STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #49644 |
Every button you see in this tutorial was made by me. |
a tutorial by girdf |
Movement |
Buttons |
Variables |
Cursor |
Dress Up Game |
Super Tutorial |
hitTest |
Side Scroller |
Passwords |
Kick Up Game |
Car Driving Game |
Disable Right Click |
Random Enemies |
Website Button |
Quality Changer |
Digital Clock |
Earthquake |
Platform Game |
Mad Lib |
Bar Timers |
Shadows |
Sketch Pad |
Elasticity |
Super Ball |
Swinging Ball |
Typewriter Text |
Keyboard |
Mouse Position |
Push Objects Away |
Snow Effect |
Random Movement |
MORE |
new |
people |
click |
here |
Stop Sound |
Play Sound |
Movement |
Draw what you want to be moved with the arrow keys. Make it an Movie Clip. To make an object a movie clip select the object and press F8 and for type press Movie Clip. Click on the MC and press F9. Copy This and Paste it in the Actions. |
onClipEvent(load){ speed=10; } onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(2); } if(Key.isDown(Key.DOWN)){ this._y+=speed; this.gotoAndStop(3); } if(Key.isDown(Key.RIGHT)){ this._x+=speed; this.gotoAndStop(4); } if(Key.isDown(Key.LEFT)){ this._x-=speed; this.gotoAndStop(5); } } |
You can change the Speed. Just change this part. speed=10; |
MAIN |
Double click on your character. Add keyframes up to frame 5. On Frame 1 draw your character standing. On frame 2 draw your character facing up. Select the character going up. Make it a movie clip and double click it. Then animate it walking. Do it to the rest of the walking. Put stop(); on each of the 5 frames. |
a |
roll over |
Buttons |
Buttons are fun to make. To make a button draw something you want to be the button. Then select it and press F8. Then for the type press Button. Double click your button. You should see this. |
Up |
Over |
Down |
Hit |
NEXT |
YOU WIN |
Right click on the Over Frame. Click on Insert Keyframe. Now draw what you want the button to look like when your cursor is over the button. Then do the same thing to Down and Hit. To make a button like this... Select your button on the Over Frame and press F8. Make this an MC. Double click on the MC. Then draw stuff you want. Like make it change colors. Or make it look cool. |
BACK |
To Make the buttons work. Click on your button and press F9. Put one of these in it... |
gotoAndPlay: Goes to frame and plays |
on (press) {gotoAndPlay(FRAMENUMBER);} |
gotoAndStop: Goes to frame and stops |
on (press) {gotoAndStop(FRAMENUMBER);} |
You can also make it go to the frame on release. |
on (release) {gotoAndStop(FRAMENUMBER);} |
on (release) {gotoAndPlay(FRAMENUMBER);} |
on (press) {prevFrame();} |
on (press) {nextFrame();} |
Others |
Variables |
Variables are very important. You use them a lot when making games. You can use it for Health, Money, and Other things to keep count. Try this. To put actionscript on a frame click the frame and press F9. On the first frame of a game put Health=100 On the second frame put stop(); On the second frame make a text box. Click where it says Static Text and make it Dynamic Text. Around the bottom part in the Properties it should say Var: It means Variable. Make the variable Health. |
Ok now if you play the game it should say that your health is 100. To make the health go up or down you can do this. Press F9 on the button or frame and put one of these one it. |
Button |
on (press) {_root.Health +=1;} |
a |
Frame |
{_root.Health +=1;} |
on (press) {_root.Health -=1;} |
{_root.Health-=1;} |
If you want health to go up or down on the press of a button. Use the button Actionscript. If you want health to go up or down on a frame. Use the Frame Actionscript. |
If you want it to go up or down a random amount then use this. Change # to the number you want to be the maximum. Like if you wanted a 1/4 chance. The # would be 4. Also * means multiply / means divide you can replace wthose with + or - |
on (press) {_root.Health +=random(#);} |
_root.health = _root.Health+=random(#); |
on (press) {_root.Health -=random(#);} |
_root.health = _root.Health-=random(#); |
So if you are making the game still. Make a button that goes down 10 every click. If you need help just copy this. Make a box outside of the flash and make it a movie clip. Double click it and right click on the second frame and insert a new keyframe. Click the second frame and press F9 and put this on it. Now go back to the main timeline. (Click Scene 1) Make a third frame and put stop(); on it. Make it say YOU LOSE or something. It will go to the third frame when your health is 0. IF STATEMENTS |
on (press) {_root.Health -=10;} |
if (_root.Health==0) {_root.gotoAndStop(3);} |
== equal < less than > more than <= less or eqaul >= more or equal |
Cursor |
How to change your cursor. First draw something and select it. Then Press F8. Click for type, Movie Clip. Then click on it and press F9. Put this on it. |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); } |
ALSO: Delete this to make the cursor follow you on the Y axis only. _x = _root._xmouse; Delete this to make the cursor follow you on the X axis only. _y = _root._mouse; |
To make something follow your cursor do the thing on the last page and then make something to follow your cursor. Make it a movie clip and click on it and press F9 and put the code below on it. Click on the object you want to make your cursor and name the instance (If you click on an object it will say Movie Clip and under that it should say Instance Name) cursor. Then edit the actionscript below where it says REPLACE. Replace all 4 of the REPLACES. Change all of the 6's to the speed you want it to follow the cursor at. |
onClipEvent (enterFrame) { if (_root.REPLACE._x>_x) { _x += 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._x<_x) { _x -= 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._y>_y) { _y += 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._y<_y) { _y -= 6; } } |
Dress Up Game |
There are many ways to make a dress up game. I will show you 2 ways. Way #1 |
on(press){ startDrag(this); } onClipEvent(mouseUp){ stopDrag(); } |
Draw something. Select it and Press F8. Make it a Movie Clip. Click on it and Press F9. Put the above code on it. |
Way #2 Draw an arrow going left and an arrow going right. Make them both buttons. Make one button called left and the other button called right. Then set it up like this. |
Shirt |
Pants |
Make 2 movie clips. Shirt and Pants. Click on the shirt and under Movie Clip it says instance name. Name it shirt. Do the same for pants but name it pants. |
Double click on the shirt. On the first frame put stop(); Right click on frame 2 and press insert Keyframe. Put stop(); on frame 2 |
On the second frame change the color of the shirt. Then go back to the main timeline. (Click Scene 1) Click the left arrow next to shirt and put this on it. Click the right arrow next to shirt and put this on it. Do the same for pants but change shirt to pants. Double click on pants and put stop(); on the first frame. Click on the second frame and press insert Keyframe Put stop(); on the second frame and change the color of the pants |
on (press) {_root.shirt.nextFrame();} |
on (press) {_root.shirt.prevFrame();} |
hitTest |
hitTest is a Collision Detector. On frame 1 and 2 put stop(); on it Draw 2 balls and make them Movie Clips. Give them both instances. Give the ball you will control the instance you and the other ball the instance enemy. Put this on the ball with the instance you. |
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { gotoAndStop(2); } } |
Put the movement actionscript on your ball. On frame 2 write game over. |
Side Scroller |
Draw a background like trees and a sidewalk or something. Also draw a person standing on the sidewalk. Make the background (not the person) a Movie Clip. Press F9 on the background and put this on it. |
onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x=_x-10; } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)) { this._x=_x+10; } } |
On the character insert a second frame. Put stop(); on the first and second frame. Click on the second frame and select the character. Press F8 and make it a movie clip. Click on the MC and animate the character walking. Then put the actionscript on the right on the character. |
onClipEvent (load) { gravity = 0; walkSpeed = 2; maxJump = 1; scale = _xscale; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _xscale = -scale; _x -= walkSpeed; this.gotoAndStop(2); } if (Key.isDown(Key.RIGHT)) { _xscale = +scale; _x += walkSpeed; this.gotoAndStop(2); } if (air == true) { _y += gravity; state = 3; } if (_root.platforms.hitTest(_x, _y, true)) { air = false; } else { air = true; } if (Key.isDown(Key.UP) && jump == true) { _y -= jumpSpeed; gotoAndStop(1); } if (air == false) { jump = true; jumpcount = 0; jumpSpeed = 30; } if (Key.isDown(Key.UP)) { jumpcount += 1; this.gotoAndStop(); } if (jumpcount>maxjump && jumpSpeed>-2) { jumpSpeed -= 2; } } onClipEvent (keyUp) { this.gotoAndStop(1); walkSpeed = 2; } onClipEvent (enterFrame) { if (this._x>=1101) { this._x = 545; } if (this._x<=5) { this._x = 10; } } |
Passwords |
Make 2 input text boxes. Make an enter button. If you want a username and password put this on the enter button. If you only want a username put this on the enter button. |
on(release){ if(_root.username=="USERNAME") if(_root.password=="PASSWORD"){ _root.gotoAndStop(2); } } |
on(release){ if(_root.username=="USERNAME"){ _root.gotoAndStop(2); } } |
Give both input text boxes a variable. Name one username and the other one password. |
Right click on frame 2 and click on insert Keyframe. Put stop(); on the first and second frame. Also on the first frame put. username="" password="" Then go back to the enter button and click on it and press F9. There should be actionscript there. Edit USERNAME and PASSWORD. Make it what you want the username and password to be. |
Kick Up Game |
Draw a ball and make it a Movie Clip. Put this on it. |
onClipEvent (load) { ySpeed = 0; gravity =3; bounce = .8; ground = 300; } onClipEvent (enterFrame) { if (_y<ground) { ySpeed += gravity; } else if (ySpeed>gravity*4) { _y = ground; ySpeed *= -bounce; } else { ySpeed = 0; _y = ground; } _y += ySpeed; } onClipEvent (enterFrame) { if (_x<0 || _x>550) { xSpeed *= -1; } _x += xSpeed; xSpeed *= .95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x-_root._xmouse)/2; _y--; ySpeed = (_y-_root._ymouse-_height)/1.5; } } |
Car Driving Game |
Draw a car. Draw a wall. Make them both Movie Clips. Give the wall the instance, wall. Put the code below on the car. |
onClipEvent(load) { speed =0 ; } onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { speed += 1; } if (Key.isDown(Key.DOWN)) { speed -= 1; } if (Math.abs(speed)>20) { speed *= .7; } if (Key.isDown(Key.LEFT)) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.wall.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } |
Disable Right Click |
Put this on the very first frame of the flash. Doing this will get rid of people right clicking and pressing play, forward, rewind, and other things they can do if they right clicked. |
Stage.showMenu = false; |
Random Enemies |
How to make random enemies come out. Draw an enemy. Make it a movie clip and give it the instance, enemy. Put this on frame 1. Put this on the enemy. |
stop(); onLoad = function () { i = 0; }; onEnterFrame = function () { i++; if (random(10) == 0) { duplicateMovieClip(_root.enemy, "enemy"+i, i); } }; |
onClipEvent (load) { this._x = Stage.width+this._width; this._y = random(Stage.height); speed = (Math.random()+1)*10; } onClipEvent (enterFrame) { if (this._x<0) { this.removeMovieClip(); } this._x -= speed; } |
Website Button |
Put this on a button. |
on (release) { getURL("http://www.newgrounds.com", "_blank"); } |
Quality Changer |
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } |
Digital Clock |
Put this on the frame you want the digital clock on. Make a dynamic text box. Make the variable time. |
onEnterFrame = function () { var date:Date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); if (seconds<10) { seconds = "0"+seconds; } if (minutes<10) { minutes = "0"+minutes; /**/ } if (hours>12) { hours -= 12; /* */ } _root.time = hours+":"+minutes+":"+seconds; }; |
Earthquake |
Put this on a movie clip. |
onClipEvent (enterFrame) { function shake(){ shakex=random(20)-10 shakey=random(20)-10 shakex*=0.7 shakey*=0.7 if(shakex<1 && shakey<1){ _parent._x=0 _parent._y=0 } } setInterval(shake,100) _parent._x-=shakex _parent._y-=shakey } |
Platform Game |
Draw a circle and make it a movie clip. Put this on it. |
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 18; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) { fall = true; jump = jumpheight; } if (jump<>undefined) { if (jump>maxfall) { jump--; } _y -= jump; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= speed; } if (Key.isDown(Key.RIGHT)) { _x += speed; } } |
Make a rectangle to be the platform. Make it a movie clip. Put this on it. |
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) { if (_root.circle.yMax-_root.circle.jump*2>yMin) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax)>Math.round(yMin)) { if (hitTest(_root.circle) && _root.circle.xmax<xmin) { _root.circle._x -= _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.xmin>xmax) { _root.circle._x += _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) { _root.circle.jump = -1*(_root.circle.jump); } } if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) { _root.circle.jump = 0; activated = false; } if (hitTest(_root.circle) && _root.circle.ymax>ymin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if (_root.circle.ymax-_root.circle.jump>ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } |
Mad Lib |
How to make a Mad Lib First make 4 input text boxes. Give them all variables. 1st text box= a 2nd text box= b 3rd text box= c 4th text box= d Then put this on the first frame |
stop(); a="" b="" c="" d="" |
Make a button that goes to the next frame. Then put on the second frame. |
stop(); madlib = "There once was a pig named piggy who once " + a + " a " + b + " and killed a/an " + c +" " + d +"."; |
You can edit everything in the quotes. Now make a dynamic text box on the second frame. Give it the variable madlib. Next to the text boxes on the first frame put... Verb Noun Adj. Noun That was just an example. You can change it. |
Bar Timers |
First draw a bar and make it a Movie Clip. Give it a motion tween getting smaller. Draw another bar under it. Like this. |
Put this on the last frame of the bar. |
{_root.gotoAndStop(2);} |
Make frame 2 your game over screen. You can use the bar as a timer. |
Shadows |
Here you will learn how to make shadows. |
Draw a background |
Draw a person |
Copy and Paste the Person and press Ctrl + B |
Move the shadow behind the character |
Use Free Transform on the shadow |
Change the alpha |
Go into the shadow and select the parts of the shadow above the line Use Free Transform on the shadow make the top part go up. |
Sketchpad |
How to make a Sketchpad Make 2 layers. Name the layer on top, Actions. Name the layer on bottom, Sketch. Give the Actions layer 3 keyframes. On the Sketch layer right click on the 3rd frame of the Sketch layer. Press insert Frame. Draw a line like this, 49x49. Make it the color you want the line to be. |
Give the line the instance, line. Draw a box outside of the frame. Make it a movie clip. Give it the instance mc. Double click on mc and then select it and make it a button. Then click on it and press F9 and put this on it. |
on (press) { /:mouse = 1; /:x1 = 0; } on (release) { /:mouse = 0; } |
Put the line and mc on the Sketch layer. Now for the frames on the Actions layer. Frame 1: |
startDrag("mc", true); |
Frame 2: |
Frame 3: |
if (Number(mouse) == 1) { if (Number(x1) == 0) { x1 = int(getProperty("mc", _x)); y1 = int(getProperty("mc", _y)); } else { x0 = int(getProperty("mc", _x)); y0 = int(getProperty("mc", _y)); if (Number(((x0-x1)*(x0-x1)))>5 or Number(((y0-y1)*(y0-y1)))>5) { n1 = Number(n1)+1; duplicateMovieClip("line", "line" add n1, n1); setProperty("line" add n1, _x, x1); setProperty("line" add n1, _y, y1); setProperty("line" add n1, _xscale, (x0-x1)); setProperty("line" add n1, _yscale, (y0-y1)); x1 = x0; y1 = y0; } } } |
gotoAndPlay(2); |
Click on the background Look where it says Publish: Settings Click on Settings and under the flash tab. It says Version. Change it To Flash Player 5. Then hit ok and click on the background again. Change the Frame Rate to 50. |
Elasticity |
Draw a ball and put this code on it. |
onClipEvent(load){ xTarget=_x yTarget=_y xSpeed=0 ySpeed=0 Mode=1 Speed=10 Stop=1.2 } onClipEvent(enterFrame){ if(Mode==1){ _x+=xSpeed _y+=ySpeed xSpeed+=(xTarget-_x)/Speed ySpeed+=(yTarget-_y)/Speed xSpeed/=Stop ySpeed/=Stop } if(Mode==2){ _x=_root._xmouse _y=_root._ymouse xSpeed=0 ySpeed=0 } } onClipEvent(mouseDown){ Mode=2 } onClipEvent(mouseUp){ Mode=1 } |
Super Ball |
Draw a ball and put this code on it. Use arrow keys to control it. |
onClipEvent(load){ grav = 1; speed = 0; _root.score = 0; } onClipEvent(enterFrame){ if(this._rotation > 0){ this._rotation-=4; }if(this._rotation < 0){ this._rotation+=4; } } onClipEvent(enterFrame){ if(speed > 0){ speed--; } if(speed < 0){ speed++; } if(grav < 0){ grav++; } } onClipEvent(enterFrame){ grav++; this._y+=grav; this._x+=speed; this._rotation+=rotate; rotate = (speed); } onClipEvent(enterFrame){ if(grav > 30){ grav =30; } if(grav < -30){ grav = -30; } if(speed > 30){ speed = 30; } if(speed < -30){ speed = -30; } if(Key.isDown(Key.UP)){ grav-=3; } if(Key.isDown(Key.LEFT)){ speed-=2; } if(Key.isDown(Key.RIGHT)){ speed+=2; } } onClipEvent(enterFrame){ if(this._x < 0){ this._x = 0; speed = speed - (speed *2); } if(this._x > 550){ this._x = 550; speed = speed - (speed * 2); } if(this._y < 0){ this._y = 0; grav = grav - (grav * 2); } if(this._y > 400){ this._y = 396; grav = grav - (grav * 2.2); } } |
Swinging Ball |
onClipEvent (load) { inertia =.9; ki = 0.1; x1 =33 y1 =33 } onClipEvent (enterFrame) { x = -_x+_root._xmouse; y = -_y+_root._ymouse; x1 = x1*inertia+x*ki; y1 = y1*inertia+y*ki; _x += x1; _y += y1; } |
Put this code on the frame. |
onEnterFrame=function () { with (createEmptyMovieClip("line", 1)) { lineStyle(10) moveTo(_root._xmouse,_root._ymouse) lineTo(ball._x,ball._y) } } |
This part of the code is the size of the line. You can change it. |
lineStyle(10) |
Typewriter Text |
Make a dynamic text box and give it the variable, jesus. Put this code on the frame. |
text = "This is the typewriter effect in action!"; l = text.length; p = 1; function spelltext() { jesus = text.substring(0, p); p++; if (p == l+1) { clearInterval(write); } } write = setInterval(spelltext, 50); |
Keyboard |
You can use your keyboard to do many things. Like if you press a key on the keyboard you can make it go to a frame, stop, play, and a lot more. Make 2 frames and put stop(); on both of the frames. Draw something and make it a movie clip. Click on it and press F9. Put the code below on it. Draw something different on both frames. Play the game and press a. It should go to frame 2. |
onClipEvent (enterFrame) { if(Key.isDown(65)){ _root.gotoAndStop(2); } } |
65=A 66=B 67=C 68=D 69=E 70=F 71=G 72=H 73=I 74=J 75=K 76=L 77=M 78=N 79=O 80=P 81=Q 82=R 83=S 84=T 85=U 86=V 87=W 88=X 89=Y 90=Z |
Mouse Position |
Put this on the frame. |
this.createTextField("mouse_info", 999, 5, 5, 250, 80); mouse_info.html = true; mouse_info.wordWrap = true; mouse_info.border = true; mouse_info.autoSize = true; mouse_info.selectable = false; var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() { var table_str:String = ""; table_str += "Mouse Position: \t"+"x:"+_xmouse+"\t"+"y:"+_ymouse+newline; table_str += ""; mouse_info.htmlText = table_str; }; Mouse.addListener(mouseListener); |
Push Objects Away |
Draw a circle. Make it a movie clip. Double click on the circle. Insert a new layer and name it Actions. Make 3 frames on the Actions layer. On the layer that was already there right click on the 3rd frame. Press insert frame. Put the codes on the frames. |
Frame 1: |
x00 = _x; y00 = _y; MAAI = 400; |
x0=_x y0=_y x=_root._xmouse y=_root._ymouse a=x-x0 b=y-y0 r=Math.sqrt(a*a+b*b) quer_fugir_x=this._x-(a/r)*MAAI/r quer_fugir_y=this._y-(b/r)*MAAI/r quer_voltar_x=(x00-x0)/2 quer_voltar_y=(y00-y0)/2 this._x=quer_fugir_x+quer_voltar_x this._y=quer_fugir_y+quer_voltar_y |
gotoAndPlay(2); |
Go back to the main timeline and copy/paste the circle many times. |
Snow Effect |
Draw a snow flake. Select it and for type click on Movie Clip. Don't hit ok yet. Where it says Linkage: Click on Export for Actionscript. For Identifier type in, flake. Then put this code on the frame. |
amount = 100; mWidth = Stage.width; mHeight = Stage.height; for (var i = 0; i<amount; i++) { thisFlake = this.attachMovie("flake", "flake"+i, i); with (thisFlake) { _x = Math.random()*mWidth; _y = Math.random()*mHeight; _xscale = _yscale=_alpha=40+Math.random()*60; } thisFlake.yspeed = Math.random()*2+ .1; thisFlake.increment = -0.025+Math.random()*0.05; thisFlake.onEnterFrame = function() { this.radians += this.increment; this._y += this.yspeed; this._x += Math.sin(this.radians); if (this._y>=mHeight) { this._y = -10; this._x = -10+Math.random()*mWidth; } if (this._x>=mWidth || this._x<=0) { this._y = -10; this._x = -10+Math.random()*mWidth; } } } |
