Frame 1
button_1.frameOnPress = "board_1";
button_1.onPress = function () {
_root.gotoAndPlay(this.frameOnPress);
};
button_4.frameOnPress = "board_4";
button_4.onPress = function () {
_root.gotoAndPlay(this.frameOnPress);
};
button_8.frameOnPress = "board_8";
button_8.onPress = function () {
_root.gotoAndPlay(this.frameOnPress);
};
button_16.frameOnPress = "board_16";
button_16.onPress = function () {
_root.gotoAndPlay(this.frameOnPress);
};
button_32.frameOnPress = "board_32";
button_32.onPress = function () {
_root.gotoAndPlay(this.frameOnPress);
};
gotoAndPlay("board_8");
Frame 2
_root.happiness = 56;
_root.maxHappiness = 70;
stop();
Frame 3
_root.happiness = 56;
_root.maxHappiness = 70;
stop();
Frame 4
_root.happiness = 64;
_root.maxHappiness = 80;
stop();
Frame 5
_root.happiness = 64;
_root.maxHappiness = 80;
stop();
Frame 6
_root.happiness = 80;
_root.maxHappiness = 100;
stop();
Frame 7
_root.happiness = 80;
_root.maxHappiness = 100;
stop();
Frame 8
_root.happiness = 128;
_root.maxHappiness = 160;
stop();
Frame 9
_root.happiness = 128;
_root.maxHappiness = 160;
stop();
Frame 10
_root.happiness = 160;
_root.maxHappiness = 200;
button_32.frameOnPress = "board_32b";
button_32.onPress = function () {
_root.gotoAndPlay(this.frameOnPress);
};
stop();
Frame 11
button_32.frameOnPress = "board_32c";
button_32.onPress = function () {
_root.gotoAndPlay(this.frameOnPress);
};
_root.happiness = 160;
_root.maxHappiness = 200;
stop();
Frame 12
_root.happiness = 160;
_root.maxHappiness = 200;
button_32.frameOnPress = "board_32";
button_32.onPress = function () {
_root.gotoAndPlay(this.frameOnPress);
};
stop();
Symbol 117 MovieClip [hot_spot] Frame 2
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 1
this.manager = attachMovie("hot_spot", this._name + "_manager", 4);
this.voice = new Sound();
this.voice.setPan((this._x - 160) / 2);
this.voice.setVolume(this._yscale * 4);
this.voice_on = 0;
this.frameOnPress = "press_happy";
this.frameOnRelease = "idle_happy";
this.frameOnCrush = "crush_happy";
this.frameOnVoiceEnd = "idle_happy";
this.happinessOnVoiceEnd = 0;
this.nextThink = 4 + (7 * Math.random());
this.transitionArray = new Array();
this.manager.onRollOver = function () {
this._parent.gotoAndPlay(this._parent.frameOnPress);
};
this.manager.onRollOut = function () {
this._parent.gotoAndPlay(this._parent.frameOnRelease);
};
this.manager.onPress = function () {
this._parent.gotoAndPlay(this._parent.frameOnCrush);
};
this.manager.onEnterFrame = function () {
this._parent.nextThink = this._parent.nextThink - 1;
if (this._parent.nextThink <= 0) {
this._parent.nextThink = 10 + (Math.random() * 10);
if (this._parent.transitionArray.length > 0) {
happiness = (_root.happiness * 100) / _root.maxHappiness;
n = 0;
if (n < this._parent.transitionArray.length) {
m = 2;
theArrayN = this._parent.transitionArray[n];
while (theArrayN.length > m) {
if (happiness < theArrayN[m]) {
break;
}
m = m + 2;
}
if (theArrayN[m - 1] <= (100 * Math.random())) {
n = n + 1;
// unexpected jump
}
this._parent.gotoAndPlay(theArrayN[0]);
}
}
}
};
this.clearTransitions = function () {
this.transitionArray = new Array();
};
this.voice.owner = this;
this.voice.onSoundComplete = function () {
this.owner.gotoAndPlay(this.owner.frameOnVoiceEnd);
};
Symbol 118 MovieClip [yukkuri_reimu] Frame 2
this.clearTransitions();
tmpArray = new Array("idle_happy_yu_takeItEasy", 33);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_happy_yu(q)", 50);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 3
this.frameOnPress = "press_now_happy";
this.frameOnRelease = "idle_now_happy";
this.frameOnCrush = "crush_happy";
this.clearTransitions();
tmpArray = new Array("idle_sad", 80);
tmpArray.push(65, 20);
tmpArray.push(70, 5);
tmpArray.push(75, 0);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_happy_takeItEasy", 20);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_happy_yukkuri(happy)", 25);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_happy_yu(happy)", 50);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 4
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 5
this.frameOnPress = "press_now_happy";
this.frameOnRelease = "idle_now_happy";
this.frameOnCrush = "crush_happy";
this.clearTransitions();
tmpArray = new Array("idle_happy_yu(q)", 50);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_happy", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 6
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 7
_root.happiness = _root.happiness - 1;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
this.frameOnPress = "press_now_happy";
this.frameOnRelease = "idle_now_happy";
this.frameOnCrush = "crush_happy";
this.frameOnVoiceEnd = "idle_happy";
this.clearTransitions();
tmpArray = new Array("idle_happy_yu(q)", 30);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_now_happy_sound_delay", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_happy", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 8
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 9
this.clearTransitions();
tmpArray = new Array("idle_happy", 40);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 16
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 17
_root.happiness = _root.happiness + 3;
if (_root.happiness >= _root.maxHappiness) {
_root.happiness = _root.maxHappiness;
}
this.frameOnPress = "press_now_happy";
this.frameOnRelease = "idle_now_happy";
gotoAndPlay("idle_happy");
Symbol 118 MovieClip [yukkuri_reimu] Frame 19
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 20
_root.happiness = _root.happiness + 1;
if (_root.happiness >= _root.maxHappiness) {
