STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228123 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #52917 |
LEADERBOARD |
LEADERBOARD |
V E L . S H O C K (α) |
delay |
PHASE OVER |
post game report |
TOTAL TURRETS KILLED : HIGHEST CHAIN : PHASE : SCORE : |
<p align="right"><font face="Rod Transparent" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">99999999</font></p> |
<p align="right"><font face="Rod Transparent" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">9999999999</font></p> |
<p align="right"><font face="Rod Transparent" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">LV 999</font></p> |
<p align="right"><font face="Rod Transparent" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1">999999999999999</font></p> |
OK |
OK |
OK |
SUBMIT |
SUBMIT |
Looks like this is the first time you play Vel.shock()! I would like you to know some things: [Main Control] - Mouse to move - Click to Shock. There are delays after shock, so use it wisely. - P to pause the game. In this game, you can't shoot. Instead, you can manipulate turrets' bullets and make them destroy their own allies by using a shockwave. By destroying Turrets you get Exp. Collect Exp in order to level up your ship, giving you more health and reduced delay. Checkpoints in each 10 phases. Okay, that's all. Now go destroy some turrets! |
::GAME SUMMARY:: |
<p align="left"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>PHASE LV: 30</b></font></p> |
<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">SCORE : 999999999999999999999999999999999999999999999</font></p> |
<p align="left"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Lv: 99 / 100%</font></p> |
<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">9999/9999</font></p> |
HP: |
LEVEL UP! |
+23 MAX HP, -0,3 delay |
<p align="center"><font face="Rod Transparent" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1">PHASE 999</font></p> |
new phase arrived |
prepare yourself |
<p align="center"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">999</font></p> |
<p align="right"><font face="Rod Transparent" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">999 CHAIN</font></p> |
streak count |
ATELIER LUCID |
http://fandrey.lucidrine.com/ |
Game Menu |
Press P to continue or Q to quit |
<p align="left"><font face="Rod Transparent" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">SFX : USE</font></p> |
<p align="left"><font face="Rod Transparent" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">BGM : USE</font></p> |
HEALING DROP |
+20% HP |
vel dot shock alpha |
(C)2009, Atelier Lucid |
OVERVIEW |
Vel Lv : |
Progress to next Lv: |
Best Score : |
Highest Phase : |
<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Vel Lv 99</font></p> |
<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">999999999999</font></p> |
<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">999999999999</font></p> |
<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Phase Lv 99</font></p> |
PHASE LV SELECT |
M A I N . M E N U |
START GAME |
START GAME |
10 |
10 |
20 |
20 |
30 |
30 |
40 |
40 |
50 |
50 |
60 |
60 |
70 |
70 |
80 |
80 |
90 |
90 |
reset data |
reset data |
Release note : V1.0 Revision A http://fandrey.lucidrine.com/ |
CREDITS |
CREDITS |
ACHIEVEMENTS |
