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(old 04) Igloo.swf

This is the info page for
Flash #49778

(Click the ID number above for more basic data on this flash file.)


Text
this is what you are about
to experience.
-one animation-
-2 games-
-2 dress ups-
-a bunch of tutorials-
-and a good time-

IGLOO

ANIMATION

OTHER, CREDITS,
AND HELP

TUTORIALS

WELCOME TO THE IGLOO MAIN MENU SCEEN

WELCOME TO IGLOO 3'S MAIN PAGE
THERE IS PLENTY TO DO SO GO HAVE FUN!

MADE BY ANIMATORJONES (WILEY JONES ACEVEDO)

THIS MOVIE WAS MADE BY ANIMATORJONES
( WILEY JONES ACEVED)

I CAN'T SWIM!!!!   AHHHHH!!!!

I CAN'T SWIM... AND IM BLEEDING!

THANK YOU FOR WATCHING THE ANIMATION TO IGLOO PART 3
IF YOU HAVEN'T ALREADY PLAYED THE GAMES IN THE GAMES
SECTION GO CHECK IT OUT.  OR CHECK OUT THE TUTORIAL
SECTION YOU MAY JUST LEARN SOMETHING USEFUL!

THS ANIMATION WAS MADE (ART AND ANIMATION) BY
ANIMATORJONES (WILEY)

MAIN

this game (updated)
art - animatorjones
programing - animatorjones

original game
art - animator jones
programing - TVP (TylerX)

CONTROLS

Welcome to Fishing with Eskimo
Eskimo is hungry and sushi is on
the menu!  As you can see your
mouse is now a hook.  click on the
fish to gain sushi.  once you catch
enough to fill him up you win!  there
is a hunger meter so you know when
hes getting full.   have fun

watch out! if he eats
your sushi your hunger
meter restarts! click him
to stop him.

Back To Menu

-Feed The Monster-
the Eskimo has gone to back to
his igloo to use the bathroom.
don't worry about him he takes
his time so time won't be an
issue.  but the monster's hands
are so big that if he tried to pick
up the sushi they would get
smooshed.  so he needs you to
feed him!  knock the sushi into
his mouth until the bars are full!

be careful though.  he is allergic
to shrimp.  so if you knock to
much shrimp into his mouth he
will get sick and you will have to
start over!

BUTTONS

ALPHA

SHADOWING

SOFTEN FILL EDGES

CUSTOM CURSOR

MOTION TWEENING

FRAME BY FRAME

DRESSUP

PLANET

TIPS TO THE ANIMATOR

all tutorials made by animatorjone (wiley)
feel free to email me acewild612@aol.com with a question
or comment.

my aim is acewild612 and my msn is acewild612@hotmail.com

please if you have any questions don't feel afraid to ask if
you have a question that isn't answered here email me or IM
me.

TUTORIALS

BUTTON

STEP 1

STEP 2

STEP 3

ok first of all lets make our
button graphic picture.

now select it and hit F8
or go to modify and
select convert into
symbol.  now a new
window comes up

roll your mouse over the
above button to make it
bigger so you can see the
window.

now choose button and
hit ok and your ready for
step 2

this next step will explain and
run you through making a small
button animation. like this button

ok now double click the button
you made in Step 1 and your time
line should look like this

i want you to now insert frames in
over, down, and hit.

OVER : what the button looks like
when the mouse is over it

DOWN : what the button looks like
when the mouse is pressing it

HIT : the area in which the mouse
can click

knowing this make your button
look different for each frame
exchept the HIT frame.  when you
go and test your movie it should
be working!

you are now ready for STEP 3

your now thinking ok great i
have a button but it doesn't do
anything well now it's time for
actionscript.

ok select your button and hit F9
to open the ations menu.  now
copy and paste any of these
depending on what you want
the button to do.

on (release) {play();
}

on (release) {stop();
}

on (release) {stopallsounds();
}

you can replace release with
press and play with other
actions as well all depending
on what you want to happen.

you now have a
button

by animatorjones

drag me

ALPHA CHANNEL

the alpha channel is can be used many
ways in flash.  whether its a window a
searchlight in the sky or even the
shadowing on your cool robot *see
shadow tutorial :)

anyway to change your alpha level go to your color
mixer and select the arrow next to alpha.  drag it up
and down till you find the level of choice.  for every one
who didn't know 100% means its the solid color and 0%
means that its completely transparent

now fill your object with your new color and your set.  although for the effect to take
place your object has to actually be above another to see it.  so put the object on a
higher layer.  another thing you can do is change the alpha effect of an already made
movie clip or tweened object *see tweening tutorial.  ok click the movie clip and in the
properties select effects and choose alpha.  the same applies as before.  100% means
you will see the object where 0% will make the object invisable.

after the tutorial you might want to play around
with the other options in the effects menu.  for
instance tint.  they might give your movie a cool
touch.

PLAY

FRAME BY FRAME (FBF)
Frame by frame animation means that you redraw something
for each frame.  an easy way to understand this is to imagine
each frame as a piece of paper.  you redraw the picture each
time changing it slightly so that when played in order you get
animation.  you can also change your FPS or frames per second
which sill change the speed in which it goes from first frame to
last.  this is an example of a silly frame by frame animation

MOTION TWEENING
there are some times when using frame by frame  *see frame by frame tutorial* would
get way too time consuming and hard so tweening makes some situations easier.   lets
start with an easy example.

here we have a simple circle animation going left and right.  lets remake this step
by step.  ok make your circle (whatever you want to be moving) and group it by
selecting it and hitting
CTRL G
now that it's grouped lets start animating.  on frame one right click and select
create motion tween.  put your image on one side of the screen.  now click on frame
40 and hit
F6
this will add a new frame.  now move the image to the other side of the screen.  hit
play and the computer should calculate the inbetween frames and it should move
from one side of the screen to the other.  of course this is just basic.  there are
many other tricks you can do with tweening but in this case its best to learn trial
and error.  i say this because tweening is not something you can just copy and
paste from a tutorial each time.  its a big thing used often so play around you won't
always get it perfect but keep trying until you do

learn how to make this effect in the alpha tutorial

ok

not ok

SOFTEN FILL EDGES
ok be fore we start i want you to make your
object with decent looking sides.  imagine a ray
gun would shoot out of each side.  ask yourself
do and rays overlap? if so your not going to get a
perfect effect (note that in som places it looks
really cool when its not perfect.  *see igloo logo
in main menu. :)

ok so select your picture and go into modify then
shapes then select soften fill edges.  now
choose a distance and a number of steps.  and choose
expand.  play around yourself later with numbers and
what not.  flash has many options and nothing beats
learning randlomly by yourlef (except maybe one of
these tutorials :) don't make these numbers to radical
though because it will lag and confuse your computer

this light saber was made using 50
distance and 50 steps to give you an
idea.

