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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/26940601?noj=FRM26940601-12DC" width="1" height="1"></div>

veldotshockalpha.swf

This is the info page for
Flash #52917

(Click the ID number above for more basic data on this flash file.)


Text
LEADERBOARD

LEADERBOARD

V E L . S H O C K (α)

delay

PHASE OVER

post game report

TOTAL TURRETS KILLED :
HIGHEST CHAIN :
PHASE :
SCORE :

<p align="right"><font face="Rod Transparent" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">99999999</font></p>

<p align="right"><font face="Rod Transparent" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">9999999999</font></p>

<p align="right"><font face="Rod Transparent" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">LV 999</font></p>

<p align="right"><font face="Rod Transparent" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1">999999999999999</font></p>

OK

OK

OK

SUBMIT

SUBMIT

Looks like this is the first time you play Vel.shock()! I would
like you to know some things:
[Main Control]
- Mouse to move
- Click to Shock. There are delays after shock, so use it wisely.
- P to pause the game.
In this game, you can't shoot. Instead, you can manipulate
turrets' bullets and make them destroy their own allies by using
a shockwave.
By destroying Turrets you get Exp. Collect Exp in order to level
up your ship, giving you more health and reduced delay.
Checkpoints in each 10 phases.
Okay, that's all. Now go destroy some turrets!

::GAME SUMMARY::

<p align="left"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>PHASE LV: 30</b></font></p>

<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">SCORE : 999999999999999999999999999999999999999999999</font></p>

<p align="left"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Lv: 99 / 100%</font></p>

<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">9999/9999</font></p>

HP:

LEVEL UP!

+23 MAX HP, -0,3 delay

<p align="center"><font face="Rod Transparent" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1">PHASE 999</font></p>

new phase arrived

prepare yourself

<p align="center"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">999</font></p>

<p align="right"><font face="Rod Transparent" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">999 CHAIN</font></p>

streak count

ATELIER LUCID

http://fandrey.lucidrine.com/

Game Menu

Press P to continue or Q to quit

<p align="left"><font face="Rod Transparent" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">SFX : USE</font></p>

<p align="left"><font face="Rod Transparent" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">BGM : USE</font></p>

HEALING DROP

+20% HP

vel dot shock alpha

(C)2009, Atelier Lucid

OVERVIEW

Vel Lv :

Progress to next Lv:

Best Score :

Highest Phase :

<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Vel Lv 99</font></p>

<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">999999999999</font></p>

<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">999999999999</font></p>

<p align="right"><font face="Rod Transparent" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Phase Lv 99</font></p>

PHASE LV SELECT

M
A
I
N
.
M
E
N
U

START GAME

START GAME

10

10

20

20

30

30

40

40

50

50

60

60

70

70

80

80

90

90

reset data

reset data

Release note : V1.0 Revision A
http://fandrey.lucidrine.com/

CREDITS

CREDITS

ACHIEVEMENTS

ACHIEVEMENTS

Loading Leaderboard...

<p align="right"><font face="Rod Transparent" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999999</font></p>

Press P to pause and open game menu

Programming
Fandry Indrayadi (Fandrey)
Art
Fandry Indrayadi (Fandrey)
Music
Umen - Beat the Bass
Special Thanks to
Miguel Pro Verianto,
Restu, Guntur Sarwohadi,
Gamedevid.org
Project Site
http://fandrey.lucidrine.com/

ActionScript [AS1/AS2]