ACHIEVEMENTS |
Loading Leaderboard... |
<p align="right"><font face="Rod Transparent" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999999</font></p> |
Press P to pause and open game menu |
Programming Fandry Indrayadi (Fandrey) Art Fandry Indrayadi (Fandrey) Music Umen - Beat the Bass Special Thanks to Miguel Pro Verianto, Restu, Guntur Sarwohadi, Gamedevid.org Project Site http://fandrey.lucidrine.com/ |
ActionScript [AS1/AS2]
Frame 1function \u0004\u0005() { Set("\x03", (1971 % 511) * 5); return(\x03); } var \x01 = (-1494 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 2function \u0004\u0005() { Set("\x03", (2510 % 511) * 5); return(\x03); } var \x01 = (-1537 + \x04\x05()); // swfAction0x03 // Unknown action function \u0004\u0005() { Set("\x03", (584 % 511) * 5); return(\x03); } var \x01 = (-259 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 3function \u0004\u0005() { Set("\x03", (898 % 511) * 5); return(\x03); } var \x01 = (-1114 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 4function \u0004\u0005() { Set("\x03", (2422 % 511) * 5); return(\x03); } var \x01 = (-1603 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 5stopAllSounds(); _root.gotoAndStop("title");Frame 6stop(); _quality = "LOW"; flash(); initGame();Frame 7function \u0004\u0005() { Set("\x03", (460 % 511) * 5); return(\x03); } var \x01 = (-1314 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 8function \u0004\u0005() { Set("\x03", (269 % 511) * 5); return(\x03); } var \x01 = (-519 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 9stopAllSounds(); _root.gotoAndStop("title");Symbol 234 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0!!!ERRORSymbol 235 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0!!!ERRORSymbol 236 MovieClip [__Packages.mochi.as2.MochiScores] Frame 0!!!ERRORSymbol 237 MovieClip [__Packages.mochi.as2.MochiDigits] Frame 0!!!ERRORSymbol 43 MovieClip [DieScreen] Frame 1!!!ERRORSymbol 46 MovieClip [Flash] Frame 35this.removeMovieClip();Symbol 52 MovieClip [GameTutorial] Frame 1!!!ERRORSymbol 69 MovieClip [LevelupAnim] Frame 140this.removeMovieClip();Symbol 74 MovieClip Frame 1phase_txt.text = "PHASE " + _root.phasenow;Symbol 79 MovieClip [PhaseAnim] Frame 107this.removeMovieClip();Symbol 81 MovieClip Frame 1score_txt.text = _root.scorenow;Symbol 82 MovieClip [ScoreText] Frame 40this.removeMovieClip();Symbol 86 MovieClip Frame 1streak_txt.text = _root.streak + " CHAIN";Symbol 87 MovieClip [StreakAnim] Frame 4stop(); fade = 1;Symbol 87 MovieClip [StreakAnim] Frame 5play(); fade = 0;Symbol 87 MovieClip [StreakAnim] Frame 13this.removeMovieClip();Symbol 88 MovieClip [Transition] Frame 15this.removeMovieClip();Symbol 106 MovieClip [Projectile] Frame 1stop();Symbol 108 MovieClip [Shockwave] Frame 25this.removeMovieClip();Symbol 109 MovieClip [Splash] Frame 20this.removeMovieClip();Symbol 117 MovieClip [SplashScr] Frame 1play();Symbol 117 MovieClip [SplashScr] Frame 180!!!ERRORSymbol 122 MovieClip [Turret1] Frame 1stop();Symbol 122 MovieClip [Turret1] Frame 2play();Symbol 122 MovieClip [Turret1] Frame 10this.removeMovieClip();Symbol 135 MovieClip [PauseMenu] Frame 1!!!ERRORSymbol 138 MovieClip [HealthPack] Frame 1stop();Symbol 138 MovieClip [HealthPack] Frame 2play();Symbol 138 MovieClip [HealthPack] Frame 15this.removeMovieClip();Symbol 141 MovieClip [Turret2] Frame 1stop();Symbol 141 MovieClip [Turret2] Frame 2play();Symbol 141 MovieClip [Turret2] Frame 10this.removeMovieClip();Symbol 144 MovieClip [Turret3] Frame 1stop();Symbol 144 MovieClip [Turret3] Frame 2play();Symbol 144 MovieClip [Turret3] Frame 10this.removeMovieClip();Symbol 149 MovieClip [HealthAnim] Frame 140this.removeMovieClip();Symbol 152 MovieClip [Turret4] Frame 1stop();Symbol 152 MovieClip [Turret4] Frame 2play();Symbol 152 MovieClip [Turret4] Frame 10this.removeMovieClip();Symbol 165 MovieClip Frame 1stop();
Library Items
Symbol 1 Graphic | Used by:7 184 223 226 | |
Symbol 2 Font | Used by:3 5 15 18 22 23 24 25 26 27 28 32 34 36 39 40 48 49 54 55 60 61 62 66 67 70 72 73 80 84 85 127 128 133 134 146 147 166 167 168 169 170 171 172 173 174 175 176 177 178 181 182 186 188 191 192 194 195 197 198 200 201 203 204 206 207 209 210 212 213 215 216 219 220 221 224 225 227 228 229 230 | |
Symbol 3 Text | Uses:2 | Used by:7 |
Symbol 4 Graphic | Used by:7 184 223 226 | |
Symbol 5 Text | Uses:2 | Used by:7 |
Symbol 6 Graphic | Used by:7 226 | |
Symbol 7 Button [ButtonLeaderboard] | Uses:1 3 4 5 6 | Used by:Timeline |
Symbol 8 Graphic | Used by:19 Timeline | |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:11 |
Symbol 11 MovieClip [CloudBG] | Uses:10 | Used by:12 |
Symbol 12 MovieClip [BG] | Uses:11 | Used by:165 Timeline |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Font | Used by:15 | |
Symbol 15 Text | Uses:2 14 | Used by:Timeline |
Symbol 234 MovieClip [__Packages.mochi.as2.MochiAd] | ||
Symbol 235 MovieClip [__Packages.mochi.as2.MochiServices] | ||
Symbol 236 MovieClip [__Packages.mochi.as2.MochiScores] | ||
Symbol 237 MovieClip [__Packages.mochi.as2.MochiDigits] | ||
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [BarHP] | Uses:16 | Used by:64 165 |
Symbol 18 Text | Uses:2 | Used by:20 |
Symbol 19 MovieClip | Uses:8 | Used by:20 |
Symbol 20 MovieClip [DelayBar] | Uses:18 19 | Used by:165 |
Symbol 21 Graphic | Used by:43 | |
Symbol 22 Text | Uses:2 | Used by:43 |
Symbol 23 Text | Uses:2 | Used by:43 |
Symbol 24 Text | Uses:2 | Used by:43 |
Symbol 25 EditableText | Uses:2 53 | Used by:43 |
Symbol 26 EditableText | Uses:2 53 | Used by:43 |
Symbol 27 EditableText | Uses:2 53 | Used by:43 |
Symbol 28 EditableText | Uses:2 53 | Used by:43 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:43 |
Symbol 31 Graphic | Used by:38 42 | |
Symbol 32 Text | Uses:2 | Used by:38 |
Symbol 33 Graphic | Used by:38 42 | |
Symbol 34 Text | Uses:2 | Used by:38 |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Text | Uses:2 | Used by:38 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 Button | Uses:31 32 33 34 35 36 37 | Used by:43 52 Timeline |
Symbol 39 Text | Uses:2 | Used by:42 |
Symbol 40 Text | Uses:2 | Used by:42 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 Button | Uses:31 39 33 40 41 | Used by:43 |
Symbol 43 MovieClip [DieScreen] | Uses:21 22 23 24 25 26 27 28 30 38 42 | Used by:165 |
Symbol 44 MovieClip | Used by:165 Timeline | |
Symbol 45 Graphic | Used by:46 88 | |
Symbol 46 MovieClip [Flash] | Uses:45 | Used by:165 |
Symbol 47 Graphic | Used by:52 | |
Symbol 48 Text | Uses:2 | Used by:52 |
Symbol 49 Text | Uses:2 | Used by:52 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 |
