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blockrpg.swf

This is the info page for
Flash #51914

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0">353/353k</font></p>

<p align="center"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0">353/353k</font></p>

BLOCK
RPG

ONOES
YOU DEAD!

again?

ActionScript [AS1/AS2]

Frame 1
load_txt.text = ((Math.round(getBytesLoaded() / 1000) + "k/") + Math.round(getBytesTotal() / 1000)) + "k"; load2_txt.text = Math.round((getBytesLoaded() / getBytesTotal()) * 100) + "%"; load_bar._width = (getBytesLoaded() / getBytesTotal()) * 400; if ((getBytesLoaded() / getBytesTotal()) >= 1) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 3
stop(); classes = {}; classes.warrior = [4, 4, 2, 2, {range:100, specMP:5}]; classes.ranger = [2, 4, 4, 2, {range:100, specMP:3}]; classes.warlock = [2, 2, 4, 4, {range:100, specMP:3}]; classes.necromancer = [2, 4, 2, 4, {range:100, specMP:5}]; classes.q3 = [6, 2, 2, 2, {range:100, specMP:3}]; classes.mage = [2, 2, 2, 6, {range:100, specMP:3}]; classes.thief = [2, 2, 6, 2, {range:100, specMP:4}]; classes.berserker = [2, 6, 2, 2, {range:100, specMP:4}]; classes.chronomancer = [4, 2, 2, 4, {range:100, specMP:5}]; loading = false;
Instance of Symbol 65 MovieClip [player] "warrior" in Frame 3
onClipEvent (load) { this.cl = this._name; this.gotoAndStop(this.cl); this.weapon.gotoAndStop(this.cl); } on (release) { _root.pclass = this.cl; _root.nextFrame(); }
Instance of Symbol 65 MovieClip [player] "mage" in Frame 3
onClipEvent (load) { this.cl = this._name; this.gotoAndStop(this.cl); this.weapon.gotoAndStop(this.cl); } on (release) { _root.pclass = this.cl; _root.nextFrame(); }
Instance of Symbol 65 MovieClip [player] "ranger" in Frame 3
onClipEvent (load) { this.cl = this._name; this.gotoAndStop(this.cl); this.weapon.gotoAndStop(this.cl); } on (release) { _root.pclass = this.cl; _root.nextFrame(); }
Instance of Symbol 65 MovieClip [player] "berserker" in Frame 3
onClipEvent (load) { this.cl = this._name; this.gotoAndStop(this.cl); this.weapon.gotoAndStop(this.cl); } on (release) { _root.pclass = this.cl; _root.nextFrame(); }
Instance of Symbol 65 MovieClip [player] "chronomancer" in Frame 3
onClipEvent (load) { this.cl = this._name; this.gotoAndStop(this.cl); this.weapon.gotoAndStop(this.cl); } on (release) { _root.pclass = this.cl; _root.nextFrame(); }
Instance of Symbol 65 MovieClip [player] "thief" in Frame 3
onClipEvent (load) { this.cl = this._name; this.gotoAndStop(this.cl); this.weapon.gotoAndStop(this.cl); } on (release) { _root.pclass = this.cl; _root.nextFrame(); }
Instance of Symbol 65 MovieClip [player] "warlock" in Frame 3
onClipEvent (load) { this.cl = this._name; this.gotoAndStop(this.cl); this.weapon.gotoAndStop(this.cl); } on (release) { _root.pclass = this.cl; _root.nextFrame(); }
Instance of Symbol 65 MovieClip [player] "necromancer" in Frame 3
onClipEvent (load) { this.cl = this._name; this.gotoAndStop(this.cl); this.weapon.gotoAndStop(this.cl); } on (release) { _root.pclass = this.cl; _root.nextFrame(); }
Frame 4
function watcher(prop, oldVal, newVal) { if (prop == "xp") { xpdisp = (newVal + "/") + mxp; xbar._width = (150 * newVal) / mxp; } else if (prop == "mxp") { xpdisp = (xp + "/") + newVal; xbar._width = (150 * xp) / newVal; } else if (prop == "strength") { strdisp = "str:" + newVal; } else if (prop == "agility") { agidisp = "agi:" + newVal; } else if (prop == "intellect") { intdisp = "int:" + newVal; mmp = mmp + ((1 + newVal) - (oldVal ? (oldVal) : 0)); mp = mp + ((1 + newVal) - (oldVal ? (oldVal) : 0)); } else if (prop == "vitality") { vitdisp = "vit:" + newVal; mhp = mhp + ((1 + newVal) - (oldVal ? (oldVal) : 0)); hp = hp + ((1 + newVal) - (oldVal ? (oldVal) : 0)); } else if (prop == "level") { classdisp = (("Lv" + newVal) + " ") + pclass; } else if (prop == "hp") { hpdisp = (newVal + "/") + mhp; hbar._xscale = (100 * newVal) / mhp; } else if (prop == "mhp") { hpdisp = (hp + "/") + newVal; } else if (prop == "mp") { mpdisp = (newVal + "/") + mmp; mbar._xscale = (100 * newVal) / mmp; } else if (prop == "mmp") { mpdisp = (mp + "/") + newVal; } return(newVal); } function levelUp() { xp = xp - mxp; mxp = mxp + xppl; level++; vitality = vitality + (classes[pclass][0] / 2); strength = strength + (classes[pclass][1] / 2); agility = agility + (classes[pclass][2] / 2); intellect = intellect + (classes[pclass][3] / 2); showText(200, 200, "ding!"); } function melee() { if ((getTimer() - lastMelee) < 200) { return(undefined); } lastMelee = getTimer(); if (pclass == "ranger") { spawnMissile("sarrow", strength * 0.75, true); return(undefined); } if (getTimer() < stealth) { stealth = 0; modCrit = 3; } player.swipe(); slice.gotoAndPlay(1); } function spawnMissile(id, dmg, dontRemove, angle, knockback) { var _local1 = enemies.attachMovie(id, id + l, l++); _local1._x = 200 - enemies._x; _local1._y = 200 - enemies._y; _local1._rotation = player._rotation + ((angle != undefined) ? (angle) : 0); _local1.id = p.length; _local1.dontRemove = dontRemove; _local1.struck = []; _local1.knockback = knockback; _local1.mdmg = Math.round(dmg * 3) + 1; _local1.dmg = Math.round(dmg); p.push(_local1); } function special() { if (((getTimer() - lastSpecial) < 500) || (mp < classes[pclass][4].specMP)) { return(undefined); } if ((pclass == "thief") && (getTimer() < stealth)) { return(undefined); } lastSpecial = getTimer(); mp = mp - classes[pclass][4].specMP; if (pclass == "thief") { stealth = getTimer() + 4000; } else if (pclass == "mage") { spawnMissile("frostbolt", 0.75 * intellect, true); } else if (pclass == "ranger") { spawnMissile("arrow", 1.25 * agility, true); } else if (pclass == "warrior") { spawnMissile("charge", 1 * (strength + vitality), true, nil, 24); } else if (pclass == "berserker") { spawnMissile("whirlwind", 0.75 * strength, true, nil, 2); } else if (pclass == "chronomancer") { spawnMissile("timerift", 0.5 * (vitality + intellect), 2, nil, -0.3); } else if (pclass == "warlock") { spawnMissile("shadowbeam", 1 * (agility + intellect), true); } else if ((pclass = "necromancer")) { if (hp <= Math.floor(mhp / 4)) { return(undefined); } var _local1 = enemies.attachMovie("minion", "minion" + l, l++); _local1._x = 200 - enemies._x; _local1._y = 200 - enemies._y; hp = hp - Math.floor(mhp / 4); _local1.dmg = Math.round(strength / 3); _local1.hp = Math.round(mhp / 2); _local1.spd = 3.5; _local1.mhp = Math.round(mhp / 2); _local1.level = level; _local1.lastHit = 0; _local1.spawned = getTimer(); g.push(_local1); } } function spawnEnemies(zone) { if (_currentframe != 4) { return(undefined); } zone = zones[zone]; for (var _local4 in zone.enemies) { var _local3 = ((Math.random() * 1598) + (zone.x * 1600)) + 1; var _local2 = ((Math.random() * 1598) + (zone.y * 1600)) + 1; while (world2.hitTest(_local3 / 4, (_local2 / 4) + 400, true)) { _local3 = ((Math.random() * 1598) + (zone.x * 1600)) + 1; _local2 = ((Math.random() * 1598) + (zone.y * 1600)) + 1; } spawnEnemy(_local3, _local2, Math.round(Math.random()) + zone.l, zone.enemies[_local4]); } showText(200, 200, "unlocked " + zone.name); } function spawnEnemy(x, y, level, mob) { var _local1 = enemies.attachMovie("enemy", "enemy" + l, l++); _local1._x = x; _local1._y = y; _local1.gotoAndStop(mob); var _local2 = (3 + (level * 2)) + Math.round(Math.random()); _local1.hp = _local2; _local1.mhp = _local1.hp; _local1.xp = _local2; _local1.level = level; _local1.lastHit = 0; _local1.effects = 0; e.push(_local1); endisp = (e.length + " enem") + ((e.length == 1) ? "y" : "ies"); } function fade() { this._alpha = this._alpha - this.fs; this._y = this._y - this.speed; if (this._alpha < 0) { this.removeMovieClip(); } } function showText(x, y, tex, color, speed, fs) { var _local1 = attachMovie("text", "text" + l, l++); _local1._x = x; _local1._y = y; _local1.fs = ((fs == undefined) ? 1 : (fs)); _local1.speed = ((speed == undefined) ? 1 : (speed)); _local1.disp = tex; _local1.tex.textColor = ((color == undefined) ? 