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evangelion_pacman.swf

This is the info page for
Flash #52619

(Click the ID number above for more basic data on this flash file.)


Text
PAC-MAN
-Guide Shinji Around the city, while
gathering sanity pills when you gather all
the sanity pills in the city, you go onto the
next level. Watch out for the Angels in the
city you can get in an Evangelion to defeat
them. But since it is not connected its power
is limited

ANONYMOUS

Level:

Lives:

Score:

DANGER

GAME OVER!

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 334
level = 1; lives = 3; score = 0; newlife = 0; timer = 0; points = 0; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX";
Frame 335
Set("rang\u00E9e", 0); points = 0; while (Number(rang\u00E9e) < 32) { col = 0; objet = eval ("r" add rang\u00E9e); while (Number(col) < 27) { bit = substring(objet, Number(col) + 1, 1); if (bit eq ".") { points = Number(points) + 1; duplicateMovieClip ("/p", (("p_" add col) add "_") add rang\u00E9e, points); setProperty((("p_" add col) add "_") add rang\u00E9e, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rang\u00E9e, _y , Number(rang\u00E9e * 16) + 16); } if (bit eq "o") { points = Number(points) + 1; duplicateMovieClip ("/pil", (("p_" add col) add "_") add rang\u00E9e, points); setProperty((("p_" add col) add "_") add rang\u00E9e, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rang\u00E9e, _y , Number(rang\u00E9e * 16) + 16); } col = Number(col) + 1; } Set("rang\u00E9e", Number(rang\u00E9e) + 1); } px = 54; py = 92; vx = -1; vy = 0; svx = -1; duplicateMovieClip ("/shpac", "pacman", Number(points) + 1); f1x = 56; f1y = 56; f1vx = 1; Set("mang\u00E91", 0); duplicateMovieClip ("/fant1", "f1", Number(points) + 2); f2x = 56; f2y = 60; f2vy = -1; Set("mang\u00E92", 0); duplicateMovieClip ("/fant2", "f2", Number(points) + 3); f3x = 56; f3y = 56; f3vy = 1; Set("mang\u00E93", 0); duplicateMovieClip ("/fant3", "f3", Number(points) + 4); f4x = 56; f4y = 60; f4vx = 1; Set("mang\u00E94", 0); duplicateMovieClip ("/fant4", "f4", Number(points) + 5); status = 0; bonus = 0; setProperty("/bonus", _visible , 0); gameover = 0; timer = 0; timerbonus = 0;
Frame 336
iter = -1; while (Number(iter) < Number(status)) { px4 = int(px / 4); py4 = int(py / 4); objet = substring(eval ("r" add py4), px4 + 1, 1); if ((objet eq ".") or (objet eq "o")) { points = points - 1; score = Number(score) + 10; removeMovieClip((("p_" add px4) add "_") add py4); Set("r" add py4, ((substring(eval ("r" add py4), 1, px4)) add "-") add (substring(eval ("r" add py4), px4 + 2, 29 - px4))); } if (objet eq "o") { timer = 138 - (level * 3); score = Number(score) + 50; status = 1; } if (objet eq "R") { px = 4; } if (objet eq "T") { px = 104; } restox = px - (px4 * 4); restoy = py - (py4 * 4); if (Number(restox) == 0) { call("rotation"); vx = svx; } if (Number(restoy) == 0) { vy = svy; } setProperty("/pacman", _x , Number(px * 4) + 8); setProperty("/pacman", _y , Number(py * 4) + 8); if (Number(vx) == 1) { pros = 3; } else { pros = 0; } if (Number(vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(px) + Number(vx)) + Number(pros); tpy = Number(Number(py) + Number(vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { px = Number(px) + Number(vx); py = Number(py) + Number(vy); } iter = Number(iter) + 1; } fanta = 1; call("fanta1"); fanta = 2; call("fanta2"); fanta = 3; call("fanta3"); fanta = 4; call("fanta4"); if ((Number(points) == 122) and (Number(bonus) == 0)) { setProperty("/bonus", _visible , 1); bonus = 1; timerbonus = 100; } if (((Number(px) == 54) and (Number(py) == 68)) and (Number(bonus) == 1)) { bonus = 2; setProperty("/bonus", _visible , 0); score = Number(Number(score) + 900) + Number(200 * level); }
Frame 337
if ((Number(score) > 9999) and (Number(newlife) == 0)) { newlife = 1; lives = Number(lives) + 1; } if (Number(status) == 1) { timer = timer - 1; if (Number(timer) <= 0) { status = 0; } } if (Number(bonus) == 1) { timerbonus = timerbonus - 1; if (Number(timerbonus) == 0) { bonus = 2; setProperty("/bonus", _visible , 0); } } if (Number(points) == 0) { gotoAndPlay (348); } if (Number(gameover) == 1) { gotoAndPlay (357); } if ((Number(gameover) == 0) and (Number(points) > 0)) { gotoAndPlay (336); }
Frame 339
Set("rang\u00E9e", 0); points = 0; while (Number(rang\u00E9e) < 32) { col = 0; while (Number(col) < 27) { removeMovieClip((("p_" add col) add "_") add rang\u00E9e); col = Number(col) + 1; } Set("rang\u00E9e", Number(rang\u00E9e) + 1); } removeMovieClip("pacman"); removeMovieClip("f1"); removeMovieClip("f2"); removeMovieClip("f3"); removeMovieClip("f4"); setProperty("/bonus", _visible , 0);
