STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228071
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27039827?noj=FRM27039827-28DC" width="1" height="1"></div>

governorofpoker.swf

This is the info page for
Flash #52997

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"></p>

<p align="left"></p>

btn

btn

btn

score:

name:

HIGHSCORES TOP 20

<p align="left"></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.500000" kerning="0"><b>Loading...</b></font></p>

1

9840093408

Frank

rank

name

score

<p align="center"></p>

04

10611

Jelle Baars

0%

<p align="left"><font face="CopprplGoth Bd BT" size="14" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>13 cites in texas</b></font></p>

<p align="center"><font face="Edmunds Distressed" size="42" color="#cdcdcd" letterSpacing="2.000000" kerning="0"><b>C</b></font></p>

<p align="center"><font face="Edmunds Distressed" size="14" color="#dfd0bb" letterSpacing="2.000000" kerning="0">100</font></p>

<p align="center"><font face="Edmunds Distressed" size="10" color="#dfd0bb" letterSpacing="5.000000" kerning="0">POT</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#e4ad7c" letterSpacing="1.000000" kerning="1"><b>When you want to call…Consider raising! </b></font></p><p align="center"><font face="CopprplGoth Bd BT" size="16" color="#e4ad7c" letterSpacing="1.000000" kerning="1"><b>It gives you 2 chances to win the pot.</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="22" color="#e4ad7c" letterSpacing="-2.000000" kerning="1"><b>1st Place</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Dorothy (Llana) Page</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="1.000000" kerning="1"><b>$ 100000</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Table 1</b></font></p>

<p align="right"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Dorothy (Llana) Page</b></font></p>

<p align="right"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="1.000000" kerning="1"><b>$ 100000</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Table 1</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Fill in your name:</font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="15" color="#f7d695" letterSpacing="0.000000" kerning="1">POKER GAMES PLAYED</font></p>

<p align="center"><font face="Captain Howdy" size="28" color="#74cffb" letterSpacing="1.000000" kerning="1">00000000000</font></p>

<p align="left"><font face="Captain Howdy" size="28" color="#74cffb" letterSpacing="1.000000" kerning="1">Your SCORE:</font></p>

<p align="left"><font face="Captain Howdy" size="18" color="#000000" letterSpacing="0.000000" kerning="1">D</font></p>

<p align="left"><font face="Captain Howdy" size="18" color="#000000" letterSpacing="0.000000" kerning="1">C</font></p>

<p align="center"><font face="Captain Howdy" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Your reputation</font></p>

<p align="left"><font face="Captain Howdy" size="16" color="#000000" letterSpacing="-1.000000" kerning="1">1</font></p>

<p align="left"><font face="Captain Howdy" size="16" color="#000000" letterSpacing="-1.000000" kerning="1">100</font></p>

<p align="center"><font face="Captain Howdy" size="10" color="#212420" letterSpacing="0.000000" kerning="1">San Saba</font></p>

<p align="center"><font face="Arial_10pt_st" size="10" color="#ff9900" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Arial_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Arial" size="12" color="#aedfff" letterSpacing="0.000000" kerning="1">Yes</font></p>

San Saba

Lampasas

Llano

Brady

Meridian

San Antonio

Eldorado

Dallas

Beeville

Fort
STockton

Boston

Brownsville

EL PASO

<p align="left"></p>

<p align="center"><font face="Copperplate Gothic Bold" size="12" color="#e3a35b" letterSpacing="-0.500000" kerning="1">NEW CAREER</font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>MENU</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="26" color="#4c82b2" letterSpacing="0.000000" kerning="1"><b>Howdy</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>QUICK GAME MENU</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>difficulty:</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>playeramount:</b></font></p>

5

8

<p align="left"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>city:</b></font></p>

San saba

Lampasas

Brady

LLana

San Antonio

Meridian

Dallas

El Dorado

Fort Stockt

Beeville

Brownsville

Boston

El Paso

<p align="left"><font face="CopprplGoth Hv BT" size="22" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>16</b></font></p>

24

<p align="left"><font face="CopprplGoth Bd BT" size="18" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>easy</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>INSTRUCTION MENU</b></font></p>

Buttons & blinds

<p align="left"></p>

The button

<p align="left"></p>

Small blind

<p align="left"></p>

Big blind

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Every player has the option to play his or her hand by calling or raising the big bet after seeing the strength of their first two cards. Raising the big bet will be done with a minimum size of a full bet. Normal betting action in holdem are bet, call or raise. The previous action always determines the options for the next player. When there is no bet done, the options are check, bet or fold. When a bet is done the options are call, raise, fold. Each poker player always has the option to fold. To call is to bet the same amount as the previous player has bet. To raise is betting the amount already bet and increasing that bet. Raising means at least doublimg the previous amount. </b></font></p>

Pre-flop

<p align="center"><font face="CopprplGoth Bd BT" size="17" color="#000000" letterSpacing="1.000000" kerning="1">Pre-flop</font></p>

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>The &quot;flop&quot; is three cards face up on the table. These are also called &quot;community&quot; cards. &quot;Hole&quot; cards are the cards dealt to each player at the beginning of each round. All players must combine the two &quot;hole&quot; cards with three of the community cards and make the best possible poker combination possible. Its up too a player to decide weather he or she thinks that he or she has a better ‘hand’ than the opposition. Betting begins with the player immediately next (clockwise) to the big blind. All bets and raises occur in small bets. The betting calling, raising and folding continues until only players left that wish to stay in the hand and are matching the betted amount or when everyone but one player has folded.</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Tournaments may vary in price and cash-table stakes may vary in height.</b></font></p>

Flop

Flop

The turn & River

The turn

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>`</b></font></p>

The river

<p align="left"></p>

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>At the end of the final betting round, if there is more than one remaining poker player, the last bettor or raiser shows his or her cards first. If there was no bet on the final round, the player immediately clockwise to the button shows his or her cards first. Two hole cards combined with four or three community cards make the hand. The player with the best five-card hand wins the pot. The poker pot will be split between the winning players that have equal best hands, a split pot.</b></font></p><p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Texas Hold&apos;em card symbols, diamonds, hearts, spades and clubs are not different in value.</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>After the pot value is payed to a player, a new round is ready to be played. The dealer button moves clockwise to the next player. New pocket cards are dealt to the players that are remaining in the game.</b></font></p><p align="left"></p><p align="left"></p>

Showdown

Showdown

<p align="center"><font face="CopprplGoth Bd BT" size="17" color="#000000" letterSpacing="1.000000" kerning="1">The Hand ranking in Texas Holdem</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#e4ad7c" letterSpacing="1.000000" kerning="1"><b>1 Royal Flush</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="22" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>easy</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="22" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>medium</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="22" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>hard</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>I&apos;m a beginner.</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>I know how to play poker!</b></font></p><p align="left"></p>

<p align="left"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>I&apos;m the best!</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>DIFFICULTY MENU</b></font></p>

<p align="right"></p>

<p align="left"></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>Statistics</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>MENU</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>Rewards</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="22" color="#fac283" letterSpacing="0.000000" kerning="1">LANGUAGE SELECTION</font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="22" color="#fac283" letterSpacing="0.000000" kerning="1">SCREEN MODE</font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>OPTIONS</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="22" color="#fac283" letterSpacing="0.000000" kerning="1">SCREEN MODE</font></p>

1

2

3

4

5

6

7

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="-0.300000" kerning="1">CITY:</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="-0.300000" kerning="1">PROPERTY:</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="-0.300000" kerning="1">TRANSPORT:</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="1.000000" kerning="1">LAMPASAS</font></p>

<p align="left"><font face="Arial_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="1.000000" kerning="1">Horse </font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Owner:</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Value</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="left"><font face="Arial_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">$100</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">$ 2 &nbsp;weekly</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Buy property?</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Income:</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">Name</font></p>

<p align="left"><font face="Arial_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">$100</font></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">$ 2 &nbsp;weekly</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Sell property?</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Owner:</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Value</font></p>

<p align="left"><font face="Copperplate Gothic Bold" size="10" color="#000000" letterSpacing="0.500000" kerning="1">Income:</font></p>

<p align="center"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Howdy, Would like to play poker?</font></p><p align="center"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">A tournament is about to start inside!</font></p>

San Saba

Lampasas

Llana

Brady

Meridian

San Antonio

Eldorado

Dallas

Beeville

Fort
STockton

Boston

Brownsville

EL PASO

<p align="center"><font face="Copperplate Gothic Bold" size="12" color="#ecbd8a" letterSpacing="-0.500000" kerning="1"><b>PLAYER STATS</b></font></p>

<p align="center"><font face="Edmunds Distressed" size="20" color="#dfd0bb" letterSpacing="2.000000" kerning="0">FOLD</font></p>

$

<p align="right"><font face="Edmunds Distressed" size="16" color="#dfd0bb" letterSpacing="2.000000" kerning="0">0</font></p>

1200

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>Are you sure?</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>X 1</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#f7d695" letterSpacing="0.000000" kerning="1"><b>X 2</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1"><b>MENU</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1">top 10 players</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="22" color="#000000" letterSpacing="0.000000" kerning="1">San Saba Saloon tournament</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1">10 of the 24 players left</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1">1st player wins $3300</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1">TIP: Houten kruk</font></p>

<p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>In Texas Holdem, zijn verschillende krukken geplaatst. Weet jij ze allemaal te vinden.</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Dan ben jij begaafd en kan je trots verder gaan met je leven. Ga alleen nooit naast je schoenen lopen daar houden minder begaafde mensen niet van.</b></font></p>

<p align="right"><font face="Arial" size="12" color="#ffffcc" letterSpacing="1.000000" kerning="1"><b>Hide all help</b></font></p>

<p align="center"><font face="Myriad Pro" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Jelle Baars</b></font></p>

<p align="right"><font face="Myriad Pro" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Rank:</font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Rank</font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="18" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>Get the Premium version of the Governor of Poker</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="18" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>The Governor of poker Premium contains:</b></font></p>

<p align="left"><font face="CopprplGoth Bd BT" size="18" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>GET THE PREMIUM VERSION AND START PLAYING!</b></font></p>

<p align="center"><font face="CopprplGoth Bd BT" size="14" color="#ffd200" letterSpacing="0.000000" kerning="1"><b>DOWNLOAD</b></font></p>

<p align="center"><font face="Myriad Pro" size="24" color="#ffd200" letterSpacing="0.200000" kerning="1">Click to download!</font></p>

<p align="right"><font face="CopprplGoth Bd BT" size="14" color="#ffd200" letterSpacing="0.200000" kerning="1"><b>Close</b></font></p>

<p align="center"></p>

<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>$ 100000</b></font></p>

<p align="center"><font face="CopprplGoth Hv BT" size="22" color="#fac283" letterSpacing="0.000000" kerning="1"><b>LANGUAGE SELECTION</b></font></p>

