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Five In One Tutorial.swf

This is the info page for
Flash #49816

(Click the ID number above for more basic data on this flash file.)


Text
MENU

CLICK

NG NEWBIES

THEDUNNSTER

BASIC GAMES

DEADSIM2

BASIC ACTION SCRIPT

FELLEANDERSON

ARTWORK BASICS

INGLOR

FBF ANIMATING

-JEBUS-

Newgrounds

Welcome to The Newgrounds tutorial.This part of the tutorial is for all
newground newbies!
First of all, your experience Points!
Whenever you vote on a movie or a game.You get two experience
points.When you vote on 5 movies,you can if you wish to, deposit your
experience.This will increase your level (Shown on next page)

However when you vote on the movie it changes its rating.
Depending on the current score, your vote will either increase or
decrease it's score. You can get higher voting power by blamming
a movie or saving a movie. Also by blowing the whistle on a flash
Under Judgement!

NEXT

Newground Levels.

Here are all the level icons on newgrounds.


Level 1

Level 2

Level 3

Level 4

Newgrounds levels.

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

Level 14

Level 15

Level 16

Level 17

Level 18

Level 19

Level 20

Level 21

Level 22

Level 23

Level 24

Level 25

Level 26

Level 27

Level 28

Level 29

Level 30

Newgrounds Badges.

Here are all of the Newground Badges.

Here Is the ranking info on the badges!

Level
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26

Points:
0-99
100-199
200-299
300-399
400-499
500-999
1,000-1,499
1,500-1,999
2,000-2,499
2,500-2,999
3,000-3,999
4,000-4,999
5,000-5,999
6,000-6,999
7,000-7,999
8,000-9,499
9,500-10,999
11,000-12,499
12,500-13,999
14,000-14,999
15,500-17,499
17,500-19,499
19,500-21,999
22,000-24,499
24,500-26,999
27,000-29,999
30,000+

Vote +
0%
2%
4%
6%
8%
10%
12%
14%
16%
18%
20%
22%
24%
26%
28%
30%
32%
34%
36%
38%
40%
42%
44%
46%
50%
55%
60%

Position Title
Citizen
Safety Patrol
Security Guard
Police Officer
Police Sergeant
Police Lieutenant
Police Captain
Elite Guard Private
Elite Guard Private First Class
Elite Guard Corporal
Elite Guard Sergeant
Elite Guard Staff Sergeant
Elite Guard Sergeant First Class
Elite Guard Master Sergeant
Elite Guard Sergeant Major
Elite Guard Praporshchik
Elite Guard Second Lieutenant
Elite Guard First Lieutenant
Elite Guard Captain
Elite Guard Major
Elite Guard Lieutenant Colonel
Elite Guard Colonel
Elite Guard Brigadier General
Elite Guard Major General
Elite Guard Lietenant General
Elite Guard General
Elite Guard Supreme Commander

Sorry for the small writing i couldn't fit it all in.

Newground Whistles.

Garbage Level

This is the worst
whistle you can get.
You get this for
leaving abusive
reveiws and blowing
on movies for no
reason.

Normal Whistle

At the beginning you
start of with this.

Bronze Whistle

You only have to blow on
a couple of flashes to get
this.

Silver Whistle.

You have to do some
work for this.

Gold Whistle

You have to do loads of
work for this!

Deity Whistle

Its almost impossible
to get.You have to
knock you socks off
for this one.

How to submit a movie!

First off go on to
Newgrounds.com and go to
the Flash Portal!

Beside the 50 most recent
you will see this picture to
your left! Click on submit!

Fill in all the details and when
your finished hit submit at
the bottom!

And presto your flash will be in
the flash portal but if you cant
find your flash after about 15
minutes or so im sorry but its
been blamed!

But if you can't be bothered doing all
this just click on the button below and
it will take you straight to the Flash
submitting page!

Submit!

Newgrounds most asked questions!

Q:   How does your
movie/game become
Today's Feature?

A:   The daily feature is
based on whatever
movie had the highest
score the previous day.
Only movies that were
uploaded that day are
taken into consideration.
If your movie is
uploaded near midnight
and doesn't have
enough votes, it will
carry over until the next
day.

Q:   How does your
movie/game become the
Weekly Users Choice?

A:   Every Wednesday at
12am, the movie with the
highest score is chosen
as movie of the week.
Only movies that were
uploaded that week are
taken into consideration.
If your movie is
uploaded near the end of
the week and doesn't
have enough votes, it
will carry over until the
next week.

Q:   How does your
movie/game become the
Review Crew Pick?