_root.happiness = _root.maxHappiness;
}
this.frameOnPress = "press_now_happy";
this.frameOnRelease = "idle_now_happy";
gotoAndPlay("idle_happy");
Symbol 118 MovieClip [yukkuri_reimu] Frame 22
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 23
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 24
this.clearTransitions();
tmpArray = new Array("idle_happy", 40);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(q)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_happy";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
this.frameOnCrush = "crush_happy";
Symbol 118 MovieClip [yukkuri_reimu] Frame 26
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 27
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 28
this.clearTransitions();
tmpArray = new Array("idle_happy", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yukkuri(happy)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_happy_saidYukkuri";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
this.frameOnCrush = "crush_happy";
Symbol 118 MovieClip [yukkuri_reimu] Frame 29
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 30
this.clearTransitions();
tmpArray = new Array("idle_happy", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(happy)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_happy";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
this.frameOnCrush = "crush_happy";
Symbol 118 MovieClip [yukkuri_reimu] Frame 31
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 32
this.voice.attachSound("takeItEasy");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
this.frameOnCrush = "crush_happy";
this.clearTransitions();
tmpArray = new Array("idle_happy", 30);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 33
this.clearTransitions();
Symbol 118 MovieClip [yukkuri_reimu] Frame 58
gotoAndPlay("idle_happy_saidTakeItEasy");
Symbol 118 MovieClip [yukkuri_reimu] Frame 59
this.frameOnPress = "press_now_sad";
this.frameOnRelease = "idle_now_sad";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("idle_sad2", 80);
tmpArray.push(35, 20);
tmpArray.push(47, 5);
tmpArray.push(50, 0);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_happy", 0);
tmpArray.push(67, 5);
tmpArray.push(73, 20);
tmpArray.push(79, 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad_yu(q)", 15);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad_stopIt(short)", 25);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad_yu(cry)", 20);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad_yukkuri(cry)", 33);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad_stopIt(long)", 33);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 60
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 61
this.frameOnPress = "press_now_sad";
this.frameOnRelease = "idle_now_sad";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("idle_sad_yu(happy)", 25);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad_yu(q)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 62
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 63
this.frameOnVoiceEnd = "idle_sad";
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("idle_sad_yu(q)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_now_sad_sound_delay", 60);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 64
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 65
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 66
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 67
_root.happiness = _root.happiness + 1;
if (_root.happiness >= _root.maxHappiness) {
_root.happiness = _root.maxHappiness;
}
gotoAndPlay("idle_sad");
Symbol 118 MovieClip [yukkuri_reimu] Frame 68
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 69
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(happy)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad_happy1";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
this.frameOnCrush = "crush_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 70
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 71
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(q)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad_happy1";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
this.frameOnCrush = "crush_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 72
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 73
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("stopIt(short)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
this.frameOnCrush = "crush_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 74
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 75
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yukkuri(cry)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad_happy1";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
this.frameOnCrush = "crush_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 76
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 77
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(cry)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
this.frameOnCrush = "crush_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 78
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 79
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("stopIt(long)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
this.frameOnCrush = "crush_sad_sound";
gotoAndPlay("idle_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 80
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 81
this.frameOnPress = "press_now_sad2";
this.frameOnRelease = "idle_now_sad2";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("idle_sad", 0);
tmpArray.push(35, 5);
