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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/64775997?noj=FRM64775997-28DC" width="1" height="1"></div>

saszom_hacked.swf

This is the info page for
Flash #51862

(Click the ID number above for more basic data on this flash file.)


Text
NORMAL

normal

hard

hard

nightmare

nightmare

HIGH SCORES:

Select difficulty

288

288

Play SAS: Zombie Assault
exclusively on ninjakiwi.com

<p align="left"></p>

Percent Loaded:

Warning:
contains violence
Rated PG 13

how to play

how to play

more games

more games

SUBMIT

SUBMIT

SAS

zombie

assault

replay?

<p align="left"><font face="Courier New" size="24" color="#ffffff" letterSpacing="2.000000" kerning="0">difficulty: nightmare</font></p>

<p align="left"><font face="Courier New" size="24" color="#ffffff" letterSpacing="2.000000" kerning="0">score: 2342346</font></p>

<p align="left"><font face="Courier New" size="24" color="#ffffff" letterSpacing="2.000000" kerning="0">wave: 28</font></p>

HOW TO PLAY

W

A

S

D

OR

Movement

Combat

Other

F or Home

Q or Del

R or Page Down

E or End

M

Previous Weapon

Next Weapon

Reload Weapon

Repair Barricade

Mute Sound

Left Mouse Click

Shoot Current
Weapon

Space or Page Up

Buy Upgrades

YOU HAVE BEEN EATEN ALIVE

YOU HAVE BEEN DECAPITATED

YOU HAVE BEEN DISEMBOWELED

YOU HAVE BEEN EVISCERATED

YOU HAVE DIED MESSILY

YOU HAVE BEEN TORN APART

YOU HAVE BEEN DEVOURED

YOU HAVE BEEN GUTTED

YOU HAVE BEEN DISMEMBERED

YOU HAVE JOINED THE UNDEAD

YOU ARE OVERRUN BY UNDEAD

YOU HAVE BEEN FILLETED

YOU ARE RENDED ASUNDER

YOU HAVE BEEN FOULLY MURDERED

YOU ARE ZOMBIE FOOD

YOU LINE THE GUTS OF THE UNDEAD

YOU FAILED AT LIFE

THE ZOMBIES HAVE WON

YOU GOT SERVED

YOU GOT PWNED

YOU ARE SMOTHERED BY THE FESTERING DEAD

YOU HAVE BEEN HACKED UP

YOUR INSIDES ARE NOW NOT

YOU HAVE BEEN BRUTALLY BUTCHERED

THE ROOM IS DECORATED WITH YOUR ENTRAILS

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="2.000000" kerning="0">difficulty: nightmare</font></p>

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="2.000000" kerning="0">score: 2342346</font></p>

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="2.000000" kerning="0">wave: 28</font></p>

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="2.000000" kerning="0">difficulty: nightmare</font></p>

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="2.000000" kerning="0">score: 2342346</font></p>

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="2.000000" kerning="0">wave: 28</font></p>

<p align="left"><font face="Courier New" size="24" color="#ffffff" letterSpacing="2.000000" kerning="0">difficulty: nightmare</font></p>

<p align="left"><font face="Courier New" size="24" color="#ffffff" letterSpacing="2.000000" kerning="0">score: 2342346</font></p>

<p align="left"><font face="Courier New" size="24" color="#ffffff" letterSpacing="2.000000" kerning="0">wave: 28</font></p>

press space to buy weapons/upgrades

W

WA

WAV

WAVE

WAVE C

WAVE CO

WAVE COM

WAVE COMP

WAVE COMPL

WAVE COMPLE

WAVE COMPLET

WAVE COMPLETE

MAG machine gun

M870 shotgun

MP5N submachine gun

L85A2 assault rifle

AWM sniper rifle

Light Sentry Gun

Heavy Sentry Gun

Undead Proximity Mine

$50

$120

$450

$1000

$1800

$500

$400

$500

$200

$5

$12

$45

$100

$180

Press M to mute sound

very high damage
very short range
low rate of fire

low damage
short range
very high rate of fire

high damage
long range
3 round burst

very high damage and range
armour piercing
low rate of fire

high damage
high rate of fire
very high ammo capacity

Reload

$

upgrades

wave

double money

double damage

score:

$

<<Prev Q E Next>>

help F1

end game ESC

mute M

F1 help

ESC end game

M  mute

Low Ammo - Press R to buy more ammo

MAX AMMO

DOUBLE CASH

SMART BOMB

DOUBLE DAMAGE

999

999

/

Press F to repair barricade

You have successfully
repelled the zombie assault

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>Difficulty: normal</b></font></p>

<p align="left"><font face="Courier New" size="20" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>Score:</b></font></p>

Play Again

ActionScript [AS3]