A:   The Review Crew is
a group of people that
Tom Fulp has noticed
have good reviews with
good reviews and ideas.
The review Crew Pick is
the flash that the review
crew have voted highest
on.

Q:   How does your
movie/game become the
Underdog of the Week?

A:   The underdog of the
week is the movie with
the biggest discrepancy
between votes and
reviews. If a movie
receives low votes, but
the people who review it
give it high scores, it will
be eligible for this spot.
This is why it is
important that you
review movies that you
like - because you have
the chance to help them
get exposure, even if the
general voting public
hates them.

Q:   How does your
movie/game become the
Turd of the Week?

A:   You shouldn't aim
for this spot. The turd of
the week is whatever
movie managed to make
it through the week with
the lowest score and
without being auto-
deleted. We showcase
these because they are
usually funny (in a bad
way).

Q:   What is a BLAM?

A:   A "BLAM" is the
slang term used to
describe the deletion of
a Portal movie due to
low user scores. Users
are credited for BLAMS

Q:   I made a movie in
Flash, but the Portal
won't accept it.

A:   Make sure your
movie is in .swf format.
When you create a Flash
movie, the source file is
labelled with the .fla
extension, while the
compiled movie is an
.SWF file. To create one,
select publish settings,
select which format you
are wanting to publish it
to then select the file to
publish to. Click
'PUBLISH' and you're
done!

Q:   The Portal won't
accept my movie
because it "exceeds the
file size limit."

A:   The Portal has a
5MB file size limit. We
set this limit to
encourage more
optimized Flash. If we
feel your movie is not
optimized, and is
wasting space, we may
delete it. Do not make a
150k flash movie and
add a 2-3MB MP3 file!
Just remember, Pico is
only 300k!

Q:   Why can I only
submit two movies per
day?

A:   There are people
who will crap out new
movies every 10
minutes, and we don't
want to expose our
audience to that.
The daily allotment is
two movies per day. If
you are caught using
multiple accounts to
upload additional
movies, all of your
movies will be removed
and your IP will be
blocked from further
use. We have really cool
admin tools that let us
cross-reference your IP
with other accounts, so
watch out!

Q:   How does voting
work?

A:   The quickest and
easiest thing to do in the
Portal is to vote on
movies. Voting on
movies establishes their
rank, so if you like a
movie or hate it, you
should want to influence
its exposure on the site.
You can vote on as many
movies as you want, but
you can only vote on
each movie once per
day.

Q:   Why should I register just to vote on movies?
A:   Unregistered users are welcome to vote, but registered
users receive some immediate benefits. For example, we have
pop-up ads that load on the Portal view page if you aren't logged
in. These can be avoided by simply creating a user account!
Registered users can also write reviews and gain more voting
power, so they have more control over the site rankings.
In addition we have just recently added some new features to
the voting system! In the past the user who cast the deciding
vote resulting in a movie being BLAMMED would get a BLAM
point, even if that person voted 5! With our new system we are
now tracking users' votes as long as they are logged in. If a
movie is BLAMMED all users who voted 0 or 1 receive a BLAM
point. If a movie makes it to 100 votes and isn't BLAMMED all
users who voted 2, 3, 4, or 5 are rewarded with a PROTECTION
point! Only the first vote is recorded, so be sure to watch the
submission and vote fairly. If you vote wrong you won't be
penalized, you will just miss out on a point. Also be sure to vote
as soon as you can! There is no reason to hold back your vote
any more to try to get a BLAM! If you hold back to be the
deciding vote you may miss your chance at gaining a point!

Dress-Up Game

Follow My Mouse

A dress-up game!  OR
basically... making it possible
to drag things in your flash!

NEXT

PREV

Start by drawing something on your work
area, make it a face or something similar.

Now convert it to a symbol
and tick 'movie clip'

There are many techniques to do this next step,
but I find this way to be best for starters. Make
a new layer on your timeline.. Make sure the
layer is above the first layer, where the head is.

Now draw something that you would like
to use as a draggable item.

Convert this into a Movie Clip too.

Now click on the item and open up the
Action Script panel (F9) and click inside
the writing area. Make sure at the top it
says 'Actions - Movie Clip' and not
'Actions - Frame'.

Paste this code into the area:

on (press) {
startDrag ("")
dragging = true
}
on (release, releaseOutside) {
stopDrag ()
dragging = false
}

END RESULT:

When you go back to the BASIC GAMES menu, try
dragging the controller :P

MENU

Follow The Mouse

First of all, draw
something!

Now convert it into
a symbol, a movie
clip to be exact.

Now draw something
that you're drawing
could follow and turn it
into a movie clip too.