tmpArray.push(42, 20);
tmpArray.push(50, 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2_yu(q)", 15);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2_yueee(cry)", 33);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2_stopIt(long)", 25);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2_stopIt(short)", 15);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2_happy1", 33);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 82
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 83
_root.happiness = _root.happiness + 1;
if (_root.happiness >= _root.maxHappiness) {
_root.happiness = _root.maxHappiness;
}
gotoAndPlay("idle_sad2");
Symbol 118 MovieClip [yukkuri_reimu] Frame 84
this.clearTransitions();
tmpArray = new Array("idle_sad2_yu(happy)", 15);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2_yu(q)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 85
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 86
this.frameOnVoiceEnd = "idle_sad2";
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2_yu(q)", 30);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_now_sad2_sound_delay", 50);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 87
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 88
this.clearTransitions();
tmpArray = new Array("idle_sad2", 40);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 89
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 90
_root.happiness = _root.happiness + 1;
if (_root.happiness >= _root.maxHappiness) {
_root.happiness = _root.maxHappiness;
}
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(happy)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad2";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
this.frameOnCrush = "crush";
Symbol 118 MovieClip [yukkuri_reimu] Frame 91
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 92
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(q)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad2";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
this.frameOnCrush = "crush";
gotoAndPlay("idle_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 93
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 94
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("stopIt(short)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad2";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
this.frameOnCrush = "crush";
gotoAndPlay("idle_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 95
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 96
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("stopIt(long)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad2";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
this.frameOnCrush = "crush";
gotoAndPlay("idle_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 97
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 98
this.clearTransitions();
tmpArray = new Array("idle_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yueee(cry)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad2_yueeeFinished";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
this.frameOnCrush = "crush";
gotoAndPlay("idle_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 99
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 104
gotoAndPlay("idle_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 105
this.frameOnPress = "press_now_sad2";
this.frameOnRelease = "idle_now_sad2";
tmpArray = new Array("idle_sad2_yueeeContinue", 5);
tmpArray.push(5, 15);
tmpArray.push(10, 25);
tmpArray.push(15, 50);
tmpArray.push(25, 25);
tmpArray.push(30, 10);
tmpArray.push(40, 5);
this.transitionArray.push(tmpArray);
tmpArray = new Array("idle_sad2", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 106
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 107
this.clearTransitions();
tmpArray = new Array("idle_sad", 20);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yueee(cry)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "idle_sad2_yueeeFinished";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
this.frameOnCrush = "crush";
gotoAndPlay("idle_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 108
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 109
this.clearTransitions();
Symbol 118 MovieClip [yukkuri_reimu] Frame 110
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 111
this.frameOnPress = "press_now_happy";
this.frameOnRelease = "idle_now_happy";
this.frameOnCrush = "crush_happy";
this.clearTransitions();
tmpArray = new Array("press_sad", 80);
tmpArray.push(35, 20);
tmpArray.push(47, 5);
tmpArray.push(50, 0);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_happy_yu(happy)", 30);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_happy_yukkuri(happy)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_happy_stopIt(short)", 20);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 112
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 113
this.frameOnVoiceEnd = "press_happy";
this.frameOnPress = "press_now_happy";
this.frameOnRelease = "idle_now_happy";
this.frameOnCrush = "crush_happy";
this.clearTransitions();
tmpArray = new Array("press_happy_yu(q)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_happy_yu(happy)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_happy", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 114
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 115
_root.happiness = _root.happiness - 1;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
this.frameOnVoiceEnd = "press_happy";
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
this.frameOnCrush = "crush_happy";
this.clearTransitions();