16777215 : (color)); _local1.onEnterFrame = fade; } stop(); ebar._width = 0; stealth = 0; lastSpecial = -9999; lastMelee = -9999; lastTick = 0; lastMick = 0; lastStruck = -9999; world._width = world._width * 4; world._height = world._height * 4; movable = true; xp = 0; mxp = 0; level = 0; strength = 0; agililty = 0; vitality = 0; intellect = 0; hp = 0; mhp = 0; mp = 0; mmp = 0; mp = 5; mmp = mp; hp = 5; mhp = hp; _root.watch("xp", watcher); _root.watch("mxp", watcher); _root.watch("level", watcher); _root.watch("strength", watcher); _root.watch("agility", watcher); _root.watch("vitality", watcher); _root.watch("intellect", watcher); _root.watch("hp", watcher); _root.watch("mp", watcher); _root.watch("mhp", watcher); _root.watch("mmp", watcher); player.gotoAndStop(pclass); player.weapon.gotoAndStop(pclass); var bspd = 4; curzone = 0; vitality = classes[pclass][0]; strength = classes[pclass][1]; agility = classes[pclass][2]; intellect = classes[pclass][3]; slice._xscale = (slice._yscale = classes[pclass][4].range); var xppl = 40; xp = 0; mxp = xppl; level = 1; var g = []; var e = []; var p = []; var t = []; var l = 0; var zones = []; zones[0] = {name:"freaky forest", l:1, enemies:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], x:0, y:0}; zones[1] = {name:"painful plains", l:3, enemies:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 4, 3], x:1, y:0}; zones[2] = {name:"malevolent marsh", l:5, enemies:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], x:2, y:0}; zones[3] = {name:"burned bushland", l:7, enemies:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 5, 3, 2, 2, 2, 2], x:3, y:0}; zones[4] = {name:"vicious volcano", l:9, enemies:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], x:3, y:1}; zones[5] = {name:"jurassic jungle", l:11, enemies:[1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 3], x:2, y:1}; if (loading) { curzone = loading.curzone; var x = world["gate" + curzone]; var dx = (x._x + (20 * Math.cos(((x._rotation + 180) * Math.PI) / 180))); var dy = (x._y + (20 * Math.sin(((x._rotation + 180) * Math.PI) / 180))); world._x = (enemies._x = 200 - (dx * 4)); world._y = (enemies._y = 200 - (dy * 4)); var a = 1; while (a <= curzone) { if (world["gate" + a]) { world["gate" + a].gotoAndPlay(500); } a++; } xp = loading.xp; mxp = xppl * loading.level; pclass = loading.pclass; level = loading.level; vitality = classes[pclass][0] * (0.5 + (level / 2)); strength = classes[pclass][1] * (0.5 + (level / 2)); intellect = classes[pclass][3] * (0.5 + (level / 2)); agility = classes[pclass][2] * (0.5 + (level / 2)); mp = loading.mp; hp = loading.hp; player.gotoAndStop(pclass); player.weapon.gotoAndStop(pclass); } spawnEnemies(curzone); onEnterFrame = function () { spd = bspd; if (world.hitTest(200, 200, true)) { spd = spd * 4; } if (getTimer() < stealth) { spd = spd / 2; } if ((movable && (Key.isDown(37) || (Key.isDown(65)))) && (!world.hitTest(200 - spd, 200, true))) { world._x = world._x + spd; } if ((movable && (Key.isDown(39) || (Key.isDown(68)))) && (!world.hitTest(200 + spd, 200, true))) { world._x = world._x - spd; } if ((movable && (Key.isDown(38) || (Key.isDown(87)))) && (!world.hitTest(200, 200 - spd, true))) { world._y = world._y + spd; } if ((movable && (Key.isDown(40) || (Key.isDown(83)))) && (!world.hitTest(200, 200 + spd, true))) { world._y = world._y - spd; } if ((getTimer() - lastTick) > 4000) { hp = Math.min(mhp, hp + Math.round(vitality / 6)); lastTick = Math.floor(getTimer() / 4000) * 4000; } if ((getTimer() - lastMick) > 8000) { mp = Math.min(mmp, mp + Math.round(intellect / 6)); lastMick = Math.floor(getTimer() / 8000) * 8000; } hspark._x = 2 + (((getTimer() - lastTick) / 4000) * 96); mspark._x = 2 + (((getTimer() - lastMick) / 8000) * 96); enemies._x = world._x; enemies._y = world._y; var _local10 = Math.atan2(_ymouse - player._y, _xmouse - player._x); if (movable) { slice._rotation = (player._rotation = (_local10 * 180) / Math.PI); } var _local18 = getTimer() - endf; var _local19 = 1000 / _local18; fpsdisp = Math.round(_local19) + " fps"; endf = getTimer(); player._alpha = ((getTimer() < stealth) ? 