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sin-mark_right-click_play.swf

This is the info page for
Flash #51593

(Click the ID number above for more basic data on this flash file.)


Text
versionNumber

00

wi

i

i

az

THIS VERSION OF
SIN MARK
IS ONLY AVAILABLE ON
ARMORGAMES.COM

ASSET CONTROLLER

BTN

FPS:

RUNES EXTRACTED

1

2

3

4

5

6

II

Q

KILL COUNT

GATES DESTROYED

0

0

ARROWED!

ANGLED!

Header

Desc

-13

CRITICAL

Quick Message

0

Spell Name

Spell Name

Spell Name

Spell Name

EQUIP BOW

SPELLS

Fire Arrow

Earth Arrow

Freeze

Decay Armor

Mind Blast

1/4

Rock Wall

Thorns

Slow

Bloat

Fear

2/4

Storm Strike

Fire Storm

Bone Wall

Raise Dead

Volcano

3/4

Arrow Storm

Warrior of Chaos

Bone Storm

?

4/4

MAIN
MENU

X

v1.01

© Armor Games 2009

MUSIC

OPTIONS

VISUAL QUALITY

SOUND EFFECTS

Kill as many as you can with random spell drops
and increasingly difficult enemies.

SURVIVAL MODE

SELECT MAP

INCLINE

TEMPLE

DUNES

VALLEY

CREDITS

DESIGNED / PROGRAMMED / ANIMATED

CHRIS "CON" CONDON

MUSIC BY

JAMES CUSSEN

CON@ARMORGAMES.COM

CON@ARMORGAMES.COM

STORY ILLUSTRATIONS BY

AARON BOOTH

PUBLISHED BY

ARMOR GAMES

PRODUCER

DAN McNEELY

CONTROLS

A & D - Move

Mouse - Aim & Fire

Space - Extract Runes

CREATING SPELLS

Following the recipes in the spell
book, place the correct runes in the
rune combiner and hit the combine
button in the center. If the recipe is
correct it will create the spell.

HOW TO PLAY

Collect runes from the rune
stones to create powerful spells.
Destroy enemies and portals to
win each battle.
Enemies will randomly drop
"trinkets" which you can equip to
boost your abilities.

ACT NUMBER

CHAPTER NUMBER

CHAPTER NAME

Enter the chapter description here. Explain threats maybe? Kind of like the diary from LS2 really.

LOADING BATTLEFIELD

- SAVING GAME -

NEXT

SKIP

ACT I

HOMELAND

A great darkness had began to emerge
across the land. Crimson devils appeared
from imposing gates scattered across the
width of the provences. Demons spilled
forth onto our soil, bringing only hatred
for man and all that stood in their way.

Destruction and great pain fell upon
citizens young and old, the savagery of
these demons showed no end. Something
had to be done about the gates that
transported the beasts to our door. The
responsibility lay at the feet of men.

The secret to defeating the crimson
scourge was thought to lay in the
powerful Rune Stones which appeared
alongside the dark gates. The stones
drew power from the Dark Gates,
though none of the kingdom's elders had
knowledge of such magic.

CLOSE

Only one man was known to be able
to harness the power of these stones and
use them against our enemy. Akahn, a
man once exiled for practicing the dark
arts was charged with the task by the
King himself. This tale is his...

ACT II

DESERT SANDS

Travelling further east than he ever had,
Akahn found himself on the border of a
vast desert. Could this be the source of
the evil? Elders from his village had told
of an ancient temple deep in the sand
covered waste.

Barely within the sands borders a great
gate appeared before him, spilling it's
contents forward. Beasts unkown to him
flowed from it's mouth, the earth
brewing a storm in agitation at it's
presence.

With an almighty gust, the storm
threw sand in Akahn's face and he
pushed on toward the gate, determined
to find the temple and an end to the evil
marching toward him...

ACT III

THE OTHER SIDE

Confronted with the choice of
destroying the temple gate or passing
through it, carrying the fight to where
these demons reside, Akahn was at odds.
Mustering his courage he lept through...

Once inside the stench of sulfur and
decay filled his senses. He had never seen
a place as foul as this. Arming his bow
he set out to find the root of this evil.

And with a final blow Akahn had
slayed the beast, it's body slumping to
the ground. Was this their leader? It
didn't seem likely. Standing atop the
head of the scaley giant he had little time
to relish in his victory...

VICTORY

THE FINAL CHAPTER

Another gate. His heart sank, the desire
to continue had escaped him. Perhaps it
lead to the true source of these demons
or it would return him to his homeland.
Without taking time to consider the
outcome he leapt forward once more
into the abyss.

THE END.

SOUND CONTROLLER

ActionScript [AS1/AS2]