DRESS UP GAME

there are four quick steps to making a dress up game.
1.  make your constant.  this is what i call the thing that doesn't
move.  right now tony is our constant
2.  make your draggable item into a button *see button tutorial or
just press f8 and select button.
3.  give your button an instance name of your choice.  to change
your instance name select your button go into its properties and the
option to change its instance name should be there

4.  select your button and go into
its actions or hit F9 and paste
this but replace CHANGE with
the name of your instance

on (press) {
startDrag("CHANGE");
}
on (release) {
stopDrag();
}

onClipEvent (enterFrame) {
startDrag("", true);
}

CUSTOM CURSOR

these are pretty straight foward. not too much to teach you here but lead you
step by step through making it and giving you the action script.  ok lets do it

ok lets start by drawing what you want to replace your mouse.  im going to
make it a sword

now make this image into a movie clip by selecting it and hitting F8 or going to modify
and select convert to symbol.  then select motion clip and click ok.  now double click
your new movie clip and you see that cross?  thats where our mouse will click so drag
you image where it's needed.  for me ill put the tip of the sword at the cross.  now back
in the main timeline select your image and hit F9 to open the actions window and
paste this.

now in the actual frame that this image is in cope and paste this into its
actions.

now test your movieand it should be working fine

Mouse.hide();

SHADOWS

shadowing can really help images so i suggest you use shadows often.
obviously when needed and placed correctly.  there are different levels of
shadow  and the way i do it is in seperate layers.  so ill draw my main figure.
then add the first layer of shadow then the next and so on andso forth.  i can't
exactly tell you how to shadow because different images require different
shadowing but just remember to look where your source of light is.  then look at
all prodruding areas and all the cracks and crevices.

here is a robot that i've
shadowed with five or more
layers.  he is used in an
upcoming animation of
mine... :) going to be great!

i'm going to offer
something that im pretty
sure not many people will
take but if you want send
me your images or right me
an email and i will help
with shadowing.

here are some useful tips to the animating process.
if your making an action scene it can be really helpful to make a dinky little animation
first as a guide.  like a stick doing a handspring before your super buff hero does his
handspring. use the dinky stick as the skeleton of your motion.

another tip is the onion skin view.  this is an incredibly helpful tool for high detailed
frame by frame animations *see frame by frame tutorial.
this is located under your timeline next to the onion skin outlines tool which can alsow
be useful.

lastly organise!!! i can't tell you how annoying it is to get really far
into an animation ahem* this one * cough cough and then have a big problem
in terms of finding things changing things transfering and other problems.

how i made my planet

this is more of a shadowing tutorial though.

ok well first of all you want to have a basic drawing.  in this case it was a planet this is layer 3.
once you have your base you can start with the brush tool at a bigger size.  choose
the color black.  and in the mixer window change the alpha level.  depending on your
shadow you will want an alpha level between 10% and 40% (can go more or less)  then
you start to brush in areas you want shadowed.  in this i also used an alpha of white to show
light.  this was all to make layer 4.  i then made a circle the exact size as my planet and filled
it with a radial gradient.  as you can see its offset to give more shadow effect.  the colors for it
are black and white with alpha channels lowered.  this is layer 5.  i then took another circle
a bit smaller in circumfrence then the planet and colored it yellow.  then i went to modify>shape>soften fill edges
to give a cool glowing effect this is layer 2.  lastly i made a rectangle a bit bigger than the stage and with the smallest brush size
click with the color white to give a very faint starry look.  this is layer 1.

layer 2

layer 3

layer 4

layer 5

layer 1

art and programming
by animatorjones (wiley)

learn how to make a dress up game
in the tutorial section

CREDITS!!!

ART, ANIMATION, STORY, IDEAS, BASICALLY EVERYTHING DONE BY

ANIMATORJONES  (WILEY JONES ACEVEDO)

THANK YOU TYLER AND THE STAFF OF TYLERX.COM

THANK YOU TO THE PERSON WHO MADE BUG WARS go watch it!!!

THANK YOU TYLER FOR PUSHING ME TO DO THIS

THANK YOU FOR WATCHING AND ACTUALLY GOING
TO THE CREDITS ON YOUR OWN FREE WILL :)

BYE AND LOOK BACK FOR MY MOVIES LATER

LOOKING FOR A PLACE TO HANG OUT?
LOOKING FOR A PLACE TO WATCH COOL MOVIES AND PLAY
COOL GAMES?
LOOKING FOR A FORUM FILLED WITH OTHER REALLY COOL
PEOPLE LIKE YOU?  THEN CHECK OUT TYLERX.COM IT HAS THE
GOODS.

IF YOU ARE AN EXPERIENCED ANIMATOR TRY OUT FOR STAFF

ActionScript [AS1/AS2]