Section 1
//CryptScore (cryptScore.CryptScore) package cryptScore { import flash.display.*; import flash.events.*; public class CryptScore extends MovieClip implements ICryptScore { private var bullshit1:int; private var bullshit4:int; private var bullshit2:int; private var bullshit3:int; private var scoreA:int; private var scoreB:int; public function CryptScore():void{ scoreA = Math.round(((Math.random() * 13371337) / 10)); bullshit1 = scoreA; bullshit2 = -(bullshit1); bullshit3 = (2 * bullshit2); bullshit4 = (2 * bullshit3); scoreB = -(scoreA); addEventListener(Event.ENTER_FRAME, randomise); } private function randomise(_arg1:Event):void{ var _local2:int; _local2 = (Math.round(((Math.random() * 13371337) / 10)) * ((2 * Math.round(Math.random())) - 1)); if ((((scoreA > (int.MAX_VALUE * 0.9))) || ((scoreB > (int.MAX_VALUE * 0.9))))){ _local2 = (_local2 - Math.round((int.MAX_VALUE * 0.5))); }; scoreA = (scoreA + _local2); scoreB = (scoreB - _local2); } public function  (_arg1:int):void{ scoreB = (scoreB + ((_arg1 - 1) * (scoreA + scoreB))); } public function get value():int{ return (((scoreA + scoreB) / 2)); } public function add(_arg1:int):void{ scoreB = (scoreB + (2 * _arg1)); } public function  ():void{ removeEventListener(Event.ENTER_FRAME, randomise); } public function set value(_arg1:int):void{ scoreB = (-(scoreA) + (2 * _arg1)); } } }//package cryptScore
Section 2
//ICryptScore (cryptScore.ICryptScore) package cryptScore { public interface ICryptScore { function add(_arg1:int):void; function set value(_arg1:int):void; function  (_arg1:int):void; function get value():int; function  ():void; } }//package cryptScore
Section 3
//StandardStuff (general.StandardStuff) package general { import flash.display.*; import flash.events.*; import flash.ui.*; import mochi.*; import flash.system.*; public class StandardStuff { public static const STAGE_WIDTH = 640; public static const MOCHI_LINK_URL = "http://x.mochiads.com/link/"; public static const PUBLISH_YEAR = "2009"; public static const MOCHI_LEADERBOARD_ID_HARD = "52be9051aa2840a1"; public static const DOMAIN_LOCK_TO:Array = []; public static const MOCHI_LINK_MENU = ""; public static const STAGE_HEIGHT = 480; public static const MOCHI_AD_GAME_ID = "e440e9ee77f6c9f6"; public static const TEST_MODE = false; public static const MOCHI_LINK_SPLASH = ""; public static const GAME_NAME = "SAS: Zombie Assault"; public static const MOCHI_LINK_FALLBACK_URL = "http://www.ninjakiwi.com"; public static const MOCHI_LINK_EXCLUSIVE = ""; public static const DOMAIN_LOCK_EXCLUDE:Array = []; public static const MOCHI_LEADERBOARD_ID_NIGHTMARE = "e24788e0485350f1"; public static const MOCHI_LINK_ENABLE = true; public static const MOCHI_LEADERBOARD_ID_NORMAL = "03cd01df827a7b34"; public static const MOCHI_BOT_GAME_ID = "36a64afa"; public static const MOCHI_LINK_INGAME = ""; public static const MOCHI_LINK_ENDGAME = ""; public static const MOCHI_SERVICES_ENABLE = true; public static var MOCHI_ENABLE = true; public static var MOCHI_AD_ENABLE = true; public static var MOCHI_BOT_ENABLE = true; public static var SHOW_SPLASH = true; public static function SetContextMenu():ContextMenu{ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; _local1 = new ContextMenu(); _local2 = new ContextMenuItem((GAME_NAME + " by Ninjakiwi")); _local3 = new ContextMenuItem((("© " + PUBLISH_YEAR) + " Kaiparasoft Ltd")); _local1.hideBuiltInItems(); _local1.customItems.push(_local2, _local3); return (_local1); } public static function DomainLocked(_arg1:String):Boolean{ var _local2:Boolean; _local2 = !(DomainOk(_arg1)); if (Capabilities.playerType == "External"){ _local2 = false; } else { if (((TEST_MODE) && ((Capabilities.playerType == "StandAlone")))){ _local2 = false; }; }; return (_local2); } public static function MochiInit(_arg1:MovieClip){ if (MOCHI_ENABLE){ if (_arg1.hasOwnProperty("_mochiads_game_id")){ _arg1._mochiads_game_id = MOCHI_AD_GAME_ID; }; if (MOCHI_SERVICES_ENABLE){ MochiServices.connect(MOCHI_AD_GAME_ID, _arg1); }; }; if (MOCHI_BOT_ENABLE){ MochiBot.track(_arg1, MOCHI_BOT_GAME_ID); }; } public static function ShowSplash(_arg1:MovieClip, _arg2:MovieClip, _arg3:String){ var goMenu:*; var splash = _arg1; var caller = _arg2; var onDoneLabel = _arg3; if (SHOW_SPLASH){ goMenu = function (_arg1:Event){ if (splash.currentFrame == splash.totalFrames){ splash.stop(); splash.removeEventListener(Event.ENTER_FRAME, goMenu); caller.gotoAndPlay(onDoneLabel); }; }; caller.stop(); splash.visible = true; splash.play(); if (MOCHI_LINK_ENABLE){ trace("yeah"); splash.buttonMode = true; MochiServices.addLinkEvent((MOCHI_LINK_URL + MOCHI_LINK_SPLASH), MOCHI_LINK_FALLBACK_URL, splash); }; splash.addEventListener(Event.ENTER_FRAME, goMenu); }; } public static function ShowMochiAd(_arg1){ if (MOCHI_AD_ENABLE){ MochiAd.showPreGameAd({clip:_arg1, id:MOCHI_AD_GAME_ID, res:"640x480", background:0, color:0xFF0000, outline:0xFF0000, no_bg:true}); }; } public static function DomainOk(_arg1:String):Boolean{ var _local2:Boolean; var _local3:String; var _local4:String; trace(("DOMAIN_LOCK_TO : " + DOMAIN_LOCK_TO)); if (DOMAIN_LOCK_TO.length > 0){ _local2 = false; } else { _local2 = true; }; for each (_local3 in DOMAIN_LOCK_EXCLUDE) { if (_arg1.indexOf(_local3) >= 0){ _local2 = false; break; }; }; for each (_local4 in DOMAIN_LOCK_TO) { if (_arg1.indexOf(_local4) >= 0){ _local2 = true; break; }; }; return (_local2); } if (TEST_MODE){ SHOW_SPLASH = false; MOCHI_ENABLE = true; MOCHI_BOT_ENABLE = false; MOCHI_AD_ENABLE = false; }; } }//package general
Section 4
//MochiBot (mochi.MochiBot) package mochi { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package mochi
Section 5
//MochiDigits (mochi.MochiDigits) package mochi { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function (_arg1:Number):void{ value = (value + _arg1); } } }//package mochi
Section 6
//MochiScores (mochi.MochiScores) package mochi { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ if (options.clip != null){ if ((options.clip is Sprite)){ MochiServices.setContainer(options.clip); }; delete options.clip; } else { MochiServices.setContainer(); }; MochiServices.stayOnTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (_arg1 != null){ if (_arg1.error != null){ if (_arg1.error == true){ if (onErrorHandler != null){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; }; }; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi
Section 7
//MochiServices (mochi.MochiServices) package mochi { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _listenChannel:LocalConnection; private static var _timer:Timer; private static var _sendChannelName:String; private static var _startTime:Number; private static var _connecting:Boolean = false; public static var onError:Object; private static var _listenChannelName:String = "__ms_"; private static var _servicesURL:String = "http://www.mochiads.com/static/lib/services/services.swf"; public static var netup:Boolean = true; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ onError("NotConnected"); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } public static function get connected():Boolean{ return (_connected); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (_clip != null){ if (_clip._queue != null){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().getTime())); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _listenChannel.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; }; return (_local2); } public static function getVersion():String{ return ("1.43"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); if (_clip.parent != null){ Sprite(_clip.parent).removeChild(_clip); }; } private static function onStatus(_arg1:StatusEvent):void{ switch (_arg1.level){ case "error": _connected = false; _listenChannel.connect(_listenChannelName); break; }; } public static function get id():String{ return (_id); } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; _local3 = _arg1.loaderInfo.parameters.mochiad_options; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function initComChannels():void{ if (!_connected){ _sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _listenChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _clip.onReceive = function (_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = this.client._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete this.client._callbacks[cb]; }; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; trace("connected!"); _connecting = false; _connected = true; while (_clip._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function listen():void{ _listenChannel = new LocalConnection(); _listenChannel.client = _clip; _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; _listenChannel.allowDomain("*", "localhost"); _listenChannel.allowInsecureDomain("*", "localhost"); _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var clipname:String; var f:Function; var req:URLRequest; var vars:URLVariables; var id = _arg1; var clip = _arg2; clipname = ("_mochiservices_com_" + id); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(clip).servicesURL != undefined){ _servicesURL = urlOptions(clip).servicesURL; }; MochiServices.allowDomains(_servicesURL); _clip = createEmptyMovieClip(clip, clipname, 10336, false); _loader = new Loader(); _timer = new Timer(1000, 0); _startTime = getTimer(); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); f = function (_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor((Math.random() * 99999)))); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); req = new URLRequest(_servicesURL); vars = new URLVariables(); vars.listenLC = _listenChannelName; vars.mochiad_options = clip.loaderInfo.parameters.mochiad_options; req.data = vars; _loader.load(req); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; listen(); return (_clip); } public static function get clip():Object{ return (_container); } public static function bringToTop(_arg1:Event):void{ var e = _arg1; if (MochiServices.clip != null){ if (MochiServices.childClip != null){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function connectWait(_arg1:TimerEvent):void{ if ((getTimer() - _startTime) > 10000){ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _timer.stop(); }; } } }//package mochi
Section 8
//background_54 (SAS_fla.background_54) package SAS_fla { import flash.display.*; public dynamic class background_54 extends MovieClip { public var badBulletHolder:MovieClip; public var powerupHolder:MovieClip; public var Spawn1:MovieClip; public var Spawn3:MovieClip; public var Spawn6:MovieClip; public var Spawn7:MovieClip; public var Spawn2:MovieClip; public var Spawn8:MovieClip; public var Spawn9:MovieClip; public var Spawn4:MovieClip; public var effectsHolder:MovieClip; public var bulletHolder:MovieClip; public var spook_mc:Spook; public var Spawn5:MovieClip; public var turretHolder:MovieClip; public var mineHolder:MovieClip; } }//package SAS_fla
Section 9
//barricade_brace_inner_70 (SAS_fla.barricade_brace_inner_70) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class barricade_brace_inner_70 extends MovieClip { public function barricade_brace_inner_70(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } } }//package SAS_fla
Section 10
//barricade_brick_inner_71 (SAS_fla.barricade_brick_inner_71) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class barricade_brick_inner_71 extends MovieClip { public function barricade_brick_inner_71(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } } }//package SAS_fla
Section 11
//barricade_steel_inner_72 (SAS_fla.barricade_steel_inner_72) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class barricade_steel_inner_72 extends MovieClip { public function barricade_steel_inner_72(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } } }//package SAS_fla
Section 12
//barricade_wire_inner_73 (SAS_fla.barricade_wire_inner_73) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class barricade_wire_inner_73 extends MovieClip { public function barricade_wire_inner_73(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } } }//package SAS_fla
Section 13
//barricade_wood_inner_68 (SAS_fla.barricade_wood_inner_68) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class barricade_wood_inner_68 extends MovieClip { public function barricade_wood_inner_68(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } } }//package SAS_fla
Section 14
//bonii_mc_95 (SAS_fla.bonii_mc_95) package SAS_fla { import flash.display.*; import flash.text.*; public dynamic class bonii_mc_95 extends MovieClip { public var bmoney_txt:TextField; public var bdamage_txt:TextField; } }//package SAS_fla
Section 15
//btn_awm_39 (SAS_fla.btn_awm_39) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class btn_awm_39 extends MovieClip { public function btn_awm_39(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 16
//btn_barricade_44 (SAS_fla.btn_barricade_44) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class btn_barricade_44 extends MovieClip { public function btn_barricade_44(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 17
//btn_l85_38 (SAS_fla.btn_l85_38) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class btn_l85_38 extends MovieClip { public function btn_l85_38(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 18
//btn_m870_36 (SAS_fla.btn_m870_36) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class btn_m870_36 extends MovieClip { public function btn_m870_36(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 19
//btn_mag_35 (SAS_fla.btn_mag_35) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class btn_mag_35 extends MovieClip { public function btn_mag_35(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 20
//btn_mp5_37 (SAS_fla.btn_mp5_37) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class btn_mp5_37 extends MovieClip { public function btn_mp5_37(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 21
//buyscreen_34 (SAS_fla.buyscreen_34) package SAS_fla { import flash.display.*; import flash.text.*; public dynamic class buyscreen_34 extends MovieClip { public var back_btn:MovieClip; public var btn_l85:MovieClip; public var barr_mc:MovieClip; public var btn_heavy:MovieClip; public var btn_l96:MovieClip; public var btn_turret:MovieClip; public var btn_mine:MovieClip; public var money_txt:TextField; public var btn_l85a2:MovieClip; public var btn_m870:MovieClip; public var btn_mp5:MovieClip; public var btn_awm:MovieClip; public var btn_m1014:MovieClip; public var btn_barricade:MovieClip; public var btn_mp5n:MovieClip; public var upgrade_txt:TextField; public var barrCost_txt:TextField; public var btn_FNmag:MovieClip; public var reload_buyscreen_btn:MovieClip; public var btn_mag:MovieClip; } }//package SAS_fla
Section 22
//Crosshairs_104 (SAS_fla.Crosshairs_104) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Crosshairs_104 extends MovieClip { public function Crosshairs_104(){ addFrameScript(0, frame1, 64, frame65, 65, frame66); } function frame65(){ stop(); } function frame1(){ stop(); } function frame66(){ stop(); } } }//package SAS_fla
Section 23
//currentWeapon_103 (SAS_fla.currentWeapon_103) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class currentWeapon_103 extends MovieClip { public function currentWeapon_103(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 24
//guninner_chainsaw_84 (SAS_fla.guninner_chainsaw_84) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class guninner_chainsaw_84 extends MovieClip { public function guninner_chainsaw_84(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 25
//healthbar_93 (SAS_fla.healthbar_93) package SAS_fla { import flash.display.*; public dynamic class healthbar_93 extends MovieClip { public var healthBar:MovieClip; } }//package SAS_fla
Section 26
//hider_mc_108 (SAS_fla.hider_mc_108) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class hider_mc_108 extends MovieClip { public function hider_mc_108(){ addFrameScript(0, frame1, 84, frame85, 119, frame120); } function frame85(){ parent.stopBGM(); } function frame1(){ stop(); } function frame120(){ stop(); parent.winGame(); } } }//package SAS_fla
Section 27
//Highscore_screen_1 (SAS_fla.Highscore_screen_1) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Highscore_screen_1 extends MovieClip { public var back_btn:MovieClip; public var play2_btn:MovieClip; public var play1_btn:MovieClip; public var play3_btn:MovieClip; public function Highscore_screen_1(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package SAS_fla
Section 28
//hint1_110 (SAS_fla.hint1_110) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class hint1_110 extends MovieClip { public function hint1_110(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package SAS_fla
Section 29
//how_btn_22 (SAS_fla.how_btn_22) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class how_btn_22 extends MovieClip { public function how_btn_22(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 30
//intro_10 (SAS_fla.intro_10) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class intro_10 extends MovieClip { public function intro_10(){ addFrameScript(198, frame199); } function frame199(){ stop(); } } }//package SAS_fla
Section 31
//medals_112 (SAS_fla.medals_112) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class medals_112 extends MovieClip { public function medals_112(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 32
//minimap_89 (SAS_fla.minimap_89) package SAS_fla { import flash.display.*; public dynamic class minimap_89 extends MovieClip { public var spook:MovieClip; public var dotHolder:MovieClip; } }//package SAS_fla
Section 33
//more_btn_23 (SAS_fla.more_btn_23) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class more_btn_23 extends MovieClip { public function more_btn_23(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 34
//muzzleFlash_78 (SAS_fla.muzzleFlash_78) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class muzzleFlash_78 extends MovieClip { public function muzzleFlash_78(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package SAS_fla
Section 35
//ownage_mc_33 (SAS_fla.ownage_mc_33) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class ownage_mc_33 extends MovieClip { public var randomDeath:int; public function ownage_mc_33(){ addFrameScript(0, frame1); } function frame1(){ stop(); randomDeath = (Math.floor((Math.random() * 25)) + 1); trace(randomDeath); gotoAndStop(randomDeath); } } }//package SAS_fla
Section 36
//painscreen_109 (SAS_fla.painscreen_109) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class painscreen_109 extends MovieClip { public function painscreen_109(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package SAS_fla
Section 37
//Performance_105 (SAS_fla.Performance_105) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Performance_105 extends MovieClip { public var prevSecondTime:Number; public var mBar:MovieClip; public var secondTime:Number; public var tf:TextField; public var frames:Number; public var time:Number; public var mem:TextField; public var frameTime:Number; public var fps:String; public var prevFrameTime:Number; public var iBar:MovieClip; public function Performance_105(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ prevFrameTime = getTimer(); prevSecondTime = getTimer(); frames = 0; fps = "..."; } function frame2(){ stop(); this.addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(_arg1:Event):void{ time = getTimer(); frameTime = (time - prevFrameTime); secondTime = (time - prevSecondTime); if (secondTime >= 1000){ fps = frames.toString(); frames = 0; prevSecondTime = time; } else { frames++; }; mBar.width = (System.totalMemory / 200000); mem.text = ((Math.round((System.totalMemory / 100000)) / 10) + " MB"); prevFrameTime = time; tf.text = (((fps + " FPS / ") + frameTime) + " MS"); iBar.scaleX = (iBar.scaleX - ((iBar.scaleX - (frameTime / 10)) / 5)); } } }//package SAS_fla
Section 38
//play_btn_2 (SAS_fla.play_btn_2) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class play_btn_2 extends MovieClip { public function play_btn_2(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 39
//play2_btn_3 (SAS_fla.play2_btn_3) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class play2_btn_3 extends MovieClip { public function play2_btn_3(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 40
//play3_btn_4 (SAS_fla.play3_btn_4) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class play3_btn_4 extends MovieClip { public function play3_btn_4(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 41
//powerup_msg_98 (SAS_fla.powerup_msg_98) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class powerup_msg_98 extends MovieClip { public function powerup_msg_98(){ addFrameScript(0, frame1, 40, frame41, 80, frame81, 120, frame121, 160, frame161); } function frame81(){ stop(); } function frame161(){ stop(); } function frame1(){ stop(); } function frame41(){ stop(); } function frame121(){ stop(); } } }//package SAS_fla
Section 42
//reload_buyscreen_btn_52 (SAS_fla.reload_buyscreen_btn_52) package SAS_fla { import flash.display.*; public dynamic class reload_buyscreen_btn_52 extends MovieClip { public var reload_mp5n_btn:MovieClip; public var reload_m1014_btn:MovieClip; public var reload_awm_btn:MovieClip; public var reload_mag_btn:MovieClip; public var reload_l85_btn:MovieClip; } }//package SAS_fla
Section 43
//screens_mc_30 (SAS_fla.screens_mc_30) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class screens_mc_30 extends MovieClip { public var difficulty_txt:TextField; public var replay_btn:MovieClip; public var back_btn:MovieClip; public var wave_txt:TextField; public var score_txt:TextField; public var ownage_message:MovieClip; public var submit_btn:MovieClip; public function screens_mc_30(){ addFrameScript(0, frame1, 1, frame2, 67, frame68, 180, frame181); } function frame181(){ stop(); parent.startWave(); } function frame1(){ stop(); } function frame2(){ ownage_message.gotoAndPlay(1); } function frame68(){ stop(); SAS(parent).updateDeathInfo(); } } }//package SAS_fla
Section 44