Now insert this code into your action script panel (F9)

onClipEvent(enterFrame){
Mouse.hide();
startDrag(this,true);
}

Now click on the drawing you did at the beggining, the one
you are wanting to follow your mouse.

Paste this code into it's Action Script panel.

(NEXT PAGE)


onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._y += _root.yMove;
this._x += _root.xMove;
this._rotation = myDegrees+90;
}

Now test your
Flash (F12)!

Hello and welcome to my actionscript
tutorial!
This tutorial will teach you a basic
actionscripting.

The basic.

stop();

Stop is an action everybody uses in the
beginning of their movie/game. It stops
the movie. Now, where do you put the
action? Well, you can hit F9, then there
will pop up an thing where you can write in.
there you put in "stop();". So the movie is
stopped in the beginning.

play();

"play();", is mostly used in buttons. If you
don't know how to make a button, watch
these simple steps, else you can contine.

First make a graphic

then mark it and hit F8.

Then something like this will show up. Mark
"button" and press "ok".

Now you have a button!

play();

Now, press on the button and hit F9. And
these are the actions for the button

on(release){
play();
}

That makes the movie play if the frame's
stopped.

gotoAndPlay();

"gotoAndPlay();" Is a good action. This
action is also used in buttons. Mostly. well,
you can hear on the name that it's going
to a frame and play. Well, between the "()"
you shall put in the frame number that you
want it to jump to. like this fore example.

gotoAndPlay(10);

gotoAndPlay();

And you know how to put it into a button
right? Else, if you already have forgot how
you do, this is the action:

on(release){
gotoAndPlay(10);
}

gotoAndStop();

This is practicly the same as
"gotoAndPlay();". The differens is that
it's jumping to a frame and stops it.
So you don't have to learn more of this.

nextFrame();

"nextFrame();" is also used in buttons.
It takes you to the next frame and stops
it. And I hope you've learned how to make
a button and the actions. Because I wont
write how to make the action fore this.

prevFrame();

"prevFrame();" is almost the same the
differens is that it takes you to the
previous frame.

nextScene();

The same! It just takes you to the next
scene!

prevScene();

The same! It just takes you to the previous
scene!

MENU

That's the basics of actionscripting!
Hope you learned something^_^

Hi! I'm a
Handy-Dandy
pointer

I'm going to teach
you how to do
draw  something

Convert it into
a Symbol

And make it
move across the
screen Yipee

Click on the Circle
button to draw a
circle

now click on
the arrow button
and select the
circle

Click the insert
button to view
menu options

Select it to
convert the circle
into a symbol

now change
it's name to "ball"

b

ba

bal

ball

now click
ok

This is similar to desktop
shortcuts to programs that exist
elsewere on your computer.

if you change it all
instances of it in the movie will
reflect the change.

Now click F6 in order
to create a new keyframe there
a keyframe is like saying "Hey,
something is happening on this
frame in that leyer".

right now frame 1 is a
ball and frame 10 is a ball.

When you create a
keyframe with F6 it has the same
properties and objects as the
last keyframe before it.

Notice that every frame
between 1 and 9 will have the
same properties as frame 1. frame
10 can be different because it is
a keyframe.

I just dragged the circle
over a few inches.

Now in frame 10 the circle
is in the middle and in frames
1-9 it is in the left of the stage.

Flash can calculate the
movement of 1 objects between
2 keyframes. this is called a
motion tween. and it only works
with grouped objects and
symbols

Also, rememember to
make sure the layer you are
tweening only has 1 symbol in it.
in our case, leyer 1 only has the
circle in it.

Now right-click
on frame 1

and on "create motion
tween"

now your animation
should work! hurray!

now click Shift+F12 to
export your animation or
control+enter to view it.

Good job, and goodbye
for now.

Onion Skinning

Onion Skinning

g

n

i

n

n

i

k

S

n

o

i

n

O

Animation Tutorial

In this tutorial I will
explain how to do basic
FBF(Frame by frame) animation.

Stick style

Running cycle.

Running cycle

.

e

l

c

y

c

g

n

i

n

n

u

R

Onion skinning is the most important thing
in FBF animation. Without it FBF would
be the hardest thing in the world to do.

This is the
Onion skinning button

Next

Now  you can see the last frame
that you drew so you
can see where to put
next one.

Menu

There are a few differant styles
of stick charecters and they are all good
in their own way.

I'm going to show
you my faverite lookin g style.

Next

This is my personal faverite.
It animates quite easily and
looks good aswell.

To draw this zoom into
800% and use the biggest
brush size.

Menu

This was rushed so it
doesn't look great. Spend longer when
you do running.

