STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228131
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76361209?noj=FRM76361209-16DC" width="1" height="1"></div>

The Super Tutorial.swf

This is the info page for
Flash #49644

(Click the ID number above for more basic data on this flash file.)


Text
Every button you see in this tutorial was made by me.

a tutorial by girdf

Movement

Buttons

Variables

Cursor

Dress Up Game

Super Tutorial

hitTest

Side Scroller

Passwords

Kick Up Game

Car Driving Game

Disable Right Click

Random Enemies

Website Button

Quality Changer

Digital Clock

Earthquake

Platform Game

Mad Lib

Bar Timers

Shadows

Sketch Pad

Elasticity

Super Ball

Swinging Ball

Typewriter Text

Keyboard

Mouse Position

Push Objects Away

Snow Effect

Random Movement

MORE

new

people

click

here

Stop Sound

Play Sound

Movement

Draw what you want to be moved with the arrow keys.
Make it an Movie Clip. To make an object a movie clip select
the object and press F8 and for type press Movie Clip.
Click on the MC and press F9.
Copy This and Paste it in the Actions.

onClipEvent(load){
speed=10;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
this._y-=speed;
this.gotoAndStop(2);
}
if(Key.isDown(Key.DOWN)){
this._y+=speed;
this.gotoAndStop(3);
}
if(Key.isDown(Key.RIGHT)){
this._x+=speed;
this.gotoAndStop(4);
}
if(Key.isDown(Key.LEFT)){
this._x-=speed;
this.gotoAndStop(5);
}
}

You can change the Speed.
Just change this part.
speed=10;

MAIN

Double click on your character. Add keyframes up
to frame 5. On Frame 1 draw your character standing.
On frame 2 draw your character facing up. Select the
character going up. Make it a movie clip and double
click it. Then animate it walking. Do it to the rest
of the walking. Put stop(); on each of the 5 frames.

a

roll over

Buttons

Buttons are fun to make. To make a button draw something
you want to be the button.
Then select it and press F8. Then for the type press Button.
Double click your button. You should see this.

Up

Over

Down

Hit

NEXT

YOU WIN

Right click on the Over Frame. Click on Insert Keyframe.
Now draw what you want the button to look like when your cursor
is over the button. Then do the same thing to Down and Hit.
To make a button like this...
Select your button on the Over Frame and press F8.
Make this an MC. Double click on the MC. Then draw stuff you want.
Like make it change colors. Or make it look cool.

BACK

To Make the buttons work. Click on your button and press F9.
Put one of these in it...

gotoAndPlay: Goes to frame and plays

on (press) {gotoAndPlay(FRAMENUMBER);}

gotoAndStop: Goes to frame and stops

on (press) {gotoAndStop(FRAMENUMBER);}

You can also make it go to the frame on release.

on (release) {gotoAndStop(FRAMENUMBER);}

on (release) {gotoAndPlay(FRAMENUMBER);}

on (press) {prevFrame();}

on (press) {nextFrame();}

Others

Variables

Variables are very important. You use them a lot when making games.
You can use it for Health, Money, and Other things to keep count.
Try this.
To put actionscript on a frame click the frame and press F9.
On the first frame of a game put Health=100
On the second frame put stop();
On the second frame make a text box.
Click where it says Static Text and make it Dynamic Text.
Around the bottom part in the Properties it should say
Var:
It means Variable. Make the variable Health.

Ok now if you play the game it should say that your health is 100.
To make the health go up or down you can do this.
Press F9 on the button or frame and put one of these one it.

Button

on (press) {_root.Health +=1;}

a

Frame

{_root.Health +=1;}

on (press) {_root.Health -=1;}

{_root.Health-=1;}

If you want health to go up or down on the press of a button.
Use the button Actionscript.
If you want health to go up or down on a frame.
Use the Frame Actionscript.

If you want it to go up or down a random amount then use this.
Change # to the number you want to be the maximum.
Like if you wanted a 1/4 chance. The # would be 4.
Also
* means multiply
/ means divide
you can replace wthose with + or -

on (press) {_root.Health +=random(#);}

_root.health = _root.Health+=random(#);

on (press) {_root.Health -=random(#);}

_root.health = _root.Health-=random(#);

So if you are making the game still. Make a button that goes down
10 every click. If you need help just copy this.
Make a box outside of the flash and make it a movie clip. Double
click it and right click on the second frame and insert a new
keyframe. Click the second frame and press F9 and put this on it.
Now go back to the main timeline. (Click Scene 1)
Make a third frame and put stop(); on it.
Make it say YOU LOSE or something.
It will go to the third frame when your health is 0.
IF STATEMENTS

on (press) {_root.Health -=10;}

if (_root.Health==0) {_root.gotoAndStop(3);}

== equal
< less than
>
more than
<= less or eqaul
>= more or equal

Cursor

How to change your cursor.
First draw something and select it. Then Press F8.
Click for type, Movie Clip. Then click on it and press F9.
Put this on it.

onClipEvent (mouseMove)
{
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent (load)
{
Mouse.hide();
}

ALSO:
Delete this to make the cursor
follow you on the Y axis only.
_x = _root._xmouse;
Delete this to make the cursor
follow you on the X axis only.
_y = _root._mouse;

To make something follow your cursor do the thing on the last page
and then make something to follow your cursor. Make it a movie clip
and click on it and press F9 and put the code below on it. Click on
the object you want to make your cursor and name the instance (If
you click on an object it will say Movie Clip and under that it
should say Instance Name) cursor. Then edit the actionscript below
where it says REPLACE. Replace all 4 of the REPLACES. Change all of
the 6's to the speed you want it to follow the cursor at.

onClipEvent (enterFrame) {
if (_root.REPLACE._x>_x) {
_x += 6;
}
}
onClipEvent (enterFrame) {
if (_root.REPLACE._x<_x) {
_x -= 6;
}
}
onClipEvent (enterFrame) {
if (_root.REPLACE._y>
_y) {
_y += 6;
}
}
onClipEvent (enterFrame) {
if (_root.REPLACE._y<_y) {
_y -= 6;
}
}

Dress Up Game

There are many ways to make a dress up game. I will show you 2 ways.
Way #1

on(press){
startDrag(this);
}
onClipEvent(mouseUp){
stopDrag();
}

Draw something. Select it and Press F8. Make it a Movie Clip.
Click on it and Press F9. Put the above code on it.

Way #2
Draw an arrow going left and an arrow going right.
Make them both buttons. Make one button called left and the other
button called right.
Then set it up like this.

Shirt

Pants

Make 2 movie clips.
Shirt and Pants.
Click on the shirt and under
Movie Clip it says instance
name. Name it shirt.
Do the same for pants but
name it pants.

Double click on the shirt.
On the first frame put stop();
Right click on frame 2
and press insert Keyframe.
Put stop(); on frame 2

On the second frame change the color of the shirt.
Then go back to the main timeline. (Click Scene 1)
Click the left arrow next to shirt and put this on it.
Click the right arrow next to shirt and put this on it.
Do the same for pants but change shirt to pants.
Double click on pants and put stop(); on the first frame.
Click on the second frame and press insert Keyframe
Put stop(); on the second frame and change the color of the pants

on (press) {_root.shirt.nextFrame();}

on (press) {_root.shirt.prevFrame();}

hitTest

hitTest is a Collision Detector.
On frame 1 and 2 put stop(); on it
Draw 2 balls and make them Movie Clips.
Give them both instances.
Give the ball you will control the instance you and the other ball
the instance enemy.
Put this on the ball with the instance you.

onClipEvent (enterFrame) {
if (this.hitTest(_root.enemy)) {
gotoAndStop(2);
}
}

Put the movement actionscript on your ball.
On frame 2 write game over.

Side Scroller

Draw a background like trees and a sidewalk or something.
Also draw a person standing on the sidewalk.
Make the background (not the person) a Movie Clip.
Press F9 on the background and put this on it.

onClipEvent (enterFrame) {
if(Key.isDown(Key.RIGHT)) {
this._x=_x-10;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.LEFT)) {
this._x=_x+10;
}
}

On the character insert a second frame.
Put stop(); on the first and second frame.
Click on the second frame and select the character.
Press F8 and make it a movie clip. Click on the MC
and animate the character walking.
Then put the actionscript on the right on the character.

onClipEvent (load) {
gravity = 0;
walkSpeed = 2;
maxJump = 1;
scale = _xscale;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_xscale = -scale;
_x -= walkSpeed;
this.gotoAndStop(2);
}
if (Key.isDown(Key.RIGHT)) {
_xscale = +scale;
_x += walkSpeed;
this.gotoAndStop(2);
}
if (air == true) {
_y += gravity;
state = 3;
}
if (_root.platforms.hitTest(_x, _y, true)) {
air = false;
} else {
air = true;
}

if (Key.isDown(Key.UP) && jump == true) {
_y -= jumpSpeed;
gotoAndStop(1);
}
if (air == false) {
jump = true;
jumpcount = 0;
jumpSpeed = 30;
}
if (Key.isDown(Key.UP)) {
jumpcount += 1;
this.gotoAndStop();
}
if (jumpcount>maxjump && jumpSpeed>-2) {
jumpSpeed -= 2;
}
}
onClipEvent (keyUp) {
this.gotoAndStop(1);
walkSpeed = 2;
}
onClipEvent (enterFrame) {
if (this._x>=1101) {
this._x = 545;
}
if (this._x<=5) {
this._x = 10;
}
}

Passwords

Make 2 input text boxes.
Make an enter button.
If you want a username and password put this on the enter button.
If you only want a username put this on the enter button.

on(release){
if(_root.username=="USERNAME")
if(_root.password=="PASSWORD"){
_root.gotoAndStop(2);
}
}

on(release){
if(_root.username=="USERNAME"){
_root.gotoAndStop(2);
}
}

Give both input text boxes a variable. Name one username and the
other one password.

Right click on frame 2 and click on insert Keyframe. Put stop(); on
the first and second frame.
Also on the first frame put.
username=""
password=""
Then go back to the enter button and click on it and press F9.
There should be actionscript there. Edit USERNAME and PASSWORD.
Make it what you want the username and password to be.

Kick Up Game

Draw a ball and make it a Movie Clip.
Put this on it.

onClipEvent (load) {
ySpeed = 0;
gravity =3;
bounce = .8;
ground = 300;
}

onClipEvent (enterFrame) {
if (_y<ground) {
ySpeed += gravity;
} else if (ySpeed>
gravity*4) {
_y = ground;
ySpeed *= -bounce;
} else {
ySpeed = 0;
_y = ground;
}
_y += ySpeed;
}

onClipEvent (enterFrame) {
if (_x<0 || _x>550) {
xSpeed *= -1;
}
_x += xSpeed;
xSpeed *= .95;
}

onClipEvent (mouseDown) {
if (hitTest(_root._xmouse, _root._ymouse, true)) {
xSpeed = (_x-_root._xmouse)/2;
_y--;
ySpeed = (_y-_root._ymouse-_height)/1.5;
}
}

Car Driving Game

Draw a car. Draw a wall. Make them both Movie Clips.
Give the wall the instance, wall.
Put the code below on the car.

onClipEvent(load)
{
speed =0 ;
}


onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
speed += 1;
}
if (Key.isDown(Key.DOWN)) {
speed -= 1;
}

if (Math.abs(speed)>20) {
speed *= .7;
}
if (Key.isDown(Key.LEFT)) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)) {
_rotation += 15;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.wall.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}

Disable Right Click

Put this on the very first frame of the flash.
Doing this will get rid of people right clicking and pressing play,
forward, rewind, and other things they can do if they right clicked.

Stage.showMenu = false;

Random Enemies

How to make random enemies come out.
Draw an enemy. Make it a movie clip and give it the instance, enemy.
Put this on frame 1.             Put this on the enemy.

stop();


onLoad = function () {
i = 0;
};
onEnterFrame = function () {
i++;
if (random(10) == 0) {
duplicateMovieClip(_root.enemy, "enemy"+i, i);
}
};

onClipEvent (load) {
this._x = Stage.width+this._width;
this._y = random(Stage.height);
speed = (Math.random()+1)*10;
}
onClipEvent (enterFrame) {
if (this._x<0) {
this.removeMovieClip();
}
this._x -= speed;
}

Website Button

Put this on a button.

on (release) {
getURL("http://www.newgrounds.com", "_blank");
}

Quality Changer

on (release) {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}

Digital Clock

Put this on the frame you want the digital clock on.
Make a dynamic text box. Make the variable time.

onEnterFrame = function () {
var date:Date = new Date();
hours = date.getHours();
minutes = date.getMinutes();
seconds = date.getSeconds();
if (seconds<10) {
seconds = "0"+seconds;
}
if (minutes<10) {
minutes = "0"+minutes;
/**/
}
if (hours>
12) {
hours -= 12;
/* */
}
_root.time = hours+":"+minutes+":"+seconds;
};

Earthquake

Put this on a movie clip.

onClipEvent (enterFrame) {
function shake(){
shakex=random(20)-10
shakey=random(20)-10
shakex*=0.7
shakey*=0.7
if(shakex<1 && shakey<1){
_parent._x=0
_parent._y=0
}
}
setInterval(shake,100)
_parent._x-=shakex
_parent._y-=shakey
}

Platform Game

Draw a circle and make it a movie clip.
Put this on it.

onClipEvent (load) {
fall = false;
_name = "circle";
jump = 0;
speed = 8;
jumpheight = 18;
maxfall = -54;
}
onClipEvent (enterFrame) {
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) {
fall = true;
jump = jumpheight;
}
if (jump<>undefined) {
if (jump>maxfall) {
jump--;
}
_y -= jump;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
}

Make a rectangle to be the platform.
Make it a movie clip.
Put this on it.

onClipEvent (load) {
activated = false;
down = false;
}
onClipEvent (enterFrame) {
_root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin);
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) {
if (_root.circle.yMax-_root.circle.jump*2>yMin) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}
if (Math.round(_root.circle.yMax)>
Math.round(yMin)) {
if (hitTest(_root.circle) && _root.circle.xmax<xmin) {
_root.circle._x -= _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.xmin>xmax) {
_root.circle._x += _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) {
_root.circle.jump = -1*(_root.circle.jump);
}
}
if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) {
_root.circle.jump = 0;
activated = false;
}
if (hitTest(_root.circle) && _root.circle.ymax>
ymin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
if (_root.circle.ymax-_root.circle.jump>
ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}

Mad Lib

How to make a Mad Lib
First make 4 input text boxes. Give them all variables.
1st text box= a
2nd text box= b
3rd text box= c
4th text box= d
Then put this on the first frame

stop();

a=""
b=""
c=""
d=""

Make a button that goes to the next frame.
Then put on the second frame.

stop();
madlib = "There once was a pig named piggy who once " + a + " a " + b + " and killed a/an " + c +" " + d +".";

You can edit everything in the quotes.
Now make a dynamic text box on the second frame.
Give it the variable madlib.
Next to the text boxes on the first frame put...
Verb
Noun
Adj.
Noun
That was just an example. You can change it.

Bar Timers

First draw a bar and make it a Movie Clip.
Give it a motion tween getting smaller.
Draw another bar under it.
Like this.

Put this on the last frame of the bar.

{_root.gotoAndStop(2);}

Make frame 2 your game over screen.
You can use the bar as a timer.

Shadows

Here you will learn how to make shadows.

Draw a background

Draw a person

Copy and Paste the Person and press Ctrl + B

Move the shadow behind the character

Use Free Transform on the shadow

Change the alpha

Go into the shadow and select the parts of the shadow above the line
Use Free Transform on the shadow make the top part go up.

Sketchpad

How to make a Sketchpad
Make 2 layers.
Name the layer on top, Actions.
Name the layer on bottom, Sketch.
Give the Actions layer 3 keyframes.
On the Sketch layer right click on the 3rd frame of the Sketch layer.
Press insert Frame.
Draw a line like this, 49x49.
Make it the color you want the line to be.

Give the line the instance, line.
Draw a box outside of the frame. Make it a movie clip.
Give it the instance mc.
Double click on mc and then select it and make it a button.
Then click on it and press F9 and put this on it.

on (press) {
/:mouse = 1;
/:x1 = 0;
}
on (release) {
/:mouse = 0;
}

Put the line and mc on the Sketch layer.
Now for the frames on the Actions layer.
Frame 1:

startDrag("mc", true);

Frame 2:

Frame 3:

if (Number(mouse) == 1) {
if (Number(x1) == 0) {
x1 = int(getProperty("mc", _x));
y1 = int(getProperty("mc", _y));
} else {
x0 = int(getProperty("mc", _x));
y0 = int(getProperty("mc", _y));
if (Number(((x0-x1)*(x0-x1)))>5 or Number(((y0-y1)*(y0-y1)))>5) {
n1 = Number(n1)+1;
duplicateMovieClip("line", "line" add n1, n1);
setProperty("line" add n1, _x, x1);
setProperty("line" add n1, _y, y1);
setProperty("line" add n1, _xscale, (x0-x1));
setProperty("line" add n1, _yscale, (y0-y1));
x1 = x0;
y1 = y0;
}
}
}

gotoAndPlay(2);

Click on the background
Look where it says Publish: Settings
Click on Settings and under the flash tab.
It says Version. Change it To Flash Player 5.
Then hit ok and click on the background again.
Change the Frame Rate to 50.

Elasticity

Draw a ball and put this code on it.

onClipEvent(load){
xTarget=_x
yTarget=_y
xSpeed=0
ySpeed=0
Mode=1
Speed=10
Stop=1.2
}
onClipEvent(enterFrame){
if(Mode==1){
_x+=xSpeed
_y+=ySpeed
xSpeed+=(xTarget-_x)/Speed
ySpeed+=(yTarget-_y)/Speed
xSpeed/=Stop
ySpeed/=Stop
}
if(Mode==2){
_x=_root._xmouse
_y=_root._ymouse
xSpeed=0
ySpeed=0
}
}
onClipEvent(mouseDown){
Mode=2
}
onClipEvent(mouseUp){
Mode=1
}

Super Ball

Draw a ball and put this code on it.
Use arrow keys to control it.

onClipEvent(load){
grav = 1;
speed = 0;
_root.score = 0;
}
onClipEvent(enterFrame){
if(this._rotation > 0){
this._rotation-=4;
}if(this._rotation < 0){
this._rotation+=4;
}
}
onClipEvent(enterFrame){
if(speed >
0){
speed--;
}
if(speed < 0){
speed++;
}
if(grav < 0){
grav++;
}
}
onClipEvent(enterFrame){
grav++;
this._y+=grav;
this._x+=speed;
this._rotation+=rotate;
rotate = (speed);
}
onClipEvent(enterFrame){
if(grav >
30){
grav =30;
}
if(grav < -30){
grav = -30;
}
if(speed >
30){
speed = 30;
}
if(speed < -30){
speed = -30;
}
if(Key.isDown(Key.UP)){
grav-=3;
}
if(Key.isDown(Key.LEFT)){
speed-=2;
}
if(Key.isDown(Key.RIGHT)){
speed+=2;
}
}
onClipEvent(enterFrame){
if(this._x < 0){
this._x = 0;
speed = speed - (speed *2);
}
if(this._x >
550){
this._x = 550;
speed = speed - (speed * 2);
}
if(this._y < 0){
this._y = 0;
grav = grav - (grav * 2);
}
if(this._y >
400){
this._y = 396;
grav = grav - (grav * 2.2);
}
}

Swinging Ball


onClipEvent (load) {
inertia =.9;
ki = 0.1;
x1 =33
y1 =33
}
onClipEvent (enterFrame) {
x = -_x+_root._xmouse;
y = -_y+_root._ymouse;
x1 = x1*inertia+x*ki;
y1 = y1*inertia+y*ki;
_x += x1;
_y += y1;

}

Put this code on the frame.

onEnterFrame=function () {
with (createEmptyMovieClip("line", 1)) {
lineStyle(10)
moveTo(_root._xmouse,_root._ymouse)
lineTo(ball._x,ball._y)
}
}

This part of the code is the size of the line. You can change it.

lineStyle(10)

Typewriter Text

Make a dynamic text box and give it the variable, jesus.
Put this code on the frame.

text = "This is the typewriter effect in action!";
l = text.length;
p = 1;
function spelltext() {
jesus = text.substring(0, p);
p++;
if (p == l+1) {
clearInterval(write);
}
}
write = setInterval(spelltext, 50);

Keyboard

You can use your keyboard to do many things.
Like if you press a key on the keyboard you can make it
go to a frame, stop, play, and a lot more.
Make 2 frames and put stop(); on both of the frames.
Draw something and make it a movie clip.
Click on it and press F9. Put the code below on it.
Draw something different on both frames.
Play the game and press a. It should go to frame 2.

onClipEvent (enterFrame) {
if(Key.isDown(65)){
_root.gotoAndStop(2);
}
}

65=A 66=B 67=C 68=D 69=E 70=F 71=G
72=H 73=I 74=J 75=K 76=L 77=M 78=N
79=O 80=P 81=Q 82=R 83=S 84=T
85=U 86=V 87=W 88=X 89=Y 90=Z

Mouse Position

Put this on the frame.

this.createTextField("mouse_info", 999, 5, 5, 250, 80);
mouse_info.html = true;
mouse_info.wordWrap = true;
mouse_info.border = true;
mouse_info.autoSize = true;
mouse_info.selectable = false;


var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
var table_str:String = "";
table_str += "Mouse Position:  \t"+"x:"+_xmouse+"\t"+"y:"+_ymouse+newline;
table_str += "";
mouse_info.htmlText = table_str;
};

Mouse.addListener(mouseListener);

Push Objects Away

Draw a circle.
Make it a movie clip.
Double click on the circle.
Insert a new layer and name it Actions.
Make 3 frames on the Actions layer.
On the layer that was already there right click on the 3rd frame.
Press insert frame.
Put the codes on the frames.

Frame 1:

x00 = _x;
y00 = _y;
MAAI = 400;

x0=_x
y0=_y
x=_root._xmouse
y=_root._ymouse
a=x-x0
b=y-y0
r=Math.sqrt(a*a+b*b)

quer_fugir_x=this._x-(a/r)*MAAI/r
quer_fugir_y=this._y-(b/r)*MAAI/r

quer_voltar_x=(x00-x0)/2
quer_voltar_y=(y00-y0)/2

this._x=quer_fugir_x+quer_voltar_x
this._y=quer_fugir_y+quer_voltar_y

gotoAndPlay(2);

Go back to the main timeline and copy/paste the circle many times.

