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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23713421?noj=FRM23713421-9DC" width="1" height="1"></div>

uji_tumami.swf

This is the info page for
Flash #51013

(Click the ID number above for more basic data on this flash file.)


Text
Ver,2.03

000000

(c)2006 UnderWaterForest UnderSeaHouse Macop.

<p align="left"><font face="_等幅" size="12" color="#999999">●遊び方</font></p><p align="left"><font face="_等幅" size="12" color="#999999">蛆ちゃんをマウスでつまんで放り投げます。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">一定速度以上で壁や床、天井にぶつかると蛆ちゃんは潰れて死んでしまいます。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">殺せば殺すほど高得点。でも命は大切に。</font></p><p align="left"></p><p align="left"><font face="_等幅" size="12" color="#999999">●ゲームモード</font></p><p align="left"><font face="_等幅" size="12" color="#999999">○30SecTUMAMI</font></p><p align="left"><font face="_等幅" size="12" color="#999999">30秒間でどれだけ蛆ちゃんを殺して得点を稼げるか競うタイムアタックモード。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">○∞TUMAMI</font></p><p align="left"><font face="_等幅" size="12" color="#999999">制限時間無しのお遊びモードです。ここで取ったスコアはハイスコアに反映されません。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">投げる練習や蛆ちゃんと遊びたい時、また無限に蛆ちゃんを殺したいときに。</font></p><p align="left"></p><p align="left"><font face="_等幅" size="12" color="#999999">●バウンド</font></p><p align="left"><font face="_等幅" size="12" color="#999999">蛆ちゃん同士を強くぶつけると、</font></p><p align="left"><font face="_等幅" size="12" color="#999999">ぶつけられた方の蛆ちゃんは潰れ、ぶつかった方の蛆ちゃんはバウンドします。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">うまく投げてたくさんバウンドさせると一投げでたくさん殺せます。</font></p><p align="left"></p><p align="left"><font face="_等幅" size="12" color="#999999">●コンボ</font></p><p align="left"><font face="_等幅" size="12" color="#999999">蛆ちゃんが死んだ瞬間からコンボ表示の下の赤いゲージが減り始めます。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">ゲージがなくなる前に次の蛆ちゃんを殺せばコンボになります。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">コンボが増えるほど蛆ちゃんを殺したときに入る得点が増えるのでどんどん殺しましょう。</font></p><p align="left"></p><p align="left"><font face="_等幅" size="12" color="#999999">●高得点のコツ</font></p><p align="left"><font face="_等幅" size="12" color="#999999">バウンドするようにたくさん投げると短時間でたくさん死ぬので高得点です。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">でも投げすぎるとクッションが無くなってバウンドしなくなるのでコンボが切れやすくなります。</font></p><p align="left"><font face="_等幅" size="12" color="#999999">地面にいる蛆ちゃんの量を見ながら投げる量を調整しましょう。</font></p>

<p align="left"><font face="_等幅" size="10" color="#000000">マウスベクトル</font></p><p align="left"><font face="_等幅" size="10" color="#000000">取得エンジン</font></p>

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<p align="left"><font face="_等幅" size="10" color="#000000">蛆ちゃん生成</font></p><p align="left"><font face="_等幅" size="10" color="#000000">エンジン</font></p>

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FPS

30

30

00

30

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GAMEOVER

ActionScript [AS1/AS2]