Symbol 52 MovieClip [GameTutorial] | Uses:47 48 38 49 51 | Used by:165 |
Symbol 53 Font | Used by:25 26 27 28 54 55 60 61 70 80 84 133 134 173 174 175 176 228 | |
Symbol 54 EditableText | Uses:2 53 | Used by:59 |
Symbol 55 EditableText | Uses:2 53 | Used by:59 |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:59 |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip [InterfaceDown] | Uses:54 55 57 58 | Used by:165 |
Symbol 60 EditableText | Uses:2 53 | Used by:64 |
Symbol 61 EditableText | Uses:2 53 | Used by:64 |
Symbol 62 Text | Uses:2 | Used by:64 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip [InterfaceUpLeft] | Uses:17 60 61 62 63 | Used by:165 |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Text | Uses:2 | Used by:68 |
Symbol 67 Text | Uses:2 | Used by:68 |
Symbol 68 MovieClip | Uses:65 66 67 | Used by:69 |
Symbol 69 MovieClip [LevelupAnim] | Uses:68 | Used by:165 |
Symbol 70 EditableText | Uses:2 53 | Used by:74 |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Text | Uses:2 | Used by:74 |
Symbol 73 Text | Uses:2 | Used by:74 |
Symbol 74 MovieClip | Uses:70 71 72 73 | Used by:79 |
Symbol 75 Graphic | Used by:79 | |
Symbol 76 Graphic | Used by:79 | |
Symbol 77 Graphic | Used by:79 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip [PhaseAnim] | Uses:74 75 76 77 78 | Used by:165 |
Symbol 80 EditableText | Uses:2 53 | Used by:81 |
Symbol 81 MovieClip | Uses:80 | Used by:82 |
Symbol 82 MovieClip [ScoreText] | Uses:81 | Used by:165 |
Symbol 83 Graphic | Used by:86 | |
Symbol 84 EditableText | Uses:2 53 | Used by:86 |
Symbol 85 Text | Uses:2 | Used by:86 |
Symbol 86 MovieClip | Uses:83 84 85 | Used by:87 |
Symbol 87 MovieClip [StreakAnim] | Uses:86 | Used by:165 |
Symbol 88 MovieClip [Transition] | Uses:45 | Used by:165 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:91 |
Symbol 91 MovieClip [BG2] | Uses:90 | Used by:165 |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:94 |
Symbol 94 MovieClip [BG1] | Uses:93 | Used by:165 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip [Homing] | Uses:95 | Used by:165 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:101 106 122 138 141 144 152 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip [Player] | Uses:98 100 | Used by:165 |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:106 |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:106 |
Symbol 106 MovieClip [Projectile] | Uses:98 103 105 | Used by:165 |
Symbol 107 Graphic | Used by:108 109 138 | |
Symbol 108 MovieClip [Shockwave] | Uses:107 | Used by:165 |
Symbol 109 MovieClip [Splash] | Uses:107 | Used by:165 |
Symbol 110 Graphic | Used by:117 Timeline | |
Symbol 111 Graphic | Used by:116 | |
Symbol 112 Font | Used by:113 | |
Symbol 113 Text | Uses:112 | Used by:116 |
Symbol 114 Font | Used by:115 | |
Symbol 115 Text | Uses:114 | Used by:116 |
Symbol 116 MovieClip [AtelierLucid] | Uses:111 113 115 | Used by:117 |
Symbol 117 MovieClip [SplashScr] | Uses:110 116 | Used by:165 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:122 |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:122 141 144 152 |
Symbol 122 MovieClip [Turret1] | Uses:98 119 121 | Used by:165 |
Symbol 123 Graphic | Used by:135 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:135 |