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; _global.stage_w = 800; _global.stage_h = 600; _global.playNext = function () { _root.play(); }; this.promoKeyListener = new Object(); promoKeyListener.onKeyDown = function () { if (_root.promo_mc.allowSkip) { _global.playNext(); } }; Key.addListener(promoKeyListener); _global.youdagames = "http://www.youdagames.com"; _global.moregamelink = "http://www.youdagames.com"; Stage.scaleMode = "showAll"; _global.gameName = "GOP"; _global.aName = "YoudaGames"; _global.g_id = "18"; _global.highscoreType = "default"; _global.h_id = "2818"; _global.highscorelink = "http://highscore.youdagames.com/001/flash/index.php"; _global.buygamelink = "https://www.regnow.com/softsell/cart.cgi?vendor=16153&items=16153-18&action=add_to_cart&linkid=game"; var indexSwfCheck = _url.lastIndexOf(".swf"); if (!(indexSwfCheck === -1)) { _global.appExtention = "swf"; } else { _global.appExtention = "exe"; } _global.brandTimeStamp = "Monday 7-7-2008 9:46:33"; var temp; temp = new as.external.ExternalModel({root:this}); temp = new as.FocusControl();
Frame 2
stop();
Frame 3
delete this.promoKeyListener; _root.stopAllSounds();
Frame 11
_global.spaceAdd = ""; _global.traceObj = function (pObjContainer, objName) { _global.devTrace(("--------traceObj START objName=" + objName) + "---------", "D", 5); _global.$traceObj(pObjContainer, objName); _global.devTrace(("--------traceObj END objName=" + objName) + "---------", "D", 5); }; _global.$traceObj = function (pObjContainer, objName) { if (!pObjContainer) { return(undefined); } pObjContainer = pObjContainer || _root; for (var _local5 in pObjContainer) { if (typeof(pObjContainer[_local5]) == "object") { _global.devTrace(((_global.spaceAdd + " name=") + _local5) + " = an Object, so tracing sub:", "D", 5); _global.spaceAdd = _global.spaceAdd + " "; arguments.callee(pObjContainer[_local5], _local5); _global.spaceAdd = _global.spaceAdd.substr(0, _global.spaceAdd.length - 6); } else { _global.devTrace((((_global.spaceAdd + " name=") + _local5) + " = ") + pObjContainer[_local5], "D", 5); } } }; Array.prototype.inArray = function (__value) { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == __value) { return(_local2); } _local2++; } return(false); }; MovieClip.prototype.hideMe = function () { this._visible = false; }; MovieClip.prototype.showMe = function () { this._visible = true; }; this.main = new as.Main({root:this}); _root.onEnterFrame = function () { var _local3 = 0; while (_local3 < _global.model.speed) { this.main.update(); _local3++; } }; _global.returnDistance = function ($pos1, $pos2) { var _local1 = $pos1 - $pos2; return(((_local1 < 0) ? (-_local1) : (_local1))); }; stop();
Symbol 59 MovieClip [SL_highscoreminiclip] Frame 1
#initclip 169 Object.registerClass("SL_highscoreminiclip", asHighscore.MainMiniclip); #endinitclip
Symbol 61 MovieClip Frame 1
this.onPress = function () { }; this.useHandCursor = false;
Symbol 71 MovieClip [closeTextBtn] Frame 1
#initclip 166 Object.registerClass("closeTextBtn", asHighscore.Button); #endinitclip
Symbol 74 MovieClip Frame 1
var ct = this.attachMovie("highscoreBanner", "highscoreBanner", 1);
Symbol 82 MovieClip Frame 1
stop();
Symbol 90 MovieClip [loadingHighscoreScreen] Frame 1
#initclip 167 Object.registerClass("loadingHighscoreScreen", asHighscore.Loader); #endinitclip stop();
Symbol 90 MovieClip [loadingHighscoreScreen] Frame 8
this.executeFunction(); stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
stop();
Symbol 106 MovieClip [SL_highscoredefault] Frame 1
#initclip 168 Object.registerClass("SL_highscoredefault", asHighscore.Main); #endinitclip stop();
Symbol 142 MovieClip [YoudaGames] Frame 1
this.allowSkip = true;
Instance of Symbol 117 MovieClip in Symbol 142 MovieClip [YoudaGames] Frame 1
onClipEvent (load) { if ((_global.youdagames != "") && (_global.youdagames != undefined)) { this.onRelease = function () { getURL (_global.youdagames, "_blank"); }; } this._width = _global.stage_w; this._height = _global.stage_h; var point = {x:0, y:0}; this._parent.globalToLocal(point); this._x = point.x; this._y = point.y; }
Symbol 142 MovieClip [YoudaGames] Frame 99
_global.playNext(); stop();
Symbol 3532 MovieClip [__Packages.as.external.ExternalModel] Frame 0
class as.external.ExternalModel { var root, fullScreen, gameName, wrapper, keyListener, sendConn; function ExternalModel (__iObj) { root = __iObj.root; fullScreen = false; _global.externalModel = this; gameName = "GovernorOfPoker"; init(); } function getSettings() { var _local1 = SharedObject.getLocal("fullScreenSettings", "/"); return(_local1); } function loadSettings() { var _local2; var _local3; _local2 = getSettings(); _local3 = _local2.data[gameName]; return(_local3); } function saveSettings(__settingValue) { var _local2; _local2 = getSettings(); _local2.data[gameName] = __settingValue; _local2.flush(); } function init() { delete wrapper; var _local4 = loadSettings(); var _local3 = true; if ((_local4 === false) || (_local4 == "false")) { _local3 = false; } if (_global.mdm) { wrapper = new as.external.ZincModel({root:this}, _local3); } else if (_global.ssCore) { wrapper = new as.external.SwfStudioModel({root:this}, _local3); } else { wrapper = false; fscommand ("fullscreen", _local3); } initVersionKeyCheck(); } function setFullScreenStatus(__boolean) { fullScreen = __boolean; } function toggleFullScreen(__boolean) { if (__boolean == undefined) { if (fullScreen) { wrapper.toggleFullScreen(false); } else { wrapper.toggleFullScreen(true); } } else { wrapper.toggleFullScreen(__boolean); } } function showExitMenu() { if (_global.attachExitMenu) { _global.attachExitMenu(); } else { _global.exitMenu_mc._visible = true; } } function processFocus(__boolean) { if (_global.processWindowFocus) { _global.processWindowFocus(__boolean); } } function requestKill() { if (!wrapper) { killApplication(); } else { wrapper.requestKill(); } } function killApplication() { fscommand ("quit"); } function initVersionKeyCheck() { keyListener = new Object(); keyListener.obj = this; keyListener.onKeyDown = function () { if ((Key.isDown(86) && (Key.isDown(69))) && (Key.isDown(82))) { this.obj.sendVersion(); } }; Key.addListener(keyListener); } function sendVersion() { var _local3 = {brandTimeStamp:_global.brandTimeStamp, gameName:_global.gameName, aName:_global.aName, g_id:_global.g_id, affiliateId:_global.affiliateId, languageCode:_global.languageCode, blockViewAllHighScore:_global.blockViewAllHighScore, appExtention:_global.appExtention}; sendConn = new LocalConnection(); sendConn.send("_youdaVersion", "showVersion", _local3); } }
Symbol 3533 MovieClip [__Packages.as.external.ZincModel] Frame 0
class as.external.ZincModel { var root, mdm, fullScreenMethod, localCheckPath, mac, windowHeight, windowWidth, res_width, res_height, res_colorDepth, formStyle, lastFocus, fullscreen, beforeMinimized, killingApp, fullScreen_intrv, addept_intrv, resize_intrv; function ZincModel (__iObj, __fullScreenSetting) { root = __iObj.root; mdm = _global.mdm; fullScreenMethod = "dirextX"; localCheckPath = new as.external.LocalCheck(this, _global.externalModel.gameName); reset(__fullScreenSetting); } function reset(__fullScreenSetting) { var _local4 = mdm.System.macVerString; if (typeof(_local4) == "string") { mac = true; fullScreenMethod = "setResolution"; Stage.scaleMode = "noScale"; } windowHeight = mdm.Forms.MainForm.height; windowWidth = mdm.Forms.MainForm.width; var _local3 = mdm.System.getResolution(); res_width = _local3[0]; res_height = _local3[1]; res_colorDepth = _local3[2]; if (__fullScreenSetting) { addeptForm(true); } mdm.Application.onAppExit = function () { _global.externalModel.showExitMenu(); }; mdm.Application.enableExitHandler(); mdm.Application.obj = this; mdm.Application.onAppChangeFocus = function (myObject) { if ((myObject.status == true) || (myObject.status == "true")) { _global.externalModel.processFocus(true); } else { _global.externalModel.processFocus(false); } }; mdm.Application.onAppMinimize = function () { this.obj.isMinimized = true; _global.externalModel.processFocus(false); }; mdm.Application.onFormMaximize = function (myObject) { this.obj.isMinimized = false; _global.externalModel.processFocus(true); }; if (__fullScreenSetting) { doFocusAction(true); } if (mac) { if (windowHeight && (windowWidth)) { mdm.Application.onFormResize = function (myObject) { var _local2 = _global.externalModel.wrapper; if (!(_local2.windowWidth === myObject.width)) { _global.mdm.Forms.MainForm.width = _local2.windowWidth; } if (!(_local2.windowHeight === myObject.height)) { _global.mdm.Forms.MainForm.height = _local2.windowHeight; } }; } } return(true); } function doSecondWindowActions() { prompt("There is already an instance of this game running. \n This application will now close."); mdm.Application.exit(); } function doPendingEvents() { if (mac) { return(undefined); } mdm.Application.doEvents(); } function restore() { if (!mac) { mdm.Application.restore(); } } function bringToFront() { } function maximize() { if (!mac) { mdm.Application.maximize(); } } function minimize() { mdm.Application.minimize(); } function setResolution(__width, __height, __colorDepth) { mdm.System.setResolution(__width, __height, __colorDepth); } function addeptForm(__boolean, __mac) { if (mac && (!__mac)) { return(undefined); } if ((formStyle == __boolean) && (!mac)) { return(undefined); } formStyle = __boolean; mdm.Forms.thisForm.showFullScreen(__boolean); if (!mac) { mdm.Forms.thisForm.hideCaption(__boolean); } } function delay(__amount) { if (!__amount) { return(undefined); } if (mac) { return(undefined); } mdm.Application.delay(__amount); } function prompt(__text) { if (!__text) { return(undefined); } mdm.Dialogs.prompt(__text); } function doFocusAction(__boolean, __force) { if (!__force) { if (lastFocus == __boolean) { return(undefined); } lastFocus = __boolean; } if (mac) { doMacFocusAction(__boolean, __force); return(undefined); } if (__boolean) { bringToFront(); if (!__force) { maximize(); } doPendingEvents(); restore(); doPendingEvents(); setFullScreen(true); doPendingEvents(); bringToFront(); doPendingEvents(); } else { var _local4 = fullscreen; beforeMinimized = _local4; setFullScreen(false); if (!__force) { minimize(); } doPendingEvents(); } } function toggleFullScreen(__boolean) { if (fullscreen == __boolean) { return(undefined); } _global.externalModel.saveSettings(__boolean); addeptForm(__boolean); restore(); doPendingEvents(); doFocusAction(__boolean, true); } function setFullScreen(__boolean, __exit) { _global.externalModel.setFullScreenStatus(__boolean); if (__boolean) { if (!fullscreen) { fullscreen = true; if (fullScreenMethod == "dirextX") { mdm.System.DirectX.enable(800, 600, 32); } else { setResolution(800, 600, 32); } maximize(); } } else if (fullscreen) { fullscreen = false; if (fullScreenMethod == "dirextX") { mdm.System.DirectX.disable(); } else { setResolution(res_width, res_height, res_colorDepth); } if (windowWidth) { mdm.Forms.thisForm.width = windowWidth; } if (windowHeight) { mdm.Forms.thisForm.height = windowHeight; } if (mac) { createResizeInterv(); } } if (__exit) { killApplication(); } } function requestKill() { killApplication(); } function killApplication() { if (killingApp) { return(undefined); } _root.stopAllSounds(); killingApp = true; setFullScreen(); doPendingEvents(); mdm.Application.exit(); delay(1000); } function doMacFocusAction(__boolean, __force) { if (__boolean) { restore(); setFullScreen(true); createAddeptInterv(100, true, true); } else { var _local2 = fullscreen; beforeMinimized = _local2; addeptForm(false, true); createFullScreenInterv(10, false); } } function createFullScreenInterv(__delay, __boolean, __reCall) { if (!__delay) { __delay = 1; } if (fullScreen_intrv) { clearInterval(fullScreen_intrv); } fullScreen_intrv = setInterval(this, "doDelayedFullscreen", __delay, __boolean, true); } function doDelayedFullscreen(__boolean, __reCall) { clearInterval(fullScreen_intrv); if (!__reCall) { _global.externalModel.wrapper.createFullScreenInterv(1, __boolean, true); return(undefined); } _global.externalModel.wrapper.setFullScreen(__boolean); } function createAddeptInterv(__delay, __boolean, __force, __reCall) { if (!__delay) { __delay = 1; } if (addept_intrv) { clearInterval(addept_intrv); } addept_intrv = setInterval(this, "doDelayedAddept", __delay, __boolean, __force, __reCall); } function doDelayedAddept(__boolean, __force, __reCall) { clearInterval(addept_intrv); var _local3 = mdm.System.getResolution(); if (((!_local3) || (!(_local3[1] === 600))) || (!(_local3[0] === 800))) { _global.externalModel.wrapper.createAddeptInterv(1, __boolean, __force); return(undefined); } if (!__reCall) { _global.externalModel.wrapper.createAddeptInterv(1, __boolean, __force, true); return(undefined); } _global.externalModel.wrapper.addeptForm(__boolean, __force); } function createResizeInterv() { if (resize_intrv) { clearInterval(resize_intrv); } resize_intrv = setInterval(this, "doDelayedResize", 50); } function doDelayedResize() { clearInterval(resize_intrv); _global.externalModel.wrapper.doResize(); } function doResize() { if (windowWidth) { mdm.Forms.thisForm.width = windowWidth; } if (windowHeight) { mdm.Forms.thisForm.height = windowHeight; } } }
Symbol 3534 MovieClip [__Packages.as.external.LocalCheck] Frame 0
class as.external.LocalCheck { var root, gameName, sendConn, listenReply, channel, replyChannel, receiveConnReply, receiveConn; function LocalCheck (__root, __gameName) { root = __root; gameName = __gameName; if (!gameName) { gameName = "YoudaGame"; } init(); } function init() { initChannel(); } function secondWindowOpen() { deleteCallingChannel(); root.doSecondWindowActions(); } function deleteCallingChannel() { sendConn.close(); listenReply.close(); delete sendConn; delete listenReply; } function initChannel() { channel = "_chan_" + gameName; replyChannel = Math.ceil(Math.random() * 9999999) * 3; sendConn = new LocalConnection(); listenReply = new LocalConnection(); listenReply.obj = this; listenReply.connect((channel + "reply") + replyChannel); listenReply.receiveReply = function () { this.obj.secondWindowOpen(); }; sendCheck(); } function sendCheck() { sendConn.send(channel, "giveReply", replyChannel); sendConn.obj = this; sendConn.onStatus = function (infoObject) { if (infoObject.level == "status") { } else if (infoObject.level == "error") { this.obj.initReceiveConn(); } }; } function initReceiveConn() { deleteCallingChannel(); receiveConnReply = new LocalConnection(); receiveConn = new LocalConnection(); receiveConn.obj = this; receiveConn.giveReply = function (givenReplyChannel) { if ((givenReplyChannel == this.obj.replyChannel) && (this.obj.replyChannel)) { return(undefined); } this.obj.receiveConnReply.send((this.obj.channel + "reply") + givenReplyChannel, "receiveReply"); return(true); }; receiveConn.connect(channel); } }
Symbol 3535 MovieClip [__Packages.as.external.SwfStudioModel] Frame 0
class as.external.SwfStudioModel { var root, ssCore, ssEvents, ssGlobals, res_width, res_height, res_colorDepth, formStyle, noFullScreen, lastFocus, fullscreen, beforeMinimized, killingApp; function SwfStudioModel (__iObj) { root = __iObj.root; ssCore = _global.ssCore; ssEvents = _global.ssEvents; ssGlobals = _global.ssGlobals; reset(); } function reset() { res_width = Number(ssGlobals.ssDesktopWidth); res_height = Number(ssGlobals.ssDesktopHeight); res_colorDepth = Number(ssGlobals.ssDesktopColorDepth); var _local4 = new Object(); _local4.onAppExit = function (__event_obj) { _global.externalModel.showExitMenu(); }; ssEvents.addEventListener({listener:_local4, event:"App.onQuit", callback:"onAppExit"}); var _local3 = new Object(); _local3.obj = this; _local3.onAppChangeFocus = function (__event_obj) { if (__event_obj.result == "LOSTFOCUS") { _global.externalModel.processFocus(false); this.obj.doFocusAction(false); } else if (__event_obj.result == "GOTFOCUS") { _global.externalModel.processFocus(true); this.obj.doFocusAction(true); } }; ssCore.Win.setNotify({event:"onFocusChange"}, {callback:"onAppChangeFocus", scope:_local3}); addeptForm(true); doFocusAction(true); return(true); } function restore() { ssCore.Win.restore(); } function bringToFront() { } function maximize() { ssCore.Win.maximize(); } function minimize() { ssCore.Win.minimize(); ssCore.Win.flash(); } function setResolution(__width, __height, __colorDepth, __userDirectDraw) { ssCore.Desktop.changeResolution({width:__width, height:__height, colorDepth:__colorDepth, useDirectDraw:__userDirectDraw}); } function addeptForm(__boolean) { if (formStyle == __boolean) { return(undefined); } formStyle = __boolean; if (__boolean) { ssCore.Win.showCaption({flag:false}); ssCore.Desktop.autoRestoreTaskbar({flag:true}); ssCore.Desktop.autoHideTaskbar({flag:true}); ssCore.Win.showBorder({flag:false}); } else { ssCore.Win.showCaption({flag:true}); ssCore.Desktop.showTaskbar({flag:true}); ssCore.Win.showBorder({flag:true}); } } function doFocusAction(__boolean, __force) { if (noFullScreen && (!__force)) { return(undefined); } if (!__force) { if (lastFocus == __boolean) { return(undefined); } lastFocus = __boolean; } if (__boolean) { restore(); setFullScreen(true, false, __force); } else { var _local3 = fullscreen; beforeMinimized = _local3; setFullScreen(false, false, __force); } } function toggleFullScreen(__boolean) { if (fullscreen == __boolean) { return(undefined); } if (__boolean) { noFullScreen = false; restore(); addeptForm(true); doFocusAction(true, true); } else { noFullScreen = true; addeptForm(__boolean); doFocusAction(__boolean, true); } } function setFullScreen(__boolean, __exit, __force) { _global.externalModel.setFullScreenStatus(__boolean); if (__boolean) { if (!fullscreen) { fullscreen = true; setResolution(800, 600, 16, false); maximize(); } } else if (fullscreen) { fullscreen = false; setResolution(res_width, res_height, res_colorDepth); if (!__force) { minimize(); } else { restore(); } } if (__exit) { killApplication(); } } function requestKill() { killApplication(); } function killApplication() { if (killingApp) { return(undefined); } killingApp = true; ssCore.App.forceQuit(); } }
Symbol 3536 MovieClip [__Packages.as.FocusControl] Frame 0
class as.FocusControl { var isTextfieldFocusKilled, focus_mc, continue_btn, interval; function FocusControl () { _global.focusControl = this; init(); } function init() { showPopup(false); isTextfieldFocusKilled = false; focus_mc = _root.createEmptyMovieClip("fmc", _root.getNextHighestDepth()); focus_mc.onRelease = function () { }; focus_mc.onSetFocus = function (oldFocus, newFocus) { if ((!(oldFocus.wordWrap === undefined)) && (newFocus.wordWrap == undefined)) { _global.focusControl.isTextfieldFocusKilled = true; } }; Selection.addListener(focus_mc); Selection.setFocus(focus_mc); continue_btn.onPress = continueGame; _global.processWindowFocus = processWrapperFocus; _global.globalsound = new Sound(); interval = setInterval(this, "update", 250); } function showPopup(__show) { _global.model.showOutOfFocus(__show); } function update() { if (isTextfieldFocusKilled) { isTextfieldFocusKilled = false; Selection.setFocus(focus_mc); } if (Selection.getFocus() == null) { pauseGame(); } } function processWrapperFocus(__boolean) { if (__boolean) { continueGame(); } else { Selection.setFocus(null); pauseGame(); } } function pauseGame() { if (_global.careerModel.userProgress.setting.autoPauseBlock) { return(undefined); } _global.globalsound.setVolume(0); doGameActions(true); showPopup(true); } function continueGame() { Selection.setFocus(focus_mc); showPopup(false); if (!_global.soundTurnedOff) { _global.globalsound.setVolume(100); } doGameActions(); } function doGameActions(__pause) { if (__pause) { if (!_global.setted) { _global.main.setPause(); } } else { _global.setted = false; _global.main.removePause(); } } }
Symbol 3537 MovieClip [__Packages.asHighscore.Button] Frame 0
class asHighscore.Button extends MovieClip { var underline, fontSize, gotoAndStop, sel, title, btnText, useHandCursor, class; function Button () { super(); if (underline == undefined) { underline = true; } if (fontSize == undefined) { fontSize = 11; } } function onLoad() { gotoAndStop(1); setText(); if (sel == true) { selected = (true); } } function set selected(b) { sel = b; if (sel == true) { gotoAndStop(3); } else { gotoAndStop(1); } setText(); //return(selected); } function get selected() { return(sel); } function setText() { btnText.text = title; btnText.autoSize = true; var _local2 = new TextFormat(); if (sel != true) { _local2.underline = underline; } _local2.size = fontSize; btnText.setTextFormat(_local2); useHandCursor = ((sel == true) ? false : true); } function onRollOver() { if (sel == true) { return(null); } gotoAndStop(2); setText(); } function onRollOut() { if (sel == true) { return(null); } gotoAndStop(1); setText(); } function onPress() { if (sel == true) { return(null); } gotoAndStop(3); setText(); class.select(title); } }
Symbol 3538 MovieClip [__Packages.asHighscore.Loader] Frame 0
class asHighscore.Loader extends MovieClip { var gotoAndStop, size, fObj, gotoAndPlay; function Loader () { super(); } function onLoad() { gotoAndStop(((size == "small") ? 1 : 9)); } function setSize(__size) { trace("__size : " + __size); } function callFunction(__target, __function, __size, __arg1, __arg2, __arg3) { fObj = {size:__size, target:__target, func:__function, arg1:__arg1, arg2:__arg2, arg3:__arg3}; if (__size == size) { executeFunction(); } else if (__size == "big") { gotoAndPlay(2); } } function executeFunction() { if (fObj.func) { size = fObj.size; fObj.target[fObj.func](fObj.arg1, fObj.arg2, fObj.arg3); delete fObj; } } }
Symbol 3539 MovieClip [__Packages.asHighscore.Main] Frame 0
class asHighscore.Main extends MovieClip { var submit_url, visibilityViewAll, encryption, _x, gotoAndStop, mc, selectedListType, name, getURL, scBfr, removeMovieClip; function Main () { super(); submit_url = _global.highscorelink; visibilityViewAll = false; encryption = new asHighscore.Encryption(); _x = 200; } function showListView(__list, __extra) { gotoAndStop(3); if (__extra.message) { mc.gotoAndStop(2); mc.message.htmlText = __extra.message; } else { mc.top.title = "HIGHSCORES TOP 20"; mc.loader.removeMovieClip(); mc.createEmptyMovieClip("loader", mc.getNextHighestDepth()); var _local2 = 0; while (_local2 < __list.length) { var _local5 = mc["place" + (_local2 + 1)]; if (!_local5) { _local5 = mc.loader.attachMovie("normalRow", "normalRow" + _local2, mc.loader.getNextHighestDepth(), {_y:195 + (_local2 * 15.6), _x:-1}); _local5.gotoAndStop(1 + ((_local2 + 1) % 2)); _local5.placeNumber.text = _local2 + 1; if (_local5.placeNumber.text.length < 2) { _local5.placeNumber.text = "0" + _local5.placeNumber.text; } } else { _local5.placeNumber.text = _local2 + 1; _local5._alpha = 100; } if (__extra.highlight == _local2) { _local5.gotoAndStop(3); } _local5.name.name.text = __list[_local2].name; _local5.name.name.autoSize = "left"; if (_local5.name._width > 184) { _local5.name._width = 184; } _local5.score.text = __list[_local2].score; _local2++; } if (__extra.extraplayer) { var _local5 = mc.loader.attachMovie("normalRow", "normalRowEPRdots", mc.loader.getNextHighestDepth(), {_y:507, _x:-1}); _local5.gotoAndStop(2); _local5.placeNumber.text = ".."; _local5.name.text = ".."; _local5.score.text = ".."; var _local7 = __extra.extraplayer.split("|"); _local5 = mc.loader.attachMovie("normalRow", "normalRowEPR", mc.loader.getNextHighestDepth(), {_y:522.6, _x:-1}); _local5.gotoAndStop(3); _local5.placeNumber.text = _local7[0]; _local5.name.text = _local7[1]; _local5.score.text = _local7[2]; } } mc.viewAllText._visible = visibilityViewAll; mc.viewAllText.title = "view all highscores"; mc.viewAllText.class = this; var _local3 = [{btnName:"overallText", btnTitle:"Overall"}, {btnName:"todayText", btnTitle:"Today"}, {btnName:"weekText", btnTitle:"This week"}]; var _local2 = 0; while (_local2 < _local3.length) { mc[_local3[_local2].btnName].sel = false; mc[_local3[_local2].btnName].title = _local3[_local2].btnTitle; mc[_local3[_local2].btnName].gotoAndStop(1); if (mc[_local3[_local2].btnName].title == selectedListType) { mc[_local3[_local2].btnName].gotoAndStop(3); mc[_local3[_local2].btnName].sel = true; } mc[_local3[_local2].btnName].class = this; mc[_local3[_local2].btnName].setText(); _local2++; } mc.closeText.title = "close"; mc.closeText.underline = false; mc.closeText.class = this; mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function triggerHackAttempt(__id, __message) { } function submitValuesView() { if (mc.score.text != score) { triggerHackAttempt(1000, (("Userattempt to adjust score " + score) + " to ") + mc.score.text); } submitValuesModel(); mc.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function submitListRequestModel(__list) { gotoAndStop(2); mc.size = "big"; var _local3 = new LoadVars(); var set_result = new LoadVars(); set_result.main = this; _local3.demo = (((_global.buygamelink == "") || (!_global.buygamelink)) ? false : true); _local3.mode = "list"; _local3.list = __list; _local3.p_name = name; _local3.h_id = _global.h_id; _local3.a_id = _global.affiliateId; var _local5 = this; set_result.onLoad = function (succes) { if (succes) { this.main.processPhp(set_result); } else { trace("fail"); } }; var _local4 = getTimer().toString(); _local3.sendAndLoad((submit_url + "?key=") + _local4, set_result, "POST"); mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function submitValuesModel() { name = mc.username.text; gotoAndStop(2); mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; mc.size = "small"; var _local3 = new LoadVars(); var set_result = new LoadVars(); set_result.main = this; _local3.mode = "submit"; _local3.g_score = score; _local3.demo = (((_global.buygamelink == "") || (!_global.buygamelink)) ? false : true); _local3.p_name = name; _local3.g_id = _global.h_id; _local3.h_id = _global.h_id; _local3.key = encryption.getRandomString(); _local3.key2 = encryption.getRandomString(); _local3.key3 = encryption.encrypt((_local3.key + "_") + _local3.h_id.toString(), (_local3.key2 + "_") + score, 0); _local3.key4 = encryption.getRandomString(); _local3.a_id = _global.affiliateId; var _local5 = this; set_result.onLoad = function (succes) { if (succes) { this.main.processPhp(set_result); } else { trace("fail"); } }; var _local4 = getTimer().toString(); _local3.sendAndLoad((submit_url + "?key=") + _local4, set_result, "POST"); mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function processPhp(__iObj) { if ((__iObj.viewall == "true") && (!_global.blockViewAllHighScore)) { visibilityViewAll = true; } switch (__iObj.view) { case "listOverall" : case "listToday" : case "listThis week" : selectedListType = __iObj.view.substr(4, __iObj.view.length - 4); if (selectedListType == undefined) { selectedListType = "Overall"; } mc.callFunction(this, "showListModel", "big", generateList(__iObj.list), {extraplayer:__iObj.extraplayer, message:__iObj.message, highlight:__iObj.highlight}); break; case "submit" : mc.callFunction(this, "showSendView", "small", score, name, {message:__iObj.message}); } } function showList() { submitListRequestModel("Today"); } function select(__btnTitle) { switch (__btnTitle) { case "Overall" : case "Today" : case "This week" : submitListRequestModel(__btnTitle); break; case "close" : close(); break; case "submit highscore" : submitValuesView(); break; case "view all highscores" : getURL(((((submit_url + ((submit_url.split("?").length > 1) ? "&" : "?")) + "h_id=") + _global.h_id) + "&a_id=") + _global.affiliateId, "_blank"); break; default : trace("button not configured : " + __btnTitle); } } function set score(t) { scBfr = t * 3; //return(score); } function get score() { return(Math.floor(scBfr / 3)); } function showSendView(__score, __name, __extra) { gotoAndStop(1); if (__extra.message) { mc.gotoAndStop(2); mc.message.htmlText = __extra.message; } mc.top.title = "SUBMIT HIGHSCORE"; score = (__score); name = __name; mc.sendText.title = "submit highscore"; mc.sendText.class = this; mc.score.text = score; mc.username.text = __name; mc.closeText.title = "close"; mc.closeText.class = this; mc.top.closeBtn.onPress = function () { this._parent._parent._parent.close(); }; } function showSend(__score, __name) { showSendView(__score, __name); } function showListModel(__list, __extra) { showListView(__list, __extra); } function generateList(__rawList) { var _local3 = __rawList.split("||"); var _local6 = []; var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1].split("|"); _local6.push({name:_local2[0], score:_local2[1]}); _local1++; } return(_local6); } function close() { removeMovieClip(); } }
Symbol 3540 MovieClip [__Packages.asHighscore.Encryption] Frame 0
class asHighscore.Encryption { var errors, scramble1, scramble2, adj, mod, $fudgefactor; function Encryption () { errors = new Array(); scramble1 = "! #$%&()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~"; scramble2 = "f^jAE]okIOzU[2&q1{3`h5w_794p@6s8?BgP>dFV=m D<TcS%Ze|r:lGK/uCy.Jx)HiQ!#$~(;Lt-R}Ma,NvW+Ynb*0X"; if (scramble1.length != scramble2.length) { trigger_error("** SCRAMBLE1 is not same length as SCRAMBLE2 **", "E_USER_ERROR"); } adj = 1.75; mod = 3; } function getRandomString() { var _local4 = ""; var _local3; var _local2 = 0; while (_local2 < 8) { _local3 = Math.floor(Math.random() * scramble1.length); _local4 = _local4 + scramble1.substr(_local3 - 1, 1); _local2++; } return(_local4); } function trigger_error($mess) { trace($mess); } function encrypt($key, $source, $sourcelen) { if (!$sourcelen) { $sourcelen = 0; } errors = new Array(); $fudgefactor = _convertKey($key); if (errors.length > 0) { return(undefined); } if (!$source) { trace("No value has been supplied for encryption"); return(undefined); } while ($source.length < $sourcelen) { $source = $source + " "; } var _local11 = ""; var _local10 = 0; var _local3 = 0; while (_local3 < $source.length) { var _local9 = $source.substr(_local3, 1); var _local5 = scramble1.indexOf(_local9); if (_local5 === false) { return(undefined); } var _local7 = _applyFudgeFactor($fudgefactor); var _local6 = _local10 + _local7; var _local2 = Math.round(_local6) + _local5; _local2 = _checkRange(_local2); _local10 = _local6 + _local2; var _local8 = scramble2.substr(_local2, 1); _local11 = _local11 + _local8; _local3++; } return(_local11); } function _applyFudgeFactor() { var _local2 = $fudgefactor.shift(); _local2 = _local2 + adj; $fudgefactor.push(_local2); if (mod) { if (Math.floor(_local2 % mod) == 0) { _local2 = _local2 * -1; } } return(_local2); } function _checkRange($num) { $num = Math.round($num); var _local3 = scramble1.length; while ($num >= _local3) { $num = $num - _local3; } while ($num < 0) { $num = $num + _local3; } return($num); } function _convertKey($key) { if (!$key) { trace("No value has been supplied for the encryption key"); return(undefined); } var _local7 = new Array(); _local7.push($key.length); var _local5 = 0; var _local2 = 0; while (_local2 < $key.length) { var _local4 = $key.substr(_local2, 1); var _local3 = scramble1.indexOf(_local4); if (_local3 === false) { trace("Key contains an invalid character ($char)"); return(undefined); } _local7.push(_local3); _local5 = _local5 + _local3; _local2++; } _local7.push(_local5); return(_local7); } }
Symbol 3541 MovieClip [__Packages.asHighscore.MainMiniclip] Frame 0
class asHighscore.MainMiniclip extends MovieClip { var showScoreBo; function MainMiniclip () { super(); } function showSend(__score) { showScoreBo = true; _root.mchscre = __score; render(_root.mchscre); } function showList() { showScoreBo = false; _root.mchscre = 0; render(); } function setStatusMCHS(__boo) { _global.activeMiniClipHS = __boo; } function render(__score) { var _local3 = com.miniclip.highscores.HighscoresLoader.start(__score); setStatusMCHS(true); _global.delayer.callFunction(this, "setStatusMCHS", 100, 1, false); _local3.onClose = function () { _global.activeMiniClipHS = false; }; } }
Symbol 3542 MovieClip [__Packages.com.miniclip.highscores.HighscoresLoader] Frame 0
class com.miniclip.highscores.HighscoresLoader { static var URL_PREFIX, score, target, game_quality, localConnectionID, ldr, singleInstance, objLocalConnection; function HighscoresLoader () { } static function start(score) { URL_PREFIX = ((_root._url.substring(0, 8) == "file:///") ? "http://www.miniclip.com/swfcontent/components/" : "/swfcontent/components/"); com.miniclip.highscores.HighscoresLoader.score = (isNaN(score) ? undefined : (Number(score))); if (target == null) { game_quality = _root._quality; _root._quality = "HIGH"; target = _root.createEmptyMovieClip("miniclipHighScoresContainer", _root.getNextHighestDepth()); target.onUnload = function () { com.miniclip.highscores.HighscoresLoader.target = undefined; }; localConnectionID = "LC" + String(Math.floor(Math.random() * 1000000)); ldr = target.createEmptyMovieClip("ldr", 1); initialize(); } else { target.swapDepths(_root.getNextHighestDepth()); sendScore(); } if (singleInstance == undefined) { singleInstance = new com.miniclip.highscores.HighscoresLoader(); } return(singleInstance); } static function initialize() { objLocalConnection = new LocalConnection(); objLocalConnection.allowDomain = function (sendingDomain) { return((sendingDomain == "www.miniclip.com") || (sendingDomain == "cms.miniclip.com")); }; objLocalConnection.hsbready = function () { com.miniclip.highscores.HighscoresLoader.sendScore(); }; objLocalConnection.hsbhidden = function () { _root._quality = com.miniclip.highscores.HighscoresLoader.game_quality; com.miniclip.highscores.HighscoresLoader.singleInstance.onClose(); }; objLocalConnection.connect(localConnectionID + "back"); var _local2 = new MovieClipLoader(); var _local3 = {}; _local2.addListener(_local3); if (validateDomain()) { var _local4 = buildQueryString(); _local2.loadClip((URL_PREFIX + HIGHSCORESBOX_SWF) + _local4, ldr); } else { _local2.loadClip(URL_PREFIX + OFFSITE_SWF, ldr); } } static function sendScore() { var _local1 = new LocalConnection(); _local1.send(localConnectionID, "setScore", score); } static function validateDomain() { var _local3 = false; var _local4 = _root._url; var _local2 = 0; while (_local2 < ALLOWED_DOMAINS.length) { if (_url.indexOf(ALLOWED_DOMAINS[_local2]) >= 0) { _local3 = true; } _local2++; } return(true); } static function buildQueryString() { var _local3 = "?"; var _local2 = ""; for (var _local4 in _root) { if (_local4.substring(0, 3) == "mc_") { _local3 = _local3 + (((_local2 + _local4) + "=") + escape(_root[_local4])); _local2 = "&"; } } _local3 = _local3 + ("&mc_lcid=" + localConnectionID); return(_local3); } static function traceHelp() { trace("You may contact Miniclip if the problem persists."); } static var HIGHSCORESBOX_SWF = "highscoresbox_v3.swf"; static var OFFSITE_SWF = "highscores_offsite.swf"; static var ALLOWED_DOMAINS = ["http://miniclip.com", "http://www.miniclip.com", "http://cms.miniclip.com", "miniclips.com"]; }
Symbol 3543 MovieClip [__Packages.as.view.menu.Indicator] Frame 0
class as.view.menu.Indicator { var totalTxt; function Indicator () { } function set total(t) { totalTxt.text = t.toString(); //return(total); } function get total() { return(Number(totalTxt.text)); } }
Symbol 3544 MovieClip [__Packages.as.view.menu.Button] Frame 0
class as.view.menu.Button extends MovieClip { var type, selected, nameString, title_mc, __get__nameS, totalFrame, speedIn, speedOut, menu, gotoAndStop, _currentframe, highlightBoo; function Button () { super(); type = ""; } function onLoad() { animation = (1); if (selected) { animation = (31); } } function set nameS(s) { nameString = s; var _local3 = ""; if (nameString == "currentCity") { _local3 = _global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title; } else { _local3 = _global.textDb[nameString.toLowerCase().split(" ").join("").split("&").join("").split("-").join("")]; } var _local4 = new TextFormat(); _local4.size = 12; if (_local3.length >= 17) { _local4.size = 9; } else if (_local3.length >= 14) { _local4.size = 10; } else if (_local3.length > 11) { _local4.size = 11; } title_mc.title_txt.setNewTextFormat(_local4); title_mc.title_txt.text = _local3; title_mc.title_txt._y = title_mc.title_txt._y + (12 - _local4.size); //return(__get__nameS()); } function onRollOver() { if (selected) { return(false); } _global.motion.slide(this, "animation", _global.motion.none.Out, totalFrame, speedIn); } function onRollOut() { if (selected) { return(false); } _global.motion.slide(this, "animation", _global.motion.none.Out, 1, speedOut); } function onReleaseOutside() { onRollOut(); } function onPress() { if (selected) { return(false); } _global.engine.playSfx("Round Button bleep.wav", 0, _global.careerModel.userProgress.setting.soundFx); menu["select" + type](nameString, this); } function set animation(t) { if (!selected) { gotoAndStop(Math.floor(t)); } //return(animation); } function get animation() { return(_currentframe); } function showActivation() { gotoAndStop(30); _global.motion.slide(title_mc, "_xscale", _global.motion.none.Out, 110, 1); _global.motion.slide(title_mc, "_yscale", _global.motion.none.Out, 110, 1); } function showHighlight() { if (highlightBoo) { _global.motion.slide(title_mc, "_alpha", _global.motion.none.Out, 60, 3); _global.delayer.callFunction(_global.motion, "slide", 4, 1, title_mc, "_alpha", _global.motion.none.Out, 100, 3); _global.delayer.callFunction(this, "showHighlight", 22, 1); } } function highlight() { highlightBoo = true; showHighlight(); } }
Symbol 3545 MovieClip [__Packages.as.view.menu.DefaultListOption] Frame 0
class as.view.menu.DefaultListOption extends as.view.menu.Button { var type, speedIn, speedOut, totalFrame; function DefaultListOption () { super(); type = "ListOption"; speedIn = 3; speedOut = 5; totalFrame = 30; } }
Symbol 3546 MovieClip [__Packages.as.view.menu.PlayerInfo] Frame 0
class as.view.menu.PlayerInfo extends MovieClip { var ferryDuster, textLayer, reputationMask, moneyBfr, reputationBfr; function PlayerInfo () { super(); } function onLoad() { ferryDuster = new as.view.comsmetic.FerryDust(this); update("init"); } function update(mode) { if (_global.textDb.Day.length > 4) { var _local3 = new TextFormat(); _local3.size = 16; if (_global.textDb.Day.length > 6) { _local3.size = 14; } textLayer.dayTitle_txt.setNewTextFormat(_local3); } textLayer.dayTitle_txt.autoSize = "left"; textLayer.dayTitle_txt.text = _global.textDb.Day; textLayer.day_txt._x = (5 + textLayer.dayTitle_txt._x) + textLayer.dayTitle_txt._width; textLayer.cashTitle_txt.autoSize = "left"; textLayer.cashTitle_txt._x = textLayer.day_txt._x + textLayer.day_txt._width; if (_global.textDb.Cash.length > 4) { var _local3 = new TextFormat(); _local3.size = 16; if (_global.textDb.Cash.length > 6) { _local3.size = 14; } textLayer.cashTitle_txt.setNewTextFormat(_local3); textLayer.cashTitle_txt._y = 8 + ((18 - _local3.size) / 2); } textLayer.cashTitle_txt.text = _global.textDb.Cash; textLayer.cash_txt._x = (5 + textLayer.cashTitle_txt._x) + textLayer.cashTitle_txt._width; textLayer.reputationTitle_txt.text = _global.textDb.Reputation; if (mode == "init") { textLayer.day_txt.text = _global.careerModel.userProgress.surrounding.day; money = (_global.careerModel.userProgress.possession.money); reputationMask._xscale = _global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId]; reputation = (_global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId]); } else { if (moneyBfr != _global.careerModel.userProgress.possession.money) { _global.motion.slide(this, "money", _global.motion.regular.InOut, _global.careerModel.userProgress.possession.money, 20); } if (reputation != _global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId]) { var _local4 = _global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId]; _global.motion.slide(this, "reputation", _global.motion.none.In, _global.careerModel.userProgress.surrounding.reputation[_global.careerModel.userProgress.currentPosition.townId], 7 * returnDistance(_local4, reputation)); } } } function set money(t) { moneyBfr = t; textLayer.cash_txt.text = "$ " + Math.floor(moneyBfr); //return(money); } function get money() { return(moneyBfr); } function set reputation(t) { if (t > reputationBfr) { ferryDuster.insertParticle((2 + reputationMask._x) + reputationMask._width, reputationMask._y + 2); } reputationBfr = t; reputationMask._xscale = t; //return(reputation); } function get reputation() { return(reputationBfr); } function returnDistance($pos1, $pos2) { var _local1 = $pos1 - $pos2; return(((_local1 < 0) ? (-_local1) : (_local1))); } }
Symbol 3547 MovieClip [__Packages.as.view.comsmetic.FerryDust] Frame 0
class as.view.comsmetic.FerryDust { var loader, lId, n, lifetime, eratic, scaleDim; function FerryDust (__loader) { if (__loader) { loader = __loader; } if (!lId) { lId = "particle"; } n = 1; lifetime = 25; eratic = 100; scaleDim = 1; } function insertParticle(x, y, __extra) { var _local2 = loader.attachMovie(lId, "particle" + n, n, {_x:x, _y:y}); _local2._visible = true; _local2.vx = random(3) - 1; _local2.vy = random(3) - 1; _local2.life = lifetime + ((Math.floor(Math.random() * 30) == 0) ? 37 : 0); _local2.alphaDemin = 0; if (Math.floor(Math.random() * 4) == 0) { _local2.alphaDemin = 50; } _local2.initLife = _local2.life; _local2.baseClass = this; _local2.scaleDim = scaleDim; _local2.ap = (_local2.life / _local2.initLife) * 100; _local2._xscale = _local2.ap / _local2.scaleDim; _local2._yscale = _local2.ap / _local2.scaleDim; _local2.onEnterFrame = function () { this.curx = this._x; this.cury = this._y; this._x = this._x + this.vx; this._y = this._y + this.vy; this.ap = ((this.life / this.initLife) * 100) - this.alphaDemin; this._alpha = this.ap; this._xscale = this.ap / this.scaleDim; this._yscale = this.ap / this.scaleDim; this.vx = this.vx + ((random(this.baseClass.eratic) - (this.baseClass.eratic / 2)) / this.ap); this.vy = this.vy + ((random(this.baseClass.eratic) - (this.baseClass.eratic / 2)) / this.ap); this.life--; if (this.life < 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; n++; return(_local2); } }
Symbol 3548 MovieClip [__Packages.as.career.view.city.CityPopupView] Frame 0
class as.career.view.city.CityPopupView extends MovieClip { var getPopupType, popup, checkOnPress, hit, _xmouse, _ymouse, index; function CityPopupView () { super(); } function onRollOver() { if (_global.activeScreen.animationLock) { return(null); } getPopupType(); _global.motion.slide(this, "animation", _global.motion.none.Out, 9, 4); } function onRollOut() { _global.motion.slide(this, "animation", _global.motion.none.Out, 1, animation); } function onPress() { if (((popup._xmouse > popup.hit._x) && (popup._xmouse < (popup.hit._x + popup.hit._width))) && ((popup._ymouse > popup.hit._y) && (popup._ymouse < (popup.hit._y + popup.hit._height)))) { checkOnPress(); } else if (((_xmouse > hit._x) && (_xmouse < (hit._x + hit._width))) && ((_ymouse > hit._y) && (_ymouse < (hit._y + hit._height)))) { _global.activeScreen.selectProperty(index); onRollOut(); } } function set animation(t) { popup.gotoAndStop(Math.floor(t)); //return(animation); } function get animation() { return(popup._currentframe); } }
Symbol 3549 MovieClip [__Packages.as.career.view.city.CityPropertyPopupView] Frame 0
class as.career.view.city.CityPropertyPopupView extends as.career.view.city.CityPopupView { var prop, type, dialogId, index, dialogMenu, popup, dialogArray, onRollOut; function CityPropertyPopupView () { super(); if (!prop) { prop = new Object(); } type = "property"; if (dialogId != undefined) { init(); } } function getPopupType() { var _local3 = _global.careerModel.getPropertyMarketType(index); if (_local3 == "buy") { dialogMenu = _global.activeScreen; dialogId = 0; init(); } else if (_local3 == "sell") { dialogMenu = _global.activeScreen; dialogId = 1; init(); } } function init() { attachPopup(); initDialog(); } function attachPopup() { popup.removeMovieClip(); var _local3 = "Brown"; var _local5 = "Right"; var _local6 = ""; var _local4 = {x:this[("popup" + _local3) + "Loader"]._x, y:this[("popup" + _local3) + "Loader"]._y}; this[("popup" + _local3) + "Loader"]._parent.localToGlobal(_local4); if (_local4.x > 700) { _local5 = "Left"; } if (_local4.y < 20) { _local6 = "Under"; } popup = this[("popup" + _local3) + "Loader"].attachMovie((("cityPropertyPopup" + dialogId) + _local5) + _local6, "popup", 1); popup.message.gotoAndStop(1 + dialogId); popup.message.actionBuyTxt.text = _global.textDb.buyProp; popup.message.actionSellTxt.text = _global.textDb.sellProp; popup.message.OwnerTxt.text = _global.textDb.owner; popup.message.ValueTxt.text = _global.textDb.value; popup.message.IcomeTxt.text = _global.textDb.income; if ((dialogId == 0) && (_global.careerModel.userProgress.possession.money < Number(prop.price.split("$").join("")))) { popup.message.hit0._visible = false; popup.message.hit1._visible = false; popup.message.actionBuyTxt.htmlText = _global.textDb.notEnoughMon; return(null); } } function initDialog() { switch (dialogId) { case 0 : case 1 : dialogArray = [_global.textDb.yes, _global.textDb.no]; popup.message.nameTxt.text = prop.owner; popup.message.incomeTxt.text = prop.income.split("[weekly]").join(_global.textDb.weekly.toLowerCase()); popup.message.valueTxt.text = prop.price; } var _local3 = 0; while (_local3 < dialogArray.length) { popup.message["hit" + _local3].title = dialogArray[_local3]; popup.message["hit" + _local3].menu = this; _local3++; } } function checkOnPress() { var _local4 = ""; var _local3 = 0; while (_local3 < dialogArray.length) { if (((popup.message._xmouse > popup.message["hit" + _local3]._x) && (popup.message._xmouse < (popup.message["hit" + _local3]._x + popup.message["hit" + _local3]._width))) && ((popup.message._ymouse > popup.message["hit" + _local3]._y) && (popup.message._ymouse < (popup.message["hit" + _local3]._y + popup.message["hit" + _local3]._height)))) { _local4 = dialogArray[_local3]; } _local3++; } if (_local4 != "") { switch (_local4) { case _global.textDb.yes : dialogMenu.processDialogMenu(this, _local4); onRollOut(); break; case _global.textDb.no : onRollOut(); } return(false); } return(true); } }
Symbol 3550 MovieClip [__Packages.as.career.view.city.CityPopupButtonView] Frame 0
class as.career.view.city.CityPopupButtonView { var title, title_txt, message; function CityPopupButtonView () { title_txt.text = title; } function onLoad() { message.title_txt.text = title; } }
Symbol 3551 MovieClip [__Packages.as.career.view.MapTexasCityView] Frame 0
class as.career.view.MapTexasCityView extends MovieClip { var round_mc, ring, cityId, _y, _x, title, menu, popup, propertyAmount, transport, transportAble, rollOverMc; function MapTexasCityView () { super(); round_mc.gotoAndStop(1 + ring); if (!(_global.careerModel.userProgress.possession.city.inArray(cityId) === false)) { if (!(_global.careerModel.userProgress.possession.cityHighlighted.inArray(cityId) === false)) { round_mc.gotoAndStop(6); } else { _global.ferryDust = new as.view.comsmetic.FerryDustAtPoint(_global.view.loader.createEmptyMovieClip("ferryDust", _global.view.loader.getNextHighestDepth()), {x:_x + 7, y:_y + 7}); _global.ferryDust.lId = "particleBlue"; _global.delayer.callFunction(round_mc, "gotoAndStop", 82, 1, 6); _global.careerModel.userProgress.possession.cityHighlighted.push(cityId); _global.delayer.callFunction(_global.engine, "playSfx", 15, 1, "New Transport circle.wav", 0, _global.careerModel.userProgress.setting.soundFx); } } else if (!(_global.careerModel.userProgress.possession.cityHighlighted.inArray(cityId) === false)) { var _local5 = 24; var _local7 = 5; var _local4 = 0; while (_local4 < _local5) { _global.delayer.callFunction(round_mc, "gotoAndStop", 1 + Math.floor((_local4 * _local4) / 10), 1, (((_local4 % 2) == 0) ? 6 : (1 + ring))); _local4++; } _global.delayer.callFunction(_global.careerModel, "activateCity", 75, 1, title); var _local6 = _global.careerModel.userProgress.possession.cityHighlighted.inArray(cityId); _global.careerModel.userProgress.possession.cityHighlighted.splice(_local6, 1); } menu = _global.activeScreen; round_mc.pClass = this; round_mc.onRollOver = function () { this.pClass.onRollOver2(); }; round_mc.onPress = function () { this.pClass.onPress2(); }; round_mc.onRollOut = function () { this.pClass.onRollOut2(); }; } function setProps() { popup.animation.cityProp.city = title; popup.animation.cityProp.propertyAmount = propertyAmount; popup.animation.cityProp.transport = transport; popup.animation.cityProp.cityTxt.text = _global.textDb.Cities; popup.animation.cityProp.propertyTxt.text = _global.textDb.Properties + ":"; popup.animation.cityProp.TransportTxt.text = _global.textDb.Transport + ":"; } function onRollOver2() { if (_global.activeScreen.animationLock) { return(null); } if (transportAble) { if (round_mc.marker._currentframe != 2) { round_mc.marker.gotoAndStop(3); } } _global.motion.slide(this, "animation", _global.motion.none.Out, 8, 3); rollOverMc._visible = true; } function onRollOut2() { if (round_mc.marker._currentframe != 2) { round_mc.marker.gotoAndStop(1); } _global.motion.slide(this, "animation", _global.motion.none.Out, 1, animation); rollOverMc._visible = false; } function onPress2() { if (!(_global.view.pressAllow === true)) { return(null); } if (_global.activeScreen.animationLock) { return(null); } if (transportAble) { menu.select(title, this); } else { onRollOut2(); var _local4 = ""; var _local3 = 0; while (_local3 < _global.careerModel.conf.city.length) { if (_global.careerModel.conf.city[_local3].ring == (ring - 1)) { _local4 = _local4 + (((_local4 == "") ? "" : ", ") + _global.careerModel.conf.city[_local3].title); } _local3++; } _global.help.request({id:3, x:_x + 8, y:_y - 18, ring:ring, replaceContent:{currentTown:("<b>" + _global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title) + "</b>", destinationTown:("<b>" + title) + "</b>", transportNeeded:("<b>" + transport) + "</b>", ring:ring, cityNames:("<b>" + _local4) + "</b>"}}); } } function set animation(t) { popup.animation.gotoAndStop(Math.floor(t)); //return(animation); } function get animation() { return(popup.animation._currentframe); } }
Symbol 3552 MovieClip [__Packages.as.view.comsmetic.FerryDustAtPoint] Frame 0
class as.view.comsmetic.FerryDustAtPoint extends as.view.comsmetic.FerryDust { var loader, curX, curY, curAmount, insertParticle; function FerryDustAtPoint (__loader, __appearance) { super(); loader = __loader; curX = __appearance.x; curY = __appearance.y; curAmount = 0; _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "curAmount", _global.motion.strong.In, 4, 70); _global.delayer.callFunction(_global.motion, "slide", 80, 1, this, "curAmount", _global.motion.regular.Out, 0, 47); } function update() { var _local2 = 0; while (_local2 < curAmount) { insertParticle((curX + (Math.random() * 4)) - 2, (curY + (Math.random() * 6)) - 3); _local2++; } } }
Symbol 3553 MovieClip [__Packages.as.view.menu.ArrowButton] Frame 0
class as.view.menu.ArrowButton extends as.view.menu.Button { var speedIn, speedOut, totalFrame, menu, __set__nameS, _currentframe, active, gotoAndPlay; function ArrowButton () { super(); speedIn = 15; speedOut = 15; totalFrame = 15; menu = _global.cityView; __set__nameS("texasMap"); } function onRollOver() { var _local2 = _currentframe + 1; if (_local2 > totalFrame) { _local2 = 1; } active = true; gotoAndPlay(_local2); } function onRollOut() { active = false; } }
Symbol 3554 MovieClip [__Packages.as.view.menu.OptionButton] Frame 0
class as.view.menu.OptionButton extends as.view.menu.Button { var totalFrame, speedIn, speedOut; function OptionButton () { super(); totalFrame = 30; speedIn = 1; speedOut = 5; } }
Symbol 3555 MovieClip [__Packages.as.view.menu.InputText] Frame 0
class as.view.menu.InputText extends MovieClip { var defaultText, value_txt; function InputText () { super(); } function onLoad() { value_txt.defaultText = defaultText; value_txt.onSetFocus = function (oldFocus) { }; value_txt.onChanged = function () { this._parent.blinkingCursor._visible = false; }; Selection.setFocus(value_txt); } function get title() { return(value_txt.text); } }
Symbol 3556 MovieClip [__Packages.as.view.menu.DefaultButton] Frame 0
class as.view.menu.DefaultButton extends as.view.menu.Button { var speedIn, speedOut, totalFrame; function DefaultButton () { super(); speedIn = 3; speedOut = 5; totalFrame = 30; } }
Symbol 3557 MovieClip [__Packages.as.poker.view.CardView] Frame 0
class as.poker.view.CardView extends MovieClip { var typeId, gotoAndStop, _visible, graphcardshade; function CardView (__iObj) { super(); } function onLoad() { if (typeId === undefined) { typeId = "back"; } gotoAndStop(typeId); } function hide() { _visible = false; } function show() { _visible = true; } function removeShadow() { graphcardshade._visible = false; } }
Symbol 3558 MovieClip [__Packages.as.view.menu.Menu] Frame 0
class as.view.menu.Menu { var menuName, menuLoad, seq, thir, layerBg, layerButton, conf, radioOptions, btnsSet, updateRadioOption; function Menu () { } function showMenu(__name) { menuName = __name; menuLoad = _global.view.menuLoader; if (seq) { menuLoad = _global.view.menuLoader2; } if (thir) { menuLoad = _global.view.menuLoader3; } layerBg = menuLoad.createEmptyMovieClip("bg" + menuLoad.getNextHighestDepth(), menuLoad.getNextHighestDepth()); layerButton = menuLoad.createEmptyMovieClip("btn" + menuLoad.getNextHighestDepth(), menuLoad.getNextHighestDepth()); layerBg.attachMovie(conf.bgString, "menuMainBg", 1); if (!_global.textDb["menu" + __name]) { trace("menu name not translated menu" + __name); } layerBg.menuMainBg.titleStr.text = _global.textDb["menu" + __name]; menuLoad._x = conf.position.x; menuLoad._y = conf.position.y; if (!(conf.position.intro.type === "fade")) { } else { menuLoad._alpha = 0; _global.motion.slide(menuLoad, "_alpha", _global.motion.none.Out, 100, conf.position.intro.frames); } var _local5 = 0; while (_local5 < conf.options.length) { var _local7 = layerButton.attachMovie("defaultButton", "button" + conf.options[_local5], _local5, {_x:conf.button.startX + ((_local5 % conf.button.colAmount) * conf.button.xoffset), _y:conf.button.startY + (Math.floor(_local5 / conf.button.colAmount) * conf.button.yoffset)}); _local7.nameS = conf.options[_local5]; _local7.menu = this; _local5++; } _local5 = 0; while (_local5 < conf.alternativeButton.length) { var _local7 = layerButton.attachMovie(conf.alternativeButton[_local5].linkage, "button" + conf.alternativeButton[_local5].name, layerButton.getNextHighestDepth(), {_x:conf.alternativeButton[_local5].x, _y:conf.alternativeButton[_local5].y}); _local7.nameS = conf.alternativeButton[_local5].name; _local7.menu = this; switch (conf.alternativeButton[_local5].type) { case "inputText" : _local7.defaultText = conf.alternativeButton[_local5].defaultText; break; case "invisibleHit" : _local7._width = conf.alternativeButton[_local5].width; _local7._height = conf.alternativeButton[_local5].height; } _local5++; } radioOptions = new Array(); _local5 = 0; while (_local5 < conf.radioOptions.length) { var _local6 = conf.radioSelected[_local5]; if (_local6 === undefined) { _local6 = 0; } var _local3 = 0; while (_local3 < conf.radioOptions[_local5].length) { var _local4 = conf.radioOptions[_local5][_local3]; var _local7 = menuLoad.attachMovie("menuSelectingDot", "menuSelectingDot" + _local4.title, menuLoad.getNextHighestDepth(), {_x:_local4.x, _y:_local4.y}); if (_local3 != _local6) { _local7._alpha = 0; } else { radioOptions[_local5] = _local3; } _local3++; } _local5++; } _local5 = 0; while (_local5 < conf.autoSelect.length) { select(conf.autoSelect[_local5], layerButton["button" + conf.autoSelect[_local5]]); _local5++; } btnsSet(); } function select(__name, __button) { if (this["process" + __name.split(" ").join("")]()) { __button.showActivation(); } } function selectRadioOption(radio, option) { menuLoad["menuSelectingDot" + conf.radioOptions[radio][radioOptions[radio]].title]._alpha = 0; radioOptions[radio] = option; menuLoad["menuSelectingDot" + conf.radioOptions[radio][radioOptions[radio]].title]._alpha = 100; updateRadioOption(radio, option); } }
Symbol 3559 MovieClip [__Packages.as.view.menu.RedInfoBox] Frame 0
class as.view.menu.RedInfoBox extends as.view.menu.Menu { var extens, vsbfr, dec, valueTxt; function RedInfoBox () { super(); extens = ""; } function set valueSet(__t) { vsbfr = __t; if (dec) { var _local3 = Math.ceil(vsbfr * dec) / dec; var _local2 = _local3.toString().split("."); while (_local2[1].length < 2) { _local2[1] = _local2[1] + "0"; } valueTxt.text = _local2.join(",") + extens; } else { valueTxt.text = Math.ceil(vsbfr) + extens; } //return(valueSet); } function get valueSet() { return(vsbfr); } }
Symbol 3560 MovieClip [__Packages.as.view.menu.Fader] Frame 0
class as.view.menu.Fader extends MovieClip { var vol, leds, loader, createEmptyMovieClip, getNextHighestDepth; function Fader () { super(); } function onLoad() { init(); } function setSelectedLeds(_amount, update) { vol = (_amount - 1) * 20; var _local3 = 0; while (_local3 < leds.length) { if (_amount <= _local3) { leds[_local3].gotoAndStop(1); } else { leds[_local3].gotoAndStop(2); } _local3++; } if (update != "no") { _global.activeMenu.updateFader(); } } function init() { loader.removeMovieClip(); createEmptyMovieClip("loader", getNextHighestDepth()); leds = new Array(); var _local3 = 0; while (_local3 < 6) { var _local2 = loader.attachMovie("FaderButton", "FaderButton" + _local3, loader.getNextHighestDepth()); _local2.gotoAndStop(1); _local2._x = (_local3 * _local2._width) + 10; _local2.id = _local3 + 1; _local2.faderClass = this; _local2.onPress = function () { this.faderClass.setSelectedLeds(this.id); }; leds.push(_local2); _local3++; } leds[0].gotoAndStop(2); setSelectedLeds(1 + Math.floor(vol / 20), "no"); } }
Symbol 3561 MovieClip [__Packages.as.career.view.city.CityCrowdPopupView] Frame 0
class as.career.view.city.CityCrowdPopupView extends as.career.view.city.CityPopupView { var popup, message, totalFrame, __get__animation, dialogId, dialogArray, crowdId, eventId; function CityCrowdPopupView () { super(); popup.textBalloon.textMc.mess_txt.autoSize = true; popup.textBalloon.textMc.mess_txt.wordWrap = true; popup.textBalloon.textMc.mess_txt.htmlText = message; var _local5 = initDialog(); totalFrame = 0; var _local4 = (_local5 + popup.textBalloon.textMc._height) - 50; if (_local4 < 0) { _local4 = 0; } totalFrame = 16 + Math.floor(_local4 / 7); if (totalFrame > 30) { totalFrame = 30; } onRollOver2(); if (_global.selectPerson != undefined) { delete _global.selectPerson; _global.delayer.callFunction(this, "activate", 40, 1); } } function onRollOver2() { _global.motion.slide(this, "animation", _global.motion.regular.Out, totalFrame, Math.floor(totalFrame / 3)); _global.engine.playSfx("Hint pop up.wav", 0, _global.careerModel.userProgress.setting.soundFx); } function onRollOut() { } function onRollOver() { } function onRemove() { _global.motion.slide(this, "animation", _global.motion.none.Out, 1, Math.floor(__get__animation() / 1.6)); _global.delayer.callFunction(this, "removeMovieClip", Math.floor(__get__animation() / 1.6) + 1, 1); } function initDialog() { var _local4 = 0; switch (dialogId) { case 0 : dialogArray = [_global.textDb.yes, _global.textDb.no]; var _local5 = popup.textBalloon.attachMovie("crowdTextPopupButton", "hit0", popup.textBalloon.getNextHighestDepth(), {_y:popup.textBalloon.textMc._height + 5, _x:30}); _local5 = popup.textBalloon.attachMovie("crowdTextPopupButton", "hit1", popup.textBalloon.getNextHighestDepth(), {_y:popup.textBalloon.textMc._height + 5, _x:100}); _local4 = 20; break; case 1 : delete dialogArray; } var _local3 = 0; while (_local3 < dialogArray.length) { popup.textBalloon["hit" + _local3].title = dialogArray[_local3]; popup.textBalloon["hit" + _local3].menu = this; _local3++; } return(_local4); } function checkOnPress() { var _local4 = ""; var _local3 = 0; while (_local3 < dialogArray.length) { if (((popup.textBalloon._xmouse > popup.textBalloon["hit" + _local3]._x) && (popup.textBalloon._xmouse < (popup.textBalloon["hit" + _local3]._x + popup.textBalloon["hit" + _local3]._width))) && ((popup.textBalloon._ymouse > popup.textBalloon["hit" + _local3]._y) && (popup.textBalloon._ymouse < (popup.textBalloon["hit" + _local3]._y + popup.textBalloon["hit" + _local3]._height)))) { _local4 = dialogArray[_local3]; } _local3++; } if (_local4 != "") { if (!(dialogId === 0)) { } else { switch (_local4) { case _global.textDb.yes : activate(); break; case _global.textDb.no : _global.cityView.closePopups(); } } return(false); } return(true); } function activate() { _global.cityView.activateCrowdRequest(crowdId, eventId); } }
Symbol 3562 MovieClip [__Packages.as.SoundEngine] Frame 0
class as.SoundEngine extends MovieClip { var soundTracks, events, loopvar, dealerBuffer, dealerPhrase, createEmptyMovieClip, getNextHighestDepth, attachMovie; function SoundEngine () { super(); soundTracks = new Array(); events = new Array(); } function stopAll(_fade) { if (_fade < 0) { var _local3 = 0; while (_local3 < soundTracks.length) { var _local2 = 0; while (_local2 < soundTracks[_local3].length) { soundTracks[_local3][_local2].resetTrack(); _local2++; } _local3++; } } } function getVol(__type, __toAdd) { var _local4; var _local2; var _local3; _local4 = false; if (__toAdd < 1) { _local4 = true; __toAdd = __toAdd * -1; } _local2 = _global.careerModel.userProgress.setting[__type]; if ((!_local2) || (_local2 < 0)) { return(0); } _local3 = Math.round((__toAdd * _local2) / 100); _local2 = (_local4 ? (_local2 - _local3) : (_local2 + _local3)); if ((!_local2) || (_local2 < 0)) { _local2 = 0; } return(_local2); } function doWalk() { if ((_global.careerModel.userProgress.setting.soundFx - 20) < 1) { return(null); } var _local3 = (Math.ceil(Math.random() * 5) * 2) - loopvar; soundTracks[2][loopvar].attachSound(("GRAVEL " + _local3) + ".wav"); soundTracks[2][loopvar].volume(getVol("soundFx", -20)); soundTracks[2][loopvar].start(0, 1); if (loopvar > 0) { loopvar = 0; } else { loopvar = 1; } } function pauseAll(_fade) { } function resumeAll(_fade) { } function update() { var _local3 = new Array(); _local3 = events[0]; var _local2 = 0; while (_local2 < _local3.length) { var _local4 = _local3[_local2].action; this[_local3[_local2].action](_local3[_local2].args); _local2++; } events.shift(); } function startMusic(_musicString, _fade) { if (_global.model.speed != 1) { return(null); } soundTracks[0][0].startSound(new Object({wave:_musicString, loop:false, volume:getVol("soundMusic", -20), panning:0})); } function stopMusic(_fade) { if (_fade > 0) { var _local2 = 0; while (_local2 < _fade) { if (events[_local2] == undefined) { events[_local2] = new Array(); } events[_local2].push(new Object({action:"modifyTrack", args:new Object({track:0, type:0, volume:getVol("soundMusic", -(20 + ((_local2 + 1) * Math.round(80 / _fade)))), panning:0})})); _local2++; } if (events[_fade] == undefined) { events[_fade] = new Array(); } events[_fade].push(new Object({action:"stopMusic", args:0})); } else { soundTracks[0][0].resetTrack(); } } function startAmbience(_ambience) { var ambclass = eval (("as.Sounds." + _ambience) + "Scape"); if (!soundTracks[1][0].isPlaying) { soundTracks[1][0].startSound(new Object({wave:ambclass.mainScape(), loop:true, volume:getVol("soundFx", -70), panning:0})); } var nextambvar = Math.round(100 + random(200)); if (events[nextambvar] == undefined) { events[nextambvar] = new Array(); } events[nextambvar].push(new Object({action:"startAmbience", args:_ambience})); if (ambclass.variation()) { events[nextambvar].push(new Object({action:"playAmbSfx", args:new Object({wave:ambclass.variation(), volume:getVol("soundFx", -75 + Math.round(Math.random() * 30)), panning:Math.round(random(200) - 100), _fade:false})})); } } function stopAmbience(_fade) { if (_fade > 0) { var _local3 = 0; while (_local3 < _fade) { if (events[_local3] == undefined) { events[_local3] = new Array(); } events[_local3].push(new Object({action:"modifyTrack", args:new Object({track:0, type:1, volume:getVol("soundFx", -(70 + ((_local3 + 1) * Math.round(30 / _fade)))), panning:0})})); _local3++; } if (events[_fade] == undefined) { events[_fade] = new Array(); } events[_fade].push(new Object({action:"stopAmbience", args:0})); } else { soundTracks[1][0].resetTrack(); var _local3 = 0; while (_local3 < events.length) { var _local2 = 0; while (_local2 < events[_local3].length) { if ((events[_local3][_local2].action == "startAmbience") || (events[_local3][_local2].action == "playAmbSfx")) { events[_local3][_local2] = undefined; } _local2++; } _local3++; } } } function updateVolume() { if (events[0] == undefined) { events[0] = new Array(); } events[0].push(new Object({action:"modifyTrack", args:new Object({track:0, type:1, volume:getVol("soundFx", -40), panning:0})})); } function pauseAmbience(_fade) { } function dealerVoice(_amount, _phrase, _gender) { if (_global.model.speed > 2) { return(null); } soundTracks[2][0].resetTrack(); soundTracks[2][1].resetTrack(); dealerBuffer.stop(); delete dealerBuffer.onSoundComplete; dealerPhrase = new Array(); var _local3 = as.Sounds.VoiceDealer[_phrase.toUpperCase()]; var _local4 = 0; while (_local4 < _local3.order.length) { if (_local3.order[_local4] == "CASH") { generateCash(_amount); } else if (_local3[_local3.order[_local4]].gender) { var _local5 = _local3[_gender.toUpperCase()]; if (_local5.vari) { var _local6 = _local5.wave[Math.floor(Math.random() * _local5.wave.length)]; dealerPhrase.push(_local6); } else { var _local6 = _local5.wave; dealerPhrase.push(_local6); } } else if (_local3[_local3.order[_local4]].vari) { dealerPhrase.push(_local3[_local3.order[_local4]].wave[Math.floor(Math.random() * _local3[_local3.order[_local4]].wave.length)]); } else { dealerPhrase.push(_local3[_local3.order[_local4]].wave); } _local4++; } playDealer(); } function playerVoice(_type, _phrase, _panPos, _id, _gender) { if (_global.model.speed > 2) { return(null); } var voiceclass = eval ("as.Sounds.Voice" + _type.toString()); var snd = voiceclass[_phrase.toString()](); var pan = (-35 + Math.round((_panPos / 800) * 130)); var newId = -1; if (snd != undefined) { newId = getUniqueId(); if (!soundTracks[3][0].isPlaying) { soundTracks[3][0].startSound(new Object({wave:snd, loop:false, volume:getVol("soundFx", 0), panning:pan, id:newId})); } else { soundTracks[3][1].startSound(new Object({wave:snd, loop:false, volume:getVol("soundFx", 0), panning:pan, id:newId})); } } else if ((_phrase != "Think") && (_phrase != "Win")) { if (Math.round(Math.random() * 10) > 4) { dealerVoice(_global.dealerSpeechNumber, _phrase, _gender); } } return(newId); } function stopVoices(_fade) { } function pauseVoices(_fade) { } function resumeVoices(_fade) { } function playSfx(_sfx, _pan, _vol) { if (_vol < 1) { return(null); } if (_global.model.speed > 2) { return(null); } var _local3 = -1; var _local11 = as.Sounds.sfx[_sfx](); if (_local11 == undefined) { _local11 = _sfx; } var _local4 = -35 + Math.round((_pan / 800) * 130); if (_local11 != undefined) { _local3 = getUniqueId(); if (!soundTracks[4][0].isPlaying) { soundTracks[4][0].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } else if (!soundTracks[4][1].isPlaying) { soundTracks[4][1].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } else if (!soundTracks[4][2].isPlaying) { soundTracks[4][2].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } else if (!soundTracks[4][3].isPlaying) { soundTracks[4][3].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } else if (!soundTracks[4][4].isPlaying) { soundTracks[4][4].startSound(new Object({wave:_local11, loop:false, volume:_vol, panning:_local4, id:_local3})); } } if (_local3 >= 0) { return(true); } return(false); } function stopSfx(_fade) { } function pauseSfx(_fade) { } function resumeSfx(_fade) { } function onLoad() { init(); } function playDealer() { if (_global.careerModel.userProgress.setting.soundFx < 1) { return(null); } if (dealerPhrase.length > 0) { soundTracks[2][0].attachSound(dealerPhrase[dealerPhrase.length - 1]); var _local3 = getVol("soundFx", 0); if (_local3 > 30) { _local3 = _local3 - 20; } soundTracks[2][0].setVolume(_local3); dealerBuffer.attachSound(dealerPhrase[dealerPhrase.length - 1]); dealerBuffer.setVolume(0); dealerBuffer.start(0.0333333333333333, 1); soundTracks[2][0].start(0, 1); dealerBuffer.mainClass = this; dealerBuffer.onSoundComplete = function () { this.mainClass.playDealer(); }; dealerPhrase.pop(); } } function generateCash(num) { if (num > 0) { if (num > 1) { dealerPhrase.push("dollars.wav"); } else { dealerPhrase.push("dollar.wav"); } var _local2; var _local7 = num - (Math.floor(num / 1000) * 1000); if (_local7 != 0) { _local2 = traceNumber(num - (Math.floor(num / 1000) * 1000)); var _local3 = 0; while (_local3 < _local2.length) { dealerPhrase.push(_local2[_local3]); _local3++; } } if (num >= 1000) { var _local5 = Math.floor(num / 1000); var _local6 = _local5 - (Math.floor(_local5 / 1000) * 1000); if (_local6 != 0) { _local2 = traceNumber(_local6); dealerPhrase.push("Number-1000.wav"); var _local3 = 0; while (_local3 < _local2.length) { dealerPhrase.push(_local2[_local3]); _local3++; } } } if (num >= 1000000) { _local2 = traceNumber(Math.floor(num / 1000000)); dealerPhrase.push("Number-1000000.wav"); var _local3 = 0; while (_local3 < _local2.length) { dealerPhrase.push(_local2[_local3]); _local3++; } } } } function traceNumber(num) { var _local3 = new Array(); var _local2 = num - (Math.floor(num / 100) * 100); if (_local2 > 0) { if (_local2 < 20) { if (_local2 < 10) { _local3.push(("Number-0" + _local2) + ".wav"); } else { _local3.push(("Number-" + _local2) + ".wav"); } } else { var _local4 = _local2 - (Math.floor(_local2 / 10) * 10); if (_local4 > 0) { _local3.push(("Number-0" + _local4) + ".wav"); } var _local6 = Math.floor(_local2 / 10) * 10; _local3.push(("Number-" + _local6) + ".wav"); } } if ((num > 100) && ((num - (Math.floor(num / 100) * 100)) > 0)) { var _local5 = Math.floor((num - (Math.floor(num / 1000) * 1000)) / 100); _local3.push(("Number-" + _local5) + "00.wav"); } else if ((num - (Math.floor(num / 100) * 100)) == 0) { var _local5 = Math.floor((num - (Math.floor(num / 1000) * 1000)) / 100); _local3.push(("Number-" + _local5) + "00.wav"); } return(_local3); } function getUniqueId() { var _local2 = 0; while (_local2 < 999) { if (this["ID" + _local2.toString()] == undefined) { this["ID" + _local2.toString()] = _local2; return(_local2); } _local2++; } return(-1); } function modifyTrack(args) { soundTracks[args.type][args.track].modifyTrack(args.volume, args.panning); } function trackComplete(eventObj) { delete this["ID" + eventObj.id.toString()]; } function playAmbSfx(eventObj) { if (eventObj.wave == undefined) { return(null); } if (eventObj.volume < 1) { return(null); } if (!soundTracks[1][1].isPlaying) { soundTracks[1][1].startSound(eventObj); } else { soundTracks[1][2].startSound(eventObj); } } function init() { dealerBuffer = new Sound(createEmptyMovieClip("DEALERBUF", getNextHighestDepth())); soundTracks.push(new Array()); var _local2 = 0; while (_local2 < 3) { soundTracks[0].push(attachMovie("track_mc", "MUSIC" + getNextHighestDepth(), getNextHighestDepth(), {track:_local2, type:"music"})); soundTracks[0][_local2].addEventListener("complete", as.core.Delegate.create(this, trackComplete)); _local2++; } soundTracks.push(new Array()); _local2 = 0; while (_local2 < 3) { soundTracks[1].push(attachMovie("track_mc", "AMBIENCE" + getNextHighestDepth(), getNextHighestDepth(), {track:_local2, type:"ambience"})); soundTracks[1][_local2].addEventListener("complete", as.core.Delegate.create(this, trackComplete)); _local2++; } soundTracks.push(new Array()); _local2 = 0; while (_local2 < 2) { soundTracks[2].push(new Sound(createEmptyMovieClip("DEALER" + _local2, getNextHighestDepth()))); _local2++; } soundTracks.push(new Array()); _local2 = 0; while (_local2 < 2) { soundTracks[3].push(attachMovie("track_mc", "VOICE" + getNextHighestDepth(), getNextHighestDepth(), {track:_local2, type:"voice"})); soundTracks[3][_local2].addEventListener("complete", as.core.Delegate.create(this, trackComplete)); _local2++; } soundTracks.push(new Array()); _local2 = 0; while (_local2 < 5) { soundTracks[4].push(attachMovie("track_mc", "SFX" + getNextHighestDepth(), getNextHighestDepth(), {track:_local2, type:"sfx"})); soundTracks[4][_local2].addEventListener("complete", as.core.Delegate.create(this, trackComplete)); _local2++; } } function checkClasses() { var _local1; _local1 = as.Sounds.BackroomScape.mainScape; _local1 = as.Sounds.BarScape.mainScape; _local1 = as.Sounds.BarScape.mainScape; _local1 = as.Sounds.DayScape.mainScape; _local1 = as.Sounds.NightScape.mainScape; _local1 = as.Sounds.OutsideScape.mainScape; _local1 = as.Sounds.SaloonScape.mainScape; _local1 = as.Sounds.VoiceGangster.Bet(); _local1 = as.Sounds.VoiceIndonesian.Bet; _local1 = as.Sounds.VoiceItalian.Bet; _local1 = as.Sounds.VoiceMale1.Bet; _local1 = as.Sounds.VoiceMale2.Bet; _local1 = as.Sounds.VoiceMale3.Bet; _local1 = as.Sounds.VoiceMale4.Bet; _local1 = as.Sounds.VoiceMale5.Bet; _local1 = as.Sounds.VoiceMale6.Bet; _local1 = as.Sounds.VoiceGovernor.Bet; _local1 = as.Sounds.VoiceTurkish.Bet; _local1 = as.Sounds.VoiceFemale1.Bet; _local1 = as.Sounds.VoiceFemale2.Bet; _local1 = as.Sounds.VoiceFemale3.Bet; _local1 = as.Sounds.VoiceFemale4.Bet; } }
Symbol 3563 MovieClip [__Packages.as.Sounds.VoiceDealer] Frame 0
class as.Sounds.VoiceDealer { function VoiceDealer () { } static var CHEAT = Object({order:["PART", "POST"]}); static var BIGBLIND = Object({order:["CASH", "PART"], PART:Object({vari:false, wave:"BigBlind.wav"})}); static var SMALLBLIND = Object({order:["CASH", "PART"], PART:Object({vari:false, wave:"SmallBlind.wav"})}); static var BIGRAISED = Object({order:["CASH", "PART"], PART:Object({vari:true, wave:"BigRaisedTo.wav"})}); static var ALLIN = Object({order:["CASH", "PART"], PART:Object({vari:false, wave:"AllInWith.wav"})}); static var CALL = Object({order:["PART"], PART:Object({vari:false, gender:true}), MALE:Object({vari:false, wave:"CallMale.wav"}), FEMALE:Object({vari:true, wave:["CallFemale-01.wav", "CallFemale-02.wav"]})}); static var FLOP = Object({order:["PART"], PART:Object({vari:false, wave:"Flop.wav"})}); static var TURN = Object({order:["PART"], PART:Object({vari:false, wave:"Turn.wav"})}); static var RIVER = Object({order:["PART"], PART:Object({vari:false, wave:"River.wav"})}); static var SPLIT = Object({order:["PART"], PART:Object({vari:false, wave:"SplitPot.wav"})}); static var CHECK = Object({order:["PART"], PART:Object({vari:false, wave:"PlayerCheck.wav"})}); static var POT = Object({order:["CASH", "PART"], PART:Object({vari:false, wave:"TotalPot.wav"})}); static var WINNER = Object({order:["CASH", "PART"], PART:Object({vari:true, wave:["WinnerWith.wav", "WinnerTakes.wav"]})}); static var LEFT = Object({order:["PART"], PART:Object({vari:false, wave:"PlayerLeft.wav"})}); static var OUTOFMONEY = Object({order:["PART"], PART:Object({vari:false, wave:"PlayerOutOfMoney.wav"})}); static var JOIN = Object({order:["PART"], PART:Object({vari:false, wave:"PlayerNew.wav"})}); }
Symbol 3564 MovieClip [__Packages.as.Sounds.sfx] Frame 0
class as.Sounds.sfx { function sfx () { } static function ChipsThrow() { var _local1 = new Array("ChipsThrow1.wav", "ChipsThrow2.wav", "ChipsThrow3.wav", "ChipsThrow4.wav", "ChipsThrow5.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Chip() { var _local1 = new Array("Chip1.wav", "Chip2.wav", "Chip3.wav", "Chip4.wav", "Chip5.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Card() { var _local1 = new Array("Card1.wav", "Card2.wav", "Card3.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Stack() { return("CardStack.wav"); } static function Wind() { return("wind.wav"); } static function governorPlayerWin() { return("GovernorPlayerWin.wav"); } static function governorPlayerLose() { return("GovernorPlayerLose.wav"); } static function Throw() { return("CardThrow.wav"); } static function Whipe() { var _local1 = new Array("Whipe1.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Knock() { var _local1 = new Array("Knock1.wav", "Knock2.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3565 MovieClip [__Packages.as.core.Delegate] Frame 0
class as.core.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, __func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = __func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = __func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 3566 MovieClip [__Packages.as.Sounds.BackroomScape] Frame 0
class as.Sounds.BackroomScape { function BackroomScape () { } static function mainScape() { return("BackroomBase.wav"); } static function variation() { var _local1 = new Array(0, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11); var _local2 = new Array("ambfx", "BackroomApplause.wav", "BackroomBoots.wav", "BackroomFight.wav", "BackroomGlass.wav", "BackroomGlass2.wav", "BackroomGroar.wav", "BackroomLaugh.wav", "BackroomLaugh2.wav", "BackroomPiano.wav", "BackroomSqueak-01.wav", "BackroomSqueak-02.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } static function door(_stage) { if (_stage == 0) { return({type:"oneshot", args:{action:"playAmbSfx", args:{wave:"DoorOpen-01.wav", volume:40, panning:-41, _fade:false}}}); } if (_stage == 1) { return({type:"manipulate", args:{track:0, action:"setTrans", varType:"Number", vars:["ll", "lr"], begin:[0, 100], end:[100, 0], steps:50}}); } if (_stage == 2) { return({type:"oneshot", args:{action:"playAmbSfx", args:{wave:"SaloonBoots.wav", volume:40, panning:-41, _fade:false}}}); } if (_stage == 3) { return({type:"manipulate", args:{track:0, action:"setTrans", varType:"Number", vars:["ll", "lr"], begin:[100, 0], end:[0, 100], steps:50}}); } if (_stage == 0) { trace("STAGE " + _stage); return({type:"oneshot", args:{action:"playAmbSfx", args:{wave:"DoorClose-01.wav", volume:40, panning:-41, _fade:false}}}); } } }
Symbol 3567 MovieClip [__Packages.as.Sounds.BarScape] Frame 0
class as.Sounds.BarScape { function BarScape () { } static function mainScape() { return("BarBase.wav"); } static function variation() { var _local1 = new Array(0, 0, 1, 1, 2, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 7, 7); var _local2 = new Array("BarPiano.wav", "BarPiano2.wav", "BarViolin.wav", "BarBanjo.wav", "BarYell.wav", "BarFight.wav", "BarPistols.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } }
Symbol 3568 MovieClip [__Packages.as.Sounds.DayScape] Frame 0
class as.Sounds.DayScape { function DayScape () { } static function mainScape() { return(["DayMain.wav"]); } static function variation() { var _local1 = new Array(0, 1, 2, 3); var _local2 = new Array("Crow1.wav", "Crow2.wav", "Crow3.wav", "Horse1.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } }
Symbol 3569 MovieClip [__Packages.as.Sounds.NightScape] Frame 0
class as.Sounds.NightScape { function NightScape () { } static function mainScape() { return(["NightMain.wav"]); } static function variation() { var _local1 = new Array(0, 0, 1, 2); var _local2 = new Array("Owl.wav", "Wolve.wav", "Wolves.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } }
Symbol 3570 MovieClip [__Packages.as.Sounds.OutsideScape] Frame 0
class as.Sounds.OutsideScape { function OutsideScape () { } static function mainScape() { return("OutsideBase.wav"); } static function variation() { var _local1 = new Array(0, 0, 1, 1, 1, 1, 2, 3, 3, 3, 4, 4, 4, 4); var _local2 = new Array("OutsideCrickets.wav", "OutsideRattlesnake.wav", "OutsideHorses.wav", "OutsidePistols.wav", "OutsideAccordion.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } }
Symbol 3571 MovieClip [__Packages.as.Sounds.SaloonScape] Frame 0
class as.Sounds.SaloonScape { function SaloonScape () { } static function mainScape() { return("SaloonBase.wav"); } static function variation() { var _local1 = new Array(0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8); var _local2 = new Array("SaloonLaugh.wav", "SaloonPiano.wav", "SaloonBoots.wav", "SaloonGlass.wav", "SaloonGlass2.wav", "SaloonGroar.wav", "SaloonFight.wav", "SaloonApplause.wav"); return(_local2[_local1[Math.floor(random(_local1.length))]]); } static function checkClass() { } }
Symbol 3572 MovieClip [__Packages.as.Sounds.VoiceGangster] Frame 0
class as.Sounds.VoiceGangster { function VoiceGangster () { } static function AllIn() { var _local1 = new Array("GangsterAllIn-01.wav", "GangsterAllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("GangsterBet-01.wav"); } static function Call() { return("GangsterCall-01.wav"); } static function Check() { return("GangsterCheck-01.wav"); } static function Fold() { return("GangsterFold-01.wav"); } static function Intimidate() { var _local1 = new Array("GangsterIntimidate-01.wav", "GangsterIntimidate-02.wav", "GangsterIntimidate-03.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("GangsterThreatened-01.wav", "GangsterThreatened-02.wav", "GangsterThreatened-03.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { return("GangsterRaise-01.wav"); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3573 MovieClip [__Packages.as.Sounds.VoiceIndonesian] Frame 0
class as.Sounds.VoiceIndonesian { function VoiceIndonesian () { } static function AllIn() { return("IndonesianAllIn-01.wav"); } static function Bet() { return("IndonesianBet-01.wav"); } static function Call() { return("IndonesianCall-01.wav"); } static function Check() { return("IndonesianCheck-01.wav"); } static function Fold() { return("IndonesianFold-01.wav"); } static function Intimidate() { var _local1 = new Array("IndonesianIntimidate-01.wav", "IndonesianIntimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("IndonesianThreatened-01.wav", "IndonesianThreatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { return("IndonesianRaise-01.wav"); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3574 MovieClip [__Packages.as.Sounds.VoiceItalian] Frame 0
class as.Sounds.VoiceItalian { function VoiceItalian () { } static function AllIn() { return("ItalianAllIn-01.wav"); } static function Bet() { return("ItalianBet-01.wav"); } static function Call() { var _local1 = new Array("ItalianCall-01.wav", "ItalianCall-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Check() { var _local1 = new Array("ItalianCheck-01.wav", "ItalianCheck-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Fold() { var _local1 = new Array("ItalianFold-01.wav", "ItalianFold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("ItalianIntimidate-01.wav", "ItalianIntimidate-02.wav", "ItalianIntimidate-03.wav", "ItalianIntimidate-04.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { return("ItalianThreatened-01.wav"); } static function Raise() { var _local1 = new Array("ItalianRaise-01.wav", "ItalianRaise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3575 MovieClip [__Packages.as.Sounds.VoiceMale1] Frame 0
class as.Sounds.VoiceMale1 { function VoiceMale1 () { } static function AllIn() { return("Male1AllIn-01.wav"); } static function Bet() { return("Male1Bet-01.wav"); } static function Call() { var _local1 = new Array("Male1Call-01.wav", "Male1Call-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Check() { var _local1 = new Array("Male1Check-01.wav", "Male1Check-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Fold() { var _local1 = new Array("Male1Fold-01.wav", "Male1Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { return("Male1Intimidate-01.wav"); } static function Threatened() { return("Male1Threatened-01.wav"); } static function Raise() { var _local1 = new Array("Male1Raise-01.wav", "Male1Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3576 MovieClip [__Packages.as.Sounds.VoiceMale2] Frame 0
class as.Sounds.VoiceMale2 { function VoiceMale2 () { } static function AllIn() { return(undefined); } static function Bet() { return("Male2Bet-01.wav"); } static function Call() { return("Male2Call-01.wav"); } static function Check() { return("Male2Check-01.wav"); } static function Fold() { return("Male2Fold-01.wav"); } static function Intimidate() { var _local1 = new Array("Male2Intimidate-01.wav", "Male2Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { return("Male2Threatened-01.wav"); } static function Raise() { return("Male2Raise-01.wav"); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3577 MovieClip [__Packages.as.Sounds.VoiceMale3] Frame 0
class as.Sounds.VoiceMale3 { function VoiceMale3 () { } static function AllIn() { var _local1 = new Array("Male3AllIn-01.wav", "Male3AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Male3Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Male3Check-01.wav"); } static function Fold() { var _local1 = new Array("Male3Fold-01.wav", "Male3Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Male3Intimidate-01.wav", "Male3Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Male3Threatened-01.wav", "Male3Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Male3Raise-01.wav", "Male3Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Male3Win-01.wav", "Male3Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Male3Think-01.wav", "Male3Think-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3578 MovieClip [__Packages.as.Sounds.VoiceMale4] Frame 0
class as.Sounds.VoiceMale4 { function VoiceMale4 () { } static function AllIn() { var _local1 = new Array("Male4AllIn-01.wav", "Male4AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Male4Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Male4Check-01.wav"); } static function Fold() { var _local1 = new Array("Male4Fold-01.wav", "Male4Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Male4Intimidate-01.wav", "Male4Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { return(undefined); } static function Raise() { var _local1 = new Array("Male4Raise-01.wav", "Male4Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Male4Win-01.wav", "Male4Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { return("Male4Think-01.wav"); } }
Symbol 3579 MovieClip [__Packages.as.Sounds.VoiceMale5] Frame 0
class as.Sounds.VoiceMale5 { function VoiceMale5 () { } static function AllIn() { var _local1 = new Array("Male5AllIn-01.wav", "Male5AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Male5Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Male5Check-01.wav"); } static function Fold() { var _local1 = new Array("Male5Fold-01.wav", "Male5Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Male5Intimidate-01.wav", "Male5Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Male5Threatened-01.wav", "Male5Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Male5Raise-01.wav", "Male5Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Male5Win-01.wav", "Male5Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Male5Think-01.wav", "Male5Think-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3580 MovieClip [__Packages.as.Sounds.VoiceMale6] Frame 0
class as.Sounds.VoiceMale6 { function VoiceMale6 () { } static function AllIn() { var _local1 = new Array("Male6AllIn-01.wav", "Male6AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Male6Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Male6Check-01.wav"); } static function Fold() { var _local1 = new Array("Male6Fold-01.wav", "Male6Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Male6Intimidate-01.wav", "Male6Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Male6Threatened-01.wav", "Male6Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Male6Raise-01.wav", "Male6Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Male6Win-01.wav", "Male6Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Male6Think-01.wav", "Male6Think-02.wav", "Male6Think-03.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3581 MovieClip [__Packages.as.Sounds.VoiceGovernor] Frame 0
class as.Sounds.VoiceGovernor { function VoiceGovernor () { } static function AllIn() { return("GovernorAllIn-04.wav"); } static function Bet() { var _local1 = new Array("GovernorBet-02.wav", "GovernorBet-04.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Call() { var _local1 = new Array("GovernorCall-03.wav", "GovernorCall-07.wav", "GovernorCall-01.wav", "GovernorCall-05.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Check() { return(undefined); } static function Fold() { var _local1 = new Array("GovernorFold-04.wav", "GovernorFold-06.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("GovernorIntimidate-03.wav", "GovernorIntimidate-04.wav", "GovernorIntimidate-11.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("GovernorRaise-05.wav", "GovernorRaise-07.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { return(undefined); } static function Lose() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3582 MovieClip [__Packages.as.Sounds.VoiceTurkish] Frame 0
class as.Sounds.VoiceTurkish { function VoiceTurkish () { } static function AllIn() { return("TurkishAllIn-01.wav"); } static function Bet() { var _local1 = new Array("TurkishBet-01.wav", "TurkishBet-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Call() { var _local1 = new Array("TurkishCall-01.wav", "TurkishCall-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Check() { return("TurkishCheck-01.wav"); } static function Fold() { return("TurkishFold-01.wav"); } static function Intimidate() { var _local1 = new Array("TurkishIntimidate-01.wav", "TurkishIntimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("TurkishThreatened-01.wav", "TurkishThreatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("TurkishRaise-01.wav", "TurkishRaise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { return(undefined); } static function Think() { return(undefined); } }
Symbol 3583 MovieClip [__Packages.as.Sounds.VoiceFemale1] Frame 0
class as.Sounds.VoiceFemale1 { function VoiceFemale1 () { } static function AllIn() { var _local1 = new Array("Female1AllIn-01.wav", "Female1AllIn-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Bet() { return("Female1Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Female1Check-01.wav"); } static function Fold() { var _local1 = new Array("Female1Fold-01.wav", "Female1Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Female1Intimidate-01.wav", "Female1Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Female1Raise-01.wav", "Female1Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Female1Win-01.wav", "Female1Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { return("Female1Think-01.wav"); } }
Symbol 3584 MovieClip [__Packages.as.Sounds.VoiceFemale2] Frame 0
class as.Sounds.VoiceFemale2 { function VoiceFemale2 () { } static function AllIn() { return("Female2AllIn-01.wav"); } static function Bet() { return("Female2Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Female2Check-01.wav"); } static function Fold() { var _local1 = new Array("Female2Fold-01.wav", "Female2Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Female2Intimidate-01.wav", "Female2Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Female2Threatened-01.wav", "Female2Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Female2Raise-01.wav", "Female2Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Female2Win-01.wav", "Female2Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Female2Think-01.wav", "Female2Think-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3585 MovieClip [__Packages.as.Sounds.VoiceFemale3] Frame 0
class as.Sounds.VoiceFemale3 { function VoiceFemale3 () { } static function AllIn() { return("Female3AllIn-01.wav"); } static function Bet() { return("Female3Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Female3Check-01.wav"); } static function Fold() { var _local1 = new Array("Female3Fold-01.wav", "Female3Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Female3Intimidate-01.wav", "Female3Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Female3Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Female3Raise-01.wav", "Female3Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Female3Win-01.wav", "Female3Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { var _local1 = new Array("Female3Think-01.wav", "Female3Think-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } }
Symbol 3586 MovieClip [__Packages.as.Sounds.VoiceFemale4] Frame 0
class as.Sounds.VoiceFemale4 { function VoiceFemale4 () { } static function AllIn() { return("Female4AllIn-01.wav"); } static function Bet() { return("Female4Bet-01.wav"); } static function Call() { return(undefined); } static function Check() { return("Female4Check-01.wav"); } static function Fold() { var _local1 = new Array("Female4Fold-01.wav", "Female4Fold-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Intimidate() { var _local1 = new Array("Female4Intimidate-01.wav", "Female4Intimidate-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Threatened() { var _local1 = new Array("Female4Threatened-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Raise() { var _local1 = new Array("Female4Raise-01.wav", "Female4Raise-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Win() { var _local1 = new Array("Female4Win-01.wav", "Female4Win-02.wav"); return(_local1[Math.floor(random(_local1.length))]); } static function Think() { return("Female4Think-01.wav"); } }
Symbol 3587 MovieClip [__Packages.as.SoundTrack] Frame 0
class as.SoundTrack extends MovieClip { var _report, track, type, id, pos, sound, wave, loop, isPlaying; function SoundTrack (_vars) { super(); mx.events.EventDispatcher.initialize(this); _report = ""; track = _vars.track; type = _vars.type; } function clear() { resetTrack(); delete track; delete id; delete pos; delete sound; delete type; delete wave; delete loop; delete isPlaying; } function startSound(vars) { id = vars.id; wave = vars.wave; loop = vars.loop; sound.stop(); sound.attachSound(vars.wave); sound.setVolume(vars.volume); sound.setPan(vars.panning); if (loop) { sound.start(0, 999); } else { sound.start(0, 1); } isPlaying = true; sound.onSoundComplete = function () { this.trackClass.dispatchEvent({type:"complete", wave:this.trackClass.wave, id:this.trackClass.id}); this.trackClass.resetTrack(); }; return(_report); } function pauseTrack() { if ((pos < 0) && (isPlaying)) { pos = sound.position; sound.stop(); } } function resumeTrack() { if (loop) { sound.start(0, 999); } else { sound.start(0, 1); } sound.position = pos; pos = -1; } function modifyTrack(_volume, _panning) { setPan(_panning); setVolume(_volume); } function setPan(_panning) { sound.setPan(_panning); } function setVolume(_volume) { sound.setVolume(_volume); } function getVolume() { return(sound.getVolume()); } function getPanning() { return(sound.getPan()); } function resetTrack() { sound.stop(); isPlaying = false; id = -1; wave = ""; loop = false; pos = -1; } function onLoad() { init(); } function init() { sound = new Sound(this); sound.trackClass = this; resetTrack(); } }
Symbol 3588 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 3589 MovieClip [__Packages.as.view.menu.DynamicTopMenu] Frame 0
class as.view.menu.DynamicTopMenu extends MovieClip { var useHandCursor, spacing, startingX, currentOptions, menu, preSelect, lockedDown, onEnterFrame, parentClass, selectedBtn, _ymouse, currentBtn, _xmouse, active; function DynamicTopMenu () { super(); useHandCursor = false; spacing = 115; startingX = 413 - ((currentOptions.length * spacing) / 2); var _local3 = 0; while (_local3 < currentOptions.length) { var _local4 = startingX + (_local3 * spacing); var _local5 = menu.attachMovie("topMenuButton", "topMenuButton" + _local3, menu.getNextHighestDepth(), {_x:_local4, _y:6, title:currentOptions[_local3]}); _local5.nameS = currentOptions[_local3]; _local3++; } if (!(preSelect === undefined)) { activateBtn(preSelect); } if (lockedDown) { lockDown(); } } function removeLockDown() { lockedDown = false; } function lockDown() { _global.motion.stop(this, "animation"); animation = (-2); onEnterFrame = function () { this.update(); }; } function initMenu() { if (lockedDown) { animation = (-2); } } function activateBtn(__index) { _global.engine.playSfx("Round Button bleep.wav", 0, _global.careerModel.userProgress.setting.soundFx); parentClass.processTopMenu(currentOptions[__index]); if (lockedDown) { if (!(selectedBtn === undefined)) { _global.delayer.callFunction(menu["topMenuButton" + selectedBtn], "onRollOut", 1, 1); menu["topMenuButton" + selectedBtn].selected = false; } selectedBtn = __index; menu["topMenuButton" + selectedBtn].animation = menu["topMenuButton" + selectedBtn].totalFrame; menu["topMenuButton" + selectedBtn].selected = true; } } function activateBtnRoll(__index, __type) { parentClass.processTopMenuRoll(currentOptions[__index], __type); } function update() { if (_ymouse > 55) { onRollOut(); menu["topMenuButton" + currentBtn].onRollOut(); } else { var _local4; var _local2 = 0; while (_local2 < currentOptions.length) { var _local3 = menu["topMenuButton" + _local2]; if ((_xmouse > _local3._x) && (_xmouse < (_local3._x + _local3._width))) { _local4 = _local2; break; } _local2++; } if (!(_local4 === undefined)) { selectBtn(_local4); } else if (!(currentBtn === undefined)) { menu["topMenuButton" + currentBtn].onRollOut(); activateBtnRoll(currentBtn, "out"); delete currentBtn; useHandCursor = false; } } } function selectBtn(__id) { if (currentBtn != __id) { activateBtnRoll(__id, "over"); if (!(currentBtn === undefined)) { menu["topMenuButton" + currentBtn].onRollOut(); activateBtnRoll(currentBtn, "out"); } var _local3 = menu["topMenuButton" + __id]; _local3.onRollOver(); useHandCursor = true; currentBtn = __id; } } function onPress() { if (!(currentBtn === undefined)) { activateBtn(currentBtn); } } function onRollOver() { if (lockedDown) { return(null); } if (!active) { onEnterFrame = function () { this.update(); }; } _global.motion.slide(this, "animation", _global.motion.none.Out, -2, 3); } function onRollOut() { if (lockedDown || (_root._ymouse < 10)) { return(null); } delete onEnterFrame; _global.motion.slide(this, "animation", _global.motion.none.Out, -41, 1 + Math.floor((animation - -41) / 6)); menu["topMenuButton" + currentBtn].onRollOut(); delete currentBtn; parentClass.processTopMenuRoll("all", "out"); } function set animation(t) { menu._y = t; //return(animation); } function get animation() { return(menu._y); } }
Symbol 3590 MovieClip [__Packages.as.poker.view.ChoiceNavigationView] Frame 0
class as.poker.view.ChoiceNavigationView extends MovieClip { var buttonArray, buttonTitleArray, initialX, _x, initialY, _y, pointerNothingX, pointerTotalX, houseBet, curValue, placedMc, pointHit, player, houseBetArray, pointer, startingPosAdd, chipsRequired, totalCash, minimalBet, betValue_txt, bet_mc, pointerXBuffer, enabled, showMe, check_mc, attachMovie, getNextHighestDepth; function ChoiceNavigationView () { super(); _global.pokerChoiceNavigationView = this; buttonArray = new Array("check_mc", "bet_mc", "fold_mc", "foldandskip_mc"); buttonTitleArray = new Array("CHECK", "BET", "FOLD", "FOLD & SKIP"); initialX = _x; initialY = _y; pointerNothingX = 9; pointerTotalX = 332; houseBet = 0; curValue = 0; placedMc = new Object(); pointHit.onPress = function () { this.initialX = {mouse:_root._xmouse, pointer:this._x}; this.onEnterFrame = function () { this._x = (_root._xmouse - this.initialX.mouse) + this.initialX.pointer; this._parent.pointer._x = this._x; if (this._parent.pointer._x < this._parent.pointerNothingX) { this._parent.pointer._x = this._parent.pointerNothingX; } else if (this._parent.pointer._x > this._parent.pointerTotalX) { this._parent.pointer._x = this._parent.pointerTotalX; } this._parent.setValueFromSlidePosition("user"); }; }; pointHit.onRelease = function () { delete _global.pokerChoiceNavigationView.pointHit.onEnterFrame; if (this._x < this._parent.pointerNothingX) { this._x = this._parent.pointerNothingX; } else if (this._x > this._parent.pointerTotalX) { this._x = this._parent.pointerTotalX; } this._parent.setValueFromSlidePosition("user"); }; pointHit.onReleaseOutside = function () { this.onRelease(); }; } function adjustHouseBet(__mode, __houseId) { switch (__mode) { case "add" : houseBet = houseBet + player.house[__houseId].value; break; default : houseBet = houseBet - player.house[__houseId].value; } houseBetArray = new Array(); var _local2 = 0; while (_local2 < player.house.length) { if (this["pokerHouseBet" + _local2].pressed) { houseBetArray.push(_local2); } _local2++; } setValueFromSlidePosition(); setButtonOptions(); } function setValueFromSlidePosition(__source) { var _local3 = Math.ceil(pointer._x - pointerNothingX); var _local5 = ((houseBet > 0) ? (("<font color=\"#40D95E\"> + " + houseBet) + "</font>") : ""); startingPosAdd = 0; var _local7 = 0; if ((houseBet < chipsRequired) && (chipsRequired <= totalCash)) { _local7 = _local7 + chipsRequired; startingPosAdd = startingPosAdd + 10; } if ((houseBet < (chipsRequired + minimalBet)) && ((chipsRequired + minimalBet) <= totalCash)) { _local7 = _local7 + minimalBet; startingPosAdd = startingPosAdd + 10; } if (_local3 == 0) { betValue_txt.htmlText = 0 + _local5; curValue = 0; } else if ((_local3 < 10) && (startingPosAdd >= 10)) { betValue_txt.htmlText = (chipsRequired - houseBet) + _local5; curValue = chipsRequired - houseBet; } else if (((_local3 > 0) && (_local3 < 20)) && (startingPosAdd == 20)) { betValue_txt.htmlText = ((chipsRequired + minimalBet) - houseBet) + _local5; curValue = (chipsRequired + minimalBet) - houseBet; } else { _local3 = Math.ceil(pointer._x - (pointerNothingX + startingPosAdd)); var _local4 = pointerTotalX - (pointerNothingX + startingPosAdd); var _local6 = as.transitions.easing.Regular.easeIn(_local3, 0, _local4, _local4); var _local2 = _local7 + Math.ceil(((totalCash - _local7) / _local4) * _local6); if (_local2 > totalCash) { _local2 = totalCash; } if ((_local2 > 10000) && (_local6 != _local4)) { _local2 = Math.round(_local2 / 100) * 100; if (_local2 < ((chipsRequired + minimalBet) - houseBet)) { _local2 = (chipsRequired + minimalBet) - houseBet; } } else if ((_local2 > 100) && (_local6 != _local4)) { _local2 = Math.round(_local2 / 10) * 10; if (_local2 < ((chipsRequired + minimalBet) - houseBet)) { _local2 = (chipsRequired + minimalBet) - houseBet; } } if ((chipsRequired > (_local2 + houseBet)) && (totalCash != _local2)) { _local2 = 0; } curValue = _local2; betValue_txt.htmlText = curValue + _local5; if (_local6 == _local4) { bet_mc.text_mc.action_txt = "ALLIN"; } else { bet_mc.text_mc.action_txt = bet_mc.text_mc.action_txtBfr; } } if (__source == "user") { pointerXBuffer = pointer._x; } } function processPress(__title) { if (!enabled) { return(undefined); } switch (__title) { case "foldandskip_mc" : if (houseBet > 0) { return(null); } _global.model.adjustSpeed(1000); _global.pokerModel.skipping = true; case "fold_mc" : if (houseBet > 0) { return(null); } _global.pokerModel.processPlayerAction(player.playerNumber, "fold", 0, {value:0, house:[]}); break; case "check_mc" : _global.pokerModel.processPlayerAction(player.playerNumber, this[__title].buttonMode, chipsRequired - houseBet, {value:houseBet, house:houseBetArray}); break; case "bet_mc" : var _local3 = this[__title].buttonMode; if (bet_mc.buttonMode == "bet") { _local3 = "raise"; } _global.pokerModel.processPlayerAction(player.playerNumber, _local3, curValue, {value:houseBet, house:houseBetArray}); } popDown(); } function processRoll(__title, __mode) { switch (__mode) { case "over" : this[__title].useHandCursor = true; switch (__title) { case "foldandskip_mc" : case "fold_mc" : if (houseBet > 0) { this[__title].useHandCursor = false; return(null); } _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerNothingX, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerNothingX, 2); _global.delayer.callFunction(this, "setValueFromSlidePosition", 1, 2); break; case "check_mc" : if (houseBet == chipsRequired) { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerNothingX, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerNothingX, 2); } else if (startingPosAdd < 10) { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerTotalX, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerTotalX, 2); } else { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerNothingX + 5, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerNothingX + 5, 2); } _global.delayer.callFunction(this, "setValueFromSlidePosition", 1, 2); break; case "bet_mc" : if (!(((curValue + houseBet) < (chipsRequired + minimalBet)) && (pointerXBuffer < (pointerNothingX + 15)))) { break; } if (((chipsRequired != 0) && (startingPosAdd < 20)) || (startingPosAdd < 10)) { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerTotalX, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerTotalX, 2); } else { _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerNothingX + 10, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerNothingX + 10, 2); } _global.delayer.callFunction(this, "setValueFromSlidePosition", 1, 2); } _global.motion.slide(this[__title].text_mc, "_xscale", _global.motion.regular.Out, 110, 2); _global.motion.slide(this[__title].text_mc, "_yscale", _global.motion.regular.Out, 110, 2); break; case "out" : _global.motion.slide(pointer, "_x", _global.motion.regular.InOut, pointerXBuffer, 2); _global.motion.slide(pointHit, "_x", _global.motion.regular.InOut, pointerXBuffer, 2); _global.delayer.callFunction(this, "setValueFromSlidePosition", 1, 3); _global.motion.slide(this[__title].text_mc, "_xscale", _global.motion.regular.Out, 100, 2); _global.motion.slide(this[__title].text_mc, "_yscale", _global.motion.regular.Out, 100, 2); } } function popup(__pObj) { enabled = false; switch (__pObj.mode) { case "showCards" : break; default : houseBet = 0; houseBetArray = new Array(); curValue = 0; pointerXBuffer = pointerNothingX; pointer._x = pointerNothingX; pointHit._x = pointer._x; totalCash = __pObj.currentCash; chipsRequired = __pObj.chipsRequired; minimalBet = __pObj.minimalBet; showMe(); _global.motion.slide(this, "_y", _global.motion.regular.Out, initialY - 100, 7); var _local3 = 0; while (_local3 < buttonArray.length) { this[buttonArray[_local3]].title = buttonArray[_local3]; this[buttonArray[_local3]].onRelease = function () { this._parent.processPress(this.title); }; this[buttonArray[_local3]].onRollOver = function () { this._parent.processRoll(this.title, "over"); }; this[buttonArray[_local3]].onReleaseOutside = function () { this._parent.processRoll(this.title, "out"); }; this[buttonArray[_local3]].onRollOut = function () { this._parent.processRoll(this.title, "out"); }; this[buttonArray[_local3]]._y = 50; this[buttonArray[_local3]].text_mc.action_txt = buttonTitleArray[_local3]; this[buttonArray[_local3]].bg.gotoAndStop(_local3 + 1); _global.delayer.callFunction(_global.motion, "slide", 0 + (Math.floor(Math.random() * 4) * 2), 1, this[buttonArray[_local3]], "_y", _global.motion.regular.Out, 22, 7); _local3++; } check_mc.buttonMode = "check"; if (chipsRequired > 0) { check_mc.buttonMode = "call"; check_mc.text_mc.action_txt = "CALL"; } bet_mc.buttonMode = "bet"; if ((chipsRequired > 0) || (_global.pokerModel.pokerSave.roundObj.turnObj.actions_array[_global.userPlayer].bet > 0)) { bet_mc.buttonMode = "raise"; bet_mc.text_mc.action_txt = "RAISE"; } bet_mc.text_mc.action_txtBfr = bet_mc.text_mc.action_txt; bet_mc._visible = true; setButtonOptions(); _local3 = 0; while (_local3 < placedMc.houseArray.length) { placedMc.houseArray[_local3].removeMovieClip(); _local3++; } placedMc.houseArray = new Array(); if (player.house.length > 0) { _global.help.request({id:12, x:_x + 556, y:_y - 118}); } _local3 = 0; while (_local3 < player.house.length) { var _local5 = -100 * Math.floor(_local3 / 4); var _local6 = Math.floor(_local3 / 4) * 25; var _local4 = attachMovie("pokerHouseBet", "pokerHouseBet" + _local3, getNextHighestDepth()); _local4._x = (556 + (_local3 * 25)) + _local5; _local4._y = 13 + _local6; _local4.id = _local3; if (player.house[_local3].status != "possession") { _local4._alpha = 50; _local4.block = true; } placedMc.houseArray.push(_local4); _local3++; } setValueFromSlidePosition(); _global.delayer.callFunction(this, "setEnabed", 7, 1, true); } } function setEnabed(__en) { enabled = __en; } function setButtonOptions() { check_mc.buttonMode = "check"; check_mc.text_mc.action_txt = "CHECK"; check_mc._visible = true; if (chipsRequired > 0) { check_mc.buttonMode = "call"; check_mc.text_mc.action_txt = "CALL"; } bet_mc._visible = true; if (chipsRequired >= (totalCash + houseBet)) { check_mc.buttonMode = "call"; check_mc.text_mc.action_txt = "ALLIN"; bet_mc._visible = false; } else if (chipsRequired < houseBet) { bet_mc.buttonMode = "raise"; bet_mc.text_mc.action_txt = "RAISE"; check_mc._visible = false; } else if ((minimalBet + chipsRequired) >= totalCash) { bet_mc.text_mc.action_txt = "ALLIN"; check_mc._visible = true; } setValueFromSlidePosition(); } function popDown() { enabled = false; _global.motion.slide(this, "_y", _global.motion.regular.Out, initialY, 7); var _local3 = 0; while (_local3 < buttonArray.length) { _global.motion.slide(this[buttonArray[_local3]], "_y", _global.motion.regular.Out, 30, 7 + (_local3 * 3)); _local3++; } } }
Symbol 3591 MovieClip [__Packages.as.transitions.easing.Regular] Frame 0
class as.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } }
Symbol 3592 MovieClip [__Packages.as.poker.view.TablePersonView] Frame 0
class as.poker.view.TablePersonView extends MovieClip { var active, memory, randomizeHeadPositionEnabled, cards, armSide, frameLib, initialRotation, _rotation, initialX, _x, initialY, _y, hat, createEmptyMovieClip, arms_mc, gender, handAnimation, armAnimation, handAssets, hat_mc, followActivity, rightArmFrmBfr, leftArmFrmBfr; function TablePersonView () { super(); mx.events.EventDispatcher.initialize(this); active = true; memory = new Object(); randomizeHeadPositionEnabled = true; cards = new Array(); armSide = new Array("left", "right", "both"); frameLib = new Object(); frameLib.frameLib = {initDeal:{startFrame:3, endFrame:23}, dealStartPos:{startFrame:24, endFrame:37}, lastDealStartPos:{startFrame:38, endFrame:64}, startPos:{startFrame:1, endFrame:1}, lookAtCards:{startFrame:65, endFrame:83}, lookAtCardsCompleted:{startFrame:84, endFrame:94}, check:{startFrame:96, endFrame:125}, raise:{startFrame:127, endFrame:148}, raiseCompleted1:{startFrame:149, endFrame:156}, raiseCompleted2:{startFrame:148, endFrame:127}, fold:{startFrame:158, endFrame:197}, pile:{startFrame:65, endFrame:75}, pileCompleted:{startFrame:75, endFrame:65}, winAnimationStart:{startFrame:200, endFrame:208}, winAnimationBase:{startFrame:209, endFrame:223}, winAnimationEnd:{startFrame:224, endFrame:232}, passiveHandFistStart:{startFrame:96, endFrame:103}, passiveHandFistEnd:{startFrame:103, endFrame:96}, dealerGrabCards:{startFrame:3, endFrame:7}, dealerGrabCardsCompleted:{startFrame:7, endFrame:3}, tabFingersStart:{startFrame:234, endFrame:241}, tabFingersBase:{startFrame:242, endFrame:256}, tabFingersEnd:{startFrame:257, endFrame:265}, special1_1:{startFrame:158, endFrame:172}, special1_2:{startFrame:172, endFrame:173}, special1_3:{startFrame:173, endFrame:172}, special1End1:{startFrame:172, endFrame:168}, special1End2:{startFrame:168, endFrame:158}}; initialRotation = _rotation; initialX = _x; initialY = _y; var _local3 = flash.display.BitmapData.loadBitmap(("hat" + hat) + "Bmp"); createEmptyMovieClip("arms_mc", 1); arms_mc.createEmptyMovieClip("hands_mc", arms_mc.getNextHighestDepth()); arms_mc.hands_mc.attachMovie(gender + "HandsColor", "hands", arms_mc.hands_mc.getNextHighestDepth()); arms_mc.hands_mc.hands.gotoAndStop("hat" + hat); arms_mc.attachMovie(gender + "ArmsColor", "arms", arms_mc.getNextHighestDepth()); arms_mc.arms.gotoAndStop("hat" + hat); handAnimation = arms_mc.hands_mc.hands.handAnimation; armAnimation = arms_mc.arms.armAnimation; handAssets = arms_mc.hands_mc.hands.assets; handAnimation.left.gotoAndStop(1); handAnimation.right.gotoAndStop(1); armAnimation.left.gotoAndStop(1); armAnimation.right.gotoAndStop(1); createEmptyMovieClip("hat_mc", 3); hat_mc.createEmptyMovieClip("holder", 100, {_x:-68, _y:-68}); hat_mc.holder._x = -(_local3.width / 2); hat_mc.holder._y = -(_local3.height / 2); hat_mc.holder.attachBitmap(_local3, hat_mc.holder.getNextHighestDepth(), "auto", true); } function setRandomizeHeadPositionEnabled(__mode) { randomizeHeadPositionEnabled = __mode; } function randomizeHeadPosition() { var _local4 = 10 + Math.floor(Math.random() * 100); if (randomizeHeadPositionEnabled && (active)) { var _local3 = 0 + Math.floor(Math.random() * _local4); if (_local3 < 10) { _local3 = 10; } if (followActivity == false) { _global.motion.slide(hat_mc, "_rotation", _global.motion.regular.Out, -20 + Math.floor(Math.random() * 40), _local4); } _global.motion.slide(this, "_x", _global.motion.regular.InOut, (initialX + -5) + Math.floor(Math.random() * 10), _local3); _global.motion.slide(this, "_y", _global.motion.regular.InOut, (initialY + -5) + Math.floor(Math.random() * 10), _local3); } _global.delayer.callFunction(this, "randomizeHeadPosition", _local4 + Math.floor(Math.random() * 500), 1); } function playArms(__frame, __side) { if (__side != "left") { rightArmFrm = (frameLib.frameLib[__frame].startFrame); _global.motion.slide(this, "rightArmFrm", _global.motion.none.Out, frameLib.frameLib[__frame].endFrame, _global.returnDistance(frameLib.frameLib[__frame].endFrame, frameLib.frameLib[__frame].startFrame)); } if (__side != "right") { leftArmFrm = (frameLib.frameLib[__frame].startFrame); _global.motion.slide(this, "leftArmFrm", _global.motion.none.Out, frameLib.frameLib[__frame].endFrame, _global.returnDistance(frameLib.frameLib[__frame].endFrame, frameLib.frameLib[__frame].startFrame)); } } function stopArms(__frame, __side) { if (__side != "left") { rightArmFrmBfr = __frame; rightArmFrm = (frameLib.frameLib[__frame].startFrame); } if (__side != "right") { leftArmFrmBfr = __frame; leftArmFrm = (frameLib.frameLib[__frame].startFrame); } } function set leftArmFrm(__t) { leftArmFrmBfr = Math.floor(__t); handAnimation.left.gotoAndStop(Math.floor(__t)); armAnimation.left.gotoAndStop(Math.floor(__t)); handAssets.left.gotoAndStop(Math.floor(__t)); //return(leftArmFrm); } function set rightArmFrm(__t) { rightArmFrmBfr = Math.floor(__t); handAnimation.right.gotoAndStop(Math.floor(__t)); armAnimation.right.gotoAndStop(Math.floor(__t)); handAssets.right.gotoAndStop(Math.floor(__t)); //return(rightArmFrm); } function get rightArmFrm() { return(rightArmFrmBfr); } function get leftArmFrm() { return(leftArmFrmBfr); } function rotateToPosition(__x, __y, __speed) { var _local3 = -90 + ((Math.atan2(__y - _y, __x - _x) * 180) / 3.141593); if (_global.returnDistance(_local3, _rotation) > 180) { if (_local3 < _rotation) { _local3 = _local3 + 360; } else { _local3 = _local3 - 360; } } _global.motion.slide(this, "_rotation", _global.motion.none.Out, _local3, __speed); } function lookToPlayer(__player) { _global.delayer.callFunction(this, "rotateToPosition", 0, 1, __player._x, __player._y, 7); } function lookForward(__speed) { _global.motion.slide(hat_mc, "_rotation", _global.motion.none.Out, 0, ((__speed == undefined) ? (5 * _global.careerModel.userProgress.setting.pokerSpeed) : (__speed))); } function rotateHeadToPosition(__x, __y, __speed) { var _local3 = (-90 - _rotation) + ((Math.atan2(__y - _y, __x - _x) * 180) / 3.141593); if (_global.returnDistance(_local3, hat_mc._rotation) > 180) { if (_local3 < hat_mc._rotation) { _local3 = _local3 + 360; } else { _local3 = _local3 - 360; } } _local3 = _local3 / 2.5; __speed = __speed + Math.floor(_global.returnDistance(_local3, hat_mc._rotation) / 10); _global.motion.slide(hat_mc, "_rotation", _global.motion.none.Out, _local3, __speed); } function rotateToInitialPosition(__speed) { var _local3 = initialRotation; if (_global.returnDistance(_local3, _rotation) > 180) { if (_local3 < _rotation) { _local3 = _local3 + 360; } else { _local3 = _local3 - 360; } } _global.motion.slide(this, "_rotation", _global.motion.regular.InOut, _local3, __speed); } }
Symbol 3593 MovieClip [__Packages.as.poker.view.DealerView] Frame 0
class as.poker.view.DealerView extends as.poker.view.TablePersonView { var lookForward, playArms, initialY, armSide, hat_mc, _rotation, initialRotation, initialX, arms_mc; function DealerView () { super(); } function dealPlayers(__mode, __player_array) { lookForward(); var _local16; var _local10; var _local18; var _local7; var _local3; var _local11; var _local17; var _local6; var _local8; _global.pokerView.removeStatesFromArray(["All"]); _global.pokerModel.setFilledSeats(); _local16 = _global.pokerModel.pokerSave.filledSeats; _local10 = _local16.length; _local18 = _global.pokerModel.pokerSave.roundObj; playArms("initDeal"); if (_local18.newBlinds) { _global.engine.dealerVoice(_local18.bigBlindBet, "BigBlind"); if ((_global.careerModel.userProgress.setting.pokerSpeed == 0) || (_local10 > 4)) { _global.delayer.callFunction(_global.engine, "dealerVoice", 52 * (_global.careerModel.userProgress.setting.pokerSpeed + 1), 1, _local18.smallBlindBet, "SmallBlind"); } } _local3 = 21; _global.motion.slide(this, "_y", _global.motion.regular.Out, initialY - 30, 3); _local11 = 0; _local17 = _local16.length; var _local5 = 0; while (_local5 < _local17) { _local6 = _local16[_local5]; _local8 = _global.pokerModel.players[_local6].view; if (Math.floor(Math.random() * 1.2)) { _local8.memory.lookAtCards = "close"; } else if (Math.floor(Math.random() * 2)) { _local8.memory.lookAtCards = "afterDeal"; } else { _local8.memory.lookAtCards = "beforeDecision"; } if (_global.showCards) { _local8.memory.lookAtCards = "openCards"; } if (_local8.memory.lookAtCards == "close") { _local8.memory.lookAtCards = "afterDeal"; } if (_global.userPlayer == _local6) { delete _local8.memory.lookAtCards; } _local5++; } __player_array[_local18.startingPlayer].view.memory.lookAtCards = "beforeDecision"; var _local14 = _global.pokerModel.pokerSave.playerDealing + 1; var _local13 = 0; while (_local11 < 2) { var _local9 = false; var _local12 = false; _local5 = _local14; while (!_local12) { if (_local5 >= 8) { if (!_local9) { _local5 = 0; _local9 = true; } } if (_local9 && (_local5 == _local14)) { _local12 = true; break; } _local6 = _local5; if (!_global.pokerModel.players[_local6]) { } else { var _local4 = _global.pokerModel.players[_local6].view; _local7 = _local4.memory.lookAtCards; if (_local11 == 0) { if (_local7 == "close") { _global.delayer.callFunction(_local4, "performDecorationAction", _local3 + 10, 1, "lookAtCards", 0, {hand:armSide[Math.floor(Math.random() * 2)]}); } } else { if (_local7 == "openCards") { _global.delayer.callFunction(_local4, "performDecorationAction", (_local3 + 10) + Math.floor(Math.random() * 5), 1, "turnCards", 0); } if ((_local7 == "close") || (_local7 == "afterDeal")) { _global.delayer.callFunction(_local4, "performDecorationAction", (_local3 + 10) + Math.floor(Math.random() * 14), 1, "lookAtCards"); } } _global.delayer.callFunction(_global.engine, "playSfx", _local3 - 2, 1, "Throw", (-((_local10 / 2) * Math.round(60 / _local10))) + (_local5 * Math.round(60 / _local10)), (_global.careerModel.userProgress.setting.soundFx - 80) + (Math.random() * 20)); _global.delayer.callFunction(this, "rotateToPosition", _local3 - 6, 1, _local4.cardPostionX, _local4.cardPostionY, 7); _global.delayer.callFunction(this, "playArms", _local3, 1, "dealStartPos"); _global.delayer.callFunction(_global.activeScreen, "destinatePlayerCard", _local3 + 3, 1, _local6, _local11); _local3 = _local3 + 7; _local13 = 15; if ((!_global.pokerModel.players[_local6 + 1]) && (!_global.pokerModel.players[_local6 + 2])) { _local3 = _local3 + 8; _local13 = _local13 + 8; } } _local5++; } _local11++; } _local3 = _local3 - _local13; _global.delayer.callFunction(this, "playArms", _local3, 1, "lastDealStartPos"); _local3 = _local3 + 19; _global.delayer.callFunction(this, "stopArms", _local3 + 15, 1, "startPos"); _local3 = _local3 + 4; _global.delayer.callFunction(this, "rotateToInitialPosition", _local3 - 5, 1, 8); _global.delayer.callFunction(_global.motion, "slide", _local3 - 5, 1, this, "_y", _global.motion.regular.Out, initialY, 3); _global.delayer.callFunction(this, "reportDealingFinish", _local3 + 30, 1, __mode); } function sortTableCards() { lookForward(); var _local3 = 0; _global.delayer.callFunction(this, "playArms", 0, 1, "pile", "left"); _global.delayer.callFunction(_global.motion, "slide", 1, 1, hat_mc, "_y", _global.motion.regular.Out, 10, 6); _rotation = -180; _global.delayer.callFunction(_global.motion, "slide", 0, 1, this, "_y", _global.motion.regular.InOut, initialY - 70, 7); _global.delayer.callFunction(_global.motion, "slide", 0, 1, _global.pokerView.layerPlayers.dealerShirt, "_yscale", _global.motion.regular.InOut, 100, 7); _rotation = initialRotation; var _local6 = 0; var _local7 = 0; switch (_global.activeScreen.tableCards.length) { case 5 : _local6 = 25; _local7 = initialX + 30; break; case 4 : _local6 = 15; _local7 = initialX + 20; break; case 3 : _local6 = 5; _local7 = initialX + 10; } _global.delayer.callFunction(_global.motion, "slide", 0, 1, _global.pokerView.layerPlayers.dealerShirt, "_rotation", _global.motion.regular.InOut, _local6, 7); _global.delayer.callFunction(_global.motion, "slide", 0, 1, this, "_x", _global.motion.regular.InOut, _local7, 7); _global.delayer.callFunction(_global.motion, "slide", 0, 1, this, "_rotation", _global.motion.regular.InOut, initialRotation + _local6, 7); _local3 = _local3 + 8; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_rotation", _global.motion.regular.InOut, (initialRotation - 25) - 360, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, _global.pokerView.layerPlayers.dealerShirt, "_rotation", _global.motion.regular.InOut, -25, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_x", _global.motion.regular.InOut, initialX - 20, 7); _local3 = _local3 + 7; _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, this, "_x", _global.motion.regular.InOut, initialX, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_y", _global.motion.regular.InOut, initialY, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, _global.pokerView.layerPlayers.dealerShirt, "_yscale", _global.motion.regular.InOut, 30, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_rotation", _global.motion.regular.InOut, initialRotation, 7); _global.delayer.callFunction(this, "playArms", _local3, 1, "pileCompleted", "left"); var _local4 = 0; while (_local4 < _global.activeScreen.tableCards.length) { _global.delayer.callFunction(_global.motion, "slide", 8 + Math.floor((_global.activeScreen.tableCards.length - (_local4 + 1)) / 2), 1, _global.activeScreen.tableCards[_local4], "_x", _global.motion.regular.InOut, _global.activeScreen.conf.tabelCardPosition[0].x, 6); _global.delayer.callFunction(_global.activeScreen.tableCards[_local4], "gotoAndStop", 13, 1, "back"); _global.delayer.callFunction(_global.activeScreen.tableCards[_local4], "removeShadow", 13, 1); _global.delayer.callFunction(_global.motion, "slide", 16, 1, _global.activeScreen.tableCards[_local4], "_x", _global.motion.regular.InOut, _global.activeScreen.conf.foldedCardPosition.x - 58, 6); _global.delayer.callFunction(_global.motion, "slide", 16, 1, _global.activeScreen.tableCards[_local4], "_y", _global.motion.regular.InOut, _global.activeScreen.conf.foldedCardPosition.y, 6); _local4++; } _global.delayer.callFunction(this, "playArms", _local3 + 8, 1, "dealerGrabCards", "left"); _global.delayer.callFunction(this, "playArms", _local3 + 16, 1, "dealerGrabCardsCompleted", "left"); _global.delayer.callFunction(_global.motion, "slide", _local3 + 16, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 6); _local4 = 0; while (_local4 < _global.activeScreen.roundObj.foldedCards.length) { var _local5 = _global.activeScreen.roundObj.foldedCards[_local4]; _global.delayer.callFunction(_local5, "removeMovieClip", _local3 + 11, 1); _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, _local5, "_x", _global.motion.none.InOut, initialX - 30, 6); _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, _local5, "_y", _global.motion.none.InOut, initialX, 6); _local4++; } _local4 = 0; while (_local4 < _global.activeScreen.tableCards.length) { var _local5 = _global.activeScreen.tableCards[_local4]; _global.delayer.callFunction(_local5, "removeMovieClip", _local3 + 11, 1); _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, _local5, "_x", _global.motion.none.InOut, initialX - 30, 6); _global.delayer.callFunction(_global.motion, "slide", _local3 + 5, 1, _local5, "_y", _global.motion.none.InOut, initialX, 6); _local4++; } } function sortFoldedCards() { lookForward(); var _local4 = 0; _global.delayer.callFunction(this, "playArms", 0, 1, "pile", "left"); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, hat_mc, "_y", _global.motion.regular.Out, 10, 6); var _local3 = _global.activeScreen.roundObj.foldedCardsCollected; while (_local3 < _global.activeScreen.roundObj.foldedCards.length) { _global.delayer.callFunction(_global.motion, "slide", 10, 1, _global.activeScreen.roundObj.foldedCards[_local3], "_rotation", _global.motion.regular.Out, -1.5 + (Math.random() * 3), 6); _global.delayer.callFunction(_global.motion, "slide", 10, 1, _global.activeScreen.roundObj.foldedCards[_local3], "_y", _global.motion.regular.Out, _global.activeScreen.conf.foldedCardPosition.y + (-0.3 * _local3), 6); _global.delayer.callFunction(_global.motion, "slide", 10, 1, _global.activeScreen.roundObj.foldedCards[_local3], "_x", _global.motion.regular.InOut, _global.activeScreen.conf.foldedCardPosition.x - 58, 7); if (_local3 != 0) { _global.delayer.callFunction(_global.activeScreen.roundObj.foldedCards[_local3], "removeShadow", 10, 1); } _global.activeScreen.roundObj.foldedCardsCollected++; _local3++; } _rotation = -180; _global.delayer.callFunction(_global.motion, "slide", 10, 1, arms_mc, "_y", _global.motion.regular.InOut, 5, 7); _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "_x", _global.motion.regular.InOut, initialX - 16, 7); _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "_rotation", _global.motion.regular.InOut, -200, 7); _global.delayer.callFunction(_global.motion, "slide", 30, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 8); _local4 = 17; _global.delayer.callFunction(_global.motion, "slide", _local4, 1, this, "_rotation", _global.motion.regular.InOut, 180, 7); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, this, "_x", _global.motion.regular.InOut, initialX, 7); _global.delayer.callFunction(this, "playArms", _local4, 1, "pileCompleted", "left"); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 6); } function dealTable(__mode, __type_array) { lookForward(); playArms("initDeal"); var _local6 = _global.activeScreen.conf.tabelCardPosition; var _local5 = 21; var _local4 = []; var _local7 = Math.round(Math.random() * 10); switch (__mode) { case "flop" : if (_local7 > 4) { _global.engine.dealerVoice(_global.pokerModel.pokerSave.roundObj.bigBlindBet, "Flop"); } _local4 = [{position:_local6[0], type:__type_array[0]}, {position:_local6[1], type:__type_array[1]}, {position:_local6[2], type:__type_array[2]}]; break; case "turn" : if (_local7 > 4) { _global.engine.dealerVoice(_global.pokerModel.pokerSave.roundObj.bigBlindBet, "Turn"); } _local4 = [{position:_local6[3], type:__type_array[0]}]; break; case "river" : if (_local7 > 4) { _global.engine.dealerVoice(_global.pokerModel.pokerSave.roundObj.bigBlindBet, "River"); } _local4 = [{position:_local6[4], type:__type_array[0]}]; } var _local3 = 0; while (_local3 < _local4.length) { _global.delayer.callFunction(this, "rotateToPosition", _local5 - 6, 1, _local4[_local3].position.x, _local4[_local3].position.y, 7); _global.delayer.callFunction(this, "playArms", _local5, 1, "dealStartPos"); _global.delayer.callFunction(_global.activeScreen, "destinateTableCard", _local5 + 3, 1, _local4[_local3].type, _local4[_local3].position.x, _local4[_local3].position.y); _local5 = _local5 + 7; _local3++; } _global.delayer.callFunction(_global.pokerView, "removeStatesFromArray", _local5, 1, ["Checked", "Betted", "Raised", "Called"]); _local5 = _local5 - 7; _global.delayer.callFunction(this, "playArms", _local5, 1, "lastDealStartPos"); _local5 = _local5 + 19; _global.delayer.callFunction(this, "stopArms", _local5 + 15, 1, "startPos"); _global.delayer.callFunction(this, "rotateToInitialPosition", _local5 - 5, 1, 8); _global.delayer.callFunction(this, "reportDealingFinish", _local5 + 10, 1, __mode); } function reportDealingFinish(__mode) { _global.pokerView.reportViewFinish(__mode, "dealer"); } }
Symbol 3594 MovieClip [__Packages.as.poker.view.PlayerView] Frame 0
class as.poker.view.PlayerView extends as.poker.view.TablePersonView { var steamyDescription, steamAdded, previousSteamValue, stateToFrame, errorArray, useHandCursor, followActivity, initialX, _y, _x, playerNumber, steamyRound, hat_mc, playerStateHint, name, popupPostionY, popupPostionX, entranceType, lookForward, leaveParameters, _rotation, arms_mc, initialY, initialRotation, statusPopup, ranking, statusBfr, tapping, armSide, frameLib, dispatchEvent, voice, cards, cardXDistance, cardPostionX, cardYDistance, cardPostionY, cardPostionRotation, gender, betPostionRotation, rotateToKey, gameObj, handAssets, chips, swapDepths, _parent, active, setRandomizeHeadPositionEnabled, removeMovieClip, handAnimation, betPostionX, betPostionY, pildeValueDisplay, blindIsSufficient; function PlayerView () { super(); steamyDescription = "Relaxed"; steamAdded = 0; previousSteamValue = 0; stateToFrame = {Checked:1, Bigblind:1, Folded:3, Called:1, Smallblind:2, Raised:1, Betted:1, Allin:4, Won:1}; errorArray = new Array(); useHandCursor = false; } function setFollowActivity(__act) { followActivity = __act; } function showSteamy(__round, __showMessage) { var _local5 = 0; if (__showMessage) { steamAdded = 0; var _local4 = new Array({delay:3 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:1, int:2}, {delay:12 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:1, int:2}, {delay:20 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:13, int:2 * _global.careerModel.userProgress.setting.pokerSpeed}); var _local3 = 0; while (_local3 < _local4.length) { _global.delayer.callFunction(this, "showSteamShell", _local4[_local3].delay, 1, _local4[_local3].repeat, _local4[_local3].int); _local3++; } showIngamePlayerStateHint("Steamy"); _global.engine.playSfx("Steaming.wav", initialX, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", 100 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Steamy"); _global.delayer.callFunction(_global.help, "request", 50 * _global.careerModel.userProgress.setting.pokerSpeed, 1, {id:1, x:_x, y:_y}); _local5 = _local5 + 40; } _global.delayer.callFunction(this, "showSteamAtInt", _local5 * _global.careerModel.userProgress.setting.pokerSpeed, 1, 30 * _global.careerModel.userProgress.setting.pokerSpeed, __round); } function showHighStack(__delay) { _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Bigstack bully"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Bigstack bully"); return(__delay); } function showLowStack(__delay) { _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Needs chips"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Needs chips"); return(__delay); } function showButtonRaise(__delay) { _global.delayer.callFunction(_global.help, "request", (__delay + 5) * _global.careerModel.userProgress.setting.pokerSpeed, 1, {id:13, x:_x, y:_y}); _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Button raise"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Button raise"); return(__delay); } function showBadBeat(__delay) { _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Bad beat"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Bad beat"); return(__delay); } function showLucky(__delay) { _global.delayer.callFunction(this, "showIngamePlayerStateHint", __delay * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Lucky"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", (__delay + 100) * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Lucky"); return(__delay); } function updateSteam() { var _local3 = _global.pokerModel.pokerSave.playerBehavior[playerNumber].irritation; var _local4 = _global.pokerModel.players[playerNumber].model; steamyRound = _global.pokerModel.pokerSave.roundsStarted; if (_local4.conf.steamyObj.tiltLevel <= _local3) { showTilt(steamyRound, steamyDescription != "Tilt"); steamyDescription = "Tilt"; } else if (_local4.conf.steamyObj.steamyLevel <= _local3) { showSteamy(steamyRound, steamyDescription != "Steamy"); steamyDescription = "Steamy"; } else if ((_local3 - previousSteamValue) >= 20) { _global.delayer.callFunction(this, "showSteamShell", 10, 1, 2, 2 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(this, "showSteamShell", 30 * _global.careerModel.userProgress.setting.pokerSpeed, 1, 2, 8 * _global.careerModel.userProgress.setting.pokerSpeed); steamyDescription = "Relaxed"; } else if ((_local3 - previousSteamValue) >= 10) { _global.delayer.callFunction(this, "showSteamShell", 10, 1, 2, 2 * _global.careerModel.userProgress.setting.pokerSpeed); steamyDescription = "Relaxed"; } else { steamyDescription = "Relaxed"; } previousSteamValue = _local3; } function showTilt(__round, __showMessage) { var _local5 = 0; if (__showMessage) { steamAdded = 0; var _local4 = new Array({delay:23 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:2, int:1}, {delay:32 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:6, int:1}, {delay:20 * _global.careerModel.userProgress.setting.pokerSpeed, repeat:13, int:2 * _global.careerModel.userProgress.setting.pokerSpeed}); var _local3 = 0; while (_local3 < 2) { _global.delayer.callFunction(this, "showSteamShell", _local4[_local3].delay, 1, _local4[_local3].repeat, _local4[_local3].int); _local3++; } _global.delayer.callFunction(this, "showIngamePlayerStateHint", 14 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Tilt"); _global.delayer.callFunction(this, "showIngamePlayerStateHintAnimation", 15 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Tilt"); _global.engine.playSfx("Tilt.wav", initialX, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", 130 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "Tilt"); _global.delayer.callFunction(this, "showIngamePlayerStateHintAnimation", 38 * _global.careerModel.userProgress.setting.pokerSpeed, 1, "smallMagnify"); _local5 = _local5 + 50; } _global.delayer.callFunction(this, "showSteamAtInt", _local5 * _global.careerModel.userProgress.setting.pokerSpeed, 1, 7 * _global.careerModel.userProgress.setting.pokerSpeed, __round); } function showSteamAtInt(__int, __round) { if (__round != steamyRound) { return(null); } showSteamShell(1, 1); _global.delayer.callFunction(this, "showSteamAtInt", __int, 1, __int, __round); } function showSteamShell(__repeat, __int) { _global.delayer.callFunction(this, "showSteam", __int, __repeat, {source:{x:-40, y:10, size:30}, move:{time:Math.floor(10 * _global.careerModel.userProgress.setting.pokerSpeed)}, destination:{x:-90, y:10, size:100}}); _global.delayer.callFunction(this, "showSteam", __int, __repeat, {source:{x:40, y:10, size:30}, move:{time:Math.floor(10 * _global.careerModel.userProgress.setting.pokerSpeed)}, destination:{x:90, y:10, size:100}}); } function showSteam(__Obj) { var _local4 = hat_mc.attachMovie("smoke", "smoke" + ((steamAdded + 1) % 90), (steamAdded + 1) % 90, {_x:__Obj.source.x, _y:__Obj.source.y, _xscale:__Obj.source.size, _yscale:__Obj.source.size}); _local4.gotoAndStop(1 + (Math.random() * 6)); _global.motion.slide(_local4, "_y", _global.motion.none.In, __Obj.destination.y, __Obj.move.time); _global.motion.slide(_local4, "_x", _global.motion.none.In, __Obj.destination.x + (-20 + (Math.random() * 40)), __Obj.move.time); _global.motion.slide(_local4, "_xscale", _global.motion.regular.In, __Obj.destination.size, __Obj.move.time); _global.motion.slide(_local4, "_yscale", _global.motion.regular.In, __Obj.destination.size, __Obj.move.time); _global.delayer.callFunction(_global.motion, "slide", Math.floor(__Obj.move.time / 3), 1, _local4, "_alpha", _global.motion.regular.In, 0, __Obj.move.time - Math.floor(__Obj.move.time / 3)); _global.motion.slide(_local4, "_rotation", _global.motion.none.In, -45 + (Math.random() * 90), __Obj.move.time); _global.delayer.callFunction(_local4, "removeMovieClip", __Obj.move.time + 1, 1); steamAdded++; } function hideIngamePlayerStateHint(__hint) { if (__hint == playerStateHint.hint) { _global.delayer.callFunction(_global.motion, "slide", 2, 1, playerStateHint, "_alpha", _global.motion.none.Out, 100, 3); _global.motion.slide(playerStateHint, "_xscale", _global.motion.strong.In, 0, 5); _global.motion.slide(playerStateHint, "_yscale", _global.motion.strong.In, 0, 5); _global.delayer.callFunction(playerStateHint, "removeMovieClip", 5, 1); } } function showIngamePlayerStateHintAnimation(__animation) { playerStateHint.gotoAndPlay(__animation); } function showIngamePlayerStateHint(__hint) { if ((__hint == "Busted") && (name == "Governor")) { steamyRound = _global.pokerModel.pokerSave.roundsStarted; showTilt(_global.pokerModel.pokerSave.roundsStarted); } playerStateHint.removeMovieClip(); playerStateHint = _global.activeScreen.popupWindow.attachMovie("ingamePlayerStateHint", "ingamePlayerStateHint" + playerNumber, _global.activeScreen.popupWindow.getNextHighestDepth(), {_x:popupPostionX, _y:popupPostionY}); playerStateHint.hint = __hint; playerStateHint.textHolder.gotoAndStop(1 + _global.activeScreen.conf.ingamePlayerStateHint.inArray(__hint)); playerStateHint._xscale = 40; playerStateHint._yscale = 40; playerStateHint._alpha = 40; _global.motion.slide(playerStateHint, "_alpha", _global.motion.none.Out, 100, 5); _global.motion.slide(playerStateHint, "_xscale", _global.motion.elastic.Out, 100, 24); _global.motion.slide(playerStateHint, "_yscale", _global.motion.elastic.Out, 100, 24); } function onLoad() { switch (entranceType) { case "walk" : lookForward(); _x = leaveParameters.leaveDestinationX; _y = leaveParameters.leaveDestinationY; if (leaveParameters.leaveRotation > 0) { _rotation = leaveParameters.leaveRotation - 180; } else { _rotation = leaveParameters.leaveRotation + 180; } _global.delayer.callFunction(_global.motion, "slide", 1, 1, this, "_x", _global.motion.regular.InOut, leaveParameters.leaveX, 42); _global.delayer.callFunction(_global.motion, "slide", 1, 1, this, "_y", _global.motion.regular.InOut, leaveParameters.leaveY, 42); arms_mc._yscale = 70; var _local3 = 0; while (_local3 < 4) { if (_local3 != 3) { _global.delayer.callFunction(_global.motion, "slide", 1 + (_local3 * 12), 1, arms_mc, "_rotation", _global.motion.regular.InOut, (-1 + ((_local3 % 2) * 2)) * 8, 12); } _global.delayer.callFunction(_global.motion, "slide", 0 + (_local3 * 12), 1, hat_mc, "_y", _global.motion.none.InOut, 5, 3); _global.delayer.callFunction(_global.motion, "slide", 6 + (_local3 * 12), 1, hat_mc, "_y", _global.motion.none.InOut, -5, 3); _local3++; } _global.delayer.callFunction(_global.motion, "slide", 40, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 3); _global.delayer.callFunction(_global.motion, "slide", 40, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 3); _global.delayer.callFunction(_global.motion, "slide", 43, 1, this, "_x", _global.motion.regular.InOut, initialX, 10); _global.delayer.callFunction(_global.motion, "slide", 43, 1, this, "_y", _global.motion.regular.InOut, initialY, 10); _global.delayer.callFunction(_global.motion, "slide", 46, 1, arms_mc, "_yscale", _global.motion.regular.InOut, 100, 6); _global.delayer.callFunction(_global.motion, "slide", 43, 1, this, "_rotation", _global.motion.regular.InOut, ((playerNumber == 0) ? 230 : (initialRotation)), 10); break; default : _global.delayer.callFunction(this, "randomizeHeadPosition", Math.floor(Math.random() * 500), 1); } } function displayPlayerStatus() { if (!statusPopup) { return(null); } _global.delayer.callFunction(this, "displayPlayerStatus", 10, 1); var _local4 = _global.pokerModel.players[playerNumber].model; var _local3 = []; if (_local4.chipAmount) { _local3 = _local3.concat({title:_global.textDb.PlayerStateChips, value:_local4.chipAmount}); } if (_global.pokerModel.pokerSave.roundObj.playersPlaying[_local4.playerNumber].bet != undefined) { _local3.push({title:_global.textDb.PlayerStateBet, value:_global.pokerModel.pokerSave.roundObj.playersPlaying[_local4.playerNumber].bet}); } if ((_global.pokerModel.pokerSave.roundsStarted > 1) && (ranking != undefined)) { _local3.push({title:_global.textDb.PlayerStateRank, value:ranking}); } if (status) { _local3.push({title:_global.textDb.PlayerStateState, value:status}); } if (steamyDescription != "Relaxed") { _local3.push({title:_global.textDb.PlayerStateMood, value:_global.textDb["PlayerState" + steamyDescription]}); } statusPopup.setRows(_local3); } function onRollOver() { if (!_global.pokerModel.pokerSave.roundsStarted) { return(null); } statusPopup.removeMovieClip(); statusPopup = _global.activeScreen.popupWindow.attachMovie("PlayerStatusPopup", "playerMouseOver" + playerNumber, _global.activeScreen.popupWindow.getNextHighestDepth(), {_x:popupPostionX - 82, _y:popupPostionY, _alpha:85, name:name}); displayPlayerStatus(); } function onRollOut() { statusPopup.removeMovieClip(); } function onReleaseOutside() { statusPopup.removeMovieClip(); } function returnOtherSide(__side) { if (__side == "left") { return("right"); } if (__side == "right") { return("left"); } return("no"); } function getStatusFromAction(__action) { switch (__action) { case "win" : return("Won"); case "check" : return("Checked"); case "bet" : _global.pokerView.removeStatesFromArray(["Checked"]); return("Betted"); case "call" : return("Called"); case "raise" : _global.pokerView.blindBig.person.blindIsSufficient = false; _global.pokerView.removeStatesFromArray(["Checked", "Betted", "Raised", "Called"]); return("Raised"); case "placeInitialBet" : if (_global.pokerModel.players[playerNumber].model.chipAmount == 0) { return("All-in"); } if (_global.pokerView.blindBig.person == this) { return("Big blind"); } return("Small blind"); case "allin" : if (_global.pokerModel.players[_global.pokerModel.pokerSave.roundObj.turnObj.highestBetOwner].view == this) { _global.pokerView.blindBig.person.blindIsSufficient = false; _global.pokerView.removeStatesFromArray(["Checked", "Betted", "Raised", "Called"]); } return("All-in"); case "fold" : return("Folded"); } } function setStatusFromAction(__action) { var _local2 = getStatusFromAction(__action); if (_local2) { status = (_local2); } } function set status(s) { statusBfr = s; //return(status); } function get status() { return(statusBfr); } function performDecorationAction(__action, __delay, __obj) { _global.delayer.callFunction(this, "setStatusFromAction", 8, 1, __action); _global.delayer.callFunction(_global.pokerView, "updatePileValueDisplaysFO", 9, 1); errorArray.push((_global.delayer.counter + " _ ") + __action); var _local3 = __delay; _global.delayer.callFunction(this, "setRandomizeHeadPositionEnabled", _local3, 1, false); switch (__action) { case "tabFingersRepetiveInit" : if (tapping == true) { return(0); } var _local12 = armSide[Math.floor(Math.random() * 2)]; _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersStart", _local12); _global.delayer.callFunction(this, "performDecorationAction", _local3 + 14, 1, "tabFingersRepetiveMiddle", 0, {side:_local12}); tapping = true; break; case "tabFingersRepetiveMiddle" : if (tapping) { _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersBase", __obj.side); _local3 = _local3 + (frameLib.frameLib.tabFingersBase.endFrame - frameLib.frameLib.tabFingersBase.startFrame); _global.delayer.callFunction(this, "performDecorationAction", _local3, 1, "tabFingersRepetiveMiddle", 0, {side:__obj.side}); } else { _global.delayer.callFunction(this, "stopArms", _local3 + 1, 1, "startPos", "both"); _global.delayer.callFunction(this, "performDecorationAction", _local3 + 1, 1, "tabFingersRepetiveEnd", 0, {side:__obj.side}); } break; case "tabFingersRepetiveEnd" : dispatchEvent({type:"tabFingersRepetiveEnd", target:this, playerNumber:playerNumber}); break; case "tabFingers" : _local12 = armSide[Math.floor(Math.random() * 2)]; _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersStart", _local12); _local3 = _local3 + 14; var _local6 = 0; while (_local6 < __obj.amount) { _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersBase", _local12); _local3 = _local3 + (frameLib.frameLib.tabFingersBase.endFrame - frameLib.frameLib.tabFingersBase.startFrame); _local6++; } _global.delayer.callFunction(this, "playArms", _local3, 1, "tabFingersEnd", _local12); _local3 = _local3 + 8; break; case "moveButton" : _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.Out, -12, 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "pile", "left"); _local3 = _local3 + 10; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.InOut, 6, 6); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_x", _global.motion.regular.InOut, 12, 6); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, -8, 3); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_x", _global.motion.regular.Out, -8, 3); _local3 = _local3 + 3; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.In, 6, 3); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_x", _global.motion.regular.In, 12, 3); _local3 = _local3 + 3; _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, arms_mc, "_rotation", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, arms_mc, "_x", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, arms_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, hat_mc, "_x", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "pileCompleted", "left"); break; case "leanBack" : _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, -15, 10); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, -15, 10); _local3 = _local3 + (10 + __obj.leanDelay); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, 0, 10); break; case "win" : _local12 = armSide[Math.floor(Math.random() * 3)]; var _local11 = returnOtherSide(_local12); if (_local11 != "no") { _global.delayer.callFunction(this, "playArms", _local3, 1, "passiveHandFistStart", _local11); } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 19, 6); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, 13, 6); _global.delayer.callFunction(_global.engine, "playerVoice", _local3, 1, voice, "Win", initialX); _global.delayer.callFunction(this, "playArms", _local3, 1, "winAnimationStart", _local12); _local3 = _local3 + (frameLib.frameLib.winAnimationStart.endFrame - frameLib.frameLib.winAnimationStart.startFrame); var _local8 = 0; if ((__obj.repeatAmount == "random") || (!__obj.repeatAmount)) { _local8 = 1 + Math.floor(Math.random() * 4); } else { _local8 = __obj.repeatAmount; } _local6 = 0; while (_local6 < _local8) { _global.delayer.callFunction(this, "playArms", _local3, 1, "winAnimationBase", _local12); _local3 = _local3 + (frameLib.frameLib.winAnimationBase.endFrame - frameLib.frameLib.winAnimationBase.startFrame); _local6++; } if (_local11 != "no") { _global.delayer.callFunction(this, "playArms", _local3, 1, "passiveHandFistEnd", _local11); } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, 0, 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "winAnimationEnd", _local12); _local3 = _local3 + 10; break; case "turnCards" : if (_global.activeScreen.roundObj.showCards[playerNumber]) { return(0); } _global.activeScreen.roundObj.showCards[playerNumber] = true; _global.delayer.callFunction(this, "playArms", 0, 1, "lookAtCards", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", 0, 1, hat_mc, "_y", _global.motion.regular.Out, 4, 3); _global.delayer.callFunction(_global.motion, "slide", 13, 1, cards[0], "_yscale", _global.motion.regular.InOut, 0, 2); _global.delayer.callFunction(_global.motion, "slide", 13, 1, cards[1], "_yscale", _global.motion.regular.InOut, 0, 2); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[0], "_yscale", _global.motion.regular.InOut, 45, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[1], "_yscale", _global.motion.regular.InOut, 45, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[0], "_x", _global.motion.regular.InOut, cardPostionX - (cardXDistance / 1.3), 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[0], "_y", _global.motion.regular.InOut, cardPostionY - (cardYDistance / 1.3), 4); var _local21 = ((cardXDistance > 0) ? -4 : 4); var _local18 = ((cardXDistance > 0) ? 4 : -4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[0], "_rotation", _global.motion.regular.InOut, cardPostionRotation + _local21, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[1], "_rotation", _global.motion.regular.InOut, cardPostionRotation + _local18, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[1], "_x", _global.motion.regular.InOut, cardPostionX + cardXDistance, 4); _global.delayer.callFunction(_global.motion, "slide", 17, 1, cards[1], "_y", _global.motion.regular.InOut, cardPostionY + cardYDistance, 4); _global.delayer.callFunction(cards[0], "gotoAndStop", 17, 1, _global.pokerModel.getPlayerCards(playerNumber)[0].cardNumber); _global.delayer.callFunction(cards[1], "gotoAndStop", 17, 1, _global.pokerModel.getPlayerCards(playerNumber)[1].cardNumber); _global.delayer.callFunction(_global.motion, "slide", 17, 1, arms_mc, "_y", _global.motion.regular.Out, 28, 3); _global.delayer.callFunction(_global.motion, "slide", 17, 1, hat_mc, "_y", _global.motion.regular.Out, 24, 3); _global.delayer.callFunction(this, "playArms", 17, 1, "lookAtCardsCompleted", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", 22, 1, arms_mc, "_y", _global.motion.regular.Out, 0, 3); _global.delayer.callFunction(_global.motion, "slide", 22, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 3); break; case "lookAtCards" : if (playerNumber == _global.userPlayer) { return(0); } if (tapping == true) { return(0); } tapping = true; if (__obj.mode == "beforeDecision") { _global.delayer.callFunction(_global.engine, "playerVoice", _local3, 1, voice, "Think", initialX); _global.delayer.callFunction(_global.engine, "playSfx", 5, 1, "Card", initialX, _global.careerModel.userProgress.setting.soundFx - 55); } _global.delayer.callFunction(this, "playArms", 0, 1, "lookAtCards", __obj.hand); _global.motion.slide(hat_mc, "_y", _global.motion.regular.Out, 18, 10); _global.delayer.callFunction(_global.motion, "slide", 16, 1, hat_mc, "_y", _global.motion.regular.Out, 10, 10); _global.delayer.callFunction(this, "playArms", 50, 1, "lookAtCardsCompleted", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", 45, 1, hat_mc, "_y", _global.motion.regular.InOut, 16, 5); _global.delayer.callFunction(_global.motion, "slide", 55, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 8); _global.delayer.callFunction(_global.motion, "slide", 13, 1, cards[0], "_yscale", _global.motion.regular.InOut, 35, 2); _global.delayer.callFunction(_global.motion, "slide", 13, 1, cards[1], "_yscale", _global.motion.regular.InOut, 35, 2); _global.delayer.callFunction(_global.motion, "slide", 50, 1, cards[0], "_yscale", _global.motion.regular.InOut, 45, 2); _global.delayer.callFunction(_global.motion, "slide", 50, 1, cards[1], "_yscale", _global.motion.regular.InOut, 45, 2); _local3 = 63; _global.delayer.callFunction(this, "stopTapping", _local3, 1); break; case "check" : if (Math.round(Math.random() * 10) > 4) { _global.delayer.callFunction(_global.engine, "playerVoice", _local3, 1, voice, "Check", initialX); } _local12 = ""; var _local16 = (Math.floor(Math.random() * 4) ? "back" : "forward"); var _local14 = 0; var _local13 = 0; switch (_local16) { case "back" : _local12 = armSide[Math.floor(Math.random() * 3)]; _local14 = -15 + (-3 + Math.floor(Math.random() * 16)); _local13 = -32; break; case "forward" : _local12 = armSide[Math.floor(Math.random() * 2)]; _local14 = 25; _local13 = 25; } _global.delayer.callFunction(this, "playArms", 0, 1, "check", _local12); _global.motion.slide(hat_mc, "_y", _global.motion.regular.Out, _local14, 5); _global.motion.slide(arms_mc, "_y", _global.motion.regular.Out, _local13, 5); _global.delayer.callFunction(_global.engine, "playSfx", 8, 1, "Knock", initialX, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(_global.motion, "slide", 26, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 7); _global.delayer.callFunction(_global.motion, "slide", 26, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 8); _local3 = 30; break; case "bet" : case "call" : case "raise" : case "placeInitialBet" : case "allin" : var _local17 = {allin:"Allin", bet:"Bet", call:"Call", raise:"Raise"}; _global.dealerSpeechNumber = _global.pokerModel.pokerSave.roundObj.turnObj.actions_array[playerNumber].bet; if (__action == "allin") { _global.dealerSpeechNumber = _global.pokerModel.pokerSave.roundObj.playersPlaying[playerNumber].bet; } if (__action != "placeInitialBet") { _global.engine.playerVoice(voice, _local17[__action], initialX, 0, gender); } _local12 = armSide[Math.floor(Math.random() * 2)]; var _local19 = -18 + betPostionRotation; if (_local12 == "left") { _local19 = 18 + betPostionRotation; } _global.motion.slide(arms_mc, "_rotation", _global.motion.regular.InOut, _local19, 6); _global.delayer.callFunction(_global.motion, "slide", 14, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 22); _global.delayer.callFunction(this, "showChips", 16, 1, _global.pokerModel.players[playerNumber].model.chipAmount); _global.delayer.callFunction(this, "throwChips", 16, 1, _local12, __obj.amount, __obj.updatePileValueDisplay, 10); _global.delayer.callFunction(_global.engine, "playSfx", 10, 1, "ChipsThrow", initialX, _global.careerModel.userProgress.setting.soundFx - 65); _local3 = 21 + Math.floor(Math.random() * 10); _global.delayer.callFunction(this, "playArms", 0, 1, "raise", _local12); _global.motion.slide(hat_mc, "_y", _global.motion.regular.Out, 29, 12); _local3 = 21 + Math.floor(Math.random() * 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "raiseCompleted" + (1 + Math.floor(Math.random() * 2)), _local12); _global.delayer.callFunction(_global.motion, "slide", _local3 + 3, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 4); _local3 = _local3 + 20; break; case "betHouses" : _global.delayer.callFunction(this, "setStatusFromAction", 8, 1, __obj.houseBetType); _global.delayer.callFunction(this, "playArms", _local3, 1, "pile", "right"); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, 13, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.InOut, 13, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_rotation", _global.motion.regular.InOut, initialRotation + rotateToKey, 7); _local3 = _local3 + 14; var _local20 = _global.pokerView.conf.keyPosition[playerNumber]; var _local7 = _global.pokerModel.players[playerNumber].model.house; _local6 = 0; var _local9 = 0; while (_local7[_local6]) { if (_local7[_local6].status == "possession") { _local9++; } _local6++; } _global.delayer.callFunction(_global.engine, "playSfx", _local3 + 15, 1, ((__obj.amount > 1) ? "Keys several.wav" : "One key.wav"), initialX, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(_global.pokerView, "setKeys", _local3, 1, playerNumber, _local9, _local20); _global.delayer.callFunction(this, "playArms", _local3, 1, "pileCompleted", "right"); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, this, "_rotation", _global.motion.regular.InOut, initialRotation, 7); _local3 = _local3 + 7; _global.delayer.callFunction(this, "playArms", _local3, 1, "raise", "right"); _local19 = -18 + betPostionRotation; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.InOut, _local19, 6); _global.delayer.callFunction(_global.motion, "slide", _local3 + 14, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 22); _global.delayer.callFunction(this, "throwKeys", _local3 + 16, 1, "right", __obj.amount, __obj.updatePileValueDisplay); _local3 = _local3 + (21 + Math.floor(Math.random() * 10)); _global.delayer.callFunction(this, "playArms", _local3, 1, "raise", "right"); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 29, 12); _global.delayer.callFunction(this, "playArms", _local3, 1, "raiseCompleted" + (1 + Math.floor(Math.random() * 2)), "right"); _global.delayer.callFunction(_global.motion, "slide", _local3 + 3, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 4); _local3 = _local3 + 20; break; case "fold" : if (_global.debug_ai) { cards[0]._alpha = 40; cards[1]._alpha = 40; break; } case "returncards" : if (_global.pokerView.roundObj.returnedCards[playerNumber]) { return(false); } _global.pokerView.roundObj.returnedCards[playerNumber] = true; gameObj.playing = false; if (__action != "returncards") { _global.delayer.callFunction(_global.engine, "playerVoice", _local3, 1, voice, "Fold", initialX); } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 40, 15); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.Out, 28, 10); _global.delayer.callFunction(this, "playArms", _local3, 1, "fold", "right"); _global.delayer.callFunction(_global.activeScreen, "destinateDealerCards", _local3 + 17, 1, this); _global.delayer.callFunction(this, "rotateToPosition", _local3 + 9, 1, _global.activeScreen.conf.foldedCardPosition.x, _global.activeScreen.conf.foldedCardPosition.y, 8); _local3 = _local3 + 10; _global.delayer.callFunction(cards[0], "hide", _local3, 1); _global.delayer.callFunction(cards[1], "hide", _local3, 1); _local3 = _local3 + 15; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 7); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 8); _global.delayer.callFunction(this, "rotateToInitialPosition", _local3, 1, 8); _local3 = _local3 + 8; _local3 = _local3 + 10; _global.activeScreen.roundObj.foldedCards.push(cards[0]); _global.activeScreen.roundObj.foldedCards.push(cards[1]); break; case "waitSpecial1" : var _local4 = _global.careerModel.userProgress.setting.pokerSpeed; var _local15 = [-2, -2, 0, 0, 0, 10, -15, -25]; if (_global.pokerView.subType == "cashgame") { _local15 = [-10, 0, 0, 10, 0]; } handAssets._visible = false; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.InOut, _local15[playerNumber], 12); _global.delayer.callFunction(this, "playArms", 0, 1, "special1_1", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", 0, 1, arms_mc, "_y", _global.motion.regular.InOut, -35, 10); _global.delayer.callFunction(_global.motion, "slide", 10, 1, arms_mc, "_y", _global.motion.regular.InOut, -30, 10); _local3 = _local3 + 20; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 12); _global.delayer.callFunction(this, "choinTrickChips", _local3 - 2, 1, "1", true); _local6 = 0; while (_local6 < 5) { _global.delayer.callFunction(this, "playArms", _local3, 1, "special1_2", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, -28, 6 * _local4); _global.delayer.callFunction(_global.motion, "slide", _local3 + (7 * _local4), 1, arms_mc, "_y", _global.motion.none.InOut, -30, 1); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 1, 7 * _local4); _local3 = _local3 + (8 * _local4); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_y", _global.motion.regular.InOut, -32, 6 * _local4); _global.delayer.callFunction(_global.motion, "slide", _local3 + (7 * _local4), 1, arms_mc, "_y", _global.motion.none.InOut, -30, 1); _global.delayer.callFunction(this, "playArms", _local3, 1, "special1_3", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, hat_mc, "_y", _global.motion.regular.Out, 0, 7 * _local4); _local3 = _local3 + (7 * _local4); _local6++; } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, arms_mc, "_rotation", _global.motion.regular.InOut, _local15[playerNumber], 12); _global.delayer.callFunction(this, "choinTrickChips", _local3 + 2, 1, "1", false); _global.delayer.callFunction(_global.motion, "slide", _local3 + 2, 1, arms_mc, "_y", _global.motion.regular.InOut, -38, 10); _global.delayer.callFunction(this, "playArms", _local3 + 2, 1, "special1End1", __obj.hand); _global.delayer.callFunction(this, "playArms", _local3 + 22, 1, "special1End2", __obj.hand); _global.delayer.callFunction(_global.motion, "slide", _local3 + 22, 1, arms_mc, "_rotation", _global.motion.regular.InOut, 0, 12); _global.delayer.callFunction(_global.motion, "slide", _local3 + 22, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 10); _local3 = _local3 + 32; _global.delayer.callFunction(handAssets, "showMe", _local3, 1); } _global.delayer.callFunction(this, "setRandomizeHeadPositionEnabled", _local3, 1, true); _global.delayer.callFunction(this, "stopArms", _local3, 1, "startPos"); return(_local3 - __delay); } function choinTrickChips(__version, __mode) { var _local2 = arms_mc.hands_mc.hands; if (gender == "female") { _local2 = arms_mc.arms; } switch (__mode) { case true : var _local3 = _local2.attachMovie("maskedTricks", "maskedTricks", _local2.getNextHighestDepth()); _local3._y = 90; _local3._x = -2; break; case false : _local2.maskedTricks.removeMovieClip(); } } function stopTapping() { tapping = false; dispatchEvent({type:"tabFingersRepetiveEnd", target:this, playerNumber:playerNumber}); } function leaveGame(reason) { switch (reason) { case "tableMove" : break; case "choice" : break; case "busted" : status = ("Busted"); _global.delayer.callFunction(this, "hideIngamePlayerStateHint", Math.floor(90 * _global.careerModel.userProgress.setting.pokerSpeed), 1, "Busted"); _global.delayer.callFunction(_global.engine, "playSfx", 20, 1, "Player leaves.wav", initialX, _global.careerModel.userProgress.setting.soundFx - 30); _global.delayer.callFunction(this, "showIngamePlayerStateHintAnimation", 20, 1, "busted"); var _local10 = false; var _local6 = _global.pokerModel.pokerSave.roundObj.turnObj.winner; if ((playerNumber != _global.userPlayer) && (!(_local6[0].inArray(_global.userPlayer) === false))) { _global.engine.playerVoice(voice, "Threatened", initialX); } break; } chips.mov.removeMovieClip(); _global.pokerView.hidePlayerKeys(playerNumber); lookForward(); if (!(_global.pokerModel.pokerSave.filledSeats.inArray(playerNumber) === false)) { _global.pokerModel.pokerSave.filledSeats.splice(_global.pokerModel.pokerSave.filledSeats.inArray(playerNumber), 1); } _global.pokerView.renderTable(); swapDepths(_parent.getNextHighestDepth()); active = false; setRandomizeHeadPositionEnabled(false); var _local9 = leaveParameters.leaveX; var _local8 = leaveParameters.leaveY; var _local4 = leaveParameters.leaveDestinationX; var _local5 = leaveParameters.leaveDestinationY; var _local7 = leaveParameters.leaveRotation; _global.delayer.callFunction(this, "playArms", 0, 1, "passiveHandFistStart", "both"); _global.delayer.callFunction(this, "playArms", 13, 1, "passiveHandFistEnd", "both"); _global.delayer.callFunction(_global.motion, "slide", 0, 1, hat_mc, "_y", _global.motion.regular.InOut, 30, 10); _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "_x", _global.motion.regular.InOut, _local9, 12); _global.delayer.callFunction(_global.motion, "slide", 10, 1, this, "_y", _global.motion.regular.InOut, _local8, 12); _global.delayer.callFunction(_global.motion, "slide", 10, 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 6); _global.delayer.callFunction(_global.motion, "slide", 10, 1, arms_mc, "_y", _global.motion.regular.InOut, 0, 6); _global.delayer.callFunction(_global.motion, "slide", 10, 1, arms_mc, "_yscale", _global.motion.regular.InOut, 70, 6); _global.delayer.callFunction(_global.motion, "slide", 14, 1, this, "_rotation", _global.motion.none.InOut, _local7, 12); _global.delayer.callFunction(_global.motion, "slide", 22, 1, this, "_x", _global.motion.regular.InOut, _local4, 62); _global.delayer.callFunction(_global.motion, "slide", 22, 1, this, "_y", _global.motion.regular.InOut, _local5, 62); var _local3 = 0; while (_local3 < 3) { _global.delayer.callFunction(_global.motion, "slide", 25 + (_local3 * 12), 1, arms_mc, "_rotation", _global.motion.regular.InOut, (-1 + ((_local3 % 2) * 2)) * 8, 12); _global.delayer.callFunction(_global.motion, "slide", 25 + (_local3 * 12), 1, hat_mc, "_y", _global.motion.regular.InOut, 4, 3); _global.delayer.callFunction(_global.motion, "slide", 28 + (_local3 * 12), 1, hat_mc, "_y", _global.motion.regular.InOut, 0, 3); _local3++; } _global.delayer.callFunction(this, "removeThisPlayer", 100, 1); return(80); } function removeThisPlayer() { statusPopup.removeMovieClip(); playerStateHint.removeMovieClip(); removeMovieClip(); } function showChips(__amount) { chips = _global.pokerView.showChips(playerNumber, __amount); } function showKeys(__amount) { _global.pokerView.showKeys(playerNumber, __amount); } function throwKeys(__armSide, __amount, __updatePileValueDisplay) { _global.pokerView.potIndicator.total = _global.pokerModel.pokerSave.roundObj.totalTableBet; var _local8 = {x:0, y:0}; handAnimation[__armSide].chipsPoint.localToGlobal(_local8); var _local9 = {x:_local8.x, y:_local8.y}; var _local4 = _global.activeScreen.layerChips.createEmptyMovieClip("tempkeys" + _global.activeScreen.layerChips.getNextHighestDepth(), _global.activeScreen.layerChips.getNextHighestDepth()); _local4.createEmptyMovieClip("loader", _local4.getNextHighestDepth()); _local4._x = _local9.x; _local4._y = _local9.y; var _local3 = 0; while (_local3 < __amount) { var _local6 = _local4.loader.attachMovie("keyPokerPile", "key" + _local3, _local4.loader.getNextHighestDepth(), {_rotation:0 + (_local3 * 25)}); _local3++; } _global.motion.slide(_local4, "_x", _global.motion.strong.Out, betPostionX + (-10 + Math.floor(Math.random() * 20)), 10); var _local10 = (-105 + (Math.floor(Math.random() * 2) ? 0 : 180)) + Math.floor(Math.random() * 40); _global.motion.slide(_local4, "_rotation", _global.motion.strong.Out, _local10, 10); _global.motion.slide(_local4, "_y", _global.motion.strong.Out, betPostionY + (-10 + Math.floor(Math.random() * 20)), 10); _global.activeScreen.addTableValue({mov:_local4}, "keys"); _global.delayer.callFunction(this, "showPildeValueDisplay", 10, 1, __amount, __updatePileValueDisplay, true); } function throwChips(__armSide, __amount, __updatePileValueDisplay, __speed) { _global.pokerView.potIndicator.total = _global.pokerModel.pokerSave.roundObj.totalTableBet; var _local4 = {x:0, y:0}; handAnimation[__armSide].chipsPoint.localToGlobal(_local4); var _local7 = {x:_local4.x, y:_local4.y}; var _local3 = _global.activeScreen.layerChips.createEmptyMovieClip("temp" + _global.activeScreen.layerChips.getNextHighestDepth(), _global.activeScreen.layerChips.getNextHighestDepth()); _local3.createEmptyMovieClip("loader", _local3.getNextHighestDepth()); _local3._x = _local7.x; _local3._y = _local7.y; var _local5 = Math.floor(__amount / 1000); if (_local5 > 15) { _local5 = 15; } var _local8 = new as.poker.view.ChipsView({mov:_local3.loader, type:"TotalMess", xDistance:1.5, yDistance:1.5, chipsAmount:__amount, randomness:13, size:34 + _local5}); _global.delayer.callFunction(this, "showPildeValueDisplay", __speed, 1, __amount, __updatePileValueDisplay); _global.motion.slide(_local3, "_x", _global.motion.regular.Out, betPostionX + (-10 + Math.floor(Math.random() * 20)), __speed); _global.motion.slide(_local3, "_rotation", _global.motion.regular.Out, (-12 + Math.floor(Math.random() * 24)) * 10, __speed); _global.motion.slide(_local3, "_y", _global.motion.regular.Out, betPostionY + (-10 + Math.floor(Math.random() * 20)), __speed); _global.activeScreen.addTableValue(_local8, "chips"); } function showPildeValueDisplay(__value, __updatePileValueDisplay, __showWithHouses) { var _local4 = _global.pokerModel.pokerSave.roundObj.playersPlaying[playerNumber].bet; if (!__showWithHouses) { var _local3 = _global.pokerModel.pokerSave.roundObj.turnObj.actions_array[playerNumber].lastHouseValueBetted; if (!_local3) { _local3 = 0; } _local4 = _local4 - _local3; } __value = _local4; if (!pildeValueDisplay) { pildeValueDisplay = _global.activeScreen.chipsPopup.attachMovie("pileValueDisplay", "pileValueDisplay" + playerNumber, _global.activeScreen.chipsPopup.getNextHighestDepth(), {_x:betPostionX, _y:betPostionY + 10}); pildeValueDisplay._alpha = 80; pildeValueDisplay.value = __value; } else { pildeValueDisplay.value = __value; } _global.pokerView.updatePileValueDisplaysFO(__updatePileValueDisplay); } function updatePildeValueDisplayColor() { var _local2 = stateToFrame[status.split(" ").join("").split("-").join("")]; if (_local2 == undefined) { _local2 = 2; } if (status == "Big blind") { _local2 = (blindIsSufficient ? 1 : 2); } pildeValueDisplay.color = _local2; } }
