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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

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inuyasha.swf

This is the info page for
Flash #51355

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Text
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ActionScript [AS1/AS2]

Frame 1
Instance of Symbol 64 MovieClip in Frame 1
onClipEvent (enterFrame) { var tLoaded = this._parent.getBytesLoaded(); var tTotal = this._parent.getBytesTotal(); var tPercent = Math.round((tLoaded / tTotal) * 100); if (tPercent > 99) { tPercent = 99; } if (tPercent < 0) { tPercent = 0; } this.loaded_txt = tPercent; if (this._parent.controlSWF == undefined) { if (tLoaded >= tTotal) { this._parent.gotoAndPlay(6); } else { this._parent.stop(); } } }
Frame 2
stop(); loadMovieNum (controlSWF, 1000);
Frame 3
play();
Frame 4
stop(); myGameObject.displayBillboard();
Frame 5
play();
Frame 6
_quality = "LOW"; this.xmlPrefs = new XML(); this.xmlPrefs.ignoreWhite = true; this.xmlPrefs.parseXML("<MOVES>\t<MOVE ID=\"guard\" DEPTH=\"0\" TYPE=\"guard\" TARGET=\"self\" NAME=\"guard\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\" >\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"0\" PROTECTION=\"15\" />\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t\t<MOVE ID=\"energyUp\" DEPTH=\"0\" TYPE=\"energyUp\" TARGET=\"self\" NAME=\"energy up\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t\t<MOVE ID=\"moveLeft\" DEPTH=\"1\" TYPE=\"location\" TARGET=\"self\" NAME=\"move left\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\">\t\t<USERIMPACT LOC=\"0,-1\" LIFE=\"0\" ENERGY=\"0\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t<MOVE ID=\"moveRight\" DEPTH=\"1\" TYPE=\"location\" TARGET=\"self\" NAME=\"move right\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\">\t\t<USERIMPACT LOC=\"0,1\" LIFE=\"0\" ENERGY=\"0\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t<MOVE ID=\"moveUp\" DEPTH=\"1\" TYPE=\"location\" TARGET=\"self\" NAME=\"move up\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\">\t\t<USERIMPACT LOC=\"-1,0\" LIFE=\"0\" ENERGY=\"0\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t<MOVE ID=\"moveDown\" DEPTH=\"1\" TYPE=\"location\" TARGET=\"self\" NAME=\"move down\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\">\t\t<USERIMPACT LOC=\"1,0\" LIFE=\"0\" ENERGY=\"0\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t\t<MOVE ID=\"ironReaver\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"iron reaver\" CHARACTERS=\"i\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-35\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"1,0,1_0,1,0_1,0,1\" />\t</MOVE>\t<MOVE ID=\"bladesOfBlood\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"blades of blood\" CHARACTERS=\"i\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-25\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"0,1,0_1,1,1_0,1,0\" />\t</MOVE>\t<MOVE ID=\"windScar\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"wind scar\" CHARACTERS=\"i\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-50\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-50\" AREA=\"0,0,0_0,1,0_1,1,1\" />\t</MOVE>\t<MOVE ID=\"bladeStrike\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"blade strike\" CHARACTERS=\"i\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-25\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-30\" AREA=\"0,1,0_0,1,0_0,1,0\" />\t</MOVE>\t\t<MOVE ID=\"deflectCurse\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"deflect curse\" CHARACTERS=\"ke\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-25\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"0,1,0_1,1,1_0,1,0\" />\t</MOVE>\t<MOVE ID=\"spiritPower\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"spirit power\" CHARACTERS=\"ke\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"0,0,0_1,1,1_0,0,0\" />\t</MOVE>\t<MOVE ID=\"purifyArrow\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"purify arrow\" CHARACTERS=\"ke\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-15\" AREA=\"1,1,1_1,1,1_1,1,1\" />\t</MOVE>\t<MOVE ID=\"sacredArrow\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"sacred arrow\" CHARACTERS=\"ke\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-50\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-50\" AREA=\"1,0,1_0,1,0_0,0,0\" />\t</MOVE>\t<MOVE ID=\"ashenSalt\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"ashen salt\" CHARACTERS=\"m\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-20\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"0,0,0_1,1,1_0,0,0\" />\t</MOVE>\t<MOVE ID=\"spiritWard\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"spirit ward\" CHARACTERS=\"m\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-35\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"1,0,1_0,1,0_1,0,1\" />\t</MOVE>\t<MOVE ID=\"spiritHold\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"spirit hold\" CHARACTERS=\"m\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-15\" AREA=\"1,1,1_1,1,1_1,1,1\" />\t</MOVE>\t<MOVE ID=\"windTunnel\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"wind tunnel\" CHARACTERS=\"m\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-50\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-50\" AREA=\"1,1,1_0,1,0_0,0,0\" />\t</MOVE>\t\t<MOVE ID=\"danceOfBlades\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"dance of blades\" CHARACTERS=\"ka\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-30\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"1,0,1_0,1,0_1,0,1\" />\t</MOVE>\t<MOVE ID=\"danceOfTheDead\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"dance of the dead\" CHARACTERS=\"ka\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"0,0,0_1,1,1_0,0,0\" />\t</MOVE>\t<MOVE ID=\"summonKanna\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"summon kanna\" CHARACTERS=\"ka\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-30\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"0,1,0_1,1,1_0,1,0\" />\t</MOVE>\t<MOVE ID=\"dragonDance\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"dragon dance\" CHARACTERS=\"ka\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-50\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-40\" AREA=\"1,0,1_1,1,1_1,0,1\" />\t</MOVE>\t<MOVE ID=\"poisonInsects\" DEPTH=\"11\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"poison insects\" CHARACTERS=\"n\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-20\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"1,0,1_0,1,0_1,0,1\" />\t</MOVE>\t<MOVE ID=\"miasma\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"miasma\" CHARACTERS=\"n\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-50\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-40\" AREA=\"0,1,0_1,1,1_0,1,0\" />\t</MOVE>\t<MOVE ID=\"rootsOfEvil\" DEPTH=\"-1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"roots of evil\" CHARACTERS=\"n\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-20\" AREA=\"0,0,0_1,1,1_1,1,1\" />\t</MOVE>\t<MOVE ID=\"demonStrike\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"Demon Strike\" CHARACTERS=\"n\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-70\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-60\" AREA=\"0,0,0_1,0,1_0,0,0\" />\t</MOVE>\t\t<MOVE ID=\"whipOfLight\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"whip of light\" CHARACTERS=\"s\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-20\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-30\" AREA=\"0,0,0_1,1,1_0,0,0\" />\t</MOVE>\t<MOVE ID=\"tokijin\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"tokijin\" CHARACTERS=\"s\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-50\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-60\" AREA=\"0,0,0_0,1,0_0,1,0\" />\t</MOVE>\t<MOVE ID=\"poisonClaws\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"poison claws\" CHARACTERS=\"s\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-25\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"1,0,1_0,1,0_1,0,1\" />\t</MOVE>\t<MOVE ID=\"demonForm\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"demon form\" CHARACTERS=\"s\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-50\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-40\" AREA=\"1,1,1_0,1,0_1,1,1\" />\t</MOVE>\t\t<MOVE ID=\"poisonPowder\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"poison powder\" CHARACTERS=\"sa\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-20\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-30\" AREA=\"0,1,0_0,1,0_0,1,0\" />\t</MOVE>\t<MOVE ID=\"secretSword\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"secret sword\" CHARACTERS=\"sa\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-25\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-15\" AREA=\"1,0,1_1,0,1_1,0,1\" />\t</MOVE>\t<MOVE ID=\"hiraikotsu\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"hiraikotsu\" CHARACTERS=\"sa\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-30\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"1,1,1_0,1,0_1,1,1\" />\t</MOVE>\t<MOVE ID=\"kirarasPounce\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"kiraras pounce\" CHARACTERS=\"sa\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-45\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-40\" AREA=\"0,0,0_1,1,1_0,0,0\" />\t</MOVE>\t\t\t<MOVE ID=\"shardKick\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"shard kick\" CHARACTERS=\"ko\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-35\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-20\" AREA=\"1,0,1_1,1,1_1,0,1\" />\t</MOVE>\t<MOVE ID=\"wolfBite\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"wolf bite\" CHARACTERS=\"ko\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"0,1,0_1,1,1_0,0,0\" />\t</MOVE>\t<MOVE ID=\"fistOfRage\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"fist of rage\" CHARACTERS=\"ko\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-45\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-50\" AREA=\"0,0,0_0,1,0_1,1,1\" />\t</MOVE>\t<MOVE ID=\"cycloneDash\" DEPTH=\"1\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"cyclone dash\" CHARACTERS=\"ko\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-25\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-35\" AREA=\"0,0,0_1,1,1_0,0,0\" />\t</MOVE>\t\t<MOVE ID=\"perfectGuard\" DEPTH=\"0\" TYPE=\"guard\" TARGET=\"self\" NAME=\"perfect guard\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-25\" PROTECTION=\"100\"/>\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t<MOVE ID=\"heal\" DEPTH=\"0\" TYPE=\"heal\" TARGET=\"self\" NAME=\"heal\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"40\" ENERGY=\"-60\" PROTECTION=\"0\"/>\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t<MOVE ID=\"kikyosRevenge\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"Kikyos Revenge\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-100\" PROTECTION=\"0\"/>\t\t<ENEMYIMPACT LIFE=\"-80\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t<MOVE ID=\"summonKirara\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"Summon Kirara\" CHARACTERS=\"sa\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-15\" AREA=\"1,1,1_1,1,1_1,1,1\" />\t</MOVE>\t<MOVE ID=\"summonDemons\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"Summon Demons\" CHARACTERS=\"ka,n\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-15\" AREA=\"1,1,1_1,1,1_1,1,1\" />\t</MOVE>\t<MOVE ID=\"summonJaken\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"Summon Jaken\" CHARACTERS=\"s\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"0,0,0_1,0,1_1,0,1\" />\t</MOVE>\t<MOVE ID=\"summonShippo\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"Summon Shippo\" CHARACTERS=\"i,m,ke\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-15\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-15\" AREA=\"1,1,1_1,1,1_1,1,1\" />\t</MOVE>\t<MOVE ID=\"summonWolves\" DEPTH=\"21\" TYPE=\"action\" TARGET=\"enemy\" NAME=\"summon wolves\" CHARACTERS=\"ko\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,0\" LIFE=\"0\" ENERGY=\"-40\" PROTECTION=\"0\" />\t\t<ENEMYIMPACT LIFE=\"-25\" AREA=\"1,1,1_1,1,1_1,1,1\" />\t</MOVE>\t\t<MOVE ID=\"doubleRight\" DEPTH=\"1\" TYPE=\"location\" TARGET=\"self\" NAME=\"double right\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,2\" LIFE=\"0\" ENERGY=\"0\" PROTECTION=\"0\"/>\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE>\t<MOVE ID=\"doubleLeft\" DEPTH=\"1\" TYPE=\"location\" TARGET=\"self\" NAME=\"double left\" CHARACTERS=\"i,ke,m,ka,n,s,sa,ko\" ADVANCED=\"1\">\t\t<USERIMPACT LOC=\"0,-2\" LIFE=\"0\" ENERGY=\"0\" PROTECTION=\"0\"/>\t\t<ENEMYIMPACT LIFE=\"0\" AREA=\"0,0,0_0,1,0_0,0,0\" />\t</MOVE></MOVES>"); this.isPrefsLoaded = true;
Frame 7
if (isPrefsLoaded) { if (this.getBytesLoaded() >= this.getBytesTotal()) { gotoAndPlay ("XMLloaded"); } }
Frame 8
gotoAndPlay ("loadingXML");
Frame 12
if (Object.$POP == undefined) { Object.$POP = {}; } if (Object.$POP.Class == undefined) { Object.$POP.Class = {}; } if (Object.$POP.Prefs == undefined) { Object.$POP.Prefs = {}; } if (Object.Tools == undefined) { Object.Tools = {}; } Object.Tools.copyObject = function (iObject) { var _local3 = iObject; if (Object.Tools.isArray(_local3)) { var tNewArray = new Array(); var ti = 0; while (ti < _local3.length) { var _local1 = _local3[ti]; var _local2 = typeof(_local1); if (((_local2 == "object") || (_local2 == "function")) || (_local2 == "movieclip")) { tNewArray.push(Object.Tools.copyObject(_local1)); } else { tNewArray.push(_local1); } ti++; } var tCopiedObject = tNewArray; } else { var tNewObject = new Object(); for (var ti in _local3) { var _local1 = _local3[ti]; var _local2 = typeof(_local1); if (((_local2 == "object") || (_local2 == "function")) || (_local2 == "movieclip")) { tNewObject[ti] = Object.Tools.copyObject(_local1); } else { tNewObject[ti] = _local1; } } var tCopiedObject = tNewObject; } return(tCopiedObject); }; d = (Object.Tools.debug = {}); d._timees = {}; d._outputTarget = "trace"; d._outputField = ""; d.ST = function (iID) { var _local2 = this; var _local1 = iID; var _local3 = _local2._timees; if (_local3[_local1] == undefined) { _local3[_local1] = _local2._getTime(); _local2._output({out:("> " + _local1) + " > start"}); } else { _local2._output({out:"ALERT! - Object.Tools.debug.ST - There is already a timee with this ID - " + _local1}); } }; d.ET = function (iID) { var _local2 = this; var _local1 = iID; var _local3 = _local2._timees; var tStartTime = _local3[_local1]; if (tStartTime != undefined) { var tDuration = (_local2._getTime() - tStartTime); _local2._output({out:(("< " + _local1) + " < stop < ") + tDuration}); delete _local3[_local1]; } else { _local2._output({out:"ALERT! - Object.Tools.debug.ET - No timee with this ID - " + _local1}); } }; d.setOutputTarget = function (iArgs) { var _local2 = this; var _local1 = iArgs.target; var _local3 = iArgs.field; if (_local1 == "trace") { _local2._outputTarget = "trace"; _local2._outputField = ""; } else { _local2._outputTarget = _local1; _local2._outputField = _local3; } }; d._getTime = function () { return(new Date().getTime()); }; d._output = function (iArgs) { var _local1 = iArgs.out; var _local2 = this._outputTarget; var _local3 = this._outputField; if (_local2 == "trace") { } else { _local2[_local3] = _local2[_local3] + (newline + _local1); } }; delete d; Object.Tools.isArray = function (iTestMe) { var _local1 = iTestMe; var _local2 = ((_local1.length != undefined) && (typeof(_local1.push) == "function")) && (typeof(_local1.unshift) == "function"); return(_local2); }; Object.Tools.traceObject = function (iObject, iPass, iParent) { var tObject = iObject; var tPass = ((iPass == undefined) ? 0 : (iPass)); var tParent = iParent; if (tPass < 1) { } var _local1 = ""; var tIC = 0; while (tIC <= tPass) { _local1 = _local1 + " "; tIC++; } tPass++; for (var ti in tObject) { var _local2 = tObject[ti]; var _local3 = typeof(_local2); if (((_local3 == "object") || (_local3 == "function")) || (_local3 == "movieclip")) { var tIsArray = Object.Tools.isArray(_local2); var tOpenBracket = (tIsArray ? "[" : "{"); var tClosedBracket = (tIsArray ? "]" : "}"); if (Object.Tools.isArray(tObject)) { } var tParentType = (tIsArray ? "array" : "object"); Object.Tools.traceObject(_local2, tPass, tParentType); } else if (Object.Tools.isArray(tObject)) { } } }; Object.Tools.debugObject = function (iObject, iPass, iParent) { var tObject = iObject; var tPass = iPass; var tParent = iParent; if (tPass < 1) { Object.TITAN.TransitionMediator.writeDebug({message:"- - - trace object - - -", header:eval("TRUE")}); } var _local1 = ""; var tIC = 0; while (tIC <= tPass) { _local1 = _local1 + " "; tIC++; } tPass++; for (var ti in tObject) { var _local2 = tObject[ti]; var _local3 = typeof(_local2); if (((_local3 == "object") || (_local3 == "function")) || (_local3 == "movieclip")) { var tIsArray = Object.Tools.isArray(_local2); var tOpenBracket = (tIsArray ? "[" : "{"); var tClosedBracket = (tIsArray ? "]" : "}"); if (Object.Tools.isArray(tObject)) { Object.TITAN.TransitionMediator.writeDebug({message:_local1 + tOpenBracket, header:eval("FALSE")}); } else { Object.TITAN.TransitionMediator.writeDebug({message:((_local1 + ti) + " : ") + tOpenBracket, header:eval("FALSE")}); } var tParentType = (tIsArray ? "array" : "object"); Object.Tools.debugObject(_local2, tPass, tParentType); Object.TITAN.TransitionMediator.writeDebug({message:_local1 + tClosedBracket, header:eval("FALSE")}); } else if (Object.Tools.isArray(tObject)) { Object.TITAN.TransitionMediator.writeDebug({message:_local1 + _local2, header:eval("FALSE")}); } else { Object.TITAN.TransitionMediator.writeDebug({message:((_local1 + ti) + " : ") + _local2, header:eval("FALSE")}); } } }; Object.Tools.XMLToObject = function (iXMLObject) { var _local1 = Object.Tools.unfoldXML({}, iXMLObject.firstChild); return(_local1); }; Object.Tools.unfoldXML = function (iStructure, iNode) { var _local2 = iNode; var tTempObject = {}; while (_local2 != null) { if (_local2.nodeType == 1) { tTempObject = Object.Tools.unfoldXML({}, _local2.firstChild); var _local3 = _local2.nodeName; for (var ti in _local2.attributes) { var _local1 = _local2.attributes[ti]; var tBooleanCheck = _local1.toLowerCase(); if (tBooleanCheck == "true") { _local1 = eval("TRUE"); } if (tBooleanCheck == "false") { _local1 = eval("FALSE"); } tTempObject[ti] = _local1; } var tChildNode = _local2.firstChild; if ((tChildNode != null) && (tChildNode.nodeType == 3)) { tTempObject._value = tChildNode.nodeValue; } if (iStructure[_local3] == null) { iStructure[_local3] = tTempObject; } else if (iStructure[_local3].length < 1) { iStructure._type = "array"; var tOrigValue = iStructure[_local3]; iStructure[_local3] = new Array(tOrigValue); iStructure[_local3].push(tTempObject); } else { iStructure[_local3].push(tTempObject); } } _local2 = _local2.nextSibling; } return(iStructure); }; Object.Tools.getRandomProperty = function (iArray) { var _local1 = iArray; var tHashKey = []; for (var ti in _local1) { tHashKey.push({index:ti, value:_local1[ti]}); } var tValueAndIndex = tHashKey[Math.floor(Math.random() * tHashKey.length)]; return(tValueAndIndex); }; Object.Tools.getPropsCount = function (iObject) { var _local3 = iObject; var _local1 = 0; for (var _local2 in _local3) { _local1++; } return(_local1); }; Object.Tools.combineProps = function (iObjects) { var _local3 = iObjects; var _local2 = {}; for (var tiObject in _local3) { var _local1 = _local3[tiObject]; for (var tiName in _local1) { _local2[tiName] = _local1[tiName]; } } return(_local2); }; var o = ((Object.Tools.AttacherXL = {})); o._clipMastersList = ["zip", "nada"]; o.attach = function (iArgs) { var _local2 = iArgs; var _local1 = new this.Class._attachedClipMaster(_local2); this._cleanupClipMastersList(); this._clipMastersList.push(_local1); var _local3 = _local1.attached_mc; return(_local3); }; o._storeClipMaster = function (iArgs) { var _local1 = iArgs.clipMaster; this._clipMastersList.push(_local1); }; o._cleanupClipMastersList = function () { var _local2 = this._clipMastersList; var _local3 = []; for (var ti in _local2) { var _local1 = _local2[ti]; if (_local1.expired == false) { _local3.push(_local1); } } this._clipMastersList = _local3; }; o.Class = {}; o.Class._attachedClipMaster = function (iArgs) { var tParent_mc = iArgs.parent_mc; var tLibraryName = iArgs.libraryName; var tNewName = iArgs.newName; var tLayer = iArgs.layer; var tInitObj = iArgs.initObj; var tLifeSpan = iArgs.lifeSpan; var _local3 = iArgs.frame; var tStop = iArgs.stop; var tSubClipFrames = iArgs.subClipFrames; var tAttached_mc = tParent_mc.attachMovie(tLibraryName, tNewName, tLayer, tInitObj); if (tStop) { tAttached_mc.gotoAndStop(_local3); } else { tAttached_mc.gotoAndPlay(_local3); } for (var ti in tSubClipFrames) { var _local1 = tSubClipFrames[ti]; var _local2 = _local1.name; _local3 = _local1.frame; var tStop = _local1.stop; if (tStop) { tAttached_mc[_local2].gotoAndStop(_local3); } else { tAttached_mc[_local2].gotoAndStop(_local3); } } this.attached_mc = tAttached_mc; this.expired = false; this._timerId = 0; if (tLifeSpan > 0) { this._removeClip = function () { var _local1 = this; _local1.attached_mc.removeMovieClip(); _local1.expired = true; clearInterval(_local1._timerId); }; this._timerId = setInterval(this, "_removeClip", tLifeSpan); } }; delete o; Object.Tools.Math = {}; Object.Tools.Math.constrain = function (iArgs) { var _local2 = iArgs.min; var _local3 = iArgs.max; var _local1 = iArgs.num; _local1 = ((_local1 > _local3) ? (_local3) : (_local1)); _local1 = ((_local1 < _local2) ? (_local2) : (_local1)); return(_local1); }; Object.Tools.Math.isPointInRect = function (iArgs) { var _local2 = iArgs.point; var _local1 = iArgs.rect; if ((((_local2.x >= _local1.xMin) && (_local2.x <= _local1.xMax)) && (_local2.y >= _local1.yMin)) && (_local2.y <= _local1.yMax)) { return(true); } return(false); }; Object.Tools.Math.matchPointInRange = function (iArgs) { var _local2 = iArgs.rangeA; var _local1 = iArgs.rangeB; var tPointInA = iArgs.point; var tRangeADelta = (_local2[1] - _local2[0]); var _local3 = _local1[1] - _local1[0]; var tRangeBMin = _local1[0]; var tRangeAMin = _local2[0]; var tPointAInDelta = (tPointInA - tRangeAMin); var tRangeARatio = (tPointAInDelta / tRangeADelta); var tPointInB = Math.round((_local3 * tRangeARatio) + tRangeBMin); return(tPointInB); }; Object.Tools.Inuyasha = {}; Object.Tools.Inuyasha.generateMoveLabelName = function (iArgs) { var tMoveId = iArgs.moveId; var _local3 = iArgs.characterId; var _local1 = tMoveId; var _local2 = _local1.substr(0, 1).toUpperCase(); var tRestOfWord = _local1.substr(1); _local1 = (_local3 + _local2) + tRestOfWord; return(_local1); }; var c = ((Object.$POP.Class.EventManager = function () { this._sl = []; this._lastID = 0; })); var p = c.prototype; p.subscribe = function (iArgs) { var _local2 = iArgs.listener; var _local1 = this._lastID++; this._sl.push([_local1, _local2]); return(_local1); }; p.remove = function (iArgs) { var _local1 = this; var _local2 = iArgs.id; for (var _local3 in _local1._sl) { if (_local1._sl[_local3][0] == _local2) { _local1._sl.splice(_local3, 1); } } }; p.broadcast = function (iArgs) { var _local1 = this; var _local3 = iArgs.event; var _local2 = iArgs.args; for (var ti in _local1._sl) { _local1._sl[ti][1][_local3](_local2); } }; delete p; delete c; var c = ((Object.$POP.Class.MovesImpactComputer = function () { })); p = c.prototype; p.computeMovesImpact = function (iArgs) { var tPlayers = iArgs.players; var tMap = iArgs.map; var tPlayersMoves = iArgs.moves; var tTurnSummary = {deadPlayers:[], winner:0, matchResult:"none", players:[{name:"", characterId:"", life:999, energy:999, loc:[], oldLoc:[], facing:0, gotHitType:"miss", move:{name:"", id:"", type:"", impactLocs:[]}}, {move:{}}]}; for (var tiPlayer in tPlayersMoves) { var _local1 = tPlayers[tiPlayer]; var _local3 = tTurnSummary.players[tiPlayer]; var _local2 = tPlayersMoves[tiPlayer]; if ((_local1.energy + _local2.userImpact.energyDiff) >= 0) { var tCurrentLoc = Object.Tools.copyObject(_local1.loc); var tNewLoc = [_local1.loc[0] + _local2.userImpact.locDiff[0], _local1.loc[1] + _local2.userImpact.locDiff[1]]; if (tNewLoc[0] < 0) { tNewLoc[0] = 0; } else if (tNewLoc[0] > (tMap.length - 1)) { tNewLoc[0] = tMap.length - 1; } if (tNewLoc[1] < 0) { tNewLoc[1] = 0; } else if (tNewLoc[1] > (tMap[0].length - 1)) { tNewLoc[1] = tMap[0].length - 1; } _local3.oldLoc = Object.Tools.copyObject(tCurrentLoc); _local1.loc = Object.Tools.copyObject(tNewLoc); } } for (var tiPlayer in tPlayers) { var _local1 = tPlayers[tiPlayer]; var _local2 = tPlayersMoves[tiPlayer]; var tThemIndex = ((tiPlayer == 0) ? 1 : 0); var tThem = tPlayers[tThemIndex]; var tThemMove = tPlayersMoves[tThemIndex]; var tLifeModByThem = 0; var tEnergyModByThem = 0; var tGotHitType = "miss"; if (tThemMove.target == "enemy") { if ((tThem.energy + tThemMove.userImpact.energyDiff) >= 0) { if (this.isHit({map:tMap, attacker:tThem, receiver:_local1, effectRange:tThemMove.enemyImpact.effectArea})) { tGotHitType = "hit"; tEnergyModByThem = tThemMove.enemyImpact.energyDiff; if (tThemMove.enemyImpact.lifeDiff < 0) { if ((_local1.energy + _local2.userImpact.energyDiff) >= 0) { if (_local2.userImpact.protection > 0) { tGotHitType = "guard"; } if (Math.abs(tThemMove.enemyImpact.lifeDiff) < _local2.userImpact.protection) { tLifeModByThem = 0; } else { tLifeModByThem = tThemMove.enemyImpact.lifeDiff + _local2.userImpact.protection; } } } else { tLifeModByThem = tThemMove.enemyImpact.lifediff; } } } } if ((_local1.energy + _local2.userImpact.energyDiff) >= 0) { var tLifeModByUs = _local2.userImpact.lifeDiff; var tEnergyModByUs = _local2.userImpact.energyDiff; } else { var tLifeModByUs = 0; var tEnergyModByUs = 0; } var tNewLife = ((_local1.life + tLifeModByThem) + tLifeModByUs); var tNewEnergy = ((_local1.energy + tEnergyModByThem) + tEnergyModByUs); var tLifeMax = _local1.lifeMax; var tEnergyMax = _local1.energyMax; if (tNewLife > tLifeMax) { tNewLife = tLifeMax; } if (tNewLife < 0) { tNewLife = 0; } if (tNewEnergy > tEnergyMax) { tNewEnergy = tEnergyMax; } if (tNewEnergy < 0) { tNewEnergy = 0; } var _local3 = tTurnSummary.players[tiPlayer]; _local3.name = _local1.name; _local3.characterId = _local1.characterId; _local3.life = tNewLife; _local3.energy = tNewEnergy; _local3.loc = _local1.loc; _local3.gotHitType = tGotHitType; _local3.move.name = _local2.name; _local3.move.id = _local2.id; _local3.move.type = _local2.type; _local3.move.depthMod = _local2.depthMod; _local3.move.impactLocs = this._findAttackLocs({attacker:_local1, effectRange:_local2.enemyImpact.effectArea, map:tMap}); } for (var tIplayer in tPlayers) { var tPlayer = tPlayers[tIplayer]; tPlayer.life = tTurnSummary.players[tIplayer].life; tPlayer.energy = tTurnSummary.players[tIplayer].energy; } var tDeadPlayers = []; for (var tIplayer in tPlayers) { var tPlayer = tPlayers[tIplayer]; if (tPlayer.life <= 0) { tDeadPlayers.push(tIplayer); } } tTurnSummary.deadPlayers = tDeadPlayers; if (tDeadPlayers.length == 1) { tTurnSummary.matchResult = "win"; tTurnSummary.winner = ((tDeadPlayers[0] == 0) ? 