Frame 1
_quality = "HIGH"; Stage.showMenu = false; hiscore = 0; stop();
Instance of Symbol 9 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_totalframes <= _framesloaded) { _root.play(); } }
Frame 2
function blood(x, y) { i = 1; while (i < 25) { q = 3000 + Math.round(Math.random() * 999); duplicateMovieClip ("_root.blood_dummy", "blood" + q, q); _root["blood" + q]._x = x; _root["blood" + q]._y = y; i++; } i = 1; while (i < 9) { q = 4000 + Math.round(Math.random() * 999); duplicateMovieClip ("_root.spat_dummy", "spat" + q, q); _root["spat" + q]._x = x; _root["spat" + q]._y = y - 32; i++; } } function deadbody(x, y, jump) { seplay(Math.round(Math.random()) + 1); seplay(4); q = 2000 + Math.round(Math.random() * 999); duplicateMovieClip ("_root.deadbody_dummy", "deadbody" + q, q); _root["deadbody" + q]._x = x; _root["deadbody" + q]._y = y - 32; if (jump == 1) { _root["deadbody" + q].xx = -20 + Math.round(Math.random() * 40); _root["deadbody" + q].yy = -Math.round(Math.random() * 50); } else { _root["deadbody" + q].xx = 0; _root["deadbody" + q].yy = 0; } if (Math.round(Math.random() * 100) < 50) { _root["deadbody" + q]._xscale = -100; } } function hun(x, y) { if (Math.round(Math.random() * 100) < 20) { q = 5000 + Math.round(Math.random() * 999); duplicateMovieClip ("_root.hun_dummy", "hun" + q, q); _root["hun" + q]._x = x; _root["hun" + q]._y = y; } } function seplay(seno) { se_obj = new Sound(); se_obj.attachSound("se" + seno); se_obj.start(); } function bgmplay(seno) { bgm_obj = new Sound(); bgm_obj.attachSound("bgm" + seno); bgm_obj.start(0, 999); } function scoreadd() { if (_root.input == 1) { combo++; ujidead++; score = score + (10 * combo); _root.combometer.gotoAndPlay(1); if (combo > maxcombo) { maxcombo = combo; } if ((score > hiscore) && (time != 9999)) { hiscore = score; } if (score > 999990) { score = 999990 /* 0x0F4236 */; if (time != 9999) { hiscore = 999990 /* 0x0F4236 */; } } if (ujidead > 9999) { ujidead = 9999; } if (combo > 9999) { combo = 9999; maxcombo = 9999; } } }
Frame 3
mask.swapDepths(10000); ujimax = 20; ujiflag = new Array(); i = 0; while (i < ujimax) { ujiflag[i] = 0; i++; } score = 0; combo = 0; maxcombo = 0; ujidead = 0; input = 0; time = 900;
Frame 4
stopAllSounds(); stop();
Instance of Symbol 13 MovieClip in Frame 4
on (press) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }
Instance of Symbol 40 MovieClip in Frame 4
on (press) { getURL ("http://macop.neko.ne.jp/", "_blank"); }
Frame 5
stop();
Instance of Symbol 66 MovieClip "retsw" in Frame 5
on (press) { _root.gotoAndPlay("title"); }
Frame 6
stop();
Instance of Symbol 69 MovieClip in Frame 6
onClipEvent (enterFrame) { _root.pmx = _root.mx; _root.pmy = _root.my; _root.mx = _root._xmouse; _root.my = _root._ymouse; _root.vx = _root.mx - _root.pmx; _root.vy = _root.my - _root.pmy; }
Instance of Symbol 70 MovieClip "ujidrug_dummy" in Frame 6
