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druglord game.swf

This is the info page for
Flash #50971

(Click the ID number above for more basic data on this flash file.)


Text
AZUMANGA DAIOH!
THE DRUGLORD GAME!

BY Robert Hurrell
A.K.A: KLACID

Loading

PLAY

Loaded

http://forkheads.tk

A METALANIMATION PRODUCTION...

THE  DRUGLORD

Azumanga
Daioh
The Druglord game

Azumanga
Daioh
The Druglord game

SECRET

You are one of the biggest Mob bosses in your country! You
strike fear into all of your minions... That is if you had
minions. You see that all at the same time all your
underlings decided to play life straight, start families and
have legal employment!  To make this worse the Mob boss
meeting for all of your peers is coming up in 30 days time
and you just know that they will be bragging about their
meanest and toughest minions.  Thinking about how
depressing all this will be you decide to take your mind off
it by getting really drunk and possibly getting into a bar
room fight!

WARNING! 18+

This game contains:
- Mild nudity
- Drug references
- Excessive Exploitive language
- Adult themes
If you accept this please choose 'I accept' below. If you do
NOT find these kinds of games  entertaining  then I suggest
you simply don't play it.

I ACCEPT

I DECLINE

ENTER SECRET CODE

OK

A

DAY

DAY

OSAKA

TOMO

YOMI

Osaka just leveled up

Osaka just leveled up

ghjghjgjghjgjgjgjg

Tomo just leveled up

Tomo just leveled up

ghjghjgjghjgjgjgjg

Yomi just leveled up

Yomi just leveled up

ghjghjgjghjgjgjgjg

Drug Zone

Gun Zone

Rob Zone

Osaka

Tomo

Yomi

Day

Choose a girl to
check their
assignment.

Time

Osaka

Tomo

Yomi

Osaka

Tomo

Yomi

Drug lvl:
Gun lvl:
Rob lvl:

Train exp:

Health =

(Click on the
assignment
to change it)

Morning
Midday
Afternoon

A

M

M

A

M

M

A

M

M

Pick today's Assignments

Change to:

A

M

M

A

M

M

A

M

M

Rest

Armed
Robbery

Trading
Guns

Drug deal

Choose a girl to
TRAIN or
PRAISE!

Training Exp

A

M

M

A

M

M

A

M

M

OUT OF DAYS!!!

Please Select Your Best Druglord!

IS ONE GOOD ENOUGH?

Select Who You think Is Good Enough To   e
Accepted As One Of Your Full Time Druglords!

Results for your best druglord!

Time taken:
Drug level:
Gun level:
Rob level:
Training Exp:
Days rested:

Time taken:
Drug level:
Gun level:
Rob level:
Training Exp:
Days rested:

D

T

R

G

D

T

SCORE

SCORE

D

T

R

G

D

T

TOTAL
SCORE

TOTAL
SCORE

CHEAT: e4526

YOU HAVE CHOSEN:

OK

NO

Programming, game design and vector
drawings by Robert (Klacid) Hurrell

Music: "Race Against myself" by The
Offspring

Music: "Saa, hajimari you" from the
Azumanga Daioh Animation

Music: "Second Flight" by Kotoko

Special thanks to : Anthony Hurrell, for
consistant updates to CUBE3

Special thanks to : Wei Xing Yong
creator of DE_dust & DE_aztec

Special thanks to : Hazard, Sofox, Kelv,
Madhavi, Coffee, Dazmo & Rellis

Special thanks to : Newgrounds and
Fans of my shit!

Special thanks to : If you feel I left you
out please put your name here_________

This game was inspired by : "The Maid
Story" and the NG sim dates!

This was a Metalanimation Production!

dryh4ery7645yhjufrjg

Teh Supah Phun H3n+4| sH0w!!!1

GO!

I 4m
INSAnE!!111




Did you enjoy you sick fucking aresehole????

