChance = 5; hero.manaRegen = 2.5; hero.healthRegen = 0.5; hero.nearStone = false; hero.nearStoneMessageShown = false; hero.findStoneBonus = 0; var unlockedSpells = new Array(); var panSpeed = hero.speed; var panEdgeBuffer = 40; var panBuffer = 80; var panInterfaceBlock = (Stage.height - 80); var camera; camera.state = "free"; var meleeDamage = 0; var dmgTexts = 0; var attackHit = false; var critAttack = false; var targetArmor = 0; var splashEffect = 0; var activeSplash = new Array(); var towerCount = 0; var runeStoneCount = 0; var activeRuneStones = new Array(); var foundRune1; var foundRune2; var foundRune3; var runeSearchTime = 145; var earthRunes = 990; var fireRunes = 990; var boneRunes = 990; var stormRunes = 990; var chaosRunes = 990; var destructionRunes = 990; var earthRunesHeld = 0; var fireRunesHeld = 0; var boneRunesHeld = 0; var stormRunesHeld = 0; var chaosRunesHeld = 0; var destructionRunesHeld = 0; earthRune = new Object(); earthRune.runeName = "earthRunes"; earthRune.name = "earth"; earthRune.description = "This rune harnesses the elements of the earth."; earthRune.findChance = 90; fireRune = new Object(); fireRune.runeName = "fireRunes"; fireRune.name = "fire"; fireRune.description = "This rune shows the heat and light of the flame."; fireRune.findChance = 70; boneRune = new Object(); boneRune.runeName = "boneRunes"; boneRune.name = "bone"; boneRune.description = "This rune gives the power to desecrate bones."; boneRune.findChance = 50; stormRune = new Object(); stormRune.runeName = "stormRunes"; stormRune.name = "storm"; stormRune.description = "This rune is linked to the weather and sky."; stormRune.findChance = 80; chaosRune = new Object(); chaosRune.runeName = "chaosRunes"; chaosRune.name = "chaos"; chaosRune.description = "This rune calls on the powers of Chaos to corrupt minds."; chaosRune.findChance = 60; destructionRune = new Object(); destructionRune.runeName = "destructionRunes"; destructionRune.name = "destruction"; destructionRune.description = "This rune has the power to destroy the physical."; destructionRune.findChance = 40; var runeTypes = new Array(earthRune, stormRune, fireRune, chaosRune, boneRune, destructionRune); var playingContinue; var xpBarText; var prevExpLevel = 0; var xpSoFar = 0; var nextXPLevel = 0; var currentLevel = "level1"; survival1 = new Object(); survival1.name = "survival1"; survival1.mapName = "survival_1"; survival1.actNumber = "SURVIVAL"; survival1.chapterNumber = ""; survival1.chapterName = "INCLINE"; survival1.chapterDesc = "A large hill stands to the east and a small valley in the west, choose your footing wisely."; survival1.terrainName = "survival_1_terrain"; survival1.foregroundName = "survival_1_foreground"; survival1.portals = new Array(); survival1.runeStones = new Array(); survival1.musicTrack = "music_green"; survival1.enemyTypesSet1 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); survival1.enemyTypesSet2 = new Array("enemy_deadling", "enemy_demon", "enemy_deadling", "enemy_deadlingArcher"); survival1.enemyTypesSet3 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); survival1.enemyTypesSet4 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_deathWing"); survival1.enemyTypesSet5 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman", "enemy_giantDemon", "enemy_deathWing"); survival1.maxEnemyCount = 5; survival1.enemyRate = 100; survival2 = new Object(); survival2.name = "survival2"; survival2.mapName = "survival_2"; survival2.actNumber = "SURVIVAL"; survival2.chapterNumber = ""; survival2.chapterName = "TEMPLE"; survival2.chapterDesc = "Make your stand atop the steps striking down any who dare rise to your level."; survival2.terrainName = "survival_2_terrain"; survival2.foregroundName = "survival_2_foreground"; survival2.portals = new Array(); survival2.runeStones = new Array(); survival2.musicTrack = "music_hell"; survival2.enemyTypesSet1 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); survival2.enemyTypesSet2 = new Array("enemy_deadling", "enemy_demon", "enemy_deadling", "enemy_deadlingArcher"); survival2.enemyTypesSet3 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); survival2.enemyTypesSet4 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_deathWing"); survival2.enemyTypesSet5 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman", "enemy_giantDemon", "enemy_deathWing"); survival2.maxEnemyCount = 5; survival2.enemyRate = 100; survival2.environment = "desert"; survival3 = new Object(); survival3.name = "survival3"; survival3.mapName = "survival_3"; survival3.actNumber = "SURVIVAL"; survival3.chapterNumber = ""; survival3.chapterName = "DUNES"; survival3.chapterDesc = "The sandy dunes wait to soak up the blood of the enemy you fell."; survival3.terrainName = "survival_3_terrain"; survival3.foregroundName = "survival_3_foreground"; survival3.portals = new Array(); survival3.runeStones = new Array(); survival3.musicTrack = "music_desert"; survival3.enemyTypesSet1 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); survival3.enemyTypesSet2 = new Array("enemy_deadling", "enemy_demon", "enemy_deadling", "enemy_deadlingArcher"); survival3.enemyTypesSet3 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); survival3.enemyTypesSet4 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_deathWing"); survival3.enemyTypesSet5 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman", "enemy_giantDemon", "enemy_deathWing"); survival3.maxEnemyCount = 5; survival3.enemyRate = 100; survival3.sandStorm = true; survival3.environment = "desert"; survival4 = new Object(); survival4.name = "survival4"; survival4.mapName = "survival_4"; survival4.actNumber = "SURVIVAL"; survival4.chapterNumber = ""; survival4.chapterName = "VALLEY"; survival4.chapterDesc = "Great hills surround this deep valley."; survival4.terrainName = "survival_4_terrain"; survival4.foregroundName = "survival_4_foreground"; survival4.portals = new Array(); survival4.runeStones = new Array(); survival4.musicTrack = "music_green"; survival4.enemyTypesSet1 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); survival4.enemyTypesSet2 = new Array("enemy_deadling", "enemy_demon", "enemy_deadling", "enemy_deadlingArcher"); survival4.enemyTypesSet3 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); survival4.enemyTypesSet4 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_deathWing"); survival4.enemyTypesSet5 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman", "enemy_giantDemon", "enemy_deathWing"); survival4.maxEnemyCount = 5; survival4.enemyRate = 100; survival4.sandStorm = false; level1 = new Object(); level1.name = "level1"; level1.mapName = "homeland_1"; level1.actNumber = "ACT I"; level1.chapterNumber = "CHAPTER 1"; level1.chapterName = "INTO THE WILD"; level1.chapterDesc = "At the request of the King you set out to investigate the so called 'Rune Stones' & 'Dark Gates' that have appeared within the boundaries of your homeland."; level1.terrainName = "homeland_1_terrain"; level1.foregroundName = "homeland_1_foreground"; level1.portals = new Array(900, 1500, 2100); level1.runeStones = new Array(500, 1600); level1.musicTrack = "music_green"; level1.enemyTypes = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); level1.maxEnemyCount = 4; level1.enemyRate = 100; level2 = new Object(); level2.name = "level2"; level2.mapName = "homeland_2"; level2.actNumber = "ACT I"; level2.chapterNumber = "CHAPTER 2"; level2.chapterName = "MOUNTAIN PASS"; level2.chapterDesc = "The trail of the crimson devils continues to the east, towards the mountains."; level2.terrainName = "homeland_2_terrain"; level2.foregroundName = "homeland_2_foreground"; level2.portals = new Array(850, 1800, 1200); level2.runeStones = new Array(1620, 350); level2.musicTrack = "music_green"; level2.enemyTypes = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_deathWing"); level2.maxEnemyCount = 4; level2.enemyRate = 100; level3 = new Object(); level3.name = "level3"; level3.mapName = "homeland_3"; level3.actNumber = "ACT I"; level3.chapterNumber = "CHAPTER 3"; level3.chapterName = "DARK MAGIC"; level3.chapterDesc = "The dark gates are appearing more frequently and carrying with them new and more deadly foes."; level3.terrainName = "homeland_3_terrain"; level3.foregroundName = "homeland_3_foreground"; level3.portals = new Array(825, 1400, 525, 2070); level3.runeStones = new Array(1070, 1750); level3.musicTrack = "music_green"; level3.enemyTypes = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_deadlingArcher", "enemy_demon", "enemy_deathWing"); level3.maxEnemyCount = 5; level3.enemyRate = 95; level4 = new Object(); level4.name = "level4"; level4.mapName = "homeland_4"; level4.actNumber = "ACT I"; level4.chapterNumber = "CHAPTER 4"; level4.chapterName = "BORDERLANDS"; level4.chapterDesc = "I have met with a small band of soldiers who have agreed to accompany me as far as the borders of the homeland."; level4.terrainName = "homeland_4_terrain"; level4.foregroundName = "homeland_4_foreground"; level4.portals = new Array(1150, 1600, 2000); level4.runeStones = new Array(1070, 1750); level4.musicTrack = "music_green"; level4.enemyTypes = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); level4.maxEnemyCount = 5; level4.enemyRate = 85; level4.hasArmy = true; level4.numSoldiers = 5; level5 = new Object(); level5.name = "level5"; level5.mapName = "desert_1"; level5.actNumber = "ACT II"; level5.chapterNumber = "CHAPTER 1"; level5.chapterName = "DESERT SANDS"; level5.chapterDesc = "The broad expanse of the desert lay before me, I must push on towards the temple the elders spoke of."; level5.environment = "desert"; level5.terrainName = "desert_1_terrain"; level5.foregroundName = "desert_1_foreground"; level5.portals = new Array(750, 1550, 350); level5.runeStones = new Array(1200, 2200); level5.musicTrack = "music_desert"; level5.enemyTypes = new Array("enemy_scorpion", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon"); level5.maxEnemyCount = 5; level5.enemyRate = 85; level5.hasArmy = false; level5.sandStorm = true; level6 = new Object(); level6.name = "level6"; level6.mapName = "desert_2"; level6.actNumber = "ACT II"; level6.chapterNumber = "CHAPTER 2"; level6.chapterName = "DISTANT DUNES"; level6.chapterDesc = "The storm continues to rage, ahead of me are signs that the temple is near."; level6.environment = "desert"; level6.terrainName = "desert_2_terrain"; level6.foregroundName = "desert_2_foreground"; level6.portals = new Array(830, 1460, 450, 2000); level6.runeStones = new Array(200, 1150, 1760); level6.musicTrack = "music_desert"; level6.enemyTypes = new Array("enemy_scorpion", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman"); level6.maxEnemyCount = 6; level6.enemyRate = 85; level6.hasArmy = false; level6.sandStorm = true; level7 = new Object(); level7.name = "level7"; level7.mapName = "desert_3"; level7.actNumber = "ACT II"; level7.chapterNumber = "CHAPTER 3"; level7.chapterName = "TEMPLE GROUNDS"; level7.chapterDesc = "A band of soldiers from another part of the region await my arrival, their help will be invaluable in gaining entrance to the temple."; level7.environment = "desert"; level7.terrainName = "desert_3_terrain"; level7.foregroundName = "desert_3_foreground"; level7.portals = new Array(650, 1350, 1900); level7.runeStones = new Array(1050, 2200); level7.musicTrack = "music_desert"; level7.enemyTypes = new Array("enemy_scorpion", "enemy_deadling", "enemy_deadlingArcher", "enemy_deadlingArcher", "enemy_demon", "enemy_demon", "enemy_shaman"); level7.maxEnemyCount = 6; level7.enemyRate = 85; level7.hasArmy = true; level7.numSoldiers = 7; level7.sandStorm = false; level8 = new Object(); level8.name = "level8"; level8.mapName = "desert_4"; level8.actNumber = "ACT II"; level8.chapterNumber = "CHAPTER 4"; level8.chapterName = "INNER SANCTUM"; level8.chapterDesc = "The soldiers dared not enter the temple for fear of it's darkness and the chattering of the damned echoing in its halls."; level8.environment = ""; level8.terrainName = "desert_4_terrain"; level8.foregroundName = "desert_4_foreground"; level8.portals = new Array(725, 1350, 725, 1550); level8.runeStones = new Array(200, 1150, 1760); level8.musicTrack = "music_desert"; level8.enemyTypes = new Array("enemy_deadling", "enemy_deadlingArcher", "enemy_deadlingArcher", "enemy_demon", "enemy_demon", "enemy_shaman"); level8.maxEnemyCount = 6; level8.enemyRate = 85; level8.hasArmy = false; level8.numSoldiers = 0; level8.sandStorm = false; level9 = new Object(); level9.name = "level9"; level9.mapName = "hell_1"; level9.actNumber = "ACT III"; level9.chapterNumber = "CHAPTER 1"; level9.chapterName = "THE OTHER SIDE"; level9.chapterDesc = "This place is like none I've seen before. The essence of evil is strong in what little air lies in these caves."; level9.environment = "hell"; level9.terrainName = "hell_1_terrain"; level9.foregroundName = "hell_1_foreground"; level9.portals = new Array(950, 1460, 1800); level9.runeStones = new Array(200, 1150, 1760); level9.musicTrack = "music_hell"; level9.enemyTypes = new