1 : 0); } else if (tDeadPlayers.length == 2) { tTurnSummary.matchResult = "tie"; } return(tTurnSummary); }; p.isHit = function (iArgs) { var tMap = iArgs.map; var tAttacker = iArgs.attacker; var tReceiver = iArgs.receiver; var tEffectRange = iArgs.effectRange; var _local2 = this._findAttackLocs({map:tMap, attacker:tAttacker, effectRange:tEffectRange}); var _local3 = tReceiver.loc; for (var ti in _local2) { var _local1 = _local2[ti]; if ((_local1[0] == _local3[0]) && (_local1[1] == _local3[1])) { return(true); } } return(false); }; p._findAttackLocs = function (iArgs) { var tAttacker = iArgs.attacker; var tEffectRange = iArgs.effectRange; var tMap = iArgs.map; var tAttackerLoc = tAttacker.loc; var tAttackLocs = []; for (var tiRow in tEffectRange) { var tRow = tEffectRange[tiRow]; for (var _local2 in tRow) { if (tRow[_local2] == 1) { var tYOffset = (tiRow - ((tEffectRange.length - 1) / 2)); var tXOffset = (_local2 - ((tRow.length - 1) / 2)); var _local1 = [tAttackerLoc[0] + tYOffset, tAttackerLoc[1] + tXOffset]; if (tMap[_local1[0]][_local1[1]] != undefined) { tAttackLocs.push(_local1); } } } } var tiRow = 0; while (tiRow < tMap.length) { var tRow = tMap[tiRow]; var _local3 = ""; var _local2 = 0; while (_local2 < tRow.length) { var tOnMap = false; for (var tiLoc in tAttackLocs) { var _local1 = tAttackLocs[tiLoc]; if ((_local1[0] == tiRow) && (_local1[1] == _local2)) { tOnMap = true; } } if (tOnMap) { _local3 = _local3 + "X"; } else { _local3 = _local3 + "0"; } _local2++; } tiRow++; } return(tAttackLocs); }; delete c; delete p; Object.$POP.translateLoadedPrefs = function (iArgs) { var tXMLPrefs = iArgs.prefs; var tMovesData = []; var tMoveNodes = tXMLPrefs.firstChild.childNodes; for (var tiMove in tMoveNodes) { var tMoveNode = tMoveNodes[tiMove]; var _local2 = {userImpact:{}, enemyImpact:{}}; _local2.name = tMoveNode.attributes.NAME; _local2.target = tMoveNode.attributes.TARGET; _local2.compatibleCharacters = tMoveNode.attributes.CHARACTERS.split(","); _local2.type = tMoveNode.attributes.TYPE; _local2.id = tMoveNode.attributes.ID; _local2.advanced = ((tMoveNode.attributes.ADVANCED == 1) ? true : false); _local2.depthMod = Number(tMoveNode.attributes.DEPTH); var tImpactNodes = tMoveNode.childNodes; for (var tiImpact in tImpactNodes) { var _local3 = tImpactNodes[tiImpact]; if (_local3.nodeName == "USERIMPACT") { var tLocAsArray = _local3.attributes.LOC.split(","); for (var tiLoc in tLocAsArray) { tLocAsArray[tiLoc] = Number(tLocAsArray[tiLoc]); } _local2.userImpact.energyDiff = Number(_local3.attributes.ENERGY); _local2.userImpact.locDiff = tLocAsArray; _local2.userImpact.lifeDiff = Number(_local3.attributes.LIFE); _local2.userImpact.protection = Number(_local3.attributes.PROTECTION); } else { var tEffectAreaAsArray = _local3.attributes.AREA.split("_"); for (var tiRow in tEffectAreaAsArray) { var _local1 = tEffectAreaAsArray[tiRow]; _local1 = _local1.split(","); for (var tiColumn in _local1) { _local1[tiColumn] = Number(_local1[tiColumn]); } tEffectAreaAsArray[tiRow] = _local1; } _local2.enemyImpact.effectArea = tEffectAreaAsArray; _local2.enemyImpact.lifeDiff = Number(_local3.attributes.LIFE); } } tMovesData.push(_local2); } return(tMovesData); }; var c = ((Object.$POP.Class.ComputerBrain = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._movesMax = _local2.movesMax; _local1._map = _local2.map; _local1._movesImpactComputer = _local2.movesImpactComputer; _local1._dumper("version 0"); _local1._dx = [-1, 0, 1, -1, 0, 1, -1, 0, 1]; _local1._dy = [-1, -1, -1, 0, 0, 0, 1, 1, 1]; }; p.pickMoves = function (iArgs) { var _local3 = this; _local3._dumper_clear(); var tHumanPlayer = iArgs.human; var tComputerPlayer = iArgs.computer; var tMovesMax = _local3._movesMax; var tMovesImpactComputer = _local3._movesImpactComputer; var tMap = _local3._map; var tHumanLoc = tHumanPlayer.loc; var tHumanEnergy = tHumanPlayer.energy; var tHumanHealth = tHumanPlayer.life; var tHumanRoundMoves = tHumanPlayer.roundMoves; var tHumanAvailableMoves = tHumanPlayer.moves; var tComputerLoc = tComputerPlayer.loc; var tComputerEnergy = tComputerPlayer.energy; var tComputerHealth = tComputerPlayer.life; var tComputerRoundMoves = tComputerPlayer.roundMoves; var tComputerAvailableMoves = tComputerPlayer.moves; var _local2 = new Object(); _local2.board_width = 4; _local2.board_height = 3; _local2.max_life = 100; _local2.max_energy = 100; _local2.human_loc_x = tHumanLoc[1]; _local2.human_loc_y = tHumanLoc[0]; _local2.human_life = tHumanHealth; _local2.human_energy = tHumanEnergy; _local2.computer_loc_x = tComputerLoc[1]; _local2.computer_loc_y = tComputerLoc[0]; _local2.computer_life = tComputerHealth; _local2.computer_energy = tComputerEnergy; _local2.computer_available = new Array(); for (var _local1 in tComputerAvailableMoves) { _local2.computer_available.push(tComputerAvailableMoves[_local1]); } var tStrategyArgs = new Object(); tStrategyArgs.state = _local2; tStrategyArgs.human_moves = tHumanRoundMoves; tStrategyArgs.round_length = tMovesMax; if (Object.$POP.Prefs.easyWin) { var tOut = _local3._killComputerStrategy(tStrategyArgs); } else if (Object.$POP.Prefs.difficulty == "normal") { var tRandom = Math.random(); if (tRandom < 0.5) { var tOut = _local3._karlStrategy(tStrategyArgs); } else if (tRandom < 0.65) { var tOut = _local3._avoidHumanStrategy(tStrategyArgs); } else if (tRandom < 0.85) { var tOut = _local3._killHumanStrategy(tStrategyArgs); } else { var tOut = _local3._kindaKillComputerStrategy(tStrategyArgs); } } else { var tRandom = Math.random(); if (tRandom < 0.5) { var tOut = _local3._karlStrategy(tStrategyArgs); } else if (tRandom < 0.65) { var tOut = _local3._avoidHumanStrategy(tStrategyArgs); } else if (tRandom < 0.9) { var tOut = _local3._killHumanStrategy(tStrategyArgs); } else { var tOut = _local3._kindaKillComputerStrategy(tStrategyArgs); } } var _local1 = 0; while (_local1 < tOut.length) { _local3._dumper_line((("move " + _local1) + ": ") + tOut[_local1].name); _local1++; } tStrategyArgs.computer_moves = tOut; if (_local3._isTied(tStrategyArgs)) { return(_local3._avoidHumanStrategy(tStrategyArgs)); } return(tOut); }; p._isTied = function (iArgs) { var _local3 = this; return(false); }; p._computerLifeLow = function (iState) { var _local1 = iState; return(((_local1.human_life - _local1.computer_life) > 20) || (_local1.computer_life < 20)); }; p._karlStrategy = function (iArgs) { var _local2 = this; _local2._dumper_line("karlStrategy"); var _local1 = _local2._copyState(iArgs.state); var tOut = new Array(); var _local3; if (_local2._computerLifeLow(_local1)) { var ti = 0; while (ti < iArgs.round_length) { _local2._dumper_line("move " + ti); _local1.human_move = null; _local1.human_move_next = null; _local3 = _local2._getOutcomes(_local1); _local1.computer_move = ((ti == 0) ? (_local2._getAvoidOrKillHumanMove(_local1, _local3)) : (((ti == 1) ? (_local2._getWideAttackMove(_local1, _local3)) : (_local2._getGuardMove(_local1, _local3))))); tOut.push(_local1.computer_move); _local1 = _local2._battle(_local1); ti++; } } else { var ti = 0; while (ti < iArgs.round_length) { _local2._dumper_line("move " + ti); _local1.human_move = null; _local1.human_move_next = null; _local3 = _local2._getOutcomes(_local1); _local1.computer_move = ((ti == 0) ? (_local2._getMaybeKillHumanMove(_local1, _local3)) : (((ti == 1) ? (_local2._getWideAttackMove(_local1, _local3)) : (_local2._getEnergyOrGuardMove(_local1, _local3))))); tOut.push(_local1.computer_move); _local1 = _local2._battle(_local1); ti++; } } return(tOut); }; p._computerCanBackAway = function (iState) { return(false); }; p._noStrategy = function (iArgs) { var _local2 = iArgs; var tOut = new Array(); var _local3 = new Array(); var tDump = ""; for (var _local1 in _local2.state.computer_available) { _local3.push(_local2.state.computer_available[_local1]); } this._shuffleArray(_local3); var _local1 = 0; while (_local1 < _local2.round_length) { tOut.push(_local3.pop()); _local1++; } return(tOut); }; p._killOrDieStrategy = function (iArgs) { var _local1 = this; _local1._dumper_line("killOrDieStrategy"); if (0.5 <= Math.random()) { return(_local1._killComputerStrategy(iArgs)); } return(_local1._killHumanStrategy(iArgs)); }; p._randomStrategy = function (iArgs) { var _local3 = this; _local3._dumper_line("randomStrategy"); var tOut = new Array(); var _local1 = _local3._copyState(iArgs.state); var tOutcomes; var _local2 = 0; while (_local2 < iArgs.round_length) { _local1.human_move = iArgs.human_moves[_local2]; _local1.human_move_next = iArgs.human_moves[_local2 + 1]; tOutcomes = _local3._getOutcomes(_local1); _local1.computer_move = _local3._getAnyMove(_local1, tOutcomes); tOut.push(_local1.computer_move); _local1 = _local3._battle(_local1); _local2++; } return(tOut); }; p._meetHumanStrategy = function (iArgs) { var _local3 = this; _local3._dumper_line("meetHumanStrategy"); var tOut = new Array(); var _local1 = _local3._copyState(iArgs.state); var tOutcomes; var _local2 = 0; while (_local2 < iArgs.round_length) { _local3._dumper_line("move " + _local2); _local1.human_move = iArgs.human_moves[_local2]; _local1.human_move_next = iArgs.human_moves[_local2 + 1]; tOutcomes = _local3._getOutcomes(_local1); _local1.computer_move = _local3._getMeetHumanMove(_local1, tOutcomes); tOut.push(_local1.computer_move); _local1 = _local3._battle(_local1); _local2++; } return(tOut); }; p._avoidHumanStrategy = function (iArgs) { var _local3 = this; _local3._dumper_line("avoidHumanStrategy"); var tOut = new Array(); var _local1 = _local3._copyState(iArgs.state); var tOutcomes; var _local2 = 0; while (_local2 < iArgs.round_length) { _local3._dumper_line("move " + _local2); _local1.human_move = iArgs.human_moves[_local2]; _local1.human_move_next = iArgs.human_moves[_local2 + 1]; tOutcomes = _local3._getOutcomes(_local1); _local1.computer_move = _local3._getAvoidHumanMove(_local1, tOutcomes); tOut.push(_local1.computer_move); _local1 = _local3._battle(_local1); _local2++; } return(tOut); }; p._blindFollowStrategy = function (iArgs) { var _local3 = this; _local3._dumper_line("blindFollowStrategy"); var tOut = new Array(); var _local1 = _local3._copyState(iArgs.state); var tOutcomes; var _local2 = 0; while (_local2 < iArgs.round_length) { _local3._dumper_line("move " + _local2); _local1.human_move = null; _local1.human_move_next = null; tOutcomes = _local3._getOutcomes(_local1); _local1.computer_move = _local3._getMeetHumanMove(_local1, tOutcomes); tOut.push(_local1.computer_move); _local1 = _local3._battle(_local1); _local2++; } return(tOut); }; p._blindAttackStrategy = function (iArgs) { var _local3 = this; _local3._dumper_line("blindAttackStrategy"); var tOut = new Array(); var _local1 = _local3._copyState(iArgs.state); var tOutcomes; var _local2 = 0; while (_local2 < iArgs.round_length) { _local3._dumper_line("move " + _local2); _local1.human_move = null; _local1.human_move_next = null; tOutcomes = _local3._getOutcomes(_local1); _local1.computer_move = ((_local2 == 0) ? (_local3._getMeetHumanMove(_local1, tOutcomes)) : (_local3._getKillHumanMove(_local1, tOutcomes))); tOut.push(_local1.computer_move); _local1 = _local3._battle(_local1); _local2++; } return(tOut); }; p._killHumanStrategy = function (iArgs) { var _local3 = this; _local3._dumper_line("killHUmanStrategy"); var tOut = new Array(); var _local1 = _local3._copyState(iArgs.state); var tOutcomes; var _local2 = 0; while (_local2 < iArgs.round_length) { _local3._dumper_line("move " + _local2); _local1.human_move = iArgs.human_moves[_local2]; _local1.human_move_next = iArgs.human_moves[_local2 + 1]; tOutcomes = _local3._getOutcomes(_local1); _local1.computer_move = ((0 == _local2) ? (_local3._getMaybeKillHumanMove(_local1, tOutcomes)) : (_local3._getKillHumanMove(_local1, tOutcomes))); tOut.push(_local1.computer_move); _local3._dumper_line("chose move: " + _local1.computer_move.name); _local1 = _local3._battle(_local1); _local2++; } return(tOut); }; p._killComputerStrategy = function (iArgs) { var _local3 = this; _local3._dumper_line("killComputerStrategy"); var tOut = new Array(); var _local1 = _local3._copyState(iArgs.state); var tOutcomes; var _local2 = 0; while (_local2 < iArgs.round_length) { _local3._dumper_line("move " + _local2); _local1.human_move = iArgs.human_moves[_local2]; _local1.human_move_next = iArgs.human_moves[_local2 + 1]; tOutcomes = _local3._getOutcomes(_local1); _local1.computer_move = _local3._getKillComputerMove(_local1, tOutcomes); tOut.push(_local1.computer_move); _local3._dumper_line("chose move: " + _local1.computer_move.name); _local1 = _local3._battle(_local1); _local2++; } return(tOut); }; p._kindaKillComputerStrategy = function (iArgs) { var _local3 = this; _local3._dumper_line("kindaKillComputerStrategy"); var tOut = new Array(); var _local1 = _local3._copyState(iArgs.state); var tOutcomes; var _local2 = 0; while (_local2 < iArgs.round_length) { _local3._dumper_line("move " + _local2); _local1.human_move = iArgs.human_moves[_local2]; _local1.human_move_next = iArgs.human_moves[_local2 + 1]; tOutcomes = _local3._getOutcomes(_local1); if (((_local2 == 1) && (Math.random() > 0.75)) || (_local2 == 2)) { _local1.computer_move = _local3._getWideAttackMove(_local1, tOutcomes); tOut.push(_local1.computer_move); _local3._dumper_line("chose move: " + _local1.computer_move.name); _local1 = _local3._battle(_local1); } else { _local1.computer_move = _local3._getKillComputerMove(_local1, tOutcomes); tOut.push(_local1.computer_move); _local3._dumper_line("chose move: " + _local1.computer_move.name); _local1 = _local3._battle(_local1); } _local2++; } return(tOut); }; p._getAnyMove = function (iState, iOutcomes) { this._dumper_line("getAnyMove"); return(iState.computer_available[Math.floor(Math.random() * (iState.computer_available.length + 1))]); }; p._sortMeetHumanMove = function (a, b) { var _local1 = b; var _local2 = a; if (_local2.distance >= _local1.distance) { return(((_local2.distance > _local1.distance) ? 1 : (((_local2.energy > _local1.energy) ? -1 : (((_local2.energy < _local1.energy) ? 1 : (((_local2.magnitude < _local1.magnitude) ? -1 : (((_local2.magnitude > _local1.magnitude) ? 1 : 0)))))))))); } return(-1); }; p._sortAvoidHumanMove = function (a, b) { var _local1 = b; var _local2 = a; if (_local2.distance <= _local1.distance) { return(((_local2.distance < _local1.distance) ? 1 : (((_local2.energy > _local1.energy) ? -1 : (((_local2.energy < _local1.energy) ? 1 : (((_local2.magnitude < _local1.magnitude) ? -1 : (((_local2.magnitude > _local1.magnitude) ? 1 : 0)))))))))); } return(-1); }; p._getAvoidOrKillHumanMove = function (iState, iOutcomes) { var _local3 = this; _local3._dumper_line("getAvoidOrKillHumanMove"); var tDistance = _local3._getDistance(iState); _local3._dumper_line("initial distance: " + tDistance); var _local1 = new Array(); var _local2 = 0; while (_local2 < iOutcomes.length) { _local1.unshift(new Object()); _local1[0].move = iOutcomes[_local2].computer_move; _local1[0].energy = iOutcomes[_local2].computer_energy; _local1[0].distance = -_local3._getDistance(iOutcomes[_local2]); _local1[0].magnitude = Math.abs(_local1[0].move.userImpact.locDiff[1]); _local1[0].magnitude = _local1[0].magnitude + Math.abs(_local1[0].move.userImpact.locDiff[0]); _local2++; } _local3._dumper_line("before:"); _local2 = 0; while (_local2 < _local1.length) { _local3._dumper_line((((_local2 + " meet: ") + _local1[_local2].distance) + " ") + _local1[_local2].move.name); _local2++; } _local1.sort(_local3._sortMeetHumanMove); _local3._dumper_line("after:"); _local2 = 0; while (_local2 < _local1.length) { _local3._dumper_line((((_local2 + " meet: ") + _local1[_local2].distance) + " ") + _local1[_local2].move.name); _local2++; } if ((-_local1[0].distance) <= tDistance) { return(_local3._getKillHumanMove(iState, iOutcomes)); } return(_local1[0].move); }; p._getMaybeMeetHumanMove = function (iState, iOutcomes) { var _local3 = iOutcomes; this._dumper_line("getMaybeMeetHumanMove"); var _local1 = new Array(); var _local2 = 0; while (_local2 < _local3.length) { _local1.unshift(new Object()); _local1[0].move = _local3[_local2].computer_move; _local1[0].energy = _local3[_local2].computer_energy; _local1[0].distance = this._getDistance(_local3[_local2]); _local1[0].magnitude = Math.abs(_local1[0].move.userImpact.locDiff[1]); _local1[0].magnitude = _local1[0].magnitude + Math.abs(_local1[0].move.userImpact.locDiff[0]); if (_local1[0].magnitude < 1) { _local1.shift(); } _local2++; } this._dumper_line("before:"); _local2 = 0; while (_local2 < _local1.length) { this._dumper_line((_local2 + " meet: ") + _local1[_local2].move.name); _local2++; } _local1.sort(this._sortMeetHumanMove); this._dumper_line("after:"); _local2 = 0; while (_local2 < _local1.length) { this._dumper_line((_local2 + " meet: ") + _local1[_local2].move.name); _local2++; } if (0.5 > Math.random()) { return(_local1[0].move); } if (2 == _local1.length) { return(_local1[1].move); } return(_local1[Math.floor((Math.random() * 2) + 1)].move); }; p._getMeetHumanMove = function (iState, iOutcomes) { var _local3 = iOutcomes; this._dumper_line("getMeetHumanMove"); var _local1 = new Array(); var _local2 = 0; while (_local2 < _local3.length) { _local1.unshift(new Object()); _local1[0].move = _local3[_local2].computer_move; _local1[0].energy = _local3[_local2].computer_energy; _local1[0].distance = this._getDistance(_local3[_local2]); _local1[0].magnitude = Math.abs(_local1[0].move.userImpact.locDiff[1]); _local1[0].magnitude = _local1[0].magnitude + Math.abs(_local1[0].move.userImpact.locDiff[0]); if (_local1[0].magnitude < 1) { _local1.shift(); } _local2++; } this._dumper_line("before:"); _local2 = 0; while (_local2 < _local1.length) { this._dumper_line((_local2 + " meet: ") + _local1[_local2].move.name); _local2++; } _local1.sort(this._sortMeetHumanMove); this._dumper_line("after:"); _local2 = 0; while (_local2 < _local1.length) { this._dumper_line((_local2 + " meet: ") + _local1[_local2].move.name); _local2++; } return(_local1[0].move); }; p._getAvoidHumanMove = function (iState, iOutcomes) { var _local3 = iOutcomes; this._dumper_line("getAvoidHumanMove"); var _local1 = new Array(); var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].human_dead || (_local3[_local2].computer_move.enemyImpact.lifeDiff)) { } else { _local1.unshift(new Object()); _local1[0].move = _local3[_local2].computer_move; _local1[0].energy = _local3[_local2].computer_energy; _local1[0].distance = this._getDistance(_local3[_local2]); _local1[0].magnitude = Math.abs(_local1[0].move.userImpact.locDiff[1]); _local1[0].magnitude = _local1[0].magnitude + Math.abs(_local1[0].move.userImpact.locDiff[0]); if (_local1[0].magnitude < 1) { _local1.shift(); } } _local2++; } this._dumper_line("before:"); _local2 = 0; while (_local2 < _local1.length) { this._dumper_line((_local2 + " avoid: ") + _local1[_local2].move.name); _local2++; } _local1.sort(this._sortAvoidHumanMove); this._dumper_line("after:"); _local2 = 0; while (_local2 < _local1.length) { this._dumper_line((_local2 + " avoid: ") + _local1[_local2].move.name); _local2++; } return(_local1[0].move); }; p._getWideAttackMove = function (iState, iOutcomes) { var _local2 = this; _local2._dumper_line("getWideAttackMove"); var tBestSquares = 0; var tSquares = 0; var tBestEffect = 0; var tBestProtection = 0; var tEffect = 0; var tProtection = 0; var tBestMove = iOutcomes[0].computer_move; var _local3; var _local1 = 0; while (_local1 < iOutcomes.length) { _local2._dumper_line("wide:" + iOutcomes[_local1].computer_move.name); if (!iOutcomes[_local1].computer_moved) { } else { _local2._dumper_line("has enough energy"); _local3 = iOutcomes[_local1].computer_move; tSquares = _local2._countSquares(iState, _local3); if (tSquares < tBestSquares) { } else { _local2._dumper_line("most squares"); tEffect = -_local3.enemyImpact.lifeDiff; if ((tSquares == tBestSquares) && (tEffect < tBestEffect)) { } else { _local2._dumper_line("and best effect"); tProtection = _local3.userImpact.protection; if ((tEffect == tBestEffect) && (tProtection < tBestProtection)) { } else { _local2._dumper_line("and best protection"); tBestMove = _local3; tBestSquares = tSquares; tBestEffect = tEffect; tBestProtection = tProtection; } } } } _local1++; } if (tBestSquares <= 0) { return(_local2._getEnergyOrGuardMove(iState, iOutcomes)); } return(tBestMove); }; p._getEnergyMove = function (iState, iOutcomes) { this._dumper_line("getEnergyMove"); var tBestMove = iOutcomes[0].computer_move; var tBestEffect = tBestMove.userImpact.energyDiff; var _local2 = 0; var _local3; var _local1 = 0; while (_local1 < iOutcomes.length) { if (!iOutcomes[_local1].computer_moved) { } else { _local3 = iOutcomes[_local1].computer_move; _local2 = _local3.userImpact.energyDiff; if (_local2 < tBestEffect) { } else { tBestMove = _local3; tBestEffect = _local2; } } _local1++; } return(tBestMove); }; p._humanInRange = function (iState, iOutcomes) { var _local1 = iState; if (Math.abs(_local1.computer_loc_x - _local1.human_loc_x) > 1) { return(false); } if (Math.abs(_local1.computer_loc_y - _local1.human_loc_y) > 1) { return(false); } return(true); }; p._getGuardMove = function (iState, iOutcomes) { this._dumper_line("getGuardMove"); if (!this._humanInRange(iState, iOutcomes)) { return(this._getAvoidHumanMove(iState, iOutcomes)); } var tBestMove = iOutcomes[0].computer_move; var tBestEffect = tBestMove.userImpact.protection; var tBestEnergy = tBestMove.userImpact.energyDiff; var _local2 = 0; var _local3; var _local1 = 0; while (_local1 < iOutcomes.length) { if (!iOutcomes[_local1].computer_moved) { } else { _local3 = iOutcomes[_local1].computer_move; _local2 = _local3.userImpact.protection; if (_local2 < tBestEffect) { } else { tEnergy = _local3.userImpact.energyDiff; if ((_local2 == tBestEffect) && (tEnergy < tBestEnergy)) { } else { tBestMove = _local3; tBestEffect = _local2; tBestEnergy = tEnergy; } } } _local1++; } return(tBestMove); }; p._getEnergyOrGuardMove = function (iState, iOutcomes) { var _local1 = this; var _local2 = iState; _local1._dumper_line("getEnergyOrGuardMove"); if (_local2.computer_energy >= 80) { return(_local1._getGuardMove(_local2, iOutcomes)); } return(_local1._getEnergyMove(_local2, iOutcomes)); }; p._countSquares = function (iState, iMove) { var tOut = 0; var _local2 = 0; var _local1 = 0; var tBoard = new Array(); _local2 = 0; while (_local2 < 3) { tBoard[_local2] = new Array(); _local1 = 0; while (_local1 < 4) { tBoard[_local2][_local1] = false; _local1++; } _local2++; } _local2 = iState.human_loc_y - 1; while (_local2 <= (iState.human_loc_y + 1)) { this._dumper_line("\thy:\t" + _local2); if ((_local2 < 0) || (_local2 >= 3)) { } else { _local1 = iState.human_loc_x - 1; while (_local1 <= (iState.human_loc_x + 1)) { this._dumper_line("\thx:\t" + _local1); if ((_local2 < 0) || (_local2 >= 4)) { } else { tBoard[_local2][_local1] = true; } _local1++; } } _local2++; } _local2 = -1; while (_local2 <= 1) { var cy = (iState.computer_loc_y + _local2); this._dumper_line("\tcy:\t" + cy); if ((cy < 0) || (cy >= 3)) { } else { _local1 = -1; while (_local1 <= 1) { var _local3 = iState.computer_loc_x + _local1; this._dumper_line("\tcx:\t" + _local3); if ((_local3 < 0) || (_local3 >= 4)) { } else if (iMove.enemyImpact.effectArea[_local2 + 1][_local1 + 1] && (tBoard[cy][_local3])) { this._dumper_line((("\tsquare: " + _local3) + " ") + cy); tOut++; } _local1++; } } _local2++; } this._dumper_line("squares: " + tOut); return(tOut); }; p._getMaybeKillHumanMove = function (iState, iOutcomes) { var _local2 = iOutcomes; this._dumper_line("getMaybeKillHumanMove"); var tBestDiff = (iState.human_life - _local2[0].human_life); var tBestEnergy = _local2[0].computer_energy; var tBestMove = _local2[0].computer_move; var _local3; var tEnergy; var _local1 = 1; while (_local1 < _local2.length) { _local3 = iState.human_life - _local2[_local1].human_life; this._dumper_line((((((_local2[_local1].computer_move.name + ": ") + iState.human_life) + " - ") + _local2[_local1].human_life) + " = ") + _local3); if (_local3 > tBestDiff) { this._dumper_line("best so far"); tBestDiff = _local3; tBestMove = _local2[_local1].computer_move; } else if (_local3 == tBestDiff) { tEnergy = _local2[_local1].computer_energy; if (tEnergy > tBestEnergy) { tBestEnergy = tEnergy; tBestDiff = _local3; tBestMove = _local2[_local1].computer_move; } } _local1++; } if (tBestDiff <= 0) { return(this._getMaybeMeetHumanMove(iState, _local2)); } return(tBestMove); }; p._getKillHumanMove = function (iState, iOutcomes) { var _local2 = iOutcomes; this._dumper_line("getKillHumanMove"); var tBestDiff = (iState.human_life - _local2[0].human_life); var tBestEnergy = _local2[0].computer_energy; var tBestMove = _local2[0].computer_move; var _local3; var tEnergy; var _local1 = 1; while (_local1 < _local2.length) { _local3 = iState.human_life - _local2[_local1].human_life; this._dumper_line((((((_local2[_local1].computer_move.name + ": ") + iState.human_life) + " - ") + _local2[_local1].human_life) + " = ") + _local3); if (_local3 > tBestDiff) { this._dumper_line("best so far"); tBestDiff = _local3; tBestMove = _local2[_local1].computer_move; } else if (_local3 == tBestDiff) { tEnergy = _local2[_local1].computer_energy; if (tEnergy > tBestEnergy) { tBestEnergy = tEnergy; tBestDiff = _local3; tBestMove = _local2[_local1].computer_move; } } _local1++; } if (tBestDiff <= 0) { return(this._getMeetHumanMove(iState, _local2)); } return(tBestMove); }; p._getKillComputerMove = function (iState, iOutcomes) { var _local2 = iOutcomes; this._dumper_line("getKillComputerMove"); var tBestDiff = (iState.computer_life - _local2[0].computer_life); var tBestEnergy = _local2[0].computer_energy; var tBestMove = _local2[0].computer_move; var _local3; var tEnergy; var _local1 = 1; while (_local1 < _local2.length) { _local3 = iState.computer_life - _local2[_local1].computer_life; this._dumper_line((((((_local2[_local1].computer_move.name + ": ") + iState.human_life) + " - ") + _local2[_local1].human_life) + " = ") + _local3); if (_local3 > tBestDiff) { this._dumper_line("best so far"); tBestDiff = _local3; tBestMove = _local2[_local1].computer_move; } else if (_local3 == tBestDiff) { tEnergy = _local2[_local1].human_life; if (tEnergy > tBestEnergy) { tBestEnergy = tEnergy; tBestDiff = _local3; tBestMove = _local2[_local1].computer_move; } } _local1++; } if (tBestDiff <= 0) { return(this._getMeetHumanMove(iState, _local2)); } return(tBestMove); }; p._getDistance = function (iState) { var _local3 = iState; this._dumper_line("getDistance"); var _local2 = _local3.computer_loc_x - _local3.human_loc_x; var _local1 = _local3.computer_loc_y - _local3.human_loc_y; _local2 = _local2 * _local2; _local1 = _local1 * _local1; var d = Math.sqrt(_local2 + _local1); return(d); }; p._getOutcomes = function (iState) { this._dumper_line("getOutcomes"); var tOut = new Array(); var _local1 = new Object(); var _local3 = this._copyState(iState); var _local2 = 0; while (_local2 < _local3.computer_available.length) { _local3.computer_move = _local3.computer_available[_local2]; _local1 = this._battle(_local3); if (((_local1.computer_moved && (!