STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228098
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95812084?noj=FRM95812084-6DC" width="1" height="1"></div>

Stick Fighter (arcade).swf

This is the info page for
Flash #54600

(Click the ID number above for more basic data on this flash file.)


Text
Duffman

Hilary Duff

Stick Fighter

<p align="center"><font face="Arial Black" size="16" color="#000000">© 2004 <a href="http://joshuajmorgan.com" target = "_blank">Joshua J. Morgan</a></font></p><p align="center"><font face="Arial Black" size="14" color="#000000"><a href="http://joshuajmorgan.com" target = "_blank">joshuajmorgan.com</a></font></p>

LOADING

LOADING

PLAY

PLAY

PLAY

CONTROLS

CONTROLS

ABOUT

ABOUT

MENU

ONE
Player:

TWO
Players:

Left
Right
Jump
Crouch
Weak Punch
Strong Punch
Weak Kick
Strong Kick

=
=
=
=
=
=
=
=

V
N
G
B
~ `
1
2
3

Left
Right
Up
Down
, <
. >

/ ?
SHIFT

Weak Punch
Strong Punch
Weak Kick
Strong Kick

=
=
=
=

~ `
1
2
3

Left
Right
Jump
Crouch

Left
Right
Up
Down

SLOW Fireball

=

Back + Forward + Weak Punch

FIRE
BALL:

FAST Fireball

Back + Forward + Strong Punch

PLAYER 1

PLAYER 2

<p align="center"><font face="Arial Black" size="16" color="#000000">© 2004 <a href="http://joshuajmorgan.com" target = "_blank">Joshua J. Morgan</a></font></p><p align="center"><font face="Arial Black" size="14" color="#000000"><a href="http://joshuajmorgan.com" target = "_blank">joshuajmorgan.com</a></font></p>

<p align="center"><font face="Arial Black" size="30" color="#000000"><b><i>Programming &amp; Animation:</i></b></font></p><p align="center"><font face="Arial Black" size="30" color="#000000"><a href="http://joshuajmorgan.com" target = "_blank"><b>Joshua J. Morgan</b></a></font></p>

<p align="center"><font face="Arial Black" size="16" color="#000000">© 2004 <a href="http://joshuajmorgan.com" target = "_blank">Joshua J. Morgan</a></font></p><p align="center"><font face="Arial Black" size="14" color="#000000"><a href="http://joshuajmorgan.com" target = "_blank">joshuajmorgan.com</a></font></p>

<p align="center"><font face="Arial Black" size="16" color="#000000"><b><i>Music:</i></b></font></p><p align="center"><font face="Arial Black" size="16" color="#000000"> <a href="http://members.rogers.com/nkeshwc562" target = "_blank">Nuran Keshwani</a> &amp; </font></p><p align="center"><font face="Arial Black" size="16" color="#000000">&nbsp;<a href="http://www.deni.co.nz" target = "_blank">Deni J Vanin</a> </font></p>

<p align="center"><font face="Arial Black" size="16" color="#000000"><b><i>Additional help:</i></b></font></p><p align="center"><font face="Arial Black" size="16" color="#000000"> Brain Boyl, Michelle Banta, Shahab Lashkari,</font></p><p align="center"><font face="Arial Black" size="16" color="#000000">Gregory Kuhlmann &amp; <a href="http://www.pixelboy-designs.com/" target = "_blank">MARMOTTE</a></font></p>

<p align="center"><font face="Arial Black" size="16" color="#000000">Made at the</font></p><p align="center"><font face="Arial Black" size="16" color="#000000"><a href="http://animation.filmtv.ucla.edu/" target = "_blank">UCLA Animation Workshop</a></font></p>

1 Player

1 Player

2 Players

2 Players

AI Test Mode

Select Game

ROUND

FIGHT!!!

YES

YES

NO

NO

REMATCH?

ActionScript [AS1/AS2]

Frame 10
this.MCs.attachMovie("computer", "player1", 4); this.MCs.player1.character_opponent = "player2"; this.MCs.attachMovie("computer", "player2", 3); this.MCs.player2.character_opponent = "player1"; fighter_color = new Color(this.MCs.player2); fighter_color_new = {ra:"0", rb:"102", ga:"0", gb:"102", ba:"0", bb:"102", aa:"100", ab:"0"}; fighter_color.setTransform(fighter_color_new); this.MCs.attachMovie("shadow", "player1_shadow", 2); shadow_color = new Color(this.MCs.player1_shadow); shadow_color_new = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"40", ab:"0"}; shadow_color.setTransform(shadow_color_new); this.MCs.attachMovie("shadow", "player2_shadow", 1); shadow_color = new Color(this.MCs.player2_shadow); shadow_color_new = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"40", ab:"0"}; shadow_color.setTransform(shadow_color_new); if (_global.Volume == undefined) { _global.Volume = 50; } if (_root.VolMuted == undefined) { _root.VolMuted = false; } if (fight_music == undefined) { fight_music = new Sound(fight_musicMC); fight_music.attachSound("music_1"); fight_music.setVolume(_global.Volume); } if (btn_snd == undefined) { btn_snd = new Sound(btn_sndMC); btn_snd.attachSound("medium_sound"); btn_snd.setVolume(_global.Volume); } fight_music.setVolume(_global.Volume); btn_snd.setVolume(_global.Volume); _quality = "high"; stop(); vol_front.onLoad = function () { _root.perc = _global.Volume / 100; _root.vol_front._width = _root.vol_back._width * _root.perc; }; vol_back.onPress = function () { vol_front.onEnterFrame = function () { _root.perc = (_xmouse - vol_back._x) / vol_back._width; ((_root.perc > 0.95) ? ((_root.perc = 1)) : null); ((_root.perc < 0.05) ? ((_root.perc = 0)) : null); this._width = vol_back._width * _root.perc; if (!_root.VolMuted) { _global.Volume = Math.round(_root.perc * 100); fight_music.setVolume(Volume); btn_snd.setVolume(Volume); win_music.setVolume(Volume); low_snd.setVolume(Volume); medium_snd.setVolume(Volume); strong_snd.setVolume(Volume); block_snd.setVolume(Volume); lose_snd.setVolume(Volume * 2); } }; }; vol_back.onRelease = (vol_back.onReleaseOutside = function () { delete vol_front.onEnterFrame; }); vol_front.setMask(vol_mask);
Instance of Symbol 21 MovieClip "music" in Frame 10
onClipEvent (load) { } onClipEvent (enterFrame) { _parent.MCs.player1.life = 200; _parent.MCs.player2.life = 200; medium_snd.setVolume(0); }
Instance of Symbol 21 MovieClip "fight_musicMC" in Frame 10
onClipEvent (load) { _root.fight_music.start(); } onClipEvent (enterFrame) { _root.fight_music.onSoundComplete = function () { _root.fight_music.start(); }; }
Instance of Symbol 335 MovieClip "vol_front" in Frame 10
/* no clip actions */
Frame 20
stop();
Frame 30
stop();
Frame 40
_global.player1_wins = 0; _global.player2_wins = 0; _global.round_num = 1; _global.roundStart = false; stop();
Frame 50
_global.Player1 = "Player 1"; _global.Player2 = "Player 2"; stop();
Instance of Symbol 21 MovieClip "fadeMC" in Frame 50
onClipEvent (enterFrame) { if (_root.fight_music.getVolume() > 0) { _root.fight_music.setVolume(_root.fight_music.getVolume() - 20); } else { _root.fight_music.stop(); _root.fight_music.setVolume(0); _parent.gotoAndPlay("matchPlay"); } }
Instance of Symbol 21 MovieClip "fight_musicMC" in Frame 50
onClipEvent (load) { _root.fight_music.setVolume(_global.Volume); } onClipEvent (enterFrame) { _root.fight_music.onSoundComplete = function () { _root.fight_music.start(); }; }
Frame 60
if (_global.player1_wins == 0) { winCounters.player1WinsText.text = ""; } else if (_global.player1_wins == 1) { winCounters.player1WinsText.text = "/"; } else if (_global.player1_wins == 2) { winCounters.player1WinsText.text = "X"; } else if (_global.player1_wins == 3) { winCounters.player1WinsText.text = "/ X"; } else if (_global.player1_wins == 4) { winCounters.player1WinsText.text = "X X"; } if (_global.player2_wins == 0) { winCounters.player2WinsText.text = ""; } else if (_global.player2_wins == 1) { winCounters.player2WinsText.text = "/"; } else if (_global.player2_wins == 2) { winCounters.player2WinsText.text = "X"; } else if (_global.player2_wins == 3) { winCounters.player2WinsText.text = "X /"; } else if (_global.player2_wins == 4) { winCounters.player2WinsText.text = "X X"; } if (!_global.roundStart) { _global.roundStart = true; } else { _global.roundStart = false; } if (_global.round_num <= 3) { if (_global.NumPlayers == 0) { this.MCs.attachMovie("computer", "player1", 4); this.MCs.player1.character_opponent = "player2"; this.MCs.attachMovie("computer", "player2", 3); this.MCs.player2.character_opponent = "player1"; } else if (_global.NumPlayers == 1) { this.MCs.attachMovie("fighter", "player1", 4); this.MCs.player1.character_opponent = "player2"; this.MCs.attachMovie("computer", "player2", 3); this.MCs.player2.character_opponent = "player1"; } else { this.MCs.attachMovie("fighter", "player1", 4); this.MCs.player1.character_opponent = "player2"; this.MCs.attachMovie("fighter", "player2", 3); this.MCs.player2.character_opponent = "player1"; } fighter_color = new Color(this.MCs.player2); fighter_color_new = {ra:"0", rb:"102", ga:"0", gb:"102", ba:"0", bb:"102", aa:"100", ab:"0"}; fighter_color.setTransform(fighter_color_new); this.MCs.attachMovie("shadow", "player1_shadow", 2); shadow_color = new Color(this.MCs.player1_shadow); shadow_color_new = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"40", ab:"0"}; shadow_color.setTransform(shadow_color_new); this.MCs.attachMovie("shadow", "player2_shadow", 1); shadow_color = new Color(this.MCs.player2_shadow); shadow_color_new = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"40", ab:"0"}; shadow_color.setTransform(shadow_color_new); win_music = new Sound(win_musicMC); win_music.attachSound("music_2"); win_music.setVolume(_global.Volume * 2); low_snd = new Sound(low_sndMC); low_snd.attachSound("low_sound"); low_snd.setVolume(_global.Volume); medium_snd = new Sound(med_sndMC); medium_snd.attachSound("medium_sound"); medium_snd.setVolume(_global.Volume); strong_snd = new Sound(str_sndMC); strong_snd.attachSound("strong_sound"); strong_snd.setVolume(_global.Volume); block_snd = new Sound(block_sndMC); block_snd.attachSound("block_sound"); block_snd.setVolume(_global.Volume); lose_snd = new Sound(lose_sndMC); lose_snd.attachSound("lose_sound"); lose_snd.setVolume(_global.Volume * 2); _quality = "high"; stop(); } else { gotoAndPlay ("menu"); }
Instance of Symbol 21 MovieClip "fight_musicMC" in Frame 60
onClipEvent (load) { _root.fight_music.stop(); _root.fight_music.start(); _root.fight_music.setVolume(_global.Volume); } onClipEvent (enterFrame) { _root.fight_music.onSoundComplete = function () { _root.fight_music.start(); }; }
Frame 80
if (_global.player1_wins == 0) { winCounters.player1WinsText.text = ""; } else if (_global.player1_wins == 1) { winCounters.player1WinsText.text = "/"; } else if (_global.player1_wins == 2) { winCounters.player1WinsText.text = "X"; } else if (_global.player1_wins == 3) { winCounters.player1WinsText.text = "/ X"; } else if (_global.player1_wins == 4) { winCounters.player1WinsText.text = "X X"; } if (_global.player2_wins == 0) { winCounters.player2WinsText.text = ""; } else if (_global.player2_wins == 1) { winCounters.player2WinsText.text = "/"; } else if (_global.player2_wins == 2) { winCounters.player2WinsText.text = "X"; } else if (_global.player2_wins == 3) { winCounters.player2WinsText.text = "X /"; } else if (_global.player2_wins == 4) { winCounters.player2WinsText.text = "X X"; } if (_global.winner == "player1") { roundWinner.winnerText.text = "Player 1 KO"; } else if (_global.winner == "player2") { roundWinner.winnerText.text = "Player 2 KO"; } else if (_global.winner == "tie") { roundWinner.winnerText.text = "DRAW"; } stop();
Frame 90
if (_global.winner == "player1") { matchWinner.winnerText.text = "Player 1 WINS"; } else if (_global.winner == "player2") { matchWinner.winnerText.text = "Player 2 WINS"; } else if (_global.winner == "tie") { matchWinner.winnerText.text = "Match is a DRAW"; } _global.round_num = 4; stop();
Instance of Symbol 21 MovieClip "win_musicMC" in Frame 90
onClipEvent (load) { _root.win_music.start(); _root.win_music.setVolume(_global.Volume * 2); } onClipEvent (enterFrame) { _root.win_music.onSoundComplete = function () { _root.win_music.start(); }; }
Frame 100
stop();
Frame 110
_root.fight_music.stop(); gotoAndPlay ("matchPlay");
Symbol 18 MovieClip [hit_effect] Frame 11
removeMovieClip(this);
Symbol 20 MovieClip Frame 3
_parent.gotoAndStop("fly");
Symbol 21 MovieClip Frame 1
stop();
Symbol 28 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 6
_parent.removeMovieClip(this);
Symbol 34 MovieClip [fireball] Frame 1
function fireball_load() { fball_distance = 10; } function fireball_enterFrame() { test_hit(); test_distance(); if (_xscale > 0) { movement_right(); } else { movement_left(); } } function movement_left() { if (_x >= -100) { _x = (_x - fball_speed); } else { removeMovieClip(this); } } function movement_right() { if (_x <= screen_width) { _x = (_x + fball_speed); } else { removeMovieClip(this); } } function test_hit() { if (this.fireHit.hitTest(_parent[opponent].body)) { this.fireHit.nextFrame(); _parent[fighter].strength = strength; _parent[fighter].hit_level = hit_level; _parent[fighter].attack_lose_life(); _parent[fighter].attack_opponent_ani(); attack_effects(); _parent[fighter].check_winner(); gotoAndStop ("die"); } if (this.fireHit.hitTest(_parent[opponent].character.block)) { this.character.attack.nextFrame(); _parent[fighter].strength = strength; _parent[fighter].hit_level = hit_level; _parent[fighter].block_lose_life(); _parent[fighter].block_opponent_ani(); gotoAndStop ("die"); } } function test_distance() { fball_dist = Math.sqrt(Math.pow(_parent[opponent]._x - this._x, 2) + Math.pow(_parent[opponent]._y - this._y, 2)); _parent[opponent].fball_dist = fball_dist; } function attack_effects() { fx_depth = _parent.getNextHighestDepth(); _parent.attachMovie("hit_effect", "fx", fx_depth); point = {x:0, y:0}; this.fireHit.localToGlobal(point); _parent.fx._x = ((point.x + _parent[opponent]._x) / 2) - 30; _parent.fx._y = point.y + (random(10) + 30); } screen_width = 640; stop();
Instance of Symbol 21 MovieClip in Symbol 34 MovieClip [fireball] Frame 1
onClipEvent (load) { _parent.fireball_load(); }
Instance of Symbol 21 MovieClip in Symbol 34 MovieClip [fireball] Frame 10
onClipEvent (enterFrame) { _parent.fireball_enterFrame(); }
Symbol 46 MovieClip Frame 25
if (!_global.roundStart) { _parent.gotoAndStop("stand"); } else { gotoAndPlay ("loop"); }
Symbol 47 MovieClip Frame 25
gotoAndPlay (1);
Symbol 48 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 13
gotoAndPlay ("loop");
Symbol 64 MovieClip Frame 14
gotoAndPlay ("loop");
Symbol 71 MovieClip Frame 6
_parent.attacking = false;
Symbol 71 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 77 MovieClip Frame 8
_parent.attacking = false;
Symbol 77 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 82 MovieClip Frame 8
_parent.attacking = false;
Symbol 82 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 89 MovieClip Frame 13
_parent.attacking = false;
Symbol 89 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 93 MovieClip Frame 1
_parent._xscale = _parent._xscale * -1;
Symbol 93 MovieClip Frame 4
_parent.gotoAndStop("stand");
Symbol 100 MovieClip Frame 15
stop();
Symbol 110 MovieClip Frame 17
stop();
Symbol 119 MovieClip Frame 15
stop();
Symbol 126 MovieClip Frame 8
_parent.attacking = false;
Symbol 126 MovieClip Frame 12
stop();
Symbol 134 MovieClip Frame 8
_parent.attacking = false;
Symbol 134 MovieClip Frame 14
stop();
Symbol 142 MovieClip Frame 7
_parent.attacking = false;
Symbol 142 MovieClip Frame 19
stop();
Symbol 151 MovieClip Frame 12
_parent.attacking = false;
Symbol 151 MovieClip Frame 17
stop();
Symbol 154 MovieClip Frame 3
_parent.gotoAndStop("stand");
Symbol 157 MovieClip Frame 3
_parent.gotoAndStop("crouch");
Symbol 162 MovieClip Frame 2
_parent.gotoAndStop("stand");
Symbol 166 MovieClip Frame 5
_parent.attacking = false;
Symbol 166 MovieClip Frame 11
_parent.gotoAndStop("crouch");
Symbol 172 MovieClip Frame 8
_parent.attacking = false;
Symbol 172 MovieClip Frame 16
_parent.gotoAndStop("crouch");
Symbol 175 MovieClip Frame 6
_parent.attacking = false;
Symbol 175 MovieClip Frame 12
_parent.gotoAndStop("crouch");
Symbol 181 MovieClip Frame 12
_parent.attacking = false;
Symbol 181 MovieClip Frame 20
_parent.gotoAndStop("crouch");
Symbol 185 MovieClip Frame 1
_parent._xscale = _parent._xscale * -1;
Symbol 185 MovieClip Frame 6
_parent.gotoAndStop("crouch");
Symbol 187 MovieClip Frame 2
_parent.gotoAndStop("low_hit_stand");
Symbol 192 MovieClip Frame 1
if (_parent._parent[_parent.character_opponent].actual_position == "crouch") { gotoAndPlay ("crouch"); } else { play(); }
Symbol 192 MovieClip Frame 6
_parent.gotoAndStop("stand");
Symbol 192 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 194 MovieClip Frame 2
_parent.gotoAndStop("medium_hit_stand");
Symbol 201 MovieClip Frame 1
if (_parent._parent[_parent.character_opponent].actual_position == "crouch") { gotoAndPlay ("crouch"); } else { play(); }
Symbol 201 MovieClip Frame 8
_parent.gotoAndStop("stand");
Symbol 201 MovieClip Frame 17
_parent.gotoAndStop("stand");
Symbol 203 MovieClip Frame 2
_parent.gotoAndStop("strong_hit_stand");
Symbol 210 MovieClip Frame 1
if (_parent._parent[_parent.character_opponent].actual_position == "crouch") { gotoAndPlay ("crouch"); } else { play(); }
Symbol 210 MovieClip Frame 9
_parent.gotoAndStop("stand");
Symbol 210 MovieClip Frame 19
_parent.gotoAndStop("stand");
Symbol 212 MovieClip Frame 2
_parent.gotoAndStop("low_hit_crouch");
Symbol 215 MovieClip Frame 1
Symbol 215 MovieClip Frame 6
_parent.gotoAndStop("crouch");
Symbol 217 MovieClip Frame 2
_parent.gotoAndStop("medium_hit_crouch");
Symbol 222 MovieClip Frame 7
_parent.gotoAndStop("crouch");
Symbol 224 MovieClip Frame 2
_parent.gotoAndStop("strong_hit_crouch");
Symbol 228 MovieClip Frame 10
_parent.gotoAndStop("crouch");
Symbol 230 MovieClip Frame 2
_parent.gotoAndStop("low_hit_jump");
Symbol 233 MovieClip Frame 1
Symbol 233 MovieClip Frame 12
stop();
Symbol 235 MovieClip Frame 2
_parent.gotoAndStop("medium_hit_jump");
Symbol 237 MovieClip Frame 3
_parent.gotoAndStop("strong_hit_jump");
Symbol 240 MovieClip Frame 59
stop(); _root.gotoAndStop("roundWin");
Symbol 241 MovieClip [duffman] Frame 1
function characteristics_load() { actual_position = "stand"; walk_speed = walk_speed_original; jump_height = 10; jump_vertical_speed = 0.5; } function key_codes_player1() { up = 87; down = 83; backward = 65; forward = 68; MP = 55; SP = 56; MK = 57; SK = 48; } function key_codes_player2() { up = 38; down = 40; backward = 37; forward = 39; MP = 111; SP = 106; MK = 109; SK = 107; } function stand_load() { characteristics_load(); } function stand_enterframe() { if (Key.isDown(backward)) { this.gotoAndStop((actual_position + "_") + direction_left); movement_left(); } else if (Key.isDown(forward)) { this.gotoAndStop((actual_position + "_") + direction_right); movement_right(); } if (Key.isDown(up)) { jump_actual_height = -jump_height; actual_position = "jump"; if (Key.isDown(backward)) { jump_direction = "backward"; this.gotoAndStop((actual_position + "_") + direction_left); } else if (Key.isDown(forward)) { jump_direction = "forward"; this.gotoAndStop((actual_position + "_") + direction_right); } else { jump_direction = "stand"; this.gotoAndStop((actual_position + "_") + jump_direction); } } else if (Key.isDown(down)) { actual_position = "crouch"; this.gotoAndStop("stand_crouch"); } } function stand_keyUp() { if ((!Key.isDown(backward)) || (!Key.isDown(forward))) { this.gotoAndStop("stand"); } } function crouch_enterFrame() { if (!Key.isDown(down)) { this.gotoAndStop("crouch_stand"); } } function jump_enterFrame() { if (jump_actual_height < jump_height) { _y = (_y + jump_actual_height); jump_actual_height = jump_actual_height + jump_vertical_speed; if (jump_direction == "backward") { if (_x >= 0) { _x = (_x - walk_speed); } } else if (jump_direction == "forward") { if (_x <= screen_width) { _x = (_x + walk_speed); } } } else { _y = 0; this.gotoAndStop("jump_out"); } } function jump_hit_load() { jump_actual_height = -4; } function jump_hit_enterFrame() { _y = (_y + jump_actual_height); jump_actual_height = jump_actual_height + jump_vertical_speed; if (_y >= -6) { _y = 0; this.gotoAndStop("jump_out"); } } function attack_keyDown() { if (Key.isDown(MP)) { strength = strength_original; hit_level = "low"; this.gotoAndStop(actual_position + "_MP1"); } else if (Key.isDown(SP)) { strength = strength_original + 4; hit_level = "medium"; this.gotoAndStop(actual_position + "_SP1"); } else if (Key.isDown(MK)) { strength = strength_original; hit_level = "low"; this.gotoAndStop(actual_position + "_MK1"); } else if (Key.isDown(SK)) { strength = strength_original + 4; hit_level = "medium"; this.gotoAndStop(actual_position + "_SK1"); } } function attack_enterFrame() { if (this.character.attack.hitTest(_parent[character_opponent].limits)) { this.character.attack.nextFrame(); attack_lose_life(); attack_opponent_ani(); check_winner(); } } function attack_opponent_ani() { if (_parent[character_opponent].life > 0) { _parent[character_opponent].gotoAndStop(((_parent[character_opponent].actual_position + "_") + hit_level) + "_hit"); } else { _parent[character_opponent].gotoAndStop(((_parent[character_opponent].actual_position + "_") + hit_level) + "_lose"); } } function check_winner() { if ((_parent[character_opponent].life <= 0) && (this.life > 0)) { _global.winner = _name; _global[_name + "_wins"] = _global[_name + "_wins"] + 2; } else if ((_parent[character_opponent].life <= 0) && (this.life <= 0)) { _global.winner = "tie"; _global[_parent[character_opponent] + "_wins"] = _global[_parent[character_opponent] + "_wins"] + 1; _global[_name + "_wins"] = _global[_name + "_wins"] + 1; } } function attack_lose_life() { _parent[character_opponent].life = _parent[character_opponent].life - (strength - _parent[character_opponent].resistance_original); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } function movement_left() { if (_x >= 0) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x - walk_speed); } } function movement_right() { if (_x <= screen_width) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x + walk_speed); } } function change_xscale() { if (_xscale == 200) { if (_parent[character_opponent]._x < _x) { direction_left = "forward"; direction_right = "backward"; this.gotoAndStop(actual_position + "_xscale"); } } else if (_parent[character_opponent]._x > _x) { direction_left = "backward"; direction_right = "forward"; this.gotoAndStop(actual_position + "_xscale"); } } screen_width = 550; character_attitude = _name; var character_opponent; life = 200; strength_original = 8; resistance_original = 4; walk_speed_original = 5; if (character_attitude == "player1") { _x = 100; _y = 0; _xscale = 200; _yscale = 200; direction_left = "backward"; direction_right = "forward"; key_codes_player1(); life_bar = "player1"; } else if (character_attitude == "player2") { _x = 440; _y = 0; _xscale = -200; _yscale = 200; direction_left = "forward"; direction_right = "backward"; key_codes_player2(); life_bar = "player2"; } characteristics_load(); var hit_level; stop();
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 10
onClipEvent (load) { _parent.stand_load(); _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); _parent.stand_enterFrame(); } onClipEvent (keyDown) { _parent.jump_keyDown(); _parent.attack_keyDown(); } onClipEvent (keyUp) { _parent.stand_keyUp(); }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 40
onClipEvent (enterFrame) { _parent.attack_enterFrame(); }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 80
onClipEvent (enterFrame) { if (_parent._xscale == 100) { _parent.movment_left(); } else { _parent.movment_right(); } }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 90
onClipEvent (enterFrame) { _parent.jump_enterFrame(); } onClipEvent (keyDown) { _parent.attack_keyDown(); }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 120
onClipEvent (enterFrame) { _parent.jump_enterFrame(); _parent.attack_enterFrame(); }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 180
onClipEvent (load) { _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); _parent.crouch_enterframe(); } onClipEvent (keyDown) { _parent.attack_keyDown(); }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 200
onClipEvent (enterFrame) { _parent.attack_enterFrame(); }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 240
onClipEvent (enterFrame) { if (_parent._xscale == 100) { _parent.movment_left(); } else { _parent.movment_right(); } }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 250
onClipEvent (load) { _parent.walk_speed = 0.5; } onClipEvent (enterFrame) { if (_parent._xscale == 100) { _parent.movment_left(); } else { _parent.movment_right(); } }
Instance of Symbol 48 MovieClip in Symbol 241 MovieClip [duffman] Frame 370
onClipEvent (load) { _parent.walk_speed = 2; _parent.jump_hit_load(); } onClipEvent (enterFrame) { _parent.jump_hit_enterFrame(); if (_parent._xscale == 100) { _parent.movment_left(); } else { _parent.movment_right(); } }
Symbol 243 MovieClip [hilaryduff] Frame 1
function characteristics_load() { actual_position = "stand"; walk_speed = walk_speed_original; jump_height = 10; jump_vertical_speed = 0.5; } function key_codes_player1() { up = 87; down = 83; backward = 65; forward = 68; MP = 55; SP = 56; MK = 57; SK = 48; } function key_codes_player2() { up = 38; down = 40; backward = 37; forward = 39; MP = 111; SP = 106; MK = 109; SK = 107; } function stand_load() { characteristics_load(); } function stand_enterframe() { if (Key.isDown(backward)) { this.gotoAndStop((actual_position + "_") + direction_left); movement_left(); } else if (Key.isDown(forward)) { this.gotoAndStop((actual_position + "_") + direction_right); movement_right(); } if (Key.isDown(up)) { jump_actual_height = -jump_height; actual_position = "jump"; if (Key.isDown(backward)) { jump_direction = "backward"; this.gotoAndStop((actual_position + "_") + direction_left); } else if (Key.isDown(forward)) { jump_direction = "forward"; this.gotoAndStop((actual_position + "_") + direction_right); } else { jump_direction = "stand"; this.gotoAndStop((actual_position + "_") + jump_direction); } } else if (Key.isDown(down)) { actual_position = "crouch"; this.gotoAndStop("stand_crouch"); } } function stand_keyUp() { if ((!Key.isDown(backward)) || (!Key.isDown(forward))) { this.gotoAndStop("stand"); } } function crouch_enterFrame() { if (!Key.isDown(down)) { this.gotoAndStop("crouch_stand"); } } function jump_enterFrame() { if (jump_actual_height < jump_height) { _y = (_y + jump_actual_height); jump_actual_height = jump_actual_height + jump_vertical_speed; if (jump_direction == "backward") { if (_x >= 0) { _x = (_x - walk_speed); } } else if (jump_direction == "forward") { if (_x <= screen_width) { _x = (_x + walk_speed); } } } else { _y = 0; this.gotoAndStop("jump_out"); } } function jump_hit_load() { jump_actual_height = -4; } function jump_hit_enterFrame() { _y = (_y + jump_actual_height); jump_actual_height = jump_actual_height + jump_vertical_speed; if (_y >= -6) { _y = 0; this.gotoAndStop("jump_out"); } } function attack_keyDown() { if (Key.isDown(MP)) { strength = strength_original; hit_level = "low"; this.gotoAndStop(actual_position + "_MP1"); } else if (Key.isDown(SP)) { strength = strength_original + 4; hit_level = "medium"; this.gotoAndStop(actual_position + "_SP1"); } else if (Key.isDown(MK)) { strength = strength_original; hit_level = "low"; this.gotoAndStop(actual_position + "_MK1"); } else if (Key.isDown(SK)) { strength = strength_original + 4; hit_level = "medium"; this.gotoAndStop(actual_position + "_SK1"); } } function attack_enterFrame() { if (this.character.attack.hitTest(_parent[character_opponent].limits)) { this.character.attack.nextFrame(); attack_lose_life(); attack_opponent_ani(); check_winner(); } } function attack_opponent_ani() { if (_parent[character_opponent].life > 0) { _parent[character_opponent].gotoAndStop(((_parent[character_opponent].actual_position + "_") + hit_level) + "_hit"); } else { _parent[character_opponent].gotoAndStop(((_parent[character_opponent].actual_position + "_") + hit_level) + "_lose"); } } function check_winner() { if ((_parent[character_opponent].life <= 0) && (this.life > 0)) { _global.winner = _name; _global[_name + "_wins"] = _global[_name + "_wins"] + 2; } else if ((_parent[character_opponent].life <= 0) && (this.life <= 0)) { _global.winner = "tie"; _global[_parent[character_opponent] + "_wins"] = _global[_parent[character_opponent] + "_wins"] + 1; _global[_name + "_wins"] = _global[_name + "_wins"] + 1; } } function attack_lose_life() { _parent[character_opponent].life = _parent[character_opponent].life - (strength - _parent[character_opponent].resistance_original); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } function movement_left() { if (_x >= 0) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x - walk_speed); } } function movement_right() { if (_x <= screen_width) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x + walk_speed); } } function change_xscale() { if (_xscale == 200) { if (_parent[character_opponent]._x < _x) { direction_left = "forward"; direction_right = "backward"; this.gotoAndStop(actual_position + "_xscale"); } } else if (_parent[character_opponent]._x > _x) { direction_left = "backward"; direction_right = "forward"; this.gotoAndStop(actual_position + "_xscale"); } } screen_width = 550; character_attitude = _name; var character_opponent; life = 200; strength_original = 8; resistance_original = 4; walk_speed_original = 5; if (character_attitude == "player1") { _x = 100; _y = 0; _xscale = 200; _yscale = 200; direction_left = "backward"; direction_right = "forward"; key_codes_player1(); life_bar = "player1"; } else if (character_attitude == "player2") { _x = 440; _y = 0; _xscale = -200; _yscale = 200; direction_left = "forward"; direction_right = "backward"; key_codes_player2(); life_bar = "player2"; } characteristics_load(); var hit_level; stop();
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 10
onClipEvent (load) { _parent.stand_load(); _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); _parent.stand_enterFrame(); } onClipEvent (keyDown) { _parent.jump_keyDown(); _parent.attack_keyDown(); } onClipEvent (keyUp) { _parent.stand_keyUp(); }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 40
onClipEvent (enterFrame) { _parent.attack_enterFrame(); }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 80
onClipEvent (enterFrame) { if (_parent._xscale == 100) { _parent.movment_left(); } else { _parent.movment_right(); } }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 90
onClipEvent (enterFrame) { _parent.jump_enterFrame(); } onClipEvent (keyDown) { _parent.attack_keyDown(); }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 120
onClipEvent (enterFrame) { _parent.jump_enterFrame(); _parent.attack_enterFrame(); }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 180
onClipEvent (load) { _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); _parent.crouch_enterframe(); } onClipEvent (keyDown) { _parent.attack_keyDown(); }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 200
onClipEvent (enterFrame) { _parent.attack_enterFrame(); }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 240
onClipEvent (enterFrame) { if (_parent._xscale == 100) { _parent.movment_left(); } else { _parent.movment_right(); } }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 250
onClipEvent (load) { _parent.walk_speed = 0.5; } onClipEvent (enterFrame) { if (_parent._xscale == 100) { _parent.movment_left(); } else { _parent.movment_right(); } }
Instance of Symbol 48 MovieClip in Symbol 243 MovieClip [hilaryduff] Frame 370
onClipEvent (load) { _parent.walk_speed = 2; _parent.jump_hit_load(); } onClipEvent (enterFrame) { _parent.jump_hit_enterFrame(); if (_parent._xscale == 100) { _parent.movment_left(); } else { _parent.movment_right(); } }
Symbol 245 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 3
_parent.fire_ball();
Symbol 246 MovieClip Frame 7
_parent.gotoAndStop("stand");
Symbol 249 MovieClip Frame 3
_parent.fire_ball();
Symbol 249 MovieClip Frame 9
_parent.gotoAndStop("stand");
Symbol 252 MovieClip Frame 3
_parent.fire_ball();
Symbol 252 MovieClip Frame 6
_parent.gotoAndStop("crouch");
Symbol 254 MovieClip Frame 3
_parent.fire_ball();
Symbol 254 MovieClip Frame 11
_parent.gotoAndStop("crouch");
Symbol 260 MovieClip Frame 4
_parent.gotoAndStop("stand");
Symbol 263 MovieClip Frame 4
_parent.gotoAndStop("crouch");
Symbol 268 MovieClip Frame 11
stop();
Symbol 274 MovieClip Frame 17
_parent.gotoAndStop("lose_out");
Symbol 275 MovieClip Frame 11
stop(); _root.gotoAndStop("roundWin");
Symbol 290 MovieClip Frame 85
if ((_global.player1_wins >= 4) || (_global.player2_wins >= 4)) { _parent.gotoAndStop("win_match"); } else if ((_global.player1_wins == 3) && (_global.player2_wins == 3)) { _parent.gotoAndStop("win_match"); } else { stop(); }
Symbol 302 MovieClip Frame 24
stop();
Symbol 303 MovieClip [computer] Frame 1
state = "start"; function shadow_enterFrame() { _parent[character_attitude + "_shadow"].gotoAndStop(_currentframe); } function characteristics_load() { actual_position = "stand"; walk_speed = walk_speed_original; jump_height = 22; jump_vertical_speed = 2; jump_horiz_speed = 8; attacking = false; } function AI_enterFrame() { opp_state_prev = opp_state; opp_state = _parent[character_opponent].state; if (AI_state_prev != AI_state) { AI_state_prev = AI_state; } AI_state = state; if (_parent[character_opponent].attacking) { if (_parent[character_opponent].attacking_distance == 0) { attacking_distance = 199; } else { attacking_distance = _parent[character_opponent].attacking_distance; } } else if (attacking) { if (attacking_distance == 0) { attacking_distance = 201; } } else { dist_min = 0; if ((actual_position == "stand") && (_parent[character_opponent].actual_position == "crouch")) { attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MK_dist"]; } else if ((actual_position == "jump") && (_parent[character_opponent].actual_position == "crouch")) { attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; } else { attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; } } } function opp_dist() { opp_distance = Math.sqrt(Math.pow(_parent[character_opponent]._x - this._x, 2) + Math.pow(_parent[character_opponent]._y - this._y, 2)); return(opp_distance); } function randomBetween(a, b) { return(a + Math.floor(Math.random() * ((b - a) + 1))); } function chance(prob) { rand = randomBetween(1, prob); if (rand == prob) { yes = true; } else { yes = false; } return(yes); } function InRange() { if (opp_dist() <= attacking_distance) { in_range = true; } else { in_range = false; } return(in_range); } function AI_stand_load() { characteristics_load(); } function AI_stand_enterFrame() { if (_parent[character_opponent].attacking) { if (_parent[character_opponent].actual_position == "stand") { if (InRange()) { AI_stand_Opp_stand_attack_InRange(); } else { AI_stand_Opp_stand_attack_OutRange(); } } else if (_parent[character_opponent].actual_position == "jump") { if (InRange()) { AI_stand_Opp_jump_attack_InRange(); } else { AI_stand_Opp_jump_attack_OutRange(); } } else if (_parent[character_opponent].actual_position == "crouch") { if (InRange()) { AI_stand_Opp_crouch_attack_InRange(); } else { AI_stand_Opp_crouch_attack_OutRange(); } } } else if (_parent[character_opponent].actual_position == "stand") { if (opp_state == "stand_forward") { if (InRange()) { AI_stand_Opp_stand_forward_InRange(); } else { AI_stand_Opp_stand_forward_OutRange(); } } else if (InRange()) { AI_stand_Opp_stand_InRange(); } else { AI_stand_Opp_stand_OutRange(); } } else if (_parent[character_opponent].actual_position == "jump") { if (opp_state == "jump_forward") { if (InRange()) { AI_stand_Opp_jump_forward_InRange(); } else { AI_stand_Opp_jump_forward_OutRange(); } } else if (InRange()) { AI_stand_Opp_jump_InRange(); } else { AI_stand_Opp_jump_OutRange(); } } else if (_parent[character_opponent].actual_position == "crouch") { if (InRange()) { AI_stand_Opp_crouch_InRange(); } else { AI_stand_Opp_crouch_OutRange(); } } else if (InRange()) { AI_stand_Opp_stand_InRange(); } else { AI_stand_Opp_stand_OutRange(); } } function AI_stand_Opp_stand_OutRange() { if (chance(15)) { f_ball(); } else if (opp_state == opp_state_prev) { if (!chance(12)) { stand_forward(); } else if (chance(3)) { jump_forward(); } else { stand_backward(); } } else if (!chance(8)) { stand_forward(); } else if (chance(3)) { jump_forward(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { jump(); } else if (chance(2)) { stand(); } else { crouch(); } } function AI_stand_Opp_stand_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(3)) { crouch(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_stand_forward_OutRange() { if (chance(15)) { f_ball(); } else if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else { stand_forward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_stand_forward_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(3)) { stand_backward(); } else if (chance(2)) { crouch(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_stand_attack_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else { jump_backward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_stand_attack_InRange() { if ((AI_state_prev == "stand_hit") || (AI_state_prev == "block_stand_hit")) { crouch(); } else if (testBlock()) { block(); } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_jump_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { jump_forward(); } else if (chance(3)) { stand_forward(); } else { stand_backward(); } } else if (!chance(8)) { jump_forward(); } else if (chance(3)) { stand_forward(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { jump(); } else if (chance(2)) { stand(); } else { crouch(); } } function AI_stand_Opp_jump_InRange() { if (chance(2)) { MK(); } else if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(3)) { crouch(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_jump_forward_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else { jump_backward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { stand(); } } function AI_stand_Opp_jump_forward_InRange() { if (chance(2)) { MK(); } else if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(3)) { crouch(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_jump_attack_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else { jump_backward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_jump_attack_InRange() { if (testBlock()) { block(); } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_crouch_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_forward(); } else if (chance(3)) { jump_forward(); } else { stand_backward(); } } else if (!chance(8)) { stand_forward(); } else if (chance(3)) { jump_forward(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { jump(); } else if (chance(2)) { stand(); } else { crouch(); } } function AI_stand_Opp_crouch_InRange() { if ((opp_state == "block_crouch") || (opp_state == "block_crouch_hit")) { crouch(); } else if (chance(2)) { MK1(); } else if (chance(2)) { SK1(); } else if (chance(3)) { crouch(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_crouch_attack_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else { jump_backward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_crouch_attack_InRange() { if ((AI_state_prev == "stand_hit") || (AI_state_prev == "block_stand_hit")) { crouch(); } else if (testBlock()) { block(); } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_jump_enterFrame() { actual_position = "jump"; if ((_parent[character_opponent].actual_position == "stand") || (_parent[character_opponent].actual_position == "jump")) { if (InRange()) { AI_jump_Opp_stand_InRange(); } } else if (InRange()) { AI_jump_Opp_crouch_InRange(); } } function AI_jump_Opp_stand_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } } function AI_jump_Opp_crouch_InRange() { if (chance(2)) { SP1(); } } function jump_movement() { if (jump_actual_height < jump_height) { _y = (_y + jump_actual_height); _parent[character_attitude + "_shadow"]._y = _parent[character_attitude + "_shadow"]._y - (jump_actual_height / 8); _parent[character_attitude + "_shadow"]._x = _x; jump_actual_height = jump_actual_height + jump_vertical_speed; if (jump_direction == "backward") { if (_x >= 0) { _x = (_x - jump_horiz_speed); } } else if (jump_direction == "forward") { if (_x <= screen_width) { _x = (_x + jump_horiz_speed); } } } else { _y = 0; _parent[character_attitude + "_shadow"]._y = shadow_posY; this.gotoAndStop("jump_out"); } } function jump_hit_load() { jump_actual_height = -10; } function jump_hit_enterFrame() { actual_position = "jump"; _y = (_y + jump_actual_height); jump_actual_height = jump_actual_height + jump_vertical_speed; if (_y >= -13) { _y = 0; _parent[character_attitude + "_shadow"]._y = shadow_posY; this.gotoAndStop("jump_out"); } } function AI_crouch_enterFrame() { actual_position = "crouch"; attacking = false; if (_parent[character_opponent].attacking) { if (opp_state == "crouch_MK1") { if (InRange()) { AI_crouch_Opp_crouch_attack_InRange(); } else { AI_crouch_Opp_OutRange(); } } else if (InRange()) { AI_crouch_Opp_attack_InRange(); } else { AI_crouch_Opp_OutRange(); } } else if (_parent[character_opponent].actual_position == "crouch") { if (InRange()) { AI_crouch_Opp_crouch_InRange(); } else { AI_crouch_Opp_OutRange(); } } else if (_parent[character_opponent].actual_position == "jump") { if (InRange()) { AI_crouch_Opp_jump_InRange(); } else { AI_crouch_Opp_OutRange(); } } else if (InRange()) { AI_crouch_Opp_stand_InRange(); } else { AI_crouch_Opp_OutRange(); } } function AI_crouch_Opp_OutRange() { if (chance(15)) { f_ball(); } else if (chance(2)) { stand(); } else { crouch(); } } function AI_crouch_Opp_stand_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(2)) { crouch(); } else { stand(); } } function AI_crouch_Opp_attack_InRange() { if ((AI_state_prev == "crouch_hit") || (AI_state_prev == "block_crouch_hit")) { stand(); } else if (testBlock()) { block(); } else if (chance(2)) { crouch(); } else { stand(); } } function AI_crouch_Opp_crouch_InRange() { if ((opp_state == "block_crouch") || (opp_state == "block_crouch_hit")) { if (chance(2)) { MK1(); } } else if (chance(2)) { MK1(); } else if (chance(2)) { SK1(); } else if (chance(2)) { SP1(); } else if (chance(2)) { MP1(); } else if (chance(2)) { crouch(); } else { stand(); } } function AI_crouch_Opp_crouch_attack_InRange() { if (chance(2)) { MK1(); } else { stand(); } } function AI_crouch_Opp_jump_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { MP1(); } else if (chance(2)) { crouch(); } else { stand(); } } function stand() { gotoAndStop ("stand"); } function stand_forward() { if (!hit_wall) { gotoAndStop ("stand_forward"); if (direction_left == "forward") { movement_left(); } else { movement_right(); } } else { jump_backward(); } } function stand_backward() { if (!hit_wall) { gotoAndStop ("stand_backward"); if (direction_left == "backward") { movement_left(); } else { movement_right(); } } else { jump_forward(); } } function jump() { jump_actual_height = -jump_height; gotoAndStop ("jump"); } function jump_forward() { if (!hit_wall) { jump_actual_height = -jump_height; jump_direction = direction_right; gotoAndStop ("jump_forward"); } else { jump_actual_height = -jump_height; jump_direction = direction_left; gotoAndStop ("jump_backward"); } } function jump_backward() { if (!hit_wall) { jump_actual_height = -jump_height; jump_direction = direction_left; gotoAndStop ("jump_backward"); } else { jump_actual_height = -jump_height; jump_direction = direction_right; gotoAndStop ("jump_forward"); } } function crouch() { gotoAndStop ("crouch"); } function block() { gotoAndStop("block_" + actual_position); } function movement_left() { if (_x >= 0) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x - walk_speed); hit_wall = false; } else { hit_wall = true; } } function movement_right() { if (_x <= screen_width) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x + walk_speed); hit_wall = false; } else { hit_wall = true; } } function change_xscale() { if (_xscale == scaleSize) { if (_parent[character_opponent]._x < _x) { direction_left = "forward"; direction_right = "backward"; this.gotoAndStop(actual_position + "_xscale"); this.swapDepths(_parent[character_opponent]); } } else if (_parent[character_opponent]._x > _x) { direction_left = "backward"; direction_right = "forward"; this.gotoAndStop(actual_position + "_xscale"); } } function medium_attack() { if (chance(2)) { MK1(); } else { MP1(); } } function strong_attack() { if (chance(2)) { SK1(); } else { SP1(); } } function MP1() { strength = strength_original; hit_level = "low"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; dist_min = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist_min"]; if (opp_dist() > dist_min) { gotoAndStop(actual_position + "_MP1"); } else if (actual_position == "stand") { stand_backward(); } else { stand(); } } function SP1() { strength = strength_original + 4; hit_level = "medium"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; dist_min = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist_min"]; if (opp_dist() > dist_min) { gotoAndStop(actual_position + "_SP1"); } else if (actual_position == "stand") { stand_backward(); } else { stand(); } } function MK1() { strength = strength_original; hit_level = "low"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MK_dist"]; dist_min = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MK_dist_min"]; if (opp_dist() > dist_min) { gotoAndStop(actual_position + "_MK1"); } else if (actual_position == "stand") { stand_backward(); } else { stand(); } } function SK1() { strength = strength_original + 4; hit_level = "medium"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SK_dist"]; dist_min = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SK_dist_min"]; if (opp_dist() > dist_min) { gotoAndStop(actual_position + "_SK1"); } else if (actual_position == "stand") { stand_backward(); } else { stand(); } } function f_ball() { if (chance(2)) { strength = strength_original + 10; hit_level = "strong"; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; fball_speed = fastball_speed; this.gotoAndStop(actual_position + "_fire2"); } else { strength = strength_original + 7; hit_level = "medium"; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; fball_speed = slowball_speed; this.gotoAndStop(actual_position + "_fire1"); } } function fire_ball() { fball_depth = _parent.getNextHighestDepth(); _parent.attachMovie("fireball", (_name + "fball") + fball_depth, fball_depth); point = {x:0, y:0}; this.character.attack.localToGlobal(point); _parent[(_name + "fball") + fball_depth]._x = point.x - 100; _parent[(_name + "fball") + fball_depth]._y = point.y + 30; if (_xscale != scaleSize) { _parent[(_name + "fball") + fball_depth]._x = point.x - 80; _parent[(_name + "fball") + fball_depth]._xscale = _parent[(_name + "fball") + fball_depth]._xscale * -1; } _parent[(_name + "fball") + fball_depth].fball_speed = fball_speed; _parent[(_name + "fball") + fball_depth].strength = strength; _parent[(_name + "fball") + fball_depth].hit_level = hit_level; _parent[(_name + "fball") + fball_depth].fighter = _name; _parent[(_name + "fball") + fball_depth].opponent = _parent[character_opponent]._name; } function attack_enterFrame() { if (this.character.attack.hitTest(_parent[character_opponent].character.block)) { attacking = false; this.character.attack.nextFrame(); block_lose_life(); block_opponent_ani(); } if (this.character.attack.hitTest(_parent[character_opponent].body)) { attacking = false; this.character.attack.nextFrame(); attack_lose_life(); attack_opponent_ani(); attack_effects(); check_winner(); } } function attack_opponent_ani() { if (_parent[character_opponent].life > 0) { _root[this.hit_level + "_snd"].start(); _parent[character_opponent].gotoAndStop(((_parent[character_opponent].actual_position + "_") + hit_level) + "_hit"); } else { _root[this.hit_level + "_snd"].start(); _root.lose_snd.start(); _parent[character_opponent].gotoAndStop("lose"); } } function check_winner() { if ((_parent[character_opponent].life <= 0) && (this.life > 0)) { _global.winner = _name; _global[_name + "_wins"] = _global[_name + "_wins"] + 2; } else if ((_parent[character_opponent].life <= 0) && (this.life <= 0)) { _global.winner = "tie"; _global[character_opponent + "_wins"] = _global[character_opponent + "_wins"] + 1; _global[_name + "_wins"] = _global[_name + "_wins"] + 1; } } function attack_lose_life() { _parent[character_opponent].life = _parent[character_opponent].life - (strength - _parent[character_opponent].resistance_original); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } function block_enterFrame() { if (_parent[character_opponent].attacking) { attacking = false; } else { this.gotoAndStop(actual_position); } } function testBlock() { attack_dist = opp_dist(); if (attack_dist <= _parent[character_opponent].attacking_distance) { shouldBlock = true; } else { shouldBlock = false; } return(shouldBlock); } function block_lose_life() { if ((_parent[character_opponent].life - ((strength - _parent[character_opponent].resistance_original) / 2)) > 0) { _parent[character_opponent].life = _parent[character_opponent].life - ((strength - _parent[character_opponent].resistance_original) / 2); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } } function block_opponent_ani() { if (_parent[character_opponent].life > 0) { _root.block_snd.start(0.05); _parent[character_opponent].gotoAndStop(("block_" + _parent[character_opponent].actual_position) + "_hit"); } } function lose_load() { lose_actual_height = -15; } function lose_enterFrame() { _y = (_y + lose_actual_height); lose_actual_height = lose_actual_height + jump_vertical_speed; if (_y >= 50) { _y = 0; this.gotoAndStop("lose_land"); } } function attack_effects() { fx_depth = _parent.getNextHighestDepth(); _parent.attachMovie("hit_effect", "fx" + fx_depth, fx_depth); point = {x:0, y:0}; this.character.attack.localToGlobal(point); _parent["fx" + fx_depth]._x = ((point.x + _parent[character_opponent]._x) / 2) - 30; _parent["fx" + fx_depth]._y = point.y + (random(10) + 30); } screen_width = 460; character_attitude = _name; var character_opponent; life = 200; scaleSize = 200; strength_original = 8; resistance_original = 4; walk_speed_original = 10; stand_stand_MP_dist = 166; stand_stand_SP_dist = 211; stand_stand_MK_dist = 203; stand_stand_SK_dist = 279; crouch_stand_MP_dist = 194; crouch_stand_SP_dist = 210; crouch_stand_MK_dist = 172; crouch_stand_SK_dist = 275; jump_stand_MP_dist = 155; jump_stand_SP_dist = 195; jump_stand_MK_dist = 155; jump_stand_SK_dist = 200; stand_crouch_MP_dist = 0; stand_crouch_SP_dist = 0; stand_crouch_MK_dist = 219; stand_crouch_SK_dist = 295; crouch_crouch_MP_dist = 210; crouch_crouch_SP_dist = 226; crouch_crouch_MK_dist = 188; crouch_crouch_SK_dist = 291; jump_crouch_MP_dist = 0; jump_crouch_SP_dist = 183; jump_crouch_MK_dist = 0; jump_crouch_SK_dist = 0; stand_jump_MP_dist = 200; stand_jump_SP_dist = 221; stand_jump_MK_dist = 286; stand_jump_SK_dist = 301; crouch_jump_MP_dist = 208; crouch_jump_SP_dist = 224; crouch_jump_MK_dist = 0; crouch_jump_SK_dist = 289; jump_jump_MP_dist = 146; jump_jump_SP_dist = 160; jump_jump_MK_dist = 152; jump_jump_SK_dist = 183; attacking_distance = 166; dist_min = 0; stand_stand_MP_dist_min = 0; stand_stand_SP_dist_min = 0; stand_stand_MK_dist_min = 20; stand_stand_SK_dist_min = 40; crouch_stand_MP_dist_min = 0; crouch_stand_SP_dist_min = 5; crouch_stand_MK_dist_min = 0; crouch_stand_SK_dist_min = 36; jump_stand_MP_dist_min = 0; jump_stand_SP_dist_min = 0; jump_stand_MK_dist_min = 0; jump_stand_SK_dist_min = 0; stand_crouch_MP_dist_min = 0; stand_crouch_SP_dist_min = 0; stand_crouch_MK_dist_min = 36; stand_crouch_SK_dist_min = 56; crouch_crouch_MP_dist_min = 5; crouch_crouch_SP_dist_min = 21; crouch_crouch_MK_dist_min = 0; crouch_crouch_SK_dist_min = 52; jump_crouch_MP_dist_min = 0; jump_crouch_SP_dist_min = 0; jump_crouch_MK_dist_min = 0; jump_crouch_SK_dist_min = 0; stand_jump_MP_dist_min = 0; stand_jump_SP_dist_min = 0; stand_jump_MK_dist_min = 0; stand_jump_SK_dist_min = 0; crouch_jump_MP_dist_min = 0; crouch_jump_SP_dist_min = 0; crouch_jump_MK_dist_min = 0; crouch_jump_SK_dist_min = 0; jump_jump_MP_dist_min = 0; jump_jump_SP_dist_min = 0; jump_jump_MK_dist_min = 0; jump_jump_SK_dist_min = 0; fastball_speed = 15; slowball_speed = 8; if (character_attitude == "player1") { _x = 70; _y = 0; _xscale = scaleSize; _yscale = scaleSize; direction_left = "backward"; direction_right = "forward"; life_bar = "player1"; } else if (character_attitude == "player2") { _x = 390; _y = 0; _xscale = (-scaleSize); _yscale = scaleSize; direction_left = "forward"; direction_right = "backward"; life_bar = "player2"; } _parent[character_attitude + "_shadow"]._x = _x; shadow_posY = 480; _parent[character_attitude + "_shadow"]._y = shadow_posY; _parent[character_attitude + "_shadow"]._xscale = _xscale; _parent[character_attitude + "_shadow"]._yscale = -20; _parent[character_attitude + "_shadow"].character_parent = character_attitude; characteristics_load(); var hit_level; stop();
Symbol 303 MovieClip [computer] Frame 10
state = "stand";
Instance of Symbol 48 MovieClip "controler" in Symbol 303 MovieClip [computer] Frame 10
onClipEvent (load) { _parent.AI_stand_load(); _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { if (_parent.opp_state != "lose") { _parent.AI_stand_enterFrame(); } else { _parent.gotoAndStop("win"); } } onClipEvent (enterFrame) { _parent.change_xscale(); }
Instance of Symbol 21 MovieClip in Symbol 303 MovieClip [computer] Frame 10
onClipEvent (enterFrame) { _parent.AI_enterFrame(); }
Symbol 303 MovieClip [computer] Frame 20
state = "stand_forward";
Symbol 303 MovieClip [computer] Frame 30
state = "stand_backward";
Symbol 303 MovieClip [computer] Frame 40
state = "stand_MP1";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 40
onClipEvent (enterFrame) { _parent.attack_enterFrame(); _parent.change_xscale(); }
Symbol 303 MovieClip [computer] Frame 50
state = "stand_SP1";
Symbol 303 MovieClip [computer] Frame 60
state = "stand_MK1";
Symbol 303 MovieClip [computer] Frame 70
state = "stand_SK1";
Symbol 303 MovieClip [computer] Frame 80
state = "stand_fire1";
Symbol 303 MovieClip [computer] Frame 90
state = "stand_fire2";
Symbol 303 MovieClip [computer] Frame 100
state = "stand_xscale";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 100
onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 303 MovieClip [computer] Frame 110
state = "jump_stand";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 110
onClipEvent (enterFrame) { if (_parent.opp_state != "lose") { _parent.AI_jump_enterFrame(); } _parent.jump_movement(); }
Symbol 303 MovieClip [computer] Frame 120
state = "jump_backward";
Symbol 303 MovieClip [computer] Frame 130
state = "jump_forward";
Symbol 303 MovieClip [computer] Frame 140
state = "jump_MP1";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 140
onClipEvent (enterFrame) { _parent.jump_movement(); _parent.attack_enterFrame(); }
Symbol 303 MovieClip [computer] Frame 150
state = "jump_SP1";
Symbol 303 MovieClip [computer] Frame 160
state = "jump_MK1";
Symbol 303 MovieClip [computer] Frame 170
state = "jump_SK1";
Symbol 303 MovieClip [computer] Frame 180
state = "jump_out";
Symbol 303 MovieClip [computer] Frame 190
state = "stand_crouch";
Symbol 303 MovieClip [computer] Frame 200
state = "crouch";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 200
onClipEvent (load) { _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); if (_parent.opp_state != "lose") { _parent.AI_crouch_enterFrame(); } else { _parent.gotoAndStop("crouch_stand"); } }
Symbol 303 MovieClip [computer] Frame 210
state = "crouch_stand";
Symbol 303 MovieClip [computer] Frame 220
state = "crouch_MP1";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 220
onClipEvent (enterFrame) { _parent.attack_enterFrame(); _parent.change_xscale(); }
Symbol 303 MovieClip [computer] Frame 230
state = "crouch_SP1";
Symbol 303 MovieClip [computer] Frame 240
state = "crouch_MK1";
Symbol 303 MovieClip [computer] Frame 250
state = "crouch_SK1";
Symbol 303 MovieClip [computer] Frame 260
state = "crouch_fire1";
Symbol 303 MovieClip [computer] Frame 270
state = "crouch_fire2";
Symbol 303 MovieClip [computer] Frame 280
state = "crouch_xscale";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 280
onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 303 MovieClip [computer] Frame 300
state = "stand_low_hit";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 300
onClipEvent (load) { _parent.walk_speed = 2; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 303 MovieClip [computer] Frame 310
state = "low_hit_stand";
Symbol 303 MovieClip [computer] Frame 320
state = "stand_medium_hit";
Symbol 303 MovieClip [computer] Frame 330
state = "medium_hit_stand";
Symbol 303 MovieClip [computer] Frame 340
state = "stand_strong_hit";
Symbol 303 MovieClip [computer] Frame 350
state = "strong_hit_stand";
Symbol 303 MovieClip [computer] Frame 360
state = "crouch_low_hit";
Symbol 303 MovieClip [computer] Frame 370
state = "low_hit_crouch";
Symbol 303 MovieClip [computer] Frame 380
state = "crouch_medium_hit";
Symbol 303 MovieClip [computer] Frame 390
state = "medium_hit_crouch";
Symbol 303 MovieClip [computer] Frame 400
state = "crouch_strong_hit";
Symbol 303 MovieClip [computer] Frame 410
state = "strong_hit_crouch";
Symbol 303 MovieClip [computer] Frame 420
state = "jump_low_hit";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 420
onClipEvent (load) { _parent.walk_speed = 5; _parent.jump_hit_load(); } onClipEvent (enterFrame) { _parent.jump_hit_enterFrame(); if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 303 MovieClip [computer] Frame 430
state = "low_hit_jump";
Symbol 303 MovieClip [computer] Frame 440
state = "jump_medium_hit";
Symbol 303 MovieClip [computer] Frame 450
state = "medium_hit_jump";
Symbol 303 MovieClip [computer] Frame 460
state = "jump_strong_hit";
Symbol 303 MovieClip [computer] Frame 470
state = "strong_hit_jump";
Symbol 303 MovieClip [computer] Frame 480
state = "block_stand";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 480
onClipEvent (enterFrame) { _parent.change_xscale(); _parent.block_enterFrame(); }
Symbol 303 MovieClip [computer] Frame 490
state = "block_crouch";
Symbol 303 MovieClip [computer] Frame 500
state = "block_stand_hit";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 500
onClipEvent (load) { _parent.walk_speed = 1; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 303 MovieClip [computer] Frame 510
state = "block_crouch_hit";
Symbol 303 MovieClip [computer] Frame 520
state = "lose";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 520
onClipEvent (load) { _parent.walk_speed = 7; _parent.lose_load(); } onClipEvent (enterFrame) { _parent.lose_enterFrame(); if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 303 MovieClip [computer] Frame 530
state = "lose";
Instance of Symbol 48 MovieClip in Symbol 303 MovieClip [computer] Frame 530
onClipEvent (load) { _parent.walk_speed = 4; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 303 MovieClip [computer] Frame 540
state = "lose";
Symbol 303 MovieClip [computer] Frame 550
state = "win";
Symbol 303 MovieClip [computer] Frame 560
state = "win_match";
Symbol 304 MovieClip [fighter] Frame 1
state = "start"; function shadow_enterFrame() { _parent[character_attitude + "_shadow"].gotoAndStop(_currentframe); } function characteristics_load() { actual_position = "stand"; walk_speed = walk_speed_original; jump_height = 22; jump_vertical_speed = 2; jump_horiz_speed = 8; attacking = false; } function key_codes_player1() { if (_global.NumPlayers == 1) { up = 38; down = 40; left = 37; right = 39; MP = 192; SP = 49; MK = 50; SK = 51; } else { up = 71; down = 66; left = 86; right = 78; MP = 192; SP = 49; MK = 50; SK = 51; } } function key_codes_player2() { up = 38; down = 40; left = 37; right = 39; MP = 188; SP = 190; MK = 191; SK = 16; } function stand_load() { characteristics_load(); } function stand_enterFrame() { if (Key.isDown(left)) { if (testBlock("left")) { this.gotoAndStop("block_" + actual_position); } else { this.gotoAndStop((actual_position + "_") + direction_left); movement_left(); } } else if (Key.isDown(right)) { if (testBlock("right")) { this.gotoAndStop("block_" + actual_position); } else { this.gotoAndStop((actual_position + "_") + direction_right); movement_right(); } } if (Key.isDown(up)) { jump_actual_height = -jump_height; actual_position = "jump"; if (Key.isDown(left)) { jump_direction = "backward"; this.gotoAndStop((actual_position + "_") + direction_left); } else if (Key.isDown(right)) { jump_direction = "forward"; this.gotoAndStop((actual_position + "_") + direction_right); } else { jump_direction = "stand"; this.gotoAndStop((actual_position + "_") + jump_direction); } } else if (Key.isDown(down)) { actual_position = "crouch"; this.gotoAndStop("stand_crouch"); } } function stand_keyUp() { if ((!Key.isDown(left)) || (!Key.isDown(right))) { this.gotoAndStop("stand"); } } function crouch_enterFrame() { if (Key.isDown(left) && (testBlock("left"))) { this.gotoAndStop("block_" + actual_position); } else if (Key.isDown(right) && (testBlock("right"))) { this.gotoAndStop("block_" + actual_position); } else if (!Key.isDown(down)) { this.gotoAndStop("crouch_stand"); } else { attacking = false; this.gotoAndStop(actual_position); } } function jump_enterFrame() { if (jump_actual_height < jump_height) { _y = (_y + jump_actual_height); _parent[character_attitude + "_shadow"]._y = _parent[character_attitude + "_shadow"]._y - (jump_actual_height / 8); _parent[character_attitude + "_shadow"]._x = _x; jump_actual_height = jump_actual_height + jump_vertical_speed; if (jump_direction == "backward") { if (_x >= 0) { _x = (_x - jump_horiz_speed); } } else if (jump_direction == "forward") { if (_x <= screen_width) { _x = (_x + jump_horiz_speed); } } } else { _y = 0; _parent[character_attitude + "_shadow"]._y = shadow_posY; this.gotoAndStop("jump_out"); } } function jump_hit_load() { jump_actual_height = -10; } function jump_hit_enterFrame() { _y = (_y + jump_actual_height); jump_actual_height = jump_actual_height + jump_vertical_speed; if (_y >= -13) { _y = 0; _parent[character_attitude + "_shadow"]._y = shadow_posY; this.gotoAndStop("jump_out"); } } function attack_keyDown() { if (Key.isDown(MP)) { if (combo_string == combo_keys) { combo_array = []; strength = strength_original + 7; hit_level = "medium"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; fball_speed = slowball_speed; this.gotoAndStop(actual_position + "_fire1"); } else { strength = strength_original; hit_level = "low"; this.gotoAndStop(actual_position + "_MP1"); attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; } } else if (Key.isDown(SP)) { if (combo_string == combo_keys) { combo_array = []; strength = strength_original + 10; hit_level = "strong"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; fball_speed = fastball_speed; this.gotoAndStop(actual_position + "_fire2"); } else { strength = strength_original + 4; hit_level = "medium"; this.gotoAndStop(actual_position + "_SP1"); attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; } } else if (Key.isDown(MK)) { strength = strength_original; hit_level = "low"; this.gotoAndStop(actual_position + "_MK1"); attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MK_dist"]; } else if (Key.isDown(SK)) { strength = strength_original + 4; hit_level = "medium"; this.gotoAndStop(actual_position + "_SK1"); attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SK_dist"]; } else { attacking = false; } } function attack_enterFrame() { if (this.character.attack.hitTest(_parent[character_opponent].character.block)) { attacking = false; this.character.attack.nextFrame(); block_lose_life(); block_opponent_ani(); } if (this.character.attack.hitTest(_parent[character_opponent].body)) { attacking = false; this.character.attack.nextFrame(); attack_lose_life(); attack_opponent_ani(); attack_effects(); check_winner(); } } function attack_opponent_ani() { if (_parent[character_opponent].life > 0) { _root[this.hit_level + "_snd"].start(); _parent[character_opponent].gotoAndStop(((_parent[character_opponent].actual_position + "_") + hit_level) + "_hit"); } else { _root[this.hit_level + "_snd"].start(); _root.lose_snd.start(); _parent[character_opponent].gotoAndStop("lose"); } } function check_winner() { if ((_parent[character_opponent].life <= 0) && (this.life > 0)) { _global.winner = _name; _global[_name + "_wins"] = _global[_name + "_wins"] + 2; } else if ((_parent[character_opponent].life <= 0) && (this.life <= 0)) { _global.winner = "tie"; _global[character_opponent + "_wins"] = _global[character_opponent + "_wins"] + 1; _global[_name + "_wins"] = _global[_name + "_wins"] + 1; } } function attack_lose_life() { _parent[character_opponent].life = _parent[character_opponent].life - (strength - _parent[character_opponent].resistance_original); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } function movement_left() { if (_x >= 0) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x - walk_speed); } } function movement_right() { if (_x <= screen_width) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x + walk_speed); } } function change_xscale() { if (_xscale == scaleSize) { if (_parent[character_opponent]._x < _x) { direction_left = "forward"; direction_right = "backward"; this.gotoAndStop(actual_position + "_xscale"); this.swapDepths(_parent[character_opponent]); } } else if (_parent[character_opponent]._x > _x) { direction_left = "backward"; direction_right = "forward"; this.gotoAndStop(actual_position + "_xscale"); } } function block_enterFrame() { if (_parent[character_opponent].attacking) { if (Key.isDown(left) || (Key.isDown(right))) { attacking = false; } } else { this.gotoAndStop(actual_position); } } function testBlock(blockDirection) { attack_dist = Math.sqrt(Math.pow(_parent[character_opponent]._x - this._x, 2) + Math.pow(_parent[character_opponent]._y - this._y, 2)); if (_parent[character_opponent].attacking) { if (this["direction_" + blockDirection] == "backward") { if (attack_dist <= _parent[character_opponent].attacking_distance) { shouldBlock = true; } else { shouldBlock = false; } } else { shouldBlock = false; } } else { shouldBlock = false; } return(shouldBlock); } function block_lose_life() { if ((_parent[character_opponent].life - ((strength - _parent[character_opponent].resistance_original) / 2)) > 0) { _parent[character_opponent].life = _parent[character_opponent].life - ((strength - _parent[character_opponent].resistance_original) / 2); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } } function block_opponent_ani() { if (_parent[character_opponent].life > 0) { _root.block_snd.start(0.05); _parent[character_opponent].gotoAndStop(("block_" + _parent[character_opponent].actual_position) + "_hit"); } } function lose_load() { lose_actual_height = -15; } function lose_enterFrame() { _y = (_y + lose_actual_height); lose_actual_height = lose_actual_height + jump_vertical_speed; if (_y >= 50) { _y = 0; this.gotoAndStop("lose_land"); } } function combo_enterFrame() { if (Key.isDown(right)) { key_pressed = direction_right; } else if (Key.isDown(left)) { key_pressed = direction_left; } else { key_pressed = "+"; } add_comboKey(); } function add_comboKey() { if (combo_array[0] != key_pressed) { combo_array.unshift(key_pressed); } combo_timer++; if (combo_timer >= combo_limit) { combo_timer = 0; combo_array.pop(); } if (combo_array.length > combo_length) { combo_array.pop(); } combo_array.reverse(); combo_string = combo_array.join(""); combo_array.reverse(); } function fire_ball() { fball_depth = _parent.getNextHighestDepth(); _parent.attachMovie("fireball", (_name + "fball") + fball_depth, fball_depth); point = {x:0, y:0}; this.character.attack.localToGlobal(point); _parent[(_name + "fball") + fball_depth]._x = point.x - 100; _parent[(_name + "fball") + fball_depth]._y = point.y + 30; if (_xscale != scaleSize) { _parent[(_name + "fball") + fball_depth]._xscale = _parent[(_name + "fball") + fball_depth]._xscale * -1; } _parent[(_name + "fball") + fball_depth].fball_speed = fball_speed; _parent[(_name + "fball") + fball_depth].strength = strength; _parent[(_name + "fball") + fball_depth].hit_level = hit_level; _parent[(_name + "fball") + fball_depth].fighter = _name; _parent[(_name + "fball") + fball_depth].opponent = _parent[character_opponent]._name; } function attack_effects() { fx_depth = _parent.getNextHighestDepth(); _parent.attachMovie("hit_effect", "fx" + fx_depth, fx_depth); point = {x:0, y:0}; this.character.attack.localToGlobal(point); _parent["fx" + fx_depth]._x = ((point.x + _parent[character_opponent]._x) / 2) - 30; _parent["fx" + fx_depth]._y = point.y + (random(10) + 30); } screen_width = 460; character_attitude = _name; var character_opponent; life = 200; scaleSize = 200; strength_original = 8; resistance_original = 4; walk_speed_original = 10; stand_stand_MP_dist = 166; stand_stand_SP_dist = 211; stand_stand_MK_dist = 203; stand_stand_SK_dist = 279; crouch_stand_MP_dist = 194; crouch_stand_SP_dist = 210; crouch_stand_MK_dist = 172; crouch_stand_SK_dist = 275; jump_stand_MP_dist = 155; jump_stand_SP_dist = 195; jump_stand_MK_dist = 155; jump_stand_SK_dist = 200; stand_crouch_MP_dist = 0; stand_crouch_SP_dist = 0; stand_crouch_MK_dist = 219; stand_crouch_SK_dist = 295; crouch_crouch_MP_dist = 210; crouch_crouch_SP_dist = 226; crouch_crouch_MK_dist = 188; crouch_crouch_SK_dist = 291; jump_crouch_MP_dist = 0; jump_crouch_SP_dist = 183; jump_crouch_MK_dist = 0; jump_crouch_SK_dist = 0; stand_jump_MP_dist = 200; stand_jump_SP_dist = 221; stand_jump_MK_dist = 286; stand_jump_SK_dist = 301; crouch_jump_MP_dist = 208; crouch_jump_SP_dist = 224; crouch_jump_MK_dist = 0; crouch_jump_SK_dist = 289; jump_jump_MP_dist = 146; jump_jump_SP_dist = 160; jump_jump_MK_dist = 152; jump_jump_SK_dist = 183; fastball_speed = 15; slowball_speed = 8; if (character_attitude == "player1") { _x = 70; _y = 0; _xscale = scaleSize; _yscale = scaleSize; direction_left = "backward"; direction_right = "forward"; key_codes_player1(); life_bar = "player1"; } else if (character_attitude == "player2") { _x = 390; _y = 0; _xscale = (-scaleSize); _yscale = scaleSize; direction_left = "forward"; direction_right = "backward"; key_codes_player2(); life_bar = "player2"; } _parent[character_attitude + "_shadow"]._x = _x; shadow_posY = 480; _parent[character_attitude + "_shadow"]._y = shadow_posY; _parent[character_attitude + "_shadow"]._xscale = _xscale; _parent[character_attitude + "_shadow"]._yscale = -20; _parent[character_attitude + "_shadow"].character_parent = character_attitude; characteristics_load(); var hit_level; combo_array = new Array(); combo_timer = 0; combo_limit = 24; combo_keys = "backward+forward+"; combo_length = 4; stop();
Symbol 304 MovieClip [fighter] Frame 10
state = "stand";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 10
onClipEvent (load) { _parent.stand_load(); _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.stand_enterFrame(); } else { _parent.gotoAndStop("win"); } } onClipEvent (keyDown) { if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.attack_keyDown(); } } onClipEvent (keyUp) { if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.stand_keyUp(); } }
Instance of Symbol 21 MovieClip in Symbol 304 MovieClip [fighter] Frame 10
onClipEvent (enterFrame) { _parent.combo_enterFrame(); }
Symbol 304 MovieClip [fighter] Frame 20
state = "stand_forward";
Symbol 304 MovieClip [fighter] Frame 30
state = "stand_backward";
Symbol 304 MovieClip [fighter] Frame 40
state = "stand_MP1";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 40
onClipEvent (enterFrame) { _parent.attack_enterFrame(); }
Symbol 304 MovieClip [fighter] Frame 50
state = "stand_SP1";
Symbol 304 MovieClip [fighter] Frame 60
state = "stand_MK1";
Symbol 304 MovieClip [fighter] Frame 70
state = "stand_SK1";
Symbol 304 MovieClip [fighter] Frame 80
state = "stand_fire1";
Symbol 304 MovieClip [fighter] Frame 90
state = "stand_fire2";
Symbol 304 MovieClip [fighter] Frame 100
state = "stand_xscale";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 100
onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 304 MovieClip [fighter] Frame 110
state = "jump_stand";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 110
onClipEvent (enterFrame) { _parent.jump_enterFrame(); } onClipEvent (keyDown) { if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.attack_keyDown(); } }
Symbol 304 MovieClip [fighter] Frame 120
state = "jump_backward";
Symbol 304 MovieClip [fighter] Frame 130
state = "jump_forward";
Symbol 304 MovieClip [fighter] Frame 140
state = "jump_MP1";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 140
onClipEvent (enterFrame) { _parent.jump_enterFrame(); _parent.attack_enterFrame(); }
Symbol 304 MovieClip [fighter] Frame 150
state = "jump_SP1";
Symbol 304 MovieClip [fighter] