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swfchan turned sixteen years old the day before yesterday! (5may2024)

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message.swf

This is the info page for
Flash #51668

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ActionScript [AS3]
Section 1
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.0.0.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 2
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 3
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 4
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 5
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 6
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 7
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 8
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 9
//AttractBoard (AttractBoard) package { import flash.display.*; import flash.geom.*; import mx.core.*; public class AttractBoard extends Board { public var age:Number;// = 0 public static var intro:BitmapData = introAsset.bitmapData; public static var introAsset:BitmapAsset = BitmapAsset(new introClass()); public static var introClass:Class = AttractBoard_introClass; public function AttractBoard(_arg1:Message){ super(_arg1); } override public function update(_arg1:Number):void{ age = (age + _arg1); } override public function mouseDown():void{ game.board = new GameBoard(game); } override public function draw():void{ game.screen.copyPixels(intro, intro.rect, new Point(0, 0)); } } }//package
Section 10
//AttractBoard_introClass (AttractBoard_introClass) package { import mx.core.*; public class AttractBoard_introClass extends BitmapAsset { } }//package
Section 11
//Board (Board) package { public class Board { public var game:Message; public function Board(_arg1:Message){ game = _arg1; } public function keyDown(_arg1:uint):void{ } public function mouseDown():void{ } public function update(_arg1:Number):void{ } public function randomizeNotify():void{ } public function draw():void{ } public function keyUp(_arg1:uint):void{ } } }//package
Section 12
//FrameTimer (FrameTimer) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; import flash.utils.*; public class FrameTimer { private var messageBitmapData:BitmapData; private var messageTextField:TextField; public var messagePoint:Point; public var messageRect:Rectangle; public var framesCounted:int;// = 0 private var messageText:String; private var format:TextFormat; public var frameTimer:Timer; public var y:int; public var x:int; public function FrameTimer(_arg1:int, _arg2:int, _arg3:Sprite):void{ format = new TextFormat(); messageTextField = new TextField(); super(); x = _arg1; y = _arg2; format.size = 12; format.font = "Arial"; format.color = "0xffffff"; format.bold = true; messageText = "0"; messageTextField.text = messageText; messageTextField.setTextFormat(format); messageTextField.x = _arg1; messageTextField.y = _arg2; messageTextField.width = 30; messageTextField.height = 20; messageBitmapData = new BitmapData(messageTextField.width, messageTextField.height, true, 4294901760); frameTimer = new Timer(1000, 0); frameTimer.addEventListener(TimerEvent.TIMER, frameCounter, false, 0, true); frameTimer.start(); messagePoint = new Point(x, y); messageRect = new Rectangle(0, 0, messageTextField.width, messageTextField.height); _arg3.addChild(messageTextField); } public function countFrames():void{ framesCounted++; } public function render():void{ } public function frameCounter(_arg1:TimerEvent):void{ messageText = framesCounted.toString(); messageTextField.text = messageText; messageTextField.setTextFormat(format); framesCounted = 0; } } }//package
Section 13