EDN

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); stop();
Frame 2
gotoAndPlay (1);
Frame 3
stopAllSounds(); play();
Frame 200
stopAllSounds(); nextFrame();
Frame 201
var buttonshow = "GO"; stop();
Frame 202
prevFrame();
Frame 203
nextFrame();
Frame 204
var buttonshow = "OK!"; stop();
Frame 205
prevFrame();
Frame 206
nextFrame();
Frame 207
var buttonshow = "OK!"; stop();
Frame 230
if (name_you == "") { var name_you = "Boss"; } var intro_music_play = false; stopAllSounds(); gotoAndPlay (237);
Frame 231
nextFrame();
Frame 233
prevFrame();
Frame 234
nextFrame();
Frame 235
var buttonshow = "BACK"; stop();
Frame 236
prevFrame();
Frame 237
nextFrame();
Frame 239
if (move == false) { prevFrame(); } else { play(); }
Frame 240
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 388
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 535
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 698
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 828
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 974
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1119
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1266
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1414
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1557
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1706
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1854
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1926
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1930
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1935
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1940
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1944
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1948
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1953
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1957
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1962
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1966
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1970
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1974
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1);
Frame 1975
var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1980
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 1999
var rand_chaa = (1 + random(18)); var rand_cha = ((rand_chaa * 2) - 1); var rand_bg = (1 + random(11)); bg.gotoAndStop(rand_bg);
Frame 2232
var intro_music_play = false; gotoAndPlay (200);
Frame 2234
stop();
Frame 2235
stop();
Frame 2236
stop();
Frame 2237
stop();
Frame 2238
stop();
Frame 2239
stop();
Frame 2240
stop();
Symbol 22 Button
on (release) { _root.intro_music_play = false; _root.gotoandplay(3); }
Symbol 24 MovieClip Frame 1
_root.stop(); _root.buttonshow = "PLAY"; var prePercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()); var Percent_1 = int(prePercentLoaded); var PercentLoaded = (Percent_1 * 100); var bytesleft = (_root.getBytesTotal() - _root.getBytesLoaded()); if (bytesleft > 0) { } if (bytesleft == 0) { gotoAndStop (3); }
Symbol 24 MovieClip Frame 2
gotoAndPlay (1);
Symbol 32 Button
on (release) { getURL ("http://www.forkheads.tk", "_blank"); }
Symbol 144 MovieClip Frame 1
if (_root.intro_music_play == true) { stop(); } else { play(); }
Symbol 144 MovieClip Frame 3
_root.intro_music_play = true; stop();
Symbol 145 Button
on (release) { var talk = true; var sub_seq = 0; var sub_time = 0; var time = 1; var day = 0; var girl = 0; var move = false; var every_sev = 0; var name_you = "Boss"; var finish = false; var override_extra = false; var seq = 1; var men = 1; var cha = 1; var cap = 1; var loc = 1; var boss_name = ["Chiyo", "Sakaki", "Kagura"]; var boss_job = ["DRUGS", "GUN TRADING", "ROBBERIES"]; var rest = [0, 0, 0]; var girl_able = [true, true, true]; var assign_level = [1, 1, 1, 1, 1, 1, 1, 1, 1]; var assign_level_det = [100, 100, 100, 100, 100, 100, 100, 100, 100]; var assign_name = ["", "Drug deal", "Trading Guns", "Armed Robbery", "Rest"]; var girl_name = ["Osaka", "Tomo", "Yomi"]; var time_name = ["Morning", "Midday", "Afternoon"]; var girl_health = [100, 100, 100]; var girl_percent = [0, 0, 0]; var dialogue = [("Osaka : Hello " + _root.name_you) + ". This drug dealing really confusing work!", "Osaka : Guns are scary!", "Osaka : I had some trouble robbing a bank today...", "Tomo : Heya Bitch! Dealing drugs is fun!!!! I don't see Osaka doing as good as a job as me!", "Tomo : Ahahahah!!! Guns are fucking funny!", "Tomo : It was fun with doing an armed robbery today!", "Yomi : I did my best to deliver the drugs to your customers on time today.", "Yomi : I'm really not good at this\u2026", "Yomi : I was paranoid that someone would see me when I tried to hold up a shop today.", "Osaka : Hey. I did the job today just as you said.", "Osaka : Heh heh heh!", "Osaka : Yay! Today I didn't trip over me feet and I robbed a bank!", "Tomo : Tomo did the drug job you asked!", "Tomo : I killed this guy today with his own guns because he fucked me around! ^^", "Tomo : I went mental when I robbed a pet shop today.", "Yomi : I did my best to deliver on time today!", "Yomi : I almost got shot today my Tomo!!!", "Yomi : The cops came after me today!", "Osaka : I'm getting really good. I'm almost pro!", "Osaka : I'm a good gun trader!!", "Osaka : Today was a good day! I stole a lot of money!", "Tomo : I'm fucking getting so much better at drug dealing than those other fuck heads that think they are learning!!!", "Tomo : I'm now trading guns better!", "Tomo : I am the best fucking thief there is!!", "Yomi : Hey boss I've been improving my drug dealing skills!", "Yomi : I'm as good as I'll ever be at gun trading!", "Yomi : Ahh\u2026 I had fun stealing cash for you today!", _root.name_you + " : Uh huh...", _root.name_you + " : Just be ready to learn to do you job properly!", _root.name_you + " : Your telling me! You tripped over yourself before you got to the banks door!", _root.name_you + " : I've had five complains about you punching the customers heads in!!!", _root.name_you + " : Hey don't fuck around ok!", _root.name_you + " : Next time actually steal something too!", _root.name_you + " : Good good! But you delivered the wrong drugs!", _root.name_you + " : Why do you say that? You are just learning.", _root.name_you + " : You had a mask on!", _root.name_you + " : Good to hear!", _root.name_you + " : What's so funny?", _root.name_you + " : I guess you did!", _root.name_you + " : Yes but you fucked it up again!", _root.name_you + " : Good then. Customers who fuck us around do get what they deserve! What did he do?", _root.name_you + " : You shot innocent bystanders!", _root.name_you + " : You did do a good job to deliver but it was NOT on time!", _root.name_you + " : Ok...", _root.name_you + " : Your lucky you actually got away!", _root.name_you + " : Not yet you aren't", _root.name_you + " : Don't fuck me off, just do your job trading them.", _root.name_you + " : Yeah you did good!", _root.name_you + " : What did you say?", _root.name_you + " : I must admit you have been really good at it lately!", _root.name_you + " : Don't be so cocky!", _root.name_you + " : Eh?", _root.name_you + " : You still not good enough though!", _root.name_you + " : Its not about fun!", "Osaka : I kind of stood in the street for an hour in confusion.", "Osaka : How do you trade guns anyway?", "Osaka : I can't do this...", "Tomo : Oh don't worry about that. They are fine! ^^", "Tomo : Ahahaha (Tomo fires a gun accidentally)", "Tomo : Oh\u2026 Whops!! Hahahaha!", "Yomi : Fuck. It can't be my fault! That damn Tomo-Chan! She must have switched the drugs to fuck me up!", "Yomi : I got the wrong order and the guy who I was trading the guns to threatened to smash my kneecap in!", "Yomi : But what if it fell off?", "Osaka : I don't want to be rude but can I take a break?", "Osaka : look! (Osaka hands you a gun) It's put together properly this time! That means good luck!", "Osaka : But I dropped the gun on the way home...", "Tomo : How the fuck did I fuck it up this time!!!", "Tomo : He didn't play my game of saying 'Why the hell?' and hitting them.", "Tomo : I didn't notice. I just went in there and started shooting!!! He he!", "Yomi : Oh shit\u2026 You found out...", "Yomi : She fucken pisses me off.", "Yomi : How come I always get the cops on my tail???", "Osaka : Yes! But so close!", "Osaka : Heh heh! (Points a semi-automatic pistol at you)", "Osaka : Can I stop now?", "Tomo : Today I smashed out this fuckhead that had a late payment and everything!!", "Tomo : Today I rolled around in the mud patting my tits!", "Yomi : Ha ha! I'm even better than you!", "Yomi : Do you think I'm doing a good job?", "Yomi : Yeah, but I can't get any better!", "Yomi : You have to make fun out if somehow?", _root.name_you + " : You fucking stupid cunt!!! Your suppose to gun them down if the person who is doing a deal with you doesn't make a payment!", _root.name_you + " : Idiot! I spent six hours explaining that to you earlier!!! Fucking dumb cow!", _root.name_you + " : It's simple! Get your fucking act together and don't trip over your feet you clumsy shit!", _root.name_you + " : Fuck you bitch! I'll fucking kill you if you do that again to my drug customers!", _root.name_you + " : What did I fucking say whore!!! You could have killed me. Next time aim the gun at your head!", _root.name_you + " : Fucking hell you shit me! How dumb can you be?", _root.name_you + " : Don't make excuses for your fuck up! True that Tomo is insane but she was no where near your assignment today!", _root.name_you + " : Well, fucking get it right next time you stupid shit!", _root.name_you + " : Do you want me to fucking duct tape it to your face next time?", _root.name_you + " : Fuck off! Your doing a good job but your still average at your job! Don't talk to me like you\u2019re a fucking pro!", _root.name_you + " : Don't fuck around! Geez! Get your act together!", _root.name_you + " : Do you have any idea how expensive those are?? ", _root.name_you + " : Stupid shit you are!! Don't talk back to me or I'll break your arms!!!", _root.name_you + " : What the fuck? You killed him because of that? Fucking grow up!!", _root.name_you + " : You fucking must do a professional job when robbing places. For fuck sake!", _root.name_you + " : Don't ever lie to me again bitch!!!!", _root.name_you + " : Mind your own fucken business and trade the guns like your suppose to!!!", _root.name_you + " : If you actually did the fucken job quickly you wouldn't have this proplem. Think you fuck nut!", _root.name_you + " : You'll be pro when I say you are you stupid cunt!", _root.name_you + " : What the fuck do you think you are doing you crazy slut!", _root.name_you + " : Stop? Are you a fucking moron? ", _root.name_you + ": It's good that you are doing your job properly but you can go fuck yourself with your arrogant attitude. Learn some respect!", _root.name_you + " : Fucking hell you need to grow up and get out of your stupid habits. You'll get a bad reputation if you don't.", _root.name_you + " : If you say that again I will smash your head into a fireplace!", _root.name_you + " : I ask the fucking questions around