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Battle - Lord of the Ring.swf

This is the info page for
Flash #49613

(Click the ID number above for more basic data on this flash file.)


Text
The Lord of the Rings

-Battle-

<p align="center"><font face="_sans" size="12" color="#ffffff" letterSpacing="2.000000" kerning="0"><a href="http://www.eviludy.net/">(www.eviludy.net)</a></font></p>

Loading Game... 704kb...

Insert
Fancy
Preloader
Here

<p align="center"><font face="_sans" size="12" color="#ffffff" letterSpacing="2.000000" kerning="0"><a href="http://www.eviludy.net/">(www.eviludy.net)</a></font></p>

Loading Game... 393k...

The Lord of the Rings

New game

Load game

Game Help

Armor Games

EviLudy.Net

Back

Main Menu

-Game Over-

Right On!

Experiance recieved

Battle LEvel:

Total Experiance:

Next Level:

Stats available:

You have found the following item:

<<founditemname>>

Close window

Visit location

Change Items

modify stats

Save Game

Games of Gondor

Visit Battle Location

The Shire

Moria Mines

Fangorn forest

Minas Morgul

Plains of mordor

Equipment

Current sword:

Current staff:

Back.

>

<

Gandalf Stats

Back.

MAX HP:

MAX MP:

Strenght:

Defence:

MAGIC STAT:

AVAILABLE STATS:

EXPERIANCE:

bATTLE LEVEL:

Save Game

Empty Slot

Empty Slot

Empty Slot

Empty Slot

Save file name:

NoName

Select slot:

Quit Game

Yes

Are you sure you want to
go back to the main menu?

no

The Shire

No

Battle Difficulty:

Are you sure you want to go here?

Quit Game

Attack

Offensive Magic

Defensive Magic

Power-Up

Defence-Up

Magic-Up

Attack

Offensive Magic

Defensive Magic

Power-Up

Defence-Up

Magic-Up

Ray of Light

Cure

Protect

Auto-Life

Back

Ray of Light

Cure

Protect

Auto-Life

Back

4

8

16

32

Strike

Bomb

Destroy

Doom

Strike

Bomb

Destroy

Doom

5

15

112

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

HP:

9999

/

9999

MP:

9999

9999

9999

9999

9999

9999

ActionScript [AS1/AS2]