Symbol 3595 MovieClip [__Packages.as.poker.view.ChipsView] Frame 0
class as.poker.view.ChipsView extends MovieClip { var colAmount, rowAmount, randomness, type, size, conf, pile, mov, renderBmp, yMode, xMode, pilePosition; function ChipsView (__iObj) { super(); colAmount = (__iObj.colAmount ? (__iObj.colAmount) : 5); rowAmount = 2; randomness = __iObj.randomness; type = __iObj.type; size = __iObj.size; conf = new as.conf.poker.model.ChipsConf(); pile = createNewPile(__iObj.chipsAmount, 10); mov = __iObj.mov; mov._x = mov._x - (size / 2); mov._y = mov._y - (size / 2); renderBmp = new flash.display.BitmapData(size, size, true, 13421772, colAmount * rowAmount); yMode = 0; xMode = 0; if (__iObj.yDistance > 0) { yMode = 1; } if (__iObj.xDistance > 0) { xMode = 1; } var _local17 = new Array(1, 5, 10, 25, 50, 75, 100, 250, 500, 750, 1000); mov.attachBitmap(renderBmp, mov.getNextHighestDepth()); pilePosition = new Array({}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}); var _local3 = 0; while (_local3 < (colAmount * 2)) { var _local6 = _local3 % colAmount; var _local13 = Math.floor(Math.random() * colAmount); var _local12 = Math.floor(Math.random() * colAmount); var _local7 = 0; var _local8 = 0; var _local9 = 0; var _local5 = 0; var _local16 = 0; if (xMode == 0) { _local5 = 0; if (_local3 >= colAmount) { _local5 = colAmount; } if (_local3 < colAmount) { _local8 = -__iObj.yDistance; _local9 = __iObj.xDistance; } _local16 = 9 - _local3; } else { _local5 = 0; if (_local3 >= colAmount) { _local5 = colAmount; } if (_local3 >= colAmount) { _local8 = -__iObj.yDistance; _local9 = __iObj.xDistance; } _local16 = _local3; } if (yMode == 0) { _local7 = (colAmount - 1) - _local6; } else { _local7 = 0 + _local6; } pilePosition[_local7 + _local5] = {x:(((size / 2) - 9) + (__iObj.xDistance * (-2 + _local6))) + _local8, y:(((size / 2) - 9) + (__iObj.yDistance * (-2 + _local6))) + _local9, relativeSize:_local16}; _local3++; } switch (__iObj.type) { case "TotalMess" : var _local11 = 0; _local3 = 0; while (_local3 < (colAmount * 2)) { if (_local11 < pile[pilePosition[_local3].relativeSize]) { _local11 = pile[pilePosition[_local3].relativeSize]; } _local3++; } var _local10 = 0; while (_local10 < _local11) { _local3 = 0; while (_local3 < (colAmount * 2)) { if (pile[pilePosition[_local3].relativeSize] > 0) { showChipPile(pilePosition[_local3].x, pilePosition[_local3].y, conf.type[pilePosition[_local3].relativeSize], 1); pile[pilePosition[_local3].relativeSize]--; } _local3++; } _local10++; } break; default : _local3 = 0; for(;;){ if (_local3 >= (colAmount * 2)) { break; } if (pile[pilePosition[_local3].relativeSize] > 0) { showChipPile(pilePosition[_local3].x, pilePosition[_local3].y, conf.type[pilePosition[_local3].relativeSize], pile[pilePosition[_local3].relativeSize]); } _local3++; }; } } function getTypeAmountUsedFromArray(pileArray) { var _local3 = 0; var _local1 = 0; while (_local1 < pileArray.length) { if (pileArray[_local1] > 0) { _local3++; } _local1++; } return(_local3); } function createNewPile(__chipsValue, __targetPileSize, __maximalTypesUse) { var _local3 = new Array(__chipsValue, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var _local13 = 1; var _local2 = 0; var _local9 = true; while (_local9 == true) { var _local8 = conf.type[_local2]; var _local7 = _local3[_local2]; _local9 = false; if (_local7 > __targetPileSize) { var _local4 = __targetPileSize; while (_local4 >= 0) { var _local5 = (_local7 * _local8) - (_local4 * _local8); if ((_local5 % conf.type[_local2 + 1]) == 0) { _local3[_local2] = _local4; _local3[_local2 + 1] = _local3[_local2 + 1] + (_local5 / conf.type[_local2 + 1]); _local9 = true; break; } _local4--; } } _local2++; } _local2 = 0; while ((getTypeAmountUsedFromArray(_local3) > __maximalTypesUse) && (_local2 < conf.type.length)) { var _local8 = conf.type[_local2]; var _local7 = _local3[_local2]; if (_local7 > 0) { var _local6 = (conf.type[_local2 + 1] * Math.ceil((_local7 * _local8) / conf.type[_local2 + 1])) % (_local7 * _local8); if (_local6 == 0) { _local3[_local2] = 0; _local3[_local2 + 1] = _local3[_local2 + 1] + ((_local8 * _local7) / conf.type[_local2 + 1]); } else if (_local2 > 0) { if ((((_local6 % conf.type[_local2 - 1]) == 0) && (_local6 >= conf.type[_local2 - 1])) && (_local6 <= (conf.type[_local2 - 1] * _local3[_local2 - 1]))) { var _local10 = _local6 / conf.type[_local2 - 1]; _local3[_local2 - 1] = _local3[_local2 - 1] - _local10; _local3[_local2] = 0; _local3[_local2 + 1] = _local3[_local2 + 1] + ((_local6 + (_local8 * _local7)) / conf.type[_local2 + 1]); } } } _local2++; } return(_local3); } function showChipPile(__x, __y, __bmpId, __pile) { if (type != "TotalMess") { renderBmp.copyPixels(_global.activeScreen.bmpLib.chipShadow, new flash.geom.Rectangle(0, 0, 15, 14), new flash.geom.Point(__x + 2.5, __y + 2.5), null, null, true); } var _local3 = 0; while (_local3 < __pile) { var _local5 = Math.floor(Math.random() * randomness); var _local4 = Math.floor(Math.random() * randomness); if ((_local3 == 0) && (type != "TotalMess")) { _local5 = 2.5; _local4 = _local5; } renderBmp.copyPixels(_global.activeScreen.bmpLib["chip" + __bmpId], new flash.geom.Rectangle(0, 0, 15, 14), new flash.geom.Point(__x + _local5, (__y - (_local3 * 0.3)) + _local4), null, null, true); _local3++; } } }
Symbol 3596 MovieClip [__Packages.as.conf.poker.model.ChipsConf] Frame 0
class as.conf.poker.model.ChipsConf { var type; function ChipsConf () { type = new Array(1, 5, 10, 25, 50, 75, 100, 250, 500, 750, 1000, 25000, 50000, 75000); } }
Symbol 3597 MovieClip [__Packages.as.poker.view.PileValueDisplay] Frame 0
class as.poker.view.PileValueDisplay extends MovieClip { var colorBfr, valueBfr, bg, __get__color, __get__width; function PileValueDisplay () { super(); } function onLoad() { color = (colorBfr); width = (valueBfr.toString().length); } function set value(t) { valueBfr = t; width = (valueBfr.toString().length); //return(value); } function set color(t) { colorBfr = t; bg.gotoAndStop(colorBfr); value = (valueBfr); //return(__get__color()); } function get value() { return(valueBfr); } function set width(t) { bg.gotoAndStop(colorBfr); bg.scalable.gotoAndStop(t); //return(__get__width()); } }
Symbol 3598 MovieClip [__Packages.as.poker.view.PokerHouseView] Frame 0
class as.poker.view.PokerHouseView extends MovieClip { var pressed, gotoAndStop, block, useHandCursor, pileValueDisplay, attachMovie, getNextHighestDepth, id; function PokerHouseView () { super(); pressed = false; } function onLoad() { gotoAndStop(1); } function onRollOver() { if (block) { useHandCursor = false; return(null); } if (pressed) { return(null); } gotoAndStop(2); pileValueDisplay = attachMovie("pileValueDisplay", "pileValueDisplayPot", getNextHighestDepth(), {_x:0, _y:-14, color:5, value:"$ " + _global.activeScreen.choiceNavigation.player.house[id].value, _alpha:80}); } function onRollOut() { pileValueDisplay.removeMovieClip(); if (block) { return(null); } if (pressed) { return(null); } gotoAndStop(1); } function onDragOut() { onRollOut(); } function onPress() { if (block) { return(null); } switch (pressed) { case true : pressed = false; gotoAndStop(1); _global.pokerChoiceNavigationView.adjustHouseBet("remove", id); break; default : pressed = true; gotoAndStop(3); _global.pokerChoiceNavigationView.adjustHouseBet("add", id); } } }
Symbol 3599 MovieClip [__Packages.as.poker.view.PlayerStatusPopup] Frame 0
class as.poker.view.PlayerStatusPopup extends MovieClip { var name, nameTxt, attachMovie, bg; function PlayerStatusPopup () { super(); } function onLoad() { nameTxt.htmlText = "<b>" + name.split("(").join("<font size='12'>(").split(")").join(")</font><b>"); } function setRows(row) { var _local2 = 0; while (this["playerStatusPRow" + _local2]) { this["playerStatusPRow" + _local2].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < row.length) { var _local3 = attachMovie("playerStatusPRow", "playerStatusPRow" + _local2, _local2 + 1, {_y:18 + (_local2 * 13)}); if (row[_local2].title.length > 10) { var _local5 = new TextFormat(); _local5.size = 12; _local3.titleTxt.setNewTextFormat(_local5); } _local3.titleTxt.text = row[_local2].title + ":"; _local3.valueTxt.text = row[_local2].value; _local2++; } bg.gotoAndStop(row.length); } }
Symbol 3600 MovieClip [__Packages.as.Main] Frame 0
class as.Main { var version, root, lastSelectedLang, languages, pause; function Main (__iObj) { if (!_global.nietjaweltoch) { setDebugVars(true); } _global.nietjaweltoch = true; version = {demo:(((_global.buygamelink == "") || (!_global.buygamelink)) ? false : true)}; root = __iObj.root; _global.main = this; reset(); initExternalClasses(); } function setDebugVars(__boo) { } function reset() { _global.engine.stopAmbience(0); _global.engine.stopMusic(0); _global.keycontrol.clear(); _global.presenter.reset(); _global.view.clear(); _global.activeScreen.clear(); _global.engine.clear(); _global.careerModel.clear(); _global.pokerModel.clear(); delete _global.careerModel; delete _global.config; delete _global.viewConfig; delete _global.model; delete _global.view; delete _global.presenter; delete _global.delayer; delete _global.motion; delete _global.keycontrol; delete _global.chanceCalculator; delete _global.engine; delete _global.pokerModel; delete _global.cityView; delete _global.activeScreen; delete _global.pokerView; initializeLanguages(); if (!_global.nietjaweltoch) { setDebugVars(true); } _global.nietjaweltoch = true; _global.minimalTourParticipate = 100; _global.careerModel = new as.career.model.careerModel(); selectLanguage(_global.careerModel.userProgress.setting.Language); if (!_global.soundOff) { _global.engine = root.attachMovie("engine_mc", "engine_mc" + root.getNextHighestDepth(), root.getNextHighestDepth()); } var _local3 = new as.View({root:root}); _local3 = new as.KeyControl(); _global.delayer = new as.core.Delayer(); _global.motion = new as.core.Motion(); _local3 = new as.Model(); _global.help = new as.model.Help(); _local3 = new as.Presenter(); return(true); } function initExternalClasses() { _global.attachExitMenu = _global.model.quit; } function upperLanguageCode(__lan) { var _local1 = __lan.split(""); _local1[0] = _local1[0].toUpperCase(); return(_local1.join("")); } function selectLanguage(__lan) { if ((!__lan) && (lastSelectedLang)) { __lan = lastSelectedLang; } if (!__lan) { __lan = upperLanguageCode(_global.languageCode); } if (__lan == "En") { __lan = "Us"; } if (languages.inArray(__lan) === false) { __lan = undefined; } if (!__lan) { __lan = upperLanguageCode(System.capabilities.language); } if (__lan == "En") { __lan = "Us"; } if (languages.inArray(__lan) === false) { __lan = "Us"; } _global.careerModel.userProgress.setting.Language = __lan; lastSelectedLang = __lan; var languageConf = __lan; if ((languageConf == "Gb") || (languageConf == "Us")) { languageConf = "En"; } _global.textDb = eval (("as.conf.Language." + languageConf) + "conf"); _global.help.conf = new as.conf.Helpconf(); _global.view.updateLanguage(); _global.careerModel.updateLanguage(); } function initializeLanguages() { languages = ["Nl", "Gb", "Us", "De", "Fr", "Es", "It"]; var _local2; _local2 = as.conf.Language.Enconf; _local2 = as.conf.Language.Nlconf; _local2 = as.conf.Language.Deconf; _local2 = as.conf.Language.Frconf; _local2 = as.conf.Language.Esconf; _local2 = as.conf.Language.Itconf; } function update() { if (pause) { return(null); } _global.controller.update(); _global.presenter.update(); _global.delayer.callFunctions(); _global.motion.updateTweens(); _global.engine.update(); _global.ferryDust.update(); _global.activeScreen.update(); } function setPause() { pause = true; } function removePause() { pause = false; } }
Symbol 3601 MovieClip [__Packages.as.career.model.careerModel] Frame 0
class as.career.model.careerModel { var userProgress, conf; function careerModel () { _global.careerModel = this; userProgress = {gender:"Male", name:"Cowboy", difficulty:"Easy"}; userProgress.possession = {helpShown:[], house:[0], money:0, city:[], cityHighlighted:[], cityWonVideo:[], houseRepAmount:0, highestTransport:0, transport:0, transportHighlighted:0}; userProgress.achievement = {coin:[], coinShown:[], firstPlace:0, secondPlace:0, thirdPlace:0, gamesStarted:{tour:0, cash:0, trans:0}, score:0, message:[], unprocessedHouse:{won:[], lose:[]}}; userProgress.currentPosition = {townId:0, time:0, currentScreen:"careerProperties"}; userProgress.surrounding = {townPeople:[], day:1, reputation:[30, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]}; userProgress.daily = {message:{}, balance:{pokerMoney:0, houseMoney:0, property:0, newTown:0, reward:0, transport:0}}; userProgress.setting = {help:true, pokerSpeed:1, soundMusic:100, soundFx:100, Language:undefined}; _global.cardType = 0 + Math.floor(Math.random() * 8); conf = new as.conf.career.model.CareerModelconf(); var _local5 = 0; while (_local5 < conf.city.length) { var _local6 = getCityConfig(conf.city[_local5].title); var _local3 = 0; while (_local3 < _local6.inhabitant.length) { if (!userProgress.surrounding.townPeople[_local5]) { userProgress.surrounding.townPeople[_local5] = []; } if (!userProgress.surrounding.townPeople[_local5][_local3]) { userProgress.surrounding.townPeople[_local5][_local3] = _local6.inhabitant[_local3]; } userProgress.surrounding.townPeople[_local5][_local3].possession = {money:1000, house:[]}; _local3++; } _local5++; } _local5 = 0; while (_local5 < conf.city.length) { var _local6 = getCityConfig(conf.city[_local5].title); var _local4 = 0; var _local3 = 0; while (_local3 < _local6.propertyId.length) { if ((_local5 == 0) && (_local3 == 0)) { } else { userProgress.surrounding.townPeople[_local5][_local4].possession.house.push(_local6.propertyId[_local3]); _local4++; if (_local4 >= _local6.inhabitant.length) { _local4 = 0; } } _local3++; } _local5++; } _global.main.selectLanguage(_global.careerModel.userProgress.setting.Language); } function generateScore() { var _local5 = 0; var _local3 = 0; while (_local3 < userProgress.surrounding.reputation.length) { if ((!(conf.city[_local3].ring === undefined)) && (conf.city[_local3].ring <= userProgress.possession.transport)) { var _local4 = userProgress.surrounding.reputation[_local3]; if (_local3 == 0) { _local4 = _local4 - 30; } _local5 = _local5 + (_local4 * 10); } _local3++; } var _local7 = {Gold:300, Silver:200, Bronse:100}; var _local6 = 0; _local3 = 0; while (_local3 < userProgress.achievement.coin.length) { _local6 = _local6 + _local7[_global.model.conf.achievements[userProgress.achievement.coin[_local3]].color]; _local3++; } var _local9 = Math.sqrt(userProgress.possession.money) * 2; var _local8 = new Array("Easy", "Medium", "Hard"); userProgress.achievement.score = Math.floor((((((_local5 + _local6) + _local9) + (userProgress.possession.house.length - 1)) * 1000) / (userProgress.surrounding.day / 2)) * (1 + _local8.inArray(userProgress.difficulty))); return(userProgress.achievement.score); } function getHouseValueFromId(__houseId) { var _local3 = new Array("Easy", "Medium", "Hard"); var _local2 = conf.propertySpec[__houseId].price; var _local4 = Math.floor((_local2 + (_local3.inArray(userProgress.difficulty) * (_local2 / 2))) / 10) * 10; return(_local4); } function getPokerHouseValueFromId(__houseId) { var _local2 = getHouseValueFromId(__houseId); _local2 = Math.round((_local2 / 90) * 10) * 10; return(_local2); } function getLevelFromConfigLevel(__level) { var _local3 = new Array("Easy", "Medium", "Hard"); var _local2 = __level + _local3.inArray(userProgress.difficulty); if (_local2 > 9) { _local2 = 9; } return(_local2); } function addTime(__time) { userProgress.currentPosition.time = userProgress.currentPosition.time + __time; } function getAliasFromTownReputation() { return((checkCashgameReputation() ? (userProgress.name) : (_global.textDb.Stranger))); } function getPropertyMarketType(__propertyIndex) { if (conf.propertySpec[_global.activeScreen.conf.propertyId[__propertyIndex]].lockmarket) { return(false); } if (!(userProgress.possession.house.inArray(_global.activeScreen.conf.propertyId[__propertyIndex]) === false)) { return("sell"); } return("buy"); } function activateCity(__city, __extra) { var _local4 = getCityConfig(__city); userProgress.currentPosition.townId = _local4.currentMapId; userProgress.currentPosition.currentScreen = "city"; var _local5 = (((_global.cityView.conf.currentMap != __city) && (_global.cityView.conf.currentMap != undefined)) ? true : false); _global.model.activateScreen(new as.career.view.city.CityView(__city, {mode:(_local5 ? "travel" : (((__extra.source == "event") ? "event" : "home"))), source:__extra.source, event:getCurrentCityEvents(__city), eventId:__extra.eventId})); _global.delayer.callFunction(_global.model, "saveGame", 6, 1); } function getCurrentCityEvents(__cityName) { var _local23 = 1; var _local24 = 1; var _local25 = new Array(); var _local26 = new Array(); var _local32 = new Array(); var _local34 = new Array(); var _local28 = new Array(); var _local9 = {transport:[], cashGame:[], tournament:[], sell:[], buy:[]}; if (!userProgress.surrounding.event) { userProgress.surrounding.event = []; } if (!userProgress.surrounding.event[userProgress.currentPosition.townId]) { userProgress.surrounding.event[userProgress.currentPosition.townId] = []; var _local6 = new Array(); var _local8 = new Array(); var _local7 = new Array(); var _local2 = getCityConfig(__cityName); var _local4 = 0; while (_local4 < _local2.propertyId.length) { var _local11 = conf.propertySpec[_local2.propertyId[_local4]]; var _local3 = {id:_local2.propertyId[_local4]}; _local3 = {id:_local2.propertyId[_local4]}; switch (_local11.type) { case 0 : if (!conf.propertySpec[_local3.id].lockmarket) { _local8.push(_local3); _local8[_local8.length - 1].special = {price:createRandomMinimumCash(_local2.minimalParticipationCash.cashGame)}; } break; case 1 : _local7.push(_local3); _local7[_local7.length - 1].special = {price:((userProgress.currentPosition.townId == 12) ? 0 : (_local2.minimalParticipationCash.transport.play))}; break; case 2 : _local6.push(_local3); var _local10 = createRandomMinimumCash(_local2.minimalParticipationCash.tournament); if (_local10 > userProgress.possession.money) { _local10 = _local2.minimalParticipationCash.tournament.min; } _local6[_local6.length - 1].special = {price:_local10}; } _local4++; } _local4 = 0; while (_local4 < _local23) { if (_local6.length > 0) { var _local5 = _local6.splice(Math.floor(Math.random() * _local6.length), 1)[0]; _local5.eventId = userProgress.surrounding.event[userProgress.currentPosition.townId].length; userProgress.surrounding.event[userProgress.currentPosition.townId].push({type:"tournament", status:{available:true, description:"free"}, typeId:2, special:_local5.special, view:_local5, buyIn:_local5.special.price}); _local9.tournament.push(_local5); } _local4++; } _local4 = 0; while (_local4 < _local24) { if (_local8.length > 0) { var _local5 = _local8.splice(Math.floor(Math.random() * _local8.length), 1)[0]; _local5.eventId = userProgress.surrounding.event[userProgress.currentPosition.townId].length; userProgress.surrounding.event[userProgress.currentPosition.townId].push({type:"cashGame", status:{available:checkCashgameReputation(), description:(checkCashgameReputation() ? "free" : "reputationProblem")}, typeId:0, special:_local5.special, view:_local5, entryCash:_local5.special.price}); _local9.cashGame.push(_local5); } _local4++; } if (checkBuyTransportOption()) { _local4 = 0; while (_local4 < _local7.length) { var _local5 = _local7.splice(Math.floor(Math.random() * _local7.length), 1)[0]; _local5.eventId = userProgress.surrounding.event[userProgress.currentPosition.townId].length; userProgress.surrounding.event[userProgress.currentPosition.townId].push({type:"transport", status:{available:checkCurrentRingOwnage(), description:"free"}, typeId:1, special:_local5.special, view:_local5, price:_local5.special.price}); _local9.transport.push(_local5); _local4++; } } } else { var _local4 = 0; while (_local4 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local4]) { _local9[userProgress.surrounding.event[userProgress.currentPosition.townId][_local4].type].push(userProgress.surrounding.event[userProgress.currentPosition.townId][_local4].view); } _local4++; } } return({tournament:_local9.tournament, cashGame:_local9.cashGame, buy:_local9.buy, sell:_local9.sell, transport:_local9.transport}); } function checkCashgameReputation() { return(((userProgress.surrounding.reputation[userProgress.currentPosition.townId] >= 40) ? true : false)); } function checkCurrentTownOwnage() { if (!(userProgress.possession.city.inArray(userProgress.currentPosition.townId) === false)) { return(true); } return(false); } function checkBuyTransportOption() { if (conf.city[userProgress.currentPosition.townId].ring == userProgress.possession.transport) { return(true); } } function getParticipationMoneyFromEvent(__event) { if (__event.buyIn) { return(__event.buyIn); } if (__event.entryCash) { return(__event.entryCash); } if (__event.price) { return(__event.price); } } function getEventMessageFromEventId(__eventId) { var _local6 = 0; var _local5 = ""; var _local3 = userProgress.surrounding.event[userProgress.currentPosition.townId][__eventId]; if (_local3.status.available && (getParticipationMoneyFromEvent(_local3) > userProgress.possession.money)) { _local6 = 1; _local5 = _global.activeScreen.conf.messages[_local3.type + "Money"].split("[playerName]").join(getAliasFromTownReputation()).split("[balance]").join(_local3.result.balance.toString().split("-").join("")).split("[greeting]").join(generateGreeting()).split("[transporttype]").join(_global.textDb["Transport" + conf.transport[userProgress.possession.transport + 1]]).split("[participationCash]").join(getParticipationMoneyFromEvent(_local3)); } else if (_local3.status.available) { _local6 = 0; _local5 = getEventMessage(_local3); } else if (_local3.status.description == "justfinished") { _global.activeScreen.playerInfo.update(); _local6 = 1; _local5 = getFinishedEventMessage(_local3); } else { var _local4 = getRandomText(); _local6 = _local4.popupId; _local5 = _local4.message; } return({popupId:_local6, message:_local5}); } function getFinishedEventMessage(__event) { var _local4 = ""; if (__event.result.houseChange) { var _local6 = __event.result.houseChange.balance + __event.result.balance; if (_local6 > 0) { _local4 = _local4 + (_global.textDb.toCongratulations + " <br>"); } else { _local4 = _local4 + (_global.textDb.toBad + ", <br>"); } var _local10 = new Array(); var _local11 = new Array(); var _local8 = false; var _local9 = false; var _local7 = ""; var _local5 = ""; if (__event.result.balance > 0) { _local7 = _local7 + (__event.result.balance + "$"); if (__event.result.houseChange.balance > 0) { _local7 = _local7 + ((" " + _global.textDb.And) + " "); } } if (__event.result.houseChange.balance > 0) { _local7 = _local7 + (__event.result.houseChange.balance + _global.textDb.worthOfHouses.split("[150]").join("")); } if ((__event.result.balance > 0) || (__event.result.houseChange.balance > 0)) { _local4 = _local4 + _global.textDb.youWon.split("[whatIsChanged]").join(_local7); _local8 = true; } if (_local8 == true) { _local4 = _local4 + ".<br>"; } if (__event.result.balance < 0) { _local5 = _local5 + (Math.abs(__event.result.balance) + "$"); if (__event.result.houseChange.balance < 0) { _local5 = _local5 + ((" " + _global.textDb.And) + " "); } } if (__event.result.houseChange.balance < 0) { _local5 = _local5 + (Math.abs(__event.result.houseChange.balance) + "$ worth of houses"); } if ((__event.result.balance < 0) || (__event.result.houseChange.balance < 0)) { _local4 = _local4 + _global.textDb.youLost.split("[whatIsChanged]").join(_local5); _local9 = true; } if (_local9 == true) { _local4 = _local4 + ".<br>"; } if (_local6 > 0) { _local4 = _local4 + _global.textDb.totalProfit.split("[whatIsChanged]").join(Math.abs(_local6)); } else { _local4 = _local4 + _global.textDb.totalLoss.split("[whatIsChanged]").join(Math.abs(_local6)); } _local4 = _local4 + "<br>"; _local4 = _local4 + _global.textDb.comeBackLater; } else { _local4 = _global.activeScreen.conf.messages[__event.type + "Finished"][__event.result.description][Math.floor(Math.random() * _global.activeScreen.conf.messages[__event.type + "Finished"][__event.result.description].length)].split("[playerName]").join(getAliasFromTownReputation()).split("[balance]").join(__event.result.balance.toString().split("-").join("")).split("[greeting]").join(generateGreeting()).split("[transporttype]").join(_global.textDb["Transport" + conf.transport[userProgress.possession.transport]]); } __event.status.description = "finished"; return(_local4); } function getEventMessage(__event) { return(_global.activeScreen.conf.messages[__event.type][Math.floor(Math.random() * _global.activeScreen.conf.messages[__event.type].length)].split("[playerName]").join(getAliasFromTownReputation()).split("[buyIn]").join(__event.buyIn).split("[entryCash]").join(__event.entryCash).split("[price]").join(__event.price).split("[greeting]").join(generateGreeting()).split("[transporttype]").join(_global.textDb["Transport" + conf.transport[userProgress.possession.transport + 1]])); } function generateGreeting() { if ((Math.random() * 2) < 1) { return(_global.textDb["greeting" + getTimeDescription()]); } var _local3 = _global.textDb.greetingRandom.concat(); return(_local3.splice(Math.floor(Math.random() * _local3.length), 1)); } function setGameOver() { _global.model.activateScreen(new as.career.view.Empty()); _global.model.activateMenu(new as.view.menu.GameOverMenu()); } function finishPokerGame(__exitObj) { if (_global.careerModel.userProgress.currentPosition.quickGame) { return(false); } if (__exitObj.houseChange) { var _local3 = 0; while (_local3 < __exitObj.houseChange.won.length) { _global.careerModel.userProgress.achievement.unprocessedHouse.won.push(__exitObj.houseChange.won[_local3]); _local3++; } _local3 = 0; while (_local3 < __exitObj.houseChange.lose.length) { _global.careerModel.userProgress.achievement.unprocessedHouse.lose.push(__exitObj.houseChange.lose[_local3]); _local3++; } } var _local8 = userProgress.surrounding.event[userProgress.currentPosition.townId][userProgress.currentPosition.event]; _local8.status = {available:false, description:"justfinished"}; if (_local8.type == "tournament") { __exitObj.won = __exitObj.won - _local8.buyIn; } var _local4 = []; var _local10 = 0; var _local7 = 0; var _local11 = false; _local8.result = {balance:__exitObj.won, description:__exitObj.result}; if ((__exitObj.houseChange.won.length > 0) || (__exitObj.houseChange.lose.length > 0)) { _local8.result.houseChange = __exitObj.houseChange; } addTime(Math.floor(__exitObj.roundsPlayed / 20)); if (_global.careerModel.userProgress.currentPosition.governorCashgame == true) { if (__exitObj.result == "won") { _local4.push({type:"startMusic", value:"GoP.wav", delay:42}); _local7 = _local7 + (10 + ((__exitObj.won / __exitObj.buyin) * 10)); _local4.push({type:"showScreen", value:"showGovernorScreen", delay:260}); generateScore(); _local11 = true; _local4.push({type:"startMusic", value:"GoP.wav", delay:42}); } else { _local7 = _local7 + -60; var _local6 = getCityConfig("El Paso"); var _local3 = 0; while (_local3 < _local6.propertyId.length) { userProgress.possession.house.splice(userProgress.possession.house.inArray(_local6.propertyId[_local3]), 1); _local3++; } } delete _global.careerModel.userProgress.currentPosition.governorCashgame; } else { _local10 = _local10 + __exitObj.won; switch (_local8.type) { case "transport" : if (__exitObj.place == 1) { _local7 = _local7 + 10; addTransport(); _global.activeScreen.showTransportAfterTG(); if (_global.main.version.demo == true) { _global.careerModel.userProgress.finished = true; _local11 = true; _local4.push({type:"startMusic", value:"GoP.wav", delay:202}); _local4.push({type:"showMap", value:"texas", delay:260}); } } break; default : if (__exitObj.result != "won") { break; } var _local9 = __exitObj.won / __exitObj.buyin; _local9 = (_local9 + Math.sqrt(_local9)) / 2; _local7 = _local7 + (_local9 * 17); if (_local7 <= 60) { break; } _local7 = 60; } } activateCity(conf.city[userProgress.currentPosition.townId].title, {source:"event", eventId:userProgress.currentPosition.event}); if ((_local8.type == "transport") && (__exitObj.place == 1)) { _global.activeScreen.showTransportAfterTG(); } _global.activeScreen.selectPerson(_global.activeScreen.eventCrowdIds[userProgress.currentPosition.event]); userProgress.daily.balance.pokerMoney = userProgress.daily.balance.pokerMoney + __exitObj.won; if (_local7 != 0) { _global.delayer.callFunction(this, "adjustReputation", 2, 1, _local7); } if (_local10 != 0) { _global.delayer.callFunction(this, "adjustCash", 2, 1, _local10); } delete userProgress.currentPosition.event; var _local3 = 0; while (_local3 < _local4.length) { switch (_local4[_local3].type) { case "startMusic" : _global.delayer.callFunction(_global.engine, "startMusic", _local4[_local3].delay, 1, _local4[_local3].value, 0); break; case "showScreen" : _global.delayer.callFunction(_global.model, _local4[_local3].value, _local4[_local3].delay, 1); break; case "showMap" : _global.delayer.callFunction(_global.careerModel, "displayMapTexas", _local4[_local3].delay, 1); } _local3++; } if (_local11) { _global.view.setPressAllow(false); } _global.delayer.callFunction(_global.model, "saveGame", 6, 1); } function getTimeDescription() { if (userProgress.currentPosition.time < 3) { return("morning"); } if (userProgress.currentPosition.time < 6) { return("day"); } if (userProgress.currentPosition.time < 8) { return("evening"); } return("night"); } function getPlayerPokerAtrib(__evenType, __event, __conf) { var _local10 = 0; var _local9 = __conf.minimalParticipationCash[__evenType]; if (__evenType == "cashGame") { _local10 = _local9.max; if (_local10 > userProgress.possession.money) { _local10 = Math.floor(userProgress.possession.money); } } else if (__evenType == "transport") { _local10 = _local9.play; } else { _local10 = __event.buyIn; } var _local7 = []; if (__evenType == "cashGame") { var _local3 = 0; while (_local3 < _global.activeScreen.conf.propertyId.length) { if ((!(userProgress.possession.house.inArray(__conf.propertyId[_local3]) === false)) && (conf.propertySpec[__conf.propertyId[_local3]].lockcashgame != true)) { _local7.push({value:getPokerHouseValueFromId(__conf.propertyId[_local3]), status:"possession", id:__conf.propertyId[_local3]}); } _local3++; } } return({id:0 + ((userProgress.gender.toLowerCase() == "female") ? 1 : 0), name:userProgress.name, type:"User", chipAmount:_local10, house:_local7}); } function getPersonPokerAtrib(__person, __evenType, __event, __conf) { var _local13 = new Array(); if (__evenType == "cashGame") { var _local2 = 0; while (_local2 < __person.possession.house.length) { if (userProgress.possession.house.inArray(__person.possession.house[_local2]) === false) { _local13.push({value:getPokerHouseValueFromId(__person.possession.house[_local2]), status:"possession", id:__person.possession.house[_local2]}); } _local2++; } } var _local8 = 0; var _local6 = __conf.minimalParticipationCash[__evenType]; if (__evenType == "cashGame") { _local8 = _local6.min + (Math.floor((Math.random() * (_local6.max - _local6.min)) / 10) * 10); } else if (__evenType == "transport") { _local8 = _local6.play; } else { _local8 = __event.buyIn; } if (__person.appearanceId == 27) { trace(("error appearanceId " + __person.appearanceId) + " needs to be 0"); } return({level:getLevelFromConfigLevel(__person.level), id:__person.appearanceId, name:__person.name, styleId:__person.styleId, chipAmount:_local8, house:_local13}); } function startDedicatedPokerGame(__iObj) { var _local13 = 0; var _local12 = []; var _local18 = "tournament"; var _local15 = 0; var _local8 = 8; var _local9 = 3; var _local5 = getCityConfig(__iObj.city); var _local7 = {type:_local18, buyIn:_local5.minimalParticipationCash.tournament.max}; var _local17 = 1 + Math.floor((__iObj.playerAmount - 1) / 8); if (_local8 > __iObj.playerAmount) { _local8 = __iObj.playerAmount; } _local15 = (_local17 * _local7.buyIn) * 8; var _local6 = new Array(); var _local3 = 0; while (_local3 < userProgress.surrounding.townPeople[_local5.currentMapId].length) { _local6.push(_local3); _local3++; } var _local4 = 0; while (_local4 < _local8) { if (_local4 == _local9) { _local12.push(getPlayerPokerAtrib(_local18, _local7, _local5)); } else { _local12.push(getPersonPokerAtrib(userProgress.surrounding.townPeople[_local5.currentMapId][_local6.splice(Math.floor(Math.random() * _local6.length), 1)], _local18, _local7, _local5)); } _local4++; } _global.userPlayer = _local9; _global.model.createPokerTable({totalCash:_local15, tableAmount:_local17, type:_local7.type, city:conf.city[_local5.currentMapId].title.split(" ").join(""), players:_local12, blind:_local5.minimalParticipationCash[_local7.type].blind}); } function activateEvent(__eventId) { _global.careerModel.userProgress.currentPosition.pokerGame = undefined; var _local3 = userProgress.surrounding.event[userProgress.currentPosition.townId][__eventId]; if (userProgress.achievement.message.inArray("first" + _local3.type) === false) { userProgress.achievement.message.push("first" + _local3.type); } userProgress.currentPosition.event = __eventId; var _local10 = userProgress.surrounding.townPeople[userProgress.currentPosition.townId].concat(); var _local15 = _local3.type; var _local14 = 1; var _local12 = 0; switch (_local3.type) { case "transport" : _local15 = "cashGame"; _local10 = new Array(); var _local4 = 0; while (_local4 < userProgress.surrounding.townPeople[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.townPeople[userProgress.currentPosition.townId][_local4].type == "transport") { _local10[1] = getPersonPokerAtrib(userProgress.surrounding.townPeople[userProgress.currentPosition.townId][_local4], _local3.type, _local3, _global.activeScreen.conf); _local10[3] = getPlayerPokerAtrib(_local3.type, _local3, _global.activeScreen.conf); if (_local10[1].name == _global.careerModel.conf.governorName) { userProgress.currentPosition.governorCashgame = true; } _global.userPlayer = 3; } _local4++; } if (_local10[1] == undefined) { trace("error transport crowd not defined for current town " + conf.city[userProgress.currentPosition.townId].title); return(null); } _local12 = _global.activeScreen.conf.minimalParticipationCash[_local3.type].play; _global.careerModel.userProgress.achievement.gamesStarted.trans++; break; case "cashGame" : _global.careerModel.userProgress.achievement.gamesStarted.cash++; break; case "tournament" : _global.careerModel.userProgress.achievement.gamesStarted.tour++; } if (_local3.type != "transport") { _local10 = new Array(); var _local8 = ((_local3.type == "tournament") ? 8 : 5); var _local7 = ((_local3.type == "tournament") ? 3 : 2); var _local6 = new Array(); _local4 = 0; while (_local4 < userProgress.surrounding.townPeople[userProgress.currentPosition.townId].length) { _local6.push(_local4); _local4++; } var _local5 = 0; while (_local5 < _local8) { if (_local5 == _local7) { _local10.push(getPlayerPokerAtrib(_local3.type, _local3, _global.activeScreen.conf)); } else { _local10.push(getPersonPokerAtrib(userProgress.surrounding.townPeople[userProgress.currentPosition.townId][_local6.splice(Math.floor(Math.random() * _local6.length), 1)], _local3.type, _local3, _global.activeScreen.conf)); } _local5++; } if (_local3.type == "tournament") { _local14 = _global.careerModel.conf.minimalParticipationCash[conf.city[userProgress.currentPosition.townId].ring].tournament.maxtables; _local12 = (_local14 * _local3.buyIn) * 8; } else { _local12 = _local10[_local7].chipAmount; } _global.userPlayer = _local7; } userProgress.currentPosition.eventType = _local3.type; _global.model.createPokerTable({totalCash:_local12, tableAmount:_local14, type:_local3.type, city:conf.city[userProgress.currentPosition.townId].title.split(" ").join(""), players:_local10, blind:_global.activeScreen.conf.minimalParticipationCash[_local3.type].blind}); return(null); } function adjustCash(__cash) { userProgress.possession.money = userProgress.possession.money + __cash; } function adjustReputation(__reputation) { var _local4 = false; userProgress.surrounding.reputation[userProgress.currentPosition.townId] = userProgress.surrounding.reputation[userProgress.currentPosition.townId] + __reputation; if (userProgress.surrounding.reputation[userProgress.currentPosition.townId] > 100) { userProgress.surrounding.reputation[userProgress.currentPosition.townId] = 100; } if (userProgress.surrounding.reputation[userProgress.currentPosition.townId] < 0) { userProgress.surrounding.reputation[userProgress.currentPosition.townId] = 0; } if (checkCashgameReputation()) { var _local3 = 0; while (_local3 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if ((userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].type == "cashGame") && (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.description == "reputationProblem")) { userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.available = true; userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.description = "free"; _local4 = true; } _local3++; } } if (_local4) { _global.activeScreen.updateAttentionMarks(); } } function createRandomMinimumCash(__cash) { return(__cash.min + (Math.floor((Math.random() * (__cash.max - __cash.min)) / 10) * 10)); } function setUserProperties(__propObj) { userProgress.difficulty = __propObj.difficulty; startCareer(); } function getCityConfig(__cityName) { switch (__cityName) { case "San Saba" : return(new as.conf.career.view.city.CitySanSabaconf()); case "Lampasas" : return(new as.conf.career.view.city.CityLampasasconf()); case "LLano" : return(new as.conf.career.view.city.CityLLanoconf()); case "Brady" : return(new as.conf.career.view.city.CityBradyconf()); case "Meridian" : return(new as.conf.career.view.city.CityMeridianconf()); case "San Antonio" : return(new as.conf.career.view.city.CitySanAntonioconf()); case "El Dorado" : return(new as.conf.career.view.city.CityElDoradoconf()); case "Dallas" : return(new as.conf.career.view.city.CityDallasconf()); case "Beeville" : return(new as.conf.career.view.city.CityBeevilleconf()); case "Fort Stockton" : return(new as.conf.career.view.city.CityFortStocktonconf()); case "Boston" : return(new as.conf.career.view.city.CityBostonconf()); case "Brownsville" : return(new as.conf.career.view.city.CityBrownsvilleconf()); case "El Paso" : return(new as.conf.career.view.city.CityElPasoconf()); } trace("city not defined : " + __cityName); } function checkCurrentRingOwnage() { var _local3 = true; var _local2 = 0; while (_local2 < conf.city.length) { if (conf.city[_local2].ring == conf.city[userProgress.currentPosition.townId].ring) { if (userProgress.possession.city.inArray(_local2) === false) { _local3 = false; } } _local2++; } return(_local3); } function checkCurrentCityOwnage() { var _local6 = checkCityOwnageAmount(userProgress.currentPosition.townId); var _local5 = ((_local6.total == _local6.possession) ? true : false); if (_local5 == true) { if (checkCurrentTownOwnage() === false) { userProgress.daily.balance.newTown = userProgress.daily.balance.newTown + 1; userProgress.possession.city.push(userProgress.currentPosition.townId); } var _local3 = 0; while (_local3 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].type == "transport") { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.description != "justfinished") { userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.available = false; } } _local3++; } if (checkBuyTransportOption()) { if (checkCurrentRingOwnage()) { _local3 = 0; while (_local3 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].type == "transport") { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.description != "justfinished") { userProgress.surrounding.event[userProgress.currentPosition.townId][_local3].status.available = true; } } _local3++; } } } } else { var _local3 = 0; while (_local3 < userProgress.possession.city.length) { if (userProgress.possession.city[_local3] == userProgress.currentPosition.townId) { var _local4 = userProgress.possession.city.splice(_local3, 1)[0]; if (!checkCurrentRingOwnage()) { var _local2 = 0; while (_local2 < userProgress.surrounding.event[userProgress.currentPosition.townId].length) { if (userProgress.surrounding.event[userProgress.currentPosition.townId][_local2].type == "transport") { userProgress.surrounding.event[userProgress.currentPosition.townId][_local2].status.available = false; } _local2++; } } } _local3++; } } return(_local5); } function checkCityOwnageAmount(__cityId) { var _local3 = getCityConfig(conf.city[__cityId].title); var _local5 = 0; var _local2 = 0; while (_local2 < _local3.propertyId.length) { if (!(userProgress.possession.house.inArray(_local3.propertyId[_local2]) === false)) { _local5++; } _local2++; } return({total:_local3.propertyId.length, possession:_local5}); } function addTransport() { _global.help.removeUsed(14); userProgress.possession.transport++; if (userProgress.possession.highestTransport < userProgress.possession.transport) { userProgress.possession.highestTransport = userProgress.possession.transport; } userProgress.daily.balance.transport = userProgress.daily.balance.transport + 1; return(true); } function processHouse(__houseObj) { switch (__houseObj.action) { case "win" : addHouseOwnage(__houseObj.house); return(true); case "lose" : removeHouseOwnage(__houseObj.house); return(true); } return(false); } function buyHouse(__houseId) { if (getHouseValueFromId(__houseId) <= userProgress.possession.money) { userProgress.possession.money = userProgress.possession.money - getHouseValueFromId(__houseId); addHouseOwnage(__houseId); _global.model.saveGame(); return(true); } return(false); } function sellHouse(__houseId) { userProgress.possession.money = userProgress.possession.money + getHouseValueFromId(__houseId); removeHouseOwnage(__houseId); return(true); } function getRandomText() { var _local10 = new Object(); var _local9 = 0; while (_local9 < _global.activeScreen.conf.hintMessages.length) { var _local6 = _global.activeScreen.conf.hintMessages[_local9]; if ((userProgress.daily.message[_local6.idName] != "shown") && (userProgress.achievement.message.inArray(_local6.idName) === false)) { var _local3 = false; var _local5 = 0; while (_local5 < _local6.depent.length) { _local3 = false; switch (_local6.depent[_local5].type) { case "event" : var _local7 = userProgress.surrounding.event[userProgress.currentPosition.townId]; var _local4 = 0; while (_local4 < _local7.length) { var _local8 = _local7[_local4]; if ((_local8.type == _local6.depent[_local5].subtype) && (_local8.status.available == true)) { _local3 = true; break; } _local4++; } break; case "noevent" : _local3 = true; _local7 = userProgress.surrounding.event[userProgress.currentPosition.townId]; _local4 = 0; for(;;){ if (_local4 >= _local7.length) { break; } var _local8 = _local7[_local4]; if (_local8.status.available) { _local3 = false; } _local4++; }; } if (_local3 == false) { break; } _local5++; } if (_local3 == true) { _local10 = _local6; } if (_local10.text) { break; } } _local9++; } if (_local10.text) { userProgress.daily.message[_local10.idName] = "shown"; return({popupId:1, message:_local10.text.split("[playerName]").join(getAliasFromTownReputation())}); } return({popupId:1, message:conf.randomMessage[Math.floor(Math.random() * conf.randomMessage.length)].split("[playerName]").join(getAliasFromTownReputation()).split("[greeting]").join(generateGreeting())}); } function updateLanguage() { conf = new as.conf.career.model.CareerModelconf(); } function resumeFromUserOptions(__mode, __optionObj) { if (__mode == "save") { userProgress.setting.soundMusic = __optionObj.soundMusic; userProgress.setting.soundFx = __optionObj.soundFx; } if (__optionObj.returnTo != "returnToMainMenu") { _global.view.resetMenu(); } else { _global.model.activateMenu(new as.view.menu.MainMenu()); } } function skipDay() { userProgress.possession.money = userProgress.possession.money + userProgress.daily.balance.houseMoney; userProgress.currentPosition.time = 0; userProgress.surrounding.day++; delete userProgress.surrounding.event; activateCity(conf.city[userProgress.currentPosition.townId].title, {daytime:"morning", source:"sleep"}); userProgress.daily = {message:{}, balance:{pokerMoney:0, houseMoney:0, property:0, newTown:0, reward:0, transport:0}}; } function processDayEnding() { var _local3 = 0; var _local2 = 0; while (_local2 < userProgress.possession.house.length) { _local3 = _local3 + (returnIncomeFromHouseId(userProgress.possession.house[_local2]) / 7); _local2++; } userProgress.daily.balance.houseMoney = userProgress.daily.balance.houseMoney + _local3; if (userProgress.daily.balance.houseMoney > 0) { userProgress.daily.balance.houseMoney = Math.ceil(userProgress.daily.balance.houseMoney); } } function returnIncomeFromHouseId(__id) { if (conf.propertySpec[__id].lockmarket) { return(0); } return(Math.floor(conf.propertySpec[__id].price / 25)); } function startCareer() { userProgress.possession.money = conf.startingMoney[userProgress.difficulty]; if (_global.sc) { activateCity(conf.city[7].title, {daytime:"morning", source:"sleep"}); } else { activateCity("San Saba", {daytime:"morning", source:"sleep"}); } } function displayMapTexas() { if ((_global.main.version.demo == true) && (userProgress.possession.transport > 0)) { _global.model.activateScreen(new as.career.view.BFVMapTexasView()); } else { _global.model.activateScreen(new as.career.view.MapTexasView()); } } function removeHouseOwnage(__id) { var _local2 = userProgress.possession.house.inArray(__id); userProgress.possession.house.splice(_local2, 1); } function addHouseOwnage(__id) { var _local5; var _local3; var _local4; userProgress.possession.house.push(__id); userProgress.daily.balance.property = userProgress.daily.balance.property + 1; _local5 = userProgress.possession.house.length; _local3 = userProgress.possession.houseRepAmount; if (!_local3) { _local3 = 0; } _local4 = _local5 - _local3; if (_local4 > 0) { adjustReputation((20 / _global.activeScreen.conf.propertyId.length) * _local4); userProgress.possession.houseRepAmount = _local5; } } }
Symbol 3602 MovieClip [__Packages.as.conf.career.model.CareerModelconf] Frame 0
class as.conf.career.model.CareerModelconf { var governorName, city, transport, startingMoney, propertySpec, tournPerAmount, minimalParticipationCash, randomMessage; function CareerModelconf () { governorName = "Governor"; city = [{title:"San Saba", ring:0, propertyAmount:5}, {title:"Lampasas", ring:1, propertyAmount:6}, {title:"LLano", ring:1, propertyAmount:5}, {title:"Brady", ring:1, propertyAmount:6}, {title:"Meridian", ring:2, propertyAmount:6}, {title:"San Antonio", ring:2, propertyAmount:7}, {title:"El Dorado", ring:2, propertyAmount:7}, {title:"Dallas", ring:3, propertyAmount:7}, {title:"Beeville", ring:3, propertyAmount:7}, {title:"Fort Stockton", ring:3, propertyAmount:8}, {title:"Boston", ring:4, propertyAmount:8}, {title:"Brownsville", ring:4, propertyAmount:9}, {title:"El Paso", ring:4, propertyAmount:11}]; transport = ["Foot", "Horse", "Wagon", "Carriage", "Car"]; startingMoney = {Easy:600, Medium:300, Hard:240}; propertySpec = [{id:0, price:100, type:0, lockmarket:true, lockcashgame:true}, {id:1, price:100, type:0}, {id:2, price:200, type:2}, {id:3, price:150, type:1}, {id:4, price:100, type:0}, {id:5, price:200, type:0}, {id:6, price:200, type:0}, {id:7, price:200, type:0}, {id:8, price:400, type:2}, {id:9, price:200, type:0}, {id:10, price:200, type:0}, {id:11, price:400, type:2}, {id:12, price:310, type:1}, {id:13, price:200, type:0}, {id:14, price:200, type:0}, {id:15, price:200, type:0}, {id:16, price:200, type:0}, {id:17, price:200, type:0}, {id:18, price:400, type:2}, {id:19, price:200, type:0}, {id:20, price:200, type:0}, {id:21, price:300, type:1}, {id:22, price:350, type:0}, {id:23, price:700, type:2}, {id:24, price:350, type:0}, {id:25, price:470, type:1}, {id:26, price:350, type:0}, {id:27, price:350, type:0}, {id:28, price:350, type:0}, {id:29, price:350, type:0}, {id:30, price:350, type:0}, {id:31, price:350, type:0}, {id:32, price:470, type:1}, {id:33, price:700, type:2}, {id:34, price:350, type:0}, {id:35, price:350, type:0}, {id:36, price:700, type:2}, {id:37, price:350, type:0}, {id:38, price:470, type:1}, {id:39, price:350, type:0}, {id:40, price:350, type:0}, {id:41, price:750, type:1}, {id:42, price:1000, type:2}, {id:43, price:550, type:0}, {id:44, price:550, type:0}, {id:45, price:550, type:0}, {id:46, price:550, type:0}, {id:47, price:550, type:0}, {id:48, price:550, type:0}, {id:49, price:550, type:0}, {id:50, price:750, type:1}, {id:51, price:550, type:0}, {id:52, price:550, type:0}, {id:53, price:550, type:0}, {id:54, price:750, type:2}, {id:55, price:650, type:2}, {id:56, price:550, type:0}, {id:57, price:550, type:0}, {id:58, price:550, type:0}, {id:59, price:550, type:0}, {id:60, price:550, type:0}, {id:61, price:550, type:0}, {id:62, price:750, type:1}, {id:63, price:750, type:0}, {id:64, price:750, type:0}, {id:65, price:1300, type:2}, {id:66, price:750, type:0}, {id:67, price:750, type:0}, {id:68, price:750, type:0}, {id:69, price:750, type:0}, {id:70, price:1000, type:0}, {id:71, price:750, type:0}, {id:72, price:750, type:0}, {id:73, price:750, type:0}, {id:74, price:750, type:0}, {id:75, price:750, type:0}, {id:76, price:750, type:0}, {id:77, price:1300, type:2}, {id:78, price:750, type:0}, {id:79, price:750, type:0}, {id:80, price:750, type:0}, {id:81, price:1000, type:1}, {id:82, price:750, type:0}, {id:83, price:1500, type:2}, {id:84, price:750, type:0}, {id:85, price:750, type:0}, {id:86, price:750, type:0}, {id:87, price:750, type:0}, {id:88, price:750, type:0}, {id:89, price:750, type:0}, {id:90, price:750, type:0}, {id:91, price:750, type:0}, {id:92, price:350, type:0}]; tournPerAmount = [5, 8, 16, 24]; minimalParticipationCash = [{tournament:{min:_global.minimalTourParticipate, max:160, blind:0, maxtables:1}, cashGame:{min:140, max:200, blind:4}, transport:{play:150, buy:150, blind:3}}, {tournament:{min:320, max:390, blind:2, maxtables:2}, cashGame:{min:380, max:430, blind:6}, transport:{play:400, buy:200, blind:5}}, {tournament:{min:650, max:720, blind:4, maxtables:3}, cashGame:{min:730, max:820, blind:8}, transport:{play:800, buy:250, blind:6}}, {tournament:{min:1000, max:1070, blind:6, maxtables:3}, cashGame:{min:1200, max:1400, blind:10}, transport:{play:1300, buy:350, blind:7}}, {tournament:{min:1300, max:1400, blind:8, maxtables:3}, cashGame:{min:1450, max:1600, blind:12}, transport:{play:16000, buy:15000, blind:8}}]; randomMessage = _global.textDb.HelpRandomMessageText.concat(); } }
Symbol 3603 MovieClip [__Packages.as.career.view.city.CityView] Frame 0
class as.career.view.city.CityView { var cityName, conf, iObj, cityPeople, openPopup, eventCrowdIds, animationLock, wind, cityMov, crowdPropertyIds, propertyEventIds, playerInfo, player, cosmetics; function CityView (__cityName, __iObj) { cityName = __cityName; conf = _global.careerModel.getCityConfig(__cityName); iObj = __iObj; _global.cityView = this; cityPeople = new Array(); openPopup = new Array(); eventCrowdIds = new Array(); } function playStepSound() { _global.engine.doWalk(); } function showTransportAfterTG() { var _local4; var _local3 = [[214, 45, 17], null, [226, 47, 19], [227, 17, 17], [229, 17, 19], [229, 14, 17], [229, 38, 20], [223, 27, 12], [223, 32, 20], [223, 27, 33]]; if (_local3[_global.careerModel.userProgress.currentPosition.townId]) { _local4 = setCrowdPerson(_local3[_global.careerModel.userProgress.currentPosition.townId][0], _local3[_global.careerModel.userProgress.currentPosition.townId][1], _local3[_global.careerModel.userProgress.currentPosition.townId][2], "decoration"); _local4.item.block = true; _local4.item.gotoAndStop(1); _local4.onPress = function () { _global.careerModel.displayMapTexas(); }; } if (_global.careerModel.userProgress.currentPosition.townId != 12) { _global.view.loader.DynamicTopMenu.menu.topMenuButton0.highlight(); _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); } } function setAnimationLock(__mode) { animationLock = __mode; } function displayTravelScene() { _global.engine.stopAll(-1); _root.stopAllSounds(); _global.model.activateMenu(new as.view.menu.TravelMenu()); } function initScreen() { if (_global.careerModel.userProgress.finished) { _global.view.setPressAllow(false); } _global.engine.stopAll(-1); _root.stopAllSounds(); _global.engine.startAmbience("Day"); _global.delayer.callFunction(_global.engine, "startAmbience", 17, 1, "Day"); _global.careerModel.checkCurrentCityOwnage(); var _local6 = {col:conf.travelEntrance.col, row:conf.travelEntrance.row}; switch (iObj.mode) { case "travel" : iObj.mode = "traveled"; displayTravelScene(); return(null); case "home" : _local6 = conf.tileRedirection[conf.sleepingPlace]; break; case "event" : _local6 = conf.tileRedirection[conf.propertyId.inArray(_global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][iObj.eventId].view.id)]; } wind = -50 + Math.floor(Math.random() * 100); if (conf.currentMapId == undefined) { trace("this.conf.currentMapId not set"); } cityMov = _global.view.loader.attachMovie("city", "map" + conf.currentMap.split(" ").join(""), _global.view.loader.getNextHighestDepth(), {_x:0, _y:0}); cityMov.gotoAndStop(1 + conf.currentMapId); cityMov.night.light.gotoAndStop(1 + conf.currentMapId); cityMov.citySign.gotoAndStop(conf.currentMapId + 1); cityMov.night._visible = false; cityMov.bg.onPress = function () { if (this.animationLock || (!(_global.view.pressAllow === true))) { return(null); } _global.cityView.closePopups(); _global.cityView.setDesiredPlayerPostion(); }; var _local7 = _global.view.loader.createEmptyMovieClip("tileAdmin", _global.view.loader.getNextHighestDepth()); _local7._alpha = 40; updateHouseOwnage(); crowdPropertyIds = new Array(); propertyEventIds = new Array(); showCurrentCityEvents(iObj.event); setCosmetics(); if (_global.careerModel.getTimeDescription() != "night") { setTownPeople(); } setTopMenu(); playerInfo = cityMov.playerInfo; setCityAsset({type:"player", col:_local6.col, row:_local6.row}); switch (iObj.mode) { case "event" : break; case "home" : if (iObj.source == "sleep") { setAnimationLock(true); turnLight(); _global.delayer.callFunction(player, "setDesiredPostion", 10, 1, _local6.exitcol, _local6.exitrow); } else { _global.delayer.callFunction(player, "setDesiredPostion", 1, 1, _local6.exitcol, _local6.exitrow); } break; case "traveled" : _global.delayer.callFunction(player, "setDesiredPostion", 1, 1, conf.travelEntrance.exitcol, conf.travelEntrance.exitrow); } var _local4 = 0; while (_local4 < conf.propertyId.length) { var _local5 = cityMov["property" + conf.propertyId[_local4]]; _local5.menuReferenceId = conf.propertyId[_local4]; if (cityMov[("property" + conf.propertyId[_local4]) + "b"]) { cityMov[("property" + conf.propertyId[_local4]) + "b"].menuReferenceId = conf.propertyId[_local4]; } _local4++; } playerInfo = cityMov.playerInfo; if (_global.selectPerson != undefined) { _global.model.adjustSpeed(10000); _global.delayer.callFunction(this, "selectPerson", 46, 1, _global.selectPerson); } else { _global.model.adjustSpeed(1); } showUnprocessedHouse(); if (_global.careerModel.getTimeDescription() != "night") { _global.delayer.callFunction(this, "updateAttentionMarks", 18, 1); } else { setAnimationLock(true); cityMov.night._visible = true; cityMov.night.dark._alpha = 40; cityMov.night.light._alpha = 80; cityMov.night.light[conf.sleepingPlace + "_0"].hideMe(); _global.delayer.callFunction(this, "skipDay", 130, 1); } _global.engine.stopMusic(40); if (_global.careerModel.userProgress.achievement.coin.length != _global.careerModel.userProgress.achievement.coinShown.length) { processTopMenu("Rewards"); } if ((_global.main.version.demo == true) && (_global.careerModel.userProgress.possession.transport > 0)) { _global.delayer.callFunction(_global.careerModel, "displayMapTexas", 260, 1); } } function setTopMenu() { _global.view.loader.DynamicTopMenu.removeMovieClip(); _global.view.loader.attachMovie("DynamicTopMenu", "DynamicTopMenu", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0, currentOptions:["Map of texas", "Next day", "Statistics", "Rewards", "Options", "Quit"], parentClass:this, lockedDown:((!(_global.careerModel.userProgress.possession.helpShown.inArray(0) === false)) ? false : true)}); if (_global.careerModel.userProgress.possession.helpShown.inArray(0) === false) { _global.delayer.callFunction(_global.view.loader.DynamicTopMenu, "removeLockDown", 300, 1); } playerInfo.update(); } function checkCashOptions() { var _local9 = ""; if (_global.minimalTourParticipate > _global.careerModel.userProgress.possession.money) { if (_global.careerModel.userProgress.possession.house.length > 1) { _global.help.request({id:7, x:510, y:535, replaceContent:{minimum:_global.minimalTourParticipate, currentCash:Math.floor(_global.careerModel.userProgress.possession.money)}}); } else { _global.help.request({id:8, x:510, y:535, replaceContent:{minimum:_global.minimalTourParticipate, currentCash:Math.floor(_global.careerModel.userProgress.possession.money), day:_global.careerModel.userProgress.surrounding.day}}); } } } function showIntroHelp() { if (_global.achievementM) { _global.achievementM = "helprequest"; return(null); } var _local5 = false; if (_global.help.request({id:0, x:player.mov._x + 7, y:player.mov._y + 8}) == false) { if (_global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][1].status.available == true) { _local5 = _global.help.request({id:4, x:cityPeople[eventCrowdIds[1]]._x + 7, y:cityPeople[eventCrowdIds[1]]._y - 50}); } if ((_local5 == false) && (_global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][2].status.available == true)) { if (_global.careerModel.userProgress.currentPosition.townId == 0) { _local5 = _global.help.request({id:6, x:cityPeople[eventCrowdIds[2]]._x + 7, y:cityPeople[eventCrowdIds[2]]._y - 50}); } else if (_global.careerModel.userProgress.currentPosition.townId == 12) { _local5 = _global.help.request({id:15, x:cityPeople[eventCrowdIds[2]]._x + 7, y:cityPeople[eventCrowdIds[2]]._y - 50}); } else { var _local4 = ""; var _local3 = 0; while (_local3 < conf.inhabitant.length) { if (conf.inhabitant[_local3].type == "transport") { _local4 = conf.inhabitant[_local3].name; break; } _local3++; } _local5 = _global.help.request({id:14, x:cityPeople[eventCrowdIds[2]]._x + 7, y:cityPeople[eventCrowdIds[2]]._y - 50, replaceContent:{competitor:_local4, townName:conf.currentMap, transportType:_global.careerModel.conf.transport[_global.careerModel.userProgress.possession.transport + 1]}}); } } if (((_local5 == false) && (_global.careerModel.userProgress.surrounding.day > 2)) && (_global.careerModel.userProgress.possession.money > (_global.careerModel.getHouseValueFromId(1) * 2))) { _global.delayer.callFunction(_global.help, "request", 20, 1, {id:16, x:cityMov.property1._x + 145, y:cityMov.property1._y - 45, replaceContent:{test:"test"}}); } } } function skipDay() { setAnimationLock(true); _global.careerModel.processDayEnding(); if (!_global.careerModel.userProgress.daily.balanceShown) { _global.model.activateMenu(new as.view.menu.DaySwitchMenu()); _global.careerModel.userProgress.daily.balanceShown = true; } else { _global.delayer.callFunction(_global.careerModel, "skipDay", 96, 1); } _global.delayer.callFunction(this, "turnDark", 6, 1); cityMov.night.onPress = function () { _global.careerModel.skipDay(); }; var _local3 = conf.tileRedirection[conf.sleepingPlace]; player.setDesiredPostion(_local3.col, _local3.row); } function turnDark() { _global.engine.stopAmbience(25); _global.delayer.callFunction(_global.engine, "startAmbience", 26, 1, "Night"); _global.motion.slide(cityMov.texasUp, "_alpha", _global.motion.none.In, 0, 70); _global.motion.slide(cityMov.texasRight, "_alpha", _global.motion.none.In, 0, 70); _global.motion.slide(cityMov.texasDown, "_alpha", _global.motion.none.In, 0, 70); _global.motion.slide(cityMov.texasLeft, "_alpha", _global.motion.none.In, 0, 70); if (cityMov.night._visible != true) { cityMov.night._visible = true; cityMov.night.dark._alpha = 0; cityMov.night.light._alpha = 80; _global.motion.slide(cityMov.night.dark, "_alpha", _global.motion.none.In, 100, 70); var _local3 = 0; while (_local3 < cityPeople.length) { _global.delayer.callFunction(this, "removeCityPerson", 70, 1, _local3); _local3++; } _local3 = 0; while (_local3 < conf.propertyId.length) { var _local4 = 0; while (cityMov.night.light[(_local3 + "_") + _local4]) { cityMov.night.light[(_local3 + "_") + _local4]._visible = false; if (_local3 != conf.sleepingPlace) { _global.delayer.callFunction(cityMov.night.light[(_local3 + "_") + _local4], "showMe", 2 + Math.floor(Math.random() * 30), 1); _global.delayer.callFunction(cityMov.night.light[(_local3 + "_") + _local4], "hideMe", 60 + Math.floor(Math.random() * 30), 1); } _local4++; } _local3++; } } else { _global.motion.slide(cityMov.night.dark, "_alpha", _global.motion.none.In, 100, 70); } var _local4 = 0; while (cityMov.night.light[(conf.sleepingPlace + "_") + _local4]) { _global.delayer.callFunction(cityMov.night.light[(conf.sleepingPlace + "_") + _local4], "showMe", 60, 1); _global.delayer.callFunction(cityMov.night.light[(conf.sleepingPlace + "_") + _local4], "hideMe", 70, 1); _local4++; } } function turnLight() { if (_global.careerModel.userProgress.surrounding.day > 1) { _global.delayer.callFunction(_global.engine, "playSfx", 20, 1, "rooster.wav", 0, _global.careerModel.userProgress.setting.soundFx); } var _local3 = 0; while (_local3 < conf.propertyId.length) { var _local4 = 0; while (cityMov.night.light[(_local3 + "_") + _local4]) { cityMov.night.light[(_local3 + "_") + _local4]._visible = false; if ((_local3 != conf.sleepingPlace) || (_local4 > 0)) { _global.delayer.callFunction(cityMov.night.light[(_local3 + "_") + _local4], "showMe", 2 + Math.floor(Math.random() * 30), 1); _global.delayer.callFunction(cityMov.night.light[(_local3 + "_") + _local4], "hideMe", 33 + Math.floor(Math.random() * 30), 1); } _local4++; } _local3++; } _global.motion.slide(cityMov.texasUp, "_alpha", _global.motion.none.In, 70, 70); _global.motion.slide(cityMov.texasRight, "_alpha", _global.motion.none.In, 70, 70); _global.motion.slide(cityMov.texasDown, "_alpha", _global.motion.none.In, 70, 70); _global.motion.slide(cityMov.texasLeft, "_alpha", _global.motion.none.In, 70, 70); cityMov.night._visible = true; cityMov.night.dark._alpha = 100; cityMov.night.light._alpha = 80; _global.delayer.callFunction(this, "updateCityInfo", 1, 1); _global.delayer.callFunction(_global.motion, "slide", 5, 1, cityMov.night.dark, "_alpha", _global.motion.none.Out, 1, 50); _global.delayer.callFunction(cityMov.night.light[conf.sleepingPlace + "_0"], "showMe", 10, 1); _global.delayer.callFunction(cityMov.night.light[conf.sleepingPlace + "_0"], "hideMe", 23, 1); _global.delayer.callFunction(this, "setAnimationLock", 38, 1, false); } function removeCityPerson(__personId) { cityPeople[__personId]._visible = false; cityPeople[__personId].attentionMark._visible = false; } function setCosmetics() { cosmetics = {smoke:[], fire:[], water:[]}; for (var _local10 in conf.cosmetics) { switch (_local10) { case "smoke" : var _local2 = 0; while (_local2 < conf.cosmetics[_local10].length) { cosmetics[_local10].push(new as.view.comsmetic.Smoke(cityMov.cosmetic.createEmptyMovieClip("Smoke" + cityMov.cosmetic.getNextHighestDepth(), cityMov.cosmetic.getNextHighestDepth()), {source:{x:conf.cosmetics[_local10][_local2].x, y:conf.cosmetics[_local10][_local2].y, size:20}, destination:{x:conf.cosmetics[_local10][_local2].x, y:conf.cosmetics[_local10][_local2].y - 80, size:70}})); _local2++; } break; case "fire" : _local2 = 0; while (_local2 < conf.cosmetics[_local10].length) { conf.tile[conf.cosmetics[_local10][_local2].col][conf.cosmetics[_local10][_local2].row] = 2; conf.tile[conf.cosmetics[_local10][_local2].col - 1][conf.cosmetics[_local10][_local2].row] = 2; conf.tile[conf.cosmetics[_local10][_local2].col][conf.cosmetics[_local10][_local2].row + 1] = 2; conf.tile[conf.cosmetics[_local10][_local2].col - 1][conf.cosmetics[_local10][_local2].row + 1] = 2; var _local3 = locationToPostion(conf.cosmetics[_local10][_local2].col, conf.cosmetics[_local10][_local2].row); cosmetics[_local10].push(new as.view.comsmetic.Fire(cityMov.cosmetic.createEmptyMovieClip("Fire" + cityMov.cosmetic.getNextHighestDepth(), cityMov.cosmetic.getNextHighestDepth()), {source:{x:_local3.x, y:_local3.y, size:70}, destination:{x:_local3.x, y:_local3.y - 80, size:70}})); _local2++; } break; case "water" : _local2 = 0; for(;;){ if (_local2 >= conf.cosmetics[_local10].length) { break; } conf.cosmetics[_local10][_local2].crowdReflection.crowdId = conf.cosmetics[_local10][_local2].crowdReflection.crowdIds[Math.floor(Math.random() * conf.cosmetics[_local10][_local2].crowdReflection.crowdIds.length)]; if (conf.cosmetics[_local10][_local2].crowdReflection.crowdId && (conf.cosmetics[_local10][_local2].crowdReflection.crowdId != -1)) { var _local4 = setCrowdPerson(conf.cosmetics[_local10][_local2].crowdReflection.crowdId, conf.cosmetics[_local10][_local2].crowdReflection.col, conf.cosmetics[_local10][_local2].crowdReflection.row, "decoration"); _local4._y = _local4._y - 2; } cosmetics[_local10].push(new as.view.comsmetic.Water(cityMov.cosmetic.createEmptyMovieClip("Water" + cityMov.cosmetic.getNextHighestDepth(), cityMov.cosmetic.getNextHighestDepth()), conf.cosmetics[_local10][_local2])); _local2++; }; } } } function update() { wind = wind + (((Math.random() * 2) < 1) ? 1 : -1); if (wind > 70) { wind = 69; } for (var _local3 in cosmetics) { var _local2 = 0; while (_local2 < cosmetics[_local3].length) { cosmetics[_local3][_local2].update(wind); _local2++; } } } function buyTransport(__houseId) { if (_global.careerModel.buyTransport()) { _global.careerModel.displayMapTexas(); } } function sellHouse(__houseId) { var _local3 = _global.careerModel.checkCurrentCityOwnage(); if (_global.careerModel.sellHouse(__houseId)) { showHouseOwnerChange("remove", __houseId, _local3); } } function showUnprocessedHouse() { var _local3 = {}; if (_global.careerModel.userProgress.achievement.unprocessedHouse.won.length > 0) { _local3 = {action:"win", house:_global.careerModel.userProgress.achievement.unprocessedHouse.won.pop()}; if (_global.careerModel.processHouse(_local3)) { showHouseOwnerChange("add", _local3.house, undefined, {possesion:"won"}); } } else if (_global.careerModel.userProgress.achievement.unprocessedHouse.lose.length > 0) { _local3 = {action:"lose", house:_global.careerModel.userProgress.achievement.unprocessedHouse.lose.pop()}; var _local4 = _global.careerModel.checkCurrentCityOwnage(); if (_global.careerModel.processHouse(_local3)) { showHouseOwnerChange("remove", _local3.house, _local4, {possesion:"losed"}); } } } function showHouseOwnerChange(__mode, __houseId, __houseOwnage, __extra) { if (!__extra.blockClosePopups) { _global.cityView.closePopups(); } switch (__mode) { case "add" : _global.engine.playSfx("House to blue.wav", 0, _global.careerModel.userProgress.setting.soundFx); setAnimationLock(true); cityMov["maskProperty" + __houseId].removeMovieClip(); var _local4 = cityMov.attachMovie("hitMc", "maskProperty" + __houseId, cityMov.getNextHighestDepth(), {_x:cityMov["ownageRoof" + __houseId]._x, _y:cityMov["ownageRoof" + __houseId]._y, _height:cityMov["ownageRoof" + __houseId]._height, _width:0}); _global.motion.slide(_local4, "_width", _global.motion.none.In, cityMov["ownageRoof" + __houseId]._width, 60); cityMov["ownageRoof" + __houseId]._visible = true; cityMov["ownageRoof" + __houseId]._alpha = 100; cityMov["ownageRoof" + __houseId].setMask(_local4); if (__extra.possesion != "won") { _global.help.request({id:5, x:(-40 + cityMov["property" + __houseId]._x) + (cityMov["property" + __houseId]._width / 2), y:(-40 + cityMov["property" + __houseId]._y) + (cityMov["property" + __houseId]._height / 3), replaceContent:{profit:_global.careerModel.returnIncomeFromHouseId(__houseId)}}); } _global.ferryDust = new as.view.comsmetic.FerryDustInsideBox(cityMov.cosmetic.createEmptyMovieClip("ferryDust", cityMov.cosmetic.getNextHighestDepth()), {xMin:cityMov["ownageRoof" + __houseId]._x, yMin:cityMov["ownageRoof" + __houseId]._y, xMax:cityMov["ownageRoof" + __houseId]._x + cityMov["ownageRoof" + __houseId]._width, yMax:cityMov["ownageRoof" + __houseId]._y + cityMov["ownageRoof" + __houseId]._height}); _global.delayer.callFunction(this, "removeFerryDust", 60, 1); _global.delayer.callFunction(this, "setAnimationLock", 60, 1, false); cityMov["property" + __houseId].dialogId = 1; cityMov["property" + __houseId].init(); if (_global.careerModel.checkCurrentCityOwnage() && ((!_global.careerModel.userProgress.achievement.unprocessedHouse.lose.length) > 0)) { if (_global.careerModel.userProgress.possession.cityWonVideo.inArray(conf.currentMapId) === false) { _global.careerModel.userProgress.possession.cityWonVideo.push(conf.currentMapId); _global.delayer.callFunction(_global.model, "activateMenu", 70, 1, new as.view.menu.WinTownMenu()); } else { _global.delayer.callFunction(_global.careerModel, "displayMapTexas", 70, 1); } } else { _global.delayer.callFunction(this, "showUnprocessedHouse", 60, 1); } playerInfo.update(); break; case "remove" : _global.engine.playSfx("Buy or sell transport or house.wav", 0, _global.careerModel.userProgress.setting.soundFx); var _local5 = __houseOwnage; setAnimationLock(true); _global.motion.slide(cityMov["ownageRoof" + __houseId], "_alpha", _global.motion.none.In, 0, 6); _global.delayer.callFunction(cityMov["ownageRoof" + __houseId], "hideMe", 7, 1); if (_local5 && (!(_global.careerModel.userProgress.possession.cityHighlighted.inArray(conf.currentMapId) === false))) { _global.careerModel.checkCurrentCityOwnage(); _global.delayer.callFunction(_global.careerModel, "displayMapTexas", 15, 1); _global.delayer.callFunction(this, "setAnimationLock", 7, 1, false); } else { _global.delayer.callFunction(this, "setAnimationLock", 7, 1, false); } _global.delayer.callFunction(this, "showUnprocessedHouse", 60, 1); _global.careerModel.checkCurrentCityOwnage(); playerInfo.update(); } } function buyHouse(__houseId) { if (_global.careerModel.buyHouse(__houseId)) { _global.help.setUsed(16); showHouseOwnerChange("add", __houseId); } } function setFerryDust() { _global.ferryDust = new as.view.comsmetic.FerryDustInsideBox(cityMov.cosmetic.createEmptyMovieClip("ferryDust", cityMov.cosmetic.getNextHighestDepth()), {xMin:100, yMin:100, xMax:200, yMax:200}); _global.delayer.callFunction(this, "removeFerryDust", 60, 1); } function removeFerryDust() { delete _global.ferryDust; } function updateLanguage() { conf = _global.careerModel.getCityConfig(cityName); setTopMenu(); } function processTopMenu(__action) { if (!(_global.view.pressAllow === true)) { return(null); } switch (__action) { case "Options" : _global.model.activateMenu(new as.view.menu.MainSettingsMenu()); break; case "Next day" : skipDay(); break; case "Map of texas" : _global.careerModel.displayMapTexas(); break; case "Statistics" : _global.model.createStatisticMenu(); break; case "Rewards" : _global.model.createAchievementMenu(); break; case "Quit" : _global.model.popupConfirm({title:_global.textDb.saveNotify, target:this, func:"quit"}); } } function quit() { delete _global.careerModel.userProgress.currentPosition.quickGame; _global.engine.stopAmbience(0); _global.engine.stopMusic(0); _global.model.speed = 1; _global.model.startIntro(); _global.model.createMainMenu(); } function setTownPeople() { var _local2 = 0; while (_local2 < conf.randomPeople.length) { var _local3 = findValidTilePosition(getTypeFromCrowdIndex(conf.randomPeople[_local2]), conf.townPeopleSpecialPosition["id" + conf.randomPeople[_local2]]); setCrowdPerson(conf.randomPeople[_local2], _local3.col, _local3.row, "decoration"); _local2++; } } function findValidTilePosition(__type, __special) { if (__special) { var _local11 = conf.specialPosition[__special.type + __special[__special.type + "Id"]]; return(_local11[Math.floor(Math.random() * _local11.length)]); } var _local2; var _local5; var _local8 = 0; while (((((((!(conf.tile[_local2][_local5] === 0)) || (!(conf.tile[_local2 - 1][_local5] === 0))) || (!(conf.tile[_local2 + 1][_local5] === 0))) || (!(conf.tile[_local2][_local5 - 1] === 0))) || (!(conf.tile[_local2][_local5 + 1] === 0))) || (_local2 == undefined)) && (_local8 < 70)) { _local2 = Math.floor(Math.random() * conf.tileColAmount); _local5 = 2 + Math.floor((Math.random() * conf.tileRowAmount) - 2); var _local7 = conf.comPosArray[__type].size; var _local3 = {col:0, row:0}; if (_local7.col) { _local3 = {col:_local7.col, row:_local7.row}; } else { _local3 = {col:_local7, row:_local7}; } if (_local3.col != undefined) { var _local6 = _local3.col - 1; while (_local6 <= (_local3.col + 1)) { var _local4 = _local3.row - 1; while (_local4 <= (_local3.row + 1)) { if (!(conf.tile[_local2 + _local6][_local5 + _local4] === 0)) { _local2 = undefined; _local5 = undefined; break; } _local4++; } if (_local2 == undefined) { break; } _local6++; } } _local8++; } return({col:_local2, row:_local5}); } function findPropertyOwner(__propertyId) { var _local3 = 0; while (_local3 < _global.careerModel.userProgress.surrounding.townPeople[conf.currentMapId].length) { var _local4 = _global.careerModel.userProgress.surrounding.townPeople[conf.currentMapId][_local3].possession.house.inArray(__propertyId); if (!(_local4 === false)) { return(_local3); } _local3++; } } function updateHouseOwnage() { var _local3 = 0; while (_local3 < conf.tileRedirection.length) { var _local4 = cityMov["property" + conf.propertyId[_local3]]; _local4.index = _local3; if (!(_global.careerModel.userProgress.possession.house.inArray(conf.propertyId[_local3]) === false)) { cityMov["ownageRoof" + conf.propertyId[_local3]]._visible = true; if (!_local4.prop) { _local4.prop = new Object(); } _local4.prop.owner = _global.careerModel.userProgress.name; } else { cityMov["ownageRoof" + conf.propertyId[_local3]]._visible = false; if (!_local4.prop) { _local4.prop = new Object(); } _local4.prop.owner = _global.model.convertBigToSmallName(conf.inhabitant[findPropertyOwner(conf.propertyId[_local3])].name); } _local4.prop.price = "$" + _global.careerModel.getHouseValueFromId(conf.propertyId[_local3]); _local4.prop.income = ("$" + _global.careerModel.returnIncomeFromHouseId(conf.propertyId[_local3])) + " [weekly]"; _local4.initDialog(); if (cityMov[("property" + conf.propertyId[_local3]) + "b"]) { var _local5 = cityMov[("property" + conf.propertyId[_local3]) + "b"]; _local5.index = _local3; _local5.prop = new Object(); _local5.prop = _local4.prop; _local5.initDialog(); } _local3++; } } function activateCrowdRequest(__index, __eventId) { _global.cityView.closePopups(); moveToProperty(cityPeople[__index].properyId, {type:"activatePropertyEvent", eventId:__eventId}); } function moveToProperty(__index, __action) { player.setDesiredPostion(conf.tileRedirection[__index].col, conf.tileRedirection[__index].row, __action); } function displayEventMessage(__propertyId, __message) { var _local4 = cityMov["property" + __propertyId].crowdMessenger.cityId; var _local2 = cityPeople[cityMov["property" + __propertyId].crowdMessenger.cityId]; var _local3 = getComposArrayFromCrowdIndex(_local2.typeId); player.setDesiredPostion(_local2.col + _local3.col, _local2.row + _local3.row, {type:"alternativeMessage", index:_local4, message:__message}); } function selectProperty(__index) { if (!(_global.view.pressAllow === true)) { return(null); } if (!(crowdPropertyIds.inArray(conf.propertyId[__index]) === false)) { selectPerson(crowdPropertyIds.inArray(conf.propertyId[__index])); } } function showCrowdCommunication(__crowdIndex) { var _local4 = {}; if (!(propertyEventIds[crowdPropertyIds[__crowdIndex]] === undefined)) { _local4 = _global.careerModel.getEventMessageFromEventId(propertyEventIds[crowdPropertyIds[__crowdIndex]]); } else { _local4 = _global.careerModel.getRandomText(); } var _local5 = cityMov.popupLoader2.attachMovie(("crowdTextBalloon" + ((cityPeople[__crowdIndex]._x > 400) ? "Right" : "Left")) + ((cityPeople[__crowdIndex]._y < 180) ? "Under" : ""), "crowdTextBalloon", cityMov.popupLoader2.getNextHighestDepth(), {message:_local4.message, dialogId:_local4.popupId, crowdId:__crowdIndex, eventId:propertyEventIds[crowdPropertyIds[__crowdIndex]]}); _local5._x = cityPeople[__crowdIndex]._x + 34.5; _local5._y = cityPeople[__crowdIndex]._y + -104.7; openPopup.push(_local5); } function closePopups() { if (!(_global.view.pressAllow === true)) { return(null); } var _local3 = openPopup.length - 1; while (_local3 >= 0) { openPopup[_local3].onRemove(); openPopup.pop(); _local3--; } } function getTypeFromCrowdIndex(__index) { if ((__index >= 190) && (__index <= 201)) { trace("not a valid crowdIndex " + __index); } var _local2 = 0; while (_local2 < conf.townPeopleArray.length) { if (__index <= conf.townPeopleArray[_local2]) { return(_local2); } _local2++; } } function getComposArrayFromCrowdIndex(__index) { return(conf.comPosArray[getTypeFromCrowdIndex(__index)]); } function selectPerson(__index) { var _local2 = getComposArrayFromCrowdIndex(cityPeople[__index].typeId); if (!(_local2.col === undefined)) { var _local4 = {col:cityPeople[__index].col + _local2.col, row:cityPeople[__index].row + _local2.row}; player.setDesiredPostion(_local4.col, _local4.row, {type:"communicate", index:__index}); } else { return(false); } } function locationToPostion(__col, __row) { return({x:conf.colWidth * __col, y:conf.rowHeight * __row}); } function setDesiredPlayerPostion() { var _local3 = {col:Math.floor((_root._xmouse / conf.cityWalkingWidth) * conf.tileColAmount), row:Math.floor((_root._ymouse / conf.cityWalkingHeight) * conf.tileRowAmount)}; var _local5 = conf.tile[_local3.col][_local3.row]; var _local4 = new Object(); if (_local5 != 2) { player.setDesiredPostion(_local3.col, _local3.row, _local4); } } function setCityAsset(__cityObj) { if (!(__cityObj.type === "player")) { } else { player = new as.career.view.city.cityasset.PlayerCityAsset(__cityObj.col, __cityObj.row); var _local3 = locationToPostion(__cityObj.col, __cityObj.row); player.mov = cityMov.maskedCityAssets.attachMovie(player.conf.linkageId, player.conf.linkageId, cityMov.maskedCityAssets.getNextHighestDepth(), {_x:_local3.x, _y:_local3.y}); } } function select(__mode, __button) { if (!(_global.view.pressAllow === true)) { return(null); } if (!(__mode === "texasMap")) { } else { _global.careerModel.displayMapTexas(); } } function showCurrentCityEvents(__property) { for (var _local6 in __property) { var _local3 = 0; while (_local3 < __property[_local6].length) { var _local5 = _global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][__property[_local6][_local3].eventId]; if ((_global.careerModel.getTimeDescription() != "night") || (_local5.status.description == "justfinished")) { propertyEventIds[__property[_local6][_local3].id] = __property[_local6][_local3].eventId; setActiveProperty(__property[_local6][_local3].id, _local6, __property[_local6][_local3].message, __property[_local6][_local3].eventId); } _local3++; } } } function processDialogMenu(__dialogMc, __dialogPress) { if (!(_global.view.pressAllow === true)) { return(null); } if (!(__dialogMc.type === "property")) { } else { switch (__dialogMc.dialogId) { case 0 : if (__dialogPress == _global.textDb.yes) { buyHouse(__dialogMc.menuReferenceId); } break; case 1 : if (__dialogPress != _global.textDb.yes) { break; } sellHouse(__dialogMc.menuReferenceId); } } } function setActiveProperty(__id, __type, __message, __eventId) { var _local7 = conf.propertyId.inArray(__id); var _local2 = cityMov["property" + __id]; _local2.eventId = __eventId; switch (__type) { case "tournament" : _local2.crowdMessenger = setCrowdMessenger(__id, __type, __message); _local2.crowdMessenger.eventId = __eventId; break; case "transport" : _local2.crowdMessenger = setCrowdMessenger(__id, __type, __message); _local2.crowdMessenger.eventId = __eventId; break; case "cashGame" : _local2.crowdMessenger = setCrowdMessenger(__id, __type, __message); _local2.crowdMessenger.eventId = __eventId; break; default : trace("cityview setactive not set for " + __type); } eventCrowdIds[__eventId] = _local2.crowdMessenger.cityId; crowdPropertyIds[_local2.crowdMessenger.cityId] = __id; } function setCrowdPerson(__id, __col, __row, __action) { var _local3 = new as.career.view.city.cityasset.BaseCityAsset(); _local3.mov = cityMov.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + ((__row * _global.cityView.conf.tileColAmount) + __col), 999999, {_x:__col * conf.colWidth, _y:__row * conf.rowHeight}); _local3.mov.gotoAndStop(__id + 1); _local3.setAssetPosition(__col, __row, getTypeFromCrowdIndex(__id)); _local3.mov.cityId = cityPeople.length; _local3.mov.typeId = __id; cityPeople.push(_local3.mov); _local3.mov.onPress = function () { if (!(_global.view.pressAllow === true)) { return(null); } _global.cityView.selectPerson(this.cityId); }; return(_local3.mov); } function setCrowdMessenger(__id, __type, __message) { var _local2 = conf.propertyId.inArray(__id); var _local3 = setCrowdPerson(conf.propMessenger[_local2].pers, conf.propMessenger[_local2].col, conf.propMessenger[_local2].row, "message"); _local3.properyId = _local2; var _local5 = getComposArrayFromCrowdIndex(_local3.typeId); var _local4 = {col:conf.propMessenger[_local2].col + _local5.col, row:conf.propMessenger[_local2].row + _local5.row}; conf.tile[_local4.col][_local4.row] = 1; return(_local3); } function updateAttentionMarks() { _global.delayer.callFunction(_global.activeScreen, "showIntroHelp", 1, 1); _global.delayer.callFunction(this, "checkCashOptions", 10, 1); var _local11 = true; var _local4 = 0; while (_local4 < crowdPropertyIds.length) { var _local3 = _local4; var _local6 = crowdPropertyIds[_local3]; var _local5 = conf.propertyId.inArray(_local6); var _local7 = propertyEventIds[_local6]; var _local8 = _global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][_local7]; if (_local8.status.available) { _local11 = false; if (!cityPeople[_local3].attentionMark) { cityPeople[_local3].attentionMark = cityMov.popupLoader.attachMovie("CityAttentionMark", "CityAttentionMark" + cityMov.popupLoader.getNextHighestDepth(), cityMov.popupLoader.getNextHighestDepth(), {_x:4 + (conf.propMessenger[_local5].col * conf.colWidth), _y:-44 + (conf.propMessenger[_local5].row * conf.rowHeight)}); cityPeople[_local3].attentionMark._alpha = 0; cityPeople[_local3].attentionMark.person = cityPeople[_local3]; cityPeople[_local3].attentionMark.onPress = function () { if (!(_global.view.pressAllow === true)) { return(null); } this.person.onPress(); }; _global.motion.slide(cityPeople[_local3].attentionMark, "_alpha", _global.motion.none.In, 100, 10); } else { cityPeople[_local3].attentionMark._alpha = 100; cityPeople[_local3].attentionMark._visible = true; } } _local4++; } if (_local11) { _global.view.loader.DynamicTopMenu.menu.topMenuButton1.highlight(); _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); if (!_global.achievementM) { _global.help.request({id:((_global.careerModel.userProgress.daily.balance.pokerMoney > 0) ? 9 : 10), x:232, y:-15, replaceContent:{pokerBalance:_global.careerModel.userProgress.daily.balance.pokerMoney}}); } } } function processCrowdRequest() { } }
Symbol 3604 MovieClip [__Packages.as.view.menu.TravelMenu] Frame 0
class as.view.menu.TravelMenu extends as.view.menu.Menu { var conf, showMenu, layerBg; function TravelMenu () { super(); conf = {bgString:"travelScene", options:["Skip"], button:{startX:340, startY:560, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { _global.delayer.callFunction(_global.engine, "stopAmbience", 9, 1, 0); _global.delayer.callFunction(_global.engine, "startAmbience", 10, 1, ((_global.careerModel.userProgress.possession.transport > 1) ? (((_global.careerModel.userProgress.possession.transport != 4) ? "TravelWheel" : "TravelCar")) : "TravelHorse")); showMenu("Travel"); layerBg.menuMainBg.traveler.gotoAndStop(_global.careerModel.userProgress.possession.transport + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 4 : 0)); _global.motion.slide(layerBg.menuMainBg.traveler, "_x", _global.motion.none.Out, layerBg.menuMainBg.traveler._x + 210, 560); layerBg.menuMainBg.menuClass = this; } function processSkip() { _global.view.menuLoader.removeMovieClip(); _global.activeScreen.initScreen(); return(true); } }
Symbol 3605 MovieClip [__Packages.as.view.menu.DaySwitchMenu] Frame 0
class as.view.menu.DaySwitchMenu extends as.view.menu.Menu { var conf, showMenu, layerBg, layerButton; function DaySwitchMenu () { super(); conf = {bgString:"daySwitchScreen", position:{x:222, y:80}, options:["Ok"], button:{startX:100, startY:310, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { _global.view.loader.DynamicTopMenu.removeMovieClip(); var _local4 = []; var _local6 = _global.careerModel.userProgress.daily.balance; if (_local6.newTown != 0) { _local4.push({title:_global.textDb["Newtown" + (((_local6.newTown == 1) || (_local6.newTown == -1)) ? "" : "s")], value:_local6.newTown}); } if (_local6.transport != 0) { _local4.push({title:_global.textDb.Newtransport, value:_local6.transport}); } if (_local6.pokerMoney != 0) { _local4.push({title:_global.textDb.Pokergameearnings, value:_local6.pokerMoney, extens:" $"}); } if (_local6.houseMoney != 0) { _local4.push({title:_global.textDb.Houseearnings, value:_local6.houseMoney, extens:" $"}); } if (_local6.property != 0) { _local4.push({title:_global.textDb[("Propert" + (((_local6.property == 1) || (_local6.property == -1)) ? "y" : "ies")) + "bought"], value:_local6.property}); } if (_local6.reward != 0) { _local4.push({title:_global.textDb[("Reward" + ((_local6.reward == 1) ? "" : "s")) + "earned"], value:_local6.reward}); } showMenu("Nextday"); layerBg.menuMainBg.titleSubStr.text = (_global.textDb.Day + " ") + _global.careerModel.userProgress.surrounding.day; var _local3 = 0; while (_local3 < _local4.length) { var _local7 = layerButton.attachMovie("infoBoxBlack", ("infoBox" + layerButton.getNextHighestDepth()) + "a", layerButton.getNextHighestDepth(), {_x:18, _y:110 + (_local3 * 30)}); _local7.title_txt.text = _local4[_local3].title; var _local5 = layerButton.attachMovie("infoBoxRed", ("infoBox" + layerButton.getNextHighestDepth()) + "b", layerButton.getNextHighestDepth(), {_x:218, _y:110 + (_local3 * 30)}); _local5.valueSet = 0; if (_local4[_local3].extens) { _local5.extens = _local4[_local3].extens; } if (_local4[_local3].dec) { _local5.dec = _local4[_local3].dec; } _global.motion.slide(_local5, "valueSet", _global.motion.none.In, _local4[_local3].value, 50 + (_local3 * 10)); _local3++; } } function processOk() { delete _global.careerModel.userProgress.daily.balanceShown; _global.careerModel.skipDay(); _global.view.menuLoader.removeMovieClip(); return(true); } }
Symbol 3606 MovieClip [__Packages.as.view.comsmetic.Smoke] Frame 0
class as.view.comsmetic.Smoke { var loader, source, destination, move, smokeChance; function Smoke (__loader, __prop) { if (__loader) { loader = __loader; } source = __prop.source; destination = __prop.destination; move = {time:50}; insertParticle(); smokeChance = (__prop.smokeChance ? (__prop.smokeChance) : 25); } function update(__wind) { if ((Math.random() * smokeChance) < 1) { insertParticle(__wind); } } function insertParticle(__wind) { var _local3 = loader.attachMovie("smoke", "smoke" + (loader.getNextHighestDepth() % 200), loader.getNextHighestDepth() % 200, {_x:source.x, _y:source.y, _xscale:source.size, _yscale:source.size}); _local3.gotoAndStop(1 + (Math.random() * 6)); _global.motion.slide(_local3, "_y", _global.motion.none.In, destination.y, move.time); _global.motion.slide(_local3, "_x", _global.motion.none.In, (destination.x + __wind) + (-20 + (Math.random() * 40)), move.time); _global.motion.slide(_local3, "_xscale", _global.motion.none.In, destination.size, move.time); _global.motion.slide(_local3, "_yscale", _global.motion.none.In, destination.size, move.time); _global.motion.slide(_local3, "_alpha", _global.motion.regular.In, 0, move.time); _global.motion.slide(_local3, "_rotation", _global.motion.none.In, -45 + (Math.random() * 90), move.time); _global.delayer.callFunction(_local3, "removeMovieClip", move.time, 1); } }
Symbol 3607 MovieClip [__Packages.as.view.comsmetic.Fire] Frame 0
class as.view.comsmetic.Fire { var loader, source, destination, move, freeDepth, smoke; function Fire (__loader, __prop) { if (__loader) { loader = __loader; } source = __prop.source; destination = __prop.destination; move = {time:20}; freeDepth = 3; var _local2 = loader.attachMovie("blackClowdLoader", "blackClowdLoader", 1); smoke = new as.view.comsmetic.Smoke(_local2.loader, {source:{x:source.x, y:source.y - 35, size:40}, smokeChance:7, destination:{x:source.x, y:(source.y - 80) - 40, size:80}}); _local2 = loader.attachMovie("firePlace", "firePlace", 2); _local2._x = -15; _local2._y = 7; } function update(__wind) { insertParticle(__wind); smoke.update(__wind); } function insertParticle(__wind) { var _local5 = 5 + (Math.random() * 25); var _local3 = loader.attachMovie("Fire", "Fire" + freeDepth, freeDepth, {_rotation:__wind / 4, _x:(source.x + -10) + (Math.random() * 20), _y:source.y + 3, _xscale:source.size, _yscale:source.size}); _local3.gotoAndStop(1 + Math.floor(Math.random() * 5)); _local3._alpha = 30 + (Math.random() * 60); _global.motion.slide(_local3, "_alpha", _global.motion.regular.In, 0, move.time); _global.motion.slide(_local3, "_rotation", _global.motion.none.In, 0, move.time / 2); _global.motion.slide(_local3, "_y", _global.motion.none.In, source.y - 40, move.time); _global.motion.slide(_local3, "_xscale", _global.motion.none.In, 0, move.time); _global.motion.slide(_local3, "_yscale", _global.motion.none.In, 0, move.time); _global.delayer.callFunction(_local3, "removeMovieClip", move.time, 4 + (Math.floor(Math.random() * 4) * 4)); freeDepth++; if (freeDepth > 1200) { freeDepth = 3; } } }
Symbol 3608 MovieClip [__Packages.as.view.comsmetic.Water] Frame 0
class as.view.comsmetic.Water { var prop, loader, damper, result, source, buffer, output, surface, bounds, origin, matrix, wave, damp, water, mc, ms, frame, drop, fps, fpsDisplay; function Water (__loader, __prop) { prop = __prop; if (__loader) { loader = __loader; } if (_global.activeScreen.cityMov.waterLoader) { loader = _global.activeScreen.cityMov.waterLoader; } var _local9 = new flash.geom.Matrix(); _local9.scale(20, 2); var _local8 = new flash.filters.BlurFilter(3, 3, 3); damper = new flash.display.BitmapData(prop.width, prop.height, false, 128); result = new flash.display.BitmapData(prop.width, prop.height, false, 128); source = new flash.display.BitmapData(prop.width, prop.height, false, 128); buffer = new flash.display.BitmapData(prop.width, prop.height, false, 128); output = new flash.display.BitmapData(prop.width, prop.height, true, 128); surface = flash.display.BitmapData.loadBitmap("water" + prop.id); var _local5 = flash.display.BitmapData.loadBitmap("crowdBmp" + prop.crowdReflection.crowdId); var _local6 = new flash.geom.Matrix(); _local6.scale(1, -1); _local6.translate(0, _local5.height); var _local4 = new flash.display.BitmapData(_local5.width, _local5.height, true, 16763904); _local4.draw(_local5, _local6); _local4.applyFilter(_local4, _local4.rectangle, new flash.geom.Point(0, 0), _local8); bounds = new flash.geom.Rectangle(0, 0, prop.width, prop.height); origin = new flash.geom.Point(); matrix = new flash.geom.Matrix(); wave = new flash.filters.ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0); damp = new flash.geom.ColorTransform(0, 0, 0.996094, 1, 0, 0, 2, 0); water = new flash.filters.DisplacementMapFilter(result, origin, 4, 4, 32, 32); mc = loader.createEmptyMovieClip("mc", loader.getNextHighestDepth()); mc._x = prop.x; mc._y = prop.y; mc.attachBitmap(output, mc.getNextHighestDepth(), "auto", true); var _local7 = _local4.width; if (_local7 > 60) { _local7 = 60; } surface.copyPixels(_local4, new flash.geom.Rectangle(0, 0, _local7, _local4.height), new flash.geom.Point(128, 5), null, null, true); mc._yscale = 60; ms = getTimer(); frame = 0; drop = new flash.geom.Rectangle(0, 0, 8, 8); var _local3 = 0; while (_local3 < prop.drop.sa) { drop.x = random(prop.width) - 3; drop.y = random(prop.height) - 3; source.fillRect(drop, 255); _local3++; } _global.delayer.callFunction(this, "showFish", 40 + Math.floor(Math.random() * 1000), 1); } function showFish() { var _local3 = loader.attachMovie("fish" + (1 + Math.floor(Math.random() * 2)), "fish", loader.getNextHighestDepth(), {_x:220 + (Math.random() * 100), _y:390 + (Math.random() * 50)}); _global.delayer.callFunction(_local3, "removeMovieClip", 14, 1); _global.delayer.callFunction(this, "showFish", 14 + Math.floor(Math.random() * 1000), 1); } function update(__wind) { if ((_global.delayer.counter % prop.drop.interval) == 1) { drop.x = prop.drop.sx + (Math.random() * prop.drop.ex); drop.y = prop.drop.sy + (Math.random() * prop.drop.ey); source.fillRect(drop, 255); } result.applyFilter(source, bounds, origin, wave); result.draw(result, matrix, null, "add"); result.draw(buffer, matrix, null, "difference"); result.draw(result, matrix, damp); result.merge(damper, bounds, origin, 0, 0, 1, 0); output.applyFilter(surface, bounds, origin, water); if ((getTimer() - 1000) > ms) { ms = getTimer(); fps = frame; fpsDisplay.text = fps.toString(); frame = 0; } else { frame++; } buffer = source; source = result.clone(); } }
Symbol 3609 MovieClip [__Packages.as.view.comsmetic.FerryDustInsideBox] Frame 0
class as.view.comsmetic.FerryDustInsideBox extends as.view.comsmetic.FerryDust { var loader, box, curX, curY, insertParticle; function FerryDustInsideBox (__loader, __box) { super(); loader = __loader; box = __box; curX = box.xMin; curY = box.yMin; var _local7 = 60; var _local5 = 6; var _local6 = Math.ceil(_local7 / _local5); _global.motion.slide(this, "curX", _global.motion.none.In, box.xMax, _local7); var _local4 = 0; while (_local4 < _local6) { _global.delayer.callFunction(_global.motion, "slide", _local4 * _local5, 1, this, "curY", _global.motion.regular.InOut, (((_local4 % 2) == 0) ? (box.yMax) : (box.yMin)), _local5); _local4++; } } function update() { insertParticle(curX, curY); insertParticle(curX, curY); } }
Symbol 3610 MovieClip [__Packages.as.view.menu.WinTownMenu] Frame 0
class as.view.menu.WinTownMenu extends as.view.menu.Menu { var conf, showMenu, layerButton; function WinTownMenu () { super(); conf = {bgString:"winTownAnimation", options:["currentCity", "Map of Texas"], button:{startX:245, startY:560, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { showMenu("WinTown"); layerButton.buttoncurrentCity._alpha = 0; _global.delayer.callFunction(_global.motion, "slide", 90, 1, layerButton.buttoncurrentCity, "_alpha", _global.motion.none.Out, 100, 4); layerButton["buttonMap of Texas"]._alpha = 0; _global.delayer.callFunction(_global.motion, "slide", 90, 1, layerButton["buttonMap of Texas"], "_alpha", _global.motion.none.Out, 100, 4); _global.delayer.callFunction(_global.engine, "startMusic", 20, 1, "winmusic.wav", 0); } function processcurrentCity() { _global.engine.stopMusic(40); _global.activeScreen.updateAttentionMarks(); _global.view.menuLoader.removeMovieClip(); } function processMapofTexas() { _global.engine.stopMusic(20); _global.view.menuLoader.removeMovieClip(); _global.careerModel.displayMapTexas(); return(true); } }
Symbol 3611 MovieClip [__Packages.as.view.menu.MainSettingsMenu] Frame 0
class as.view.menu.MainSettingsMenu extends as.view.menu.Menu { var returnTo, original, conf, showMenu, layerBg, selectRadioOption, layerButton; function MainSettingsMenu (__return) { super(); returnTo = __return; } function initMenu() { original = {Fx:_global.careerModel.userProgress.setting.soundFx, Music:_global.careerModel.userProgress.setting.soundMusic, Language:_global.careerModel.userProgress.setting.Language}; conf = new as.conf.view.MainSettingsMenuconf(); if (_global.externalModel.wrapper) { if (_global.externalModel.fullScreen) { conf.options.push("window"); } else { conf.options.push("fullscreen"); } } conf.options.push(((_global.careerModel.userProgress.setting.autoPauseBlock == true) ? "no" : "yes")); updateLanguage(); } function updateLanguage() { conf.radioSelected = []; var _local3 = 0; while (_local3 < _global.main.languages.length) { if (_global.main.languages[_local3] == _global.careerModel.userProgress.setting.Language) { conf.radioSelected[0] = _local3; } _local3++; } showMenu("MainSettings"); layerBg.menuMainBg.languageSel_txt.text = _global.textDb.langSelect; if (_global.externalModel.wrapper) { layerBg.menuMainBg.screenMode_txt.text = _global.textDb.screenModeSelect; } else { layerBg.menuMainBg.screenMode_txt.text = ""; } layerBg.menuMainBg.pauseMode_txt.text = _global.textDb.togglePauseOption; } function processLan_0() { selectRadioOption(0, 0); return(true); } function processLan_1() { selectRadioOption(0, 1); return(true); } function processLan_2() { selectRadioOption(0, 2); return(true); } function processLan_3() { selectRadioOption(0, 3); return(true); } function processLan_4() { selectRadioOption(0, 4); return(true); } function processLan_5() { selectRadioOption(0, 5); return(true); } function processLan_6() { selectRadioOption(0, 6); return(true); } function processLan_7() { selectRadioOption(0, 7); return(true); } function processLan_8() { selectRadioOption(0, 8); return(true); } function processLan_9() { selectRadioOption(0, 9); return(true); } function processLan_10() { selectRadioOption(0, 10); return(true); } function btnsSet() { var _local6 = ["yes", "no", "fullscreen", "window"]; var _local5 = layerButton; var _local3 = 0; while (_local3 < _local6.length) { _local5["button" + _local6[_local3]]._x = 100; _local5["button" + _local6[_local3]]._y = 384 + (Math.floor(_local3 / 2) * 70); _local3++; } var _local4 = 0; while (_local4 < _global.main.languages.length) { _local5["buttonLan_" + _local4].language.gotoAndStop(_global.main.languages[_local4]); _local4++; } _local5.buttonSfxFader.vol = _global.careerModel.userProgress.setting.soundFx; _local5.buttonmusicFader.vol = _global.careerModel.userProgress.setting.soundMusic; } function updateFader() { var _local5; var _local3; var _local4; _local3 = layerButton.buttonmusicFader.vol; _local4 = layerButton.buttonSfxFader.vol; _global.engine.soundTracks[0][0].setVolume(_local3); if (!(_local3 === undefined)) { _global.careerModel.userProgress.setting.soundMusic = _local3; } if (!(_local4 === undefined)) { if (_global.careerModel.userProgress.setting.soundFx != _local4) { _local5 = true; } _global.careerModel.userProgress.setting.soundFx = _local4; } _global.engine.updateVolume(); if (_local5 === true) { _global.engine.playSfx("Round Button bleep.wav", 0, _global.careerModel.userProgress.setting.soundFx); } } function updateRadioOption(__radio, __option) { _global.main.selectLanguage(_global.main.languages[__option]); } function processwindow() { _global.externalModel.toggleFullScreen(); initMenu(); } function processfullscreen() { processwindow(); } function processyes() { _global.careerModel.userProgress.setting.autoPauseBlock = ((_global.careerModel.userProgress.setting.autoPauseBlock == true) ? false : true); initMenu(); } function processno() { processyes(); } function processOk() { _global.careerModel.resumeFromUserOptions("save", {returnTo:returnTo, soundMusic:layerButton.buttonmusicFader.vol, soundFx:layerButton.buttonSfxFader.vol}); return(true); } function processCancel() { _global.careerModel.userProgress.setting.soundMusic = original.Music; _global.careerModel.userProgress.setting.soundFx = original.Fx; _global.main.selectLanguage(original.Language); _global.engine.soundTracks[0][0].setVolume(_global.careerModel.userProgress.setting.soundMusic); _global.careerModel.resumeFromUserOptions("cancel", {returnTo:returnTo}); return(true); } }
Symbol 3612 MovieClip [__Packages.as.conf.view.Menuconf] Frame 0
class as.conf.view.Menuconf { function Menuconf () { } }
Symbol 3613 MovieClip [__Packages.as.conf.view.MainSettingsMenuconf] Frame 0
class as.conf.view.MainSettingsMenuconf extends as.conf.view.Menuconf { var bgString, options, button, alternativeButton, position, radioOptions; function MainSettingsMenuconf () { super(); bgString = "menuMainSettingsBg"; options = new Array("Ok", "Cancel"); button = {startX:16, startY:500, colAmount:2, xoffset:170, yoffset:40}; alternativeButton = [{linkage:"faderLink", x:35, y:180, type:"fader", name:"musicFader"}, {linkage:"faderLink", x:205, y:180, type:"fader", name:"SfxFader"}]; position = {x:222, y:10}; radioOptions = []; radioOptions[0] = []; var _local4 = 0; while (_local4 < _global.main.languages.length) { alternativeButton.push({linkage:"languageOption", x:34 + ((_local4 % 4) * 80), y:232 + (Math.floor(_local4 / 4) * 65), name:"Lan_" + _local4}); radioOptions[0].push({title:"Card_" + _global.main.languages[_local4], x:44 + ((_local4 % 4) * 80), y:272 + (Math.floor(_local4 / 4) * 65)}); _local4++; } } }
Symbol 3614 MovieClip [__Packages.as.career.view.city.cityasset.BaseCityAsset] Frame 0
class as.career.view.city.cityasset.BaseCityAsset { var typeId, mov; function BaseCityAsset () { } function setAssetPosition(__col, __row, __type) { typeId = __type; if (typeId != undefined) { var _local8 = _global.cityView.conf.comPosArray[__type].size; var _local5 = {col:0, row:0}; if (_local8.col) { _local5 = {col:_local8.col, row:_local8.row}; } else { _local5 = {col:_local8, row:_local8}; } var _local4 = 0; while (_local4 < _local5.col) { var _local3 = 0; while (_local3 < _local5.row) { _global.cityView.conf.tile[__col + _local4][__row + _local3] = 2; _local3++; } _local4++; } } mov.swapDepths((__row * _global.cityView.conf.tileColAmount) + __col); mov.col = __col; mov.row = __row; } function unsetAssetPosition(__col, __row) { _global.cityView.conf.tile[__col][__row] = 0; } }
Symbol 3615 MovieClip [__Packages.as.career.view.city.cityasset.BaseMoveableCityAsset] Frame 0
class as.career.view.city.cityasset.BaseMoveableCityAsset extends as.career.view.city.cityasset.BaseCityAsset { var walking, col, row, mov, setAssetPosition, desiredCol, desiredRow, destionationAction, desiredPath, unsetAssetPosition; function BaseMoveableCityAsset () { super(); walking = "false"; } function init(__col, __row) { col = __col; row = __row; } function standStill() { mov.animation.gotoAndStop(4); setAssetPosition(col, row); } function setDesiredPostion(__col, __row, __destionationAction) { if (_global.cityView.conf.tile[__col][__row] == 2) { trace(" SetDesiredPosition is not valid!!! "); trace(" Col: " + __col); trace(" Row: " + __row); trace("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); return(null); } if ((_global.cityView.conf.tile[col][row] != 1) && (_global.cityView.conf.tile[col][row] != 0)) { trace(" CurrentPosition is not valid!!! "); trace(" Col: " + col); trace(" Row: " + row); trace("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); return(null); } _global.cityView.closePopups(); desiredCol = __col; desiredRow = __row; destionationAction = __destionationAction; if (walking == "false") { var _local5 = as.pathFinder.PathFinder.findPath(_global.cityView.conf.tile, col, row, __col, __row); walkPath(_local5); } else { walking = "changeDirection"; } } function walkPath(__path) { if (__path == undefined) { return(null); } desiredPath = __path; setStep(); } function setStep() { unsetAssetPosition(col, row); col = desiredPath[0][0]; row = desiredPath[0][1]; setAssetPosition(col, row); if (walking == "changeDirection") { walking = "false"; setDesiredPostion(desiredCol, desiredRow, destionationAction); return(null); } desiredPath.shift(); if (desiredPath.length > 0) { if (col > desiredPath[0][0]) { mov.gotoAndStop(3); } else if (col < desiredPath[0][0]) { mov.gotoAndStop(1); } else if (row < desiredPath[0][1]) { mov.gotoAndStop(2); } else if (row > desiredPath[0][1]) { mov.gotoAndStop(4); } if (walking == "false") { mov.animation.gotoAndPlay(1); walking = "true"; } var _local3 = _global.cityView.locationToPostion(desiredPath[0][0], desiredPath[0][1]); _global.motion.slide(mov, "_x", _global.motion.none.Out, _local3.x, 3); _global.motion.slide(mov, "_y", _global.motion.none.Out, _local3.y, 3); _global.delayer.callFunction(this, "setStep", 3, 1); } else { walking = "false"; mov.animation.gotoAndStop(4); performDestinationAction(); } } function performDestinationAction() { switch (destionationAction.type) { case "communicate" : case "alternativeMessage" : var _local3 = _global.cityView.getComposArrayFromCrowdIndex(_global.cityView.cityPeople[destionationAction.index].typeId).col; var _local4 = _global.cityView.getComposArrayFromCrowdIndex(_global.cityView.cityPeople[destionationAction.index].typeId).row; if (_local3 == 0) { if (_local4 > 0) { mov.gotoAndStop(4); mov.animation.gotoAndStop(4); } else if (_local4 < 0) { mov.gotoAndStop(2); mov.animation.gotoAndStop(4); } } else if (_local4 == 0) { if (_local3 > 0) { mov.gotoAndStop(3); mov.animation.gotoAndStop(4); } else if (_local3 < 0) { mov.gotoAndStop(1); mov.animation.gotoAndStop(4); } } if (destionationAction.type == "communicate") { _global.cityView.showCrowdCommunication(destionationAction.index); } else { _global.cityView.showAlterNativeCrowdMessage(destionationAction.index, destionationAction.message); } break; case "setHouseOwnage" : _global.careerModel.adHouseOwnage(destionationAction.id); _global.cityView.updateHouseOwnage(); break; case "activatePropertyEvent" : _global.careerModel.activateEvent(destionationAction.eventId); break; case "darken" : _global.activeScreen.turnDark(); } } }
Symbol 3616 MovieClip [__Packages.as.pathFinder.PathFinder] Frame 0
class as.pathFinder.PathFinder { function PathFinder () { } static function findPath(mp, x0, y0, x1, y1) { var _local6 = new as.pathFinder.core.Array2(mp.length, mp[0].length); var _local9 = new Array(); var _local23 = new Array(); var _local24 = new as.pathFinder.core.Point2(x0, y0); _local24.pathCost = 0; _local6[x0][y0] = _local24; _local9.push(_local24); var _local1 = null; while (_local9.length > 0) { var _local15 = Number.MAX_VALUE; var _local16 = 0; var _local10 = _local9.length; while (_local10--) { _local1 = _local6[_local9[_local10].x][_local9[_local10].y]; var _local11 = _local1.pathCost + _local1.togoCost; if (_local11 < _local15) { _local16 = _local10; _local15 = _local11; } } _local1 = _local9[_local16]; _local1.open = false; _local1.close = true; if ((_local1.x == x1) && (_local1.y == y1)) { break; } _local23[_local23.length] = _local1; _local9.splice(_local16, 1); var _local5 = -1; while (_local5 <= 1) { var _local4 = -1; while (_local4 <= 1) { var _local3 = _local1.x + _local5; var _local2 = _local1.y + _local4; if (((((_local5 || (_local4)) && (ALLOW_DIAG || (!(_local5 && (_local4))))) && (!_local6[_local3][_local2].close)) && (mp[_local3][_local2] != 2)) && (ALLOW_DIAG_CORNER || (!((_local5 && (_local4)) && ((!mp[_local3][_local1.y]) || (!mp[_local1.x][_local2])))))) { var _local8 = _local1.pathCost + Math.round(mp[_local3][_local2] * Math.sqrt(Math.abs(_local5) + Math.abs(_local4))); if (_local6[_local3][_local2].open) { if (_local8 < _local6[_local3][_local2].pathCost) { _local6[_local3][_local2].props = {parent:_local1, pathCost:_local8}; } } else { var _local21 = new as.pathFinder.core.Point2(_local3, _local2, {pathCost:_local8, open:true, close:false, togoCost:heuristic(mp, _local3, _local2, x1, y1), parent:_local1}); _local6[_local3][_local2] = _local21; _local9[_local9.length] = _local21; } } _local4++; } _local5++; } } if ((_local1.x != x1) || (_local1.y != y1)) { } else { var _local22 = new Array(); _local22[_local22.length] = new Array(_local1.x, _local1.y); do { _local1 = _local1.parent; var _local21 = new as.pathFinder.core.Point2(_local1.x, _local1.y); _local21.moveCost = _local1.pathCost; _local22[_local22.length] = new Array(_local1.x, _local1.y); } while (_local1.parent); _local22.reverse(); return(_local22); } } static function heuristic(mp, x0, y0, x1, y1) { return((Math.abs(x1 - x0) + Math.abs(y1 - y0)) * DEFAULT_COST); } static var ALLOW_DIAG = false; static var ALLOW_DIAG_CORNER = false; static var DEFAULT_COST = 10; }
Symbol 3617 MovieClip [__Packages.as.pathFinder.core.Array2] Frame 0
class as.pathFinder.core.Array2 extends Array { var length; function Array2 (w, h) { super(w); var _local3 = 0; while (_local3 < w) { this[_local3] = new Array(h); _local3++; } } function get width() { return(length); } function get height() { return(this[0].length); } function toString() { return((("ArraY2 : " + width) + "/") + height); } function init(fill) { var _local3 = 0; while (_local3 < length) { var _local2 = 0; while (_local2 < this[_local3].length) { this[_local3][_local2] = fill; _local2++; } _local3++; } } }
Symbol 3618 MovieClip [__Packages.as.pathFinder.core.Point2] Frame 0
class as.pathFinder.core.Point2 { var __get__props, x, y; function Point2 (dx, dy, o) { init(dx, dy); for (var _local3 in o) { this[_local3] = o[_local3]; } } function set props(o) { for (var _local3 in o) { this[_local3] = o[_local3]; } //return(__get__props()); } function init(dx, dy) { x = dx; y = dy; } function toString() { return(((("[" + x) + ":") + y) + "]"); } function equals(pnt) { return((pnt.x == x) && (pnt.y == y)); } function compare(dx, dy) { return((x == dx) && (y == dy)); } }
Symbol 3619 MovieClip [__Packages.as.career.view.city.cityasset.PlayerCityAsset] Frame 0
class as.career.view.city.cityasset.PlayerCityAsset extends as.career.view.city.cityasset.BaseMoveableCityAsset { var conf, init; function PlayerCityAsset (__col, __row) { super(); conf = new as.conf.career.view.city.cityasset.PlayerCityAssetconf(); init(__col, __row); } }
Symbol 3620 MovieClip [__Packages.as.conf.career.view.city.cityasset.BaseCityAssetconf] Frame 0
class as.conf.career.view.city.cityasset.BaseCityAssetconf { function BaseCityAssetconf () { } }
Symbol 3621 MovieClip [__Packages.as.conf.career.view.city.cityasset.PlayerCityAssetconf] Frame 0
class as.conf.career.view.city.cityasset.PlayerCityAssetconf extends as.conf.career.view.city.cityasset.BaseCityAssetconf { var linkageId; function PlayerCityAssetconf () { super(); linkageId = "cityPersonPlayer" + _global.careerModel.userProgress.gender; } }
Symbol 3622 MovieClip [__Packages.as.career.view.Empty] Frame 0
class as.career.view.Empty { function Empty () { } function GameOverMenu() { } function initMenu() { } }
Symbol 3623 MovieClip [__Packages.as.view.menu.GameOverMenu] Frame 0
class as.view.menu.GameOverMenu extends as.view.menu.Menu { var conf, showMenu, layerBg; function GameOverMenu () { super(); conf = {bgString:"gameOverScreen", options:[], button:{startX:245, startY:560, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { showMenu("GameOverMenu"); layerBg.menuMainBg.playerInfo.update(); _global.delayer.callFunction(layerBg.menuMainBg.playerInfo, "update", 4, 1); _global.delayer.callFunction(_global.engine, "startMusic", 2, 1, "GoP.wav", 0); _global.model.resetPlayer(); _global.delayer.callFunction(_global.model, "startIntro", 98, 1); } }
Symbol 3624 MovieClip [__Packages.as.conf.career.view.city.Cityconf] Frame 0
class as.conf.career.view.city.Cityconf { var cityWalkingWidth, cityWalkingHeight, tileColAmount, tileRowAmount, colWidth, rowHeight, townPeopleSpecialPosition, townPeopleArray, comPosArray, messages, minimalParticipationCash; function Cityconf () { cityWalkingWidth = 800; cityWalkingHeight = 600; tileColAmount = 60; tileRowAmount = 40; colWidth = cityWalkingWidth / tileColAmount; rowHeight = cityWalkingHeight / tileRowAmount; townPeopleSpecialPosition = {id8:{type:"lean", leanId:0}, id24:{type:"lean", leanId:1}, id37:{type:"lean", leanId:2}, id53:{type:"lean", leanId:3}, id72:{type:"lean", leanId:4}, id85:{type:"lean", leanId:5}, id208:{type:"lay", layId:0}, id205:{type:"lay", layId:1}}; townPeopleArray = [21, 49, 69, 96, 147, 201, 225, 229, 233, 242]; comPosArray = [{col:0, row:2, size:1}, {col:-2, row:0, size:1}, {col:0, row:-2, size:1}, {col:2, row:0, size:1}, {col:0, row:-2, size:1}, {col:0, row:2, size:1}, {size:2}, {size:{col:10, row:2}}, {size:{col:3, row:6}}, {size:{col:8, row:5}}]; var _local3 = _global.textDb; messages = {tournament:["[greeting] [playerName],<br>" + _local3.playTournament], cashGame:["[greeting] [playerName],<br>" + _local3.playCashgame], transport:["[greeting] [playerName],<br>" + _local3.playTransport], cashGameFinished:{won:[_local3.playCashgameWon], losed:[_local3.playCashgameLosed], tie:[_local3.playCashgameTie]}, tournamentFinished:{won:[_local3.playTournamentWon], losed:[_local3.playTournamentLosed]}, transportFinished:{won:[_local3.playTransportWon], losed:[_local3.playTransportLosed]}, tournamentMoney:("[greeting] [playerName],<br>" + _local3.playTournamentMoney) + _local3.waysToEarn, cashGameMoney:("[greeting] [playerName],<br>" + _local3.playCashgameMoney) + _local3.waysToEarn, transportMoney:("[greeting] [playerName],<br>" + _local3.playTransportMoney) + _local3.waysToEarn}; minimalParticipationCash = {tournament:{min:100, max:160}, cashGame:{min:50, max:80}, transPort:[100]}; } }
Symbol 3625 MovieClip [__Packages.as.conf.career.view.city.CitySanSabaconf] Frame 0
class as.conf.career.view.city.CitySanSabaconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, travelEntrance, propMessenger, currentMapId, currentMap, randomPeople, specialPosition, inhabitant, cosmetics, sleepingPlace, hintMessages, messages, minimalParticipationCash; function CitySanSabaconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:5, row:12, exitcol:5, exitrow:18}, {col:16, row:12}, {col:29, row:12}, {col:49, row:12}, {col:25, row:25}]; propertyId = [0, 1, 2, 3, 4]; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; propMessenger = [{col:4, row:16, pers:0}, {col:14, row:16, pers:2}, {col:27, row:17, pers:6}, {col:51, row:16, pers:12}, {col:20, row:25, pers:44}]; currentMapId = 0; currentMap = "San Saba"; randomPeople = [216, 202, 210, 188, 68, 55, 39, 14, 11, 8, 5]; specialPosition = {lean0:[{col:6, row:30}, {col:16, row:30}, {col:43, row:14}]}; inhabitant = [{name:"Tom Tyler Boots", sex:"male", level:0, styleId:0, appearanceId:22}, {name:"Quinn \u201CB\u201D Williams", sex:"male", level:1, styleId:2, appearanceId:2}, {name:"Ron (San Saba) Dixie", sex:"male", level:5, styleId:0, appearanceId:17, type:"transport"}, {name:"Fred Scott", sex:"male", level:2, styleId:1, appearanceId:26}, {name:"Tony Bannon", sex:"male", level:2, styleId:3, appearanceId:21}, {name:"Francis Hayes", sex:"female", level:1, styleId:3, appearanceId:15}, {name:"Angelina Hoover", sex:"female", level:0, styleId:0, appearanceId:13}, {name:"Charlene Jones", sex:"female", level:2, styleId:3, appearanceId:11}]; cosmetics = {smoke:[{x:76, y:123}]}; sleepingPlace = 0; hintMessages = [{idName:"noevent", depent:[{type:"noevent"}], text:"Howdy [playerName],<br>" + _global.textDb.SSHintNoEvent}, {idName:"firsttournament", depent:[{type:"event", subtype:"tournament"}], text:"Howdy [playerName],<br>" + _global.textDb.SSfirstTournament}, {idName:"firstcashGame", depent:[{type:"event", subtype:"cashGame"}], text:"Howdy [playerName],<br>" + _global.textDb.SSfirstCashgame}, {idName:"horsetransport", depent:[{type:"event", subtype:"transport"}], text:"Howdy [playerName],<br>" + _global.textDb.SSfirstTransport}]; messages.transportFinished = {won:[_global.textDb.transportWon], losed:[_global.textDb.transportLosed]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[0]; } }
Symbol 3626 MovieClip [__Packages.as.conf.career.view.city.CityLampasasconf] Frame 0
class as.conf.career.view.city.CityLampasasconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMapId, currentMap, randomPeople, inhabitant, cosmetics, travelEntrance, specialPosition, sleepingPlace, minimalParticipationCash; function CityLampasasconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:12, row:5, exitcol:18, exitrow:10}, {col:26, row:8}, {col:9, row:12}, {col:29, row:13}, {col:10, row:26}, {col:26, row:25, exitcol:26, exitrow:29}]; propertyId = [5, 6, 7, 8, 9, 10]; propMessenger = [{col:14, row:8, pers:0}, {col:24, row:7, pers:48}, {col:13, row:15, pers:16}, {col:31, row:16, pers:12}, {col:16, row:28, pers:73}, {col:24, row:29, pers:0}]; currentMapId = 1; currentMap = "Lampasas"; randomPeople = [(((Math.random() * 2) < 1) ? 208 : 205), 217, 215, 212, 203, 100, 60, 43, 16, 13, 9, 3]; inhabitant = [{name:"Trooper Boy", sex:"male", level:4, styleId:3, appearanceId:23}, {name:"Montgomery Anderson", sex:"male", level:3, styleId:2, appearanceId:26}, {name:"Sid Boulderdam", sex:"male", level:2, styleId:2, appearanceId:4}, {name:"Lester Brunette", sex:"male", level:3, styleId:0, appearanceId:18}, {name:"George Stormy", sex:"male", level:1, styleId:1, appearanceId:22}, {name:"Alice (Lampasas) Halo", sex:"female", level:6, styleId:0, appearanceId:3}, {name:"Jane Whiting", sex:"female", level:3, styleId:3, appearanceId:14}, {name:"Misty Jones", sex:"female", level:2, styleId:3, appearanceId:12}]; cosmetics = {smoke:[{x:174, y:125}], fire:[{col:50, row:25, x:680, y:370}]}; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; specialPosition = {lay0:[{col:50, row:26}, {col:51, row:23}], lay1:[{col:52, row:25}, {col:47, row:24}, {col:47, row:24}]}; sleepingPlace = 5; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[1]; } }
Symbol 3627 MovieClip [__Packages.as.conf.career.view.city.CityLLanoconf] Frame 0
class as.conf.career.view.city.CityLLanoconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, randomPeople, currentMapId, travelEntrance, inhabitant, sleepingPlace, cosmetics, minimalParticipationCash; function CityLLanoconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 0, 1, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 1, 1, 1, 0, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 0, 2, 2, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:30, row:12}, {col:47, row:13}, {col:32, row:24}, {col:46, row:25, exitcol:40, exitrow:25}, {col:33, row:32}]; propertyId = [11, 12, 13, 14, 15]; propMessenger = [{col:33, row:16, pers:18}, {col:47, row:16, pers:10}, {col:28, row:22, pers:58}, {col:43, row:26, pers:48}, {col:36, row:34, pers:21}]; currentMap = "LLano"; randomPeople = [214, 213, 211, 189, 170, 157, 143, 100, 12, 4, 3]; currentMapId = 2; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Cash Morris, Jr", sex:"male", level:3, styleId:3, appearanceId:24}, {name:"Rex Barton", sex:"male", level:4, styleId:1, appearanceId:0}, {name:"Chuy Whong", sex:"male", level:3, styleId:2, appearanceId:5}, {name:"Rodeo (Llano) Cameron", sex:"male", level:6, styleId:0, appearanceId:19, type:"transport"}, {name:"Ron Red Backy", sex:"male", level:3, styleId:3, appearanceId:23}, {name:"Dorothy Page", sex:"female", level:2, styleId:0, appearanceId:6}, {name:"Rosie Oakes", sex:"female", level:3, styleId:3, appearanceId:15}, {name:"Francis Whitewater", sex:"female", level:2, styleId:1, appearanceId:13}]; sleepingPlace = 3; cosmetics = {smoke:[{x:408, y:443}]}; minimalParticipationCash = {tournament:{min:120, max:190, bb:10, sb:5}, cashGame:{min:100, max:150, bb:10, sb:5}, transport:{play:170, buy:200, bb:10, sb:5}}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[1]; } }
Symbol 3628 MovieClip [__Packages.as.conf.career.view.city.CityBradyconf] Frame 0
class as.conf.career.view.city.CityBradyconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, sleepingPlace, randomPeople, cosmetics, minimalParticipationCash; function CityBradyconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 1, 2, 3, 2, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:32, row:6}, {col:4, row:13}, {col:15, row:12}, {col:29, row:14, exitcol:36, exitrow:15}, {col:49, row:13}, {col:19, row:24}]; propertyId = [16, 17, 18, 19, 20, 21]; propMessenger = [{col:34, row:7, pers:121}, {col:2, row:16, pers:1}, {col:12, row:16, pers:14}, {col:32, row:15, pers:98}, {col:47, row:16, pers:19}, {col:20, row:21, pers:110}]; currentMap = "Brady"; currentMapId = 3; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Harry Allen", sex:"male", level:3, styleId:1, appearanceId:25}, {name:"Whip ( Brady ) Wilson", sex:"male", level:4, styleId:0, appearanceId:1, type:"transport"}, {name:"Harry DeWitt", sex:"male", level:3, styleId:3, appearanceId:16}, {name:"Clayton Moore", sex:"male", level:2, styleId:2, appearanceId:20}, {name:"William Boyler", sex:"male", level:3, styleId:2, appearanceId:24}, {name:"Reno Blister", sex:"male", level:4, styleId:0, appearanceId:0}, {name:"Jacky Darryl", sex:"female", level:3, styleId:1, appearanceId:3}, {name:"Dale Easter", sex:"female", level:3, styleId:3, appearanceId:14}]; sleepingPlace = 3; var _local4 = [210, 215, 226, 227, 230, 233, 234, 235, 236, 237]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 188, 173, 149, 114, 95, 46, 12, 25]; cosmetics = {smoke:[{x:363, y:164}], water:[{drop:{sa:4, interval:30, sx:7, sy:2, ex:194, ey:203}, id:0, x:177, y:389, width:207, height:211, crowdReflection:{crowdIds:[-1, 4, 96, 217], col:25, row:26}}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[1]; } }
Symbol 3629 MovieClip [__Packages.as.conf.career.view.city.CityMeridianconf] Frame 0
class as.conf.career.view.city.CityMeridianconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, randomPeople, cosmetics, sleepingPlace, minimalParticipationCash; function CityMeridianconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:48, row:8}, {col:8, row:13, exitcol:8, exitrow:18}, {col:29, row:12}, {col:16, row:28}, {col:40, row:24}, {col:31, row:30}]; propertyId = [22, 23, 24, 25, 26, 27]; propMessenger = [{col:45, row:6, pers:43}, {col:10, row:16, pers:11}, {col:31, row:16, pers:167}, {col:22, row:26, pers:74}, {col:37, row:21, pers:138}, {col:28, row:28, pers:34}]; currentMap = "Meridian"; currentMapId = 4; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Slim Pickens", sex:"male", level:5, styleId:0, appearanceId:26}, {name:"Ken Curtain", sex:"male", level:5, styleId:1, appearanceId:2}, {name:"Wally Wales", sex:"male", level:4, styleId:3, appearanceId:17}, {name:"Buzz Allen", sex:"male", level:5, styleId:2, appearanceId:21}, {name:"Rodd Russell", sex:"male", level:6, styleId:3, appearanceId:25}, {name:"Chilly (Meridian) Wills", sex:"male", level:8, styleId:0, appearanceId:1, type:"transport"}, {name:"Peggy Stanford", sex:"female", level:4, styleId:1, appearanceId:6}, {name:"Lana Chandler", sex:"female", level:5, styleId:2, appearanceId:15}]; var _local4 = [210, 215, 226, 227, 230, 233, 234, 235, 236, 237]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 188, 153, 142, 128, 125, 66, 41, 3]; cosmetics = {smoke:[{x:506, y:114}, {x:644, y:77}, {x:573, y:313}]}; sleepingPlace = 1; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[2]; } }
Symbol 3630 MovieClip [__Packages.as.conf.career.view.city.CitySanAntonioconf] Frame 0
class as.conf.career.view.city.CitySanAntonioconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, travelEntrance, currentMapId, sleepingPlace, inhabitant, cosmetics, randomPeople, minimalParticipationCash; function CitySanAntonioconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:18, row:12}, {col:28, row:13}, {col:41, row:14, exitcol:32, exitrow:18}, {col:8, row:24}, {col:25, row:23}, {col:44, row:26}, {col:28, row:30}]; propertyId = [28, 29, 30, 31, 32, 33, 34]; propMessenger = [{col:13, row:11, pers:42}, {col:26, row:16, pers:170}, {col:37, row:17, pers:9}, {col:9, row:21, pers:54}, {col:27, row:21, pers:144}, {col:42, row:27, pers:26}, {col:32, row:32, pers:73 + Math.floor(Math.random() * 2)}]; currentMap = "San Antonio"; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; currentMapId = 5; sleepingPlace = 2; inhabitant = [{name:"Ray Whitley", sex:"male", level:4, styleId:1, appearanceId:0}, {name:"Kermit Boneyard", sex:"male", level:3, styleId:2, appearanceId:4}, {name:"Hanes Cassidy", sex:"male", level:4, styleId:3, appearanceId:18}, {name:"Lash LeBlue", sex:"male", level:5, styleId:4, appearanceId:22}, {name:"Eddie Deacon", sex:"male", level:5, styleId:0, appearanceId:26}, {name:"George Raidell", sex:"male", level:5, styleId:0, appearanceId:2}, {name:"Hillary Gibson", sex:"female", level:4, styleId:2, appearanceId:7}, {name:"Tina (San Antonio) Host", sex:"female", level:8, styleId:0, appearanceId:3, type:"transport"}]; cosmetics = {smoke:[{x:114, y:330}, {x:354, y:420}, {x:266, y:123}]}; var _local4 = [210, 215, 226, 227, 230, 233, 234, 235, 236, 237]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 188, 153, 142, 128, 125, 66, 41, 3]; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[2]; } }
Symbol 3631 MovieClip [__Packages.as.conf.career.view.city.CityElDoradoconf] Frame 0
class as.conf.career.view.city.CityElDoradoconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, randomPeople, sleepingPlace, cosmetics, minimalParticipationCash; function CityElDoradoconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 2, 2, 1, 2, 2, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 0, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 2, 2, 0, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:42, row:9}, {col:6, row:15}, {col:11, row:14}, {col:27, row:15, exitcol:27, exitrow:20}, {col:41, row:16}, {col:18, row:26}, {col:18, row:34}]; propertyId = [92, 37, 35, 36, 38, 39, 40]; propMessenger = [{col:37, row:11, pers:185}, {col:3, row:19, pers:171}, {col:14, row:18, pers:4}, {col:31, row:19, pers:21}, {col:37, row:18, pers:33}, {col:21, row:24, pers:83}, {col:20, row:32, pers:89}]; currentMap = "El Dorado"; currentMapId = 6; travelEntrance = {col:0, row:21, exitcol:4, exitrow:21}; inhabitant = [{name:"William Heart", sex:"male", level:5, styleId:3, appearanceId:0}, {name:"Lee Zhang", sex:"male", level:5, styleId:3, appearanceId:5}, {name:"James Dice", sex:"male", level:4, styleId:2, appearanceId:19}, {name:"Rex (El Dorado) Ball", sex:"male", level:8, styleId:0, appearanceId:23, type:"transport"}, {name:"Jake Bannon", sex:"male", level:6, styleId:1, appearanceId:0}, {name:"Tim McAfee", sex:"male", level:5, styleId:0, appearanceId:4}, {name:"Scarlet River ", sex:"female", level:4, styleId:3, appearanceId:8}, {name:"Britney Feather", sex:"female", level:5, styleId:2, appearanceId:6}]; var _local4 = [210, 215, 226, 227, 230, 233, 234, 235, 236, 237]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 175, 170, 142, 128, 125, 66, 42, 3]; sleepingPlace = 3; cosmetics = {smoke:[{x:94, y:184}, {x:161, y:150}, {x:598, y:75}, {x:219, y:349}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[2]; } }
Symbol 3632 MovieClip [__Packages.as.conf.career.view.city.CityDallasconf] Frame 0
class as.conf.career.view.city.CityDallasconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, sleepingPlace, randomPeople, cosmetics, minimalParticipationCash; function CityDallasconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 2, 2, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 2, 2, 2, 1, 2, 2, 0], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:7, row:15}, {col:21, row:14}, {col:36, row:16, exitcol:30, exitrow:20}, {col:53, row:15}, {col:30, row:26}, {col:39, row:26}, {col:30, row:36}]; propertyId = [43, 41, 42, 44, 45, 46, 47]; propMessenger = [{col:6, row:19, pers:14}, {col:26, row:16, pers:75}, {col:32, row:18, pers:44}, {col:50, row:19, pers:166}, {col:28, row:23, pers:121}, {col:36, row:23, pers:116}, {col:26, row:34, pers:36}]; currentMap = "Dallas"; currentMapId = 7; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Barry Carey, Jr", sex:"male", level:5, styleId:2, appearanceId:1}, {name:"Johnny Carpenter", sex:"male", level:6, styleId:1, appearanceId:16}, {name:"Dan Greene", sex:"male", level:7, styleId:2, appearanceId:20}, {name:"Tom (Dallas) Rifle", sex:"male", level:9, styleId:0, appearanceId:24, type:"transport"}, {name:"Huang Pong", sex:"male", level:5, styleId:2, appearanceId:0}, {name:"Chau Fong", sex:"male", level:6, styleId:1, appearanceId:5}, {name:"Jacky Carpenter", sex:"female", level:6, styleId:3, appearanceId:9}, {name:"Elizabeth Cooper", sex:"female", level:6, styleId:0, appearanceId:7}, {name:"Elaine Holywater", sex:"female", level:5, styleId:0, appearanceId:3}]; sleepingPlace = 2; var _local4 = [215, 228, 229, 231, 232, 238, 239, 240, 241]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 203 + Math.floor(Math.random() * 8), 150, 126, 112, 95, 84, 43, 32]; cosmetics = {smoke:[{x:245, y:89}, {x:714, y:171}, {x:436, y:470}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[3]; } }
Symbol 3633 MovieClip [__Packages.as.conf.career.view.city.CityBeevilleconf] Frame 0
class as.conf.career.view.city.CityBeevilleconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, sleepingPlace, randomPeople, cosmetics, minimalParticipationCash; function CityBeevilleconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1], [0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:22, row:5}, {col:7, row:15}, {col:27, row:15}, {col:5, row:26}, {col:42, row:27}, {col:49, row:27}, {col:26, row:32, exitcol:22, exitrow:32}]; propertyId = [48, 49, 50, 51, 52, 53, 54]; propMessenger = [{col:19, row:7, pers:27}, {col:9, row:18, pers:167}, {col:30, row:19, pers:12}, {col:9, row:24, pers:129}, {col:39, row:24, pers:131}, {col:47, row:24, pers:35}, {col:24, row:27, pers:122}]; currentMap = "Beeville"; currentMapId = 8; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Hoot (Beeville) Gibbler", sex:"male", level:9, styleId:0, appearanceId:2, type:"transport"}, {name:"Reno Browne", sex:"male", level:6, styleId:0, appearanceId:17}, {name:"Al \u2018Rocky\u2019 Lace", sex:"male", level:5, styleId:1, appearanceId:21}, {name:"Broncho Billy", sex:"male", level:6, styleId:2, appearanceId:25}, {name:"Rich Daxter", sex:"male", level:7, styleId:3, appearanceId:1}, {name:"Jimmy Wakely", sex:"male", level:6, styleId:2, appearanceId:16}, {name:"Bonny Trigger", sex:"female", level:5, styleId:0, appearanceId:10}, {name:"Christy Silver", sex:"female", level:6, styleId:2, appearanceId:8}, {name:"Christine Nails", sex:"female", level:7, styleId:2, appearanceId:6}]; sleepingPlace = 6; var _local4 = [215, 228, 229, 231, 232, 238, 239, 240, 241]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 203 + Math.floor(Math.random() * 8), 150, 126, 112, 95, 84, 43, 32]; cosmetics = {smoke:[{x:109, y:186}, {x:353, y:169}, {x:431, y:170}, {x:517, y:170}, {x:565, y:379}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[3]; } }
Symbol 3634 MovieClip [__Packages.as.conf.career.view.city.CityFortStocktonconf] Frame 0
class as.conf.career.view.city.CityFortStocktonconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, inhabitant, cosmetics, sleepingPlace, travelEntrance, randomPeople, specialPosition, minimalParticipationCash; function CityFortStocktonconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 2, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:20, row:11}, {col:36, row:11}, {col:12, row:14}, {col:45, row:14}, {col:12, row:17}, {col:45, row:19, exitcol:38, exitrow:19}, {col:12, row:21}, {col:21, row:25}]; propertyId = [55, 56, 57, 58, 59, 60, 61, 62]; propMessenger = [{col:22, row:14, pers:1}, {col:34, row:14, pers:11}, {col:19, row:15, pers:84}, {col:41, row:16, pers:25}, {col:18, row:17, pers:91}, {col:41, row:19, pers:35}, {col:17, row:21, pers:96}, {col:25, row:31, pers:12}]; currentMap = "Fort Stockton"; currentMapId = 9; inhabitant = [{name:"Roy Rogue", sex:"male", level:5, styleId:0, appearanceId:4}, {name:"Jones Mack Baker", sex:"male", level:6, styleId:2, appearanceId:18}, {name:"Bob (Fort Stockton) Brown", sex:"male", level:9, styleId:0, appearanceId:22, type:"transport"}, {name:"Tex Ripperton", sex:"male", level:6, styleId:3, appearanceId:26}, {name:"George O\u2019Brien", sex:"male", level:5, styleId:0, appearanceId:2}, {name:"Hezekiah Master", sex:"male", level:6, styleId:1, appearanceId:17}, {name:"Smiley Brunette", sex:"female", level:7, styleId:3, appearanceId:11}, {name:"Anny Amoreaux", sex:"female", level:6, styleId:0, appearanceId:9}, {name:"Nathalie Clock", sex:"female", level:5, styleId:1, appearanceId:7}]; cosmetics = {water:[{drop:{sa:1, interval:40, sx:4, sy:44, ex:33, ey:527}, id:2, x:672, y:127, width:53, height:510}, {drop:{sa:1, interval:40, sx:30, sy:0, ex:33, ey:527}, id:1, x:53, y:124, width:63, height:527}, {drop:{sa:1, interval:30, sx:10, sy:0, ex:539, ey:80}, id:3, x:116, y:386, width:559, height:114}], smoke:[{x:288, y:107}, {x:470, y:107}, {x:646, y:158}, {x:648, y:210}, {x:130, y:259}, {x:134, y:210}, {x:137, y:164}]}; sleepingPlace = 5; travelEntrance = {col:29, row:38, exitcol:29, exitrow:25}; var _local4 = [215, 228, 229, 231, 232, 238, 239, 240, 241]; randomPeople = [_local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], _local4.splice(Math.floor(Math.random() * _local4.length), 1)[0], 203 + Math.floor(Math.random() * 8), 150, 126, 112, 95, 84, 43, 8]; specialPosition = {lean0:[{col:54, row:14}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[3]; } }
Symbol 3635 MovieClip [__Packages.as.conf.career.view.city.CityBostonconf] Frame 0
class as.conf.career.view.city.CityBostonconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, inhabitant, sleepingPlace, travelEntrance, randomPeople, cosmetics, minimalParticipationCash; function CityBostonconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 0, 1, 1, 1, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 1, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 2, 2, 1, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 1, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 4, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:7, row:15}, {col:28, row:17, exitcol:30, exitrow:21}, {col:41, row:15}, {col:50, row:15}, {col:55, row:15}, {col:15, row:31}, {col:29, row:28}, {col:30, row:35}]; propertyId = [64, 65, 66, 67, 68, 69, 70, 71]; propMessenger = [{col:8, row:18, pers:189}, {col:28, row:19, pers:169}, {col:39, row:19, pers:148}, {col:47, row:19, pers:152}, {col:53, row:18, pers:167}, {col:21, row:31, pers:80}, {col:26, row:27, pers:43}, {col:26, row:33, pers:30}]; currentMap = "Boston"; currentMapId = 10; inhabitant = [{name:"Yao (Boston) Lee", sex:"male", level:9, styleId:0, appearanceId:5, type:"transport"}, {name:"Nelson Shortlegs", sex:"male", level:8, styleId:1, appearanceId:19}, {name:"Bix Cody", sex:"male", level:7, styleId:3, appearanceId:23}, {name:"Sammy Sykes", sex:"male", level:6, styleId:2, appearanceId:0}, {name:"Fred Canyon", sex:"male", level:7, styleId:1, appearanceId:4}, {name:"Bob ( Boston ) Steele", sex:"male", level:8, styleId:0, appearanceId:18}, {name:"Sandy Allistar", sex:"female", level:7, styleId:0, appearanceId:12}, {name:"Alexis State", sex:"female", level:6, styleId:2, appearanceId:10}, {name:"Kelly Boneyard", sex:"female", level:7, styleId:2, appearanceId:8}]; sleepingPlace = 1; travelEntrance = {col:0, row:21, exitcol:7, exitrow:21}; randomPeople = [218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 151, 149, 142, 138, 134, 127, 113, 96, 85, 44]; cosmetics = {smoke:[{x:553, y:174}, {x:682, y:189}, {x:724, y:162}, {x:173, y:349}]}; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[4]; } }
Symbol 3636 MovieClip [__Packages.as.conf.career.view.city.CityBrownsvilleconf] Frame 0
class as.conf.career.view.city.CityBrownsvilleconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, currentMapId, travelEntrance, inhabitant, cosmetics, randomPeople, sleepingPlace, minimalParticipationCash; function CityBrownsvilleconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:20, row:6}, {col:5, row:15}, {col:23, row:14, exitcol:23, exitrow:19}, {col:34, row:14}, {col:42, row:14}, {col:50, row:14}, {col:38, row:28}, {col:54, row:30}, {col:35, row:36}]; propertyId = [72, 73, 74, 75, 76, 77, 78, 79, 80]; propMessenger = [{col:16, row:8, pers:36}, {col:7, row:18, pers:161}, {col:21, row:17, pers:172}, {col:31, row:18, pers:18}, {col:40, row:18, pers:10}, {col:48, row:18, pers:16}, {col:41, row:25, pers:132}, {col:49, row:28, pers:29}, {col:42, row:35, pers:75}]; currentMap = "Brownsville"; currentMapId = 11; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; inhabitant = [{name:"Wild (Brownsville) Bill", sex:"male", level:9, styleId:0, appearanceId:16}, {name:"Robert Rosebut", sex:"male", level:8, styleId:1, appearanceId:20}, {name:"Jimmy Holt III", sex:"male", level:7, styleId:0, appearanceId:24}, {name:"William Cody", sex:"male", level:6, styleId:3, appearanceId:0}, {name:"Ming Lee", sex:"male", level:7, styleId:2, appearanceId:5}, {name:"Bones Wagin", sex:"male", level:8, styleId:1, appearanceId:19}, {name:"Eileen Carey", sex:"female", level:9, styleId:0, appearanceId:13}, {name:"Delilah Foran", sex:"female", level:8, styleId:0, appearanceId:11}, {name:"Gaby Hayes", sex:"female", level:7, styleId:0, appearanceId:9}]; cosmetics = {smoke:[{x:305, y:20}, {x:401, y:136}, {x:459, y:153}, {x:577, y:167}]}; randomPeople = [218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 122, 120, 143, 139, 135, 128, 114, 97, 86, 45]; sleepingPlace = 2; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[4]; } }
Symbol 3637 MovieClip [__Packages.as.conf.career.view.city.CityElPasoconf] Frame 0
class as.conf.career.view.city.CityElPasoconf extends as.conf.career.view.city.Cityconf { var tile, tileRedirection, propertyId, propMessenger, currentMap, travelEntrance, currentMapId, sleepingPlace, inhabitant, randomPeople, minimalParticipationCash, messages; function CityElPasoconf () { super(); tile = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 1, 1, 0, 0, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 2, 0, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 1, 1, 1], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 2, 2, 0, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 2, 2, 1, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 1, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 1, 2, 2, 0, 0, 2, 2, 2, 1, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 1, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; tileRedirection = [{col:13, row:11}, {col:25, row:12}, {col:38, row:13, exitcol:33, exitrow:17}, {col:53, row:12}, {col:5, row:25}, {col:18, row:25}, {col:29, row:25}, {col:47, row:26}, {col:29, row:31}, {col:45, row:34}, {col:26, row:37}]; propertyId = [81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91]; propMessenger = [{col:10, row:16, pers:172}, {col:28, row:16, pers:166}, {col:38, row:17, pers:11}, {col:51, row:15, pers:17}, {col:8, row:21, pers:51}, {col:14, row:21, pers:68}, {col:32, row:21, pers:127}, {col:42, row:23, pers:118}, {col:34, row:32, pers:127}, {col:41, row:31, pers:118}, {col:32, row:36, pers:127}]; currentMap = "El Paso"; travelEntrance = {col:0, row:19, exitcol:4, exitrow:19}; currentMapId = 12; sleepingPlace = 2; inhabitant = [{name:_global.careerModel.conf.governorName, sex:"male", level:10, styleId:0, appearanceId:19, type:"transport"}, {name:"Lance Gibson", sex:"male", level:8, styleId:0, appearanceId:17}, {name:"Gene Autry", sex:"male", level:7, styleId:1, appearanceId:21}, {name:"Red Harrison", sex:"male", level:6, styleId:2, appearanceId:25}, {name:"Josh Cody", sex:"male", level:7, styleId:3, appearanceId:1}, {name:"Jack Reid", sex:"male", level:8, styleId:0, appearanceId:16}, {name:"Lucille Wood", sex:"female", level:8, styleId:0, appearanceId:14}, {name:"Sunset Cartell", sex:"female", level:7, styleId:1, appearanceId:12}, {name:"Chrissie Morris", sex:"female", level:6, styleId:2, appearanceId:10}]; randomPeople = [218 + Math.floor(Math.random() * 8), 218 + Math.floor(Math.random() * 8), 152, 150, 143, 140, 136, 128, 114, 97, 86, 45]; minimalParticipationCash = _global.careerModel.conf.minimalParticipationCash[4]; messages.transport = [_global.textDb.governorTransportInvitation]; messages.transportFinished = {won:[_global.textDb.governorTransportWon], losed:[_global.textDb.governorTransportLosed]}; } }
Symbol 3638 MovieClip [__Packages.as.view.menu.MainMenu] Frame 0
class as.view.menu.MainMenu extends as.view.menu.Menu { var conf, showMenu, layerButton, layerBg; function MainMenu () { super(); conf = new as.conf.view.MainMenuconf(); } function initMenu() { showMenu("Main"); layerButton.buttonPlay.highlight(); if (layerButton.buttonempty) { layerButton.buttonempty.removeMovieClip(); layerButton.buttonPlay._x = layerButton.buttonPlay._x - 80; layerButton.buttonPlay._y = layerButton.buttonPlay._y - 20; } layerBg.menuMainBg.welcomeMessage = "Howdy " + _global.careerModel.userProgress.name; _global.delayer.callFunction(this, "blink", 20 + Math.floor(Math.random() * 100), 1); } function blink() { _global.delayer.callFunction(this, "blink", 50 + Math.floor(Math.random() * 200), 1); layerBg.menuMainBg.gotoAndPlay(2); } function processPlay() { _global.model.activateCareer(); return(true); } function processContinueCareer() { return(true); } function processSaveCareer() { return(true); } function processQuickPoker() { _global.model.activateSeqMenu(new as.view.menu.QuickPokerMenu()); return(true); } function processInstructions() { return(true); } function processOptions() { _global.model.activateMenu(new as.view.menu.MainSettingsMenu("returnToMainMenu")); return(true); } function processHighScores() { _global.view.showHighscore(); return(false); } function processMoreGames() { if (!(_global.view.pressAllow === true)) { return(null); } getURL (_global.moregamelink, "_blank"); _global.view.setPressAllow(false); _global.delayer.callFunction(_global.view, "setPressAllow", 25, 1, true); return(false); } function processGetFullVersion() { if (!(_global.view.pressAllow === true)) { return(null); } getURL (_global.buygamelink, "_blank"); _global.view.setPressAllow(false); _global.delayer.callFunction(_global.view, "setPressAllow", 25, 1, true); return(false); } function processQuit() { _global.model.quit(); return(true); } function processOtherPlayer() { _global.model.activateSeqMenu(new as.view.menu.PlayerAdminMenu()); return(true); } }
Symbol 3639 MovieClip [__Packages.as.conf.view.MainMenuconf] Frame 0
class as.conf.view.MainMenuconf extends as.conf.view.Menuconf { var options, button, bgString, position, autoSelect; function MainMenuconf () { super(); options = ["Play", "Other Player", "Quick Poker", "Options"]; if ((_global.moregamelink != "") && (_global.moregamelink)) { options.push("More Games"); } if (((_global.highscoreType != "") && (_global.highscoreType)) && (_global.h_id)) { options.push("High Scores"); } if (_global.main.version.demo == true) { options.push("Get Full Version"); } if (_global.appExtention == "exe") { options.push("Quit"); } button = {startX:20, startY:200, colAmount:2, xoffset:160, yoffset:40}; bgString = "menuMainBg"; position = {x:222, y:150}; if ((options.length % 2) == 1) { options.unshift("empty"); } if (options.length > 6) { button.startY = button.startY - 20; } if (_global.sc) { autoSelect = [_global.selectSc]; } if (_global.pressPlay) { autoSelect = ["Play"]; } } }
Symbol 3640 MovieClip [__Packages.as.view.menu.QuickPokerMenu] Frame 0
class as.view.menu.QuickPokerMenu extends as.view.menu.Menu { var conf, showMenu, layerBg, menuLoad, layerButton, radioOptions, selectRadioOption; function QuickPokerMenu () { super(); var _local6 = []; var _local5 = []; var _local8 = _global.careerModel.userProgress.possession.highestTransport; if (!_local8) { _local8 = 0; } var _local4 = 0; while (_local4 < _global.careerModel.conf.city.length) { if (_global.careerModel.userProgress.possession.highestTransport >= _global.careerModel.conf.city[_local4].ring) { _local6.push({title:"Ci_" + _local4, x:13 + ((_local4 % 2) * 160), y:266 + (Math.floor(_local4 / 2) * 27)}); _local5.push({linkage:"transOptionButton", x:13 + ((_local4 % 2) * 160), y:266 + (Math.floor(_local4 / 2) * 27), height:24, width:155, type:"invisibleHit", name:"Cih_" + _local4}); } _local4++; } var _local7 = _global.careerModel.userProgress.difficulty; if (!_local7) { _local7 = "Easy"; } conf = {bgString:"menuQuickPoker", position:{x:222, y:20}, options:["Play", "Cancel"], button:{startX:16, startY:450, colAmount:2, xoffset:170, yoffset:40}, alternativeButton:[{linkage:"transOptionButton", x:20, y:116, height:30, width:85, type:"invisibleHit", name:"Easy"}, {linkage:"transOptionButton", x:110, y:116, height:30, width:120, type:"invisibleHit", name:"Medium"}, {linkage:"transOptionButton", x:20, y:146, height:30, width:100, type:"invisibleHit", name:"Hard"}, {linkage:"transOptionButton", x:20, y:208, height:30, width:55, type:"invisibleHit", name:"X5"}, {linkage:"transOptionButton", x:90, y:208, height:30, width:55, type:"invisibleHit", name:"X8"}, {linkage:"transOptionButton", x:170, y:208, height:30, width:70, type:"invisibleHit", name:"X16"}, {linkage:"transOptionButton", x:250, y:208, height:30, width:70, type:"invisibleHit", name:"X24"}].concat(_local5), radioOptions:[[{title:"Diff_0", x:13, y:116}, {x:107, y:116, title:"Diff_1"}, {x:13, y:146, title:"Diff_2"}], [{title:"Pa_0", x:13, y:208}, {x:93, y:208, title:"Pa_1"}, {x:174, y:208, title:"Pa_2"}, {x:254, y:208, title:"Pa_3"}], _local6]}; conf.autoSelect = [_local7, "X8", "Cih_" + _global.careerModel.userProgress.currentPosition.townId]; if (_global.sc) { conf.autoSelect.push("Play"); } } function initMenu() { showMenu("quickGame"); layerBg.menuMainBg.difficulty_txt.text = _global.textDb.difficulty; layerBg.menuMainBg.playerAmount_txt.text = _global.textDb.playeramount; layerBg.menuMainBg.city_txt.text = _global.textDb.city; layerBg.menuMainBg.easy.title_txt.autoSize = "left"; layerBg.menuMainBg.easy.title_txt.text = _global.textDb.Easy; layerBg.menuMainBg.medium._x = (layerBg.menuMainBg.easy._x + layerBg.menuMainBg.easy._width) + 20; layerBg.menuMainBg.medium.title_txt.autoSize = "left"; layerBg.menuMainBg.medium.title_txt.text = _global.textDb.Medium; menuLoad.menuSelectingDotDiff_1._x = 33 + layerBg.menuMainBg.easy._width; layerBg.menuMainBg.hard._x = layerBg.menuMainBg.easy._x; layerBg.menuMainBg.hard._y = layerBg.menuMainBg.hard._y + 30; layerBg.menuMainBg.hard.title_txt.autoSize = "left"; layerBg.menuMainBg.hard.title_txt.text = _global.textDb.Hard; layerButton.buttonEasy._x = layerBg.menuMainBg.easy._x; layerButton.buttonEasy._width = layerBg.menuMainBg.easy._width; layerButton.buttonMedium._x = layerBg.menuMainBg.medium._x; layerButton.buttonMedium._width = layerBg.menuMainBg.medium._width; layerButton.buttonHard._x = layerBg.menuMainBg.hard._x; layerButton.buttonHard._width = layerBg.menuMainBg.hard._width; var _local3 = 0; while (_local3 < _global.careerModel.conf.city.length) { if (_global.careerModel.userProgress.possession.transport < _global.careerModel.conf.city[_local3].ring) { layerBg.menuMainBg["l" + _local3].gotoAndStop(2); } _local3++; } } function updateRadioOption(__radio, __option) { if (__radio == 2) { layerBg.menuMainBg.o2._visible = ((_global.careerModel.conf.minimalParticipationCash[_global.careerModel.conf.city[__option].ring].tournament.maxtables > 1) ? true : false); layerBg.menuMainBg.o3._visible = ((_global.careerModel.conf.minimalParticipationCash[_global.careerModel.conf.city[__option].ring].tournament.maxtables > 2) ? true : false); if ((__option == 0) && (radioOptions[1] > 1)) { selectRadioOption(1, 1); } if ((__option < 4) && (radioOptions[1] > 2)) { selectRadioOption(1, 2); } } } function showPlayerOptionAmount(__amountIndex) { } function processEasy() { selectRadioOption(0, 0); return(true); } function processMedium() { selectRadioOption(0, 1); return(true); } function processHard() { selectRadioOption(0, 2); return(true); } function processX5() { selectRadioOption(1, 0); return(true); } function processX8() { selectRadioOption(1, 1); return(true); } function processX16() { selectRadioOption(1, 2); return(true); } function processX24() { selectRadioOption(1, 3); return(true); } function processCih_0() { selectRadioOption(2, 0); return(true); } function processCih_1() { selectRadioOption(2, 1); return(true); } function processCih_2() { selectRadioOption(2, 2); return(true); } function processCih_3() { selectRadioOption(2, 3); return(true); } function processCih_4() { selectRadioOption(2, 4); return(true); } function processCih_5() { selectRadioOption(2, 5); return(true); } function processCih_6() { selectRadioOption(2, 6); return(true); } function processCih_7() { selectRadioOption(2, 7); return(true); } function processCih_8() { selectRadioOption(2, 8); return(true); } function processCih_9() { selectRadioOption(2, 9); return(true); } function processCih_10() { selectRadioOption(2, 10); return(true); } function processCih_11() { selectRadioOption(2, 11); return(true); } function processCih_12() { selectRadioOption(2, 12); return(true); } function processPlay() { _global.engine.stopMusic(40); _global.model.startDedicatedPokerGame({city:_global.careerModel.conf.city[radioOptions[2]].title, playerAmount:_global.careerModel.conf.tournPerAmount[radioOptions[1]], difficulty:radioOptions[0]}); return(true); } function processCancel() { _global.model.createMainMenu(); return(true); } }
Symbol 3641 MovieClip [__Packages.as.view.menu.PlayerAdminMenu] Frame 0
class as.view.menu.PlayerAdminMenu extends as.view.menu.Menu { var conf, showMenu, layerButton, selected; function PlayerAdminMenu () { super(); var _local4 = SharedObject.getLocal("GovernorOfPoker", "/"); var _local3 = 0; for (var _local5 in _local4.data) { _local3++; } var _local6 = ((_local3 >= 8) ? (["LoadBtn", "DeleteBtn"]) : (["LoadBtn", "DeleteBtn", "NewBtn"])); conf = {bgString:"menuDefaultSeqBg", position:{x:222, y:80}, options:_local6, button:{startX:24, startY:272, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { showMenu("Main"); layerButton.buttonNew._x = layerButton.buttonNew._x + 80; var _local7 = layerButton.attachMovie("listBg", "listBg", layerButton.getNextHighestDepth(), {_x:60, _y:90}); var _local3 = 0; var _local4 = SharedObject.getLocal("GovernorOfPoker", "/"); for (var _local5 in _local4.data) { if (_local3 >= 8) { break; } if (_global.model.blockSoData.inArray(_local5) === false) { showListOption(_local3, _local5, (((_local5 == _local4.data.lastUser) || ((_local4.data.lastUser == undefined) && (_local3 == 0))) ? true : false)); _local3++; } } if (_local3 == 0) { processNewBtn(); } } function showListOption(__index, __name, __selected) { var _local2 = layerButton.attachMovie("listOption", "listOption" + __name, layerButton.getNextHighestDepth(), {_x:61, _y:91 + (__index * 20), selected:__selected}); _local2.title_txt.text = __name; _local2.menu = this; _local2.nameString = __name; if (__selected) { _local2.gotoAndStop(31); selected = __name; } } function selectListOption(__name) { layerButton["listOption" + selected].selected = false; layerButton["listOption" + selected].gotoAndStop(1); layerButton["listOption" + __name].gotoAndStop(31); layerButton["listOption" + __name].selected = true; selected = __name; } function processLoadBtn() { _global.model.loadGame(selected); _global.model.createMainMenu(); return(true); } function processDeleteSlectedCareer() { var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); if (_local3.data.lastUser == selected) { delete _local3.data.lastUser; } delete _local3.data[selected]; _local3.flush(); _global.model.activateSeqMenu(new as.view.menu.PlayerAdminMenu()); } function processDeleteBtn() { _global.model.popupConfirm({title:_global.textDb.deleteCareerConformation.split("[careerName]").join(selected), name:selected, target:this, func:"processDeleteSlectedCareer"}); return(true); } function processNewBtn() { _global.model.activateMenu(new as.view.menu.NameMenu()); return(true); } }
Symbol 3642 MovieClip [__Packages.as.view.menu.NameMenu] Frame 0
class as.view.menu.NameMenu extends as.view.menu.Menu { var conf, showMenu, layerButton, selected, selectRadioOption; function NameMenu () { super(); conf = {options:["Ok"], button:{startX:102, startY:315, colAmount:2, xoffset:160, yoffset:40}, bgString:"menuDefaultBg", position:{x:222, y:100, intro:{type:"fade", frames:8}}, alternativeButton:[{linkage:"inputText", x:78, y:100, type:"inputText", name:"UserName", defaultText:""}]}; } function initMenu() { _global.careerModel = new as.career.model.careerModel(); showMenu("Name"); var _local3 = layerButton.attachMovie("fillInText", "fillInText1", layerButton.getNextHighestDepth(), {_x:4, _y:60}); _local3.content.value_txt.text = _global.textDb.fillName; _local3 = layerButton.attachMovie("fillInText", "fillInText2", layerButton.getNextHighestDepth(), {_x:4, _y:140}); _local3.content.value_txt.text = _global.textDb.selectGender; showListOption(0, "female", false); showListOption(1, "male", false); if (_global.sc) { selected = "male"; layerButton.buttonUserName.value_txt.text = "Sjimmie"; processOk(); } } function showListOption(__index, __name, __selected) { var _local2 = layerButton.attachMovie(__name + "Button", "listOption" + __name, layerButton.getNextHighestDepth(), {_x:61 + (__index * 140), _y:185, selected:__selected}); _local2.title_txt.text = __name; _local2.menu = this; _local2.nameString = __name; } function selectListOption(__name) { layerButton["listOption" + selected].selected = false; layerButton["listOption" + selected].gotoAndStop(1); layerButton["listOption" + __name].gotoAndStop(31); layerButton["listOption" + __name].selected = true; selected = __name; } function processNewCareer() { return(true); } function processMale() { selectRadioOption(0, 1); return(true); } function processFemale() { selectRadioOption(0, 0); return(true); } function processOk() { var _local3 = true; if (layerButton.buttonUserName.title == "") { _local3 = false; layerButton.fillInText1.gotoAndPlay(2); } if (selected == undefined) { _local3 = false; layerButton.fillInText2.gotoAndPlay(2); } if (_local3 === false) { return(_local3); } _global.careerModel.userProgress.name = layerButton.buttonUserName.title; _global.careerModel.userProgress.gender = selected; _global.model.saveGame(); _global.model.createMainMenu(); } }
Symbol 3643 MovieClip [__Packages.as.career.view.MapTexasView] Frame 0
class as.career.view.MapTexasView { var conf, cityLoader, cityPopupLoader, ferryDust, ferryDust2, requestMFV; function MapTexasView () { conf = new as.conf.career.view.MapTexasconf(); } function initScreen() { var _local5 = _global.view.loader.attachMovie("mapTexas", "mapTexas", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0}); cityLoader = _global.view.loader.createEmptyMovieClip("city", _global.view.loader.getNextHighestDepth()); cityPopupLoader = _global.view.loader.createEmptyMovieClip("cityPopup", _global.view.loader.getNextHighestDepth()); displayCities(); _local5.traveler.gotoAndStop(_global.careerModel.userProgress.possession.transport + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 6 : 1)); if (_global.careerModel.userProgress.possession.transport == _global.careerModel.userProgress.possession.transportHighlighted) { _local5.gotoAndStop(conf.transportDisplay[_global.careerModel.userProgress.possession.transport]); } else { _global.engine.playSfx("New Transport circle.wav", 0, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(_global.engine, "playSfx", 15, 1, "Buy or sell transport or house.wav", 0, _global.careerModel.userProgress.setting.soundFx); _local5.gotoAndPlay(conf.transportDisplay[_global.careerModel.userProgress.possession.transportHighlighted] + 1); _global.careerModel.userProgress.possession.transportHighlighted = _global.careerModel.userProgress.possession.transport; if (_global.main.version.demo == true) { _global.careerModel.userProgress.possession.transportHighlighted = 0; } ferryDust = new as.view.comsmetic.FerryDust(_local5.maskedFerryLoader.createEmptyMovieClip("ferryDust", _local5.maskedFerryLoader.getNextHighestDepth())); ferryDust2 = new as.view.comsmetic.FerryDust(_global.view.loader.createEmptyMovieClip("ferryDust", _global.view.loader.getNextHighestDepth())); ferryDust2.lId = "particleBlue"; var _local3 = 0; while (_local3 < _global.careerModel.conf.city.length) { if (_global.careerModel.conf.city[_local3].ring == _global.careerModel.userProgress.possession.transport) { var _local4 = 0; while (_local4 < 4) { _global.delayer.callFunction(_global.motion, "slide", 21, 1, cityLoader[_global.careerModel.conf.city[_local3].title].round_mc, "_xscale", _global.motion.none.In, 200, 3); _global.delayer.callFunction(_global.motion, "slide", 21, 1, cityLoader[_global.careerModel.conf.city[_local3].title].round_mc, "_yscale", _global.motion.none.In, 200, 3); _global.delayer.callFunction(_global.motion, "slide", 25, 1, cityLoader[_global.careerModel.conf.city[_local3].title].round_mc, "_xscale", _global.motion.none.In, 100, 3); _global.delayer.callFunction(_global.motion, "slide", 25, 1, cityLoader[_global.careerModel.conf.city[_local3].title].round_mc, "_yscale", _global.motion.none.In, 100, 3); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _global.delayer.callFunction(ferryDust2, "insertParticle", 25 + (_local4 * 2), 1, (cityLoader[_global.careerModel.conf.city[_local3].title]._x + 5) + (Math.random() * 4), (cityLoader[_global.careerModel.conf.city[_local3].title]._y + 5) + (Math.random() * 4)); _local4++; } } _local3++; } _global.delayer.callFunction(this, "animateCircleFerry", 18, 1); } _global.delayer.callFunction(this, "removeFerry", 160, 1); var _local6 = cityLoader.attachMovie("defaultButton", "buttonClose", cityLoader.getNextHighestDepth(), {_x:337, _y:560}); _local6.nameS = "Close"; _local6.nameString = "Close"; _local6.menu = this; requestMFV(); } function animateCircleFerry() { ferryDust.lifetime = 10; _global.delayer.callFunction(this, "showCircleFerry", 1, (conf.transportDisplay[_global.careerModel.userProgress.possession.transport] - conf.transportDisplay[_global.careerModel.userProgress.possession.transport - 1]) * 2); } function showCircleFerry() { var _local4 = 0; while (_local4 < 6) { var _local3 = {x:_global.view.loader.mapTexas.circleFerryPos.ferryCircle.pos._x, y:_global.view.loader.mapTexas.circleFerryPos.ferryCircle.pos._y}; _global.view.loader.mapTexas.circleFerryPos.ferryCircle.localToGlobal(_local3); _global.view.loader.mapTexas.circleFerryPos.ferryCircle._rotation = _global.view.loader.mapTexas.circleFerryPos.ferryCircle._rotation + 3; ferryDust.insertParticle(Math.floor(_local3.x), Math.floor(_local3.y)); _local4++; } } function removeFerry() { delete ferryDust; } function displayCities() { var _local3 = 0; while (_local3 < _global.careerModel.conf.city.length) { var _local4 = cityLoader.attachMovie("mapTexasCity", _global.careerModel.conf.city[_local3].title, cityLoader.getNextHighestDepth(), {_x:conf.city[_local3].x, _y:conf.city[_local3].y, ring:_global.careerModel.conf.city[_local3].ring, title:_global.careerModel.conf.city[_local3].title, propertyAmount:_global.careerModel.conf.city[_local3].propertyAmount, transport:_global.textDb["Transport" + _global.careerModel.conf.transport[_global.careerModel.conf.city[_local3].ring]], transportAble:((_global.careerModel.conf.city[_local3].ring <= _global.careerModel.userProgress.possession.transport) ? true : false), cityId:_local3}); _local4.title_mc.cityName.text = _global.careerModel.conf.city[_local3].title; if (conf.city[_local3].textAdj.x) { _local4.title_mc._x = _local4.title_mc._x + conf.city[_local3].textAdj.x; } if (conf.city[_local3].textAdj.y) { _local4.title_mc._y = _local4.title_mc._y + conf.city[_local3].textAdj.y; } _local4.popup = cityPopupLoader.attachMovie("mapTexasCityPopup", _global.careerModel.conf.city[_local3].title, cityPopupLoader.getNextHighestDepth(), {_x:conf.city[_local3].x, _y:conf.city[_local3].y}); _local4.setProps(); if (_local3 == _global.careerModel.userProgress.currentPosition.townId) { _local4.round_mc.marker.gotoAndStop(2); } _local3++; } } function select(__city, __btnMc) { if (__city == "Close") { _global.careerModel.activateCity(_global.cityView.conf.currentMap); } else { _global.careerModel.activateCity(__city); } } }
Symbol 3644 MovieClip [__Packages.as.conf.career.view.MapTexasconf] Frame 0
class as.conf.career.view.MapTexasconf { var city, transportDisplay, travelers, inhabitant; function MapTexasconf () { var _local3 = _global.careerModel.userProgress.possession.transport; city = [{x:477, y:292, textAdj:{y:2}}, {x:506, y:277, textAdj:{x:-22, y:-30}}, {x:480, y:330}, {x:451, y:291, textAdj:{y:-30}}, {x:531, y:253, textAdj:{x:13 + ((_local3 == 1) ? 20 : 0)}}, {x:495, y:383}, {x:394, y:306, textAdj:{x:((_local3 == 1) ? -4 : (((_local3 == 2) ? 2 : 0)))}}, {x:566, y:205}, {x:533, y:439}, {x:304, y:305}, {x:652, y:187, textAdj:{x:-10}}, {x:527, y:537, textAdj:{y:-33, x:-22}}, {x:170, y:260, textAdj:{x:12}}]; transportDisplay = [1, 35, 70, 105, 140]; travelers = [{name:"Jeff Jackson", sex:"male"}, {name:"Margaret Anderson", sex:"female"}, {name:"William Lewis", sex:"male"}, {name:"Christopher Green", sex:"male"}, {name:"Sarah Miller", sex:"female"}, {name:"Anthony Clark", sex:"male"}, {name:"Jason Wright", sex:"male"}, {name:"Kimberly Nelson", sex:"female"}, {name:"Karen Young", sex:"female"}, {name:"David Campbell", sex:"male"}, {name:"Michael Turner", sex:"male"}, {name:"Deborah Jones", sex:"female"}, {name:"Carol Roberts", sex:"female"}, {name:"Robert Evans", sex:"male"}, {name:"Ruth Johnson", sex:"female"}, {name:"Laura Thompson", sex:"female"}]; inhabitant = [{name:"Harry Allen", sex:"male", level:3, styleId:0, appearanceId:25}, {name:"Whip ( Brady ) Wilson", sex:"male", level:4, styleId:0, appearanceId:1, type:"transport"}, {name:"Harry DeWitt", sex:"male", level:3, styleId:0, appearanceId:16}, {name:"Clayton Moore", sex:"male", level:2, styleId:0, appearanceId:20}, {name:"William Boyler", sex:"male", level:3, styleId:0, appearanceId:24}, {name:"Reno Blister", sex:"male", level:4, styleId:0, appearanceId:0}, {name:"Jacky Darryl", sex:"female", level:3, styleId:0, appearanceId:3}, {name:"Dale ( Boston ) Easter", sex:"female", level:3, styleId:0, appearanceId:14}]; } }
Symbol 3645 MovieClip [__Packages.as.career.view.BFVMapTexasView] Frame 0