here! Your one of the best, you should already know that. Now shut the fuck up!", _root.name_you + " : Fucking have a bit of patience in yourself. For fuck sake!", _root.name_you + " : What the hell? Just do your job without saying stupid shit like that! I know you can do it well!", "Osaka : I'm sorry! *sob* This is all very stressful!", "Osaka : Awww *cries* I tried to learn!", "Osaka : It's not that simple but I'll try!", "Tomo : Awww\u2026 that\u2019s frustrating.", "Tomo : Shit I was just playing. *grumble* Ok I'll stop that and do my job.", "Tomo : Hopefully wont fuck up.", "Yomi : Sorry.", "Yomi : I will, I will!!", "Yomi : I know, it was stupid to mention it.", ("Osaka : Oh dear\u2026 Sorry " + _root.name_you) + ".", "Osaka : Get my act together! Get my act together! Get my act together! ", "Osaka : Eeeeeh? I fucked up again it seems...", "Tomo : Eeeek! I don't want that!", "Tomo : Fine! I'll try!", "Tomo : I'll keep it in mind then.", "Yomi : I'll try not to!", "Yomi : Alright then!", "Yomi : I'll work on timing better then.", "Osaka : Right!", "Osaka : Sorry I was just joking! I'll try to stop having fun from now on.", "Osaka : No. I will rob many more then!", "Tomo : Ah fuck! Alright then!", "Tomo : I'll try to!", "Tomo : I'll be quiet!", "Yomi : Good point!", "Yomi : I guess I will have to.", "Yomi : Ah ok! Sure thing.", _root.name_you + " : Wow! And you really expect to become a drug lord with an attitude like that! ", _root.name_you + " : Haven't you got it through your thick head yet??? Wow! You really are stupid!", _root.name_you + " : Its surprising you expect to be able to rob a bank!", _root.name_you + " : Ha ha. I'm surprised you even want to do this job! You\u2019re a freaking joke!!", _root.name_you + " : Are you really serious about this job? You seem to think it is a joke or something.", _root.name_you + " : Whops?? Hahaha Your so stupid its hilarious. Grow a brain next time!", _root.name_you + " : Your going to go no where when you blame your mistakes on other people.", _root.name_you + " : Good old Angry Pete his name is! Hahah always good for a laugh!", _root.name_you + " : It wont fall off! I'm surprised you can be that paranoid!", _root.name_you + " : I'm surprised you think you can do your job with taking so many breaks! Hahah!", _root.name_you + " : I'm surprised that you spent so much time to do it too! Get your act together!", _root.name_you + " : How more incompetent can you get? I'm shocked!", _root.name_you + " : Its funny that you think talking back to your boss will get you anywhere! Do better next time fuck head!", _root.name_you + " : Even from you I didn't expect you to do something so irresponsible", _root.name_you + " : I thought you had more sence than to fire guns at random directions.", _root.name_you + " : Sure did! Ha-ha! Just don't do it again and I wont break your knee caps!", _root.name_you + " : I can't believe you spend your time worrying about what other people do!", _root.name_you + " : Didn't you realize to get of there quickly??? What were you thinking?", _root.name_you + " : With an arrogant mind like that you won't be. I'm surprised you think that way after so much training.", _root.name_you + " : Oh my god your such a stupid girl! I would have though you to be better at how much trading you have done!", _root.name_you + " : Errr\u2026 No haha! What do you think your employed by me for? Fun?", _root.name_you + ": You are so close to becoming the best at drug dealing and yet you say shit like that. It truly amazes me!", _root.name_you + " : What?.. Haha. Are you three years old or something? Dumb shit!", _root.name_you + " : It makes me wonder what goes on in your stupid head of yours. Keep your shit to yourself!", _root.name_you + " : Hahaha! You think you don't have enough pride! I'm truly amazed!", _root.name_you + " : Ahahah! That kind of thinking gets you no where!", _root.name_you + " : Fun? Wow I've never heard it being called that before. You should treat it more seriously!", "Osaka : I really do want to become a drug lord! There is no need to be like that!", "Osaka : Leave me alone!", "Osaka : I will do better!", "Tomo : Hmmm\u2026 When you put it like that I kind of look foolish...", "Tomo : I want to be serious! I'll try harder!", "Tomo : Ok! Ok!", "Yomi : But she did do it!.... Errr never mind\u2026.", "Yomi : It was scary so next time I'll try to do it right!", "Yomi : Well I am just learning!", "Osaka : Hahaha\u2026 Oh fuck, your laughing at me. I should work harder!", "Osaka : Get my act together! Get my act together! Get my act together!", ("Osaka : I'll get better " + _root.name_you) + ", you'll see!", "Tomo : Fine!", "Tomo : I'm not that stupid. I wont kill innocent people next time then or at least try not to!", "Tomo : Next time I will aim better.", ("Yomi : Sure thing " + _root.name_you) + ".", "Yomi : Maybe I should try and concentrate then on what I have to do.", "Yomi : You made your point well.", "Osaka : I'll learn from this!", "Osaka : I am good at trading guns but I will take it more seriously from now on.", "Osaka : You\u2019re the boss!", "Tomo : Shit!", "Tomo : No. I'll try to grow up.", "Tomo : Will do!", "Yomi : Sorry boss! I'll keep to doing my job!", "Yomi : Well I might get better...", "Yomi : Right!"]; var dialogue_train = [_root.name_you + " : Ok Osaka I want you to pose topless for me!", _root.name_you + " : See this needle Osaka? Inject yourself with it!", _root.name_you + " : Osaka, you need to learn to do what people tell you! That\u2019s why I'm now asking you to wee on a table!", _root.name_you + " : What I want you to do is easy. Smoke this joint. ", _root.name_you + " : Take off your top Tomo", _root.name_you + " : I want you now to inject LSD into yourself Tomo.", _root.name_you + " : I want you to learn how to do weird sexual stuff. Run around in public nude!", _root.name_you + " : Here Tomo, have a joint.", _root.name_you + " : I need you to pose topless for me now!", _root.name_you + " : Do you like injections Yomi? You will learn to! (You pass Yomi a syringe)", _root.name_you + " : Yomi , I think it would be funny for you to walk to the shops with a pencil in your ass!", _root.name_you + " : I want you to smoke this dope cigarette please.", _root.name_you + " : Ok Osaka I want you to pose topless for me!", _root.name_you + " : See this needle Osaka? Inject yourself with it!", _root.name_you + " : Osaka, you need to learn to do what people tell you! That\u2019s why I'm now asking you to wee on a table!", _root.name_you + " : Here's a joint Osaka. Do you know what to do?...", _root.name_you + " : Take off your top Tomo", _root.name_you + " : I want you now to inject LSD into yourself Tomo.", _root.name_you + " : I want you to learn how to do weird sexual stuff. Run around in public nude!", _root.name_you + " : Tomo here, smoke this!", _root.name_you + " : I need you to pose topless for me now!", _root.name_you + " : Do you like injections Yomi? You will learn to! (You pass Yomi a syringe)", _root.name_you + " : Yomi , I think it would be funny for you to walk to the shops with a pencil in your ass!", _root.name_you + " : This is for you to smoke. (You hand Yomi a joint)", "Osaka : What\u2026 I'm too embarrassed", "Osaka : It looks dangerous!", "Osaka : Errr\u2026 Sorry. Are you sure?", "Osaka : No.", "Tomo : Why?....", "Tomo : What will it do to me?", "Tomo : I don't want to...", "Tomo : What's a joint?", "Yomi : I\u2026 don't think I'm ready to do that...", "Yomi : I hate needles! I wont do it.", "Yomi : I don't think that would be funny. You\u2019re a sick asshole!", "Yomi : I think I will fuck it up somehow.", "Osaka : Alright. But is the collar necessary??", "Osaka : I'll try!", "Osaka : Sure! I just took a piss but I'll give it a go.", "(Osaka grabs the joint and smokes is like a chimney)", "Tomo : Sounds like fun!", "(Tomo grabs the syringe and empties the contents into her blood stream)", "Tomo : Hahahaha. Your so funny!", ("Tomo : Yes " + _root.name_you) + "!!", "Yomi : Ok.", "Yomi : I guess they aren't that bad...", "Yomi : Well, If you really want me to do it. I will!", "Yomi : Goodo!", _root.name_you + " : Do it now! ", _root.name_you + " : Sure it is! Now do it!", _root.name_you + " : Yes do it now please!", _root.name_you + " : Look! Its easy! (You put the joint in Osaka's mouth and light it)", _root.name_you + " : Because you need to learn to strip if you want to be in this job!", _root.name_you + " : It will fuck you up!", _root.name_you + " : Do it now Fuckass!", _root.name_you + " : You smoke dope in this rolled up tailored cigarette paper. (You light it and make her inhale)", _root.name_you + " : Do it now!!!", _root.name_you + " : You better!", _root.name_you + " : What did you say? Now you HAVE to do it!!!", _root.name_you + " : It's very simple. Look! (You force the joint into her mouth and light it)", _root.name_you + " : Absolutely!", "(Osaka injects herself and seems to be handleing it well)", _root.name_you + " : Just do your best.", "Osaka : Easy!", _root.name_you + " : Er\u2026 Ok well...", _root.name_you + " : Wow that was impressive!", _root.name_you + " : Well.. Do it then!", "(Tomo smokes the joint like she were a crack whore.)", "Yomi : I don't mind doing that for you now!", _root.name_you + " : Then do it if it's not as bad as you say.", _root.name_you + " : Err\u2026 I was kind of joking.", "(Yomi lights and inhales the joint without question)", "(Osaka is shaking and cant undo her clothes.)", "Osaka : I'm too afraid to. I'll be better when I get more experience!", "Osaka : I can't because I\u2019m so scared to that I've pissed my panties.", "Osaka : Ahhh *cough* *cough*\u2026 I hate it.. But I could get use to it.", "Tomo : I'm too afraid!", "Tomo : No then. When I have more experience.", "Tomo : I'll have to build that kind of courage with experience.", "Tomo : Eeeewww!! It has a horrible taste! I feel sick!", "(Yomi is too embarrassed to be able to undo her top)", "Yomi : I'll have to be better experienced. I fucking really hate them", "Yomi : Oh no *cries* Please don't make me. I'll learn to be better at doing your sick stuff later.", "(Yomi to your surprise inhales the whole thing!)", "Osaka : Ok I can do this!", "Osaka : Well I guess that wasn't that bad. (Osaka is talking to a plant)", "Osaka : This might take a while...", _root.name_you + " : Good girl! Your learning well!", "Tomo : Here we go then!", "(Tomo kind of goes insane from this point on and puts a spoon in her ass)", "Tomo : Alright!", "Tomo : All done!", "(Yomi slowly unbuttons her top for you)", "(Yomi pokes her arm with the LSD needle and fills her blood with the contents)", "Yomi : Oh no I insist. (Yomi shoves five pencils into her ass and walks out the door and then comes back in a hour)", "Yomi : How did I do?", "Osaka : I'm sorry I'll try better next time. I'll have to get more experience.", _root.name_you + " : Your are useless! Fucking learn quickly!", "Osaka : I'm sorry I'll have to try when I have better experience.", _root.name_you + " : I thought you would see it my way!", "Tomo : When I get more experience I'll be able to do it!", _root.name_you + " : Your annoying then aren't you whore.", "Tomo : But I am learning!", _root.name_you + " : You will get use to it eventually.", "Yomi : Sorry. With a little more practice I will do it for you.", _root.name_you + " : Your are useless! Fucking learn quickly!", _root.name_you + " : Pathetic. You better learn!", "Yomi : Fuck I'm really stoned now! I need to get better at handling this!!! (she pokes herself in the eye by mistake)", "(Osaka takes her top off and puts the dog collar around her neck)", _root.name_you + " : Good girl.", "(Osaka takes all her clothes off and sits on a table. She is very discomforted but eventually forces herself to wee)", "Osaka : Elephants are talking to me! ^^", "(Tomo rips off her top)", _root.name_you + " : Now how the fuck am I going to make my coffee??", "(Tomo takes all her clothes off and runs around a park while some people walking past laugh at her)", _root.name_you + " : I'm impressed. You've been learning well!", "Yomi : How is this?", "Yomi : Yay! Colours are fun!", "Yomi : Wow! My ass really hurts!", _root.name_you + " : Perfectly!"]; var dialogue_extra = ["Chiyo : Osaka, I want you to tell me how much your Smack is?", "Sakaki : Show me how you put together this semi automatic weapon Osaka.", "Kagura : Osaka, What is the best way to threatern bank tellers?", "Osaka : Um\u2026 I don't know\u2026Sorry!", "Osaka : Errr\u2026I can't do that.", "Osaka : um.. 