Frame 1
Mouse.hide();
Instance of Symbol 21 MovieClip in Frame 1
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 2
Stage.showMenu = false; Mouse.hide(); stop();
Frame 3
stop();
Frame 438
gotoAndPlay ("frame 1");
Frame 513
gotoAndPlay ("frame 142");
Frame 585
gotoAndPlay ("frame 1");
Frame 1357
Mouse.hide();
Instance of Symbol 21 MovieClip in Frame 1357
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 1431
stop();
Frame 1432
stop(); Mouse.hide();
Instance of Symbol 484 MovieClip in Frame 1432
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 1433
stop(); Mouse.hide();
Frame 1434
stop(); Mouse.hide();
Instance of Symbol 513 MovieClip "monster" in Frame 1434
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.monster.gotoAndPlay("1"); } }
Instance of Symbol 550 MovieClip "fish5" in Frame 1434
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.fish5.gotoAndPlay("29"); _root.hunger.nextFrame(); _root.sushi4.play(); } }
Instance of Symbol 553 MovieClip "fish6" in Frame 1434
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.fish6.gotoAndPlay("55"); _root.hunger.nextFrame(); _root.sushi1.play(); } }
Instance of Symbol 556 MovieClip "fish2" in Frame 1434
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.fish2.gotoAndPlay("48"); _root.sushi1.play(); _root.hunger.nextFrame(); } }
Instance of Symbol 559 MovieClip "fish1" in Frame 1434
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.fish1.gotoAndPlay("59"); _root.sushi2.play(); _root.hunger.nextFrame(); } }
Instance of Symbol 567 MovieClip "eel" in Frame 1434
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.eel.gotoAndPlay("75"); _root.sushi3.play(); _root.hunger.nextFrame(); } }
Instance of Symbol 569 MovieClip in Frame 1434
onClipEvent (load) { _root.countFishes = 0; }
Instance of Symbol 678 MovieClip "fish3" in Frame 1434
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.fish3.gotoAndPlay("24"); _root.sushi4.play(); _root.hunger.nextFrame(); } }
Instance of Symbol 680 MovieClip "fish4" in Frame 1434
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.fish4.gotoAndPlay("53"); _root.sushi5.play(); _root.hunger.nextFrame(); } }
Instance of Symbol 484 MovieClip in Frame 1434
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 1435
stop();
Frame 1436
stop(); Mouse.hide();
Instance of Symbol 690 MovieClip "mmouse" in Frame 1436
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }
Frame 1437
stop(); Mouse.hide();
Frame 1438
fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); score = 0; Mouse.hide(); time = 0; secs = 0; go_on = 0; mscore = 0; stop();
Instance of Symbol 719 MovieClip in Frame 1438
onClipEvent (enterFrame) { if (hitTest(_root.ball) && (_root.ball._yscale < 20)) { ssound = new Sound(); ssound.attachSound("goal"); ssound.start(); _root.hunger.nextFrame(); } if (hitTest(_root.ball2) && (_root.ball2._yscale < 20)) { ssound = new Sound(); ssound.attachSound("goal"); ssound.start(); _root.hunger2.nextFrame(); } if (hitTest(_root.ball3) && (_root.ball3._yscale < 20)) { ssound = new Sound(); ssound.attachSound("goal"); ssound.start(); _root.hunger3.nextFrame(); } if (hitTest(_root.ball4) && (_root.ball4._yscale < 20)) { ssound = new Sound(); ssound.attachSound("goal"); ssound.start(); _root.hunger3.nextFrame(); } }
Instance of Symbol 721 MovieClip "shadow" in Frame 1438
onClipEvent (enterFrame) { dif = (_root.ball._y - 355) / 7; _x = _root.ball._x; _y = ((_root.ball._yscale + 300) + dif); dis = _y - _root.ball._y; scale = _root.ball._yscale + dis; _xscale = scale; _yscale = (scale / 3); }
Instance of Symbol 723 MovieClip "shadow3" in Frame 1438
onClipEvent (enterFrame) { dif = (_root.ball3._y - 355) / 7; _x = _root.ball3._x; _y = ((_root.ball3._yscale + 300) + dif); dis = _y - _root.ball3._y; scale = _root.ball3._yscale + dis; _xscale = scale; _yscale = (scale / 3); }
Instance of Symbol 723 MovieClip "shadow4" in Frame 1438
onClipEvent (enterFrame) { dif = (_root.ball4._y - 355) / 7; _x = _root.ball4._x; _y = ((_root.ball4._yscale + 300) + dif); dis = _y - _root.ball4._y; scale = _root.ball4._yscale + dis; _xscale = scale; _yscale = (scale / 3); }
Instance of Symbol 725 MovieClip "ball" in Frame 1438
onClipEvent (load) { y = 12; } onClipEvent (enterFrame) { pan = _x - 275; difscale = 100 - _yscale; y--; _y = (_y - y); _x = (_x - x); if (_y > (387 - difscale)) { _y = (387 - difscale); y = y * -0.8; x = x * 0.8; if (y > 2) { ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } } if (_x > (504 - difscale)) { _x = (504 - difscale); x = x * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } else if (_x < (47 + difscale)) { _x = (47 + difscale); x = x * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } if (_yscale < 20) { _xscale = 20; _yscale = 20; scale = scale * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } else if (_yscale > 100) { _xscale = 100; _yscale = 100; scale = scale * -1; } if (scale > 0) { scale = scale * 0.9; } _xscale = (_xscale - scale); _yscale = (_yscale - scale); _rotation = (_rotation - x); } onClipEvent (mouseDown) { if (hitTest(_root.mmouse)) { y = 12; x = (_root._xmouse - _x) * 0.8; scale = 15; } }