Frame 340
if (Number(mang\u00E94) == 0) { px4 = int(f4x / 4); py4 = int(f4y / 4); restox = f4x - (px4 * 4); restoy = f4y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f4x; y = f4y; call("evaluate"); xv = f4vx; yv = f4vy; call("control"); if (Number(ok) == 1) { f4vx = xvs; f4vy = yvs; call("rotationfan"); } } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if (Number(f4vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f4vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f4x) + Number(f4vx)) + Number(pros); tpy = Number(Number(f4y) + Number(f4vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f4x = Number(f4x) + Number(f4vx); f4y = Number(f4y) + Number(f4vy); } else { x = f4x; y = f4y; call("evaluate"); f4vx = xvs; f4vy = yvs; call("rotationfan"); } if ((Number((px - f4x) * (px - f4x)) < 10) and (Number((py - f4y) * (py - f4y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E94", 1); tellTarget ("/f4") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f4y) < 56) { f4y = Number(f4y) + 1; } if (Number(f4y) > 56) { f4y = f4y - 1; } if (Number(f4x) > 56) { f4x = f4x - 1; } if (Number(f4x) < 56) { f4x = Number(f4x) + 1; } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if ((Number(f4y) == 56) and (Number(f4x) == 56)) { Set("mang\u00E94", 0); } }
Frame 341
if (Number(mang\u00E93) == 0) { px4 = int(f3x / 4); py4 = int(f3y / 4); restox = f3x - (px4 * 4); restoy = f3y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f3x; y = f3y; call("evaluate"); xv = f3vx; yv = f3vy; call("control"); if (Number(ok) == 1) { f3vx = xvs; f3vy = yvs; call("rotationfan"); } } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if (Number(f3vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f3vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f3x) + Number(f3vx)) + Number(pros); tpy = Number(Number(f3y) + Number(f3vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f3x = Number(f3x) + Number(f3vx); f3y = Number(f3y) + Number(f3vy); } else { x = f3x; y = f3y; call("evaluate"); f3vx = xvs; f3vy = yvs; call("rotationfan"); } if ((Number((px - f3x) * (px - f3x)) < 10) and (Number((py - f3y) * (py - f3y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E93", 1); tellTarget ("/f3") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f3y) < 56) { f3y = Number(f3y) + 1; } if (Number(f3y) > 56) { f3y = f3y - 1; } if (Number(f3x) > 56) { f3x = f3x - 1; } if (Number(f3x) < 56) { f3x = Number(f3x) + 1; } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if ((Number(f3y) == 56) and (Number(f3x) == 56)) { Set("mang\u00E93", 0); } }
Frame 342
if (Number(mang\u00E92) == 0) { px4 = int(f2x / 4); py4 = int(f2y / 4); restox = f2x - (px4 * 4); restoy = f2y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f2x; y = f2y; call("evaluate"); xv = f2vx; yv = f2vy; call("control"); if (Number(ok) == 1) { f2vx = xvs; f2vy = yvs; call("rotationfan"); } } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if (Number(f2vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f2vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f2x) + Number(f2vx)) + Number(pros); tpy = Number(Number(f2y) + Number(f2vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f2x = Number(f2x) + Number(f2vx); f2y = Number(f2y) + Number(f2vy); } else { x = f2x; y = f2y; call("evaluate"); f2vx = xvs; f2vy = yvs; call("rotationfan"); } if ((Number((px - f2x) * (px - f2x)) < 10) and (Number((py - f2y) * (py - f2y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E92", 1); tellTarget ("/f2") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f2y) < 56) { f2y = Number(f2y) + 1; } if (Number(f2y) > 56) { f2y = f2y - 1; } if (Number(f2x) > 56) { f2x = f2x - 1; } if (Number(f2x) < 56) { f2x = Number(f2x) + 1; } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if ((Number(f2y) == 56) and (Number(f2x) == 56)) { Set("mang\u00E92", 0); } }
Frame 343
if ((Number(vx) == 1) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (1); }; } if ((Number(vx) == Number(-1)) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (2); }; } if ((Number(vx) == 0) and (Number(vy) == Number(-1))) { tellTarget ("pacman") { gotoAndStop (4); }; } if ((Number(vx) == 0) and (Number(vy) == 1)) { tellTarget ("pacman") { gotoAndStop (3); }; }
Frame 344