tmpArray = new Array("press_happy_yu(q)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_now_happy_sound_delay", 60);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_happy", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 116
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 117
this.clearTransitions();
Symbol 118 MovieClip [yukkuri_reimu] Frame 119
tmpArray = new Array("press_happy", 10);
this.transitionArray.push(tmpArray);
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 120
this.clearTransitions();
tmpArray = new Array("press_happy", 30);
this.transitionArray.push(tmpArray);
_root.happiness = _root.happiness - 1;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
this.voice.attachSound("stopIt(short)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_happy";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 121
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 122
this.clearTransitions();
tmpArray = new Array("press_happy", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(q)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_happy";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 123
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 124
this.clearTransitions();
tmpArray = new Array("press_happy", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(happy)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_happy";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 125
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 126
this.clearTransitions();
tmpArray = new Array("press_happy", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yukkuri(happy)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_happy";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_happy_sound";
this.frameOnRelease = "idle_now_happy_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 127
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 128
this.frameOnPress = "press_now_sad";
this.frameOnRelease = "idle_now_sad";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("press_sad2", 80);
tmpArray.push(40, 20);
tmpArray.push(47, 5);
tmpArray.push(55, 0);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_happy", 0);
tmpArray.push(70, 5);
tmpArray.push(76, 20);
tmpArray.push(85, 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad_yu(q)", 10);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad_yu(cry)", 20);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad_stopIt(short)", 20);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad_stopIt(long)", 20);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad_yueee(cry)", 30);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 129
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 130
_root.happiness = _root.happiness - 1;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
this.frameOnPress = "press_now_sad";
this.frameOnRelease = "idle_now_sad";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("press_sad_yu(q)", 20);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad_stopIt(short)", 50);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 131
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 132
_root.happiness = _root.happiness - 1;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
this.frameOnVoiceEnd = "press_sad";
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("press_sad_yu(q)", 30);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_now_sad_sound_delay", 50);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 133
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 134
this.clearTransitions();
Symbol 118 MovieClip [yukkuri_reimu] Frame 136
tmpArray = new Array("press_sad", 10);
this.transitionArray.push(tmpArray);
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 137
this.clearTransitions();
tmpArray = new Array("press_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(q)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 138
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 139
this.clearTransitions();
tmpArray = new Array("press_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("stopIt(short)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 140
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 141
this.clearTransitions();
tmpArray = new Array("press_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("stopIt(long)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 142
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 143
this.clearTransitions();
tmpArray = new Array("press_sad", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(cry)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 144
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 145
this.frameOnPress = "press_now_sad2";
this.frameOnRelease = "idle_now_sad2";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("press_horror", 40);
tmpArray.push(5, 20);
tmpArray.push(10, 5);
tmpArray.push(15, 0);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad", 0);
tmpArray.push(45, 5);
tmpArray.push(50, 15);
tmpArray.push(55, 30);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad2_yu(q)", 20);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 146
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 147
_root.happiness = _root.happiness - 1;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
this.frameOnPress = "press_now_sad2";
this.frameOnRelease = "idle_now_sad2";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("press_horror", 75);
tmpArray.push(10, 50);
tmpArray.push(15, 33);
tmpArray.push(20, 25);
tmpArray.push(25, 15);