//GameBoard (GameBoard) package { import flash.display.*; import flash.geom.*; import mx.core.*; import flash.media.*; public class GameBoard extends Board { public var jumping:Boolean;// = false public var level:int; public var facingLeft:Boolean;// = false public var JumpClass:Class; public var Jump:Sound; public var starts:Array; public var MarioOverworld:Sound; public var tunes:Array; public var dy:Number;// = 0 public var MarioUnderground:Sound; public var MarioUndergroundClass:Class; public var MarioOverworldClass:Class; public var DiscoWooClass:Class; public var dx:Number;// = 0 public var DiscoWoo:Sound; public var mx:Number;// = 0 public var my:Number;// = 0 public var collision:Array; public var runCycle:Number;// = 0 public var winZone:Array; public var tune:SoundChannel; public var End:Sound; public var EndClass:Class; public var age:Number;// = 0 public static var run3LeftAsset:BitmapAsset = BitmapAsset(new run3LeftClass()); public static var bg3Asset:BitmapAsset = BitmapAsset(new bg3Class()); public static var run3Right:BitmapData = run3RightAsset.bitmapData; public static var skidRightAsset:BitmapAsset = BitmapAsset(new skidRightClass()); public static var run3LeftClass:Class = GameBoard_run3LeftClass; public static var bg3Class:Class = GameBoard_bg3Class; public static var bg1:BitmapData = bg1Asset.bitmapData; public static var bg2:BitmapData = bg2Asset.bitmapData; public static var bg3:BitmapData = bg3Asset.bitmapData; public static var skidRightClass:Class = GameBoard_skidRightClass; public static var staticLeft:BitmapData = staticLeftAsset.bitmapData; public static var jumpRightClass:Class = GameBoard_jumpRightClass; public static var jumpLeftAsset:BitmapAsset = BitmapAsset(new jumpLeftClass()); public static var jumpRight:BitmapData = jumpRightAsset.bitmapData; public static var skidLeft:BitmapData = skidLeftAsset.bitmapData; public static var jumpLeftClass:Class = GameBoard_jumpLeftClass; public static var jumpRightAsset:BitmapAsset = BitmapAsset(new jumpRightClass()); public static var runRightImages:Array = [run2Right, run3Right, run1Right, run3Right]; public static var run1Left:BitmapData = run1LeftAsset.bitmapData; public static var background:BitmapData = backgroundAsset.bitmapData; public static var run3Left:BitmapData = run3LeftAsset.bitmapData; public static var run3RightAsset:BitmapAsset = BitmapAsset(new run3RightClass()); public static var run2RightClass:Class = GameBoard_run2RightClass; public static var run2RightAsset:BitmapAsset = BitmapAsset(new run2RightClass()); public static var run2Left:BitmapData = run2LeftAsset.bitmapData; public static var run3RightClass:Class = GameBoard_run3RightClass; public static var staticRightAsset:BitmapAsset = BitmapAsset(new staticRightClass()); public static var run1LeftAsset:BitmapAsset = BitmapAsset(new run1LeftClass()); public static var run1Right:BitmapData = run1RightAsset.bitmapData; public static var staticRightClass:Class = GameBoard_staticRightClass; public static var bg1Asset:BitmapAsset = BitmapAsset(new bg1Class()); public static var bg1Class:Class = GameBoard_bg1Class; public static var runLeftImages:Array = [run2Left, run3Left, run1Left, run3Left]; public static var run1LeftClass:Class = GameBoard_run1LeftClass; public static var jumpLeft:BitmapData = jumpLeftAsset.bitmapData; public static var staticRight:BitmapData = staticRightAsset.bitmapData; public static var run1RightAsset:BitmapAsset = BitmapAsset(new run1RightClass()); public static var backgroundAsset:BitmapAsset = BitmapAsset(new backgroundClass()); public static var bg2Asset:BitmapAsset = BitmapAsset(new bg2Class()); public static var run2Right:BitmapData = run2RightAsset.bitmapData; public static var run2LeftAsset:BitmapAsset = BitmapAsset(new run2LeftClass()); public static var backgroundClass:Class = GameBoard_backgroundClass; public static var bg2Class:Class = GameBoard_bg2Class; public static var skidRight:BitmapData = skidRightAsset.bitmapData; public static var run2LeftClass:Class = GameBoard_run2LeftClass; public static var staticLeftClass:Class = GameBoard_staticLeftClass; public static var staticLeftAsset:BitmapAsset = BitmapAsset(new staticLeftClass()); public static var skidLeftAsset:BitmapAsset = BitmapAsset(new skidLeftClass()); public static var run1RightClass:Class = GameBoard_run1RightClass; public static var skidLeftClass:Class = GameBoard_skidLeftClass; public function GameBoard(_arg1:Message, _arg2:int=0){ MarioOverworldClass = GameBoard_MarioOverworldClass; MarioOverworld = Sound(new MarioOverworldClass()); MarioUndergroundClass = GameBoard_MarioUndergroundClass; MarioUnderground = Sound(new MarioUndergroundClass()); DiscoWooClass = GameBoard_DiscoWooClass; DiscoWoo = Sound(new DiscoWooClass()); EndClass = GameBoard_EndClass; End = Sound(new EndClass()); JumpClass = GameBoard_JumpClass; Jump = Sound(new JumpClass()); collision = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]], [[1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]], [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]], [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]]; winZone = [[14, 10, 1, 3], [10, 6, 1, 1], [1, 4, 1, 1], [9, 10, 1, 2]]; starts = [[1, 13], [2, 0], [2, 13], [1, 11]]; tunes = [MarioOverworld, MarioUnderground, DiscoWoo, End]; super(_arg1); level = _arg2; dx = 0; dy = 0; mx = (starts[level][0] * 16); my = (starts[level][1] * 16); var _local3 = 100; if (level == 3){ _local3 = 0; }; tune = tunes[level].play(0, _local3); } override public function update(_arg1:Number):void{ age = (age + _arg1); if (((((game.readKey(38)) || (game.readKey(32)))) && ((dy < 0)))){ dy = (dy + (_arg1 * 0.0325)); } else { dy = (dy + (_arg1 * 0.075)); }; if (((game.readKey(37)) && (!(game.readKey(39))))){ dx = Math.max(-1.5, (dx - (0.025 * _arg1))); } else { if (((game.readKey(39)) && (!(game.readKey(37))))){ dx = Math.min(1.5, (dx + (0.025 * _arg1))); } else { if (dx < 0){ dx = Math.min(0, (dx + (0.01 * _arg1))); } else { dx = Math.max(0, (dx - (0.01 * _arg1))); }; }; }; if (dx == 0){ runCycle = 0; } else { runCycle = ((runCycle + (((Math.abs(dx) + 0.5) * _arg1) * 0.025)) % 1); }; my = (my + (dy * _arg1)); my = Math.min((223 - 16), Math.max(0, my)); jumping = true; if (dy > 0){ if (((collision[level][(Math.floor(((my - 1) / 16)) + 1)][Math.floor(((mx + 2) / 16))]) || (collision[level][(Math.floor(((my - 1) / 16)) + 1)][(Math.floor(((mx - 2) / 16)) + 1)]))){ jumping = false; my = ((Math.floor((my / 16)) * 16) + 1); dy = 0; }; } else { if (((collision[level][Math.floor(((my + 2) / 16))][Math.floor(((mx + 2) / 16))]) || (collision[level][Math.floor(((my + 2) / 16))][(Math.floor(((mx - 2) / 16)) + 1)]))){ my = ((Math.floor(((my / 16) + 1)) * 16) - 2); dy = 0; }; }; mx = (mx + (dx * _arg1)); if (mx < 0){ mx = 0; dx = 0; }; if (mx > (0xFF - 16)){ mx = (0xFF - 16); dx = 0; }; if (dx > 0){ if (((collision[level][Math.floor(((my + 2) / 16))][((Math.floor(mx) / 16) + 1)]) || (collision[level][(Math.floor(((my - 2) / 16)) + 1)][(Math.floor((mx / 16)) + 1)]))){ mx = (int((mx / 16)) * 16); dx = 0; }; } else { if (((collision[level][Math.floor(((my + 2) / 16))][(Math.floor(mx) / 16)]) || (collision[level][(Math.floor(((my - 2) / 16)) + 1)][Math.floor((mx / 16))]))){ mx = (int(((mx / 16) + 1)) * 16); dx = 0; }; }; if (((!(jumping)) && (((game.readKey(38)) || (game.readKey(32)))))){ dy = -2.1001; Jump.play(); }; if (dx < 0){ facingLeft = true; } else { if (dx > 0){ facingLeft = false; }; }; if ((((((((((mx / 16) + 0.2) <= (winZone[level][0] + winZone[level][2]))) && (((((mx / 16) + 1) - 0.2) >= winZone[level][0])))) && ((((my / 16) + 0.2) <= (winZone[level][1] + winZone[level][3]))))) && (((((my / 16) + 1) - 0.2) >= winZone[level][1])))){ tune.stop(); if (level <= 2){ game.board = new QuitBoard(game, (level + 1)); } else { game.board = new TeamBoard(game); }; }; } override public function draw():void{ var _local1:BitmapData; if (level == 0){ _local1 = background; } else { if (level == 1){ _local1 = bg1; } else { if (level == 2){ _local1 = bg2; } else { _local1 = bg3; }; }; }; game.screen.copyPixels(_local1, background.rect, new Point(0, 0)); var _local2:BitmapData; if (facingLeft){ if (jumping){ if (game.readKey(39)){ _local2 = jumpRight; } else { _local2 = jumpLeft; }; } else { if ((((Math.abs(dx) > 0.25)) && (game.readKey(39)))){ _local2 = skidLeft; } else { if (game.readKey(39)){ _local2 = runRightImages[int((runCycle * 4))]; } else { if (dx == 0){ _local2 = staticLeft; } else { _local2 = runLeftImages[int((runCycle * 4))]; }; }; }; }; } else { if (jumping){ if (game.readKey(37)){ _local2 = jumpLeft; } else { _local2 = jumpRight; }; } else { if ((((Math.abs(dx) > 0.25)) && (game.readKey(37)))){ _local2 = skidRight; } else { if (game.readKey(37)){ _local2 = runLeftImages[int((runCycle * 4))]; } else { if (dx == 0){ _local2 = staticRight; } else { _local2 = runRightImages[int((runCycle * 4))]; }; }; }; }; }; if (_local2 != null){ game.screen.copyPixels(_local2, _local2.rect, new Point(int(mx), int(my))); }; } } }//package