Frame 1
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} if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); var goodURL = false; var armorGamesVersion = false; var urlCheckerOn = true; urlChecker(); preLoaderCombo.versionNumber.text = versionNumber; function loadAd() { System.security.allowDomain("server.cpmstar.com"); _root.attachMovie("adBox", "adBox", 12); adBox._x = 441.8; adBox._y = 121.7; adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); } function removeAd() { unloadMovie (adBox); adBox._x = -500; adBox._y = -500; removeMovieClip(this); } var CPMStarPoolID = 1052; var CPMStarSubPoolID = 26; loadAd();
Frame 3
stop();
Frame 4
stop();
Frame 5
function debugTools() { if (debugMode == true) { setupConsole(); _root.attachMovie("fpsChecker", "fpsCheck", depth_DEBUG_fps); _root.fpsCheck._x = Stage.width - 5; _root.fpsCheck._y = 25; _root.fpsCheck._alpha = 70; _root.fpsCheck.onEnterFrame = function () { fpsTime = getTimer(); framerate = Math.round(1000 / (fpsTime - oldTime)); updateFPScount--; if (updateFPScount < 0) { this.fpsText.text = "FPS: " + framerate; updateFPScount = updateFPScountMax; if (framerate <= 20) { this.fpsText.colorTo(10027008); } else { this.fpsText.colorTo(16777215); } } oldTime = fpsTime; }; } } function newGameReset() { unlockedSpells = new Array(); allFoundTrinkets = new Array(); resetRunesForNewGame(); savedBowSlots = new Array(); bowSlots = new Array(); battleNum = 1; currentLevel = "level1"; trinketEquipped = "empty"; } function continueGameReset() { savedBowSlots = new Array(); unlockedSpells = new Array(); bowSlots = new Array(); playingSkirmish = false; trinketEquipped = "empty"; } function survivalGameReset() { unlockedSpells = new Array(); bowSlots = new Array(); savedBowSlots = new Array(); trinketEquipped = "empty"; } function activateCheats() { earthRunes = 990; fireRunes = 990; boneRunes = 990; stormRunes = 990; chaosRunes = 990; destructionRunes = 990; trinketDropChance = 100; } function resetLevelVariables() { enemyGenDelay = 550; level11.maxEnemyCount = 1; enemySpawnCount = enemySpawnCountMax; portalIndex = 0; numPortals = 0; particleCount = 0; arrowCount = 0; enemyCount = 0; currentSpawnPoint = 0; survivalModeKills = 0; survivalPortalsDestroyed = 0; survivalEnemyCountBonus = 0; currentEnemySet = "enemyTypesSet1"; alreadyEquippedBow = false; roofCollisions = new Array(); activeEnemy = new Array(); heroSoldiers = new Array(); activeMinions = new Array(); activePortals = new Array(); activeSplash = new Array(); activeWalls = new Array(); spellStonesArray = new Array(); } function toggleQuality() { switch (_root._quality) { case "MEDIUM" : showQuickMessage("Quality: High"); _root._quality = "HIGH"; break; case "LOW" : showQuickMessage("Quality: Medium"); _root._quality = "MEDIUM"; break; case "HIGH" : showQuickMessage("Quality: Low"); _root._quality = "LOW"; break; } } function applyGravity(objName) { while (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y)))) { objName._y = objName._y - 1; } if (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y))) == false) { objName._y = objName._y + gravity; } } function applyInstantGravity(objName) { while (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y)))) { objName._y = objName._y - 1; } while (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y))) == false) { objName._y = objName._y + 1; } } function applyFallingGravity(objName) { if (!world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (objPoint = new flash.geom.Point(objName._x, objName._y)))) { objName.acceleration = 1.03; objName.fallRate = objName.fallRate * objName.acceleration; objName._y = objName._y + objName.fallRate; if (objName._xscale == -100) { objName._x = objName._x + (objName.fallRate / 4); } else { objName._x = objName._x - (objName.fallRate / 4); } } else { objName.gotoAndPlay("hitGround"); objName.onEnterFrame = null; } } function updateInventory() { for (v in runeButtons) { runeButtons[v].amount.text = _root[runeButtons[v]._name + "Runes"]; } } function setupInventory() { if (soundMuted == false) { music_menuMusic.volumeTo(20, 3); } hideMenu(); _root.attachMovie("inventoryScreen", "inventory", depth_inventory); inventory._alpha = 0; _root.attachMovie("blackOut", "blackOut", depth_blackOut); blackOut._alpha = 0; blackOut.alphaTo(100, 0.8, "easeOutSine", 0, function () { inventory._alpha = 100; removeMovieClip(storyBook); }); blackOut.alphaTo(0, 0.8, "easeOutSine", 1.8, function () { blackOut._visible = false; }); setTimeout(function () { if (blackOut._x != undefined) { blackOut._visible = false; } }, 2000); runeButtons = new Array(inventory.fire, inventory.earth, inventory.storm, inventory.chaos, inventory.bone, inventory.destruction); for (v in runeButtons) { runeButtons[v].rune.gotoAndStop(runeButtons[v]._name); runeButtons[v].amount.text = _root[runeButtons[v]._name + "Runes"]; runeButtons[v].onRollOver = function () { _root.showToolTip(this._name, "runeStones", "inventory"); }; runeButtons[v].onRollOut = function () { _root.hideToolTip(); }; runeButtons[v].onRelease = function () { _root.addRuneToCombiner(this._name); }; } inventory.combinerIcon.gotoAndStop("combine"); inventory.combinerIcon.selectRing._visible = false; combinerSlot1 = new Object(); combinerSlot1.ref = inventory.combiner_slot1; combinerSlot1.runeType = "empty"; combinerSlot2 = new Object(); combinerSlot2.ref = inventory.combiner_slot2; combinerSlot2.runeType = "empty"; combinerSlot3 = new Object(); combinerSlot3.ref = inventory.combiner_slot3; combinerSlot3.runeType = "empty"; combinerSlot4 = new Object(); combinerSlot4.ref = inventory.combiner_slot4; combinerSlot4.runeType = "empty"; combinerSlots = new Array(combinerSlot1, combinerSlot2, combinerSlot3, combinerSlot4); for (x in combinerSlots) { combinerSlots[x].ref.onRelease = function () { removeRuneFromCombiner(this._name); }; } inventory.combineButton.onRelease = function () { combineRunes(); }; var _local5 = 3; var _local4 = 60; var _local3 = 0; var _local6 = 0; x = 1; while (x <= 18) { inventory.attachMovie("spellStone", "spell" + x, 500 + x); inventory["spell" + x].spellIcon.selectRing._visible = false; if (_local3 == _local5) { _local3 = 0; _local6++; _local4 = _local4 + (inventory["spell" + x]._height + 5); } inventory["spell" + x]._x = 645 + ((inventory["spell" + x]._width + 5) * _local3); inventory["spell" + x]._y = _local4; _local3++; inventory["spell" + x].inSlotNumber = null; _root.buttonSetup_spellIcons(inventory["spell" + x]); inventory["spell" + x].spellIcon.gotoAndStop(allSpells[x - 1].name); inventory["spell" + x].spell = allSpells[x - 1]; inventory["spell" + x].name = "spell" + x; s = 0; while (s < savedBowSlots.length) { if (inventory["spell" + x].spell.name == savedBowSlots[s].arrowType) { inventory["spell" + x].inSlotNumber = s; } s++; } spellStonesArray.push(inventory["spell" + x]); inventory["spell" + x]._visible = false; x++; } for (s in unlockedSpells) { for (x in spellStonesArray) { if (unlockedSpells[s] == spellStonesArray[x].spell.name) { spellStonesArray[x]._visible = true; } } } setupBowSlots(); setupTrinkets(); setTimeout(helpMessageInventory, 2000); inventory.spellDesc.spellName.text = "Spells & Trinkets"; inventory.spellDesc.description.text = "Examine a spell or trinket from your collection to see it's effects and the mana required to cast.\r\rTo equip a SPELL, simply DRAG it from the left into one of the bow slots below. You can equip up to 5 different spells on your bow at a time.\r\rTo equip a TRINKET, simply click it and it will be attached to your bow. Click it again to remove it."; inventory.spellDesc.effects.text = "Effects: This is a description of the DAMAGE or EFFECTS the highlighted spell will do."; inventory.spellDesc.manaCost.text = "Mana Cost: Spells cost MANA to cast. Your MANA slowly regenerates over time."; } function hideInventory() { inventory.alphaTo(0, 1, "easeOutSine", 2, function () { removeMovieClip(this); }); } function buttonSetup_inventory(btnName) { inventory[btnName].onRollOver = function () { this.colorTransformTo(200, 0, 200, 0, 200, 0, 100, 0, 0.4, "easeOutSine"); this.scaleTo(110, 0.4, "easeOutSine"); }; inventory[btnName].onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); this.scaleTo(100, 0.4, "easeOutSine"); }; switch (btnName) { case "equipBow" : inventory[btnName].onRelease = function () { if (_root.equippingBow == false) { showBowSetup(); moveSpellsToBowSlots(); } else { showSpellSetup(); } }; break; case "toBattle" : inventory[btnName].onRelease = function () { _root.equippingBow = false; emptyCombiner(); saveBowSlotSetup(); showLoadScreen(); }; } } function buttonSetup_spellBook(btnName) { for (a in allSpells) { inventory.spellBook.page1[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page2[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page3[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page4[_root.allSpells[a].name]._alpha = 0; } for (s in _root.unlockedSpells) { inventory.spellBook.page1[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page2[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page3[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page4[_root.unlockedSpells[s]]._alpha = 100; } inventory.spellBook[btnName].onRollOver = function () { }; inventory.spellBook[btnName].onRollOut = function () { }; switch (btnName) { case "bookForward" : inventory.spellBook[btnName].onRelease = function () { inventory.spellBook.alphaTo(0, 0.3, "easeOutSine", 0, function () { this.nextFrame(); }); inventory.spellBook.alphaTo(100, 0.3, "easeOutSine", 0.3); playSound("sound_pageTurn"); for (a in _root.allSpells) { inventory.spellBook.page1[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page2[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page3[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page4[_root.allSpells[a].name]._alpha = 0; } for (s in _root.unlockedSpells) { inventory.spellBook.page1[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page2[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page3[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page4[_root.unlockedSpells[s]]._alpha = 100; } }; break; case "bookBack" : inventory.spellBook[btnName].onRelease = function () { inventory.spellBook.alphaTo(0, 0.3, "easeOutSine", 0, function () { this.prevFrame(); }); inventory.spellBook.alphaTo(100, 0.3, "easeOutSine", 0.3); playSound("sound_pageTurn"); for (a in _root.allSpells) { inventory.spellBook.page1[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page2[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page3[_root.allSpells[a].name]._alpha = 0; inventory.spellBook.page4[_root.allSpells[a].name]._alpha = 0; } for (s in _root.unlockedSpells) { inventory.spellBook.page1[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page2[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page3[_root.unlockedSpells[s]]._alpha = 100; inventory.spellBook.page4[_root.unlockedSpells[s]]._alpha = 0; } }; } } function addRuneToCombiner(runeType) { playSound("sound_spellDrop"); var _local3 = false; v = 0; while (v < combinerSlots.length) { if ((combinerSlots[v].runeType == "empty") && (_root[runeType + "Runes"] > 0)) { _local3 = true; combinerSlots[v].runeType = runeType; combinerSlots[v].ref.gotoAndStop(runeType); combinerSlots[v].ref.placeRuneEffect.play(); _root[runeType + "Runes"]--; break; } v++; } if (_local3 == false) { } updateInventory(); } function removeRuneFromCombiner(runeName) { for (x in combinerSlots) { if (runeName == combinerSlots[x].ref._name) { _root[combinerSlots[x].runeType + "Runes"]++; combinerSlots[x].runeType = "empty"; combinerSlots[x].ref.gotoAndStop("empty"); combinerSlots[x].ref.placeRuneEffect.play(); } } playSound("sound_spellPickup"); updateInventory(); } function emptyCombinerSlots() { for (x in combinerSlots) { combinerSlots[x].runeType = "empty"; combinerSlots[x].ref.gotoAndStop("empty"); combinerSlots[x].ref.placeRuneEffect.play(); earthRuneCount = 0; fireRuneCount = 0; chaosRuneCount = 0; boneRuneCount = 0; stormRuneCount = 0; destructionRuneCount = 0; } } function emptyCombiner() { for (x in combinerSlots) { _root[combinerSlots[x].runeType + "RuneCount"]++; } earthRunes = earthRunes + earthRuneCount; fireRunes = fireRunes + fireRuneCount; chaosRunes = chaosRunes + chaosRuneCount; boneRunes = boneRunes + boneRuneCount; stormRunes = stormRunes + stormRuneCount; destructionRunes = destructionRunes + destructionRuneCount; earthRuneCount = 0; fireRuneCount = 0; chaosRuneCount = 0; boneRuneCount = 0; stormRuneCount = 0; destructionRuneCount = 0; } function showBowSetup() { helpMessageBow(); equippingBow = true; inventory.xSlideTo(-600, 0.8, "easeOutSine"); inventory.equipBow.gotoAndStop("createSpell"); } function showSpellSetup() { equippingBow = false; inventory.xSlideTo(0, 0.8, "easeOutSine"); inventory.equipBow.gotoAndStop("equipBow"); } function buttonSetup_spellIcons(btnObj) { btnObj.originX = btnObj._x; btnObj.originY = btnObj._y; btnObj.onRollOver = function () { _root.inventory.spellDesc.spellName.text = btnObj.spell.spellName; _root.inventory.spellDesc.description.text = btnObj.spell.description; _root.inventory.spellDesc.effects.text = "Effect: " + btnObj.spell.effects; _root.inventory.spellDesc.manaCost.text = ("Mana Cost: " + btnObj.spell.manaCost) + " per cast."; }; btnObj.onRollOut = function () { }; btnObj.onRelease = (btnObj.onReleaseOutside = function () { if (equippingBow == true) { checkForSlotDrop(this); checkForStackedSpells(this); if (stoneDroppedInSlot == true) { if (bowSlots[currentDropSlot].full == false) { playSound("sound_spellDrop"); this.inSlotNumber = currentDropSlot; bowSlots[currentDropSlot].full = true; bowSlots[currentDropSlot].arrowType = this.spell.name; this.stopDrag(); this.xSlideTo(bowSlots[currentDropSlot].ref._x, 0.2, "easeOutSine"); this.ySlideTo(bowSlots[currentDropSlot].ref._y, 0.2, "easeOutSine"); } stoneDroppedInSlot = false; } else { playSound("sound_spellDrop"); this.stopDrag(); this.rotateTo(0, 0.4); this.xSlideTo(this.originX, 0.2, "easeOutSine"); this.ySlideTo(this.originY, 0.2, "easeOutSine"); bowSlots[this.inSlotNumber].full = false; bowSlots[this.inSlotNumber].arrowType = "none"; this.inSlotNumber = null; } } }); btnObj.onPress = function () { depth_inventory_spellStones++; if (equippingBow == true) { playSound("sound_spellPickup"); bowSlots[this.inSlotNumber].full = false; bowSlots[this.inSlotNumber].arrowType = "none"; this.inSlotNumber = null; this.rotateTo(-5, 0.4); this.startDrag(false); this.swapDepths(_root.depth_inventory_spellStones); } }; } function setupBowSlots() { bowSlots = new Array(); x = 0; while (x < 6) { _root["bowSlot" + x] = new Object(); _root["bowSlot" + x].ref = _root.inventory["bowSlot" + x]; _root["bowSlot" + x].name = "bowSlot" + x; _root["bowSlot" + x].full = false; _root["bowSlot" + x].arrowType = "none"; bowSlots.push(_root["bowSlot" + x]); x++; } loadBowSlots(); } function loadBowSlots() { p = 0; while (p < 6) { if ((savedBowSlots[p].arrowType != "none") && (savedBowSlots[p].arrowType != undefined)) { _root["bowSlot" + p].full = true; _root["bowSlot" + p].arrowType = savedBowSlots[p].arrowType; } p++; } } function saveBowSlotSetup() { savedBowSlots = new Array(); bowSlotsEmpty = true; for (e in bowSlots) { if (bowSlots[e].full == true) { bowSlotsEmpty = false; } } if (bowSlotsEmpty == false) { b = 0; while (b <= bowSlots.length) { savedBowSlots.push(bowSlots[b]); b++; } } } function moveSpellsToBowSlots() { if (alreadyEquippedBow == false) { for (x in savedBowSlots) { for (s in spellStonesArray) { if (savedBowSlots[x].arrowType == spellStonesArray[s].spell.name) { spellStonesArray[s].xSlideTo(savedBowSlots[x].ref._x, 0.3, "easeOutSine"); spellStonesArray[s].ySlideTo(savedBowSlots[x].ref._y, 0.3, "easeOutSine"); spellStonesArray[s].rotateTo(savedBowSlots[x].ref._rotation, 0.2); spellStonesArray[s].inSlot = savedBowSlots[x]; } } } } } function checkForSlotDrop(spellIcon) { for (x in bowSlots) { if (spellIcon.hitTest(bowSlots[x].ref) && (bowSlots[x].full == false)) { bowSlots[x].ref.gotoAndStop(spellIcon.spell); stoneDroppedInSlot = true; currentDropSlot = x; break; } } } function TURNEDOFFcheckForStackedSpells(spellIcon) { stackedUpSpells = false; for (s in spellStonesArray) { if (spellIcon.name != spellStonesArray[s].name) { if (spellIcon.hitTest(spellStonesArray[s])) { stackedUpSpells = true; } } } } function setupArmy() { heroSoldiers = new Array(); x = 1; while (x < _root[currentLevel].numSoldiers) { world.attachMovie("char_knight", "heroSoldier" + x, depth_world_friendArmy + x); world["heroSoldier" + x]._x = friendlySoldierPositions[x] + random(5); world["heroSoldier" + x]._xscale = -100; world["heroSoldier" + x].name = "armysoldier" + x; world["heroSoldier" + x].type = "friendly_knight"; world["heroSoldier" + x].alive = true; world["heroSoldier" + x].health = friendly_knight.health; world["heroSoldier" + x].speed = friendly_knight.speed; world["heroSoldier" + x].range = friendly_knight.range; world["heroSoldier" + x].damage = friendly_knight.damage; world["heroSoldier" + x].armor = friendly_knight.armor; world["heroSoldier" + x].hitChance = friendly_knight.hitChance; world["heroSoldier" + x].critChance = friendly_knight.critChance; world["heroSoldier" + x].rising = false; world["heroSoldier" + x].moveAnim = true; world["heroSoldier" + x].attackAnim = false; world["heroSoldier" + x].attacking = false; world["heroSoldier" + x].armor_debuffed = false; world["heroSoldier" + x].hitChance_debuffed = false; world["heroSoldier" + x].speed_debuffed = false; world["heroSoldier" + x].hitWall = false; world["heroSoldier" + x].hittingWall = "none"; world["heroSoldier" + x].lastClosestEnemyX = 999999999 /* 0x3B9AC9FF */; world["heroSoldier" + x].dir = "right"; world["heroSoldier" + x].dirCounterMax = 25000; world["heroSoldier" + x].dirCounter = dirCounterMax; world["heroSoldier" + x]._x = targetX; world["heroSoldier" + x]._y = targetY; applyInstantGravity(world["heroSoldier" + x]); world["heroSoldier" + x].head.gotoAndStop(random(6) + 1); world["heroSoldier" + x].gotoAndPlay("walk"); activeMinions.push(world["heroSoldier" + x]); x++; } } function armyStateControl() { army.noTargets = true; for (v in heroSoldiers) { if (heroSoldiers[v].enemyTarget.name != undefined) { army.noTargets = false; } } if (((army.noTargets == true) && (army.controlState != "halt")) && (army.controlState != "retreat")) { army.state = "march"; } } function armyUnitAI() { for (v in heroSoldiers) { if (heroSoldiers[v].name != "hero") { if (heroSoldiers[v].alive == true) { } heroSoldiers[v].collideFriend = false; army.fighting = false; for (x in activeEnemy) { if ((heroSoldiers[v]._x >= (activeEnemy[x]._x - heroSoldiers[v].range)) && (heroSoldiers[v].enemyTarget == undefined)) { heroSoldiers[v].attacking = true; heroSoldiers[v].enemyTarget = activeEnemy[x]; army.state = "halt"; army.fighting = true; } } if ((army.state == "halt") && (heroSoldiers[v].attacking == false)) { heroSoldiers[v].gotoAndStop("idle"); heroSoldiers[v].moveAnim = false; } if (((army.state == "march") && (heroSoldiers[v].moveAnim == false)) && (army.fighting == false)) { heroSoldiers[v].gotoAndPlay("walk"); heroSoldiers[v].moveAnim = true; heroSoldiers[v].attacking = false; } if (heroSoldiers[v].enemyTarget.name == undefined) { heroSoldiers[v].enemyTarget = undefined; heroSoldiers[v].attacking = false; heroSoldiers[v].attackAnim = false; } if (((heroSoldiers[v].attacking == true) && (heroSoldiers[v].attackAnim == false)) && (heroSoldiers[v].enemyTarget.name != undefined)) { heroSoldiers[v].gotoAndPlay("attack" + (random(2) + 1)); } if ((heroSoldiers[v].attacking == false) && (army.state == "march")) { heroSoldiers[v]._x = heroSoldiers[v]._x + heroSoldiers[v].speed; } if ((army.fighting == false) && (army.state == "retreat")) { heroSoldiers[v]._x = heroSoldiers[v]._x - heroSoldiers[v].speed; } while (world.terrain.bmp.hitTest((terrainPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (soldPoint = new flash.geom.Point(heroSoldiers[v]._x, heroSoldiers[v]._y)))) { heroSoldiers[v]._y = heroSoldiers[v]._y - 1; } while (world.terrain.bmp.hitTest((terrainPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (soldPoint = new flash.geom.Point(heroSoldiers[v]._x, heroSoldiers[v]._y))) == false) { heroSoldiers[v]._y = heroSoldiers[v]._y + 1; } } } } function checkForSaveGame() { if (saveGameData.data.gameName != undefined) { saveGameExists = true; } else { saveGameExists = false; } } function saveGameSettings() { saveGameData.data.qualitySetting = _quality; saveGameData.data.soundEffectsOn = soundEffectsOn; saveGameData.data.musicOn = musicOn; saveGameData.data.helpEnabled = helpEnabled; saveGameData.data.helpArrayIndex = helpArrayIndex; } function loadGameSettings() { if (saveGameData.data.qualitySetting != undefined) { _quality = saveGameData.data.qualitySetting; soundEffectsOn = saveGameData.data.soundEffectsOn; musicOn = saveGameData.data.musicOn; if (saveGameData.data.helpEnabled != undefined) { helpEnabled = saveGameData.data.helpEnabled; helpArrayIndex = saveGameData.data.helpArrayIndex; } } } function saveGame() { saveGameData.data.gameName = "SinMark"; saveGameData.data.seenInGameHelp = seenInGameHelp; saveGameData.data.helpBowSeen = helpBowSeen; saveGameData.data.helpCombinerSeen = helpCombinerSeen; saveGameData.data.currentLevel = currentLevel; saveGameData.data.battleNum = battleNum; saveGameData.data.numEarthRunes = earthRunes; saveGameData.data.numFireRunes = fireRunes; saveGameData.data.numStormRunes = stormRunes; saveGameData.data.numBoneRunes = boneRunes; saveGameData.data.numChaosRunes = chaosRunes; saveGameData.data.numDestructionRunes = destructionRunes; saveGameData.data.savedUnlockedSpells = new Array(); for (u in unlockedSpells) { saveGameData.data.savedUnlockedSpells.push(unlockedSpells[u]); } saveGameData.data.foundTrinkets = new Array(); for (f in allFoundTrinkets) { saveGameData.data.foundTrinkets.push(allFoundTrinkets[f]); } } function loadGameInfo() { if (saveGameData.data.gameName != undefined) { currentLevel = saveGameData.data.currentLevel; } } function loadGame() { helpBowSeen = saveGameData.data.helpBowSeen; helpCombinerSeen = saveGameData.data.helpCombinerSeen; seenInGameHelp = saveGameData.data.seenInGameHelp; currentLevel = saveGameData.data.currentLevel; battleNum = saveGameData.data.battleNum; earthRunes = saveGameData.data.numEarthRunes; fireRunes = saveGameData.data.numFireRunes; stormRunes = saveGameData.data.numStormRunes; boneRunes = saveGameData.data.numBoneRunes; chaosRunes = saveGameData.data.numChaosRunes; destructionRunes = saveGameData.data.numDestructionRunes; unlockedSpells = new Array(); for (u in saveGameData.data.savedUnlockedSpells) { unlockedSpells.push(saveGameData.data.savedUnlockedSpells[u]); } allFoundTrinkets = new Array(); for (f in saveGameData.data.foundTrinkets) { allFoundTrinkets.push(saveGameData.data.foundTrinkets[f]); } } function setupInterface() { _root.attachMovie("gameInterface", "hud", depth_HUD); hud.survivalMode._visible = false; if (survivalMode == true) { hud.survivalMode._visible = true; hud.survivalMode.slotIcon1.gotoAndStop("standardArrow"); hud.survivalMode.slotIcon2.selectRing._visible = false; trinketEquipped = "empty"; } else { helpMessagesInGame(); } setupQuickSlots(); hero.currentHealth = hero.health; hero.currentMana = hero.mana; setupMouse(); hud.progressBar._visible = false; hud.runeReport._visible = false; hud.trinket.gotoAndStop(trinketEquipped); hud.trinket.onRollOver = function () { _root.showToolTip(_root.trinketEquipped, "trinket", "hud"); }; hud.trinket.onRollOut = (_root.hud["slotIcon" + v].onDragOut = (_root.hud["slotIcon" + v].onReleaseOutside = function () { _root.hideToolTip(); })); updateInterface(); } function destroyInterface() { hud.alphaTo(0, 0, "linear", 1, function () { removeMovieClip(this); }); } function pauseGame() { if (game.state != "paused") { game.state = "paused"; } showDialogBox(dialog_pause); } function updateInterface() { hud.deathWarning._visible = false; hud.health.barMask._yscale = Math.round((world.player.health / hero.health) * 100); hud.mana.barMask._yscale = Math.round((hero.currentMana / hero.mana) * 100); if (hud.health.barMask._yscale > 100) { hud.health.barMask._yscale = 100; } if (hud.mana.barMask._yscale > 100) { hud.mana.barMask._yscale = 100; } if (hud.health.barMask._yscale < 30) { hud.deathWarning._visible = true; hud.deathWarning._alpha = 100 - (hud.health.barMask._yscale * 3); } for (w in allQuickSlots) { if (_root[allQuickSlots[w].arrowType].manaCost > hero.currentMana) { allQuickSlots[w].ref.bw.alphaTo(100, 2); hud.survivalMode.slotIcon2.bw.alphaTo(100, 2); allQuickSlots[w].unavailable = true; } else if ((_root[allQuickSlots[w].arrowType].manaCost <= hero.currentMana) && (allQuickSlots[w].unavailable == true)) { allQuickSlots[w].ref.bw.alphaTo(0, 2); hud.survivalMode.slotIcon2.bw.alphaTo(0, 2); allQuickSlots[w].unavailable = false; } } } function showProgressBar() { showQuickMessage("Extracting Runes."); hud.progressBar._visible = true; hud.progressBar._alpha = 0; hud.progressBar.alphaTo(100, 0.5); } function hideProgressBar() { hud.progressBar.alphaTo(0, 0.5, "linear", 0, function () { _root.hud.progressBar._visible = false; }); } function showRuneReport() { hud.runeReport._visible = true; hud.runeReport._alpha = 0; hud.runeReport.slot1._alpha = 0; hud.runeReport.slot2._alpha = 0; hud.runeReport.slot3._alpha = 0; hud.runeReport.alphaTo(100, 0.5, "linear", 0.5); hud.runeReport.slot1.alphaTo(100, 0.5, "linear", 0.8); hud.runeReport.slot2.alphaTo(100, 0.5, "linear", 1.1); hud.runeReport.slot3.alphaTo(100, 0.5, "linear", 1.4); } function hideRuneReport() { hud.runeReport.alphaTo(0, 0.5, "linear", 6, function () { _root.hud.runeReport._visible = false; }); } function setupQuickSlots() { quickSlot1 = new Object(); quickSlot2 = new Object(); quickSlot3 = new Object(); quickSlot4 = new Object(); quickSlot5 = new Object(); quickSlot6 = new Object(); allQuickSlots = new Array(quickSlot1, quickSlot2, quickSlot3, quickSlot4, quickSlot5, quickSlot6); x = 2; while (x < 8) { _root["quickSlot" + (x - 1)].arrowType = bowSlots[x - 2].arrowType; x++; } quickSlot1.arrowType = "standardArrow"; v = 1; while (v <= 6) { _root.hud["slotIcon" + v].gotoAndStop(_root["quickSlot" + v].arrowType); _root["quickSlot" + v].name = "quickSlot" + v; _root["quickSlot" + v].active = false; _root["quickSlot" + v].ref = _root.hud["slotIcon" + v]; _root.hud["slotIcon" + v].keyNumber = v; if (v != 1) { _root.hud["slotIcon" + v].selectRing._visible = false; } _root.hud["slotIcon" + v].onRelease = function () { _root.hotKeys(this.keyNumber); }; _root.hud["slotIcon" + v].onRollOver = function () { _root.showToolTip(_root["quickSlot" + this.keyNumber], "", "hud"); }; _root.hud["slotIcon" + v].onRollOut = (_root.hud["slotIcon" + v].onDragOut = (_root.hud["slotIcon" + v].onReleaseOutside = function () { hideToolTip(); })); v++; } } function showToolTip(quickSlotObj, tipType, locale) { _root[locale].toolTip.backing._width = 10; _root[locale].toolTip.backing._height = 10; _root[locale].toolTip.desc._width = 10; _root[locale].toolTip.header.autoSize = "left"; _root[locale].toolTip.desc.autoSize = "left"; _root[locale].toolTip.header.text = _root[quickSlotObj.arrowType].spellName; _root[locale].toolTip.desc.text = ("Mana Cost: " + _root[quickSlotObj.arrowType].manaCost) + " per cast"; if (tipType == "trinket") { _root[locale].toolTip.header.text = _root["trinket_" + trinketEquipped].trinketName; _root[locale].toolTip.desc.text = ""; } if (tipType == "runeStones") { var _local4 = quickSlotObj; _root[locale].toolTip.header.text = ((" " + _local4.charAt(0).toUpperCase()) + _local4.slice(1)) + " "; _root[locale].toolTip.desc.text = ""; } _root[locale].toolTip.backing._width = _root[locale].toolTip.desc._width + 20; _root[locale].toolTip.backing._height = _root[locale].toolTip.desc._height + 20; if (_root[locale].toolTip.desc._width <= _root[locale].toolTip.header._width) { _root[locale].toolTip.backing._width = _root[locale].toolTip.header._width + 10; } _root[locale].toolTip._alpha = 0; _root[locale].toolTip._visible = true; _root[locale].toolTip.alphaTo(100, 0.4, "easeOutSine", 0.2); } function hideToolTip() { hud.toolTip._visible = false; inventory.toolTip._visible = false; } function hotKeys(keyNum) { if ((Key.isDown(49) || (keyNum == 1)) && (((quickSlot1.arrowType != undefined) && (quickSlot1.arrowType != null)) && (quickSlot1.arrowType != "none"))) { currentArrowType = quickSlot1.arrowType; highLightHotKey(quickSlot1); } if ((Key.isDown(50) || (keyNum == 2)) && (((quickSlot2.arrowType != undefined) && (quickSlot2.arrowType != null)) && (quickSlot2.arrowType != "none"))) { currentArrowType = quickSlot2.arrowType; highLightHotKey(quickSlot2); } if ((Key.isDown(51) || (keyNum == 3)) && (((quickSlot3.arrowType != undefined) && (quickSlot3.arrowType != null)) && (quickSlot3.arrowType != "none"))) { currentArrowType = quickSlot3.arrowType; highLightHotKey(quickSlot3); } if ((Key.isDown(52) || (keyNum == 4)) && (((quickSlot4.arrowType != undefined) && (quickSlot4.arrowType != null)) && (quickSlot4.arrowType != "none"))) { currentArrowType = quickSlot4.arrowType; highLightHotKey(quickSlot4); } if ((Key.isDown(53) || (keyNum == 5)) && (((quickSlot5.arrowType != undefined) && (quickSlot5.arrowType != null)) && (quickSlot5.arrowType != "none"))) { currentArrowType = quickSlot5.arrowType; highLightHotKey(quickSlot5); } if ((Key.isDown(54) || (keyNum == 6)) && (((quickSlot6.arrowType != undefined) && (quickSlot6.arrowType != null)) && (quickSlot6.arrowType != "none"))) { currentArrowType = quickSlot6.arrowType; highLightHotKey(quickSlot6); } keyNum = 0; } function highLightHotKey(highSlot) { if (survivalMode == true) { if (highSlot.name == "quickSlot1") { hud.survivalMode.slotIcon1.selectRing._visible = true; hud.survivalMode.slotIcon2.selectRing._visible = false; } if (highSlot.name == "quickSlot2") { hud.survivalMode.slotIcon2.selectRing._visible = true; hud.survivalMode.slotIcon1.selectRing._visible = false; } } else { highSlot.active = true; for (s in allQuickSlots) { if (allQuickSlots[s].active == true) { allQuickSlots[s].active = false; } } for (s in allQuickSlots) { if (allQuickSlots[s].active == false) { allQuickSlots[s].ref.selectRing._visible = false; } } highSlot.ref.selectRing._visible = true; } } function armyControlButtons_setup(btnName) { hud[btnName].onRelease = function () { army.state = btnName; army.controlState = btnName; }; } function setupMouse() { Mouse.hide(); hud.attachMovie("mouseCursor", "mouseCursor", depth_HUD_mouse); hud.mouseCursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; } function normaliseMouse() { Mouse.show(); } function showDialogBox(contents) { normaliseMouse(); _root.attachMovie("dialogBox", "dialogBox", depth_dialog); dialogBox.blackOut._alpha = 0; dialogBox.backing._alpha = 0; dialogBox.button1._alpha = 0; dialogBox.button2._alpha = 0; dialogBox.backing._visible = true; dialogBox.textBoxes._alpha = 0; dialogBox.textBoxes.headingText.autoSize = "center"; dialogBox.textBoxes.bodyText.autoSize = "center"; dialogBox.textBoxes.headingText.text = contents.heading; if (contents == dialog_gameOver_survival) { dialogBox.textBoxes.bodyText.text = (("Akahn has fallen in battle. But not without \rtaking these enemies with him.\r\rEnemies Killed: " + _root.survivalModeKills) + "\rGates Destroyed: ") + _root.survivalPortalsDestroyed; } else { dialogBox.textBoxes.bodyText.text = contents.body; } dialogBox.backing._width = dialogBox.textBoxes.bodyText._width + 30; dialogBox.backing._height = (dialogBox.textBoxes.headingText._height + dialogBox.textBoxes.bodyText._height) + 20; if (contents.button1Active == true) { dialogBox.backing._height = dialogBox.backing._height + 40; } if (contents.button1Active == true) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button1._y = dialogBox.backing._height - 55; dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button1.onRollOver = playRollOverSound; } if ((contents.button1Active == true) && (contents.button2Active == true)) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button2.buttonText.text = contents.button2Desc; dialogBox.button1._x = -50; dialogBox.button2._x = 50; dialogBox.button1._y = (dialogBox.button2._y = dialogBox.backing._height - 55); dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button2.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button2.onRelease = contents.button2Action; dialogBox.button1.onRollOver = playRollOverSound; dialogBox.button2.onRollOver = playRollOverSound; } dialogBox._x = 400; dialogBox._y = 150; dialogBox.blackOut.alphaTo(60, 0.8, "easeOutSine"); dialogBox.backing.alphaTo(100, 0.6, "easeOutSine"); dialogBox.textBoxes.alphaTo(100, 0.6, "easeOutSine", 0.4); } function closeDialogBox() { dialogBox.alphaTo(0, 0.1, "easeOutSine", 0, function () { removeMovieClip(this); }); } function initDialogBoxes() { dialog_startNewCampaign = new Object(); dialog_startNewCampaign.heading = "START A NEW STORY?"; dialog_startNewCampaign.body = ((("Starting a new game will overwrite\ryour previous save game:\r\r" + _root[saveGameData.data.currentLevel].actNumber) + " - ") + _root[saveGameData.data.currentLevel].chapterNumber) + "\r\rAre you sure?"; dialog_startNewCampaign.button1Active = true; dialog_startNewCampaign.button2Active = true; dialog_startNewCampaign.button1Desc = "ACCEPT"; dialog_startNewCampaign.button2Desc = "CANCEL"; dialog_startNewCampaign.button1Action = function () { playClickSound(); loadStoryBook(); newGameReset(); closeDialogBox(); }; dialog_startNewCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_continueCampaign = new Object(); dialog_continueCampaign.heading = "CONTINUE?"; dialog_continueCampaign.body = ((("Continue the story of your adventure at:\r\r" + _root[saveGameData.data.currentLevel].actNumber) + " - ") + _root[saveGameData.data.currentLevel].chapterNumber) + "\r\rAre you sure?"; dialog_continueCampaign.button1Active = true; dialog_continueCampaign.button2Active = true; dialog_continueCampaign.button1Desc = "ACCEPT"; dialog_continueCampaign.button2Desc = "CANCEL"; dialog_continueCampaign.button1Action = function () { continueGameReset(); playingContinue = true; playClickSound(); loadGame(); setupInventory(); closeDialogBox(); }; dialog_continueCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_newGameSaved = new Object(); dialog_newGameSaved.heading = "NEW GAME"; dialog_newGameSaved.body = "A new save game has been created.\r\rProgress will be saved for you\rautomatically as you play."; dialog_newGameSaved.button1Active = true; dialog_newGameSaved.button2Active = false; dialog_newGameSaved.button1Desc = "OK"; dialog_newGameSaved.button1Action = function () { playClickSound(); closeDialogBox(); }; } function showQuickMessage(contents, position) { _root.hud.attachMovie("dialog_quickMessage", "quickMessage", depth_hud_quickMessage); hud.quickMessage.stopTween(); hud.quickMessage._xscale = 100; hud.quickMessage._yscale = 100; hud.quickMessage._alpha = 0; hud.quickMessage._x = Stage.width / 2; if (position == "bottom") { hud.quickMessage._y = 345; } else { hud.quickMessage._y = 60; } hud.quickMessage.messageText.autoSize = "center"; hud.quickMessage.messageText.text = contents; hud.quickMessage.backing._width = hud.quickMessage.messageText._width + 30; hud.quickMessage.alphaTo(100, 0.6); quickMessageTime = contents.length * 0.15; hud.quickMessage.alphaTo(0, 1, "easeOutSine", quickMessageTime, function () { _root.showingQuickMessage = false; }); } function setupSound() { _root.attachMovie("blankMovie", "sound_effects", 50); _root.attachMovie("blankMovie", "sound_music", 51); _root.attachMovie("blankMovie", "sound_loops", 52); } function playSound(soundName) { if (soundEffectsOn) { soundEffects++; _root["effect" + soundEffects] = new Sound(sound_effects); _root["effect" + soundEffects].attachSound(soundName); _root["effect" + soundEffects].setVolume(100); _root["effect" + soundEffects].start(); } } function playSoundLoop(soundName, loops, loopID) { if (soundEffectsOn) { soundEffects++; _root.attachMovie("blankMovie", "soundLoop" + loopID, depth_sound_tanks + soundEffects); _root["loop_" + loopID] = new Sound("soundLoop" + loopID); _root["loop_" + loopID].attachSound(soundName); _root["loop_" + loopID].setVolume(100); _root["loop_" + loopID].start(0, loops); } } function playMusicLoop(soundName, loops, loopID) { if (musicOn) { musicTracks++; _root.createEmptyMovieClip("holder" + loopID, depth_music + musicTracks); _root["music_" + loopID] = new Sound(_root["holder" + loopID]); _root["music_" + loopID].attachSound(soundName); _root["music_" + loopID].setVolume(80); _root["music_" + loopID].start(0, loops); } } function muteAllSound() { if (soundMuted) { showQuickMessage("Mute: Off"); soundMuted = false; music_inGameMusic.start(); musicOn = true; soundEffectsOn = true; } else { showQuickMessage("Mute: On"); soundMuted = true; music_inGameMusic.stop(); musicOn = false; soundEffectsOn = false; } } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleChangeAngle, particleHitGround, particleFalling) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = world.attachMovie(particleType, particleName + i, depth_world_particles + particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; if (random(2) > 0) { _local2.HorzEnergy = Math.random() * particleHorizontalEnergy; } else { _local2.HorzEnergy = Math.random() * (-particleHorizontalEnergy); } _local2.VertEnergy = (-particleVerticalEnergy) + ((Math.random() * particleVerticalEnergy) / 2); if (particleFalling == false) { if (random(2) > 0) { _local2.VertEnergy = particleVerticalEnergy + ((Math.random() * particleVerticalEnergy) / 2); } else { _local2.VertEnergy = (-particleVerticalEnergy) + ((Math.random() * particleVerticalEnergy) / 2); } } if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(50) + 50); } _local2._x = particleX; _local2._y = particleY; _local2.hitGround = particleHitGround; _local2.originY = particleY; if (particleChangeAngle == true) { if (random(2) > 0) { _local2.angle = random(60); } else { _local2.angle = random(60) + 300; } } _local2._alpha = random(30) + 70; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.life = 200; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { this.life = this.life - 1; if (this.life <= 0) { removeMovieClip(this); } _alpha = _alpha - particleFade; if (_alpha < 15) { removeMovieClip(this); } if (this.hitGround && (this._y >= ((this.originY + random(10)) + 30))) { removeMovieClip(this); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; this.y = Math.sin((this.angle * Math.PI) / 180) * VertEnergy; this._x = this._x - this.x; this._y = this._y + ((VertEnergy = VertEnergy + this.gravity)); } } function bodyPartParticle(targetX, targetY) { particleEmitter("gib_armChunk", "dustPart", 100, targetX, targetY - 30, 0.2, 0, random(3) + 1, random(3) + 2, 0, 3, false, true, true); particleEmitter("gib_legChunk", "dustPart", 100, targetX, targetY - 30, 0.2, 0, random(3) + 1, random(3) + 2, 0, 3, false, true, true); particleEmitter("gib_armChunk", "dustPart", 100, targetX, targetY - 30, 0.2, 0, random(3) + 1, random(3) + 2, 0, 3, false, true, true); particleEmitter("gib_meatChunk", "dustPart", 100, targetX, targetY - 30, 0.2, 3, random(3) + 1, random(3) + 2, 0, 3, true, true, true); particleEmitter("blood", "dustPart", 100, targetX, targetY - 30, 0.2, 16, random(5) + 1, random(5) + 1, 1, 3, true, true, true); particleEmitter("vomitBig", "dustPart", 100, targetX, targetY - random(15), 0.1, 0, random(2), random(2), 0.5, 0, true, true, true); particleEmitter("bloodDustCloud", "dustPart", 100, targetX - (random(20) - 10), targetY - 20, 0.1, 4, random(1) + 1, random(1) + 1, 3, 0, true, false, false); } function boneWallBreakParticle(targetX, targetY) { particleEmitter("boneFragment", "rockPart", 100, targetX, targetY, 0.15, 4, 3, 3, 0.2, 3, true, true, true); particleEmitter("dustCloud", "dustPart", 100, targetX, targetY, 1E-5, 0, random(1) + 1, random(1) + 1, 0.5, 0, true, false, false); } function soulCrushSmokeParticle(targetX, targetY) { particleEmitter("particle_soulCrushCloud", "dustPart", 100, targetX, targetY, 1E-5, 4, random(1) + 1, random(1) + 1, 0.5, 0, true, false, true); } function portalSpawnParticle(targetX, targetY) { particleEmitter("fireSpark", "dustPart", 100, targetX, targetY, 0.15, 4, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function arrowStormArrowParticle(targetX, targetY) { particleEmitter("iceSpark", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function bloatParticles(targetX, targetY) { particleEmitter("bloatSpark", "dustPart", 100, targetX + (random(30) - 15), targetY - (random(30) + 10), 0.2, 0, random(2) + 2, 1, 6, 0, true, true, false); } function fireArrowParticle(targetX, targetY) { particleEmitter("fireSpark", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function volcanoProjectileParticle(targetX, targetY) { particleEmitter("fireSpark", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function deathWingVomitParticle(targetX, targetY) { particleEmitter("vomit", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); particleEmitter("vomitSpike", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 2, random(2) + 2, 3, 0, true, true, false); } function deathWingVomitSplash(targetX, targetY) { particleEmitter("vomitSpike", "rockPart", 100, targetX, targetY, 0.15, 1, 3, 3, 0.2, 3, true, true, true); particleEmitter("vomit", "rockPart", 100, targetX, targetY, 0.15, 1, 3, 3, 0.2, 3, true, true, true); particleEmitter("vomitBig", "dustPart", 100, targetX, targetY, 0.1, 1, random(2) + 2, random(2) + 2, 0.5, 0, true, true, true); } function shamanFireBallParticle(targetX, targetY) { particleEmitter("fireSparkLarge", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 1, random(2) + 1, 6, 0, true, true, false); } function endBossFireBallParticle(targetX, targetY) { particleEmitter("smokeParticle", "dustPart", 100, targetX, targetY, 0.15, 0, random(2) + 1, random(2) + 1, 6, 0, true, true, false); } function slowArrowParticle(targetX, targetY) { particleEmitter("greenSpark", "dustPart", 100, targetX, targetY, 0.15, 1, random(2) + 2, random(2) + 2, 0, 3, true, true, false); } function earthArrowParticle(targetX, targetY) { particleEmitter("earthRock", "rockPart", 100, targetX, targetY, 0.15, 5, 3, 3, 0.2, 3, true, true, true); particleEmitter("dustCloud", "dustPart", 100, targetX, targetY, 1E-5, 2, random(1) + 1, random(1) + 1, 0.5, 0, true, false, false); } function earthBreakParticle(targetX, targetY) { particleEmitter("smallRock", "rockPart", 100, targetX, targetY, 0.15, 5, 3, 3, 0.2, 3, true, true, true); particleEmitter("dustCloud", "dustPart", 100, targetX, targetY, 1E-5, 0, random(1) + 1, random(1) + 1, 0.5, 0, true, false, false); } function fireImpactParticle(targetX, targetY) { particleEmitter("fireSpark", "rockPart", 100, targetX, targetY, 0.15, 4, 3, 3, 0.2, 3, true, true, true); } function smokeTrailParticle(targetX, targetY) { particleEmitter("smokeTrail", "dustPart", 100, targetX, targetY, 1E-5, 2, random(1) + 1, random(1) + 1, 0.5, 0, true, false, false); } function iceParticle(targetX, targetY) { particleEmitter("iceSpark", "rockPart", 100, targetX, targetY, 0.15, 8, 3, 3, 0.2, 3, true, true, true); } function decayArrowParticle(targetX, targetY) { particleEmitter("particle_decayCloud", "dustPart", 100, targetX, targetY, 1E-5, 0, random(1) + 1, random(1) + 1, 0.5, 0, true, false, true); } function runeExtractParticles(targetX, targetY) { particleEmitter("blueSpark", "dustPart", 100, targetX + 10, targetY - 35, 0.005, 10, 2, 2, 2, 3, true, true, false, false); } function bloodParticles(targetX, targetY) { particleEmitter("blood", "dustPart", 100, targetX, targetY, 0.2, 4, random(2) + 1, random(2) + 1, 1, 3, true, true, true); } function bodyRagdoll(soldierRef) { if (soldierRef.inTrench == true) { if (soldierRef.squadObjRef.team == "british") { soldierRef._x = soldierRef._x + 60; } if (soldierRef.squadObjRef.team == "german") { soldierRef._x = soldierRef._x - 60; } } randomLimb = random(10); switch (randomLimb) { case 0 : soldierRef.torso.bloodSplat._visible = true; break; case 1 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 2 : soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 3 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); break; case 4 : soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 5 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 6 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 7 : soldierRef.head.