_local1.wall_walk)) && (!_local1.too_much_energy)) && ((0.5 > Math.random()) || (!_local1.double_move))) { tOut.push(_local1); } _local2++; } return(tOut); }; p._copyState = function (iState) { var _local1 = iState; var _local2 = new Object(); for (var _local3 in _local2) { this._dumper_line("SHOULDN'T EXIST!!! " + _local3); } for (var _local3 in _local1) { _local2[_local3] = _local1[_local3]; } _local2.computer_available = new Array(); for (var _local3 in _local1.computer_available) { _local2.computer_available[_local3] = _local1.computer_available[_local3]; } return(_local2); }; p._deleteOne = function (iArray, iItem) { var _local2 = iArray; var _local3 = iItem; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { _local2.splice(_local1, 1); return; } _local1++; } }; p._shuffleArray = function (iArgs) { var _local2 = iArgs; var temp; var _local3; var _local1 = _local2.length; while (_local1-- , _local1 > 0) { _local3 = Math.floor(Math.random() * (_local1 + 1)); if (_local1 == _local3) { } else { temp = _local2[_local1]; _local2[_local1] = _local2[_local3]; _local2[_local3] = temp; } } }; p._battle = function (iArgs) { var _local3 = iArgs; var _local1 = this._copyState(_local3); this._deleteOne(_local1.computer_available, _local1.computer_move); _local1.wall_walk = false; _local1.double_move = false; if ((Math.abs(_local3.computer_move.userImpact.locDiff[0]) > 1) || (Math.abs(_local3.computer_move.userImpact.locDiff[1]) > 1)) { this._dumper_line("doule move!"); _local1.double_move = true; } _local1.computer_loc_x = _local1.computer_loc_x + _local3.computer_move.userImpact.locDiff[1]; if (_local1.computer_loc_x < 0) { _local1.computer_loc_x = 0; _local1.wall_walk = true; } else if (_local1.computer_loc_x >= _local3.board_width) { _local1.computer_loc_x = _local3.board_width - 1; _local1.wall_walk = true; } _local1.computer_loc_y = _local1.computer_loc_y + _local3.computer_move.userImpact.locDiff[0]; if (_local1.computer_loc_y < 0) { _local1.computer_loc_y = 0; _local1.wall_walk = true; } else if (_local1.computer_loc_y >= _local3.board_height) { _local1.computer_loc_y = _local3.board_height - 1; _local1.wall_walk = true; } _local1.human_loc_x = _local1.human_loc_x + _local3.human_move.userImpact.locDiff[1]; if (_local1.human_loc_x < 0) { _local1.human_loc_x = 0; } else if (_local1.human_loc_x >= _local3.board_width) { _local1.human_loc_x = _local3.board_width - 1; } _local1.human_loc_y = _local1.human_loc_y + _local3.human_move.userImpact.locDiff[0]; if (_local1.human_loc_y < 0) { _local1.human_loc_y = 0; } else if (_local1.human_loc_y >= _local3.board_height) { _local1.human_loc_y = _local3.board_height - 1; } var tSelves = ["human", "computer"]; var tOthers = ["computer", "human"]; var tProtection = new Object(); var tMoved = new Object(); _local1.too_much_energy = false; if ((_local3.computer_move.userImpact.energyDiff > 0) && (_local3.computer_energy >= 100)) { _local1.too_much_energy = true; } var ti = 0; while (ti < 2) { var tSelf = tSelves[ti]; var tMove = _local3[tSelf + "_move"].userImpact; _local1.dump = ((((tSelf + " ") + tMove.energyDiff) + " ") + _local1[tSelf + "_energy"]) + newline; if (_local1[tSelf + "_energy"] < (-tMove.energyDiff)) { tMoved[tSelf] = false; } else { tMoved[tSelf] = true; _local1[tSelf + "_energy"] = _local1[tSelf + "_energy"] + tMove.energyDiff; if (_local1[tSelf + "_energy"] > _local3.max_energy) { _local1[tSelf + "_energy"] = _local3.max_energy; } _local1[tSelf + "_life"] = _local1[tSelf + "_life"] + tMove.lifeDiff; if (_local1[tSelf + "_life"] <= 0) { _local1[tSelf + "_dead"] = true; _local1.dead = true; } tProtection[tSelf] = tMove.protection; } ti++; } if (_local1.computer_dead && (_local1.human_dead)) { _local1.tie = true; } for (var ti in tMoved) { _local1[ti + "_moved"] = tMoved[ti]; } var ti = 0; while (ti < 2) { var tSelf = tSelves[ti]; if (!tMoved[tSelf]) { } else { var tOther = tOthers[ti]; var tMove = _local3[tSelf + "_move"].enemyImpact; if (tMove.lifeDiff == 0) { } else if ((tMove.lifeDiff + tProtection[tOther]) >= 0) { } else { var _local2 = 0; while (_local2 < 9) { if ((tMove.effectArea[Math.floor(_local2 / 3)][_local2 % 3] && ((_local1[tSelf + "_loc_x"] + this._dx[_local2]) == _local1[tOther + "_loc_x"])) && ((_local1[tSelf + "_loc_y"] + this._dy[_local2]) == _local1[tOther + "_loc_y"])) { _local1[tOther + "_life"] = _local1[tOther + "_life"] + tProtection[tOther]; _local1[tOther + "_life"] = _local1[tOther + "_life"] + tMove.lifeDiff; break; } _local2++; } } } ti++; } var ti = 0; while (ti < 2) { var tSelf = tSelves[ti]; if (_local1[tSelf + "_life"] > _local3.max_life) { _local1[tSelf + "_life"] = _local3.max_life; } ti++; } var tDump = ""; for (var ti in _local3.computer_move) { tDump = tDump + (((ti + ":\t") + _local3.computer_move[ti]) + newline); } for (var ti in _local3.computer_move.userImpact) { tDump = tDump + (((ti + ":\t") + _local3.computer_move.userImpact[ti]) + newline); } for (var ti in _local3.computer_move.userImpact.effectArea) { tDump = tDump + (((ti + ":\t") + _local3.computer_move.userImpact.effectArea[ti]) + newline); } for (var ti in _local1) { tDump = tDump + (((ti + ":\t") + _local1[ti]) + newline); } this._dumper_line(tDump); return(_local1); }; p._dumper_clear = function () { _root.dumper = ""; }; p._dumper_line = function (iStr) { }; p._dumper = function (iArgs) { _root.dumper = iArgs; }; delete p; delete c; var c = ((Object.$POP.Class.RoundSequenceComputer = function () { })); var p = c.prototype; p.init = function (iArgs) { this._players = []; this._ambientAudio = "battle"; }; p.makeRoundSequence = function (iArgs) { var _local2 = this; var tRoundSummary = iArgs.roundSummary; var tPlayers = iArgs.players; var tAmbientAudio = _local2._ambientAudio; var tTurnsSummary = tRoundSummary.turns; var tTurnsCount = tRoundSummary.turnsCount; var tMatchResult = tRoundSummary.matchResult; var tWinner = tRoundSummary.winner; _local2._players = tPlayers; var _local1 = (_local2._roundSequence = []); var tFightStartAudio = _local2._makeSoundObject({id:"beginRound"}); _local1.push([tFightStartAudio]); var tIturn = 0; while (tIturn < tTurnsCount) { var _local3 = tTurnsSummary[tIturn]; var tTurnNum = (tiTurn + 1); var tIsLastTurn = (tTurnNum >= tTurnsCount); _local2._addContinueButton({roundSequence:_local1, turnSummary:_local3, isLastTurn:tIsLastTurn, state:"inactive"}); _local2._addPlayersAmbient({roundSequence:_local1, turnSummary:_local3}); _local2._addShowCards({roundSequence:_local1, turnSummary:_local3, turnNum:tTurnNum}); _local2._addPlayersMoves({roundSequence:_local1, turnSummary:_local3}); _local2._addStatusDisplayUpdate({roundSequence:_local1, turnSummary:_local3}); if (tIsLastTurn) { if (tMatchResult == "none") { _local2._addContinueButton({roundSequence:_local1, turnSummary:_local3, isLastTurn:tIsLastTurn, state:"active"}); _local2._addStopAudio({roundSequence:_local1}); } else { _local2._addMatchResultMisc({roundSequence:_local1, turnSummary:_local3, roundSummary:tRoundSummary}); _local2._addStopAudio({roundSequence:_local1}); } } tIturn++; } return(_local1); }; p._addToRoundSequence = function (iArgs) { this._roundSequence.push(iArgs.step); }; p._addStopAudio = function (iArgs) { var _local2 = iArgs.roundSequence; var _local1 = this._ambientAudio; var _local3 = this._makeSoundObject({id:_local1, stop:true}); _local2.push([_local3]); }; p._addContinueButton = function (iArgs) { var _local2 = iArgs; var tRoundSequence = _local2.roundSequence; var tTurnSummary = _local2.turnSummary; var tIsLastTurn = _local2.isLastTurn; var _local1 = _local2.state; if (tIsLastTurn) { var _local3 = [{moveType:"showContinueButton", continueType:"round", state:_local1}]; } else { var _local3 = [{moveType:"showContinueButton", continueType:"turn", state:_local1}]; } tRoundSequence.push(_local3); }; p._addStatusDisplayUpdate = function (iArgs) { var _local2 = iArgs.roundSequence; var _local3 = iArgs.turnSummary; var _local1 = [{moveType:"updatePlayerStatusBar", playersStatus:_local3}]; _local2.push(_local1); }; p._addMatchResultMisc = function (iArgs) { var tRoundSequence = iArgs.roundSequence; var tRoundSummary = iArgs.roundSummary; var _local2 = iArgs.turnSummary; var tMatchResult = tRoundSummary.matchResult; var tWinner = tRoundSummary.winner; if ((tMatchResult == "win") && (tWinner == 0)) { var tSoundTrack = this._makeSoundObject({id:"themeSong", loops:99999, playNice:true}); } else { var tSoundTrack = this._makeSoundObject({id:"youDie", loops:99999}); } tRoundSequence.push([tSoundTrack]); if (tMatchResult == "win") { var tLoserId = this._findEnemyId({playerId:tWinner}); var tWinnerMove = this._makeActionObject({playerId:tWinner, turnSummary:_local2, moveId:"victory", doneActionId:"stop", requireDone:false}); var _local1 = this._makeActionObject({playerId:tLoserId, turnSummary:_local2, moveId:"defeat", doneActionId:"stop", requireDone:false}); tRoundSequence.push([_local1, tWinnerMove]); var tWinnerMessage = {moveType:"matchOverMessage", playerId:tWinner, characterId:this._findCharacterId({playerId:tWinner}), isTie:false}; tRoundSequence.push([tWinnerMessage]); } else if (tMatchResult == "tie") { for (var tPlayerId in _local2) { var _local1 = this._makeActionObject({playerId:tPlayerId, turnSummary:_local2, moveId:"defeat", doneActionId:"stop", requireDone:false}); tRoundSequence.push([_local1]); } var tTieMessage = {moveType:"matchOverMessage", isPlayerWinner:false, isTie:true}; tRoundSequence.push([tTieMessage]); } }; p._addPlayersMoves = function (iArgs) { var tRoundSequence = iArgs.roundSequence; var _local2 = iArgs.turnSummary; var tGuarders = []; var tAttackers = []; var tMovers = []; var tEnergyUpers = []; var tHealers = []; for (var tIplayer in _local2) { var _local3 = _local2[tIplayer]; var _local1 = _local3.move.type; if (_local1 == "guard") { tGuarders.push(tIplayer); } else if (_local1 == "action") { tAttackers.push(tIplayer); } else if (_local1 == "location") { tMovers.push(tIplayer); } else if (_local1 == "energyUp") { tEnergyUpers.push(tIplayer); } else if (_local1 == "heal") { tHealers.push(tIplayer); } } if (tGurarders.length == 2) { this._addGenericPlayersMoves({roundSequence:tRoundSequence, turnSummary:_local2}); } else if (tMovers.length == 2) { this._addMoveAndMove({roundSequence:tRoundSequence, turnSummary:_local2}); } else if (tAttackers.length == 2) { this._addGenericPlayersMoves({roundSequence:tRoundSequence, turnSummary:_local2}); } else if (tEnergyUpers.length == 2) { this._addGenericPlayersMoves({roundSequence:tRoundSequence, turnSummary:_local2}); } else if (tHealers.length == 2) { this._addGenericPlayersMoves({roundSequence:tRoundSequence, turnSummary:_local2}); } else if ((tMovers.length == 1) && (tAttackers.length == 1)) { this._addMoveAndOther({roundSequence:tRoundSequence, turnSummary:_local2, moverId:tMovers[0]}); } else if ((tMovers.length == 1) && (tEnergyUpers.length == 1)) { this._addMoveAndOther({roundSequence:tRoundSequence, turnSummary:_local2, moverId:tMovers[0]}); } else if ((tMovers.length == 1) && (tHealers.length == 1)) { this._addMoveAndOther({roundSequence:tRoundSequence, turnSummary:_local2, moverId:tMovers[0]}); } else if ((tMovers.length == 1) && (tGuarders.length == 1)) { this._addMoveAndOther({roundSequence:tRoundSequence, turnSummary:_local2, moverId:tMovers[0]}); } else if ((tGuarders.length == 1) && (tAttackers.length == 1)) { this._addGuardAndOther({roundSequence:tRoundSequence, turnSummary:_local2, guarderId:tGuarders[0]}); } else if ((tGuarders.length == 1) && (tEnergyUpers.length == 1)) { this._addGuardAndOther({roundSequence:tRoundSequence, turnSummary:_local2, guarderId:tGuarders[0]}); } else if ((tGuarders.length == 1) && (tHealers.length == 1)) { this._addGuardAndOther({roundSequence:tRoundSequence, turnSummary:_local2, guarderId:tGuarders[0]}); } else if ((tHealers.length == 1) && (tEnergyUpers.length == 1)) { this._addGenericPlayersMoves({roundSequence:tRoundSequence, turnSummary:_local2}); } else if ((tHealers.length == 1) && (tAttackers.length == 1)) { this._addGenericPlayersMoves({roundSequence:tRoundSequence, turnSummary:_local2}); } else if ((tEnergyUpers.length == 1) && (tAttackers.length == 1)) { this._addGenericPlayersMoves({roundSequence:tRoundSequence, turnSummary:_local2}); } else { this._addGenericPlayersMoves({roundSequence:tRoundSequence, turnSummary:_local2}); } }; p._addGuardAndOther = function (iArgs) { var _local3 = iArgs.roundSequence; var _local2 = iArgs.turnSummary; var _local1 = iArgs.guarderId; var tEnemyId = this._findEnemyId({playerId:_local1}); var tGuardUpMoveId = (_local2[_local1].move.id + "_up"); var tGuardDownMoveId = (_local2[_local1].move.id + "_down"); var tGuardStayMoveId = (_local2[_local1].move.id + "_stay"); var tShowGuarderEffectArea = this._makeShowEffectAreasObject({playerId:_local1, playerTurnSummary:_local2[_local1]}); _local3.push([tShowGuarderEffectArea]); var tGuardUpMove = this._makeActionObject({playerId:_local1, moveId:tGuardUpMoveId, doneActionId:"stop", turnSummary:_local2, requireDone:true}); _local3.push([tGuardUpMove]); var tGuardStayMove = this._makeActionObject({playerId:_local1, moveId:tGuardStayMoveId, doneActionId:"stop", turnSummary:_local2, requireDone:false}); _local3.push([tGuardStayMove]); var tShowEnemyEffectArea = this._makeShowEffectAreasObject({playerId:tEnemyId, playerTurnSummary:_local2[tEnemyId]}); _local3.push([tShowEnemyEffectArea]); var tEnemyMove = this._makeActionObject({playerId:tEnemyId, turnSummary:_local2}); _local3.push([tEnemyMove]); var tGuardDownMove = this._makeActionObject({playerId:_local1, moveId:tGuardDownMoveId, doneActionId:"ambient", turnSummary:_local2, requireDone:true}); _local3.push([tGuardDownMove]); }; p._addGenericPlayersMoves = function (iArgs) { var tRoundSequence = iArgs.roundSequence; var _local3 = iArgs.turnSummary; var tIsLastTurn = false; for (var tiPlayer in _local3) { var _local1 = _local3[tiPlayer]; var _local2 = _local1.life; if (_local2 <= 0) { tIsLastTurn = true; var tLoser = tiPlayer; } } if (tIsLastTurn) { var tPlayerIdThatGoesFirst = tLoser; var tPlayerIdThatGoesSecond = this._findEnemyId({playerId:tLoser}); } else { var tPlayerIdThatGoesFirst = 1; var tPlayerIdThatGoesSecond = this._findEnemyId({playerId:tPlayerIdThatGoesFirst}); } var tOrderedIds = [tPlayerIdThatGoesFirst, tPlayerIdThatGoesSecond]; this._addOrderedMoves({roundSequence:tRoundSequence, turnSummary:_local3, orderedIds:tOrderedIds}); }; p._addMoveAndOther = function (iArgs) { var _local1 = iArgs.roundSequence; var _local3 = iArgs.turnSummary; var _local2 = iArgs.moverId; this._addLocationMove({roundSequence:_local1, turnSummary:_local3, moverId:_local2}); var tEnemyId = this._findEnemyId({playerId:_local2}); this._addGenericMove({roundSequence:_local1, turnSummary:_local3, playerId:tEnemyId}); }; p._addMoveAndMove = function (iArgs) { var tRoundSequence = iArgs.roundSequence; var _local2 = iArgs.turnSummary; for (var ti in _local2) { var _local1 = ti; this._addLocationMove({roundSequence:tRoundSequence, turnSummary:_local2, moverId:_local1}); } }; p._addGenericMove = function (iArgs) { var _local2 = iArgs.roundSequence; var _local3 = iArgs.turnSummary; var _local1 = iArgs.playerId; var tPlayerTurnSummary = _local3[_local1]; var tPlayerMove = this._makeActionObject({playerId:_local1, turnSummary:_local3}); var tShowPlayerEffectAreas = this._makeShowEffectAreasObject({playerId:_local1, playerTurnSummary:tPlayerTurnSummary}); _local2.push([tShowPlayerEffectAreas]); _local2.push([tPlayerMove]); }; p._addLocationMove = function (iArgs) { var _local3 = this; var tRoundSequence = iArgs.roundSequence; var tTurnSummary = iArgs.turnSummary; var _local1 = iArgs.moverId; var tEnemyId = _local3._findEnemyId({playerId:_local1}); var tMoverTurnSummary = tTurnSummary[_local1]; var tEnemyTurnSummary = tTurnSummary[tEnemyId]; var _local2 = tMoverTurnSummary.oldLoc; var tMoverDestinationLoc = tMoverTurnSummary.loc; var tEnemyOriginLoc = tEnemyTurnSummary.oldLoc; if (_local1 == 0) { var tOriginFacing = _local3._findFacing({locs:[_local2, tEnemyOriginLoc]}); var tMoverOriginFacing = tOriginFacing[0]; } else { var tOriginFacing = _local3._findFacing({locs:[tEnemyOriginLoc, _local2]}); var tMoverOriginFacing = tOriginFacing[1]; } var tMoveIdKey = [["", "", "doubleUp", "", ""], ["", "", "moveUp", "", ""], ["doubleLeft", "moveLeft", "moveNone", "moveRight", "doubleRight"], ["", "", "moveDown", "", ""], ["", "", "doubleDown", "", ""]]; var tMoveIdKeyCenter = [2, 2]; var tXVector = ((tMoverDestinationLoc[1] - _local2[1]) * tMoverOriginFacing); var tYVector = (tMoverDestinationLoc[0] - _local2[0]); var tMoveIdIndex = [tMoveIdKeyCenter[0] + tYVector, tMoveIdKeyCenter[1] + tXVector]; var tMoveId = tMoveIdKey[tMoveIdIndex[0]][tMoveIdIndex[1]]; var tEffectArea = _local3._makeShowEffectAreasObject({playerId:_local1, playerTurnSummary:tMoverTurnSummary}); tRoundSequence.push([tEffectArea]); var tJumpMove = _local3._makeActionObject({playerId:_local1, turnSummary:tTurnSummary, moveId:tMoveId, doneActionId:"ambient", loc:_local2, requireDone:true, facing:tMoverOriginFacing}); tRoundSequence.push([tJumpMove]); var tDoneJumpMove = _local3._makeActionObject({playerId:_local1, turnSummary:tTurnSummary, moveId:"ambient", doneActionId:"ambient", loc:tMoverDestinationLoc, requireDone:false}); tRoundSequence.push([tDoneJumpMove]); }; p._addOrderedMoves = function (iArgs) { var tRoundSequence = iArgs.roundSequence; var tTurnSummary = iArgs.turnSummary; var _local3 = iArgs.orderedIds; var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; this._addGenericMove({roundSequence:tRoundSequence, turnSummary:tTurnSummary, playerId:_local2}); _local1++; } }; p._makeShowEffectAreasObject = function (iArgs) { var tPlayerId = iArgs.playerId; var _local2 = iArgs.playerTurnSummary; var _local3 = _local2.move.impactLocs; var _local1 = _local2.move.type; if (_local1 == "action") { tEffectType = "attack"; } else if ((_local1 == "energyUp") || (_local1 == "heal")) { tEffectType = "regenerate"; } else { tEffectType = "misc"; } var tEffectAreas = {effectLocs:_local3, effectType:tEffectType, playerId:tPlayerId, moveType:"showEffectAreas"}; return(tEffectAreas); }; p._findEnemyImpact = function (iArgs) { var tTurnSummary = iArgs.turnSummary; var _local3 = iArgs.attackerId; var tPlayers = this._players; var _local1 = {}; var _local2 = this._findEnemyId({playerId:_local3}); var tAttackerTurnSummary = tTurnSummary[_local3]; var tEnemyTurnSummary = tTurnSummary[_local2]; var tEnemyGotHitType = tEnemyTurnSummary.gotHitType; var tEnemyMoveId = tEnemyTurnSummary.move.id; var tAttackerMoveId = tAttackerTurnSummary.move.id; var tAttackerMoveData = this._getMoveData({playerId:_local3, moveId:tAttackerMoveId}); var tEnemyMoveData = this._getMoveData({playerId:_local2, moveId:tEnemyMoveId}); if (tEnemyGotHitType == "hit") { _local1.hitType = "hit"; _local1.healthDiff = tAttackerMoveData.enemyImpact.lifeDiff; _local1.playerId = _local2; } else if (tEnemyGotHitType == "guard") { _local1.hitType = "guard"; _local1.healthDiff = tAttackerMoveData.enemyImpact.lifeDiff; _local1.guardPts = tEnemyMoveData.userImpact.protection; _local1.playerId = _local2; } else { _local1.hitType = "miss"; _local1.healthDiff = 0; } return(_local1); }; p._getMoveData = function (iArgs) { var _local1 = iArgs.playerId; var tMoveId = iArgs.moveId; var _local2 = this._players; var _local3 = _local2[_local1].moves[tMoveId]; return(_local3); }; p._findCharacterId = function (iArgs) { var _local1 = iArgs.playerId; var _local3 = this._players; var _local2 = _local3[_local1].characterId; return(_local2); }; p._findPlayerName = function (iArgs) { var _local1 = iArgs.playerId; var _local3 = this._players; var _local2 = _local3[_local1].name; return(_local2); }; p._findFacing = function (iArgs) { var _local2 = iArgs.locs; var _local1 = []; var _local3 = _local2[0][1]; var t1_x = _local2[1][1]; if (_local3 > t1_x) { _local1 = [-1, 1]; } else { _local1 = [1, -1]; } return(_local1); }; p._addShowCards = function (iArgs) { var tRoundSequence = iArgs.roundSequence; var tTurnSummary = iArgs.turnSummary; var tTurnNum = iArgs.turnNum; var tMoveType = "showCards"; var tCardsLabels = []; var _local1 = 0; while (_local1 < tTurnSummary.length) { var _local2 = tTurnSummary[_local1]; var tMoveId = _local2.move.id; var _local3 = _local2.characterId; tCardsLabels[_local1] = this._generateMoveLabelName({moveId:tMoveId, characterId:_local3}); _local1++; } var tShowCardsSequence = [{moveType:tMoveType, cardsLabels:tCardsLabels, turnNum:tTurnNum}]; tRoundSequence.push(tShowCardsSequence); }; p._addPlayersAmbient = function (iArgs) { var tRoundSequence = iArgs.roundSequence; var _local2 = iArgs.turnSummary; var tPlayersAmbient = []; var _local1 = 0; while (_local1 < _local2.length) { var _local3 = _local2[_local1]; var tOldLoc = Object.Tools.copyObject(_local3.oldLoc); var tFacing = this._findFacing({locs:[_local2[0].oldLoc, _local2[1].oldLoc]}); var tAmbientMove = this._makeActionObject({playerId:_local1, moveId:"ambient", turnSummary:_local2, loc:tOldLoc, facing:tFacing[_local1], requireDone:false}); tPlayersAmbient[_local1] = tAmbientMove; _local1++; } tRoundSequence.push(tPlayersAmbient); }; p._makeActionObject = function (iArgs) { var _local1 = iArgs; var _local2 = _local1.playerId; var tTurnSummary = _local1.turnSummary; var tRequireDone = _local1.requireDone; var tLayer = _local1.layer; var tFacing = _local1.facing; var tEnemyImpact = _local1.enemyImpact; var tLoc = _local1.loc; var _local3 = _local1.moveId; var tDoneActionId = _local1.doneActionId; var tDepthMod = _local1.depthMod; var tPlayerTurnSummary = tTurnSummary[_local2]; var tMoveType = tPlayerTurnSummary.move.type; if (tRequireDone == undefined) { tRequireDone = ((tMoveType == "location") ? false : true); } if (tLayer == undefined) { tLayer = ((tMoveType == "location") ? "bottom" : "top"); } if (tFacing == undefined) { var tAllPlayersFacing = this._findFacing({locs:[tTurnSummary[0].loc, tTurnSummary[1].loc]}); tFacing = tAllPlayersFacing[_local2]; } if (tEnemyImpact == undefined) { tEnemyImpact = this._findEnemyImpact({turnSummary:tTurnSummary, attackerId:_local2}); } if (tLoc == undefined) { tLoc = tPlayerTurnSummary.loc; } if (_local3 == undefined) { _local3 = tPlayerTurnSummary.move.id; } if (tDoneActionId == undefined) { tDoneActionId = "ambient"; } if (tDepthMod == undefined) { tDepthMod = this._getMoveData({playerId:_local2, moveId:_local3}).depthMod; } var tCharacterId = this._findCharacterId({playerId:_local2}); var tMoveData = this._getMoveData({playerId:_local2, moveId:_local3}); var tUserImpact = {protection:tMoveData.userImpact.protection, energyDiff:tMoveData.userImpact.energyDiff, lifeDiff:tMoveData.userImpact.lifeDiff}; var tActionObject = {moveType:"action", playerId:_local2, characterId:tCharacterId, actionId:_local3, doneActionId:tDoneActionId, userImpact:tUserImpact, enemyImpact:tEnemyImpact, hitLocs:tPlayerTurnSummary.move.impactLocs, facing:tFacing, loc:tLoc, layer:tLayer, depthMod:tDepthMod, requireDone:tRequireDone}; return(tActionObject); }; p._makeSoundObject = function (iArgs) { var _local1 = iArgs; var tId = _local1.id; var _local3 = ((_local1.loops == undefined) ? 1 : (_local1.loops)); var tPlayNice = ((_local1.playNice == undefined) ? false : (_local1.playNice)); var tVolume = _local1.volume; var tStop = ((_local1.stop == undefined) ? false : (_local1.stop)); var _local2 = {moveType:"playSound", id:tId, loops:_local3, playNice:tPlayNice, volume:tVolume, stop:tStop}; return(_local2); }; p._generateMoveLabelName = function (iArgs) { return(Object.Tools.Inuyasha.generateMoveLabelName({moveId:iArgs.moveId, characterId:iArgs.characterId})); }; p._findEnemyId = function (iArgs) { var _local1 = iArgs.playerId; var _local2 = ((_local1 == 0) ? 1 : 0); return(_local2); }; delete p; delete c; var c = ((Object.$POP.Class.MoveData = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1.name = _local2.name; _local1.target = _local2.target; _local1.id = _local2.id; _local1.type = _local2.type; _local1.advanced = _local2.advanced; _local1.compatibleCharacters = _local2.compatibleCharacters; _local1.depthMod = _local2.depthMod; var _local3 = Object.$POP.Class.MoveImpactData; _local1.userImpact = new _local3[undefined](_local2.userImpact); _local1.enemyImpact = new _local3[undefined](_local2.enemyImpact); _local1.order = 0; _local1.fresh = false; })); p = c.prototype; delete c; delete p; var c = ((Object.$POP.Class.MoveImpactData = function (iArgs) { var _local1 = iArgs; var _local2 = this; _local2.locDiff = [0, 0]; _local2.effectArea = [[0, 0, 0], [0, 1, 0], [0, 0, 0]]; _local2.lifeDiff = 0; _local2.energyDiff = 0; _local2.protection = 0; if (_local1.locDiff != undefined) { _local2.locDiff = _local1.locDiff; } if (_local1.effectArea != undefined) { _local2.effectArea = _local1.effectArea; } if (_local1.lifeDiff != undefined) { _local2.lifeDiff = _local1.lifeDiff; } if (_local1.energyDiff != undefined) { _local2.energyDiff = _local1.energyDiff; } if (_local1.protection != undefined) { _local2.protection = _local1.protection; } })); p = c.prototype; delete c; delete p; var c = ((Object.$POP.Class.PlayerData = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1.roundMoves = _local2.roundMoves; _local1.moves = _local2.moves; _local1.loc = _local2.loc; _local1.life = _local2.life; _local1.lifeMax = _local2.lifeMax; _local1.energy = _local2.energy; _local1.energyMax = _local2.energyMax; _local1.name = _local2.name; _local1.characterId = _local2.characterId; _local1.facing = _local2.facing; _local1.gotNewAdvancedMove = false; if (_local1.roundMoves == undefined) { _local1.roundMoves = [0, 0, 0]; } if (_local1.moves == undefined) { _local1.moves = []; } if (_local1.loc == undefined) { _local1.loc = [0, 0]; } if (_local1.life == undefined) { _local1.life = 100; } if (_local1.lifeMax == undefined) { _local1.lifeMax = 100; } if (_local1.energy == undefined) { _local1.energy = 100; } if (_local1.energyMax == undefined) { _local1.energyMax = 100; } if (_local1.name == undefined) { var _local3 = _local2.characterId; if (_local3 == "i") { _local1.name = "InuYasha"; } else if (_local3 == "ke") { _local1.name = "Kagome"; } else if (_local3 == "m") { _local1.name = "Miroku"; } else if (_local3 == "ka") { _local1.name = "Kagura"; } else if (_local3 == "n") { _local1.name = "Naraku"; } else if (_local3 == "s") { _local1.name = "Sesshomaru"; } else if (_local3 == "ko") { _local1.name = "Koga"; } else if (_local3 == "sa") { _local1.name = "Sango"; } } })); p = c.prototype; delete c; delete p; var c = ((Object.$POP.Class.CharacterData = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1.name = _local2.name; _local1.level = _local2.level; _local1.moves = _local2.moves; _local1.advancedMoves = _local2.advancedMoves; _local1.id = _local2.id; _local1.maxHealth = _local2.maxHealth; _local1.maxEnergy = _local2.maxEnergy; if (_local1.locked == undefined) { _local1.locked = false; } if (_local1.defeated == undefined) { _local1.defeated = false; } if (_local1.maxHealth == undefined) { _local1.maxHealth = 100; } if (_local1.maxEnergy == undefined) { _local1.maxEnergy = 100; } })); p = c.prototype; delete c; delete p; var c = ((Object.$POP.Class.GameManager = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._pickMovesManager = _local2.pickMovesManager; _local1._viewRoundManager = _local2.viewRoundManager; _local1._viewMiniMapManager = _local2.viewMiniMapManager; _local1._viewBattleLoading = _local2.viewBattleLoading; _local1._movesImpactComputer = _local2.movesImpactComputer; _local1._roundSequenceComputer = _local2.roundSequenceComputer; _local1._turnsMax = _local2.turnsMax; _local1._map = _local2.map; _local1._battleLoadManager = _local2.battleLoadManager; _local1._roundsCount = 0; _local1._players = [{}, {}]; _local1._playersMoves = [[], []]; _local1._roundSummary = {}; _local1._turnSummary = {}; _local1._isRoundDone = false; _local1._isMatchDone = false; _local1._pickMovesManager.em.subscribe({listener:_local1}); _local1._battleDisplayManager.em.subscribe({listener:_local1}); Object.$POP.viewPickMoves.em.subscribe({listener:_local1}); }; p.newMatch = function (iArgs) { var _local1 = this; var _local2 = iArgs.players; _local1._players = _local2; _local1._roundsCount = 1; _local1.em.broadcast({event:"newMatch", args:{players:_local2}}); _local1._requestMoves(); }; p.newMoves = function (iArgs) { var _local1 = this; var _local2 = iArgs.moves; var tBattleLoadManager = _local1._battleLoadManager; var tViewBattleLoading = _local1._viewBattleLoading; var _local3 = _local1._pickMovesManager; var tPercentLoaded = tBattleLoadManager.getPercentLoaded(); if (tPercentLoaded == 100) { _local1._beginRound({moves:_local2}); } else { _local1._playersMoves = _local2; tViewBattleLoading.show(); _local3.hidePicker(); } }; p.viewBattleLoadingDone = function () { var _local1 = this; var _local2 = _local1._playersMoves; var _local3 = _local1._viewBattleLoading; _local3.hide(); _local1._beginRound({moves:_local2}); }; p.viewRoundDone = function () { var _local1 = this; var _local2 = _local1._findMatchResult(); _local1._endOfRoundEnergyUp(); _local1._roundsCount++; if (_local2.isDone) { _local1._matchDone({matchResult:_local2}); } else { _local1._requestMoves(); } }; p._matchDone = function (iArgs) { var _local1 = iArgs.matchResult; var _local2 = this._viewRoundManager; _local2.hide(); this.em.broadcast({event:"matchDone", args:{matchResult:_local1}}); }; p._endOfRoundEnergyUp = function () { var _local3 = this._players; for (var ti in _local3) { var _local1 = _local3[ti]; var _local2 = _local1.energyMax; _local1.energy = _local1.energy + 15; _local1.energy = ((_local1.energy > _local2) ? (_local2) : (_local1.energy)); } }; p._findMatchResult = function () { var _local1 = this._roundSummary; var tIsDone = ((_local1.matchResult == "none") ? false : true); var tDoneType = _local1.matchResult; var _local3 = _local1.winner; var _local2 = _local1.roundNumber; tMatchResult = {isDone:tIsDone, doneType:tDoneType, winner:_local3, roundsCount:_local2}; return(tMatchResult); }; p._requestMoves = function () { var _local1 = this; var _local2 = _local1._players; var _local3 = _local1._viewRoundManager; var tViewMiniMapManager = _local1._viewMiniMapManager; var tRoundNum = _local1._roundsCount; _local3.hide(); tViewMiniMapManager.newData({newData:_local2}); _local1.em.broadcast({event:"pickMoves", args:{players:_local2, roundNum:tRoundNum}}); }; p._beginRound = function (iArgs) { var _local1 = this; var tPlayersMoves = iArgs.moves; var _local3 = _local1._pickMovesManager; var tPlayers = _local1._players; var tViewRoundManager = _local1._viewRoundManager; var _local2 = _local1._findRoundSummary({playersMoves:tPlayersMoves}); _local1._roundSummary = _local2; _local1._updatePlayersWithRoundResults({roundSummary:_local2}); var tRoundSequence = _local1._makeRoundSequence({roundSummary:_local2}); var tBackground = tPlayers[1].characterId; _local3.hidePicker(); tViewRoundManager.startRound({roundSequence:tRoundSequence, background:tBackground}); }; p._makeRoundSequence = function (iArgs) { var _local2 = iArgs.roundSummary; var _local3 = this._players; var tRoundSequenceComptuer = this._roundSequenceComputer; var _local1 = tRoundSequenceComptuer.makeRoundSequence({roundSummary:_local2, players:_local3}); return(_local1); }; p._updatePlayersWithRoundResults = function (iArgs) { var tRoundSummary = iArgs.roundSummary; var _local3 = this._players; var tTurns = tRoundSummary.turns; var tNewPlayersData = tTurns[tTurns.length - 1]; for (var ti in _local3) { var _local1 = _local3[ti]; var _local2 = tNewPlayersData[ti]; _local1.life = _local2.life; _local1.energy = _local2.energy; _local1.loc = Object.Tools.copyObject(_local2.loc); } }; p._findRoundSummary = function (iArgs) { var tPlayersMoves = iArgs.playersMoves; var tTurnsMax = this._turnsMax; var tMovesImpactComputer = this._movesImpactComputer; var tPlayers = Object.Tools.copyObject(this._players); var tMap = this._map; var tRoundsCount = this._roundsCount; var _local3 = {turns:[], turnsCount:0, matchResult:"none", winner:null, roundNumber:tRoundsCount}; var _local1 = 0; while (_local1 < tTurnsMax) { var tTurnMoves = [tPlayersMoves[0][_local1], tPlayersMoves[1][_local1]]; var _local2 = tMovesImpactComputer.computeMovesImpact({players:tPlayers, map:tMap, moves:tTurnMoves}); _local3.turns[_local1] = _local2.players; _local3.turnsCount = _local1 + 1; var tMatchResult = _local2.matchResult; var tWinner = _local2.winner; _local3.matchResult = tMatchResult; if (tMatchResult != "none") { _local3.winner = _local2.winner; break; } _local1++; } return(_local3); }; p._doTurn = function () { var _local3 = this; var _local1 = _local3._players; var tMap = _local3._map; var tMovesImpactComputer = _local3._movesImpactComputer; var tPlayersMoves = _local3._playersMoves; var tTurnsCount = _local3._turnsCount; var tTurnsMax = _local3._turnsMax; var tTurnMoves = []; for (var ti in _local1) { tTurnMoves[ti] = tPlayersMoves[ti][tTurnsCount]; } var tTurnSummary = tMovesImpactComputer.computeMovesImpact({players:_local1, map:tMap, moves:tTurnMoves}); var tRoundDone = (((tTurnsCount + 1) >= tTurnsMax) ? true : false); var tMatchDone = false; for (var ti in _local1) { var _local2 = _local1[ti]; if (_local2.life <= 0) { tMatchDone = true; break; } } _local3._turnsCount++; _local3._isRoundDone = tRoundDone; _local3._isMatchDone = tMatchDone; _local3._turnSummary = tTurnSummary; _local3.em.broadcast({event:"movesComputed", args:{turnSummary:tTurnSummary, roundDone:tRoundDone, matchDone:tMatchDone}}); }; p._turnDisplayDone = function () { var _local1 = this; var _local2 = _local1._isMatchDone; var _local3 = _local1._isRoundDone; if (_local2) { } else if (_local3) { _local1._roundDone(); } else { _local1._doTurn(); } }; delete c; delete p; var c = ((Object.$POP.Class.PickMovesManager = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._movesMax = _local2.movesMax; _local1._pickMovesView = _local2.pickMovesView; _local1._gameManager = _local2.gameManager; _local1._computerBrain = _local2.computerBrain; _local1._players = []; _local1._humanPlayerIndex = 0; _local1._computerPlayerIndex = 1; _local1._mode = "idle"; _local1._gameManager.em.subscribe({listener:_local1}); }; p.pickMoves = function (iArgs) { var _local1 = this; var _local3 = iArgs.players; var tPickMovesView = _local1._pickMovesView; _local1._players = _local3; var _local2 = _local1._getHumanPlayer(); tPickMovesView.showPicker({player:_local2}); }; p.donePickingMoves = function (iArgs) { var _local1 = iArgs.moves; var tHumanPlayer = this._getHumanPlayer(); tHumanPlayer.roundMoves = _local1; var _local2 = this._pickComputerMoves(); var _local3 = [_local1, _local2]; this.em.broadcast({event:"newMoves", args:{moves:_local3}}); }; p.hidePicker = function () { var _local1 = this._pickMovesView; _local1.hidePicker(); }; p._pickComputerMoves = function (iArgs) { var _local3 = this; var _local2 = _local3._computerBrain; var tHumanPlayer = _local3._getHumanPlayer(); var tComputerPlayer = _local3._getComputerPlayer(); var _local1 = _local2.pickMoves({human:tHumanPlayer, computer:tComputerPlayer}); return(_local1); }; p._getHumanPlayer = function () { var _local1 = this._humanPlayerIndex; var _local3 = this._players; var _local2 = _local3[_local1]; return(_local2); }; p._getComputerPlayer = function () { var _local1 = this._computerPlayerIndex; var _local3 = this._players; var _local2 = _local3[_local1]; return(_local2); }; delete p; delete c; var c = ((Object.$POP.Class.MovieMediator = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._gameManager = _local2.gameManager; _local1._pickCharacterManager = _local2.characterPickerManager; _local1._viewVersus = _local2.viewVersus; _local1._viewMatchResult = _local2.viewMatchResult; _local1._viewWinGame = _local2.viewWinGame; _local1._viewPlayerStatus = _local2.viewPlayerStatus; _local1._movesDescriptions = _local2.movesDescriptions; _local1._charactersDescriptions = _local2.charactersDescriptions; _local1._playerConstructor = _local2.playerConstructor; _local1._characterConstructor = _local2.characterConstructor; _local1._moveConstructor = _local2.moveConstructor; _local1._battleLoadManager = _local2.battleLoadManager; _local1._userStatsManager = _local2.userStatsManager; _local1._soundManager = _local2.soundManager; _local1._startLocs = [[1, 0], [1, 3]]; _local1._startFacing = [1, -1]; _local1._characters = {}; _local1._allMoves = []; _local1._players = [{}, {}]; _local1._nextGameWillBeNew = true; _local1._gameManager.em.subscribe({listener:_local1}); }; p.start = function () { var _local1 = this; var tGameManager = _local1._gameManager; _local1._allMoves = _local1._createMoves(); _local1._characters = _local1._createCharacters(); _local1._pickUserCharacter(); }; p.userPickedCharacter = function (iArgs) { var _local1 = iArgs.character; var tPickCharacterManager = this._pickCharacterManager; var tCharacters = this._characters; var tBattleLoadManager = this._battleLoadManager; var _local2 = this._userStatsManager; _local2.selectCharacter({id:_local1.id, potentialEnemies:this._characters, potentialAdvancedMoves:_local1.advancedMoves}); for (var _local3 in _local1.advancedMoves) { } var tEnemyId = _local2.getNextEnemyId({id:_local1.id}); if (tEnemyId == false) { tEnemyId = _local2.getEasiestEnemyId({id:_local1.id}); } var tEnemyCharacter = tCharacters[tEnemyId]; tBattleLoadManager.load({ids:[_local1.id, tEnemyCharacter.id]}); _local2.unlockEnemy({userId:_local1.id, enemyId:tEnemyCharacter.id}); tPickCharacterManager.hidePickCharacter(); this._showVersus({userId:_local1.id, enemyId:tEnemyId}); }; p.pickCharacterFromVersus = function () { var _local1 = this._viewVersus; _local1.hide(); this._pickUserCharacter(); }; p.userDoneWithVersus = function (iArgs) { var _local1 = this; var tEnemyId = iArgs.enemyId; var tGameManager = _local1._gameManager; var tViewVersus = _local1._viewVersus; var _local2 = _local1._soundManager; var _local3 = _local1._userStatsManager; tViewVersus.hide(); _local2.stop({id:"themeSong"}); _local2.stop({id:"youDie"}); var tUserId = _local3.getStats().id; _local1._startNewMatch({userId:tUserId, enemyId:tEnemyId}); }; p.userDoneWithMatchResult = function () { var _local1 = this; var tViewMatchResult = _local1._viewMatchResult; var tViewVersus = _local1._viewVersus; var _local2 = _local1._players; var _local3 = _local1._userStatsManager; tViewMatchResult.hide(); if (_local3.getStats().defeatedAll) { _local1._pickUserCharacter(); } else { _local1._showVersus({userId:_local2[0].characterId, enemyId:_local2[1].characterId}); } }; p.matchDone = function (iArgs) { var _local1 = this; var tMatchResult = iArgs.matchResult; var tPlayers = _local1._players; var tCharacters = _local1._characters; var tGameManager = _local1._gameManager; var tBattleLoadManager = _local1._battleLoadManager; var _local3 = _local1._userStatsManager; var tUserPlayer = tPlayers[0]; var tEnemyPlayer = tPlayers[1]; var tDoneType = tMatchResult.doneType; var tWinner = tMatchResult.winner; var tRoundsCount = tMatchResult.roundsCount; var _local2 = tUserPlayer.characterId; var tEnemyId = tEnemyPlayer.characterId; var tUserCharacter = tCharacters[_local2]; var tEnemyCharacter = tCharacters[tEnemyId]; var tHasAllAdvancedMoves = _local3.getStats({id:_local2}).defeatedAll; _local3.addMatchResult({id:_local2, win:(((tDoneType == "win") && (tWinner == 0)) ? true : false), enemyId:tEnemyId, roundCount:10}); var tUserStats = _local3.getStats({id:_local2}); if (tDoneType == "win") { if (tWinner == 0) { _local1._refreshPlayersProps(); if (tHasAllAdvancedMoves) { _local1._showVersus({userId:_local2, enemyId:tEnemyId}); } else { _local3.giveUserAdvancedMove({id:_local2}); if (!tUserStats.defeatedAll) { var tEnemyId = _local3.getNextEnemyId({id:_local2}); var tNewEnemyCharacter = _local1._characters[tEnemyId]; tBattleLoadManager.load({ids:[tUserCharacter.id, tEnemyId]}); var tEnemyAdvancedMoves = _local3.assignRandomAdvancedMovesToEnemy({userId:_local2, enemyId:tEnemyId, count:tUserStats.level}); _local3.unlockEnemy({userId:_local2, enemyId:tEnemyId}); _local1._players[1] = _local1._createPlayer({character:tNewEnemyCharacter, type:1, advancedMoves:tEnemyAdvancedMoves}); } else { var tWinnerNumber = (tUserCharacter.level + 1); getURL (("javascript:submitWinner('" + tWinnerNumber) + "')"); _local1._nextGameWillBeNew = true; } _local1._showMatchResult({result:"win", shardCount:tUserStats.level, allShards:tUserStats.defeatedAll}); } } else { _local1._refreshPlayersProps(); _local1._showMatchResult({result:"lose"}); } } else if (tDoneType == "tie") { _local1._refreshPlayersProps(); _local1._showMatchResult({result:"tie"}); } }; p._createCharacters = function (iArgs) { var tCharactersDescriptions = this._charactersDescriptions; var tCharacterConstructor = this._characterConstructor; var tCharacters = {}; for (var tId in tCharactersDescriptions) { var _local1 = tCharactersDescriptions[tId]; var _local2 = this._findCharacterMoves({id:tId}); var _local3 = new tCharacterConstructor({name:_local1.name, level:_local1.level, moves:_local2.regular, advancedMoves:_local2.advanced, id:tId, locked:true, defeated:false}); tCharacters[tId] = _local3; } return(tCharacters); }; p._createPlayers = function (iArgs) { var _local3 = iArgs.characters; var tUserStatsManager = this._userStatsManager; var tPlayers = []; for (var ti in _local3) { var _local2 = _local3[ti]; var _local1 = ti; if (_local1 == 0) { var tAdvancedMoves = tUserStatsManager.getAdvancedMoves({userId:_local2.id}).user; } else { var tAdvancedMoves = tUserStatsManager.getAdvancedMoves({userId:_local3[0].id, enemyId:_local2.id}).enemy; } var tPlayer = this._createPlayer({character:_local2, type:_local1, advancedMoves:tAdvancedMoves}); var tPlayersIndex = _local1; tPlayers[tPlayersIndex] = tPlayer; } return(tPlayers); }; p._createPlayer = function (iArgs) { var tCharacter = iArgs.character; var tType = iArgs.type; var _local3 = iArgs.advancedMoves; var tPlayerConstructor = this._playerConstructor; var tStartLocs = this._startLocs; var _local2 = tCharacter.moves; var tCharacterId = tCharacter.id; var tLoc = tStartLocs[tType]; var _local1 = {}; for (var tiMove in _local2) { _local1[tiMove] = _local2[tiMove]; } for (var tiMove in _local3) { _local1[tiMove] = _local3[tiMove]; } if (Object.$POP.Prefs.easyWin) { var tLife = ((tType == 1) ? 1 : 100); } var tPlayer = new tPlayerConstructor({characterId:tCharacterId, moves:_local1, loc:tLoc, life:tLife}); return(tPlayer); }; p._createMoves = function () { var _local2 = this._movesDescriptions; var tMoveConstructor = this._moveConstructor; var _local3 = {}; for (var ti in _local2) { var _local1 = _local2[ti]; tMove = new tMoveConstructor(_local1); _local3[_local1.id] = tMove; } return(_local3); }; p._refreshPlayersProps = function () { var _local2 = this._players; var _local3 = this._startLocs; for (var tiPlayer in _local2) { var _local1 = _local2[tiPlayer]; _local1.energy = _local1.energyMax; _local1.life = _local1.lifeMax; _local1.loc = _local3[tiPlayer]; } }; p._startNewMatch = function (iArgs) { var _local1 = this; var _local3 = iArgs.userId; var tEnemyId = iArgs.enemyId; var tGameManager = _local1._gameManager; var tPlayers = _local1._players; var tCharacters = _local1._characters; var tBattleLoadManager = _local1._battleLoadManager; var tUserStatsManager = _local1._userStatsManager; var _local2 = tUserStatsManager.getStats({id:_local3}); var tUserCharacter = _local1._characters[_local3]; var tEnemyCharacter = _local1._characters[tEnemyId]; var tPlayers = _local1._createPlayers({characters:[tUserCharacter, tEnemyCharacter]}); _local1._players = tPlayers; _local1._players[0].gotNewAdvancedMove = _local2.gotNewAdvancedMove; _local2.gotNewAdvancedMove = false; var tPolite = (!_local2.defeatedAll); var tEnemyMovesCount = tUserStatsManager.getAdvancedMovesCount({id:_local3}); tUserStatsManager.assignRandomAdvancedMovesToEnemy({polite:tPolite, userId:_local3, enemyId:tEnemyId, count:tEnemyMovesCount}); var tMoves = _local1._findAvailableMoves(); tPlayers[0].moves = tMoves.user; tPlayers[1].moves = tMoves.enemy; tBattleLoadManager.load({ids:[_local3, tEnemyId]}); tGameManager.newMatch({players:tPlayers}); if (_local1._nextGameWillBeNew) { if (!_local2.defeatedAll) { myTracker.track(); _local1._nextGameWillBeNew = false; } } }; p._findAvailableMoves = function () { var tPlayers = this._players; var tUserStatsManager = this._userStatsManager; var _local1 = this._characters; var _local2 = tPlayers[0].characterId; var _local3 = tPlayers[1].characterId; var tAdvancedMoves = tUserStatsManager.getAdvancedMoves({userId:_local2, enemyId:_local3}); var tUserAdvancedMoves = tAdvancedMoves.user; var tUserNormalMoves = _local1[_local2].moves; var tEnemyAdvancedMoves = tAdvancedMoves.enemy; var tEnemyNormalMoves = _local1[_local3].moves; var tUserMoves = Object.Tools.combineProps([tUserAdvancedMoves, tUserNormalMoves]); var tEnemyMoves = Object.Tools.combineProps([tEnemyAdvancedMoves, tEnemyNormalMoves]); var tMoves = {user:tUserMoves, enemy:tEnemyMoves}; return(tMoves); }; p._showMatchResult = function (iArgs) { var _local1 = iArgs; var tResult = _local1.result; var tShardCount = _local1.shardCount; var _local3 = _local1.defeatedAll; var _local2 = _local1.winnerName; var tViewMatchResult = this._viewMatchResult; tViewMatchResult.show({result:tResult, shardCount:tShardCount, defeatedAll:_local3, winnerName:_local2}); }; p._showWinGame = function () { var _local1 = this._viewWinGame; _local1.show(); }; p._showVersus = function (iArgs) { var tUserId = iArgs.userId; var tEnemyId = iArgs.enemyId; var _local3 = this._viewVersus; var _local2 = this._userStatsManager; var _local1 = _local2.getStats(); var tEnemies = _local1.enemies; var tChoosey = _local1.defeatedAll; _local3.show({playerA:tUserId, playerB:tEnemyId, enemies:tEnemies, choosey:tChoosey}); }; p._pickUserCharacter = function () { var _local3 = this; var _local2 = _local3._pickCharacterManager; var tCharacters = _local3._characters; var _local1 = _local3._viewPlayerStatus; _local1.hide(); _local2.showPickCharacter({characters:tCharacters}); }; p._findCharacterMoves = function (iArgs) { var tCharacterId = iArgs.id; var tAllMoves = this._allMoves; var tRegularMoves = {}; var tAdvancedMoves = {}; for (var tImove in tAllMoves) { var _local1 = tAllMoves[tImove]; var _local2 = _local1.compatibleCharacters; for (var tiCharacter in _local2) { var _local3 = _local2[tiCharacter]; if (tCharacterId == _local3) { if (_local1.advanced) { tAdvancedMoves[_local1.id] = _local1; } else { tRegularMoves[_local1.id] = _local1; } break; } } } return({advanced:tAdvancedMoves, regular:tRegularMoves}); }; delete p; delete c; var c = ((Object.$POP.Class.SoundManager = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p._Class = {}; p.init = function (iArgs) { var _local3 = iArgs.soundLinks; var tPreMadeSounds = iArgs.preMadeSounds; var tSounds = ((this._sounds = {})); for (var ti in _local3) { var _local2 = _local3[ti]; tSounds[ti] = new this._Class.Sound({link:_local2}); } for (var ti in tPreMadeSounds) { var _local1 = tPreMadeSounds[ti]; tSounds[ti] = new this._Class.Sound({link:_local1.link, obj:_local1.obj}); } }; p.start = function (iArgs) { var _local1 = iArgs; var tId = _local1.id; var tOffset = ((_local1.offset == undefined) ? 0 : (_local1.offset)); var _local3 = ((_local1.loops == undefined) ? 1 : (_local1.loops)); var tVolume = ((_local1.volume == undefined) ? 100 : (_local1.volume)); var _local2 = this._sounds[tId]; _local2.obj.start(tOffset, _local3); _local2.obj.setVolume(tVolume); _local2.isPlaying = true; }; p.playNice = function (iArgs) { var _local1 = iArgs; var tId = _local1.id; var _local3 = ((_local1.volume == undefined) ? 100 : (_local1.volume)); var _local2 = this._sounds[tId]; if (!_local2.isPlaying) { this.start(_local1); } else { _local2.obj.setVolume(_local3); } }; p.stop = function (iArgs) { var _local2 = iArgs.id; var _local1 = this._sounds[_local2]; _local1.obj.stop(_local1.link); _local1.isPlaying = false; }; p._Class.Sound = function (iArgs) { var _local1 = this; _local1.link = iArgs.link; _local1.obj = iArgs.obj; _local1.isPlaying = iArgs.isPlaying; if (_local1.obj == undefined) { _local1.obj = new Sound(); _local1.obj.attachSound(_local1.link); } _local1.obj.manager = _local1; _local1.obj.onSoundComplete = function () { this.manager.isPlaying = false; }; if (_local1.isPlaying == undefined) { var _local2 = _local1.obj.duration; var _local3 = _local1.obj.position; if (_local2 > 0) { if ((_local3 > 0) && (_local3 < _local2)) { _local1.isPlaying = true; } else { _local1.isPlaying = false; } } else { _local1.isPlaying = false; } } }; delete p; delete c; var c = ((Object.$POP.Class.ManageBattleLoad = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; _local1._dir = iArgs.dir; _local1._shells = iArgs.shells; _local1._loadingShells = [{}, {}]; _local1._lastLoad = ["", ""]; }; p.load = function (iArgs) { var tIds = iArgs.ids; var tShells = this._shells; var tDir = this._dir; var tLastLoad = this._lastLoad; var tLoadingShells = this._loadingShells; for (var tiPlayerId in tShells) { var tPlayerShells = tShells[tiPlayerId]; if (tLastLoad[tiPlayerId] != tIds[tiPlayerId]) { tLastLoad[tiPlayerId] = tIds[tiPlayerId]; for (var tiShellType in tPlayerShells) { var _local2 = tPlayerShells[tiShellType]; for (var tiLayer in _local2) { if (tiShellType == "figure") { var _local3 = (((tDir + tIds[tiPlayerId]) + "_") + tiShellType) + ".swf"; var _local1 = _local2[tiLayer]; _local1.notStarted = true; _local1.loadMovie(_local3); tLoadingShells[tiPlayerId][tiLayer] = _local1; } } } } } this._prepShellStep = setInterval(this, "_prepShells", 100); }; p.getPercentLoaded = function () { var tLoadingShells = this._loadingShells; var tTotalBytes = 1; var tBytesLoaded = 1; var tPrefixes = ["ka", "m", "i", "ke", "s", "n"]; var _local3 = []; for (var tiA in tLoadingShells) { var _local2 = tLoadingShells[tiA]; for (var tiB in _local2) { _local3.push(_local2[tiB]); } } for (var ti in _local3) { var _local1 = _local3[ti]; if (_local1.notStarted) { tTotalBytes = tTotalBytes + 1; tBytesLoaded = tBytesLoaded + 0; } else { tTotalBytes = tTotalBytes + _local1.getBytesTotal(); tBytesLoaded = tBytesLoaded + _local1.getBytesLoaded(); if (_local1.prepped) { } else { this._prepShell({_mc:_local1}); tTotalBytes = tTotalBytes + 10; } } } var tPercentLoaded = (100 / (tTotalBytes / tBytesLoaded)); return(tPercentLoaded); }; p._prepShells = function (iArgs) { var tLoadingShells = this._loadingShells; var tTotalShellsCount = 0; var tPreppedShellsCount = 0; for (var tiA in tLoadingShells) { var _local2 = tLoadingShells[tiA]; for (var tiB in _local2) { var _local1 = _local2[tiB]; tTotalShellsCount++; if (_local1.prepped) { tPreppedShellsCount++; } else { this._prepShell({_mc:_local1}); } } } if (tPreppedShellsCount >= tTotalShellsCount) { clearInterval(this._prepShellStep); } }; p._prepShell = function (iArgs) { var _local2 = iArgs._mc; if (_local2.getBytesLoaded() >= _local2.getBytesTotal()) { if (_local2.prepTime < 5) { _local2.prepTime++; for (var tiP in tPrefixes) { var _local3 = tPrefixes[tiP] + "Moves"; var _local1 = {_x:-9000, _y:-9000}; _local2.attachMovie(tClipName, "x", 100, _local1); } } else { _local2.x.removeMovieClip(); _local2.prepped = true; } } }; delete p; delete c; var c = ((Object.$POP.Class.UserStatsManager = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; _local1._characters = {}; _local1._currentCharacter = {}; _local1._enemyLevelKey = {ke:["m", "ko", "ka", "s", "n"], m:["ko", "i", "s", "ka", "n"], sa:["ko", "ka", "i", "s", "n"], i:["sa", "ko", "ka", "s", "n"], ka:["ke", "sa", "ko", "i", "n"], ko:["m", "sa", "s", "i", "ka"], s:["ke", "m", "sa", "ka", "i"], n:["ke", "ko", "sa", "m", "i"]}; }; p.getStats = function (iArgs) { var _local1 = iArgs.id; if (_local1 == undefined) { return(this._currentCharacter); } return(this._characters[_local1]); }; p.getEnemies = function (iArgs) { var _local1 = iArgs.id; return(this._characters[_local1].enemies); }; p.getNextEnemyId = function (iArgs) { var tId = iArgs.id; var tUserCharacter = this._characters[tId]; var tEnemyLevelKey = this._enemyLevelKey[tId]; var _local1 = tUserCharacter.level; var _local2 = ((_local1 < tEnemyLevelKey.length) ? (_local1) : 0); var _local3 = tEnemyLevelKey[_local2]; return(_local3); }; p.getEasiestEnemyId = function (iArgs) { var _local3 = iArgs.id; var _local2 = this._enemyLevelKey; var _local1 = _local2[_local3][0]; return(_local1); }; p.selectCharacter = function (iArgs) { var _local2 = this; var _local1 = iArgs.id; var tPotentialEnemies = iArgs.potentialEnemies; var tPotentialAdvancedMoves = iArgs.potentialAdvancedMoves; var _local3 = _local2._characters; if (_local3[_local1] == undefined) { _local3[_local1] = _local2._newStats({id:_local1, potentialEnemies:tPotentialEnemies, potentialAdvancedMoves:tPotentialAdvancedMoves}); } _local2._currentCharacter = _local2._characters[_local1]; }; p.getAdvancedMoves = function (iArgs) { var _local2 = iArgs.userId; var tEnemyId = iArgs.enemyId; var _local1 = this._characters[_local2]; var tEnemy = _local1.enemies[tEnemyId]; var tUserMoves = _local1.advancedMoves; var _local3 = tEnemy.advancedMoves; return({user:tUserMoves, enemy:_local3}); }; p.getAdvancedMovesCount = function (iArgs) { var _local2 = iArgs.id; var _local1 = this._characters[_local2]; var _local3 = Object.Tools.getPropsCount(_local1.advancedMoves); return(_local3); }; p.assignRandomAdvancedMovesToEnemy = function (iArgs) { var tPolite = iArgs.polite; var tUserId = iArgs.userId; var tEnemyId = iArgs.enemyId; var tCount = iArgs.count; var tUser = this._characters[tUserId]; var _local2 = tUser.enemies[tEnemyId]; var tDiff = (tCount - Object.Tools.getPropsCount(_local2.advancedMoves)); if (tPolite && (tDiff >= 0)) { var tDiff = (tCount - Object.Tools.getPropsCount(_local2.advancedMoves)); tCount = tDiff; } else { var _local1 = _local2.advancedMoves; var tPotentials = _local2.potentialAdvancedMoves; for (var ti in _local1) { tMove = _local1[ti]; tPotentials[ti] = tMove; delete _local1[ti]; } } while ((tCount--) > 0) { this._addRandomAdvancedMove({target:_local2}); } return(_local2.advancedMoves); }; p.giveUserAdvancedMove = function (iArgs) { var _local2 = iArgs.id; var _local1 = this._characters[_local2]; this._addRandomAdvancedMove({target:_local1}); _local1.gotNewAdvancedMove = true; }; p.unlockEnemy = function (iArgs) { var _local1 = iArgs.userId; var _local2 = iArgs.enemyId; var _local3 = this._characters[_local1]; _local3.enemies[_local2].locked = false; }; p.addMatchResult = function (iArgs) { var _local3 = iArgs; var tId = _local3.id; var tWin = _local3.win; var tEnemyId = _local3.enemyId; var _local2 = _local3.roundCount; var _local1 = this._characters[tId]; _local1.matchCount++; if (tWin) { _local1.winCount++; _local1.level++; _local1.enemies[tEnemyId].defeated = true; } else { _local1.lossCount++; } if (this._isAllDefeated({id:tId})) { _local1.defeatedAll = true; } else { _local1.defeatedAll = false; } if (_local2 > _local1.mostRoundsCount) { _local1.mostRoundsCount = _local2; } else if (_local2 < _local1.leastRoundsCount) { _local1.leastRoundsCount = _local2; } _local1.allRoundsCount = _local1.allRoundsCount + _local2; _local1.averageRoundsCount = _local1.allRoundsCount / _local1.matchCount; _local1.winPercent = (_local1.winCount / _local1.matchCount) * 100; }; p._newStats = function (iArgs) { var _local2 = iArgs.id; var tPotentialEnemies = iArgs.potentialEnemies; var _local3 = iArgs.potentialAdvancedMoves; var _local1 = {}; _local1.id = _local2; _local1.matchCount = 0; _local1.winCount = 0; _local1.lossCount = 0; _local1.winPercent = 0; _local1.mostRoundsCount = 0; _local1.leastRoundsCount = 0; _local1.averageRoundsCount = 0; _local1.allRoundsCount = 0; _local1.defeatedAll = false; _local1.level = 0; _local1.advancedMoves = {}; _local1.potentialAdvancedMoves = this._makePotentialAdvancedMoves({moves:_local3}); _local1.gotNewAdvancedMove = false; _local1.enemies = this._makeEnemies({id:_local2, potentialEnemies:tPotentialEnemies}); return(_local1); }; p._makePotentialAdvancedMoves = function (iArgs) { var _local1 = iArgs.moves; var _local2 = {}; for (var _local3 in _local1) { _local2[_local3] = _local1[_local3]; } return(_local2); }; p._makeEnemies = function (iArgs) { var tId = iArgs.id; var _local3 = iArgs.potentialEnemies; var tEnemyIds = this._enemyLevelKey[tId]; var tEnemies = {}; var _local2 = 0; while (_local2 < tEnemyIds.length) { var tEnemyId = tEnemyIds[_local2]; for (var ti in _local3) { var _local1 = _local3[ti]; if (tEnemyId == _local1.id) { tEnemies[ti] = {id:ti, locked:true, defeated:false, level:_local1.level, advancedMoves:{}, potentialAdvancedMoves:this._makePotentialAdvancedMoves({moves:_local1.advancedMoves})}; break; } } _local2++; } return(tEnemies); }; p._addRandomAdvancedMove = function (iArgs) { var tTarget = iArgs.target; var _local3 = tTarget.advancedMoves; var _local1 = tTarget.potentialAdvancedMoves; var tAdvancedMovesCount = 0; for (var ti in _local3) { tAdvancedMovesCount++; } if (tAdvancedMovesCount < 1) { var _local2 = {}; for (var ti in _local1) { if (_local1[ti].id != "doubleLeft") { _local2[ti] = _local1[ti]; } } var tNewMove = Object.Tools.getRandomProperty(_local2).value; } else { var tNewMove = Object.Tools.getRandomProperty(_local1).value; } delete _local1[tNewMove.id]; _local3[tNewMove.id] = tNewMove; }; p._isAllDefeated = function (iArgs) { var tId = iArgs.id; var tCharacter = this._characters[tId]; if (tCharacter.defeatedAll == true) { return(true); } var _local1 = tCharacter.enemies; var _local3 = 0; var _local2 = 0; for (var ti in _local1) { _local3++; if (_local1[ti].defeated) { _local2++; } } if (_local2 >= _local3) { return(true); } return(false); }; delete p; delete c; var c = ((Object.$POP.Class.ViewRound = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._display_mc = _local2.display_mc; _local1._manager = _local2.manager; _local1._mapToScreenKey = _local2.mapToScreenKey; _local1._viewPlayers = _local2.viewPlayers; _local1._cardsDisplay_mc = _local2.cardsDisplay_mc; _local1._nextCardButton_mc = _local2.nextCardButton_mc; _local1._roundDoneButton_mc = _local2.roundDoneButton_mc; _local1._viewPlayersStatusManager = _local2.viewPlayersStatusManager; _local1._soundManager = _local2.soundManager; _local1._turnIndex = 0; _local1._unfinishedMoves = []; _local1._roundSequence = {}; _local1._matchOverMessageClips = []; _local1._impactNumbersClips = [{energy_mc:0, health_mc:0}, {energy_mc:0, health_mc:0}]; _local1._impactNumbersDepths = [{regenerate:150, hit:160, guard:170}, {regenerate:155, hit:165, guard:175}]; _local1._backgroundSound = ""; _local1._HACK_blockClipEvents = false; _local1._display_mc._visible = false; }; p.hide = function (iArgs) { var _local2 = this; var tViewPlayers = _local2._viewPlayers; var _local3 = _local2._impactNumbersClips; var tSoundManager = _local2._soundManager; var tDisplay_mc = _local2._display_mc; _local2._display_mc._visible = false; tViewPlayers.hide(); for (var ti in _local3) { var _local1 = _local3[ti]; for (var tia in _local1) { _local1[tia].removeMovieClip(); } } for (var ti in _local2._matchOverMessageClips) { _local2._matchOverMessageClips[ti].removeMovieClip(); } _local2._matchOverMessageClips = []; tDisplay_mc.background_mc.gotoAndPlay(1); }; p.startRound = function (iArgs) { var _local1 = this; var _local3 = iArgs.roundSequence; var tBackground = iArgs.background; var _local2 = _local1._display_mc; var tSoundManager = _local1._soundManager; _local1._turnIndex = 0; _local1._unfinishedMoves = []; _local1._HACK_blockClipEvents = false; _local1._roundSequence = _local3; _local2._visible = true; _local2.background_mc.gotoAndStop(tBackground); _local1._showTurn(); }; p.finishedMove = function (iArgs) { var _local2 = iArgs.doneId; var _local1 = this._unfinishedMoves; for (var _local3 in _local1) { if (_local1[_local3] == _local2) { _local1.splice(_local3, 1); break; } } this._patrolTurnDone(); }; p._showTurn = function () { var _local3 = this; var tTurnIndex = _local3._turnIndex; var tRoundSequence = _local3._roundSequence; if (tTurnIndex >= tRoundSequence.length) { _local3._roundDone(); } else { var tCurrentTurn = tRoundSequence[tTurnIndex]; for (var tImove in tCurrentTurn) { var _local1 = tCurrentTurn[tImove]; var _local2 = _local1.moveType; if (_local2 == "action") { _local3._doMove_Action({move:_local1}); } else if (_local2 == "location") { _local3._doMove_Location({move:_local1}); } else if (_local2 == "flip") { _local3._doMove_Flip({move:_local1}); } else if (_local2 == "showCards") { _local3._doMove_ShowCards({move:_local1}); } else if (_local2 == "showEffectAreas") { _local3._doMove_ShowEffectAreas({move:_local1}); } else if (_local2 == "updatePlayerStatusBar") { _local3._doMove_UpdatePlayerStatusBar({move:_local1}); } else if (_local2 == "showContinueButton") { _local3._doMove_ShowContinueButton({move:_local1}); } else if (_local2 == "matchOverMessage") { _local3._doMove_matchOverMessage({move:_local1}); } else if (_local2 == "playSound") { _local3._doMove_playSound({move:_local1}); } } _local3._patrolTurnDone(); } }; p._doMove_playSound = function (iArgs) { var _local1 = iArgs.move; var _local3 = _local1.id; var tLoops = _local1.loops; var tPlayNice = _local1.playNice; var tStop = _local1.stop; var tVolume = _local1.volume; var _local2 = this._soundManager; if (tPlayNice) { _local2.playNice({id:_local3, loops:tLoops, volume:tVolume}); } else if (tStop) { _local2.stop({id:_local3}); } else { _local2.start({id:_local3, loops:tLoops, volume:tVolume}); } }; p._doMove_ShowContinueButton = function (iArgs) { var _local1 = this; var tContinueType = iArgs.move.continueType; var _local3 = iArgs.move.state; _local1._nextCardButton_mc.gotoAndStop("off"); _local1._roundDoneButton_mc.gotoAndStop("off"); if (tContinueType == "turn") { var _local2 = _local1._nextCardButton_mc; } else { var _local2 = _local1._roundDoneButton_mc; } if (_local3 == "inactive") { _local2.gotoAndStop("inactive"); } else if (_local3 == "active") { _local2.gotoAndStop("active"); _local2.manager = _local1; _local2.doneId = _local1._newUnfinishedMoveId(); _local2.onMoveEvent = function (iArgs) { var _local1 = this; _local1.manager.finishedMove({doneId:_local1.doneId}); _local1.gotoAndStop("off"); }; } }; p._doMove_UpdatePlayerStatusBar = function (iArgs) { var _local1 = iArgs.move.playersStatus; var _local2 = this._viewPlayersStatusManager; _local2.newPlayersStatus({playersStatus:_local1}); }; p._doMove_ShowEffectAreas = function (iArgs) { var tEffectLocs = iArgs.move.effectLocs; var tPlayerId = iArgs.move.playerId; var tEffectType = iArgs.move.effectType; var tHitGrid = this._display_mc[("hitGrid_" + tPlayerId) + "_mc"]; var tRowCount = 3; var tColumnCount = 4; var _local2 = 0; while (_local2 < tRowCount) { var _local1 = 0; while (_local1 < tColumnCount) { tHitGrid[("cell_" + _local2) + _local1].gotoAndStop("ambient"); _local1++; } _local2++; } for (var tIeffectLoc in tEffectLocs) { var _local3 = tEffectLocs[tIeffectLoc]; tHitGrid[("cell_" + _local3[0]) + _local3[1]].gotoAndStop(tEffectType); } }; p._doMove_matchOverMessage = function (iArgs) { var _local1 = this; var tPlayerId = iArgs.move.playerId; var tCharacterId = iArgs.move.characterId; var tIsTie = iArgs.move.isTie; var _local3 = _local1._display_mc; var tLinkageName = "matchOverMessage"; var tSubClipName = "message_mc"; var tWinFlash_mc = _local3.winFlash_mc; tWinFlash_mc.play(); if (tIsTie) { var tSubFrame = "tie"; var tStageName = "matchOverMessageT_mc"; var tDepth = 5000; var tInitObj = {_x:0, _y:0}; } else { var tSubFrame = ("w" + tCharacterId); var tStageName = "matchOverMessageW_mc"; var tDepth = 5000; var tInitObj = {_x:0, _y:0}; } var _local2 = Object.Tools.attacherXL.attach({parent_mc:_local3, libraryName:tLinkageName, newName:tStageName, layer:tDepth, initObj:tInitObj, frame:1, stop:false, subClipFrames:[{name:tSubClipName, frame:tSubFrame, stop:true}]}); _local2.manager = _local1; _local2.doneId = _local1._newUnfinishedMoveId(); _local2.onMoveEvent = function (iArgs) { this.manager.finishedMove({doneId:this.doneId}); }; _local1._matchOverMessageClips.push(_local2); }; p._doMove_ShowCards = function (iArgs) { var tCardsLabels = iArgs.move.cardsLabels; var tTurnNum = iArgs.move.turnNum; var _local2 = this._cardsDisplay_mc; for (var ti in tCardsLabels) { var tCard_mc = _local2[((("card_" + tTurnNum) + "_player_") + ti) + "_mc"]; var _local3 = _local2[("card_" + ti) + "_fx_mc"]; var _local1 = tCardsLabels[ti]; tCard_mc.gotoAndStop(_local1); _local3.gotoAndStop(_local1); } _local2.manager = this; _local2.doneId = this._newUnfinishedMoveId(); _local2.onMoveEvent = function (iArgs) { this.manager.finishedMove({doneId:this.doneId}); }; _local2.gotoAndPlay("turn" + tTurnNum); }; p._doMove_Action = function (iArgs) { var _local3 = this; var _local1 = iArgs.move; var _local2 = _local3._viewPlayers; var tDoneId = (_local1.requireDone ? (_local3._newUnfinishedMoveId()) : null); _local2.action({move:_local1, doneId:tDoneId}); _local3._patrolRegenerateFloatingImpactNumbers({move:_local1}); }; p._patrolRegenerateFloatingImpactNumbers = function (iArgs) { var _local1 = iArgs.move; var _local2 = _local1.actionId; if ((_local2 == "energyUp") || (_local2 == "heal")) { var tPlayerId = _local1.playerId; var tLoc = _local1.loc; var _local3 = _local1.userImpact; var tImpact = ((_local2 == "heal") ? (_local3.lifeDiff) : (_local3.energyDiff)); var tHitType = ((_local2 == "heal") ? "heal" : "regenerate"); this._showFloatingImpactNumbers({hitType:tHitType, impact:tImpact, playerId:tPlayerId, loc:tLoc}); } }; p._simpleFigureAction = function (iArgs) { var _local1 = this._viewPlayers; _local1.simpleAction(iArgs); }; p.moveEvent = function (iArgs) { var _local1 = this; var tEvent = iArgs.event; var _local3 = iArgs.eventInfo; var tDoneId = _local3.doneId; var _local2 = _local1._getPlayerLatestMove({playerId:_local3.playerId}); var tPlayerId = _local2.playerId; var tDoneActionId = _local2.doneActionId; var tEnemyImpact = _local2.enemyImpact; if (_local1._HACK_blockClipEvents) { if (tDoneActionId == "stop") { _local1._simpleFigureAction({playerId:tPlayerId, actionId:"stop"}); } else { _local3._mc.removeMovieClip(); } } else if (tEvent == "done") { _local1._simpleFigureAction({playerId:tPlayerId, actionId:tDoneActionId}); _local1.finishedMove({doneId:tDoneId}); } else if (tEvent == "hit") { _local1._showPlayerHit(tEnemyImpact); } }; p._showPlayerHit = function (iArgs) { var _local3 = this; var _local2 = iArgs.hitType; var tHealthDiff = iArgs.healthDiff; var tGuardPts = iArgs.guardPts; var _local1 = iArgs.playerId; var tLoc = _local3._getPlayerLatestMove({playerId:_local1}).loc; var tPlayerStatusDisplay = _local3._viewPlayersStatusManager; var tViewPlayers = _local3._viewPlayers; if (_local2 == "hit") { tViewPlayers.hit({playerId:_local1}); tPlayerStatusDisplay.showHit({playerId:_local1}); _local3._showFloatingImpactNumbers({hitType:_local2, impact:tHealthDiff, playerId:_local1, loc:tLoc}); } else if (_local2 == "guard") { tPlayerStatusDisplay.showHit({playerId:_local1}); _local3._showFloatingImpactNumbers({hitType:"hit", impact:tHealthDiff, playerId:_local1, loc:tLoc}); _local3._showFloatingImpactNumbers({hitType:_local2, impact:tGuardPts, playerId:_local1, loc:tLoc}); } else if (_local2 == "miss") { } }; p._showFloatingImpactNumbers = function (iArgs) { var _local3 = iArgs.hitType; var tImpact = iArgs.impact; var _local2 = iArgs.playerId; var tLoc = iArgs.loc; var tDisplay_mc = this._display_mc; var tLifeSpan = 3000; var tDepths = this._impactNumbersDepths; var tHitTypeKey = {guard:{libraryName:"FID_guard", clipPrefix:"FID_guard_"}, hit:{libraryName:"FID_damage", clipPrefix:"FID_damage_"}, regenerate:{libraryName:"FID_regenerate", clipPrefix:"FID_regenerate_"}, heal:{libraryName:"FID_heal", clipPrefix:"FID_heal_"}}; var tImpactDisplayLoc = this._transformMapToScreen({mapLoc:tLoc, playerIndex:_local2}); var tLayer = tDepths[_local2][_local3]; var tLibraryName = tHitTypeKey[_local3].libraryName; var tClipName = ((tHitTypeKey[_local3].clipPrefix + _local2) + "_mc"); var _local1 = Math.abs(tImpact); var tNum1 = (Math.floor(_local1 / 10) + 1); var tNum2 = ((_local1 - (Math.floor(_local1 / 10) * 10)) + 1); var tNum3 = 11; if (_local1 == 100) { var tNum1 = 2; var tNum2 = 1; var tNum3 = 1; } Object.Tools.attacherXL.attach({parent_mc:tDisplay_mc, libraryName:tLibraryName, newName:tClipName, layer:tLayer, initObj:{_x:tImpactDisplayLoc.x, _y:tImpactDisplayLoc.y}, lifeSpan:tLifeSpan, frame:1, stop:false, subClipFrames:[{name:"num_1_mc", frame:tNum1, stop:true}, {name:"num_2_mc", frame:tNum2, stop:true}, {name:"num_3_mc", frame:tNum3, stop:true}]}); }; p._turnDone = function () { this._turnIndex++; this._showTurn(); }; p._roundDone = function () { var _local1 = this._manager; this._HACK_blockClipEvents = true; _local1.viewRoundDone(); }; p._getPlayerLatestMove = function (iArgs) { var tPlayerId = iArgs.playerId; var tRoundSequence = this._roundSequence; var tTurnIndex = this._turnIndex; var tLatestMove = null; var _local3 = 0; while (_local3 <= tTurnIndex) { var _local2 = tRoundSequence[_local3]; for (var tImove in _local2) { var _local1 = _local2[tImove]; if (tPlayerId == _local1.playerId) { tLatestMove = _local1; } } _local3++; } return(tLatestMove); }; p._getCurrentTurn = function () { return(this._roundSequence[this._turnIndex]); }; p._patrolTurnDone = function () { var _local1 = this._unfinishedMoves; if (_local1.length <= 0) { this._turnDone(); } }; p._newUnfinishedMoveId = function () { var _local1 = this._unfinishedMoves; var _local2 = 0; for (var _local3 in _local1) { if (_local1[_local3] > tHighestDoneId) { _local2 = _local1[_local3]; } } var tNewUnfinishedMoveId = (_local2 + 1); this._unfinishedMoves.push(tNewUnfinishedMoveId); return(tNewUnfinishedMoveId); }; p._transformMapToScreen = function (iArgs) { var _local1 = iArgs.mapLoc; var _local3 = iArgs.playerIndex; var tMapToScreenKey = this._mapToScreenKey[_local3]; var _local2 = tMapToScreenKey[_local1[0]][_local1[1]]; return(_local2); }; delete p; delete c; var c = ((Object.$POP.Class.ViewRoundPlayers = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._manager = _local2.manager; _local1._mapToScreenKey = _local2.mapToScreenKey; _local1._characterIdToLinkageIdKey = _local2.characterIdToLinkageIdKey; _local1._parentClips = _local2.parentClips; _local1._playersClips = [{figure_mc:0, fxTop_mc:0, fxBottom_mc:0}, {figure_mc:0, fxTop_mc:0, fxBottom_mc:0}]; _local1._playersDepths = [{fxBottom:10, bottom:10, top:10, fxTop:10}, {fxBottom:10, bottom:10, top:10, fxTop:10}]; _local1._currentMoves = []; _local1._overlap = {top:1, bottom:0}; _local1._stacking = [0, 1]; _local1._yStackingKey = [10, 20, 30]; _local1._stackParents = [_local2.parentClips[0].figure, _local2.parentClips[1].figure]; _local1._displayClips = [{}, {}]; _local1._attachProps = [{linkageId:"", isPlaying:false}, {}]; }; p.hide = function (iArgs) { var _local3 = this._playersClips; for (var tIplayer in _local3) { var _local1 = _local3[tIplayer]; for (var tIclip in _local1) { var _local2 = _local1[tIclip]; _local2.removeMovieClip(); } } }; p.action = function (iArgs) { var _local2 = this; var _local3 = iArgs.move; var tDoneId = iArgs.doneId; var tPlayersClips = _local2._playersClips; var tCharacterIdToLinkageIdKey = _local2._characterIdToLinkageIdKey; var tPlayersDepths = _local2._playersDepths; var tManager = _local2._manager; var _local1 = _local3.playerId; var tActionId = _local3.actionId; var tCharacterId = _local3.characterId; var tLoc = _local3.loc; var tLayer = _local3.layer; var tStackingMod = _local3.depthMod; var tDoneActionId = _local3.doneActionId; var tFacing = _local3.facing; var tOldFigure_mc = tPlayersClips[_local1].figure_mc; var tOldFxTop_mc = tPlayersClips[_local1].fxTop_mc; var tOldFxBottom_mc = tPlayersClips[_local1].fxBottom_mc; var tParentClips = _local2._parentClips[_local1]; var tFigureParent_mc = tParentClips.figure.top; var tFXTopParent_mc = tParentClips.fx.top; var tFXBottomParent_mc = tParentClips.fx.bottom; var tScreenLoc = _local2._transformMapToScreen({mapLoc:tLoc, playerIndex:_local1}); var tFrame = ((tActionId == "stop") ? (tOldFigure_mc._currentFrame - 1) : (tActionId)); if ((tFacing == -1) && (tCharacterId == "m")) { tFrame = tFrame + "_R"; } var tPlay = ((tActionId == "stop") ? false : true); var tInitProps = {_x:tScreenLoc.x, _y:tScreenLoc.y, _xscale:tFacing * 100, forceXscale:tFacing * 100, manager:tManager, returnObj:{doneId:tDoneId, playerId:_local1}, onMoveEvent:function (iArgs) { var _local1 = this; _local1.returnObj._mc = _local1; _local1.manager.moveEvent({event:iArgs.event, eventInfo:_local1.returnObj}); }}; _local2._attachMovieWithOverlap({id:_local1, linkageId:tCharacterIdToLinkageIdKey[tCharacterId].figure, initObj:tInitProps, play:tPlay, frame:tFrame, y:tLoc[0], stackingMod:tStackingMod}); tOldFxTop_mc.removeMovieClip(); var tFxTopLibraryClip = tCharacterIdToLinkageIdKey[tCharacterId].fxTop; var tFxTopClipName = (("fxTop_" + _local1) + "_mc"); var tFxTopDepth = tPlayersDepths[_local1].fxTop; var tFxTopInitProps = {_x:0, _y:0}; var tNewFxTop_mc = tFXTopParent_mc.attachMovie(tFxTopLibraryClip, tFxTopClipName, tFxTopDepth, tFxTopInitProps); tPlayersClips[_local1].fxTop_mc = tNewFxTop_mc; tOldFxBottom_mc.removeMovieClip(); var tFxBottomLibraryClip = tCharacterIdToLinkageIdKey[tCharacterId].fxBottom; var tFxBottomClipName = (("fxBottom_" + _local1) + "_mc"); var tFxBottomDepth = tPlayersDepths[_local1].fxBottom; var tFxBottomInitProps = {_x:0, _y:0}; var tNewFxBottom_mc = tFXBottomParent_mc.attachMovie(tFxBottomLibraryClip, tFxBottomClipName, tFxBottomDepth, tFxBottomInitProps); tPlayersClips[_local1].fxBottom_mc = tNewFxBottom_mc; if (tActionId == "stop") { } else { tNewFxTop_mc.gotoAndPlay(tActionId); tNewFxBottom_mc.gotoAndPlay(tActionId); } _local2._currentMoves[_local1] = _local3; }; p.simpleAction = function (iArgs) { var _local3 = iArgs; var tPlayerId = _local3.playerId; var tActionId = ((_local3.actionId == undefined) ? "ambient" : (_local3.actionId)); var tLayer = ((_local3.layer == undefined) ? "bottom" : (_local3.layer)); var tRequireDone = ((_local3.requireDone == undefined) ? false : (_local3.requireDone)); var tDoneActionId = ((_local3.doneActionId == undefined) ? "ambient" : (_local3.doneActionId)); var _local2 = this._getPlayerLatestMove({playerId:tPlayerId}); var _local1 = {}; for (var tIprop in _local2) { _local1[tIprop] = _local2[tIprop]; } _local1.playerId = tPlayerId; _local1.actionId = tActionId; _local1.layer = tLayer; _local1.requireDone = tRequireDone; _local1.doneActionId = tDoneActionId; _local1.depthMod = 0; this.action({move:_local1}); }; p.hit = function (iArgs) { var _local1 = iArgs.playerId; this.simpleAction({playerId:_local1, actionId:"hit"}); }; p._getPlayerLatestMove = function (iArgs) { var _local1 = iArgs.playerId; var _local2 = this._currentMoves; return(_local2[_local1]); }; p._transformMapToScreen = function (iArgs) { var _local1 = iArgs.mapLoc; var _local3 = iArgs.playerIndex; var tMapToScreenKey = this._mapToScreenKey[_local3]; var _local2 = tMapToScreenKey[_local1[0]][_local1[1]]; return(_local2); }; p._attachMovieWithOverlap = function (iArgs) { var _local1 = this; var _local2 = iArgs; var tPlayerId = _local2.id; var tLinkageId = _local2.linkageId; var tInitObj = _local2.initObj; var tPlay = _local2.play; var tFrame = _local2.frame; var tY = _local2.y; var tStackingMod = _local2.stackingMod; var tPlayersClips = _local1._playersClips; var _local3 = _local1._overlap; var tAttachProps = _local1._attachProps; _local1._modStacking({y:tY, id:tPlayerId, mod:tStackingMod}); if (!