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480218_Soul_fighters.swf

This is the info page for
Flash #53192

(Click the ID number above for more basic data on this flash file.)


Text
Stealth

Reconnaissance

Speed

Sabotage

Assassin

Infiltration

Martial arts

Espionage

Honor

Bravery

Power

Benevolence

Loyalty

Justice

Technique

Integrity

ActionScript [AS1/AS2]

Frame 1
function mailTo(obj, item) { getURL ("mailto:portuswebs@gmail.com", _blank); } stop(); var my_cm = new ContextMenu(); my_cm.builtInItems.save = false; my_cm.builtInItems.zoom = false; my_cm.builtInItems.play = false; my_cm.builtInItems.loop = false; my_cm.builtInItems.rewind = false; my_cm.builtInItems.forward_back = false; my_cm.builtInItems.print = false; my_cm.builtInItems.quality = false; my_cm.customItems.push(new ContextMenuItem("\u00A9 Daniel Zubiria", mailTo)); this.menu = my_cm; _root.onEnterFrame = function () { varCargado = getBytesLoaded(); varTotal = getBytesTotal(); varPorcentaje = Math.floor((varCargado / varTotal) * 100); if (varCargado == varTotal) { delete this.onEnterFrame; _root.gotoAndStop("Cargado"); } else { PreloadDecenas.gotoAndStop("_" + Math.floor(varPorcentaje / 10)); PreloadUnidades.gotoAndStop("_" + (varPorcentaje - (Math.floor(varPorcentaje / 10) * 10))); } };
Frame 2
var varMusic = true; var varSounds = true; var varQuality = true; var var2Jugadores = false; var varJugador1 = true;
Frame 3
play(); if (varSounds) { var sndTit = new Sound(); sndTit.attachSound("sndTitulo"); sndTit.start(); }
Frame 85
stop(); retraso = 0; Enter.onRelease = function () { _root.gotoAndStop("MenuPrincipal"); }; _CLICK_ANYWHERE_TO_ENTER.onEnterFrame = function () { switch (retraso++) { case 30 : this._visible = false; break; case 45 : this._visible = true; retraso = 0; } };
Frame 86
_1_PLAYER.onRelease = function () { _root.gotoAndStop("EleccionJugador"); }; _2_PLAYERS.onRelease = function () { var2Jugadores = true; _root.gotoAndStop("EleccionJugador"); }; _OPTIONS.onRelease = function () { _root.gotoAndStop("Opciones"); }; _HOW_TO_PLAY.onRelease = function () { _root.gotoAndStop("HowToPlay"); };
Frame 87
if (varMusic) { Musica.gotoAndStop("ON"); } else { Musica.gotoAndStop("OFF"); } if (varSounds) { Sonidos.gotoAndStop("ON"); } else { Sonidos.gotoAndStop("OFF"); } if (varQuality) { Calidad.gotoAndStop("HIGH"); _root._quality = "HIGH"; } else { Calidad.gotoAndStop("LOW"); _root._quality = "LOW"; } _BACK.onRelease = function () { _root.gotoAndStop("MenuPrincipal"); }; Musica.onRelease = function () { varMusic = !varMusic; if (varMusic) { this.gotoAndStop("ON"); } else { this.gotoAndStop("OFF"); } }; Sonidos.onRelease = function () { varSounds = !varSounds; if (varSounds) { this.gotoAndStop("ON"); } else { this.gotoAndStop("OFF"); } }; Calidad.onRelease = function () { varQuality = !varQuality; if (varQuality) { this.gotoAndStop("HIGH"); _root._quality = "HIGH"; } else { this.gotoAndStop("LOW"); _root._quality = "LOW"; } };
Frame 88
function Cambio1() { varJugador1 = true; Player1.onEnterFrame = function () { if (this._x > 180) { this._x = this._x - Math.ceil((this._x - 180) / 3); } }; Player2.onEnterFrame = function () { if (this._x < 460) { this._x = this._x + Math.ceil((460 - this._x) / 3); } }; } function Cambio2() { varJugador1 = false; Player2.onEnterFrame = function () { if (this._x > 180) { this._x = this._x - Math.ceil((this._x - 180) / 3); } }; Player1.onEnterFrame = function () { if (this._x < 460) { this._x = this._x + Math.ceil((460 - this._x) / 3); } }; } function Seleccionado() { AnimSeleccion.play(); delete Tak.onRelease; delete Mit.onRelease; delete _root.onMouseMove; } if (var2Jugadores) { Player2.gotoAndStop("Player2"); } else { Player2.gotoAndStop("CPU"); } this.onMouseMove = function () { if ((_xmouse <= 320) && (varJugador1 == false)) { Cambio1(); } if ((_xmouse > 320) && (varJugador1 == true)) { Cambio2(); } }; Tak.onRelease = Seleccionado; Mit.onRelease = Seleccionado;
Frame 89
function ComenzarCombate() { function addMove(Tipo, Altura) { if (ActiveMove < 4) { if (ActivePlayer) { _TAKI$S_TURN._visible = false; } else { _MITSURUGI$S_TURN._visible = false; } _GO\u00F1._visible = false; var _local2 = 0; switch (Tipo) { case 1 : _local2 = (Altura * 3) - 2; _root["_MOVE_" + ActiveMove].gotoAndStop("Defensa"); break; case 2 : _local2 = (Altura * 3) - 1; _root["_MOVE_" + ActiveMove].gotoAndStop("Contra"); break; case 3 : _local2 = Altura * 3; _root["_MOVE_" + ActiveMove].gotoAndStop("Ataque"); break; case 4 : _local2 = 10; _root["_MOVE_" + ActiveMove].gotoAndStop("Izquierda"); break; case 5 : _local2 = 11; _root["_MOVE_" + ActiveMove].gotoAndStop("Derecha"); } AsignarMovimiento(_local2); _root[("Turno" + ActiveMove) + "Desactivado"]._visible = false; _root["_MOVE_" + ActiveMove].onRelease = function () { if (ActiveMove > 1) { ActiveMove--; AsignarMovimiento(0); delete _root["_MOVE_" + ActiveMove].onRelease; _root[("Turno" + ActiveMove) + "Desactivado"]._visible = true; _root["_MOVE_" + ActiveMove].gotoAndStop("Nada"); MostrarOK(); } }; ActiveMove++; MostrarOK(); } } function AsignarMovimiento(M) { if (ActivePlayer) { ArrayTaki[ActiveMove] = M; } else { ArrayMitsurugi[ActiveMove] = M; } } function MostrarOK() { if (ActiveMove == 4) { OKDesactivado._visible = false; OK.onRelease = TerminarJugada; } else { OKDesactivado._visible = true; delete OK.onRelease; } } _HIGH_ATTACK.onRelease = function () { addMove(3, 1); }; _MEDIUM_ATTACK.onRelease = function () { addMove(3, 2); }; _LOW_ATTACK.onRelease = function () { addMove(3, 3); }; _HIGH_COUNTER_ATTACK.onRelease = function () { addMove(2, 1); }; _MEDIUM_COUNTER_ATTACK.onRelease = function () { addMove(2, 2); }; _LOW_COUNTER_ATTACK.onRelease = function () { addMove(2, 3); }; _HIGH_DEFENSE.onRelease = function () { addMove(1, 1); }; _MEDIUM_DEFENSE.onRelease = function () { addMove(1, 2); }; _LOW_DEFENSE.onRelease = function () { addMove(1, 3); }; _MOVE_LEFT.onRelease = function () { addMove(4, 0); }; _MOVE_RIGHT.onRelease = function () { addMove(5, 0); }; _TAKI_WINS._visible = false; _MITSURUGI_WINS._visible = false; _SHOW_TURN._visible = false; _TIME_UP._visible = false; _KO._visible = false; _DRAW._visible = false; Salir._visible = false; _SHOW_TURN.onRelease = function () { this._visible = false; MostrarCombate(); }; Salir.onRelease = function () { Salir.gotoAndPlay("2Titulo"); delete Salir.onRelease; }; ComenzarTurno(); } function ComenzarTurno() { ContMove = 1; _TAKI$S_TURN._visible = false; _MITSURUGI$S_TURN._visible = false; _GO\u00F1._visible = false; TurnsLeft--; ActualizarContador(); if (TurnsLeft > 0) { ArrayTaki = [ArrayTaki[0], 0, 0, 0]; ArrayMitsurugi = [ArrayMitsurugi[0], 0, 0, 0]; AnimTaki = [ArrayTaki[0], 0, 0, 0]; AnimMitsurugi = [ArrayMitsurugi[0], 0, 0, 0]; ActivePlayer = true; ComenzarJugada(); } else { TerminarPelea(); } } function ActualizarContador() { Decenas.gotoAndStop("_" + Math.floor(TurnsLeft / 10)); Unidades.gotoAndStop("_" + (TurnsLeft - (Math.floor(TurnsLeft / 10) * 10))); } function ComenzarJugada() { Turno1Desactivado._visible = true; Turno2Desactivado._visible = true; Turno3Desactivado._visible = true; OKDesactivado._visible = true; TodosBotonesDesactivados._visible = false; ActiveMove = 1; ContMove = 1; if (var2Jugadores) { if (ActivePlayer) { _TAKI$S_TURN._visible = true; } else { _MITSURUGI$S_TURN._visible = true; } _GO\u00F1._visible = true; } else if (ActivePlayer) { if (varJugador1) { _TAKI$S_TURN._visible = true; _GO\u00F1._visible = true; } else { CrearJugadaCPU(); TerminarJugada(); } } else if (varJugador1) { CrearJugadaCPU(); TerminarJugada(); } else { _MITSURUGI$S_TURN._visible = true; _GO\u00F1._visible = true; } } function TerminarJugada() { if (ActivePlayer) { ActivePlayer = !ActivePlayer; ComenzarJugada(); } else { Turno1Desactivado._visible = true; Turno2Desactivado._visible = true; Turno3Desactivado._visible = true; OKDesactivado._visible = true; _SHOW_TURN._visible = true; } } function CrearJugadaCPU(T, A) { var _local1 = 0; if (varJugador1) { T = false; if (VidaMitsurugi > VidaTaki) { A = false; } else { A = true; } } else { T = true; if (VidaTaki > VidaMitsurugi) { A = false; } else { A = true; } } if (T) { if (A) { do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 != 11) { if ((ArrayMitsurugi[0] - ArrayTaki[0]) > 1) { if ((Math.random() > 0.6) && (ArrayTaki[0] < 8)) { _local1 = 11; } } } } while ((((_local1 == 4) || (_local1 == 7)) || (_local1 == 2)) || (_local1 == 10)); ArrayTaki[1] = _local1; do { _local1 = Math.floor(Math.random() * 11) + 1; } while (((((_local1 == 5) || (_local1 == 8)) || (_local1 == 1)) || (_local1 == 10)) || (_local1 == 11)); ArrayTaki[2] = _local1; do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 != 11) { if ((ArrayMitsurugi[0] - ArrayTaki[0]) > 1) { if ((Math.random() > 0.8) && (ArrayTaki[0] != 8)) { _local1 = 11; } } } } while ((((_local1 == 1) || (_local1 == 4)) || (_local1 == 7)) || (_local1 == 10)); ArrayTaki[3] = _local1; } else { do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 == 10) { if (ArrayTaki[0] < 2) { _local1 = 11; } } } while (((_local1 == 5) || (_local1 == 8)) || (_local1 == 11)); ArrayTaki[1] = _local1; do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 != 10) { if ((Math.random() > 0.75) && (ArrayTaki[0] > 1)) { _local1 = 10; } } } while ((((_local1 == 2) || (_local1 == 5)) || (_local1 == 8)) || (_local1 == 11)); ArrayTaki[2] = _local1; do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 != 10) { if ((Math.random() > 0.8) && (ArrayTaki[0] > 1)) { _local1 = 10; } } } while (((((_local1 == 1) || (_local1 == 2)) || (_local1 == 4)) || (_local1 == 7)) || (_local1 == 11)); ArrayTaki[3] = _local1; } } else if (A) { do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 != 10) { if ((ArrayMitsurugi[0] - ArrayTaki[0]) > 1) { if ((Math.random() > 0.55) && (ArrayMitsurugi[0] > 2)) { _local1 = 10; } } } } while ((((_local1 == 1) || (_local1 == 4)) || (_local1 == 7)) || (_local1 == 11)); ArrayMitsurugi[1] = _local1; do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 == 10) { if ((ArrayMitsurugi[0] - ArrayTaki[0]) < 2) { _local1 = 11; } } } while ((((_local1 == 2) || (_local1 == 5)) || (_local1 == 8)) || (_local1 == 11)); ArrayMitsurugi[2] = _local1; do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 != 10) { if ((ArrayMitsurugi[0] - ArrayTaki[0]) > 1) { if ((Math.random() > 0.85) && (ArrayMitsurugi[0] > 2)) { _local1 = 10; } } } } while ((((_local1 == 1) || (_local1 == 4)) || (_local1 == 7)) || (_local1 == 11)); ArrayMitsurugi[3] = _local1; } else { do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 != 11) { if (ArrayMitsurugi[0] < 9) { if ((Math.random() > 0.9) && (ArrayMitsurugi[0] < 9)) { _local1 = 11; } } } } while ((((_local1 == 2) || (_local1 == 