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 8 : soldierRef.head.gotoAndStop("off"); soldierRef.front_upperArm.gotoAndStop("off"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("off"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.gotoAndStop("gone"); break; case 9 : break; } soldierRef.particleHorizontalEnergy = 6; soldierRef.particleVerticalEnergy = 11; if (random(2) > 0) { soldierRef.HorzEnergy = Math.random() * soldierRef.particleHorizontalEnergy; } else { soldierRef.HorzEnergy = Math.random() * (-soldierRef.particleHorizontalEnergy); } soldierRef.VertEnergy = (-soldierRef.particleVerticalEnergy) + ((Math.random() * soldierRef.particleVerticalEnergy) / 2); if (random(2) > 0) { soldierRef.angle = random(60); soldierRef.rotation = random(8) + 4; } else { soldierRef.angle = random(60) + 300; soldierRef.rotation = (-random(8)) + 4; } soldierRef.gravity = 0.45; soldierRef.onEnterFrame = function () { this._rotation = this._rotation + this.rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * this.HorzEnergy; this._x = this._x - this.x; this._y = this._y + ((this.VertEnergy = this.VertEnergy + this.gravity)); if (this._y > (this.ground - 5)) { this._y = this.ground - 2; this.onEnterFrame = null; if (random(2) > 0) { this._rotation = 0; } else { this._rotation = 180; } this.gotoAndPlay("flatDead"); setTimeout(_root.fadeDeadSoldier, _root.clearDeadSoldierTime, this); } }; } function sortAllDepths() { var _local4; var _local1 = new Array(); for (v in spellStonesArray) { spellStonesArray[v].depth = activeEnemy[v]._y; _local1.push(activeEnemy[v]); } do { _local4 = false; var _local3 = 1; while (_local3 < _local1.length) { if (_local1[_local3 - 1].depth > _local1[_local3].depth) { var _local2 = _local1[_local3 - 1]; _local1[_local3 - 1] = _local1[_local3]; _local1[_local3] = _local2; _local4 = true; } _local3++; } } while (_local4); _local3 = 0; while (_local3 < _local1.length) { _local1[_local3].swapDepths(_local3 + depth_world_depthSorted); _local3++; } } function sortDeadSoldiers(soldierRef) { soldierRef.swapDepths(soldierRef.depth + _root.depth_world_deadSoldiers); } function setupConsole() { _root.attachMovie("systemConsole", "systemConsole", depth_DEBUG_console); systemConsole._x = Stage.width / 2; systemConsole._y = -480; systemConsole.opened = false; systemConsole.consoleHistory.autoSize = true; var _local2 = new Object(); _local2.onKeyUp = function () { switch (Key.getCode()) { case 192 : openCloseConsole(); break; case 13 : executeCommand(_root.systemConsole.consoleInput.text); } }; Key.addListener(_local2); } function openCloseConsole() { if (systemConsole._y > -100) { systemConsole.consoleInput.text = ""; systemConsole.ySlideTo(-480, 0.5, "easeOutSine", 0); systemConsole.opened = false; } if (systemConsole._y <= -100) { systemConsole.opened = true; systemConsole.ySlideTo(-90, 0.5); systemConsole.consoleInput.text = ""; Selection.setFocus("_root.systemConsole.consoleInput"); systemConsole.consoleInput.text = ""; } } function executeCommand(funcName) { fullFunctionName = funcName; fullFunctionName.split(); startParam = fullFunctionName.indexOf("("); endParam = fullFunctionName.indexOf(")"); functionName = fullFunctionName.substring(0, startParam); var _local2 = fullFunctionName.substring(startParam + 1, endParam); _root[functionName](_local2); _root.systemConsole.consoleHistory.text = _root.systemConsole.consoleHistory.text + (_root.systemConsole.consoleInput.text + "\r"); _root.systemConsole.consoleHistory._y = _root.systemConsole.consoleHistory._y - 16; _root.systemConsole.consoleInput.text = ""; } function setupWorld() { _root.attachMovie(_root[currentLevel].mapName, "world", depth_world); world.attachMovie(_root[currentLevel].terrainName, "terrain", depth_world_terrain); world.attachMovie(_root[currentLevel].foregroundName, "fg", depth_world_fg); world.ground = 320; world.attachMovie("dummyPlayer", "player", depth_world_player); world.player._x = 90; world.player._y = 0; world.player.name = "hero"; world.player.health = hero.health; world.player.armor = hero.armor; world.player.alive = true; world.player.firingPoint = 30; world.player.currentFacing = "right"; world.terrain.bmp = new flash.display.BitmapData(world.terrain._width, world.terrain._height, true, 0); world.terrain.bmp.draw(world.terrain); world.midGround.bmp = new flash.display.BitmapData(world.midGround._width, world.midGround._height, true, 0); world.midGround.bmp.draw(world.midGround); world.fg.bmp = new flash.display.BitmapData(world.fg._width, world.fg._height, true, 0); world.fg.bmp.draw(world.fg); if (_root[currentLevel].hasArmy == true) { setupArmy(); army.state = "march"; army.controlState = "march"; } if (_root[currentLevel].foregroundName == "hell_3_foreground") { enemyGenDelay = 1000000000 /* 0x3B9ACA00 */; setupRoofSpikes(); activePortals.push("null"); currentSpawnPoint = 1200; generateEnemy("enemy_endBoss"); } else { setupPortals(); } setupRuneStones(); setupFireButton(); cameraSetup(); playerControls(); if (_root[currentLevel].sandStorm == true) { sandStorm(); } if (_root[currentLevel].lava == true) { lavaPit(); } heroSoldiers.push(world.player); activeMinions.push(world.player); music_menuMusic.volumeTo(0, 3, "linear"); playMusicLoop(_root[currentLevel].musicTrack, 9999, "inGameMusic"); music_inGameMusic.setVolume(0); music_inGameMusic.volumeTo(100, 3, "linear", 5); } function destroyWorld() { world.alphaTo(0, 0, "linear", 1, function () { removeMovieClip(this); }); removeMovieClip(weather); } function setupRoofSpikes() { var _local2 = 0; var _local1 = new Array(538, 1055, 1580); r = 0; while (r < _local1.length) { world.attachMovie("roofCollision", "roofCollision" + r, depth_world_roofCollision + r); world["roofCollision" + r]._x = _local1[r]; roofCollisions.push(world["roofCollision" + r]); r++; } } function angleBow() { if ((aimingControl == "unlocked") && (world.player.alive == true)) { arrowOrigin = new flash.geom.Point(world.player._x, world.player._y - 32); mousePoint = new flash.geom.Point(_root._xmouse, _root._ymouse); world.localToGlobal(arrowOrigin); var _local4 = arrowOrigin.x - mousePoint.x; var _local3 = arrowOrigin.y - mousePoint.y; var _local2 = Math.atan2(_local3, _local4) * 57.2957795130823; if (world.player._xscale == 100) { world.player.currentAngle = _local2 - 185; } if (world.player._xscale == -100) { world.player.currentAngle = _local2 - 175; } world.player.bow._rotation = world.player.currentAngle; if ((world.player.bow._rotation > -90) && (world.player.bow._rotation < 90)) { world.player._xscale = 100; world.player.currentFacing = "right"; world.player.bow._xscale = 100; world.player.bow._yscale = 100; } if (((world.player.bow._rotation > 90) && (world.player.bow._rotation < 180)) || ((world.player.bow._rotation > -180) && (world.player.bow._rotation < -90))) { world.player._xscale = -100; world.player.currentFacing = "left"; world.player.bow._xscale = -100; world.player.bow._yscale = -100; world.player.bow._rotation = -world.player.currentAngle; } } } function setupFireButton() { hud.mouseCursor.ring._xscale = 100 - arrowPowerMax; hud.mouseCursor.ring._yscale = 100 - arrowPowerMax; world.onPress = function () { if ((aimingControl == "unlocked") && (world.player.alive == true)) { _root.world.player.arrowPower = 0; hud.mouseCursor.ring._xscale = 100 - arrowPowerMax; hud.mouseCursor.ring._yscale = 100 - arrowPowerMax; world.onEnterFrame = function () { if (_root.trinketEquipped == "quickDraw") { _root.world.player.arrowPower = _root.world.player.arrowPower + (arrowPowerGain * trinket_quickDraw.effect); } else { _root.world.player.arrowPower = _root.world.player.arrowPower + arrowPowerGain; } if (hud.mouseCursor.ring._xscale < 100) { hud.mouseCursor.ring._xscale = hud.mouseCursor.ring._xscale + arrowPowerGain; hud.mouseCursor.ring._yscale = hud.mouseCursor.ring._yscale + arrowPowerGain; } if (_root.world.player.arrowPower > arrowPowerMax) { _root.world.player.arrowPower = arrowPowerMax; } if (world.player.bow.drawn == false) { if (world.player.bow._currentframe >= 30) { world.player.bow.gotoAndStop(1); } world.player.bow.nextFrame(); } hud.power.text = "POWER: " + _root.world.player.arrowPower; hud.angle.text = "ANGLE: " + currentAngle; }; } }; world.onRelease = function () { if ((aimingControl == "unlocked") && (world.player.alive == true)) { world.player.bow.drawn = false; delete world.onEnterFrame; if (_root.world.player.arrowPower >= arrowPowerMin) { fire(currentArrowType, _root.world.player); playSound("sound_arrowRelease" + (random(3) + 1)); if (_root[currentArrowType].fireSound == true) { playSound(("sound_" + currentArrowType) + "_fire"); } } world.player.bow.gotoAndPlay("fire"); } }; } function fire(arrowType, owner) { if (owner.name == "hero") { if (hero.currentMana >= _root[arrowType].manaCost) { calculateAngle(); hero.currentMana = hero.currentMana - _root[arrowType].manaCost; } else { showQuickMessage("NOT ENOUGH MANA", "bottom"); arrowType = "standardArrow"; } } arrowCount++; _root.world.attachMovie("arrowBolt", "arrow" + arrowCount, depth_world_arrows + arrowCount); if ((_root[arrowType].fireSound == true) && (arrowType != "deathWingVomit")) { playSound(("sound_" + arrowType) + "_fire"); } else if ((_root[arrowType].fireSound == true) && (arrowType == "deathWingVomit")) { playSound("sound_deathWingVomit_fire" + (random(2) + 1)); } currentArrow = _root.world["arrow" + arrowCount]; currentArrow.bmp = new flash.display.BitmapData(currentArrow.collision._width, currentArrow.collision._height, true, 0); currentArrow.bmp.draw(currentArrow.collision); currentArrow.name = "arrowRef" + arrowCount; currentArrow.x = 0; currentArrow.y = 0; currentArrow._x = owner._x; currentArrow._y = owner._y - owner.firingPoint; if (owner.firingPointX != undefined) { currentArrow._x = owner._x + owner.firingPointX; } if (arrowType == "rockFall") { currentArrow.collision._xscale = 300; currentArrow.collision._yscale = 300; } if (arrowType == "endBossFireBall") { endBossFirePoint.x = owner.firePoint_head._x; endBossFirePoint.y = owner.firePoint_head._y; owner.localToGlobal(endBossFirePoint); world.globalToLocal(endBossFirePoint); currentArrow._x = endBossFirePoint.x; currentArrow._y = endBossFirePoint.y; currentArrow.arrowBolt._xscale = (currentArrow.arrowBolt._yscale = random(90) + 70); } currentArrow.type = arrowType; currentArrow.angle = owner.currentAngle; currentArrow.owner = owner.name; currentArrow.power = owner.arrowPower; currentArrow.gravity = gravity; currentArrow.grounded = false; currentArrow.depth = currentArrow._y; currentArrow.damage = _root[arrowType].damage; if (trinketEquipped == "strongArm") { currentArrow.damage = currentArrow.damage * trinket_strongArm.effect; } currentArrow.splashDamage = _root[arrowType].splashDamage; currentArrow.hasSpecialEffect = _root[arrowType].hasSpecialEffect; currentArrow.particleType = _root[arrowType].particleType; currentArrow.dropParticles = _root[arrowType].dropParticles; currentArrow.doSplashDamage = _root[arrowType].doSplashDamage; currentArrow.showEffectOnEnemy = _root[arrowType].showEffectOnEnemy; currentArrow.timed = _root[arrowType].timed; currentArrow.timer = _root[arrowType].timer; currentArrow.bolt.gotoAndStop(_root[arrowType].arrowGraph); currentArrow.arrowHead.gotoAndStop(arrowType); activeArrows.push(currentArrow); currentArrow.onEnterFrame = function () { with (this) { if (this.timed == true) { this.timer--; if (this.timer < 0) { _root.specialEffect(this.type, this); } } if (((_x < -50) || (_x > 3000)) || (_y > 460)) { removeMovieClip(this); } this.xant = _x; this.yant = _y; _x = _x + (Math.cos((this.angle / 180) * Math.PI) * this.power); _y = _y + (this.gravity + (Math.sin((this.angle / 180) * Math.PI) * this.power)); this.power = this.power * 0.98; this.gravity = this.gravity * 1.05; _rotation = (Math.atan2(_y - this.yant, _x - this.xant) * 180) / Math.PI; if (this.dropParticles == true) { _root[this.type + "Particle"](this._x, this._y); } } }; } function arrowCollisions() { for (x in activeArrows) { if (activeArrows[x]._y > 460) { activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); break; } if (roofCollisions.length > 1) { for (r in roofCollisions) { arrCollPoint = new flash.geom.Point(activeArrows[x]._x, activeArrows[x]._y); world.localToGlobal(arrCollPoint); if (roofCollisions[r].collision.hitTest(arrCollPoint.x, arrCollPoint.y) && (activeArrows[x].owner != roofCollisions[r].name)) { playSound("sound_arrowHit" + (random(4) + 1)); playSound(("sound_" + activeArrows[x].type) + "_impact"); dropRock(roofCollisions[r]); activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); } } } if (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 8, activeArrows[x].bmp, (arrowPt = new flash.geom.Point(activeArrows[x]._x, activeArrows[x]._y)), 8)) { delete activeArrows[x].onEnterFrame; activeArrows[x].grounded = true; if (activeArrows[x].type != "endBossFireBall") { playSound("sound_arrowHitGround" + (random(2) + 1)); playSound(("sound_" + activeArrows[x].type) + "_impact"); } if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); activeArrows[x].removeMovieClip(); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } activeArrows[x].cacheAsBitmap = true; if (activeArrows[x].type != "endBossFireBall") { activeArrows[x].alphaTo(0, 0.5, "linear", arrowRemoveTime, function () { removeMovieClip(this); }); } else if (activeArrows[x].type == "endBossFireBall") { removeMovieClip(activeArrows[x]); } activeArrows.splice(x, 1); } for (v in activeWalls) { arrCollPoint = new flash.geom.Point(activeArrows[x]._x, activeArrows[x]._y); world.localToGlobal(arrCollPoint); if (activeWalls[v].collision.hitTest(arrCollPoint.x, arrCollPoint.y)) { if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } attachSpark(activeArrows[x]); currentDamage = Math.round(activeArrows[x].damage + (activeArrows[x].power / 1.5)); activeWalls[v].health = activeWalls[v].health - currentDamage; playSound(("sound_" + activeArrows[x].type) + "_impact"); activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); updateWallHealthBar(activeWalls[v]); if (activeWalls[v].health < 0) { activeWalls[v].gotoAndPlay("break"); activeWalls.splice(v, 1); } } } for (v in activePortals) { arrCollPoint = new flash.geom.Point(activeArrows[x]._x, activeArrows[x]._y); world.localToGlobal(arrCollPoint); if (activeArrows[x].owner == "hero") { if (activePortals[v].collision.hitTest(activeArrows[x].collision)) { if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } attachSpark(activeArrows[x]); currentDamage = Math.round(activeArrows[x].damage + (activeArrows[x].power / 1.5)); activePortals[v].health = activePortals[v].health - currentDamage; showDamageText(activePortals[v], currentDamage); playSound(("sound_" + activeArrows[x].type) + "_impact"); playSound("sound_hitPortal" + (random(2) + 1)); activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); updatePortalHealthBar(activePortals[v]); if (activePortals[v].health < 0) { if (survivalMode == true) { survivalPortalsDestroyed++; updateSurvivalInterface(); } activePortals[v].gotoAndPlay("dead"); activePortals.splice(v, 1); openPortal(); } } } } for (v in heroSoldiers) { if ((activeArrows[x].grounded == false) && (activeArrows[x].owner != "hero")) { if (heroSoldiers[v].collision.hitTest(activeArrows[x].collision)) { if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } bloodParticles(heroSoldiers[v]._x, activeArrows[x]._y); currentDamage = Math.round((activeArrows[x].damage + (activeArrows[x].power / 1.5)) - heroSoldiers[v].armor); if (currentDamage < 0) { currentDamage = 0; } heroSoldiers[v].health = heroSoldiers[v].health - currentDamage; showDamageText(heroSoldiers[v], currentDamage); playSound("sound_arrowHit" + (random(4) + 1)); playSound(("sound_" + activeArrows[x].type) + "_impact"); activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); if (heroSoldiers[v].health <= 0) { heroSoldiers[v].alive = false; heroSoldiers[v].gotoAndPlay("dead"); heroSoldiers[v].legs.gotoAndPlay("dead"); heroSoldiers[v].normalArms.gotoAndStop("dead"); if (heroSoldiers[v].name != "hero") { heroSoldiers[v].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); heroSoldiers.splice(v, 1); } } } } } for (v in activeEnemy) { if (((activeArrows[x].grounded == false) && (activeArrows[x].owner != activeEnemy[v].name)) && ((activeArrows[x].owner == "hero") || (activeArrows[x].owner == "rock"))) { if (activeEnemy[v].collision.hitTest(activeArrows[x].collision)) { if (activeArrows[x].showEffectOnEnemy && (activeEnemy[v].type != "enemy_endBoss")) { showEffectOnEnemy(activeEnemy[v], activeArrows[x].type); } if ((activeArrows[x].type == "bloat") && (activeEnemy[v].type != "enemy_endBoss")) { activeEnemy[v].bloated = true; } if (activeArrows[x].doSplashDamage == true) { splashDamage(activeArrows[x].type, arrowPt.x, arrowPt.y, activeArrows[x].owner); } if (activeArrows[x].hasSpecialEffect == true) { specialEffect(activeArrows[x].type, activeArrows[x]); } attachSpark(activeArrows[x]); bloodParticles(activeEnemy[v]._x, activeArrows[x]._y); if (trinketEquipped == "piercing") { currentDamage = Math.round((activeArrows[x].damage + (activeArrows[x].power / 1.5)) - (activeEnemy[v].armor * trinket_piercing.effect)); } else { currentDamage = Math.round((activeArrows[x].damage + (activeArrows[x].power / 1.5)) - activeEnemy[v].armor); } if (trinketEquipped == "deadEye") { criticalChance = hero.critChance * trinket_deadEye.effect; } else { criticalChance = hero.critChance; } if ((random(100) + 1) <= criticalChance) { activeEnemy[v].critHit = true; currentDamage = currentDamage * 2; } if (currentDamage < 0) { currentDamage = 0; } if (activeEnemy[v].name == "hero") { world.player.health = world.player.health - currentDamage; } else { activeEnemy[v].health = activeEnemy[v].health - currentDamage; } showDamageText(activeEnemy[v], currentDamage); if (currentDamage > 0) { if (activeEnemy[v].type == "enemy_endBoss") { endBossHealthBar(); } } playSound("sound_arrowHit" + (random(4) + 1)); playSound(("sound_" + activeArrows[x].type) + "_impact"); if (activeArrows[x].doSplashDamage == false) { stuckArrows++; var _local3 = random(5) + 1; if (activeEnemy[v].type == "enemy_endBoss") { _local3 = random(20) + 1; } activeEnemy[v].head["stuckArrow" + _local3].gotoAndStop("show"); activeEnemy[v].torso["stuckArrow" + _local3].gotoAndStop("show"); activeEnemy[v].torso["stuckArrow" + _local3]._rotation = activeArrows[x]._rotation; if (activeEnemy[v]._xscale == -100) { activeEnemy[v].torso["stuckArrow" + _local3]._rotation = activeArrows[x]._rotation - 180; activeEnemy[v].head["stuckArrow" + _local3]._rotation = activeEnemy[v].head["stuckArrow" + _local3]._rotation - 180; } if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v].torso["stuckArrow" + _local3]._yscale = 70; if (activeEnemy[v]._xscale == -100) { activeEnemy[v].torso["stuckArrow" + _local3]._xscale = -70; } else { activeEnemy[v].torso["stuckArrow" + _local3]._xscale = 70; } } } activeArrows[x].removeMovieClip(); activeArrows.splice(x, 1); if (activeEnemy[v].health < 0) { if ((_root[currentLevel].mapName == "hell_3") && (activeEnemy[v].type == "enemy_endBoss")) { setTimeout(endBattle, 12000); } if (survivalMode == true) { survivalModeKills++; updateSurvivalInterface(); } else { dropTrinket(activeEnemy[v]); } activeEnemy[v].alive = false; activeEnemy[v].gotoAndPlay("dead"); activeEnemy[v].torso.gotoAndPlay("dead"); activeEnemy[v].legs.gotoAndPlay("dead"); activeEnemy[v].normalArms.gotoAndStop("dead"); if ((activeEnemy[v].name != "hero") && (activeEnemy[v].type != "enemy_endBoss")) { activeEnemy[v].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); } activeEnemy.splice(v, 1); } } } } } } function splashCollisions() { for (v in activeSplash) { if (activeSplash[v].name != undefined) { for (x in heroSoldiers) { var _local5 = new flash.geom.Point(heroSoldiers[x]._x, heroSoldiers[x]._y); world.localToGlobal(_local5); if (activeSplash[v].owner != "hero") { if (activeSplash[v].collision.hitTest(_local5.x, _local5.y, true)) { var _local3 = activeSplash[v].damage; if (heroSoldiers[x].name == "hero") { world.player.health = world.player.health - _local3; } else { heroSoldiers[x].health = heroSoldiers[x].health - _local3; } if (_local3 > 0) { showDamageText(heroSoldiers[x], _local3); bloodParticles(heroSoldiers[x]._x, heroSoldiers[x]._y - 30); } if (heroSoldiers[x].health < 0) { heroSoldiers[x].alive = false; heroSoldiers[x].gotoAndPlay("dead"); heroSoldiers[x].torso.gotoAndPlay("dead"); heroSoldiers[x].legs.gotoAndPlay("dead"); heroSoldiers[x].normalArms.gotoAndStop("dead"); if (heroSoldiers[x].name != "hero") { heroSoldiers[x].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); } heroSoldiers.splice(x, 1); } } } } for (x in activeMinions) { var _local4 = new flash.geom.Point(activeMinions[x]._x, activeMinions[x]._y); world.localToGlobal(_local4); if ((activeSplash[v].owner != "hero") && (activeMinions[x].name != "hero")) { if (activeSplash[v].collision.hitTest(_local4.x, _local4.y, true)) { var _local3 = activeSplash[v].damage; activeMinions[x].health = activeMinions[x].health - _local3; if (_local3 > 0) { showDamageText(activeMinions[x], _local3); bloodParticles(activeMinions[x]._x, activeMinions[x]._y - 30); } if (activeMinions[x].health < 0) { activeMinions[x].alive = false; activeMinions[x].gotoAndPlay("dead"); activeMinions[x].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); activeMinions.splice(x, 1); } } } } for (x in activeWalls) { if (activeSplash[v].owner != "hero") { if (activeWalls[x].collision.hitTest(activeSplash[v].collision)) { var _local3 = activeSplash[v].damage; activeWalls[x].health = activeWalls[x].health - _local3; if (_local3 > 0) { showDamageText(activeWalls[x], _local3); } if (activeWalls[x].health < 0) { activeWalls[x].gotoAndPlay("break"); activeWalls.splice(x, 1); } } } } for (x in activePortals) { if (((activeSplash[v].owner == "hero") && (activeSplash[v].type != "rockWall")) && (activeSplash[v].type != "boneWall")) { if (activePortals[x].collision.hitTest(activeSplash[v].collision)) { var _local3 = activeSplash[v].damage; activePortals[x].health = activePortals[x].health - _local3; showDamageText(activePortals[x], _local3); playSound("sound_hitPortal" + (random(2) + 1)); } updatePortalHealthBar(activePortals[x]); if (activePortals[x].health < 0) { if (survivalMode == true) { survivalPortalsDestroyed++; updateSurvivalInterface(); } activePortals[x].gotoAndPlay("dead"); activePortals.splice(x, 1); openPortal(); } } } for (x in activeEnemy) { if (activeSplash[v].owner == "hero") { if (activeEnemy[x].collision.hitTest(activeSplash[v].collision)) { var _local3 = activeSplash[v].damage - activeEnemy[x].armor; if (_local3 < 0) { _local3 = 0; } activeEnemy[x].health = activeEnemy[x].health - _local3; if (_local3 > 0) { showDamageText(activeEnemy[x], _local3); bloodParticles(activeEnemy[x]._x, activeEnemy[x]._y - 30); if (activeEnemy[x].type == "enemy_endBoss") { endBossHealthBar(); } } if (((activeSplash[v].attackStats == true) && (activeEnemy[x][activeSplash[v].statToAttack + "_debuffed"] == false)) && (activeEnemy[v].type != "enemy_endBoss")) { activeEnemy[x][activeSplash[v].statToAttack + "_debuffed"] = true; activeEnemy[x][activeSplash[v].statToAttack] = activeEnemy[x][activeSplash[v].statToAttack] * activeSplash[v].statDamage; } if (activeSplash[v].showEffectOnEnemy && (activeEnemy[x].type != "enemy_endBoss")) { showEffectOnEnemy(activeEnemy[x], activeSplash[v].type); } if (activeEnemy[x].health <= 0) { if ((_root[currentLevel].mapName == "hell_3") && (activeEnemy[x].type == "enemy_endBoss")) { setTimeout(endBattle, 12000); } if (survivalMode == true) { survivalModeKills++; updateSurvivalInterface(); } else { dropTrinket(activeEnemy[x]); } activeEnemy[x].alive = false; activeEnemy[x].gotoAndStop("dead"); activeEnemy[x].torso.gotoAndPlay("dead"); if ((activeEnemy[x].name != "hero") && (activeEnemy[x].type != "enemy_endBoss")) { activeEnemy[x].alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); activeEnemy.splice(x, 1); } } } } } } } } function generateEnemy(enemyType) { if ((activeEnemy.length < (_root[currentLevel].maxEnemyCount + survivalEnemyCountBonus)) && (activePortals.length > 0)) { enemyCount++; world.attachMovie(_root[enemyType].clip, "enemy" + enemyCount, depth_world_enemy + enemyCount); if (world["enemy" + enemyCount]._x > world.player._x) { world["enemy" + enemyCount]._x = currentSpawnPoint - random(60); } else { world["enemy" + enemyCount]._x = currentSpawnPoint + random(60); } world["enemy" + enemyCount]._y = 300; world["enemy" + enemyCount].gotoAndPlay("walk"); world["enemy" + enemyCount].name = "enemySoldier" + enemyCount; world["enemy" + enemyCount].type = enemyType; world["enemy" + enemyCount].alive = true; world["enemy" + enemyCount].speed = _root[enemyType].speed; world["enemy" + enemyCount].maxHealth = _root[enemyType].maxHealth; world["enemy" + enemyCount].health = _root[enemyType].health; world["enemy" + enemyCount].damage = _root[enemyType].damage; world["enemy" + enemyCount].attacking = _root[enemyType].attacking; world["enemy" + enemyCount].attackAnim = false; world["enemy" + enemyCount].enemyTarget = undefined; world["enemy" + enemyCount].range = _root[enemyType].range; world["enemy" + enemyCount].armor = _root[enemyType].armor; world["enemy" + enemyCount].hitChance = _root[enemyType].hitChance; world["enemy" + enemyCount].critChance = _root[enemyType].critChance; world["enemy" + enemyCount].dirTimer = _root[enemyType].dirTimer; world["enemy" + enemyCount].dirTimerMax = _root[enemyType].dirTimerMax; world["enemy" + enemyCount].dir = _root[enemyType].dir; world["enemy" + enemyCount].armor_debuffed = false; world["enemy" + enemyCount].hitChance_debuffed = false; world["enemy" + enemyCount].speed_debuffed = false; world["enemy" + enemyCount].frozen = false; world["enemy" + enemyCount].fearing = false; world["enemy" + enemyCount].bloated = false; world["enemy" + enemyCount].bloatTimer = _root.bloat.timer; world["enemy" + enemyCount].hitWall = false; world["enemy" + enemyCount].hittingWall = "none"; world["enemy" + enemyCount].rangedAttack = _root[enemyType].rangedAttack; world["enemy" + enemyCount].depth = world["enemy" + enemyCount]._y; world["enemy" + enemyCount].scaling = _root[enemyType].scaling; world["enemy" + enemyCount].bossSummonTimerMax = 1750; world["enemy" + enemyCount].bossSummonTimer = world["enemy" + enemyCount].bossSummonTimerMax; if (enemyType == "enemy_giantDemon") { world["enemy" + enemyCount]._yscale = _root[enemyType].scaling; world["enemy" + enemyCount]._xscale = _root[enemyType].scaling; for (e in world["enemy" + enemyCount]) { world["enemy" + enemyCount][e].gotoAndStop("giantDemon"); } } var _local3 = random(3) + 1; world["enemy" + enemyCount].weapon.gotoAndStop(_local3); if (((enemyType == "enemy_shaman") || (enemyType == "enemy_deadlingArcher")) || (enemyType == "enemy_deathWing")) { world["enemy" + enemyCount].arrowPower = 15; world["enemy" + enemyCount].currentAngle = 0; world["enemy" + enemyCount].firingPoint = 20; } portalSpawnParticle(currentPortal._x, currentPortal._y - 30); if (_root[currentLevel].environment == "desert") { world["enemy" + enemyCount].colorTransformTo(150, 0, 150, 0, 140, 0, 100, 0); } if (_root[currentLevel].environment == "hell") { world["enemy" + enemyCount].colorTransformTo(150, 0, 120, 0, 100, 0, 100, 0); } activeEnemy.push(world["enemy" + enemyCount]); } } function enemyTicker() { enemySpawnCount--; if (enemySpawnCount <= 0) { enemySpawnCount = _root[currentLevel].enemyRate; playSound("sound_teleport" + (random(3) + 1)); g = 0; while (g < 10) { enemyIndex++; if (survivalMode == false) { if (enemyIndex > (_root[currentLevel].enemyTypes.length - 1)) { enemyIndex = 0; } var _local2 = _root[currentLevel].enemyTypes[enemyIndex]; setTimeout(generateEnemy, g * enemyGenDelay, _local2); } else { if (enemyIndex > (_root[currentLevel][currentEnemySet].length - 1)) { enemyIndex = 0; } var _local2 = _root[currentLevel][currentEnemySet][enemyIndex]; setTimeout(generateEnemy, g * enemyGenDelay, _local2); } g++; } } } function endBossHealthBar() { for (e in activeEnemy) { if (activeEnemy[e].type == "enemy_endBoss") { activeEnemy[e].healthBar.alphaTo(100, 0.4); activeEnemy[e].healthBar.bar._xscale = Math.round((activeEnemy[e].health / activeEnemy[e].maxHealth) * 100); activeEnemy[e].healthBar.alphaTo(0, 0.4, "linear", 3); } } } function enemyUnitAI() { for (v in activeEnemy) { if (activeEnemy[v].alive == true) { for (x in activeMinions) { var _local3 = activeEnemy[v]._x - activeMinions[x]._x; var _local2 = activeEnemy[v]._y - activeMinions[x]._y; activeEnemy[v].prox = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if ((((activeEnemy[v].prox <= activeEnemy[v].range) && (activeEnemy[v].rangedAttack == false)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { activeEnemy[v].attacking = true; activeEnemy[v].enemyTarget = activeMinions[x]; } else if (((((activeEnemy[v].prox <= (activeEnemy[v].range + (random(20) + 50))) && (activeEnemy[v].prox >= (activeEnemy[v].range - (random(20) + 50)))) && (activeEnemy[v].rangedAttack == true)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { if (activeEnemy[v]._x > activeEnemy[v].enemyTarget._x) { activeEnemy[v]._xscale = 100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = activeEnemy[v].scaling; } } else { activeEnemy[v]._xscale = -100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = -activeEnemy[v].scaling; } } activeEnemy[v].attacking = true; activeEnemy[v].enemyTarget = activeMinions[x]; } } if ((((activeEnemy[v].attacking == true) && (activeEnemy[v].attackAnim == false)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { if ((activeEnemy[v].type == "enemy_shaman") || (activeEnemy[v].type == "enemy_endBoss")) { activeEnemy[v].gotoAndPlay("attack" + (random(2) + 1)); } else { activeEnemy[v].gotoAndPlay("attack1"); } } if (activeEnemy[v].type == "enemy_endBoss") { activeEnemy[v].bossSummonTimer--; if (((activeEnemy[v].bossSummonTimer < 0) && (activeEnemy[v].attackAnim == false)) && (activeEnemy[v].attacking == false)) { activeEnemy[v].bossSummonTimer = activeEnemy[v].bossSummonTimerMax; activeEnemy[v].attacking = true; activeEnemy[v].gotoAndPlay("summon"); } } if ((((activeEnemy[v].type == "enemy_endBoss") && (activeEnemy[v].attackAnim == false)) && (random(70) == 0)) && (activeEnemy[v].attacking == false)) { activeEnemy[v].attacking = true; activeEnemy[v].enemyTarget = heroSoldiers[0]; activeEnemy[v].gotoAndPlay("attack3"); if (activeEnemy[v]._x > world.player._x) { activeEnemy[v]._xscale = 100; } else { activeEnemy[v]._xscale = -100; } } if (((activeEnemy[v].attackAnim == false) && (activeEnemy[v].prox >= activeEnemy[v].range)) && (activeEnemy[v].type != "enemy_endBoss")) { activeEnemy[v].enemyTarget = undefined; } for (w in activeWalls) { if (activeWalls[w].collision.hitTest(activeEnemy[v].collision)) { activeEnemy[v].hitWall = true; activeEnemy[v].hittingWall = activeWalls[w]; activeEnemy[v].enemyTarget = activeWalls[w]; activeEnemy[v].attacking = true; } else { activeEnemy[v].hitWall = false; activeEnemy[v].hittingWall = undefined; } } if (_root[activeEnemy[v].enemyTarget].health < 0) { activeEnemy[v].enemyTarget = undefined; activeEnemy[v].attacking = false; activeEnemy[v].attackAnim = false; activeEnemy[v].hitWall = false; activeEnemy[v].hittingWall = undefined; } if ((((((_root[activeEnemy[v].enemyTarget].health != undefined) && (activeEnemy[v].attacking == true)) && (activeEnemy[v].attackAnim == false)) && (activeEnemy[v].hitWall == true)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { if ((activeEnemy[v].type == "enemy_shaman") || (activeEnemy[v].type == "enemy_endBoss")) { activeEnemy[v].gotoAndPlay("attack" + (random(2) + 1)); } else { activeEnemy[v].gotoAndPlay("attack1"); } } if ((((((activeEnemy[v]._x > worldBorder) && (activeEnemy[v].attacking == false)) && (world.player._x < activeEnemy[v]._x)) && (activeEnemy[v].rangedAttack == false)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { activeEnemy[v]._x = activeEnemy[v]._x - activeEnemy[v].speed; activeEnemy[v]._xscale = 100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = activeEnemy[v].scaling; } } else if ((((((activeEnemy[v]._x < (world.bg._width - worldBorder)) && (activeEnemy[v].attacking == false)) && (world.player._x > activeEnemy[v]._x)) && (activeEnemy[v].rangedAttack == false)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { activeEnemy[v]._x = activeEnemy[v]._x + activeEnemy[v].speed; activeEnemy[v]._xscale = -100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = -activeEnemy[v].scaling; } } if ((((activeEnemy[v].attacking == false) && (activeEnemy[v].rangedAttack == true)) && (activeEnemy[v].frozen == false)) && (activeEnemy[v].fearing == false)) { if (activeEnemy[v].prox <= activeEnemy[v].range) { if (activeEnemy[v].type == "enemy_deadlingArcher") { playVoice("deadlingScared"); } if ((world.player._x >= activeEnemy[v]._x) && (activeEnemy[v]._x > worldBorder)) { activeEnemy[v]._x = activeEnemy[v]._x - (activeEnemy[v].speed * 1.5); activeEnemy[v]._xscale = 100; } else if (activeEnemy[v]._x < (world.bg._width - worldBorder)) { activeEnemy[v]._x = activeEnemy[v]._x + (activeEnemy[v].speed * 1.5); activeEnemy[v]._xscale = -100; } if ((activeEnemy[v]._x <= worldBorder) || (activeEnemy[v]._x >= (world.bg._width - worldBorder))) { if (activeEnemy[v]._x > world.player._x) { activeEnemy[v]._xscale = 100; } else { activeEnemy[v]._xscale = -100; } activeEnemy[v].attacking = true; } } else if ((world.player._x >= activeEnemy[v]._x) && (activeEnemy[v]._x < (world.bg._width - worldBorder))) { activeEnemy[v]._x = activeEnemy[v]._x + activeEnemy[v].speed; activeEnemy[v]._xscale = -100; } else if ((world.player._x <= activeEnemy[v]._x) && (activeEnemy[v]._x > worldBorder)) { activeEnemy[v]._x = activeEnemy[v]._x - activeEnemy[v].speed; activeEnemy[v]._xscale = 100; } else { activeEnemy[v].attacking = true; } } if (activeEnemy[v].fearing == true) { if ((world.player._x >= activeEnemy[v]._x) && (activeEnemy[v]._x > worldBorder)) { activeEnemy[v]._x = activeEnemy[v]._x - (activeEnemy[v].speed * 1.5); activeEnemy[v]._xscale = 100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = activeEnemy[v].scaling; } } else if ((world.player._x <= activeEnemy[v]._x) && (activeEnemy[v]._x < (world.bg._width - worldBorder))) { activeEnemy[v]._x = activeEnemy[v]._x + (activeEnemy[v].speed * 1.5); activeEnemy[v]._xscale = -100; if (activeEnemy[v].type == "enemy_giantDemon") { activeEnemy[v]._xscale = -activeEnemy[v].scaling; } } } if (activeEnemy[v].type == "enemy_deathWing") { activeEnemy[v].dirTimer--; if (activeEnemy[v].dirTimer <= 0) { if (random(2) > 0) { activeEnemy[v].dir = "up"; } else { activeEnemy[v].dir = "down"; } activeEnemy[v].dirTimer = activeEnemy[v].dirTimerMax; } if ((activeEnemy[v].dir == "up") && (activeEnemy[v]._y > (random(20) + 30))) { activeEnemy[v]._y = activeEnemy[v]._y - (activeEnemy[v].speed * 2); } if (activeEnemy[v].dir == "down") { activeEnemy[v]._y = activeEnemy[v]._y - activeEnemy[v].speed; } } applyGravity(activeEnemy[v]); if (activeEnemy[v].bloated == true) { bloatParticles(activeEnemy[v]._x, activeEnemy[v]._y); activeEnemy[v].bloatTimer--; if (activeEnemy[v].bloatTimer < 0) { explodeTarget(activeEnemy[v]); } } } } } function endBossSummonEnemies(targetX, targetY) { currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_deadling"); currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_deadling"); currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_deadling"); currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_demon"); currentSpawnPoint = targetX + (random(100) - 50); generateEnemy("enemy_deadlingArcher"); } function endBossBreatheFire(unit) { unit.arrowPower = random(13) + 13; unit.currentAngle = -150 + (random(30) - 15); if (unit._xscale == -100) { unit.currentAngle = -30 + (random(30) - 15); } _root.fire("endBossFireBall", unit); } function dropRock(unit) { unit.name = "rock"; unit.firingPoint = 0; unit.firingPointX = random(100) - 50; unit.arrowPower = 0; unit.currentAngle = 0; unit.damage = 1000; _root.fire("rockFall", unit); } function shamanFire(unit) { unit.arrowPower = random(5) + 15; unit.currentAngle = -150 + (random(30) - 15); unit.firingPoint = 35; if (unit._xscale == -100) { unit.currentAngle = -45 + (random(30) - 15); } _root.fire("shamanFireBall", unit); } function shamanSkyFire(unit) { unit.arrowPower = random(5) + 10; unit.currentAngle = -150 + (random(30) - 15); unit.firingPoint = 500; if (unit._xscale == -100) { unit.currentAngle = -45 + (random(30) - 15); } _root.fire("shamanFireBall", unit); } function deathWingVomitAttack(unit) { unit.arrowPower = random(5) + 5; unit.currentAngle = -155 + (random(10) - 15); unit.firingPoint = 35; if (unit._xscale == -100) { unit.currentAngle = 5 + (random(10) - 15); } _root.fire("deathWingVomit", unit); } function deadlingArcherFire(unit) { unit.arrowPower = random(5) + 20; unit.currentAngle = -150 + (random(30) - 15); if (unit._xscale == -100) { unit.currentAngle = -45 + (random(30) - 15); } _root.fire("deadlingBolt", unit); } function playerControls() { movePlayerPoint = new flash.geom.Point(world.player._x, world.player._y); world.localToGlobal(movePlayerPoint); playerCollideRight = false; playerCollideLeft = false; if (world.player.alive == true) { for (v in heroSoldiers) { if (heroSoldiers[v].collision.hitTest(world.player) && (heroSoldiers[v].name != "hero")) { playerCollideRight = true; } } for (w in activeWalls) { if (activeWalls[w].collision.hitTest(world.player)) { if (world.player._x < activeWalls[w]._x) { playerCollideRight = true; } if (world.player._x > activeWalls[w]._x) { playerCollideLeft = true; } } } for (e in activeEnemy) { if (activeEnemy[e].collision.hitTest(world.player)) { if (world.player._x < activeEnemy[e]._x) { playerCollideRight = true; } if (world.player._x > activeEnemy[e]._x) { playerCollideLeft = true; } } } if (Key.isDown(27)) { _root.pauseGame(); } if (((Key.isDown(65) || (Key.isDown(81))) || (Key.isDown(37))) && (playerCollideLeft == false)) { hideProgressBar(); aimingControl = "unlocked"; searchingRuneStone = false; world.player.bow._y = -25; playerMove("left"); playerMovingBackward = true; if (world.player.currentFacing == "right") { if (playerMoveBackwardAnim == false) { world.player.gotoAndPlay("running"); playerMoveBackwardAnim = true; playerMoveForwardAnim = false; world.player.legs.gotoAndPlay("backward"); } } else if (playerMoveForwardAnim == false) { world.player.gotoAndPlay("running"); playerMoveForwardAnim = true; playerMoveBackwardAnim = false; world.player.legs.gotoAndPlay("forward"); } } else if ((Key.isDown(68) || (Key.isDown(39))) && (playerCollideRight == false)) { hideProgressBar(); aimingControl = "unlocked"; searchingRuneStone = false; world.player.bow._y = -25; playerMove("right"); playerMovingForward = true; if (world.player.currentFacing == "left") { if (playerMoveBackwardAnim == false) { world.player.gotoAndPlay("running"); playerMoveBackwardAnim = true; playerMoveForwardAnim = false; world.player.legs.gotoAndPlay("backward"); } } else if (playerMoveForwardAnim == false) { world.player.gotoAndPlay("running"); playerMoveForwardAnim = true; playerMoveBackwardAnim = false; world.player.legs.gotoAndPlay("forward"); } } else if (Key.isDown(32)) { if (hero.nearStone && (hero.closestStone.searched == false)) { showProgressBar(); playerMoveForwardAnim = false; playerMoveBackwardAnim = false; world.player.bow._y = -5000; aimingControl = "locked"; searchingRuneStone = true; searchTimer = runeSearchTime; world.player.gotoAndPlay("extractStones"); world.player.legs.gotoAndPlay("kneel"); } if (hero.closestStone.searched == true) { showQuickMessage("Runes already Extracted.", "bottom"); } } else if (aimingControl == "unlocked") { world.player.bow._y = -25; playerMoveForwardAnim = false; playerMoveBackwardAnim = false; world.player.gotoAndStop("idle"); world.player.legs.gotoAndStop("idle"); playerMovingForward = false; playerMovingBackward = false; } } } function playerMove(dir) { movePlayerPoint = new flash.geom.Point(world.player._x, world.player._y); world.localToGlobal(movePlayerPoint); if ((dir == "left") && (movePlayerPoint.x > moveEdgeBuffer)) { if (world.player._xscale == -100) { world.player._x = world.player._x - hero.speed; } else { world.player._x = world.player._x - (hero.speed / 1.3); } } if ((dir == "right") && (movePlayerPoint.x < (Stage.width - moveEdgeBuffer))) { if (world.player._xscale == 100) { world.player._x = world.player._x + hero.speed; } else { world.player._x = world.player._x + (hero.speed / 1.3); } } } function playerGrav() { while (!world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (playerPoint = new flash.geom.Point(world.player._x, world.player._y)))) { world.player._y = world.player._y + 1; } while (world.terrain.bmp.hitTest((terrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (playerPoint = new flash.geom.Point(world.player._x, world.player._y)))) { world.player._y = world.player._y - 1; } } function manaRegen() { if (hero.currentMana < hero.mana) { if (trinketEquipped == "manaRegen") { hero.currentMana = hero.currentMana + (hero.manaRegen * trinket_manaRegen.effect); } else { hero.currentMana = hero.currentMana + hero.manaRegen; } } if ((world.player.health < hero.maxHealth) && (survivalMode == false)) { world.player.health = world.player.health + hero.healthRegen; } if ((world.player.health < hero.maxHealth) && (trinketEquipped == "healthRegen")) { world.player.health = world.player.health + trinket_healthRegen.effect; } } function cameraSetup() { var _local1 = new Object(); _local1.onKeyDown = function () { if (Key.isDown(37)) { cameraPanKeys("left"); } if (Key.isDown(39)) { cameraPanKeys("right"); } }; Key.addListener(_local1); } function cameraControl() { if ((game.state != "paused") && (camera.state != "locked")) { playerCamPoint = new flash.geom.Point(world.player._x, world.player._y); worldCamPoint = new flash.geom.Point(world.bg._x, world.bg._y); world.localToGlobal(worldCamPoint); world.localToGlobal(playerCamPoint); if (((playerMovingForward == true) && (playerCamPoint.x >= 500)) && (worldCamPoint.x >= (((-world.bg._width) + Stage.width) + panEdgeBuffer))) { world._x = world._x - panSpeed; if (world.midGround._x <= 0) { world.midGround._x = world.midGround._x + (panSpeed / 5); } world.distantGround._x = world.distantGround._x + (panSpeed / 8); } if (((playerMovingBackward == true) && (playerCamPoint.x <= 300)) && (worldCamPoint.x <= (-panEdgeBuffer))) { world._x = world._x + panSpeed; if (world.midGround._x >= (world.midGround.width + Stage.width)) { world.midGround._x = world.midGround._x - (panSpeed / 5); } world.distantGround._x = world.distantGround._x - (panSpeed / 8); } if ((((_xmouse <= panBuffer) && (_ymouse <= panInterfaceBlock)) && (world._x <= (-panBuffer))) && (playerCamPoint.x <= (Stage.width - panEdgeBuffer))) { world._x = world._x + (panSpeed * 2); if (world.midGround._x >= (world.midGround.width + Stage.width)) { world.midGround._x = world.midGround._x - (panSpeed / 5); } world.distantGround._x = world.distantGround._x - (panSpeed / 8); } if ((((_xmouse >= (Stage.width - panBuffer)) && (_ymouse <= panInterfaceBlock)) && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) && (playerCamPoint.x >= panEdgeBuffer)) { world._x = world._x - (panSpeed * 2); if (world.midGround._x <= 0) { world.midGround._x = world.midGround._x + (panSpeed / 5); } world.distantGround._x = world.distantGround._x + (panSpeed / 8); } } } function cameraPanKeys(panDir) { if ((game.state != "paused") && (camera.state != "locked")) { if ((panDir == "left") && (world._x <= (-panBuffer))) { world._x = world._x + panSpeed; } if ((panDir == "right") && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) { world._x = world._x - panSpeed; } } } function hitEnemy(attacker, target) { var _local4 = random(100) + 1; if ((target.name == "hero") && (trinketEquipped == "elusiveCharm")) { targetArmor = target.armor + trinket_elusiveCharm.effect; } else { targetArmor = target.armor; } if (_local4 <= (attacker.hitChance - targetArmor)) { attackHit = true; meleeDamage = attacker.damage; } if (((random(100) + 1) <= attacker.critChance) && (attackHit == true)) { meleeDamage = meleeDamage * 2; critAttack = true; bloodParticles(target._x, target._y - 28); } if (attackHit == true) { target.health = target.health - meleeDamage; targetPoint = new flash.geom.Point(target._x, target._y); world.localToGlobal(targetPoint); showDamageText(target, meleeDamage); } if ((critAttack == false) && (attackHit == true)) { playSound("sound_swordClash" + (random(4) + 1)); } if (critAttack == true) { playSound("sound_swordClash5"); } attackHit = false; critAttack = false; if (target.health < 0) { target.alive = false; target.gotoAndPlay("dead"); target.legs.gotoAndPlay("dead"); target.normalArms.gotoAndStop("dead"); if ((target.name != "hero") && (activeEnemy[x].type != "enemy_endBoss")) { target.alphaTo(0, 1, "linear", deadWaitTime, function () { removeMovieClip(this); }); } attacker.attacking = false; attacker.enemyTarget = undefined; for (x in activeEnemy) { if (activeEnemy[x].name == target.name) { activeEnemy.splice(x, 1); } } for (x in heroSoldiers) { if (heroSoldiers[x].name == target.name) { heroSoldiers.splice(x, 1); } } for (x in activeMinions) { if (activeMinions[x].name == target.name) { activeMinions.splice(x, 1); } } for (w in activeWalls) { if (activeWalls[w].name == target.name) { activeWalls[w].gotoAndPlay("break"); activeWalls.splice(w, 1); } } } } function splashDamage(arrowType, splashX, splashY, owner) { splashEffect++; world.attachMovie("splash_" + arrowType, "splash" + splashEffect, depth_world_splashEffects + splashEffect); world["splash" + splashEffect].name = "splash" + splashEffect; world["splash" + splashEffect].type = arrowType; world["splash" + splashEffect].damage = _root[arrowType].splashDamage; world["splash" + splashEffect].owner = owner; world["splash" + splashEffect].attackStats = _root[arrowType].attackStats; world["splash" + splashEffect].statToAttack = _root[arrowType].statToAttack; world["splash" + splashEffect].statDamage = _root[arrowType].statDamage; world["splash" + splashEffect].showEffectOnEnemy = _root[arrowType].showEffectOnEnemy; world["splash" + splashEffect]._x = splashX; world["splash" + splashEffect]._y = splashY; activeSplash.push(world["splash" + splashEffect]); for (a in activeSplash) { if (activeSplash[a].name == world["splash" + splashEffect].name) { activeSplash[a].splashIndex = a; } } while (world.terrain.bmp.hitTest((splashTerrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (sPoint = new flash.geom.Point(world["splash" + splashEffect]._x, world["splash" + splashEffect]._y))) == true) { world["splash" + splashEffect]._y = world["splash" + splashEffect]._y - 1; } if (_root[arrowType].splashGrounded == true) { while (world.terrain.bmp.hitTest((splashTerrPoint = new flash.geom.Point(_root.world.terrain._x, _root.world.terrain._y)), 128, (sPoint = new flash.geom.Point(world["splash" + splashEffect]._x, world["splash" + splashEffect]._y))) == false) { world["splash" + splashEffect]._y = world["splash" + splashEffect]._y + 1; } } } function showDamageText(targetName, damage) { if (damage > 0) { dmgTexts++; targetName.attachMovie("damageText", "dmgText" + dmgTexts, 5000 + dmgTexts); if (targetName.type == "enemy_giantDemon") { targetName["dmgText" + dmgTexts]._xscale = 80; targetName["dmgText" + dmgTexts]._yscale = 80; } if (targetName._xscale <= 0) { targetName["dmgText" + dmgTexts]._xscale = -targetName["dmgText" + dmgTexts]._xscale; } if (targetName.critHit == true) { targetName["dmgText" + dmgTexts]._xscale = targetName["dmgText" + dmgTexts]._xscale * 1.2; targetName["dmgText" + dmgTexts]._yscale = targetName["dmgText" + dmgTexts]._yscale * 1.2; targetName["dmgText" + dmgTexts].dText.dmg.colorTo(16763904, 0.1); targetName["dmgText" + dmgTexts].dText.crit._alpha = 100; targetName["dmgText" + dmgTexts].dText.dmg.dmgText.text = "-" + damage; targetName.critHit = false; } else { targetName["dmgText" + dmgTexts].dText.dmg.dmgText.text = "-" + damage; } targetName["dmgText" + dmgTexts].cacheAsBitmap = true; if (targetName.type != "enemy_endBoss") { targetName["dmgText" + dmgTexts]._y = -45; targetName["dmgText" + dmgTexts]._alpha = 0; targetName["dmgText" + dmgTexts].alphaTo(100, 0.2, "easeOutSine"); targetName["dmgText" + dmgTexts].ySlideTo(-60, 6); targetName["dmgText" + dmgTexts].alphaTo(0, 0.5, "easeOutSine", 1); } else { targetName["dmgText" + dmgTexts]._x = targetName.head._x; targetName["dmgText" + dmgTexts]._y = targetName.head._y - 45; targetName["dmgText" + dmgTexts]._alpha = 0; targetName["dmgText" + dmgTexts].alphaTo(100, 0.2, "easeOutSine"); targetName["dmgText" + dmgTexts].ySlideTo(targetName.head._y - 45, 6); targetName["dmgText" + dmgTexts].alphaTo(0, 0.5, "easeOutSine", 1); } updateWallHealthBar(targetName); } } function explodeTarget(targetName) { bodyPartParticle(targetName._x, targetName._y); playSound("sound_bloatExplode"); for (e in activeEnemy) { if (targetName.name == activeEnemy[e].name) { activeEnemy.splice(e, 1); } } removeMovieClip(targetName); } function setupEnemyBuildings() { towerCount++; world.attachMovie("enemyBuilding_woodTower", "tempTurret", depth_world_enemyBuildings + towerCount); world.tempTurret._x = 950; world.tempTurret._y = 240; world.tempTurret.damage = 50; world.tempTurret.firingPoint = 90; world.tempTurret.arrowPower = 5; world.tempTurret.currentAngle = 45; } function enemyBuildingFire(building) { buildingOrigin = new flash.geom.Point(building._x, building._y); target = new flash.geom.Point(world.player._x, world.player._y - 30); world.localToGlobal(buildingOrigin); var _local3 = buildingOrigin.x - target.x; var _local2 = buildingOrigin.y - target.y; var _local4 = Math.atan2(_local2, _local3) * 57.2957795130823; building.currentAngle = _local4 - 180; building.arrowPower = random(20) + 15; fire("standardArrow", building); } function resetRunesForNewGame() { earthRunes = 0; fireRunes = 0; boneRunes = 0; stormRunes = 0; chaosRunes = 0; destructionRunes = 0; } function searchRuneStone(stoneName) { if (stoneName.searched == false) { foundRunes = new Array(); stoneName.searched = true; while (foundRunes.length < 4) { for (x in runeTypes) { var _local2 = random(100) + 1; if (trinketEquipped == "rareRunes") { hero.findStoneBonus = trinket_rareRunes.effect; } else { hero.findStoneBonus = 0; } if (_local2 <= (runeTypes[x].findChance - hero.findStoneBonus)) { foundRunes.push(runeTypes[x]); } } } r = 0; while (r <= 3) { randomRune = random(foundRunes.length); _root["foundRune" + r] = foundRunes[randomRune]; foundRunes.splice(randomRune, 1); r++; } _root[foundRune1.runeName + "Held"]++; _root[foundRune2.runeName + "Held"]++; _root[foundRune3.runeName + "Held"]++; hud.runeReport.slot1.gotoAndStop(foundRune1.name); hud.runeReport.slot2.gotoAndStop(foundRune2.name); hud.runeReport.slot3.gotoAndStop(foundRune3.name); } } function runeSearchTimer() { if (searchingRuneStone == true) { searchTimer--; var _local2 = Math.round((searchTimer / runeSearchTime) * 100); hud.progressBar.bar._xscale = -(_local2 - 100); if (searchTimer <= 0) { showRuneReport(); _root.aimingControl = "unlocked"; _root.searchRuneStone(_root.hero.closestStone); searchingRuneStone = false; hero.closestStone.gotoAndPlay("exhausted"); playSound("sound_runeStoneExtract"); hideProgressBar(); hideRuneReport(); } } } function setupRuneStones() { for (x in _root[currentLevel].runeStones) { runeStoneCount++; world.attachMovie("runeStone", "runeStone" + runeStoneCount, depth_world_runeStones + runeStoneCount); currentRuneStone = world["runeStone" + runeStoneCount]; currentRuneStone._x = _root[currentLevel].runeStones[x]; currentRuneStone._y = -50; currentRuneStone.searched = false; applyInstantGravity(currentRuneStone); activeRuneStones.push(currentRuneStone); } } function runeStoneCollision() { hero.nearStone = false; playerRunePoint = new flash.geom.Point(world.player._x, world.player._y); world.localToGlobal(playerRunePoint); for (v in activeRuneStones) { if (activeRuneStones[v].collision.hitTest(playerRunePoint.x, playerRunePoint.y, true)) { hero.nearStone = true; hero.closestStone = activeRuneStones[v]; break; } } if (hero.nearStone == false) { hero.closestStone = null; hero.nearStoneMessageShown = false; } if (((hero.nearStone == true) && (hero.nearStoneMessageShown == false)) && (hero.closestStone.searched == false)) { showQuickMessage("Press SPACE to Extract Runes.", "bottom"); hero.nearStoneMessageShown = true; } } function playRollOverSound() { playSound("sound_interface_rollOver"); } function playClickSound() { playSound("sound_interface_click"); } function loadMenu() { debugTools(); survivalMode = false; allFoundTrinkets = new Array(); music_inGameMusic.volumeTo(0, 3, "linear", 0, function () { this.stop(); }); normaliseMouse(); initDialogBoxes(); checkForSaveGame(); loadGameInfo(); if (music_menuMusic == undefined) { playMusicLoop("music_menu", 9999, "menuMusic"); } music_menuMusic.volumeTo(100, 3); _root.attachMovie("menu", "menu", depth_menu); menu._alpha = 0; _root.attachMovie("blackOut", "blackOut", depth_blackOut); blackOut._alpha = 0; blackOut.alphaTo(100, 0.8, "easeOutSine", 0, function () { menu._alpha = 100; destroyWorld(); removeMovieClip(inventory); removeMovieClip(storyBook); removeMovieClip(hud); }); blackOut.alphaTo(0, 0.8, "easeOutSine", 1, function () { blackOut._visible = false; }); menu.mainMenu.versionNumber.text = _root.versionNumber; menu.instructions._visible = false; menu.mainMenu.logo._alpha = 0; menu.mainMenu.pages._alpha = 0; menu.mainMenu.menuItems._alpha = 0; menu.mainMenu.logo.colorTo(16777215); menu.mainMenu.logo.alphaTo(100, 1.2, "easeOutSine"); menu.mainMenu.pages.alphaTo(100, 1.2, "easeOutSine", 2); menu.mainMenu.menuItems.alphaTo(100, 1.2, "easeOutSine", 2.5); menu.mainMenu.logo.colorTo(null, 0.8, "easeOutSine"); } function hideMenu() { menu.alphaTo(0, 1, "easeOutSine", 1, function () { removeMovieClip(this); }); } function loadCredits() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.credits._alpha = 0; menu.credits._visible = true; menu.credits.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideCredits() { menu.credits.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadInstructions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.instructions._alpha = 0; menu.instructions._visible = true; menu.instructions.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideInstructions() { menu.instructions.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadOptions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.options._alpha = 0; menu.options._visible = true; menu.options.alphaTo(100, 0.6, "easeOutSine", 0.8); } function optionsToMainMenu() { menu.options.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadSurvival() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.survival._alpha = 0; menu.survival._visible = true; menu.survival.alphaTo(100, 0.6, "easeOutSine", 0.8); } function survivalToMainMenu() { menu.survival.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function buttonSetup_survivalBack(btnName) { _root.menu.survival[btnName].buttonText.text = "BACK"; _root.menu.survival[btnName].onRelease = function () { playClickSound(); survivalToMainMenu(); }; } function buttonSetup_survivalLaunch(btnName) { _root.menu.survival[btnName].onRelease = function () { survivalGameReset(); playClickSound(); resetLevelVariables(); survivalMode = true; currentLevel = btnName; showLoadScreen(); }; } function buttonSetup_mainMenu(btnName) { checkForSaveGame(); _root.menu.mainMenu.menuItems[btnName].activated = true; _root.menu.mainMenu.menuItems[btnName].textClip.btnText.autoSize = "center"; if ((saveGameExists == false) && (btnName == "continueCampaign")) { _root.menu.mainMenu.menuItems[btnName].activated = false; _root.menu.mainMenu.menuItems[btnName].textClip.alphaTo(50); _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "CONTINUE"; } if (_root.menu.mainMenu.menuItems[btnName].activated == true) { _root.menu.mainMenu.menuItems[btnName].onRollOver = function () { playRollOverSound(); if (this.activated == true) { this.textClip.colorTo(1973778, 0.4, "easeOutSine"); this.textClip.scaleTo(110, 0.5); } }; _root.menu.mainMenu.menuItems[btnName].onRollOut = function () { if (this.activated == true) { this.textClip.colorTo(null, 0.8, "easeOutSine"); this.textClip.scaleTo(100, 0.6); } }; switch (btnName) { case "continueCampaign" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "CONTINUE STORY"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { showDialogBox(dialog_continueCampaign); }; break; case "newCampaign" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "NEW STORY"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); if (saveGameExists == true) { showDialogBox(dialog_startNewCampaign); } else { newGameReset(); loadStoryBook(); } }; break; case "options" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "OPTIONS"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); loadOptions(); }; break; case "survival" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "SURVIVAL"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); loadSurvival(); }; break; case "credits" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "CREDITS"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); loadCredits(); }; break; case "howToPlay" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "INSTRUCTIONS"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); loadInstructions(); }; break; case "strategyGuide" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "STRATEGY GUIDE"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); getURL ("http://armorgames.com/guide/Sin-Mark-Strategy-Guide-and-Walkthrough", "_blank"); }; break; case "playMoreGames" : _root.menu.mainMenu.menuItems[btnName].textClip.btnText.text = "PLAY MORE GAMES"; _root.menu.mainMenu.menuItems[btnName].onRelease = function () { playClickSound(); getURL ("http://armorGames.com", "_blank"); }; break; } } } function buttonSetup_options(btnName) { _root.menu.options[btnName].textClip.btnText.autoSize = "center"; switch (btnName) { case "low" : _root.menu.options[btnName].textClip.btnText.text = "LOW"; if (_quality == "LOW") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "LOW"; }; break; case "medium" : _root.menu.options[btnName].textClip.btnText.text = "MEDIUM"; if (_quality == "MEDIUM") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.low.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "MEDIUM"; }; break; case "high" : _root.menu.options[btnName].textClip.btnText.text = "HIGH"; if (_quality == "HIGH") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.low.textClip.colorTo(null, 0); _quality = "HIGH"; }; break; case "effectsOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (soundEffectsOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOff.textClip.colorTo(null, 0); soundEffectsOn = true; }; break; case "effectsOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (soundEffectsOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOn.textClip.colorTo(null, 0); soundEffectsOn = false; }; break; case "musicOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (musicOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOff.textClip.colorTo(null, 0); music_menuMusic.setVolume(100); music_menuMusic.start(); musicOn = true; }; break; case "musicOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (musicOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOn.textClip.colorTo(null, 0); musicOn = false; music_menuMusic.stop(); }; break; } _root.menu.options[btnName].onRollOver = function () { playRollOverSound(); this.textClip.scaleTo(110, 0.5); }; _root.menu.options[btnName].onRollOut = (_root.menu.options[btnName].onDragOut = function () { this.textClip.scaleTo(100, 0.6); }); } function buttonSetup_optionsBack(btnName) { _root.menu.options[btnName].buttonText.text = "BACK"; _root.menu.options[btnName].onRelease = function () { playClickSound(); saveGameSettings(); optionsToMainMenu(); }; } function setupPortals() { if (survivalMode == false) { numPortals++; world.attachMovie("portal", "portal" + numPortals, depth_world_portals + numPortals); world["portal" + numPortals]._x = _root[currentLevel].portals[0]; currentPortal = world["portal" + numPortals]; currentPortal.health = portal.health; applyInstantGravity(currentPortal); activePortals.push(currentPortal); currentSpawnPoint = _root[currentLevel].portals[0]; } else { numPortals++; world.attachMovie("portal", "portal" + numPortals, depth_world_portals + numPortals); world["portal" + numPortals]._x = 800; currentPortal = world["portal" + numPortals]; currentPortal.health = portal.health; applyInstantGravity(currentPortal); activePortals.push(currentPortal); currentSpawnPoint = activePortals[0]._x; } } function openPortal() { portalIndex++; numPortals++; if (survivalMode == false) { if (portalIndex < _root[currentLevel].portals.length) { portalsDepleted = false; world.attachMovie("portal", "portal" + numPortals, depth_world_portals + numPortals); world["portal" + numPortals]._x = _root[currentLevel].portals[portalIndex]; currentPortal = world["portal" + numPortals]; currentPortal.health = portal.health; if (_root[currentLevel].terrain == "hell_3_terrain") { world["portal" + numPortals]._xscale = (world["portal" + numPortals]._yscale = 200); } applyInstantGravity(currentPortal); activePortals.push(currentPortal); currentSpawnPoint = _root[currentLevel].portals[portalIndex]; } else if (portalsDepleted == false) { portalsDepleted = true; for (y in activeRuneStones) { activeRuneStones[y].gotoAndPlay("exhausted"); activeRuneStones[y].searched = true; } } } else { world.attachMovie("portal", "portal" + numPortals, depth_world_portals + numPortals); world["portal" + numPortals]._x = random(world.bg._width); if ((world["portal" + numPortals]._x < world.player._x) && (world["portal" + numPortals]._x >= (world.player._x - 250))) { world["portal" + numPortals]._x = world.player._x - 250; } if ((world["portal" + numPortals]._x > world.player._x) && (world["portal" + numPortals]._x <= (world.player._x + 250))) { world["portal" + numPortals]._x = world.player._x + 250; } if (world["portal" + numPortals]._x < 150) { world["portal" + numPortals]._x = 150; } if (world["portal" + numPortals]._x > (world.bg._width - 150)) { world["portal" + numPortals]._x = world.bg._width - 150; } currentPortal = world["portal" + numPortals]; currentPortal.health = portal.health; applyInstantGravity(currentPortal); activePortals.push(currentPortal); currentSpawnPoint = world["portal" + numPortals]._x; } } function updatePortalHealthBar(portalName) { portalName.healthBar.alphaTo(100, 0.4); portalName.healthBar.bar._xscale = Math.round((portalName.health / portal.maxHealth) * 100); portalName.healthBar.alphaTo(0, 0.4, "linear", 3); } function showEffectOnEnemy(target, arrowType) { numEnemyEffects++; target.attachMovie("effect_" + arrowType, "enemyEffect" + numEnemyEffects, 1000 + numEnemyEffects); if (arrowType == "freeze") { target["enemyEffect" + numEnemyEffects]._xscale = (target["enemyEffect" + numEnemyEffects]._yscale = random(40) + 80); target.frozen = true; } if (((arrowType == "fear") || (arrowType == "decayArmor")) || (arrowType == "soulCrush")) { target["enemyEffect" + numEnemyEffects]._y = target.head._y - 20; } if (random(2) == 0) { target["enemyEffect" + numEnemyEffects]._xscale = -100; } } function attachSpark(targetArrow) { particleCount++; world.attachMovie("hitPortalSpark", "hitSpark" + particleCount, depth_world_particles + particleCount); world["hitSpark" + particleCount]._rotation = random(360); world["hitSpark" + particleCount]._xscale = (world["hitSpark" + particleCount]._yscale = random(60) + 70); world["hitSpark" + particleCount]._x = targetArrow._x; world["hitSpark" + particleCount]._y = targetArrow._y; } function attachThorns(splashName) { x = 0; while (x < 5) { particleCount++; world.attachMovie("thorn", "thorn" + particleCount, depth_world_particles + particleCount); world["thorn" + particleCount]._x = splashName._x + (random(80) - 40); applyInstantGravity(world["thorn" + particleCount]); if (random(2) > 0) { world["thorn" + particleCount]._xscale = -100; } x++; } } function volcanicExplosion(splash) { splash.arrowPower = random(10) + 12; splash.currentAngle = -90 + (random(60) - 30); splash.firingPoint = 20; splash.name = "hero"; _root.fire("volcanoProjectile", splash); } function specialEffect(arrowType, parentArrow) { switch (arrowType) { case "arrowStorm" : a = 0; while (a < 6) { parentArrow.arrowPower = Math.round(random(10) + 20); parentArrow.currentAngle = parentArrow._rotation + (random(30) - 15); parentArrow.firingPoint = 0; parentArrow.name = "hero"; parentArrow.damage = arrowStormArrow.damage; _root["arrowStormArrow" + a] = new Object(); _root["arrowStormArrow" + a] = parentArrow; fire("arrowStormArrow", _root["arrowStormArrow" + a]); a++; } removeMovieClip(parentArrow); break; case "boneStorm" : v = 0; while (v < 9) { splashEffect++; world.attachMovie("splash_boneStorm", "splash" + splashEffect, depth_world_splashEffects + splashEffect); world["splash" + splashEffect].name = "splash" + splashEffect; world["splash" + splashEffect].type = arrowType; world["splash" + splashEffect].owner = "hero"; world["splash" + splashEffect].damage = _root[arrowType].splashDamage; world["splash" + splashEffect]._x = parentArrow._x + (random(400) - 200); if (world["splash" + splashEffect]._x < 75) { world["splash" + splashEffect]._x = 75; } if (world["splash" + splashEffect]._x > (world.bg._width - 75)) { world["splash" + splashEffect]._x = world.bg._width - 75; } world["splash" + splashEffect]._y = -(random(200) - 50); world["splash" + splashEffect]._rotation = random(20) - 20; world["splash" + splashEffect].gotoAndPlay(random(5) + (v * 10)); applyInstantGravity(world["splash" + splashEffect]); activeSplash.push(world["splash" + splashEffect]); v++; } break; case "fireStorm" : playSound("sound_boneStorm_impact"); v = 0; while (v < 6) { splashEffect++; world.attachMovie("splash_fireStorm", "splash" + splashEffect, depth_world_splashEffects + splashEffect); world["splash" + splashEffect].name = "splash" + splashEffect; world["splash" + splashEffect].type = arrowType; world["splash" + splashEffect].owner = "hero"; world["splash" + splashEffect].damage = _root[arrowType].splashDamage; world["splash" + splashEffect]._x = parentArrow._x + (random(200) - 100); if (world["splash" + splashEffect]._x < 75) { world["splash" + splashEffect]._x = 75; } if (world["splash" + splashEffect]._x > (world.bg._width - 75)) { world["splash" + splashEffect]._x = world.bg._width - 75; } world["splash" + splashEffect]._y = -(random(200) - 50); world["splash" + splashEffect]._rotation = random(10) - 10; world["splash" + splashEffect].gotoAndPlay(random(5) + (v * 10)); applyInstantGravity(world["splash" + splashEffect]); activeSplash.push(world["splash" + splashEffect]); v++; } break; } } function createWall(wallName) { wallCount++; wallName.name = wallName.name; wallName.armor = 0; wallName.hitChance = 0; wallName.health = _root[wallName.type].health; wallName.maxHealth = _root[wallName.type].health; wallName.alive = true; activeWalls.push(wallName); } function updateWallHealthBar(wallName) { wallName.healthBar.alphaTo(100, 0.4); wallName.healthBar.bar._xscale = Math.round((wallName.health / wallName.maxHealth) * 100); wallName.healthBar.alphaTo(0, 0.4, "linear", 3); } function setupTrinkets() { for (x in allTrinkets) { inventory[allTrinkets[x].name]._visible = false; } for (f in allFoundTrinkets) { inventory[allFoundTrinkets[f].name]._visible = true; } } function buttonSetup_trinkets(btnName) { inventory[btnName].icons.gotoAndStop(btnName); inventory[btnName].originX = inventory[btnName]._x; inventory[btnName].originY = inventory[btnName]._y; if (trinketEquipped == btnName) { inventory[btnName]._x = 1327; inventory[btnName]._y = 390; } inventory[btnName].onRollOver = function () { _root.inventory.spellDesc.spellName.text = _root["trinket_" + btnName].trinketName; _root.inventory.spellDesc.description.text = _root["trinket_" + btnName].description; _root.inventory.spellDesc.effects.text = ""; _root.inventory.spellDesc.manaCost.text = ""; }; inventory[btnName].onRelease = function () { _root.inventory[trinketEquipped].xSlideTo(inventory[trinketEquipped].originX, 0.2, "easeOutSine"); _root.inventory[trinketEquipped].ySlideTo(inventory[trinketEquipped].originY, 0.2, "easeOutSine"); if ((_root.trinketEquipped != btnName) || ((_root.trinketEquipped == btnName) && (_root.inventory[trinketEquipped]._y == inventory[trinketEquipped].originY))) { playSound("sound_spellPickup"); _root.trinketEquipped = btnName; this.xSlideTo(1327, 0.2, "easeOutSine"); this.ySlideTo(390, 0.2, "easeOutSine"); } if ((_root.trinketEquipped == btnName) && (inventory[btnName]._y == 390)) { trinketEquipped = "empty"; } }; } function dropTrinket(enemyName) { _root.checkIfAllTrinketsFound(); var _local3 = random(1000); if (trinketEquipped == "luckyCharm") { _local3 = _local3 - trinket_luckyCharm.effect; } if ((_local3 <= trinketDropChance) && (allTrinketsFound == false)) { playSound("sound_trinketDrop"); trinketDropped++; world.attachMovie("trinket", "trinket" + trinketDropped, depth_world_trinkets + trinketDropped); world["trinket" + trinketDropped]._x = enemyName._x; world["trinket" + trinketDropped]._y = enemyName._y - 50; world["trinket" + trinketDropped].onEnterFrame = function () { applyGravity(this); if (this.collision.hitTest(_root.world.player.collision)) { _root.checkIfAllTrinketsFound(); _root.pickUpTrinket(); this.gotoAndPlay("pickedUp"); playSound("sound_trinketPickup"); delete this.onEnterFrame; } if (_root.allTrinketsFound == true) { this.gotoAndPlay("pickedUp"); delete this.onEnterFrame; } }; } } function pickUpTrinket() { var _local2 = false; if (allTrinketsFound == false) { while (_local2 == false) { var _local1 = random(allTrinkets.length); if (allTrinkets[_local1].found == false) { allTrinkets[_local1].found = true; foundTrinket = allTrinkets[_local1]; _local2 = true; allFoundTrinkets.push(foundTrinket); showQuickMessage("Found Trinket: " + foundTrinket.trinketName); } } } } function checkIfAllTrinketsFound() { allTrinketsFound = true; for (t in allTrinkets) { if (allTrinkets[t].found == false) { allTrinketsFound = false; } } } function createMinion(minionType, targetX, targetY) { minionCount++; world.attachMovie("char_knight", "minion" + minionCount, depth_world_friendArmy + minionCount); world["minion" + minionCount].name = "minion" + minionCount; world["minion" + minionCount].type = _root[minionType].name; world["minion" + minionCount].alive = true; world["minion" + minionCount].health = _root[minionType].health; world["minion" + minionCount].speed = _root[minionType].speed; world["minion" + minionCount].range = _root[minionType].range; world["minion" + minionCount].damage = _root[minionType].damage; world["minion" + minionCount].armor = _root[minionType].armor; world["minion" + minionCount].hitChance = _root[minionType].hitChance; world["minion" + minionCount].critChance = _root[minionType].critChance; world["minion" + minionCount].rising = false; world["minion" + minionCount].moveAnim = true; world["minion" + minionCount].attackAnim = false; world["minion" + minionCount].attacking = false; world["minion" + minionCount].armor_debuffed = false; world["minion" + minionCount].hitChance_debuffed = false; world["minion" + minionCount].speed_debuffed = false; world["minion" + minionCount].hitWall = false; world["minion" + minionCount].hittingWall = "none"; world["minion" + minionCount].lastClosestEnemyX = 999999999 /* 0x3B9AC9FF */; world["minion" + minionCount].dir = "right"; world["minion" + minionCount].dirCounterMax = 80; world["minion" + minionCount].dirCounter = dirCounterMax; world["minion" + minionCount]._x = targetX; world["minion" + minionCount]._y = targetY; applyInstantGravity(world["minion" + minionCount]); for (x in world["minion" + minionCount]) { world["minion" + minionCount][x].gotoAndStop(minionType); } world["minion" + minionCount].gotoAndPlay("rise"); activeMinions.push(world["minion" + minionCount]); } function minionAI() { for (v in activeMinions) { if (activeMinions[v].name != "hero") { if ((activeMinions[v]._x < 50) || (activeMinions[v]._x > world.bg._width)) { activeMinions[v].removeMovieClip(); activeMinions.splice(v, 1); } if (activeMinions[v].alive == true) { for (x in activeEnemy) { var _local2 = activeMinions[v]._x - activeEnemy[x]._x; var _local1 = activeMinions[v]._y - activeEnemy[x]._y; activeMinions[v].prox = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if ((activeEnemy[x].name != "hero") && (activeMinions[v].prox <= activeMinions[v].range)) { activeMinions[v].wander = false; activeMinions[v].attacking = true; activeMinions[v].enemyTarget = activeEnemy[x]; } } if ((activeMinions[v].attacking == true) && (activeMinions[v].attackAnim == false)) { activeMinions[v].gotoAndPlay("attack" + (random(2) + 1)); } if ((activeMinions[v].enemyTarget.name == undefined) || (activeMinions[v].enemyTarget.health <= 0)) { activeMinions[v].wander = true; activeMinions[v].enemyTarget = null; activeMinions[v].attacking = false; activeMinions[v].attackAnim = false; activeMinions[v].hitWall = false; activeMinions[v].hittingWall = undefined; } for (w in activeWalls) { if (activeWalls[w].collision.hitTest(activeMinions[v].collision)) { activeMinions[v].hitWall = true; activeMinions[v].hittingWall = activeWalls[w]; activeMinions[v].enemyTarget = activeWalls[w]; activeMinions[v].attacking = true; } } if (((activeMinions[v].attacking == true) && (activeMinions[v].attackAnim == false)) && (activeMinions[v].hitWall == true)) { activeMinions[v].gotoAndPlay("attack1"); } for (x in activeEnemy) { if (activeEnemy[x]._x >= activeMinions[v]._x) { activeMinions[v].closestEnemyX = activeMinions[v]._x - activeEnemy[x]._x; } if (activeEnemy[x]._x <= activeMinions[v]._x) { activeMinions[v].closestEnemyX = activeEnemy[x]._x - activeMinions[v]._x; } if ((activeMinions[v].closestEnemyX < activeMinions[v].lastClosestEnemyX) && (activeEnemy[x].type != "enemy_deathWing")) { activeMinions[v].lastClosestEnemyX = activeMinions[v].closestEnemyX; activeMinions[v].closestEnemy = activeEnemy[x]; } } if (((activeMinions[v].attacking == false) && (activeMinions[v].rising == false)) && (activeMinions[v].closestEnemy._x <= activeMinions[v]._x)) { activeMinions[v].wander = false; activeMinions[v]._x = activeMinions[v]._x - activeMinions[v].speed; activeMinions[v]._xscale = 100; } if (((activeMinions[v].attacking == false) && (activeMinions[v].rising == false)) && (activeMinions[v].closestEnemy._x >= activeMinions[v]._x)) { activeMinions[v].wander = false; activeMinions[v]._x = activeMinions[v]._x + activeMinions[v].speed; activeMinions[v]._xscale = -100; } if ((activeMinions[v].closestEnemy.health <= 0) || (activeMinions[v].closestEnemy.health == undefined)) { activeMinions[v].wander = true; activeMinions[v].closestEnemy = null; activeMinions[v].closestEnemyX = 9999999 /* 0x98967F */; activeMinions[v].lastClosestEnemyX = 999999 /* 0x0F423F */; } if (activeMinions[v].wander == true) { activeMinions[v].dirCounter--; if (activeMinions[v].dirCounter <= 0) { activeMinions[v].dirCounter = activeMinions[v].dirCounterMax; if (random(2) == 0) { activeMinions[v].dir = "left"; } else { activeMinions[v].dir = "right"; } } if (activeMinions[v].dir == "left") { activeMinions[v]._xscale = 100; activeMinions[v]._x = activeMinions[v]._x - activeMinions[v].speed; } else { activeMinions[v]._xscale = -100; activeMinions[v]._x = activeMinions[v]._x + activeMinions[v].speed; } } applyGravity(activeMinions[v]); } } } } function unlockSpell(spellUnlocked) { inventory.combinerIcon._alpha = 0; inventory.combinerIcon.gotoAndStop(spellUnlocked); inventory.combinerIcon.selectRing._visible = false; inventory.combinerIcon.alphaTo(100, 0.4); inventory.combinerIcon.alphaTo(0, 0.8, "easeOutSine", 1, function () { this.gotoAndStop("combine"); }); inventory.combinerIcon.alphaTo(100, 0.4, "linear", 2); for (s in spellStonesArray) { if (spellStonesArray[s].spell.name == spellUnlocked) { spellStonesArray[s]._visible = true; unlockedSpells.push(spellStonesArray[s].spell.name); inventory.spellBook.page1[spellStonesArray[s].spell.name]._alpha = 100; inventory.spellBook.page2[spellStonesArray[s].spell.name]._alpha = 100; inventory.spellBook.page3[spellStonesArray[s].spell.name]._alpha = 100; inventory.spellBook.page4[spellStonesArray[s].spell.name]._alpha = 100; } } } function createRuneSpell(spellName) { spellAlreadyCreated = false; for (g in unlockedSpells) { if (spellName == unlockedSpells[g]) { spellAlreadyCreated = true; } } if (spellAlreadyCreated == false) { unlockSpell(spellName); emptyCombinerSlots(); playSound("sound_combineRunes"); } else { playSound("sound_combineFail"); } spellUnlocked = ""; } function combineRunes() { earthRuneCount = 0; fireRuneCount = 0; chaosRuneCount = 0; boneRuneCount = 0; stormRuneCount = 0; destructionRuneCount = 0; for (x in combinerSlots) { _root[combinerSlots[x].runeType + "RuneCount"]++; } if ((((((fireRuneCount == 2) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "fireArrow"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 2)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "earthArrow"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 4)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "stormStrike"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 2)) && (boneRuneCount == 0)) && (chaosRuneCount == 1)) && (destructionRuneCount == 1)) { spellUnlocked = "arrowStorm"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 2)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 2)) { spellUnlocked = "thorns"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 2) && (earthRuneCount == 0)) && (stormRuneCount == 2)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "fireStorm"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 1) && (earthRuneCount == 0)) && (stormRuneCount == 1)) && (boneRuneCount == 1)) && (chaosRuneCount == 0)) && (destructionRuneCount == 1)) { spellUnlocked = "boneStorm"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 2) && (earthRuneCount == 2)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "volcano"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 1)) && (destructionRuneCount == 2)) { spellUnlocked = "bloat"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 3)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "rockWall"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 2)) && (stormRuneCount == 0)) && (boneRuneCount == 2)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "boneWall"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 2)) && (destructionRuneCount == 0)) { spellUnlocked = "soulCrush"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 2)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 0)) { spellUnlocked = "freeze"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 3)) && (destructionRuneCount == 0)) { spellUnlocked = "fear"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 0)) && (chaosRuneCount == 0)) && (destructionRuneCount == 2)) { spellUnlocked = "decayArmor"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 0)) && (stormRuneCount == 0)) && (boneRuneCount == 1)) && (chaosRuneCount == 2)) && (destructionRuneCount == 0)) { spellUnlocked = "slowArrow"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 1)) && (stormRuneCount == 0)) && (boneRuneCount == 2)) && (chaosRuneCount == 1)) && (destructionRuneCount == 0)) { spellUnlocked = "raiseDead"; createRuneSpell(spellUnlocked); } if ((((((fireRuneCount == 0) && (earthRuneCount == 1)) && (stormRuneCount == 0)) && (boneRuneCount == 1)) && (chaosRuneCount == 1)) && (destructionRuneCount == 1)) { spellUnlocked = "warriorOfChaos"; createRuneSpell(spellUnlocked); } } function playVoice(voiceType) { switch (voiceType) { case "deadlingScared" : if (random(90) == 0) { setTimeout(playSound, random(600) + 100, "sound_voice_deadlingScared" + (random(deadlingScaredVoices) + 1)); } break; case "demonDeath" : playSound("sound_enemy_demonDeath" + (random(2) + 1)); break; case "playerDeath" : playSound("sound_playerDeath" + (random(3) + 1)); break; case "deadlingDeath" : playSound("sound_enemy_deadlingDeath" + (random(3) + 1)); break; case "demonChatter" : if (random(10) == 0) { playSound("sound_enemy_demonChatter" + (random(3) + 1)); } break; case "deadlingChatter" : if (random(10) == 0) { playSound("sound_enemy_deadlingChatter" + (random(3) + 1)); } break; case "deadlingAttack" : if (random(10) == 0) { playSound("sound_enemy_deadlingAttack" + (random(2) + 1)); } break; case "bossFootStep" : playSound("sound_endBossStep" + (random(3) + 1)); break; case "dragonAttack" : if (random(4) == 0) { playSound("sound_dragonAttack" + (random(2) + 1)); } break; } } function startBattle() { resetLevelVariables(); battleEnded = false; currentArrowType = "standardArrow"; setupWorld(); setupInterface(); hideMenu(); hideInventory(); if (survivalMode == false) { saveGame(); } } function loadBattle(battleName) { endBattleLoss(); currentLevel = battleName; battleNum = _root[currentLevel].battleNum; showLoadScreen(); } function checkForEndBattle() { if (((activePortals.length <= 0) && (activeEnemy.length <= 0)) && (battleEnded == false)) { battleEnded = true; _root.alphaTo(100, 0, "linear", 2, function () { _root.endBattle(); }); } } function endBattle() { earthRunes = earthRunes + earthRunesHeld; fireRunes = fireRunes + fireRunesHeld; boneRunes = boneRunes + boneRunesHeld; stormRunes = stormRunes + stormRunesHeld; chaosRunes = chaosRunes + chaosRunesHeld; destructionRunes = destructionRunes + destructionRunesHeld; earthRunesHeld = 0; fireRunesHeld = 0; boneRunesHeld = 0; stormRunesHeld = 0; chaosRunesHeld = 0; destructionRunesHeld = 0; normaliseMouse(); music_inGameMusic.volumeTo(0, 2, "linear", 0, function () { this.stop(); }); resetLevelVariables(); game.state = "paused"; destroyInterface(); destroyWorld(); var _local3 = currentLevel; battleNum++; if (_root[_local3].mapName == "hell_3") { loadStoryBook("ending"); battleNum--; } currentLevel = "level" + battleNum; if ((battleNum == 5) || (battleNum == 9)) { loadStoryBook(_root[currentLevel].actNumber); } else { setupInventory(); } closeDialogBox(); saveGame(); } function endBattleLoss() { normaliseMouse(); earthRunesHeld = 0; fireRunesHeld = 0; boneRunesHeld = 0; stormRunesHeld = 0; chaosRunesHeld = 0; destructionRunesHeld = 0; music_inGameMusic.volumeTo(0, 2, "linear", 0, function () { this.stop(); }); resetLevelVariables(); normaliseMouse(); game.state = "paused"; destroyInterface(); destroyWorld(); setupInventory(); closeDialogBox(); } function showLoadScreen() { game.state = "paused"; _root.attachMovie("battleLoad", "loadBattleScreen", depth_loadBattle); loadBattleScreen._alpha = 0; loadBattleScreen.actNumber.text = _root[currentLevel].actNumber; loadBattleScreen.chapterNumber.text = _root[currentLevel].chapterNumber; loadBattleScreen.chapterName.text = _root[currentLevel].chapterName; loadBattleScreen.chapterDesc.text = _root[currentLevel].chapterDesc; loadBattleScreen.alphaTo(100, 2, "easeOutSine", 0, function () { _root.startBattle(); removeMovieClip(storyBook); this.bg.onPress = null; }); _root.alphaTo(100, 0, "linear", 4.2, function () { _root.game.state = "unpaused"; }); loadBattleScreen.alphaTo(0, 1.8, "easeOutSine", 6, function () { _root.loadBattleScreen.removeMovieClip(); }); } function buttonSetup_storyBook(btnName) { storyBook[btnName].onRollOver = function () { this.scaleTo(110, 0.4, "easeOutSine"); }; storyBook[btnName].onRollOut = function () { this.scaleTo(100, 0.4, "easeOutSine"); }; switch (btnName) { case "skip" : storyBook[btnName].onRelease = function () { if (_root.battleNum == 1) { showLoadScreen(); } else { closeStory(); } }; break; case "next" : storyBook[btnName].onRelease = function () { _root.storyBook.nextFrame(); _root.storyBook.img._alpha = 0; _root.storyBook.img.alphaTo(100, 1.5, "easeOutSine"); _root.storyBook.txt._alpha = 0; _root.storyBook.txt.alphaTo(100, 1.1, "easeOutSine"); playSound("sound_pageTurn"); }; break; case "close" : storyBook[btnName].onRelease = function () { if (_root.battleNum == 1) { showLoadScreen(); } else { closeStory(); } }; } } function loadStoryBook(actNum) { survivalMode = false; if (soundMuted == false) { music_menuMusic.volumeTo(70, 3); } _root.attachMovie("storyBook", "storyBook", depth_storyBook); storyBook._alpha = 0; _root.attachMovie("blackOut", "blackOut", depth_blackOut); blackOut._alpha = 0; blackOut.alphaTo(100, 0.8, "easeOutSine", 0, function () { storyBook._alpha = 100; }); blackOut.alphaTo(0, 0.8, "easeOutSine", 1, function () { blackOut._visible = false; }); storyBook.gotoAndStop(actNum); } function closeStory() { setupInventory(); } function sandStorm() { _root.createEmptyMovieClip("weather", depth_particleEffects); ssp = 0; while (ssp < 40) { weather.attachMovie("particle_sandStorm", "ssp" + ssp, depth_particleEffects + ssp); weather["ssp" + ssp]._x = random(800); weather["ssp" + ssp]._y = random(400); weather["ssp" + ssp]._xscale = (weather["ssp" + ssp]._yscale = random(50) + 50); weather["ssp" + ssp]._rotation = random(360); weather["ssp" + ssp].gotoAndStop(random(3) + 1); weather["ssp" + ssp].onEnterFrame = function () { this._x = this._x - 9; this._y = this._y + (random(4) - 2); if (this._x < 0) { this.gotoAndStop(random(3) + 1); this._xscale = (this._yscale = random(50) + 50); this._x = 800 + random(800); this._y = random(400); this._rotation = random(360); } }; ssp++; } } function lavaPit() { world.createEmptyMovieClip("weather", depth_world_particleEffects); ssp = 0; while (ssp < 250) { world.weather.attachMovie("particle_lava", "ssp" + ssp, depth_particleEffects + ssp); world.weather["ssp" + ssp]._x = random(800); world.weather["ssp" + ssp]._y = random(150) + 360; world.weather["ssp" + ssp]._xscale = (world.weather["ssp" + ssp]._yscale = random(50) + 50); world.weather["ssp" + ssp]._rotation = random(360); world.weather["ssp" + ssp].gotoAndStop(random(3) + 1); world.weather["ssp" + ssp].riseSpeed = random(3) + 0.5; world.weather["ssp" + ssp].fadeSpeed = random(4) + 1; world.weather["ssp" + ssp].onEnterFrame = function () { this._x = this._x - (random(3) - 1); this._y = this._y - this.riseSpeed; this._alpha = this._alpha - this.fadeSpeed; if (this._alpha <= 0) { this.riseSpeed = random(3) + 0.5; this._alpha = 100; this.gotoAndStop(random(3) + 1); this._xscale = (this._yscale = random(50) + 50); this._x = random(_root.world.bg._width); this._y = random(150) + 360; this._rotation = random(360); } }; ssp++; } } function updateSurvivalInterface() { hud.survivalMode.killCount.text = survivalModeKills; hud.survivalMode.portalsDestroyed.text = survivalPortalsDestroyed; if (survivalModeKills == 25) { currentEnemySet = "enemyTypesSet2"; } if (survivalModeKills == 50) { currentEnemySet = "enemyTypesSet3"; survivalEnemyCountBonus++; } if (survivalModeKills == 100) { currentEnemySet = "enemyTypesSet4"; survivalEnemyCountBonus++; } if (survivalModeKills == 150) { currentEnemySet = "enemyTypesSet5"; survivalEnemyCountBonus++; } } function survivalSpellDrop() { spellDropTimer--; if (spellDropTimer < 0) { spellDropTimer = spellDropTimerMax; var _local3 = droppedSpell.name; var droppedSpell = survivalSpells[random(survivalSpells.length)]; var _local4 = false; if (droppedSpell.name == _local3) { _local4 = true; } while (_local4 == true) { droppedSpell = survivalSpells[random(survivalSpells.length)]; if (droppedSpell.name != _local3) { _local4 = false; _local3 = droppedSpell.name; } } world.attachMovie("spellDrop", "droppedSpell", depth_world_spellDrop); if (random(2) == 0) { world.droppedSpell._x = world.player._x + (random(100) + 100); } else { world.droppedSpell._x = world.player._x - (random(100) + 100); } if (world.droppedSpell._x < 150) { world.droppedSpell._x = 150; } if (world.droppedSpell._x > (world.bg._width - 150)) { world.droppedSpell._x = world.bg._width - 150; } applyInstantGravity(world.droppedSpell); if ((droppedSpell.name == "healthPotion") || (droppedSpell.name == "manaPotion")) { world.droppedSpell.stone._visible = false; } world.droppedSpell.spell = droppedSpell; world.droppedSpell.spellIcon.gotoAndStop(droppedSpell.name); world.droppedSpell.alive = true; world.droppedSpell.life = 250; world.droppedSpell.onEnterFrame = function () { this.life--; if ((this.life <= 0) && (this.alive == true)) { this.alive = false; this.gotoAndPlay("dead"); } if (_root.world.player.collision.hitTest(this.collision) && (this.alive == true)) { this.alive = false; _root.playSound("sound_spellPickup"); if ((this.spell.name != "healthPotion") && (this.spell.name != "manaPotion")) { _root.quickSlot2.arrowType = this.spell.name; _root.hud.survivalMode.slotIcon2.gotoAndStop(this.spell.name); _root.hotKeys(1); } else { if (this.spell.name == "healthPotion") { world.player.health = world.player.health + this.spell.effects; } if (this.spell.name == "manaPotion") { hero.currentMana = hero.currentMana + this.spell.effects; } } _root.showQuickMessage("Picked up spell: " + this.spell.spellName); this.gotoAndPlay("dead"); this.onEnterFrame = null; } }; } } function helpMessagesInGame() { if ((seenInGameHelp == false) || (seenInGameHelp == undefined)) { setTimeout(showQuickMessage, 8000, "Hold and Release MOUSE BUTTON to fire bow."); setTimeout(showQuickMessage, 15000, "Use A and D keys to move."); setTimeout(showQuickMessage, 21000, "Destroy all Dark Gates and Enemies."); seenInGameHelp = true; } } function helpMessageInventory() { if ((helpCombinerSeen == false) || (helpCombinerSeen == undefined)) { showDialogBox(dialog_helpCombiner); } } function helpMessageBow() { if ((helpBowSeen == false) || (helpBowSeen == undefined)) { showDialogBox(dialog_helpBow); } } function slowEnterFrame() { slowEFcount--; if (slowEFcount <= 0) { slowEFcount = slowEFcountMax; checkForEndBattle(); if ((world.player.alive == false) && (game.state == "unpaused")) { game.state = "paused"; normaliseMouse(); for (x in activeEnemy) { activeEnemy[x].stop(); } if (survivalMode == false) { setTimeout(showDialogBox, 2000, dialog_gameOver); } else { setTimeout(showDialogBox, 2000, dialog_gameOver_survival); } } } } function mediumEnterFrame() { mediumEFcount--; if (mediumEFcount <= 0) { runeStoneCollision(); manaRegen(); updateInterface(); enemyTicker(); mediumEFcount = mediumEFcountMax; } } function stopAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { britishSquadsOnScreen[b].members[s].stop(); } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { germanSquadsOnScreen[b].members[s].stop(); } } } function startAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { if (britishSquadsOnScreen[b].members[s].animating == true) { britishSquadsOnScreen[b].members[s].play(); } } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { if (germanSquadsOnScreen[b].members[s].animating == true) { germanSquadsOnScreen[b].members[s].play(); } } } } stop(); _quality = "medium"; var debugMode = false; var intoMenu = true; var slowEFcount = 0; var slowEFcountMax = 40; var mediumEFcount = 0; var mediumEFcountMax = 4; var depth_menu = 550; var depth_world = 100; var depth_world_enemyBuildings = 5; var depth_world_runeStones = 100; var depth_world_portals = 185000; var depth_world_terrain = 200000; var depth_world_player = 300100; var depth_world_enemy = 405000; var depth_world_depthSorted = 800000; var depth_world_friendArmy = 650000; var depth_world_projectiles = 700000; var depth_world_trinkets = 790000; var depth_world_arrows = 800000; var depth_world_splashEffects = 900000; var depth_world_particles = 1500000; var depth_world_fg = 1900000; var depth_world_roofCollision = 1900050; var depth_world_spellDrop = 1950000; var depth_world_particleEffects = 1975000; var depth_particleEffects = 1000; var depth_HUD = 2000; var depth_HUD_console = 510000; var depth_HUD_dmgText = 520000; var depth_HUD_mouse = 900000; var depth_inventory = 4000; var depth_inventory_spellStones = 800; var depth_dialog = 5000; var depth_storyBook = 9000; var depth_blackOut = 10000; var depth_loadBattle = 150000; var depth_music = 900000; var depth_DEBUG_fps = 900550; var depth_DEBUG_console = 900555; var updateFPScountMax = 20; var updateFPScount = updateFPScountMax; var emptyCombinerSlot = false; var earthRuneCount = 0; var fireRuneCount = 0; var stormRuneCount = 0; var chaosRuneCount = 0; var boneRuneCount = 0; var destructionRuneCount = 0; var equippingBow = false; var alreadyEquippedBow = false; var spellUnlocked = ""; var currentDropSlot = -1; var stoneDroppedInSlot = false; var stackedUpSpells = false; var bowSlotsEmpty = false; var bowSlots = new Array(); var savedBowSlots = new Array(); var spellStonesArray = new Array(); var unlockedSpells = new Array(); var army = new Object(); army.state = "march"; army.controlState = "march"; army.fighting = false; army.noTargets = true; var heroSoldiers = new Array(); var numHeroSoldiers = 0; var friendlySoldierPositions = new Array(200, 215, 210, 205, 200, 265, 260, 255, 250, 305, 300, 295, 290); var saveGameExists = false; saveGameData = SharedObject.getLocal("SinMark"); checkForSaveGame(); dialog_gameOver = new Object(); dialog_gameOver.heading = "AKAHN HAS DIED."; dialog_gameOver.body = "Akahn has fallen in battle. What would you like to do?"; dialog_gameOver.button1Active = true; dialog_gameOver.button2Active = true; dialog_gameOver.button1Desc = "RETRY"; dialog_gameOver.button2Desc = "QUIT"; dialog_gameOver.button1Action = function () { playClickSound(); endBattleLoss(); closeDialogBox(); }; dialog_gameOver.button2Action = function () { playClickSound(); loadMenu(); closeDialogBox(); }; dialog_quitToMenu = new Object(); dialog_quitToMenu.heading = "QUIT TO MAIN MENU?"; dialog_quitToMenu.body = "Do you want to return to the main menu?\r\rAll unsaved progress will be lost."; dialog_quitToMenu.button1Active = true; dialog_quitToMenu.button2Active = true; dialog_quitToMenu.button1Desc = "ACCEPT"; dialog_quitToMenu.button2Desc = "CANCEL"; dialog_quitToMenu.button1Action = function () { playClickSound(); loadMenu(); closeDialogBox(); }; dialog_quitToMenu.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_gameOver_survival = new Object(); dialog_gameOver_survival.heading = "SURVIVAL - AKAHN HAS DIED."; dialog_gameOver_survival.body = (("Akahn has fallen in battle. But not without \rtaking these enemies with him.\r\rEnemies Killed: " + _root.survivalModeKills) + "\rGates Destroyed: ") + _root.survivalPortalsDestroyed; dialog_gameOver_survival.button1Active = true; dialog_gameOver_survival.button1Desc = "QUIT"; dialog_gameOver_survival.button1Action = function () { playClickSound(); loadMenu(); closeDialogBox(); }; dialog_helpCombiner = new Object(); dialog_helpCombiner.heading = "INVENTORY."; dialog_helpCombiner.body = "Here you can create SPELLS by combining the RUNES you've found.\r\rFollow the recipe and CLICK the RUNE ICONS to\radd them to the combiner. Once the runes are in place, press\rthe CENTER button to combine them."; dialog_helpCombiner.button1Active = true; dialog_helpCombiner.button1Desc = "CLOSE"; dialog_helpCombiner.button1Action = function () { playClickSound(); helpCombinerSeen = true; closeDialogBox(); }; dialog_helpBow = new Object(); dialog_helpBow.heading = "BOW SETUP."; dialog_helpBow.body = "To use created spells, DRAG them onto the slots on your bow.\r\rIf you have found any TRINKETS you can equip\rone by CLICKING on it to attach it to your bow."; dialog_helpBow.button1Active = true; dialog_helpBow.button1Desc = "CLOSE"; dialog_helpBow.button1Action = function () { playClickSound(); helpBowSeen = true; closeDialogBox(); }; dialog_pause = new Object(); dialog_pause.heading = "GAME PAUSED."; dialog_pause.body = "Press RESUME to continue.\r\rQUIT to return to the title screen.\rAll unsaved progress will be lost."; dialog_pause.button1Active = true; dialog_pause.button2Active = true; dialog_pause.button1Desc = "QUIT"; dialog_pause.button2Desc = "RESUME"; dialog_pause.button1Action = function () { playClickSound(); loadMenu(); closeDialogBox(); }; dialog_pause.button2Action = function () { playClickSound(); setupMouse(); game.state = "unpaused"; closeDialogBox(); }; initDialogBoxes(); var quickMessageTime = 0; var showingQuickMessage = false; var soundEffects = 0; var soundEffectsOn = true; var musicOn = true; var musicTracks = 0; var soundMuted = false; var particleCount = 0; var bounceParticleCount = depth_bounceParticles; var randomLimb = 0; var fullFunctionName = ""; var startParam = 0; var endParam = 0; var functionName = ""; var param = ""; var roofCollisions = new Array(); var currentArrowType = "standardArrow"; var arrowCount = 0; var arrowPower = 0; var arrowPowerMax = 40; var arrowPowerMin = 5; var arrowPowerGain = 1.5; var arrowOrigin = new Object(); var currentAngle = 0; var drag = 0.97; var gravity = 3; var arrowRotationRate = 0.8; var arrowParticles = 0; var activeArrows = new Array(); var aimingControl = "unlocked"; var endBossFirePoint = new Object(); standardArrow = new Object(); standardArrow.name = "standardArrow"; standardArrow.spellName = "Standard Arrow"; standardArrow.arrowGraph = "standard"; standardArrow.dropParticles = false; standardArrow.doSplashDamage = false; standardArrow.particleType = "fireSpark"; standardArrow.damage = 75; standardArrow.doSplashDamage = false; standardArrow.timed = false; standardArrow.manaCost = 0; endBossFireBall = new Object(); endBossFireBall.name = "endBossFireBall"; endBossFireBall.arrowGraph = "endBossFireBall"; endBossFireBall.dropParticles = true; endBossFireBall.damage = 40; endBossFireBall.doSplashDamage = false; endBossFireBall.timed = false; endBossFireBall.fireSound = true; endBossFireBall.manaCost = 0; endBossHammer = new Object(); endBossHammer.name = "endBossHammer"; endBossHammer.arrowGraph = "endBossHammer"; endBossHammer.dropParticles = true; endBossHammer.damage = 200; endBossHammer.splashDamage = 200; endBossHammer.doSplashDamage = true; endBossHammer.timed = false; endBossHammer.fireSound = true; endBossHammer.manaCost = 0; rockFall = new Object(); rockFall.name = "rockFall"; rockFall.arrowGraph = "fallingRock"; rockFall.dropParticles = false; rockFall.damage = 500; rockFall.splashDamage = 0; rockFall.doSplashDamage = true; rockFall.timed = false; rockFall.fireSound = true; rockFall.manaCost = 0; deadlingBolt = new Object(); deadlingBolt.name = "deadlingBolt"; deadlingBolt.arrowGraph = "deadlingBolt"; deadlingBolt.dropParticles = false; deadlingBolt.particleType = "fireSpark"; deadlingBolt.damage = 50; deadlingBolt.doSplashDamage = false; deadlingBolt.timed = false; deadlingBolt.fireSound = true; deadlingBolt.manaCost = 0; deathWingVomit = new Object(); deathWingVomit.name = "fireArrow"; deathWingVomit.arrowGraph = "deathWingVomit"; deathWingVomit.dropParticles = true; deathWingVomit.particleType = "vomit"; deathWingVomit.damage = 50; deathWingVomit.splashDamage = 20; deathWingVomit.doSplashDamage = true; deathWingVomit.splashGrounded = false; deathWingVomit.timed = false; deathWingVomit.fireSound = true; deathWingVomit.manaCost = 75; fireArrow = new Object(); fireArrow.name = "fireArrow"; fireArrow.spellName = "Fire Arrow"; fireArrow.description = "Charged with the power of fire rune this arrow will burst flames upon your enemy and those around it."; fireArrow.dropParticles = true; fireArrow.particleType = "fireSpark"; fireArrow.damage = 50; fireArrow.splashDamage = 80; fireArrow.doSplashDamage = true; fireArrow.splashGrounded = false; fireArrow.effects = ("Fire splash damage that does " + fireArrow.splashDamage) + " damage to those nearby."; fireArrow.timed = false; fireArrow.fireSound = true; fireArrow.manaCost = 75; earthArrow = new Object(); earthArrow.name = "earthArrow"; earthArrow.spellName = "Earth Arrow"; earthArrow.dropParticles = false; earthArrow.description = "The tip of this arrow will become hardened with stone and shatter on impact with your enemy dealing damage to them and those close by."; earthArrow.damage = 50; earthArrow.splashDamage = 60; earthArrow.doSplashDamage = true; earthArrow.splashGrounded = false; earthArrow.timed = false; earthArrow.effects = ("Earth splash damage that does " + earthArrow.splashDamage) + " damage to those nearby."; earthArrow.manaCost = 55; stormStrike = new Object(); stormStrike.name = "stormStrike"; stormStrike.dropParticles = false; stormStrike.spellName = "Storm Strike"; stormStrike.description = "Calling lightning from the sky this spell marks an area that will act as a beacon to strike all within it's range."; stormStrike.damage = 0; stormStrike.splashDamage = 150; stormStrike.doSplashDamage = true; stormStrike.splashGrounded = true; stormStrike.timed = false; stormStrike.effects = ("Lightning strikes hit all in the area of effect for " + stormStrike.splashDamage) + " damage."; stormStrike.showEffectOnEnemy = true; stormStrike.manaCost = 250; arrowStorm = new Object(); arrowStorm.name = "arrowStorm"; arrowStorm.dropParticles = true; arrowStorm.arrowGraph = "arrowStormArrow"; arrowStorm.spellName = "Arrow Storm"; arrowStorm.description = "A storm infused ice arrow that splits into many arrows shortly after it is launched."; arrowStorm.damage = 50; arrowStorm.splashDamage = 0; arrowStorm.doSplashDamage = false; arrowStorm.splashGrounded = false; arrowStorm.timed = true; arrowStorm.timer = 5; arrowStorm.effects = ("Multiple arrows that do " + arrowStorm.damage) + " damage."; arrowStorm.showEffectOnEnemy = false; arrowStorm.manaCost = 300; arrowStormArrow = new Object(); arrowStormArrow.name = "arrowStormArrow"; arrowStormArrow.arrowGraph = "arrowStormArrow"; arrowStormArrow.dropParticles = true; arrowStormArrow.particleType = "fireSpark"; arrowStormArrow.damage = 120; arrowStormArrow.doSplashDamage = false; arrowStormArrow.timed = false; arrowStormArrow.fireSound = true; arrowStormArrow.manaCost = 0; thorns = new Object(); thorns.name = "thorns"; thorns.dropParticles = false; thorns.spellName = "Thorns"; thorns.description = "Thrusting from the earth, nature's thorns devastate all who try to cross their path."; thorns.damage = 100; thorns.splashDamage = 60; thorns.doSplashDamage = true; thorns.splashGrounded = true; thorns.timed = false; thorns.effects = ("Ground spikes do " + thorns.splashDamage) + " damage periodically over a few seconds."; thorns.manaCost = 200; boneStorm = new Object(); boneStorm.name = "boneStorm"; boneStorm.dropParticles = false; boneStorm.spellName = "Bone Storm"; boneStorm.description = "Deadly shards of bone fall from the sky like hell fire."; boneStorm.damage = 100; boneStorm.splashDamage = 110; boneStorm.doSplashDamage = false; boneStorm.splashGrounded = false; boneStorm.timed = false; boneStorm.hasSpecialEffect = true; boneStorm.noCollideEnemy = true; boneStorm.effects = ("Bone spikes do " + boneStorm.splashDamage) + " damage to those they strike."; boneStorm.manaCost = 650; fireStorm = new Object(); fireStorm.name = "fireStorm"; fireStorm.dropParticles = true; fireStorm.spellName = "Fire Storm"; fireStorm.description = "Fire from the heavens like you have never seen. This barrage of fire from the gods shall cleanse the earth where it is directed."; fireStorm.damage = 50; fireStorm.splashDamage = 100; fireStorm.doSplashDamage = false; fireStorm.splashGrounded = false; fireStorm.hasSpecialEffect = true; fireStorm.timed = false; fireStorm.timer = 20; fireStorm.multiArrow = true; fireStorm.fireSound = true; fireStorm.effects = ("Balls of fire that do " + fireStorm.splashDamage) + " damage each to those in the area."; fireStorm.noCollideEnemy = true; fireStorm.manaCost = 550; volcano = new Object(); volcano.name = "volcano"; volcano.dropParticles = true; volcano.spellName = "Volcano"; volcano.description = "Tapping into the burning heart of the earth this spell brings forth the power that lies below. Be aware that extracting such power may take time."; volcano.damage = 100; volcano.splashDamage = 150; volcano.doSplashDamage = true; volcano.splashGrounded = true; volcano.noCollideEnemy = true; volcano.effects = ("Balls of fire that do " + volcanoProjectile.damage) + " damage to those it hits."; volcano.fireSound = true; volcano.manaCost = 450; volcanoProjectile = new Object(); volcanoProjectile.name = "volcanoProjectile"; volcanoProjectile.arrowGraph = "volcanoProjectile"; volcanoProjectile.dropParticles = true; volcanoProjectile.particleType = "fireSpark"; volcanoProjectile.damage = 100; volcanoProjectile.splashDamage = 0; volcanoProjectile.doSplashDamage = true; volcanoProjectile.splashGrounded = false; volcanoProjectile.fireSound = false; volcanoProjectile.manaCost = 0; bloat = new Object(); bloat.name = "bloat"; bloat.spellName = "Bloat"; bloat.description = "This arrow destroys the innards of it's target, dissolving them into a toxic gas which eventually causes them to explode."; bloat.dropParticles = false; bloat.particleType = ""; bloat.damage = 0; bloat.splashDamage = 0; bloat.doSplashDamage = false; bloat.splashGrounded = false; bloat.timed = false; bloat.timer = 100; bloat.attackStats = false; bloat.statToAttack = "hitChance"; bloat.statDamage = 0.5; bloat.effects = "Once affected by bloat, a target is destroyed within a few seconds."; bloat.showEffectOnEnemy = true; bloat.manaCost = 250; rockWall = new Object(); rockWall.name = "rockWall"; rockWall.spellName = "Rock Wall"; rockWall.description = "Summons a great spire of rock to defend you. Your enemies will find it hard to reach you when the earth thrusts this barrier skyward in your favour."; rockWall.dropParticles = false; rockWall.particleType = ""; rockWall.damage = 0; rockWall.splashDamage = 0; rockWall.doSplashDamage = true; rockWall.splashGrounded = true; rockWall.timed = false; rockWall.health = 550; rockWall.effects = "A wall of rock that blocks all, friend and foe."; rockWall.noCollideEnemy = true; rockWall.manaCost = 150; boneWall = new Object(); boneWall.name = "boneWall"; boneWall.spellName = "Bone Wall"; boneWall.description = "Gathering the bones of the dead from the battlefield, this spell brings forth a wall of sturdy bone between you and your enemy."; boneWall.dropParticles = false; boneWall.particleType = ""; boneWall.damage = 0; boneWall.splashDamage = 0; boneWall.doSplashDamage = true; boneWall.splashGrounded = true; boneWall.timed = false; boneWall.health = 800; boneWall.effects = "A wall of bone that blocks all, friend and foe."; boneWall.noCollideEnemy = true; boneWall.manaCost = 220; soulCrush = new Object(); soulCrush.name = "soulCrush"; soulCrush.spellName = "Mind Blast"; soulCrush.description = "The confusion of chaotic magic from this spell pierces the minds of your enemy taking away their clarity of mind making them unable to fight effectively."; soulCrush.dropParticles = false; soulCrush.particleType = ""; soulCrush.damage = 0; soulCrush.splashDamage = 0; soulCrush.doSplashDamage = true; soulCrush.splashGrounded = true; soulCrush.timed = false; soulCrush.attackStats = true; soulCrush.statToAttack = "hitChance"; soulCrush.statDamage = 0.5; soulCrush.effects = "Reduces an enemies chance to hit in melee by 50%."; soulCrush.showEffectOnEnemy = true; soulCrush.manaCost = 120; freeze = new Object(); freeze.name = "freeze"; freeze.spellName = "Freeze"; freeze.description = "Storm runes summon the cold of the far reaches of the earth below the feet of your enemy, encasing them in ice."; freeze.dropParticles = false; freeze.particleType = ""; freeze.damage = 0; freeze.splashDamage = 0; freeze.doSplashDamage = true; freeze.splashGrounded = true; freeze.timed = false; freeze.effects = "Freezes all enemies in the area of effect for a few seconds."; freeze.showEffectOnEnemy = true; freeze.manaCost = 150; fear = new Object(); fear.name = "fear"; fear.spellName = "Fear"; fear.description = "Overwhelmed by the power of chaotic magic, your enemy will flee in fear for a short time."; fear.dropParticles = false; fear.particleType = ""; fear.damage = 0; fear.splashDamage = 0; fear.doSplashDamage = true; fear.splashGrounded = true; fear.timed = false; fear.effects = "Causes all enemies in area of effect to run away for a few seconds."; fear.showEffectOnEnemy = true; fear.manaCost = 75; decayArmor = new Object(); decayArmor.name = "decayArmor"; decayArmor.spellName = "Decay Armor"; decayArmor.description = "Destructive powers ruin the elements that make up the protective armors of your enemy making them much easier to damage."; decayArmor.dropParticles = false; decayArmor.particleType = ""; decayArmor.damage = 0; decayArmor.splashDamage = 0; decayArmor.doSplashDamage = true; decayArmor.splashGrounded = true; decayArmor.timed = false; decayArmor.attackStats = true; decayArmor.statToAttack = "armor"; decayArmor.statDamage = 0.5; decayArmor.effects = "Reduces enemy armor by 50%, increasing any melee or direct hit arrow damage."; decayArmor.showEffectOnEnemy = true; decayArmor.manaCost = 75; slowArrow = new Object(); slowArrow.name = "slowArrow"; slowArrow.spellName = "Slow"; slowArrow.description = "Confuses the mind of your targets crippling their ability to move quickly."; slowArrow.dropParticles = true; slowArrow.particleType = "greenSpark"; slowArrow.damage = 0; slowArrow.splashDamage = 0; slowArrow.doSplashDamage = true; slowArrow.splashGrounded = true; slowArrow.timed = false; slowArrow.attackStats = true; slowArrow.statToAttack = "speed"; slowArrow.statDamage = 0.6; slowArrow.effects = "Reduces enemy movement speed by 40%."; slowArrow.showEffectOnEnemy = true; slowArrow.manaCost = 100; raiseDead = new Object(); raiseDead.name = "raiseDead"; raiseDead.spellName = "Raise Dead"; raiseDead.description = "This spell will ressurect a fallen warrior to aide in your quest."; raiseDead.dropParticles = false; raiseDead.particleType = ""; raiseDead.damage = 0; raiseDead.splashDamage = 0; raiseDead.doSplashDamage = true; raiseDead.splashGrounded = true; raiseDead.timed = false; raiseDead.effects = "Raises an undead minion to fight for you."; raiseDead.noCollideEnemy = true; raiseDead.manaCost = 300; warriorOfChaos = new Object(); warriorOfChaos.name = "warriorOfChaos"; warriorOfChaos.spellName = "Warrior of Chaos"; warriorOfChaos.description = "Summons a mighty Warrior of Chaos from the earth to fight at your side."; warriorOfChaos.dropParticles = false; warriorOfChaos.particleType = ""; warriorOfChaos.damage = 0; warriorOfChaos.splashDamage = 0; warriorOfChaos.doSplashDamage = true; warriorOfChaos.splashGrounded = true; warriorOfChaos.timed = false; warriorOfChaos.effects = "Raises a chaos warrior minion to fight for you."; warriorOfChaos.noCollideEnemy = true; warriorOfChaos.manaCost = 450; shamanFireBall = new Object(); shamanFireBall.name = "shamanFireBall"; shamanFireBall.dropParticles = true; shamanFireBall.particleType = "fireSpark"; shamanFireBall.damage = 50; shamanFireBall.splashDamage = 20; shamanFireBall.doSplashDamage = true; shamanFireBall.splashGrounded = false; shamanFireBall.timed = false; shamanFireBall.fireSound = true; shamanFireBall.manaCost = 75; var allSpells = new Array(fireArrow, earthArrow, stormStrike, fear, freeze, thorns, fireStorm, volcano, rockWall, boneWall, soulCrush, decayArmor, slowArrow, raiseDead, bloat, arrowStorm, warriorOfChaos, boneStorm); var currentDamage = 0; var deadWaitTime = 5; var arrowRemoveTime = 15; var stuckArrows = 100; var criticalChance = 0; var maxEnemyCount = 6; var enemyCount = 0; var enemySpawnCountMax = 20; var enemySpawnCount = enemySpawnCountMax; var activeEnemy = new Array(); var enemyIndex = 0; var enemyGenDelay = 550; var currentSpawnPoint = 0; var allEnemyTypes = new Array("enemy_deadling", "enemy_deathWing", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_scorpion"); enemy_knight = new Object(); enemy_knight.name = "Knight"; enemy_knight.clip = "char_knight"; enemy_knight.alive = true; enemy_knight.speed = 0.8; enemy_knight.health = 100; enemy_knight.damage = 20; enemy_knight.range = 40; enemy_knight.hitChance = 70; enemy_knight.armor = 30; enemy_knight.critChance = 5; enemy_knight.attacking = false; enemy_endBoss = new Object(); enemy_endBoss.name = "EndBoss"; enemy_endBoss.clip = "char_endBoss"; enemy_endBoss.alive = true; enemy_endBoss.speed = 0.8; enemy_endBoss.maxHealth = 12500; enemy_endBoss.health = 12500; enemy_endBoss.damage = 20; enemy_endBoss.range = 150; enemy_endBoss.rangedAttack = false; enemy_endBoss.hitChance = 70; enemy_endBoss.armor = 30; enemy_endBoss.critChance = 5; enemy_endBoss.attacking = false; enemy_deadling = new Object(); enemy_deadling.name = "Deadling"; enemy_deadling.clip = "char_deadling"; enemy_deadling.alive = true; enemy_deadling.speed = 2.5; enemy_deadling.health = 70; enemy_deadling.damage = 50; enemy_deadling.range = 30; enemy_deadling.rangedAttack = false; enemy_deadling.hitChance = 70; enemy_deadling.armor = 35; enemy_deadling.critChance = 5; enemy_deadling.attacking = false; enemy_scorpion = new Object(); enemy_scorpion.name = "Deadling"; enemy_scorpion.clip = "char_scorpion"; enemy_scorpion.alive = true; enemy_scorpion.speed = 2; enemy_scorpion.health = 70; enemy_scorpion.damage = 80; enemy_scorpion.range = 30; enemy_scorpion.rangedAttack = false; enemy_scorpion.hitChance = 70; enemy_scorpion.armor = 55; enemy_scorpion.critChance = 5; enemy_scorpion.attacking = false; enemy_deathWing = new Object(); enemy_deathWing.name = "Death Wing"; enemy_deathWing.clip = "char_deathWing"; enemy_deathWing.alive = true; enemy_deathWing.speed = 2; enemy_deathWing.health = 60; enemy_deathWing.damage = 30; enemy_deathWing.range = 150; enemy_deathWing.rangedAttack = true; enemy_deathWing.dirTimerMax = 30; enemy_deathWing.dirTimer = enemy_deathWing.dirTimerMax; enemy_deathWing.dir = "up"; enemy_deathWing.hitChance = 70; enemy_deathWing.armor = 35; enemy_deathWing.critChance = 5; enemy_deathWing.attacking = false; enemy_deadlingArcher = new Object(); enemy_deadlingArcher.name = "Deadling Archer"; enemy_deadlingArcher.clip = "char_deadlingArcher"; enemy_deadlingArcher.alive = true; enemy_deadlingArcher.speed = 2.1; enemy_deadlingArcher.health = 55; enemy_deadlingArcher.damage = 70; enemy_deadlingArcher.range = 400; enemy_deadlingArcher.rangedAttack = true; enemy_deadlingArcher.hitChance = 70; enemy_deadlingArcher.armor = 35; enemy_deadlingArcher.critChance = 5; enemy_deadlingArcher.attacking = false; enemy_shaman = new Object(); enemy_shaman.name = "Shaman"; enemy_shaman.clip = "char_shaman"; enemy_shaman.alive = true; enemy_shaman.speed = 0.8; enemy_shaman.health = 100; enemy_shaman.damage = 30; enemy_shaman.range = 350; enemy_shaman.rangedAttack = true; enemy_shaman.hitChance = 70; enemy_shaman.armor = 25; enemy_shaman.critChance = 5; enemy_shaman.attacking = false; enemy_demon = new Object(); enemy_demon.name = "Demon"; enemy_demon.clip = "char_demon"; enemy_demon.alive = true; enemy_demon.speed = 1.6; enemy_demon.health = 180; enemy_demon.damage = 80; enemy_demon.range = 30; enemy_demon.rangedAttack = false; enemy_demon.hitChance = 70; enemy_demon.armor = 55; enemy_demon.critChance = 5; enemy_demon.attacking = false; enemy_giantDemon = new Object(); enemy_giantDemon.name = "Demon"; enemy_giantDemon.clip = "char_demon"; enemy_giantDemon.alive = true; enemy_giantDemon.speed = 1.3; enemy_giantDemon.health = 330; enemy_giantDemon.damage = 160; enemy_giantDemon.range = 50; enemy_giantDemon.rangedAttack = false; enemy_giantDemon.hitChance = 70; enemy_giantDemon.armor = 65; enemy_giantDemon.critChance = 5; enemy_giantDemon.scaling = 130; enemy_giantDemon.attacking = false; friendly_knight = new Object(); friendly_knight.name = "Knight"; friendly_knight.clip = "char_knight"; friendly_knight.alive = true; friendly_knight.speed = 1.5; friendly_knight.health = 600; friendly_knight.damage = 70; friendly_knight.range = 40; friendly_knight.hitChance = 70; friendly_knight.armor = 30; friendly_knight.critChance = 5; friendly_knight.attacking = false; var worldBorder = 45; var moveEdgeBuffer = 20; var playerCollideRight = false; var playerCollideLeft = false; var playerMoveForwardAnim = false; var playerMoveBackwardAnim = false; var playerGravity = 6; var playerMovingForward = false; var playerMovingBackward = false; hero = new Object(); hero.name = "Dalton"; hero.alive = true; hero.maxHealth = 950; hero.health = hero.maxHealth; hero.mana = 1000; hero.armor = 30; hero.speed = 4; hero.damage = 50; hero.critChance = 5; hero.manaRegen = 2.5; hero.healthRegen = 0.5; hero.nearStone = false; hero.nearStoneMessageShown = false; hero.findStoneBonus = 0; var unlockedSpells = new Array(); var panSpeed = hero.speed; var panEdgeBuffer = 40; var panBuffer = 80; var panInterfaceBlock = (Stage.height - 80); var camera; camera.state = "free"; var meleeDamage = 0; var dmgTexts = 0; var attackHit = false; var critAttack = false; var targetArmor = 0; var splashEffect = 0; var activeSplash = new Array(); var towerCount = 0; var runeStoneCount = 0; var activeRuneStones = new Array(); var foundRune1; var foundRune2; var foundRune3; var runeSearchTime = 145; var earthRunes = 990; var fireRunes = 990; var boneRunes = 990; var stormRunes = 990; var chaosRunes = 990; var destructionRunes = 990; var earthRunesHeld = 0; var fireRunesHeld = 0; var boneRunesHeld = 0; var stormRunesHeld = 0; var chaosRunesHeld = 0; var destructionRunesHeld = 0; earthRune = new Object(); earthRune.runeName = "earthRunes"; earthRune.name = "earth"; earthRune.description = "This rune harnesses the elements of the earth."; earthRune.findChance = 90; fireRune = new Object(); fireRune.runeName = "fireRunes"; fireRune.name = "fire"; fireRune.description = "This rune shows the heat and light of the flame."; fireRune.findChance = 70; boneRune = new Object(); boneRune.runeName = "boneRunes"; boneRune.name = "bone"; boneRune.description = "This rune gives the power to desecrate bones."; boneRune.findChance = 50; stormRune = new Object(); stormRune.runeName = "stormRunes"; stormRune.name = "storm"; stormRune.description = "This rune is linked to the weather and sky."; stormRune.findChance = 80; chaosRune = new Object(); chaosRune.runeName = "chaosRunes"; chaosRune.name = "chaos"; chaosRune.description = "This rune calls on the powers of Chaos to corrupt minds."; chaosRune.findChance = 60; destructionRune = new Object(); destructionRune.runeName = "destructionRunes"; destructionRune.name = "destruction"; destructionRune.description = "This rune has the power to destroy the physical."; destructionRune.findChance = 40; var runeTypes = new Array(earthRune, stormRune, fireRune, chaosRune, boneRune, destructionRune); var playingContinue; var xpBarText; var prevExpLevel = 0; var xpSoFar = 0; var nextXPLevel = 0; var currentLevel = "level1"; survival1 = new Object(); survival1.name = "survival1"; survival1.mapName = "survival_1"; survival1.actNumber = "SURVIVAL"; survival1.chapterNumber = ""; survival1.chapterName = "INCLINE"; survival1.chapterDesc = "A large hill stands to the east and a small valley in the west, choose your footing wisely."; survival1.terrainName = "survival_1_terrain"; survival1.foregroundName = "survival_1_foreground"; survival1.portals = new Array(); survival1.runeStones = new Array(); survival1.musicTrack = "music_green"; survival1.enemyTypesSet1 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); survival1.enemyTypesSet2 = new Array("enemy_deadling", "enemy_demon", "enemy_deadling", "enemy_deadlingArcher"); survival1.enemyTypesSet3 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); survival1.enemyTypesSet4 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_deathWing"); survival1.enemyTypesSet5 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman", "enemy_giantDemon", "enemy_deathWing"); survival1.maxEnemyCount = 5; survival1.enemyRate = 100; survival2 = new Object(); survival2.name = "survival2"; survival2.mapName = "survival_2"; survival2.actNumber = "SURVIVAL"; survival2.chapterNumber = ""; survival2.chapterName = "TEMPLE"; survival2.chapterDesc = "Make your stand atop the steps striking down any who dare rise to your level."; survival2.terrainName = "survival_2_terrain"; survival2.foregroundName = "survival_2_foreground"; survival2.portals = new Array(); survival2.runeStones = new Array(); survival2.musicTrack = "music_hell"; survival2.enemyTypesSet1 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); survival2.enemyTypesSet2 = new Array("enemy_deadling", "enemy_demon", "enemy_deadling", "enemy_deadlingArcher"); survival2.enemyTypesSet3 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); survival2.enemyTypesSet4 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_deathWing"); survival2.enemyTypesSet5 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman", "enemy_giantDemon", "enemy_deathWing"); survival2.maxEnemyCount = 5; survival2.enemyRate = 100; survival2.environment = "desert"; survival3 = new Object(); survival3.name = "survival3"; survival3.mapName = "survival_3"; survival3.actNumber = "SURVIVAL"; survival3.chapterNumber = ""; survival3.chapterName = "DUNES"; survival3.chapterDesc = "The sandy dunes wait to soak up the blood of the enemy you fell."; survival3.terrainName = "survival_3_terrain"; survival3.foregroundName = "survival_3_foreground"; survival3.portals = new Array(); survival3.runeStones = new Array(); survival3.musicTrack = "music_desert"; survival3.enemyTypesSet1 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); survival3.enemyTypesSet2 = new Array("enemy_deadling", "enemy_demon", "enemy_deadling", "enemy_deadlingArcher"); survival3.enemyTypesSet3 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); survival3.enemyTypesSet4 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_deathWing"); survival3.enemyTypesSet5 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman", "enemy_giantDemon", "enemy_deathWing"); survival3.maxEnemyCount = 5; survival3.enemyRate = 100; survival3.sandStorm = true; survival3.environment = "desert"; survival4 = new Object(); survival4.name = "survival4"; survival4.mapName = "survival_4"; survival4.actNumber = "SURVIVAL"; survival4.chapterNumber = ""; survival4.chapterName = "VALLEY"; survival4.chapterDesc = "Great hills surround this deep valley."; survival4.terrainName = "survival_4_terrain"; survival4.foregroundName = "survival_4_foreground"; survival4.portals = new Array(); survival4.runeStones = new Array(); survival4.musicTrack = "music_green"; survival4.enemyTypesSet1 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); survival4.enemyTypesSet2 = new Array("enemy_deadling", "enemy_demon", "enemy_deadling", "enemy_deadlingArcher"); survival4.enemyTypesSet3 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); survival4.enemyTypesSet4 = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_shaman", "enemy_deadlingArcher", "enemy_deathWing"); survival4.enemyTypesSet5 = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman", "enemy_giantDemon", "enemy_deathWing"); survival4.maxEnemyCount = 5; survival4.enemyRate = 100; survival4.sandStorm = false; level1 = new Object(); level1.name = "level1"; level1.mapName = "homeland_1"; level1.actNumber = "ACT I"; level1.chapterNumber = "CHAPTER 1"; level1.chapterName = "INTO THE WILD"; level1.chapterDesc = "At the request of the King you set out to investigate the so called 'Rune Stones' & 'Dark Gates' that have appeared within the boundaries of your homeland."; level1.terrainName = "homeland_1_terrain"; level1.foregroundName = "homeland_1_foreground"; level1.portals = new Array(900, 1500, 2100); level1.runeStones = new Array(500, 1600); level1.musicTrack = "music_green"; level1.enemyTypes = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher"); level1.maxEnemyCount = 4; level1.enemyRate = 100; level2 = new Object(); level2.name = "level2"; level2.mapName = "homeland_2"; level2.actNumber = "ACT I"; level2.chapterNumber = "CHAPTER 2"; level2.chapterName = "MOUNTAIN PASS"; level2.chapterDesc = "The trail of the crimson devils continues to the east, towards the mountains."; level2.terrainName = "homeland_2_terrain"; level2.foregroundName = "homeland_2_foreground"; level2.portals = new Array(850, 1800, 1200); level2.runeStones = new Array(1620, 350); level2.musicTrack = "music_green"; level2.enemyTypes = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_deathWing"); level2.maxEnemyCount = 4; level2.enemyRate = 100; level3 = new Object(); level3.name = "level3"; level3.mapName = "homeland_3"; level3.actNumber = "ACT I"; level3.chapterNumber = "CHAPTER 3"; level3.chapterName = "DARK MAGIC"; level3.chapterDesc = "The dark gates are appearing more frequently and carrying with them new and more deadly foes."; level3.terrainName = "homeland_3_terrain"; level3.foregroundName = "homeland_3_foreground"; level3.portals = new Array(825, 1400, 525, 2070); level3.runeStones = new Array(1070, 1750); level3.musicTrack = "music_green"; level3.enemyTypes = new Array("enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_deadlingArcher", "enemy_demon", "enemy_deathWing"); level3.maxEnemyCount = 5; level3.enemyRate = 95; level4 = new Object(); level4.name = "level4"; level4.mapName = "homeland_4"; level4.actNumber = "ACT I"; level4.chapterNumber = "CHAPTER 4"; level4.chapterName = "BORDERLANDS"; level4.chapterDesc = "I have met with a small band of soldiers who have agreed to accompany me as far as the borders of the homeland."; level4.terrainName = "homeland_4_terrain"; level4.foregroundName = "homeland_4_foreground"; level4.portals = new Array(1150, 1600, 2000); level4.runeStones = new Array(1070, 1750); level4.musicTrack = "music_green"; level4.enemyTypes = new Array("enemy_deadling", "enemy_deadling", "enemy_demon", "enemy_deadlingArcher", "enemy_deathWing"); level4.maxEnemyCount = 5; level4.enemyRate = 85; level4.hasArmy = true; level4.numSoldiers = 5; level5 = new Object(); level5.name = "level5"; level5.mapName = "desert_1"; level5.actNumber = "ACT II"; level5.chapterNumber = "CHAPTER 1"; level5.chapterName = "DESERT SANDS"; level5.chapterDesc = "The broad expanse of the desert lay before me, I must push on towards the temple the elders spoke of."; level5.environment = "desert"; level5.terrainName = "desert_1_terrain"; level5.foregroundName = "desert_1_foreground"; level5.portals = new Array(750, 1550, 350); level5.runeStones = new Array(1200, 2200); level5.musicTrack = "music_desert"; level5.enemyTypes = new Array("enemy_scorpion", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon"); level5.maxEnemyCount = 5; level5.enemyRate = 85; level5.hasArmy = false; level5.sandStorm = true; level6 = new Object(); level6.name = "level6"; level6.mapName = "desert_2"; level6.actNumber = "ACT II"; level6.chapterNumber = "CHAPTER 2"; level6.chapterName = "DISTANT DUNES"; level6.chapterDesc = "The storm continues to rage, ahead of me are signs that the temple is near."; level6.environment = "desert"; level6.terrainName = "desert_2_terrain"; level6.foregroundName = "desert_2_foreground"; level6.portals = new Array(830, 1460, 450, 2000); level6.runeStones = new Array(200, 1150, 1760); level6.musicTrack = "music_desert"; level6.enemyTypes = new Array("enemy_scorpion", "enemy_deadling", "enemy_deadlingArcher", "enemy_demon", "enemy_shaman"); level6.maxEnemyCount = 6; level6.enemyRate = 85; level6.hasArmy = false; level6.sandStorm = true; level7 = new Object(); level7.name = "level7"; level7.mapName = "desert_3"; level7.actNumber = "ACT II"; level7.chapterNumber = "CHAPTER 3"; level7.chapterName = "TEMPLE GROUNDS"; level7.chapterDesc = "A band of soldiers from another part of the region await my arrival, their help will be invaluable in gaining entrance to the temple."; level7.environment = "desert"; level7.terrainName = "desert_3_terrain"; level7.foregroundName = "desert_3_foreground"; level7.portals = new Array(650, 1350, 1900); level7.runeStones = new Array(1050, 2200); level7.musicTrack = "music_desert"; level7.enemyTypes = new Array("enemy_scorpion", "enemy_deadling", "enemy_deadlingArcher", "enemy_deadlingArcher", "enemy_demon", "enemy_demon", "enemy_shaman"); level7.maxEnemyCount = 6; level7.enemyRate = 85; level7.hasArmy = true; level7.numSoldiers = 7; level7.sandStorm = false; level8 = new Object(); level8.name = "level8"; level8.mapName = "desert_4"; level8.actNumber = "ACT II"; level8.chapterNumber = "CHAPTER 4"; level8.chapterName = "INNER SANCTUM"; level8.chapterDesc = "The soldiers dared not enter the temple for fear of it's darkness and the chattering of the damned echoing in its halls."; level8.environment = ""; level8.terrainName = "desert_4_terrain"; level8.foregroundName = "desert_4_foreground"; level8.portals = new Array(725, 1350, 725, 1550); level8.runeStones = new Array(200, 1150, 1760); level8.musicTrack = "music_desert"; level8.enemyTypes = new Array("enemy_deadling", "enemy_deadlingArcher", "enemy_deadlingArcher", "enemy_demon", "enemy_demon", "enemy_shaman"); level8.maxEnemyCount = 6; level8.enemyRate = 85; level8.hasArmy = false; level8.numSoldiers = 0; level8.sandStorm = false; level9 = new Object(); level9.name = "level9"; level9.mapName = "hell_1"; level9.actNumber = "ACT III"; level9.chapterNumber = "CHAPTER 1"; level9.chapterName = "THE OTHER SIDE"; level9.chapterDesc = "This place is like none I've seen before. The essence of evil is strong in what little air lies in these caves."; level9.environment = "hell"; level9.terrainName = "hell_1_terrain"; level9.foregroundName = "hell_1_foreground"; level9.portals = new Array(950, 1460, 1800); level9.runeStones = new Array(200, 1150, 1760); level9.musicTrack = "music_hell"; level9.enemyTypes = new Array("enemy_shaman", "enemy_deadling", "enemy_deadlingArcher", "enemy_giantDemon", "enemy_deathWing", "enemy_demon"); level9.maxEnemyCount = 5; level9.enemyRate = 85; level9.hasArmy = false; level9.numSoldiers = 0; level9.lava = true; level10 = new Object(); level10.name = "level10"; level10.mapName = "hell_2"; level10.actNumber = "ACT III"; level10.chapterNumber = "CHAPTER 2"; level10.chapterName = "DISTANT THUNDER"; level10.chapterDesc = "Something large can be heard in the echoes of the caverns, I must continue deeper."; level10.environment = "hell"; level10.terrainName = "hell_2_terrain"; level10.foregroundName = "hell_2_foreground"; level10.portals = new Array(625, 1550, 800, 1950); level10.runeStones = new Array(200, 1150, 1760); level10.musicTrack = "music_hell"; level10.enemyTypes = new Array("enemy_giantDemon", "enemy_deadling", "enemy_deadling", "enemy_deadlingArcher", "enemy_deadlingArcher", "enemy_deathWing", "enemy_shaman"); level10.maxEnemyCount = 7; level10.enemyRate = 80; level10.hasArmy = false; level10.numSoldiers = 0; level10.lava = true; level11 = new Object(); level11.name = "level11"; level11.mapName = "hell_3"; level11.actNumber = "ACT III"; level11.chapterNumber = "FINAL CHAPTER"; level11.chapterName = "FIRE AND EARTH"; level11.chapterDesc = "The growls from beneath draw near."; level11.terrainName = "hell_3_terrain"; level11.foregroundName = "hell_3_foreground"; level11.portals = new Array(); level11.runeStones = new Array(); level11.musicTrack = "music_hell"; level11.enemyTypes = new Array("enemy_endBoss"); level11.maxEnemyCount = 1; level11.enemyRate = 10000000 /* 0x989680 */; level11.hasArmy = false; level11.numSoldiers = 0; level11.lava = true; var numPortals = 0; var portalIndex = 0; var activePortals = new Array(); var portalsDepleted = false; var portal = new Object(); portal.maxHealth = 700; portal.health = portal.maxHealth; var numEnemyEffects = 0; var wallCount = 0; var activeWalls = new Array(); var trinketDropped = 0; var trinketDropChance = 11; var allTrinketsFound = false; var foundTrinket = null; var allFoundTrinkets = new Array(); var allallFoundTrinkets = new Array(); var trinketEquipped = ""; trinket_manaRegen = new Object(); trinket_manaRegen.name = "manaRegen"; trinket_manaRegen.trinketName = "Trinket of Mana"; trinket_manaRegen.description = "This trinket holds the power to regenerate your mana at a quicker pace."; trinket_manaRegen.found = false; trinket_manaRegen.effect = 1.2; trinket_healthRegen = new Object(); trinket_healthRegen.name = "healthRegen"; trinket_healthRegen.trinketName = "Health Restoration"; trinket_healthRegen.description = "Using this trinket will regenerate slowly your heatlh slowly over time."; trinket_healthRegen.found = false; trinket_healthRegen.effect = 1.5; trinket_quickDraw = new Object(); trinket_quickDraw.name = "quickDraw"; trinket_quickDraw.trinketName = "Quick Draw"; trinket_quickDraw.description = "Pulling the drawstring back quickly is effortless to you with this trinket equipped."; trinket_quickDraw.found = false; trinket_quickDraw.effect = 2; trinket_strongArm = new Object(); trinket_strongArm.name = "strongArm"; trinket_strongArm.trinketName = "Strong Arm"; trinket_strongArm.description = "This trinket bolsters the strength in your drawing arm."; trinket_strongArm.found = false; trinket_strongArm.effect = 1.2; trinket_luckyCharm = new Object(); trinket_luckyCharm.name = "luckyCharm"; trinket_luckyCharm.trinketName = "Lucky Charm"; trinket_luckyCharm.description = "You'll find more trinkets than most with this equipped."; trinket_luckyCharm.found = false; trinket_luckyCharm.effect = 25; trinket_rareRunes = new Object(); trinket_rareRunes.name = "rareRunes"; trinket_rareRunes.trinketName = "Rune Hunter's Charm"; trinket_rareRunes.description = "With this trinket equipped you seem to find rarer runes."; trinket_rareRunes.found = false; trinket_rareRunes.effect = 20; trinket_deadEye = new Object(); trinket_deadEye.name = "deadEye"; trinket_deadEye.trinketName = "Dead Eye"; trinket_deadEye.description = "This trinket increases your chance of getting critical hits."; trinket_deadEye.found = false; trinket_deadEye.effect = 1.3; trinket_elusiveCharm = new Object(); trinket_elusiveCharm.name = "elusiveCharm"; trinket_elusiveCharm.trinketName = "Elusive Charm"; trinket_elusiveCharm.description = "You will be much harder to hit with this charm on."; trinket_elusiveCharm.found = false; trinket_elusiveCharm.effect = 15; trinket_piercing = new Object(); trinket_piercing.name = "piercing"; trinket_piercing.trinketName = "Pendant of Piercing"; trinket_piercing.description = "Your arrows will ignore any enemy armor in their way."; trinket_piercing.found = false; trinket_piercing.effect = 0.35; var allTrinkets = new Array(trinket_manaRegen, trinket_healthRegen, trinket_quickDraw, trinket_strongArm, trinket_luckyCharm, trinket_rareRunes, trinket_deadEye, trinket_elusiveCharm, trinket_piercing); var activeMinions = new Array(); var minionCount = 0; skeleton = new Object(); skeleton.alive = true; skeleton.health = 200; skeleton.speed = 1.5; skeleton.range = 30; skeleton.damage = 50; skeleton.armor = 20; skeleton.hitChance = 99; skeleton.critChance = 10; chaos = new Object(); chaos.alive = true; chaos.health = 250; chaos.speed = 1; chaos.range = 40; chaos.damage = 80; chaos.armor = 25; chaos.hitChance = 95; chaos.critChance = 10; var spellAlreadyCreated = false; var spellUnlocked = ""; var deadlingScaredVoices = 3; var battleNum = 1; var battleEnded = false; var survivalMode = false; var currentEnemySet = "enemyTypesSet1"; var survivalModeKills = 0; var survivalPortalsDestroyed = 0; var survivalEnemyCountBonus = 0; var spellDropTimerMax = 850; var spellDropTimer = spellDropTimerMax; healthPotion = new Object(); healthPotion.name = "healthPotion"; healthPotion.effects = 200; healthPotion.spellName = ("+" + healthPotion.effects) + " Health"; manaPotion = new Object(); manaPotion.name = "manaPotion"; manaPotion.effects = 250; manaPotion.spellName = ("+" + manaPotion.effects) + " Mana"; var survivalSpells = new Array(healthPotion, healthPotion, healthPotion, healthPotion, healthPotion, manaPotion, manaPotion, manaPotion, fireArrow, earthArrow, stormStrike, fear, freeze, thorns, fireStorm, volcano, rockWall, boneWall, soulCrush, decayArmor, slowArrow, raiseDead, bloat, arrowStorm, warriorOfChaos, boneStorm); var seenInGameHelp = false; game = new Object(); game.state = "paused"; if (intoMenu == true) { setupSound(); loadMenu(); } if (intoMenu == false) { setupSound(); setupWorld(); setupInterface(); game.state = "unpaused"; generateEnemy("enemy_demon"); if (debugMode == true) { debugTools(); } } _root.onEnterFrame = function () { if (game.state == "unpaused") { hotKeys(); playerControls(); slowEnterFrame(); mediumEnterFrame(); armyStateControl(); minionAI(); armyUnitAI(); enemyUnitAI(); playerGrav(); arrowCollisions(); splashCollisions(); angleBow(); cameraControl(); runeSearchTimer(); if (survivalMode == true) { survivalSpellDrop(); } } if (game.state == "endBattle") { cameraControl(); } };
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 51 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { getURL ("http://armorgames.com/", "_blank"); }; }
Instance of Symbol 27 MovieClip [blankBlock] "blackOut" in Symbol 73 MovieClip [dialogBox] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Symbol 213 MovieClip [portal] Frame 1
stop();
Instance of Symbol 192 MovieClip "portalMask" in Symbol 213 MovieClip [portal] Frame 1
onClipEvent (load) { function portalMaskScaleUp() { this.scaleTo(80, 2, "easeOutSine", 0, portalMaskScaleDown); } function portalMaskScaleDown() { this.scaleTo(105, 2, "easeOutSine", 0, portalMaskScaleUp); } portalMaskScaleUp(); }
Instance of Symbol 205 MovieClip "healthBar" in Symbol 213 MovieClip [portal] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 213 MovieClip [portal] Frame 5
_root.playSound("sound_portalExplode");
Symbol 213 MovieClip [portal] Frame 8
_root.fireImpactParticle(this._x, this._y - 20); _root.earthBreakParticle(this._x, this._y - 20);
Symbol 213 MovieClip [portal] Frame 11
_root.earthBreakParticle(this._x, this._y - 70); _root.fireImpactParticle(this._x, this._y - 50);
Symbol 213 MovieClip [portal] Frame 29
_root.fireImpactParticle(this._x, this._y - 50);
Symbol 213 MovieClip [portal] Frame 43
removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] "collision" in Symbol 264 MovieClip [roofCollision] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 28
if (_root.hero.alive == true) { gotoAndPlay ("forward"); }
Symbol 273 MovieClip Frame 48
if (_root.hero.alive == true) { gotoAndPlay ("backward"); }
Symbol 273 MovieClip Frame 59
stop();
Symbol 273 MovieClip Frame 73
stop();
Symbol 287 MovieClip Frame 6
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 1
this.drawn = false; stop();
Symbol 311 MovieClip Frame 2
play();
Symbol 311 MovieClip Frame 29
stop(); this.drawn = true;
Symbol 311 MovieClip Frame 34
this.drawn = false; this.firing = true;
Symbol 311 MovieClip Frame 42
this.firing = false;
Symbol 312 MovieClip Frame 1
play();
Symbol 312 MovieClip Frame 36
gotoAndPlay ("loop");
Symbol 312 MovieClip Frame 38
stop();
Symbol 313 MovieClip [dummyPlayer] Frame 1
stop();
Symbol 313 MovieClip [dummyPlayer] Frame 27
if (_root.hero.alive == true) { gotoAndPlay ("running"); }
Symbol 313 MovieClip [dummyPlayer] Frame 48
stop();
Symbol 313 MovieClip [dummyPlayer] Frame 50
bow._y = -600; play(); _root.playVoice("playerDeath");
Symbol 313 MovieClip [dummyPlayer] Frame 64
stop();
Symbol 327 MovieClip [arrowBolt_stuck] Frame 1
stop();
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 327 MovieClip [arrowBolt_stuck] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 334 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 28
stop();
Symbol 345 MovieClip [char_deadling] Frame 1
_root.playVoice("deadlingChatter");
Symbol 345 MovieClip [char_deadling] Frame 18
if (this.alive == true) { gotoAndPlay ("run"); } else { gotoAndPlay ("dead"); }
Symbol 345 MovieClip [char_deadling] Frame 21
this.attackAnim = true; play();
Symbol 345 MovieClip [char_deadling] Frame 28
_root.playVoice("deadlingAttack");
Symbol 345 MovieClip [char_deadling] Frame 32
_root.hitEnemy(this, this.enemyTarget);
Symbol 345 MovieClip [char_deadling] Frame 38
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 345 MovieClip [char_deadling] Frame 61
play(); _root.playVoice("deadlingDeath");
Symbol 345 MovieClip [char_deadling] Frame 81
stop();
Symbol 354 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 1
stop();
Symbol 365 MovieClip Frame 1
stop();
Symbol 372 MovieClip Frame 12
stop();
Symbol 373 MovieClip [char_demon] Frame 1
play(); _root.playVoice("demonChatter");
Symbol 373 MovieClip [char_demon] Frame 36
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 373 MovieClip [char_demon] Frame 39
this.attackAnim = true; play();
Symbol 373 MovieClip [char_demon] Frame 63
_root.hitEnemy(this, this.enemyTarget);
Symbol 373 MovieClip [char_demon] Frame 74
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 373 MovieClip [char_demon] Frame 95
play(); _root.playVoice("demonDeath");
Symbol 373 MovieClip [char_demon] Frame 139
stop();
Symbol 387 MovieClip Frame 1
stop();
Symbol 388 MovieClip [char_shaman] Frame 1
_root.playVoice("deadlingChatter");
Symbol 388 MovieClip [char_shaman] Frame 34
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 388 MovieClip [char_shaman] Frame 36
this.attackAnim = true; play();
Symbol 388 MovieClip [char_shaman] Frame 50
_root.shamanFire(this);
Symbol 388 MovieClip [char_shaman] Frame 83
this.attackAnim = false; this.attacking = false; if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 388 MovieClip [char_shaman] Frame 85
this.attackAnim = true; play();
Symbol 388 MovieClip [char_shaman] Frame 108
_root.shamanSkyFire(this);
Symbol 388 MovieClip [char_shaman] Frame 149
this.attackAnim = false; this.attacking = false; if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 388 MovieClip [char_shaman] Frame 150
play(); _root.playVoice("deadlingDeath");
Symbol 388 MovieClip [char_shaman] Frame 176
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 408 MovieClip [char_deadlingArcher] Frame 1
_root.playVoice("deadlingChatter");
Symbol 408 MovieClip [char_deadlingArcher] Frame 18
if (this.alive == true) { gotoAndPlay ("run"); } else { gotoAndPlay ("dead"); }
Symbol 408 MovieClip [char_deadlingArcher] Frame 21
this.attackAnim = true; play();
Symbol 408 MovieClip [char_deadlingArcher] Frame 39
weapon.bowString._visible = false;
Symbol 408 MovieClip [char_deadlingArcher] Frame 51
_root.deadlingArcherFire(this);
Symbol 408 MovieClip [char_deadlingArcher] Frame 59
weapon.bowString._visible = true;
Symbol 408 MovieClip [char_deadlingArcher] Frame 68
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 408 MovieClip [char_deadlingArcher] Frame 73
play(); _root.playVoice("deadlingDeath");
Symbol 408 MovieClip [char_deadlingArcher] Frame 93
stop();
Symbol 425 MovieClip [char_deathWing] Frame 29
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 425 MovieClip [char_deathWing] Frame 32
this.attackAnim = true; play();
Symbol 425 MovieClip [char_deathWing] Frame 47
_root.deathWingVomitAttack(this);
Symbol 425 MovieClip [char_deathWing] Frame 83
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 425 MovieClip [char_deathWing] Frame 85
this.fallRate = _root.gravity; _root.playVoice("deadlingDeath"); wings.leftWing.stop(); wings.rightWing.stop(); this.onEnterFrame = function () { _root.applyFallingGravity(this); };
Symbol 425 MovieClip [char_deathWing] Frame 112
stop();
Symbol 425 MovieClip [char_deathWing] Frame 122
stop();
Symbol 441 MovieClip [char_scorpion] Frame 15
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 441 MovieClip [char_scorpion] Frame 17
this.attackAnim = true;
Symbol 441 MovieClip [char_scorpion] Frame 35
_root.hitEnemy(this, this.enemyTarget);
Symbol 441 MovieClip [char_scorpion] Frame 54
this.attackAnim = false; this.attacking = false; if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 441 MovieClip [char_scorpion] Frame 57
play();
Symbol 441 MovieClip [char_scorpion] Frame 68
stop();
Symbol 470 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 5
Symbol 470 MovieClip Frame 25
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 41
gotoAndStop ("closed");
Symbol 479 MovieClip Frame 73
stop();
Symbol 486 MovieClip [char_endBoss] Frame 1
if (_root.game.state != "unpaused") { stop(); }
Instance of Symbol 201 MovieClip "collision" in Symbol 486 MovieClip [char_endBoss] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 205 MovieClip "healthBar" in Symbol 486 MovieClip [char_endBoss] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 486 MovieClip [char_endBoss] Frame 43
_root.playVoice("bossFootStep"); _root.earthBreakParticle(this._x - 45, this._y);
Symbol 486 MovieClip [char_endBoss] Frame 82
_root.playVoice("bossFootStep"); _root.earthBreakParticle(this._x - 45, this._y + 10);
Symbol 486 MovieClip [char_endBoss] Frame 89
if (this.alive == true) { gotoAndPlay ("run"); }
Symbol 486 MovieClip [char_endBoss] Frame 94
this.attackAnim = true; play();
Symbol 486 MovieClip [char_endBoss] Frame 101
_root.playSound("sound_dragonFire");
Symbol 486 MovieClip [char_endBoss] Frame 108
p = 0; while (p < 10) { setTimeout(_root.endBossBreatheFire, random(650), this); p++; }
Symbol 486 MovieClip [char_endBoss] Frame 114
head.gotoAndPlay("open");
Symbol 486 MovieClip [char_endBoss] Frame 153
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 486 MovieClip [char_endBoss] Frame 155
this.attackAnim = true; play();
Symbol 486 MovieClip [char_endBoss] Frame 166
_root.playVoice("dragonAttack");
Symbol 486 MovieClip [char_endBoss] Frame 183
hammerPoint = new Object(); hammerPoint.x = firePoint_head._x; hammerPoint.y = firePoint_head._y; this.localToGlobal(hammerPoint); _root.world.globalToLocal(hammerPoint); _root.splashDamage("endBossHammer", hammerPoint.x, hammerPoint.y, this); _root.playSound("sound_dragonHitGround");
Symbol 486 MovieClip [char_endBoss] Frame 205
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 486 MovieClip [char_endBoss] Frame 207
this.attackAnim = true; play();
Symbol 486 MovieClip [char_endBoss] Frame 215
_root.playVoice("dragonAttack");
Symbol 486 MovieClip [char_endBoss] Frame 226
head.gotoAndPlay("open");
Symbol 486 MovieClip [char_endBoss] Frame 230
hammerPoint = new Object(); hammerPoint.x = firePoint_head._x; hammerPoint.y = firePoint_head._y; this.localToGlobal(hammerPoint); _root.world.globalToLocal(hammerPoint); _root.splashDamage("endBossHammer", hammerPoint.x, hammerPoint.y, this); _root.playVoice("bossFootStep");
Symbol 486 MovieClip [char_endBoss] Frame 242
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 486 MovieClip [char_endBoss] Frame 244
this.attackAnim = true; play(); _root.activePortals.push("hamburger"); _root[_root.currentLevel].maxEnemyCount = 7;
Symbol 486 MovieClip [char_endBoss] Frame 255
Symbol 486 MovieClip [char_endBoss] Frame 259
head.gotoAndPlay("open"); _root.playSound("sound_dragonAttack2");
Symbol 486 MovieClip [char_endBoss] Frame 275
_root.endBossSummonEnemies(this._x, this._y); _root.playSound("sound_teleport" + (random(3) + 1));
Symbol 486 MovieClip [char_endBoss] Frame 290
this.attackAnim = false; this.attacking = false; stop(); gotoAndPlay ("run");
Symbol 486 MovieClip [char_endBoss] Frame 294
play();
Symbol 486 MovieClip [char_endBoss] Frame 319
_root.playSound("sound_dragonDeath");
Symbol 486 MovieClip [char_endBoss] Frame 325
head.gotoAndPlay("open");
Symbol 486 MovieClip [char_endBoss] Frame 364
_root.playVoice("bossFootStep"); _root.earthBreakParticle(this._x - 30, this._y);
Symbol 486 MovieClip [char_endBoss] Frame 365
_root.earthBreakParticle(this._x - 60, this._y); _root.earthBreakParticle(this._x + 50, this._y);
Symbol 486 MovieClip [char_endBoss] Frame 366
_root.playVoice("bossFootStep"); _root.earthBreakParticle(this._x - 100, this._y);
Symbol 486 MovieClip [char_endBoss] Frame 368
_root.earthBreakParticle(this._x - 90, this._y);
Symbol 486 MovieClip [char_endBoss] Frame 370
_root.playVoice("bossFootStep");
Symbol 486 MovieClip [char_endBoss] Frame 398
head.gotoAndPlay("dead");
Symbol 486 MovieClip [char_endBoss] Frame 426
stop();
Symbol 490 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 1
stop();
Symbol 520 MovieClip [char_knight] Frame 6
stop();
Symbol 520 MovieClip [char_knight] Frame 11
this.rising = true;
Symbol 520 MovieClip [char_knight] Frame 22
this.rising = false;
Symbol 520 MovieClip [char_knight] Frame 53
if (this.alive == true) { gotoAndPlay ("walk"); }
Symbol 520 MovieClip [char_knight] Frame 55
this.attackAnim = true; play();
Symbol 520 MovieClip [char_knight] Frame 81
_root.hitEnemy(this, this.enemyTarget);
Symbol 520 MovieClip [char_knight] Frame 86
this.attackAnim = false; stop(); gotoAndPlay ("walk");
Symbol 520 MovieClip [char_knight] Frame 87
this.attackAnim = true; play();
Symbol 520 MovieClip [char_knight] Frame 113
_root.hitEnemy(this, this.enemyTarget);
Symbol 520 MovieClip [char_knight] Frame 122
this.attackAnim = false; stop(); gotoAndPlay ("walk");
Symbol 520 MovieClip [char_knight] Frame 143
play();
Symbol 520 MovieClip [char_knight] Frame 156
stop();
Symbol 531 MovieClip Frame 1
stop();
Instance of Symbol 288 MovieClip "bolt" in Symbol 532 MovieClip [arrowBolt] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 531 MovieClip "arrowHead" in Symbol 532 MovieClip [arrowBolt] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 532 MovieClip [arrowBolt] Frame 3
stop(); bolt._visible = true; arrowHead._visible = true;
Symbol 538 MovieClip [runeStone] Frame 104
gotoAndPlay (1);
Symbol 538 MovieClip [runeStone] Frame 113
_root.runeExtractParticles(this._x, this._y);
Symbol 538 MovieClip [runeStone] Frame 136
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 16
stop();
Symbol 641 MovieClip Frame 1
stop();
Symbol 657 MovieClip Frame 1
stop();
Instance of Symbol 27 MovieClip [blankBlock] "retreat" in Symbol 687 MovieClip [gameInterface] Frame 1
onClipEvent (load) { _root.armyControlButtons_setup(this._name); }
Instance of Symbol 27 MovieClip [blankBlock] "halt" in Symbol 687 MovieClip [gameInterface] Frame 1
onClipEvent (load) { _root.armyControlButtons_setup(this._name); }
Instance of Symbol 27 MovieClip [blankBlock] "march" in Symbol 687 MovieClip [gameInterface] Frame 1
onClipEvent (load) { _root.armyControlButtons_setup(this._name); }
Instance of Symbol 663 MovieClip in Symbol 687 MovieClip [gameInterface] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.pauseGame(); }; }
Instance of Symbol 665 MovieClip in Symbol 687 MovieClip [gameInterface] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.toggleQuality(); }; }
Instance of Symbol 667 MovieClip in Symbol 687 MovieClip [gameInterface] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.muteAllSound(); }; }
Instance of Symbol 686 MovieClip "toolTip" in Symbol 687 MovieClip [gameInterface] Frame 1
onClipEvent (load) { this._visible = false; this.onEnterFrame = function () { this._x = _root._xmouse + 10; this._y = _root._ymouse - 30; if (_root._xmouse > 750) { this._x = _root._xmouse - 100; } }; }
Symbol 715 MovieClip Frame 1
stop();
Symbol 717 MovieClip Frame 1
rune._visible = true; stop();
Symbol 717 MovieClip Frame 6
rune._visible = false;
Symbol 730 MovieClip Frame 1
stop(); this._alpha = 0; this.alphaTo(100, 0.4);
Symbol 730 MovieClip Frame 10
this._alpha = 0; this.alphaTo(100, 0.4);
Symbol 787 MovieClip Frame 1
page1._visible = true; page2._visible = false; page3._visible = false; page4._visible = false; stop();
Instance of Symbol 27 MovieClip [blankBlock] "bookForward" in Symbol 787 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_spellBook(this._name); }
Instance of Symbol 27 MovieClip [blankBlock] "bookBack" in Symbol 787 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_spellBook(this._name); }
Symbol 787 MovieClip Frame 2
page1._visible = false; page2._visible = true; page3._visible = false; page4._visible = false;
Symbol 787 MovieClip Frame 3
page1._visible = false; page2._visible = false; page3._visible = true; page4._visible = false;
Instance of Symbol 27 MovieClip [blankBlock] "bookForward" in Symbol 787 MovieClip Frame 3
onClipEvent (load) { _root.buttonSetup_spellBook(this._name); }
Symbol 787 MovieClip Frame 4
page1._visible = false; page2._visible = false; page3._visible = false; page4._visible = true;
Instance of Symbol 619 MovieClip "combinerIcon" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 730 MovieClip "equipBow" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_inventory(this._name); }
Instance of Symbol 733 MovieClip "toBattle" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_inventory(this._name); }
Instance of Symbol 619 MovieClip "bowSlot1" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 619 MovieClip "bowSlot2" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 619 MovieClip "bowSlot3" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 619 MovieClip "bowSlot4" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 619 MovieClip "bowSlot5" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Instance of Symbol 24 MovieClip [trinketIcons] "healthRegen" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "manaRegen" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "deadEye" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "quickDraw" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "elusiveCharm" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "strongArm" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "rareRunes" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "luckyCharm" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 24 MovieClip [trinketIcons] "piercing" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { _root.buttonSetup_trinkets(this._name); }
Instance of Symbol 789 MovieClip [spellStone] in Symbol 792 MovieClip [inventoryScreen] Frame 1
/* no clip actions */
Instance of Symbol 791 MovieClip in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.showDialogBox(_root.dialog_quitToMenu); }; }
Instance of Symbol 686 MovieClip "toolTip" in Symbol 792 MovieClip [inventoryScreen] Frame 1
onClipEvent (load) { this._visible = false; this.onEnterFrame = function () { this._x = _root._xmouse - 30; this._y = _root._ymouse - 30; if (_root._xmouse > 750) { this._x = _root._xmouse - 100; } }; }
Instance of Symbol 803 MovieClip "continueCampaign" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 803 MovieClip "newCampaign" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 803 MovieClip "options" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 803 MovieClip "playMoreGames" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 803 MovieClip "howToPlay" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 803 MovieClip "credits" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 803 MovieClip "survival" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 803 MovieClip "strategyGuide" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 803 MovieClip "low" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 803 MovieClip "medium" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 803 MovieClip "high" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 803 MovieClip "effectsOff" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 803 MovieClip "effectsOn" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 803 MovieClip "musicOff" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 803 MovieClip "musicOn" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 69 MovieClip "backButton" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_optionsBack(this._name); }
Instance of Symbol 69 MovieClip "backButton" in Symbol 832 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalBack(this._name); }
Instance of Symbol 822 MovieClip "survival1" in Symbol 832 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalLaunch(this._name); }
Instance of Symbol 825 MovieClip "survival2" in Symbol 832 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalLaunch(this._name); }
Instance of Symbol 828 MovieClip "survival3" in Symbol 832 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalLaunch(this._name); }
Instance of Symbol 831 MovieClip "survival4" in Symbol 832 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_survivalLaunch(this._name); }
Symbol 843 Button
on (release) { getURL ("mailto:con@armorgames.com"); }
Instance of Symbol 69 MovieClip "backButton" in Symbol 850 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideCredits(); }; }
Instance of Symbol 69 MovieClip "backButton" in Symbol 860 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideInstructions(); }; }
Instance of Symbol 812 MovieClip "options" in Symbol 864 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 832 MovieClip "survival" in Symbol 864 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 850 MovieClip "credits" in Symbol 864 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 860 MovieClip "instructions" in Symbol 864 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 932 MovieClip [earthRock] Frame 14
stop();
Symbol 940 MovieClip [fireSpark] Frame 14
stop();
Symbol 944 MovieClip [dustCloud] Frame 14
stop();
Symbol 948 MovieClip [blueSpark] Frame 18
stop();
Symbol 949 MovieClip [greenSpark] Frame 18
stop();
Symbol 952 MovieClip [smokeTrail] Frame 45
removeMovieClip(this);
Symbol 971 MovieClip [bloodDustCloud] Frame 14
stop();
Symbol 979 MovieClip [bloatSpark] Frame 18
stop();
Symbol 986 MovieClip [effect_slowArrow] Frame 50
stop();
Symbol 992 MovieClip [trinket] Frame 60
gotoAndPlay ("loop");
Symbol 992 MovieClip [trinket] Frame 82
removeMovieClip(this);
Symbol 995 MovieClip [particle_decayCloud] Frame 45
stop();
Symbol 1002 MovieClip Frame 19
stop();
Symbol 1003 MovieClip [effect_decayArmor] Frame 258
removeMovieClip(this);
Symbol 1013 MovieClip Frame 5
stop();
Symbol 1014 MovieClip [effect_stormStrike] Frame 3
_root.playSound("sound_stormStrike");
Symbol 1014 MovieClip [effect_stormStrike] Frame 50
removeMovieClip(this);
Symbol 1030 MovieClip [effect_freeze] Frame 1
_parent.stop(); _root.iceParticle(_parent._x, _parent._y); _root.playSound("sound_freeze_effect");
Symbol 1030 MovieClip [effect_freeze] Frame 134
_parent.frozen = false; if (_parent.alive == true) { _parent.play(); } removeMovieClip(this); stop();
Symbol 1035 MovieClip [effect_fear] Frame 1
_parent.fearing = true;
Symbol 1035 MovieClip [effect_fear] Frame 145
_parent.fearing = false; removeMovieClip(this);
Symbol 1036 MovieClip [hitPortalSpark] Frame 13
removeMovieClip(this);
Symbol 1040 MovieClip [particle_soulCrushCloud] Frame 45
stop();
Symbol 1044 MovieClip [effect_soulCrush] Frame 145
removeMovieClip(this);
Symbol 1051 MovieClip [particle_sandStorm] Frame 1
stop();
Symbol 1052 MovieClip [effect_bloat] Frame 95
stop();
Symbol 1053 MovieClip Frame 12
stop();
Instance of Symbol 619 MovieClip "spellIcon" in Symbol 1054 MovieClip [spellDrop] Frame 1
onClipEvent (load) { this.selectRing._visible = false; }
Symbol 1054 MovieClip [spellDrop] Frame 97
if (this.alive == true) { gotoAndPlay ("loop"); }
Symbol 1054 MovieClip [spellDrop] Frame 109
stop(); removeMovieClip(this);
Symbol 1062 MovieClip [particle_lava] Frame 1
stop();
Symbol 1063 MovieClip [splash_fireArrow] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1064 MovieClip [splash_earthArrow] Frame 2
_root.earthArrowParticle(this._x, this._y - 10);
Symbol 1064 MovieClip [splash_earthArrow] Frame 5
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1073 MovieClip [splash_soulCrush] Frame 1
_root.soulCrushSmokeParticle(this._x, this._y);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1073 MovieClip [splash_soulCrush] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1073 MovieClip [splash_soulCrush] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1074 MovieClip [splash_decayArmor] Frame 1
_root.decayArrowParticle(this._x, this._y); _root.decayArrowParticle(this._x - 30, this._y); _root.decayArrowParticle(this._x + 30, this._y);
Symbol 1074 MovieClip [splash_decayArmor] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1075 MovieClip [splash_slowArrow] Frame 72
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 205 MovieClip "healthBar" in Symbol 1105 MovieClip [splash_rockWall] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 1105 MovieClip [splash_rockWall] Frame 4
_root.earthArrowParticle(this._x, this._y - 10); _root.createWall(this);
Symbol 1105 MovieClip [splash_rockWall] Frame 17
stop();
Symbol 1105 MovieClip [splash_rockWall] Frame 20
_root.playSound("sound_rockWall_break");
Symbol 1105 MovieClip [splash_rockWall] Frame 21
_root.earthBreakParticle(this._x, this._y - 50); _root.earthArrowParticle(this._x, this._y - 20);
Symbol 1105 MovieClip [splash_rockWall] Frame 66
removeMovieClip(this);
Instance of Symbol 205 MovieClip "healthBar" in Symbol 1121 MovieClip [splash_boneWall] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 1121 MovieClip [splash_boneWall] Frame 4
_root.earthArrowParticle(this._x, this._y - 10); _root.createWall(this);
Symbol 1121 MovieClip [splash_boneWall] Frame 17
stop();
Symbol 1121 MovieClip [splash_boneWall] Frame 19
_root.boneWallBreakParticle(this._x, this._y); _root.playSound("sound_boneWall_break");
Symbol 1121 MovieClip [splash_boneWall] Frame 45
removeMovieClip(this);
Symbol 1122 MovieClip [splash_thorns] Frame 1
_root.attachThorns(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1122 MovieClip [splash_thorns] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1122 MovieClip [splash_thorns] Frame 90
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1127 MovieClip [thorn] Frame 1
_root.earthBreakParticle(this._x, this._y);
Symbol 1127 MovieClip [thorn] Frame 91
removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1129 MovieClip [splash_stormStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1129 MovieClip [splash_stormStrike] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1130 MovieClip [splash_raiseDead] Frame 4
_root.earthBreakParticle(this._x, this._y - 10); _root.createMinion("skeleton", this._x, this._y);
Symbol 1130 MovieClip [splash_raiseDead] Frame 94
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1131 MovieClip [splash_fireStorm] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1131 MovieClip [splash_fireStorm] Frame 90
this.smokeTrailing = true; _root.playSound("sound_fireStorm" + (random(2) + 1)); _root.particleCount++; this.attachMovie("fireBall", "fireBall", _root.particleCount); fireBall._y = -500; fireBall._xscale = (fireBall._yscale = 150 + random(60)); fireBall.onEnterFrame = function () { fireBall._y = fireBall._y + 25; if (fireBall._y > 0) { removeMovieClip(this); } }; this.onEnterFrame = function () { if (this.smokeTrailing) { _root.particleCount++; this.attachMovie("smokeTrail", "smoke" + _root.particleCount, _root.depth_world_particles + _root.particleCount); this["smoke" + _root.particleCount]._rotation = random(360); this["smoke" + _root.particleCount]._x = (fireBall._x + random(10)) - 5; this["smoke" + _root.particleCount]._y = (fireBall._y - random(10)) - 5; this["smoke" + _root.particleCount]._xscale = (this["smoke" + _root.particleCount]._yscale = random(80) + 90); } };
Symbol 1131 MovieClip [splash_fireStorm] Frame 114
this.smokeTrailing = false;
Symbol 1131 MovieClip [splash_fireStorm] Frame 190
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1132 MovieClip [splash_shamanFireBall] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1133 MovieClip [splash_deathWingVomit] Frame 1
_root.deathWingVomitSplash(this._x, this._y);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1133 MovieClip [splash_deathWingVomit] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1133 MovieClip [splash_deathWingVomit] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1139 MovieClip [splash_freeze] Frame 1
_root.iceParticle(this._x, this._y);
Symbol 1139 MovieClip [splash_freeze] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1145 MovieClip Frame 21
stop();
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1146 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1147 MovieClip [splash_volcano] Frame 92
_root.earthArrowParticle(this._x, this._y - 10); _root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 96
_root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 101
_root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 107
_root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 113
_root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 118
_root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 123
_root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 127
_root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 130
_root.volcanicExplosion(this);
Symbol 1147 MovieClip [splash_volcano] Frame 142
stop(); _root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1148 MovieClip [splash_volcanoProjectile] Frame 48
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1152 MovieClip [splash_fear] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1152 MovieClip [splash_fear] Frame 43
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1154 MovieClip [splash_endBossFireBall] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1154 MovieClip [splash_endBossFireBall] Frame 6
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1155 MovieClip [splash_rockFall] Frame 2
_root.earthArrowParticle(this._x, this._y - 10);
Symbol 1155 MovieClip [splash_rockFall] Frame 5
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1156 MovieClip [splash_endBossHammer] Frame 2
_root.earthArrowParticle(this._x, this._y - 10);
Symbol 1156 MovieClip [splash_endBossHammer] Frame 5
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1157 MovieClip [splash_warriorOfChaos] Frame 4
_root.earthBreakParticle(this._x, this._y - 10); _root.createMinion("chaos", this._x, this._y);
Symbol 1157 MovieClip [splash_warriorOfChaos] Frame 94
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1158 MovieClip Frame 1
_root.attachThorns(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1158 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1158 MovieClip Frame 90
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Instance of Symbol 27 MovieClip [blankBlock] in Symbol 1159 MovieClip [splash_boneStorm] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1159 MovieClip [splash_boneStorm] Frame 112
_root.particleCount++; this.attachMovie("boneSpike", "boneSpike", _root.particleCount); boneSpike._y = -500; boneSpike._xscale = (boneSpike._yscale = 150 + random(60)); boneSpike.gotoAndStop(random(3) + 1); boneSpike.onEnterFrame = function () { boneSpike._y = boneSpike._y + 25; if (boneSpike._y > 0) { removeMovieClip(this); } };
Symbol 1159 MovieClip [splash_boneStorm] Frame 141
_root.boneWallBreakParticle(this._x, this._y); _root.playSound("sound_boneWall_break");
Symbol 1159 MovieClip [splash_boneStorm] Frame 212
_root.activeSplash.splice(this.splashIndex, 1); removeMovieClip(this);
Symbol 1163 MovieClip [boneSpike] Frame 1
stop();
Instance of Symbol 1164 MovieClip "bg" in Symbol 1178 MovieClip [battleLoad] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onPress = function () { }; }
Symbol 1252 MovieClip [storyBook] Frame 1
stop();
Instance of Symbol 1183 MovieClip "next" in Symbol 1252 MovieClip [storyBook] Frame 1
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1185 MovieClip "skip" in Symbol 1252 MovieClip [storyBook] Frame 1
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1204 MovieClip "close" in Symbol 1252 MovieClip [storyBook] Frame 4
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1183 MovieClip "next" in Symbol 1252 MovieClip [storyBook] Frame 5
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1204 MovieClip "close" in Symbol 1252 MovieClip [storyBook] Frame 7
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1183 MovieClip "next" in Symbol 1252 MovieClip [storyBook] Frame 8
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1204 MovieClip "close" in Symbol 1252 MovieClip [storyBook] Frame 9
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1183 MovieClip "next" in Symbol 1252 MovieClip [storyBook] Frame 21
onClipEvent (load) { _root.buttonSetup_storyBook(this._name); }
Instance of Symbol 1204 MovieClip "close" in Symbol 1252 MovieClip [storyBook] Frame 22
onClipEvent (load) { this.onRelease = function () { _root.loadMenu(); }; }
Symbol 1253 MovieClip Frame 1
stop();
Symbol 1340 MovieClip Frame 1
stop();
Symbol 1359 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 1364 MovieClip Frame 235
_root.gotoAndPlay("conArtistsLogo");
Symbol 1398 MovieClip Frame 304
_root.gotoAndStop("main");

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [adBox]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [gib_meatChunk]Uses:3Used by:1253
Symbol 5 BitmapUsed by:6 655
Symbol 6 GraphicUses:5Used by:23
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:23 657
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:23 657
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:23 657
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:23 657
Symbol 15 BitmapUsed by:16 654
Symbol 16 GraphicUses:15Used by:23
Symbol 17 BitmapUsed by:18 656
Symbol 18 GraphicUses:17Used by:23
Symbol 19 BitmapUsed by:20 653
Symbol 20 GraphicUses:19Used by:23
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23 657
Symbol 23 MovieClipUses:6 8 10 12 14 16 18 20 22Used by:24
Symbol 24 MovieClip [trinketIcons]Uses:23Used by:792
Symbol 25 MovieClip [blankMovie]Used by:486
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [blankBlock]Uses:26Used by:51 73 264 327 520 532 687 787 792 822 825 828 831 1054 1073 1122 1129 1131 1133 1146 1152 1154 1158 1159 1183 1185 1204
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 FontUsed by:33 39 68 70 71 670 671 672 673 720 721 722 723 801 805 806 809 815 816
Symbol 33 EditableTextUses:32Used by:40
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:38
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38 387 538
Symbol 38 MovieClipUses:35 37Used by:40
Symbol 39 EditableTextUses:32Used by:40
Symbol 40 MovieClipUses:33 38 39Used by:Timeline
Symbol 41 FontUsed by:42 43 44 45
Symbol 42 TextUses:41Used by:46
Symbol 43 TextUses:41Used by:46
Symbol 44 TextUses:41Used by:46
Symbol 45 TextUses:41Used by:46
Symbol 46 MovieClipUses:42 43 44 45Used by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 GraphicUsed by:51 1179
Symbol 49 FontUsed by:50 688 690 808 810 811 837 838 839 840 841 844 845 847 848 849
Symbol 50 TextUses:49Used by:51
Symbol 51 MovieClipUses:48 50 27Used by:Timeline
Symbol 52 GraphicUsed by:1253 1340
Symbol 53 FontUsed by:54 74 679 680 1254
Symbol 54 EditableTextUses:53Used by:1253
Symbol 55 GraphicUsed by:56 544
Symbol 56 MovieClipUses:55Used by:63 87 106 133 146 161 175 184 215 223 228 233 246 253 257
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClip [desertTest_bg]Uses:58Used by:63 146 161 175
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62 145 165
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClip [desert_1]Uses:56 59 62Used by:1253
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:73
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:69
Symbol 68 EditableTextUses:32Used by:69
Symbol 69 MovieClipUses:67 68Used by:73 812 832 850 860
Symbol 70 EditableTextUses:32Used by:72
Symbol 71 EditableTextUses:32Used by:72
Symbol 72 MovieClipUses:70 71Used by:73
Symbol 73 MovieClip [dialogBox]Uses:27 65 69 72Used by:1253
Symbol 74 EditableTextUses:53Used by:75
Symbol 75 MovieClip [fpsChecker]Uses:74Used by:1253
Symbol 76 GraphicUsed by:80
Symbol 77 FontUsed by:78 79
Symbol 78 EditableTextUses:77Used by:80
Symbol 79 EditableTextUses:77Used by:80
Symbol 80 MovieClip [systemConsole]Uses:76 78 79Used by:1253
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:87 133 215 223 228 233
Symbol 84 BitmapUsed by:85 131
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:87 223 228 233
Symbol 87 MovieClip [survival_1]Uses:56 83 86Used by:1253
Symbol 88 GraphicUsed by:91
Symbol 89 BitmapUsed by:90 236
Symbol 90 GraphicUses:89Used by:91 135 217 225 230
Symbol 91 MovieClip [survival_1_terrain]Uses:88 90Used by:1253
Symbol 92 BitmapUsed by:99 137 221 226 231 238
Symbol 93 BitmapUsed by:99 137 221 226 231 238
Symbol 94 BitmapUsed by:99 137 153 221 226 231 238
Symbol 95 BitmapUsed by:99 137 155 221 226 231 238
Symbol 96 BitmapUsed by:99 137 151 221 226 231 238
Symbol 97 BitmapUsed by:99 137 221 226
Symbol 98 BitmapUsed by:99 137 221 226 231 238
Symbol 99 GraphicUses:92 93 94 95 96 97 98Used by:100
Symbol 100 MovieClip [survival_1_foreground]Uses:99Used by:1253
Symbol 101 BitmapUsed by:102 166
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:106 184
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106 184
Symbol 106 MovieClip [survival_2]Uses:56 103 105Used by:1253
Symbol 107 GraphicUsed by:110
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110 186
Symbol 110 MovieClip [survival_2_terrain]Uses:107 109Used by:1253
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:119
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:119
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:119
Symbol 117 BitmapUsed by:118 211
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:112 114 116 118Used by:124
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:124
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:124
Symbol 124 MovieClipUses:119 121 123Used by:129 184 214
Symbol 125 BitmapUsed by:127 187
Symbol 126 BitmapUsed by:127 187
Symbol 127 GraphicUses:125 126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [survival_2_foreground]Uses:124 128Used by:1253
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130 84Used by:132
Symbol 132 MovieClipUses:131Used by:133 215
Symbol 133 MovieClip [survival_4]Uses:56 83 132Used by:1253
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [survival_4_terrain]Uses:134 90Used by:1253
Symbol 136 BitmapUsed by:137 221 226 231 238
Symbol 137 GraphicUses:92 94 95 96 98 93 97 136Used by:138
Symbol 138 MovieClip [survival_4_foreground]Uses:137Used by:1253
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:145 157 165
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:145 157 164 165 183
Symbol 145 MovieClipUses:61 141 144Used by:146 161
Symbol 146 MovieClip [survival_3]Uses:56 59 145Used by:1253
Symbol 147 GraphicUsed by:150
Symbol 148 BitmapUsed by:149 177
Symbol 149 GraphicUses:148Used by:150 159 163
Symbol 150 MovieClip [survival_3_terrain]Uses:147 149Used by:1253
Symbol 151 GraphicUses:96Used by:152
Symbol 152 MovieClipUses:151Used by:157 160 164 183
Symbol 153 GraphicUses:94Used by:154
Symbol 154 MovieClipUses:153Used by:157 160 164 183
Symbol 155 GraphicUses:95Used by:156
Symbol 156 MovieClipUses:155Used by:157 160 164 183
Symbol 157 MovieClip [survival_3_foreground]Uses:141 152 154 156 144Used by:1253
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClip [desert_1_terrain]Uses:158 149Used by:1253
Symbol 160 MovieClip [desert_1_foreground]Uses:152 154 156Used by:1253
Symbol 161 MovieClip [desert_2]Uses:56 59 145Used by:1253
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [desert_2_terrain]Uses:162 149Used by:1253
Symbol 164 MovieClip [desert_2_foreground]Uses:152 154 156 144Used by:1253
Symbol 165 MovieClipUses:61 141 144Used by:175
Symbol 166 GraphicUses:101Used by:175
Symbol 167 BitmapUsed by:168 182
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:175
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:175
Symbol 172 BitmapUsed by:173 182
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClipUses:173Used by:175
Symbol 175 MovieClip [desert_3]Uses:56 59 165 166 169 171 174Used by:1253
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUses:148Used by:178
Symbol 178 MovieClip [desert_3_terrain]Uses:176 177Used by:1253
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:183
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:172 181 167Used by:183
Symbol 183 MovieClip [desert_3_foreground]Uses:180 154 156 152 144 182Used by:1253
Symbol 184 MovieClip [desert_4]Uses:56 103 105 124Used by:1253
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [desert_4_terrain]Uses:185 109Used by:1253
Symbol 187 GraphicUses:125 126Used by:188
Symbol 188 MovieClipUses:187Used by:214
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:213
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:213
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:196
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Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:213
Symbol 200 GraphicUsed by:201 1379 1397
Symbol 201 MovieClipUses:200Used by:213 313 345 373 388 408 425 441 486 538 992 1063 1064 1073 1074 1075 1105 1121 1122 1129 1131 1132 1133 1139 1148 1152 1155 1156 1158 1159
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
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Symbol 206 BitmapUsed by:207 869
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:213
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:213 1152
Symbol 211 GraphicUses:117Used by:212
Symbol 212 MovieClip [fireBall]Uses:211Used by:213 288 1253
Symbol 213 MovieClip [portal]Uses:190 192 196 199 201 205 208 210 212Used by:214 1253
Symbol 214 MovieClip [desert_4_foreground]Uses:124 188 213Used by:1253
Symbol 215 MovieClip [homeland_1]Uses:56 83 132Used by:1253
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [homeland_1_terrain]Uses:216 90Used by:1253
Symbol 218 BitmapUsed by:221 231
Symbol 219 BitmapUsed by:221 226
Symbol 220 BitmapUsed by:221 231
Symbol 221 GraphicUses:92 94 95 96 93 98 97 136 218 219 220Used by:222
Symbol 222 MovieClip [homeland_1_foreground]Uses:221Used by:1253
Symbol 223 MovieClip [homeland_3]Uses:56 83 86Used by:1253
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClip [homeland_3_terrain]Uses:224 90Used by:1253
Symbol 226 GraphicUses:92 95 96 94 93 97 98 136 219Used by:227
Symbol 227 MovieClip [homeland_3_foreground]Uses:226Used by:1253
Symbol 228 MovieClip [homeland_2]Uses:56 83 86Used by:1253
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [homeland_2_terrain]Uses:229 90Used by:1253
Symbol 231 GraphicUses:92 94 98 95 136 96 93 218 220Used by:232
Symbol 232 MovieClip [homeland_2_foreground]Uses:231Used by:1253
Symbol 233 MovieClip [homeland_4]Uses:56 83 86Used by:1253
Symbol 234 GraphicUsed by:237
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235 89Used by:237
Symbol 237 MovieClip [homeland_4_terrain]Uses:234 236Used by:1253
Symbol 238 GraphicUses:98 92 94 95 136 96 93Used by:239
Symbol 239 MovieClip [homeland_4_foreground]Uses:238Used by:1253
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:242
Symbol 242 MovieClip [hellTest_bg]Uses:241Used by:246 253 257
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClipUses:244Used by:246 253 257
Symbol 246 MovieClip [hell_1]Uses:56 242 245Used by:1253
Symbol 247 GraphicUsed by:250
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250 255 259
Symbol 250 MovieClip [hell_1_terrain]Uses:247 249Used by:1253
Symbol 251 MovieClip [hell_1_foreground]Used by:1253
Symbol 252 MovieClip [hellTest_foreground]Used by:1253
Symbol 253 MovieClip [hell_2]Uses:56 242 245Used by:1253
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClip [hell_2_terrain]Uses:254 249Used by:1253
Symbol 256 MovieClip [hell_2_foreground]Used by:1253
Symbol 257 MovieClip [hell_3]Uses:56 242 245Used by:1253
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClip [hell_3_terrain]Uses:258 249Used by:1253
Symbol 260 BitmapUsed by:262
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:260 261Used by:263
Symbol 263 MovieClip [hell_3_foreground]Uses:262Used by:1253
Symbol 264 MovieClip [roofCollision]Uses:27Used by:1253
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:313 345 373 388 408 486 520
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:273
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:273
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:273
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Symbol 274 GraphicUsed by:288
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:288 390 408
Symbol 277 BitmapUsed by:278 959 965
Symbol 278 GraphicUses:277Used by:288
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Symbol 280 GraphicUses:279Used by:288
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:288
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Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
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Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:313
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Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:311 312
Symbol 297 GraphicUsed by:311
Symbol 298 GraphicUsed by:299
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Symbol 301 GraphicUsed by:311
Symbol 302 GraphicUsed by:311
Symbol 303 GraphicUsed by:311
Symbol 304 GraphicUsed by:311
Symbol 305 GraphicUsed by:311
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Symbol 312 MovieClipUses:294 296 299Used by:313
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Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:345
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:345 408 426
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Symbol 323 MovieClipUses:322Used by:345 408 426
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Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:327
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Symbol 341 GraphicUsed by:345
Symbol 342 GraphicUsed by:345
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
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Symbol 346 GraphicUsed by:347
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Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:373
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Symbol 370 GraphicUsed by:372
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:366 367 368 369 370 371Used by:373
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Symbol 385 MovieClipUses:384Used by:388
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Symbol 387 MovieClipUses:386 37Used by:388
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Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:276 389 327Used by:408
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Symbol 421 MovieClipUses:420 327Used by:425
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:425
Symbol 424 MovieClipUses:419Used by:425
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Symbol 428 MovieClipUses:427Used by:441
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Symbol 438 MovieClipUses:437 327Used by:441
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Symbol 440 MovieClipUses:439Used by:441
Symbol 441 MovieClip [char_scorpion]Uses:428 430 432 434 436 438 440 201Used by:1253
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Symbol 485 MovieClipUses:482 484Used by:486
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Symbol 1050 GraphicUses:1049Used by:1051
Symbol 1051 MovieClip [particle_sandStorm]Uses:1046 1048 1050Used by:1253
Symbol 1052 MovieClip [effect_bloat]Uses:943Used by:1253
Symbol 1053 MovieClipUses:537 948Used by:1054
Symbol 1054 MovieClip [spellDrop]Uses:660 619 537 948 27 1053Used by:1253
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1062
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1062
Symbol 1059 BitmapUsed by:1060
Symbol 1060 GraphicUses:1059Used by:1061
Symbol 1061 MovieClipUses:1060Used by:1062
Symbol 1062 MovieClip [particle_lava]Uses:1056 1058 1061Used by:1253
Symbol 1063 MovieClip [splash_fireArrow]Uses:201 931Used by:1253
Symbol 1064 MovieClip [splash_earthArrow]Uses:201Used by:1253
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1067
Symbol 1067 MovieClipUses:1066Used by:1073
Symbol 1068 BitmapUsed by:1069
Symbol 1069 GraphicUses:1068Used by:1070
Symbol 1070 MovieClipUses:1069Used by:1073
Symbol 1071 GraphicUses:937Used by:1072
Symbol 1072 MovieClipUses:1071Used by:1073
Symbol 1073 MovieClip [splash_soulCrush]Uses:201 1067 1070 1072 27Used by:1253
Symbol 1074 MovieClip [splash_decayArmor]Uses:201Used by:1253
Symbol 1075 MovieClip [splash_slowArrow]Uses:201 537Used by:1253
Symbol 1076 GraphicUsed by:1081
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1081
Symbol 1079 GraphicUsed by:1080
Symbol 1080 MovieClipUses:1079Used by:1081
Symbol 1081 MovieClipUses:1076 1078 1080Used by:1105 1121 1127 1130 1147 1157
Symbol 1082 GraphicUsed by:1105 1121
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1085
Symbol 1085 MovieClipUses:1084Used by:1105
Symbol 1086 BitmapUsed by:1094 1095 1096 1097 1098 1099 1100 1101 1102 1103
Symbol 1087 BitmapUsed by:1094 1095 1096 1097 1098 1099 1100 1101 1102 1103
Symbol 1088 BitmapUsed by:1094 1095 1096 1097 1098 1099 1100 1101 1102 1103
Symbol 1089 BitmapUsed by:1094 1095 1096 1097 1098 1099 1100 1101 1102 1103
Symbol 1090 BitmapUsed by:1094 1095 1096 1097 1098 1099 1100 1101 1102 1103
Symbol 1091 BitmapUsed by:1094 1095 1096 1097 1098 1099 1100 1101 1102 1103
Symbol 1092 BitmapUsed by:1094 1095 1096 1097 1098 1099 1100 1101 1102 1103
Symbol 1093 BitmapUsed by:1094 1095 1096 1097 1098 1099 1100 1101 1102 1103
Symbol 1094 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1095 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1096 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1097 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1098 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1099 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1100 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1101 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1102 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1105
Symbol 1103 GraphicUses:1086 1087 1088 1089 1090 1091 1092 1093Used by:1104 1105
Symbol 1104 MovieClipUses:1103Used by:1105
Symbol 1105 MovieClip [splash_rockWall]Uses:201 1081 1082 205 1085 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104Used by:1253
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1108
Symbol 1108 MovieClipUses:1107Used by:1121
Symbol 1109 BitmapUsed by:1113 1114 1115 1116 1117 1118 1119 1162
Symbol 1110 BitmapUsed by:1113 1114 1115 1116 1117 1118 1119
Symbol 1111 BitmapUsed by:1113 1114 1115 1116 1117 1118 1119 1161
Symbol 1112 BitmapUsed by:1113 1114 1115 1116 1117 1118 1119 1160
Symbol 1113 GraphicUses:1109 1110 1111 1112Used by:1121
Symbol 1114 GraphicUses:1109 1110 1111 1112Used by:1121
Symbol 1115 GraphicUses:1109 1110 1111 1112Used by:1121
Symbol 1116 GraphicUses:1109 1110 1111 1112Used by:1121
Symbol 1117 GraphicUses:1109 1110 1111 1112Used by:1121
Symbol 1118 GraphicUses:1109 1110 1111 1112Used by:1121
Symbol 1119 GraphicUses:1109 1110 1111 1112Used by:1120 1121
Symbol 1120 MovieClipUses:1119Used by:1121
Symbol 1121 MovieClip [splash_boneWall]Uses:201 1081 1082 205 1108 1113 1114 1115 1116 1117 1118 1119 1120Used by:1253
Symbol 1122 MovieClip [splash_thorns]Uses:27 201Used by:1253
Symbol 1123 GraphicUsed by:1127
Symbol 1124 BitmapUsed by:1125
Symbol 1125 GraphicUses:1124Used by:1126
Symbol 1126 MovieClipUses:1125Used by:1127
Symbol 1127 MovieClip [thorn]Uses:1123 1126 1081Used by:1253
Symbol 1128 GraphicUsed by:1129
Symbol 1129 MovieClip [splash_stormStrike]Uses:201 1128 1013 27Used by:1253
Symbol 1130 MovieClip [splash_raiseDead]Uses:1081Used by:1253
Symbol 1131 MovieClip [splash_fireStorm]Uses:27 201Used by:1253
Symbol 1132 MovieClip [splash_shamanFireBall]Uses:201 931Used by:1253
Symbol 1133 MovieClip [splash_deathWingVomit]Uses:201 27Used by:1253
Symbol 1134 GraphicUsed by:1139
Symbol 1135 GraphicUses:1016Used by:1139
Symbol 1136 GraphicUsed by:1139
Symbol 1137 GraphicUsed by:1139
Symbol 1138 GraphicUsed by:1139
Symbol 1139 MovieClip [splash_freeze]Uses:201 1134 1135 1136 1137 1138Used by:1253
Symbol 1140 GraphicUsed by:1145
Symbol 1141 GraphicUsed by:1145
Symbol 1142 GraphicUsed by:1145
Symbol 1143 GraphicUsed by:1145
Symbol 1144 GraphicUsed by:1145
Symbol 1145 MovieClipUses:1140 1141 1142 1143 1144Used by:1147
Symbol 1146 MovieClipUses:27Used by:1147
Symbol 1147 MovieClip [splash_volcano]Uses:1145 1146 1081Used by:1253
Symbol 1148 MovieClip [splash_volcanoProjectile]Uses:201 931Used by:1253
Symbol 1149 BitmapUsed by:1150
Symbol 1150 GraphicUses:1149Used by:1151
Symbol 1151 MovieClipUses:1150Used by:1152
Symbol 1152 MovieClip [splash_fear]Uses:201 1151 27 210Used by:1253
Symbol 1153 MovieClipUses:977Used by:1154
Symbol 1154 MovieClip [splash_endBossFireBall]Uses:1153 27Used by:1253
Symbol 1155 MovieClip [splash_rockFall]Uses:201Used by:1253
Symbol 1156 MovieClip [splash_endBossHammer]Uses:201Used by:1253
Symbol 1157 MovieClip [splash_warriorOfChaos]Uses:1081Used by:1253
Symbol 1158 MovieClipUses:27 201Used by:1253
Symbol 1159 MovieClip [splash_boneStorm]Uses:27 201Used by:1253
Symbol 1160 GraphicUses:1112Used by:1163
Symbol 1161 GraphicUses:1111Used by:1163
Symbol 1162 GraphicUses:1109Used by:1163
Symbol 1163 MovieClip [boneSpike]Uses:1160 1161 1162Used by:1253
Symbol 1164 MovieClipUses:794Used by:1178
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1167
Symbol 1167 MovieClipUses:1166Used by:1178
Symbol 1168 EditableTextUses:642Used by:1178
Symbol 1169 EditableTextUses:642Used by:1178
Symbol 1170 EditableTextUses:642Used by:1178
Symbol 1171 EditableTextUses:642Used by:1178
Symbol 1172 TextUses:642Used by:1178
Symbol 1173 TextUses:642Used by:1174
Symbol 1174 MovieClipUses:1173Used by:1175
Symbol 1175 MovieClipUses:1174Used by:1178
Symbol 1176 GraphicUsed by:1177
Symbol 1177 MovieClipUses:1176Used by:1178 1192 1216 1233 1242 1252
Symbol 1178 MovieClip [battleLoad]Uses:1164 1167 1168 1169 1170 1171 1172 1175 1177Used by:1253
Symbol 1179 MovieClip [blackOut]Uses:48Used by:1253 1364 1398
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1180Used by:1252
Symbol 1182 TextUses:642Used by:1183
Symbol 1183 MovieClipUses:27 735 1182Used by:1252
Symbol 1184 TextUses:642Used by:1185
Symbol 1185 MovieClipUses:27 1184Used by:1252
Symbol 1186 BitmapUsed by:1187
Symbol 1187 GraphicUses:1186Used by:1188
Symbol 1188 MovieClipUses:1187Used by:1252
Symbol 1189 TextUses:642Used by:1192
Symbol 1190 TextUses:642Used by:1192
Symbol 1191 TextUses:642Used by:1192
Symbol 1192 MovieClipUses:1189 1190 1191 1177Used by:1252
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1195
Symbol 1195 MovieClipUses:1194Used by:1252
Symbol 1196 TextUses:642Used by:1197
Symbol 1197 MovieClipUses:1196Used by:1252
Symbol 1198 BitmapUsed by:1199
Symbol 1199 GraphicUses:1198Used by:1200
Symbol 1200 MovieClipUses:1199Used by:1252
Symbol 1201 TextUses:642Used by:1202
Symbol 1202 MovieClipUses:1201Used by:1252
Symbol 1203 TextUses:642Used by:1204
Symbol 1204 MovieClipUses:27 1203Used by:1252
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1207
Symbol 1207 MovieClipUses:1206Used by:1252
Symbol 1208 TextUses:642Used by:1209
Symbol 1209 MovieClipUses:1208Used by:1252
Symbol 1210 BitmapUsed by:1211
Symbol 1211 GraphicUses:1210Used by:1212
Symbol 1212 MovieClipUses:1211Used by:1252
Symbol 1213 TextUses:642Used by:1216
Symbol 1214 TextUses:642Used by:1216
Symbol 1215 TextUses:642Used by:1216
Symbol 1216 MovieClipUses:1213 1214 1215 1177Used by:1252
Symbol 1217 BitmapUsed by:1218
Symbol 1218 GraphicUses:1217Used by:1219
Symbol 1219 MovieClipUses:1218Used by:1252
Symbol 1220 TextUses:642Used by:1221
Symbol 1221 MovieClipUses:1220Used by:1252
Symbol 1222 BitmapUsed by:1223
Symbol 1223 GraphicUses:1222Used by:1224
Symbol 1224 MovieClipUses:1223Used by:1252
Symbol 1225 TextUses:642Used by:1226
Symbol 1226 MovieClipUses:1225Used by:1252
Symbol 1227 BitmapUsed by:1228
Symbol 1228 GraphicUses:1227Used by:1229
Symbol 1229 MovieClipUses:1228Used by:1252
Symbol 1230 TextUses:642Used by:1233
Symbol 1231 TextUses:642Used by:1233
Symbol 1232 TextUses:642Used by:1233
Symbol 1233 MovieClipUses:1230 1231 1232 1177Used by:1252
Symbol 1234 TextUses:642Used by:1235
Symbol 1235 MovieClipUses:1234Used by:1252
Symbol 1236 BitmapUsed by:1237
Symbol 1237 GraphicUses:1236Used by:1238
Symbol 1238 MovieClipUses:1237Used by:1252
Symbol 1239 TextUses:642Used by:1242
Symbol 1240 TextUses:642Used by:1242
Symbol 1241 TextUses:642Used by:1242
Symbol 1242 MovieClipUses:1239 1240 1241 1177Used by:1252
Symbol 1243 BitmapUsed by:1244
Symbol 1244 GraphicUses:1243Used by:1245
Symbol 1245 MovieClipUses:1244Used by:1252
Symbol 1246 TextUses:642Used by:1248
Symbol 1247 TextUses:642Used by:1248
Symbol 1248 MovieClipUses:1246 1247Used by:1252
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1251
Symbol 1251 MovieClipUses:1250Used by:1252
Symbol 1252 MovieClip [storyBook]Uses:1181 1183 1185 1177 1188 1192 1195 1197 1200 1202 1204 1207 1209 1212 1216 1219 1221 1224 1226 1229 1233 1235 1238 1242 1245 1248 1251Used by:1253
Symbol 1253 MovieClipUses:52 54 63 73 75 80 87 91 100 106 110 129 133 135 138 146 150 157 159 160 161 163 164 175 178 183 184 186 214 215 217 222 223 225 227 228 230 232 233 237 239 246 250 251 252 253 255 256 257 259 263 264 313 345 373 388 408 425 426 441 486 520 523 213 532 538 687 693 698 700 792 864 931 932 934 940 944 948 327 949 950 952 955 958 960 964 967 970 971 973 975 978 979 986 992 995 1003 1014 1030 1035 1036 1040 1044 4 1051 1052 1054 1062 1063 1064 1073 1074 1075 1105 1121 1122 1127 1129 1130 1131 212 1132 1133 1139 1147 1148 1152 1154 1155 1156 1157 1158 1159 1163 1178 1179 1252Used by:Timeline
Symbol 1254 EditableTextUses:53Used by:1340
Symbol 1255 Sound [sound_fireArrow_impact]Used by:1340
Symbol 1256 Sound [music_menu]Used by:1340
Symbol 1257 Sound [music_green]Used by:1340
Symbol 1258 Sound [music_hell]Used by:1340
Symbol 1259 Sound [music_desert]Used by:1340
Symbol 1260 Sound [sound_playerDeath3]Used by:1340
Symbol 1261 Sound [sound_playerDeath2]Used by:1340
Symbol 1262 Sound [sound_playerDeath1]Used by:1340
Symbol 1263 Sound [sound_boneStorm_impact]Used by:1340
Symbol 1264 Sound [sound_bloatExplode]Used by:1340
Symbol 1265 Sound [sound_dragonAttack1]Used by:1340
Symbol 1266 Sound [sound_dragonAttack2]Used by:1340
Symbol 1267 Sound [sound_dragonDeath]Used by:1340
Symbol 1268 Sound [sound_dragonHitGround]Used by:1340
Symbol 1269 Sound [sound_dragonFire]Used by:1340
Symbol 1270 Sound [sound_portalExplode]Used by:1340
Symbol 1271 Sound [sound_trinketPickup]Used by:1340
Symbol 1272 Sound [sound_trinketDrop]Used by:1340
Symbol 1273 Sound [sound_enemy_deadlingDeath3]Used by:1340
Symbol 1274 Sound [sound_enemy_deadlingChatter3.wav]Used by:1340
Symbol 1275 Sound [sound_enemy_deadlingChatter2]Used by:1340
Symbol 1276 Sound [sound_enemy_deadlingChatter1]Used by:1340
Symbol 1277 Sound [sound_enemy_deadlingAttack2]Used by:1340
Symbol 1278 Sound [sound_enemy_deadlingAttack1]Used by:1340
Symbol 1279 Sound [sound_voice_deadlingScared1]Used by:1340
Symbol 1280 Sound [sound_voice_deadlingScared2]Used by:1340
Symbol 1281 Sound [sound_endBossStep3]Used by:1340
Symbol 1282 Sound [sound_endBossStep2]Used by:1340
Symbol 1283 Sound [sound_endBossStep1]Used by:1340
Symbol 1284 Sound [sound_hitPortal1]Used by:1340
Symbol 1285 Sound [sound_hitPortal2]Used by:1340
Symbol 1286 Sound [sound_combineFail]Used by:1340
Symbol 1287 Sound [sound_arrowHitGround2]Used by:1340
Symbol 1288 Sound [sound_arrowHitGround1]Used by:1340
Symbol 1289 Sound [sound_combineRunes]Used by:1340
Symbol 1290 Sound [sound_spellPickup]Used by:1340
Symbol 1291 Sound [sound_spellDrop]Used by:1340
Symbol 1292 Sound [sound_pageTurn]Used by:1340
Symbol 1293 Sound [sound_decayArmor_impact]Used by:1340
Symbol 1294 Sound [sound_runeStoneExtract]Used by:1340
Symbol 1295 Sound [sound_deathWingVomit_fire2]Used by:1340
Symbol 1296 Sound [sound_deathWingVomit_fire1]Used by:1340
Symbol 1297 Sound [sound_deathWingVomit_fire]Used by:1340
Symbol 1298 Sound [sound_boneWall_impact]Used by:1340
Symbol 1299 Sound [sound_teleport3]Used by:1340
Symbol 1300 Sound [sound_teleport2]Used by:1340
Symbol 1301 Sound [sound_teleport1]Used by:1340
Symbol 1302 Sound [sound_enemy_demonChatter3]Used by:1340
Symbol 1303 Sound [sound_enemy_demonChatter2]Used by:1340
Symbol 1304 Sound [sound_enemy_demonChatter1]Used by:1340
Symbol 1305 Sound [sound_enemy_deadlingDeath2]Used by:1340
Symbol 1306 Sound [sound_enemy_deadlingDeath1]Used by:1340
Symbol 1307 Sound [sound_enemy_demonDeath2]Used by:1340
Symbol 1308 Sound [sound_enemy_demonDeath1]Used by:1340
Symbol 1309 Sound [sound_raiseDead_impact]Used by:1340
Symbol 1310 Sound [sound_fireStorm2]Used by:1340
Symbol 1311 Sound [sound_fireStorm1]Used by:1340
Symbol 1312 Sound [sound_boneWall_break]Used by:1340
Symbol 1313 Sound [sound_soulCrush_impact]Used by:1340
Symbol 1314 Sound [sound_volcano_impact]Used by:1340
Symbol 1315 Sound [sound_freeze_effect]Used by:1340
Symbol 1316 Sound [sound_freeze_impact]Used by:1340
Symbol 1317 Sound [sound_fear_impact]Used by:1340
Symbol 1318 Sound [sound_rockWall_break]Used by:1340
Symbol 1319 Sound [sound_deadlingBolt_fire]Used by:1340
Symbol 1320 Sound [sound_shamanFireBall_impact]Used by:1340
Symbol 1321 Sound [sound_shamanFireBall_fire]Used by:1340
Symbol 1322 Sound [sound_earthArrow_impact]Used by:1340
Symbol 1323 Sound [sound_stormStrike]Used by:1340
Symbol 1324 Sound [sound_thorns_impact]Used by:1340
Symbol 1325 Sound [sound_slowArrow_impact]Used by:1340
Symbol 1326 Sound [sound_rockWall_impact]Used by:1340
Symbol 1327 Sound [sound_stormStrike_impact]Used by:1340
Symbol 1328 Sound [sound_arrowHit4]Used by:1340
Symbol 1329 Sound [sound_arrowHit3]Used by:1340
Symbol 1330 Sound [sound_arrowHit2]Used by:1340
Symbol 1331 Sound [sound_arrowHit1]Used by:1340
Symbol 1332 Sound [sound_arrowRelease3]Used by:1340
Symbol 1333 Sound [sound_arrowRelease2]Used by:1340
Symbol 1334 Sound [sound_arrowRelease1]Used by:1340
Symbol 1335 Sound [sound_swordClash5]Used by:1340
Symbol 1336 Sound [sound_swordClash4]Used by:1340
Symbol 1337 Sound [sound_swordClash3]Used by:1340
Symbol 1338 Sound [sound_swordClash2]Used by:1340
Symbol 1339 Sound [sound_swordClash1]Used by:1340
Symbol 1340 MovieClipUses:52 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339Used by:Timeline
Symbol 1341 GraphicUsed by:1345
Symbol 1342 GraphicUsed by:1345
Symbol 1343 GraphicUses:793Used by:1344
Symbol 1344 MovieClipUses:1343Used by:1345
Symbol 1345 MovieClipUses:1341 1342 1344Used by:1364 1398
Symbol 1346 BitmapUsed by:1347
Symbol 1347 GraphicUses:1346Used by:1364
Symbol 1348 SoundUsed by:1364
Symbol 1349 SoundUsed by:1364
Symbol 1350 GraphicUsed by:1364
Symbol 1351 GraphicUsed by:1352
Symbol 1352 MovieClipUses:1351Used by:1364
Symbol 1353 SoundUsed by:1364
Symbol 1354 SoundUsed by:1364
Symbol 1355 SoundUsed by:1364
Symbol 1356 BitmapUsed by:1357
Symbol 1357 GraphicUses:1356Used by:1364
Symbol 1358 GraphicUsed by:1359
Symbol 1359 ButtonUses:1358Used by:1364
Symbol 1360 BitmapUsed by:1361
Symbol 1361 GraphicUses:1360Used by:1364
Symbol 1362 SoundUsed by:1364
Symbol 1363 SoundUsed by:1364
Symbol 1364 MovieClipUses:1345 1179 1347 1348 1349 1350 1352 1353 1354 1355 1357 1359 1361 1362 1363Used by:Timeline
Symbol 1365 GraphicUsed by:1398
Symbol 1366 BitmapUsed by:1367
Symbol 1367 GraphicUses:1366Used by:1368
Symbol 1368 MovieClipUses:1367Used by:1398
Symbol 1369 GraphicUsed by:1398
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1372
Symbol 1372 MovieClipUses:1371Used by:1373
Symbol 1373 MovieClipUses:1372Used by:1398
Symbol 1374 BitmapUsed by:1375
Symbol 1375 GraphicUses:1374Used by:1376
Symbol 1376 MovieClipUses:1375Used by:1398
Symbol 1377 BitmapUsed by:1378
Symbol 1378 GraphicUses:1377Used by:1379 1397
Symbol 1379 MovieClipUses:200 1378Used by:1398
Symbol 1380 GraphicUsed by:1381
Symbol 1381 MovieClipUses:1380Used by:1396
Symbol 1382 GraphicUsed by:1395
Symbol 1383 GraphicUsed by:1395
Symbol 1384 GraphicUsed by:1395
Symbol 1385 GraphicUsed by:1395
Symbol 1386 GraphicUsed by:1395
Symbol 1387 GraphicUsed by:1395
Symbol 1388 GraphicUsed by:1395
Symbol 1389 GraphicUsed by:1395
Symbol 1390 GraphicUsed by:1395
Symbol 1391 GraphicUsed by:1395
Symbol 1392 GraphicUsed by:1395
Symbol 1393 GraphicUsed by:1395
Symbol 1394 GraphicUsed by:1395
Symbol 1395 MovieClipUses:1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394Used by:1396
Symbol 1396 MovieClipUses:1381 1395Used by:1398
Symbol 1397 MovieClipUses:200 1378Used by:1398
Symbol 1398 MovieClipUses:1345 1365 1368 1369 1373 1179 1376 1379 1396 1397 SS1Used by:Timeline
Streaming Sound 1Used by:Symbol 1398 MovieClip