Frame 1
function \u0004\u0005() { Set("\x03", (1971 % 511) * 5); return(\x03); } var \x01 = (-1494 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 2
function \u0004\u0005() { Set("\x03", (2510 % 511) * 5); return(\x03); } var \x01 = (-1537 + \x04\x05()); // swfAction0x03 // Unknown action function \u0004\u0005() { Set("\x03", (584 % 511) * 5); return(\x03); } var \x01 = (-259 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 3
function \u0004\u0005() { Set("\x03", (898 % 511) * 5); return(\x03); } var \x01 = (-1114 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 4
function \u0004\u0005() { Set("\x03", (2422 % 511) * 5); return(\x03); } var \x01 = (-1603 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 5
stopAllSounds(); _root.gotoAndStop("title");
Frame 6
stop(); _quality = "LOW"; flash(); initGame();
Frame 7
function \u0004\u0005() { Set("\x03", (460 % 511) * 5); return(\x03); } var \x01 = (-1314 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 8
function \u0004\u0005() { Set("\x03", (269 % 511) * 5); return(\x03); } var \x01 = (-519 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 9
stopAllSounds(); _root.gotoAndStop("title");
Symbol 234 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
!!!ERROR
Symbol 235 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
!!!ERROR
Symbol 236 MovieClip [__Packages.mochi.as2.MochiScores] Frame 0
!!!ERROR
Symbol 237 MovieClip [__Packages.mochi.as2.MochiDigits] Frame 0
!!!ERROR
Symbol 43 MovieClip [DieScreen] Frame 1
!!!ERROR
Symbol 46 MovieClip [Flash] Frame 35
this.removeMovieClip();
Symbol 52 MovieClip [GameTutorial] Frame 1
!!!ERROR
Symbol 69 MovieClip [LevelupAnim] Frame 140
this.removeMovieClip();
Symbol 74 MovieClip Frame 1
phase_txt.text = "PHASE " + _root.phasenow;
Symbol 79 MovieClip [PhaseAnim] Frame 107
this.removeMovieClip();
Symbol 81 MovieClip Frame 1
score_txt.text = _root.scorenow;
Symbol 82 MovieClip [ScoreText] Frame 40
this.removeMovieClip();
Symbol 86 MovieClip Frame 1
streak_txt.text = _root.streak + " CHAIN";
Symbol 87 MovieClip [StreakAnim] Frame 4
stop(); fade = 1;
Symbol 87 MovieClip [StreakAnim] Frame 5
play(); fade = 0;
Symbol 87 MovieClip [StreakAnim] Frame 13
this.removeMovieClip();
Symbol 88 MovieClip [Transition] Frame 15
this.removeMovieClip();
Symbol 106 MovieClip [Projectile] Frame 1
stop();
Symbol 108 MovieClip [Shockwave] Frame 25
this.removeMovieClip();
Symbol 109 MovieClip [Splash] Frame 20
this.removeMovieClip();
Symbol 117 MovieClip [SplashScr] Frame 1
play();
Symbol 117 MovieClip [SplashScr] Frame 180
!!!ERROR
Symbol 122 MovieClip [Turret1] Frame 1
stop();
Symbol 122 MovieClip [Turret1] Frame 2
play();
Symbol 122 MovieClip [Turret1] Frame 10
this.removeMovieClip();
Symbol 135 MovieClip [PauseMenu] Frame 1
!!!ERROR
Symbol 138 MovieClip [HealthPack] Frame 1
stop();
Symbol 138 MovieClip [HealthPack] Frame 2
play();
Symbol 138 MovieClip [HealthPack] Frame 15
this.removeMovieClip();
Symbol 141 MovieClip [Turret2] Frame 1
stop();
Symbol 141 MovieClip [Turret2] Frame 2
play();
Symbol 141 MovieClip [Turret2] Frame 10
this.removeMovieClip();
Symbol 144 MovieClip [Turret3] Frame 1
stop();
Symbol 144 MovieClip [Turret3] Frame 2
play();
Symbol 144 MovieClip [Turret3] Frame 10
this.removeMovieClip();
Symbol 149 MovieClip [HealthAnim] Frame 140
this.removeMovieClip();
Symbol 152 MovieClip [Turret4] Frame 1
stop();
Symbol 152 MovieClip [Turret4] Frame 2
play();
Symbol 152 MovieClip [Turret4] Frame 10
this.removeMovieClip();
Symbol 165 MovieClip Frame 1
stop();