5)) || (_local1 == 8)) || (_local1 == 10)); ArrayMitsurugi[1] = _local1; do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 == 11) { if (ArrayMitsurugi[0] > 8) { _local1 = 10; } } } while ((((_local1 == 1) || (_local1 == 4)) || (_local1 == 7)) || (_local1 == 10)); ArrayMitsurugi[2] = _local1; do { _local1 = Math.floor(Math.random() * 11) + 1; if (_local1 != 11) { if (ArrayMitsurugi[0] < 9) { if ((Math.random() > 0.85) && (ArrayMitsurugi[0] < 9)) { _local1 = 11; } } } } while ((((_local1 == 2) || (_local1 == 5)) || (_local1 == 8)) || (_local1 == 10)); ArrayMitsurugi[3] = _local1; } } function MostrarCombate() { TodosBotonesDesactivados._visible = true; ContMove = 1; if (EvaluarCombo()) { AnimarMovimiento(); } else { EvaluarMovimiento(); } } function EvaluarCombo() { var _local1 = false; if ((ArrayMitsurugi[0] - ArrayTaki[0]) == 1) { if (((ArrayTaki[1] == 3) && (ArrayTaki[2] == 9)) && (ArrayTaki[3] == 6)) { switch (ArrayMitsurugi[1]) { case 9 : case 5 : case 8 : case 7 : case 10 : case 11 : _local1 = true; ContMove = 3; AnimTaki[ContMove] = 9; AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 30, 20); } } if (((ArrayMitsurugi[1] == 6) && (ArrayMitsurugi[2] == 6)) && (ArrayMitsurugi[3] == 6)) { switch (ArrayTaki[1]) { case 3 : case 2 : case 8 : case 1 : case 10 : case 11 : _local1 = true; ContMove = 3; AnimMitsurugi[ContMove] = 9; AnimTaki[ContMove] = 5; ActualizarVida(true, 30, 20); } } } return(_local1); } function EvaluarMovimiento() { switch (ArrayTaki[ContMove]) { case 3 : case 6 : case 9 : if (((ArrayMitsurugi[ContMove] == 3) || (ArrayMitsurugi[ContMove] == 6)) || (ArrayMitsurugi[ContMove] == 9)) { AtaqueAtaque(); } else if (((ArrayMitsurugi[ContMove] == 2) || (ArrayMitsurugi[ContMove] == 5)) || (ArrayMitsurugi[ContMove] == 8)) { AtaqueContra(true); } else if (((ArrayMitsurugi[ContMove] == 1) || (ArrayMitsurugi[ContMove] == 4)) || (ArrayMitsurugi[ContMove] == 7)) { AtaqueDefensa(true); } else if ((ArrayMitsurugi[ContMove] == 10) || (ArrayMitsurugi[ContMove] == 11)) { AtaqueMovimiento(true); } break; case 2 : case 5 : case 8 : if (((ArrayMitsurugi[ContMove] == 3) || (ArrayMitsurugi[ContMove] == 6)) || (ArrayMitsurugi[ContMove] == 9)) { AtaqueContra(false); } else if (((ArrayMitsurugi[ContMove] == 2) || (ArrayMitsurugi[ContMove] == 5)) || (ArrayMitsurugi[ContMove] == 8)) { DefensaDefensa(); } else if (((ArrayMitsurugi[ContMove] == 1) || (ArrayMitsurugi[ContMove] == 4)) || (ArrayMitsurugi[ContMove] == 7)) { DefensaDefensa(); } else if ((ArrayMitsurugi[ContMove] == 10) || (ArrayMitsurugi[ContMove] == 11)) { DefensaMovimiento(true); } break; case 1 : case 4 : case 7 : if (((ArrayMitsurugi[ContMove] == 3) || (ArrayMitsurugi[ContMove] == 6)) || (ArrayMitsurugi[ContMove] == 9)) { AtaqueDefensa(false); } else if (((ArrayMitsurugi[ContMove] == 2) || (ArrayMitsurugi[ContMove] == 5)) || (ArrayMitsurugi[ContMove] == 8)) { DefensaDefensa(); } else if (((ArrayMitsurugi[ContMove] == 1) || (ArrayMitsurugi[ContMove] == 4)) || (ArrayMitsurugi[ContMove] == 7)) { DefensaDefensa(); } else if ((ArrayMitsurugi[ContMove] == 10) || (ArrayMitsurugi[ContMove] == 11)) { DefensaMovimiento(true); } break; case 10 : case 11 : if (((ArrayMitsurugi[ContMove] == 3) || (ArrayMitsurugi[ContMove] == 6)) || (ArrayMitsurugi[ContMove] == 9)) { AtaqueMovimiento(false); } else if (((ArrayMitsurugi[ContMove] == 2) || (ArrayMitsurugi[ContMove] == 5)) || (ArrayMitsurugi[ContMove] == 8)) { DefensaMovimiento(false); } else if (((ArrayMitsurugi[ContMove] == 1) || (ArrayMitsurugi[ContMove] == 4)) || (ArrayMitsurugi[ContMove] == 7)) { DefensaMovimiento(false); } else { if (!((ArrayMitsurugi[ContMove] == 10) || (ArrayMitsurugi[ContMove] == 11))) { break; } MovimientoMovimiento(); } } AnimarMovimiento(); } function AtaqueAtaque() { if ((ArrayMitsurugi[0] - ArrayTaki[0]) == 1) { switch (ArrayTaki[ContMove]) { case 3 : if (ArrayMitsurugi[ContMove] == 9) { AnimTaki[ContMove] = 2; AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 10, 5); } else if (ArrayMitsurugi[ContMove] == 6) { AnimTaki[ContMove] = 5; ActualizarVida(true, 10, 5); AnimMitsurugi[ContMove] = 3; } break; case 6 : if (ArrayMitsurugi[ContMove] == 3) { AnimTaki[ContMove] = 3; AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 10, 5); } else if (ArrayMitsurugi[ContMove] == 9) { AnimTaki[ContMove] = 5; ActualizarVida(true, 10, 5); AnimMitsurugi[ContMove] = 4; } break; case 9 : if (ArrayMitsurugi[ContMove] == 6) { AnimTaki[ContMove] = 4; AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 10, 5); } else { if (ArrayMitsurugi[ContMove] != 3) { break; } AnimTaki[ContMove] = 5; ActualizarVida(true, 10, 5); AnimMitsurugi[ContMove] = 2; } } if (DefensaTaki && (ArrayTaki[ContMove] == ArrayMitsurugi[ContMove])) { switch (ArrayTaki[ContMove]) { case 3 : AnimTaki[ContMove] = 2; AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 10, 8); break; case 6 : AnimTaki[ContMove] = 3; AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 10, 8); break; case 9 : AnimTaki[ContMove] = 4; AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 10, 8); } } else if (DefensaMitsurugi && (ArrayTaki[ContMove] == ArrayMitsurugi[ContMove])) { switch (ArrayMitsurugi[ContMove]) { case 3 : AnimMitsurugi[ContMove] = 2; AnimTaki[ContMove] = 5; ActualizarVida(true, 10, 8); break; case 6 : AnimMitsurugi[ContMove] = 3; AnimTaki[ContMove] = 5; ActualizarVida(true, 10, 8); break; case 