//spook_arm_76 (SAS_fla.spook_arm_76) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class spook_arm_76 extends MovieClip { public var muzzleFlash:MovieClip; public var inner:MovieClip; public function spook_arm_76(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 45
//Submit_btn_25 (SAS_fla.Submit_btn_25) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Submit_btn_25 extends MovieClip { public function Submit_btn_25(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package SAS_fla
Section 46
//Tracer_splatter_inner_167 (SAS_fla.Tracer_splatter_inner_167) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Tracer_splatter_inner_167 extends MovieClip { public var randomSplatter:int; public function Tracer_splatter_inner_167(){ addFrameScript(0, frame1); } function frame1(){ randomSplatter = (Math.floor((Math.random() * 14)) + 1); gotoAndStop(randomSplatter); } } }//package SAS_fla
Section 47
//Turret_41 (SAS_fla.Turret_41) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Turret_41 extends MovieClip { public function Turret_41(){ addFrameScript(0, frame1, 1, frame2, 19, frame20); } function frame1(){ stop(); } function frame20(){ stop(); deleteMe(); } function frame2(){ stop(); } } }//package SAS_fla
Section 48
//Turret_Heavy_45 (SAS_fla.Turret_Heavy_45) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Turret_Heavy_45 extends MovieClip { public function Turret_Heavy_45(){ addFrameScript(0, frame1, 1, frame2, 19, frame20); } function frame1(){ stop(); } function frame20(){ stop(); deleteMe(); } function frame2(){ stop(); } } }//package SAS_fla
Section 49
//Turret_Heavy_outermostInner_116 (SAS_fla.Turret_Heavy_outermostInner_116) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Turret_Heavy_outermostInner_116 extends MovieClip { public function Turret_Heavy_outermostInner_116(){ addFrameScript(0, frame1, 1, frame2, 19, frame20); } function frame1(){ stop(); } function frame20(){ stop(); parent.deleteMe(); } function frame2(){ stop(); } } }//package SAS_fla
Section 50
//Turret_outermostInner_114 (SAS_fla.Turret_outermostInner_114) package SAS_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Turret_outermostInner_114 extends MovieClip { public function Turret_outermostInner_114(){ addFrameScript(0, frame1, 1, frame2, 19, frame20); } function frame1(){ stop(); } function frame20(){ stop(); parent.deleteMe(); } function frame2(){ stop(); } } }//package SAS_fla
Section 51
//AmbientSnd (AmbientSnd) package { import flash.media.*; public dynamic class AmbientSnd extends Sound { } }//package
Section 52
//Baddie (Baddie) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; public class Baddie extends MovieClip { var prevdestArray:Array; var points:int; var inside:Boolean;// = false var dying:Boolean;// = false var attackingTurret:Boolean;// = false var currentHealth:int;// = 1 var yOff:int;// = 0 var beingHit:Boolean;// = false var attackDistance:uint; var speed:Number; var canSeeSpook:Boolean;// = false var spookSighting:Point; var damage:uint; var level:int; var attackingBarricade:Barricade; var attacking:Boolean;// = false var type:int; var dest:MovieClip; var pointsMult:Number;// = 1 var totalHealth:int;// = 1 var dest2:MovieClip; var frameCounter:uint;// = 0 var xOff:int;// = 0 var decisionFrame:Boolean;// = true var game:SAS; private static const BANSHEE_DAMAGE = 17; private static const DECISION_INT = 4; private static const LICHBOLT_RANGE = 100; private static const GO_FOR_TURRETS = false; private static const LICHBOLT_DAMAGE = 4; private static const BADDIE_OFFSET = 10; public function Baddie(){ totalHealth = 1; currentHealth = 1; pointsMult = 1; frameCounter = 0; decisionFrame = true; xOff = 0; yOff = 0; attacking = false; beingHit = false; dying = false; inside = false; attackingTurret = false; canSeeSpook = false; super(); prevdestArray = new Array(); } private function getNearestWP():MovieClip{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:int; _local6 = 0; while (_local6 < game.WPArray.length) { _local1 = (game.WPArray[_local6].x - x); _local2 = (game.WPArray[_local6].y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local6 == 0){ _local4 = _local3; _local5 = game.WPArray[_local6]; }; if ((((prevdestArray[0] == game.WPArray[_local6])) || ((prevdestArray[1] == game.WPArray[_local6])))){ if (_local6 == 0){ _local5 = game.WPArray[1]; _local1 = (game.WPArray[1].x - x); _local2 = (game.WPArray[1].y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = _local3; } else { if (((((false) && ((game.WPArray[_local6].name == "ohGosh")))) && ((prevdestArray[(prevdestArray.length - 2)].name == "howdy")))){ _local5 = prevdestArray[(prevdestArray.length - 2)]; break; }; }; } else { if (((inside) && (game.WPArray[_local6].isWindow))){ } else { if (_local3 < _local4){ _local4 = _local3; _local5 = game.WPArray[_local6]; }; }; }; _local6++; }; return (_local5); } private function zombieAttack(){ if (((!(dying)) && (!(game.spookIsDead)))){ if (((this.zombiedetect_mc.hitTestObject(game.spook.spookbody)) || ((((this is Lich)) && (!((this is Banshee))))))){ if (!attacking){ attacking = true; gotoAndPlay("attack"); }; } else { if ((this is Banshee)){ damageSpook(BANSHEE_DAMAGE); killMe(); }; }; }; } public function init(_arg1, _arg2, _arg3){ var _local4:Number; game = _arg1; type = _arg2; level = _arg3; _local4 = (Math.random() + 1.5); switch (type){ case 1: totalHealth = 270; points = 10; speed = _local4; attackDistance = 45; damage = 2; break; case 2: totalHealth = 240; points = 15; speed = (_local4 + 1.5); attackDistance = 45; damage = 2; break; case 3: totalHealth = 2000; points = 50; speed = (_local4 - 0.5); attackDistance = 50; damage = 8; break; case 4: totalHealth = 100; points = 50; speed = _local4; attackDistance = 50; damage = 1; break; case 5: totalHealth = 2500; points = 100; speed = (_local4 + 2); attackDistance = 300; damage = 4; break; case 6: totalHealth = 190; points = 0; speed = (_local4 * 1.5); attackDistance = 45; damage = 1; break; default: trace("monster type fucknuckle"); }; totalHealth = (totalHealth * game.difficulty); currentHealth = totalHealth; if (game.mode == "nightmare"){ speed = (speed * 1.2); }; xOff = (Math.random() * BADDIE_OFFSET); yOff = (Math.random() * BADDIE_OFFSET); } private function zombieMove(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Number; if (spookSighting){ _local1 = ((spookSighting.x - x) + xOff); _local2 = ((spookSighting.y - y) + yOff); } else { _local1 = ((dest.x - x) + xOff); _local2 = ((dest.y - y) + yOff); }; _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local3 == 0){ trace("poo"); _local3 = 0.001; }; _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); x = (x + (_local4 * speed)); y = (y + (_local5 * speed)); if (decisionFrame){ if (spookSighting){ rotation = (((Math.atan2((_local2 - yOff), (_local1 - xOff)) * 180) / Math.PI) + 90); } else { rotation = (((Math.atan2(_local2, _local1) * 180) / Math.PI) + 90); }; }; } private function detectSpook(){ var _local1:int; var _local2:Rectangle; var _local3:Point; var _local4:Point; canSeeSpook = true; _local1 = 0; while (_local1 < game.obsArray.length) { _local2 = game.obsArray[_local1].getRect(game.backGround); _local3 = new Point(x, y); _local4 = new Point(game.spook.x, game.spook.y); if (game.LineIntersectsRect(_local3, _local4, _local2)){ canSeeSpook = false; break; }; _local1++; }; if (canSeeSpook){ if (spookSighting == null){ spookSighting = new Point(); }; spookSighting.x = game.spook.x; spookSighting.y = game.spook.y; attackingTurret = false; }; } private function getNearestSentry():MovieClip{ var _local1:Number; var _local2:MovieClip; var _local3:MovieClip; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = 0; while (_local4 < game.backGround.turretHolder.numChildren) { _local3 = game.backGround.turretHolder.getChildAt(_local4); _local5 = (_local3.x - x); _local6 = (_local3.y - y); _local7 = ((_local5 * _local5) + (_local6 * _local6)); if (_local4 == 0){ _local1 = _local7; _local2 = _local3; }; if (_local7 < _local1){ _local1 = _local7; _local2 = _local3; }; _local4++; }; return (_local2); } private function lichStrike(){ var _local1:LichBolt; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:*; var _local8:*; _local1 = new LichBolt(); _local2 = (game.spook.x - x); _local3 = (game.spook.y - y); rotation = (((Math.atan2(_local3, _local2) * 180) / Math.PI) + 90); _local4 = this.bulletPoint.x; _local5 = this.bulletPoint.y; _local6 = ((rotation * Math.PI) / 180); _local7 = ((_local4 * Math.cos(_local6)) - (_local5 * Math.sin(_local6))); _local8 = ((_local5 * Math.cos(_local6)) + (_local4 * Math.sin(_local6))); _local1.init(game, LICHBOLT_DAMAGE, 0, this.rotation, LICHBOLT_RANGE); _local1.x = (this.x + _local7); _local1.y = (this.y + _local8); _local1.rotation = this.rotation; game.backGround.badBulletHolder.addChild(_local1); } private function smashBarricade(){ var _local1:int; var _local2:Sound; var _local3:SoundChannel; if (attackingBarricade){ if (!attacking){ attacking = true; gotoAndPlay("attack"); }; } else { if (!inside){ _local1 = 0; while (_local1 < game.barrArray.length) { if (((!(game.barrArray[_local1].barricadeDead)) || ((this is Banshee)))){ if (this.zombiedetect_mc.hitTestObject(game.barrArray[_local1].barricade_hitBit)){ if ((this is Banshee)){ game.removeBarricade(game.barrArray[_local1]); dying = true; _local2 = new BarrSmashedSnd(); _local3 = _local2.play(0, 1); gotoAndPlay("death"); game.removeDot(this); } else { attacking = true; attackingBarricade = game.barrArray[_local1]; gotoAndPlay("attack"); }; break; }; }; _local1++; }; }; }; } private function detectSentry():Boolean{ var _local1:Boolean; var _local2:int; var _local3:Rectangle; var _local4:Point; var _local5:Point; if (dest2 != null){ _local1 = true; _local2 = 0; while (_local2 < game.obsArray.length) { _local3 = game.obsArray[_local2].getRect(game.backGround); _local4 = new Point(x, y); _local5 = new Point(dest2.x, dest2.y); if (game.LineIntersectsRect(_local4, _local5, _local3)){ _local1 = false; break; } else { _local1 = true; }; _local2++; }; if (((!(attacking)) && (_local1))){ attackingTurret = false; }; return (_local1); //unresolved jump }; return (false); } private function visitedWP(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:int; if (spookSighting){ _local1 = ((spookSighting.x - x) + xOff); _local2 = ((spookSighting.y - y) + yOff); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local3 <= speed){ spookSighting = null; }; }; _local4 = 0; while (_local4 < game.WPArray.length) { _local1 = ((game.WPArray[_local4].x - x) + xOff); _local2 = ((game.WPArray[_local4].y - y) + yOff); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local3 <= ((speed * DECISION_INT) * 2)){ if (game.WPArray[_local4] == prevdestArray[(prevdestArray.length - 1)]){ break; }; decisionFrame = true; if (game.WPArray[_local4].isWindow){ inside = true; }; if (prevdestArray.length < 2){ prevdestArray.push(game.WPArray[_local4]); } else { prevdestArray.splice(0, 1); prevdestArray.push(game.WPArray[_local4]); }; break; }; _local4++; }; } private function raiseSkellies(){ var _local1:uint; var _local2:uint; var _local3:uint; var _local4:Sound; var _local5:SoundChannel; var _local6:uint; _local1 = 22; _local2 = (Math.floor((Math.random() * 4)) + 2); _local3 = (((_local2 - 1) * _local1) / 2); _local4 = new SkelSnd(); _local5 = _local4.play(0, 1); _local6 = 0; while (_local6 < _local2) { game.spawnBaddie(6, ((x - _local3) + (_local6 * _local1)), ((y - _local3) + (_local6 * _local1))); _local6++; }; } public function doHit(){ var _local1:Sound; var _local2:SoundChannel; var _local3:Sound; var _local4:SoundChannel; if (attackingBarricade){ if (!attackingBarricade.fuxxored){ attackingBarricade.barricade_inner.gotoAndPlay("hit"); attackingBarricade.currentHealth = (attackingBarricade.currentHealth - damage); if (Barricade.level == 5){ currentHealth = (currentHealth - Barricade.BARBIE_DAM); pointsMult = Barricade.POINTS_MULT; }; if (attackingBarricade.currentHealth <= 0){ attacking = false; attackingBarricade.barricadeDead = true; _local3 = new BarrSmashedSnd(); _local4 = _local3.play(0, 1); attackingBarricade.gotoAndStop("busted"); attackingBarricade = null; }; } else { attackingBarricade = null; }; } else { if ((this is Lich)){ if (Math.random() < 0.2){ raiseSkellies(); } else { lichStrike(); }; } else { if (((!(game.spookIsDead)) && (!(game.menuOut)))){ damageSpook(damage); }; }; }; } public function deleteMe(){ stop(); game.removeZombie(this); game = null; } public function killMe(){ dying = true; game.earnPoints(this); gotoAndPlay("death"); } public function update(){ var _local1:Sound; var _local2:SoundChannel; var _local3:Number; var _local4:Number; var _local5:Number; if (!dying){ if (currentHealth <= 0){ dying = true; _local1 = new ZombieDieSnd(); _local2 = _local1.play(0, 1); game.earnPoints(this); gotoAndPlay("death"); } else { if (decisionFrame){ detectSpook(); }; if (canSeeSpook){ _local3 = ((game.spook.x - x) + xOff); _local4 = ((game.spook.y - y) + yOff); _local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); if (_local5 > attackDistance){ dest = game.spook; if (((!(beingHit)) || ((this is Fester)))){ zombieMove(); }; } else { zombieAttack(); }; } else { if (((GO_FOR_TURRETS) && ((game.backGround.turretHolder.numChildren > 0)))){ dest2 = getNearestSentry(); if (detectSentry()){ smashSentry(); if (!attackingTurret){ dest = dest2; if (((!(beingHit)) || ((this is Fester)))){ zombieMove(); }; }; }; } else { dest2 = null; smashBarricade(); if (!attackingBarricade){ if (decisionFrame){ visitedWP(); }; if (((decisionFrame) && (!(spookSighting)))){ dest = getNearestWP(); }; if (((!(beingHit)) || ((this is Fester)))){ zombieMove(); }; }; }; }; checkDecisionFrame(); }; }; } private function smashSentry(){ var _local1:int; var _local2:MovieClip; if (game.backGround.turretHolder.numChildren > 0){ _local1 = 0; while (_local1 < game.backGround.turretHolder.numChildren) { _local2 = game.backGround.turretHolder.getChildAt(_local1); if (this.zombiedetect_mc.hitTestObject(_local2)){ if (!attacking){ attacking = true; attackingTurret = true; gotoAndPlay("attack"); _local2.currentHealth = (_local2.currentHealth - damage); if (_local2.currentHealth <= 0){ attacking = false; attackingTurret = false; game.backGround.turretHolder.removeChild(_local2); _local2 = null; }; }; break; }; _local1++; }; }; } private function checkDecisionFrame(){ frameCounter++; decisionFrame = ((frameCounter & (DECISION_INT - 1)) == 0); } private function damageSpook(_arg1:Number){ var _local2:Number; hitSnd = new HitSnd(); hitSndChannel = hitSnd.play(0, 1); game.painscreen.gotoAndPlay(2); game.spook.currentHealth = (game.spook.currentHealth - _arg1); _local2 = (game.spook.currentHealth / game.spook.totalHealth); game.health_mc.healthBar.scaleX = _local2; game.checkDeath(); } } }//package
Section 53
//Banshee (Banshee) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Banshee extends Baddie { public function Banshee(){ addFrameScript(0, frame1, 10, frame11, 21, frame22); } function frame22(){ stop(); deleteMe(); } function frame1(){ stop(); } function frame11(){ gotoAndStop(1); attacking = false; beingHit = false; } } }//package
Section 54
//BansheeSnd (BansheeSnd) package { import flash.media.*; public dynamic class BansheeSnd extends Sound { } }//package
Section 55
//Barricade (Barricade) package { import flash.display.*; import flash.events.*; public class Barricade extends MovieClip { var currentHealth:int;// = 35 var fuxxored:Boolean;// = false var type:int; var cost:int; var totalHealth:int;// = 35 var barricadeDead:Boolean;// = false var game:SAS; public static const COST1:uint = 0; public static const COST2:uint = 250; public static const COST3:uint = 500; public static const COST4:uint = 1000; public static const COST5:uint = 2000; public static const DESCRIPTION1:String = "Upgrade To Wooden Barricades"; public static const DESCRIPTION2:String = "Upgrade To Braced Barricades"; public static const DESCRIPTION3:String = "Upgrade To Brick Barricades"; public static const DESCRIPTION4:String = "Upgrade To Steel Barricades"; public static const DESCRIPTION5:String = "Upgrade To Razor Wire"; public static const POINTS_MULT = 0.8; public static const COSTS:Array = [COST1, COST2, COST3, COST4, COST5, " bought"]; public static const DESCRIPTIONS:Array = [DESCRIPTION1, DESCRIPTION2, DESCRIPTION3, DESCRIPTION4, DESCRIPTION5]; public static const BARBIE_DAM = 10; public static var level:uint = 1; public function Barricade(){ totalHealth = 35; currentHealth = 35; barricadeDead = false; fuxxored = false; super(); } public function updateHealth(_arg1){ switch (_arg1){ case 1: totalHealth = 35; currentHealth = 35; break; case 2: totalHealth = 60; currentHealth = 60; break; case 3: totalHealth = 125; currentHealth = 125; break; case 4: totalHealth = 210; currentHealth = 210; break; case 5: totalHealth = 99999999; currentHealth = 99999999; break; }; } } }//package
Section 56
//Barricade_wood (Barricade_wood) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Barricade_wood extends Barricade { public function Barricade_wood(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } function frame3(){ stop(); } function frame1(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package
Section 57
//Barrier (Barrier) package { import flash.display.*; public dynamic class Barrier extends MovieClip { } }//package
Section 58
//BarrSmashedSnd (BarrSmashedSnd) package { import flash.media.*; public dynamic class BarrSmashedSnd extends Sound { } }//package
Section 59
//Buckshot (Buckshot) package { public dynamic class Buckshot extends Bullet { } }//package
Section 60
//Bullet (Bullet) package { import flash.display.*; import flash.events.*; public class Bullet extends MovieClip { var speedY:Number; var  :Number; var  :Boolean;// = false var counter:int;// = 0 var AP:Boolean;// = false var range:Number; var speed:int; var damage:Number; var pointsMult:Number; var deleteMarker:Boolean;// = false var speedX:Number; var game:SAS; protected static const HITERATIONS = 4; public function Bullet(){ counter = 0; deleteMarker = false; AP = false;   = false; super(); } public function init(_arg1:SAS, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number, _arg6:Number=1){ var _local7:Number; game = _arg1; pointsMult = _arg6; damage = _arg2; range = _arg5; if ((this is LichBolt)){ speed = 10; } else { speed = game.bulletSpeed; }; _local7 = ((((_arg4 + _arg3) - 90) * Math.PI) / 180); speedX = (Math.cos(_local7) * speed); speedY = (Math.sin(_local7) * speed); addEventListener(Event.ENTER_FRAME, update, false, 0, true); } public function deleteMe(){ stop(); removeEventListener(Event.ENTER_FRAME, update); game.backGround.bulletHolder.removeChild(this); game = null; } public function update(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:int; var _local5:int; var _local6:int; var _local7:Number; var _local8:Number; if (x > 3000){ deleteMarker = true; } else { if (x < 0){ deleteMarker = true; } else { if (y > 3000){ deleteMarker = true; } else { if (y < 0){ deleteMarker = true; } else { _local2 = x; _local3 = y; _local4 = x; _local5 = y; _local4 = (_local4 + speedX); _local5 = (_local5 + speedY); _local6 = 1; while (_local6 <= HITERATIONS) { _local7 = ((_local4 - _local2) / 10); _local8 = ((_local5 - _local3) / 10); _local2 = (_local2 + _local7); _local3 = (_local3 + _local8); if (game.hitObjects((game.backGround.x + _local2), (game.backGround.y + _local3), this)){ deleteMarker = true; spark(_local2, _local3); break; } else { if (game.hitBaddies((game.backGround.x + _local2), (game.backGround.y + _local3), damage, null, pointsMult, AP)){ if (!AP){ deleteMarker = true; }; bloodSplatter(_local2, _local3); break; }; }; _local6++; }; x = _local4; y = _local5; if (counter < Math.floor(range)){ counter++; } else { if (counter >= Math.floor(range)){ counter = 0; damage = (damage * 0.65); }; }; }; }; }; }; if (deleteMarker){ deleteMe(); }; } protected function bloodSplatter(_arg1, _arg2){ var _local3:MovieClip; _local3 = new Splatter(); _local3.x = _arg1; _local3.y = _arg2; _local3.rotation = this.rotation; _local3.cacheAsBitmap = true; game.backGround.effectsHolder.addChild(_local3); } protected function spark(_arg1, _arg2){ var _local3:MovieClip; _local3 = new Spark(); _local3.x = _arg1; _local3.y = _arg2; _local3.rotation = (Math.random() * 360); _local3.cacheAsBitmap = true; game.backGround.effectsHolder.addChild(_local3); } } }//package
Section 61
//ChainSnd (ChainSnd) package { import flash.media.*; public dynamic class ChainSnd extends Sound { } }//package
Section 62
//ClickSnd (ClickSnd) package { import flash.media.*; public dynamic class ClickSnd extends Sound { } }//package
Section 63
//ColtSnd (ColtSnd) package { import flash.media.*; public dynamic class ColtSnd extends Sound { } }//package
Section 64
//Crate (Crate) package { public dynamic class Crate extends Obstacles { } }//package
Section 65
//Doorpoint (Doorpoint) package { public dynamic class Doorpoint extends DP { } }//package
Section 66
//Dot_Baddie (Dot_Baddie) package { import flash.display.*; public class Dot_Baddie extends MovieClip { public var baddie:Baddie; } }//package
Section 67
//Dot_Banshee (Dot_Banshee) package { public dynamic class Dot_Banshee extends Dot_Baddie { } }//package
Section 68
//doublecashSnd (doublecashSnd) package { import flash.media.*; public dynamic class doublecashSnd extends Sound { } }//package
Section 69
//doubledamageSnd (doubledamageSnd) package { import flash.media.*; public dynamic class doubledamageSnd extends Sound { } }//package
Section 70
//DP (DP) package { import flash.display.*; public dynamic class DP extends MovieClip { } }//package
Section 71
//DrySnd (DrySnd) package { import flash.media.*; public dynamic class DrySnd extends Sound { } }//package
Section 72
//ErrSnd (ErrSnd) package { import flash.media.*; public dynamic class ErrSnd extends Sound { } }//package
Section 73
//Fester (Fester) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Fester extends Baddie { public function Fester(){ addFrameScript(9, frame10, 19, frame20, 42, frame43, 57, frame58); } function frame10(){ gotoAndStop(1); attacking = false; beingHit = false; } function frame20(){ doHit(); } function frame43(){ attacking = false; gotoAndStop(1); } function frame58(){ stop(); deleteMe(); } } }//package