Instance of Symbol 727 MovieClip "shadow2" in Frame 1438
onClipEvent (enterFrame) { dif = (_root.ball2._y - 355) / 7; _x = _root.ball2._x; _y = ((_root.ball2._yscale + 300) + dif); dis = _y - _root.ball2._y; scale = _root.ball2._yscale + dis; _xscale = scale; _yscale = (scale / 3); }
Instance of Symbol 729 MovieClip "ball2" in Frame 1438
onClipEvent (load) { y = 12; } onClipEvent (enterFrame) { pan = _x - 275; difscale = 100 - _yscale; y--; _y = (_y - y); _x = (_x - x); if (_y > (387 - difscale)) { _y = (387 - difscale); y = y * -0.8; x = x * 0.8; if (y > 2) { ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } } if (_x > (504 - difscale)) { _x = (504 - difscale); x = x * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } else if (_x < (47 + difscale)) { _x = (47 + difscale); x = x * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } if (_yscale < 20) { _xscale = 20; _yscale = 20; scale = scale * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } else if (_yscale > 100) { _xscale = 100; _yscale = 100; scale = scale * -1; } if (scale > 0) { scale = scale * 0.9; } _xscale = (_xscale - scale); _yscale = (_yscale - scale); _rotation = (_rotation - x); } onClipEvent (mouseDown) { if (hitTest(_root.mmouse)) { y = 12; x = (_root._xmouse - _x) * 0.8; scale = 15; } }
Instance of Symbol 731 MovieClip "ball3" in Frame 1438
onClipEvent (load) { y = 12; } onClipEvent (enterFrame) { pan = _x - 275; difscale = 100 - _yscale; y--; _y = (_y - y); _x = (_x - x); if (_y > (387 - difscale)) { _y = (387 - difscale); y = y * -0.8; x = x * 0.8; if (y > 2) { ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } } if (_x > (504 - difscale)) { _x = (504 - difscale); x = x * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } else if (_x < (47 + difscale)) { _x = (47 + difscale); x = x * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } if (_yscale < 20) { _xscale = 20; _yscale = 20; scale = scale * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } else if (_yscale > 100) { _xscale = 100; _yscale = 100; scale = scale * -1; } if (scale > 0) { scale = scale * 0.9; } _xscale = (_xscale - scale); _yscale = (_yscale - scale); _rotation = (_rotation - x); } onClipEvent (mouseDown) { if (hitTest(_root.mmouse)) { y = 12; x = (_root._xmouse - _x) * 0.8; scale = 15; } }
Instance of Symbol 731 MovieClip "ball4" in Frame 1438
onClipEvent (load) { y = 12; } onClipEvent (enterFrame) { pan = _x - 275; difscale = 100 - _yscale; y--; _y = (_y - y); _x = (_x - x); if (_y > (387 - difscale)) { _y = (387 - difscale); y = y * -0.8; x = x * 0.8; if (y > 2) { ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } } if (_x > (504 - difscale)) { _x = (504 - difscale); x = x * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } else if (_x < (47 + difscale)) { _x = (47 + difscale); x = x * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } if (_yscale < 20) { _xscale = 20; _yscale = 20; scale = scale * -1; ssound = new Sound(); ssound.attachSound("hit"); ssound.start(); } else if (_yscale > 100) { _xscale = 100; _yscale = 100; scale = scale * -1; } if (scale > 0) { scale = scale * 0.9; } _xscale = (_xscale - scale); _yscale = (_yscale - scale); _rotation = (_rotation - x); } onClipEvent (mouseDown) { if (hitTest(_root.mmouse)) { y = 12; x = (_root._xmouse - _x) * 0.8; scale = 15; } }
Frame 1439
stop();
Instance of Symbol 690 MovieClip "mmouse" in Frame 1439
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }
Frame 1440
Mouse.hide(); stop();
Instance of Symbol 21 MovieClip in Frame 1440
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 1441
function updateCursor() { _root.deadfish._x = _xmouse; _root.deadfish._y = _ymouse; updateAfterEvent(); Mouse.hide(); } stop(); Mouse.hide();
Instance of Symbol 21 MovieClip "deadfish" in Frame 1441
onClipEvent (mouseMove) { _root.updateCursor(); }
Frame 1442
stop(); Mouse.hide();
Frame 1443
stop();
Frame 1444
stop(); Mouse.hide();
Frame 1445
stop(); Mouse.hide();
Frame 1446
stop(); Mouse.hide();
Frame 1447
stop();
Frame 1448
stop(); Mouse.hide();
Instance of Symbol 976 MovieClip in Frame 1448
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 1449
stop(); Mouse.hide();
Instance of Symbol 21 MovieClip "deadfish" in Frame 1449
onClipEvent (mouseMove) { _root.updateCursor(); }
Frame 1450
stop(); Mouse.hide();
Frame 1451
stop(); Mouse.hide();
Frame 1452
function updateCursor() { _root.deadfish._x = _xmouse; _root.deadfish._y = _ymouse; updateAfterEvent(); Mouse.hide(); } stop();
Instance of Symbol 21 MovieClip "deadfish" in Frame 1452
onClipEvent (mouseMove) { _root.updateCursor(); }
Frame 1453
function updateCursor() { _root.deadfish._x = _xmouse; _root.deadfish._y = _ymouse; updateAfterEvent(); Mouse.hide(); } stop();
Frame 1454
stop();
Instance of Symbol 21 MovieClip in Frame 1454
onClipEvent (enterFrame) { startDrag ("", true); }
Symbol 18 Button
on (release) { _root.play(); }
Symbol 19 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 19 MovieClip Frame 2
gotoAndPlay (1);
Symbol 28 Button
on (release) { stopAllSounds(); play(); }
Symbol 32 Button
on (release) { stopAllSounds(); gotoAndStop (1454); }
Symbol 37 Button