You can change the amount of flakes. |
amount = 100; |
Random Movement |
Draw something like a circle. Make it a movie clip. Double click on the movie clip. On the first frame of the movie clip put this code on it. |
acceleration = 15; newpos = function ( ) { ranx = Math.round((Math.random()*500)); rany = Math.round((Math.random()*500)); }; newpos(); this.onEnterFrame = function() { this._x += ((ranx-this._x)/acceleration); this._y += ((rany-this._y)/acceleration); if (Math.round(this._x) == ranx || Math.round(this._y) == rany) { newpos(); } }; |
Run Away |
Cursor Trail |
Random Frame |
Frame By Frame |
Pong |
3D Box |
3D Ball |
Alpha |
Get in Car |
1st Person Shooter |
Sketchpad #2 |
Walking Tween |
If text = |
Sound |
Vibration Effect |
Circular Movement |
Duplicate/Delete |
Spin |
new Date(); |
Disable Hand Cursor |
BACK |
Disable Button |
Drop Target |
Follow Cursor |
Text Checker |
# Guessing Game |
Maze Arrow Keys |
Hide Object |
Dance Floor |
Cookies |
Security Game |
Run Away |
Draw something like a circle. Make it a movie clip. Click on it and press F9. Put this code on it. |
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse,_root._ymouse,true)) { this._x = int(Math.random()*550); this._y = int(Math.random()*400); }} |
Cursor Trail |
Draw what you want to trail your cursor. Make it a movie clip. Give the movie clip the instance, Trail. Put this code on it. |
onClipEvent (load) {i = 0;} onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn"+i, i+10); _root["Spawn"+i]._x = _root._xmouse; _root["Spawn"+i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "Trail") { _visible = false; } else { this._alpha -= 5; this._rotation += 2; this._xscale -= 5; this._yscale -= 5; if (this._alpha<=5) { removeMovieClip(this); } } } |
Random Frame |
You can make a button go to a random frame. Or you can make a frame go to a random frame. For buttons put this code on a button. |
on(press){ _root.gotoAndStop(Math.round(Math.random()*5));} |
If you want it for a frame, put this code on the frame. |
{_root.gotoAndStop(Math.round(Math.random()*5));} |
You can change the 5 to the maximum # frame to go to. You can also make it go to a random frame in a movie clip. |
Here i made a box with 5 frames with the # on it. The instance is cheese. I put this code on the button. |
on(press){ _root.cheese.gotoAndStop(Math.round(Math.random()*5));} |
Frame By Frame (FBF) |
Frame By Frames are easy to make. All you do is draw something. Press F6 and draw the next frame. Keep doing that until you are done. You can make it loop or end. |
Pong |
To make a pong game, Draw a ball and 2 rectangles. Make them all Movie Clips. Give them instances. Ball- ball Rectangle #1- paddle Rectangle #2- enemy Make the rectangles vertical. Make sure the ball is small. Put this code on paddle. Put this code on ball. |
onClipEvent(enterFrame){ _y=_root._ymouse; if(_root.paddle.up1.hitTest(_root.ball)){ _root.ball.xspeed*=-1; _root.ball.yspeed*=1; } if(_root.paddle.down1.hitTest(_root.ball)){ _root.ball.yspeed*=1; _root.ball.xspeed*=-1; } } |
onClipEvent(load){ xspeed=20; yspeed=20; } onClipEvent(enterFrame){ _y+=yspeed; _x+=xspeed; if(_y>400){ _y=400; yspeed*=-1; } if(_y<0){ _y=0; yspeed*=-1; } if(_x>550){ _x=550; xspeed*=-1; } if(_x<0){ _x=0; xspeed*=-1; } } |
Put this code on enemy. |
onClipEvent(enterFrame){ if(_root.enemy.up2.hitTest(_root.ball)){ _root.ball.xspeed*=-1; _root.ball.yspeed*=1; } if(_root.enemy.down2.hitTest(_root.ball)){ _root.ball.yspeed*=-1; _root.ball.xspeed*=1; } if(_root.ball._y>_y){ _y+=15; } if(_root.ball._y<_y){ _y-=15; } } |
Double Click on paddle. Select it. Press Ctrl + b. This breaks it apart. Select the top half and Press F8. Give it the instance, up1. Select the bottom half and Press F8. Give it the instance, down1. Do the same thing with enemy but give them the instances, up2, down2. |
3D Box |
How to draw in 3D. |
Vanishing Point |
3D Ball |
Draw a circle. Give the circle a radial gradient. Add the colors. White, White, Blue, Darker Blue, Dark Blue. Click the fill bucket tool. Turn off lock fill if it is on. Click on the ball and drag to the top right of the ball. Try to get a little of the white on the ball. Draw another circle. Make it a radial gradient. Make it go black to white. Make the black's alpha 75% Make the white's alpha 0% Drag the circle down and put it under the ball. |
Alpha |
You can have the alpha of an object change by clicking a button. You can also make it change by a frame. For a Button For a Frame Change INSTANCE to the object's instance that you want to change the alpha of. Change # to the alpha you want it to change to. |
on(release) { _root.INSTANCE._alpha = #; } |
{ _root.INSTANCE._alpha = #; } |
Get in Car |
Draw a person and a car. Give the person the instance person. Give the car the instance car. Put this code on the person. Put this code on the car. |
onClipEvent(load){ speed=0; } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE)&&_root.person.hitTest (_root.car)) { speed += 1; } if (Key.isDown(Key.DOWN)&& _root.person.hitTest (_root.car)) { speed -= 1; } if (Math.abs(speed)>25) { speed *= .6; } if (Key.isDown(Key.LEFT)&& _root.person.hitTest (_root.car)) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)&&_root.person.hitTest (_root.car)) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.move.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } onClipEvent(enterFrame){ if (_root.person.hitTest(_root.car)){ _root.person._visible=false; } } onClipEvent (enterFrame) { if(Key.isDown(65)) { _root.person._visible=true; } } onClipEvent (enterFrame) { if(visible=true) { speed=0; _rotation=0; } } onClipEvent (enterFrame) { if(Key.isDown(Key.UP)&& _visible==true) { _y -=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.DOWN)&& _visible==true) { _y +=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)&& _visible==true) { _x -=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)&& _visible==true) { _x +=5; } } onClipEvent (enterFrame) { if(_root.person._visible==false) { _y = _root.car._y; _x = _root.car._x; } } |
onClipEvent (load) { speed=0; } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE)&& _root.person._visible==false) { speed += 1; } if (Key.isDown(Key.DOWN)&& _root.person._visible==false) { speed -= 1; } if (Math.abs(speed)>25) { speed *= .6; } if (Key.isDown(Key.LEFT)&& _root.person._visible==false&& speed!=0) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)&& _root.person._visible==false&& speed!=0) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.move.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } |
Use space bar to drive. Press A to get out of the car. |
First Person Shooter |
For a first person shooter you need to draw a few things. Draw a red rectange. That will be your health bar. Draw your enemy. Draw something it will hide behind. Copy/Paste the health bar. Make one white and put it behind the red health bar. Select both rectangle and make it a movie clip. Give it the instance health. Double click the health bar. Insert a layer. Put the red health bar on the top layer. Give the red rectangle a 10 frame motion tween like below. Right click on frame 10 of the layer the white rectangle is on. Press insert key frame. On the first frame of health put stop(); On the last frame (frame 10) put {_root.gotoAndStop(2);} Get out of the object. Insert a second frame on the main timeline. Make it say, You Died. Now double click on the enemy. Animate him popping out of the object the enemy is behind. Make him shoot and go back in. |
On the frame the enemy shoots put this code. That will make the health bar go to the next frame. On the last frame of the enemy (the frame where the enemy goes back behind the thing it's hiding behind) put this code. That will restart the enemy and make it pop out and shoot again. Insert a keyframe after the last frame on the enemy. Put stop(); on the frame. Delete the enemy on that frame. Put the code below on the enemy. Change FRAME with the frame # that the enemy is dead on. Make the thing that the enemy is hiding behind a button. |
{_root.health.nextFrame();} |
gotoAndPlay(1); |
on (press) {this.gotoAndStop(FRAME);} |
Sketchpad #2 |
You can make a Sketchpad with color choices too. It's easy. Just put this code on the frame. |
_root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function() { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function() { myLine.lineTo(_xmouse, _ymouse); } } _root.onMouseUp = function() { _root.onMouseMove = noLine; } |
Draw buttons like these. Put this on each button. Just change 000000. |
on (press) {myLine.lineStyle(2, 0x000000, 100);} |
New People |
To understand what i tell you during the tutorials you might want to read through this. How to make an object a movie clip. Select an object with the Selection Tool (V) Press F8 on your keyboard. A Box will come up. Type in the name of the object. Like if you drew a car name it Car. Then where it says Type, Click on Movie Clip. Press Ok. How to make an object a button. Select an object with the Selection Tool (V) Press F8 on your keyboard. A Box will come up. Type in the name of the object. Like if you drew play button name it Play Button. Then where it says Type, Click on Button. Press Ok. |
How to give an object an Instance. To give an object and instance just click on it and at the bottom there should be Properties tab. It should say Movie Clip or Button. Depending on what you made it. Below that it says <Instance Name> Just type the instance name there. How to put ActionScript on an object. Click on the object and press F9. If the code is provided then just copy and paste the code there. How to put ActionScript on a frame. Click on the frame you are told to put the ActionScript on. Press F9. If the code is provided then just copy and paste the code there. How to give a text box a Variable. Click on the text box and at the bottom in the Properties tab it says Var: near the bottom right. Type in the variable that the tutorial tells you to type there. To copy ActionScript right click on it and click copy. |
Walking Tween |
How to make a person walk with a tween. First draw a person and make it a movie clip. Double click on the person and select the person. Make it a movie clip. So now you have a movie clip inside of a movie clip. Make a motion tween of the person moving right. Now double click on the movie cilp inside of the movie clip. Animate the person walking like below. Roll your cursor over the frames. |
If text = |
Put this on the first frame. |
on(release){ if(_root.you=="hi"){ _root.it="Hello" } } |
you="" it="" |
Put this on a button |
Make a dynamic text box and an input text box. Give them variables. Input text box = you Dynamic text box = it |
Type in hi. |
hi |
Hello |
ENTER |
ENTER |
Sound |
How to add sound. To add sound first go to File-Import-Import to Libary. After you added the sound to the libary. Go to the frame you want to put the sound on. Click on the frame on the timeline. It should say Sound: in the Properties tab at the bottom. Click on "None" and then click on the song you imported. To add the sound to a button first import the sound. Make a button. Double click on the button. If you want a sound to play when you put your cursor over the button insert a frame on the Over frame. Click on the frame. At the bottom on the Properties tab is says Sound: click on "None" Then click on the song you imported. Do the same if you want it for Down or Hit. To make sound loop look under Sound: and it says Repeat click it and press Loop. |
Vibration Effect |
Draw a circle. Make the circle a movie clip and give it the instance circle. Put this code on the circle. |
onClipEvent (load) { height = 500; width = 500; this._x = Math.round(Math.random()*width); this._y = Math.round(Math.random()*height); var temp = this._alpha=Math.random()*100; this._xscale = this._yscale=temp; cx = this._x; cy = this._y; } onClipEvent (enterFrame) { this._x = cx+(1+Math.random()*5); this._y = cy+(1+Math.random()*5); } |
for (var i = 0; i<25; i++) { circle.duplicateMovieClip(i, i); } |
Circular Movement |
Draw a circle. Make the circle a movie clip. Put this code on the circle. |
onClipEvent (load) { var radius = 10 + Math.random() * 50; var speed = 5 + Math.random() * 20; var xcenter = this._x; var ycenter = this._y; var degree = 0; var radian; } onClipEvent (enterFrame) { degree += speed; radian = (degree/180)*Math.PI; this._x = xcenter+Math.cos(radian)*radius; this._y = ycenter-Math.sin(radian)*radius; } |
Duplicate/Delete |
Make a button. Draw a face. Select it and press F8 and click on Movie Clip. Go down and next to Linkage: Check the box, Export for ActionScript. Then put for the Identifier, Face. |
on(press){createFace();} |
Put this on the button. |
Double click on Face and put this on the frame. |
function onPress(){ this.removeMovieClip();} |
Put this on the frame on the main timeline. |
var FaceSerialNumber=1; function createFace(){this.attachMovie("Face", ("r"+FaceSerialNumber++), this.getNextHighestDepth(), {_x:Stage.width*Math.random(), _y:Stage.height*Math.random()}); } |
Spin |
Draw something that will look cool spinning. Make it a movie clip. Double click on it. Select the object inside and make it a movie clip. Now you have a movie clip in a movie clip. Put this code on the movie clip that is in the movie clip. |
onClipEvent (load) { pointX = _parent._x; pointY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse-_parent._x; distanceY = _root._ymouse-_parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY)); if (distance <160 and distance >-160) { _parent._rotation = _parent._rotation + (distance/2); } } onClipEvent (mouseMove) { updateAfterEvent(); } |
new Date(); |
Get the date and time. Just put the code below on a frame and make a dynamic text box. Give the dynamic text box the variable, myDate. |
myDate = new Date(); |
Put this on a frame. |
INSTANCENAME.useHandCursor = false; |
Just change INSTANCENAME to the instance of the button. |
FALSE |
TRUE |
Disable Button |
on (release) {INSTANCENAME.enabled = false;} |
Drop Target |
Draw 2 squares. One small one and one big one. Make them both Movie Clips. Give the big square an instance of, box. Put this script on the small square. |
on (press) { startDrag (this, true); } on (release) { stopDrag (); if (this._droptarget == "/box") { _root.box.gotoAndStop(2); } } |
Double click on the big square. Insert a keyframe on frame 2. Change the squares color on frame 2. Put stop(); on both frames. |
Follow Cursor |
Here is a better way to get something to follow your cursor. Put this script on an object. |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._y += _root.yMove; this._x += _root.xMove; this._rotation = myDegrees+90; } |
Text Checker |
This can check the text to see if a certain word is there. Make a Dynamic Text Box with the variable, Status. Make a button. Make an Input Text Box with the variable, Box. Put this on the frame. |
Box="" Status="" words = ["cheese", "cow", "poop", "pie"]; |
on (release) { if (Box eq "") { Status = "Enter Message"; return; } for (i in words) { if (Box.indexOf(words[i])>-1) { Status = "Word Found"; return; } } Status = "Word Not Found"; } |
Word Not Found |
Words: cheese, cow, poop, pie. |
# Guessing Game |
To make a number guessing game insert 3 key frames. Put stop(); on frame 2 and frame 3. Make an Input Text box and a button. Give the text box the variable, n. Put this on the first frame. |
n="" {r=random(5);} |
on (press) {if (_root.r==_root.n) {_root.gotoAndStop(3);}} |
On frame 3 write, You Win! |
Maze Arrow Keys |
Draw a maze with the brush tool. Make it a movie clip and give it the instance, maze. Draw a circle. Make it a movie clip and give it the instance, man. Put this code on man. |
onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ this._y -= 3; }else if(Key.isDown(Key.DOWN)){ this._y += 3; } if(Key.isDown(Key.LEFT)){ this._x -= 3; }else if(Key.isDown(Key.RIGHT)){ this._x += 3; } if(_root.maze.hitTest(_x+(_width/2),_y,true)){ this._x -= 3; } if(_root.maze.hitTest(_x-(_width/2),_y,true)){ this._x += 3; } if(_root.maze.hitTest(_x,_y+(_height/2),true)){ this._y -= 3; } if(_root.maze.hitTest(_x,_y-(_height/2),true)){ this._y += 3; } } |
Hide Object |
Draw a circle. Make it a movie clip. Double click on it. Select it. Make it a movie clip. Now you have a movie clip inside of a movie clip. Put this code on it. |
onClipEvent (load) { baseX = _parent._x; baseY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse-_parent._x; distanceY = _root._ymouse-_parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY)); if (distance <10 and distance >-10) { _parent._alpha = distance; _parent._alpha = distance; } } onClipEvent (mouseMove) { updateAfterEvent(); } |
Dance Floor |
Draw a square. Make it a movie clip. Give it the instance, cube. Put this code on it. |
onClipEvent(enterFrame){ r=Math.floor(Math.random()*255) g=Math.floor(Math.random()*255) b=Math.floor(Math.random()*255) colourobj=new Color(this) colourobj.setRGB(r<<16|g<<8|b) }; |
Put this code on the frame on the main timeline. |
onClipEvent(enterFrame){ r=Math.floor(Math.random()*255) g=Math.floor(Math.random()*255) b=Math.floor(Math.random()*255) colourobj=new Color(this) colourobj.setRGB(r<<16|g<<8|b) } |
Cookies |
Change the size of the flash to 185x185. Draw something and put the actionscript below on the frame on the main timeline. Give the object the instance, square_mc. Notice if you drag it around and refresh the browser it's in the same spot as where you left it. |
squarepos_so = SharedObject.getLocal("positions"); xx.text = square_mc._x = squarepos_so.data.x; yy.text = square_mc._y = squarepos_so.data.y; square_mc.onPress = function () { square_mc.startDrag(false,7,26,180,163) } square_mc.onRelease = square_mc.onReleaseOutside = function(){ square_mc.stopDrag(); xx.text = squarepos_so.data.x = square_mc._x; yy.text = squarepos_so.data.y = square_mc._y; squarepos_so.flush(); } |
How to make a security game. Draw a circle make it a movie clp and put this code on it. |
onClipEvent (load) { power = 3; radius = 6; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= power; } if (Key.isDown(Key.RIGHT)) { _x += power; } if (Key.isDown(Key.UP)) { _y -= power; } if (Key.isDown(Key.DOWN)) { _y += power; } while (_root.wall.hitTest(_x, _y+radius, true)) { _y--; } while (_root.wall.hitTest(_x, _y-radius, true)) { _y++; } while (_root.wall.hitTest(_x-radius, _y, true)) { _x++; } while (_root.wall.hitTest(_x+radius, _y, true)) { _x--; } if ((_root.cop.hitTest(_x, _y+radius, true)) or (_root.cop.hitTest(_x, _y-radius, true)) or (_root.cop.hitTest(_x+radius, _y, true)) or (_root.cop.hitTest(_x-radius, _y, true))) { _x = 72; _y = 77; } } |
Just change both 72 and 77 to the position of where your guy will start. Now draw a big square the size of the flash. Default is 550x400. Make it a movie clip. Give it the instance wall. Double click on it and use the eraser and erase a path that you want the character to be able to go through. Now make a cop. Give it the instance cop. Draw the cop something like this. |
Give the cop a motion tween of it looking around and walking. |
Motion Tween |
Shape Tween |
Motion Guide |
Break Apart |
Timeline Effects |
Filters |
Trace Bitmap |
vCam |
X and Y |
Move On Slopes |
Movie Control |
Starfield |
Fireworks |
Red Particles |
Polygon Trail |
Pivit Point |
Tween to FBF |
City Reflection |
Calculator |
Shooting Game |
Object Movement |
Get Longer |
rollOver |
rollOut |
Reflection |
hitTest Sound |
Change Color |
Soundboards |
Drag/Drop |
Cursor Trail #2 |
Motion Tween |
How to use Motion Tween. Make an object and make it a movie clip. Double click on it. Do this to the timeline. |
Right click on the frames and press Create Motion Tween. |
1 |
10 |
Click on the last frame. Drag the object to where you want it to move to. |
Shape Tween |
How to use Shape Tween. Make an object and make it a movie clip. Double click on it. Do this to the timeline. |
Right click on the frames and press Create Motion Tween. At the bottom in the Properties tab it says Tween: Motion. Click on that and change it to Shape. |
Click on the last frame. Change the object to something different. If it looks like below, then click on the first frame's object and select it and press ctrl+b. Then do it to the last frame's object . |
Motion Guide |
Draw something. Make it a movie clip. Insert Motion Guide. |
Draw a line on the Motion Guide layer. Make the line like this. |
On the main layer (the layer that the object is on) drag the object to the line. Click on the object first and drag it from the white circle in the middle. Put it over the line start. On the motion guide layer insert a frame on the 20th frame. On the main layer insert a keyframe on the 20th frame. On the 20th frame drag the object from the white circle in the middle and put it on the end of the line. Create a motion tween on the main layer's frames. |