9 : AnimMitsurugi[ContMove] = 4; AnimTaki[ContMove] = 5; ActualizarVida(true, 10, 8); } } else if (ArrayTaki[ContMove] == ArrayMitsurugi[ContMove]) { switch (ArrayMitsurugi[ContMove]) { case 3 : AnimMitsurugi[ContMove] = 2; AnimTaki[ContMove] = 2; break; case 6 : AnimMitsurugi[ContMove] = 3; AnimTaki[ContMove] = 3; break; case 9 : AnimMitsurugi[ContMove] = 4; AnimTaki[ContMove] = 4; } } } else { switch (ArrayTaki[ContMove]) { case 3 : AnimTaki[ContMove] = 2; break; case 6 : AnimTaki[ContMove] = 3; break; case 9 : AnimTaki[ContMove] = 4; } switch (ArrayMitsurugi[ContMove]) { case 3 : AnimMitsurugi[ContMove] = 2; return; case 6 : AnimMitsurugi[ContMove] = 3; return; case 9 : AnimMitsurugi[ContMove] = 4; } } } function AtaqueContra(B) { if ((ArrayMitsurugi[0] - ArrayTaki[0]) == 1) { if (B) { if (ArrayTaki[ContMove] == (ArrayMitsurugi[ContMove] + 1)) { AnimTaki[ContMove] = 5; ActualizarVida(true, 15, (RojoTaki - VidaTaki) + 15); switch (ArrayMitsurugi[ContMove]) { case 2 : AnimMitsurugi[ContMove] = 2; break; case 5 : AnimMitsurugi[ContMove] = 3; break; case 8 : AnimMitsurugi[ContMove] = 4; } } else { AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 10, 5); switch (ArrayTaki[ContMove]) { case 3 : AnimTaki[ContMove] = 2; break; case 6 : AnimTaki[ContMove] = 3; break; case 9 : AnimTaki[ContMove] = 4; } } } else if ((ArrayTaki[ContMove] + 1) != ArrayMitsurugi[ContMove]) { AnimTaki[ContMove] = 5; ActualizarVida(true, 10, 5); switch (ArrayMitsurugi[ContMove]) { case 3 : AnimMitsurugi[ContMove] = 2; break; case 6 : AnimMitsurugi[ContMove] = 3; break; case 9 : AnimMitsurugi[ContMove] = 4; } } else { AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 15, (RojoMitsurugi - VidaMitsurugi) + 15); switch (ArrayTaki[ContMove]) { case 2 : AnimTaki[ContMove] = 2; break; case 5 : AnimTaki[ContMove] = 3; break; case 8 : AnimTaki[ContMove] = 4; } } } else { switch (ArrayTaki[ContMove]) { case 3 : AnimTaki[ContMove] = 2; break; case 6 : AnimTaki[ContMove] = 3; break; case 9 : AnimTaki[ContMove] = 4; break; case 2 : case 5 : case 8 : AnimTaki[ContMove] = 1; } switch (ArrayMitsurugi[ContMove]) { case 3 : AnimMitsurugi[ContMove] = 2; break; case 6 : AnimMitsurugi[ContMove] = 3; break; case 9 : AnimMitsurugi[ContMove] = 4; break; case 2 : case 5 : case 8 : AnimMitsurugi[ContMove] = 1; } } } function AtaqueDefensa(B) { if ((ArrayMitsurugi[0] - ArrayTaki[0]) == 1) { if (B) { switch (ArrayTaki[ContMove]) { case 3 : AnimTaki[ContMove] = 2; if (ArrayMitsurugi[ContMove] == 7) { AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 8, 4); } else { AnimMitsurugi[ContMove] = 1; ActualizarVida(false, 1, 0); } break; case 6 : AnimTaki[ContMove] = 3; if (ArrayMitsurugi[ContMove] == 1) { AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 8, 4); } else { AnimMitsurugi[ContMove] = 1; ActualizarVida(false, 1, 0); } break; case 9 : AnimTaki[ContMove] = 4; if (ArrayMitsurugi[ContMove] == 4) { AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 8, 4); } else { AnimMitsurugi[ContMove] = 1; ActualizarVida(false, 1, 0); } } } else { switch (ArrayMitsurugi[ContMove]) { case 3 : AnimMitsurugi[ContMove] = 2; if (ArrayTaki[ContMove] == 7) { AnimTaki[ContMove] = 5; ActualizarVida(true, 8, 4); } else { AnimTaki[ContMove] = 1; ActualizarVida(true, 1, 0); } break; case 6 : AnimMitsurugi[ContMove] = 3; if (ArrayTaki[ContMove] == 1) { AnimTaki[ContMove] = 5; ActualizarVida(true, 8, 4); } else { AnimTaki[ContMove] = 1; ActualizarVida(true, 1, 0); } break; case 9 : AnimMitsurugi[ContMove] = 4; if (ArrayTaki[ContMove] == 4) { AnimTaki[ContMove] = 5; ActualizarVida(true, 8, 4); } else { AnimTaki[ContMove] = 1; ActualizarVida(true, 1, 0); } } } } else { switch (ArrayTaki[ContMove]) { case 3 : AnimTaki[ContMove] = 2; break; case 6 : AnimTaki[ContMove] = 3; break; case 9 : AnimTaki[ContMove] = 4; break; case 1 : case 4 : case 7 : AnimTaki[ContMove] = 1; } switch (ArrayMitsurugi[ContMove]) { case 3 : AnimMitsurugi[ContMove] = 2; break; case 6 : AnimMitsurugi[ContMove] = 3; break; case 9 : AnimMitsurugi[ContMove] = 4; break; case 1 : case 4 : case 7 : AnimMitsurugi[ContMove] = 1; } } } function DefensaDefensa() { AnimTaki[ContMove] = 1; AnimMitsurugi[ContMove] = 1; } function DefensaMovimiento(B) { if (B) { AnimTaki[ContMove] = 1; switch (ArrayMitsurugi[ContMove]) { case 10 : if ((ArrayMitsurugi[0] > 2) && ((ArrayMitsurugi[0] - ArrayTaki[0]) > 1)) { AnimMitsurugi[ContMove] = 7; } else { AnimMitsurugi[ContMove] = 0; } break; case 11 : if (ArrayMitsurugi[0] < 9) { AnimMitsurugi[ContMove] = 8; } else { AnimMitsurugi[ContMove] = 0; } } } else { AnimMitsurugi[ContMove] = 1; switch (ArrayTaki[ContMove]) { case 10 : if (ArrayTaki[0] > 1) { AnimTaki[ContMove] = 7; } else { AnimTaki[ContMove] = 0; } break; case 11 : if ((ArrayTaki[0] < 8) && ((ArrayMitsurugi[0] - ArrayTaki[0]) > 1)) { AnimTaki[ContMove] = 8; } else { AnimTaki[ContMove] = 0; } } } } function AtaqueMovimiento(B) { if (B) { switch (ArrayTaki[ContMove]) { case 3 : AnimTaki[ContMove] = 2; break; case 6 : AnimTaki[ContMove] = 3; break; case 9 : AnimTaki[ContMove] = 4; } if ((ArrayMitsurugi[0] - ArrayTaki[0]) == 1) { AnimMitsurugi[ContMove] = 5; ActualizarVida(false, 10, 5); } else { switch (ArrayMitsurugi[ContMove]) { case 10 : if (ArrayMitsurugi[0] > 2) { AnimMitsurugi[ContMove] = 7; } else { ArrayMitsurugi[ContMove] = 0; } break; case 11 : if (ArrayMitsurugi[0] < 