'Please give me the money or else'?", "Chiyo : Not good enough! (Breaks Osaka's jaw with hammer!)", "Sakaki : Not good enough! (Hits Osaka in the kneecap with the side of the gun!)", "Kagura : Not good enough! (Back kicks Osaka's right tit!)", "Chiyo : I hope you will learn well from this lesson!", "Sakaki : I home you will learn well from this lesson!", "Kagura : I hope you will learn well from this lesson!", "Osaka : I will!", "Osaka : I will!", "Osaka : I will!", "Chiyo : Tomo, I want you to tell me how much your Smack is?", "Sakaki : Show me how you put together this semi automatic weapon Tomo.", "Kagura : Tomo, What is the best way to threatern bank tellers?", "Tomo : Um\u2026 I don't know\u2026Sorry!", "Tomo : Errr\u2026I can't do that.", "Tomo : um.. 'Please give me the money or else'?", "Chiyo : Not good enough! (Breaks Tomo's jaw with hammer!)", "Sakaki : Not good enough! (Hits Tomo in the kneecap with the side of the gun!)", "Kagura : Not good enough! (Back kicks Tomo's right tit!)", "Chiyo : I hope you will learn well from this lesson!", "Sakaki : I home you will learn well from this lesson!", "Kagura : I home you will learn well from this lesson!", "Tomo : Yep!", "Tomo : Yep!", "Tomo : Yep!", "Chiyo : Yomi, I want you to tell me how much your Smack is?", "Sakaki : Show me how you put together this semi automatic weapon Yomi.", "Kagura : Yomi, What is the best way to threatern bank tellers?", "Yomi : Um\u2026 I don't know\u2026Sorry!", "Yomi : Errr\u2026I can't do that.", "Yomi : um.. 'Please give me the money or else'?", "Chiyo : Not good enough! (Breaks Yomi's jaw with hammer!)", "Sakaki : Not good enough! (Hits Yomi in the kneecap with the side of the gun!)", "Kagura : Not good enough! (Back kicks Yomi's right tit!)", "Chiyo : I home you will learn well from this lesson!", "Sakaki : I home you will learn well from this lesson!", "Kagura : I home you will learn well from this lesson!", "Yomi : I will!", "Yomi : I will!", "Yomi : I will!"]; gotoAndStop (232); }
Symbol 149 MovieClip Frame 12
stop();
Symbol 152 MovieClip Frame 36
stop();
Symbol 156 Button
on (release) { gotoAndStop (235); }
Symbol 159 Button
on (release) { gotoAndPlay (207); }
Symbol 162 Button
on (release, keyPress "<Enter>") { play(); }
Symbol 167 Button
on (release) { gotoAndStop (204); }
Symbol 168 Button
on (release) { gotoAndStop (201); }
Symbol 173 Button
on (release) { gotoAndStop (201); }
Symbol 174 Button
on (release) { if ((cheatcode == "e4526") || (cheatcode == "E4526")) { gotoAndPlay (2234); } }
Symbol 177 MovieClip Frame 1
_root.find_area = _root.sub_time + (_root.girl * 3); _root.osak_area = _root.sub_time; _root.tomo_area = _root.sub_time + 3; _root.yomi_area = _root.sub_time + 6; if (_root.time == 1) { if (_root.day < 1) { if ((_root.talk == true) && (_root.seq == 1)) { _root.textshow = "(You end up at this strange bar for hours where you have got stupidly drunk)"; _root.men = 13; _root.loc = 2; _root.seq = 2; _root.cha = 1; _root.cap = 1; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 2)) { _root.textshow = "(Just then this strange drunk lady approaches you and she is clearly pissed off her tits...)"; _root.loc = 3; _root.seq = 3; _root.cha = 2; _root.cap = 2; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 3)) { _root.textshow = "Lady : Arrghh, you Cunt! You fucking stupid drunk Cunt!"; _root.seq = 4; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 4)) { _root.textshow = "Lady : Fucking Cunt, Fuck you Cunt. Your a Cunt!"; _root.seq = 5; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 5)) { _root.textshow = "Lady : Cunt! Cunt! Cunt! Cunt! Cunt! Cunt! Cunt! Cunt!"; _root.seq = 6; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 6)) { _root.textshow = _root.name_you + " : What the fuck do you want?"; _root.seq = 7; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 7)) { _root.textshow = "Lady : I heard you were the Mob Boss without any staff?"; _root.seq = 8; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 8)) { _root.textshow = _root.name_you + " : Yeah... and?"; _root.seq = 9; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 9)) { _root.textshow = "Lady : Well you got to be fucking stupid to loose all your staff in that case! Hahaha!"; _root.seq = 10; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 10)) { _root.textshow = _root.name_you + " : Do you want me to remove those legs of yours BITCH?"; _root.seq = 11; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 11)) { _root.textshow = "Lady : Calm down Cunt! I was going to help you!"; _root.seq = 12; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 12)) { _root.textshow = "Yukari : My name is Yukari and I am a teacher at a local high school."; _root.seq = 13; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 13)) { _root.textshow = "Yukari : Your Problem is that your people were all old fuckers and wanted to go straight."; _root.seq = 14; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 14)) { _root.textshow = "Yukari : But there are some of my students that are dieing to become drug lords!"; _root.seq = 15; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 15)) { _root.textshow = _root.name_you + " : Keep talking..."; _root.seq = 16; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 16)) { _root.textshow = "Yukari : I can lend you three of my students to become apprentice drug lords under your direction."; _root.seq = 17; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 17)) { _root.textshow = "Yukari : At the end of training you will be able to choose the best of the three to become your hired drug lord!"; _root.seq = 18; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 18)) { _root.textshow = "Yukari : Then you'll have a worker of you're to brag about at that Mob boss meeting your going to. Hahaha!"; _root.seq = 19; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 19)) { _root.textshow = _root.name_you + " : How the fuck did you know about that? Have you been stalking me bitch???"; _root.seq = 20; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 20)) { _root.textshow = "Yukari : Relax Cunt!... I've only slept in your garage."; _root.seq = 21; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 21)) { _root.textshow = "Yukari : Now come with me and I'll introduce you to the girls!"; _root.seq = 22; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 22)) { _root.textshow = _root.name_you + " : Er....."; _root.loc = 4; _root.seq = 23; _root.cha = 1; _root.cap = 1; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 23)) { _root.textshow = "Yukari : Let me introduce you to your new druglords!"; _root.seq = 24; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 24)) { _root.textshow = "Yukari : First we have Kasaga-san from Osaka. She enjoys observing and using big knives to stap people. We all call her Osaka."; _root.characters.pointer.gotoAndStop(2); _root.seq = 25; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 25)) { _root.textshow = "Yukari : She needs a lot of help from you for her to become a pro druglord!"; _root.characters.pointer.gotoAndStop(2); _root.seq = 26; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 26)) { _root.textshow = "Osaka : I have to get my act together!"; _root.characters.pointer.gotoAndStop(2); _root.seq = 27; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 27)) { _root.textshow = "Yukari : Next we have Tomo-chan. She is full of energy to be turning to the life of crime."; _root.characters.pointer.gotoAndStop(3); _root.seq = 28; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 28)) { _root.textshow = "Yukari : She is very much lacking in experience though because she fucks around too much."; _root.characters.pointer.gotoAndStop(3); _root.seq = 29; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 29)) { _root.textshow = "Tomo : I am the fucking best! Ahahahahahah!!!!"; _root.characters.pointer.gotoAndStop(3); _root.seq = 30; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 30)) { _root.textshow = "Yukari : Lastly we have Yomi-san. She dosn't take shit from anyone and is very keen to learn to become a druglord too!"; _root.characters.pointer.gotoAndStop(4); _root.seq = 31; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 31)) { _root.textshow = "Yomi : I will do my best!!!"; _root.characters.pointer.gotoAndStop(4); _root.seq = 32; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 32)) { _root.textshow = "Yukari : Everyday you can give your druglords assignments to in the MORNING, MIDDAY and AFTERNOON. "; _root.characters.pointer.gotoAndStop(1); _root.seq = 33; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 33)) { _root.textshow = "Yukari : These assignments for them to do are Drug dealings, Trading illegal guns, and Armed robberies."; _root.seq = 34; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 34)) { _root.textshow = "Yukari : You need to make sure to give them a variety of assignments to increase their levels in all the assignments. To begin with they are on level 1 on each."; _root.seq = 35; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 35)) { _root.textshow = "Yukari : Keep in mind also not to over work them because then their health will go down and they will be fucking useless while they have to rest."; _root.seq = 36; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 36)) { _root.textshow = "Yukari : Ok you dip shits can fuck off home for today. Tomorow you'll be busy with organized crime."; _root.seq = 37; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 37)) { _root.textshow = "Yukari : Day 1 of their training will start tomorow. I will also stalk you some more to give you some helpful information."; _root.cha = 2; _root.seq = 38; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 38)) { _root.textshow = "Yukari : Good luck!"; _root.cha = 2; _root.seq = 1; _root.day = 1; _root.talk = false; } } if (_root.day >= 1) { if ((_root.talk == true) && (_root.seq == 1)) { stopAllSounds(); _root.men = 1; _root.cha = 1; _root.seq = 2; _root.cap = 1; _root.loc = 7; _root.assign = [random(3) + 1, random(3) + 1, random(3) + 1, random(3) + 1, random(3) + 1, random(3) + 1, random(3) + 1, random(3) + 1, random(3) + 1]; _root.talk = false; if ((((_root.assign[0] == 1) && (_root.assign_level[0] == 4)) || ((_root.assign[0] == 2) && (_root.assign_level[1] == 4))) || ((_root.assign[0] == 3) && (_root.assign_level[2] == 4))) { _root.assign[0] = 4; } if ((((_root.assign[1] == 1) && (_root.assign_level[0] == 4)) || ((_root.assign[1] == 2) && (_root.assign_level[1] == 4))) || ((_root.assign[1] == 3) && (_root.assign_level[2] == 4))) { _root.assign[1] = 4; } if ((((_root.assign[2] == 1) && (_root.assign_level[0] == 4)) || ((_root.assign[2] == 2) && (_root.assign_level[1] == 4))) || ((_root.assign[2] == 3) && (_root.assign_level[2] == 4))) { _root.assign[2] = 4; } if ((((_root.assign[3] == 1) && (_root.assign_level[3] == 4)) || ((_root.assign[3] == 2) && (_root.assign_level[4] == 4))) || ((_root.assign[3] == 3) && (_root.assign_level[5] == 4))) { _root.assign[3] = 4; } if ((((_root.assign[4] == 1) && (_root.assign_level[3] == 4)) || ((_root.assign[4] == 2) && (_root.assign_level[4] == 4))) || ((_root.assign[4] == 3) && (_root.assign_level[5] == 4))) { _root.assign[4] = 4; } if ((((_root.assign[5] == 1) && (_root.assign_level[3] == 4)) || ((_root.assign[5] == 2) && (_root.assign_level[4] == 4))) || ((_root.assign[5] == 3) && (_root.assign_level[5] == 4))) { _root.assign[5] = 4; } if ((((_root.assign[6] == 1) && (_root.assign_level[6] == 4)) || ((_root.assign[6] == 2) && (_root.assign_level[7] == 4))) || ((_root.assign[6] == 3) && (_root.assign_level[8] == 4))) { _root.assign[6] = 4; } if ((((_root.assign[7] == 1) && (_root.assign_level[6] == 4)) || ((_root.assign[7] == 2) && (_root.assign_level[7] == 4))) || ((_root.assign[7] == 3) && (_root.assign_level[8] == 4))) { _root.assign[7] = 4; } if ((((_root.assign[8] == 1) && (_root.assign_level[6] == 4)) || ((_root.assign[8] == 2) && (_root.assign_level[7] == 4))) || ((_root.assign[8] == 3) && (_root.assign_level[8] == 4))) { _root.assign[8] = 4; } if (_root.girl_health[0] < 26) { _root.assign[0] = 4; _root.assign[1] = 4; _root.assign[2] = 4; _root.girl_able[0] = false; } if (_root.girl_health[1] < 26) { _root.assign[3] = 4; _root.assign[4] = 4; _root.assign[5] = 4; _root.girl_able[1] = false; } if (_root.girl_health[2] < 26) { _root.assign[6] = 4; _root.assign[7] = 4; _root.assign[8] = 4; _root.girl_able[2] = false; } if (((((_root.assign_level[0] == 4) && (_root.assign_level[1] == 4)) && (_root.assign_level[2] == 4)) || (((_root.assign_level[3] == 4) && (_root.assign_level[4] == 4)) && (_root.assign_level[5] == 4))) || (((_root.assign_level[6] == 4) && (_root.assign_level[7] == 4)) && (_root.assign_level[8] == 4))) { _root.seq = 9; } } if ((_root.talk == true) && (_root.seq == 2)) { _root.men = 3; _root.cha = 1; _root.seq = 3; _root.cap = 1; _root.loc = 8; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 9)) { _root.men = 9; _root.cha = 1; _root.seq = 2; _root.cap = 1; _root.loc = 8; _root.talk = false; } if ((_root.talk == true) && (_root.seq == 3)) { _root.men = 2; _root.cha = 4; _root.seq = 4; _root.cap = 1; _root.loc = 10; _root.sub_seq = 0; _root.talk = false; } if (_root.seq == 4) { if ((_root.talk == true) && (_root.sub_seq == 0)) { if (_root.assign[_root.osak_area] < 4) { _root.assign_level_det[_root.assign[_root.osak_area] - 1] = _root.assign_level_det[_root.assign[_root.osak_area] - 1] + 5; _root.girl_health[0] = _root.girl_health[0] - 5; } if (_root.assign[_root.tomo_area] < 4) { _root.assign_level_det[_root.assign[_root.tomo_area] + 2] = _root.assign_level_det[_root.assign[_root.tomo_area] + 2] + 5; _root.girl_health[1] = _root.girl_health[1] - 5; } if (_root.assign[_root.yomi_area] < 4) { _root.assign_level_det[_root.assign[_root.yomi_area] + 5] = _root.assign_level_det[_root.assign[_root.yomi_area] + 5] + 5; _root.girl_health[2] = _root.girl_health[2] - 5; } _root.men = 1; _root.cha = (5 + (_root.girl * 3)) + random(3); _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.loc = _root.array_friend_assign + 11; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.find_text = (((_root.find_girl_level * 9) + (_root.girl * 3)) + _root.array_friend_assign) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 27; _root.textshow = _root.dialogue[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 27)) { _root.men = 1; _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.find_text = (((_root.find_girl_level * 9) + (_root.girl * 3)) + _root.array_friend_assign) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 54; _root.textshow = _root.dialogue[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 54)) { _root.men = 1; _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.find_text = (((_root.find_girl_level * 9) + (_root.girl * 3)) + _root.array_friend_assign) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 10000; _root.textshow = _root.dialogue[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 10000)) { _root.men = 1; _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.find_text = (((_root.find_girl_level * 9) + (_root.girl * 3)) + _root.array_friend_assign) + _root.sub_seq; _root.cap = 3; _root.sub_seq = 81; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 81)) { _root.girl_health[_root.girl] = _root.girl_health[_root.girl] - 15; _root.men = 1; _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.assign_level_det[_root.prefind_girl_level] = _root.assign_level_det[_root.prefind_girl_level] + 30; _root.find_text = (((_root.find_girl_level * 9) + (_root.girl * 3)) + _root.array_friend_assign) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 108; _root.textshow = _root.dialogue[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 108)) { _root.men = 1; _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.find_text = (((_root.find_girl_level * 9) + (_root.girl * 3)) + _root.array_friend_assign) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 189; if ((_root.assign_level[_root.prefind_girl_level] == 1) && (_root.assign_level_det[_root.prefind_girl_level] >= 200)) { _root.sub_seq = 190; _root.assign_level[_root.prefind_girl_level] = 2; } if ((_root.assign_level[_root.prefind_girl_level] == 2) && (_root.assign_level_det[_root.prefind_girl_level] >= 300)) { _root.sub_seq = 190; _root.assign_level[_root.prefind_girl_level] = 3; } if ((_root.assign_level[_root.prefind_girl_level] == 3) && (_root.assign_level_det[_root.prefind_girl_level] >= 400)) { _root.sub_seq = 190; _root.assign_level[_root.prefind_girl_level] = 4; } _root.textshow = _root.dialogue[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 135)) { _root.girl_health[_root.girl] = _root.girl_health[_root.girl] - 10; _root.men = 1; _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.assign_level_det[_root.prefind_girl_level] = _root.assign_level_det[_root.prefind_girl_level] + 20; _root.find_text = (((_root.find_girl_level * 9) + (_root.girl * 3)) + _root.array_friend_assign) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 162; _root.textshow = _root.dialogue[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 162)) { _root.men = 1; _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.find_text = (((_root.find_girl_level * 9) + (_root.girl * 3)) + _root.array_friend_assign) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 189; if ((_root.assign_level[_root.prefind_girl_level] == 1) && (_root.assign_level_det[_root.prefind_girl_level] >= 200)) { _root.sub_seq = 190; _root.assign_level[_root.prefind_girl_level] = 2; } if ((_root.assign_level[_root.prefind_girl_level] == 2) && (_root.assign_level_det[_root.prefind_girl_level] >= 300)) { _root.sub_seq = 190; _root.assign_level[_root.prefind_girl_level] = 3; } if ((_root.assign_level[_root.prefind_girl_level] == 3) && (_root.assign_level_det[_root.prefind_girl_level] >= 400)) { _root.sub_seq = 190; _root.assign_level[_root.prefind_girl_level] = 4; } _root.textshow = _root.dialogue[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 190)) { _root.men = 1; _root.loc = 8; _root.cap = 1; _root.cha_temp = _root.cha; _root.cha = 14 + _root.girl; _root.sub_seq = 189; _root.textshow = _root.dialogue[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 191)) { _root.talk = false; _root.sub_seq = 0; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = ("Yukari : " + _root.girl_name[_root.girl]) + " is resting! You need to remember this so you don't waste your time!"; _root.sub_time = _root.sub_time + 1; if (_root.sub_time < 3) { _root.seq = 3; } else { _root.sub_time = 0; if (_root.every_sev >= 6) { _root.every_sev = 0; _root.boss = random(3); _root.seq = 7; } else { _root.every_sev = _root.every_sev + 1; _root.seq = 5; } } } if ((_root.talk == true) && (_root.sub_seq == 189)) { _root.men = 1; _root.array_friend_assign = _root.assign[_root.find_area] - 1; _root.prefind_girl_level = (_root.girl * 3) + _root.array_friend_assign; _root.find_girl_level = _root.assign_level[_root.prefind_girl_level] - 1; _root.cap = 2; _root.sub_seq = 0; _root.sub_time = _root.sub_time + 1; _root.cha = 5 + _root.find_area; _root.loc = _root.array_friend_assign + 11; _root.textshow = _root.girl_name[_root.girl] + " : Next time I will do my best!!!"; _root.talk = false; if (_root.sub_time < 3) { _root.seq = 3; } else { _root.sub_time = 0; if (_root.every_sev >= 6) { _root.every_sev = 0; _root.boss = random(3); _root.seq = 7; } else { _root.every_sev = _root.every_sev + 1; _root.seq = 5; } } } } if (_root.seq == 5) { if ((_root.talk == true) && (_root.sub_seq == 0)) { _root.talk = false; _root.sub_seq = 1; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = "Yukari : Hey again. Now that the day is over you have a chance to talk to one of your druglords one on one!"; } if ((_root.talk == true) && (_root.sub_seq == 1)) { _root.talk = false; _root.sub_seq = 2; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = "Yukari : You can eaither give one of them a praising comment or train them in being a junkie and a stripper."; } if ((_root.talk == true) && (_root.sub_seq == 2)) { _root.talk = false; _root.sub_seq = 3; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = "Yukari : Make sure if you train one of them you dont use too much of their health up so they are able to work tomorow."; } if ((_root.talk == true) && (_root.sub_seq == 3)) { _root.talk = false; _root.sub_seq = 4; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = "Yukari : Otherwise they will have to rest for the whole day!"; } if ((_root.talk == true) && (_root.sub_seq == 4)) { _root.talk = false; _root.sub_seq = 5; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = "Yukari : Praising them increases their heath but then the night is wasted. Choose the girl to talk to."; } if ((_root.talk == true) && (_root.sub_seq == 5)) { _root.talk = false; _root.sub_seq = 