Section 74
//FesterSnd (FesterSnd) package { import flash.media.*; public dynamic class FesterSnd extends Sound { } }//package
Section 75
//GreyOutBit (GreyOutBit) package { import flash.display.*; public dynamic class GreyOutBit extends MovieClip { } }//package
Section 76
//Gun (Gun) package { import flash.display.*; public class Gun { var recoil:int; var coolDown:int; var cost:int; var maxAmmo:int; var ammo:int; var speed:int; var burst:uint; var bought:Boolean;// = false var burstFired:uint;// = 0 var damage:int; var type:int; var range:Number; public static const RELOAD_PRICE = 0.1; public function Gun(_arg1:uint){ burstFired = 0; bought = false; super(); type = _arg1; switch (type){ case 0: range = 1.5; recoil = 4; speed = 7; coolDown = 1; burst = 1; maxAmmo = 99999999; ammo = 99999999; damage = 41; cost = 5; break; case 1: range = 0.5; recoil = 16; speed = 10; coolDown = 40; burst = 1; maxAmmo = 99999999; ammo = 99999999; damage = 124; cost = -99999999; break; case 2: range = 2; recoil = 12; speed = 3; coolDown = 4; burst = uint.MAX_VALUE; maxAmmo = 99999999; ammo = 99999999; damage = 36; cost = -99999999; break; case 3: range = 7; recoil = 1; speed = 3; coolDown = 10; burst = 3; maxAmmo = 99999999; ammo = 99999999; damage = 167; cost = -99999999; break; case 4: range = 10; recoil = 0; speed = 50; coolDown = 50; burst = 1; maxAmmo = 99999999; ammo = 99999999; damage = 1250; cost = -99999999; break; case 5: range = 5; recoil = 9; speed = 4; coolDown = 5; burst = uint.MAX_VALUE; maxAmmo = 99999999; ammo = 99999999; damage = 119; cost = -99999999; break; case 6: break; default: trace("weapon type fuckup"); }; } } }//package
Section 77
//HeartSnd (HeartSnd) package { import flash.media.*; public dynamic class HeartSnd extends Sound { } }//package
Section 78
//HeavySnd (HeavySnd) package { import flash.media.*; public dynamic class HeavySnd extends Sound { } }//package
Section 79
//HitBarrSnd (HitBarrSnd) package { import flash.media.*; public dynamic class HitBarrSnd extends Sound { } }//package
Section 80
//HitSnd (HitSnd) package { import flash.media.*; public dynamic class HitSnd extends Sound { } }//package
Section 81
//KnifeSnd (KnifeSnd) package { import flash.media.*; public dynamic class KnifeSnd extends Sound { } }//package
Section 82
//L85Snd (L85Snd) package { import flash.media.*; public dynamic class L85Snd extends Sound { } }//package
Section 83
//L96Snd (L96Snd) package { import flash.media.*; public dynamic class L96Snd extends Sound { } }//package
Section 84
//LayMineSnd (LayMineSnd) package { import flash.media.*; public dynamic class LayMineSnd extends Sound { } }//package
Section 85
//Lich (Lich) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Lich extends Baddie { public function Lich(){ addFrameScript(0, frame1, 6, frame7, 11, frame12, 93, frame94, 108, frame109); } function frame94(){ attacking = false; gotoAndStop(1); } function frame109(){ stop(); deleteMe(); } function frame12(){ doHit(); } function frame7(){ gotoAndStop(1); attacking = false; beingHit = false; } function frame1(){ stop(); } } }//package
Section 86
//LichBolt (LichBolt) package { import flash.display.*; import flash.events.*; public class LichBolt extends Bullet { override public function deleteMe(){ stop(); removeEventListener(Event.ENTER_FRAME, update); game.backGround.badBulletHolder.removeChild(this); game = null; } override public function update(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; if (x > 3000){ deleteMarker = true; } else { if (x < 0){ deleteMarker = true; } else { if (y > 3000){ deleteMarker = true; } else { if (y < 0){ deleteMarker = true; } else { _local2 = x; _local3 = y; _local4 = x; _local5 = y; _local4 = (_local4 + speedX); _local5 = (_local5 + speedY); _local6 = ((_local4 - _local2) / 10); _local7 = ((_local5 - _local3) / 10); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); if (game.hitObjects((game.backGround.x + _local2), (game.backGround.y + _local3), this)){ deleteMarker = true; spark(_local2, _local3); } else { if (game.hitSpook((game.backGround.x + _local2), (game.backGround.y + _local3), damage)){ deleteMarker = true; bloodSplatter(_local2, _local3); }; }; x = _local4; y = _local5; }; }; }; }; if (deleteMarker){ deleteMe(); }; } } }//package
Section 87
//LichSnd (LichSnd) package { import flash.media.*; public dynamic class LichSnd extends Sound { } }//package
Section 88
//LoadSnd (LoadSnd) package { import flash.media.*; public dynamic class LoadSnd extends Sound { } }//package
Section 89
//MagSnd (MagSnd) package { import flash.media.*; public dynamic class MagSnd extends Sound { } }//package
Section 90
//maxammoSnd (maxammoSnd) package { import flash.media.*; public dynamic class maxammoSnd extends Sound { } }//package
Section 91
//Mine (Mine) package { import flash.display.*; public class Mine extends MovieClip { var steppedOnMine:Boolean;// = false var damage:int;// = 500 var damageRadius:int;// = 150 var game:SAS; public static const PRICE = 200; public function Mine(){ steppedOnMine = false; damage = 500; damageRadius = 150; super(); addFrameScript(0, frame1, 10, frame11); } public function init(_arg1:SAS){ game = _arg1; } function frame1(){ stop(); } function frame11(){ stop(); deleteMe(); } public function deleteMe(){ stop(); game.removeMine(this); game = null; } public function explode(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:int; _local4 = 0; while (_local4 < game.zombieArray.length) { _local1 = (x - game.zombieArray[_local4].x); _local2 = (y - game.zombieArray[_local4].y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local3 <= damageRadius){ if (((!(game.zombieArray[_local4].beingHit)) && (!(game.zombieArray[_local4].dying)))){ game.zombieArray[_local4].beingHit = true; game.zombieArray[_local4].currentHealth = (game.zombieArray[_local4].currentHealth - damage); game.zombieArray[_local4].gotoAndPlay("hit"); }; }; _local4++; }; gotoAndPlay("explode"); } } }//package
Section 92
//MineSnd (MineSnd) package { import flash.media.*; public dynamic class MineSnd extends Sound { } }//package
Section 93
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.7"); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("dfeada81ac97cde83665f81c12da7def".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 94
//MP5Snd (MP5Snd) package { import flash.media.*; public dynamic class MP5Snd extends Sound { } }//package
Section 95
//Obstacles (Obstacles) package { import flash.display.*; public class Obstacles extends MovieClip { var isBarrier:Boolean;// = false var isSentry:Boolean;// = false public function Obstacles(){ isBarrier = false; isSentry = false; super(); } public function setBarrier(_arg1:Boolean){ isBarrier = _arg1; } public function setSentry(_arg1:Boolean){ isSentry = _arg1; } } }//package
Section 96
//PlagueBearer (PlagueBearer) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class PlagueBearer extends Baddie { public var attackNum:int; public function PlagueBearer(){ addFrameScript(0, frame1, 9, frame10, 10, frame11, 20, frame21, 24, frame25, 34, frame35, 39, frame40, 55, frame56); } function frame10(){ gotoAndStop(1); attacking = false; beingHit = false; } function frame25(){ attacking = false; gotoAndStop(1); } function frame1(){ stop(); } function frame21(){ doHit(); } function frame11(){ attackNum = (Math.floor((Math.random() * 2)) + 1); if (attackNum == 1){ gotoAndPlay("att1"); } else { gotoAndPlay("att2"); }; } function frame35(){ doHit(); } function frame40(){ attacking = false; gotoAndStop(1); } function frame56(){ stop(); deleteMe(); } } }//package
Section 97
//PlagueBearerSnd (PlagueBearerSnd) package { import flash.media.*; public dynamic class PlagueBearerSnd extends Sound { } }//package
Section 98
//Powerup (Powerup) package { import flash.display.*; import flash.events.*; public class Powerup extends MovieClip { var age:int;// = 0 public static const EXPIRY_DATE = 800; public function Powerup(){ age = 0; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package
Section 99
//RepairSnd (RepairSnd) package { import flash.media.*; public dynamic class RepairSnd extends Sound { } }//package
Section 100
//SAS (SAS) package { import flash.display.*; import flash.events.*; import flash.ui.*; import mochi.*; import flash.geom.*; import general.*; import cryptScore.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; public dynamic class SAS extends MovieClip { var left:Boolean;// = false var currentWave:int;// = 1 var doublePoints:Boolean;// = false var pointsFactor:Number;// = 1 public var wave_txt:TextField; var doubleDamExpires:int; var  :int; var  :int; var spawnPoints:int;// = 9 public var kaipara_btn:MovieClip; var bulletSpeed:int;// = 50 var roundEnd:Boolean;// = false var zoomLength:Number;// = 0.5 var down:Boolean;// = false public var Crosshairs:MovieClip; var gunRecoil:int; var money:CryptScore; var topEdge:int;// = 150 public var hider_mc:MovieClip; var prevDamTime:int; var gunDamage:int; var bgTime:int;// = 0 var bgm:Sound; var gunArray:Array; var currentGun:Gun; public var warning_mc:MovieClip; var obsArray:Array; var powerupTime:uint;// = 30000 public var backGround:MovieClip; public var _mochiads_game_id; var spookIsDead:Boolean;// = false public var loadbar:MovieClip; var menuOut:Boolean;// = false var muteTransform:SoundTransform; public var highScore_screen:MovieClip; public var ammo_txt:TextField; public var miniMap:MovieClip; public var play3_btn:MovieClip; var damageFactor:Number;// = 1 var mode:String; public var submit_btn:MovieClip; var detectionRange:int;// = 15 var hairTime:int;// = 0 public var how_btn:MovieClip; var doublePointExpires:int; var rightEdge:int;// = 440 var otherTime:int;// = 0 var attackSnd:Sound; var isMainMenu:Boolean; var zombieTime:int;// = 0 public var play2_btn:MovieClip; var right:Boolean;// = false var mute:Boolean;// = false var waveData:WaveData; public var health_mc:MovieClip; var leftEdge:int;// = 200 public var money_txt:TextField; public var more_btn:MovieClip; public var buyscreen:MovieClip; public var finalscore_txt:TextField; var bottomEdge:int;// = 330 var score:CryptScore; public var play1_btn:MovieClip; var up:Boolean;// = false public var exclusive:MovieClip; var doubleDamage:Boolean;// = false public var greyOutBit:GreyOutBit; var  :int; var burstInt:uint;// = 1000 var isShooting:Boolean;// = false public var painscreen:MovieClip; var currentWindow:Barricade; var barrArray:Array; var decisionFrame:Boolean; var spookTime:int;// = 0 var WPArray:Array; public var maxAmmo_txt:TextField; var spook:MovieClip; var bgmChannel:SoundChannel; var finishGame:Boolean;// = false public var preloader_txt:TextField; public var score_txt:TextField; public var screens_mc:MovieClip; var bgmTransform:SoundTransform; var gunCycle:int; var prevPointTime:int; var coolDown:uint;// = 1000 var spawnWait:uint;// = 0 var shootTime:int;// = 0 var prevTime:int; public var highScore_btn:MovieClip; var difficulty:Number; public var introclip:MovieClip; public var currentGun_mc:MovieClip; var frameCounter:uint;// = 0 var zombieArray:Array; public var powerup_mc:MovieClip; var turretTime:int;// = 0 public var medal_mc:MovieClip; public var hints_mc:MovieClip; public var difficulty_txt:TextField; public var bonii_mc:MovieClip; var spookMove:int;// = 5 private static const POWERUP_CHANCE = 0.04; private static const DECISION_INT = 8; public function SAS(){ up = false; left = false; down = false; right = false; spawnWait = 0; currentWave = 1; spawnPoints = 9; leftEdge = 200; rightEdge = 440; topEdge = 150; bottomEdge = 330; spookMove = 5; detectionRange = 15; zoomLength = 0.5; pointsFactor = 1; doubleDamage = false; doublePoints = false; frameCounter = 0; powerupTime = 30000; bulletSpeed = 50; coolDown = 1000; burstInt = 1000; damageFactor = 1; isShooting = false; spookIsDead = false; roundEnd = false; menuOut = false; finishGame = false; shootTime = 0; spookTime = 0; hairTime = 0; bgTime = 0; zombieTime = 0; turretTime = 0; otherTime = 0; bgm = new AmbientSnd(); bgmTransform = new SoundTransform(0.4); mute = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 144, frame145, 145, frame146, 153, frame154); muteTransform = new SoundTransform(1); bgmChannel = bgm.play(0, int.MAX_VALUE, bgmTransform); StandardStuff.MochiInit(this); StandardStuff.ShowMochiAd(this); this.contextMenu = StandardStuff.SetContextMenu(); greyOutBit.visible = false; score = new CryptScore(); money = new CryptScore(); } function initPlayBtns(){ isMainMenu = true; screens_mc.visible = false; buyscreen.visible = false; play1_btn.buttonMode = true; play1_btn.addEventListener(MouseEvent.ROLL_OVER, rollingOver); play1_btn.addEventListener(MouseEvent.ROLL_OUT, rollingOut); play1_btn.addEventListener(MouseEvent.CLICK, startGameEasy); play2_btn.buttonMode = true; play2_btn.addEventListener(MouseEvent.ROLL_OVER, rollingOver); play2_btn.addEventListener(MouseEvent.ROLL_OUT, rollingOut); play2_btn.addEventListener(MouseEvent.CLICK, startGameHard); play3_btn.buttonMode = true; play3_btn.addEventListener(MouseEvent.ROLL_OVER, rollingOver); play3_btn.addEventListener(MouseEvent.ROLL_OUT, rollingOut); play3_btn.addEventListener(MouseEvent.CLICK, startGameNightmare); how_btn.buttonMode = true; how_btn.addEventListener(MouseEvent.ROLL_OVER, rollingOver); how_btn.addEventListener(MouseEvent.ROLL_OUT, rollingOut); how_btn.addEventListener(MouseEvent.CLICK, howToPlay); more_btn.buttonMode = true; more_btn.addEventListener(MouseEvent.ROLL_OVER, rollingOver); more_btn.addEventListener(MouseEvent.ROLL_OUT, rollingOut); more_btn.addEventListener(MouseEvent.CLICK, gotoNinjaKiwi); screens_mc.back_btn.buttonMode = true; screens_mc.back_btn.addEventListener(MouseEvent.CLICK, backToGameEvent); screens_mc.replay_btn.buttonMode = true; screens_mc.replay_btn.addEventListener(MouseEvent.CLICK, replay); submit_btn.buttonMode = true; submit_btn.mouseEnabled = true; submit_btn.mouseChildren = false; submit_btn.addEventListener(MouseEvent.CLICK, submitScore); screens_mc.submit_btn.buttonMode = true; screens_mc.submit_btn.mouseEnabled = true; screens_mc.submit_btn.mouseChildren = false; screens_mc.submit_btn.addEventListener(MouseEvent.CLICK, submitScore); highScore_btn.buttonMode = true; highScore_btn.mouseEnabled = true; highScore_btn.mouseChildren = false; highScore_btn.addEventListener(MouseEvent.CLICK, showHighScoreMenu); highScore_screen.play1_btn.buttonMode = true; highScore_screen.play1_btn.addEventListener(MouseEvent.ROLL_OVER, rollingOver); highScore_screen.play1_btn.addEventListener(MouseEvent.ROLL_OUT, rollingOut); highScore_screen.play1_btn.addEventListener(MouseEvent.CLICK, showHighScoreNormal); highScore_screen.play2_btn.buttonMode = true; highScore_screen.play2_btn.addEventListener(MouseEvent.ROLL_OVER, rollingOver); highScore_screen.play2_btn.addEventListener(MouseEvent.ROLL_OUT, rollingOut); highScore_screen.play2_btn.addEventListener(MouseEvent.CLICK, showHighScoreHard); highScore_screen.play3_btn.buttonMode = true; highScore_screen.play3_btn.addEventListener(MouseEvent.ROLL_OVER, rollingOver); highScore_screen.play3_btn.addEventListener(MouseEvent.ROLL_OUT, rollingOut); highScore_screen.play3_btn.addEventListener(MouseEvent.CLICK, showHighScoreNightmare); highScore_screen.back_btn.buttonMode = true; highScore_screen.back_btn.addEventListener(MouseEvent.CLICK, hideHighScoreMenu); } function shoot(){ var _local1:Bullet; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:SoundChannel; var _local11:int; if (currentGun.ammo > 0){ _local1 = new Tracer(); _local2 = Math.floor(((Math.random() * gunRecoil) - (Math.random() * gunRecoil))); currentGun.burstFired++; _local3 = spook.bulletPoint.x; _local4 = spook.bulletPoint.y; _local5 = ((spook.rotation * Math.PI) / 180); _local6 = ((_local3 * Math.cos(_local5)) - (_local4 * Math.sin(_local5))); _local7 = ((_local4 * Math.cos(_local5)) + (_local3 * Math.sin(_local5))); _local8 = (spook.x + _local6); _local9 = (spook.y + _local7); switch (currentGun.type){ case 0: attackSnd = new ColtSnd(); _local1.init(this, gunDamage, _local2, spook.rotation, currentGun.range); _local1.x = _local8; _local1.y = _local9; _local1.rotation = (spook.rotation + _local2); spook.gun.muzzleFlash.gotoAndPlay("fire"); backGround.bulletHolder.addChild(_local1); break; case 1: _local11 = 0; while (_local11 < 7) { _local1 = new Buckshot(); _local2 = Math.floor(((Math.random() * gunRecoil) - (Math.random() * gunRecoil))); _local1.init(this, gunDamage, _local2, spook.rotation, currentGun.range); _local1.AP = true; _local1.x = _local8; _local1.y = _local9; _local1.rotation = (spook.rotation + _local2); backGround.bulletHolder.addChild(_local1); _local11++; }; attackSnd = new ShotSnd(); spook.gun.muzzleFlash.gotoAndPlay("fire"); break; case 2: attackSnd = new MP5Snd(); _local1.init(this, gunDamage, _local2, spook.rotation, currentGun.range); _local1.x = _local8; _local1.y = _local9; _local1.rotation = (spook.rotation + _local2); spook.gun.muzzleFlash.gotoAndPlay("fire"); backGround.bulletHolder.addChild(_local1); break; case 3: attackSnd = new L85Snd(); _local1.init(this, gunDamage, _local2, spook.rotation, currentGun.range); _local1.x = _local8; _local1.y = _local9; _local1.rotation = (spook.rotation + _local2); spook.gun.muzzleFlash.gotoAndPlay("fire"); backGround.bulletHolder.addChild(_local1); break; case 4: attackSnd = new L96Snd(); _local1.init(this, gunDamage, _local2, spook.rotation, currentGun.range); _local1.AP = true; _local1.x = _local8; _local1.y = _local9; _local1.rotation = (spook.rotation + _local2); spook.gun.muzzleFlash.gotoAndPlay("fire"); backGround.bulletHolder.addChild(_local1); break; case 5: attackSnd = new MagSnd(); _local1.init(this, gunDamage, _local2, spook.rotation, currentGun.range); _local1.x = _local8; _local1.y = _local9; _local1.rotation = (spook.rotation + _local2); spook.gun.muzzleFlash.gotoAndPlay("fire"); backGround.bulletHolder.addChild(_local1); break; case 6: trace("you have no chainsaw!!!"); break; default: trace("fuckup!"); }; currentGun.ammo--; updateAmmo(); checkAmmo(); _local10 = attackSnd.play(0, 1); if (currentGun.burstFired >= currentGun.burst){ isShooting = false; }; coolDown = 0; } else { attackSnd = new DrySnd(); _local10 = attackSnd.play(0, 1); isShooting = false; }; } function gotoNinjaKiwi(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.ninjakiwi.com/"); navigateToURL(_local2, "_blank"); } public function introTimer(_arg1:Event){ if (introclip.currentFrame == 199){ removeEventListener(Event.ENTER_FRAME, introTimer); introclip.removeEventListener(MouseEvent.CLICK, redirect); gotoAndStop("menu"); }; } function initWinScreen(){ var _local1:uint; difficulty_txt.text = ("difficulty: " + mode); score.add(money.value); finalscore_txt.text = ("score: " + score.value); switch (mode){ case "normal": _local1 = 1; break; case "hard": _local1 = 2; break; default: _local1 = 3; }; medal_mc.gotoAndStop(_local1); } function resetUpgrades(){ Barricade.level = 1; buyscreen.btn_m870.gotoAndStop(1); buyscreen.btn_mp5.gotoAndStop(1); buyscreen.btn_l85a2.gotoAndStop(1); buyscreen.btn_l96.gotoAndStop(1); buyscreen.btn_FNmag.gotoAndStop(1); } function frame1(){ } function frame3(){ if (StandardStuff.SHOW_SPLASH){ stop(); addEventListener(Event.ENTER_FRAME, introTimer); introclip.buttonMode = true; introclip.addEventListener(MouseEvent.CLICK, redirect); } else { gotoAndStop("menu"); }; } function frame4(){ stop(); if (StandardStuff.DomainLocked(loaderInfo.url)){ trace("OOOOIIIIIIIIIIIIIIIIIIII!!!!!!!!!!!!"); gotoAndStop("exclusive"); exclusive.buttonMode = true; exclusive.addEventListener(MouseEvent.CLICK, gotoNinjaKiwi); } else { initPlayBtns(); }; } function frame5(){ stop(); init(); } function frame6(){ initWinScreen(); } function LineIntersectsRect(_arg1:Point, _arg2:Point, _arg3:Rectangle):Boolean{ var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; _local4 = new Point(_arg3.x, (_arg3.y + _arg3.height)); _local5 = new Point((_arg3.x + _arg3.width), _arg3.y); _local6 = new Point(_arg3.x, _arg3.y); _local7 = new Point((_arg3.x + _arg3.width), (_arg3.y + _arg3.height)); if ((((((((((((((((_arg1.x > _local4.x)) && ((_arg1.x < _local5.x)))) && ((_arg1.y < _local4.y)))) && ((_arg1.y > _local5.y)))) && ((_arg2.x > _local4.x)))) && ((_arg2.x < _local5.x)))) && ((_arg2.y < _local4.y)))) && ((_arg2.y > _local5.y)))){ return (true); }; if (LineIntersectLine(_arg1, _arg2, _local6, _local4)){ return (true); }; if (LineIntersectLine(_arg1, _arg2, _local4, _local7)){ return (true); }; if (LineIntersectLine(_arg1, _arg2, _local6, _local5)){ return (true); }; if (LineIntersectLine(_arg1, _arg2, _local5, _local7)){ return (true); }; return (false); } public function preloader(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = stage.loaderInfo.bytesLoaded; _local3 = stage.loaderInfo.bytesTotal; _local4 = (_local2 / _local3); _local5 = Math.floor((_local4 * 100)); loadbar.scaleX = _local4; preloader_txt.text = (_local5 + "%"); if (_local2 >= _local3){ removeEventListener(Event.ENTER_FRAME, preloader); gotoAndStop("intro"); }; } function frame2(){ stop(); addEventListener(Event.ENTER_FRAME, preloader); } function showHighScoreNightmare(_arg1:MouseEvent){ showHighScores(StandardStuff.MOCHI_LEADERBOARD_ID_NIGHTMARE); } function buyUpgrade(_arg1:MouseEvent){ var _local2:String; var _local3:Sound; var _local4:Sound; var _local5:SoundChannel; var _local6:SoundChannel; _local2 = _arg1.target.name; _local3 = new ErrSnd(); _local4 = new LoadSnd(); switch (_local2){ case "btn_barricade": if (money.value >= Barricade.COSTS[Barricade.level]){ upgradeBarricades(); backToGame(); } else { _local5 = _local3.play(0, 1); }; break; case "btn_turret": if (money.value >= Sentry.COST_LIGHT){ buySentry(1); backToGame(); } else { _local5 = _local3.play(0, 1); }; break; case "btn_heavy": if (money.value >= Sentry.COST_HEAVY){ buySentry(2); backToGame(); } else { _local5 = _local3.play(0, 1); }; break; case "btn_mine": if (money.value >= Mine.PRICE){ buyMine(); backToGame(); } else { _local5 = _local3.play(0, 1); }; break; case "btn_m1014": if (!gunArray[1].bought){ if (money.value >= gunArray[1].cost){ buyscreen.btn_m870.gotoAndStop(2); buyGun(1); backToGame(); } else { _local5 = _local3.play(0, 1); }; } else { _local6 = _local4.play(0, 1); changeGun(1); backToGame(); }; break; case "btn_mp5n": if (!gunArray[2].bought){ if (money.value >= gunArray[2].cost){ buyscreen.btn_mp5.gotoAndStop(2); buyGun(2); backToGame(); } else { _local5 = _local3.play(0, 1); }; } else { _local6 = _local4.play(0, 1); changeGun(2); backToGame(); }; break; case "btn_l85": if (!gunArray[3].bought){ if (money.value >= gunArray[3].cost){ buyscreen.btn_l85a2.gotoAndStop(2); buyGun(3); backToGame(); } else { _local5 = _local3.play(0, 1); }; } else { _local6 = _local4.play(0, 1); changeGun(3); backToGame(); }; break; case "btn_awm": if (!gunArray[4].bought){ if (money.value >= gunArray[4].cost){ buyscreen.btn_l96.gotoAndStop(2); buyGun(4); backToGame(); } else { _local5 = _local3.play(0, 1); }; } else { _local6 = _local4.play(0, 1); changeGun(4); backToGame(); }; break; case "btn_mag": if (!gunArray[5].bought){ if (money.value >= gunArray[5].cost){ buyscreen.btn_FNmag.gotoAndStop(2); buyGun(5); backToGame(); } else { _local5 = _local3.play(0, 1); }; } else { _local6 = _local4.play(0, 1); changeGun(5); backToGame(); }; break; case "btn_chain": if (!gunArray[6].bought){ if (money.value >= gunArray[6].cost){ buyGun(6); backToGame(); } else { _local5 = _local3.play(0, 1); }; } else { _local6 = _local4.play(0, 1); changeGun(6); backToGame(); }; break; }; } function howToPlay(_arg1:MouseEvent){ trace("how to play"); helpScreen(); } function update(_arg1:Event){ var _local2:int; if (decisionFrame){ updateBonii(); }; if (((!