This is a simple running cycle
there are a lot better ones out there
just use this to start off with.

Menu

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Instance of Symbol 375 MovieClip in Frame 21
on (press) { startDrag (""); dragging = true; } on (release, releaseOutside) { stopDrag(); dragging = false; }
Frame 22
stop();
Instance of Symbol 385 MovieClip in Frame 22
on (press) { startDrag (""); dragging = true; } on (release, releaseOutside) { stopDrag(); dragging = false; }
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Instance of Symbol 402 MovieClip in Frame 28
on (press) { startDrag (""); dragging = true; } on (release, releaseOutside) { stopDrag(); dragging = false; }
Frame 29
stop();
Frame 30
stop();
Instance of Symbol 415 MovieClip in Frame 30
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Instance of Symbol 420 MovieClip in Frame 33
onClipEvent (enterFrame) { Mouse.hide(); startDrag (this, true); }
Frame 34
stop();
Instance of Symbol 415 MovieClip in Frame 34
onClipEvent (enterFrame) { Mouse.show(); }
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Instance of Symbol 415 MovieClip in Frame 37
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }
Instance of Symbol 420 MovieClip in Frame 37
onClipEvent (enterFrame) { Mouse.hide(); startDrag (this, true); }
Frame 38
stop();
Frame 50
stop(); _xscale = 150; _yscale = 150;
Frame 67
stop();
Frame 105
stop();
Frame 137
stop();
Frame 147
stop();
Frame 153
stop();
Frame 165
stop();
Frame 189
stop();
Frame 199
stop();
Frame 200
stop();
Frame 201
stop();
Frame 202
stop();
Frame 203
stop();
Frame 204
stop();
Symbol 83 Button
on (release) { _root.play(); }
Symbol 88 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 88 MovieClip Frame 2
gotoAndPlay (1);
Symbol 98 Button
on (release) { _root.gotoAndPlay(3); }
Symbol 102 Button
on (release) { _root.gotoAndPlay(4); }
Symbol 105 Button
on (release) { _root.gotoAndPlay(21); }
Symbol 108 Button
on (release) { _root.gotoAndPlay(38); }
Symbol 111 Button
on (release) { _root.gotoAndPlay(50); }
Symbol 114 Button
on (release) { _root.gotoAndPlay(199); }
Symbol 126 Button
on (release) { _root.nextFrame(); }
Symbol 232 Button
on (release) { _root.gotoAndPlay(9); }
Symbol 353 Button
on (release) { getURL ("http://www.newgrounds.com/portal/submit.php", "blank"); }
Symbol 379 Button
on (release) { gotoAndPlay (22); }
Symbol 382 Button
on (release) { gotoAndPlay (30); }
Symbol 392 Button
on (release) { _root.nextFrame(); }
Symbol 396 Button
on (release) { _root.prevFrame(); }
Symbol 413 Button
on (release) { gotoAndPlay (3); }
Symbol 421 Button
on (release) { _root.nextFrame(); Mouse.show(); }
Symbol 423 Button
on (release) { _root.prevFrame(); Mouse.show(); }
Symbol 430 Button
on (release) { gotoAndPlay (3); Mouse.show(); }
Symbol 437 Button
on (release) { nextFrame(); }
Symbol 442 Button
on (release) { prevFrame(); }
Symbol 458 MovieClip Frame 1
stop();
Symbol 459 Button
on (release) { _root.make.nextFrame(); }
Symbol 460 Button
on (release) { _root.make.prevFrame(); }
Symbol 483 Button
on (release) { gotoAndPlay (3); }
Symbol 495 Button
on (release) { nextFrame(); }
Symbol 501 Button
on (release) { play(); }
Symbol 506 Button
on (release) { play(); }
Symbol 516 Button
on (release) { nextFrame(); }
Symbol 614 MovieClip Frame 16
stop();
Symbol 641 MovieClip Frame 21
stop();
Symbol 642 Button
on (release) { _root.nextFrame(); }
Symbol 647 MovieClip Frame 17
stop();
Symbol 679 Button
on (release) { gotoAndPlay (202); }
Symbol 710 Button
on (release) { gotoAndPlay (204); }
Symbol 735 Button
on (release) { _root.nextFrame(); }
Symbol 740 Button
on (release) { gotoAndPlay (199); }