onClipEvent (load) { mode = 0; xx = 0; yy = 0; } onClipEvent (enterFrame) { if (_name != "ujidrug_dummy") { if (mode == 0) { gotoAndStop ("high"); _x = (_x + xx); _y = (_y + yy); spd = (Math.abs(xx) + Math.abs(yy)) / 2; yy = yy + 5; this._rotation = (((-Math.atan2(xx, yy)) * 180) / Math.PI) - 180; if (_y > 435) { _y = 435; yy = 0; die = 1; mode = 10 + Math.round(Math.random()); this._rotation = 0; this.gotoAndStop("ground"); } if (_y < 32) { _y = 35; yy = -yy; die = 1; } if (_x < 32) { _x = 32; xx = -xx; die = 1; } else if (_x > 608) { _x = 608; xx = -xx; die = 1; } i = 0; while (i < (_root.ujimax - 1)) { if (((no != i) && (spd > 30)) && (_root["uji" + i].hitTest(this))) { _root.blood(_root["uji" + i]._x, _root["uji" + i]._y); _root.deadbody(_root["uji" + i]._x, _root["uji" + i]._y, 1); _root.ujiflag[i] = 0; removeMovieClip(_root["uji" + i]); yy = (-Math.abs(yy)) + 5; i = _root.ujimax + 1; _root.scoreadd(); } i++; } if ((die == 1) && (spd > 30)) { _root.blood(_x, _y); _root.deadbody(_x, _y); _root.scoreadd(); _root.ujiflag[no] = 0; removeMovieClip(this); } die = 0; } if (mode == 1) { if (_y < 200) { gotoAndStop ("high"); _root.hun(_x - 4, _y + 20); } else { gotoAndStop ("low"); } } if (mode == 10) { gotoAndStop ("mode10"); _x = (_x - 1); if (_x < 32) { mode = 11; } } if (mode == 11) { gotoAndStop ("mode11"); _x = (_x + 1); if (_x > 608) { mode = 10; } } if (mode == 13) { gotoAndStop ("mode13"); if ((Math.random() * 100) < 1) { mode = 10 + Math.round(Math.random()); } } } } on (press) { this._rotation = 0; this.startDrag(true, 32, 32, 608, 435); xx = 0; yy = 0; mode = 1; } on (release, releaseOutside) { this.stopDrag(); mode = 0; xx = _root.vx; yy = _root.vy; } on (rollOver) { if ((mode >= 10) && (mode != 13)) { mode = 13; _root.seplay(3); } }
Instance of Symbol 72 MovieClip "blood_dummy" in Frame 6
onClipEvent (load) { xx = -40 + (Math.random() * 80); yy = -40 + (Math.random() * 80); } onClipEvent (enterFrame) { if (_name != "blood_dummy") { _x = (_x + xx); _y = (_y + yy); yy = yy + 8; if (_y > 480) { removeMovieClip(this); } } }
Instance of Symbol 75 MovieClip "spat_dummy" in Frame 6
onClipEvent (load) { xx = -10 + (Math.random() * 20); yy = -10 + (Math.random() * 20); q = 50 + Math.round(Math.random() * 50); _xscale = q; _yscale = q; } onClipEvent (enterFrame) { if (_name != "spat_dummy") { _x = (_x + xx); _y = (_y + yy); } }
Instance of Symbol 64 MovieClip "deadbody_dummy" in Frame 6
onClipEvent (enterFrame) { if (_name != "deadbody_dummy") { yy = yy + 5; _y = (_y + yy); _x = (_x + xx); if (_y > 448) { _y = 447; yy = 0; xx = 0; play(); } } }
Instance of Symbol 76 MovieClip "hun_dummy" in Frame 6
onClipEvent (load) { yy = 0; q = 50 + Math.round(Math.random() * 50); _xscale = q; _yscale = q; } onClipEvent (enterFrame) { if (_name != "hun_dummy") { _y = (_y + yy); yy = yy + 1; if (_y > 480) { removeMovieClip(this); } } }
Instance of Symbol 82 MovieClip in Frame 6