Symbol 126 Text | Used by:135 | |
Symbol 127 Text | Uses:2 | Used by:135 |
Symbol 128 Text | Uses:2 | Used by:135 |
Symbol 129 Graphic | Used by:132 | |
Symbol 130 Graphic | Used by:132 | |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 Button | Uses:129 130 131 | Used by:135 |
Symbol 133 EditableText | Uses:2 53 | Used by:135 |
Symbol 134 EditableText | Uses:2 53 | Used by:135 |
Symbol 135 MovieClip [PauseMenu] | Uses:123 125 126 127 128 132 133 134 | Used by:165 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:138 |
Symbol 138 MovieClip [HealthPack] | Uses:137 98 107 | Used by:165 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:141 |
Symbol 141 MovieClip [Turret2] | Uses:98 140 121 | Used by:165 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:144 |
Symbol 144 MovieClip [Turret3] | Uses:98 143 121 | Used by:165 |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Text | Uses:2 | Used by:148 |
Symbol 147 Text | Uses:2 | Used by:148 |
Symbol 148 MovieClip | Uses:145 146 147 | Used by:149 |
Symbol 149 MovieClip [HealthAnim] | Uses:148 | Used by:165 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip [Turret4] | Uses:98 151 121 | Used by:165 |
Symbol 153 Sound [BGMGame] | Used by:165 | |
Symbol 154 Sound [SFXButton] | Used by:165 | |
Symbol 155 Sound [SFXButtonR] | Used by:165 | |
Symbol 156 Sound [SFXClick] | Used by:165 | |
Symbol 157 Sound [SFXDamage] | Used by:165 | |
Symbol 158 Sound [SFXDestroy] | Used by:165 | |
Symbol 159 Sound [SFXDie] | Used by:165 | |
Symbol 160 Sound [SFXLevelup] | Used by:165 | |
Symbol 161 Sound [SFXShockwave] | Used by:165 | |
Symbol 162 Sound [SFXShoot] | Used by:165 | |
Symbol 163 Sound [SFXTitleAmb] | Used by:165 | |
Symbol 164 Sound [SFXHealth] | Used by:165 | |
Symbol 165 MovieClip | Uses:17 12 20 43 44 46 52 59 64 69 79 82 87 88 91 94 96 101 106 108 109 117 122 135 138 141 144 149 152 153 154 155 156 157 158 159 160 161 162 163 164 | Used by:Timeline |
Symbol 166 Text | Uses:2 | Used by:Timeline |
Symbol 167 Text | Uses:2 | Used by:Timeline |
Symbol 168 Text | Uses:2 | Used by:Timeline |
Symbol 169 Text | Uses:2 | Used by:Timeline |
Symbol 170 Text | Uses:2 | Used by:Timeline |
Symbol 171 Text | Uses:2 | Used by:Timeline |
Symbol 172 Text | Uses:2 | Used by:Timeline |
Symbol 173 EditableText | Uses:2 53 | Used by:Timeline |
Symbol 174 EditableText | Uses:2 53 | Used by:Timeline |
Symbol 175 EditableText | Uses:2 53 | Used by:Timeline |
Symbol 176 EditableText | Uses:2 53 | Used by:Timeline |
Symbol 177 Text | Uses:2 | Used by:Timeline |
Symbol 178 Text | Uses:2 | Used by:Timeline |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:Timeline |
Symbol 181 Text | Uses:2 | Used by:184 |
Symbol 182 Text | Uses:2 | Used by:184 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 Button | Uses:1 181 4 182 183 | Used by:Timeline |
Symbol 185 Graphic | Used by:190 193 196 199 202 205 208 211 214 | |
Symbol 186 Text | Uses:2 | Used by:190 |
Symbol 187 Graphic | Used by:190 193 196 199 202 205 208 211 214 | |
Symbol 188 Text | Uses:2 | Used by:190 193 |
Symbol 189 Graphic | Used by:190 193 196 199 202 205 208 211 214 | |
Symbol 190 Button | Uses:185 186 187 188 189 | Used by:Timeline |
Symbol 191 Text | Uses:2 | Used by:193 |
Symbol 192 Text | Uses:2 | Used by:193 |
