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Red Eye.swf

This is the info page for
Flash #49564

(Click the ID number above for more basic data on this flash file.)


Text
Health

Stab

Slice!

+1

A

Game

Music

by

GunShy

Instructions

Click here to see more Krysys Stuff

Click here to hear more music from GunShy

ActionScript [AS1/AS2]

Frame 2
intromusic = new sound(); intromusic.attachSound("intromusic");
Instance of Symbol 80 MovieClip [introMain] in Frame 2
onClipEvent (load) { intromusic = new sound(); intromusic.attachSound("intromusic"); } onClipEvent (enterFrame) { intromusic.start(0, 50); }
Frame 422
stop();
Frame 423
function eyemove() { eye._x = eye._x + Speed_x; eye._y = eye._y + Speed_y; eye._rotation = 0; if (eye._x < 50) { eye._x = 50; Speed_x = (-Speed_x) / bounce; } if (eye._x > (555 - eye._width)) { eye._x = 555 - eye._width; Speed_x = (-Speed_x) / bounce; } if (eye._y < 435) { eye._y = 435; Speed_y = (-Speed_y) / bounce; } if (eye._y > (670 - eye._height)) { eye._y = 670 - eye._height; Speed_y = (-Speed_y) / bounce; } if (Key.isDown(38)) { Speed_y = Speed_y - Acc_y; if (Acc_y < -0.2) { Acc_y = -0.2; } } if (Key.isDown(40)) { Speed_y = Speed_y + Acc_y; if (Acc_y > 0.2) { Acc_y = 0.2; } } if (Key.isDown(37)) { Speed_x = Speed_x - Acc_x; if (eye.Acc_x < -0.2) { Acc_x = -0.2; } eye._rotation = -10; } if (Key.isDown(39)) { Speed_x = Speed_x + Acc_x; if (Acc_x > 0.2) { Acc_x = 0.2; } _root.eye._rotation = 10; } } attachMovie("Eye1", "eye", 1000); Speed_x = 0; Speed_y = 0; Acc_x = 0.15; Acc_y = 0.15; bounce = 3; eye._x = 275; eye._y = 600; eye._xscale = 100; eye._yscale = 100; if (Speed_x > 0) { Speed_x - 0.04; } if (Speed_x < 0) { Speed_x + 0.04; } if (Speed_y > 0) { Speed_y - 0.04; } if (Speed_y < 0) { Speed_y + 0.04; }
Instance of Symbol 122 MovieClip in Frame 423
onClipEvent (enterFrame) { _root.eyemove(); }
Frame 424
function enterdrops() { var i = 0; while (i < Maxdrops) { attachMovie("drop1", "drop" + i, 1200 + i); var drops = _root["drop" + i]; drops._x = Math.round((Math.random() * 520) + 15); drops._y = -20; drops._visible = true; drops.alive = false; bgmusic.start(0, 9999); redeye._x = eye._x - 4; redeye._y = eye._y - 38; i++; } } function enterglass() { var i = 0; while (i < Maxglass) { attachMovie("glass1", "glass" + i, 1210 + i); var glass2 = _root["glass" + i]; glass2._x = Math.round((Math.random() * 520) + 15); glass2._y = -20; glass2._visible = false; glass2.alive = false; i++; } } function enterneedle() { var i = 0; while (i < Maxneedle) { attachMovie("needle1", "needle" + i, 1220 + i); var needles = _root["needle" + i]; needles._x = Math.round((Math.random() * 520) + 15); needles._y = -75; needles._visible = true; needles.alive = false; i++; } } function entercontact() { attachMovie("contact", "contact", 1302); contact._x = (Math.random() * 450) + 60; contact._y = -10; contact._visible = true; contact.active = false; contact.alive = false; } function enterdna() { attachMovie("dna", "dna", 1299); dna._x = 590; dna._y = (Math.random() * 300) + 100; dna._visible = true; dna.active = false; dna.alive = false; } function entercup() { attachMovie("cup", "cup", 1307); cup._x = -20; cup._y = (Math.random() * 300) + 100; cup._visible = true; cup.active = false; cup.alive = false; } function dropsappear() { var i = 0; while (i < Maxdrops) { var drops = _root["drop" + i]; if (Math.round(Math.random() * 100) == 3) { drops.alive = true; drops._visible = true; } i++; } } function dropsmove() { var i = 0; while (i < Maxdrops) { var drops = _root["drop" + i]; if (drops.alive) { drops._y = drops._y + dropspeed; } if (drops._y > 650) { drops.alive = false; drops._visible = false; drops._x = Math.round((Math.random() * 520) + 15); drops._y = -20; } if (drops.hitTest(eye)) { drops.alive = false; drops._visible = false; drops._x = Math.round((Math.random() * 520) + 15); drops._y = -20; _root.score._xscale = _root.score._xscale + 1; badguyspeed = badguyspeed + 0.03; Maxglass = Maxglass + 0.15; Maxneedle = Maxneedle + 0.03; Dropscore.display = true; Dropscore._visible = true; Dropscore._x = eye._x - 10; Dropscore._y = eye._y + 20; Dropscore._visible = true; Dropscore.gotoAndPlay(2); dropSound.start(0, 1); redeye._alpha = redeye._alpha - 0.4; if (score._xscale >= 100) { unloadgame(); gotoAndStop (425); } } i++; } } function glassappear() { var i = 0; while (i < Maxglass) { var glass2 = _root["glass" + i]; if (Math.round(Math.random() * 100) == 3) { glass2.alive = true; glass2._visible = true; } i++; } } function glassmove() { var i = 0; while (i < Maxglass) { var Glass2 = _root["glass" + i]; if (Glass2.alive) { Glass2._y = Glass2._y + (badguyspeed + 3.5); } if (Glass2._y > 620) { Glass2.alive = false; Glass2._visible = false; Glass2._x = Math.round((Math.random() * 520) + 15); Glass2._y = -20; } if (glass2.hitTest(eye)) { glass2.alive = false; glass2._visible = false; glass2._x = Math.round((Math.random() * 520) + 15); glass2._y = -20; _root.health._xscale = _root.health._xscale + -5; Slice.display = true; Slice._x = eye._x - 10; Slice._y = eye._y - 10; Slice._visible = true; Slice.gotoAndPlay(2); scythe.start(0, 1); cuphit(); dnahit(); contacthitGlass(); if (health._xscale <= 0) { unloadgame(); gotoAndStop (426); } } i++; } } function needleappear() { var i = 0; while (i < Maxneedle) { var needles = _root["needle" + i]; if (Math.round(Math.random() * 200) == 3) { needles.alive = true; needles._visible = true; } i++; } } function needlemove() { var i = 0; while (i < Maxneedle) { var needles = _root["needle" + i]; if (needles.alive) { needles._y = needles._y + (badguyspeed + 4.5); } if (needles._y > 640) { needles.alive = false; needles._visible = false; needles._x = Math.round((Math.random() * 500) + 25); needles._y = -75; } if (needles.hitTest(eye)) { needles.alive = false; needles._visible = false; needles._x = Math.round((Math.random() * 500) + 25); needles._y = -75; _root.health._xscale = _root.health._xscale + -10; stab.display = true; stab._x = eye._x - 10; stab._y = eye._y - 10; stab._visible = true; stab.gotoAndPlay(2); splat.start(0, 1); cuphit(); dnahit(); contacthitneedle(); if (health._xscale <= 0) { unloadgame(); gotoAndStop (426); } } i++; } } function contacthitglass() { if (contact.active) { health._xscale = health._xscale + 5; attachMovie("contact", "contact", 1302); contact._x = Math.round((Math.random() * 450) + 60); contact._y = -10; contac._visible = true; contact.active = false; contact.alive = false; shield._visible = false; shield.display = false; } } function contacthitneedle() { if (contact.active) { health._xscale = health._xscale + 10; attachMovie("contact", "contact", 