50 : 100); var _local1 = 0; while (_local1 < g.length) { var _local12 = player._rotation + ((Math.pow(-1, _local1) * 40) * Math.ceil(_local1 / 2)); var _local17 = Math.round(Math.cos((_local12 / 180) * Math.PI) * 24); var _local16 = Math.round(Math.sin((_local12 / 180) * Math.PI) * 24); var _local14 = ((g[_local1]._x - 200) - _local17) + enemies._x; var _local13 = ((g[_local1]._y - 200) - _local16) + enemies._y; if ((Math.abs(_local14) > 2) || (Math.abs(_local13) > 2)) { var _local15 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); _local10 = Math.atan2(-_local13, -_local14); var _local4 = Math.cos(_local10) * g[_local1].spd; var _local3 = Math.sin(_local10) * g[_local1].spd; var _local6 = g[_local1]._x + enemies._x; var _local5 = g[_local1]._y + enemies._y; g[_local1]._rotation = (_local10 * 180) / Math.PI; if (!world.hitTest(_local6 + _local4, _local5, true)) { g[_local1]._x = g[_local1]._x + _local4; } if (!world.hitTest(_local6, _local5 + _local3, true)) { g[_local1]._y = g[_local1]._y + _local3; } } else { g[_local1]._rotation = _local12; } if ((g[_local1].hp <= 0) || ((getTimer() - g[_local1].spawned) > 24000)) { g[_local1].removeMovieClip(); g.splice(_local1, 1); } _local1++; } _local1 = 0; while (_local1 < e.length) { var _local14 = (e[_local1]._x - 200) + enemies._x; var _local13 = (e[_local1]._y - 200) + enemies._y; var _local15 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); _local10 = Math.atan2(-_local13, -_local14); var _local4 = Math.cos(_local10) * e[_local1].spd; var _local3 = Math.sin(_local10) * e[_local1].spd; var _local6 = e[_local1]._x + enemies._x; var _local5 = e[_local1]._y + enemies._y; if (e[_local1].mobile && (getTimer() > stealth)) { e[_local1]._rotation = (_local10 * 180) / Math.PI; if (_local15 < 300) { if (!world.hitTest(_local6 + _local4, _local5, true)) { e[_local1]._x = e[_local1]._x + _local4; } if (!world.hitTest(_local6, _local5 + _local3, true)) { e[_local1]._y = e[_local1]._y + _local3; } } } var _local2 = 0; while (_local2 < g.length) { if ((getTimer() - g[_local2].lastHit) > 1000) { if (com.gskinner.sprites.CollisionDetection.checkForCollision(g[_local2], e[_local1], 255)) { g[_local2].lastHit = getTimer(); e[_local1].hp = e[_local1].hp - g[_local2].dmg; showText(e[_local1]._x + enemies._x, e[_local1]._y + enemies._y, g[_local2].dmg); g[_local2].swipe(); var _local7 = 3; if (!world.hitTest((_local6 - _local4) - ((_local4 / e[_local1].spd) * _local7), _local5, true)) { e[_local1]._x = e[_local1]._x - (_local4 + ((_local4 / e[_local1].spd) * _local7)); } if (!world.hitTest(_local6, (_local5 - _local3) - ((_local3 / e[_local1].spd) * _local7), true)) { e[_local1]._y = e[_local1]._y - (_local3 + ((_local3 / e[_local1].spd) * _local7)); } } } _local2++; } if ((((getTimer() - lastStruck) > 500) && (e[_local1].dmg)) && (com.gskinner.sprites.CollisionDetection.checkForCollision(player, e[_local1], 255))) { lastStruck = getTimer(); if (g.length > 0) { g[0].hp = g[0].hp - e[_local1].dmg; } else { hp = hp - e[_local1].dmg; } showText(200, 160, "-" + e[_local1].dmg, 16711680); if (hp <= 0) { gotoAndStop (3); } } _local2 = 0; while (_local2 < p.length) { var _local8 = com.gskinner.sprites.CollisionDetection.checkForCollision(p[_local2], e[_local1], 255); if (_local8) { if (p[_local2].knockback != undefined) { if (!world.hitTest((_local6 - _local4) - ((_local4 / e[_local1].spd) * p[_local2].knockback), _local5, true)) { e[_local1]._x = e[_local1]._x - (_local4 + ((_local4 / e[_local1].spd) * p[_local2].knockback)); } if (!world.hitTest(_local6, (_local5 - _local3) - ((_local3 / e[_local1].spd) * p[_local2].knockback), true)) { e[_local1]._y = e[_local1]._y - (_local3 + ((_local3 / e[_local1].spd) * p[_local2].knockback)); } } if (p[_local2].struck[e[_local1]] == undefined) { var _local11 = Math.min(p[_local2].mdmg, p[_local2].dmg); if (Math.random() < ((0.02 * agility) + (modCrit ? (modCrit) : 0))) { crit = true; } if (crit) { _local11 = _local11 * (2 + (modCrit ? (modCrit - 1) : 0)); } e[_local1].hp = e[_local1].hp - _local11; p[_local2].mdmg = p[_local2].mdmg - _local11; ebar._width = (Math.max(0, e[_local1].hp) / e[_local1].mhp) * 400; if (_local11 != 0) { showText(e[_local1]._x + enemies._x, e[_local1]._y + enemies._y, _local11); } if (crit) { modCrit = 0; crit = false; if (_local11 != 0) { showText(e[_local1]._x + enemies._x, (e[_local1]._y + enemies._y) + 20, "crit!"); } } p[_local2].struck[e[_local1]] = e[_local1]; if (p[_local2].effects) { e[_local1].effects = e[_local1].effects | p[_local2].effects; } if ((!p[_local2].dontRemove) || (((p[_local2].dontRemove == 2) ? 