_local1._doesStackingMatchOverlap()) { _local1._switchOverlap(); _local3 = _local1._overlap; _local1.switchDepths({top:{_mc:tPlayersClips[_local3.top].figure_mc, playerId:_local3.top}, bottom:{_mc:tPlayersClips[_local3.bottom].figure_mc, playerId:_local3.bottom}}); } var tPlayerOverlap = _local1._getPlayerOverlap({id:tPlayerId}); _local1._attachMovie({playerId:tPlayerId, linkageId:tLinkageId, overlap:tPlayerOverlap, initObj:tInitObj, play:tPlay, frame:tFrame}); }; p._attachMovie = function (iArgs) { var _local2 = iArgs; var _local1 = _local2.playerId; var tOverlap = _local2.overlap; var tLinkageId = _local2.linkageId; var tInitObj = _local2.initObj; var tPlay = _local2.play; var tFrame = _local2.frame; var tStackParent_mc = this._stackParents[_local1][tOverlap]; var _local3 = this._playersClips; _local3[_local1].figure_mc.removeMovieClip(); var tClipName = (("x" + _local1) + "_mc"); var tDepth = (1 + Number(_local1)); _local3[_local1].figure_mc = tStackParent_mc.attachMovie(tLinkageId, tClipName, tDepth, tInitObj); if (tPlay) { _local3[_local1].figure_mc.gotoAndPlay(tFrame); } else { _local3[_local1].figure_mc.gotoAndStop(tFrame); } this._attachProps[_local1].linkageId = tLinkageId; this._attachProps[_local1].isPlaying = tPlay; }; p._modStacking = function (iArgs) { var _local2 = iArgs.y; var tId = iArgs.id; var _local3 = iArgs.mod; var tStacking = this._stacking; var _local1 = this._yStackingKey; this._stacking[tId] = _local1[_local2] + _local3; }; p._doesStackingMatchOverlap = function () { var _local2 = this._stacking; var _local1 = this._overlap; var _local3 = _local2[_local1.top]; var tBottomLayer = _local2[_local1.bottom]; if (_local3 >= tBottomLayer) { return(true); } return(false); }; p._switchOverlap = function () { var _local1 = this; _local1._overlap = {top:_local1._overlap.bottom, bottom:_local1._overlap.top}; }; p._getPlayerOverlap = function (iArgs) { var _local2 = iArgs.id; var _local1 = this._overlap; for (var _local3 in _local1) { if (_local1[_local3] == _local2) { return(_local3); } } return(undefined); }; p.switchDepths = function (iArgs) { var tSwitchees = iArgs; var tStackParents = this._stackParents; var tAttachProps = this._attachProps; var tClipsProps = {}; for (var ti in tSwitchees) { var tSwitchee = tSwitchees[ti]; var _local1 = tSwitchee._mc; var _local3 = tSwitchee.playerId; var tLinkageId = tAttachProps[_local3].linkageId; var tIsPlaying = tAttachProps[_local3].isPlaying; tClipsProps[ti] = {frame:_local1._currentframe, linkageId:tLinkageId, isPlaying:tIsPlaying, playerId:_local3, initObj:{_x:_local1._x, _y:_local1._y, _xscale:_local1.forceXscale, manager:_local1.manager, returnObj:_local1.returnObj, onMoveEvent:_local1.onMoveEvent}}; } for (var ti in tClipsProps) { var tOverlap = ti; var _local2 = tClipsProps[ti]; this._attachMovie({playerId:_local2.playerId, linkageId:_local2.linkageId, overlap:tOverlap, initObj:_local2.initObj, play:_local2.isPlaying, frame:_local2.frame}); } }; delete p; delete c; var c = ((Object.$POP.Class.ViewPickMoves = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { this._display_mc = iArgs.display_mc; this._continueButton_mc = iArgs.continueButton_mc; this._clearButton_mc = iArgs.clearButton_mc; this._helpButton_mc = iArgs.helpButton_mc; this._manager = iArgs.manager; this._soundManager = iArgs.soundManager; this._pickShard_mc = iArgs.display_mc.pickShard_mc; this._player = {}; this._playerMoves = {}; this._moveSelectorClips = []; this._selectedMovesClips = []; this._selectedMoves = [0, 0, 0]; this._nextSelectedMoveIndex = 0; this._moveTypeToRowKey = {guard:0, location:0, action:1, energyUp:1, advanced:2}; this._maxSelectedMoves = 3; this._inputObjects = []; this._doShowNewShard = false; this._didShowHelpFirstTime = false; this._setupWidgets(); var tDisplay_mc = this._display_mc; var tMoveSelectorClips = this._moveSelectorClips; var tMoveSelectorRowCount = 3; var tMoveSelectorColumnCount = 5; var _local2 = 0; while (_local2 < tMoveSelectorRowCount) { var tMoveSelectorRow = ((tMoveSelectorClips[_local2] = [])); var _local1 = 0; while (_local1 < tMoveSelectorColumnCount) { tMoveSelectorRow[_local1] = tDisplay_mc[(("card_" + _local2) + _local1) + "_mc"]; _local1++; } _local2++; } var tDisplay_mc = this._display_mc; var tSelectedMovesClips = this._selectedMovesClips; var _local3 = 0; while (_local3 < 3) { tSelectedMovesClips[_local3] = tDisplay_mc[("selectedMove_" + _local3) + "_mc"]; _local3++; } this._registerInputObjects(); this._display_mc._visible = false; }; p.hidePicker = function (iArgs) { var tDisplay_mc = this._display_mc; var tSoundManager = this._soundManager; tDisplay_mc._visible = false; tSoundManager.stop({id:"pickMoves"}); var tMoveSelectorClips = this._moveSelectorClips; for (var tiRow in tMoveSelectorClips) { var _local1 = tMoveSelectorClips[tiRow]; for (var tiColumn in _local1) { var _local2 = _local1[tiColumn]; this._showAsSelected({mc:_local2}); } } }; p.showPicker = function (iArgs) { var _local1 = this; var _local2 = iArgs.player; var _local3 = _local1._display_mc; var tSoundManager = _local1._soundManager; _local1._doShowNewShard = _local2.gotNewAdvancedMove; _local2.gotNewAdvancedMove = false; _local3._visible = true; _local3.background_mc.gotoAndStop(_local2.characterId); _local1._resetSelectedMoves(); _local1._player = _local2; _local1._playerMoves = _local1._findPlayerMoves({player:_local2}); _local1._refresh(); if (!_local1._didShowHelpFirstTime) { _local1.help(); _local1._didShowHelpFirstTime = true; } }; p.selectMove = function (iArgs) { var _local1 = this; var tMoveId = iArgs.moveId; var _local2 = _local1._selectedMoves; var tMaxSelectedMoves = _local1._maxSelectedMoves; var tSelectedMovesClips = _local1._selectedMovesClips; var tPlayerMoves = _local1._playerMoves; var tNextSelectedMoveIndex = _local1._nextSelectedMoveIndex; var _local3 = _local1._soundManager; if (tNextSelectedMoveIndex != "none") { _local2[tNextSelectedMoveIndex] = tPlayerMoves[tMoveId]; var tNextSelectedMoveIndex = _local1._findNextSelectedMoveIndex({selectedMoves:_local2}); _local1.setNextSelectedMoveIndex({index:tNextSelectedMoveIndex}); _local1._refresh(); _local3.start({id:"placeCard"}); var tSuccess = true; } else { _local3.start({id:"cantPlaceCard"}); var tSuccess = false; } return(tSuccess); }; p.unSelectMove = function (iArgs) { var _local1 = this; var t_mc = iArgs.mc; var _local2 = iArgs.selectedMoveIndex; var _local3 = _local1._soundManager; var tSelectedMoves = _local1._selectedMoves; tSelectedMoves[_local2] = 0; _local1.setNextSelectedMoveIndex({index:_local2}); _local1._refresh(); _local3.start({id:"placeCard"}); }; p.tryContinue = function () { var _local1 = this._selectedMoves; var _local2 = this._manager; _local2.donePickingMoves({moves:_local1}); }; p.clearSelectedMoves = function () { var _local1 = this; var _local2 = _local1._soundManager; _local1._resetSelectedMoves(); _local1._refresh(); _local2.start({id:"placeCard"}); }; p.help = function () { var _local2 = this; var _local1 = _local2._display_mc.help_mc; _local1.manager = _local2; _local1.onClose = function () { this.manager.closeHelp(); }; _local1.gotoAndPlay("open"); _local2._openDialogBox(); }; p.closeHelp = function () { this._closeDialogBox(); }; p.userPickedShard = function () { tSoundManager.stop({id:"help"}); this._closeDialogBox(); this._refresh(); }; p.selectNextSelectedMoveIndex = function (iArgs) { var _local1 = iArgs.index; this.setNextSelectedMoveIndex({index:_local1}); this._refresh(); }; p.setNextSelectedMoveIndex = function (iArgs) { this._nextSelectedMoveIndex = iArgs.index; }; p._openDialogBox = function (iArgs) { var tSoundManager = this._soundManager; this._blockInputReception(); }; p._closeDialogBox = function (iArgs) { var tSoundManager = this._soundManager; this._restoreInputReception(); }; p._showPickShard = function (iArgs) { var _local2 = this; var _local3 = iArgs.label; var _local1 = _local2._pickShard_mc; _local1.show_mc.gotoAndStop(_local3); _local1.gotoAndPlay("intro"); _local1.manager = _local2; tSoundManager.start({id:"help", loops:999999}); _local2._openDialogBox(); }; p._refresh = function () { var _local1 = this; _local1._showSelectedMoves(); _local1._refreshContinueButton(); _local1._showMoves(); }; p._refreshContinueButton = function () { var _local3 = this; var _local2 = _local3._continueButton_mc; var _local1 = _local3._selectedMoves; var tMaxSelectedMoves = _local3._maxSelectedMoves; var tSoundManager = _local3._soundManager; var tSelectedMovesCount = 0; for (var ti in _local1) { if (_local1[ti] != 0) { tSelectedMovesCount++; } } if (tSelectedMovesCount >= tMaxSelectedMoves) { _local2.master = _local3; _local2.soundManager = tSoundManager; _local2.gotoAndStop("on"); _local2.onPress = function () { this.master.tryContinue(); this.soundManager.start({id:"click"}); }; _local2.onRollOver = function () { this.gotoAndStop("rollover"); this.soundManager.start({id:"rollOver"}); }; _local2.onRollOut = function () { this.gotoAndStop("on"); }; } else { _local2.gotoAndStop("off"); _local2.onPress = null; _local2.onRollOver = null; _local2.onRollOut = null; } }; p._showMoves = function () { var _local2 = this; var tPlayerMoves = _local2._playerMoves; var tMoveSelectorClips = _local2._moveSelectorClips; var tMoveTypeToRowKey = _local2._moveTypeToRowKey; var tPlayer = _local2._player; var tShowNewShard = _local2._doShowNewShard; var tGroupedMoves = [[], [], []]; for (var tImove in tPlayerMoves) { var _local3 = tPlayerMoves[tImove]; var tMoveType = (_local3.advanced ? "advanced" : (_local3.type)); var tMoveRow = tMoveTypeToRowKey[tMoveType]; tGroupedMoves[tMoveRow].push(_local3); } var tAdvancedMoves = tGroupedMoves[2]; var tReorderedMoves = []; var tAdvancedCount = tAdvancedMoves.length; for (var ti in tAdvancedMoves) { tReorderedMoves[(tAdvancedCount - 1) - ti] = tAdvancedMoves[ti]; } tGroupedMoves[2] = tReorderedMoves; for (var tIrow in tGroupedMoves) { var tMoveRow = tGroupedMoves[tIrow]; for (var tImove in tMoveRow) { var _local3 = tMoveRow[tImove]; var tMoveId = _local3.id; var tCharacterId = tPlayer.characterId; var _local1 = tMoveSelectorClips[tIrow][tImove]; _local1.moveId = tMoveId; _local1.manager = _local2; var tMoveLabelName = _local2._generateMoveLabelName({moveId:tMoveId, characterId:tCharacterId}); _local1.gotoAndStop(tMoveLabelName); _local1.tinter_mc.gotoAndStop(1); _local1.onPress = function () { var _local1 = this; _local1.manager.selectMove({moveId:_local1.moveId}); }; if (!_local2._isEnoughEnergyForMove({move:_local3})) { _local1.tinter_mc.gotoAndStop(2); delete _local1.onPress; } if (_local2._isMoveSelected({move:_local3})) { _local2._showAsSelected({mc:_local1}); } if (tShowNewShard) { if ((tIrow == 2) && (tImove == 0)) { _local2._doShowNewShard = false; _local2._showAsSelected({mc:_local1}); var tHACKshardMoveLabelName = tMoveLabelName; } } } } if (tShowNewShard) { _local2._showPickShard({label:tHACKshardMoveLabelName}); } }; p._showSelectedMoves = function () { var _local2 = this; var tSelectedMoves = _local2._selectedMoves; var tSelectedMovesClips = _local2._selectedMovesClips; var tNextSelectedMoveIndex = _local2._nextSelectedMoveIndex; var tPlayer = _local2._player; for (var tImove in tSelectedMoves) { var _local3 = tSelectedMoves[tImove]; var _local1 = tSelectedMovesClips[tImove]; if (tImove == tNextSelectedMoveIndex) { _local1.gotoAndStop("next"); _local1.onPress = null; } else if (_local3 != 0) { var tMoveId = _local3.id; var tCharacterId = tPlayer.characterId; var tMoveLabelName = _local2._generateMoveLabelName({moveId:tMoveId, characterId:tCharacterId}); _local1.gotoAndStop(tMoveLabelName); _local1.manager = _local2; _local1.selectedMoveIndex = tImove; _local1.moveId = tMoveId; _local1.onPress = function () { var _local1 = this; _local1.manager.unSelectMove({moveId:_local1.moveId, mc:_local1, selectedMoveIndex:_local1.selectedMoveIndex}); }; } else { _local1.gotoAndStop("empty"); _local1.manager = _local2; _local1.selectedMoveIndex = tImove; _local1.onPress = function () { this.manager.selectNextSelectedMoveIndex({index:this.selectedMoveIndex}); }; } } }; p._findSelector = function (iArgs) { var _local3 = iArgs.moveId; var tMoveSelectorClips = this._moveSelectorClips; for (var tIrow in tMoveSelectorClips) { var _local2 = tMoveSelectorClips[tIrow]; for (var tIselector in _local2) { var _local1 = _local2[tIselector]; if (_local1.moveId == _local3) { return(_local1); } } } return(false); }; p._showAsSelected = function (iArgs) { var _local1 = iArgs.mc; _local1.gotoAndStop("selected"); _local1.tinter_mc.gotoAndStop(1); delete _local1.onPress; }; p._isMoveSelected = function (iArgs) { var tMove = iArgs.move; var tSelectedMoves = this._selectedMoves; var tIsMoveSelected = false; for (var ti in tSelectedMoves) { var _local2 = tSelectedMoves[ti]; var _local1 = _local2.id; var _local3 = tMove.id; if (_local3 == _local1) { tIsMoveSelected = true; break; } } return(tIsMoveSelected); }; p._findNextSelectedMoveIndex = function (iArgs) { var _local2 = iArgs.selectedMoves; var _local3 = "none"; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == 0) { _local3 = _local1; break; } _local1++; } return(_local3); }; p._isEnoughEnergyForMove = function (iArgs) { var tMove = iArgs.move; var tPlayer = this._player; var _local2 = this._selectedMoves; var tNextSelectedMoveIndex = this._nextSelectedMoveIndex; var tPlayerEnergy = tPlayer.energy; var tMoveEnergy = tMove.userImpact.energyDiff; var tAllMovesEnergy = tMoveEnergy; for (var _local1 in _local2) { tAllMovesEnergy = tAllMovesEnergy + _local2[_local1].userImpact.energyDiff; } var tSomeMovesEnergy = tMoveEnergy; var _local1 = 0; while (_local1 < _local2.length) { var _local3 = _local2[_local1].userImpact.energyDiff; if ((_local3 > 0) && (_local1 > tNextSelectedMoveIndex)) { break; } tSomeMovesEnergy = tSomeMovesEnergy + _local3; _local1++; } if (((tPlayerEnergy + tAllMovesEnergy) >= 0) && ((tPlayerEnergy + tSomeMovesEnergy) >= 0)) { return(true); } return(false); }; p._findPlayerMoves = function (iArgs) { var _local1 = iArgs.player; return(_local1.moves); }; p._generateMoveLabelName = function (iArgs) { return(Object.Tools.Inuyasha.generateMoveLabelName({moveId:iArgs.moveId, characterId:iArgs.characterId})); }; p._resetSelectedMoves = function () { this._selectedMoves = [0, 0, 0]; this._nextSelectedMoveIndex = 0; }; p._registerInputObjects = function () { var _local2 = this; var tHelpButton_mc = _local2._helpButton_mc; var tClearButton_mc = _local2._clearButton_mc; var tContinueButton_mc = _local2._continueButton_mc; var tMoveSelectorClips = _local2._moveSelectorClips; var _local3 = _local2._selectedMovesClips; _local2._inputObjects = []; _local2._registerInputReceptor({obj:tHelpButton_mc}); _local2._registerInputReceptor({obj:tClearButton_mc}); _local2._registerInputReceptor({obj:tContinueButton_mc}); for (var tiRow in tMoveSelectorClips) { var _local1 = tMoveSelectorClips[tiRow]; for (var tiClip in _local1) { _local2._registerInputReceptor({obj:_local1[tiClip]}); } } for (var ti in _local3) { _local2._registerInputReceptor({obj:_local3[ti]}); } }; p._registerInputReceptor = function (iArgs) { var _local1 = iArgs.obj; this._inputObjects.push({obj:_local1}); }; p._blockInputReception = function () { var _local3 = this._inputObjects; for (var ti in _local3) { var _local2 = _local3[ti]; var _local1 = _local2.obj; _local2.press = _local1.onPress; _local2.release = _local1.onRelease; _local2.rollout = _local1.onRollout; _local2.rollover = _local1.onRollover; delete _local1.onPress; delete _local1.onRelease; delete _local1.onRollout; delete _local1.onRollover; } }; p._restoreInputReception = function () { var _local3 = this._inputObjects; for (var ti in _local3) { var _local1 = _local3[ti]; var _local2 = _local1.obj; if ((_local1.press != undefined) && (_local1.press != null)) { _local2.onPress = _local1.press; } if ((_local1.release != undefined) && (_local1.release != null)) { _local2.onRelease = _local1.release; } if ((_local1.rollout != undefined) && (_local1.rollout != null)) { _local2.onRollout = _local1.rollout; } if ((_local1.rollover != undefined) && (_local1.rollover != null)) { _local2.onRollover = _local1.rollover; } } }; p._setupWidgets = function (iArgs) { var _local1 = this; var _local2 = _local1._helpButton_mc; var _local3 = _local1._clearButton_mc; var tSoundManager = _local1._soundManager; _local2.manager = _local1; _local2.soundManager = tSoundManager; _local2.onRelease = function () { this.manager.help(); this.soundManager.start({id:"click"}); }; _local2.onRollOver = function () { this.soundManager.start({id:"rollOver"}); }; _local3.manager = _local1; _local3.soundManager = tSoundManager; _local3.onRelease = function () { this.manager.clearSelectedMoves(); this.soundManager.start({id:"click"}); }; _local3.onRollOver = function () { this.soundManager.start({id:"rollOver"}); }; }; delete p; delete c; var c = ((Object.$POP.Class.ViewMiniMap = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; _local1._display_mc = iArgs.display_mc; _local1._gameManager = iArgs.gameManager; _local1._playersClips = [{}, {}]; _local1._mapToScreenKey = iArgs.mapToScreenKey; for (var ti in _local1._playersClips) { var _local2 = _local1._playersClips[ti]; var _local3 = _local1._display_mc; _local2.character_mc = _local3[("player_" + ti) + "_mc"]; } var tEventBroadcasters = iArgs.eventBroadcasters; for (var ti in tEventBroadcasters) { tEventBroadcasters[ti].em.subscribe({listener:_local1}); } }; p.newMatch = function (iArgs) { var _local1 = iArgs.players; this._displayNew({players:_local1}); }; p.newData = function (iArgs) { var _local1 = iArgs.newData; this._displayNew({players:_local1}); }; p._displayNew = function (iArgs) { var tPlayers = iArgs.players; var tPlayersClips = this._playersClips; for (var ti in tPlayersClips) { var _local1 = tPlayersClips[ti]; var _local3 = tPlayers[ti]; var tCharacterId = _local3.characterId; var _local2 = this._transformMapToScreen({mapLoc:_local3.loc, playerIndex:ti}); _local1.character_mc._x = _local2.x; _local1.character_mc._y = _local2.y; _local1.character_mc.gotoAndStop(tCharacterId); } }; p._transformMapToScreen = function (iArgs) { var _local1 = iArgs.mapLoc; var _local3 = iArgs.playerIndex; var tMapToScreenKey = this._mapToScreenKey[_local3]; var _local2 = tMapToScreenKey[_local1[0]][_local1[1]]; return(_local2); }; delete p; delete c; var c = ((Object.$POP.Class.ViewPlayersStatus = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local3 = this; _local3._display_mc = iArgs.display_mc; _local3._gameManager = iArgs.gameManager; _local3._soundManager = iArgs.soundManager; _local3._playersClips = [{}, {}]; for (var ti in _local3._playersClips) { var _local1 = _local3._playersClips[ti]; var _local2 = _local3._display_mc; _local1.status_mc = _local2[("status_" + ti) + "_mc"]; _local1.healthBar_mc = _local2[("healthBar_" + ti) + "_mc"]; _local1.energyBar_mc = _local2[("energyBar_" + ti) + "_mc"]; _local1.portrait_mc = _local2[("portrait_" + ti) + "_mc"]; _local1.name_mc = _local2[("name_" + ti) + "_mc"]; } var tPlayersClips = _local3._playersClips; _local3._addTweener({clips:[tPlayersClips[0].healthBar_mc, tPlayersClips[0].energyBar_mc, tPlayersClips[1].healthBar_mc, tPlayersClips[1].energyBar_mc]}); var tEventBroadcasters = iArgs.eventBroadcasters; for (var ti in tEventBroadcasters) { tEventBroadcasters[ti].em.subscribe({listener:_local3}); } _local3._display_mc._visible = false; }; p.pickMoves = function (iArgs) { var _local1 = iArgs.players; var tRoundNum = iArgs.roundNum; var tDisplay_mc = this._display_mc; tDisplay_mc._visible = true; for (var ti in _local1) { this._refreshPlayerDisplay({index:ti, name:_local1[ti].name, life:_local1[ti].life, energy:_local1[ti].energy, characterId:_local1[ti].characterId}); } this._refreshRoundDisplay({roundNum:tRoundNum}); }; p.newPlayersStatus = function (iArgs) { var _local1 = iArgs.playersStatus; for (var ti in _local1) { this._refreshPlayerDisplay({index:ti, name:_local1[ti].name, life:_local1[ti].life, energy:_local1[ti].energy, characterId:_local1[ti].characterId}); } }; p.showHit = function (iArgs) { var _local1 = iArgs.playerId; var _local2 = this._display_mc; _local2[("hitFlash_" + _local1) + "_mc"].gotoAndPlay("show"); }; p.hide = function () { var _local1 = this._display_mc; _local1._visible = false; }; p._refreshPlayerDisplay = function (iArgs) { var _local1 = iArgs; var tIndex = _local1.index; var tName = _local1.name; var _local2 = _local1.life; var _local3 = _local1.energy; var tCharacterId = _local1.characterId; var tSoundManager = this._soundManager; var tPlayersClips = this._playersClips; tClips = tPlayersClips[tIndex]; if (tClips.status_mc.life_txt > _local2) { } tClips.status_mc.life_txt = _local2; tClips.status_mc.energy_txt = _local3; tClips.portrait_mc.gotoAndStop(tCharacterId); tClips.name_mc.gotoAndStop(tCharacterId); tClips.energyBar_mc.startTween({destination:_local3 + 1}); tClips.healthBar_mc.startTween({destination:_local2 + 1}); }; p._refreshRoundDisplay = function (iArgs) { var _local1 = iArgs.roundNum; var _local2 = this._display_mc; _local2.roundNum_10s_mc.gotoAndStop(Math.floor(_local1 / 10) + 1); _local2.roundNum_1s_mc.gotoAndStop((_local1 - (Math.floor(_local1 / 10) * 10)) + 1); }; p._addTweener = function (iArgs) { var _local1 = this; var tClips = iArgs.clips; for (var ti in tClips) { var _local3 = tClips[ti]; _local3._tweening = false; _local3._destination = 101; _local3.startTween = function (iArgs) { this._destination = iArgs.destination; this._tweening = true; }; _local3.onEnterFrame = function () { var _local2 = this; if (_local2._tweening) { var _local1 = _local2._currentFrame; var _local3 = _local2._destination; if (_local1 < _local3) { _local2.gotoAndStop(_local1 + 1); } else if (_local1 > _local3) { _local2.gotoAndStop(_local1 - 1); } else { _local2._tweening = false; } } }; } }; delete p; delete c; var c = ((Object.$POP.Class.ViewPickCharacter = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._display_mc = _local2.display_mc; _local1._manager = _local2.manager; _local1._soundManager = _local2.soundManager; _local1._characters = {}; _local1._characterButtons = {}; }; p.hidePickCharacter = function () { var _local1 = this._display_mc; _local1._visible = false; }; p.showPickCharacter = function (iArgs) { var _local1 = this; var _local2 = iArgs.characters; var _local3 = _local1._display_mc; _local3._visible = true; _local1._characters = _local2; _local1._buildWidgetRefs({characters:_local2}); _local1._refreshWidgets(); }; p._refreshWidgets = function (iArgs) { var _local2 = this; var tCharacterButtons = _local2._characterButtons; var tCharacters = _local2._characters; var tSoundManager = _local2._soundManager; for (var tId in tCharacterButtons) { var _local1 = tCharacterButtons[tId]; var _local3 = tCharacters[tId]; _local1.name_mc.gotoAndStop(tId); _local1.portrait_mc.gotoAndStop(tId); _local1.state_mc.gotoAndStop("default"); _local1.main_mc.manager = _local2; _local1.main_mc.character = _local3; _local1.main_mc.soundManager = tSoundManager; _local1.main_mc.onRollOver = function () { this.rollover_mc.play(); this.soundManager.start({id:"characterSelect"}); }; _local1.main_mc.onPress = function () { this.manager.pickCharacter({character:this.character}); }; } }; p._buildWidgetRefs = function (iArgs) { var tCharacters = iArgs.characters; var tDisplay_mc = this._display_mc; var tCharacterButtons = {}; for (var tIcharacter in tCharacters) { var _local2 = tCharacters[tIcharacter]; var tId = _local2.id; var _local3 = _local2.level; var _local1 = tDisplay_mc[("pick_" + _local3) + "_mc"]; tCharacterButtons[tId] = {main_mc:_local1, name_mc:_local1.name_mc, portrait_mc:_local1.portrait_mc, rollover_mc:_local1.rollover_mc, state_mc:_local1.state_mc}; } this._characterButtons = tCharacterButtons; }; p.pickCharacter = function (iArgs) { var _local2 = iArgs.character; var _local1 = this._manager; _local1.userPickedCharacter({character:_local2}); }; delete p; delete c; var c = ((Object.