Array("enemy_shaman", "enemy_deadling", "enemy_deadlingArcher", "enemy_giantDemon", "enemy_deathWing", "enemy_demon"); level9.maxEnemyCount = 5; level9.enemyRate = 85; level9.hasArmy = false; level9.numSoldiers = 0; level9.lava = true; level10 = new Object(); level10.name = "level10"; level10.mapName = "hell_2"; level10.actNumber = "ACT III"; level10.chapterNumber = "CHAPTER 2"; level10.chapterName = "DISTANT THUNDER"; level10.chapterDesc = "Something large can be heard in the echoes of the caverns, I must continue deeper."; level10.environment = "hell"; level10.terrainName = "hell_2_terrain"; level10.foregroundName = "hell_2_foreground"; level10.portals = new Array(625, 1550, 800, 1950); level10.runeStones = new Array(200, 1150, 1760); level10.musicTrack = "music_hell"; level10.enemyTypes = new Array("enemy_giantDemon", "enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_deadlingArcher", "enemy_deathWing", "enemy_shaman"); level10.maxEnemyCount = 7; level10.enemyRate = 80; level10.hasArmy = false; level10.numSoldiers = 0; level10.lava = true; level11 = new Object(); level11.name = "level11"; level11.mapName = "hell_3"; level11.actNumber = "ACT III"; level11.chapterNumber = "FINAL CHAPTER"; level11.chapterName = "FIRE AND EARTH"; level11.chapterDesc = "The growls from beneath draw near."; level11.terrainName = "hell_3_terrain"; level11.foregroundName = "hell_3_foreground"; level11.portals = new Array(); level11.runeStones = new Array(); level11.musicTrack = "music_hell"; level11.enemyTypes = new Array("enemy_endBoss"); level11.maxEnemyCount = 1; level11.enemyRate = 10000000 /* 0x989680 */; level11.hasArmy = false; level11.numSoldiers = 0; level11.lava = true; var numPortals = 0; var portalIndex = 0; var activePortals = new Array(); var portalsDepleted = false; var portal = new Object(); portal.maxHealth = 700; portal.health = portal.maxHealth; var numEnemyEffects = 0; var wallCount = 0; var activeWalls = new Array(); var trinketDropped = 0; var trinketDropChance = 11; var allTrinketsFound = false; var foundTrinket = null; var allFoundTrinkets = new Array(); var allallFoundTrinkets = new Array(); var trinketEquipped = ""; trinket_manaRegen = new Object(); trinket_manaRegen.name = "manaRegen"; trinket_manaRegen.trinketName = "Trinket of Mana"; trinket_manaRegen.description = "This trinket holds the power to regenerate your mana at a quicker pace."; trinket_manaRegen.found = false; trinket_manaRegen.effect = 1.2; trinket_healthRegen = new Object(); trinket_healthRegen.name = "healthRegen"; trinket_healthRegen.trinketName = "Health Restoration"; trinket_healthRegen.description = "Using this trinket will regenerate slowly your heatlh slowly over time."; trinket_healthRegen.found = false; trinket_healthRegen.effect = 1.5; trinket_quickDraw = new Object(); trinket_quickDraw.name = "quickDraw"; trinket_quickDraw.trinketName = "Quick Draw"; trinket_quickDraw.description = "Pulling the drawstring back quickly is effortless to you with this trinket equipped."; trinket_quickDraw.found = false; trinket_quickDraw.effect = 2; trinket_strongArm = new Object(); trinket_strongArm.name = "strongArm"; trinket_strongArm.trinketName = "Strong Arm"; trinket_strongArm.description = "This trinket bolsters the strength in your drawing arm."; trinket_strongArm.found = false; trinket_strongArm.effect = 1.2; trinket_luckyCharm = new Object(); trinket_luckyCharm.name = "luckyCharm"; trinket_luckyCharm.trinketName = "Lucky Charm"; trinket_luckyCharm.description = "You'll find more trinkets than most with this equipped."; trinket_luckyCharm.found = false; trinket_luckyCharm.effect = 25; trinket_rareRunes = new Object(); trinket_rareRunes.name = "rareRunes"; trinket_rareRunes.trinketName = "Rune Hunter's Charm"; trinket_rareRunes.description = "With this trinket equipped you seem to find rarer runes."; trinket_rareRunes.found = false; trinket_rareRunes.effect = 20; trinket_deadEye = new Object(); trinket_deadEye.name = "deadEye"; trinket_deadEye.trinketName = "Dead Eye"; trinket_deadEye.description = "This trinket increases your chance of getting critical hits."; trinket_deadEye.found = false; trinket_deadEye.effect = 1.3; trinket_elusiveCharm = new Object(); trinket_elusiveCharm.name = "elusiveCharm"; trinket_elusiveCharm.trinketName = "Elusive Charm"; trinket_elusiveCharm.description = "You will be much harder to hit with this charm on."; trinket_elusiveCharm.found = false; trinket_elusiveCharm.effect = 15; trinket_piercing = new Object(); trinket_piercing.name = "piercing"; trinket_piercing.trinketName = "Pendant of Piercing"; trinket_piercing.description = "Your arrows will ignore any enemy armor in their way."; trinket_piercing.found = false; trinket_piercing.effect = 0.35; var allTrinkets = new Array(trinket_manaRegen, trinket_healthRegen, trinket_quickDraw, trinket_strongArm, trinket_luckyCharm, trinket_rareRunes, trinket_deadEye, trinket_elusiveCharm, trinket_piercing); var activeMinions = new Array(); var minionCount = 0; skeleton = new Object(); skeleton.alive = true; skeleton.health = 200; skeleton.speed = 1.5; skeleton.range = 30; skeleton.damage = 50; skeleton.armor = 20; skeleton.hitChance = 99; skeleton.critChance = 10; chaos = new Object(); chaos.alive = true; chaos.health = 250; chaos.speed = 1; chaos.range = 40; chaos.damage = 80; chaos.armor = 25; chaos.hitChance = 95; chaos.critChance = 10; var spellAlreadyCreated = false; var spellUnlocked = ""; var deadlingScaredVoices = 3; var battleNum = 1; var battleEnded = false; var survivalMode = false; var currentEnemySet = "enemyTypesSet1"; var survivalModeKills = 0; var survivalPortalsDestroyed = 0; var survivalEnemyCountBonus = 0; var spellDropTimerMax = 850; var spellDropTimer = spellDropTimerMax; healthPotion = new Object(); healthPotion.name = "healthPotion"; healthPotion.effects = 200; healthPotion.spellName = ("+" + healthPotion.effects) + " Health"; manaPotion = new Object(); manaPotion.name = "manaPotion"; manaPotion.effects = 250; manaPotion.spellName = ("+" + manaPotion.effects) + " Mana"; var survivalSpells = new Array(healthPotion, healthPotion, healthPotion, healthPotion, healthPotion, manaPotion, manaPotion, manaPotion, fireArrow, earthArrow, stormStrike, fear, freeze, thorns, fireStorm, volcano, rockWall, boneWall, soulCrush, decayArmor, slowArrow, raiseDead, bloat, arrowStorm, warriorOfChaos, boneStorm); if (armorGamesVersion == false) { var survivalSpells = new Array(healthPotion, healthPotion, healthPotion, healthPotion, healthPotion, manaPotion, manaPotion, manaPotion, fireArrow, earthArrow, stormStrike, fear, freeze, thorns, fireStorm, volcano, rockWall, boneWall, soulCrush, decayArmor, slowArrow, raiseDead, bloat); } var seenInGameHelp = false; game = new Object(); game.state = "paused"; if (intoMenu == true) { setupSound(); loadMenu(); } if (intoMenu == false) { setupSound(); setupWorld(); setupInterface(); game.state = "unpaused"; generateEnemy("enemy_demon"); if (debugMode == true) { debugTools(); } } _root.onEnterFrame = function () { if (game.state == "unpaused") { hotKeys(); playerControls(); slowEnterFrame(); mediumEnterFrame(); armyStateControl(); minionAI(); armyUnitAI(); enemyUnitAI(); playerGrav(); arrowCollisions(); splashCollisions(); angleBow(); cameraControl(); runeSearchTimer(); if (survivalMode == true) { survivalSpellDrop(); } } if (game.state == "endBattle") { cameraControl(); } };
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 54 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { getURL ("http://armorgames.com/", "_blank"); }; }
Instance of Symbol 27 MovieClip [blankBlock] "blackOut" in Symbol 76 MovieClip [dialogBox] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Symbol 216 MovieClip [portal] Frame 1
stop();
Instance of Symbol 195 MovieClip "portalMask" in Symbol 216 MovieClip [portal] Frame 1
onClipEvent (load) { function portalMaskScaleUp() { this.scaleTo(80, 2, "easeOutSine", 0, portalMaskScaleDown); } function portalMaskScaleDown() { this.scaleTo(105, 2, "easeOutSine", 0, portalMaskScaleUp); } portalMaskScaleUp(); }
Instance of Symbol 208 MovieClip "healthBar" in Symbol 216 MovieClip [portal] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 216 MovieClip [portal] Frame 5
_root.playSound("sound_portalExplode");
Symbol 216 MovieClip [portal] Frame 8
_root.fireImpactParticle(this._x, this._y - 20); _root.earthBreakParticle(this._x, this._y - 20);
Symbol 216 MovieClip [portal] Frame 11
_root.earthBreakParticle(this._x, this._y - 70); _root.fireImpactParticle(this._x, this._y - 50);
Symbol 216 MovieClip [portal] Frame 29
_root.fireImpactParticle(this._x, this._y - 50);
Symbol 216 MovieClip [portal] Frame 43
removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] "collision" in Symbol 267 MovieClip [roofCollision] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 276 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 28
if (_root.hero.alive == true) { gotoAndPlay ("forward"); }
Symbol 276 MovieClip Frame 48
if (_root.hero.alive == true) { gotoAndPlay ("backward"); }
Symbol 276 MovieClip Frame 59
stop();
Symbol 276 MovieClip Frame 73
stop();
Symbol 290 MovieClip Frame 6
stop();
Symbol 291 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 1
this.drawn = false; stop();
Symbol 314 MovieClip Frame 2
play();
Symbol 314 MovieClip Frame 29
stop(); this.drawn = true;
Symbol 314 MovieClip Frame 34
this.drawn = false; this.firing = true;
Symbol 314 MovieClip Frame 42
this.firing = false;
Symbol 315 MovieClip Frame 1
play();
Symbol 315 MovieClip Frame 36
gotoAndPlay ("loop");
Symbol 315 MovieClip Frame 38
stop();
Symbol 316 MovieClip [dummyPlayer] Frame 1
stop();
Symbol 316 MovieClip [dummyPlayer] Frame 27
if (_root.hero.alive == true) { gotoAndPlay ("running"); }
Symbol 316 MovieClip [dummyPlayer] Frame 48
stop();
Symbol 316 MovieClip [dummyPlayer] Frame 50
bow._y = -600; play(); _root.playVoice("playerDeath");
Symbol 316 MovieClip [dummyPlayer] Frame 64
stop();
Symbol 330 MovieClip [arrowBolt_stuck] Frame 1
stop();
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 330 MovieClip [arrowBolt_stuck] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 337 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 28
stop();
Symbol 348 MovieClip [char_deadling] Frame 1
_root.playVoice("deadlingChatter");
Symbol 348 MovieClip [char_deadling] Frame 18
if (this.alive == true) { gotoAndPlay ("run"); } else { gotoAndPlay ("dead"); }
Symbol 348 MovieClip [char_deadling] Frame 21
this.attackAnim = true; play();
Symbol 348 MovieClip [char_deadling] Frame 28
_root.playVoice("deadlingAttack");
Symbol 348 MovieClip [char_deadling] Frame 32
_root.hitEnemy(this, this.enemyTarget);
Symbol 348 MovieClip [char_deadling] Frame 38
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 348 MovieClip [char_deadling] Frame 61
play(); _root.playVoice("deadlingDeath");
Symbol 348 MovieClip [char_deadling] Frame 81
stop();
Symbol 357 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 12
stop();
Symbol 376 MovieClip [char_demon] Frame 1
play(); _root.playVoice("demonChatter");
Symbol 376 MovieClip [char_demon] Frame 36
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 376 MovieClip [char_demon] Frame 39
this.attackAnim = true; play();
Symbol 376 MovieClip [char_demon] Frame 63
_root.hitEnemy(this, this.enemyTarget);
Symbol 376 MovieClip [char_demon] Frame 74
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 376 MovieClip [char_demon] Frame 95
play(); _root.playVoice("demonDeath");
Symbol 376 MovieClip [char_demon] Frame 139
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 391 MovieClip [char_shaman] Frame 1
_root.playVoice("deadlingChatter");
Symbol 391 MovieClip [char_shaman] Frame 34
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 391 MovieClip [char_shaman] Frame 36
this.attackAnim = true; play();
Symbol 391 MovieClip [char_shaman] Frame 50
_root.shamanFire(this);
Symbol 391 MovieClip [char_shaman] Frame 83
this.attackAnim = false; this.attacking = false; if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 391 MovieClip [char_shaman] Frame 85
this.attackAnim = true; play();
Symbol 391 MovieClip [char_shaman] Frame 108
_root.shamanSkyFire(this);
Symbol 391 MovieClip [char_shaman] Frame 149
this.attackAnim = false; this.attacking = false; if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 391 MovieClip [char_shaman] Frame 150
play(); _root.playVoice("deadlingDeath");
Symbol 391 MovieClip [char_shaman] Frame 176
stop();
Symbol 399 MovieClip Frame 1
stop();
Symbol 411 MovieClip [char_deadlingArcher] Frame 1
_root.playVoice("deadlingChatter");
Symbol 411 MovieClip [char_deadlingArcher] Frame 18
if (this.alive == true) { gotoAndPlay ("run"); } else { gotoAndPlay ("dead"); }
Symbol 411 MovieClip [char_deadlingArcher] Frame 21
this.attackAnim = true; play();
Symbol 411 MovieClip [char_deadlingArcher] Frame 39
weapon.bowString._visible = false;
Symbol 411 MovieClip [char_deadlingArcher] Frame 51
_root.deadlingArcherFire(this);
Symbol 411 MovieClip [char_deadlingArcher] Frame 59
weapon.bowString._visible = true;
Symbol 411 MovieClip [char_deadlingArcher] Frame 68