onClipEvent (load) { timer = 0; i = 0; while (i < (_root.ujimax - 1)) { _root.ujiflag[i] = 1; duplicateMovieClip ("_root.ujidrug_dummy", "uji" + i, 1000 + i); _root["uji" + i]._x = 32 + Math.round(Math.random() * 576); _root["uji" + i]._y = 50 + Math.round(Math.random() * 200); _root["uji" + i].no = i; duplicateMovieClip ("_root.hole_dummy", "hole" + i, 500 + i); _root["hole" + i]._x = _root["uji" + i]._x; _root["hole" + i]._y = _root["uji" + i]._y - 16; _root["hole" + i].play(); i++; } } onClipEvent (enterFrame) { timer = timer + 1; if (timer == 5) { timer = 0; i = 0; while (i < (_root.ujimax - 1)) { if (_root.ujiflag[i] == 0) { _root.ujiflag[i] = 1; duplicateMovieClip ("_root.ujidrug_dummy", "uji" + i, 1000 + i); _root["uji" + i]._x = 32 + Math.round(Math.random() * 576); _root["uji" + i]._y = 50 + Math.round(Math.random() * 200); _root["uji" + i].no = i; duplicateMovieClip ("_root.hole_dummy", "hole" + i, 500 + i); _root["hole" + i]._x = _root["uji" + i]._x; _root["hole" + i]._y = _root["uji" + i]._y - 16; _root["hole" + i].play(); i = _root.ujimax + 1; } i++; } } }
Instance of Symbol 89 MovieClip "combometer" in Frame 6
onClipEvent (load) { gotoAndStop ("zero"); }
Instance of Symbol 108 MovieClip in Frame 6
onClipEvent (load) { if (_root.time == 9999) { sec = "99"; msec = "99"; _root.input = 1; _root.bgmplay(2); stop(); } else { gotoAndPlay ("ready"); } }
Symbol 31 Button
on (press) { _root.gotoAndStop("main"); }
Symbol 33 Button
on (press) { _root.time = 9999; _root.gotoAndStop("main"); }
Symbol 35 Button
on (press) { _root.gotoAndStop("help"); }
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 27
removeMovieClip(this);
Symbol 70 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 10
removeMovieClip(this);
Symbol 79 MovieClip Frame 9
removeMovieClip(this);
Symbol 89 MovieClip Frame 30
_root.combo = 0; stop();
Symbol 94 MovieClip Frame 1
time = getTimer();
Symbol 94 MovieClip Frame 30
time = getTimer() - time; fps = int((30 / time) * 1000);
Symbol 106 MovieClip Frame 10
stop();
Instance of Symbol 66 MovieClip "retsw" in Symbol 108 MovieClip Frame 1
on (press) { i = 0; while (i < 1000) { removeMovieClip(_root["uji" + i]); removeMovieClip(_root["deadbody" + (2000 + i)]); removeMovieClip(_root["blood" + (3000 + i)]); removeMovieClip(_root["spat" + (4000 + i)]); removeMovieClip(_root["hun" + (5000 + i)]); i++; } _root.gotoAndPlay("shoki"); }
Symbol 108 MovieClip Frame 2
_root.seplay(5);
Symbol 108 MovieClip Frame 32
_root.seplay(5);
Symbol 108 MovieClip Frame 62
_root.seplay(5);
Symbol 108 MovieClip Frame 90
_root.bgmplay(1);
Symbol 108 MovieClip Frame 91
_root.input = 1;
Symbol 108 MovieClip Frame 92
_root.time--; sec = Math.floor(_root.time / 30); if (sec < 10) { sec = "0" + sec; } msec = Math.floor((_root.time % 30) * 3.3); if (msec < 10) { msec = "0" + msec; } if (_root.time > 0) { gotoAndPlay ("countloop"); } if ((((_root.time / 30) == 3) || ((_root.time / 30) == 2)) || ((_root.time / 30) == 1)) { _root.seplay(5); }
Symbol 108 MovieClip Frame 93
sec = "00"; msec = "00"; _root.input = 0; stop();
Instance of Symbol 66 MovieClip "retsw" in Symbol 108 MovieClip Frame 93
on (press) { i = 0; while (i < 1000) { removeMovieClip(_root["uji" + i]); removeMovieClip(_root["deadbody" + (2000 + i)]); removeMovieClip(_root["blood" + (3000 + i)]); removeMovieClip(_root["spat" + (4000 + i)]); removeMovieClip(_root["hun" + (5000 + i)]); i++; } _root.gotoAndPlay("shoki"); }