1302); contact.x = Math.round((Math.random() * 450) + 60); contact.y = -10; contact._visible = true; contact.active = false; contact.alive = false; shield._visible = false; shield.display = false; } } function dnahit() { if (dna.active) { eye._xscale = 100; eye._yscale = 100; attachMovie("dna", "dna", 1299); dna._x = 570; dna._y = (Math.random() * 300) + 100; dna._visible = true; dna.active = false; dna.alive = false; } } function cuphit() { if (cup.active) { Acc_x = startspeed; Acc_y = startspeed; attachMovie("cup", "cup", 1298); cup._x = -20; cup._y = (Math.random() * 300) + 100; cup._visible = true; cup.active = false; cup.alive = false; } } function cupspawn() { if (Math.round(Math.random() * Bonuschance) == 1) { cup.alive = true; } if (cup.alive) { cup._x = cup._x + 3; if (cup._x > 550) { if (!cup.active) { cup.alive = false; cup._x = -20; cup._y = (Math.random() * 350) + 100; cupspawn(); } } if (cup.hitTest(eye)) { cup.alive = true; cup._visible = false; cup.active = true; Acc_x = endspeed; Acc_y = endspeed; speedup.display = true; speedup._x = eye._x; speedup._y = eye._y; speedup._visible = true; speedup.gotoAndPlay(1); space.start(0, 1); } } } function dnaspawn() { if (Math.round(Math.random() * Bonuschance) == 1) { dna.alive = true; } if (dna.alive) { dna._x = dna._x - 3; if (!dna.active) { if (dna._x < 0) { dna.alive = false; dna._x = 570; dna._y = (Math.random() * 300) + 100; dnaspawn(); } } if (dna.hitTest(eye)) { dna.alive = true; dna._visible = false; dna.active = true; eye._xscale = 75; eye._yscale = 75; mini.display = true; mini._x = eye._x; mini._y = eye._y; mini._visible = true; mini.gotoAndPlay(1); space.start(0, 1); } } } function contactspawn() { if (Math.round(Math.random() * Bonuschance) == 1) { contact.alive = true; } if (contact.alive) { contact._y = contact._y + 3; if (!contact.active) { if (contact._y > 650) { contact.alive = false; contact._x = (Math.random() * 450) + 60; contact._y = -30; contactspawn(); } } } if (contact.hitTest(eye)) { contact.alive = true; contact._visible = false; contact.active = true; shield._visible = true; shield.display = true; shield.gotoAndPlay(2); space.start(0, 1); } } function eyemove() { eye._x = eye._x + Speed_x; eye._y = eye._y + Speed_y; eye._rotation = 0; redeye._rotation = 0; redeye._xscale = eye._xscale; redeye._yscale = eye._yscale; if (eye._x < 34) { eye._x = 34; Speed_x = (-Speed_x) / bounce; } if (eye._x > (567 - eye._width)) { eye._x = 567 - eye._width; Speed_x = (-Speed_x) / bounce; } if (eye._y < 105) { eye._y = 105; Speed_y = (-Speed_y) / bounce; } if (eye._y > (660 - eye._height)) { eye._y = 660 - eye._height; Speed_y = (-Speed_y) / bounce; } if (Key.isDown(38)) { Speed_y = Speed_y - Acc_y; if (Acc_y < -0.2) { Acc_y = -0.2; } } if (Key.isDown(40)) { Speed_y = Speed_y + Acc_y; if (Acc_y > 0.2) { Acc_y = 0.2; } } if (Key.isDown(37)) { Speed_x = Speed_x - Acc_x; if (eye.Acc_x < -0.2) { Acc_x = -0.2; } eye._rotation = -10; redeye._rotation = -16; } if (Key.isDown(39)) { Speed_x = Speed_x + Acc_x; if (Acc_x > 0.2) { Acc_x = 0.2; } _root.eye._rotation = 10; redeye._rotation = 18; } } function everyframe() { shield._x = eye._x + 1; shield._y = eye._y - 50; sheild._xscale = eye._xscale; sheild._yscale = eye._yscale; redeye._x = eye._x - 4; redeye._y = eye._y - 11; if (dna.active) { redeye._x = eye._x - 4; redeye._y = eye._y - 8; } if (!contact.alive) { if (!concast.active) { contactspawn(); } } if (!cup.alive) { if (!cup.active) { cupspawn(); } } if (!dna.alive) { if (!dna.active) { dnaspawn(); } } } function stopintromusic() { intromusic.stop(["intromusic"]); } function unloadgame() { unloadMovie ("eye"); unloadMovie ("menu"); unloadMovie ("score"); unloadMovie ("bar"); unloadMovie ("healthbar"); unloadMovie ("health"); unloadMovie ("Stab"); unloadMovie ("Slice"); unloadMovie ("Dropscore"); unloadMovie ("shield"); unloadMovie ("speedup"); unloadMovie ("mini"); unloadMovie ("cup"); unloadMovie ("dna"); unloadMovie ("contact"); unloadMovie ("background"); unloadMovie ("redeye"); bgmusic.stop(["bgmusic"]); var i = 0; while (i < Maxneedle) { unloadMovie ("needle" + i); i++; } var i = 0; while (i < Maxglass) { unloadMovie ("glass" + i); i++; } var i = 0; while (i < Maxdrops) { unloadMovie ("drop" + i); i++; } } attachMovie("Eye1", "eye", 1000); attachMovie("Menu", "menu", 9000); attachMovie("score", "score", 9100); attachMovie("bar1", "bar", 9101); attachMovie("Health1", "healthbar", 9201); attachMovie("TestHealth", "health", 9200); attachMovie("Stab", "Stab", 9300); attachMovie("Slice", "Slice", 9301); attachMovie("Dropscore", "Dropscore", 9400); attachMovie("shield", "shield", 1626); attachMovie("speedup", "speedup", 9350); attachMovie("mini", "mini", 9375); attachMovie("background", "background", 1); attachMovie("redeye", "redeye", 1010); if (normal) { dropspeed = 3; startspeed = 0.15; endspeed = 0.35; badguyspeed = 0.5; Bonuschance = 700; } if (difficult) { dropspeed = 3; startspeed = 0.2; endspeed = 0.35; badguyspeed = 2; Bonuschance = 800; } if (dontblink) { dropspeed = 4; badguyspeed = 3; startspeed = 0.25; endspeed = 0.4; bonuschance = 600; } menu._x = 0; menu._y = 0; splat = new sound(); splat.attachSound("splat"); dropSound = new sound(); dropSound.attachSound("dropsound"); scythe = new sound(); scythe.attachSound("scythe"); space = new sound(); space.attachSound("space"); bgmusic = new sound(); bgmusic.attachSound("bgmusic"); Speed_x = 0; Speed_y = 0; Acc_x = startspeed; Acc_y = startspeed; bounce = 3; eye._x = 275; eye._y = 600; eye._xscale = 100; eye._yscale = 100; healthbar._x = 120; healthbar._y = 40; health._x = 120; health._y = 40; health._xscale = 100; bar._x = 100; bar._y = 620; score._xscale = 0; score._x = 100; score._y = 620; shield.x = eye._x + 1; shield.y = eye._y - 100; shield._visible = false; shield.display = false; stab.x = eye._x + 10; stab.y = eye._y - 100; stab.display = false; stab._visible = false; Slice.x = eye._x + 10; Slice.y = eye._y - 100; Slice.display = false; Slice._visible = false; redeye.x = eye._x; redeye.x = eye._x; redeye._visible = true; redeye._alpha = 30; speedup.x = eye._x; speedup.y = eye._y; speedup.display = false; speedup._visible = false; mini.x = eye._x; mini.y = eye._y; mini.display = false; mini._visible = false; Dropscore.x = eye._x + 10; Dropscore.y = eye._y - 100; Dropscore.display = false; Dropscore._visible = false; Maxdrops = 5; Maxglass = 9; Maxneedle = 2; Maxcup = 1; if (Speed_x > 0) { Speed_x - 0.04; } if (Speed_x < 0) { Speed_x + 0.04; } if (Speed_y > 0) { Speed_y - 0.04; } if (Speed_y < 0) { Speed_y + 0.04; }
Instance of Symbol 50 MovieClip [main] in Frame 424