Break Apart |
Press Ctrl+B to break an object. |
Movie Clip |
Broken Apart |
Timeline Effects |
Right click on an object and press Timeline Effects. Then click on Effects. Then click the effect. |
Filters |
To get to the Filters click on an object or text and look at the Properties Tab there is a tab next to it that says Filters. You can blur things or give things a drop shadow. |
Hello |
Trace Bitmap |
Get a picture from a site. Click on it. Go to Modify->Trace Bitmap |
vCam |
A camera that can help you zoom in and out and move around in flash. Download it HERE. It's an .fla Just copy and paste the vCam into your flash file. |
X and Y |
To use actionscript to make something start at a certain spot then put this on the object. Just change 300 and 100. |
onClipEvent (load) { _x = 300; _y = 100;} |
Move On Slopes |
Draw a ball. Make it a movie clip. Give it the instance, ball. Double click on the ball and set it up like this. |
GoUP |
Feet |
Now draw a small square and make it a movie clip. Copy it and paste it. Give one the instance GoUp. Give the other square the instance, Feet. Set the alpha for both of them to 0%. |
ActionScript For Ball. |
ActionScript For Ground. |
onClipEvent(enterFrame){ if(_root.ball.ySpeed>=0){ while(this.hitTest(_root.ball._x+_root.ball.GoUP._x, _root.ball._y+_root.ball.GoUP._y, true)){ _root.ball._y-- _root.ball.ySpeed=0 _root.ball.jump=0 } if(this.hitTest(_root.ball._x+_root.ball.Feet._x, _root.ball._y+_root.ball.Feet._y, true)){ _root.ball.ySpeed=0 _root.ball.jump=0 } } } onClipEvent(enterFrame){ if(this.hitTest(_root.ball.GoUP) or this.hitTest(_root.ball.Feet)){ if(_root.ball.ySpeed>0){ _root.ball.ySpeed=0 _root.ball.jump=0 _root.ball._y=_y } } } |
onClipEvent(load){ xSpeed=0 ySpeed=0 maxSpeed=10 accel=1 jumpHeight=15 jump=1 } onClipEvent(enterFrame){ Right=Key.isDown(Key.RIGHT) Left=Key.isDown(Key.LEFT) Down=Key.isDown(Key.DOWN) Up=Key.isDown(Key.UP) _x+=xSpeed _y+=ySpeed if(Right&&xSpeed<maxSpeed){ if(jump==0){ xSpeed+=accel }else{ xSpeed+=accel/5 } }else if(Left&&xSpeed>-maxSpeed){ if(jump==0){ xSpeed-=accel }else{ xSpeed-=accel/5 } }else if(jump==0){ xSpeed/=1.5 if(xSpeed<0.1&&xSpeed>-0.1){ xSpeed=0 } }else if(jump==1){ xSpeed/=1.05 } ySpeed++ if(jump==0&&Up){ ySpeed=-jumpHeight jump=1 } if(ySpeed>1){ jump=1 } } |
Movie Control |
Insert a Layer. Name is Movie Control. Draw these buttons on the layer. |
Play, Pause, Back, Next Put the scripts below on the buttons. |
on (press) {_root.play();} on (press) {_root.stop();} on (press) {_root.prevFrame();} on (press) {_root.nextFrame();} |
Starfield |
Put this on the frame you want it on. |
var frequency=60; var speed=7; var accel=21; SW=Stage.width; SH=Stage.height; c=1000; interv = setInterval(function () {makestar()}, 1000/frequency); function makestar(){c++; if(c>2000){ c=1000; } _root.createEmptyMovieClip("star"+c, c) with(_root["star"+c]){lineStyle(2, 0xFFFFFF, 100); lineTo(0.2, 0); _x=SW/2; _y=SH/2; _alpha=0; _rotation=random(360);} _root["star"+c].spd=random(speed/2)+speed/ 2; _root["star"+c].onEnterFrame= function(){ with(this){spd*=1+(_root.accel/500); _width*= 1+(_root.accel/2500); _height*= 1+(_root.accel/2500); _alpha+=3; if(_rotation>180){_y+=(spd*Math.cos(Math.PI/180*_rotation)); _x-=(spd*Math.sin(Math.PI/180*_rotation)); }else{ _y-=(spd*Math.cos(Math.PI/180*_rotation)); _x+=(spd*Math.sin(Math.PI/180*_rotation));} if(_x<0-_width || _x>SW+_width || _y>SH+_width ||_y<-_width){this.removeMovieClip();} } } } |
Fireworks |
gravity=30; numsparks=100; sparksize=2; SW=Stage.width; SH=Stage.height; f=100; C1=new Array("0xFF0000", "0x286AAC", "0xEB7EF8", "0x388338", "0xFF6600", "0x0951F7") function makespark(rd){ _root.createEmptyMovieClip("spark", -7000); with(spark){ lineStyle(0, 0xFFFFFF, 0); beginFill(0xFFFFFF); moveTo(0, -rd); curveTo(rd*1.5, 0, 0, rd); curveTo(-rd*1.5, 0, 0, -rd); endFill(); _visible=0; } } function makeback(){ _root.createEmptyMovieClip("back", 1); with(back){ beginFill(0x000000, 100); moveTo(0, 0); lineTo(SW, 0); lineTo(SW, SH); lineTo(0, SH); lineTo(0, 0); endFill(); } back.onPress=function(){ f+= numsparks+0; for(z=f; z<(f+numsparks); z++){ duplicateMovieClip("spark", "spark"+z, z) with(_root["spark"+z]){ _x=_root._xmouse; _y=_root._ymouse; } _root["spark"+z].vx= ((random(400)-200)/35); _root["spark"+z].vy= ((random(200)-150)/35); _root["spark"+z].onEnterFrame=function(){ new Color(this).setRGB(C1[random(C1.length)]); this._x+=this.vx*0.6; this._y+=this.vy*1; this._alpha-=1; down=random(gravity)/70; this.vy+=down; if(this._y>SH || this._alpha<0){ this.removeMovieClip(); } } } } } makeback() makespark(sparksize) |
Red Particles |
var DEG2RAD:Number = Math.PI/180; var RAD2DEG:Number = 1/DEG2RAD; function addpart() { var vMC:MovieClip = _root.createEmptyMovieClip("mc" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); vMC.lineStyle(1, 0xFF0000, 100); vMC.moveTo(-1, -1); vMC.lineTo(1, 1); vMC.moveTo(1, -1); vMC.lineTo(-1, 1); vMC._x = _xmouse + random(21) - 10; vMC._y = _ymouse + random(21) - 10; vMC._rot = random(360); vMC._phase = random(360); vMC.onEnterFrame = function() { this._phase++; this._alpha = 100 - this._phase; this._rot += 15 * Math.sin(this._phase * 50 * DEG2RAD); this._x += (100 - this._phase) / 5 * Math.cos(this._rot * DEG2RAD); this._y += (100 - this._phase) / 5 * Math.sin(this._rot * DEG2RAD); if (this._phase >= 100) { this.removeMovieClip(); } } } var myMouse:Object = new Object(); Mouse.addListener(myMouse); myMouse.onMouseDown = function() { _root.onEnterFrame = function() { for (var x = 0; x < 15; x++) { addpart(); } } } myMouse.onMouseUp = function() { _root.onEnterFrame = null; } |
Polygon Trail |
var time:Number = 0; var timeMin:Number = 100; var alphaDrop:Number = 2; var growBy:Number = 2; var rotateByMax:Number = 10; function deg2rad(degrees:Number):Number { return degrees * Math.PI / 180; } function randRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum; } function drawPoly(sides:Number, color:Number, radius:Number):MovieClip { var depth:Number = _root.getNextHighestDepth(); var poly_mc:MovieClip = _root.createEmptyMovieClip("poly" + depth, depth); var unitAngle = deg2rad(360 / sides); poly_mc.beginFill(color); poly_mc.moveTo(radius, 0); for (var i:Number = 1; i < sides; i++) { var turn:Number = unitAngle * i; var dx:Number = Math.cos(turn) * radius; var dy:Number = Math.sin(turn) * radius; poly_mc.lineTo(dx, dy); } poly_mc.endFill(); return poly_mc; } function initPoly():Void { this._x = _xmouse; this._y = _ymouse; this._xscale = this._yscale = 0; this.rotateBy = randRange(-rotateByMax, rotateByMax); this.onEnterFrame = function():Void { this._xscale = this._yscale += growBy; this._alpha -= alphaDrop; this._rotation += this.rotateBy; if (this._alpha < 0) { this.removeMovieClip(); } }; } onMouseMove = function():Void { if (getTimer() - time > timeMin) { initPoly.apply(drawPoly(randRange(3, 12), randRange(0, 0xFFFFFF), 100)); time = getTimer(); } }; |
Pivit Point |
To change the pivot point of an object select the Free Transform Tool (Q) Click on the object it should look something like below. |
Just drag the white circle in the middle of the object. |
Tween to FBF |
To change a Tween to a frame by frame you need to make an object have a motion tween. Then click on the first frame of the motion tween and press F6 until you get to the last frame of the tween. |
City Reflection |
Get a picture of a city from a distance. Click on the line tool and press J. Click on the city picture and press Ctrl+B Then trace the buildings and press K and fill in the city with a color. Copy and Paste the city and click on one of them. Go to Modify-Transform-Flip Vertical Put it under the other city picture. Then change the alpha to what you want it to be. |
Calculator |
Draw these buttons. Equal, add, subtract, multiply, divide, clear, square root, decimal, and the 0-9 buttons. Make a dynamic text box with the variable, display. Give the 0-9 buttons the instance, b0, b1, b2.. so on until b9. Give the clear button the instance, bc. Give the equals button the instance, be. Give the add button the instance b_add. Give the subtract button the instance b_subtract. Give the multiply button the instance b_multiply. Give the divide button the instance b_divide. Give the sqaure root button the instance sqrt. Give the decimal button the instance bdot. Then put this ActionScript on the frame. |
stop(); var op1:Number=0; var display = ""; var type:String = ""; var temp:String=""; decimal = false; op2 = ""; function addNumber(number){ if(type == ""){ display+=number; op1 = Number(display); } else{ temp+=number; op2 = Number(temp); } } function clear(){ display = ""; op1 = 0; temp = ""; op2 = ""; type=""; decimal = false; } function getAnswer(){ if(type == "+"){ display = op1+op2; op1 = Number(display); op2 = ""; temp = ""; decimal = false; }else if(type == "-"){ display = op1-op2; op1 = Number(display); op2 = ""; type = ""; temp = "" decimal = false; }else if(type == "/"){ display = op1/op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; }else if(type == "x"){ display = op1*op2; op1 = Number(display); op2 = ""; type = ""; temp="" decimal = false; }else{ display = op1; op1 = Number(display); decimal = false; } } bdot.onPress = function(){ if(decimal == true){ addNumber(""); }else{ addNumber("."); decimal=true; } } b0.onPress = function(){addNumber(0)} b1.onPress = function(){addNumber(1)} b2.onPress = function(){addNumber(2)} b3.onPress = function(){addNumber(3)} b4.onPress = function(){addNumber(4)} b5.onPress = function(){addNumber(5)} b6.onPress = function(){addNumber(6)} b7.onPress = function(){addNumber(7)} b8.onPress = function(){addNumber(8)} b9.onPress = function(){addNumber(9)} bc.onPress = clear; b_add.onPress = function(){type="+"; decimal = false;} b_subtract.onPress = function(){type="-"; decimal = false;} b_divide.onPress = function(){type="/"; decimal = false;} b_multiply.onPress = function(){type="x"; decimal = false;} sqrt.onPress = function(){ display = Math.sqrt(op1); op1 = Number(display); op2 = ""; type = ""; temp="" } be.onPress = function(){getAnswer();} |
Draw a top view or your character and give it the instance, char. Draw a bullet and give it the instance, bullet. Put this code on the frame. |
var bc=2; _root.onMouseDown=function(){ bc++; if(bc>100){ bc=2; } duplicateMovieClip("bullet", "b"+bc, bc); } |
Put this code on char. Put this code on bullet. |
onClipEvent (load) { speed = 8; } onClipEvent (enterFrame) { x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (x>=0) { xbounds = 8; } else { xbounds = -8; } if (y>=0) { ybounds = 8; } else { ybounds = -8; } if(Key.isDown(87)){ if (!_root.bounds.hitTest(this._x+xbounds+x, this._y+ybounds+y, true)) { this.gotoAndStop(""); _x += x; _y += y; } } else if(Key.isDown(83)){ if (!_root.bounds.hitTest(this._x-xbounds-x, this._y-ybounds-y, true)) { this.gotoAndStop(""); _x -= x; _y -= y; } } else { this.gotoAndStop(""); } if(Key.isDown(65)){ _rotation -= 8; } if(Key.isDown(68)){ _rotation += 8; } } |
onClipEvent(load){ spd=20; _x=_root.char._x; _y=_root.char._y; _rotation= _root.char._rotation; } onClipEvent(enterFrame){ if(_name == "bullet"){ _x = -1000; }else{ if (_rotation>180) { _y += (spd*Math.cos( Math.PI/180*_rotation)); _x -= (spd*Math.sin( Math.PI/180*_rotation)); } else { _y -= (spd*Math.cos (Math.PI/180*_rotation)); _x += (spd*Math.sin( Math.PI/180*_rotation)); } } if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height){ this.removeMovieClip(); } } |
Double click on char. Do this to it. Also the character moves with, WASD. |
Object Movement |
To have something move across the screen again and again without tween put this code on an object. |
onClipEvent (enterFrame) { this._x = this._x - 10; if (this._x<0) { this._x = 640; } } |
Get Longer |
Put the code below on an object. Use Up and Down and it will stretch the object. Change INSTANCE to an object's instance to make an object follow it. |
onClipEvent (enterFrame) { if(Key.isDown(Key.DOWN)) { this._yscale+=100; _root.INSTANCE._y+=8.6; } if (Key.isDown(Key.UP)) { this._yscale-=100; _root.INSTANCE._y-=8.6; } if (this._y < 272) { this._y = 272; _root.INSTACE._y = 282; } } |
Example: Fishing Hook |
rollOver |
You can put your cursor over an object and it can make it go to a frame. It can do other things but i'm going to show you this. Make a ball and give it the instance, ball. Double click on it and give it to frames with stop(); on each frame. Draw something different on each frame. Try changing the ball color or something. Put this code on the ball. |
on (rollOver) {_root.ball.gotoAndStop(2);} |
You can also put the code on another object. |
rollOut |
This is the opposite of rollOver. You should look at rollOver first. Do what it says on rollOver but change rollOver to rollOut. |
This is what you get. So you should put both on the object. |
on (rollOver) {_root.ball.gotoAndStop(2);} on (rollOut) {_root.ball.gotoAndStop(1);} |
Reflection |
How to make a reflection of an object. First draw the object. Copy it and Paste it. Select it and go to, Modify-Transform-Flip Vertical. Then use the Free Transform Tool (Q) Shrink the reflection a little bit. Then give it an alpha that you think looks good. |
hitTest Sound |
How to make a sound play when a collion occurs. Draw a square. Make it a movie clip and give it 2 frames. Put stop(); on both frames. Click on the second frame and insert the sound on it. Give the square the instance, soundbox. Drag the square outside of the flash. Now draw 2 circles one will be you and the other will be the enemy. Give the enemy the instance, enemy. Give your circle the instance, you. Double click on the sound box. Click on the first frame. Select the object in it and make it a movie clip. Now you have a movie clip in a movie clip. Put the code below on it. Put the movement actionscript on the circle, you, also. |
onClipEvent (enterFrame) { if (_root.you.hitTest(_root.enemy)) { _root.soundbox.gotoAndPlay(2); } } |
Change Color |
How to make something change color with actionscript. Draw a circle. Give it the instance, billy. Put the actionscript below on the main timeline on the frame. |
import flash.geom.ColorTransform; function fadeToColor(fadeDuration:Number, color:Number):Void { var newR:Number, newG:Number, newB:Number; if (color === undefined) { newR = Math.floor(Math.random() * 256); newG = Math.floor(Math.random() * 256); newB = Math.floor(Math.random() * 256); } else { newB = color % 256; color = (color - newB) / 256; newG = color % 256; color = (color - newG) / 256; newR = color; } this.newR = newR; this.newG = newG; this.newB = newB; this.rFadeSpeed = newR / fadeDuration; this.gFadeSpeed = newG / fadeDuration; this.bFadeSpeed = newB / fadeDuration; this.mFadeSpeed = 1 / fadeDuration; this.newCT = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); this.transform.colorTransform = this.newCT; function fade():Void { if (this.newCT.redMultiplier > 0) { this.newCT.redMultiplier -= this.mFadeSpeed; this.newCT.greenMultiplier = this.newCT.blueMultiplier = this.newCT.redMultiplier; } if (this.newCT.redOffset < this.newR) { this.newCT.redOffset += this.rFadeSpeed; } if (this.newCT.greenOffset < this.newG) { this.newCT.greenOffset += this.gFadeSpeed; } if (this.newCT.blueOffset < this.newB) { this.newCT.blueOffset += this.bFadeSpeed; } this.transform.colorTransform = this.newCT; if ((this.newCT.redMultiplier <= 0) && (this.newCT.redOffset >= this.newR) && (this.newCT.greenOffset >= this.newG) && (this.newCT.blueOffset >= this.newB)) { this.newCT.redMultiplier = this.newCT.greenMultiplier = this.newCT.blueMultiplier = 0; this.newCT.redOffset = newR; this.newCT.greenOffset = newG; this.newCT.blueOffset = newB; this.transform.colorTransform = this.newCT; this.onEnterFrame = null; } } this.onEnterFrame = fade; } MovieClip.prototype.fadeToColor = fadeToColor; billy.fadeToColor(20); billy.fadeToColor(20, 0xFFFFFF); |
Edit this part, it's the color it fades to. |
billy.fadeToColor(20, 0xFFFFFF); |
Soundboards |
Soundboards are easy to make. Just make a button with a description of what the sound is. Like if the sound is of a person saying hello you write hello on the button. Double click on the button and where it says Hit, insert a keyframe. Click on the frame and add the sound. |
Drag/Drop |
Draw a small circle. Draw a big circle and a big square. Give the small circle the instance, drag. Give the big circle the instance, circle. Give the big square the instance, square. Double click on the small circle. Insert a frame on the 5th frame and the 10th frame. Put stop(); on frames 1,5,10. Change the color on frame 5 to black and the color on frame 10 to red. Put this actionscript on the frame on the main timeline. |
C_hitLeft_x = circle._x - 6; C_hitTop_y = circle._y + 6; C_hitRight_x = circle._x + 6; C_hitBottom_y = circle._y - 6; S_hitLeft_x = square._x - 6; S_hitTop_y = square._y + 6; S_hitRight_x = square._x + 6; S_hitBottom_y = square._y - 6; drag.onPress = function() { startDrag(this, false); } drag.onRelease = function() { stopDrag(); if (this._x < C_hitRight_x && this._x > C_hitLeft_x && this._y < C_hitTop_y && this._y > C_hitBottom_y) { this.gotoAndStop(5); } else if (this._x < S_hitRight_x && this._x > S_hitLeft_x && this._y < S_hitTop_y && this._y > S_hitBottom_y) { this.gotoAndStop(10); } else { this.gotoAndStop(1); } } drag.onReleaseOutside = function() { stopDrag(); } |
Draw what you want to trail your cursor. Make it a movie clip. Give the movie clip the instance, taco. Put this code on it. |
onClipEvent(load){i=0;} onClipEvent (mouseMove){ i++; this.duplicateMovieClip("MC"+i, i+10); _root["MC"+i]._x = _root._xmouse; _root["MC"+i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (_name=="taco") { this._visible=0; }else{ _alpha-=2; _xscale-=2; _yscale-=2; if(_alpha<=2) {removeMovieClip(this);} } } |
Cool Mouse Over Effect |
Eyes |
No More Tab Button |
Save/Load |
Scroll Wheel |
Spinning Thing |
Choose Death |
Character Name |
hitTest Detection |
Cursor Line Effect |
Want to see how much you learned? Take the Quiz. The Quiz will have questions about ActionScript and other flash things. The Quiz isn't hard. It's just a test to see how much you have learned or how much you know already. |
TAKE THE QUIZ |
T |
TA |
TAK |
TAKE |
TAKE T |
TAKE TH |
TAKE THE |
TAKE THE Q |
TAKE THE QU |
TAKE THE QUI |
Draw a circle and double click on it. Give it a motion tween of it getting smaller. Then give the circle the instance, circle. Put this code on the frame on the main timeline. |
i = 0; this.onEnterFrame = function() { i += 1; circle.duplicateMovieClip("circle"+i, i); with (_root["circle"+i]) { _rotation = random(360); _x = -_root._xmouse+550 _y = -_root._ymouse+400 } }; |
Eyes |
Draw an eye looking up. Then make it a movie clip and put this code on it. |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._rotation = myDegrees+90; } |
No More Tab Button |
When you watch a flash and press tab it will show you where all of the buttons are. Put this code on the first frame of your flash and it will disable it. |
_root._focusrect = false; |
Save/Load |
Put this code on the frame you want the save/load buttons to be on. |
var savefile = SharedObject.getLocal("yourgamename"); |
Put this code on the save button. |
on (press){ savefile.data.score=_root.score; savefile.data.level=_root.level; savefile.flush(); } |
Put this code on the load button. |
on (press){ if(savefile.data.score==undefined){ _root.score=0; }else{ _root.score=savefile.data.score; } } on (press){ if(savefile.data.level==undefined){ _root.level=0; }else{ _root.level=savefile.data.level; } } |
Score and level are both variables you can change them. |
Scroll Wheel |
How to make an object bigger or smaller with the scroll wheel. Draw an object. Give it the instance, object. Put this code on the frame. |
mouseListener = new Object(); mouseListener.onMouseWheel = function(scroll){ object._xscale +=scroll; object._yscale +=scroll; } Mouse.addListener(mouseListener); |
Spinning Thing |
How to make the spinning thing. Click on the Rectangle Tool. Turn on Snap to Objects. Turn off Object Drawing. Draw a square. When drawing the square hold shift so it is perfect. Use the Line Tool now. |
Then use the Paint Bucket Tool. Fill them in with the color you want. Delete the lines. |
Choose Death |
To make a choose death game just draw a character and some buttons. |
Shoot |
Piano Fall |
Hang |
Just make the buttons go to the frame that the death happens at. Like for the hang button put the below actionscript on the button and change # to the frame that the guy gets hung on. Put stop(); on the first frame. |
on (press) {gotoAndPlay(#)} |
Character Name |
At the start of some games it asks you for your name. To do that make an Input Text box and give it the variable, name. On the same frame that it asks you for your name put this on the frame. |