(spookIsDead)) && (!(menuOut)))){ spawn(); if (burstInt < gunCycle){ burstInt++; }; coolDown++; if (((isShooting) && ((burstInt >= gunCycle)))){ burstInt = 0; shoot(); }; updateSpook(); updateCrosshairs(); mouseScrollBG(); _local2 = 0; while (_local2 < zombieArray.length) { zombieArray[_local2].update(); _local2++; }; _local2 = 0; while (_local2 < backGround.turretHolder.numChildren) { backGround.turretHolder.getChildAt(_local2).update(); _local2++; }; updateMap(); mineHit(); if (decisionFrame){ checkPowerups(); }; }; checkDecisionFrame(); } function rollingOver(_arg1:MouseEvent){ var _local2:Sound; var _local3:SoundChannel; _local2 = new ClickSnd(); _local3 = _local2.play(0, 1); _arg1.target.gotoAndStop(2); } function repairBarricade(){ var _local1:Sound; var _local2:SoundChannel; if ((((currentWindow.currentHealth < currentWindow.totalHealth)) || (currentWindow.barricadeDead))){ _local1 = new RepairSnd(); _local2 = _local1.play(0, 1); currentWindow.barricade_inner.gotoAndStop(1); currentWindow.currentHealth = currentWindow.totalHealth; currentWindow.gotoAndStop(Barricade.level); currentWindow.barricadeDead = false; }; } function buyGun(_arg1:int){ var _local2:Sound; var _local3:SoundChannel; gunArray[_arg1].bought = true; money.add(-(gunArray[_arg1].cost)); buyscreen.money_txt.text = String(money.value); money_txt.text = String(money.value); changeGun(_arg1); _local2 = new LoadSnd(); _local3 = _local2.play(0, 1); } function backToGame(){ menuOut = false; buyscreen.visible = false; screens_mc.visible = false; if (!isMainMenu){ Mouse.hide(); updateAmmo(); }; } function buymenu(){ if (((!(menuOut)) && (!(spookIsDead)))){ menuOut = true; buyscreen.visible = true; buyscreen.money_txt.text = String(money.value); Mouse.show(); } else { menuOut = false; buyscreen.visible = false; screens_mc.visible = false; Mouse.hide(); updateAmmo(); }; } function reloadGun(){ if (money.value >= (currentGun.cost * Gun.RELOAD_PRICE)){ buyAmmo(currentGun.type); checkAmmo(); }; } function checkWaveEnd(){ if (waveData.waves[currentWave].length == 0){ endWave(); }; } function init(){ spookIsDead = false; isMainMenu = false; finishGame = false; menuOut = false; Mouse.hide(); currentWave = 0; score.value = 0; money.value = 5; buyscreen.back_btn.buttonMode = true; buyscreen.back_btn.addEventListener(MouseEvent.CLICK, backToGameEvent); buyscreen.barr_mc.gotoAndStop((Barricade.level + 1)); buyscreen.upgrade_txt.text = Barricade.DESCRIPTIONS[Barricade.level]; spook = backGround.spook_mc; spook.game = this; zombieArray = new Array(); loadGuns(); screens_mc.visible = false; wave_txt.text = String(currentWave); buyscreen.visible = false; buyscreen.barrCost_txt.text = ("$" + Barricade.COSTS[Barricade.level]); score_txt.text = String(score.value); money_txt.text = String(money.value); bonii_mc.bdamage_txt.visible = false; bonii_mc.bmoney_txt.visible = false; hints_mc.visible = false; hints_mc.mouseChildren = false; buyGun(0); waveData = new WaveData(); startWave(); addEventListener(Event.ENTER_FRAME, update, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeysUp); stage.addEventListener(MouseEvent.MOUSE_DOWN, pullTrigger); stage.addEventListener(MouseEvent.MOUSE_UP, releaseTrigger); initBtns(); loadObstacles(); loadWayPoints(); loadBarricades(); prevTime = getTimer; } function loadBarricades(){ var _local1:int; var _local2:Barricade; barrArray = new Array(); _local1 = 0; while (_local1 < backGround.numChildren) { _local2 = (backGround.getChildAt(_local1) as Barricade); if (_local2){ barrArray.push(_local2); }; _local1++; }; } function loadGuns(){ var _local1:Gun; var _local2:Gun; var _local3:Gun; var _local4:Gun; var _local5:Gun; var _local6:Gun; var _local7:Gun; _local1 = new Gun(0); _local2 = new Gun(1); _local3 = new Gun(2); _local4 = new Gun(3); _local5 = new Gun(4); _local6 = new Gun(5); _local7 = new Gun(6); gunArray = new Array(_local1, _local2, _local3, _local4, _local5, _local6, _local7); } function nextGun(){ var _local1:uint; var _local2:int; _local2 = 0; while (_local2 < gunArray.length) { if (currentGun == gunArray[_local2]){ if (_local2 < (gunArray.length - 1)){ _local1 = (_local2 + 1); while (!(gunArray[_local1].bought)) { _local1++; if (_local1 == 7){ _local1 = 0; break; }; }; } else { _local1 = 0; }; changeGun(_local1); break; }; _local2++; }; } function submitScore(_arg1:MouseEvent){ var leaderBoard:String; var unGrey:*; var event = _arg1; unGrey = function (){ greyOutBit.visible = false; }; switch (mode){ case "normal": leaderBoard = StandardStuff.MOCHI_LEADERBOARD_ID_NORMAL; break; case "hard": leaderBoard = StandardStuff.MOCHI_LEADERBOARD_ID_HARD; break; case "nightmare": leaderBoard = StandardStuff.MOCHI_LEADERBOARD_ID_NIGHTMARE; break; default: trace("submit mode fuckup"); }; greyOutBit.visible = true; MochiScores.showLeaderboard({boardID:leaderBoard, score:score.value, onClose:unGrey}); } public function stopBGM(){ bgmChannel.stop(); } function gotoMenu(){ trace("go to menu"); clearGame(); resetUpgrades(); gotoAndStop("menu"); Mouse.show(); } function hideHighScoreMenu(_arg1:MouseEvent){ highScore_screen.gotoAndStop("Hide"); } function loadObstacles(){ var _local1:int; var _local2:Obstacles; obsArray = new Array(); _local1 = 0; while (_local1 < backGround.numChildren) { _local2 = (backGround.getChildAt(_local1) as Obstacles); if (_local2){ obsArray.push(_local2); }; _local1++; }; } function startGameEasy(_arg1:MouseEvent){ difficulty = 0.85; mode = "normal"; gotoAndStop("startgame"); } function (){ trace(("shootTime : " + shootTime)); trace(("spookTime : " + spookTime)); trace(("hairTime : " + hairTime)); trace(("bgTime : " + bgTime)); trace(("zombieTime : " + zombieTime)); trace(("turretTime : " + turretTime)); trace(("otherTime : " + otherTime)); } function spawnBaddie(_arg1:uint, _arg2:int, _arg3:int){ var _local4:Baddie; var _local5:Sound; var _local6:SoundChannel; var _local7:SoundTransform; var _local8:Number; var _local9:Dot_Baddie; var _local10:int; _local8 = 1; switch (_arg1){ case 1: _local4 = new Zombie(); _local5 = new ZombieSnd(); _local8 = (Math.random() * 0.3); break; case 2: _local4 = new PlagueBearer(); _local5 = new PlagueBearerSnd(); _local8 = (Math.random() * 0.3); break; case 3: _local4 = new Fester(); _local5 = new FesterSnd(); break; case 4: _local4 = new Banshee(); _local5 = new BansheeSnd(); break; case 5: _local4 = new Lich(); _local5 = new LichSnd(); _local8 = 0.5; break; case 6: _local4 = new Skeleton(); break; default: trace("spawn fuckaroo"); }; if (_local5){ _local7 = new SoundTransform(_local8); _local6 = _local5.play(0, 1, _local7); }; _local4.init(this, _arg1, 3); if ((_local4 is Banshee)){ _local9 = new Dot_Banshee(); } else { _local9 = new Dot_Baddie(); }; _local9.baddie = _local4; _local9.x = 180; miniMap.dotHolder.addChild(_local9); if (_arg1 != 6){ _local10 = Math.floor(((Math.random() * spawnPoints) + 1)); switch (_local10){ case 1: _local4.x = backGround.Spawn1.x; _local4.y = backGround.Spawn1.y; break; case 2: _local4.x = backGround.Spawn2.x; _local4.y = backGround.Spawn2.y; break; case 3: _local4.x = backGround.Spawn3.x; _local4.y = backGround.Spawn3.y; break; case 4: _local4.x = backGround.Spawn4.x; _local4.y = backGround.Spawn4.y; break; case 5: _local4.x = backGround.Spawn5.x; _local4.y = backGround.Spawn5.y; break; case 6: _local4.x = backGround.Spawn6.x; _local4.y = backGround.Spawn6.y; break; case 7: _local4.x = backGround.Spawn7.x; _local4.y = backGround.Spawn7.y; break; case 8: _local4.x = backGround.Spawn8.x; _local4.y = backGround.Spawn8.y; break; case 9: _local4.x = backGround.Spawn9.x; _local4.y = backGround.Spawn9.y; break; }; } else { _local4.x = _arg2; _local4.y = _arg3; }; backGround.addChild(_local4); zombieArray.push(_local4); } function removeBarricade(_arg1:Barricade){ var _local2:int; _arg1.gotoAndStop("fuxxor"); _local2 = 0; while (_local2 < barrArray.length) { if (_arg1 == barrArray[_local2]){ _arg1.fuxxored = true; barrArray.splice(_local2, 1); break; }; _local2++; }; } function startGameNightmare(_arg1:MouseEvent){ difficulty = 1.8; mode = "nightmare"; gotoAndStop("startgame"); } function createPowerup(_arg1:Baddie){ var _local2:int; var _local3:int; var _local4:*; var _local5:Boolean; var _local6:uint; var _local7:Powerup; if (_arg1.inside){ _local2 = (_arg1.x - spook.x); _local3 = (_arg1.y - spook.y); _local4 = ((_local2 * _local2) + (_local3 * _local3)); _local5 = (_local4 < 10000); if (!_local5){ _local6 = Math.floor(((Math.random() * 4) + 1)); if (!(((_local6 == 1)) && ((currentWave == 20)))){ _local7 = new Powerup(); _local7.gotoAndStop(_local6); _local7.x = _arg1.x; _local7.y = _arg1.y; backGround.powerupHolder.addChild(_local7); }; }; }; } function checkKeysDown(_arg1:KeyboardEvent){ if ((((_arg1.keyCode == 87)) || ((_arg1.keyCode == 38)))){ up = true; }; if ((((_arg1.keyCode == 65)) || ((_arg1.keyCode == 37)))){ left = true; }; if ((((_arg1.keyCode == 83)) || ((_arg1.keyCode == 40)))){ down = true; }; if ((((_arg1.keyCode == 68)) || ((_arg1.keyCode == 39)))){ right = true; }; if ((((_arg1.keyCode == 81)) || ((_arg1.keyCode == 46)))){ prevGun(); }; if ((((_arg1.keyCode == 69)) || ((_arg1.keyCode == 35)))){ nextGun(); }; if ((((_arg1.keyCode == 82)) || ((_arg1.keyCode == 34)))){ reloadGun(); }; if ((((_arg1.keyCode == 70)) || ((_arg1.keyCode == 36)))){ if (currentWindow){ repairBarricade(); }; }; if (_arg1.keyCode == 71){ }; if (_arg1.keyCode == 77){ toggleMute(); }; } function frame145(){ stop(); } function frame146(){ stop(); } public function winGame(){ var _local1:Sound; var _local2:SoundChannel; _local1 = new HeartSnd(); _local2 = _local1.play(0, 1); clearGame(); resetUpgrades(); Mouse.show(); gotoAndPlay("win"); } function LineIntersectLine(_arg1:Point, _arg2:Point, _arg3:Point, _arg4:Point):Boolean{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local5 = (((_arg4.y - _arg3.y) * (_arg2.x - _arg1.x)) - ((_arg4.x - _arg3.x) * (_arg2.y - _arg1.y))); _local6 = (((_arg4.x - _arg3.x) * (_arg1.y - _arg3.y)) - ((_arg4.y - _arg3.y) * (_arg1.x - _arg3.x))); _local7 = (((_arg2.x - _arg1.x) * (_arg1.y - _arg3.y)) - ((_arg2.y - _arg1.y) * (_arg1.x - _arg3.x))); if (_local5 == 0){ if ((((_local6 == 0)) && ((_local7 == 0)))){ return (false); }; return (false); }; _local8 = (_local6 / _local5); _local9 = (_local7 / _local5); return ((((((((_local8 >= 0)) && ((_local8 <= 1)))) && ((_local9 >= 0)))) && ((_local9 <= 1)))); } function frame154(){ stop(); } function buySentry(_arg1:uint){ var _local2:Sentry; var _local3:Sound; var _local4:SoundChannel; if (_arg1 == 1){ _local2 = new Turret(); money.add(-(Sentry.COST_LIGHT)); buyscreen.money_txt.text = String(money.value); money_txt.text = String(money.value); } else { _local2 = new Turret_Heavy(); money.add(-(Sentry.COST_HEAVY)); buyscreen.money_txt.text = String(money.value); money_txt.text = String(money.value); }; _local2.init(_arg1, this); backGround.turretHolder.addChild(_local2); _local2.x = spook.x; _local2.y = spook.y; _local3 = new TurretSnd(); _local4 = _local3.play(0, 1); } function hitObjects(_arg1:int, _arg2:int, _arg3:MovieClip):Boolean{ var _local4:Boolean; var _local5:int; var _local6:Obstacles; _local4 = false; _local5 = 0; while (_local5 < backGround.numChildren) { _local6 = (backGround.getChildAt(_local5) as Obstacles); if (_local6){ if (!_local6.isBarrier){ if (_local6.hitTestPoint(_arg1, _arg2, true)){ _local4 = true; }; } else { if (((_local6.isBarrier) && ((_arg3 == spook)))){ if (_local6.hitTestPoint(_arg1, _arg2, true)){ _local4 = true; }; }; }; }; _local5++; }; return (_local4); } function prevGun(){ var _local1:uint; var _local2:int; _local2 = 0; while (_local2 < gunArray.length) { if (currentGun == gunArray[_local2]){ if (_local2 > 0){ _local1 = (_local2 - 1); } else { _local1 = (gunArray.length - 1); }; while (!(gunArray[_local1].bought)) { _local1--; }; changeGun(_local1); break; }; _local2++; }; } function removeDot(_arg1:Baddie){ var _local2:uint; var _local3:Dot_Baddie; _local2 = 0; while (_local2 < miniMap.dotHolder.numChildren) { _local3 = (miniMap.dotHolder.getChildAt(_local2) as Dot_Baddie); if (_local3){ if (_local3.baddie == _arg1){ miniMap.dotHolder.removeChild(_local3); _local3.baddie = null; _local3 = null; }; } else { trace("dot fucky"); }; _local2++; }; } function backToGameEvent(_arg1:MouseEvent){ backToGame(); } function updateCrosshairs(){ var _local1:Number; var _local2:Number; var _local3:Number; if (!spookIsDead){ Crosshairs.x = mouseX; Crosshairs.y = mouseY; _local1 = ((backGround.x + spook.x) - Crosshairs.x); _local2 = ((backGround.y + spook.y) - Crosshairs.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); switch (currentGun.type){ case 0: if ((_local3 / 12) <= 64){ Crosshairs.gotoAndStop(Math.floor((_local3 / 12))); }; break; case 1: Crosshairs.gotoAndStop("shotty"); break; case 2: if ((_local3 / 8) <= 64){ Crosshairs.gotoAndStop(Math.floor((_local3 / 8))); }; break; case 3: if ((_local3 / 20) <= 64){ Crosshairs.gotoAndStop(Math.floor((_local3 / 20))); }; break; case 4: Crosshairs.gotoAndStop("sniper"); break; case 5: if ((_local3 / 20) <= 64){ Crosshairs.gotoAndStop(Math.floor((_local3 / 10))); }; break; case 6: trace("no chainsaw hairs!"); }; }; } function checkDeath(){ var _local1:Sound; var _local2:SoundChannel; if ((((spook.currentHealth <= -99999999)) && (!(spookIsDead)))){ spookIsDead = true; _local1 = new SASDieSnd(); _local2 = _local1.play(0, 1); Mouse.show(); screens_mc.visible = true; screens_mc.gotoAndPlay("death"); }; } function mineHit(){ var _local1:Mine; var _local2:int; var _local3:int; var _local4:Sound; var _local5:SoundChannel; if (backGround.mineHolder.numChildren > 0){ _local2 = 0; while (_local2 < backGround.mineHolder.numChildren) { _local1 = backGround.mineHolder.getChildAt(_local2); if (!_local1.steppedOnMine){ _local3 = 0; while (_local3 < zombieArray.length) { if (_local1.hitTestObject(zombieArray[_local3])){ _local1.steppedOnMine = true; _local4 = new MineSnd(); _local5 = _local4.play(0, 1); _local1.explode(); break; }; _local3++; }; }; _local2++; }; }; } function showHighScoreNormal(_arg1:MouseEvent){ showHighScores(StandardStuff.MOCHI_LEADERBOARD_ID_NORMAL); } function hitBaddies(_arg1:int, _arg2:int, _arg3:Number, _arg4:MovieClip, _arg5:Number=1, _arg6:Boolean=false):Boolean{ var _local7:Boolean; var _local8:int; var _local9:Sound; var _local10:SoundChannel; _local7 = false; _local8 = 0; while (_local8 < zombieArray.length) { if (((((zombieArray[_local8].hitTestPoint(_arg1, _arg2, true)) && (!((zombieArray[_local8] == _arg4))))) && (!(zombieArray[_local8].dying)))){ _local7 = true; zombieArray[_local8].currentHealth = (zombieArray[_local8].currentHealth - (_arg3 * damageFactor)); zombieArray[_local8].pointsMult = _arg5; if (_arg3 != 0){ _local9 = new HitSnd(); _local10 = _local9.play(0, 1); zombieArray[_local8].beingHit = true; zombieArray[_local8].gotoAndPlay("hit"); }; if (!_arg6){ break; }; }; _local8++; }; return (_local7); } function loadWayPoints(){ var _local1:int; var _local2:WP; WPArray = new Array(); _local1 = 0; while (_local1 < backGround.numChildren) { _local2 = (backGround.getChildAt(_local1) as WP); if (_local2){ WPArray.push(_local2); }; _local1++; }; } function endWave(){ var _local1:Sound; var _local2:SoundChannel; roundEnd = true; if (currentWave < WaveData.WAVES){ screens_mc.visible = true; screens_mc.gotoAndPlay("endwave"); _local1 = new WaveEndSound(); _local2 = _local1.play(0, 1); } else { hider_mc.play(); _local1 = new WinSnd(); _local2 = _local1.play(0, 1); }; } public function startWave(){ var _local1:Number; roundEnd = false; currentWave++; wave_txt.text = String(currentWave); spook.currentHealth = spook.totalHealth; _local1 = (spook.currentHealth / spook.totalHealth); health_mc.healthBar.scaleX = _local1; screens_mc.visible = false; } function startGameHard(_arg1:MouseEvent){ difficulty = 1.3; mode = "hard"; gotoAndStop("startgame"); } public function updateDeathInfo(){ screens_mc.score_txt.text = ("score: " + score.value); screens_mc.wave_txt.text = ("wave: " + currentWave); screens_mc.difficulty_txt.text = ("difficulty: " + mode); } function buyAmmo(_arg1:int){ var _local2:Sound; var _local3:SoundChannel; if (gunArray[_arg1].ammo < gunArray[_arg1].maxAmmo){ gunArray[_arg1].ammo = gunArray[_arg1].maxAmmo; money.add(-((gunArray[_arg1].cost * Gun.RELOAD_PRICE))); buyscreen.money_txt.text = String(money.value); money_txt.text = String(money.value); updateAmmo(); _local2 = new LoadSnd(); _local3 = _local2.play(0, 1); }; } function removeTurret(_arg1){ backGround.turretHolder.removeChild(_arg1); _arg1 = null; } function initBtns(){ buyscreen.btn_barricade.buttonMode = true; buyscreen.btn_turret.buttonMode = true; buyscreen.btn_m1014.buttonMode = true; buyscreen.btn_mp5n.buttonMode = true; buyscreen.btn_l85.buttonMode = true; buyscreen.btn_awm.buttonMode = true; buyscreen.btn_mag.buttonMode = true; buyscreen.btn_heavy.buttonMode = true; buyscreen.btn_mine.buttonMode = true; buyscreen.btn_barricade.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.btn_turret.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.btn_m1014.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.btn_mp5n.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.btn_l85.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.btn_awm.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.btn_mag.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.btn_heavy.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.btn_mine.addEventListener(MouseEvent.CLICK, buyUpgrade); buyscreen.reload_buyscreen_btn.buttonMode = true; buyscreen.reload_buyscreen_btn.addEventListener(MouseEvent.CLICK, buyReload); } function rollingOut(_arg1:MouseEvent){ _arg1.target.gotoAndStop(1); } function checkKeysUp(_arg1:KeyboardEvent){ if ((((_arg1.keyCode == 87)) || ((_arg1.keyCode == 38)))){ up = false; }; if ((((_arg1.keyCode == 65)) || ((_arg1.keyCode == 37)))){ left = false; }; if ((((_arg1.keyCode == 83)) || ((_arg1.keyCode == 40)))){ down = false; }; if ((((_arg1.keyCode == 68)) || ((_arg1.keyCode == 39)))){ right = false; }; if ((((_arg1.keyCode == 32)) || ((_arg1.keyCode == 33)))){ if (!spookIsDead){ buymenu(); }; }; if (_arg1.keyCode == 112){ if (!spookIsDead){ helpScreen(); }; }; if (_arg1.keyCode == 27){ if (!menuOut){ gotoMenu(); }; }; } function earnPoints(_arg1:Baddie){ score.add(((_arg1.points * _arg1.pointsMult) * pointsFactor)); money.add(((_arg1.points * _arg1.pointsMult) * pointsFactor)); score_txt.text = String(score.value); money_txt.text = String(money.value); if (Math.random() < POWERUP_CHANCE){ createPowerup(_arg1); }; removeDot(_arg1); } function upgradeBarricades(){ var _local1:Sound; var _local2:SoundChannel; var _local3:int; if ((((Barricade.level < 5)) && ((money.value >= Barricade.COSTS[Barricade.level])))){ money.add(-(Barricade.COSTS[Barricade.level])); Barricade.level++; buyscreen.money_txt.text = String(money.value); buyscreen.barrCost_txt.text = ("$" + Barricade.COSTS[Barricade.level]); money_txt.text = String(money.value); buyscreen.barr_mc.gotoAndStop(Math.min(5, (Barricade.level + 1))); if (Barricade.level == 5){ buyscreen.upgrade_txt.text = "Fully upgraded"; } else { buyscreen.upgrade_txt.text = Barricade.DESCRIPTIONS[Barricade.level]; }; _local1 = new RepairSnd(); _local2 = _local1.play(0, 1); _local3 = 0; while (_local3 < barrArray.length) { barrArray[_local3].updateHealth(Barricade.level); if (!barrArray[_local3].barricadeDead){ barrArray[_local3].gotoAndStop(Barricade.level); }; _local3++; }; }; } private function checkDecisionFrame(){ frameCounter++; decisionFrame = ((frameCounter & (DECISION_INT - 1)) == 0); } function removeMine(_arg1){ backGround.mineHolder.removeChild(_arg1); _arg1 = null; } function helpScreen(){ Mouse.show(); menuOut = true; screens_mc.visible = true; screens_mc.gotoAndStop("help"); } function showHighScoreHard(_arg1:MouseEvent){ showHighScores(StandardStuff.MOCHI_LEADERBOARD_ID_HARD); } function updateAmmo(){ ammo_txt.text = String(currentGun.ammo); maxAmmo_txt.text = String(currentGun.maxAmmo); } function checkWindow(){ var _local1:int; _local1 = 0; while (_local1 < barrArray.length) { if (barrArray[_local1].barricade_hit_mc.hitTestPoint((backGround.x + spook.x), (backGround.y + spook.y), true)){ currentWindow = barrArray[_local1]; if ((((currentWindow.currentHealth < currentWindow.totalHealth)) || (currentWindow.barricadeDead))){ hints_mc.visible = true; hints_mc.play(); }; break; } else { currentWindow = null; }; _local1++; }; } function checkPowerups(){ var _local1:MovieClip; var _local2:int; var _local3:MovieClip; var _local4:Sound; var _local5:SoundChannel; var _local6:uint; var _local7:uint; var _local8:uint; _local1 = backGround.powerupHolder; _local2 = (_local1.numChildren - 1); while (_local2 >= 0) { _local3 = _local1.getChildAt(_local2); _local3.age = (_local3.age + DECISION_INT); if (_local3.hitTestObject(spook)){ _local6 = _local3.currentFrame; switch (_local6){ case 1: powerup_mc.gotoAndPlay("smartbomb"); _local4 = new smartbombSnd(); _local7 = 0; while (_local7 < zombieArray.length) { zombieArray[_local7].killMe(); _local7++; }; break; case 2: powerup_mc.gotoAndPlay("maxammo"); _local4 = new maxammoSnd(); _local8 = 0; while (_local8 < gunArray.length) { gunArray[_local8].ammo = gunArray[_local8].maxAmmo; _local8++; }; updateAmmo(); break; case 3: powerup_mc.gotoAndPlay("doublecash"); _local4 = new doublecashSnd(); trace("double points"); doublePoints = true; pointsFactor = 2; doublePointExpires = powerupTime; prevPointTime = getTimer(); break; case 4: powerup_mc.gotoAndPlay("doubledamage"); _local4 = new doubledamageSnd(); doubleDamage = true; damageFactor = 2; doubleDamExpires = powerupTime; prevDamTime = getTimer(); break; default: trace("powerups fuckknuckle"); }; _local5 = _local4.play(); _local1.removeChild(_local3); _local3 = null; } else { if (_local3.age >= Powerup.EXPIRY_DATE){ _local1.removeChild(_local3); _local3 = null; }; }; _local2--; }; } function hitSpook(_arg1:int, _arg2:int, _arg3:Number):Boolean{ var _local4:Boolean; var _local5:Sound; var _local6:SoundChannel; var _local7:Number; _local4 = false; if (((((spook.hitTestPoint(_arg1, _arg2, true)) && (!