Snow Effect

Draw a snow flake. Select it and for type click on Movie Clip.
Don't hit ok yet. Where it says Linkage:
Click on Export for Actionscript.
For Identifier type in, flake.
Then put this code on the frame.

amount = 100;
mWidth = Stage.width;
mHeight = Stage.height;
for (var i = 0; i<amount; i++) {
thisFlake = this.attachMovie("flake", "flake"+i, i);
with (thisFlake) {
_x = Math.random()*mWidth;
_y = Math.random()*mHeight;
_xscale = _yscale=_alpha=40+Math.random()*60;
}
thisFlake.yspeed = Math.random()*2+ .1;
thisFlake.increment = -0.025+Math.random()*0.05;
thisFlake.onEnterFrame = function() {
this.radians += this.increment;
this._y += this.yspeed;
this._x += Math.sin(this.radians);
if (this._y>=mHeight) {
this._y = -10;
this._x = -10+Math.random()*mWidth;
}
if (this._x>
=mWidth || this._x<=0) {
this._y = -10;
this._x = -10+Math.random()*mWidth;
}
}
}

You can change the amount of flakes.

amount = 100;

Random Movement

Draw something like a circle.
Make it a movie clip.
Double click on the movie clip.
On the first frame of the movie clip put this code on it.

acceleration = 15;
newpos = function ( ) {
ranx = Math.round((Math.random()*500));
rany = Math.round((Math.random()*500));
};
newpos();
this.onEnterFrame = function() {
this._x += ((ranx-this._x)/acceleration);
this._y += ((rany-this._y)/acceleration);
if (Math.round(this._x) == ranx || Math.round(this._y) == rany) {
newpos();
}
};

Run Away

Cursor Trail

Random Frame

Frame By Frame

Pong

3D Box

3D Ball

Alpha

Get in Car

1st Person Shooter

Sketchpad #2

Walking Tween

If text =

Sound

Vibration Effect

Circular Movement

Duplicate/Delete

Spin

new Date();

Disable Hand Cursor

BACK

Disable Button

Drop Target

Follow Cursor

Text Checker

# Guessing Game

Maze Arrow Keys

Hide Object

Dance Floor

Cookies

Security Game

Run Away

Draw something like a circle.
Make it a movie clip.
Click on it and press F9.
Put this code on it.

onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse,_root._ymouse,true)) {
this._x = int(Math.random()*550);
this._y = int(Math.random()*400);
}}

Cursor Trail

Draw what you want to trail your cursor.
Make it a movie clip.
Give the movie clip the instance, Trail.
Put this code on it.

onClipEvent (load) {i = 0;}
onClipEvent (mouseMove) {
i++;
this.duplicateMovieClip("Spawn"+i, i+10);
_root["Spawn"+i]._x = _root._xmouse;
_root["Spawn"+i]._y = _root._ymouse;
}
onClipEvent (enterFrame) {
if (this._name == "Trail") {
_visible = false;
} else {
this._alpha -= 5;
this._rotation += 2;
this._xscale -= 5;
this._yscale -= 5;
if (this._alpha<=5) {
removeMovieClip(this);
}
}
}

Random Frame

You can make a button go to a random frame.
Or you can make a frame go to a random frame.
For buttons put this code on a button.

on(press){
_root.gotoAndStop(Math.round(Math.random()*5));}

If you want it for a frame, put this code on the frame.

{_root.gotoAndStop(Math.round(Math.random()*5));}

You can change the 5 to the maximum # frame to go to.
You can also make it go to a random frame in a movie clip.

Here i made a box with 5 frames with the # on it.
The instance is cheese.
I put this code on the button.

on(press){
_root.cheese.gotoAndStop(Math.round(Math.random()*5));}

Frame By Frame (FBF)

Frame By Frames are easy to make.
All you do is draw something. Press F6 and draw the next frame.
Keep doing that until you are done. You can make it loop or end.

Pong

To make a pong game, Draw a ball and 2 rectangles.
Make them all Movie Clips.
Give them instances.
Ball- ball
Rectangle #1- paddle
Rectangle #2- enemy
Make the rectangles vertical.
Make sure the ball is small.
Put this code on paddle.  Put this code on ball.

onClipEvent(enterFrame){
_y=_root._ymouse;
if(_root.paddle.up1.hitTest(_root.ball)){
_root.ball.xspeed*=-1;
_root.ball.yspeed*=1;
}
if(_root.paddle.down1.hitTest(_root.ball)){
_root.ball.yspeed*=1;
_root.ball.xspeed*=-1;
}
}

onClipEvent(load){
xspeed=20;
yspeed=20;
}
onClipEvent(enterFrame){
_y+=yspeed;
_x+=xspeed;
if(_y>400){
_y=400;
yspeed*=-1;
}
if(_y<0){
_y=0;
yspeed*=-1;
}
if(_x>
550){
_x=550;
xspeed*=-1;
}
if(_x<0){
_x=0;
xspeed*=-1;
}
}

Put this code on enemy.

onClipEvent(enterFrame){
if(_root.enemy.up2.hitTest(_root.ball)){
_root.ball.xspeed*=-1;
_root.ball.yspeed*=1;
}
if(_root.enemy.down2.hitTest(_root.ball)){
_root.ball.yspeed*=-1;
_root.ball.xspeed*=1;
}
if(_root.ball._y>_y){
_y+=15;
}
if(_root.ball._y<_y){
_y-=15;
}
}

Double Click on paddle.
Select it. Press Ctrl + b. This breaks it apart.
Select the top half and Press F8. Give it the instance, up1.
Select the bottom  half and Press F8. Give it the instance, down1.
Do the same thing with enemy but give them the instances, up2, down2.

3D Box

How to draw in 3D.

Vanishing Point

3D Ball

Draw a circle.
Give the circle a radial gradient.
Add the colors.
White, White, Blue, Darker Blue, Dark Blue.
Click the fill bucket tool.
Turn off lock fill if it is on.
Click on the ball and drag to the top right of the ball.
Try to get a little of the white on the ball.
Draw another circle.
Make it a radial gradient.
Make it go black to white.
Make the black's alpha 75%
Make the white's alpha 0%
Drag the circle down and put it under the ball.

Alpha

You can have the alpha of an object change by clicking a button.
You can also make it change by a frame.
For a Button
For a Frame
Change INSTANCE to the object's instance that you want to change
the alpha of.
Change # to the alpha you want it to change to.

on(release) {
_root.INSTANCE._alpha = #;
}

{
_root.INSTANCE._alpha = #;
}

Get in Car

Draw a person and a car.
Give the person the instance person.
Give the car the instance car.
Put this code on the person.    Put this code on the car.

onClipEvent(load){
speed=0;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)&&_root.person.hitTest (_root.car)) {
speed += 1;
}
if (Key.isDown(Key.DOWN)&& _root.person.hitTest (_root.car)) {
speed -= 1;
}
if (Math.abs(speed)>25) {
speed *= .6;
}
if (Key.isDown(Key.LEFT)&& _root.person.hitTest (_root.car)) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)&&_root.person.hitTest (_root.car)) {
_rotation += 15;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.move.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}
onClipEvent(enterFrame){
if (_root.person.hitTest(_root.car)){
_root.person._visible=false;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(65)) {
_root.person._visible=true;
}
}
onClipEvent (enterFrame) {
if(visible=true) {
speed=0;
_rotation=0;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.UP)&& _visible==true) {
_y -=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.DOWN)&& _visible==true) {
_y +=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.LEFT)&& _visible==true) {
_x -=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.RIGHT)&& _visible==true) {
_x +=5;
}
}
onClipEvent (enterFrame) {
if(_root.person._visible==false) {
_y = _root.car._y;
_x = _root.car._x;
}
}

onClipEvent (load) {
speed=0;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)&& _root.person._visible==false) {
speed += 1;
}
if (Key.isDown(Key.DOWN)&& _root.person._visible==false) {
speed -= 1;
}
if (Math.abs(speed)>25) {
speed *= .6;
}
if (Key.isDown(Key.LEFT)&& _root.person._visible==false&& speed!=0) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)&& _root.person._visible==false&& speed!=0) {
_rotation += 15;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.move.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}

Use space bar to drive.
Press A to get out of the car.

First Person Shooter

For a first person shooter you need to draw a few things.
Draw a red rectange. That will be your health bar.
Draw your enemy. Draw something it will hide behind.
Copy/Paste the health bar. Make one white and put it behind the
red health bar. Select both rectangle and make it a movie clip.
Give it the instance health. Double click the health bar.
Insert a layer. Put the red health bar on the top layer.
Give the red rectangle a 10 frame motion tween like below.
Right click on frame 10 of the layer the white rectangle is on.
Press insert key frame. On the first frame of health put stop();
On the last frame (frame 10) put {_root.gotoAndStop(2);}
Get out of the object. Insert a second frame on the main timeline.
Make it say, You Died.
Now double click on the enemy. Animate him popping out of the object
the enemy is behind. Make him shoot and go back in.

On the frame the enemy shoots put this code.
That will make the health bar go to the next frame.
On the last frame of the enemy (the frame where the enemy goes back
behind the thing it's hiding behind) put this code.
That will restart the enemy and make it pop out and shoot again.
Insert a keyframe after the last frame on the enemy.
Put stop(); on the frame. Delete the enemy on that frame.
Put the code below on the enemy. Change FRAME with the frame #
that the enemy is dead on.
Make the thing that the enemy is hiding behind a button.

{_root.health.nextFrame();}

gotoAndPlay(1);

on (press) {this.gotoAndStop(FRAME);}

Sketchpad #2

You can make a Sketchpad with color choices too.
It's easy.
Just put this code on the frame.

_root.createEmptyMovieClip("myLine", 0);
_root.onMouseDown = function() {
myLine.moveTo(_xmouse, _ymouse);
_root.onMouseMove = function() {
myLine.lineTo(_xmouse, _ymouse);
}
}

_root.onMouseUp = function() {
_root.onMouseMove = noLine;
}

Draw buttons like these.
Put this on each button.
Just change 000000.

on (press) {myLine.lineStyle(2, 0x000000, 100);}

New People

To understand what i tell you during the tutorials you might want to
read through this.
How to make an object a movie clip.
Select an object with the Selection Tool (V)
Press F8 on your keyboard.
A Box will come up. Type in the name of the object.
Like if you drew a car name it Car.
Then where it says Type, Click on Movie Clip.
Press Ok.
How to make an object a button.
Select an object with the Selection Tool (V)
Press F8 on your keyboard.
A Box will come up. Type in the name of the object.
Like if you drew play button name it Play Button.
Then where it says Type, Click on Button.
Press Ok.

How to give an object an Instance.
To give an object and instance just click on it and at the bottom there
should be Properties tab. It should say Movie Clip or Button. Depending on
what you made it. Below that it says <Instance Name> Just type the instance
name there.
How to put ActionScript on an object.
Click on the object and press F9. If the code is provided then just copy
and paste the code there.
How to put ActionScript on a frame.
Click on the frame you are told to put the ActionScript on. Press F9. If the
code is provided then just copy and paste the code there.
How to give a text box a Variable.
Click on the text box and at the bottom in the Properties tab it says Var:
near the bottom right. Type in the variable that the tutorial tells you to
type there.
To copy ActionScript right click on it and click copy.

Walking Tween

How to make a person walk with a tween.
First draw a person and make it a movie clip.
Double click on the person and select the person.
Make it a movie clip.
So now you have a movie clip inside of a movie clip.
Make a motion tween of the person moving right.
Now double click on the movie cilp inside of the movie clip.
Animate the person walking like below.
Roll your cursor over the frames.

If text =

Put this on the first frame.

on(release){
if(_root.you=="hi"){
_root.it="Hello"
}
}

you=""
it=""

Put this on a button

Make a dynamic text box and an input text box.
Give them variables.
Input text box = you
Dynamic text box = it

Type in hi.

hi

Hello

ENTER

ENTER

Sound

How to add sound.
To add sound first go to File-Import-Import to Libary.
After you added the sound to the libary. Go to the frame you want to
put the sound on. Click on the frame on the timeline. It should say
Sound: in the Properties tab at the bottom. Click on "None" and then
click on the song you imported.
To add the sound to a button first import the sound.
Make a button.
Double click on the button.
If you want a sound to play when you put your cursor over the
button insert a frame on the Over frame. Click on the frame.
At the bottom on the Properties tab is says Sound: click on "None"
Then click on the song you imported.
Do the same if you want it for Down or Hit.
To make sound loop look under Sound: and it says Repeat click it and press Loop.

Vibration Effect

Draw a circle. Make the circle a movie clip and give it the instance
circle.
Put this code on the circle.

onClipEvent (load) {
height = 500;
width = 500;
this._x = Math.round(Math.random()*width);
this._y = Math.round(Math.random()*height);
var temp = this._alpha=Math.random()*100;
this._xscale = this._yscale=temp;
cx = this._x;
cy = this._y;
}
onClipEvent (enterFrame) {
this._x = cx+(1+Math.random()*5);
this._y = cy+(1+Math.random()*5);
}

for (var i = 0; i<25; i++) {
circle.duplicateMovieClip(i, i);
}

Circular Movement

Draw a circle. Make the circle a movie clip.
Put this code on the circle.

onClipEvent (load) {
var radius = 10 + Math.random() * 50;
var speed = 5 + Math.random() * 20;

var xcenter = this._x;

var ycenter = this._y;

var degree = 0;
var radian;
}
onClipEvent (enterFrame) {
degree += speed;
radian = (degree/180)*Math.PI;
this._x = xcenter+Math.cos(radian)*radius;
this._y = ycenter-Math.sin(radian)*radius;
}

Duplicate/Delete

Make a button.
Draw a face.
Select it and press F8 and click on Movie Clip.
Go down and next to Linkage: Check the box, Export for ActionScript.
Then put for the Identifier, Face.

on(press){createFace();}

Put this on the button.

Double click on Face and put this on the frame.

function onPress(){
this.removeMovieClip();}

Put this on the frame on the main timeline.

var FaceSerialNumber=1;
function createFace(){this.attachMovie("Face", ("r"+FaceSerialNumber++), this.getNextHighestDepth(), {_x:Stage.width*Math.random(), _y:Stage.height*Math.random()});
}

Spin

Draw something that will look cool spinning.
Make it a movie clip.
Double click on it.
Select the object inside and make it a movie clip.
Now you have a movie clip in a movie clip.
Put this code on the movie clip that is in the movie clip.

onClipEvent (load) {
pointX = _parent._x;
pointY = _parent._y;
}
onClipEvent (enterFrame) {
distanceX = _root._xmouse-_parent._x;
distanceY = _root._ymouse-_parent._y;
if (distanceX < 0) {
distanceX = -distanceX;
}
if (distanceY < 0) {
distanceY = -distanceY;
}
distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY));
if (distance <160 and distance >-160) {
_parent._rotation = _parent._rotation + (distance/2);
}
}
onClipEvent (mouseMove) {
updateAfterEvent();
}

new Date();

Get the date and time.
Just put the code below on a frame and make a dynamic text box.
Give the dynamic text box the variable, myDate.

myDate = new Date();

Put this on a frame.

INSTANCENAME.useHandCursor = false;

Just change INSTANCENAME to the instance of the button.

FALSE

TRUE

Disable Button

on (release) {INSTANCENAME.enabled = false;}

Drop Target

Draw 2 squares.
One small one and one big one.
Make them both Movie Clips.
Give the big square an instance of, box.
Put this script on the small square.

on (press) {
startDrag (this, true);
}
on (release) {
stopDrag ();
if (this._droptarget == "/box") {
_root.box.gotoAndStop(2);
}
}

Double click on the big square.
Insert a keyframe on frame 2.
Change the squares color on frame 2.
Put stop(); on both frames.

Follow Cursor

Here is a better way to get something to follow your cursor.
Put this script on an object.

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._y += _root.yMove;
this._x += _root.xMove;
this._rotation = myDegrees+90;
}

Text Checker

This can check the text to see if a certain word is there.
Make a Dynamic Text Box with the variable, Status.
Make a button.
Make an Input Text Box with the variable, Box.
Put this on the frame.

Box=""
Status=""
words = ["cheese", "cow", "poop", "pie"];

on (release) {
if (Box eq "") {
Status = "Enter Message";
return;
}

for (i in words) {

if (Box.indexOf(words[i])>-1) {
Status = "Word Found";
return;
}
}
Status = "Word Not Found";
}

Word Not Found

Words: cheese, cow, poop, pie.

# Guessing Game

To make a number guessing game insert 3 key frames.
Put stop(); on frame 2 and frame 3.
Make an Input Text box and a button.
Give the text box the variable, n.
Put this on the first frame.

n=""
{r=random(5);}

on (press) {if (_root.r==_root.n) {_root.gotoAndStop(3);}}

On frame 3 write, You Win!

Maze Arrow Keys

Draw a maze with the brush tool.
Make it a movie clip and give it the instance, maze.
Draw a circle. Make it a movie clip and give it the instance, man.
Put this code on man.

onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
this._y -= 3;
}else if(Key.isDown(Key.DOWN)){
this._y += 3;
}
if(Key.isDown(Key.LEFT)){
this._x -= 3;
}else if(Key.isDown(Key.RIGHT)){
this._x += 3;
}
if(_root.maze.hitTest(_x+(_width/2),_y,true)){
this._x -= 3;
}
if(_root.maze.hitTest(_x-(_width/2),_y,true)){
this._x += 3;
}
if(_root.maze.hitTest(_x,_y+(_height/2),true)){
this._y -= 3;
}
if(_root.maze.hitTest(_x,_y-(_height/2),true)){
this._y += 3;
}
}

Hide Object

Draw a circle. Make it a movie clip. Double click on it. Select it.
Make it a movie clip. Now you have a movie clip inside of a
movie clip.
Put this code on it.

onClipEvent (load) {
baseX = _parent._x;
baseY = _parent._y;
}
onClipEvent (enterFrame) {
distanceX = _root._xmouse-_parent._x;
distanceY = _root._ymouse-_parent._y;
if (distanceX < 0) {
distanceX = -distanceX;
}
if (distanceY < 0) {
distanceY = -distanceY;
}
distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY));
if (distance <10 and distance >-10) {
_parent._alpha = distance;
_parent._alpha = distance;
}
}
onClipEvent (mouseMove) {
updateAfterEvent();
}

Dance Floor

Draw a square. Make it a movie clip. Give it the instance, cube.
Put this code on it.

onClipEvent(enterFrame){
r=Math.floor(Math.random()*255)
g=Math.floor(Math.random()*255)
b=Math.floor(Math.random()*255)
colourobj=new Color(this)
colourobj.setRGB(r<<16|g<<8|b)
};

Put this code on the frame on the main timeline.

onClipEvent(enterFrame){
r=Math.floor(Math.random()*255)
g=Math.floor(Math.random()*255)
b=Math.floor(Math.random()*255)
colourobj=new Color(this)
colourobj.setRGB(r<<16|g<<8|b)
}

Cookies

Change the size of the flash to 185x185.
Draw something and put the actionscript below on the frame on the
main timeline. Give the object the instance, square_mc.
Notice if you drag it around and refresh the browser it's in the
same spot as where you left it.

squarepos_so = SharedObject.getLocal("positions");
xx.text = square_mc._x = squarepos_so.data.x;
yy.text = square_mc._y = squarepos_so.data.y;

square_mc.onPress = function () {
square_mc.startDrag(false,7,26,180,163)
}
square_mc.onRelease = square_mc.onReleaseOutside = function(){
square_mc.stopDrag();

xx.text = squarepos_so.data.x = square_mc._x;
yy.text = squarepos_so.data.y = square_mc._y;
squarepos_so.flush();
}

How to make a security game.
Draw a circle make it a movie clp and put this code on it.

onClipEvent (load) {
power = 3;
radius = 6;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= power;
}
if (Key.isDown(Key.RIGHT)) {
_x += power;
}
if (Key.isDown(Key.UP)) {
_y -= power;
}
if (Key.isDown(Key.DOWN)) {
_y += power;
}
while (_root.wall.hitTest(_x, _y+radius, true)) {
_y--;
}
while (_root.wall.hitTest(_x, _y-radius, true)) {
_y++;
}
while (_root.wall.hitTest(_x-radius, _y, true)) {
_x++;
}

while (_root.wall.hitTest(_x+radius, _y, true)) {
_x--;
}
if ((_root.cop.hitTest(_x, _y+radius, true)) or (_root.cop.hitTest(_x, _y-radius, true)) or (_root.cop.hitTest(_x+radius, _y, true)) or (_root.cop.hitTest(_x-radius, _y, true))) {
_x = 72;
_y = 77;
}
}

Just change both 72 and 77 to the position of where your guy will
start.
Now draw a big square the size of the flash. Default is 550x400.
Make it a movie clip. Give it the instance wall.
Double click on it and use the eraser and erase a path that you
want the character to be able to go through.
Now make a cop. Give it the instance cop. Draw the cop something
like this.

Give the cop a motion tween of it looking around and walking.

Motion Tween

Shape Tween

Motion Guide

Break Apart

Timeline Effects

Filters

Trace Bitmap

vCam

X and Y

Move On Slopes

Movie Control

Starfield

Fireworks

Red Particles

Polygon Trail

Pivit Point

Tween to FBF

City Reflection

Calculator

Shooting Game

Object Movement

Get Longer

rollOver

rollOut

Reflection

hitTest Sound

Change Color

Soundboards

Drag/Drop

Cursor Trail #2

Motion Tween

How to use Motion Tween.
Make an object and make it a movie clip. Double click on it.
Do this to the timeline.

Right click on the frames and press Create Motion Tween.

1

10

Click on the last frame. Drag the object to where you want it to
move to.

Shape Tween

How to use Shape Tween.
Make an object and make it a movie clip. Double click on it.
Do this to the timeline.

Right click on the frames and press Create Motion Tween.
At the bottom in the Properties tab it says Tween: Motion.
Click on that and change it to Shape.

Click on the last frame. Change the object to something different.
If it looks like below, then click on the first frame's object and
select it and press ctrl+b. Then do it to the last frame's object .

Motion Guide

Draw something. Make it a movie clip.
Insert Motion Guide.

Draw a line on the Motion Guide layer. Make the line like this.

On the main layer (the layer that the object is on) drag the object
to the line. Click on the object first and drag it from the white
circle in the middle. Put it over the line start. On the motion guide
layer insert a frame on the 20th frame. On the main layer insert a
keyframe on the 20th frame. On the 20th frame drag the object from
the white circle in the middle and put it on the end of the line.
Create a motion tween on the main layer's frames.