tmpArray.push(30, 0);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad2_yu(q)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad2", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 148
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 149
_root.happiness = _root.happiness - 2;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
this.frameOnVoiceEnd = "press_sad2";
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
this.frameOnCrush = "crush";
this.clearTransitions();
tmpArray = new Array("press_sad2_yu(q)", 40);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_now_sad2_sound_delay", 60);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad2", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 150
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 151
this.clearTransitions();
tmpArray = new Array("press_sad2", 30);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 152
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 153
this.clearTransitions();
tmpArray = new Array("press_sad2", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yu(q)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad2";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 154
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 155
this.clearTransitions();
tmpArray = new Array("press_sad2", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("why(long)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad2";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
gotoAndPlay("press_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 156
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 157
this.clearTransitions();
tmpArray = new Array("press_sad2", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("stopIt(short)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad2";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
Symbol 118 MovieClip [yukkuri_reimu] Frame 158
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 159
this.clearTransitions();
tmpArray = new Array("press_sad2", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("stopIt(long)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad2";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
gotoAndPlay("press_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 160
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 161
this.clearTransitions();
tmpArray = new Array("press_sad2", 30);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yueee(cry)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad2_yueeeFinished";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad2_sound";
this.frameOnRelease = "idle_now_sad2_sound";
gotoAndPlay("press_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 162
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 166
this.gotoAndPlay("press_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 167
this.clearTransitions();
tmpArray = new Array("press_sad2", 20);
this.transitionArray.push(tmpArray);
this.voice.attachSound("yueee(cry)");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "press_sad_yueeeFinished";
this.happinessOnVoiceEnd = 0;
this.frameOnPress = "press_now_sad_sound";
this.frameOnRelease = "idle_now_sad_sound";
gotoAndPlay("press_sad_cry");
Symbol 118 MovieClip [yukkuri_reimu] Frame 168
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 169
this.frameOnPress = "press_now_sad";
this.frameOnRelease = "idle_now_sad";
this.clearTransitions();
tmpArray = new Array("press_sad_yueee(cry)", 0);
tmpArray.push(30, 20);
tmpArray.push(40, 45);
tmpArray.push(55, 33);
tmpArray.push(65, 10);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 170
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 171
this.clearTransitions();
this.frameOnPress = "press_now_sad2";
this.frameOnRelease = "idle_now_sad2";
tmpArray = new Array("press_sad2_yueee(cry)", 0);
tmpArray.push(10, 33);
tmpArray.push(20, 50);
tmpArray.push(30, 33);
tmpArray.push(40, 10);
this.transitionArray.push(tmpArray);
tmpArray = new Array("press_sad2", 100);
this.transitionArray.push(tmpArray);
this.nextThink = 0;
Symbol 118 MovieClip [yukkuri_reimu] Frame 172
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 173
_root.happiness = _root.happiness - 1;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
this.clearTransitions();
tmpArray = new Array("press_sad2", 0);
tmpArray.push(10, 10);
tmpArray.push(15, 20);
tmpArray.push(20, 30);
tmpArray.push(25, 40);
tmpArray.push(30, 50);
this.transitionArray.push(tmpArray);
Symbol 118 MovieClip [yukkuri_reimu] Frame 174
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 175
this.clearTransitions();
this.voice.attachSound("crushSound");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "";
this.happinessOnVoiceEnd = 0;
this.frameOnCrush = "";
this.frameOnPress = "";
this.frameOnRelease = "";
this.manager._x = -30;
this.manager._y = 120;
_root.happiness = _root.happiness - 20;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
Symbol 118 MovieClip [yukkuri_reimu] Frame 178
gotoAndPlay("crush2");
Symbol 118 MovieClip [yukkuri_reimu] Frame 179
this.clearTransitions();
this.voice.attachSound("crushSound");
this.voice.start();
this.voice_on = "1";
this.frameOnVoiceEnd = "none";
this.happinessOnVoiceEnd = 0;
this.frameOnCrush = "none";
this.frameOnPress = "none";
this.frameOnRelease = "none";
this.manager._x = -30;
this.manager._y = 120;
_root.happiness = _root.happiness - 15;
if (_root.happiness <= 0) {
_root.happiness = 0;
}
Symbol 118 MovieClip [yukkuri_reimu] Frame 202
stop();
Symbol 118 MovieClip [yukkuri_reimu] Frame 203
stop();
Symbol 119 MovieClip [happiness_meter] Frame 1
this.h_mark._y = 201 + ((-200 * _root.happiness) / _root.maxHappiness);