(spookIsDead)))) && (!(menuOut)))){ _local4 = true; spook.currentHealth = (spook.currentHealth - _arg3); _local5 = new HitSnd(); _local6 = _local5.play(0, 1); painscreen.gotoAndPlay(2); _local7 = (spook.currentHealth / spook.totalHealth); health_mc.healthBar.scaleX = _local7; checkDeath(); }; return (_local4); } function showHighScores(_arg1:String){ var unGrey:*; var boardID = _arg1; unGrey = function (){ greyOutBit.visible = false; highScore_screen.gotoAndStop("Hide"); }; greyOutBit.visible = true; MochiScores.showLeaderboard({boardID:boardID, onClose:unGrey}); } function updateBonii(){ var _local1:uint; var _local2:uint; if (doubleDamage){ if (!menuOut){ doubleDamExpires = (doubleDamExpires - (getTimer() - prevDamTime)); }; prevDamTime = getTimer(); if (doubleDamExpires > 0){ _local1 = (doubleDamExpires / 1000); bonii_mc.bdamage_txt.visible = true; bonii_mc.bdamage_txt.text = ("double damage : " + _local1); } else { bonii_mc.bdamage_txt.visible = false; doubleDamage = false; damageFactor = 1; }; }; if (doublePoints){ if (!menuOut){ doublePointExpires = (doublePointExpires - (getTimer() - prevPointTime)); }; prevPointTime = getTimer(); if (doublePointExpires > 0){ _local2 = (doublePointExpires / 1000); bonii_mc.bmoney_txt.visible = true; bonii_mc.bmoney_txt.text = ("double money : " + _local2); } else { bonii_mc.bmoney_txt.visible = false; doublePoints = false; pointsFactor = 1; }; }; } function changeGun(_arg1:int){ if (gunArray[_arg1].type == _arg1){ currentGun = gunArray[_arg1]; currentGun_mc.gotoAndStop((_arg1 + 1)); spook.gun.gotoAndStop((_arg1 + 1)); gunCycle = gunArray[_arg1].speed; gunRecoil = gunArray[_arg1].recoil; zoomLength = gunArray[_arg1].range; gunDamage = gunArray[_arg1].damage; } else { trace("major, major fuckup"); }; updateAmmo(); checkAmmo(); } function spawn(){ var _local1:*; if (!roundEnd){ if (spawnWait > 0){ spawnWait--; } else { if (waveData.waves[currentWave].length > 0){ _local1 = waveData.waves[currentWave].shift(); spawnWait = Math.ceil((_local1.framesDelay / Math.sqrt(difficulty))); spawnBaddie(_local1.type, 0, 0); }; }; }; } function toggleMute(){ muteTransform.volume = mute; SoundMixer.soundTransform = muteTransform; mute = !(mute); } function showHighScoreMenu(_arg1:MouseEvent){ highScore_screen.gotoAndStop("Show"); } function mouseScrollBG(){ if (Crosshairs.x >= 590){ backGround.x = (backGround.x - ((Crosshairs.x - 590) / 2)); }; if (Crosshairs.x <= 50){ backGround.x = (backGround.x - ((Crosshairs.x - 50) / 2)); }; if (Crosshairs.y >= 430){ backGround.y = (backGround.y - ((Crosshairs.y - 430) / 2)); }; if (Crosshairs.y <= 50){ backGround.y = (backGround.y - ((Crosshairs.y - 50) / 2)); }; } function releaseTrigger(_arg1:MouseEvent){ isShooting = false; } function pullTrigger(_arg1:MouseEvent){ if (coolDown >= currentGun.coolDown){ isShooting = true; currentGun.burstFired = 0; }; } function buyReload(_arg1:MouseEvent){ var _local2:String; var _local3:Sound; var _local4:SoundChannel; _local2 = _arg1.target.name; _local3 = new ErrSnd(); switch (_local2){ case "reload_m1014_btn": if (((gunArray[1].bought) && ((money.value >= (gunArray[1].cost * Gun.RELOAD_PRICE))))){ buyAmmo(1); checkAmmo(); backToGame(); } else { _local4 = _local3.play(0, 1); }; break; case "reload_mp5n_btn": if (((gunArray[2].bought) && ((money.value >= (gunArray[2].cost * Gun.RELOAD_PRICE))))){ buyAmmo(2); checkAmmo(); backToGame(); } else { _local4 = _local3.play(0, 1); }; break; case "reload_l85_btn": if (((gunArray[3].bought) && ((money.value >= (gunArray[3].cost * Gun.RELOAD_PRICE))))){ buyAmmo(3); checkAmmo(); backToGame(); } else { _local4 = _local3.play(0, 1); }; break; case "reload_awm_btn": if (((gunArray[4].bought) && ((money.value >= (gunArray[4].cost * Gun.RELOAD_PRICE))))){ buyAmmo(4); checkAmmo(); backToGame(); } else { _local4 = _local3.play(0, 1); }; break; case "reload_mag_btn": if (((gunArray[5].bought) && ((money.value >= (gunArray[5].cost * Gun.RELOAD_PRICE))))){ buyAmmo(5); checkAmmo(); backToGame(); } else { _local4 = _local3.play(0, 1); }; break; default: trace("reload fuckup"); }; } function updateSpook(){ var _local1:Number; var _local2:Number; var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local1 = ((backGround.x + spook.x) - Crosshairs.x); _local2 = ((backGround.y + spook.y) - Crosshairs.y); spook.rotation = (((Math.atan2(_local2, _local1) * 180) / Math.PI) - 90); _local3 = spook.x; _local4 = spook.y; _local5 = spook.x; _local6 = spook.y; _local7 = 0; _local8 = 0; if (up){ _local4 = (_local4 - detectionRange); _local8 = (_local8 - spookMove); }; if (left){ _local3 = (_local3 - detectionRange); _local7 = (_local7 - spookMove); }; if (down){ _local4 = (_local4 + detectionRange); _local8 = (_local8 + spookMove); }; if (right){ _local3 = (_local3 + detectionRange); _local7 = (_local7 + spookMove); }; _local9 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); if (_local9 != 0){ _local7 = (_local7 / _local9); }; if (_local9 != 0){ _local8 = (_local8 / _local9); }; _local7 = (_local7 * spookMove); _local8 = (_local8 * spookMove); _local5 = (_local5 + _local7); _local6 = (_local6 + _local8); if (((!(hitObjects((_local3 + backGround.x), (_local4 + backGround.y), spook))) && (!(hitBaddies((_local5 + backGround.x), (_local6 + backGround.y), 0, null))))){ spook.x = (spook.x + _local7); spook.y = (spook.y + _local8); }; checkWindow(); scrollBG(); } function removeZombie(_arg1){ var _local2:int; backGround.removeChild(_arg1); if (zombieArray.length > 0){ _local2 = 0; while (_local2 < zombieArray.length) { if (zombieArray[_local2] == _arg1){ zombieArray[_local2] = null; zombieArray.splice(_local2, 1); }; _local2++; }; }; if ((((zombieArray.length == 0)) && (!(finishGame)))){ checkWaveEnd(); }; _arg1 = null; } function scrollBG(){ var _local1:int; var _local2:int; _local1 = (backGround.x + spook.x); _local2 = (backGround.y + spook.y); if (_local1 >= rightEdge){ backGround.x = (backGround.x - (_local1 - rightEdge)); }; if (_local1 <= leftEdge){ backGround.x = (backGround.x - (_local1 - leftEdge)); }; if (_local2 >= bottomEdge){ backGround.y = (backGround.y - (_local2 - bottomEdge)); }; if (_local2 <= topEdge){ backGround.y = (backGround.y - (_local2 - topEdge)); }; } public function redirect(_arg1:MouseEvent){ var request:URLRequest; var event = _arg1; request = new URLRequest("http://www.ninjakiwi.com"); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function updateMap(){ var _local1:uint; var _local2:*; var _local3:Dot_Baddie; miniMap.spook.x = ((spook.x / 10.8) - 25); miniMap.spook.y = ((spook.y / 10.8) - 27); miniMap.spook.rotation = spook.rotation; _local1 = 0; while (_local1 < miniMap.dotHolder.numChildren) { _local2 = miniMap.dotHolder.getChildAt(_local1); _local3 = (_local2 as Dot_Baddie); if (_local3){ _local3.x = Math.min(Math.max(0, ((_local3.baddie.x / 10.8) - 25)), 160); _local3.y = Math.min(Math.max(0, ((_local3.baddie.y / 10.8) - 27)), 120); } else { trace("dot fucky"); }; _local1++; }; } function clearGame(){ finishGame = true; removeEventListener(Event.ENTER_FRAME, update); waveData = null; gunArray = null; WPArray = null; obsArray = null; barrArray = null; while (zombieArray.length > 0) { zombieArray[0].deleteMe(); }; while (backGround.effectsHolder.numChildren > 0) { backGround.effectsHolder.getChildAt(0).stop(); backGround.effectsHolder.removeChildAt(0); }; while (backGround.bulletHolder.numChildren > 0) { backGround.bulletHolder.getChildAt(0).deleteMe(); }; while (backGround.powerupHolder.numChildren > 0) { backGround.powerupHolder.removeChildAt(0); }; while (backGround.badBulletHolder.numChildren > 0) { backGround.badBulletHolder.getChildAt(0).deleteMe(); }; while (backGround.turretHolder.numChildren > 0) { backGround.turretHolder.getChildAt(0).deleteMe(); }; while (backGround.mineHolder.numChildren > 0) { backGround.mineHolder.getChildAt(0).deleteMe(); }; } function replay(_arg1:MouseEvent){ gotoMenu(); } function checkAmmo(){ var _local1:Number; _local1 = ((currentGun.ammo / currentGun.maxAmmo) * 100); if (_local1 < 20){ ammo_txt.textColor = 4294901760; warning_mc.visible = true; } else { ammo_txt.textColor = 4294967295; warning_mc.visible = false; }; } function buyMine(){ var _local1:Mine; var _local2:Sound; var _local3:SoundChannel; money.add(-(Mine.PRICE)); buyscreen.money_txt.text = String(money.value); money_txt.text = String(money.value); _local1 = new Mine(); _local1.init(this); backGround.mineHolder.addChild(_local1); _local1.x = spook.x; _local1.y = spook.y; _local2 = new LayMineSnd(); _local3 = _local2.play(0, 1); } } }//package
Section 101
//SASDieSnd (SASDieSnd) package { import flash.media.*; public dynamic class SASDieSnd extends Sound { } }//package
Section 102
//Sentry (Sentry) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; public class Sentry extends MovieClip { var :Boolean;// = false var currentHealth:int;// = 20 var damage:int; var gunCycle:int; var coolDown:int;// = 0 var type:uint; var :MovieClip; var gunRecoil:int; var dest:MovieClip; var runOut:Boolean;// = false var ammo:uint; var totalHealth:int;// = 20 var frameCounter:uint;// = 0 var decisionFrame:Boolean;// = true var game:SAS; public static const POINTS_MULT = 0.8; public static const COST_LIGHT = 400; public static const COST_HEAVY = 500; private static const DECISION_INT = 4; private static const RANGE = 10; public function Sentry(){ totalHealth = 20; currentHealth = 20; coolDown = 0; frameCounter = 0; decisionFrame = true;  = false; runOut = false; super(); } public function init(_arg1:uint, _arg2){ game = _arg2; type = _arg1; switch (type){ case 1: damage = 20; gunRecoil = 6; gunCycle = 6; ammo = 400; break; case 2: damage = 60; gunRecoil = 3; gunCycle = 12; ammo = 200; break; }; updateAmmo(); this.inner.gotoAndStop(1); } public function shoot(_arg1){ var _local2:Bullet; var _local3:int; var _local4:Sound; var _local5:SoundChannel; _local2 = new Tracer(); _local3 = Math.floor(((Math.random() * gunRecoil) - (Math.random() * gunRecoil))); if (type == 1){ _local4 = new SentrySnd(); } else { _local4 = new HeavySnd(); }; this.inner.gotoAndStop("fire"); _local2.init(game, damage, _local3, this.inner.rotation, RANGE, POINTS_MULT); _local2.x = x; _local2.y = y; _local2.rotation = (this.inner.rotation + _local3); game.backGround.bulletHolder.addChild(_local2); _local5 = _local4.play(0, 1); ammo--; updateAmmo(); } private function updateAmmo(){ this.counter_txt.text = String(ammo); } public function getNearestZombie():MovieClip{ var _local1:Number; var _local2:MovieClip; var _local3:int; var _local4:Baddie; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = Number.MAX_VALUE; _local3 = 0; while (_local3 < game.zombieArray.length) { _local4 = game.zombieArray[_local3]; if (((_local4.inside) && (!(_local4.attackingBarricade)))){ _local5 = (_local4.x - x); _local6 = (_local4.y - y); _local7 = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); if ((((_local3 == 0)) || ((_local7 < _local1)))){ _local1 = _local7; _local2 = _local4; }; }; _local3++; }; return (_local2); } public function detectZombie():Boolean{ var _local1:Boolean; var _local2:int; var _local3:Rectangle; var _local4:Point; var _local5:Point; _local1 = true; _local2 = 0; while (_local2 < game.obsArray.length) { _local3 = game.obsArray[_local2].getRect(game.backGround); _local4 = new Point(x, y); _local5 = new Point(dest.x, dest.y); if (game.LineIntersectsRect(_local4, _local5, _local3)){ _local1 = false; break; } else { _local1 = true; }; _local2++; }; return (_local1); } public function deleteMe(){ stop(); game.removeTurret(this); game = null; } public function update(){ var _local1:int; var _local2:int; var _local3:Number; if ((((ammo > 0)) && ((game.zombieArray.length > 0)))){ dest = getNearestZombie(); if (((dest) && (detectZombie()))){ _local1 = (dest.x - x); _local2 = (dest.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); this.inner.rotation = (((Math.atan2(_local2, _local1) * 180) / Math.PI) + 90); if (coolDown < gunCycle){ coolDown++; }; if (coolDown >= gunCycle){ coolDown = 0; shoot(dest); } else { this.inner.gotoAndStop(1); }; } else { this.inner.gotoAndStop(1); }; } else { if (ammo < 1){ if (!runOut){ runOut = true; this.inner.gotoAndPlay("OutOfAmmo"); }; } else { this.inner.gotoAndStop(1); }; }; checkDecisionFrame(); } private function checkDecisionFrame(){ frameCounter++; decisionFrame = ((frameCounter & (DECISION_INT - 1)) == 0); } } }//package
Section 103
//SentrySnd (SentrySnd) package { import flash.media.*; public dynamic class SentrySnd extends Sound { } }//package
Section 104
//ShotSnd (ShotSnd) package { import flash.media.*; public dynamic class ShotSnd extends Sound { } }//package
Section 105
//Skeleton (Skeleton) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Skeleton extends Baddie { public function Skeleton(){ addFrameScript(0, frame1, 6, frame7, 16, frame17, 45, frame46, 60, frame61); } function frame7(){ gotoAndStop(1); attacking = false; beingHit = false; } function frame1(){ stop(); } function frame17(){ doHit(); } function frame46(){ attacking = false; gotoAndStop(1); } function frame61(){ stop(); deleteMe(); } } }//package
Section 106
//SkelSnd (SkelSnd) package { import flash.media.*; public dynamic class SkelSnd extends Sound { } }//package
Section 107
//smartbombSnd (smartbombSnd) package { import flash.media.*; public dynamic class smartbombSnd extends Sound { } }//package
Section 108
//Spark (Spark) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Spark extends MovieClip { public function Spark(){ addFrameScript(4, frame5); } function frame5(){ stop(); parent.removeChild(this); } } }//package
Section 109
//Splatter (Splatter) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Splatter extends MovieClip { public function Splatter(){ addFrameScript(5, frame6); } function frame6(){ stop(); parent.removeChild(this); } } }//package
Section 110
//Spook (Spook) package { import flash.display.*; import flash.events.*; public class Spook extends MovieClip { var currentHealth:int;// = 25 public var gun:MovieClip; public var spookbody:MovieClip; public var bulletPoint:MovieClip; var totalHealth:int;// = 25 var game:SAS; public function Spook(){ totalHealth = 99999999; currentHealth = 99999999; super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 111
//SpookHitSnd (SpookHitSnd) package { import flash.media.*; public dynamic class SpookHitSnd extends Sound { } }//package
Section 112
//Tracer (Tracer) package { public dynamic class Tracer extends Bullet { } }//package
Section 113
//Tracer_Cryo (Tracer_Cryo) package { public dynamic class Tracer_Cryo extends Bullet { } }//package
Section 114
//Turret (Turret) package { public dynamic class Turret extends Sentry { } }//package
Section 115
//Turret_Heavy (Turret_Heavy) package { public dynamic class Turret_Heavy extends Sentry { } }//package
Section 116
//TurretSnd (TurretSnd) package { import flash.media.*; public dynamic class TurretSnd extends Sound { } }//package
Section 117
//Wall (Wall) package { public dynamic class Wall extends Obstacles { } }//package
Section 118
//Wall_Turret (Wall_Turret) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Wall_Turret extends Obstacles { public function Wall_Turret(){ addFrameScript(0, frame1); } function frame1(){ setSentry(true); } } }//package
Section 119
//Wall2 (Wall2) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Wall2 extends Obstacles { public function Wall2(){ addFrameScript(0, frame1); } function frame1(){ setBarrier(true); } } }//package
Section 120
//Wallbarrier (Wallbarrier) package { public dynamic class Wallbarrier extends Barrier { } }//package
Section 121
//WaveData (WaveData) package { public class WaveData { public var waves:Array; public static const WAVES = 20; public function WaveData(){ initWaves(); loadData(); } private function loadData(){ ABSTL(1, 1, 2, 50); ABSTL(2, 1, 6, 60); ABSTL(3, 1, 2, 50); ABSTL(3, 2, 1, 60); ABSTL(3, 1, 2, 50); ABSTL(3, 2, 2, 50); ABSTL(4, 1, 3, 40); ABSTL(4, 2, 1, 40); ABSTL(4, 1, 3, 60); ABSTL(4, 2, 1, 30); ABSTL(5, 1, 1, 350); ABSTL(5, 1, 2, 120); ABSTL(5, 2, 3, 40); ABSTL(5, 1, 4, 50); ABSTL(5, 2, 3, 40); ABSTL(6, 1, 10, 60); ABSTL(6, 2, 10, 90); ABSTL(7, 2, 10, 70); ABSTL(7, 1, 15, 40); ABSTL(8, 1, 15, 50); ABSTL(8, 3, 1, 30); ABSTL(8, 2, 10, 40); ABSTL(9, 1, 40, 40); ABSTL(10, 2, 6, 30); ABSTL(10, 1, 1, 500); ABSTL(10, 2, 10, 30); ABSTL(10, 3, 2, 40); ABSTL(10, 2, 8, 30); ABSTL(11, 2, 1, 300); ABSTL(11, 2, 5, 100); ABSTL(11, 2, 10, 100); ABSTL(11, 2, 12, 50); ABSTL(11, 2, 20, 40); ABSTL(12, 3, 2, 30); ABSTL(12, 1, 15, 40); ABSTL(12, 3, 2, 20); ABSTL(12, 2, 15, 50); ABSTL(12, 5, 1, 100); ABSTL(12, 3, 2, 100); ABSTL(13, 1, 100, 40); ABSTL(14, 2, 5, 15); ABSTL(14, 1, 1, 300); ABSTL(14, 2, 7, 15); ABSTL(14, 1, 1, 300); ABSTL(14, 3, 4, 20); ABSTL(14, 2, 10, 15); ABSTL(15, 1, 20, 30); ABSTL(15, 4, 1, 20); ABSTL(15, 2, 20, 20); ABSTL(16, 4, 1, 30); ABSTL(16, 2, 20, 30); ABSTL(16, 3, 2, 20); ABSTL(16, 4, 1, 40); ABSTL(16, 1, 40, 20); ABSTL(16, 3, 2, 40); ABSTL(17, 1, 20, 40); ABSTL(17, 5, 1, 120); ABSTL(17, 2, 20, 40); ABSTL(17, 3, 4, 40); ABSTL(17, 2, 200, 30); ABSTL(17, 1, 1, 300); ABSTL(17, 3, 4, 40); ABSTL(18, 4, 1, 100); ABSTL(18, 5, 3, 100); ABSTL(18, 4, 1, 60); ABSTL(18, 2, 60, 30); ABSTL(18, 4, 2, 30); ABSTL(18, 5, 3, 80); ABSTL(19, 5, 2, 40); ABSTL(19, 4, 2, 40); ABSTL(19, 3, 4, 60); ABSTL(19, 2, 80, 30); ABSTL(19, 4, 2, 40); ABSTL(19, 5, 2, 40); ABSTL(19, 2, 12, 40); ABSTL(20, 2, 30, 40); ABSTL(20, 1, 60, 20); ABSTL(20, 1, 1, 600); ABSTL(20, 6, 8, 30); ABSTL(20, 5, 6, 40); ABSTL(20, 2, 60, 40); ABSTL(20, 1, 1, 600); ABSTL(20, 4, 8, 40); ABSTL(20, 3, 12, 40); ABSTL(20, 5, 6, 40); ABSTL(20, 2, 60, 30); } private function ABSTL(_arg1:uint, _arg2:uint, _arg3:uint, _arg4:uint){ var _local5:*; var _local6:uint; _local5 = new Object(); _local5.type = _arg2; _local5.framesDelay = _arg4; _local6 = 0; while (_local6 < _arg3) { waves[_arg1].push(_local5); _local6++; }; } private function initWaves(){ var _local1:uint; waves = new Array(); _local1 = 0; while (_local1 <= WAVES) { waves[_local1] = new Array(); _local1++; }; } } }//package
Section 122
//WaveEndSound (WaveEndSound) package { import flash.media.*; public dynamic class WaveEndSound extends Sound { } }//package
Section 123
//Waypoint (Waypoint) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Waypoint extends WP { public function Waypoint(){ addFrameScript(0, frame1); } function frame1(){ isWindowWP(false); } } }//package
Section 124
//Waypoint_Windows (Waypoint_Windows) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Waypoint_Windows extends WP { public function Waypoint_Windows(){ addFrameScript(0, frame1); } function frame1(){ isWindowWP(true); } } }//package
Section 125
//Window (Window) package { import flash.display.*; public dynamic class Window extends MovieClip { } }//package
Section 126
//WinSnd (WinSnd) package { import flash.media.*; public dynamic class WinSnd extends Sound { } }//package
Section 127
//WP (WP) package { import flash.display.*; import flash.events.*; public class WP extends MovieClip { var :int; var :int; var isWindow:Boolean; var game:SAS; public function WP(){ if ((this is Waypoint_Windows)){ isWindow = true; }; } public function isWindowWP(_arg1){ isWindow = _arg1; } } }//package
Section 128
//Zombie (Zombie) package { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; public dynamic class Zombie extends Baddie { public var attackNum:int; public function Zombie(){ addFrameScript(0, frame1, 9, frame10, 10, frame11, 20, frame21, 24, frame25, 34, frame35, 39, frame40, 55, frame56); } function frame10(){ gotoAndStop(1); attacking = false; beingHit = false; } function frame25(){ attacking = false; gotoAndStop(1); } function frame1(){ stop(); } function frame21(){ doHit(); } function frame11(){ attackNum = (Math.floor((Math.random() * 2)) + 1); if (attackNum == 1){ gotoAndPlay("att1"); } else { gotoAndPlay("att2"); }; } function frame35(){ doHit(); } function frame40(){ attacking = false; gotoAndStop(1); } function frame56(){ stop(); deleteMe(); } } }//package
Section 129
//ZombieDieSnd (ZombieDieSnd) package { import flash.media.*; public dynamic class ZombieDieSnd extends Sound { } }//package
Section 130
//ZombieSnd (ZombieSnd) package { import flash.media.*; public dynamic class ZombieSnd extends Sound { } }//package