on (release) { stopAllSounds(); gotoAndStop (1441); }
Symbol 41 Button
on (release) { stopAllSounds(); gotoAndStop (1440); }
Symbol 50 Button
on (press) { play(); stopAllSounds(); }
Symbol 471 Button
on (release) { gotoAndPlay (2); }
Symbol 477 Button
on (release) { gotoAndStop (1433); }
Symbol 479 Button
on (release) { gotoAndStop (1434); }
Symbol 482 Button
on (release) { stopAllSounds(); gotoAndPlay (1440); }
Symbol 499 Button
on (release) { prevFrame(); }
Symbol 504 Button
on (press) { stopAllSounds(); nextFrame(); }
Symbol 507 MovieClip Frame 1
stop();
Symbol 510 Button
on (press) { startDrag ("mouth3"); } on (release) { stopDrag(); }
Symbol 512 Button
on (press) { startDrag ("mouth"); } on (release) { stopDrag(); }
Symbol 513 MovieClip Frame 208
_root.hunger.gotoAndStop("1");
Symbol 520 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 17
gotoAndStop ("1");
Symbol 524 MovieClip Frame 1
stop();
Symbol 524 MovieClip Frame 17
gotoAndStop ("1");
Symbol 528 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 17
gotoAndStop ("1");
Symbol 532 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 17
gotoAndStop ("1");
Symbol 536 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 17
gotoAndStop ("1");
Symbol 550 MovieClip Frame 30
_root.fish5._visible = true;
Symbol 553 MovieClip Frame 55
_root.fish6._visible = true;
Symbol 556 MovieClip Frame 55
_root.fish2._visible = true;
Symbol 559 MovieClip Frame 60
_root.fish1._visible = true;
Symbol 567 MovieClip Frame 80
_root.eel2._visible = true;
Symbol 673 MovieClip Frame 1
stop();
Symbol 673 MovieClip Frame 101
_root.eat.nextFrame();
Symbol 674 Button
on (release) { gotoAndStop (1432); }
Symbol 678 MovieClip Frame 1
_root.fish3._visible = true;
Symbol 680 MovieClip Frame 60
_root.fish4._visible = true;
Symbol 682 Button
on (release) { stopAllSounds(); gotoAndStop (1432); }
Symbol 685 Button
on (release) { nextFrame(); }
Symbol 686 Button
on (release) { gotoAndStop (1438); }
Symbol 688 Button
on (release) { stopAllSounds(); gotoAndPlay (1440); }
Symbol 695 Button
on (release) { prevFrame(); }
Symbol 698 Button
on (release) { stopAllSounds(); nextFrame(); }
Symbol 700 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 35
_root.eat.nextFrame(); _root.ball.nextFrame(); _root.shadow.nextFrame();
Symbol 709 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 15
_root.eat2.nextFrame(); _root.ball2.nextFrame(); _root.shadow2.nextFrame();
Symbol 711 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 15
_root.sick.nextFrame();
Symbol 717 Button
on (release) { stopAllSounds(); gotoAndStop (1436); }
Symbol 721 MovieClip Frame 1
stop();
Symbol 725 MovieClip Frame 1
stop();
Symbol 727 MovieClip Frame 1
stop();
Symbol 729 MovieClip Frame 1
stop();
Symbol 733 Button
on (release) { prevFrame(); }
Symbol 734 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 2
_root.hunger.gotoAndStop(1); _root.hunger2.gotoAndStop(1); _root.hunger3.gotoAndStop(1); _root.ball.prevFrame(); _root.ball2.prevFrame(); _root.shadow.prevFrame(); _root.shadow2.prevFrame(); stop();
Symbol 742 Button
on (release) { stopAllSounds(); gotoAndPlay (2); }
Symbol 745 Button
on (release) { stopAllSounds(); gotoAndStop (1453); }
Symbol 750 Button
on (release) { stopAllSounds(); gotoAndStop (1452); }
Symbol 755 Button
on (release) { stopAllSounds(); gotoAndStop (1436); }
Symbol 757 Button
on (release) { stopAllSounds(); gotoAndStop (1432); }
Symbol 763 Button
on (release) { gotoAndStop (1442); }
Symbol 766 Button
on (release) { gotoAndStop (1443); }
Symbol 768 Button
on (release) { gotoAndStop (1449); }
Symbol 770 Button
on (release) { gotoAndStop (1446); }
Symbol 773 Button
on (release) { gotoAndStop (1448); }
Symbol 775 Button
on (release) { gotoAndStop (1445); }
Symbol 777 Button
on (release) { gotoAndStop (1444); }
Symbol 780 Button
on (release) { gotoAndStop (1447); }
Symbol 783 Button
on (release) { gotoAndStop (1451); }
Symbol 785 Button
on (release) { gotoAndStop (1450); }
Symbol 787 Button
on (release) { stopAllSounds(); gotoAndStop (2); }
Symbol 833 Button
on (release) { gotoAndStop (1441); }
Symbol 843 Button
on (press) { startDrag ("alphatest"); } on (release) { stopDrag(); }
Symbol 850 Button
on (press) { play(); }
Symbol 943 MovieClip Frame 1
stop();
Symbol 961 Button
on (press) { startDrag ("talkin"); } on (release) { stopDrag(); }
Symbol 1022 Button
on (press) { startDrag ("horn2"); } on (release) { stopDrag(); }
Symbol 1024 Button
on (press) { startDrag ("horn"); } on (release) { stopDrag(); }
Symbol 1026 Button
on (press) { startDrag ("horn6"); } on (release) { stopDrag(); }
Symbol 1028 Button
on (press) { startDrag ("horn5"); } on (release) { stopDrag(); }
Symbol 1030 Button
on (press) { startDrag ("horn8"); } on (release) { stopDrag(); }
Symbol 1032 Button
on (press) { startDrag ("horn7"); } on (release) { stopDrag(); }
Symbol 1034 Button
on (press) { startDrag ("horn4"); } on (release) { stopDrag(); }
Symbol 1036 Button
on (press) { startDrag ("horn3"); } on (release) { stopDrag(); }
Symbol 1039 Button
on (press) { startDrag ("eye15"); } on (release) { stopDrag(); }
Symbol 1041 Button
on (press) { startDrag ("eye14"); } on (release) { stopDrag(); }