Break Apart

Press Ctrl+B to break an object.

Movie Clip

Broken Apart

Timeline Effects

Right click on an object and press Timeline Effects. Then click on
Effects. Then click the effect.

Filters

To get to the Filters click on an object or text and look at the
Properties Tab there is a tab next to it that says Filters.
You can blur things or give things a drop shadow.

Hello

Trace Bitmap

Get a picture from a site. Click on it.
Go to Modify->Trace Bitmap

vCam

A camera that can help you zoom in and out and move around in flash.
Download it HERE.
It's an .fla
Just copy and paste the vCam into your flash file.

X and Y

To use actionscript to make something start at a certain spot then
put this on the object. Just change 300 and 100.

onClipEvent (load) {
_x = 300;
_y = 100;}

Move On Slopes

Draw a ball. Make it a movie clip. Give it the instance, ball.
Double click on the ball and set it up like this.

GoUP

Feet

Now draw a small square and make it a movie clip.
Copy it and paste it. Give one the instance GoUp.
Give the other square the instance, Feet.
Set the alpha for both of them to 0%.

ActionScript For Ball.

ActionScript For Ground.

onClipEvent(enterFrame){
if(_root.ball.ySpeed>=0){
while(this.hitTest(_root.ball._x+_root.ball.GoUP._x, _root.ball._y+_root.ball.GoUP._y, true)){
_root.ball._y--
_root.ball.ySpeed=0
_root.ball.jump=0
}
if(this.hitTest(_root.ball._x+_root.ball.Feet._x, _root.ball._y+_root.ball.Feet._y, true)){
_root.ball.ySpeed=0
_root.ball.jump=0
}
}
}



onClipEvent(enterFrame){
if(this.hitTest(_root.ball.GoUP) or this.hitTest(_root.ball.Feet)){
if(_root.ball.ySpeed>0){
_root.ball.ySpeed=0
_root.ball.jump=0
_root.ball._y=_y
}
}
}

onClipEvent(load){
xSpeed=0
ySpeed=0
maxSpeed=10
accel=1
jumpHeight=15
jump=1
}
onClipEvent(enterFrame){
Right=Key.isDown(Key.RIGHT)
Left=Key.isDown(Key.LEFT)
Down=Key.isDown(Key.DOWN)
Up=Key.isDown(Key.UP)
_x+=xSpeed
_y+=ySpeed
if(Right&&xSpeed<maxSpeed){
if(jump==0){
xSpeed+=accel
}else{
xSpeed+=accel/5
}
}else if(Left&&xSpeed>
-maxSpeed){
if(jump==0){
xSpeed-=accel
}else{
xSpeed-=accel/5
}
}else if(jump==0){
xSpeed/=1.5
if(xSpeed<0.1&&xSpeed>-0.1){
xSpeed=0
}
}else if(jump==1){
xSpeed/=1.05
}
ySpeed++
if(jump==0&&Up){
ySpeed=-jumpHeight
jump=1
}
if(ySpeed>1){
jump=1
}
}

Movie Control

Insert a Layer. Name is Movie Control.
Draw these buttons on the layer.

Play, Pause, Back, Next
Put the scripts below on the buttons.

on (press) {_root.play();}
on (press) {_root.stop();}
on (press) {_root.prevFrame();}
on (press) {_root.nextFrame();}

Starfield

Put this on the frame you want it on.

var frequency=60;
var speed=7;
var accel=21;

SW=Stage.width; SH=Stage.height;
c=1000;

interv = setInterval(function () {makestar()}, 1000/frequency);

function makestar(){c++; if(c>2000){ c=1000; }

_root.createEmptyMovieClip("star"+c, c)
with(_root["star"+c]){lineStyle(2, 0xFFFFFF, 100); lineTo(0.2, 0); _x=SW/2; _y=SH/2; _alpha=0; _rotation=random(360);}
_root["star"+c].spd=random(speed/2)+speed/
2;

_root["star"+c].onEnterFrame= function(){
with(this){spd*=1+(_root.accel/500); _width*= 1+(_root.accel/2500); _height*= 1+(_root.accel/2500); _alpha+=3;
if(_rotation>180){_y+=(spd*Math.cos(Math.PI/180*_rotation)); _x-=(spd*Math.sin(Math.PI/180*_rotation));
}else{ _y-=(spd*Math.cos(Math.PI/180*_rotation)); _x+=(spd*Math.sin(Math.PI/180*_rotation));}
if(_x<0-_width || _x>SW+_width || _y>SH+_width ||_y<-_width){this.removeMovieClip();}
}
}
}

Fireworks

gravity=30;
numsparks=100;
sparksize=2;

SW=Stage.width; SH=Stage.height; f=100;
C1=new Array("0xFF0000", "0x286AAC", "0xEB7EF8", "0x388338", "0xFF6600", "0x0951F7")

function makespark(rd){
_root.createEmptyMovieClip("spark", -7000);
with(spark){
lineStyle(0, 0xFFFFFF, 0);
beginFill(0xFFFFFF);
moveTo(0, -rd);
curveTo(rd*1.5, 0, 0, rd);
curveTo(-rd*1.5, 0, 0, -rd);
endFill();
_visible=0;
}
}

function makeback(){
_root.createEmptyMovieClip("back", 1);
with(back){
beginFill(0x000000, 100);
moveTo(0, 0);
lineTo(SW, 0);
lineTo(SW, SH);
lineTo(0, SH);
lineTo(0, 0);
endFill();
}

back.onPress=function(){
f+= numsparks+0;
for(z=f; z<(f+numsparks); z++){
duplicateMovieClip("spark", "spark"+z, z)
with(_root["spark"+z]){
_x=_root._xmouse;
_y=_root._ymouse;
}
_root["spark"+z].vx= ((random(400)-200)/35);
_root["spark"+z].vy= ((random(200)-150)/35);

_root["spark"+z].onEnterFrame=function(){
new Color(this).setRGB(C1[random(C1.length)]);
this._x+=this.vx*0.6;
this._y+=this.vy*1;
this._alpha-=1;
down=random(gravity)/70;
this.vy+=down;
if(this._y>
SH || this._alpha<0){
this.removeMovieClip();
}
}
}
}
}

makeback()
makespark(sparksize)

Red Particles

var DEG2RAD:Number = Math.PI/180;
var RAD2DEG:Number = 1/DEG2RAD;

function addpart() {
var vMC:MovieClip = _root.createEmptyMovieClip("mc" + _root.getNextHighestDepth(), _root.getNextHighestDepth());
vMC.lineStyle(1, 0xFF0000, 100);
vMC.moveTo(-1, -1);
vMC.lineTo(1, 1);
vMC.moveTo(1, -1);
vMC.lineTo(-1, 1);
vMC._x = _xmouse + random(21) - 10;
vMC._y = _ymouse + random(21) - 10;
vMC._rot = random(360);
vMC._phase = random(360);
vMC.onEnterFrame = function() {
this._phase++;
this._alpha = 100 - this._phase;
this._rot += 15 * Math.sin(this._phase * 50 * DEG2RAD);
this._x += (100 - this._phase) / 5 * Math.cos(this._rot * DEG2RAD);
this._y += (100 - this._phase) / 5 * Math.sin(this._rot * DEG2RAD);
if (this._phase >= 100) {
this.removeMovieClip();
}
}
}

var myMouse:Object = new Object();
Mouse.addListener(myMouse);
myMouse.onMouseDown = function() {
_root.onEnterFrame = function() {
for (var x = 0; x < 15; x++) {
addpart();
}
}
}
myMouse.onMouseUp = function() {
_root.onEnterFrame = null;
}

Polygon Trail

var time:Number = 0;
var timeMin:Number = 100;
var alphaDrop:Number = 2;
var growBy:Number = 2;
var rotateByMax:Number = 10;
function deg2rad(degrees:Number):Number {
return degrees * Math.PI / 180;
}

function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
}
function drawPoly(sides:Number, color:Number, radius:Number):MovieClip {
var depth:Number = _root.getNextHighestDepth();
var poly_mc:MovieClip = _root.createEmptyMovieClip("poly" + depth, depth);
var unitAngle = deg2rad(360 / sides);

poly_mc.beginFill(color);
poly_mc.moveTo(radius, 0);
for (var i:Number = 1; i < sides; i++) {
var turn:Number = unitAngle * i;
var dx:Number = Math.cos(turn) * radius;
var dy:Number = Math.sin(turn) * radius;
poly_mc.lineTo(dx, dy);
}
poly_mc.endFill();

return poly_mc;
}
function initPoly():Void {
this._x = _xmouse;
this._y = _ymouse;
this._xscale = this._yscale = 0;
this.rotateBy = randRange(-rotateByMax, rotateByMax);

this.onEnterFrame = function():Void {
this._xscale = this._yscale += growBy;
this._alpha -= alphaDrop;
this._rotation += this.rotateBy;

if (this._alpha < 0) {
this.removeMovieClip();
}
};
}
onMouseMove = function():Void {
if (getTimer() - time > timeMin) {
initPoly.apply(drawPoly(randRange(3, 12), randRange(0, 0xFFFFFF), 100));
time = getTimer();
}
};

Pivit Point

To change the pivot point of an object select the Free Transform
Tool (Q)
Click on the object it should look something like below.

Just drag the white circle in the middle of the object.

Tween to FBF

To change a Tween to a frame by frame you need to make an object
have a motion tween.
Then click on the first frame of the motion tween and press F6
until you get to the last frame of the tween.

City Reflection

Get a picture of a city from a distance.
Click on the line tool and press J.
Click on the city picture and press Ctrl+B
Then trace the buildings and press K and fill in the city with a
color.
Copy and Paste the city and click on one of them.
Go to Modify-Transform-Flip Vertical
Put it under the other city picture.
Then change the alpha to what you want it to be.

Calculator

Draw these buttons.
Equal, add, subtract, multiply, divide, clear, square root, decimal,
and the 0-9 buttons.
Make a dynamic text box with the variable, display.
Give the 0-9 buttons the instance, b0, b1, b2.. so on until b9.
Give the clear button the instance, bc.
Give the equals button the instance, be.
Give the add button the instance b_add.
Give the subtract button the instance b_subtract.
Give the multiply button the instance b_multiply.
Give the divide button the instance b_divide.
Give the sqaure root button the instance sqrt.
Give the decimal button the instance bdot.
Then put this ActionScript on the frame.

stop();


var op1:Number=0;
var display = "";
var type:String = "";
var temp:String="";
decimal = false;
op2 = "";

function addNumber(number){
if(type == ""){
display+=number;
op1 = Number(display);
}
else{
temp+=number;
op2 = Number(temp);
}
}


function clear(){
display = "";
op1 = 0;
temp = "";
op2 = "";
type="";
decimal = false;
}


function getAnswer(){
if(type == "+"){
display = op1+op2;
op1 = Number(display);
op2 = "";
temp = "";
decimal = false;
}else if(type == "-"){
display = op1-op2;
op1 = Number(display);
op2 = "";
type = "";
temp = ""
decimal = false;
}else if(type == "/"){
display = op1/op2;
op1 = Number(display);
op2 = "";
type = "";
temp = "";
decimal = false;
}else if(type == "x"){
display = op1*op2;
op1 = Number(display);
op2 = "";
type = "";
temp=""
decimal = false;
}else{
display = op1;
op1 = Number(display);
decimal = false;
}
}

bdot.onPress = function(){
if(decimal == true){
addNumber("");
}else{
addNumber(".");
decimal=true;
}
}
b0.onPress = function(){addNumber(0)}
b1.onPress = function(){addNumber(1)}
b2.onPress = function(){addNumber(2)}
b3.onPress = function(){addNumber(3)}
b4.onPress = function(){addNumber(4)}
b5.onPress = function(){addNumber(5)}
b6.onPress = function(){addNumber(6)}
b7.onPress = function(){addNumber(7)}
b8.onPress = function(){addNumber(8)}
b9.onPress = function(){addNumber(9)}


bc.onPress = clear;


b_add.onPress = function(){type="+"; decimal = false;}
b_subtract.onPress = function(){type="-"; decimal = false;}
b_divide.onPress = function(){type="/"; decimal = false;}
b_multiply.onPress = function(){type="x"; decimal = false;}
sqrt.onPress = function(){
display = Math.sqrt(op1);
op1 = Number(display);
op2 = "";
type = "";
temp=""
}
be.onPress = function(){getAnswer();}

Draw a top view or your character and give it the instance, char.
Draw a bullet and give it the instance, bullet.
Put this code on the frame.

var bc=2;
_root.onMouseDown=function(){
bc++;
if(bc>100){ bc=2; }
duplicateMovieClip("bullet", "b"+bc, bc);
}

Put this code on char.    Put this code on bullet.

onClipEvent (load) {
speed = 8;
}
onClipEvent (enterFrame) {
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (x>=0) {
xbounds = 8;
} else {
xbounds = -8;
}
if (y>=0) {
ybounds = 8;
} else {
ybounds = -8;
}
if(Key.isDown(87)){
if (!_root.bounds.hitTest(this._x+xbounds+x, this._y+ybounds+y, true)) {
this.gotoAndStop("");
_x += x;
_y += y;
}
} else if(Key.isDown(83)){
if (!_root.bounds.hitTest(this._x-xbounds-x, this._y-ybounds-y, true)) {
this.gotoAndStop("");
_x -= x;
_y -= y;
}
} else {
this.gotoAndStop("");
}
if(Key.isDown(65)){
_rotation -= 8;
}
if(Key.isDown(68)){
_rotation += 8;
}
}

onClipEvent(load){
spd=20;
_x=_root.char._x;
_y=_root.char._y;
_rotation= _root.char._rotation;
}
onClipEvent(enterFrame){
if(_name == "bullet"){
_x = -1000;
}else{
if (_rotation>180) {
_y += (spd*Math.cos( Math.PI/180*_rotation));
_x -= (spd*Math.sin( Math.PI/180*_rotation));
} else {
_y -= (spd*Math.cos (Math.PI/180*_rotation));
_x += (spd*Math.sin( Math.PI/180*_rotation));
}
}
if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height){
this.removeMovieClip();
}
}

Double click on char. Do this to it.
Also the character moves with, WASD.

Object Movement

To have something move across the screen again and again without
tween put this code on an object.

onClipEvent (enterFrame) {
this._x = this._x - 10;
if (this._x<0) {
this._x = 640;
}
}

Get Longer

Put the code below on an object.
Use Up and Down and it will stretch the object.
Change INSTANCE to an object's instance to make an object follow it.

onClipEvent (enterFrame) {
if(Key.isDown(Key.DOWN)) {
this._yscale+=100;
_root.INSTANCE._y+=8.6;
} if (Key.isDown(Key.UP)) {
this._yscale-=100;
_root.INSTANCE._y-=8.6;
} if (this._y < 272) {
this._y = 272;
_root.INSTACE._y = 282;
}
}

Example: Fishing Hook

rollOver

You can put your cursor over an object and it can make it go to a
frame. It can do other things but i'm going to show you this.
Make a ball and give it the instance, ball. Double click on it and
give it to frames with stop(); on each frame. Draw something
different on each frame. Try changing the ball color or something.
Put this code on the ball.

on (rollOver) {_root.ball.gotoAndStop(2);}

You can also put the code on another object.

rollOut

This is the opposite of rollOver. You should look at rollOver first.
Do what it says on rollOver but change rollOver to rollOut.

This is what you get.
So you should put both on the object.

on (rollOver) {_root.ball.gotoAndStop(2);}
on (rollOut) {_root.ball.gotoAndStop(1);}

Reflection

How to make a reflection of an object.
First draw the object.
Copy it and Paste it.
Select it and go to,
Modify-Transform-Flip Vertical.
Then use the Free Transform Tool (Q)
Shrink the reflection a little bit.
Then give it an alpha that you think
looks good.

hitTest Sound

How to make a sound play when a collion occurs.
Draw a square. Make it a movie clip and give it 2 frames.
Put stop(); on both frames. Click on the second frame and insert
the sound on it.
Give the square the instance, soundbox.
Drag the square outside of the flash.
Now draw 2 circles one will be you and the other will be the enemy.
Give the enemy the instance, enemy.
Give your circle the instance, you.
Double click on the sound box. Click on the first frame. Select the
object in it and make it a movie clip. Now you have a movie clip in
a movie clip. Put the code below on it.
Put the movement actionscript on the circle, you, also.

onClipEvent (enterFrame) {
if (_root.you.hitTest(_root.enemy)) {
_root.soundbox.gotoAndPlay(2);
}
}

Change Color

How to make something change color with actionscript.
Draw a circle. Give it the instance, billy.
Put the actionscript below on the main timeline on the frame.

import flash.geom.ColorTransform;
function fadeToColor(fadeDuration:Number, color:Number):Void
{
var newR:Number, newG:Number, newB:Number;
if (color === undefined) {
newR = Math.floor(Math.random() * 256);
newG = Math.floor(Math.random() * 256);
newB = Math.floor(Math.random() * 256);
} else {
newB = color % 256;
color = (color - newB) / 256;
newG = color % 256;
color = (color - newG) / 256;
newR = color;
}
this.newR = newR;
this.newG = newG;
this.newB = newB;
this.rFadeSpeed = newR / fadeDuration;
this.gFadeSpeed = newG / fadeDuration;
this.bFadeSpeed = newB / fadeDuration;
this.mFadeSpeed = 1 / fadeDuration;
this.newCT = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0);
this.transform.colorTransform = this.newCT;
function fade():Void
{
if (this.newCT.redMultiplier > 0) {
this.newCT.redMultiplier -= this.mFadeSpeed;
this.newCT.greenMultiplier = this.newCT.blueMultiplier = this.newCT.redMultiplier;
}
if (this.newCT.redOffset < this.newR) {
this.newCT.redOffset += this.rFadeSpeed;
}
if (this.newCT.greenOffset < this.newG) {
this.newCT.greenOffset += this.gFadeSpeed;
}
if (this.newCT.blueOffset < this.newB) {
this.newCT.blueOffset += this.bFadeSpeed;
}
this.transform.colorTransform = this.newCT;
if ((this.newCT.redMultiplier <= 0) && (this.newCT.redOffset >= this.newR) && (this.newCT.greenOffset >= this.newG) && (this.newCT.blueOffset >= this.newB)) {
this.newCT.redMultiplier = this.newCT.greenMultiplier = this.newCT.blueMultiplier = 0;
this.newCT.redOffset = newR;
this.newCT.greenOffset = newG;
this.newCT.blueOffset = newB;
this.transform.colorTransform = this.newCT;
this.onEnterFrame = null;
}
}
this.onEnterFrame = fade;
}
MovieClip.prototype.fadeToColor = fadeToColor;

billy.fadeToColor(20);


billy.fadeToColor(20, 0xFFFFFF);

Edit this part, it's the color it fades to.

billy.fadeToColor(20, 0xFFFFFF);

Soundboards

Soundboards are easy to make. Just make a button with a description
of what the sound is. Like if the sound is of a person saying hello
you write hello on the button. Double click on the button and where
it says Hit, insert a keyframe. Click on the frame and add the sound.

Drag/Drop

Draw a small circle.
Draw a big circle and a big square.
Give the small circle the instance, drag.
Give the big circle the instance, circle.
Give the big square the instance, square.
Double click on the small circle.
Insert a frame on the 5th frame and the 10th frame.
Put stop(); on frames 1,5,10.
Change the color on frame 5 to black and the color on frame 10
to red.
Put this actionscript on the frame on the main timeline.

C_hitLeft_x = circle._x - 6;
C_hitTop_y = circle._y + 6;
C_hitRight_x = circle._x + 6;
C_hitBottom_y = circle._y - 6;

S_hitLeft_x = square._x - 6;
S_hitTop_y = square._y + 6;
S_hitRight_x = square._x + 6;
S_hitBottom_y = square._y - 6;

drag.onPress = function() {
startDrag(this, false);
}

drag.onRelease = function() {
stopDrag();
if (this._x < C_hitRight_x && this._x > C_hitLeft_x && this._y < C_hitTop_y && this._y > C_hitBottom_y) {
this.gotoAndStop(5);
}
else if (this._x < S_hitRight_x && this._x > S_hitLeft_x && this._y < S_hitTop_y && this._y > S_hitBottom_y) {
this.gotoAndStop(10);
}
else {
this.gotoAndStop(1);
}

}

drag.onReleaseOutside = function() {
stopDrag();
}

Draw what you want to trail your cursor.
Make it a movie clip.
Give the movie clip the instance, taco.
Put this code on it.

onClipEvent(load){i=0;}
onClipEvent (mouseMove){
i++;
this.duplicateMovieClip("MC"+i, i+10);

_root["MC"+i]._x = _root._xmouse;
_root["MC"+i]._y = _root._ymouse;
}
onClipEvent (enterFrame) {
if (_name=="taco") {
this._visible=0;
}else{
_alpha-=2;
_xscale-=2;
_yscale-=2;
if(_alpha<=2) {removeMovieClip(this);}
}
}

Cool Mouse Over Effect

Eyes

No More Tab Button

Save/Load

Scroll Wheel

Spinning Thing

Choose Death

Character Name

hitTest Detection

Cursor Line Effect

Want to see how much you learned?
Take the Quiz. The Quiz will have
questions about ActionScript and
other flash things. The Quiz isn't
hard. It's just a test to see how
much you have learned or how much
you know already.

TAKE THE QUIZ

T

TA

TAK

TAKE

TAKE T

TAKE TH

TAKE THE

TAKE THE Q

TAKE THE QU

TAKE THE QUI

Draw a circle and double click on it. Give it a motion tween of it
getting smaller. Then give the circle the instance, circle.
Put this code on the frame on the main timeline.

i = 0;
this.onEnterFrame = function() {
i += 1;
circle.duplicateMovieClip("circle"+i, i);
with (_root["circle"+i]) {
_rotation = random(360);
_x = -_root._xmouse+550
_y = -_root._ymouse+400
}
};

Eyes

Draw an eye looking up.
Then make it a movie clip and put this code on it.

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._rotation = myDegrees+90;
}

No More Tab Button

When you watch a flash and press tab it will show you
where all of the buttons are. Put this code on the first frame
of your flash and it will disable it.

_root._focusrect = false;

Save/Load

Put this code on the frame you want the save/load buttons to be on.

var savefile = SharedObject.getLocal("yourgamename");

Put this code on the save button.

on (press){
savefile.data.score=_root.score;
savefile.data.level=_root.level;
savefile.flush();
}

Put this code on the load button.

on (press){
if(savefile.data.score==undefined){
_root.score=0;
}else{
_root.score=savefile.data.score;

}
}

on (press){
if(savefile.data.level==undefined){
_root.level=0;
}else{
_root.level=savefile.data.level;

}
}

Score and level are both variables you can change them.

