STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228066 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #52871 |
Welcome to our pre-party cocktail mixing game for cocktail connoisseurs… or not, as the case may be! Pour, shake and serve - our barman Miguel is in your hands, but watch out - he's a bit partial to a cocktail himself! Try your hand at mixing your own mouthwatering Cosmopolitan. |
This game is for amusement only and the judges (whose decision is final) will not enter into any correspondence. Use of this website is at the risk of the user and neither Land Securities nor its employees, agents or servants shall be liable for any claim, damage or loss whatsoever which may arise or result from such use. |
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ActionScript [AS1/AS2]
Frame 1loadMovie ("http://files.liquidlight.co.uk/rightmix/cocktail_build.swf", this.gameContainer); gameContainer._visible = false; gameContainer._x = 1000;Instance of Symbol 38 MovieClip "tandc" in Frame 1onClipEvent (load) { this._visible = false; }Frame 2this.onEnterFrame = function () { trace("total: " + gameContainer.getBytesTotal()); trace("loaded: " + gameContainer.getBytesLoaded()); if ((gameContainer.getBytesLoaded() >= gameContainer.getBytesTotal()) && (gameContainer.getBytesTotal() > 0)) { trace("...loading complete"); delete this.onEnterFrame; play(); } else { trace("loading..."); totalBytes = Math.round(gameContainer.getBytesTotal() / 1024); loadedBytes = Math.round(gameContainer.getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); trace(percentDone); } }; stop();Frame 3gameContainer._visible = true; gameContainer._x = 0; trace("outro finished");Frame 4stop();Symbol 37 Buttonon (release) { _parent.tandc._visible = false; }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [landLogo] | Uses:1 | Used by:Timeline |
Symbol 3 MovieClip | Used by:Timeline | |
Symbol 4 Graphic | Used by:31 | |
Symbol 5 Graphic | Used by:26 | |
Symbol 6 Graphic | Used by:26 | |
Symbol 7 Graphic | Used by:26 | |
Symbol 8 Graphic | Used by:26 | |
Symbol 9 Graphic | Used by:26 | |
Symbol 10 Graphic | Used by:26 | |
Symbol 11 Graphic | Used by:26 | |
Symbol 12 Graphic | Used by:26 | |
Symbol 13 Graphic | Used by:26 | |
Symbol 14 Graphic | Used by:26 | |
Symbol 15 Graphic | Used by:26 | |
Symbol 16 Graphic | Used by:26 | |
Symbol 17 Graphic | Used by:26 | |
Symbol 18 Graphic | Used by:26 | |
Symbol 19 Graphic | Used by:26 | |
Symbol 20 Graphic | Used by:26 | |
Symbol 21 Graphic | Used by:26 | |
Symbol 22 Graphic | Used by:26 | |
Symbol 23 Graphic | Used by:26 | |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Used by:31 |
Symbol 27 Font | Used by:29 33 | |
Symbol 28 Font | Used by:29 35 | |
Symbol 29 Text | Uses:27 28 | Used by:31 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:4 26 29 30 | Used by:Timeline |
Symbol 32 Graphic | Used by:38 | |
Symbol 33 Text | Uses:27 | Used by:38 |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Text | Uses:28 | Used by:37 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 Button | Uses:35 36 | Used by:38 |
Symbol 38 MovieClip | Uses:32 33 34 37 | Used by:Timeline |
Instance Names
"gameContainer" | Frame 1 | Symbol 3 MovieClip |
"tandc" | Frame 1 | Symbol 38 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "landLogo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "landLogo" |
ExportAssets (56) | Timeline Frame 2 | Symbol 2 as "landLogo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 2 as "landLogo" |
Labels
"loading" | Frame 2 |
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