1 : (p[_local2].mdmg)) <= 0)) { movable = true; p[_local2].removeMovieClip(); p.splice(_local2, 1); } } } _local2++; } if ((getTimer() - e[_local1].lastHit) > 200) { if (com.gskinner.sprites.CollisionDetection.checkForCollision(slice, e[_local1], 255)) { e[_local1].lastHit = getTimer(); var _local11 = Math.max(Math.round(strength * 0.75), 1); if (Math.random() < ((0.02 * agility) + (modCrit ? (modCrit) : 0))) { crit = true; } if (crit) { _local11 = _local11 * (2 + (modCrit ? (modCrit - 1) : 0)); } e[_local1].hp = e[_local1].hp - _local11; ebar._width = (Math.max(0, e[_local1].hp) / e[_local1].mhp) * 400; showText(e[_local1]._x + enemies._x, e[_local1]._y + enemies._y, _local11); var _local7 = 5; if (crit) { _local7 = _local7 * 2; } if (!world.hitTest((_local6 - _local4) - ((_local4 / e[_local1].spd) * _local7), _local5, true)) { e[_local1]._x = e[_local1]._x - (_local4 + ((_local4 / e[_local1].spd) * _local7)); } if (!world.hitTest(_local6, (_local5 - _local3) - ((_local3 / e[_local1].spd) * _local7), true)) { e[_local1]._y = e[_local1]._y - (_local3 + ((_local3 / e[_local1].spd) * _local7)); } if (crit) { modCrit = 0; crit = false; showText(e[_local1]._x + enemies._x, (e[_local1]._y + enemies._y) + 20, "crit!"); } } } if (e[_local1].onFrame) { e[_local1].onFrame(_local15); } if (e[_local1].hp <= 0) { xp = xp + e[_local1].xp; if (xp > mxp) { levelUp(); } var _local9 = e[_local1]; e.splice(_local1, 1); endisp = (e.length + " enem") + ((e.length == 1) ? "y" : "ies"); if (e.length == 0) { curzone++; spawnEnemies(curzone); world["gate" + curzone].play(); } if (_local9.onDie) { _local9.onDie(); } _local9.removeMovieClip(); } _local1++; } }; onMouseDown = melee; var kl = {}; kl.onKeyDown = function () { if (Key.getCode() == 81) { special(); } }; Key.addListener(kl);
Frame 5
function retry() { gotoAndStop (1); } stop(); showText = undefined;
Symbol 14 MovieClip Frame 1
stop();
Symbol 17 MovieClip Frame 1
stop();
Symbol 28 MovieClip [enemy] Frame 1
function go(r) { gotoAndStop(r); weapon.gotoAndStop(r); } function swipe() { if (weapon._y < 0) { weapon._y = weppos; weapon._xscale = -100; } else { weapon._y = -weppos; weapon._xscale = 100; } slice.play(); } stop(); mobile = true; spd = 1; dmg = level + 1; wepspd = 2000; nextStrike = (getTimer() + wepspd) + (Math.random() * 1000); weppos = 8; onFrame = function (dist) { if (_currentframe > 1) { return(undefined); } if (((dist < 110) && (slice._currentframe == 1)) && (getTimer() > nextStrike)) { swipe(); nextStrike = (getTimer() + wepspd) + (Math.random() * 500); } };
Symbol 28 MovieClip [enemy] Frame 2
stop(); mobile = true; spd = 2; dmg = Math.floor((level / 2) + 0.5);
Symbol 28 MovieClip [enemy] Frame 3
stop(); mobile = false; spd = 2; dmg = 0; hp = hp * 3; mhp = hp; xp = xp * 3;
Symbol 28 MovieClip [enemy] Frame 4
stop(); mobile = true; spd = 0.5; dmg = level * 2; hp = hp * 9; mhp = hp; xp = xp * 3; wepspd = 3000; weppos = 12; slice._xscale = (slice._yscale = 150); nextStrike = (getTimer() + wepspd) + (Math.random() * 1000); onFrame = function (dist) { if (((dist < 165) && (slice._currentframe == 1)) && (getTimer() > nextStrike)) { swipe(); nextStrike = (getTimer() + wepspd) + (Math.random() * 750); } };
Symbol 28 MovieClip [enemy] Frame 5
stop(); mobile = true; spd = 3; dmg = level * 2; hp = hp * 15; mhp = hp; xp = xp * 5; onFrame = function (dist) { if ((dist < 300) && (getTimer() > _root.stealth)) { l1.play(); l2.play(); l3.play(); l4.play(); } else { l1.stop(); l2.stop(); l3.stop(); l4.stop(); } };
Symbol 28 MovieClip [enemy] Frame 6
stop(); mobile = true; spd = -3;
Symbol 28 MovieClip [enemy] Frame 12
stop();
Symbol 35 MovieClip [shockwave] Frame 49
_root.p.splice(this.id, 1); this.removeMovieClip();