onClipEvent (load) { _root.stopintromusic(); _root.enterdrops(); _root.enterglass(); _root.enterneedle(); _root.entercontact(); _root.enterdna(); _root.entercup(); } onClipEvent (enterFrame) { _root.dropsappear(); _root.dropsmove(); _root.glassappear(); _root.glassmove(); _root.eyemove(); _root.everyframe(); _root.needleappear(); _root.needlemove(); _root.cupspawn(); _root.dnaspawn(); _root.contactspawn(); shield._x = eye._x + 1; shield._y = eye._y - 50; sheild._xscale = eye._xscale; sheild._yscale = eye._yscale; redeye._x = eye._x; redeye._y = eye._y; if (!contact.alive) { contactspawn(); } if (!cup.alive) { cupspawn(); } if (!dna.alive) { dnaspawn(); } }
Frame 425
intromusic.start(0, 9999);
Frame 426
intromusic.start(0, 9999);
Symbol 15 MovieClip Frame 8
gotoAndPlay (1); gotoAndPlay (1); gotoAndPlay (1);
Symbol 16 MovieClip [Eye1] Frame 1
stop();
Instance of Symbol 15 MovieClip in Symbol 16 MovieClip [Eye1] Frame 1
/* no clip actions */
Symbol 34 MovieClip [Stab] Frame 1
stop();
Symbol 34 MovieClip [Stab] Frame 12
gotoAndStop (1);
Symbol 36 MovieClip [Slice] Frame 1
stop();
Symbol 36 MovieClip [Slice] Frame 14
gotoAndPlay (1);
Symbol 39 MovieClip [Dropscore] Frame 1
stop();
Symbol 39 MovieClip [Dropscore] Frame 24
gotoAndStop (1);
Symbol 41 MovieClip [shield] Frame 1
stop();
Symbol 41 MovieClip [shield] Frame 30
gotoAndPlay (2);
Symbol 43 MovieClip [speedup] Frame 26
stop();
Symbol 45 MovieClip [mini] Frame 26
stop();
Symbol 49 MovieClip [background] Frame 165
stop(); chance = Math.round(Math.random() * 4); switch (chance) { case 1 : gotoAndPlay (1); break; case 2 : gotoAndPlay (175); break; case 3 : gotoAndPlay (300); break; case 4 : gotoAndPlay (470); default : gotoAndPlay (1); }
Symbol 49 MovieClip [background] Frame 295
stop(); chance = Math.round(Math.random() * 4); switch (chance) { case 1 : gotoAndPlay (1); break; case 2 : gotoAndPlay (175); break; case 3 : gotoAndPlay (300); break; case 4 : gotoAndPlay (470); default : gotoAndPlay (1); }
Symbol 49 MovieClip [background] Frame 466
stop(); chance = Math.round(Math.random() * 4); switch (chance) { case 1 : gotoAndPlay (1); break; case 2 : gotoAndPlay (175); break; case 3 : gotoAndPlay (300); break; case 4 : gotoAndPlay (470); default : gotoAndPlay (1); }
Symbol 49 MovieClip [background] Frame 560
stop(); chance = Math.round(Math.random() * 4); switch (chance) { case 1 : gotoAndPlay (1); break; case 2 : gotoAndPlay (175); break; case 3 : gotoAndPlay (300); break; case 4 : gotoAndPlay (470); default : gotoAndPlay (1); }
Symbol 89 Button
on (release) { _root.play(); }
Symbol 90 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 90 MovieClip Frame 2
gotoAndPlay (1);
Symbol 110 Button
on (release) { normal = true; difficult = false; dontblink = false; gotoAndStop (424); }
Symbol 111 Button
on (release) { difficult = true; normal = false; dontblink = false; gotoAndStop (424); }
Symbol 112 Button
on (release) { dontblink = true; normal = false; difficult = false; gotoAndStop (424); }
Symbol 115 Button
on (release) { gotoAndStop (423); }
Symbol 120 Button
on (release) { gotoAndStop (422); unloadMovie ("eye"); }
Symbol 124 Button
on (release) { gotoAndStop (422); }
Symbol 126 Button
on (release) { getURL ("http://www.krysys.com"); }
Symbol 128 Button
on (release) { getURL ("http://newgrounds.com/audio/view.php?id=979074&sub=18805"); }