Frame 1
stage.showmenu = false; stop();
Instance of Symbol 19 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); this._width = _root.percent * 6.2; if (_root.percent == 100) { _root.play(); } }
Frame 2
stage.showmenu = true;
Frame 40
stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000);
Frame 47
stop(); mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.SavedGameExist1 = mySharedObject.data.SaveGame; _root.filename1 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.SavedGameExist2 = mySharedObject.data.SaveGame; _root.filename2 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.SavedGameExist3 = mySharedObject.data.SaveGame; _root.filename3 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.SavedGameExist4 = mySharedObject.data.SaveGame; _root.filename4 = mySharedObject.data.gameName; function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Armor Games!", button11)); _root.menu = cm;
Frame 48
if (_root.SavedGameExist2 == 1) { _root.loadbut2.enabled = true; } else { _root.loadbut2.enabled = false; _root.filename2 = "Empty Slot"; } if (_root.SavedGameExist3 == 1) { _root.loadbut3.enabled = true; } else { _root.loadbut3.enabled = false; _root.filename3 = "Empty Slot"; } if (_root.SavedGameExist4 == 1) { _root.loadbut4.enabled = true; } else { _root.loadbut4.enabled = false; _root.filename4 = "Empty Slot"; } if (_root.SavedGameExist1 == 1) { _root.loadbut1.enabled = true; } else { _root.loadbut1.enabled = false; _root.filename1 = "Empty Slot"; } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Armor Games!", button11)); _root.menu = cm;
Frame 49
function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Armor Games!", button11)); _root.menu = cm;
Frame 50
_root.nextlevel = _root.level * 5; _root.bonus = _root.nextlevel / 3; _root.nextlevel = _root.nextlevel * _root.nextlevel; _root.nextlevel = _root.nextlevel * _root.bonus; _root.nextlevel = _root.nextlevel + 1475; _root.nextlevel = Math.round(_root.nextlevel); _root.addition = _root.addition + 0.5; function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Armor Games!", button11)); _root.menu = cm;
Instance of Symbol 81 MovieClip in Frame 50
onClipEvent (enterFrame) { if (_root.exprecieved >= 5) { _root.exprecieved = _root.exprecieved - 5; _root.expr = _root.expr + 5; } if (_root.expr > _root.nextlevel) { _root.nextlevel = _root.level * 5; _root.bonus = _root.nextlevel / 3; _root.nextlevel = _root.nextlevel * _root.nextlevel; _root.nextlevel = _root.nextlevel * _root.bonus; _root.nextlevel = _root.nextlevel + 1475; _root.nextlevel = Math.round(_root.nextlevel); _root.addition = _root.addition + 0.5; _root.statpoints = _root.statpoints + 5; _root.level++; } }
Instance of Symbol 97 MovieClip "boomchi" in Frame 50
onClipEvent (enterFrame) { if (_root.found == false) { this._visible = false; } }
Frame 51
function backMain() { _root.gotoAndStop("Map!", 1); gotoAndStop (47); } function outFight() { stopAllSounds(); _root.gotoAndStop("Battle!", 1); gotoAndStop (52); } function saveFunction1() { var _local1 = _root; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _local1.filename; mySharedObject.data.statpoints = _local1.statpoints; mySharedObject.data.expr = _local1.expr; mySharedObject.data.weapon = _local1.weapon; mySharedObject.data.staff = _local1.staff; mySharedObject.data.maxhp = _local1.maxhp; mySharedObject.data.maxmp = _local1.maxmp; mySharedObject.data.def = _local1.def; mySharedObject.data.str = _local1.str; mySharedObject.data.mag = _local1.mag; mySharedObject.data.level = _local1.level; mySharedObject.data.staff1 = _local1.staff1; mySharedObject.data.staff2 = _local1.staff2; mySharedObject.data.weapon1 = _local1.weapon1; mySharedObject.data.weapon2 = _local1.weapon2; mySharedObject.data.weapon3 = _local1.weapon3; mySharedObject.data.weapon4 = _local1.weapon4; mySharedObject.data.weapon5 = _local1.weapon5; mySharedObject.data.weapon6 = _local1.weapon6; mySharedObject.data.weapon7 = _local1.weapon7; mySharedObject.data.addition = _local1.addition; mySharedObject.flush(); } function saveFunction2() { var _local1 = _root; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _local1.filename; mySharedObject.data.statpoints = _local1.statpoints; mySharedObject.data.expr = _local1.expr; mySharedObject.data.weapon = _local1.weapon; mySharedObject.data.staff = _local1.staff; mySharedObject.data.maxhp = _local1.maxhp; mySharedObject.data.maxmp = _local1.maxmp; mySharedObject.data.def = _local1.def; mySharedObject.data.str = _local1.str; mySharedObject.data.mag = _local1.mag; mySharedObject.data.level = _local1.level; mySharedObject.data.staff1 = _local1.staff1; mySharedObject.data.staff2 = _local1.staff2; mySharedObject.data.weapon1 = _local1.weapon1; mySharedObject.data.weapon2 = _local1.weapon2; mySharedObject.data.weapon3 = _local1.weapon3; mySharedObject.data.weapon4 = _local1.weapon4; mySharedObject.data.weapon5 = _local1.weapon5; mySharedObject.data.weapon6 = _local1.weapon6; mySharedObject.data.weapon7 = _local1.weapon7; mySharedObject.data.addition = _local1.addition; mySharedObject.flush(); } function saveFunction3() { var _local1 = _root; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _local1.filename; mySharedObject.data.statpoints = _local1.statpoints; mySharedObject.data.expr = _local1.expr; mySharedObject.data.weapon = _local1.weapon; mySharedObject.data.staff = _local1.staff; mySharedObject.data.maxhp = _local1.maxhp; mySharedObject.data.maxmp = _local1.maxmp; mySharedObject.data.def = _local1.def; mySharedObject.data.str = _local1.str; mySharedObject.data.mag = _local1.mag; mySharedObject.data.level = _local1.level; mySharedObject.data.staff1 = _local1.staff1; mySharedObject.data.staff2 = _local1.staff2; mySharedObject.data.weapon1 = _local1.weapon1; mySharedObject.data.weapon2 = _local1.weapon2; mySharedObject.data.weapon3 = _local1.weapon3; mySharedObject.data.weapon4 = _local1.weapon4; mySharedObject.data.weapon5 = _local1.weapon5; mySharedObject.data.weapon6 = _local1.weapon6; mySharedObject.data.weapon7 = _local1.weapon7; mySharedObject.data.addition = _local1.addition; mySharedObject.flush(); } function saveFunction4() { var _local1 = _root; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _local1.filename; mySharedObject.data.statpoints = _local1.statpoints; mySharedObject.data.expr = _local1.expr; mySharedObject.data.weapon = _local1.weapon; mySharedObject.data.staff = _local1.staff; mySharedObject.data.maxhp = _local1.maxhp; mySharedObject.data.maxmp = _local1.maxmp; mySharedObject.data.def = _local1.def; mySharedObject.data.str = _local1.str; mySharedObject.data.mag = _local1.mag; mySharedObject.data.level = _local1.level; mySharedObject.data.staff1 = _local1.staff1; mySharedObject.data.staff2 = _local1.staff2; mySharedObject.data.weapon1 = _local1.weapon1; mySharedObject.data.weapon2 = _local1.weapon2; mySharedObject.data.weapon3 = _local1.weapon3; mySharedObject.data.weapon4 = _local1.weapon4; mySharedObject.data.weapon5 = _local1.weapon5; mySharedObject.data.weapon6 = _local1.weapon6; mySharedObject.data.weapon7 = _local1.weapon7; mySharedObject.data.addition = _local1.addition; mySharedObject.flush(); } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Armor Games!", button11)); _root.menu = cm;
Frame 52
function inflictA() { var _local1 = _root; _local1.enemy.inside.gotoAndStop(2); _local1.damage = 0; _local1.randomizerB = (Math.random() * 5) + 5; _local1.randomizerB = Math.round(_local1.randomizerB); _local1.randomizer = (Math.random() * 5) + 5; _local1.randomizer = Math.round(_local1.randomizer); _local1.multiple = _local1.powerups + _local1.randomizer; _local1.onepercent = _local1.damage / 10; _local1.adding = _local1.onepercent * _local1.multiple; _local1.adding = _local1.adding + 1; _local1.addingb = Math.random() * _local1.str; _local1.addingc = _local1.str / 3; _local1.addingb = _local1.adding * _local1.addingb; _local1.adding = _local1.adding + _local1.addingb; _local1.damage = _local1.damage + _local1.adding; _local1.damage = _local1.damage + _local1.randomizerB; _local1.damage = _local1.damage + _local1.str; _local1.damage = _local1.damage + _local1.level; _local1.special = _local1.level * _local1.str; _local1.centodan = _local1.str * 1.5; _local1.damage = _local1.damage + _local1.centodan; _local1.damage = _local1.damage + _local1.special; _local1.cento = _local1.powerups / 2; _local1.cento = _local1.cento + 1; if (_local1.weapon != 1) { _local1.expo = _local1.weapon / 2; _local1.damage = _local1.damage * _local1.weapon; } _local1.damage = _local1.damage * _local1.cento; _local1.damage = Math.ceil(_local1.damage); _local1.damageDealA._visible = true; _local1.damageDealA.play(); _local1.enemy.inside.gotoAndStop(2); } function inflictB() { var _local1 = _root; _local1.enemy.inside.gotoAndStop(2); _local1.damage = 0; _local1.randomizerB = (Math.random() * 5) + 5; _local1.randomizerB = Math.round(_local1.randomizerB); _local1.randomizer = (Math.random() * 5) + 5; _local1.randomizer = Math.round(_local1.randomizer); _local1.multiple = _local1.magicups + _local1.randomizer; _local1.onepercent = _local1.damage / 10; _local1.adding = _local1.onepercent * _local1.multiple; _local1.adding = _local1.adding + 1; _local1.addingb = Math.random() * _local1.mag; _local1.addingc = _local1.mag / 3; _local1.addingb = _local1.adding * _local1.addingb; _local1.adding = _local1.adding + _local1.addingb; _local1.damage = _local1.damage + _local1.adding; _local1.centodan = _local1.mag * 1.5; _local1.damage = _local1.damage + _local1.centodan; _local1.damage = _local1.damage + _local1.randomizerB; _local1.damage = _local1.damage + _local1.mag; _local1.damage = _local1.damage + _local1.level; _local1.special = _local1.level * _local1.str; _local1.damage = _local1.damage + _local1.special; _local1.cento = _local1.magicups / 2; _local1.cento = _local1.cento + 1; _local1.damage = _local1.damage * _local1.cento; if (_local1.staff != 1) { _local1.expo = _local1.staff * 6; _local1.damage = _local1.damage * _local1.weapon; } if (_local1.spell == 5) { _local1.damage = _local1.damage * 1.4; } else if (_local1.spell == 6) { _local1.damage = _local1.damage * 2.1; } else if (_local1.spell == 7) { _local1.damage = _local1.damage * 2.7; } else if (_local1.spell == 8) { _local1.damage = _local1.damage * 3; } _local1.damage = Math.ceil(_local1.damage); _local1.damageDealA._visible = true; _local1.damageDealA.play(); _local1.enemy.inside.gotoAndStop(2); } function inflictC() { var _local1 = _root; _local1.enemy.inside.gotoAndStop(2); _local1.damage = 0; _local1.randomizerB = (Math.random() * 5) + 5; _local1.randomizerB = Math.round(_local1.randomizerB); _local1.randomizer = (Math.random() * 5) + 5; _local1.randomizer = Math.round(_local1.randomizer); _local1.multiple = _local1.magicups + _local1.randomizer; _local1.onepercent = _local1.damage / 10; _local1.adding = _local1.onepercent * _local1.multiple; _local1.adding = _local1.adding + 1; _local1.addingb = Math.random() * _local1.mag; _local1.addingc = _local1.mag / 3; _local1.addingb = _local1.adding * _local1.addingb; _local1.adding = _local1.adding + _local1.addingb; _local1.damage = _local1.damage + _local1.adding; _local1.damage = _local1.damage + _local1.randomizerB; _local1.damage = _local1.damage + _local1.mag; _local1.damage = _local1.damage + _local1.level; _local1.special = _local1.level * _local1.str; _local1.damage = _local1.damage + _local1.special; _local1.cento = _local1.magicups / 2; _local1.cento = _local1.cento + 1; _local1.damage = _local1.damage * _local1.cento; if (_local1.staff != 1) { _local1.expo = _local1.staff * 6; _local1.damage = _local1.damage * _local1.weapon; } _local1.damage = _local1.damage * 1.4; _local1.damage = Math.ceil(_local1.damage); _local1.curing = 0; _local1.curing = _local1.curing + _local1.damage; _local1.damageDealB._visible = true; _local1.damageDealB.play(); } function goEnemy() { var _local1 = _root; _local1.asetting = 4; _local1.strikeset = 0; numA = (Math.random() * 5) + 1; numB = Math.random() * 6; numA = Math.round(numA); numB = Math.round(numB); if (numA > 