Symbol 37 MovieClip [whirlwind] Frame 60
_root.p.splice(this.id, 1); this.removeMovieClip();
Symbol 40 MovieClip [hellfire] Frame 135
_root.p.splice(this.id, 1); this.removeMovieClip();
Symbol 43 MovieClip [charge] Frame 1
var dx = (Math.cos((_rotation * Math.PI) / 180) * 20); var dy = (Math.sin((_rotation * Math.PI) / 180) * 20); _root.movable = false; onEnterFrame = function () { if (!_root.world.hitTest(200 + dx, 200 + dy, true)) { _root.world._x = _root.world._x - dx; _root.world._y = _root.world._y - dy; for (var _local3 in struck) { if (struck[_local3]) { struck[_local3]._x = (_x + (dx * _currentframe)) + dx; struck[_local3]._y = (_y + (dy * _currentframe)) + dy; } } } else { _root.movable = true; _root.p.splice(this.id, 1); this.removeMovieClip(); } };
Symbol 43 MovieClip [charge] Frame 11
_root.movable = true; _root.p.splice(this.id, 1); this.removeMovieClip();
Symbol 44 MovieClip [frostbolt] Frame 20
_root.p.splice(this.id, 1); this.removeMovieClip();
Symbol 46 MovieClip [sarrow] Frame 10
_root.p.splice(this.id, 1); this.removeMovieClip();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 6
_parent.kill(); stop();
Symbol 49 MovieClip [arrow] Frame 1
function kill() { _root.p.splice(this.id, 1); this.removeMovieClip(); } onEnterFrame = function () { for (i in struck) { arrow.play(); break; } };
Symbol 49 MovieClip [arrow] Frame 20
kill();
Symbol 52 MovieClip [shadowbeam] Frame 25
_root.p.splice(this.id, 1); this.removeMovieClip();
Symbol 54 MovieClip [timerift] Frame 300
_root.p.splice(this.id, 1); this.removeMovieClip();
Symbol 56 MovieClip [minion] Frame 1
function swipe() { if (weapon._y < 0) { weapon._y = 8; weapon._xscale = -100; } else { weapon._y = -8; weapon._xscale = 100; } slice.play(); }
Symbol 65 MovieClip [player] Frame 1
function go(r) { gotoAndStop(r); weapon.gotoAndStop(r); } function swipe() { if (weapon._y < 0) { weapon._y = 8; weapon._xscale = -100; } else { weapon._y = -8; weapon._xscale = 100; } } stop();
Symbol 65 MovieClip [player] Frame 10
stop();
Symbol 65 MovieClip [player] Frame 20
stop();
Symbol 65 MovieClip [player] Frame 30
stop();
Symbol 65 MovieClip [player] Frame 40
stop();
Symbol 65 MovieClip [player] Frame 50
stop();
Symbol 65 MovieClip [player] Frame 60
stop();
Symbol 90 MovieClip [__Packages.com.gskinner.sprites.CollisionDetection] Frame 0
class com.gskinner.sprites.CollisionDetection { function CollisionDetection () { } static function checkForCollision(p_clip1, p_clip2, p_alphaTolerance) { if (p_alphaTolerance == undefined) { p_alphaTolerance = 255; } var _local4 = p_clip1.getBounds(_root); var _local3 = p_clip2.getBounds(_root); if (((_local4.xMax < _local3.xMin) || (_local3.xMax < _local4.xMin)) || ((_local4.yMax < _local3.yMin) || (_local3.yMax < _local4.yMin))) { return(null); } var _local2 = {}; _local2.xMin = Math.max(_local4.xMin, _local3.xMin); _local2.xMax = Math.min(_local4.xMax, _local3.xMax); _local2.yMin = Math.max(_local4.yMin, _local3.yMin); _local2.yMax = Math.min(_local4.yMax, _local3.yMax); var _local7 = new flash.display.BitmapData(_local2.xMax - _local2.xMin, _local2.yMax - _local2.yMin, false); var _local5 = p_clip1.transform.concatenatedMatrix; _local5.tx = _local5.tx - _local2.xMin; _local5.ty = _local5.ty - _local2.yMin; _local7.draw(p_clip1, _local5, new flash.geom.ColorTransform(1, 1, 1, 1, 255, -255, -255, p_alphaTolerance)); _local5 = p_clip2.transform.concatenatedMatrix; _local5.tx = _local5.tx - _local2.xMin; _local5.ty = _local5.ty - _local2.yMin; _local7.draw(p_clip2, _local5, new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 255, p_alphaTolerance), "difference"); var _local6 = _local7.getColorBoundsRect(4294967295, 4278255615); if (_local6.width == 0) { return(null); } _local6.x = _local6.x + _local2.xMin; _local6.y = _local6.y + _local2.yMin; return(_local6); } }
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
ox = _x; oy = _y; onEnterFrame = function () { _x = (ox + (Math.random() * 1)); _y = (oy + (Math.random() * 1)); };
Symbol 77 MovieClip Frame 600
stop(); onEnterFrame = nil;
Symbol 89 Button
on (release) { retry(); }