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 411 MovieClip [char_deadlingArcher] Frame 73
play(); _root.playVoice("deadlingDeath");
Symbol 411 MovieClip [char_deadlingArcher] Frame 93
stop();
Symbol 428 MovieClip [char_deathWing] Frame 29
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 428 MovieClip [char_deathWing] Frame 32
this.attackAnim = true; play();
Symbol 428 MovieClip [char_deathWing] Frame 47
_root.deathWingVomitAttack(this);
Symbol 428 MovieClip [char_deathWing] Frame 83
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 428 MovieClip [char_deathWing] Frame 85
this.fallRate = _root.gravity; _root.playVoice("deadlingDeath"); wings.leftWing.stop(); wings.rightWing.stop(); this.onEnterFrame = function () { _root.applyFallingGravity(this); };
Symbol 428 MovieClip [char_deathWing] Frame 112
stop();
Symbol 428 MovieClip [char_deathWing] Frame 122
stop();
Symbol 444 MovieClip [char_scorpion] Frame 15
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 444 MovieClip [char_scorpion] Frame 17
this.attackAnim = true;
Symbol 444 MovieClip [char_scorpion] Frame 35
_root.hitEnemy(this, this.enemyTarget);
Symbol 444 MovieClip [char_scorpion] Frame 54
this.attackAnim = false; this.attacking = false; if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 444 MovieClip [char_scorpion] Frame 57
play();
Symbol 444 MovieClip [char_scorpion] Frame 68
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 5
Symbol 473 MovieClip Frame 25
stop();
Symbol 482 MovieClip Frame 1
stop();
Symbol 482 MovieClip Frame 41
gotoAndStop ("closed");
Symbol 482 MovieClip Frame 73
stop();
Symbol 489 MovieClip [char_endBoss] Frame 1
if (_root.game.state != "unpaused") { stop(); }
Instance of Symbol 204 MovieClip "collision" in Symbol 489 MovieClip [char_endBoss] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 208 MovieClip "healthBar" in Symbol 489 MovieClip [char_endBoss] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 489 MovieClip [char_endBoss] Frame 43
_root.playVoice("bossFootStep"); _root.earthBreakParticle(this._x - 45, this._y);
Symbol 489 MovieClip [char_endBoss] Frame 82
_root.playVoice("bossFootStep"); _root.earthBreakParticle(this._x - 45, this._y + 10);
Symbol 489 MovieClip [char_endBoss] Frame 89
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 489 MovieClip [char_endBoss] Frame 94
this.attackAnim = true; play();
Symbol 489 MovieClip [char_endBoss] Frame 101
_root.playSound("sound_dragonFire");
Symbol 489 MovieClip [char_endBoss] Frame 108
p = 0; while (p < 10) { setTimeout(_root.endBossBreatheFire, random(650), this); p++; }
Symbol 489 MovieClip [char_endBoss] Frame 114
head.gotoAndPlay("open");
Symbol 489 MovieClip [char_endBoss] Frame 153
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 489 MovieClip [char_endBoss] Frame 155
this.attackAnim = true; play();
Symbol 489 MovieClip [char_endBoss] Frame 166
_root.playVoice("dragonAttack");
Symbol 489 MovieClip [char_endBoss] Frame 183
hammerPoint = new Object(); hammerPoint.x = firePoint_head._x; hammerPoint.y = firePoint_head._y; this.localToGlobal(hammerPoint); _root.world.globalToLocal(hammerPoint); _root.splashDamage("endBossHammer", hammerPoint.x, hammerPoint.y, this); _root.playSound("sound_dragonHitGround");
Symbol 489 MovieClip [char_endBoss] Frame 205
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 489 MovieClip [char_endBoss] Frame 207
this.attackAnim = true; play();
Symbol 489 MovieClip [char_endBoss] Frame 215
_root.playVoice("dragonAttack");
Symbol 489 MovieClip [char_endBoss] Frame 226
head.gotoAndPlay("open");
Symbol 489 MovieClip [char_endBoss] Frame 230
hammerPoint = new Object(); hammerPoint.x = firePoint_head._x; hammerPoint.y = firePoint_head._y; this.localToGlobal(hammerPoint); _root.world.globalToLocal(hammerPoint); _root.splashDamage("endBossHammer", hammerPoint.x, hammerPoint.y, this); _root.playVoice("bossFootStep");
Symbol 489 MovieClip [char_endBoss] Frame 242
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 489 MovieClip [char_endBoss] Frame 244
this.attackAnim = true; play(); _root.activePortals.push("hamburger"); _root[_root.currentLevel].maxEnemyCount = 7;
Symbol 489 MovieClip [char_endBoss] Frame 255
Symbol 489 MovieClip [char_endBoss] Frame 259
head.gotoAndPlay("open"); _root.playSound("sound_dragonAttack2");
Symbol 489 MovieClip [char_endBoss] Frame 275
_root.endBossSummonEnemies(this._x, this._y); _root.playSound("sound_teleport" + (random(3) + 1));
Symbol 489 MovieClip [char_endBoss] Frame 290
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 489 MovieClip [char_endBoss] Frame 294
play();
Symbol 489 MovieClip [char_endBoss] Frame 319
_root.playSound("sound_dragonDeath");
Symbol 489 MovieClip [char_endBoss] Frame 325
head.gotoAndPlay("open");
Symbol 489 MovieClip [char_endBoss] Frame 364
_root.playVoice("bossFootStep"); _root.earthBreakParticle(this._x - 30, this._y);
Symbol 489 MovieClip [char_endBoss] Frame 365
_root.earthBreakParticle(this._x - 60, this._y); _root.earthBreakParticle(this._x + 50, this._y);
Symbol 489 MovieClip [char_endBoss] Frame 366
_root.playVoice("bossFootStep"); _root.earthBreakParticle(this._x - 100, this._y);
Symbol 489 MovieClip [char_endBoss] Frame 368
_root.earthBreakParticle(this._x - 90, this._y);
Symbol 489 MovieClip [char_endBoss] Frame 370
_root.playVoice("bossFootStep");
Symbol 489 MovieClip [char_endBoss] Frame 398
head.gotoAndPlay("dead");
Symbol 489 MovieClip [char_endBoss] Frame 426
stop();
Symbol 493 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 1
stop();
Symbol 523 MovieClip [char_knight] Frame 6
stop();
Symbol 523 MovieClip [char_knight] Frame 11
this.rising = true;
Symbol 523 MovieClip [char_knight] Frame 22
this.rising = false;
Symbol 523 MovieClip [char_knight] Frame 53
if (this.alive == true) { gotoAndPlay ("walk"); }
Symbol 523 MovieClip [char_knight] Frame 55
this.attackAnim = true; play();
Symbol 523 MovieClip [char_knight] Frame 81
_root.hitEnemy(this, this.enemyTarget);
Symbol 523 MovieClip [char_knight] Frame 86
this.attackAnim = false; stop(); gotoAndPlay ("walk");
Symbol 523 MovieClip [char_knight] Frame 87
this.attackAnim = true; play();
Symbol 523 MovieClip [char_knight] Frame 113
_root.hitEnemy(this, this.enemyTarget);
Symbol 523 MovieClip [char_knight] Frame 122
this.attackAnim = false; stop(); gotoAndPlay ("walk");
Symbol 523 MovieClip [char_knight] Frame 143
play();
Symbol 523 MovieClip [char_knight] Frame 156
stop();
Symbol 534 MovieClip Frame 1
stop();
Instance of Symbol 291 MovieClip "bolt" in Symbol 535 MovieClip [arrowBolt] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 534 MovieClip "arrowHead" in Symbol 535 MovieClip [arrowBolt] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 535 MovieClip [arrowBolt] Frame 3
stop(); bolt._visible = true; arrowHead._visible = true;
Symbol 541 MovieClip [runeStone] Frame 104
gotoAndPlay (1);
Symbol 541 MovieClip [runeStone] Frame 113
_root.runeExtractParticles(this._x, this._y);
Symbol 541 MovieClip [runeStone] Frame 136
stop();
Symbol 622 MovieClip Frame 1
stop();
Symbol 631 MovieClip Frame 1
stop();
Symbol 631 MovieClip Frame 16
stop();
Symbol 644 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 1
stop();
Instance of Symbol 27 MovieClip [blankBlock] "retreat" in Symbol 690 MovieClip [gameInterface] Frame 1
onClipEvent (load) { _root.armyControlButtons_setup(this._name); }
Instance of Symbol 27 MovieClip [blankBlock] "halt" in Symbol 690 MovieClip [gameInterface] Frame 1
onClipEvent (load) { _root.armyControlButtons_setup(this._name); }
Instance of Symbol 27 MovieClip [blankBlock] "march" in Symbol 690 MovieClip [gameInterface] Frame 1
onClipEvent (load) { _root.armyControlButtons_setup(this._name); }
Instance of Symbol 666 MovieClip in Symbol 690 MovieClip [gameInterface] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.pauseGame(); }; }
Instance of Symbol 668 MovieClip in Symbol 690 MovieClip [gameInterface] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.toggleQuality(); }; }
Instance of Symbol 670 MovieClip in Symbol 690 MovieClip [gameInterface] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.muteAllSound(); }; }
Instance of Symbol 689 MovieClip "toolTip" in Symbol 690 MovieClip [gameInterface] Frame 1
onClipEvent (load) { this._visible = false; this.onEnterFrame = function () { this._x = _root._xmouse + 10; this._y = _root._ymouse - 30; if (_root._xmouse > 750) { this._x = _root._xmouse - 100; } }; }
Symbol 718 MovieClip Frame 1
stop();
Symbol 720 MovieClip Frame 1
rune._visible = true; stop();
Symbol 720 MovieClip Frame 6
rune._visible = false;
Symbol 733 MovieClip Frame 1
stop(); this._alpha = 0; this.alphaTo(100, 0.4);
Symbol 733 MovieClip Frame 10
this._alpha = 0; this.alphaTo(100, 0.4);
Symbol 794 MovieClip Frame 1
page1._visible = true; page2._visible = false; page3._visible = false; page4._visible = false; stop();
Instance of Symbol 27 MovieClip [blankBlock] "bookForward" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_spellBook(this._name); }
Instance of Symbol 27 MovieClip [blankBlock] "bookBack" in Symbol 794 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_spellBook(this._name); }
Symbol 794 MovieClip Frame 2
page1._visible = false; page2._visible = true; page3._visible = false; page4._visible = false;
Symbol 794 MovieClip Frame 3
page1._visible = false; page2._visible = false; page3._visible = true; page4._visible = false;
Instance of Symbol 27 MovieClip [blankBlock] "bookForward" in Symbol 794 MovieClip Frame 3
onClipEvent (load) { _root.buttonSetup_spellBook(this._name); }
Symbol 794 MovieClip Frame 4
page1._visible = false; page2._visible = false; page3._visible = false; page4._visible = true;
Instance of Symbol 793 MovieClip in Symbol 794 MovieClip Frame 4
onClipEvent (load) { this.onRelease = function () { getURL ("http://armorgames.com/play/2919/sin-mark", "_blank"); }; }
Instance of Symbol 622 MovieClip "combinerIcon" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 733 MovieClip "equipBow" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_inventory(this._name); }
Instance of Symbol 736 MovieClip "toBattle" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_inventory(this._name); }
Instance of Symbol 622 MovieClip "bowSlot1" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 622 MovieClip "bowSlot2" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 622 MovieClip "bowSlot3" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 622 MovieClip "bowSlot4" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 622 MovieClip "bowSlot5" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 24 MovieClip [trinketIcons] "healthRegen" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "manaRegen" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "deadEye" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "quickDraw" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "elusiveCharm" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "strongArm" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "rareRunes" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "luckyCharm" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "piercing" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 796 MovieClip [spellStone] in Symbol 799 MovieClip [inventoryScreen] Frame 1
/* no clip actions */
Instance of Symbol 798 MovieClip in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.showDialogBox(_root.dialog_quitToMenu); }; }
Instance of Symbol 689 MovieClip "toolTip" in Symbol 799 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this._visible = false; this.onEnterFrame = function () { this._x = _root._xmouse - 30; this._y = _root._ymouse - 30; if (_root._xmouse > 750) { this._x = _root._xmouse - 100; } }; }
Instance of Symbol 810 MovieClip "continueCampaign" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 810 MovieClip "newCampaign" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 810 MovieClip "options" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 810 MovieClip "playMoreGames" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 810 MovieClip "howToPlay" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 810 MovieClip "credits" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 810 MovieClip "survival" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 810 MovieClip "strategyGuide" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 810 MovieClip "low" in Symbol 819 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 810 MovieClip "medium" in Symbol 819 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 810 MovieClip "high" in Symbol 819 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 810 MovieClip "effectsOff" in Symbol 819 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 810 MovieClip "effectsOn" in Symbol 819 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 810 MovieClip "musicOff" in Symbol 819 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 810 MovieClip "musicOn" in Symbol 819 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 72 MovieClip "backButton" in Symbol 819 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_optionsBack(this._name); }