if (Number(mang\u00E91) == 0) { px4 = int(f1x / 4); py4 = int(f1y / 4); restox = f1x - (px4 * 4); restoy = f1y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f1x; y = f1y; call("evaluate"); xv = f1vx; yv = f1vy; call("control"); if (Number(ok) == 1) { f1vx = xvs; f1vy = yvs; call("rotationfan"); } } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if (Number(f1vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f1vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f1x) + Number(f1vx)) + Number(pros); tpy = Number(Number(f1y) + Number(f1vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f1x = Number(f1x) + Number(f1vx); f1y = Number(f1y) + Number(f1vy); } else { x = f1x; y = f1y; call("evaluate"); f1vx = xvs; f1vy = yvs; call("rotationfan"); } if ((Number((px - f1x) * (px - f1x)) < 9) and (Number((py - f1y) * (py - f1y)) < 9)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E91", 1); tellTarget ("/f1") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f1y) < 56) { f1y = Number(f1y) + 1; } if (Number(f1y) > 56) { f1y = f1y - 1; } if (Number(f1x) > 56) { f1x = f1x - 1; } if (Number(f1x) < 56) { f1x = Number(f1x) + 1; } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if ((Number(f1y) == 56) and (Number(f1x) == 56)) { Set("mang\u00E91", 0); } }
Frame 345
Set("possibilit\u00E9s", 0); tpy = y - 1; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { Set("xv" add possibilit\u00E9s, 0); Set("yv" add possibilit\u00E9s, -1); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = Number(y) + 4; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if ((objet ne "X") and (objet ne "*")) { Set("xv" add possibilit\u00E9s, 0); Set("yv" add possibilit\u00E9s, 1); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = y; tpx = x - 1; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilit\u00E9s, -1); Set("yv" add possibilit\u00E9s, 0); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = y; tpx = Number(x) + 4; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilit\u00E9s, 1); Set("yv" add possibilit\u00E9s, 0); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } choix = random(possibilit\u00E9s); if (Number(status) == 0) { if (Number(random(10)) > 3) { bon = random(possibilit\u00E9s); n = 0; while (Number(n) < Number(possibilit\u00E9s)) { if (((((eval ("xv" add bon) == 1) and (px > x)) or ((eval ("xv" add bon) == -1) and (px < x))) or ((eval ("yv" add bon) == 1) and (py > y))) or ((eval ("yv" add bon) == -1) and (py < y))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilit\u00E9s)) { bon = 0; } n = Number(n) + 1; } } } if (Number(status) == 1) { bon = random(possibilit\u00E9s); n = 0; while (Number(n) < Number(possibilit\u00E9s)) { if (((((eval ("xv" add bon) == 1) and (px < x)) or ((eval ("xv" add bon) == -1) and (px > x))) or ((eval ("yv" add bon) == 1) and (py < y))) or ((eval ("yv" add bon) == -1) and (py > y))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilit\u00E9s)) { bon = 0; } n = Number(n) + 1; } } xvs = eval ("xv" add choix); yvs = eval ("yv" add choix);
Frame 346
ok = 1; if ((((Number(xv) == Number(-xvs)) or (Number(yv) == Number(-yvs))) and (Number(random(100)) > 5)) and (Number(status) == 0)) { ok = 0; }
Frame 347
if ((Number(timer) > 1) and (Number(timer) < 45)) { tellTarget ("/f" add fanta) { gotoAndStop (10); }; } else { xv = eval (("f" add fanta) add "vx"); yv = eval (("f" add fanta) add "vy"); if ((Number(xv) == 1) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(2 + Number(4 * /:status)); }; } if ((Number(xv) == Number(-1)) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(1 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == 1)) { tellTarget ("/f" add fanta) { gotoAndStop(3 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == Number(-1))) { tellTarget ("/f" add fanta) { gotoAndStop(4 + Number(4 * /:status)); }; } }
Frame 356
call("clear"); level = Number(level) + 1; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; gotoAndPlay (335);
Frame 365
call("clear"); lives = lives - 1; if (Number(lives) > Number(-1)) { gotoAndPlay (335); }
Frame 366
lives = 0; stop(); stopAllSounds();
Symbol 8 Button
on (release) { play(); }
Symbol 39 Button
on (keyPress "<Up>") { svy = -1; svx = 0; } on (keyPress "<Down>") { svy = 1; svx = 0; } on (keyPress "<Right>") { svy = 0; svx = 1; } on (keyPress "<Left>") { svy = 0; svx = -1; } on (keyPress "<Space>") { svy = 0; svx = 0; }
Symbol 50 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 89 Button
on (release) { gotoAndPlay (334); }
Symbol 94 MovieClip Frame 37
stop();

