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3d2.swf

This is the info page for
Flash #49226

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function project(vtx) { var _local1 = theta / 57.296; var _local5 = (vtx[0] * Math.cos(_local1)) + (vtx[2] * Math.sin(_local1)); var _local3 = vtx[1]; var _local2 = (vtx[2] * Math.cos(_local1)) - (vtx[0] * Math.sin(_local1)); _local3 = (_local3 * Math.cos(_local1)) - (_local2 * Math.sin(_local1)); _local2 = (_local2 * Math.cos(_local1)) + (vtx[1] * Math.sin(_local1)); _local2 = _local2 + 60; var _local6 = 4000 / _local2; _local5 = (Stage.width / 2) + (_local5 * _local6); _local3 = (Stage.height / 2) + (_local3 * _local6); return([_local5, _local3, _local2]); } function cross(a, b) { return([(a[1] * b[2]) - (a[2] * b[1]), (a[0] * b[2]) - (a[2] * b[0]), (a[0] * b[1]) - (a[1] * b[0])]); } function dot(a, b) { return(((a[0] * b[0]) + (a[1] * b[1])) + (a[2] * b[2])); } function facing(v1, v2, v3) { var _local3 = [v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2]]; var _local2 = [v2[0] - v3[0], v2[1] - v3[1], v2[2] - v3[2]]; var _local6 = cross(_local3, _local2); var _local7 = [0, 0, 1]; return(false); } function getdepth(pface) { var _local4 = pface[0][2]; var _local5 = pface[0][2]; var _local3 = 0; for (var _local2 in pface) { if (pface[_local2][2] > _local4) { _local4 = pface[_local2][2]; } if (pface[_local2][2] < _local5) { _local5 = pface[_local2][2]; } _local3 = _local3 + pface[_local2][2]; } return({min:_local5, mid:_local3, max:_local4}); } function zsort(a, b) { if (a.z.mid > b.z.mid) { return(-1); } if (a.z.mid < b.z.mid) { return(1); } return(0); } function drawobj(obj, clip) { var _local8 = obj.vertices; var _local5 = obj.faces; var _local4 = []; for (var _local14 in _local5) { var _local2 = []; for (var _local9 in _local5[_local14]) { if (_local14 < 24) { theta = theta / 2; } _local2.push(project(_local8[_local5[_local14][_local9]])); if (_local14 < 24) { theta = theta * 2; } } var _local7 = getdepth(_local2); _local4.push({vertices:_local2, z:_local7, faceno:_local14 % 2, pyr:_local14 >= 24}); } _local4.sort(zsort); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].vertices; if (_local4[_local2].z.min < 0) { } else { var _local1 = clip; _local1 = clip.createEmptyMovieClip("c" + random(999999), clip.getNextHighestDepth()); if (_local4[_local2].pyr) { _local1.beginFill((_local4[_local2].faceno ? 8355839 : 16777215), 100); } else { _local1.beginFill((_local4[_local2].faceno ? 16744319 : 16777215), 100); } _local1.lineStyle(0, 0, 0); _local1.moveTo(_local3[0][0], _local3[0][1]); _local1.lineTo(_local3[1][0], _local3[1][1]); _local1.lineTo(_local3[2][0], _local3[2][1]); _local1.endFill(); _local1._alpha = 70; } _local2++; } } function dump(o) { for (k in o) { } } function ddd() { var _local1 = cubeframes.createEmptyMovieClip("t" + theta, cubeframes.getNextHighestDepth()); drawobj(myobj, cubeframes["t" + theta]); cubeframes["t" + theta]._visible = false; } stop(); var myvertices = [[-1, -1, -1], [1, -1, -1], [1, 1, -1], [-1, 1, -1], [-1, -1, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1], [0, 0, -1], [0, 0, 1], [-1, 0, 0], [1, 0, 0], [0, -1, 