Scroll Wheel

How to make an object bigger or smaller with the scroll wheel.
Draw an object. Give it the instance, object.
Put this code on the frame.

mouseListener = new Object();
mouseListener.onMouseWheel = function(scroll){
object._xscale +=scroll;
object._yscale +=scroll;
}
Mouse.addListener(mouseListener);

Spinning Thing

How to make the spinning thing.
Click on the Rectangle Tool.
Turn on Snap to Objects.
Turn off Object Drawing.
Draw a square.
When drawing the square hold shift so it is perfect.
Use the Line Tool now.

Then use the Paint Bucket Tool.
Fill them in with the color you want.
Delete the lines.

Choose Death

To make a choose death game just draw a character and some buttons.

Shoot

Piano Fall

Hang

Just make the buttons go to the frame that the death happens at.
Like for the hang button put the below actionscript on the button
and change # to the frame that the guy gets hung on.
Put stop(); on the first frame.

on (press) {gotoAndPlay(#)}

Character Name

At the start of some games it asks you for your name.
To do that make an Input Text box and give it the variable, name.
On the same frame that it asks you for your name put this on the
frame.

name=""

Make a Dynamic Text box. Give it the variable, name.
Put the Dynamic Text box on the next frame where the game starts.

Draw 2 balls. Make one ball blue and one ball red.
Make the red ball dragable.
Put the code below on the blue ball.
Give the red ball the instance, red.
Make a dynamic text box with the variable, detect.
Now test your movie. Drag the red ball into the blue ball.
The text box should change from NO to YES.

onClipEvent(enterFrame) {
if(this.hitTest(_root.red)) {
_root.detect="YES"
} else {
_root.detect="NO"
}
}

Cursor Line Effect

Put this on a frame on the main timeline.

var pointArray:Array = new Array();
var maxDistance:Number = new Number(5);
var maxDistance2:Number = maxDistance*maxDistance;
var gravity:Number = new Number(2);
var lineLenght:Number = new Number(60);
pointArray.push([Stage.width/2, Stage.height/2]);
_root.createEmptyMovieClip("line", 1);
_root["line"].lineStyle(2, 0, 100);
_root["line"].moveTo(pointArray[0][0], pointArray[0][1]);
for (i=1; i<lineLenght; i++) {
pointArray.push([pointArray[0][0], pointArray[0][1]+(i*maxDistance)]);
_root["line"].lineTo(pointArray[i][0], pointArray[i][1]);
}
_root.onEnterFrame = function() {
pointArray[0][0] = _xmouse;
pointArray[0][1] = _ymouse;
_root["line"].clear();
_root["line"].moveTo(pointArray[0][0], pointArray[0][1]);
_root["line"].lineStyle(2, 0, 100);
for (i=1; i<lineLenght; i++) {
pointArray[i][1] += gravity;
if (distSq(pointArray[i], pointArray[i-1])>
maxDistance2) {
var rotation:Number = Math.atan2(pointArray[i][1]-pointArray[i-1][1], pointArray[i][0]-pointArray[i-1][0]);
pointArray[i][0] = pointArray[i-1][0]+Math.cos(rotation)*maxDistance;
pointArray[i][1] = pointArray[i-1][1]+Math.sin(rotation)*maxDistance;
}
_root["line"].lineTo(pointArray[i][0], pointArray[i][1])
}
};
function distSq(ptA:Array, ptB:Array):Number {
return (ptA[0]-ptB[0])*(ptA[0]-ptB[0])+(ptA[1]-ptB[1])*(ptA[1]-ptB[1]);
}

THE QUIZ
Type all answers in lowercase.

#1

You made a game where you click a button and the score goes up
1 each click. When you click the button during the game the score
says NAN. You look on the frame and there is no ActionScript there.
What should you add to make the score start at 0?

Answer

+1

WRONG

Score:

#2

What would you put to hide the cursor?

{Mouse.hide();}

{mouse.Hide();}

{Mouse.Hide();}

{mouse.hide();}

#3

Which direction does the object move if it has this script on it?

Up

Down

Left

Right

onClipEvent(load){
speed=50;
}
onClipEvent (enterFrame) {
this._x-=speed;
}

#4

Where is the error in the code?

Line 1

Line 4

Line 2

Line 5

on(press){
startDrag(this);
}
onClipEvent(mouseUp){
stop();
}

Line 1
Line 2
Line 3
Line 4
Line 5
Line 6

#5

You want it to go to frame 2 when you press a.
What # do you put where the # is.

43

65

76

83

onClipEvent (enterFrame) {
if(Key.isDown(#)){
_root.gotoAndStop(2);
}
}

#6

At the start of a game you want your strength to be random.
You want it to be a random number 0-4. So 5 possible #'s.
What do you put on the first frame of the flash.
Strength's variable is str.

#7

Is the code below correct or incorrect?

onClipEvent (load) {
x = 250;
y = 100;}

#8

What button do you press while holding ctrl to break an object
apart?

#9

What color does the frame change to when it has a motion tween
on it? You don't have to say light or dark just say the color.

#10

What color does the frame change to when it has a shape tween
on it? You don't have to say light or dark just say the color.

#11

You made a number guessing game, but it has an error.
Type in what has the error on it. (frame 1, frame 2, frame 3, text
box, enter button)

Actions

n=""
{m=random(5);}

stop();

Variable: n

on (press) {if (_root.r==_root.n)
{_root.gotoAndStop(3);}
}

Input Text Box

Enter

#12

You made a login screen. There is an error on it. Find the error.
Type in what has the error on it. (frame 1, frame 2, text box,
enter button)

stop();
username=""

Variable: username

on(release){
if(_root.username=="username"){
_root.gotoAndPlay(2);
}
}

#13

For the Sketchpad what color would the line be if this was on a
button?

on (press) {myLine.lineStyle(2, 0xFF0000, 100);}

#14

Correct or Incorrect?

onClipEvent (enterFrame) {
if(Key.isDown(Key.Up)){
_root.gotoAndStop(2);
}
}

#15

Am I amazing?

You scored 15 out of 15.

MAIN

YOU SUCK!

You did ok.

You did Great!

PERFECT!

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _root._focusrect = false;
Frame 2
stop(); Mouse.show(); onEnterFrame = function () { with (createEmptyMovieClip("line", 0)) { moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };
Frame 3
stop();
Instance of Symbol 204 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(1); }
Instance of Symbol 204 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(2); }
Instance of Symbol 204 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(3); }
Instance of Symbol 204 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(4); }
Instance of Symbol 204 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(5); }
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Instance of Symbol 405 MovieClip in Frame 11
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); }
Frame 12
stop();
Frame 13
stop();
Instance of Symbol 416 MovieClip in Frame 13
on (press) { startDrag (this); } onClipEvent (mouseUp) { stopDrag(); }
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Instance of Symbol 459 MovieClip in Frame 21
onClipEvent (load) { ySpeed = 0; gravity = 3; bounce = 0.8; ground = 300; } onClipEvent (enterFrame) { if (_y < ground) { ySpeed = ySpeed + gravity; } else if (ySpeed > (gravity * 4)) { _y = ground; ySpeed = ySpeed * (-bounce); } else { ySpeed = 0; _y = ground; } _y = (_y + ySpeed); } onClipEvent (enterFrame) { if ((_x < 0) || (_x > 550)) { xSpeed = xSpeed * -1; } _x = (_x + xSpeed); xSpeed = xSpeed * 0.95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x - _root._xmouse) / 2; _y = (_y-1); ySpeed = ((_y - _root._ymouse) - _height) / 1.5; } }
Frame 22
stop();
Instance of Symbol 464 MovieClip in Frame 22
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 1; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.wall.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Instance of Symbol 487 MovieClip in Frame 28
onClipEvent (enterFrame) { function shake() { shakex = random(20) - 10; shakey = random(20) - 10; shakex = shakex * 0.7; shakey = shakey * 0.7; if ((shakex < 1) && (shakey < 1)) { _parent._x = 0; _parent._y = 0; } } setInterval(shake, 100); _parent._x = _parent._x - shakex; _parent._y = _parent._y - shakey; }
Frame 29
stop();
Instance of Symbol 494 MovieClip in Frame 29
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 496 MovieClip in Frame 29
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 8; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }
Instance of Symbol 494 MovieClip in Frame 29
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Instance of Symbol 565 MovieClip in Frame 37
onClipEvent (load) { xTarget = _x; yTarget = _y; xSpeed = 0; ySpeed = 0; Mode = 1; Speed = 10; Stop = 1.2; } onClipEvent (enterFrame) { if (Mode == 1) { _x = (_x + xSpeed); _y = (_y + ySpeed); xSpeed = xSpeed + ((xTarget - _x) / Speed); ySpeed = ySpeed + ((yTarget - _y) / Speed); xSpeed = xSpeed / Stop; ySpeed = ySpeed / Stop; } if (Mode == 2) { _x = _root._xmouse; _y = _root._ymouse; xSpeed = 0; ySpeed = 0; } } onClipEvent (mouseDown) { Mode = 2; } onClipEvent (mouseUp) { Mode = 1; }
Frame 38
stop();
Instance of Symbol 569 MovieClip in Frame 38
onClipEvent (load) { grav = 1; speed = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this._rotation > 0) { this._rotation = this._rotation - 4; } if (this._rotation < 0) { this._rotation = this._rotation + 4; } } onClipEvent (enterFrame) { if (speed > 0) { speed--; } if (speed < 0) { speed++; } if (grav < 0) { grav++; } } onClipEvent (enterFrame) { grav++; this._y = this._y + grav; this._x = this._x + speed; this._rotation = this._rotation + rotate; rotate = speed; } onClipEvent (enterFrame) { if (grav > 30) { grav = 30; } if (grav < -30) { grav = -30; } if (speed > 30) { speed = 30; } if (speed < -30) { speed = -30; } if (Key.isDown(38)) { grav = grav - 3; } if (Key.isDown(37)) { speed = speed - 2; } if (Key.isDown(39)) { speed = speed + 2; } } onClipEvent (enterFrame) { if (this._x < 0) { this._x = 0; speed = speed - (speed * 2); } if (this._x > 550) { this._x = 550; speed = speed - (speed * 2); } if (this._y < 0) { this._y = 0; grav = grav - (grav * 2); } if (this._y > 400) { this._y = 396; grav = grav - (grav * 2.2); } }
Frame 39
stop(); onEnterFrame = function () { with (createEmptyMovieClip("line", 1)) { lineStyle(10); moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };
Instance of Symbol 574 MovieClip "ball" in Frame 39
onClipEvent (load) { inertia = 0.9; ki = 0.1; x1 = 33; y1 = 33; } onClipEvent (enterFrame) { x = (-_x) + _root._xmouse; y = (-_y) + _root._ymouse; x1 = (x1 * inertia) + (x * ki); y1 = (y1 * inertia) + (y * ki); _x = (_x + x1); _y = (_y + y1); }
Frame 40
stop();
Frame 41
stop();
Frame 42
stop();
Frame 43
stop();
Frame 44
stop();
Frame 45
stop();
Frame 46
stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 47
stop();
Instance of Symbol 699 MovieClip in Frame 47
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._x = int(Math.random() * 550); this._y = int(Math.random() * 400); } }
Frame 48
stop();
Frame 49
stop();
Frame 50
stop();
Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Frame 54
stop();
Frame 55
stop();
Frame 56
stop();
Instance of Symbol 783 MovieClip "person" in Frame 56
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person.hitTest(_root.car))) { speed = speed + 1; } if (Key.isDown(40) && (_root.person.hitTest(_root.car))) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if (Key.isDown(37) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation - 15); } if (Key.isDown(39) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (_root.person.hitTest(_root.car)) { _root.person._visible = false; } } onClipEvent (enterFrame) { if (Key.isDown(65)) { _root.person._visible = true; } } onClipEvent (enterFrame) { if ((visible = true)) { speed = 0; _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(38) && (_visible == true)) { _y = (_y - 5); } } onClipEvent (enterFrame) { if (Key.isDown(40) && (_visible == true)) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (Key.isDown(37) && (_visible == true)) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (Key.isDown(39) && (_visible == true)) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.person._visible == false) { _y = _root.car._y; _x = _root.car._x; } }
Instance of Symbol 785 MovieClip "car" in Frame 56
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person._visible == false)) { speed = speed + 1; } if (Key.isDown(40) && (_root.person._visible == false)) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if ((Key.isDown(37) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation - 15); } if ((Key.isDown(39) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }
Frame 57
stop();
Frame 58
stop();
Instance of Symbol 800 MovieClip in Frame 58
on (press) { this.gotoAndStop(14); }
Frame 59
stop(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 60
stop();
Frame 61
stop();
Frame 62
stop();
Instance of Symbol 830 MovieClip in Frame 62
on (rollOver) { _root.man.gotoAndStop(2); }
Instance of Symbol 830 MovieClip in Frame 62
on (rollOver) { _root.man.gotoAndStop(3); }
Instance of Symbol 830 MovieClip in Frame 62
on (rollOver) { _root.man.gotoAndStop(4); }
Frame 63
stop(); you = ""; it = "";
Frame 64
stop();
Frame 65
stop();
Frame 66
stop();
Instance of Symbol 862 MovieClip in Frame 66
onClipEvent (load) { var radius = (10 + (Math.random() * 50)); var speed = (5 + (Math.random() * 20)); var xcenter = this._x; var ycenter = this._y; var degree = 0; var radian; } onClipEvent (enterFrame) { degree = degree + speed; radian = (degree / 180) * Math.PI; this._x = xcenter + (Math.cos(radian) * radius); this._y = ycenter - (Math.sin(radian) * radius); }
Frame 67
stop();
Frame 68
stop();
Frame 69
stop();
Frame 70
stop(); button.useHandCursor = false;
Frame 71
stop();
Frame 72
stop();
Instance of Symbol 905 MovieClip in Frame 72
on (press) { startDrag (this, true); } on (release) { stopDrag(); if (this._droptarget == "/box") { _root.box.gotoAndStop(2); } }
Frame 73
stop();
Frame 74
stop(); Box = ""; Status = ""; words = ["cheese", "cow", "poop", "pie"];
Frame 75
stop();
Frame 76
stop();
Instance of Symbol 927 MovieClip "man" in Frame 76
onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - 3; } else if (Key.isDown(40)) { this._y = this._y + 3; } if (Key.isDown(37)) { this._x = this._x - 3; } else if (Key.isDown(39)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x + (_width / 2), _y, true)) { this._x = this._x - 3; } if (_root.maze.hitTest(_x - (_width / 2), _y, true)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x, _y + (_height / 2), true)) { this._y = this._y - 3; } if (_root.maze.hitTest(_x, _y - (_height / 2), true)) { this._y = this._y + 3; } }
Frame 77
stop();
Frame 78
stop();
Frame 79
stop(); squarepos_so = SharedObject.getLocal("positions"); xx.text = (square_mc._x = squarepos_so.data.x); yy.text = (square_mc._y = squarepos_so.data.y); square_mc.onPress = function () { square_mc.startDrag(false, 7, 26, 180, 163); }; square_mc.onRelease = (square_mc.onReleaseOutside = function () { square_mc.stopDrag(); xx.text = (squarepos_so.data.x = square_mc._x); yy.text = (squarepos_so.data.y = square_mc._y); squarepos_so.flush(); });
Frame 80
stop();
Frame 81
stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 82
stop();
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 86
stop();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Frame 91
stop();
Frame 92
stop();
Frame 93
stop();
Frame 94
stop();
Frame 95
stop();
Frame 96
stop();
Frame 97
stop();
Frame 98
stop();
Frame 99
stop();
Frame 100
stop();
Frame 101
stop();
Frame 102
stop();
Instance of Symbol 1144 MovieClip in Frame 102
onClipEvent (enterFrame) { this._x = this._x - 10; if (this._x < 0) { this._x = 560; } }
Frame 103
stop();
Instance of Symbol 1149 MovieClip "rope" in Frame 103
onClipEvent (enterFrame) { if (Key.isDown(40)) { this._yscale = this._yscale + 100; _root.hook._y = _root.hook._y + 8.6; } if (Key.isDown(38)) { this._yscale = this._yscale - 100; _root.hook._y = _root.hook._y - 8.6; } if (this._y < 272) { this._y = 272; _root.hook._y = 282; } }
Frame 104
stop();
Instance of Symbol 1159 MovieClip "ball" in Frame 104
on (rollOver) { this.gotoAndPlay(2); }
Instance of Symbol 1162 MovieClip in Frame 104
on (rollOver) { _root.ball.gotoAndPlay(2); }
Frame 105
stop();
Instance of Symbol 1159 MovieClip "ball" in Frame 105
on (rollOut) { this.gotoAndPlay(2); }
Instance of Symbol 1159 MovieClip "ball" in Frame 105
on (rollOver) { _root.ball.gotoAndStop(2); } on (rollOut) { _root.ball.gotoAndStop(1); }
Frame 106
stop();
Frame 107
stop();
Frame 108
stop();
Frame 109
stop();
Frame 110
stop();
Frame 111
stop();
Frame 112
stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 113
stop();
Frame 114
stop();
Instance of Symbol 1235 MovieClip in Frame 114
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }
Instance of Symbol 1235 MovieClip in Frame 114
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }
Frame 115
stop();
Frame 116
stop();
Frame 117
stop();
Frame 118
stop();
Frame 119
stop();
Frame 120
stop();
Frame 121
stop();
Frame 122
stop();
Frame 123
stop(); _root.questions.score = 0; _root.questions.answer = "";
Symbol 16 MovieClip Frame 23
_root.pre.gotoAndPlay(6);
Symbol 17 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 17 MovieClip Frame 2
gotoAndPlay (1);
Symbol 17 MovieClip Frame 3
play();
Symbol 17 MovieClip Frame 5
stop();
Symbol 17 MovieClip Frame 6
play();
Symbol 17 MovieClip Frame 7
_root.gotoAndPlay(2);
Symbol 47 Button
on (release) { gotoAndStop (3); }
Symbol 50 Button
on (release) { gotoAndStop (4); }
Symbol 53 Button
on (release) { gotoAndStop (7); }
Symbol 56 Button
on (release) { gotoAndStop (11); }
Symbol 58 Button
on (release) { gotoAndStop (13); }
Symbol 62 Button
on (release) { gotoAndStop (16); }
Symbol 65 Button
on (release) { gotoAndStop (17); }
Symbol 68 Button
on (release) { gotoAndStop (19); }
Symbol 71 Button
on (release) { gotoAndStop (21); }
Symbol 74 Button
on (release) { gotoAndStop (22); }
Symbol 77 Button
on (release) { gotoAndStop (23); }
Symbol 80 Button
on (release) { gotoAndStop (24); }
Symbol 83 Button
on (release) { gotoAndStop (25); }
Symbol 86 Button
on (release) { gotoAndStop (26); }
Symbol 89 Button
on (release) { gotoAndStop (27); }
Symbol 92 Button
on (release) { gotoAndStop (28); }
Symbol 95 Button
on (release) { gotoAndStop (29); }
Symbol 98 Button
on (release) { gotoAndStop (30); }
Symbol 100 Button
on (release) { gotoAndStop (32); }
Symbol 102 Button
on (release) { gotoAndStop (33); }
Symbol 105 Button
on (release) { gotoAndStop (35); }
Symbol 108 Button
on (release) { gotoAndStop (37); }
Symbol 110 Button
on (release) { gotoAndStop (38); }
Symbol 112 Button
on (release) { gotoAndStop (39); }
Symbol 114 Button
on (release) { gotoAndStop (40); }
Symbol 116 Button
on (release) { gotoAndStop (41); }
Symbol 118 Button
on (release) { gotoAndStop (42); }
Symbol 121 Button
on (release) { gotoAndStop (43); }
Symbol 123 Button
on (release) { gotoAndStop (44); }
Symbol 125 Button
on (release) { gotoAndStop (45); }
Symbol 137 Button
on (release) { gotoAndStop (46); }
Symbol 167 Button
on (release) { gotoAndStop (60); }
Symbol 170 MovieClip Frame 2
stop();
Symbol 174 Button
on (release) { stopAllSounds(); } on (release) { this.gotoAndStop(2); }
Symbol 176 Button
on (release) { this.gotoAndStop(1); }
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 2
stop();
Symbol 200 Button
on (release) { gotoAndStop (2); }
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 2
stop();
Symbol 218 MovieClip Frame 3
stop();
Symbol 218 MovieClip Frame 4
stop();
Symbol 218 MovieClip Frame 5
stop();
Symbol 235 Button
on (release) { gotoAndStop (5); }
Symbol 308 Button
on (release) { gotoAndStop (6); }
Symbol 322 Button
on (release) { gotoAndStop (4); }
Symbol 334 Button
on (release) { gotoAndStop (5); }
Symbol 338 Button
on (release) { gotoAndStop (8); }
Symbol 352 Button
on (release) { gotoAndStop (9); }
Symbol 353 Button
on (release) { gotoAndStop (7); }
Symbol 359 Button
on (release) { gotoAndStop (10); }
Symbol 360 Button
on (release) { gotoAndStop (8); }
Symbol 365 Button
on (release) { gotoAndStop (9); }
Symbol 368 Button
on (release) { gotoAndStop (2); }
Symbol 371 Button
on (release) { gotoAndStop (12); }
Symbol 408 Button
on (release) { gotoAndStop (11); }
Symbol 414 Button
on (release) { gotoAndStop (14); }
Symbol 430 Button
on (release) { gotoAndStop (15); }
Symbol 431 Button
on (release) { gotoAndStop (13); }
Symbol 435 Button
on (release) { gotoAndStop (14); }
Symbol 443 Button
on (release) { gotoAndStop (18); }
Symbol 446 Button
on (release) { gotoAndStop (17); }
Symbol 452 Button
on (release) { gotoAndStop (20); }
Symbol 454 Button
on (release) { gotoAndStop (19); }
Symbol 500 Button
on (release) { gotoAndStop (31); }
Symbol 502 Button
on (release) { gotoAndStop (30); }
Symbol 544 Button
on (release) { _root.sh.stop(); }
Symbol 547 Button
on (release) { _root.sh.play(); }
Symbol 551 Button
on (release) { gotoAndStop (36); }
Symbol 561 Button
on (release) { gotoAndStop (35); }
Symbol 594 MovieClip Frame 1
x00 = _x; y00 = _y; MAAI = 400;
Symbol 594 MovieClip Frame 2
x0 = _x; y0 = _y; x = _root._xmouse; y = _root._ymouse; a = x - x0; b = y - y0; r = Math.sqrt((a * a) + (b * b)); quer_fugir_x = this._x - (((a / r) * MAAI) / r); quer_fugir_y = this._y - (((b / r) * MAAI) / r); quer_voltar_x = (x00 - x0) / 2; quer_voltar_y = (y00 - y0) / 2; this._x = quer_fugir_x + quer_voltar_x; this._y = quer_fugir_y + quer_voltar_y;
Symbol 594 MovieClip Frame 3
gotoAndPlay (2);
Symbol 604 MovieClip Frame 1
acceleration = 15; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };
Symbol 607 Button
on (release) { gotoAndStop (47); }
Symbol 610 Button
on (release) { gotoAndStop (48); }
Symbol 613 Button
on (release) { gotoAndStop (49); }
Symbol 615 Button
on (release) { gotoAndStop (50); }
Symbol 617 Button
on (release) { gotoAndStop (51); }
Symbol 619 Button
on (release) { gotoAndStop (53); }
Symbol 621 Button
on (release) { gotoAndStop (54); }
Symbol 623 Button
on (release) { gotoAndStop (55); }
Symbol 626 Button
on (release) { gotoAndStop (56); }
Symbol 628 Button
on (release) { gotoAndStop (57); }
Symbol 631 Button
on (release) { gotoAndStop (59); }
Symbol 633 Button
on (release) { gotoAndStop (62); }
Symbol 635 Button
on (release) { gotoAndStop (63); }
Symbol 637 Button
on (release) { gotoAndStop (64); }
Symbol 639 Button
on (release) { gotoAndStop (65); }
Symbol 641 Button
on (release) { gotoAndStop (66); }
Symbol 643 Button
on (release) { gotoAndStop (67); }
Symbol 646 Button
on (release) { gotoAndStop (68); }
Symbol 648 Button
on (release) { gotoAndStop (69); }
Symbol 650 Button
on (release) { gotoAndStop (70); }
Symbol 671 Button
on (release) { gotoAndStop (2); }
Symbol 674 Button
on (release) { gotoAndStop (71); }
Symbol 676 Button
on (release) { gotoAndStop (72); }
Symbol 678 Button
on (release) { gotoAndStop (73); }
Symbol 680 Button
on (release) { gotoAndStop (74); }
Symbol 682 Button
on (release) { gotoAndStop (75); }
Symbol 684 Button
on (release) { gotoAndStop (76); }
Symbol 686 Button
on (release) { gotoAndStop (77); }
Symbol 688 Button
on (release) { gotoAndStop (78); }
Symbol 690 Button
on (release) { gotoAndStop (79); }
Symbol 692 Button
on (release) { gotoAndStop (80); }
Symbol 694 Button
on (release) { gotoAndStop (81); }
Symbol 697 Button
on (release) { gotoAndStop (46); }
Symbol 713 Button
on (press) { _root.cheese.gotoAndStop(Math.round(Math.random() * 5)); }
Symbol 719 MovieClip Frame 1
stop();
Symbol 747 Button
on (release) { gotoAndStop (52); }
Symbol 749 Button
on (release) { gotoAndStop (51); }
Symbol 791 Button
on (release) { gotoAndStop (58); }
Symbol 793 Button
on (release) { gotoAndStop (57); }
Symbol 800 MovieClip Frame 13
gotoAndPlay (1);
Symbol 800 MovieClip Frame 14
stop();
Symbol 807 Button
on (press) { myLine.lineStyle(2, 16711680, 100); }
Symbol 809 Button
on (press) { myLine.lineStyle(2, 204, 100); }
Symbol 811 Button
on (press) { myLine.lineStyle(2, 2451367, 100); }
Symbol 813 Button
on (press) { myLine.lineStyle(2, 2236962, 100); }
Symbol 815 Button
on (press) { myLine.lineStyle(2, 3368448, 100); }
Symbol 817 Button
on (press) { myLine.lineStyle(2, 16776960, 100); }
Symbol 819 Button
on (press) { myLine.lineStyle(2, 16724736, 100); }
Symbol 824 Button
on (release) { gotoAndStop (61); }
Symbol 826 Button
on (release) { gotoAndStop (60); }
Symbol 834 MovieClip Frame 1
stop();
Symbol 834 MovieClip Frame 2
stop();
Symbol 834 MovieClip Frame 3
stop();
Symbol 834 MovieClip Frame 4
stop();
Symbol 848 Button
on (release) { if (_root.you == "hi") { _root.it = "Hello"; } } on (release) { if (_root.you == "Hi") { _root.it = "Hello"; } }
Instance of Symbol 875 MovieClip in Symbol 876 MovieClip Frame 1
onClipEvent (load) { pointX = _parent._x; pointY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse - _parent._x; distanceY = _root._ymouse - _parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX * distanceX) + (distanceY * distanceY)); if ((distance < 160) and (distance > -160)) { _parent._rotation = _parent._rotation + (distance / 2); } } onClipEvent (mouseMove) { updateAfterEvent(); }
Symbol 897 Button
on (release) { bton.enabled = false; }
Symbol 903 MovieClip Frame 1
stop();
Symbol 903 MovieClip Frame 2
stop();
Symbol 915 Button
on (release) { if (Box eq "") { Status = "Enter Message"; return(undefined); } for (i in words) { if (Box.indexOf(words[i]) > -1) { Status = "Word Found"; return(undefined); } } Status = "Word Not Found"; }
Symbol 947 Button
on (release) { gotoAndStop (82); }
Symbol 949 Button
on (release) { gotoAndStop (83); }
Symbol 951 Button
on (release) { gotoAndStop (84); }
Symbol 953 Button
on (release) { gotoAndStop (85); }
Symbol 955 Button
on (release) { gotoAndStop (86); }
Symbol 957 Button
on (release) { gotoAndStop (87); }
Symbol 959 Button
on (release) { gotoAndStop (88); }
Symbol 961 Button
on (release) { gotoAndStop (89); }
Symbol 964 Button
on (release) { gotoAndStop (90); }
Symbol 966 Button
on (release) { gotoAndStop (91); }
Symbol 968 Button
on (release) { gotoAndStop (92); }
Symbol 970 Button
on (release) { gotoAndStop (93); }
Symbol 972 Button
on (release) { gotoAndStop (94); }
Symbol 974 Button
on (release) { gotoAndStop (95); }
Symbol 977 Button
on (release) { gotoAndStop (96); }
Symbol 979 Button
on (release) { gotoAndStop (97); }
Symbol 981 Button
on (release) { gotoAndStop (98); }
Symbol 983 Button
on (release) { gotoAndStop (99); }
Symbol 985 Button
on (release) { gotoAndStop (100); }
Symbol 987 Button
on (release) { gotoAndStop (101); }
Symbol 989 Button
on (release) { gotoAndStop (46); }
Symbol 991 Button
on (release) { gotoAndStop (102); }
Symbol 993 Button
on (release) { gotoAndStop (103); }
Symbol 995 Button
on (release) { gotoAndStop (104); }
Symbol 997 Button
on (release) { gotoAndStop (105); }
Symbol 999 Button
on (release) { gotoAndStop (106); }
Symbol 1001 Button
on (release) { gotoAndStop (107); }
Symbol 1003 Button
on (release) { gotoAndStop (108); }
Symbol 1005 Button
on (release) { gotoAndStop (109); }
Symbol 1007 Button
on (release) { gotoAndStop (110); }
Symbol 1009 Button
on (release) { gotoAndStop (111); }
Symbol 1011 Button
on (release) { gotoAndStop (112); }
Symbol 1014 Button
on (release) { gotoAndStop (81); }
Symbol 1083 Button
on (release) { getURL ("http://www.oreillynet.com/javascript/2004/08/17/examples/waterfall02.fla", "_blank"); }
Symbol 1155 Button
on (release) { gotoAndStop (81); }
Symbol 1159 MovieClip Frame 1
stop();
Symbol 1159 MovieClip Frame 2
stop();
Symbol 1165 Button
on (release) { gotoAndStop (104); }
Symbol 1189 Button
on (release) { gotoAndStop (113); }
Symbol 1191 Button
on (release) { gotoAndStop (114); }
Symbol 1193 Button
on (release) { gotoAndStop (115); }
Symbol 1195 Button
on (release) { gotoAndStop (116); }
Symbol 1197 Button
on (release) { gotoAndStop (117); }
Symbol 1199 Button
on (release) { gotoAndStop (118); }
Symbol 1201 Button
on (release) { gotoAndStop (119); }
Symbol 1203 Button
on (release) { gotoAndStop (120); }
Symbol 1206 Button
on (release) { gotoAndStop (121); }
Symbol 1208 Button
on (release) { gotoAndStop (122); }
Symbol 1209 Button
on (release) { gotoAndStop (81); }
Symbol 1227 Button
on (release) { gotoAndStop (123); } on (rollOver) { _root.b1.w.play(); } on (rollOut) { _root.b1.w.gotoAndStop(1); }
Symbol 1229 Button
on (release) { gotoAndStop (112); }
Symbol 1283 Button
on (release) { if (answer == "score=0") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1286 MovieClip Frame 1
stop();
Symbol 1286 MovieClip Frame 7
gotoAndPlay (1);
Symbol 1297 Button
on (release) { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); }
Symbol 1298 Button
on (release) { rw.gotoAndPlay(8); _root.questions.nextFrame(); }
Symbol 1328 Button
on (release) { if (answer == "str=random(5)") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1332 Button
on (release) { if (answer == "incorrect") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1337 Button
on (release) { if (answer == "b") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1341 Button
on (release) { if (answer == "purple") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1345 Button
on (release) { if (answer == "green") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1348 Button
on (release) { if (_root.questions.answer == "frame 1") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1360 MovieClip Frame 1
stop();
Symbol 1360 MovieClip Frame 2
stop();
Symbol 1360 MovieClip Frame 3
stop();
Symbol 1360 MovieClip Frame 4
stop();
Symbol 1360 MovieClip Frame 5
stop();
Symbol 1360 MovieClip Frame 6
stop();
Symbol 1365 Button
on (rollOver) { _root.questions.actions.gotoAndStop(6); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }
Symbol 1369 Button
on (release) { if (_root.questions.answer == "frame 2") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1370 Button
on (rollOver) { _root.questions.actions.gotoAndStop(5); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }
Symbol 1380 MovieClip Frame 1
stop();
Symbol 1380 MovieClip Frame 2
stop();
Symbol 1380 MovieClip Frame 3
stop();
Symbol 1380 MovieClip Frame 4
stop();
Symbol 1380 MovieClip Frame 5
stop();
Symbol 1384 Button
on (release) { if (answer == "red") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1393 Button
on (release) { if (answer == "yes") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }
Symbol 1415 Button
on (release) { _root.gotoAndStop(112); }
Symbol 1416 MovieClip Frame 1
if (_root.questions.score == 0) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 1) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 2) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 3) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 4) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 5) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 6) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 7) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 8) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 9) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 10) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 11) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 12) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 13) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 14) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 15) { _root.questions.suckness.gotoAndStop(4); }
Symbol 1426 MovieClip Frame 1
stop();
Symbol 1426 MovieClip Frame 2
stop();
Symbol 1426 MovieClip Frame 3
stop();
Symbol 1426 MovieClip Frame 4
stop();
Symbol 1427 MovieClip Frame 1
stop();
Symbol 1427 MovieClip Frame 2
stop();
Symbol 1427 MovieClip Frame 3
stop();
Symbol 1427 MovieClip Frame 4
stop();
Symbol 1427 MovieClip Frame 5
stop();
Symbol 1427 MovieClip Frame 6
stop(); _root.questions.answer = "";
Symbol 1427 MovieClip Frame 7
stop(); _root.questions.answer = "";
Symbol 1427 MovieClip Frame 8
stop(); _root.questions.answer = "";
Symbol 1427 MovieClip Frame 9
stop(); _root.questions.answer = "";
Symbol 1427 MovieClip Frame 10
stop(); _root.questions.answer = "";
Symbol 1427 MovieClip Frame 11
stop(); _root.questions.answer = "";
Instance of Symbol 204 MovieClip in Symbol 1427 MovieClip Frame 11
on (rollOver) { _root.questions.actions.gotoAndStop(2); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }
Instance of Symbol 204 MovieClip in Symbol 1427 MovieClip Frame 11
on (rollOver) { _root.questions.actions.gotoAndStop(3); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }
Instance of Symbol 204 MovieClip in Symbol 1427 MovieClip Frame 11
on (rollOver) { _root.questions.actions.gotoAndStop(4); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }
Instance of Symbol 1362 MovieClip in Symbol 1427 MovieClip Frame 11
on (rollOver) { _root.questions.actions.gotoAndStop(5); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }
Symbol 1427 MovieClip Frame 12
stop(); _root.questions.answer = "";
Instance of Symbol 204 MovieClip in Symbol 1427 MovieClip Frame 12
on (rollOver) { _root.questions.actions.gotoAndStop(2); } on (rollOut) { _root.questions.actions.gotoAndStop(2); }
Instance of Symbol 1362 MovieClip in Symbol 1427 MovieClip Frame 12
on (rollOver) { _root.questions.actions.gotoAndStop(4); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }
Symbol 1427 MovieClip Frame 13
stop(); _root.questions.answer = "";
Symbol 1427 MovieClip Frame 14
stop(); _root.questions.answer = "";
Symbol 1427 MovieClip Frame 15
stop(); _root.questions.answer = "";
Symbol 1427 MovieClip Frame 16
stop(); scored = ("You scored " + score) + " out of 15.";