class as.career.view.BFVMapTexasView extends as.career.view.MapTexasView { var cityLoader, fvScreen, currentScreen, wind, cosmObj, dealer; function BFVMapTexasView () { super(); } function requestMFV() { _global.userPlayer = 4; _global.view.setPressAllow(false); _global.delayer.callFunction(this, "showBuyPV", 90, 1); cityLoader.buttonClose._visible = false; } function showBuyPV() { fvScreen = _global.view.loader.createEmptyMovieClip("buyPv", _global.view.loader.getNextHighestDepth()); var _local3 = 0; while (_local3 < 4) { _global.delayer.callFunction(this, "showBuyPVScreen", 1 + (_local3 * 175), 1, _local3); _local3++; } _global.delayer.callFunction(this, "showBuyPVTextScreen", 631); } function get animationLock() { return(true); } function showBuyPVScreen(__id) { currentScreen = fvScreen.attachMovie("buyFullVersionScreens", "bScreen" + fvScreen.getNextHighestDepth(), fvScreen.getNextHighestDepth(), {id:__id, _width:750, _height:562, _x:25, _y:20}); currentScreen.id = __id; switch (__id) { case 0 : wind = 0; var _local3 = currentScreen.loader.attachMovie("city", "city", currentScreen.loader.getNextHighestDepth()); var _local18 = 10; _local3.gotoAndStop(_local18); _local3.night.light.gotoAndStop(_local18); var _local14 = 20; _global.delayer.callFunction(_global.motion, "slide", 5 + _local14, 1, _local3.night.dark, "_alpha", _global.motion.none.Out, 1, 50); var _local6 = 0; while (_local6 < 10) { var _local5 = 0; while (_local3.night.light[(_local6 + "_") + _local5]) { _local3.night.light[(_local6 + "_") + _local5]._visible = false; _global.delayer.callFunction(_local3.night.light[(_local6 + "_") + _local5], "showMe", (_local14 + 2) + Math.floor(Math.random() * 30), 1); _global.delayer.callFunction(_local3.night.light[(_local6 + "_") + _local5], "hideMe", (_local14 + 33) + Math.floor(Math.random() * 30), 1); _local5++; } _local6++; } cosmObj = {}; cosmObj.conf = new as.conf.career.view.city.CityFortStocktonconf(); cosmObj.cosmetics = {smoke:[], fire:[], water:[]}; _global.delayer.callFunction(_global.delayer, "callFunction", _local14, 1, this, "updateCosmetics", 1, 100); for (var _local16 in cosmObj.conf.cosmetics) { switch (_local16) { case "smoke" : _local6 = 0; while (_local6 < cosmObj.conf.cosmetics[_local16].length) { cosmObj.cosmetics[_local16].push(new as.view.comsmetic.Smoke(_local3.cosmetic.createEmptyMovieClip("Smoke" + _local3.cosmetic.getNextHighestDepth(), _local3.cosmetic.getNextHighestDepth()), {source:{x:cosmObj.conf.cosmetics[_local16][_local6].x, y:cosmObj.conf.cosmetics[_local16][_local6].y, size:20}, destination:{x:cosmObj.conf.cosmetics[_local16][_local6].x, y:cosmObj.conf.cosmetics[_local16][_local6].y - 80, size:70}})); _local6++; } break; case "water" : _local6 = 0; for(;;){ if (_local6 >= cosmObj.conf.cosmetics[_local16].length) { break; } cosmObj.conf.cosmetics[_local16][_local6].crowdReflection.crowdId = cosmObj.conf.cosmetics[_local16][_local6].crowdReflection.crowdIds[Math.floor(Math.random() * cosmObj.conf.cosmetics[_local16][_local6].crowdReflection.crowdIds.length)]; cosmObj.cosmetics[_local16].push(new as.view.comsmetic.Water(_local3.waterLoader.createEmptyMovieClip("Water" + _local3.waterLoader.getNextHighestDepth(), _local3.waterLoader.getNextHighestDepth()), cosmObj.conf.cosmetics[_local16][_local6])); _local6++; }; } } updateCosmetics(); _local3.playerInfo._visible = false; var _local15 = _local3.maskedCityAssets.attachMovie("cityPersonPlayer" + _global.careerModel.userProgress.gender, "cityPerson", _local3.maskedCityAssets.getNextHighestDepth(), {_x:390, _y:547}); _local15.gotoAndStop(4); _local15.animation.gotoAndStop(1); _global.delayer.callFunction(_local15.animation, "gotoAndPlay", 60, 1, 2); _global.delayer.callFunction(_global.motion, "slide", 60, 1, _local15, "_y", _global.motion.none.In, 356, 100); _global.delayer.callFunction(_local15.animation, "gotoAndStop", 160, 1, 2); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:340, _y:540}); _local15.gotoAndStop(232); _global.delayer.callFunction(_global.motion, "slide", 30, 1, _local15, "_y", _global.motion.none.In, 470, 30); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:310, _y:240}); _local15.gotoAndStop(12); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:560, _y:310}); _local15.gotoAndStop(9); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:570, _y:330}); _local15.gotoAndStop(15); _local15 = _local3.maskedCityAssets.attachMovie("cityCrowdMan", "cityCrowdMan" + _local3.maskedCityAssets.getNextHighestDepth(), _local3.maskedCityAssets.getNextHighestDepth(), {_x:170, _y:490}); _local15.gotoAndStop(237); break; case 1 : currentScreen.loader.attachMovie("travelScene", "travelScene", currentScreen.getNextHighestDepth()); currentScreen.loader.travelScene.traveler.gotoAndStop(3 + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 4 : 0)); _global.travelscene = currentScreen.loader.travelScene; break; case 2 : _global.delayer.callFunction(this, "playTravelscene", 5, 1, "Stop"); _global.cardType = 3; currentScreen.loader.attachMovie("tableDallas", "tables", currentScreen.getNextHighestDepth()); var _local20 = new as.conf.poker.view.PokerTournamentconf(); var _local21 = new as.conf.poker.model.PlayerConf(); var _local17 = _local20.dealerPosition; var _local19 = _local21.dealer; dealer = currentScreen.loader.attachMovie("pokerDealer", currentScreen.loader.getNextHighestDepth(), currentScreen.loader.getNextHighestDepth(), {_x:_local17.x, _y:_local17.y, _rotation:_local17.rotation, hat:_local19.hat, gender:_local19.gender}); _local14 = [3, 0, 13, 0, 22, 15, 0, 5]; _global.pokerView = this; _global.pokerModel = {players:[], pokerSave:{}}; _local6 = 0; while (_local6 < 8) { _global.delayer.callFunction(this, "setPlayer", _local14[_local6], 1, _local6, currentScreen.loader); _local6++; } _global.delayer.callFunction(this, "dealPlayers", 23, 1); break; case 3 : _global.delayer.callFunction(this, "playTravelscene", 5, 1, "Stop"); currentScreen.loader.attachMovie("governorScreen", "governorScreen", currentScreen.getNextHighestDepth()); currentScreen.loader.governorScreen.gotoAndStop(7 + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 1 : 0)); currentScreen.loader.governorScreen.title_txt.text = ""; currentScreen.loader.governorScreen.score_txt.text = ""; _global.delayer.callFunction(this, "playTravelscene", 95, 1, "Play"); } _local14 = 165; if (__id == 3) { _local14 = _local14 - 70; } if (__id == 0) { } else { currentScreen._alpha = 0; _global.motion.slide(currentScreen, "_alpha", _global.motion.none.In, 100, 10); } _global.delayer.callFunction(_global.motion, "slide", _local14, 1, currentScreen, "_xscale", _global.motion.regular.InOut, 20, 10); _global.delayer.callFunction(_global.motion, "slide", _local14, 1, currentScreen, "_yscale", _global.motion.regular.InOut, 20, 10); _global.delayer.callFunction(_global.motion, "slide", _local14, 1, currentScreen, "_x", _global.motion.regular.InOut, 39 + (__id * 186), 10); _global.delayer.callFunction(_global.motion, "slide", _local14, 1, currentScreen, "_y", _global.motion.regular.InOut, 20, 10); var _local13 = [[1, 2], [4], [7, 8], [11]]; _local6 = 0; while (_local6 < _local13[__id].length) { var _local4 = fvScreen.attachMovie("finishedLetterAllColor", "finishedLetterAllColor" + _local6, fvScreen.getNextHighestDepth()); _local4.gotoAndStop(2); _local4.fl.display_txt.autoSize = true; _local4.fl.display_txt.htmlText = _global.textDb["BFV_PremiumConList" + _local13[__id][_local6]]; if (_local4._width > 700) { _local4._width = 700; _local4._yscale = _local4._xscale; } _local4._x = 400 - (_local4._width / 2); _local4._alpha = 0; _local4._y = 550 - _local4._height; if ((_local6 == 0) && (_local13[__id].length > 1)) { _local4._y = 500 - _local4._height; } _global.delayer.callFunction(_global.motion, "slide", 3 + (_local6 * 10), 1, _local4, "_alpha", _global.motion.none.In, 100, 10); _global.delayer.callFunction(_global.motion, "slide", _local14 - 5, 1, _local4, "_alpha", _global.motion.regular.InOut, 0, 10); _global.delayer.callFunction(_local4, "removeMovieClip", _local14 + 10, 1); _local6++; } } function playTravelscene(__mode) { _global.travelscene["gotoAnd" + __mode](1); _global.travelscene.traveler.animation["gotoAnd" + __mode](1); } function dealPlayers() { _global.pokerModel.pokerSave = {playerDealing:3}; _global.pokerModel.pokerSave.filledSeats = new Array(0, 1, 2, 3, 4, 5, 6, 7); dealer.dealPlayers(); } function setPlayer(__playerNumber, __loader) { var _local15 = [22, 2, 17, 26, 30, 15, 13, 11]; var _local3 = new as.conf.poker.view.PokerTournamentconf(); var _local9 = new as.conf.poker.model.PlayerConf(); var _local5 = _local3.playerPosition[__playerNumber]; var _local16 = _local3.leaveParameters[__playerNumber]; var _local6 = _local9.id[_local15[__playerNumber]]; if (__playerNumber == 4) { _local6 = _local9.user[0 + ((_global.careerModel.userProgress.gender.toLowerCase() == "female") ? 1 : 0)]; } var _local7 = _local3.cardPosition[__playerNumber]; var _local8 = _local3.chipPosition[__playerNumber]; var _local12 = ""; var _local11 = "walk"; var _local13; var _local10; var _local14; var _local32; var _local24; var _local4 = __loader.attachMovie("pokerPlayer", __playerNumber, __loader.getNextHighestDepth(), {type:3, viewId:3, _x:_local5.x, _y:_local5.y, _rotation:_local5.rotation, hat:_local6.hat, voice:_local12, gender:_local6.gender, cardPostionX:_local7.x, cardPostionY:_local7.y, cardPostionRotation:_local7.rotation, cardXDistance:_local8.xDistance, cardYDistance:_local8.yDistance, playerNumber:__playerNumber, popupPostionX:_local13.x, popupPostionY:_local13.y, betPostionX:_local10.x, betPostionY:_local10.y, betPostionRotation:_local10.rotation, buttonPostionX:_local14.x, buttonPostionY:_local14.y, leaveParameters:_local16, rotateToKey:_local32.rotateToKey, entranceType:_local11, name:_local24[__playerNumber].name}); _global.delayer.callFunction(_local4, "update", 100, 1); _global.pokerModel.players[__playerNumber] = {}; _global.pokerModel.players[__playerNumber].view = _local4; if (_local11 == "walk") { _global.delayer.callFunction(_local4, "randomizeHeadPosition", 45 + Math.floor(Math.random() * 100), 1); } } function updateCosmetics() { wind = wind + (((Math.random() * 2) < 1) ? 1 : -1); if (wind > 70) { wind = 69; } for (var _local3 in cosmObj.cosmetics) { var _local2 = 0; while (_local2 < cosmObj.cosmetics[_local3].length) { cosmObj.cosmetics[_local3][_local2].update(wind); _local2++; } } } function showBuyPVTextScreen() { _global.view.setPressAllow(true); _global.model.adjustSpeed(1); var _local5 = fvScreen.attachMovie("buyFullVersionTextScreen", "bfvts", fvScreen.getNextHighestDepth(), {_x:25, _y:50}); _local5._alpha = 0; _global.motion.slide(_local5, "_alpha", _global.motion.regular.Out, 100, 3); var _local3 = 0; _local5.content.PremiumVersion_txt.text = _global.textDb.BFV_PremiumVersion; _local5.content.PremiumContains_txt.text = _global.textDb.BFV_PremiumContains; _local5.content.PremiumSlogan_txt.text = _global.textDb.BFV_PremiumSlogan; _local5.content.clickToDl.ClickDownload_txt.text = _global.textDb.BFV_ClickDownload; _local5.content.Download_txt.text = _global.textDb.BFV_Download; while (_global.textDb["BFV_PremiumConList" + (_local3 + 1)] && (_local3 < 50)) { var _local7 = Math.abs(Math.floor(_local3 + (as.transitions.easing.Regular.easeIn(_local3, 0, 50, 11) * 1.3))); var _local4 = _local5.content.attachMovie("bulletLine", "bulletLine" + _local5.content.getNextHighestDepth(), _local5.content.getNextHighestDepth(), {_x:545, _y:210 + (18 * _local3)}); var _local8 = _global.textDb["BFV_PremiumConList" + (_local3 + 1)].length - 85; if (_local8 > 0) { var _local6 = new TextFormat(); _local6.size = 14 - Math.floor(_local8 / 5); _local4.tab_txt.setNewTextFormat(_local6); _local4.tab_txt._y = _local4.tab_txt._y + ((14 - _local6.size) / 2); } _local4.tab_txt.text = _global.textDb["BFV_PremiumConList" + (_local3 + 1)]; _local3++; _local4._alpha = 0; _global.delayer.callFunction(_global.motion, "slide", 0 + _local7, 1, _local4, "_alpha", _global.motion.regular.Out, 100, 8); _global.delayer.callFunction(_global.motion, "slide", 0 + _local7, 1, _local4, "_x", _global.motion.strong.Out, 55, 8); var _local9 = _local5.content.attachMovie("bulletChips", "bulletChips" + _local5.content.getNextHighestDepth(), _local5.content.getNextHighestDepth(), {_x:55, _y:193 + (18 * _local3)}); _local9._alpha = 0; _global.delayer.callFunction(_global.motion, "slide", 0 + _local7, 1, _local9, "_alpha", _global.motion.regular.Out, 100, 10); } _local5.contentclose_txt = _global.textDb.close; _global.delayer.callFunction(this, "blinkCTD", 80, 1); _local5.onPress = function () { if (!(_global.view.pressAllow === true)) { return(null); } getURL (_global.buygamelink, "_blank"); _global.view.setPressAllow(false); _global.delayer.callFunction(_global.view, "setPressAllow", 25, 1, true); }; var _local10 = fvScreen.attachMovie("hitMc", "close", fvScreen.getNextHighestDepth(), {_x:645, _y:547, _width:100}); _local10.onPress = function () { _global.activeScreen.closeScreen(); if ((_global.highscoreType && (!_global.careerModel.userProgress.highscoreSubmitted)) && (_global.h_id)) { _global.careerModel.generateScore(); _global.careerModel.userProgress.highscoreSubmitted = true; _global.delayer.callFunction(_global.view, "showHighscore", 10, 1, "submit"); _global.delayer.callFunction(_global.model, "resetPlayer", 12, 1); } }; } function closeScreen() { fvScreen.removeMovieClip(); delete _global.careerModel.userProgress.currentPosition.quickGame; _global.engine.stopAmbience(0); _global.engine.stopMusic(0); _global.model.speed = 1; _global.model.startIntro(); _global.model.createMainMenu(); } function blinkCTD() { _global.delayer.callFunction(fvScreen.bfvts.content.clickToDl, "hideMe", 0, 1); _global.delayer.callFunction(fvScreen.bfvts.content.clickToDl, "showMe", 3, 1); _global.delayer.callFunction(fvScreen.bfvts.content.clickToDl, "hideMe", 10, 1); _global.delayer.callFunction(fvScreen.bfvts.content.clickToDl, "showMe", 13, 1); _global.delayer.callFunction(this, "blinkCTD", 100, 1); } function destinatePlayerCard(__id, __cardDealed) { if (!_global.tableScreen) { _global.tableScreen = currentScreen.loader; } var _local4 = {x:0, y:0}; dealer.handAssets.right.card.localToGlobal(_local4); var _local3 = _global.pokerModel.players[__id].view; var _local8 = [2, 3]; var _local5 = _global.tableScreen.attachMovie("card", "card" + _global.tableScreen.getNextHighestDepth(), _global.tableScreen.getNextHighestDepth(), {_x:_local4.x, _y:_local4.y, _xscale:45, _yscale:45, _rotation:_local3.cardPostionRotation, typeId:"back", cardValue:_local8[__cardDealed].cardValue, cardColor:_local8[__cardDealed].cardColor}); var _local10 = as.Gf.returnDistance(_local4.x, _local3.cardPostionX) + as.Gf.returnDistance(_local4.y, _local3.cardPostionY); var _local6 = 1 + Math.floor(_local10 / 40); _global.motion.slide(_local5, "_x", _global.motion.regular.Out, _local3.cardPostionX + (((_local3.cardXDistance * __cardDealed) / 2) * ((_global.userPlayer == __id) ? 2.5 : 1)), _local6); _global.motion.slide(_local5, "_y", _global.motion.regular.Out, _local3.cardPostionY + (((_local3.cardYDistance * __cardDealed) / 2) * ((_global.userPlayer == __id) ? 2.5 : 1)), _local6); _global.motion.slide(_local5, "_rotation", _global.motion.regular.Out, (_local5._rotation - 10) + Math.floor(Math.random() * 20), _local6); _global.delayer.callFunction(this, "destinatePlayerCardDestinationReached", _local6, 1, _local3, _local5); } function destinatePlayerCardDestinationReached(__player, __card) { var _local3 = currentScreen.loader.tables.attachMovie("card", "card" + currentScreen.loader.tables.getNextHighestDepth(), currentScreen.loader.tables.getNextHighestDepth(), {_x:__card._x, _y:__card._y, _xscale:__card._xscale, _yscale:__card._yscale, _rotation:__card._rotation, typeId:__card.typeId}); __player.cards.push(_local3); __card.removeMovieClip(); } }
Symbol 3646 MovieClip [__Packages.as.conf.poker.view.PokerGameconf] Frame 0
class as.conf.poker.view.PokerGameconf { var chipType, ingamePlayerStateHint; function PokerGameconf () { chipType = [1, 5, 10, 25, 50, 75, 100, 250, 500, 750, 1000, 25000, 50000, 75000]; ingamePlayerStateHint = ["Steamy", "Tilt", "Shark", "Rock", "Needs chips", "Maniac", "Lucky", "Fish", "Calling station", "Button raise", "Bigstack bully", "Bad beat", "Busted"]; } }
Symbol 3647 MovieClip [__Packages.as.conf.poker.view.PokerTournamentconf] Frame 0
class as.conf.poker.view.PokerTournamentconf extends as.conf.poker.view.PokerGameconf { var dealerPosition, foldedCardPosition, chipPotPosition, playerPosition, leaveParameters, chipPosition, cardPosition, keyPosition, buttonPosition, popupPosition, betPosition, tableCardPositions, tabelCardPosition, table; function PokerTournamentconf () { super(); dealerPosition = {x:410, y:446, rotation:180}; foldedCardPosition = {x:400, y:360, rotation:0}; chipPotPosition = {x:400, y:240}; playerPosition = [{x:151, y:408, rotation:230}, {x:90, y:256, rotation:270}, {x:165, y:100, rotation:-34}, {x:318, y:68, rotation:-4}, {x:480, y:70, rotation:4}, {x:652, y:109, rotation:40}, {x:719, y:250, rotation:90}, {x:650, y:410, rotation:140}]; leaveParameters = [{leaveX:211, leaveY:408, leaveDestinationX:211, leaveDestinationY:670, leaveRotation:0}, {leaveX:90, leaveY:176, leaveDestinationX:-80, leaveDestinationY:176, leaveRotation:-270}, {leaveX:220, leaveY:100, leaveDestinationX:220, leaveDestinationY:-80, leaveRotation:-180}, {leaveX:368, leaveY:68, leaveDestinationX:368, leaveDestinationY:-80, leaveRotation:-180}, {leaveX:420, leaveY:70, leaveDestinationX:420, leaveDestinationY:-80, leaveRotation:180}, {leaveX:585, leaveY:90, leaveDestinationX:585, leaveDestinationY:-80, leaveRotation:180}, {leaveX:719, leaveY:310, leaveDestinationX:880, leaveDestinationY:310, leaveRotation:-90}, {leaveX:570, leaveY:410, leaveDestinationX:590, leaveDestinationY:670, leaveRotation:0}]; chipPosition = [{x:219, y:373, xDistance:-15, yDistance:-7}, {x:144, y:259, xDistance:0, yDistance:-16}, {x:200, y:152, xDistance:14, yDistance:-10}, {x:327, y:128, xDistance:17, yDistance:0}, {x:489, y:128, xDistance:17, yDistance:0}, {x:605, y:155, xDistance:14, yDistance:9}, {x:661, y:263, xDistance:0, yDistance:16}, {x:569, y:379, xDistance:-15, yDistance:4}]; cardPosition = [{x:241, y:338, rotation:30}, {x:199, y:260, rotation:90}, {x:220, y:195, rotation:-30}, {x:328, y:176, rotation:-10}, {x:457, y:178, rotation:10}, {x:575, y:190, rotation:30}, {x:610, y:250, rotation:-90}, {x:588, y:323, rotation:-30}]; keyPosition = [{x:261, y:358, rotation:30, rotateToKey:12}, {x:189, y:285, rotation:90, rotateToKey:20}, {x:194, y:193, rotation:150, rotateToKey:24}, {x:296, y:159, rotation:170, rotateToKey:14}, {x:430, y:158, rotation:-170, rotateToKey:22}, {x:555, y:170, rotation:-150, rotateToKey:15}, {x:613, y:224, rotation:-90, rotateToKey:14}, {x:616, y:323, rotation:-30, rotateToKey:16}]; buttonPosition = [{x:202, y:325}, {x:190, y:220}, {x:251, y:168}, {x:372, y:164}, {x:501, y:172}, {x:612, y:210}, {x:620, y:292}, {x:552, y:345}]; popupPosition = [{x:151, y:484}, {x:94, y:186}, {x:165, y:30}, {x:318, y:30}, {x:480, y:30}, {x:652, y:30}, {x:719, y:186}, {x:650, y:478}]; betPosition = [{x:301, y:332, rotation:22}, {x:242, y:274, rotation:7}, {x:250, y:220, rotation:5}, {x:328, y:209, rotation:-6}, {x:449, y:210, rotation:6}, {x:532, y:212, rotation:15}, {x:555, y:260, rotation:0}, {x:513, y:325, rotation:-18}]; tableCardPositions = {x:338, y:277, xOffset:32}; tabelCardPosition = new Array(); var _local3 = 0; while (_local3 < 5) { tabelCardPosition[_local3] = {x:tableCardPositions.x + (tableCardPositions.xOffset * _local3), y:tableCardPositions.y}; _local3++; } table = {Beeville:{type:"Simple2"}, Boston:{type:"Normal"}, Brady:{type:"Simple2"}, Brownsville:{type:"Simple2"}, Dallas:{type:"Simple2"}, ElDorado:{type:"Normal"}, ElPaso:{type:"Luxe"}, FortStockton:{type:"Simple2"}, Lampasas:{type:"Simple2"}, LLano:{type:"Simple1"}, Meridian:{type:"Normal"}, SanAntonio:{type:"Luxe"}, SanSaba:{type:"Simple1"}}; } }
Symbol 3648 MovieClip [__Packages.as.conf.poker.model.PlayerConf] Frame 0
class as.conf.poker.model.PlayerConf { var id, dealer, user; function PlayerConf () { id = [{hat:1, gender:"male"}, {hat:2, gender:"male"}, {hat:3, gender:"male"}, {hat:4, gender:"female"}, {hat:5, gender:"male"}, {hat:6, gender:"male"}, {hat:7, gender:"female"}, {hat:8, gender:"female"}, {hat:9, gender:"female"}, {hat:10, gender:"female"}, {hat:11, gender:"female"}, {hat:12, gender:"female"}, {hat:13, gender:"female"}, {hat:14, gender:"female"}, {hat:15, gender:"female"}, {hat:16, gender:"female"}, {hat:17, gender:"male"}, {hat:18, gender:"male"}, {hat:19, gender:"male"}, {hat:20, gender:"male"}, {hat:21, gender:"male"}, {hat:22, gender:"male"}, {hat:23, gender:"male"}, {hat:24, gender:"male"}, {hat:25, gender:"male"}, {hat:26, gender:"male"}, {hat:27, gender:"male"}, {hat:28, gender:"male"}]; dealer = {hat:0, gender:"male"}; user = [{hat:"30", gender:"male"}, {hat:"31", gender:"female"}]; } }
Symbol 3649 MovieClip [__Packages.as.Gf] Frame 0
class as.Gf { function Gf () { } static function returnDistance($pos1, $pos2) { var _local1 = $pos1 - $pos2; return(((_local1 < 0) ? (-_local1) : (_local1))); } static function inArray($value, $array) { var _local1 = 0; while (_local1 < $array.length) { if ($array[_local1] == $value) { return(_local1); } _local1++; } return(false); } }
Symbol 3650 MovieClip [__Packages.as.View] Frame 0
class as.View { var root, pressAllow, loader, menuLoader, menuLoader2, menuLoader3, help; function View (__iObj) { _global.view = this; root = __iObj.root; reset(); pressAllow = true; } function setPressAllow(__pressAllow) { pressAllow = __pressAllow; } function clear() { loader.removeMovieClip(); clearMenu(); } function showHighscore(__mode) { var _local3 = _root.attachMovie("SL_highscore" + _global.highscoreType, "SL_highscore", _root.getNextHighestDepth(), {_y:5}); switch (__mode) { case "submit" : _local3.showSend(_global.careerModel.userProgress.achievement.score, _global.careerModel.userProgress.name); break; default : _local3.showList(); } } function clearMenu() { menuLoader.removeMovieClip(); menuLoader2.removeMovieClip(); menuLoader3.removeMovieClip(); help.removeMovieClip(); pressAllow = true; } function reset() { _root.overlay.swapDepths(1); clear(); _global.delayer.functions = new Array(); var _local4 = root.getNextHighestDepth() % 3000; if (_local4 < 2) { _local4 = 2; } loader = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "loader") + Math.floor(Math.random() * 9000), _local4); resetMenu(); if (_global.developCurtain) { var _local5 = root.createEmptyMovieClip("curtain", root.getNextHighestDepth()); var _local6 = new flash.display.BitmapData(800, 600, false, 0); _local5.attachBitmap(_local6, _local5.getNextHighestDepth()); } } function resetMenu() { clearMenu(); menuLoader = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "menuLoader") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); menuLoader2 = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "menuLoader2") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); help = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "help") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); menuLoader3 = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "menuLoader3") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); _root.overlay.swapDepths(_root.overlay._parent.getNextHighestDepth()); } function resetConfirm() { delete _global.activeThirMenu; menuLoader3.removeMovieClip(); menuLoader3 = root.createEmptyMovieClip((Math.floor(Math.random() * 9000) + "menuLoader3") + Math.floor(Math.random() * 9000), root.getNextHighestDepth()); } function update() { } function placeMenu() { resetMenu(); _global.activeMenu.initMenu(); } function placeSeqMenu() { _global.activeSeqMenu.seq = true; _global.activeSeqMenu.initMenu(); } function placeThirMenu() { _global.activeThirMenu.thir = true; _global.activeThirMenu.initMenu(); } function placeScreen() { reset(); _global.activeScreen.initScreen(); } function updateLanguage() { _global.activeMenu.updateLanguage(); _global.activeScreen.updateLanguage(); } }
Symbol 3651 MovieClip [__Packages.as.KeyControl] Frame 0
class as.KeyControl { var keyListener; function KeyControl () { _global.keycontrol = this; keyListener = new Object(); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); if (_local2 == 80) { if (_global.activeMenu.menuName != "Name") { _global.model.showOutOfFocus(true); } } if (_local2 == 27) { _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); _global.delayer.callFunction(_global.view.loader.DynamicTopMenu, "removeLockDown", 300, 1); } }; Key.addListener(keyListener); } function clear() { Key.removeListener(keyListener); } }
Symbol 3652 MovieClip [__Packages.as.core.Delayer] Frame 0
class as.core.Delayer { var functions; function Delayer () { functions = new Array(); } function callFunctions() { if (functions[counter]) { var _local3 = 0; while (_local3 < functions[counter].length) { var _local2 = functions[counter][_local3]; _local2.target[_local2.func](_local2.argument[4], _local2.argument[5], _local2.argument[6], _local2.argument[7], _local2.argument[8]); _local3++; } delete functions[counter]; } counter = (counter + 1) % maxCount; } function callFunction(target, func, delayed, times) { if (times == undefined) { times = 1; } var _local5 = 1; while (_local5 <= times) { var _local4 = (counter + (Number(delayed) * Number(_local5))) % maxCount; if (!functions[_local4]) { functions[_local4] = new Array(); } var _local3 = new Object(); _local3.target = target; _local3.func = func; _local3.argument = arguments; functions[_local4].push(_local3); _local5++; } } var counter = 0; var maxCount = 6000; }
Symbol 3653 MovieClip [__Packages.as.core.Motion] Frame 0
class as.core.Motion { var tweenHolder, tweenReferenceHolder, strong, bounce, elastic, back, regular, none; function Motion () { tweenHolder = new Array(); tweenReferenceHolder = new Array(); strong = {Out:as.transitions.easing.Strong.easeOut, In:as.transitions.easing.Strong.easeIn, InOut:as.transitions.easing.Strong.easeInOut}; bounce = {Out:as.transitions.easing.Bounce.easeOut, In:as.transitions.easing.Bounce.easeIn, InOut:as.transitions.easing.Bounce.easeInOut}; elastic = {Out:as.transitions.easing.Elastic.easeOut, In:as.transitions.easing.Elastic.easeIn, InOut:as.transitions.easing.Elastic.easeInOut}; back = {Out:as.transitions.easing.Back.easeOut, In:as.transitions.easing.Back.easeIn, InOut:as.transitions.easing.Back.easeInOut}; regular = {Out:as.transitions.easing.Regular.easeOut, In:as.transitions.easing.Regular.easeIn, InOut:as.transitions.easing.Regular.easeInOut}; none = {Out:as.transitions.easing.None.easeOut, In:as.transitions.easing.None.easeIn, InOut:as.transitions.easing.None.easeInOut}; } function slide(mc, prop, easeType, end, time) { stop(mc, prop); var _local2 = new Object(); _local2 = new as.transitions.MotionTween(); _local2.slideTween(mc, prop, easeType, end, time, this); tweenReferenceHolder[(mc + "|") + prop] = _local2; tweenHolder.push(_local2); } function reset() { var _local2 = tweenHolder.length - 1; while (_local2 >= 0) { delete tweenReferenceHolder[(tweenHolder[_local2].obj + "|") + tweenHolder[_local2].prop]; delete tweenHolder[_local2]; tweenHolder.splice(_local2, 1); _local2--; } tweenHolder = new Array(); tweenReferenceHolder = new Array(); } function stop(mc, prop) { updateTweens(true); if (tweenReferenceHolder[(mc + "|") + prop]) { tweenReferenceHolder[(mc + "|") + prop].finished = true; } } function pause(mc, prop) { if (tweenReferenceHolder[(mc + "|") + prop]) { tweenReferenceHolder[(mc + "|") + prop].paused = true; } } function resume(mc, prop) { if (tweenReferenceHolder[(mc + "|") + prop]) { delete tweenReferenceHolder[(mc + "|") + prop].paused; } } function updateTweens(__noUpdate) { var _local4 = new Array(); var _local2 = 0; while (_local2 < tweenHolder.length) { var _local3 = tweenHolder[_local2]; if (((!_local3.finished) && (!_local3.paused)) && (!__noUpdate)) { _local3.update(); } if (_local3.finished || (_local3.obj == null)) { _local4.push(_local2); } _local2++; } _local2 = _local4.length - 1; while (_local2 >= 0) { delete tweenReferenceHolder[(tweenHolder[_local4[_local2]].obj + "|") + tweenHolder[_local4[_local2]].prop]; delete tweenHolder[_local4[_local2]]; tweenHolder.splice(_local4[_local2], 1); _local2--; } } }
Symbol 3654 MovieClip [__Packages.as.transitions.easing.Strong] Frame 0
class as.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } }
Symbol 3655 MovieClip [__Packages.as.transitions.easing.Bounce] Frame 0
class as.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } }
Symbol 3656 MovieClip [__Packages.as.transitions.easing.Elastic] Frame 0
class as.transitions.easing.Elastic { function Elastic () { } static function easeIn(t, b, c, d, a, p) { var _local5; if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; _local5 = p / 4; } else { _local5 = (p / (Math.PI*2)) * Math.asin(c / a); } t = t - 1; return((-((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local5) * (Math.PI*2)) / p))) + b); } static function easeOut(t, b, c, d, a, p) { var _local5; if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; _local5 = p / 4; } else { _local5 = (p / (Math.PI*2)) * Math.asin(c / a); } return((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local5) * (Math.PI*2)) / p)) + c) + b); } static function easeInOut(t, b, c, d, a, p) { var _local5; if (t == 0) { return(b); } t = t / (d / 2); if (t == 2) { return(b + c); } if (!p) { p = d * 0.45; } if ((!a) || (a < Math.abs(c))) { a = c; _local5 = p / 4; } else { _local5 = (p / (Math.PI*2)) * Math.asin(c / a); } if (t < 1) { t = t - 1; return((-0.5 * ((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local5) * (Math.PI*2)) / p))) + b); } t = t - 1; return(((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local5) * (Math.PI*2)) / p)) * 0.5) + c) + b); } }
Symbol 3657 MovieClip [__Packages.as.transitions.easing.Back] Frame 0
class as.transitions.easing.Back { function Back () { } static function easeIn(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = t / d; return((((c * t) * t) * (((s + 1) * t) - s)) + b); } static function easeOut(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = (t / d) - 1; return((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b); } static function easeInOut(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = t / (d / 2); if (t < 1) { s = s * 1.525; return(((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b); } t = t - 2; s = s * 1.525; return(((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b); } }
Symbol 3658 MovieClip [__Packages.as.transitions.easing.None] Frame 0
class as.transitions.easing.None { function None () { } static function easeNone(t, b, c, d) { return(((c * t) / d) + b); } static function easeIn(t, b, c, d) { return(((c * t) / d) + b); } static function easeOut(t, b, c, d) { return(((c * t) / d) + b); } static function easeInOut(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 3659 MovieClip [__Packages.as.transitions.MotionTween] Frame 0
class as.transitions.MotionTween { var _startTime, obj, prop, begin, useSeconds, _duration, _time, change, _pos, finished, looping; function MotionTween () { } function slideTween(mc, prop, easeType, end, time, useSeconds) { if (!arguments.length) { return(undefined); } _startTime = getTimer(); obj = mc; this.prop = prop; begin = mc[prop]; position = (mc[prop]); switch (useSeconds) { case true : this.useSeconds = true; duration = (time / 30); break; default : this.useSeconds = false; this.time = (0); duration = (time); } if (func) { func = easeType; } finish = (end); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function set position(p) { setPosition(p); //return(position); } function get time() { return(_time); } function setPosition(p) { obj[prop] = (_pos = p); } function update() { if (obj[prop] === undefined) { finished = true; } if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } position = (getPosition(_time)); } function set time(t) { if (t > duration) { if (looping) { } else { if (useSeconds) { _time = _duration; } finished = true; } } else { _time = t; } //return(time); } function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 3660 MovieClip [__Packages.as.Model] Frame 0
class as.Model { var conf, gameActive, pause, sound, speed, blockSoData, lastSave; function Model () { if (_global.resetSave) { resetSaveData(); } _global.model = this; conf = new as.conf.Modelconf(); gameActive = false; pause = false; sound = true; speed = 1; blockSoData = ["undefined", "lastUser"]; startIntro(); } function startIntro() { activateScreen(new as.career.view.introView()); } function quit() { _global.model.popupConfirm({title:_global.textDb.quitConfirm, target:_global.externalModel, func:"requestKill"}); _global.activeThirMenu.quitMenuActive = true; } function showOutOfFocus(__toShow) { if (_global.activeMiniClipHS === true) { return(null); } switch (__toShow) { case true : if (_global.activeThirMenu.quitMenuActive) { return(undefined); } _global.main.pause = true; _global.model.popupConfirm({title:_global.textDb.focusConfirm, target:_global.focusControl, func:"continueGame", catchPress:true, noCancel:true}); break; case false : _global.view.resetConfirm(); } } function resetPlayer() { var _local2 = {highestTransport:_global.careerModel.userProgress.possession.highestTransport, gender:_global.careerModel.userProgress.gender, userName:_global.careerModel.userProgress.name, soundMusic:_global.careerModel.userProgress.setting.soundMusic, soundFx:_global.careerModel.userProgress.setting.soundFx, Language:_global.careerModel.userProgress.setting.Language, pokerSpeed:_global.careerModel.userProgress.setting.pokerSpeed}; delete _global.cityView; _global.careerModel = new as.career.model.careerModel(); _global.careerModel.userProgress.name = _local2.userName; _global.careerModel.userProgress.gender = _local2.gender; _global.careerModel.userProgress.setting.soundFx = _local2.soundFx; _global.careerModel.userProgress.setting.soundMusic = _local2.soundMusic; _global.careerModel.userProgress.setting.Language = _local2.Language; _global.careerModel.userProgress.possession.highestTransport = _local2.highestTransport; _global.careerModel.userProgress.setting.pokerSpeed = _local2.pokerSpeed; _global.model.saveGame(); } function asp(__speed) { if (_global.sc != true) { return(null); } speed = __speed; } function createMainMenu() { _global.model.activateMenu(new as.view.menu.MainMenu()); } function createStatisticMenu() { _global.model.activateMenu(new as.view.menu.StatisticMenu()); } function createAchievementMenu() { _global.model.activateMenu(new as.view.menu.AchievementMenu()); } function finishPokerGame(__exitObj) { _global.engine.stopAmbience(0); _global.engine.stopMusic(0); if (_global.careerModel.userProgress.currentPosition.quickGame == true) { delete _global.careerModel.userProgress.currentPosition.quickGame; _global.model.speed = 1; startIntro(); _global.model.activateMenu(new as.view.menu.MainMenu()); } else { _global.careerModel.finishPokerGame(__exitObj); } delete _global.pokerModel; } function createPokerTable(__iObj) { _global.pokerModel = new as.poker.model.PokerModel(); _global.pokerModel.createTable(__iObj); var _local4 = false; var _local8 = {}; var _local3 = _global.model.conf.winPerc; if (_global.pokerModel.pokerSave.startPlayerAmount < 9) { _local3 = _global.model.conf.winPerc8orless; } var _local2 = 0; while (_local2 < _local3.length) { _local8[(_local2 + 1) + "prize"] = Math.floor((_global.pokerModel.pokerSave.totalCash / 100) * _local3[_local2]); _local2++; } if (__iObj.type == "cashGame") { if ((_global.careerModel.userProgress.achievement.gamesStarted.cash < 2) || (!_global.help.request({id:17, x:114, y:-10, replaceContent:_local8}))) { _global.pokerModel.startNewRound(); } else { _local4 = true; } } else if (!_global.help.request({id:11, x:_global.pokerModel.players[_global.userPlayer].view._x, y:-10 + _global.pokerModel.players[_global.userPlayer].view._y, replaceContent:_local8})) { _global.pokerModel.startNewRound(); } _global.activeScreen.renderTable(); _global.delayer.callFunction(_global.activeScreen, "renderTable", 10, 1); if (_local4) { _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); } } function startDedicatedPokerGame(__iObj) { _global.careerModel.userProgress.currentPosition.quickGame = true; _global.careerModel.startDedicatedPokerGame(__iObj); _global.activeScreen.renderTable(); } function adjustSpeed(__speed) { speed = __speed; } function activateMenu(__newMenu) { delete _global.activeMenu; _global.activeMenu = __newMenu; _global.view.placeMenu(); } function activateSeqMenu(__newMenu) { delete _global.activeSeqMenu; _global.activeSeqMenu = __newMenu; _global.view.placeSeqMenu(); } function popupConfirm(__popupObj) { activateThirMenu(new as.view.menu.DefaultConfirm(__popupObj)); } function activateThirMenu(__newMenu) { _global.view.resetConfirm(); delete _global.activeThirMenu; _global.activeThirMenu = __newMenu; _global.view.placeThirMenu(); } function activateScreen(__newScreen) { delete _global.activeScreen; _global.activeScreen = __newScreen; _global.view.placeScreen(); } function showGovernorScreen() { _global.model.activateScreen(new as.career.view.governorScreen()); } function switchSound() { var _local2 = new Sound(); if (sound == true) { _local2.setVolume(0); sound = false; } else { _local2.setVolume(100); sound = true; } } function traceSave() { var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); var _local2 = _local3.data.lastUser; if (!_local2) { return(undefined); } if (!_local3.data[_local2]) { return(undefined); } _global.traceObj(_local3.data[_local2], ("my_so.data[" + _local2) + "]"); } function resetSaveData() { var _local1 = SharedObject.getLocal("GovernorOfPoker", "/"); delete _local1.data.lastUser; for (var _local2 in _local1.data) { delete _local1.data[_local2]; } _local1.flush(); } function saveGame() { if ((lastSave != undefined) && ((Math.floor(getTimer() / 25) - lastSave) < 10)) { return(null); } if (_global.careerModel.userProgress.currentPosition.pokerGame.userModel) { return(null); } lastSave = Math.floor(getTimer() / 25); if (_global.blockSave) { return(null); } var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); delete _local3.data[_global.careerModel.userProgress.name]; _local3.data[_global.careerModel.userProgress.name] = new Object(); throwObj(_global.careerModel.userProgress, _local3.data[_global.careerModel.userProgress.name], true, 30); _local3.data.lastUser = _global.careerModel.userProgress.name; _local3.flush(); } function loadGame(__user) { var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); if (_global.sc && (_global.loadGame)) { } else { _global.careerModel.userProgress = throwObj(_local3.data[__user], null, true); } _global.main.selectLanguage(_global.careerModel.userProgress.setting.Language); _local3.data.lastUser = __user; } function convertBigToSmallName(__name) { var _local1 = __name.split("("); if (_local1.length > 1) { var _local2 = _local1[1].split(") ")[1]; return(_local1[0] + _local2); } return(__name); } function startGame() { var _local3 = SharedObject.getLocal("GovernorOfPoker", "/"); var _local4 = ""; if (_local3.data.lastUser && (_local3.data[_local3.data.lastUser])) { _local4 = _local3.data.lastUser; } if ((_local4 != "") || (_global.sc && (_global.loadGame))) { loadGame(_local4); _global.model.createMainMenu(); } else { _global.model.activateMenu(new as.view.menu.NameMenu()); } } function throwObj(__origObj, __newObj, __adv, __subAdv) { var _local2; var _local4; if (__newObj) { if (!__adv) { for (_local2 in __origObj) { __newObj[_local2] = __origObj[_local2]; } } else { for (_local2 in __origObj) { _local4 = typeof(__origObj[_local2]); if (_local4 == "function") { continue; } if ((_local4 == "string") || (_local4 == "number")) { __newObj[_local2] = __origObj[_local2]; } else if (__origObj[_local2].length || (__origObj[_local2].splice)) { __newObj[_local2] = throwObjToArray(__origObj[_local2]); } else if (_local4 == "object") { if (__subAdv > 1) { __newObj[_local2] = new Object(); throwObj(__origObj[_local2], __newObj[_local2], true, __subAdv - 1); } else { __newObj[_local2] = new Object(); throwObj(__origObj[_local2], __newObj[_local2], true); } } else { __newObj[_local2] = __origObj[_local2]; } } } } else { var _local5 = {}; if (!__adv) { for (_local2 in __origObj) { _local5[_local2] = __origObj[_local2]; } } else { for (_local2 in __origObj) { _local4 = typeof(__origObj[_local2]); if ((_local4 == "string") || (_local4 == "number")) { _local5[_local2] = __origObj[_local2]; } else if (__origObj[_local2].length || (__origObj[_local2].splice)) { _local5[_local2] = throwObjToArray(__origObj[_local2]); } else if (_local4 == "object") { if (__subAdv > 1) { _local5[_local2] = new Object(); throwObj(__origObj[_local2], _local5[_local2], true, __subAdv - 1); } else { _local5[_local2] = new Object(); throwObj(__origObj[_local2], _local5[_local2], true); } } else { _local5[_local2] = __origObj[_local2]; } } } return(_local5); } } function throwObjToArray(__origObj, __newArray) { var _local2; if (__newArray) { for (_local2 in __origObj) { __newArray[_local2] = __origObj[_local2]; } } else { var _local5 = []; for (_local2 in __origObj) { var _local4 = typeof(__origObj[_local2]); if (_local4 == "function") { continue; } if ((_local4 == "string") || (_local4 == "number")) { _local5[_local2] = __origObj[_local2]; } else if (__origObj[_local2].length || (__origObj[_local2].splice)) { _local5[_local2] = throwObjToArray(__origObj[_local2]); } else if (_local4 == "object") { _local5[_local2] = new Object(); throwObj(__origObj[_local2], _local5[_local2], true); } else { _local5[_local2] = __origObj[_local2]; } } return(_local5); } } function activateCareer() { switch (_global.careerModel.userProgress.currentPosition.currentScreen) { case "careerProperties" : _global.model.activateSeqMenu(new as.view.menu.CareerPropertiesMenu()); break; case "city" : _global.careerModel.activateCity(_global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title, {daytime:_global.careerModel.getTimeDescription(), source:"load", mode:"home"}); break; case "poker" : _global.engine.stopMusic(40); _global.userPlayer = _global.careerModel.userProgress.currentPosition.pokerGame.userPlayer; _global.pokerModel = new as.poker.model.PokerModel(); _global.pokerModel.createTable({type:_global.careerModel.userProgress.currentPosition.pokerGame.tableType.toLowerCase(), city:_global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title.split(" ").join(""), players:_global.careerModel.userProgress.currentPosition.pokerGame.players, blinds:{bb:_global.careerModel.userProgress.currentPosition.pokerGame.roundObj.bigBlindBet, sb:_global.careerModel.userProgress.currentPosition.pokerGame.roundObj.smallBlindBet}}); _global.pokerModel.pokerSave.filledSeats = _global.careerModel.userProgress.currentPosition.pokerGame.filledSeats.concat(); _global.pokerView.tournamentDisplay.update(); _global.pokerView.resetRound(); _global.model.throwObj(_global.careerModel.userProgress.currentPosition.pokerGame, _global.pokerModel.pokerSave, true); _global.activeScreen.renderTable(); _global.pokerView.showLoadedGame(); _global.pokerView.reportViewFinish(_global.pokerModel.roundObj.state, "dealer"); } } }
Symbol 3661 MovieClip [__Packages.as.conf.Modelconf] Frame 0
class as.conf.Modelconf { var achievements, blind, winPerc, winPerc8orless; function Modelconf () { achievements = [{color:"Gold"}, {color:"Gold"}, {color:"Silver"}, {color:"Silver"}, {color:"Bronse"}, {color:"Bronse"}, {color:"Bronse"}, {color:"Silver"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}, {color:"Bronse"}, {color:"Bronse"}, {color:"Bronse"}, {color:"Silver"}, {color:"Silver"}, {color:"Gold"}, {color:"Gold"}, {color:"Gold"}]; blind = {small:[1, 2, 4, 6, 8, 10, 15, 25, 50, 75, 100, 200, 300, 400, 600, 800, 1000, 1500, 2000, 3000, 4000, 6000, 8000, 10000, 15000, 20000, 25000, 30000], big:[2, 4, 8, 12, 16, 20, 30, 50, 100, 150, 200, 400, 600, 800, 1200, 1600, 2000, 3000, 4000, 6000, 8000, 12000, 16000, 20000, 30000, 40000, 50000, 60000]}; winPerc = [40, 25, 16, 12, 7]; winPerc8orless = [45, 30, 25]; } }
Symbol 3662 MovieClip [__Packages.as.career.view.introView] Frame 0
class as.career.view.introView { var animation; function introView () { } function initScreen() { animation = _global.view.loader.attachMovie("travelScene", "intro", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0}); animation.traveler.gotoAndStop(1); animation.traveler._visible = false; animation.gotoAndStop(1); _global.model.startGame(); _global.delayer.callFunction(_global.engine, "startMusic", 2, 1, "GoP.wav", 0); } }
Symbol 3663 MovieClip [__Packages.as.view.menu.StatisticMenu] Frame 0
class as.view.menu.StatisticMenu extends as.view.menu.Menu { var conf, showMenu, layerBg; function StatisticMenu () { super(); conf = new as.conf.view.StatisticMenuconf(); } function initMenu() { showMenu("Statistics"); layerBg.menuMainBg.possessionPropertyValue.valueTxt.text = _global.careerModel.userProgress.possession.house.length; if (_global.careerModel.userProgress.possession.city.length) { layerBg.menuMainBg.possessionTownsValue.valueTxt.text = _global.careerModel.userProgress.possession.city.length; } else { layerBg.menuMainBg.possessionTownsValue.valueTxt.text = "0"; } layerBg.menuMainBg.achievementGamesPlayed.title_txt.text = _global.textDb.gamesPlayed.split(":").join(""); layerBg.menuMainBg.achievement1rdPlace.title_txt.text = _global.textDb.coin0Descr; layerBg.menuMainBg.achievement2rdPlace.title_txt.text = _global.textDb.coin1Descr; layerBg.menuMainBg.achievement3rdPlace.title_txt.text = _global.textDb.coin2Descr; layerBg.menuMainBg.possessionProperty.title_txt.text = _global.textDb.Houses.split(":").join(""); layerBg.menuMainBg.possessionTowns.title_txt.text = _global.textDb.Cities.split(":").join(""); layerBg.menuMainBg.possessionMoney.title_txt.text = _global.textDb.Cash.split(":").join(""); layerBg.menuMainBg.currentScore.title_txt.text = _global.textDb.Score.split(":").join(""); var _local5 = _global.careerModel.generateScore(); var _local6 = _local5.toString().length; var _local3 = _local6 - 8; if (_local3 < 0) { _local3 = 0; } var _local4 = new TextFormat(); _local4.size = 18 - _local3; layerBg.menuMainBg.currentScoreValue.valueTxt._y = layerBg.menuMainBg.currentScoreValue.valueTxt._y + _local3; layerBg.menuMainBg.currentScoreValue.valueTxt.setNewTextFormat(_local4); layerBg.menuMainBg.currentScoreValue.valueTxt.text = _local5; layerBg.menuMainBg.possessionMoneyValue.valueTxt.text = "$ " + Math.floor(_global.careerModel.userProgress.possession.money); layerBg.menuMainBg.achievement1rdPlaceValue.valueTxt.text = _global.careerModel.userProgress.achievement.firstPlace; layerBg.menuMainBg.achievement2rdPlaceValue.valueTxt.text = _global.careerModel.userProgress.achievement.secondPlace; layerBg.menuMainBg.achievement3rdPlaceValue.valueTxt.text = _global.careerModel.userProgress.achievement.thirdPlace; layerBg.menuMainBg.achievementGamesPlayedValue.valueTxt.text = (_global.careerModel.userProgress.achievement.gamesStarted.tour + _global.careerModel.userProgress.achievement.gamesStarted.cash) + _global.careerModel.userProgress.achievement.gamesStarted.trans; } function processOk() { _global.view.menuLoader.removeMovieClip(); return(true); } }
Symbol 3664 MovieClip [__Packages.as.conf.view.StatisticMenuconf] Frame 0
class as.conf.view.StatisticMenuconf extends as.conf.view.Menuconf { var options, button, bgString, position; function StatisticMenuconf () { super(); options = ["Ok"]; button = {startX:103, startY:325, colAmount:2, xoffset:160, yoffset:40}; bgString = "menuStatisticBg"; position = {x:222, y:112}; } }
Symbol 3665 MovieClip [__Packages.as.view.menu.AchievementMenu] Frame 0
class as.view.menu.AchievementMenu extends as.view.menu.Menu { var conf, animationLock, unShown, showMenu, layerBg, rollAway, menuName; function AchievementMenu () { super(); _global.achievementM = "open"; trace("achievementM " + _global.achievementM); conf = new as.conf.view.AchievementMenuconf(); } function setAnimationLock(__mode) { animationLock = __mode; } function initMenu() { unShown = new Array(); var _local9 = 1; setAnimationLock(true); _global.model.asp(1); _global.view.loader.DynamicTopMenu.onRollOut(); showMenu("rewards"); layerBg.menuMainBg.gotoAndStop(_global.careerModel.userProgress.gender); var _local4 = 0; while (_local4 < _global.careerModel.userProgress.achievement.coin.length) { var index = _global.careerModel.userProgress.achievement.coin[_local4]; var _local3 = layerBg.menuMainBg.attachMovie("rewardCoins", "rewardCoins" + index, layerBg.menuMainBg.getNextHighestDepth(), {_xscale:22, _yscale:22, _x:236 + ((index % 4) * 77), _y:98 + (Math.floor(index / 4) * 72)}); _local3.gotoAndStop(index + 1); _local3.baseClass = this; _local3.index = index; _local3.onRollOver = function () { this.baseClass.showRoll(this.index); }; _local3.onRollOut = function () { this.baseClass.showRollAway(this.index); }; _local3.onPress = function () { this.baseClass.showPress(this.index); }; if (_global.careerModel.userProgress.achievement.coinShown.inArray(index) === false) { layerBg.menuMainBg["rewardCoins" + index]._visible = false; unShown.push(index); _global.careerModel.userProgress.achievement.coinShown.push(index); } _local4++; } if (processUnShown() == false) { setAnimationLock(false); } } function processShowCoinScreen(__index) { var _local3 = _global.view.menuLoader2.attachMovie("coinInScreen", "coinInScreen", _global.view.menuLoader2.getNextHighestDepth(), {_x:368, _y:240}); var _local5 = _local3.attachMovie("defaultButton", "buttonClose", 1, {_x:-40, _y:150}); _local5.nameS = "Close"; _local5.nameString = "CloseCoinScreen"; _local5.menu = this; _local3._alpha = 0; _global.motion.slide(_local3, "_alpha", _global.motion.none.Out, 100, 5); _local3.tip.text = _global.textDb[("coin" + __index) + "Hint"]; _local3.title.text = _global.textDb[("coin" + __index) + "Descr"]; var _local4 = _local3.title.text.length - 20; if (_local4 > 0) { var _local7 = new TextFormat(); _local7.size = 20 - Math.floor(_local4 / 2.8); _local3.title.setNewTextFormat(_local7); _local3.title.text = _global.textDb[("coin" + __index) + "Descr"]; _local3.title._y = _local3.title._y + Math.floor(_local4 / 2); } _local3.coin.gotoAndStop(1 + __index); } function processUnShown() { if (unShown.length > 0) { processShowCoinScreen(unShown[0]); return(true); } return(false); } function showAddCoinAnimation(__index) { this["ferryDust" + __index] = new as.view.comsmetic.FerryDust(layerBg.createEmptyMovieClip("ferryDust", layerBg.getNextHighestDepth())); var _local4 = 0; var _local3 = layerBg.menuMainBg["rewardCoins" + __index]; _local3.swapDepths(_local3._parent.getNextHighestDepth()); _local3.showMe(); _local3._xscale = 53; _local3._yscale = 53; _local3._x = 354; _local3._y = 195; _global.motion.slide(_local3, "_rotation", _global.motion.regular.Out, -70 + (Math.random() * 140), 18); _global.motion.slide(_local3, "_yscale", _global.motion.regular.Out, 140, 15); _global.motion.slide(_local3, "_xscale", _global.motion.regular.Out, 140, 15); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_y", _global.motion.regular.Out, _local3._y + ((98 + (Math.floor(__index / 4) * 72)) / 4), 15); _local4 = _local4 + 18; _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_rotation", _global.motion.regular.InOut, 0, 10); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_yscale", _global.motion.regular.InOut, 22, 10); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_xscale", _global.motion.regular.InOut, 22, 10); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_y", _global.motion.regular.InOut, 98 + (Math.floor(__index / 4) * 72), 10); _global.delayer.callFunction(_global.motion, "slide", _local4, 1, _local3, "_x", _global.motion.regular.InOut, 236 + ((__index % 4) * 77), 10); _local4 = _local4 + 10; this["ferryDust" + __index].lId = "particle" + _global.model.conf.achievements[__index].color; this["ferryDust" + __index].scaleDim = 0.5; _global.delayer.callFunction(_global.motion, "slide", _local4, 1, this["ferryDust" + __index], "scaleDim", _global.motion.none.Out, 2, 30); _global.delayer.callFunction(this, "animateCircleFerry", 0, 1, __index); if (unShown.length > 0) { _global.delayer.callFunction(this, "processUnShown", _local4, 1, false); } else { _global.delayer.callFunction(this, "setAnimationLock", _local4, 1, false); } } function checkUnShown() { if (unShown.length > 0) { showAddCoinAnimation(unShown.shift()); } } function animateCircleFerry(__index) { _global.delayer.callFunction(this, "showCircleFerry", 1, 35, __index); } function showCircleFerry(__index) { var _local4 = 0; while (_local4 < 4) { var _local2 = {x:layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle.pos._x, y:layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle.pos._y}; layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle.localToGlobal(_local2); layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle._rotation = layerBg.menuMainBg["rewardCoins" + __index].circleFerryPos.ferryCircle._rotation + 33; var _local5 = this["ferryDust" + __index].insertParticle(Math.floor(_local2.x - 46), Math.floor(_local2.y - 22)); _local5.animation.gotoAndStop(1 + Math.floor(Math.random() * 20)); _local4++; } } function showRoll(__index) { if (animationLock) { return(null); } _global.motion.slide(layerBg.menuMainBg["rewardCoins" + __index], "_yscale", _global.motion.regular.Out, 25, 3); _global.motion.slide(layerBg.menuMainBg["rewardCoins" + __index], "_xscale", _global.motion.regular.Out, 25, 3); } function showRollAway(__index) { if (animationLock) { return(null); } _global.motion.slide(layerBg.menuMainBg["rewardCoins" + __index], "_yscale", _global.motion.regular.Out, 22, 3); _global.motion.slide(layerBg.menuMainBg["rewardCoins" + __index], "_xscale", _global.motion.regular.Out, 22, 3); } function showPress(__index) { if (animationLock) { return(null); } rollAway = __index; processShowCoinScreen(__index); } function processCloseCoinScreen() { _global.view.menuLoader2.coinInScreen.removeMovieClip(); checkUnShown(); if (rollAway) { showRollAway(rollAway); delete rollAway; } } function processClose() { if (animationLock) { return(null); } delete menuName; _global.view.menuLoader.removeMovieClip(); if (_global.achievementM == "helprequest") { delete _global.achievementM; _global.delayer.callFunction(_global.activeScreen, "showIntroHelp", 1, 1); } return(true); } }
Symbol 3666 MovieClip [__Packages.as.conf.view.AchievementMenuconf] Frame 0
class as.conf.view.AchievementMenuconf extends as.conf.view.Menuconf { var options, button, bgString, position; function AchievementMenuconf () { super(); options = ["Close"]; button = {startX:283, startY:490, colAmount:2, xoffset:160, yoffset:40}; bgString = "menuAchievementBg"; position = {x:47, y:24}; } }
Symbol 3667 MovieClip [__Packages.as.poker.model.PokerModelBase] Frame 0
class as.poker.model.PokerModelBase { var pokerSave, chanceCalculator, playersChar, debugPlayerTip, players, pokerNewPlayerAtribArray, playerAmount, finishPokerGame, useFixedCards, generateLosers, getShowCard_array, reduceSteamy, checkForIrritation, processToMemory, checkForBluffAward, fixedCards, spliceFixedCard; function PokerModelBase (__playerAmount) { pokerSave = {ShortAndBickStack:{low:[], high:[]}, memory:[], playerBehavior:[]}; _global.model.adjustSpeed(_global.careerModel.userProgress.setting.pokerSpeed); _global.dealerSpeechNumber = 0; _global.pokerModel = this; chanceCalculator = new as.poker.model.ChanceCalculator(this); playersChar = ["thight_a", "thight_p", "loose_a", "loose_p"]; debugPlayerTip = false; } function saveTurn() { if (_global.careerModel.userProgress.currentPosition.quickGame) { return(null); } if (players[_global.userPlayer].model == undefined) { return(null); } pokerSave.players = []; var _local4 = 0; while (_local4 < players.length) { var _local3 = {view:players[_local4].view, model:players[_local4].model}; pokerSave.players[_local4] = {id:_local3.view.viewId, name:_local3.view.name, type:_local3.view.type, chipAmount:_local3.model.chipAmount, house:_local3.model.house.concat(), styleId:_local3.model.styleId, level:_local3.model.pokerLevel}; _local4++; } pokerSave.userPlayer = _global.userPlayer; _global.careerModel.userProgress.currentPosition.currentScreen = "poker"; _global.careerModel.userProgress.currentPosition.pokerGame = pokerSave; _global.model.saveGame(); } function createTable(__iObj) { pokerSave.totalCash = __iObj.totalCash; pokerSave.city = __iObj.city; pokerSave.startPlayerAmount = __iObj.players.length; pokerSave.tableType = __iObj.type; var _local18 = ((pokerSave.tableType == "tournament") ? 8 : 5); pokerSave.blind = __iObj.blind; var _local7 = new Array(); pokerNewPlayerAtribArray = new Array(); _local7 = __iObj.players; playerAmount = _local18; var _local8 = []; if (pokerSave.tableType == "tournament") { var _local3 = 1; while (_local3 < __iObj.tableAmount) { _local8.push(_local18); pokerSave.startPlayerAmount = pokerSave.startPlayerAmount + 8; _local3++; } _global.model.activateScreen(new as.poker.view.PokerTournamentView({table:__iObj.city, player:_local7})); } else { _global.model.activateScreen(new as.poker.view.PokerCashgameView({table:1 + ((_global.careerModel.userProgress.surrounding.event[_global.careerModel.userProgress.currentPosition.townId][_global.careerModel.userProgress.currentPosition.event].view.id + 3) % 4), player:_local7})); } pokerSave.otherTable = new Array(); var _local9 = new as.conf.career.view.MapTexasconf(); var _local6 = 0; var _local3 = 0; while (_local3 < _local8.length) { pokerSave.otherTable[_local3] = {stack:0, players:[]}; var _local5 = 0; while (_local5 < _local8[_local3]) { var _local4 = {id:1, gender:_local9.travelers[_local6].sex, name:_local9.travelers[_local6].name, chipAmount:_local7[Math.floor(Math.random() * _local7.length)].chipAmount, house:[]}; pokerSave.otherTable[_local3].stack = pokerSave.otherTable[_local3].stack + _local4.chipAmount; pokerSave.otherTable[_local3].players.push(_local4); _local6++; _local5++; } adjustOtherTable(_local3, "init"); devideOtherTableMoney(_local3, "initial"); _local3++; } } function unLockAchievements(__delay) { var _local4 = 0; if (_global.careerModel.userProgress.currentPosition.quickGame) { return(0); } var _local3 = 0; while (_local3 < pokerSave.roundObj.achievement.length) { _local4 = _local4 + unLockAchievement(pokerSave.roundObj.achievement[_local3], __delay + _local4); _local3++; } return(_local4); } function unLockAchievement(__achievementId, __delay) { if (_global.careerModel.userProgress.achievement.coin.inArray(__achievementId) === false) { _global.careerModel.userProgress.daily.balance.reward = _global.careerModel.userProgress.daily.balance.reward + 1; _global.careerModel.userProgress.achievement.coin.push(__achievementId); _global.delayer.callFunction(_global.pokerView, "unlockAchievement", __delay, 1, __achievementId, __delay); return(168); } return(0); } function getEndFixForNum(__num) { var _local1 = ["st", "nd", "rd"]; if (_local1[__num - 1]) { return(_local1[__num - 1]); } return("th"); } function numberToPreparedVisual(__num) { var _local2 = __num.toString(); var _local3 = []; var _local1 = 0; while (_local2.charAt(_local1)) { _local3.push("p" + _local2.charAt(_local1)); _local1++; } return(_local3); } function createRandomTable() { var _local21 = new Array("Beeville", "Boston", "Brady", "Brownsville", "Dallas", "ElDorado", "ElPaso", "FortStockton", "Lampasas", "Llano", "Meridian", "SanAntonio", "SanSaba"); var _local18 = new Array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26); var _local17 = new Array(); var _local3 = 0; while (_local3 < 8) { var _local15 = _local18.splice(Math.floor(Math.random() * _local18.length), 1); _local17.push(_local15[0]); _local3++; } var _local16 = new Array(); pokerNewPlayerAtribArray = new Array(); pokerSave.tableType = (Math.floor(Math.random() * 2) ? "CashGame" : "Tournament"); pokerSave.tableType = "Tournament"; var _local20 = ((pokerSave.tableType == "Tournament") ? 8 : 5); _local3 = 0; while (_local3 < _local20) { if (_global.userPlayer == _local3) { _local16.push({id:0, name:"jojo de user", type:"User", chipAmount:30000, house:[{value:200, status:"possession"}, {value:300, status:"possession"}, {value:400, status:"possession"}, {value:500, status:"possession"}, {value:600, status:"possession"}]}); } else { var _local12 = (Math.floor(Math.random() * 1.7) ? 0 : (Math.floor(Math.random() * 6))); var _local6 = new Array(); if (pokerSave.tableType != "Tournament") { var _local5 = 0; while (_local5 < _local12) { _local6.push({value:100 + Math.floor(Math.random() * 400), status:"possession"}); _local5++; } } _local16.push({id:_local17[_local3], name:_global.model.conf.nameArrayMale[Math.floor(Math.random() * 70)], type:"TightPassive", chipAmount:3000, house:_local6}); } _local3++; } playerAmount = _local20; var _local14 = []; if (pokerSave.tableType == "Tournament") { _local14.push(_local20); _local14.push(_local20); _global.model.activateScreen(new as.poker.view.PokerTournamentView({table:_local21[Math.floor(Math.random() * _local21.length)], player:_local16})); } else { _global.model.activateScreen(new as.poker.view.PokerCashgameView({table:1 + Math.floor(Math.random() * 4), player:_local16})); } pokerSave.otherTable = new Array(); _local3 = 0; while (_local3 < _local14.length) { pokerSave.otherTable[_local3] = {stack:0, players:[]}; var _local5 = 0; while (_local5 < _local14[_local3]) { var _local4 = {id:Math.floor(Math.random() * 20), name:_global.model.conf.nameArrayMale[Math.floor(Math.random() * 70)], type:"TightPassive", chipAmount:30000, house:[{value:200, status:"possession"}, {value:300, status:"possession"}, {value:400, status:"possession"}, {value:500, status:"possession"}, {value:600, status:"possession"}]}; pokerSave.otherTable[_local3].stack = pokerSave.otherTable[_local3].stack + _local4.chipAmount; pokerSave.otherTable[_local3].players.push(_local4); _local5++; } adjustOtherTable(_local3, "init"); devideOtherTableMoney(_local3, "initial"); _local3++; } } function increaseOtherTableActions() { var _local2 = 0; while (_local2 < pokerSave.otherTable.length) { pokerSave.otherTable[_local2].nextTableAction--; if (pokerSave.otherTable[_local2].nextTableAction == 0) { adjustOtherTable(_local2, "removePlayer"); } _local2++; } } function adjustOtherTable(__tableId, __mode) { if (!(__mode === "removePlayer")) { } else { var _local4 = pokerSave.otherTable[__tableId].players.shift(); devideOtherTableMoney(__tableId, "random", _local4.chipAmount); } pokerSave.otherTable[__tableId].nextTableAction = Math.ceil(1.5 * Math.sqrt((Math.random() * (1 / (((_global.model.conf.blind.small[pokerSave.blind + 1] / pokerSave.otherTable[__tableId].stack) * 2) * 1))) * (pokerSave.otherTable[__tableId].players.length + Math.floor(Math.random() * (3 * pokerSave.otherTable[__tableId].players.length))))); if (pokerSave.otherTable[__tableId].nextTableAction > ((pokerSave.otherTable[__tableId].players.length * 2) * 30)) { pokerSave.otherTable[__tableId].nextTableAction = pokerSave.otherTable[__tableId].nextTableAction - Math.floor((pokerSave.otherTable[__tableId].nextTableAction - ((pokerSave.otherTable[__tableId].players.length * 2) * 30)) / 3); } if (pokerSave.otherTable[__tableId].nextTableAction < 0) { pokerSave.otherTable[__tableId].nextTableAction = 50; } _global.pokerView.tournamentDisplay.update(); } function devideOtherTableMoney(__tableId, mode, __chipsFromLoser) { if (__chipsFromLoser == undefined) { __chipsFromLoser = 0; } var _local13 = pokerSave.otherTable[__tableId].stack; var _local8 = pokerSave.otherTable[__tableId].players.length; var _local11 = Math.floor(_local13 / _local8); switch (mode) { case "initial" : var _local2 = 0; while (_local2 < (_local8 - 1)) { pokerSave.otherTable[__tableId].players[_local2].chipAmount = _local11; _local2++; } pokerSave.otherTable[__tableId].players[_local8 - 1].chipAmount = _local13 - (_local11 * (_local8 - 1)); break; case "random" : var _local5 = []; _local2 = 0; while (_local2 < _local8) { _local5.push(_local2); _local2++; } var _local3 = []; _local2 = 0; while (_local2 < 2) { _local3.push(_local5.splice(Math.floor(Math.random() * _local5.length), 1)[0]); _local2++; } var _local10 = 50; var _local12 = 150; var _local9 = (pokerSave.otherTable[__tableId].players[_local3[0]].chipAmount + pokerSave.otherTable[__tableId].players[_local3[1]].chipAmount) + __chipsFromLoser; _local2 = 0; while (_local2 < (_local3.length - 1)) { var _local6 = Math.floor(_local9 / (_local3.length - _local2)); var _local7 = _local10 + Math.floor(Math.random() * (_local12 - _local10)); pokerSave.otherTable[__tableId].players[_local3[_local2]].chipAmount = Math.floor((_local6 / 100) * _local7); _local9 = _local9 - pokerSave.otherTable[__tableId].players[_local3[_local2]].chipAmount; _local2++; } pokerSave.otherTable[__tableId].players[_local3[_local3.length - 1]].chipAmount = _local9; } } function setFilledSeats() { pokerSave.filledSeats = new Array(); var _local2 = 0; while (_local2 < playerAmount) { if (players[_local2] != undefined) { pokerSave.filledSeats.push(_local2); } _local2++; } } function getFilledSeatsAmount() { var _local2 = pokerSave.filledSeats.length; if (!_local2) { _local2 = 0; } return(_local2); } function setPlayerModel(__playerView, __playerNumber) { pokerSave.memory[__playerNumber] = {preflop:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}, flop:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}, turn:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}, river:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}, total:{folded:0, checked:0, called:0, raised:0, reRaised:0, total:0}}; pokerSave.playerBehavior[__playerNumber] = {irritation:0}; return(new as.poker.model.PlayerModel({testnum:Math.floor(Math.random() * 900), playerView:__playerView, pokerModel:this, playerNumber:__playerNumber, chipAmount:_global.activeScreen.playerInit[__playerNumber].chipAmount, styleId:_global.activeScreen.playerInit[__playerNumber].styleId, level:_global.activeScreen.playerInit[__playerNumber].level, house:_global.activeScreen.playerInit[__playerNumber].house})); } function setPlayerDealing(__playerNumber) { pokerSave.playerDealing = __playerNumber; } function setNextPlayerDealing() { var _local3 = false; var _local2 = pokerSave.playerDealing + 1; while (!(_local2 === pokerSave.playerDealing)) { if ((_local2 >= playerAmount) && (!_local3)) { _local2 = 0; _local3 = true; } if (players[_local2]) { setPlayerDealing(_local2); return(undefined); } _local2++; } } function equalizeTables() { var _local3 = pokerSave.otherTable.length - 1; while (_local3 >= 0) { if (pokerSave.otherTable[_local3].players.length == 0) { pokerSave.otherTable.splice(_local3, 1); } _local3--; } var _local10 = 1; var _local2 = new Array(); var _local9 = pokerSave.filledSeats.length; _local2.push(pokerSave.filledSeats.length); _local3 = 0; while (_local3 < pokerSave.otherTable.length) { _local10++; _local2.push(pokerSave.otherTable[_local3].players.length); _local9 = _local9 + pokerSave.otherTable[_local3].players.length; _local3++; } var _local13 = new Array(); var _local12 = new Array(); if ((_local10 * 8) >= (_local9 + 8)) { var _local11 = _local10 - 1; var _local5 = []; var _local6 = 0; _local3 = 0; while (_local3 < _local9) { if (_local6 >= _local11) { _local6 = 0; } if (!_local5[_local6]) { _local5[_local6] = 0; } _local5[_local6]++; _local6++; _local3++; } _local5[_local11] = 0; _local3 = 0; while (_local3 < _local2.length) { var _local4 = 0; while ((_local2[_local3] + _local4) != _local5[_local3]) { if ((_local2[_local3] + _local4) > _local5[_local3]) { _local13.push(_local3); _local4--; } else { _local12.push(_local3); _local4++; } } _local3++; } } else { var _local8 = Math.ceil(_local9 / _local2.length); var _local7 = Math.floor(_local9 / _local2.length); var _local4 = true; while (_local4 === true) { _local4 = false; _local3 = 0; while (_local3 < _local2.length) { if (_local2[_local3] > _local8) { _local13.push(_local3); _local2[_local3]--; _local4 = true; } _local3++; } } _local4 = true; while (_local4 === true) { _local4 = false; _local3 = 0; while (_local3 < _local2.length) { if (_local2[_local3] < _local7) { _local12.push(_local3); _local2[_local3]++; _local4 = true; } _local3++; } } while (_local13.length != _local12.length) { _local3 = 0; while (_local3 < _local2.length) { if ((_local13.length < _local12.length) && (_local2[_local3] > _local7)) { _local13.push(_local3); _local2[_local3]--; break; } if ((_local13.length > _local12.length) && (_local2[_local3] < _local8)) { _local12.push(_local3); _local2[_local3]++; break; } _local3++; } } } return({moveFrom:_local13, moveTo:_local12}); } function startNewRound() { setFilledSeats(); if (pokerSave.filledSeats.length == 1) { finishPokerGame(); return(null); } setNextPlayerDealing(); _global.activeScreen.resetRound(); delete pokerSave.roundObj; pokerSave.roundObj = {achievement:[], state:"preflop", totalTableBet:0, tableCards:[], playerDealing:pokerSave.playerDealing, playersPlayingAmount:0, playersAllInAmount:0, playersAllIn_array:[], playersPlaying:[]}; pokerSave.roundsStarted++; if (((_global.careerModel.userProgress.currentPosition.quickGame || (_global.careerModel.userProgress.currentPosition.eventType == "tournament")) && ((pokerSave.roundsStarted % 4) == 0)) || ((_global.careerModel.userProgress.currentPosition.eventType == "transport") && ((pokerSave.roundsStarted % 6) == 0))) { if (_global.model.conf.blind.small[pokerSave.blind + 1] != undefined) { pokerSave.blind++; pokerSave.roundObj.newBlinds = true; } } if (pokerSave.roundsStarted == 1) { pokerSave.roundObj.newBlinds = true; _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); } var _local3 = pokerSave.roundObj; if (pokerSave.filledSeats.length == 2) { _local3.smallBlind = pokerSave.playerDealing; _local3.bigBlind = getNextPlayerIndex(_local3.smallBlind); _local3.startingPlayer = pokerSave.playerDealing; } else { _local3.smallBlind = getNextPlayerIndex(pokerSave.playerDealing); _local3.bigBlind = getNextPlayerIndex(_local3.smallBlind); _local3.startingPlayer = getNextPlayerIndex(_local3.bigBlind); } var _local11 = 0; var _local4 = 0; while (_local4 < pokerSave.filledSeats.length) { _local3.playersPlaying[pokerSave.filledSeats[_local4]] = {playing:true, bet:0, bettedChips:0, timesRaised:0}; _local3.playersPlayingAmount++; _local11 = _local11 + players[pokerSave.filledSeats[_local4]].model.chipAmount; _local4++; } _local3.smallBlindBet = _global.model.conf.blind.small[pokerSave.blind]; var _local6 = ((_local3.smallBlindBet > players[_local3.smallBlind].model.chipAmount) ? (players[_local3.smallBlind].model.chipAmount) : (_local3.smallBlindBet)); players[_local3.smallBlind].model.chipAmount = players[_local3.smallBlind].model.chipAmount - _local6; checkAllIn(_local3.smallBlind); _local3.bigBlindBet = _global.model.conf.blind.big[pokerSave.blind]; var _local5 = ((_local3.bigBlindBet > players[_local3.bigBlind].model.chipAmount) ? (players[_local3.bigBlind].model.chipAmount) : (_local3.bigBlindBet)); players[_local3.bigBlind].model.chipAmount = players[_local3.bigBlind].model.chipAmount - _local5; checkAllIn(_local3.bigBlind); var _local12 = _local11 / pokerSave.filledSeats.length; _local3.relevantBet = Math.floor((_local5 + (_local12 / 10)) / 2); _local3.startingPlayer = getNextPlayerIndex(_local3.bigBlind); var _local13 = _global.activeScreen.showNewRound(pokerSave.playerDealing, _local3.smallBlind, _local3.bigBlind, pokerSave.roundsStarted, _local3.smallBlindBet, _local3.bigBlindBet); _local3.totalChips = 0; resetDeck(); initTurn(getNextPlayerIndex(_local3.bigBlind), ((_local5 > _local6) ? (_local5) : (_local6)), ((_local5 > _local6) ? (_local3.bigBlindBet) : (_local3.smallBlindBet))); _local3.playersPlaying[_local3.smallBlind].bet = _local3.playersPlaying[_local3.smallBlind].bet + _local6; _local3.playersPlaying[_local3.smallBlind].bettedChips = _local3.playersPlaying[_local3.smallBlind].bettedChips + _local6; _local3.turnObj.actions_array[_local3.smallBlind].bet = _local3.turnObj.actions_array[_local3.smallBlind].bet + _local6; _local3.turnObj.actions_array[_local3.smallBlind].chipsAmountAsked = _local3.turnObj.actions_array[_local3.smallBlind].chipsAmountAsked + _local6; _local3.playersPlaying[_local3.bigBlind].bet = _local3.playersPlaying[_local3.bigBlind].bet + _local5; _local3.playersPlaying[_local3.bigBlind].bettedChips = _local3.playersPlaying[_local3.bigBlind].bettedChips + _local5; _local3.turnObj.actions_array[_local3.bigBlind].bet = _local3.turnObj.actions_array[_local3.bigBlind].bet + _local5; _local3.turnObj.actions_array[_local3.bigBlind].chipsAmountAsked = _local3.turnObj.actions_array[_local3.bigBlind].chipsAmountAsked + _local5; _local3.turnObj.highestBet = ((_local5 > _local6) ? (_local5) : (_local6)); _local3.turnObj.minimalBet = _local3.bigBlindBet; _local3.totalTableBet = _local3.totalTableBet + (_local6 + _local5); if (useFixedCards) { setFixedPlayerCards(); } else { setPlayerCards(); } calculateAllChanceCalculation(); saveTurn(); _global.delayer.callFunction(_global.activeScreen, "dealPlayers", _local13, 1, _local3.state, pokerSave.filledSeats); _global.pokerView.tournamentDisplay.update(); _global.activeScreen.updateShortBickStack(getShortAndBickStack()); } function getShortAndBickStack() { var _local4 = 0; var _local5 = 0; var _local2 = 0; while (_local2 < playerAmount) { var _local3 = players[_local2].model.chipAmount + pokerSave.roundObj.turnObj.actions_array[_local2].bet; if ((players[_local2] != undefined) && (_local3 != 0)) { _local5 = _local5 + _local3; _local4++; } _local2++; } var _local7 = {low:Math.floor(pokerSave.roundObj.bigBlindBet * 1.9), high:Math.floor((_local5 / _local4) * 2)}; var _local6 = {low:[], high:[]}; _local2 = 0; while (_local2 < playerAmount) { var _local3 = players[_local2].model.chipAmount + pokerSave.roundObj.turnObj.actions_array[_local2].bet; if (players[_local2] != undefined) { if (_local3 <= _local7.low) { _local6.low.push(_local2); } if (_local3 >= Math.floor(((_local5 - _local3) / (_local4 - 1)) * 2)) { _local6.high.push(_local2); } } _local2++; } return(_local6); } function initTurn(__activePerson, __highestBet, __highestBetOwner) { pokerSave.roundObj.turnObj = {minimalBet:pokerSave.roundObj.bigBlindBet, actions_array:[], activePerson:__activePerson, highestBet:__highestBet, highestBetOwner:__highestBetOwner, highestBetStartTurn:__highestBet, btnRaiseAvailable:pokerSave.roundObj.state == "preflop", playersChecked:0, playersCalled:0, playersRaised:0}; var _local2 = 0; while (_local2 < playerAmount) { pokerSave.roundObj.turnObj.actions_array[_local2] = {action:false, bet:0, chipsAmountAsked:0, asked:false, timesRaisedInTurn:0, slowPlay:false}; _local2++; } } function devideChips(__showCards) { var _local35; var _local43; var _local95; var _local11; var _local16; var _local3; var _local15; var _local4; var _local9; var _local6; var _local25; var _local23; var _local14; var _local45; var _local62; var _local20; var _local24; var _local61; var _local44; var _local7; var _local40; var _local53; var _local57; var _local56; var _local64; var _local10; var _local87; var _local88; var _local42; var _local31; var _local13; var _local19; var _local5; var _local47; var _local39; var _local36; var _local59; var _local65; var _local46; var _local55; var _local69; var _local70; var _local82; var _local86; var _local22; var _local66; var _local37; var _local18; var _local68; var _local63; var _local48; var _local32; var _local29; var _local26; var _local50; var _local30; var _local54; _local42 = pokerSave.filledSeats; _local35 = pokerSave.roundObj.playersPlaying; _local43 = _local42.length; var _local49 = 0; var _local34 = 0; var _local91 = 0; var _local12 = new Array(); var _local17 = new Array(); var _local21 = new Array(); var _local52 = new Array(); _local3 = 0; while (_local3 < _local43) { _local10 = _local42[_local3]; _local12[_local10] = {addChips:0, houseAmount:0, houseValue:0, houses:new Array()}; _local14 = _local35[_local10].bet; _local17[_local10] = _local14; _local49 = _local49 + _local14; _local52[_local3] = {bettedIndex:_local10, betted:_local17[_local10]}; _local46 = players[_local10].model.house; _local55 = _local46.length; if (_local55 > 0) { _local21[_local10] = new Array(); _local4 = _local55 - 1; while (_local4 >= 0) { if (_local46[_local4].status == "betted") { var _local27 = _local46.splice(_local4, 1); _local21[_local10].push(_local27[0]); _local34++; } _local4--; } } _local3++; } _local53 = 0; _local52.sortOn("betted", Array.DESCENDING | Array.NUMERIC); _local88 = _local52.length; _local3 = 0; while (_local3 < _local88) { _local57 = _local52[_local3].betted; _local56 = _local52[_local3 + 1].betted; if (_local57 == _local56) { break; } if (_local57 > _local56) { _local53 = _local57 - _local56; _local64 = _local52[_local3].bettedIndex; _local12[_local64].addChips = _local12[_local64].addChips + _local53; _local17[_local64] = _local17[_local64] - _local53; _local49 = _local49 - _local53; break; } _local3++; } var _local81 = new Array(); var _local8 = pokerSave.roundObj.turnObj.winner; _local87 = _local8.length; _local95 = pokerSave.roundObj.turnObj.highestBet; _local59 = false; _local65 = false; _local3 = 0; while (_local3 < _local87) { _local11 = new Array(); _local61 = _local8[_local3].length; _local15 = 0; while (_local15 < _local61) { _local14 = _local17[_local8[_local3][_local15]]; _local16 = _local11.length; if (_local16 == 0) { _local11.push(_local15); } else { _local4 = 0; while (_local4 < _local16) { _local45 = _local17[_local8[_local3][_local11[_local4]]]; if (_local14 >= _local45) { if (_local4 == (_local16 - 1)) { _local11.push(_local15); } } else { _local11.splice(_local4, 0, _local15); break; } _local4++; } } _local15++; } _local16 = _local11.length; _local62 = 0; _local6 = 0; while (_local6 < _local16) { _local20 = 0; _local24 = _local17[_local8[_local3][_local11[_local6]]]; if (_local24 <= 0) { } else { _local25 = 0; while (_local25 < _local43) { _local10 = _local42[_local25]; _local14 = _local17[_local10]; if ((!_local14) || (_local14 < 0)) { _local14 = 0; } _local44 = _local14 - _local24; if (_local44 < 0) { _local20 = _local20 + _local14; _local17[_local10] = 0; } else { _local20 = _local20 + _local24; _local17[_local10] = _local17[_local10] - _local24; } _local25++; } _local36 = _local16 - _local6; _local40 = Math.floor(_local20 / _local36); _local9 = _local6; while (_local9 < _local16) { _local12[_local8[_local3][_local11[_local9]]].addChips = _local12[_local8[_local3][_local11[_local9]]].addChips + _local40; _local12[_local8[_local3][_local11[_local9]]].winnerSpot = _local3; _local9++; } if ((_local3 >= 1) || (_local36 > 1)) { _local59 = true; } if (_local3 >= 1) { _local65 = true; } _local31 = Math.floor(_local20 - (_local40 * _local36)); if (_local31) { _local39 = pokerSave.roundObj.startingPlayer; _local13 = new Array(); _local9 = _local6; while (_local9 < _local16) { _local10 = _local8[_local3][_local11[_local9]]; _local47 = _local10 - _local39; if (_local47 <= 0) { _local47 = _local47 + 7; } if (!_local13.length) { _local13.push({id:_local10, positionFromDealer:_local47}); } else { _local19 = _local13.length; _local5 = 0; while (_local5 < _local19) { if (_local47 < _local13[_local5].positionFromDealer) { _local13.splice(_local5, 0, {id:_local10, positionFromDealer:_local47}); break; } if (_local5 == (_local19 - 1)) { _local13.push({id:_local10, positionFromDealer:_local47}); } _local5++; } } _local9++; } _local19 = _local13.length; _local5 = 0; while (_local5 < _local19) { _local10 = _local8[_local3][_local13[_local5].id]; _local12[_local8[_local3][_local11[_local9]]].winnerSpot = _local3; _local12[_local10].addChips = _local12[_local10].addChips + 1; _local31 = _local31 - 1; if (_local31 <= 0) { break; } _local5++; } } _local62 = _local62 + _local20; _local49 = _local49 - _local20; } _local6++; } if (_local49 <= 0) { break; } _local3++; } if (_local34) { _local82 = 0; _local3 = 0; while (_local3 < _local43) { _local10 = _local42[_local3]; _local70 = _local21[_local10].length; if (!_local70) { } else { _local7 = _local12[_local10]; if (!_local7.addChips) { } else { _local4 = _local70 - 1; while (_local4 >= 0) { _local69 = _local21[_local10][_local4].value; if (_local69 > _local7.addChips) { } else { _local7.addChips = _local7.addChips - _local69; _local7.houseValue = _local7.houseValue + _local69; var _local27 = _local21[_local10].splice(_local4, 1); _local7.houses.push(_local27[0]); _local34--; } _local4--; } } } _local3++; } } if (_local34) { _local86 = _local8.length; _local22 = new Array(); _local39 = pokerSave.roundObj.startingPlayer; _local66 = 0; _local3 = 0; while (_local3 < _local86) { _local22[_local3] = new Array(); _local18 = _local22[_local3]; _local63 = _local8[_local3].length; _local15 = 0; while (_local15 < _local63) { _local10 = _local8[_local3][_local15]; _local68 = _local12[_local10].addChips; if (!_local68) { } else { _local48 = (_local68 + _local12[_local10].houseValue) - _local35[_local10].bet; if ((!_local35[_local10].bet) || (_local35[_local10].bet <= 0)) { } else { _local47 = _local10 - _local39; if (_local47 <= 0) { _local47 = _local47 + 7; } if (!_local18.length) { _local18.push({playerIndex:_local10, positionFromDealer:_local47, profit:_local48}); } else { _local37 = _local18.length; _local6 = 0; while (_local6 < _local37) { if (_local47 < _local18[_local6].positionFromDealer) { _local18.splice(_local6, 0, {id:_local10, positionFromDealer:_local47, profit:_local48}); } else if (_local6 == (_local37 - 1)) { _local18.push({id:_local10, positionFromDealer:_local47, profit:_local48}); } _local6++; } } _local66++; } } _local15++; } _local3++; } if (_local66) { _local82 = _local21.length; _local3 = 0; while (_local3 < _local82) { _local70 = _local21[_local3].length; if (!_local70) { } else { _local4 = _local70 - 1; while (_local4 >= 0) { _local69 = _local21[_local3][_local4].value; _local32 = false; _local50 = _local22.length; _local5 = 0; while (_local5 < _local50) { _local30 = _local22[_local5]; _local29 = _local30.length; _local6 = 0; while (_local6 < _local29) { _local26 = _local30[_local6]; _local10 = _local26.playerIndex; if (_local12[_local10].addChips < _local69) { } else { _local26.profit = _local26.profit - _local69; _local7 = _local12[_local10]; _local7.addChips = _local7.addChips - _local69; _local7.houseValue = _local7.houseValue + _local69; var _local27 = _local21[_local3].splice(_local4, 1); _local7.houses.push(_local27[0]); _local34--; if (_local29 > 1) { var _local28 = _local22[_local5].splice(_local6, 1); _local22[_local5].push(_local28[0]); } _local32 = true; break; } _local6++; } if (_local32) { break; } _local5++; } _local4--; } } _local3++; } } } _local3 = 0; while (_local3 < _local43) { _local10 = _local42[_local3]; _local7 = _local12[_local10]; if ((_local7.addChips || (_local7.houseAmount)) || (_local7.houseValue)) { players[_local10].model.chipAmount = players[_local10].model.chipAmount + _local7.addChips; _local70 = _local7.houses.length; if (_local70) { _local4 = 0; while (_local4 < _local70) { _local7.houses[_local4].status = "possession"; players[_local10].model.house.push(_local7.houses[_local4]); _local7.houseAmount++; _local4++; } } _local81.push({id:_local10, betted:_local35[_local10].bet, addChips:_local7.addChips, houseAmount:_local7.houseAmount, houseValue:_local7.houseValue, foundHandCards:_local8.foundHandCards[_local10], winnerSpot:(((!(_local7.winnerSpot === undefined)) && (_local59 == true)) ? (_local7.winnerSpot) : undefined)}); } _local3++; } var _local41 = new Array(); _local41 = generateLosers(); var _local85 = new Array(); if ((pokerSave.tableType == "tournament") && (pokerSave.roundObj.playerBusted == true)) { var _local83 = 0; var _local51 = 0; while (_local51 < _local41.length) { if (_global.pokerModel.pokerSave.roundObj.playersPlaying[_local41[_local51].position].bet > _global.pokerModel.pokerSave.roundObj.playersPlaying[_global.userPlayer].bet) { _local83++; } _local51++; } var _local84 = ((1 + _local83) + pokerSave.filledSeats.length) - _local41.length; _local51 = 0; while (_local51 < pokerSave.otherTable.length) { _local84 = _local84 + pokerSave.otherTable[_local51].players.length; _local51++; } pokerSave.playerPlace = _local84; } if (pokerSave.otherTable.length > 0) { setFilledSeats(); var _local38 = equalizeTables(); if (_local38.moveFrom.length > 0) { var _local60 = new Array(); _local23 = 0; while (_local23 < _local38.moveFrom.length) { var _local58 = findMovingPlayerMovablePlayer(_local38.moveFrom[_local23], _local38.moveTo[_local23]); if (_local38.moveFrom[_local23] == 0) { _local41.push(_local58); } _local60.push({moveFrom:{tableId:_local38.moveFrom[_local23], personId:_local58.position}, moveTo:{tableId:_local38.moveTo[_local23], personId:findMovingPlayerFreeSpace(_local38.moveTo[_local23])}}); var _local33 = _local60[_local60.length - 1]; if (_local33.moveTo.tableId == 0) { _local85.push(_local33.moveTo.personId); } if (_local33.moveFrom.tableId == 0) { _local41.push({reason:"switch", model:players[_local33.moveFrom.personId].model, view:players[_local33.moveFrom.personId].view, position:_local33.moveFrom.personId}); } procesmoveArraysMove(_local33); _local23++; } } } _local23 = 0; while (_local23 < pokerSave.otherTable.length) { devideOtherTableMoney(_local23, "random"); _local23++; } var _local89 = []; if (__showCards == undefined) { _local89 = getShowCard_array(); } else { _local89 = __showCards.concat(); } if (_local8.beatenHand) { _local3 = 0; while (_local3 < _local8[0].length) { if (_local8[0][_local3] == _global.userPlayer) { _local54 = 15 + _local8.beatenHand; if ((_local54 > 15) && (_local54 < 25)) { pokerSave.roundObj.achievement.push(_local54); break; } } _local3++; } } reduceSteamy(); checkForIrritation(_local89); if (pokerSave.roundObj.leavePokerGameAtRoundFinished) { finishPokerGame(); if (players[_global.userPlayer] != undefined) { _local41.push({reason:"choice", model:players[_global.userPlayer].model, view:players[_global.userPlayer].view, position:_global.userPlayer}); players[_global.userPlayer] = undefined; } } if ((_local81[0].id == _global.userPlayer) && (_local81.length == 1)) { var _local80 = 0; _local3 = 0; while (_local3 < _local41.length) { if (_local41[_local3].reason == "busted") { _local80++; } _local3++; } if (_local80 > 2) { _local80 = 2; } if (_local80 > 0) { pokerSave.roundObj.achievement.push(12 + _local80); } if ((pokerSave.roundObj.playersAllInAmount > 1) && (pokerSave.roundObj.allin)) { switch (pokerSave.roundObj.allin.state) { case "preflop" : pokerSave.roundObj.achievement.push(6); break; case "flop" : pokerSave.roundObj.achievement.push(7); break; case "turn" : pokerSave.roundObj.achievement.push(8); break; case "river" : pokerSave.roundObj.achievement.push(9); } var _local90 = pokerSave.roundObj.playersAllInAmount; if (_local90 > 4) { _local90 = 4; } pokerSave.roundObj.achievement.push(8 + _local90); } } _global.activeScreen.showWinner(_local81, _local41, _local85, _local89, _local8[0], _local65); pokerSave.roundObj.finished = true; } function procesmoveArraysMove(obj) { switch (obj.moveTo.tableId) { case 0 : var _local7 = new as.conf.poker.model.PlayerConf(); var _local4 = Math.floor((Math.random() * _local7.id.length) - 1); _global.activeScreen.playerInit[obj.moveTo.personId] = {level:4, id:0, name:"Randy", styleId:1, chipAmount:710, house:[]}; var _local9 = _global.activeScreen.playerInit[obj.moveTo.personId]; var _local6 = pokerSave.otherTable[obj.moveFrom.tableId - 1].players.splice(Math.floor(Math.random() * pokerSave.otherTable[obj.moveFrom.tableId - 1].players.length), 1)[0]; if (_local6.gender == undefined) { _local6.gender = "male"; trace("bugggg!!!!"); } var _local5 = false; while (!_local5) { if (_local6.gender == _local7.id[_local4].gender) { _local5 = true; var _local3 = 0; while (_local3 < _global.activeScreen.playerInit.length) { if (_global.activeScreen.playerInit[_local3].id == _local4) { _local5 = false; } _local3++; } } if (!_local5) { _local4++; if (_local7.id[_local4] == undefined) { _local4 = 0; } } } if (_local6.name == _global.careerModel.conf.governorName) { _local4 = 19; } _local9.id = _local4; if (_local6.name != undefined) { _local9.name = _local6.name; } var _local10 = _global.careerModel.getCityConfig(_global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title); var _local11 = Math.floor(Math.random() * _local10.inhabitant.length); _local9.level = _local10.inhabitant[_local11].level; _local9.styleId = _local10.inhabitant[_local11].styleId; if ((_local6.chipAmount != undefined) && (_local6.chipAmount > 0)) { _local9.chipAmount = _local6.chipAmount; } players[obj.moveTo.personId] = "reserved"; break; default : if (obj.moveFrom.tableId != 0) { break; } players[obj.moveFrom.personId] = undefined; } } function findMovingPlayerMovablePlayer(__tableId, __tableIdMoveTo) { if (__tableId == 0) { var _local3 = 0; while (_local3 < playerAmount) { if (((players[_local3] != undefined) && (players[_local3].model.chipAmount != 0)) && (_local3 != _global.userPlayer)) { var _local15 = {id:1, gender:players[_local3].view.gender, name:players[_local3].view.name, chipAmount:players[_local3].model.chipAmount, house:[]}; pokerSave.otherTable[__tableIdMoveTo - 1].players.push(_local15); pokerSave.otherTable[__tableIdMoveTo - 1].stack = pokerSave.otherTable[__tableIdMoveTo - 1].stack + players[_local3].model.chipAmount; pokerSave.otherTable[__tableId - 1].stack = pokerSave.otherTable[__tableId - 1].stack - players[_local3].model.chipAmount; var _local4 = {model:players[_local3].model, view:players[_local3].view, position:_local3, reason:"tableMove"}; players[_local3] = undefined; return(_local4); } _local3++; } } else { if ((__tableId == 2) && (__tableIdMoveTo == 1)) { var _local15 = pokerSave.otherTable[__tableId - 1].players.pop(); if (pokerSave.otherTable[__tableId - 1].players.length == 0) { pokerSave.otherTable.splice(__tableId - 1, 1); } pokerSave.otherTable[__tableIdMoveTo - 1].stack = pokerSave.otherTable[__tableIdMoveTo - 1].stack + _local15.chipAmount; pokerSave.otherTable[__tableId - 1].stack = pokerSave.otherTable[__tableId - 1].stack - _local15.chipAmount; pokerSave.otherTable[__tableIdMoveTo - 1].players.push(_local15); } return({position:0}); } } function findMovingPlayerFreeSpace(__tableId) { if (__tableId == 0) { var _local2 = 0; while (_local2 < playerAmount) { if (players[_local2] == undefined) { return(_local2); } _local2++; } } else { return(0); } } function addPlayerRequest(__place) { var _local3 = new Object(); _local3.view = _global.activeScreen.setPlayer(__place, "walk"); _local3.model = setPlayerModel(_local3.view, __place); players[__place] = _local3; _global.pokerView.roundObj.returnedCards[__place] = true; } function processPlayerAction(__playerId, __action, __chipAmount, __houseObj) { var _local8; var _local7; var _local4; var _local15; var _local9; var _local12; var _local16; var _local13; if (((__chipAmount == undefined) || (__chipAmount < 0)) || (!(typeof(__chipAmount) === "number"))) { __action = "fold"; } if (__action == "fold") { __chipAmount = 0; __houseObj = {value:0, house:new Array()}; } _local13 = (((!__houseObj.value) || (!__houseObj.house.length)) ? 0 : (__houseObj.value)); if (!_local13) { __houseObj = {value:0, house:new Array()}; } increaseOtherTableActions(); _local7 = pokerSave.roundObj; _local4 = _local7.turnObj; _local8 = _local4.actions_array[__playerId]; _local15 = _local7.playersPlaying[__playerId]; _local9 = players[__playerId]; _local12 = __chipAmount + _local13; if (__chipAmount > _local9.model.chipAmount) { __chipAmount = Number(_local9.model.chipAmount); _local12 = __chipAmount + _local13; if ((__action == "raise") && ((_local8.bet + _local12) <= _local4.highestBet)) { __action = "call"; } } else if (((_local12 + _local8.bet) < _local4.highestBet) && ((_local9.model.chipAmount - __chipAmount) > 0)) { __action = "fold"; __chipAmount = 0; __houseObj = {value:0, house:new Array()}; } _local8.action = __action; _local8.bet = _local8.bet + _local12; _local7.totalTableBet = _local7.totalTableBet + _local12; _local8.lastHouseValueBetted = ((!_local13) ? 0 : (_local13)); if (__action == "fold") { processToMemory(__playerId, "folded"); _local15.playing = false; _local7.playersPlayingAmount--; } else { _local15.bet = _local15.bet + _local12; _local15.bettedChips = _local15.bettedChips + __chipAmount; _local16 = _local8.bet - _local4.highestBet; if (_local16 > _local4.minimalBet) { _local4.minimalBet = _local16; } if (__action == "check") { _local4.playersChecked++; processToMemory(__playerId, "checked"); } else if (__action == "call") { _local4.playersCalled++; processToMemory(__playerId, "called"); } else if (__action == "raise") { _local4.playersChecked = 0; _local4.playersCalled = 0; if (!_local4.playersRaised) { processToMemory(__playerId, "raised"); } else { processToMemory(__playerId, "reRaised"); } _local4.playersRaised++; } if (_local16 > 0) { _local4.previousHighestBet = Number(_local4.highestBet); _local4.highestBet = _local8.bet; _local4.highestBetOwner = __playerId; _local8.timesRaisedInTurn++; _local15.timesRaised++; } if (_local12 > _local7.bigBlind) { if ((((__action == "raise") && (__playerId == pokerSave.playerDealing)) && (_local7.turnObj.btnRaiseAvailable == true)) && (pokerSave.filledSeats.length > 2)) { _local9.view.showButtonRaise(25); } _local7.turnObj.btnRaiseAvailable = false; } _local9.model.chipAmount = _local9.model.chipAmount - __chipAmount; if (_local13 > 0) { var _local14 = __houseObj.house.length; var _local3 = 0; while (_local3 < _local14) { _local9.model.house[__houseObj.house[_local3]].status = "betted"; _local3++; } } if ((_local7.allin && (_local7.state == _local7.allin.state)) && (__action != "fold")) { if (_local7.allin.players.inArray(__playerId) === false) { _local7.allin.players.push(__playerId); } } } checkAllIn(__playerId); _local8.chipsAmountAsked = _local4.highestBet; _local4.activePerson = getNextPlayerIndex(__playerId); _local8.asked = true; _global.activeScreen.showPlayersDecisionRequest(__playerId, _local8.action, __chipAmount, __houseObj); } function checkAllIn(__playerIndex) { if (players[__playerIndex].model.chipAmount <= 0) { players[__playerIndex].model.chipAmount = 0; pokerSave.roundObj.turnObj.actions_array[__playerIndex].action = "allin"; pokerSave.roundObj.playersPlaying[__playerIndex].allIn = true; pokerSave.roundObj.playersAllIn_array.push(__playerIndex); pokerSave.roundObj.playersAllInAmount++; if (__playerIndex == _global.userPlayer) { pokerSave.roundObj.allin = {state:pokerSave.roundObj.state, players:[]}; } return(true); } return(false); } function calculateAllChanceCalculation() { var _local7; var _local4; var _local3; var _local5; var _local6; _local6 = 0; _local7 = pokerSave.filledSeats.length; _local4 = 0; while (_local4 < _local7) { _local3 = pokerSave.filledSeats[_local4]; _local5 = pokerSave.roundObj.playersPlaying[_local3]; if (_local5.playing) { if (((_local3 == _global.userPlayer) && (!debugPlayerTip)) || (_local5.allIn)) { } else { pokerSave.roundObj.turnObj.actions_array[_local3].chance_array = _global.chanceCalculator.getInfo(_local3); _local6++; } } _local4++; } } function askNextPlayer() { var _local4 = pokerSave.roundObj.turnObj.activePerson; if (_local4 == -1) { askNextPlayer(); return(null); } var _local12 = 0; var _local8 = checkIfPlayerShouldBeAsked(_local4); if ((_local8 == "allInEnd") || (_local8 == "nextState")) { var _local11 = 1; if (_local8 == "allInEnd") { if (!pokerSave.roundObj.winnersToBe) { getWinnersFromCards(false, true); } var _local7 = []; var _local3 = 0; while (_local3 < pokerSave.filledSeats.length) { if (pokerSave.roundObj.playersPlaying[pokerSave.filledSeats[_local3]].playing == true) { _local7.push({id:pokerSave.filledSeats[_local3], mode:"show"}); } _local3++; } _local11 = _local11 + _global.activeScreen.showCards(_local7); } _global.delayer.callFunction(this, "nextState", _local11, 1); } else if (_local8 == "winner") { pokerSave.roundObj.turnObj.winner = [[_local4]]; requestShowOrHideCard(_local4); } else if ((_local8 == "skip") || (_local8 == "allIn")) { pokerSave.roundObj.turnObj.activePerson = getNextPlayerIndex(_local4); _global.delayer.callFunction(this, "askNextPlayer", 1, 1); } else if (_local8 == "ask") { var _local9 = pokerSave.roundObj.turnObj.highestBet - pokerSave.roundObj.turnObj.actions_array[_local4].bet; if (pokerSave.roundObj.state == "preflop") { if (pokerSave.roundObj.turnObj.highestBet < pokerSave.roundObj.bigBlindBet) { _local9 = pokerSave.roundObj.bigBlindBet - pokerSave.roundObj.turnObj.actions_array[_local4].bet; } } pokerSave.roundObj.turnObj.activePerson = _local4; if (_global.userPlayer == _local4) { if (debugPlayerTip) { var _local10 = players[_local4].model.decide(_local9, pokerSave.roundObj.turnObj.minimalBet); } _global.activeScreen.askUsersAction(_local9, pokerSave.roundObj.turnObj.minimalBet); return(null); } var _local10 = players[_local4].model.decide(_local9, pokerSave.roundObj.turnObj.minimalBet); processPlayerAction(_local4, _local10.action, _local10.addChips, _local10.houseObj); } else { trace("ERROR askNextPlayer result was -1"); } } function requestShowOrHideCard(__playerIndex) { var _local4; if (_global.userPlayer == __playerIndex) { _global.pokerView.showShowOrHideOption(); checkForBluffAward(); } else { _local4 = players[__playerIndex].model.decideShowOrHideCard(); devideChips([{id:__playerIndex, mode:(_local4 ? "show" : "hide")}]); } } function reportViewFinish(__state) { switch (__state) { case "winner" : startNewRound(); break; case "roundFinished" : break; default : askNextPlayer(); } } function checkIfPlayerShouldBeAsked(__playerNumber) { var _local2 = pokerSave.roundObj; var _local4 = _local2.playersPlaying[__playerNumber]; if (_local4) { if (_local4.playing) { if (_local2.playersPlayingAmount == 1) { return("winner"); } if (_local2.playersAllInAmount == _local2.playersPlayingAmount) { return("allInEnd"); } if (_local4.allIn) { return("allIn"); } if ((_local2.playersPlayingAmount - _local2.playersAllInAmount) <= 1) { if (_local2.turnObj.actions_array[__playerNumber].bet >= _local2.turnObj.highestBet) { return("allInEnd"); } if (players[__playerNumber].model.chipAmount <= 0) { return("allInEnd"); } return("ask"); } if (players[__playerNumber].model.chipAmount <= 0) { return("skip"); } if (_local2.turnObj.actions_array[__playerNumber].asked == false) { return("ask"); } if (_local2.turnObj.actions_array[__playerNumber].bet < _local2.turnObj.highestBet) { return("ask"); } return("nextState"); } return("skip"); } return(-1); } function getNextPlayerIndex(__start) { var _local3; var _local2 = __start + 1; while (!(_local2 === __start)) { if (_local2 >= playerAmount) { if (!_local3) { _local2 = 0; _local3 = true; } else { break; } } if (players[_local2]) { return(_local2); } _local2++; } return(-1); } function getAmountPlayersAhead(__start) { var _local2; var _local4; var _local6; var _local3; _local6 = 0; _local2 = __start + 1; while (!(_local2 === __start)) { if (_local2 >= playerAmount) { if (!_local4) { _local2 = 0; _local4 = true; } else { break; } } if (players[_local2]) { _local3 = checkIfPlayerShouldBeAsked(_local2); if (_local3 == "ask") { _local6++; } } _local2++; } return(_local6); } function getAmountRaisedInfo(__ownIndex) { var _local4; var _local3; var _local5; var _local2; _local4 = {timesRaisedInTurn:0, timesRaised:0}; _local5 = pokerSave.filledSeats.length; _local3 = 0; while (_local3 < _local5) { _local2 = pokerSave.filledSeats[_local3]; if (_local2 == __ownIndex) { } else if (pokerSave.roundObj.playersPlaying[_local2].playing) { _local4.timesRaisedInTurn = _local4.timesRaisedInTurn + pokerSave.roundObj.turnObj.actions_array[_local2].timesRaisedInTurn; _local4.timesRaised = _local4.timesRaised + pokerSave.roundObj.playersPlaying[_local2].timesRaised; } _local3++; } return(_local4); } function resetDeck() { var _local6; var _local2; var _local4; var _local3; var _local5; pokerSave.roundObj.deck = new Array(); _local5 = 0; _local4 = 0; while (_local4 < 4) { _local3 = 2; while (_local3 < 15) { _local5++; _local2 = new Object(); _local2.cardNumber = _local5; _local2.cardColor = _local4; _local2.cardValue = _local3; pokerSave.roundObj.deck.push(_local2); _local3++; } _local4++; } } function spliceRandomCard() { var _local2 = pokerSave.roundObj.deck.splice(Math.floor(Math.random() * pokerSave.roundObj.deck.length), 1); var _local3 = _local2[0]; return(_local3); } function getTableCards(__mode) { var _local3 = new Array(); if (useFixedCards) { switch (__mode) { case "flop" : _local3 = [returnFixedCard("table", 0), returnFixedCard("table", 1), returnFixedCard("table", 2)]; break; case "turn" : _local3 = [returnFixedCard("table", 3)]; break; case "river" : _local3 = [returnFixedCard("table", 4)]; } } else { switch (__mode) { case "flop" : _local3 = [spliceRandomCard(), spliceRandomCard(), spliceRandomCard()]; break; case "turn" : _local3 = [spliceRandomCard()]; break; case "river" : _local3 = [spliceRandomCard()]; } } pokerSave.roundObj.tableCards = pokerSave.roundObj.tableCards.concat(_local3); var _local5 = _local3.length; var _local4 = new Array(); var _local2 = 0; while (_local2 < _local5) { _local4.push(_local3[_local2].cardNumber); _local2++; } return(_local4); } function returnTableCards() { var _local2 = new Array(); return(_local2.concat(pokerSave.roundObj.tableCards)); } function setPlayerCards() { var _local3 = pokerSave.filledSeats.length; pokerSave.roundObj.playerCard = new Array(); var _local2 = 0; while (_local2 < _local3) { pokerSave.roundObj.playerCard[pokerSave.filledSeats[_local2]] = [spliceRandomCard(), spliceRandomCard()]; _local2++; } } function setFixedPlayerCards() { var _local4; var _local3; _local4 = pokerSave.filledSeats.length; pokerSave.roundObj.playerCard = new Array(); var _local2 = 0; while (_local2 < _local4) { _local3 = pokerSave.filledSeats[_local2]; pokerSave.roundObj.playerCard[_local3] = [returnFixedCard(_local3, 0), returnFixedCard(_local3, 1)]; _local2++; } } function returnFixedCard(owner, indexNumber) { var _local2 = fixedCards[owner][indexNumber]; return(spliceFixedCard(_local2)); } function getPlayerCards(__playerNumber) { return(pokerSave.roundObj.playerCard[__playerNumber]); } function returnPlayerCards(__playerNumber) { return(pokerSave.roundObj.playerCard[__playerNumber]); } function getWinnersFromCards(allPlayers, winnersToBe, __debug) { var _local7; var _local4; var _local5; var _local3; _local4 = new Array(); _local5 = pokerSave.filledSeats.length; _local3 = 0; while (_local3 < _local5) { if (pokerSave.roundObj.playersPlaying[pokerSave.filledSeats[_local3]].playing == true) { _local4.push(pokerSave.filledSeats[_local3]); } else if (allPlayers && (pokerSave.filledSeats[_local3])) { _local4.push(pokerSave.filledSeats[_local3]); } _local3++; } _local7 = $getWinnersArray(_local4); if (_local7 && (!__debug)) { if (allPlayers) { return(_local7); } if (winnersToBe) { pokerSave.roundObj.winnersToBe = new Array(); _global.model.throwObj(_local7, pokerSave.roundObj.winnersToBe); } else { pokerSave.roundObj.turnObj.winner = new Array(); _global.model.throwObj(_local7, pokerSave.roundObj.turnObj.winner); } } } function $getWinnersArray(__playersIndex_array) { var _local25; var _local8; var _local20; var _local12; var _local22; var _local3; var _local18; var _local15; var _local24; var _local17; var _local9; var _local5; var _local13; var _local14; var _local4; var _local21; var _local7; var _local6; var _local23; var _local19; var _local26; var _local28; var _local27; _local25 = returnTableCards(); _local8 = new Array(); _local20 = new Array(); _local12 = new Array(); _local22 = __playersIndex_array.length; _local3 = 0; while (_local3 < _local22) { _local18 = __playersIndex_array[_local3]; _local15 = returnPlayerCards(_local18); _local24 = _local15.concat(_local25); _local17 = _global.chanceCalculator.$getBestHand(_local24, _local15); _local8[_local3] = _local17.foundHand; _local20[_local3] = _local17.foundHandCards; _local12[_local18] = _local3; _local3++; } _local5 = [[0]]; _local3 = 1; while (_local3 < _local22) { _local14 = _local8[_local3]; _local9 = _local5.length; _local4 = 0; while (_local4 < _local9) { _local13 = _local8[_local5[_local4][0]]; _local6 = compareTwoHands(_local13, _local14); if (_local6 == "lower") { if (_local4 == (_local9 - 1)) { _local5.push([_local3]); } } else { if (_local6 == "same") { _local5[_local4].push(_local3); } else if (_local6 == "higher") { _local5.splice(_local4, 0, [_local3]); } break; } _local4++; } _local3++; } _local7 = new Array(); _local9 = _local5.length; _local3 = 0; while (_local3 < _local9) { _local7[_local3] = new Array(); _local23 = _local5[_local3]; _local19 = _local23.length; _local4 = 0; while (_local4 < _local19) { _local7[_local3][_local4] = __playersIndex_array[_local5[_local3][_local4]]; _local4++; } _local3++; } _local21 = _local7[0].length; _local7.foundHandCards = new Array(); _local3 = 0; while (_local3 < _local21) { var _local11 = _local7[0][_local3]; var _local10 = _local20[_local12[_local11]]; if (_local21 > 1) { _local10.diffNumber = 8; } else { _local10.diffNumber = getDiffIndexFromTwoHands(_local8[_local12[_local11]], _local8[_local12[_local7[1][0]]]); } _local7.foundHandCards[_local11] = _local10; _local3++; } _local26 = _local7[1][0]; if (_local26) { _local28 = _local12[_local26]; _local27 = _local8[_local28][0]; if (!(_local27 === undefined)) { _local7.beatenHand = _local27; } } return(_local7); } function compareTwoHands(__bestHandSoFar_array, __toCompare_array) { var _local1; _local1 = 0; while (_local1 < 8) { if (_local1 == 7) { return("same"); } if (__toCompare_array[_local1] == __bestHandSoFar_array[_local1]) { } else { if (__toCompare_array[_local1] > __bestHandSoFar_array[_local1]) { return("higher"); } return("lower"); } _local1++; } } function getDiffIndexFromTwoHands(__bestHandSoFar_array, __toCompare_array) { var _local1; _local1 = 0; while (_local1 <= 5) { if (!(__toCompare_array[_local1] === __bestHandSoFar_array[_local1])) { return(_local1); } _local1++; } return(5); } function nextState() { switch (pokerSave.roundObj.state) { case "preflop" : pokerSave.roundObj.state = "flop"; break; case "flop" : pokerSave.roundObj.state = "turn"; break; case "turn" : pokerSave.roundObj.state = "river"; break; case "river" : pokerSave.roundObj.state = "winner"; getWinnersFromCards(); devideChips(); return(null); } var _local3 = pokerSave.roundObj.smallBlind; if (_local3 == pokerSave.roundObj.startingPlayer) { _local3 = getNextPlayerIndex(_local3); } initTurn(_local3, 0); var _local4 = getTableCards(pokerSave.roundObj.state); _global.activeScreen.dealState(pokerSave.roundObj.state, _local4); saveTurn(); if (!(pokerSave.roundObj.state === "winner")) { calculateAllChanceCalculation(); } } }
Symbol 3668 MovieClip [__Packages.as.poker.model.ChanceCalculator] Frame 0
class as.poker.model.ChanceCalculator { var pokerModel, handFunctions_array, handNames_array, handValues_array, handValuesMax_array, subHandValues_array, pattern_array, allowTrace, deckAmount, ownPercentage, otherPercentage, usedCards, colorCount_array, ownCardValueCount_array, valueCount_array; function ChanceCalculator (__pokerModel) { pokerModel = __pokerModel; _global.chanceCalculator = this; handFunctions_array = new Array("getChanceHighestCard", "getChancePair", "getChanceTwoPair", "getChanceThreeOfaKind", "getChanceStraight", "getChanceFlush", "getChanceFullHouse", "getChanceFourOfaKind", "getChanceStraightFlush", "getChanceRoyalFlush"); handNames_array = new Array("HighestCard", "Pair", "Two Pair", "ThreeOfaKind", "Straight", "Flush", "Fullhouse", "FourOfaKind", "StraightFlush", "RoyalFlush"); handValues_array = new Array(); handValues_array[2] = [1, 8, 22, 30, 37, 42, 46, 50, 53, 55, 56]; handValues_array[3] = [1, 7, 22, 30, 37, 42, 46, 50, 53, 55, 56]; handValues_array[8] = [1, 6, 22, 33, 42, 46, 50, 53, 55, 56, 58]; handValuesMax_array = new Array(); handValuesMax_array[2] = [8, 20, 33, 37, 46, 50, 53, 55, 56, 58, 60]; handValuesMax_array[3] = [6, 19, 33, 37, 46, 50, 53, 55, 56, 58, 60]; handValuesMax_array[8] = [5, 18, 33, 37, 46, 50, 53, 55, 56, 58, 60]; subHandValues_array = [1, 5, 10, 16, 23, 40, 55, 70, 90, 120, 160, 200, 250, 450, 500, 550, 430]; pattern_array = new Array(); pattern_array[1] = [1]; pattern_array[2] = [2, 1]; pattern_array[3] = [3, 3, 1]; pattern_array[4] = [4, 6, 4, 1]; pattern_array[5] = [5, 10, 10, 5, 1]; pattern_array[6] = [6, 15, 20, 15, 6, 1]; pattern_array[7] = [7, 21, 35, 35, 21, 7, 1]; pattern_array[8] = [8, 28, 56, 70, 56, 28, 8]; pattern_array[9] = [9, 36, 84, 126, 126, 84, 36]; pattern_array[10] = [10, 45, 120, 210, 252, 210, 120]; pattern_array[11] = [11, 55, 165, 330, 462, 462, 330]; pattern_array[12] = [12, 66, 220, 495, 792, 924, 792]; pattern_array[13] = [13, 78, 286, 715, 1287, 1716, 1716]; pattern_array[14] = [14, 91, 364, 1001, 2002, 3003, 3432]; pattern_array[15] = [15, 105, 455, 1365, 3003, 5005, 6435]; pattern_array[16] = [16, 120, 560, 1820, 4368, 8008, 11440]; pattern_array[17] = [17, 136, 680, 2380, 6188, 12376, 19448]; pattern_array[18] = [18, 153, 816, 3060, 8568, 18564, 31824]; pattern_array[19] = [19, 171, 969, 3876, 11628, 27132, 50388]; pattern_array[20] = [20, 190, 1140, 4845, 15504, 38760, 77520]; pattern_array[21] = [21, 210, 1330, 5985, 20349, 54264, 116280]; pattern_array[22] = [22, 231, 1540, 7315, 26334, 74613, 170544]; pattern_array[23] = [23, 253, 1771, 8855, 33649, 100947, 245157]; pattern_array[24] = [24, 276, 2024, 10626, 42504, 134596, 346104]; pattern_array[25] = [25, 300, 2300, 12650, 53130, 177100, 480700]; pattern_array[26] = [26, 325, 2600, 14950, 65780, 230230, 657800]; pattern_array[27] = [27, 351, 2925, 17550, 80730, 296010, 888030]; pattern_array[28] = [28, 378, 3276, 20475, 98280, 376740, 1184040]; pattern_array[29] = [29, 406, 3654, 23751, 118755, 475020, 1560780]; pattern_array[30] = [30, 435, 4060, 27405, 142506, 593775, 2035800]; pattern_array[31] = [31, 465, 4495, 31465, 169911, 736281, 2629575]; pattern_array[32] = [32, 496, 4960, 35960, 201376, 906192, 3365856]; pattern_array[33] = [33, 528, 5456, 40920, 237336, 1107568, 4272048]; pattern_array[34] = [34, 561, 5984, 46376, 278256, 1344904, 5379616]; pattern_array[35] = [35, 595, 6545, 52360, 324632, 1623160, 6724520]; pattern_array[36] = [36, 630, 7140, 58905, 376992, 1947792, 8347680]; pattern_array[37] = [37, 666, 7770, 66045, 435897, 2324784, 10295472]; pattern_array[38] = [38, 703, 8436, 73815, 501942, 2760681, 12620256]; pattern_array[39] = [39, 741, 9139, 82251, 575757, 3262623, 15380937]; pattern_array[40] = [40, 780, 9880, 91390, 658008, 3838380, 18643560]; pattern_array[41] = [41, 820, 10660, 101270, 749398, 4496388, 22481940]; pattern_array[42] = [42, 861, 11480, 111930, 850668, 5245786, 26978328]; pattern_array[43] = [43, 903, 12341, 123410, 962598, 6096454, 32224114]; pattern_array[44] = [44, 946, 13244, 135751, 1086008, 7059052, 38320568]; pattern_array[45] = [45, 990, 14190, 148995, 1221759, 8145060, 45379620]; pattern_array[46] = [46, 1035, 15180, 163185, 1370754, 9366819, 53524680]; pattern_array[47] = [47, 1081, 16215, 178365, 1533939, 10737573, 62891499]; pattern_array[48] = [48, 1128, 17296, 194580, 1712304, 12271512, 73629072]; pattern_array[49] = [49, 1176, 18424, 211876, 1906884, 13983816, 85900584]; pattern_array[50] = [50, 1225, 19600, 230300, 2118760, 15890700, 99884400]; pattern_array[51] = [51, 1275, 20825, 249900, 2349060, 18009460, 115775100]; pattern_array[52] = [52, 1326, 22100, 270725, 2598960, 20358520, 133784560]; } function doTrace(__toTrace) { if (!allowTrace) { return(undefined); } _global.devTrace("ChanceCal. " + __toTrace, "D"); } function debugToShow(__text, __id) { doTrace(__text); } function tracePercentage(__obj, __forIn) { var _local13; var _local3; var _local7; var _local8; var _local5; var _local2; var _local4; var _local6; var _local11; _local3 = new Object(); _local4 = 15; for (_local7 in __obj) { _local4 = _local4 + 30; _local11 = 0; _local5 = __obj[_local7]; if (!_local3.state) { _local3.state = "State"; _local3.state = $addSpaces(_local3.state, _local4 - 25); } _local3.state = _local3.state + (_local7 + "\t\t"); _local3.state = $addSpaces(_local3.state, _local4); _local8 = _local5.length; var _local10 = _local3.state.length; if (__forIn) { _local2 = 0; for (_local6 in _local5) { if (!_local3[_local2]) { _local3[_local2] = _local6 + "\t\t"; } _local3[_local2] = _local3[_local2] + _local5[_local6]; _local3[_local2] = $addSpaces(_local3[_local2], _local4); _local2++; } } else { _local2 = 0; while (_local2 < _local8) { if (!_local3[_local2]) { _local3[_local2] = (_local2 + " ") + handNames_array[_local2]; _local3[_local2] = $addSpaces(_local3[_local2], _local4 - 25); } _local3[_local2] = _local3[_local2] + _local5[_local2]; _local3[_local2] = $addSpaces(_local3[_local2], _local4); _local2++; } } } doTrace("--------------------------tracePercentage--------------------------"); doTrace(_local3.state); _local2 = 0; while (_local2 < _local3[_local2].length) { doTrace(_local3[_local2]); _local2++; } } function $addSpaces(__string, max) { var _local4; var _local1; var _local2; _local4 = __string.length; _local2 = max - _local4; _local1 = 0; while (_local1 < _local2) { __string = __string + " "; _local1++; } return(__string); } function getDebugInfo(__playerNumber, __fullTrace) { var _local12; var _local10; var _local5 = pokerModel.returnPlayerCards(__playerNumber); var _local4 = pokerModel.returnTableCards(); var _local3 = _local5.concat(_local4); createUsedCardsArray(_local3); deckAmount = 52 - _local3.length; _global.model.speed = 0; doTrace("------------------------DEBUG own start---------------------------"); ownPercentage = getPercentage(_local3, 0, _local5); tracePercentage({index0:ownPercentage[0].total, index1:ownPercentage[1].total, index2:ownPercentage[2].total}); _global.traceObj(ownPercentage[0].total, "ownPercentage[0].total"); if (__fullTrace) { doTrace("----------------perc_array[0] ownPercentage start----------------"); _global.traceObj(ownPercentage[0], "perc_array[0]"); doTrace("----------------perc_array[0] ownPercentage end----------------"); } doTrace("------------------------DEBUG own end---------------------------"); if (_global.debug_chance_other) { doTrace("------------------------DEBUG otherPercentage---------------------------"); otherPercentage = getPercentage(_local4, 2); tracePercentage({index0:otherPercentage[0].total, index1:otherPercentage[1].total, index2:otherPercentage[2].total}); doTrace("------------------------DEBUG otherPercentage end---------------------------"); if (__fullTrace) { doTrace("----------------perc_array[0] otherPercentage start----------------"); _global.traceObj(otherPercentage[0], "perc_array[0]"); doTrace("----------------perc_array[0] otherPercentage end----------------"); } } } function getInfo(__playerNumber) { var _local10; var _local14; var _local13; var _local9; var _local7; var _local12; var _local3; var _local11; var _local4; var _local5; _local10 = pokerModel.returnPlayerCards(__playerNumber); doTrace((((("getInfo card[0] value=" + _local10[0].cardValue) + ", cardColor=") + _local10[0].cardColor) + ", cardNumber=") + _local10[0].cardNumber); doTrace((((("getInfo card[1] value=" + _local10[1].cardValue) + ", cardColor=") + _local10[1].cardColor) + ", cardNumber=") + _local10[1].cardNumber); _local14 = pokerModel.returnTableCards(); _local13 = _local10.concat(_local14); createUsedCardsArray(_local13); deckAmount = 52 - _local13.length; ownPercentage = getPercentage(_local13, 0, _local10); otherPercentage = getPercentage(_local14, 2, false, true); if (__playerNumber == _global.userPlayer) { _global.traceObj(otherPercentage[0].total, "otherPercentage[0].total Bluff test info"); } _local11 = new Array(); _local12 = ownPercentage.length; _local3 = 0; while (_local3 < _local12) { _local9 = getHandRankingObj(ownPercentage[_local3]); _local7 = getHandRankingObj(otherPercentage[_local3]); if (ownPercentage[_local3].foundHand) { _local4 = new Array(); _local4 = ownPercentage[_local3].foundHand.concat(); _local4[_local4.length - 1]++; if (!_local3) { _local5 = getHandRankingObj(otherPercentage[_local3], _local4); } debugToShow((((((((_global.pokerModel.roundObj.state + ", ") + __playerNumber) + ", own=") + _local9) + ", other=") + _local7) + ", high=") + _local5); } else { _local5 = _local7; debugToShow((((((_global.pokerModel.roundObj.state + ", ") + __playerNumber) + ", own=") + _local9) + ", other=") + _local7); } _local11.push({ownRanking:_local9, otherRanking:_local7, otherHigh:_local5}); _local3++; } return(_local11); } function createUsedCardsArray(__card_array) { var _local3; var _local6; var _local4; var _local2; var _local5; usedCards = new Array(); _local6 = __card_array.length; _local3 = 0; while (_local3 < _local6) { _local4 = __card_array[_local3]; _local2 = _local4.cardValue; _local5 = _local4.cardColor; if (!usedCards[_local2]) { usedCards[_local2] = new Array(); } usedCards[_local2][_local5] = true; _local3++; } } function getValueCount(__cards) { var _local1; var _local3; var _local2; _local3 = __cards.length; _local2 = new Array(undefined, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _local1 = 0; while (_local1 < _local3) { _local2[__cards[_local1].cardValue]++; _local1++; } if (_local2[14]) { _local2[1] = _local2[14]; } return(_local2); } function getColorCount(__cards) { var _local1; var _local5; var _local2; var _local3; _local5 = __cards.length; _local2 = new Array(); _local1 = 0; while (_local1 < 4) { _local2[_local1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _local1++; } _local1 = 0; while (_local1 < _local5) { _local3 = __cards[_local1].cardColor; _local2[_local3][__cards[_local1].cardValue]++; _local2[_local3][0]++; _local1++; } return(_local2); } function getAvailableCard(__cardValue, __cardColor, __amount) { var _local2; var _local3; _local3 = new Array(); if ((__cardValue == undefined) || (__cardValue == false)) { _local2 = 14; while (_local2 > 1) { if (colorCount_array[__cardColor][_local2]) { _local3.push({cardValue:_local2, cardColor:__cardColor}); if (__amount) { if (_local3.length >= __amount) { break; } } } _local2--; } } else if ((__cardColor == undefined) || (__cardColor == false)) { _local2 = 0; while (_local2 < 4) { if (colorCount_array[_local2][__cardValue]) { _local3.push({cardValue:__cardValue, cardColor:_local2}); if (__amount) { if (_local3.length >= __amount) { break; } } } _local2++; } } else if (usedCards[__cardValue][__cardColor]) { _local3.push({cardValue:__cardValue, cardColor:__cardColor}); } return(_local3); } function addKickerCards(foundHandCards, foundHand) { var _local11; var _local9; var _local12; var _local4; var _local3; var _local2; var _local6; _local11 = foundHandCards.length; if (_local11 >= 5) { return(undefined); } _local9 = foundHandCards.length; _local12 = 5 - _local11; _local4 = 14; while (_local4 > 2) { _local3 = 0; while (_local3 < 4) { if (usedCards[_local4][_local3]) { _local6 = false; _local2 = 0; while (_local2 < _local9) { if ((foundHandCards[_local2].cardValue == _local4) && (foundHandCards[_local2].cardColor == _local3)) { _local6 = true; break; } _local2++; } if (_local6) { } else { foundHand.push(_local4); foundHandCards.push({cardValue:_local4, cardColor:_local3}); break; } } _local3++; } if (foundHandCards.length >= 5) { break; } _local4--; } } function getPercentage(__cards, __extraCards, __ownCards, __thisIsOtherPlayer) { var _local3; var _local5; var _local12; var _local10; var _local13; var _local11; if (!__extraCards) { __extraCards = 0; } if (__ownCards) { ownCardValueCount_array = getValueCount(__ownCards); } else { ownCardValueCount_array = []; } valueCount_array = getValueCount(__cards); colorCount_array = getColorCount(__cards); var _local9 = new Array(); _local3 = new Array(); _local5 = _global.pokerModel.pokerSave.roundObj.state; if (_local5 == "preflop") { _local3.push(getHandPercentages(3 + __extraCards)); if (!__thisIsOtherPlayer) { _local3.push(getHandPercentages(5 + __extraCards)); } } else if (_local5 == "flop") { _local3.push(getHandPercentages(1 + __extraCards)); if (!__thisIsOtherPlayer) { _local3.push(getHandPercentages(2 + __extraCards)); } } else if (_local5 == "turn") { _local3.push(getHandPercentages(1 + __extraCards)); } else { _local3.push(getHandPercentages(__extraCards)); } return(_local3); } function getHandPercentages(__new, __ownCards) { var _local4; var _local3; var _local2; _local2 = new Object(); _local2.total = new Array(); _local4 = handFunctions_array.length; _local3 = _local4 - 1; while (_local3 >= 0) { _local2[_local3] = this[handFunctions_array[_local3]](__new); _local2.total[_local3] = _local2[_local3][0]; if (_local2[_local3].foundHand) { _local2.foundHand = _local2[_local3].foundHand; _local2.foundHand.unshift(_local3); _local2.foundHandCards = _local2[_local3].foundHandCards; _local2.foundHandCards.handCardAmount = _local2.foundHandCards.length; if (_local3 == 0) { _local2.foundHandCards.handCardAmount = 1; } addKickerCards(_local2.foundHandCards, _local2.foundHand); break; } _local3--; } return(_local2); } function getOuts(__cardValue, __cardColor) { var _local3; var _local2; _local3 = 0; if (__cardValue == undefined) { _local2 = 2; while (_local2 < 15) { if (!usedCards[_local2][__cardColor]) { _local3++; } _local2++; } } else if (__cardColor == undefined) { _local2 = 0; while (_local2 < 4) { if (!usedCards[__cardValue][_local2]) { _local3++; } _local2++; } } else if (!usedCards[__cardValue][__cardColor]) { _local3++; } return(_local3); } function calculateOutsToPercentage(__info_array, __new) { var _local9; var _local5; var _local10; var _local4; var _local14; var _local6; var _local2; var _local3; var _local8; var _local11; var _local12; _local9 = deckAmount; _local5 = 0; _local4 = 1; _local6 = __info_array.length; _local3 = 0; while (_local3 < _local6) { _local2 = __info_array[_local3]; if (_local2.same) { _local4 = _local4 * getPatterns(_local2.needed, _local2.neededOuts_array[0]); } else { _local4 = _local4 * multiplyOuts(_local2.neededOuts_array); } _local5 = _local5 + _local2.needed; _local3++; } _local9 = _local9 - _local5; _local8 = __new - _local5; if (_local8 > 0) { _local11 = getPatterns(_local8, _local9); _local4 = _local4 * _local11; } else if (_local8 < 0) { return(0); } _local10 = getPatterns(__new, deckAmount); _local12 = (_local4 * 100) / _local10; return(_local12); } function doDoublePatternRecalculation(__info_array, __newCardsLeft) { } function getPatterns(__new, __amount) { var _local2; _local2 = pattern_array[__amount][__new - 1]; return(_local2); } function multiplyOuts(__outs_array) { var _local4; var _local2; var _local1; _local4 = __outs_array.length; _local2 = __outs_array[0]; _local1 = 1; while (_local1 < _local4) { _local2 = _local2 * __outs_array[_local1]; _local1++; } return(_local2); } function getChanceHighestCard(__new) { var _local2; var _local15; var _local12; var _local4; var _local5; var _local9; var _local13; var _local16; var _local7; var _local8; var _local3; if (ownCardValueCount_array.length) { __new = 0; } else { __new = 2; } _local2 = new Array(); _local15 = 0; _local4 = 14; while (_local4 > 2) { _local2[_local4] = new Array(); _local12 = 0; _local5 = _local4 - 1; while (_local5 > 1) { if (_local4 == _local5) { _local9 = 0; } else { _local9 = $searchHighCardPerc(_local4, _local5, __new); } _local2[_local4][_local5] = _local9; _local12 = _local12 + _local9; if (_local9 >= 100) { _local2.foundHand = [_local4, _local5]; _local2.foundHandCards = new Array(); _local7 = getAvailableCard(_local4, false, 1); _local8 = _local7.length; var _local6 = 0; while (_local6 < _local8) { _local3 = _local7[_local6]; _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); if (_local2.foundHandCards.length >= 5) { break; } _local6++; } _local7 = getAvailableCard(_local5, false, 1); _local8 = _local7.length; _local6 = 0; while (_local6 < _local8) { _local3 = _local7[_local6]; _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); if (_local2.foundHandCards.length >= 5) { break; } _local6++; } _local13 = true; break; } _local5--; } _local2[_local4][0] = _local12; _local15 = _local15 + _local12; if (_local13) { break; } _local4--; } _local2[0] = _local15; return(_local2); } function $searchHighCardPerc(__highest, __secondPartNum, __new) { var _local3; var _local12; var _local2; var _local11; var _local4; _local3 = new Array(); _local4 = __new; if (!valueCount_array[__highest]) { _local4 = _local4 - 1; _local2 = getOuts(__highest); if (_local2 < 1) { return(0); } _local3.push({neededOuts_array:[_local2], needed:1, same:true}); } if (!valueCount_array[__secondPartNum]) { _local2 = getOuts(__secondPartNum); if (_local2 < 1) { return(0); } _local3.push({neededOuts_array:[_local2], needed:1, same:true}); } if (!_local3.length) { return(100); } return(calculateOutsToPercentage(_local3, __new)); } function getChancePair(__new) { return(getChanceSameKind(2, __new)); } function getChanceThreeOfaKind(__new) { return(getChanceSameKind(3, __new)); } function getChanceFourOfaKind(__new) { return(getChanceSameKind(4, __new)); } function getChanceSameKind(__sameAmount, __new) { var _local3; var _local5; var _local7; var _local6; var _local10; var _local4; _local3 = new Array(); var _local12 = 0; _local5 = 14; while (_local5 > 1) { _local7 = $searchSameKindPerc(_local5, __sameAmount, __new); _local3[_local5] = _local7; _local12 = _local12 + _local7; if (_local7 >= 100) { _local3.foundHand = []; _local3.foundHandCards = []; _local6 = getAvailableCard(_local5, false, __sameAmount); _local10 = _local6.length; var _local2 = 0; while (_local2 < _local10) { _local4 = _local6[_local2]; _local3.foundHand.push(_local4.cardValue); _local3.foundHandCards.push({cardValue:_local4.cardValue, cardColor:_local4.cardColor}); if (_local3.foundHandCards.length >= 5) { break; } _local2++; } break; } _local5--; } _local3[0] = _local12; return(_local3); } function $searchSameKindPerc(__value, __same, __new) { var _local11; var _local5; var _local12; var _local3; var _local2; _local5 = new Array(); _local2 = __same - valueCount_array[__value]; if (_local2 <= 0) { return(100); } if (_local2 > __new) { return(0); } _local3 = getOuts(__value); if (_local3 < _local2) { return(0); } return(calculateOutsToPercentage([{neededOuts_array:[_local3], needed:_local2, same:true, neededValue:__value}], __new)); } function getChanceTwoPair(__new) { var _local2; var _local15; var _local12; var _local5; var _local6; var _local9; var _local13; var _local7; var _local8; var _local3; _local2 = new Array(); _local15 = 0; _local5 = 14; while (_local5 > 2) { _local2[_local5] = new Array(); _local12 = 0; _local6 = _local5 - 1; while (_local6 > 1) { if (_local5 == _local6) { _local9 = 0; } else { _local9 = $searchTwoPairPerc(_local5, _local6, __new); } _local2[_local5][_local6] = _local9; _local12 = _local12 + _local9; if (_local9 >= 100) { _local2.foundHand = [_local5, _local6]; _local2.foundHandCards = new Array(); _local7 = getAvailableCard(_local5, false, 2); _local8 = _local7.length; var _local4 = 0; while (_local4 < _local8) { if (_local2.foundHandCards.length >= 5) { break; } _local3 = _local7[_local4]; if (_local4 < 1) { _local2.foundHand.push(_local3.cardValue); } _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); _local4++; } _local7 = getAvailableCard(_local6, false, 2); _local8 = _local7.length; _local4 = 0; while (_local4 < _local8) { if (_local2.foundHandCards.length >= 5) { break; } _local3 = _local7[_local4]; if (_local4 < 1) { _local2.foundHand.push(_local3.cardValue); } _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); _local4++; } _local13 = true; break; } _local6--; } _local2[_local5][0] = _local12; _local15 = _local15 + _local12; if (_local13) { break; } _local5--; } _local2[0] = _local15; return(_local2); } function $searchTwoPairPerc(__highest, __secondPartNum, __new) { var _local4; var _local12; var _local3; var _local2; var _local5; _local4 = new Array(); _local5 = __new; _local2 = 2 - valueCount_array[__highest]; if (_local2 > 0) { if (_local2 > _local5) { return(0); } _local5 = _local5 - _local2; _local3 = getOuts(__highest); if (_local3 < _local2) { return(0); } _local4.push({neededOuts_array:[_local3], needed:_local2, same:true}); } _local2 = 2 - valueCount_array[__secondPartNum]; if (_local2 > 0) { if (_local2 > _local5) { return(0); } _local3 = getOuts(__secondPartNum); if (_local3 < _local2) { return(0); } _local4.push({neededOuts_array:[_local3], needed:_local2, same:true}); } if (!_local4.length) { return(100); } return(calculateOutsToPercentage(_local4, __new)); } function getChanceStraight(__new) { var _local3; var _local12; var _local6; var _local8; var _local7; var _local5; var _local4; _local3 = new Array(); _local12 = new Array(); var _local11 = 0; _local6 = 14; while (_local6 > 4) { _local8 = $searchStraightPerc(_local6, __new, _local12); _local3[_local6] = _local8; _local11 = _local11 + _local8; if (_local8 >= 100) { _local3.foundHand = []; _local3.foundHandCards = []; var _local2 = _local6; while (_local2 > 0) { _local4 = _local2; if (_local4 < 2) { _local4 = _local4 + 13; } _local7 = getAvailableCard(_local4, false, 1); if (!_local7.length) { break; } _local5 = _local7[0]; _local3.foundHand.push(_local5.cardValue); _local3.foundHandCards.push({cardValue:_local5.cardValue, cardColor:_local5.cardColor}); if (_local3.foundHandCards.length >= 5) { break; } _local2--; } break; } _local6--; } _local3[0] = _local11; return(_local3); } function $searchStraightPerc(__highest, __new, __pattern_array) { var _local5; var _local11; var _local2; var _local6; var _local7; var _local8; var _local4; _local5 = new Array(); _local11 = new Array(); _local6 = 0; _local2 = __highest; while (_local2 > (__highest - 5)) { if (!valueCount_array[_local2]) { _local6++; if (_local6 > __new) { return(0); } _local5.push(_local2); } _local2--; } _local7 = _local5.length; if (!_local7) { return(100); } if (_local7 > __new) { return(0); } if (_local7) { _local8 = _local5.join(); _local2 = __highest + 1; while (_local2 < (__highest + 5)) { if (_local2 > 14) { break; } if (__pattern_array[_local2] == _local8) { return(0); } _local2++; } __pattern_array[__highest] = _local8; } _local2 = 0; while (_local2 < _local7) { _local4 = getOuts(_local5[_local2]); if (!_local4) { return(0); } _local11.push(_local4); _local2++; } return(calculateOutsToPercentage([{neededOuts_array:_local11, needed:_local7, same:false}], __new)); } function getChanceFlush(__new) { var _local5; var _local12; var _local11; var _local4; var _local2; var _local6; var _local7; _local5 = new Array(); _local11 = 0; _local7 = 5; _local2 = 14; while (_local2 > 1) { _local5[_local2] = 0; _local2--; } _local4 = 0; while (_local4 < 4) { _local2 = 14; for ( ; _local2 > _local7 ; _local2--) { if (!colorCount_array[_local4][_local2]) { if (!getOuts(_local2, _local4)) { continue; } } else { _local6 = $searchFlushPerc(_local2, _local4, __new); _local5[_local2] = _local5[_local2] + _local6; if (_local6 >= 100) { if (_local7 < _local2) { _local7 = _local2; _local5.foundHand = []; _local5.foundHandCards = []; var _local3 = _local2; while (_local3 >= 2) { if (colorCount_array[_local4][_local3]) { _local5.foundHand.push(_local3); _local5.foundHandCards.push({cardValue:_local3, cardColor:_local4}); } if (_local5.foundHandCards.length >= 5) { break; } _local3--; } } break; } if (colorCount_array[_local4][_local2]) { break; } } } _local6 = $searchFlushPerc(undefined, _local4, __new); _local11 = _local11 + _local6; _local4++; } _local5[0] = _local11; return(_local5); } function $searchFlushPerc(__highest, __color, __new) { var _local6; var _local12; var _local9; var _local2; var _local15; var _local5; var _local11; var _local10; var _local7; _local10 = __new; if (!__highest) { _local6 = colorCount_array[__color][0]; } else { _local6 = 0; _local2 = __highest; while (_local2 >= 2) { if (colorCount_array[__color][_local2]) { _local6++; } _local2--; } } _local12 = 5 - _local6; if (_local12 < 0) { _local12 = 0; } if (_local12 > __new) { return(0); } _local9 = new Array(); if (!(__highest === undefined)) { if (!colorCount_array[__color][__highest]) { _local5 = getOuts(__highest, __color); if (!_local5) { return(0); } _local9.push({neededOuts_array:[_local5], needed:1, same:true}); _local11 = true; _local12--; __new--; if (_local12 < 0) { _local12 = 0; } if (__new < 0) { __new = 0; } } } if (_local12 > __new) { return(0); } if (_local12 > 0) { _local5 = 0; _local7 = 14; if (__highest) { _local7 = __highest; } _local2 = _local7; while (_local2 > 1) { if (__highest && (_local2 == __highest)) { } else { _local5 = _local5 + getOuts(_local2, __color); } _local2--; } if (_local5 < 0) { _local5 = 0; } if (_local5 < _local12) { return(0); } _local9.push({neededOuts_array:[_local5], needed:_local12, same:true}); } else if (_local12 == 0) { if (!_local11) { return(100); } } return(calculateOutsToPercentage(_local9, _local10)); } function getChanceFullHouse(__new) { var _local2; var _local15; var _local12; var _local6; var _local5; var _local9; var _local13; var _local7; var _local8; var _local3; _local2 = new Array(); _local15 = 0; _local6 = 14; while (_local6 > 1) { _local2[_local6] = new Array(); _local12 = 0; _local5 = 14; while (_local5 > 1) { if (_local6 == _local5) { _local9 = 0; } else { _local9 = $searchFullHousePerc(_local6, _local5, __new); } _local2[_local6][_local5] = _local9; _local12 = _local12 + _local9; if (_local9 >= 100) { _local13 = true; _local2.foundHand = [_local6, _local5]; _local2.foundHandCards = []; _local7 = getAvailableCard(_local6, false, 3); _local8 = _local7.length; var _local4 = 0; while (_local4 < _local8) { _local3 = _local7[_local4]; _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); if (_local4 < 2) { _local2.foundHand.push(_local3.cardValue); } if (_local2.foundHandCards.length >= 5) { break; } _local4++; } _local7 = getAvailableCard(_local5, false, 2); _local8 = _local7.length; _local4 = 0; while (_local4 < _local8) { _local3 = _local7[_local4]; _local2.foundHandCards.push({cardValue:_local3.cardValue, cardColor:_local3.cardColor}); if (_local4 < 1) { _local2.foundHand.push(_local3.cardValue); } if (_local2.foundHandCards.length >= 5) { break; } _local4++; } break; } _local5--; } _local2[_local6][0] = _local12; _local15 = _local15 + _local12; if (_local13) { break; } _local6--; } _local2[0] = _local15; return(_local2); } function $searchFullHousePerc(__highest, __secondPartNum, __new) { var _local4; var _local12; var _local3; var _local2; var _local5; _local4 = new Array(); _local5 = __new; _local2 = 3 - valueCount_array[__highest]; if (_local2 > 0) { if (_local2 > _local5) { return(0); } _local5 = _local5 - _local2; _local3 = getOuts(__highest); if (_local3 < _local2) { return(0); } _local4.push({neededOuts_array:[_local3], needed:_local2, same:true}); } _local2 = 2 - valueCount_array[__secondPartNum]; if (_local2 > 0) { if (_local2 > _local5) { return(0); } _local3 = getOuts(__secondPartNum); if (_local3 < _local2) { return(0); } _local4.push({neededOuts_array:[_local3], needed:_local2, same:true}); } if (!_local4.length) { return(100); } return(calculateOutsToPercentage(_local4, __new)); } function getChanceStraightFlush(__new) { var _local3; var _local13; var _local7; var _local2; var _local19; var _local9; var _local10; var _local8; var _local6; var _local5; _local3 = new Array(); _local13 = 0; _local2 = 14; while (_local2 > 4) { _local3[_local2] = 0; _local2--; } var _local18 = new Array(); var _local17 = new Array(); var _local16 = new Array(); var _local15 = new Array(); _local10 = 4; _local7 = 0; while (_local7 < 4) { _local2 = 13; while (_local2 > _local10) { _local9 = $searchStraightFlushPerc(_local2, __new, _local7, [("pattern" + _local7) + "_array"]); _local3[_local2] = _local3[_local2] + _local9; _local13 = _local13 + _local9; if (_local9 >= 100) { if (_local2 > _local10) { _local10 = _local2; _local3.foundHand = []; _local3.foundHandCards = []; var _local4 = _local2; while (_local4 > 0) { _local5 = _local4; if (_local5 < 2) { _local5 = _local5 + 13; } _local8 = getAvailableCard(_local5, _local7, 1); if (!_local8.length) { break; } _local6 = _local8[0]; _local3.foundHand.push(_local6.cardValue); _local3.foundHandCards.push({cardValue:_local6.cardValue, cardColor:_local6.cardColor}); if (_local3.foundHandCards.length >= 5) { break; } _local4--; } } break; } _local2--; } _local7++; } _local3[0] = _local13; return(_local3); } function $searchStraightFlushPerc(__highest, __new, __color, __pattern_array) { var _local5; var _local12; var _local2; var _local6; var _local8; var _local9; var _local4; _local5 = new Array(); _local12 = new Array(); _local6 = 0; _local2 = __highest; while (_local2 > (__highest - 5)) { if (!colorCount_array[__color][_local2]) { _local6++; if (_local6 > __new) { return(0); } _local5.push(_local2); } _local2--; } _local8 = _local5.length; if (!_local8) { return(100); } if (_local8 > __new) { return(0); } if (_local8) { _local9 = _local5.join(); _local2 = __highest + 1; while (_local2 < (__highest + 5)) { if (_local2 > 14) { break; } if (__pattern_array[_local2] == _local9) { return(0); } _local2++; } __pattern_array[__highest] = _local9; } _local2 = 0; while (_local2 < _local8) { _local4 = getOuts(_local5[_local2], __color); if (!_local4) { return(0); } _local12.push(_local4); _local2++; } return(calculateOutsToPercentage([{neededOuts_array:_local12, needed:_local8, same:false}], __new)); } function getChanceRoyalFlush(__new) { var _local2; var _local11; var _local5; var _local7; var _local17; var _local8; var _local6; var _local4; _local2 = new Array(); _local11 = 0; _local7 = 14; while (_local7 > 1) { _local2[_local7] = 0; _local7--; } var _local16 = new Array(); var _local15 = new Array(); var _local14 = new Array(); var _local13 = new Array(); _local5 = 0; while (_local5 < 4) { _local8 = $searchStraightFlushPerc(14, __new, _local5, [("pattern" + _local5) + "_array"]); _local2[14] = _local2[14] + _local8; _local11 = _local11 + _local8; if (_local8 >= 100) { _local2.foundHand = []; _local2.foundHandCards = []; var _local3 = 14; while (_local3 > 9) { _local6 = getAvailableCard(_local3, _local5, 1); if (!_local6.length) { break; } _local4 = _local6[0]; _local2.foundHand.push(_local4.cardValue); _local2.foundHandCards.push({cardValue:_local4.cardValue, cardColor:_local4.cardColor}); if (_local2.foundHand.length >= 5) { break; } _local3--; } break; } _local5++; } _local2[0] = _local11; return(_local2); } function getHandRankingObj(__percObj, __start_array) { if (!__percObj) { return(0); } var _local2 = $getHandRanking(__percObj, __start_array); return(_local2); } function $getHandRanking(__percObj, __start_array) { var _local12; var _local13; var _local9; var _local8; var _local5; var _local10; var _local3; var _local2; var _local6; var _local4; var _local7; _local12 = 0; _local13 = 0; _local9 = 2; _local8 = 2; if (__start_array[0]) { _local13 = __start_array[0]; } if (__start_array[1]) { _local9 = __start_array[1]; } if (__start_array[2]) { _local8 = __start_array[2]; } _local5 = _local13; while (_local5 < 10) { _local6 = 0; if (!__percObj.total[_local5]) { _local9 = 2; } else { _local10 = __percObj[_local5]; _local3 = _local9; while (_local3 < 15) { _local4 = _local10[_local3]; if (_local4) { if (typeof(_local4) == "object") { _local2 = _local8; while (_local2 < 15) { _local7 = _local4[_local2]; _local6 = _local6 + $calcPercToRanking(_local5, _local3, _local2, _local7); _local2++; } } else { _local6 = _local6 + $calcPercToRanking(_local5, _local3, undefined, _local4); } } _local8 = 2; _local3++; } _local9 = 2; _local12 = _local12 + _local6; } _local5++; } return(_local12); } function $calcPercToRanking(__handIndex, __firstPart, __secondPart, __perc) { if (!__perc) { return(0); } var _local2 = 8; var _local3 = pokerModel.getFilledSeatsAmount(); if ((_local3 == 2) || (_local3 == 3)) { _local2 = _local3; } var _local6 = handValues_array[_local2][__handIndex]; var _local4 = 0; var _local5 = 0; if (__firstPart) { var _local7 = handValuesMax_array[_local2][__handIndex] - _local6; var _local10 = subHandValues_array[subHandValues_array.length - 1]; var _local9 = subHandValues_array[__firstPart - 1]; var _local12 = (_local9 * 110) / _local10; _local4 = (_local12 * _local7) / 100; if (__secondPart) { _local5 = (_local4 / 100) * __secondPart; } } var _local11 = (_local6 + _local4) + _local5; var _local8 = (__perc * _local11) / 100; return(_local8); } function $getBestHand(__cards, __ownCards) { var _local2; var _local7; var _local6; createUsedCardsArray(__cards); deckAmount = 52 - __cards.length; if (__ownCards) { ownCardValueCount_array = getValueCount(__ownCards); } else { ownCardValueCount_array = []; } valueCount_array = getValueCount(__cards); colorCount_array = getColorCount(__cards); _local2 = getHandPercentages(0); _local7 = _local2.foundHand.concat(); _local6 = new Array(); for (var _local3 in _local2.foundHandCards) { _local6[_local3] = _local2.foundHandCards[_local3]; } return({foundHand:_local7, foundHandCards:_local6}); } }
Symbol 3669 MovieClip [__Packages.as.poker.view.pokerViewBase] Frame 0
class as.poker.view.pokerViewBase { var pokerModel, layerCards, tableCards, layerPlayerCardsTop, conf, dealer, layerPlayerCards, popup2Window, popup1Window, ferryDust, choiceNavigation, voiceMaleArray, voiceFemaleArray, type, bmpLib, playerInit, table, tableType, initialPlayerAmount, playerAmount, subType, roundObj, layerBg, potIndicator, userModel, tableChips, layerBgShadow, layerChips, chipsPopup, layerPlayers, popupWindow, tournamentDisplay, blindBig, blindSmall, dealerButton, playerConf, lastRound, removeIngamePlayerStateHints, storedPlayerDec, showPlayersDecision; function pokerViewBase () { } function updateShortBickStack(__stackObj) { var _local4 = ["Low", "High"]; var _local5 = 1; var _local3 = 0; while (_local3 < _local4.length) { var _local2 = 0; while (_local2 < __stackObj[_local4[_local3].toLowerCase()].length) { pokerModel.players[__stackObj[_local4[_local3].toLowerCase()][_local2]].view[("show" + _local4[_local3]) + "Stack"](_local5); _local5 = _local5 + 5; _local2++; } _local3++; } } function destinateTableCard(__type, __x, __y) { var _local2 = layerCards.attachMovie("card", "card" + layerCards.getNextHighestDepth(), layerCards.getNextHighestDepth(), {_x:__x, _y:__y, _xscale:45, _yscale:45, _rotation:-3 + Math.floor(Math.random() * 6), typeId:__type}); tableCards.push(_local2); } function destinateDealerCards(__player) { var _local4 = 0; while (_local4 < __player.cards.length) { var _local6 = layerPlayerCardsTop.attachMovie("card", "card" + layerPlayerCardsTop.getNextHighestDepth(), layerPlayerCardsTop.getNextHighestDepth(), {_x:__player.cards[_local4]._x, _y:__player.cards[_local4]._y, _xscale:45, _yscale:45, _rotation:__player.cards[_local4]._rotation, typeId:__player.cards[_local4].typeId}); __player.cards[_local4].removeMovieClip(); __player.cards[_local4] = _local6; _global.activeScreen.roundObj.foldedCards.push(_local6); _local4++; } var _local5 = {x:0, y:0}; _local4 = 0; while (_local4 < 2) { _local5 = {x:0, y:0}; __player.handAssets.right["card" + ((_local4 == 0) ? "" : "2")].localToGlobal(_local5); __player.cards[_local4]._x = _local5.x; __player.cards[_local4]._y = _local5.y; __player.cards[_local4].show(); __player.cards[_local4].typeId = "back"; __player.cards[_local4].gotoAndStop("back"); _local4++; } var _local18 = conf.foldedCardPosition.x; var _local17 = conf.foldedCardPosition.y; var _local16 = as.Gf.returnDistance(_local5.x, conf.foldedCardPosition.x) + as.Gf.returnDistance(_local5.y, conf.foldedCardPosition.y); var _local7 = 4 + Math.floor(_local16 / 40); _local4 = 0; while (_local4 < 2) { _global.motion.slide(__player.cards[_local4], "_x", _global.motion.regular.Out, conf.foldedCardPosition.x, _local7); _global.motion.slide(__player.cards[_local4], "_y", _global.motion.regular.Out, conf.foldedCardPosition.y, _local7); _local4++; } } function destinatePlayerCard(__id, __cardDealed) { var _local4 = {x:0, y:0}; dealer.handAssets.right.card.localToGlobal(_local4); var _local3 = pokerModel.players[__id].view; var _local8 = pokerModel.getPlayerCards(__id); var _local5 = layerPlayerCardsTop.attachMovie("card", "card" + layerPlayerCardsTop.getNextHighestDepth(), layerPlayerCardsTop.getNextHighestDepth(), {_x:_local4.x, _y:_local4.y, _xscale:45, _yscale:45, _rotation:_local3.cardPostionRotation, typeId:((_global.userPlayer == __id) ? (_local8[__cardDealed].cardNumber) : "back"), cardValue:_local8[__cardDealed].cardValue, cardColor:_local8[__cardDealed].cardColor}); var _local10 = as.Gf.returnDistance(_local4.x, _local3.cardPostionX) + as.Gf.returnDistance(_local4.y, _local3.cardPostionY); var _local6 = 1 + Math.floor(_local10 / 40); _global.motion.slide(_local5, "_x", _global.motion.regular.Out, _local3.cardPostionX + (((_local3.cardXDistance * __cardDealed) / 2) * ((_global.userPlayer == __id) ? 2.5 : 1)), _local6); _global.motion.slide(_local5, "_y", _global.motion.regular.Out, _local3.cardPostionY + (((_local3.cardYDistance * __cardDealed) / 2) * ((_global.userPlayer == __id) ? 2.5 : 1)), _local6); _global.motion.slide(_local5, "_rotation", _global.motion.regular.Out, (_local5._rotation - 10) + Math.floor(Math.random() * 20), _local6); _global.delayer.callFunction(this, "destinatePlayerCardDestinationReached", _local6, 1, _local3, _local5); } function destinatePlayerCardDestinationReached(__player, __card) { var _local3 = layerPlayerCards.attachMovie("card", "card" + layerPlayerCards.getNextHighestDepth(), layerPlayerCards.getNextHighestDepth(), {_x:__card._x, _y:__card._y, _xscale:__card._xscale, _yscale:__card._yscale, _rotation:__card._rotation, typeId:__card.typeId}); __player.cards.push(_local3); __card.removeMovieClip(); } function removeGameTextSequence(__id) { popup2Window["textSequenceHolderHolder" + __id].removeMovieClip(); } function showGameTextSequence(__textArray, __id) { var _local5 = popup2Window.createEmptyMovieClip("textSequenceHolderHolder" + __id, popup2Window.getNextHighestDepth()); var _local7 = 0; var _local4 = 0; while (_local4 < __textArray.length) { var _local3 = _local5.attachMovie("finishedLetterAllColor", "finishedLetterAllColor" + _local5.getNextHighestDepth(), _local5.getNextHighestDepth(), {_y:_local7}); _local3.gotoAndStop(1); switch (__textArray[_local4].type) { case "tableMove" : _local3._xscale = 60; _local3._yscale = 70; _local3._y = _local3._y + 300; break; case "losed" : _local3.gotoAndStop(3); break; case "won" : _global.engine.playSfx("Poker result Win.wav", 0, _global.careerModel.userProgress.setting.soundFx); _local3.gotoAndStop(2); } _local3.fl.display_txt.autoSize = true; _local3.fl.display_txt.htmlText = __textArray[_local4].text; _local3._x = 400 - (_local3._width / 2); _local7 = _local7 + 55; _local4++; } _local5._y = 250 - (_local5._height / 2); } function unlockAchievement(__achievementId) { var _local4 = _global.model.conf.achievements[__achievementId].color; var _local5 = popup1Window.createEmptyMovieClip("achievementLayer1", popup1Window.getNextHighestDepth()); var _local3 = popup1Window.createEmptyMovieClip("achievementLayer2", popup1Window.getNextHighestDepth()); ferryDust = new as.view.comsmetic.FerryDust(popup1Window.createEmptyMovieClip("ferryDust", popup1Window.getNextHighestDepth())); ferryDust.lId = "particleCoin" + _local4; _local3.attachMovie("coinGlowAnimation", "coinGlowAnimation", _local3.getNextHighestDepth()); _local3.coinGlowAnimation.coin.gotoAndStop(1 + __achievementId); _local3.coinGlowAnimation._x = 400; _local3.coinGlowAnimation._y = 300; _local3.coinGlowAnimation._xscale = 20; _local3.coinGlowAnimation._yscale = 20; _global.delayer.callFunction(_global.engine, "playSfx", 0, 1, "CoinAward.wav", 0, _global.careerModel.userProgress.setting.soundFx); _global.motion.slide(_local3.coinGlowAnimation, "_xscale", _global.motion.regular.Out, 100, 22); _global.motion.slide(_local3.coinGlowAnimation, "_yscale", _global.motion.regular.Out, 100, 22); _global.delayer.callFunction(this, "insertParticleCoin", 1, 100, _local4); _global.delayer.callFunction(_global.motion, "slide", 160, 1, _local5, "_alpha", _global.motion.regular.Out, 0, 7); _global.delayer.callFunction(_global.motion, "slide", 154, 1, _local3.coinGlowAnimation, "_xscale", _global.motion.regular.Out, 40, 14); _global.delayer.callFunction(_global.motion, "slide", 154, 1, _local3.coinGlowAnimation, "_yscale", _global.motion.regular.Out, 40, 14); _global.delayer.callFunction(_global.motion, "slide", 160, 1, _local3, "_alpha", _global.motion.regular.Out, 0, 7); _global.delayer.callFunction(_local5, "removeMovieClip", 167, 1); _global.delayer.callFunction(_local3, "removeMovieClip", 167, 1); _global.delayer.callFunction(this, "animateCircleFerry", 2, 1); return(250); } function animateCircleFerry() { _global.delayer.callFunction(this, "showCircleFerry", 1, 15); } function showCircleFerry() { return(null); while (_local4 < 8) { var _local2 = popup1Window.achievementLayer2.coinGlowAnimation.coin.circleFerryPos.ferryCircle; var _local3 = {x:_local2.pos._x, y:_local2.pos._y}; _local2.localToGlobal(_local3); _local2._rotation = _local2._rotation + 16; var _local5 = ferryDust.insertParticle(Math.floor(_local3.x), Math.floor(_local3.y)); _local5.animation.gotoAndStop(1 + Math.floor(Math.random() * 20)); _local4++; } } function insertParticleCoin(__color) { var _local5 = 30 + ((Math.random() * 12) * 10); var _local6 = popup1Window.achievementLayer1; var _local3 = _local6.attachMovie("particleCoin" + __color, "paritcalCoin" + _local6.getNextHighestDepth(), _local6.getNextHighestDepth()); _local3._x = 0 + (Math.random() * 800); _local3._y = -10; var _local7 = 10 + ((Math.random() * 13) * 10); _local3._xscale = _local5; _local3._yscale = _local5; var _local4 = Math.floor((((28 / _local5) * 100) + 56) / 3); _global.motion.slide(_local3, "_y", (((Math.random() * 5) < 4) ? (_global.motion.none.Out) : (_global.motion.bounce.Out)), 600, _local4); _global.delayer.callFunction(_local3.animation, "gotoAndStop", _local4 + 1, 1, 1 + Math.floor(Math.random() * 20)); _global.delayer.callFunction(_local3.animation2, "gotoAndStop", _local4 + 1, 1, 1 + Math.floor(Math.random() * 20)); } function askUsersAction(__chipsRequired, __minimalBet) { var _local3 = pokerModel.players[_global.userPlayer]; var _local5 = _local3.model.chipAmount; if (Math.floor(Math.random() * 1.7)) { _local3.view.performDecorationAction("tabFingersRepetiveInit", 0); } _global.delayer.callFunction(choiceNavigation, "popup", 3, 1, {currentCash:_local5, chipsRequired:__chipsRequired, minimalBet:__minimalBet}); _global.view.loader.DynamicTopMenu.removeLockDown(); } function init(__iObj) { _global.delayer.callFunction(_global.engine, "startAmbience", 2, 1, "Saloon"); voiceMaleArray = new Array("Male5", "Male6", "Gangster", "Indonesian", "Turkish", "Male1", "Male2", "Male3", "Male4", "Italian"); voiceFemaleArray = new Array("Female1", "Female2", "Female3", "Female4"); if (_global.main.version.demo == true) { voiceMaleArray = new Array("Male6", "Gangster", "Indonesian", "Turkish", "Male4", "Italian"); voiceFemaleArray = new Array("Female2", "Female3", "Female4"); } type = "poker"; _global.pokerView = this; bmpLib = {}; bmpLib.chipShadow = flash.display.BitmapData.loadBitmap("$shadowBmp"); var _local3 = 0; while (_local3 < conf.chipType.length) { var _local4 = conf.chipType[_local3]; bmpLib["chip" + _local4] = flash.display.BitmapData.loadBitmap(("$" + _local4) + "Bmp"); _local3++; } bmpLib.blindBig = flash.display.BitmapData.loadBitmap("bigBlindBmp"); bmpLib.blindSmall = flash.display.BitmapData.loadBitmap("smallBlindBmp"); bmpLib.dealerButton = flash.display.BitmapData.loadBitmap("dealerButtonBmp"); bmpLib.dealerPants = flash.display.BitmapData.loadBitmap("dealerPantsBmp"); bmpLib.dealerBack = flash.display.BitmapData.loadBitmap("dealerBackBmp"); bmpLib.bgBmp = new flash.display.BitmapData(800, 600, true, 13421772); playerInit = __iObj.player; table = __iObj.table; tableType = conf.table[table].type; initialPlayerAmount = (playerAmount = __iObj.player.length); pokerModel = _global.pokerModel; pokerModel.type = subType; var _local5 = "Backroom"; if (subType == "tournament") { _local5 = "Saloon"; } _global.engine.stopAmbience(0); _global.engine.startAmbience(_local5); var _local6 = {tournamentTableSanSaba:2, tournamentTableLampasas:4, tournamentTableLLano:3, tournamentTableBrady:1, tournamentTableMeridian:8, tournamentTableSanAntonio:4, tournamentTableElDorado:3, tournamentTableDallas:0, tournamentTableBeeville:4, tournamentTableFortStockton:6, tournamentTableBoston:4, tournamentTableBrownsville:9, tournamentTableElPaso:3}; if (_local6[(subType + "Table") + table] === undefined) { _global.cardType = 0 + Math.floor(Math.random() * 8); } else { _global.cardType = _local6[(subType + "Table") + table]; } } function removeTournamentOverview() { var _local3 = popup2Window.tournamentOverviewBg; _global.motion.slide(_local3, "_alpha", _global.motion.none.Out, 0, 3); _global.delayer.callFunction(popup2Window.tournamentOverviewBg, "removeMovieClip", 5, 1); } function showTournamentOverview() { if (popup2Window.tournamentOverviewBg) { return(null); } var _local10 = popup2Window.attachMovie("tournamentOverviewBg", "tournamentOverviewBg", popup2Window.getNextHighestDepth(), {_x:135, _y:40}); popup2Window.tournamentOverviewBg.placeWins._alpha = 0; _local10._alpha = 90; var _local5 = _global.pokerModel.getRankingArray(); var _local13 = 1; var _local16 = ((_local5.length > 10) ? 10 : (_local5.length)); _local10.topText = _global.textDb.OverviewTopPA.split("[playerAmount]").join(_local16); _local10.topText2 = _global.pokerModel.pokerSave.city + ((subType != "tournament") ? " cashgame" : " Saloon tournament"); _local10.topText3 = _global.textDb.OverviewPlayerLeft.split("[playerAmount1]").join(_local5.length).split("[playerAmount2]").join(_global.pokerModel.pokerSave.startPlayerAmount); var _local9 = 0; var _local4 = 0; while (_local4 < _local16) { if (_local5[_local4].name != undefined) { var _local3 = _local10.attachMovie(("tournamentOverviewTab" + ((_local4 - _local9) % 2)) + "Animation", "tournamentOverviewTab0Animation" + _local10.getNextHighestDepth(), _local10.getNextHighestDepth(), {_x:45, _y:145 + ((_local4 - _local9) * 37)}); var _local7 = _global.careerModel.userProgress.setting.pokerSpeed + ((_local4 - _local9) * _global.careerModel.userProgress.setting.pokerSpeed); if ((_local7 < 3) || (_local7 == undefined)) { _local7 = 3; } _global.delayer.callFunction(_local3, "gotoAndPlay", _local7, 1, 2); _local3.tab.nameTxt.text = _local5[_local4].name; _local3.tab.chipAmountTxt.text = "$ " + _local5[_local4].chipAmount; if (_global.textDb.OverviewTable.length > 6) { var _local11 = new TextFormat(); _local11.size = 11; _local3.tab.tableTxt.setNewTextFormat(_local11); } _local3.tab.tableTxt.text = (_global.textDb.OverviewTable + " ") + (_local5[_local4].table + 1); _local3.tab.placeTxt.text = _local13; if (_local5[_local4].hat == 30) { _local3.tab.chipAmountTxt.textColor = (_local3.tab.nameTxt.textColor = (_local3.tab.tableTxt.textColor = (_local3.tab.placeTxt.textColor = 13922))); var _local8 = new TextFormat(); _local8.size = 20; _local3.tab.nameTxt.setTextFormat(_local8); _local3.tab.placeTxt.setTextFormat(_local8); _local3.tab.nameTxt._y = _local3.tab.nameTxt._y - 3; _local3.tab.placeTxt._y = _local3.tab.placeTxt._y - 3; } if (_local5[_local4].hat) { var _local12 = flash.display.BitmapData.loadBitmap(("hat" + _local5[_local4].hat) + "Bmp"); var _local6 = _local3.tab.createEmptyMovieClip("hatHolder", _local3.tab.getNextHighestDepth()); _local6._x = 234; _local6._y = -2; _local6.attachBitmap(_local12, _local6.getNextHighestDepth(), "auto", true); _local6._xscale = 25; _local6._yscale = 25; } if (_local5[_local4].chipAmount != _local5[_local4 + 1].chipAmount) { _local13++; } } else { _local9++; } _local4++; } popup2Window.tournamentOverviewBg.showPlId = Math.floor(Math.random() * 1000000); if (subType == "tournament") { showOverviewPlacePrice(popup2Window.tournamentOverviewBg.showPlId, 0); } } function showOverviewPlacePrice(__id, __place) { if (!_global.pokerModel.pokerSave.totalCash) { return(null); } var _local3 = _global.model.conf.winPerc; if (_global.pokerModel.pokerSave.startPlayerAmount < 9) { _local3 = _global.model.conf.winPerc8orless; } if (_local3[__place] === undefined) { __place = 0; } if ((!popup2Window.tournamentOverviewBg) || (popup2Window.tournamentOverviewBg.showPlId != __id)) { return(null); } popup2Window.tournamentOverviewBg.placeWins.topText3 = _global.textDb.subjectWins.split("[subject]").join(_global.textDb[("coin" + __place) + "Descr"]).split("[independent]").join("$" + Math.floor((_global.pokerModel.pokerSave.totalCash / 100) * _local3[__place])); _global.motion.slide(popup2Window.tournamentOverviewBg.placeWins, "_alpha", _global.motion.none.Out, 100, 5 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(_global.motion, "slide", 50 * _global.careerModel.userProgress.setting.pokerSpeed, 1, popup2Window.tournamentOverviewBg.placeWins, "_alpha", _global.motion.none.Out, 0, 5 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(this, "showOverviewPlacePrice", 55 * _global.careerModel.userProgress.setting.pokerSpeed, 1, popup2Window.tournamentOverviewBg.showPlId, __place + 1); } function resetRound() { delete roundObj; roundObj = {generateUpdatedPiles:0, returnedCards:[], foldedCards:[], foldedCardsCollected:0, showCards:[]}; _global.activeScreen.roundObj.showCards[_global.userPlayer] = "user"; tableCards = new Array(); var _local3 = 0; while (_local3 < pokerModel.players.length) { var _local4 = pokerModel.players[_local3].view; _local4.cards = new Array(); _local4.pildeValueDisplay.removeMovieClip(); delete _local4.pildeValueDisplay; _local3++; } } function showLoadedGame() { tableCards = new Array(); var _local6 = 0; while (_local6 < _global.pokerModel.pokerSave.roundObj.tableCards.length) { destinateTableCard(_global.pokerModel.pokerSave.roundObj.tableCards[_local6].cardNumber, conf.tabelCardPosition[_local6].x, conf.tabelCardPosition[_local6].y); _local6++; } _local6 = 0; while (_local6 < _global.pokerModel.pokerSave.filledSeats.length) { var _local7 = _global.pokerModel.pokerSave.filledSeats[_local6]; var _local3 = pokerModel.players[_local7].view; if (_global.pokerModel.pokerSave.roundObj.playersPlaying[_global.pokerModel.pokerSave.filledSeats[_local6]].playing) { var _local4 = 0; while (_local4 < 2) { var _local8 = _global.pokerModel.pokerSave.roundObj.playerCard[_global.pokerModel.pokerSave.filledSeats[_local6]][_local4].cardNumber; if (_global.userPlayer != _local7) { _local8 = "back"; } destinatePlayerCardDestinationReached(_local3, {_rotation:_local3.cardPostionRotation, _xscale:45, _yscale:45, _y:_local3.cardPostionY + (((_local3.cardYDistance * _local4) / 2) * ((_global.userPlayer == _local7) ? 2.5 : 1)), _x:_local3.cardPostionX + (((_local3.cardXDistance * _local4) / 2) * ((_global.userPlayer == _local7) ? 2.5 : 1)), typeId:_local8}); _local4++; } } else { _global.pokerView.roundObj.returnedCards[_global.pokerModel.pokerSave.filledSeats[_local6]] = true; } _local6++; } var _local4 = 0; while (_local4 < _global.pokerModel.pokerSave.roundObj.playersPlaying.length) { var _local9 = pokerModel.players[_local4].model; var _local12 = pokerModel.players[_local4].view; if (_global.pokerModel.pokerSave.roundObj.playersPlaying[_local4].bet > 0) { _local12.throwChips("left", _global.pokerModel.pokerSave.roundObj.playersPlaying[_local4].bet, _global.pokerModel.pokerSave.roundObj.playersPlaying[_local4].bet, 1); } var _local10 = 0; var _local5 = 0; while (_local5 < _local9.house.length) { if (_local9.house[_local5].status == "betted") { _local10++; } _local5++; } if (_local10 > 0) { var _local18 = _global.pokerView.conf.keyPosition[_local4]; _global.pokerView.setKeys(_local4, _local9.house.length - _local10, _local18); _local12.throwKeys("left", _local10, _global.pokerModel.pokerSave.roundObj.playersPlaying[_local4].bet); } _local4++; } _global.activeScreen.showNewRound(_global.pokerModel.pokerSave.playerDealing, _global.pokerModel.pokerSave.roundObj.smallBlind, _global.pokerModel.pokerSave.roundObj.bigBlind, _global.pokerModel.pokerSave.roundsStarted, _global.pokerModel.pokerSave.roundObj.smallBlindBet, _global.pokerModel.pokerSave.roundObj.bigBlindBet, "firstRound"); } function renderTable() { if ((_global.main.version.demo == true) && (subType == "cashgame")) { table = "5"; } bmpLib.bgBmp = new flash.display.BitmapData(800, 600, true, 13421772); layerBg.removeMovieClip(); layerBg = _global.view.loader.createEmptyMovieClip("bg", 1); bmpLib.bgBmp = flash.display.BitmapData.loadBitmap(((subType + "Table") + table) + "Bmp"); if (subType != "tournament") { var _local4 = flash.display.BitmapData.loadBitmap("tableShadowSpot0"); bmpLib.bgBmp.copyPixels(_local4, new flash.geom.Rectangle(0, 0, 800, 600), new flash.geom.Point(0, 0), null, null, true); _local4.dispose(); var _local3 = 0; while (_local3 < pokerModel.pokerSave.filledSeats.length) { if ((!(pokerModel.pokerSave.filledSeats[_local3] === undefined)) && (!(pokerModel.pokerSave.filledSeats[_local3] === false))) { _local4 = flash.display.BitmapData.loadBitmap("tableShadowSpot" + (pokerModel.pokerSave.filledSeats[_local3] + 1)); bmpLib.bgBmp.copyPixels(_local4, new flash.geom.Rectangle(0, 0, 800, 600), new flash.geom.Point(0, 0), null, null, true); _local4.dispose(); } _local3++; } } else { var _local3 = 0; while (_local3 < pokerModel.pokerSave.filledSeats.length) { if (!(pokerModel.pokerSave.filledSeats[_local3] === undefined)) { var _local4 = flash.display.BitmapData.loadBitmap((("tableShadow" + tableType) + "Spot") + (pokerModel.pokerSave.filledSeats[_local3] + 1)); bmpLib.bgBmp.copyPixels(_local4, new flash.geom.Rectangle(0, 0, 800, 600), new flash.geom.Point(0, 0), null, null, true); _local4.dispose(); } _local3++; } var _local4 = flash.display.BitmapData.loadBitmap(("tableShadow" + tableType) + "Spot0"); bmpLib.bgBmp.copyPixels(_local4, new flash.geom.Rectangle(0, 0, 800, 600), new flash.geom.Point(0, 0), null, null, true); _local4.dispose(); } bmpLib.bgBmp.copyPixels(bmpLib.dealerPants, new flash.geom.Rectangle(0, 0, 66, 52), new flash.geom.Point(375, 420), null, null, true); bmpLib.dealerPants.dispose(); layerBg.attachBitmap(bmpLib.bgBmp, layerBg.getNextHighestDepth()); potIndicator = layerBg.attachMovie("potIndicator", "potIndicator", layerBg.getNextHighestDepth()); potIndicator.potTxt.text = _global.textDb.pot.toUpperCase(); potIndicator._x = 28; potIndicator._y = 535; potIndicator.total = ((_global.pokerModel.pokerSave.roundObj.totalTableBet == undefined) ? 0 : (_global.pokerModel.pokerSave.roundObj.totalTableBet)); setTopMenu(); userModel = _global.pokerModel.players[_global.userPlayer].model; _global.delayer.callFunction(this, "updateSteam", 5, 1); } function setTopMenu() { _global.view.loader.DynamicTopMenu.removeMovieClip(); _global.view.loader.attachMovie("DynamicTopMenu", "DynamicTopMenu", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0, currentOptions:["leave table", "Adjust speed", "Overview", "Instruction", "Options", "Quit"], parentClass:this}); } function updateLanguage() { setTopMenu(); potIndicator.potTxt.text = _global.textDb.pot; } function processTopMenuRoll(__action, __type) { switch (__action) { case "all" : case "Overview" : switch (__type) { case "over" : showTournamentOverview(); break; case "out" : removeTournamentOverview(); } } } function processTopMenu(__action) { switch (__action) { case "Options" : _global.model.activateMenu(new as.view.menu.MainSettingsMenu()); break; case "leave table" : _global.help.setUsed(17); if (_global.careerModel.userProgress.currentPosition.eventType != "cashGame") { _global.model.popupConfirm({title:_global.textDb.giveupNotify, target:this, func:"leavePokerGame"}); } else { _global.model.popupConfirm({title:_global.textDb.leaveNotify, target:this, func:"leavePokerGameAtRoundFinished"}); } break; case "Adjust speed" : _global.model.activateMenu(new as.view.menu.AdjustSpeedMenu()); break; case "Quit" : _global.model.popupConfirm({title:_global.textDb.saveNotify, target:this, func:"quit"}); break; case "Instruction" : _global.model.activateMenu(new as.view.menu.InstructionMenu()); var _local3 = _global.activeMenu.layerButton.attachMovie("DynamicTopMenu", "DynamicTopMenu2", _global.activeMenu.layerButton.getNextHighestDepth(), {lockedDown:true, preSelect:0, _x:-148, _y:-62, currentOptions:["Poker Hands", "Blinds", "Pre-flop", "Flop", "Turn & River", "Showdown"], parentClass:_global.activeMenu}); _local3.onRollOver(); } } function quit() { delete _global.careerModel.userProgress.currentPosition.quickGame; _global.engine.stopAmbience(0); _global.engine.stopMusic(0); _global.model.speed = 1; _global.model.startIntro(); _global.model.createMainMenu(); } function leavePokerGameAtRoundFinished() { _global.pokerModel.pokerSave.roundObj.leavePokerGameAtRoundFinished = true; } function leavePokerGame() { _global.pokerModel.finishPokerGame(); } function showOptionalExtraPlayers() { var _local3 = 0; _local3 = _local3 + 200; _global.delayer.callFunction(this, "reportViewFinish", _local3, 1, "roundFinished", 0); } function displayTableAssets() { tableChips = new Array(); var _local3 = _global.view.loader; layerBg = _local3.createEmptyMovieClip("bg", 1); layerBgShadow = _local3.createEmptyMovieClip("shadow", 2); layerChips = _local3.createEmptyMovieClip("Chips", 5); layerCards = _local3.createEmptyMovieClip("cards", 3); layerPlayerCards = _local3.createEmptyMovieClip("playercards", 4); layerPlayerCardsTop = _local3.createEmptyMovieClip("playercardsTop", 7); chipsPopup = _local3.createEmptyMovieClip("chipsPopup", 6); layerPlayers = _local3.createEmptyMovieClip("players", 9); popupWindow = _local3.createEmptyMovieClip("popupWindow", 10); popup1Window = _local3.createEmptyMovieClip("popupWindow", 11); popup2Window = _local3.createEmptyMovieClip("popup2Window", 12); if (subType == "tournament") { tournamentDisplay = popupWindow.attachMovie("tournamentDisplay", "tournamentDisplay", popupWindow.getNextHighestDepth(), {_x:700}); } choiceNavigation = _local3.attachMovie("choiceNavigation", "choiceNavigation", 8, {_x:150, _y:600, _visible:false}); var _local5 = conf.dealerPosition; layerPlayers.attachMovie("dealerShirt", "dealerShirt", layerPlayers.getNextHighestDepth(), {_x:_local5.x, _y:_local5.y - 10}); layerPlayers.dealerShirt._yscale = 30; var _local4 = layerChips.createEmptyMovieClip("buttons", layerChips.getNextHighestDepth()); blindBig = _local4.createEmptyMovieClip("blindBig", _local4.getNextHighestDepth()); blindBig._xscale = 99; blindBig._yscale = 99; blindBig.attachBitmap(bmpLib.blindBig, blindBig.getNextHighestDepth()); blindBig._visible = false; blindSmall = _local4.createEmptyMovieClip("blindSmall", _local4.getNextHighestDepth()); blindSmall._xscale = 99; blindSmall._yscale = 99; blindSmall.attachBitmap(bmpLib.blindSmall, blindSmall.getNextHighestDepth()); blindSmall._x = 30; blindSmall._visible = false; dealerButton = _local4.createEmptyMovieClip("dealerButton", _local4.getNextHighestDepth()); dealerButton.attachBitmap(bmpLib.dealerButton, dealerButton.getNextHighestDepth()); dealerButton._x = 60; dealerButton._xscale = 99; dealerButton._yscale = 99; dealerButton._visible = false; playerConf = new as.conf.poker.model.PlayerConf(); } function setPlayer(__playerNumber, __mode) { if (playerInit[__playerNumber] == undefined) { return(undefined); } var _local7 = conf.playerPosition[__playerNumber]; var _local15 = conf.leaveParameters[__playerNumber]; var _local11 = conf.chipPosition[__playerNumber]; var _local8 = conf.cardPosition[__playerNumber]; var _local14 = conf.keyPosition[__playerNumber]; var _local13 = conf.buttonPosition[__playerNumber]; var _local12 = conf.popupPosition[__playerNumber]; var _local6 = conf.betPosition[__playerNumber]; setKeys(__playerNumber, playerInit[__playerNumber].house.length, _local14); var _local5 = new Object(); var _local4 = ""; if (playerInit[__playerNumber].type == "User") { _local5 = playerConf.user[playerInit[__playerNumber].id]; if (subType == "cashgame") { __mode = "walk"; } } else { _local5 = playerConf.id[playerInit[__playerNumber].id]; if (_local5.gender == "male") { if (voiceMaleArray.length > 0) { var _local10 = Math.floor(Math.random() * voiceMaleArray.length); _local4 = voiceMaleArray[_local10]; voiceMaleArray.splice(_local10, 1); } else { _local4 = "Gangster"; } } else if (voiceFemaleArray.length > 0) { var _local10 = Math.floor(Math.random() * voiceFemaleArray.length); _local4 = voiceFemaleArray[_local10]; voiceFemaleArray.splice(_local10, 1); } else { _local4 = "Female2"; } if ((playerInit[__playerNumber].name == _global.careerModel.conf.governorName) || (playerInit[__playerNumber].name == "Ron (San Saba) Dixie")) { _local4 = "Governor"; } } var _local9 = layerPlayers.attachMovie("pokerPlayer", __playerNumber, layerPlayers.getNextHighestDepth(), {type:playerInit[__playerNumber].type, viewId:playerInit[__playerNumber].id, _x:_local7.x, _y:_local7.y, _rotation:_local7.rotation, hat:_local5.hat, voice:_local4, gender:_local5.gender, cardPostionX:_local8.x, cardPostionY:_local8.y, cardPostionRotation:_local8.rotation, cardXDistance:_local11.xDistance, cardYDistance:_local11.yDistance, playerNumber:__playerNumber, popupPostionX:_local12.x, popupPostionY:_local12.y, betPostionX:_local6.x, betPostionY:_local6.y, betPostionRotation:_local6.rotation, buttonPostionX:_local13.x, buttonPostionY:_local13.y, leaveParameters:_local15, rotateToKey:_local14.rotateToKey, entranceType:__mode, name:playerInit[__playerNumber].name}); _local9.addEventListener("tabFingersRepetiveEnd", as.core.Delegate.create(this, retryShowPlayersDecision)); return(_local9); } function setDealer() { var _local2 = conf.dealerPosition; var _local3 = playerConf.dealer; dealer = layerPlayers.attachMovie("pokerDealer", initialPlayerAmount + 1, layerPlayers.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _rotation:_local2.rotation, hat:_local3.hat, gender:_local3.gender}); } function showChips(__playerNumber, __chipsAmount) { layerChips["chips" + __playerNumber].removeMovieClip(); var _local2 = conf.chipPosition[__playerNumber]; var _local3 = layerChips.createEmptyMovieClip("chips" + __playerNumber, layerChips.getNextHighestDepth()); _local3._x = _local2.x; _local3._y = _local2.y; return(new as.poker.view.ChipsView({mov:_local3, type:"Tidy", xDistance:_local2.xDistance, yDistance:_local2.yDistance, chipsAmount:__chipsAmount, randomness:5, size:120})); } function showNewRound(__playerDealing, __smallBlind, __bigBlind, __roundsStarted, __smallBlindBet, __bigBlindBet, __force) { if (lastRound == true) { popupWindow.attachMovie("lastRoundDisplay", "lastRoundDisplay", popupWindow.getNextHighestDepth(), {_x:400, _y:224}); _global.delayer.callFunction(_global.motion, "slide", 40, 1, popupWindow.lastRoundDisplay, "_x", _global.motion.regular.InOut, 80, 8); _global.delayer.callFunction(_global.motion, "slide", 40, 1, popupWindow.lastRoundDisplay, "_y", _global.motion.regular.InOut, 10, 8); _global.delayer.callFunction(_global.motion, "slide", 40, 1, popupWindow.lastRoundDisplay, "_yscale", _global.motion.regular.InOut, 40, 8); _global.delayer.callFunction(_global.motion, "slide", 40, 1, popupWindow.lastRoundDisplay, "_xscale", _global.motion.regular.InOut, 40, 8); } potIndicator.total = ((_global.pokerModel.pokerSave.roundObj.totalTableBet == undefined) ? 0 : (_global.pokerModel.pokerSave.roundObj.totalTableBet)); var _local16 = pokerModel.players[__playerDealing].view; var _local13 = pokerModel.players[__bigBlind].view; _local13.blindIsSufficient = true; var _local14 = pokerModel.players[__smallBlind].view; var _local9 = [{type:"dealerButton", player:pokerModel.players[__playerDealing].view}, {type:"blindSmall", player:pokerModel.players[__smallBlind].view}, {type:"blindBig", player:pokerModel.players[__bigBlind].view}]; roundObj.foldedCards = new Array(); var _local5 = 0; while (_local5 < pokerModel.players.length) { var _local7 = pokerModel.players[_local5].view; _local7.gameObj = new Object(); _local7.gameObj.playing = true; if (Math.floor(Math.random() * 2)) { _local7.setFollowActivity(true); } _local5++; } var _local15 = 1; if ((__roundsStarted == 1) || (__force == "firstRound")) { dealerButton.person = _local16; dealerButton._x = _local16.buttonPostionX - (dealerButton._width / 2); dealerButton._y = _local16.buttonPostionY - (dealerButton._height / 2); dealerButton._visible = true; blindBig.person = _local13; blindBig._x = _local13.buttonPostionX - (blindBig._width / 2); blindBig._y = _local13.buttonPostionY - (blindBig._height / 2); blindBig._visible = true; blindSmall.person = _local14; blindSmall._x = _local14.buttonPostionX - (blindSmall._width / 2); blindSmall._y = _local14.buttonPostionY - (blindSmall._height / 2); blindSmall._visible = true; var _local4 = {x:blindSmall._x, y:blindSmall._y}; _local4 = validateSBposition(_local4); blindSmall._x = _local4.x; blindSmall._y = _local4.y; updateBtnDepths(); } else { _local5 = 0; while (_local5 < _local9.length) { var _local6 = 0 + Math.floor(Math.random() * 6); var _local3 = this[_local9[_local5].type]; var _local8 = _local9[_local5].player; _local3.person.performDecorationAction("moveButton", _local6); _local3.person = _local8; var _local4 = {x:_local8.buttonPostionX - (_local3._width / 2), y:_local8.buttonPostionY - (_local3._height / 2)}; if (_local9[_local5].type == "blindSmall") { _local4 = validateSBposition(_local4); } var _local10 = as.Gf.returnDistance(_local3._x, _local4.x) + as.Gf.returnDistance(_local3._y, _local4.y); _global.delayer.callFunction(_global.motion, "slide", 14 + _local6, 1, _local3, "_x", _global.motion.regular.Out, _local4.x, Math.floor(_local10 / 10)); _global.delayer.callFunction(_global.motion, "slide", 14 + _local6, 1, _local3, "_y", _global.motion.regular.Out, _local4.y, Math.floor(_local10 / 10)); _global.delayer.callFunction(this, "updateBtnDepths", 14 + _local6, 1); _local5++; } _local15 = _local15 + 25; } if (__force != "firstRound") { _global.delayer.callFunction(_local14, "performDecorationAction", _local15 + ((__smallBlind == _global.userPlayer) ? 50 : 0), 1, "placeInitialBet", 0, {amount:__smallBlindBet, type:"small"}); _global.delayer.callFunction(_local13, "performDecorationAction", (_local15 + Math.floor(Math.random() * 10)) + ((__bigBlind == _global.userPlayer) ? 50 : 0), 1, "placeInitialBet", 0, {amount:__bigBlindBet, type:"big"}); } _global.delayer.callFunction(this, "updateRanking", 1, 1); return(_local15); } function updateRanking() { var _local3 = _global.pokerModel.getRankingArray(); var _local4 = 1; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].view) { _local3[_local2].view.ranking = _local4; if (_local3[_local2].chipAmount != _local3[_local2 + 1].chipAmount) { _local4++; } } _local2++; } } function updateBtnDepths() { if ((blindSmall.getDepth() < dealerButton.getDepth()) && (blindSmall._y > dealerButton._y)) { var _local2 = blindSmall.getDepth(); var _local3 = dealerButton.getDepth(); blindSmall.swapDepths(blindSmall._parent.getNextHighestDepth()); dealerButton.swapDepths(_local2); blindSmall.swapDepths(_local3); } } function validateSBposition(pObj) { if (dealerButton.person == blindSmall.person) { var _local7 = {tournament:[{x:190}, {y:200}, {}, {}, {x:450}, {x:550}, {}, {x:500}], cash:[{y:190}, {y:200}]}; var _local2 = _local7[((subType == "tournament") ? (subType) : "cash")][dealerButton.person.playerNumber]; var _local4 = (_local2.x ? (_local2.x) : 400) - pObj.x; var _local3 = (_local2.y ? (_local2.y) : 300) - pObj.y; var _local6 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); pObj.y = pObj.y + (20 * (_local3 / _local6)); pObj.x = pObj.x + (20 * (_local4 / _local6)); } return(pObj); } function addTableValue(__mc, __type) { tableChips.push({mc:__mc, type:__type}); } function showShowOrHideOption() { var _local5 = [{t:"showCards"}, {t:"hideCards"}]; var _local8 = []; var _local3 = 0; while (_local3 < _local5.length) { var _local4 = popup2Window.attachMovie("openCardBtn", _local5[_local3].t, popup2Window.getNextHighestDepth(), {_x:330 + (_local3 * 160), _y:600}); _global.motion.slide(_local4, "_y", _global.motion.regular.Out, 550, 7); _local4.hit_mc.bg.gotoAndStop(2 + _local3); _local4.hit_mc.text_mc.action_txt_txt.autoSize = "center"; _local4.hit_mc.text_mc.action_txt = _global.textDb[_local5[_local3].t]; _local4.hit_mc.text_mc._width = 120; _local8.push(_local4); _local3++; } _local8[0].hit_mc.onPress = function () { delete _global.activeScreen.roundObj.showCards[_global.userPlayer]; var _local2 = _global.pokerModel.players[_global.userPlayer].view.cards; _local2[0].gotoAndStop("back"); _local2[1].gotoAndStop("back"); _global.pokerModel.devideChips([{id:_global.userPlayer, mode:"show"}]); _global.activeScreen.hideShowOrHideOption(); }; _local8[1].hit_mc.onPress = function () { var _local2 = _global.pokerModel.players[_global.userPlayer].view.cards; _local2[0].gotoAndStop("back"); _local2[1].gotoAndStop("back"); _global.pokerModel.devideChips([{id:_global.userPlayer, mode:"hide"}]); _global.activeScreen.hideShowOrHideOption(); }; _global.delayer.callFunction(_global.help, "request", 10 * _global.careerModel.userProgress.setting.pokerSpeed, 1, {id:2, x:410, y:550}); } function hideShowOrHideOption() { var _local6 = ["showCards", "hideCards"]; var _local7 = Math.floor(Math.random() * 2); var _local3 = 0; while (_local3 < _local6.length) { var _local5 = ((_local7 == _local3) ? 0 : 4); var _local4 = popup2Window[_local6[_local3]]; _global.delayer.callFunction(_global.motion, "slide", _local5 + 0, 1, _local4, "_y", _global.motion.regular.Out, 600, 7); _global.delayer.callFunction(_local4, "removeMovieClip", _local5 + 8, 1); delete _local4.hit_mc.onPress; _local3++; } } function showCards(__showCards) { var _local6 = 0; var _local3 = 0; while (_local3 < __showCards.length) { if (roundObj.showCards[__showCards[_local3].id] == "user") { roundObj.showCards[__showCards[_local3].id] = true; } if (!roundObj.showCards[__showCards[_local3].id]) { var _local5 = _global.pokerModel.players[__showCards[_local3].id].view; switch (__showCards[_local3].mode) { case "show" : _global.delayer.callFunction(_local5, "performDecorationAction", (_local6 + 10) + Math.floor(Math.random() * 5), 1, "turnCards", 0); break; case "hide" : _global.delayer.callFunction(_local5, "performDecorationAction", (_local6 + 10) + Math.floor(Math.random() * 5), 1, "returncards", 0); } _local6 = _local6 + 30; } _local3++; } return(_local6); } function addToRemoveIngamePlayerStateHintsList(__ingamePlayerStateHints, __playerId) { removeIngamePlayerStateHints[__ingamePlayerStateHints].push(__playerId); } function removeStatesFromArray(__removeState) { var _local3 = 0; while (_local3 < _global.pokerModel.players.length) { if ((!(__removeState.inArray(_global.pokerModel.players[_local3].view.status) === false)) || (__removeState[0] == "All")) { if (!(roundObj.showCards[_local3] === true)) { _global.pokerModel.players[_local3].view.status = undefined; } } _local3++; } _global.pokerView.updatePileValueDisplaysFO(); } function removeTheIngamePlayerStateHints(__ingamePlayerStateHints) { while (0 < removeIngamePlayerStateHints[__ingamePlayerStateHints].length) { var _local2 = pokerModel.players[removeIngamePlayerStateHints[__ingamePlayerStateHints].pop()].view; _local2.hideIngamePlayerStateHint(__ingamePlayerStateHints); } } function returnLastPlayerCards() { var _local3 = 0; while (_local3 < pokerModel.players.length) { _global.delayer.callFunction(pokerModel.players[_local3].view, "performDecorationAction", 0 + Math.floor(Math.random() * 13), 1, "returncards", 0); _local3++; } } function showOptionalLosers(__leavers, __newbees) { var _local7 = 120; var _local9 = false; var _local10 = 0; var _local11 = 0; var _local5 = 0; while (_local5 < __leavers.length) { var _local4 = __leavers[_local5].view; _global.delayer.callFunction(_local4, "performDecorationAction", _local7 + (_local5 * 20), 1, "returncards", 0); if ((__leavers[_local5].reason == "busted") && (__leavers[_local5].model.playerNumber != _global.userPlayer)) { if (_global.pokerModel.pokerSave.roundObj.playersPlaying[__leavers[_local5].model.playerNumber].bet > _global.pokerModel.pokerSave.roundObj.playersPlaying[_global.userPlayer].bet) { _local11++; } } if ((__leavers[_local5].model.playerNumber == _global.userPlayer) && (__leavers[_local5].reason != "choice")) { _local9 = true; _local10 = _local5; } _local5++; } if (_local9) { _global.delayer.callFunction(_global.pokerModel, "finishPokerGame", _local7 + (_local10 * 20), 1, {playersDidBetter:_local11}); } _local7 = _local7 + 30; _local5 = 0; while (_local5 < __leavers.length) { var _local4 = __leavers[_local5].view; var _local6 = 0; if ((((dealerButton.person == _local4) || (blindBig.person == _local4)) || (blindSmall.person == _local4)) && (as.Gf.inArray(__leavers[_local5].position, __newbees) === false)) { _local6 = _local6 + 130; } if (_local4.name == _global.careerModel.conf.governorName) { _local6 = _local6 + 250; } _global.delayer.callFunction(_local4, "leaveGame", (_local7 + _local6) + (_local5 * 20), 1, __leavers[_local5].reason); _local5++; } _local5 = __leavers.length; while (_local5 >= 0) { pokerModel.players[__leavers[_local5]] = undefined; _local5--; } if (__newbees.length > 0) { _local7 = _local7 + 60; } _local5 = 0; while (_local5 < __newbees.length) { _global.delayer.callFunction(pokerModel, "addPlayerRequest", _local7, 1, __newbees[_local5]); _local7 = _local7 + 40; _local5++; } return(_local7 - 120); } function clearLastCards() { _global.delayer.callFunction(dealer, "playArms", 0, 1, "pile", "both"); _global.delayer.callFunction(_global.motion, "slide", 8, 1, dealer.arms_mc, "_y", _global.motion.regular.In, -55, 7); _global.delayer.callFunction(_global.motion, "slide", 8, 1, dealer.hat_mc, "_y", _global.motion.regular.In, 12, 5); var _local4 = 0; while (_local4 < roundObj.foldedCards.length) { var _local3 = roundObj.foldedCards[_local4]; if (_local3) { _global.delayer.callFunction(_global.motion, "slide", 8, 1, _local3, "_x", _global.motion.regular.In, _local3._x, 6); _global.delayer.callFunction(_global.motion, "slide", 8, 1, _local3, "_y", _global.motion.regular.In, _local3._y + 50, 6); _global.delayer.callFunction(_local3, "removeMovieClip", 15, 1); } _local4++; } _global.delayer.callFunction(_global.motion, "slide", 20, 1, dealer, "_y", _global.motion.regular.Out, dealer.initialY - 30, 8); _global.delayer.callFunction(_global.motion, "slide", 24, 1, dealer.arms_mc, "_y", _global.motion.regular.In, 0, 3); _global.delayer.callFunction(_global.motion, "slide", 20, 1, dealer.hat_mc, "_y", _global.motion.regular.In, 0, 8); _global.delayer.callFunction(dealer.arms_mc, "hideMe", 20, 1); _global.delayer.callFunction(dealer, "playArms", 24, 1, "pileCompleted", "both"); } function devidePots(__potArray) { var _local3 = 0; while (_local3 < __potArray.length) { var _local7 = layerChips["chipsTotal" + _local3]; var _local4 = __potArray[_local3].id; _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local7, "_x", _global.motion.regular.In, layerChips["chips" + _local4]._x, 9); _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local7, "_y", _global.motion.regular.In, layerChips["chips" + _local4]._y, 9); _global.delayer.callFunction(_local7.pildeValueDisplay, "removeMovieClip", 3, 1); _global.delayer.callFunction(_local7, "removeMovieClip", 8, 1); _global.delayer.callFunction(_global.pokerModel.players[_local4].view, "showChips", 8, 1, _global.pokerModel.players[_local4].model.chipAmount); var _local6 = 0; var _local5 = conf.keyPosition[_local4]; while (layerBgShadow[(("key" + _local3) + "-") + _local6]) { _local6++; } if (!(_local6 === _global.pokerModel.players[_local4].model.house.length)) { _local6 = 0; while (layerBgShadow[(("key" + (20 + _local3)) + "-") + _local6]) { _local7 = layerBgShadow[(("key" + (20 + _local3)) + "-") + _local6]; _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local7, "_x", _global.motion.regular.In, _local5.x, 9); _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local7, "_y", _global.motion.regular.In, _local5.y, 9); _local6++; } } _local7.pildeValueDisplay._visible = false; _local3++; } _local3 = 0; while (_local3 < _global.pokerModel.players.length) { var _local6 = 0; while (var _local7 = layerBgShadow[(("key" + (20 + _local3)) + "-") + _local6] , _local7) { _global.delayer.callFunction(_local7, "removeMovieClip", 8, 1); _local6++; } _global.delayer.callFunction(_global.pokerModel.players[_local3].view, "showKeys", 8, 1, _global.pokerModel.players[_local3].model.house.length); _local3++; } } function hidePlayerKeys(__playerId) { setKeys(__playerId, 0); } function showPots(__potArray) { var _local12 = 0; var _local11 = 0; if (__potArray.length > 1) { var _local3 = 0; while (_local3 < __potArray.length) { if (__potArray[_local3].addChips > __potArray[_local3].betted) { _local12++; _local11 = __potArray[_local3].addChips; } var _local5 = conf.chipPosition[__potArray[_local3].id]; var _local13 = layerChips.createEmptyMovieClip("chipsTotal" + _local3, layerChips.getNextHighestDepth()); var _local7 = ((conf.chipPotPosition.x * 5) + (_local5.x * 3)) / 8; var _local6 = 40 + (((conf.chipPotPosition.y * 5) + (_local5.y * 3)) / 8); var _local9 = ((conf.chipPotPosition.x * 4) + (_local5.x * 4)) / 8; var _local8 = 30 + (((conf.chipPotPosition.y * 4) + (_local5.y * 4)) / 8); _local13._x = conf.chipPotPosition.x; _local13._y = conf.chipPotPosition.y; _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local13, "_x", _global.motion.regular.Out, _local7 - 60, 4); _global.delayer.callFunction(_global.motion, "slide", 0, 1, _local13, "_y", _global.motion.regular.Out, _local6 - 60, 4); var _local15 = new as.poker.view.ChipsView({mov:_local13, type:"Tidy", xDistance:_local5.xDistance, yDistance:_local5.yDistance, chipsAmount:__potArray[_local3].addChips, randomness:5, size:120, colAmount:5}); _local13.pildeValueDisplay = _global.activeScreen.chipsPopup.attachMovie("pileValueDisplay", "pileValueDisplayPot" + _global.activeScreen.chipsPopup.getNextHighestDepth(), _global.activeScreen.chipsPopup.getNextHighestDepth(), {_x:_local7, _y:_local6}); _local13.pildeValueDisplay.color = 1; _local13.pildeValueDisplay._alpha = 80; _local13.pildeValueDisplay.value = __potArray[_local3].addChips; setKeys(20 + _local3, __potArray[_local3].houseAmount, {x:_local9, y:_local8, rotation:0, rotationspacing:360 / __potArray[_local3].houseAmount}); _local3++; } } else { _local12++; _local11 = __potArray[0].addChips; var _local13 = layerChips.createEmptyMovieClip("chipsTotal0", layerChips.getNextHighestDepth()); _local13._x = conf.chipPotPosition.x; _local13._y = conf.chipPotPosition.y; var _local15 = new as.poker.view.ChipsView({mov:_local13, type:"Tidy", xDistance:16, yDistance:0, chipsAmount:__potArray[0].addChips, randomness:5, size:120}); _local13.pildeValueDisplay = _global.activeScreen.chipsPopup.attachMovie("pileValueDisplay", "pileValueDisplayPot", _global.activeScreen.chipsPopup.getNextHighestDepth(), {_x:conf.chipPotPosition.x, _y:conf.chipPotPosition.y + 10, color:1, value:__potArray[0].addChips, _alpha:80}); setKeys(20, __potArray[0].houseAmount, {x:conf.chipPotPosition.x, y:conf.chipPotPosition.y + 50, rotation:0, rotationspacing:360 / __potArray[0].houseAmount}); } if (_local12 == 1) { _global.engine.dealerVoice(_local11, "WINNER"); } else { _global.engine.dealerVoice(0, "SPLIT"); } } function setKeys(__playerId, __amount, __position) { var _local3 = 0; var _local6 = []; while (layerBgShadow[(("key" + __playerId) + "-") + _local3]) { _local6[_local3] = layerBgShadow[(("key" + __playerId) + "-") + _local3]._rotation; layerBgShadow[(("key" + __playerId) + "-") + _local3].removeMovieClip(); _local3++; } var _local8 = (__position.rotationspacing ? (__position.rotationspacing) : 20); var _local2 = 0; while (_local2 < __amount) { var _local7 = layerBgShadow.attachMovie("keyPokerTable", (("key" + __playerId) + "-") + _local2, layerBgShadow.getNextHighestDepth(), {_x:__position.x, _y:__position.y, _rotation:(__position.rotation + (_local2 * _local8)) + Math.floor(Math.random() * (_local8 / 1.4))}); if (!(_local6[_local2] === undefined)) { _local7._rotation = _local6[_local2]; } _local2++; } } function showKeys(__playerId, __amount) { var _local2 = conf.keyPosition[__playerId]; setKeys(__playerId, __amount, _local2); } function generateUpdatedPileValueDisplays() { roundObj.generateUpdatedPiles++; var _local3 = new Array(); var _local2 = 0; while (_local2 < pokerModel.players.length) { if (!pokerModel.pokerSave.roundObj.playersPlaying[_local2].playing) { _local3.push({playerId:_local2, frameNumber:3}); } else if (pokerModel.players[_local2].model.chipAmount == 0) { _local3.push({playerId:_local2, frameNumber:4}); } else { _local3.push({playerId:_local2, frameNumber:((pokerModel.pokerSave.roundObj.playersPlaying[_local2].bet != pokerModel.pokerSave.roundObj.totalHighestPlayerBet) ? 2 : 1)}); } _local2++; } return({id:roundObj.generateUpdatedPiles, display:_local3}); } function updatePileValueDisplaysFO(__pileObj) { var _local3 = 0; while (_local3 < pokerModel.players.length) { _global.pokerModel.players[_local3].view.updatePildeValueDisplayColor(); _local3++; } } function retryShowPlayersDecision(__EObj) { if (storedPlayerDec && (__EObj.playerNumber == storedPlayerDec.playerIndex)) { showPlayersDecision(storedPlayerDec.playerIndex, storedPlayerDec.action, storedPlayerDec.chipAmount, storedPlayerDec.houseObj); delete storedPlayerDec; } } }