Instance of Symbol 72 MovieClip "backButton" in Symbol 839 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalBack(this._name); }
Instance of Symbol 829 MovieClip "survival1" in Symbol 839 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalLaunch(this._name); }
Instance of Symbol 832 MovieClip "survival2" in Symbol 839 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalLaunch(this._name); }
Instance of Symbol 835 MovieClip "survival3" in Symbol 839 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalLaunch(this._name); }
Instance of Symbol 838 MovieClip "survival4" in Symbol 839 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalLaunch(this._name); }
Symbol 850 Button
on (release) { getURL ("mailto:con@armorgames.com"); }
Instance of Symbol 72 MovieClip "backButton" in Symbol 857 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideCredits(); }; }
Instance of Symbol 72 MovieClip "backButton" in Symbol 867 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideInstructions(); }; }
Instance of Symbol 819 MovieClip "options" in Symbol 871 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 839 MovieClip "survival" in Symbol 871 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 857 MovieClip "credits" in Symbol 871 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 867 MovieClip "instructions" in Symbol 871 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 939 MovieClip [earthRock] Frame 14
stop();
Symbol 947 MovieClip [fireSpark] Frame 14
stop();
Symbol 951 MovieClip [dustCloud] Frame 14
stop();
Symbol 955 MovieClip [blueSpark] Frame 18
stop();
Symbol 956 MovieClip [greenSpark] Frame 18
stop();
Symbol 959 MovieClip [smokeTrail] Frame 45
removeMovieClip(this);
Symbol 978 MovieClip [bloodDustCloud] Frame 14
stop();
Symbol 986 MovieClip [bloatSpark] Frame 18
stop();
Symbol 993 MovieClip [effect_slowArrow] Frame 50
stop();
Symbol 999 MovieClip [trinket] Frame 60
gotoAndPlay ("loop");
Symbol 999 MovieClip [trinket] Frame 82
removeMovieClip(this);
Symbol 1002 MovieClip [particle_decayCloud] Frame 45
stop();
Symbol 1009 MovieClip Frame 19
stop();
Symbol 1010 MovieClip [effect_decayArmor] Frame 258
removeMovieClip(this);
Symbol 1020 MovieClip Frame 5
stop();
Symbol 1021 MovieClip [effect_stormStrike] Frame 3
_root.playSound("sound_stormStrike");
Symbol 1021 MovieClip [effect_stormStrike] Frame 50
removeMovieClip(this);
Symbol 1037 MovieClip [effect_freeze] Frame 1
_parent.stop(); _root.iceParticle(_parent._x, _parent._y); _root.playSound("sound_freeze_effect");
Symbol 1037 MovieClip [effect_freeze] Frame 134
_parent.frozen = false; if (_parent.alive == true) { _parent.play(); } removeMovieClip(this); stop();
Symbol 1042 MovieClip [effect_fear] Frame 1
_parent.fearing = true;
Symbol 1042 MovieClip [effect_fear] Frame 145
_parent.fearing = false; removeMovieClip(this);
Symbol 1043 MovieClip [hitPortalSpark] Frame 13
removeMovieClip(this);
Symbol 1047 MovieClip [particle_soulCrushCloud] Frame 45
stop();
Symbol 1051 MovieClip [effect_soulCrush] Frame 145
removeMovieClip(this);
Symbol 1058 MovieClip [particle_sandStorm] Frame 1
stop();
Symbol 1059 MovieClip [effect_bloat] Frame 95
stop();
Symbol 1060 MovieClip Frame 12
stop();
Instance of Symbol 622 MovieClip "spellIcon" in Symbol 1061 MovieClip [spellDrop] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Symbol 1061 MovieClip [spellDrop] Frame 97
if (this.alive == true) { gotoAndPlay ("loop"); }
Symbol 1061 MovieClip [spellDrop] Frame 109
stop(); removeMovieClip(this);
Symbol 1069 MovieClip [particle_lava] Frame 1
stop();
Symbol 1070 MovieClip [splash_fireArrow] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1071 MovieClip [splash_earthArrow] Frame 2
_root.earthArrowParticle(this._x, this._y - 10);
Symbol 1071 MovieClip [splash_earthArrow] Frame 5
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1080 MovieClip [splash_soulCrush] Frame 1
_root.soulCrushSmokeParticle(this._x, this._y);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1080 MovieClip [splash_soulCrush] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1080 MovieClip [splash_soulCrush] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1081 MovieClip [splash_decayArmor] Frame 1
_root.decayArrowParticle(this._x, this._y); _root.decayArrowParticle(this._x - 30, this._y); _root.decayArrowParticle(this._x + 30, this._y);
Symbol 1081 MovieClip [splash_decayArmor] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1082 MovieClip [splash_slowArrow] Frame 72
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 208 MovieClip "healthBar" in Symbol 1112 MovieClip [splash_rockWall] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 1112 MovieClip [splash_rockWall] Frame 4
_root.earthArrowParticle(this._x, this._y - 10); _root.createWall(this);
Symbol 1112 MovieClip [splash_rockWall] Frame 17
stop();
Symbol 1112 MovieClip [splash_rockWall] Frame 20
_root.playSound("sound_rockWall_break");
Symbol 1112 MovieClip [splash_rockWall] Frame 21
_root.earthBreakParticle(this._x, this._y - 50); _root.earthArrowParticle(this._x, this._y - 20);
Symbol 1112 MovieClip [splash_rockWall] Frame 66
removeMovieClip(this);
Instance of Symbol 208 MovieClip "healthBar" in Symbol 1128 MovieClip [splash_boneWall] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 1128 MovieClip [splash_boneWall] Frame 4
_root.earthArrowParticle(this._x, this._y - 10); _root.createWall(this);
Symbol 1128 MovieClip [splash_boneWall] Frame 17
stop();
Symbol 1128 MovieClip [splash_boneWall] Frame 19
_root.boneWallBreakParticle(this._x, this._y); _root.playSound("sound_boneWall_break");
Symbol 1128 MovieClip [splash_boneWall] Frame 45
removeMovieClip(this);
Symbol 1129 MovieClip [splash_thorns] Frame 1
_root.attachThorns(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1129 MovieClip [splash_thorns] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1129 MovieClip [splash_thorns] Frame 90
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1134 MovieClip [thorn] Frame 1
_root.earthBreakParticle(this._x, this._y);
Symbol 1134 MovieClip [thorn] Frame 91
removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1136 MovieClip [splash_stormStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1136 MovieClip [splash_stormStrike] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1137 MovieClip [splash_raiseDead] Frame 4
_root.earthBreakParticle(this._x, this._y - 10); _root.createMinion("skeleton", this._x, this._y);
Symbol 1137 MovieClip [splash_raiseDead] Frame 94
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1138 MovieClip [splash_fireStorm] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1138 MovieClip [splash_fireStorm] Frame 90
this.smokeTrailing = true; _root.playSound("sound_fireStorm" + (random(2) + 1)); _root.particleCount++; this.attachMovie("fireBall", "fireBall", _root.particleCount); fireBall._y = -500; fireBall._xscale = (fireBall._yscale = 150 + random(60)); fireBall.onEnterFrame = function () { fireBall._y = fireBall._y + 25; if (fireBall._y > 0) { removeMovieClip(this); } }; this.onEnterFrame = function () { if (this.smokeTrailing) { _root.particleCount++; this.attachMovie("smokeTrail", "smoke" + _root.particleCount, _root.depth_world_particles + _root.particleCount); this["smoke" + _root.particleCount]._rotation = random(360); this["smoke" + _root.particleCount]._x = (fireBall._x + random(10)) - 5; this["smoke" + _root.particleCount]._y = (fireBall._y - random(10)) - 5; this["smoke" + _root.particleCount]._xscale = (this["smoke" + _root.particleCount]._yscale = random(80) + 90); } };
Symbol 1138 MovieClip [splash_fireStorm] Frame 114
this.smokeTrailing = false;
Symbol 1138 MovieClip [splash_fireStorm] Frame 190
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1139 MovieClip [splash_shamanFireBall] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1140 MovieClip [splash_deathWingVomit] Frame 1
_root.deathWingVomitSplash(this._x, this._y);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1140 MovieClip [splash_deathWingVomit] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1140 MovieClip [splash_deathWingVomit] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1146 MovieClip [splash_freeze] Frame 1
_root.iceParticle(this._x, this._y);
Symbol 1146 MovieClip [splash_freeze] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1152 MovieClip Frame 21
stop();
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1153 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1154 MovieClip [splash_volcano] Frame 92
_root.earthArrowParticle(this._x, this._y - 10); _root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 96
_root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 101
_root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 107
_root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 113
_root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 118
_root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 123
_root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 127
_root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 130
_root.volcanicExplosion(this);
Symbol 1154 MovieClip [splash_volcano] Frame 142
stop(); _root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1155 MovieClip [splash_volcanoProjectile] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1159 MovieClip [splash_fear] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1159 MovieClip [splash_fear] Frame 43
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1161 MovieClip [splash_endBossFireBall] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1161 MovieClip [splash_endBossFireBall] Frame 6
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1162 MovieClip [splash_rockFall] Frame 2
_root.earthArrowParticle(this._x, this._y - 10);
Symbol 1162 MovieClip [splash_rockFall] Frame 5
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1163 MovieClip [splash_endBossHammer] Frame 2
_root.earthArrowParticle(this._x, this._y - 10);
Symbol 1163 MovieClip [splash_endBossHammer] Frame 5
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1164 MovieClip [splash_warriorOfChaos] Frame 4
_root.earthBreakParticle(this._x, this._y - 10); _root.createMinion("chaos", this._x, this._y);
Symbol 1164 MovieClip [splash_warriorOfChaos] Frame 94
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1165 MovieClip Frame 1
_root.attachThorns(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1165 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1165 MovieClip Frame 90
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1166 MovieClip [splash_boneStorm] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1166 MovieClip [splash_boneStorm] Frame 112
_root.particleCount++; this.attachMovie("boneSpike", "boneSpike", _root.particleCount); boneSpike._y = -500; boneSpike._xscale = (boneSpike._yscale = 150 + random(60)); boneSpike.gotoAndStop(random(3) + 1); boneSpike.onEnterFrame = function () { boneSpike._y = boneSpike._y + 25; if (boneSpike._y > 0) { removeMovieClip(this); } };
Symbol 1166 MovieClip [splash_boneStorm] Frame 141
_root.boneWallBreakParticle(this._x, this._y); _root.playSound("sound_boneWall_break");
Symbol 1166 MovieClip [splash_boneStorm] Frame 212
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1170 MovieClip [boneSpike] Frame 1
stop();
Instance of Symbol 1171 MovieClip "bg" in Symbol 1185 MovieClip [battleLoad] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onPress = function () { }; }
Symbol 1259 MovieClip [storyBook] Frame 1
stop();
Instance of Symbol 1190 MovieClip "next" in Symbol 1259 MovieClip [storyBook] Frame 1
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1192 MovieClip "skip" in Symbol 1259 MovieClip [storyBook] Frame 1
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1211 MovieClip "close" in Symbol 1259 MovieClip [storyBook] Frame 4
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1190 MovieClip "next" in Symbol 1259 MovieClip [storyBook] Frame 5
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1211 MovieClip "close" in Symbol 1259 MovieClip [storyBook] Frame 7
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1190 MovieClip "next" in Symbol 1259 MovieClip [storyBook] Frame 8
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1211 MovieClip "close" in Symbol 1259 MovieClip [storyBook] Frame 9
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1190 MovieClip "next" in Symbol 1259 MovieClip [storyBook] Frame 21
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1211 MovieClip "close" in Symbol 1259 MovieClip [storyBook] Frame 22
onClipEvent (load) { this.onRelease = function () { _root.loadMenu(); }; }
Symbol 1260 MovieClip Frame 1
stop();
Symbol 1347 MovieClip Frame 1
stop();
Symbol 1366 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 1371 MovieClip Frame 235
_root.gotoAndPlay("conArtistsLogo");
Symbol 1405 MovieClip Frame 304
_root.gotoAndStop("main");

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [adBox]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [gib_meatChunk]Uses:3Used by:1260
Symbol 5 BitmapUsed by:6 658
Symbol 6 GraphicUses:5Used by:23