4) { numA = 1; } if (numB > 4) { numB = 1; } if (((numA == 2) && (_local1.enemyhp == _local1.enemymaxhp)) && (_local1.enemymp > 7)) { numA = 1; } if (((numB == 2) && (_local1.enemyhp == _local1.enemymaxhp)) && (_local1.enemymp > 15)) { numB = 1; } if ((_local1.enemymp < 8) && (numA == 2)) { numA = 1; } if ((_local1.enemymp < 16) && (numB == 2)) { numB = 1; } if ((numA == 4) && (_local1.enemymp < 25)) { numA = 1; } if ((numB == 4) && (_local1.enemymp < 50)) { numB = 1; } _local1.emTa1 = numA; _local1.emTa2 = numB; _local1.enemyPoint = 2; } function gameOver() { stopAllSounds(); _root.gotoAndStop("Map!", 3); gotoAndStop (49); } function victory() { var _local1 = _root; _local1.exprecieved = _local1.enemylevel * 1600; _local1.exprecieved = Math.ceil(_local1.exprecieved); stopAllSounds(); variaA = (Math.random() * 3) + 1; variaA = Math.round(variaA); if (variaA < 3) { _local1.found = false; } if (variaA > 2) { variaB = (Math.random() * 3) + 1; variaB = Math.round(variaB); if (_local1.staff2 == 1) { variaB = 1; } else if ((_local1.staff2 == 0) && (variaB > 2)) { _local1.found = true; _local1.itemname = "The White Wizard"; _local1.itemnum = 9; _local1.staff2 = 1; } if (variaB < 3) { if (_local1.weapon2 == 0) { _local1.found = true; _local1.weapon2 = 1; _local1.itemname = "Theoden's Blade"; _local1.itemnum = 2; } else if ((_local1.weapon2 == 1) && (_local1.weapon3 == 0)) { _local1.found = true; _local1.weapon3 = 1; _local1.itemname = "Sting"; _local1.itemnum = 3; } else if ((_local1.weapon3 == 1) && (_local1.weapon4 == 0)) { _local1.found = true; _local1.weapon4 = 1; _local1.itemname = "Nazgul Blade"; _local1.itemnum = 4; } else if ((_local1.weapon4 == 1) && (_local1.weapon5 == 0)) { _local1.found = true; _local1.weapon5 = 1; _local1.itemname = "Anduril"; _local1.itemnum = 5; } else if ((_local1.weapon5 == 1) && (_local1.weapon6 == 0)) { _local1.found = true; _local1.weapon6 = 1; _local1.itemname = "Narsil"; _local1.itemnum = 6; } else if ((_local1.weapon6 == 1) && (_local1.weapon7 == 0)) { _local1.found = true; _local1.weapon7 = 1; _local1.itemname = "Witch-King of Agmar"; _local1.itemnum = 7; } else if (_local1.weapon7 == 1) { _local1.found = false; } } } trace(_local1.found); trace(variaA); trace(variaB); stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); _local1.gotoAndStop("Map!", 4); gotoAndStop (50); } _root.enemyPoint = 0; stop(); _root.autolife = false; _root.shield = false; _root.autolifeused = false; _root.strikeset = 1; _root.hp = _root.maxhp; _root.mp = _root.maxmp; _root.powerups = 0; _root.magicups = 0; _root.defenceups = 0; _root.startstr = _root.str; _root.enemy = 1; _root.enemypowerups = 0; _root.enemymaxhp = _root.enemylevel * 200; _root.enemymaxmp = _root.enemylevel * 50; _root.enemymaxmp = Math.ceil(_root.enemymaxmp); _root.enemymaxhp = Math.ceil(_root.enemymaxhp); _root.enemyhp = _root.enemymaxhp; _root.enemymp = _root.enemymaxmp; _root.shield = false; _root.autolife = false; _root.playerturns = 3; _root.enemyturns = 2; _root.xi = 1; stopAllSounds(); BattleTrack = new Sound(); BattleTrack.attachSound("BattleTrack"); BattleTrack.start(0, 50000); function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); BattleTrack = new Sound(); BattleTrack.attachSound("BattleTrack"); BattleTrack.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Armor Games!", button11)); _root.menu = cm;
Instance of Symbol 200 MovieClip in Frame 52
onClipEvent (enterFrame) { this.gotoAndStop(_root.bg); }
Instance of Symbol 279 MovieClip "gandalf" in Frame 52
onClipEvent (enterFrame) { _root.gandalf.st.xy.gotoAndStop(_root.weapon); if (_root.hp <= 0) { if (_root.autolife == true) { fifteenpercent = _root.maxhp / 100; fifteenpercent = fifteenpercent * 15; fifteenpercent = Math.round(fifteenpercent); _root.hp = fifteenpercent; _root.autolife = false; } else if (_root.autolife == false) { this.gotoAndStop(5); _root.enemy.inside.gotoAndStop(1); _root.actionSel._visible = false; } } } onClipEvent (load) { _root.gandalf.st.xy.gotoAndStop(_root.weapon); }
Instance of Symbol 458 MovieClip "enemy" in Frame 52
onClipEvent (enterFrame) { if ((_root.damageDealA._visible == true) && (_root.enemyhp > 1)) { this.inside.gotoAndStop(2); } if (_root.enemyhp <= 1) { _root.enemy.inside.gotoAndStop(5); this.inside.gotoAndStop(5); _root.actionSel._visible = false; } } onClipEvent (load) { this.gotoAndStop(_root.enm); }
Instance of Symbol 498 MovieClip "actionSel" in Frame 52
onClipEvent (load) { csx = 0; csy = 0; } onClipEvent (enterFrame) { if ((Key.isDown(40) && (csx == 0)) && (_root.actionSelect != 6)) { this.nextFrame(); csx = 1; } else if (((Key.isDown(38) && (csx == 0)) && (_root.actionSelect != 8)) && (_root.actionSelect != 13)) { this.prevFrame(); csx = 1; } if (csx == 1) { csy++; } if (csy == 7) { csy = 0; csx = 0; } } onClipEvent (enterFrame) { if (((this._visible == true) && (Key.isDown(32))) && (csx == 0)) { csx = 1; _root.xi = 0; if (_root.actionSelect == 1) { _root.gandalf.gotoAndStop(2); this._visible = false; } if (_root.actionSelect == 4) { _root.powerups++; _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 5) { _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 6) { _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 3) { this.gotoAndStop(8); } if (_root.actionSelect == 12) { csx = 1; this.gotoAndStop(1); } if ((_root.actionSelect == 8) && (_root.mp >= 4)) { _root.mp = _root.mp - 4; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 9) && (_root.mp >= 8)) { _root.mp = _root.mp - 8; _root.gandalf.gotoAndStop(3); this._visible = false; } if (((_root.actionSelect == 10) && (_root.mp >= 16)) && (_root.shield == false)) { _root.mp = _root.mp - 16; _root.gandalf.gotoAndStop(3); _root.shield = true; this._visible = false; } if (((_root.actionSelect == 11) && (_root.mp >= 32)) && (_root.autolifeused == false)) { _root.mp = _root.mp - 32; _root.gandalf.gotoAndStop(3); _root.autolife = true; _root.autolifeused = true; this._visible = false; } if ((_root.actionSelect == 13) && (_root.mp >= 5)) { _root.mp = _root.mp - 5; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 14) && (_root.mp >= 15)) { _root.mp = _root.mp - 15; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 15) && (_root.mp >= 32)) { _root.mp = _root.mp - 32; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 16) && (_root.mp >= 112)) { _root.mp = _root.mp - 112; _root.gandalf.gotoAndStop(3); this._visible = false; } if (_root.actionSelect == 17) { this.gotoAndStop(1); } if (_root.actionSelect == 2) { this.gotoAndStop(13); } } }