$POP.Class.ViewVersus = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._display_mc = _local2.display_mc; _local1._manager = _local2.manager; _local1._soundManager = _local2.soundManager; _local1._playerA = ""; _local1._playerB = ""; _local1._enemies = []; _local1._choosey = false; _local1._display_mc._visible = false; }; p.show = function (iArgs) { var _local1 = this; var tPlayerA = iArgs.playerA; var tPlayerB = iArgs.playerB; var tEnemies = iArgs.enemies; var tChoosey = iArgs.choosey; var tDisplay_mc = _local1._display_mc; var tSoundManager = _local1._soundManager; _local1._playerA = tPlayerA; _local1._playerB = tPlayerB; _local1._enemies = tEnemies; _local1._choosey = ((tChoosey == true) ? true : false); tDisplay_mc._visible = true; _local1._redraw({playerA:tPlayerA, playerB:tPlayerB, enemies:tEnemies}); var _local3 = tDisplay_mc.panel_mc.button_fight_mc; _local3.manager = _local1; _local3.soundManager = tSoundManager; _local3.onPress = function () { this.soundManager.start({id:"click"}); this.manager.clickedFight(); }; _local3.gotoAndStop("on"); _local3.onRollOver = function () { this.soundManager.start({id:"rollOver"}); this.gotoAndStop("rollover"); }; _local3.onRollOut = function () { this.gotoAndStop("on"); }; var _local2 = tDisplay_mc.panel_mc.button_pickCharacter_mc; _local2.manager = _local1; _local2.soundManager = tSoundManager; _local2.onPress = function () { this.soundManager.start({id:"click"}); this.manager.clickedPickCharacter(); }; _local2.gotoAndStop("on"); _local2.onRollOver = function () { this.soundManager.start({id:"rollOver"}); this.gotoAndStop("rollover"); }; _local2.onRollOut = function () { this.gotoAndStop("on"); }; tDisplay_mc.gotoAndPlay("intro"); }; p.hide = function (iArgs) { var _local1 = this._display_mc; _local1._visible = false; }; p.clickedFight = function () { var _local1 = this._manager; var _local2 = this._playerB; _local1.userDoneWithVersus({enemyId:_local2}); }; p.clickedPickCharacter = function () { var _local1 = this._manager; _local1.pickCharacterFromVersus(); }; p._redraw = function (iArgs) { var tPlayerA = iArgs.playerA; var tEnemies = iArgs.enemies; var tPlayerB = iArgs.playerB; var tUserChoice = iArgs.userChoice; var tDisplay_mc = this._display_mc; var tChoosey = this._choosey; if (!tUserChoice) { tDisplay_mc.giantA_mc.gotoAndPlay(tPlayerA); } tDisplay_mc.giantB_mc.gotoAndPlay(tPlayerB); tDisplay_mc.kanjiA_mc.gotoAndStop(tPlayerA); tDisplay_mc.kanjiB_mc.gotoAndStop(tPlayerB); tDisplay_mc.portraitA_mc.portrait_mc.gotoAndStop(tPlayerA); var _local2 = []; var tEnemyOrderKey = {ke:["m", "ko", "ka", "s", "n"], m:["ko", "i", "s", "ka", "n"], sa:["ko", "ka", "i", "s", "n"], i:["sa", "ko", "ka", "s", "n"], ka:["ke", "sa", "ko", "i", "n"], ko:["m", "sa", "s", "i", "ka"], s:["ke", "m", "sa", "ka", "i"], n:["ke", "ko", "sa", "m", "i"]}; var tEnemyOrder_arr = tEnemyOrderKey[tPlayerA]; for (var ti in tEnemyOrder_arr) { var tEnemyId = tEnemyOrder_arr[ti]; var tEnemy = tEnemies[tEnemyId]; var tId = tEnemy.id; var tLevel = tEnemy.level; var _local1 = {}; _local1.id = tId; _local1.locked = tEnemy.locked; _local1.defeated = tEnemy.defeated; _local1.playerB = ((tId == tPlayerB) ? true : false); _local2[ti] = _local1; } var tNewPortraitsDisplay_array = []; var ti = 0; while (ti < _local2.length) { if (_local2[ti] != undefined) { tNewPortraitsDisplay_array.push(_local2[ti]); } ti++; } _local2 = tNewPortraitsDisplay_array; for (var ti in _local2) { var _local3 = _local2[ti]; var tPortrait_mc = tDisplay_mc[("portraitB_" + ti) + "_mc"]; this._redrawPortrait({portrait_mc:tPortrait_mc, id:_local3.id, locked:_local3.locked, defeated:_local3.defeated, clickable:tChoosey}); if (_local3.playerB) { tDisplay_mc.portraitA_mc.gotoAndStop(Number(ti) + 1); } } }; p._redrawPortrait = function (iArgs) { var _local3 = this; var tId = iArgs.id; var _local2 = iArgs.portrait_mc; var tLocked = iArgs.locked; var tDefeated = iArgs.defeated; var tClickable = iArgs.clickable; var tSoundManager = _local3._soundManager; _local2.name_mc.gotoAndStop(tId); _local2.portrait_mc.gotoAndStop(tId); var _local1 = _local2; if (tClickable) { _local2.state_mc.gotoAndStop("defeated"); _local1.manager = _local3; _local1.soundManager = tSoundManager; _local1.id = tId; _local1.onPress = function () { var _local1 = this; _local1.soundManager.start({id:"click"}); _local1.manager.pickedCharacter({id:_local1.id}); }; _local1.onRollOver = function () { this.soundManager.start({id:"characterSelect"}); this.rollover_mc.play(); }; _local1.gotoAndStop("on"); } else { delete _local1.onPress; delete _local1.onRollOver; if (tDefeated) { _local2.state_mc.gotoAndStop("defeated"); } else if (tLocked) { _local2.state_mc.gotoAndStop("locked"); } else { _local2.state_mc.gotoAndStop("default"); } } }; p.pickedCharacter = function (iArgs) { var _local2 = this; var _local1 = iArgs.id; var _local3 = _local2._playerA; var tEnemies = _local2._enemies; _local2._playerB = _local1; _local2._redraw({playerA:_local3, enemies:tEnemies, playerB:_local1, userChoice:true}); }; delete p; delete c; var c = ((Object.$POP.Class.ViewMatchResult = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._displayLink = _local2.displayLink; _local1._displayParent_mc = _local2.displayParent_mc; _local1._displayLevel = _local2.displayLevel; _local1._manager = _local2.manager; _local1._trackStats = _local2.trackStats; _local1._soundManager = _local2.soundManager; _local1._display_mc = {}; }; p.show = function (iArgs) { var _local1 = this; var tResult = iArgs.result; var tShardCount = iArgs.shardCount; var tAllShards = iArgs.allShards; var tDisplayLink = _local1._displayLink; var tDisplayParent_mc = _local1._displayParent_mc; var tDisplayLevel = _local1._displayLevel; var tTrackStats = _local1._trackStats; var tSoundManager = _local1._soundManager; var _local3 = tDisplayParent_mc.attachMovie(tDisplayLink, "viewWinShard_mc", tDisplayLevel, {_x:0, _y:0}); if (tResult == "win") { if ((Number(tShardCount) > 4) && (tTrackStats)) { var tFrame = "win5stats"; } else { var tFrame = ("win" + String(tShardCount)); } } else { var tFrame = tResult; } _local3.gotoAndStop(tFrame); var _local2 = _local3.button_continue_mc; _local2.manager = _local1; _local2.soundManager = tSoundManager; _local2.onRollOver = function () { this.soundManager.start({id:"rollOver"}); }; _local2.onPress = function () { this.soundManager.start({id:"click"}); }; _local2.onRelease = function () { this.manager.clickedContinue(); }; var tViewStatsButton_mc = _local3.button_viewStats_mc; tViewStatsButton_mc.soundManager = tSoundManager; tViewStatsButton_mc.onRollOver = function () { this.soundManager.start({id:"rollOver"}); }; tViewStatsButton_mc.onPress = function () { this.soundManager.start({id:"click"}); }; tViewStatsButton_mc.onRelease = function () { getURL ("javascript:viewLeaderBoard()"); }; _local1._display_mc = _local3; }; p.clickedContinue = function () { var _local1 = this._manager; _local1.userDoneWithMatchResult(); }; p.hide = function (iArgs) { var _local1 = this._display_mc; _local1.removeMovieClip(); }; delete p; delete c; var c = ((Object.$POP.Class.ViewWinGame = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._displayPrefs = _local2.displayPrefs; _local1._manager = _local2.manager; _local1._soundManager = _local2.soundManager; _local1._ambientAudio = _local2.ambientAudio; _local1._display_mc = {}; }; p.show = function (iArgs) { var _local2 = this; var _local1 = _local2._displayPrefs; var tSoundManager = _local2._soundManager; var _local3 = _local2._ambientAudio; var tDisplay_mc = _local1.parent.attachMovie(_local1.link, _local1.stageName, _local1.level, tDisplalyPrefs.initObj); _local2._display_mc = tDisplay_mc; tSoundManager.playNice({id:_local3, loops:99999}); }; p.clickedContinue = function () { }; p.hide = function (iArgs) { var _local1 = this._display_mc; var _local2 = this._soundManager; _local1.removeMovieClip(); _local2.stop({id:tAmbientAudio}); }; delete p; delete c; var c = ((Object.$POP.Class.ViewBattleLoading = function () { this.em = new Object.$POP.Class.EventManager(); })); var p = c.prototype; p.init = function (iArgs) { var _local1 = this; var _local2 = iArgs; _local1._displayPrefs = _local2.displayPrefs; _local1._manager = _local2.manager; _local1._loadingManager = _local2.loadingManager; _local1._display_mc = null; }; p.step = function () { var _local3 = this; var tLoadingManager = _local3._loadingManager; var _local2 = _local3._display_mc; var tManager = _local3._manager; var _local1 = tLoadingManager.getPercentLoaded(); if (_local1 >= 100) { tManager.viewBattleLoadingDone(); } else { _local2.loaded_txt = Math.floor(_local1); } }; p.show = function (iArgs) { var _local3 = this; var _local1 = _local3._displayPrefs; var tParent_mc = _local1.parent_mc; var tLinkName = _local1.linkName; var tStageName = _local1.stageName; var tDepth = _local1.depth; var tInitObj = _local1.initObj; var _local2 = tParent_mc.attachMovie(tLinkName, tStageName, tDepth, tInitObj); _local2.manager = _local3; _local2.onEnterFrame = function () { this.manager.step(); }; _local3._display_mc = _local2; }; p.hide = function () { var _local1 = this._display_mc; _local1.removeMovieClip(); }; delete p; delete c; stop(); _global.preMadeSounds = {}; _global.preMadeSounds.themeSong = {}; _global.preMadeSounds.themeSong.link = "snd_themeSong"; _global.preMadeSounds.themeSong.obj = new Sound(); _global.preMadeSounds.themeSong.obj.attachSound("snd_themeSong"); _global.preMadeSounds.themeSong.obj.start(0, 99999);
Frame 16
var g = Object.$POP; var p = Object.$POP.Prefs; var r = this; p.movesMax = 3; p.playersTotal = 2; p.soundLinks = {click:"snd_click", rollOver:"snd_rollOver", cantPlaceCard:"snd_cantPlaceCard", cardDown:"snd_cardDown", cardFlipping:"snd_cardFlipping", cardPickup:"snd_cardPickup", battle:"snd_battle", beginRound:"snd_beginRound", guard:"snd_guard", characterSelect:"snd_characterSelect", characterSelected:"snd_characterSelected", perfectGuard:"snd_perfectGuard", hit:"snd_hit", placeCard:"snd_placeCard", lifeDown:"snd_lifeDown", pickMoves:"snd_pickMoves", themeSong:"snd_themeSong", youLose:"snd_youLose", youWin:"snd_youWin", help:"snd_helpAndPickShard", youDie:"snd_youDie", battleBackgroundke:"snd_water", battleBackgroundm:"snd_rain", battleBackgroundi:"snd_wind", battleBackgroundka:"snd_wind", battleBackgrounds:"snd_cave", battleBackgroundn:"snd_wind"}; p.map = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]; p.mapToScreenKey = [[[{x:30, y:146}, {x:136, y:146}, {x:244, y:146}, {x:352, y:146}], [{x:30, y:192}, {x:136, y:192}, {x:244, y:192}, {x:352, y:192}], [{x:30, y:237}, {x:136, y:237}, {x:244, y:237}, {x:352, y:237}]], [[{x:80, y:146}, {x:188, y:146}, {x:296, y:146}, {x:402, y:146}], [{x:80, y:192}, {x:188, y:192}, {x:296, y:192}, {x:402, y:192}], [{x:80, y:237}, {x:188, y:237}, {x:296, y:237}, {x:402, y:237}]]]; p.miniMapToScreenKey = [[[{x:1, y:1}, {x:33, y:1}, {x:65, y:1}, {x:97, y:1}], [{x:1, y:24}, {x:33, y:24}, {x:65, y:24}, {x:97, y:24}], [{x:1, y:45}, {x:33, y:45}, {x:65, y:45}, {x:97, y:45}]], [[{x:14, y:1}, {x:46, y:1}, {x:78, y:1}, {x:112, y:1}], [{x:14, y:24}, {x:46, y:24}, {x:78, y:24}, {x:112, y:24}], [{x:14, y:45}, {x:46, y:45}, {x:78, y:45}, {x:112, y:45}]]]; p.movesDescriptions = g.translateLoadedPrefs({prefs:r.xmlPrefs}); p.charactersDescriptions = {ke:{name:"Kagome", level:0, fightList:["m", "ko", "ka", "s", "n"]}, m:{name:"Miroku", level:1, fightList:["ko", "i", "s", "ka", "n"]}, sa:{name:"Sango", level:2, fightList:["ko", "ka", "i", "s", "n"]}, i:{name:"InuYasha", level:3, fightList:["sa", "ko", "ka", "s", "n"]}, ka:{name:"Kagura", level:4, fightList:["ke", "sa", "ko", "i", "n"]}, ko:{name:"Koga", level:5, fightList:["m", "sa", "s", "i", "ka"]}, s:{name:"Sesshomaru", level:6, fightList:["ke", "m", "sa", "ka", "i"]}, n:{name:"Naraku", level:7, fightList:["ke", "ka", "sa", "m", "i"]}}; p.characterIdToLinkageIdKey = {ke:{figure:"keMoves", fxTop:"keFxTop", fxBottom:"keFxBottom"}, m:{figure:"mMoves", fxTop:"mFxTop", fxBottom:"mFxBottom"}, i:{figure:"iMoves", fxTop:"iFxTop", fxBottom:"iFxBottom"}, ka:{figure:"kaMoves", fxTop:"kaFxTop", fxBottom:"kaFxBottom"}, s:{figure:"sMoves", fxTop:"sFxTop", fxBottom:"sFxBottom"}, n:{figure:"nMoves", fxTop:"nFxTop", fxBottom:"nFxBottom"}, sa:{figure:"saMoves", fxTop:"saFxTop", fxBottom:"saFxBottom"}, ko:{figure:"koMoves", fxTop:"koFxTop", fxBottom:"koFxBottom"}}; p.battleShells = [{figure:{top:r.round_mc.shell_figuresTop_mc.shell_player0_mc, bottom:r.round_mc.shell_figuresBottom_mc.shell_player0_mc}, fx:{top:r.round_mc.shell_FxTop_mc.shell_player0_mc, bottom:r.round_mc.shell_FxBottom_mc.shell_player0_mc}}, {figure:{top:r.round_mc.shell_figuresTop_mc.shell_player1_mc, bottom:r.round_mc.shell_figuresBottom_mc.shell_player1_mc}, fx:{top:r.round_mc.shell_FxTop_mc.shell_player1_mc, bottom:r.round_mc.shell_FxBottom_mc.shell_player1_mc}}]; p.battleLoadingDisplayPrefs = {parent_mc:r, linkName:"loadingBattle", stageName:"loadingBattle_mc", depth:5, initObj:{_x:0, _y:0}}; delete p; delete g; delete r; var g = Object.$POP; var p = Object.$POP.Prefs; var r = this; p.trackStats = ((_root.leaderBoard == "true") ? true : false); p.easyWin = ((_root.easyWin == "true") ? true : false); p.difficulty = _root.difficulty; g.movieMediator = new g.Class.MovieMediator(); g.gameManager = new g.Class.GameManager(); g.movesImpactComputer = new g.Class.MovesImpactComputer(); g.pickMovesManager = new g.Class.PickMovesManager(); g.soundManager = new g.Class.SoundManager(); g.battleLoadManager = new g.Class.ManageBattleLoad(); g.userStatsManager = new g.Class.UserStatsManager(); g.viewRound = new g.Class.ViewRound(); g.viewRoundPlayers = new g.Class.ViewRoundPlayers(); g.viewPickMoves = new g.Class.ViewPickMoves(); g.viewMiniMap = new g.Class.ViewMiniMap(); g.viewPlayersStatus = new g.Class.ViewPlayersStatus(); g.viewPickCharacter = new g.Class.ViewPickCharacter(); g.viewVersus = new g.Class.ViewVersus(); g.viewMatchResult = new g.Class.ViewMatchResult(); g.viewWinGame = new g.Class.ViewWinGame(); g.viewBattleLoading = new g.Class.ViewBattleLoading(); g.computerBrain = new g.Class.ComputerBrain(); g.roundSequenceComputer = new g.Class.RoundSequenceComputer(); g.soundManager.init({soundLinks:p.soundLinks, preMadeSounds:_global.preMadeSounds}); g.movieMediator.init({gameManager:g.gameManager, characterPickerManager:g.viewPickCharacter, viewVersus:g.viewVersus, viewMatchResult:g.viewMatchResult, viewWinGame:g.viewWinGame, viewPlayerStatus:g.viewPlayersStatus, movesDescriptions:p.movesDescriptions, charactersDescriptions:p.charactersDescriptions, playerConstructor:g.Class.PlayerData, characterConstructor:g.Class.CharacterData, moveConstructor:g.Class.MoveData, battleLoadManager:g.battleLoadManager, userStatsManager:g.userStatsManager, soundManager:g.soundManager}); g.userStatsManager.init({}); g.battleLoadManager.init({dir:"characters/", shells:p.battleShells}); g.viewBattleLoading.init({displayPrefs:p.battleLoadingDisplayPrefs, manager:g.gameManager, loadingManager:g.battleLoadManager}); g.gameManager.init({pickMovesManager:g.pickMovesManager, battleLoadManager:g.battleLoadManager, viewRoundManager:g.viewRound, viewMiniMapManager:g.viewMiniMap, viewBattleLoading:g.viewBattleLoading, movesImpactComputer:g.movesImpactComputer, roundSequenceComputer:g.roundSequenceComputer, turnsMax:p.movesMax, map:p.map}); g.pickMovesManager.init({movesMax:p.movesMax, pickMovesView:g.viewPickMoves, gameManager:g.gameManager, computerBrain:g.computerBrain}); g.viewRound.init({display_mc:r.round_mc, cardsDisplay_mc:r.round_mc.moveCards_mc, nextCardButton_mc:r.round_mc.nextCardButton_mc, roundDoneButton_mc:r.round_mc.roundDoneButton_mc, manager:g.gameManager, mapToScreenKey:p.mapToScreenKey, viewPlayers:g.viewRoundPlayers, viewPlayersStatusManager:g.viewPlayersStatus, soundManager:g.soundManager}); g.viewRoundPlayers.init({manager:g.viewRound, mapToScreenKey:p.mapToScreenKey, characterIdToLinkageIdKey:p.characterIdToLinkageIdKey, parentClips:p.battleShells}); g.viewPickMoves.init({display_mc:r.movesPicker_mc, manager:g.pickMovesManager, continueButton_mc:r.movesPicker_mc.panel_mc.continueButton_mc, clearButton_mc:r.movesPicker_mc.panel_mc.clearButton_mc, helpButton_mc:r.movesPicker_mc.panel_mc.helpButton_mc, soundManager:g.soundManager}); g.viewVersus.init({display_mc:r.versus_mc, manager:g.movieMediator, soundManager:g.soundManager}); g.viewMiniMap.init({display_mc:r.movesPicker_mc.panel_mc.miniMap_mc, eventBroadcasters:[g.gameManager], mapToScreenKey:p.miniMapToScreenKey}); g.viewPlayersStatus.init({display_mc:r.playersStatus_mc, eventBroadcasters:[g.gameManager], soundManager:g.soundManager}); g.viewPickCharacter.init({display_mc:r.characterPicker_mc, manager:g.movieMediator, soundManager:g.soundManager}); g.viewMatchResult.init({displayLink:"matchResult", displayParent_mc:r, displayLevel:100, manager:g.movieMediator, soundManager:g.soundManager, winTheme:"themeSong", loseTheme:"youDie", trackStats:p.trackStats, soundManager:g.soundManager}); g.computerBrain.init({movesMax:p.movesMax, map:p.map, movesImpactComputer:g.movesImpactComputer}); g.viewWinGame.init({displayPrefs:{link:"winGame", parent:r, level:100, screenName:"winGame_mc", initObj:{_x:0, _y:0}}, manager:g.movieMediator, soundManager:g.soundManager, ambientAudio:"themeSong"}); g.roundSequenceComputer.init({}); g.movieMediator.start(); delete g; delete r; delete p;
Frame 17
stop();
Symbol 44 MovieClip Frame 1
stop();
Symbol 48 MovieClip [FID_regenerate] Frame 41
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Symbol 89 MovieClip Frame 1
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Symbol 103 MovieClip Frame 11
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Symbol 106 MovieClip Frame 26
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Symbol 112 MovieClip Frame 8
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Symbol 113 MovieClip Frame 1
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Symbol 159 MovieClip Frame 8
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Symbol 160 MovieClip Frame 1
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Symbol 164 MovieClip Frame 39
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Symbol 167 MovieClip Frame 39
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Symbol 168 MovieClip [matchResult] Frame 1
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Symbol 168 MovieClip [matchResult] Frame 2
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Symbol 168 MovieClip [matchResult] Frame 241
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Symbol 168 MovieClip [matchResult] Frame 242
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Symbol 187 MovieClip Frame 40
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Symbol 202 MovieClip Frame 41
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Symbol 209 MovieClip Frame 40
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Symbol 216 MovieClip Frame 42
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Symbol 217 MovieClip Frame 40
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Symbol 218 MovieClip Frame 40
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Symbol 219 MovieClip Frame 40
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Symbol 220 MovieClip Frame 40
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Symbol 221 MovieClip Frame 40
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Symbol 229 MovieClip Frame 44
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Symbol 231 MovieClip [matchOverMessage] Frame 119
this.onMoveEvent({event:"done"});
Symbol 231 MovieClip [matchOverMessage] Frame 120
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Symbol 232 MovieClip Frame 1
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Symbol 237 MovieClip [FID_damage] Frame 41
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Symbol 238 MovieClip Frame 1
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Symbol 243 MovieClip [FID_guard] Frame 41
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Symbol 247 MovieClip [FID_heal] Frame 41
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Symbol 262 MovieClip [iFxBottom] Frame 2
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Symbol 262 MovieClip [iFxBottom] Frame 56
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Symbol 262 MovieClip [iFxBottom] Frame 108
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Symbol 262 MovieClip [iFxBottom] Frame 147
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Symbol 266 MovieClip [iFxTop] Frame 2
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Symbol 266 MovieClip [iFxTop] Frame 77
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Symbol 266 MovieClip [iFxTop] Frame 84
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Symbol 266 MovieClip [iFxTop] Frame 104
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Symbol 266 MovieClip [iFxTop] Frame 119
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Symbol 266 MovieClip [iFxTop] Frame 210
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Symbol 269 MovieClip [keFxBottom] Frame 5
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Symbol 269 MovieClip [keFxBottom] Frame 36
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Symbol 269 MovieClip [keFxBottom] Frame 229
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Symbol 269 MovieClip [keFxBottom] Frame 269
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Symbol 270 MovieClip [keFxTop] Frame 2
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Symbol 270 MovieClip [keFxTop] Frame 95
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Symbol 270 MovieClip [keFxTop] Frame 106
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Symbol 270 MovieClip [keFxTop] Frame 126
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Symbol 270 MovieClip [keFxTop] Frame 229
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Symbol 279 MovieClip [kaFxBottom] Frame 17
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Symbol 279 MovieClip [kaFxBottom] Frame 130
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Symbol 279 MovieClip [kaFxBottom] Frame 191
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Symbol 280 MovieClip [kaFxTop] Frame 2
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Symbol 280 MovieClip [kaFxTop] Frame 39
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Symbol 280 MovieClip [kaFxTop] Frame 79
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Symbol 280 MovieClip [kaFxTop] Frame 99
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Symbol 280 MovieClip [kaFxTop] Frame 114
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Symbol 283 MovieClip [mFxBottom] Frame 2
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Symbol 283 MovieClip [mFxBottom] Frame 99
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Symbol 283 MovieClip [mFxBottom] Frame 159
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Symbol 283 MovieClip [mFxBottom] Frame 198
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Symbol 284 MovieClip [mFxTop] Frame 2
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Symbol 284 MovieClip [mFxTop] Frame 229
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Symbol 287 MovieClip [nFxBottom] Frame 2
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Symbol 287 MovieClip [nFxBottom] Frame 270
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Symbol 287 MovieClip [nFxBottom] Frame 330
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Symbol 288 MovieClip [nFxTop] Frame 3
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Symbol 288 MovieClip [nFxTop] Frame 45
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Symbol 288 MovieClip [nFxTop] Frame 112
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Symbol 288 MovieClip [nFxTop] Frame 132
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Symbol 288 MovieClip [nFxTop] Frame 149
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Symbol 294 MovieClip [sFxBottom] Frame 2
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Symbol 294 MovieClip [sFxBottom] Frame 54
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Symbol 294 MovieClip [sFxBottom] Frame 115
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Symbol 294 MovieClip [sFxBottom] Frame 169
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Symbol 295 MovieClip [sFXTop] Frame 3
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Symbol 295 MovieClip [sFXTop] Frame 55
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Symbol 295 MovieClip [sFXTop] Frame 61
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Symbol 295 MovieClip [sFXTop] Frame 81
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Symbol 295 MovieClip [sFXTop] Frame 94
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Symbol 295 MovieClip [sFXTop] Frame 139
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Symbol 299 MovieClip [koFxBottom] Frame 2
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Symbol 299 MovieClip [koFxBottom] Frame 54
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Symbol 299 MovieClip [koFxBottom] Frame 270
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Symbol 299 MovieClip [koFxBottom] Frame 310
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Symbol 300 MovieClip [koFxTop] Frame 3
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Symbol 300 MovieClip [koFxTop] Frame 75
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Symbol 300 MovieClip [koFxTop] Frame 84
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Symbol 300 MovieClip [koFxTop] Frame 103
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Symbol 300 MovieClip [koFxTop] Frame 149
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Symbol 303 MovieClip [saFxBottom] Frame 2
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Symbol 309 MovieClip Frame 1
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Symbol 320 MovieClip Frame 7
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Symbol 321 Button
on (release) { this.gotoAndStop(2); }
Symbol 323 MovieClip Frame 7
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Symbol 343 MovieClip Frame 9
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Symbol 345 Button
on (release) { _root.difficulty = "hard"; this._parent._parent.play(); }
Symbol 350 MovieClip Frame 9
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Symbol 351 Button
on (release) { _root.difficulty = "normal"; this._parent._parent.play(); }
Symbol 376 MovieClip Frame 17
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Symbol 775 MovieClip Frame 1
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Symbol 775 MovieClip Frame 6
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Symbol 777 Button
on (rollOver) { nextbutton.gotoAndPlay("over"); } on (rollOut) { nextbutton.gotoAndStop("up"); } on (release) { gotoAndPlay ("helpPage2"); }
Symbol 778 Button
on (rollOver) { closebutton.gotoAndStop("over"); } on (rollOut) { closebutton.gotoAndStop("up"); } on (release) { this.onClose(); gotoAndPlay ("close"); }
Symbol 826 MovieClip Frame 1
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Symbol 828 Button
on (rollOver) { backbutton.gotoAndPlay("over"); } on (rollOut) { backbutton.gotoAndStop("up"); } on (release) { gotoAndPlay ("helpPage1"); }
Symbol 829 Button
on (rollOver) { nextbutton.gotoAndPlay("over"); } on (rollOut) { nextbutton.gotoAndStop("up"); } on (release) { gotoAndPlay ("helpPage3"); }
Symbol 835 MovieClip Frame 10
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Symbol 838 Button
on (rollOver) { backbutton.gotoAndPlay("over"); } on (rollOut) { backbutton.gotoAndStop("up"); } on (release) { gotoAndPlay ("helpPage2"); }
Symbol 839 Button
on (rollOver) { nextbutton.gotoAndPlay("over"); } on (rollOut) { nextbutton.gotoAndStop("up"); } on (release) { gotoAndPlay ("helpPage4"); }
Symbol 856 Button
on (rollOver) { backbutton.gotoAndPlay("over"); } on (rollOut) { backbutton.gotoAndStop("up"); } on (release) { gotoAndPlay ("helpPage3"); }
Symbol 857 Button
on (rollOver) { nextbutton.gotoAndPlay("over"); } on (rollOut) { nextbutton.gotoAndStop("up"); } on (release) { nextbutton.gotoAndStop("disabled"); gotoAndPlay ("helpPage5"); }