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:23 660
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:23 660
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:23 660
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:23 660
Symbol 15 BitmapUsed by:16 657
Symbol 16 GraphicUses:15Used by:23
Symbol 17 BitmapUsed by:18 659
Symbol 18 GraphicUses:17Used by:23
Symbol 19 BitmapUsed by:20 656
Symbol 20 GraphicUses:19Used by:23
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23 660
Symbol 23 MovieClipUses:6 8 10 12 14 16 18 20 22Used by:24
Symbol 24 MovieClip [trinketIcons]Uses:23Used by:799
Symbol 25 MovieClip [blankMovie]Used by:489
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [blankBlock]Uses:26Used by:54 76 267 330 523 535 690 794 799 829 832 835 838 1061 1080 1129 1136 1138 1140 1153 1159 1161 1165 1166 1190 1192 1211
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 FontUsed by:33 39 71 73 74 673 674 675 676 723 724 725 726 808 812 813 816 822 823
Symbol 33 EditableTextUses:32Used by:40
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:38
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38 390 541
Symbol 38 MovieClipUses:35 37Used by:40
Symbol 39 EditableTextUses:32Used by:40
Symbol 40 MovieClipUses:33 38 39Used by:Timeline
Symbol 41 FontUsed by:42 43 44 45
Symbol 42 TextUses:41Used by:46
Symbol 43 TextUses:41Used by:46
Symbol 44 TextUses:41Used by:46
Symbol 45 TextUses:41Used by:46
Symbol 46 MovieClipUses:42 43 44 45Used by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:54 1186
Symbol 52 FontUsed by:53 691 693 815 817 818 844 845 846 847 848 851 852 854 855 856
Symbol 53 TextUses:52Used by:54
Symbol 54 MovieClipUses:51 53 27Used by:Timeline
Symbol 55 GraphicUsed by:1260 1347
Symbol 56 FontUsed by:57 77 682 683 1261
Symbol 57 EditableTextUses:56Used by:1260
Symbol 58 GraphicUsed by:59 547
Symbol 59 MovieClipUses:58Used by:66 90 109 136 149 164 178 187 218 226 231 236 249 256 260
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip [desertTest_bg]Uses:61Used by:66 149 164 178
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65 148 168
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClip [desert_1]Uses:59 62 65Used by:1260
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:76
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:72
Symbol 71 EditableTextUses:32Used by:72
Symbol 72 MovieClipUses:70 71Used by:76 819 839 857 867
Symbol 73 EditableTextUses:32Used by:75
Symbol 74 EditableTextUses:32Used by:75
Symbol 75 MovieClipUses:73 74Used by:76
Symbol 76 MovieClip [dialogBox]Uses:27 68 72 75Used by:1260
Symbol 77 EditableTextUses:56Used by:78
Symbol 78 MovieClip [fpsChecker]Uses:77Used by:1260
Symbol 79 GraphicUsed by:83
Symbol 80 FontUsed by:81 82
Symbol 81 EditableTextUses:80Used by:83
Symbol 82 EditableTextUses:80Used by:83
Symbol 83 MovieClip [systemConsole]Uses:79 81 82Used by:1260
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:90 136 218 226 231 236
Symbol 87 BitmapUsed by:88 134
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:90 226 231 236
Symbol 90 MovieClip [survival_1]Uses:59 86 89Used by:1260
Symbol 91 GraphicUsed by:94
Symbol 92 BitmapUsed by:93 239
Symbol 93 GraphicUses:92Used by:94 138 220 228 233
Symbol 94 MovieClip [survival_1_terrain]Uses:91 93Used by:1260
Symbol 95 BitmapUsed by:102 140 224 229 234 241
Symbol 96 BitmapUsed by:102 140 224 229 234 241
Symbol 97 BitmapUsed by:102 140 156 224 229 234 241
Symbol 98 BitmapUsed by:102 140 158 224 229 234 241
Symbol 99 BitmapUsed by:102 140 154 224 229 234 241
Symbol 100 BitmapUsed by:102 140 224 229
Symbol 101 BitmapUsed by:102 140 224 229 234 241
Symbol 102 GraphicUses:95 96 97 98 99 100 101Used by:103
Symbol 103 MovieClip [survival_1_foreground]Uses:102Used by:1260
Symbol 104 BitmapUsed by:105 169
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:109 187
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109 187
Symbol 109 MovieClip [survival_2]Uses:59 106 108Used by:1260
Symbol 110 GraphicUsed by:113
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113 189
Symbol 113 MovieClip [survival_2_terrain]Uses:110 112Used by:1260
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:122
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:122
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:122
Symbol 120 BitmapUsed by:121 214
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClipUses:115 117 119 121Used by:127
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:127
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClipUses:122 124 126Used by:132 187 217
Symbol 128 BitmapUsed by:130 190
Symbol 129 BitmapUsed by:130 190
Symbol 130 GraphicUses:128 129Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [survival_2_foreground]Uses:127 131Used by:1260
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133 87Used by:135
Symbol 135 MovieClipUses:134Used by:136 218
Symbol 136 MovieClip [survival_4]Uses:59 86 135Used by:1260
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [survival_4_terrain]Uses:137 93Used by:1260
Symbol 139 BitmapUsed by:140 224 229 234 241
Symbol 140 GraphicUses:95 97 98 99 101 96 100 139Used by:141
Symbol 141 MovieClip [survival_4_foreground]Uses:140Used by:1260
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:148 160 168
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClipUses:146Used by:148 160 167 168 186
Symbol 148 MovieClipUses:64 144 147Used by:149 164
Symbol 149 MovieClip [survival_3]Uses:59 62 148Used by:1260
Symbol 150 GraphicUsed by:153
Symbol 151 BitmapUsed by:152 180
Symbol 152 GraphicUses:151Used by:153 162 166
Symbol 153 MovieClip [survival_3_terrain]Uses:150 152Used by:1260
Symbol 154 GraphicUses:99Used by:155
Symbol 155 MovieClipUses:154Used by:160 163 167 186
Symbol 156 GraphicUses:97Used by:157
Symbol 157 MovieClipUses:156Used by:160 163 167 186
Symbol 158 GraphicUses:98Used by:159
Symbol 159 MovieClipUses:158Used by:160 163 167 186
Symbol 160 MovieClip [survival_3_foreground]Uses:144 155 157 159 147Used by:1260
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [desert_1_terrain]Uses:161 152Used by:1260
Symbol 163 MovieClip [desert_1_foreground]Uses:155 157 159Used by:1260
Symbol 164 MovieClip [desert_2]Uses:59 62 148Used by:1260
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [desert_2_terrain]Uses:165 152Used by:1260
Symbol 167 MovieClip [desert_2_foreground]Uses:155 157 159 147Used by:1260
Symbol 168 MovieClipUses:64 144 147Used by:178
Symbol 169 GraphicUses:104Used by:178
Symbol 170 BitmapUsed by:171 185
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:178
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:178
Symbol 175 BitmapUsed by:176 185
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:178
Symbol 178 MovieClip [desert_3]Uses:59 62 168 169 172 174 177Used by:1260
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUses:151Used by:181
Symbol 181 MovieClip [desert_3_terrain]Uses:179 180Used by:1260
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:186
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:175 184 170Used by:186
Symbol 186 MovieClip [desert_3_foreground]Uses:183 157 159 155 147 185Used by:1260
Symbol 187 MovieClip [desert_4]Uses:59 106 108 127Used by:1260
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [desert_4_terrain]Uses:188 112Used by:1260
Symbol 190 GraphicUses:128 129Used by:191
Symbol 191 MovieClipUses:190Used by:217
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:216
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:216
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:216
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:216
Symbol 203 GraphicUsed by:204 1386 1404
Symbol 204 MovieClipUses:203Used by:216 316 348 376 391 411 428 444 489 541 999 1070 1071 1080 1081 1082 1112 1128 1129 1136 1138 1139 1140 1146 1155 1159 1162 1163 1165 1166
Symbol 205 GraphicUsed by:208
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClipUses:205 207Used by:216 489 1112 1128
Symbol 209 BitmapUsed by:210 876
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClipUses:210Used by:216
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:216 1159
Symbol 214 GraphicUses:120Used by:215
Symbol 215 MovieClip [fireBall]Uses:214Used by:216 291 1260
Symbol 216 MovieClip [portal]Uses:193 195 199 202 204 208 211 213 215Used by:217 1260
Symbol 217 MovieClip [desert_4_foreground]Uses:127 191 216Used by:1260
Symbol 218 MovieClip [homeland_1]Uses:59 86 135Used by:1260
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [homeland_1_terrain]Uses:219 93Used by:1260
Symbol 221 BitmapUsed by:224 234
Symbol 222 BitmapUsed by:224 229
Symbol 223 BitmapUsed by:224 234
Symbol 224 GraphicUses:95 97 98 99 96 101 100 139 221 222 223Used by:225
Symbol 225 MovieClip [homeland_1_foreground]Uses:224Used by:1260
Symbol 226 MovieClip [homeland_3]Uses:59 86 89Used by:1260
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [homeland_3_terrain]Uses:227 93Used by:1260
Symbol 229 GraphicUses:95 98 99 97 96 100 101 139 222Used by:230
Symbol 230 MovieClip [homeland_3_foreground]Uses:229Used by:1260
Symbol 231 MovieClip [homeland_2]Uses:59 86 89Used by:1260
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClip [homeland_2_terrain]Uses:232 93Used by:1260
Symbol 234 GraphicUses:95 97 101 98 139 99 96 221 223Used by:235
Symbol 235 MovieClip [homeland_2_foreground]Uses:234Used by:1260
Symbol 236 MovieClip [homeland_4]Uses:59 86 89Used by:1260
Symbol 237 GraphicUsed by:240
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238 92Used by:240
Symbol 240 MovieClip [homeland_4_terrain]Uses:237 239Used by:1260
Symbol 241 GraphicUses:101 95 97 98 139 99 96Used by:242
Symbol 242 MovieClip [homeland_4_foreground]Uses:241Used by:1260
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClip [hellTest_bg]Uses:244Used by:249 256 260
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:247Used by:249 256 260
Symbol 249 MovieClip [hell_1]Uses:59 245 248Used by:1260
Symbol 250 GraphicUsed by:253
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253 258 262
Symbol 253 MovieClip [hell_1_terrain]Uses:250 252Used by:1260
Symbol 254 MovieClip [hell_1_foreground]Used by:1260
Symbol 255 MovieClip [hellTest_foreground]Used by:1260
Symbol 256 MovieClip [hell_2]Uses:59 245 248Used by:1260
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClip [hell_2_terrain]Uses:257 252Used by:1260
Symbol 259 MovieClip [hell_2_foreground]Used by:1260
Symbol 260 MovieClip [hell_3]Uses:59 245 248Used by:1260
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip [hell_3_terrain]Uses:261 252Used by:1260
Symbol 263 BitmapUsed by:265
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:263 264Used by:266
Symbol 266 MovieClip [hell_3_foreground]Uses:265Used by:1260
Symbol 267 MovieClip [roofCollision]Uses:27Used by:1260
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:316 348 376 391 411 489 523
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:276
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:276
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClipUses:271 273 275Used by:316
Symbol 277 GraphicUsed by:291
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:291 393 411
Symbol 280 BitmapUsed by:281 966 972
Symbol 281 GraphicUses:280Used by:291
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:291
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:291
Symbol 286 GraphicUsed by:290
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:289
Symbol 289 MovieClipUses:288Used by:290 631
Symbol 290 MovieClipUses:286 289Used by:291
Symbol 291 MovieClipUses:277 279 281 215 283 285 290Used by:293 314 535
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:291 292Used by:316
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:316
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:314 315
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:314 315
Symbol 300 GraphicUsed by:314
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:314 315
Symbol 303 SoundUsed by:314
Symbol 304 GraphicUsed by:314
Symbol 305 GraphicUsed by:314
Symbol 306 GraphicUsed by:314
Symbol 307 GraphicUsed by:314
Symbol 308 GraphicUsed by:314
Symbol 309 GraphicUsed by:314
Symbol 310 GraphicUsed by:314
Symbol 311 GraphicUsed by:314
Symbol 312 GraphicUsed by:314
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:297 299 300 302 291 303 304 305 306 307 308 309 310 311 312 313Used by:316
Symbol 315 MovieClipUses:297 299 302Used by:316
Symbol 316 MovieClip [dummyPlayer]Uses:269 276 293 295 314 204 315Used by:1260
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:348
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:348 411 429
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:348 411 429
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:348 411 429
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:348 411 429
Symbol 327 GraphicUsed by:331
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:330
Symbol 330 MovieClip [arrowBolt_stuck]Uses:27 329Used by:331 361 386 393 424 441 482 1260
Symbol 331 MovieClipUses:327 330Used by:348 429
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:348