Library Items

Symbol 1 GraphicUsed by:2 232 341 565 569 574 594 927
Symbol 2 MovieClip [flake]Uses:1
Symbol 3 GraphicUsed by:5 306
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:3 4Used by:9
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:6 7Used by:9
Symbol 9 MovieClipUses:5 8Used by:17
Symbol 10 GraphicUsed by:17
Symbol 11 GraphicUsed by:12 542 544  Timeline
Symbol 12 MovieClipUses:11Used by:17
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:15 16
Symbol 15 MovieClipUses:14Used by:17
Symbol 16 MovieClipUses:14Used by:17
Symbol 17 MovieClipUses:9 10 12 13 15 16Used by:Timeline
Symbol 18 FontUsed by:19 60 128 179 219 220 294 335 361 366 410 436 440 447 455 460 467 471 475 478 480 483 488 497 505 514 548 562 566 570 577 580 583 584 587 595 600 649 652 691 695 700 703 722 743 752 770 773 777 786 803 822 823 825 827 835 837 838 849 855 859 863 871 877 884 889 891 898 906 909 917 922 928 931 936 986 1008 1012 1023 1033 1042 1048 1075 1079 1081 1085 1089 1100 1107 1110 1112 1114 1117 1122 1126 1128 1130 1140 1145 1153 1163 1170 1173 1176 1181 1183 1188 1205 1231 1236 1239 1247 1251 1255 1263 1268 1269 1271 1272 1275 1276 1277 1279 1284 1285 1287 1288 1289 1290 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1318 1319 1320 1321 1322 1323 1325 1326 1327 1329 1330 1331 1333 1334 1335 1336 1338 1339 1340 1342 1343 1344 1346 1347 1350 1361 1364 1366 1367 1368 1371 1381 1382 1383 1385 1386 1387 1388 1389 1390 1391 1392 1394 1395 1418 1420 1422 1424
Symbol 19 TextUses:18Used by:Timeline
Symbol 20 FontUsed by:21 22 49 52 55 57 61 64 67 70 73 76 79 82 85 88 91 94 97 99 101 104 107 109 111 113 115 117 120 122 124 171 175 180 181 182 184 201 203 221 223 225 226 228 231 298 309 323 324 325 326 327 328 329 330 331 332 333 336 339 342 347 351 354 361 364 367 370 406 411 412 413 423 425 427 428 429 432 433 434 437 438 439 441 444 445 448 451 453 456 457 461 462 468 472 473 474 476 477 479 481 482 484 485 489 490 491 492 498 499 501 503 504 506 511 512 513 515 517 519 522 527 531 534 538 549 552 553 554 555 556 557 558 559 560 563 564 567 568 571 572 573 575 576 578 579 581 582 585 586 588 589 590 591 592 593 596 597 598 599 601 603 606 609 612 614 616 618 620 622 625 627 630 632 634 636 638 640 642 645 647 673 675 677 679 681 683 685 687 689 696 698 701 702 704 705 706 707 708 720 721 723 744 745 746 748 750 751 753 755 771 774 775 776 778 779 780 781 787 792 794 795 796 804 805 820 821 823 825 828 836 839 840 841 842 843 845 847 850 856 857 858 860 861 864 865 866 867 868 869 870 872 873 878 879 880 881 882 892 899 900 901 907 908 910 911 912 913 914 916 918 919 920 921 923 924 929 930 932 933 934 935 937 938 941 942 943 945 946 948 950 952 954 956 958 960 963 965 967 969 971 973 976 978 980 982 984 990 992 994 996 998 1000 1002 1004 1006 1013 1018 1020 1021 1022 1024 1026 1028 1034 1036 1040 1043 1046 1047 1049 1076 1078 1080 1084 1086 1087 1090 1092 1093 1095 1096 1097 1098 1099 1101 1103 1106 1108 1109 1111 1113 1115 1118 1121 1123 1127 1129 1132 1133 1134 1135 1136 1138 1141 1142 1146 1147 1152 1154 1156 1160 1164 1166 1167 1171 1174 1175 1177 1178 1179 1180 1182 1184 1185 1186 1187 1190 1192 1194 1196 1198 1200 1202 1207 1211 1213 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1228 1230 1232 1233 1237 1238 1240 1241 1242 1243 1244 1245 1246 1248 1249 1252 1253 1256 1258 1259 1260 1261 1262 1264 1265 1266 1267 1270 1316 1317 1324 1352 1354 1357 1359 1374 1377 1379
Symbol 21 TextUses:20Used by:Timeline
Symbol 22 TextUses:20Used by:Timeline
Symbol 23 GraphicUsed by:25 47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:23 24Used by:47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208
Symbol 26 GraphicUsed by:28 47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:26 27Used by:47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208
Symbol 29 GraphicUsed by:47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208
Symbol 30 GraphicUsed by:46 47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208
Symbol 31 GraphicUsed by:46
Symbol 32 GraphicUsed by:46
Symbol 33 GraphicUsed by:46
Symbol 34 GraphicUsed by:46
Symbol 35 GraphicUsed by:46
Symbol 36 GraphicUsed by:46
Symbol 37 GraphicUsed by:46
Symbol 38 GraphicUsed by:46
Symbol 39 GraphicUsed by:46
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46 306 307 719 903
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45Used by:47 50 53 56 58 62 65 68 71 74 77 80 83 86 89 92 95 98 100 102 105 108 110 112 114 116 118 121 123 125 607 610 613 615 617 619 621 623 626 628 631 633 635 637 639 641 643 646 648 650 674 676 678 680 682 684 686 688 690 692 947 949 951 953 955 957 959 961 964 966 968 970 972 974 977 979 981 983 985 987 991 993 995 997 999 1001 1003 1005 1007 1009 1189 1191 1193 1195 1197 1199 1201 1203 1206 1208
Symbol 47 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 TextUses:20Used by:Timeline
Symbol 50 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 TextUses:20Used by:Timeline
Symbol 53 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 TextUses:20Used by:Timeline
Symbol 56 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 57 TextUses:20Used by:Timeline
Symbol 58 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 TextUses:18Used by:Timeline
Symbol 61 TextUses:20Used by:Timeline
Symbol 62 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 63 GraphicUsed by:Timeline
Symbol 64 TextUses:20Used by:Timeline
Symbol 65 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 TextUses:20Used by:Timeline
Symbol 68 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 TextUses:20Used by:Timeline
Symbol 71 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 TextUses:20Used by:Timeline
Symbol 74 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 TextUses:20Used by:Timeline
Symbol 77 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 TextUses:20Used by:Timeline
Symbol 80 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 81 GraphicUsed by:Timeline
Symbol 82 TextUses:20Used by:Timeline
Symbol 83 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 TextUses:20Used by:Timeline
Symbol 86 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 TextUses:20Used by:Timeline
Symbol 89 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 TextUses:20Used by:Timeline
Symbol 92 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 TextUses:20Used by:Timeline
Symbol 95 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 TextUses:20Used by:Timeline
Symbol 98 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 99 TextUses:20Used by:Timeline
Symbol 100 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 101 TextUses:20Used by:Timeline
Symbol 102 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 103 GraphicUsed by:Timeline
Symbol 104 TextUses:20Used by:Timeline
Symbol 105 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 TextUses:20Used by:Timeline
Symbol 108 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 109 TextUses:20Used by:Timeline
Symbol 110 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 111 TextUses:20Used by:Timeline
Symbol 112 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 113 TextUses:20Used by:Timeline
Symbol 114 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 115 TextUses:20Used by:Timeline
Symbol 116 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 117 TextUses:20Used by:Timeline
Symbol 118 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 119 GraphicUsed by:Timeline
Symbol 120 TextUses:20Used by:Timeline
Symbol 121 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 122 TextUses:20Used by:Timeline
Symbol 123 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 124 TextUses:20Used by:Timeline
Symbol 125 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 GraphicUsed by:137 694 1011
Symbol 128 TextUses:18Used by:137 694 1011
Symbol 129 GraphicUsed by:130 137 671 694 989 1011 1209
Symbol 130 MovieClipUses:129Used by:137 671 694 989 1011 1209
Symbol 131 GraphicUsed by:136 670 671 989 1209
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:131 132 133 134 135Used by:137 694 1011
Symbol 137 ButtonUses:127 128 130 136 129Used by:Timeline
Symbol 138 GraphicUsed by:145 167
Symbol 139 FontUsed by:140 142 143 144
Symbol 140 TextUses:139Used by:145 167
Symbol 141 GraphicUsed by:145
Symbol 142 TextUses:139Used by:145
Symbol 143 TextUses:139Used by:145
Symbol 144 TextUses:139Used by:145
Symbol 145 MovieClipUses:138 140 141 142 143 144Used by:167
Symbol 146 GraphicUsed by:167
Symbol 147 GraphicUsed by:166
Symbol 148 GraphicUsed by:166
Symbol 149 GraphicUsed by:166
Symbol 150 GraphicUsed by:166
Symbol 151 GraphicUsed by:166
Symbol 152 GraphicUsed by:166
Symbol 153 GraphicUsed by:166
Symbol 154 GraphicUsed by:166
Symbol 155 GraphicUsed by:166
Symbol 156 GraphicUsed by:166
Symbol 157 GraphicUsed by:166
Symbol 158 GraphicUsed by:166
Symbol 159 GraphicUsed by:166
Symbol 160 GraphicUsed by:166
Symbol 161 GraphicUsed by:166
Symbol 162 GraphicUsed by:166
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165Used by:167
Symbol 167 ButtonUses:138 145 146 166 140Used by:Timeline
Symbol 168 GraphicUsed by:170
Symbol 169 SoundUsed by:170 176
Symbol 170 MovieClipUses:168 169Used by:Timeline
Symbol 171 TextUses:20Used by:174
Symbol 172 GraphicUsed by:173 174 176
Symbol 173 MovieClipUses:172Used by:174 176
Symbol 174 ButtonUses:171 173 172Used by:177
Symbol 175 TextUses:20Used by:176
Symbol 176 ButtonUses:175 173 172 169Used by:177
Symbol 177 MovieClipUses:174 176Used by:Timeline
Symbol 178 GraphicUsed by:Timeline
Symbol 179 TextUses:18Used by:Timeline
Symbol 180 TextUses:20Used by:Timeline
Symbol 181 EditableTextUses:20Used by:Timeline
Symbol 182 TextUses:20Used by:Timeline
Symbol 183 GraphicUsed by:200 306 368 697 1014 1104 1155 1229 1274 1414 1415
Symbol 184 TextUses:20Used by:200 368 697 1014 1155 1229 1274
Symbol 185 GraphicUsed by:199 200 368 697 1014 1155 1229
Symbol 186 GraphicUsed by:199
Symbol 187 GraphicUsed by:199
Symbol 188 GraphicUsed by:199
Symbol 189 GraphicUsed by:199
Symbol 190 GraphicUsed by:199
Symbol 191 GraphicUsed by:199
Symbol 192 GraphicUsed by:199
Symbol 193 GraphicUsed by:199
Symbol 194 GraphicUsed by:199
Symbol 195 GraphicUsed by:199
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:185 186 187 188 189 190 191 192 193 194 195 196 197 198Used by:200 368 697 1014 1155 1229
Symbol 200 ButtonUses:183 184 199 185Used by:Timeline
Symbol 201 TextUses:20Used by:Timeline
Symbol 202 GraphicUsed by:204
Symbol 203 TextUses:20Used by:204
Symbol 204 MovieClipUses:202 203Used by:1427  Timeline
Symbol 205 GraphicUsed by:213 218
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:206 207 208 209Used by:218
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:205 211 212Used by:218
Symbol 214 GraphicUsed by:217
Symbol 215 GraphicUsed by:217
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:214 215 216Used by:218
Symbol 218 MovieClipUses:205 210 213 217Used by:Timeline
Symbol 219 TextUses:18Used by:Timeline
Symbol 220 TextUses:18Used by:Timeline
Symbol 221 TextUses:20Used by:Timeline
Symbol 222 GraphicUsed by:Timeline
Symbol 223 TextUses:20Used by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 TextUses:20Used by:Timeline
Symbol 226 TextUses:20Used by:Timeline
Symbol 227 GraphicUsed by:Timeline
Symbol 228 TextUses:20Used by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 GraphicUsed by:234 235 308 321 322 334 338 352 353 359 360 365 371 408 414 430 431 435 443 446 452 454 500 502 551 561 747 749 791 793 824 826
Symbol 231 TextUses:20Used by:235 308 338 352 359 371 414 430 443 452 500 551 747 791 824
Symbol 232 MovieClipUses:1Used by:234
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:230 232 233Used by:235 308 338 352 359 371 414 430 443 452 500 551 747 791 824
Symbol 235 ButtonUses:230 231 234Used by:Timeline
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:239 240
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:237 238Used by:240
Symbol 240 ButtonUses:236 239 237Used by:Timeline
Symbol 241 GraphicUsed by:244 245
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:241 242 243Used by:245
Symbol 245 ButtonUses:241 244Used by:Timeline
Symbol 246 GraphicUsed by:247 248
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 ButtonUses:247 246Used by:Timeline
Symbol 249 GraphicUsed by:297
Symbol 250 GraphicUsed by:251 297 1056 1058 1066 1069 1416
Symbol 251 MovieClipUses:250Used by:297
Symbol 252 GraphicUsed by:253 297
Symbol 253 MovieClipUses:252Used by:296
Symbol 254 GraphicUsed by:296 297
Symbol 255 GraphicUsed by:296
Symbol 256 GraphicUsed by:296
Symbol 257 GraphicUsed by:296
Symbol 258 GraphicUsed by:296
Symbol 259 GraphicUsed by:296
Symbol 260 GraphicUsed by:296
Symbol 261 GraphicUsed by:296
Symbol 262 GraphicUsed by:296
Symbol 263 GraphicUsed by:296
Symbol 264 GraphicUsed by:296
Symbol 265 GraphicUsed by:296
Symbol 266 GraphicUsed by:296
Symbol 267 GraphicUsed by:296
Symbol 268 GraphicUsed by:296
Symbol 269 GraphicUsed by:296
Symbol 270 GraphicUsed by:296
Symbol 271 GraphicUsed by:296
Symbol 272 GraphicUsed by:296
Symbol 273 GraphicUsed by:296
Symbol 274 GraphicUsed by:296
Symbol 275 GraphicUsed by:296
Symbol 276 GraphicUsed by:296
Symbol 277 GraphicUsed by:296
Symbol 278 GraphicUsed by:296
Symbol 279 GraphicUsed by:296
Symbol 280 GraphicUsed by:296
Symbol 281 GraphicUsed by:296
Symbol 282 GraphicUsed by:296
Symbol 283 GraphicUsed by:296
Symbol 284 GraphicUsed by:296
Symbol 285 GraphicUsed by:296
Symbol 286 GraphicUsed by:296
Symbol 287 GraphicUsed by:296
Symbol 288 GraphicUsed by:296
Symbol 289 GraphicUsed by:296
Symbol 290 GraphicUsed by:296
Symbol 291 GraphicUsed by:296
Symbol 292 GraphicUsed by:296
Symbol 293 GraphicUsed by:296
Symbol 294 TextUses:18Used by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295Used by:297
Symbol 297 ButtonUses:249 251 296 252 254 250Used by:Timeline
Symbol 298 TextUses:20Used by:Timeline
Symbol 299 GraphicUsed by:302
Symbol 300 GraphicUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 ButtonUses:299 300 301Used by:Timeline
Symbol 303 GraphicUsed by:306
Symbol 304 GraphicUsed by:306
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:42 303 304 183 305 3Used by:307
Symbol 307 ButtonUses:42 306Used by:Timeline
Symbol 308 ButtonUses:230 231 234Used by:Timeline
Symbol 309 TextUses:20Used by:322 334 353 360 365 408 431 435 446 454 502 561 749 793 826
Symbol 310 GraphicUsed by:311 322 334 353 360 365 408 431 435 446 454 502 561 749 793 826
Symbol 311 MovieClipUses:310Used by:322 334 353 360 365 408 431 435 446 454 502 561 749 793 826
Symbol 312 GraphicUsed by:321
Symbol 313 GraphicUsed by:321
Symbol 314 GraphicUsed by:321
Symbol 315 GraphicUsed by:321
Symbol 316 GraphicUsed by:321
Symbol 317 GraphicUsed by:321
Symbol 318 GraphicUsed by:321
Symbol 319 GraphicUsed by:321
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:230 312 313 314 315 316 317 318 319 320Used by:322 334 353 360 365 408 431 435 446 454 502 561 749 793 826
Symbol 322 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 323 TextUses:20Used by:Timeline
Symbol 324 TextUses:20Used by:Timeline
Symbol 325 EditableTextUses:20Used by:Timeline
Symbol 326 TextUses:20Used by:Timeline
Symbol 327 EditableTextUses:20Used by:Timeline
Symbol 328 TextUses:20Used by:Timeline
Symbol 329 EditableTextUses:20Used by:Timeline
Symbol 330 EditableTextUses:20Used by:Timeline
Symbol 331 EditableTextUses:20Used by:Timeline
Symbol 332 EditableTextUses:20Used by:Timeline
Symbol 333 TextUses:20Used by:Timeline
Symbol 334 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 335 TextUses:18Used by:Timeline
Symbol 336 TextUses:20Used by:Timeline
Symbol 337 GraphicUsed by:Timeline
Symbol 338 ButtonUses:230 231 234Used by:Timeline
Symbol 339 TextUses:20Used by:Timeline
Symbol 340 GraphicUsed by:341 852 854 862 1077
Symbol 341 ButtonUses:340 1Used by:Timeline
Symbol 342 TextUses:20Used by:Timeline
Symbol 343 FontUsed by:344 346 348 349 350 355 356 357 358 362 363 369 370 407 442 449 450
Symbol 344 EditableTextUses:343Used by:Timeline
Symbol 345 GraphicUsed by:Timeline
Symbol 346 TextUses:343Used by:Timeline
Symbol 347 TextUses:20Used by:Timeline
Symbol 348 EditableTextUses:343Used by:Timeline
Symbol 349 EditableTextUses:343Used by:Timeline
Symbol 350 EditableTextUses:343Used by:Timeline
Symbol 351 TextUses:20Used by:Timeline
Symbol 352 ButtonUses:230 231 234Used by:Timeline
Symbol 353 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 354 TextUses:20Used by:Timeline
Symbol 355 EditableTextUses:343Used by:Timeline
Symbol 356 EditableTextUses:343Used by:Timeline
Symbol 357 EditableTextUses:343Used by:Timeline
Symbol 358 EditableTextUses:343Used by:Timeline
Symbol 359 ButtonUses:230 231 234Used by:Timeline
Symbol 360 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 361 TextUses:20 18Used by:Timeline
Symbol 362 EditableTextUses:343Used by:Timeline
Symbol 363 EditableTextUses:343Used by:Timeline
Symbol 364 TextUses:20Used by:Timeline
Symbol 365 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 366 TextUses:18Used by:Timeline
Symbol 367 TextUses:20Used by:Timeline
Symbol 368 ButtonUses:183 184 199 185Used by:Timeline
Symbol 369 EditableTextUses:343Used by:Timeline
Symbol 370 TextUses:20 343Used by:Timeline
Symbol 371 ButtonUses:230 231 234Used by:Timeline
Symbol 372 GraphicUsed by:405
Symbol 373 GraphicUsed by:388
Symbol 374 GraphicUsed by:388
Symbol 375 GraphicUsed by:388
Symbol 376 GraphicUsed by:388
Symbol 377 GraphicUsed by:388
Symbol 378 GraphicUsed by:388
Symbol 379 GraphicUsed by:388
Symbol 380 GraphicUsed by:388
Symbol 381 GraphicUsed by:388
Symbol 382 GraphicUsed by:388
Symbol 383 GraphicUsed by:388
Symbol 384 GraphicUsed by:388
Symbol 385 GraphicUsed by:388
Symbol 386 GraphicUsed by:388
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:373 374 375 376 377 378 379 380 381 382 383 384 385 386 387Used by:405
Symbol 389 GraphicUsed by:404
Symbol 390 GraphicUsed by:404
Symbol 391 GraphicUsed by:404
Symbol 392 GraphicUsed by:404
Symbol 393 GraphicUsed by:404
Symbol 394 GraphicUsed by:404
Symbol 395 GraphicUsed by:404
Symbol 396 GraphicUsed by:404
Symbol 397 GraphicUsed by:404
Symbol 398 GraphicUsed by:404
Symbol 399 GraphicUsed by:404
Symbol 400 GraphicUsed by:404
Symbol 401 GraphicUsed by:404
Symbol 402 GraphicUsed by:404
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:389 390 391 392 393 394 395 396 397 398 399 400 401 402 403Used by:405
Symbol 405 MovieClipUses:372 388 404Used by:Timeline
Symbol 406 TextUses:20Used by:Timeline
Symbol 407 EditableTextUses:343Used by:Timeline
Symbol 408 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 409 GraphicUsed by:Timeline
Symbol 410 TextUses:18Used by:Timeline
Symbol 411 TextUses:20Used by:Timeline
Symbol 412 EditableTextUses:20Used by:Timeline
Symbol 413 TextUses:20Used by:Timeline
Symbol 414 ButtonUses:230 231 234Used by:Timeline
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClipUses:415Used by:Timeline
Symbol 417 GraphicUsed by:Timeline
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:418Used by:Timeline
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:Timeline
Symbol 422 GraphicUsed by:Timeline
Symbol 423 TextUses:20Used by:Timeline
Symbol 424 GraphicUsed by:Timeline
Symbol 425 TextUses:20Used by:Timeline
Symbol 426 GraphicUsed by:Timeline
Symbol 427 TextUses:20Used by:Timeline
Symbol 428 TextUses:20Used by:Timeline
Symbol 429 TextUses:20Used by:Timeline
Symbol 430 ButtonUses:230 231 234Used by:Timeline
Symbol 431 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 432 TextUses:20Used by:Timeline
Symbol 433 EditableTextUses:20Used by:Timeline
Symbol 434 EditableTextUses:20Used by:Timeline
Symbol 435 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 436 TextUses:18Used by:Timeline
Symbol 437 TextUses:20Used by:Timeline
Symbol 438 EditableTextUses:20Used by:Timeline
Symbol 439 TextUses:20Used by:Timeline
Symbol 440 TextUses:18Used by:Timeline
Symbol 441 TextUses:20Used by:Timeline
Symbol 442 EditableTextUses:343Used by:Timeline
Symbol 443 ButtonUses:230 231 234Used by:Timeline
Symbol 444 TextUses:20Used by:Timeline
Symbol 445 EditableTextUses:20Used by:Timeline
Symbol 446 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 447 TextUses:18Used by:Timeline
Symbol 448 TextUses:20Used by:Timeline
Symbol 449 EditableTextUses:343Used by:Timeline
Symbol 450 EditableTextUses:343Used by:Timeline
Symbol 451 TextUses:20Used by:Timeline
Symbol 452 ButtonUses:230 231 234Used by:Timeline