6; _root.men = 5; _root.loc = 10; _root.cap = 1; _root.cha = 2; _root.textshow = ""; } if ((_root.talk == true) && (_root.sub_seq == 6)) { _root.talk = false; _root.sub_seq = 7; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = ("Yukari : Now what do want to do with " + _root.girl_name[_root.girl]) + "?"; } if ((_root.talk == true) && (_root.sub_seq == 7)) { _root.talk = false; _root.sub_seq = 8; _root.men = 1; _root.loc = 10; _root.cap = 4; _root.cha = 2; _root.textshow = ""; } if ((_root.talk == true) && (_root.sub_seq == 8)) { _root.talk = false; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = "Yukari : Ok, i'll go get her!"; if (_root.train_decide == false) { _root.sub_seq = 9; } if (_root.train_decide == true) { _root.sub_seq = 15; } } if ((_root.talk == true) && (_root.sub_seq == 9)) { _root.talk = false; _root.sub_seq = 10; _root.men = 1; _root.loc = 9; _root.cap = 2; _root.cha = 5 + (_root.girl * 3); _root.girl_health[_root.girl] = _root.girl_health[_root.girl] + 10; _root.textshow = _root.girl_name[_root.girl] + " : You wanted to talk to me?"; } if ((_root.talk == true) && (_root.sub_seq == 10)) { _root.talk = false; _root.sub_seq = 11; _root.textshow = _root.name_you + " : Yes, I wanted to tell you that you did a good job today and you have been improving!"; } if ((_root.talk == true) && (_root.sub_seq == 11)) { _root.talk = false; _root.sub_seq = 12; _root.textshow = _root.girl_name[_root.girl] + " : Wow! After the really shit day its good it means a lot!"; } if ((_root.talk == true) && (_root.sub_seq == 12)) { _root.talk = false; _root.sub_seq = 13; _root.textshow = _root.name_you + " : Good. Now you can go. And don't fuck up tomorow."; } if ((_root.talk == true) && (_root.sub_seq == 13)) { _root.talk = false; _root.sub_seq = 0; _root.seq = 1; _root.cap = 2; _root.cha = 1; _root.men = 1; _root.girl_health[0] = _root.girl_health[0] + 20; _root.girl_health[1] = _root.girl_health[1] + 20; _root.girl_health[2] = _root.girl_health[2] + 20; if (_root.girl_able[0] == false) { _root.girl_health[0] = _root.girl_health[0] + 50; _root.rest[0] = _root.rest[0] + 1; _root.girl_able[0] = true; } if (_root.girl_able[1] == false) { _root.girl_health[1] = _root.girl_health[1] + 50; _root.rest[1] = _root.rest[1] + 1; _root.girl_able[1] = true; } if (_root.girl_able[2] == false) { _root.girl_health[2] = _root.girl_health[2] + 50; _root.rest[2] = _root.rest[2] + 1; _root.girl_able[2] = true; } if (_root.girl_health[0] > 100) { _root.girl_health[0] = 100; } if (_root.girl_health[1] > 100) { _root.girl_health[1] = 100; } if (_root.girl_health[2] > 100) { _root.girl_health[2] = 100; } _root.textshow = ("(End of Day " + _root.day) + ")"; if (_root.day >= 30) { _root.sub_seq = 17; } _root.day = _root.day + 1; } if ((_root.talk == true) && (_root.sub_seq == 14)) { _root.talk = false; _root.sub_seq = 5; _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.textshow = ("Yukari : " + _root.girl_name[_root.girl]) + " Is too tired for doing anything. Try someone else."; } if ((_root.talk == true) && (_root.sub_seq == 15)) { _root.talk = false; _root.sub_seq = 16; _root.men = 6; _root.loc = 9; _root.cap = 2; _root.cha = 5 + (_root.girl * 3); _root.textshow = ((_root.name_you + " : I've brought you here to do some training in being a junkie and a stripper ") + _root.girl_name[_root.girl]) + "."; } if ((_root.talk == true) && (_root.sub_seq == 16)) { _root.talk = false; _root.sub_seq = 0; _root.seq = 6; _root.men = 6; _root.loc = 9; _root.cap = 6; _root.cha = 5 + (_root.girl * 3); _root.textshow = ""; } if ((_root.talk == true) && (_root.sub_seq == 17)) { _root.talk = false; _root.sub_seq = 0; _root.men = 8; _root.loc = 8; _root.cap = 1; _root.cha = 1; } } if (_root.seq == 6) { if ((_root.talk == true) && (_root.sub_seq == 0)) { _root.cha = 6 + (_root.girl * 3); _root.find_text = ((_root.train_opt + (_root.girl * 4)) + (_root.girl_ready * 12)) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 24; _root.textshow = _root.dialogue_train[_root.find_text]; _root.talk = false; if (_root.girl_ready == 0) { _root.girl_health[_root.girl] = _root.girl_health[_root.girl] - 20; _root.girl_percent[_root.girl] = _root.girl_percent[_root.girl] + 5; } if (_root.girl_ready == 1) { _root.girl_health[_root.girl] = _root.girl_health[_root.girl] - 10; _root.girl_percent[_root.girl] = _root.girl_percent[_root.girl] + 2; } if (_root.girl_health[_root.girl] < 0) { _root.girl_health[_root.girl] = 0; } } if ((_root.talk == true) && (_root.sub_seq == 24)) { _root.cha = 6 + (_root.girl * 3); _root.find_text = ((_root.train_opt + (_root.girl * 4)) + (_root.girl_ready * 12)) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 48; _root.textshow = _root.dialogue_train[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 48)) { _root.cha = 6 + (_root.girl * 3); _root.find_text = ((_root.train_opt + (_root.girl * 4)) + (_root.girl_ready * 12)) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 72; _root.textshow = _root.dialogue_train[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 72)) { _root.cha = 6 + (_root.girl * 3); _root.find_text = ((_root.train_opt + (_root.girl * 4)) + (_root.girl_ready * 12)) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 96; _root.textshow = _root.dialogue_train[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 96)) { _root.cha = 6 + (_root.girl * 3); _root.find_text = ((_root.train_opt + (_root.girl * 4)) + (_root.girl_ready * 12)) + _root.sub_seq; _root.cap = 2; _root.sub_seq = 120; if (_root.find_text == 108) { _root.cha = 17; _root.loc = 14; } if (_root.find_text == 112) { _root.loc = 15; _root.cha = 19; } if ((_root.find_text == 116) || (_root.find_text == 118)) { _root.cha = 18; } if (_root.find_text == 114) { _root.loc = 16; _root.cha = 19; } if ((_root.find_text == 116) || (_root.find_text == 118)) { _root.cha = 18; } if (_root.find_text == 110) { _root.loc = 17; _root.cha = 20; } if (_root.girl_health[_root.girl] < 10) { _root.sub_seq = 121; } _root.textshow = _root.dialogue_train[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 120)) { _root.cap = 2; _root.sub_seq = 16; _root.seq = 5; _root.textshow = "(Click to go back to the training options)"; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 121)) { if ((((((((_root.find_text != 108) || (_root.find_text != 112)) || (_root.find_text != 116)) || (_root.find_text != 118)) || (_root.find_text != 114)) || (_root.find_text != 116)) || (_root.find_text != 118)) || (_root.find_text != 110)) { _root.cha = 6 + (_root.girl * 3); } _root.cap = 2; _root.sub_seq = 13; _root.seq = 5; _root.textshow = ("(" + _root.girl_name[_root.girl]) + " is now fucked up beacause of too much training!)"; _root.talk = false; } } if (_root.seq == 7) { if ((_root.talk == true) && (_root.sub_seq == 0)) { _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.sub_seq = 1; _root.textshow = ((("Yukari : Today we have a visit from " + _root.boss_name[_root.boss]) + ", a druglord that has already been highly trained in ") + _root.boss_job[_root.boss]) + "."; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 1)) { _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.sub_seq = 2; _root.textshow = ("Yukari : This is a good chance for one of your druglords to earn some more experience in " + _root.boss_job[_root.boss]) + "."; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 2)) { _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.sub_seq = 3; _root.textshow = "Yukari : It takes no energy for any of your druglords to talk eaither!"; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 3)) { _root.men = 1; _root.loc = 10; _root.cap = 2; _root.cha = 2; _root.sub_seq = 4; _root.textshow = "Yukari : Please select the girl who you want to gain some experience"; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 4)) { _root.talk = false; _root.sub_seq = 0; _root.seq = 8; _root.men = 12; _root.loc = 10; _root.cap = 1; _root.cha = 2; _root.textshow = ""; } } if (_root.seq == 8) { if ((_root.talk == true) && (_root.sub_seq == 0)) { _root.men = 1; _root.loc = 9; _root.cap = 2; _root.cha = (21 + _root.girl) + (_root.boss * 3); _root.find_text = (_root.boss + _root.sub_seq) + (_root.girl * 15); _root.sub_seq = 3; _root.textshow = _root.dialogue_extra[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 3)) { _root.men = 1; _root.loc = 9; _root.cap = 2; _root.cha = (21 + _root.girl) + (_root.boss * 3); _root.find_text = (_root.boss + _root.sub_seq) + (_root.girl * 15); _root.sub_seq = 6; _root.textshow = _root.dialogue_extra[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 6)) { _root.men = 1; _root.loc = 9; _root.cap = 2; _root.cha = (21 + _root.girl) + (_root.boss * 3); _root.find_text = (_root.boss + _root.sub_seq) + (_root.girl * 15); _root.sub_seq = 9; _root.textshow = _root.dialogue_extra[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 9)) { _root.men = 1; _root.loc = 9; _root.cap = 2; _root.cha = (21 + _root.girl) + (_root.boss * 3); _root.find_text = (_root.boss + _root.sub_seq) + (_root.girl * 15); _root.prefind_girl_level = (_root.girl * 3) + _root.boss; _root.assign_level_det[(_root.girl * 3) + _root.boss] = _root.assign_level_det[(_root.girl * 3) + _root.boss] + 20; _root.sub_seq = 12; if ((_root.assign_level[_root.prefind_girl_level] == 1) && (_root.assign_level_det[_root.prefind_girl_level] >= 200)) { _root.sub_seq = 14; _root.assign_level[_root.prefind_girl_level] = 2; } if ((_root.assign_level[_root.prefind_girl_level] == 2) && (_root.assign_level_det[_root.prefind_girl_level] >= 300)) { _root.sub_seq = 14; _root.assign_level[_root.prefind_girl_level] = 3; } if ((_root.assign_level[_root.prefind_girl_level] == 3) && (_root.assign_level_det[_root.prefind_girl_level] >= 400)) { _root.sub_seq = 14; _root.assign_level[_root.prefind_girl_level] = 4; } _root.textshow = _root.dialogue_extra[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 12)) { _root.men = 1; _root.loc = 9; _root.cap = 2; _root.cha = (21 + _root.girl) + (_root.boss * 3); _root.find_text = (_root.boss + _root.sub_seq) + (_root.girl * 15); _root.sub_seq = 0; _root.seq = 5; _root.override_extra = false; _root.textshow = _root.dialogue_extra[_root.find_text]; _root.talk = false; } if ((_root.talk == true) && (_root.sub_seq == 14)) { _root.men = 1; _root.loc = 8; _root.cap = 1; _root.override_extra = true; _root.cha_temp = _root.cha; _root.cha = 14 + _root.girl; _root.sub_seq = 12; _root.talk = false; } } } } _root.location.gotoAndStop(_root.loc); _root.caption.gotoAndStop(_root.cap); _root.characters.gotoAndStop(_root.cha); _root.menu.gotoAndStop(_root.men); _root.def = _root.assign_level[_root.prefind_girl_level]; _root.abc = _root.assign_level_det[_root.prefind_girl_level];
Symbol 177 MovieClip Frame 2
gotoAndPlay (1);
Symbol 180 MovieClip Frame 59
_root.cap = 2; _root.loc = 3; _root.caption.gotoAndStop(_root.cap); _root.location.gotoAndStop(_root.loc);
Symbol 182 MovieClip Frame 59
_root.loc = 5; _root.location.gotoAndStop(_root.loc);
Symbol 185 MovieClip Frame 1
play();
Symbol 185 MovieClip Frame 48
_root.cap = 2; _root.loc = 6; _root.cha = 3; _root.caption.gotoAndStop(_root.cap); _root.location.gotoAndStop(_root.loc); _root.characters.gotoAndStop(_root.cha);