Symbol 334 GraphicUsed by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:334 335 336Used by:348 429
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClipUses:339Used by:341 1043
Symbol 341 MovieClipUses:340Used by:348 376 391 411 428
Symbol 342 GraphicUsed by:348
Symbol 343 GraphicUsed by:348
Symbol 344 GraphicUsed by:348
Symbol 345 GraphicUsed by:348
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClip [char_deadling]Uses:269 318 320 322 324 326 331 333 337 204 341 342 343 344 345 346 347Used by:1260
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:376
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:376
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:376
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:355 356Used by:376
Symbol 358 GraphicUsed by:361
Symbol 359 GraphicUsed by:361
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:358 330 359 360Used by:376
Symbol 362 GraphicUsed by:364
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:362 363Used by:376 429
Symbol 365 GraphicUsed by:368
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:365 366 367Used by:376
Symbol 369 GraphicUsed by:375
Symbol 370 GraphicUsed by:375
Symbol 371 GraphicUsed by:375
Symbol 372 GraphicUsed by:375
Symbol 373 GraphicUsed by:375
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:369 370 371 372 373 374Used by:376
Symbol 376 MovieClip [char_demon]Uses:269 350 352 354 357 361 364 368 341 204 375Used by:1260
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:391
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClipUses:379Used by:391
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:381Used by:391
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:391
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClipUses:385 330Used by:391
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:391
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:389 37Used by:391
Symbol 391 MovieClip [char_shaman]Uses:269 378 380 382 384 386 388 390 341 204Used by:1260
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:279 392 330Used by:411
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:411
Symbol 396 GraphicUsed by:399
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:399
Symbol 399 MovieClipUses:396 398Used by:411
Symbol 400 GraphicUsed by:411
Symbol 401 GraphicUsed by:411
Symbol 402 GraphicUsed by:411
Symbol 403 GraphicUsed by:411
Symbol 404 GraphicUsed by:411
Symbol 405 GraphicUsed by:411
Symbol 406 GraphicUsed by:411
Symbol 407 GraphicUsed by:411
Symbol 408 GraphicUsed by:411
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClip [char_deadlingArcher]Uses:269 320 322 324 326 393 395 399 204 341 279 400 401 402 403 404 405 406 407 408 409 410Used by:1260
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClipUses:412Used by:428
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:414Used by:428
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:416Used by:428
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:418Used by:428
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:422
Symbol 422 MovieClipUses:421Used by:427 428
Symbol 423 GraphicUsed by:424
Symbol 424 MovieClipUses:423 330Used by:428
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Symbol 1262 Sound [sound_fireArrow_impact]Used by:1347
Symbol 1263 Sound [music_menu]Used by:1347
Symbol 1264 Sound [music_green]Used by:1347
Symbol 1265 Sound [music_hell]Used by:1347
Symbol 1266 Sound [music_desert]Used by:1347
Symbol 1267 Sound [sound_playerDeath3]Used by:1347
Symbol 1268 Sound [sound_playerDeath2]Used by:1347
Symbol 1269 Sound [sound_playerDeath1]Used by:1347
Symbol 1270 Sound [sound_boneStorm_impact]Used by:1347
Symbol 1271 Sound [sound_bloatExplode]Used by:1347
Symbol 1272 Sound [sound_dragonAttack1]Used by:1347
Symbol 1273 Sound [sound_dragonAttack2]Used by:1347
Symbol 1274 Sound [sound_dragonDeath]Used by:1347
Symbol 1275 Sound [sound_dragonHitGround]Used by:1347
Symbol 1276 Sound [sound_dragonFire]Used by:1347
Symbol 1277 Sound [sound_portalExplode]Used by:1347
Symbol 1278 Sound [sound_trinketPickup]Used by:1347
Symbol 1279 Sound [sound_trinketDrop]Used by:1347
Symbol 1280 Sound [sound_enemy_deadlingDeath3]Used by:1347
Symbol 1281 Sound [sound_enemy_deadlingChatter3.wav]Used by:1347
Symbol 1282 Sound [sound_enemy_deadlingChatter2]Used by:1347
Symbol 1283 Sound [sound_enemy_deadlingChatter1]Used by:1347
Symbol 1284 Sound [sound_enemy_deadlingAttack2]Used by:1347
Symbol 1285 Sound [sound_enemy_deadlingAttack1]Used by:1347
Symbol 1286 Sound [sound_voice_deadlingScared1]Used by:1347
Symbol 1287 Sound [sound_voice_deadlingScared2]Used by:1347
Symbol 1288 Sound [sound_endBossStep3]Used by:1347
Symbol 1289 Sound [sound_endBossStep2]Used by:1347
Symbol 1290 Sound [sound_endBossStep1]Used by:1347
Symbol 1291 Sound [sound_hitPortal1]Used by:1347
Symbol 1292 Sound [sound_hitPortal2]Used by:1347
Symbol 1293 Sound [sound_combineFail]Used by:1347
Symbol 1294 Sound [sound_arrowHitGround2]Used by:1347
Symbol 1295 Sound [sound_arrowHitGround1]Used by:1347
Symbol 1296 Sound [sound_combineRunes]Used by:1347
Symbol 1297 Sound [sound_spellPickup]Used by:1347
Symbol 1298 Sound [sound_spellDrop]Used by:1347
Symbol 1299 Sound [sound_pageTurn]Used by:1347
Symbol 1300 Sound [sound_decayArmor_impact]Used by:1347
Symbol 1301 Sound [sound_runeStoneExtract]Used by:1347
Symbol 1302 Sound [sound_deathWingVomit_fire2]Used by:1347
Symbol 1303 Sound [sound_deathWingVomit_fire1]Used by:1347
Symbol 1304 Sound [sound_deathWingVomit_fire]Used by:1347
Symbol 1305 Sound [sound_boneWall_impact]Used by:1347
Symbol 1306 Sound [sound_teleport3]Used by:1347
Symbol 1307 Sound [sound_teleport2]Used by:1347
Symbol 1308 Sound [sound_teleport1]Used by:1347
Symbol 1309 Sound [sound_enemy_demonChatter3]Used by:1347
Symbol 1310 Sound [sound_enemy_demonChatter2]Used by:1347
Symbol 1311 Sound [sound_enemy_demonChatter1]Used by:1347
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Symbol 1313 Sound [sound_enemy_deadlingDeath1]Used by:1347
Symbol 1314 Sound [sound_enemy_demonDeath2]Used by:1347
Symbol 1315 Sound [sound_enemy_demonDeath1]Used by:1347
Symbol 1316 Sound [sound_raiseDead_impact]Used by:1347
Symbol 1317 Sound [sound_fireStorm2]Used by:1347
Symbol 1318 Sound [sound_fireStorm1]Used by:1347
Symbol 1319 Sound [sound_boneWall_break]Used by:1347
Symbol 1320 Sound [sound_soulCrush_impact]Used by:1347
Symbol 1321 Sound [sound_volcano_impact]Used by:1347
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Symbol 1323 Sound [sound_freeze_impact]Used by:1347
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Symbol 1325 Sound [sound_rockWall_break]Used by:1347
Symbol 1326 Sound [sound_deadlingBolt_fire]Used by:1347
Symbol 1327 Sound [sound_shamanFireBall_impact]Used by:1347
Symbol 1328 Sound [sound_shamanFireBall_fire]Used by:1347
Symbol 1329 Sound [sound_earthArrow_impact]Used by:1347
Symbol 1330 Sound [sound_stormStrike]Used by:1347
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Symbol 1332 Sound [sound_slowArrow_impact]Used by:1347
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Symbol 1335 Sound [sound_arrowHit4]Used by:1347
Symbol 1336 Sound [sound_arrowHit3]Used by:1347
Symbol 1337 Sound [sound_arrowHit2]Used by:1347
Symbol 1338 Sound [sound_arrowHit1]Used by:1347
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Symbol 1340 Sound [sound_arrowRelease2]Used by:1347
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Symbol 1343 Sound [sound_swordClash4]Used by:1347
Symbol 1344 Sound [sound_swordClash3]Used by:1347
Symbol 1345 Sound [sound_swordClash2]Used by:1347
Symbol 1346 Sound [sound_swordClash1]Used by:1347
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Symbol 1395 GraphicUsed by:1402
Symbol 1396 GraphicUsed by:1402
Symbol 1397 GraphicUsed by:1402
Symbol 1398 GraphicUsed by:1402
Symbol 1399 GraphicUsed by:1402
Symbol 1400 GraphicUsed by:1402
Symbol 1401 GraphicUsed by:1402
Symbol 1402 MovieClipUses:1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401Used by:1403
Symbol 1403 MovieClipUses:1388 1402Used by:1405
Symbol 1404 MovieClipUses:203 1385Used by:1405
Symbol 1405 MovieClipUses:1352 1372 1375 1376 1380 1186 1383 1386 1403 1404 SS1Used by:Timeline
Streaming Sound 1Used by:Symbol 1405 MovieClip

Instance Names

"preloaderPlayButton"Frame 1Symbol 31 MovieClip
"preLoaderCombo"Frame 1Symbol 40 MovieClip
"playText"Frame 1Symbol 47 MovieClip
"securityImage"Frame 1Symbol 54 MovieClip
"armorAnim"Frame 3Symbol 1371 MovieClip
"icons"Symbol 24 MovieClip [trinketIcons] Frame 1Symbol 23 MovieClip
"loadBar"Symbol 38 MovieClip Frame 1Symbol 35 MovieClip
"versionNumber"Symbol 40 MovieClip Frame 1Symbol 33 EditableText
"preloader"Symbol 40 MovieClip Frame 1Symbol 38 MovieClip
"percentageTotal"Symbol 40 MovieClip Frame 1Symbol 39 EditableText
"words"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"bg"Symbol 66 MovieClip [desert_1] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 66 MovieClip [desert_1] Frame 1Symbol 62 MovieClip [desertTest_bg]
"midGround"Symbol 66 MovieClip [desert_1] Frame 1Symbol 65 MovieClip
"buttonText"Symbol 72 MovieClip Frame 1Symbol 71 EditableText
"headingText"Symbol 75 MovieClip Frame 1Symbol 73 EditableText
"bodyText"Symbol 75 MovieClip Frame 1Symbol 74 EditableText
"blackOut"Symbol 76 MovieClip [dialogBox] Frame 1Symbol 27 MovieClip [blankBlock]
"backing"Symbol 76 MovieClip [dialogBox] Frame 1Symbol 68 MovieClip
"button1"Symbol 76 MovieClip [dialogBox] Frame 1Symbol 72 MovieClip
"button2"Symbol 76 MovieClip [dialogBox] Frame 1Symbol 72 MovieClip
"textBoxes"Symbol 76 MovieClip [dialogBox] Frame 1Symbol 75 MovieClip
"fpsText"Symbol 78 MovieClip [fpsChecker] Frame 1Symbol 77 EditableText
"consoleInput"Symbol 83 MovieClip [systemConsole] Frame 1Symbol 81 EditableText
"consoleHistory"Symbol 83 MovieClip [systemConsole] Frame 1Symbol 82 EditableText
"bg"Symbol 90 MovieClip [survival_1] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 90 MovieClip [survival_1] Frame 1Symbol 86 MovieClip
"midGround"Symbol 90 MovieClip [survival_1] Frame 1Symbol 89 MovieClip
"bg"Symbol 109 MovieClip [survival_2] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 109 MovieClip [survival_2] Frame 1Symbol 106 MovieClip
"midGround"Symbol 109 MovieClip [survival_2] Frame 1Symbol 108 MovieClip
"bg"Symbol 136 MovieClip [survival_4] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 136 MovieClip [survival_4] Frame 1Symbol 86 MovieClip
"midGround"Symbol 136 MovieClip [survival_4] Frame 1Symbol 135 MovieClip
"bg"Symbol 149 MovieClip [survival_3] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 149 MovieClip [survival_3] Frame 1Symbol 62 MovieClip [desertTest_bg]
"midGround"Symbol 149 MovieClip [survival_3] Frame 1Symbol 148 MovieClip
"bg"Symbol 164 MovieClip [desert_2] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 164 MovieClip [desert_2] Frame 1Symbol 62 MovieClip [desertTest_bg]
"midGround"Symbol 164 MovieClip [desert_2] Frame 1Symbol 148 MovieClip
"bg"Symbol 178 MovieClip [desert_3] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 178 MovieClip [desert_3] Frame 1Symbol 62 MovieClip [desertTest_bg]
"midGround"Symbol 178 MovieClip [desert_3] Frame 1Symbol 168 MovieClip
"bg"Symbol 187 MovieClip [desert_4] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 187 MovieClip [desert_4] Frame 1Symbol 106 MovieClip
"midGround"Symbol 187 MovieClip [desert_4] Frame 1Symbol 108 MovieClip
"bar"Symbol 208 MovieClip Frame 1Symbol 207 MovieClip
"portalMask"Symbol 216 MovieClip [portal] Frame 1Symbol 195 MovieClip
"collision"Symbol 216 MovieClip [portal] Frame 1Symbol 204 MovieClip
"healthBar"Symbol 216 MovieClip [portal] Frame 1Symbol 208 MovieClip
"bg"Symbol 218 MovieClip [homeland_1] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 218 MovieClip [homeland_1] Frame 1Symbol 86 MovieClip
"midGround"Symbol 218 MovieClip [homeland_1] Frame 1Symbol 135 MovieClip
"bg"Symbol 226 MovieClip [homeland_3] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 226 MovieClip [homeland_3] Frame 1Symbol 86 MovieClip
"midGround"Symbol 226 MovieClip [homeland_3] Frame 1Symbol 89 MovieClip
"bg"Symbol 231 MovieClip [homeland_2] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 231 MovieClip [homeland_2] Frame 1Symbol 86 MovieClip
"midGround"Symbol 231 MovieClip [homeland_2] Frame 1Symbol 89 MovieClip
"bg"Symbol 236 MovieClip [homeland_4] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 236 MovieClip [homeland_4] Frame 1Symbol 86 MovieClip
"midGround"Symbol 236 MovieClip [homeland_4] Frame 1Symbol 89 MovieClip
"bg"Symbol 249 MovieClip [hell_1] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 249 MovieClip [hell_1] Frame 1Symbol 245 MovieClip [hellTest_bg]
"midGround"Symbol 249 MovieClip [hell_1] Frame 1Symbol 248 MovieClip
"bg"Symbol 256 MovieClip [hell_2] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 256 MovieClip [hell_2] Frame 1Symbol 245 MovieClip [hellTest_bg]
"midGround"Symbol 256 MovieClip [hell_2] Frame 1Symbol 248 MovieClip
"bg"Symbol 260 MovieClip [hell_3] Frame 1Symbol 59 MovieClip