Section 14
//GameBoard_backgroundClass (GameBoard_backgroundClass) package { import mx.core.*; public class GameBoard_backgroundClass extends BitmapAsset { } }//package
Section 15
//GameBoard_bg1Class (GameBoard_bg1Class) package { import mx.core.*; public class GameBoard_bg1Class extends BitmapAsset { } }//package
Section 16
//GameBoard_bg2Class (GameBoard_bg2Class) package { import mx.core.*; public class GameBoard_bg2Class extends BitmapAsset { } }//package
Section 17
//GameBoard_bg3Class (GameBoard_bg3Class) package { import mx.core.*; public class GameBoard_bg3Class extends BitmapAsset { } }//package
Section 18
//GameBoard_DiscoWooClass (GameBoard_DiscoWooClass) package { import mx.core.*; public class GameBoard_DiscoWooClass extends SoundAsset { } }//package
Section 19
//GameBoard_EndClass (GameBoard_EndClass) package { import mx.core.*; public class GameBoard_EndClass extends SoundAsset { } }//package
Section 20
//GameBoard_JumpClass (GameBoard_JumpClass) package { import mx.core.*; public class GameBoard_JumpClass extends SoundAsset { } }//package
Section 21
//GameBoard_jumpLeftClass (GameBoard_jumpLeftClass) package { import mx.core.*; public class GameBoard_jumpLeftClass extends BitmapAsset { } }//package
Section 22
//GameBoard_jumpRightClass (GameBoard_jumpRightClass) package { import mx.core.*; public class GameBoard_jumpRightClass extends BitmapAsset { } }//package
Section 23
//GameBoard_MarioOverworldClass (GameBoard_MarioOverworldClass) package { import mx.core.*; public class GameBoard_MarioOverworldClass extends SoundAsset { } }//package
Section 24
//GameBoard_MarioUndergroundClass (GameBoard_MarioUndergroundClass) package { import mx.core.*; public class GameBoard_MarioUndergroundClass extends SoundAsset { } }//package
Section 25
//GameBoard_run1LeftClass (GameBoard_run1LeftClass) package { import mx.core.*; public class GameBoard_run1LeftClass extends BitmapAsset { } }//package
Section 26
//GameBoard_run1RightClass (GameBoard_run1RightClass) package { import mx.core.*; public class GameBoard_run1RightClass extends BitmapAsset { } }//package
Section 27
//GameBoard_run2LeftClass (GameBoard_run2LeftClass) package { import mx.core.*; public class GameBoard_run2LeftClass extends BitmapAsset { } }//package
Section 28
//GameBoard_run2RightClass (GameBoard_run2RightClass) package { import mx.core.*; public class GameBoard_run2RightClass extends BitmapAsset { } }//package
Section 29
//GameBoard_run3LeftClass (GameBoard_run3LeftClass) package { import mx.core.*; public class GameBoard_run3LeftClass extends BitmapAsset { } }//package
Section 30
//GameBoard_run3RightClass (GameBoard_run3RightClass) package { import mx.core.*; public class GameBoard_run3RightClass extends BitmapAsset { } }//package
Section 31
//GameBoard_skidLeftClass (GameBoard_skidLeftClass) package { import mx.core.*; public class GameBoard_skidLeftClass extends BitmapAsset { } }//package
Section 32
//GameBoard_skidRightClass (GameBoard_skidRightClass) package { import mx.core.*; public class GameBoard_skidRightClass extends BitmapAsset { } }//package
Section 33
//GameBoard_staticLeftClass (GameBoard_staticLeftClass) package { import mx.core.*; public class GameBoard_staticLeftClass extends BitmapAsset { } }//package
Section 34
//GameBoard_staticRightClass (GameBoard_staticRightClass) package { import mx.core.*; public class GameBoard_staticRightClass extends BitmapAsset { } }//package
Section 35
