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swfchan turned sixteen years old today! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/83139076?noj=FRM83139076-6DC" width="1" height="1"></div>

Clay Pigeon Shooter.swf

This is the info page for
Flash #48953

(Click the ID number above for more basic data on this flash file.)


Text
0 HITS TO QUALIFY

LOADING...

ADD THIS GAME TO YOUR SITE

Move the Crosshairs up and down by moving your mouse. To fire using the left crosshair
use the 'Z' key, to fire using the right crosshair use the 'X' key.
You will be given a target hit count to qualify for the next level. Your score will be
incremented on successive hits (The more accurate you are the more points you
will be awarded)! If you miss a skeet the successive hits will be worth less points!

DOWNLOAD PC GAMES

PLAY GAME

MORE ONLINE GAMES

Sound OFF

Sound ON

0 :BEST SCORE

SCORE: 0

GAME OVER - YOU FAILED TO QUALIFY...

ActionScript [AS1/AS2]

Frame 1
var _music = new Sound(); _music.attachSound("_music"); _progress_bar.onEnterFrame = function () { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.gotoAndPlay("Intro"); } else { this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; } }; stop();
Frame 6
var _topscore = 0; _global.vol = 100; if (_music.position == 0) { _music.start(0, 99); } stop();
Frame 10
btnPlay.onRelease = function () { _music.stop(); gotoAndPlay ("Game"); }; btnAdd.onRelease = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; btnDownload.onRelease = function () { getURL ("http://www.ifungames.com/", "_blank"); }; btnMore.onRelease = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; stop();
Frame 21
function _skeet(velocity, angle, movieName) { this.velcoity = velocity; this.angle = angle; this.movieName = movieName; this.fired = false; } function InitSounds() { _gunshot.attachSound("_gunshot"); _starter.attachSound("_starter"); _ambience.attachSound("_ambience"); _intro.attachSound("_intro"); _faileded.attachSound("_faileded"); _good.attachSound("_good"); } function InitLevel() { _levelCountdown = 150; _hitCount = 0; _scoreMultiplier = 10; _levelCount++; _skeetReleaseRate--; _skeetReleaseCounter = _skeetReleaseRate; InitSkeets(); txtSkeetsLeft = "HITS LEFT: " + (_levelCount + 14); _root.attachMovie("_qualifystatus", "_qualifystatus", _root.getNextHighestDepth()); _root._qualifystatus._x = 300; _root._qualifystatus._y = 190; _root._qualifystatus.Status.txtStatus = (_levelCount + 14) + " HITS TO QUALIFY"; } function InitMouse() { Mouse.hide(); _root.attachMovie("_crosshair", "_crosshairLeft", _root.getNextHighestDepth()); _crosshairLeft._x = 220; _crosshairLeft._y = 410; _crosshairLeft._y = _ymouse; _root.attachMovie("_crosshair", "_crosshairRight", _root.getNextHighestDepth()); _crosshairRight._x = 380; _crosshairRight._y = 410; _crosshairRight._y = _ymouse; _mouseListener.onMouseMove = function () { _crosshairLeft._y = _ymouse; _crosshairRight._y = _ymouse; }; Mouse.addListener(_mouseListener); _root.txtHighScore = _topscore + " :BEST SCORE"; } function InitPlayer() { _root.attachMovie("_playerleft", "_playerleft", _root.getNextHighestDepth()); _playerleft._x = 300; _playerleft._y = 320; _playerleft._visible = false; _root.attachMovie("_playerright", "_playerright", _root.getNextHighestDepth()); _playerright._x = 300; _playerright._y = 320; _playerright._visible = false; _root.attachMovie("_playermid", "_playermid", _root.getNextHighestDepth()); _playermid._x = 300; _playermid._y = 320; _ambience.start(1, 99); _intro.start(); } function InitSkeets() { count = 0; while (count < 30) { var _local3 = random(5) + 7; var _local2 = random(20) + 15; var _local4 = count % 2; _skeetArray[count] = new _skeet(_local3, _local2, "_skeet" + count); _root.attachMovie("_skeet", _skeetArray[count].movieName, _root.getNextHighestDepth()); _root[_skeetArray[count].movieName]._xmov = Math.cos(_local2 * (Math.PI/180)) * _local3; _root[_skeetArray[count].movieName]._ymov = Math.sin(_local2 * (Math.PI/180)) * _local3; if (_local4 == 0) { _root[_skeetArray[count].movieName]._x = 610; _root[_skeetArray[count].movieName]._y = 230; _root[_skeetArray[count].movieName]._xmov = _root[_skeetArray[count].movieName]._xmov * -1; } else { _root[_skeetArray[count].movieName]._x = -10; _root[_skeetArray[count].movieName]._y = 230; } count++; } _currentSkeet = 0; } function InitSkeetDamage(xpos, ypos) { var randname = random(10000); _root.attachMovie("_skeetexplosion", "_skeetexplosion" + randname, _root.getNextHighestDepth()); with (eval ("_skeetexplosion" + randname)) { _x = xpos; _y = ypos; } } function LevelCleanup() { count = 0; while (count < 31) { _root[_skeetArray[count].movieName].removeMovieClip(); _root[_skeetArray[count].movieName].onEnterFrame = null; count++; } } var _mouseListener = new Object(); var _skeetArray = new Array(); var _resetCounter = -1; var _levelCount = 0; var _hitCount; var _levelCountdown; var _skeetReleaseCounter; var _skeetReleaseRate = 31; var _currentSkeet = 0; var _gravity = -0.05; var _score = 0; var _scoreMultiplier; var _hit = false; var _failed = false; txtScore = "SCORE: 0"; var _gunshot = new Sound(); var _starter = new Sound(); var _ambience = new Sound(); var _intro = new Sound(); var _faileded = new Sound(); var _good = new Sound(); InitSounds(); InitMouse(); InitPlayer(); InitLevel(); _root.onEnterFrame = function () { if (_levelCountdown != 0) { _levelCountdown = _levelCountdown - 1; } if (_levelCountdown == 60) { _starter.start(); _root.attachMovie("_ready", "_ready", _root.getNextHighestDepth()); _root._ready._x = 300; _root._ready._y = 153; } if (_levelCountdown == 1) { _root._ready.removeMovieClip(); _root._qualifystatus.removeMovieClip(); } if ((_skeetReleaseCounter <= 0) && (_levelCountdown == 0)) { _skeetReleaseCounter = _skeetReleaseRate; _root[_skeetArray[_currentSkeet].movieName].onEnterFrame = function () { this._x = this._x + this._xmov; this._y = this._y - this._ymov; this._ymov = this._ymov + _gravity; }; _currentSkeet++; } else { _skeetReleaseCounter--; } if (_currentSkeet == 32) { _starter.start(); _currentSkeet++; } if (_currentSkeet == 35) { _currentSkeet++; LevelCleanup(); if (_hitCount >= (_levelCount + 15)) { _failed = false; _root.attachMovie("_qualified", "_qualified", _root.getNextHighestDepth()); _root._qualified._x = 300; _root._qualified._y = 153; _good.start(); _crosshairLeft.swapDepths(_root.getNextHighestDepth()); _crosshairRight.swapDepths(_root.getNextHighestDepth()); } else { _failed = true; _root.attachMovie("_disqualified", "_disqualified", _root.getNextHighestDepth()); _root._disqualified._x = 300; _root._disqualified._y = 153; _faileded.start(); _crosshairLeft.swapDepths(_root.getNextHighestDepth()); _crosshairRight.swapDepths(_root.getNextHighestDepth()); } } if (_currentSkeet == 40) { _qualified.removeMovieClip(); _disqualified.removeMovieClip(); if (_failed == true) { _root.gotoAndStop("Game Over"); } else { InitLevel(); } } if ((Key.isDown(90) && (_resetCounter == -1)) && (_levelCountdown == 0)) { _playermid._visible = false; _playerright._visible = false; _playerleft._visible = true; _resetCounter = 15; _gunshot.start(); count = 0; while (count < _skeetArray.length) { if (_crosshairLeft.hitTest(_root[_skeetArray[count].movieName]._x, _root[_skeetArray[count].movieName]._y, false)) { InitSkeetDamage(_root[_skeetArray[count].movieName]._x, _root[_skeetArray[count].movieName]._y); _root[_skeetArray[count].movieName].removeMovieClip(); _score = _score + _scoreMultiplier; if (_score > _topscore) { _topscore = _score; } _scoreMultiplier = _scoreMultiplier + 10; _root.txtScore = "SCORE: " + _score; _root.txtHighScore = _topscore + " :BEST SCORE"; _hit = true; _hitCount++; if (_hitCount < (_levelCount + 14)) { txtSkeetsLeft = "HITS LEFT: " + ((_levelCount + 14) - _hitCount); } else { txtSkeetsLeft = "HITS LEFT: 0"; } } count++; } if (_hit == false) { _scoreMultiplier = 10; } else { _hit = false; } } if ((Key.isDown(88) && (_resetCounter == -1)) && (_levelCountdown == 0)) { _playermid._visible = false; _playerleft._visible = false; _playerright._visible = true; _resetCounter = 10; _gunshot.start(); count = 0; while (count < _skeetArray.length) { if (_crosshairRight.hitTest(_root[_skeetArray[count].movieName]._x, _root[_skeetArray[count].movieName]._y, false)) { InitSkeetDamage(_root[_skeetArray[count].movieName]._x, _root[_skeetArray[count].movieName]._y); _root[_skeetArray[count].movieName].removeMovieClip(); _score = _score + _scoreMultiplier; if (_score > _topscore) { _topscore = _score; } _scoreMultiplier = _scoreMultiplier + 10; _root.txtScore = "SCORE: " + _score; _root.txtHighScore = _topscore + " :BEST SCORE"; _hit = true; _hitCount++; if (_hitCount < (_levelCount + 14)) { txtSkeetsLeft = "HITS LEFT: " + ((_levelCount + 14) - _hitCount); } else { txtSkeetsLeft = "HITS LEFT: 0"; } } count++; } if (_hit == false) { _scoreMultiplier = 10; } else { _hit = false; } } if (_resetCounter == 0) { _resetCounter = -1; _playermid._visible = true; _playerright._visible = false; _playerleft._visible = false; } if (_resetCounter > -1) { _resetCounter--; } }; stop();
Frame 30
_music.setVolume(_global.vol); _music.start(0, 99); _play_again.onRelease = function () { _root.gotoAndPlay("Menu"); }; btnAdd.onRelease = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; btnMore.onRelease = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; Mouse.show(); _mouseListener.onMouseMove = null; Mouse.removeListener(_mouseListener); _crosshairLeft.removeMovieClip(); _crosshairRight.removeMovieClip(); _playermid.removeMovieClip(); _playerleft.removeMovieClip(); _playerright.removeMovieClip(); stop();
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Instance of Symbol 12 MovieClip [_turretshrapnel] "1" in Symbol 13 MovieClip [_skeetexplosion] Frame 1
onClipEvent (load) { var directiontx = (random(10) - 5); var directionty = (random(10) - 5); var gravity = 0.1; } onClipEvent (enterFrame) { gravity = gravity + 0.1; _y = (_y + (directionty + gravity)); _x = (_x + directiontx); _alpha = (_alpha - 2.5); removeMovieClip(this); }
Symbol 13 MovieClip [_skeetexplosion] Frame 41
this.removeMovieClip();
Symbol 37 MovieClip [_qualifystatus] Frame 1
var counter = 0; onEnterFrame = function () { if (counter <= 0) { counter = 10; if (Status._visible == true) { Status._visible = false; } else { Status._visible = true; } } else { counter--; } }; stop();
Symbol 56 MovieClip Frame 95
_root.play(); stop();
Symbol 102 MovieClip Frame 1
_root._music.setVolume(_global.vol); if (_global.vol == 0) { gotoAndStop ("mute"); } btn1.onRelease = function () { _global.vol = 0; gotoAndStop ("mute"); }; stop();
Symbol 102 MovieClip Frame 10
_root._music.setVolume(_global.vol); if (_global.vol == 100) { gotoAndStop ("mute_off"); } btn2.onRelease = function () { _global.vol = 100; gotoAndStop ("mute_off"); }; stop();