Instance of Symbol 506 MovieClip "damageDealA" in Frame 52
onClipEvent (load) { this._visible = false; }
Instance of Symbol 514 MovieClip "damageDealB" in Frame 52
onClipEvent (load) { this._visible = false; }
Instance of Symbol 521 MovieClip "damageDealC" in Frame 52
onClipEvent (load) { this._visible = false; }
Instance of Symbol 528 MovieClip "damageDealD" in Frame 52
onClipEvent (load) { this._visible = false; }
Instance of Symbol 530 MovieClip in Frame 52
onClipEvent (enterFrame) { this._width = (_root.mp / _root.maxmp) * 200; }
Instance of Symbol 532 MovieClip in Frame 52
onClipEvent (enterFrame) { this._width = (_root.hp / _root.maxhp) * 200; }
Instance of Symbol 530 MovieClip in Frame 52
onClipEvent (enterFrame) { this._width = (_root.enemymp / _root.enemymaxmp) * 200; }
Instance of Symbol 532 MovieClip in Frame 52
onClipEvent (enterFrame) { this._width = (_root.enemyhp / _root.enemymaxhp) * 200; }
Symbol 15 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 25 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 36 Button
on (release) { _root.statpoints = 0; _root.expr = 1; _root.weapon = 1; _root.staff = 1; _root.maxhp = 500; _root.maxmp = 100; _root.def = 10; _root.str = 10; _root.mag = 10; _root.level = 1; _root.staff1 = 1; _root.staff2 = 0; _root.weapon1 = 1; _root.weapon2 = 0; _root.weapon3 = 0; _root.weapon4 = 0; _root.weapon5 = 0; _root.weapon6 = 0; _root.weapon7 = 0; _root.addition = 0; gotoAndStop (51); }
Symbol 38 Button
on (release) { gotoAndStop (48); }
Symbol 40 Button
on (release) { getURL ("http://www.eviludy.net/forums/viewtopic.php?t=935/", "_blank"); }
Symbol 42 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 44 Button
on (release) { getURL ("http://www.eviludy.net/", "_blank"); }
Symbol 48 Button
on (release) { getURL ("http://www.eviludy.net/", "_blank"); }
Symbol 50 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 51 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (51); }
Symbol 53 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (51); }
Symbol 55 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (51); }
Symbol 57 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (51); }
Symbol 59 Button
on (release) { prevFrame(); }
Symbol 61 Button
on (release) { gotoAndStop (47); }
Symbol 66 Button
on (release) { if (_root.exprecieved < 1) { gotoAndStop (51); } else if (_root.exprecieved >= 1) { _root.expr = _root.expr + _root.exprecieved; _root.exprecieved = 0; } }
Symbol 93 MovieClip Frame 1
stop();
Symbol 95 Button
on (release) { this._visible = false; }
Instance of Symbol 93 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (load) { if (_root.found == true) { this._visible = true; this.gotoAndStop(_root.itemnum); } else { this._visible = false; } }
Symbol 99 Button
on (release) { _root.lolclip.gotoAndStop(1); }
Symbol 101 Button
on (release) { _root.lolclip.gotoAndStop(2); }
Symbol 103 Button
on (release) { _root.lolclip.gotoAndStop(3); }
Symbol 105 Button
on (release) { _root.lolclip.gotoAndStop(4); }
Symbol 107 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 111 Button
on (release) { _root.enm = 1; _root.bg = 1; gotoAndStop (6); }
Symbol 113 Button
on (release) { _root.enm = 1; _root.bg = 2; gotoAndStop (6); }
Symbol 115 Button
on (release) { _root.enm = 2; _root.bg = 3; gotoAndStop (6); }
Symbol 117 Button
on (release) { _root.enm = (Math.random() * 2) + 1; _root.enm = Math.round(_root.enm); _root.bg = 4; gotoAndStop (6); }
Symbol 119 Button
on (release) { _root.enm = (Math.random() * 2) + 1; _root.enm = Math.round(_root.enm); _root.bg = 5; gotoAndStop (6); }
Symbol 122 Button
on (release) { gotoAndStop (1); }
Symbol 131 MovieClip Frame 1
stop();
Symbol 132 Button
on (release) { if (_root.weapon > 7) { _root.weapon = 7; } if ((_root.thisseta == 1) && (_root.weapon2 == 1)) { _root.thisseta = 2; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 2) && (_root.weapon3 == 1)) { _root.thisseta = 3; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 3) && (_root.weapon4 == 1)) { _root.thisseta = 4; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 4) && (_root.weapon5 == 1)) { _root.thisseta = 5; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 5) && (_root.weapon6 == 1)) { _root.thisseta = 6; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 6) && (_root.weapon7 == 1)) { _root.thisseta = 7; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } }
Symbol 135 Button
on (release) { _root.weapon--; _root.thisseta--; if (_root.weapon < 1) { _root.weapon = 1; } if (_root.thisseta < 1) { _root.thisseta = 1; } _root.lolclip.wpsl.prevFrame(); }
Symbol 137 Button
on (release) { if (_root.staff2 == 1) { _root.staff = 2; _root.lolclip.stsl.nextFrame(); } }
Symbol 138 Button
on (release) { _root.staff = 1; _root.lolclip.stsl.prevFrame(); }
Symbol 141 MovieClip Frame 1
stop();
Symbol 160 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.maxhp = _root.maxhp + 50; } }
Symbol 162 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.str = _root.str + 1; } }
Symbol 163 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.def = _root.def + 1; } }
Symbol 164 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.mag = _root.mag + 1; } }
Symbol 165 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.maxmp = _root.maxmp + 5; } }
Symbol 168 Button
on (release) { _root.saveFunction4(); }
Symbol 170 Button
on (release) { _root.saveFunction3(); }
Symbol 172 Button
on (release) { _root.saveFunction2(); }
Symbol 174 Button
on (release) { _root.saveFunction1(); }
Symbol 182 Button