9) { AnimMitsurugi[ContMove] = 8; } else { ArrayMitsurugi[ContMove] = 0; } } } } else { switch (ArrayMitsurugi[ContMove]) { case 3 : AnimMitsurugi[ContMove] = 2; break; case 6 : AnimMitsurugi[ContMove] = 3; break; case 9 : AnimMitsurugi[ContMove] = 4; } if ((ArrayMitsurugi[0] - ArrayTaki[0]) == 1) { AnimTaki[ContMove] = 5; ActualizarVida(true, 10, 5); } else { switch (ArrayTaki[ContMove]) { case 10 : if (ArrayTaki[0] > 1) { AnimTaki[ContMove] = 7; } else { AnimTaki[ContMove] = 0; } break; case 11 : if (ArrayTaki[0] < 8) { AnimTaki[ContMove] = 8; } else { AnimTaki[ContMove] = 0; } } } } } function MovimientoMovimiento() { if (((ArrayTaki[ContMove] == ArrayMitsurugi[ContMove]) || ((ArrayMitsurugi[0] - ArrayTaki[0]) > 2)) || ((ArrayTaki[ContMove] == 10) && (ArrayMitsurugi[ContMove] == 11))) { switch (ArrayTaki[ContMove]) { case 10 : if (ArrayTaki[0] > 1) { AnimTaki[ContMove] = 7; } else { AnimTaki[ContMove] = 0; } break; case 11 : if (ArrayTaki[0] < 8) { AnimTaki[ContMove] = 8; } else { AnimTaki[ContMove] = 0; } } switch (ArrayMitsurugi[ContMove]) { case 10 : if (ArrayMitsurugi[0] > 2) { AnimMitsurugi[ContMove] = 7; } else { AnimMitsurugi[ContMove] = 0; } break; case 11 : if (ArrayMitsurugi[0] < 9) { AnimMitsurugi[ContMove] = 8; } else { AnimMitsurugi[ContMove] = 0; } } } else if ((ArrayMitsurugi[0] - ArrayTaki[0]) > 1) { if (VidaTaki > VidaMitsurugi) { switch (ArrayTaki[ContMove]) { case 10 : AnimTaki[ContMove] = 7; AnimMitsurugi[ContMove] = 0; break; case 11 : AnimTaki[ContMove] = 8; AnimMitsurugi[ContMove] = 0; } } else if (VidaTaki < VidaMitsurugi) { switch (ArrayMitsurugi[ContMove]) { case 10 : AnimMitsurugi[ContMove] = 7; AnimTaki[ContMove] = 0; break; case 11 : AnimMitsurugi[ContMove] = 8; AnimTaki[ContMove] = 0; } } else if (Math.random() > 0.5) { switch (ArrayTaki[ContMove]) { case 10 : AnimTaki[ContMove] = 7; AnimMitsurugi[ContMove] = 0; break; case 11 : AnimTaki[ContMove] = 8; AnimMitsurugi[ContMove] = 0; } } else { switch (ArrayMitsurugi[ContMove]) { case 10 : AnimMitsurugi[ContMove] = 7; AnimTaki[ContMove] = 0; break; case 11 : AnimMitsurugi[ContMove] = 8; AnimTaki[ContMove] = 0; } } } else { AnimMitsurugi[ContMove] = 0; AnimTaki[ContMove] = 0; } } function ActualizarVida(B, V, R) { if (B) { VidaTaki = VidaTaki - V; RojoTaki = RojoTaki - R; if (VidaTaki < 1) { VidaTaki = 0; RojoTaki = 0; ArrayTaki[ContMove] = 6; AnimTaki[ContMove] = 6; } } else { VidaMitsurugi = VidaMitsurugi - V; RojoMitsurugi = RojoMitsurugi - R; if (VidaMitsurugi < 1) { VidaMitsurugi = 0; RojoMitsurugi = 0; ArrayMitsurugi[ContMove] = 6; AnimMitsurugi[ContMove] = 6; } } } function Aumentar1PuntoVida(B) { if (B) { if (RojoTaki > VidaTaki) { VidaTaki++; } } else if (RojoMitsurugi > VidaMitsurugi) { VidaMitsurugi++; } } function AnimarMovimiento() { switch (AnimTaki[ContMove]) { case 0 : Aumentar1PuntoVida(true); Taki.gotoAndPlay("NoMove"); break; case 1 : Aumentar1PuntoVida(true); Taki.gotoAndPlay("Guard"); CaraTaki.gotoAndStop("Defensa"); break; case 2 : Aumentar1PuntoVida(true); Taki.gotoAndPlay("HighAttack"); CaraTaki.gotoAndStop("Ataque"); break; case 3 : Aumentar1PuntoVida(true); Taki.gotoAndPlay("MediumAttack"); CaraTaki.gotoAndStop("Ataque"); break; case 4 : Aumentar1PuntoVida(true); Taki.gotoAndPlay("LowAttack"); CaraTaki.gotoAndStop("Ataque"); break; case 5 : Taki.gotoAndPlay("Hit"); CaraTaki.gotoAndStop("Golpe"); break; case 6 : Taki.gotoAndPlay("Dead"); TerminarPelea(); break; case 7 : Aumentar1PuntoVida(true); ArrayTaki[0] = ArrayTaki[0] - 1; AnimTaki[0] = AnimTaki[0] - 1; Taki.gotoAndPlay("Left"); break; case 8 : Aumentar1PuntoVida(true); ArrayTaki[0] = ArrayTaki[0] + 1; AnimTaki[0] = AnimTaki[0] + 1; Taki.gotoAndPlay("Right"); break; case 9 : Aumentar1PuntoVida(true); Aumentar1PuntoVida(true); Aumentar1PuntoVida(true); Taki.gotoAndPlay("Combo1"); } switch (AnimMitsurugi[ContMove]) { case 0 : Aumentar1PuntoVida(false); Mitsurugi.gotoAndPlay("NoMove"); break; case 1 : Aumentar1PuntoVida(false); Mitsurugi.gotoAndPlay("Guard"); CaraMitsurugi.gotoAndStop("Defensa"); break; case 2 : Aumentar1PuntoVida(false); Mitsurugi.gotoAndPlay("HighAttack"); CaraMitsurugi.gotoAndStop("Ataque"); break; case 3 : Aumentar1PuntoVida(false); Mitsurugi.gotoAndPlay("MediumAttack"); CaraMitsurugi.gotoAndStop("Ataque"); break; case 4 : Aumentar1PuntoVida(false); Mitsurugi.gotoAndPlay("LowAttack"); CaraMitsurugi.gotoAndStop("Ataque"); break; case 5 : Mitsurugi.gotoAndPlay("Hit"); CaraMitsurugi.gotoAndStop("Golpe"); break; case 6 : Mitsurugi.gotoAndPlay("Dead"); TerminarPelea(); break; case 7 : Aumentar1PuntoVida(false); ArrayMitsurugi[0] = ArrayMitsurugi[0] - 1; AnimMitsurugi[0] = AnimMitsurugi[0] - 1; Mitsurugi.gotoAndPlay("Left"); break; case 8 : Aumentar1PuntoVida(false); ArrayMitsurugi[0] = ArrayMitsurugi[0] + 1; AnimMitsurugi[0] = AnimMitsurugi[0] + 1; Mitsurugi.gotoAndPlay("Right"); break; case 9 : Aumentar1PuntoVida(false); Aumentar1PuntoVida(false); Aumentar1PuntoVida(false); Mitsurugi.gotoAndPlay("Combo1"); } MostrarVida(); } function MostrarVida() { if (VidaTaki < 100) { TakiLifebar.Green._visible = false; } else { TakiLifebar.Green._visible = true; } TakiLifebar.Yellow._xscale = VidaTaki; TakiLifebar.Red._xscale = RojoTaki; if (VidaMitsurugi < 100) { MitsurugiLifebar.Green._visible = false; } else { MitsurugiLifebar.Green._visible = true; } MitsurugiLifebar.Yellow._xscale = VidaMitsurugi; MitsurugiLifebar.Red._xscale = RojoMitsurugi; if (VidaTaki == 100) { if (VidaMitsurugi == 100) { CaraTaki.gotoAndStop("AmbosPerfect"); CaraMitsurugi.gotoAndStop("AmbosPerfect"); } else { CaraTaki.gotoAndStop("Perfect"); if (VidaMitsurugi > 20) { CaraMitsurugi.gotoAndStop("Normal"); } else { CaraMitsurugi.gotoAndStop("Muerte"); } } } else if (VidaMitsurugi == 100) { CaraMitsurugi.gotoAndStop("Perfect"); if (VidaTaki > 20) { CaraTaki.gotoAndStop("Normal"); } else if (VidaTaki == 0) { CaraTaki.gotoAndStop("KO"); } else { CaraTaki.gotoAndStop("Muerte"); } } else { if (VidaTaki > 20) { CaraTaki.gotoAndStop("Normal"); } else { CaraTaki.gotoAndStop("Muerte"); } if (VidaMitsurugi > 20) { CaraMitsurugi.gotoAndStop("Normal"); } else if (VidaMitsurugi == 0) { CaraMitsurugi.gotoAndStop("KO"); } else { CaraMitsurugi.gotoAndStop("Muerte"); } } } function ComprobarSiguienteMovimiento() { if (SiguienteMovimiento) { ContMove++; if (ContMove > 3) { ComenzarTurno(); } else { EvaluarMovimiento(); } } SiguienteMovimiento = !SiguienteMovimiento; } function TerminarPelea() { if (TurnsLeft < 1) { _TIME_UP._visible = true; } else { _KO._visible = true; } if (VidaTaki > VidaMitsurugi) { _TAKI_WINS._visible = true; } else if (VidaMitsurugi > VidaTaki) { _MITSURUGI_WINS._visible = true; } else { _DRAW._visible = true; } Salir._visible = true; sndFightSong.stop(); } if (varMusic) { var sndFightSong = new Sound(); sndFightSong.attachSound("FightSong"); sndFightSong.start(); } var ArrayTaki = new Array(3, 0, 0, 0); var ArrayMitsurugi = new Array(7, 0, 0, 0); var AnimTaki = new Array(3, 0, 0, 0); var AnimMitsurugi = new Array(7, 0, 0, 0); var DefensaTaki = false; var DefensaMitsurugi = false; var VidaTaki = 100; var RojoTaki = 100; var VidaMitsurugi = 100; var RojoMitsurugi = 100; var FinPelea = false; var TurnsLeft = 31; var ActivePlayer = true; var ActiveMove = 1; var ContMove = 1; var SiguienteMovimiento = false; ComenzarCombate();
Frame 90
Siguiente.onRelease = function () { _root.nextFrame(); };
Frame 96
_root.gotoAndPlay("Titulo");
Frame 97
stop(); Start.onRelease = function () { _root.gotoAndPlay("Intro"); };
Frame 98
Saltar.onRelease = function () { _root.gotoAndPlay("FinIntro"); sndInt.stop(); }; var sndInt = new Sound(); sndInt.attachSound("sndIntro"); sndInt.start();
Frame 554
_root.gotoAndPlay("PrimeraVez");
Symbol 23 MovieClip Frame 1
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Symbol 26 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 87
stop(); _root.gotoAndStop("Combate");
Symbol 118 MovieClip Frame 1
gotoAndPlay ("Stand");
Symbol 118 MovieClip Frame 37
_root.ComprobarSiguienteMovimiento();
Symbol 118 MovieClip Frame 50
gotoAndPlay ("Stand");
Symbol 118 MovieClip Frame 51
if (_root.varSounds) { var THit = new Sound(); THit.attachSound("sndTHit" + (Math.floor(Math.random() * 2) + 1)); THit.start(); }
Symbol 118 MovieClip Frame 63
gotoAndPlay ("StandCode");
Symbol 118 MovieClip Frame 64
if (_root.varSounds) { var TDie = new Sound(); TDie.attachSound("sndTDie"); TDie.start(); }
Symbol 118 MovieClip Frame 70
stop();
Symbol 118 MovieClip Frame 83
gotoAndPlay ("StandCode");
Symbol 118 MovieClip Frame 96
gotoAndPlay ("StandCode");
Symbol 118 MovieClip Frame 106
gotoAndPlay ("StandCode");
Symbol 118 MovieClip Frame 121
gotoAndPlay ("StandCode");
Symbol 118 MovieClip Frame 127
gotoAndPlay ("StandCode"); this._x = this._x - 60;
Symbol 118 MovieClip Frame 134
gotoAndPlay ("StandCode"); this._x = this._x + 60;
Symbol 118 MovieClip Frame 169
gotoAndPlay ("StandCode");
Symbol 194 MovieClip Frame 1
gotoAndPlay ("Stand");
Symbol 194 MovieClip Frame 37
_root.ComprobarSiguienteMovimiento();
Symbol 194 MovieClip Frame 50
gotoAndPlay ("Stand");
Symbol 194 MovieClip Frame 51
if (_root.varSounds) { var MHit = new Sound(); MHit.attachSound("sndMHit" + (Math.floor(Math.random() * 3) + 1)); MHit.start(); }
Symbol 194 MovieClip Frame 63
gotoAndPlay ("StandCode");
Symbol 194 MovieClip Frame 64
if (_root.varSounds) { var MDie = new Sound(); MDie.attachSound("sndMDie"); MDie.start(); }
Symbol 194 MovieClip Frame 70
stop();
Symbol 194 MovieClip Frame 83
gotoAndPlay ("StandCode");
Symbol 194 MovieClip Frame 102
gotoAndPlay ("StandCode");
Symbol 194 MovieClip Frame 117
gotoAndPlay ("StandCode");
Symbol 194 MovieClip Frame 135
gotoAndPlay ("StandCode");
Symbol 194 MovieClip Frame 142
gotoAndPlay ("StandCode"); this._x = this._x - 60;
Symbol 194 MovieClip Frame 149
gotoAndPlay ("StandCode"); this._x = this._x + 60;
Symbol 194 MovieClip Frame 180
gotoAndPlay ("StandCode");
Symbol 201 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 1
max = length(this._parent._name) + 1; aux = 0; while (aux < max) { str = substring(this._parent._name, aux, 1); if (str != "_") { this.attachMovie("Letra", "L" + aux, this.getNextHighestDepth(), {_x:(((-(max + 2)) / 2) * 8) + (aux * 8), _y:-4}); this["L" + aux].gotoAndStop("_" + str); } aux++; }
Symbol 215 MovieClip Frame 1
stop(); this.gotoAndStop(this._name);
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stop();
Symbol 259 MovieClip Frame 1
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Symbol 260 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 1
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Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 97
_root.gotoAndPlay("PantallaTitulo");
Symbol 329 MovieClip Frame 104
stop();
Symbol 369 MovieClip Frame 133
stop();