name="" |
Make a Dynamic Text box. Give it the variable, name. Put the Dynamic Text box on the next frame where the game starts. |
Draw 2 balls. Make one ball blue and one ball red. Make the red ball dragable. Put the code below on the blue ball. Give the red ball the instance, red. Make a dynamic text box with the variable, detect. Now test your movie. Drag the red ball into the blue ball. The text box should change from NO to YES. |
onClipEvent(enterFrame) { if(this.hitTest(_root.red)) { _root.detect="YES" } else { _root.detect="NO" } } |
Cursor Line Effect |
Put this on a frame on the main timeline. |
var pointArray:Array = new Array(); var maxDistance:Number = new Number(5); var maxDistance2:Number = maxDistance*maxDistance; var gravity:Number = new Number(2); var lineLenght:Number = new Number(60); pointArray.push([Stage.width/2, Stage.height/2]); _root.createEmptyMovieClip("line", 1); _root["line"].lineStyle(2, 0, 100); _root["line"].moveTo(pointArray[0][0], pointArray[0][1]); for (i=1; i<lineLenght; i++) { pointArray.push([pointArray[0][0], pointArray[0][1]+(i*maxDistance)]); _root["line"].lineTo(pointArray[i][0], pointArray[i][1]); } _root.onEnterFrame = function() { pointArray[0][0] = _xmouse; pointArray[0][1] = _ymouse; _root["line"].clear(); _root["line"].moveTo(pointArray[0][0], pointArray[0][1]); _root["line"].lineStyle(2, 0, 100); for (i=1; i<lineLenght; i++) { pointArray[i][1] += gravity; if (distSq(pointArray[i], pointArray[i-1])>maxDistance2) { var rotation:Number = Math.atan2(pointArray[i][1]-pointArray[i-1][1], pointArray[i][0]-pointArray[i-1][0]); pointArray[i][0] = pointArray[i-1][0]+Math.cos(rotation)*maxDistance; pointArray[i][1] = pointArray[i-1][1]+Math.sin(rotation)*maxDistance; } _root["line"].lineTo(pointArray[i][0], pointArray[i][1]) } }; function distSq(ptA:Array, ptB:Array):Number { return (ptA[0]-ptB[0])*(ptA[0]-ptB[0])+(ptA[1]-ptB[1])*(ptA[1]-ptB[1]); } |
THE QUIZ Type all answers in lowercase. |
#1 |
You made a game where you click a button and the score goes up 1 each click. When you click the button during the game the score says NAN. You look on the frame and there is no ActionScript there. What should you add to make the score start at 0? |
Answer |
+1 |
WRONG |
Score: |
#2 |
What would you put to hide the cursor? |
{Mouse.hide();} |
{mouse.Hide();} |
{Mouse.Hide();} |
{mouse.hide();} |
#3 |
Which direction does the object move if it has this script on it? |
Up |
Down |
Left |
Right |
onClipEvent(load){ speed=50; } onClipEvent (enterFrame) { this._x-=speed; } |
#4 |
Where is the error in the code? |
Line 1 |
Line 4 |
Line 2 |
Line 5 |
on(press){ startDrag(this); } onClipEvent(mouseUp){ stop(); } |
Line 1 Line 2 Line 3 Line 4 Line 5 Line 6 |
#5 |
You want it to go to frame 2 when you press a. What # do you put where the # is. |
43 |
65 |
76 |
83 |
onClipEvent (enterFrame) { if(Key.isDown(#)){ _root.gotoAndStop(2); } } |
#6 |
At the start of a game you want your strength to be random. You want it to be a random number 0-4. So 5 possible #'s. What do you put on the first frame of the flash. Strength's variable is str. |
#7 |
Is the code below correct or incorrect? |
onClipEvent (load) { x = 250; y = 100;} |
#8 |
What button do you press while holding ctrl to break an object apart? |
#9 |
What color does the frame change to when it has a motion tween on it? You don't have to say light or dark just say the color. |
#10 |
What color does the frame change to when it has a shape tween on it? You don't have to say light or dark just say the color. |
#11 |
You made a number guessing game, but it has an error. Type in what has the error on it. (frame 1, frame 2, frame 3, text box, enter button) |
Actions |
n="" {m=random(5);} |
stop(); |
Variable: n |
on (press) {if (_root.r==_root.n) {_root.gotoAndStop(3);} } |
Input Text Box |
Enter |
#12 |
You made a login screen. There is an error on it. Find the error. Type in what has the error on it. (frame 1, frame 2, text box, enter button) |
stop(); username="" |
Variable: username |
on(release){ if(_root.username=="username"){ _root.gotoAndPlay(2); } } |
#13 |
For the Sketchpad what color would the line be if this was on a button? |
on (press) {myLine.lineStyle(2, 0xFF0000, 100);} |
#14 |
Correct or Incorrect? |
onClipEvent (enterFrame) { if(Key.isDown(Key.Up)){ _root.gotoAndStop(2); } } |
#15 |
Am I amazing? |
You scored 15 out of 15. |
MAIN |
YOU SUCK! |
You did ok. |
You did Great! |
PERFECT! |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false; _root._focusrect = false;Frame 2stop(); Mouse.show(); onEnterFrame = function () { with (createEmptyMovieClip("line", 0)) { moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };Frame 3stop();Instance of Symbol 204 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(1); }Instance of Symbol 204 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(2); }Instance of Symbol 204 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(3); }Instance of Symbol 204 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(4); }Instance of Symbol 204 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(5); }Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Instance of Symbol 405 MovieClip in Frame 11onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); }Frame 12stop();Frame 13stop();Instance of Symbol 416 MovieClip in Frame 13on (press) { startDrag (this); } onClipEvent (mouseUp) { stopDrag(); }Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Instance of Symbol 459 MovieClip in Frame 21onClipEvent (load) { ySpeed = 0; gravity = 3; bounce = 0.8; ground = 300; } onClipEvent (enterFrame) { if (_y < ground) { ySpeed = ySpeed + gravity; } else if (ySpeed > (gravity * 4)) { _y = ground; ySpeed = ySpeed * (-bounce); } else { ySpeed = 0; _y = ground; } _y = (_y + ySpeed); } onClipEvent (enterFrame) { if ((_x < 0) || (_x > 550)) { xSpeed = xSpeed * -1; } _x = (_x + xSpeed); xSpeed = xSpeed * 0.95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x - _root._xmouse) / 2; _y = (_y-1); ySpeed = ((_y - _root._ymouse) - _height) / 1.5; } }Frame 22stop();Instance of Symbol 464 MovieClip in Frame 22onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 1; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.wall.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Instance of Symbol 487 MovieClip in Frame 28onClipEvent (enterFrame) { function shake() { shakex = random(20) - 10; shakey = random(20) - 10; shakex = shakex * 0.7; shakey = shakey * 0.7; if ((shakex < 1) && (shakey < 1)) { _parent._x = 0; _parent._y = 0; } } setInterval(shake, 100); _parent._x = _parent._x - shakex; _parent._y = _parent._y - shakey; }Frame 29stop();Instance of Symbol 494 MovieClip in Frame 29onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 496 MovieClip in Frame 29onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 8; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }Instance of Symbol 494 MovieClip in Frame 29onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 35stop();Frame 36stop();Frame 37stop();Instance of Symbol 565 MovieClip in Frame 37onClipEvent (load) { xTarget = _x; yTarget = _y; xSpeed = 0; ySpeed = 0; Mode = 1; Speed = 10; Stop = 1.2; } onClipEvent (enterFrame) { if (Mode == 1) { _x = (_x + xSpeed); _y = (_y + ySpeed); xSpeed = xSpeed + ((xTarget - _x) / Speed); ySpeed = ySpeed + ((yTarget - _y) / Speed); xSpeed = xSpeed / Stop; ySpeed = ySpeed / Stop; } if (Mode == 2) { _x = _root._xmouse; _y = _root._ymouse; xSpeed = 0; ySpeed = 0; } } onClipEvent (mouseDown) { Mode = 2; } onClipEvent (mouseUp) { Mode = 1; }Frame 38stop();Instance of Symbol 569 MovieClip in Frame 38onClipEvent (load) { grav = 1; speed = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this._rotation > 0) { this._rotation = this._rotation - 4; } if (this._rotation < 0) { this._rotation = this._rotation + 4; } } onClipEvent (enterFrame) { if (speed > 0) { speed--; } if (speed < 0) { speed++; } if (grav < 0) { grav++; } } onClipEvent (enterFrame) { grav++; this._y = this._y + grav; this._x = this._x + speed; this._rotation = this._rotation + rotate; rotate = speed; } onClipEvent (enterFrame) { if (grav > 30) { grav = 30; } if (grav < -30) { grav = -30; } if (speed > 30) { speed = 30; } if (speed < -30) { speed = -30; } if (Key.isDown(38)) { grav = grav - 3; } if (Key.isDown(37)) { speed = speed - 2; } if (Key.isDown(39)) { speed = speed + 2; } } onClipEvent (enterFrame) { if (this._x < 0) { this._x = 0; speed = speed - (speed * 2); } if (this._x > 550) { this._x = 550; speed = speed - (speed * 2); } if (this._y < 0) { this._y = 0; grav = grav - (grav * 2); } if (this._y > 400) { this._y = 396; grav = grav - (grav * 2.2); } }Frame 39stop(); onEnterFrame = function () { with (createEmptyMovieClip("line", 1)) { lineStyle(10); moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };Instance of Symbol 574 MovieClip "ball" in Frame 39onClipEvent (load) { inertia = 0.9; ki = 0.1; x1 = 33; y1 = 33; } onClipEvent (enterFrame) { x = (-_x) + _root._xmouse; y = (-_y) + _root._ymouse; x1 = (x1 * inertia) + (x * ki); y1 = (y1 * inertia) + (y * ki); _x = (_x + x1); _y = (_y + y1); }Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 47stop();Instance of Symbol 699 MovieClip in Frame 47onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._x = int(Math.random() * 550); this._y = int(Math.random() * 400); } }Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Frame 54stop();Frame 55stop();Frame 56stop();Instance of Symbol 783 MovieClip "person" in Frame 56onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person.hitTest(_root.car))) { speed = speed + 1; } if (Key.isDown(40) && (_root.person.hitTest(_root.car))) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if (Key.isDown(37) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation - 15); } if (Key.isDown(39) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (_root.person.hitTest(_root.car)) { _root.person._visible = false; } } onClipEvent (enterFrame) { if (Key.isDown(65)) { _root.person._visible = true; } } onClipEvent (enterFrame) { if ((visible = true)) { speed = 0; _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(38) && (_visible == true)) { _y = (_y - 5); } } onClipEvent (enterFrame) { if (Key.isDown(40) && (_visible == true)) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (Key.isDown(37) && (_visible == true)) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (Key.isDown(39) && (_visible == true)) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.person._visible == false) { _y = _root.car._y; _x = _root.car._x; } }Instance of Symbol 785 MovieClip "car" in Frame 56onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person._visible == false)) { speed = speed + 1; } if (Key.isDown(40) && (_root.person._visible == false)) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if ((Key.isDown(37) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation - 15); } if ((Key.isDown(39) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }Frame 57stop();Frame 58stop();Instance of Symbol 800 MovieClip in Frame 58on (press) { this.gotoAndStop(14); }Frame 59stop(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 60stop();Frame 61stop();Frame 62stop();Instance of Symbol 830 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(2); }Instance of Symbol 830 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(3); }Instance of Symbol 830 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(4); }Frame 63stop(); you = ""; it = "";Frame 64stop();Frame 65stop();Frame 66stop();Instance of Symbol 862 MovieClip in Frame 66onClipEvent (load) { var radius = (10 + (Math.random() * 50)); var speed = (5 + (Math.random() * 20)); var xcenter = this._x; var ycenter = this._y; var degree = 0; var radian; } onClipEvent (enterFrame) { degree = degree + speed; radian = (degree / 180) * Math.PI; this._x = xcenter + (Math.cos(radian) * radius); this._y = ycenter - (Math.sin(radian) * radius); }Frame 67stop();Frame 68stop();Frame 69stop();Frame 70stop(); button.useHandCursor = false;Frame 71stop();Frame 72stop();Instance of Symbol 905 MovieClip in Frame 72on (press) { startDrag (this, true); } on (release) { stopDrag(); if (this._droptarget == "/box") { _root.box.gotoAndStop(2); } }Frame 73stop();Frame 74stop(); Box = ""; Status = ""; words = ["cheese", "cow", "poop", "pie"];Frame 75stop();Frame 76stop();Instance of Symbol 927 MovieClip "man" in Frame 76onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - 3; } else if (Key.isDown(40)) { this._y = this._y + 3; } if (Key.isDown(37)) { this._x = this._x - 3; } else if (Key.isDown(39)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x + (_width / 2), _y, true)) { this._x = this._x - 3; } if (_root.maze.hitTest(_x - (_width / 2), _y, true)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x, _y + (_height / 2), true)) { this._y = this._y - 3; } if (_root.maze.hitTest(_x, _y - (_height / 2), true)) { this._y = this._y + 3; } }Frame 77stop();Frame 78stop();Frame 79stop(); squarepos_so = SharedObject.getLocal("positions"); xx.text = (square_mc._x = squarepos_so.data.x); yy.text = (square_mc._y = squarepos_so.data.y); square_mc.onPress = function () { square_mc.startDrag(false, 7, 26, 180, 163); }; square_mc.onRelease = (square_mc.onReleaseOutside = function () { square_mc.stopDrag(); xx.text = (squarepos_so.data.x = square_mc._x); yy.text = (squarepos_so.data.y = square_mc._y); squarepos_so.flush(); });Frame 80stop();Frame 81stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop();Frame 86stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92stop();Frame 93stop();Frame 94stop();Frame 95stop();Frame 96stop();Frame 97stop();Frame 98stop();Frame 99stop();Frame 100stop();Frame 101stop();Frame 102stop();Instance of Symbol 1144 MovieClip in Frame 102onClipEvent (enterFrame) { this._x = this._x - 10; if (this._x < 0) { this._x = 560; } }Frame 103stop();Instance of Symbol 1149 MovieClip "rope" in Frame 103onClipEvent (enterFrame) { if (Key.isDown(40)) { this._yscale = this._yscale + 100; _root.hook._y = _root.hook._y + 8.6; } if (Key.isDown(38)) { this._yscale = this._yscale - 100; _root.hook._y = _root.hook._y - 8.6; } if (this._y < 272) { this._y = 272; _root.hook._y = 282; } }Frame 104stop();Instance of Symbol 1159 MovieClip "ball" in Frame 104on (rollOver) { this.gotoAndPlay(2); }Instance of Symbol 1162 MovieClip in Frame 104on (rollOver) { _root.ball.gotoAndPlay(2); }Frame 105stop();Instance of Symbol 1159 MovieClip "ball" in Frame 105on (rollOut) { this.gotoAndPlay(2); }Instance of Symbol 1159 MovieClip "ball" in Frame 105on (rollOver) { _root.ball.gotoAndStop(2); } on (rollOut) { _root.ball.gotoAndStop(1); }Frame 106stop();Frame 107stop();Frame 108stop();Frame 109stop();Frame 110stop();Frame 111stop();Frame 112stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 113stop();Frame 114stop();Instance of Symbol 1235 MovieClip in Frame 114onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }Instance of Symbol 1235 MovieClip in Frame 114onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }Frame 115stop();Frame 116stop();Frame 117stop();Frame 118stop();Frame 119stop();Frame 120stop();Frame 121stop();Frame 122stop();Frame 123stop(); _root.questions.score = 0; _root.questions.answer = "";Symbol 16 MovieClip Frame 23_root.pre.gotoAndPlay(6);Symbol 17 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 17 MovieClip Frame 2gotoAndPlay (1);Symbol 17 MovieClip Frame 3play();Symbol 17 MovieClip Frame 5stop();Symbol 17 MovieClip Frame 6play();Symbol 17 MovieClip Frame 7_root.gotoAndPlay(2);Symbol 47 Buttonon (release) { gotoAndStop (3); }Symbol 50 Buttonon (release) { gotoAndStop (4); }Symbol 53 Buttonon (release) { gotoAndStop (7); }Symbol 56 Buttonon (release) { gotoAndStop (11); }Symbol 58 Buttonon (release) { gotoAndStop (13); }Symbol 62 Buttonon (release) { gotoAndStop (16); }Symbol 65 Buttonon (release) { gotoAndStop (17); }Symbol 68 Buttonon (release) { gotoAndStop (19); }Symbol 71 Buttonon (release) { gotoAndStop (21); }Symbol 74 Buttonon (release) { gotoAndStop (22); }Symbol 77 Buttonon (release) { gotoAndStop (23); }Symbol 80 Buttonon (release) { gotoAndStop (24); }Symbol 83 Buttonon (release) { gotoAndStop (25); }Symbol 86 Buttonon (release) { gotoAndStop (26); }Symbol 89 Buttonon (release) { gotoAndStop (27); }Symbol 92 Buttonon (release) { gotoAndStop (28); }Symbol 95 Buttonon (release) { gotoAndStop (29); }Symbol 98 Buttonon (release) { gotoAndStop (30); }Symbol 100 Buttonon (release) { gotoAndStop (32); }Symbol 102 Buttonon (release) { gotoAndStop (33); }Symbol 105 Buttonon (release) { gotoAndStop (35); }Symbol 108 Buttonon (release) { gotoAndStop (37); }Symbol 110 Buttonon (release) { gotoAndStop (38); }Symbol 112 Buttonon (release) { gotoAndStop (39); }Symbol 114 Buttonon (release) { gotoAndStop (40); }Symbol 116 Buttonon (release) { gotoAndStop (41); }Symbol 118 Buttonon (release) { gotoAndStop (42); }Symbol 121 Buttonon (release) { gotoAndStop (43); }Symbol 123 Buttonon (release) { gotoAndStop (44); }Symbol 125 Buttonon (release) { gotoAndStop (45); }Symbol 137 Buttonon (release) { gotoAndStop (46); }Symbol 167 Buttonon (release) { gotoAndStop (60); }Symbol 170 MovieClip Frame 2stop();Symbol 174 Buttonon (release) { stopAllSounds(); } on (release) { this.gotoAndStop(2); }Symbol 176 Buttonon (release) { this.gotoAndStop(1); }Symbol 177 MovieClip Frame 1stop();Symbol 177 MovieClip Frame 2stop();Symbol 200 Buttonon (release) { gotoAndStop (2); }Symbol 218 MovieClip Frame 1stop();Symbol 218 MovieClip Frame 2stop();Symbol 218 MovieClip Frame 3stop();Symbol 218 MovieClip Frame 4stop();Symbol 218 MovieClip Frame 5stop();Symbol 235 Buttonon (release) { gotoAndStop (5); }Symbol 308 Buttonon (release) { gotoAndStop (6); }Symbol 322 Buttonon (release) { gotoAndStop (4); }Symbol 334 Buttonon (release) { gotoAndStop (5); }Symbol 338 Buttonon (release) { gotoAndStop (8); }Symbol 352 Buttonon (release) { gotoAndStop (9); }Symbol 353 Buttonon (release) { gotoAndStop (7); }Symbol 359 Buttonon (release) { gotoAndStop (10); }Symbol 360 Buttonon (release) { gotoAndStop (8); }Symbol 365 Buttonon (release) { gotoAndStop (9); }Symbol 368 Buttonon (release) { gotoAndStop (2); }Symbol 371 Buttonon (release) { gotoAndStop (12); }Symbol 408 Buttonon (release) { gotoAndStop (11); }Symbol 414 Buttonon (release) { gotoAndStop (14); }Symbol 430 Buttonon (release) { gotoAndStop (15); }Symbol 431 Buttonon (release) { gotoAndStop (13); }Symbol 435 Buttonon (release) { gotoAndStop (14); }Symbol 443 Buttonon (release) { gotoAndStop (18); }Symbol 446 Buttonon (release) { gotoAndStop (17); }Symbol 452 Buttonon (release) { gotoAndStop (20); }Symbol 454 Buttonon (release) { gotoAndStop (19); }Symbol 500 Buttonon (release) { gotoAndStop (31); }Symbol 502 Buttonon (release) { gotoAndStop (30); }Symbol 544 Buttonon (release) { _root.sh.stop(); }Symbol 547 Buttonon (release) { _root.sh.play(); }Symbol 551 Buttonon (release) { gotoAndStop (36); }Symbol 561 Buttonon (release) { gotoAndStop (35); }Symbol 594 MovieClip Frame 1x00 = _x; y00 = _y; MAAI = 400;Symbol 594 MovieClip Frame 2x0 = _x; y0 = _y; x = _root._xmouse; y = _root._ymouse; a = x - x0; b = y - y0; r = Math.sqrt((a * a) + (b * b)); quer_fugir_x = this._x - (((a / r) * MAAI) / r); quer_fugir_y = this._y - (((b / r) * MAAI) / r); quer_voltar_x = (x00 - x0) / 2; quer_voltar_y = (y00 - y0) / 2; this._x = quer_fugir_x + quer_voltar_x; this._y = quer_fugir_y + quer_voltar_y;Symbol 594 MovieClip Frame 3gotoAndPlay (2);Symbol 604 MovieClip Frame 1acceleration = 15; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };Symbol 607 Buttonon (release) { gotoAndStop (47); }Symbol 610 Buttonon (release) { gotoAndStop (48); }Symbol 613 Buttonon (release) { gotoAndStop (49); }Symbol 615 Buttonon (release) { gotoAndStop (50); }Symbol 617 Buttonon (release) { gotoAndStop (51); }Symbol 619 Buttonon (release) { gotoAndStop (53); }Symbol 621 Buttonon (release) { gotoAndStop (54); }Symbol 623 Buttonon (release) { gotoAndStop (55); }Symbol 626 Buttonon (release) { gotoAndStop (56); }Symbol 628 Buttonon (release) { gotoAndStop (57); }Symbol 631 Buttonon (release) { gotoAndStop (59); }Symbol 633 Buttonon (release) { gotoAndStop (62); }Symbol 635 Buttonon (release) { gotoAndStop (63); }Symbol 637 Buttonon (release) { gotoAndStop (64); }Symbol 639 Buttonon (release) { gotoAndStop (65); }Symbol 641 Buttonon (release) { gotoAndStop (66); }Symbol 643 Buttonon (release) { gotoAndStop (67); }Symbol 646 Buttonon (release) { gotoAndStop (68); }Symbol 648 Buttonon (release) { gotoAndStop (69); }Symbol 650 Buttonon (release) { gotoAndStop (70); }Symbol 671 Buttonon (release) { gotoAndStop (2); }Symbol 674 Buttonon (release) { gotoAndStop (71); }Symbol 676 Buttonon (release) { gotoAndStop (72); }Symbol 678 Buttonon (release) { gotoAndStop (73); }Symbol 680 Buttonon (release) { gotoAndStop (74); }Symbol 682 Buttonon (release) { gotoAndStop (75); }Symbol 684 Buttonon (release) { gotoAndStop (76); }Symbol 686 Buttonon (release) { gotoAndStop (77); }Symbol 