Symbol 453 TextUses:20Used by:Timeline
Symbol 454 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 455 TextUses:18Used by:Timeline
Symbol 456 TextUses:20Used by:Timeline
Symbol 457 EditableTextUses:20Used by:Timeline
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:Timeline
Symbol 460 TextUses:18Used by:Timeline
Symbol 461 TextUses:20Used by:Timeline
Symbol 462 EditableTextUses:20Used by:Timeline
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:463Used by:Timeline
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClipUses:465Used by:Timeline
Symbol 467 TextUses:18Used by:Timeline
Symbol 468 TextUses:20Used by:Timeline
Symbol 469 FontUsed by:470
Symbol 470 EditableTextUses:469Used by:Timeline
Symbol 471 TextUses:18Used by:Timeline
Symbol 472 TextUses:20Used by:Timeline
Symbol 473 EditableTextUses:20Used by:Timeline
Symbol 474 EditableTextUses:20Used by:Timeline
Symbol 475 TextUses:18Used by:Timeline
Symbol 476 TextUses:20Used by:Timeline
Symbol 477 EditableTextUses:20Used by:Timeline
Symbol 478 TextUses:18Used by:Timeline
Symbol 479 EditableTextUses:20Used by:Timeline
Symbol 480 TextUses:18Used by:Timeline
Symbol 481 TextUses:20Used by:Timeline
Symbol 482 EditableTextUses:20Used by:Timeline
Symbol 483 TextUses:18Used by:Timeline
Symbol 484 TextUses:20Used by:Timeline
Symbol 485 EditableTextUses:20Used by:Timeline
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:486Used by:Timeline
Symbol 488 TextUses:18Used by:Timeline
Symbol 489 TextUses:20Used by:Timeline
Symbol 490 EditableTextUses:20Used by:Timeline
Symbol 491 TextUses:20Used by:Timeline
Symbol 492 EditableTextUses:20Used by:Timeline
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:493Used by:Timeline
Symbol 495 GraphicUsed by:496
Symbol 496 MovieClipUses:495Used by:Timeline
Symbol 497 TextUses:18Used by:Timeline
Symbol 498 TextUses:20Used by:Timeline
Symbol 499 EditableTextUses:20Used by:Timeline
Symbol 500 ButtonUses:230 231 234Used by:Timeline
Symbol 501 TextUses:20Used by:Timeline
Symbol 502 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 503 EditableTextUses:20Used by:Timeline
Symbol 504 TextUses:20Used by:Timeline
Symbol 505 TextUses:18Used by:Timeline
Symbol 506 TextUses:20Used by:Timeline
Symbol 507 GraphicUsed by:508
Symbol 508 MovieClipUses:507Used by:Timeline
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:Timeline
Symbol 511 TextUses:20Used by:Timeline
Symbol 512 EditableTextUses:20Used by:Timeline
Symbol 513 TextUses:20Used by:Timeline
Symbol 514 TextUses:18Used by:Timeline
Symbol 515 TextUses:20Used by:Timeline
Symbol 516 GraphicUsed by:540
Symbol 517 TextUses:20Used by:540
Symbol 518 GraphicUsed by:540
Symbol 519 TextUses:20Used by:540
Symbol 520 GraphicUsed by:540
Symbol 521 GraphicUsed by:540
Symbol 522 TextUses:20Used by:540
Symbol 523 GraphicUsed by:524
Symbol 524 MovieClipUses:523Used by:540
Symbol 525 GraphicUsed by:540
Symbol 526 GraphicUsed by:540
Symbol 527 TextUses:20Used by:540
Symbol 528 GraphicUsed by:540
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:529Used by:540
Symbol 531 TextUses:20Used by:540
Symbol 532 GraphicUsed by:540
Symbol 533 GraphicUsed by:540
Symbol 534 TextUses:20Used by:540
Symbol 535 GraphicUsed by:540
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:536Used by:540
Symbol 538 TextUses:20Used by:540
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClipUses:516 517 518 519 520 521 522 524 525 526 527 528 530 531 532 533 534 535 537 538 539Used by:Timeline
Symbol 541 GraphicUsed by:544
Symbol 542 MovieClipUses:11Used by:544
Symbol 543 GraphicUsed by:544
Symbol 544 ButtonUses:541 542 543 11Used by:Timeline
Symbol 545 GraphicUsed by:547
Symbol 546 GraphicUsed by:547
Symbol 547 ButtonUses:545 546Used by:Timeline
Symbol 548 TextUses:18Used by:Timeline
Symbol 549 TextUses:20Used by:Timeline
Symbol 550 GraphicUsed by:Timeline
Symbol 551 ButtonUses:230 231 234Used by:Timeline
Symbol 552 TextUses:20Used by:Timeline
Symbol 553 EditableTextUses:20Used by:Timeline
Symbol 554 TextUses:20Used by:Timeline
Symbol 555 EditableTextUses:20Used by:Timeline
Symbol 556 TextUses:20Used by:Timeline
Symbol 557 TextUses:20Used by:Timeline
Symbol 558 EditableTextUses:20Used by:Timeline
Symbol 559 EditableTextUses:20Used by:Timeline
Symbol 560 TextUses:20Used by:Timeline
Symbol 561 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 562 TextUses:18Used by:Timeline
Symbol 563 TextUses:20Used by:Timeline
Symbol 564 EditableTextUses:20Used by:Timeline
Symbol 565 MovieClipUses:1Used by:Timeline
Symbol 566 TextUses:18Used by:Timeline
Symbol 567 TextUses:20Used by:Timeline
Symbol 568 EditableTextUses:20Used by:Timeline
Symbol 569 MovieClipUses:1Used by:Timeline
Symbol 570 TextUses:18Used by:Timeline
Symbol 571 EditableTextUses:20Used by:Timeline
Symbol 572 TextUses:20Used by:Timeline
Symbol 573 EditableTextUses:20Used by:Timeline
Symbol 574 MovieClipUses:1Used by:Timeline
Symbol 575 TextUses:20Used by:Timeline
Symbol 576 EditableTextUses:20Used by:Timeline
Symbol 577 TextUses:18Used by:Timeline
Symbol 578 TextUses:20Used by:Timeline
Symbol 579 EditableTextUses:20Used by:Timeline
Symbol 580 TextUses:18Used by:Timeline
Symbol 581 TextUses:20Used by:Timeline
Symbol 582 EditableTextUses:20Used by:Timeline
Symbol 583 TextUses:18Used by:Timeline
Symbol 584 TextUses:18Used by:Timeline
Symbol 585 TextUses:20Used by:Timeline
Symbol 586 EditableTextUses:20Used by:Timeline
Symbol 587 TextUses:18Used by:Timeline
Symbol 588 TextUses:20Used by:Timeline
Symbol 589 TextUses:20Used by:Timeline
Symbol 590 EditableTextUses:20Used by:Timeline
Symbol 591 EditableTextUses:20Used by:Timeline
Symbol 592 EditableTextUses:20Used by:Timeline
Symbol 593 TextUses:20Used by:Timeline
Symbol 594 MovieClipUses:1Used by:Timeline
Symbol 595 TextUses:18Used by:Timeline
Symbol 596 TextUses:20Used by:Timeline
Symbol 597 EditableTextUses:20Used by:Timeline
Symbol 598 TextUses:20Used by:Timeline
Symbol 599 EditableTextUses:20Used by:Timeline
Symbol 600 TextUses:18Used by:Timeline
Symbol 601 TextUses:20Used by:Timeline
Symbol 602 GraphicUsed by:604 699  Timeline
Symbol 603 EditableTextUses:20Used by:Timeline
Symbol 604 MovieClipUses:602Used by:Timeline
Symbol 605 GraphicUsed by:Timeline
Symbol 606 TextUses:20Used by:Timeline
Symbol 607 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 608 GraphicUsed by:Timeline
Symbol 609 TextUses:20Used by:Timeline
Symbol 610 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 611 GraphicUsed by:Timeline
Symbol 612 TextUses:20Used by:Timeline
Symbol 613 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 614 TextUses:20Used by:Timeline
Symbol 615 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 616 TextUses:20Used by:Timeline
Symbol 617 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 618 TextUses:20Used by:Timeline
Symbol 619 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 620 TextUses:20Used by:Timeline
Symbol 621 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 622 TextUses:20Used by:Timeline
Symbol 623 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 624 GraphicUsed by:Timeline
Symbol 625 TextUses:20Used by:Timeline
Symbol 626 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 627 TextUses:20Used by:Timeline
Symbol 628 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 629 GraphicUsed by:Timeline
Symbol 630 TextUses:20Used by:Timeline
Symbol 631 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 632 TextUses:20Used by:Timeline
Symbol 633 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 634 TextUses:20Used by:Timeline
Symbol 635 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 636 TextUses:20Used by:Timeline
Symbol 637 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 638 TextUses:20Used by:Timeline
Symbol 639 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 640 TextUses:20Used by:Timeline
Symbol 641 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 642 TextUses:20Used by:Timeline
Symbol 643 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 644 GraphicUsed by:Timeline
Symbol 645 TextUses:20Used by:Timeline
Symbol 646 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 647 TextUses:20Used by:Timeline
Symbol 648 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 649 TextUses:18Used by:Timeline
Symbol 650 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 651 GraphicUsed by:Timeline
Symbol 652 TextUses:18Used by:671 989 1209
Symbol 653 GraphicUsed by:670
Symbol 654 GraphicUsed by:670
Symbol 655 GraphicUsed by:670
Symbol 656 GraphicUsed by:670
Symbol 657 GraphicUsed by:670
Symbol 658 GraphicUsed by:670
Symbol 659 GraphicUsed by:670
Symbol 660 GraphicUsed by:670
Symbol 661 GraphicUsed by:670
Symbol 662 GraphicUsed by:670
Symbol 663 GraphicUsed by:670
Symbol 664 GraphicUsed by:670
Symbol 665 GraphicUsed by:670
Symbol 666 GraphicUsed by:670
Symbol 667 GraphicUsed by:670
Symbol 668 GraphicUsed by:670
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:131 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669Used by:671 989 1209
Symbol 671 ButtonUses:131 130 652 670 129Used by:Timeline
Symbol 672 GraphicUsed by:Timeline
Symbol 673 TextUses:20Used by:Timeline
Symbol 674 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 675 TextUses:20Used by:Timeline
Symbol 676 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 677 TextUses:20Used by:Timeline
Symbol 678 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 679 TextUses:20Used by:Timeline
Symbol 680 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 681 TextUses:20Used by:Timeline
Symbol 682 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 683 TextUses:20Used by:Timeline
Symbol 684 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 685 TextUses:20Used by:Timeline
Symbol 686 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 687 TextUses:20Used by:Timeline
Symbol 688 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 689 TextUses:20Used by:Timeline
Symbol 690 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 691 TextUses:18Used by:Timeline
Symbol 692 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 693 GraphicUsed by:Timeline
Symbol 694 ButtonUses:127 128 130 136 129Used by:Timeline
Symbol 695 TextUses:18Used by:Timeline
Symbol 696 TextUses:20Used by:Timeline
Symbol 697 ButtonUses:183 184 199 185Used by:Timeline
Symbol 698 EditableTextUses:20Used by:Timeline
Symbol 699 MovieClipUses:602Used by:Timeline
Symbol 700 TextUses:18Used by:Timeline
Symbol 701 TextUses:20Used by:Timeline
Symbol 702 EditableTextUses:20Used by:Timeline
Symbol 703 TextUses:18Used by:Timeline
Symbol 704 TextUses:20Used by:Timeline
Symbol 705 EditableTextUses:20Used by:Timeline
Symbol 706 TextUses:20Used by:Timeline
Symbol 707 EditableTextUses:20Used by:Timeline
Symbol 708 TextUses:20Used by:Timeline
Symbol 709 GraphicUsed by:713
Symbol 710 GraphicUsed by:713
Symbol 711 GraphicUsed by:713
Symbol 712 GraphicUsed by:713
Symbol 713 ButtonUses:709 710 711 712Used by:Timeline
Symbol 714 GraphicUsed by:719
Symbol 715 GraphicUsed by:719
Symbol 716 GraphicUsed by:719
Symbol 717 GraphicUsed by:719
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClipUses:42 714 715 716 717 718Used by:Timeline
Symbol 720 TextUses:20Used by:Timeline
Symbol 721 EditableTextUses:20Used by:Timeline
Symbol 722 TextUses:18Used by:Timeline
Symbol 723 TextUses:20Used by:Timeline
Symbol 724 GraphicUsed by:742
Symbol 725 GraphicUsed by:742
Symbol 726 GraphicUsed by:742
Symbol 727 GraphicUsed by:742
Symbol 728 GraphicUsed by:742
Symbol 729 GraphicUsed by:742
Symbol 730 GraphicUsed by:742
Symbol 731 GraphicUsed by:742
Symbol 732 GraphicUsed by:742
Symbol 733 GraphicUsed by:742
Symbol 734 GraphicUsed by:742
Symbol 735 GraphicUsed by:742
Symbol 736 GraphicUsed by:742
Symbol 737 GraphicUsed by:742
Symbol 738 GraphicUsed by:742
Symbol 739 GraphicUsed by:742
Symbol 740 GraphicUsed by:742
Symbol 741 GraphicUsed by:742
Symbol 742 MovieClipUses:724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741Used by:Timeline
Symbol 743 TextUses:18Used by:Timeline
Symbol 744 TextUses:20Used by:Timeline
Symbol 745 EditableTextUses:20Used by:Timeline
Symbol 746 EditableTextUses:20Used by:Timeline
Symbol 747 ButtonUses:230 231 234Used by:Timeline
Symbol 748 TextUses:20Used by:Timeline
Symbol 749 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 750 EditableTextUses:20Used by:Timeline
Symbol 751 TextUses:20Used by:Timeline
Symbol 752 TextUses:18Used by:Timeline
Symbol 753 TextUses:20Used by:Timeline
Symbol 754 GraphicUsed by:761
Symbol 755 TextUses:20Used by:761
Symbol 756 GraphicUsed by:761
Symbol 757 GraphicUsed by:761
Symbol 758 GraphicUsed by:761
Symbol 759 GraphicUsed by:761
Symbol 760 GraphicUsed by:761
Symbol 761 MovieClipUses:754 755 756 757 758 759 760Used by:Timeline
Symbol 762 GraphicUsed by:769
Symbol 763 GraphicUsed by:769
Symbol 764 GraphicUsed by:769
Symbol 765 GraphicUsed by:769
Symbol 766 GraphicUsed by:769
Symbol 767 GraphicUsed by:769
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClipUses:762 763 764 765 766 767 768Used by:Timeline
Symbol 770 TextUses:18Used by:Timeline
Symbol 771 TextUses:20Used by:Timeline
Symbol 772 GraphicUsed by:Timeline
Symbol 773 TextUses:18Used by:Timeline
Symbol 774 TextUses:20Used by:Timeline
Symbol 775 EditableTextUses:20Used by:Timeline
Symbol 776 EditableTextUses:20Used by:Timeline
Symbol 777 TextUses:18Used by:Timeline
Symbol 778 TextUses:20Used by:Timeline
Symbol 779 EditableTextUses:20Used by:Timeline
Symbol 780 EditableTextUses:20Used by:Timeline
Symbol 781 TextUses:20Used by:Timeline
Symbol 782 GraphicUsed by:783
Symbol 783 MovieClipUses:782Used by:Timeline
Symbol 784 GraphicUsed by:785
Symbol 785 MovieClipUses:784Used by:Timeline
Symbol 786 TextUses:18Used by:Timeline
Symbol 787 TextUses:20Used by:Timeline
Symbol 788 GraphicUsed by:790
Symbol 789 GraphicUsed by:790
Symbol 790 MovieClipUses:788 789Used by:Timeline
Symbol 791 ButtonUses:230 231 234Used by:Timeline
Symbol 792 TextUses:20Used by:Timeline
Symbol 793 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 794 EditableTextUses:20Used by:Timeline
Symbol 795 EditableTextUses:20Used by:Timeline
Symbol 796 EditableTextUses:20Used by:Timeline
Symbol 797 GraphicUsed by:800
Symbol 798 GraphicUsed by:799
Symbol 799 MovieClipUses:798Used by:800
Symbol 800 MovieClipUses:797 799Used by:Timeline
Symbol 801 GraphicUsed by:802
Symbol 802 ButtonUses:801Used by:Timeline
Symbol 803 TextUses:18Used by:Timeline
Symbol 804 TextUses:20Used by:Timeline
Symbol 805 EditableTextUses:20Used by:Timeline
Symbol 806 GraphicUsed by:807
Symbol 807 ButtonUses:806Used by:Timeline
Symbol 808 GraphicUsed by:809
Symbol 809 ButtonUses:808Used by:Timeline
Symbol 810 GraphicUsed by:811
Symbol 811 ButtonUses:810Used by:Timeline
Symbol 812 GraphicUsed by:813
Symbol 813 ButtonUses:812Used by:Timeline
Symbol 814 GraphicUsed by:815
Symbol 815 ButtonUses:814Used by:Timeline
Symbol 816 GraphicUsed by:817
Symbol 817 ButtonUses:816Used by:Timeline
Symbol 818 GraphicUsed by:819
Symbol 819 ButtonUses:818Used by:Timeline
Symbol 820 TextUses:20Used by:Timeline
Symbol 821 EditableTextUses:20Used by:Timeline
Symbol 822 TextUses:18Used by:Timeline
Symbol 823 TextUses:20 18Used by:Timeline
Symbol 824 ButtonUses:230 231 234Used by:Timeline
Symbol 825 TextUses:18 20Used by:Timeline
Symbol 826 ButtonUses:230 309 311 321 310Used by:Timeline
Symbol 827 TextUses:18Used by:Timeline
Symbol 828 TextUses:20Used by:Timeline
Symbol 829 GraphicUsed by:830
Symbol 830 MovieClipUses:829Used by:Timeline
Symbol 831 GraphicUsed by:834
Symbol 832 GraphicUsed by:834
Symbol 833 GraphicUsed by:834
Symbol 834 MovieClipUses:831 832 833Used by:Timeline
Symbol 835 TextUses:18Used by:Timeline
Symbol 836 TextUses:20Used by:Timeline
Symbol 837 EditableTextUses:18Used by:Timeline
Symbol 838 EditableTextUses:18Used by:Timeline
Symbol 839 TextUses:20Used by:Timeline
Symbol 840 TextUses:20Used by:Timeline
Symbol 841 TextUses:20Used by:Timeline
Symbol 842 EditableTextUses:20Used by:Timeline
Symbol 843 EditableTextUses:20Used by:Timeline
Symbol 844 GraphicUsed by:848 915
Symbol 845 TextUses:20Used by:848 915
Symbol 846 GraphicUsed by:848 915
Symbol 847 TextUses:20Used by:848 915
Symbol 848 ButtonUses:844 845 846 847Used by:Timeline
Symbol 849 TextUses:18Used by:Timeline
Symbol 850 TextUses:20Used by:Timeline
Symbol 851 GraphicUsed by:852
Symbol 852 MovieClipUses:340 851Used by:854
Symbol 853 SoundUsed by:854
Symbol 854 ButtonUses:340 852 853Used by:Timeline
Symbol 855 TextUses:18Used by:Timeline
Symbol 856 TextUses:20Used by:Timeline
Symbol 857 EditableTextUses:20Used by:Timeline
Symbol 858 EditableTextUses:20Used by:Timeline
Symbol 859 TextUses:18Used by:Timeline
Symbol 860 TextUses:20Used by:Timeline
Symbol 861 EditableTextUses:20Used by:Timeline
Symbol 862 MovieClipUses:340Used by:Timeline
Symbol 863 TextUses:18Used by:Timeline
Symbol 864 TextUses:20Used by:Timeline
Symbol 865 EditableTextUses:20Used by:Timeline
Symbol 866 TextUses:20Used by:Timeline
Symbol 867 TextUses:20Used by:Timeline
Symbol 868 EditableTextUses:20Used by:Timeline
Symbol 869 TextUses:20Used by:Timeline
Symbol 870 EditableTextUses:20Used by:Timeline
Symbol 871 TextUses:18Used by:Timeline
Symbol 872 TextUses:20Used by:Timeline
Symbol 873 EditableTextUses:20Used by:Timeline
Symbol 874 GraphicUsed by:875
Symbol 875 MovieClipUses:874Used by:876
Symbol 876 MovieClipUses:875Used by:Timeline
Symbol 877 TextUses:18Used by:Timeline
Symbol 878 TextUses:20Used by:Timeline
Symbol 879 EditableTextUses:20Used by:Timeline
Symbol 880 TextUses:20Used by:Timeline
Symbol 881 EditableTextUses:20Used by:Timeline
Symbol 882 TextUses:20Used by:Timeline
Symbol 883 GraphicUsed by:888 890
Symbol 884 TextUses:18Used by:888
Symbol 885 GraphicUsed by:888 890
Symbol 886 GraphicUsed by:888 890
Symbol 887 GraphicUsed by:888 890
Symbol 888 ButtonUses:883 884 885 886 887Used by:Timeline
Symbol 889 TextUses:18Used by:890
Symbol 890 ButtonUses:883 889 885 886 887Used by:Timeline
Symbol 891 TextUses:18Used by:Timeline
Symbol 892 EditableTextUses:20Used by:Timeline
Symbol 893 GraphicUsed by:897
Symbol 894 GraphicUsed by:897
Symbol 895 GraphicUsed by:897
Symbol 896 GraphicUsed by:897
Symbol 897 ButtonUses:893 894 895 896Used by:Timeline
Symbol 898 TextUses:18Used by:Timeline
Symbol 899 TextUses:20Used by:Timeline
Symbol 900 EditableTextUses:20Used by:Timeline
Symbol 901 TextUses:20Used by:Timeline
Symbol 902 GraphicUsed by:903
Symbol 903 MovieClipUses:42 902Used by:Timeline
Symbol 904 GraphicUsed by:905
Symbol 905 MovieClipUses:904Used by:Timeline
Symbol 906 TextUses:18Used by:Timeline
Symbol 907 TextUses:20Used by:Timeline
Symbol 908 EditableTextUses:20Used by:Timeline
Symbol 909 TextUses:18Used by:Timeline
Symbol 910 TextUses:20Used by:Timeline
Symbol 911 EditableTextUses:20Used by:Timeline
Symbol 912 EditableTextUses:20Used by:Timeline
Symbol 913 EditableTextUses:20Used by:Timeline
Symbol 914 EditableTextUses:20Used by:Timeline
Symbol 915 ButtonUses:844 845 846 847Used by:Timeline
Symbol 916 TextUses:20Used by:Timeline
Symbol 917 TextUses:18Used by:Timeline
Symbol 918 TextUses:20Used by:Timeline
Symbol 919 EditableTextUses:20Used by:Timeline
Symbol 920 EditableTextUses:20Used by:Timeline
Symbol 921 TextUses:20Used by:Timeline
Symbol 922 TextUses:18Used by:Timeline
Symbol 923 TextUses:20Used by:Timeline
Symbol 924 EditableTextUses:20Used by:Timeline
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClipUses:925Used by:Timeline
Symbol 927 MovieClipUses:1Used by:Timeline
Symbol 928 TextUses:18Used by:Timeline
Symbol 929 TextUses:20Used by:Timeline
Symbol 930 EditableTextUses:20Used by:Timeline
Symbol 931 TextUses:18Used by:Timeline
Symbol 932 TextUses:20Used by:Timeline
Symbol 933 EditableTextUses:20Used by:Timeline
Symbol 934 TextUses:20Used by:Timeline
Symbol 935 EditableTextUses:20Used by:Timeline
Symbol 936 TextUses:18Used by:Timeline
Symbol 937 TextUses:20Used by:Timeline
Symbol 938 EditableTextUses:20Used by:Timeline
Symbol 939 GraphicUsed by:940
Symbol 940 MovieClipUses:939Used by:Timeline
Symbol 941 TextUses:20Used by:Timeline
Symbol 942 EditableTextUses:20Used by:Timeline
Symbol 943 TextUses:20Used by:Timeline
Symbol 944 GraphicUsed by:Timeline
Symbol 945 TextUses:20Used by:Timeline
Symbol 946 TextUses:20Used by:Timeline
Symbol 947 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 948 TextUses:20Used by:Timeline
Symbol 949 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 950 TextUses:20Used by:Timeline
Symbol 951 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 952 TextUses:20Used by:Timeline