Library Items

Symbol 1 Sound [space]
Symbol 2 Sound [scythe]
Symbol 3 Sound [splat]
Symbol 4 Sound [dropsound]
Symbol 5 Sound [bgmusic]
Symbol 6 Sound [intromusic]
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [redeye]Uses:7
Symbol 9 GraphicUsed by:15
Symbol 10 GraphicUsed by:15
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:9 10 11 12 13 14Used by:16 90
Symbol 16 MovieClip [Eye1]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClip [Menu]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [bar]Uses:20Used by:22
Symbol 22 MovieClip [score]Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [bar1]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [TestHealth]Uses:25
Symbol 27 GraphicUsed by:30
Symbol 28 FontUsed by:29 94 95 96 97
Symbol 29 EditableTextUses:28Used by:30
Symbol 30 MovieClip [Health1]Uses:27 29
Symbol 31 GraphicUsed by:34 36
Symbol 32 FontUsed by:33 35
Symbol 33 TextUses:32Used by:34
Symbol 34 MovieClip [Stab]Uses:31 33
Symbol 35 TextUses:32Used by:36
Symbol 36 MovieClip [Slice]Uses:31 35
Symbol 37 FontUsed by:38
Symbol 38 TextUses:37Used by:39
Symbol 39 MovieClip [Dropscore]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [shield]Uses:40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [speedup]Uses:42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [mini]Uses:44
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [background]Uses:46 47 48
Symbol 50 MovieClip [main]Used by:Timeline
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [dna]Uses:51 52 53Used by:Timeline
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [cup]Uses:55 56 57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [contact]Uses:59Used by:Timeline
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:61 62 63Used by:65
Symbol 65 MovieClip [drop1]Uses:64Used by:Timeline
Symbol 66 GraphicUsed by:74
Symbol 67 GraphicUsed by:74
Symbol 68 GraphicUsed by:74
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:66 67 68 69 70 71 72 73Used by:75
Symbol 75 MovieClip [Needle1]Uses:74Used by:Timeline
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:76 77Used by:79
Symbol 79 MovieClip [Glass1]Uses:78Used by:Timeline
Symbol 80 MovieClip [introMain]Used by:Timeline
Symbol 81 GraphicUsed by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:90
Symbol 84 GraphicUsed by:90
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 ButtonUses:85 86 87 88Used by:90
Symbol 90 MovieClipUses:15 83 84 89Used by:Timeline
Symbol 91 GraphicUsed by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:Timeline
Symbol 94 TextUses:28Used by:Timeline
Symbol 95 TextUses:28Used by:Timeline
Symbol 96 TextUses:28Used by:Timeline
Symbol 97 TextUses:28Used by:Timeline
Symbol 98 FontUsed by:99 116 125 127
Symbol 99 TextUses:98Used by:Timeline
Symbol 100 GraphicUsed by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:110 111 112 115 120 124
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:105 106Used by:110 111 112 115 120 124
Symbol 108 GraphicUsed by:110 111 112 115 120 124
Symbol 109 GraphicUsed by:110 111 112 115 120 124
Symbol 110 ButtonUses:104 107 108 109Used by:Timeline
Symbol 111 ButtonUses:104 107 108 109Used by:Timeline
Symbol 112 ButtonUses:104 107 108 109Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 ButtonUses:104 107 108 109Used by:Timeline
Symbol 116 TextUses:98Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 GraphicUsed by:Timeline
Symbol 120 ButtonUses:104 107 108 109Used by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 MovieClipUsed by:Timeline
Symbol 123 GraphicUsed by:Timeline
Symbol 124 ButtonUses:104 107 108 109Used by:Timeline
Symbol 125 TextUses:98Used by:126
Symbol 126 ButtonUses:125Used by:Timeline
Symbol 127 TextUses:98Used by:128
Symbol 128 ButtonUses:127Used by:Timeline
Symbol 129 GraphicUsed by:Timeline

Instance Names

"bar"Symbol 90 MovieClip Frame 1Symbol 83 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "space"
ExportAssets (56)Timeline Frame 1Symbol 2 as "scythe"
ExportAssets (56)Timeline Frame 1Symbol 3 as "splat"
ExportAssets (56)Timeline Frame 1Symbol 4 as "dropsound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bgmusic"
ExportAssets (56)Timeline Frame 1Symbol 6 as "intromusic"
ExportAssets (56)Timeline Frame 1Symbol 8 as "redeye"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Eye1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "Menu"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 22 as "score"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 24 as "bar1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "TestHealth"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Health1"
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ExportAssets (56)Timeline Frame 414Symbol 80 as "introMain"
ExportAssets (56)Timeline Frame 415Symbol 80 as "introMain"
ExportAssets (56)Timeline Frame 416Symbol 80 as "introMain"
ExportAssets (56)Timeline Frame 417Symbol 80 as "introMain"
ExportAssets (56)Timeline Frame 418Symbol 80 as "introMain"
ExportAssets (56)Timeline Frame 419Symbol 80 as "introMain"
ExportAssets (56)Timeline Frame 420Symbol 80 as "introMain"
ExportAssets (56)Timeline Frame 421Symbol 80 as "introMain"
ExportAssets (56)Timeline Frame 423Symbol 79 as "Glass1"
ExportAssets (56)Timeline Frame 423Symbol 75 as "Needle1"
ExportAssets (56)Timeline Frame 423Symbol 65 as "drop1"
ExportAssets (56)Timeline Frame 423Symbol 60 as "contact"
ExportAssets (56)Timeline Frame 423Symbol 58 as "cup"
ExportAssets (56)Timeline Frame 423Symbol 54 as "dna"
ExportAssets (56)Timeline Frame 424Symbol 50 as "main"

Labels

"loaded"Symbol 90 MovieClip Frame 3




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Created: 27/4 -2019 20:53:40 Last modified: 27/4 -2019 20:53:40 Server time: 16/05 -2024 22:49:49