688 Buttonon (release) { gotoAndStop (78); }Symbol 690 Buttonon (release) { gotoAndStop (79); }Symbol 692 Buttonon (release) { gotoAndStop (80); }Symbol 694 Buttonon (release) { gotoAndStop (81); }Symbol 697 Buttonon (release) { gotoAndStop (46); }Symbol 713 Buttonon (press) { _root.cheese.gotoAndStop(Math.round(Math.random() * 5)); }Symbol 719 MovieClip Frame 1stop();Symbol 747 Buttonon (release) { gotoAndStop (52); }Symbol 749 Buttonon (release) { gotoAndStop (51); }Symbol 791 Buttonon (release) { gotoAndStop (58); }Symbol 793 Buttonon (release) { gotoAndStop (57); }Symbol 800 MovieClip Frame 13gotoAndPlay (1);Symbol 800 MovieClip Frame 14stop();Symbol 807 Buttonon (press) { myLine.lineStyle(2, 16711680, 100); }Symbol 809 Buttonon (press) { myLine.lineStyle(2, 204, 100); }Symbol 811 Buttonon (press) { myLine.lineStyle(2, 2451367, 100); }Symbol 813 Buttonon (press) { myLine.lineStyle(2, 2236962, 100); }Symbol 815 Buttonon (press) { myLine.lineStyle(2, 3368448, 100); }Symbol 817 Buttonon (press) { myLine.lineStyle(2, 16776960, 100); }Symbol 819 Buttonon (press) { myLine.lineStyle(2, 16724736, 100); }Symbol 824 Buttonon (release) { gotoAndStop (61); }Symbol 826 Buttonon (release) { gotoAndStop (60); }Symbol 834 MovieClip Frame 1stop();Symbol 834 MovieClip Frame 2stop();Symbol 834 MovieClip Frame 3stop();Symbol 834 MovieClip Frame 4stop();Symbol 848 Buttonon (release) { if (_root.you == "hi") { _root.it = "Hello"; } } on (release) { if (_root.you == "Hi") { _root.it = "Hello"; } }Instance of Symbol 875 MovieClip in Symbol 876 MovieClip Frame 1onClipEvent (load) { pointX = _parent._x; pointY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse - _parent._x; distanceY = _root._ymouse - _parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX * distanceX) + (distanceY * distanceY)); if ((distance < 160) and (distance > -160)) { _parent._rotation = _parent._rotation + (distance / 2); } } onClipEvent (mouseMove) { updateAfterEvent(); }Symbol 897 Buttonon (release) { bton.enabled = false; }Symbol 903 MovieClip Frame 1stop();Symbol 903 MovieClip Frame 2stop();Symbol 915 Buttonon (release) { if (Box eq "") { Status = "Enter Message"; return(undefined); } for (i in words) { if (Box.indexOf(words[i]) > -1) { Status = "Word Found"; return(undefined); } } Status = "Word Not Found"; }Symbol 947 Buttonon (release) { gotoAndStop (82); }Symbol 949 Buttonon (release) { gotoAndStop (83); }Symbol 951 Buttonon (release) { gotoAndStop (84); }Symbol 953 Buttonon (release) { gotoAndStop (85); }Symbol 955 Buttonon (release) { gotoAndStop (86); }Symbol 957 Buttonon (release) { gotoAndStop (87); }Symbol 959 Buttonon (release) { gotoAndStop (88); }Symbol 961 Buttonon (release) { gotoAndStop (89); }Symbol 964 Buttonon (release) { gotoAndStop (90); }Symbol 966 Buttonon (release) { gotoAndStop (91); }Symbol 968 Buttonon (release) { gotoAndStop (92); }Symbol 970 Buttonon (release) { gotoAndStop (93); }Symbol 972 Buttonon (release) { gotoAndStop (94); }Symbol 974 Buttonon (release) { gotoAndStop (95); }Symbol 977 Buttonon (release) { gotoAndStop (96); }Symbol 979 Buttonon (release) { gotoAndStop (97); }Symbol 981 Buttonon (release) { gotoAndStop (98); }Symbol 983 Buttonon (release) { gotoAndStop (99); }Symbol 985 Buttonon (release) { gotoAndStop (100); }Symbol 987 Buttonon (release) { gotoAndStop (101); }Symbol 989 Buttonon (release) { gotoAndStop (46); }Symbol 991 Buttonon (release) { gotoAndStop (102); }Symbol 993 Buttonon (release) { gotoAndStop (103); }Symbol 995 Buttonon (release) { gotoAndStop (104); }Symbol 997 Buttonon (release) { gotoAndStop (105); }Symbol 999 Buttonon (release) { gotoAndStop (106); }Symbol 1001 Buttonon (release) { gotoAndStop (107); }Symbol 1003 Buttonon (release) { gotoAndStop (108); }Symbol 1005 Buttonon (release) { gotoAndStop (109); }Symbol 1007 Buttonon (release) { gotoAndStop (110); }Symbol 1009 Buttonon (release) { gotoAndStop (111); }Symbol 1011 Buttonon (release) { gotoAndStop (112); }Symbol 1014 Buttonon (release) { gotoAndStop (81); }Symbol 1083 Buttonon (release) { getURL ("http://www.oreillynet.com/javascript/2004/08/17/examples/waterfall02.fla", "_blank"); }Symbol 1155 Buttonon (release) { gotoAndStop (81); }Symbol 1159 MovieClip Frame 1stop();Symbol 1159 MovieClip Frame 2stop();Symbol 1165 Buttonon (release) { gotoAndStop (104); }Symbol 1189 Buttonon (release) { gotoAndStop (113); }Symbol 1191 Buttonon (release) { gotoAndStop (114); }Symbol 1193 Buttonon (release) { gotoAndStop (115); }Symbol 1195 Buttonon (release) { gotoAndStop (116); }Symbol 1197 Buttonon (release) { gotoAndStop (117); }Symbol 1199 Buttonon (release) { gotoAndStop (118); }Symbol 1201 Buttonon (release) { gotoAndStop (119); }Symbol 1203 Buttonon (release) { gotoAndStop (120); }Symbol 1206 Buttonon (release) { gotoAndStop (121); }Symbol 1208 Buttonon (release) { gotoAndStop (122); }Symbol 1209 Buttonon (release) { gotoAndStop (81); }Symbol 1227 Buttonon (release) { gotoAndStop (123); } on (rollOver) { _root.b1.w.play(); } on (rollOut) { _root.b1.w.gotoAndStop(1); }Symbol 1229 Buttonon (release) { gotoAndStop (112); }Symbol 1283 Buttonon (release) { if (answer == "score=0") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1286 MovieClip Frame 1stop();Symbol 1286 MovieClip Frame 7gotoAndPlay (1);Symbol 1297 Buttonon (release) { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); }Symbol 1298 Buttonon (release) { rw.gotoAndPlay(8); _root.questions.nextFrame(); }Symbol 1328 Buttonon (release) { if (answer == "str=random(5)") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1332 Buttonon (release) { if (answer == "incorrect") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1337 Buttonon (release) { if (answer == "b") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1341 Buttonon (release) { if (answer == "purple") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1345 Buttonon (release) { if (answer == "green") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1348 Buttonon (release) { if (_root.questions.answer == "frame 1") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1360 MovieClip Frame 1stop();Symbol 1360 MovieClip Frame 2stop();Symbol 1360 MovieClip Frame 3stop();Symbol 1360 MovieClip Frame 4stop();Symbol 1360 MovieClip Frame 5stop();Symbol 1360 MovieClip Frame 6stop();Symbol 1365 Buttonon (rollOver) { _root.questions.actions.gotoAndStop(6); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1369 Buttonon (release) { if (_root.questions.answer == "frame 2") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1370 Buttonon (rollOver) { _root.questions.actions.gotoAndStop(5); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1380 MovieClip Frame 1stop();Symbol 1380 MovieClip Frame 2stop();Symbol 1380 MovieClip Frame 3stop();Symbol 1380 MovieClip Frame 4stop();Symbol 1380 MovieClip Frame 5stop();Symbol 1384 Buttonon (release) { if (answer == "red") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1393 Buttonon (release) { if (answer == "yes") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1415 Buttonon (release) { _root.gotoAndStop(112); }Symbol 1416 MovieClip Frame 1if (_root.questions.score == 0) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 1) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 2) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 3) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 4) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 5) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 6) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 7) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 8) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 9) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 10) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 11) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 12) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 13) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 14) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 15) { _root.questions.suckness.gotoAndStop(4); }Symbol 1426 MovieClip Frame 1stop();Symbol 1426 MovieClip Frame 2stop();Symbol 1426 MovieClip Frame 3stop();Symbol 1426 MovieClip Frame 4stop();Symbol 1427 MovieClip Frame 1stop();Symbol 1427 MovieClip Frame 2stop();Symbol 1427 MovieClip Frame 3stop();Symbol 1427 MovieClip Frame 4stop();Symbol 1427 MovieClip Frame 5stop();Symbol 1427 MovieClip Frame 6stop(); _root.questions.answer = "";Symbol 1427 MovieClip Frame 7stop(); _root.questions.answer = "";Symbol 1427 MovieClip Frame 8stop(); _root.questions.answer = "";Symbol 1427 MovieClip Frame 9stop(); _root.questions.answer = "";Symbol 1427 MovieClip Frame 10stop(); _root.questions.answer = "";Symbol 1427 MovieClip Frame 11stop(); _root.questions.answer = "";Instance of Symbol 204 MovieClip in Symbol 1427 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(2); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 204 MovieClip in Symbol 1427 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(3); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 204 MovieClip in Symbol 1427 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(4); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 1362 MovieClip in Symbol 1427 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(5); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1427 MovieClip Frame 12stop(); _root.questions.answer = "";Instance of Symbol 204 MovieClip in Symbol 1427 MovieClip Frame 12on (rollOver) { _root.questions.actions.gotoAndStop(2); } on (rollOut) { _root.questions.actions.gotoAndStop(2); }Instance of Symbol 1362 MovieClip in Symbol 1427 MovieClip Frame 12on (rollOver) { _root.questions.actions.gotoAndStop(4); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1427 MovieClip Frame 13stop(); _root.questions.answer = "";Symbol 1427 MovieClip Frame 14stop(); _root.questions.answer = "";Symbol 1427 MovieClip Frame 15stop(); _root.questions.answer = "";Symbol 1427 MovieClip Frame 16stop(); scored = ("You scored " + score) + " out of 15.";
Library Items
Symbol 1 Graphic | Used by:2 232 341 565 569 574 594 927 | |
Symbol 2 MovieClip [flake] | Uses:1 | |
Symbol 3 Graphic | Used by:5 306 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:3 4 | Used by:9 |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:6 7 | Used by:9 |
Symbol 9 MovieClip | Uses:5 8 | Used by:17 |
Symbol 10 Graphic | Used by:17 | |
Symbol 11 Graphic | Used by:12 542 544 Timeline | |
Symbol 12 MovieClip | Uses:11 | Used by:17 |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:15 16 | |
Symbol 15 MovieClip | Uses:14 | Used by:17 |
Symbol 16 MovieClip | Uses:14 | Used by:17 |
Symbol 17 MovieClip | Uses:9 10 12 13 15 16 | Used by:Timeline |
Symbol 18 Font | Used by:19 60 128 179 219 220 294 335 361 366 410 436 440 447 455 460 467 471 475 478 480 483 488 497 505 514 548 562 566 570 577 580 583 584 587 595 600 649 652 691 695 700 703 722 743 752 770 773 777 786 803 822 823 825 827 835 837 838 849 855 859 863 871 877 884 889 891 898 906 909 917 922 928 931 936 986 1008 1012 1023 1033 1042 1048 1075 1079 1081 1085 1089 1100 1107 1110 1112 1114 1117 1122 1126 1128 1130 1140 1145 1153 1163 1170 1173 1176 1181 1183 1188 1205 1231 1236 1239 1247 1251 1255 1263 1268 1269 1271 1272 1275 1276 1277 1279 1284 1285 1287 1288 1289 1290 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1318 1319 1320 1321 1322 1323 1325 1326 1327 1329 1330 1331 1333 1334 1335 1336 1338 1339 1340 1342 1343 1344 1346 1347 1350 1361 1364 1366 1367 1368 1371 1381 1382 1383 1385 1386 1387 1388 1389 1390 1391 1392 1394 1395 1418 1420 1422 1424 | |
Symbol 19 Text | Uses:18 | Used by:Timeline |
Symbol 20 Font | Used by:21 22 49 52 55 57 61 64 67 70 73 76 79 82 85 88 91 94 97 99 101 104 107 109 111 113 115 117 120 122 124 171 175 180 181 182 184 201 203 221 223 225 226 228 231 298 309 323 324 325 326 327 328 329 330 331 332 333 336 339 342 347 351 354 361 364 367 370 406 411 412 413 423 425 427 428 429 432 433 434 437 438 439 441 444 445 448 451 453 456 457 461 462 468 472 473 474 476 477 479 481 482 484 485 489 490 491 492 498 499 501 503 504 506 511 512 513 515 517 519 522 527 531 534 538 549 552 553 554 555 556 557 558 559 560 563 564 567 568 571 572 573 575 576 578 579 581 582 585 586 588 589 590 591 592 593 596 597 598 599 601 603 606 609 612 614 616 618 620 622 625 627 630 632 634 636 638 640 642 645 647 673 675 677 679 681 683 685 687 689 696 698 701 702 704 705 706 707 708 720 721 723 744 745 746 748 750 751 753 755 771 774 775 776 778 779 780 781 787 792 794 795 796 804 805 820 821 823 825 828 836 839 840 841 842 843 845 847 850 856 857 858 860 861 864 865 866 867 868 869 870 872 873 878 879 880 881 882 892 899 900 901 907 908 910 911 912 913 914 916 918 919 920 921 923 924 929 930 932 933 934 935 937 938 941 942 943 945 946 948 950 952 954 956 958 960 963 965 967 969 971 973 976 978 980 982 984 990 992 994 996 998 1000 1002 1004 1006 1013 1018 1020 1021 1022 1024 1026 1028 1034 1036 1040 1043 1046 1047 1049 1076 1078 1080 1084 1086 1087 1090 1092 1093 1095 1096 1097 1098 1099 1101 1103 1106 1108 1109 1111 1113 1115 1118 1121 1123 1127 1129 1132 1133 1134 1135 1136 1138 1141 1142 1146 1147 1152 1154 1156 1160 1164 1166 1167 1171 1174 1175 1177 1178 1179 1180 1182 1184 1185 1186 1187 1190 1192 1194 1196 1198 1200 1202 1207 1211 1213 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1228 1230 1232 1233 1237 1238 1240 1241 1242 1243 1244 1245 1246 1248 1249 1252 1253 1256 1258 1259 1260 1261 1262 1264 1265 1266 1267 1270 1316 1317 1324 1352 1354 1357 1359 1374 1377 1379 | |
Symbol 21 Text | Uses:20 | Used by:Timeline |
Symbol 22 Text | Uses:20 | Used by:Timeline |
Symbol 23 Graphic | Used by:25 47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:23 24 | Used by:47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208 |
Symbol 26 Graphic | Used by:28 47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:26 27 | Used by:47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208 |
Symbol 29 Graphic | Used by:47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208 | |
Symbol 30 Graphic | Used by:46 47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208 | |
Symbol 31 Graphic | Used by:46 | |
Symbol 32 Graphic | Used by:46 | |
Symbol 33 Graphic | Used by:46 | |
Symbol 34 Graphic | Used by:46 | |
Symbol 35 Graphic | Used by:46 | |
Symbol 36 Graphic | Used by:46 | |
Symbol 37 Graphic | Used by:46 | |
Symbol 38 Graphic | Used by:46 | |
Symbol 39 Graphic | Used by:46 | |
Symbol 40 Graphic | Used by:46 | |
Symbol 41 Graphic | Used by:46 | |
Symbol 42 Graphic | Used by:46 306 307 719 903 | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | Used by:47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208 |
Symbol 47 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 48 Graphic | Used by:Timeline | |
Symbol 49 Text | Uses:20 | Used by:Timeline |
Symbol 50 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 51 Graphic | Used by:Timeline | |
Symbol 52 Text | Uses:20 | Used by:Timeline |
Symbol 53 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 54 Graphic | Used by:Timeline | |
Symbol 55 Text | Uses:20 | Used by:Timeline |
Symbol 56 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 57 Text | Uses:20 | Used by:Timeline |
Symbol 58 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 59 Graphic | Used by:Timeline | |
Symbol 60 Text | Uses:18 | Used by:Timeline |
Symbol 61 Text | Uses:20 | Used by:Timeline |
Symbol 62 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 63 Graphic | Used by:Timeline | |
Symbol 64 Text | Uses:20 | Used by:Timeline |
Symbol 65 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 66 Graphic | Used by:Timeline | |
Symbol 67 Text | Uses:20 | Used by:Timeline |
Symbol 68 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 69 Graphic | Used by:Timeline | |
Symbol 70 Text | Uses:20 | Used by:Timeline |
Symbol 71 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 72 Graphic | Used by:Timeline | |
Symbol 73 Text | Uses:20 | Used by:Timeline |
Symbol 74 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Text | Uses:20 | Used by:Timeline |
Symbol 77 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Text | Uses:20 | Used by:Timeline |
Symbol 80 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 81 Graphic | Used by:Timeline | |
Symbol 82 Text | Uses:20 | Used by:Timeline |
Symbol 83 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 Text | Uses:20 | Used by:Timeline |
Symbol 86 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Text | Uses:20 | Used by:Timeline |
Symbol 89 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Text | Uses:20 | Used by:Timeline |
Symbol 92 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Text | Uses:20 | Used by:Timeline |
Symbol 95 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Text | Uses:20 | Used by:Timeline |
Symbol 98 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 99 Text | Uses:20 | Used by:Timeline |
Symbol 100 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 101 Text | Uses:20 | Used by:Timeline |
Symbol 102 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Text | Uses:20 | Used by:Timeline |
Symbol 105 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Text | Uses:20 | Used by:Timeline |
Symbol 108 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 109 Text | Uses:20 | Used by:Timeline |
Symbol 110 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 111 Text | Uses:20 | Used by:Timeline |
Symbol 112 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 113 Text | Uses:20 | Used by:Timeline |
Symbol 114 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 115 Text | Uses:20 | Used by:Timeline |
Symbol 116 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 117 Text | Uses:20 | Used by:Timeline |
Symbol 118 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Text | Uses:20 | Used by:Timeline |
Symbol 121 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 122 Text | Uses:20 | Used by:Timeline |
Symbol 123 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 124 Text | Uses:20 | Used by:Timeline |
Symbol 125 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 126 Graphic | Used by:Timeline | |
Symbol 127 Graphic | Used by:137 694 1011 | |
Symbol 128 Text | Uses:18 | Used by:137 694 1011 |
Symbol 129 Graphic | Used by:130 137 671 694 989 1011 1209 | |
Symbol 130 MovieClip | Uses:129 | Used by:137 671 694 989 1011 1209 |
Symbol 131 Graphic | Used by:136 670 671 989 1209 | |
Symbol 132 Graphic | Used by:136 | |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:131 132 133 134 135 | Used by:137 694 1011 |
Symbol 137 Button | Uses:127 128 130 136 129 | Used by:Timeline |
Symbol 138 Graphic | Used by:145 167 | |
Symbol 139 Font | Used by:140 142 143 144 | |
Symbol 140 Text | Uses:139 | Used by:145 167 |
Symbol 141 Graphic | Used by:145 | |
Symbol 142 Text | Uses:139 | Used by:145 |
Symbol 143 Text | Uses:139 | Used by:145 |
Symbol 144 Text | Uses:139 | Used by:145 |
Symbol 145 MovieClip | Uses:138 140 141 142 143 144 | Used by:167 |
Symbol 146 Graphic | Used by:167 | |
Symbol 147 Graphic | Used by:166 | |
Symbol 148 Graphic | Used by:166 | |
Symbol 149 Graphic | Used by:166 | |
Symbol 150 Graphic | Used by:166 | |
Symbol 151 Graphic | Used by:166 | |
Symbol 152 Graphic | Used by:166 | |
Symbol 153 Graphic | Used by:166 | |
Symbol 154 Graphic | Used by:166 | |
Symbol 155 Graphic | Used by:166 | |
Symbol 156 Graphic | Used by:166 | |
Symbol 157 Graphic | Used by:166 | |
Symbol 158 Graphic | Used by:166 | |
Symbol 159 Graphic | Used by:166 | |
Symbol 160 Graphic | Used by:166 | |
Symbol 161 Graphic | Used by:166 | |
Symbol 162 Graphic | Used by:166 | |
Symbol 163 Graphic | Used by:166 | |
Symbol 164 Graphic | Used by:166 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | Used by:167 |
Symbol 167 Button | Uses:138 145 146 166 140 | Used by:Timeline |
Symbol 168 Graphic | Used by:170 | |
Symbol 169 Sound | Used by:170 176 | |
Symbol 170 MovieClip | Uses:168 169 | Used by:Timeline |
Symbol 171 Text | Uses:20 | Used by:174 |
Symbol 172 Graphic | Used by:173 174 176 | |
Symbol 173 MovieClip | Uses:172 | Used by:174 176 |
Symbol 174 Button | Uses:171 173 172 | Used by:177 |
Symbol 175 Text | Uses:20 | Used by:176 |
Symbol 176 Button | Uses:175 173 172 169 | Used by:177 |
Symbol 177 MovieClip | Uses:174 176 | Used by:Timeline |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Text | Uses:18 | Used by:Timeline |
Symbol 180 Text | Uses:20 | Used by:Timeline |
Symbol 181 EditableText | Uses:20 | Used by:Timeline |
Symbol 182 Text | Uses:20 | Used by:Timeline |
Symbol 183 Graphic | Used by:200 306 368 697 1014 1104 1155 1229 1274 1414 1415 | |
Symbol 184 Text | Uses:20 | Used by:200 368 697 1014 1155 1229 1274 |
Symbol 185 Graphic | Used by:199 200 368 697 1014 1155 1229 | |
Symbol 186 Graphic | Used by:199 | |
Symbol 187 Graphic | Used by:199 | |
Symbol 188 Graphic | Used by:199 | |
Symbol 189 Graphic | Used by:199 | |
Symbol 190 Graphic | Used by:199 | |
Symbol 191 Graphic | Used by:199 | |