Symbol 3670 MovieClip [__Packages.as.view.menu.AdjustSpeedMenu] Frame 0
class as.view.menu.AdjustSpeedMenu extends as.view.menu.Menu { var conf, showMenu, selectRadioOption; function AdjustSpeedMenu () { super(); conf = {bgString:"menuAdjustSpeed", position:{x:222, y:230}, options:["Ok"], button:{startX:105, startY:110, colAmount:2, xoffset:160, yoffset:40}, alternativeButton:[{linkage:"transOptionButton", x:94, y:53, height:50, width:30, type:"invisibleHit", name:"Speed1"}, {linkage:"transOptionButton", x:234, y:53, height:50, width:30, type:"invisibleHit", name:"Speed2"}], radioOptions:[[{title:"Card_0", x:96, y:82}, {x:235, y:82, title:"Card_1"}]]}; } function initMenu() { showMenu("adjustspeed"); if (_global.careerModel.userProgress.setting.pokerSpeed == 2) { selectRadioOption(0, 1); } } function processSpeed1() { selectRadioOption(0, 0); _global.careerModel.userProgress.setting.pokerSpeed = 1; return(true); } function processSpeed2() { selectRadioOption(0, 1); _global.careerModel.userProgress.setting.pokerSpeed = 2; return(true); } function processOk() { _global.model.adjustSpeed(_global.careerModel.userProgress.setting.pokerSpeed); _global.view.menuLoader.removeMovieClip(); return(true); } }
Symbol 3671 MovieClip [__Packages.as.view.menu.InstructionMenu] Frame 0
class as.view.menu.InstructionMenu extends as.view.menu.Menu { var conf, showMenu, layerBg; function InstructionMenu () { super(); conf = {bgString:"menuInstructionBg", position:{x:147, y:62}, options:["Close"], button:{startX:190, startY:470, colAmount:2, xoffset:160, yoffset:40}}; } function initMenu() { showMenu("Instruction"); } function processTopMenu(__action) { showSubject(__action.split(" ").join("")); } function boldWithSpaces(__text) { return(("<b>" + __text.split("[...]").join(" ")) + "</b>"); } function showSubject(__subject) { layerBg.menuMainBg.gotoAndStop(__subject); switch (__subject) { case "Blinds" : layerBg.menuMainBg.t1.t_txt.autoSize = true; layerBg.menuMainBg.t1.t_txt.wordWrap = true; layerBg.menuMainBg.t2.t_txt.autoSize = true; layerBg.menuMainBg.t2.t_txt.wordWrap = true; layerBg.menuMainBg.t3.t_txt.autoSize = true; layerBg.menuMainBg.t3.t_txt.wordWrap = true; layerBg.menuMainBg.t1.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionButton); layerBg.menuMainBg.t2.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionSmBlind); layerBg.menuMainBg.t3.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionBgBlind); layerBg.menuMainBg.t2._y = (14 + layerBg.menuMainBg.t1._y) + layerBg.menuMainBg.t1._height; layerBg.menuMainBg.t3._y = (14 + layerBg.menuMainBg.t2._y) + layerBg.menuMainBg.t2._height; break; case "PokerHands" : var _local8 = [{r:5, c:[35, 36, 37, 38, 39], t:"Royal Flush"}, {r:5, c:[20, 21, 22, 23, 24], t:"Straight Flush"}, {r:4, c:[15, 2, 28, 41, 37], t:"Four of a Kind"}, {r:5, c:[15, 2, 28, 6, 19], t:"Full House"}, {r:5, c:[40, 48, 49, 50, 44], t:"Flush"}, {r:5, c:[35, 49, 37, 25, 13], t:"Straight"}, {r:3, c:[19, 6, 32, 35, 13], t:"Three of a Kind"}, {r:4, c:[15, 41, 13, 39, 22], t:"Two pair"}, {r:2, c:[50, 37, 21, 39, 22], t:"Pair"}, {r:1, c:[12, 1, 10, 3, 14], t:"High card"}]; var _local4 = 0; while (_local4 < _local8.length) { layerBg.menuMainBg["h" + _local4].gotoAndStop(_local8[_local4].r); layerBg.menuMainBg["h" + _local4].title.text = ((1 + _local4) + " ") + _local8[_local4].t; var _local9 = _local4 * 2; var _local5 = 0; while (_local5 < _local8[_local4].c.length) { var _local3; if ((_local5 < _local8[_local4].r) && (_local8[_local4].r != 1)) { _local3 = layerBg.menuMainBg["h" + _local4].groupCard["c" + _local5]; } else { _local3 = layerBg.menuMainBg["h" + _local4]["c" + _local5]; } _local3.typeId = _local8[_local4].c[_local5]; var _local7 = 2 - _local5; var _local6 = 2 - _local5; if (_local6 < 0) { _local6 = -_local6; } _local3._x = _local3._x + (_local7 * 24); _local3._rotation = _local3._rotation + (_local7 * 9); _local3._y = _local3._y - (-4 + (_local6 * 3)); _global.delayer.callFunction(_global.motion, "slide", _local9, 1, _local3, "_x", _global.motion.regular.Out, _local3._x - (_local7 * 24), 10 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(_global.motion, "slide", _local9, 1, _local3, "_rotation", _global.motion.regular.Out, _local3._rotation - (_local7 * 9), 10 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(_global.motion, "slide", _local9, 1, _local3, "_y", _global.motion.regular.Out, (_local3._y + (_local6 * 3)) - 4, 10 * _global.careerModel.userProgress.setting.pokerSpeed); _local5++; } _local4++; } layerBg.menuMainBg.t0_txt.htmlText = _global.textDb.InstructionHandranking; break; case "Pre-flop" : layerBg.menuMainBg.t1_txt.htmlText = boldWithSpaces(_global.textDb.InstructionPreFlop); break; case "Flop" : layerBg.menuMainBg.t1_txt.htmlText = boldWithSpaces(_global.textDb.InstructionFlop); break; case "Turn&River" : layerBg.menuMainBg.t1.t_txt.autoSize = true; layerBg.menuMainBg.t1.t_txt.wordWrap = true; layerBg.menuMainBg.t2.t_txt.autoSize = true; layerBg.menuMainBg.t2.t_txt.wordWrap = true; layerBg.menuMainBg.t1.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionTurn); layerBg.menuMainBg.t2.t_txt.htmlText = boldWithSpaces(_global.textDb.InstructionRiver); layerBg.menuMainBg.t2._y = (14 + layerBg.menuMainBg.t1._y) + layerBg.menuMainBg.t1._height; break; case "Showdown" : layerBg.menuMainBg.t1_txt.htmlText = boldWithSpaces(_global.textDb.InstructionShowdown); } } function processClose() { _global.view.resetMenu(); return(true); } }
Symbol 3672 MovieClip [__Packages.as.poker.view.PokerView] Frame 0
class as.poker.view.PokerView extends as.poker.view.pokerViewBase { var removeIngamePlayerStateHints, conf, pokerModel, dealer, showCards, roundObj, tableChips, showOptionalLosers, generateUpdatedPileValueDisplays, storedPlayerDec; function PokerView () { super(); } function initScreen() { removeIngamePlayerStateHints = {}; var _local2 = 0; while (_local2 < conf.ingamePlayerStateHint.length) { removeIngamePlayerStateHints[conf.ingamePlayerStateHint[_local2]] = []; _local2++; } pokerModel.init(); } function showWinner(__winArray, __leavers, __newbees, __showCards, __winners) { dealer.lookForward(); var _local3 = 0; var _local32 = false; _local3 = _local3 + showCards(__showCards); if ((roundObj.foldedCardsCollected < roundObj.foldedCards.length) && (_global.activeScreen.tableCards.length > 0)) { dealer.sortFoldedCards(); _local3 = _local3 + 18; } var _local7 = 0; while (_local7 < tableChips.length) { switch (tableChips[_local7].type) { case "chips" : tableChips[_local7].mc.mov._rotation = 0; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov._parent, "_x", _global.motion.regular.In, conf.chipPotPosition.x, 9); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov._parent, "_y", _global.motion.regular.In, conf.chipPotPosition.y, 9); _global.delayer.callFunction(tableChips[_local7].mc.mov._parent, "removeMovieClip", _local3 + 8, 1); break; case "keys" : tableChips[_local7].mc.mov._rotation = 0; _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov, "_x", _global.motion.regular.In, conf.chipPotPosition.x, 9); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov, "_y", _global.motion.regular.In, conf.chipPotPosition.y + 50, 9); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, tableChips[_local7].mc.mov, "_rotation", _global.motion.regular.In, 0, 9); _global.delayer.callFunction(tableChips[_local7].mc.mov, "removeMovieClip", _local3 + 6, 1); } _local7++; } _local7 = 0; while (_local7 < pokerModel.players.length) { var _local11 = pokerModel.players[_local7].view; var _local21 = 7 + (Math.floor(Math.random() * 20) * _global.careerModel.userProgress.setting.pokerSpeed); if (_local11.followActivity) { _local11.lookForward(_local21); } _global.delayer.callFunction(_local11, "setFollowActivity", _local21, 1, false); _global.delayer.callFunction(_global.motion, "slide", _local3, 1, _local11.pildeValueDisplay, "_alpha", _global.motion.none.Out, 0, 5); _global.delayer.callFunction(_local11.pildeValueDisplay, "removeMovieClip", _local3 + 6, 1); _local7++; } _local7 = 0; while (_local7 < __leavers.length) { var _local18 = __leavers[_local7].view; if (__leavers[_local7].reason == "busted") { _global.delayer.callFunction(_local18, "showIngamePlayerStateHint", _local3, 1, "Busted"); } _global.delayer.callFunction(_global.motion, "slide", _local3, 1, _local18.pildeValueDisplay, "_alpha", _global.motion.none.Out, 0, 5); _global.delayer.callFunction(_local18.pildeValueDisplay, "removeMovieClip", _local3 + 6, 1); if (__leavers[_local7].reason == "switch") { _local32 = true; } _local7++; } _global.delayer.callFunction(this, "showPots", _local3 + 8, 1, __winArray); var _local26 = 0; var _local27 = 0; var _local35 = false; var _local28 = 0; var _local33 = new Array(); var _local25 = new Array(); var _local13 = false; _local7 = 0; while (_local7 < __winArray.length) { _local13 = __winArray[_local7].foundHandCards; var _local22 = _local13.diffNumber; var _local23 = _local13.handCardAmount; var _local31 = _local13.length; var _local8 = 0; var _local6 = 0; while (_local6 < _local31) { _local8 = _local6 + 1; if (_local8 > _local23) { if (_local8 > _local22) { break; } } var _local9 = _local13[_local6]; var _local15 = _local9.cardValue; var _local14 = _local9.cardColor; _local25.push((_local15 - 1) + (_local14 * 13)); _local6++; } if (!(__winners.inArray(__winArray[_local7].id) === false)) { _local33.push(__winArray[_local7].id); } _local7++; } if (_local25.length > 0) { _global.delayer.callFunction(this, "findAndHighlightCard", _local3 + 5, 1, _local25, _local33, 0, __leavers); } _global.delayer.callFunction(this, "updateSteam", _local3 + 5, 1); if (_local13) { _local35 = true; _local3 = _local3 + (80 * _global.careerModel.userProgress.setting.pokerSpeed); _local28 = Math.floor((80 * _global.careerModel.userProgress.setting.pokerSpeed) / 3); } _local7 = 0; while (_local7 < __winArray.length) { var _local12 = Math.floor(Math.random() * 8); if (_local12 > _local27) { _local27 = _local12; } var _local16 = pokerModel.players[__winArray[_local7].id].view; var _local17 = 0; var _local19 = 0; var _local4 = 0; while (_local4 < _global.pokerModel.playerAmount) { if ((_global.pokerModel.players[_local4].model.chipAmount != undefined) && (_local4 != __winArray[_local4].id)) { _local19 = _local19 + _global.pokerModel.players[_local4].model.chipAmount; _local17++; } _local4++; } var _local24 = Math.floor(_local19 / _local17); var _local10 = 0; if (__winArray[_local7].addChips > __winArray[_local7].betted) { _local10 = Math.ceil(((__winArray[_local7].addChips - __winArray[_local7].betted) / (_local24 + (((pokerModel.players[__winArray[_local7].id].model.chipAmount - __winArray[_local7].betted) * 3) / 4))) * 5); } if (_local10 > 5) { _local10 = 5; } if (_local10 == 5) { _global.engine.playSfx("SaloonApplause.wav", 0, _global.careerModel.userProgress.setting.soundFx); } if (_local10 > 0) { _local26 = _local16.performDecorationAction("win", ((_local3 + 8) + _local12) - _local28, {amount:100, repeatAmount:_local10}); } _global.delayer.callFunction(_local16, "performDecorationAction", ((_local3 - 2) + _local12) - _local28, 1, "leanBack", 0, {leanDelay:50}); _global.delayer.callFunction(_local16, "performDecorationAction", ((_local3 + _local26) + (25 + (__winArray.length * 25))) + _local12, 1, "returncards", 0); _local7++; } if (_local35 == true) { } _local3 = _local3 + ((_local26 + _local27) + (25 + (__winArray.length * 25))); if (_global.activeScreen.tableCards.length > 0) { _global.delayer.callFunction(dealer, "sortTableCards", _local3, 1, 1); _local3 = _local3 + 13; } if ((__newbees.length > 0) || (_local32)) { _global.delayer.callFunction(_global.pokerView, "showGameTextSequence", 130, 1, [{text:_global.textDb.movingPlayers, type:"tableMove"}], "movePlayers"); _global.delayer.callFunction(_global.pokerView, "removeGameTextSequence", 300, 1, "movePlayers"); } if ((__leavers.length > 0) || (__newbees.length > 0)) { _local3 = _local3 + showOptionalLosers(__leavers, __newbees); } _global.delayer.callFunction(this, "removeHighLights", _local3, 1); _global.delayer.callFunction(this, "returnLastPlayerCards", _local3, 1); _local3 = _local3 + 20; _global.delayer.callFunction(this, "devidePots", _local3, 1, __winArray); _local3 = _local3 + 39; _global.delayer.callFunction(this, "clearLastCards", _local3, 1); _local3 = _local3 + _global.pokerModel.unLockAchievements(_local3); _global.delayer.callFunction(this, "removeTheIngamePlayerStateHints", _local3 + 1, 1, "Lucky"); _global.delayer.callFunction(this, "reportViewFinish", _local3 + 1, 1, "winner", 0); if (_global.pokerModel.skipping) { _global.model.adjustSpeed(_global.careerModel.userProgress.setting.pokerSpeed); } return(_local3); } function removeHighLights() { var _local2 = 0; while (_local2 < roundObj.highlightedCards.length) { roundObj.highlightedCards[_local2].glow.gotoAndStop(1); _local2++; } } function findAndHighlightCard(__cardInHand, __users, __delay, __leavers) { var _local7; var _local13; var _local4; var _local11; var _local6; var _local8; _local7 = __delay; roundObj.highlightedCards = new Array(); _local13 = __users.length; _local8 = new Array(); _local11 = 0; while (_local11 < _local13) { _local6 = __users[_local11]; _local4 = pokerModel.players[_local6].view; if (_local4 == undefined) { var _local5 = 0; while (_local5 < __leavers.length) { if (__leavers[_local5].view.playerNumber == _local6) { _local4 = __leavers[_local5].view; } _local5++; } } var _local3 = 0; while (_local3 < _local4.cards.length) { if (!(__cardInHand.inArray(_local4.cards[_local3]._currentframe) === false)) { _local4.cards[_local3].swapDepths(_local4.cards[_local3]._parent.getNextHighestDepth()); _global.delayer.callFunction(_local4.cards[_local3].glow, "gotoAndPlay", _local7, 1, ((_local6 == _global.userPlayer) ? 53 : 20)); roundObj.highlightedCards.push(_local4.cards[_local3]); _local7 = _local7 + 3; } else if (_local4.cards[_local3]._currentframe == 53) { trace("bug report pokerview 2334324" + __cardInHand); trace("bug report pokerview 2334324" + __users); trace("bug report pokerview 2334324"); } _local3++; } _local3 = 0; for ( ; _local3 < _global.activeScreen.tableCards.length ; _local3++) { if (_local8[_local3]) { if (!(_local6 === _global.userPlayer)) { continue; } } else if (!(__cardInHand.inArray(_global.activeScreen.tableCards[_local3]._currentframe) === false)) { _global.activeScreen.tableCards[_local3].swapDepths(_global.activeScreen.tableCards[_local3]._parent.getNextHighestDepth()); _global.delayer.callFunction(_global.activeScreen.tableCards[_local3].glow, "gotoAndPlay", _local7, 1, ((_local6 == _global.userPlayer) ? 53 : 20)); roundObj.highlightedCards.push(_global.activeScreen.tableCards[_local3]); _local8[_local3] = true; if (!_local8[_local3]) { _local7 = _local7 + 3; } } } _local11++; } } function reportViewFinish(__mode, __source) { if (_global.help.view.currentlyDisplayed()) { _global.delayer.callFunction(this, "reportViewFinish", 10, 1, __mode, __source); return(null); } _global.pokerModel.reportViewFinish(__mode); } function dealPlayers(__state, __players) { _global.delayer.callFunction(dealer.arms_mc, "showMe", 10, 1); _global.delayer.callFunction(dealer, "dealPlayers", 0, 1, __state, __players); } function dealState(__state, __card_array) { var _local5 = 0; if (roundObj.foldedCardsCollected < roundObj.foldedCards.length) { dealer.sortFoldedCards(); _local5 = _local5 + 18; var _local4 = 0; while (_local4 < pokerModel.players.length) { var _local3 = pokerModel.players[_local4].view; if (Math.floor(Math.random() * 1.2)) { _local3.setFollowActivity((_local3.followActivity ? false : true)); } if (_local3.followActivity) { _global.delayer.callFunction(_local3, "lookForward", 10, 1, 6 + (Math.floor(Math.random() * 10) * _global.careerModel.userProgress.setting.pokerSpeed)); } _local4++; } } _local5 = _local5 + 3; _global.delayer.callFunction(dealer, "dealTable", _local5, 1, __state, __card_array); } function updateSteam() { var _local2 = 0; while (_local2 < pokerModel.players.length) { pokerModel.players[_local2].view.updateSteam(); _local2++; } } function showPlayersDecisionRequest(__playerIndex, __action, __chipAmount, __houseObj) { var _local4 = pokerModel.players[__playerIndex].view; if (((!_local4.tapping) && (__playerIndex != _global.userPlayer)) && (_global.pokerModel.pokerSave.roundObj.playersPlaying[_global.userPlayer].playing)) { var _local5 = false; if ((__action == "fold") && (_global.pokerModel.pokerSave.roundObj.playersPlaying[__playerIndex].bet > (_global.pokerModel.pokerSave.roundObj.relevantBet * 5))) { _local5 = true; } else if (__chipAmount > (_global.pokerModel.pokerSave.roundObj.relevantBet * 3.5)) { _local5 = true; } else if (Math.floor(Math.random() * 1.02)) { _local5 = true; } if (_local5 && (Math.floor(Math.random() * 2))) { if (Math.floor(Math.random() * 1.9) && (pokerModel.players[__playerIndex].model.chipAmount > 30)) { _local4.performDecorationAction("waitSpecial1", 0, {hand:"right"}); _global.delayer.callFunction(this, "showPlayersDecision", 127 + (37 * _global.careerModel.userProgress.setting.pokerSpeed), 1, __playerIndex, __action, __chipAmount, __houseObj); } else { _local4.performDecorationAction("tabFingersRepetiveInit", 0); _global.delayer.callFunction(this, "showPlayersDecisionRequest", 25 + (Math.floor(Math.random() * 70) * _global.careerModel.userProgress.setting.pokerSpeed), 1, __playerIndex, __action, __chipAmount, __houseObj); } return(null); } } var _local9 = generateUpdatedPileValueDisplays(); if (_local4.tapping) { _local4.tapping = false; storedPlayerDec = {playerIndex:__playerIndex, action:__action, chipAmount:__chipAmount, houseObj:__houseObj, updatePileValueDisplay:_local9}; } else { showPlayersDecision(__playerIndex, __action, __chipAmount, __houseObj, _local9); } } function showPlayersDecision(__playerIndex, __action, __chipAmount, __houseObj, __updatePileValueDisplay) { var _local4 = pokerModel.players[__playerIndex].view; dealer.rotateHeadToPosition(_local4.initialX, _local4.initialY, 7 + (Math.floor(Math.random() * 2) * _global.careerModel.userProgress.setting.pokerSpeed)); var _local5 = 0; while (_local5 < pokerModel.players.length) { var _local3 = pokerModel.players[_local5].view; if (_local3.followActivity) { if (_local4 != _local3) { _local3.rotateHeadToPosition(_local4.initialX, _local4.initialY, 7 + (Math.floor(Math.random() * 20) * _global.careerModel.userProgress.setting.pokerSpeed)); } else { _local3.lookForward(10 * _global.careerModel.userProgress.setting.pokerSpeed); } } _local5++; } if (_global.userPlayer == __playerIndex) { delete _local4.memory.lookAtCards; } var _local6 = 0; if (_local4.memory.lookAtCards == "openCards") { } else if ((_local4.memory.lookAtCards == "beforeDecision") || ((_global.userPlayer != __playerIndex) && (Math.floor(Math.random() * 1.08)))) { _local6 = _local6 + Math.floor(Math.random() * 10); _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, "lookAtCards"); _local6 = _local6 + 60; delete _local4.memory.lookAtCards; } switch (__action) { case "check" : _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, "check", 0); _local6 = _local6 + 20; break; case "bet" : case "call" : case "allin" : case "raise" : var _local7 = __chipAmount; if (_local7 > 0) { _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, __action, 0, {updatePileValueDisplay:__updatePileValueDisplay, amount:_local7}); _local6 = _local6 + 23; } if (__houseObj.house.length > 0) { _local6 = _local6 + 20; _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, "betHouses", 0, {updatePileValueDisplay:__updatePileValueDisplay, amount:__houseObj.house.length, value:__houseObj.value, houseBetType:__action}); _local6 = _local6 + 35; } break; case "fold" : _global.delayer.callFunction(_local4, "performDecorationAction", _local6, 1, "fold", 0, {updatePileValueDisplay:__updatePileValueDisplay}); _local6 = _local6 + 20; } _global.delayer.callFunction(this, "reportViewFinish", _local6, 1, "playerDecision", 0); } }
Symbol 3673 MovieClip [__Packages.as.poker.view.PokerTournamentView] Frame 0
class as.poker.view.PokerTournamentView extends as.poker.view.PokerView { var subType, conf, init; function PokerTournamentView (__iObj) { super(); subType = "tournament"; conf = new as.conf.poker.view.PokerTournamentconf(); init(__iObj); } }
Symbol 3674 MovieClip [__Packages.as.poker.view.PokerCashgameView] Frame 0
class as.poker.view.PokerCashgameView extends as.poker.view.PokerView { var subType, conf, init; function PokerCashgameView (__iObj) { super(); subType = "cashgame"; conf = new as.conf.poker.view.PokerCashGameconf(); init(__iObj); } }
Symbol 3675 MovieClip [__Packages.as.conf.poker.view.PokerCashGameconf] Frame 0
class as.conf.poker.view.PokerCashGameconf extends as.conf.poker.view.PokerGameconf { var dealerPosition, foldedCardPosition, chipPotPosition, playerPosition, leaveParameters, chipPosition, cardPosition, buttonPosition, keyPosition, popupPosition, betPosition, tableCardPositions, tabelCardPosition; function PokerCashGameconf () { super(); dealerPosition = {x:410, y:460, rotation:180}; foldedCardPosition = {x:400, y:360, rotation:0}; chipPotPosition = {x:400, y:240}; playerPosition = [{x:148, y:335, rotation:-110}, {x:193, y:132, rotation:-45}, {x:390, y:65, rotation:0}, {x:615, y:132, rotation:45}, {x:646, y:337, rotation:110}]; leaveParameters = [{leaveX:148, leaveY:272, leaveDestinationX:-80, leaveDestinationY:272, leaveRotation:-270}, {leaveX:148, leaveY:212, leaveDestinationX:-80, leaveDestinationY:212, leaveRotation:90}, {leaveX:320, leaveY:100, leaveDestinationX:320, leaveDestinationY:-80, leaveRotation:180}, {leaveX:645, leaveY:212, leaveDestinationX:880, leaveDestinationY:212, leaveRotation:-90}, {leaveX:645, leaveY:272, leaveDestinationX:880, leaveDestinationY:272, leaveRotation:270}]; chipPosition = [{x:207, y:303, xDistance:-4, yDistance:-16}, {x:230, y:175, xDistance:13, yDistance:-12}, {x:383, y:128, xDistance:17, yDistance:0}, {x:563, y:173, xDistance:12, yDistance:11}, {x:594, y:305, xDistance:-3, yDistance:14}]; cardPosition = [{x:252, y:303, rotation:75}, {x:265, y:210, rotation:-45}, {x:386, y:172, rotation:0}, {x:535, y:207, rotation:45}, {x:545, y:293, rotation:-65}]; buttonPosition = [{x:245, y:265, rotation:75}, {x:292, y:178, rotation:-45}, {x:432, y:168, rotation:0}, {x:575, y:235, rotation:45}, {x:539, y:333, rotation:-75}]; keyPosition = [{x:261, y:334, rotation:45, rotateToKey:12}, {x:235, y:234, rotation:105, rotateToKey:19}, {x:330, y:154, rotation:180, rotateToKey:25}, {x:520, y:144, rotation:-150, rotateToKey:25}, {x:590, y:260, rotation:-80, rotateToKey:27}]; popupPosition = [{x:151, y:234}, {x:160, y:30}, {x:350, y:30}, {x:580, y:30}, {x:580, y:234}]; betPosition = [{x:280, y:358, rotation:37}, {x:310, y:245, rotation:5}, {x:386, y:220, rotation:0}, {x:496, y:246, rotation:-5}, {x:508, y:358, rotation:-37}]; tableCardPositions = {x:333, y:296, xOffset:32}; tabelCardPosition = new Array(); var _local3 = 0; while (_local3 < 5) { tabelCardPosition[_local3] = {x:tableCardPositions.x + (tableCardPositions.xOffset * _local3), y:tableCardPositions.y}; _local3++; } } }
Symbol 3676 MovieClip [__Packages.as.poker.model.PlayerModel] Frame 0
class as.poker.model.PlayerModel { var playerView, pokerModel, playerNumber, chipAmount, house, lastRoundAsked, lastStateAsked, allowTrace, conf, pokerLevel, styleId, negLevel, negLevelPerc, winFeel, otherChanceFeel, possCat, oppDiff, oppDiffPerc, chanceCat, cat; function PlayerModel (__iObj) { playerView = __iObj.playerView; pokerModel = __iObj.pokerModel; playerNumber = __iObj.playerNumber; chipAmount = __iObj.chipAmount; playerView.showChips(chipAmount); house = __iObj.house; lastRoundAsked = -1; lastStateAsked = ""; allowTrace = true; var _var; _var = as.conf.poker.model.character.Char_thight_a; _var = as.conf.poker.model.character.Char_loose_a; _var = as.conf.poker.model.character.Char_thight_p; _var = as.conf.poker.model.character.Char_loose_p; var character; if (!__iObj.level) { __iObj.level = 0; } if (!__iObj.styleId) { __iObj.styleId = 0; } if (__iObj.styleId >= pokerModel.playersChar.length) { __iObj.styleId = 0; } character = pokerModel.playersChar[__iObj.styleId]; if (!character) { character = "thight_a"; } var configPath = eval ("as.conf.poker.model.character.Char_" + character); conf = new configPath(__iObj.level); _global.devTrace((((playerNumber + " character=") + character) + ", level=") + __iObj.level, "D"); pokerLevel = __iObj.level; styleId = __iObj.styleId; negLevel = 10 - pokerLevel; negLevelPerc = Math.round((negLevel * 100) / 10); delete playerView.house; } function doTrace(__toTrace) { if (!allowTrace) { return(undefined); } if (!(playerNumber === _global.userPlayer)) { return(undefined); } _global.devTrace("" + __toTrace, "D"); } function debug_decide(__fullTrace) { _global.chanceCalculator.getDebugInfo(playerNumber, __fullTrace); doTrace("------------debug_decide END--------this.playerNumber=" + playerNumber); } function decide(__chipsNeededToCall) { var _local24; var _local33; var _local19; var _local13; var _local41; var _local40; var _local39; var _local12; var _local15; var _local10; var _local17; var _local4; var _local8; var _local38; var _local5; var _local34; var _local31; doTrace(((("--------------------playerNumber=" + playerNumber) + "--------__chipsNeededToCall=") + __chipsNeededToCall) + "---------------"); _global.devTrace(playerNumber + " decide-----------", "D"); if (!__chipsNeededToCall) { __chipsNeededToCall = 0; } var _local21 = Number(chipAmount); if (__chipsNeededToCall > _local21) { __chipsNeededToCall = _local21; } _local15 = pokerModel.pokerSave.roundObj; _local10 = _local15.state; _local12 = getGeneralInfoObj(__chipsNeededToCall, _local10); var _local6 = 0; var _local7 = new Array(); if (!(lastStateAsked === pokerModel.pokerSave.roundObj.state)) { _local24 = true; } else if (!(lastRoundAsked === pokerModel.pokerSave.roundsStarted)) { _local24 = true; } lastStateAsked = pokerModel.pokerSave.roundObj.state; lastRoundAsked = pokerModel.pokerSave.roundsStarted; if (_local24) { if (!_local15.turnObj.actions_array[playerNumber].chance_array) { _local15.turnObj.actions_array[playerNumber].chance_array = _global.chanceCalculator.getInfo(playerNumber); } _local33 = _local15.turnObj.actions_array[playerNumber].chance_array; _local19 = processRanking(_local33); _local13 = _local19.feelObj; winFeel = _local13.winFeelPerc; otherChanceFeel = _local13.otherChanceFeelPerc; possCat = _local19.possCat; oppDiff = _local13.oppDiff; oppDiffPerc = _local13.oppDiffPerc; chanceCat = processWinFeel(_local13.winFeelPerc, _local10); cat = combineFeelAndPossibility(chanceCat, _local19.possCat, _local10); } _local17 = __chipsNeededToCall; if (_local17 > chipAmount) { _local17 = chipAmount; } _local38 = "check"; _local5 = 0; if (__chipsNeededToCall) { _local34 = decideToCall(_local12, _local10); if (_local34) { _local38 = "call"; _local5 = _local17; _local12.toSpend = _local12.toSpend - _local17; } else { _local38 = "fold"; } } else { doTrace("--Debug, can check"); } if (!(_local38 === "fold")) { _local31 = decideToRaise(_local12, _local10); if (_local31) { var _local30 = getRaiseAmount(_local12, _local10); if (_local30 > 0) { _local38 = "raise"; _local5 = _local5 + _local30; } } } if (!(_local38 === "raise")) { var _local20 = decideToBluffRaise(_local12, _local10); if (_local20 > __chipsNeededToCall) { _global.devTrace("\t\tBluffRaise with " + _local20, "D"); _local38 = "raise"; _local5 = _local20; } } var _local18 = false; var _local11 = false; if (_local38 == "raise") { _local18 = true; if ((cat >= 8.5) && (!(_local10 === "preflop"))) { _local11 = true; } } else if (_local38 == "call") { if ((chipAmount - _local5) <= 0) { if (decideToRaise(_local12, _local10)) { _local18 = true; } } } if (_local18) { _local4 = 0; _local8 = house.length; var _local3 = 0; while (_local3 < _local8) { if (house[_local3].status == "possession") { _local4 = house[_local3].value; if (_local5 >= _local4) { if (!_local11) { _local5 = _local5 - _local4; } _local6 = _local6 + _local4; _local7.push(_local3); } } _local3++; } } var _local16 = Number(chipAmount); var _local26 = (_local5 * 100) / _local16; if (_local26 > 95) { _global.devTrace(((playerNumber + "---was bout to bet ") + _local26) + " percentage of his stack, so overwrite to All-in---", "D"); _local5 = _local16; if ((_local5 + _local6) > __chipsNeededToCall) { _local38 = "raise"; } } if (_local38 == "raise") { if (_local5 < _local16) { var _local14 = pokerModel.pokerSave.roundObj.turnObj.minimalBet; if (!_local14) { _local14 = 0; } var _local25 = _local5 + _local6; var _local28 = _local25 - __chipsNeededToCall; if (_local28 < _local14) { var _local29 = _local14 - _local28; var _local22 = _local16 - _local5; var _local23 = ((_local22 < _local29) ? (_local22) : (_local29)); var _local32 = (_local23 * 100) / _local25; if (_local32 <= 10) { _local5 = _local5 + _local23; } else { _local5 = __chipsNeededToCall; _local38 = ((__chipsNeededToCall == 0) ? "check" : "call"); _local6 = 0; _local7 = new Array(); } } } } if (_local38 == "raise") { var _local27 = pokerModel.CheckIfRaiseCanBeAllin(playerNumber, _local5 + _local6); _global.devTrace((playerNumber + " decide canGoAllIn=") + _local27, "D"); if (_local27) { _local6 = 0; _local7 = new Array(); _local8 = house.length; var _local3 = 0; while (_local3 < _local8) { if (house[_local3].status == "possession") { _local4 = house[_local3].value; _local6 = _local6 + _local4; _local7.push(_local3); } _local3++; } _local5 = Number(chipAmount); } } if (_local38 == "fold") { _local5 = 0; _local6 = 0; _local7 = new Array(); } _global.devTrace((((((((playerNumber + " decide action=") + _local38) + ", addChips=") + _local5) + ", addHouseValue=") + _local6) + ", addHouse=") + _local7, "D"); return({action:_local38, addChips:_local5, houseObj:{value:_local6, house:_local7}}); } function decideShowOrHideCard() { if (Math.round(Math.random() * 10) > 3) { return(false); } return(true); } function getGeneralInfoObj(__chipsNeededToCall, __stateKind) { var _local3; var _local4; var _local8; _local4 = pokerModel.pokerSave.roundObj; _local3 = new Object(); _local3.bigBlindBet = ((_local4.relevantBet < _local4.bigBlindBet) ? (_local4.bigBlindBet) : (_local4.relevantBet)); _local3.toCall = __chipsNeededToCall; _local3.toSpend = Number(chipAmount); _local3.blindAmountToCall = Math.round(_local3.toCall / _local3.bigBlindBet); _local3.playersRaisedInTurn = _local4.turnObj.playersRaised; _local3.playersTotal = pokerModel.pokerSave.filledSeats.length; _local3.playersStillPlaying = _local4.playersPlayingAmount; _local3.playersAmount_aHead = pokerModel.getAmountPlayersAhead(playerNumber); _global.devTrace((playerNumber + ", infoObj.playersAmount_aHead=") + _local3.playersAmount_aHead, "D"); _local3.playersAmountBeforeMe = (_local3.playersStillPlaying - 1) - _local3.playersAmount_aHead; _local3.ownTurnBet = _local4.turnObj.actions_array[playerNumber].bet; _local3.ownTotalRoundBet = _local4.playersPlaying[playerNumber].bet; _local3.inAfterCall = _local3.ownTotalRoundBet + __chipsNeededToCall; _local3.ownTotalValueOnTable = _local3.ownTotalRoundBet + __chipsNeededToCall; _local3.totalTableBet = _local4.totalTableBet; _local3.profitOnTable = _local4.totalTableBet - _local3.ownTotalRoundBet; _local3.investPerc = ((_local3.totalTableBet + __chipsNeededToCall) * 100) / _local3.ownTotalValueOnTable; if ((!__chipsNeededToCall) || (!_local3.ownTotalRoundBet)) { _local3.percToCall = 0; } else { _local3.percToCall = Math.round((_local3.toCall * 100) / _local3.ownTotalRoundBet); if (_local3.toSpend < _local3.bigBlindBet) { if (_local3.percToCall > 50) { _local3.percToCall = 50; } } } _local3.raisedThisTurn = _local4.turnObj.actions_array[playerNumber].timesRaisedInTurn; _local3.ranking_baToCall = rankBaToCall(_local3.blindAmountToCall, __stateKind); _local3.ranking_position = rankPosition(_local3.playersAmount_aHead, _local3.playersStillPlaying - 1); _local3.ranking_stillPlaying = rankStillPlaying(_local3.playersStillPlaying - 1, _local3.playersTotal - 1); _local3.ranking_alreadyEnoughIn = rankAlreadyEnoughIn(Math.round(_local3.inAfterCall / _local3.bigBlindBet), __stateKind); _local3.ranking_alreadyRaised = rankAlreadyRaised(_local3.raisedThisTurn); _local3.ranking_state = rankState(__stateKind); _local3.ranking_history_raise = rankHistoryRaise(_local3.playersStillPlaying - 1, __stateKind); var _local7 = pokerModel.pokerSave.playerBehavior[playerNumber].irritation; _local3.steamyInflPerc = 0; if (_local7 >= conf.steamyObj.steamyLevel) { _local3.steamyInflPerc = 80; if (_local7 >= conf.steamyObj.tiltLevel) { _local3.steamyInflPerc = 100; } } return(_local3); } function lookupRankingInArray(__value, __lookup_array) { var _local3; var _local1; var _local2; _local3 = __lookup_array.length; _local2 = 0; _local1 = 0; while (_local1 < _local3) { if (__value > __lookup_array[_local1]) { _local2 = _local1; } else { break; } _local1++; } return(_local2); } function rankBaToCall(__blindAmountToCall, __stateKind) { var _local3; var _local6; var _local2; _local3 = conf["rank_" + __stateKind].ranking_baToCall_array; _local2 = 10 - lookupRankingInArray(__blindAmountToCall, _local3); return(_local2); } function rankPosition(__playersHead, __playersTotal) { var _local2; var _local1; _local2 = (__playersHead * 10) / __playersTotal; _local1 = 10 - _local2; return(_local1); } function rankStillPlaying(__stillPlaying, __playersTotal) { var _local2; var _local1; _local2 = (__stillPlaying * 10) / __playersTotal; _local1 = 10 - _local2; return(_local1); } function rankState(__state) { var _local2; _local2 = conf.ranking_state_obj[__state]; return(_local2); } function rankHistoryRaise(__stillPlaying, __state) { var _local3; var _local4; var _local6; var _local2; var _local5; var _local7; _local2 = pokerModel.getAmountRaisedInfo(playerNumber); _local7 = _local2.timesRaisedInTurn / __stillPlaying; _local5 = _local2.timesRaised / __stillPlaying; _local4 = 10 - lookupRankingInArray(_local7, conf["rank_" + __state].hist_raiseTurn_array); _local6 = 10 - lookupRankingInArray(_local5, conf["rank_" + __state].hist_raiseRound_array); _local3 = (_local4 + _local6) / 2; return(_local3); } function rankAlreadyEnoughIn(__baInAfterCall, __stateKind) { var _local2; _local2 = 10 - lookupRankingInArray(__baInAfterCall, conf["rank_" + __stateKind].alreadyEnoughIn_array); return(_local2); } function rankAlreadyRaised(__amountRaisedThisTurn) { if (!__amountRaisedThisTurn) { return(undefined); } return(3); } function processRanking(__ranking_array) { var _local4; var _local3; var _local6; var _local5; _local4 = $processRankingToFeel(__ranking_array[0]); _local3 = $processRankingToPossibility(__ranking_array[__ranking_array.length - 1]); return({feelObj:_local4, possCat:_local3}); } function $processRankingToFeel(__rankingObj) { var _local3; var _local2; var _local5; var _local10; var _local9; var _local4; var _local6; _local3 = __rankingObj.ownRanking; _local2 = __rankingObj.otherRanking; _local5 = __rankingObj.otherHigh; _local10 = 100 - ((_local5 * 100) / _local2); _local9 = (_local2 * 100) / _local3; _local4 = _local3 - _local2; _local6 = (_local3 * 100) / _local2; doTrace((((("\t\townRanking=" + _local3) + ", otherRanking=") + _local2) + ", otherHigh=") + _local5); doTrace((("\t\twinFeelPerc=" + _local10) + ", otherChanceFeelPerc=") + _local9); doTrace((("\t\topportunityDiff=" + _local4) + ", opportunityDiffPerc=") + _local6); return({winFeelPerc:_local10, otherChanceFeelPerc:_local9, oppDiff:_local4, oppDiffPerc:_local6}); } function processWinFeel(__winFeel, __stateKind) { var _local4; var _local5; var _local3; var _local2; _local4 = conf["rank_" + __stateKind].ranking_feel_array; _local5 = _local4.length; _local3 = 0; _local2 = 0; while (_local2 < _local5) { if (__winFeel > _local4[_local2]) { _local3 = _local2; } else { break; } _local2++; } doTrace((("\t\t__winFeel=" + __winFeel) + ", winChanceCat=") + _local3); return(_local3); } function $processRankingToPossibility(__rankingObj) { var _local5; var _local4; var _local6; var _local3; var _local2; _local5 = __rankingObj.ownRanking; _local4 = conf.rankingToPossibility_array; _local6 = _local4.length; _local3 = 0; _local2 = 0; while (_local2 < _local6) { if (_local5 > _local4[_local2]) { _local3 = _local2; } else { break; } _local2++; } doTrace((("\t\townRanking=" + _local5) + ", possCat=") + _local3); return(_local3); } function combineFeelAndPossibility(__feelCat, __possCat, __stateKind) { var _local6; var _local5; var _local3; var _local2; var _local4; _local6 = conf[("feelAndPoss_" + __stateKind) + "_array"]; _local4 = 0; _local3 = 0; _local2 = _local6[0]; if (!_local2) { _local2 = 0; } _local4 = _local4 + _local2; _local3 = _local3 + (_local2 * __feelCat); _local2 = _local6[1]; if (!_local2) { _local2 = 0; } _local4 = _local4 + _local2; _local3 = _local3 + (_local2 * __possCat); _local5 = Math.ceil(_local3 / _local4); doTrace((((("\t\t__feelCat=" + __feelCat) + ", __possCat=") + __possCat) + ", cat=") + _local5); return(_local5); } function decideToCall(__infoObj, __stateKind) { var _local6; var _local22; var _local13; var _local18; var _local3; var _local12; var _local19; var _local23; var _local10; var _local11; var _local8; var _local5; var _local9; var _local7; var _local17; var _local16; var _local14 = Number(chipAmount); var _local20 = (__infoObj.ownTotalRoundBet * 100) / (__infoObj.ownTotalRoundBet + _local14); if (_local20 > 85) { return(true); } if ((__infoObj.ownTotalRoundBet > 0) && (_local14 < __infoObj.bigBlindBet)) { return(true); } _local22 = (__infoObj.blindAmountToCall * 100) / 12; _local13 = (conf.callLimitInfluence * conf.callLimit) / 100; _local18 = (_local22 * _local13) / 100; _local3 = (conf.callLimit - (_local13 / 2)) + _local18; if (_local3 > 8) { _local3 = 8; } if (__infoObj.steamyInflPerc > 0) { var _local24 = (__infoObj.steamyInflPerc * conf.steamyObj.InflMax_call) / 100; _local3 = _local3 - _local24; } if ((__infoObj.playersRaisedInTurn > 0) || (__stateKind == "preflop")) { _local12 = pokerModel.getMemoryInfo(playerNumber); if (_local12) { _local19 = _local12.average; _local23 = _local12.averageAsked; if (__infoObj.playersRaisedInTurn > 0) { _local17 = conf.mem_reli; _local16 = conf.maxMem; } else { _local17 = conf.mem_reli_noRaise; _local16 = conf.maxMem_noRaise; } _local10 = (_local23 * 100) / conf.mem_reli; if (_local10 > 100) { _local10 = 100; } _local11 = (_local10 * _local16) / 100; _local8 = Math.round(20 - _local19); _local7 = _local3; if (_local8 > 0) { _local5 = (_local8 * 100) / 30; if (_local5 > 100) { _local5 = 100; } _local9 = (_local5 * _local11) / 100; _local3 = _local3 - _local9; } else if (__infoObj.playersRaisedInTurn > 0) { _local8 = _local8 * -1; _local11 = _local11 / 2; _local5 = (_local8 * 100) / 30; if (_local5 > 100) { _local5 = 100; } _local9 = (_local5 * _local11) / 100; _local3 = _local3 + _local9; } } } if (_local3 > 8) { _local3 = 8; } else if (_local3 < 0) { _local3 = 0; } _local6 = decideBalanceAverage(__infoObj, conf.decideConf[("decision_balance_" + __stateKind) + "_obj"], "toCall"); _global.devTrace((((((playerNumber + " decideToCall , limit=") + _local3) + ", this.conf.callLimit=") + conf.callLimit) + ", decideToCallRanking=") + _local6, "D"); if (((_local6 >= _local3) && (_local6 < _local7)) && (!(_local7 === undefined))) { _global.devTrace(("***" + playerNumber) + " WILL CALL DUE TO MEMORY TELLING ME NOT TO BELIEVE RAISER", "D"); } else if (((_local6 < _local3) && (_local6 >= _local7)) && (!(_local7 === undefined))) { _global.devTrace(("***" + playerNumber) + " WILL NOT CALL ANYMORE DUE TO MEMORY TELLING ME TO BELIEVE RAISER", "D"); } if (_local6 >= _local3) { return(true); } var _local15 = decideToBluffCall(__infoObj, __stateKind, _local6); if (_local15) { _global.devTrace(((playerNumber + " --\t decideToBluffCall = ") + _local15) + " --", "D"); return(true); } return(false); } function decideToBluffCall(__infoObj, __stateKind, __toCallRanking) { if (__infoObj.investPerc < 110) { return(false); } if (__infoObj.percToCall >= 400) { return(false); } var _local3 = conf.bluffCallLimit; if (__infoObj.playersStillPlaying > 3) { _local3 = _local3 + ((_local3 / 12) * (__infoObj.playersStillPlaying - 3)); } if (__infoObj.investPerc >= 140) { var _local9 = 1.7; var _local10 = (__infoObj.percToCall * 100) / 350; var _local7 = (_local10 * _local9) / 100; _local3 = _local3 + _local7; } var _local5 = Math.round((__infoObj.toCall * 100) / Number(chipAmount)); if (_local5 <= 20) { var _local11 = 1.4; var _local8 = 100 - ((_local5 * 100) / 20); var _local6 = (_local8 * _local11) / 100; _global.devTrace((((((((playerNumber + " decideToBluffCall percOfStack=") + _local5) + ", catLimit=") + _local3) + ", new catLimit=") + (_local3 - _local6)) + ", this.cat=") + cat, "D"); _local3 = _local3 - _local6; } if (cat <= _local3) { if ((__stateKind == "river") && (possCat > 6)) { } else { return(false); } } _global.devTrace((((((((((playerNumber + " decideToBluffCall investPerc=") + __infoObj.investPerc) + ", percToCall=") + __infoObj.percToCall) + ", cat=") + cat) + ", possCat=") + possCat) + ", catLimit=") + _local3, "D"); return(true); } function decideToRaise(__infoObj, __stateKind, __force) { var _local3; var _local5; var _local8; if ((!__infoObj.toSpend) && (!__force)) { return(false); } _local3 = decideBalanceAverage(__infoObj, conf.decideConf[("decision_balance__raise_" + __stateKind) + "_obj"], "toRaise"); _local5 = conf.decideConf[("decision_balance__raise_" + __stateKind) + "_obj"].decideToRaiseAim; _local8 = calculateSlowPlay(_local3, _local5, __stateKind, __infoObj); _local3 = _local3 - _local8; if (_local3 <= 0) { _local3 = 0; } __infoObj.decideToRaiseRanking = _local3; if (__infoObj.ranking_alreadyRaised) { var _local6 = _local3 * (__infoObj.ranking_alreadyRaised / 10); doTrace((("decideToRaise correction=" + _local6) + ", decideToRaiseRanking=") + _local3); _global.devTrace((((playerNumber + " decideToRaise , correction=") + _local6) + ", decideToRaiseRanking=") + _local3, "D"); _local3 = _local3 - _local6; if (_local3 < 0) { _local3 = 0; } } else { _global.devTrace((((playerNumber + " decideToRaise, aim=") + _local5) + ", decideToRaiseRanking=") + _local3, "D"); } if (__infoObj.steamyInflPerc > 0) { var _local7 = (__infoObj.steamyInflPerc * conf.steamyObj.InflMax_raise) / 100; _global.devTrace((((((playerNumber + " decideToRaise STEAMY, steamyInfl=") + _local7) + ", decideToRaiseRanking=") + _local3) + ", NEW decideToRaiseRanking=") + (_local3 + _local7), "D"); _local3 = _local3 + _local7; } if (_local3 >= _local5) { return(true); } return(false); } function getRaiseAmount(__infoObj, __stateKind) { var _local4; var _local5; var _local8; var _local11; var _local7; var _local6; var _local3; _local4 = Math.round(__infoObj.decideToRaiseRanking); _local5 = conf[("raiseAmountMin_" + __stateKind) + "_array"][_local4]; _local8 = conf[("raiseAmountMax_" + __stateKind) + "_array"][_local4]; _local7 = _local8 - _local5; _local6 = Math.random() * _local7; _local3 = Math.round(((_local5 + _local6) * __infoObj.bigBlindBet) / 10) * 10; _global.devTrace("ratio=" + (1 + (((100 - negLevelPerc) * 0.4) / 100)), "D"); _local3 = Math.round(_local3 * (1 + (((100 - negLevelPerc) * 0.4) / 100))); doTrace((((((((((("getRaiseAmount amount=" + _local3) + ", ranking=") + _local4) + ", min=") + _local5) + ", max=") + _local8) + ", diff=") + _local7) + ", randomAmount=") + _local6); if (_local3 <= 0) { _local3 = 0; } return(_local3); } function decideToBluffRaise(__infoObj, __stateKind) { var _local10; var _local9; var _local3; var _local8; var _local4; var _local6; _local9 = 0; _local3 = 0; _local8 = pokerModel.pokerSave.roundObj.turnObj; _local4 = _local8.actions_array[playerNumber]; if ((_local4.bluff == "probe") || (_local4.bluff == "steal")) { _global.devTrace("DEBUG, Already bluffed so don't bluff anymore(for now)", "D"); return(0); } if (_local4.slowPlay) { _global.devTrace("DEBUG, Already slowplayed so don't bluff anymore(for now)", "D"); return(0); } if ((chanceCat >= 7) && (otherChanceFeel > 150)) { _local4.bluff = "probe"; _local3 = 2; _global.devTrace(("\t\tdecideToBluffRaise ranking=" + _local3) + ", Probe bet", "D"); } else if ((((oppDiff < 0) && (chanceCat >= 5)) && (otherChanceFeel < 160)) && (!(_local4.bluff === "badFuture"))) { _local4.bluff = "badFuture"; if (oppDiff > -8) { _local3 = 1 + Math.round(Math.random() * 2); } else { _local3 = 3 + Math.round(Math.random() * 3); } _global.devTrace(("\t\tdecideToBluffRaise ranking=" + _local3) + ", Bad future", "D"); } else if ((possCat > 8) && (chanceCat <= 6)) { _local4.bluff = "goodFuture"; _local3 = 2 + Math.round(Math.random() * 2); _global.devTrace(("\t\tdecideToBluffRaise ranking=" + _local3) + ", Good future", "D"); } else if (((!_local8.playersRaised) && (cat >= 5)) && (__infoObj.playersAmount_aHead <= (-1 + Math.round(Math.random() * 4)))) { _local6 = Math.round(Math.random() * 10); if (_local6 <= conf.bluffConfig.stealMax) { _local4.bluff = "steal"; _local3 = 1 + Math.round(Math.random() * 3); _global.devTrace((("\t\tdecideToBluffRaise ranking=" + _local3) + ", Steal.. stealMax=") + conf.bluffConfig.stealMax, "D"); } else if (__infoObj.investPerc >= 240) { _local4.bluff = "steal"; _local3 = 2 + Math.round(Math.random() * 3); _global.devTrace((("\t\tdecideToBluffRaise ranking=" + _local3) + ", Steal is worth it: invest=") + __infoObj.investPerc, "D"); } else { _global.devTrace("\t\tdecideToBluffRaise skipping Steal this time. this.conf.bluffConfig.stealMax=" + conf.bluffConfig.stealMax, "D"); } } else if ((((oppDiffPerc > 44) && (otherChanceFeel < 500)) && (otherChanceFeel >= 200)) && (_local8.playersRaised < 2)) { _local6 = Math.round(Math.random() * 10); var _local7 = conf.bluffConfig.fakeMax; if (__infoObj.steamyInflPerc >= 80) { _local7 = _local7 + 1; } if (__infoObj.steamyInflPerc == 100) { _local7 = _local7 + 1; } if (_local6 <= _local7) { _local4.bluff = "faking higher card"; _local3 = 2 + Math.round(Math.random() * 4); } } if (_local3 > 0) { _local9 = getBluffRaiseAmount(__infoObj, __stateKind, _local3); } return(_local9); } function getBluffRaiseAmount(__infoObj, __stateKind, __bluffRanking) { var _local4; var _local7; var _local10; var _local6; var _local5; var _local2; __bluffRanking = Math.round(__bluffRanking); _local4 = conf.bluffConfig.raiseMin[__stateKind][__bluffRanking]; _local7 = conf.bluffConfig.raiseMax[__stateKind][__bluffRanking]; _local6 = _local7 - _local4; _local5 = Math.random() * _local6; _local2 = Math.round(((_local4 + _local5) * __infoObj.bigBlindBet) / 10) * 10; doTrace((((((((((("getBluffRaiseAmount amount=" + _local2) + ", __bluffRanking=") + __bluffRanking) + ", min=") + _local4) + ", max=") + _local7) + ", diff=") + _local6) + ", randomAmount=") + _local5); if (_local2 <= 0) { _local2 = 0; } return(_local2); } function decideBalanceAverage(__infoObj, __balanceObj, __debugName) { var _local13; var _local9; var _local6; var _local3; var _local2; var _local7; var _local4; var _local12; var _local14; var _local10; var _local11; _local13 = 10 - cat; _local9 = (_local13 * 5) / 10; if (_local9 <= 0) { return(10); } _local6 = 0; _local7 = 0; for (_local3 in __balanceObj) { _local4 = __infoObj[_local3]; if (_local4 == undefined) { continue; } _local2 = __balanceObj[_local3]; _local7 = _local7 + (_local4 * _local2); _local6 = _local6 + _local2; } if (!_local6) { return(cat); } _local12 = _local7 / _local6; _local14 = (_local12 * 100) / 10; _local10 = (-1 * (_local9 / 2)) + ((_local14 * _local9) / 100); _local10 = Math.round(_local10 * 100) / 100; _local11 = cat + _local10; if (_local11 < 0) { _local11 = 0; } return(_local11); } function calculateSlowPlay(__raiseRanking, __aim, __state, __infoObj) { if (cat < 7) { return(0); } if (winFeel < otherChanceFeel) { return(0); } if (possCat < 6) { return(0); } if (oppDiffPerc < 100) { return(0); } var _local2 = 2; if (__state == "river") { _local2 = 0; if (__infoObj.playersAmount_aHead == 0) { return(0); } } _local2 = _local2 + Math.round(Math.random() * 2); doTrace((((("\tcalculateSlowPlay this.cat=" + cat) + ", this.winFeel=") + winFeel) + ", this.otherChanceFeel=") + otherChanceFeel); doTrace((((("\tcalculateSlowPlay this.possCat=" + possCat) + ", this.oppDiffPerc=") + oppDiffPerc) + ", __state=") + __state); doTrace((("\tcalculateSlowPlay __raiseRanking=" + __raiseRanking) + " penalty=") + _local2); pokerModel.pokerSave.roundObj.turnObj.actions_array[playerNumber].slowPlay = true; return(_local2); } function addSteamy(__badBeat) { var _local4; var _local9; var _local10; var _local7; var _local8; var _local3; var _local5; var _local6; if (playerNumber == _global.userPlayer) { return(undefined); } _local4 = pokerModel.pokerSave.roundObj; _local9 = ((_local4.relevantBet < _local4.bigBlindBet) ? (_local4.bigBlindBet) : (_local4.relevantBet)); _local10 = Math.round(_local4.playersPlaying[playerNumber].bet / _local9); _local7 = (__badBeat ? (conf.steamyObj.maxBaBadBeat) : (conf.steamyObj.maxBa)); _local8 = (_local10 * 100) / _local7; _local3 = Math.round(_local8 / conf.steamyObj.stepDevider); _global.devTrace((((((playerNumber + " addSteamy, stepAmount =") + _local3) + ", maxBa=") + _local7) + ", perc=") + _local8, "D"); if (!_local3) { _local3 = 0.5; } _local5 = pokerModel.pokerSave.playerBehavior[playerNumber]; if (__badBeat) { _local6 = _local3 * conf.steamyObj.step; } else { _local6 = _local3 * conf.steamyObj.stepBadBeat; } _local5.irritation = _local5.irritation + _local6; if (_local5.irritation > 100) { _local5.irritation = 100; } _global.devTrace(((((((playerNumber + " addSteamy, stepAmount=") + _local3) + ", toAdd=") + _local6) + ", new steamy=") + _local5.irritation) + ", >>>>>>>>>>>>>>>>>>>>>", "D"); } function reduceSteamy(__goodCall) { var _local3; var _local5; var _local4; var _local7; var _local6; if (playerNumber == _global.userPlayer) { return(undefined); } _local3 = pokerModel.pokerSave.playerBehavior[playerNumber]; if (!_local3.irritation) { return(undefined); } if (__goodCall) { _local4 = pokerModel.pokerSave.roundObj; _local7 = ((_local4.relevantBet < _local4.bigBlindBet) ? (_local4.bigBlindBet) : (_local4.relevantBet)); _local6 = Math.round(_local4.playersPlaying[playerNumber].bet / _local7); if (!_local6) { return(undefined); } if (_local6 > 3) { _local6 = 3; } _local5 = conf.steamyObj.reductionGoodCall * _local6; } else { _local5 = conf.steamyObj.reduction; } if (_local3.irritation > conf.steamyObj.steamyLevel) { _local5 = _local5 * conf.steamyObj.reductionRatioWhenSteamed; } _local3.irritation = _local3.irritation - _local5; if (_local3.irritation < 0) { _local3.irritation = 0; } _global.devTrace((((playerNumber + " reduceSteamy, new irritation=") + _local3.irritation) + ", reduction was =") + _local5, "D"); } }
Symbol 3677 MovieClip [__Packages.as.conf.poker.model.character.Char_thight_a] Frame 0
class as.conf.poker.model.character.Char_thight_a { var callLimit, callLimitInfluence, bluffCallLimit, rankingToPossibility_array, feelAndPoss_preflop_array, feelAndPoss_flop_array, feelAndPoss_turn_array, feelAndPoss_river_array, raiseAmountMin_preflop_array, raiseAmountMin_flop_array, raiseAmountMin_turn_array, raiseAmountMin_river_array, raiseAmountMax_preflop_array, raiseAmountMax_flop_array, raiseAmountMax_turn_array, raiseAmountMax_river_array, bluffConfig, ranking_state_obj, rank_preflop, rank_flop, rank_turn, rank_river, decideConf, slowPlay_obj, steamyObj, maxMem, mem_reli, mem_reli_noRaise, maxMem_noRaise; function Char_thight_a (__level) { if (!__level) { __level = 0; } var _local4 = 10 - __level; var _local2 = Math.round((_local4 * 100) / 10); callLimit = 4.6 - (Math.round(((_local2 * 0.2) / 100) * 10) / 10); callLimitInfluence = 20; bluffCallLimit = 3; rankingToPossibility_array = [20, 23, 28, 32, 36, 40, 42, 44, 46, 48, 50]; feelAndPoss_preflop_array = [1, 9]; feelAndPoss_flop_array = [5, 5]; feelAndPoss_turn_array = [7, 3]; feelAndPoss_river_array = [9, 0]; raiseAmountMin_preflop_array = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2]; raiseAmountMin_flop_array = [0, 0, 0, 0, 0, 0, 1, 1.5, 2, 2.5, 2]; raiseAmountMin_turn_array = [0, 0, 0, 0, 0, 1, 1.5, 1.5, 2, 2, 2.5]; raiseAmountMin_river_array = [0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 6]; raiseAmountMax_preflop_array = [0, 0, 0, 0, 0, 0, 3, 6, 7, 13, 15]; raiseAmountMax_flop_array = [0, 0, 0, 0, 0, 0, 4, 7, 7, 10, 13]; raiseAmountMax_turn_array = [0, 0, 0, 0, 1, 5, 6.5, 8, 8, 10, 25]; raiseAmountMax_river_array = [0, 0, 0, 0, 2, 5, 10, 12, 20, 25, 30]; bluffConfig = new Object(); bluffConfig.raiseMin = new Object(); bluffConfig.raiseMax = new Object(); bluffConfig.raiseMin.preflop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 4]; bluffConfig.raiseMax.preflop = [1, 3, 6, 6, 6, 7, 8, 9, 20, 25]; bluffConfig.raiseMin.flop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.flop = [1, 4, 3, 4, 3, 4, 5, 6, 23, 25]; bluffConfig.raiseMin.turn = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.turn = [1, 3, 2, 2, 3, 4, 5, 6, 23, 25]; bluffConfig.raiseMin.river = [0, 0, 0.5, 1, 2, 2, 2.5, 3, 3, 5]; bluffConfig.raiseMax.river = [1, 3, 2, 2, 3, 4, 5, 6, 26, 30]; bluffConfig.stealMaxConfig = 5; bluffConfig.stealMax = Math.round(Math.random() * bluffConfig.stealMaxConfig) + 4; bluffConfig.fakeMaxConfig = 5; bluffConfig.fakeMax = Math.round(Math.random() * bluffConfig.fakeMaxConfig) + 4; ranking_state_obj = {preflop:3, flop:5, turn:7, river:8}; rank_preflop = new Object(); rank_flop = new Object(); rank_turn = new Object(); rank_river = new Object(); rank_preflop.ranking_feel_array = [0, 2, 5, 10, 15, 20, 25, 34, 50, 75, 85]; rank_flop.ranking_feel_array = [0, 6, 28, 35, 40, 45, 55, 65, 70, 80, 95]; rank_turn.ranking_feel_array = [0, 10, 15, 30, 42, 50, 64, 73, 82, 90, 95]; rank_river.ranking_feel_array = [0, 10, 15, 30, 42, 55, 60, 64, 73, 82, 90]; rank_preflop.ranking_baToCall_array = [0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8]; rank_flop.ranking_baToCall_array = [0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; rank_turn.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_river.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_preflop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_flop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_turn.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_river.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_preflop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_flop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_turn.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_river.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_preflop.alreadyEnoughIn_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_flop.alreadyEnoughIn_array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; rank_turn.alreadyEnoughIn_array = [2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18]; rank_river.alreadyEnoughIn_array = [3, 4, 5, 6, 7, 9, 11, 13, 15, 17, 20]; decideConf = new Object(); decideConf.decision_balance_preflop_obj = {ranking_baToCall:14, ranking_position:3, ranking_stillPlaying:2}; decideConf.decision_balance_flop_obj = {ranking_baToCall:6, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_turn_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_river_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:4}; decideConf.decision_balance__raise_preflop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:5, ranking_stillPlaying:4, ranking_state:10, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_flop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_turn_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_river_obj = {decideToRaiseAim:6.4, ranking_baToCall:6, ranking_position:4, ranking_stillPlaying:4, ranking_state:5, ranking_history_raise:4, ranking_alreadyEnoughIn:2}; slowPlay_obj = {preflop:8, flop:7, turn:5, river:1}; steamyObj = new Object(); steamyObj.steamyLevel = 60 - Math.round((_local2 * 20) / 100); steamyObj.tiltLevel = 80 - Math.round((_local2 * 18) / 100); steamyObj.step = 6 + Math.round((_local2 * 15) / 100); steamyObj.maxBa = 15 - Math.round((_local2 * 11) / 100); steamyObj.reduction = 8 - Math.round((_local2 * 5) / 100); steamyObj.reductionGoodCall = 5 - Math.round((_local2 * 3) / 100); steamyObj.reductionRatioWhenSteamed = 7; steamyObj.stepBadBeat = 5 + Math.round((_local2 * 4) / 100); steamyObj.maxBaBadBeat = 20 - Math.round((_local2 * 6) / 100); steamyObj.steamyDiffMax = 100 - steamyObj.steamyLevel; steamyObj.stepDevider = 10 - Math.round((_local2 * 5) / 100); steamyObj.InflMax_call = 0.8 + Math.round((_local2 * 0.5) / 100); steamyObj.InflMax_raise = 1.2 + Math.round((_local2 * 0.9) / 100); maxMem = 2.5 - ((_local2 * 1) / 100); mem_reli = 15; mem_reli_noRaise = 1; maxMem_noRaise = 3; } }
Symbol 3678 MovieClip [__Packages.as.conf.poker.model.character.Char_loose_a] Frame 0
class as.conf.poker.model.character.Char_loose_a { var callLimit, callLimitInfluence, bluffCallLimit, rankingToPossibility_array, feelAndPoss_preflop_array, feelAndPoss_flop_array, feelAndPoss_turn_array, feelAndPoss_river_array, raiseAmountMin_preflop_array, raiseAmountMin_flop_array, raiseAmountMin_turn_array, raiseAmountMin_river_array, raiseAmountMax_preflop_array, raiseAmountMax_flop_array, raiseAmountMax_turn_array, raiseAmountMax_river_array, bluffConfig, ranking_state_obj, rank_preflop, rank_flop, rank_turn, rank_river, decideConf, slowPlay_obj, steamyObj, maxMem, mem_reli, mem_reli_noRaise, maxMem_noRaise; function Char_loose_a (__level) { if (!__level) { __level = 0; } var _local4 = 10 - __level; var _local2 = Math.round((_local4 * 100) / 10); callLimit = 4.2 - (Math.round(((_local2 * 0.3) / 100) * 10) / 10); callLimitInfluence = 20; bluffCallLimit = 2.8; rankingToPossibility_array = [15, 20, 23, 28, 32, 36, 40, 42, 44, 46, 48, 50]; feelAndPoss_preflop_array = [1, 9]; feelAndPoss_flop_array = [5, 5]; feelAndPoss_turn_array = [7, 3]; feelAndPoss_river_array = [9, 0]; raiseAmountMin_preflop_array = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2]; raiseAmountMin_flop_array = [0, 0, 0, 0, 0, 0, 1, 1.5, 2, 2.5, 2]; raiseAmountMin_turn_array = [0, 0, 0, 0, 0, 1, 1.5, 1.5, 2, 2, 2.5]; raiseAmountMin_river_array = [0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 3.5]; raiseAmountMax_preflop_array = [0, 0, 0, 0, 0, 0, 1, 2, 3, 3.5, 4]; raiseAmountMax_flop_array = [0, 0, 0, 0, 0, 0, 2, 2.5, 3, 3.5, 5]; raiseAmountMax_turn_array = [0, 0, 0, 0, 1, 2, 2.5, 3, 3.5, 4, 6]; raiseAmountMax_river_array = [0, 0, 0, 0, 2, 2.5, 3, 4, 5, 6, 10]; bluffConfig = new Object(); bluffConfig.raiseMin = new Object(); bluffConfig.raiseMax = new Object(); bluffConfig.raiseMin.preflop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 4]; bluffConfig.raiseMax.preflop = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.flop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.flop = [1, 2, 3, 4, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.turn = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.turn = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.river = [0, 0, 0.5, 1, 2, 2, 2.5, 3, 3, 3]; bluffConfig.raiseMax.river = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.stealMaxConfig = 6; bluffConfig.stealMax = Math.round(Math.random() * bluffConfig.stealMaxConfig) + 3; bluffConfig.fakeMaxConfig = 6; bluffConfig.fakeMax = Math.round(Math.random() * bluffConfig.fakeMaxConfig) + 3; ranking_state_obj = {preflop:3, flop:5, turn:7, river:8}; rank_preflop = new Object(); rank_flop = new Object(); rank_turn = new Object(); rank_river = new Object(); rank_preflop.ranking_feel_array = [0, 2, 5, 10, 15, 20, 25, 34, 50, 75, 85]; rank_flop.ranking_feel_array = [0, 6, 28, 35, 40, 45, 55, 65, 70, 80, 95]; rank_turn.ranking_feel_array = [0, 10, 15, 30, 42, 50, 64, 73, 82, 90, 95]; rank_river.ranking_feel_array = [0, 10, 15, 30, 42, 55, 60, 64, 73, 82, 90]; rank_preflop.ranking_baToCall_array = [0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8]; rank_flop.ranking_baToCall_array = [0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; rank_turn.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_river.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_preflop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_flop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_turn.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_river.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_preflop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_flop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_turn.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_river.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_preflop.alreadyEnoughIn_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_flop.alreadyEnoughIn_array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; rank_turn.alreadyEnoughIn_array = [2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18]; rank_river.alreadyEnoughIn_array = [3, 4, 5, 6, 7, 9, 11, 13, 15, 17, 20]; decideConf = new Object(); decideConf.decision_balance_preflop_obj = {ranking_baToCall:14, ranking_position:3, ranking_stillPlaying:2}; decideConf.decision_balance_flop_obj = {ranking_baToCall:6, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_turn_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_river_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:4}; decideConf.decision_balance__raise_preflop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:5, ranking_stillPlaying:4, ranking_state:10, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_flop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_turn_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_river_obj = {decideToRaiseAim:6.4, ranking_baToCall:6, ranking_position:4, ranking_stillPlaying:4, ranking_state:5, ranking_history_raise:4, ranking_alreadyEnoughIn:2}; slowPlay_obj = {preflop:6, flop:4, turn:3, river:1}; steamyObj = new Object(); steamyObj.steamyLevel = 60 - Math.round((_local2 * 20) / 100); steamyObj.tiltLevel = 80 - Math.round((_local2 * 18) / 100); steamyObj.step = 6 + Math.round((_local2 * 15) / 100); steamyObj.maxBa = 15 - Math.round((_local2 * 11) / 100); steamyObj.reduction = 8 - Math.round((_local2 * 4) / 100); steamyObj.reductionGoodCall = 5 - Math.round((_local2 * 3) / 100); steamyObj.reductionRatioWhenSteamed = 7; steamyObj.stepBadBeat = 5 + Math.round((_local2 * 4) / 100); steamyObj.maxBaBadBeat = 20 - Math.round((_local2 * 6) / 100); steamyObj.steamyDiffMax = 100 - steamyObj.steamyLevel; steamyObj.stepDevider = 10 - Math.round((_local2 * 5) / 100); steamyObj.InflMax_call = 0.8 + Math.round((_local2 * 0.5) / 100); steamyObj.InflMax_raise = 1.2 + Math.round((_local2 * 0.9) / 100); maxMem = 2.5 - ((_local2 * 1) / 100); mem_reli = 15; mem_reli_noRaise = 5; maxMem_noRaise = 3; } }
Symbol 3679 MovieClip [__Packages.as.conf.poker.model.character.Char_thight_p] Frame 0
class as.conf.poker.model.character.Char_thight_p { var callLimit, callLimitInfluence, bluffCallLimit, rankingToPossibility_array, feelAndPoss_preflop_array, feelAndPoss_flop_array, feelAndPoss_turn_array, feelAndPoss_river_array, raiseAmountMin_preflop_array, raiseAmountMin_flop_array, raiseAmountMin_turn_array, raiseAmountMin_river_array, raiseAmountMax_preflop_array, raiseAmountMax_flop_array, raiseAmountMax_turn_array, raiseAmountMax_river_array, bluffConfig, ranking_state_obj, rank_preflop, rank_flop, rank_turn, rank_river, decideConf, slowPlay_obj, steamyObj, maxMem, mem_reli, mem_reli_noRaise, maxMem_noRaise; function Char_thight_p (__level) { if (!__level) { __level = 0; } var _local4 = 10 - __level; var _local2 = Math.round((_local4 * 100) / 10); callLimit = 4.9 - (Math.round(((_local2 * 0.3) / 100) * 10) / 10); callLimitInfluence = 20; bluffCallLimit = 3.3; rankingToPossibility_array = [20, 23, 28, 32, 36, 40, 42, 44, 46, 48, 50]; feelAndPoss_preflop_array = [1, 9]; feelAndPoss_flop_array = [5, 5]; feelAndPoss_turn_array = [7, 3]; feelAndPoss_river_array = [9, 0]; raiseAmountMin_preflop_array = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2]; raiseAmountMin_flop_array = [0, 0, 0, 0, 0, 0, 1, 1.5, 2, 2.5, 2]; raiseAmountMin_turn_array = [0, 0, 0, 0, 0, 1, 1.5, 1.5, 2, 2, 2.5]; raiseAmountMin_river_array = [0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 6]; raiseAmountMax_preflop_array = [0, 0, 0, 0, 0, 0, 3, 6, 7, 13, 15]; raiseAmountMax_flop_array = [0, 0, 0, 0, 0, 0, 4, 7, 7, 10, 13]; raiseAmountMax_turn_array = [0, 0, 0, 0, 1, 5, 6.5, 8, 8, 10, 25]; raiseAmountMax_river_array = [0, 0, 0, 0, 2, 5, 8, 10, 15, 20, 30]; bluffConfig = new Object(); bluffConfig.raiseMin = new Object(); bluffConfig.raiseMax = new Object(); bluffConfig.raiseMin.preflop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 4]; bluffConfig.raiseMax.preflop = [1, 3, 6, 6, 6, 7, 8, 9, 20, 25]; bluffConfig.raiseMin.flop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.flop = [1, 4, 3, 4, 3, 4, 5, 6, 23, 25]; bluffConfig.raiseMin.turn = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.turn = [1, 3, 2, 2, 3, 4, 5, 6, 23, 25]; bluffConfig.raiseMin.river = [0, 0, 0.5, 1, 2, 2, 2.5, 3, 3, 5]; bluffConfig.raiseMax.river = [1, 3, 2, 2, 3, 4, 5, 6, 26, 30]; bluffConfig.stealMaxConfig = 2; bluffConfig.stealMax = Math.round(Math.random() * bluffConfig.stealMaxConfig) + 1; bluffConfig.fakeMaxConfig = 3; bluffConfig.fakeMax = Math.round(Math.random() * bluffConfig.fakeMaxConfig) + 1; ranking_state_obj = {preflop:3, flop:5, turn:7, river:8}; rank_preflop = new Object(); rank_flop = new Object(); rank_turn = new Object(); rank_river = new Object(); rank_preflop.ranking_feel_array = [0, 2, 5, 10, 15, 20, 25, 34, 50, 75, 85]; rank_flop.ranking_feel_array = [0, 6, 28, 35, 40, 45, 55, 65, 70, 80, 95]; rank_turn.ranking_feel_array = [0, 10, 15, 30, 42, 50, 64, 73, 82, 90, 95]; rank_river.ranking_feel_array = [0, 10, 15, 30, 42, 55, 60, 64, 73, 82, 90]; rank_preflop.ranking_baToCall_array = [0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8]; rank_flop.ranking_baToCall_array = [0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; rank_turn.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_river.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_preflop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_flop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_turn.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_river.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_preflop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_flop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_turn.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_river.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_preflop.alreadyEnoughIn_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_flop.alreadyEnoughIn_array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; rank_turn.alreadyEnoughIn_array = [2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18]; rank_river.alreadyEnoughIn_array = [3, 4, 5, 6, 7, 9, 11, 13, 15, 17, 20]; decideConf = new Object(); decideConf.decision_balance_preflop_obj = {ranking_baToCall:14, ranking_position:3, ranking_stillPlaying:2}; decideConf.decision_balance_flop_obj = {ranking_baToCall:6, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_turn_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_river_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:4}; decideConf.decision_balance__raise_preflop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:5, ranking_stillPlaying:4, ranking_state:10, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_flop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_turn_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_river_obj = {decideToRaiseAim:6.4, ranking_baToCall:6, ranking_position:4, ranking_stillPlaying:4, ranking_state:5, ranking_history_raise:4, ranking_alreadyEnoughIn:2}; slowPlay_obj = {preflop:8, flop:7, turn:5, river:1}; steamyObj = new Object(); steamyObj.steamyLevel = 60 - Math.round((_local2 * 20) / 100); steamyObj.tiltLevel = 80 - Math.round((_local2 * 18) / 100); steamyObj.step = 6 + Math.round((_local2 * 15) / 100); steamyObj.maxBa = 15 - Math.round((_local2 * 11) / 100); steamyObj.reduction = 8 - Math.round((_local2 * 4) / 100); steamyObj.reductionGoodCall = 5 - Math.round((_local2 * 3) / 100); steamyObj.reductionRatioWhenSteamed = 7; steamyObj.stepBadBeat = 5 + Math.round((_local2 * 4) / 100); steamyObj.maxBaBadBeat = 20 - Math.round((_local2 * 6) / 100); steamyObj.steamyDiffMax = 100 - steamyObj.steamyLevel; steamyObj.stepDevider = 10 - Math.round((_local2 * 5) / 100); steamyObj.InflMax_call = 0.8 + Math.round((_local2 * 0.5) / 100); steamyObj.InflMax_raise = 1.2 + Math.round((_local2 * 0.9) / 100); maxMem = 2.5 - ((_local2 * 1) / 100); mem_reli = 15; mem_reli_noRaise = 1; maxMem_noRaise = 3; } }
Symbol 3680 MovieClip [__Packages.as.conf.poker.model.character.Char_loose_p] Frame 0
class as.conf.poker.model.character.Char_loose_p { var callLimit, callLimitInfluence, bluffCallLimit, rankingToPossibility_array, feelAndPoss_preflop_array, feelAndPoss_flop_array, feelAndPoss_turn_array, feelAndPoss_river_array, raiseAmountMin_preflop_array, raiseAmountMin_flop_array, raiseAmountMin_turn_array, raiseAmountMin_river_array, raiseAmountMax_preflop_array, raiseAmountMax_flop_array, raiseAmountMax_turn_array, raiseAmountMax_river_array, bluffConfig, ranking_state_obj, rank_preflop, rank_flop, rank_turn, rank_river, decideConf, slowPlay_obj, steamyObj, maxMem, mem_reli, mem_reli_noRaise, maxMem_noRaise; function Char_loose_p (__level) { if (!__level) { __level = 0; } var _local4 = 10 - __level; var _local2 = Math.round((_local4 * 100) / 10); callLimit = 4.4 - (Math.round(((_local2 * 0.2) / 100) * 10) / 10); callLimitInfluence = 25; bluffCallLimit = 2.9; rankingToPossibility_array = [20, 23, 28, 32, 36, 40, 42, 44, 46, 48, 50]; feelAndPoss_preflop_array = [1, 9]; feelAndPoss_flop_array = [5, 5]; feelAndPoss_turn_array = [7, 3]; feelAndPoss_river_array = [9, 0]; raiseAmountMin_preflop_array = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2]; raiseAmountMin_flop_array = [0, 0, 0, 0, 0, 0, 1, 1.5, 2, 2.5, 2]; raiseAmountMin_turn_array = [0, 0, 0, 0, 0, 1, 1.5, 1.5, 2, 2, 2.5]; raiseAmountMin_river_array = [0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 3.5]; raiseAmountMax_preflop_array = [0, 0, 0, 0, 0, 0, 1, 2, 3, 3.5, 4]; raiseAmountMax_flop_array = [0, 0, 0, 0, 0, 0, 2, 2.5, 3, 3.5, 5]; raiseAmountMax_turn_array = [0, 0, 0, 0, 1, 2, 2.5, 3, 3.5, 4, 6]; raiseAmountMax_river_array = [0, 0, 0, 0, 2, 2.5, 3, 4, 5, 6, 10]; bluffConfig = new Object(); bluffConfig.raiseMin = new Object(); bluffConfig.raiseMax = new Object(); bluffConfig.raiseMin.preflop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 4]; bluffConfig.raiseMax.preflop = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.flop = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.flop = [1, 2, 3, 4, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.turn = [0, 0, 0.5, 1, 2, 2, 2.5, 2, 3, 3]; bluffConfig.raiseMax.turn = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.raiseMin.river = [0, 0, 0.5, 1, 2, 2, 2.5, 3, 3, 3]; bluffConfig.raiseMax.river = [1, 1.5, 2, 2, 3, 4, 5, 6, 7, 8]; bluffConfig.stealMaxConfig = 2; bluffConfig.stealMax = Math.round(Math.random() * bluffConfig.stealMaxConfig) + 1; bluffConfig.fakeMaxConfig = 3; bluffConfig.fakeMax = Math.round(Math.random() * bluffConfig.fakeMaxConfig) + 1; ranking_state_obj = {preflop:3, flop:5, turn:7, river:8}; rank_preflop = new Object(); rank_flop = new Object(); rank_turn = new Object(); rank_river = new Object(); rank_preflop.ranking_feel_array = [0, 2, 5, 10, 15, 20, 25, 34, 50, 75, 85]; rank_flop.ranking_feel_array = [0, 6, 28, 35, 40, 45, 55, 65, 70, 80, 95]; rank_turn.ranking_feel_array = [0, 10, 15, 30, 42, 50, 64, 73, 82, 90, 95]; rank_river.ranking_feel_array = [0, 10, 15, 30, 42, 55, 60, 64, 73, 82, 90]; rank_preflop.ranking_baToCall_array = [0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8]; rank_flop.ranking_baToCall_array = [0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; rank_turn.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_river.ranking_baToCall_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_preflop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_flop.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_turn.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_river.hist_raiseTurn_array = [0, 0, 0, 0.1, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.7]; rank_preflop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_flop.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_turn.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_river.hist_raiseRound_array = [0, 0, 0, 0.1, 0.25, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7]; rank_preflop.alreadyEnoughIn_array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; rank_flop.alreadyEnoughIn_array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; rank_turn.alreadyEnoughIn_array = [2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18]; rank_river.alreadyEnoughIn_array = [3, 4, 5, 6, 7, 9, 11, 13, 15, 17, 20]; decideConf = new Object(); decideConf.decision_balance_preflop_obj = {ranking_baToCall:14, ranking_position:3, ranking_stillPlaying:2}; decideConf.decision_balance_flop_obj = {ranking_baToCall:6, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_turn_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:3}; decideConf.decision_balance_river_obj = {ranking_baToCall:5, ranking_position:3, ranking_stillPlaying:4}; decideConf.decision_balance__raise_preflop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:5, ranking_stillPlaying:4, ranking_state:10, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_flop_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_turn_obj = {decideToRaiseAim:6.4, ranking_baToCall:5, ranking_position:4, ranking_stillPlaying:4, ranking_state:4, ranking_history_raise:3, ranking_alreadyEnoughIn:3}; decideConf.decision_balance__raise_river_obj = {decideToRaiseAim:6.4, ranking_baToCall:6, ranking_position:4, ranking_stillPlaying:4, ranking_state:5, ranking_history_raise:4, ranking_alreadyEnoughIn:2}; slowPlay_obj = {preflop:6, flop:4, turn:3, river:1}; steamyObj = new Object(); steamyObj.steamyLevel = 60 - Math.round((_local2 * 20) / 100); steamyObj.tiltLevel = 80 - Math.round((_local2 * 18) / 100); steamyObj.step = 6 + Math.round((_local2 * 15) / 100); steamyObj.maxBa = 15 - Math.round((_local2 * 11) / 100); steamyObj.reduction = 8 - Math.round((_local2 * 4) / 100); steamyObj.reductionGoodCall = 5 - Math.round((_local2 * 3) / 100); steamyObj.reductionRatioWhenSteamed = 7; steamyObj.stepBadBeat = 5 + Math.round((_local2 * 4) / 100); steamyObj.maxBaBadBeat = 20 - Math.round((_local2 * 6) / 100); steamyObj.steamyDiffMax = 100 - steamyObj.steamyLevel; steamyObj.stepDevider = 10 - Math.round((_local2 * 5) / 100); steamyObj.InflMax_call = 0.8 + Math.round((_local2 * 0.5) / 100); steamyObj.InflMax_raise = 1.2 + Math.round((_local2 * 0.9) / 100); maxMem = 2.5 - ((_local2 * 1) / 100); mem_reli = 15; mem_reli_noRaise = 5; maxMem_noRaise = 3; } }
Symbol 3681 MovieClip [__Packages.as.poker.model.PokerModel] Frame 0
class as.poker.model.PokerModel extends as.poker.model.PokerModelBase { var pokerSave, players, setPlayerDealing, getEndFixForNum, unLockAchievements, playerAmount, getWinnersFromCards, returnPlayerCards, returnTableCards, fixedCards, setPlayerModel, dealer; function PokerModel () { super(); } function getRankingArray() { _global.pokerModel.setFilledSeats(); var _local7; var _local3; var _local8; _local7 = new Array(); var _local4 = 0; while (_local4 < pokerSave.otherTable.length) { var _local5 = 0; while (_local5 < pokerSave.otherTable[_local4].players.length) { _local3 = pokerSave.otherTable[_local4].players[_local5]; _local7.push({name:_local3.name, chipAmount:_local3.chipAmount, table:1 + _local4}); _local5++; } _local4++; } var _local6 = 0; while (_local6 < pokerSave.filledSeats.length) { _local3 = players[pokerSave.filledSeats[_local6]]; _local8 = _local3.model.chipAmount; if (!pokerSave.roundObj.finished) { _local8 = _local8 + pokerSave.roundObj.playersPlaying[_local3.model.playerNumber].bettedChips; } _local7.push({view:_local3.view, hat:_local3.view.hat, name:_local3.view.name, chipAmount:_local8, table:0}); _local6++; } _local7.sortOn("chipAmount", Array.DESCENDING | Array.NUMERIC); return(_local7); } function init() { _global.activeScreen.displayTableAssets(); initPlayers(); setPlayerDealing(((pokerSave.tableType == "tournament") ? (Math.floor(Math.random() * 8)) : (Math.floor(Math.random() * 5)))); pokerSave.roundsStarted = 0; } function finishPokerGame(__fObj) { if (!pokerSave.totalCash) { return(null); } var _local25 = 0; var _local28 = 0; var _local9 = 0; var _local7 = []; var _local31 = {lose:[], won:[], balance:0}; var _local27 = ""; var _local33 = pokerSave.totalCash; var _local13 = _global.activeScreen.userModel; var _local19 = _global.careerModel.userProgress.currentPosition.eventType; if (_global.careerModel.userProgress.currentPosition.quickGame) { _local19 = "tournament"; } switch (_local19) { case "cashGame" : var _local14 = _global.careerModel.getCityConfig(_global.careerModel.conf.city[_global.careerModel.userProgress.currentPosition.townId].title); var _local10 = _local13.house; var _local3 = []; var _local4 = []; var _local6 = 0; while (_local6 < _local10.length) { _local3.push(_local10[_local6].id); _local6++; } _local6 = 0; while (_local6 < _global.careerModel.userProgress.possession.house.length) { var _local5 = _global.careerModel.userProgress.possession.house[_local6]; if ((!(_local14.propertyId.inArray(_local5) === false)) && (_global.careerModel.conf.propertySpec[_local5].lockcashgame != true)) { _local4.push(_local5); } _local6++; } var _local34 = {won:[], lose:[]}; _local6 = 0; while (_local6 < _local4.length) { if (_local3.inArray(_local4[_local6]) === false) { _local31.lose.push(_local4[_local6]); _local31.balance = _local31.balance - _global.careerModel.getHouseValueFromId(_local4[_local6]); } _local6++; } _local6 = 0; while (_local6 < _local3.length) { if (_local4.inArray(_local3[_local6]) === false) { _local31.won.push(_local3[_local6]); _local31.balance = _local31.balance + _global.careerModel.getHouseValueFromId(_local3[_local6]); } _local6++; } _local28 = pokerSave.filledSeats.length; if (_local13.chipAmount == undefined) { _local9 = -pokerSave.totalCash; } else { _local9 = _local13.chipAmount - pokerSave.totalCash; } _local7 = []; if ((_local9 + _local31.balance) > 0) { _local7.push({text:_global.textDb.toCongratulations + "...", type:"won"}); } else if ((_local9 + _local31.balance) < 0) { _local7.push({text:_global.textDb.toBad + "...", type:"losed"}); } var _local17 = ""; var _local32 = []; if (_local9 > 0) { _local17 = "won"; _local7.push({text:_global.textDb.youWon.split("[whatIsChanged]").join("$" + _local9)}); } else { _local17 = "losed"; var _local21 = pokerSave.totalCash - _local13.chipAmount; if (_local13.chipAmount == undefined) { _local21 = pokerSave.totalCash; } _local7.push({text:_global.textDb.youLost.split("[whatIsChanged]").join("$" + _local21)}); } if (_local31.lose.length > 0) { var _local15 = ""; if (_local17 == "losed") { _local15 = _global.textDb.extraChange; } else { _local15 = _global.textDb.youLost; } var _local22 = _local31.lose.length; _local15 = _local15.split("[whatIsChanged]").join(((_local22 > 1) ? (_global.textDb.multipleHouses.split("[amount]").join(_local22)) : (_global.textDb.oneHouse))); _local7.push({text:_local15}); } if (_local31.won.length > 0) { var _local15 = ""; if (_local17 == "won") { _local15 = _global.textDb.extraChange; } else { _local15 = _global.textDb.youWon; } var _local20 = _local31.won.length; _local15 = _local15.split("[whatIsChanged]").join(((_local20 > 1) ? (_global.textDb.multipleHouses.split("[amount]").join(_local20)) : (_global.textDb.oneHouse))); _local7.push({text:_local15}); } _local27 = ((_local9 > 0) ? "won" : (((_local9 == 0) ? "tie" : "losed"))); break; case "transport" : if ((_local13.chipAmount / 2) == pokerSave.totalCash) { _local27 = "won"; _local28 = 1; _local9 = 0; if (_global.careerModel.userProgress.currentPosition.governorCashgame == true) { _global.engine.playSfx("governorPlayerWin", 0, 100); _local7.push({text:_global.textDb.toCongratulations, type:"won"}); _local7.push({text:_global.textDb.youWonGovernor}); } else { _local7.push({text:_global.textDb.toCongratulations, type:"won"}); _local7.push({text:_global.textDb.youWonA.split("[whatIsChanged]").join(_global.textDb["Transport" + _global.careerModel.conf.transport[_global.careerModel.userProgress.possession.transport + 1]].toLowerCase())}); } } else { if ((_global.careerModel.userProgress.currentPosition.governorCashgame == true) || (_global.careerModel.userProgress.currentPosition.townId == 0)) { _global.engine.playSfx("governorPlayerLose", 0, 100); } _local27 = "losed"; _local28 = 2; _local9 = _local9 - pokerSave.totalCash; _local7.push({text:_global.textDb.toBad, type:"losed"}); } break; default : _global.pokerModel.setFilledSeats(); var _local16 = _global.model.conf.winPerc; if (pokerSave.startPlayerAmount < 9) { _local16 = _global.model.conf.winPerc8orless; } _local33 = pokerSave.totalCash / pokerSave.startPlayerAmount; if (!(pokerSave.playerPlace === undefined)) { _local28 = pokerSave.playerPlace; } else { _local28 = pokerSave.filledSeats.length; if (pokerSave.filledSeats.inArray(_global.userPlayer) === false) { _local28 = _local28 + 1; } _local6 = 0; while (_local6 < pokerSave.otherTable.length) { _local28 = _local28 + pokerSave.otherTable[_local6].players.length; _local6++; } if (__fObj.place) { _local28 = __fObj.place; } if (__fObj.playersDidBetter) { _local28 = _local28 + __fObj.playersDidBetter; } } if ((_local28 <= 6) && (_local16[_local28 - 1])) { pokerSave.roundObj.achievement.push(_local28 - 1); } if (_local16[_local28 - 1]) { _local9 = Math.floor((pokerSave.totalCash / 100) * _local16[_local28 - 1]); if (_local28 == 1) { _local7.push({text:_global.textDb.toAmazing + "!!! ", type:"won"}); } else { _local7.push({text:_global.textDb.toCongratulations + ", ", type:"won"}); } _local7[0].text = _local7[0].text + ((_global.textDb[("e" + _local28) + "e"] + " ") + _global.textDb.place); _local7.push({text:_global.textDb.youWon.split("[whatIsChanged]").join(_local9 + "$")}); } else { var _local37 = []; var _local11 = _local28.toString(); var _local12 = []; var _local8 = 0; while (_local11.charAt(_local8)) { _local12.push("p" + _local11.charAt(_local8)); _local8++; } _local12.push(getEndFixForNum(_local28)); _local12.push("space"); _local12.push("place"); _local7.push({text:_global.textDb.toBad + ", ", type:"losed"}); _local7[0].text = _local7[0].text + ((_global.textDb.eedefault.split("[amount]").join(_local28) + " ") + _global.textDb.place); _local9 = 0; } _local27 = ((_local9 > 0) ? "won" : "losed"); } delete pokerSave.totalCash; delete pokerSave.userModel; var _local23 = unLockAchievements(0); _global.delayer.callFunction(_global.pokerView, "showGameTextSequence", _local23 + 0, 1, _local7, "winOrLose"); _global.model.adjustSpeed(_global.careerModel.userProgress.setting.pokerSpeed); var _local18 = (_local23 + _local25) + (200 * _global.careerModel.userProgress.setting.pokerSpeed); _global.delayer.callFunction(_global.engine, "stopAmbience", _local18 - 2, 1, 0); _global.delayer.callFunction(_global.model, "finishPokerGame", _local18, 1, {houseChange:_local31, place:_local28, result:_local27, won:_local9, roundsPlayed:pokerSave.roundsStarted, buyin:_local33}); } function processToMemory(__playerId, __action) { var _local2; var _local3; _local2 = pokerSave.memory[__playerId]; _local2.total[__action]++; _local2.total.total++; _local3 = _local2[pokerSave.roundObj.state]; _local3[__action]++; _local3.total++; } function getMemoryInfo(__excludedPlayer) { var _local11; var _local2; var _local7; var _local14; var _local3; var _local4; var _local6; var _local10; var _local5; var _local12; var _local9; _local11 = new Object(); _local12 = 0; _local9 = 0; _local14 = 0; _local4 = pokerSave.roundObj; _local10 = pokerSave.roundObj.state; _local2 = __excludedPlayer + 1; while (!(_local2 === __excludedPlayer)) { if (_local2 >= playerAmount) { if (!_local7) { _local2 = 0; _local7 = true; } else { break; } } if (players[_local2]) { _local6 = _local4.playersPlaying[_local2]; _local3 = false; if (_local6.allIn) { _local3 = true; } else if (_local4.turnObj.actions_array[_local2].asked == false) { _local3 = false; } else if (_local4.turnObj.actions_array[_local2].bet >= _local4.turnObj.highestBet) { _local3 = true; } if (_local3) { _local5 = calculateAverageRaised(_local2, _local10); if (_local5.total < 5) { } else { _local12 = _local12 + _local5.perc; _local9 = _local9 + _local5.total; _local14++; } } } _local2++; } if (!_local14) { return(false); } _local12 = _local12 / _local14; _local9 = _local9 / _local14; if (!_local14) { return(false); } return({average:_local12, averageAsked:_local9, amount:_local14}); } function calculateAverageRaised(__playerId, __state) { var _local4; var _local2; var _local6; var _local3; var _local5; var _local7; _local4 = pokerSave.memory[__playerId]; _local2 = _local4[__state]; _local6 = _local2.total; _local3 = _local2.reRaised; _local5 = _local2.raised + _local3; _local7 = Math.round((_local5 * 100) / _local6); return({perc:_local7, total:_local6}); } function getShowCard_array() { var _local5; var _local13; var _local6; var _local12; var _local2; var _local8; var _local14; var _local4; var _local15; var _local7; var _local11; var _local3; _local5 = pokerSave.roundObj.turnObj.highestBetOwner; _local13 = pokerSave.roundObj.turnObj.highestBet; _local6 = [{id:_local5, mode:"show"}]; _local7 = new Array(); _local7[_local5] = true; _local12 = 0; _local2 = _local5 + 1; while (!(_local2 === _local5)) { if (_local2 >= playerAmount) { if (!_local8) { _local2 = 0; _local8 = true; } else { break; } } _local4 = pokerSave.roundObj.playersPlaying[_local2]; if (_local4.playing) { if (_local4.bet >= _local13) { _local7[_local2] = true; _local6.push({id:_local2, mode:"show"}); } } _local2++; } _local11 = pokerSave.roundObj.playersAllIn_array; _local12 = _local11.length; _local2 = _local12 - 1; while (_local2 >= 0) { _local3 = _local11[_local2]; if (_local7[_local3]) { } else { _local6.push({id:_local3, mode:"show"}); } _local2--; } return(_local6); } function checkForIrritation(__showCards) { var _local19; var _local8; var _local2; var _local4; var _local17; var _local7; var _local12; var _local21; var _local14; var _local3; var _local10; var _local9; var _local5; var _local11; var _local16; var _local18; var _local22; var _local6; var _local15; var _local20; if ((!__showCards) || (!__showCards.length)) { return(undefined); } _local19 = __showCards.length; _local8 = new Array(); _local2 = 0; while (_local2 < _local19) { if (__showCards[_local2].mode == "show") { if (__showCards[_local2].id == undefined) { } else { _local8.push(__showCards[_local2].id); } } _local2++; } _local17 = _local8.length; if (!_local17) { return(undefined); } _local7 = new Array(); _local12 = getWinnersFromCards(true); _local21 = _local12.length; _local2 = 0; while (_local2 < _local21) { _local14 = _local12[_local2].length; _local4 = 0; while (_local4 < _local14) { _local3 = _local12[_local2][_local4]; _local7[_local3] = _local2; _local4++; } _local2++; } _local11 = pokerSave.roundObj.turnObj.winner[0]; _local16 = _local11.length; _local18 = new Array(); _local2 = 0; while (_local2 < _local16) { _local18[_local11[_local2]] = true; _local2++; } _local22 = pokerSave.filledSeats.length; _local2 = 0; while (_local2 < _local22) { _local3 = pokerSave.filledSeats[_local2]; if (!(_local8.inArray(_local3) === false)) { } else { _local9 = _local7[_local3]; if (_local18[_local3]) { players[_local3].model.reduceSteamy(true); } else if (_local9 == undefined) { } else { _local10 = true; _local4 = 0; while (_local4 < _local17) { _local6 = _local8[_local4]; if (_local6 == _local3) { } else { _local5 = _local7[_local6]; if ((!(_local5 === undefined)) && (_local9 > _local5)) { _local10 = false; break; } } _local4++; } if (_local10) { players[_local3].model.addSteamy(); } else { players[_local3].model.reduceSteamy(true); } } } _local2++; } _local15 = pokerSave.roundObj.winnersToBe[0]; if (_local15) { _local11 = pokerSave.roundObj.turnObj.winner[0]; _local20 = _local15.length; _local16 = _local11.length; _local2 = 0; while (_local2 < _local20) { _local3 = _local15[_local2]; if (_local11.inArray(_local3) === false) { players[_local3].view.showBadBeat(0); players[_local3].model.addSteamy(true); } _local2++; } _local2 = 0; while (_local2 < _local16) { _local3 = _local11[_local2]; if (_local15.inArray(_local3) === false) { players[_local3].view.showLucky(0); players[_local3].model.reduceSteamy(true); } _local2++; } } } function reduceSteamy() { var _local4; var _local2; var _local3; _local4 = pokerSave.filledSeats.length; _local2 = 0; while (_local2 < _local4) { _local3 = pokerSave.filledSeats[_local2]; players[_local3].model.reduceSteamy(); _local2++; } } function checkForBluffAward() { var _local8; var _local6; var _local10; var _local12; var _local11; var _local9; var _local3; var _local5; var _local4; var _local7; _local8 = _global.userPlayer; _local6 = returnPlayerCards(_local8); _local10 = returnTableCards(); _local12 = _local6.concat(_local10); _local11 = _global.chanceCalculator.$getBestHand(_local12, _local6); _local9 = _local11.foundHand; if ((_local9[0] == 0) && (!(_local9[0] === undefined))) { _local3 = pokerSave.roundObj; _local5 = _local3.turnObj; _local4 = _local5.highestBet - _local5.previousHighestBet; if ((!_local4) || (_local4 < 0)) { return(undefined); } _local7 = ((_local3.relevantBet < _local3.bigBlindBet) ? (_local3.bigBlindBet) : (_local3.relevantBet)); if ((_local4 / _local7) > 3) { var _local13 = _local3.totalTableBet - _local3.playersPlaying[_local8].bet; if ((_local13 / _local7) > 5) { _global.devTrace("pokerModel checkForBluffAward bluffAward activated", "D"); pokerSave.roundObj.achievement.push(15); } } } } function CheckIfRaiseCanBeAllin(__ownIndex, __betToAdd) { var _local11; var _local12; var _local6; var _local2; var _local13; var _local3; var _local9; var _local10; var _local7; var _local4; var _local5; var _local8; _local11 = pokerSave.roundObj; _local12 = _local11.playersPlaying[__ownIndex].bet + __betToAdd; _local13 = pokerSave.filledSeats.length; _local6 = 0; while (_local6 < _local13) { _local3 = pokerSave.filledSeats[_local6]; if (_local3 == __ownIndex) { } else if (pokerSave.roundObj.playersPlaying[_local3].playing) { _local9 = _local11.playersPlaying[_local3].bet; _local10 = players[_local3].model.chipAmount; _local7 = 0; _local4 = players[_local3].model.house; _local5 = _local4.length; if (_local5 > 0) { _local2 = _local5 - 1; while (_local2 >= 0) { if (_local4[_local2].status == "possession") { _local7 = _local7 + _local4[_local2].value; } _local2--; } } _local8 = (_local9 + _local10) + _local5; if (_local8 > _local12) { return(false); } } _local6++; } return(true); } function spliceFixedCard(__cardNumber) { var _local8; var _local7; var _local10; var _local11; var _local2; var _local5; var _local6; var _local3; var _local4; _local8 = pokerSave.roundObj.deck.length; _local7 = undefined; if (!(__cardNumber === undefined)) { _local2 = 0; while (_local2 < _local8) { if (pokerSave.roundObj.deck[_local2].cardNumber == __cardNumber) { _local7 = _local2; break; } _local2++; } } if (!(_local7 === undefined)) { _local10 = pokerSave.roundObj.deck.splice(_local7, 1); } else { _local5 = false; _local6 = fixedCards.length; do { while (!_local5) { _local3 = Math.floor(Math.random() * pokerSave.roundObj.deck.length); _local4 = false; _local2 = 0; while (_local2 < _local6) { if (!fixedCards[_local2].length) { } else if (fixedCards[_local2].inArray(_local3) === false) { } else { _local4 = true; break; } _local2++; } if (!_local4) { if (fixedCards.table.length >= 1) { } while (!(fixedCards.table.inArray(_local3) === false)); } _local5 = true; } } _local10 = pokerSave.roundObj.deck.splice(_local3, 1); } _local11 = _local10[0]; return(_local11); } function generateLosers() { var _local8 = []; pokerSave.roundObj.losers = []; var _local3 = 0; while (_local3 < playerAmount) { if (players[_local3].model.chipAmount == 0) { if (_local3 == _global.userPlayer) { pokerSave.roundObj.playerBusted = true; } _local8.push({reason:"busted", model:players[_local3].model, view:players[_local3].view, position:_local3}); players[_local3] = undefined; } _local3++; } return(_local8); } function initPlayers() { var _local3; var _local4; var _local6 = new as.conf.poker.model.PlayerConf(); players = new Array(); _local3 = 0; while (_local3 < playerAmount) { var _local5 = (_global.careerModel.userProgress.currentPosition.pokerGame.players[_local3].chipAmount > 0) || (_global.careerModel.userProgress.currentPosition.pokerGame.roundObj.playersPlaying[_local3].bet > 0); if (((!_global.careerModel.userProgress.currentPosition.pokerGame) || (_global.careerModel.userProgress.currentPosition.quickGame)) || ((_global.careerModel.userProgress.currentPosition.pokerGame.players[_local3].chipAmount > 0) || (_global.careerModel.userProgress.currentPosition.pokerGame.roundObj.playersPlaying[_local3].bet > 0))) { _local4 = new Object(); _local4.view = _global.activeScreen.setPlayer(_local3, "snap"); if (_local4.view != undefined) { _local4.model = setPlayerModel(_local4.view, _local3); if (_global.userPlayer == _local3) { _global.activeScreen.choiceNavigation.player = _local4.model; } players.push(_local4); } else { players.push(undefined); } } else { players.push(undefined); } _local3++; } dealer = _global.activeScreen.setDealer(_local3); } }
Symbol 3682 MovieClip [__Packages.as.view.menu.DefaultConfirm] Frame 0
class as.view.menu.DefaultConfirm extends as.view.menu.Menu { var popupObj, conf, showMenu, layerBg, menuLoad; function DefaultConfirm (__popupObj) { super(); popupObj = __popupObj; conf = {bgString:"menuConfirmBack", position:{x:222, y:280}, options:["Ok", "Cancel"], button:{startX:24, startY:92, colAmount:2, xoffset:160, yoffset:40}}; if (__popupObj.noCancel) { conf.options.pop(); conf.button.startX = conf.button.startX + 80; } } function initMenu() { showMenu("Main"); layerBg.menuMainBg.title_txt.htmlText = popupObj.title; menuLoad.baseClass = this; if (popupObj.catchPress) { menuLoad.onPress = function () { this.baseClass.processOk(); }; menuLoad.useHandCursor = false; } } function processOk() { popupObj.target[popupObj.func](); _global.view.resetConfirm(); return(true); } function processCancel() { _global.view.resetConfirm(); return(true); } }
Symbol 3683 MovieClip [__Packages.as.career.view.governorScreen] Frame 0
class as.career.view.governorScreen { var menuLoad, layerButton, animation, scoreBfr; function governorScreen () { } function initScreen() { menuLoad = _global.view.menuLoader; layerButton = menuLoad.createEmptyMovieClip("btn" + menuLoad.getNextHighestDepth(), menuLoad.getNextHighestDepth()); animation = _global.view.loader.attachMovie("governorScreen", "governorScreen", _global.view.loader.getNextHighestDepth(), {_x:0, _y:0}); score = (0); _global.motion.slide(this, "score", _global.motion.strong.In, _global.careerModel.userProgress.achievement.score, 60); var _local3; if (_global.highscoreType && (_global.h_id)) { _local3 = layerButton.attachMovie("defaultButton", "buttonHs", layerButton.getNextHighestDepth(), {_x:458, _y:442}); _local3.nameS = "Highscore"; _local3.menu = this; } _local3 = layerButton.attachMovie("defaultButton", "buttonMm", layerButton.getNextHighestDepth(), {_x:458, _y:482}); _local3.nameS = "close"; _local3.menu = this; } function set score(t) { scoreBfr = t; animation.score_txt.text = Math.floor(t); //return(score); } function get score() { return(scoreBfr); } function select(__mode) { switch (__mode) { case "close" : delete _global.sc; delete _global.resetSave; delete _global.resetSave; delete _global.selectPerson; delete _global.soundOff; _global.model.resetPlayer(); _global.main.reset(); _global.model.startIntro(); break; case "Highscore" : layerButton.buttonHs._visible = false; _global.view.showHighscore("submit"); } } }
Symbol 3684 MovieClip [__Packages.as.view.menu.CareerPropertiesMenu] Frame 0
class as.view.menu.CareerPropertiesMenu extends as.view.menu.Menu { var conf, showMenu, layerBg, selectRadioOption, layerButton, radioOptions; function CareerPropertiesMenu () { super(); conf = new as.conf.view.CareerPropertiesMenuconf(); } function initMenu() { showMenu("CareerProperties"); layerBg.menuMainBg.easy_txt.text = _global.textDb.Easy; layerBg.menuMainBg.medium_txt.text = _global.textDb.Medium; layerBg.menuMainBg.hard_txt.text = _global.textDb.Hard; layerBg.menuMainBg.badPlayer_txt.text = _global.textDb.EasyDescription; layerBg.menuMainBg.averagePlayer_txt.text = _global.textDb.MediumDescription; layerBg.menuMainBg.bestPlayer_txt.text = _global.textDb.HardDescription; } function processEasy() { selectRadioOption(1, 0); return(true); } function processMedium() { selectRadioOption(1, 1); return(true); } function processHard() { selectRadioOption(1, 2); return(true); } function processMale() { selectRadioOption(0, 1); return(true); } function processFemale() { selectRadioOption(0, 0); return(true); } function processOk() { _global.careerModel.setUserProperties({gender:conf.radioOptions[0][radioOptions[0]].title, difficulty:conf.radioOptions[1][radioOptions[1]].title, userName:layerButton.buttonUserName.title}); return(true); } function processCancel() { _global.model.createMainMenu(); return(true); } function btnsSet() { layerButton.buttonOk.swapDepths(layerButton.getNextHighestDepth()); } }
Symbol 3685 MovieClip [__Packages.as.conf.view.CareerPropertiesMenuconf] Frame 0
class as.conf.view.CareerPropertiesMenuconf extends as.conf.view.Menuconf { var options, button, bgString, alternativeButton, radioOptions, position, autoSelect; function CareerPropertiesMenuconf () { super(); options = new Array("Cancel", "Ok"); button = {startX:24, startY:302, colAmount:2, xoffset:160, yoffset:40}; bgString = "menuCareerPropSeqBg"; alternativeButton = [{linkage:"transOptionButton", x:34, y:80, height:65, width:110, type:"invisibleHit", name:"Easy"}, {linkage:"transOptionButton", x:34, y:150, height:65, width:110, type:"invisibleHit", name:"Medium"}, {linkage:"transOptionButton", x:34, y:220, height:65, width:110, type:"invisibleHit", name:"Hard"}]; radioOptions = [[], [{title:"Easy", x:29, y:90}, {title:"Medium", x:29, y:160}, {title:"Hard", x:29, y:230}]]; position = {x:222, y:80}; autoSelect = ["Easy"]; if (_global.sc) { autoSelect.push("Ok"); } } }
Symbol 3686 MovieClip [__Packages.as.model.Help] Frame 0
class as.model.Help { var view, conf; function Help () { view = new as.view.Help(); conf = new as.conf.Helpconf(); } function request(__rObj) { if (!(_global.careerModel.userProgress.possession.helpShown.inArray(__rObj.id) === false)) { return(false); } if ((!_global.careerModel.userProgress.setting.help) && (!conf.helpMessages[__rObj.id].forceShow)) { return(false); } if (view.currentlyDisplayed() || (_global.activeMenu.menuName == "Achievement")) { _global.delayer.callFunction(this, "request", 5, 1, __rObj); return(false); } if (_global.sc) { if (!conf.helpMessages[__rObj.id].blockBlock) { _global.careerModel.userProgress.possession.helpShown.push(__rObj.id); } } switch (__rObj.id) { case 9 : case 10 : _global.view.loader.DynamicTopMenu.lockedDown = true; _global.view.loader.DynamicTopMenu.lockDown(); } __rObj.title = conf.helpMessages[__rObj.id].title; __rObj.content = conf.helpMessages[__rObj.id].content; for (var _local4 in __rObj.replaceContent) { __rObj.content = __rObj.content.split(("[" + _local4) + "]").join(__rObj.replaceContent[_local4]); } __rObj.size = conf.helpMessages[__rObj.id].size; __rObj.circle = conf.helpMessages[__rObj.id].circle; view.show(__rObj); return(true); } function toggleHelp(__mode) { _global.careerModel.userProgress.setting.help = false; } function setUsed(__id) { if (_global.careerModel.userProgress.possession.helpShown.inArray(__id) === false) { if (!conf.helpMessages[__id].blockBlock) { _global.careerModel.userProgress.possession.helpShown.push(__id); } } switch (__id) { case 8 : _global.careerModel.setGameOver(); break; case 9 : if (_global.careerModel.userProgress.possession.helpShown.inArray(10) === false) { _global.careerModel.userProgress.possession.helpShown.push(10); } break; case 10 : if (!(_global.careerModel.userProgress.possession.helpShown.inArray(9) === false)) { break; } _global.careerModel.userProgress.possession.helpShown.push(9); } } function removeUsed(__id) { var _local2 = _global.careerModel.userProgress.possession.helpShown.inArray(__id); if (!(_local2 === false)) { _global.careerModel.userProgress.possession.helpShown.splice(_local2, 1); } } }
Symbol 3687 MovieClip [__Packages.as.view.Help] Frame 0
class as.view.Help { var currentId, helpMain, textLoader, toggleMc; function Help () { } function show(__sObj) { currentId = __sObj.id; helpMain = _global.view.help.attachMovie("helpMain" + __sObj.circle, "helpMain", 1, {_x:400, _y:300}); _global.motion.slide(helpMain, "_x", _global.motion.regular.Out, __sObj.x, 6 * _global.model.speed); _global.motion.slide(helpMain, "_y", _global.motion.regular.Out, __sObj.y, 6 * _global.model.speed); _global.engine.playSfx("Hint pop up.wav", 0, _global.careerModel.userProgress.setting.soundFx); _global.delayer.callFunction(this, "showText", 10 * _global.model.speed, 1, __sObj); roundAn1 = (1); roundAn2 = (1); _global.motion.slide(this, "roundAn1", _global.motion.none.Out, 40, 8 * _global.model.speed); _global.motion.slide(this, "roundAn2", _global.motion.strong.Out, __sObj.size, 18 * _global.model.speed); if (_global.model.speed > 5) { select(); } } function currentlyDisplayed() { if (helpMain) { return(true); } return(false); } function set roundAn1(t) { helpMain.roundAnimation.gotoAndStop(Math.ceil(t)); //return(roundAn1); } function get roundAn1() { return(helpMain.roundAnimation._currentframe); } function set roundAn2(t) { helpMain.roundAnimation.circle.animation.gotoAndStop(Math.ceil(t)); //return(roundAn2); } function get roundAn2() { return(helpMain.roundAnimation.circle.animation._currentframe); } function showText(__sObj) { var _local15; var _local11; var _local9; var _local8; _local15 = "bottom"; _local11 = "textHelpHolderHorizontal"; _local9 = -255; _local8 = 67 + ((40 - __sObj.size) * 4.3); if (__sObj.circle == 1) { _local8 = _local8 - (20 + ((40 - __sObj.size) * 1.5)); } if (__sObj.y > 300) { _local15 = "top"; _local11 = "textHelpHolderHorizontalTop"; _local9 = -255; _local8 = -236 - ((40 - __sObj.size) * 4.3); if (__sObj.circle == 1) { _local8 = _local8 + (20 + ((40 - __sObj.size) * 1.5)); } } if (__sObj.x > 450) { _local9 = -255 - (__sObj.x - 450); } if (__sObj.x < 350) { _local9 = -255 + (350 - __sObj.x); } var _local4 = textLoader.attachMovie(_local11, "textHelpHolder", 1, {_x:_local9, _y:_local8}); setText(__sObj); _global.delayer.callFunction(this, "setText", 4 * _global.model.speed, 1, __sObj); _global.delayer.callFunction(this, "setText", 8 * _global.model.speed, 1, __sObj); switch (__sObj.id) { case 0 : var _local5 = 0; var _local12 = 0; switch (_global.careerModel.userProgress.setting.Language) { case "Nl" : _local5 = _local5 + 30; break; case "Fr" : _local5 = _local5 - 206; _local12 = _local12 + 25; break; case "De" : _local5 = _local5 + 76; break; case "It" : _local5 = _local5 + 130; break; case "En" : case "Us" : case "Gb" : _local5 = _local5 + 44; break; case "Es" : _local5 = _local5 + 94; } _local4 = textLoader.textHelpHolder.attachMovie("CityAttentionMark", "CityAttentionMark", textLoader.textHelpHolder.getNextHighestDepth(), {_x:377 + _local5, _y:136 + _local12, _xscale:90}); _local4.gotoAndStop(1); break; case 1 : var _local17 = textLoader.textHelpHolder.attachMovie("ingamePlayerStateHint", "ingamePlayerStateHint", textLoader.textHelpHolder.getNextHighestDepth(), {_x:290, _y:136}); break; case 3 : case 6 : case 14 : case 15 : var _local10 = _global.careerModel.userProgress.possession.transport; if (__sObj.id == 3) { _local10 = __sObj.ring - 1; } var _local13 = [215, 228, 229, 223, 173]; var _local14 = [0, 40, 36, 0, -17]; _local4 = textLoader.textHelpHolder.attachMovie("cityCrowdMan", "cityCrowdMan", textLoader.textHelpHolder.getNextHighestDepth(), {_x:270 - _local14[_local10], _y:140, _xscale:90}); _local4.gotoAndStop(_local13[_local10]); _local4.item.block = true; _local4.hideMe(); _global.delayer.callFunction(_local4, "showMe", 3 * _global.model.speed, 1); break; case 12 : _local5 = 0; _local12 = 0; var _local6 = 0; var _local7 = 0; switch (_global.careerModel.userProgress.setting.Language) { case "Nl" : break; case "Fr" : _local5 = _local5 + 140; _local6 = _local6 - 320; _local7 = _local7 + 20; break; case "De" : _local5 = _local5 + 6; _local6 = _local6 + 79; break; case "It" : _local5 = _local5 + 95; _local6 = _local6 - 315; _local7 = _local7 + 20; break; case "Es" : _local5 = _local5 + 54; _local6 = _local6 + 124; } if (_global.careerModel.userProgress.setting.Language == "Nl") { _local5 = _local5 + 285; _local12 = _local12 - 20; } _local4 = textLoader.textHelpHolder.attachMovie("pokerHouseBet", "pokerHouseBet", textLoader.textHelpHolder.getNextHighestDepth(), {_x:225 + _local5, _y:66 + _local12, _xscale:70, _yscale:70, block:true}); if (_global.careerModel.userProgress.setting.Language == "Nl") { _local6 = _local6 - 75; _local7 = _local7 + 6; } _local4 = textLoader.textHelpHolder.attachMovie("keyPokerTable", "keyPokerTable", textLoader.textHelpHolder.getNextHighestDepth(), {_x:415 + _local6, _y:72 + _local7, _xscale:100, _yscale:80, _rotation:10}); break; case 16 : _global.activeScreen.cityMov.property1.onRollOver(); } toggleMc = textLoader.textHelpHolder.attachMovie("menuSelectingDot", "menuSelectingDot", textLoader.textHelpHolder.getNextHighestDepth(), {_x:541, _y:183, _xscale:90}); toggleMc._visible = false; } function toggle() { toggleMc._visible = (toggleMc._visible ? false : true); } function select(__type) { _global.help.setUsed(currentId); if (toggleMc._visible == true) { _global.help.toggleHelp(false); } helpMain.removeMovieClip(); delete helpMain; switch (currentId) { case 11 : _global.pokerModel.startNewRound(); break; case 16 : _global.activeScreen.cityMov.property1.onRollOut(); break; case 17 : _global.pokerModel.startNewRound(); } } function setText(__sObj) { textLoader.textHelpHolder.toggle.hideHelp_txt.text = _global.textDb.hideAllHelp; textLoader.textHelpHolder.close.nameS = "close"; textLoader.textHelpHolder.close.menu = this; textLoader.textHelpHolder.toggle.baseClass = this; textLoader.textHelpHolder.toggle.onPress = function () { this.baseClass.toggle(); }; var _local3 = textLoader.textHelpHolder; _local3.textMc.title_txt.text = __sObj.title; _local3.textMc.content_txt.htmlText = __sObj.content.split("[...]").join(" "); } }
Symbol 3688 MovieClip [__Packages.as.conf.Helpconf] Frame 0
class as.conf.Helpconf { var helpMessages; function Helpconf () { helpMessages = [{circle:0, size:40, title:_global.textDb.HelpWelcomeTitle, content:_global.textDb.HelpWelcomeText}, {circle:0, size:28, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpSteamyTitle, content:_global.textDb.HelpSteamyText}, {circle:1, size:25, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpShowHideCTitle, content:_global.textDb.HelpShowHideCText}, {blockBlock:true, circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpTransportNATitle, content:_global.textDb.HelpTransportNAText}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpFirstCashgameTitle, content:_global.textDb.HelpCashgameText}, {circle:0, size:28, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpFirstBoughtHTitle, content:_global.textDb.HelpFirstBoughtHText}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpTransportTitle, content:_global.textDb.HelpTransportText}, {circle:1, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpSellHouseTitle, content:_global.textDb.HelpSellHouseText}, {forceShow:true, circle:1, size:40, title:_global.textDb.HelpGameoverTitle, content:_global.textDb.HelpGameoverText}, {circle:1, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpNextgameWonTitle, content:_global.textDb.HelpNextgameWonText}, {circle:1, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpNextgameTitle, content:_global.textDb.HelpNextgameText}, {circle:0, size:32, title:_global.textDb.HelpWelcomeSaloonTitle, content:_global.textDb.HelpWelcomeSaloonText}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpBettingHousesTitle, content:_global.textDb.HelpBettingHousesText}, {circle:0, size:28, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpButtonRaiseTitle, content:_global.textDb.HelpButtonRaiseText}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpTransport2Title, content:_global.textDb.HelpTransport2Text}, {circle:0, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpGovernorgameTitle, content:_global.textDb.HelpGovernorgameText}, {circle:0, size:25, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpBuyHouseTitle, content:_global.textDb.HelpBuyHouseText}, {circle:1, size:40, title:(_global.textDb.HelpTip + ": ") + _global.textDb.HelpLeaveCashgameTitle, content:_global.textDb.HelpLeaveCashgameText}]; } }
Symbol 3689 MovieClip [__Packages.as.Presenter] Frame 0
class as.Presenter { var conf; function Presenter () { _global.presenter = this; conf = new as.conf.Presenterconf(); } function startGame() { } function update() { if ((!_global.model.pause) && (!_global.model.animation)) { _global.view.update(); } } }
Symbol 3690 MovieClip [__Packages.as.conf.Presenterconf] Frame 0
class as.conf.Presenterconf { function Presenterconf () { } }
Symbol 3691 MovieClip [__Packages.as.conf.Language.Enconf] Frame 0
class as.conf.Language.Enconf { function Enconf () { } static var ok = "Ok"; static var play = "Play"; static var quickpoker = "Quick Poker"; static var highscore = "High Score"; static var options = "Options"; static var help = "Help"; static var moregames = "More Games"; static var highscores = "Highscores"; static var getfullversion = "Premium version"; static var otherplayer = "Other Player"; static var Easy = "Easy"; static var Medium = "Medium"; static var Hard = "Hard"; static var mapoftexas = "Map of Texas"; static var nextday = "Next day"; static var statistics = "Statistics"; static var rewards = "Rewards"; static var menurewards = "Rewards"; static var quit = "Quit"; static var texasmap = "Map of Texas"; static var close = "Close"; static var leavetable = "Leave Table"; static var adjustspeed = "Adjust Speed"; static var menuadjustspeed = "Adjust Speed"; static var overview = "Overview"; static var pause = "Pause"; static var instruction = "Instructions"; static var pokerhands = "Poker Hands"; static var blinds = "Blinds"; static var preflop = "Pre-flop"; static var flop = "Flop"; static var turnriver = "Turn & River"; static var showdown = "Showdown"; static var loadbtn = "Load"; static var deletebtn = "Delete"; static var newbtn = "New"; static var skip = "Skip"; static var fullscreen = "Fullscreen"; static var window = "Window"; static var hideAllHelp = "Hide all tips"; static var menuCareerProperties = "Difficulty menu"; static var menuInstruction = "Instructions"; static var menuMain = "Main menu"; static var menuMainSettings = "Options"; static var menuStatistics = "Statistics"; static var menuNextday = "Completed day"; static var Day = "Day:"; static var Cash = "Cash:"; static var Cities = "Cities:"; static var Houses = "Houses:"; static var gamesPlayed = "Games Played:"; static var Reputation = "Your reputation:"; static var HelpTip = "Tip"; static var HelpTransportTitle = "Transport Game"; static var HelpTransportText = "You've just got an offer from <b>Ron (San Saba) Dixie</b> to play for a <b>Horse</b>, this is your opportunity to leave town.<br>But be careful, <B>Ron (San Saba) Dixie</b> is known to be the <b>best player</b> in San Saba."; static var HelpWelcomeTitle = "Welcome to: Governor of Poker"; static var HelpWelcomeText = "You are now in your hometown San Saba. You want to become the <B>Governor of Poker</b>, to achieve this goal you have to start by winning every home in San Saba! Take them down city by city, town by town. When you have all of Texas, you have to face your final opponent.<br><br>When you're ready to try to win some money, click on the [...] icon to start playing a <B>tournament</b>."; static var HelpSteamyTitle = "Steamed"; static var HelpSteamyText = "A player at your table is <b>steamed</b>, it's more likely now that <B>this player will make mistakes</b>."; static var HelpShowHideCTitle = "Hide or Show cards"; static var HelpShowHideCText = "When you have the option to <b>hide</b> or <b>show</b> your cards be sure to make the right choice.<br>When you decide to show your cards after you bluffed, you might cause other players to become <b>Steamy or on Tilt</b>. This will affect their future poker decisions. Watch the on Tilt and Steamy signals. They will help you better judge a player.<br>Don't show your cards if you don't want other players to know you poker style!"; static var HelpTransportNATitle = "Transportation not available"; static var HelpTransportNAText = "When you want to travel from [currentTown] to [destinationTown] you will need a [transportNeeded].<br>You can win a [transportNeeded] when you've won every town in the region [ring]: [cityNames]."; static var HelpFirstCashgameTitle = "Cash game"; static var HelpCashgameText = "Congratulations, you've just been <B>invited</b> to your <B>first cash game</b>.<br><br>Cash games are similar to tournaments but with a few exceptions:<br> \u2022 You can <B>leave</b> a cash game after <b>each round</b>.<br> \u2022 You can <b>wager</b> and <b>win houses</b>.<br> \u2022 You need a <b>reputation</b> to get invited.</b>"; static var HelpFirstBoughtHTitle = "You bought your first house"; static var HelpFirstBoughtHText = "Great job buying your <b>first house</b>.<br>The house you bought will give you an income of <b>$[profit] every week!</b> Buying houses is good for your reputation and they are essential in achieving your goals.<br>You will <B>own San Saba</b> once you have bought <b>all the houses</b> in the town. When you own San Saba you get the chance to wager on a horse and leave town."; static var HelpSellHouseTitle = "Sell a house"; static var HelpSellHouseText = "You need to sell a house because every tournament in Texas requires you to have a <B>minimum</b> of <B>$[minimum]</b> in cash to participate. You currently have <b>$[currentCash]</b>.<br>Move your mouse over a house you own, you'll see it has a blue roof. Press Yes to sell that house."; static var HelpGameoverTitle = "Game over"; static var HelpGameoverText = "Too bad, on [day] you don't have enough money to play in any tournaments held in Texas.<br>You have <b>$[currentCash]</b> and you need at least <B>$[minimum]</b>."; static var HelpNextgameWonTitle = "Next day"; static var HelpNextgameWonText = "Good game. Today, you won $[pokerBalance], but there are <b>no tournaments left</b> to be played in San Saba today. It might be best to call it a day and get ready for another day of poker.<br>When you're ready click on the \"<b>Next day</b>\" button. New poker games will be available tomorrow."; static var HelpNextgameTitle = "Next day"; static var HelpNextgameText = "Today there are <b>no tournaments left</b> to be played in San Saba so it might be best to call it a day and get ready for another day of poker.<br>When you're ready click on the button \"<b>Next day</b>\" and new poker games will be available."; static var HelpBettingHousesTitle = "Betting houses"; static var HelpBettingHousesText = "In cash games there is the option to wager houses.<br>Just select a house symbol [...] , press Raise and a key [...] will be thrown on the table representing the selected house.<br>When a house is wagered in a poker game it is worth 90% of its market value."; static var HelpWelcomeSaloonTitle = "Welcome to: Bob's Saloon tournament"; static var HelpWelcomeSaloonText = "Welcome to Bob's Saloon, <B>8 players</b> are ready to compete in a poker tournament where the prizes are as follows:<br> \u2022 <b>1st\t</b>place wins <b>$ [1prize]</b><br> \u2022 <b>2nd\t</b>place wins <b>$ [2prize]</b><br> \u2022 <b>3rd\t</b>place wins <b>$ [3prize]</b><br>For poker instructions click on <b>Instructions</b> at the top of the screen."; static var HelpButtonRaiseTitle = "Raise button"; static var HelpButtonRaiseText = "'Sitting on the Dealer button' puts you in the strongest position for that round. You get to decide what to do as the last bettor and gives you an edge over the other players. Before the Flop, the Small and Big Blinds have to decide what to do after you. After the Flop you'll get to see how much they bet or if they check.<br>Too many button raises will be noticed. But hitting a pair of Aces on the button after five button raises can be a gift from heaven."; static var HelpTransport2Title = "Transport game"; static var HelpTransport2Text = "You've just got an offer from <b>[competitor]</b> to play for a <b>[transportType]</b>.<br>Good luck, <B>[competitor]</b> is known to be the <b>best player</b> in [townName]."; static var HelpGovernorgameTitle = "Governor of Poker game"; static var HelpGovernorgameText = "<B>The Governor of Texas</b> is extremely impressed with your achievements. He has invited you to a poker game.<br>There is no player in Texas better than the Governor; will you become <b>the new Governor</b>?"; static var HelpBuyHouseTitle = "Buy a house"; static var HelpBuyHouseText = "Try <b>buying a house</b>, move your cursor over a house and click on <b>\"Yes\"</b> where it says: <b>\"Buy property\"</b>.<br>When you own a house you will <b>earn money</b> just by renting it out."; static var HelpLeaveCashgameTitle = "Leave table"; static var HelpLeaveCashgameText = "When playing a cash game you can leave after every round, just click on the <B>\"Leave table\"</b> button at <b>any time</b>.<br>You will not lose any money you haven't wagered."; static var HelpRandomMessageText = ["[greeting] [playerName], I want to remind you that when a poker player has town name in their name then that player is the best in that town.", "[greeting] [playerName], Nice day isn't it?", "[greeting] [playerName], <br>Can you lend me some money?", "[greeting] [playerName], It\u2019s easier to bluff one opponent than it is to bluff two.", "[greeting] [playerName], In a tournament when you are in the late position on an average chip, go for a squeeze play and move all in with an average hand.", "[greeting] [playerName], Are you that new player that everybody is talking about?", "[greeting] [playerName], Have you seen my pig?", "[greeting] [playerName], Have you seen my horse?", "[greeting] [playerName], There are tight players and loose players and many in between. Try to see who is who in a tournament!", "[greeting] [playerName], In a tournament, try not to let your chip count get too low. You need to have at least 10 times the big blind to have a healthy stack.", "[greeting] [playerName], Push with every average hand when you are very low on chips. Because your cards have more value at that point.", "[greeting] [playerName], Bluffing a tight player is easier than bluffing a loose player. But when a tight player calls you are probably beat.", "[greeting] [playerName], showing a bluff can get players steamy. Showing more bluffs will put them on tilt.", "[greeting] [playerName], Did you get some new boots?", "[greeting] [playerName], Did you know that the Governor of Texas is a notorious poker player.", "[greeting] [playerName], All the best players in the world should compete in one huge tournament.", "[greeting] [playerName], I predict that one day we will all watch poker players on shining boxes that show moving images.", "[greeting] [playerName], To win a poker game all you need is a chip and a chair.", "[greeting] [playerName], Do you only play poker or do you also have a job?", "[greeting] [playerName], As a poker player you must be able to lie very well. Therefore, I never trust a poker player.", "[greeting] [playerName], When you are sure that you have the absolute best hand and you have more than one caller, keep your bet low enough to make them call.", "[greeting] [playerName], Make as much money as possible when winning a hand and lose as little as you can when losing a hand.", "[greeting] [playerName], The toughest players to play against are the unpredictable ones.", "[greeting] [playerName], You could call a small bet on the river sometimes even when you know that you are loosing. This will give you information on that players playing style.", "[greeting] [playerName], More often big hands win you a smaller amount than a small hand that flops big.", "[greeting] [playerName], Try not to go broke on a drawing hand. That is something a gambler would do.", "[greeting] [playerName], Patience is a virtue in poker.", "[greeting] [playerName], Consider raising rather than calling.", "[greeting] [playerName], Can you teach me to play poker sometime?", "[greeting] [playerName], Texas is big but with the right transportation you can go everywhere.", "[greeting] [playerName], Poker is a game of some luck, some skill, risk management, decent behavior, style, image and accepted deceit.", "[greeting] [playerName], If you can\u2019t find a donkey or a fish at the poker table... It\u2019s probably you!", "[greeting] [playerName], Poker is game that unites all kinds of players. Regardless of heritage.", "[greeting] [playerName], Remember this: Chips in a tournament have more value than chips in a cash game. In a tournament a fold is more often the correct play."]; static var SSHintNoEvent = "There aren't any poker games, go to bed and start a <b>next day</b>."; static var SSfirstTournament = "Interested in playing in a <B>poker tournament</b>?<br>You can go to the <B>Saloon</b> and play right now!"; static var SSfirstCashgame = "I heard you were invited to a <B>cash game</b>!<br>I wasn't. My <B>reputation</b> isn't good enough."; static var SSfirstTransport = "If you want to leave town to play some serious poker, you can play for a <B>horse</b> at the <B>stable</b>!"; static var transportWon = "Lucky you, with your new [transporttype] you can reache <B>3 new cities</b>. Look at your <b>map of Texas</b> for directions."; static var transportLosed = "You lost your money and you still don't have any transportation, come back <b>tomorrow</b>!"; static var waysToEarn = "Try playing somewhere else first or earn money by <b>selling a house</b>.<br>Come back when you have at least <B>$[participationCash]</b>."; static var playTournament = "A <B><font color=\"#000000\">poker tournament</font></b> is starting inside, would you like to play?<br>The buy in is <B><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "Fancy a game of poker? A couple of the locals are playing a <b>cash game</b>. The minimum cash you will need is <b>$[entryCash]</b>."; static var playTransport = "Isn't it time for you to leave town? I've got a <B>[transporttype]</b> for you,<br> I know you like poker I'll play you for it, the buy in will be <B>$[price]</b>."; static var playCashgameWon = "Nice job [playerName], you won <B>$[balance]</b> inside!<br>Your <B>reputation</b> is growing."; static var playCashgameLosed = "Bad luck losing that <b>$[balance]</b>!"; static var playCashgameTie = "You didn't win or lose money, you only lost time."; static var playTournamentWon = "Nice job [playerName], i heard you won <B>$[balance]</b> inside!<br>Your <B>reputation</b> is growing. Y'all come back now, you hear?"; static var playTournamentLosed = "Bad luck losing that <b>$[balance]</b>!<br><br>Come back tomorrow, there will be a new tournament played here."; static var playTransportWon = "Lucky you, with your new [transporttype] you can reach <B>3 new cities</b>."; static var playTransportLosed = "You lost your money and you still don't have a <B>[transporttype]</b>, come back <b>tomorrow</b>!"; static var playTournamentMoney = "A <B><font color=\"#000000\">pokertournament</font></b> is starting inside, too bad you don't have enough money to play.<br>"; static var playCashgameMoney = "You were invited to a cash game but <b>you don't have enough money</b> to play.<br>"; static var playTransportMoney = "I've got a <B>[transporttype]</b> for you,<br> I know you like poker so I'll play you for it. It will only cost you more than you currently have in cash.<br>"; static var greetingmorning = "Good morning"; static var greetingday = "Good day"; static var greetingevening = "Good evening"; static var greetingnight = "Good night"; static var greetingRandom = ["Hi", "Howdy", "Howdy", "Hi ya", "Hello", "Hey", "Hi hi"]; static var fillName = "Enter your name:"; static var selectGender = "Select gender:"; static var cancel = "Cancel"; static var EasyDescription = "I'm a beginner."; static var MediumDescription = "I know how to play poker!"; static var HardDescription = "I'm the king of poker!"; static var InstructionButton = "[...]In Texas Hold'em, there is \"the button\" that shows which<br>[...]player has the dealer position for the current hand."; static var InstructionSmBlind = "[...]Before the hand begins, the player to the left of the Dealer<br>[...]button bets the \"Small Blind\" without having seen any cards within that hand, a small bet. The betting goes clockwise"; static var InstructionBgBlind = "[...]The player to the left of the Small Blind posts the \"Big Blind\",<br>[...]this bet is double the Small Blind. These bets must be done without seeing any cards. This will make each hand worth playing if you have decent cards. Now each player is dealt his or her two cards, these are the \"Hole\" cards."; static var InstructionPreFlop = "Every player has the option to play his or her hand by calling or raising the Big Blind after seeing the strength of their first two cards. Raising the Big Blind will be done with minimum of a full bet. Normal betting actions in Hold'em are Bet, Call or Raise. The preceding action always determines the options for the next player.<br>When there is no bet, the options are Check, Bet or Fold.<br>When a bet is made the options are Call, Raise or Fold.<br>Each poker player always has the option to fold. To Call is to bet the same amount as the previous player. To raise is betting the amount already bet and then increasing that bet. Raising means at least doublimg the previous amount."; static var InstructionFlop = "The \"Flop\" is three cards face up on the table. These are also called \"Community\" cards. \"Hole\" cards are the cards dealt to each player at the beginning of each round. All players must combine the two \"Hole\" cards with three of the Community cards to make the best poker combination possible. It's up to a player to decide whether they think that they have a better hand than the rest of the table. Betting begins with the player immediately to the left of the Big Blind. All bets and raises occur in small bets. The betting, calling, raising and folding continues until the only players that are left are those who want to match the betted amount (the pot) or when everyone but one player has folded.<br><br>Tournaments may vary in price and cash table stakes may vary in amount."; static var InstructionTurn = "When the betting is done, the \"Turn\" is dealt on the table. Again face up! The Turn is Community card number four in Texas Hold'em. The betting repeats and starts with the player directly left of the Dealer button."; static var InstructionRiver = "When the betting is done for the Turn round, the \"River\" card is dealt. Again this card will be face up on the table. The River is the fifth and last Community card in a Texas Hold\u2019em. Betting starts with the player directly to the left of the Dealer button. A betting round follows. This is the same betting action as after the Turn."; static var InstructionShowdown = "At the end of the final betting round, and if there is more than one remaining poker player, the last bettor or raiser shows his or her cards first. If there was no bet on the final round, the player immediately clockwise to the button shows his or her cards first. Two hole cards combined with four or three community cards make the hand. The player with the best five-card hand wins the pot. The poker pot will be split between the winning players that have equal best hands, this is called a \"split pot.\" Texas Hold'em card suits are Diamonds, Hearts, Spades and Clubs and all have the same value. After the pot value is paid to a player, a new round is ready to be played. The Dealer button moves clockwise to the next player. New Hole cards are dealt to the players that are remaining in the game."; static var InstructionHandranking = "Hand rankings in Texas Hold'em"; static var OverviewTopPA = "Top [playerAmount] players"; static var OverviewPlayerLeft = "[playerAmount1] of the [playerAmount2] players left"; static var OverviewTable = "Table"; static var TransportFoot = "Foot"; static var TransportHorse = "Horse"; static var TransportWagon = "Wagon"; static var TransportCarriage = "Carriage"; static var TransportCar = "Car"; static var PlayerStateChips = "Chips"; static var PlayerStateBet = "Bet"; static var PlayerStateRank = "Rank"; static var PlayerStateState = "State"; static var PlayerStateMood = "Mood"; static var PlayerStateTilt = "On Tilt"; static var PlayerStateSteamy = "Steamy"; static var Stranger = "Stranger"; static var toBad = "Too bad"; static var toCongratulations = "Congratulations"; static var toAmazing = "Amazing"; static var youLost = "You lost [whatIsChanged]"; static var extraChange = "and [whatIsChanged]"; static var youWon = "You won [whatIsChanged]"; static var youWonA = "You won a [whatIsChanged]"; static var oneHouse = "1 house"; static var multipleHouses = "[amount] houses"; static var movingPlayers = "Moving players to other tables"; static var e1e = "1st"; static var e2e = "2nd"; static var e3e = "3rd"; static var e4e = "4th"; static var e5e = "5th"; static var e6e = "6th"; static var eedefault = "[amount]th"; static var place = "place"; static var saveNotify = "Your current progress will be saved, do you want to Quit?"; static var giveupNotify = "Are you sure you want to give up and leave?"; static var leaveNotify = "When the current round is finished you can leave the game."; static var deleteCareerConformation = "Are you sure you want to delete the saved career: [careerName]?"; static var worthOfHouses = "[150]$ worth of houses"; static var totalProfit = "Which comes to a <b>profit</b> of [whatIsChanged]$."; static var totalLoss = "Which comes to a <b>loss</b> of [whatIsChanged]$."; static var comeBackLater = "I reckon you'll come back later."; static var And = "and"; static var quitConfirm = "Are you sure you want to quit Governor of Poker?"; static var focusConfirm = "<B>Game paused</b>\n Click on the <b>Ok</b> button to restart."; static var coin0Hint = "When you want to call... Consider raising! It gives you 2 chances to win the pot."; static var coin1Hint = "Keep your opponents guessing! Always mix up your playing style."; static var coin2Hint = "Raising the same amount every time, will puzzle your opponent!"; static var coin3Hint = "Raising different amounts every time, will puzzle your opponent!"; static var coin4Hint = "Slow playing a big hand is fine. Slow playing an average hand is dangerous."; static var coin5Hint = "In the late position, it might be very rewarding to just call with aces."; static var coin6Hint = "Although Ace-Ace is the best starting hand, it's still just a pair."; static var coin7Hint = "Be prepared to fold Ace-Ace or King-King when you feel sure that you are beaten."; static var coin8Hint = "In some situations any hand might be too good to fold, it will result in an automatic call."; static var coin9Hint = "Go all in with the best hand!"; static var coin10Hint = "Getting Steamy after a bad hand will cost you more money!"; static var coin11Hint = "You'll probably bust if you go on Tilt!"; static var coin12Hint = "All in works every time except for the last time."; static var coin13Hint = "Beware when raising on a short stack. You might end up risking more money!"; static var coin14Hint = "Calling short stack pushes can be very profitable!"; static var coin15Hint = "Calling with average hands will make you loose in the long run."; static var coin16Hint = "A player with their hometown as a nickname is probably the best player of that town."; static var coin17Hint = "A player that bets strong is usually weak and a player that bets weak is usually strong."; static var coin18Hint = "Ace-Ace is the strongest against one opponent."; static var coin19Hint = "When you have a three of a kind, beware of the three flush cards on the table."; static var coin20Hint = "When you have a flush, beware of a pair on the table or a higher flush."; static var coin21Hint = "Never let emotion override your reason"; static var coin22Hint = "The best thing to do when you are tilting is to take a short break."; static var coin23Hint = "A very small bet on the River is always suspicious."; static var coin0Descr = "1st Place"; static var coin1Descr = "2nd Place"; static var coin2Descr = "3rd Place"; static var coin3Descr = "4th Place"; static var coin4Descr = "5th Place"; static var coin5Descr = "6th Place"; static var subjectWins = "[subject] wins [independent]"; static var coin6Descr = "All-in before Flop"; static var coin7Descr = "All-in after Flop"; static var coin8Descr = "All-in after Turn"; static var coin9Descr = "All-in after River"; static var coin10Descr = "All-in vs 1 player"; static var coin11Descr = "All-in vs 2 players"; static var coin12Descr = "All-in vs 3 players"; static var coin13Descr = "Bust 1 player"; static var coin14Descr = "Bust 2 players"; static var coin15Descr = "Bluff and win"; static var coin16Descr = "Beat a Pair"; static var coin17Descr = "Beat a 2 Pair"; static var coin18Descr = "Beat Three of a kind"; static var coin19Descr = "Beat a Straight"; static var coin20Descr = "Beat a Flush"; static var coin21Descr = "Beat a Full House"; static var coin22Descr = "Beat Four of a kind"; static var coin23Descr = "Beat a Straight Flush"; static var langSelect = "Language selection"; static var screenModeSelect = "Screen mode"; static var Newtown = "New town"; static var Newtowns = "New towns"; static var Newtransport = "New transportation"; static var Transport = "Transportation"; static var Pokergameearnings = "Poker game earnings"; static var Houseearnings = "House earnings"; static var Propertybought = "Property bought"; static var Propertiesbought = "Properties bought"; static var Properties = "Properties"; static var Rewardearned = "Reward earned"; static var Rewardsearned = "Rewards earned"; static var BFV_PremiumVersion = "Get the Premium version of the Governor of Poker"; static var BFV_PremiumContains = "The Governor of Poker Premium features:"; static var BFV_PremiumConList1 = "13 cities in Texas."; static var BFV_PremiumConList2 = "Each city has more buildings and better players than the preceding one."; static var BFV_PremiumConList3 = "Over 100 computer opponents."; static var BFV_PremiumConList4 = "All the transportation you need to get to any city in Texas."; static var BFV_PremiumConList5 = "Lots of poker tips that you can win."; static var BFV_PremiumConList6 = "Very good AI that has a realistic memory."; static var BFV_PremiumConList7 = "Well-known cities like Dallas and El Paso."; static var BFV_PremiumConList8 = "Tournaments of different sizes."; static var BFV_PremiumConList9 = "Cash tables from easy to very hard."; static var BFV_PremiumConList10 = "Many table styles and rooms."; static var BFV_PremiumConList11 = "A chance to become the Governor of Poker and get a Hold of Texas."; static var BFV_PremiumSlogan = "GET THE PREMIUM VERSION AND START PLAYING!"; static var BFV_ClickDownload = "Click to download!"; static var BFV_Download = "Download"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Only [prize]"; static var youWonGovernor = "You are the new\nGovernor of Texas!!!!"; static var notEnoughMon = "Not enough money to buy this house."; static var yes = "Yes"; static var no = "No"; static var buyProp = "Buy property?"; static var owner = "Owner"; static var value = "Value"; static var income = "Income"; static var sellProp = "Sell property?"; static var difficulty = "Difficulty"; static var playeramount = "Player amount"; static var city = "City"; static var menuquickGame = "Quick game menu"; static var pot = "Pot"; static var tournament = "Tournament"; static var showCards = "Show cards"; static var hideCards = "Hide cards"; static var weekly = "Weekly"; static var governorTransportWon = "Great job, you deserve to be the <B>governor of Texas</B> [playerName]. You're the best pokerplayer i've ever seen"; static var governorTransportLosed = "You did well but El paso is mine because i'm the best pokerplayer texas has ever known. Good luck trying to win back what you've just losed."; static var governorTransportInvitation = "[greeting] [playerName],<br>so you won my home town and my own house by playing poker!<br>Do you have the guts to play against me?<br>If you win you will become <b>governor of whole texas</b>.<br>If you lose you will give me<br><B>all the houses in El Paso</b>."; static var Score = "Score"; static var togglePauseOption = "Automatic pause"; }
Symbol 3692 MovieClip [__Packages.as.conf.Language.Nlconf] Frame 0