Symbol 1043 Button
on (press) { startDrag ("eye13"); } on (release) { stopDrag(); }
Symbol 1045 Button
on (press) { startDrag ("eye12"); } on (release) { stopDrag(); }
Symbol 1047 Button
on (press) { startDrag ("eye50"); } on (release) { stopDrag(); }
Symbol 1049 Button
on (press) { startDrag ("eye9"); } on (release) { stopDrag(); }
Symbol 1051 Button
on (press) { startDrag ("eye11"); } on (release) { stopDrag(); }
Symbol 1053 Button
on (press) { startDrag ("eye10"); } on (release) { stopDrag(); }
Symbol 1055 Button
on (press) { startDrag ("eye7"); } on (release) { stopDrag(); }
Symbol 1057 Button
on (press) { startDrag ("eye8"); } on (release) { stopDrag(); }
Symbol 1059 Button
on (press) { startDrag ("eye6"); } on (release) { stopDrag(); }
Symbol 1061 Button
on (press) { startDrag ("eye5"); } on (release) { stopDrag(); }
Symbol 1063 Button
on (press) { startDrag ("eye4"); } on (release) { stopDrag(); }
Symbol 1065 Button
on (press) { startDrag ("eye3"); } on (release) { stopDrag(); }
Symbol 1067 Button
on (press) { startDrag ("eye2"); } on (release) { stopDrag(); }
Symbol 1069 Button
on (press) { startDrag ("eye"); } on (release) { stopDrag(); }
Symbol 1071 Button
on (press) { startDrag ("glasses"); } on (release) { stopDrag(); }
Symbol 1073 Button
on (press) { startDrag ("mouth5"); } on (release) { stopDrag(); }
Symbol 1075 Button
on (press) { startDrag ("mouth4"); } on (release) { stopDrag(); }
Symbol 1076 Button
on (press) { startDrag ("mouth"); } on (release) { stopDrag(); }
Symbol 1078 Button
on (press) { startDrag ("mouth2"); } on (release) { stopDrag(); }
Symbol 1080 Button
on (press) { startDrag ("mouth3"); } on (release) { stopDrag(); }
Symbol 1082 Button
on (press) { startDrag ("mouth6"); } on (release) { stopDrag(); }
Symbol 1084 Button
on (press) { startDrag ("mouth7"); } on (release) { stopDrag(); }
Symbol 1086 Button
on (press) { startDrag ("mouth8"); } on (release) { stopDrag(); }
Symbol 1088 Button
on (press) { startDrag ("mouth9"); } on (release) { stopDrag(); }
Symbol 1090 Button
on (press) { startDrag ("sheep"); } on (release) { stopDrag(); }
Symbol 1094 Button
on (release) { stopAllSounds(); gotoAndStop (1440); }
Symbol 1098 Button
on (press) { startDrag ("tella"); } on (release) { stopDrag(); }
Symbol 1100 Button
on (press) { startDrag ("reg"); } on (release) { stopDrag(); }
Symbol 1102 Button
on (press) { startDrag ("horn5"); } on (release) { stopDrag(); }
Symbol 1104 Button
on (press) { startDrag ("afro"); } on (release) { stopDrag(); }
Symbol 1106 Button
on (press) { startDrag ("horn2"); } on (release) { stopDrag(); }
Symbol 1109 Button
on (press) { startDrag ("sushi"); } on (release) { stopDrag(); }
Symbol 1111 Button
on (press) { startDrag ("gun"); } on (release) { stopDrag(); }
Symbol 1113 Button
on (press) { startDrag ("fish"); } on (release) { stopDrag(); }
Symbol 1115 Button
on (press) { startDrag ("eye2"); } on (release) { stopDrag(); }
Symbol 1117 Button
on (press) { startDrag ("eye1"); } on (release) { stopDrag(); }
Symbol 1119 Button
on (press) { startDrag ("eye3"); } on (release) { stopDrag(); }
Symbol 1121 Button
on (press) { startDrag ("eye4"); } on (release) { stopDrag(); }
Symbol 1123 Button
on (press) { startDrag ("eye6"); } on (release) { stopDrag(); }
Symbol 1125 Button
on (press) { startDrag ("eye5"); } on (release) { stopDrag(); }
Symbol 1127 Button
on (press) { startDrag ("eye7"); } on (release) { stopDrag(); }
Symbol 1129 Button
on (press) { startDrag ("eye8"); } on (release) { stopDrag(); }
Symbol 1131 Button
on (press) { startDrag ("eye9"); } on (release) { stopDrag(); }
Symbol 1133 Button
on (press) { startDrag ("eye10"); } on (release) { stopDrag(); }
Symbol 1135 Button
on (press) { startDrag ("eye11"); } on (release) { stopDrag(); }
Symbol 1137 Button
on (press) { startDrag ("eye12"); } on (release) { stopDrag(); }
Symbol 1139 Button
on (press) { startDrag ("eye14"); } on (release) { stopDrag(); }
Symbol 1141 Button
on (press) { startDrag ("eye13"); } on (release) { stopDrag(); }
Symbol 1143 Button
on (press) { startDrag ("shades"); } on (release) { stopDrag(); }
Symbol 1145 Button
on (press) { startDrag ("mouth"); } on (release) { stopDrag(); }
Symbol 1147 Button
on (press) { startDrag ("mouth1"); } on (release) { stopDrag(); }
Symbol 1149 Button
on (press) { startDrag ("mouth2"); } on (release) { stopDrag(); }
Symbol 1151 Button
on (press) { startDrag ("note1"); } on (release) { stopDrag(); }
Symbol 1153 Button
on (press) { startDrag ("note"); } on (release) { stopDrag(); }
Symbol 1155 Button
on (press) { startDrag ("whistle1"); } on (release) { stopDrag(); }
Symbol 1157 Button
on (press) { startDrag ("whistle2"); } on (release) { stopDrag(); }
Symbol 1159 Button
on (press) { startDrag ("mouth21"); } on (release) { stopDrag(); }
Symbol 1161 Button
on (press) { startDrag ("mouth20"); } on (release) { stopDrag(); }
Symbol 1163 Button
on (press) { startDrag ("mouth22"); } on (release) { stopDrag(); }
Symbol 1165 Button
on (press) { startDrag ("mouth23"); } on (release) { stopDrag(); }
Symbol 1167 Button
on (press) { startDrag ("mouth3"); } on (release) { stopDrag(); }