Symbol 192 Graphic | Used by:199 | |
Symbol 193 Graphic | Used by:199 | |
Symbol 194 Graphic | Used by:199 | |
Symbol 195 Graphic | Used by:199 | |
Symbol 196 Graphic | Used by:199 | |
Symbol 197 Graphic | Used by:199 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:185 186 187 188 189 190 191 192 193 194 195 196 197 198 | Used by:200 368 697 1014 1155 1229 |
Symbol 200 Button | Uses:183 184 199 185 | Used by:Timeline |
Symbol 201 Text | Uses:20 | Used by:Timeline |
Symbol 202 Graphic | Used by:204 | |
Symbol 203 Text | Uses:20 | Used by:204 |
Symbol 204 MovieClip | Uses:202 203 | Used by:1427 Timeline |
Symbol 205 Graphic | Used by:213 218 | |
Symbol 206 Graphic | Used by:210 | |
Symbol 207 Graphic | Used by:210 | |
Symbol 208 Graphic | Used by:210 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:206 207 208 209 | Used by:218 |
Symbol 211 Graphic | Used by:213 | |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:205 211 212 | Used by:218 |
Symbol 214 Graphic | Used by:217 | |
Symbol 215 Graphic | Used by:217 | |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:214 215 216 | Used by:218 |
Symbol 218 MovieClip | Uses:205 210 213 217 | Used by:Timeline |
Symbol 219 Text | Uses:18 | Used by:Timeline |
Symbol 220 Text | Uses:18 | Used by:Timeline |
Symbol 221 Text | Uses:20 | Used by:Timeline |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Text | Uses:20 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Text | Uses:20 | Used by:Timeline |
Symbol 226 Text | Uses:20 | Used by:Timeline |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Text | Uses:20 | Used by:Timeline |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Graphic | Used by:234 235 308 321 322 334 338 352 353 359 360 365 371 408 414 430 431 435 443 446 452 454 500 502 551 561 747 749 791 793 824 826 | |
Symbol 231 Text | Uses:20 | Used by:235 308 338 352 359 371 414 430 443 452 500 551 747 791 824 |
Symbol 232 MovieClip | Uses:1 | Used by:234 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:230 232 233 | Used by:235 308 338 352 359 371 414 430 443 452 500 551 747 791 824 |
Symbol 235 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 236 Graphic | Used by:240 | |
Symbol 237 Graphic | Used by:239 240 | |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:237 238 | Used by:240 |
Symbol 240 Button | Uses:236 239 237 | Used by:Timeline |
Symbol 241 Graphic | Used by:244 245 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:241 242 243 | Used by:245 |
Symbol 245 Button | Uses:241 244 | Used by:Timeline |
Symbol 246 Graphic | Used by:247 248 | |
Symbol 247 MovieClip | Uses:246 | Used by:248 |
Symbol 248 Button | Uses:247 246 | Used by:Timeline |
Symbol 249 Graphic | Used by:297 | |
Symbol 250 Graphic | Used by:251 297 1056 1058 1066 1069 1416 | |
Symbol 251 MovieClip | Uses:250 | Used by:297 |
Symbol 252 Graphic | Used by:253 297 | |
Symbol 253 MovieClip | Uses:252 | Used by:296 |
Symbol 254 Graphic | Used by:296 297 | |
Symbol 255 Graphic | Used by:296 | |
Symbol 256 Graphic | Used by:296 | |
Symbol 257 Graphic | Used by:296 | |
Symbol 258 Graphic | Used by:296 | |
Symbol 259 Graphic | Used by:296 | |
Symbol 260 Graphic | Used by:296 | |
Symbol 261 Graphic | Used by:296 | |
Symbol 262 Graphic | Used by:296 | |
Symbol 263 Graphic | Used by:296 | |
Symbol 264 Graphic | Used by:296 | |
Symbol 265 Graphic | Used by:296 | |
Symbol 266 Graphic | Used by:296 | |
Symbol 267 Graphic | Used by:296 | |
Symbol 268 Graphic | Used by:296 | |
Symbol 269 Graphic | Used by:296 | |
Symbol 270 Graphic | Used by:296 | |
Symbol 271 Graphic | Used by:296 | |
Symbol 272 Graphic | Used by:296 | |
Symbol 273 Graphic | Used by:296 | |
Symbol 274 Graphic | Used by:296 | |
Symbol 275 Graphic | Used by:296 | |
Symbol 276 Graphic | Used by:296 | |
Symbol 277 Graphic | Used by:296 | |
Symbol 278 Graphic | Used by:296 | |
Symbol 279 Graphic | Used by:296 | |
Symbol 280 Graphic | Used by:296 | |
Symbol 281 Graphic | Used by:296 | |
Symbol 282 Graphic | Used by:296 | |
Symbol 283 Graphic | Used by:296 | |
Symbol 284 Graphic | Used by:296 | |
Symbol 285 Graphic | Used by:296 | |
Symbol 286 Graphic | Used by:296 | |
Symbol 287 Graphic | Used by:296 | |
Symbol 288 Graphic | Used by:296 | |
Symbol 289 Graphic | Used by:296 | |
Symbol 290 Graphic | Used by:296 | |
Symbol 291 Graphic | Used by:296 | |
Symbol 292 Graphic | Used by:296 | |
Symbol 293 Graphic | Used by:296 | |
Symbol 294 Text | Uses:18 | Used by:296 |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 | Used by:297 |
Symbol 297 Button | Uses:249 251 296 252 254 250 | Used by:Timeline |
Symbol 298 Text | Uses:20 | Used by:Timeline |
Symbol 299 Graphic | Used by:302 | |
Symbol 300 Graphic | Used by:302 | |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 Button | Uses:299 300 301 | Used by:Timeline |
Symbol 303 Graphic | Used by:306 | |
Symbol 304 Graphic | Used by:306 | |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:42 303 304 183 305 3 | Used by:307 |
Symbol 307 Button | Uses:42 306 | Used by:Timeline |
Symbol 308 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 309 Text | Uses:20 | Used by:322 334 353 360 365 408 431 435 446 454 502 561 749 793 826 |
Symbol 310 Graphic | Used by:311 322 334 353 360 365 408 431 435 446 454 502 561 749 793 826 | |
Symbol 311 MovieClip | Uses:310 | Used by:322 334 353 360 365 408 431 435 446 454 502 561 749 793 826 |
Symbol 312 Graphic | Used by:321 | |
Symbol 313 Graphic | Used by:321 | |
Symbol 314 Graphic | Used by:321 | |
Symbol 315 Graphic | Used by:321 | |
Symbol 316 Graphic | Used by:321 | |
Symbol 317 Graphic | Used by:321 | |
Symbol 318 Graphic | Used by:321 | |
Symbol 319 Graphic | Used by:321 | |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:230 312 313 314 315 316 317 318 319 320 | Used by:322 334 353 360 365 408 431 435 446 454 502 561 749 793 826 |
Symbol 322 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 323 Text | Uses:20 | Used by:Timeline |
Symbol 324 Text | Uses:20 | Used by:Timeline |
Symbol 325 EditableText | Uses:20 | Used by:Timeline |
Symbol 326 Text | Uses:20 | Used by:Timeline |
Symbol 327 EditableText | Uses:20 | Used by:Timeline |
Symbol 328 Text | Uses:20 | Used by:Timeline |
Symbol 329 EditableText | Uses:20 | Used by:Timeline |
Symbol 330 EditableText | Uses:20 | Used by:Timeline |
Symbol 331 EditableText | Uses:20 | Used by:Timeline |
Symbol 332 EditableText | Uses:20 | Used by:Timeline |
Symbol 333 Text | Uses:20 | Used by:Timeline |
Symbol 334 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 335 Text | Uses:18 | Used by:Timeline |
Symbol 336 Text | Uses:20 | Used by:Timeline |
Symbol 337 Graphic | Used by:Timeline | |
Symbol 338 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 339 Text | Uses:20 | Used by:Timeline |
Symbol 340 Graphic | Used by:341 852 854 862 1077 | |
Symbol 341 Button | Uses:340 1 | Used by:Timeline |
Symbol 342 Text | Uses:20 | Used by:Timeline |
Symbol 343 Font | Used by:344 346 348 349 350 355 356 357 358 362 363 369 370 407 442 449 450 | |
Symbol 344 EditableText | Uses:343 | Used by:Timeline |
Symbol 345 Graphic | Used by:Timeline | |
Symbol 346 Text | Uses:343 | Used by:Timeline |
Symbol 347 Text | Uses:20 | Used by:Timeline |
Symbol 348 EditableText | Uses:343 | Used by:Timeline |
Symbol 349 EditableText | Uses:343 | Used by:Timeline |
Symbol 350 EditableText | Uses:343 | Used by:Timeline |
Symbol 351 Text | Uses:20 | Used by:Timeline |
Symbol 352 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 353 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 354 Text | Uses:20 | Used by:Timeline |
Symbol 355 EditableText | Uses:343 | Used by:Timeline |
Symbol 356 EditableText | Uses:343 | Used by:Timeline |
Symbol 357 EditableText | Uses:343 | Used by:Timeline |
Symbol 358 EditableText | Uses:343 | Used by:Timeline |
Symbol 359 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 360 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 361 Text | Uses:20 18 | Used by:Timeline |
Symbol 362 EditableText | Uses:343 | Used by:Timeline |
Symbol 363 EditableText | Uses:343 | Used by:Timeline |
Symbol 364 Text | Uses:20 | Used by:Timeline |
Symbol 365 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 366 Text | Uses:18 | Used by:Timeline |
Symbol 367 Text | Uses:20 | Used by:Timeline |
Symbol 368 Button | Uses:183 184 199 185 | Used by:Timeline |
Symbol 369 EditableText | Uses:343 | Used by:Timeline |
Symbol 370 Text | Uses:20 343 | Used by:Timeline |
Symbol 371 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 372 Graphic | Used by:405 | |
Symbol 373 Graphic | Used by:388 | |
Symbol 374 Graphic | Used by:388 | |
Symbol 375 Graphic | Used by:388 | |
Symbol 376 Graphic | Used by:388 | |
Symbol 377 Graphic | Used by:388 | |
Symbol 378 Graphic | Used by:388 | |
Symbol 379 Graphic | Used by:388 | |
Symbol 380 Graphic | Used by:388 | |
Symbol 381 Graphic | Used by:388 | |
Symbol 382 Graphic | Used by:388 | |
Symbol 383 Graphic | Used by:388 | |
Symbol 384 Graphic | Used by:388 | |
Symbol 385 Graphic | Used by:388 | |
Symbol 386 Graphic | Used by:388 | |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 MovieClip | Uses:373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 | Used by:405 |
Symbol 389 Graphic | Used by:404 | |
Symbol 390 Graphic | Used by:404 | |
Symbol 391 Graphic | Used by:404 | |
Symbol 392 Graphic | Used by:404 | |
Symbol 393 Graphic | Used by:404 | |
Symbol 394 Graphic | Used by:404 | |
Symbol 395 Graphic | Used by:404 | |
Symbol 396 Graphic | Used by:404 | |
Symbol 397 Graphic | Used by:404 | |
Symbol 398 Graphic | Used by:404 | |
Symbol 399 Graphic | Used by:404 | |
Symbol 400 Graphic | Used by:404 | |
Symbol 401 Graphic | Used by:404 | |
Symbol 402 Graphic | Used by:404 | |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 | Used by:405 |
Symbol 405 MovieClip | Uses:372 388 404 | Used by:Timeline |
Symbol 406 Text | Uses:20 | Used by:Timeline |
Symbol 407 EditableText | Uses:343 | Used by:Timeline |
Symbol 408 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 409 Graphic | Used by:Timeline | |
Symbol 410 Text | Uses:18 | Used by:Timeline |
Symbol 411 Text | Uses:20 | Used by:Timeline |
Symbol 412 EditableText | Uses:20 | Used by:Timeline |
Symbol 413 Text | Uses:20 | Used by:Timeline |
Symbol 414 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 415 Graphic | Used by:416 | |
Symbol 416 MovieClip | Uses:415 | Used by:Timeline |
Symbol 417 Graphic | Used by:Timeline | |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip | Uses:418 | Used by:Timeline |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip | Uses:420 | Used by:Timeline |
Symbol 422 Graphic | Used by:Timeline | |
Symbol 423 Text | Uses:20 | Used by:Timeline |
Symbol 424 Graphic | Used by:Timeline | |
Symbol 425 Text | Uses:20 | Used by:Timeline |
Symbol 426 Graphic | Used by:Timeline | |
Symbol 427 Text | Uses:20 | Used by:Timeline |
Symbol 428 Text | Uses:20 | Used by:Timeline |
Symbol 429 Text | Uses:20 | Used by:Timeline |
Symbol 430 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 431 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 432 Text | Uses:20 | Used by:Timeline |
Symbol 433 EditableText | Uses:20 | Used by:Timeline |
Symbol 434 EditableText | Uses:20 | Used by:Timeline |
Symbol 435 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 436 Text | Uses:18 | Used by:Timeline |
Symbol 437 Text | Uses:20 | Used by:Timeline |
Symbol 438 EditableText | Uses:20 | Used by:Timeline |
Symbol 439 Text | Uses:20 | Used by:Timeline |
Symbol 440 Text | Uses:18 | Used by:Timeline |
Symbol 441 Text | Uses:20 | Used by:Timeline |
Symbol 442 EditableText | Uses:343 | Used by:Timeline |
Symbol 443 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 444 Text | Uses:20 | Used by:Timeline |
Symbol 445 EditableText | Uses:20 | Used by:Timeline |
Symbol 446 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 447 Text | Uses:18 | Used by:Timeline |
Symbol 448 Text | Uses:20 | Used by:Timeline |
Symbol 449 EditableText | Uses:343 | Used by:Timeline |
Symbol 450 EditableText | Uses:343 | Used by:Timeline |
Symbol 451 Text | Uses:20 | Used by:Timeline |
Symbol 452 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 453 Text | Uses:20 | Used by:Timeline |
Symbol 454 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 455 Text | Uses:18 | Used by:Timeline |
Symbol 456 Text | Uses:20 | Used by:Timeline |
Symbol 457 EditableText | Uses:20 | Used by:Timeline |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip | Uses:458 | Used by:Timeline |
Symbol 460 Text | Uses:18 | Used by:Timeline |
Symbol 461 Text | Uses:20 | Used by:Timeline |
Symbol 462 EditableText | Uses:20 | Used by:Timeline |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:463 | Used by:Timeline |
Symbol 465 Graphic | Used by:466 | |
Symbol 466 MovieClip | Uses:465 | Used by:Timeline |
Symbol 467 Text | Uses:18 | Used by:Timeline |
Symbol 468 Text | Uses:20 | Used by:Timeline |
Symbol 469 Font | Used by:470 | |
Symbol 470 EditableText | Uses:469 | Used by:Timeline |
Symbol 471 Text | Uses:18 | Used by:Timeline |
Symbol 472 Text | Uses:20 | Used by:Timeline |
Symbol 473 EditableText | Uses:20 | Used by:Timeline |
Symbol 474 EditableText | Uses:20 | Used by:Timeline |
Symbol 475 Text | Uses:18 | Used by:Timeline |
Symbol 476 Text | Uses:20 | Used by:Timeline |
Symbol 477 EditableText | Uses:20 | Used by:Timeline |
Symbol 478 Text | Uses:18 | Used by:Timeline |
Symbol 479 EditableText | Uses:20 | Used by:Timeline |
Symbol 480 Text | Uses:18 | Used by:Timeline |
Symbol 481 Text | Uses:20 | Used by:Timeline |
Symbol 482 EditableText | Uses:20 | Used by:Timeline |
Symbol 483 Text | Uses:18 | Used by:Timeline |
Symbol 484 Text | Uses:20 | Used by:Timeline |
Symbol 485 EditableText | Uses:20 | Used by:Timeline |
Symbol 486 Graphic | Used by:487 | |
Symbol 487 MovieClip | Uses:486 | Used by:Timeline |
Symbol 488 Text | Uses:18 | Used by:Timeline |
Symbol 489 Text | Uses:20 | Used by:Timeline |
Symbol 490 EditableText | Uses:20 | Used by:Timeline |
Symbol 491 Text | Uses:20 | Used by:Timeline |
Symbol 492 EditableText | Uses:20 | Used by:Timeline |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:493 | Used by:Timeline |
Symbol 495 Graphic | Used by:496 | |
Symbol 496 MovieClip | Uses:495 | Used by:Timeline |
Symbol 497 Text | Uses:18 | Used by:Timeline |
Symbol 498 Text | Uses:20 | Used by:Timeline |
Symbol 499 EditableText | Uses:20 | Used by:Timeline |
Symbol 500 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 501 Text | Uses:20 | Used by:Timeline |
Symbol 502 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 503 EditableText | Uses:20 | Used by:Timeline |
Symbol 504 Text | Uses:20 | Used by:Timeline |
Symbol 505 Text | Uses:18 | Used by:Timeline |
Symbol 506 Text | Uses:20 | Used by:Timeline |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 MovieClip | Uses:507 | Used by:Timeline |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:509 | Used by:Timeline |
Symbol 511 Text | Uses:20 | Used by:Timeline |
Symbol 512 EditableText | Uses:20 | Used by:Timeline |
Symbol 513 Text | Uses:20 | Used by:Timeline |
Symbol 514 Text | Uses:18 | Used by:Timeline |
Symbol 515 Text | Uses:20 | Used by:Timeline |
Symbol 516 Graphic | Used by:540 | |
Symbol 517 Text | Uses:20 | Used by:540 |
Symbol 518 Graphic | Used by:540 | |
Symbol 519 Text | Uses:20 | Used by:540 |
Symbol 520 Graphic | Used by:540 | |
Symbol 521 Graphic | Used by:540 | |
Symbol 522 Text | Uses:20 | Used by:540 |
Symbol 523 Graphic | Used by:524 | |
Symbol 524 MovieClip | Uses:523 | Used by:540 |
Symbol 525 Graphic | Used by:540 | |
Symbol 526 Graphic | Used by:540 | |
Symbol 527 Text | Uses:20 | Used by:540 |
Symbol 528 Graphic | Used by:540 | |
Symbol 529 Graphic | Used by:530 | |
Symbol 530 MovieClip | Uses:529 | Used by:540 |
Symbol 531 Text | Uses:20 | Used by:540 |
Symbol 532 Graphic | Used by:540 | |
Symbol 533 Graphic | Used by:540 | |
Symbol 534 Text | Uses:20 | Used by:540 |
Symbol 535 Graphic | Used by:540 | |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:536 | Used by:540 |
Symbol 538 Text | Uses:20 | Used by:540 |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip | Uses:516 517 518 519 520 521 522 524 525 526 527 528 530 531 532 533 534 535 537 538 539 | Used by:Timeline |
Symbol 541 Graphic | Used by:544 | |
Symbol 542 MovieClip | Uses:11 | Used by:544 |
Symbol 543 Graphic | Used by:544 | |
Symbol 544 Button | Uses:541 542 543 11 | Used by:Timeline |
Symbol 545 Graphic | Used by:547 | |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 Button | Uses:545 546 | Used by:Timeline |
Symbol 548 Text | Uses:18 | Used by:Timeline |
Symbol 549 Text | Uses:20 | Used by:Timeline |
Symbol 550 Graphic | Used by:Timeline | |
Symbol 551 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 552 Text | Uses:20 | Used by:Timeline |
Symbol 553 EditableText | Uses:20 | Used by:Timeline |
Symbol 554 Text | Uses:20 | Used by:Timeline |
Symbol 555 EditableText | Uses:20 | Used by:Timeline |
Symbol 556 Text | Uses:20 | Used by:Timeline |
Symbol 557 Text | Uses:20 | Used by:Timeline |
Symbol 558 EditableText | Uses:20 | Used by:Timeline |
Symbol 559 EditableText | Uses:20 | Used by:Timeline |
Symbol 560 Text | Uses:20 | Used by:Timeline |
Symbol 561 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 562 Text | Uses:18 | Used by:Timeline |
Symbol 563 Text | Uses:20 | Used by:Timeline |
Symbol 564 EditableText | Uses:20 | Used by:Timeline |
Symbol 565 MovieClip | Uses:1 | Used by:Timeline |
Symbol 566 Text | Uses:18 | Used by:Timeline |
Symbol 567 Text | Uses:20 | Used by:Timeline |
Symbol 568 EditableText | Uses:20 | Used by:Timeline |
Symbol 569 MovieClip | Uses:1 | Used by:Timeline |
Symbol 570 Text | Uses:18 | Used by:Timeline |
Symbol 571 EditableText | Uses:20 | Used by:Timeline |
Symbol 572 Text | Uses:20 | Used by:Timeline |
Symbol 573 EditableText | Uses:20 | Used by:Timeline |
Symbol 574 MovieClip | Uses:1 | Used by:Timeline |
Symbol 575 Text | Uses:20 | Used by:Timeline |
Symbol 576 EditableText | Uses:20 | Used by:Timeline |
Symbol 577 Text | Uses:18 | Used by:Timeline |
Symbol 578 Text | Uses:20 | Used by:Timeline |
Symbol 579 EditableText | Uses:20 | Used by:Timeline |
Symbol 580 Text | Uses:18 | Used by:Timeline |
Symbol 581 Text | Uses:20 | Used by:Timeline |
Symbol 582 EditableText | Uses:20 | Used by:Timeline |
Symbol 583 Text | Uses:18 | Used by:Timeline |
Symbol 584 Text | Uses:18 | Used by:Timeline |
Symbol 585 Text | Uses:20 | Used by:Timeline |
Symbol 586 EditableText | Uses:20 | Used by:Timeline |
Symbol 587 Text | Uses:18 | Used by:Timeline |
Symbol 588 Text | Uses:20 | Used by:Timeline |
Symbol 589 Text | Uses:20 | Used by:Timeline |
Symbol 590 EditableText | Uses:20 | Used by:Timeline |
Symbol 591 EditableText | Uses:20 | Used by:Timeline |
Symbol 592 EditableText | Uses:20 | Used by:Timeline |
Symbol 593 Text | Uses:20 | Used by:Timeline |
Symbol 594 MovieClip | Uses:1 | Used by:Timeline |
Symbol 595 Text | Uses:18 | Used by:Timeline |
Symbol 596 Text | Uses:20 | Used by:Timeline |
Symbol 597 EditableText | Uses:20 | Used by:Timeline |
Symbol 598 Text | Uses:20 | Used by:Timeline |
Symbol 599 EditableText | Uses:20 | Used by:Timeline |
Symbol 600 Text | Uses:18 | Used by:Timeline |
Symbol 601 Text | Uses:20 | Used by:Timeline |
Symbol 602 Graphic | Used by:604 699 Timeline | |
Symbol 603 EditableText | Uses:20 | Used by:Timeline |
Symbol 604 MovieClip | Uses:602 | Used by:Timeline |
Symbol 605 Graphic | Used by:Timeline | |
Symbol 606 Text | Uses:20 | Used by:Timeline |
Symbol 607 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 608 Graphic | Used by:Timeline | |
Symbol 609 Text | Uses:20 | Used by:Timeline |
Symbol 610 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 611 Graphic | Used by:Timeline | |
Symbol 612 Text | Uses:20 | Used by:Timeline |
Symbol 613 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 614 Text | Uses:20 | Used by:Timeline |
Symbol 615 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 616 Text | Uses:20 | Used by:Timeline |
Symbol 617 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 618 Text | Uses:20 | Used by:Timeline |
Symbol 619 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 620 Text | Uses:20 | Used by:Timeline |
Symbol 621 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 622 Text | Uses:20 | Used by:Timeline |
Symbol 623 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 624 Graphic | Used by:Timeline | |
Symbol 625 Text | Uses:20 | Used by:Timeline |
Symbol 626 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 627 Text | Uses:20 | Used by:Timeline |
Symbol 628 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 629 Graphic | Used by:Timeline | |
Symbol 630 Text | Uses:20 | Used by:Timeline |
Symbol 631 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 632 Text | Uses:20 | Used by:Timeline |
Symbol 633 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 634 Text | Uses:20 | Used by:Timeline |