class as.conf.Language.Nlconf { function Nlconf () { } static var ok = "Ok\u00E9"; static var play = "Speel"; static var quickpoker = "Snel spel"; static var highscore = "High Score"; static var options = "Opties"; static var help = "Help"; static var moregames = "Meer spellen"; static var highscores = "Highscores"; static var getfullversion = "Premium versie"; static var otherplayer = "Andere speler"; static var Easy = "Makkelijk"; static var Medium = "Uitdagend"; static var Hard = "Moeilijk"; static var mapoftexas = "Map Texas"; static var nextday = "Volgende dag"; static var statistics = "Statistieken"; static var rewards = "Beloningen"; static var menurewards = "Beloningen"; static var quit = "Afsluiten"; static var texasmap = "TexasMap"; static var close = "Sluit"; static var leavetable = "Verlaat tafel"; static var adjustspeed = "Snelheid"; static var menuadjustspeed = "Snelheid"; static var overview = "Spelerslijst"; static var pause = "Pauze"; static var instruction = "Instructies"; static var pokerhands = "Poker Handen"; static var blinds = "Blinds"; static var preflop = "Pre-flop"; static var flop = "Flop"; static var turnriver = "Turn & River"; static var showdown = "Showdown"; static var loadbtn = "Laad"; static var deletebtn = "Verwijder"; static var newbtn = "Nieuw"; static var skip = "Ga door"; static var fullscreen = "Volledig scherm"; static var window = "Venster"; static var hideAllHelp = "Verberg alle tips"; static var menuCareerProperties = "Moeilijkheids menu"; static var menuMain = "Hoofd menu"; static var menuInstruction = "Instructies"; static var menuMainSettings = "Opties"; static var menuStatistics = "Statistieken"; static var menuNextday = "Afgeronde dag"; static var Day = "Dag:"; static var Cash = "Geld:"; static var Cities = "Steden:"; static var Houses = "Huizen:"; static var gamesPlayed = "Gespeelde spellen:"; static var Reputation = "Jouw reputatie"; static var HelpTip = "Tip"; static var HelpTransportTitle = "Transport spel"; static var HelpTransportText = "Je hebt zojuist een aanbod gekregen van <b>Ron (San Saba) Dixie</b> om te spelen voor een <b>paard</b>, dit is jouw kans om de stad te verlaten.<br>Wees alleen voorzichtig, <B>Ron (San Saba) Dixie</b> schijnt de <b>beste speler</b> te zijn van San Saba."; static var HelpWelcomeTitle = "Welkom bij: Governor of Poker"; static var HelpWelcomeText = "Je bent nu in je woonplaats San saba. Jij wil de <B>Governor of Poker</b> worden, Om dit te bereiken is het nodig om alle huizen in San Saba te winnen! Wanneer je van elke stad in Texas alle huizen hebt gewonnen, krijg je de mogelijkheid je laatste tegenstander te verslaan.<br><br>Ben je er klaar voor om geld te winnen? Klik dan op het[...] symbool."; static var HelpSteamyTitle = "Stomend"; static var HelpSteamyText = "Er is een speler aan jouw tafel aan het <b>stomen</b>, deze speler zal nu veel <b>eerder fouten maken.</b> Probeer hem uit de tent te lokken."; static var HelpShowHideCTitle = "Toon of verberg kaarten"; static var HelpShowHideCText = "Wanneer je de optie krijgt je kaarten te <b>tonen</b> of <b>verbergen</b>, maak dan de juiste keuze.<br>Wanneer je na een bluf je kaarten toont zorg je er misschien voor dat een andere speler gaat <b>stomen of koken</b>. Dit heeft invloed op hun verdere poker beslissingen. Let goed op de stoom of kook signalen, het kan je helpen om spelers beter in te schatten.<br>Laat je kaarten niet zien als je niet wilt dat andere spelers jouw pokerstijl mogen weten!"; static var HelpTransportNATitle = "Transport niet aanwezig"; static var HelpTransportNAText = "Wanneer je wilt reizen van [currentTown] naar [destinationTown] heb je een [transportNeeded] nodig.<br>Dit transportmiddel kun je winnen wanneer je elke stad binnen de ring [ring]: [cityNames] gewonnen hebt."; static var HelpFirstCashgameTitle = "Cashgame"; static var HelpCashgameText = "Gefeliciteerd, je bent zojuist <B>uitgenodigd</b> voor jouw <B>eerste cashgame</b>.<br><br>Cashgames zijn vergelijkbaar met toernooien op een paar uitzonderingen na:<br> \u2022 Je kunt een cashgame <b>na elke ronde verlaten</b>.<br> \u2022 Je kunt <b>huizen inzetten en verliezen</b>.<br> \u2022 Om mee te doen heb je <b>reputatie</b> nodig.</b>"; static var HelpFirstBoughtHTitle = "Aanschaf eerste huis"; static var HelpFirstBoughtHText = "Geweldig! Je hebt je <b>eerste huis</b> gekocht.<br>Aan het gekochte huis verdien je elke week <b>$[profit]</b>! Huizen kopen is goed voor je reputatie en belangrijk voor het behalen van je doelstellingen.<br>Wanneer je <b>alle huizen</b> in San Saba hebt gekocht is <B>San Saba van jou</b>! Op dat moment krijg je de kans een paard te winnen en met dat paard de stad te verlaten."; static var HelpSellHouseTitle = "Verkopen van een huis"; static var HelpSellHouseText = "Het is nodig een huis te verkopen omdat je voor elk toernooi in texas <B>minimaal $[minimum]</b> nodig hebt om mee te doen. Op dit moment heb je <b>$[currentCash]</b>.<br>Beweeg je muis over een huis dat in jouw bezit is. Een huis met een blauw dak. Klik op ja om het huis te verkopen."; static var HelpGameoverTitle = "Game over"; static var HelpGameoverText = "Helaas, op dag [day] heb je niet genoeg geld meer om mee te doen aan een toernooi in Texas.<br>Je hebt <b>$[currentCash]</b> terwijl je <B>$[minimum]</b> nodig hebt."; static var HelpNextgameWonTitle = "Volgende dag"; static var HelpNextgameWonText = "Goed gedaan. Vandaag heb je $[pokerBalance] gewonnen, er zijn <b>geen toernooien meer</b> in San Saba. Waarschijnlijk is het verstandig om te gaan slapen. Klik op de \"<B>volgende dag</b>\" knop.<br>Morgen zijn er weer nieuwe toernooien waar je aan mee kunt doen."; static var HelpNextgameTitle = "Volgende dag"; static var HelpNextgameText = "Vandaag zijn er <b>geen toernooien</b> meer in San Saba. Waarschijnlijk is het verstandig om te gaan slapen. Klik op de \"<B>volgende dag</b>\" knop<br>Morgen zijn er weer nieuwe toernooien waar je aan mee kunt doen."; static var HelpBettingHousesTitle = "Spelen om huizen"; static var HelpBettingHousesText = "In cashgames kun je huizen inzetten, zodra je op een huis symbool klikt [...] en vervolgens op raise, dan zal er een sleutel [...] op de tafel gegooid worden die een huis vertegenwoordigd.<br>Wanneer er om een huis wordt gespeeld in een pokerspel, dan is de waarde van dat huis 90% van de marktwaarde."; static var HelpWelcomeSaloonTitle = "Welkom bij: Bob's Saloon toernooi"; static var HelpWelcomeSaloonText = "Welkom bij: Bob's Saloon toernooi, <B>8 spelers</b> zijn klaar om te strijden in een Pokertoernooi met de volgende prijzen:<br> \u2022 <b>1e\t</b>plaats wint <b>$ [1prize]</b><br> \u2022 <b>2e\t</b>plaats wint <b>$ [2prize]</b><br> \u2022 <b>3e\t</b>plaats wint <b>$ [3prize]</b><br>Klik voor poker instructies op het menu-item bovenin het scherm genaamd \"Instructies\"."; static var HelpButtonRaiseTitle = "Button raise"; static var HelpButtonRaiseText = "Het hebben van de Dealer button betekent dat je de sterkste positie hebt gedurende die ronde. Jij mag beslissen wat te doen na de laatste inzet. Dit houdt in dat je in het voordeel bent ten opzichte van de andere spelers. Voor de flop moeten de kleine en grote blind na jouw actie beslissen wat ze doen. Na de flop krijg je te zien hoeveel de overige spelers inzetten en of ze checken.<br>Veel button raises worden herkend. Het krijgen van 2 azen wanneer je de button hebt kan een geschenk uit de hemel zijn nadat er al 5 buttonraises zijn geweest."; static var HelpTransport2Title = "Transportspel"; static var HelpTransport2Text = "Je hebt zojuist een aanbod van <b>[competitor]</b> gekregen om te spelen voor een <b>[transportType]</b>.<br>Veel succes, het is algemeen bekend dat <B>[competitor]</b> de <b>beste speler</b> is in [townName]."; static var HelpGovernorgameTitle = "Governor of Poker spel"; static var HelpGovernorgameText = "<B>De Gouverneur van Texas</b> is zeer onder de indruk van jouw prestaties. Hij heeft je uitgenodigd voor een pokerspel.<br>Er bestaat geen betere speler dan de Gouverneur, wordt jij de <b>nieuwe Gouverneur</b>?"; static var HelpBuyHouseTitle = "Kopen van een huis"; static var HelpBuyHouseText = "Probeer <b>een huis te kopen</b>, beweeg je cursor over een huis en klik op <b>\"Ja\"</b> waar er: <b>\"Koop huis\"</b> staat.<br>Wanneer je een huis in je bezit hebt <b>verdien je geld</b> uit huurinkomsten."; static var HelpLeaveCashgameTitle = "Verlaat tafel"; static var HelpLeaveCashgameText = "Wanneer je een cashgame speelt kun je deze na elke ronde verlaten, klik <b> op elk moment</b> op de <B>\"Verlaat tafel\"</b> knop.<br>Je zult geen geld verliezen dat niet is ingezet."; static var HelpRandomMessageText = ["[greeting] [playerName], mag ik je eraan herinneren dat als een speler de naam van een stad in zijn naam heeft is dat de beste speler van die stad.", "[greeting] [playerName], mooi weer vind je niet?", "[greeting] [playerName], <br>kun je me wat geld lenen?", "[greeting] [playerName], het is makkelijker om te bluffen tegenover 1 speler dan tegenover 2 spelers.", "[greeting] [playerName], als je in late positie zit en er is eerder verhoogd. Dan kun je overwegen om alles in te zetten met een iets meer dan de gemiddelde hoeveelheid chips. ", "[greeting] [playerName], ben jij die speler waar iedereen het over heeft?", "[greeting] [playerName], heb jij mijn varken gezien?", "[greeting] [playerName], heb jij mijn paard gezien?", "[greeting] [playerName], er zijn spelers die \u201Ctight\u201D spelen en spelers die \u201Cloose\u201D spelen en veel die daar tussenin zitten. Probeer op tijd te zien welk karakter de spelers hebben bij een toernooi!", "[greeting] [playerName], zorg ervoor dat je niet te weinig chips krijgt in een toernooi. Voor een gezonde stapel chips is minstens 10 keer de grote blind nodig.", "[greeting] [playerName], speel elke gemiddelde hand wanneer je weinig chips hebt. Je kaarten zijn dan namelijk meer waard.", "[greeting] [playerName], het eruit bluffen van een \"tight player\" is makkelijker dan het eruit bluffen van een \"loose player\". Maar wanneer een \"tight player\" mee gaat met de bluf ben je waarschijnlijk verslagen.", "[greeting] [playerName], het tonen van een bluf kan een speler laten <b>stomen</b>. Meerdere blufs tonen kan ze laten <B>koken</b>.", "[greeting] [playerName], heb je nieuwe laarzen?", "[greeting] [playerName], wist je dat de <B>gouverneur van Texas</b> een <b>beruchte pokerspeler</b> is?", "[greeting] [playerName], alle spelers in de wereld zouden aan een groot toernooi mee moeten kunnen doen.", "[greeting] [playerName], ik voorspel dat op een dag alle spelers in de wereld te zien zijn op een toverdoos die bewegende beelden toont.", "[greeting] [playerName], het enige dat je nodig hebt om te winnen in een pokerspel is een paar chips en een stoel.", "[greeting] [playerName], speel je altijd poker of heb je ook een baan?", "[greeting] [playerName], als pokerspeler moet je goed kunnen liegen. Daarom vertrouw ik ook nooit een pokerspeler.", "[greeting] [playerName], wanneer je er zeker van bent dat je de beste hand hebt en er zijn nog andere spelers in het spel, zet dan zo weinig in dat alle spelers wel mee moeten.", "[greeting] [playerName], klinkt logisch, maar: win zoveel mogelijk wanneer je een hand wint en verlies zo weinig mogelijk wanneer je een hand verliest.", "[greeting] [playerName], de moeilijkste spelers om tegen te spelen zijn ook de meest onvoorspelbare spelers.", "[greeting] [playerName], soms kun je het beste met een kleine inzet mee gaan wanneer je op de river zit, ook al weet je dat je verliest zodat je de kaarten kan zien van de tegenspeler en te leren wat zijn pokerstijl is.", "[greeting] [playerName], vaak win je minder met grote handen dan met kleine handen, die op de flop grote handen worden.", "[greeting] [playerName], probeer niet alles op het spel te zetten wanneer je een hand nog niet gemaakt hebt. Dat is wat een gokker zou doen.", "[greeting] [playerName], geduld is een schone zaak in poker.", "[greeting] [playerName], geef de voorkeur aan raisen in plaats van callen.", "[greeting] [playerName], kan je me leren hoe ik poker moet spelen?", "[greeting] [playerName], Texas is groot maar met het juiste transport kun je overal komen.", "[greeting] [playerName], poker is een spel van geluk, behendigheid, goed inschatten van risico's, gecontroleerd gedrag, vallen opzetten en misleiding.", "[greeting] [playerName], als je aan een tafel geen \"ezel\" of een \"domoor\" kan vinden. Ben jij het waarschijnlijk!", "[greeting] [playerName], poker is een spel dat alle soorten spelers verenigd. Onafhankelijk van afkomst.", "[greeting] [playerName], onthoud het volgende: Chips hebben in een toernooi meer waarde dan chips in een cashgame. In een toernooi is het eerder een goede keuze om te folden."]; static var SSHintNoEvent = "er wordt geen poker meer gespeeld in de stad, als ik jou was zou ik gaan slapen en de <b>volgende dag</b> weer verder spelen."; static var SSfirstTournament = "Ben je ge\u00EFnteresseerd in het spelen van een <B>pokertoernooi</b>?<br>Als je nu naar de <B>Saloon</b> gaat kun je direct spelen!"; static var SSfirstCashgame = "Ik heb gehoord dat je uitgenodigd was voor een <B>cashgame</b>!<br>Ik niet, <b>mijn reputatie</b> was niet voldoende."; static var SSfirstTransport = "Als je de stad wilt verlaten om serieus poker te spelen kun je voor een <B>paard</b> spelen bij de <B>transport</b> winkel!"; static var transportWon = "Geluksvogel, met je nieuwe [transporttype] kan je <B>3 nieuwe steden</b> bereiken. Bekijk de <b>kaart van texas</b> om je te verplaatsen."; static var transportLosed = "Ik heb geld van je gewonnen en je hebt nog steeds geen transport, kom de <b>volgende dag</b> weer terug!"; static var waysToEarn = "Probeer ergens anders te spelen of verdien geld door het <b>verkopen van een huis</b>.<br>kom terug wanneer je minimaal <B>$[participationCash]</b> hebt."; static var playTournament = "Een <B><font color=\"#000000\">pokertoernooi</font></b> begint binnen. Wil je meespelen?<br>Het inkoop bedrag is <B><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "Heb je zin in een pokerspel? Een paar mensen uit de stad zijn bezig met een <b>cashgame</b>. Het minimale bedrag dat je nodig hebt om mee te doen is <b>$[entryCash]</b>."; static var playTransport = "ben je er aan toe om de stad te verlaten?<br>Ik heb een <B>[transporttype]</b> voor jou,<br> Ik weet dat je van poker houdt dus wil ik er voor spelen, het inkopen kost je <B>$[price]</b>."; static var playCashgameWon = "Goed gedaan [playerName], je hebt zojuist <B>$[balance]</b> gewonnen!<br>Je <B>reputatie</b> is aan het groeien."; static var playCashgameLosed = "Wat een pech dat je <b>$[balance]</b> verloren hebt."; static var playCashgameTie = "Je hebt geen geld verloren en geen geld gewonnen, je hebt alleen tijd verloren."; static var playTournamentWon = "Mooi gedaan [playerName], ik heb gehoord dat je binnen <B>$[balance]</b> hebt gewonnen!<br>Je <B>reputatie</b> is aan het groeien. Kom je gauw weer eens terug?"; static var playTournamentLosed = "Zonde dat je <b>$[balance]</b> hebt verloren<br><br>Kom morgen terug, dan wordt er hier een nieuw toernooi gespeeld."; static var playTransportWon = "Wat een geluk voor jou, met je nieuwe [transporttype] heb je toegang tot <B>3 nieuwe steden</b>."; static var playTransportLosed = "Je hebt je geld verloren en je hebt nog steeds geen <B>[transporttype]</b>, kom de <b>volgende dag</b> weer terug!"; static var playTournamentMoney = "Er wordt binnen een <B><font color=\"#000000\">pokertoernooi</font></b> gespeeld, jammer voor jou dat je niet genoeg geld hebt.<br>"; static var playCashgameMoney = "Je bent uitgenodigd voor een cashgame maar helaas <b>heb je niet voldoende geld</b> om mee te doen.<br>"; static var playTransportMoney = "Ik heb een <B>[transporttype]</b> voor jou,<br> omdat ik weet dat je van poker houdt wil ik ervoor spelen, het zal je alleen meer geld kosten dan je nu hebt.<br>"; static var greetingmorning = "Goedemorgen"; static var greetingday = "Goedendag"; static var greetingevening = "Goedenavond"; static var greetingnight = "Goedenacht"; static var greetingRandom = ["Hoi", "Howdy", "Howdy", "Hee", "Hallo", "Hey", "Hi hi"]; static var fillName = "Vul hier je naam in:"; static var selectGender = "Selecteer je geslacht:"; static var cancel = "Annuleer"; static var EasyDescription = "Ik ben een beginner."; static var MediumDescription = "Ik weet hoe poker gespeeld moet worden!"; static var HardDescription = "Ik ben de beste!"; static var InstructionButton = "[...]In Texas Holdem is er \"de button\", deze laat zien wie<br>[...]de dealer positie heeft voor de huidige hand."; static var InstructionSmBlind = "[...]Voordat een hand begint krijgt de speler,<br>[...]met de klok mee direct links naast de dealer-positie, een verplichte kleine inzet: de kleine blind. Zonder dat de kaarten gezien zijn."; static var InstructionBgBlind = "[...]De speler links van de kleine blind doet een grote blinde inzet,<br>[...]dit is het dubbele van de kleine blind. En ook weer verplicht voordat je de kaarten hebt gezien. Door deze verplichte inzet is er bijna altijd actie in het spel. Helemaal als de blinde inzetten omhoog gaan."; static var InstructionPreFlop = "Iedere speler heeft de keuze om mee te gaan met een hand, de inzet te verhogen met minimaal de grootte van de grote blind nadat ze de sterkte van hun eigen kaart hebben gezien. Normaal inzetten gebeurt met \"bet\" , \"call\" of \"raise\". \"Bet\" is inzetten. \"Call\" is meegaan en die inzet evenaren. \"Raise\" is de vorige inzet verdubbelen. Iedere gemaakte actie bepaald de aard van de volgende acties. Als er niet is ingezet dan zijn de opties: \"check\" (meegaan zonder nieuwe inzet), \"bet\" (het plaatsen van een nieuwe inzet) of \"fold\" dat is passen. Als er wel is ingezet dan zijn de opties: \"Call\" (de inzet evenaren), \"raise\" (de vorige inzet minimaal verdubbelen) en \"Fold\" (passen)."; static var InstructionFlop = "De \"flop\" zijn drie kaarten open op tafel. Dit zijn gemeenschappelijke kaarten. Je hand zijn de twee kaarten die je krijgt aan het begin van een ronde. Iedere speler moet kijken of zijn hand de best mogelijke vijf kaart-combinatie kan maken met de gemeenschappelijke kaarten. Het is aan iedere speler of hij of zij denkt dat haar of zijn hand beter is dan die van de tegenstander. Inzetten begint direct links van de grote blind met de klok mee. Alle inzetten gebeuren met kleine hoeveelheden van minimaal de waarde van de grote blind. Het verhogen van de inzetten, of het meegaan duurt zo lang het nodig is om te besluiten mee te gaan (er blijft altijd 1 speler over), of om te passen.<br><br>Toernooien vari\u00EBren in de hoogte van het inkoop bedrag en \"Cashgames\" of \u201Cgeldtafels\u201D vari\u00EBren in de hoogte van het in te leggen bedrag"; static var InstructionTurn = "Als er na de \"flop\" is ingezet dan volgt \"The turn\", dat is de vierde gemeenschappelijke kaart in Texas Hold'em. Er volgt opnieuw een inzet ronde en die begint met de speler direct links van de Dealer positie. Nu ook weer met de klok mee gekeken. "; static var InstructionRiver = "Als het inzetten is gedaan, dan volgt de laatste gemeenschappelijke kaart, \"The river\". Deze komt ook weer open te liggen op tafel. \"The river\" is de vijfde open kaart op tafel. De laatste inzet ronde begint met de klok mee gekeken direct links van de \"dealer\" positie. Deze wedronde heeft dezelfde volgorde als de wedronde na de \"turn\"."; static var InstructionShowdown = "Als er na de laatste inzet ronde twee of meer spelers over zijn gebleven, dan moet iedereen in volgorde zijn kaarten laten zien. De persoon die als laatste heeft ingezet moet de kaarten het eerst laten zien. Als er in de laatste ronde niet is ingezet dan laat de speler direct links naast de \"dealer\" positie als eerste de kaarten zien. De twee kaarten in je hand samen met de vijf gemeenschappelijke kaarten moeten een nieuwe vijf kaart combinatie maken. De speler met de beste combinatie wint de pot. De pot wordt gedeeld als twee of meer spelers een hand combinatie hebben met gelijkwaardige sterkte. Texas Hold'em kaartsymbolen , harten, ruiten, klaveren en schoppen verschillen niet in waarde. Nadat de chips naar de winnende speler zijn gegaan volgt er een nieuwe ronde. De \"dealer button\" schuift een speler, met de klok mee, op. Alle overgebleven spelers krijgen opnieuw kaarten toebedeeld"; static var InstructionHandranking = "De Hand combinatie-waarde in Texas Holdem"; static var OverviewTopPA = "Top [playerAmount] spelers"; static var OverviewPlayerLeft = "[playerAmount1] van de [playerAmount2] spelers over"; static var OverviewTable = "Tafel"; static var TransportFoot = "Voet"; static var TransportHorse = "Paard"; static var TransportWagon = "Wagen"; static var TransportCarriage = "Rijtuig"; static var TransportCar = "Auto"; static var PlayerStateChips = "Chips"; static var PlayerStateBet = "Inzet"; static var PlayerStateRank = "Plaats"; static var PlayerStateState = "Status"; static var PlayerStateMood = "Stemming"; static var PlayerStateTilt = "Kokend"; static var PlayerStateSteamy = "Stomend"; static var Stranger = "Vreemdeling"; static var toBad = "Jammer"; static var toCongratulations = "Gefeliciteerd"; static var toAmazing = "Waanzinnig"; static var youLost = "Je hebt [whatIsChanged] verloren"; static var extraChange = "en [whatIsChanged]"; static var youWon = "Je hebt [whatIsChanged] gewonnen"; static var youWonA = "Je hebt een [whatIsChanged] gewonnen!!"; static var youWonGovernor = "Je bent de nieuwe\nGouverneur van Texas!!!!"; static var oneHouse = "1 huis"; static var multipleHouses = "[amount] huizen"; static var movingPlayers = "Spelers worden verplaatst naar andere tafels"; static var e1e = "1e"; static var e2e = "2e"; static var e3e = "3e"; static var e4e = "4e"; static var e5e = "5e"; static var e6e = "6e"; static var eedefault = "[amount]e"; static var place = "plaats"; static var saveNotify = "Je huidige spel wordt bewaard, wil je afsluiten?"; static var giveupNotify = "Weet je zeker dat je op wilt geven?"; static var leaveNotify = "Wanneer de huidige ronde is afgelopen verlaat je het spel."; static var deleteCareerConformation = "Weet je zeker dat je de bewaarde carri\u00E8re [careerName] wilt verwijderen?"; static var worthOfHouses = "[150]$ aan huis-waarde"; static var totalProfit = "Wat op een <b>winst</b> komt van [whatIsChanged]$."; static var totalLoss = "Wat op een <b>verlies</b> komt van [whatIsChanged]$."; static var comeBackLater = "Kom je gauw weer terug?"; static var And = "en"; static var quitConfirm = "Weet je zeker dat je Governor of poker wilt verlaten?"; static var focusConfirm = "<B>Spel gepauzeerd</b>\n Klik op de <B>Ok</b> knop om verder te gaan."; static var coin0Hint = "Overweeg een \"raise\" in plaats van een \"call\" dit geeft je twee kansen op winst."; static var coin1Hint = "Laat je tegenstander raden naar je tactiek, verander je tactiek dus vaak."; static var coin2Hint = "\"Raisen met iedere keer dezelfde hoeveelheid maakt je moeilijk inschatbaar voor je tegenstander!"; static var coin3Hint = "\"Raisen\" met verschillende inzet zorgt ook voor verwarring!"; static var coin4Hint = "Inzet vertraging met een sterke hand kan goed zijn maar met een zwakkere hand is het gevaarlijk!"; static var coin5Hint = "Als je in late positie gewoon meegaat met twee azen zonder te verhogen kan het verrassend veel geld opleveren."; static var coin6Hint = "Ook al is AAS, AAS de beste start hand het is en blijft gewoon een paar"; static var coin7Hint = "Wees bereid AAS, AAS of KONING, KONING te passen als je weet dat de ander beter heeft."; static var coin8Hint = "In sommige situaties is je hand te sterk om te passen."; static var coin9Hint = "Zet pas alles in met de beste hand op dat moment."; static var coin10Hint = "Teleurstelling na een ongelukkig verlies zorgt vaak voor meer verlies."; static var coin11Hint = "Boos worden zorgt er vaak voor dat je blut raakt!"; static var coin12Hint = "Alles inzetten werkt iedere keer behalve de laatste keer!"; static var coin13Hint = "Pas op als je iemand met weinig chips verhoogt, je kunt zo meer verliezen dan je eigenlijk wilt!"; static var coin14Hint = "Meegaan met iemand die wel moet spelen vanwege geldnood kan erg winstgevend zijn!"; static var coin15Hint = "Meegaan met gemiddelde handen zorgt voor verlies op de lange termijn."; static var coin16Hint = "Een speler met de naam van zijn stad als bijnaam is waarschijnlijk de sterkste speler in die stad."; static var coin17Hint = "Een speler die veel inzet is meestal zwak en een speler die weinig inzet is meestal sterk. "; static var coin18Hint = "AAS, AAS is het sterkst tegen \u00E9\u00E9n tegenstander"; static var coin19Hint = "Als je \u201Cthree of a kind\u201D hebt kijk dan of er geen straat of flush mogelijk is."; static var coin20Hint = "Als je een flush hebt kijk dan of er geen paar op tafel ligt of een hogere flush."; static var coin21Hint = "Laat emoties niet je verstand vertroebelen!"; static var coin22Hint = "Als je overstuur bent geraakt neem dan even afstand van het spelletje."; static var coin23Hint = "Een kleine inzet na de \"river\" is altijd verdacht!"; static var coin0Descr = "1e plaats"; static var coin1Descr = "2e plaats"; static var coin2Descr = "3e plaats"; static var coin3Descr = "4e plaats"; static var coin4Descr = "5e plaats"; static var coin5Descr = "6e plaats"; static var subjectWins = "[subject] wint [independent]"; static var coin6Descr = "All-in before Flop"; static var coin7Descr = "All-in after Flop"; static var coin8Descr = "All-in after Turn"; static var coin9Descr = "All-in after River"; static var coin10Descr = "All-in vs 1 player"; static var coin11Descr = "All-in vs 2 players"; static var coin12Descr = "All-in vs 3 players"; static var coin13Descr = "Bust 1 player"; static var coin14Descr = "Bust 2 players"; static var coin15Descr = "Bluff and win"; static var coin16Descr = "Beat a Pair"; static var coin17Descr = "Beat a 2 Pair"; static var coin18Descr = "Beat Trips"; static var coin19Descr = "Beat a Straight"; static var coin20Descr = "Beat a Flush"; static var coin21Descr = "Beat a FullHouse"; static var coin22Descr = "Beat Quads"; static var coin23Descr = "Beat a Straight Flush"; static var langSelect = "Taal selectie"; static var screenModeSelect = "Schermgrootte"; static var Newtown = "Nieuwe stad"; static var Newtowns = "Nieuwe steden"; static var Newtransport = "Nieuw transport"; static var Transport = "Transport"; static var Pokergameearnings = "Poker opbrengsten"; static var Houseearnings = "Huis opbrengsten"; static var Propertybought = "Huis gekocht"; static var Propertiesbought = "Huizen gekocht"; static var Properties = "Huizen"; static var Rewardearned = "Beloning verdiend"; static var Rewardsearned = "Beloningen verdiend"; static var BFV_PremiumVersion = "Neem de Premium versie van The Governor of Poker"; static var BFV_PremiumContains = "De Governor of poker Premium bevat:"; static var BFV_PremiumConList1 = "13 steden in Texas."; static var BFV_PremiumConList2 = "Elke stad heeft meer gebouwen en betere spelers dan de vorige stad."; static var BFV_PremiumConList3 = "Meer dan 100 computer tegenstanders."; static var BFV_PremiumConList4 = "Alle tranport die je nodig hebt om in elke stad te komen van Texas."; static var BFV_PremiumConList5 = "Veel poker tips die je kunt winnen."; static var BFV_PremiumConList6 = "Hele goede AI met een realistisch geheugen."; static var BFV_PremiumConList7 = "Beroemde steden zoals Dallas en El Paso."; static var BFV_PremiumConList8 = "Toernooien van verschillende grotes."; static var BFV_PremiumConList9 = "Cash tafels vari\u00EBrend van makkelijk tot erg moeilijk."; static var BFV_PremiumConList10 = "Veel tafelstijlen en kamers."; static var BFV_PremiumConList11 = "Een kans om de Gouverneur van Poker te worden en een greep te krijgen op Texas."; static var BFV_PremiumSlogan = "NEEM DE PREMIUM VERSIE EN BEGIN MET SPELEN!"; static var BFV_ClickDownload = "Klik om te downloaden!"; static var BFV_Download = "Download"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Voor maar [prise]"; static var notEnoughMon = "Niet voldoende geld om een huis te kopen."; static var yes = "Ja"; static var no = "Nee"; static var buyProp = "Koop huis?"; static var owner = "Eigenaar"; static var value = "Waarde"; static var income = "Inkomen"; static var sellProp = "Verkoop huis?"; static var difficulty = "Moeilijkheid"; static var playeramount = "Spelers aantal"; static var city = "Stad"; static var menuquickGame = "Snel spel menu"; static var pot = "Pot"; static var tournament = "Toernooi"; static var showCards = "Toon kaarten"; static var hideCards = "Verberg kaarten"; static var weekly = "Wekelijks"; static var governorTransportWon = "Ongelooflijk, je verdient het om <B>Gouverneur van Texas</B> te zijn [playerName]. Je bent de allerbeste pokerspeler die ik gezien heb!"; static var governorTransportLosed = "Je hebt het goed gedaan maar El paso is van omdat ik de beste pokerspeler van Texas ben. Je zal veel geluk nodig hebben om wat je verloren hebt weer terug te winnen."; static var governorTransportInvitation = "[greeting] [playerName],<br>dus je hebt mijn geboortestad en mijn eigen huis gewonnen!<br>Heb je ook het lef om tegen mij te spelen?<br>Als je wint wordt je <b>Gouverneur van heel Texas</b>.<br>Als je verliest geef je mij<br><B>alle huizen in El Paso</b>."; static var Score = "Score"; static var togglePauseOption = "Automatische pauze"; }
Symbol 3693 MovieClip [__Packages.as.conf.Language.Deconf] Frame 0
class as.conf.Language.Deconf { function Deconf () { } static var ok = "Ok"; static var play = "Spielen"; static var quickpoker = "Schnell Poker"; static var highscore = "Bestenliste"; static var options = "Optionen"; static var help = "Hilfe"; static var moregames = "Mehr Spiele"; static var highscores = "Highscores"; static var getfullversion = "Premium Version"; static var otherplayer = "Anderer Spieler"; static var Easy = "Leicht"; static var Medium = "Mittel"; static var Hard = "Schwierig"; static var mapoftexas = "Karte von Texas"; static var nextday = "N\u00E4chster Tag"; static var statistics = "Statistik"; static var rewards = "Pr\u00E4mien"; static var menurewards = "Pr\u00E4mien"; static var quit = "Verlassen"; static var texasmap = "Karte von Texas"; static var close = "Schliessen"; static var leavetable = "Tisch verlassen"; static var adjustspeed = "Geschwindigkeit"; static var menuadjustspeed = "Geschwindigkeit anpassen"; static var overview = "\u00DCberblick"; static var pause = "Pause"; static var instruction = "Anleitung"; static var pokerhands = "Pokerh\u00E4nde"; static var blinds = "Blinds"; static var preflop = "Pre-Flop"; static var flop = "Flop"; static var turnriver = "Turn & River"; static var showdown = "Showdown"; static var loadbtn = "Laden"; static var deletebtn = "L\u00F6schen"; static var newbtn = "Neu"; static var skip = "\u00DCberspringen"; static var fullscreen = "Vollbild"; static var window = "Fenster"; static var hideAllHelp = "Alle Tipps verstecken"; static var menuCareerProperties = "Schwierigkeitsgrad"; static var menuInstruction = "Anleitung"; static var menuMain = "Hauptmen\u00FC"; static var menuMainSettings = "Optionen"; static var menuStatistics = "Statistik"; static var menuNextday = "Tag geschafft"; static var Day = "Tag:"; static var Cash = "Bargeld:"; static var Cities = "St\u00E4dte:"; static var Houses = "H\u00E4user:"; static var gamesPlayed = "Gespielte Spiele:"; static var Reputation = "Dein Ansehen:"; static var HelpTip = "Tipp"; static var HelpTransportTitle = "Spiel um ein Transportmittel"; static var HelpTransportText = "Du hast ein Angebot von <b>Ron (San Saba) Dixie</b> bekommen um ein <b>Pferd</b> zu spielen. Das ist deine Gelegenheit, die Stadt zu verlassen.<br>Aber sei vorsichtig, <b>Ron (San Saba) Dixie</b> hat den Ruf, der <b>beste Spieler</b> in San Saba zu sein."; static var HelpWelcomeTitle = "Willkommen zu: Governor of Poker"; static var HelpWelcomeText = "Du bist in deiner Heimatstadt San Saba. Du willst <b>Governor of Poker</b> werden. Um dieses Ziel zu erreichen, musst du zuerst jedes Heimspiel in San Saba gewinnen! Schlage alle, Dorf f\u00FCr Dorf, Stadt f\u00FCr Stadt. Wenn du ganz Texas besiegt hast, trittst du deinem letzten Gegner gegen\u00FCber.<br><br>Wenn du bereit bist, ein bisschen Geld zu verdienen, klicke auf [...] um ein <b>Turnier</b> zu beginnen."; static var HelpSteamyTitle = "Sauer"; static var HelpSteamyText = "Ein Spieler an deinem Tisch ist <b>sauer</b>, es ist gut m\u00F6glich, dass <b>dieser Spieler Fehler machen wird</b>."; static var HelpShowHideCTitle = "Karten zeigen oder verdecken"; static var HelpShowHideCText = "Wenn du die M\u00F6glichkeit hast, deine Karten zu <b>verdecken</b> oder zu <b>zeigen</b>, dann treffe die richtige Entscheidung.<br>Wenn du dich entscheidest, deine Karten zu zeigen, nachdem du geblufft hast, bringst du m\u00F6glicherweise andere Spieler dazu, <b>sauer zu werden oder auszuflippen</b>. Dies wird ihre zuk\u00FCnftigen Pokerentscheidungen beeinflussen. Achte auf die Signale. Sie werden dir helfen, einen Spieler besser einzusch\u00E4tzen.<br>Verdecke deine Karten, wenn du nicht willst, dass die anderen Spieler deinen Pokerstil kennen!"; static var HelpTransportNATitle = "Transport nicht verf\u00FCgbar"; static var HelpTransportNAText = "Wenn du von [currentTown] nach [destinationTown] reisen willst, brauchst du einen [transportNeeded].<br>Du kannst einen [transportNeeded] gewinnen, indem du in jeder Stadt der Region [ring]: [cityNames] gewinnst."; static var HelpFirstCashgameTitle = "Geldspiel"; static var HelpCashgameText = "Gl\u00FCckwunsch, du wurdest zu deinem <b>ersten Geldspiel</b> <b>eingeladen</b>.<br><br>Geldspiele sind \u00E4hnlich wie Turniere mit wenigen Ausnahmen:<br>\t \u2022 Du kannst <b>nach jeder Runde</b> ein Geldspiel <b>verlassen</b>.<br>\t \u2022 Du kannst <b>H\u00E4user setzen</b> und <b>gewinnen</b>.<br>\t \u2022 Du brauchst ein hohes <b>Ansehen</b>, um eingeladen zu werden.</b>"; static var HelpFirstBoughtHTitle = "Du hast dein erstes Haus gekauft"; static var HelpFirstBoughtHText = "Tolle Leistung, dir dein <b>erstes Haus</b> zu kaufen.<br>Das gekaufte Haus bringt dir ein Einkommen von <b>$[profit] pro Woche!</b> H\u00E4user zu kaufen ist gut f\u00FCr dein Ansehen und es ist unerl\u00E4sslich, um dein Ziel zu erreichen.<br>Dir wird <b>San Saba geh\u00F6ren</b>, sobald du <b>alle H\u00E4user</b> in der Stadt gekauft hast. Wenn dir San Saba geh\u00F6rt, hast du die M\u00F6glichkeit, um ein Pferd zu spielen und die Stadt zu verlassen."; static var HelpSellHouseTitle = "Ein Haus verkaufen"; static var HelpSellHouseText = "Du musst ein Haus verkaufen, weil du f\u00FCr jedes Turnier in Texas ein <b>Minimum</b> von <b>$[minimum]</b> an Bargeld brauchst, um daran teilzunehmen. Du besitzt zur Zeit <b>$[currentCash]</b>.<br>Bewege deine Maus \u00FCber eins der H\u00E4user mit blauem Dach. Klicke anschliessend \"Ja\" um das Haus zu verkaufen."; static var HelpGameoverTitle = "Spiel zu Ende"; static var HelpGameoverText = "Was f\u00FCr ein Pech, am [day] hast du nicht genug Geld, um an irgendeinem Turnier in Texas teilzunehmen.<br>Du hast <b>$[currentCash]</b> und brauchst mindestens <b>$[minimum]</b>."; static var HelpNextgameWonTitle = "N\u00E4chster Tag"; static var HelpNextgameWonText = "Gutes Spiel. Du hast heute $[pokerBalance] gewonnen, aber heute werden <b>keine Turniere</b> mehr in San Saba gespielt. Es ist wohl am besten, Feierabend zu machen und sich auf einen weiteren Pokertag vorzubereiten.<br>Wenn du dazu bereit bist, klicke auf \"<b>N\u00E4chster Tag</b>\". Morgen werden neue Pokerspiele verf\u00FCgbar sein."; static var HelpNextgameTitle = "N\u00E4chster Tag"; static var HelpNextgameText = "Heute werden <b>keine Turniere</b> mehr in San Saba gespielt. Es es wohl am besten, Feierabend zu machen und sich auf einen weiteren Pokertag vorzubereiten.<br>Wenn du dazu bereit bist, klicke auf \"<b>N\u00E4chster Tag</b>\" und neue Pokerspiele werden verf\u00FCgbar sein."; static var HelpBettingHousesTitle = "H\u00E4userwetten"; static var HelpBettingHousesText = "In Geldspielen hat man die M\u00F6glichkeit um H\u00E4user zu wetten.<br>W\u00E4hle ein Haussymbol aus [...] , dr\u00FCcke Erh\u00F6hen und ein Schl\u00FCssel [...], der das ausgew\u00E4hlte Haus repr\u00E4sentiert, wird auf dem Tisch erscheinen.<br>Wenn ein Haus in einem Pokerspiel verwettet wird, ist es 90% seines Marktwerts wert."; static var HelpWelcomeSaloonTitle = "Willkommen zu: Bobs Saloon Turnier"; static var HelpWelcomeSaloonText = "Willkommen zu Bobs Saloon, <b>8 Spieler</b> sind bereit in einem Poker Turnier gegeneinander anzutreten, wo es folgende Preise zu gewinnen gibt:<br>\t <b>1ter </b>Platz gewinnt <b>$ [1prize]</b><br>\t <b>2ter</b>Platz gewinnt <b>$ [2prize]</b><br>\t <b>3ter</b>Platz gewinnt <b>$ [3prize]</b><br>F\u00FCr die Poker Anleitung klicke auf <b>Anleitung</b> im oberen Balken."; static var HelpButtonRaiseTitle = "Erh\u00F6hen Knopf"; static var HelpButtonRaiseText = "'Auf der Dealer Position zu sein' bringt dich in die st\u00E4rkste Position dieser Runde. Du entscheidest als letzter, was du tun willst und bekommst so einen Vorteil \u00FCber die anderen Spieler. Vor dem Flop und nach dir entscheiden Das Kleine und das Grosse Blind, was sie tun wollen. Nach dem Flop siehst du, wieviel sie einsetzen oder ob sie checken.<br>Zuviele Erh\u00F6hungen fallen auf."; static var HelpTransport2Title = "Spiel um ein Transportmittel"; static var HelpTransport2Text = "Du hast gerade ein Angebot von <b>[competitor]</b> bekommen um ein <b>[transportType]</b> zu spielen.<br>Viel Gl\u00FCck, <b>[competitor]</b> ist daf\u00FCr bekannt, der <b>beste Spieler</b> in [townName] zu sein."; static var HelpGovernorgameTitle = "Governor of Poker Spiel"; static var HelpGovernorgameText = "<b>Der Gouverneur von Texas</b> ist zutiefst beeindruckt von deinen Leistungen. Er hat dich zu einem Poker Spiel eingeladen.<br>Es gibt keinen besseren Spieler in Texas als der Gouverneur; wirst <b>du der neue Gouverneur</b> werden?"; static var HelpBuyHouseTitle = "Ein Haus kaufen"; static var HelpBuyHouseText = "Versuche, <b>ein Haus zu kaufen</b>. Bewege die Maus \u00FCber ein Haus und dr\u00FCcke auf <b>\"Ja\"</b> bei: <b>\"Anwesen kaufen\"</b>.<br>Wenn du ein Haus besitzt, kannst du <b>Geld verdienen</b>, indem du es vermietest."; static var HelpLeaveCashgameTitle = "Tisch verlassen"; static var HelpLeaveCashgameText = "Wenn du ein Geldspiel spielst, kannst du das Spiel nach jeder Runde verlassen, indem du <b>wann immer du willst</b> auf <b>Spiel verlassen</b> klickst.<br>Du kannst das Geld, welches du noch nicht verspielt hast, behalten."; static var HelpRandomMessageText = ["[greeting] [playerName], Ich will dich daran erinnern, dass wenn ein Poker Spieler einen St\u00E4dtenamen in seinem Namen tr\u00E4gt, er der Beste in dieser Stadt ist.", "[greeting] [playerName], Sch\u00F6ner Tag heute, nicht wahr?", "[greeting] [playerName], <br>Kannst du mir Geld leihen?", "[greeting] [playerName], Es ist einfacher einen Spieler zu bluffen, als zwei.", "[greeting] [playerName], Bist du in einer Runde als letzter mit deinem Spielzug dran und hast mittelm\u00E4ssig viele Chips, riskiere mit einem mittelm\u00E4ssigen Blatt all-in zu gehen.", "[greeting] [playerName], Bist du dieser neue Spieler, \u00FCber den jeder spricht?", "[greeting] [playerName], Hast du mein Schwein gesehen?", "[greeting] [playerName], Hast du mein Pferd gesehen?", "[greeting] [playerName], Es gibt vorsichtige und lockere Spieler. Versuche herauszufinden, wer wer ist in einem Turnier!", "[greeting] [playerName], Wenn du ein Turnier spielst, achte darauf, dass du immer genug Chips hast. Du brauchst mindestens 10 Mal das Grosse Blind, um einen vern\u00FCnftigen Stapel zu haben.", "[greeting] [playerName], Wenn du nur noch wenige Chips hast, versuche mit jedem mittelm\u00E4ssigen Blatt zu pushen, denn zu diesem Zeitpunkt haben deine Karten mehr Wert.", "[greeting] [playerName], Einen vorsichtigen Spieler zu bluffen ins einfacher als einen lockeren. Wenn jedoch ein vorsichtiger Spieler mitgeht, bist du wahrscheinlich geschlagen.", "[greeting] [playerName], Einen Bluff zu zeigen, kann die Gem\u00FCter der Spieler erhitzen. Mehr Bluffs zu zeigen, bringt sie zum ausflippen.", "[greeting] [playerName], Hast du dir ein paar neue Stiefel geleistet?", "[greeting] [playerName], Wusstest du, dass der Gouverneur von Texas ein ber\u00FCchtigter Poker Spieler ist?", "[greeting] [playerName], Alle der besten Spieler der Welt sollten an einem riesigen Turnier teilnehmen.", "[greeting] [playerName], Ich prophezeihe, dass wir eines Tages alle Poker Spiele in flimmernden Kisten mit bewegten Bildern sehen werden.", "[greeting] [playerName], Alles was du brauchst, um ein Poker Spiel zu gewinnen, sind ein Chip und ein Stuhl.", "[greeting] [playerName], Spielst du nur Poker oder hast du auch einen Job?", "[greeting] [playerName], Als Poker Spieler musst du gut l\u00FCgen k\u00F6nnen. Deswegen traue ich keinem Poker Spieler.", "[greeting] [playerName], Wenn du dir absolut sicher bist, dass du das beste Blatt hast und mehr als ein Spieler callt, halte deinen Einsatz gering, damit sie weiterhin callen.", "[greeting] [playerName], Verdiene so viel Geld wie m\u00F6glich, wenn du ein Blatt gewinnen kannst und verliere so wenig wie n\u00F6tig, wenn du eins verlierst.", "[greeting] [playerName], Die h\u00E4rtesten Gegner sind die Undurchschaubaren.", "[greeting] [playerName], Du k\u00F6nntest bei kleinem Einsatz manchmal auch dann callen, wenn alle Karten schon aufgedeckt sind und du mit Sicherheit verlierst. Es wird dir viel \u00FCber den Spielstil deines Gegners verraten.", "[greeting] [playerName], Ein gutes Blatt bringt dir oftmals weniger Geld als ein schlechteres mit einem guten Flop.", "[greeting] [playerName], Versuche nicht Pleite zu gehen, indem du auf gute Karten wartest. Das w\u00FCrde nur ein Gl\u00FCcksspieler tun.", "[greeting] [playerName], Geduld ist eine Tugend im Poker.", "[greeting] [playerName], Erw\u00E4ge zu erh\u00F6hen, anstatt einfach nur zu callen.", "[greeting] [playerName], Kannst du mir mal beibringen, wie man Poker spielt?", "[greeting] [playerName], Texas ist gross, aber mit dem richtigen Transportmittel kommst du \u00FCberall hin.", "[greeting] [playerName], Im Poker braucht man ein bisschen Gl\u00FCck, ein wenig K\u00F6nnen, Risiko Einsch\u00E4tzungsverm\u00F6gen, anst\u00E4ndiges Benehmen, Stil, gutes Image und ein bisschen Betr\u00FCgerei.", "[greeting] [playerName], Wenn du keiner Niete am Poker Tisch begegnest... Dann bist es wahrscheinlich du selbst!", "[greeting] [playerName], Poker ist ein Spiel, das alle Arten von Spielern vereint. Egal, woher sie kommen.", "[greeting] [playerName], Merk dir: Die Chips in einem Turnier haben mehr Wert als Chips in einem Geldspiel. In einem Turnier ist ein Fold oft der schlauere Spielzug."]; static var SSHintNoEvent = "Es gibt keine Pokerspiele mehr heute, geh ins Bett und spiel wieder am <b>n\u00E4chsten Tag</b>."; static var SSfirstTournament = "Interesse an einem <b>Poker Turnier</b>?<br>Du kannst zum <b>Saloon</b> gehen und sofort spielen!"; static var SSfirstCashgame = "Ich habe geh\u00F6rt, du wurdest zu einem <b>Geldspiel</b> eingeladen!<br>Ich nicht. Mein <b>Ansehen</b> ist nicht hoch genug."; static var SSfirstTransport = "Wenn du die Stadt verlassen willst, um richtigen Poker zu spielen, kannst du im <b>Stall</b> um ein <b>Pferd</b> spielen!"; static var transportWon = "Gl\u00FCckspilz, mit deinem neuen [transporttype] kannst du <b>3 neue St\u00E4dte</b> erreichen. Erkundige dich auf der <b>Karte von Texas</b> nach den Richtungen."; static var transportLosed = "Du hast dein Geld verloren und hast noch immer kein Transportmittel, komm' <b>morgen</b> wieder!"; static var waysToEarn = "Versuche zuerst woanders zu spielen oder verdiene mehr Geld, indem du <b>ein Haus verkaufst</b>.<br>Komm zur\u00FCck, wenn du mindestens <b>$[participationCash]</b> hast."; static var playTournament = "Hier findet ein <b><font color=\"#000000\">Poker Turnier</font></b> statt, willst du mitspielen?<br>Das Startgeld betr\u00E4gt <b><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "Lust auf eine Runde Poker? Einige Einheimische spielen ein <b>Geldspiel</b>. Das Minimum an Bargeld, das du brauchst, ist <b>$[entryCash]</b>."; static var playTransport = "Wird es nicht Zeit f\u00FCr dich, die Stadt zu verlassen? Ich habe ein <b>[transporttype]</b> f\u00FCr dich.<br>\tIch weiss, dass du gerne Poker spielst. Lass uns also darum spielen. Das Startgeld betr\u00E4gt <b>$[price]</b>."; static var playCashgameWon = "Toll gemacht [playerName], du hast <b>$[balance]</b> gewonnen!<br>Dein <b>Ansehen</b> w\u00E4chst."; static var playCashgameLosed = "Pech gehabt, du hast <b>$[balance]</b> verloren!"; static var playCashgameTie = "Du hast weder Gewinn noch Verlust gemacht, aber daf\u00FCr jede Menge Zeit verloren."; static var playTournamentWon = "Toll gemacht [playerName], ich habe geh\u00F6rt du hast <b>$[balance]</b> gewonnen!<br>Dein <b>Ansehen</b> w\u00E4chst. Du kommst doch wieder, oder?"; static var playTournamentLosed = "Pech gehabt, du hast <b>$[balance]</b> verloren!<br><br>Komm morgen zur\u00FCck, dann findet hier ein neues Turnier statt."; static var playTransportWon = "Gl\u00FCckspilz, mit deinem neuen [transporttype] kannst du <b>3 neue St\u00E4dte</b> erreichen."; static var playTransportLosed = "Du hast dein Geld verloren und hast noch immer kein <b>[transporttype]</b>, komm <b>morgen</b> wieder!"; static var playTournamentMoney = "Hier findet ein <b><font color=\"#000000\">Poker Turnier</font></b> statt, zu bl\u00F6d, dass du nicht genug Geld hast, um mitzuspielen.<br>"; static var playCashgameMoney = "Du wurdest zu einem Geldspiel eingeladen, aber <b>du hast nicht genug Geld</b> um mitzuspielen.<br>"; static var playTransportMoney = "Ich habe ein <b>[transporttype]</b> f\u00FCr dich.<br>\tIch weiss dass du gerne Poker spielst, also werde ich mit dir darum spielen. Es wird dich aber mehr kosten als das, was du momentan in bar hast.<br>"; static var greetingmorning = "Guten Morgen"; static var greetingday = "Guten Tag"; static var greetingevening = "Guten Abend"; static var greetingnight = "Gute Nacht"; static var greetingRandom = ["Hi", "Howdy", "Howdy", "Tach", "Hallo", "Hey", "Gr\u00FCss dich"]; static var fillName = "Trage deinen Namen ein"; static var selectGender = "W\u00E4hle dein Geschlecht:"; static var cancel = "Abbrechen"; static var EasyDescription = "Ich bin Anf\u00E4nger."; static var MediumDescription = "Ich weiss, wie man Poker spielt!"; static var HardDescription = "Ich bin der K\u00F6nig des Poker!"; static var InstructionButton = "[...]Im Texas Hold'em, zeigt der \"Button\" an, welcher Spieler <br>[...]gerade in der Dealer Position ist."; static var InstructionSmBlind = "[...]Bevor die Runde beginnt, setzt der Spieler zur Linken des<br>[...]Dealers das \"Kleine Blind\" (SB), einen kleinen Einsatz, ohne vorher die Karten gesehen zu haben. Die anderen Eins\u00E4tze folgen im Uhrzeigersinn"; static var InstructionBgBlind = "[...]Der Spieler zur Linken des Kleinen Blinds setzt das \"Grosse<br>[...]Blind\" (BB). DieserEinsatz ist doppelt so hoch wie das Kleine Blind. Die Eins\u00E4tze werden vor dem Aufdecken des Blatts gemacht. Damit lohnt es sich zu spielen, wenn du gute Karten hast. Jetzt werden den Spielern ihre zwei Karten ausgeteilt, die \"Hole\" Karten."; static var InstructionPreFlop = "Jeder Spieler hat die M\u00F6glichkeit, sein Blatt zu spielen, indem er callt oder das Grosse Blind erh\u00F6ht, nachdem er den Wert seiner ersten beiden Karten gesehen hat. Um das Grosse Blind zu erh\u00F6hen, muss sein Wert mindestens verdoppelt werden. Normale Einsatz-Spielz\u00FCge im Texas Hold'em sind setzen, callen or erh\u00F6hen. Der vorhergegangene Spielzug bestimmt die M\u00F6glichkeiten f\u00FCr den n\u00E4chsten Spieler.<br>Wenn kein Einsatz gemacht wurde, gibt es die M\u00F6glichkeit zu checken, zu setzen oder zu passen.<br>Wenn gesetzt wurde, gibt es die M\u00F6glichkeit zu callen, zu erh\u00F6hen oder zu passen.<br>Jeder Poker Spieler hat immer die M\u00F6glichkeit zu passen. Callen bedeutet, den selben Betrag wie der vorhergehende Spieler zu setzen. Erh\u00F6hen bedeutet den schon gesetzten Betrag zu setzen und ihn dann um mindestens das Doppelte zu erh\u00F6hen."; static var InstructionFlop = "Der \"Flop\" sind die drei Karten, die mit der Vorderseite nach oben auf den Tisch gespielt werden. Diese sind so genannte \"Gemeinschaftskarten\". \"Hole\" Karten nennt man die Karten, die am Anfang jeder neuen Poker Runde an die Spieler ausgeteilt werden. Alle Spieler m\u00FCssen die beiden \"Hole\" Karten mit drei der Gemeinschaftskarten kombinieren, um die bestm\u00F6gliche Poker Kombination zu erhalten. Es ist dem Spieler \u00FCberlassen, zu entscheiden, ob er glaubt, ein besseres Blatt als seine Mitspieler zu haben. Die Bietrunde beginnt mit dem Spieler zur Linken des Grossen Blinds. Alle Eins\u00E4tze und Erh\u00F6hungen erfolgen in kleinen Schritten. Setzen, callen, erh\u00F6hen und passen dauert so lange an, bis diejenigen Spieler \u00FCbrig bleiben, die um den Pott k\u00E4mpfen oder bis alle ausser einer ausgestiegen sind.<br><br>Turniere k\u00F6nnen sich in der Teilnahmegeb\u00FChr und Geldspiele im Start-Spielbetrag unterscheiden."; static var InstructionTurn = "Wenn die Eins\u00E4tze gemacht wurden, wird die \"Turn\" Karte auf den Tisch gespielt. Wieder f\u00FCr alle sichtbar! Die \"Turn\" Karte ist die vierte Gemeinschaftskarte im Texas Hold'em. Die n\u00E4chste Bietrunde beginnt mit dem Spieler zur Linken der Dealer Position."; static var InstructionRiver = "Wenn die Eins\u00E4tze in der Turn Runde gemacht wurden, wird die \"River\" Karte gespielt. Auch diese Karte liegt f\u00FCr alle sichtbar auf dem Tisch. Die River Karte ist die f\u00FCnfte und letzte Gemeinschaftskarte im Texas Hold'em. Die n\u00E4chste Bietrunde beginnt mit dem Spieler zur Linken der Dealer Position. Eine weitere Bietrunde erfolgt nach dem selbem Schema wie jene nach dem Turn"; static var InstructionShowdown = "Wenn am Ende der letzten Bietrunde noch mehr als ein Spieler \u00FCbrig bleibt, zeigt der Spieler, welcher als letzter gesetzt oder erh\u00F6ht hat, seine Karten als erster. Wenn in der letzten Runde nicht mehr gesetzt wurde, zeigen die Spieler von der Dealer Position im Uhrzeigersinn ausgehend ihre Karten zuerst. Die zwei Hole Karten kombiniert mit den drei Gemeinschaftskarten bilden das Blatt. Der Spieler mit den besten f\u00FCnf Karten gewinnt den Pott. Wenn zwei oder mehrere Spieler gleich gute Karten haben, wird der Pott zwischen ihnen aufgeteilt. Dies nennt man \"Split Pot\".\" Die Texas Hold'em Kartenfarben sind Pik, Herz, Karo und Kreuz und haben alle den selben Wert. Nachdem der Pott an einen oder mehrere Spieler ausgezahlt wurde, beginnt eine neue Pokerrunde. Die Dealer Position wird im Uhrzeigersinn weitergegeben. Neue Hole Karten werden an die \u00FCbrig gebliebenen Spieler ausgeteilt."; static var InstructionHandranking = "Blatt Rangfolge im Texas Hold'em"; static var OverviewTopPA = "Die besten [playerAmount] Spieler"; static var OverviewPlayerLeft = "[playerAmount1] von [playerAmount2] Spielern \u00FCbrig"; static var OverviewTable = "Tisch"; static var TransportFoot = "Zu Fuss"; static var TransportHorse = "Pferd"; static var TransportWagon = "Waggon"; static var TransportCarriage = "Kutsche"; static var TransportCar = "Auto"; static var PlayerStateChips = "Chips"; static var PlayerStateBet = "Wetteinsatz"; static var PlayerStateRank = "Rang"; static var PlayerStateState = "Zustand"; static var PlayerStateMood = "Stimmung"; static var PlayerStateTilt = "Ausgeflippt"; static var PlayerStateSteamy = "Sauer"; static var Stranger = "Fremder"; static var toBad = "Was f\u00FCr ein Pech"; static var toCongratulations = "Gl\u00FCckwunsch"; static var toAmazing = "Wahnsinn"; static var youLost = "Du hast [whatIsChanged] verloren"; static var extraChange = "und [whatIsChanged]"; static var youWon = "Du hast [whatIsChanged] gewonnen"; static var youWonA = "Du hast ein [whatIsChanged] gewonnen"; static var oneHouse = "1 Haus"; static var multipleHouses = "[amount] H\u00E4user"; static var movingPlayers = "Spieler an andere Tische verschieben"; static var e1e = "1er"; static var e2e = "2ter"; static var e3e = "3ter"; static var e4e = "4ter"; static var e5e = "5ter"; static var e6e = "6ter"; static var eedefault = "[amount]ter"; static var place = "Platz"; static var saveNotify = "Dein Spielstand wird gespeichert, willst du das Spiel verlassen?"; static var giveupNotify = "Bist du sicher, dass du aufgeben willst?"; static var leaveNotify = "Wenn die Runde fertig gespielt ist, kannst du das Spiel verlassen."; static var deleteCareerConformation = "Bist du sicher, dass du dein gespeichertes Spiel: [careerName] l\u00F6schen willst?"; static var worthOfHouses = "[150]$ H\u00E4userwert"; static var totalProfit = "Das macht einen <b>Gewinn</b> von [whatIsChanged]$."; static var totalLoss = "Das macht einen <b>Verlust</b> von [whatIsChanged]$."; static var comeBackLater = "Ich sch\u00E4tze, du kommst sp\u00E4ter zur\u00FCck."; static var And = "und"; static var quitConfirm = "Bist du sicher, dass du \"Governor of Poker\" verlassen willst?"; static var focusConfirm = "<b>Spiel unterbrochen</b>\n Klicke auf <b>OK</b> um weiterzuspielen."; static var coin0Hint = "Wenn du mitgehen willst... \u00FCberlege dir, zu erh\u00F6hen! Es gibt dir 2 Chancen den Pott zu gewinnen."; static var coin1Hint = "Lass deine Gegner im Dunkeln! \u00C4ndere \u00F6fters deinen Spielstil."; static var coin2Hint = "Indem du immer um den selben Betrag erh\u00F6hst, verwirrst du deinen Gegner!"; static var coin3Hint = "Indem du immer um einen anderen Betrag erh\u00F6hst, verwirrst du deinen Gegner!"; static var coin4Hint = "Slowplay mit einem guten Blatt ist in Ordnung. Slowplay mit einem mittelm\u00E4ssigen Blatt ist gef\u00E4hrlich."; static var coin5Hint = "Wenn du als letzter in der Runde deinen Spielzug machst, k\u00F6nnte es sich lohnen zu callen, auch wenn du nur ein As hast."; static var coin6Hint = "Obwohl As-As das beste Anfangsblatt ist, ist es trotzdem nur ein Paar."; static var coin7Hint = "Sei dazu bereit, auch mit As-As oder K\u00F6nig-K\u00F6nig zu passen, wenn du das Gef\u00FChl hast, geschlagen zu werden."; static var coin8Hint = "Es gibt Situationen, wo jedes Blatt zu gut ist, um zu passen, du wirst also automatisch callen."; static var coin9Hint = "Gehe mit dem besten Blatt all-in!"; static var coin10Hint = "Dich wegen einem schlechten Blatt aufzuregen, kostet dich mehr Geld!"; static var coin11Hint = "Du bist so gut wie draussen, wenn du jetzt ausflippst!!"; static var coin12Hint = "All-in funktioniert immer, ausser in der letzten Runde."; static var coin13Hint = "Sei vorsichtig, wenn du den Einsatz erh\u00F6hst, obwohl du selber nur noch wenig Geld hast. Du k\u00F6nntest zu viel riskieren!"; static var coin14Hint = "Mit einem Spieler, der fast keine Chips mehr hat, mitzugehn, kann sehr profitabel sein!"; static var coin15Hint = "Mit einem mittelm\u00E4ssigen Blatt zu callen, bringt dich langfristig zum verlieren."; static var coin16Hint = "Ein Spieler, der seine Heimatstadt im Namen tr\u00E4gt, ist wahrscheinlich der beste Spieler in dieser Stadt."; static var coin17Hint = "Ein Spieler, der viel setzt, ist meistens schwach und einer, der wenig setzt ist meistens stark."; static var coin18Hint = "As-As ist die st\u00E4rkste Kombination gegen einen Gegner."; static var coin19Hint = "Wenn du drei Gleiche hast, passe auf die m\u00F6glichen drei Flush Karten auf dem Tisch auf."; static var coin20Hint = "Wenn du einen Flush hast, passe auf ein m\u00F6gliches Paar oder einen h\u00F6heren Flush auf dem Tisch auf."; static var coin21Hint = "Lass deine Gef\u00FChle nie die Oberhand \u00FCber deine Vernunft gewinnen"; static var coin22Hint = "Wenn du am ausflippen bist, machst du am besten eine kurze Pause."; static var coin23Hint = "Um einen sehr kleinen Betrag zu erh\u00F6hen, wenn alle Karten offen liegen, ist immer verd\u00E4chtig."; static var coin0Descr = "1ter Platz"; static var coin1Descr = "2ter Platz"; static var coin2Descr = "3ter Platz"; static var coin3Descr = "4ter Platz"; static var coin4Descr = "5ter Platz"; static var coin5Descr = "6ter Platz"; static var subjectWins = "[subject] gewinnt [independent]"; static var coin6Descr = "All-in vor dem Flop"; static var coin7Descr = "All-in nach dem Flop"; static var coin8Descr = "All-in nach dem Turn"; static var coin9Descr = "All-in nach dem River"; static var coin10Descr = "All-in gegen 1 Spieler"; static var coin11Descr = "All-in gegen 2 Spieler"; static var coin12Descr = "All-in gegen 3 Spieler"; static var coin13Descr = "1 Spieler Pleite gemacht"; static var coin14Descr = "2 Spieler Pleite gemacht"; static var coin15Descr = "Geblufft und gewonnen"; static var coin16Descr = "Ein Paar geschlagen"; static var coin17Descr = "Ein 2 Paare geschlagen"; static var coin18Descr = "Drei Gleiche geschlagen"; static var coin19Descr = "Eine Strasse geschlagen"; static var coin20Descr = "Einen Flush geschlagen"; static var coin21Descr = "Ein Volles Haus geschlagen"; static var coin22Descr = "Vier Gleiche geschlagen"; static var coin23Descr = "Eine Strasse Flush geschlagen"; static var langSelect = "Sprachauswahl"; static var screenModeSelect = "Bildschirmmodus"; static var Newtown = "Neue Stadt"; static var Newtowns = "Neue St\u00E4dte"; static var Newtransport = "Neuer Transport"; static var Transport = "Transport"; static var Pokergameearnings = "Pokerspiel Ertr\u00E4ge"; static var Houseearnings = "Haus Ertr\u00E4ge"; static var Propertybought = "Gekauftes Anwesen"; static var Propertiesbought = "Gekaufte Anwesen"; static var Properties = "Anwesen"; static var Rewardearned = "erhaltene Belohnung"; static var Rewardsearned = "erhaltene Belohnungen"; static var BFV_PremiumVersion = "Kauf die Premium Version von Governor of Poker"; static var BFV_PremiumContains = "Governor of Poker Premium bietet:"; static var BFV_PremiumConList1 = "13 St\u00E4dte in Texas."; static var BFV_PremiumConList2 = "Jede Stadt hat mehr Geb\u00E4ude und bessere Spieler als die vorhergehede."; static var BFV_PremiumConList3 = "\u00DCber 100 Computergegner."; static var BFV_PremiumConList4 = "Jegliches Transportmittel, das du brauchst, um zu einer Stadt in Texas zu gelangen."; static var BFV_PremiumConList5 = "Viele Pokertipps, die du gewinnen kannst."; static var BFV_PremiumConList6 = "Sehr gute KI mit realistischem Ged\u00E4chtnis."; static var BFV_PremiumConList7 = "Bekannte St\u00E4dte wie Dallas und El Paso."; static var BFV_PremiumConList8 = "Turniere verschiedener Gr\u00F6ssen."; static var BFV_PremiumConList9 = "Geldtische von leicht bis sehr schwierig."; static var BFV_PremiumConList10 = "Viele verschiedene Tischstile und Zimmerdesigns."; static var BFV_PremiumConList11 = "Die Chance Governor of Poker zu werden und in den Besitz von Texas zu kommen."; static var BFV_PremiumSlogan = "KAUFE DIE PREMIUM VERSION UND BEGINNE MIT DEM SPIELSPASS!"; static var BFV_ClickDownload = "Klicke zum downloaden!"; static var BFV_Download = "Download"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Nur [prize]"; static var youWonGovernor = "Du bist der neue\nGouverneur von Texas!!!!"; static var notEnoughMon = "Nicht genug Geld um dieses Haus zu kaufen."; static var yes = "Ja"; static var no = "Nein"; static var buyProp = "Anwesen kaufen?"; static var owner = "Besitzer"; static var value = "Wert"; static var income = "Einkommen"; static var sellProp = "Anwesen verkaufen?"; static var difficulty = "Schwierigkeit"; static var playeramount = "Anzahl Spieler"; static var city = "Stadt"; static var menuquickGame = "Schnell Spiel Men\u00FC"; static var pot = "Pott"; static var tournament = "Turnier"; static var showCards = "Karten zeigen"; static var hideCards = "Karten verdecken"; static var weekly = "W\u00F6chentlich"; static var governorTransportWon = "Toll gemacht, du verdienst den Titel <B>Gouverneur von Texas</B> [playerName]. Du bist der beste Pokerspieler, dem ich je begegnet bin"; static var governorTransportLosed = "Du warst nicht schlecht, aber El Paso geh\u00F6rt mir, weil ich der beste Pokerspieler bin, den Texas je gekannt hat. Viel Gl\u00FCck dabei, dein verspieltes Geld wieder zur\u00FCck zu gewinnen."; static var governorTransportInvitation = "[greeting] [playerName],<br>du hast also mein eigenes Haus und meine gesamte Heimatstadt beim Poker spielen gewonnen!<br>Bist du Mann genug um gegen mich zu spielen?<br>Wenn du gewinnst, wirst du <b>Gouverneur von ganz Texas</b>.<br>Wenn du verlierst, bekomme ich von dir <br><b>alle H\u00E4user in El Paso</b>."; static var Score = "Punktestand"; static var togglePauseOption = "Automatische Pause"; }
Symbol 3694 MovieClip [__Packages.as.conf.Language.Frconf] Frame 0
class as.conf.Language.Frconf { function Frconf () { } static var ok = "Ok"; static var play = "Jouer"; static var quickpoker = "Poker rapide"; static var highscore = "Score \u00E9lev\u00E9"; static var options = "Options"; static var help = "Aide"; static var moregames = "Autres parties"; static var highscores = "Highscores"; static var getfullversion = "Version Premium"; static var otherplayer = "Autre joueur"; static var Easy = "Facile"; static var Medium = "Moyen"; static var Hard = "Difficile"; static var mapoftexas = "Carte du Texas"; static var nextday = "Jour suivant"; static var statistics = "Statistiques"; static var rewards = "R\u00E9compenses"; static var menurewards = "R\u00E9compenses"; static var quit = "Quitter"; static var texasmap = "Carte du Texas"; static var close = "Fermer"; static var leavetable = "Quitter la table"; static var adjustspeed = "R\u00E9gler la vitesse"; static var menuadjustspeed = "R\u00E9gler la vitesse"; static var overview = "Vue d'ensemble"; static var pause = "Pause"; static var instruction = "Instructions"; static var pokerhands = "Mains du Poker"; static var blinds = "Blinds"; static var preflop = "Pr\u00E9flop"; static var flop = "Flop"; static var turnriver = "Tournant & Rivi\u00E8re"; static var showdown = "Abattage"; static var loadbtn = "Charger"; static var deletebtn = "Supprimer"; static var newbtn = "Nouveau"; static var skip = "Sauter"; static var fullscreen = "Plein \u00E9cran"; static var window = "Fen\u00EAtre"; static var hideAllHelp = "Cacher toutes les astuces"; static var menuCareerProperties = "Menu Difficult\u00E9"; static var menuInstruction = "Instructions"; static var menuMain = "Menu principal"; static var menuMainSettings = "Options"; static var menuStatistics = "Statistiques"; static var menuNextday = "Jour compl\u00E9t\u00E9"; static var Day = "Jour:"; static var Cash = "Cash:"; static var Cities = "Cit\u00E9s:"; static var Houses = "Maisons:"; static var gamesPlayed = "Parties jou\u00E9es:"; static var Reputation = "Votre r\u00E9putation:"; static var HelpTip = "Astuce"; static var HelpTransportTitle = "Partie de transport"; static var HelpTransportText = "Vous venez de recevoir de <b>Ron (San Saba) Dixie</b> une offre de jouer pour un <b>Cheval</b>; c'est une occasion pour vous de quitter la ville.<br>Mais attention! <B>Ron (San Saba) Dixie</b> est connu comme \u00E9tant le <b>meilleur joueur</b> de San Saba."; static var HelpWelcomeTitle = "Bienvenue au jeu de Poker: The Governor of Poker"; static var HelpWelcomeText = "Vous vous trouvez maintenant dans votre ville d'origine, San Saba. Vous voulez devenir le <B>Governor of Poker</b>, et pour atteindre cet objectif, vous devez d'abord gagner toutes les maisons de San Saba! Gagnez village apr\u00E8s village, ville apr\u00E8s ville. Lorsque vous avez gagn\u00E9 tout le Texas, vous devez confronter votre dernier adversaire.<br>Lorsque vous \u00EAtes pr\u00EAt \u00E0 essayer de gagner un peu d'argent,<br>cliquez sur l'ic\u00F4ne [...] pour commencer \u00E0 jouer dans un <B>tournoi</b>."; static var HelpSteamyTitle = "Steamed"; static var HelpSteamyText = "Un joueur de votre table est <b>Steamed</b>, il est donc fort probable que <B>ce joueur fera des fautes</b>."; static var HelpShowHideCTitle = "Cacher ou d\u00E9voiler les cartes"; static var HelpShowHideCText = "Quand vous avez l'option de <b>cacher</b> ou de <b>d\u00E9voiler</b> vos cartes, assurez-vous de faire le choix appropi\u00E9.<br>Lorsque vous d\u00E9cidez de d\u00E9voiler vos cartes apr\u00E8s que quelqu'un ait bluff\u00E9, les autres joueurs peuvent devenir <b>Steamed ou On Tilt</b>. Cela affectera leurs d\u00E9cisions de jeu. Surveillez les signaux indiquant un \u00E9tat Steamed ou On Tilt. Ils vous permettront de mieux juger un joueur.<br>Ne d\u00E9voilez pas vos cartes si vous ne voulez pas que les autres joueurs connaissent votre style de jeu au poker!"; static var HelpTransportNATitle = "Transport non disponible"; static var HelpTransportNAText = "Lorsque vous voudrez voyager de [currentTown] \u00E0 [destinationTown], vous aurez besoin d'un transport [transportNeeded].<br>Vous pouvez gagner un transport [transportNeeded] une fois que vous aurez gagn\u00E9 toutes les villes de la r\u00E9gion [ring]: [cityNames]."; static var HelpFirstCashgameTitle = "Partie jou\u00E9e avec du cash"; static var HelpCashgameText = "Bravo! Vous venez d'\u00EAtre <B>invit\u00E9</b> \u00E0 votre <B>premi\u00E8re partie jou\u00E9e avec du cash</b>.<br><br>Les parties jou\u00E9es avec du cash sont similaires \u00E0 des tournois, except\u00E9 que:<br>\t \u2022 Vous pouvez <B>quitter</b> une partie jou\u00E9e avec du cash apr\u00E8s <b>chaque tour</b>.<br>\t \u2022 Vous pouvez <b>faire un pari</b> et <b>gagner des maisons</b>.<br>\t \u2022 Vous devez avoir une <b>r\u00E9putation</b> pour \u00EAtre invit\u00E9.</b>"; static var HelpFirstBoughtHTitle = "Vous avez achet\u00E9 votre premi\u00E8re maison"; static var HelpFirstBoughtHText = "C'est formidable d'avoir achet\u00E9 votre <b>premi\u00E8re maison</b>.<br>La maison vous apportera des revenus de <b>[profit]$ chaque semaine!</b> L'achat de maisons est bon pour votre r\u00E9putation, et cela est essentiel pour atteindre vos objectifs.<br>Vous serez <B>propri\u00E9taire de San Saba</b> une fois que vous aurez achet\u00E9 <b>toutes les maisons</b> de la ville. Une fois propri\u00E9taire de San Saba, vous aurez l'occasion de faire un pari sur un cheval et de quitter la ville."; static var HelpSellHouseTitle = "Vendre une maison"; static var HelpSellHouseText = "Vous devez vendre une maison parce que, au Texas, vous devez avoir un <B>minimum</b> de <B>[minimum]$</b> en cash pour participer \u00E0 un tournoi. Vous poss\u00E9dez actuellement <b>[currentCash]$</b>.<br>D\u00E9placez votre souris au-dessus d'une maison dont vous \u00EAtes propri\u00E9taire, et vous verrez qu'elle a un toit bleu. Cliquez sur Oui pour vendre cette maison."; static var HelpGameoverTitle = "Partie termin\u00E9e"; static var HelpGameoverText = "Dommage. \u00C0 ce jour, [day], vous n'avez pas assez d'argent pour participer \u00E0 un tournoi au Texas.<br>Vous poss\u00E9dez <b>[currentCash]$</b> et vous avez besoin d'au moins <B>[minimum]$</b>."; static var HelpNextgameWonTitle = "Jour suivant"; static var HelpNextgameWonText = "Bonne partie. Aujourd'hui, vous avez gagn\u00E9 [pokerBalance]$, mais il ne reste <b>aucun tournoi</b> auquel participer aujourd'hui \u00E0 San Saba. Il vaut probablement mieux d'abandonner pour aujourd'hui et de vous pr\u00E9parer pour une autre journ\u00E9e de poker.<br>Lorsque vous \u00EAtes pr\u00EAt, cliquez sur le bouton \"<b>Jour suivant</b>\". De nouvelles parties de poker seront disponibles demain."; static var HelpNextgameTitle = "Jour suivant"; static var HelpNextgameText = "Aujourd'hui, il ne reste <b>aucun tournoi</b> \u00E0 jouer dans San Saba, donc il vaut probablement mieux d'abandonner pour aujourd'hui et de vous pr\u00E9parer pour une autre journ\u00E9e de poker.<br>Lorsque vous \u00EAtes pr\u00EAt, cliquez sur le bouton \"<b>Jour suivant</b>\" et de nouvelles parties de poker seront disponibles."; static var HelpBettingHousesTitle = "Parier des maisons"; static var HelpBettingHousesText = "Dans les parties jou\u00E9es avec du cash, vous avez l'option de parier des maisons.<br>S\u00E9lectionnez simplement un symb\u00F4le de maison [...] , cliquez sur Lever, et une cl\u00E9 [...] repr\u00E9sentant la maison s\u00E9lectionn\u00E9e sera jet\u00E9e sur la table.<br>Lordqu'un pari est mis sur une maison dans une partie de poker, la maison vaut 90% de sa valeur r\u00E9elle sur le march\u00E9."; static var HelpWelcomeSaloonTitle = "Bienvenue au: tournoi de Bob's Saloon"; static var HelpWelcomeSaloonText = "Bienvenue au: tournoi de Bob's Saloon! <B>8 joueurs</b> sont pr\u00EAts \u00E0 s'affronter dans un tournoi o\u00F9 les prix sont les suivants:<br>\t \u2022 La <b>1e\t</b>place remporte <b>[1prize]$</b><br>\t \u2022 La <b>2e\t</b>place remporte <b>[2prize]$</b><br>\t \u2022 La <b>3\t</b>place remporte <b>[3prize]$</b><br>Pour des instructions sur le poker, cliquez sur <b>Instructions</b> en haut de l'\u00E9cran."; static var HelpButtonRaiseTitle = "Bouton Lever"; static var HelpButtonRaiseText = "Lorsque vous \u00EAtes plac\u00E9 'sur le bouton du donneur', vous vous trouvez dans la position la plus forte pour ce tour. Vous pouvez d\u00E9cider de ce que vous devez faire en tant que dernier joueur \u00E0 parier, et cela vous donne un avantage sur les autres joueurs. Avant le Flop, la petite Blind et la grande Blind doivent d\u00E9cider quoi faire apr\u00E8s vous. Apr\u00E8s le Flop, vous pourrez voir combien ils ont mis\u00E9 et s'ils se sont couch\u00E9s.<br>S'il y a eu trop de lev\u00E9es, cela sera remarqu\u00E9. Mais sortir une paire d'As sur le bouton apr\u00E8s avoir lev\u00E9 cinq fois peut \u00EAtre un don du Ciel."; static var HelpTransport2Title = "Partie de transport"; static var HelpTransport2Text = "Vous venez de recevoir une offre de <b>[competitor]</b> pour jouer pour un transport <b>[transportType]</b>.<br>Bonne chance! Le <B>[competitor]</b> est renomm\u00E9 pour \u00EAtre le <b>meilleur joueur</b> de [townName]."; static var HelpGovernorgameTitle = "Gouverneur du jeu de Poker"; static var HelpGovernorgameText = "<B>Le Gouverneur du Texas</b> est \u00E9merveill\u00E9 de vos accomplissements. Il vous invite \u00E0 une partie de poker.<br>Aucun autre joueur au Texas ne peut surpasser le Gouverneur; deviendrez-vous <b>le nouveau Gouverneur</b>?"; static var HelpBuyHouseTitle = "Acheter une maison"; static var HelpBuyHouseText = "Essayez d'<b>acheter une maison</b>, d\u00E9placez le curseur au-dessus d'une maison et cliquez sur <b>\"Oui\"</b> lorsque le message: <b>\"Achetez une propri\u00E9t\u00E9\"</b> appara\u00EEt.<br>Une fois que vous \u00EAtes propri\u00E9taire d'une maison, vous <b>gagnerez de l'argent</b> simplement en la louant."; static var HelpLeaveCashgameTitle = "Quitter la table"; static var HelpLeaveCashgameText = "Lorsque vous jouez une partie avec du cash, vous pouvez quitter apr\u00E8s chaque tour; cliquez simplement sur le bouton <B>\"Quitter la table\"</b> \u00E0 <b>tout moment</b>.<br>Vous ne perdrez pas l'argent que vous n'avez pas mis\u00E9."; static var HelpRandomMessageText = ["[greeting] [playerName], Je dois vous rappeler que lorsque le nom d'une ville est inclus dans le nom d'un joueur de poker, cela signifie qu'il s'agit du meilleur joueur de cette ville.", "[greeting] [playerName], Belle journ\u00E9e, n'est-ce pas?", "[greeting] [playerName], <br>Pouvez-vous me pr\u00EAter un peu d'argent?", "[greeting] [playerName], Il est plus facile de bluffer un seul adversaire que d'en bluffer deux.", "[greeting] [playerName], Dans un tournoi, quand vous \u00EAtes dans la derni\u00E8re position sur un jeton moyen, essayez un squeeze play et relancez tout avec une main moyenne.", "[greeting] [playerName], \u00CAtes-vous ce nouveau joueur dont tout le monde parle?", "[greeting] [playerName], Avez-vous vu mon cochon?", "[greeting] [playerName], Avez-vous vu mon cheval?", "[greeting] [playerName], Il y a des joueurs conservateurs et des joueurs agressifs, et beaucoup se situent entre les deux. Essayez de deviner le type des joueurs dans un tournoi!", "[greeting] [playerName], Dans un tournoi, essayez de ne pas laisser votre nombre de jetons devenir trop bas. Vous devez avoir au moins 10 fois le montant de la grosse Blind pour que ce soit une pile int\u00E9ressante.", "[greeting] [playerName], Forcez avec chaque main moyenne lorsque votre pile de jeton est tr\u00E8s basse. Parce que vos cartes ont plus de valeur \u00E0 ce niveau-l\u00E0.", "[greeting] [playerName], Il est plus facile de bluffer un joueur conservateur qu'un joueur agressif. Mais lorsqu'un joueur conservateur suit, vous \u00EAtes probablement battu.", "[greeting] [playerName], Montrer un bluff peut rendre les joueurs Steamed. Montrer encore plus de bluffs les met On Tilt.", "[greeting] [playerName], Avez-vous achet\u00E9 de nouvelles bottes?", "[greeting] [playerName], Saviez-vous que le Gouverneur du Texas est un joueur de poker renomm\u00E9?", "[greeting] [playerName], Tous les meilleurs joueurs de poker au monde devraient entrer en comp\u00E9tition dans un grand tournoi.", "[greeting] [playerName], Je pr\u00E9vois qu'un de ces jours nous regarderons des joueurs de poker jouer sur des bo\u00EEtes brillantes qui montrent des images qui bougent.", "[greeting] [playerName], Pour gagner une partie de poker, tout ce dont vous avez besoin c'est un jeton et une chaise.", "[greeting] [playerName], Jouez-vous seulement au poker ou bien avez-vous aussi un emploi?", "[greeting] [playerName], Un joueur de poker doit \u00EAtre capable de mentir tr\u00E8s bien. Je ne fais donc jamais confiance \u00E0 un joueur de poker.", "[greeting] [playerName], Lorsque vous \u00EAtes s\u00FBr d'avoir la meilleure main, et que plusieurs joueurs vous suivent, faites une mise assez basse pour qu'ils vous suivent.", "[greeting] [playerName], Ramassez autant d'argent que possible lorsque vous gagnez une main et perdez le moins d'argent possible lorsque vous perdez une main.", "[greeting] [playerName], Dans une partie, les adversaires les plus difficiles sont ceux qui sont impr\u00E9visibles.", "[greeting] [playerName], Vous pourriez suivre une petite mise sur la rivi\u00E8re, parfois m\u00EAme lorsque vous savez que vous perdez. Cela vous donnera des informations sur le style de jeu des joueurs.", "[greeting] [playerName], La plupart du temps, les bonnes mains vous font gagner un montant moins important qu'une mauvaise main qui flop de fa\u00E7on importante.", "[greeting] [playerName], Essayez de ne pas vous ruiner avec le tirage d'une main. C'est quelque chose qu'un preneur de risque ferait.", "[greeting] [playerName], La patience est une vertu dans le poker.", "[greeting] [playerName], Consid\u00E9rez de lever plut\u00F4t que de suivre.", "[greeting] [playerName], Pourriez-vous m'apprendre \u00E0 jouer au poker un de ces jours?", "[greeting] [playerName], Le Texas est grand mais avec le moyen de transport appropri\u00E9, vous pouvez allez o\u00F9 vous voulez.", "[greeting] [playerName], Le poker est un jeu qui demande un peu de chance, quelques comp\u00E9tences, une gestion des risques, un comportement d\u00E9cent, du style, une image et une acceptation de la tromperie.", "[greeting] [playerName], Si vous ne parvenez pas \u00E0 trouver un \u00E2ne ou un pigeon sur la table de poker... C'est parce que c'est probablement vous!", "[greeting] [playerName], Le poker est un jeu qui r\u00E9unit toutes sortes de joueurs. Quel que soit leur pays.", "[greeting] [playerName], Rappelez-vous de ceci: les jetons ont plus de valeur dans un tournoi que dans une partie jou\u00E9e avec du cash. Dans un tournoi, se coucher est souvent la meilleure fa\u00E7on de jouer."]; static var SSHintNoEvent = "Il n'y a plus aucune partie de poker. Allez donc dormir et commencez une nouvelle journ\u00E9e <b>demain</b>."; static var SSfirstTournament = "Int\u00E9ress\u00E9 de participer \u00E0 un <B>tournoi de poker</b>?<br>Vous pouvez aller au <B>Saloon</b> et commencer \u00E0 jouer imm\u00E9diatement!"; static var SSfirstCashgame = "J'ai entendu dire que vous avez \u00E9t\u00E9 invit\u00E9 \u00E0 une <B>partie jou\u00E9e avec du cash</b>!<br>Non, je n'ai pas \u00E9t\u00E9 invit\u00E9. Ma <B>r\u00E9putation</b> n'est pas assez bonne."; static var SSfirstTransport = "Si vous voulez quitter la ville pour pouvoir jouer s\u00E9rieusement au poker, vous pouvez parier un <B>cheval</b> de <B>l'\u00E9curie</b>!"; static var transportWon = "Que vous \u00EAtes chanceux! Avec votre nouveau transport [transporttype], vous pouvez atteindre <B>3 nouvelles villes</b>. Regardez sur votre <b>carte du Texas</b> pour un itin\u00E9raire."; static var transportLosed = "Vous avez perdu votre argent et vous n'avez toujours pas de moyen de transport, revenez <b>demain</b>!"; static var waysToEarn = "Essayez d'abord de jouer ailleurs ou d'obtenir de l'argent en <b>vendant une maison</b>.<br>Revenez quand vous avez au moins <B>[participationCash]$</b>."; static var playTournament = "Un <B><font color=\"#000000\">tournoi de poker</font></b> vient de d\u00E9buter \u00E0 l'int\u00E9rieur. Voulez-vous rejoindre la partie?<br>L'achat est <B><font color=\"#000000\">[buyIn]$</font></b>."; static var playCashgame = "Vous avez envie de faire une partie de poker? Un groupe de gens du coin ont commenc\u00E9 une <b>partie jou\u00E9e avec du cash</b>. Le montant minimal de cash dont vous avez besoin est <b>[entryCash]$</b>."; static var playTransport = "N'est-il pas temps pour vous de quitter la ville? J'ai un transport <B>[transporttype]</b> pour vous<br>. Je sais que vous aimez jouer au poker, je joue contre vous pour cet enjeu, l'achat sera <B>[price]$</b>."; static var playCashgameWon = "Super, [playerName], vous avez gagn\u00E9 <B>[balance]$</b> \u00E0 l'int\u00E9rieur!<br>Votre <B>r\u00E9putation</b> se r\u00E9pand."; static var playCashgameLosed = "Pas de chance, vous avez perdu <b>[balance]$</b>!"; static var playCashgameTie = "Vous n'avez ni gagn\u00E9 ni perdu de l'argent, vous avez seulement perdu du temps."; static var playTournamentWon = "Super, [playerName], j'ai entendu dire que vous avez gagn\u00E9 <B>[balance]$</b> \u00E0 l'int\u00E9rieur!<br>Votre <B>r\u00E9putation</b> se r\u00E9pand. Revenez tous bien vite, compris?"; static var playTournamentLosed = "Pas de chance, vous avez perdu <b>[balance]$</b>!<br><br>Revenez demain, un nouveau tournoi se jouera ici demain."; static var playTransportWon = "La chance vous a souri! Avec votre nouveau transport [transporttype], vous pouvez atteindre <B>3 nouvelles villes</b>."; static var playTransportLosed = "Vous avez perdu votre argent et vous n'avez toujours pas de transport <B>[transporttype]</b>, revenez <b>demain</b>!"; static var playTournamentMoney = "Un <B><font color=\"#000000\">tournoi de poker</font></b> vient de d\u00E9buter \u00E0 l'int\u00E9rieur, malheureusement vous n'avez pas assez d'argent pour y participer.<br>"; static var playCashgameMoney = "Vous avez \u00E9t\u00E9 invit\u00E9 \u00E0 une partie jou\u00E9e avec du cash mais <b>vous n'avez pas assez d'argent pour </b>y participer.<br>"; static var playTransportMoney = "J'ai un transport <B>[transporttype]</b> pour vous<br>. Je sais que vous aimez jouer au poker, je joue contre vous pour cet enjeu. Mais \u00E7a va vous co\u00FBter plus cher que ce dont vous disposez actuellement en cash.<br>"; static var greetingmorning = "Bonjour"; static var greetingday = "Bonne journ\u00E9e"; static var greetingevening = "Bonsoir"; static var greetingnight = "Bonne nuit"; static var greetingRandom = ["Salut", "Hello", "Hello", "Salut \u00E0 vous", "H\u00E9\u00E9\u00E9\u00E9", "H\u00E9 h\u00E9", "Salut salut"]; static var fillName = "Entrez votre nom:"; static var selectGender = "S\u00E9lectionnez Homme ou Femme:"; static var cancel = "Annuler"; static var EasyDescription = "Je suis d\u00E9butant."; static var MediumDescription = "Je sais jouer au poker!"; static var HardDescription = "Je suis un champion du poker!"; static var InstructionButton = "[...]Dans Texas Hold'em, \"le bouton\" indique le joueur<br>[...]qui a le r\u00F4le du donneur pour la main actuelle."; static var InstructionSmBlind = "[...]Avant que la distribution ne commence, le joueur \u00E0 gauche du<br>[...]bouton Donneur paie la \"petite Blind\" sans avoir regard\u00E9 les cartes de cette main, c'est-\u00E0-dire une petite mise. Les mises se font dans le sens des aiguilles d'une montre"; static var InstructionBgBlind = "[...]Le joueur \u00E0 gauche de la petite Blind paie la \"grande Blind\",<br>[...]cette mise \u00E9tant le double de la petite Blind. Ces mises doivent se faire sans regarder les cartes. Cela rendra chaque main int\u00E9ressante \u00E0 jouer si vous avez des cartes d\u00E9centes. Maintenant deux cartes sont distribu\u00E9es \u00E0 chaque joueur, ce sont les cartes du \"Pot\"."; static var InstructionPreFlop = "Chaque joueur a l'option de jouer sa main en suivant ou en levant la grande Blind apr\u00E8s avoir vu la valeur de ses deux premi\u00E8res cartes. La lev\u00E9e de la grande Blind se fera avec au moins une mise compl\u00E8te. Les actions courantes dans Hold'em sont Miser, Suivre ou Lever. L'action d\u00E9termine toujours les options du joueur suivant.<br>Quand il n'y a pas de mise, les options sont Parole, Miser ou Se coucher.<br>Lorsqu'une mise est faite, les options sont Suivre, Lever ou Se coucher.<br>Chaque joueur de poker a toujours l'option de Se coucher. Suivre signifie parier le m\u00EAme montant que le joueur pr\u00E9c\u00E9dent. Lever signifie parier le montant d\u00E9j\u00E0 mis\u00E9 puis augmenter cette mise. Lever signifie au moins doubler le montant pr\u00E9c\u00E9dent."; static var InstructionFlop = "Le \"Flop\" sont les trois cartes non cach\u00E9es pos\u00E9es sur la table. Elles sont aussi appel\u00E9es \"cartes de communaut\u00E9\". Les cartes du \"Pot\" sont les cartes distribu\u00E9es \u00E0 chaque joueur au d\u00E9but de chaque tour. Tous les joueurs doivent combiner les deux cartes du \"Hole\" (cartes faces cach\u00E9es) avec trois cartes de communaut\u00E9 pour obtenir la meilleure combinaison de poker possible. C'est \u00E0 chaque joueur de d\u00E9cider s'il pense avoir une meilleure main que celle des autres joueurs de la table. Les mises commencent avec le joueur situ\u00E9 directement \u00E0 gauche de la grande Blind. Toutes les mises et les relances se font en petits montants. Les actions de miser, de suivre, de lever et de se coucher continuent jusqu'\u00E0 ce que les seuls joueurs restants sont ceux qui veulent mettre le m\u00EAme montant que celui mis\u00E9 (le pot) ou lorsque tous les joueurs sauf un se sont couch\u00E9s.<br><br>Les tournois peuvent varier quant aux prix \u00E0 remporter, et les mises dans les parties jou\u00E9es avec du cash peuvent varier quant au montant."; static var InstructionTurn = "Lorsque les paris sont termin\u00E9s, la carte \"Tournant\" est distribu\u00E9e sur la table. Carte non cach\u00E9e une fois de plus! Le Tournant est la carte num\u00E9ro quatre des cartes de communaut\u00E9 dans Texas Hold'em. Les paris reprennent et commencent avec le joueur situ\u00E9 directement \u00E0 gauche du bouton du Donneur."; static var InstructionRiver = "Lorsque les paris sont termin\u00E9s pour le tour du \"Tournant\", la carte \"Rivi\u00E8re\" est distribu\u00E9e. De nouveau, cette carte sera plac\u00E9e non cach\u00E9e sur la table. La Rivi\u00E8re est la quatri\u00E8me et derni\u00E8re carte de communaut\u00E9 dans Texas Hold\u2019em. Les paris commencent avec le joueur situ\u00E9 directement \u00E0 gauche du bouton du Donneur. Un tour de mises suit. C'est la m\u00EAme action de parier que celle qui a lieu apr\u00E8s le Tournant."; static var InstructionShowdown = "\u00C0 la fin du dernier tour de mises, et s'il reste plus d'un joueur de poker, le dernier \u00E0 miser ou \u00E0 lever d\u00E9voile ses cartes en premier. Si aucune mise n'a \u00E9t\u00E9 faite au dernier tour, le joueur directement \u00E0 c\u00F4t\u00E9 du bouton, dans le sens des aiguilles d'une montre, d\u00E9voile ses cartes en premier. Deux cartes Hole combin\u00E9es avec trois ou quatre cartes de communaut\u00E9 forment une main. Le joueur ayant la meilleure main \u00E0 cinq cartes gagne le pot. Le pot de poker sera divis\u00E9 entre les gagnants, cela est appel\u00E9 un \"pot partag\u00E9.\" Dans Texas Hold'em, les couleurs des cartes sont Carreau, Coeur, Pique et Tr\u00E8fle, et elles ont toutes la m\u00EAme valeur. Une fois le montant du pot pay\u00E9 \u00E0 un joueur, une nouvelle partie est pr\u00EAte \u00E0 commencer. Le bouton du donneur passe au joueur suivant, dans le sens horaire. De nouvelles cartes Hole sont distribu\u00E9es aux joueurs qui continuent \u00E0 participer au jeu."; static var InstructionHandranking = "Valeurs des mains dans Texas Hold'em"; static var OverviewTopPA = "[playerAmount] meilleurs joueurs"; static var OverviewPlayerLeft = "[playerAmount1] des [playerAmount2] joueurs restants"; static var OverviewTable = "Table"; static var TransportFoot = "\u00C0 pied"; static var TransportHorse = "\u00C0 cheval"; static var TransportWagon = "En chariot"; static var TransportCarriage = "En diligence"; static var TransportCar = "En voiture"; static var PlayerStateChips = "Jetons"; static var PlayerStateBet = "Mise"; static var PlayerStateRank = "Rang"; static var PlayerStateState = "\u00C9tat"; static var PlayerStateMood = "Humeur"; static var PlayerStateTilt = "On Tilt"; static var PlayerStateSteamy = "Steamed"; static var Stranger = "\u00C9tranger"; static var toBad = "Pas de chance"; static var toCongratulations = "F\u00E9licitations"; static var toAmazing = "\u00C9tonnant"; static var youLost = "Vous avez perdu [whatIsChanged]"; static var extraChange = "et [whatIsChanged]"; static var youWon = "Vous avez gagn\u00E9 [whatIsChanged]"; static var youWonA = "Vous avez gagn\u00E9 un(e) [whatIsChanged]"; static var oneHouse = "1 maison"; static var multipleHouses = "[amount] maisons"; static var movingPlayers = "Envoyer les joueurs \u00E0 d'autres tables"; static var e1e = "1e"; static var e2e = "2e"; static var e3e = "3e"; static var e4e = "4e"; static var e5e = "5e"; static var e6e = "6e"; static var eedefault = "[amount]e"; static var place = "place"; static var saveNotify = "Votre progression actuelle sera sauvegard\u00E9e. Voulez-vous quitter?"; static var giveupNotify = "\u00CAtes-vous s\u00FBr de vouloir abandonner et partir?"; static var leaveNotify = "Une fois le tour actuel termin\u00E9, vous pouvez quitter la partie."; static var deleteCareerConformation = "\u00CAtes-vous s\u00FBr de vouloir supprimer la carri\u00E8re sauvegard\u00E9e: [careerName]?"; static var worthOfHouses = "[150]$ en maisons"; static var totalProfit = "Ce qui donne un <b>profit</b> de [whatIsChanged]$."; static var totalLoss = "Ce qui donne une <b>perte</b> de [whatIsChanged]$."; static var comeBackLater = "Je suppose que vous reviendrez plus tard."; static var And = "et"; static var quitConfirm = "\u00CAtes-vous s\u00FBr de vouloir abandonner le r\u00F4le de Governor of Poker?"; static var focusConfirm = "<B>Partie en pause</b>\n Cliquez sur le bouton <b>Ok</b> pour reprendre."; static var coin0Hint = "Quand vous voulez suivre... Prenez en consid\u00E9ration de lever! Cela vous donne 2 chances de gagner le pot."; static var coin1Hint = "Laissez vos adversaires deviner! Brouillez toujours votre style de jeu."; static var coin2Hint = "Si vous levez le m\u00EAme montant \u00E0 chaque fois, cela va rendre votre adversaire perplexe!"; static var coin3Hint = "Si vous levez des montants diff\u00E9rents \u00E0 chaque fois, cela va rendre votre adversaire perplexe!"; static var coin4Hint = "Jouer une bonne main lentement est OK. Jouer une main m\u00E9diocre lentement est dangereux."; static var coin5Hint = "Dans la derni\u00E8re position, cela peut \u00EAtre tr\u00E8s avantageux de suivre avec des as."; static var coin6Hint = "Bien que la combinaison As-As est la meilleure main au commencement, c'est seulement une paire."; static var coin7Hint = "Soyez pr\u00EAt \u00E0 vous coucher pour As-As ou Roi-Roi lorsque vous \u00EAtes s\u00FBr que vous \u00EAtes battu."; static var coin8Hint = "Dans certaines situations, une main peut \u00EAtre trop bonne pour se coucher; dans ce cas, il faut suivre automatiquement."; static var coin9Hint = "Faites tapis avec la meilleure main!"; static var coin10Hint = "\u00CAtre Steamed apr\u00E8s une mauvaise main ne peut que vous co\u00FBter encore plus d'argent!"; static var coin11Hint = "Vous aimerez d\u00E9couvrir si vous \u00EAtes On Tilt!"; static var coin12Hint = "Faire tapis marche bien \u00E0 chaque fois sauf la derni\u00E8re fois."; static var coin13Hint = "Attention lorsque vous levez avec une petite pile. Vous pourriez en arriver \u00E0 risquer plus d'argent!"; static var coin14Hint = "Suivre avec une petite pile peut \u00EAtre tr\u00E8s fructueux!"; static var coin15Hint = "Suivre avec des mains de peu de valeur vous fera perdre sur le long terme."; static var coin16Hint = "Un joueur avec le nom de sa ville d'origine comme surnom est probablement le meilleur joueur de cette ville."; static var coin17Hint = "Un joueur qui place des grosses mises est g\u00E9n\u00E9ralement faible tandis qu'un joueur qui place de petites mises est g\u00E9n\u00E9ralement fort."; static var coin18Hint = "As-As est la valeur la plus forte contre un seul adversaire."; static var coin19Hint = "Lorsque vous avez un brelan, prenez garde aux trois cartes couleurs sur la table."; static var coin20Hint = "Quand vous avez une couleur, prenez garde \u00E0 une paire ou a une couleur plus forte."; static var coin21Hint = "Ne laissez jamais les \u00E9motions contr\u00F4ler votre raisonnement."; static var coin22Hint = "Ce qu'il y a de mieux \u00E0 faire lorsque vous \u00EAtes On Tilt, c'est de faire une courte pause."; static var coin23Hint = "Une tr\u00E8s petite mise sur une rivi\u00E8re \u00E9veille toujours le soup\u00E7on."; static var coin0Descr = "1e Place"; static var coin1Descr = "2e Place"; static var coin2Descr = "3e Place"; static var coin3Descr = "4e Place"; static var coin4Descr = "5e Place"; static var coin5Descr = "6e Place"; static var subjectWins = "[subject] gagne [independent]"; static var coin6Descr = "Faites tapis avant le Flop"; static var coin7Descr = "Faites tapis apr\u00E8s le Flop"; static var coin8Descr = "Faites tapis apr\u00E8s le Tournant"; static var coin9Descr = "Faites tapis apr\u00E8s la Rivi\u00E8re"; static var coin10Descr = "Faites tapis contre 1 joueur"; static var coin11Descr = "Faites tapis contre 2 joueurs"; static var coin12Descr = "Faites tapis contre 3 joueurs"; static var coin13Descr = "D\u00E9couvrez 1 joueur"; static var coin14Descr = "D\u00E9couvrez 2 joueurs"; static var coin15Descr = "Bluffez et gagnez"; static var coin16Descr = "Battez 1 paire"; static var coin17Descr = "Battez une double paire"; static var coin18Descr = "Battez un brelan"; static var coin19Descr = "Battez une quinte"; static var coin20Descr = "Battez une couleur"; static var coin21Descr = "Battez une main pleine"; static var coin22Descr = "Battez un carr\u00E9"; static var coin23Descr = "Battez une quinte flush"; static var langSelect = "S\u00E9lection de la langue"; static var screenModeSelect = "Mode \u00C9cran"; static var Newtown = "Nouvelle ville"; static var Newtowns = "Nouvelles villes"; static var Newtransport = "Nouveau transport"; static var Transport = "Transport"; static var Pokergameearnings = "Gains de la partie de poker"; static var Houseearnings = "Gain de maisons"; static var Propertybought = "Propri\u00E9t\u00E9 achet\u00E9e"; static var Propertiesbought = "Propri\u00E9t\u00E9s achet\u00E9es"; static var Properties = "Propri\u00E9t\u00E9s"; static var Rewardearned = "R\u00E9compense gagn\u00E9e"; static var Rewardsearned = "R\u00E9compense gagn\u00E9es"; static var BFV_PremiumVersion = "Procurez-vous la version Premium de Governor of Poker"; static var BFV_PremiumContains = "Fonctionnalit\u00E9s du jeu Governor of Poker Premium:"; static var BFV_PremiumConList1 = "13 villes au Texas."; static var BFV_PremiumConList2 = "Chaque ville a davantage de b\u00E2timents et de meilleurs joueurs que la pr\u00E9c\u00E9dente."; static var BFV_PremiumConList3 = "Plus de 100 adversaires sur ordinateur."; static var BFV_PremiumConList4 = "Tous les moyens de transport dont vous avez besoin pour vous rendre \u00E0 n'importe quelle ville du Texas."; static var BFV_PremiumConList5 = "De nombreuses astuces de poker pour vous aider \u00E0 gagner."; static var BFV_PremiumConList6 = "Excellent AI avec une m\u00E9moire r\u00E9aliste."; static var BFV_PremiumConList7 = "Des villes bien connues, comme Dallas et El Paso."; static var BFV_PremiumConList8 = "Des tournois de diff\u00E9rentes importances."; static var BFV_PremiumConList9 = "Des tables de parties avec cash, d'un niveau facile \u00E0 tr\u00E8s difficile."; static var BFV_PremiumConList10 = "De nombreux styles de tables et de salles."; static var BFV_PremiumConList11 = "La chance de devenir le Governor of Poker et de tenir le Texas."; static var BFV_PremiumSlogan = "PROCUREZ-VOUS LA VERSION PREMIUM ET COMMENCEZ \u00C0 JOUER!"; static var BFV_ClickDownload = "Cliquez pour t\u00E9l\u00E9charger!"; static var BFV_Download = "T\u00E9l\u00E9charger"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Seulement [prize]"; static var youWonGovernor = "Vous \u00EAtes le nouveau\nGouverneur du Texas!!!!"; static var notEnoughMon = "Pas assez d'argent pour acheter cette maison."; static var yes = "Oui"; static var no = "Non"; static var buyProp = "Acheter la propri\u00E9t\u00E9?"; static var owner = "Propri\u00E9taire"; static var value = "Valeur"; static var income = "Revenus"; static var sellProp = "Vendre la propri\u00E9t\u00E9?"; static var difficulty = "Difficult\u00E9"; static var playeramount = "Montant du joueur"; static var city = "Cit\u00E9"; static var menuquickGame = "Menu du jeu rapide"; static var pot = "Pot"; static var tournament = "Tournoi"; static var showCards = "Montrer les cartes"; static var hideCards = "Cacher les cartes"; static var weekly = "Par semaine"; static var governorTransportWon = "Excellent travail! Vous m\u00E9ritez de devenir le <B>Gouverneur du Texas</B>, [playerName]. Vous \u00EAtes le meilleur joueur de poker que je connais."; static var governorTransportLosed = "Vous vous \u00EAtes bien d\u00E9fendu, mais El Paso m'appartient parce que je suis le meilleur joueur de poker dans l'histoire du Texas. Bonne chance lorsque vous essaierez de regagner ce que vous venez de perdre."; static var governorTransportInvitation = "[greeting] [playerName],<br>Bon alors, vous avez gagn\u00E9 ma ville natale et ma propre maison en jouant au poker!<br>Avez-vous le courage de jouer contre moi?<br>Si vous gagnez, vous deviendrez <b>gouverneur de tout le Texas</b>.<br>Mais si vous perdez, vous devrez me donner<br><B>toutes les maisons d'El Paso</b>."; static var Score = "Score"; static var togglePauseOption = "Pause automatique"; }
Symbol 3695 MovieClip [__Packages.as.conf.Language.Esconf] Frame 0
class as.conf.Language.Esconf { function Esconf () { } static var ok = "Aceptar"; static var play = "Jugar"; static var quickpoker = "Poker r\u00E1pido"; static var highscore = "R\u00E9cords"; static var options = "Opciones"; static var help = "Ayuda"; static var moregames = "M\u00E1s juegos"; static var highscores = "Highscores"; static var getfullversion = "Versi\u00F3n premium"; static var otherplayer = "Cambiar jugador"; static var Easy = "F\u00E1cil"; static var Medium = "Medio"; static var Hard = "Dif\u00EDcil"; static var mapoftexas = "Mapa de Texas"; static var nextday = "D\u00EDa siguiente"; static var statistics = "Estad\u00EDsticas"; static var rewards = "Premios"; static var menurewards = "Premios"; static var quit = "Salir"; static var texasmap = "Mapa de Texas"; static var close = "Cerrar"; static var leavetable = "Abandonar mesa"; static var adjustspeed = "Ajustar rapidez"; static var menuadjustspeed = "Ajustar la rapidez"; static var overview = "Visi\u00F3n global"; static var pause = "Pausa"; static var instruction = "Instrucciones"; static var pokerhands = "Manos de Poker"; static var blinds = "Apuestas ciegas"; static var preflop = "Pre-flop"; static var flop = "Flop"; static var turnriver = "Turn & River"; static var showdown = "Showdown"; static var loadbtn = "Cargar"; static var deletebtn = "Borrar"; static var newbtn = "Nuevo"; static var skip = "Saltar"; static var fullscreen = "Pantalla completa"; static var window = "Ventana"; static var hideAllHelp = "Ocultar consejos"; static var menuCareerProperties = "Men\u00FA de dificultad"; static var menuInstruction = "Instrucciones"; static var menuMain = "Men\u00FA principal"; static var menuMainSettings = "Opciones"; static var menuStatistics = "Estad\u00EDsticas"; static var menuNextday = "D\u00EDa finalizado"; static var Day = "D\u00EDa:"; static var Cash = "Dinero:"; static var Cities = "Ciudades:"; static var Houses = "Casas:"; static var gamesPlayed = "Partidas jugadas:"; static var Reputation = "Reputaci\u00F3n:"; static var HelpTip = "Consejo"; static var HelpTransportTitle = "Partida de transporte"; static var HelpTransportText = "Ron Dixie San Saba te ha ofrecido <b>jugar para</b> ganar <b>un caballo</b>. Es tu oportunidad para marcharte del pueblo.<br>Pero ten cuidado, <B>Ron Dixie San Saba </b> tiene fama de ser el <b>mejor jugador</b> de San Saba."; static var HelpWelcomeTitle = "Bienvenido a: The Governor of Poker"; static var HelpWelcomeText = "Est\u00E1s en tu pueblo natal, San Saba. Quieres convertirte en el <B>Governor of Poker</b>, y para ello debes empezar ganando todas las casas de San Saba. Cons\u00EDguelo ciudad a ciudad, pueblo a pueblo. Cuando tengas todo Texas, tendr\u00E1s que enfrentarte a tu \u00FAltimo rival.<br><br>Cuando est\u00E9s listo para ganar algo de dinero, haz clic en el icono [...] para empezar el <B>campeonato</b>."; static var HelpSteamyTitle = "Mosqueado"; static var HelpSteamyText = "Un jugador de la mesa est\u00E1 <b>mosqueado</b>; ahora es m\u00E1s probable que <B>cometa alg\u00FAn error</b>."; static var HelpShowHideCTitle = "Ocultar o mostrar cartas"; static var HelpShowHideCText = "Cuando tengas la opci\u00F3n de <b>ocultar</b> o <b>mostrar</b> tus cartas, aseg\u00FArate de tomar la decisi\u00F3n adecuada.<br>Si decides mostrar tus cartas despu\u00E9s de un farol, puede que los dem\u00E1s jugadores <b>se mosqueen o se irriten</b>, lo cual puede influir en sus pr\u00F3ximas decisiones. F\u00EDjate bien en los signos de mosqueo e irritaci\u00F3n, te ayudar\u00E1n a juzgar mejor a los jugadores. <br>\u00A1No muestres tus cartas si no quieres que los dem\u00E1s jugadores adivinen tu estilo de juego!"; static var HelpTransportNATitle = "Transporte no disponible"; static var HelpTransportNAText = "Si quieres viajar de [currentTown] a [destinationTown] necesitas un [transportNeeded]. <br>Puedes conseguirlo cuando hayas ganado todos los pueblos de la regi\u00F3n [ring]: [cityNames]."; static var HelpFirstCashgameTitle = "Partida con dinero"; static var HelpCashgameText = "Enhorabuena, te acaban de <B>invitar</b> a jugar tu <B>primera partida con dinero</b>.<br><br>Las partidas con dinero son parecidas a los campeonatos pero con algunas excepciones:<br> \u2022 Puedes <B>abandonar</b> la partida despu\u00E9s de <b>cada ronda</b>.<br> \u2022 Puedes <b>apostar</b> y <b>ganar casas</b>.<br> \u2022 Necesitas tener cierta <b>reputaci\u00F3n</b> para que te inviten.</b>"; static var HelpFirstBoughtHTitle = "Te has comprado tu primera casa"; static var HelpFirstBoughtHText = "Has hecho muy bien comprando tu <b>primera casa</b>;<br>te reportar\u00E1 unos beneficios de <b>$[profit] a la semana.</b> Comprar casas es bueno para tu reputaci\u00F3n y son esenciales para conseguir tus objetivos.<br> <B>San Saba te pertenecer\u00E1</b> cuando hayas comprado <b>todas las casas</b> del pueblo; entonces tendr\u00E1s la oportunidad de apostar por un caballo y marcharte."; static var HelpSellHouseTitle = "Vender una casa"; static var HelpSellHouseText = "Tienes que vender una casa porque para participar en cada campeonato de Texas necesitas un <B>m\u00EDnimo</b> de <B>$[minimum]</b> en efectivo. En estos momentos tienes <b>$[currentCash]</b>.<br>Coloca el rat\u00F3n sobre una de las casas que te pertenezcan (ver\u00E1s que tiene el tejado azul) y pulsa S\u00ED para venderla."; static var HelpGameoverTitle = "Fin de la partida"; static var HelpGameoverText = "Es una pena, pero el [day] no tienes bastante dinero para jugar ning\u00FAn campeonato de Texas.<br>Tienes <b>$[currentCash]</b>, y necesitas por lo menos <B>$[minimum]</b>."; static var HelpNextgameWonTitle = "D\u00EDa siguiente"; static var HelpNextgameWonText = "Buena partida. Has ganado $[pokerBalance], pero por hoy ya no queda <b>ning\u00FAn campeonato</b> por jugar en San Saba. Ser\u00E1 mejor que lo dejes por hoy y te prepares para jugar otro d\u00EDa.<br>Cuando est\u00E9s listo, haz clic en el bot\u00F3n \"<b>D\u00EDa siguiente</b>\". Ma\u00F1ana podr\u00E1s jugar m\u00E1s partidas de Poker."; static var HelpNextgameTitle = "D\u00EDa siguiente"; static var HelpNextgameText = "Por hoy ya no queda <b>ning\u00FAn campeonato</b> por jugar en San Saba, as\u00ED que ser\u00E1 mejor que lo dejes por hoy y te prepares para jugar otro d\u00EDa.<br>Cuando est\u00E9s listo, haz clic en el bot\u00F3n \"<b>D\u00EDa siguiente</b>\" y podr\u00E1s jugar m\u00E1s partidas."; static var HelpBettingHousesTitle = "Apostar casas"; static var HelpBettingHousesText = "En las partidas con dinero existe la posibilidad de apostar casas.<br>Selecciona el s\u00EDmbolo de una casa [...] , pulsa Subir y se lanzar\u00E1 una llave [...] sobre la mesa, que representa la casa elegida.<br>Cuando se apuesta una casa, vale el 90% de su valor en el mercado."; static var HelpWelcomeSaloonTitle = "Bienvenido a: el campeonato del Sal\u00F3n de Bob"; static var HelpWelcomeSaloonText = "Bienvenido al Sal\u00F3n de Bob. <B>8 jugadores</b> est\u00E1n listos para competir en un campeonato de Poker, cuyos premios son los siguientes:<br> \u2022 <b>El 1\u00BA\t</b>puesto gana <b>$ [1prize]</b><br> \u2022 <b>El 2\u00BA\t</b>puesto gana <b>$ [2prize]</b><br> \u2022 <b>El 3\u00BA\t</b>puesto gana <b>$ [3prize]</b><br>Si deseas ver las instrucciones del juego haz clic en <b>Instrucciones</b>, situado en la parte superior de la pantalla."; static var HelpButtonRaiseTitle = "Bot\u00F3n de subir"; static var HelpButtonRaiseText = "'Cuando te toque ser el repartidor, estar\u00E1s en la mejor posici\u00F3n de la mano, puesto que ser\u00E1s el \u00FAltimo en apostar y tendr\u00E1s m\u00E1s informaci\u00F3n de los dem\u00E1s jugadores. Antes de darle la vuelta a las tres primeras cartas, las apuestas ciegas (tanto la peque\u00F1a como la grande) deben decidir qu\u00E9 hacer despu\u00E9s que t\u00FA. Despu\u00E9s de darle la vuelta a las cartas, podr\u00E1s ver lo que apuestan o si pasan. Si subes muchas veces, llamar\u00E1s mucho la atenci\u00F3n, pero si consigues dos ases despu\u00E9s de cinco subidas puedes llevarte un buen montoncito."; static var HelpTransport2Title = "Partida de transporte"; static var HelpTransport2Text = "<b>[competitor]</b> te ha ofrecido jugar para ganar un <b>[transportType]</b>.<br>Buena suerte; <B>[competitor]</b> tiene fama de ser el <b>mejor jugador</b> de [townName]."; static var HelpGovernorgameTitle = "The Governor of Poker"; static var HelpGovernorgameText = "<B>El jefe de Texas</b> est\u00E1 muy impresionado con tus logros y te ha invitado a jugar una partida de Poker.<br>Es el mejor jugador de Texas; \u00BFser\u00E1s t\u00FA <b>el pr\u00F3ximo jefe</b>?"; static var HelpBuyHouseTitle = "Comprar una casa"; static var HelpBuyHouseText = "Intenta <b>comprar una casa</b> colocando el cursor sobre una de ellas y pulsando <b>\"S\u00ED\"</b> donde dice: <b>\"Comprar una propiedad\"</b>.<br>Cuando tengas una casa, podr\u00E1s <b>ganar dinero</b> alquil\u00E1ndola."; static var HelpLeaveCashgameTitle = "Abandonar la mesa"; static var HelpLeaveCashgameText = "Cuando juegas una partida con dinero, puedes abandonarla despu\u00E9s de cada mano con solo hacer clic en <B>\"Abandonar la mesa\"</b> <b>en cualquier momento</b>,<br> y no pierdes el dinero que no has apostado."; static var HelpRandomMessageText = ["[greeting] [playerName], te recuerdo que cuando un jugador tiene de apodo el nombre de una ciudad quiere decir que es el mejor de dicha ciudad.", "[greeting] [playerName], qu\u00E9 buen d\u00EDa hace, \u00BFverdad?", "[greeting] [playerName], <br>\u00BFpuedes prestarme dinero?", "[greeting] [playerName], es m\u00E1s f\u00E1cil ir de farol con un solo jugador que con dos.", "[greeting] [playerName], en un campeonato, eres el \u00FAltimo\u00A0a la hora de hacer tu apuesta, y tienes una cantidad promedio de fichas con respecto a los otros jugadores, debes arriesgar y apostar todo con unas cartas normales.", "[greeting] [playerName], \u00BFeres el nuevo jugador del que todo el mundo habla?", "[greeting] [playerName], \u00BFhas visto mi cerdo?", "[greeting] [playerName], \u00BFhas visto mi caballo?", "[greeting] [playerName], en un campeonato hay jugadores buenos y malos, y muchos regulares. \u00A1Intenta adivinar qui\u00E9n es qui\u00E9n!", "[greeting] [playerName], en un campeonato, intenta no quedarte con muy pocas fichas. Para ir bien, debes tener como m\u00EDnimo 10 veces la cantidad de la apuesta ciega grande.", "[greeting] [playerName], cuando tengas pocas fichas, apuesta si tienes unas cartas normales, porque en aquel momento valen m\u00E1s.", "[greeting] [playerName], ir de farol con un jugador bueno es m\u00E1s f\u00E1cil que con uno malo, pero si el bueno va, lo m\u00E1s seguro es que pierdas.", "[greeting] [playerName], si muestras un farol, los jugadores se mosquean; si muestras m\u00E1s faroles, acabar\u00E1n irrit\u00E1ndose.", "[greeting] [playerName], \u00BFtienes botas nuevas?", "[greeting] [playerName], \u00BFsab\u00EDas que el gobernador de Texas es un jugador de Poker con mucha fama?", "[greeting] [playerName], los mejores jugadores del mundo deber\u00EDan competir en un gran campeonato.", "[greeting] [playerName], yo creo que alg\u00FAn d\u00EDa veremos jugar partidas de Poker a trav\u00E9s de unos aparatos que proyecten im\u00E1genes en movimiento.", "[greeting] [playerName], para ganar una partida de Poker solo necesitas una ficha y una silla.", "[greeting] [playerName], \u00BFte dedicas solo a jugar al Poker o a alguna otra cosa?", "[greeting] [playerName], los jugadores de Poker deben saber mentir muy bien. Por eso no me f\u00EDo nunca de ninguno.", "[greeting] [playerName], cuando est\u00E9s absolutamente seguro de que tienes la mejor mano y a\u00FAn queda m\u00E1s de un jugador por apostar, mant\u00E9n tu apuesta baja para conseguir que vayan.", "[greeting] [playerName], gana tanto dinero como puedas al ganar una mano y pierde lo m\u00EDnimo cuando la pierdas.", "[greeting] [playerName], los jugadores m\u00E1s duros siempre son los imprevisibles.", "[greeting] [playerName], en la \u00FAltima ronda de apuestas, puedes apostar una peque\u00F1a cantidad aunque sepas que vas a perder para observar el estilo de juego de los dem\u00E1s jugadores.", "[greeting] [playerName], es m\u00E1s frecuente conseguir cantidades m\u00E1s peque\u00F1as cuando tienes buenas cartas que conseguir una gran cantidad con una mano m\u00E1s floja.", "[greeting] [playerName], intenta no arruinarte con una mano que necesita mejorar para ganar. Eso es lo que har\u00EDa un mal jugador.", "[greeting] [playerName], la paciencia es una virtud en el Poker.", "[greeting] [playerName], intenta subir m\u00E1s que igualar.", "[greeting] [playerName], \u00BFpuedes ense\u00F1arme a jugar al Poker?", "[greeting] [playerName], Texas es muy grande, pero con el transporte adecuado puedes ir a todas partes.", "[greeting] [playerName], el Poker es un juego donde intervienen la suerte, la habilidad, el saber arriesgar, el buen comportamiento, el estilo, la imagen y el enga\u00F1o.", "[greeting] [playerName], si no encuentras ning\u00FAn mal jugador en la mesa... es que probablemente seas t\u00FA.", "[greeting] [playerName], el Poker es un juego que re\u00FAne jugadores de toda clase y procedencia.", "[greeting] [playerName], recuerda que las fichas de un campeonato tienen m\u00E1s valor que las de una partida con dinero, y que en los campeonatos muchas veces lo mejor es no ir."]; static var SSHintNoEvent = "No queda ninguna partida por jugar. Vete a dormir y ve al <b>d\u00EDa siguiente</b>."; static var SSfirstTournament = "\u00BFTe interesa jugar un <B>campeonato de Poker</b>?<br>Puedes ir al <B>sal\u00F3n</b> y empezar a jugar ahora mismo."; static var SSfirstCashgame = "He o\u00EDdo que te han invitado a jugar <B>una partida con dinero</b>!<br>A m\u00ED no, no tengo la suficiente <B>reputaci\u00F3n</b>."; static var SSfirstTransport = "Si quieres irte del pueblo para jugar una partida de verdad, ju\u00E9gate un <B>caballo</b> en el <B>establo</b>!"; static var transportWon = "Qu\u00E9 suerte, con el [transporttype] puedes llegar a <B>3 nuevas ciudades</b>. Mira el <b>mapa de Texas</b> para averiguar c\u00F3mo llegar."; static var transportLosed = "Has perdido todo el dinero y a\u00FAn no tienes ning\u00FAn medio de transporte. \u00A1Vuelve <b>ma\u00F1ana</b>!"; static var waysToEarn = "Intenta jugar en alg\u00FAn otro sitio primero o consigue dinero <b>vendiendo una casa</b>.<br>Vuelve cuando tengas por lo menos <B>$[participationCash]</b>."; static var playTournament = "Ah\u00ED dentro va a empezar un <B><font color=\"#000000\">campeonato de Poker</font></b>. \u00BFQuieres jugar?<br>La entrada cuesta <B><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "\u00BFTe apetece jugar? Un par de vecinos van a jugar una <b>partida con dinero</b>. El m\u00EDnimo que necesitas es <b>$[entryCash]</b>."; static var playTransport = "\u00BFNo crees que es hora de irte del pueblo? Tengo un <B>[transporttype]</b> para ti.<br> S\u00E9 que te gusta el Poker. Te lo apuesto, la entrada es de <B>$[price]</b>."; static var playCashgameWon = "Lo has hecho muy bien, [playerName], has ganado <B>$[balance]</b>. <br>Tu <B>reputaci\u00F3n</b> va creciendo."; static var playCashgameLosed = "\u00A1Qu\u00E9 mala suerte que hayas perdido <b>$[balance]</b>!"; static var playCashgameTie = "Ni has perdido ni has ganado dinero, simplemente has perdido el tiemp."; static var playTournamentWon = "Bien hecho, [playerName], he o\u00EDdo que has ganado <B>$[balance]</b>.<br>Tu <B>reputaci\u00F3n</b> va creciendo. Volved todos, \u00BFme o\u00EDs?"; static var playTournamentLosed = "\u00A1Qu\u00E9 mala suerte que hayas perdido <b>$[balance]</b><br><br>Vuelve ma\u00F1ana, habr\u00E1 otro campeonato."; static var playTransportWon = "Qu\u00E9 suerte, con el [transporttype] puedes llegar a <B>3 nuevas ciudades</b>."; static var playTransportLosed = "Has perdido todo el dinero y a\u00FAn no tienes ning\u00FAn medio de transporte. \u00A1Vuelve <b>ma\u00F1ana</b>!"; static var playTournamentMoney = "Ah\u00ED dentro va a empezar un<B><font color=\"#000000\">campeonato de Poker</font></b>; qu\u00E9 pena que no tengas suficiente dinero para jugar.<br>"; static var playCashgameMoney = "Te han invitado a jugar una partida con dinero pero <b>no tienes suficientes fondos</b> para jugar.<br>"; static var playTransportMoney = "Tengo un <B>[transporttype]</b> para ti. <br> S\u00E9 que te gusta el Poker. Te lo apuesto; solo que te costar\u00E1 m\u00E1s de lo que tienes ahora.<br>"; static var greetingmorning = "Buenos d\u00EDas"; static var greetingday = "Buenos d\u00EDas"; static var greetingevening = "Buenas tardes"; static var greetingnight = "Buenas noches"; static var greetingRandom = ["Hola", "Qu\u00E9 tal", "Qu\u00E9 tal", "Buenas", "Hola", "\u00A1Eh!", "Hola hola"]; static var fillName = "Escribe tu nombre:"; static var selectGender = "Selecciona un sexo:"; static var cancel = "Cancelar"; static var EasyDescription = "Soy principiante."; static var MediumDescription = "Ya s\u00E9 jugar al Poker."; static var HardDescription = "\u00A1Soy el Governor of Poker!"; static var InstructionButton = "[...]En Texas Hold'em, hay un boton que se\u00F1ala qu\u00E9 jugador<br>[...]es el repartidor de la mano en juego."; static var InstructionSmBlind = "[...]Antes de que empiece la mano, el jugador a la izquierda del<br>[...]repartidor hace la \"apuesta ciega peque\u00F1a\", sin haber visto ninguna carta, y las apuestas siguen en el sentido de las agujas del reloj."; static var InstructionBgBlind = "[...]El jugador a la izquierda del que hace la apuesta ciega<br>[...]peque\u00F1a hace la \"apuesta ciega grande\", que es el doble de la peque\u00F1a. Estas apuestas se hacen antes de ver ninguna carta, y as\u00ED se consigue que valga la pena jugar si tienes unas cartas decentes. Luego se reparten dos cartas, llamadas \"cartas de mano\", a cada jugador."; static var InstructionPreFlop = "Cada jugador tiene la opci\u00F3n de jugar su mano yendo o subiendo la apuesta ciega grande despu\u00E9s de ver lo buenas que son sus dos cartas. La ciega grande se sube con un m\u00EDnimo de una apuesta completa. Las posibilidades de Hold'em son apostar, ir o subir. La decisi\u00F3n del jugador anterior determina las opciones del siguiente jugador.<br>Cuando no hay apuesta, las opciones son pasar, apostar o no ir.<br>Cuando alguien apuesta, las opciones son ir, subir o no ir.<br>Todos los jugadores tienen siempre la opci\u00F3n de no ir. \"Ir\" es apostar la misma cantidad que el jugador anterior. \"Subir\" es igualar y aumentar la apuesta. Al subir se tiene que como m\u00EDnimo doblar la cantidad anterior."; static var InstructionFlop = "Las tres cartas puestas sobre el tablero se llaman \"cartas comunitarias\". Las cartas \u0093de mano\u0094 son las que se reparte a cada jugador al principio de cada ronda. Los jugadores deben combinar las dos cartas de mano con las tres comunitarias para hacer la mejor combinaci\u00F3n posible. Cada jugador decide si cree que tiene la mejor mano de la mesa. Las apuestas empiezan con el jugador situado a la izquierda del que hace la ciega grande. Todas las apuestas y subidas se hacen con peque\u00F1as cantidades. Los jugadores siguen apostando, yendo, subiendo y no yendo hasta que los \u00FAnicos que quedan son los que quieren igualar la cantidad apostada (el bote) o cuando todos menos uno no van.<br><br>Los precios de los campeonatos var\u00EDan, as\u00ED como las cantidades en juego."; static var InstructionTurn = "Cuando se han hecho las apuestas, se saca la cuarta carta comunitaria, y se pone cara arriba sobre la mesa. Siguen las apuestas, esta vez empezando con el jugador situado a la izquierda del repartidor."; static var InstructionRiver = "Una vez hechas las apuestas de la cuarta carta, se saca la quinta y \u00FAltima carta, tambi\u00E9n boca arriba. La ronda de apuestas comienza con el jugador situado a la izquierda del repartidor, siguiendo las mismas pautas que con la cuarta carta."; static var InstructionShowdown = "Al final de la ronda de apuestas, y si queda m\u00E1s de un jugador, el \u00FAltimo en apostar o subir es el primero en mostrar sus cartas. Si no ha habido ninguna apuesta, el primero en mostrarlas es el jugador situado a la izquierda del repartidor. La mano la componen las dos cartas de mano combinadas con tres o cuatro cartas comunitarias. El que tenga la mejor mano gana el bote. Si hay dos jugadores con cartas igual de buenas, el bote se reparte entre ambos; es lo que se llama un \"bote compartido\". Los palos son diamantes, corazones, picas y tr\u00E9boloes, y todos tienen el mismo valor. Una vez se le da el bote al ganador, empieza la siguiente ronda. El bot\u00F3n del repartidor se mueve en el sentido de las agujas del reloj al siguiente jugador y se reparten nuevas cartas de mano a los jugadores que quedan en la partida."; static var InstructionHandranking = "Valor de las manos en Texas Hold'em"; static var OverviewTopPA = "Mejores [playerAmount] jugadores"; static var OverviewPlayerLeft = "Quedan [playerAmount1] de [playerAmount2] jugadores"; static var OverviewTable = "Tablero"; static var TransportFoot = "A pie"; static var TransportHorse = "Caballo"; static var TransportWagon = "Carro"; static var TransportCarriage = "Carruaje"; static var TransportCar = "Coche"; static var PlayerStateChips = "Fichas"; static var PlayerStateBet = "Apuesta"; static var PlayerStateRank = "Posici\u00F3n"; static var PlayerStateState = "Estado"; static var PlayerStateMood = "Humor"; static var PlayerStateTilt = "Irritado"; static var PlayerStateSteamy = "Mosqueado"; static var Stranger = "Forastero"; static var toBad = "Qu\u00E9 pena"; static var toCongratulations = "Enhorabuena"; static var toAmazing = "Sorprendente"; static var youLost = "Has perdido [whatIsChanged]"; static var extraChange = "y [whatIsChanged]"; static var youWon = "Has ganado [whatIsChanged]"; static var youWonA = "Has ganado [whatIsChanged]"; static var oneHouse = "1 casa"; static var multipleHouses = "[amount] casas"; static var movingPlayers = "Mover los jugadores a otras mesas"; static var e1e = "1\u00AA"; static var e2e = "2\u00AA"; static var e3e = "3\u00AA"; static var e4e = "4\u00AA"; static var e5e = "5\u00AA"; static var e6e = "6\u00AA"; static var eedefault = "[amount]\u00AA"; static var place = "posici\u00F3n"; static var saveNotify = "Se guardar\u00E1 la partida. \u00BFQuieres salir?"; static var giveupNotify = "\u00BFEst\u00E1s seguro de que quieres rendirte y abandonar la partida?"; static var leaveNotify = "Cuando termine la ronda, puedes abandonar la partida."; static var deleteCareerConformation = "\u00BFEst\u00E1s seguro de que quieres borrar tu trayectoria: [careerName]?"; static var worthOfHouses = "[150]$ en casas"; static var totalProfit = "Que suma unos <b>beneficios</b> de [whatIsChanged]$."; static var totalLoss = "Que suma unas <b>p\u00E9rdidas</b> de [whatIsChanged]$."; static var comeBackLater = "Me imagino que volver\u00E1s m\u00E1s tarde."; static var And = "y"; static var quitConfirm = "\u00BFEst\u00E1s seguro de que quieres salir de Governor of Poker?"; static var focusConfirm = "<B>Juego detenido</b>\n Haz clic en <b>Aceptar</b> para retomar la partida."; static var coin0Hint = "Si quieres ir, puede que sea mejor subir; tienes el doble de posibilidades de ganar el bote."; static var coin1Hint = "Marea a tus adversarios mezclando tu estilo de juego."; static var coin2Hint = "Si subes la apuesta cada vez, desconcertar\u00E1s a tu adversario."; static var coin3Hint = "Si cada vez subes una cantidad diferente, desconcertar\u00E1s a tu adversario!"; static var coin4Hint = "Jugar pausadamente cuando se tiene una buena mano est\u00E1 bien, pero cuando se tienen unas cartas normales, es peligroso."; static var coin5Hint = "Si est\u00E1s en la \u00FAltima posici\u00F3n, puedes llevarte un buen bote si vas con ases."; static var coin6Hint = "Aunque una pareja de ases sea la mejor mano para empezar, no deja de ser una pareja."; static var coin7Hint = "Aunque tengas una pareja de ases o de reyes, si tienes la sensaci\u00F3n de que vas a perder, no vayas."; static var coin8Hint = "En algunas situaciones, si una mano es demasiado buena para no ir, entonces hay que ir."; static var coin9Hint = "Si tienes la mejor mano, apu\u00E9stalo todo"; static var coin10Hint = "Si te mosqueas despu\u00E9s de una mala mano, te costar\u00E1 m\u00E1s dinero!"; static var coin11Hint = "\u00A1Si te irritas es peor!"; static var coin12Hint = "Apostarlo todo funciona siempre excepto en la \u00FAltima."; static var coin13Hint = "Ten cuidado cuando haya una pila peque\u00F1a de fichas y subas; puede que acabes arriesgando m\u00E1s dinero!"; static var coin14Hint = "Ir con peque\u00F1as cantidades de fichas puede ser muy provechoso!"; static var coin15Hint = "Si vas con cartas normales, a la larga perder\u00E1s."; static var coin16Hint = "El jugador que tiene como apodo el nombre de su pueblo es probablemente el mejor del pueblo."; static var coin17Hint = "Los jugadores que apuestan mucho suelen ser d\u00E9biles y los que apuestan poco suelen ser fuertes."; static var coin18Hint = "La pareja de ases es la mano m\u00E1s alta frente a un adversario."; static var coin19Hint = "Cuando tengas un tr\u00EDo, ten cuidado con las tres cartas del mismo color del tablero."; static var coin20Hint = "Cuando tengas color, ten cuidado con las parejas que pueda haber en la mesa o con los colores m\u00E1s altos."; static var coin21Hint = "Nunca te dejes llevar por tus emociones."; static var coin22Hint = "Lo mejor que puedes hacer cuando est\u00E9s irritado es tomarte un descanso."; static var coin23Hint = "Apostar poco en la quinta carta siempre es sospechoso."; static var coin0Descr = "1\u00AA posici\u00F3n"; static var coin1Descr = "2\u00AA posici\u00F3n"; static var coin2Descr = "3\u00AA posici\u00F3n"; static var coin3Descr = "4\u00AA posici\u00F3n"; static var coin4Descr = "5\u00AA posici\u00F3n"; static var coin5Descr = "6\u00AA posici\u00F3n"; static var subjectWins = "[subject] gana a [independent]"; static var coin6Descr = "Jugarlo todo antes de las tres cartas"; static var coin7Descr = "Jugarlo todo despu\u00E9s de las tres cartas"; static var coin8Descr = "Jugarlo todo despu\u00E9s de la cuarta"; static var coin9Descr = "Jugarlo todo despu\u00E9s de la quinta"; static var coin10Descr = "Jugarlo todo frente a 1 jugador"; static var coin11Descr = "Jugarlo todo frente a 2 jugadores"; static var coin12Descr = "Jugarlo todo frente a 3 jugadores"; static var coin13Descr = "Arruinar a 1 jugador"; static var coin14Descr = "Arruinar a 2 jugadores"; static var coin15Descr = "Echarse un farol y ganar"; static var coin16Descr = "Superar una pareja"; static var coin17Descr = "Superar dos parejas"; static var coin18Descr = "Superar un tr\u00EDo"; static var coin19Descr = "Superar una escalera"; static var coin20Descr = "Superar un color"; static var coin21Descr = "Superar un full"; static var coin22Descr = "Superar un Poker"; static var coin23Descr = "Superar una escalera de color"; static var langSelect = "Elecci\u00F3n de idioma"; static var screenModeSelect = "Modo de pantalla"; static var Newtown = "Pueblo nuevo"; static var Newtowns = "Pueblos nuevos"; static var Newtransport = "Transporte nuevo"; static var Transport = "Transporte"; static var Pokergameearnings = "Ganancias del Poker"; static var Houseearnings = "Casas ganadas"; static var Propertybought = "Propiedad comprada"; static var Propertiesbought = "Propiedades compradas"; static var Properties = "Propiedades"; static var Rewardearned = "Premio ganado"; static var Rewardsearned = "Premios ganados"; static var BFV_PremiumVersion = "Consigue la versi\u00F3n Premium de Governor of Poker"; static var BFV_PremiumContains = "Caracter\u00EDsticas de la versi\u00F3n Premium:"; static var BFV_PremiumConList1 = "13 ciudades de Texas."; static var BFV_PremiumConList2 = "Cada ciudad tiene m\u00E1s edificios y mejores jugadores que la anterior."; static var BFV_PremiumConList3 = "M\u00E1s de 100 adversarios."; static var BFV_PremiumConList4 = "Todos los transportes que necesitas para llegar a cualquier ciudad de Texas."; static var BFV_PremiumConList5 = "Consejos que puedes ganar."; static var BFV_PremiumConList6 = "Excelente inteligencia artificial que tiene muy buena memoria."; static var BFV_PremiumConList7 = "Ciudades famosas, como Dallas o El Paso."; static var BFV_PremiumConList8 = "Campeonatos de diferente magnitud."; static var BFV_PremiumConList9 = "Partidas desde f\u00E1ciles a muy dif\u00EDciles."; static var BFV_PremiumConList10 = "Muchos estilos de tableros y salas."; static var BFV_PremiumConList11 = "La oportunidad de convertirte en jefe del Poker y hacerte due\u00F1o de Texas."; static var BFV_PremiumSlogan = "\u00A1CONSIGUE LA VERSI\u00D3N PREMIUM Y EMPIEZA A JUGAR!"; static var BFV_ClickDownload = "Haz clic para descargarla"; static var BFV_Download = "Descargar"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Solo [prize]"; static var youWonGovernor = "\u00A1Eres el nuevo \nGobernador de Texas!"; static var notEnoughMon = "No hay bastante dinero para comprar esta casa"; static var yes = "S\u00ED"; static var no = "No"; static var buyProp = "\u00BFComprar una propiedad?"; static var owner = "Propietario"; static var value = "Valor"; static var income = "Beneficio"; static var sellProp = "\u00BFVender una propiedad?"; static var difficulty = "Dificultad"; static var playeramount = "Cantidad jugador"; static var city = "Ciudad"; static var menuquickGame = "Men\u00FA partida r\u00E1pida"; static var pot = "Bote"; static var tournament = "Campeonato"; static var showCards = "Mostrar cartas"; static var hideCards = "Ocultar cartas"; static var weekly = "Semanalmente"; static var governorTransportWon = "Por tu buen juego mereces ser el <B>gobernador de Texas</B>, [playerName]. Eres el mejor jugador de p\u00F3quer que conozco"; static var governorTransportLosed = "Lo has hecho bien pero El paso es m\u00EDo porque soy el mejor jugador de p\u00F3quer que ha habido jam\u00E1s en Texas. A ver si tienes suerte y vuelves a ganar lo que has perdido."; static var governorTransportInvitation = "[greeting] [playerName],<br>te has ganado mi pueblo y mi propia casa jugando al p\u00F3quer.<br>\u00BFTe atreves a jugar contra m\u00ED?<br>Si ganas, te convertir\u00E1s en el <b>gobernador de todo Texas</b>.<br>Si pierdes, me dar\u00E1s<br><B>todas las casas de El Paso</b>."; static var Score = "Puntos"; static var togglePauseOption = "Pausa autom\u00E1tica"; }
Symbol 3696 MovieClip [__Packages.as.conf.Language.Itconf] Frame 0
class as.conf.Language.Itconf { function Itconf () { } static var ok = "Ok"; static var play = "Gioca"; static var quickpoker = "Partita veloce"; static var highscore = "Punteggi"; static var options = "Impostazioni"; static var help = "Aiuto"; static var moregames = "Altri giochi"; static var highscores = "Highscores"; static var getfullversion = "Versione premium"; static var otherplayer = "Altro giocatore"; static var Easy = "Facile"; static var Medium = "Medio"; static var Hard = "Difficile"; static var mapoftexas = "Mappa del Texas"; static var nextday = "Giorno Dopo"; static var statistics = "Statistiche"; static var rewards = "Premi"; static var menurewards = "Premi"; static var quit = "Esci"; static var texasmap = "Mappa del Texas"; static var close = "Chiudi"; static var leavetable = "Lascia Tavolo"; static var adjustspeed = "Velocit\u00E0"; static var menuadjustspeed = "Velocit\u00E0"; static var overview = "Classifica"; static var pause = "Pausa"; static var instruction = "Istruzioni"; static var pokerhands = "Mani"; static var blinds = "Bui"; static var preflop = "Pre-Flop"; static var flop = "Flop"; static var turnriver = "Turn e River"; static var showdown = "Showdown"; static var loadbtn = "Carica"; static var deletebtn = "Elimina"; static var newbtn = "Nuovo"; static var skip = "Salta"; static var fullscreen = "Schermo intero"; static var window = "Finestra"; static var hideAllHelp = "Non mostrare i suggerimenti"; static var menuCareerProperties = "Difficolt\u00E0"; static var menuInstruction = "Istruzioni"; static var menuMain = "Men\u00F9 principale"; static var menuMainSettings = "Impostazioni"; static var menuStatistics = "Statistiche"; static var menuNextday = "Giornata terminata"; static var Day = "Giorno:"; static var Cash = "Contante:"; static var Cities = "Citt\u00E0:"; static var Houses = "Edifici:"; static var gamesPlayed = "Partite giocate:"; static var Reputation = "Reputazione:"; static var HelpTip = "Suggerimento"; static var HelpTransportTitle = "Partita per il Trasporto"; static var HelpTransportText = "<b>Ron (San Saba) Dixie</b> ha appena messo in gioco un <b>Cavallo</b>, \u00E8 la tua occasione per lasciare la citt\u00E0. Si prudente <b>Ron (San Saba) Dixie</b> \u00E8 noto come il <b>miglior giocatore</b> di San Saba."; static var HelpWelcomeTitle = "Benvenuto a: Governor of Poker"; static var HelpWelcomeText = "Ti trovi a San Saba, la tua citt\u00E0 natale. Vuoi diventare il <b>Governor of Poker</b>, per diventarlo devi cominciare appropriandoti di ogni edificio a San Saba! Fatti strada, un paese dopo l'altro, una citt\u00E0 dopo l'altra. Una volta che tutto il Texas sar\u00E0 in tuo possesso, dovrai affrontare il tuo ultimo avversario.<br><br>Non appena sei pronto a guadagnare un po' di soldi, fai clic sul simbolo [...] per prendere parte ad un <b>torneo</b>."; static var HelpSteamyTitle = "Agitato"; static var HelpSteamyText = "Un giocatore avversario \u00E8 <b>agitato</b>, cos\u00EC aumenta la possibilit\u00E0 che <b>questo giocatore faccia degli errori</b>."; static var HelpShowHideCTitle = "Mostra o Nascondi le tue carte"; static var HelpShowHideCText = "Rifletti bene quando decidi di <b>mostrare</b> o <b>nascondere</b> le tue carte.<br>Se mostri le carte dopo aver bluffato, \u00E8 possibile che i giocatori avversari diventino <b>Agitati</b> o che facciano<b>Tilt</b>. Ci\u00F2 comprometter\u00E0 le loro mosse successive. Fai attenzione ai segnali di tilt e di agitazione. Ti aiuteranno ad analizzare gli avversari.<br>Se non desideri che gli avversari si facciano un'idea del tuo gioco, \u00E8 meglio non mostrare le carte!"; static var HelpTransportNATitle = "Mezzo di trasporto non disponibile"; static var HelpTransportNAText = "Non puoi viaggiare da [currentTown] a [destinationTown] senza un [transportNeeded].<br>Per vincere un [transportNeeded] devi acquisire ogni citt\u00E0 della regione [ring]: [cityNames]."; static var HelpFirstCashgameTitle = "Partita a soldi"; static var HelpCashgameText = "Congratulazioni, hai appena ricevuto un <b>invito</b> alla tua <b>prima partita a soldi</b>.<br><br>Le partite a soldi sono simili ai tornei, salvo alcune eccezioni:<br> \u2022 Puoi <b>abbandonare</b> una partita a soldi dopo <b>ogni giro</b>.<br> \u2022 Puoi <b>scommettere</b> e <b>vincere case</b>.<br> \u2022 Una buona <b>reputazione</b> \u00E8 indispensabile per ricevere un invito.</b>"; static var HelpFirstBoughtHTitle = "Hai appena acquistato il tuo primo edificio"; static var HelpFirstBoughtHText = "Ottimo lavoro, l'acquisto del tuo <b>primo edificio</b>.<br>L'edificio che hai appena comprato ha una rendita di <b>$[profit] a settimana!</b> L'acquisto di immobili fa crescere la tua reputazione ed \u00E8 essenziale nel raggiungimento dei tuoi obbiettivi.<br>Diventerai il <b>proprietario di San Saba</b> dopo aver acquistato <b>tutti gli edifici</b> della citt\u00E0. Una volta in possesso della citt\u00E0, potrai giocare per un cavallo e viaggiare altrove."; static var HelpSellHouseTitle = "Vendi un edificio"; static var HelpSellHouseText = "Sei obbligato a vendere un edificio perch\u00E8 nel Texas la quota di partecipazione va pagata in contanti e a te serve un <b>minimo</b> di <b>$[minimum]</b> in contanti per partecipare. Al momento disponi di <b>$[currentCash]</b>.<br>Muovi il cursore del mouse sui tuoi immobili, si riconoscono dal tetto blu. Clicca su \"Si\" per vendere un edificio."; static var HelpGameoverTitle = "Hai Perso"; static var HelpGameoverText = "Che sfortuna, il [day] non hai pi\u00F9 denaro a sufficienza per partecipare ad un qualunque torneo texano.<br>Hai <b>$[currentCash]</b> e te ne servono <b>$[minimum]</b>."; static var HelpNextgameWonTitle = "Giornata successiva"; static var HelpNextgameWonText = "Hai giocato bene. Oggi hai vinto $[pokerBalance], purtroppo per oggi <b>non ci sono pi\u00F9 tornei</b> a San Saba. Meglio andare a letto e prepararsi per una nuova giornata di poker.<br>Quando lo desideri, clicca su \"<b>Giorno dopo</b>\". Ulteriori partite saranno disponibili domani."; static var HelpNextgameTitle = "Giornata successiva"; static var HelpNextgameText = "<b>Non ci sono pi\u00F9 tornei aperti</b> a San Saba, meglio andare a letto e prepararsi per una nuova giornata di poker.<br>Quando lo desideri, clicca su \"<b>Giorno dopo</b>\". Ulteriori partite saranno disponibili domani."; static var HelpBettingHousesTitle = "Scommettere immobili"; static var HelpBettingHousesText = "Nelle partite a soldi si ha la possibilit\u00E0 di puntare immobili.<br>Basta selezionare il simbolo di un edificio [...] , premere \"rilancia\" e una chiave [...] voler\u00E0 sul piatto, come simbolo della posta in gioco.<br>Un edificio messo in gioco durante una partita, vale il 90% del suo valore effettivo di mercato."; static var HelpWelcomeSaloonTitle = "Benvenuti al: Torneo del Saloon di Bob"; static var HelpWelcomeSaloonText = "Benvenuti al Torneo del Saloon di Bob, <b>8 giocatori</b> sono pronti a sfidarsi in un avvincente torneo di poker aspirando ai seguanti premi:<br> \u2022 Il <b>1\u00B0</b> posto vince <b>$ [1prize]</b><br> \u2022 Il <b>2\u00B0</b> posto vince <b>$ [2prize]</b><br> \u2022 Il <b>3\u00B0</b> posto vince <b>$ [3prize]</b><br>Per una scala dei punteggi possibili fai clic su <b>Istruzioni</b> in cima allo schermo."; static var HelpButtonRaiseTitle = "Il bottone Rilancia"; static var HelpButtonRaiseText = "'Il bottone del Mazziere' ti mette in una posizione di favore. Essendo l'ultima persona a puntare nel giro hai un vantaggio su tutti gli altri avversari. Prima del Flop, Il Buio piccolo (SB - Small Blind) e il Buio grande (BB - Big Blind) devono decidere cosa fare dopo di te. Dopo il Flop, potrai vedere quanto puntano o se bussano.<br>Rilanciando frequentemente si attira l'attenzione. Ma rilanciare su una coppia d'assi dopo aver gi\u00E0 rilanciato 5 volte pu\u00F2 diventare una manna dal cielo."; static var HelpTransport2Title = "Mezzo di trasporto"; static var HelpTransport2Text = "<b>[competitor]</b> ti ha appena offerto di giocare per un <b>[transportType]</b>.<br>In bocca al lupo, <b>[competitor]</b> \u00E8 <b>l'avversario pi\u00F9 temibile</b> a [townName]."; static var HelpGovernorgameTitle = "Governor of Poker"; static var HelpGovernorgameText = "<b>Il Governatore del Texas</b> \u00E8 impressionato dai tuoi successi. Hai appena ricevuto un invito a giocare.<br>Il governatore gode della fama di miglior giocatore di tutto il Texas; sarai in grado di vincere e diventare il<b>nuovo Governatore</b>?"; static var HelpBuyHouseTitle = "Compra un edificio"; static var HelpBuyHouseText = "Prova a <b>comprare un edificio</b>, sposta il cursore del mouse su un edificio e fai clic su<b>\"Si\"</b> dove leggi: <b>\"Acquista\"</b>.<br>Quando possiedi immobili <b>guadagni denaro</b> semplicemente affittandoli."; static var HelpLeaveCashgameTitle = "Abbandona il tavolo"; static var HelpLeaveCashgameText = "Puoi abbandonare una partita a soldi dopo ogni mano, basta fare clic <b>in qualsiasi momento</b> sul bottone <b>\"Lascia Tavolo\"</b>.<br>Non perderai niente che tu non abbia gi\u00E0 puntato."; static var HelpRandomMessageText = ["[greeting] [playerName], ricordati che quando un giocatore di poker porta nel suo nome il nome della sua citt\u00E0 ... si tratta del miglior giocatore della citt\u00E0.", "[greeting] [playerName], non \u00E8 una giornata meravigliosa?", "[greeting] [playerName], <br>mi puoi prestare un po' di soldi?", "[greeting] [playerName], \u00E8 pi\u00F9 facile bluffare contro un avversario che contro due.", "[greeting] [playerName], quando giochi in un torneo, se sei uno degli ultimi a puntare per un piatto decente, e hai una mano decente ... vale la pena di rischiare un all-in.", "[greeting] [playerName], sei tu il nuovo giocatore di cui tutti parlano?", "[greeting] [playerName], hai mica visto il mio maiale?", "[greeting] [playerName], hai mica visto il mio cavallo?", "[greeting] [playerName], ci sono giocatori prudenti e giocatori audaci, e un sacco di variazioni tra questi du estremi. Cerca di analizzare i tuoi avversari!", "[greeting] [playerName], quando giochi in un torneo, fai sempre attenzione che i tuoi gettoni non diminuiscano troppo in fretta. Solo se possiedi dieci volte il valore del Buio grande (BB) puoi stare tranquillo.", "[greeting] [playerName], quando hai pochi gettoni, forza il gioco ogni volta che ricevi una mano decente. In questo momento le tue carte hanno ancora un valore superiore.", "[greeting] [playerName], bluffare contro un giocatore prudente \u00E8 pi\u00F9 facile che bluffare contro un giocatore audace. Ma quando und giocatore prudente decide di coprire la tua puntata, potrebbe rivelarsi un' esperienza molto amara.", "[greeting] [playerName], mostrare le carte dopo aver bluffato fa agitare gli avversari. Mostrando sempre pi\u00F9 bluff li si fa andare in Tilt.", "[greeting] [playerName], che begli stivali! ...nuovi?", "[greeting] [playerName], hai gi\u00E0 sentito che il Governnatore del Texas \u00E8 un noto giocatore di poker?", "[greeting] [playerName], sarebbe fantastico se qualcuno organizzasse und grande Torneo, in cui tutti i migliori giocatori del mondo si possano affrontare.", "[greeting] [playerName], ho la visione di un futuro in cui noi tutti potremo guardare gente giocare a poker attraverso scatole luminose che mostrano immagini in movimento.", "[greeting] [playerName], tutto ci\u00F2 che serve per vincere una partita di poker sono una sedia ed un gettone.", "[greeting] [playerName], giochi solo a poker o hai anche un mestiere?", "[greeting] [playerName], per essere un buon giocatore di poker devi saper mentire come un attore. Questo \u00E8 il motivo per cui non mi fido di voi giocatori di poker.", "[greeting] [playerName], quando sei sicuro di aver una mano imbattibile e c'\u00E8 pi\u00F9 di una avversario che copre, tieni le puntate basse per far si che continuino a coprire.", "[greeting] [playerName], cerca di vincere il pi\u00F9 possibile quando vinci una mano e di perdere il meno possibile in caso contrario.", "[greeting] [playerName], gli avversari imprevedibili sono anche i pi\u00F9 temibili.", "[greeting] [playerName], alle volte vale la pena di fare una piccola puntata dopo il River anche quando sai che perderai. Cos\u00EC puoi vedere le carte degli avversari e studiare la loro strategia.", "[greeting] [playerName], spesso vinci di meno con una buona mano iniziale, che con una mano non troppo buona che migliora notevolmente dopo il Flop.", "[greeting] [playerName], cerca di non fare bancarotta aspettando di ricevere carte decenti. Cos\u00EC giocano solo i giocatori d'azzardo.", "[greeting] [playerName], la pazienza \u00E8 una delle virt\u00F9 nel poker.", "[greeting] [playerName], spesso vale la pena di rilanciare invece di coprire.", "[greeting] [playerName], mi insegneresti a giocare a poker?", "[greeting] [playerName], il Texas \u00E8 molto grande, ma con il giusto mezzo di trasporto arriverai ovunque.", "[greeting] [playerName], il poker \u00E8 und gioco di fortuna, abilit\u00E0, calcolo dei rischi, correttezza, stile, immagine e un minimo di truffa.", "[greeting] [playerName], se al tavolo da gioco non trovi un \"pollo\" ... molto probabilmente sei tu lo scarso!", "[greeting] [playerName], il poker \u00E8 un gioco che unisce giocatori di ogni tipo. Indipendentemente dalle loro origini.", "[greeting] [playerName], ricorda: nei tornei i gettoni hanno pi\u00F9 valore che nelle partite a soldi. Passare in un torneo \u00E8 molto spesso la decisione migliore."]; static var SSHintNoEvent = "Non ci sono partite aperte, vai a dormire e inizia una <b>nuova giornata</b>."; static var SSfirstTournament = "Ti interessa prender parte ad und<b>torneo di poker</b>?<br>Vai al <b>Saloon</b> e comincia subito a giocare!"; static var SSfirstCashgame = "Si racconta che sei stato invitato ad una <b>partita a soldi</b>!<br>Io purtroppo no. La mia <b>reputazione</b> non \u00E8 ancora sufficiente."; static var SSfirstTransport = "Sei vuoi lasciare la citt\u00E0 per andare a giocare il vero poker, puoi giocare per un <b>cavallo</b> alla <b>stalla</b>!"; static var transportWon = "Che fortuna! Con il tuo nuovo [transporttype] puoi raggiungere <b>3 nuove citt\u00E0</b>. Dai un occhiata alla <b>mappa del Texas</b> per vedere dove sono."; static var transportLosed = "Hai perso i tuoi soldi e non hai ancora neanche beccato il tuo mezzo di trasporto, ripassa <b>domani</b>!"; static var waysToEarn = "Prova a giocare altrove o procurati un po' di contante <b>vendendo un edificio</b>.<br>Torna quando hai racimolato <b>$[participationCash]</b>."; static var playTournament = "Un <b><font color=\"#000000\">torneo di poker</font></b> sta per cominciare qui alle mie spalle, vuoi partecipare?<br>Il buy-in \u00E8 di <b><font color=\"#000000\">$[buyIn]</font></b>."; static var playCashgame = "Che ne dici di una partitina? Un paio di persone del posto stanno per giocare una <b>partita a soldi</b>. La posta minima per patecipare \u00E8 di <b>$[entryCash]</b>."; static var playTransport = "Non pensi che sia arrivato il momento di lasciare la citt\u00E0? Ho un <b>[transporttype]</b> per te,<br> so anche che ti piace il poker e ti sfido, il buy-in \u00E8 di <b>$[price]</b>."; static var playCashgameWon = "Ben fatto [playerName], hai appena vinto <b>$[balance]</b>!<br>La tua <b>reputazione</b> cresce."; static var playCashgameLosed = "Che sfortuna quei <b>$[balance]</b>!"; static var playCashgameTie = "Non hai vinto ne perso denaro, ...ma un sacco di tempo."; static var playTournamentWon = "Ben fatto [playerName], ho sentito che hai appena vinto <b>$[balance]</b>!<br>La tua <b>reputazione</b> cresce. Torna a giocare da noi mi raccomando!"; static var playTournamentLosed = "Che sfortuna quei <b>$[balance]</b>!<br><br>Ritenta la tua fortuna domani, ci sar\u00E0 un nuovo torneo."; static var playTransportWon = "Che fortuna, con un [transporttype] puoi raggiungere <b>3 nuove citt\u00E0</b>."; static var playTransportLosed = "Hai perso la tua posta e non hai vinto un <b>[transporttype]</b>, riprova <b>domani</b>!"; static var playTournamentMoney = "Un <b><font color=\"#000000\">torneo di poker</font></b> sta per cominciare alle mie spalle, ... una sfortuna che tu non te lo possa permettere.<br>"; static var playCashgameMoney = "Hai ricevuto l'invito ad una partita a soldi, ma <b>non hai contante a sufficienza</b> per partecipare.<br>"; static var playTransportMoney = "Ho un <b>[transporttype]</b> per te,<br> so anche che ti piace il poker e ti sfido. Solo non hai contante sufficente per andare al tavolo.<br>"; static var greetingmorning = "Buongiorno"; static var greetingday = "Buona giornata"; static var greetingevening = "Buonasera"; static var greetingnight = "Buonanotte"; static var greetingRandom = ["Ciao", "Ti saluto", "Hei", "Hi ya", "U\u00E8", "Hola", "Howdy", "Howdy", "Salute a te"]; static var fillName = "Immetti il tuo nome:"; static var selectGender = "Scegli un personaggio:"; static var cancel = "Annulla"; static var EasyDescription = "Sono un principiante."; static var MediumDescription = "So come si gioca a poker!"; static var HardDescription = "Sono un giocatore professionista!"; static var InstructionButton = "[...]Nel Poker Texas Hold'em, c'\u00E8 il \"bottone mazziere\" che mostra<br>[...]quale giocatoresi trova nella posizione del mazziere per la mano in corso."; static var InstructionSmBlind = "[...]Prima che la mano cominci il giocatore a sinistra del mazziere <br>[...]punta il \u201CPiccolo Buio\u201D (SB - Small Blind) senza aver visto le sue carte, una piccola puntata. Si prosegue in senso orario con le puntate"; static var InstructionBgBlind = "[...] Il giocatore a sinistra del piccolo buio punta il \u201Cgrande buio\u201D<br>[...](BB - Big Blind), questa puntata \u00E8 il doppio del piccolo buio. Queste puntate come dice il nome vengono fatte senza aver visto le carte. Questo aiuta a non andartene a mani vuote se hai carte decenti. Il mazziere distribuisce adesso 2 carte a persona, queste sono le carte \u201Ccoperte\u201D."; static var InstructionPreFlop = "Ogni giocatore pu\u00F2 adesso guardare le proprie carte e decidere se coprire o rilanciare il grande buio. La puntata minima per rilanciare il grande buio \u00E8 il raddoppio. Nel Texas Hold'em si pu\u00F2 Puntare, Coprire o Rilanciare. Una di questa azioni decide le possibilit\u00E0 per il prossimo giocatore.<br>Se non \u00E8 stata ancora effettuata alcuna puntata, le opzioni sono Bussare, Puntare o Passare.<br>Se una puntata ha avuto luogo, si pu\u00F2 Coprire, Rilanciare o Passare.<br>Ogni giocatore pu\u00F2 passare in qualunque momento. Coprire significa puntare ci\u00F2 che il giocatore precedente ha puntato. Rilanciare significa coprire e aumentare la puntata incrementandone il valore. Il rilancio minimo \u00E8 il doppio della puntata precedente."; static var InstructionFlop = "Il \u201CFlop\u201D \u00E8 quando il mazziere scopre 3 carte in mezzo al tavolo. Queste si chiamano carte \u201Cscoperte\u201D o \u201Ccomuni\u201D. Le carte \u201Ccoperte\u201D sono quelle che ogni giocatore riceve all'inzio della mano. Ogni giocatore deve combinare le sue carte coperte con quelle comuni per raggiungere il miglior punteggio possible. Ogni giocatore decide per se secondo il suo parere sulla qualit\u00E0 della sua mano. Il giocatore alla sinistra del grande buio comincia a puntare. Tutti I giocatori a turno puntano, coprono, rilanciano o eventualmente passano, finch\u00E8 resta solo un giocatore, oppure finch\u00E8 gli unici giocatori rimasti sono quelli che si contendono l'ambito piatto.<br><br>I tornei differiscono nella quota di partecipazione, la partite a soldi nella quantit\u00E0 di gettoni da cambiare per partecipare."; static var InstructionTurn = "Quando I giocatori hanno finito di puntare, il \"Turn\", una nuova carta, viene posta scoperta sul tavolo. Il Turn \u00E8 la quarta carta comune nel Texas Hold'em. I giocatori tornano a puntare e comincia il giocatore seduto a sinistra della pedina mazziere."; static var InstructionRiver = "Quando le puntate per il giro \u201CTurn\u201D sono terminate, il mazziere pone la carta \u201CRiver\u201D sul tavolo, ache questa scoperta. Il River \u00E8 la quinta e ultima carta commune del Texas Hold'em. Come per il \u201CRound\u201D, i giocatori tornano a puntare e il giocatore seduto a sinistra della pedina mazziere comincia."; static var InstructionShowdown = "Al termine dell' ultimo giro di puntate, se pi\u00F9 di un giocatore \u00E8 rimasto in gioco, l'ultimo giocatore che ha puntato o rilanciato mostra per primo la sua mano. Se nell/\u2019ultima mano hanno bussato tutti, comincia a svoltare le carte il giocatore alla sinistra del \u201Cbottone mazziere\u201D e poi gli altri in senso orario. Le due carte coperte in combinazione con 3 o 4 delle carte comuni formano la mano. Il giocatore con le 5 carte migliori vince il piatto. A parit\u00E0 di mano I vincitori si dividono il piatto, Questa situazione viene chiamata \"split pot.\" I semi di gioco del Texas Hold'em sono Quadri, Cuori, Picche e Fiori e hanno tutti lo stesso valore. Dopo che un giocatore ha raccolto il piatto il gioco prosegue con una nuova mano. Il \u201Cbottone mazziere\u201D va al giocatore successivo in senso orario e I giocatori ancora al tavolo ricevono nuove carte."; static var InstructionHandranking = "Punteggi del Texas Hold'em Poker"; static var OverviewTopPA = "I migliori [playerAmount] giocatori"; static var OverviewPlayerLeft = "[playerAmount1] giocatori di [playerAmount2] rimasti"; static var OverviewTable = "Tavolo"; static var TransportFoot = "A piedi"; static var TransportHorse = "Cavallo"; static var TransportWagon = "Carro"; static var TransportCarriage = "Carro diligenza"; static var TransportCar = "Auto"; static var PlayerStateChips = "Gettoni"; static var PlayerStateBet = "Punta"; static var PlayerStateRank = "Rango"; static var PlayerStateState = "Stato"; static var PlayerStateMood = "Umore"; static var PlayerStateTilt = "In Tilt"; static var PlayerStateSteamy = "Agitato"; static var Stranger = "Straniero"; static var toBad = "Che peccato!"; static var toCongratulations = "Congratulazioni"; static var toAmazing = "Incredibile!"; static var youLost = "Hai perso [whatIsChanged]"; static var extraChange = "e [whatIsChanged]"; static var youWon = "Hai vinto [whatIsChanged]"; static var youWonA = "Hai vinto un [whatIsChanged]"; static var oneHouse = "1 edificio"; static var multipleHouses = "[amount] edificio"; static var movingPlayers = "Muove i giocatori ad un altro tavolo"; static var e1e = "1\u00B0"; static var e2e = "2\u00B0"; static var e3e = "3\u00B0"; static var e4e = "4\u00B0"; static var e5e = "5\u00B0"; static var e6e = "6\u00B0"; static var eedefault = "[amount]\u00B0"; static var place = "posto"; static var saveNotify = "Il tuo avanzamento nel gioco verr\u00E0 salvato, desideri uscire?"; static var giveupNotify = "Vuoi davvero lasciare il gioco ?"; static var leaveNotify = "Al termine di questa mano puoi abbandonare la partita."; static var deleteCareerConformation = "Sei sicuro/a di voler cancellare la carriera di: [careerName]?"; static var worthOfHouses = "[150]$ valore degli edifici"; static var totalProfit = "Che significa un <b>profitto</b> di [whatIsChanged]$."; static var totalLoss = "Che significa una <b>perdita</b> di [whatIsChanged]$."; static var comeBackLater = "Consiglio di ripassare pi\u00F9 tardi."; static var And = "e"; static var quitConfirm = "Sei sicuro/a di voler terminare 'Governor of Poker'?"; static var focusConfirm = "<b>Gioco in pausa</b>\n Fai clic su<b>Ok</b> per riprendere."; static var coin0Hint = "Rifletti sempre quando stai per coprire, se non vale la pena di rilanciare! Ti da 2 possibilit\u00E0 di vincere il piatto."; static var coin1Hint = "Non lasciare che gli avversari intravedano la tua stategia di gioco! Cambia costantemente il tuo stile."; static var coin2Hint = "Rilanciando sempre la stessa somma, confonderai i tuoi avversari!"; static var coin3Hint = "Rilanciando ogni volta una somma diversa, confonderai i tuoi avversari!"; static var coin4Hint = "Puntare basso su una mano alta va bene. Puntare basso su una mano discreta \u00E8 pericoloso."; static var coin5Hint = "Se sei uno degli ultimi a giocare, vale la pana di coprire anche se hai solo un asso in mano."; static var coin6Hint = "Anche se una coppia d'assi \u00E8 la migliore apertura, trattasi sempre e solo di una coppia."; static var coin7Hint = "Non indugiare a passare, nonostante una coppia d'assi o di K, quando hai la sensazione di poter perdere."; static var coin8Hint = "In alcune situazioni la tua mano \u00E8 troppo buona per passare, nel caso la chiamata avviene automaticamante."; static var coin9Hint = "Punta un all-in quando sei sicuro di avere la mano migliore!"; static var coin10Hint = "Se ti agiti dopo una giocata sfortunata rischi di rovinare il gioco!"; static var coin11Hint = "Se vai in Tilt rishi di perdere tutto!"; static var coin12Hint = "Un all-in funziona sempre ... solo l'ultima volta no."; static var coin13Hint = "Fai attenzione a rilanciare quando hai pochi gettoni. Rischi di perderne ancora di pi\u00F9!"; static var coin14Hint = "Coprire le puntate di avversari che hanno quasi terminato i loro gettoni pu\u00F2 essere una decisione molto proficua!"; static var coin15Hint = "Coprire sempre quando si ha solo una mano discreta, si rivela spesso una cattiva strategia a lungo termine."; static var coin16Hint = "Un giocatore che ha il nome della sua citt\u00E0 come soprannome, \u00E8 di solito il miglior giocatore in citt\u00E0."; static var coin17Hint = "Un giocatore che punta molto \u00E8 di solito debole e uno che punta poco \u00E8 di solito forte."; static var coin18Hint = "Quando giochi contro un solo avversario la coppia d'assi \u00E8 la migliore apertura possibile."; static var coin19Hint = "Quando hai un tris, fai attenzione ai 3/5 di colore sul tavolo."; static var coin20Hint = "Quando hai colore, fai attenzione alle coppie sul tavolo o che nessuno abbia un colore superiore."; static var coin21Hint = "Non permettere mai che le tue emozioni offuschino la tua ragione"; static var coin22Hint = "La cosa migliore quando stai andando in Tilt \u00E8 di fare una breve pausa."; static var coin23Hint = "Se dopo il River punti basso, desti solo sospetti."; static var coin0Descr = "1\u00B0 Posto"; static var coin1Descr = "2\u00B0 Posto"; static var coin2Descr = "3\u00B0 Posto"; static var coin3Descr = "4\u00B0 Posto"; static var coin4Descr = "5\u00B0 Posto"; static var coin5Descr = "6\u00B0 Posto"; static var subjectWins = "[subject] vince [independent]"; static var coin6Descr = "All-in prima del Flop"; static var coin7Descr = "All-in dopo il Flop"; static var coin8Descr = "All-in dopo il Turn"; static var coin9Descr = "All-in dopo il River"; static var coin10Descr = "All-in contro 1 giocatore"; static var coin11Descr = "All-in contro 2 giocatori"; static var coin12Descr = "All-in contro 2 giocatori"; static var coin13Descr = "1 giocatore rovinato"; static var coin14Descr = "2 giocatori rovinati"; static var coin15Descr = "Bluffa e vinci"; static var coin16Descr = "Batti una Coppia"; static var coin17Descr = "Batti una Doppia Coppia"; static var coin18Descr = "Batti un Tris"; static var coin19Descr = "Batti una Scala"; static var coin20Descr = "Batti Colore"; static var coin21Descr = "Batti un Full"; static var coin22Descr = "Batti un Poker"; static var coin23Descr = "Batti una scala a Colore"; static var langSelect = "Selezione Linguaggio"; static var screenModeSelect = "Modalit\u00E0 video"; static var Newtown = "Nuova citt\u00E0"; static var Newtowns = "Nuove citt\u00E0"; static var Newtransport = "Nuovo mezzo di trasporto"; static var Transport = "Trasporto"; static var Pokergameearnings = "Guadagni in gioco"; static var Houseearnings = "Guadagni immobiliari"; static var Propertybought = "Propiet\u00E0 acquisita"; static var Propertiesbought = "Propiet\u00E0 acquisite"; static var Properties = "Propiet\u00E0"; static var Rewardearned = "Premio vinto"; static var Rewardsearned = "Premii vinti"; static var BFV_PremiumVersion = "Prova la versione Premium di 'Governor of Poker'"; static var BFV_PremiumContains = "Funzionalit\u00E0 della versione Premium:"; static var BFV_PremiumConList1 = "13 citt\u00E0 Texane."; static var BFV_PremiumConList2 = "In ogni nuova citt\u00E0 troveri pi\u00F9 edifici e avversari sempre migliori."; static var BFV_PremiumConList3 = "Pi\u00F9 di 100 avversari."; static var BFV_PremiumConList4 = "Tutti i mezzi di trasporto che ti serviranno per attraversare il Texas."; static var BFV_PremiumConList5 = "Un sacco di consigli per migliorare il tuo gioco."; static var BFV_PremiumConList6 = "Un' incredibilie Intelligenza Artificiale che governa i tuoi avversari."; static var BFV_PremiumConList7 = "Citt\u00E0 famose come Dallas e El Paso."; static var BFV_PremiumConList8 = "Tornei di diversa entit\u00E0."; static var BFV_PremiumConList9 = "Tavoli da gioco per ogni gusto e difficolt\u00E0."; static var BFV_PremiumConList10 = "Un sacco di design diversi per le sale e le carte da gioco."; static var BFV_PremiumConList11 = "La possibilit\u00E0 di diventare il Governor of Poker e di impadronirti del Texas."; static var BFV_PremiumSlogan = "GIOCA ADESSO LA VERSIONE PREMIUM!"; static var BFV_ClickDownload = "Fai clic per scaricare!"; static var BFV_Download = "Scarica"; static var BFV_PremiumGame = "THE GOVERNOR OF POKER"; static var BFV_PremiumPrise = "Solo [prize]"; static var youWonGovernor = "Sei il nuovo\nGovernatore del Texas!!!!"; static var notEnoughMon = "Non hai abbastanza denaro per acquistare quest'edificio."; static var yes = "Si"; static var no = "No"; static var buyProp = "Acquista edificio?"; static var owner = "Proprietario"; static var value = "Valore"; static var income = "Rendita"; static var sellProp = "Vendi edificio?"; static var difficulty = "Difficolt\u00E0"; static var playeramount = "Numero di giocatori"; static var city = "Citt\u00E1"; static var menuquickGame = "Men\u00F9 partita veloce"; static var pot = "Piatto"; static var tournament = "Torneo"; static var showCards = "Mostra carte"; static var hideCards = "Nascondi carte"; static var weekly = "Settimanalmente"; static var governorTransportWon = "Ben fatto, [playerName]! Meriti davvero di essere il <B>governatore del Texas</B>. Sei il miglior giocatore di Poker che io abbia mai incontrato"; static var governorTransportLosed = "Niente male, ma El Paso mi apprtiene perch\u00E8 sono il iglior giocatore di poker di tutto il Texas. In bocca al lupo, ti auguro di rivincere tutto quello che hai appena perso."; static var governorTransportInvitation = "[greeting] [playerName],<br>mi hai portato via la casa e tutta la citt\u00E0 con la tua abilit\u00E0 nel Poker!<br>Hai anche il fegato di sfidarmi?<br>Se vinci, diventerai il nuovo<b>governatore del Texas</b>.<br>Ma se perdi, dovrai cedermi <b>tutte le tue Propriet\u00E0</b> qui a<br><b>El Paso</b>."; static var Score = "Punteggio"; static var togglePauseOption = "Pausa automatica"; }
Instance of Symbol 143 MovieClip in Symbol 152 MovieClip [YoudaPreloader] Frame 1
onClipEvent (load) { this._width = _global.stage_w; this._height = _global.stage_h; var point = {x:0, y:0}; this._parent.globalToLocal(point); this._x = point.x; this._y = point.y; }
Symbol 152 MovieClip [YoudaPreloader] Frame 2
var loaded = 0; this.onEnterFrame = function () { if (_root.getBytesTotal() < 20) { return(undefined); } loaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loaded == 100) { loaded = undefined; this.onEnterFrame = undefined; play(); } else { this.youdapreloader.percentloaded_bar_mc._xscale = loaded; this.youdapreloader.loaded_txt.text = loaded + "%"; this.youdapreloader._visible = true; stop(); } }; stop();
Instance of Symbol 151 MovieClip "youdapreloader" in Symbol 152 MovieClip [YoudaPreloader] Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 152 MovieClip [YoudaPreloader] Frame 6
_global.playNext(); stop();
Symbol 160 MovieClip Frame 1
if (!color1) { color1 = 1; } if (!color2) { color2 = 2; } if (!color3) { color3 = 3; } var tempColor1 = color1; color1 = color2; color2 = color3; color3 = tempColor1; this.chip1.gotoAndStop(color1); this.chip2.gotoAndStop(color2);
Symbol 160 MovieClip Frame 9
this.chip2.gotoAndStop(color1); this.chip1.gotoAndStop(color2);
Symbol 181 MovieClip [languageOption] Frame 1
#initclip 299 Object.registerClass("languageOption", as.view.menu.OptionButton); #endinitclip
Symbol 191 MovieClip [potIndicator] Frame 1
#initclip 170 Object.registerClass("potIndicator", as.view.menu.Indicator); #endinitclip
Symbol 194 MovieClip Frame 1
this.hit.onPress = function () { }; this.hit.useHandCursor = false;
Symbol 201 MovieClip [rewardCoins] Frame 1
stop();
Symbol 222 MovieClip [tournamentOverviewTab1Animation] Frame 1
stop();
Symbol 222 MovieClip [tournamentOverviewTab1Animation] Frame 5
stop();
Symbol 226 MovieClip Frame 1
stop();
Symbol 232 MovieClip [tournamentOverviewTab0Animation] Frame 1
stop();
Symbol 232 MovieClip [tournamentOverviewTab0Animation] Frame 5
stop();
Symbol 242 MovieClip Frame 1
this.gotoAndStop(3);
Symbol 246 MovieClip Frame 1
this.gotoAndStop(3);
Symbol 267 MovieClip Frame 1
stop();
Symbol 268 MovieClip [ingamePlayerStateHint] Frame 1
stop();
Symbol 268 MovieClip [ingamePlayerStateHint] Frame 11
gotoAndStop (1);
Symbol 268 MovieClip [ingamePlayerStateHint] Frame 41
gotoAndStop (1);
Symbol 268 MovieClip [ingamePlayerStateHint] Frame 132
stop();
Symbol 328 MovieClip [coinGlowAnimation] Frame 20
stop();
Symbol 332 MovieClip [fillInText] Frame 1
stop();
Symbol 337 MovieClip [listOption] Frame 1
#initclip 171 Object.registerClass("listOption", as.view.menu.DefaultListOption); #endinitclip stop();
Symbol 346 MovieClip [gameOverScreen] Frame 1
this.bg.gotoAndStop(_global.careerModel.userProgress.gender + "Gameover");
Symbol 350 MovieClip [governorScreen] Frame 1
this.bg.gotoAndStop(_global.careerModel.userProgress.gender + "Win");
Symbol 365 MovieClip [playerInfo] Frame 1
#initclip 172 Object.registerClass("playerInfo", as.view.menu.PlayerInfo); #endinitclip
Symbol 369 MovieClip [cityProperty92] Frame 1
#initclip 173 Object.registerClass("cityProperty92", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 370 MovieClip [cityProperty91] Frame 1
#initclip 174 Object.registerClass("cityProperty91", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 371 MovieClip [cityProperty90] Frame 1
#initclip 175 Object.registerClass("cityProperty90", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 372 MovieClip [cityProperty89] Frame 1
#initclip 176 Object.registerClass("cityProperty89", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 373 MovieClip [cityProperty88] Frame 1
#initclip 177 Object.registerClass("cityProperty88", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 374 MovieClip [cityProperty87] Frame 1
#initclip 178 Object.registerClass("cityProperty87", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 375 MovieClip [cityProperty86] Frame 1
#initclip 179 Object.registerClass("cityProperty86", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 376 MovieClip [cityProperty85] Frame 1
#initclip 180 Object.registerClass("cityProperty85", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 377 MovieClip [cityProperty84] Frame 1
#initclip 181 Object.registerClass("cityProperty84", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 378 MovieClip [cityProperty83] Frame 1
#initclip 182 Object.registerClass("cityProperty83", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 379 MovieClip [cityProperty82] Frame 1
#initclip 183 Object.registerClass("cityProperty82", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 380 MovieClip [cityProperty81] Frame 1
#initclip 184 Object.registerClass("cityProperty81", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 381 MovieClip [cityProperty80] Frame 1
#initclip 185 Object.registerClass("cityProperty80", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 382 MovieClip [cityProperty79] Frame 1
#initclip 186 Object.registerClass("cityProperty79", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 383 MovieClip [cityProperty78] Frame 1
#initclip 187 Object.registerClass("cityProperty78", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 384 MovieClip [cityProperty77] Frame 1
#initclip 188 Object.registerClass("cityProperty77", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 385 MovieClip [cityProperty76] Frame 1
#initclip 189 Object.registerClass("cityProperty76", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 386 MovieClip [cityProperty75] Frame 1
#initclip 190 Object.registerClass("cityProperty75", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 387 MovieClip [cityProperty74] Frame 1
#initclip 191 Object.registerClass("cityProperty74", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 388 MovieClip [cityProperty73] Frame 1
#initclip 192 Object.registerClass("cityProperty73", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 389 MovieClip [cityProperty72] Frame 1
#initclip 193 Object.registerClass("cityProperty72", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 390 MovieClip [cityProperty71] Frame 1
#initclip 194 Object.registerClass("cityProperty71", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 391 MovieClip [cityProperty70] Frame 1
#initclip 195 Object.registerClass("cityProperty70", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 392 MovieClip [cityProperty69] Frame 1
#initclip 196 Object.registerClass("cityProperty69", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 393 MovieClip [cityProperty68] Frame 1
#initclip 197 Object.registerClass("cityProperty68", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 394 MovieClip [cityProperty67] Frame 1
#initclip 198 Object.registerClass("cityProperty67", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 395 MovieClip [cityProperty66] Frame 1
#initclip 199 Object.registerClass("cityProperty66", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 396 MovieClip [cityProperty65] Frame 1
#initclip 200 Object.registerClass("cityProperty65", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 397 MovieClip [cityProperty64] Frame 1
#initclip 201 Object.registerClass("cityProperty64", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 398 MovieClip [cityProperty63] Frame 1
#initclip 202 Object.registerClass("cityProperty63", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 399 MovieClip [cityProperty62] Frame 1
#initclip 203 Object.registerClass("cityProperty62", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 400 MovieClip [cityProperty61] Frame 1
#initclip 204 Object.registerClass("cityProperty61", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 401 MovieClip [cityProperty60] Frame 1
#initclip 205 Object.registerClass("cityProperty60", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 402 MovieClip [cityProperty59] Frame 1
#initclip 206 Object.registerClass("cityProperty59", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 403 MovieClip [cityProperty58] Frame 1
#initclip 207 Object.registerClass("cityProperty58", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 404 MovieClip [cityProperty57] Frame 1
#initclip 208 Object.registerClass("cityProperty57", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 405 MovieClip [cityProperty56] Frame 1
#initclip 209 Object.registerClass("cityProperty56", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 406 MovieClip [cityProperty55] Frame 1
#initclip 210 Object.registerClass("cityProperty55", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 407 MovieClip [cityProperty54] Frame 1
#initclip 211 Object.registerClass("cityProperty54", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 408 MovieClip [cityProperty53] Frame 1
#initclip 212 Object.registerClass("cityProperty53", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 409 MovieClip [cityProperty52] Frame 1
#initclip 213 Object.registerClass("cityProperty52", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 410 MovieClip [cityProperty51] Frame 1
#initclip 214 Object.registerClass("cityProperty51", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 411 MovieClip [cityProperty50] Frame 1
#initclip 215 Object.registerClass("cityProperty50", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 412 MovieClip [cityProperty49] Frame 1
#initclip 216 Object.registerClass("cityProperty49", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 413 MovieClip [cityProperty48] Frame 1
#initclip 217 Object.registerClass("cityProperty48", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 414 MovieClip [cityProperty47] Frame 1
#initclip 218 Object.registerClass("cityProperty47", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 415 MovieClip [cityProperty46] Frame 1
#initclip 219 Object.registerClass("cityProperty46", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 416 MovieClip [cityProperty45] Frame 1
#initclip 220 Object.registerClass("cityProperty45", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 417 MovieClip [cityProperty44] Frame 1
#initclip 221 Object.registerClass("cityProperty44", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 418 MovieClip [cityProperty43] Frame 1
#initclip 222 Object.registerClass("cityProperty43", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 419 MovieClip [cityProperty42] Frame 1
#initclip 223 Object.registerClass("cityProperty42", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 420 MovieClip [cityProperty41] Frame 1
#initclip 224 Object.registerClass("cityProperty41", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 421 MovieClip [cityProperty40] Frame 1
#initclip 225 Object.registerClass("cityProperty40", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 422 MovieClip [cityProperty39] Frame 1
#initclip 226 Object.registerClass("cityProperty39", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 423 MovieClip [cityProperty38] Frame 1
#initclip 227 Object.registerClass("cityProperty38", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 424 MovieClip [cityProperty37] Frame 1
#initclip 228 Object.registerClass("cityProperty37", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 425 MovieClip [cityProperty36] Frame 1
#initclip 229 Object.registerClass("cityProperty36", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 426 MovieClip [cityProperty35] Frame 1
#initclip 230 Object.registerClass("cityProperty35", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 427 MovieClip [cityProperty34] Frame 1
#initclip 231 Object.registerClass("cityProperty34", as.career.view.city.CityPropertyPopupView); #endinitclip
Symbol 428 MovieClip [cityProperty33] Frame 1
!!!ERROR
Symbol 429 MovieClip [cityProperty32] Frame 1
!!!ERROR
Symbol 430 MovieClip [cityProperty31] Frame 1
!!!ERROR
Symbol 431 MovieClip [cityProperty30] Frame 1
!!!ERROR
Symbol 432 MovieClip [cityProperty29] Frame 1
!!!ERROR
Symbol 433 MovieClip [cityProperty28] Frame 1
!!!ERROR
Symbol 434 MovieClip [cityProperty27] Frame 1
!!!ERROR
Symbol 435 MovieClip [cityProperty26] Frame 1
!!!ERROR
Symbol 436 MovieClip [cityProperty25] Frame 1
!!!ERROR
Symbol 437 MovieClip [cityProperty24] Frame 1
!!!ERROR
Symbol 438 MovieClip [cityProperty23] Frame 1
!!!ERROR
Symbol 439 MovieClip [cityProperty22] Frame 1
!!!ERROR
Symbol 440 MovieClip [property21] Frame 1
!!!ERROR
Symbol 441 MovieClip [property20] Frame 1
!!!ERROR
Symbol 442 MovieClip [property19] Frame 1
!!!ERROR
Symbol 443 MovieClip [property18] Frame 1
!!!ERROR
Symbol 444 MovieClip [property17] Frame 1
!!!ERROR
Symbol 445 MovieClip [property16] Frame 1
!!!ERROR
Symbol 446 MovieClip [cityProperty15] Frame 1
!!!ERROR
Symbol 447 MovieClip [cityProperty14] Frame 1
!!!ERROR
Symbol 448 MovieClip [cityProperty13] Frame 1
!!!ERROR
Symbol 449 MovieClip [cityProperty12] Frame 1
!!!ERROR
Symbol 450 MovieClip [cityProperty11] Frame 1
!!!ERROR
Symbol 451 MovieClip [cityProperty10] Frame 1
!!!ERROR
Symbol 452 MovieClip [cityProperty9] Frame 1
!!!ERROR
Symbol 453 MovieClip [cityProperty8] Frame 1
!!!ERROR
Symbol 454 MovieClip [cityProperty7] Frame 1
!!!ERROR
Symbol 455 MovieClip [cityProperty6] Frame 1
!!!ERROR
Symbol 456 MovieClip [cityProperty5] Frame 1
!!!ERROR
Symbol 459 MovieClip [hitCityProperty4] Frame 1
!!!ERROR
Symbol 460 MovieClip [hitCityProperty3] Frame 1
!!!ERROR
Symbol 461 MovieClip [hitCityProperty2] Frame 1
!!!ERROR
Symbol 462 MovieClip [hitCityProperty1] Frame 1
!!!ERROR
Symbol 466 MovieClip [cityPropertyPopupButton] Frame 1
!!!ERROR
Symbol 469 MovieClip [cityPropertyPopupBlueButton] Frame 1
!!!ERROR
Symbol 471 MovieClip [crowdTextPopupButton] Frame 1
!!!ERROR
Symbol 472 MovieClip [hitCityProperty0] Frame 1
!!!ERROR
Symbol 479 MovieClip Frame 1
!!!ERROR
Symbol 491 MovieClip [mapTexasCity] Frame 1
!!!ERROR
Symbol 524 MovieClip Frame 1
!!!ERROR
Symbol 563 MovieClip [arrowButton] Frame 1
!!!ERROR
Symbol 591 MovieClip [transOptionButton] Frame 1
!!!ERROR
Symbol 598 MovieClip [inputText] Frame 1
!!!ERROR
Symbol 605 MovieClip [defaultButton] Frame 1
!!!ERROR
Symbol 611 MovieClip Frame 1
!!!ERROR
Symbol 611 MovieClip Frame 2
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate_small.jpg"); var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._y = this.logo_holder_mc._y - this.logo_holder_mc._height; this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } else { this.obj.gotoAndStop("png"); } }; checkFile.load(logoImage); stop();
Symbol 611 MovieClip Frame 3
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate_small.png"); var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._y = this.logo_holder_mc._y - this.logo_holder_mc._height; this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } }; checkFile.load(logoImage); stop();
Symbol 660 MovieClip Frame 27
!!!ERROR
Symbol 721 MovieClip Frame 1
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate_small.jpg"); var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } else { this.obj.gotoAndStop("png"); } }; checkFile.load(logoImage); stop();
Symbol 721 MovieClip Frame 2
if ((_global.coAffiliateLink != "") && (_global.coAffiliateLink != undefined)) { this._parent.onRelease = function () { getURL (_global.coAffiliateLink, "_blank"); }; } var basePath = ""; if (mdm.Application.path) { basePath = mdm.Application.path; } var logoImage = (basePath + "logo_affiliate_small.png"); var checkFile = new LoadVars(); this._visible = false; checkFile.obj = this; checkFile.onLoad = function (success) { if (success) { this.obj.logo_holder_mc.loadMovie(logoImage); this.obj.onEnterFrame = function () { if ((this.logo_holder_mc.getBytesLoaded() == this.logo_holder_mc.getBytesTotal()) && (this.logo_holder_mc.getBytesTotal() > 4)) { if (!this.logo_holder_mc._width) { return(undefined); } this.logo_holder_mc._x = this.logo_holder_mc._x - this.logo_holder_mc._width; this._visible = true; delete this.onEnterFrame; } }; } }; checkFile.load(logoImage); stop();
Instance of Symbol 723 MovieClip in Symbol 724 MovieClip Frame 1
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 736 MovieClip in Symbol 740 MovieClip Frame 1
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 743 MovieClip in Symbol 747 MovieClip Frame 1
on (release) { getURL (_root.localization_url1, "_blank"); }
Symbol 788 MovieClip Frame 1
!!!ERROR
Instance of Symbol 740 MovieClip in Symbol 788 MovieClip Frame 175
on (release) { !!!ERROR
Instance of Symbol 747 MovieClip in Symbol 788 MovieClip Frame 185
on (release) { !!!ERROR
Instance of Symbol 767 MovieClip in Symbol 788 MovieClip Frame 245
on (release) { !!!ERROR
Instance of Symbol 774 MovieClip in Symbol 788 MovieClip Frame 255
on (release) { !!!ERROR
Instance of Symbol 779 MovieClip in Symbol 788 MovieClip Frame 265
on (release) { !!!ERROR
Instance of Symbol 788 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (load) { if ((!_global.companylogo) || (_global.companylogo == "")) { return(undefined); } this.gotoAndStop(_global.companylogo.toLowerCase()); if (((_global.moregamelink != "") && (_global.moregamelink != undefined)) && (!(_global.companylogo === "coAffiliate"))) { this.onRelease = function () { this.getURL(_global.moregamelink, "_blank"); }; } }
Instance of Symbol 791 MovieClip in Symbol 792 MovieClip Frame 1
onClipEvent (load) { if ((_global.youdagames != "") && (_global.youdagames != undefined)) { this.onRelease = function () { getURL (_global.youdagames, "_blank"); }; } }
Symbol 795 MovieClip [menuMainBg] Frame 1
!!!ERROR
Symbol 820 MovieClip Frame 1
!!!ERROR
Symbol 871 MovieClip Frame 1
!!!ERROR
Symbol 871 MovieClip Frame 52
!!!ERROR
Symbol 871 MovieClip Frame 82
!!!ERROR
Symbol 915 MovieClip Frame 1
!!!ERROR
Symbol 916 MovieClip [card] Frame 1
!!!ERROR
Symbol 938 MovieClip [maleButton] Frame 1
!!!ERROR
Symbol 944 MovieClip [femaleButton] Frame 1
!!!ERROR
Symbol 950 MovieClip [infoBoxRed] Frame 1
!!!ERROR
Symbol 969 MovieClip [faderLink] Frame 1
!!!ERROR
Symbol 982 MovieClip Frame 1
!!!ERROR
Symbol 994 MovieClip [mapTexas] Frame 35
!!!ERROR
Symbol 994 MovieClip [mapTexas] Frame 70
!!!ERROR
Symbol 994 MovieClip [mapTexas] Frame 105
!!!ERROR
Symbol 994 MovieClip [mapTexas] Frame 140
!!!ERROR
Symbol 1005 MovieClip Frame 1
!!!ERROR
Symbol 1020 MovieClip Frame 1
!!!ERROR
Symbol 1029 MovieClip Frame 1
!!!ERROR
Symbol 1042 MovieClip Frame 1
!!!ERROR
Symbol 1051 MovieClip Frame 1
!!!ERROR
Symbol 1052 MovieClip [cityPersonPlayerMale] Frame 1
!!!ERROR
Symbol 1063 MovieClip Frame 1
!!!ERROR
Symbol 1063 MovieClip Frame 8
!!!ERROR
Symbol 1115 MovieClip Frame 1
!!!ERROR
Symbol 1120 MovieClip [cityPropertyPopup0Right] Frame 1
!!!ERROR
Symbol 1120 MovieClip [cityPropertyPopup0Right] Frame 9
!!!ERROR
Symbol 1122 MovieClip [cityPropertyPopup0RightUnder] Frame 1
!!!ERROR
Symbol 1122 MovieClip [cityPropertyPopup0RightUnder] Frame 9
!!!ERROR
Symbol 1124 MovieClip [cityPropertyPopup0Left] Frame 1
!!!ERROR
Symbol 1124 MovieClip [cityPropertyPopup0Left] Frame 9
!!!ERROR
Symbol 1126 MovieClip [cityPropertyPopup0LeftUnder] Frame 1
!!!ERROR
Symbol 1126 MovieClip [cityPropertyPopup0LeftUnder] Frame 9
!!!ERROR
Symbol 1129 MovieClip [cityPropertyPopup1] Frame 1
!!!ERROR
Symbol 1129 MovieClip [cityPropertyPopup1] Frame 9
!!!ERROR
Symbol 1131 MovieClip [cityPropertyPopup1Right] Frame 1
!!!ERROR
Symbol 1131 MovieClip [cityPropertyPopup1Right] Frame 9
!!!ERROR
Symbol 1133 MovieClip [cityPropertyPopup1RightUnder] Frame 1
!!!ERROR
Symbol 1133 MovieClip [cityPropertyPopup1RightUnder] Frame 9
!!!ERROR
Symbol 1135 MovieClip [cityPropertyPopup1Left] Frame 1
!!!ERROR
Symbol 1135 MovieClip [cityPropertyPopup1Left] Frame 9
!!!ERROR
Symbol 1137 MovieClip [cityPropertyPopup1LeftUnder] Frame 1
!!!ERROR
Symbol 1137 MovieClip [cityPropertyPopup1LeftUnder] Frame 9
!!!ERROR
Symbol 1163 MovieClip [hitCityProperty9] Frame 1
!!!ERROR
Symbol 1164 MovieClip [hitCityProperty10] Frame 1
!!!ERROR
Symbol 1165 MovieClip [hitCityProperty8] Frame 1
!!!ERROR
Symbol 1166 MovieClip [hitCityProperty7] Frame 1
!!!ERROR
Symbol 1167 MovieClip [hitCityProperty6] Frame 1
!!!ERROR
Symbol 1168 MovieClip [hitCityProperty5] Frame 1
!!!ERROR
Symbol 1179 MovieClip Frame 30
!!!ERROR
Symbol 1180 MovieClip [crowdTextBalloonLeft] Frame 1
!!!ERROR
Symbol 1185 MovieClip Frame 30
!!!ERROR
Symbol 1186 MovieClip [crowdTextBalloonLeftUnder] Frame 1
!!!ERROR
Symbol 1192 MovieClip Frame 30
!!!ERROR
Symbol 1193 MovieClip [crowdTextBalloonRight] Frame 1
!!!ERROR
Symbol 1198 MovieClip Frame 30
!!!ERROR
Symbol 1199 MovieClip [crowdTextBalloonRightUnder] Frame 1
!!!ERROR
Symbol 1212 MovieClip Frame 1
!!!ERROR
Symbol 1225 MovieClip Frame 1
!!!ERROR
Symbol 1238 MovieClip Frame 1
!!!ERROR
Symbol 1251 MovieClip Frame 1
!!!ERROR
Symbol 1252 MovieClip [cityPersonPlayerFemale] Frame 1
!!!ERROR
Symbol 1283 MovieClip [travelScene] Frame 559
!!!ERROR
Symbol 1297 MovieClip Frame 1
!!!ERROR
Symbol 1308 MovieClip [winTownAnimation] Frame 1
!!!ERROR
Symbol 1308 MovieClip [winTownAnimation] Frame 2
!!!ERROR
Symbol 1308 MovieClip [winTownAnimation] Frame 25
!!!ERROR
Symbol 1308 MovieClip [winTownAnimation] Frame 57
!!!ERROR
Symbol 1308 MovieClip [winTownAnimation] Frame 82
!!!ERROR
Symbol 1308 MovieClip [winTownAnimation] Frame 150
!!!ERROR
Symbol 1314 MovieClip [particle] Frame 1
gotoAndStop(1 + Math.floor(Math.random() * 1.2));
Symbol 1317 MovieClip [particleBlue] Frame 1
gotoAndStop(1 + Math.floor(Math.random() * 1.2));
Symbol 1335 MovieClip [smoke] Frame 1
!!!ERROR
Symbol 1336 MovieClip [engine_mc] Frame 1
!!!ERROR
Symbol 1337 MovieClip [track_mc] Frame 1
!!!ERROR
Symbol 1344 MovieClip [topMenuButton] Frame 1
!!!ERROR
Symbol 1349 MovieClip Frame 1
!!!ERROR
Symbol 1354 MovieClip [DynamicTopMenu] Frame 1
!!!ERROR
Symbol 1377 MovieClip [choiceNavigation] Frame 1
!!!ERROR
Symbol 1379 MovieClip [pokerDealer] Frame 1
!!!ERROR
Symbol 1380 MovieClip [pokerPlayer] Frame 1
!!!ERROR
Symbol 1398 MovieClip [pileValueDisplay] Frame 1
!!!ERROR
Symbol 1402 MovieClip [pokerHouseBet] Frame 1
!!!ERROR
Symbol 2921 MovieClip Frame 1
!!!ERROR
Symbol 2922 MovieClip Frame 1
!!!ERROR
Symbol 2922 MovieClip Frame 21
!!!ERROR
Symbol 2922 MovieClip Frame 169
!!!ERROR
Symbol 3211 MovieClip Frame 1
!!!ERROR
Symbol 3211 MovieClip Frame 40
!!!ERROR
Symbol 3213 MovieClip Frame 40
!!!ERROR
Symbol 3225 MovieClip [textHelpHolderHorizontal] Frame 5
!!!ERROR
Symbol 3230 MovieClip [textHelpHolderHorizontalTop] Frame 5
!!!ERROR
Symbol 3235 MovieClip Frame 1
!!!ERROR
Symbol 3235 MovieClip Frame 40
!!!ERROR
Symbol 3237 MovieClip Frame 40
!!!ERROR
Symbol 3246 MovieClip [PlayerStatusPopup] Frame 1
!!!ERROR
Symbol 3264 MovieClip [buyFullVersionTextScreen] Frame 5
!!!ERROR
Symbol 3266 MovieClip [buyFullVersionScreens] Frame 1
this.onPress = function () { delete _global.tableScreen; if (!(_global.view.pressAllow === true)) { return(null); } trace((((_global.activeScreen + " ! ") + _global.activeScreen.showBuyPVScreen) + " / ") + this.id); _global.activeScreen.showBuyPVScreen(this.id); this.removeMovieClip(); };
Symbol 3528 MovieClip Frame 1
!!!ERROR