Library Items

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Symbol 91 MovieClip [BG2]Uses:90Used by:165
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Symbol 96 MovieClip [Homing]Uses:95Used by:165
Symbol 97 GraphicUsed by:98
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Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClip [Projectile]Uses:98 103 105Used by:165
Symbol 107 GraphicUsed by:108 109 138
Symbol 108 MovieClip [Shockwave]Uses:107Used by:165
Symbol 109 MovieClip [Splash]Uses:107Used by:165
Symbol 110 GraphicUsed by:117  Timeline
Symbol 111 GraphicUsed by:116
Symbol 112 FontUsed by:113
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Symbol 115 TextUses:114Used by:116
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Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122 141 144 152
Symbol 122 MovieClip [Turret1]Uses:98 119 121Used by:165
Symbol 123 GraphicUsed by:135
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Symbol 125 MovieClipUses:124Used by:135
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Symbol 150 BitmapUsed by:151
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Symbol 152 MovieClip [Turret4]Uses:98 151 121Used by:165
Symbol 153 Sound [BGMGame]Used by:165
Symbol 154 Sound [SFXButton]Used by:165
Symbol 155 Sound [SFXButtonR]Used by:165
Symbol 156 Sound [SFXClick]Used by:165
Symbol 157 Sound [SFXDamage]Used by:165
Symbol 158 Sound [SFXDestroy]Used by:165
Symbol 159 Sound [SFXDie]Used by:165
Symbol 160 Sound [SFXLevelup]Used by:165
Symbol 161 Sound [SFXShockwave]Used by:165
Symbol 162 Sound [SFXShoot]Used by:165
Symbol 163 Sound [SFXTitleAmb]Used by:165
Symbol 164 Sound [SFXHealth]Used by:165
Symbol 165 MovieClipUses:17 12 20 43 44 46 52 59 64 69 79 82 87 88 91 94 96 101 106 108 109 117 122 135 138 141 144 149 152 153 154 155 156 157 158 159 160 161 162 163 164Used by:Timeline
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Symbol 229 TextUses:2Used by:Timeline
Symbol 230 TextUses:2Used by:Timeline
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:233
Symbol 233 MovieClipUses:232Used by:Timeline