Symbol 194 MovieClip Frame 1
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 2
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 3
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 4
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 5
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 6
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 7
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 8
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 9
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 10
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 11
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 12
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 13
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 14
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 15
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 16
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 17
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 18
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 19
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 20
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 21
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 22
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 23
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 24
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 25
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 26
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 27
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 28
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 29
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 30
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 31
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 32
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 33
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 34
_root.rand_day_eff = random(90) + 10;
Symbol 194 MovieClip Frame 97
_root.talk = true; _root.core.play();
Symbol 220 MovieClip Frame 7
stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
_root.pre_path_osak = _root.sub_time; _root.pre_path_tomo = _root.sub_time + 3; _root.pre_path_yomi = _root.sub_time + 6; osaka.gotoAndStop(_root.assign[_root.pre_path_osak]); tomo.gotoAndStop(_root.assign[_root.pre_path_tomo]); yomi.gotoAndStop(_root.assign[_root.pre_path_yomi]);
Symbol 253 MovieClip Frame 2
gotoAndPlay (1);
Symbol 281 MovieClip Frame 1
_root.showlvlup = (_root.assign_name[_root.assign[_root.find_area]] + " Level : ") + _root.assign_level[_root.prefind_girl_level]; if (_root.override_extra == true) { _root.showlvlup = (_root.assign_name[_root.boss] + " Level : ") + _root.assign_level[_root.prefind_girl_level]; }
Symbol 281 MovieClip Frame 98
_root.talk = true; _root.cha = _root.cha_temp; _root.core.play();
Symbol 287 MovieClip Frame 1
_root.showlvlup = (_root.assign_name[_root.assign[_root.find_area]] + " Level : ") + _root.assign_level[_root.prefind_girl_level]; if (_root.override_extra == true) { _root.showlvlup = (_root.assign_name[_root.boss] + " Level : ") + _root.assign_level[_root.prefind_girl_level]; }
Symbol 287 MovieClip Frame 98
_root.talk = true; _root.cha = _root.cha_temp; _root.core.play();
Symbol 293 MovieClip Frame 1
_root.showlvlup = (_root.assign_name[_root.assign[_root.find_area]] + " Level : ") + _root.assign_level[_root.prefind_girl_level]; if (_root.override_extra == true) { _root.showlvlup = (_root.assign_name[_root.boss] + " Level : ") + _root.assign_level[_root.prefind_girl_level]; }
Symbol 293 MovieClip Frame 98
_root.talk = true; _root.cha = _root.cha_temp; _root.core.play();
Symbol 329 Button
on (release) { _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 333 Button
on (release) { _root.sub_seq = 135; _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 334 Button
on (release) { _root.sub_seq = 81; _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 338 Button
on (release) { _root.train_decide = true; _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 339 Button
on (release) { _root.train_decide = false; _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 343 Button
on (release) { _root.sub_seq = 13; _root.seq = 5; _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 344 Button
on (release) { _root.train_opt = 3; if (_root.girl_percent[_root.girl] < 25) { _root.girl_ready = 0; } else { _root.girl_ready = 1; } _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 345 Button
on (release) { _root.train_opt = 2; if (_root.girl_percent[_root.girl] < 100) { _root.girl_ready = 0; } else { _root.girl_ready = 1; } _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 346 Button
on (release) { _root.train_opt = 1; if (_root.girl_percent[_root.girl] < 75) { _root.girl_ready = 0; } else { _root.girl_ready = 1; } _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 347 Button
on (release) { _root.train_opt = 0; if (_root.girl_percent[_root.girl] < 50) { _root.girl_ready = 0; } else { _root.girl_ready = 1; } _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 348 MovieClip Frame 3
_root.option1 = "Get Angry!"; _root.option2 = "Get Amazed!";
Symbol 348 MovieClip Frame 4
_root.option1 = "Praise " + _root.girl_name[_root.girl]; _root.option2 = "Train " + _root.girl_name[_root.girl];
Symbol 367 MovieClip Frame 1
_root.osak_health_left = _root.girl_health[0]; if (_root.osak_health_left < 0) { _root.osak_health_left = 0; } _root.osak_per = int(_root.osak_health_left) + "%"; setProperty(bar, _xscale , _root.osak_health_left);
Symbol 367 MovieClip Frame 2
gotoAndPlay (1);
Symbol 368 MovieClip Frame 1
_root.tomo_health_left = _root.girl_health[1]; if (_root.tomo_health_left < 0) { _root.tomo_health_left = 0; } _root.tomo_per = int(_root.tomo_health_left) + "%"; setProperty(bar, _xscale , _root.tomo_health_left);
Symbol 368 MovieClip Frame 2
gotoAndPlay (1);
Symbol 369 MovieClip Frame 1
_root.yomi_health_left = _root.girl_health[2]; if (_root.yomi_health_left < 0) { _root.yomi_health_left = 0; } _root.yomi_per = int(_root.yomi_health_left) + "%"; setProperty(bar, _xscale , _root.yomi_health_left);
Symbol 369 MovieClip Frame 2
gotoAndPlay (1);
Symbol 376 Button
on (release) { _root.girl = 2; _root.find_area = _root.sub_time + (_root.girl * 3); _root.talk = true; if ((_root.seq == 4) && (_root.assign[_root.find_area] == 4)) { _root.sub_seq = 191; } if ((_root.seq == 5) && (_root.girl_health[_root.girl] < 10)) { _root.sub_seq = 14; } _root.core.play(); }
Symbol 377 Button
on (release) { _root.girl = 1; _root.find_area = _root.sub_time + (_root.girl * 3); _root.talk = true; if ((_root.seq == 4) && (_root.assign[_root.find_area] == 4)) { _root.sub_seq = 191; } if ((_root.seq == 5) && (_root.girl_health[_root.girl] < 10)) { _root.sub_seq = 14; } _root.core.play(); }
Symbol 378 Button
on (release) { _root.girl = 0; _root.find_area = _root.sub_time + (_root.girl * 3); _root.talk = true; if ((_root.seq == 4) && (_root.assign[_root.find_area] == 4)) { _root.sub_seq = 191; } if ((_root.seq == 5) && (_root.girl_health[_root.girl] < 10)) { _root.sub_seq = 14; } _root.core.play(); }
Symbol 379 MovieClip Frame 1
pic_a.gotoAndStop(1); pic_b.gotoAndStop(2); pic_c.gotoAndStop(3);
Symbol 397 Button
on (release) { if (_root.girl_able[0] == false) { _root.girl = 0; _root.men = 7; } else { _root.menuchoose = 1; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 398 Button
on (release) { if (_root.girl_able[0] == false) { _root.girl = 0; _root.men = 7; } else { _root.menuchoose = 2; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 399 Button
on (release) { if (_root.girl_able[1] == false) { _root.girl = 1; _root.men = 7; } else { _root.menuchoose = 3; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 400 Button
on (release) { if (_root.girl_able[2] == false) { _root.girl = 2; _root.men = 7; } else { _root.menuchoose = 8; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 401 Button
on (release) { if (_root.girl_able[1] == false) { _root.girl = 1; _root.men = 7; } else { _root.menuchoose = 4; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 402 Button
on (release) { if (_root.girl_able[1] == false) { _root.girl = 1; _root.men = 7; } else { _root.menuchoose = 5; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 403 Button
on (release) { if (_root.girl_able[2] == false) { _root.girl = 2; _root.men = 7; } else { _root.menuchoose = 7; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 404 Button
on (release) { if (_root.girl_able[2] == false) { _root.girl = 2; _root.men = 7; } else { _root.menuchoose = 6; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 405 Button
on (release) { if (_root.girl_able[0] == false) { _root.girl = 0; _root.men = 7; } else { _root.menuchoose = 0; _root.men = 4; } gotoAndStop(_root.men); }
Symbol 433 MovieClip Frame 1
pic_a.gotoAndStop(1); pic_b.gotoAndStop(2); pic_c.gotoAndStop(3); _root.girl_prog_0 = _root.girl_percent[0] + " / 100"; _root.girl_prog_1 = _root.girl_percent[1] + " / 100"; _root.girl_prog_2 = _root.girl_percent[2] + " / 100"; _root.assign_level_0 = _root.assign_level[0]; _root.assign_level_1 = _root.assign_level[1]; _root.assign_level_2 = _root.assign_level[2]; _root.assign_level_3 = _root.assign_level[3]; _root.assign_level_4 = _root.assign_level[4]; _root.assign_level_5 = _root.assign_level[5]; _root.assign_level_6 = _root.assign_level[6]; _root.assign_level_7 = _root.assign_level[7]; _root.assign_level_8 = _root.assign_level[8];
Symbol 434 Button
on (release) { stopAllSounds(); _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 451 Button
on (release) { _root.assign[_root.menuchoose] = 1; _root.men = 3; gotoAndStop(_root.men); }
Symbol 452 Button
on (release) { _root.assign[_root.menuchoose] = 2; _root.men = 3; gotoAndStop(_root.men); }
Symbol 453 Button
on (release) { _root.assign[_root.menuchoose] = 3; _root.men = 3; gotoAndStop(_root.men); }
Symbol 454 Button
on (release) { _root.assign[_root.menuchoose] = 4; _root.men = 3; gotoAndStop(_root.men); }
Symbol 470 MovieClip Frame 1
_root.arrowchoose = _root.menuchoose + 1; gotoAndStop(_root.arrowchoose);
Symbol 480 Button
on (release) { _root.sub_seq = 13; _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 492 MovieClip Frame 1
_root.find_train_girl = _root.girl + 1; _root.show_name = _root.girl_name[_root.girl]; _root.girl_per = _root.girl_health[_root.girl]; _root.girl_prog = _root.girl_percent[_root.girl]; pic_train.gotoAndStop(_root.find_train_girl); health.gotoAndStop(_root.find_train_girl);
Symbol 492 MovieClip Frame 2
gotoAndPlay (1);
Symbol 495 Button
on (release) { _root.men = 3; gotoAndStop(_root.men); }
Symbol 505 Button
on (release) { _root.men = 10; _root.girl = 0; gotoAndStop(_root.men); }
Symbol 508 Button
on (release) { _root.men = 10; _root.girl = 1; gotoAndStop(_root.men); }
Symbol 509 Button
on (release) { _root.men = 10; _root.girl = 2; gotoAndStop(_root.men); }
Symbol 515 Button
on (release) { _root.men = 11; _root.girl = 0; gotoAndStop(_root.men); }
Symbol 516 Button
on (release) { _root.men = 3; gotoAndStop(_root.men); }
Symbol 517 Button
on (release) { _root.men = 11; _root.girl = 1; gotoAndStop(_root.men); }