on (release) { _root.backMain(); _root.gotoAndStop("Map!", 1); gotoAndStop (1); }
Symbol 187 Button
on (release) { _root.enemylevel = (_root.bg + _root.addition) + _root.level; _root.outFight(); }
Symbol 192 MovieClip Frame 1
stop();
Instance of Symbol 131 MovieClip "wpsl" in Symbol 192 MovieClip Frame 2
onClipEvent (load) { _root.thisseta = _root.weapon; this.gotoAndStop(_root.weapon); }
Instance of Symbol 141 MovieClip "stsl" in Symbol 192 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.staff); }
Instance of Symbol 180 MovieClip in Symbol 192 MovieClip Frame 4
onClipEvent (enterFrame) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.SavedGameExist1 = mySharedObject.data.SaveGame; _root.filename1 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.SavedGameExist2 = mySharedObject.data.SaveGame; _root.filename2 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.SavedGameExist3 = mySharedObject.data.SaveGame; _root.filename3 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.SavedGameExist4 = mySharedObject.data.SaveGame; _root.filename4 = mySharedObject.data.gameName; if (_root.SavedGameExist2 == 1) { } else { _root.filename2 = "Empty Slot"; } if (_root.SavedGameExist3 == 1) { } else { _root.filename3 = "Empty Slot"; } if (_root.SavedGameExist4 == 1) { } else { _root.filename4 = "Empty Slot"; } if (_root.SavedGameExist1 == 1) { } else { _root.filename1 = "Empty Slot"; } }
Symbol 193 Button
on (release) { _root.lolclip.gotoAndStop(5); }
Symbol 200 MovieClip Frame 1
stop();
Instance of Symbol 141 MovieClip in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 131 MovieClip "xy" in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 141 MovieClip in Symbol 233 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 131 MovieClip "xy" in Symbol 233 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 233 MovieClip Frame 3
_root.playerturns = 0;
Symbol 233 MovieClip Frame 29
_root.enemy.inside.gotoAndStop(2); _root.inflictA();
Symbol 233 MovieClip Frame 50
_root.gandalf.gotoAndStop(1);
Instance of Symbol 141 MovieClip in Symbol 252 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 131 MovieClip "xy" in Symbol 252 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 252 MovieClip Frame 4
_root.playerturns = 0;
Symbol 252 MovieClip Frame 50
if (_root.spell == 1) { _root.goodSpells.gotoAndStop(2); } else if (_root.spell == 2) { _root.goodSpells.gotoAndStop(3); } else if (_root.spell == 3) { _root.goodSpells.gotoAndStop(4); } else if (_root.spell == 4) { _root.goodSpells.gotoAndStop(3); } if ((_root.spell > 4) && (_root.spell < 9)) { _root.inflictB(); _root.gandalf.gotoAndStop(1); } stop();
Instance of Symbol 141 MovieClip in Symbol 260 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 131 MovieClip "xy" in Symbol 260 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 141 MovieClip in Symbol 267 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 131 MovieClip "xy" in Symbol 267 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 141 MovieClip in Symbol 267 MovieClip Frame 18
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 131 MovieClip "xy" in Symbol 267 MovieClip Frame 18
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 267 MovieClip Frame 28
_root.gandalf.gotoAndStop(1);
Instance of Symbol 141 MovieClip in Symbol 274 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 131 MovieClip "xy" in Symbol 274 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 274 MovieClip Frame 51
_root.gameOver(); stop();
Symbol 276 MovieClip Frame 30
_root.gandalf.gotoAndStop(1);
Symbol 278 MovieClip Frame 30
_root.playerturns--; _root.gandalf.gotoAndStop(1);
Symbol 279 MovieClip Frame 1
stop(); if (_root.playerturns > 0) { _root.actionSel._visible = true; } else if ((_root.playerturns == 0) && (_root.xi == 0)) { _root.xi = 1; _root.goEnemy(); _root.enemyturns = 2; }
Instance of Symbol 233 MovieClip "st" in Symbol 279 MovieClip Frame 2
onClipEvent (enterFrame) { this.xy.gotoAndStop(_root.weapon); }
Symbol 292 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 314 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 314 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 315 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 315 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 316 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 342 MovieClip Frame 35
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 342 MovieClip Frame 62
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 342 MovieClip Frame 75
_root.enemymp = _root.enemymp - 25; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 343 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 344 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 344 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 344 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 314 MovieClip in Symbol 344 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 344 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 315 MovieClip in Symbol 344 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 344 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 344 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 342 MovieClip in Symbol 344 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 344 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 343 MovieClip in Symbol 344 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 354 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 371 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 371 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 372 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 372 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 373 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 393 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 393 MovieClip Frame 45
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 393 MovieClip Frame 59
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 393 MovieClip Frame 87