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Symbol 1039 ButtonUses:1038Used by:Timeline
Symbol 1040 GraphicUsed by:1041
Symbol 1041 ButtonUses:1040Used by:Timeline
Symbol 1042 GraphicUsed by:1043
Symbol 1043 ButtonUses:1042Used by:Timeline
Symbol 1044 GraphicUsed by:1045
Symbol 1045 ButtonUses:1044Used by:Timeline
Symbol 1046 GraphicUsed by:1047
Symbol 1047 ButtonUses:1046Used by:Timeline
Symbol 1048 GraphicUsed by:1049
Symbol 1049 ButtonUses:1048Used by:Timeline
Symbol 1050 GraphicUsed by:1051
Symbol 1051 ButtonUses:1050Used by:Timeline
Symbol 1052 GraphicUsed by:1053
Symbol 1053 ButtonUses:1052Used by:Timeline
Symbol 1054 GraphicUsed by:1055
Symbol 1055 ButtonUses:1054Used by:Timeline
Symbol 1056 GraphicUsed by:1057
Symbol 1057 ButtonUses:1056Used by:Timeline
Symbol 1058 GraphicUsed by:1059
Symbol 1059 ButtonUses:1058Used by:Timeline
Symbol 1060 GraphicUsed by:1061
Symbol 1061 ButtonUses:1060Used by:Timeline
Symbol 1062 GraphicUsed by:1063
Symbol 1063 ButtonUses:1062Used by:Timeline
Symbol 1064 GraphicUsed by:1065
Symbol 1065 ButtonUses:1064Used by:Timeline
Symbol 1066 GraphicUsed by:1067
Symbol 1067 ButtonUses:1066Used by:Timeline
Symbol 1068 GraphicUsed by:1069
Symbol 1069 ButtonUses:1068Used by:Timeline
Symbol 1070 GraphicUsed by:1071
Symbol 1071 ButtonUses:1070Used by:Timeline
Symbol 1072 GraphicUsed by:1073
Symbol 1073 ButtonUses:1072Used by:Timeline
Symbol 1074 GraphicUsed by:1075
Symbol 1075 ButtonUses:1074Used by:Timeline
Symbol 1076 ButtonUses:511Used by:Timeline
Symbol 1077 GraphicUsed by:1078
Symbol 1078 ButtonUses:1077Used by:Timeline
Symbol 1079 GraphicUsed by:1080
Symbol 1080 ButtonUses:1079Used by:Timeline
Symbol 1081 GraphicUsed by:1082
Symbol 1082 ButtonUses:1081Used by:Timeline
Symbol 1083 GraphicUsed by:1084
Symbol 1084 ButtonUses:1083Used by:Timeline
Symbol 1085 GraphicUsed by:1086
Symbol 1086 ButtonUses:1085Used by:Timeline
Symbol 1087 GraphicUsed by:1088
Symbol 1088 ButtonUses:1087Used by:Timeline
Symbol 1089 GraphicUsed by:1090
Symbol 1090 ButtonUses:1089Used by:Timeline
Symbol 1091 TextUses:42Used by:Timeline
Symbol 1092 TextUses:42Used by:Timeline
Symbol 1093 GraphicUsed by:1094
Symbol 1094 ButtonUses:1093Used by:Timeline
Symbol 1095 SoundUsed by:Timeline
Symbol 1096 GraphicUsed by:Timeline
Symbol 1097 GraphicUsed by:1098
Symbol 1098 ButtonUses:1097Used by:Timeline
Symbol 1099 GraphicUsed by:1100
Symbol 1100 ButtonUses:1099Used by:Timeline
Symbol 1101 GraphicUsed by:1102
Symbol 1102 ButtonUses:1101Used by:Timeline
Symbol 1103 GraphicUsed by:1104
Symbol 1104 ButtonUses:1103Used by:Timeline
Symbol 1105 GraphicUsed by:1106
Symbol 1106 ButtonUses:1105Used by:Timeline
Symbol 1107 GraphicUsed by:Timeline
Symbol 1108 GraphicUsed by:1109
Symbol 1109 ButtonUses:1108Used by:Timeline
Symbol 1110 GraphicUsed by:1111
Symbol 1111 ButtonUses:1110Used by:Timeline
Symbol 1112 GraphicUsed by:1113
Symbol 1113 ButtonUses:1112Used by:Timeline
Symbol 1114 GraphicUsed by:1115
Symbol 1115 ButtonUses:1114Used by:Timeline
Symbol 1116 GraphicUsed by:1117
Symbol 1117 ButtonUses:1116Used by:Timeline
Symbol 1118 GraphicUsed by:1119
Symbol 1119 ButtonUses:1118Used by:Timeline
Symbol 1120 GraphicUsed by:1121
Symbol 1121 ButtonUses:1120Used by:Timeline
Symbol 1122 GraphicUsed by:1123
Symbol 1123 ButtonUses:1122Used by:Timeline
Symbol 1124 GraphicUsed by:1125
Symbol 1125 ButtonUses:1124Used by:Timeline
Symbol 1126 GraphicUsed by:1127
Symbol 1127 ButtonUses:1126Used by:Timeline
Symbol 1128 GraphicUsed by:1129
Symbol 1129 ButtonUses:1128Used by:Timeline
Symbol 1130 GraphicUsed by:1131
Symbol 1131 ButtonUses:1130Used by:Timeline
Symbol 1132 GraphicUsed by:1133
Symbol 1133 ButtonUses:1132Used by:Timeline
Symbol 1134 GraphicUsed by:1135
Symbol 1135 ButtonUses:1134Used by:Timeline
Symbol 1136 GraphicUsed by:1137
Symbol 1137 ButtonUses:1136Used by:Timeline
Symbol 1138 GraphicUsed by:1139
Symbol 1139 ButtonUses:1138Used by:Timeline
Symbol 1140 GraphicUsed by:1141
Symbol 1141 ButtonUses:1140Used by:Timeline
Symbol 1142 GraphicUsed by:1143
Symbol 1143 ButtonUses:1142Used by:Timeline
Symbol 1144 GraphicUsed by:1145
Symbol 1145 ButtonUses:1144Used by:Timeline
Symbol 1146 GraphicUsed by:1147
Symbol 1147 ButtonUses:1146Used by:Timeline
Symbol 1148 GraphicUsed by:1149
Symbol 1149 ButtonUses:1148Used by:Timeline
Symbol 1150 GraphicUsed by:1151
Symbol 1151 ButtonUses:1150Used by:Timeline
Symbol 1152 GraphicUsed by:1153
Symbol 1153 ButtonUses:1152Used by:Timeline
Symbol 1154 GraphicUsed by:1155
Symbol 1155 ButtonUses:1154Used by:Timeline
Symbol 1156 GraphicUsed by:1157
Symbol 1157 ButtonUses:1156Used by:Timeline
Symbol 1158 GraphicUsed by:1159
Symbol 1159 ButtonUses:1158Used by:Timeline
Symbol 1160 GraphicUsed by:1161
Symbol 1161 ButtonUses:1160Used by:Timeline
Symbol 1162 GraphicUsed by:1163
Symbol 1163 ButtonUses:1162Used by:Timeline
Symbol 1164 GraphicUsed by:1165
Symbol 1165 ButtonUses:1164Used by:Timeline
Symbol 1166 GraphicUsed by:1167
Symbol 1167 ButtonUses:1166Used by:Timeline
Symbol 1168 SoundUsed by:Timeline
Symbol 1169 GraphicUsed by:Timeline
Symbol 1170 TextUses:3Used by:Timeline
Symbol 1171 TextUses:3Used by:Timeline
Symbol 1172 TextUses:3Used by:Timeline
Symbol 1173 TextUses:3Used by:Timeline
Symbol 1174 TextUses:3Used by:Timeline
Symbol 1175 TextUses:3Used by:Timeline
Symbol 1176 TextUses:3Used by:Timeline
Symbol 1177 TextUses:3Used by:Timeline
Symbol 1178 TextUses:3Used by:Timeline
Symbol 1179 TextUses:3Used by:Timeline