Symbol 193 Button | Uses:185 191 187 192 189 188 | Used by:Timeline |
Symbol 194 Text | Uses:2 | Used by:196 |
Symbol 195 Text | Uses:2 | Used by:196 |
Symbol 196 Button | Uses:185 194 187 195 189 | Used by:Timeline |
Symbol 197 Text | Uses:2 | Used by:199 |
Symbol 198 Text | Uses:2 | Used by:199 |
Symbol 199 Button | Uses:185 197 187 198 189 | Used by:Timeline |
Symbol 200 Text | Uses:2 | Used by:202 |
Symbol 201 Text | Uses:2 | Used by:202 |
Symbol 202 Button | Uses:185 200 187 201 189 | Used by:Timeline |
Symbol 203 Text | Uses:2 | Used by:205 |
Symbol 204 Text | Uses:2 | Used by:205 |
Symbol 205 Button | Uses:185 203 187 204 189 | Used by:Timeline |
Symbol 206 Text | Uses:2 | Used by:208 |
Symbol 207 Text | Uses:2 | Used by:208 |
Symbol 208 Button | Uses:185 206 187 207 189 | Used by:Timeline |
Symbol 209 Text | Uses:2 | Used by:211 |
Symbol 210 Text | Uses:2 | Used by:211 |
Symbol 211 Button | Uses:185 209 187 210 189 | Used by:Timeline |
Symbol 212 Text | Uses:2 | Used by:214 |
Symbol 213 Text | Uses:2 | Used by:214 |
Symbol 214 Button | Uses:185 212 187 213 189 | Used by:Timeline |
Symbol 215 Text | Uses:2 | Used by:218 |
Symbol 216 Text | Uses:2 | Used by:218 |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 Button | Uses:215 216 217 | Used by:Timeline |
Symbol 219 Text | Uses:2 | Used by:Timeline |
Symbol 220 Text | Uses:2 | Used by:223 |
Symbol 221 Text | Uses:2 | Used by:223 |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 Button | Uses:1 220 4 221 222 | Used by:Timeline |
Symbol 224 Text | Uses:2 | Used by:226 |
Symbol 225 Text | Uses:2 | Used by:226 |
Symbol 226 Button | Uses:1 224 4 225 6 | Used by:Timeline |
Symbol 227 Text | Uses:2 | Used by:Timeline |
Symbol 228 EditableText | Uses:2 53 | Used by:Timeline |
Symbol 229 Text | Uses:2 | Used by:Timeline |
Symbol 230 Text | Uses:2 | Used by:Timeline |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:233 |
Symbol 233 MovieClip | Uses:232 | Used by:Timeline |
Instance Names
"lv_txt" | Frame 3 | Symbol 173 EditableText |
"exp_txt" | Frame 3 | Symbol 174 EditableText |
"bestscore_txt" | Frame 3 | Symbol 175 EditableText |
"highestphase_txt" | Frame 3 | Symbol 176 EditableText |
"start_btn" | Frame 3 | Symbol 184 Button |
"phase10_btn" | Frame 3 | Symbol 190 Button |
"phase20_btn" | Frame 3 | Symbol 193 Button |
"phase30_btn" | Frame 3 | Symbol 196 Button |
"phase40_btn" | Frame 3 | Symbol 199 Button |
"phase50_btn" | Frame 3 | Symbol 202 Button |
"phase60_btn" | Frame 3 | Symbol 205 Button |
"phase70_btn" | Frame 3 | Symbol 208 Button |
"phase80_btn" | Frame 3 | Symbol 211 Button |
"phase90_btn" | Frame 3 | Symbol 214 Button |
"reset_btn" | Frame 3 | Symbol 218 Button |
"credits_btn" | Frame 3 | Symbol 223 Button |
"leaderboard_btn" | Frame 3 | Symbol 7 Button [ButtonLeaderboard] |
"achievement_btn" | Frame 3 | Symbol 226 Button |
"ob" | Frame 6 | Symbol 44 MovieClip |
"ok_btn" | Frame 7 | Symbol 38 Button |
"gamejolt_mc" | Frame 7 | Symbol 233 MovieClip |
"delaybar" | Symbol 20 MovieClip [DelayBar] Frame 1 | Symbol 19 MovieClip |
"kill_txt" | Symbol 43 MovieClip [DieScreen] Frame 1 | Symbol 25 EditableText |
"hichain_txt" | Symbol 43 MovieClip [DieScreen] Frame 1 | Symbol 26 EditableText |
"phase_txt" | Symbol 43 MovieClip [DieScreen] Frame 1 | Symbol 27 EditableText |