Symbol 635 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 636 Text | Uses:20 | Used by:Timeline |
Symbol 637 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 638 Text | Uses:20 | Used by:Timeline |
Symbol 639 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 640 Text | Uses:20 | Used by:Timeline |
Symbol 641 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 642 Text | Uses:20 | Used by:Timeline |
Symbol 643 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 644 Graphic | Used by:Timeline | |
Symbol 645 Text | Uses:20 | Used by:Timeline |
Symbol 646 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 647 Text | Uses:20 | Used by:Timeline |
Symbol 648 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 649 Text | Uses:18 | Used by:Timeline |
Symbol 650 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 651 Graphic | Used by:Timeline | |
Symbol 652 Text | Uses:18 | Used by:671 989 1209 |
Symbol 653 Graphic | Used by:670 | |
Symbol 654 Graphic | Used by:670 | |
Symbol 655 Graphic | Used by:670 | |
Symbol 656 Graphic | Used by:670 | |
Symbol 657 Graphic | Used by:670 | |
Symbol 658 Graphic | Used by:670 | |
Symbol 659 Graphic | Used by:670 | |
Symbol 660 Graphic | Used by:670 | |
Symbol 661 Graphic | Used by:670 | |
Symbol 662 Graphic | Used by:670 | |
Symbol 663 Graphic | Used by:670 | |
Symbol 664 Graphic | Used by:670 | |
Symbol 665 Graphic | Used by:670 | |
Symbol 666 Graphic | Used by:670 | |
Symbol 667 Graphic | Used by:670 | |
Symbol 668 Graphic | Used by:670 | |
Symbol 669 Graphic | Used by:670 | |
Symbol 670 MovieClip | Uses:131 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 | Used by:671 989 1209 |
Symbol 671 Button | Uses:131 130 652 670 129 | Used by:Timeline |
Symbol 672 Graphic | Used by:Timeline | |
Symbol 673 Text | Uses:20 | Used by:Timeline |
Symbol 674 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 675 Text | Uses:20 | Used by:Timeline |
Symbol 676 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 677 Text | Uses:20 | Used by:Timeline |
Symbol 678 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 679 Text | Uses:20 | Used by:Timeline |
Symbol 680 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 681 Text | Uses:20 | Used by:Timeline |
Symbol 682 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 683 Text | Uses:20 | Used by:Timeline |
Symbol 684 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 685 Text | Uses:20 | Used by:Timeline |
Symbol 686 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 687 Text | Uses:20 | Used by:Timeline |
Symbol 688 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 689 Text | Uses:20 | Used by:Timeline |
Symbol 690 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 691 Text | Uses:18 | Used by:Timeline |
Symbol 692 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 693 Graphic | Used by:Timeline | |
Symbol 694 Button | Uses:127 128 130 136 129 | Used by:Timeline |
Symbol 695 Text | Uses:18 | Used by:Timeline |
Symbol 696 Text | Uses:20 | Used by:Timeline |
Symbol 697 Button | Uses:183 184 199 185 | Used by:Timeline |
Symbol 698 EditableText | Uses:20 | Used by:Timeline |
Symbol 699 MovieClip | Uses:602 | Used by:Timeline |
Symbol 700 Text | Uses:18 | Used by:Timeline |
Symbol 701 Text | Uses:20 | Used by:Timeline |
Symbol 702 EditableText | Uses:20 | Used by:Timeline |
Symbol 703 Text | Uses:18 | Used by:Timeline |
Symbol 704 Text | Uses:20 | Used by:Timeline |
Symbol 705 EditableText | Uses:20 | Used by:Timeline |
Symbol 706 Text | Uses:20 | Used by:Timeline |
Symbol 707 EditableText | Uses:20 | Used by:Timeline |
Symbol 708 Text | Uses:20 | Used by:Timeline |
Symbol 709 Graphic | Used by:713 | |
Symbol 710 Graphic | Used by:713 | |
Symbol 711 Graphic | Used by:713 | |
Symbol 712 Graphic | Used by:713 | |
Symbol 713 Button | Uses:709 710 711 712 | Used by:Timeline |
Symbol 714 Graphic | Used by:719 | |
Symbol 715 Graphic | Used by:719 | |
Symbol 716 Graphic | Used by:719 | |
Symbol 717 Graphic | Used by:719 | |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 MovieClip | Uses:42 714 715 716 717 718 | Used by:Timeline |
Symbol 720 Text | Uses:20 | Used by:Timeline |
Symbol 721 EditableText | Uses:20 | Used by:Timeline |
Symbol 722 Text | Uses:18 | Used by:Timeline |
Symbol 723 Text | Uses:20 | Used by:Timeline |
Symbol 724 Graphic | Used by:742 | |
Symbol 725 Graphic | Used by:742 | |
Symbol 726 Graphic | Used by:742 | |
Symbol 727 Graphic | Used by:742 | |
Symbol 728 Graphic | Used by:742 | |
Symbol 729 Graphic | Used by:742 | |
Symbol 730 Graphic | Used by:742 | |
Symbol 731 Graphic | Used by:742 | |
Symbol 732 Graphic | Used by:742 | |
Symbol 733 Graphic | Used by:742 | |
Symbol 734 Graphic | Used by:742 | |
Symbol 735 Graphic | Used by:742 | |
Symbol 736 Graphic | Used by:742 | |
Symbol 737 Graphic | Used by:742 | |
Symbol 738 Graphic | Used by:742 | |
Symbol 739 Graphic | Used by:742 | |
Symbol 740 Graphic | Used by:742 | |
Symbol 741 Graphic | Used by:742 | |
Symbol 742 MovieClip | Uses:724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 | Used by:Timeline |
Symbol 743 Text | Uses:18 | Used by:Timeline |
Symbol 744 Text | Uses:20 | Used by:Timeline |
Symbol 745 EditableText | Uses:20 | Used by:Timeline |
Symbol 746 EditableText | Uses:20 | Used by:Timeline |
Symbol 747 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 748 Text | Uses:20 | Used by:Timeline |
Symbol 749 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 750 EditableText | Uses:20 | Used by:Timeline |
Symbol 751 Text | Uses:20 | Used by:Timeline |
Symbol 752 Text | Uses:18 | Used by:Timeline |
Symbol 753 Text | Uses:20 | Used by:Timeline |
Symbol 754 Graphic | Used by:761 | |
Symbol 755 Text | Uses:20 | Used by:761 |
Symbol 756 Graphic | Used by:761 | |
Symbol 757 Graphic | Used by:761 | |
Symbol 758 Graphic | Used by:761 | |
Symbol 759 Graphic | Used by:761 | |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 MovieClip | Uses:754 755 756 757 758 759 760 | Used by:Timeline |
Symbol 762 Graphic | Used by:769 | |
Symbol 763 Graphic | Used by:769 | |
Symbol 764 Graphic | Used by:769 | |
Symbol 765 Graphic | Used by:769 | |
Symbol 766 Graphic | Used by:769 | |
Symbol 767 Graphic | Used by:769 | |
Symbol 768 Graphic | Used by:769 | |
Symbol 769 MovieClip | Uses:762 763 764 765 766 767 768 | Used by:Timeline |
Symbol 770 Text | Uses:18 | Used by:Timeline |
Symbol 771 Text | Uses:20 | Used by:Timeline |
Symbol 772 Graphic | Used by:Timeline | |
Symbol 773 Text | Uses:18 | Used by:Timeline |
Symbol 774 Text | Uses:20 | Used by:Timeline |
Symbol 775 EditableText | Uses:20 | Used by:Timeline |
Symbol 776 EditableText | Uses:20 | Used by:Timeline |
Symbol 777 Text | Uses:18 | Used by:Timeline |
Symbol 778 Text | Uses:20 | Used by:Timeline |
Symbol 779 EditableText | Uses:20 | Used by:Timeline |
Symbol 780 EditableText | Uses:20 | Used by:Timeline |
Symbol 781 Text | Uses:20 | Used by:Timeline |
Symbol 782 Graphic | Used by:783 | |
Symbol 783 MovieClip | Uses:782 | Used by:Timeline |
Symbol 784 Graphic | Used by:785 | |
Symbol 785 MovieClip | Uses:784 | Used by:Timeline |
Symbol 786 Text | Uses:18 | Used by:Timeline |
Symbol 787 Text | Uses:20 | Used by:Timeline |
Symbol 788 Graphic | Used by:790 | |
Symbol 789 Graphic | Used by:790 | |
Symbol 790 MovieClip | Uses:788 789 | Used by:Timeline |
Symbol 791 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 792 Text | Uses:20 | Used by:Timeline |
Symbol 793 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 794 EditableText | Uses:20 | Used by:Timeline |
Symbol 795 EditableText | Uses:20 | Used by:Timeline |
Symbol 796 EditableText | Uses:20 | Used by:Timeline |
Symbol 797 Graphic | Used by:800 | |
Symbol 798 Graphic | Used by:799 | |
Symbol 799 MovieClip | Uses:798 | Used by:800 |
Symbol 800 MovieClip | Uses:797 799 | Used by:Timeline |
Symbol 801 Graphic | Used by:802 | |
Symbol 802 Button | Uses:801 | Used by:Timeline |
Symbol 803 Text | Uses:18 | Used by:Timeline |
Symbol 804 Text | Uses:20 | Used by:Timeline |
Symbol 805 EditableText | Uses:20 | Used by:Timeline |
Symbol 806 Graphic | Used by:807 | |
Symbol 807 Button | Uses:806 | Used by:Timeline |
Symbol 808 Graphic | Used by:809 | |
Symbol 809 Button | Uses:808 | Used by:Timeline |
Symbol 810 Graphic | Used by:811 | |
Symbol 811 Button | Uses:810 | Used by:Timeline |
Symbol 812 Graphic | Used by:813 | |
Symbol 813 Button | Uses:812 | Used by:Timeline |
Symbol 814 Graphic | Used by:815 | |
Symbol 815 Button | Uses:814 | Used by:Timeline |
Symbol 816 Graphic | Used by:817 | |
Symbol 817 Button | Uses:816 | Used by:Timeline |
Symbol 818 Graphic | Used by:819 | |
Symbol 819 Button | Uses:818 | Used by:Timeline |
Symbol 820 Text | Uses:20 | Used by:Timeline |
Symbol 821 EditableText | Uses:20 | Used by:Timeline |
Symbol 822 Text | Uses:18 | Used by:Timeline |
Symbol 823 Text | Uses:20 18 | Used by:Timeline |
Symbol 824 Button | Uses:230 231 234 | Used by:Timeline |
Symbol 825 Text | Uses:18 20 | Used by:Timeline |
Symbol 826 Button | Uses:230 309 311 321 310 | Used by:Timeline |
Symbol 827 Text | Uses:18 | Used by:Timeline |
Symbol 828 Text | Uses:20 | Used by:Timeline |
Symbol 829 Graphic | Used by:830 | |
Symbol 830 MovieClip | Uses:829 | Used by:Timeline |
Symbol 831 Graphic | Used by:834 | |
Symbol 832 Graphic | Used by:834 | |
Symbol 833 Graphic | Used by:834 | |
Symbol 834 MovieClip | Uses:831 832 833 | Used by:Timeline |
Symbol 835 Text | Uses:18 | Used by:Timeline |
Symbol 836 Text | Uses:20 | Used by:Timeline |
Symbol 837 EditableText | Uses:18 | Used by:Timeline |
Symbol 838 EditableText | Uses:18 | Used by:Timeline |
Symbol 839 Text | Uses:20 | Used by:Timeline |
Symbol 840 Text | Uses:20 | Used by:Timeline |
Symbol 841 Text | Uses:20 | Used by:Timeline |
Symbol 842 EditableText | Uses:20 | Used by:Timeline |
Symbol 843 EditableText | Uses:20 | Used by:Timeline |
Symbol 844 Graphic | Used by:848 915 | |
Symbol 845 Text | Uses:20 | Used by:848 915 |
Symbol 846 Graphic | Used by:848 915 | |
Symbol 847 Text | Uses:20 | Used by:848 915 |
Symbol 848 Button | Uses:844 845 846 847 | Used by:Timeline |
Symbol 849 Text | Uses:18 | Used by:Timeline |
Symbol 850 Text | Uses:20 | Used by:Timeline |
Symbol 851 Graphic | Used by:852 | |
Symbol 852 MovieClip | Uses:340 851 | Used by:854 |
Symbol 853 Sound | Used by:854 | |
Symbol 854 Button | Uses:340 852 853 | Used by:Timeline |
Symbol 855 Text | Uses:18 | Used by:Timeline |
Symbol 856 Text | Uses:20 | Used by:Timeline |
Symbol 857 EditableText | Uses:20 | Used by:Timeline |
Symbol 858 EditableText | Uses:20 | Used by:Timeline |
Symbol 859 Text | Uses:18 | Used by:Timeline |
Symbol 860 Text | Uses:20 | Used by:Timeline |
Symbol 861 EditableText | Uses:20 | Used by:Timeline |
Symbol 862 MovieClip | Uses:340 | Used by:Timeline |
Symbol 863 Text | Uses:18 | Used by:Timeline |
Symbol 864 Text | Uses:20 | Used by:Timeline |
Symbol 865 EditableText | Uses:20 | Used by:Timeline |
Symbol 866 Text | Uses:20 | Used by:Timeline |
Symbol 867 Text | Uses:20 | Used by:Timeline |
Symbol 868 EditableText | Uses:20 | Used by:Timeline |
Symbol 869 Text | Uses:20 | Used by:Timeline |
Symbol 870 EditableText | Uses:20 | Used by:Timeline |
Symbol 871 Text | Uses:18 | Used by:Timeline |
Symbol 872 Text | Uses:20 | Used by:Timeline |
Symbol 873 EditableText | Uses:20 | Used by:Timeline |
Symbol 874 Graphic | Used by:875 | |
Symbol 875 MovieClip | Uses:874 | Used by:876 |
Symbol 876 MovieClip | Uses:875 | Used by:Timeline |
Symbol 877 Text | Uses:18 | Used by:Timeline |
Symbol 878 Text | Uses:20 | Used by:Timeline |
Symbol 879 EditableText | Uses:20 | Used by:Timeline |
Symbol 880 Text | Uses:20 | Used by:Timeline |
Symbol 881 EditableText | Uses:20 | Used by:Timeline |
Symbol 882 Text | Uses:20 | Used by:Timeline |
Symbol 883 Graphic | Used by:888 890 | |
Symbol 884 Text | Uses:18 | Used by:888 |
Symbol 885 Graphic | Used by:888 890 | |
Symbol 886 Graphic | Used by:888 890 | |
Symbol 887 Graphic | Used by:888 890 | |
Symbol 888 Button | Uses:883 884 885 886 887 | Used by:Timeline |
Symbol 889 Text | Uses:18 | Used by:890 |
Symbol 890 Button | Uses:883 889 885 886 887 | Used by:Timeline |
Symbol 891 Text | Uses:18 | Used by:Timeline |
Symbol 892 EditableText | Uses:20 | Used by:Timeline |
Symbol 893 Graphic | Used by:897 | |
Symbol 894 Graphic | Used by:897 | |
Symbol 895 Graphic | Used by:897 | |
Symbol 896 Graphic | Used by:897 | |
Symbol 897 Button | Uses:893 894 895 896 | Used by:Timeline |
Symbol 898 Text | Uses:18 | Used by:Timeline |
Symbol 899 Text | Uses:20 | Used by:Timeline |
Symbol 900 EditableText | Uses:20 | Used by:Timeline |
Symbol 901 Text | Uses:20 | Used by:Timeline |
Symbol 902 Graphic | Used by:903 | |
Symbol 903 MovieClip | Uses:42 902 | Used by:Timeline |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:904 | Used by:Timeline |
Symbol 906 Text | Uses:18 | Used by:Timeline |
Symbol 907 Text | Uses:20 | Used by:Timeline |
Symbol 908 EditableText | Uses:20 | Used by:Timeline |
Symbol 909 Text | Uses:18 | Used by:Timeline |
Symbol 910 Text | Uses:20 | Used by:Timeline |
Symbol 911 EditableText | Uses:20 | Used by:Timeline |
Symbol 912 EditableText | Uses:20 | Used by:Timeline |
Symbol 913 EditableText | Uses:20 | Used by:Timeline |
Symbol 914 EditableText | Uses:20 | Used by:Timeline |
Symbol 915 Button | Uses:844 845 846 847 | Used by:Timeline |
Symbol 916 Text | Uses:20 | Used by:Timeline |
Symbol 917 Text | Uses:18 | Used by:Timeline |
Symbol 918 Text | Uses:20 | Used by:Timeline |
Symbol 919 EditableText | Uses:20 | Used by:Timeline |
Symbol 920 EditableText | Uses:20 | Used by:Timeline |
Symbol 921 Text | Uses:20 | Used by:Timeline |
Symbol 922 Text | Uses:18 | Used by:Timeline |
Symbol 923 Text | Uses:20 | Used by:Timeline |
Symbol 924 EditableText | Uses:20 | Used by:Timeline |
Symbol 925 Graphic | Used by:926 | |
Symbol 926 MovieClip | Uses:925 | Used by:Timeline |
Symbol 927 MovieClip | Uses:1 | Used by:Timeline |
Symbol 928 Text | Uses:18 | Used by:Timeline |
Symbol 929 Text | Uses:20 | Used by:Timeline |
Symbol 930 EditableText | Uses:20 | Used by:Timeline |
Symbol 931 Text | Uses:18 | Used by:Timeline |
Symbol 932 Text | Uses:20 | Used by:Timeline |
Symbol 933 EditableText | Uses:20 | Used by:Timeline |
Symbol 934 Text | Uses:20 | Used by:Timeline |
Symbol 935 EditableText | Uses:20 | Used by:Timeline |
Symbol 936 Text | Uses:18 | Used by:Timeline |
Symbol 937 Text | Uses:20 | Used by:Timeline |
Symbol 938 EditableText | Uses:20 | Used by:Timeline |
Symbol 939 Graphic | Used by:940 | |
Symbol 940 MovieClip | Uses:939 | Used by:Timeline |
Symbol 941 Text | Uses:20 | Used by:Timeline |
Symbol 942 EditableText | Uses:20 | Used by:Timeline |
Symbol 943 Text | Uses:20 | Used by:Timeline |
Symbol 944 Graphic | Used by:Timeline | |
Symbol 945 Text | Uses:20 | Used by:Timeline |
Symbol 946 Text | Uses:20 | Used by:Timeline |
Symbol 947 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 948 Text | Uses:20 | Used by:Timeline |
Symbol 949 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 950 Text | Uses:20 | Used by:Timeline |
Symbol 951 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 952 Text | Uses:20 | Used by:Timeline |
Symbol 953 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 954 Text | Uses:20 | Used by:Timeline |
Symbol 955 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 956 Text | Uses:20 | Used by:Timeline |
Symbol 957 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 958 Text | Uses:20 | Used by:Timeline |
Symbol 959 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 960 Text | Uses:20 | Used by:Timeline |
Symbol 961 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 962 Graphic | Used by:Timeline | |
Symbol 963 Text | Uses:20 | Used by:Timeline |
Symbol 964 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 965 Text | Uses:20 | Used by:Timeline |
Symbol 966 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 967 Text | Uses:20 | Used by:Timeline |
Symbol 968 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 969 Text | Uses:20 | Used by:Timeline |
Symbol 970 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 971 Text | Uses:20 | Used by:Timeline |
Symbol 972 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 973 Text | Uses:20 | Used by:Timeline |
Symbol 974 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 975 Graphic | Used by:Timeline | |
Symbol 976 Text | Uses:20 | Used by:Timeline |
Symbol 977 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 978 Text | Uses:20 | Used by:Timeline |
Symbol 979 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 980 Text | Uses:20 | Used by:Timeline |
Symbol 981 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 982 Text | Uses:20 | Used by:Timeline |
Symbol 983 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 984 Text | Uses:20 | Used by:Timeline |
Symbol 985 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 986 Text | Uses:18 | Used by:Timeline |
Symbol 987 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 988 Graphic | Used by:Timeline | |
Symbol 989 Button | Uses:131 130 652 670 129 | Used by:Timeline |
Symbol 990 Text | Uses:20 | Used by:Timeline |
Symbol 991 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 992 Text | Uses:20 | Used by:Timeline |
Symbol 993 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 994 Text | Uses:20 | Used by:Timeline |
Symbol 995 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 996 Text | Uses:20 | Used by:Timeline |
Symbol 997 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 998 Text | Uses:20 | Used by:Timeline |
Symbol 999 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1000 Text | Uses:20 | Used by:Timeline |
Symbol 1001 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1002 Text | Uses:20 | Used by:Timeline |
Symbol 1003 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1004 Text | Uses:20 | Used by:Timeline |
Symbol 1005 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1006 Text | Uses:20 | Used by:Timeline |
Symbol 1007 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1008 Text | Uses:18 | Used by:Timeline |
Symbol 1009 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1010 Graphic | Used by:Timeline | |
Symbol 1011 Button | Uses:127 128 130 136 129 | Used by:Timeline |
Symbol 1012 Text | Uses:18 | Used by:Timeline |
Symbol 1013 Text | Uses:20 | Used by:Timeline |
Symbol 1014 Button | Uses:183 184 199 185 | Used by:Timeline |
Symbol 1015 Graphic | Used by:1016 | |
Symbol 1016 MovieClip | Uses:1015 | Used by:Timeline |
Symbol 1017 Graphic | Used by:Timeline | |
Symbol 1018 Text | Uses:20 | Used by:Timeline |
Symbol 1019 Graphic | Used by:Timeline | |
Symbol 1020 Text | Uses:20 | Used by:Timeline |
Symbol 1021 Text | Uses:20 | Used by:Timeline |
Symbol 1022 Text | Uses:20 | Used by:Timeline |
Symbol 1023 Text | Uses:18 | Used by:Timeline |
Symbol 1024 Text | Uses:20 | Used by:Timeline |
Symbol 1025 Graphic | Used by:Timeline | |
Symbol 1026 Text | Uses:20 | Used by:Timeline |
Symbol 1027 Graphic | Used by:Timeline | |
Symbol 1028 Text | Uses:20 | Used by:Timeline |
Symbol 1029 ShapeTweening | Used by:1031 | |
Symbol 1030 Graphic | Used by:1031 | |
Symbol 1031 MovieClip | Uses:1029 1030 | Used by:Timeline |
Symbol 1032 Graphic | Used by:Timeline | |
Symbol 1033 Text | Uses:18 | Used by:Timeline |
Symbol 1034 Text | Uses:20 | Used by:Timeline |
Symbol 1035 Graphic | Used by:Timeline | |
Symbol 1036 Text | Uses:20 | Used by:Timeline |
Symbol 1037 Graphic | Used by:Timeline | |
Symbol 1038 Graphic | Used by:1039 | |
Symbol 1039 MovieClip | Uses:1038 | Used by:Timeline |
Symbol 1040 Text | Uses:20 | Used by:Timeline |
Symbol 1041 Graphic | Used by:Timeline | |
Symbol 1042 Text | Uses:18 | Used by:Timeline |
Symbol 1043 Text | Uses:20 | Used by:Timeline |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1427 Timeline |
Symbol 1046 Text | Uses:20 | Used by:1427 Timeline |
Symbol 1047 Text | Uses:20 | Used by:1427 Timeline |
Symbol 1048 Text | Uses:18 | Used by:Timeline |
Symbol 1049 Text | Uses:20 | Used by:Timeline |
Symbol 1050 Graphic | Used by:1051 | |
Symbol 1051 MovieClip | Uses:1050 | Used by:1074 |
Symbol 1052 Graphic | Used by:1053 1063 | |
Symbol 1053 MovieClip | Uses:1052 | Used by:1074 |
Symbol 1054 Graphic | Used by:1055 1057 | |
Symbol 1055 MovieClip | Uses:1054 | Used by:1074 |
Symbol 1056 MovieClip | Uses:250 | Used by:1074 |
Symbol 1057 MovieClip | Uses:1054 | Used by:1074 |
Symbol 1058 MovieClip | Uses:250 | Used by:1074 |
Symbol 1059 Graphic | Used by:1060 | |
Symbol 1060 MovieClip | Uses:1059 | Used by:1074 |
Symbol 1061 Graphic | Used by:1062 1071 | |
Symbol 1062 MovieClip | Uses:1061 | Used by:1074 |
Symbol 1063 MovieClip | Uses:1052 | Used by:1074 |
Symbol 1064 Graphic | Used by:1065 | |
Symbol 1065 MovieClip | Uses:1064 | Used by:1074 |
Symbol 1066 MovieClip | Uses:250 | Used by:1074 |
Symbol 1067 Graphic | Used by:1068 1070 | |
Symbol 1068 MovieClip | Uses:1067 | Used by:1074 |
Symbol 1069 MovieClip | Uses:250 | Used by:1074 |
Symbol 1070 MovieClip | Uses:1067 | Used by:1074 |
Symbol 1071 MovieClip | Uses:1061 | Used by:1074 |