Symbol 866 MovieClip Frame 20
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Symbol 872 MovieClip Frame 1
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Symbol 872 MovieClip Frame 12
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Symbol 873 Button
on (rollOver) { backbutton.gotoAndPlay("over"); } on (rollOut) { backbutton.gotoAndStop("up"); } on (release) { nextbutton.gotoAndStop("up"); gotoAndPlay ("helpPage4"); }
Symbol 874 Button
on (rollOver) { fightbutton.gotoAndPlay("over"); } on (rollOut) { fightbutton.gotoAndStop("up"); } on (release) { this.onClose(); gotoAndPlay ("close"); }
Symbol 875 MovieClip Frame 1
stop();
Symbol 875 MovieClip Frame 7
backbutton.gotoAndPlay("disabled"); nextbutton.gotoAndStop("up");
Symbol 875 MovieClip Frame 25
stop();
Symbol 875 MovieClip Frame 26
backbutton.gotoAndStop("up");
Symbol 875 MovieClip Frame 45
stop();
Symbol 875 MovieClip Frame 65
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Symbol 875 MovieClip Frame 66
nextbutton.gotoAndStop("up");
Symbol 875 MovieClip Frame 85
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Symbol 875 MovieClip Frame 105
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Symbol 875 MovieClip Frame 112
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Symbol 895 Button
on (release) { gotoAndPlay ("show5"); }
Symbol 896 Button
on (release) { gotoAndPlay ("show4"); }
Symbol 897 Button
on (release) { gotoAndPlay ("show3"); }
Symbol 898 Button
on (release) { gotoAndPlay ("show2"); }
Symbol 899 Button
on (release) { gotoAndPlay ("show1"); }
Symbol 905 MovieClip Frame 1
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Symbol 905 MovieClip Frame 41
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Symbol 905 MovieClip Frame 65
this.gotoAndPlay("outtro");
Symbol 905 MovieClip Frame 90
this.gotoAndPlay("outtro");
Symbol 905 MovieClip Frame 120
this.gotoAndPlay("outtro");
Symbol 905 MovieClip Frame 150
this.gotoAndPlay("outtro");
Symbol 905 MovieClip Frame 176
this.gotoAndPlay("outtro");
Symbol 905 MovieClip Frame 183
this.manager.userPickedShard();
Symbol 920 MovieClip Frame 12
gotoAndPlay (1);
Symbol 975 MovieClip Frame 976
gotoAndPlay (1);
Symbol 1004 MovieClip Frame 1497
gotoAndPlay (1);
Symbol 1031 MovieClip Frame 2
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Symbol 1038 MovieClip Frame 18
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Symbol 1042 MovieClip Frame 18
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Symbol 1046 MovieClip Frame 18
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Symbol 1047 MovieClip Frame 1
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Symbol 1053 MovieClip Frame 2
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Symbol 1053 MovieClip Frame 40
this.onMoveEvent({event:"done"});
Symbol 1053 MovieClip Frame 41
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Symbol 1053 MovieClip Frame 79
this.onMoveEvent({event:"done"});
Symbol 1053 MovieClip Frame 80
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Symbol 1053 MovieClip Frame 119
this.onMoveEvent({event:"done"});
Symbol 1053 MovieClip Frame 120
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Symbol 1061 Button
on (release) { this.onMoveEvent({event:"done"}); }
Symbol 1062 MovieClip Frame 4
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Symbol 1062 MovieClip Frame 14
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Symbol 1062 MovieClip Frame 18
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Symbol 1182 MovieClip Frame 2
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Symbol 1225 MovieClip Frame 68
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Symbol 1225 MovieClip Frame 85
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Symbol 1225 MovieClip Frame 102
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Symbol 1225 MovieClip Frame 119
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Symbol 1228 MovieClip Frame 17
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Symbol 1271 MovieClip Frame 8
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Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:48
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:44 232 238
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Symbol 1125 GraphicUses:1124Used by:1136 1137
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1136 1137
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1136 1137
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1136 1137
Symbol 1132 BitmapUsed by:1133
Symbol 1133 GraphicUses:1132Used by:1136 1137
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1136 1137
Symbol 1136 MovieClipUses:1121 1123 1125 1127 1129 1131 1133 1135Used by:1206
Symbol 1137 MovieClipUses:1121 1123 1125 1127 1129 1131 1133 1135Used by:1206
Symbol 1138 GraphicUsed by:1147
Symbol 1139 GraphicUsed by:1140
Symbol 1140 MovieClipUses:1139Used by:1147
Symbol 1141 GraphicUsed by:1142
Symbol 1142 MovieClipUses:1141Used by:1147
Symbol 1143 MovieClipUses:52Used by:1147 1155
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1146
Symbol 1146 MovieClipUses:1145Used by:1147 1155
Symbol 1147 MovieClipUses:1138 1140 1142 1143 1146Used by:1206
Symbol 1148 GraphicUsed by:1155
Symbol 1149 GraphicUsed by:1150
Symbol 1150 MovieClipUses:1149Used by:1155
Symbol 1151 GraphicUsed by:1152
Symbol 1152 MovieClipUses:1151Used by:1155
Symbol 1153 BitmapUsed by:1154
Symbol 1154 GraphicUses:1153Used by:1155
Symbol 1155 MovieClipUses:1148 1150 1152 1143 1146 1154Used by:1206
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1206
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1206
Symbol 1160 EditableTextUses:62Used by:1162
Symbol 1161 EditableTextUses:62Used by:1162
Symbol 1162 MovieClipUses:1160 1161Used by:1206
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1179
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1179
Symbol 1167 BitmapUsed by:1168
Symbol 1168 GraphicUses:1167Used by:1179
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1179
Symbol 1171 BitmapUsed by:1172
Symbol 1172 GraphicUses:1171Used by:1179
Symbol 1173 BitmapUsed by:1174
Symbol 1174 GraphicUses:1173Used by:1179
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1179
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1179
Symbol 1179 MovieClipUses:1164 1166 1168 1170 1172 1174 1176 1178Used by:1206
Symbol 1180 GraphicUsed by:1181
Symbol 1181 MovieClipUses:1180Used by:1182
Symbol 1182 MovieClipUses:1181Used by:1206
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1206
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1205
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1205
Symbol 1189 BitmapUsed by:1190
Symbol 1190 GraphicUses:1189Used by:1205
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1205
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1205
Symbol 1195 BitmapUsed by:1196
Symbol 1196 GraphicUses:1195Used by:1205
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1205
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1205
Symbol 1201 BitmapUsed by:1202
Symbol 1202 GraphicUses:1201Used by:1205
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1205
Symbol 1205 MovieClipUses:1186 1188 1190 1192 1194 1196 1198 1200 1202 1204Used by:1206
Symbol 1206 MovieClipUses:1119 1136 1137 1147 1155 1157 1159 1162 1179 1182 1184 1205Used by:Timeline
Symbol 1207 TextUsed by:Timeline
Symbol 1208 GraphicUsed by:1225 1228
Symbol 1209 BitmapUsed by:1210
Symbol 1210 GraphicUses:1209Used by:1225 1228
Symbol 1211 BitmapUsed by:1212
Symbol 1212 GraphicUses:1211Used by:1225
Symbol 1213 BitmapUsed by:1214
Symbol 1214 GraphicUses:1213Used by:1225 1228
Symbol 1215 BitmapUsed by:1216
Symbol 1216 GraphicUses:1215Used by:1225 1228
Symbol 1217 BitmapUsed by:1218
Symbol 1218 GraphicUses:1217Used by:1225 1228
Symbol 1219 BitmapUsed by:1220
Symbol 1220 GraphicUses:1219Used by:1225 1228
Symbol 1221 BitmapUsed by:1222
Symbol 1222 GraphicUses:1221Used by:1223
Symbol 1223 MovieClipUses:1222Used by:1225 1228
Symbol 1224 MovieClipUses:298Used by:1225 1228
Symbol 1225 MovieClipUses:109 1208 1210 1212 1214 1216 1218 1220 1223 1224Used by:1271
Symbol 1226 BitmapUsed by:1227
Symbol 1227 GraphicUses:1226Used by:1228
Symbol 1228 MovieClipUses:109 1208 1210 1227 1214 1216 1218 1220 1223 1224Used by:1271
Symbol 1229 BitmapUsed by:1230
Symbol 1230 GraphicUses:1229Used by:1245
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1238
Symbol 1233 BitmapUsed by:1234
Symbol 1234 GraphicUses:1233Used by:1238
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1237
Symbol 1237 MovieClipUses:1236 52 111Used by:1238
Symbol 1238 MovieClipUses:1232 1234 1237Used by:1245
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1244
Symbol 1241 BitmapUsed by:1242
Symbol 1242 GraphicUses:1241Used by:1243
Symbol 1243 MovieClipUses:1242 52 111Used by:1244
Symbol 1244 MovieClipUses:1240 1243Used by:1245
Symbol 1245 MovieClipUses:1230 1238 1244Used by:1271
Symbol 1246 BitmapUsed by:1247
Symbol 1247 GraphicUses:1246Used by:1250
Symbol 1248 BitmapUsed by:1249
Symbol 1249 GraphicUses:1248Used by:1250
Symbol 1250 MovieClipUses:1072 1247 1100 1249 1074 1102 1076 1104 1078 1106 1082 1110 1080 1108 1084 1112 1086 1114Used by:1251
Symbol 1251 MovieClipUses:1250Used by:1271
Symbol 1252 BitmapUsed by:1253
Symbol 1253 GraphicUses:1252Used by:1271
Symbol 1254 BitmapUsed by:1255
Symbol 1255 GraphicUses:1254Used by:1270
Symbol 1256 BitmapUsed by:1257
Symbol 1257 GraphicUses:1256Used by:1270
Symbol 1258 BitmapUsed by:1259
Symbol 1259 GraphicUses:1258Used by:1270
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1270
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1270
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1270
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1270
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1270
Symbol 1270 MovieClipUses:1255 1257 1259 1261 1263 1265 1267 1269Used by:1271
Symbol 1271 MovieClipUses:1066 1225 1228 1245 1116 1251 109 50 1253 1270 69Used by:Timeline

Instance Names

"loadingCover_mc"Frame 7Symbol 377 MovieClip
"movesPicker_mc"Frame 13Symbol 906 MovieClip
"round_mc"Frame 13Symbol 1064 MovieClip
"characterPicker_mc"Frame 13Symbol 1117 MovieClip
"playersStatus_mc"Frame 13Symbol 1206 MovieClip
"versus_mc"Frame 13Symbol 1271 MovieClip
"num_1_mc"Symbol 48 MovieClip [FID_regenerate] Frame 1Symbol 44 MovieClip
"num_2_mc"Symbol 48 MovieClip [FID_regenerate] Frame 1Symbol 44 MovieClip
"num_3_mc"Symbol 48 MovieClip [FID_regenerate] Frame 1Symbol 44 MovieClip
"num_2_mc"Symbol 48 MovieClip [FID_regenerate] Frame 40Symbol 44 MovieClip
"button_continue_mc"Symbol 168 MovieClip [matchResult] Frame 1Symbol 113 MovieClip
"button_viewStats_mc"Symbol 168 MovieClip [matchResult] Frame 6Symbol 160 MovieClip
"message_mc"Symbol 231 MovieClip [matchOverMessage] Frame 1Symbol 230 MovieClip
"num_1_mc"Symbol 237 MovieClip [FID_damage] Frame 1Symbol 232 MovieClip
"num_2_mc"Symbol 237 MovieClip [FID_damage] Frame 1Symbol 232 MovieClip
"num_3_mc"Symbol 237 MovieClip [FID_damage] Frame 1Symbol 232 MovieClip
"num_1_mc"Symbol 243 MovieClip [FID_guard] Frame 1Symbol 238 MovieClip
"num_2_mc"Symbol 243 MovieClip [FID_guard] Frame 1Symbol 238 MovieClip
"num_3_mc"Symbol 243 MovieClip [FID_guard] Frame 1Symbol 238 MovieClip
"num_2_mc"Symbol 243 MovieClip [FID_guard] Frame 40Symbol 238 MovieClip
"num_2_mc"Symbol 243 MovieClip [FID_guard] Frame 40Symbol 238 MovieClip
"num_1_mc"Symbol 247 MovieClip [FID_heal] Frame 1Symbol 44 MovieClip
"num_2_mc"Symbol 247 MovieClip [FID_heal] Frame 1Symbol 44 MovieClip
"num_3_mc"Symbol 247 MovieClip [FID_heal] Frame 1Symbol 44 MovieClip
"num_2_mc"Symbol 247 MovieClip [FID_heal] Frame 40Symbol 44 MovieClip
"continueButton_mc"Symbol 376 MovieClip Frame 1Symbol 345 Button
"continueButton_mc"Symbol 376 MovieClip Frame 1Symbol 351 Button
"player_1_mc"Symbol 449 MovieClip Frame 1Symbol 448 MovieClip
"player_0_mc"Symbol 449 MovieClip Frame 1Symbol 448 MovieClip
"helpButton_mc"Symbol 450 MovieClip Frame 1Symbol 416 MovieClip
"clearButton_mc"Symbol 450 MovieClip Frame 1Symbol 422 MovieClip
"continueButton_mc"Symbol 450 MovieClip Frame 1Symbol 430 MovieClip
"miniMap_mc"Symbol 450 MovieClip Frame 1Symbol 449 MovieClip
"tinter_mc"Symbol 741 MovieClip Frame 1Symbol 464 MovieClip
"nextbutton"Symbol 875 MovieClip Frame 7Symbol 762 MovieClip
"backbutton"Symbol 875 MovieClip Frame 7Symbol 770 MovieClip
"closebutton"Symbol 875 MovieClip Frame 7Symbol 775 MovieClip
"fightbutton"Symbol 875 MovieClip Frame 86Symbol 872 MovieClip
"show_mc"Symbol 905 MovieClip Frame 1Symbol 741 MovieClip
"background_mc"Symbol 906 MovieClip Frame 1Symbol 405 MovieClip
"panel_mc"Symbol 906 MovieClip Frame 1Symbol 450 MovieClip
"card_00_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_01_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_02_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_03_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_04_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_10_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_11_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_12_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_13_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_14_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_20_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_21_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_22_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_23_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"card_24_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"selectedMove_0_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"selectedMove_1_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"selectedMove_2_mc"Symbol 906 MovieClip Frame 1Symbol 741 MovieClip
"help_mc"Symbol 906 MovieClip Frame 1Symbol 875 MovieClip
"pickShard_mc"Symbol 906 MovieClip Frame 1Symbol 905 MovieClip
"shell_player1_mc"Symbol 1034 MovieClip Frame 1Symbol 1033 MovieClip
"shell_player0_mc"Symbol 1034 MovieClip Frame 1Symbol 1033 MovieClip
"cell_00"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_01"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_02"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_03"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_10"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_11"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_12"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_13"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_20"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_21"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_22"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"cell_23"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"card_1_player_0_mc"Symbol 1053 MovieClip Frame 1Symbol 741 MovieClip
"card_2_player_0_mc"Symbol 1053 MovieClip Frame 1Symbol 741 MovieClip
"card_3_player_0_mc"Symbol 1053 MovieClip Frame 1Symbol 741 MovieClip
"card_0_fx_mc"Symbol 1053 MovieClip Frame 1Symbol 741 MovieClip
"card_1_player_1_mc"Symbol 1053 MovieClip Frame 1Symbol 741 MovieClip
"card_2_player_1_mc"Symbol 1053 MovieClip Frame 1Symbol 741 MovieClip
"card_3_player_1_mc"Symbol 1053 MovieClip Frame 1Symbol 741 MovieClip
"card_1_fx_mc"Symbol 1053 MovieClip Frame 1Symbol 741 MovieClip
"background_mc"Symbol 1064 MovieClip Frame 1Symbol 1031 MovieClip
"shell_fxBottom_mc"Symbol 1064 MovieClip Frame 1Symbol 1034 MovieClip
"hitGrid_1_mc"Symbol 1064 MovieClip Frame 1Symbol 1048 MovieClip
"hitGrid_0_mc"Symbol 1064 MovieClip Frame 1Symbol 1048 MovieClip
"shell_figuresBottom_mc"Symbol 1064 MovieClip Frame 1Symbol 1034 MovieClip
"shell_figuresTop_mc"Symbol 1064 MovieClip Frame 1Symbol 1034 MovieClip
"shell_FxTop_mc"Symbol 1064 MovieClip Frame 1Symbol 1034 MovieClip
"moveCards_mc"Symbol 1064 MovieClip Frame 1Symbol 1053 MovieClip
"roundDoneButton_mc"Symbol 1064 MovieClip Frame 1Symbol 1062 MovieClip
"winFlash_mc"Symbol 1064 MovieClip Frame 1Symbol 1063 MovieClip
"portrait_mc"Symbol 1116 MovieClip Frame 1Symbol 1087 MovieClip
"state_mc"Symbol 1116 MovieClip Frame 1Symbol 1095 MovieClip
"rollover_mc"Symbol 1116 MovieClip Frame 1Symbol 1096 MovieClip
"name_mc"Symbol 1116 MovieClip Frame 1Symbol 1115 MovieClip
"pick_3_mc"Symbol 1117 MovieClip Frame 1Symbol 1116 MovieClip
"pick_0_mc"Symbol 1117 MovieClip Frame 1Symbol 1116 MovieClip
"pick_2_mc"Symbol 1117 MovieClip Frame 1Symbol 1116 MovieClip
"pick_1_mc"Symbol 1117 MovieClip Frame 1Symbol 1116 MovieClip
"pick_4_mc"Symbol 1117 MovieClip Frame 1Symbol 1116 MovieClip
"pick_5_mc"Symbol 1117 MovieClip Frame 1Symbol 1116 MovieClip
"pick_6_mc"Symbol 1117 MovieClip Frame 1Symbol 1116 MovieClip
"pick_7_mc"Symbol 1117 MovieClip Frame 1Symbol 1116 MovieClip
"name_0_mc"Symbol 1206 MovieClip Frame 1Symbol 1136 MovieClip
"name_1_mc"Symbol 1206 MovieClip Frame 1Symbol 1137 MovieClip
"energyBar_1_mc"Symbol 1206 MovieClip Frame 1Symbol 1147 MovieClip
"energyBar_0_mc"Symbol 1206 MovieClip Frame 1Symbol 1147 MovieClip
"healthBar_1_mc"Symbol 1206 MovieClip Frame 1Symbol 1155 MovieClip
"healthBar_0_mc"Symbol 1206 MovieClip Frame 1Symbol 1155 MovieClip
"status_0_mc"Symbol 1206 MovieClip Frame 1Symbol 1162 MovieClip
"status_1_mc"Symbol 1206 MovieClip Frame 1Symbol 1162 MovieClip
"portrait_0_mc"Symbol 1206 MovieClip Frame 1Symbol 1179 MovieClip
"portrait_1_mc"Symbol 1206 MovieClip Frame 1Symbol 1179 MovieClip
"hitFlash_0_mc"Symbol 1206 MovieClip Frame 1Symbol 1182 MovieClip
"hitFlash_1_mc"Symbol 1206 MovieClip Frame 1Symbol 1182 MovieClip
"roundNum_10s_mc"Symbol 1206 MovieClip Frame 1Symbol 1205 MovieClip
"roundNum_1s_mc"Symbol 1206 MovieClip Frame 1Symbol 1205 MovieClip
"button_fight_mc"Symbol 1245 MovieClip Frame 1Symbol 1238 MovieClip
"button_pickCharacter_mc"Symbol 1245 MovieClip Frame 1Symbol 1244 MovieClip
"portrait_mc"Symbol 1251 MovieClip Frame 1Symbol 1250 MovieClip
"giantB_mc"Symbol 1271 MovieClip Frame 1Symbol 1225 MovieClip
"giantA_mc"Symbol 1271 MovieClip Frame 1Symbol 1228 MovieClip
"panel_mc"Symbol 1271 MovieClip Frame 1Symbol 1245 MovieClip
"portraitB_4_mc"Symbol 1271 MovieClip Frame 1Symbol 1116 MovieClip
"portraitB_3_mc"Symbol 1271 MovieClip Frame 1Symbol 1116 MovieClip
"portraitB_2_mc"Symbol 1271 MovieClip Frame 1Symbol 1116 MovieClip
"portraitB_1_mc"Symbol 1271 MovieClip Frame 1Symbol 1116 MovieClip
"portraitB_0_mc"Symbol 1271 MovieClip Frame 1Symbol 1116 MovieClip
"portraitA_mc"Symbol 1271 MovieClip Frame 1Symbol 1251 MovieClip
"kanjiA_mc"Symbol 1271 MovieClip Frame 1Symbol 1270 MovieClip
"kanjiB_mc"Symbol 1271 MovieClip Frame 1Symbol 1270 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 48 as "FID_regenerate"
ExportAssets (56)Timeline Frame 1Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 1Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 2Symbol 66 as "snd_themeSong"
ExportAssets (56)Timeline Frame 2Symbol 67 as "snd_pickMoves"
ExportAssets (56)Timeline Frame 2Symbol 68 as "snd_characterSelect"
ExportAssets (56)Timeline Frame 2Symbol 69 as "snd_characterSelected"
ExportAssets (56)Timeline Frame 2Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 2Symbol 71 as "snd_cantPlaceCard"
ExportAssets (56)Timeline Frame 2Symbol 72 as "snd_beginRound"
ExportAssets (56)Timeline Frame 2Symbol 73 as "snd_guard"
ExportAssets (56)Timeline Frame 2Symbol 74 as "snd_hit"
ExportAssets (56)Timeline Frame 2Symbol 75 as "snd_perfectGuard"
ExportAssets (56)Timeline Frame 2Symbol 76 as "snd_lifeDown"
ExportAssets (56)Timeline Frame 2Symbol 77 as "snd_youLose"
ExportAssets (56)Timeline Frame 2Symbol 78 as "snd_youWin"
ExportAssets (56)Timeline Frame 2Symbol 79 as "snd_cardDown"
ExportAssets (56)Timeline Frame 2Symbol 80 as "snd_cardPickup"
ExportAssets (56)Timeline Frame 2Symbol 81 as "snd_placeCard"
ExportAssets (56)Timeline Frame 2Symbol 82 as "snd_helpAndPickShard"
ExportAssets (56)Timeline Frame 2Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 2Symbol 84 as "snd_youDie"
ExportAssets (56)Timeline Frame 2Symbol 88 as "snd_battle"
ExportAssets (56)Timeline Frame 2Symbol 104 as "snd_characterSelected"
ExportAssets (56)Timeline Frame 2Symbol 104 as "snd_characterSelected"
ExportAssets (56)Timeline Frame 2Symbol 104 as "snd_characterSelected"
ExportAssets (56)Timeline Frame 2Symbol 104 as "snd_characterSelected"
ExportAssets (56)Timeline Frame 2Symbol 148 as "snd_characterSelected"
ExportAssets (56)Timeline Frame 2Symbol 168 as "matchResult"
ExportAssets (56)Timeline Frame 2Symbol 231 as "matchOverMessage"
ExportAssets (56)Timeline Frame 2Symbol 237 as "FID_damage"
ExportAssets (56)Timeline Frame 2Symbol 73 as "snd_guard"
ExportAssets (56)Timeline Frame 2Symbol 243 as "FID_guard"
ExportAssets (56)Timeline Frame 2Symbol 48 as "FID_regenerate"
ExportAssets (56)Timeline Frame 2Symbol 247 as "FID_heal"
ExportAssets (56)Timeline Frame 2Symbol 249 as "loadingBattle"
ExportAssets (56)Timeline Frame 2Symbol 262 as "iFxBottom"
ExportAssets (56)Timeline Frame 2Symbol 266 as "iFxTop"
ExportAssets (56)Timeline Frame 2Symbol 269 as "keFxBottom"
ExportAssets (56)Timeline Frame 2Symbol 270 as "keFxTop"
ExportAssets (56)Timeline Frame 2Symbol 279 as "kaFxBottom"
ExportAssets (56)Timeline Frame 2Symbol 280 as "kaFxTop"
ExportAssets (56)Timeline Frame 2Symbol 283 as "mFxBottom"
ExportAssets (56)Timeline Frame 2Symbol 284 as "mFxTop"
ExportAssets (56)Timeline Frame 2Symbol 287 as "nFxBottom"
ExportAssets (56)Timeline Frame 2Symbol 288 as "nFxTop"
ExportAssets (56)Timeline Frame 2Symbol 294 as "sFxBottom"
ExportAssets (56)Timeline Frame 2Symbol 295 as "sFXTop"
ExportAssets (56)Timeline Frame 2Symbol 299 as "koFxBottom"
ExportAssets (56)Timeline Frame 2Symbol 300 as "koFxTop"
ExportAssets (56)Timeline Frame 2Symbol 303 as "saFxBottom"
ExportAssets (56)Timeline Frame 2Symbol 304 as "saFxTop"
ExportAssets (56)Timeline Frame 2Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 3Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 4Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 5Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 6Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 7Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 7Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 7Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 7Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 7Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 7Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 7Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 8Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 9Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 10Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 11Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 12Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 13Symbol 82 as "snd_helpAndPickShard"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 82 as "snd_helpAndPickShard"
ExportAssets (56)Timeline Frame 13Symbol 82 as "snd_helpAndPickShard"
ExportAssets (56)Timeline Frame 13Symbol 82 as "snd_helpAndPickShard"
ExportAssets (56)Timeline Frame 13Symbol 907 as "snd_water"
ExportAssets (56)Timeline Frame 13Symbol 909 as "snd_wind"
ExportAssets (56)Timeline Frame 13Symbol 910 as "snd_cave"
ExportAssets (56)Timeline Frame 13Symbol 911 as "snd_rain"
ExportAssets (56)Timeline Frame 13Symbol 907 as "snd_water"
ExportAssets (56)Timeline Frame 13Symbol 911 as "snd_rain"
ExportAssets (56)Timeline Frame 13Symbol 909 as "snd_wind"
ExportAssets (56)Timeline Frame 13Symbol 910 as "snd_cave"
ExportAssets (56)Timeline Frame 13Symbol 911 as "snd_rain"
ExportAssets (56)Timeline Frame 13Symbol 909 as "snd_wind"
ExportAssets (56)Timeline Frame 13Symbol 907 as "snd_water"
ExportAssets (56)Timeline Frame 13Symbol 910 as "snd_cave"
ExportAssets (56)Timeline Frame 13Symbol 1052 as "snd_cardFlipping"
ExportAssets (56)Timeline Frame 13Symbol 81 as "snd_placeCard"
ExportAssets (56)Timeline Frame 13Symbol 1052 as "snd_cardFlipping"
ExportAssets (56)Timeline Frame 13Symbol 81 as "snd_placeCard"
ExportAssets (56)Timeline Frame 13Symbol 1052 as "snd_cardFlipping"
ExportAssets (56)Timeline Frame 13Symbol 81 as "snd_placeCard"
ExportAssets (56)Timeline Frame 13Symbol 83 as "snd_rollOver"
ExportAssets (56)Timeline Frame 13Symbol 70 as "snd_click"
ExportAssets (56)Timeline Frame 13Symbol 69 as "snd_characterSelected"
ExportAssets (56)Timeline Frame 13Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 14Symbol 51 as "outerFrame"
ExportAssets (56)Timeline Frame 15Symbol 51 as "outerFrame"
ImportAssets (57)Timeline Frame 2Symbol 85 as "snd_general_nova" from "characters/kikyo_figure.swf"
ImportAssets (57)Timeline Frame 2Symbol 86 as "snd_summondemons" from "characters/demons_figure.swf"
ImportAssets (57)Timeline Frame 2Symbol 87 as "snd_summonkirara" from "characters/kirara_figure.swf"
ImportAssets (57)Timeline Frame 2Symbol 305 as "***summon_demons_me" from "characters/demons_figure.swf"
ImportAssets (57)Timeline Frame 2Symbol 306 as "***summon_kirara_me" from "characters/kirara_figure.swf"
ImportAssets (57)Timeline Frame 2Symbol 307 as "**kikyos_barrage" from "characters/kikyo_figure.swf"
ImportAssets (57)Timeline Frame 2Symbol 308 as "**kikyos_revenge" from "characters/kikyo_figure.swf"

Labels

"loadingXML"Frame 7
"XMLloaded"Frame 12
"game"Frame 16
"_up"Symbol 113 MovieClip Frame 1
"_over"Symbol 113 MovieClip Frame 5
"_down"Symbol 113 MovieClip Frame 10
"_up"Symbol 160 MovieClip Frame 1
"_over"Symbol 160 MovieClip Frame 5
"_down"Symbol 160 MovieClip Frame 10
"win1"Symbol 168 MovieClip [matchResult] Frame 1
"win2"Symbol 168 MovieClip [matchResult] Frame 2
"win3"Symbol 168 MovieClip [matchResult] Frame 3
"win4"Symbol 168 MovieClip [matchResult] Frame 4
"win5"Symbol 168 MovieClip [matchResult] Frame 5
"win5stats"Symbol 168 MovieClip [matchResult] Frame 6
"tie"Symbol 168 MovieClip [matchResult] Frame 7
"lose"Symbol 168 MovieClip [matchResult] Frame 8
"wke"Symbol 230 MovieClip Frame 1
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http://swfchan.com/11/51355/info.shtml
Created: 25/4 -2019 03:08:22 Last modified: 25/4 -2019 03:08:22 Server time: 07/05 -2024 02:53:47