Library Items

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Symbol 2 Sound [sndTHit2]
Symbol 3 Sound [sndTHit1]
Symbol 4 Sound [sndTDie]
Symbol 5 Sound [sndMHit3]
Symbol 6 Sound [sndMHit2]
Symbol 7 Sound [sndMHit1]
Symbol 8 Sound [sndMDie]
Symbol 9 Sound [sndIntro]
Symbol 10 Sound [FightSong]
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Instance Names

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"PreloadUnidades"Frame 1Symbol 26 MovieClip
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"_OPTIONS"Frame 86Symbol 23 MovieClip
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"Musica"Frame 87Symbol 38 MovieClip
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"Tak"Frame 88Symbol 118 MovieClip
"Mit"Frame 88Symbol 194 MovieClip
"Player1"Frame 88Symbol 201 MovieClip
"Player2"Frame 88Symbol 201 MovieClip
"Backgrounds"Frame 89Symbol 204 MovieClip
"Taki"Frame 89Symbol 118 MovieClip
"Mitsurugi"Frame 89Symbol 194 MovieClip
"_HIGH_DEFENSE"Frame 89Symbol 212 Button
"_HIGH_COUNTER_ATTACK"Frame 89Symbol 212 Button
"_HIGH_ATTACK"Frame 89Symbol 212 Button
"Defensa"Frame 89Symbol 215 MovieClip
"Contra"Frame 89Symbol 215 MovieClip
"Ataque"Frame 89Symbol 215 MovieClip
"_MOVE_LEFT"Frame 89Symbol 221 Button
"_MOVE_RIGHT"Frame 89Symbol 227 Button
"_MEDIUM_DEFENSE"Frame 89Symbol 212 Button
"_MEDIUM_COUNTER_ATTACK"Frame 89Symbol 212 Button
"_MEDIUM_ATTACK"Frame 89Symbol 212 Button
"Defensa"Frame 89Symbol 215 MovieClip
"Contra"Frame 89Symbol 215 MovieClip
"Ataque"Frame 89Symbol 215 MovieClip
"_LOW_DEFENSE"Frame 89Symbol 212 Button
"_LOW_COUNTER_ATTACK"Frame 89Symbol 212 Button
"_LOW_ATTACK"Frame 89Symbol 212 Button
"Defensa"Frame 89Symbol 215 MovieClip
"Contra"Frame 89Symbol 215 MovieClip
"Ataque"Frame 89Symbol 215 MovieClip
"OK"Frame 89Symbol 233 Button
"OKDesactivado"Frame 89Symbol 234 MovieClip
"_MOVE_1"Frame 89Symbol 243 MovieClip
"_MOVE_2"Frame 89Symbol 243 MovieClip
"_MOVE_3"Frame 89Symbol 243 MovieClip
"Turno3Desactivado"Frame 89Symbol 244 MovieClip
"Turno2Desactivado"Frame 89Symbol 244 MovieClip
"Turno1Desactivado"Frame 89Symbol 244 MovieClip
"CaraTaki"Frame 89Symbol 260 MovieClip
"CaraMitsurugi"Frame 89Symbol 275 MovieClip
"TakiLifebar"Frame 89Symbol 282 MovieClip
"MitsurugiLifebar"Frame 89Symbol 282 MovieClip
"TodosBotonesDesactivados"Frame 89Symbol 285 MovieClip
"_TURNS_LEFT"Frame 89Symbol 23 MovieClip
"Decenas"Frame 89Symbol 26 MovieClip
"Unidades"Frame 89Symbol 26 MovieClip
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"_GOñ"Frame 89Symbol 259 MovieClip
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"_TAKI_WINS"Frame 89Symbol 259 MovieClip
"_MITSURUGI_WINS"Frame 89Symbol 259 MovieClip
"_DRAW"Frame 89Symbol 259 MovieClip
"_KO"Frame 89Symbol 259 MovieClip
"_TIME_UP"Frame 89Symbol 259 MovieClip
"_SHOW_TURN"Frame 89Symbol 290 MovieClip
"Salir"Frame 89Symbol 291 MovieClip
"_THESE_ARE_THE_FIGHTERS_YOU_CAN_CHOOSE"Frame 90Symbol 23 MovieClip
"_TAKI_OR_MITSURUGI"Frame 90Symbol 23 MovieClip
"_THESE_ARE_THE_LIFEBARS_AND_THE_TURNS_REMAINING_IN_THE_FIGHT"Frame 90Symbol 23 MovieClip
"Siguiente"Frame 90Symbol 28 MovieClip
"_THIS_IS_THE_CONTROL_PANEL"Frame 91Symbol 23 MovieClip
"_EACH_TURN_YOU_HAVE_TO_CHOOSE_AN_ACTION_HERE"Frame 91Symbol 23 MovieClip
"_TO_START_THE_FIGHT_CHOOSE_THREE_ACTIONS_FROM_THE_GRID"Frame 91Symbol 23 MovieClip
"_THESE_ARE_THE_DIRECTION_BUTTONS"Frame 92Symbol 23 MovieClip
"_LEFT_AND_RIGHT"Frame 92Symbol 23 MovieClip
"_CHOOSE_CAREFULLY_YOUR_MOVES_DEPENDS_ON_YOUR_OPPONENTS_MOVES"Frame 92Symbol 23 MovieClip
"_EACH_CHARACTER_HAS_ONE_UNIQUE_COMBINATION_OF_ATTACKS"Frame 92Symbol 23 MovieClip
"_THE_DEFENSE_MOVES_BLOCK_TWO_ATTACKS"Frame 92Symbol 23 MovieClip
"_FOR_EXAMPLE_HIGH_DEFENSE_DEFENDS_FROM_BOTH_HIGH_AND_MEDIUM_ATTACKS"Frame 92Symbol 23 MovieClip
"_WHICH_CAN_BE_USED_AS_A_COMBO"Frame 92Symbol 23 MovieClip
"_THESE_ARE_THE_ACTION_BUTTONS"Frame 93Symbol 23 MovieClip
"_THESE_ARE_THE_DEFENSE_COUNTERATTACK_AND_ATTACK_COLUMNS"Frame 93Symbol 23 MovieClip
"_THE_DEFENCE_MOVES_CAN_BLOCK_TWO_ATTACKS"Frame 93Symbol 23 MovieClip
"_FOR_EXAMPLE_HIGH_DEFENCE_DEFENDS_FROM_HIGH_AND_MEDIUM_ATTACK"Frame 93Symbol 23 MovieClip
"_THESE_ARE_THE_HIGH_MEDIUM_AND_LOW_ROWS"Frame 94Symbol 23 MovieClip
"_DAMAGE_RANKINGS"Frame 95Symbol 23 MovieClip
"_1_COMBO"Frame 95Symbol 23 MovieClip
"_2_COUNTERATTACK"Frame 95Symbol 23 MovieClip
"_3_PARRY"Frame 95Symbol 23 MovieClip
"_4_ATTACK"Frame 95Symbol 23 MovieClip
"_6_DEFENDED_ATTACK"Frame 95Symbol 23 MovieClip
"_5_IN_GUARD_ATTACK"Frame 95Symbol 23 MovieClip
"_COMBOS_ARE_ONLY_EXECUTED_WHEN_THE_FIRST_MOVE_IS_SUCCESFULL"Frame 95Symbol 23 MovieClip
"_WHAN_YOU_MATCH_THE_HEIGH_OF_HIS_ATTACK_YOU_CAN_CANCEL_IT_AND_STRIKE_BACK"Frame 95Symbol 23 MovieClip
"_WHEN_YOU_SUCCESFULLY_DEFEND_AND_YOUR_NEXT_MOVE_IS_AN_ATTACK"Frame 95Symbol 23 MovieClip
"_WHEN_YOU_ATTACK_AND_YOUR_OPPONENT_CHOOSES_THE_WRONG_DEFENSE"Frame 95Symbol 23 MovieClip
"_WHEN_YOU_ATTACK_AND_YOUR_OPPONENT_CHOOSES_THE_CORRECT_DEFENSE"Frame 95Symbol 23 MovieClip
"_EXTRA_RULES"Frame 96Symbol 23 MovieClip
"_YOU_CANNOT_ESCAPE_FROM_AN_ATTACK_WITH_A_MOVEMENT"Frame 96Symbol 23 MovieClip
"_IF_BOTH_FIGHTERS_TRY_TO_MOVE_TO_THE_SAME_EMPTY_PLACE_THE_ONE_WITH_MORE_LIFE_WILL_SUCCESSED_BUT"Frame 96Symbol 23 MovieClip
"_FOR_EACH_MOVEMENT_THAT_YOU_DO_NOT_RECEIVE_AN_ATTACK_IF_YOUR_REDBAR_IS_BIGGER_THAN_YOUR_LIFEBAR"Frame 96Symbol 23 MovieClip
"_IF_BOTH_HAVE_THE_SAME_LIFE_THE_DECISION_IS_RANDOMLY"Frame 96Symbol 23 MovieClip
"_YOUR_LIFE_WILL_INCREASE_BY_1"Frame 96Symbol 23 MovieClip
"Start"Frame 97Symbol 374 MovieClip
"_CLICK_ANYWHERE_TO_START"Frame 97Symbol 23 MovieClip
"Saltar"Frame 98Symbol 376 MovieClip
"FinIntro"Frame 520Symbol 400 MovieClip
"FinIntro"Frame 554Symbol 400 MovieClip
"_KO"Symbol 260 MovieClip Frame 8Symbol 259 MovieClip
"_KO"Symbol 275 MovieClip Frame 8Symbol 259 MovieClip
"Red"Symbol 282 MovieClip Frame 1Symbol 277 MovieClip
"Yellow"Symbol 282 MovieClip Frame 1Symbol 279 MovieClip
"Green"Symbol 282 MovieClip Frame 1Symbol 281 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "sndTitulo"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sndTHit2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sndTHit1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sndTDie"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sndMHit3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sndMHit2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sndMHit1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sndMDie"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sndIntro"
ExportAssets (56)Timeline Frame 1Symbol 10 as "FightSong"
ExportAssets (56)Timeline Frame 1Symbol 16 as "LetraGrande"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Letra"