Instance Names

"lv_txt"Frame 3Symbol 173 EditableText
"exp_txt"Frame 3Symbol 174 EditableText
"bestscore_txt"Frame 3Symbol 175 EditableText
"highestphase_txt"Frame 3Symbol 176 EditableText
"start_btn"Frame 3Symbol 184 Button
"phase10_btn"Frame 3Symbol 190 Button
"phase20_btn"Frame 3Symbol 193 Button
"phase30_btn"Frame 3Symbol 196 Button
"phase40_btn"Frame 3Symbol 199 Button
"phase50_btn"Frame 3Symbol 202 Button
"phase60_btn"Frame 3Symbol 205 Button
"phase70_btn"Frame 3Symbol 208 Button
"phase80_btn"Frame 3Symbol 211 Button
"phase90_btn"Frame 3Symbol 214 Button
"reset_btn"Frame 3Symbol 218 Button
"credits_btn"Frame 3Symbol 223 Button
"leaderboard_btn"Frame 3Symbol 7 Button [ButtonLeaderboard]
"achievement_btn"Frame 3Symbol 226 Button
"ob"Frame 6Symbol 44 MovieClip
"ok_btn"Frame 7Symbol 38 Button
"gamejolt_mc"Frame 7Symbol 233 MovieClip
"delaybar"Symbol 20 MovieClip [DelayBar] Frame 1Symbol 19 MovieClip
"kill_txt"Symbol 43 MovieClip [DieScreen] Frame 1Symbol 25 EditableText
"hichain_txt"Symbol 43 MovieClip [DieScreen] Frame 1Symbol 26 EditableText
"phase_txt"Symbol 43 MovieClip [DieScreen] Frame 1Symbol 27 EditableText
"score_txt"Symbol 43 MovieClip [DieScreen] Frame 1Symbol 28 EditableText
"ok_btn"Symbol 43 MovieClip [DieScreen] Frame 1Symbol 38 Button
"submit_btn"Symbol 43 MovieClip [DieScreen] Frame 1Symbol 42 Button
"ok_btn"Symbol 52 MovieClip [GameTutorial] Frame 1Symbol 38 Button
"phaselv_txt"Symbol 59 MovieClip [InterfaceDown] Frame 1Symbol 54 EditableText
"score_txt"Symbol 59 MovieClip [InterfaceDown] Frame 1Symbol 55 EditableText
"phasebar"Symbol 59 MovieClip [InterfaceDown] Frame 1Symbol 57 MovieClip
"hpbar"Symbol 64 MovieClip [InterfaceUpLeft] Frame 1Symbol 17 MovieClip [BarHP]
"status_txt"Symbol 64 MovieClip [InterfaceUpLeft] Frame 1Symbol 60 EditableText
"hp_txt"Symbol 64 MovieClip [InterfaceUpLeft] Frame 1Symbol 61 EditableText
"phase_txt"Symbol 74 MovieClip Frame 1Symbol 70 EditableText
"score_txt"Symbol 81 MovieClip Frame 1Symbol 80 EditableText
"score_mc"Symbol 82 MovieClip [ScoreText] Frame 1Symbol 81 MovieClip
"streak_txt"Symbol 86 MovieClip Frame 1Symbol 84 EditableText
"sensor"Symbol 101 MovieClip [Player] Frame 1Symbol 98 MovieClip
"sensor"Symbol 106 MovieClip [Projectile] Frame 1Symbol 98 MovieClip
"sensor"Symbol 122 MovieClip [Turret1] Frame 1Symbol 98 MovieClip
"sfx_btn"Symbol 135 MovieClip [PauseMenu] Frame 1Symbol 132 Button
"bgm_btn"Symbol 135 MovieClip [PauseMenu] Frame 1Symbol 132 Button
"sfx_txt"Symbol 135 MovieClip [PauseMenu] Frame 1Symbol 133 EditableText
"bgm_txt"Symbol 135 MovieClip [PauseMenu] Frame 1Symbol 134 EditableText
"sensor"Symbol 138 MovieClip [HealthPack] Frame 1Symbol 98 MovieClip
"sensor"Symbol 141 MovieClip [Turret2] Frame 1Symbol 98 MovieClip
"sensor"Symbol 144 MovieClip [Turret3] Frame 1Symbol 98 MovieClip
"sensor"Symbol 152 MovieClip [Turret4] Frame 1Symbol 98 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 7 as "ButtonLeaderboard"
ExportAssets (56)Timeline Frame 1Symbol 11 as "CloudBG"
ExportAssets (56)Timeline Frame 1Symbol 12 as "BG"
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ExportAssets (56)Timeline Frame 1Symbol 235 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 236 as "__Packages.mochi.as2.MochiScores"
ExportAssets (56)Timeline Frame 1Symbol 237 as "__Packages.mochi.as2.MochiDigits"
ExportAssets (56)Timeline Frame 2Symbol 17 as "BarHP"
ExportAssets (56)Timeline Frame 2Symbol 20 as "DelayBar"