Library Items

Symbol 1 Sound [_starter]
Symbol 2 Sound [_good]
Symbol 3 Sound [_intro]
Symbol 4 Sound [_gunshot]
Symbol 5 Sound [_faileded]
Symbol 6 Sound [_music]
Symbol 7 Sound [_ambience]
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [_star]Uses:8
Symbol 10 MovieClip [_scoremovie]
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [_turretshrapnel]Uses:11Used by:13
Symbol 13 MovieClip [_skeetexplosion]Uses:12
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:18 23
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [_playerright]Uses:14 16 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [_playermid]Uses:19
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [_playerleft]Uses:21 16 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [_crosshair]Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [_skeet]Uses:26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [_qualified]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [_disqualified]Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [_ready]Uses:32
Symbol 34 FontUsed by:35 75 97 101 103 104 105
Symbol 35 EditableTextUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClip [_qualifystatus]Uses:36
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:65  Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 FontUsed by:44 83 107
Symbol 44 TextUses:43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:106  Timeline
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:56
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:56 65  Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:56
Symbol 53 GraphicUsed by:56
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClipUses:48 50 52 53 55Used by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:65
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:40 58 60 61 63 64 50Used by:Timeline
Symbol 66 GraphicUsed by:106  Timeline
Symbol 67 GraphicUsed by:68 74 79 91
Symbol 68 MovieClipUses:67Used by:72 78 89
Symbol 69 GraphicUsed by:72 74 78 79
Symbol 70 FontUsed by:71 77 88
Symbol 71 TextUses:70Used by:72 74
Symbol 72 MovieClipUses:68 69 71Used by:74
Symbol 73 GraphicUsed by:74 79
Symbol 74 ButtonUses:72 73 67 69 71Used by:Timeline
Symbol 75 TextUses:34Used by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 TextUses:70Used by:78 79
Symbol 78 MovieClipUses:68 69 77Used by:79
Symbol 79 ButtonUses:78 73 67 69 77Used by:Timeline
Symbol 80 GraphicUsed by:81 86
Symbol 81 MovieClipUses:80Used by:84
Symbol 82 GraphicUsed by:84 86
Symbol 83 TextUses:43Used by:84 86
Symbol 84 MovieClipUses:81 82 83Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:84 85 80 82 83Used by:Timeline
Symbol 87 GraphicUsed by:89 91
Symbol 88 TextUses:70Used by:89 91
Symbol 89 MovieClipUses:68 87 88Used by:91
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:89 90 67 87 88Used by:Timeline
Symbol 92 GraphicUsed by:96 100
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 ButtonUses:92 93 94 95Used by:102
Symbol 97 TextUses:34Used by:102
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 ButtonUses:92 98 99Used by:102
Symbol 101 TextUses:34Used by:102
Symbol 102 MovieClipUses:96 97 100 101Used by:Timeline
Symbol 103 EditableTextUses:34Used by:Timeline
Symbol 104 EditableTextUses:34Used by:Timeline
Symbol 105 EditableTextUses:34Used by:Timeline
Symbol 106 MovieClipUses:66 46Used by:Timeline
Symbol 107 TextUses:43Used by:Timeline