"score_txt" | Symbol 43 MovieClip [DieScreen] Frame 1 | Symbol 28 EditableText |
"ok_btn" | Symbol 43 MovieClip [DieScreen] Frame 1 | Symbol 38 Button |
"submit_btn" | Symbol 43 MovieClip [DieScreen] Frame 1 | Symbol 42 Button |
"ok_btn" | Symbol 52 MovieClip [GameTutorial] Frame 1 | Symbol 38 Button |
"phaselv_txt" | Symbol 59 MovieClip [InterfaceDown] Frame 1 | Symbol 54 EditableText |
"score_txt" | Symbol 59 MovieClip [InterfaceDown] Frame 1 | Symbol 55 EditableText |
"phasebar" | Symbol 59 MovieClip [InterfaceDown] Frame 1 | Symbol 57 MovieClip |
"hpbar" | Symbol 64 MovieClip [InterfaceUpLeft] Frame 1 | Symbol 17 MovieClip [BarHP] |
"status_txt" | Symbol 64 MovieClip [InterfaceUpLeft] Frame 1 | Symbol 60 EditableText |
"hp_txt" | Symbol 64 MovieClip [InterfaceUpLeft] Frame 1 | Symbol 61 EditableText |
"phase_txt" | Symbol 74 MovieClip Frame 1 | Symbol 70 EditableText |
"score_txt" | Symbol 81 MovieClip Frame 1 | Symbol 80 EditableText |
"score_mc" | Symbol 82 MovieClip [ScoreText] Frame 1 | Symbol 81 MovieClip |
"streak_txt" | Symbol 86 MovieClip Frame 1 | Symbol 84 EditableText |
"sensor" | Symbol 101 MovieClip [Player] Frame 1 | Symbol 98 MovieClip |
"sensor" | Symbol 106 MovieClip [Projectile] Frame 1 | Symbol 98 MovieClip |
"sensor" | Symbol 122 MovieClip [Turret1] Frame 1 | Symbol 98 MovieClip |
"sfx_btn" | Symbol 135 MovieClip [PauseMenu] Frame 1 | Symbol 132 Button |
"bgm_btn" | Symbol 135 MovieClip [PauseMenu] Frame 1 | Symbol 132 Button |
"sfx_txt" | Symbol 135 MovieClip [PauseMenu] Frame 1 | Symbol 133 EditableText |
"bgm_txt" | Symbol 135 MovieClip [PauseMenu] Frame 1 | Symbol 134 EditableText |
"sensor" | Symbol 138 MovieClip [HealthPack] Frame 1 | Symbol 98 MovieClip |
"sensor" | Symbol 141 MovieClip [Turret2] Frame 1 | Symbol 98 MovieClip |
"sensor" | Symbol 144 MovieClip [Turret3] Frame 1 | Symbol 98 MovieClip |
"sensor" | Symbol 152 MovieClip [Turret4] Frame 1 | Symbol 98 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "ButtonLeaderboard" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "CloudBG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "BG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 234 as "__Packages.mochi.as2.MochiAd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 235 as "__Packages.mochi.as2.MochiServices" |
ExportAssets (56) | Timeline Frame 1 | Symbol 236 as "__Packages.mochi.as2.MochiScores" |
ExportAssets (56) | Timeline Frame 1 | Symbol 237 as "__Packages.mochi.as2.MochiDigits" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "BarHP" |
ExportAssets (56) | Timeline Frame 2 | Symbol 20 as "DelayBar" |
ExportAssets (56) | Timeline Frame 2 | Symbol 43 as "DieScreen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 46 as "Flash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 52 as "GameTutorial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 59 as "InterfaceDown" |
ExportAssets (56) | Timeline Frame 2 | Symbol 64 as "InterfaceUpLeft" |
ExportAssets (56) | Timeline Frame 2 | Symbol 69 as "LevelupAnim" |
ExportAssets (56) | Timeline Frame 2 | Symbol 79 as "PhaseAnim" |
ExportAssets (56) | Timeline Frame 2 | Symbol 82 as "ScoreText" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "StreakAnim" |
ExportAssets (56) | Timeline Frame 2 | Symbol 88 as "Transition" |