"distantGround"Symbol 260 MovieClip [hell_3] Frame 1Symbol 245 MovieClip [hellTest_bg]
"midGround"Symbol 260 MovieClip [hell_3] Frame 1Symbol 248 MovieClip
"collision"Symbol 267 MovieClip [roofCollision] Frame 1Symbol 27 MovieClip [blankBlock]
"legs"Symbol 316 MovieClip [dummyPlayer] Frame 1Symbol 276 MovieClip
"head"Symbol 316 MovieClip [dummyPlayer] Frame 1Symbol 295 MovieClip
"bow"Symbol 316 MovieClip [dummyPlayer] Frame 1Symbol 314 MovieClip
"collision"Symbol 316 MovieClip [dummyPlayer] Frame 1Symbol 204 MovieClip
"normalArms"Symbol 316 MovieClip [dummyPlayer] Frame 30Symbol 315 MovieClip
"stuckArrow1"Symbol 331 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 331 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 331 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 331 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 331 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"upperLeg_back"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 320 MovieClip
"lowerLeg_back"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 322 MovieClip
"lowerArm_back"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 324 MovieClip
"upperArm_back"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 326 MovieClip
"torso"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 331 MovieClip
"head"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 333 MovieClip
"upperLeg_front"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 320 MovieClip
"lowerLeg_front"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 322 MovieClip
"weapon"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 337 MovieClip
"lowerArm_front"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 324 MovieClip
"upperArm_front"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 326 MovieClip
"collision"Symbol 348 MovieClip [char_deadling] Frame 1Symbol 204 MovieClip
"stuckArrow1"Symbol 361 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 361 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 361 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 361 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 361 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"upperLeg_back"Symbol 376 MovieClip [char_demon] Frame 1Symbol 350 MovieClip
"lowerLeg_back"Symbol 376 MovieClip [char_demon] Frame 1Symbol 352 MovieClip
"lowerArm_back"Symbol 376 MovieClip [char_demon] Frame 1Symbol 354 MovieClip
"upperArm_back"Symbol 376 MovieClip [char_demon] Frame 1Symbol 357 MovieClip
"torso"Symbol 376 MovieClip [char_demon] Frame 1Symbol 361 MovieClip
"head"Symbol 376 MovieClip [char_demon] Frame 1Symbol 364 MovieClip
"lowerLeg_front"Symbol 376 MovieClip [char_demon] Frame 1Symbol 352 MovieClip
"upperLeg_front"Symbol 376 MovieClip [char_demon] Frame 1Symbol 350 MovieClip
"weapon"Symbol 376 MovieClip [char_demon] Frame 1Symbol 368 MovieClip
"lowerArm_front"Symbol 376 MovieClip [char_demon] Frame 1Symbol 354 MovieClip
"upperArm_front"Symbol 376 MovieClip [char_demon] Frame 1Symbol 357 MovieClip
"collision"Symbol 376 MovieClip [char_demon] Frame 1Symbol 204 MovieClip
"stuckArrow1"Symbol 386 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 386 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 386 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 386 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 386 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"upperLeg_back"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 378 MovieClip
"lowerLeg_back"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 380 MovieClip
"lowerArm_back"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 382 MovieClip
"upperArm_back"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 384 MovieClip
"torso"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 386 MovieClip
"head"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 388 MovieClip
"upperLeg_front"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 378 MovieClip
"lowerLeg_front"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 380 MovieClip
"upperArm_front"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 384 MovieClip
"lowerArm_front"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 382 MovieClip
"collision"Symbol 391 MovieClip [char_shaman] Frame 1Symbol 204 MovieClip
"stuckArrow1"Symbol 393 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 393 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 393 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 393 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 393 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"bowString"Symbol 399 MovieClip Frame 1Symbol 398 MovieClip
"upperLeg_back"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 320 MovieClip
"lowerLeg_back"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 322 MovieClip
"lowerArm_back"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 324 MovieClip
"upperArm_back"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 326 MovieClip
"torso"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 393 MovieClip
"head"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 395 MovieClip
"upperLeg_front"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 320 MovieClip
"lowerLeg_front"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 322 MovieClip
"weapon"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 399 MovieClip
"lowerArm_front"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 324 MovieClip
"upperArm_front"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 326 MovieClip
"collision"Symbol 411 MovieClip [char_deadlingArcher] Frame 1Symbol 204 MovieClip
"stuckArrow1"Symbol 424 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 424 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 424 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 424 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 424 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"leftWing"Symbol 427 MovieClip Frame 1Symbol 422 MovieClip
"rightWing"Symbol 427 MovieClip Frame 1Symbol 422 MovieClip
"upperLeg_back"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 413 MovieClip
"lowerLeg_back"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 415 MovieClip
"lowerArm_back"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 417 MovieClip
"upperArm_back"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 419 MovieClip
"torso"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 424 MovieClip
"head"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 426 MovieClip
"upperLeg_front"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 413 MovieClip
"lowerLeg_front"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 415 MovieClip
"lowerArm_front"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 417 MovieClip
"upperArm_front"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 419 MovieClip
"collision"Symbol 428 MovieClip [char_deathWing] Frame 1Symbol 204 MovieClip
"leftWing"Symbol 428 MovieClip [char_deathWing] Frame 29Symbol 422 MovieClip
"rightWing"Symbol 428 MovieClip [char_deathWing] Frame 29Symbol 422 MovieClip
"wings"Symbol 428 MovieClip [char_deathWing] Frame 85Symbol 427 MovieClip
"upperLeg_back"Symbol 429 MovieClip Frame 1Symbol 320 MovieClip
"lowerLeg_back"Symbol 429 MovieClip Frame 1Symbol 322 MovieClip
"lowerArm_back"Symbol 429 MovieClip Frame 1Symbol 324 MovieClip
"upperArm_back"Symbol 429 MovieClip Frame 1Symbol 326 MovieClip
"torso"Symbol 429 MovieClip Frame 1Symbol 331 MovieClip
"head"Symbol 429 MovieClip Frame 1Symbol 364 MovieClip
"upperLeg_front"Symbol 429 MovieClip Frame 1Symbol 320 MovieClip
"lowerLeg_front"Symbol 429 MovieClip Frame 1Symbol 322 MovieClip
"lowerArm_front"Symbol 429 MovieClip Frame 1Symbol 324 MovieClip
"upperArm_front"Symbol 429 MovieClip Frame 1Symbol 326 MovieClip
"stuckArrow1"Symbol 441 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 441 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 441 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 441 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 441 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"lowerArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 435 MovieClip
"lowerArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 435 MovieClip
"lowerArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 435 MovieClip
"upperArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 437 MovieClip
"upperArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 439 MovieClip
"torso"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 441 MovieClip
"head"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 443 MovieClip
"upperArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 437 MovieClip
"upperArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 437 MovieClip
"upperArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 437 MovieClip
"upperArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 437 MovieClip
"upperArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 439 MovieClip
"lowerArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 435 MovieClip
"lowerArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 435 MovieClip
"lowerArm_back"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 435 MovieClip
"collision"Symbol 444 MovieClip [char_scorpion] Frame 1Symbol 204 MovieClip
"upperArm_back"Symbol 444 MovieClip [char_scorpion] Frame 57Symbol 437 MovieClip
"stuckArrow1"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow7"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow9"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow15"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow16"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow17"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow18"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow20"Symbol 482 MovieClip Frame 1Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow6"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow8"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow10"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow11"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow12"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow13"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow14"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"stuckArrow19"Symbol 482 MovieClip Frame 42Symbol 330 MovieClip [arrowBolt_stuck]
"upperLeg_back"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 447 MovieClip
"lowerLeg_back"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 450 MovieClip
"lowerArm_back"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 453 MovieClip
"upperArm_back"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 459 MovieClip
"torso"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 473 MovieClip
"head"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 482 MovieClip
"upperLeg_front"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 447 MovieClip
"lowerLeg_front"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 450 MovieClip
"lowerArm_front"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 453 MovieClip
"upperArm_front"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 459 MovieClip
"firePoint_head"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 25 MovieClip [blankMovie]
"collision"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 204 MovieClip
"healthBar"Symbol 489 MovieClip [char_endBoss] Frame 1Symbol 208 MovieClip
"upperLegBack"Symbol 523 MovieClip [char_knight] Frame 1Symbol 493 MovieClip
"lowerLegBack"Symbol 523 MovieClip [char_knight] Frame 1Symbol 497 MovieClip
"upperLegFront"Symbol 523 MovieClip [char_knight] Frame 1Symbol 493 MovieClip
"lowerLegFront"Symbol 523 MovieClip [char_knight] Frame 1Symbol 497 MovieClip
"upperArmBack"Symbol 523 MovieClip [char_knight] Frame 1Symbol 501 MovieClip
"torso"Symbol 523 MovieClip [char_knight] Frame 1Symbol 505 MovieClip
"head"Symbol 523 MovieClip [char_knight] Frame 1Symbol 514 MovieClip
"lowerArmBack"Symbol 523 MovieClip [char_knight] Frame 1Symbol 518 MovieClip
"lowerArmFront"Symbol 523 MovieClip [char_knight] Frame 1Symbol 518 MovieClip
"upperArmFront"Symbol 523 MovieClip [char_knight] Frame 1Symbol 501 MovieClip
"weapon"Symbol 523 MovieClip [char_knight] Frame 1Symbol 522 MovieClip
"collision"Symbol 523 MovieClip [char_knight] Frame 1Symbol 27 MovieClip [blankBlock]
"frontCollision"Symbol 523 MovieClip [char_knight] Frame 1Symbol 27 MovieClip [blankBlock]
"bolt"Symbol 535 MovieClip [arrowBolt] Frame 1Symbol 291 MovieClip
"arrowHead"Symbol 535 MovieClip [arrowBolt] Frame 1Symbol 534 MovieClip
"collision"Symbol 535 MovieClip [arrowBolt] Frame 1Symbol 27 MovieClip [blankBlock]
"collision"Symbol 541 MovieClip [runeStone] Frame 1Symbol 204 MovieClip
"barMask"Symbol 549 MovieClip Frame 1Symbol 547 MovieClip
"barMask"Symbol 551 MovieClip Frame 1Symbol 547 MovieClip
"selectRing"Symbol 622 MovieClip Frame 1Symbol 556 MovieClip
"bw"Symbol 622 MovieClip Frame 22Symbol 564 MovieClip
"bw"Symbol 622 MovieClip Frame 33Symbol 567 MovieClip
"bw"Symbol 622 MovieClip Frame 44Symbol 570 MovieClip