0], [0, 1, 0], [-3, 0, 0], [-1.5, 0, 3], [1.5, 0, 3], [3, 0, 0], [1.5, 0, -3], [-1.5, 0, -3], [0, -4, 0], [0, 4, 0]]; var myfaces = [[0, 1, 8], [1, 2, 8], [2, 3, 8], [3, 0, 8], [1, 5, 11], [5, 6, 11], [6, 2, 11], [2, 1, 11], [4, 0, 10], [0, 3, 10], [3, 7, 10], [7, 4, 10], [4, 5, 9], [5, 6, 9], [6, 7, 9], [7, 4, 9], [4, 5, 12], [5, 1, 12], [1, 0, 12], [0, 4, 12], [3, 2, 13], [2, 6, 13], [6, 7, 13], [7, 3, 13], [20, 14, 15], [20, 15, 16], [20, 16, 17], [20, 17, 18], [20, 18, 19], [20, 19, 14], [21, 18, 17], [21, 17, 16], [21, 16, 15], [21, 15, 14], [21, 14, 19], [21, 19, 18]]; var myobj = {vertices:myvertices, faces:myfaces}; theta = 0; _quality = "MEDIUM"; slices = []; _root.createEmptyMovieClip("cubeframes", getNextHighestDepth()); theta = 0; _quality = "LOW"; theta = 0; while (theta < 360) { ddd(); theta = theta + 30; } Key.addListener(_root); scrollertext = "YES I FINALLY DID IT!!! AND THE DEPTH SORTING ALSO WORKS, ALMOST :) SORRY FOR THIS DUMB SCROLLER ~CODA "; var my_fmt = new TextFormat(); my_fmt.font = "scrollfont"; var c = 0; while (c < scrollertext.length) { var cmc = _root.createEmptyMovieClip("cmc" + c, _root.getNextHighestDepth()); var ctf = cmc.createTextField("scrolltxt" + c, cmc.getNextHighestDepth(), 1, 1, 32, 32); cmc["scrolltxt" + c].embedFonts = true; my_fmt.color = 16755404 /* 0xFFAACC */; cmc["scrolltxt" + c].text = scrollertext.charAt(c); cmc["scrolltxt" + c].setTextFormat(my_fmt); cmc["scrolltxt" + c].selectable = false; my_fmt.color = 8323135 /* 0x7F003F */; var ctf = cmc.createTextField("scrolltxt", cmc.getNextHighestDepth(), 0, 0, 32, 32); cmc.scrolltxt.embedFonts = true; cmc.scrolltxt.text = scrollertext.charAt(c); cmc.scrolltxt.setTextFormat(my_fmt); cmc.scrolltxt.selectable = false; cmc.p = -1.570795; cmc.p_i = (6.283185 * c) / scrollertext.length; cmc.x = 250 * Math.cos(cmc.p_i + cmc.p); cmc.z = Math.sin(cmc.p_i + cmc.p); cmc._x = 160 + cmc.x; cmc._y = 192; cmc._alpha = 0; cmc._xscale = (cmc._yscale = 100 - cmc.z); cmc.swapDepths(int((-cmc.z) * 100)); c++; } cubeframes.swapDepths(int(_root.getNextHighestDepth() / 2)); u = 0; _root.onEnterFrame = function () { var _local6 = "t" + theta; theta = theta - -5; if (theta >= 360) { theta = 0; } var _local5 = "t" + theta; var _local4 = cubeframes; if (!_local4[_local5]) { ddd(); } _local4[_local6]._visible = false; _local4[_local5]._visible = true; var _local3 = 0; while (_local3 < scrollertext.length) { var _local2 = _root["cmc" + _local3]; _local2.p = _local2.p - 0.01; _local2.x = 250 * Math.cos(_local2.p_i + _local2.p); _local2.z = 20 * Math.sin(_local2.p_i + _local2.p); _local2._x = (Stage.width / 2) + _local2.x; _local2._y = 192 + _local2.z; _local2._xscale = (_local2._yscale = 100 - _local2.z); if (u <= 100) { _local2._alpha = u; } _local2.swapDepths(int((-_local2.z) * 100)); _local3++; } u = u + 5; };

Library Items

Symbol 1 Font [scrollfont]
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:Timeline
Symbol 4 SoundUsed by:Timeline

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "scrollfont"




http://swfchan.com/10/49226/info.shtml
Created: 28/4 -2019 09:53:15 Last modified: 28/4 -2019 09:53:15 Server time: 25/04 -2024 15:14:15