Symbol 518 Button
on (release) { _root.men = 11; _root.girl = 2; gotoAndStop(_root.men); }
Symbol 560 Button
on (release) { stopAllSounds(); _root.move = true; _root.play(); }
Symbol 563 Button
on (release) { _root.men = 10; gotoAndStop(_root.men); }
Symbol 564 Button
on (release) { _root.men = 9; gotoAndStop(_root.men); }
Symbol 569 Button
on (release) { _root.seq = 1; _root.day = 1; _root.talk = true; _root.core.gotoAndPlay(1); }
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 2
_root.show_time = _root.time_name[_root.sub_time]; stop();
Symbol 570 MovieClip Frame 3
stop(); _root.buttonshow = "Done!"; _root.getass_0 = _root.assign[0]; _root.getass_1 = _root.assign[1]; _root.getass_2 = _root.assign[2]; _root.getass_3 = _root.assign[3]; _root.getass_4 = _root.assign[4]; _root.getass_5 = _root.assign[5]; _root.getass_6 = _root.assign[6]; _root.getass_7 = _root.assign[7]; _root.getass_8 = _root.assign[8]; _root.osak_mor = _root.assign_name[_root.getass_0]; _root.osak_mid = _root.assign_name[_root.getass_1]; _root.osak_aft = _root.assign_name[_root.getass_2]; _root.tomo_mor = _root.assign_name[_root.getass_3]; _root.tomo_mid = _root.assign_name[_root.getass_4]; _root.tomo_aft = _root.assign_name[_root.getass_5]; _root.yomi_mor = _root.assign_name[_root.getass_6]; _root.yomi_mid = _root.assign_name[_root.getass_7]; _root.yomi_aft = _root.assign_name[_root.getass_8]; t_osak_mor.gotoAndStop(_root.getass_0); t_osak_mid.gotoAndStop(_root.getass_1); t_osak_aft.gotoAndStop(_root.getass_2); t_tomo_mor.gotoAndStop(_root.getass_3); t_tomo_mid.gotoAndStop(_root.getass_4); t_tomo_aft.gotoAndStop(_root.getass_5); t_yomi_mor.gotoAndStop(_root.getass_6); t_yomi_mid.gotoAndStop(_root.getass_7); t_yomi_aft.gotoAndStop(_root.getass_8);
Symbol 570 MovieClip Frame 4
stop();
Symbol 570 MovieClip Frame 5
_root.buttonshow = "End day now"; stop();
Symbol 570 MovieClip Frame 6
Symbol 570 MovieClip Frame 7
stop(); _root.buttonshow = "Ok!"; _root.show_alert = _root.girl_name[_root.girl] + " is resting today because of poor heath!"; _root.getass_0 = _root.assign[0]; _root.getass_1 = _root.assign[1]; _root.getass_2 = _root.assign[2]; _root.getass_3 = _root.assign[3]; _root.getass_4 = _root.assign[4]; _root.getass_5 = _root.assign[5]; _root.getass_6 = _root.assign[6]; _root.getass_7 = _root.assign[7]; _root.getass_8 = _root.assign[8]; _root.osak_mor = _root.assign_name[_root.getass_0]; _root.osak_mid = _root.assign_name[_root.getass_1]; _root.osak_aft = _root.assign_name[_root.getass_2]; _root.tomo_mor = _root.assign_name[_root.getass_3]; _root.tomo_mid = _root.assign_name[_root.getass_4]; _root.tomo_aft = _root.assign_name[_root.getass_5]; _root.yomi_mor = _root.assign_name[_root.getass_6]; _root.yomi_mid = _root.assign_name[_root.getass_7]; _root.yomi_aft = _root.assign_name[_root.getass_8]; t_osak_mor.gotoAndStop(_root.getass_0); t_osak_mid.gotoAndStop(_root.getass_1); t_osak_aft.gotoAndStop(_root.getass_2); t_tomo_mor.gotoAndStop(_root.getass_3); t_tomo_mid.gotoAndStop(_root.getass_4); t_tomo_aft.gotoAndStop(_root.getass_5); t_yomi_mor.gotoAndStop(_root.getass_6); t_yomi_mid.gotoAndStop(_root.getass_7); t_yomi_aft.gotoAndStop(_root.getass_8);
Symbol 570 MovieClip Frame 9
_root.buttonshow = "None Yet!";
Symbol 570 MovieClip Frame 10
_root.girl_a = _root.girl + 1; pic.gotoAndStop(_root.girl_a); _root.buttonshow = "Ok!"; _root.girl_name_0 = _root.girl_name[_root.girl]; _root.assign_level_0 = _root.assign_level[_root.girl * 3]; _root.assign_level_1 = _root.assign_level[(_root.girl * 3) + 1]; _root.assign_level_2 = _root.assign_level[(_root.girl * 3) + 2]; _root.girl_prog = _root.girl_percent[_root.girl]; _root.rest_0 = _root.rest[_root.girl]; _root.day_score = _root.day * -10; _root.assign_level_0_score = _root.assign_level_0 * 25; _root.assign_level_1_score = _root.assign_level_1 * 25; _root.assign_level_2_score = _root.assign_level_2 * 25; _root.girl_prog_score = _root.girl_prog * 10; _root.rest_score = _root.rest_0 * -10; _root.grand_total = ((((_root.girl_prog_score + _root.rest_score) + _root.day_score) + _root.assign_level_0_score) + _root.assign_level_1_score) + _root.assign_level_2_score; if (_root.grand_total >= 1600) { rank.gotoAndStop(1); } if ((_root.grand_total < 1600) && (_root.grand_total >= 1200)) { rank.gotoAndStop(2); } if ((_root.grand_total < 1200) && (_root.grand_total >= 800)) { rank.gotoAndStop(3); } if ((_root.grand_total < 800) && (_root.grand_total >= 500)) { rank.gotoAndStop(4); } if ((_root.grand_total < 500) && (_root.grand_total >= 150)) { rank.gotoAndStop(5); } if (_root.grand_total < 150) { rank.gotoAndStop(6); }
Symbol 570 MovieClip Frame 11
_root.girl_a = _root.girl + 1; pic.gotoAndStop(_root.girl_a); _root.girl_name_0 = _root.girl_name[_root.girl];
Symbol 570 MovieClip Frame 12
stop();
Symbol 570 MovieClip Frame 13
_root.buttonshow = "Skip intro";
Symbol 572 MovieClip Frame 1
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 2
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 3
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 4
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 5
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 6
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 7
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 8
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 9
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 10
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 11
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 12
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 13
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 14
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 15
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 16
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 17
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 18
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 19
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 20
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 21
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 22
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 23
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 24
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 25
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 26
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 27
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 28
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 29
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 30
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 31
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 32
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 33
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 34
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 35
gotoAndPlay(_root.rand_cha);
Symbol 572 MovieClip Frame 36
gotoAndPlay(_root.rand_cha);
Symbol 594 Button
on (release) { nextFrame(); }
Symbol 605 Button
on (release) { gotoAndStop (235); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:243  Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:10
Symbol 5 GraphicUsed by:10
Symbol 6 GraphicUsed by:10 314
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:7 8Used by:10 314
Symbol 10 MovieClipUses:4 5 6 9Used by:Timeline
Symbol 11 FontUsed by:12 13 176
Symbol 12 TextUses:11Used by:570  Timeline
Symbol 13 TextUses:11Used by:Timeline
Symbol 14 FontUsed by:15 23 166
Symbol 15 TextUses:14Used by:24
Symbol 16 GraphicUsed by:22 145 159 162 173 434 495 560
Symbol 17 FontUsed by:18 21 86 157 163 165 166 169 170 171 172 175 188 189 191 192 193 240 241 242 275 280 283 286 289 292 323 330 331 332 335 336 337 341 352 353 354 361 362 363 370 371 372 386 388 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 436 438 439 440 441 442 443 444 445 446 460 461 462 463 464 465 466 467 468 471 472 473 474 476 479 484 485 489 490 491 494 496 497 498 499 500 501 502 503 504 552 559 567 568 591 593 600
Symbol 18 EditableTextUses:17Used by:22 145 159 162 173 434 495 560
Symbol 19 GraphicUsed by:22 145 159 162 173 434 495 560
Symbol 20 GraphicUsed by:22 145 159 162 173 434 495 560
Symbol 21 EditableTextUses:17Used by:22 145 159 162 173 434 495 560
Symbol 22 ButtonUses:16 18 19 20 21Used by:24
Symbol 23 TextUses:14Used by:24
Symbol 24 MovieClipUses:15 22 23Used by:Timeline
Symbol 25 GraphicUsed by:32
Symbol 26 GraphicUsed by:32
Symbol 27 FontUsed by:28
Symbol 28 TextUses:27Used by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 ButtonUses:25 26 28 29 30 31Used by:Timeline
Symbol 33 GraphicUsed by:82  Timeline
Symbol 34 GraphicUsed by:82  Timeline
Symbol 35 GraphicUsed by:82  Timeline
Symbol 36 GraphicUsed by:82  Timeline
Symbol 37 GraphicUsed by:82  Timeline
Symbol 38 GraphicUsed by:82  Timeline
Symbol 39 GraphicUsed by:82  Timeline
Symbol 40 GraphicUsed by:82  Timeline
Symbol 41 GraphicUsed by:82  Timeline
Symbol 42 GraphicUsed by:82  Timeline
Symbol 43 GraphicUsed by:82  Timeline
Symbol 44 GraphicUsed by:82  Timeline
Symbol 45 GraphicUsed by:82  Timeline
Symbol 46 GraphicUsed by:82  Timeline
Symbol 47 GraphicUsed by:82  Timeline
Symbol 48 GraphicUsed by:82  Timeline
Symbol 49 GraphicUsed by:82  Timeline
Symbol 50 GraphicUsed by:82  Timeline
Symbol 51 GraphicUsed by:82  Timeline
Symbol 52 GraphicUsed by:82  Timeline
Symbol 53 GraphicUsed by:82  Timeline
Symbol 54 GraphicUsed by:82  Timeline
Symbol 55 GraphicUsed by:82  Timeline
Symbol 56 GraphicUsed by:82  Timeline
Symbol 57 GraphicUsed by:82  Timeline
Symbol 58 GraphicUsed by:82  Timeline
Symbol 59 GraphicUsed by:82  Timeline
Symbol 60 GraphicUsed by:82  Timeline
Symbol 61 GraphicUsed by:82  Timeline
Symbol 62 GraphicUsed by:82  Timeline
Symbol 63 GraphicUsed by:82  Timeline
Symbol 64 GraphicUsed by:82  Timeline
Symbol 65 GraphicUsed by:82  Timeline
Symbol 66 GraphicUsed by:82  Timeline
Symbol 67 GraphicUsed by:82  Timeline
Symbol 68 GraphicUsed by:82  Timeline
Symbol 69 GraphicUsed by:82  Timeline
Symbol 70 GraphicUsed by:82  Timeline
Symbol 71 GraphicUsed by:82  Timeline
Symbol 72 GraphicUsed by:82  Timeline
Symbol 73 GraphicUsed by:82  Timeline
Symbol 74 GraphicUsed by:82  Timeline
Symbol 75 GraphicUsed by:82  Timeline
Symbol 76 GraphicUsed by:82  Timeline
Symbol 77 GraphicUsed by:82  Timeline
Symbol 78 GraphicUsed by:82  Timeline
Symbol 79 GraphicUsed by:82  Timeline
Symbol 80 GraphicUsed by:82  Timeline
Symbol 81 GraphicUsed by:82  Timeline
Symbol 82 MovieClipUses:33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81Used by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 GraphicUsed by:Timeline
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Instance Names

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"characters"Frame 238Symbol 321 MovieClip
"caption"Frame 238Symbol 348 MovieClip
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"bg"Frame 240Symbol 571 MovieClip
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Special Tags

Protect (24)Timeline Frame 10 bytes ""

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http://swfchan.com/11/50971/info.shtml
Created: 25/4 -2019 16:45:14 Last modified: 25/4 -2019 16:45:14 Server time: 27/04 -2024 16:53:48