ExportAssets (56) | Timeline Frame 2 | Symbol 91 as "BG2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 94 as "BG1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 96 as "Homing" |
ExportAssets (56) | Timeline Frame 2 | Symbol 101 as "Player" |
ExportAssets (56) | Timeline Frame 2 | Symbol 106 as "Projectile" |
ExportAssets (56) | Timeline Frame 2 | Symbol 108 as "Shockwave" |
ExportAssets (56) | Timeline Frame 2 | Symbol 109 as "Splash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 116 as "AtelierLucid" |
ExportAssets (56) | Timeline Frame 2 | Symbol 117 as "SplashScr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 122 as "Turret1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 135 as "PauseMenu" |
ExportAssets (56) | Timeline Frame 2 | Symbol 138 as "HealthPack" |
ExportAssets (56) | Timeline Frame 2 | Symbol 141 as "Turret2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 144 as "Turret3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 149 as "HealthAnim" |
ExportAssets (56) | Timeline Frame 2 | Symbol 152 as "Turret4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 153 as "BGMGame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 154 as "SFXButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 155 as "SFXButtonR" |
ExportAssets (56) | Timeline Frame 2 | Symbol 156 as "SFXClick" |
ExportAssets (56) | Timeline Frame 2 | Symbol 157 as "SFXDamage" |
ExportAssets (56) | Timeline Frame 2 | Symbol 158 as "SFXDestroy" |
ExportAssets (56) | Timeline Frame 2 | Symbol 159 as "SFXDie" |
ExportAssets (56) | Timeline Frame 2 | Symbol 160 as "SFXLevelup" |
ExportAssets (56) | Timeline Frame 2 | Symbol 161 as "SFXShockwave" |
ExportAssets (56) | Timeline Frame 2 | Symbol 162 as "SFXShoot" |
ExportAssets (56) | Timeline Frame 2 | Symbol 163 as "SFXTitleAmb" |
ExportAssets (56) | Timeline Frame 2 | Symbol 164 as "SFXHealth" |
Tag 0x0FF (255) | Timeline Frame 1 | 1 bytes " " |
Tag 0x0FD (253) | Timeline Frame 1 | |
Tag 0x0FD (253) | Timeline Frame 1 | |
Tag 0x0FD (253) | Timeline Frame 1 | |
Tag 0x0FD (253) | Timeline Frame 1 | |
Tag 0x0FD (253) | Timeline Frame 1 | |
Tag 0x0FD (253) | Timeline Frame 2 | |
Tag 0x0FD (253) | Timeline Frame 2 | |
Tag 0x0FD (253) | Timeline Frame 3 | |
Tag 0x0FD (253) | Timeline Frame 4 | |
Tag 0x0FD (253) | Timeline Frame 7 | |
Tag 0x0FD (253) | Timeline Frame 8 | |
Tag 0x0FD (253) | Symbol 43 MovieClip [DieScreen] Frame 1 | |
Tag 0x0FD (253) | Symbol 52 MovieClip [GameTutorial] Frame 1 | |
Tag 0x0FD (253) | Symbol 117 MovieClip [SplashScr] Frame 180 | |
Tag 0x0FD (253) | Symbol 135 MovieClip [PauseMenu] Frame 1 |
Labels
"preloader" | Frame 1 |
"loader" | Frame 2 |
"title" | Frame 3 |
"highscore" | Frame 4 |
"game" | Frame 6 |
"credits" | Frame 7 |
"submit" | Frame 8 |
"fadeout" | Symbol 87 MovieClip [StreakAnim] Frame 5 |
"dead" | Symbol 122 MovieClip [Turret1] Frame 2 |
"vanish" | Symbol 138 MovieClip [HealthPack] Frame 2 |
"dead" | Symbol 141 MovieClip [Turret2] Frame 2 |
"dead" | Symbol 144 MovieClip [Turret3] Frame 2 |
"dead" | Symbol 152 MovieClip [Turret4] Frame 2 |
Dynamic Text Variables
delta | Symbol 228 EditableText | "<p align="right"><font face="Rod Transparent" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999999</font></p>" |
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