Symbol 1072 Graphic | Used by:1073 | |
Symbol 1073 MovieClip | Uses:1072 | Used by:1074 |
Symbol 1074 MovieClip | Uses:1051 1053 1055 1056 1057 1058 1060 1062 1063 1065 1066 1068 1069 1070 1071 1073 | Used by:Timeline |
Symbol 1075 Text | Uses:18 | Used by:Timeline |
Symbol 1076 Text | Uses:20 | Used by:Timeline |
Symbol 1077 MovieClip | Uses:340 | Used by:Timeline |
Symbol 1078 Text | Uses:20 | Used by:Timeline |
Symbol 1079 Text | Uses:18 | Used by:Timeline |
Symbol 1080 Text | Uses:20 | Used by:Timeline |
Symbol 1081 Text | Uses:18 | Used by:Timeline |
Symbol 1082 Graphic | Used by:1083 | |
Symbol 1083 Button | Uses:1082 | Used by:Timeline |
Symbol 1084 Text | Uses:20 | Used by:Timeline |
Symbol 1085 Text | Uses:18 | Used by:Timeline |
Symbol 1086 Text | Uses:20 | Used by:Timeline |
Symbol 1087 EditableText | Uses:20 | Used by:Timeline |
Symbol 1088 Graphic | Used by:Timeline | |
Symbol 1089 Text | Uses:18 | Used by:Timeline |
Symbol 1090 Text | Uses:20 | Used by:Timeline |
Symbol 1091 Graphic | Used by:Timeline | |
Symbol 1092 Text | Uses:20 | Used by:Timeline |
Symbol 1093 Text | Uses:20 | Used by:Timeline |
Symbol 1094 Graphic | Used by:Timeline | |
Symbol 1095 Text | Uses:20 | Used by:Timeline |
Symbol 1096 Text | Uses:20 | Used by:Timeline |
Symbol 1097 Text | Uses:20 | Used by:Timeline |
Symbol 1098 EditableText | Uses:20 | Used by:Timeline |
Symbol 1099 EditableText | Uses:20 | Used by:Timeline |
Symbol 1100 Text | Uses:18 | Used by:Timeline |
Symbol 1101 Text | Uses:20 | Used by:Timeline |
Symbol 1102 Graphic | Used by:Timeline | |
Symbol 1103 Text | Uses:20 | Used by:Timeline |
Symbol 1104 MovieClip | Uses:183 | Used by:Timeline |
Symbol 1105 Graphic | Used by:Timeline | |
Symbol 1106 EditableText | Uses:20 | Used by:Timeline |
Symbol 1107 Text | Uses:18 | Used by:Timeline |
Symbol 1108 Text | Uses:20 | Used by:Timeline |
Symbol 1109 EditableText | Uses:20 | Used by:Timeline |
Symbol 1110 Text | Uses:18 | Used by:Timeline |
Symbol 1111 EditableText | Uses:20 | Used by:Timeline |
Symbol 1112 Text | Uses:18 | Used by:Timeline |
Symbol 1113 EditableText | Uses:20 | Used by:Timeline |
Symbol 1114 Text | Uses:18 | Used by:Timeline |
Symbol 1115 EditableText | Uses:20 | Used by:Timeline |
Symbol 1116 Graphic | Used by:Timeline | |
Symbol 1117 Text | Uses:18 | Used by:Timeline |
Symbol 1118 Text | Uses:20 | Used by:Timeline |
Symbol 1119 Graphic | Used by:1120 | |
Symbol 1120 MovieClip | Uses:1119 | Used by:Timeline |
Symbol 1121 Text | Uses:20 | Used by:Timeline |
Symbol 1122 Text | Uses:18 | Used by:Timeline |
Symbol 1123 Text | Uses:20 | Used by:Timeline |
Symbol 1124 Graphic | Used by:1125 | |
Symbol 1125 MovieClip | Uses:1124 | Used by:Timeline |
Symbol 1126 Text | Uses:18 | Used by:Timeline |
Symbol 1127 Text | Uses:20 | Used by:Timeline |
Symbol 1128 Text | Uses:18 | Used by:Timeline |
Symbol 1129 Text | Uses:20 | Used by:Timeline |
Symbol 1130 EditableText | Uses:18 | Used by:Timeline |
Symbol 1131 Graphic | Used by:Timeline | |
Symbol 1132 Text | Uses:20 | Used by:Timeline |
Symbol 1133 EditableText | Uses:20 | Used by:Timeline |
Symbol 1134 Text | Uses:20 | Used by:Timeline |
Symbol 1135 EditableText | Uses:20 | Used by:Timeline |
Symbol 1136 EditableText | Uses:20 | Used by:Timeline |
Symbol 1137 Graphic | Used by:Timeline | |
Symbol 1138 Text | Uses:20 | Used by:Timeline |
Symbol 1139 Graphic | Used by:Timeline | |
Symbol 1140 Text | Uses:18 | Used by:Timeline |
Symbol 1141 Text | Uses:20 | Used by:Timeline |
Symbol 1142 EditableText | Uses:20 | Used by:Timeline |
Symbol 1143 Graphic | Used by:1144 | |
Symbol 1144 MovieClip | Uses:1143 | Used by:Timeline |
Symbol 1145 Text | Uses:18 | Used by:Timeline |
Symbol 1146 Text | Uses:20 | Used by:Timeline |
Symbol 1147 EditableText | Uses:20 | Used by:Timeline |
Symbol 1148 Graphic | Used by:1149 | |
Symbol 1149 MovieClip | Uses:1148 | Used by:Timeline |
Symbol 1150 Graphic | Used by:1151 | |
Symbol 1151 MovieClip | Uses:1150 | Used by:Timeline |
Symbol 1152 Text | Uses:20 | Used by:Timeline |
Symbol 1153 Text | Uses:18 | Used by:Timeline |
Symbol 1154 Text | Uses:20 | Used by:Timeline |
Symbol 1155 Button | Uses:183 184 199 185 | Used by:Timeline |
Symbol 1156 EditableText | Uses:20 | Used by:Timeline |
Symbol 1157 Graphic | Used by:1159 | |
Symbol 1158 Graphic | Used by:1159 | |
Symbol 1159 MovieClip | Uses:1157 1158 | Used by:Timeline |
Symbol 1160 Text | Uses:20 | Used by:Timeline |
Symbol 1161 Graphic | Used by:1162 1165 | |
Symbol 1162 MovieClip | Uses:1161 | Used by:Timeline |
Symbol 1163 Text | Uses:18 | Used by:Timeline |
Symbol 1164 Text | Uses:20 | Used by:Timeline |
Symbol 1165 Button | Uses:1161 | Used by:Timeline |
Symbol 1166 Text | Uses:20 | Used by:Timeline |
Symbol 1167 EditableText | Uses:20 | Used by:Timeline |
Symbol 1168 Graphic | Used by:1169 | |
Symbol 1169 MovieClip | Uses:1168 | Used by:Timeline |
Symbol 1170 Text | Uses:18 | Used by:Timeline |
Symbol 1171 Text | Uses:20 | Used by:Timeline |
Symbol 1172 Graphic | Used by:Timeline | |
Symbol 1173 Text | Uses:18 | Used by:Timeline |
Symbol 1174 Text | Uses:20 | Used by:Timeline |
Symbol 1175 EditableText | Uses:20 | Used by:Timeline |
Symbol 1176 Text | Uses:18 | Used by:Timeline |
Symbol 1177 Text | Uses:20 | Used by:Timeline |
Symbol 1178 EditableText | Uses:20 | Used by:Timeline |
Symbol 1179 Text | Uses:20 | Used by:Timeline |
Symbol 1180 EditableText | Uses:20 | Used by:Timeline |
Symbol 1181 Text | Uses:18 | Used by:Timeline |
Symbol 1182 Text | Uses:20 | Used by:Timeline |
Symbol 1183 Text | Uses:18 | Used by:Timeline |
Symbol 1184 Text | Uses:20 | Used by:Timeline |
Symbol 1185 EditableText | Uses:20 | Used by:Timeline |
Symbol 1186 Text | Uses:20 | Used by:Timeline |
Symbol 1187 EditableText | Uses:20 | Used by:Timeline |
Symbol 1188 Text | Uses:18 | Used by:Timeline |
Symbol 1189 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1190 Text | Uses:20 | Used by:Timeline |
Symbol 1191 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1192 Text | Uses:20 | Used by:Timeline |
Symbol 1193 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1194 Text | Uses:20 | Used by:Timeline |
Symbol 1195 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1196 Text | Uses:20 | Used by:Timeline |
Symbol 1197 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1198 Text | Uses:20 | Used by:Timeline |
Symbol 1199 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1200 Text | Uses:20 | Used by:Timeline |
Symbol 1201 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1202 Text | Uses:20 | Used by:Timeline |
Symbol 1203 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1204 Graphic | Used by:Timeline | |
Symbol 1205 Text | Uses:18 | Used by:Timeline |
Symbol 1206 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1207 Text | Uses:20 | Used by:Timeline |
Symbol 1208 Button | Uses:25 28 29 46 23 26 30 | Used by:Timeline |
Symbol 1209 Button | Uses:131 130 652 670 129 | Used by:Timeline |
Symbol 1210 Graphic | Used by:Timeline | |
Symbol 1211 Text | Uses:20 | Used by:Timeline |
Symbol 1212 Graphic | Used by:1215 1227 | |
Symbol 1213 Text | Uses:20 | Used by:1226 1227 |
Symbol 1214 Graphic | Used by:1215 | |
Symbol 1215 MovieClip | Uses:1212 1214 | Used by:1227 |
Symbol 1216 Text | Uses:20 | Used by:1226 1227 |
Symbol 1217 Text | Uses:20 | Used by:1226 |
Symbol 1218 Text | Uses:20 | Used by:1226 |
Symbol 1219 Text | Uses:20 | Used by:1226 |
Symbol 1220 Text | Uses:20 | Used by:1226 |
Symbol 1221 Text | Uses:20 | Used by:1226 |
Symbol 1222 Text | Uses:20 | Used by:1226 |
Symbol 1223 Text | Uses:20 | Used by:1226 |
Symbol 1224 Text | Uses:20 | Used by:1226 |
Symbol 1225 Text | Uses:20 | Used by:1226 |
Symbol 1226 MovieClip | Uses:1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1213 | Used by:1227 |
Symbol 1227 Button | Uses:1212 1213 1215 1226 1216 | Used by:Timeline |
Symbol 1228 Text | Uses:20 | Used by:Timeline |
Symbol 1229 Button | Uses:183 184 199 185 | Used by:Timeline |
Symbol 1230 EditableText | Uses:20 | Used by:Timeline |
Symbol 1231 Text | Uses:18 | Used by:Timeline |
Symbol 1232 Text | Uses:20 | Used by:Timeline |
Symbol 1233 EditableText | Uses:20 | Used by:Timeline |
Symbol 1234 Graphic | Used by:1235 | |
Symbol 1235 MovieClip | Uses:1234 | Used by:Timeline |
Symbol 1236 Text | Uses:18 | Used by:Timeline |
Symbol 1237 Text | Uses:20 | Used by:Timeline |
Symbol 1238 EditableText | Uses:20 | Used by:Timeline |
Symbol 1239 Text | Uses:18 | Used by:Timeline |
Symbol 1240 Text | Uses:20 | Used by:Timeline |
Symbol 1241 EditableText | Uses:20 | Used by:Timeline |
Symbol 1242 Text | Uses:20 | Used by:Timeline |
Symbol 1243 EditableText | Uses:20 | Used by:Timeline |
Symbol 1244 Text | Uses:20 | Used by:Timeline |
Symbol 1245 EditableText | Uses:20 | Used by:Timeline |
Symbol 1246 Text | Uses:20 | Used by:Timeline |
Symbol 1247 Text | Uses:18 | Used by:Timeline |
Symbol 1248 Text | Uses:20 | Used by:Timeline |
Symbol 1249 EditableText | Uses:20 | Used by:Timeline |
Symbol 1250 Graphic | Used by:Timeline | |
Symbol 1251 Text | Uses:18 | Used by:Timeline |
Symbol 1252 Text | Uses:20 | Used by:Timeline |
Symbol 1253 Text | Uses:20 | Used by:Timeline |
Symbol 1254 Graphic | Used by:Timeline | |
Symbol 1255 Text | Uses:18 | Used by:Timeline |
Symbol 1256 Text | Uses:20 | Used by:Timeline |
Symbol 1257 Graphic | Used by:Timeline | |
Symbol 1258 Text | Uses:20 | Used by:Timeline |
Symbol 1259 Text | Uses:20 | Used by:Timeline |
Symbol 1260 Text | Uses:20 | Used by:Timeline |
Symbol 1261 Text | Uses:20 | Used by:Timeline |
Symbol 1262 EditableText | Uses:20 | Used by:Timeline |
Symbol 1263 Text | Uses:18 | Used by:Timeline |
Symbol 1264 Text | Uses:20 | Used by:Timeline |
Symbol 1265 EditableText | Uses:20 | Used by:Timeline |
Symbol 1266 Text | Uses:20 | Used by:Timeline |
Symbol 1267 Text | Uses:20 | Used by:Timeline |
Symbol 1268 EditableText | Uses:18 | Used by:Timeline |
Symbol 1269 Text | Uses:18 | Used by:Timeline |
Symbol 1270 Text | Uses:20 | Used by:Timeline |
Symbol 1271 EditableText | Uses:18 | Used by:Timeline |
Symbol 1272 Text | Uses:18 | Used by:Timeline |
Symbol 1273 Graphic | Used by:1274 | |
Symbol 1274 Button | Uses:183 184 1273 | Used by:Timeline |
Symbol 1275 Text | Uses:18 | Used by:1427 |
Symbol 1276 Text | Uses:18 | Used by:1427 |
Symbol 1277 EditableText | Uses:18 | Used by:1427 |
Symbol 1278 Graphic | Used by:1283 1328 1332 1337 1341 1345 1348 1369 1384 1393 | |
Symbol 1279 Text | Uses:18 | Used by:1283 1328 1332 1337 1341 1345 1348 1369 1384 1393 |
Symbol 1280 Graphic | Used by:1282 1283 1328 1332 1337 1341 1345 1348 1369 1384 1393 | |
Symbol 1281 Graphic | Used by:1282 | |
Symbol 1282 MovieClip | Uses:1280 1281 | Used by:1283 1328 1332 1337 1341 1345 1348 1369 1384 1393 |
Symbol 1283 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1284 Text | Uses:18 | Used by:1286 |
Symbol 1285 Text | Uses:18 | Used by:1286 |
Symbol 1286 MovieClip | Uses:1284 1285 | Used by:1427 |
Symbol 1287 Text | Uses:18 | Used by:1427 |
Symbol 1288 EditableText | Uses:18 | Used by:1427 |
Symbol 1289 Text | Uses:18 | Used by:1427 |
Symbol 1290 Text | Uses:18 | Used by:1427 |
Symbol 1291 Graphic | Used by:1296 1297 1298 | |
Symbol 1292 Graphic | Used by:1296 | |
Symbol 1293 Graphic | Used by:1296 | |
Symbol 1294 Graphic | Used by:1296 | |
Symbol 1295 Graphic | Used by:1296 | |
Symbol 1296 MovieClip | Uses:1291 1292 1293 1294 1295 | Used by:1297 1298 |
Symbol 1297 Button | Uses:1291 1296 | Used by:1427 |
Symbol 1298 Button | Uses:1291 1296 | Used by:1427 |
Symbol 1299 Text | Uses:18 | Used by:1427 |
Symbol 1300 Text | Uses:18 | Used by:1427 |
Symbol 1301 Text | Uses:18 | Used by:1427 |
Symbol 1302 Text | Uses:18 | Used by:1427 |
Symbol 1303 Text | Uses:18 | Used by:1427 |
Symbol 1304 Text | Uses:18 | Used by:1427 |
Symbol 1305 Text | Uses:18 | Used by:1427 |
Symbol 1306 Text | Uses:18 | Used by:1427 |
Symbol 1307 Text | Uses:18 | Used by:1427 |
Symbol 1308 Text | Uses:18 | Used by:1427 |
Symbol 1309 Text | Uses:18 | Used by:1427 |
Symbol 1310 Text | Uses:18 | Used by:1427 |
Symbol 1311 Text | Uses:18 | Used by:1427 |
Symbol 1312 Text | Uses:18 | Used by:1427 |
Symbol 1313 Text | Uses:18 | Used by:1427 |
Symbol 1314 Text | Uses:18 | Used by:1427 |
Symbol 1315 Text | Uses:18 | Used by:1427 |
Symbol 1316 Text | Uses:20 | Used by:1427 |
Symbol 1317 Text | Uses:20 | Used by:1427 |
Symbol 1318 Text | Uses:18 | Used by:1427 |
Symbol 1319 Text | Uses:18 | Used by:1427 |
Symbol 1320 Text | Uses:18 | Used by:1427 |
Symbol 1321 Text | Uses:18 | Used by:1427 |
Symbol 1322 Text | Uses:18 | Used by:1427 |
Symbol 1323 Text | Uses:18 | Used by:1427 |
Symbol 1324 Text | Uses:20 | Used by:1427 |
Symbol 1325 Text | Uses:18 | Used by:1427 |
Symbol 1326 Text | Uses:18 | Used by:1427 |
Symbol 1327 EditableText | Uses:18 | Used by:1427 |
Symbol 1328 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1329 Text | Uses:18 | Used by:1427 |
Symbol 1330 Text | Uses:18 | Used by:1427 |
Symbol 1331 EditableText | Uses:18 | Used by:1427 |
Symbol 1332 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1333 Text | Uses:18 | Used by:1427 |
Symbol 1334 Text | Uses:18 | Used by:1427 |
Symbol 1335 Text | Uses:18 | Used by:1427 |
Symbol 1336 EditableText | Uses:18 | Used by:1427 |
Symbol 1337 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1338 Text | Uses:18 | Used by:1427 |
Symbol 1339 Text | Uses:18 | Used by:1427 |
Symbol 1340 EditableText | Uses:18 | Used by:1427 |
Symbol 1341 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1342 Text | Uses:18 | Used by:1427 |
Symbol 1343 Text | Uses:18 | Used by:1427 |
Symbol 1344 EditableText | Uses:18 | Used by:1427 |
Symbol 1345 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1346 Text | Uses:18 | Used by:1427 |
Symbol 1347 Text | Uses:18 | Used by:1427 |
Symbol 1348 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1349 Graphic | Used by:1360 | |
Symbol 1350 Text | Uses:18 | Used by:1360 1380 |
Symbol 1351 Graphic | Used by:1360 | |
Symbol 1352 EditableText | Uses:20 | Used by:1360 |
Symbol 1353 Graphic | Used by:1360 | |
Symbol 1354 Text | Uses:20 | Used by:1360 |
Symbol 1355 Graphic | Used by:1360 | |
Symbol 1356 Graphic | Used by:1360 | |
Symbol 1357 Text | Uses:20 | Used by:1360 |
Symbol 1358 Graphic | Used by:1360 | |
Symbol 1359 Text | Uses:20 | Used by:1360 |
Symbol 1360 MovieClip | Uses:1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 | Used by:1427 |
Symbol 1361 EditableText | Uses:18 | Used by:1362 |
Symbol 1362 MovieClip | Uses:1361 | Used by:1427 |
Symbol 1363 Graphic | Used by:1365 1370 | |
Symbol 1364 Text | Uses:18 | Used by:1365 1370 |
Symbol 1365 Button | Uses:1363 1364 | Used by:1427 |
Symbol 1366 EditableText | Uses:18 | Used by:1427 |
Symbol 1367 Text | Uses:18 | Used by:1427 |
Symbol 1368 Text | Uses:18 | Used by:1427 |
Symbol 1369 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1370 Button | Uses:1363 1364 | Used by:1427 |
Symbol 1371 EditableText | Uses:18 | Used by:1427 |
Symbol 1372 Graphic | Used by:1380 | |
Symbol 1373 Graphic | Used by:1380 | |
Symbol 1374 Text | Uses:20 | Used by:1380 |
Symbol 1375 Graphic | Used by:1380 | |
Symbol 1376 Graphic | Used by:1380 | |
Symbol 1377 Text | Uses:20 | Used by:1380 |
Symbol 1378 Graphic | Used by:1380 | |
Symbol 1379 Text | Uses:20 | Used by:1380 |
Symbol 1380 MovieClip | Uses:1372 1350 1373 1374 1375 1376 1377 1378 1379 | Used by:1427 |
Symbol 1381 Text | Uses:18 | Used by:1427 |
Symbol 1382 Text | Uses:18 | Used by:1427 |
Symbol 1383 EditableText | Uses:18 | Used by:1427 |
Symbol 1384 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1385 Text | Uses:18 | Used by:1427 |
Symbol 1386 Text | Uses:18 | Used by:1427 |
Symbol 1387 Text | Uses:18 | Used by:1427 |
Symbol 1388 EditableText | Uses:18 | Used by:1427 |
Symbol 1389 Text | Uses:18 | Used by:1427 |
Symbol 1390 Text | Uses:18 | Used by:1427 |
Symbol 1391 Text | Uses:18 | Used by:1427 |
Symbol 1392 EditableText | Uses:18 | Used by:1427 |
Symbol 1393 Button | Uses:1278 1279 1282 1280 | Used by:1427 |
Symbol 1394 EditableText | Uses:18 | Used by:1427 |
Symbol 1395 Text | Uses:18 | Used by:1415 |
Symbol 1396 Graphic | Used by:1414 | |
Symbol 1397 Graphic | Used by:1414 | |
Symbol 1398 Graphic | Used by:1414 | |
Symbol 1399 Graphic | Used by:1414 | |
Symbol 1400 Graphic | Used by:1414 | |
Symbol 1401 Graphic | Used by:1414 | |
Symbol 1402 Graphic | Used by:1414 | |
Symbol 1403 Graphic | Used by:1414 | |
Symbol 1404 Graphic | Used by:1414 | |
Symbol 1405 Graphic | Used by:1414 | |
Symbol 1406 Graphic | Used by:1414 | |
Symbol 1407 Graphic | Used by:1414 | |
Symbol 1408 Graphic | Used by:1414 | |
Symbol 1409 Graphic | Used by:1414 | |
Symbol 1410 Graphic | Used by:1414 | |
Symbol 1411 Graphic | Used by:1414 | |
Symbol 1412 Graphic | Used by:1414 | |
Symbol 1413 Graphic | Used by:1414 | |
Symbol 1414 MovieClip | Uses:183 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 | Used by:1415 |
Symbol 1415 Button | Uses:183 1395 1414 | Used by:1427 |
Symbol 1416 MovieClip | Uses:250 | Used by:1427 |
Symbol 1417 Graphic | Used by:1426 | |
Symbol 1418 Text | Uses:18 | Used by:1426 |
Symbol 1419 Graphic | Used by:1426 | |
Symbol 1420 Text | Uses:18 | Used by:1426 |
Symbol 1421 Graphic | Used by:1426 | |
Symbol 1422 Text | Uses:18 | Used by:1426 |
Symbol 1423 Graphic | Used by:1426 | |
Symbol 1424 Text | Uses:18 | Used by:1426 |
Symbol 1425 Graphic | Used by:1426 | |
Symbol 1426 MovieClip | Uses:1417 1418 1419 1420 1421 1422 1423 1424 1425 | Used by:1427 |
Symbol 1427 MovieClip | Uses:1275 1276 1277 1283 1286 1287 1288 1289 1290 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1045 1046 1047 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1360 204 1362 1365 1366 1367 1368 1369 1370 1371 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1415 1416 1426 | Used by:Timeline |
Instance Names
"pre" | Frame 1 | Symbol 17 MovieClip |
"walky" | Frame 3 | Symbol 218 MovieClip |
"wall" | Frame 22 | Symbol 466 MovieClip |
"sh" | Frame 33 | Symbol 540 MovieClip |
"ball" | Frame 39 | Symbol 574 MovieClip |
"cheese" | Frame 49 | Symbol 719 MovieClip |
"person" | Frame 56 | Symbol 783 MovieClip |
"car" | Frame 56 | Symbol 785 MovieClip |
"man" | Frame 62 | Symbol 834 MovieClip |
"you" | Frame 63 | Symbol 842 EditableText |
"it" | Frame 63 | Symbol 843 EditableText |
"button" | Frame 70 | Symbol 888 Button |
"bton" | Frame 71 | Symbol 897 Button |
"box" | Frame 72 | Symbol 903 MovieClip |
"Status" | Frame 74 | Symbol 913 EditableText |
"Box" | Frame 74 | Symbol 914 EditableText |
"maze" | Frame 76 | Symbol 926 MovieClip |
"man" | Frame 76 | Symbol 927 MovieClip |
"rope" | Frame 103 | Symbol 1149 MovieClip |
"hook" | Frame 103 | Symbol 1151 MovieClip |
"ball" | Frame 104 | Symbol 1159 MovieClip |
"ball" | Frame 105 | Symbol 1159 MovieClip |
"ball" | Frame 105 | Symbol 1159 MovieClip |
"b1" | Frame 112 | Symbol 1227 Button |
"questions" | Frame 123 | Symbol 1427 MovieClip |
"bar" | Symbol 17 MovieClip Frame 1 | Symbol 12 MovieClip |
"answer" | Symbol 1427 MovieClip Frame 1 | Symbol 1277 EditableText |
"rw" | Symbol 1427 MovieClip Frame 1 | Symbol 1286 MovieClip |
"score" | Symbol 1427 MovieClip Frame 1 | Symbol 1288 EditableText |
"answer" | Symbol 1427 MovieClip Frame 6 | Symbol 1327 EditableText |
"answer" | Symbol 1427 MovieClip Frame 7 | Symbol 1331 EditableText |
"answer" | Symbol 1427 MovieClip Frame 8 | Symbol 1336 EditableText |
"answer" | Symbol 1427 MovieClip Frame 9 | Symbol 1340 EditableText |
"answer" | Symbol 1427 MovieClip Frame 10 | Symbol 1344 EditableText |
"actions" | Symbol 1427 MovieClip Frame 11 | Symbol 1360 MovieClip |
"answer" | Symbol 1427 MovieClip Frame 11 | Symbol 1366 EditableText |
"answer" | Symbol 1427 MovieClip Frame 12 | Symbol 1371 EditableText |
"actions" | Symbol 1427 MovieClip Frame 12 | Symbol 1380 MovieClip |
"answer" | Symbol 1427 MovieClip Frame 13 | Symbol 1383 EditableText |
"answer" | Symbol 1427 MovieClip Frame 14 | Symbol 1388 EditableText |
"answer" | Symbol 1427 MovieClip Frame 15 | Symbol 1392 EditableText |
"scored" | Symbol 1427 MovieClip Frame 16 | Symbol 1394 EditableText |
"suckness" | Symbol 1427 MovieClip Frame 16 | Symbol 1426 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "flake" |
Labels
"loaded" | Symbol 17 MovieClip Frame 3 |
Dynamic Text Variables
you | Symbol 842 EditableText | "hi" |
it | Symbol 843 EditableText | "Hello" |
Status | Symbol 913 EditableText | "Word Not Found" |
Box | Symbol 914 EditableText | "" |
answer | Symbol 1277 EditableText | "" |
score | Symbol 1288 EditableText | "" |
answer | Symbol 1327 EditableText | "" |
answer | Symbol 1331 EditableText | "" |
answer | Symbol 1336 EditableText | "" |
answer | Symbol 1340 EditableText | "" |
answer | Symbol 1344 EditableText | "" |
answer | Symbol 1366 EditableText | "" |
answer | Symbol 1371 EditableText | "" |
answer | Symbol 1383 EditableText | "" |
answer | Symbol 1388 EditableText | "" |
answer | Symbol 1392 EditableText | "" |
scored | Symbol 1394 EditableText | "You scored 15 out of 15." |
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