Instance Names

"preloaderPlayButton"Frame 1Symbol 31 MovieClip
"preLoaderCombo"Frame 1Symbol 40 MovieClip
"playText"Frame 1Symbol 47 MovieClip
"securityImage"Frame 1Symbol 51 MovieClip
"armorAnim"Frame 3Symbol 1364 MovieClip
"icons"Symbol 24 MovieClip [trinketIcons] Frame 1Symbol 23 MovieClip
"loadBar"Symbol 38 MovieClip Frame 1Symbol 35 MovieClip
"versionNumber"Symbol 40 MovieClip Frame 1Symbol 33 EditableText
"preloader"Symbol 40 MovieClip Frame 1Symbol 38 MovieClip
"percentageTotal"Symbol 40 MovieClip Frame 1Symbol 39 EditableText
"words"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"bg"Symbol 63 MovieClip [desert_1] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 63 MovieClip [desert_1] Frame 1Symbol 59 MovieClip [desertTest_bg]
"midGround"Symbol 63 MovieClip [desert_1] Frame 1Symbol 62 MovieClip
"buttonText"Symbol 69 MovieClip Frame 1Symbol 68 EditableText
"headingText"Symbol 72 MovieClip Frame 1Symbol 70 EditableText
"bodyText"Symbol 72 MovieClip Frame 1Symbol 71 EditableText
"blackOut"Symbol 73 MovieClip [dialogBox] Frame 1Symbol 27 MovieClip [blankBlock]
"backing"Symbol 73 MovieClip [dialogBox] Frame 1Symbol 65 MovieClip
"button1"Symbol 73 MovieClip [dialogBox] Frame 1Symbol 69 MovieClip
"button2"Symbol 73 MovieClip [dialogBox] Frame 1Symbol 69 MovieClip
"textBoxes"Symbol 73 MovieClip [dialogBox] Frame 1Symbol 72 MovieClip
"fpsText"Symbol 75 MovieClip [fpsChecker] Frame 1Symbol 74 EditableText
"consoleInput"Symbol 80 MovieClip [systemConsole] Frame 1Symbol 78 EditableText
"consoleHistory"Symbol 80 MovieClip [systemConsole] Frame 1Symbol 79 EditableText
"bg"Symbol 87 MovieClip [survival_1] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 87 MovieClip [survival_1] Frame 1Symbol 83 MovieClip
"midGround"Symbol 87 MovieClip [survival_1] Frame 1Symbol 86 MovieClip
"bg"Symbol 106 MovieClip [survival_2] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 106 MovieClip [survival_2] Frame 1Symbol 103 MovieClip
"midGround"Symbol 106 MovieClip [survival_2] Frame 1Symbol 105 MovieClip
"bg"Symbol 133 MovieClip [survival_4] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 133 MovieClip [survival_4] Frame 1Symbol 83 MovieClip
"midGround"Symbol 133 MovieClip [survival_4] Frame 1Symbol 132 MovieClip
"bg"Symbol 146 MovieClip [survival_3] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 146 MovieClip [survival_3] Frame 1Symbol 59 MovieClip [desertTest_bg]
"midGround"Symbol 146 MovieClip [survival_3] Frame 1Symbol 145 MovieClip
"bg"Symbol 161 MovieClip [desert_2] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 161 MovieClip [desert_2] Frame 1Symbol 59 MovieClip [desertTest_bg]
"midGround"Symbol 161 MovieClip [desert_2] Frame 1Symbol 145 MovieClip
"bg"Symbol 175 MovieClip [desert_3] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 175 MovieClip [desert_3] Frame 1Symbol 59 MovieClip [desertTest_bg]
"midGround"Symbol 175 MovieClip [desert_3] Frame 1Symbol 165 MovieClip
"bg"Symbol 184 MovieClip [desert_4] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 184 MovieClip [desert_4] Frame 1Symbol 103 MovieClip
"midGround"Symbol 184 MovieClip [desert_4] Frame 1Symbol 105 MovieClip
"bar"Symbol 205 MovieClip Frame 1Symbol 204 MovieClip
"portalMask"Symbol 213 MovieClip [portal] Frame 1Symbol 192 MovieClip
"collision"Symbol 213 MovieClip [portal] Frame 1Symbol 201 MovieClip
"healthBar"Symbol 213 MovieClip [portal] Frame 1Symbol 205 MovieClip
"bg"Symbol 215 MovieClip [homeland_1] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 215 MovieClip [homeland_1] Frame 1Symbol 83 MovieClip
"midGround"Symbol 215 MovieClip [homeland_1] Frame 1Symbol 132 MovieClip
"bg"Symbol 223 MovieClip [homeland_3] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 223 MovieClip [homeland_3] Frame 1Symbol 83 MovieClip
"midGround"Symbol 223 MovieClip [homeland_3] Frame 1Symbol 86 MovieClip
"bg"Symbol 228 MovieClip [homeland_2] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 228 MovieClip [homeland_2] Frame 1Symbol 83 MovieClip
"midGround"Symbol 228 MovieClip [homeland_2] Frame 1Symbol 86 MovieClip
"bg"Symbol 233 MovieClip [homeland_4] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 233 MovieClip [homeland_4] Frame 1Symbol 83 MovieClip
"midGround"Symbol 233 MovieClip [homeland_4] Frame 1Symbol 86 MovieClip
"bg"Symbol 246 MovieClip [hell_1] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 246 MovieClip [hell_1] Frame 1Symbol 242 MovieClip [hellTest_bg]
"midGround"Symbol 246 MovieClip [hell_1] Frame 1Symbol 245 MovieClip
"bg"Symbol 253 MovieClip [hell_2] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 253 MovieClip [hell_2] Frame 1Symbol 242 MovieClip [hellTest_bg]
"midGround"Symbol 253 MovieClip [hell_2] Frame 1Symbol 245 MovieClip
"bg"Symbol 257 MovieClip [hell_3] Frame 1Symbol 56 MovieClip
"distantGround"Symbol 257 MovieClip [hell_3] Frame 1Symbol 242 MovieClip [hellTest_bg]
"midGround"Symbol 257 MovieClip [hell_3] Frame 1Symbol 245 MovieClip
"collision"Symbol 264 MovieClip [roofCollision] Frame 1Symbol 27 MovieClip [blankBlock]
"legs"Symbol 313 MovieClip [dummyPlayer] Frame 1Symbol 273 MovieClip
"head"Symbol 313 MovieClip [dummyPlayer] Frame 1Symbol 292 MovieClip
"bow"Symbol 313 MovieClip [dummyPlayer] Frame 1Symbol 311 MovieClip
"collision"Symbol 313 MovieClip [dummyPlayer] Frame 1Symbol 201 MovieClip
"normalArms"Symbol 313 MovieClip [dummyPlayer] Frame 30Symbol 312 MovieClip
"stuckArrow1"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"upperLeg_back"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 317 MovieClip
"lowerLeg_back"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 319 MovieClip
"lowerArm_back"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 321 MovieClip
"upperArm_back"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 323 MovieClip
"torso"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 328 MovieClip
"head"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 330 MovieClip
"upperLeg_front"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 317 MovieClip
"lowerLeg_front"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 319 MovieClip
"weapon"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 334 MovieClip
"lowerArm_front"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 321 MovieClip
"upperArm_front"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 323 MovieClip
"collision"Symbol 345 MovieClip [char_deadling] Frame 1Symbol 201 MovieClip
"stuckArrow1"Symbol 358 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 358 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 358 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 358 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 358 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"upperLeg_back"Symbol 373 MovieClip [char_demon] Frame 1Symbol 347 MovieClip
"lowerLeg_back"Symbol 373 MovieClip [char_demon] Frame 1Symbol 349 MovieClip
"lowerArm_back"Symbol 373 MovieClip [char_demon] Frame 1Symbol 351 MovieClip
"upperArm_back"Symbol 373 MovieClip [char_demon] Frame 1Symbol 354 MovieClip
"torso"Symbol 373 MovieClip [char_demon] Frame 1Symbol 358 MovieClip
"head"Symbol 373 MovieClip [char_demon] Frame 1Symbol 361 MovieClip
"lowerLeg_front"Symbol 373 MovieClip [char_demon] Frame 1Symbol 349 MovieClip
"upperLeg_front"Symbol 373 MovieClip [char_demon] Frame 1Symbol 347 MovieClip
"weapon"Symbol 373 MovieClip [char_demon] Frame 1Symbol 365 MovieClip
"lowerArm_front"Symbol 373 MovieClip [char_demon] Frame 1Symbol 351 MovieClip
"upperArm_front"Symbol 373 MovieClip [char_demon] Frame 1Symbol 354 MovieClip
"collision"Symbol 373 MovieClip [char_demon] Frame 1Symbol 201 MovieClip
"stuckArrow1"Symbol 383 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 383 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 383 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 383 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 383 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"upperLeg_back"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 375 MovieClip
"lowerLeg_back"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 377 MovieClip
"lowerArm_back"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 379 MovieClip
"upperArm_back"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 381 MovieClip
"torso"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 383 MovieClip
"head"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 385 MovieClip
"upperLeg_front"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 375 MovieClip
"lowerLeg_front"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 377 MovieClip
"upperArm_front"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 381 MovieClip
"lowerArm_front"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 379 MovieClip
"collision"Symbol 388 MovieClip [char_shaman] Frame 1Symbol 201 MovieClip
"stuckArrow1"Symbol 390 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 390 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 390 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 390 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 390 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"bowString"Symbol 396 MovieClip Frame 1Symbol 395 MovieClip
"upperLeg_back"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 317 MovieClip
"lowerLeg_back"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 319 MovieClip
"lowerArm_back"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 321 MovieClip
"upperArm_back"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 323 MovieClip
"torso"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 390 MovieClip
"head"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 392 MovieClip
"upperLeg_front"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 317 MovieClip
"lowerLeg_front"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 319 MovieClip
"weapon"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 396 MovieClip
"lowerArm_front"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 321 MovieClip
"upperArm_front"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 323 MovieClip
"collision"Symbol 408 MovieClip [char_deadlingArcher] Frame 1Symbol 201 MovieClip
"stuckArrow1"Symbol 421 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 421 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 421 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 421 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 421 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"leftWing"Symbol 424 MovieClip Frame 1Symbol 419 MovieClip
"rightWing"Symbol 424 MovieClip Frame 1Symbol 419 MovieClip
"upperLeg_back"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 410 MovieClip
"lowerLeg_back"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 412 MovieClip
"lowerArm_back"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 414 MovieClip
"upperArm_back"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 416 MovieClip
"torso"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 421 MovieClip
"head"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 423 MovieClip
"upperLeg_front"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 410 MovieClip
"lowerLeg_front"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 412 MovieClip
"lowerArm_front"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 414 MovieClip
"upperArm_front"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 416 MovieClip
"collision"Symbol 425 MovieClip [char_deathWing] Frame 1Symbol 201 MovieClip
"leftWing"Symbol 425 MovieClip [char_deathWing] Frame 29Symbol 419 MovieClip
"rightWing"Symbol 425 MovieClip [char_deathWing] Frame 29Symbol 419 MovieClip
"wings"Symbol 425 MovieClip [char_deathWing] Frame 85Symbol 424 MovieClip
"upperLeg_back"Symbol 426 MovieClip Frame 1Symbol 317 MovieClip
"lowerLeg_back"Symbol 426 MovieClip Frame 1Symbol 319 MovieClip
"lowerArm_back"Symbol 426 MovieClip Frame 1Symbol 321 MovieClip
"upperArm_back"Symbol 426 MovieClip Frame 1Symbol 323 MovieClip
"torso"Symbol 426 MovieClip Frame 1Symbol 328 MovieClip
"head"Symbol 426 MovieClip Frame 1Symbol 361 MovieClip
"upperLeg_front"Symbol 426 MovieClip Frame 1Symbol 317 MovieClip
"lowerLeg_front"Symbol 426 MovieClip Frame 1Symbol 319 MovieClip
"lowerArm_front"Symbol 426 MovieClip Frame 1Symbol 321 MovieClip
"upperArm_front"Symbol 426 MovieClip Frame 1Symbol 323 MovieClip
"stuckArrow1"Symbol 438 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 438 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 438 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 438 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 438 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"lowerArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 432 MovieClip
"lowerArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 432 MovieClip
"lowerArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 432 MovieClip
"upperArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 434 MovieClip
"upperArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 436 MovieClip
"torso"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 438 MovieClip
"head"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 440 MovieClip
"upperArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 434 MovieClip
"upperArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 434 MovieClip
"upperArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 434 MovieClip
"upperArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 434 MovieClip
"upperArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 436 MovieClip
"lowerArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 432 MovieClip
"lowerArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 432 MovieClip
"lowerArm_back"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 432 MovieClip
"collision"Symbol 441 MovieClip [char_scorpion] Frame 1Symbol 201 MovieClip
"upperArm_back"Symbol 441 MovieClip [char_scorpion] Frame 57Symbol 434 MovieClip
"stuckArrow1"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow5"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow7"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow9"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow15"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow16"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow17"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow18"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow20"Symbol 479 MovieClip Frame 1Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow2"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow3"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow4"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow6"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow8"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow10"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow11"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow12"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow13"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow14"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"stuckArrow19"Symbol 479 MovieClip Frame 42Symbol 327 MovieClip [arrowBolt_stuck]
"upperLeg_back"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 444 MovieClip
"lowerLeg_back"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 447 MovieClip
"lowerArm_back"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 450 MovieClip
"upperArm_back"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 456 MovieClip
"torso"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 470 MovieClip
"head"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 479 MovieClip
"upperLeg_front"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 444 MovieClip
"lowerLeg_front"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 447 MovieClip
"lowerArm_front"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 450 MovieClip
"upperArm_front"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 456 MovieClip
"firePoint_head"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 25 MovieClip [blankMovie]
"collision"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 201 MovieClip
"healthBar"Symbol 486 MovieClip [char_endBoss] Frame 1Symbol 205 MovieClip
"upperLegBack"Symbol 520 MovieClip [char_knight] Frame 1Symbol 490 MovieClip
"lowerLegBack"Symbol 520 MovieClip [char_knight] Frame 1Symbol 494 MovieClip
"upperLegFront"Symbol 520 MovieClip [char_knight] Frame 1Symbol 490 MovieClip
"lowerLegFront"Symbol 520 MovieClip [char_knight] Frame 1Symbol 494 MovieClip
"upperArmBack"Symbol 520 MovieClip [char_knight] Frame 1Symbol 498 MovieClip
"torso"Symbol 520 MovieClip [char_knight] Frame 1Symbol 502 MovieClip
"head"Symbol 520 MovieClip [char_knight] Frame 1Symbol 511 MovieClip
"lowerArmBack"Symbol 520 MovieClip [char_knight] Frame 1Symbol 515 MovieClip
"lowerArmFront"Symbol 520 MovieClip [char_knight] Frame 1Symbol 515 MovieClip
"upperArmFront"Symbol 520 MovieClip [char_knight] Frame 1Symbol 498 MovieClip
"weapon"Symbol 520 MovieClip [char_knight] Frame 1Symbol 519 MovieClip
"collision"Symbol 520 MovieClip [char_knight] Frame 1Symbol 27 MovieClip [blankBlock]
"frontCollision"Symbol 520 MovieClip [char_knight] Frame 1Symbol 27 MovieClip [blankBlock]
"bolt"Symbol 532 MovieClip [arrowBolt] Frame 1Symbol 288 MovieClip
"arrowHead"Symbol 532 MovieClip [arrowBolt] Frame 1Symbol 531 MovieClip
"collision"Symbol 532 MovieClip [arrowBolt] Frame 1Symbol 27 MovieClip [blankBlock]
"collision"Symbol 538 MovieClip [runeStone] Frame 1Symbol 201 MovieClip
"barMask"Symbol 546 MovieClip Frame 1Symbol 544 MovieClip
"barMask"Symbol 548 MovieClip Frame 1Symbol 544 MovieClip
"selectRing"Symbol 619 MovieClip Frame 1Symbol 553 MovieClip
"bw"Symbol 619 MovieClip Frame 22Symbol 561 MovieClip
"bw"Symbol 619 MovieClip Frame 33Symbol 564 MovieClip
"bw"Symbol 619 MovieClip Frame 44Symbol 567 MovieClip
"bw"Symbol 619 MovieClip Frame 55Symbol 570 MovieClip
"bw"Symbol 619 MovieClip Frame 68Symbol 573 MovieClip
"bw"Symbol 619 MovieClip Frame 78Symbol 576 MovieClip
"bw"Symbol 619 MovieClip Frame 88Symbol 579 MovieClip
"bw"Symbol 619 MovieClip Frame 98Symbol 582 MovieClip
"bw"Symbol 619 MovieClip Frame 107Symbol 585 MovieClip
"bw"Symbol 619 MovieClip Frame 119Symbol 588 MovieClip
"bw"Symbol 619 MovieClip Frame 128Symbol 591 MovieClip
"bw"Symbol 619 MovieClip Frame 138Symbol 594 MovieClip
"bw"Symbol 619 MovieClip Frame 147Symbol 597 MovieClip
"bw"Symbol 619 MovieClip Frame 156Symbol 600 MovieClip
"bw"Symbol 619 MovieClip Frame 164Symbol 603 MovieClip
"bw"Symbol 619 MovieClip Frame 171Symbol 606 MovieClip
"bw"Symbol 619 MovieClip Frame 181Symbol 609 MovieClip
"bw"Symbol 619 MovieClip Frame 193Symbol 612 MovieClip
"loadBar"Symbol 624 MovieClip Frame 1Symbol 623 MovieClip
"bar"Symbol 625 MovieClip Frame 1Symbol 624 MovieClip
"placeRuneEffect"Symbol 641 MovieClip Frame 1Symbol 628 MovieClip
"slot1"Symbol 644 MovieClip Frame 1Symbol 641 MovieClip
"slot2"Symbol 644 MovieClip Frame 1Symbol 641 MovieClip
"slot3"Symbol 644 MovieClip Frame 1Symbol 641 MovieClip
"slotIcon2"Symbol 674 MovieClip Frame 1Symbol 619 MovieClip
"slotIcon1"Symbol 674 MovieClip Frame 1Symbol 619 MovieClip
"killCount"Symbol 674 MovieClip Frame 1Symbol 672 EditableText
"portalsDestroyed"Symbol 674 MovieClip Frame 1Symbol 673 EditableText
"backing"Symbol 686 MovieClip Frame 1Symbol 682 MovieClip
"header"Symbol 686 MovieClip Frame 1Symbol 684 EditableText
"desc"Symbol 686 MovieClip Frame 1Symbol 685 EditableText
"mana"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 546 MovieClip
"health"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 548 MovieClip
"retreat"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 27 MovieClip [blankBlock]
"halt"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 27 MovieClip [blankBlock]
"march"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 27 MovieClip [blankBlock]
"slotIcon1"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 619 MovieClip
"slotIcon2"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 619 MovieClip
"slotIcon3"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 619 MovieClip
"slotIcon4"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 619 MovieClip
"slotIcon5"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 619 MovieClip
"slotIcon6"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 619 MovieClip
"progressBar"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 625 MovieClip
"runeReport"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 644 MovieClip
"trinket"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 657 MovieClip
"survivalMode"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 674 MovieClip
"deathWarning"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 678 MovieClip
"power"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 679 EditableText
"angle"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 680 EditableText
"toolTip"Symbol 687 MovieClip [gameInterface] Frame 1Symbol 686 MovieClip
"dmgText"Symbol 689 MovieClip Frame 1Symbol 688 EditableText
"dmg"Symbol 692 MovieClip Frame 1Symbol 689 MovieClip
"crit"Symbol 692 MovieClip Frame 1Symbol 691 MovieClip
"dText"Symbol 693 MovieClip [damageText] Frame 1Symbol 692 MovieClip
"ring"Symbol 698 MovieClip [mouseCursor] Frame 1Symbol 697 MovieClip
"messageText"Symbol 700 MovieClip [dialog_quickMessage] Frame 1Symbol 699 EditableText
"rune"Symbol 717 MovieClip Frame 1Symbol 715 MovieClip
"amount"Symbol 717 MovieClip Frame 1Symbol 716 EditableText
"spellName"Symbol 724 MovieClip Frame 1Symbol 720 EditableText
"description"Symbol 724 MovieClip Frame 1Symbol 721 EditableText
"effects"Symbol 724 MovieClip Frame 1Symbol 722 EditableText
"manaCost"Symbol 724 MovieClip Frame 1Symbol 723 EditableText
"fireArrow"Symbol 762 MovieClip Frame 1Symbol 761 MovieClip
"earthArrow"Symbol 762 MovieClip Frame 1Symbol 761 MovieClip
"decayArmor"Symbol 762 MovieClip Frame 1Symbol 761 MovieClip
"soulCrush"Symbol 762 MovieClip Frame 1Symbol 761 MovieClip
"freeze"Symbol 762 MovieClip Frame 1Symbol 761 MovieClip
"rockWall"Symbol 763 MovieClip Frame 1Symbol 761 MovieClip
"slowArrow"Symbol 763 MovieClip Frame 1Symbol 761 MovieClip
"fear"Symbol 763 MovieClip Frame 1Symbol 761 MovieClip
"bloat"Symbol 763 MovieClip Frame 1Symbol 761 MovieClip
"thorns"Symbol 763 MovieClip Frame 1Symbol 761 MovieClip
"stormStrike"Symbol 764 MovieClip Frame 1Symbol 761 MovieClip
"fireStorm"Symbol 764 MovieClip Frame 1Symbol 761 MovieClip
"volcano"Symbol 764 MovieClip Frame 1Symbol 761 MovieClip
"boneWall"Symbol 764 MovieClip Frame 1Symbol 761 MovieClip
"raiseDead"Symbol 764 MovieClip Frame 1Symbol 761 MovieClip
"arrowStorm"Symbol 765 MovieClip Frame 1Symbol 761 MovieClip
"warriorOfChaos"Symbol 765 MovieClip Frame 1Symbol 761 MovieClip
"boneStorm"Symbol 765 MovieClip Frame 1Symbol 761 MovieClip
"bookForward"Symbol 787 MovieClip Frame 1Symbol 27 MovieClip [blankBlock]
"bookBack"Symbol 787 MovieClip Frame 1Symbol 27 MovieClip [blankBlock]
"page1"Symbol 787 MovieClip Frame 1Symbol 762 MovieClip
"page2"Symbol 787 MovieClip Frame 1Symbol 763 MovieClip
"page3"Symbol 787 MovieClip Frame 1Symbol 764 MovieClip
"page4"Symbol 787 MovieClip Frame 1Symbol 765 MovieClip
"bookForward"Symbol 787 MovieClip Frame 3Symbol 27 MovieClip [blankBlock]
"spellIcon"Symbol 789 MovieClip [spellStone] Frame 1Symbol 619 MovieClip
"combiner_slot2"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 641 MovieClip
"combiner_slot4"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 641 MovieClip
"combiner_slot3"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 641 MovieClip
"combiner_slot1"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 641 MovieClip
"fire"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 717 MovieClip
"earth"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 717 MovieClip
"storm"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 717 MovieClip
"bone"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 717 MovieClip
"chaos"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 717 MovieClip
"destruction"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 717 MovieClip
"spellDesc"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 724 MovieClip
"combinerIcon"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 619 MovieClip
"combineButton"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 27 MovieClip [blankBlock]
"equipBow"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 730 MovieClip
"toBattle"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 733 MovieClip
"bowSlot1"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 619 MovieClip
"bowSlot2"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 619 MovieClip
"bowSlot3"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 619 MovieClip
"bowSlot4"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 619 MovieClip
"bowSlot5"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 619 MovieClip
"spellBook"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 787 MovieClip
"healthRegen"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"manaRegen"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"deadEye"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"quickDraw"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"elusiveCharm"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"strongArm"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"rareRunes"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"luckyCharm"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"piercing"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 24 MovieClip [trinketIcons]
"toolTip"Symbol 792 MovieClip [inventoryScreen] Frame 1Symbol 686 MovieClip
"btnText"Symbol 802 MovieClip Frame 1Symbol 801 EditableText
"textClip"Symbol 803 MovieClip Frame 1Symbol 802 MovieClip
"continueCampaign"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"newCampaign"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"options"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"playMoreGames"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"howToPlay"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"credits"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"survival"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"strategyGuide"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"logo"Symbol 807 MovieClip Frame 1Symbol 797 MovieClip
"logo"Symbol 807 MovieClip Frame 1Symbol 797 MovieClip
"pages"Symbol 807 MovieClip Frame 1Symbol 800 MovieClip
"menuItems"Symbol 807 MovieClip Frame 1Symbol 804 MovieClip
"versionNumber"Symbol 807 MovieClip Frame 1Symbol 805 EditableText
"logo"Symbol 812 MovieClip Frame 1Symbol 797 MovieClip
"logo"Symbol 812 MovieClip Frame 1Symbol 797 MovieClip
"low"Symbol 812 MovieClip Frame 1Symbol 803 MovieClip
"medium"Symbol 812 MovieClip Frame 1Symbol 803 MovieClip
"high"Symbol 812 MovieClip Frame 1Symbol 803 MovieClip
"effectsOff"Symbol 812 MovieClip Frame 1Symbol 803 MovieClip
"effectsOn"Symbol 812 MovieClip Frame 1Symbol 803 MovieClip
"musicOff"Symbol 812 MovieClip Frame 1Symbol 803 MovieClip
"musicOn"Symbol 812 MovieClip Frame 1Symbol 803 MovieClip
"backButton"Symbol 812 MovieClip Frame 1Symbol 69 MovieClip
"survival1"Symbol 822 MovieClip Frame 1Symbol 27 MovieClip [blankBlock]
"survival1"Symbol 825 MovieClip Frame 1Symbol 27 MovieClip [blankBlock]
"survival1"Symbol 828 MovieClip Frame 1Symbol 27 MovieClip [blankBlock]
"survival1"Symbol 831 MovieClip Frame 1Symbol 27 MovieClip [blankBlock]
"logo"Symbol 832 MovieClip Frame 1Symbol 797 MovieClip
"logo"Symbol 832 MovieClip Frame 1Symbol 797 MovieClip
"backButton"Symbol 832 MovieClip Frame 1Symbol 69 MovieClip
"survival1"Symbol 832 MovieClip Frame 1Symbol 822 MovieClip
"survival2"Symbol 832 MovieClip Frame 1Symbol 825 MovieClip
"survival3"Symbol 832 MovieClip Frame 1Symbol 828 MovieClip
"survival4"Symbol 832 MovieClip Frame 1Symbol 831 MovieClip
"backButton"Symbol 850 MovieClip Frame 1Symbol 69 MovieClip
"backButton"Symbol 860 MovieClip Frame 1Symbol 69 MovieClip
"mainMenu"Symbol 864 MovieClip [menu] Frame 1Symbol 807 MovieClip
"options"Symbol 864 MovieClip [menu] Frame 1Symbol 812 MovieClip
"survival"Symbol 864 MovieClip [menu] Frame 1Symbol 832 MovieClip
"credits"Symbol 864 MovieClip [menu] Frame 1Symbol 850 MovieClip
"instructions"Symbol 864 MovieClip [menu] Frame 1Symbol 860 MovieClip
"collision"Symbol 992 MovieClip [trinket] Frame 1Symbol 201 MovieClip
"stone"Symbol 1054 MovieClip [spellDrop] Frame 1Symbol 660 MovieClip
"spellIcon"Symbol 1054 MovieClip [spellDrop] Frame 1Symbol 619 MovieClip
"collision"Symbol 1054 MovieClip [spellDrop] Frame 1Symbol 27 MovieClip [blankBlock]
"collision"Symbol 1063 MovieClip [splash_fireArrow] Frame 1Symbol 201 MovieClip
"collision"Symbol 1064 MovieClip [splash_earthArrow] Frame 1Symbol 201 MovieClip
"collision"Symbol 1073 MovieClip [splash_soulCrush] Frame 1Symbol 201 MovieClip
"collision"Symbol 1074 MovieClip [splash_decayArmor] Frame 1Symbol 201 MovieClip
"collision"Symbol 1075 MovieClip [splash_slowArrow] Frame 1Symbol 201 MovieClip
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Special Tags

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Labels

"logo"Frame 3
"conArtistsLogo"Frame 4
"main"Frame 5
"healthRegen"Symbol 23 MovieClip Frame 1
"manaRegen"Symbol 23 MovieClip Frame 13
"rareRunes"Symbol 23 MovieClip Frame 24
"quickDraw"Symbol 23 MovieClip Frame 34
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"elusiveCharm"Symbol 23 MovieClip Frame 54
"strongArm"Symbol 23 MovieClip Frame 65
"deadEye"Symbol 23 MovieClip Frame 74
"piercing"Symbol 23 MovieClip Frame 82
"dead"Symbol 213 MovieClip [portal] Frame 5
"idle"Symbol 273 MovieClip Frame 1
"forward"Symbol 273 MovieClip Frame 7
"backward"Symbol 273 MovieClip Frame 30
"kneel"Symbol 273 MovieClip Frame 50
"dead"Symbol 273 MovieClip Frame 61
"normal"Symbol 288 MovieClip Frame 1
"deadlingBolt"Symbol 288 MovieClip Frame 10
"deathWingVomit"Symbol 288 MovieClip Frame 21
"volcanoProjectile"Symbol 288 MovieClip Frame 35
"endBossFireBall"Symbol 288 MovieClip Frame 48
"fallingRock"Symbol 288 MovieClip Frame 61
"arrowStormArrow"Symbol 288 MovieClip Frame 71
"fire"Symbol 311 MovieClip Frame 34
"loop"Symbol 312 MovieClip Frame 16
"dead"Symbol 312 MovieClip Frame 38
"idle"Symbol 313 MovieClip [dummyPlayer] Frame 1
"running"Symbol 313 MovieClip [dummyPlayer] Frame 8
"extractStones"Symbol 313 MovieClip [dummyPlayer] Frame 30
"dead"Symbol 313 MovieClip [dummyPlayer] Frame 50
"shield"Symbol 315 MovieClip Frame 1
"show"Symbol 327 MovieClip [arrowBolt_stuck] Frame 5
"run"Symbol 345 MovieClip [char_deadling] Frame 1
"attack1"Symbol 345 MovieClip [char_deadling] Frame 21
"dead"Symbol 345 MovieClip [char_deadling] Frame 61
"giantDemon"Symbol 354 MovieClip Frame 5
"giantDemon"Symbol 358 MovieClip Frame 6
"giantDemon"Symbol 361 MovieClip Frame 5
"run"Symbol 373 MovieClip [char_demon] Frame 1
"attack1"Symbol 373 MovieClip [char_demon] Frame 39
"dead"Symbol 373 MovieClip [char_demon] Frame 95
"run"Symbol 388 MovieClip [char_shaman] Frame 1
"attack1"Symbol 388 MovieClip [char_shaman] Frame 36
"attack2"Symbol 388 MovieClip [char_shaman] Frame 85
"dead"Symbol 388 MovieClip [char_shaman] Frame 150
"run"Symbol 408 MovieClip [char_deadlingArcher] Frame 1
"attack1"Symbol 408 MovieClip [char_deadlingArcher] Frame 21
"dead"Symbol 408 MovieClip [char_deadlingArcher] Frame 73
"run"Symbol 425 MovieClip [char_deathWing] Frame 1
"attack1"Symbol 425 MovieClip [char_deathWing] Frame 32
"dead"Symbol 425 MovieClip [char_deathWing] Frame 85
"hitGround"Symbol 425 MovieClip [char_deathWing] Frame 114
"run"Symbol 441 MovieClip [char_scorpion] Frame 1
"attack1"Symbol 441 MovieClip [char_scorpion] Frame 17
"dead"Symbol 441 MovieClip [char_scorpion] Frame 57
"dead"Symbol 470 MovieClip Frame 5
"closed"Symbol 479 MovieClip Frame 1
"open"Symbol 479 MovieClip Frame 9
"dead"Symbol 479 MovieClip Frame 42
"run"Symbol 486 MovieClip [char_endBoss] Frame 1
"attack3"Symbol 486 MovieClip [char_endBoss] Frame 94
"attack1"Symbol 486 MovieClip [char_endBoss] Frame 155
"attack2"Symbol 486 MovieClip [char_endBoss] Frame 207
"summon"Symbol 486 MovieClip [char_endBoss] Frame 244
"dead"Symbol 486 MovieClip [char_endBoss] Frame 294
"human"Symbol 490 MovieClip Frame 1
"chaos"Symbol 490 MovieClip Frame 7
"skeleton"Symbol 490 MovieClip Frame 13
"human"Symbol 494 MovieClip Frame 1
"chaos"Symbol 494 MovieClip Frame 10
"skeleton"Symbol 494 MovieClip Frame 18
"human"Symbol 498 MovieClip Frame 1
"chaos"Symbol 498 MovieClip Frame 13
"skeleton"Symbol 498 MovieClip Frame 22
"human"Symbol 502 MovieClip Frame 1
"chaos"Symbol 502 MovieClip Frame 10
"skeleton"Symbol 502 MovieClip Frame 17
"human"Symbol 511 MovieClip Frame 1
"chaos"Symbol 511 MovieClip Frame 10
"skeleton"Symbol 511 MovieClip Frame 18
"human"Symbol 515 MovieClip Frame 1
"chaos"Symbol 515 MovieClip Frame 13
"skeleton"Symbol 515 MovieClip Frame 21
"human"Symbol 519 MovieClip Frame 1
"chaos"Symbol 519 MovieClip Frame 10
"skeleton"Symbol 519 MovieClip Frame 18
"idle"Symbol 520 MovieClip [char_knight] Frame 6
"rise"Symbol 520 MovieClip [char_knight] Frame 11
"walk"Symbol 520 MovieClip [char_knight] Frame 23
"attack1"Symbol 520 MovieClip [char_knight] Frame 55
"attack2"Symbol 520 MovieClip [char_knight] Frame 87
"dead"Symbol 520 MovieClip [char_knight] Frame 143
"normal"Symbol 531 MovieClip Frame 1
"fireArrow"Symbol 531 MovieClip Frame 10
"earthArrow"Symbol 531 MovieClip Frame 19
"slowArrow"Symbol 531 MovieClip Frame 29
"shamanFireBall"Symbol 531 MovieClip Frame 39
"exhausted"Symbol 538 MovieClip [runeStone] Frame 105
"combine"Symbol 619 MovieClip Frame 4
"standardArrow"Symbol 619 MovieClip Frame 12
"fireArrow"Symbol 619 MovieClip Frame 22
"earthArrow"Symbol 619 MovieClip Frame 33
"slowArrow"Symbol 619 MovieClip Frame 44
"decayArmor"Symbol 619 MovieClip Frame 55
"soulCrush"Symbol 619 MovieClip Frame 68
"boneWall"Symbol 619 MovieClip Frame 78
"rockWall"Symbol 619 MovieClip Frame 88
"thorns"Symbol 619 MovieClip Frame 98
"stormStrike"Symbol 619 MovieClip Frame 107
"fireStorm"Symbol 619 MovieClip Frame 119
"raiseDead"Symbol 619 MovieClip Frame 128
"freeze"Symbol 619 MovieClip Frame 138
"fear"Symbol 619 MovieClip Frame 147
"volcano"Symbol 619 MovieClip Frame 156
"bloat"Symbol 619 MovieClip Frame 164
"arrowStorm"Symbol 619 MovieClip Frame 171
"warriorOfChaos"Symbol 619 MovieClip Frame 181
"boneStorm"Symbol 619 MovieClip Frame 193
"healthPotion"Symbol 619 MovieClip Frame 206
"manaPotion"Symbol 619 MovieClip Frame 217
"empty"Symbol 641 MovieClip Frame 1
"earth"Symbol 641 MovieClip Frame 3
"fire"Symbol 641 MovieClip Frame 12
"chaos"Symbol 641 MovieClip Frame 22
"bone"Symbol 641 MovieClip Frame 33
"destruction"Symbol 641 MovieClip Frame 42
"storm"Symbol 641 MovieClip Frame 53
"empty"Symbol 657 MovieClip Frame 1
"deadEye"Symbol 657 MovieClip Frame 2
"elusiveCharm"Symbol 657 MovieClip Frame 10
"healthRegen"Symbol 657 MovieClip Frame 21
"manaRegen"Symbol 657 MovieClip Frame 32
"luckyCharm"Symbol 657 MovieClip Frame 42
"piercing"Symbol 657 MovieClip Frame 53
"quickDraw"Symbol 657 MovieClip Frame 61
"rareRunes"Symbol 657 MovieClip Frame 70
"strongArm"Symbol 657 MovieClip Frame 79
"fire"Symbol 715 MovieClip Frame 1
"earth"Symbol 715 MovieClip Frame 10
"storm"Symbol 715 MovieClip Frame 22
"bone"Symbol 715 MovieClip Frame 36
"chaos"Symbol 715 MovieClip Frame 49
"destruction"Symbol 715 MovieClip Frame 60
"on"Symbol 717 MovieClip Frame 1
"off"Symbol 717 MovieClip Frame 6
"equipBow"Symbol 730 MovieClip Frame 1
"createSpell"Symbol 730 MovieClip Frame 10
"loop"Symbol 992 MovieClip [trinket] Frame 1
"pickedUp"Symbol 992 MovieClip [trinket] Frame 62
"loop"Symbol 1054 MovieClip [spellDrop] Frame 14
"dead"Symbol 1054 MovieClip [spellDrop] Frame 99
"break"Symbol 1105 MovieClip [splash_rockWall] Frame 20
"break"Symbol 1121 MovieClip [splash_boneWall] Frame 19
"ACT I"Symbol 1252 MovieClip [storyBook] Frame 1
"ACT II"Symbol 1252 MovieClip [storyBook] Frame 5
"ACT III"Symbol 1252 MovieClip [storyBook] Frame 8
"ending"Symbol 1252 MovieClip [storyBook] Frame 21




http://swfchan.com/11/51593/info.shtml
Created: 24/4 -2019 19:54:53 Last modified: 24/4 -2019 19:54:53 Server time: 03/05 -2024 10:59:18