Library Items

Symbol 1 Sound [se2]
Symbol 2 Sound [se1]
Symbol 3 Sound [se3]
Symbol 4 Sound [se5]
Symbol 5 Sound [se4]
Symbol 6 Sound [bgm1]
Symbol 7 Sound [bgm2]
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 FontUsed by:15 36 80 83 85 90 91 92 93 95 96 102 103 104
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 GraphicUsed by:31
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:29 59
Symbol 19 GraphicUsed by:20 23 76
Symbol 20 MovieClipUses:19Used by:29 59
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:29 48 49 52 59
Symbol 23 MovieClipUses:19Used by:29 48 49 52 59
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:28 47 51 56
Symbol 28 MovieClipUses:24 27Used by:29 49
Symbol 29 MovieClipUses:18 20 22 23 28Used by:31 33 35  Timeline
Symbol 30 GraphicUsed by:31 33 35 53
Symbol 31 ButtonUses:16 29 30Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 ButtonUses:32 29 30Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:34 29 30Used by:Timeline
Symbol 36 EditableTextUses:14Used by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 FontUsed by:39
Symbol 39 EditableTextUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 FontUsed by:42 68 81
Symbol 42 EditableTextUses:41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:48 49 52
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:45 27 46Used by:48
Symbol 48 MovieClipUses:44 22 23 47Used by:70  Timeline
Symbol 49 MovieClipUses:44 22 23 28Used by:70  Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50 27Used by:52
Symbol 52 MovieClipUses:44 22 23 51Used by:70  Timeline
Symbol 53 MovieClipUses:30Used by:59
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:54 27 55Used by:59
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClipUses:53 22 23 56 20 18 58Used by:70  Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:64
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClipUses:61 63Used by:Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:108  Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 EditableTextUses:41Used by:69
Symbol 69 MovieClipUses:68Used by:Timeline
Symbol 70 MovieClipUses:52 48 49 59Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:Timeline
Symbol 76 MovieClipUses:19Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:Timeline
Symbol 80 EditableTextUses:14Used by:Timeline
Symbol 81 EditableTextUses:41Used by:82
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 EditableTextUses:14Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 EditableTextUses:14Used by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:Timeline
Symbol 90 EditableTextUses:14Used by:Timeline
Symbol 91 EditableTextUses:14Used by:Timeline
Symbol 92 TextUses:14Used by:94
Symbol 93 EditableTextUses:14Used by:94
Symbol 94 MovieClipUses:92 93Used by:Timeline
Symbol 95 EditableTextUses:14Used by:108
Symbol 96 EditableTextUses:14Used by:108
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:108
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:108
Symbol 101 SoundUsed by:108
Symbol 102 EditableTextUses:14Used by:108
Symbol 103 EditableTextUses:14Used by:108
Symbol 104 TextUses:14Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:108
Symbol 107 SoundUsed by:108
Symbol 108 MovieClipUses:66 95 96 98 100 101 102 103 106 107Used by:Timeline

Instance Names

"mask"Frame 1Symbol 11 MovieClip
"retsw"Frame 5Symbol 66 MovieClip
"ujidrug_dummy"Frame 6Symbol 70 MovieClip
"blood_dummy"Frame 6Symbol 72 MovieClip
"spat_dummy"Frame 6Symbol 75 MovieClip
"deadbody_dummy"Frame 6Symbol 64 MovieClip
"hun_dummy"Frame 6Symbol 76 MovieClip
"hole_dummy"Frame 6Symbol 79 MovieClip
"combometer"Frame 6Symbol 89 MovieClip
"uji_fly"Symbol 70 MovieClip Frame 1Symbol 52 MovieClip
"retsw"Symbol 108 MovieClip Frame 1Symbol 66 MovieClip
"retsw"Symbol 108 MovieClip Frame 93Symbol 66 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "se2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "se1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "se3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "se5"
ExportAssets (56)Timeline Frame 1Symbol 5 as "se4"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bgm1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bgm2"

Labels

"function"Frame 2
"shoki"Frame 3
"title"Frame 4
"help"Frame 5
"main"Frame 6
"high"Symbol 70 MovieClip Frame 1
"low"Symbol 70 MovieClip Frame 2
"mode10"Symbol 70 MovieClip Frame 5
"mode11"Symbol 70 MovieClip Frame 6
"mode13"Symbol 70 MovieClip Frame 7
"zero"Symbol 89 MovieClip Frame 30
"ready"Symbol 108 MovieClip Frame 2
"countloop"Symbol 108 MovieClip Frame 91

Dynamic Text Variables

hiscoreSymbol 36 EditableText"000000"
scoreSymbol 80 EditableText"000000"
ujideadSymbol 83 EditableText"0000"
comboSymbol 85 EditableText"0000"
maxcomboSymbol 90 EditableText"0000"
hiscoreSymbol 91 EditableText"000000"
fpsSymbol 93 EditableText"30"
secSymbol 95 EditableText"30"
msecSymbol 96 EditableText"00"
secSymbol 102 EditableText"30"
msecSymbol 103 EditableText"00"




http://swfchan.com/11/51013/info.shtml
Created: 25/4 -2019 14:20:16 Last modified: 25/4 -2019 14:20:16 Server time: 09/05 -2024 17:57:45