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Symbol 118 GraphicUsed by:125
Symbol 119 GraphicUsed by:125
Symbol 120 GraphicUsed by:125
Symbol 121 GraphicUsed by:125
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip {PlagueBearer}Uses:92 97 103 105 106 93 95 102 107 108 109 110 111 100 112 113 114 115 116 117 118 119 120 121 122 123 124
Symbol 57 MovieClip {Baddie}
Symbol 56 MovieClip {Wall_Turret}Uses:55
Symbol 54 MovieClip {Wallbarrier}Uses:53
Symbol 52 MovieClip {Obstacles}
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip {Crate}Uses:50
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip {Tracer}Uses:47
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClip {Tracer_Cryo}Uses:44
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClip {Buckshot}Uses:41
Symbol 39 MovieClip {Bullet}
Symbol 38 Sound {ShotSnd}
Symbol 37 Sound {ColtSnd}
Symbol 36 Sound {L85Snd}
Symbol 35 Sound {HeavySnd}
Symbol 34 Sound {L96Snd}
Symbol 33 Sound {MagSnd}
Symbol 32 Sound {SentrySnd}
Symbol 31 Sound {AmbientSnd}
Symbol 30 Sound {BansheeSnd}
Symbol 29 Sound {SpookHitSnd}
Symbol 28 Sound {ChainSnd}
Symbol 27 Sound {WinSnd}
Symbol 26 Sound {ErrSnd}
Symbol 25 Sound {doublecashSnd}
Symbol 24 Sound {doubledamageSnd}
Symbol 23 Sound {FesterSnd}
Symbol 22 Sound {ZombieDieSnd}
Symbol 21 Sound {HeartSnd}
Symbol 20 Sound {LayMineSnd}
Symbol 19 Sound {LichSnd}
Symbol 18 Sound {maxammoSnd}
Symbol 17 Sound {MineSnd}
Symbol 16 Sound {MP5Snd}
Symbol 15 Sound {PlagueBearerSnd}
Symbol 14 Sound {RepairSnd}
Symbol 13 Sound {SASDieSnd}
Symbol 12 Sound {SkelSnd}
Symbol 11 Sound {smartbombSnd}
Symbol 10 Sound {BarrSmashedSnd}
Symbol 9 Sound {HitSnd}
Symbol 8 Sound {KnifeSnd}
Symbol 7 Sound {TurretSnd}
Symbol 6 Sound {ClickSnd}
Symbol 5 Sound {WaveEndSound}
Symbol 4 Sound {DrySnd}
Symbol 3 Sound {LoadSnd}
Symbol 2 Sound {HitBarrSnd}
Symbol 1 Sound {ZombieSnd}
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Symbol 542 TextUses:541Used by:543
Symbol 543 MovieClipUses:398 542Used by:Timeline
Symbol 544 GraphicUsed by:Timeline
Symbol 545 FontUsed by:546 547
Symbol 546 EditableTextUses:545Used by:Timeline
Symbol 547 TextUses:545Used by:Timeline
Symbol 548 MovieClipUses:194Used by:Timeline
Symbol 549 ShapeTweeningUsed by:592
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:592
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:552Used by:592
Symbol 554 GraphicUsed by:555
Symbol 555 MovieClipUses:554Used by:592
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:556Used by:592
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:558Used by:592
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:560Used by:592
Symbol 562 ShapeTweeningUsed by:592
Symbol 563 ShapeTweeningUsed by:592
Symbol 564 GraphicUsed by:592
Symbol 565 ShapeTweeningUsed by:592
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Symbol 567 GraphicUsed by:592
Symbol 568 ShapeTweeningUsed by:592
Symbol 569 GraphicUsed by:592
Symbol 570 ShapeTweeningUsed by:592
Symbol 571 ShapeTweeningUsed by:592
Symbol 572 GraphicUsed by:592
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:573Used by:592
Symbol 575 GraphicUsed by:592
Symbol 576 ShapeTweeningUsed by:592
Symbol 577 GraphicUsed by:592
Symbol 578 ShapeTweeningUsed by:592
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Symbol 580 ShapeTweeningUsed by:592
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClipUses:581Used by:592
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Symbol 585 MovieClipUses:584Used by:592
Symbol 586 GraphicUsed by:592
Symbol 587 GraphicUsed by:592
Symbol 588 GraphicUsed by:592
Symbol 589 GraphicUsed by:592
Symbol 590 GraphicUsed by:591
Symbol 591 MovieClipUses:590Used by:592
Symbol 592 MovieClip {SAS_fla.intro_10}Uses:398 549 551 553 555 557 559 561 562 563 564 565 566 567 568 569 570 571 572 574 575 576 577 578 579 580 582 583 585 586 587 588 589 591Used by:Timeline
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:Timeline
Symbol 595 GraphicUsed by:599
Symbol 596 FontUsed by:598
Symbol 597 FontUsed by:598
Symbol 598 TextUses:596 597Used by:599
Symbol 599 MovieClipUses:595 598Used by:Timeline
Symbol 600 TextUses:521Used by:603
Symbol 601 GraphicUsed by:603 607
Symbol 602 TextUses:521Used by:603
Symbol 603 MovieClip {SAS_fla.how_btn_22}Uses:520 600 601 602Used by:Timeline
Symbol 604 GraphicUsed by:607
Symbol 605 TextUses:521Used by:607
Symbol 606 TextUses:521Used by:607
Symbol 607 MovieClip {SAS_fla.more_btn_23}Uses:604 605 601 606Used by:Timeline
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClipUses:608Used by:Timeline
Symbol 610 GraphicUsed by:614
Symbol 611 TextUses:521Used by:614
Symbol 612 GraphicUsed by:614
Symbol 613 TextUses:521Used by:614
Symbol 614 MovieClip {SAS_fla.Submit_btn_25}Uses:610 611 612 613Used by:741  Timeline
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClipUses:615Used by:621
Symbol 617 GraphicUsed by:621
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClipUses:618Used by:621
Symbol 620 GraphicUsed by:621
Symbol 621 MovieClipUses:616 617 619 620Used by:Timeline
Symbol 622 TextUses:521Used by:Timeline
Symbol 623 FontUsed by:624 625 629 634 827 828 829
Symbol 624 TextUses:623Used by:Timeline
Symbol 625 TextUses:623Used by:Timeline
Symbol 626 GraphicUsed by:627
Symbol 627 MovieClipUses:626Used by:Timeline
Symbol 628 GraphicUsed by:741
Symbol 629 TextUses:623Used by:630
Symbol 630 MovieClipUses:629 55Used by:741
Symbol 631 EditableTextUses:399 541Used by:741
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Symbol 641 MovieClipUses:635 636 637 638 639 640Used by:741
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Symbol 660 GraphicUsed by:741
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Symbol 681 TextUses:541Used by:686
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Symbol 683 TextUses:541Used by:686
Symbol 684 TextUses:541Used by:686
Symbol 685 TextUses:541Used by:686
Symbol 686 MovieClip {SAS_fla.ownage_mc_33}Uses:661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685Used by:741
Symbol 687 GraphicUsed by:741
Symbol 688 GraphicUsed by:741
Symbol 689 GraphicUsed by:741
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Symbol 691 GraphicUsed by:741
Symbol 692 GraphicUsed by:741
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Symbol 696 GraphicUsed by:741
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Symbol 700 GraphicUsed by:741
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Symbol 704 GraphicUsed by:741
Symbol 705 GraphicUsed by:741
Symbol 706 GraphicUsed by:741
Symbol 707 GraphicUsed by:741
Symbol 708 GraphicUsed by:741
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Symbol 710 GraphicUsed by:741
Symbol 711 GraphicUsed by:741
Symbol 712 GraphicUsed by:741
Symbol 713 GraphicUsed by:741
Symbol 714 GraphicUsed by:741
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Symbol 718 GraphicUsed by:741
Symbol 719 EditableTextUses:399 541Used by:741
Symbol 720 EditableTextUses:399 541Used by:741
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Symbol 727 EditableTextUses:399 541Used by:741
Symbol 728 TextUses:541Used by:741
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Symbol 737 TextUses:541Used by:741
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Symbol 739 TextUses:541Used by:741
Symbol 740 TextUses:541Used by:741
Symbol 741 MovieClip {SAS_fla.screens_mc_30}Uses:628 630 631 632 633 614 634 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 536 656 657 658 659 398 660 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740Used by:Timeline
Symbol 742 GraphicUsed by:830
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:747
Symbol 745 BitmapUsed by:746 894
Symbol 746 GraphicUses:745Used by:747
Symbol 747 MovieClip {SAS_fla.btn_mag_35}Uses:744 746Used by:830
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:752
Symbol 750 BitmapUsed by:751 890
Symbol 751 GraphicUses:750Used by:752
Symbol 752 MovieClip {SAS_fla.btn_m870_36}Uses:749 751Used by:830
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:757
Symbol 755 BitmapUsed by:756 891
Symbol 756 GraphicUses:755Used by:757
Symbol 757 MovieClip {SAS_fla.btn_mp5_37}Uses:754 756Used by:830
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:762
Symbol 760 BitmapUsed by:761 892
Symbol 761 GraphicUses:760Used by:762
Symbol 762 MovieClip {SAS_fla.btn_l85_38}Uses:759 761Used by:830
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:767
Symbol 765 BitmapUsed by:766 893
Symbol 766 GraphicUses:765Used by:767
Symbol 767 MovieClip {SAS_fla.btn_awm_39}Uses:764 766Used by:830
Symbol 768 MovieClip {SAS_fla.Turret_41}Uses:402 404 405 362 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439Used by:769
Symbol 769 MovieClipUses:768Used by:830
Symbol 770 GraphicUses:476Used by:775
Symbol 771 GraphicUses:482Used by:775
Symbol 772 GraphicUses:487Used by:775
Symbol 773 GraphicUses:492Used by:775
Symbol 774 GraphicUses:497Used by:775
Symbol 775 MovieClip {SAS_fla.btn_barricade_44}Uses:770 771 772 773 774Used by:830
Symbol 776 GraphicUsed by:792
Symbol 777 GraphicUsed by:792
Symbol 778 GraphicUsed by:792
Symbol 779 GraphicUsed by:792
Symbol 780 GraphicUsed by:792
Symbol 781 GraphicUsed by:792
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Symbol 787 GraphicUsed by:792
Symbol 788 GraphicUsed by:792
Symbol 789 GraphicUsed by:792
Symbol 790 GraphicUsed by:792
Symbol 791 GraphicUsed by:792
Symbol 792 MovieClip {SAS_fla.Turret_Heavy_45}Uses:357 359 360 362 363 776 365 777 367 778 369 779 371 780 373 781 375 782 377 783 379 784 381 785 383 786 385 787 387 788 389 789 391 790 393 791 395 396Used by:830
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Symbol 822 MovieClipUses:55Used by:830
Symbol 823 GraphicUsed by:825
Symbol 824 TextUses:541Used by:825
Symbol 825 MovieClipUses:823 824Used by:826
Symbol 826 MovieClip {SAS_fla.reload_buyscreen_btn_52}Uses:825Used by:830
Symbol 827 TextUses:623Used by:830
Symbol 828 EditableTextUses:623Used by:830
Symbol 829 TextUses:623Used by:830
Symbol 830 MovieClip {SAS_fla.buyscreen_34}Uses:742 747 752 757 762 767 769 775 792 517 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 826 827 828 536 829Used by:Timeline
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:833
Symbol 833 MovieClipUses:832Used by:844
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:844
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Symbol 837 MovieClipUses:836Used by:844
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Symbol 840 MovieClipUsed by:844
Symbol 841 MovieClipUsed by:844
Symbol 842 MovieClipUsed by:844
Symbol 843 MovieClipUsed by:844
Symbol 844 MovieClip {SAS_fla.background_54}Uses:833 835 510 508 507 505 837 838 839 840 841 842 503 474 843Used by:Timeline
Symbol 845 GraphicUsed by:851
Symbol 846 GraphicUsed by:847
Symbol 847 MovieClipUses:846Used by:851
Symbol 848 MovieClipUsed by:851
Symbol 849 GraphicUsed by:850
Symbol 850 MovieClipUses:849Used by:851
Symbol 851 MovieClip {SAS_fla.minimap_89}Uses:845 847 848 850Used by:Timeline
Symbol 852 GraphicUsed by:856
Symbol 853 GraphicUsed by:854
Symbol 854 MovieClipUses:853Used by:856
Symbol 855 GraphicUsed by:856
Symbol 856 MovieClip {SAS_fla.healthbar_93}Uses:852 854 855Used by:Timeline
Symbol 857 TextUses:541Used by:Timeline
Symbol 858 EditableTextUses:541Used by:Timeline
Symbol 859 EditableTextUses:541Used by:861
Symbol 860 EditableTextUses:541Used by:861
Symbol 861 MovieClip {SAS_fla.bonii_mc_95}Uses:859 860Used by:Timeline
Symbol 862 TextUses:541Used by:Timeline
Symbol 863 TextUses:541Used by:Timeline
Symbol 864 EditableTextUses:541Used by:Timeline
Symbol 865 EditableTextUses:541Used by:Timeline
Symbol 866 TextUses:541Used by:Timeline
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Symbol 870 TextUses:541Used by:Timeline
Symbol 871 TextUses:541Used by:Timeline
Symbol 872 TextUses:541Used by:Timeline
Symbol 873 TextUses:541Used by:874
Symbol 874 MovieClipUses:873Used by:875
Symbol 875 MovieClipUses:874Used by:Timeline
Symbol 876 TextUses:541Used by:877
Symbol 877 MovieClipUses:876Used by:884
Symbol 878 TextUses:541Used by:879
Symbol 879 MovieClipUses:878Used by:884
Symbol 880 TextUses:541Used by:881
Symbol 881 MovieClipUses:880Used by:884
Symbol 882 TextUses:541Used by:883
Symbol 883 MovieClipUses:882Used by:884
Symbol 884 MovieClip {SAS_fla.powerup_msg_98}Uses:877 879 881 883Used by:Timeline
Symbol 885 EditableTextUses:541Used by:Timeline
Symbol 886 EditableTextUses:541Used by:Timeline
Symbol 887 TextUses:541Used by:Timeline
Symbol 888 BitmapUsed by:889
Symbol 889 GraphicUses:888Used by:897
Symbol 890 GraphicUses:750Used by:897
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Symbol 892 GraphicUses:760Used by:897
Symbol 893 GraphicUses:765Used by:897
Symbol 894 GraphicUses:745Used by:897
Symbol 895 BitmapUsed by:896
Symbol 896 GraphicUses:895Used by:897
Symbol 897 MovieClip {SAS_fla.currentWeapon_103}Uses:889 890 891 892 893 894 896Used by:Timeline
Symbol 898 ShapeTweeningUsed by:902
Symbol 899 GraphicUsed by:902
Symbol 900 GraphicUsed by:902
Symbol 901 GraphicUsed by:902
Symbol 902 MovieClip {SAS_fla.Crosshairs_104}Uses:898 899 900 901Used by:Timeline
Symbol 903 GraphicUsed by:904
Symbol 904 MovieClipUses:903Used by:911
Symbol 905 GraphicUsed by:906
Symbol 906 MovieClipUses:905Used by:911
Symbol 907 GraphicUsed by:911
Symbol 908 FontUsed by:909 910
Symbol 909 EditableTextUses:908Used by:911
Symbol 910 EditableTextUses:908Used by:911
Symbol 911 MovieClip {SAS_fla.Performance_105}Uses:904 906 907 909 910Used by:Timeline
Symbol 912 ShapeTweeningUsed by:913
Symbol 913 MovieClip {SAS_fla.hider_mc_108}Uses:912 398Used by:Timeline
Symbol 914 ShapeTweeningUsed by:917
Symbol 915 ShapeTweeningUsed by:917
Symbol 916 GraphicUsed by:917
Symbol 917 MovieClip {SAS_fla.painscreen_109}Uses:914 915 916Used by:Timeline
Symbol 918 TextUses:541Used by:919
Symbol 919 MovieClipUses:918Used by:920
Symbol 920 MovieClip {SAS_fla.hint1_110}Uses:919Used by:Timeline
Symbol 921 TextUses:541Used by:Timeline
Symbol 922 EditableTextUses:399 541Used by:Timeline
Symbol 923 EditableTextUses:399 541Used by:Timeline
Symbol 924 TextUses:541Used by:Timeline
Symbol 925 GraphicUsed by:928
Symbol 926 GraphicUsed by:928
Symbol 927 GraphicUsed by:928
Symbol 928 MovieClip {SAS_fla.medals_112}Uses:925 926 927Used by:Timeline
Symbol 929 BitmapUsed by:930
Symbol 930 GraphicUses:929Used by:Timeline
Symbol 931 ShapeTweeningUsed by:Timeline
Symbol 932 GraphicUsed by:Timeline