Instance Names

"eat"Frame 1434Symbol 507 MovieClip
"monster"Frame 1434Symbol 513 MovieClip
"sushi3"Frame 1434Symbol 520 MovieClip
"sushi2"Frame 1434Symbol 524 MovieClip
"sushi5"Frame 1434Symbol 528 MovieClip
"sushi4"Frame 1434Symbol 532 MovieClip
"sushi1"Frame 1434Symbol 536 MovieClip
"fish5"Frame 1434Symbol 550 MovieClip
"fish6"Frame 1434Symbol 553 MovieClip
"fish2"Frame 1434Symbol 556 MovieClip
"fish1"Frame 1434Symbol 559 MovieClip
"eel"Frame 1434Symbol 567 MovieClip
"hunger"Frame 1434Symbol 673 MovieClip
"fish3"Frame 1434Symbol 678 MovieClip
"fish4"Frame 1434Symbol 680 MovieClip
"mmouse"Frame 1436Symbol 690 MovieClip
"eat"Frame 1438Symbol 700 MovieClip
"hunger"Frame 1438Symbol 705 MovieClip
"hunger2"Frame 1438Symbol 709 MovieClip
"eat2"Frame 1438Symbol 711 MovieClip
"hunger3"Frame 1438Symbol 715 MovieClip
"shadow"Frame 1438Symbol 721 MovieClip
"shadow3"Frame 1438Symbol 723 MovieClip
"shadow4"Frame 1438Symbol 723 MovieClip
"ball"Frame 1438Symbol 725 MovieClip
"shadow2"Frame 1438Symbol 727 MovieClip
"ball2"Frame 1438Symbol 729 MovieClip
"ball3"Frame 1438Symbol 731 MovieClip
"ball4"Frame 1438Symbol 731 MovieClip
"sick"Frame 1438Symbol 734 MovieClip
"mmouse"Frame 1439Symbol 690 MovieClip
"deadfish"Frame 1441Symbol 21 MovieClip
"alphatest"Frame 1443Symbol 843 Button
"talkin"Frame 1447Symbol 961 Button
"deadfish"Frame 1449Symbol 21 MovieClip
"horn2"Frame 1452Symbol 1022 Button
"horn"Frame 1452Symbol 1024 Button
"horn6"Frame 1452Symbol 1026 Button
"horn5"Frame 1452Symbol 1028 Button
"horn8"Frame 1452Symbol 1030 Button
"horn7"Frame 1452Symbol 1032 Button
"horn4"Frame 1452Symbol 1034 Button
"horn3"Frame 1452Symbol 1036 Button
"eye15"Frame 1452Symbol 1039 Button
"eye14"Frame 1452Symbol 1041 Button
"eye13"Frame 1452Symbol 1043 Button
"eye12"Frame 1452Symbol 1045 Button
"eye50"Frame 1452Symbol 1047 Button
"eye9"Frame 1452Symbol 1049 Button
"eye11"Frame 1452Symbol 1051 Button
"eye10"Frame 1452Symbol 1053 Button
"eye7"Frame 1452Symbol 1055 Button
"eye8"Frame 1452Symbol 1057 Button
"eye6"Frame 1452Symbol 1059 Button
"eye5"Frame 1452Symbol 1061 Button
"eye4"Frame 1452Symbol 1063 Button
"eye3"Frame 1452Symbol 1065 Button
"eye2"Frame 1452Symbol 1067 Button
"eye"Frame 1452Symbol 1069 Button
"glasses"Frame 1452Symbol 1071 Button
"mouth5"Frame 1452Symbol 1073 Button
"mouth4"Frame 1452Symbol 1075 Button
"mouth"Frame 1452Symbol 1076 Button
"mouth2"Frame 1452Symbol 1078 Button
"mouth3"Frame 1452Symbol 1080 Button
"mouth6"Frame 1452Symbol 1082 Button
"mouth7"Frame 1452Symbol 1084 Button
"mouth8"Frame 1452Symbol 1086 Button
"mouth9"Frame 1452Symbol 1088 Button
"sheep"Frame 1452Symbol 1090 Button
"deadfish"Frame 1452Symbol 21 MovieClip
"tella"Frame 1453Symbol 1098 Button
"reg"Frame 1453Symbol 1100 Button
"afro"Frame 1453Symbol 1104 Button
"horn2"Frame 1453Symbol 1106 Button
"sushi"Frame 1453Symbol 1109 Button
"gun"Frame 1453Symbol 1111 Button
"fish"Frame 1453Symbol 1113 Button
"eye2"Frame 1453Symbol 1115 Button
"eye1"Frame 1453Symbol 1117 Button
"eye3"Frame 1453Symbol 1119 Button
"eye4"Frame 1453Symbol 1121 Button
"eye6"Frame 1453Symbol 1123 Button
"eye5"Frame 1453Symbol 1125 Button
"eye7"Frame 1453Symbol 1127 Button
"eye8"Frame 1453Symbol 1129 Button
"eye9"Frame 1453Symbol 1131 Button
"eye10"Frame 1453Symbol 1133 Button
"eye11"Frame 1453Symbol 1135 Button
"eye12"Frame 1453Symbol 1137 Button
"eye14"Frame 1453Symbol 1139 Button
"eye13"Frame 1453Symbol 1141 Button
"shades"Frame 1453Symbol 1143 Button
"mouth"Frame 1453Symbol 1145 Button
"mouth1"Frame 1453Symbol 1147 Button
"mouth2"Frame 1453Symbol 1149 Button
"note1"Frame 1453Symbol 1151 Button
"note"Frame 1453Symbol 1153 Button
"whistle1"Frame 1453Symbol 1155 Button
"whistle2"Frame 1453Symbol 1157 Button
"mouth21"Frame 1453Symbol 1159 Button
"mouth20"Frame 1453Symbol 1161 Button
"mouth22"Frame 1453Symbol 1163 Button
"mouth23"Frame 1453Symbol 1165 Button
"mouth3"Frame 1453Symbol 1167 Button
"bar"Symbol 19 MovieClip Frame 1Symbol 10 MovieClip
"mouth3"Symbol 513 MovieClip Frame 213Symbol 510 Button
"mouth"Symbol 513 MovieClip Frame 215Symbol 512 Button
"6fish"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip
"5fish"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"2fish"Symbol 556 MovieClip Frame 1Symbol 555 MovieClip
"1fish"Symbol 559 MovieClip Frame 1Symbol 558 MovieClip
"3fish"Symbol 678 MovieClip Frame 1Symbol 677 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "goal"

Labels

"loaded"Symbol 19 MovieClip Frame 3




http://swfchan.com/10/49778/info.shtml
Created: 27/4 -2019 13:15:27 Last modified: 27/4 -2019 13:15:27 Server time: 16/05 -2024 13:41:35