Symbol 953 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 954 TextUses:20Used by:Timeline
Symbol 955 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 956 TextUses:20Used by:Timeline
Symbol 957 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 958 TextUses:20Used by:Timeline
Symbol 959 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 960 TextUses:20Used by:Timeline
Symbol 961 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 962 GraphicUsed by:Timeline
Symbol 963 TextUses:20Used by:Timeline
Symbol 964 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 965 TextUses:20Used by:Timeline
Symbol 966 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 967 TextUses:20Used by:Timeline
Symbol 968 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 969 TextUses:20Used by:Timeline
Symbol 970 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 971 TextUses:20Used by:Timeline
Symbol 972 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 973 TextUses:20Used by:Timeline
Symbol 974 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 975 GraphicUsed by:Timeline
Symbol 976 TextUses:20Used by:Timeline
Symbol 977 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 978 TextUses:20Used by:Timeline
Symbol 979 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 980 TextUses:20Used by:Timeline
Symbol 981 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 982 TextUses:20Used by:Timeline
Symbol 983 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 984 TextUses:20Used by:Timeline
Symbol 985 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 986 TextUses:18Used by:Timeline
Symbol 987 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 988 GraphicUsed by:Timeline
Symbol 989 ButtonUses:131 130 652 670 129Used by:Timeline
Symbol 990 TextUses:20Used by:Timeline
Symbol 991 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 992 TextUses:20Used by:Timeline
Symbol 993 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 994 TextUses:20Used by:Timeline
Symbol 995 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 996 TextUses:20Used by:Timeline
Symbol 997 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 998 TextUses:20Used by:Timeline
Symbol 999 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1000 TextUses:20Used by:Timeline
Symbol 1001 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1002 TextUses:20Used by:Timeline
Symbol 1003 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1004 TextUses:20Used by:Timeline
Symbol 1005 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1006 TextUses:20Used by:Timeline
Symbol 1007 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1008 TextUses:18Used by:Timeline
Symbol 1009 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1010 GraphicUsed by:Timeline
Symbol 1011 ButtonUses:127 128 130 136 129Used by:Timeline
Symbol 1012 TextUses:18Used by:Timeline
Symbol 1013 TextUses:20Used by:Timeline
Symbol 1014 ButtonUses:183 184 199 185Used by:Timeline
Symbol 1015 GraphicUsed by:1016
Symbol 1016 MovieClipUses:1015Used by:Timeline
Symbol 1017 GraphicUsed by:Timeline
Symbol 1018 TextUses:20Used by:Timeline
Symbol 1019 GraphicUsed by:Timeline
Symbol 1020 TextUses:20Used by:Timeline
Symbol 1021 TextUses:20Used by:Timeline
Symbol 1022 TextUses:20Used by:Timeline
Symbol 1023 TextUses:18Used by:Timeline
Symbol 1024 TextUses:20Used by:Timeline
Symbol 1025 GraphicUsed by:Timeline
Symbol 1026 TextUses:20Used by:Timeline
Symbol 1027 GraphicUsed by:Timeline
Symbol 1028 TextUses:20Used by:Timeline
Symbol 1029 ShapeTweeningUsed by:1031
Symbol 1030 GraphicUsed by:1031
Symbol 1031 MovieClipUses:1029 1030Used by:Timeline
Symbol 1032 GraphicUsed by:Timeline
Symbol 1033 TextUses:18Used by:Timeline
Symbol 1034 TextUses:20Used by:Timeline
Symbol 1035 GraphicUsed by:Timeline
Symbol 1036 TextUses:20Used by:Timeline
Symbol 1037 GraphicUsed by:Timeline
Symbol 1038 GraphicUsed by:1039
Symbol 1039 MovieClipUses:1038Used by:Timeline
Symbol 1040 TextUses:20Used by:Timeline
Symbol 1041 GraphicUsed by:Timeline
Symbol 1042 TextUses:18Used by:Timeline
Symbol 1043 TextUses:20Used by:Timeline
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:1427  Timeline
Symbol 1046 TextUses:20Used by:1427  Timeline
Symbol 1047 TextUses:20Used by:1427  Timeline
Symbol 1048 TextUses:18Used by:Timeline
Symbol 1049 TextUses:20Used by:Timeline
Symbol 1050 GraphicUsed by:1051
Symbol 1051 MovieClipUses:1050Used by:1074
Symbol 1052 GraphicUsed by:1053 1063
Symbol 1053 MovieClipUses:1052Used by:1074
Symbol 1054 GraphicUsed by:1055 1057
Symbol 1055 MovieClipUses:1054Used by:1074
Symbol 1056 MovieClipUses:250Used by:1074
Symbol 1057 MovieClipUses:1054Used by:1074
Symbol 1058 MovieClipUses:250Used by:1074
Symbol 1059 GraphicUsed by:1060
Symbol 1060 MovieClipUses:1059Used by:1074
Symbol 1061 GraphicUsed by:1062 1071
Symbol 1062 MovieClipUses:1061Used by:1074
Symbol 1063 MovieClipUses:1052Used by:1074
Symbol 1064 GraphicUsed by:1065
Symbol 1065 MovieClipUses:1064Used by:1074
Symbol 1066 MovieClipUses:250Used by:1074
Symbol 1067 GraphicUsed by:1068 1070
Symbol 1068 MovieClipUses:1067Used by:1074
Symbol 1069 MovieClipUses:250Used by:1074
Symbol 1070 MovieClipUses:1067Used by:1074
Symbol 1071 MovieClipUses:1061Used by:1074
Symbol 1072 GraphicUsed by:1073
Symbol 1073 MovieClipUses:1072Used by:1074
Symbol 1074 MovieClipUses:1051 1053 1055 1056 1057 1058 1060 1062 1063 1065 1066 1068 1069 1070 1071 1073Used by:Timeline
Symbol 1075 TextUses:18Used by:Timeline
Symbol 1076 TextUses:20Used by:Timeline
Symbol 1077 MovieClipUses:340Used by:Timeline
Symbol 1078 TextUses:20Used by:Timeline
Symbol 1079 TextUses:18Used by:Timeline
Symbol 1080 TextUses:20Used by:Timeline
Symbol 1081 TextUses:18Used by:Timeline
Symbol 1082 GraphicUsed by:1083
Symbol 1083 ButtonUses:1082Used by:Timeline
Symbol 1084 TextUses:20Used by:Timeline
Symbol 1085 TextUses:18Used by:Timeline
Symbol 1086 TextUses:20Used by:Timeline
Symbol 1087 EditableTextUses:20Used by:Timeline
Symbol 1088 GraphicUsed by:Timeline
Symbol 1089 TextUses:18Used by:Timeline
Symbol 1090 TextUses:20Used by:Timeline
Symbol 1091 GraphicUsed by:Timeline
Symbol 1092 TextUses:20Used by:Timeline
Symbol 1093 TextUses:20Used by:Timeline
Symbol 1094 GraphicUsed by:Timeline
Symbol 1095 TextUses:20Used by:Timeline
Symbol 1096 TextUses:20Used by:Timeline
Symbol 1097 TextUses:20Used by:Timeline
Symbol 1098 EditableTextUses:20Used by:Timeline
Symbol 1099 EditableTextUses:20Used by:Timeline
Symbol 1100 TextUses:18Used by:Timeline
Symbol 1101 TextUses:20Used by:Timeline
Symbol 1102 GraphicUsed by:Timeline
Symbol 1103 TextUses:20Used by:Timeline
Symbol 1104 MovieClipUses:183Used by:Timeline
Symbol 1105 GraphicUsed by:Timeline
Symbol 1106 EditableTextUses:20Used by:Timeline
Symbol 1107 TextUses:18Used by:Timeline
Symbol 1108 TextUses:20Used by:Timeline
Symbol 1109 EditableTextUses:20Used by:Timeline
Symbol 1110 TextUses:18Used by:Timeline
Symbol 1111 EditableTextUses:20Used by:Timeline
Symbol 1112 TextUses:18Used by:Timeline
Symbol 1113 EditableTextUses:20Used by:Timeline
Symbol 1114 TextUses:18Used by:Timeline
Symbol 1115 EditableTextUses:20Used by:Timeline
Symbol 1116 GraphicUsed by:Timeline
Symbol 1117 TextUses:18Used by:Timeline
Symbol 1118 TextUses:20Used by:Timeline
Symbol 1119 GraphicUsed by:1120
Symbol 1120 MovieClipUses:1119Used by:Timeline
Symbol 1121 TextUses:20Used by:Timeline
Symbol 1122 TextUses:18Used by:Timeline
Symbol 1123 TextUses:20Used by:Timeline
Symbol 1124 GraphicUsed by:1125
Symbol 1125 MovieClipUses:1124Used by:Timeline
Symbol 1126 TextUses:18Used by:Timeline
Symbol 1127 TextUses:20Used by:Timeline
Symbol 1128 TextUses:18Used by:Timeline
Symbol 1129 TextUses:20Used by:Timeline
Symbol 1130 EditableTextUses:18Used by:Timeline
Symbol 1131 GraphicUsed by:Timeline
Symbol 1132 TextUses:20Used by:Timeline
Symbol 1133 EditableTextUses:20Used by:Timeline
Symbol 1134 TextUses:20Used by:Timeline
Symbol 1135 EditableTextUses:20Used by:Timeline
Symbol 1136 EditableTextUses:20Used by:Timeline
Symbol 1137 GraphicUsed by:Timeline
Symbol 1138 TextUses:20Used by:Timeline
Symbol 1139 GraphicUsed by:Timeline
Symbol 1140 TextUses:18Used by:Timeline
Symbol 1141 TextUses:20Used by:Timeline
Symbol 1142 EditableTextUses:20Used by:Timeline
Symbol 1143 GraphicUsed by:1144
Symbol 1144 MovieClipUses:1143Used by:Timeline
Symbol 1145 TextUses:18Used by:Timeline
Symbol 1146 TextUses:20Used by:Timeline
Symbol 1147 EditableTextUses:20Used by:Timeline
Symbol 1148 GraphicUsed by:1149
Symbol 1149 MovieClipUses:1148Used by:Timeline
Symbol 1150 GraphicUsed by:1151
Symbol 1151 MovieClipUses:1150Used by:Timeline
Symbol 1152 TextUses:20Used by:Timeline
Symbol 1153 TextUses:18Used by:Timeline
Symbol 1154 TextUses:20Used by:Timeline
Symbol 1155 ButtonUses:183 184 199 185Used by:Timeline
Symbol 1156 EditableTextUses:20Used by:Timeline
Symbol 1157 GraphicUsed by:1159
Symbol 1158 GraphicUsed by:1159
Symbol 1159 MovieClipUses:1157 1158Used by:Timeline
Symbol 1160 TextUses:20Used by:Timeline
Symbol 1161 GraphicUsed by:1162 1165
Symbol 1162 MovieClipUses:1161Used by:Timeline
Symbol 1163 TextUses:18Used by:Timeline
Symbol 1164 TextUses:20Used by:Timeline
Symbol 1165 ButtonUses:1161Used by:Timeline
Symbol 1166 TextUses:20Used by:Timeline
Symbol 1167 EditableTextUses:20Used by:Timeline
Symbol 1168 GraphicUsed by:1169
Symbol 1169 MovieClipUses:1168Used by:Timeline
Symbol 1170 TextUses:18Used by:Timeline
Symbol 1171 TextUses:20Used by:Timeline
Symbol 1172 GraphicUsed by:Timeline
Symbol 1173 TextUses:18Used by:Timeline
Symbol 1174 TextUses:20Used by:Timeline
Symbol 1175 EditableTextUses:20Used by:Timeline
Symbol 1176 TextUses:18Used by:Timeline
Symbol 1177 TextUses:20Used by:Timeline
Symbol 1178 EditableTextUses:20Used by:Timeline
Symbol 1179 TextUses:20Used by:Timeline
Symbol 1180 EditableTextUses:20Used by:Timeline
Symbol 1181 TextUses:18Used by:Timeline
Symbol 1182 TextUses:20Used by:Timeline
Symbol 1183 TextUses:18Used by:Timeline
Symbol 1184 TextUses:20Used by:Timeline
Symbol 1185 EditableTextUses:20Used by:Timeline
Symbol 1186 TextUses:20Used by:Timeline
Symbol 1187 EditableTextUses:20Used by:Timeline
Symbol 1188 TextUses:18Used by:Timeline
Symbol 1189 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1190 TextUses:20Used by:Timeline
Symbol 1191 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1192 TextUses:20Used by:Timeline
Symbol 1193 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1194 TextUses:20Used by:Timeline
Symbol 1195 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1196 TextUses:20Used by:Timeline
Symbol 1197 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1198 TextUses:20Used by:Timeline
Symbol 1199 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1200 TextUses:20Used by:Timeline
Symbol 1201 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1202 TextUses:20Used by:Timeline
Symbol 1203 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1204 GraphicUsed by:Timeline
Symbol 1205 TextUses:18Used by:Timeline
Symbol 1206 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1207 TextUses:20Used by:Timeline
Symbol 1208 ButtonUses:25 28 29 46 23 26 30Used by:Timeline
Symbol 1209 ButtonUses:131 130 652 670 129Used by:Timeline
Symbol 1210 GraphicUsed by:Timeline
Symbol 1211 TextUses:20Used by:Timeline
Symbol 1212 GraphicUsed by:1215 1227
Symbol 1213 TextUses:20Used by:1226 1227
Symbol 1214 GraphicUsed by:1215
Symbol 1215 MovieClipUses:1212 1214Used by:1227
Symbol 1216 TextUses:20Used by:1226 1227
Symbol 1217 TextUses:20Used by:1226
Symbol 1218 TextUses:20Used by:1226
Symbol 1219 TextUses:20Used by:1226
Symbol 1220 TextUses:20Used by:1226
Symbol 1221 TextUses:20Used by:1226
Symbol 1222 TextUses:20Used by:1226
Symbol 1223 TextUses:20Used by:1226
Symbol 1224 TextUses:20Used by:1226
Symbol 1225 TextUses:20Used by:1226
Symbol 1226 MovieClipUses:1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1213Used by:1227
Symbol 1227 ButtonUses:1212 1213 1215 1226 1216Used by:Timeline
Symbol 1228 TextUses:20Used by:Timeline
Symbol 1229 ButtonUses:183 184 199 185Used by:Timeline
Symbol 1230 EditableTextUses:20Used by:Timeline
Symbol 1231 TextUses:18Used by:Timeline
Symbol 1232 TextUses:20Used by:Timeline
Symbol 1233 EditableTextUses:20Used by:Timeline
Symbol 1234 GraphicUsed by:1235
Symbol 1235 MovieClipUses:1234Used by:Timeline
Symbol 1236 TextUses:18Used by:Timeline
Symbol 1237 TextUses:20Used by:Timeline
Symbol 1238 EditableTextUses:20Used by:Timeline
Symbol 1239 TextUses:18Used by:Timeline
Symbol 1240 TextUses:20Used by:Timeline
Symbol 1241 EditableTextUses:20Used by:Timeline
Symbol 1242 TextUses:20Used by:Timeline
Symbol 1243 EditableTextUses:20Used by:Timeline
Symbol 1244 TextUses:20Used by:Timeline
Symbol 1245 EditableTextUses:20Used by:Timeline
Symbol 1246 TextUses:20Used by:Timeline
Symbol 1247 TextUses:18Used by:Timeline
Symbol 1248 TextUses:20Used by:Timeline
Symbol 1249 EditableTextUses:20Used by:Timeline
Symbol 1250 GraphicUsed by:Timeline
Symbol 1251 TextUses:18Used by:Timeline
Symbol 1252 TextUses:20Used by:Timeline
Symbol 1253 TextUses:20Used by:Timeline
Symbol 1254 GraphicUsed by:Timeline
Symbol 1255 TextUses:18Used by:Timeline
Symbol 1256 TextUses:20Used by:Timeline
Symbol 1257 GraphicUsed by:Timeline
Symbol 1258 TextUses:20Used by:Timeline
Symbol 1259 TextUses:20Used by:Timeline
Symbol 1260 TextUses:20Used by:Timeline
Symbol 1261 TextUses:20Used by:Timeline
Symbol 1262 EditableTextUses:20Used by:Timeline
Symbol 1263 TextUses:18Used by:Timeline
Symbol 1264 TextUses:20Used by:Timeline
Symbol 1265 EditableTextUses:20Used by:Timeline
Symbol 1266 TextUses:20Used by:Timeline
Symbol 1267 TextUses:20Used by:Timeline
Symbol 1268 EditableTextUses:18Used by:Timeline
Symbol 1269 TextUses:18Used by:Timeline
Symbol 1270 TextUses:20Used by:Timeline
Symbol 1271 EditableTextUses:18Used by:Timeline
Symbol 1272 TextUses:18Used by:Timeline
Symbol 1273 GraphicUsed by:1274
Symbol 1274 ButtonUses:183 184 1273Used by:Timeline
Symbol 1275 TextUses:18Used by:1427
Symbol 1276 TextUses:18Used by:1427
Symbol 1277 EditableTextUses:18Used by:1427
Symbol 1278 GraphicUsed by:1283 1328 1332 1337 1341 1345 1348 1369 1384 1393
Symbol 1279 TextUses:18Used by:1283 1328 1332 1337 1341 1345 1348 1369 1384 1393
Symbol 1280 GraphicUsed by:1282 1283 1328 1332 1337 1341 1345 1348 1369 1384 1393
Symbol 1281 GraphicUsed by:1282
Symbol 1282 MovieClipUses:1280 1281Used by:1283 1328 1332 1337 1341 1345 1348 1369 1384 1393
Symbol 1283 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1284 TextUses:18Used by:1286
Symbol 1285 TextUses:18Used by:1286
Symbol 1286 MovieClipUses:1284 1285Used by:1427
Symbol 1287 TextUses:18Used by:1427
Symbol 1288 EditableTextUses:18Used by:1427
Symbol 1289 TextUses:18Used by:1427
Symbol 1290 TextUses:18Used by:1427
Symbol 1291 GraphicUsed by:1296 1297 1298
Symbol 1292 GraphicUsed by:1296
Symbol 1293 GraphicUsed by:1296
Symbol 1294 GraphicUsed by:1296
Symbol 1295 GraphicUsed by:1296
Symbol 1296 MovieClipUses:1291 1292 1293 1294 1295Used by:1297 1298
Symbol 1297 ButtonUses:1291 1296Used by:1427
Symbol 1298 ButtonUses:1291 1296Used by:1427
Symbol 1299 TextUses:18Used by:1427
Symbol 1300 TextUses:18Used by:1427
Symbol 1301 TextUses:18Used by:1427
Symbol 1302 TextUses:18Used by:1427
Symbol 1303 TextUses:18Used by:1427
Symbol 1304 TextUses:18Used by:1427
Symbol 1305 TextUses:18Used by:1427
Symbol 1306 TextUses:18Used by:1427
Symbol 1307 TextUses:18Used by:1427
Symbol 1308 TextUses:18Used by:1427
Symbol 1309 TextUses:18Used by:1427
Symbol 1310 TextUses:18Used by:1427
Symbol 1311 TextUses:18Used by:1427
Symbol 1312 TextUses:18Used by:1427
Symbol 1313 TextUses:18Used by:1427
Symbol 1314 TextUses:18Used by:1427
Symbol 1315 TextUses:18Used by:1427
Symbol 1316 TextUses:20Used by:1427
Symbol 1317 TextUses:20Used by:1427
Symbol 1318 TextUses:18Used by:1427
Symbol 1319 TextUses:18Used by:1427
Symbol 1320 TextUses:18Used by:1427
Symbol 1321 TextUses:18Used by:1427
Symbol 1322 TextUses:18Used by:1427
Symbol 1323 TextUses:18Used by:1427
Symbol 1324 TextUses:20Used by:1427
Symbol 1325 TextUses:18Used by:1427
Symbol 1326 TextUses:18Used by:1427
Symbol 1327 EditableTextUses:18Used by:1427
Symbol 1328 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1329 TextUses:18Used by:1427
Symbol 1330 TextUses:18Used by:1427
Symbol 1331 EditableTextUses:18Used by:1427
Symbol 1332 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1333 TextUses:18Used by:1427
Symbol 1334 TextUses:18Used by:1427
Symbol 1335 TextUses:18Used by:1427
Symbol 1336 EditableTextUses:18Used by:1427
Symbol 1337 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1338 TextUses:18Used by:1427
Symbol 1339 TextUses:18Used by:1427
Symbol 1340 EditableTextUses:18Used by:1427
Symbol 1341 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1342 TextUses:18Used by:1427
Symbol 1343 TextUses:18Used by:1427
Symbol 1344 EditableTextUses:18Used by:1427
Symbol 1345 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1346 TextUses:18Used by:1427
Symbol 1347 TextUses:18Used by:1427
Symbol 1348 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1349 GraphicUsed by:1360
Symbol 1350 TextUses:18Used by:1360 1380
Symbol 1351 GraphicUsed by:1360
Symbol 1352 EditableTextUses:20Used by:1360
Symbol 1353 GraphicUsed by:1360
Symbol 1354 TextUses:20Used by:1360
Symbol 1355 GraphicUsed by:1360
Symbol 1356 GraphicUsed by:1360
Symbol 1357 TextUses:20Used by:1360
Symbol 1358 GraphicUsed by:1360
Symbol 1359 TextUses:20Used by:1360
Symbol 1360 MovieClipUses:1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359Used by:1427
Symbol 1361 EditableTextUses:18Used by:1362
Symbol 1362 MovieClipUses:1361Used by:1427
Symbol 1363 GraphicUsed by:1365 1370
Symbol 1364 TextUses:18Used by:1365 1370
Symbol 1365 ButtonUses:1363 1364Used by:1427
Symbol 1366 EditableTextUses:18Used by:1427
Symbol 1367 TextUses:18Used by:1427
Symbol 1368 TextUses:18Used by:1427
Symbol 1369 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1370 ButtonUses:1363 1364Used by:1427
Symbol 1371 EditableTextUses:18Used by:1427
Symbol 1372 GraphicUsed by:1380
Symbol 1373 GraphicUsed by:1380
Symbol 1374 TextUses:20Used by:1380
Symbol 1375 GraphicUsed by:1380
Symbol 1376 GraphicUsed by:1380
Symbol 1377 TextUses:20Used by:1380
Symbol 1378 GraphicUsed by:1380
Symbol 1379 TextUses:20Used by:1380
Symbol 1380 MovieClipUses:1372 1350 1373 1374 1375 1376 1377 1378 1379Used by:1427
Symbol 1381 TextUses:18Used by:1427
Symbol 1382 TextUses:18Used by:1427
Symbol 1383 EditableTextUses:18Used by:1427
Symbol 1384 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1385 TextUses:18Used by:1427
Symbol 1386 TextUses:18Used by:1427
Symbol 1387 TextUses:18Used by:1427
Symbol 1388 EditableTextUses:18Used by:1427
Symbol 1389 TextUses:18Used by:1427
Symbol 1390 TextUses:18Used by:1427
Symbol 1391 TextUses:18Used by:1427
Symbol 1392 EditableTextUses:18Used by:1427
Symbol 1393 ButtonUses:1278 1279 1282 1280Used by:1427
Symbol 1394 EditableTextUses:18Used by:1427
Symbol 1395 TextUses:18Used by:1415
Symbol 1396 GraphicUsed by:1414
Symbol 1397 GraphicUsed by:1414
Symbol 1398 GraphicUsed by:1414
Symbol 1399 GraphicUsed by:1414
Symbol 1400 GraphicUsed by:1414
Symbol 1401 GraphicUsed by:1414
Symbol 1402 GraphicUsed by:1414
Symbol 1403 GraphicUsed by:1414
Symbol 1404 GraphicUsed by:1414
Symbol 1405 GraphicUsed by:1414
Symbol 1406 GraphicUsed by:1414
Symbol 1407 GraphicUsed by:1414
Symbol 1408 GraphicUsed by:1414
Symbol 1409 GraphicUsed by:1414
Symbol 1410 GraphicUsed by:1414
Symbol 1411 GraphicUsed by:1414
Symbol 1412 GraphicUsed by:1414
Symbol 1413 GraphicUsed by:1414
Symbol 1414 MovieClipUses:183 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413Used by:1415
Symbol 1415 ButtonUses:183 1395 1414Used by:1427
Symbol 1416 MovieClipUses:250Used by:1427
Symbol 1417 GraphicUsed by:1426
Symbol 1418 TextUses:18Used by:1426
Symbol 1419 GraphicUsed by:1426
Symbol 1420 TextUses:18Used by:1426
Symbol 1421 GraphicUsed by:1426
Symbol 1422 TextUses:18Used by:1426
Symbol 1423 GraphicUsed by:1426
Symbol 1424 TextUses:18Used by:1426
Symbol 1425 GraphicUsed by:1426
Symbol 1426 MovieClipUses:1417 1418 1419 1420 1421 1422 1423 1424 1425Used by:1427
Symbol 1427 MovieClipUses:1275 1276 1277 1283 1286 1287 1288 1289 1290 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1045 1046 1047 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1360 204 1362 1365 1366 1367 1368 1369 1370 1371 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1415 1416 1426Used by:Timeline