Library Items

Symbol 1 GraphicUsed by:2  Timeline
Symbol 2 MovieClipUses:1Used by:88
Symbol 3 BitmapUsed by:6
Symbol 4 BitmapUsed by:6
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:3 5 4Used by:88
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Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:77
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Symbol 14 GraphicUses:13Used by:77
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:77
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Symbol 19 BitmapUsed by:20
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Symbol 31 BitmapUsed by:32
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Symbol 66 GraphicUses:65Used by:77
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Symbol 70 GraphicUses:69Used by:77
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Symbol 72 GraphicUses:71Used by:77
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:77
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76Used by:88
Symbol 78 GraphicUsed by:88
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 ButtonUses:79 80 81 82Used by:88
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:84 85 86Used by:88
Symbol 88 MovieClipUses:2 6 77 78 83 87Used by:Timeline
Symbol 89 SoundUsed by:Timeline
Symbol 90 GraphicUsed by:Timeline
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Symbol 690 MovieClipUses:689Used by:709
Symbol 691 EditableTextUses:93Used by:692 710 752
Symbol 692 MovieClipUses:691Used by:709
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Symbol 694 MovieClipUses:693Used by:709
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Symbol 696 MovieClipUses:695Used by:709
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Symbol 704 MovieClipUses:703Used by:709
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Symbol 706 MovieClipUses:705Used by:709
Symbol 707 EditableTextUses:93Used by:708 710 752
Symbol 708 MovieClipUses:707Used by:709
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Symbol 710 ButtonUses:680 612 682 709 683 685 687 689 691 693 695 697 699 701 703 705 707 560Used by:Timeline
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Symbol 712 EditableTextUses:93Used by:Timeline
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:Timeline
Symbol 715 EditableTextUses:93Used by:Timeline
Symbol 716 GraphicUsed by:735 740
Symbol 717 GraphicUsed by:732 735 740
Symbol 718 GraphicUsed by:732
Symbol 719 GraphicUsed by:732
Symbol 720 GraphicUsed by:732
Symbol 721 GraphicUsed by:732
Symbol 722 GraphicUsed by:732
Symbol 723 GraphicUsed by:732
Symbol 724 GraphicUsed by:732
Symbol 725 GraphicUsed by:732
Symbol 726 GraphicUsed by:732
Symbol 727 GraphicUsed by:732
Symbol 728 GraphicUsed by:732
Symbol 729 GraphicUsed by:732
Symbol 730 GraphicUsed by:732
Symbol 731 GraphicUsed by:732
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Symbol 733 MovieClipUses:732Used by:735 740
Symbol 734 GraphicUsed by:735 740
Symbol 735 ButtonUses:716 733 734 717Used by:Timeline
Symbol 736 EditableTextUses:93Used by:Timeline
Symbol 737 BitmapUsed by:738
Symbol 738 GraphicUses:737Used by:Timeline
Symbol 739 EditableTextUses:93Used by:Timeline
Symbol 740 ButtonUses:716 733 734 717Used by:Timeline
Symbol 741 EditableTextUses:93Used by:Timeline
Symbol 742 EditableTextUses:93Used by:Timeline
Symbol 743 EditableTextUses:93Used by:Timeline
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Symbol 745 EditableTextUses:93Used by:Timeline
Symbol 746 GraphicUsed by:Timeline
Symbol 747 EditableTextUses:93Used by:Timeline
Symbol 748 EditableTextUses:93Used by:Timeline
Symbol 749 EditableTextUses:93Used by:Timeline
Symbol 750 GraphicUsed by:751
Symbol 751 MovieClipUses:750Used by:Timeline
Symbol 752 ButtonUses:680 612 682 709 683 685 687 689 691 693 695 697 699 701 703 705 707 560Used by:Timeline
Symbol 753 GraphicUsed by:762
Symbol 754 GraphicUsed by:762
Symbol 755 GraphicUsed by:762
Symbol 756 GraphicUsed by:762
Symbol 757 GraphicUsed by:762
Symbol 758 GraphicUsed by:762
Symbol 759 GraphicUsed by:762
Symbol 760 GraphicUsed by:762
Symbol 761 GraphicUsed by:762
Symbol 762 MovieClipUses:753 754 755 756 757 758 759 760 761Used by:Timeline
Symbol 763 EditableTextUses:93Used by:Timeline
Symbol 764 EditableTextUses:93Used by:Timeline
Symbol 765 EditableTextUses:93Used by:Timeline

Instance Names

"make"Frame 40Symbol 458 MovieClip
"hd"Frame 50Symbol 488 MovieClip
"bar"Symbol 88 MovieClip Frame 1Symbol 2 MovieClip

Labels

"loaded"Symbol 88 MovieClip Frame 3




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Created: 27/4 -2019 12:06:09 Last modified: 27/4 -2019 12:06:09 Server time: 17/05 -2024 21:43:13