Library Items

Symbol 1 Bitmap [water0]
Symbol 2 Bitmap [hat30Bmp]
Symbol 3 Bitmap [hat31Bmp]
Symbol 4 Bitmap [dealerPantsBmp]
Symbol 5 Bitmap [smallBlindBmp]Used by:838
Symbol 6 Bitmap [tableShadowSimple1Spot8]
Symbol 7 Bitmap [tableShadowSimple1Spot7]
Symbol 8 Bitmap [tableShadowSimple1Spot6]
Symbol 9 Bitmap [tableShadowSimple1Spot5]
Symbol 10 Bitmap [tableShadowSimple1Spot4]
Symbol 11 Bitmap [tableShadowSimple1Spot3]
Symbol 12 Bitmap [tableShadowSimple1Spot2]
Symbol 13 Bitmap [tableShadowSimple1Spot1]
Symbol 14 Bitmap [tableShadowSimple1Spot0]
Symbol 15 Bitmap [tableShadowSpot5]
Symbol 16 Bitmap [tableShadowSpot4]
Symbol 17 Bitmap [tableShadowSpot3]
Symbol 18 Bitmap [tableShadowSpot2]
Symbol 19 Bitmap [tableShadowSpot1]
Symbol 20 Bitmap [tableShadowSpot0]
Symbol 21 Bitmap [crowdBmp217]Used by:1093
Symbol 22 Bitmap [hat3Bmp]
Symbol 23 Bitmap [hat27Bmp]
Symbol 24 Bitmap [hat23Bmp]
Symbol 25 Bitmap [hat22Bmp]
Symbol 26 Bitmap [hat18Bmp]
Symbol 27 Bitmap [hat16Bmp]
Symbol 28 Bitmap [hat14Bmp]
Symbol 29 Bitmap [hat12Bmp]
Symbol 30 Bitmap [hat0Bmp]
Symbol 31 Bitmap [water3]
Symbol 32 Bitmap [water2]
Symbol 33 Bitmap [water1]
Symbol 34 Bitmap [flag_us.png]Used by:170
Symbol 35 Bitmap [flag_sp.png]
Symbol 36 Bitmap [flag_ru.png]
Symbol 37 Bitmap [flag_nl.png]Used by:169
Symbol 38 Bitmap [flag_j.png]
Symbol 39 Bitmap [flag_gb.png]Used by:171
Symbol 40 Bitmap [flag_de.png]Used by:173
Symbol 41 Bitmap [flag_fr.png]Used by:172
Symbol 42 Bitmap [flag_ch.png]
Symbol 43 Bitmap [dealerButtonBmp]Used by:833
Symbol 44 Bitmap [crowdBmp96]
Symbol 45 Bitmap [crowdBmp4]
Symbol 46 Bitmap [$shadowBmp]
Symbol 47 Bitmap [bigBlindBmp]Used by:842
Symbol 48 Bitmap [$750Bmp]
Symbol 49 Bitmap [$75Bmp]
Symbol 50 Bitmap [$500Bmp]
Symbol 51 Bitmap [$50Bmp]
Symbol 52 Bitmap [$5Bmp]Used by:157
Symbol 53 Bitmap [$250Bmp]
Symbol 54 Bitmap [$25Bmp]
Symbol 55 Bitmap [$1000Bmp]
Symbol 56 Bitmap [$100Bmp]
Symbol 57 Bitmap [$10Bmp]Used by:158
Symbol 58 Bitmap [$1Bmp]Used by:156
Symbol 59 MovieClip [SL_highscoreminiclip]
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:82 105 106
Symbol 62 GraphicUsed by:82
Symbol 63 GraphicUsed by:82
Symbol 64 FontUsed by:65 66 87 93 94 95 470 832 836 840 844 847 852 855 857 1171 3218 3223 3529
Symbol 65 EditableTextUses:64Used by:82
Symbol 66 EditableTextUses:64Used by:82
Symbol 67 FontUsed by:68 69 70 72 73 81 87 100 101 102 104 108 109 110 470 844 847 852 857 1171 3218 3223
Symbol 68 EditableTextUses:67Used by:71
Symbol 69 EditableTextUses:67Used by:71
Symbol 70 EditableTextUses:67Used by:71
Symbol 71 MovieClip [closeTextBtn]Uses:68 69 70Used by:82 105
Symbol 72 TextUses:67Used by:82
Symbol 73 TextUses:67Used by:82
Symbol 74 MovieClipUsed by:79
Symbol 75 FontUsed by:76 3245 3248 3249 3260
Symbol 76 EditableTextUses:75Used by:79
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79 82
Symbol 79 MovieClipUses:74 76 78Used by:82 90 105
Symbol 80 GraphicUsed by:82
Symbol 81 EditableTextUses:67Used by:82
Symbol 82 MovieClipUses:62 61 63 65 66 71 72 73 79 78 80 81Used by:106
Symbol 83 ShapeTweeningUsed by:90
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:88
Symbol 87 EditableTextUses:64 67Used by:88
Symbol 88 MovieClipUses:86 87Used by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [loadingHighscoreScreen]Uses:83 88 79 89Used by:106
Symbol 91 GraphicUsed by:105
Symbol 92 GraphicUsed by:98
Symbol 93 EditableTextUses:64Used by:98
Symbol 94 EditableTextUses:64Used by:98
Symbol 95 EditableTextUses:64Used by:96
Symbol 96 MovieClipUses:95Used by:98
Symbol 97 GraphicUsed by:98 113
Symbol 98 MovieClipUses:92 93 94 96 97Used by:105
Symbol 99 GraphicUsed by:105
Symbol 100 TextUses:67Used by:105
Symbol 101 TextUses:67Used by:105
Symbol 102 TextUses:67Used by:105
Symbol 103 GraphicUsed by:105
Symbol 104 EditableTextUses:67Used by:105
Symbol 105 MovieClipUses:61 91 79 98 99 100 101 102 103 71 104Used by:106
Symbol 106 MovieClip [SL_highscoredefault]Uses:61 82 90 105
Symbol 107 GraphicUsed by:113
Symbol 108 EditableTextUses:67Used by:113
Symbol 109 EditableTextUses:67Used by:113
Symbol 110 EditableTextUses:67Used by:111
Symbol 111 MovieClipUses:110Used by:113
Symbol 112 GraphicUsed by:113 704 3266
Symbol 113 MovieClip [normalRow]Uses:107 108 109 111 112 97
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:Timeline
Symbol 116 GraphicUsed by:117 143
Symbol 117 MovieClipUses:116Used by:142
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:142
Symbol 120 SoundUsed by:142
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:142
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:142
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:142
Symbol 127 SoundUsed by:142
Symbol 128 ShapeTweeningUsed by:142
Symbol 129 GraphicUsed by:142
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:142
Symbol 132 ShapeTweeningUsed by:142
Symbol 133 ShapeTweeningUsed by:142
Symbol 134 GraphicUsed by:142
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:142
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:142
Symbol 139 ShapeTweeningUsed by:142
Symbol 140 ShapeTweeningUsed by:142
Symbol 141 ShapeTweeningUsed by:142
Symbol 142 MovieClip [YoudaGames]Uses:117 119 120 122 124 126 127 128 129 131 132 133 134 136 138 139 140 141Used by:Timeline
Symbol 3532 MovieClip [__Packages.as.external.ExternalModel]
Symbol 3533 MovieClip [__Packages.as.external.ZincModel]
Symbol 3534 MovieClip [__Packages.as.external.LocalCheck]
Symbol 3535 MovieClip [__Packages.as.external.SwfStudioModel]
Symbol 3536 MovieClip [__Packages.as.FocusControl]
Symbol 3537 MovieClip [__Packages.asHighscore.Button]
Symbol 3538 MovieClip [__Packages.asHighscore.Loader]
Symbol 3539 MovieClip [__Packages.asHighscore.Main]
Symbol 3540 MovieClip [__Packages.asHighscore.Encryption]
Symbol 3541 MovieClip [__Packages.asHighscore.MainMiniclip]
Symbol 3542 MovieClip [__Packages.com.miniclip.highscores.HighscoresLoader]
Symbol 3543 MovieClip [__Packages.as.view.menu.Indicator]
Symbol 3544 MovieClip [__Packages.as.view.menu.Button]
Symbol 3545 MovieClip [__Packages.as.view.menu.DefaultListOption]
Symbol 3546 MovieClip [__Packages.as.view.menu.PlayerInfo]
Symbol 3547 MovieClip [__Packages.as.view.comsmetic.FerryDust]
Symbol 3548 MovieClip [__Packages.as.career.view.city.CityPopupView]
Symbol 3549 MovieClip [__Packages.as.career.view.city.CityPropertyPopupView]
Symbol 3550 MovieClip [__Packages.as.career.view.city.CityPopupButtonView]
Symbol 3551 MovieClip [__Packages.as.career.view.MapTexasCityView]
Symbol 3552 MovieClip [__Packages.as.view.comsmetic.FerryDustAtPoint]
Symbol 3553 MovieClip [__Packages.as.view.menu.ArrowButton]
Symbol 3554 MovieClip [__Packages.as.view.menu.OptionButton]
Symbol 3555 MovieClip [__Packages.as.view.menu.InputText]
Symbol 3556 MovieClip [__Packages.as.view.menu.DefaultButton]
Symbol 3557 MovieClip [__Packages.as.poker.view.CardView]
Symbol 3558 MovieClip [__Packages.as.view.menu.Menu]
Symbol 3559 MovieClip [__Packages.as.view.menu.RedInfoBox]
Symbol 3560 MovieClip [__Packages.as.view.menu.Fader]
Symbol 3561 MovieClip [__Packages.as.career.view.city.CityCrowdPopupView]
Symbol 3562 MovieClip [__Packages.as.SoundEngine]
Symbol 3563 MovieClip [__Packages.as.Sounds.VoiceDealer]
Symbol 3564 MovieClip [__Packages.as.Sounds.sfx]
Symbol 3565 MovieClip [__Packages.as.core.Delegate]
Symbol 3566 MovieClip [__Packages.as.Sounds.BackroomScape]
Symbol 3567 MovieClip [__Packages.as.Sounds.BarScape]
Symbol 3568 MovieClip [__Packages.as.Sounds.DayScape]
Symbol 3569 MovieClip [__Packages.as.Sounds.NightScape]
Symbol 3570 MovieClip [__Packages.as.Sounds.OutsideScape]
Symbol 3571 MovieClip [__Packages.as.Sounds.SaloonScape]
Symbol 3572 MovieClip [__Packages.as.Sounds.VoiceGangster]
Symbol 3573 MovieClip [__Packages.as.Sounds.VoiceIndonesian]
Symbol 3574 MovieClip [__Packages.as.Sounds.VoiceItalian]
Symbol 3575 MovieClip [__Packages.as.Sounds.VoiceMale1]
Symbol 3576 MovieClip [__Packages.as.Sounds.VoiceMale2]
Symbol 3577 MovieClip [__Packages.as.Sounds.VoiceMale3]
Symbol 3578 MovieClip [__Packages.as.Sounds.VoiceMale4]
Symbol 3579 MovieClip [__Packages.as.Sounds.VoiceMale5]
Symbol 3580 MovieClip [__Packages.as.Sounds.VoiceMale6]
Symbol 3581 MovieClip [__Packages.as.Sounds.VoiceGovernor]
Symbol 3582 MovieClip [__Packages.as.Sounds.VoiceTurkish]
Symbol 3583 MovieClip [__Packages.as.Sounds.VoiceFemale1]
Symbol 3584 MovieClip [__Packages.as.Sounds.VoiceFemale2]
Symbol 3585 MovieClip [__Packages.as.Sounds.VoiceFemale3]
Symbol 3586 MovieClip [__Packages.as.Sounds.VoiceFemale4]
Symbol 3587 MovieClip [__Packages.as.SoundTrack]
Symbol 3588 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 3589 MovieClip [__Packages.as.view.menu.DynamicTopMenu]
Symbol 3590 MovieClip [__Packages.as.poker.view.ChoiceNavigationView]
Symbol 3591 MovieClip [__Packages.as.transitions.easing.Regular]
Symbol 3592 MovieClip [__Packages.as.poker.view.TablePersonView]
Symbol 3593 MovieClip [__Packages.as.poker.view.DealerView]
Symbol 3594 MovieClip [__Packages.as.poker.view.PlayerView]
Symbol 3595 MovieClip [__Packages.as.poker.view.ChipsView]
Symbol 3596 MovieClip [__Packages.as.conf.poker.model.ChipsConf]
Symbol 3597 MovieClip [__Packages.as.poker.view.PileValueDisplay]
Symbol 3598 MovieClip [__Packages.as.poker.view.PokerHouseView]
Symbol 3599 MovieClip [__Packages.as.poker.view.PlayerStatusPopup]
Symbol 3600 MovieClip [__Packages.as.Main]
Symbol 3601 MovieClip [__Packages.as.career.model.careerModel]
Symbol 3602 MovieClip [__Packages.as.conf.career.model.CareerModelconf]
Symbol 3603 MovieClip [__Packages.as.career.view.city.CityView]
Symbol 3604 MovieClip [__Packages.as.view.menu.TravelMenu]
Symbol 3605 MovieClip [__Packages.as.view.menu.DaySwitchMenu]
Symbol 3606 MovieClip [__Packages.as.view.comsmetic.Smoke]
Symbol 3607 MovieClip [__Packages.as.view.comsmetic.Fire]
Symbol 3608 MovieClip [__Packages.as.view.comsmetic.Water]
Symbol 3609 MovieClip [__Packages.as.view.comsmetic.FerryDustInsideBox]
Symbol 3610 MovieClip [__Packages.as.view.menu.WinTownMenu]
Symbol 3611 MovieClip [__Packages.as.view.menu.MainSettingsMenu]
Symbol 3612 MovieClip [__Packages.as.conf.view.Menuconf]
Symbol 3613 MovieClip [__Packages.as.conf.view.MainSettingsMenuconf]
Symbol 3614 MovieClip [__Packages.as.career.view.city.cityasset.BaseCityAsset]
Symbol 3615 MovieClip [__Packages.as.career.view.city.cityasset.BaseMoveableCityAsset]
Symbol 3616 MovieClip [__Packages.as.pathFinder.PathFinder]
Symbol 3617 MovieClip [__Packages.as.pathFinder.core.Array2]
Symbol 3618 MovieClip [__Packages.as.pathFinder.core.Point2]
Symbol 3619 MovieClip [__Packages.as.career.view.city.cityasset.PlayerCityAsset]
Symbol 3620 MovieClip [__Packages.as.conf.career.view.city.cityasset.BaseCityAssetconf]
Symbol 3621 MovieClip [__Packages.as.conf.career.view.city.cityasset.PlayerCityAssetconf]
Symbol 3622 MovieClip [__Packages.as.career.view.Empty]
Symbol 3623 MovieClip [__Packages.as.view.menu.GameOverMenu]
Symbol 3624 MovieClip [__Packages.as.conf.career.view.city.Cityconf]
Symbol 3625 MovieClip [__Packages.as.conf.career.view.city.CitySanSabaconf]
Symbol 3626 MovieClip [__Packages.as.conf.career.view.city.CityLampasasconf]
Symbol 3627 MovieClip [__Packages.as.conf.career.view.city.CityLLanoconf]
Symbol 3628 MovieClip [__Packages.as.conf.career.view.city.CityBradyconf]
Symbol 3629 MovieClip [__Packages.as.conf.career.view.city.CityMeridianconf]
Symbol 3630 MovieClip [__Packages.as.conf.career.view.city.CitySanAntonioconf]
Symbol 3631 MovieClip [__Packages.as.conf.career.view.city.CityElDoradoconf]
Symbol 3632 MovieClip [__Packages.as.conf.career.view.city.CityDallasconf]
Symbol 3633 MovieClip [__Packages.as.conf.career.view.city.CityBeevilleconf]
Symbol 3634 MovieClip [__Packages.as.conf.career.view.city.CityFortStocktonconf]
Symbol 3635 MovieClip [__Packages.as.conf.career.view.city.CityBostonconf]
Symbol 3636 MovieClip [__Packages.as.conf.career.view.city.CityBrownsvilleconf]
Symbol 3637 MovieClip [__Packages.as.conf.career.view.city.CityElPasoconf]
Symbol 3638 MovieClip [__Packages.as.view.menu.MainMenu]
Symbol 3639 MovieClip [__Packages.as.conf.view.MainMenuconf]
Symbol 3640 MovieClip [__Packages.as.view.menu.QuickPokerMenu]
Symbol 3641 MovieClip [__Packages.as.view.menu.PlayerAdminMenu]
Symbol 3642 MovieClip [__Packages.as.view.menu.NameMenu]
Symbol 3643 MovieClip [__Packages.as.career.view.MapTexasView]
Symbol 3644 MovieClip [__Packages.as.conf.career.view.MapTexasconf]
Symbol 3645 MovieClip [__Packages.as.career.view.BFVMapTexasView]
Symbol 3646 MovieClip [__Packages.as.conf.poker.view.PokerGameconf]
Symbol 3647 MovieClip [__Packages.as.conf.poker.view.PokerTournamentconf]
Symbol 3648 MovieClip [__Packages.as.conf.poker.model.PlayerConf]
Symbol 3649 MovieClip [__Packages.as.Gf]
Symbol 3650 MovieClip [__Packages.as.View]
Symbol 3651 MovieClip [__Packages.as.KeyControl]
Symbol 3652 MovieClip [__Packages.as.core.Delayer]
Symbol 3653 MovieClip [__Packages.as.core.Motion]
Symbol 3654 MovieClip [__Packages.as.transitions.easing.Strong]
Symbol 3655 MovieClip [__Packages.as.transitions.easing.Bounce]
Symbol 3656 MovieClip [__Packages.as.transitions.easing.Elastic]
Symbol 3657 MovieClip [__Packages.as.transitions.easing.Back]
Symbol 3658 MovieClip [__Packages.as.transitions.easing.None]
Symbol 3659 MovieClip [__Packages.as.transitions.MotionTween]
Symbol 3660 MovieClip [__Packages.as.Model]
Symbol 3661 MovieClip [__Packages.as.conf.Modelconf]
Symbol 3662 MovieClip [__Packages.as.career.view.introView]
Symbol 3663 MovieClip [__Packages.as.view.menu.StatisticMenu]
Symbol 3664 MovieClip [__Packages.as.conf.view.StatisticMenuconf]
Symbol 3665 MovieClip [__Packages.as.view.menu.AchievementMenu]
Symbol 3666 MovieClip [__Packages.as.conf.view.AchievementMenuconf]
Symbol 3667 MovieClip [__Packages.as.poker.model.PokerModelBase]
Symbol 3668 MovieClip [__Packages.as.poker.model.ChanceCalculator]
Symbol 3669 MovieClip [__Packages.as.poker.view.pokerViewBase]
Symbol 3670 MovieClip [__Packages.as.view.menu.AdjustSpeedMenu]
Symbol 3671 MovieClip [__Packages.as.view.menu.InstructionMenu]
Symbol 3672 MovieClip [__Packages.as.poker.view.PokerView]
Symbol 3673 MovieClip [__Packages.as.poker.view.PokerTournamentView]
Symbol 3674 MovieClip [__Packages.as.poker.view.PokerCashgameView]
Symbol 3675 MovieClip [__Packages.as.conf.poker.view.PokerCashGameconf]
Symbol 3676 MovieClip [__Packages.as.poker.model.PlayerModel]
Symbol 3677 MovieClip [__Packages.as.conf.poker.model.character.Char_thight_a]
Symbol 3678 MovieClip [__Packages.as.conf.poker.model.character.Char_loose_a]
Symbol 3679 MovieClip [__Packages.as.conf.poker.model.character.Char_thight_p]
Symbol 3680 MovieClip [__Packages.as.conf.poker.model.character.Char_loose_p]
Symbol 3681 MovieClip [__Packages.as.poker.model.PokerModel]
Symbol 3682 MovieClip [__Packages.as.view.menu.DefaultConfirm]
Symbol 3683 MovieClip [__Packages.as.career.view.governorScreen]
Symbol 3684 MovieClip [__Packages.as.view.menu.CareerPropertiesMenu]
Symbol 3685 MovieClip [__Packages.as.conf.view.CareerPropertiesMenuconf]
Symbol 3686 MovieClip [__Packages.as.model.Help]
Symbol 3687 MovieClip [__Packages.as.view.Help]
Symbol 3688 MovieClip [__Packages.as.conf.Helpconf]
Symbol 3689 MovieClip [__Packages.as.Presenter]
Symbol 3690 MovieClip [__Packages.as.conf.Presenterconf]
Symbol 3691 MovieClip [__Packages.as.conf.Language.Enconf]
Symbol 3692 MovieClip [__Packages.as.conf.Language.Nlconf]
Symbol 3693 MovieClip [__Packages.as.conf.Language.Deconf]
Symbol 3694 MovieClip [__Packages.as.conf.Language.Frconf]
Symbol 3695 MovieClip [__Packages.as.conf.Language.Esconf]
Symbol 3696 MovieClip [__Packages.as.conf.Language.Itconf]
Symbol 143 MovieClipUses:116Used by:152
Symbol 144 FontUsed by:145
Symbol 145 EditableTextUses:144Used by:151
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:151
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:145 147 149 150Used by:152
Symbol 152 MovieClip [YoudaPreloader]Uses:143 151Used by:Timeline
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 MovieClip [highscoreBanner]Uses:154Used by:3521
Symbol 156 GraphicUses:58Used by:159
Symbol 157 GraphicUses:52Used by:159
Symbol 158 GraphicUses:57Used by:159
Symbol 159 MovieClipUses:156 157 158Used by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip [maskedTricks]Uses:160Used by:3521
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClip [bulletChips]Uses:163Used by:3521
Symbol 165 FontUsed by:166 202 203 217 218 219 220 227 228 229 230 330 334 794 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 823 825 834 837 841 845 846 848 851 854 858 860 917 924 925 926 927 928 929 3190 3192 3193 3199 3200 3201 3202 3217 3253 3254 3255 3259 3262
Symbol 166 EditableTextUses:165 329Used by:167
Symbol 167 MovieClip [bulletLine]Uses:166Used by:3521
Symbol 168 MovieClip [fmc]Used by:3521
Symbol 169 GraphicUses:37Used by:178
Symbol 170 GraphicUses:34Used by:178
Symbol 171 GraphicUses:39Used by:178
Symbol 172 GraphicUses:41Used by:178
Symbol 173 GraphicUses:40Used by:178
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:178
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClipUses:169 170 171 172 173 175 177Used by:181
Symbol 179 BitmapUsed by:180 931 3194
Symbol 180 GraphicUses:179Used by:181 820 822 824 826 827
Symbol 181 MovieClip [languageOption]Uses:178 180Used by:3521
Symbol 182 FontUsed by:183 189 190 1364 1376
Symbol 183 EditableTextUses:182 188Used by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClip [finishedLetterAllColor]Uses:184Used by:3521
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:191
Symbol 188 FontUsed by:183 189 190 1364 1375 1376
Symbol 189 EditableTextUses:182 188Used by:191
Symbol 190 EditableTextUses:182 188Used by:191
Symbol 191 MovieClip [potIndicator]Uses:187 189 190Used by:3521
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194
Symbol 194 MovieClipUses:193Used by:216 798 827 923 932 955 957 965 977 3191 3196 3214 3238
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:216 796
Symbol 197 VideoUsed by:201
Symbol 198 MovieClipUsed by:199 366 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 459 460 461 462 472 590 994 1170 3266
Symbol 199 MovieClipUses:198Used by:200
Symbol 200 MovieClipUses:199Used by:201 994
Symbol 201 MovieClip [rewardCoins]Uses:197 200Used by:216 328 3521
Symbol 202 EditableTextUses:165 329Used by:216
Symbol 203 EditableTextUses:165 329Used by:216
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClipUses:205Used by:216 795 797 798 827 923 932 955 957
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:209
Symbol 209 MovieClipUses:208Used by:216 795 797 798 827 923 932 955 957
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:212
Symbol 212 MovieClipUses:211Used by:216 795 797 798 827 923 932 955 957
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:216 795 797 798 827 923 932 955 957
Symbol 216 MovieClip [coinInScreen]Uses:194 196 201 202 203 206 209 212 215Used by:3521
Symbol 217 EditableTextUses:165 329Used by:221
Symbol 218 EditableTextUses:165 329Used by:221
Symbol 219 EditableTextUses:165 329Used by:221
Symbol 220 EditableTextUses:165 329Used by:221
Symbol 221 MovieClipUses:217 218 219 220Used by:222
Symbol 222 MovieClip [tournamentOverviewTab1Animation]Uses:221Used by:3521
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225 226
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClipUses:224 225Used by:231
Symbol 227 EditableTextUses:165 329Used by:231
Symbol 228 EditableTextUses:165 329Used by:231
Symbol 229 EditableTextUses:165 329Used by:231
Symbol 230 EditableTextUses:165 329Used by:231
Symbol 231 MovieClipUses:226 227 228 229 230Used by:232
Symbol 232 MovieClip [tournamentOverviewTab0Animation]Uses:231Used by:3521
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:235
Symbol 235 MovieClip [lock_mc]Uses:234Used by:820 3521
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:238
Symbol 238 MovieClipUses:237Used by:250
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:241
Symbol 241 MovieClipUses:240Used by:242
Symbol 242 MovieClipUses:241Used by:250
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClipUses:245Used by:250
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClipUses:248Used by:250
Symbol 250 MovieClipUses:238 242 246 249Used by:268
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:267
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:267
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:267
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:267
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:267
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:267
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:267
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:267
Symbol 267 MovieClipUses:252 254 256 258 260 262 264 266Used by:268
Symbol 268 MovieClip [ingamePlayerStateHint]Uses:250 267Used by:3521
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:317
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:317
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:317
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:317
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:317
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:317
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:317
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:317
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:317
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:317
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:317
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:317
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:317
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:317
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:317
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:317
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:317
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:317
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:317
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:317
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:317
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:317
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:317
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClip [paritcalCoin]Uses:270 272 274 276 278 280 282 284 286 288 290 292 294 296 298 300 302 304 306 308 310 312 314 316Used by:318 319 320 3521
Symbol 318 MovieClip [particleCoinSilver]Uses:317Used by:3521
Symbol 319 MovieClip [particleCoinGold]Uses:317Used by:3521
Symbol 320 MovieClip [particleCoinBronse]Uses:317Used by:3521
Symbol 321 ShapeTweeningUsed by:328
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:328
Symbol 324 ShapeTweeningUsed by:328
Symbol 325 ShapeTweeningUsed by:328
Symbol 326 ShapeTweeningUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClip [coinGlowAnimation]Uses:201 321 323 324 325 326 327Used by:3521
Symbol 329 FontUsed by:166 202 203 217 218 219 220 227 228 229 230 330 334 594 794 802 803 806 825 831 846 849 850 859 860 917 924 925 926 927 928 929 949 952 3190 3192 3193 3199 3200 3201 3202 3217 3253 3254 3255 3259 3262
Symbol 330 EditableTextUses:165 329Used by:331
Symbol 331 MovieClipUses:330Used by:332
Symbol 332 MovieClip [fillInText]Uses:331Used by:3521
Symbol 333 ShapeTweeningUsed by:337
Symbol 334 EditableTextUses:165 329Used by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClip [listOption]Uses:333 334 335 336Used by:3521
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [listBg]Uses:338Used by:3521
Symbol 340 VideoUsed by:345
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:345
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345
Symbol 345 MovieClipUses:340 342 344Used by:346 350 1308
Symbol 346 MovieClip [gameOverScreen]Uses:345Used by:3521
Symbol 347 FontUsed by:348 349 355 356 357 358 359 457
Symbol 348 EditableTextUses:347 510Used by:350
Symbol 349 EditableTextUses:347 510Used by:350
Symbol 350 MovieClip [governorScreen]Uses:345 348 349Used by:3521
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:365
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:365
Symbol 355 EditableTextUses:347 510Used by:360
Symbol 356 EditableTextUses:347 510Used by:360
Symbol 357 EditableTextUses:347 510Used by:360
Symbol 358 EditableTextUses:347 510Used by:360
Symbol 359 EditableTextUses:347 510Used by:360
Symbol 360 MovieClipUses:355 356 357 358 359Used by:365
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:361Used by:365
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:365
Symbol 365 MovieClip [playerInfo]Uses:352 354 360 362 364Used by:590 3521
Symbol 366 MovieClip [blackClowdLoader]Uses:198Used by:3521
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClip [hitMc]Uses:367Used by:369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 459 460 461 462 472 490 563 590 591 977 1120 1122 1124 1126 1129 1131 1133 1135 1137 1179 1185 1192 1198 1354 3521
Symbol 369 MovieClip [cityProperty92]Uses:368 198Used by:3521
Symbol 370 MovieClip [cityProperty91]Uses:368 198Used by:3521
Symbol 371 MovieClip [cityProperty90]Uses:368 198Used by:3521
Symbol 372 MovieClip [cityProperty89]Uses:368 198Used by:3521
Symbol 373 MovieClip [cityProperty88]Uses:368 198Used by:3521
Symbol 374 MovieClip [cityProperty87]Uses:368 198Used by:3521
Symbol 375 MovieClip [cityProperty86]Uses:368 198Used by:3521
Symbol 376 MovieClip [cityProperty85]Uses:368 198Used by:3521
Symbol 377 MovieClip [cityProperty84]Uses:368 198Used by:3521
Symbol 378 MovieClip [cityProperty83]Uses:368 198Used by:3521
Symbol 379 MovieClip [cityProperty82]Uses:368 198Used by:3521
Symbol 380 MovieClip [cityProperty81]Uses:368 198Used by:3521
Symbol 381 MovieClip [cityProperty80]Uses:368 198Used by:3521
Symbol 382 MovieClip [cityProperty79]Uses:368 198Used by:3521
Symbol 383 MovieClip [cityProperty78]Uses:368 198Used by:3521
Symbol 384 MovieClip [cityProperty77]Uses:368 198Used by:3521
Symbol 385 MovieClip [cityProperty76]Uses:368 198Used by:3521
Symbol 386 MovieClip [cityProperty75]Uses:368 198Used by:3521
Symbol 387 MovieClip [cityProperty74]Uses:368 198Used by:3521
Symbol 388 MovieClip [cityProperty73]Uses:368 198Used by:3521
Symbol 389 MovieClip [cityProperty72]Uses:368 198Used by:3521
Symbol 390 MovieClip [cityProperty71]Uses:368 198Used by:3521
Symbol 391 MovieClip [cityProperty70]Uses:368 198Used by:3521
Symbol 392 MovieClip [cityProperty69]Uses:368 198Used by:3521
Symbol 393 MovieClip [cityProperty68]Uses:368 198Used by:3521
Symbol 394 MovieClip [cityProperty67]Uses:368 198Used by:3521
Symbol 395 MovieClip [cityProperty66]Uses:368 198Used by:3521
Symbol 396 MovieClip [cityProperty65]Uses:368 198Used by:3521
Symbol 397 MovieClip [cityProperty64]Uses:368 198Used by:3521
Symbol 398 MovieClip [cityProperty63]Uses:368 198Used by:590 3521
Symbol 399 MovieClip [cityProperty62]Uses:368 198Used by:590 3521
Symbol 400 MovieClip [cityProperty61]Uses:368 198Used by:590 3521
Symbol 401 MovieClip [cityProperty60]Uses:368 198Used by:590 3521
Symbol 402 MovieClip [cityProperty59]Uses:368 198Used by:590 3521
Symbol 403 MovieClip [cityProperty58]Uses:368 198Used by:590 3521
Symbol 404 MovieClip [cityProperty57]Uses:368 198Used by:590 3521
Symbol 405 MovieClip [cityProperty56]Uses:368 198Used by:590 3521
Symbol 406 MovieClip [cityProperty55]Uses:368 198Used by:590 3521
Symbol 407 MovieClip [cityProperty54]Uses:368 198Used by:3521
Symbol 408 MovieClip [cityProperty53]Uses:368 198Used by:3521
Symbol 409 MovieClip [cityProperty52]Uses:368 198Used by:3521
Symbol 410 MovieClip [cityProperty51]Uses:368 198Used by:3521
Symbol 411 MovieClip [cityProperty50]Uses:368 198Used by:3521
Symbol 412 MovieClip [cityProperty49]Uses:368 198Used by:3521
Symbol 413 MovieClip [cityProperty48]Uses:368 198Used by:3521
Symbol 414 MovieClip [cityProperty47]Uses:368 198Used by:3521
Symbol 415 MovieClip [cityProperty46]Uses:368 198Used by:3521
Symbol 416 MovieClip [cityProperty45]Uses:368 198Used by:3521
Symbol 417 MovieClip [cityProperty44]Uses:368 198Used by:3521
Symbol 418 MovieClip [cityProperty43]Uses:368 198Used by:3521
Symbol 419 MovieClip [cityProperty42]Uses:368 198Used by:3521
Symbol 420 MovieClip [cityProperty41]Uses:368 198Used by:3521
Symbol 421 MovieClip [cityProperty40]Uses:368 198Used by:3521
Symbol 422 MovieClip [cityProperty39]Uses:368 198Used by:3521
Symbol 423 MovieClip [cityProperty38]Uses:368 198Used by:3521
Symbol 424 MovieClip [cityProperty37]Uses:368 198Used by:3521
Symbol 425 MovieClip [cityProperty36]Uses:368 198Used by:3521
Symbol 426 MovieClip [cityProperty35]Uses:368 198Used by:3521
Symbol 427 MovieClip [cityProperty34]Uses:368 198Used by:3521
Symbol 428 MovieClip [cityProperty33]Uses:368 198Used by:3521
Symbol 429 MovieClip [cityProperty32]Uses:368 198Used by:3521
Symbol 430 MovieClip [cityProperty31]Uses:368 198Used by:3521
Symbol 431 MovieClip [cityProperty30]Uses:368 198Used by:3521
Symbol 432 MovieClip [cityProperty29]Uses:368 198Used by:3521
Symbol 433 MovieClip [cityProperty28]Uses:368 198Used by:3521
Symbol 434 MovieClip [cityProperty27]Uses:368 198Used by:3521
Symbol 435 MovieClip [cityProperty26]Uses:368 198Used by:3521
Symbol 436 MovieClip [cityProperty25]Uses:368 198Used by:3521
Symbol 437 MovieClip [cityProperty24]Uses:368 198Used by:3521
Symbol 438 MovieClip [cityProperty23]Uses:368 198Used by:3521
Symbol 439 MovieClip [cityProperty22]Uses:368 198Used by:3521
Symbol 440 MovieClip [property21]Uses:368 198Used by:3521
Symbol 441 MovieClip [property20]Uses:368 198Used by:3521
Symbol 442 MovieClip [property19]Uses:368 198Used by:3521
Symbol 443 MovieClip [property18]Uses:368 198Used by:3521
Symbol 444 MovieClip [property17]Uses:368 198Used by:3521
Symbol 445 MovieClip [property16]Uses:368 198Used by:3521
Symbol 446 MovieClip [cityProperty15]Uses:368 198Used by:3521
Symbol 447 MovieClip [cityProperty14]Uses:368 198Used by:3521
Symbol 448 MovieClip [cityProperty13]Uses:368 198Used by:3521
Symbol 449 MovieClip [cityProperty12]Uses:368 198Used by:3521
Symbol 450 MovieClip [cityProperty11]Uses:368 198Used by:3521
Symbol 451 MovieClip [cityProperty10]Uses:368 198Used by:3521
Symbol 452 MovieClip [cityProperty9]Uses:368 198Used by:3521
Symbol 453 MovieClip [cityProperty8]Uses:368 198Used by:3521
Symbol 454 MovieClip [cityProperty7]Uses:368 198Used by:3521
Symbol 455 MovieClip [cityProperty6]Uses:368 198Used by:3521
Symbol 456 MovieClip [cityProperty5]Uses:368 198Used by:3521
Symbol 457 EditableTextUses:347 510Used by:458
Symbol 458 MovieClip [cityMapTexasName]Uses:457Used by:491 3521
Symbol 459 MovieClip [hitCityProperty4]Uses:368 198Used by:590 3521
Symbol 460 MovieClip [hitCityProperty3]Uses:368 198Used by:590 3521
Symbol 461 MovieClip [hitCityProperty2]Uses:368 198Used by:590 3521
Symbol 462 MovieClip [hitCityProperty1]Uses:368 198Used by:590 3521
Symbol 463 GraphicUsed by:466
Symbol 464 FontUsed by:465 468 1056 1059 1103 1105 1108 1110
Symbol 465 EditableTextUses:464Used by:466
Symbol 466 MovieClip [cityPropertyPopupButton]Uses:463 465Used by:1115 3521
Symbol 467 GraphicUsed by:469 471
Symbol 468 EditableTextUses:464Used by:469
Symbol 469 MovieClip [cityPropertyPopupBlueButton]Uses:467 468Used by:1115 3521
Symbol 470 EditableTextUses:64 67Used by:471
Symbol 471 MovieClip [crowdTextPopupButton]Uses:467 470Used by:3521
Symbol 472 MovieClip [hitCityProperty0]Uses:368 198Used by:590 3521
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:490
Symbol 475 GraphicUsed by:476
Symbol 476 MovieClipUses:475Used by:479
Symbol 477 GraphicUsed by:478
Symbol 478 ButtonUses:477Used by:479
Symbol 479 MovieClipUses:476 478Used by:490
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:490
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:490
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:490
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:490
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:490
Symbol 490 MovieClipUses:368 474 479 481 483 485 487 489Used by:491
Symbol 491 MovieClip [mapTexasCity]Uses:458 490Used by:3521
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:590
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494Used by:590
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:496Used by:590
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:498Used by:590
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClipUses:500Used by:590
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:502Used by:590
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:506
Symbol 506 MovieClipUses:505Used by:590
Symbol 507 GraphicUsed by:590
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:524
Symbol 510 FontUsed by:348 349 355 356 357 358 359 457 511 512 513 514 515 516 517 518 519 520 521 522 523 997 999 1000 1001 1002 1003 1004 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296
Symbol 511 TextUses:510Used by:524 1170
Symbol 512 TextUses:510Used by:524
Symbol 513 TextUses:510Used by:524
Symbol 514 TextUses:510Used by:524
Symbol 515 TextUses:510Used by:524
Symbol 516 TextUses:510Used by:524
Symbol 517 TextUses:510Used by:524
Symbol 518 TextUses:510Used by:524
Symbol 519 TextUses:510Used by:524
Symbol 520 TextUses:510Used by:524
Symbol 521 TextUses:510Used by:524
Symbol 522 TextUses:510Used by:524
Symbol 523 TextUses:510Used by:524
Symbol 524 MovieClipUses:509 511 512 513 514 515 516 517 518 519 520 521 522 523Used by:590
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:525Used by:560
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:537 559
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:529Used by:531 532 533 534 535 536 543 547 548 549 550 552 559
Symbol 531 MovieClipUses:530Used by:559
Symbol 532 MovieClipUses:530Used by:559
Symbol 533 MovieClipUses:530Used by:559
Symbol 534 MovieClipUses:530Used by:559
Symbol 535 MovieClipUses:530Used by:559
Symbol 536 MovieClipUses:530Used by:559
Symbol 537 MovieClipUses:528Used by:559
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClipUses:538Used by:559
Symbol 540 GraphicUsed by:559
Symbol 541 GraphicUsed by:542
Symbol 542 MovieClipUses:541Used by:559
Symbol 543 MovieClipUses:530Used by:559
Symbol 544 GraphicUsed by:559
Symbol 545 GraphicUsed by:559
Symbol 546 GraphicUsed by:559
Symbol 547 MovieClipUses:530Used by:559
Symbol 548 MovieClipUses:530Used by:559
Symbol 549 MovieClipUses:530Used by:559
Symbol 550 MovieClipUses:530Used by:559
Symbol 551 GraphicUsed by:559
Symbol 552 MovieClipUses:530Used by:559
Symbol 553 GraphicUsed by:559
Symbol 554 GraphicUsed by:555
Symbol 555 MovieClipUses:554Used by:559
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:556Used by:559
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:528 531 532 533 534 535 536 530 537 539 540 542 543 544 545 546 547 548 549 550 551 552 553 555 557 558Used by:560
Symbol 560 MovieClipUses:526 559Used by:590
Symbol 561 GraphicUsed by:562
Symbol 562 MovieClipUses:561Used by:563
Symbol 563 MovieClip [arrowButton]Uses:562 368Used by:590 3521
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:590
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:568
Symbol 568 MovieClipUses:567Used by:590
Symbol 569 GraphicUsed by:590
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:570Used by:590
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:572Used by:590
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:574Used by:590
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:590
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:590
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:580Used by:590
Symbol 582 GraphicUsed by:583
Symbol 583 MovieClipUses:582Used by:590
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:584Used by:590
Symbol 586 GraphicUsed by:590
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:590
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClip [city]Uses:493 368 495 497 499 501 503 506 507 198 524 365 560 563 460 459 461 462 472 565 568 569 571 573 575 577 579 581 583 585 586 588 589 406 405 404 403 402 401 400 399 398Used by:3521
Symbol 591 MovieClip [transOptionButton]Uses:368Used by:3521
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:598
Symbol 594 EditableTextUses:329Used by:598
Symbol 595 GraphicUsed by:597
Symbol 596 GraphicUsed by:597
Symbol 597 MovieClipUses:595 596Used by:598
Symbol 598 MovieClip [inputText]Uses:593 594 597Used by:3521
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:601
Symbol 601 MovieClipUses:600Used by:605
Symbol 602 FontUsed by:603 1053 1054 1055 1101 1102 1106 1107 1111 1112 1113 1114 1342 3530
Symbol 603 EditableTextUses:602 1341Used by:604
Symbol 604 MovieClipUses:603Used by:605
Symbol 605 MovieClip [defaultButton]Uses:601 604Used by:3521
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:795
Symbol 608 FontUsed by:609 801 821 830 930 954 956 962 973 974 975 976 3195 3531
Symbol 609 EditableTextUses:608 972Used by:795
Symbol 610 MovieClipUsed by:611
Symbol 611 MovieClipUses:610Used by:795
Symbol 612 GraphicUsed by:613
Symbol 613 MovieClipUses:612Used by:788
Symbol 614 GraphicUsed by:617
Symbol 615 GraphicUsed by:617
Symbol 616 GraphicUsed by:617
Symbol 617 ButtonUses:614 615 616Used by:788
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClipUses:618Used by:623 660
Symbol 620 GraphicUsed by:623
Symbol 621 GraphicUsed by:622 661
Symbol 622 MovieClipUses:621Used by:623 660
Symbol 623 MovieClipUses:619 620 622Used by:661
Symbol 624 GraphicUsed by:661
Symbol 625 GraphicUsed by:626 661
Symbol 626 MovieClipUses:625Used by:661
Symbol 627 GraphicUsed by:628 661
Symbol 628 MovieClipUses:627Used by:661
Symbol 629 GraphicUsed by:630 661
Symbol 630 MovieClipUses:629Used by:660
Symbol 631 GraphicUsed by:632 661
Symbol 632 MovieClipUses:631Used by:660
Symbol 633 GraphicUsed by:634 661
Symbol 634 MovieClipUses:633Used by:660
Symbol 635 GraphicUsed by:660 661
Symbol 636 GraphicUsed by:658 661
Symbol 637 GraphicUsed by:658
Symbol 638 GraphicUsed by:658
Symbol 639 GraphicUsed by:658
Symbol 640 GraphicUsed by:658
Symbol 641 GraphicUsed by:658
Symbol 642 GraphicUsed by:658
Symbol 643 GraphicUsed by:658
Symbol 644 GraphicUsed by:658
Symbol 645 GraphicUsed by:658
Symbol 646 GraphicUsed by:658
Symbol 647 GraphicUsed by:658
Symbol 648 GraphicUsed by:658
Symbol 649 GraphicUsed by:658
Symbol 650 GraphicUsed by:658
Symbol 651 GraphicUsed by:658
Symbol 652 GraphicUsed by:658
Symbol 653 GraphicUsed by:658
Symbol 654 GraphicUsed by:658
Symbol 655 GraphicUsed by:658
Symbol 656 GraphicUsed by:658
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClipUses:636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657Used by:660
Symbol 659 GraphicUsed by:660
Symbol 660 MovieClipUses:630 632 634 635 622 658 619 659Used by:661
Symbol 661 ButtonUses:623 624 626 628 660 629 631 633 635 621 636 625 627Used by:788
Symbol 662 GraphicUsed by:665
Symbol 663 GraphicUsed by:665
Symbol 664 GraphicUsed by:665 3211 3235
Symbol 665 ButtonUses:662 663 664Used by:788
Symbol 666 GraphicUsed by:667
Symbol 667 MovieClipUses:666Used by:672
Symbol 668 GraphicUsed by:669
Symbol 669 MovieClipUses:668Used by:672 724
Symbol 670 GraphicUsed by:671 735 739 742 746 769 773
Symbol 671 MovieClipUses:670Used by:672 724
Symbol 672 MovieClipUses:667 669 671Used by:788
Symbol 673 GraphicUsed by:675
Symbol 674 GraphicUsed by:675
Symbol 675 ButtonUses:673 674Used by:700
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClipUses:676Used by:700
Symbol 678 GraphicUsed by:679
Symbol 679 MovieClipUses:678Used by:696
Symbol 680 GraphicUsed by:696
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClipUses:681Used by:696
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:683Used by:696
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:685Used by:696
Symbol 687 GraphicUsed by:688 689 690 691 692 693 694 695
Symbol 688 MovieClipUses:687Used by:696
Symbol 689 MovieClipUses:687Used by:696
Symbol 690 MovieClipUses:687Used by:696
Symbol 691 MovieClipUses:687Used by:696
Symbol 692 MovieClipUses:687Used by:696
Symbol 693 MovieClipUses:687Used by:696
Symbol 694 MovieClipUses:687Used by:696
Symbol 695 MovieClipUses:687Used by:696
Symbol 696 MovieClipUses:679 680 682 684 686 688 689 690 691 692 693 694 695Used by:700
Symbol 697 GraphicUsed by:700
Symbol 698 GraphicUsed by:699
Symbol 699 MovieClipUses:698Used by:700
Symbol 700 MovieClipUses:675 677 696 697 699Used by:788
Symbol 701 GraphicUsed by:704
Symbol 702 GraphicUsed by:704
Symbol 703 GraphicUsed by:704
Symbol 704 ButtonUses:701 702 703 112Used by:788
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:707
Symbol 707 ButtonUses:706Used by:788
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:710
Symbol 710 ButtonUses:709Used by:788
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:713
Symbol 713 ButtonUses:712Used by:788
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:716
Symbol 716 MovieClipUses:715Used by:788
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:719
Symbol 719 MovieClipUses:718Used by:788
Symbol 720 MovieClipUsed by:721
Symbol 721 MovieClipUses:720Used by:788
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:722Used by:724
Symbol 724 MovieClipUses:723 669 671Used by:788
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:727
Symbol 727 MovieClipUses:726Used by:788
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:730
Symbol 730 MovieClipUses:729Used by:788
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:733
Symbol 733 MovieClipUses:732Used by:788
Symbol 734 GraphicUsed by:736
Symbol 735 MovieClipUses:670Used by:736
Symbol 736 MovieClipUses:734 735Used by:740
Symbol 737 GraphicUsed by:738
Symbol 738 MovieClipUses:737Used by:740
Symbol 739 MovieClipUses:670Used by:740
Symbol 740 MovieClipUses:736 738 739Used by:788
Symbol 741 GraphicUsed by:743
Symbol 742 MovieClipUses:670Used by:743
Symbol 743 MovieClipUses:741 742Used by:747
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClipUses:744Used by:747
Symbol 746 MovieClipUses:670Used by:747
Symbol 747 MovieClipUses:743 745 746Used by:788
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:752
Symbol 750 GraphicUsed by:751
Symbol 751 MovieClipUses:750Used by:752
Symbol 752 MovieClipUses:749 751Used by:788
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:755
Symbol 755 MovieClipUses:754Used by:788
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:758
Symbol 758 MovieClipUses:757Used by:788
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:761
Symbol 761 MovieClipUses:760Used by:788
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:764
Symbol 764 MovieClipUses:763Used by:788
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:767
Symbol 767 MovieClipUses:766Used by:788
Symbol 768 GraphicUsed by:770
Symbol 769 MovieClipUses:670Used by:770 776
Symbol 770 MovieClipUses:768 769Used by:774
Symbol 771 GraphicUsed by:772
Symbol 772 MovieClipUses:771Used by:774
Symbol 773 MovieClipUses:670Used by:774 779
Symbol 774 MovieClipUses:770 772 773Used by:788
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClipUses:775 769Used by:779
Symbol 777 GraphicUsed by:778
Symbol 778 MovieClipUses:777Used by:779
Symbol 779 MovieClipUses:776 778 773Used by:788
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:782
Symbol 782 MovieClipUses:781Used by:788
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:785
Symbol 785 MovieClipUses:784Used by:788
Symbol 786 GraphicUsed by:787
Symbol 787 MovieClipUses:786Used by:788
Symbol 788 MovieClipUses:613 617 661 665 672 700 704 707 710 713 716 719 721 724 727 730 733 740 747 752 755 758 761 764 767 774 779 782 785 787Used by:789
Symbol 789 MovieClipUses:788Used by:795
Symbol 790 GraphicUsed by:791
Symbol 791 MovieClipUses:790Used by:792
Symbol 792 MovieClipUses:791Used by:795
Symbol 793 VideoUsed by:795
Symbol 794 EditableTextUses:165 329Used by:795
Symbol 795 MovieClip [menuMainBg]Uses:607 206 209 212 215 609 611 789 792 793 794Used by:3521
Symbol 796 MovieClipUses:196Used by:797 798 932 955 957
Symbol 797 MovieClip [menuDefaultBg]Uses:796 206 209 212 215Used by:3521
Symbol 798 MovieClip [menuDefaultSeqBg]Uses:194 796 206 209 212 215Used by:3521
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:827
Symbol 801 EditableTextUses:608 972Used by:827
Symbol 802 EditableTextUses:165 329Used by:827
Symbol 803 EditableTextUses:165 329Used by:827
Symbol 804 TextUses:165Used by:827
Symbol 805 TextUses:165Used by:827
Symbol 806 EditableTextUses:165 329Used by:827
Symbol 807 TextUses:165Used by:827
Symbol 808 TextUses:165Used by:827
Symbol 809 TextUses:165Used by:827
Symbol 810 TextUses:165Used by:827
Symbol 811 TextUses:165Used by:827
Symbol 812 TextUses:165Used by:827
Symbol 813 TextUses:165Used by:827
Symbol 814 TextUses:165Used by:827
Symbol 815 TextUses:165Used by:827
Symbol 816 TextUses:165Used by:827
Symbol 817 TextUses:165Used by:827
Symbol 818 TextUses:165Used by:827
Symbol 819 TextUses:165Used by:827
Symbol 820 MovieClipUses:180 235Used by:827
Symbol 821 EditableTextUses:608 972Used by:822
Symbol 822 MovieClipUses:821 180Used by:827
Symbol 823 TextUses:165Used by:824
Symbol 824 MovieClipUses:823 180Used by:827
Symbol 825 EditableTextUses:165 329Used by:826
Symbol 826 MovieClipUses:825 180Used by:827
Symbol 827 MovieClip [menuQuickPoker]Uses:194 800 206 209 212 215 801 802 803 804 180 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 822 824 826Used by:3521
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:923
Symbol 830 EditableTextUses:608 972Used by:923
Symbol 831 TextUses:329Used by:923
Symbol 832 EditableTextUses:64Used by:835
Symbol 833 GraphicUses:43Used by:835
Symbol 834 TextUses:165Used by:835
Symbol 835 MovieClipUses:832 833 834Used by:923
Symbol 836 EditableTextUses:64Used by:839
Symbol 837 TextUses:165Used by:839
Symbol 838 GraphicUses:5Used by:839
Symbol 839 MovieClipUses:836 837 838Used by:923
Symbol 840 EditableTextUses:64Used by:843
Symbol 841 TextUses:165Used by:843
Symbol 842 GraphicUses:47Used by:843
Symbol 843 MovieClipUses:840 841 842Used by:923
Symbol 844 EditableTextUses:64 67Used by:923
Symbol 845 TextUses:165Used by:923
Symbol 846 EditableTextUses:165 329Used by:923
Symbol 847 EditableTextUses:64 67Used by:923
Symbol 848 TextUses:165Used by:923
Symbol 849 TextUses:329Used by:923
Symbol 850 TextUses:329Used by:923
Symbol 851 TextUses:165Used by:853
Symbol 852 EditableTextUses:64 67Used by:853
Symbol 853 MovieClipUses:851 852Used by:923
Symbol 854 TextUses:165Used by:856
Symbol 855 EditableTextUses:64Used by:856
Symbol 856 MovieClipUses:854 855Used by:923
Symbol 857 EditableTextUses:64 67Used by:923
Symbol 858 TextUses:165Used by:923
Symbol 859 TextUses:329Used by:923
Symbol 860 EditableTextUses:165 329Used by:923
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:863
Symbol 863 MovieClip [graphcardShade]Uses:862Used by:916 3521
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClipUses:864Used by:866
Symbol 866 MovieClipUses:865Used by:916
Symbol 867 GraphicUsed by:916
Symbol 868 GraphicUsed by:916
Symbol 869 GraphicUsed by:916
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClipUses:870Used by:916
Symbol 872 GraphicUsed by:916
Symbol 873 GraphicUsed by:916
Symbol 874 GraphicUsed by:916
Symbol 875 GraphicUsed by:916
Symbol 876 GraphicUsed by:916
Symbol 877 GraphicUsed by:916
Symbol 878 GraphicUsed by:916
Symbol 879 GraphicUsed by:916
Symbol 880 GraphicUsed by:916
Symbol 881 GraphicUsed by:916
Symbol 882 GraphicUsed by:916
Symbol 883 GraphicUsed by:916
Symbol 884 GraphicUsed by:916
Symbol 885 GraphicUsed by:916
Symbol 886 GraphicUsed by:916
Symbol 887 GraphicUsed by:916
Symbol 888 GraphicUsed by:916
Symbol 889 GraphicUsed by:916
Symbol 890 GraphicUsed by:916
Symbol 891 GraphicUsed by:916
Symbol 892 GraphicUsed by:916
Symbol 893 GraphicUsed by:916
Symbol 894 GraphicUsed by:916
Symbol 895 GraphicUsed by:916
Symbol 896 GraphicUsed by:916
Symbol 897 GraphicUsed by:916
Symbol 898 GraphicUsed by:916
Symbol 899 GraphicUsed by:916
Symbol 900 BitmapUsed by:901
Symbol 901 GraphicUses:900Used by:902
Symbol 902 MovieClipUses:901Used by:915
Symbol 903 BitmapUsed by:904
Symbol 904 GraphicUses:903Used by:905
Symbol 905 MovieClipUses:904Used by:915
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:908
Symbol 908 MovieClipUses:907Used by:915
Symbol 909 BitmapUsed by:910
Symbol 910 GraphicUses:909Used by:911
Symbol 911 MovieClipUses:910Used by:915
Symbol 912 BitmapUsed by:913
Symbol 913 GraphicUses:912Used by:914
Symbol 914 MovieClipUses:913Used by:915
Symbol 915 MovieClipUses:902 905 908 911 914Used by:916 2919
Symbol 916 MovieClip [card]Uses:863 866 867 868 869 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 915Used by:918 919 920 921 922 2922 3521
Symbol 917 EditableTextUses:165 329Used by:922
Symbol 918 MovieClipUses:916Used by:922
Symbol 919 MovieClipUses:916Used by:922
Symbol 920 MovieClipUses:916Used by:922
Symbol 921 MovieClipUses:916Used by:922
Symbol 922 MovieClipUses:916 917 918 919 920 921Used by:923
Symbol 923 MovieClip [menuInstructionBg]Uses:194 829 206 209 212 215 830 831 835 839 843 844 845 846 847 848 849 850 853 856 857 858 859 860 922Used by:3521
Symbol 924 EditableTextUses:165 329Used by:932
Symbol 925 EditableTextUses:165 329Used by:932
Symbol 926 EditableTextUses:165 329Used by:932
Symbol 927 EditableTextUses:165 329Used by:932
Symbol 928 EditableTextUses:165 329Used by:932
Symbol 929 EditableTextUses:165 329Used by:932
Symbol 930 EditableTextUses:608 972Used by:932
Symbol 931 GraphicUses:179Used by:932
Symbol 932 MovieClip [menuCareerPropSeqBg]Uses:194 796 206 209 212 215 924 925 926 927 928 929 930 931Used by:3521
Symbol 933 BitmapUsed by:934
Symbol 934 GraphicUses:933Used by:938
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:937
Symbol 937 MovieClipUses:936Used by:938
Symbol 938 MovieClip [maleButton]Uses:934 937Used by:3521
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:944
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:943
Symbol 943 MovieClipUses:942Used by:944
Symbol 944 MovieClip [femaleButton]Uses:940 943Used by:3521
Symbol 945 BitmapUsed by:946
Symbol 946 GraphicUses:945Used by:947 968
Symbol 947 MovieClip [menuSelectingDot]Uses:946Used by:3521
Symbol 948 GraphicUsed by:950
Symbol 949 EditableTextUses:329Used by:950
Symbol 950 MovieClip [infoBoxRed]Uses:948 949Used by:955 3521
Symbol 951 GraphicUsed by:953
Symbol 952 EditableTextUses:329Used by:953
Symbol 953 MovieClip [infoBoxBlack]Uses:951 952Used by:955 3521
Symbol 954 EditableTextUses:608 972Used by:955
Symbol 955 MovieClip [menuStatisticBg]Uses:194 796 206 209 212 215 950 953 954Used by:3521
Symbol 956 EditableTextUses:608 972Used by:957
Symbol 957 MovieClip [daySwitchScreen]Uses:194 796 206 209 212 215 956Used by:3521
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:965
Symbol 960 BitmapUsed by:961
Symbol 961 GraphicUses:960Used by:965
Symbol 962 EditableTextUses:608 972Used by:965
Symbol 963 BitmapUsed by:964
Symbol 964 GraphicUses:963Used by:965
Symbol 965 MovieClip [menuAchievementBg]Uses:194 959 961 962 964Used by:3521
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:968
Symbol 968 MovieClip [FaderButton]Uses:967 946Used by:3521
Symbol 969 MovieClip [faderLink]Used by:3521
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:977
Symbol 972 FontUsed by:609 801 821 830 930 954 956 962 973 974 975 976 3195 3531
Symbol 973 EditableTextUses:608 972Used by:977
Symbol 974 EditableTextUses:608 972Used by:977
Symbol 975 EditableTextUses:608 972Used by:977
Symbol 976 EditableTextUses:608 972Used by:977
Symbol 977 MovieClip [menuMainSettingsBg]Uses:194 368 971 973 974 975 976Used by:3521
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:994
Symbol 980 VideoUsed by:982 1265
Symbol 981 VideoUsed by:982 1268
Symbol 982 MovieClipUses:980 981Used by:994
Symbol 983 GraphicUsed by:994
Symbol 984 ShapeTweeningUsed by:994
Symbol 985 GraphicUsed by:994
Symbol 986 ShapeTweeningUsed by:994
Symbol 987 GraphicUsed by:994
Symbol 988 GraphicUsed by:994
Symbol 989 ShapeTweeningUsed by:994
Symbol 990 GraphicUsed by:994
Symbol 991 GraphicUsed by:994
Symbol 992 ShapeTweeningUsed by:994
Symbol 993 GraphicUsed by:994
Symbol 994 MovieClip [mapTexas]Uses:979 982 983 198 200 984 985 986 987 988 989 990 991 992 993Used by:3521
Symbol 995 GraphicUsed by:1007
Symbol 996 GraphicUsed by:1005
Symbol 997 TextUses:510Used by:1005
Symbol 998 GraphicUsed by:1005
Symbol 999 TextUses:510Used by:1005
Symbol 1000 TextUses:510Used by:1005
Symbol 1001 TextUses:510Used by:1005
Symbol 1002 TextUses:510Used by:1005
Symbol 1003 TextUses:510Used by:1005
Symbol 1004 TextUses:510Used by:1005
Symbol 1005 MovieClipUses:996 997 998 999 1000 1001 1002 1003 1004Used by:1007
Symbol 1006 GraphicUsed by:1007
Symbol 1007 MovieClip [demoTile]Uses:995 1005 1006Used by:3521
Symbol 1008 BitmapUsed by:1009
Symbol 1009 GraphicUses:1008Used by:1020
Symbol 1010 BitmapUsed by:1011
Symbol 1011 GraphicUses:1010Used by:1020
Symbol 1012 BitmapUsed by:1013
Symbol 1013 GraphicUses:1012Used by:1020
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1020
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1020
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1020
Symbol 1020 MovieClipUses:1009 1011 1013 1015 1017 1019Used by:1052
Symbol 1021 BitmapUsed by:1022
Symbol 1022 GraphicUses:1021Used by:1029
Symbol 1023 BitmapUsed by:1024
Symbol 1024 GraphicUses:1023Used by:1029
Symbol 1025 BitmapUsed by:1026
Symbol 1026 GraphicUses:1025Used by:1029
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1027Used by:1029
Symbol 1029 MovieClipUses:1022 1024 1026 1028Used by:1052
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1042
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1042
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1042
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1042
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1042
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1042
Symbol 1042 MovieClipUses:1031 1033 1035 1037 1039 1041Used by:1052
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1051
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1051
Symbol 1047 BitmapUsed by:1048
Symbol 1048 GraphicUses:1047Used by:1051
Symbol 1049 BitmapUsed by:1050
Symbol 1050 GraphicUses:1049Used by:1051
Symbol 1051 MovieClipUses:1044 1046 1048 1050Used by:1052
Symbol 1052 MovieClip [cityPersonPlayerMale]Uses:1020 1029 1042 1051Used by:3521
Symbol 1053 EditableTextUses:602 1341Used by:1060
Symbol 1054 EditableTextUses:602 1341Used by:1060
Symbol 1055 EditableTextUses:602 1341Used by:1060
Symbol 1056 EditableTextUses:464Used by:1060
Symbol 1057 FontUsed by:1058 1104 1109
Symbol 1058 EditableTextUses:1057Used by:1060
Symbol 1059 EditableTextUses:464Used by:1060
Symbol 1060 MovieClipUses:1053 1054 1055 1056 1058 1059Used by:1063
Symbol 1061 ShapeTweeningUsed by:1063
Symbol 1062 GraphicUsed by:1063
Symbol 1063 MovieClipUses:1060 1061 1062Used by:1064
Symbol 1064 MovieClip [mapTexasCityPopup]Uses:1063Used by:3521
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1100
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1100
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1100
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1100
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1100
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1100
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1100
Symbol 1079 BitmapUsed by:1080
Symbol 1080 GraphicUses:1079Used by:1100
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1100
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1100
Symbol 1085 BitmapUsed by:1086
Symbol 1086 GraphicUses:1085Used by:1100
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1100
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1100
Symbol 1091 BitmapUsed by:1092
Symbol 1092 GraphicUses:1091Used by:1100
Symbol 1093 GraphicUses:21Used by:1100
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1100
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1100
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1100
Symbol 1100 MovieClip [cityCrowdMan]Uses:1066 1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1093 1095 1097 1099Used by:3521
Symbol 1101 EditableTextUses:602 1341Used by:1115
Symbol 1102 EditableTextUses:602 1341Used by:1115
Symbol 1103 EditableTextUses:464Used by:1115
Symbol 1104 EditableTextUses:1057Used by:1115
Symbol 1105 EditableTextUses:464Used by:1115
Symbol 1106 EditableTextUses:602 1341Used by:1115
Symbol 1107 EditableTextUses:602 1341Used by:1115
Symbol 1108 EditableTextUses:464Used by:1115
Symbol 1109 EditableTextUses:1057Used by:1115
Symbol 1110 EditableTextUses:464Used by:1115
Symbol 1111 EditableTextUses:602 1341Used by:1115
Symbol 1112 EditableTextUses:602 1341Used by:1115
Symbol 1113 EditableTextUses:602 1341Used by:1115
Symbol 1114 EditableTextUses:602 1341Used by:1115
Symbol 1115 MovieClipUses:1101 1102 1103 1104 1105 1106 1107 466 1108 1109 1110 1111 1112 1113 1114 469Used by:1120 1122 1124 1126 1129 1131 1133 1135 1137
Symbol 1116 GraphicUsed by:1117
Symbol 1117 MovieClipUses:1116Used by:1120 1122 1124 1126 1129 1131 1133 1135 1137
Symbol 1118 ShapeTweeningUsed by:1120
Symbol 1119 GraphicUsed by:1120 1122 1124 1126
Symbol 1120 MovieClip [cityPropertyPopup0Right]Uses:368 1115 1117 1118 1119Used by:3521
Symbol 1121 ShapeTweeningUsed by:1122
Symbol 1122 MovieClip [cityPropertyPopup0RightUnder]Uses:368 1115 1117 1121 1119Used by:3521
Symbol 1123 ShapeTweeningUsed by:1124
Symbol 1124 MovieClip [cityPropertyPopup0Left]Uses:368 1115 1117 1123 1119Used by:3521
Symbol 1125 ShapeTweeningUsed by:1126
Symbol 1126 MovieClip [cityPropertyPopup0LeftUnder]Uses:368 1115 1117 1125 1119Used by:3521
Symbol 1127 ShapeTweeningUsed by:1129
Symbol 1128 GraphicUsed by:1129 1131 1133 1135 1137
Symbol 1129 MovieClip [cityPropertyPopup1]Uses:368 1115 1117 1127 1128Used by:3521
Symbol 1130 ShapeTweeningUsed by:1131
Symbol 1131 MovieClip [cityPropertyPopup1Right]Uses:368 1115 1117 1130 1128Used by:3521
Symbol 1132 ShapeTweeningUsed by:1133
Symbol 1133 MovieClip [cityPropertyPopup1RightUnder]Uses:368 1115 1117 1132 1128Used by:3521
Symbol 1134 ShapeTweeningUsed by:1135
Symbol 1135 MovieClip [cityPropertyPopup1Left]Uses:368 1115 1117 1134 1128Used by:3521
Symbol 1136 ShapeTweeningUsed by:1137
Symbol 1137 MovieClip [cityPropertyPopup1LeftUnder]Uses:368 1115 1117 1136 1128Used by:3521
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1162
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1162
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1162
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1162
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1162
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1162
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1162
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1162
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1162
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1162
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1162
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1162
Symbol 1162 MovieClip [CityAttentionMark]Uses:1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161Used by:3521
Symbol 1163 MovieClip [hitCityProperty9]Used by:1170 3521
Symbol 1164 MovieClip [hitCityProperty10]Used by:3521
Symbol 1165 MovieClip [hitCityProperty8]Used by:1170 3521
Symbol 1166 MovieClip [hitCityProperty7]Used by:1170 3521
Symbol 1167 MovieClip [hitCityProperty6]Used by:1170 3521
Symbol 1168 MovieClip [hitCityProperty5]Used by:1170 3521
Symbol 1169 GraphicUsed by:1170
Symbol 1170 MovieClip [mapLampasas]Uses:1169 198 511 1165 1163 1166 1167 1168Used by:3521
Symbol 1171 EditableTextUses:64 67Used by:1172
Symbol 1172 MovieClipUses:1171Used by:1173
Symbol 1173 MovieClipUses:1172Used by:1179 1185 1192 1198
Symbol 1174 ShapeTweeningUsed by:1179
Symbol 1175 ShapeTweeningUsed by:1179
Symbol 1176 GraphicUsed by:1179
Symbol 1177 ShapeTweeningUsed by:1179
Symbol 1178 GraphicUsed by:1179 1185
Symbol 1179 MovieClipUses:368 1173 1174 1175 1176 1177 1178Used by:1180
Symbol 1180 MovieClip [crowdTextBalloonLeft]Uses:1179Used by:3521
Symbol 1181 ShapeTweeningUsed by:1185
Symbol 1182 ShapeTweeningUsed by:1185
Symbol 1183 GraphicUsed by:1185
Symbol 1184 ShapeTweeningUsed by:1185
Symbol 1185 MovieClipUses:368 1173 1181 1182 1183 1184 1178Used by:1186
Symbol 1186 MovieClip [crowdTextBalloonLeftUnder]Uses:1185Used by:3521
Symbol 1187 ShapeTweeningUsed by:1192
Symbol 1188 ShapeTweeningUsed by:1192
Symbol 1189 GraphicUsed by:1192
Symbol 1190 ShapeTweeningUsed by:1192
Symbol 1191 GraphicUsed by:1192 1198
Symbol 1192 MovieClipUses:368 1173 1187 1188 1189 1190 1191Used by:1193
Symbol 1193 MovieClip [crowdTextBalloonRight]Uses:1192Used by:3521
Symbol 1194 ShapeTweeningUsed by:1198
Symbol 1195 ShapeTweeningUsed by:1198
Symbol 1196 GraphicUsed by:1198
Symbol 1197 ShapeTweeningUsed by:1198
Symbol 1198 MovieClipUses:368 1173 1194 1195 1196 1197 1191Used by:1199
Symbol 1199 MovieClip [crowdTextBalloonRightUnder]Uses:1198Used by:3521
Symbol 1200 BitmapUsed by:1201
Symbol 1201 GraphicUses:1200Used by:1212
Symbol 1202 BitmapUsed by:1203
Symbol 1203 GraphicUses:1202Used by:1212
Symbol 1204 BitmapUsed by:1205
Symbol 1205 GraphicUses:1204Used by:1212
Symbol 1206 BitmapUsed by:1207
Symbol 1207 GraphicUses:1206Used by:1212
Symbol 1208 BitmapUsed by:1209
Symbol 1209 GraphicUses:1208Used by:1212
Symbol 1210 BitmapUsed by:1211
Symbol 1211 GraphicUses:1210Used by:1212
Symbol 1212 MovieClipUses:1201 1203 1205 1207 1209 1211Used by:1252
Symbol 1213 BitmapUsed by:1214
Symbol 1214 GraphicUses:1213Used by:1225
Symbol 1215 BitmapUsed by:1216
Symbol 1216 GraphicUses:1215Used by:1225
Symbol 1217 BitmapUsed by:1218
Symbol 1218 GraphicUses:1217Used by:1225
Symbol 1219 BitmapUsed by:1220
Symbol 1220 GraphicUses:1219Used by:1225
Symbol 1221 BitmapUsed by:1222
Symbol 1222 GraphicUses:1221Used by:1225
Symbol 1223 BitmapUsed by:1224
Symbol 1224 GraphicUses:1223Used by:1225
Symbol 1225 MovieClipUses:1214 1216 1218 1220 1222 1224Used by:1252
Symbol 1226 BitmapUsed by:1227
Symbol 1227 GraphicUses:1226Used by:1238
Symbol 1228 BitmapUsed by:1229
Symbol 1229 GraphicUses:1228Used by:1238
Symbol 1230 BitmapUsed by:1231
Symbol 1231 GraphicUses:1230Used by:1238
Symbol 1232 BitmapUsed by:1233
Symbol 1233 GraphicUses:1232Used by:1238
Symbol 1234 BitmapUsed by:1235
Symbol 1235 GraphicUses:1234Used by:1238
Symbol 1236 BitmapUsed by:1237
Symbol 1237 GraphicUses:1236Used by:1238
Symbol 1238 MovieClipUses:1227 1229 1231 1233 1235 1237Used by:1252
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1251
Symbol 1241 BitmapUsed by:1242
Symbol 1242 GraphicUses:1241Used by:1251
Symbol 1243 BitmapUsed by:1244
Symbol 1244 GraphicUses:1243Used by:1251
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1251
Symbol 1247 BitmapUsed by:1248
Symbol 1248 GraphicUses:1247Used by:1251
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1251
Symbol 1251 MovieClipUses:1240 1242 1244 1246 1248 1250Used by:1252
Symbol 1252 MovieClip [cityPersonPlayerFemale]Uses:1212 1225 1238 1251Used by:3521
Symbol 1253 GraphicUsed by:1283
Symbol 1254 BitmapUsed by:1255
Symbol 1255 GraphicUses:1254Used by:1256
Symbol 1256 MovieClipUses:1255Used by:1283
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1259
Symbol 1259 MovieClipUses:1258Used by:1283
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1283
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1264
Symbol 1264 MovieClipUses:1263Used by:1283
Symbol 1265 MovieClipUses:980Used by:1270
Symbol 1266 MovieClipUsed by:1270
Symbol 1267 MovieClipUsed by:1270
Symbol 1268 MovieClipUses:981Used by:1270
Symbol 1269 MovieClipUsed by:1270
Symbol 1270 MovieClipUses:1265 1266 1267 1268 1269Used by:1283
Symbol 1271 BitmapUsed by:1272
Symbol 1272 GraphicUses:1271Used by:1273
Symbol 1273 MovieClipUses:1272Used by:1283
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1276
Symbol 1276 MovieClipUses:1275Used by:1283
Symbol 1277 BitmapUsed by:1278
Symbol 1278 GraphicUses:1277Used by:1279
Symbol 1279 MovieClipUses:1278Used by:1283
Symbol 1280 BitmapUsed by:1281
Symbol 1281 GraphicUses:1280Used by:1282
Symbol 1282 MovieClipUses:1281Used by:1283
Symbol 1283 MovieClip [travelScene]Uses:1253 1256 1259 1261 1264 1270 1273 1276 1279 1282Used by:3521
Symbol 1284 TextUses:510Used by:1297
Symbol 1285 TextUses:510Used by:1297
Symbol 1286 TextUses:510Used by:1297
Symbol 1287 TextUses:510Used by:1297
Symbol 1288 TextUses:510Used by:1297
Symbol 1289 TextUses:510Used by:1297
Symbol 1290 TextUses:510Used by:1297
Symbol 1291 TextUses:510Used by:1297
Symbol 1292 TextUses:510Used by:1297
Symbol 1293 TextUses:510Used by:1297
Symbol 1294 TextUses:510Used by:1297
Symbol 1295 TextUses:510Used by:1297
Symbol 1296 TextUses:510Used by:1297
Symbol 1297 MovieClipUses:1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296Used by:1305 1308
Symbol 1298 GraphicUsed by:1299
Symbol 1299 MovieClipUses:1298Used by:1308
Symbol 1300 SoundUsed by:1308
Symbol 1301 BitmapUsed by:1302
Symbol 1302 GraphicUses:1301Used by:1305
Symbol 1303 BitmapUsed by:1304
Symbol 1304 GraphicUses:1303Used by:1305
Symbol 1305 MovieClipUses:1302 1297 1304Used by:1308
Symbol 1306 GraphicUsed by:1307
Symbol 1307 MovieClipUses:1306Used by:1308
Symbol 1308 MovieClip [winTownAnimation]Uses:345 1297 1299 1300 1305 1307Used by:3521
Symbol 1309 BitmapUsed by:1310
Symbol 1310 GraphicUses:1309Used by:1311
Symbol 1311 MovieClipUses:1310Used by:1314
Symbol 1312 BitmapUsed by:1313
Symbol 1313 GraphicUses:1312Used by:1314
Symbol 1314 MovieClip [particle]Uses:1311 1313Used by:3521
Symbol 1315 GraphicUsed by:1317
Symbol 1316 GraphicUsed by:1317
Symbol 1317 MovieClip [particleBlue]Uses:1315 1316Used by:3521
Symbol 1318 GraphicUsed by:1319
Symbol 1319 MovieClip [particleGold]Uses:1318Used by:3521
Symbol 1320 GraphicUsed by:1321
Symbol 1321 MovieClip [particleSilver]Uses:1320Used by:3521
Symbol 1322 GraphicUsed by:1323
Symbol 1323 MovieClip [particleBronse]Uses:1322Used by:3521
Symbol 1324 BitmapUsed by:1325 1330
Symbol 1325 GraphicUses:1324Used by:1335
Symbol 1326 BitmapUsed by:1327 1333
Symbol 1327 GraphicUses:1326Used by:1335
Symbol 1328 BitmapUsed by:1329 1334
Symbol 1329 GraphicUses:1328Used by:1335
Symbol 1330 GraphicUses:1324Used by:1335
Symbol 1331 BitmapUsed by:1332
Symbol 1332 GraphicUses:1331Used by:1335
Symbol 1333 GraphicUses:1326Used by:1335
Symbol 1334 GraphicUses:1328Used by:1335
Symbol 1335 MovieClip [smoke]Uses:1325 1327 1329 1330 1332 1333 1334Used by:3521
Symbol 1336 MovieClip [engine_mc]Used by:3521
Symbol 1337 MovieClip [track_mc]Used by:3521
Symbol 1338 BitmapUsed by:1339
Symbol 1339 GraphicUses:1338Used by:1340
Symbol 1340 MovieClipUses:1339Used by:1344
Symbol 1341 FontUsed by:603 1053 1054 1055 1101 1102 1106 1107 1111 1112 1113 1114 1342 3530
Symbol 1342 EditableTextUses:602 1341Used by:1343
Symbol 1343 MovieClipUses:1342Used by:1344
Symbol 1344 MovieClip [topMenuButton]Uses:1340 1343Used by:3225 3230 3521
Symbol 1345 BitmapUsed by:1346
Symbol 1346 GraphicUses:1345Used by:1347
Symbol 1347 MovieClipUses:1346Used by:1349
Symbol 1348 GraphicUsed by:1349
Symbol 1349 MovieClipUses:1347 1348Used by:1354
Symbol 1350 BitmapUsed by:1351
Symbol 1351 GraphicUses:1350Used by:1352
Symbol 1352 MovieClipUses:1351Used by:1353
Symbol 1353 MovieClipUses:1352Used by:1354
Symbol 1354 MovieClip [DynamicTopMenu]Uses:368 1349 1353Used by:3521
Symbol 1355 GraphicUsed by:1356
Symbol 1356 MovieClip [debugPoint]Uses:1355Used by:3521
Symbol 1357 BitmapUsed by:1358 1361
Symbol 1358 GraphicUses:1357Used by:1363
Symbol 1359 BitmapUsed by:1360 1362
Symbol 1360 GraphicUses:1359Used by:1363
Symbol 1361 GraphicUses:1357Used by:1363
Symbol 1362 GraphicUses:1359Used by:1363
Symbol 1363 MovieClipUses:1358 1360 1361 1362Used by:1366
Symbol 1364 EditableTextUses:182 188Used by:1365
Symbol 1365 MovieClipUses:1364Used by:1366
Symbol 1366 MovieClipUses:1363 1365Used by:1377 1378
Symbol 1367 BitmapUsed by:1368
Symbol 1368 GraphicUses:1367Used by:1369
Symbol 1369 MovieClipUses:1368Used by:1377
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1372
Symbol 1372 MovieClipUses:1371Used by:1377
Symbol 1373 GraphicUsed by:1374
Symbol 1374 MovieClipUses:1373Used by:1377
Symbol 1375 TextUses:188Used by:1377
Symbol 1376 EditableTextUses:182 188Used by:1377
Symbol 1377 MovieClip [choiceNavigation]Uses:1366 1369 1372 1374 1375 1376Used by:3521
Symbol 1378 MovieClip [openCardBtn]Uses:1366Used by:3521
Symbol 1379 MovieClip [pokerDealer]Used by:3521
Symbol 1380 MovieClip [pokerPlayer]Used by:3521
Symbol 1381 BitmapUsed by:1382
Symbol 1382 GraphicUses:1381Used by:1383
Symbol 1383 MovieClip [dealerShirt]Uses:1382Used by:3521
Symbol 1384 BitmapUsed by:1385
Symbol 1385 GraphicUses:1384Used by:1386 1387
Symbol 1386 MovieClip [keyPokerTable]Uses:1385Used by:3521
Symbol 1387 MovieClip [keyPokerPile]Uses:1385Used by:3521
Symbol 1388 GraphicUsed by:1394
Symbol 1389 GraphicUsed by:1394
Symbol 1390 GraphicUsed by:1394
Symbol 1391 GraphicUsed by:1394
Symbol 1392 GraphicUsed by:1394
Symbol 1393 GraphicUsed by:1394
Symbol 1394 MovieClipUses:1388 1389 1390 1391 1392 1393Used by:1395
Symbol 1395 MovieClipUses:1394Used by:1398
Symbol 1396 FontUsed by:1397
Symbol 1397 EditableTextUses:1396Used by:1398
Symbol 1398 MovieClip [pileValueDisplay]Uses:1395 1397Used by:3521
Symbol 1399 GraphicUsed by:1402
Symbol 1400 GraphicUsed by:1402
Symbol 1401 GraphicUsed by:1402
Symbol 1402 MovieClip [pokerHouseBet]Uses:1399 1400 1401Used by:3521
Symbol 1403 BitmapUsed by:1404
Symbol 1404 GraphicUses:1403Used by:1405
Symbol 1405 MovieClip [lastRoundDisplay]Uses:1404Used by:3521
Symbol 1406 BitmapUsed by:1407
Symbol 1407 GraphicUses:1406Used by:1668
Symbol 1408 BitmapUsed by:1409
Symbol 1409 GraphicUses:1408Used by:1668
Symbol 1410 BitmapUsed by:1411
Symbol 1411 GraphicUses:1410Used by:1668
Symbol 1412 BitmapUsed by:1413
Symbol 1413 GraphicUses:1412Used by:1668
Symbol 1414 BitmapUsed by:1415
Symbol 1415 GraphicUses:1414Used by:1668
Symbol 1416 BitmapUsed by:1417
Symbol 1417 GraphicUses:1416Used by:1668
Symbol 1418 BitmapUsed by:1419
Symbol 1419 GraphicUses:1418Used by:1668
Symbol 1420 BitmapUsed by:1421
Symbol 1421 GraphicUses:1420Used by:1668
Symbol 1422 BitmapUsed by:1423
Symbol 1423 GraphicUses:1422Used by:1668
Symbol 1424 BitmapUsed by:1425
Symbol 1425 GraphicUses:1424Used by:1668
Symbol 1426 BitmapUsed by:1427
Symbol 1427 GraphicUses:1426Used by:1668
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1668
Symbol 1430 BitmapUsed by:1431
Symbol 1431 GraphicUses:1430Used by:1668
Symbol 1432 BitmapUsed by:1433
Symbol 1433 GraphicUses:1432Used by:1668
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1668
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436Used by:1668
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438Used by:1668
Symbol 1440 BitmapUsed by:1441
Symbol 1441 GraphicUses:1440Used by:1668
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1668
Symbol 1444 BitmapUsed by:1445
Symbol 1445 GraphicUses:1444Used by:1668
Symbol 1446 BitmapUsed by:1447
Symbol 1447 GraphicUses:1446Used by:1668
Symbol 1448 BitmapUsed by:1449
Symbol 1449 GraphicUses:1448Used by:1668
Symbol 1450 BitmapUsed by:1451
Symbol 1451 GraphicUses:1450Used by:1668
Symbol 1452 BitmapUsed by:1453
Symbol 1453 GraphicUses:1452Used by:1668
Symbol 1454 BitmapUsed by:1455
Symbol 1455 GraphicUses:1454Used by:1668
Symbol 1456 BitmapUsed by:1457
Symbol 1457 GraphicUses:1456Used by:1668
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1668
Symbol 1460 BitmapUsed by:1461
Symbol 1461 GraphicUses:1460Used by:1668
Symbol 1462 BitmapUsed by:1463
Symbol 1463 GraphicUses:1462Used by:1668
Symbol 1464 BitmapUsed by:1465
Symbol 1465 GraphicUses:1464Used by:1668
Symbol 1466 BitmapUsed by:1467
Symbol 1467 GraphicUses:1466Used by:1668
Symbol 1468 BitmapUsed by:1469 1731
Symbol 1469 GraphicUses:1468Used by:1668
Symbol 1470 BitmapUsed by:1471 1732
Symbol 1471 GraphicUses:1470Used by:1668
Symbol 1472 BitmapUsed by:1473 1733
Symbol 1473 GraphicUses:1472Used by:1668
Symbol 1474 BitmapUsed by:1475 1734
Symbol 1475 GraphicUses:1474Used by:1668
Symbol 1476 BitmapUsed by:1477 1735
Symbol 1477 GraphicUses:1476Used by:1668
Symbol 1478 BitmapUsed by:1479 1736
Symbol 1479 GraphicUses:1478Used by:1668
Symbol 1480 BitmapUsed by:1481 1737
Symbol 1481 GraphicUses:1480Used by:1668
Symbol 1482 BitmapUsed by:1483 1738
Symbol 1483 GraphicUses:1482Used by:1668
Symbol 1484 BitmapUsed by:1485 1739
Symbol 1485 GraphicUses:1484Used by:1668
Symbol 1486 BitmapUsed by:1487 1740
Symbol 1487 GraphicUses:1486Used by:1668
Symbol 1488 BitmapUsed by:1489 1741
Symbol 1489 GraphicUses:1488Used by:1668
Symbol 1490 BitmapUsed by:1491 1742
Symbol 1491 GraphicUses:1490Used by:1668
Symbol 1492 BitmapUsed by:1493 1743
Symbol 1493 GraphicUses:1492Used by:1668
Symbol 1494 BitmapUsed by:1495 1744
Symbol 1495 GraphicUses:1494Used by:1668
Symbol 1496 BitmapUsed by:1497 1745
Symbol 1497 GraphicUses:1496Used by:1668
Symbol 1498 BitmapUsed by:1499 1746
Symbol 1499 GraphicUses:1498Used by:1668
Symbol 1500 BitmapUsed by:1501 1747
Symbol 1501 GraphicUses:1500Used by:1668
Symbol 1502 BitmapUsed by:1503 1748
Symbol 1503 GraphicUses:1502Used by:1668
Symbol 1504 BitmapUsed by:1505 1749
Symbol 1505 GraphicUses:1504Used by:1668
Symbol 1506 BitmapUsed by:1507 1750
Symbol 1507 GraphicUses:1506Used by:1668
Symbol 1508 BitmapUsed by:1509 1751
Symbol 1509 GraphicUses:1508Used by:1668
Symbol 1510 BitmapUsed by:1511 1752
Symbol 1511 GraphicUses:1510Used by:1668
Symbol 1512 BitmapUsed by:1513 1753
Symbol 1513 GraphicUses:1512Used by:1668
Symbol 1514 BitmapUsed by:1515 1754
Symbol 1515 GraphicUses:1514Used by:1668
Symbol 1516 BitmapUsed by:1517 1755
Symbol 1517 GraphicUses:1516Used by:1668
Symbol 1518 BitmapUsed by:1519 1756
Symbol 1519 GraphicUses:1518Used by:1668
Symbol 1520 BitmapUsed by:1521 1757
Symbol 1521 GraphicUses:1520Used by:1668
Symbol 1522 BitmapUsed by:1523 1758
Symbol 1523 GraphicUses:1522Used by:1668
Symbol 1524 BitmapUsed by:1525 1759
Symbol 1525 GraphicUses:1524Used by:1668
Symbol 1526 BitmapUsed by:1527 1760
Symbol 1527 GraphicUses:1526Used by:1668
Symbol 1528 BitmapUsed by:1529 1761
Symbol 1529 GraphicUses:1528Used by:1668
Symbol 1530 BitmapUsed by:1531 1762
Symbol 1531 GraphicUses:1530Used by:1668
Symbol 1532 BitmapUsed by:1533 1763
Symbol 1533 GraphicUses:1532Used by:1668
Symbol 1534 BitmapUsed by:1535 1764
Symbol 1535 GraphicUses:1534Used by:1668
Symbol 1536 BitmapUsed by:1537 1765
Symbol 1537 GraphicUses:1536Used by:1668
Symbol 1538 BitmapUsed by:1539 1766
Symbol 1539 GraphicUses:1538Used by:1668
Symbol 1540 BitmapUsed by:1541 1767
Symbol 1541 GraphicUses:1540Used by:1668
Symbol 1542 BitmapUsed by:1543 1768
Symbol 1543 GraphicUses:1542Used by:1668
Symbol 1544 BitmapUsed by:1545 1769
Symbol 1545 GraphicUses:1544Used by:1668
Symbol 1546 BitmapUsed by:1547 1770
Symbol 1547 GraphicUses:1546Used by:1668
Symbol 1548 BitmapUsed by:1549 1771
Symbol 1549 GraphicUses:1548Used by:1668
Symbol 1550 BitmapUsed by:1551 1772
Symbol 1551 GraphicUses:1550Used by:1668
Symbol 1552 BitmapUsed by:1553 1773
Symbol 1553 GraphicUses:1552Used by:1668
Symbol 1554 BitmapUsed by:1555 1774
Symbol 1555 GraphicUses:1554Used by:1668
Symbol 1556 BitmapUsed by:1557 1775
Symbol 1557 GraphicUses:1556Used by:1668
Symbol 1558 BitmapUsed by:1559 1776
Symbol 1559 GraphicUses:1558Used by:1668
Symbol 1560 BitmapUsed by:1561 1777
Symbol 1561 GraphicUses:1560Used by:1668
Symbol 1562 BitmapUsed by:1563 1778
Symbol 1563 GraphicUses:1562Used by:1668
Symbol 1564 BitmapUsed by:1565 1779
Symbol 1565 GraphicUses:1564Used by:1668
Symbol 1566 BitmapUsed by:1567 1780
Symbol 1567 GraphicUses:1566Used by:1668
Symbol 1568 BitmapUsed by:1569 1781
Symbol 1569 GraphicUses:1568Used by:1668
Symbol 1570 BitmapUsed by:1571 1782
Symbol 1571 GraphicUses:1570Used by:1668
Symbol 1572 BitmapUsed by:1573 1783
Symbol 1573 GraphicUses:1572Used by:1668
Symbol 1574 BitmapUsed by:1575 1784
Symbol 1575 GraphicUses:1574Used by:1668
Symbol 1576 BitmapUsed by:1577 1785
Symbol 1577 GraphicUses:1576Used by:1668
Symbol 1578 BitmapUsed by:1579 1786
Symbol 1579 GraphicUses:1578Used by:1668
Symbol 1580 BitmapUsed by:1581 1787
Symbol 1581 GraphicUses:1580Used by:1668
Symbol 1582 BitmapUsed by:1583 1788
Symbol 1583 GraphicUses:1582Used by:1668
Symbol 1584 BitmapUsed by:1585 1789
Symbol 1585 GraphicUses:1584Used by:1668
Symbol 1586 BitmapUsed by:1587 1790
Symbol 1587 GraphicUses:1586Used by:1668
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1588Used by:1668 1853
Symbol 1590 BitmapUsed by:1591
Symbol 1591 GraphicUses:1590Used by:1668 1853
Symbol 1592 BitmapUsed by:1593
Symbol 1593 GraphicUses:1592Used by:1668 1853
Symbol 1594 BitmapUsed by:1595
Symbol 1595 GraphicUses:1594Used by:1668 1853
Symbol 1596 BitmapUsed by:1597
Symbol 1597 GraphicUses:1596Used by:1668 1853
Symbol 1598 BitmapUsed by:1599
Symbol 1599 GraphicUses:1598Used by:1668 1853
Symbol 1600 BitmapUsed by:1601
Symbol 1601 GraphicUses:1600Used by:1668 1853
Symbol 1602 BitmapUsed by:1603
Symbol 1603 GraphicUses:1602Used by:1668 1853
Symbol 1604 BitmapUsed by:1605
Symbol 1605 GraphicUses:1604Used by:1668 1853
Symbol 1606 BitmapUsed by:1607
Symbol 1607 GraphicUses:1606Used by:1668 1853
Symbol 1608 BitmapUsed by:1609
Symbol 1609 GraphicUses:1608Used by:1668 1853
Symbol 1610 BitmapUsed by:1611
Symbol 1611 GraphicUses:1610Used by:1668 1853
Symbol 1612 BitmapUsed by:1613
Symbol 1613 GraphicUses:1612Used by:1668 1853
Symbol 1614 BitmapUsed by:1615
Symbol 1615 GraphicUses:1614Used by:1668 1853
Symbol 1616 BitmapUsed by:1617
Symbol 1617 GraphicUses:1616Used by:1668 1853
Symbol 1618 BitmapUsed by:1619
Symbol 1619 GraphicUses:1618Used by:1668 1853
Symbol 1620 BitmapUsed by:1621
Symbol 1621 GraphicUses:1620Used by:1668 1853
Symbol 1622 BitmapUsed by:1623 1830
Symbol 1623 GraphicUses:1622Used by:1668
Symbol 1624 BitmapUsed by:1625 1831
Symbol 1625 GraphicUses:1624Used by:1668
Symbol 1626 BitmapUsed by:1627 1832
Symbol 1627 GraphicUses:1626Used by:1668
Symbol 1628 BitmapUsed by:1629 1833
Symbol 1629 GraphicUses:1628Used by:1668
Symbol 1630 BitmapUsed by:1631 1834
Symbol 1631 GraphicUses:1630Used by:1668
Symbol 1632 BitmapUsed by:1633 1835
Symbol 1633 GraphicUses:1632Used by:1668
Symbol 1634 BitmapUsed by:1635 1836
Symbol 1635 GraphicUses:1634Used by:1668
Symbol 1636 BitmapUsed by:1637 1837
Symbol 1637 GraphicUses:1636Used by:1668
Symbol 1638 BitmapUsed by:1639 1838
Symbol 1639 GraphicUses:1638Used by:1668
Symbol 1640 BitmapUsed by:1641 1839
Symbol 1641 GraphicUses:1640Used by:1668
Symbol 1642 BitmapUsed by:1643 1840
Symbol 1643 GraphicUses:1642Used by:1668
Symbol 1644 BitmapUsed by:1645 1841
Symbol 1645 GraphicUses:1644Used by:1668
Symbol 1646 BitmapUsed by:1647 1842
Symbol 1647 GraphicUses:1646Used by:1668
Symbol 1648 BitmapUsed by:1649 1843
Symbol 1649 GraphicUses:1648Used by:1668
Symbol 1650 BitmapUsed by:1651 1844
Symbol 1651 GraphicUses:1650Used by:1668
Symbol 1652 BitmapUsed by:1653 1845
Symbol 1653 GraphicUses:1652Used by:1668
Symbol 1654 BitmapUsed by:1655 1846
Symbol 1655 GraphicUses:1654Used by:1668
Symbol 1656 BitmapUsed by:1657 1847
Symbol 1657 GraphicUses:1656Used by:1668
Symbol 1658 BitmapUsed by:1659 1848
Symbol 1659 GraphicUses:1658Used by:1668
Symbol 1660 BitmapUsed by:1661 1849
Symbol 1661 GraphicUses:1660Used by:1668
Symbol 1662 BitmapUsed by:1663 1850
Symbol 1663 GraphicUses:1662Used by:1668
Symbol 1664 BitmapUsed by:1665 1851
Symbol 1665 GraphicUses:1664Used by:1668
Symbol 1666 BitmapUsed by:1667 1852
Symbol 1667 GraphicUses:1666Used by:1668
Symbol 1668 MovieClipUses:1407 1409 1411 1413 1415 1417 1419 1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1491 1493 1495 1497 1499 1501 1503 1505 1507 1509 1511 1513 1515 1517 1519 1521 1523 1525 1527 1529 1531 1533 1535 1537 1539 1541 1543 1545 1547 1549 1551 1553 1555 1557 1559 1561 1563 1565 1567 1569 1571 1573 1575 1577 1579 1581 1583 1585 1587 1589 1591 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611 1613 1615 1617 1619 1621 1623 1625 1627 1629 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667Used by:1854
Symbol 1669 BitmapUsed by:1670
Symbol 1670 GraphicUses:1669Used by:1853
Symbol 1671 BitmapUsed by:1672
Symbol 1672 GraphicUses:1671Used by:1853
Symbol 1673 BitmapUsed by:1674
Symbol 1674 GraphicUses:1673Used by:1853
Symbol 1675 BitmapUsed by:1676
Symbol 1676 GraphicUses:1675Used by:1853
Symbol 1677 BitmapUsed by:1678
Symbol 1678 GraphicUses:1677Used by:1853
Symbol 1679 BitmapUsed by:1680
Symbol 1680 GraphicUses:1679Used by:1853
Symbol 1681 BitmapUsed by:1682
Symbol 1682 GraphicUses:1681Used by:1853
Symbol 1683 BitmapUsed by:1684 1791
Symbol 1684 GraphicUses:1683Used by:1853
Symbol 1685 BitmapUsed by:1686
Symbol 1686 GraphicUses:1685Used by:1853
Symbol 1687 BitmapUsed by:1688
Symbol 1688 GraphicUses:1687Used by:1853
Symbol 1689 BitmapUsed by:1690
Symbol 1690 GraphicUses:1689Used by:1853
Symbol 1691 BitmapUsed by:1692
Symbol 1692 GraphicUses:1691Used by:1853
Symbol 1693 BitmapUsed by:1694
Symbol 1694 GraphicUses:1693Used by:1853
Symbol 1695 BitmapUsed by:1696
Symbol 1696 GraphicUses:1695Used by:1853
Symbol 1697 BitmapUsed by:1698
Symbol 1698 GraphicUses:1697Used by:1853
Symbol 1699 BitmapUsed by:1700
Symbol 1700 GraphicUses:1699Used by:1853
Symbol 1701 BitmapUsed by:1702
Symbol 1702 GraphicUses:1701Used by:1853
Symbol 1703 BitmapUsed by:1704
Symbol 1704 GraphicUses:1703Used by:1853
Symbol 1705 BitmapUsed by:1706
Symbol 1706 GraphicUses:1705Used by:1853
Symbol 1707 BitmapUsed by:1708
Symbol 1708 GraphicUses:1707Used by:1853
Symbol 1709 BitmapUsed by:1710
Symbol 1710 GraphicUses:1709Used by:1853
Symbol 1711 BitmapUsed by:1712
Symbol 1712 GraphicUses:1711Used by:1853
Symbol 1713 BitmapUsed by:1714
Symbol 1714 GraphicUses:1713Used by:1853
Symbol 1715 BitmapUsed by:1716
Symbol 1716 GraphicUses:1715Used by:1853
Symbol 1717 BitmapUsed by:1718
Symbol 1718 GraphicUses:1717Used by:1853
Symbol 1719 BitmapUsed by:1720
Symbol 1720 GraphicUses:1719Used by:1853
Symbol 1721 BitmapUsed by:1722
Symbol 1722 GraphicUses:1721Used by:1853
Symbol 1723 BitmapUsed by:1724
Symbol 1724 GraphicUses:1723Used by:1853
Symbol 1725 BitmapUsed by:1726
Symbol 1726 GraphicUses:1725Used by:1853
Symbol 1727 BitmapUsed by:1728
Symbol 1728 GraphicUses:1727Used by:1853
Symbol 1729 BitmapUsed by:1730
Symbol 1730 GraphicUses:1729Used by:1853
Symbol 1731 GraphicUses:1468Used by:1853
Symbol 1732 GraphicUses:1470Used by:1853
Symbol 1733 GraphicUses:1472Used by:1853
Symbol 1734 GraphicUses:1474Used by:1853
Symbol 1735 GraphicUses:1476Used by:1853
Symbol 1736 GraphicUses:1478Used by:1853
Symbol 1737 GraphicUses:1480Used by:1853
Symbol 1738 GraphicUses:1482Used by:1853
Symbol 1739 GraphicUses:1484Used by:1853
Symbol 1740 GraphicUses:1486Used by:1853
Symbol 1741 GraphicUses:1488Used by:1853
Symbol 1742 GraphicUses:1490Used by:1853
Symbol 1743 GraphicUses:1492Used by:1853
Symbol 1744 GraphicUses:1494Used by:1853
Symbol 1745 GraphicUses:1496Used by:1853
Symbol 1746 GraphicUses:1498Used by:1853
Symbol 1747 GraphicUses:1500Used by:1853
Symbol 1748 GraphicUses:1502Used by:1853
Symbol 1749 GraphicUses:1504Used by:1853
Symbol 1750 GraphicUses:1506Used by:1853
Symbol 1751 GraphicUses:1508Used by:1853
Symbol 1752 GraphicUses:1510Used by:1853
Symbol 1753 GraphicUses:1512Used by:1853
Symbol 1754 GraphicUses:1514Used by:1853
Symbol 1755 GraphicUses:1516Used by:1853
Symbol 1756 GraphicUses:1518Used by:1853
Symbol 1757 GraphicUses:1520Used by:1853
Symbol 1758 GraphicUses:1522Used by:1853
Symbol 1759 GraphicUses:1524Used by:1853
Symbol 1760 GraphicUses:1526Used by:1853
Symbol 1761 GraphicUses:1528Used by:1853
Symbol 1762 GraphicUses:1530Used by:1853
Symbol 1763 GraphicUses:1532Used by:1853
Symbol 1764 GraphicUses:1534Used by:1853
Symbol 1765 GraphicUses:1536Used by:1853
Symbol 1766 GraphicUses:1538Used by:1853
Symbol 1767 GraphicUses:1540Used by:1853
Symbol 1768 GraphicUses:1542Used by:1853
Symbol 1769 GraphicUses:1544Used by:1853
Symbol 1770 GraphicUses:1546Used by:1853
Symbol 1771 GraphicUses:1548Used by:1853
Symbol 1772 GraphicUses:1550Used by:1853
Symbol 1773 GraphicUses:1552Used by:1853
Symbol 1774 GraphicUses:1554Used by:1853
Symbol 1775 GraphicUses:1556Used by:1853
Symbol 1776 GraphicUses:1558Used by:1853
Symbol 1777 GraphicUses:1560Used by:1853
Symbol 1778 GraphicUses:1562Used by:1853
Symbol 1779 GraphicUses:1564Used by:1853
Symbol 1780 GraphicUses:1566Used by:1853
Symbol 1781 GraphicUses:1568Used by:1853
Symbol 1782 GraphicUses:1570Used by:1853
Symbol 1783 GraphicUses:1572Used by:1853
Symbol 1784 GraphicUses:1574Used by:1853
Symbol 1785 GraphicUses:1576Used by:1853
Symbol 1786 GraphicUses:1578Used by:1853
Symbol 1787 GraphicUses:1580Used by:1853
Symbol 1788 GraphicUses:1582Used by:1853
Symbol 1789 GraphicUses:1584Used by:1853
Symbol 1790 GraphicUses:1586Used by:1853
Symbol 1791 GraphicUses:1683Used by:1853
Symbol 1792 BitmapUsed by:1793
Symbol 1793 GraphicUses:1792Used by:1853
Symbol 1794 BitmapUsed by:1795
Symbol 1795 GraphicUses:1794Used by:1853
Symbol 1796 BitmapUsed by:1797
Symbol 1797 GraphicUses:1796Used by:1853
Symbol 1798 BitmapUsed by:1799
Symbol 1799 GraphicUses:1798Used by:1853
Symbol 1800 BitmapUsed by:1801
Symbol 1801 GraphicUses:1800Used by:1853
Symbol 1802 BitmapUsed by:1803
Symbol 1803 GraphicUses:1802Used by:1853
Symbol 1804 BitmapUsed by:1805
Symbol 1805 GraphicUses:1804Used by:1853
Symbol 1806 BitmapUsed by:1807
Symbol 1807 GraphicUses:1806Used by:1853
Symbol 1808 BitmapUsed by:1809
Symbol 1809 GraphicUses:1808Used by:1853
Symbol 1810 BitmapUsed by:1811
Symbol 1811 GraphicUses:1810Used by:1853
Symbol 1812 BitmapUsed by:1813
Symbol 1813 GraphicUses:1812Used by:1853
Symbol 1814 BitmapUsed by:1815
Symbol 1815 GraphicUses:1814Used by:1853
Symbol 1816 BitmapUsed by:1817
Symbol 1817 GraphicUses:1816Used by:1853
Symbol 1818 BitmapUsed by:1819
Symbol 1819 GraphicUses:1818Used by:1853
Symbol 1820 BitmapUsed by:1821
Symbol 1821 GraphicUses:1820Used by:1853
Symbol 1822 BitmapUsed by:1823
Symbol 1823 GraphicUses:1822Used by:1853
Symbol 1824 BitmapUsed by:1825
Symbol 1825 GraphicUses:1824Used by:1853
Symbol 1826 BitmapUsed by:1827
Symbol 1827 GraphicUses:1826Used by:1853
Symbol 1828 BitmapUsed by:1829
Symbol 1829 GraphicUses:1828Used by:1853
Symbol 1830 GraphicUses:1622Used by:1853
Symbol 1831 GraphicUses:1624Used by:1853
Symbol 1832 GraphicUses:1626Used by:1853
Symbol 1833 GraphicUses:1628Used by:1853
Symbol 1834 GraphicUses:1630Used by:1853
Symbol 1835 GraphicUses:1632Used by:1853
Symbol 1836 GraphicUses:1634Used by:1853
Symbol 1837 GraphicUses:1636Used by:1853
Symbol 1838 GraphicUses:1638Used by:1853
Symbol 1839 GraphicUses:1640Used by:1853
Symbol 1840 GraphicUses:1642Used by:1853
Symbol 1841 GraphicUses:1644Used by:1853
Symbol 1842 GraphicUses:1646Used by:1853
Symbol 1843 GraphicUses:1648Used by:1853
Symbol 1844 GraphicUses:1650Used by:1853
Symbol 1845 GraphicUses:1652Used by:1853
Symbol 1846 GraphicUses:1654Used by:1853
Symbol 1847 GraphicUses:1656Used by:1853
Symbol 1848 GraphicUses:1658Used by:1853
Symbol 1849 GraphicUses:1660Used by:1853
Symbol 1850 GraphicUses:1662Used by:1853
Symbol 1851 GraphicUses:1664Used by:1853
Symbol 1852 GraphicUses:1666Used by:1853
Symbol 1853 MovieClipUses:1670 1672 1674 1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 1704 1706 1708 1710 1712 1714 1716 1718 1720 1722 1724 1726 1728 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1793 1795 1797 1799 1801 1803 1805 1807 1809 1811 1813 1815 1817 1819 1821 1823 1825 1827 1829 1589 1591 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611 1613 1615 1617 1619 1621 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852Used by:1854
Symbol 1854 MovieClip [femaleArms]Uses:1668 1853Used by:1855 3521
Symbol 1855 MovieClip [femaleArmsColor]Uses:1854Used by:3521
Symbol 1856 BitmapUsed by:1857
Symbol 1857 GraphicUses:1856Used by:1952
Symbol 1858 BitmapUsed by:1859
Symbol 1859 GraphicUses:1858Used by:1952
Symbol 1860 BitmapUsed by:1861
Symbol 1861 GraphicUses:1860Used by:1952
Symbol 1862 BitmapUsed by:1863
Symbol 1863 GraphicUses:1862Used by:1952
Symbol 1864 BitmapUsed by:1865
Symbol 1865 GraphicUses:1864Used by:1952
Symbol 1866 BitmapUsed by:1867
Symbol 1867 GraphicUses:1866Used by:1952
Symbol 1868 BitmapUsed by:1869
Symbol 1869 GraphicUses:1868Used by:1952
Symbol 1870 BitmapUsed by:1871
Symbol 1871 GraphicUses:1870Used by:1952
Symbol 1872 BitmapUsed by:1873
Symbol 1873 GraphicUses:1872Used by:1952
Symbol 1874 BitmapUsed by:1875
Symbol 1875 GraphicUses:1874Used by:1952
Symbol 1876 BitmapUsed by:1877
Symbol 1877 GraphicUses:1876Used by:1952
Symbol 1878 BitmapUsed by:1879
Symbol 1879 GraphicUses:1878Used by:1952
Symbol 1880 BitmapUsed by:1881
Symbol 1881 GraphicUses:1880Used by:1952
Symbol 1882 BitmapUsed by:1883
Symbol 1883 GraphicUses:1882Used by:1952
Symbol 1884 BitmapUsed by:1885
Symbol 1885 GraphicUses:1884Used by:1952
Symbol 1886 BitmapUsed by:1887
Symbol 1887 GraphicUses:1886Used by:1952
Symbol 1888 BitmapUsed by:1889
Symbol 1889 GraphicUses:1888Used by:1952
Symbol 1890 BitmapUsed by:1891
Symbol 1891 GraphicUses:1890Used by:1952
Symbol 1892 BitmapUsed by:1893
Symbol 1893 GraphicUses:1892Used by:1952
Symbol 1894 BitmapUsed by:1895
Symbol 1895 GraphicUses:1894Used by:1952
Symbol 1896 BitmapUsed by:1897
Symbol 1897 GraphicUses:1896Used by:1952
Symbol 1898 BitmapUsed by:1899
Symbol 1899 GraphicUses:1898Used by:1952
Symbol 1900 BitmapUsed by:1901
Symbol 1901 GraphicUses:1900Used by:1952
Symbol 1902 BitmapUsed by:1903
Symbol 1903 GraphicUses:1902Used by:1952
Symbol 1904 BitmapUsed by:1905
Symbol 1905 GraphicUses:1904Used by:1952
Symbol 1906 BitmapUsed by:1907
Symbol 1907 GraphicUses:1906Used by:1952
Symbol 1908 BitmapUsed by:1909
Symbol 1909 GraphicUses:1908Used by:1952
Symbol 1910 BitmapUsed by:1911
Symbol 1911 GraphicUses:1910Used by:1952
Symbol 1912 BitmapUsed by:1913
Symbol 1913 GraphicUses:1912Used by:1952
Symbol 1914 BitmapUsed by:1915
Symbol 1915 GraphicUses:1914Used by:1952
Symbol 1916 BitmapUsed by:1917
Symbol 1917 GraphicUses:1916Used by:1952
Symbol 1918 BitmapUsed by:1919
Symbol 1919 GraphicUses:1918Used by:1952
Symbol 1920 BitmapUsed by:1921
Symbol 1921 GraphicUses:1920Used by:1952
Symbol 1922 BitmapUsed by:1923
Symbol 1923 GraphicUses:1922Used by:1952
Symbol 1924 BitmapUsed by:1925
Symbol 1925 GraphicUses:1924Used by:1952
Symbol 1926 BitmapUsed by:1927
Symbol 1927 GraphicUses:1926Used by:1952
Symbol 1928 BitmapUsed by:1929
Symbol 1929 GraphicUses:1928Used by:1952
Symbol 1930 BitmapUsed by:1931
Symbol 1931 GraphicUses:1930Used by:1952
Symbol 1932 BitmapUsed by:1933
Symbol 1933 GraphicUses:1932Used by:1952
Symbol 1934 BitmapUsed by:1935
Symbol 1935 GraphicUses:1934Used by:1952
Symbol 1936 BitmapUsed by:1937
Symbol 1937 GraphicUses:1936Used by:1952
Symbol 1938 BitmapUsed by:1939
Symbol 1939 GraphicUses:1938Used by:1952
Symbol 1940 BitmapUsed by:1941
Symbol 1941 GraphicUses:1940Used by:1952
Symbol 1942 BitmapUsed by:1943
Symbol 1943 GraphicUses:1942Used by:1952
Symbol 1944 BitmapUsed by:1945
Symbol 1945 GraphicUses:1944Used by:1952
Symbol 1946 BitmapUsed by:1947
Symbol 1947 GraphicUses:1946Used by:1952
Symbol 1948 BitmapUsed by:1949
Symbol 1949 GraphicUses:1948Used by:1952
Symbol 1950 BitmapUsed by:1951
Symbol 1951 GraphicUses:1950Used by:1952
Symbol 1952 MovieClipUses:1857 1859 1861 1863 1865 1867 1869 1871 1873 1875 1877 1879 1881 1883 1885 1887 1889 1891 1893 1895 1897 1899 1901 1903 1905 1907 1909 1911 1913 1915 1917 1919 1921 1923 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 1945 1947 1949 1951Used by:2044
Symbol 1953 BitmapUsed by:1954
Symbol 1954 GraphicUses:1953Used by:2043
Symbol 1955 BitmapUsed by:1956
Symbol 1956 GraphicUses:1955Used by:2043
Symbol 1957 BitmapUsed by:1958
Symbol 1958 GraphicUses:1957Used by:2043
Symbol 1959 BitmapUsed by:1960
Symbol 1960 GraphicUses:1959Used by:2043
Symbol 1961 BitmapUsed by:1962
Symbol 1962 GraphicUses:1961Used by:2043
Symbol 1963 BitmapUsed by:1964
Symbol 1964 GraphicUses:1963Used by:2043
Symbol 1965 BitmapUsed by:1966
Symbol 1966 GraphicUses:1965Used by:2043
Symbol 1967 BitmapUsed by:1968
Symbol 1968 GraphicUses:1967Used by:2043
Symbol 1969 BitmapUsed by:1970
Symbol 1970 GraphicUses:1969Used by:2043
Symbol 1971 BitmapUsed by:1972
Symbol 1972 GraphicUses:1971Used by:2043
Symbol 1973 BitmapUsed by:1974
Symbol 1974 GraphicUses:1973Used by:2043
Symbol 1975 BitmapUsed by:1976
Symbol 1976 GraphicUses:1975Used by:2043
Symbol 1977 BitmapUsed by:1978
Symbol 1978 GraphicUses:1977Used by:2043
Symbol 1979 BitmapUsed by:1980
Symbol 1980 GraphicUses:1979Used by:2043
Symbol 1981 BitmapUsed by:1982
Symbol 1982 GraphicUses:1981Used by:2043
Symbol 1983 BitmapUsed by:1984
Symbol 1984 GraphicUses:1983Used by:2043
Symbol 1985 BitmapUsed by:1986
Symbol 1986 GraphicUses:1985Used by:2043
Symbol 1987 BitmapUsed by:1988
Symbol 1988 GraphicUses:1987Used by:2043
Symbol 1989 BitmapUsed by:1990
Symbol 1990 GraphicUses:1989Used by:2043
Symbol 1991 BitmapUsed by:1992
Symbol 1992 GraphicUses:1991Used by:2043
Symbol 1993 BitmapUsed by:1994
Symbol 1994 GraphicUses:1993Used by:2043
Symbol 1995 BitmapUsed by:1996
Symbol 1996 GraphicUses:1995Used by:2043
Symbol 1997 BitmapUsed by:1998
Symbol 1998 GraphicUses:1997Used by:2043
Symbol 1999 BitmapUsed by:2000
Symbol 2000 GraphicUses:1999Used by:2043
Symbol 2001 BitmapUsed by:2002
Symbol 2002 GraphicUses:2001Used by:2043
Symbol 2003 BitmapUsed by:2004
Symbol 2004 GraphicUses:2003Used by:2043
Symbol 2005 BitmapUsed by:2006
Symbol 2006 GraphicUses:2005Used by:2043
Symbol 2007 BitmapUsed by:2008
Symbol 2008 GraphicUses:2007Used by:2043
Symbol 2009 BitmapUsed by:2010
Symbol 2010 GraphicUses:2009Used by:2043
Symbol 2011 BitmapUsed by:2012
Symbol 2012 GraphicUses:2011Used by:2043
Symbol 2013 BitmapUsed by:2014
Symbol 2014 GraphicUses:2013Used by:2043
Symbol 2015 BitmapUsed by:2016
Symbol 2016 GraphicUses:2015Used by:2043
Symbol 2017 BitmapUsed by:2018
Symbol 2018 GraphicUses:2017Used by:2043
Symbol 2019 BitmapUsed by:2020
Symbol 2020 GraphicUses:2019Used by:2043
Symbol 2021 BitmapUsed by:2022
Symbol 2022 GraphicUses:2021Used by:2043
Symbol 2023 BitmapUsed by:2024
Symbol 2024 GraphicUses:2023Used by:2043
Symbol 2025 BitmapUsed by:2026
Symbol 2026 GraphicUses:2025Used by:2043
Symbol 2027 BitmapUsed by:2028
Symbol 2028 GraphicUses:2027Used by:2043
Symbol 2029 BitmapUsed by:2030
Symbol 2030 GraphicUses:2029Used by:2043
Symbol 2031 BitmapUsed by:2032
Symbol 2032 GraphicUses:2031Used by:2043
Symbol 2033 BitmapUsed by:2034
Symbol 2034 GraphicUses:2033Used by:2043
Symbol 2035 BitmapUsed by:2036
Symbol 2036 GraphicUses:2035Used by:2043
Symbol 2037 BitmapUsed by:2038
Symbol 2038 GraphicUses:2037Used by:2043
Symbol 2039 BitmapUsed by:2040
Symbol 2040 GraphicUses:2039Used by:2043
Symbol 2041 BitmapUsed by:2042
Symbol 2042 GraphicUses:2041Used by:2043
Symbol 2043 MovieClipUses:1954 1956 1958 1960 1962 1964 1966 1968 1970 1972 1974 1976 1978 1980 1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 2004 2006 2008 2010 2012 2014 2016 2018 2020 2022 2024 2026 2028 2030 2032 2034 2036 2038 2040 2042Used by:2044
Symbol 2044 MovieClipUses:1952 2043Used by:2370
Symbol 2045 BitmapUsed by:2046
Symbol 2046 GraphicUses:2045Used by:2243 2244
Symbol 2047 BitmapUsed by:2048 2248
Symbol 2048 GraphicUses:2047Used by:2244
Symbol 2049 BitmapUsed by:2050 2249
Symbol 2050 GraphicUses:2049Used by:2244
Symbol 2051 BitmapUsed by:2052 2250
Symbol 2052 GraphicUses:2051Used by:2244
Symbol 2053 BitmapUsed by:2054 2251
Symbol 2054 GraphicUses:2053Used by:2244
Symbol 2055 BitmapUsed by:2056 2252
Symbol 2056 GraphicUses:2055Used by:2244
Symbol 2057 BitmapUsed by:2058 2253
Symbol 2058 GraphicUses:2057Used by:2244
Symbol 2059 BitmapUsed by:2060 2254 2329
Symbol 2060 GraphicUses:2059Used by:2244
Symbol 2061 BitmapUsed by:2062 2255
Symbol 2062 GraphicUses:2061Used by:2244
Symbol 2063 BitmapUsed by:2064 2256
Symbol 2064 GraphicUses:2063Used by:2244
Symbol 2065 BitmapUsed by:2066 2257
Symbol 2066 GraphicUses:2065Used by:2244
Symbol 2067 BitmapUsed by:2068 2258
Symbol 2068 GraphicUses:2067Used by:2244
Symbol 2069 BitmapUsed by:2070 2259
Symbol 2070 GraphicUses:2069Used by:2244
Symbol 2071 BitmapUsed by:2072 2260
Symbol 2072 GraphicUses:2071Used by:2244
Symbol 2073 BitmapUsed by:2074 2261
Symbol 2074 GraphicUses:2073Used by:2244
Symbol 2075 BitmapUsed by:2076 2262
Symbol 2076 GraphicUses:2075Used by:2244
Symbol 2077 BitmapUsed by:2078 2263
Symbol 2078 GraphicUses:2077Used by:2244
Symbol 2079 BitmapUsed by:2080 2264
Symbol 2080 GraphicUses:2079Used by:2244
Symbol 2081 BitmapUsed by:2082 2265
Symbol 2082 GraphicUses:2081Used by:2244
Symbol 2083 BitmapUsed by:2084 2266
Symbol 2084 GraphicUses:2083Used by:2244
Symbol 2085 BitmapUsed by:2086 2267
Symbol 2086 GraphicUses:2085Used by:2244
Symbol 2087 BitmapUsed by:2088 2268
Symbol 2088 GraphicUses:2087Used by:2244
Symbol 2089 BitmapUsed by:2090 2269
Symbol 2090 GraphicUses:2089Used by:2244
Symbol 2091 BitmapUsed by:2092 2270
Symbol 2092 GraphicUses:2091Used by:2244
Symbol 2093 BitmapUsed by:2094 2271
Symbol 2094 GraphicUses:2093Used by:2244
Symbol 2095 BitmapUsed by:2096 2272
Symbol 2096 GraphicUses:2095Used by:2244
Symbol 2097 BitmapUsed by:2098 2273
Symbol 2098 GraphicUses:2097Used by:2244
Symbol 2099 BitmapUsed by:2100 2274
Symbol 2100 GraphicUses:2099Used by:2244
Symbol 2101 BitmapUsed by:2102 2275
Symbol 2102 GraphicUses:2101Used by:2244
Symbol 2103 BitmapUsed by:2104 2276
Symbol 2104 GraphicUses:2103Used by:2244
Symbol 2105 BitmapUsed by:2106 2277
Symbol 2106 GraphicUses:2105Used by:2244
Symbol 2107 BitmapUsed by:2108 2278
Symbol 2108 GraphicUses:2107Used by:2244
Symbol 2109 BitmapUsed by:2110 2279
Symbol 2110 GraphicUses:2109Used by:2244
Symbol 2111 BitmapUsed by:2112 2280
Symbol 2112 GraphicUses:2111Used by:2244
Symbol 2113 BitmapUsed by:2114 2281
Symbol 2114 GraphicUses:2113Used by:2244
Symbol 2115 BitmapUsed by:2116 2282
Symbol 2116 GraphicUses:2115Used by:2244
Symbol 2117 BitmapUsed by:2118 2283
Symbol 2118 GraphicUses:2117Used by:2244
Symbol 2119 BitmapUsed by:2120 2284
Symbol 2120 GraphicUses:2119Used by:2244
Symbol 2121 BitmapUsed by:2122 2285
Symbol 2122 GraphicUses:2121Used by:2244
Symbol 2123 BitmapUsed by:2124 2286
Symbol 2124 GraphicUses:2123Used by:2244
Symbol 2125 BitmapUsed by:2126 2287
Symbol 2126 GraphicUses:2125Used by:2244
Symbol 2127 BitmapUsed by:2128 2288
Symbol 2128 GraphicUses:2127Used by:2244
Symbol 2129 BitmapUsed by:2130 2289
Symbol 2130 GraphicUses:2129Used by:2244
Symbol 2131 BitmapUsed by:2132 2290
Symbol 2132 GraphicUses:2131Used by:2244
Symbol 2133 BitmapUsed by:2134 2291
Symbol 2134 GraphicUses:2133Used by:2244
Symbol 2135 BitmapUsed by:2136 2292
Symbol 2136 GraphicUses:2135Used by:2244
Symbol 2137 BitmapUsed by:2138 2293
Symbol 2138 GraphicUses:2137Used by:2244
Symbol 2139 BitmapUsed by:2140 2294
Symbol 2140 GraphicUses:2139Used by:2244
Symbol 2141 BitmapUsed by:2142 2295
Symbol 2142 GraphicUses:2141Used by:2244
Symbol 2143 BitmapUsed by:2144 2296
Symbol 2144 GraphicUses:2143Used by:2244
Symbol 2145 BitmapUsed by:2146 2297
Symbol 2146 GraphicUses:2145Used by:2244
Symbol 2147 BitmapUsed by:2148 2298
Symbol 2148 GraphicUses:2147Used by:2244
Symbol 2149 BitmapUsed by:2150 2299
Symbol 2150 GraphicUses:2149Used by:2244
Symbol 2151 BitmapUsed by:2152 2300
Symbol 2152 GraphicUses:2151Used by:2244
Symbol 2153 BitmapUsed by:2154 2301
Symbol 2154 GraphicUses:2153Used by:2244
Symbol 2155 BitmapUsed by:2156 2302
Symbol 2156 GraphicUses:2155Used by:2244
Symbol 2157 BitmapUsed by:2158 2303
Symbol 2158 GraphicUses:2157Used by:2244
Symbol 2159 BitmapUsed by:2160 2304
Symbol 2160 GraphicUses:2159Used by:2244
Symbol 2161 BitmapUsed by:2162 2305
Symbol 2162 GraphicUses:2161Used by:2244
Symbol 2163 BitmapUsed by:2164 2306
Symbol 2164 GraphicUses:2163Used by:2244
Symbol 2165 BitmapUsed by:2166 2307
Symbol 2166 GraphicUses:2165Used by:2244
Symbol 2167 BitmapUsed by:2168 2308
Symbol 2168 GraphicUses:2167Used by:2244
Symbol 2169 BitmapUsed by:2170 2309
Symbol 2170 GraphicUses:2169Used by:2244
Symbol 2171 BitmapUsed by:2172 2310
Symbol 2172 GraphicUses:2171Used by:2244
Symbol 2173 BitmapUsed by:2174 2311
Symbol 2174 GraphicUses:2173Used by:2244
Symbol 2175 BitmapUsed by:2176 2312
Symbol 2176 GraphicUses:2175Used by:2244
Symbol 2177 BitmapUsed by:2178 2313
Symbol 2178 GraphicUses:2177Used by:2244
Symbol 2179 BitmapUsed by:2180 2314
Symbol 2180 GraphicUses:2179Used by:2244
Symbol 2181 BitmapUsed by:2182 2315
Symbol 2182 GraphicUses:2181Used by:2244
Symbol 2183 BitmapUsed by:2184 2316
Symbol 2184 GraphicUses:2183Used by:2244
Symbol 2185 BitmapUsed by:2186 2317
Symbol 2186 GraphicUses:2185Used by:2244
Symbol 2187 BitmapUsed by:2188 2318
Symbol 2188 GraphicUses:2187Used by:2244
Symbol 2189 BitmapUsed by:2190 2319
Symbol 2190 GraphicUses:2189Used by:2244
Symbol 2191 BitmapUsed by:2192 2320
Symbol 2192 GraphicUses:2191Used by:2244
Symbol 2193 BitmapUsed by:2194 2321
Symbol 2194 GraphicUses:2193Used by:2244
Symbol 2195 BitmapUsed by:2196 2322
Symbol 2196 GraphicUses:2195Used by:2244
Symbol 2197 BitmapUsed by:2198 2323
Symbol 2198 GraphicUses:2197Used by:2244
Symbol 2199 BitmapUsed by:2200 2324
Symbol 2200 GraphicUses:2199Used by:2244
Symbol 2201 BitmapUsed by:2202 2325
Symbol 2202 GraphicUses:2201Used by:2244
Symbol 2203 BitmapUsed by:2204 2326
Symbol 2204 GraphicUses:2203Used by:2244
Symbol 2205 BitmapUsed by:2206 2327
Symbol 2206 GraphicUses:2205Used by:2244
Symbol 2207 BitmapUsed by:2208 2328
Symbol 2208 GraphicUses:2207Used by:2244
Symbol 2209 BitmapUsed by:2210
Symbol 2210 GraphicUses:2209Used by:2244 2368
Symbol 2211 BitmapUsed by:2212
Symbol 2212 GraphicUses:2211Used by:2244 2368
Symbol 2213 BitmapUsed by:2214
Symbol 2214 GraphicUses:2213Used by:2244 2368
Symbol 2215 BitmapUsed by:2216
Symbol 2216 GraphicUses:2215Used by:2244 2368
Symbol 2217 BitmapUsed by:2218
Symbol 2218 GraphicUses:2217Used by:2244 2368
Symbol 2219 BitmapUsed by:2220
Symbol 2220 GraphicUses:2219Used by:2244 2368
Symbol 2221 BitmapUsed by:2222
Symbol 2222 GraphicUses:2221Used by:2244 2368
Symbol 2223 BitmapUsed by:2224
Symbol 2224 GraphicUses:2223Used by:2244 2368
Symbol 2225 BitmapUsed by:2226
Symbol 2226 GraphicUses:2225Used by:2244 2368
Symbol 2227 BitmapUsed by:2228
Symbol 2228 GraphicUses:2227Used by:2244 2368
Symbol 2229 BitmapUsed by:2230
Symbol 2230 GraphicUses:2229Used by:2244 2368
Symbol 2231 BitmapUsed by:2232
Symbol 2232 GraphicUses:2231Used by:2244 2368
Symbol 2233 BitmapUsed by:2234
Symbol 2234 GraphicUses:2233Used by:2244 2368
Symbol 2235 BitmapUsed by:2236
Symbol 2236 GraphicUses:2235Used by:2244 2368
Symbol 2237 BitmapUsed by:2238
Symbol 2238 GraphicUses:2237Used by:2244 2368
Symbol 2239 BitmapUsed by:2240
Symbol 2240 GraphicUses:2239Used by:2244 2368
Symbol 2241 BitmapUsed by:2242
Symbol 2242 GraphicUses:2241Used by:2244 2368
Symbol 2243 MovieClipUses:2046Used by:2244
Symbol 2244 MovieClipUses:2046 2048 2050 2052 2054 2056 2058 2060 2062 2064 2066 2068 2070 2072 2074 2076 2078 2080 2082 2084 2086 2088 2090 2092 2094 2096 2098 2100 2102 2104 2106 2108 2110 2112 2114 2116 2118 2120 2122 2124 2126 2128 2130 2132 2134 2136 2138 2140 2142 2144 2146 2148 2150 2152 2154 2156 2158 2160 2162 2164 2166 2168 2170 2172 2174 2176 2178 2180 2182 2184 2186 2188 2190 2192 2194 2196 2198 2200 2202 2204 2206 2208 2210 2212 2214 2216 2218 2220 2222 2224 2226 2228 2230 2232 2234 2236 2238 2240 2242 2243Used by:2369
Symbol 2245 BitmapUsed by:2246
Symbol 2246 GraphicUses:2245Used by:2247 2368
Symbol 2247 MovieClipUses:2246Used by:2368
Symbol 2248 GraphicUses:2047Used by:2368
Symbol 2249 GraphicUses:2049Used by:2368
Symbol 2250 GraphicUses:2051Used by:2368
Symbol 2251 GraphicUses:2053Used by:2368
Symbol 2252 GraphicUses:2055Used by:2368
Symbol 2253 GraphicUses:2057Used by:2368
Symbol 2254 GraphicUses:2059Used by:2368
Symbol 2255 GraphicUses:2061Used by:2368
Symbol 2256 GraphicUses:2063Used by:2368
Symbol 2257 GraphicUses:2065Used by:2368
Symbol 2258 GraphicUses:2067Used by:2368
Symbol 2259 GraphicUses:2069Used by:2368
Symbol 2260 GraphicUses:2071Used by:2368
Symbol 2261 GraphicUses:2073Used by:2368
Symbol 2262 GraphicUses:2075Used by:2368
Symbol 2263 GraphicUses:2077Used by:2368
Symbol 2264 GraphicUses:2079Used by:2368
Symbol 2265 GraphicUses:2081Used by:2368
Symbol 2266 GraphicUses:2083Used by:2368
Symbol 2267 GraphicUses:2085Used by:2368
Symbol 2268 GraphicUses:2087Used by:2368
Symbol 2269 GraphicUses:2089Used by:2368
Symbol 2270 GraphicUses:2091Used by:2368
Symbol 2271 GraphicUses:2093Used by:2368
Symbol 2272 GraphicUses:2095Used by:2368
Symbol 2273 GraphicUses:2097Used by:2368
Symbol 2274 GraphicUses:2099Used by:2368
Symbol 2275 GraphicUses:2101Used by:2368
Symbol 2276 GraphicUses:2103Used by:2368
Symbol 2277 GraphicUses:2105Used by:2368
Symbol 2278 GraphicUses:2107Used by:2368
Symbol 2279 GraphicUses:2109Used by:2368
Symbol 2280 GraphicUses:2111Used by:2368
Symbol 2281 GraphicUses:2113Used by:2368
Symbol 2282 GraphicUses:2115Used by:2368
Symbol 2283 GraphicUses:2117Used by:2368
Symbol 2284 GraphicUses:2119Used by:2368
Symbol 2285 GraphicUses:2121Used by:2368
Symbol 2286 GraphicUses:2123Used by:2368
Symbol 2287 GraphicUses:2125Used by:2368
Symbol 2288 GraphicUses:2127Used by:2368
Symbol 2289 GraphicUses:2129Used by:2368
Symbol 2290 GraphicUses:2131Used by:2368
Symbol 2291 GraphicUses:2133Used by:2368
Symbol 2292 GraphicUses:2135Used by:2368
Symbol 2293 GraphicUses:2137Used by:2368
Symbol 2294 GraphicUses:2139Used by:2368
Symbol 2295 GraphicUses:2141Used by:2368
Symbol 2296 GraphicUses:2143Used by:2368
Symbol 2297 GraphicUses:2145Used by:2368
Symbol 2298 GraphicUses:2147Used by:2368
Symbol 2299 GraphicUses:2149Used by:2368
Symbol 2300 GraphicUses:2151Used by:2368
Symbol 2301 GraphicUses:2153Used by:2368
Symbol 2302 GraphicUses:2155Used by:2368
Symbol 2303 GraphicUses:2157Used by:2368
Symbol 2304 GraphicUses:2159Used by:2368
Symbol 2305 GraphicUses:2161Used by:2368
Symbol 2306 GraphicUses:2163Used by:2368
Symbol 2307 GraphicUses:2165Used by:2368
Symbol 2308 GraphicUses:2167Used by:2368
Symbol 2309 GraphicUses:2169Used by:2368
Symbol 2310 GraphicUses:2171Used by:2368
Symbol 2311 GraphicUses:2173Used by:2368
Symbol 2312 GraphicUses:2175Used by:2368
Symbol 2313 GraphicUses:2177Used by:2368
Symbol 2314 GraphicUses:2179Used by:2368
Symbol 2315 GraphicUses:2181Used by:2368
Symbol 2316 GraphicUses:2183Used by:2368
Symbol 2317 GraphicUses:2185Used by:2368
Symbol 2318 GraphicUses:2187Used by:2368
Symbol 2319 GraphicUses:2189Used by:2368
Symbol 2320 GraphicUses:2191Used by:2368
Symbol 2321 GraphicUses:2193Used by:2368
Symbol 2322 GraphicUses:2195Used by:2368
Symbol 2323 GraphicUses:2197Used by:2368
Symbol 2324 GraphicUses:2199Used by:2368
Symbol 2325 GraphicUses:2201Used by:2368
Symbol 2326 GraphicUses:2203Used by:2368
Symbol 2327 GraphicUses:2205Used by:2368
Symbol 2328 GraphicUses:2207Used by:2368
Symbol 2329 GraphicUses:2059Used by:2368
Symbol 2330 BitmapUsed by:2331
Symbol 2331 GraphicUses:2330Used by:2368
Symbol 2332 BitmapUsed by:2333
Symbol 2333 GraphicUses:2332Used by:2368
Symbol 2334 BitmapUsed by:2335
Symbol 2335 GraphicUses:2334Used by:2368
Symbol 2336 BitmapUsed by:2337
Symbol 2337 GraphicUses:2336Used by:2368
Symbol 2338 BitmapUsed by:2339
Symbol 2339 GraphicUses:2338Used by:2368
Symbol 2340 BitmapUsed by:2341
Symbol 2341 GraphicUses:2340Used by:2368
Symbol 2342 BitmapUsed by:2343
Symbol 2343 GraphicUses:2342Used by:2368
Symbol 2344 BitmapUsed by:2345
Symbol 2345 GraphicUses:2344Used by:2368
Symbol 2346 BitmapUsed by:2347
Symbol 2347 GraphicUses:2346Used by:2368
Symbol 2348 BitmapUsed by:2349
Symbol 2349 GraphicUses:2348Used by:2368
Symbol 2350 BitmapUsed by:2351
Symbol 2351 GraphicUses:2350Used by:2368
Symbol 2352 BitmapUsed by:2353
Symbol 2353 GraphicUses:2352Used by:2368
Symbol 2354 BitmapUsed by:2355
Symbol 2355 GraphicUses:2354Used by:2368
Symbol 2356 BitmapUsed by:2357
Symbol 2357 GraphicUses:2356Used by:2368
Symbol 2358 BitmapUsed by:2359
Symbol 2359 GraphicUses:2358Used by:2368
Symbol 2360 BitmapUsed by:2361
Symbol 2361 GraphicUses:2360Used by:2368
Symbol 2362 BitmapUsed by:2363
Symbol 2363 GraphicUses:2362Used by:2368
Symbol 2364 BitmapUsed by:2365
Symbol 2365 GraphicUses:2364Used by:2368
Symbol 2366 BitmapUsed by:2367
Symbol 2367 GraphicUses:2366Used by:2368
Symbol 2368 MovieClipUses:2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2331 2333 2335 2337 2339 2341 2343 2345 2347 2349 2351 2353 2355 2357 2359 2361 2363 2365 2367 2246 2210 2212 2214 2216 2218 2220 2222 2224 2226 2228 2230 2232 2234 2236 2238 2240 2242Used by:2369
Symbol 2369 MovieClip [maleArms]Uses:2244 2368Used by:2370 3521
Symbol 2370 MovieClip [maleArmsColor]Uses:2044 2369Used by:3521
Symbol 2371 BitmapUsed by:2372 2618
Symbol 2372 GraphicUses:2371Used by:2699
Symbol 2373 MovieClipUsed by:2699 2915 2921 2922 3050 3182
Symbol 2374 BitmapUsed by:2375
Symbol 2375 GraphicUses:2374Used by:2699
Symbol 2376 BitmapUsed by:2377
Symbol 2377 GraphicUses:2376Used by:2699
Symbol 2378 BitmapUsed by:2379
Symbol 2379 GraphicUses:2378Used by:2699
Symbol 2380 BitmapUsed by:2381
Symbol 2381 GraphicUses:2380Used by:2699
Symbol 2382 BitmapUsed by:2383
Symbol 2383 GraphicUses:2382Used by:2699
Symbol 2384 BitmapUsed by:2385
Symbol 2385 GraphicUses:2384Used by:2699
Symbol 2386 BitmapUsed by:2387
Symbol 2387 GraphicUses:2386Used by:2699
Symbol 2388 BitmapUsed by:2389
Symbol 2389 GraphicUses:2388Used by:2699
Symbol 2390 BitmapUsed by:2391
Symbol 2391 GraphicUses:2390Used by:2699
Symbol 2392 BitmapUsed by:2393
Symbol 2393 GraphicUses:2392Used by:2699
Symbol 2394 BitmapUsed by:2395
Symbol 2395 GraphicUses:2394Used by:2699
Symbol 2396 BitmapUsed by:2397
Symbol 2397 GraphicUses:2396Used by:2699
Symbol 2398 BitmapUsed by:2399
Symbol 2399 GraphicUses:2398Used by:2699
Symbol 2400 BitmapUsed by:2401
Symbol 2401 GraphicUses:2400Used by:2699
Symbol 2402 BitmapUsed by:2403
Symbol 2403 GraphicUses:2402Used by:2699
Symbol 2404 BitmapUsed by:2405
Symbol 2405 GraphicUses:2404Used by:2699
Symbol 2406 BitmapUsed by:2407
Symbol 2407 GraphicUses:2406Used by:2699
Symbol 2408 BitmapUsed by:2409
Symbol 2409 GraphicUses:2408Used by:2699
Symbol 2410 BitmapUsed by:2411
Symbol 2411 GraphicUses:2410Used by:2699
Symbol 2412 BitmapUsed by:2413
Symbol 2413 GraphicUses:2412Used by:2699
Symbol 2414 BitmapUsed by:2415
Symbol 2415 GraphicUses:2414Used by:2699
Symbol 2416 BitmapUsed by:2417
Symbol 2417 GraphicUses:2416Used by:2699
Symbol 2418 BitmapUsed by:2419
Symbol 2419 GraphicUses:2418Used by:2699
Symbol 2420 BitmapUsed by:2421
Symbol 2421 GraphicUses:2420Used by:2699
Symbol 2422 BitmapUsed by:2423
Symbol 2423 GraphicUses:2422Used by:2699
Symbol 2424 BitmapUsed by:2425
Symbol 2425 GraphicUses:2424Used by:2699
Symbol 2426 BitmapUsed by:2427
Symbol 2427 GraphicUses:2426Used by:2699
Symbol 2428 BitmapUsed by:2429
Symbol 2429 GraphicUses:2428Used by:2699
Symbol 2430 BitmapUsed by:2431
Symbol 2431 GraphicUses:2430Used by:2699
Symbol 2432 BitmapUsed by:2433
Symbol 2433 GraphicUses:2432Used by:2699
Symbol 2434 BitmapUsed by:2435
Symbol 2435 GraphicUses:2434Used by:2699
Symbol 2436 BitmapUsed by:2437
Symbol 2437 GraphicUses:2436Used by:2699
Symbol 2438 BitmapUsed by:2439
Symbol 2439 GraphicUses:2438Used by:2699
Symbol 2440 BitmapUsed by:2441
Symbol 2441 GraphicUses:2440Used by:2699
Symbol 2442 BitmapUsed by:2443
Symbol 2443 GraphicUses:2442Used by:2699
Symbol 2444 BitmapUsed by:2445
Symbol 2445 GraphicUses:2444Used by:2699
Symbol 2446 BitmapUsed by:2447
Symbol 2447 GraphicUses:2446Used by:2699
Symbol 2448 BitmapUsed by:2449
Symbol 2449 GraphicUses:2448Used by:2699
Symbol 2450 BitmapUsed by:2451
Symbol 2451 GraphicUses:2450Used by:2699
Symbol 2452 BitmapUsed by:2453
Symbol 2453 GraphicUses:2452Used by:2699
Symbol 2454 BitmapUsed by:2455
Symbol 2455 GraphicUses:2454Used by:2699
Symbol 2456 BitmapUsed by:2457
Symbol 2457 GraphicUses:2456Used by:2699
Symbol 2458 BitmapUsed by:2459
Symbol 2459 GraphicUses:2458Used by:2699
Symbol 2460 BitmapUsed by:2461
Symbol 2461 GraphicUses:2460Used by:2699
Symbol 2462 BitmapUsed by:2463
Symbol 2463 GraphicUses:2462Used by:2699
Symbol 2464 BitmapUsed by:2465
Symbol 2465 GraphicUses:2464Used by:2699
Symbol 2466 BitmapUsed by:2467
Symbol 2467 GraphicUses:2466Used by:2699
Symbol 2468 BitmapUsed by:2469
Symbol 2469 GraphicUses:2468Used by:2699
Symbol 2470 BitmapUsed by:2471
Symbol 2471 GraphicUses:2470Used by:2699
Symbol 2472 BitmapUsed by:2473
Symbol 2473 GraphicUses:2472Used by:2699
Symbol 2474 BitmapUsed by:2475
Symbol 2475 GraphicUses:2474Used by:2699
Symbol 2476 BitmapUsed by:2477
Symbol 2477 GraphicUses:2476Used by:2699
Symbol 2478 BitmapUsed by:2479
Symbol 2479 GraphicUses:2478Used by:2699
Symbol 2480 BitmapUsed by:2481
Symbol 2481 GraphicUses:2480Used by:2699
Symbol 2482 BitmapUsed by:2483
Symbol 2483 GraphicUses:2482Used by:2699
Symbol 2484 BitmapUsed by:2485
Symbol 2485 GraphicUses:2484Used by:2699
Symbol 2486 BitmapUsed by:2487
Symbol 2487 GraphicUses:2486Used by:2699
Symbol 2488 BitmapUsed by:2489
Symbol 2489 GraphicUses:2488Used by:2699
Symbol 2490 BitmapUsed by:2491
Symbol 2491 GraphicUses:2490Used by:2699
Symbol 2492 BitmapUsed by:2493
Symbol 2493 GraphicUses:2492Used by:2699
Symbol 2494 BitmapUsed by:2495
Symbol 2495 GraphicUses:2494Used by:2699
Symbol 2496 BitmapUsed by:2497
Symbol 2497 GraphicUses:2496Used by:2699
Symbol 2498 BitmapUsed by:2499 2832
Symbol 2499 GraphicUses:2498Used by:2699
Symbol 2500 BitmapUsed by:2501 2833
Symbol 2501 GraphicUses:2500Used by:2699
Symbol 2502 BitmapUsed by:2503 2834
Symbol 2503 GraphicUses:2502Used by:2699
Symbol 2504 BitmapUsed by:2505 2835
Symbol 2505 GraphicUses:2504Used by:2699
Symbol 2506 BitmapUsed by:2507 2836
Symbol 2507 GraphicUses:2506Used by:2699
Symbol 2508 BitmapUsed by:2509 2837
Symbol 2509 GraphicUses:2508Used by:2699
Symbol 2510 BitmapUsed by:2511 2838
Symbol 2511 GraphicUses:2510Used by:2699
Symbol 2512 BitmapUsed by:2513 2839
Symbol 2513 GraphicUses:2512Used by:2699
Symbol 2514 BitmapUsed by:2515 2840
Symbol 2515 GraphicUses:2514Used by:2699
Symbol 2516 BitmapUsed by:2517 2841
Symbol 2517 GraphicUses:2516Used by:2699
Symbol 2518 BitmapUsed by:2519 2842
Symbol 2519 GraphicUses:2518Used by:2699
Symbol 2520 BitmapUsed by:2521 2843
Symbol 2521 GraphicUses:2520Used by:2699
Symbol 2522 BitmapUsed by:2523 2844
Symbol 2523 GraphicUses:2522Used by:2699
Symbol 2524 BitmapUsed by:2525 2845
Symbol 2525 GraphicUses:2524Used by:2699
Symbol 2526 BitmapUsed by:2527 2846
Symbol 2527 GraphicUses:2526Used by:2699
Symbol 2528 BitmapUsed by:2529 2847
Symbol 2529 GraphicUses:2528Used by:2699
Symbol 2530 BitmapUsed by:2531 2848
Symbol 2531 GraphicUses:2530Used by:2699
Symbol 2532 BitmapUsed by:2533 2849
Symbol 2533 GraphicUses:2532Used by:2699
Symbol 2534 BitmapUsed by:2535 2850
Symbol 2535 GraphicUses:2534Used by:2699
Symbol 2536 BitmapUsed by:2537 2851
Symbol 2537 GraphicUses:2536Used by:2699
Symbol 2538 BitmapUsed by:2539 2852
Symbol 2539 GraphicUses:2538Used by:2699
Symbol 2540 BitmapUsed by:2541 2853
Symbol 2541 GraphicUses:2540Used by:2699
Symbol 2542 BitmapUsed by:2543 2854
Symbol 2543 GraphicUses:2542Used by:2699
Symbol 2544 BitmapUsed by:2545 2855
Symbol 2545 GraphicUses:2544Used by:2699
Symbol 2546 BitmapUsed by:2547 2856
Symbol 2547 GraphicUses:2546Used by:2699
Symbol 2548 BitmapUsed by:2549 2857
Symbol 2549 GraphicUses:2548Used by:2699
Symbol 2550 BitmapUsed by:2551 2858
Symbol 2551 GraphicUses:2550Used by:2699
Symbol 2552 BitmapUsed by:2553 2859
Symbol 2553 GraphicUses:2552Used by:2699
Symbol 2554 BitmapUsed by:2555 2860
Symbol 2555 GraphicUses:2554Used by:2699
Symbol 2556 BitmapUsed by:2557 2861
Symbol 2557 GraphicUses:2556Used by:2699
Symbol 2558 BitmapUsed by:2559 2862
Symbol 2559 GraphicUses:2558Used by:2699
Symbol 2560 BitmapUsed by:2561 2863
Symbol 2561 GraphicUses:2560Used by:2699
Symbol 2562 BitmapUsed by:2563 2864
Symbol 2563 GraphicUses:2562Used by:2699
Symbol 2564 BitmapUsed by:2565 2865
Symbol 2565 GraphicUses:2564Used by:2699
Symbol 2566 BitmapUsed by:2567 2866
Symbol 2567 GraphicUses:2566Used by:2699
Symbol 2568 BitmapUsed by:2569 2867
Symbol 2569 GraphicUses:2568Used by:2699
Symbol 2570 BitmapUsed by:2571 2868
Symbol 2571 GraphicUses:2570Used by:2699
Symbol 2572 BitmapUsed by:2573 2869
Symbol 2573 GraphicUses:2572Used by:2699
Symbol 2574 BitmapUsed by:2575 2870
Symbol 2575 GraphicUses:2574Used by:2699
Symbol 2576 BitmapUsed by:2577 2871
Symbol 2577 GraphicUses:2576Used by:2699
Symbol 2578 BitmapUsed by:2579 2872
Symbol 2579 GraphicUses:2578Used by:2699
Symbol 2580 BitmapUsed by:2581 2873
Symbol 2581 GraphicUses:2580Used by:2699
Symbol 2582 BitmapUsed by:2583 2874
Symbol 2583 GraphicUses:2582Used by:2699
Symbol 2584 BitmapUsed by:2585 2875
Symbol 2585 GraphicUses:2584Used by:2699
Symbol 2586 BitmapUsed by:2587 2876
Symbol 2587 GraphicUses:2586Used by:2699
Symbol 2588 BitmapUsed by:2589 2877
Symbol 2589 GraphicUses:2588Used by:2699
Symbol 2590 BitmapUsed by:2591 2878
Symbol 2591 GraphicUses:2590Used by:2699
Symbol 2592 BitmapUsed by:2593 2879
Symbol 2593 GraphicUses:2592Used by:2699
Symbol 2594 BitmapUsed by:2595 2880
Symbol 2595 GraphicUses:2594Used by:2699
Symbol 2596 BitmapUsed by:2597 2881
Symbol 2597 GraphicUses:2596Used by:2699
Symbol 2598 BitmapUsed by:2599 2882
Symbol 2599 GraphicUses:2598Used by:2699
Symbol 2600 BitmapUsed by:2601 2883
Symbol 2601 GraphicUses:2600Used by:2699
Symbol 2602 BitmapUsed by:2603 2884
Symbol 2603 GraphicUses:2602Used by:2699
Symbol 2604 BitmapUsed by:2605 2885
Symbol 2605 GraphicUses:2604Used by:2699
Symbol 2606 BitmapUsed by:2607 2886
Symbol 2607 GraphicUses:2606Used by:2699
Symbol 2608 BitmapUsed by:2609 2887
Symbol 2609 GraphicUses:2608Used by:2699
Symbol 2610 BitmapUsed by:2611 2888
Symbol 2611 GraphicUses:2610Used by:2699
Symbol 2612 BitmapUsed by:2613 2889
Symbol 2613 GraphicUses:2612Used by:2699
Symbol 2614 BitmapUsed by:2615 2890
Symbol 2615 GraphicUses:2614Used by:2699
Symbol 2616 BitmapUsed by:2617 2891
Symbol 2617 GraphicUses:2616Used by:2699
Symbol 2618 GraphicUses:2371Used by:2699
Symbol 2619 BitmapUsed by:2620
Symbol 2620 GraphicUses:2619Used by:2699 2915
Symbol 2621 BitmapUsed by:2622
Symbol 2622 GraphicUses:2621Used by:2699 2915
Symbol 2623 BitmapUsed by:2624
Symbol 2624 GraphicUses:2623Used by:2699 2915
Symbol 2625 BitmapUsed by:2626
Symbol 2626 GraphicUses:2625Used by:2699 2915
Symbol 2627 BitmapUsed by:2628
Symbol 2628 GraphicUses:2627Used by:2699 2915
Symbol 2629 BitmapUsed by:2630
Symbol 2630 GraphicUses:2629Used by:2699 2915
Symbol 2631 BitmapUsed by:2632
Symbol 2632 GraphicUses:2631Used by:2699 2915
Symbol 2633 BitmapUsed by:2634
Symbol 2634 GraphicUses:2633Used by:2699 2915
Symbol 2635 BitmapUsed by:2636
Symbol 2636 GraphicUses:2635Used by:2699 2915
Symbol 2637 BitmapUsed by:2638
Symbol 2638 GraphicUses:2637Used by:2699 2915
Symbol 2639 BitmapUsed by:2640
Symbol 2640 GraphicUses:2639Used by:2699 2915
Symbol 2641 BitmapUsed by:2642
Symbol 2642 GraphicUses:2641Used by:2699 2915
Symbol 2643 BitmapUsed by:2644
Symbol 2644 GraphicUses:2643Used by:2699 2915
Symbol 2645 BitmapUsed by:2646
Symbol 2646 GraphicUses:2645Used by:2699 2915
Symbol 2647 BitmapUsed by:2648
Symbol 2648 GraphicUses:2647Used by:2699 2915
Symbol 2649 BitmapUsed by:2650
Symbol 2650 GraphicUses:2649Used by:2699 2915
Symbol 2651 BitmapUsed by:2652
Symbol 2652 GraphicUses:2651Used by:2699 2915
Symbol 2653 BitmapUsed by:2654 2892
Symbol 2654 GraphicUses:2653Used by:2699
Symbol 2655 BitmapUsed by:2656 2893
Symbol 2656 GraphicUses:2655Used by:2699
Symbol 2657 BitmapUsed by:2658 2894
Symbol 2658 GraphicUses:2657Used by:2699
Symbol 2659 BitmapUsed by:2660 2895
Symbol 2660 GraphicUses:2659Used by:2699
Symbol 2661 BitmapUsed by:2662 2896
Symbol 2662 GraphicUses:2661Used by:2699
Symbol 2663 BitmapUsed by:2664 2897
Symbol 2664 GraphicUses:2663Used by:2699
Symbol 2665 BitmapUsed by:2666 2898
Symbol 2666 GraphicUses:2665Used by:2699
Symbol 2667 BitmapUsed by:2668 2899
Symbol 2668 GraphicUses:2667Used by:2699
Symbol 2669 BitmapUsed by:2670 2900
Symbol 2670 GraphicUses:2669Used by:2699
Symbol 2671 BitmapUsed by:2672 2901
Symbol 2672 GraphicUses:2671Used by:2699
Symbol 2673 BitmapUsed by:2674 2902
Symbol 2674 GraphicUses:2673Used by:2699
Symbol 2675 BitmapUsed by:2676 2903
Symbol 2676 GraphicUses:2675Used by:2699
Symbol 2677 BitmapUsed by:2678 2904
Symbol 2678 GraphicUses:2677Used by:2699
Symbol 2679 BitmapUsed by:2680 2905
Symbol 2680 GraphicUses:2679Used by:2699
Symbol 2681 BitmapUsed by:2682 2906
Symbol 2682 GraphicUses:2681Used by:2699
Symbol 2683 BitmapUsed by:2684 2907
Symbol 2684 GraphicUses:2683Used by:2699
Symbol 2685 BitmapUsed by:2686 2908
Symbol 2686 GraphicUses:2685Used by:2699
Symbol 2687 BitmapUsed by:2688 2909
Symbol 2688 GraphicUses:2687Used by:2699
Symbol 2689 BitmapUsed by:2690 2910
Symbol 2690 GraphicUses:2689Used by:2699
Symbol 2691 BitmapUsed by:2692 2911
Symbol 2692 GraphicUses:2691Used by:2699
Symbol 2693 BitmapUsed by:2694 2912
Symbol 2694 GraphicUses:2693Used by:2699
Symbol 2695 BitmapUsed by:2696 2913
Symbol 2696 GraphicUses:2695Used by:2699
Symbol 2697 BitmapUsed by:2698 2914
Symbol 2698 GraphicUses:2697Used by:2699
Symbol 2699 MovieClipUses:2372 2373 2375 2377 2379 2381 2383 2385 2387 2389 2391 2393 2395 2397 2399 2401 2403 2405 2407 2409 2411 2413 2415 2417 2419 2421 2423 2425 2427 2429 2431 2433 2435 2437 2439 2441 2443 2445 2447 2449 2451 2453 2455 2457 2459 2461 2463 2465 2467 2469 2471 2473 2475 2477 2479 2481 2483 2485 2487 2489 2491 2493 2495 2497 2499 2501 2503 2505 2507 2509 2511 2513 2515 2517 2519 2521 2523 2525 2527 2529 2531 2533 2535 2537 2539 2541 2543 2545 2547 2549 2551 2553 2555 2557 2559 2561 2563 2565 2567 2569 2571 2573 2575 2577 2579 2581 2583 2585 2587 2589 2591 2593 2595 2597 2599 2601 2603 2605 2607 2609 2611 2613 2615 2617 2618 2620 2622 2624 2626 2628 2630 2632 2634 2636 2638 2640 2642 2644 2646 2648 2650 2652 2654 2656 2658 2660 2662 2664 2666 2668 2670 2672 2674 2676 2678 2680 2682 2684 2686 2688 2690 2692 2694 2696 2698Used by:2916
Symbol 2700 BitmapUsed by:2701
Symbol 2701 GraphicUses:2700Used by:2915
Symbol 2702 BitmapUsed by:2703
Symbol 2703 GraphicUses:2702Used by:2915
Symbol 2704 BitmapUsed by:2705
Symbol 2705 GraphicUses:2704Used by:2915
Symbol 2706 BitmapUsed by:2707
Symbol 2707 GraphicUses:2706Used by:2915
Symbol 2708 BitmapUsed by:2709
Symbol 2709 GraphicUses:2708Used by:2915
Symbol 2710 BitmapUsed by:2711
Symbol 2711 GraphicUses:2710Used by:2915
Symbol 2712 BitmapUsed by:2713
Symbol 2713 GraphicUses:2712Used by:2915
Symbol 2714 BitmapUsed by:2715
Symbol 2715 GraphicUses:2714Used by:2915
Symbol 2716 BitmapUsed by:2717
Symbol 2717 GraphicUses:2716Used by:2915
Symbol 2718 BitmapUsed by:2719
Symbol 2719 GraphicUses:2718Used by:2915
Symbol 2720 BitmapUsed by:2721
Symbol 2721 GraphicUses:2720Used by:2915
Symbol 2722 BitmapUsed by:2723
Symbol 2723 GraphicUses:2722Used by:2915
Symbol 2724 BitmapUsed by:2725
Symbol 2725 GraphicUses:2724Used by:2915
Symbol 2726 BitmapUsed by:2727
Symbol 2727 GraphicUses:2726Used by:2915
Symbol 2728 BitmapUsed by:2729
Symbol 2729 GraphicUses:2728Used by:2915
Symbol 2730 BitmapUsed by:2731
Symbol 2731 GraphicUses:2730Used by:2915
Symbol 2732 BitmapUsed by:2733
Symbol 2733 GraphicUses:2732Used by:2915
Symbol 2734 BitmapUsed by:2735
Symbol 2735 GraphicUses:2734Used by:2915
Symbol 2736 BitmapUsed by:2737
Symbol 2737 GraphicUses:2736Used by:2915
Symbol 2738 BitmapUsed by:2739
Symbol 2739 GraphicUses:2738Used by:2915
Symbol 2740 BitmapUsed by:2741
Symbol 2741 GraphicUses:2740Used by:2915
Symbol 2742 BitmapUsed by:2743
Symbol 2743 GraphicUses:2742Used by:2915
Symbol 2744 BitmapUsed by:2745
Symbol 2745 GraphicUses:2744Used by:2915
Symbol 2746 BitmapUsed by:2747
Symbol 2747 GraphicUses:2746Used by:2915
Symbol 2748 BitmapUsed by:2749
Symbol 2749 GraphicUses:2748Used by:2915
Symbol 2750 BitmapUsed by:2751
Symbol 2751 GraphicUses:2750Used by:2915
Symbol 2752 BitmapUsed by:2753
Symbol 2753 GraphicUses:2752Used by:2915
Symbol 2754 BitmapUsed by:2755
Symbol 2755 GraphicUses:2754Used by:2915
Symbol 2756 BitmapUsed by:2757
Symbol 2757 GraphicUses:2756Used by:2915
Symbol 2758 BitmapUsed by:2759
Symbol 2759 GraphicUses:2758Used by:2915
Symbol 2760 BitmapUsed by:2761
Symbol 2761 GraphicUses:2760Used by:2915
Symbol 2762 BitmapUsed by:2763
Symbol 2763 GraphicUses:2762Used by:2915
Symbol 2764 BitmapUsed by:2765
Symbol 2765 GraphicUses:2764Used by:2915
Symbol 2766 BitmapUsed by:2767
Symbol 2767 GraphicUses:2766Used by:2915
Symbol 2768 BitmapUsed by:2769
Symbol 2769 GraphicUses:2768Used by:2915
Symbol 2770 BitmapUsed by:2771
Symbol 2771 GraphicUses:2770Used by:2915
Symbol 2772 BitmapUsed by:2773
Symbol 2773 GraphicUses:2772Used by:2915
Symbol 2774 BitmapUsed by:2775
Symbol 2775 GraphicUses:2774Used by:2915
Symbol 2776 BitmapUsed by:2777
Symbol 2777 GraphicUses:2776Used by:2915
Symbol 2778 BitmapUsed by:2779
Symbol 2779 GraphicUses:2778Used by:2915
Symbol 2780 BitmapUsed by:2781
Symbol 2781 GraphicUses:2780Used by:2915
Symbol 2782 BitmapUsed by:2783
Symbol 2783 GraphicUses:2782Used by:2915
Symbol 2784 BitmapUsed by:2785
Symbol 2785 GraphicUses:2784Used by:2915
Symbol 2786 BitmapUsed by:2787
Symbol 2787 GraphicUses:2786Used by:2915
Symbol 2788 BitmapUsed by:2789
Symbol 2789 GraphicUses:2788Used by:2915
Symbol 2790 BitmapUsed by:2791
Symbol 2791 GraphicUses:2790Used by:2915
Symbol 2792 BitmapUsed by:2793
Symbol 2793 GraphicUses:2792Used by:2915
Symbol 2794 BitmapUsed by:2795
Symbol 2795 GraphicUses:2794Used by:2915
Symbol 2796 BitmapUsed by:2797
Symbol 2797 GraphicUses:2796Used by:2915
Symbol 2798 BitmapUsed by:2799
Symbol 2799 GraphicUses:2798Used by:2915
Symbol 2800 BitmapUsed by:2801
Symbol 2801 GraphicUses:2800Used by:2915
Symbol 2802 BitmapUsed by:2803
Symbol 2803 GraphicUses:2802Used by:2915
Symbol 2804 BitmapUsed by:2805
Symbol 2805 GraphicUses:2804Used by:2915
Symbol 2806 BitmapUsed by:2807
Symbol 2807 GraphicUses:2806Used by:2915
Symbol 2808 BitmapUsed by:2809
Symbol 2809 GraphicUses:2808Used by:2915
Symbol 2810 BitmapUsed by:2811
Symbol 2811 GraphicUses:2810Used by:2915
Symbol 2812 BitmapUsed by:2813
Symbol 2813 GraphicUses:2812Used by:2915
Symbol 2814 BitmapUsed by:2815
Symbol 2815 GraphicUses:2814Used by:2915
Symbol 2816 BitmapUsed by:2817
Symbol 2817 GraphicUses:2816Used by:2915
Symbol 2818 BitmapUsed by:2819
Symbol 2819 GraphicUses:2818Used by:2915
Symbol 2820 BitmapUsed by:2821
Symbol 2821 GraphicUses:2820Used by:2915
Symbol 2822 BitmapUsed by:2823
Symbol 2823 GraphicUses:2822Used by:2915
Symbol 2824 BitmapUsed by:2825
Symbol 2825 GraphicUses:2824Used by:2915
Symbol 2826 BitmapUsed by:2827
Symbol 2827 GraphicUses:2826Used by:2915
Symbol 2828 BitmapUsed by:2829
Symbol 2829 GraphicUses:2828Used by:2915
Symbol 2830 BitmapUsed by:2831
Symbol 2831 GraphicUses:2830Used by:2915
Symbol 2832 GraphicUses:2498Used by:2915
Symbol 2833 GraphicUses:2500Used by:2915
Symbol 2834 GraphicUses:2502Used by:2915
Symbol 2835 GraphicUses:2504Used by:2915
Symbol 2836 GraphicUses:2506Used by:2915
Symbol 2837 GraphicUses:2508Used by:2915
Symbol 2838 GraphicUses:2510Used by:2915
Symbol 2839 GraphicUses:2512Used by:2915
Symbol 2840 GraphicUses:2514Used by:2915
Symbol 2841 GraphicUses:2516Used by:2915
Symbol 2842 GraphicUses:2518Used by:2915
Symbol 2843 GraphicUses:2520Used by:2915
Symbol 2844 GraphicUses:2522Used by:2915
Symbol 2845 GraphicUses:2524Used by:2915
Symbol 2846 GraphicUses:2526Used by:2915
Symbol 2847 GraphicUses:2528Used by:2915
Symbol 2848 GraphicUses:2530Used by:2915
Symbol 2849 GraphicUses:2532Used by:2915
Symbol 2850 GraphicUses:2534Used by:2915
Symbol 2851 GraphicUses:2536Used by:2915
Symbol 2852 GraphicUses:2538Used by:2915
Symbol 2853 GraphicUses:2540Used by:2915
Symbol 2854 GraphicUses:2542Used by:2915
Symbol 2855 GraphicUses:2544Used by:2915
Symbol 2856 GraphicUses:2546Used by:2915
Symbol 2857 GraphicUses:2548Used by:2915
Symbol 2858 GraphicUses:2550Used by:2915
Symbol 2859 GraphicUses:2552Used by:2915
Symbol 2860 GraphicUses:2554Used by:2915
Symbol 2861 GraphicUses:2556Used by:2915
Symbol 2862 GraphicUses:2558Used by:2915
Symbol 2863 GraphicUses:2560Used by:2915
Symbol 2864 GraphicUses:2562Used by:2915
Symbol 2865 GraphicUses:2564Used by:2915
Symbol 2866 GraphicUses:2566Used by:2915
Symbol 2867 GraphicUses:2568Used by:2915
Symbol 2868 GraphicUses:2570Used by:2915
Symbol 2869 GraphicUses:2572Used by:2915
Symbol 2870 GraphicUses:2574Used by:2915
Symbol 2871 GraphicUses:2576Used by:2915
Symbol 2872 GraphicUses:2578Used by:2915
Symbol 2873 GraphicUses:2580Used by:2915
Symbol 2874 GraphicUses:2582Used by:2915
Symbol 2875 GraphicUses:2584Used by:2915
Symbol 2876 GraphicUses:2586Used by:2915
Symbol 2877 GraphicUses:2588Used by:2915
Symbol 2878 GraphicUses:2590Used by:2915
Symbol 2879 GraphicUses:2592Used by:2915
Symbol 2880 GraphicUses:2594Used by:2915
Symbol 2881 GraphicUses:2596Used by:2915
Symbol 2882 GraphicUses:2598Used by:2915
Symbol 2883 GraphicUses:2600Used by:2915
Symbol 2884 GraphicUses:2602Used by:2915
Symbol 2885 GraphicUses:2604Used by:2915
Symbol 2886 GraphicUses:2606Used by:2915
Symbol 2887 GraphicUses:2608Used by:2915
Symbol 2888 GraphicUses:2610Used by:2915
Symbol 2889 GraphicUses:2612Used by:2915
Symbol 2890 GraphicUses:2614Used by:2915
Symbol 2891 GraphicUses:2616Used by:2915
Symbol 2892 GraphicUses:2653Used by:2915
Symbol 2893 GraphicUses:2655Used by:2915
Symbol 2894 GraphicUses:2657Used by:2915
Symbol 2895 GraphicUses:2659Used by:2915
Symbol 2896 GraphicUses:2661Used by:2915
Symbol 2897 GraphicUses:2663Used by:2915
Symbol 2898 GraphicUses:2665Used by:2915
Symbol 2899 GraphicUses:2667Used by:2915
Symbol 2900 GraphicUses:2669Used by:2915
Symbol 2901 GraphicUses:2671Used by:2915
Symbol 2902 GraphicUses:2673Used by:2915
Symbol 2903 GraphicUses:2675Used by:2915
Symbol 2904 GraphicUses:2677Used by:2915
Symbol 2905 GraphicUses:2679Used by:2915
Symbol 2906 GraphicUses:2681Used by:2915
Symbol 2907 GraphicUses:2683Used by:2915
Symbol 2908 GraphicUses:2685Used by:2915
Symbol 2909 GraphicUses:2687Used by:2915
Symbol 2910 GraphicUses:2689Used by:2915
Symbol 2911 GraphicUses:2691Used by:2915
Symbol 2912 GraphicUses:2693Used by:2915
Symbol 2913 GraphicUses:2695Used by:2915
Symbol 2914 GraphicUses:2697Used by:2915
Symbol 2915 MovieClipUses:2701 2373 2703 2705 2707 2709 2711 2713 2715 2717 2719 2721 2723 2725 2727 2729 2731 2733 2735 2737 2739 2741 2743 2745 2747 2749 2751 2753 2755 2757 2759 2761 2763 2765 2767 2769 2771 2773 2775 2777 2779 2781 2783 2785 2787 2789 2791 2793 2795 2797 2799 2801 2803 2805 2807 2809 2811 2813 2815 2817 2819 2821 2823 2825 2827 2829 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2620 2622 2624 2626 2628 2630 2632 2634 2636 2638 2640 2642 2644 2646 2648 2650 2652 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914Used by:2916
Symbol 2916 MovieClip [maleHands]Uses:2699 2915Used by:2924 3521
Symbol 2917 BitmapUsed by:2918
Symbol 2918 GraphicUses:2917Used by:2919
Symbol 2919 MovieClipUses:2918 915Used by:2920
Symbol 2920 MovieClipUses:2919Used by:2921
Symbol 2921 MovieClipUses:2920 2373Used by:2923
Symbol 2922 MovieClipUses:2373 916Used by:2923
Symbol 2923 MovieClipUses:2921 2922Used by:2924 3184
Symbol 2924 MovieClip [maleHandsColor]Uses:2916 2923Used by:3521
Symbol 2925 BitmapUsed by:2926
Symbol 2926 GraphicUses:2925Used by:3050
Symbol 2927 BitmapUsed by:2928
Symbol 2928 GraphicUses:2927Used by:3050
Symbol 2929 BitmapUsed by:2930
Symbol 2930 GraphicUses:2929Used by:3050
Symbol 2931 BitmapUsed by:2932
Symbol 2932 GraphicUses:2931Used by:3050
Symbol 2933 BitmapUsed by:2934
Symbol 2934 GraphicUses:2933Used by:3050
Symbol 2935 BitmapUsed by:2936
Symbol 2936 GraphicUses:2935Used by:3050
Symbol 2937 BitmapUsed by:2938
Symbol 2938 GraphicUses:2937Used by:3050
Symbol 2939 BitmapUsed by:2940
Symbol 2940 GraphicUses:2939Used by:3050
Symbol 2941 BitmapUsed by:2942
Symbol 2942 GraphicUses:2941Used by:3050
Symbol 2943 BitmapUsed by:2944
Symbol 2944 GraphicUses:2943Used by:3050
Symbol 2945 BitmapUsed by:2946
Symbol 2946 GraphicUses:2945Used by:3050
Symbol 2947 BitmapUsed by:2948
Symbol 2948 GraphicUses:2947Used by:3050
Symbol 2949 BitmapUsed by:2950
Symbol 2950 GraphicUses:2949Used by:3050
Symbol 2951 BitmapUsed by:2952
Symbol 2952 GraphicUses:2951Used by:3050
Symbol 2953 BitmapUsed by:2954
Symbol 2954 GraphicUses:2953Used by:3050
Symbol 2955 BitmapUsed by:2956
Symbol 2956 GraphicUses:2955Used by:3050
Symbol 2957 BitmapUsed by:2958
Symbol 2958 GraphicUses:2957Used by:3050
Symbol 2959 BitmapUsed by:2960
Symbol 2960 GraphicUses:2959Used by:3050
Symbol 2961 BitmapUsed by:2962
Symbol 2962 GraphicUses:2961Used by:3050
Symbol 2963 BitmapUsed by:2964
Symbol 2964 GraphicUses:2963Used by:3050
Symbol 2965 BitmapUsed by:2966
Symbol 2966 GraphicUses:2965Used by:3050
Symbol 2967 BitmapUsed by:2968
Symbol 2968 GraphicUses:2967Used by:3050
Symbol 2969 BitmapUsed by:2970
Symbol 2970 GraphicUses:2969Used by:3050
Symbol 2971 BitmapUsed by:2972
Symbol 2972 GraphicUses:2971Used by:3050
Symbol 2973 BitmapUsed by:2974
Symbol 2974 GraphicUses:2973Used by:3050
Symbol 2975 BitmapUsed by:2976
Symbol 2976 GraphicUses:2975Used by:3050
Symbol 2977 BitmapUsed by:2978
Symbol 2978 GraphicUses:2977Used by:3050
Symbol 2979 BitmapUsed by:2980
Symbol 2980 GraphicUses:2979Used by:3050
Symbol 2981 BitmapUsed by:2982
Symbol 2982 GraphicUses:2981Used by:3050
Symbol 2983 BitmapUsed by:2984
Symbol 2984 GraphicUses:2983Used by:3050
Symbol 2985 BitmapUsed by:2986
Symbol 2986 GraphicUses:2985Used by:3050
Symbol 2987 BitmapUsed by:2988 3113
Symbol 2988 GraphicUses:2987Used by:3050
Symbol 2989 BitmapUsed by:2990 3114
Symbol 2990 GraphicUses:2989Used by:3050
Symbol 2991 BitmapUsed by:2992 3115
Symbol 2992 GraphicUses:2991Used by:3050
Symbol 2993 BitmapUsed by:2994 3116
Symbol 2994 GraphicUses:2993Used by:3050
Symbol 2995 BitmapUsed by:2996 3117
Symbol 2996 GraphicUses:2995Used by:3050
Symbol 2997 BitmapUsed by:2998 3118
Symbol 2998 GraphicUses:2997Used by:3050
Symbol 2999 BitmapUsed by:3000 3119
Symbol 3000 GraphicUses:2999Used by:3050
Symbol 3001 BitmapUsed by:3002 3120
Symbol 3002 GraphicUses:3001Used by:3050
Symbol 3003 BitmapUsed by:3004 3121
Symbol 3004 GraphicUses:3003Used by:3050
Symbol 3005 BitmapUsed by:3006 3122
Symbol 3006 GraphicUses:3005Used by:3050
Symbol 3007 BitmapUsed by:3008 3123
Symbol 3008 GraphicUses:3007Used by:3050
Symbol 3009 BitmapUsed by:3010 3124
Symbol 3010 GraphicUses:3009Used by:3050
Symbol 3011 BitmapUsed by:3012 3125
Symbol 3012 GraphicUses:3011Used by:3050
Symbol 3013 BitmapUsed by:3014 3126
Symbol 3014 GraphicUses:3013Used by:3050
Symbol 3015 BitmapUsed by:3016 3127
Symbol 3016 GraphicUses:3015Used by:3050
Symbol 3017 BitmapUsed by:3018 3128
Symbol 3018 GraphicUses:3017Used by:3050
Symbol 3019 BitmapUsed by:3020 3129
Symbol 3020 GraphicUses:3019Used by:3050
Symbol 3021 BitmapUsed by:3022 3130
Symbol 3022 GraphicUses:3021Used by:3050
Symbol 3023 BitmapUsed by:3024 3131
Symbol 3024 GraphicUses:3023Used by:3050
Symbol 3025 BitmapUsed by:3026 3132
Symbol 3026 GraphicUses:3025Used by:3050
Symbol 3027 BitmapUsed by:3028 3133
Symbol 3028 GraphicUses:3027Used by:3050
Symbol 3029 BitmapUsed by:3030 3134
Symbol 3030 GraphicUses:3029Used by:3050
Symbol 3031 BitmapUsed by:3032 3135
Symbol 3032 GraphicUses:3031Used by:3050
Symbol 3033 BitmapUsed by:3034 3136
Symbol 3034 GraphicUses:3033Used by:3050
Symbol 3035 BitmapUsed by:3036 3137
Symbol 3036 GraphicUses:3035Used by:3050
Symbol 3037 BitmapUsed by:3038 3138
Symbol 3038 GraphicUses:3037Used by:3050
Symbol 3039 BitmapUsed by:3040 3139
Symbol 3040 GraphicUses:3039Used by:3050
Symbol 3041 BitmapUsed by:3042 3140
Symbol 3042 GraphicUses:3041Used by:3050
Symbol 3043 BitmapUsed by:3044 3141
Symbol 3044 GraphicUses:3043Used by:3050
Symbol 3045 BitmapUsed by:3046 3142
Symbol 3046 GraphicUses:3045Used by:3050
Symbol 3047 BitmapUsed by:3048
Symbol 3048 GraphicUses:3047Used by:3049
Symbol 3049 MovieClipUses:3048Used by:3050 3182
Symbol 3050 MovieClipUses:2926 2373 2928 2930 2932 2934 2936 2938 2940 2942 2944 2946 2948 2950 2952 2954 2956 2958 2960 2962 2964 2966 2968 2970 2972 2974 2976 2978 2980 2982 2984 2986 2988 2990 2992 2994 2996 2998 3000 3002 3004 3006 3008 3010 3012 3014 3016 3018 3020 3022 3024 3026 3028 3030 3032 3034 3036 3038 3040 3042 3044 3046 3049Used by:3183
Symbol 3051 BitmapUsed by:3052
Symbol 3052 GraphicUses:3051Used by:3182
Symbol 3053 BitmapUsed by:3054
Symbol 3054 GraphicUses:3053Used by:3182
Symbol 3055 BitmapUsed by:3056
Symbol 3056 GraphicUses:3055Used by:3182
Symbol 3057 BitmapUsed by:3058
Symbol 3058 GraphicUses:3057Used by:3182
Symbol 3059 BitmapUsed by:3060
Symbol 3060 GraphicUses:3059Used by:3182
Symbol 3061 BitmapUsed by:3062
Symbol 3062 GraphicUses:3061Used by:3182
Symbol 3063 BitmapUsed by:3064
Symbol 3064 GraphicUses:3063Used by:3182
Symbol 3065 BitmapUsed by:3066 3143
Symbol 3066 GraphicUses:3065Used by:3182
Symbol 3067 BitmapUsed by:3068
Symbol 3068 GraphicUses:3067Used by:3182
Symbol 3069 BitmapUsed by:3070
Symbol 3070 GraphicUses:3069Used by:3182
Symbol 3071 BitmapUsed by:3072
Symbol 3072 GraphicUses:3071Used by:3182
Symbol 3073 BitmapUsed by:3074
Symbol 3074 GraphicUses:3073Used by:3182
Symbol 3075 BitmapUsed by:3076
Symbol 3076 GraphicUses:3075Used by:3182
Symbol 3077 BitmapUsed by:3078
Symbol 3078 GraphicUses:3077Used by:3182
Symbol 3079 BitmapUsed by:3080
Symbol 3080 GraphicUses:3079Used by:3182
Symbol 3081 BitmapUsed by:3082
Symbol 3082 GraphicUses:3081Used by:3182
Symbol 3083 BitmapUsed by:3084
Symbol 3084 GraphicUses:3083Used by:3182
Symbol 3085 BitmapUsed by:3086
Symbol 3086 GraphicUses:3085Used by:3182
Symbol 3087 BitmapUsed by:3088
Symbol 3088 GraphicUses:3087Used by:3182
Symbol 3089 BitmapUsed by:3090
Symbol 3090 GraphicUses:3089Used by:3182
Symbol 3091 BitmapUsed by:3092
Symbol 3092 GraphicUses:3091Used by:3182
Symbol 3093 BitmapUsed by:3094
Symbol 3094 GraphicUses:3093Used by:3182
Symbol 3095 BitmapUsed by:3096
Symbol 3096 GraphicUses:3095Used by:3182
Symbol 3097 BitmapUsed by:3098
Symbol 3098 GraphicUses:3097Used by:3182
Symbol 3099 BitmapUsed by:3100
Symbol 3100 GraphicUses:3099Used by:3182
Symbol 3101 BitmapUsed by:3102
Symbol 3102 GraphicUses:3101Used by:3182
Symbol 3103 BitmapUsed by:3104
Symbol 3104 GraphicUses:3103Used by:3182
Symbol 3105 BitmapUsed by:3106
Symbol 3106 GraphicUses:3105Used by:3182
Symbol 3107 BitmapUsed by:3108
Symbol 3108 GraphicUses:3107Used by:3182
Symbol 3109 BitmapUsed by:3110
Symbol 3110 GraphicUses:3109Used by:3182
Symbol 3111 BitmapUsed by:3112
Symbol 3112 GraphicUses:3111Used by:3182
Symbol 3113 GraphicUses:2987Used by:3182
Symbol 3114 GraphicUses:2989Used by:3182
Symbol 3115 GraphicUses:2991Used by:3182
Symbol 3116 GraphicUses:2993Used by:3182
Symbol 3117 GraphicUses:2995Used by:3182
Symbol 3118 GraphicUses:2997Used by:3182
Symbol 3119 GraphicUses:2999Used by:3182
Symbol 3120 GraphicUses:3001Used by:3182
Symbol 3121 GraphicUses:3003Used by:3182
Symbol 3122 GraphicUses:3005Used by:3182
Symbol 3123 GraphicUses:3007Used by:3182
Symbol 3124 GraphicUses:3009Used by:3182
Symbol 3125 GraphicUses:3011Used by:3182
Symbol 3126 GraphicUses:3013Used by:3182
Symbol 3127 GraphicUses:3015Used by:3182
Symbol 3128 GraphicUses:3017Used by:3182
Symbol 3129 GraphicUses:3019Used by:3182
Symbol 3130 GraphicUses:3021Used by:3182
Symbol 3131 GraphicUses:3023Used by:3182
Symbol 3132 GraphicUses:3025Used by:3182
Symbol 3133 GraphicUses:3027Used by:3182
Symbol 3134 GraphicUses:3029Used by:3182
Symbol 3135 GraphicUses:3031Used by:3182
Symbol 3136 GraphicUses:3033Used by:3182
Symbol 3137 GraphicUses:3035Used by:3182
Symbol 3138 GraphicUses:3037Used by:3182
Symbol 3139 GraphicUses:3039Used by:3182
Symbol 3140 GraphicUses:3041Used by:3182
Symbol 3141 GraphicUses:3043Used by:3182
Symbol 3142 GraphicUses:3045Used by:3182
Symbol 3143 GraphicUses:3065Used by:3182
Symbol 3144 BitmapUsed by:3145
Symbol 3145 GraphicUses:3144Used by:3182
Symbol 3146 BitmapUsed by:3147
Symbol 3147 GraphicUses:3146Used by:3182
Symbol 3148 BitmapUsed by:3149
Symbol 3149 GraphicUses:3148Used by:3182
Symbol 3150 BitmapUsed by:3151
Symbol 3151 GraphicUses:3150Used by:3182
Symbol 3152 BitmapUsed by:3153
Symbol 3153 GraphicUses:3152Used by:3182
Symbol 3154 BitmapUsed by:3155
Symbol 3155 GraphicUses:3154Used by:3182
Symbol 3156 BitmapUsed by:3157
Symbol 3157 GraphicUses:3156Used by:3182
Symbol 3158 BitmapUsed by:3159
Symbol 3159 GraphicUses:3158Used by:3182
Symbol 3160 BitmapUsed by:3161
Symbol 3161 GraphicUses:3160Used by:3182
Symbol 3162 BitmapUsed by:3163
Symbol 3163 GraphicUses:3162Used by:3182
Symbol 3164 BitmapUsed by:3165
Symbol 3165 GraphicUses:3164Used by:3182
Symbol 3166 BitmapUsed by:3167
Symbol 3167 GraphicUses:3166Used by:3182
Symbol 3168 BitmapUsed by:3169
Symbol 3169 GraphicUses:3168Used by:3182
Symbol 3170 BitmapUsed by:3171
Symbol 3171 GraphicUses:3170Used by:3182
Symbol 3172 BitmapUsed by:3173
Symbol 3173 GraphicUses:3172Used by:3182
Symbol 3174 BitmapUsed by:3175
Symbol 3175 GraphicUses:3174Used by:3182
Symbol 3176 BitmapUsed by:3177
Symbol 3177 GraphicUses:3176Used by:3182
Symbol 3178 BitmapUsed by:3179
Symbol 3179 GraphicUses:3178Used by:3182
Symbol 3180 BitmapUsed by:3181
Symbol 3181 GraphicUses:3180Used by:3182
Symbol 3182 MovieClipUses:3052 2373 3054 3056 3058 3060 3062 3064 3066 3068 3070 3072 3074 3076 3078 3080 3082 3084 3086 3088 3090 3092 3094 3096 3098 3100 3102 3104 3106 3108 3110 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3145 3147 3149 3151 3153 3155 3157 3159 3161 3163 3165 3167 3169 3171 3173 3175 3177 3179 3181 3049Used by:3183
Symbol 3183 MovieClip [femaleHands]Uses:3050 3182Used by:3184 3521
Symbol 3184 MovieClip [femaleHandsColor]Uses:3183 2923Used by:3521
Symbol 3185 VideoUsed by:3186 3187
Symbol 3186 MovieClip [fish1]Uses:3185Used by:3521
Symbol 3187 MovieClip [fish2]Uses:3185Used by:3521
Symbol 3188 BitmapUsed by:3189
Symbol 3189 GraphicUses:3188Used by:3191 3196
Symbol 3190 EditableTextUses:165 329Used by:3191
Symbol 3191 MovieClip [menuConfirmBack]Uses:194 3189 3190Used by:3521
Symbol 3192 EditableTextUses:165 329Used by:3196
Symbol 3193 EditableTextUses:165 329Used by:3196
Symbol 3194 GraphicUses:179Used by:3196
Symbol 3195 EditableTextUses:608 972Used by:3196
Symbol 3196 MovieClip [menuAdjustSpeed]Uses:194 3189 3192 3193 3194 3195Used by:3521
Symbol 3197 BitmapUsed by:3198
Symbol 3198 GraphicUses:3197Used by:3204
Symbol 3199 EditableTextUses:165 329Used by:3204
Symbol 3200 EditableTextUses:165 329Used by:3204
Symbol 3201 EditableTextUses:165 329Used by:3204
Symbol 3202 EditableTextUses:165 329Used by:3203
Symbol 3203 MovieClipUses:3202Used by:3204
Symbol 3204 MovieClip [tournamentOverviewBg]Uses:3198 3199 3200 3201 3203Used by:3521
Symbol 3205 ShapeTweeningUsed by:3211
Symbol 3206 MovieClipUsed by:3211
Symbol 3207 GraphicUsed by:3211 3235
Symbol 3208 GraphicUsed by:3211
Symbol 3209 GraphicUsed by:3211
Symbol 3210 GraphicUsed by:3211
Symbol 3211 MovieClipUses:3205 664 3206 3207 3208 3209 3210Used by:3212
Symbol 3212 MovieClipUses:3211Used by:3213
Symbol 3213 MovieClipUses:3212Used by:3214
Symbol 3214 MovieClip [helpMain0]Uses:194 3213Used by:3521
Symbol 3215 ShapeTweeningUsed by:3225
Symbol 3216 ShapeTweeningUsed by:3225
Symbol 3217 EditableTextUses:165 329Used by:3219
Symbol 3218 EditableTextUses:64 67Used by:3219
Symbol 3219 MovieClipUses:3217 3218Used by:3225 3230
Symbol 3220 GraphicUsed by:3225
Symbol 3221 GraphicUsed by:3225
Symbol 3222 GraphicUsed by:3224
Symbol 3223 EditableTextUses:64 67Used by:3224
Symbol 3224 MovieClipUses:3222 3223Used by:3225 3230
Symbol 3225 MovieClip [textHelpHolderHorizontal]Uses:3215 3216 3219 3220 3221 1344 3224Used by:3521
Symbol 3226 ShapeTweeningUsed by:3230
Symbol 3227 ShapeTweeningUsed by:3230
Symbol 3228 GraphicUsed by:3230
Symbol 3229 GraphicUsed by:3230
Symbol 3230 MovieClip [textHelpHolderHorizontalTop]Uses:3226 3227 3219 3228 3229 1344 3224Used by:3521
Symbol 3231 ShapeTweeningUsed by:3235
Symbol 3232 MovieClipUsed by:3235
Symbol 3233 GraphicUsed by:3235
Symbol 3234 GraphicUsed by:3235
Symbol 3235 MovieClipUses:3231 664 3232 3207 3233 3234Used by:3236
Symbol 3236 MovieClipUses:3235Used by:3237
Symbol 3237 MovieClipUses:3236Used by:3238
Symbol 3238 MovieClip [helpMain1]Uses:194 3237Used by:3521
Symbol 3239 GraphicUsed by:3244
Symbol 3240 GraphicUsed by:3244
Symbol 3241 GraphicUsed by:3244
Symbol 3242 GraphicUsed by:3244
Symbol 3243 GraphicUsed by:3244
Symbol 3244 MovieClipUses:3239 3240 3241 3242 3243Used by:3246
Symbol 3245 EditableTextUses:75 3247Used by:3246
Symbol 3246 MovieClip [PlayerStatusPopup]Uses:3244 3245Used by:3521
Symbol 3247 FontUsed by:3245 3248 3249 3260
Symbol 3248 EditableTextUses:75 3247Used by:3250
Symbol 3249 EditableTextUses:75 3247Used by:3250
Symbol 3250 MovieClip [playerStatusPRow]Uses:3248 3249Used by:3521
Symbol 3251 BitmapUsed by:3252
Symbol 3252 GraphicUses:3251Used by:3263
Symbol 3253 EditableTextUses:165 329Used by:3263
Symbol 3254 EditableTextUses:165 329Used by:3263
Symbol 3255 EditableTextUses:165 329Used by:3263
Symbol 3256 BitmapUsed by:3257
Symbol 3257 GraphicUses:3256Used by:3258
Symbol 3258 MovieClipUses:3257Used by:3263
Symbol 3259 EditableTextUses:165 329Used by:3263
Symbol 3260 EditableTextUses:75 3247Used by:3261
Symbol 3261 MovieClipUses:3260Used by:3263
Symbol 3262 EditableTextUses:165 329Used by:3263
Symbol 3263 MovieClipUses:3252 3253 3254 3255 3258 3259 3261 3262Used by:3264
Symbol 3264 MovieClip [buyFullVersionTextScreen]Uses:3263Used by:3521
Symbol 3265 GraphicUsed by:3266
Symbol 3266 MovieClip [buyFullVersionScreens]Uses:112 198 3265Used by:3521
Symbol 3267 Sound [Wolves.wav]Used by:3521
Symbol 3268 Sound [Wolve.wav]Used by:3521
Symbol 3269 Sound [WinnerWith.wav]Used by:3521
Symbol 3270 Sound [WinnerTakes.wav]Used by:3521
Symbol 3271 Sound [WinMiss.wav]Used by:3521
Symbol 3272 Sound [WinMadam.wav]Used by:3521
Symbol 3273 Sound [WinGent.wav]Used by:3521
Symbol 3274 Sound [wind.wav]Used by:3521
Symbol 3275 Sound [winmusic.wav]Used by:3521
Symbol 3276 Sound [Whipe1.wav]Used by:3521
Symbol 3277 Sound [Turn.wav]Used by:3521
Symbol 3278 Sound [TurkishRaise-02.wav]Used by:3521
Symbol 3279 Sound [TurkishRaise-01.wav]Used by:3521
Symbol 3280 Sound [TurkishFold-01.wav]Used by:3521
Symbol 3281 Sound [TurkishCheck-01.wav]Used by:3521
Symbol 3282 Sound [TurkishCall-02.wav]Used by:3521
Symbol 3283 Sound [TurkishCall-01.wav]Used by:3521
Symbol 3284 Sound [TurkishBet-02.wav]Used by:3521
Symbol 3285 Sound [TurkishBet-01.wav]Used by:3521
Symbol 3286 Sound [TurkishAllIn-01.wav]Used by:3521
Symbol 3287 Sound [TotalPot.wav]Used by:3521
Symbol 3288 Sound [Tilt.wav]Used by:3521
Symbol 3289 Sound [Steaming.wav]Used by:3521
Symbol 3290 Sound [SplitPot.wav]Used by:3521
Symbol 3291 Sound [SmallBlind.wav]Used by:3521
Symbol 3292 Sound [Sir.wav]Used by:3521
Symbol 3293 Sound [SaloonPiano.wav]Used by:3521
Symbol 3294 Sound [SaloonLaugh2.wav]Used by:3521
Symbol 3295 Sound [SaloonLaugh.wav]Used by:3521
Symbol 3296 Sound [SaloonGroar.wav]Used by:3521
Symbol 3297 Sound [SaloonGlass2.wav]Used by:3521
Symbol 3298 Sound [SaloonGlass.wav]Used by:3521
Symbol 3299 Sound [SaloonFight.wav]Used by:3521
Symbol 3300 Sound [SaloonBoots.wav]Used by:3521
Symbol 3301 Sound [SaloonBase.wav]Used by:3521
Symbol 3302 Sound [SaloonApplause.wav]Used by:3521
Symbol 3303 Sound [Round Button bleep.wav]Used by:3521
Symbol 3304 Sound [rooster.wav]Used by:3521
Symbol 3305 Sound [River.wav]Used by:3521
Symbol 3306 Sound [CoinAward.wav]Used by:3521
Symbol 3307 Sound [Poker result Win.wav]Used by:3521
Symbol 3308 Sound [PlayerLeft.wav]Used by:3521
Symbol 3309 Sound [PlayerCheck.wav]Used by:3521
Symbol 3310 Sound [Player leaves.wav]Used by:3521
Symbol 3311 Sound [Owl.wav]Used by:3521
Symbol 3312 Sound [One key.wav]Used by:3521
Symbol 3313 Sound [CarEngine.wav]Used by:3521
Symbol 3314 Sound [Number-91.wav]Used by:3521
Symbol 3315 Sound [Number-900.wav]Used by:3521
Symbol 3316 Sound [Number-90.wav]Used by:3521
Symbol 3317 Sound [Number-81.wav]Used by:3521
Symbol 3318 Sound [Number-800.wav]Used by:3521
Symbol 3319 Sound [Number-80.wav]Used by:3521
Symbol 3320 Sound [Number-71.wav]Used by:3521
Symbol 3321 Sound [Number-700.wav]Used by:3521
Symbol 3322 Sound [Number-70.wav]Used by:3521
Symbol 3323 Sound [Number-61.wav]Used by:3521
Symbol 3324 Sound [Number-600.wav]Used by:3521
Symbol 3325 Sound [Number-60.wav]Used by:3521
Symbol 3326 Sound [Number-51.wav]Used by:3521
Symbol 3327 Sound [Number-500.wav]Used by:3521
Symbol 3328 Sound [Number-50.wav]Used by:3521
Symbol 3329 Sound [Number-41.wav]Used by:3521
Symbol 3330 Sound [Number-400.wav]Used by:3521
Symbol 3331 Sound [Number-40.wav]Used by:3521
Symbol 3332 Sound [Number-39.wav]Used by:3521
Symbol 3333 Sound [Number-38.wav]Used by:3521
Symbol 3334 Sound [Number-37.wav]Used by:3521
Symbol 3335 Sound [Number-36.wav]Used by:3521
Symbol 3336 Sound [Number-35.wav]Used by:3521
Symbol 3337 Sound [Number-34.wav]Used by:3521
Symbol 3338 Sound [Number-33.wav]Used by:3521
Symbol 3339 Sound [Number-32.wav]Used by:3521
Symbol 3340 Sound [Number-31_2.wav]Used by:3521
Symbol 3341 Sound [Number-31.wav]Used by:3521
Symbol 3342 Sound [Number-300.wav]Used by:3521
Symbol 3343 Sound [Number-30.wav]Used by:3521
Symbol 3344 Sound [Number-21.wav]Used by:3521
Symbol 3345 Sound [Number-200.wav]Used by:3521
Symbol 3346 Sound [Number-20.wav]Used by:3521
Symbol 3347 Sound [Number-19.wav]Used by:3521
Symbol 3348 Sound [Number-18.wav]Used by:3521
Symbol 3349 Sound [Number-17.wav]Used by:3521
Symbol 3350 Sound [Number-16.wav]Used by:3521
Symbol 3351 Sound [Number-15.wav]Used by:3521
Symbol 3352 Sound [Number-14.wav]Used by:3521
Symbol 3353 Sound [Number-13.wav]Used by:3521
Symbol 3354 Sound [Number-12.wav]Used by:3521
Symbol 3355 Sound [Number-11.wav]Used by:3521
Symbol 3356 Sound [Number-100n.wav]Used by:3521
Symbol 3357 Sound [Number-1000000.wav]Used by:3521
Symbol 3358 Sound [Number-1000.wav]Used by:3521
Symbol 3359 Sound [Number-100_2.wav]Used by:3521
Symbol 3360 Sound [Number-100.wav]Used by:3521
Symbol 3361 Sound [Number-10.wav]Used by:3521
Symbol 3362 Sound [Number-09.wav]Used by:3521
Symbol 3363 Sound [Number-08.wav]Used by:3521
Symbol 3364 Sound [Number-07.wav]Used by:3521
Symbol 3365 Sound [Number-06.wav]Used by:3521
Symbol 3366 Sound [Number-05.wav]Used by:3521
Symbol 3367 Sound [Number-04.wav]Used by:3521
Symbol 3368 Sound [Number-03.wav]Used by:3521
Symbol 3369 Sound [Number-02.wav]Used by:3521
Symbol 3370 Sound [Number-01.wav]Used by:3521
Symbol 3371 Sound [NightMain.wav]Used by:3521
Symbol 3372 Sound [New Transport circle.wav]Used by:3521
Symbol 3373 Sound [Mister.wav]Used by:3521
Symbol 3374 Sound [Male6Win-02.wav]Used by:3521
Symbol 3375 Sound [Male6Win-01.wav]Used by:3521
Symbol 3376 Sound [Male6Raise-02.wav]Used by:3521
Symbol 3377 Sound [Male6Raise-01.wav]Used by:3521
Symbol 3378 Sound [Male6Fold-02.wav]Used by:3521
Symbol 3379 Sound [Male6Fold-01.wav]Used by:3521
Symbol 3380 Sound [Male6Check-01.wav]Used by:3521
Symbol 3381 Sound [Male6Bet-01.wav]Used by:3521
Symbol 3382 Sound [Male6AllIn-02.wav]Used by:3521
Symbol 3383 Sound [Male6AllIn-01.wav]Used by:3521
Symbol 3384 Sound [Male4Win-02.wav]Used by:3521
Symbol 3385 Sound [Male4Win-01.wav]Used by:3521
Symbol 3386 Sound [Male4Raise-02.wav]Used by:3521
Symbol 3387 Sound [Male4Raise-01.wav]Used by:3521
Symbol 3388 Sound [Male4Fold-02.wav]Used by:3521
Symbol 3389 Sound [Male4Fold-01.wav]Used by:3521
Symbol 3390 Sound [Male4Check-01.wav]Used by:3521
Symbol 3391 Sound [Male4Bet-01.wav]Used by:3521
Symbol 3392 Sound [Male4AllIn-02.wav]Used by:3521
Symbol 3393 Sound [Male4AllIn-01.wav]Used by:3521
Symbol 3394 Sound [Madam.wav]Used by:3521
Symbol 3395 Sound [Knock2.wav]Used by:3521
Symbol 3396 Sound [Knock1.wav]Used by:3521
Symbol 3397 Sound [Keys several.wav]Used by:3521
Symbol 3398 Sound [ItalianThreatened-01.wav]Used by:3521
Symbol 3399 Sound [ItalianRaise-02.wav]Used by:3521
Symbol 3400 Sound [ItalianRaise-01.wav]Used by:3521
Symbol 3401 Sound [ItalianFold-02.wav]Used by:3521
Symbol 3402 Sound [ItalianFold-01.wav]Used by:3521
Symbol 3403 Sound [ItalianCheck-02.wav]Used by:3521
Symbol 3404 Sound [ItalianCheck-01.wav]Used by:3521
Symbol 3405 Sound [ItalianCall-02.wav]Used by:3521
Symbol 3406 Sound [ItalianCall-01.wav]Used by:3521
Symbol 3407 Sound [ItalianBet-01.wav]Used by:3521
Symbol 3408 Sound [ItalianAllIn-01.wav]Used by:3521
Symbol 3409 Sound [IndonesianRaise-01.wav]Used by:3521
Symbol 3410 Sound [IndonesianFold-01.wav]Used by:3521
Symbol 3411 Sound [IndonesianCheck-01.wav]Used by:3521
Symbol 3412 Sound [IndonesianCall-01.wav]Used by:3521
Symbol 3413 Sound [IndonesianBet-01.wav]Used by:3521
Symbol 3414 Sound [IndonesianAllIn-01.wav]Used by:3521
Symbol 3415 Sound [House to blue.wav]Used by:3521
Symbol 3416 Sound [Horse1.wav]Used by:3521
Symbol 3417 Sound [horseTransportation.wav]Used by:3521
Symbol 3418 Sound [carHorn.wav]Used by:3521
Symbol 3419 Sound [Hint pop up.wav]Used by:3521
Symbol 3420 Sound [GRAVEL 9.wav]Used by:3521
Symbol 3421 Sound [GRAVEL 8.wav]Used by:3521
Symbol 3422 Sound [GRAVEL 7.wav]Used by:3521
Symbol 3423 Sound [GRAVEL 6.wav]Used by:3521
Symbol 3424 Sound [GRAVEL 5.wav]Used by:3521
Symbol 3425 Sound [GRAVEL 4.wav]Used by:3521
Symbol 3426 Sound [GRAVEL 3.wav]Used by:3521
Symbol 3427 Sound [GRAVEL 2.wav]Used by:3521
Symbol 3428 Sound [GRAVEL 10.wav]Used by:3521
Symbol 3429 Sound [GRAVEL 1.wav]Used by:3521
Symbol 3430 Sound [GovernorPlayerLose.wav]Used by:3521
Symbol 3431 Sound [GovernorRaise-07.wav]Used by:3521
Symbol 3432 Sound [GovernorRaise-05.wav]Used by:3521
Symbol 3433 Sound [GovernorFold-06.wav]Used by:3521
Symbol 3434 Sound [GovernorFold-04.wav]Used by:3521
Symbol 3435 Sound [GovernorCall-07.wav]Used by:3521
Symbol 3436 Sound [GovernorCall-05.wav]Used by:3521
Symbol 3437 Sound [GovernorCall-03.wav]Used by:3521
Symbol 3438 Sound [GovernorCall-01.wav]Used by:3521
Symbol 3439 Sound [GovernorBet-04.wav]Used by:3521
Symbol 3440 Sound [GovernorBet-02.wav]Used by:3521
Symbol 3441 Sound [GovernorAllIn-04.wav]Used by:3521
Symbol 3442 Sound [GoP.wav]Used by:3521
Symbol 3443 Sound [GangsterRaise-01.wav]Used by:3521
Symbol 3444 Sound [GangsterFold-01.wav]Used by:3521
Symbol 3445 Sound [GangsterCheck-01.wav]Used by:3521
Symbol 3446 Sound [GangsterCall-01.wav]Used by:3521
Symbol 3447 Sound [GangsterBet-01.wav]Used by:3521
Symbol 3448 Sound [GangsterAllIn-02.wav]Used by:3521
Symbol 3449 Sound [GangsterAllIn-01.wav]Used by:3521
Symbol 3450 Sound [Flop.wav]Used by:3521
Symbol 3451 Sound [Female4Win-02.wav]Used by:3521
Symbol 3452 Sound [Female4Win-01.wav]Used by:3521
Symbol 3453 Sound [Female4Raise-02.wav]Used by:3521
Symbol 3454 Sound [Female4Raise-01.wav]Used by:3521
Symbol 3455 Sound [Female4Fold-02.wav]Used by:3521
Symbol 3456 Sound [Female4Fold-01.wav]Used by:3521
Symbol 3457 Sound [Female4Check-01.wav]Used by:3521
Symbol 3458 Sound [Female4Bet-01.wav]Used by:3521
Symbol 3459 Sound [Female4AllIn-01.wav]Used by:3521
Symbol 3460 Sound [Female3Win-02.wav]Used by:3521
Symbol 3461 Sound [Female3Win-01.wav]Used by:3521
Symbol 3462 Sound [Female3Raise-02.wav]Used by:3521
Symbol 3463 Sound [Female3Raise-01.wav]Used by:3521
Symbol 3464 Sound [Female3Fold-02.wav]Used by:3521
Symbol 3465 Sound [Female3Fold-01.wav]Used by:3521
Symbol 3466 Sound [Female3Check-01.wav]Used by:3521
Symbol 3467 Sound [Female3Bet-01.wav]Used by:3521
Symbol 3468 Sound [Female3AllIn-01.wav]Used by:3521
Symbol 3469 Sound [Female2Win-02.wav]Used by:3521
Symbol 3470 Sound [Female2Win-01.wav]Used by:3521
Symbol 3471 Sound [Female2Raise-02.wav]Used by:3521
Symbol 3472 Sound [Female2Raise-01.wav]Used by:3521
Symbol 3473 Sound [Female2Fold-02.wav]Used by:3521
Symbol 3474 Sound [Female2Fold-01.wav]Used by:3521
Symbol 3475 Sound [Female2Check-01.wav]Used by:3521
Symbol 3476 Sound [Female2Bet-01.wav]Used by:3521
Symbol 3477 Sound [Female2AllIn-01.wav]Used by:3521
Symbol 3478 Sound [dollars.wav]Used by:3521
Symbol 3479 Sound [dollar.wav]Used by:3521
Symbol 3480 Sound [DayMain.wav]Used by:3521
Symbol 3481 Sound [Crow3.wav]Used by:3521
Symbol 3482 Sound [Crow2.wav]Used by:3521
Symbol 3483 Sound [Crow1.wav]Used by:3521
Symbol 3484 Sound [ChipsThrow5.wav]Used by:3521
Symbol 3485 Sound [ChipsThrow4.wav]Used by:3521
Symbol 3486 Sound [ChipsThrow3.wav]Used by:3521
Symbol 3487 Sound [ChipsThrow2.wav]Used by:3521
Symbol 3488 Sound [ChipsThrow1.wav]Used by:3521
Symbol 3489 Sound [Chip5.wav]Used by:3521
Symbol 3490 Sound [Chip4.wav]Used by:3521
Symbol 3491 Sound [Chip3.wav]Used by:3521
Symbol 3492 Sound [Chip2.wav]Used by:3521
Symbol 3493 Sound [Chip1.wav]Used by:3521
Symbol 3494 Sound [WheelTransportation.wav]Used by:3521
Symbol 3495 Sound [CardThrow.wav]Used by:3521
Symbol 3496 Sound [CardStack.wav]Used by:3521
Symbol 3497 Sound [Card3.wav]Used by:3521
Symbol 3498 Sound [Card2.wav]Used by:3521
Symbol 3499 Sound [Card1.wav]Used by:3521
Symbol 3500 Sound [CallMale.wav]Used by:3521
Symbol 3501 Sound [CallFemale-02.wav]Used by:3521
Symbol 3502 Sound [CallFemale-01.wav]Used by:3521
Symbol 3503 Sound [Buy or sell transport or house.wav]Used by:3521
Symbol 3504 Sound [BigRaisedTo.wav]Used by:3521
Symbol 3505 Sound [BigRaised.wav]Used by:3521
Symbol 3506 Sound [BigBlind.wav]Used by:3521
Symbol 3507 Sound [BackroomSqueak-02.wav]Used by:3521
Symbol 3508 Sound [BackroomSqueak-01.wav]Used by:3521
Symbol 3509 Sound [BackroomPiano.wav]Used by:3521
Symbol 3510 Sound [BackroomLaugh2.wav]Used by:3521
Symbol 3511 Sound [BackroomLaugh.wav]Used by:3521
Symbol 3512 Sound [BackroomGroar.wav]Used by:3521
Symbol 3513 Sound [BackroomGlass2.wav]Used by:3521
Symbol 3514 Sound [BackroomGlass.wav]Used by:3521
Symbol 3515 Sound [BackroomFight.wav]Used by:3521
Symbol 3516 Sound [BackroomBoots.wav]Used by:3521
Symbol 3517 Sound [BackroomBase.wav]Used by:3521
Symbol 3518 Sound [BackroomApplause.wav]Used by:3521
Symbol 3519 Sound [AllInWith.wav]Used by:3521
Symbol 3520 Sound [AllIn.wav]Used by:3521
Symbol 3521 MovieClipUses:155 161 164 167 168 181 185 191 216 222 232 235 268 318 319 320 328 317 332 337 339 346 350 365 366 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 458 459 460 461 462 466 469 471 472 491 590 591 598 605 795 797 798 827 923 932 938 944 947 950 953 955 957 965 968 969 977 994 1007 1052 563 1064 1100 1120 1122 1124 1126 1129 1131 1133 1135 1137 1162 1163 1164 1165 1166 1167 1168 1170 1180 1186 1193 1199 1252 1283 1308 1314 1317 1319 1321 1323 1335 1336 1337 1344 1354 1356 368 1377 1378 863 916 1379 1380 1383 1386 1387 1398 1402 1405 1855 2370 2924 3183 3184 2916 2369 1854 3186 3187 3191 3196 201 3204 3214 3225 3230 3238 3246 3250 3264 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520Used by:3528
Symbol 3522 Bitmap [tournamentTableSanSabaBmp]Used by:3525
Symbol 3523 Bitmap [tournamentTableDallasBmp]Used by:3525 3526
Symbol 3524 Bitmap [cashgameTable5Bmp]Used by:3525
Symbol 3525 GraphicUses:3522 3523 3524Used by:3528
Symbol 3526 GraphicUses:3523Used by:3527
Symbol 3527 MovieClip [tableDallas]Uses:3526Used by:3528
Symbol 3528 MovieClipUses:3521 3525 3527Used by:Timeline
Symbol 3529 EditableTextUses:64Used by:Timeline
Symbol 3530 EditableTextUses:602 1341Used by:Timeline
Symbol 3531 EditableTextUses:608 972Used by:Timeline