//Message (Message) package { import flash.events.*; import flash.display.*; import flash.geom.*; import mx.core.*; import flash.media.*; import flash.utils.*; public class Message extends Sprite { public var time:int; public var frameTimer:FrameTimer; public var fontCorrupted:Boolean; public var frameCount:int; public var board:Board; public var screen:BitmapData; public var borkedSoundTimeRemaining:Number; public var keys:Array; public var gameSpeed:Number; public var borkedSoundChannel:SoundChannel; public static var fontAsset:BitmapAsset = BitmapAsset(new fontClass()); public static var borkedSoundClass:Class = Message_borkedSoundClass; public static var borkedSound:Sound = Sound(new borkedSoundClass()); public static var fontClass:Class = Message_fontClass; public static var font:BitmapData = fontAsset.bitmapData; public function Message(){ keys = new Array(); fontCorrupted = false; cacheAsBitmap = true; screen = new BitmapData(0x0100, 224, false, 0); var _local1:Bitmap = new Bitmap(screen); addChild(_local1); time = getTimer(); frameCount = 0; if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); } else { onAddedToStage(); }; board = new AttractBoard(this); } public function playBorked(_arg1:Number=1):void{ var _local2:Number = Math.max((Math.random() * (borkedSound.length - (_arg1 * 1000))), 0); borkedSoundChannel = borkedSound.play(_local2); borkedSoundTimeRemaining = _arg1; } public function onKeyDown(_arg1:KeyboardEvent):void{ if (((!(keys.hasOwnProperty(String(_arg1.keyCode)))) || ((keys[_arg1.keyCode] == false)))){ keys[_arg1.keyCode] = true; }; if (board){ board.keyDown(_arg1.keyCode); }; } public function onMouseDown(_arg1:MouseEvent):void{ if (board){ board.mouseDown(); }; } public function update(_arg1:Event):void{ var _local2:Number = ((getTimer() - time) * 0.1); time = getTimer(); frameCount = (frameCount + 1); if (borkedSoundChannel){ borkedSoundTimeRemaining = (borkedSoundTimeRemaining - (_local2 * 0.01)); if (borkedSoundTimeRemaining <= 0){ borkedSoundChannel.stop(); borkedSoundChannel = null; }; }; if (board){ board.update(_local2); screen.lock(); board.draw(); screen.unlock(); }; if (frameTimer != null){ frameTimer.countFrames(); frameTimer.render(); }; } public function drawBitmap(_arg1:BitmapData, _arg2:int, _arg3:int):void{ screen.copyPixels(_arg1, _arg1.rect, new Point(_arg2, _arg3), null, null, true); } public function onAddedToStage(_arg1:Event=null):void{ if ((((_arg1 == null)) || ((_arg1.target == this)))){ removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); }; addEventListener(Event.ENTER_FRAME, update, false, 0, true); } public function readKey(_arg1:int):Boolean{ return (((keys.hasOwnProperty(String(_arg1))) && (keys[_arg1]))); } public function onKeyUp(_arg1:KeyboardEvent):void{ keys[_arg1.keyCode] = false; if (board){ board.keyUp(_arg1.keyCode); }; } public function drawString(_arg1:String, _arg2:int, _arg3:int):void{ var _local5:int; var _local4:int; while (_local4 < _arg1.length) { _local5 = _arg1.charCodeAt(_local4); screen.copyPixels(font, new Rectangle(((_local5 - 33) * 8), 0, 8, 8), new Point((_arg2 + (_local4 * 8)), (_arg3 - 8)), null, null, true); _local4++; }; } } }//package
Section 36
//Message_borkedSoundClass (Message_borkedSoundClass) package { import mx.core.*; public class Message_borkedSoundClass extends SoundAsset { } }//package
Section 37
//Message_fontClass (Message_fontClass) package { import mx.core.*; public class Message_fontClass extends BitmapAsset { } }//package
Section 38
//QuitBoard (QuitBoard) package { import flash.display.*; import flash.geom.*; import mx.core.*; import flash.media.*; public class QuitBoard extends Board { public var StarManClass:Class; public var level:int; public var StarMan:Sound; public var age:Number;// = 0 public static var quitAsset:BitmapAsset = BitmapAsset(new quitClass()); public static var quitClass:Class = QuitBoard_quitClass; public static var quit:BitmapData = quitAsset.bitmapData; public function QuitBoard(_arg1:Message, _arg2:int){ StarManClass = QuitBoard_StarManClass; StarMan = Sound(new StarManClass()); super(_arg1); level = _arg2; StarMan.play(); } override public function update(_arg1:Number):void{ age = (age + _arg1); if (age > 320){ game.board = new GameBoard(game, level); }; } override public function draw():void{ var _local1:int; var _local2:int; var _local3:int; if (Math.random() < 0.3333){ if (Math.random() < 0.5){ _local1 = 0xFF; _local2 = (Math.random() * 0xFF); _local3 = 0; } else { _local1 = 0xFF; _local3 = (Math.random() * 0xFF); _local2 = 0; }; } else { if (Math.random() < 0.5){ if (Math.random() < 0.5){ _local3 = 0xFF; _local2 = (Math.random() * 0xFF); _local1 = 0; } else { _local3 = 0xFF; _local1 = (Math.random() * 0xFF); _local2 = 0; }; } else { if (Math.random() < 0.5){ _local2 = 0xFF; _local1 = (Math.random() * 0xFF); _local3 = 0; } else { _local2 = 0xFF; _local3 = (Math.random() * 0xFF); _local1 = 0; }; }; }; game.screen.fillRect(game.screen.rect, (((_local1 * 65536) + (_local2 * 0x0100)) + _local3)); game.screen.copyPixels(quit, quit.rect, new Point(((int(((Math.random() * 10) - 5)) - (quit.rect.width / 2)) + 128), ((112 - (quit.rect.height / 2)) + int(((Math.random() * 6) - 3))))); } } }//package
Section 39
//QuitBoard_quitClass (QuitBoard_quitClass) package { import mx.core.*; public class QuitBoard_quitClass extends BitmapAsset { } }//package
Section 40
//QuitBoard_StarManClass (QuitBoard_StarManClass) package { import mx.core.*; public class QuitBoard_StarManClass extends SoundAsset { } }//package
Section 41
//TeamBoard (TeamBoard) package { import flash.display.*; import flash.geom.*; import mx.core.*; import flash.media.*; public class TeamBoard extends Board { public var tx:Array; public var DanceClass:Class; public var CrowdLoopClass:Class; public var CrowdLoop:Sound; public var Dance:Sound; public var ty:Array; public var teams:Array; public var tn:Array; public var tp:Array; public var age:Number;// = 0 public static var team2Class:Class = TeamBoard_team2Class; public static var teamAsset:BitmapAsset = BitmapAsset(new teamClass()); public static var team7Asset:BitmapAsset = BitmapAsset(new team7Class()); public static var team3Asset:BitmapAsset = BitmapAsset(new team3Class()); public static var teamClass:Class = TeamBoard_teamClass; public static var team2Asset:BitmapAsset = BitmapAsset(new team2Class()); public static var team7Class:Class = TeamBoard_team7Class; public static var team8:BitmapData = team8Asset.bitmapData; public static var team3Class:Class = TeamBoard_team3Class; public static var team8Asset:BitmapAsset = BitmapAsset(new team8Class()); public static var team4Asset:BitmapAsset = BitmapAsset(new team4Class()); public static var team8Class:Class = TeamBoard_team8Class; public static var team4Class:Class = TeamBoard_team4Class; public static var team5Asset:BitmapAsset = BitmapAsset(new team5Class()); public static var team1Asset:BitmapAsset = BitmapAsset(new team1Class()); public static var team:BitmapData = teamAsset.bitmapData; public static var team5Class:Class = TeamBoard_team5Class; public static var team1Class:Class = TeamBoard_team1Class; public static var team1:BitmapData = team1Asset.bitmapData; public static var team6Asset:BitmapAsset = BitmapAsset(new team6Class()); public static var team5:BitmapData = team5Asset.bitmapData; public static var team6:BitmapData = team6Asset.bitmapData; public static var team7:BitmapData = team7Asset.bitmapData; public static var team2:BitmapData = team2Asset.bitmapData; public static var team3:BitmapData = team3Asset.bitmapData; public static var team4:BitmapData = team4Asset.bitmapData; public static var team6Class:Class = TeamBoard_team6Class; public function TeamBoard(_arg1:Message){ var _local3:int; CrowdLoopClass = TeamBoard_CrowdLoopClass; CrowdLoop = Sound(new CrowdLoopClass()); DanceClass = TeamBoard_DanceClass; Dance = Sound(new DanceClass()); teams = [team1, team2, team3, team4, team5, team6, team7, team8]; super(_arg1); tx = new Array(); ty = new Array(); tn = new Array(); tp = new Array(); var _local2 = -32; while (_local2 < 224) { _local3 = -32; while (_local3 < 0x0100) { tx.push(((Math.random() * 48) + _local3)); ty.push((((Math.random() * 16) + 80) + _local2)); tn.push(int((Math.random() * teams.length))); tp.push(((Math.random() * Math.PI) * 2)); _local3 = (_local3 + 48); }; _local2 = (_local2 + 16); }; CrowdLoop.play(0, 100000); Dance.play(0, 100000); } override public function update(_arg1:Number):void{ age = (age + _arg1); } override public function draw():void{ var _local5:BitmapData; game.screen.fillRect(game.screen.rect, 0x3D3D3D); var _local1:int; while (_local1 < tn.length) { _local5 = teams[tn[_local1]]; game.screen.copyPixels(_local5, _local5.rect, new Point(tx[_local1], ((ty[_local1] - _local5.rect.height) - Math.abs(((Math.sin((((age * Math.PI) * 0.02) + (Math.sin(((age * 0.011231) + tp[_local1])) * 0.25))) * _local5.rect.height) * 0.5))))); _local1++; }; game.screen.copyPixels(team, team.rect, new Point(((int(((Math.random() * 10) - 5)) - (team.rect.width / 2)) + 128), ((112 - (team.rect.height / 2)) + int(((Math.random() * 6) - 3))))); var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; if (Math.random() < 0.3333){ if (Math.random() < 0.5){ _local2 = 1; _local3 = Math.random(); _local4 = 0; } else { _local2 = 1; _local4 = Math.random(); _local3 = 0; }; } else { if (Math.random() < 0.5){ if (Math.random() < 0.5){ _local4 = 1; _local3 = Math.random(); _local2 = 0; } else { _local4 = 1; _local2 = Math.random(); _local3 = 0; }; } else { if (Math.random() < 0.5){ _local3 = 1; _local2 = Math.random(); _local4 = 0; } else { _local3 = 1; _local4 = Math.random(); _local2 = 0; }; }; }; game.screen.colorTransform(game.screen.rect, new ColorTransform(_local2, _local3, _local4)); game.screen.copyPixels(team, team.rect, new Point(((int(((Math.random() * 10) - 5)) - (team.rect.width / 2)) + 128), ((112 - (team.rect.height / 2)) + int(((Math.random() * 6) - 3))))); } } }//package
Section 42
//TeamBoard_CrowdLoopClass (TeamBoard_CrowdLoopClass) package { import mx.core.*; public class TeamBoard_CrowdLoopClass extends SoundAsset { } }//package
Section 43
//TeamBoard_DanceClass (TeamBoard_DanceClass) package { import mx.core.*; public class TeamBoard_DanceClass extends SoundAsset { } }//package
Section 44
//TeamBoard_team1Class (TeamBoard_team1Class) package { import mx.core.*; public class TeamBoard_team1Class extends BitmapAsset { } }//package
Section 45
//TeamBoard_team2Class (TeamBoard_team2Class) package { import mx.core.*; public class TeamBoard_team2Class extends BitmapAsset { } }//package
Section 46
//TeamBoard_team3Class (TeamBoard_team3Class) package { import mx.core.*; public class TeamBoard_team3Class extends BitmapAsset { } }//package
Section 47
//TeamBoard_team4Class (TeamBoard_team4Class) package { import mx.core.*; public class TeamBoard_team4Class extends BitmapAsset { } }//package
Section 48
//TeamBoard_team5Class (TeamBoard_team5Class) package { import mx.core.*; public class TeamBoard_team5Class extends BitmapAsset { } }//package
Section 49
//TeamBoard_team6Class (TeamBoard_team6Class) package { import mx.core.*; public class TeamBoard_team6Class extends BitmapAsset { } }//package
Section 50
//TeamBoard_team7Class (TeamBoard_team7Class) package { import mx.core.*; public class TeamBoard_team7Class extends BitmapAsset { } }//package
Section 51
//TeamBoard_team8Class (TeamBoard_team8Class) package { import mx.core.*; public class TeamBoard_team8Class extends BitmapAsset { } }//package
Section 52
//TeamBoard_teamClass (TeamBoard_teamClass) package { import mx.core.*; public class TeamBoard_teamClass extends BitmapAsset { } }//package

Library Items

Symbol 1 Sound {Message_borkedSoundClass} [Message_borkedSoundClass]
Symbol 2 Bitmap {Message_fontClass} [Message_fontClass]
Symbol 3 Bitmap {AttractBoard_introClass} [AttractBoard_introClass]
Symbol 4 Sound {GameBoard_DiscoWooClass} [GameBoard_DiscoWooClass]
Symbol 5 Bitmap {GameBoard_run1RightClass} [GameBoard_run1RightClass]
Symbol 6 Bitmap {GameBoard_staticRightClass} [GameBoard_staticRightClass]
Symbol 7 Bitmap {GameBoard_bg2Class} [GameBoard_bg2Class]
Symbol 8 Bitmap {GameBoard_run3LeftClass} [GameBoard_run3LeftClass]
Symbol 9 Bitmap {GameBoard_bg1Class} [GameBoard_bg1Class]
Symbol 10 Bitmap {GameBoard_jumpLeftClass} [GameBoard_jumpLeftClass]
Symbol 11 Bitmap {GameBoard_run2LeftClass} [GameBoard_run2LeftClass]
Symbol 12 Bitmap {GameBoard_skidLeftClass} [GameBoard_skidLeftClass]
Symbol 13 Bitmap {GameBoard_jumpRightClass} [GameBoard_jumpRightClass]
Symbol 14 Sound {GameBoard_MarioOverworldClass} [GameBoard_MarioOverworldClass]
Symbol 15 Bitmap {GameBoard_backgroundClass} [GameBoard_backgroundClass]
Symbol 16 Sound {GameBoard_MarioUndergroundClass} [GameBoard_MarioUndergroundClass]
Symbol 17 Sound {GameBoard_JumpClass} [GameBoard_JumpClass]