Instance Names

"pre"Frame 1Symbol 17 MovieClip
"walky"Frame 3Symbol 218 MovieClip
"wall"Frame 22Symbol 466 MovieClip
"sh"Frame 33Symbol 540 MovieClip
"ball"Frame 39Symbol 574 MovieClip
"cheese"Frame 49Symbol 719 MovieClip
"person"Frame 56Symbol 783 MovieClip
"car"Frame 56Symbol 785 MovieClip
"man"Frame 62Symbol 834 MovieClip
"you"Frame 63Symbol 842 EditableText
"it"Frame 63Symbol 843 EditableText
"button"Frame 70Symbol 888 Button
"bton"Frame 71Symbol 897 Button
"box"Frame 72Symbol 903 MovieClip
"Status"Frame 74Symbol 913 EditableText
"Box"Frame 74Symbol 914 EditableText
"maze"Frame 76Symbol 926 MovieClip
"man"Frame 76Symbol 927 MovieClip
"rope"Frame 103Symbol 1149 MovieClip
"hook"Frame 103Symbol 1151 MovieClip
"ball"Frame 104Symbol 1159 MovieClip
"ball"Frame 105Symbol 1159 MovieClip
"ball"Frame 105Symbol 1159 MovieClip
"b1"Frame 112Symbol 1227 Button
"questions"Frame 123Symbol 1427 MovieClip
"bar"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip
"answer"Symbol 1427 MovieClip Frame 1Symbol 1277 EditableText
"rw"Symbol 1427 MovieClip Frame 1Symbol 1286 MovieClip
"score"Symbol 1427 MovieClip Frame 1Symbol 1288 EditableText
"answer"Symbol 1427 MovieClip Frame 6Symbol 1327 EditableText
"answer"Symbol 1427 MovieClip Frame 7Symbol 1331 EditableText
"answer"Symbol 1427 MovieClip Frame 8Symbol 1336 EditableText
"answer"Symbol 1427 MovieClip Frame 9Symbol 1340 EditableText
"answer"Symbol 1427 MovieClip Frame 10Symbol 1344 EditableText
"actions"Symbol 1427 MovieClip Frame 11Symbol 1360 MovieClip
"answer"Symbol 1427 MovieClip Frame 11Symbol 1366 EditableText
"answer"Symbol 1427 MovieClip Frame 12Symbol 1371 EditableText
"actions"Symbol 1427 MovieClip Frame 12Symbol 1380 MovieClip
"answer"Symbol 1427 MovieClip Frame 13Symbol 1383 EditableText
"answer"Symbol 1427 MovieClip Frame 14Symbol 1388 EditableText
"answer"Symbol 1427 MovieClip Frame 15Symbol 1392 EditableText
"scored"Symbol 1427 MovieClip Frame 16Symbol 1394 EditableText
"suckness"Symbol 1427 MovieClip Frame 16Symbol 1426 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "flake"

Labels

"loaded"Symbol 17 MovieClip Frame 3

Dynamic Text Variables

youSymbol 842 EditableText"hi"
itSymbol 843 EditableText"Hello"
StatusSymbol 913 EditableText"Word Not Found"
BoxSymbol 914 EditableText""
answerSymbol 1277 EditableText""
scoreSymbol 1288 EditableText""
answerSymbol 1327 EditableText""
answerSymbol 1331 EditableText""
answerSymbol 1336 EditableText""
answerSymbol 1340 EditableText""
answerSymbol 1344 EditableText""
answerSymbol 1366 EditableText""
answerSymbol 1371 EditableText""
answerSymbol 1383 EditableText""
answerSymbol 1388 EditableText""
answerSymbol 1392 EditableText""
scoredSymbol 1394 EditableText"You scored 15 out of 15."




http://swfchan.com/10/49644/info.shtml
Created: 27/4 -2019 18:17:53 Last modified: 27/4 -2019 18:17:53 Server time: 16/05 -2024 07:14:20