Library Items

Symbol 1 GraphicUsed by:14
Symbol 2 GraphicUsed by:14
Symbol 3 GraphicUsed by:14
Symbol 4 GraphicUsed by:14
Symbol 5 GraphicUsed by:14
Symbol 6 GraphicUsed by:14
Symbol 7 GraphicUsed by:14
Symbol 8 GraphicUsed by:14
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:14
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:1 2 3 4 5 6 7 8 10 12 13Used by:28 65
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:28 56  Timeline
Symbol 18 GraphicUsed by:28
Symbol 19 GraphicUsed by:28
Symbol 20 GraphicUsed by:28
Symbol 21 GraphicUsed by:28
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28 65
Symbol 28 MovieClip [enemy]Uses:14 17 18 19 20 21 22 24 25 26 27
Symbol 29 FontUsed by:30
Symbol 30 EditableTextUses:29Used by:31
Symbol 31 MovieClip [text]Uses:30
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClip [shockwave]Uses:32 34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [whirlwind]Uses:36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClip [hellfire]Uses:39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43 44 48
Symbol 43 MovieClip [charge]Uses:42
Symbol 44 MovieClip [frostbolt]Uses:42
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [sarrow]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47 42Used by:49
Symbol 49 MovieClip [arrow]Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip [shadowbeam]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [timerift]Uses:53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [minion]Uses:55 17
Symbol 57 GraphicUsed by:65
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [player]Uses:14 57 58 59 60 61 62 63 64 27Used by:Timeline
Symbol 66 FontUsed by:67 68
Symbol 67 EditableTextUses:66Used by:Timeline
Symbol 68 EditableTextUses:66Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:Timeline
Symbol 90 MovieClip [__Packages.com.gskinner.sprites.CollisionDetection]
Symbol 71 FontUsed by:72 83 84 85 86 87 88
Symbol 72 TextUses:71Used by:Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:75 77Used by:80  Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79 78Used by:Timeline
Symbol 81 GraphicUsed by:Timeline
Symbol 82 MovieClipUsed by:Timeline
Symbol 83 EditableTextUses:71Used by:Timeline
Symbol 84 EditableTextUses:71Used by:Timeline
Symbol 85 EditableTextUses:71Used by:Timeline
Symbol 86 EditableTextUses:71Used by:Timeline
Symbol 87 TextUses:71Used by:Timeline
Symbol 88 TextUses:71Used by:89
Symbol 89 ButtonUses:88Used by:Timeline