Symbol 18 Bitmap {GameBoard_skidRightClass} [GameBoard_skidRightClass]
Symbol 19 Bitmap {GameBoard_run3RightClass} [GameBoard_run3RightClass]
Symbol 20 Bitmap {GameBoard_run2RightClass} [GameBoard_run2RightClass]
Symbol 21 Bitmap {GameBoard_run1LeftClass} [GameBoard_run1LeftClass]
Symbol 22 Sound {GameBoard_EndClass} [GameBoard_EndClass]
Symbol 23 Bitmap {GameBoard_staticLeftClass} [GameBoard_staticLeftClass]
Symbol 24 Bitmap {TeamBoard_teamClass} [TeamBoard_teamClass]
Symbol 25 Bitmap {TeamBoard_team6Class} [TeamBoard_team6Class]
Symbol 26 Bitmap {TeamBoard_team5Class} [TeamBoard_team5Class]
Symbol 27 Bitmap {TeamBoard_team8Class} [TeamBoard_team8Class]
Symbol 28 Sound {TeamBoard_DanceClass} [TeamBoard_DanceClass]
Symbol 29 Bitmap {TeamBoard_team4Class} [TeamBoard_team4Class]
Symbol 30 Sound {TeamBoard_CrowdLoopClass} [TeamBoard_CrowdLoopClass]
Symbol 31 Bitmap {TeamBoard_team3Class} [TeamBoard_team3Class]
Symbol 32 Bitmap {TeamBoard_team1Class} [TeamBoard_team1Class]
Symbol 33 Bitmap {TeamBoard_team2Class} [TeamBoard_team2Class]
Symbol 34 Bitmap {TeamBoard_team7Class} [TeamBoard_team7Class]
Symbol 35 Bitmap {QuitBoard_quitClass} [QuitBoard_quitClass]
Symbol 36 Sound {QuitBoard_StarManClass} [QuitBoard_StarManClass]
Symbol 37 Bitmap {GameBoard_bg3Class}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1440 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 1 as "Message_borkedSoundClass"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Message_fontClass"
ExportAssets (56)Timeline Frame 1Symbol 3 as "AttractBoard_introClass"
ExportAssets (56)Timeline Frame 1Symbol 4 as "GameBoard_DiscoWooClass"
ExportAssets (56)Timeline Frame 1Symbol 5 as "GameBoard_run1RightClass"
ExportAssets (56)Timeline Frame 1Symbol 6 as "GameBoard_staticRightClass"
ExportAssets (56)Timeline Frame 1Symbol 7 as "GameBoard_bg2Class"
ExportAssets (56)Timeline Frame 1Symbol 8 as "GameBoard_run3LeftClass"
ExportAssets (56)Timeline Frame 1Symbol 9 as "GameBoard_bg1Class"
ExportAssets (56)Timeline Frame 1Symbol 10 as "GameBoard_jumpLeftClass"
ExportAssets (56)Timeline Frame 1Symbol 11 as "GameBoard_run2LeftClass"
ExportAssets (56)Timeline Frame 1Symbol 12 as "GameBoard_skidLeftClass"
ExportAssets (56)Timeline Frame 1Symbol 13 as "GameBoard_jumpRightClass"
ExportAssets (56)Timeline Frame 1Symbol 14 as "GameBoard_MarioOverworldClass"
ExportAssets (56)Timeline Frame 1Symbol 15 as "GameBoard_backgroundClass"
ExportAssets (56)Timeline Frame 1Symbol 16 as "GameBoard_MarioUndergroundClass"
ExportAssets (56)Timeline Frame 1Symbol 17 as "GameBoard_JumpClass"
ExportAssets (56)Timeline Frame 1Symbol 18 as "GameBoard_skidRightClass"
ExportAssets (56)Timeline Frame 1Symbol 19 as "GameBoard_run3RightClass"
ExportAssets (56)Timeline Frame 1Symbol 20 as "GameBoard_run2RightClass"
ExportAssets (56)Timeline Frame 1Symbol 21 as "GameBoard_run1LeftClass"
ExportAssets (56)Timeline Frame 1Symbol 22 as "GameBoard_EndClass"
ExportAssets (56)Timeline Frame 1Symbol 23 as "GameBoard_staticLeftClass"
ExportAssets (56)Timeline Frame 1Symbol 24 as "TeamBoard_teamClass"
ExportAssets (56)Timeline Frame 1Symbol 25 as "TeamBoard_team6Class"
ExportAssets (56)Timeline Frame 1Symbol 26 as "TeamBoard_team5Class"
ExportAssets (56)Timeline Frame 1Symbol 27 as "TeamBoard_team8Class"
ExportAssets (56)Timeline Frame 1Symbol 28 as "TeamBoard_DanceClass"
ExportAssets (56)Timeline Frame 1Symbol 29 as "TeamBoard_team4Class"
ExportAssets (56)Timeline Frame 1Symbol 30 as "TeamBoard_CrowdLoopClass"
ExportAssets (56)Timeline Frame 1Symbol 31 as "TeamBoard_team3Class"
ExportAssets (56)Timeline Frame 1Symbol 32 as "TeamBoard_team1Class"
ExportAssets (56)Timeline Frame 1Symbol 33 as "TeamBoard_team2Class"
ExportAssets (56)Timeline Frame 1Symbol 34 as "TeamBoard_team7Class"
ExportAssets (56)Timeline Frame 1Symbol 35 as "QuitBoard_quitClass"
ExportAssets (56)Timeline Frame 1Symbol 36 as "QuitBoard_StarManClass"
SerialNumber (41)Timeline Frame 1

Labels

"Message"Frame 1




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Created: 24/4 -2019 17:25:39 Last modified: 24/4 -2019 17:25:39 Server time: 07/05 -2024 12:41:22