ExportAssets (56)Timeline Frame 2Symbol 43 as "DieScreen"
ExportAssets (56)Timeline Frame 2Symbol 46 as "Flash"
ExportAssets (56)Timeline Frame 2Symbol 52 as "GameTutorial"
ExportAssets (56)Timeline Frame 2Symbol 59 as "InterfaceDown"
ExportAssets (56)Timeline Frame 2Symbol 64 as "InterfaceUpLeft"
ExportAssets (56)Timeline Frame 2Symbol 69 as "LevelupAnim"
ExportAssets (56)Timeline Frame 2Symbol 79 as "PhaseAnim"
ExportAssets (56)Timeline Frame 2Symbol 82 as "ScoreText"
ExportAssets (56)Timeline Frame 2Symbol 87 as "StreakAnim"
ExportAssets (56)Timeline Frame 2Symbol 88 as "Transition"
ExportAssets (56)Timeline Frame 2Symbol 91 as "BG2"
ExportAssets (56)Timeline Frame 2Symbol 94 as "BG1"
ExportAssets (56)Timeline Frame 2Symbol 96 as "Homing"
ExportAssets (56)Timeline Frame 2Symbol 101 as "Player"
ExportAssets (56)Timeline Frame 2Symbol 106 as "Projectile"
ExportAssets (56)Timeline Frame 2Symbol 108 as "Shockwave"
ExportAssets (56)Timeline Frame 2Symbol 109 as "Splash"
ExportAssets (56)Timeline Frame 2Symbol 116 as "AtelierLucid"
ExportAssets (56)Timeline Frame 2Symbol 117 as "SplashScr"
ExportAssets (56)Timeline Frame 2Symbol 122 as "Turret1"
ExportAssets (56)Timeline Frame 2Symbol 135 as "PauseMenu"
ExportAssets (56)Timeline Frame 2Symbol 138 as "HealthPack"
ExportAssets (56)Timeline Frame 2Symbol 141 as "Turret2"
ExportAssets (56)Timeline Frame 2Symbol 144 as "Turret3"
ExportAssets (56)Timeline Frame 2Symbol 149 as "HealthAnim"
ExportAssets (56)Timeline Frame 2Symbol 152 as "Turret4"
ExportAssets (56)Timeline Frame 2Symbol 153 as "BGMGame"
ExportAssets (56)Timeline Frame 2Symbol 154 as "SFXButton"
ExportAssets (56)Timeline Frame 2Symbol 155 as "SFXButtonR"
ExportAssets (56)Timeline Frame 2Symbol 156 as "SFXClick"
ExportAssets (56)Timeline Frame 2Symbol 157 as "SFXDamage"
ExportAssets (56)Timeline Frame 2Symbol 158 as "SFXDestroy"
ExportAssets (56)Timeline Frame 2Symbol 159 as "SFXDie"
ExportAssets (56)Timeline Frame 2Symbol 160 as "SFXLevelup"
ExportAssets (56)Timeline Frame 2Symbol 161 as "SFXShockwave"
ExportAssets (56)Timeline Frame 2Symbol 162 as "SFXShoot"
ExportAssets (56)Timeline Frame 2Symbol 163 as "SFXTitleAmb"
ExportAssets (56)Timeline Frame 2Symbol 164 as "SFXHealth"
Tag 0x0FF (255)Timeline Frame 11 bytes " "
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 2
Tag 0x0FD (253)Timeline Frame 2
Tag 0x0FD (253)Timeline Frame 3
Tag 0x0FD (253)Timeline Frame 4
Tag 0x0FD (253)Timeline Frame 7
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Symbol 43 MovieClip [DieScreen] Frame 1
Tag 0x0FD (253)Symbol 52 MovieClip [GameTutorial] Frame 1
Tag 0x0FD (253)Symbol 117 MovieClip [SplashScr] Frame 180
Tag 0x0FD (253)Symbol 135 MovieClip [PauseMenu] Frame 1

Labels

"preloader"Frame 1
"loader"Frame 2
"title"Frame 3
"highscore"Frame 4
"game"Frame 6
"credits"Frame 7
"submit"Frame 8
"fadeout"Symbol 87 MovieClip [StreakAnim] Frame 5
"dead"Symbol 122 MovieClip [Turret1] Frame 2
"vanish"Symbol 138 MovieClip [HealthPack] Frame 2
"dead"Symbol 141 MovieClip [Turret2] Frame 2
"dead"Symbol 144 MovieClip [Turret3] Frame 2
"dead"Symbol 152 MovieClip [Turret4] Frame 2

Dynamic Text Variables

deltaSymbol 228 EditableText"<p align="right"><font face="Rod Transparent" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999999</font></p>"




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Created: 23/4 -2019 04:14:15 Last modified: 23/4 -2019 04:14:15 Server time: 12/05 -2024 06:14:08