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 394 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 395 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 395 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 395 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 371 MovieClip in Symbol 395 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 395 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 372 MovieClip in Symbol 395 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 395 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 395 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 393 MovieClip in Symbol 395 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 395 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 394 MovieClip in Symbol 395 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 403 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 416 MovieClip Frame 30
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 416 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 417 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 417 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 418 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 455 MovieClip Frame 30
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 455 MovieClip Frame 80
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 455 MovieClip Frame 130
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 455 MovieClip Frame 180
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 455 MovieClip Frame 200
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 456 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 457 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 457 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 457 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Symbol 457 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 417 MovieClip in Symbol 457 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 457 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 457 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Symbol 457 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 456 MovieClip in Symbol 457 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 458 MovieClip Frame 1
stop();
Instance of Symbol 344 MovieClip "inside" in Symbol 458 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 458 MovieClip Frame 2
stop();
Instance of Symbol 395 MovieClip "inside" in Symbol 458 MovieClip Frame 2
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 458 MovieClip Frame 3
stop();
Instance of Symbol 457 MovieClip "inside" in Symbol 458 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 498 MovieClip Frame 1
stop(); _root.actionSelect = 1;
Symbol 498 MovieClip Frame 2
_root.actionSelect = 2;
Symbol 498 MovieClip Frame 3
_root.actionSelect = 3;
Symbol 498 MovieClip Frame 4
_root.actionSelect = 4;
Symbol 498 MovieClip Frame 5
_root.actionSelect = 5;
Symbol 498 MovieClip Frame 6
_root.actionSelect = 6;
Symbol 498 MovieClip Frame 8
_root.actionSelect = 8; _root.spell = 1;
Symbol 498 MovieClip Frame 9
_root.actionSelect = 9; _root.spell = 2;
Symbol 498 MovieClip Frame 10
_root.actionSelect = 10; _root.spell = 3;
Symbol 498 MovieClip Frame 11
_root.actionSelect = 11; _root.spell = 4;
Symbol 498 MovieClip Frame 12
_root.actionSelect = 12;
Symbol 498 MovieClip Frame 13
_root.actionSelect = 13; _root.spell = 5;
Symbol 498 MovieClip Frame 14
_root.actionSelect = 14; _root.spell = 6;
Symbol 498 MovieClip Frame 15
_root.actionSelect = 15; _root.spell = 7;
Symbol 498 MovieClip Frame 16
_root.actionSelect = 16; _root.spell = 8;
Symbol 498 MovieClip Frame 17
_root.actionSelect = 17;
Symbol 506 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 2
if ((_root.weapon == 1) && (_root.damage > 1000)) { _root.damage = 1000; } if ((_root.weapon == 2) && (_root.damage > 2000)) { _root.damage = 2000; } if ((_root.weapon == 3) && (_root.damage > 3000)) { _root.damage = 3000; } if ((_root.weapon == 4) && (_root.damage > 4000)) { _root.damage = 4000; } if ((_root.weapon == 5) && (_root.damage > 5000)) { _root.damage = 5000; } if ((_root.weapon == 6) && (_root.damage > 6000)) { _root.damage = 6000; } if ((_root.weapon == 7) && (_root.damage > 9999)) { _root.damage = 9999; } _root.enemyhp = _root.enemyhp - _root.damage; if (_root.enemyhp < 0) { _root.enemyhp = 0; }
Symbol 506 MovieClip Frame 25
this._visible = false;
Symbol 514 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 2
_root.hp = _root.hp + _root.curing; if (_root.hp > _root.maxhp) { _root.hp = _root.maxhp; }
Symbol 514 MovieClip Frame 25
this._visible = false;
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
_root.enemyhp = _root.enemyhp + _root.curing; if (_root.enemyhp > _root.enemymaxhp) { _root.enemyhp = _root.enemymaxhp; }
Symbol 521 MovieClip Frame 25
this._visible = false;
Symbol 528 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 2
_root.hp = _root.hp - _root.damage; if (_root.hp < 0) { _root.hp = 0; }
Symbol 528 MovieClip Frame 25
this._visible = false;
Symbol 546 MovieClip Frame 80
_root.powerups = _root.powerups + 2; _root.magicups = _root.magicups + 2; _root.defenceups = _root.defenceups + 2; _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 548 MovieClip Frame 1
_root.gandalf.gotoAndStop(6);
Symbol 548 MovieClip Frame 36
if (_root.spell == 2) { _root.inflictC(); } if (_root.spell == 4) { _root.autolife = true; } _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 550 MovieClip Frame 50
_root.shield = true; _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 551 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [TheBridge]
Symbol 2 Sound [BattleTrack]
Symbol 3 GraphicUsed by:Timeline
Symbol 4 FontUsed by:5 7 30 37 39 41 43 45 60 62 64 67 69 72 73 74 75 76 77 78 79 83 94 96 100 102 104 106 108 110 112 114 116 118 120 121 123 124 133 134 136 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 167 176 177 178 181 183 184 185 186 188 189 190 191 194
Symbol 5 TextUses:4Used by:12
Symbol 6 GraphicUsed by:11
Symbol 7 TextUses:4Used by:11
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Instance Names