"bw"Symbol 622 MovieClip Frame 55Symbol 573 MovieClip
"bw"Symbol 622 MovieClip Frame 68Symbol 576 MovieClip
"bw"Symbol 622 MovieClip Frame 78Symbol 579 MovieClip
"bw"Symbol 622 MovieClip Frame 88Symbol 582 MovieClip
"bw"Symbol 622 MovieClip Frame 98Symbol 585 MovieClip
"bw"Symbol 622 MovieClip Frame 107Symbol 588 MovieClip
"bw"Symbol 622 MovieClip Frame 119Symbol 591 MovieClip
"bw"Symbol 622 MovieClip Frame 128Symbol 594 MovieClip
"bw"Symbol 622 MovieClip Frame 138Symbol 597 MovieClip
"bw"Symbol 622 MovieClip Frame 147Symbol 600 MovieClip
"bw"Symbol 622 MovieClip Frame 156Symbol 603 MovieClip
"bw"Symbol 622 MovieClip Frame 164Symbol 606 MovieClip
"bw"Symbol 622 MovieClip Frame 171Symbol 609 MovieClip
"bw"Symbol 622 MovieClip Frame 181Symbol 612 MovieClip
"bw"Symbol 622 MovieClip Frame 193Symbol 615 MovieClip
"loadBar"Symbol 627 MovieClip Frame 1Symbol 626 MovieClip
"bar"Symbol 628 MovieClip Frame 1Symbol 627 MovieClip
"placeRuneEffect"Symbol 644 MovieClip Frame 1Symbol 631 MovieClip
"slot1"Symbol 647 MovieClip Frame 1Symbol 644 MovieClip
"slot2"Symbol 647 MovieClip Frame 1Symbol 644 MovieClip
"slot3"Symbol 647 MovieClip Frame 1Symbol 644 MovieClip
"slotIcon2"Symbol 677 MovieClip Frame 1Symbol 622 MovieClip
"slotIcon1"Symbol 677 MovieClip Frame 1Symbol 622 MovieClip
"killCount"Symbol 677 MovieClip Frame 1Symbol 675 EditableText
"portalsDestroyed"Symbol 677 MovieClip Frame 1Symbol 676 EditableText
"backing"Symbol 689 MovieClip Frame 1Symbol 685 MovieClip
"header"Symbol 689 MovieClip Frame 1Symbol 687 EditableText
"desc"Symbol 689 MovieClip Frame 1Symbol 688 EditableText
"mana"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 549 MovieClip
"health"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 551 MovieClip
"retreat"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 27 MovieClip [blankBlock]
"halt"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 27 MovieClip [blankBlock]
"march"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 27 MovieClip [blankBlock]
"slotIcon1"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 622 MovieClip
"slotIcon2"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 622 MovieClip
"slotIcon3"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 622 MovieClip
"slotIcon4"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 622 MovieClip
"slotIcon5"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 622 MovieClip
"slotIcon6"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 622 MovieClip
"progressBar"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 628 MovieClip
"runeReport"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 647 MovieClip
"trinket"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 660 MovieClip
"survivalMode"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 677 MovieClip
"deathWarning"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 681 MovieClip
"power"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 682 EditableText
"angle"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 683 EditableText
"toolTip"Symbol 690 MovieClip [gameInterface] Frame 1Symbol 689 MovieClip
"dmgText"Symbol 692 MovieClip Frame 1Symbol 691 EditableText
"dmg"Symbol 695 MovieClip Frame 1Symbol 692 MovieClip
"crit"Symbol 695 MovieClip Frame 1Symbol 694 MovieClip
"dText"Symbol 696 MovieClip [damageText] Frame 1Symbol 695 MovieClip
"ring"Symbol 701 MovieClip [mouseCursor] Frame 1Symbol 700 MovieClip
"messageText"Symbol 703 MovieClip [dialog_quickMessage] Frame 1Symbol 702 EditableText
"rune"Symbol 720 MovieClip Frame 1Symbol 718 MovieClip
"amount"Symbol 720 MovieClip Frame 1Symbol 719 EditableText
"spellName"Symbol 727 MovieClip Frame 1Symbol 723 EditableText
"description"Symbol 727 MovieClip Frame 1Symbol 724 EditableText
"effects"Symbol 727 MovieClip Frame 1Symbol 725 EditableText
"manaCost"Symbol 727 MovieClip Frame 1Symbol 726 EditableText
"fireArrow"Symbol 765 MovieClip Frame 1Symbol 764 MovieClip
"earthArrow"Symbol 765 MovieClip Frame 1Symbol 764 MovieClip
"decayArmor"Symbol 765 MovieClip Frame 1Symbol 764 MovieClip
"soulCrush"Symbol 765 MovieClip Frame 1Symbol 764 MovieClip
"freeze"Symbol 765 MovieClip Frame 1Symbol 764 MovieClip
"rockWall"Symbol 766 MovieClip Frame 1Symbol 764 MovieClip
"slowArrow"Symbol 766 MovieClip Frame 1Symbol 764 MovieClip
"fear"Symbol 766 MovieClip Frame 1Symbol 764 MovieClip
"bloat"Symbol 766 MovieClip Frame 1Symbol 764 MovieClip
"thorns"Symbol 766 MovieClip Frame 1Symbol 764 MovieClip
"stormStrike"Symbol 767 MovieClip Frame 1Symbol 764 MovieClip
"fireStorm"Symbol 767 MovieClip Frame 1Symbol 764 MovieClip
"volcano"Symbol 767 MovieClip Frame 1Symbol 764 MovieClip
"boneWall"Symbol 767 MovieClip Frame 1Symbol 764 MovieClip
"raiseDead"Symbol 767 MovieClip Frame 1Symbol 764 MovieClip
"bookForward"Symbol 794 MovieClip Frame 1Symbol 27 MovieClip [blankBlock]
"bookBack"Symbol 794 MovieClip Frame 1Symbol 27 MovieClip [blankBlock]
"page1"Symbol 794 MovieClip Frame 1Symbol 765 MovieClip
"page2"Symbol 794 MovieClip Frame 1Symbol 766 MovieClip
"page3"Symbol 794 MovieClip Frame 1Symbol 767 MovieClip
"bookForward"Symbol 794 MovieClip Frame 3Symbol 27 MovieClip [blankBlock]
"spellIcon"Symbol 796 MovieClip [spellStone] Frame 1Symbol 622 MovieClip
"combiner_slot2"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 644 MovieClip
"combiner_slot4"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 644 MovieClip
"combiner_slot3"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 644 MovieClip
"combiner_slot1"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 644 MovieClip
"fire"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 720 MovieClip
"earth"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 720 MovieClip
"storm"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 720 MovieClip
"bone"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 720 MovieClip
"chaos"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 720 MovieClip
"destruction"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 720 MovieClip
"spellDesc"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 727 MovieClip
"combinerIcon"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 622 MovieClip
"combineButton"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 27 MovieClip [blankBlock]
"equipBow"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 733 MovieClip
"toBattle"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 736 MovieClip
"bowSlot1"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 622 MovieClip
"bowSlot2"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 622 MovieClip
"bowSlot3"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 622 MovieClip
"bowSlot4"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 622 MovieClip
"bowSlot5"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 622 MovieClip
"spellBook"Symbol 799 MovieClip [inventoryScreen] Frame 1Symbol 794 MovieClip
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Special Tags

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Labels

"logo"Frame 3
"conArtistsLogo"Frame 4
"main"Frame 5
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"fire"Symbol 314 MovieClip Frame 34
"loop"Symbol 315 MovieClip Frame 16
"dead"Symbol 315 MovieClip Frame 38
"idle"Symbol 316 MovieClip [dummyPlayer] Frame 1
"running"Symbol 316 MovieClip [dummyPlayer] Frame 8
"extractStones"Symbol 316 MovieClip [dummyPlayer] Frame 30
"dead"Symbol 316 MovieClip [dummyPlayer] Frame 50
"shield"Symbol 318 MovieClip Frame 1
"show"Symbol 330 MovieClip [arrowBolt_stuck] Frame 5
"run"Symbol 348 MovieClip [char_deadling] Frame 1
"attack1"Symbol 348 MovieClip [char_deadling] Frame 21
"dead"Symbol 348 MovieClip [char_deadling] Frame 61
"giantDemon"Symbol 357 MovieClip Frame 5
"giantDemon"Symbol 361 MovieClip Frame 6
"giantDemon"Symbol 364 MovieClip Frame 5
"run"Symbol 376 MovieClip [char_demon] Frame 1
"attack1"Symbol 376 MovieClip [char_demon] Frame 39
"dead"Symbol 376 MovieClip [char_demon] Frame 95
"run"Symbol 391 MovieClip [char_shaman] Frame 1
"attack1"Symbol 391 MovieClip [char_shaman] Frame 36
"attack2"Symbol 391 MovieClip [char_shaman] Frame 85
"dead"Symbol 391 MovieClip [char_shaman] Frame 150
"run"Symbol 411 MovieClip [char_deadlingArcher] Frame 1
"attack1"Symbol 411 MovieClip [char_deadlingArcher] Frame 21
"dead"Symbol 411 MovieClip [char_deadlingArcher] Frame 73
"run"Symbol 428 MovieClip [char_deathWing] Frame 1
"attack1"Symbol 428 MovieClip [char_deathWing] Frame 32
"dead"Symbol 428 MovieClip [char_deathWing] Frame 85
"hitGround"Symbol 428 MovieClip [char_deathWing] Frame 114
"run"Symbol 444 MovieClip [char_scorpion] Frame 1
"attack1"Symbol 444 MovieClip [char_scorpion] Frame 17
"dead"Symbol 444 MovieClip [char_scorpion] Frame 57
"dead"Symbol 473 MovieClip Frame 5
"closed"Symbol 482 MovieClip Frame 1
"open"Symbol 482 MovieClip Frame 9
"dead"Symbol 482 MovieClip Frame 42
"run"Symbol 489 MovieClip [char_endBoss] Frame 1
"attack3"Symbol 489 MovieClip [char_endBoss] Frame 94
"attack1"Symbol 489 MovieClip [char_endBoss] Frame 155
"attack2"Symbol 489 MovieClip [char_endBoss] Frame 207
"summon"Symbol 489 MovieClip [char_endBoss] Frame 244
"dead"Symbol 489 MovieClip [char_endBoss] Frame 294
"human"Symbol 493 MovieClip Frame 1
"chaos"Symbol 493 MovieClip Frame 7
"skeleton"Symbol 493 MovieClip Frame 13
"human"Symbol 497 MovieClip Frame 1
"chaos"Symbol 497 MovieClip Frame 10
"skeleton"Symbol 497 MovieClip Frame 18
"human"Symbol 501 MovieClip Frame 1
"chaos"Symbol 501 MovieClip Frame 13
"skeleton"Symbol 501 MovieClip Frame 22
"human"Symbol 505 MovieClip Frame 1
"chaos"Symbol 505 MovieClip Frame 10
"skeleton"Symbol 505 MovieClip Frame 17
"human"Symbol 514 MovieClip Frame 1
"chaos"Symbol 514 MovieClip Frame 10
"skeleton"Symbol 514 MovieClip Frame 18
"human"Symbol 518 MovieClip Frame 1
"chaos"Symbol 518 MovieClip Frame 13
"skeleton"Symbol 518 MovieClip Frame 21
"human"Symbol 522 MovieClip Frame 1
"chaos"Symbol 522 MovieClip Frame 10
"skeleton"Symbol 522 MovieClip Frame 18
"idle"Symbol 523 MovieClip [char_knight] Frame 6
"rise"Symbol 523 MovieClip [char_knight] Frame 11
"walk"Symbol 523 MovieClip [char_knight] Frame 23
"attack1"Symbol 523 MovieClip [char_knight] Frame 55
"attack2"Symbol 523 MovieClip [char_knight] Frame 87
"dead"Symbol 523 MovieClip [char_knight] Frame 143
"normal"Symbol 534 MovieClip Frame 1
"fireArrow"Symbol 534 MovieClip Frame 10
"earthArrow"Symbol 534 MovieClip Frame 19
"slowArrow"Symbol 534 MovieClip Frame 29
"shamanFireBall"Symbol 534 MovieClip Frame 39
"exhausted"Symbol 541 MovieClip [runeStone] Frame 105
"combine"Symbol 622 MovieClip Frame 4
"standardArrow"Symbol 622 MovieClip Frame 12
"fireArrow"Symbol 622 MovieClip Frame 22
"earthArrow"Symbol 622 MovieClip Frame 33
"slowArrow"Symbol 622 MovieClip Frame 44
"decayArmor"Symbol 622 MovieClip Frame 55
"soulCrush"Symbol 622 MovieClip Frame 68
"boneWall"Symbol 622 MovieClip Frame 78
"rockWall"Symbol 622 MovieClip Frame 88
"thorns"Symbol 622 MovieClip Frame 98
"stormStrike"Symbol 622 MovieClip Frame 107
"fireStorm"Symbol 622 MovieClip Frame 119
"raiseDead"Symbol 622 MovieClip Frame 128
"freeze"Symbol 622 MovieClip Frame 138
"fear"Symbol 622 MovieClip Frame 147
"volcano"Symbol 622 MovieClip Frame 156
"bloat"Symbol 622 MovieClip Frame 164
"arrowStorm"Symbol 622 MovieClip Frame 171
"warriorOfChaos"Symbol 622 MovieClip Frame 181
"boneStorm"Symbol 622 MovieClip Frame 193
"healthPotion"Symbol 622 MovieClip Frame 206
"manaPotion"Symbol 622 MovieClip Frame 217
"empty"Symbol 644 MovieClip Frame 1
"earth"Symbol 644 MovieClip Frame 3
"fire"Symbol 644 MovieClip Frame 12
"chaos"Symbol 644 MovieClip Frame 22
"bone"Symbol 644 MovieClip Frame 33
"destruction"Symbol 644 MovieClip Frame 42
"storm"Symbol 644 MovieClip Frame 53
"empty"Symbol 660 MovieClip Frame 1
"deadEye"Symbol 660 MovieClip Frame 2
"elusiveCharm"Symbol 660 MovieClip Frame 10
"healthRegen"Symbol 660 MovieClip Frame 21
"manaRegen"Symbol 660 MovieClip Frame 32
"luckyCharm"Symbol 660 MovieClip Frame 42
"piercing"Symbol 660 MovieClip Frame 53
"quickDraw"Symbol 660 MovieClip Frame 61
"rareRunes"Symbol 660 MovieClip Frame 70
"strongArm"Symbol 660 MovieClip Frame 79
"fire"Symbol 718 MovieClip Frame 1
"earth"Symbol 718 MovieClip Frame 10
"storm"Symbol 718 MovieClip Frame 22
"bone"Symbol 718 MovieClip Frame 36
"chaos"Symbol 718 MovieClip Frame 49
"destruction"Symbol 718 MovieClip Frame 60
"on"Symbol 720 MovieClip Frame 1
"off"Symbol 720 MovieClip Frame 6
"equipBow"Symbol 733 MovieClip Frame 1
"createSpell"Symbol 733 MovieClip Frame 10
"loop"Symbol 999 MovieClip [trinket] Frame 1
"pickedUp"Symbol 999 MovieClip [trinket] Frame 62
"loop"Symbol 1061 MovieClip [spellDrop] Frame 14
"dead"Symbol 1061 MovieClip [spellDrop] Frame 99
"break"Symbol 1112 MovieClip [splash_rockWall] Frame 20
"break"Symbol 1128 MovieClip [splash_boneWall] Frame 19
"ACT I"Symbol 1259 MovieClip [storyBook] Frame 1
"ACT II"Symbol 1259 MovieClip [storyBook] Frame 5
"ACT III"Symbol 1259 MovieClip [storyBook] Frame 8
"ending"Symbol 1259 MovieClip [storyBook] Frame 21




http://swfchan.com/10/48943/info.shtml
Created: 28/4 -2019 23:20:34 Last modified: 28/4 -2019 23:20:34 Server time: 04/05 -2024 07:03:25