Instance Names

"highScore_screen"Frame 1Symbol 540 MovieClip {SAS_fla.Highscore_screen_1}
"greyOutBit"Frame 1Symbol 519 MovieClip {GreyOutBit}
"exclusive"Frame 1Symbol 543 MovieClip
"preloader_txt"Frame 2Symbol 546 EditableText
"loadbar"Frame 2Symbol 548 MovieClip
"introclip"Frame 3Symbol 592 MovieClip {SAS_fla.intro_10}
"play1_btn"Frame 4Symbol 525 MovieClip {SAS_fla.play_btn_2}
"how_btn"Frame 4Symbol 603 MovieClip {SAS_fla.how_btn_22}
"more_btn"Frame 4Symbol 607 MovieClip {SAS_fla.more_btn_23}
"kaipara_btn"Frame 4Symbol 609 MovieClip
"play2_btn"Frame 4Symbol 529 MovieClip {SAS_fla.play2_btn_3}
"play3_btn"Frame 4Symbol 534 MovieClip {SAS_fla.play3_btn_4}
"submit_btn"Frame 4Symbol 614 MovieClip {SAS_fla.Submit_btn_25}
"highScore_btn"Frame 4Symbol 621 MovieClip
"screens_mc"Frame 4Symbol 741 MovieClip {SAS_fla.screens_mc_30}
"buyscreen"Frame 4Symbol 830 MovieClip {SAS_fla.buyscreen_34}
"backGround"Frame 5Symbol 844 MovieClip {SAS_fla.background_54}
"miniMap"Frame 5Symbol 851 MovieClip {SAS_fla.minimap_89}
"health_mc"Frame 5Symbol 856 MovieClip {SAS_fla.healthbar_93}
"wave_txt"Frame 5Symbol 858 EditableText
"bonii_mc"Frame 5Symbol 861 MovieClip {SAS_fla.bonii_mc_95}
"score_txt"Frame 5Symbol 864 EditableText
"money_txt"Frame 5Symbol 865 EditableText
"warning_mc"Frame 5Symbol 875 MovieClip
"powerup_mc"Frame 5Symbol 884 MovieClip {SAS_fla.powerup_msg_98}
"ammo_txt"Frame 5Symbol 885 EditableText
"maxAmmo_txt"Frame 5Symbol 886 EditableText
"currentGun_mc"Frame 5Symbol 897 MovieClip {SAS_fla.currentWeapon_103}
"Crosshairs"Frame 5Symbol 902 MovieClip {SAS_fla.Crosshairs_104}
"hider_mc"Frame 5Symbol 913 MovieClip {SAS_fla.hider_mc_108}
"painscreen"Frame 5Symbol 917 MovieClip {SAS_fla.painscreen_109}
"hints_mc"Frame 5Symbol 920 MovieClip {SAS_fla.hint1_110}
"difficulty_txt"Frame 6Symbol 922 EditableText
"finalscore_txt"Frame 6Symbol 923 EditableText
"medal_mc"Frame 6Symbol 928 MovieClip {SAS_fla.medals_112}
"play1_btn"Symbol 540 MovieClip {SAS_fla.Highscore_screen_1} Frame 1Symbol 525 MovieClip {SAS_fla.play_btn_2}
"play2_btn"Symbol 540 MovieClip {SAS_fla.Highscore_screen_1} Frame 1Symbol 529 MovieClip {SAS_fla.play2_btn_3}
"play3_btn"Symbol 540 MovieClip {SAS_fla.Highscore_screen_1} Frame 1Symbol 534 MovieClip {SAS_fla.play3_btn_4}
"back_btn"Symbol 540 MovieClip {SAS_fla.Highscore_screen_1} Frame 1Symbol 536 MovieClip
"barricade_hit_mc"Symbol 503 MovieClip {Barricade_wood} Frame 1Symbol 475 MovieClip {Window}
"barricade_inner"Symbol 503 MovieClip {Barricade_wood} Frame 1Symbol 480 MovieClip {SAS_fla.barricade_wood_inner_68}
"barricade_hitBit"Symbol 503 MovieClip {Barricade_wood} Frame 1Symbol 481 MovieClip
"barricade_inner"Symbol 503 MovieClip {Barricade_wood} Frame 2Symbol 486 MovieClip {SAS_fla.barricade_brace_inner_70}
"barricade_inner"Symbol 503 MovieClip {Barricade_wood} Frame 3Symbol 491 MovieClip {SAS_fla.barricade_brick_inner_71}
"barricade_inner"Symbol 503 MovieClip {Barricade_wood} Frame 4Symbol 496 MovieClip {SAS_fla.barricade_steel_inner_72}
"barricade_inner"Symbol 503 MovieClip {Barricade_wood} Frame 5Symbol 501 MovieClip {SAS_fla.barricade_wire_inner_73}
"barricade_inner"Symbol 503 MovieClip {Barricade_wood} Frame 6Symbol 480 MovieClip {SAS_fla.barricade_wood_inner_68}
"inner"Symbol 468 MovieClip {SAS_fla.spook_arm_76} Frame 1Symbol 447 MovieClip
"muzzleFlash"Symbol 468 MovieClip {SAS_fla.spook_arm_76} Frame 1Symbol 448 MovieClip {SAS_fla.muzzleFlash_78}
"inner"Symbol 468 MovieClip {SAS_fla.spook_arm_76} Frame 2Symbol 451 MovieClip
"inner"Symbol 468 MovieClip {SAS_fla.spook_arm_76} Frame 3Symbol 454 MovieClip
"inner"Symbol 468 MovieClip {SAS_fla.spook_arm_76} Frame 4Symbol 457 MovieClip
"inner"Symbol 468 MovieClip {SAS_fla.spook_arm_76} Frame 5Symbol 460 MovieClip
"inner"Symbol 468 MovieClip {SAS_fla.spook_arm_76} Frame 6Symbol 463 MovieClip
"inner"Symbol 468 MovieClip {SAS_fla.spook_arm_76} Frame 7Symbol 467 MovieClip {SAS_fla.guninner_chainsaw_84}
"gun"Symbol 474 MovieClip {Spook} Frame 1Symbol 468 MovieClip {SAS_fla.spook_arm_76}
"bulletPoint"Symbol 474 MovieClip {Spook} Frame 1Symbol 283 MovieClip
"spookbody"Symbol 474 MovieClip {Spook} Frame 1Symbol 473 MovieClip
"inner"Symbol 442 MovieClip {Turret} Frame 1Symbol 440 MovieClip {SAS_fla.Turret_outermostInner_114}
"counter_txt"Symbol 442 MovieClip {Turret} Frame 1Symbol 441 EditableText
"inner"Symbol 401 MovieClip {Turret_Heavy} Frame 1Symbol 397 MovieClip {SAS_fla.Turret_Heavy_outermostInner_116}
"counter_txt"Symbol 401 MovieClip {Turret_Heavy} Frame 1Symbol 400 EditableText
"zombiedetect_mc"Symbol 353 MovieClip {Banshee} Frame 1Symbol 105 MovieClip
"zombiedetect_mc"Symbol 341 MovieClip {Skeleton} Frame 1Symbol 105 MovieClip
"zombiedetect_mc"Symbol 295 MovieClip {Lich} Frame 1Symbol 105 MovieClip
"bulletPoint"Symbol 295 MovieClip {Lich} Frame 1Symbol 283 MovieClip
"zombiedetect_mc"Symbol 270 MovieClip {Fester} Frame 1Symbol 105 MovieClip
"zombiedetect_mc"Symbol 150 MovieClip {Zombie} Frame 1Symbol 105 MovieClip
"body"Symbol 150 MovieClip {Zombie} Frame 2Symbol 133 MovieClip
"zombiedetect_mc"Symbol 125 MovieClip {PlagueBearer} Frame 1Symbol 105 MovieClip
"body"Symbol 125 MovieClip {PlagueBearer} Frame 2Symbol 106 MovieClip
"replay_btn"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 1Symbol 630 MovieClip
"difficulty_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 1Symbol 631 EditableText
"score_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 1Symbol 632 EditableText
"wave_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 1Symbol 633 EditableText
"submit_btn"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 1Symbol 614 MovieClip {SAS_fla.Submit_btn_25}
"back_btn"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 1Symbol 536 MovieClip
"ownage_message"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 2Symbol 686 MovieClip {SAS_fla.ownage_mc_33}
"difficulty_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 42Symbol 719 EditableText
"score_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 42Symbol 720 EditableText
"wave_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 42Symbol 721 EditableText
"difficulty_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 68Symbol 722 EditableText
"score_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 68Symbol 723 EditableText
"wave_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 68Symbol 724 EditableText
"difficulty_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 69Symbol 725 EditableText
"score_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 69Symbol 726 EditableText
"wave_txt"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 69Symbol 727 EditableText
"reload_m1014_btn"Symbol 826 MovieClip {SAS_fla.reload_buyscreen_btn_52} Frame 1Symbol 825 MovieClip
"reload_mag_btn"Symbol 826 MovieClip {SAS_fla.reload_buyscreen_btn_52} Frame 1Symbol 825 MovieClip
"reload_mp5n_btn"Symbol 826 MovieClip {SAS_fla.reload_buyscreen_btn_52} Frame 1Symbol 825 MovieClip
"reload_l85_btn"Symbol 826 MovieClip {SAS_fla.reload_buyscreen_btn_52} Frame 1Symbol 825 MovieClip
"reload_awm_btn"Symbol 826 MovieClip {SAS_fla.reload_buyscreen_btn_52} Frame 1Symbol 825 MovieClip
"btn_FNmag"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 747 MovieClip {SAS_fla.btn_mag_35}
"btn_m870"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 752 MovieClip {SAS_fla.btn_m870_36}
"btn_mp5"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 757 MovieClip {SAS_fla.btn_mp5_37}
"btn_l85a2"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 762 MovieClip {SAS_fla.btn_l85_38}
"btn_l96"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 767 MovieClip {SAS_fla.btn_awm_39}
"barr_mc"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 775 MovieClip {SAS_fla.btn_barricade_44}
"upgrade_txt"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 798 EditableText
"barrCost_txt"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 807 EditableText
"btn_m1014"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"btn_mp5n"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"btn_l85"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"btn_mag"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"btn_turret"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"btn_awm"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"btn_barricade"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"btn_heavy"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"btn_mine"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 822 MovieClip
"reload_buyscreen_btn"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 826 MovieClip {SAS_fla.reload_buyscreen_btn_52}
"money_txt"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 828 EditableText
"back_btn"Symbol 830 MovieClip {SAS_fla.buyscreen_34} Frame 1Symbol 536 MovieClip
"Spawn5"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"Spawn7"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"Spawn8"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"Spawn1"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"Spawn2"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"Spawn3"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"Spawn4"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"Spawn6"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"Spawn9"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 837 MovieClip
"powerupHolder"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 838 MovieClip
"bulletHolder"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 839 MovieClip
"badBulletHolder"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 840 MovieClip
"mineHolder"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 841 MovieClip
"turretHolder"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 842 MovieClip
"spook_mc"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 474 MovieClip {Spook}
"effectsHolder"Symbol 844 MovieClip {SAS_fla.background_54} Frame 1Symbol 843 MovieClip
"dotHolder"Symbol 851 MovieClip {SAS_fla.minimap_89} Frame 1Symbol 848 MovieClip
"spook"Symbol 851 MovieClip {SAS_fla.minimap_89} Frame 1Symbol 850 MovieClip
"healthBar"Symbol 856 MovieClip {SAS_fla.healthbar_93} Frame 1Symbol 854 MovieClip
"bmoney_txt"Symbol 861 MovieClip {SAS_fla.bonii_mc_95} Frame 1Symbol 859 EditableText
"bdamage_txt"Symbol 861 MovieClip {SAS_fla.bonii_mc_95} Frame 1Symbol 860 EditableText
"iBar"Symbol 911 MovieClip {SAS_fla.Performance_105} Frame 1Symbol 904 MovieClip
"mBar"Symbol 911 MovieClip {SAS_fla.Performance_105} Frame 1Symbol 906 MovieClip
"tf"Symbol 911 MovieClip {SAS_fla.Performance_105} Frame 2Symbol 909 EditableText
"mem"Symbol 911 MovieClip {SAS_fla.Performance_105} Frame 2Symbol 910 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"mochi"Frame 1
"preloader"Frame 2
"intro"Frame 3
"menu"Frame 4
"startgame"Frame 5
"win"Frame 6
"exclusive"Frame 146
"exclusive"Frame 242
"Hide"Symbol 540 MovieClip {SAS_fla.Highscore_screen_1} Frame 1
"Show"Symbol 540 MovieClip {SAS_fla.Highscore_screen_1} Frame 6
"explode"Symbol 517 MovieClip {Mine} Frame 2
"hit"Symbol 480 MovieClip {SAS_fla.barricade_wood_inner_68} Frame 2
"damaged"Symbol 480 MovieClip {SAS_fla.barricade_wood_inner_68} Frame 3
"hit"Symbol 486 MovieClip {SAS_fla.barricade_brace_inner_70} Frame 2
"damaged"Symbol 486 MovieClip {SAS_fla.barricade_brace_inner_70} Frame 3
"hit"Symbol 491 MovieClip {SAS_fla.barricade_brick_inner_71} Frame 2
"damaged"Symbol 491 MovieClip {SAS_fla.barricade_brick_inner_71} Frame 3
"hit"Symbol 496 MovieClip {SAS_fla.barricade_steel_inner_72} Frame 2
"damaged"Symbol 496 MovieClip {SAS_fla.barricade_steel_inner_72} Frame 3
"hit"Symbol 501 MovieClip {SAS_fla.barricade_wire_inner_73} Frame 2
"damaged"Symbol 501 MovieClip {SAS_fla.barricade_wire_inner_73} Frame 3
"busted"Symbol 503 MovieClip {Barricade_wood} Frame 6
"fuxxor"Symbol 503 MovieClip {Barricade_wood} Frame 7
"fire"Symbol 448 MovieClip {SAS_fla.muzzleFlash_78} Frame 2
"fire"Symbol 440 MovieClip {SAS_fla.Turret_outermostInner_114} Frame 2
"OutOfAmmo"Symbol 440 MovieClip {SAS_fla.Turret_outermostInner_114} Frame 3
"fire"Symbol 397 MovieClip {SAS_fla.Turret_Heavy_outermostInner_116} Frame 2
"OutOfAmmo"Symbol 397 MovieClip {SAS_fla.Turret_Heavy_outermostInner_116} Frame 3
"hit"Symbol 353 MovieClip {Banshee} Frame 2
"death"Symbol 353 MovieClip {Banshee} Frame 12
"hit"Symbol 341 MovieClip {Skeleton} Frame 2
"attack"Symbol 341 MovieClip {Skeleton} Frame 8
"death"Symbol 341 MovieClip {Skeleton} Frame 47
"hit"Symbol 295 MovieClip {Lich} Frame 2
"attack"Symbol 295 MovieClip {Lich} Frame 8
"death"Symbol 295 MovieClip {Lich} Frame 95
"hit"Symbol 270 MovieClip {Fester} Frame 2
"attack"Symbol 270 MovieClip {Fester} Frame 11
"death"Symbol 270 MovieClip {Fester} Frame 44
"hit"Symbol 150 MovieClip {Zombie} Frame 2
"attack"Symbol 150 MovieClip {Zombie} Frame 11
"att1"Symbol 150 MovieClip {Zombie} Frame 12
"att2"Symbol 150 MovieClip {Zombie} Frame 26
"death"Symbol 150 MovieClip {Zombie} Frame 41
"hit"Symbol 125 MovieClip {PlagueBearer} Frame 2
"attack"Symbol 125 MovieClip {PlagueBearer} Frame 11
"att1"Symbol 125 MovieClip {PlagueBearer} Frame 12
"att2"Symbol 125 MovieClip {PlagueBearer} Frame 26
"death"Symbol 125 MovieClip {PlagueBearer} Frame 41
"help"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 1
"death"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 2
"endwave"Symbol 741 MovieClip {SAS_fla.screens_mc_30} Frame 69
"fire"Symbol 768 MovieClip {SAS_fla.Turret_41} Frame 2
"OutOfAmmo"Symbol 768 MovieClip {SAS_fla.Turret_41} Frame 3
"fire"Symbol 792 MovieClip {SAS_fla.Turret_Heavy_45} Frame 2
"OutOfAmmo"Symbol 792 MovieClip {SAS_fla.Turret_Heavy_45} Frame 3
"maxammo"Symbol 884 MovieClip {SAS_fla.powerup_msg_98} Frame 2
"doublecash"Symbol 884 MovieClip {SAS_fla.powerup_msg_98} Frame 42
"smartbomb"Symbol 884 MovieClip {SAS_fla.powerup_msg_98} Frame 82
"doubledamage"Symbol 884 MovieClip {SAS_fla.powerup_msg_98} Frame 122
"shotty"Symbol 902 MovieClip {SAS_fla.Crosshairs_104} Frame 65
"sniper"Symbol 902 MovieClip {SAS_fla.Crosshairs_104} Frame 66




http://swfchan.com/11/51862/info.shtml
Created: 24/4 -2019 11:09:00 Last modified: 24/4 -2019 11:09:00 Server time: 28/04 -2024 04:35:05