"loadbut1"Frame 48Symbol 51 Button
"loadbut2"Frame 48Symbol 53 Button
"loadbut3"Frame 48Symbol 55 Button
"loadbut4"Frame 48Symbol 57 Button
"boomchi"Frame 50Symbol 97 MovieClip
"lolclip"Frame 51Symbol 192 MovieClip
"gandalf"Frame 52Symbol 279 MovieClip
"enemy"Frame 52Symbol 458 MovieClip
"actionSel"Frame 52Symbol 498 MovieClip
"damageDealA"Frame 52Symbol 506 MovieClip
"damageDealB"Frame 52Symbol 514 MovieClip
"damageDealC"Frame 52Symbol 521 MovieClip
"damageDealD"Frame 52Symbol 528 MovieClip
"goodSpells"Frame 52Symbol 551 MovieClip
"wpsl"Symbol 192 MovieClip Frame 2Symbol 131 MovieClip
"stsl"Symbol 192 MovieClip Frame 2Symbol 141 MovieClip
"xy"Symbol 210 MovieClip Frame 1Symbol 131 MovieClip
"xy"Symbol 233 MovieClip Frame 1Symbol 131 MovieClip
"xy"Symbol 252 MovieClip Frame 1Symbol 131 MovieClip
"xy"Symbol 260 MovieClip Frame 1Symbol 131 MovieClip
"xy"Symbol 267 MovieClip Frame 1Symbol 131 MovieClip
"xyx"Symbol 267 MovieClip Frame 7Symbol 260 MovieClip
"xy"Symbol 267 MovieClip Frame 18Symbol 131 MovieClip
"xy"Symbol 274 MovieClip Frame 1Symbol 131 MovieClip
"st"Symbol 276 MovieClip Frame 1Symbol 210 MovieClip
"st"Symbol 278 MovieClip Frame 1Symbol 210 MovieClip
"st"Symbol 279 MovieClip Frame 1Symbol 210 MovieClip
"st"Symbol 279 MovieClip Frame 2Symbol 233 MovieClip
"st"Symbol 279 MovieClip Frame 3Symbol 252 MovieClip
"st"Symbol 279 MovieClip Frame 4Symbol 267 MovieClip
"st"Symbol 279 MovieClip Frame 5Symbol 274 MovieClip
"st"Symbol 279 MovieClip Frame 6Symbol 276 MovieClip
"inside"Symbol 458 MovieClip Frame 1Symbol 344 MovieClip
"inside"Symbol 458 MovieClip Frame 2Symbol 395 MovieClip
"inside"Symbol 458 MovieClip Frame 3Symbol 457 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "TheBridge"
ExportAssets (56)Timeline Frame 1Symbol 2 as "BattleTrack"

Dynamic Text Variables

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http://swfchan.com/10/49613/info.shtml
Created: 27/4 -2019 18:55:31 Last modified: 27/4 -2019 18:55:31 Server time: 16/05 -2024 21:19:04