Instance Names

"load_txt"Frame 1Symbol 67 EditableText
"load2_txt"Frame 1Symbol 68 EditableText
"load_bar"Frame 1Symbol 70 MovieClip
"warrior"Frame 3Symbol 65 MovieClip [player]
"mage"Frame 3Symbol 65 MovieClip [player]
"ranger"Frame 3Symbol 65 MovieClip [player]
"berserker"Frame 3Symbol 65 MovieClip [player]
"chronomancer"Frame 3Symbol 65 MovieClip [player]
"thief"Frame 3Symbol 65 MovieClip [player]
"warlock"Frame 3Symbol 65 MovieClip [player]
"necromancer"Frame 3Symbol 65 MovieClip [player]
"world"Frame 4Symbol 78 MovieClip
"world2"Frame 4Symbol 80 MovieClip
"player"Frame 4Symbol 65 MovieClip [player]
"slice"Frame 4Symbol 17 MovieClip
"enemies"Frame 4Symbol 82 MovieClip
"ebar"Frame 4Symbol 70 MovieClip
"xbar"Frame 4Symbol 70 MovieClip
"hbar"Frame 4Symbol 70 MovieClip
"mbar"Frame 4Symbol 70 MovieClip
"hspark"Frame 4Symbol 70 MovieClip
"mspark"Frame 4Symbol 70 MovieClip
"slice"Symbol 17 MovieClip Frame 2Symbol 16 MovieClip
"weapon"Symbol 28 MovieClip [enemy] Frame 1Symbol 14 MovieClip
"slice"Symbol 28 MovieClip [enemy] Frame 1Symbol 17 MovieClip
"weapon"Symbol 28 MovieClip [enemy] Frame 4Symbol 14 MovieClip
"slice"Symbol 28 MovieClip [enemy] Frame 4Symbol 17 MovieClip
"l3"Symbol 28 MovieClip [enemy] Frame 5Symbol 24 MovieClip
"l4"Symbol 28 MovieClip [enemy] Frame 5Symbol 24 MovieClip
"l1"Symbol 28 MovieClip [enemy] Frame 5Symbol 24 MovieClip
"l2"Symbol 28 MovieClip [enemy] Frame 5Symbol 24 MovieClip
"tex"Symbol 31 MovieClip [text] Frame 1Symbol 30 EditableText
"arrow"Symbol 49 MovieClip [arrow] Frame 1Symbol 48 MovieClip
"slice"Symbol 56 MovieClip [minion] Frame 1Symbol 17 MovieClip
"weapon"Symbol 65 MovieClip [player] Frame 1Symbol 14 MovieClip
"gate1"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"gate2"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"gate3"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"gate4"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"gate5"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"gate6"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"gate7"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 28 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 31 as "text"
ExportAssets (56)Timeline Frame 1Symbol 35 as "shockwave"
ExportAssets (56)Timeline Frame 1Symbol 37 as "whirlwind"
ExportAssets (56)Timeline Frame 1Symbol 40 as "hellfire"
ExportAssets (56)Timeline Frame 1Symbol 43 as "charge"
ExportAssets (56)Timeline Frame 1Symbol 44 as "frostbolt"
ExportAssets (56)Timeline Frame 1Symbol 46 as "sarrow"
ExportAssets (56)Timeline Frame 1Symbol 49 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 52 as "shadowbeam"
ExportAssets (56)Timeline Frame 1Symbol 54 as "timerift"
ExportAssets (56)Timeline Frame 1Symbol 56 as "minion"
ExportAssets (56)Timeline Frame 1Symbol 65 as "player"
ExportAssets (56)Timeline Frame 1Symbol 90 as "__Packages.com.gskinner.sprites.CollisionDetection"

Labels

"warrior"Symbol 14 MovieClip Frame 1
"mage"Symbol 14 MovieClip Frame 10
"ranger"Symbol 14 MovieClip Frame 20
"thief"Symbol 14 MovieClip Frame 30
"berserker"Symbol 14 MovieClip Frame 40
"warlock"Symbol 14 MovieClip Frame 50
"demon"Symbol 14 MovieClip Frame 60
"chronomancer"Symbol 14 MovieClip Frame 70
"necromancer"Symbol 14 MovieClip Frame 80
"warrior"Symbol 65 MovieClip [player] Frame 1
"mage"Symbol 65 MovieClip [player] Frame 10
"ranger"Symbol 65 MovieClip [player] Frame 20
"thief"Symbol 65 MovieClip [player] Frame 30
"berserker"Symbol 65 MovieClip [player] Frame 40
"warlock"Symbol 65 MovieClip [player] Frame 50
"chronomancer"Symbol 65 MovieClip [player] Frame 60
"necromancer"Symbol 65 MovieClip [player] Frame 70

Dynamic Text Variables

dispSymbol 30 EditableText""
classdispSymbol 83 EditableText""
endispSymbol 84 EditableText""
hpdispSymbol 85 EditableText""
mpdispSymbol 86 EditableText""




http://swfchan.com/11/51914/info.shtml
Created: 24/4 -2019 09:35:55 Last modified: 24/4 -2019 09:35:55 Server time: 05/05 -2024 08:07:27