Labels

"PrimeraVez"Frame 2
"PantallaTitulo"Frame 3
"Titulo"Frame 85
"MenuPrincipal"Frame 86
"Opciones"Frame 87
"EleccionJugador"Frame 88
"Combate"Frame 89
"HowToPlay"Frame 90
"Cargado"Frame 97
"Intro"Frame 98
"FinIntro"Frame 520
"_A"Symbol 16 MovieClip [LetraGrande] Frame 1
"_B"Symbol 16 MovieClip [LetraGrande] Frame 2
"_C"Symbol 16 MovieClip [LetraGrande] Frame 3
"_D"Symbol 16 MovieClip [LetraGrande] Frame 4
"_E"Symbol 16 MovieClip [LetraGrande] Frame 5
"_F"Symbol 16 MovieClip [LetraGrande] Frame 6
"_G"Symbol 16 MovieClip [LetraGrande] Frame 7
"_H"Symbol 16 MovieClip [LetraGrande] Frame 8
"_I"Symbol 16 MovieClip [LetraGrande] Frame 9
"_J"Symbol 16 MovieClip [LetraGrande] Frame 10
"_K"Symbol 16 MovieClip [LetraGrande] Frame 11
"_L"Symbol 16 MovieClip [LetraGrande] Frame 12
"_M"Symbol 16 MovieClip [LetraGrande] Frame 13
"_N"Symbol 16 MovieClip [LetraGrande] Frame 14
"_O"Symbol 16 MovieClip [LetraGrande] Frame 15
"_P"Symbol 16 MovieClip [LetraGrande] Frame 16
"_Q"Symbol 16 MovieClip [LetraGrande] Frame 17
"_R"Symbol 16 MovieClip [LetraGrande] Frame 18
"_S"Symbol 16 MovieClip [LetraGrande] Frame 19
"_T"Symbol 16 MovieClip [LetraGrande] Frame 20
"_U"Symbol 16 MovieClip [LetraGrande] Frame 21
"_V"Symbol 16 MovieClip [LetraGrande] Frame 22
"_W"Symbol 16 MovieClip [LetraGrande] Frame 23
"_X"Symbol 16 MovieClip [LetraGrande] Frame 24
"_Y"Symbol 16 MovieClip [LetraGrande] Frame 25
"_Z"Symbol 16 MovieClip [LetraGrande] Frame 26
"_0"Symbol 16 MovieClip [LetraGrande] Frame 27
"_1"Symbol 16 MovieClip [LetraGrande] Frame 28
"_2"Symbol 16 MovieClip [LetraGrande] Frame 29
"_3"Symbol 16 MovieClip [LetraGrande] Frame 30
"_4"Symbol 16 MovieClip [LetraGrande] Frame 31
"_5"Symbol 16 MovieClip [LetraGrande] Frame 32
"_6"Symbol 16 MovieClip [LetraGrande] Frame 33
"_7"Symbol 16 MovieClip [LetraGrande] Frame 34
"_8"Symbol 16 MovieClip [LetraGrande] Frame 35
"_9"Symbol 16 MovieClip [LetraGrande] Frame 36
"_$"Symbol 16 MovieClip [LetraGrande] Frame 37
"_ñ"Symbol 16 MovieClip [LetraGrande] Frame 38
"_0"Symbol 20 MovieClip [Letra] Frame 1
"_1"Symbol 20 MovieClip [Letra] Frame 2
"_2"Symbol 20 MovieClip [Letra] Frame 3
"_3"Symbol 20 MovieClip [Letra] Frame 4
"_4"Symbol 20 MovieClip [Letra] Frame 5
"_5"Symbol 20 MovieClip [Letra] Frame 6
"_6"Symbol 20 MovieClip [Letra] Frame 7
"_7"Symbol 20 MovieClip [Letra] Frame 8
"_8"Symbol 20 MovieClip [Letra] Frame 9
"_9"Symbol 20 MovieClip [Letra] Frame 10
"_A"Symbol 20 MovieClip [Letra] Frame 11
"_B"Symbol 20 MovieClip [Letra] Frame 12
"_C"Symbol 20 MovieClip [Letra] Frame 13
"_D"Symbol 20 MovieClip [Letra] Frame 14
"_E"Symbol 20 MovieClip [Letra] Frame 15
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"_G"Symbol 20 MovieClip [Letra] Frame 17
"_H"Symbol 20 MovieClip [Letra] Frame 18
"_I"Symbol 20 MovieClip [Letra] Frame 19
"_J"Symbol 20 MovieClip [Letra] Frame 20
"_K"Symbol 20 MovieClip [Letra] Frame 21
"_L"Symbol 20 MovieClip [Letra] Frame 22
"_M"Symbol 20 MovieClip [Letra] Frame 23
"_N"Symbol 20 MovieClip [Letra] Frame 24
"_O"Symbol 20 MovieClip [Letra] Frame 25
"_P"Symbol 20 MovieClip [Letra] Frame 26
"_Q"Symbol 20 MovieClip [Letra] Frame 27
"_R"Symbol 20 MovieClip [Letra] Frame 28
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"_T"Symbol 20 MovieClip [Letra] Frame 30
"_U"Symbol 20 MovieClip [Letra] Frame 31
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"_X"Symbol 20 MovieClip [Letra] Frame 34
"_Y"Symbol 20 MovieClip [Letra] Frame 35
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"_0"Symbol 26 MovieClip Frame 1
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"HIGH"Symbol 33 MovieClip Frame 1
"LOW"Symbol 33 MovieClip Frame 2
"ON"Symbol 38 MovieClip Frame 1
"OFF"Symbol 38 MovieClip Frame 2
"NoMove"Symbol 118 MovieClip Frame 2
"StandCode"Symbol 118 MovieClip Frame 26
"Stand"Symbol 118 MovieClip Frame 38
"Hit"Symbol 118 MovieClip Frame 51
"Dead"Symbol 118 MovieClip Frame 64
"Guard"Symbol 118 MovieClip Frame 71
"LowAttack"Symbol 118 MovieClip Frame 84
"MediumAttack"Symbol 118 MovieClip Frame 97
"HighAttack"Symbol 118 MovieClip Frame 107
"Left"Symbol 118 MovieClip Frame 122
"Right"Symbol 118 MovieClip Frame 128
"Combo1"Symbol 118 MovieClip Frame 135
"NoMove"Symbol 194 MovieClip Frame 2
"StandCode"Symbol 194 MovieClip Frame 26
"Stand"Symbol 194 MovieClip Frame 38
"Hit"Symbol 194 MovieClip Frame 51
"Dead"Symbol 194 MovieClip Frame 64
"Guard"Symbol 194 MovieClip Frame 71
"LowAttack"Symbol 194 MovieClip Frame 84
"MediumAttack"Symbol 194 MovieClip Frame 103
"HighAttack"Symbol 194 MovieClip Frame 118
"Left"Symbol 194 MovieClip Frame 136
"Right"Symbol 194 MovieClip Frame 143
"Combo1"Symbol 194 MovieClip Frame 150
"Player1"Symbol 201 MovieClip Frame 1
"Player2"Symbol 201 MovieClip Frame 2
"CPU"Symbol 201 MovieClip Frame 3
"Dojo"Symbol 204 MovieClip Frame 1
"Ataque"Symbol 215 MovieClip Frame 1
"Contra"Symbol 215 MovieClip Frame 2
"Defensa"Symbol 215 MovieClip Frame 3
"Nada"Symbol 243 MovieClip Frame 1
"Ataque"Symbol 243 MovieClip Frame 2
"Contra"Symbol 243 MovieClip Frame 3
"Defensa"Symbol 243 MovieClip Frame 4
"Izquierda"Symbol 243 MovieClip Frame 5
"Derecha"Symbol 243 MovieClip Frame 6
"AmbosPerfect"Symbol 260 MovieClip Frame 1
"Perfect"Symbol 260 MovieClip Frame 2
"Normal"Symbol 260 MovieClip Frame 3
"Ataque"Symbol 260 MovieClip Frame 4
"Golpe"Symbol 260 MovieClip Frame 5
"Defensa"Symbol 260 MovieClip Frame 6
"Muerte"Symbol 260 MovieClip Frame 7
"KO"Symbol 260 MovieClip Frame 8
"AmbosPerfect"Symbol 275 MovieClip Frame 1
"Perfect"Symbol 275 MovieClip Frame 2
"Normal"Symbol 275 MovieClip Frame 3
"Ataque"Symbol 275 MovieClip Frame 4
"Defensa"Symbol 275 MovieClip Frame 5
"Golpe"Symbol 275 MovieClip Frame 6
"Muerte"Symbol 275 MovieClip Frame 7
"KO"Symbol 275 MovieClip Frame 8
"Perfect"Symbol 282 MovieClip Frame 1
"2Titulo"Symbol 291 MovieClip Frame 2




http://swfchan.com/11/53192/info.shtml
Created: 22/4 -2019 19:01:49 Last modified: 22/4 -2019 19:01:49 Server time: 02/05 -2024 04:06:39