Library Items

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Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:57 58 59 60 61 62 63 64 65 55 66Used by:Timeline
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:68 69 70 71Used by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:27 72 73 55 74Used by:Timeline
Symbol 76 GraphicUsed by:80
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:76 77 78 55 79Used by:Timeline
Symbol 81 MovieClipUses:29Used by:Timeline
Symbol 82 SoundUsed by:Timeline
Symbol 83 SoundUsed by:Timeline
Symbol 84 FontUsed by:85
Symbol 85 TextUses:84Used by:Timeline
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 ButtonUses:86 87 88 6Used by:Timeline
Symbol 90 FontUsed by:91
Symbol 91 EditableTextUses:90Used by:Timeline
Symbol 92 GraphicUsed by:94
Symbol 93 SoundUsed by:94
Symbol 94 MovieClipUses:92 93Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"p"Frame 334Symbol 47 MovieClip
"pil"Frame 334Symbol 49 MovieClip
"shpac"Frame 334Symbol 50 MovieClip
"fant1"Frame 334Symbol 56 MovieClip
"fant2"Frame 334Symbol 67 MovieClip
"fant3"Frame 334Symbol 75 MovieClip
"fant4"Frame 334Symbol 80 MovieClip
"bonus"Frame 334Symbol 81 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"clear"Frame 339
"fanta4"Frame 340
"fanta3"Frame 341
"fanta2"Frame 342
"rotation"Frame 343
"fanta1"Frame 344
"evaluate"Frame 345
"control"Frame 346
"rotationfan"Frame 347
"done"Frame 348
"dead"Frame 357

Dynamic Text Variables

levelSymbol 40 EditableText""
livesSymbol 41 EditableText""
scoreSymbol 42 EditableText""
timerSymbol 44 EditableText""
scoreSymbol 91 EditableText""




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Created: 23/4 -2019 11:41:32 Last modified: 23/4 -2019 11:41:32 Server time: 12/05 -2024 13:11:01