Instance Names

"overlay"Frame 1Symbol 115 MovieClip
"promo_mc"Frame 1Symbol 142 MovieClip [YoudaGames]
"promo_mc"Frame 2Symbol 152 MovieClip [YoudaPreloader]
"mess_txt"Frame 11Symbol 3529 EditableText
"chipAmountTxt"Frame 11Symbol 3530 EditableText
"languageSel_txt"Frame 11Symbol 3531 EditableText
"btnText"Symbol 71 MovieClip [closeTextBtn] Frame 1Symbol 68 EditableText
"btnText"Symbol 71 MovieClip [closeTextBtn] Frame 2Symbol 69 EditableText
"btnText"Symbol 71 MovieClip [closeTextBtn] Frame 3Symbol 70 EditableText
"closeBtn"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"score"Symbol 82 MovieClip Frame 1Symbol 65 EditableText
"username"Symbol 82 MovieClip Frame 1Symbol 66 EditableText
"sendText"Symbol 82 MovieClip Frame 1Symbol 71 MovieClip [closeTextBtn]
"top"Symbol 82 MovieClip Frame 1Symbol 79 MovieClip
"closeBtn"Symbol 82 MovieClip Frame 1Symbol 78 MovieClip
"closeText"Symbol 82 MovieClip Frame 1Symbol 71 MovieClip [closeTextBtn]
"message"Symbol 82 MovieClip Frame 2Symbol 81 EditableText
"loader"Symbol 88 MovieClip Frame 1Symbol 86 MovieClip
"loading"Symbol 90 MovieClip [loadingHighscoreScreen] Frame 1Symbol 88 MovieClip
"top"Symbol 90 MovieClip [loadingHighscoreScreen] Frame 1Symbol 79 MovieClip
"name"Symbol 96 MovieClip Frame 1Symbol 95 EditableText
"placeNumber"Symbol 98 MovieClip Frame 1Symbol 93 EditableText
"score"Symbol 98 MovieClip Frame 1Symbol 94 EditableText
"name"Symbol 98 MovieClip Frame 1Symbol 96 MovieClip
"top"Symbol 105 MovieClip Frame 1Symbol 79 MovieClip
"place1"Symbol 105 MovieClip Frame 1Symbol 98 MovieClip
"place2"Symbol 105 MovieClip Frame 1Symbol 98 MovieClip
"place3"Symbol 105 MovieClip Frame 1Symbol 98 MovieClip
"todayText"Symbol 105 MovieClip Frame 1Symbol 71 MovieClip [closeTextBtn]
"weekText"Symbol 105 MovieClip Frame 1Symbol 71 MovieClip [closeTextBtn]
"overallText"Symbol 105 MovieClip Frame 1Symbol 71 MovieClip [closeTextBtn]
"closeText"Symbol 105 MovieClip Frame 1Symbol 71 MovieClip [closeTextBtn]
"viewAllText"Symbol 105 MovieClip Frame 1Symbol 71 MovieClip [closeTextBtn]
"message"Symbol 105 MovieClip Frame 2Symbol 104 EditableText
"mc"Symbol 106 MovieClip [SL_highscoredefault] Frame 1Symbol 82 MovieClip
"mc"Symbol 106 MovieClip [SL_highscoredefault] Frame 2Symbol 90 MovieClip [loadingHighscoreScreen]
"mc"Symbol 106 MovieClip [SL_highscoredefault] Frame 3Symbol 105 MovieClip
"name"Symbol 111 MovieClip Frame 1Symbol 110 EditableText
"placeNumber"Symbol 113 MovieClip [normalRow] Frame 1Symbol 108 EditableText
"score"Symbol 113 MovieClip [normalRow] Frame 1Symbol 109 EditableText
"name"Symbol 113 MovieClip [normalRow] Frame 1Symbol 111 MovieClip
"loaded_txt"Symbol 151 MovieClip Frame 1Symbol 145 EditableText
"percentloaded_bar_mc"Symbol 151 MovieClip Frame 1Symbol 147 MovieClip
"youdapreloader"Symbol 152 MovieClip [YoudaPreloader] Frame 2Symbol 151 MovieClip
"chip2"Symbol 160 MovieClip Frame 1Symbol 159 MovieClip
"chip1"Symbol 160 MovieClip Frame 1Symbol 159 MovieClip
"trick"Symbol 161 MovieClip [maskedTricks] Frame 1Symbol 160 MovieClip
"tab_txt"Symbol 167 MovieClip [bulletLine] Frame 1Symbol 166 EditableText
"language"Symbol 181 MovieClip [languageOption] Frame 1Symbol 178 MovieClip
"display_txt"Symbol 184 MovieClip Frame 1Symbol 183 EditableText
"fl"Symbol 185 MovieClip [finishedLetterAllColor] Frame 1Symbol 184 MovieClip
"totalTxt"Symbol 191 MovieClip [potIndicator] Frame 1Symbol 189 EditableText
"potTxt"Symbol 191 MovieClip [potIndicator] Frame 1Symbol 190 EditableText
"hit"Symbol 194 MovieClip Frame 1Symbol 193 MovieClip
"pos"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"ferryCircle"Symbol 200 MovieClip Frame 1Symbol 199 MovieClip
"circleFerryPos"Symbol 201 MovieClip [rewardCoins] Frame 1Symbol 200 MovieClip
"coin"Symbol 216 MovieClip [coinInScreen] Frame 1Symbol 201 MovieClip [rewardCoins]
"tip"Symbol 216 MovieClip [coinInScreen] Frame 1Symbol 202 EditableText
"title"Symbol 216 MovieClip [coinInScreen] Frame 1Symbol 203 EditableText
"nameTxt"Symbol 221 MovieClip Frame 1Symbol 217 EditableText
"chipAmountTxt"Symbol 221 MovieClip Frame 1Symbol 218 EditableText
"tableTxt"Symbol 221 MovieClip Frame 1Symbol 219 EditableText
"placeTxt"Symbol 221 MovieClip Frame 1Symbol 220 EditableText
"tab"Symbol 222 MovieClip [tournamentOverviewTab1Animation] Frame 1Symbol 221 MovieClip
"bg"Symbol 231 MovieClip Frame 1Symbol 226 MovieClip
"nameTxt"Symbol 231 MovieClip Frame 1Symbol 227 EditableText
"placeTxt"Symbol 231 MovieClip Frame 1Symbol 228 EditableText
"chipAmountTxt"Symbol 231 MovieClip Frame 1Symbol 229 EditableText
"tableTxt"Symbol 231 MovieClip Frame 1Symbol 230 EditableText
"tab"Symbol 232 MovieClip [tournamentOverviewTab0Animation] Frame 1Symbol 231 MovieClip
"bg"Symbol 268 MovieClip [ingamePlayerStateHint] Frame 1Symbol 250 MovieClip
"textHolder"Symbol 268 MovieClip [ingamePlayerStateHint] Frame 1Symbol 267 MovieClip
"animation"Symbol 318 MovieClip [particleCoinSilver] Frame 1Symbol 317 MovieClip [paritcalCoin]
"animation"Symbol 319 MovieClip [particleCoinGold] Frame 1Symbol 317 MovieClip [paritcalCoin]
"animation"Symbol 320 MovieClip [particleCoinBronse] Frame 1Symbol 317 MovieClip [paritcalCoin]
"coin"Symbol 328 MovieClip [coinGlowAnimation] Frame 1Symbol 201 MovieClip [rewardCoins]
"value_txt"Symbol 331 MovieClip Frame 1Symbol 330 EditableText
"content"Symbol 332 MovieClip [fillInText] Frame 1Symbol 331 MovieClip
"title_txt"Symbol 337 MovieClip [listOption] Frame 1Symbol 334 EditableText
"bg"Symbol 346 MovieClip [gameOverScreen] Frame 1Symbol 345 MovieClip
"bg"Symbol 350 MovieClip [governorScreen] Frame 1Symbol 345 MovieClip
"score_txt"Symbol 350 MovieClip [governorScreen] Frame 1Symbol 348 EditableText
"title_txt"Symbol 350 MovieClip [governorScreen] Frame 1Symbol 349 EditableText
"dayTitle_txt"Symbol 360 MovieClip Frame 1Symbol 355 EditableText
"cashTitle_txt"Symbol 360 MovieClip Frame 1Symbol 356 EditableText
"reputationTitle_txt"Symbol 360 MovieClip Frame 1Symbol 357 EditableText
"day_txt"Symbol 360 MovieClip Frame 1Symbol 358 EditableText
"cash_txt"Symbol 360 MovieClip Frame 1Symbol 359 EditableText
"textLayer"Symbol 365 MovieClip [playerInfo] Frame 1Symbol 360 MovieClip
"reputationMask"Symbol 365 MovieClip [playerInfo] Frame 1Symbol 362 MovieClip
"loader"Symbol 366 MovieClip [blackClowdLoader] Frame 1Symbol 198 MovieClip
"hit"Symbol 369 MovieClip [cityProperty92] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 369 MovieClip [cityProperty92] Frame 1Symbol 198 MovieClip
"hit"Symbol 370 MovieClip [cityProperty91] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 370 MovieClip [cityProperty91] Frame 1Symbol 198 MovieClip
"hit"Symbol 371 MovieClip [cityProperty90] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 371 MovieClip [cityProperty90] Frame 1Symbol 198 MovieClip
"hit"Symbol 372 MovieClip [cityProperty89] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 372 MovieClip [cityProperty89] Frame 1Symbol 198 MovieClip
"hit"Symbol 373 MovieClip [cityProperty88] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 373 MovieClip [cityProperty88] Frame 1Symbol 198 MovieClip
"hit"Symbol 374 MovieClip [cityProperty87] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 374 MovieClip [cityProperty87] Frame 1Symbol 198 MovieClip
"hit"Symbol 375 MovieClip [cityProperty86] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 375 MovieClip [cityProperty86] Frame 1Symbol 198 MovieClip
"hit"Symbol 376 MovieClip [cityProperty85] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 376 MovieClip [cityProperty85] Frame 1Symbol 198 MovieClip
"hit"Symbol 377 MovieClip [cityProperty84] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 377 MovieClip [cityProperty84] Frame 1Symbol 198 MovieClip
"hit"Symbol 378 MovieClip [cityProperty83] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 378 MovieClip [cityProperty83] Frame 1Symbol 198 MovieClip
"hit"Symbol 379 MovieClip [cityProperty82] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 379 MovieClip [cityProperty82] Frame 1Symbol 198 MovieClip
"hit"Symbol 380 MovieClip [cityProperty81] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 380 MovieClip [cityProperty81] Frame 1Symbol 198 MovieClip
"hit"Symbol 381 MovieClip [cityProperty80] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 381 MovieClip [cityProperty80] Frame 1Symbol 198 MovieClip
"hit"Symbol 382 MovieClip [cityProperty79] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 382 MovieClip [cityProperty79] Frame 1Symbol 198 MovieClip
"hit"Symbol 383 MovieClip [cityProperty78] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 383 MovieClip [cityProperty78] Frame 1Symbol 198 MovieClip
"hit"Symbol 384 MovieClip [cityProperty77] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 384 MovieClip [cityProperty77] Frame 1Symbol 198 MovieClip
"hit"Symbol 385 MovieClip [cityProperty76] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 385 MovieClip [cityProperty76] Frame 1Symbol 198 MovieClip
"hit"Symbol 386 MovieClip [cityProperty75] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 386 MovieClip [cityProperty75] Frame 1Symbol 198 MovieClip
"hit"Symbol 387 MovieClip [cityProperty74] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 387 MovieClip [cityProperty74] Frame 1Symbol 198 MovieClip
"hit"Symbol 388 MovieClip [cityProperty73] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 388 MovieClip [cityProperty73] Frame 1Symbol 198 MovieClip
"hit"Symbol 389 MovieClip [cityProperty72] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 389 MovieClip [cityProperty72] Frame 1Symbol 198 MovieClip
"hit"Symbol 390 MovieClip [cityProperty71] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 390 MovieClip [cityProperty71] Frame 1Symbol 198 MovieClip
"hit"Symbol 391 MovieClip [cityProperty70] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 391 MovieClip [cityProperty70] Frame 1Symbol 198 MovieClip
"hit"Symbol 392 MovieClip [cityProperty69] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 392 MovieClip [cityProperty69] Frame 1Symbol 198 MovieClip
"hit"Symbol 393 MovieClip [cityProperty68] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 393 MovieClip [cityProperty68] Frame 1Symbol 198 MovieClip
"hit"Symbol 394 MovieClip [cityProperty67] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 394 MovieClip [cityProperty67] Frame 1Symbol 198 MovieClip
"hit"Symbol 395 MovieClip [cityProperty66] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 395 MovieClip [cityProperty66] Frame 1Symbol 198 MovieClip
"hit"Symbol 396 MovieClip [cityProperty65] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 396 MovieClip [cityProperty65] Frame 1Symbol 198 MovieClip
"hit"Symbol 397 MovieClip [cityProperty64] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 397 MovieClip [cityProperty64] Frame 1Symbol 198 MovieClip
"hit"Symbol 398 MovieClip [cityProperty63] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 398 MovieClip [cityProperty63] Frame 1Symbol 198 MovieClip
"hit"Symbol 399 MovieClip [cityProperty62] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 399 MovieClip [cityProperty62] Frame 1Symbol 198 MovieClip
"hit"Symbol 400 MovieClip [cityProperty61] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 400 MovieClip [cityProperty61] Frame 1Symbol 198 MovieClip
"hit"Symbol 401 MovieClip [cityProperty60] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 401 MovieClip [cityProperty60] Frame 1Symbol 198 MovieClip
"hit"Symbol 402 MovieClip [cityProperty59] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 402 MovieClip [cityProperty59] Frame 1Symbol 198 MovieClip
"hit"Symbol 403 MovieClip [cityProperty58] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 403 MovieClip [cityProperty58] Frame 1Symbol 198 MovieClip
"hit"Symbol 404 MovieClip [cityProperty57] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 404 MovieClip [cityProperty57] Frame 1Symbol 198 MovieClip
"hit"Symbol 405 MovieClip [cityProperty56] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 405 MovieClip [cityProperty56] Frame 1Symbol 198 MovieClip
"hit"Symbol 406 MovieClip [cityProperty55] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 406 MovieClip [cityProperty55] Frame 1Symbol 198 MovieClip
"hit"Symbol 407 MovieClip [cityProperty54] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 407 MovieClip [cityProperty54] Frame 1Symbol 198 MovieClip
"hit"Symbol 408 MovieClip [cityProperty53] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 408 MovieClip [cityProperty53] Frame 1Symbol 198 MovieClip
"hit"Symbol 409 MovieClip [cityProperty52] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 409 MovieClip [cityProperty52] Frame 1Symbol 198 MovieClip
"hit"Symbol 410 MovieClip [cityProperty51] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 410 MovieClip [cityProperty51] Frame 1Symbol 198 MovieClip
"hit"Symbol 411 MovieClip [cityProperty50] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 411 MovieClip [cityProperty50] Frame 1Symbol 198 MovieClip
"hit"Symbol 412 MovieClip [cityProperty49] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 412 MovieClip [cityProperty49] Frame 1Symbol 198 MovieClip
"hit"Symbol 413 MovieClip [cityProperty48] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 413 MovieClip [cityProperty48] Frame 1Symbol 198 MovieClip
"hit"Symbol 414 MovieClip [cityProperty47] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 414 MovieClip [cityProperty47] Frame 1Symbol 198 MovieClip
"hit"Symbol 415 MovieClip [cityProperty46] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 415 MovieClip [cityProperty46] Frame 1Symbol 198 MovieClip
"hit"Symbol 416 MovieClip [cityProperty45] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 416 MovieClip [cityProperty45] Frame 1Symbol 198 MovieClip
"hit"Symbol 417 MovieClip [cityProperty44] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 417 MovieClip [cityProperty44] Frame 1Symbol 198 MovieClip
"hit"Symbol 418 MovieClip [cityProperty43] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 418 MovieClip [cityProperty43] Frame 1Symbol 198 MovieClip
"hit"Symbol 419 MovieClip [cityProperty42] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 419 MovieClip [cityProperty42] Frame 1Symbol 198 MovieClip
"hit"Symbol 420 MovieClip [cityProperty41] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 420 MovieClip [cityProperty41] Frame 1Symbol 198 MovieClip
"hit"Symbol 421 MovieClip [cityProperty40] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 421 MovieClip [cityProperty40] Frame 1Symbol 198 MovieClip
"hit"Symbol 422 MovieClip [cityProperty39] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 422 MovieClip [cityProperty39] Frame 1Symbol 198 MovieClip
"hit"Symbol 423 MovieClip [cityProperty38] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 423 MovieClip [cityProperty38] Frame 1Symbol 198 MovieClip
"hit"Symbol 424 MovieClip [cityProperty37] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 424 MovieClip [cityProperty37] Frame 1Symbol 198 MovieClip
"hit"Symbol 425 MovieClip [cityProperty36] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 425 MovieClip [cityProperty36] Frame 1Symbol 198 MovieClip
"hit"Symbol 426 MovieClip [cityProperty35] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 426 MovieClip [cityProperty35] Frame 1Symbol 198 MovieClip
"hit"Symbol 427 MovieClip [cityProperty34] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 427 MovieClip [cityProperty34] Frame 1Symbol 198 MovieClip
"hit"Symbol 428 MovieClip [cityProperty33] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 428 MovieClip [cityProperty33] Frame 1Symbol 198 MovieClip
"hit"Symbol 429 MovieClip [cityProperty32] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 429 MovieClip [cityProperty32] Frame 1Symbol 198 MovieClip
"hit"Symbol 430 MovieClip [cityProperty31] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 430 MovieClip [cityProperty31] Frame 1Symbol 198 MovieClip
"hit"Symbol 431 MovieClip [cityProperty30] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 431 MovieClip [cityProperty30] Frame 1Symbol 198 MovieClip
"hit"Symbol 432 MovieClip [cityProperty29] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 432 MovieClip [cityProperty29] Frame 1Symbol 198 MovieClip
"hit"Symbol 433 MovieClip [cityProperty28] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 433 MovieClip [cityProperty28] Frame 1Symbol 198 MovieClip
"hit"Symbol 434 MovieClip [cityProperty27] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 434 MovieClip [cityProperty27] Frame 1Symbol 198 MovieClip
"hit"Symbol 435 MovieClip [cityProperty26] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 435 MovieClip [cityProperty26] Frame 1Symbol 198 MovieClip
"hit"Symbol 436 MovieClip [cityProperty25] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 436 MovieClip [cityProperty25] Frame 1Symbol 198 MovieClip
"hit"Symbol 437 MovieClip [cityProperty24] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 437 MovieClip [cityProperty24] Frame 1Symbol 198 MovieClip
"hit"Symbol 438 MovieClip [cityProperty23] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 438 MovieClip [cityProperty23] Frame 1Symbol 198 MovieClip
"hit"Symbol 439 MovieClip [cityProperty22] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 439 MovieClip [cityProperty22] Frame 1Symbol 198 MovieClip
"hit"Symbol 440 MovieClip [property21] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 440 MovieClip [property21] Frame 1Symbol 198 MovieClip
"hit"Symbol 441 MovieClip [property20] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 441 MovieClip [property20] Frame 1Symbol 198 MovieClip
"hit"Symbol 442 MovieClip [property19] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 442 MovieClip [property19] Frame 1Symbol 198 MovieClip
"hit"Symbol 443 MovieClip [property18] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 443 MovieClip [property18] Frame 1Symbol 198 MovieClip
"hit"Symbol 444 MovieClip [property17] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 444 MovieClip [property17] Frame 1Symbol 198 MovieClip
"hit"Symbol 445 MovieClip [property16] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 445 MovieClip [property16] Frame 1Symbol 198 MovieClip
"hit"Symbol 446 MovieClip [cityProperty15] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 446 MovieClip [cityProperty15] Frame 1Symbol 198 MovieClip
"hit"Symbol 447 MovieClip [cityProperty14] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 447 MovieClip [cityProperty14] Frame 1Symbol 198 MovieClip
"hit"Symbol 448 MovieClip [cityProperty13] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 448 MovieClip [cityProperty13] Frame 1Symbol 198 MovieClip
"hit"Symbol 449 MovieClip [cityProperty12] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 449 MovieClip [cityProperty12] Frame 1Symbol 198 MovieClip
"hit"Symbol 450 MovieClip [cityProperty11] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 450 MovieClip [cityProperty11] Frame 1Symbol 198 MovieClip
"hit"Symbol 451 MovieClip [cityProperty10] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 451 MovieClip [cityProperty10] Frame 1Symbol 198 MovieClip
"hit"Symbol 452 MovieClip [cityProperty9] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 452 MovieClip [cityProperty9] Frame 1Symbol 198 MovieClip
"hit"Symbol 453 MovieClip [cityProperty8] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 453 MovieClip [cityProperty8] Frame 1Symbol 198 MovieClip
"hit"Symbol 454 MovieClip [cityProperty7] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 454 MovieClip [cityProperty7] Frame 1Symbol 198 MovieClip
"hit"Symbol 455 MovieClip [cityProperty6] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 455 MovieClip [cityProperty6] Frame 1Symbol 198 MovieClip
"hit"Symbol 456 MovieClip [cityProperty5] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 456 MovieClip [cityProperty5] Frame 1Symbol 198 MovieClip
"cityName"Symbol 458 MovieClip [cityMapTexasName] Frame 1Symbol 457 EditableText
"hit"Symbol 459 MovieClip [hitCityProperty4] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 459 MovieClip [hitCityProperty4] Frame 1Symbol 198 MovieClip
"hit"Symbol 460 MovieClip [hitCityProperty3] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 460 MovieClip [hitCityProperty3] Frame 1Symbol 198 MovieClip
"hit"Symbol 461 MovieClip [hitCityProperty2] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 461 MovieClip [hitCityProperty2] Frame 1Symbol 198 MovieClip
"hit"Symbol 462 MovieClip [hitCityProperty1] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 462 MovieClip [hitCityProperty1] Frame 1Symbol 198 MovieClip
"title_txt"Symbol 466 MovieClip [cityPropertyPopupButton] Frame 1Symbol 465 EditableText
"title_txt"Symbol 469 MovieClip [cityPropertyPopupBlueButton] Frame 1Symbol 468 EditableText
"title_txt"Symbol 471 MovieClip [crowdTextPopupButton] Frame 1Symbol 470 EditableText
"hit"Symbol 472 MovieClip [hitCityProperty0] Frame 1Symbol 368 MovieClip [hitMc]
"popupBrownLoader"Symbol 472 MovieClip [hitCityProperty0] Frame 1Symbol 198 MovieClip
"marker"Symbol 490 MovieClip Frame 1Symbol 479 MovieClip
"title_mc"Symbol 491 MovieClip [mapTexasCity] Frame 1Symbol 458 MovieClip [cityMapTexasName]
"round_mc"Symbol 491 MovieClip [mapTexasCity] Frame 1Symbol 490 MovieClip
"0_0"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"0_1"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"2_0"Symbol 532 MovieClip Frame 1Symbol 530 MovieClip
"2_1"Symbol 532 MovieClip Frame 1Symbol 530 MovieClip
"2_2"Symbol 533 MovieClip Frame 1Symbol 530 MovieClip
"2_3"Symbol 533 MovieClip Frame 1Symbol 530 MovieClip
"2_5"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"2_4"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"2_7"Symbol 535 MovieClip Frame 1Symbol 530 MovieClip
"2_6"Symbol 535 MovieClip Frame 1Symbol 530 MovieClip
"2_8"Symbol 536 MovieClip Frame 1Symbol 530 MovieClip
"2_9"Symbol 536 MovieClip Frame 1Symbol 530 MovieClip
"2_10"Symbol 536 MovieClip Frame 1Symbol 530 MovieClip
"1_0"Symbol 537 MovieClip Frame 1Symbol 528 MovieClip
"1_1"Symbol 537 MovieClip Frame 1Symbol 528 MovieClip
"1_2"Symbol 537 MovieClip Frame 1Symbol 528 MovieClip
"1_2"Symbol 537 MovieClip Frame 1Symbol 528 MovieClip
"2_0"Symbol 543 MovieClip Frame 1Symbol 530 MovieClip
"2_0"Symbol 543 MovieClip Frame 1Symbol 530 MovieClip
"0_0"Symbol 547 MovieClip Frame 1Symbol 530 MovieClip
"0_1"Symbol 547 MovieClip Frame 1Symbol 530 MovieClip
"0_0"Symbol 547 MovieClip Frame 1Symbol 530 MovieClip
"0_1"Symbol 547 MovieClip Frame 1Symbol 530 MovieClip
"0_1"Symbol 548 MovieClip Frame 1Symbol 530 MovieClip
"0_0"Symbol 548 MovieClip Frame 1Symbol 530 MovieClip
"0_1"Symbol 548 MovieClip Frame 1Symbol 530 MovieClip
"0_0"Symbol 549 MovieClip Frame 1Symbol 530 MovieClip
"0_0"Symbol 549 MovieClip Frame 1Symbol 530 MovieClip
"0_0"Symbol 549 MovieClip Frame 1Symbol 530 MovieClip
"0_1"Symbol 550 MovieClip Frame 1Symbol 530 MovieClip
"0_1"Symbol 550 MovieClip Frame 1Symbol 530 MovieClip
"3_0"Symbol 552 MovieClip Frame 1Symbol 530 MovieClip
"0_1"Symbol 552 MovieClip Frame 1Symbol 530 MovieClip
"3_0"Symbol 559 MovieClip Frame 1Symbol 528 MovieClip
"0_0"Symbol 559 MovieClip Frame 1Symbol 531 MovieClip
"1_0"Symbol 559 MovieClip Frame 1Symbol 532 MovieClip
"1_1"Symbol 559 MovieClip Frame 1Symbol 533 MovieClip
"1_2"Symbol 559 MovieClip Frame 1Symbol 534 MovieClip
"1_3"Symbol 559 MovieClip Frame 1Symbol 535 MovieClip
"1_4"Symbol 559 MovieClip Frame 1Symbol 536 MovieClip
"4_3"Symbol 559 MovieClip Frame 2Symbol 530 MovieClip
"4_4"Symbol 559 MovieClip Frame 2Symbol 530 MovieClip
"4_5"Symbol 559 MovieClip Frame 2Symbol 530 MovieClip
"4_2"Symbol 559 MovieClip Frame 2Symbol 530 MovieClip
"4_1"Symbol 559 MovieClip Frame 2Symbol 530 MovieClip
"4_0"Symbol 559 MovieClip Frame 2Symbol 530 MovieClip
"5_0"Symbol 559 MovieClip Frame 2Symbol 528 MovieClip
"1_0"Symbol 559 MovieClip Frame 2Symbol 537 MovieClip
"0_0"Symbol 559 MovieClip Frame 2Symbol 528 MovieClip
"3_1"Symbol 559 MovieClip Frame 2Symbol 528 MovieClip
"3_2"Symbol 559 MovieClip Frame 2Symbol 528 MovieClip
"3_3"Symbol 559 MovieClip Frame 2Symbol 528 MovieClip
"2_0"Symbol 559 MovieClip Frame 2Symbol 539 MovieClip
"0_9"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"0_5"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"0_4"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"0_3"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"0_2"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"0_1"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"0_0"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"0_6"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"3_4"Symbol 559 MovieClip Frame 3Symbol 528 MovieClip
"3_5"Symbol 559 MovieClip Frame 3Symbol 528 MovieClip
"2_0"Symbol 559 MovieClip Frame 3Symbol 528 MovieClip
"1_0"Symbol 559 MovieClip Frame 3Symbol 528 MovieClip
"0_7"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"0_8"Symbol 559 MovieClip Frame 3Symbol 530 MovieClip
"2_9"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_5"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_4"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_3"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_2"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_1"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_0"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_6"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"0_0"Symbol 559 MovieClip Frame 4Symbol 537 MovieClip
"1_0"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"4_0"Symbol 559 MovieClip Frame 4Symbol 528 MovieClip
"5_0"Symbol 559 MovieClip Frame 4Symbol 528 MovieClip
"5_1"Symbol 559 MovieClip Frame 4Symbol 528 MovieClip
"3_0"Symbol 559 MovieClip Frame 4Symbol 542 MovieClip
"2_10"Symbol 559 MovieClip Frame 4Symbol 542 MovieClip
"2_7"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_8"Symbol 559 MovieClip Frame 4Symbol 530 MovieClip
"2_6"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_4"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_3"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_2"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_1"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_0"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_5"Symbol 559 MovieClip Frame 5Symbol 543 MovieClip
"2_7"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_8"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_10"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"3_0"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"3_1"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"3_2"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"3_5"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"3_3"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"3_4"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"0_0"Symbol 559 MovieClip Frame 5Symbol 528 MovieClip
"1_0"Symbol 559 MovieClip Frame 5Symbol 532 MovieClip
"1_1"Symbol 559 MovieClip Frame 5Symbol 533 MovieClip
"1_2"Symbol 559 MovieClip Frame 5Symbol 534 MovieClip
"1_3"Symbol 559 MovieClip Frame 5Symbol 535 MovieClip
"1_4"Symbol 559 MovieClip Frame 5Symbol 536 MovieClip
"2_17"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_15"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_14"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_13"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_12"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_11"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_16"Symbol 559 MovieClip Frame 5Symbol 543 MovieClip
"2_18"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_19"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_20"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_21"Symbol 559 MovieClip Frame 5Symbol 530 MovieClip
"2_0"Symbol 559 MovieClip Frame 6Symbol 528 MovieClip
"2_1"Symbol 559 MovieClip Frame 6Symbol 528 MovieClip
"0_0"Symbol 559 MovieClip Frame 6Symbol 528 MovieClip
"0_1"Symbol 559 MovieClip Frame 6Symbol 528 MovieClip
"4_1"Symbol 559 MovieClip Frame 6Symbol 528 MovieClip
"3_6"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_7"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_5"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_4"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_3"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_1"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_2"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_0"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_16"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_17"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_18"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_14"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_15"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_13"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_12"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_11"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_9"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_10"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"3_8"Symbol 559 MovieClip Frame 7Symbol 530 MovieClip
"1_0"Symbol 559 MovieClip Frame 7Symbol 528 MovieClip
"2_0"Symbol 559 MovieClip Frame 7Symbol 531 MovieClip
"5_0"Symbol 559 MovieClip Frame 7Symbol 542 MovieClip
"1_0"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"1_1"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"1_2"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"1_3"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"1_4"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"1_5"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"1_6"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"1_7"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"3_0"Symbol 559 MovieClip Frame 8Symbol 531 MovieClip
"2_0"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_1"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_2"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_3"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_4"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_5"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_6"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_7"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_8"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_9"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_10"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_11"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_12"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_13"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_14"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_15"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"2_16"Symbol 559 MovieClip Frame 8Symbol 530 MovieClip
"6_3"Symbol 559 MovieClip Frame 9Symbol 530 MovieClip
"6_4"Symbol 559 MovieClip Frame 9Symbol 530 MovieClip
"6_5"Symbol 559 MovieClip Frame 9Symbol 530 MovieClip
"6_1"Symbol 559 MovieClip Frame 9Symbol 530 MovieClip
"6_2"Symbol 559 MovieClip Frame 9Symbol 530 MovieClip
"6_0"Symbol 559 MovieClip Frame 9Symbol 530 MovieClip
"5_0"Symbol 559 MovieClip Frame 9Symbol 528 MovieClip
"5_1"Symbol 559 MovieClip Frame 9Symbol 528 MovieClip
"1_0"Symbol 559 MovieClip Frame 9Symbol 528 MovieClip
"0_0"Symbol 559 MovieClip Frame 10Symbol 547 MovieClip
"1_0"Symbol 559 MovieClip Frame 10Symbol 548 MovieClip
"1_1"Symbol 559 MovieClip Frame 10Symbol 549 MovieClip
"5_0"Symbol 559 MovieClip Frame 10Symbol 550 MovieClip
"7_0"Symbol 559 MovieClip Frame 10Symbol 548 MovieClip
"8_0"Symbol 559 MovieClip Frame 10Symbol 548 MovieClip
"3_0"Symbol 559 MovieClip Frame 10Symbol 552 MovieClip
"6_0"Symbol 559 MovieClip Frame 10Symbol 550 MovieClip
"2_0"Symbol 559 MovieClip Frame 11Symbol 531 MovieClip
"1_0"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_1"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_2"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_3"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_4"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_5"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_6"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_7"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_18"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_8"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_9"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_19"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"0_0"Symbol 559 MovieClip Frame 11Symbol 528 MovieClip
"0_1"Symbol 559 MovieClip Frame 11Symbol 528 MovieClip
"0_2"Symbol 559 MovieClip Frame 11Symbol 528 MovieClip
"3_0"Symbol 559 MovieClip Frame 11Symbol 528 MovieClip
"5_0"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"5_1"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"5_2"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"5_3"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"5_4"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"5_5"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"5_6"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"5_7"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_10"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_11"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_12"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_13"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_14"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_15"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_16"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"1_17"Symbol 559 MovieClip Frame 11Symbol 530 MovieClip
"4_0"Symbol 559 MovieClip Frame 11Symbol 542 MovieClip
"4_1"Symbol 559 MovieClip Frame 11Symbol 542 MovieClip
"1_0"Symbol 559 MovieClip Frame 12Symbol 528 MovieClip
"2_0"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"2_2"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"2_4"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"2_6"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"3_0"Symbol 559 MovieClip Frame 12Symbol 531 MovieClip
"4_0"Symbol 559 MovieClip Frame 12Symbol 528 MovieClip
"2_1"Symbol 559 MovieClip Frame 12Symbol 555 MovieClip
"2_5"Symbol 559 MovieClip Frame 12Symbol 555 MovieClip
"5_8"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"5_9"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"7_0"Symbol 559 MovieClip Frame 12Symbol 537 MovieClip
"8_0"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"8_1"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"8_2"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"2_3"Symbol 559 MovieClip Frame 12Symbol 543 MovieClip
"2_7"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"2_9"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"2_11"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"2_13"Symbol 559 MovieClip Frame 12Symbol 530 MovieClip
"2_8"Symbol 559 MovieClip Frame 12Symbol 555 MovieClip
"2_!2"Symbol 559 MovieClip Frame 12Symbol 555 MovieClip
"2_10"Symbol 559 MovieClip Frame 12Symbol 543 MovieClip
"2_0"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_1"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_2"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_3"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_4"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_5"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_6"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_7"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_9"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"3_0"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"3_1"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"3_2"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"5_0"Symbol 559 MovieClip Frame 13Symbol 528 MovieClip
"5_1"Symbol 559 MovieClip Frame 13Symbol 528 MovieClip
"8_0"Symbol 559 MovieClip Frame 13Symbol 528 MovieClip
"10_0"Symbol 559 MovieClip Frame 13Symbol 528 MovieClip
"7_0"Symbol 559 MovieClip Frame 13Symbol 528 MovieClip
"7_1"Symbol 559 MovieClip Frame 13Symbol 528 MovieClip
"0_5"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"0_6"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"0_8"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"0_9"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"0_4"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"0_3"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"0_2"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"0_1"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"0_0"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"2_10"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_11"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_12"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_13"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_14"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_15"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"2_16"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"0_7"Symbol 559 MovieClip Frame 13Symbol 557 MovieClip
"2_8"Symbol 559 MovieClip Frame 13Symbol 530 MovieClip
"dark"Symbol 560 MovieClip Frame 1Symbol 526 MovieClip
"light"Symbol 560 MovieClip Frame 1Symbol 559 MovieClip
"bg"Symbol 590 MovieClip [city] Frame 1Symbol 368 MovieClip [hitMc]
"ownageRoof4"Symbol 590 MovieClip [city] Frame 1Symbol 495 MovieClip
"ownageRoof0"Symbol 590 MovieClip [city] Frame 1Symbol 497 MovieClip
"ownageRoof1"Symbol 590 MovieClip [city] Frame 1Symbol 499 MovieClip
"ownageRoof2"Symbol 590 MovieClip [city] Frame 1Symbol 501 MovieClip
"ownageRoof3"Symbol 590 MovieClip [city] Frame 1Symbol 503 MovieClip
"maskedCityAssets"Symbol 590 MovieClip [city] Frame 1Symbol 198 MovieClip
"citySign"Symbol 590 MovieClip [city] Frame 1Symbol 524 MovieClip
"cosmetic"Symbol 590 MovieClip [city] Frame 1Symbol 198 MovieClip
"playerInfo"Symbol 590 MovieClip [city] Frame 1Symbol 365 MovieClip [playerInfo]
"night"Symbol 590 MovieClip [city] Frame 1Symbol 560 MovieClip
"popupLoader"Symbol 590 MovieClip [city] Frame 1Symbol 198 MovieClip
"texasRight"Symbol 590 MovieClip [city] Frame 1Symbol 563 MovieClip [arrowButton]
"texasLeft"Symbol 590 MovieClip [city] Frame 1Symbol 563 MovieClip [arrowButton]
"property3"Symbol 590 MovieClip [city] Frame 1Symbol 460 MovieClip [hitCityProperty3]
"property4"Symbol 590 MovieClip [city] Frame 1Symbol 459 MovieClip [hitCityProperty4]
"property2"Symbol 590 MovieClip [city] Frame 1Symbol 461 MovieClip [hitCityProperty2]
"property1"Symbol 590 MovieClip [city] Frame 1Symbol 462 MovieClip [hitCityProperty1]
"property0"Symbol 590 MovieClip [city] Frame 1Symbol 472 MovieClip [hitCityProperty0]
"popupLoader2"Symbol 590 MovieClip [city] Frame 1Symbol 198 MovieClip
"maskedCityAssets"Symbol 590 MovieClip [city] Frame 2Symbol 198 MovieClip
"ownageRoof59"Symbol 590 MovieClip [city] Frame 10Symbol 571 MovieClip
"ownageRoof57"Symbol 590 MovieClip [city] Frame 10Symbol 573 MovieClip
"ownageRoof60"Symbol 590 MovieClip [city] Frame 10Symbol 575 MovieClip
"ownageRoof58"Symbol 590 MovieClip [city] Frame 10Symbol 577 MovieClip
"ownageRoof55"Symbol 590 MovieClip [city] Frame 10Symbol 579 MovieClip
"ownageRoof56"Symbol 590 MovieClip [city] Frame 10Symbol 581 MovieClip
"ownageRoof62"Symbol 590 MovieClip [city] Frame 10Symbol 583 MovieClip
"ownageRoof61"Symbol 590 MovieClip [city] Frame 10Symbol 585 MovieClip
"waterLoader"Symbol 590 MovieClip [city] Frame 10Symbol 198 MovieClip
"maskedCityAssets"Symbol 590 MovieClip [city] Frame 10Symbol 198 MovieClip
"texasRight"Symbol 590 MovieClip [city] Frame 10Symbol 563 MovieClip [arrowButton]
"texasLeft"Symbol 590 MovieClip [city] Frame 10Symbol 563 MovieClip [arrowButton]
"property55"Symbol 590 MovieClip [city] Frame 10Symbol 406 MovieClip [cityProperty55]
"property56"Symbol 590 MovieClip [city] Frame 10Symbol 405 MovieClip [cityProperty56]
"property57"Symbol 590 MovieClip [city] Frame 10Symbol 404 MovieClip [cityProperty57]
"property58"Symbol 590 MovieClip [city] Frame 10Symbol 403 MovieClip [cityProperty58]
"property59"Symbol 590 MovieClip [city] Frame 10Symbol 402 MovieClip [cityProperty59]
"property60"Symbol 590 MovieClip [city] Frame 10Symbol 401 MovieClip [cityProperty60]
"property61"Symbol 590 MovieClip [city] Frame 10Symbol 400 MovieClip [cityProperty61]
"property62"Symbol 590 MovieClip [city] Frame 10Symbol 399 MovieClip [cityProperty62]
"property62b"Symbol 590 MovieClip [city] Frame 10Symbol 398 MovieClip [cityProperty63]
"maskedCityAssets"Symbol 590 MovieClip [city] Frame 11Symbol 198 MovieClip
"value_txt"Symbol 598 MovieClip [inputText] Frame 1Symbol 594 EditableText
"blinkingCursor"Symbol 598 MovieClip [inputText] Frame 1Symbol 597 MovieClip
"title_txt"Symbol 604 MovieClip Frame 1Symbol 603 EditableText
"title_mc"Symbol 605 MovieClip [defaultButton] Frame 1Symbol 604 MovieClip
"logo_holder_mc"Symbol 611 MovieClip Frame 2Symbol 610 MovieClip
"logo_holder_mc"Symbol 721 MovieClip Frame 1Symbol 720 MovieClip
"logo_small_mc"Symbol 788 MovieClip Frame 125Symbol 721 MovieClip
"titleStr"Symbol 795 MovieClip [menuMainBg] Frame 1Symbol 609 EditableText
"title_txt"Symbol 822 MovieClip Frame 1Symbol 821 EditableText
"title_txt"Symbol 826 MovieClip Frame 1Symbol 825 EditableText
"titleStr"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 801 EditableText
"difficulty_txt"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 802 EditableText
"playerAmount_txt"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 803 EditableText
"city_txt"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 806 EditableText
"l0"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l1"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l2"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l3"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l4"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l5"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l6"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l7"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l8"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l9"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l10"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l11"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"l12"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 820 MovieClip
"o2"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 822 MovieClip
"o3"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 824 MovieClip
"easy"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 826 MovieClip
"medium"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 826 MovieClip
"hard"Symbol 827 MovieClip [menuQuickPoker] Frame 1Symbol 826 MovieClip
"t_txt"Symbol 835 MovieClip Frame 1Symbol 832 EditableText
"t_txt"Symbol 839 MovieClip Frame 1Symbol 836 EditableText
"t_txt"Symbol 843 MovieClip Frame 1Symbol 840 EditableText
"t_txt"Symbol 853 MovieClip Frame 1Symbol 852 EditableText
"t_txt"Symbol 856 MovieClip Frame 1Symbol 855 EditableText
"basis"Symbol 866 MovieClip Frame 1Symbol 865 MovieClip
"graphcardshade"Symbol 916 MovieClip [card] Frame 1Symbol 863 MovieClip [graphcardShade]
"back"Symbol 916 MovieClip [card] Frame 1Symbol 866 MovieClip
"glow"Symbol 916 MovieClip [card] Frame 1Symbol 871 MovieClip
"c0"Symbol 918 MovieClip Frame 1Symbol 916 MovieClip [card]
"c1"Symbol 918 MovieClip Frame 1Symbol 916 MovieClip [card]
"c0"Symbol 919 MovieClip Frame 1Symbol 916 MovieClip [card]
"c1"Symbol 919 MovieClip Frame 1Symbol 916 MovieClip [card]
"c2"Symbol 919 MovieClip Frame 1Symbol 916 MovieClip [card]
"c0"Symbol 920 MovieClip Frame 1Symbol 916 MovieClip [card]
"c1"Symbol 920 MovieClip Frame 1Symbol 916 MovieClip [card]
"c2"Symbol 920 MovieClip Frame 1Symbol 916 MovieClip [card]
"c3"Symbol 920 MovieClip Frame 1Symbol 916 MovieClip [card]
"c0"Symbol 921 MovieClip Frame 1Symbol 916 MovieClip [card]
"c1"Symbol 921 MovieClip Frame 1Symbol 916 MovieClip [card]
"c2"Symbol 921 MovieClip Frame 1Symbol 916 MovieClip [card]
"c3"Symbol 921 MovieClip Frame 1Symbol 916 MovieClip [card]
"c4"Symbol 921 MovieClip Frame 1Symbol 916 MovieClip [card]
"c1"Symbol 922 MovieClip Frame 1Symbol 916 MovieClip [card]
"c2"Symbol 922 MovieClip Frame 1Symbol 916 MovieClip [card]
"c3"Symbol 922 MovieClip Frame 1Symbol 916 MovieClip [card]
"c4"Symbol 922 MovieClip Frame 1Symbol 916 MovieClip [card]
"c0"Symbol 922 MovieClip Frame 1Symbol 916 MovieClip [card]
"title"Symbol 922 MovieClip Frame 1Symbol 917 EditableText
"groupCard"Symbol 922 MovieClip Frame 2Symbol 918 MovieClip
"groupCard"Symbol 922 MovieClip Frame 3Symbol 919 MovieClip
"groupCard"Symbol 922 MovieClip Frame 4Symbol 920 MovieClip
"groupCard"Symbol 922 MovieClip Frame 5Symbol 921 MovieClip
"titleStr"Symbol 923 MovieClip [menuInstructionBg] Frame 1Symbol 830 EditableText
"t1"Symbol 923 MovieClip [menuInstructionBg] Frame 1Symbol 835 MovieClip
"t2"Symbol 923 MovieClip [menuInstructionBg] Frame 1Symbol 839 MovieClip
"t3"Symbol 923 MovieClip [menuInstructionBg] Frame 1Symbol 843 MovieClip
"t1_txt"Symbol 923 MovieClip [menuInstructionBg] Frame 2Symbol 844 EditableText
"t0_txt"Symbol 923 MovieClip [menuInstructionBg] Frame 2Symbol 846 EditableText
"t1_txt"Symbol 923 MovieClip [menuInstructionBg] Frame 3Symbol 847 EditableText
"t1"Symbol 923 MovieClip [menuInstructionBg] Frame 4Symbol 853 MovieClip
"t2"Symbol 923 MovieClip [menuInstructionBg] Frame 4Symbol 856 MovieClip
"t1_txt"Symbol 923 MovieClip [menuInstructionBg] Frame 5Symbol 857 EditableText
"t0_txt"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 860 EditableText
"h0"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h1"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h2"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h3"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h4"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h5"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h6"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h7"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h8"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"h9"Symbol 923 MovieClip [menuInstructionBg] Frame 6Symbol 922 MovieClip
"easy_txt"Symbol 932 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 924 EditableText
"medium_txt"Symbol 932 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 925 EditableText
"hard_txt"Symbol 932 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 926 EditableText
"badPlayer_txt"Symbol 932 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 927 EditableText
"averagePlayer_txt"Symbol 932 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 928 EditableText
"bestPlayer_txt"Symbol 932 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 929 EditableText
"titleStr"Symbol 932 MovieClip [menuCareerPropSeqBg] Frame 1Symbol 930 EditableText
"valueTxt"Symbol 950 MovieClip [infoBoxRed] Frame 1Symbol 949 EditableText
"title_txt"Symbol 953 MovieClip [infoBoxBlack] Frame 1Symbol 952 EditableText
"possessionMoneyValue"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 950 MovieClip [infoBoxRed]
"possessionPropertyValue"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 950 MovieClip [infoBoxRed]
"achievementGamesPlayedValue"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 950 MovieClip [infoBoxRed]
"achievement1rdPlaceValue"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 950 MovieClip [infoBoxRed]
"achievement2rdPlaceValue"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 950 MovieClip [infoBoxRed]
"achievement3rdPlaceValue"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 950 MovieClip [infoBoxRed]
"achievementGamesPlayed"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 953 MovieClip [infoBoxBlack]
"achievement2rdPlace"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 953 MovieClip [infoBoxBlack]
"achievement3rdPlace"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 953 MovieClip [infoBoxBlack]
"possessionMoney"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 953 MovieClip [infoBoxBlack]
"possessionTowns"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 953 MovieClip [infoBoxBlack]
"achievement1rdPlace"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 953 MovieClip [infoBoxBlack]
"possessionProperty"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 953 MovieClip [infoBoxBlack]
"currentScoreValue"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 950 MovieClip [infoBoxRed]
"currentScore"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 953 MovieClip [infoBoxBlack]
"possessionTownsValue"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 950 MovieClip [infoBoxRed]
"titleStr"Symbol 955 MovieClip [menuStatisticBg] Frame 1Symbol 954 EditableText
"titleStr"Symbol 957 MovieClip [daySwitchScreen] Frame 1Symbol 956 EditableText
"titleStr"Symbol 965 MovieClip [menuAchievementBg] Frame 1Symbol 962 EditableText
"languageSel_txt"Symbol 977 MovieClip [menuMainSettingsBg] Frame 1Symbol 973 EditableText
"screenMode_txt"Symbol 977 MovieClip [menuMainSettingsBg] Frame 1Symbol 974 EditableText
"titleStr"Symbol 977 MovieClip [menuMainSettingsBg] Frame 1Symbol 975 EditableText
"pauseMode_txt"Symbol 977 MovieClip [menuMainSettingsBg] Frame 1Symbol 976 EditableText
"traveler"Symbol 994 MovieClip [mapTexas] Frame 1Symbol 982 MovieClip
"maskedFerryLoader"Symbol 994 MovieClip [mapTexas] Frame 1Symbol 198 MovieClip
"circleFerryPos"Symbol 994 MovieClip [mapTexas] Frame 1Symbol 200 MovieClip
"type"Symbol 1007 MovieClip [demoTile] Frame 1Symbol 1005 MovieClip
"animation"Symbol 1052 MovieClip [cityPersonPlayerMale] Frame 1Symbol 1020 MovieClip
"animation"Symbol 1052 MovieClip [cityPersonPlayerMale] Frame 2Symbol 1029 MovieClip
"animation"Symbol 1052 MovieClip [cityPersonPlayerMale] Frame 3Symbol 1042 MovieClip
"animation"Symbol 1052 MovieClip [cityPersonPlayerMale] Frame 4Symbol 1051 MovieClip
"cityTxt"Symbol 1060 MovieClip Frame 1Symbol 1053 EditableText
"propertyTxt"Symbol 1060 MovieClip Frame 1Symbol 1054 EditableText
"TransportTxt"Symbol 1060 MovieClip Frame 1Symbol 1055 EditableText
"cityProp"Symbol 1063 MovieClip Frame 1Symbol 1060 MovieClip
"animation"Symbol 1064 MovieClip [mapTexasCityPopup] Frame 1Symbol 1063 MovieClip
"OwnerTxt"Symbol 1115 MovieClip Frame 1Symbol 1101 EditableText
"ValueTxt"Symbol 1115 MovieClip Frame 1Symbol 1102 EditableText
"nameTxt"Symbol 1115 MovieClip Frame 1Symbol 1103 EditableText
"valueTxt"Symbol 1115 MovieClip Frame 1Symbol 1104 EditableText
"incomeTxt"Symbol 1115 MovieClip Frame 1Symbol 1105 EditableText
"actionBuyTxt"Symbol 1115 MovieClip Frame 1Symbol 1106 EditableText
"IcomeTxt"Symbol 1115 MovieClip Frame 1Symbol 1107 EditableText
"hit0"Symbol 1115 MovieClip Frame 1Symbol 466 MovieClip [cityPropertyPopupButton]
"hit1"Symbol 1115 MovieClip Frame 1Symbol 466 MovieClip [cityPropertyPopupButton]
"nameTxt"Symbol 1115 MovieClip Frame 2Symbol 1108 EditableText
"valueTxt"Symbol 1115 MovieClip Frame 2Symbol 1109 EditableText
"incomeTxt"Symbol 1115 MovieClip Frame 2Symbol 1110 EditableText
"actionSellTxt"Symbol 1115 MovieClip Frame 2Symbol 1111 EditableText
"OwnerTxt"Symbol 1115 MovieClip Frame 2Symbol 1112 EditableText
"ValueTxt"Symbol 1115 MovieClip Frame 2Symbol 1113 EditableText
"IcomeTxt"Symbol 1115 MovieClip Frame 2Symbol 1114 EditableText
"hit0"Symbol 1115 MovieClip Frame 2Symbol 469 MovieClip [cityPropertyPopupBlueButton]
"hit1"Symbol 1115 MovieClip Frame 2Symbol 469 MovieClip [cityPropertyPopupBlueButton]
"hit"Symbol 1120 MovieClip [cityPropertyPopup0Right] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1120 MovieClip [cityPropertyPopup0Right] Frame 1Symbol 1115 MovieClip
"hit"Symbol 1122 MovieClip [cityPropertyPopup0RightUnder] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1122 MovieClip [cityPropertyPopup0RightUnder] Frame 1Symbol 1115 MovieClip
"hit"Symbol 1124 MovieClip [cityPropertyPopup0Left] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1124 MovieClip [cityPropertyPopup0Left] Frame 1Symbol 1115 MovieClip
"hit"Symbol 1126 MovieClip [cityPropertyPopup0LeftUnder] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1126 MovieClip [cityPropertyPopup0LeftUnder] Frame 1Symbol 1115 MovieClip
"hit"Symbol 1129 MovieClip [cityPropertyPopup1] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1129 MovieClip [cityPropertyPopup1] Frame 1Symbol 1115 MovieClip
"hit"Symbol 1131 MovieClip [cityPropertyPopup1Right] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1131 MovieClip [cityPropertyPopup1Right] Frame 1Symbol 1115 MovieClip
"hit"Symbol 1133 MovieClip [cityPropertyPopup1RightUnder] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1133 MovieClip [cityPropertyPopup1RightUnder] Frame 1Symbol 1115 MovieClip
"hit"Symbol 1135 MovieClip [cityPropertyPopup1Left] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1135 MovieClip [cityPropertyPopup1Left] Frame 1Symbol 1115 MovieClip
"hit"Symbol 1137 MovieClip [cityPropertyPopup1LeftUnder] Frame 1Symbol 368 MovieClip [hitMc]
"message"Symbol 1137 MovieClip [cityPropertyPopup1LeftUnder] Frame 1Symbol 1115 MovieClip
"maskedCityAssets"Symbol 1170 MovieClip [mapLampasas] Frame 1Symbol 198 MovieClip
"property3"Symbol 1170 MovieClip [mapLampasas] Frame 1Symbol 1165 MovieClip [hitCityProperty8]
"property4"Symbol 1170 MovieClip [mapLampasas] Frame 1Symbol 1163 MovieClip [hitCityProperty9]
"property2"Symbol 1170 MovieClip [mapLampasas] Frame 1Symbol 1166 MovieClip [hitCityProperty7]
"property1"Symbol 1170 MovieClip [mapLampasas] Frame 1Symbol 1167 MovieClip [hitCityProperty6]
"property0"Symbol 1170 MovieClip [mapLampasas] Frame 1Symbol 1168 MovieClip [hitCityProperty5]
"mess_txt"Symbol 1172 MovieClip Frame 1Symbol 1171 EditableText
"textMc"Symbol 1173 MovieClip Frame 1Symbol 1172 MovieClip
"textBalloon"Symbol 1179 MovieClip Frame 1Symbol 1173 MovieClip
"hit"Symbol 1179 MovieClip Frame 1Symbol 368 MovieClip [hitMc]
"popup"Symbol 1180 MovieClip [crowdTextBalloonLeft] Frame 1Symbol 1179 MovieClip
"textBalloon"Symbol 1185 MovieClip Frame 1Symbol 1173 MovieClip
"hit"Symbol 1185 MovieClip Frame 1Symbol 368 MovieClip [hitMc]
"popup"Symbol 1186 MovieClip [crowdTextBalloonLeftUnder] Frame 1Symbol 1185 MovieClip
"textBalloon"Symbol 1192 MovieClip Frame 1Symbol 1173 MovieClip
"hit"Symbol 1192 MovieClip Frame 1Symbol 368 MovieClip [hitMc]
"popup"Symbol 1193 MovieClip [crowdTextBalloonRight] Frame 1Symbol 1192 MovieClip
"textBalloon"Symbol 1198 MovieClip Frame 1Symbol 1173 MovieClip
"hit"Symbol 1198 MovieClip Frame 1Symbol 368 MovieClip [hitMc]
"popup"Symbol 1199 MovieClip [crowdTextBalloonRightUnder] Frame 1Symbol 1198 MovieClip
"animation"Symbol 1252 MovieClip [cityPersonPlayerFemale] Frame 1Symbol 1212 MovieClip
"animation"Symbol 1252 MovieClip [cityPersonPlayerFemale] Frame 2Symbol 1225 MovieClip
"animation"Symbol 1252 MovieClip [cityPersonPlayerFemale] Frame 3Symbol 1238 MovieClip
"animation"Symbol 1252 MovieClip [cityPersonPlayerFemale] Frame 4Symbol 1251 MovieClip
"animation"Symbol 1270 MovieClip Frame 3Symbol 1265 MovieClip
"animation"Symbol 1270 MovieClip Frame 5Symbol 1266 MovieClip
"animation"Symbol 1270 MovieClip Frame 6Symbol 1267 MovieClip
"animation"Symbol 1270 MovieClip Frame 7Symbol 1268 MovieClip
"animation"Symbol 1270 MovieClip Frame 8Symbol 1269 MovieClip
"traveler"Symbol 1283 MovieClip [travelScene] Frame 1Symbol 1270 MovieClip
"bg"Symbol 1308 MovieClip [winTownAnimation] Frame 1Symbol 345 MovieClip
"paper"Symbol 1308 MovieClip [winTownAnimation] Frame 57Symbol 1305 MovieClip
"title_txt"Symbol 1343 MovieClip Frame 1Symbol 1342 EditableText
"title_mc"Symbol 1344 MovieClip [topMenuButton] Frame 1Symbol 1343 MovieClip
"menu"Symbol 1354 MovieClip [DynamicTopMenu] Frame 1Symbol 1353 MovieClip
"action_txt_txt"Symbol 1365 MovieClip Frame 1Symbol 1364 EditableText
"bg"Symbol 1366 MovieClip Frame 1Symbol 1363 MovieClip
"text_mc"Symbol 1366 MovieClip Frame 1Symbol 1365 MovieClip
"fold_mc"Symbol 1377 MovieClip [choiceNavigation] Frame 1Symbol 1366 MovieClip
"foldandskip_mc"Symbol 1377 MovieClip [choiceNavigation] Frame 1Symbol 1366 MovieClip
"check_mc"Symbol 1377 MovieClip [choiceNavigation] Frame 1Symbol 1366 MovieClip
"bet_mc"Symbol 1377 MovieClip [choiceNavigation] Frame 1Symbol 1366 MovieClip
"pointer"Symbol 1377 MovieClip [choiceNavigation] Frame 1Symbol 1372 MovieClip
"pointHit"Symbol 1377 MovieClip [choiceNavigation] Frame 1Symbol 1374 MovieClip
"betValue_txt"Symbol 1377 MovieClip [choiceNavigation] Frame 1Symbol 1376 EditableText
"hit_mc"Symbol 1378 MovieClip [openCardBtn] Frame 1Symbol 1366 MovieClip
"scalable"Symbol 1395 MovieClip Frame 1Symbol 1394 MovieClip
"bg"Symbol 1398 MovieClip [pileValueDisplay] Frame 1Symbol 1395 MovieClip
"left"Symbol 1854 MovieClip [femaleArms] Frame 1Symbol 1668 MovieClip
"right"Symbol 1854 MovieClip [femaleArms] Frame 1Symbol 1853 MovieClip
"armAnimation"Symbol 1855 MovieClip [femaleArmsColor] Frame 1Symbol 1854 MovieClip [femaleArms]
"left"Symbol 2044 MovieClip Frame 1Symbol 1952 MovieClip
"right"Symbol 2044 MovieClip Frame 1Symbol 2043 MovieClip
"left"Symbol 2369 MovieClip [maleArms] Frame 1Symbol 2244 MovieClip
"right"Symbol 2369 MovieClip [maleArms] Frame 1Symbol 2368 MovieClip
"armAnimation"Symbol 2370 MovieClip [maleArmsColor] Frame 1Symbol 2044 MovieClip
"armAnimation"Symbol 2370 MovieClip [maleArmsColor] Frame 2Symbol 2369 MovieClip [maleArms]
"chipsPoint"Symbol 2699 MovieClip Frame 1Symbol 2373 MovieClip
"chipsPoint"Symbol 2915 MovieClip Frame 1Symbol 2373 MovieClip
"right"Symbol 2916 MovieClip [maleHands] Frame 1Symbol 2699 MovieClip
"left"Symbol 2916 MovieClip [maleHands] Frame 1Symbol 2915 MovieClip
"deck"Symbol 2920 MovieClip Frame 1Symbol 2919 MovieClip
"deck"Symbol 2921 MovieClip Frame 16Symbol 2920 MovieClip
"chipsPoint"Symbol 2921 MovieClip Frame 143Symbol 2373 MovieClip
"card"Symbol 2922 MovieClip Frame 1Symbol 2373 MovieClip
"card2"Symbol 2922 MovieClip Frame 1Symbol 2373 MovieClip
"card"Symbol 2922 MovieClip Frame 21Symbol 916 MovieClip [card]
"card"Symbol 2922 MovieClip Frame 42Symbol 2373 MovieClip
"card2"Symbol 2922 MovieClip Frame 42Symbol 2373 MovieClip
"chipsPoint"Symbol 2922 MovieClip Frame 143Symbol 2373 MovieClip
"card"Symbol 2922 MovieClip Frame 169Symbol 916 MovieClip [card]
"card2"Symbol 2922 MovieClip Frame 169Symbol 916 MovieClip [card]
"card"Symbol 2922 MovieClip Frame 177Symbol 2373 MovieClip
"card2"Symbol 2922 MovieClip Frame 177Symbol 2373 MovieClip
"left"Symbol 2923 MovieClip Frame 1Symbol 2921 MovieClip
"right"Symbol 2923 MovieClip Frame 1Symbol 2922 MovieClip
"handAnimation"Symbol 2924 MovieClip [maleHandsColor] Frame 1Symbol 2916 MovieClip [maleHands]
"assets"Symbol 2924 MovieClip [maleHandsColor] Frame 1Symbol 2923 MovieClip
"chipsPoint"Symbol 3050 MovieClip Frame 1Symbol 2373 MovieClip
"chipsPoint"Symbol 3182 MovieClip Frame 1Symbol 2373 MovieClip
"left"Symbol 3183 MovieClip [femaleHands] Frame 1Symbol 3050 MovieClip
"right"Symbol 3183 MovieClip [femaleHands] Frame 1Symbol 3182 MovieClip
"handAnimation"Symbol 3184 MovieClip [femaleHandsColor] Frame 1Symbol 3183 MovieClip [femaleHands]
"assets"Symbol 3184 MovieClip [femaleHandsColor] Frame 1Symbol 2923 MovieClip
"title_txt"Symbol 3191 MovieClip [menuConfirmBack] Frame 1Symbol 3190 EditableText
"title_txt"Symbol 3196 MovieClip [menuAdjustSpeed] Frame 1Symbol 3192 EditableText
"title_txt"Symbol 3196 MovieClip [menuAdjustSpeed] Frame 1Symbol 3193 EditableText
"titleStr"Symbol 3196 MovieClip [menuAdjustSpeed] Frame 1Symbol 3195 EditableText
"placeWins"Symbol 3204 MovieClip [tournamentOverviewBg] Frame 1Symbol 3203 MovieClip
"loader"Symbol 3211 MovieClip Frame 1Symbol 3206 MovieClip
"loader"Symbol 3211 MovieClip Frame 28Symbol 3206 MovieClip
"loader"Symbol 3211 MovieClip Frame 32Symbol 3206 MovieClip
"loader"Symbol 3211 MovieClip Frame 40Symbol 3206 MovieClip
"animation"Symbol 3212 MovieClip Frame 1Symbol 3211 MovieClip
"circle"Symbol 3213 MovieClip Frame 1Symbol 3212 MovieClip
"roundAnimation"Symbol 3214 MovieClip [helpMain0] Frame 1Symbol 3213 MovieClip
"title_txt"Symbol 3219 MovieClip Frame 1Symbol 3217 EditableText
"content_txt"Symbol 3219 MovieClip Frame 1Symbol 3218 EditableText
"hideHelp_txt"Symbol 3224 MovieClip Frame 1Symbol 3223 EditableText
"textMc"Symbol 3225 MovieClip [textHelpHolderHorizontal] Frame 1Symbol 3219 MovieClip
"textMc"Symbol 3225 MovieClip [textHelpHolderHorizontal] Frame 5Symbol 3219 MovieClip
"close"Symbol 3225 MovieClip [textHelpHolderHorizontal] Frame 5Symbol 1344 MovieClip [topMenuButton]
"toggle"Symbol 3225 MovieClip [textHelpHolderHorizontal] Frame 5Symbol 3224 MovieClip
"textMc"Symbol 3230 MovieClip [textHelpHolderHorizontalTop] Frame 1Symbol 3219 MovieClip
"textMc"Symbol 3230 MovieClip [textHelpHolderHorizontalTop] Frame 5Symbol 3219 MovieClip
"close"Symbol 3230 MovieClip [textHelpHolderHorizontalTop] Frame 5Symbol 1344 MovieClip [topMenuButton]
"toggle"Symbol 3230 MovieClip [textHelpHolderHorizontalTop] Frame 5Symbol 3224 MovieClip
"loader"Symbol 3235 MovieClip Frame 1Symbol 3232 MovieClip
"loader"Symbol 3235 MovieClip Frame 28Symbol 3232 MovieClip
"loader"Symbol 3235 MovieClip Frame 40Symbol 3232 MovieClip
"animation"Symbol 3236 MovieClip Frame 1Symbol 3235 MovieClip
"circle"Symbol 3237 MovieClip Frame 1Symbol 3236 MovieClip
"roundAnimation"Symbol 3238 MovieClip [helpMain1] Frame 1Symbol 3237 MovieClip
"bg"Symbol 3246 MovieClip [PlayerStatusPopup] Frame 1Symbol 3244 MovieClip
"nameTxt"Symbol 3246 MovieClip [PlayerStatusPopup] Frame 1Symbol 3245 EditableText
"titleTxt"Symbol 3250 MovieClip [playerStatusPRow] Frame 1Symbol 3248 EditableText
"valueTxt"Symbol 3250 MovieClip [playerStatusPRow] Frame 1Symbol 3249 EditableText
"ClickDownload_txt"Symbol 3261 MovieClip Frame 1Symbol 3260 EditableText
"PremiumVersion_txt"Symbol 3263 MovieClip Frame 1Symbol 3253 EditableText
"PremiumContains_txt"Symbol 3263 MovieClip Frame 1Symbol 3254 EditableText
"PremiumSlogan_txt"Symbol 3263 MovieClip Frame 1Symbol 3255 EditableText
"download"Symbol 3263 MovieClip Frame 1Symbol 3258 MovieClip
"Download_txt"Symbol 3263 MovieClip Frame 1Symbol 3259 EditableText
"clickToDl"Symbol 3263 MovieClip Frame 1Symbol 3261 MovieClip
"close_txt"Symbol 3263 MovieClip Frame 1Symbol 3262 EditableText
"content"Symbol 3264 MovieClip [buyFullVersionTextScreen] Frame 1Symbol 3263 MovieClip
"loader"Symbol 3266 MovieClip [buyFullVersionScreens] Frame 1Symbol 198 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1261 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "water0"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hat30Bmp"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hat31Bmp"
ExportAssets (56)Timeline Frame 1Symbol 4 as "dealerPantsBmp"
ExportAssets (56)Timeline Frame 1Symbol 5 as "smallBlindBmp"
ExportAssets (56)Timeline Frame 1Symbol 6 as "tableShadowSimple1Spot8"
ExportAssets (56)Timeline Frame 1Symbol 7 as "tableShadowSimple1Spot7"
ExportAssets (56)Timeline Frame 1Symbol 8 as "tableShadowSimple1Spot6"
ExportAssets (56)Timeline Frame 1Symbol 9 as "tableShadowSimple1Spot5"
ExportAssets (56)Timeline Frame 1Symbol 10 as "tableShadowSimple1Spot4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "tableShadowSimple1Spot3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "tableShadowSimple1Spot2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "tableShadowSimple1Spot1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "tableShadowSimple1Spot0"
ExportAssets (56)Timeline Frame 1Symbol 15 as "tableShadowSpot5"
ExportAssets (56)Timeline Frame 1Symbol 16 as "tableShadowSpot4"
ExportAssets (56)Timeline Frame 1Symbol 17 as "tableShadowSpot3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "tableShadowSpot2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "tableShadowSpot1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "tableShadowSpot0"
ExportAssets (56)Timeline Frame 1Symbol 21 as "crowdBmp217"
ExportAssets (56)Timeline Frame 1Symbol 22 as "hat3Bmp"
ExportAssets (56)Timeline Frame 1Symbol 23 as "hat27Bmp"
ExportAssets (56)Timeline Frame 1Symbol 24 as "hat23Bmp"
ExportAssets (56)Timeline Frame 1Symbol 25 as "hat22Bmp"
ExportAssets (56)Timeline Frame 1Symbol 26 as "hat18Bmp"
ExportAssets (56)Timeline Frame 1Symbol 27 as "hat16Bmp"
ExportAssets (56)Timeline Frame 1Symbol 28 as "hat14Bmp"
ExportAssets (56)Timeline Frame 1Symbol 29 as "hat12Bmp"
ExportAssets (56)Timeline Frame 1Symbol 30 as "hat0Bmp"
ExportAssets (56)Timeline Frame 1Symbol 31 as "water3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "water2"
ExportAssets (56)Timeline Frame 1Symbol 33 as "water1"
ExportAssets (56)Timeline Frame 1Symbol 34 as "flag_us.png"
ExportAssets (56)Timeline Frame 1Symbol 35 as "flag_sp.png"
ExportAssets (56)Timeline Frame 1Symbol 36 as "flag_ru.png"
ExportAssets (56)Timeline Frame 1Symbol 37 as "flag_nl.png"
ExportAssets (56)Timeline Frame 1Symbol 38 as "flag_j.png"
ExportAssets (56)Timeline Frame 1Symbol 39 as "flag_gb.png"
ExportAssets (56)Timeline Frame 1Symbol 40 as "flag_de.png"
ExportAssets (56)Timeline Frame 1Symbol 41 as "flag_fr.png"
ExportAssets (56)Timeline Frame 1Symbol 42 as "flag_ch.png"
ExportAssets (56)Timeline Frame 1Symbol 43 as "dealerButtonBmp"
ExportAssets (56)Timeline Frame 1Symbol 44 as "crowdBmp96"
ExportAssets (56)Timeline Frame 1Symbol 45 as "crowdBmp4"
ExportAssets (56)Timeline Frame 1Symbol 46 as "$shadowBmp"
ExportAssets (56)Timeline Frame 1Symbol 47 as "bigBlindBmp"
ExportAssets (56)Timeline Frame 1Symbol 48 as "$750Bmp"
ExportAssets (56)Timeline Frame 1Symbol 49 as "$75Bmp"
ExportAssets (56)Timeline Frame 1Symbol 50 as "$500Bmp"
ExportAssets (56)Timeline Frame 1Symbol 51 as "$50Bmp"
ExportAssets (56)Timeline Frame 1Symbol 52 as "$5Bmp"
ExportAssets (56)Timeline Frame 1Symbol 53 as "$250Bmp"
ExportAssets (56)Timeline Frame 1Symbol 54 as "$25Bmp"
ExportAssets (56)Timeline Frame 1Symbol 55 as "$1000Bmp"
ExportAssets (56)Timeline Frame 1Symbol 56 as "$100Bmp"
ExportAssets (56)Timeline Frame 1Symbol 57 as "$10Bmp"
ExportAssets (56)Timeline Frame 1Symbol 58 as "$1Bmp"
ExportAssets (56)Timeline Frame 1Symbol 59 as "SL_highscoreminiclip"
ExportAssets (56)Timeline Frame 1Symbol 71 as "closeTextBtn"
ExportAssets (56)Timeline Frame 1Symbol 90 as "loadingHighscoreScreen"
ExportAssets (56)Timeline Frame 1Symbol 106 as "SL_highscoredefault"
ExportAssets (56)Timeline Frame 1Symbol 113 as "normalRow"
ExportAssets (56)Timeline Frame 1Symbol 142 as "YoudaGames"
ExportAssets (56)Timeline Frame 1Symbol 3532 as "__Packages.as.external.ExternalModel"
ExportAssets (56)Timeline Frame 1Symbol 3533 as "__Packages.as.external.ZincModel"
ExportAssets (56)Timeline Frame 1Symbol 3534 as "__Packages.as.external.LocalCheck"
ExportAssets (56)Timeline Frame 1Symbol 3535 as "__Packages.as.external.SwfStudioModel"
ExportAssets (56)Timeline Frame 1Symbol 3536 as "__Packages.as.FocusControl"
ExportAssets (56)Timeline Frame 1Symbol 3537 as "__Packages.asHighscore.Button"
ExportAssets (56)Timeline Frame 1Symbol 3538 as "__Packages.asHighscore.Loader"
ExportAssets (56)Timeline Frame 1Symbol 3539 as "__Packages.asHighscore.Main"
ExportAssets (56)Timeline Frame 1Symbol 3540 as "__Packages.asHighscore.Encryption"
ExportAssets (56)Timeline Frame 1Symbol 3541 as "__Packages.asHighscore.MainMiniclip"
ExportAssets (56)Timeline Frame 1Symbol 3542 as "__Packages.com.miniclip.highscores.HighscoresLoader"
ExportAssets (56)Timeline Frame 1Symbol 3543 as "__Packages.as.view.menu.Indicator"
ExportAssets (56)Timeline Frame 1Symbol 3544 as "__Packages.as.view.menu.Button"
ExportAssets (56)Timeline Frame 1Symbol 3545 as "__Packages.as.view.menu.DefaultListOption"
ExportAssets (56)Timeline Frame 1Symbol 3546 as "__Packages.as.view.menu.PlayerInfo"
ExportAssets (56)Timeline Frame 1Symbol 3547 as "__Packages.as.view.comsmetic.FerryDust"
ExportAssets (56)Timeline Frame 1Symbol 3548 as "__Packages.as.career.view.city.CityPopupView"
ExportAssets (56)Timeline Frame 1Symbol 3549 as "__Packages.as.career.view.city.CityPropertyPopupView"
ExportAssets (56)Timeline Frame 1Symbol 3550 as "__Packages.as.career.view.city.CityPopupButtonView"
ExportAssets (56)Timeline Frame 1Symbol 3551 as "__Packages.as.career.view.MapTexasCityView"
ExportAssets (56)Timeline Frame 1Symbol 3552 as "__Packages.as.view.comsmetic.FerryDustAtPoint"
ExportAssets (56)Timeline Frame 1Symbol 3553 as "__Packages.as.view.menu.ArrowButton"
ExportAssets (56)Timeline Frame 1Symbol 3554 as "__Packages.as.view.menu.OptionButton"
ExportAssets (56)Timeline Frame 1Symbol 3555 as "__Packages.as.view.menu.InputText"
ExportAssets (56)Timeline Frame 1Symbol 3556 as "__Packages.as.view.menu.DefaultButton"
ExportAssets (56)Timeline Frame 1Symbol 3557 as "__Packages.as.poker.view.CardView"
ExportAssets (56)Timeline Frame 1Symbol 3558 as "__Packages.as.view.menu.Menu"
ExportAssets (56)Timeline Frame 1Symbol 3559 as "__Packages.as.view.menu.RedInfoBox"
ExportAssets (56)Timeline Frame 1Symbol 3560 as "__Packages.as.view.menu.Fader"
ExportAssets (56)Timeline Frame 1Symbol 3561 as "__Packages.as.career.view.city.CityCrowdPopupView"
ExportAssets (56)Timeline Frame 1Symbol 3562 as "__Packages.as.SoundEngine"
ExportAssets (56)Timeline Frame 1Symbol 3563 as "__Packages.as.Sounds.VoiceDealer"
ExportAssets (56)Timeline Frame 1Symbol 3564 as "__Packages.as.Sounds.sfx"
ExportAssets (56)Timeline Frame 1Symbol 3565 as "__Packages.as.core.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 3566 as "__Packages.as.Sounds.BackroomScape"
ExportAssets (56)Timeline Frame 1Symbol 3567 as "__Packages.as.Sounds.BarScape"
ExportAssets (56)Timeline Frame 1Symbol 3568 as "__Packages.as.Sounds.DayScape"
ExportAssets (56)Timeline Frame 1Symbol 3569 as "__Packages.as.Sounds.NightScape"
ExportAssets (56)Timeline Frame 1Symbol 3570 as "__Packages.as.Sounds.OutsideScape"
ExportAssets (56)Timeline Frame 1Symbol 3571 as "__Packages.as.Sounds.SaloonScape"
ExportAssets (56)Timeline Frame 1Symbol 3572 as "__Packages.as.Sounds.VoiceGangster"
ExportAssets (56)Timeline Frame 1Symbol 3573 as "__Packages.as.Sounds.VoiceIndonesian"
ExportAssets (56)Timeline Frame 1Symbol 3574 as "__Packages.as.Sounds.VoiceItalian"
ExportAssets (56)Timeline Frame 1Symbol 3575 as "__Packages.as.Sounds.VoiceMale1"
ExportAssets (56)Timeline Frame 1Symbol 3576 as "__Packages.as.Sounds.VoiceMale2"
ExportAssets (56)Timeline Frame 1Symbol 3577 as "__Packages.as.Sounds.VoiceMale3"
ExportAssets (56)Timeline Frame 1Symbol 3578 as "__Packages.as.Sounds.VoiceMale4"
ExportAssets (56)Timeline Frame 1Symbol 3579 as "__Packages.as.Sounds.VoiceMale5"
ExportAssets (56)Timeline Frame 1Symbol 3580 as "__Packages.as.Sounds.VoiceMale6"
ExportAssets (56)Timeline Frame 1Symbol 3581 as "__Packages.as.Sounds.VoiceGovernor"
ExportAssets (56)Timeline Frame 1Symbol 3582 as "__Packages.as.Sounds.VoiceTurkish"
ExportAssets (56)Timeline Frame 1Symbol 3583 as "__Packages.as.Sounds.VoiceFemale1"
ExportAssets (56)Timeline Frame 1Symbol 3584 as "__Packages.as.Sounds.VoiceFemale2"
ExportAssets (56)Timeline Frame 1Symbol 3585 as "__Packages.as.Sounds.VoiceFemale3"
ExportAssets (56)Timeline Frame 1Symbol 3586 as "__Packages.as.Sounds.VoiceFemale4"
ExportAssets (56)Timeline Frame 1Symbol 3587 as "__Packages.as.SoundTrack"
ExportAssets (56)Timeline Frame 1Symbol 3588 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 3589 as "__Packages.as.view.menu.DynamicTopMenu"
ExportAssets (56)Timeline Frame 1Symbol 3590 as "__Packages.as.poker.view.ChoiceNavigationView"
ExportAssets (56)Timeline Frame 1Symbol 3591 as "__Packages.as.transitions.easing.Regular"
ExportAssets (56)Timeline Frame 1Symbol 3592 as "__Packages.as.poker.view.TablePersonView"
ExportAssets (56)Timeline Frame 1Symbol 3593 as "__Packages.as.poker.view.DealerView"
ExportAssets (56)Timeline Frame 1Symbol 3594 as "__Packages.as.poker.view.PlayerView"
ExportAssets (56)Timeline Frame 1Symbol 3595 as "__Packages.as.poker.view.ChipsView"
ExportAssets (56)Timeline Frame 1Symbol 3596 as "__Packages.as.conf.poker.model.ChipsConf"
ExportAssets (56)Timeline Frame 1Symbol 3597 as "__Packages.as.poker.view.PileValueDisplay"
ExportAssets (56)Timeline Frame 1Symbol 3598 as "__Packages.as.poker.view.PokerHouseView"
ExportAssets (56)Timeline Frame 1Symbol 3599 as "__Packages.as.poker.view.PlayerStatusPopup"
ExportAssets (56)Timeline Frame 1Symbol 3600 as "__Packages.as.Main"
ExportAssets (56)Timeline Frame 1Symbol 3601 as "__Packages.as.career.model.careerModel"
ExportAssets (56)Timeline Frame 1Symbol 3602 as "__Packages.as.conf.career.model.CareerModelconf"
ExportAssets (56)Timeline Frame 1Symbol 3603 as "__Packages.as.career.view.city.CityView"
ExportAssets (56)Timeline Frame 1Symbol 3604 as "__Packages.as.view.menu.TravelMenu"
ExportAssets (56)Timeline Frame 1Symbol 3605 as "__Packages.as.view.menu.DaySwitchMenu"
ExportAssets (56)Timeline Frame 1Symbol 3606 as "__Packages.as.view.comsmetic.Smoke"
ExportAssets (56)Timeline Frame 1Symbol 3607 as "__Packages.as.view.comsmetic.Fire"
ExportAssets (56)Timeline Frame 1Symbol 3608 as "__Packages.as.view.comsmetic.Water"
ExportAssets (56)Timeline Frame 1Symbol 3609 as "__Packages.as.view.comsmetic.FerryDustInsideBox"
ExportAssets (56)Timeline Frame 1Symbol 3610 as "__Packages.as.view.menu.WinTownMenu"
ExportAssets (56)Timeline Frame 1Symbol 3611 as "__Packages.as.view.menu.MainSettingsMenu"
ExportAssets (56)Timeline Frame 1Symbol 3612 as "__Packages.as.conf.view.Menuconf"
ExportAssets (56)Timeline Frame 1Symbol 3613 as "__Packages.as.conf.view.MainSettingsMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3614 as "__Packages.as.career.view.city.cityasset.BaseCityAsset"
ExportAssets (56)Timeline Frame 1Symbol 3615 as "__Packages.as.career.view.city.cityasset.BaseMoveableCityAsset"
ExportAssets (56)Timeline Frame 1Symbol 3616 as "__Packages.as.pathFinder.PathFinder"
ExportAssets (56)Timeline Frame 1Symbol 3617 as "__Packages.as.pathFinder.core.Array2"
ExportAssets (56)Timeline Frame 1Symbol 3618 as "__Packages.as.pathFinder.core.Point2"
ExportAssets (56)Timeline Frame 1Symbol 3619 as "__Packages.as.career.view.city.cityasset.PlayerCityAsset"
ExportAssets (56)Timeline Frame 1Symbol 3620 as "__Packages.as.conf.career.view.city.cityasset.BaseCityAssetconf"
ExportAssets (56)Timeline Frame 1Symbol 3621 as "__Packages.as.conf.career.view.city.cityasset.PlayerCityAssetconf"
ExportAssets (56)Timeline Frame 1Symbol 3622 as "__Packages.as.career.view.Empty"
ExportAssets (56)Timeline Frame 1Symbol 3623 as "__Packages.as.view.menu.GameOverMenu"
ExportAssets (56)Timeline Frame 1Symbol 3624 as "__Packages.as.conf.career.view.city.Cityconf"
ExportAssets (56)Timeline Frame 1Symbol 3625 as "__Packages.as.conf.career.view.city.CitySanSabaconf"
ExportAssets (56)Timeline Frame 1Symbol 3626 as "__Packages.as.conf.career.view.city.CityLampasasconf"
ExportAssets (56)Timeline Frame 1Symbol 3627 as "__Packages.as.conf.career.view.city.CityLLanoconf"
ExportAssets (56)Timeline Frame 1Symbol 3628 as "__Packages.as.conf.career.view.city.CityBradyconf"
ExportAssets (56)Timeline Frame 1Symbol 3629 as "__Packages.as.conf.career.view.city.CityMeridianconf"
ExportAssets (56)Timeline Frame 1Symbol 3630 as "__Packages.as.conf.career.view.city.CitySanAntonioconf"
ExportAssets (56)Timeline Frame 1Symbol 3631 as "__Packages.as.conf.career.view.city.CityElDoradoconf"
ExportAssets (56)Timeline Frame 1Symbol 3632 as "__Packages.as.conf.career.view.city.CityDallasconf"
ExportAssets (56)Timeline Frame 1Symbol 3633 as "__Packages.as.conf.career.view.city.CityBeevilleconf"
ExportAssets (56)Timeline Frame 1Symbol 3634 as "__Packages.as.conf.career.view.city.CityFortStocktonconf"
ExportAssets (56)Timeline Frame 1Symbol 3635 as "__Packages.as.conf.career.view.city.CityBostonconf"
ExportAssets (56)Timeline Frame 1Symbol 3636 as "__Packages.as.conf.career.view.city.CityBrownsvilleconf"
ExportAssets (56)Timeline Frame 1Symbol 3637 as "__Packages.as.conf.career.view.city.CityElPasoconf"
ExportAssets (56)Timeline Frame 1Symbol 3638 as "__Packages.as.view.menu.MainMenu"
ExportAssets (56)Timeline Frame 1Symbol 3639 as "__Packages.as.conf.view.MainMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3640 as "__Packages.as.view.menu.QuickPokerMenu"
ExportAssets (56)Timeline Frame 1Symbol 3641 as "__Packages.as.view.menu.PlayerAdminMenu"
ExportAssets (56)Timeline Frame 1Symbol 3642 as "__Packages.as.view.menu.NameMenu"
ExportAssets (56)Timeline Frame 1Symbol 3643 as "__Packages.as.career.view.MapTexasView"
ExportAssets (56)Timeline Frame 1Symbol 3644 as "__Packages.as.conf.career.view.MapTexasconf"
ExportAssets (56)Timeline Frame 1Symbol 3645 as "__Packages.as.career.view.BFVMapTexasView"
ExportAssets (56)Timeline Frame 1Symbol 3646 as "__Packages.as.conf.poker.view.PokerGameconf"
ExportAssets (56)Timeline Frame 1Symbol 3647 as "__Packages.as.conf.poker.view.PokerTournamentconf"
ExportAssets (56)Timeline Frame 1Symbol 3648 as "__Packages.as.conf.poker.model.PlayerConf"
ExportAssets (56)Timeline Frame 1Symbol 3649 as "__Packages.as.Gf"
ExportAssets (56)Timeline Frame 1Symbol 3650 as "__Packages.as.View"
ExportAssets (56)Timeline Frame 1Symbol 3651 as "__Packages.as.KeyControl"
ExportAssets (56)Timeline Frame 1Symbol 3652 as "__Packages.as.core.Delayer"
ExportAssets (56)Timeline Frame 1Symbol 3653 as "__Packages.as.core.Motion"
ExportAssets (56)Timeline Frame 1Symbol 3654 as "__Packages.as.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 3655 as "__Packages.as.transitions.easing.Bounce"
ExportAssets (56)Timeline Frame 1Symbol 3656 as "__Packages.as.transitions.easing.Elastic"
ExportAssets (56)Timeline Frame 1Symbol 3657 as "__Packages.as.transitions.easing.Back"
ExportAssets (56)Timeline Frame 1Symbol 3658 as "__Packages.as.transitions.easing.None"
ExportAssets (56)Timeline Frame 1Symbol 3659 as "__Packages.as.transitions.MotionTween"
ExportAssets (56)Timeline Frame 1Symbol 3660 as "__Packages.as.Model"
ExportAssets (56)Timeline Frame 1Symbol 3661 as "__Packages.as.conf.Modelconf"
ExportAssets (56)Timeline Frame 1Symbol 3662 as "__Packages.as.career.view.introView"
ExportAssets (56)Timeline Frame 1Symbol 3663 as "__Packages.as.view.menu.StatisticMenu"
ExportAssets (56)Timeline Frame 1Symbol 3664 as "__Packages.as.conf.view.StatisticMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3665 as "__Packages.as.view.menu.AchievementMenu"
ExportAssets (56)Timeline Frame 1Symbol 3666 as "__Packages.as.conf.view.AchievementMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3667 as "__Packages.as.poker.model.PokerModelBase"
ExportAssets (56)Timeline Frame 1Symbol 3668 as "__Packages.as.poker.model.ChanceCalculator"
ExportAssets (56)Timeline Frame 1Symbol 3669 as "__Packages.as.poker.view.pokerViewBase"
ExportAssets (56)Timeline Frame 1Symbol 3670 as "__Packages.as.view.menu.AdjustSpeedMenu"
ExportAssets (56)Timeline Frame 1Symbol 3671 as "__Packages.as.view.menu.InstructionMenu"
ExportAssets (56)Timeline Frame 1Symbol 3672 as "__Packages.as.poker.view.PokerView"
ExportAssets (56)Timeline Frame 1Symbol 3673 as "__Packages.as.poker.view.PokerTournamentView"
ExportAssets (56)Timeline Frame 1Symbol 3674 as "__Packages.as.poker.view.PokerCashgameView"
ExportAssets (56)Timeline Frame 1Symbol 3675 as "__Packages.as.conf.poker.view.PokerCashGameconf"
ExportAssets (56)Timeline Frame 1Symbol 3676 as "__Packages.as.poker.model.PlayerModel"
ExportAssets (56)Timeline Frame 1Symbol 3677 as "__Packages.as.conf.poker.model.character.Char_thight_a"
ExportAssets (56)Timeline Frame 1Symbol 3678 as "__Packages.as.conf.poker.model.character.Char_loose_a"
ExportAssets (56)Timeline Frame 1Symbol 3679 as "__Packages.as.conf.poker.model.character.Char_thight_p"
ExportAssets (56)Timeline Frame 1Symbol 3680 as "__Packages.as.conf.poker.model.character.Char_loose_p"
ExportAssets (56)Timeline Frame 1Symbol 3681 as "__Packages.as.poker.model.PokerModel"
ExportAssets (56)Timeline Frame 1Symbol 3682 as "__Packages.as.view.menu.DefaultConfirm"
ExportAssets (56)Timeline Frame 1Symbol 3683 as "__Packages.as.career.view.governorScreen"
ExportAssets (56)Timeline Frame 1Symbol 3684 as "__Packages.as.view.menu.CareerPropertiesMenu"
ExportAssets (56)Timeline Frame 1Symbol 3685 as "__Packages.as.conf.view.CareerPropertiesMenuconf"
ExportAssets (56)Timeline Frame 1Symbol 3686 as "__Packages.as.model.Help"
ExportAssets (56)Timeline Frame 1Symbol 3687 as "__Packages.as.view.Help"
ExportAssets (56)Timeline Frame 1Symbol 3688 as "__Packages.as.conf.Helpconf"
ExportAssets (56)Timeline Frame 1Symbol 3689 as "__Packages.as.Presenter"
ExportAssets (56)Timeline Frame 1Symbol 3690 as "__Packages.as.conf.Presenterconf"
ExportAssets (56)Timeline Frame 1Symbol 3691 as "__Packages.as.conf.Language.Enconf"
ExportAssets (56)Timeline Frame 1Symbol 3692 as "__Packages.as.conf.Language.Nlconf"
ExportAssets (56)Timeline Frame 1Symbol 3693 as "__Packages.as.conf.Language.Deconf"
ExportAssets (56)Timeline Frame 1Symbol 3694 as "__Packages.as.conf.Language.Frconf"
ExportAssets (56)Timeline Frame 1Symbol 3695 as "__Packages.as.conf.Language.Esconf"
ExportAssets (56)Timeline Frame 1Symbol 3696 as "__Packages.as.conf.Language.Itconf"
ExportAssets (56)Timeline Frame 2Symbol 152 as "YoudaPreloader"
ExportAssets (56)Timeline Frame 9Symbol 155 as "highscoreBanner"
ExportAssets (56)Timeline Frame 9Symbol 161 as "maskedTricks"
ExportAssets (56)Timeline Frame 9Symbol 164 as "bulletChips"
ExportAssets (56)Timeline Frame 9Symbol 167 as "bulletLine"
ExportAssets (56)Timeline Frame 9Symbol 168 as "fmc"
ExportAssets (56)Timeline Frame 9Symbol 181 as "languageOption"
ExportAssets (56)Timeline Frame 9Symbol 185 as "finishedLetterAllColor"
ExportAssets (56)Timeline Frame 9Symbol 191 as "potIndicator"
ExportAssets (56)Timeline Frame 9Symbol 201 as "rewardCoins"
ExportAssets (56)Timeline Frame 9Symbol 216 as "coinInScreen"
ExportAssets (56)Timeline Frame 9Symbol 222 as "tournamentOverviewTab1Animation"
ExportAssets (56)Timeline Frame 9Symbol 232 as "tournamentOverviewTab0Animation"
ExportAssets (56)Timeline Frame 9Symbol 235 as "lock_mc"
ExportAssets (56)Timeline Frame 9Symbol 268 as "ingamePlayerStateHint"
ExportAssets (56)Timeline Frame 9Symbol 317 as "paritcalCoin"
ExportAssets (56)Timeline Frame 9Symbol 318 as "particleCoinSilver"
ExportAssets (56)Timeline Frame 9Symbol 319 as "particleCoinGold"
ExportAssets (56)Timeline Frame 9Symbol 320 as "particleCoinBronse"
ExportAssets (56)Timeline Frame 9Symbol 328 as "coinGlowAnimation"
ExportAssets (56)Timeline Frame 9Symbol 332 as "fillInText"
ExportAssets (56)Timeline Frame 9Symbol 337 as "listOption"
ExportAssets (56)Timeline Frame 9Symbol 339 as "listBg"
ExportAssets (56)Timeline Frame 9Symbol 346 as "gameOverScreen"
ExportAssets (56)Timeline Frame 9Symbol 350 as "governorScreen"
ExportAssets (56)Timeline Frame 9Symbol 365 as "playerInfo"
ExportAssets (56)Timeline Frame 9Symbol 366 as "blackClowdLoader"
ExportAssets (56)Timeline Frame 9Symbol 368 as "hitMc"
ExportAssets (56)Timeline Frame 9Symbol 369 as "cityProperty92"
ExportAssets (56)Timeline Frame 9Symbol 370 as "cityProperty91"
ExportAssets (56)Timeline Frame 9Symbol 371 as "cityProperty90"
ExportAssets (56)Timeline Frame 9Symbol 372 as "cityProperty89"
ExportAssets (56)Timeline Frame 9Symbol 373 as "cityProperty88"
ExportAssets (56)Timeline Frame 9Symbol 374 as "cityProperty87"
ExportAssets (56)Timeline Frame 9Symbol 375 as "cityProperty86"
ExportAssets (56)Timeline Frame 9Symbol 376 as "cityProperty85"
ExportAssets (56)Timeline Frame 9Symbol 377 as "cityProperty84"
ExportAssets (56)Timeline Frame 9Symbol 378 as "cityProperty83"
ExportAssets (56)Timeline Frame 9Symbol 379 as "cityProperty82"
ExportAssets (56)Timeline Frame 9Symbol 380 as "cityProperty81"
ExportAssets (56)Timeline Frame 9Symbol 381 as "cityProperty80"
ExportAssets (56)Timeline Frame 9Symbol 382 as "cityProperty79"
ExportAssets (56)Timeline Frame 9Symbol 383 as "cityProperty78"
ExportAssets (56)Timeline Frame 9Symbol 384 as "cityProperty77"
ExportAssets (56)Timeline Frame 9Symbol 385 as "cityProperty76"
ExportAssets (56)Timeline Frame 9Symbol 386 as "cityProperty75"
ExportAssets (56)Timeline Frame 9Symbol 387 as "cityProperty74"
ExportAssets (56)Timeline Frame 9Symbol 388 as "cityProperty73"
ExportAssets (56)Timeline Frame 9Symbol 389 as "cityProperty72"
ExportAssets (56)Timeline Frame 9Symbol 390 as "cityProperty71"
ExportAssets (56)Timeline Frame 9Symbol 391 as "cityProperty70"
ExportAssets (56)Timeline Frame 9Symbol 392 as "cityProperty69"
ExportAssets (56)Timeline Frame 9Symbol 393 as "cityProperty68"
ExportAssets (56)Timeline Frame 9Symbol 394 as "cityProperty67"
ExportAssets (56)Timeline Frame 9Symbol 395 as "cityProperty66"
ExportAssets (56)Timeline Frame 9Symbol 396 as "cityProperty65"
ExportAssets (56)Timeline Frame 9Symbol 397 as "cityProperty64"
ExportAssets (56)Timeline Frame 9Symbol 398 as "cityProperty63"
ExportAssets (56)Timeline Frame 9Symbol 399 as "cityProperty62"
ExportAssets (56)Timeline Frame 9Symbol 400 as "cityProperty61"
ExportAssets (56)Timeline Frame 9Symbol 401 as "cityProperty60"
ExportAssets (56)Timeline Frame 9Symbol 402 as "cityProperty59"
ExportAssets (56)Timeline Frame 9Symbol 403 as "cityProperty58"
ExportAssets (56)Timeline Frame 9Symbol 404 as "cityProperty57"
ExportAssets (56)Timeline Frame 9Symbol 405 as "cityProperty56"
ExportAssets (56)Timeline Frame 9Symbol 406 as "cityProperty55"
ExportAssets (56)Timeline Frame 9Symbol 407 as "cityProperty54"
ExportAssets (56)Timeline Frame 9Symbol 408 as "cityProperty53"
ExportAssets (56)Timeline Frame 9Symbol 409 as "cityProperty52"
ExportAssets (56)Timeline Frame 9Symbol 410 as "cityProperty51"
ExportAssets (56)Timeline Frame 9Symbol 411 as "cityProperty50"
ExportAssets (56)Timeline Frame 9Symbol 412 as "cityProperty49"
ExportAssets (56)Timeline Frame 9Symbol 413 as "cityProperty48"
ExportAssets (56)Timeline Frame 9Symbol 414 as "cityProperty47"
ExportAssets (56)Timeline Frame 9Symbol 415 as "cityProperty46"
ExportAssets (56)Timeline Frame 9Symbol 416 as "cityProperty45"
ExportAssets (56)Timeline Frame 9Symbol 417 as "cityProperty44"
ExportAssets (56)Timeline Frame 9Symbol 418 as "cityProperty43"
ExportAssets (56)Timeline Frame 9Symbol 419 as "cityProperty42"
ExportAssets (56)Timeline Frame 9Symbol 420 as "cityProperty41"
ExportAssets (56)Timeline Frame 9Symbol 421 as "cityProperty40"
ExportAssets (56)Timeline Frame 9Symbol 422 as "cityProperty39"
ExportAssets (56)Timeline Frame 9Symbol 423 as "cityProperty38"
ExportAssets (56)Timeline Frame 9Symbol 424 as "cityProperty37"
ExportAssets (56)Timeline Frame 9Symbol 425 as "cityProperty36"
ExportAssets (56)Timeline Frame 9Symbol 426 as "cityProperty35"
ExportAssets (56)Timeline Frame 9Symbol 427 as "cityProperty34"
ExportAssets (56)Timeline Frame 9Symbol 428 as "cityProperty33"
ExportAssets (56)Timeline Frame 9Symbol 429 as "cityProperty32"
ExportAssets (56)Timeline Frame 9Symbol 430 as "cityProperty31"
ExportAssets (56)Timeline Frame 9Symbol 431 as "cityProperty30"
ExportAssets (56)Timeline Frame 9Symbol 432 as "cityProperty29"
ExportAssets (56)Timeline Frame 9Symbol 433 as "cityProperty28"
ExportAssets (56)Timeline Frame 9Symbol 434 as "cityProperty27"
ExportAssets (56)Timeline Frame 9Symbol 435 as "cityProperty26"
ExportAssets (56)Timeline Frame 9Symbol 436 as "cityProperty25"
ExportAssets (56)Timeline Frame 9Symbol 437 as "cityProperty24"
ExportAssets (56)Timeline Frame 9Symbol 438 as "cityProperty23"
ExportAssets (56)Timeline Frame 9Symbol 439 as "cityProperty22"
ExportAssets (56)Timeline Frame 9Symbol 440 as "property21"
ExportAssets (56)Timeline Frame 9Symbol 441 as "property20"
ExportAssets (56)Timeline Frame 9Symbol 442 as "property19"
ExportAssets (56)Timeline Frame 9Symbol 443 as "property18"
ExportAssets (56)Timeline Frame 9Symbol 444 as "property17"
ExportAssets (56)Timeline Frame 9Symbol 445 as "property16"
ExportAssets (56)Timeline Frame 9Symbol 446 as "cityProperty15"
ExportAssets (56)Timeline Frame 9Symbol 447 as "cityProperty14"
ExportAssets (56)Timeline Frame 9Symbol 448 as "cityProperty13"
ExportAssets (56)Timeline Frame 9Symbol 449 as "cityProperty12"
ExportAssets (56)Timeline Frame 9Symbol 450 as "cityProperty11"
ExportAssets (56)Timeline Frame 9Symbol 451 as "cityProperty10"
ExportAssets (56)Timeline Frame 9Symbol 452 as "cityProperty9"
ExportAssets (56)Timeline Frame 9Symbol 453 as "cityProperty8"
ExportAssets (56)Timeline Frame 9Symbol 454 as "cityProperty7"
ExportAssets (56)Timeline Frame 9Symbol 455 as "cityProperty6"
ExportAssets (56)Timeline Frame 9Symbol 456 as "cityProperty5"
ExportAssets (56)Timeline Frame 9Symbol 458 as "cityMapTexasName"
ExportAssets (56)Timeline Frame 9Symbol 459 as "hitCityProperty4"
ExportAssets (56)Timeline Frame 9Symbol 460 as "hitCityProperty3"
ExportAssets (56)Timeline Frame 9Symbol 461 as "hitCityProperty2"
ExportAssets (56)Timeline Frame 9Symbol 462 as "hitCityProperty1"
ExportAssets (56)Timeline Frame 9Symbol 466 as "cityPropertyPopupButton"
ExportAssets (56)Timeline Frame 9Symbol 469 as "cityPropertyPopupBlueButton"
ExportAssets (56)Timeline Frame 9Symbol 471 as "crowdTextPopupButton"
ExportAssets (56)Timeline Frame 9Symbol 472 as "hitCityProperty0"
ExportAssets (56)Timeline Frame 9Symbol 491 as "mapTexasCity"
ExportAssets (56)Timeline Frame 9Symbol 563 as "arrowButton"
ExportAssets (56)Timeline Frame 9Symbol 590 as "city"
ExportAssets (56)Timeline Frame 9Symbol 591 as "transOptionButton"
ExportAssets (56)Timeline Frame 9Symbol 598 as "inputText"
ExportAssets (56)Timeline Frame 9Symbol 605 as "defaultButton"
ExportAssets (56)Timeline Frame 9Symbol 795 as "menuMainBg"
ExportAssets (56)Timeline Frame 9Symbol 797 as "menuDefaultBg"
ExportAssets (56)Timeline Frame 9Symbol 798 as "menuDefaultSeqBg"
ExportAssets (56)Timeline Frame 9Symbol 827 as "menuQuickPoker"
ExportAssets (56)Timeline Frame 9Symbol 863 as "graphcardShade"
ExportAssets (56)Timeline Frame 9Symbol 916 as "card"
ExportAssets (56)Timeline Frame 9Symbol 923 as "menuInstructionBg"
ExportAssets (56)Timeline Frame 9Symbol 932 as "menuCareerPropSeqBg"
ExportAssets (56)Timeline Frame 9Symbol 938 as "maleButton"
ExportAssets (56)Timeline Frame 9Symbol 944 as "femaleButton"
ExportAssets (56)Timeline Frame 9Symbol 947 as "menuSelectingDot"
ExportAssets (56)Timeline Frame 9Symbol 950 as "infoBoxRed"
ExportAssets (56)Timeline Frame 9Symbol 953 as "infoBoxBlack"
ExportAssets (56)Timeline Frame 9Symbol 955 as "menuStatisticBg"
ExportAssets (56)Timeline Frame 9Symbol 957 as "daySwitchScreen"
ExportAssets (56)Timeline Frame 9Symbol 965 as "menuAchievementBg"
ExportAssets (56)Timeline Frame 9Symbol 968 as "FaderButton"
ExportAssets (56)Timeline Frame 9Symbol 969 as "faderLink"
ExportAssets (56)Timeline Frame 9Symbol 977 as "menuMainSettingsBg"
ExportAssets (56)Timeline Frame 9Symbol 994 as "mapTexas"
ExportAssets (56)Timeline Frame 9Symbol 1007 as "demoTile"
ExportAssets (56)Timeline Frame 9Symbol 1052 as "cityPersonPlayerMale"
ExportAssets (56)Timeline Frame 9Symbol 1064 as "mapTexasCityPopup"
ExportAssets (56)Timeline Frame 9Symbol 1100 as "cityCrowdMan"
ExportAssets (56)Timeline Frame 9Symbol 1120 as "cityPropertyPopup0Right"
ExportAssets (56)Timeline Frame 9Symbol 1122 as "cityPropertyPopup0RightUnder"
ExportAssets (56)Timeline Frame 9Symbol 1124 as "cityPropertyPopup0Left"
ExportAssets (56)Timeline Frame 9Symbol 1126 as "cityPropertyPopup0LeftUnder"
ExportAssets (56)Timeline Frame 9Symbol 1129 as "cityPropertyPopup1"
ExportAssets (56)Timeline Frame 9Symbol 1131 as "cityPropertyPopup1Right"
ExportAssets (56)Timeline Frame 9Symbol 1133 as "cityPropertyPopup1RightUnder"
ExportAssets (56)Timeline Frame 9Symbol 1135 as "cityPropertyPopup1Left"
ExportAssets (56)Timeline Frame 9Symbol 1137 as "cityPropertyPopup1LeftUnder"
ExportAssets (56)Timeline Frame 9Symbol 1162 as "CityAttentionMark"
ExportAssets (56)Timeline Frame 9Symbol 1163 as "hitCityProperty9"
ExportAssets (56)Timeline Frame 9Symbol 1164 as "hitCityProperty10"
ExportAssets (56)Timeline Frame 9Symbol 1165 as "hitCityProperty8"
ExportAssets (56)Timeline Frame 9Symbol 1166 as "hitCityProperty7"
ExportAssets (56)Timeline Frame 9Symbol 1167 as "hitCityProperty6"
ExportAssets (56)Timeline Frame 9Symbol 1168 as "hitCityProperty5"
ExportAssets (56)Timeline Frame 9Symbol 1170 as "mapLampasas"
ExportAssets (56)Timeline Frame 9Symbol 1180 as "crowdTextBalloonLeft"
ExportAssets (56)Timeline Frame 9Symbol 1186 as "crowdTextBalloonLeftUnder"
ExportAssets (56)Timeline Frame 9Symbol 1193 as "crowdTextBalloonRight"
ExportAssets (56)Timeline Frame 9Symbol 1199 as "crowdTextBalloonRightUnder"
ExportAssets (56)Timeline Frame 9Symbol 1252 as "cityPersonPlayerFemale"
ExportAssets (56)Timeline Frame 9Symbol 1283 as "travelScene"
ExportAssets (56)Timeline Frame 9Symbol 1308 as "winTownAnimation"
ExportAssets (56)Timeline Frame 9Symbol 1314 as "particle"
ExportAssets (56)Timeline Frame 9Symbol 1317 as "particleBlue"
ExportAssets (56)Timeline Frame 9Symbol 1319 as "particleGold"
ExportAssets (56)Timeline Frame 9Symbol 1321 as "particleSilver"
ExportAssets (56)Timeline Frame 9Symbol 1323 as "particleBronse"
ExportAssets (56)Timeline Frame 9Symbol 1335 as "smoke"
ExportAssets (56)Timeline Frame 9Symbol 1336 as "engine_mc"
ExportAssets (56)Timeline Frame 9Symbol 1337 as "track_mc"
ExportAssets (56)Timeline Frame 9Symbol 1344 as "topMenuButton"
ExportAssets (56)Timeline Frame 9Symbol 1354 as "DynamicTopMenu"
ExportAssets (56)Timeline Frame 9Symbol 1356 as "debugPoint"
ExportAssets (56)Timeline Frame 9Symbol 1377 as "choiceNavigation"
ExportAssets (56)Timeline Frame 9Symbol 1378 as "openCardBtn"
ExportAssets (56)Timeline Frame 9Symbol 1379 as "pokerDealer"
ExportAssets (56)Timeline Frame 9Symbol 1380 as "pokerPlayer"
ExportAssets (56)Timeline Frame 9Symbol 1383 as "dealerShirt"
ExportAssets (56)Timeline Frame 9Symbol 1386 as "keyPokerTable"
ExportAssets (56)Timeline Frame 9Symbol 1387 as "keyPokerPile"
ExportAssets (56)Timeline Frame 9Symbol 1398 as "pileValueDisplay"
ExportAssets (56)Timeline Frame 9Symbol 1402 as "pokerHouseBet"
ExportAssets (56)Timeline Frame 9Symbol 1405 as "lastRoundDisplay"
ExportAssets (56)Timeline Frame 9Symbol 1854 as "femaleArms"
ExportAssets (56)Timeline Frame 9Symbol 1855 as "femaleArmsColor"
ExportAssets (56)Timeline Frame 9Symbol 2369 as "maleArms"
ExportAssets (56)Timeline Frame 9Symbol 2370 as "maleArmsColor"
ExportAssets (56)Timeline Frame 9Symbol 2916 as "maleHands"
ExportAssets (56)Timeline Frame 9Symbol 2924 as "maleHandsColor"
ExportAssets (56)Timeline Frame 9Symbol 3183 as "femaleHands"
ExportAssets (56)Timeline Frame 9Symbol 3184 as "femaleHandsColor"
ExportAssets (56)Timeline Frame 9Symbol 3186 as "fish1"
ExportAssets (56)Timeline Frame 9Symbol 3187 as "fish2"
ExportAssets (56)Timeline Frame 9Symbol 3191 as "menuConfirmBack"
ExportAssets (56)Timeline Frame 9Symbol 3196 as "menuAdjustSpeed"
ExportAssets (56)Timeline Frame 9Symbol 3204 as "tournamentOverviewBg"
ExportAssets (56)Timeline Frame 9Symbol 3214 as "helpMain0"
ExportAssets (56)Timeline Frame 9Symbol 3225 as "textHelpHolderHorizontal"
ExportAssets (56)Timeline Frame 9Symbol 3230 as "textHelpHolderHorizontalTop"
ExportAssets (56)Timeline Frame 9Symbol 3238 as "helpMain1"
ExportAssets (56)Timeline Frame 9Symbol 3246 as "PlayerStatusPopup"
ExportAssets (56)Timeline Frame 9Symbol 3250 as "playerStatusPRow"
ExportAssets (56)Timeline Frame 9Symbol 3264 as "buyFullVersionTextScreen"
ExportAssets (56)Timeline Frame 9Symbol 3266 as "buyFullVersionScreens"
ExportAssets (56)Timeline Frame 9Symbol 3267 as "Wolves.wav"
ExportAssets (56)Timeline Frame 9Symbol 3268 as "Wolve.wav"
ExportAssets (56)Timeline Frame 9Symbol 3269 as "WinnerWith.wav"
ExportAssets (56)Timeline Frame 9Symbol 3270 as "WinnerTakes.wav"
ExportAssets (56)Timeline Frame 9Symbol 3271 as "WinMiss.wav"
ExportAssets (56)Timeline Frame 9Symbol 3272 as "WinMadam.wav"
ExportAssets (56)Timeline Frame 9Symbol 3273 as "WinGent.wav"
ExportAssets (56)Timeline Frame 9Symbol 3274 as "wind.wav"
ExportAssets (56)Timeline Frame 9Symbol 3275 as "winmusic.wav"
ExportAssets (56)Timeline Frame 9Symbol 3276 as "Whipe1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3277 as "Turn.wav"
ExportAssets (56)Timeline Frame 9Symbol 3278 as "TurkishRaise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3279 as "TurkishRaise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3280 as "TurkishFold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3281 as "TurkishCheck-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3282 as "TurkishCall-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3283 as "TurkishCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3284 as "TurkishBet-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3285 as "TurkishBet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3286 as "TurkishAllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3287 as "TotalPot.wav"
ExportAssets (56)Timeline Frame 9Symbol 3288 as "Tilt.wav"
ExportAssets (56)Timeline Frame 9Symbol 3289 as "Steaming.wav"
ExportAssets (56)Timeline Frame 9Symbol 3290 as "SplitPot.wav"
ExportAssets (56)Timeline Frame 9Symbol 3291 as "SmallBlind.wav"
ExportAssets (56)Timeline Frame 9Symbol 3292 as "Sir.wav"
ExportAssets (56)Timeline Frame 9Symbol 3293 as "SaloonPiano.wav"
ExportAssets (56)Timeline Frame 9Symbol 3294 as "SaloonLaugh2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3295 as "SaloonLaugh.wav"
ExportAssets (56)Timeline Frame 9Symbol 3296 as "SaloonGroar.wav"
ExportAssets (56)Timeline Frame 9Symbol 3297 as "SaloonGlass2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3298 as "SaloonGlass.wav"
ExportAssets (56)Timeline Frame 9Symbol 3299 as "SaloonFight.wav"
ExportAssets (56)Timeline Frame 9Symbol 3300 as "SaloonBoots.wav"
ExportAssets (56)Timeline Frame 9Symbol 3301 as "SaloonBase.wav"
ExportAssets (56)Timeline Frame 9Symbol 3302 as "SaloonApplause.wav"
ExportAssets (56)Timeline Frame 9Symbol 3303 as "Round Button bleep.wav"
ExportAssets (56)Timeline Frame 9Symbol 3304 as "rooster.wav"
ExportAssets (56)Timeline Frame 9Symbol 3305 as "River.wav"
ExportAssets (56)Timeline Frame 9Symbol 3306 as "CoinAward.wav"
ExportAssets (56)Timeline Frame 9Symbol 3307 as "Poker result Win.wav"
ExportAssets (56)Timeline Frame 9Symbol 3308 as "PlayerLeft.wav"
ExportAssets (56)Timeline Frame 9Symbol 3309 as "PlayerCheck.wav"
ExportAssets (56)Timeline Frame 9Symbol 3310 as "Player leaves.wav"
ExportAssets (56)Timeline Frame 9Symbol 3311 as "Owl.wav"
ExportAssets (56)Timeline Frame 9Symbol 3312 as "One key.wav"
ExportAssets (56)Timeline Frame 9Symbol 3313 as "CarEngine.wav"
ExportAssets (56)Timeline Frame 9Symbol 3314 as "Number-91.wav"
ExportAssets (56)Timeline Frame 9Symbol 3315 as "Number-900.wav"
ExportAssets (56)Timeline Frame 9Symbol 3316 as "Number-90.wav"
ExportAssets (56)Timeline Frame 9Symbol 3317 as "Number-81.wav"
ExportAssets (56)Timeline Frame 9Symbol 3318 as "Number-800.wav"
ExportAssets (56)Timeline Frame 9Symbol 3319 as "Number-80.wav"
ExportAssets (56)Timeline Frame 9Symbol 3320 as "Number-71.wav"
ExportAssets (56)Timeline Frame 9Symbol 3321 as "Number-700.wav"
ExportAssets (56)Timeline Frame 9Symbol 3322 as "Number-70.wav"
ExportAssets (56)Timeline Frame 9Symbol 3323 as "Number-61.wav"
ExportAssets (56)Timeline Frame 9Symbol 3324 as "Number-600.wav"
ExportAssets (56)Timeline Frame 9Symbol 3325 as "Number-60.wav"
ExportAssets (56)Timeline Frame 9Symbol 3326 as "Number-51.wav"
ExportAssets (56)Timeline Frame 9Symbol 3327 as "Number-500.wav"
ExportAssets (56)Timeline Frame 9Symbol 3328 as "Number-50.wav"
ExportAssets (56)Timeline Frame 9Symbol 3329 as "Number-41.wav"
ExportAssets (56)Timeline Frame 9Symbol 3330 as "Number-400.wav"
ExportAssets (56)Timeline Frame 9Symbol 3331 as "Number-40.wav"
ExportAssets (56)Timeline Frame 9Symbol 3332 as "Number-39.wav"
ExportAssets (56)Timeline Frame 9Symbol 3333 as "Number-38.wav"
ExportAssets (56)Timeline Frame 9Symbol 3334 as "Number-37.wav"
ExportAssets (56)Timeline Frame 9Symbol 3335 as "Number-36.wav"
ExportAssets (56)Timeline Frame 9Symbol 3336 as "Number-35.wav"
ExportAssets (56)Timeline Frame 9Symbol 3337 as "Number-34.wav"
ExportAssets (56)Timeline Frame 9Symbol 3338 as "Number-33.wav"
ExportAssets (56)Timeline Frame 9Symbol 3339 as "Number-32.wav"
ExportAssets (56)Timeline Frame 9Symbol 3340 as "Number-31_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3341 as "Number-31.wav"
ExportAssets (56)Timeline Frame 9Symbol 3342 as "Number-300.wav"
ExportAssets (56)Timeline Frame 9Symbol 3343 as "Number-30.wav"
ExportAssets (56)Timeline Frame 9Symbol 3344 as "Number-21.wav"
ExportAssets (56)Timeline Frame 9Symbol 3345 as "Number-200.wav"
ExportAssets (56)Timeline Frame 9Symbol 3346 as "Number-20.wav"
ExportAssets (56)Timeline Frame 9Symbol 3347 as "Number-19.wav"
ExportAssets (56)Timeline Frame 9Symbol 3348 as "Number-18.wav"
ExportAssets (56)Timeline Frame 9Symbol 3349 as "Number-17.wav"
ExportAssets (56)Timeline Frame 9Symbol 3350 as "Number-16.wav"
ExportAssets (56)Timeline Frame 9Symbol 3351 as "Number-15.wav"
ExportAssets (56)Timeline Frame 9Symbol 3352 as "Number-14.wav"
ExportAssets (56)Timeline Frame 9Symbol 3353 as "Number-13.wav"
ExportAssets (56)Timeline Frame 9Symbol 3354 as "Number-12.wav"
ExportAssets (56)Timeline Frame 9Symbol 3355 as "Number-11.wav"
ExportAssets (56)Timeline Frame 9Symbol 3356 as "Number-100n.wav"
ExportAssets (56)Timeline Frame 9Symbol 3357 as "Number-1000000.wav"
ExportAssets (56)Timeline Frame 9Symbol 3358 as "Number-1000.wav"
ExportAssets (56)Timeline Frame 9Symbol 3359 as "Number-100_2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3360 as "Number-100.wav"
ExportAssets (56)Timeline Frame 9Symbol 3361 as "Number-10.wav"
ExportAssets (56)Timeline Frame 9Symbol 3362 as "Number-09.wav"
ExportAssets (56)Timeline Frame 9Symbol 3363 as "Number-08.wav"
ExportAssets (56)Timeline Frame 9Symbol 3364 as "Number-07.wav"
ExportAssets (56)Timeline Frame 9Symbol 3365 as "Number-06.wav"
ExportAssets (56)Timeline Frame 9Symbol 3366 as "Number-05.wav"
ExportAssets (56)Timeline Frame 9Symbol 3367 as "Number-04.wav"
ExportAssets (56)Timeline Frame 9Symbol 3368 as "Number-03.wav"
ExportAssets (56)Timeline Frame 9Symbol 3369 as "Number-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3370 as "Number-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3371 as "NightMain.wav"
ExportAssets (56)Timeline Frame 9Symbol 3372 as "New Transport circle.wav"
ExportAssets (56)Timeline Frame 9Symbol 3373 as "Mister.wav"
ExportAssets (56)Timeline Frame 9Symbol 3374 as "Male6Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3375 as "Male6Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3376 as "Male6Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3377 as "Male6Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3378 as "Male6Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3379 as "Male6Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3380 as "Male6Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3381 as "Male6Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3382 as "Male6AllIn-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3383 as "Male6AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3384 as "Male4Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3385 as "Male4Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3386 as "Male4Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3387 as "Male4Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3388 as "Male4Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3389 as "Male4Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3390 as "Male4Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3391 as "Male4Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3392 as "Male4AllIn-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3393 as "Male4AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3394 as "Madam.wav"
ExportAssets (56)Timeline Frame 9Symbol 3395 as "Knock2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3396 as "Knock1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3397 as "Keys several.wav"
ExportAssets (56)Timeline Frame 9Symbol 3398 as "ItalianThreatened-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3399 as "ItalianRaise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3400 as "ItalianRaise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3401 as "ItalianFold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3402 as "ItalianFold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3403 as "ItalianCheck-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3404 as "ItalianCheck-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3405 as "ItalianCall-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3406 as "ItalianCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3407 as "ItalianBet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3408 as "ItalianAllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3409 as "IndonesianRaise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3410 as "IndonesianFold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3411 as "IndonesianCheck-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3412 as "IndonesianCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3413 as "IndonesianBet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3414 as "IndonesianAllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3415 as "House to blue.wav"
ExportAssets (56)Timeline Frame 9Symbol 3416 as "Horse1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3417 as "horseTransportation.wav"
ExportAssets (56)Timeline Frame 9Symbol 3418 as "carHorn.wav"
ExportAssets (56)Timeline Frame 9Symbol 3419 as "Hint pop up.wav"
ExportAssets (56)Timeline Frame 9Symbol 3420 as "GRAVEL 9.wav"
ExportAssets (56)Timeline Frame 9Symbol 3421 as "GRAVEL 8.wav"
ExportAssets (56)Timeline Frame 9Symbol 3422 as "GRAVEL 7.wav"
ExportAssets (56)Timeline Frame 9Symbol 3423 as "GRAVEL 6.wav"
ExportAssets (56)Timeline Frame 9Symbol 3424 as "GRAVEL 5.wav"
ExportAssets (56)Timeline Frame 9Symbol 3425 as "GRAVEL 4.wav"
ExportAssets (56)Timeline Frame 9Symbol 3426 as "GRAVEL 3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3427 as "GRAVEL 2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3428 as "GRAVEL 10.wav"
ExportAssets (56)Timeline Frame 9Symbol 3429 as "GRAVEL 1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3430 as "GovernorPlayerLose.wav"
ExportAssets (56)Timeline Frame 9Symbol 3431 as "GovernorRaise-07.wav"
ExportAssets (56)Timeline Frame 9Symbol 3432 as "GovernorRaise-05.wav"
ExportAssets (56)Timeline Frame 9Symbol 3433 as "GovernorFold-06.wav"
ExportAssets (56)Timeline Frame 9Symbol 3434 as "GovernorFold-04.wav"
ExportAssets (56)Timeline Frame 9Symbol 3435 as "GovernorCall-07.wav"
ExportAssets (56)Timeline Frame 9Symbol 3436 as "GovernorCall-05.wav"
ExportAssets (56)Timeline Frame 9Symbol 3437 as "GovernorCall-03.wav"
ExportAssets (56)Timeline Frame 9Symbol 3438 as "GovernorCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3439 as "GovernorBet-04.wav"
ExportAssets (56)Timeline Frame 9Symbol 3440 as "GovernorBet-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3441 as "GovernorAllIn-04.wav"
ExportAssets (56)Timeline Frame 9Symbol 3442 as "GoP.wav"
ExportAssets (56)Timeline Frame 9Symbol 3443 as "GangsterRaise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3444 as "GangsterFold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3445 as "GangsterCheck-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3446 as "GangsterCall-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3447 as "GangsterBet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3448 as "GangsterAllIn-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3449 as "GangsterAllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3450 as "Flop.wav"
ExportAssets (56)Timeline Frame 9Symbol 3451 as "Female4Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3452 as "Female4Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3453 as "Female4Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3454 as "Female4Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3455 as "Female4Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3456 as "Female4Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3457 as "Female4Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3458 as "Female4Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3459 as "Female4AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3460 as "Female3Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3461 as "Female3Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3462 as "Female3Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3463 as "Female3Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3464 as "Female3Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3465 as "Female3Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3466 as "Female3Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3467 as "Female3Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3468 as "Female3AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3469 as "Female2Win-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3470 as "Female2Win-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3471 as "Female2Raise-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3472 as "Female2Raise-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3473 as "Female2Fold-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3474 as "Female2Fold-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3475 as "Female2Check-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3476 as "Female2Bet-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3477 as "Female2AllIn-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3478 as "dollars.wav"
ExportAssets (56)Timeline Frame 9Symbol 3479 as "dollar.wav"
ExportAssets (56)Timeline Frame 9Symbol 3480 as "DayMain.wav"
ExportAssets (56)Timeline Frame 9Symbol 3481 as "Crow3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3482 as "Crow2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3483 as "Crow1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3484 as "ChipsThrow5.wav"
ExportAssets (56)Timeline Frame 9Symbol 3485 as "ChipsThrow4.wav"
ExportAssets (56)Timeline Frame 9Symbol 3486 as "ChipsThrow3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3487 as "ChipsThrow2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3488 as "ChipsThrow1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3489 as "Chip5.wav"
ExportAssets (56)Timeline Frame 9Symbol 3490 as "Chip4.wav"
ExportAssets (56)Timeline Frame 9Symbol 3491 as "Chip3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3492 as "Chip2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3493 as "Chip1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3494 as "WheelTransportation.wav"
ExportAssets (56)Timeline Frame 9Symbol 3495 as "CardThrow.wav"
ExportAssets (56)Timeline Frame 9Symbol 3496 as "CardStack.wav"
ExportAssets (56)Timeline Frame 9Symbol 3497 as "Card3.wav"
ExportAssets (56)Timeline Frame 9Symbol 3498 as "Card2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3499 as "Card1.wav"
ExportAssets (56)Timeline Frame 9Symbol 3500 as "CallMale.wav"
ExportAssets (56)Timeline Frame 9Symbol 3501 as "CallFemale-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3502 as "CallFemale-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3503 as "Buy or sell transport or house.wav"
ExportAssets (56)Timeline Frame 9Symbol 3504 as "BigRaisedTo.wav"
ExportAssets (56)Timeline Frame 9Symbol 3505 as "BigRaised.wav"
ExportAssets (56)Timeline Frame 9Symbol 3506 as "BigBlind.wav"
ExportAssets (56)Timeline Frame 9Symbol 3507 as "BackroomSqueak-02.wav"
ExportAssets (56)Timeline Frame 9Symbol 3508 as "BackroomSqueak-01.wav"
ExportAssets (56)Timeline Frame 9Symbol 3509 as "BackroomPiano.wav"
ExportAssets (56)Timeline Frame 9Symbol 3510 as "BackroomLaugh2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3511 as "BackroomLaugh.wav"
ExportAssets (56)Timeline Frame 9Symbol 3512 as "BackroomGroar.wav"
ExportAssets (56)Timeline Frame 9Symbol 3513 as "BackroomGlass2.wav"
ExportAssets (56)Timeline Frame 9Symbol 3514 as "BackroomGlass.wav"
ExportAssets (56)Timeline Frame 9Symbol 3515 as "BackroomFight.wav"
ExportAssets (56)Timeline Frame 9Symbol 3516 as "BackroomBoots.wav"
ExportAssets (56)Timeline Frame 9Symbol 3517 as "BackroomBase.wav"
ExportAssets (56)Timeline Frame 9Symbol 3518 as "BackroomApplause.wav"
ExportAssets (56)Timeline Frame 9Symbol 3519 as "AllInWith.wav"
ExportAssets (56)Timeline Frame 9Symbol 3520 as "AllIn.wav"
ExportAssets (56)Timeline Frame 9Symbol 3522 as "tournamentTableSanSabaBmp"
ExportAssets (56)Timeline Frame 9Symbol 3523 as "tournamentTableDallasBmp"
ExportAssets (56)Timeline Frame 9Symbol 3524 as "cashgameTable5Bmp"
ExportAssets (56)Timeline Frame 9Symbol 3527 as "tableDallas"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"Nl"Symbol 178 MovieClip Frame 1
"Us"Symbol 178 MovieClip Frame 2
"Gb"Symbol 178 MovieClip Frame 3
"Fr"Symbol 178 MovieClip Frame 4
"De"Symbol 178 MovieClip Frame 5
"Es"Symbol 178 MovieClip Frame 6
"It"Symbol 178 MovieClip Frame 7
"Brady"Symbol 242 MovieClip Frame 2
"LLana"Symbol 242 MovieClip Frame 4
"Lampasas"Symbol 242 MovieClip Frame 5
"Meridian"Symbol 242 MovieClip Frame 9
"SanAntonio"Symbol 242 MovieClip Frame 11
"Brady"Symbol 246 MovieClip Frame 2
"LLana"Symbol 246 MovieClip Frame 4
"Lampasas"Symbol 246 MovieClip Frame 5
"Meridian"Symbol 246 MovieClip Frame 9
"SanAntonio"Symbol 246 MovieClip Frame 11
"tilt"Symbol 268 MovieClip [ingamePlayerStateHint] Frame 2
"smallMagnify"Symbol 268 MovieClip [ingamePlayerStateHint] Frame 12
"busted"Symbol 268 MovieClip [ingamePlayerStateHint] Frame 42
"MaleNormal"Symbol 345 MovieClip Frame 1
"FemaleNormal"Symbol 345 MovieClip Frame 2
"FemaleGameover"Symbol 345 MovieClip Frame 3
"MaleGameover"Symbol 345 MovieClip Frame 4
"FemaleGrey"Symbol 345 MovieClip Frame 5
"MaleGrey"Symbol 345 MovieClip Frame 6
"MaleWin"Symbol 345 MovieClip Frame 7
"FemaleWin"Symbol 345 MovieClip Frame 8
"png"Symbol 611 MovieClip Frame 3
"png"Symbol 721 MovieClip Frame 2
"miniclip"Symbol 788 MovieClip Frame 5
"2dplay"Symbol 788 MovieClip Frame 15
"craziness"Symbol 788 MovieClip Frame 25
"arcadetown"Symbol 788 MovieClip Frame 35
"gamesgames"Symbol 788 MovieClip Frame 45
"box10"Symbol 788 MovieClip Frame 55
"zapak"Symbol 788 MovieClip Frame 65
"freeonlinegames"Symbol 788 MovieClip Frame 75
"speeleiland"Symbol 788 MovieClip Frame 85
"spele"Symbol 788 MovieClip Frame 95
"oberon"Symbol 788 MovieClip Frame 105
"alawar"Symbol 788 MovieClip Frame 115
"coaffiliate"Symbol 788 MovieClip Frame 125
"gamescouk"Symbol 788 MovieClip Frame 135
"bigfish"Symbol 788 MovieClip Frame 145
"hallpass"Symbol 788 MovieClip Frame 155
"logler"Symbol 788 MovieClip Frame 165
"jeuxfr"Symbol 788 MovieClip Frame 175
"jetztspielen"Symbol 788 MovieClip Frame 185
"playfirst"Symbol 788 MovieClip Frame 195
"fenomen"Symbol 788 MovieClip Frame 205
"iwin"Symbol 788 MovieClip Frame 215
"boonty"Symbol 788 MovieClip Frame 225
"shockwave"Symbol 788 MovieClip Frame 235
"spelletjes"Symbol 788 MovieClip Frame 245
"juegos"Symbol 788 MovieClip Frame 255
"gioco"Symbol 788 MovieClip Frame 265
"freearcade"Symbol 788 MovieClip Frame 275
"andkon"Symbol 788 MovieClip Frame 285
"nonoba"Symbol 788 MovieClip Frame 295
"back"Symbol 916 MovieClip [card] Frame 53
"Blinds"Symbol 923 MovieClip [menuInstructionBg] Frame 1
"Pre-flop"Symbol 923 MovieClip [menuInstructionBg] Frame 2
"Flop"Symbol 923 MovieClip [menuInstructionBg] Frame 3
"Turn&River"Symbol 923 MovieClip [menuInstructionBg] Frame 4
"Showdown"Symbol 923 MovieClip [menuInstructionBg] Frame 5
"PokerHands"Symbol 923 MovieClip [menuInstructionBg] Frame 6
"Female"Symbol 965 MovieClip [menuAchievementBg] Frame 1
"Male"Symbol 965 MovieClip [menuAchievementBg] Frame 2
"Male"Symbol 1305 MovieClip Frame 1
"Female"Symbol 1305 MovieClip Frame 2
"hat4"Symbol 1855 MovieClip [femaleArmsColor] Frame 1
"hat7"Symbol 1855 MovieClip [femaleArmsColor] Frame 2
"hat8"Symbol 1855 MovieClip [femaleArmsColor] Frame 3
"hat9"Symbol 1855 MovieClip [femaleArmsColor] Frame 4
"hat10"Symbol 1855 MovieClip [femaleArmsColor] Frame 5
"hat11"Symbol 1855 MovieClip [femaleArmsColor] Frame 6
"hat12"Symbol 1855 MovieClip [femaleArmsColor] Frame 7
"hat13"Symbol 1855 MovieClip [femaleArmsColor] Frame 8
"hat14"Symbol 1855 MovieClip [femaleArmsColor] Frame 9
"hat15"Symbol 1855 MovieClip [femaleArmsColor] Frame 10
"hat16"Symbol 1855 MovieClip [femaleArmsColor] Frame 11
"hat31"Symbol 1855 MovieClip [femaleArmsColor] Frame 12
"hat0"Symbol 2370 MovieClip [maleArmsColor] Frame 1
"hat1"Symbol 2370 MovieClip [maleArmsColor] Frame 2
"hat3"Symbol 2370 MovieClip [maleArmsColor] Frame 3
"hat5"Symbol 2370 MovieClip [maleArmsColor] Frame 4
"hat6"Symbol 2370 MovieClip [maleArmsColor] Frame 5
"hat7"Symbol 2370 MovieClip [maleArmsColor] Frame 6
"hat2"Symbol 2370 MovieClip [maleArmsColor] Frame 7
"hat17"Symbol 2370 MovieClip [maleArmsColor] Frame 8
"hat18"Symbol 2370 MovieClip [maleArmsColor] Frame 9
"hat19"Symbol 2370 MovieClip [maleArmsColor] Frame 10
"hat20"Symbol 2370 MovieClip [maleArmsColor] Frame 11
"hat21"Symbol 2370 MovieClip [maleArmsColor] Frame 12
"hat22"Symbol 2370 MovieClip [maleArmsColor] Frame 13
"hat23"Symbol 2370 MovieClip [maleArmsColor] Frame 14
"hat24"Symbol 2370 MovieClip [maleArmsColor] Frame 15
"hat25"Symbol 2370 MovieClip [maleArmsColor] Frame 16
"hat26"Symbol 2370 MovieClip [maleArmsColor] Frame 17
"hat27"Symbol 2370 MovieClip [maleArmsColor] Frame 18
"hat30"Symbol 2370 MovieClip [maleArmsColor] Frame 19
"hat0"Symbol 2924 MovieClip [maleHandsColor] Frame 1
"hat1"Symbol 2924 MovieClip [maleHandsColor] Frame 2
"hat2"Symbol 2924 MovieClip [maleHandsColor] Frame 3
"hat3"Symbol 2924 MovieClip [maleHandsColor] Frame 4
"hat5"Symbol 2924 MovieClip [maleHandsColor] Frame 5
"hat6"Symbol 2924 MovieClip [maleHandsColor] Frame 6
"hat7"Symbol 2924 MovieClip [maleHandsColor] Frame 7
"hat17"Symbol 2924 MovieClip [maleHandsColor] Frame 8
"hat18"Symbol 2924 MovieClip [maleHandsColor] Frame 9
"hat19"Symbol 2924 MovieClip [maleHandsColor] Frame 10
"hat20"Symbol 2924 MovieClip [maleHandsColor] Frame 11
"hat21"Symbol 2924 MovieClip [maleHandsColor] Frame 12
"hat22"Symbol 2924 MovieClip [maleHandsColor] Frame 13
"hat23"Symbol 2924 MovieClip [maleHandsColor] Frame 14
"hat24"Symbol 2924 MovieClip [maleHandsColor] Frame 15
"hat25"Symbol 2924 MovieClip [maleHandsColor] Frame 16
"hat26"Symbol 2924 MovieClip [maleHandsColor] Frame 17
"hat27"Symbol 2924 MovieClip [maleHandsColor] Frame 18
"hat30"Symbol 2924 MovieClip [maleHandsColor] Frame 19

Dynamic Text Variables

titleSymbol 76 EditableText"HIGHSCORES TOP 20"
cashSymbol 359 EditableText"<p align="left"><font face="Captain Howdy" size="16" color="#000000" letterSpacing="-1.000000" kerning="1">100</font></p>"
titleSymbol 470 EditableText"<p align="center"><font face="Arial" size="12" color="#aedfff" letterSpacing="0.000000" kerning="1">Yes</font></p>"
valueSymbol 594 EditableText"<p align="left"></p>"
welcomeMessageSymbol 794 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="26" color="#4c82b2" letterSpacing="0.000000" kerning="1"><b>Howdy</b></font></p>"
citySymbol 1056 EditableText"<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="1.000000" kerning="1">LAMPASAS</font></p>"
propertyAmountSymbol 1058 EditableText"<p align="left"><font face="Arial_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">5</font></p>"
transportSymbol 1059 EditableText"<p align="left"><font face="Arial_10pt_st" size="10" color="#ffcc00" letterSpacing="1.000000" kerning="1">Horse </font></p>"
action_txtSymbol 1364 EditableText"<p align="center"><font face="Edmunds Distressed" size="20" color="#dfd0bb" letterSpacing="2.000000" kerning="0">FOLD</font></p>"
valueSymbol 1376 EditableText"<p align="right"><font face="Edmunds Distressed" size="16" color="#dfd0bb" letterSpacing="2.000000" kerning="0">0</font></p>"
valueBfrSymbol 1397 EditableText"1200"
topTextSymbol 3199 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="20" color="#e4ad7c" letterSpacing="0.000000" kerning="1">top 10 players</font></p>"
topText2Symbol 3200 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="22" color="#000000" letterSpacing="0.000000" kerning="1">San Saba Saloon tournament</font></p>"
topText3Symbol 3201 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1">10 of the 24 players left</font></p>"
topText3Symbol 3202 EditableText"<p align="center"><font face="CopprplGoth Bd BT" size="16" color="#000000" letterSpacing="0.000000" kerning="1">1st player wins $3300</font></p>"




http://swfchan.com/11/52997/info.shtml
Created: 23/4 -2019 01:13:54 Last modified: 23/4 -2019 01:13:54 Server time: 28/04 -2024 20:10:18