Instance Names

"_progress_bar"Frame 1Symbol 42 MovieClip
"btnAdd"Frame 10Symbol 74 Button
"btnDownload"Frame 10Symbol 79 Button
"btnPlay"Frame 10Symbol 86 Button
"btnMore"Frame 10Symbol 91 Button
"_play_again"Frame 30Symbol 86 Button
"btnAdd"Frame 30Symbol 74 Button
"btnMore"Frame 30Symbol 91 Button
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"1"Symbol 13 MovieClip [_skeetexplosion] Frame 1Symbol 12 MovieClip [_turretshrapnel]
"Status"Symbol 37 MovieClip [_qualifystatus] Frame 1Symbol 36 MovieClip
"btn1"Symbol 102 MovieClip Frame 1Symbol 96 Button
"btn2"Symbol 102 MovieClip Frame 10Symbol 100 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "_starter"
ExportAssets (56)Timeline Frame 1Symbol 2 as "_good"
ExportAssets (56)Timeline Frame 1Symbol 3 as "_intro"
ExportAssets (56)Timeline Frame 1Symbol 4 as "_gunshot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "_faileded"
ExportAssets (56)Timeline Frame 1Symbol 6 as "_music"
ExportAssets (56)Timeline Frame 1Symbol 7 as "_ambience"
ExportAssets (56)Timeline Frame 1Symbol 9 as "_star"
ExportAssets (56)Timeline Frame 1Symbol 10 as "_scoremovie"
ExportAssets (56)Timeline Frame 1Symbol 12 as "_turretshrapnel"
ExportAssets (56)Timeline Frame 1Symbol 13 as "_skeetexplosion"
ExportAssets (56)Timeline Frame 1Symbol 18 as "_playerright"
ExportAssets (56)Timeline Frame 1Symbol 20 as "_playermid"
ExportAssets (56)Timeline Frame 1Symbol 23 as "_playerleft"
ExportAssets (56)Timeline Frame 1Symbol 25 as "_crosshair"
ExportAssets (56)Timeline Frame 1Symbol 27 as "_skeet"
ExportAssets (56)Timeline Frame 1Symbol 29 as "_qualified"
ExportAssets (56)Timeline Frame 1Symbol 31 as "_disqualified"
ExportAssets (56)Timeline Frame 1Symbol 33 as "_ready"
ExportAssets (56)Timeline Frame 1Symbol 37 as "_qualifystatus"

Labels

"Loading"Frame 1
"Intro"Frame 6
"Menu"Frame 10
"Game"Frame 21
"Game Over"Frame 30
"mute_off"Symbol 102 MovieClip Frame 1
"mute"Symbol 102 MovieClip Frame 10

Dynamic Text Variables

txtStatusSymbol 35 EditableText"0 HITS TO QUALIFY"
txtHighScoreSymbol 103 EditableText"0 :BEST SCORE"
txtScoreSymbol 104 EditableText"SCORE: 0"
txtSkeetsLeftSymbol 105 EditableText""




http://swfchan.com/10/48953/info.shtml
Created: 28/4 -2019 22:51:25 Last modified: 28/4 -2019 22:51:25 Server time: 06/05 -2024 05:04:28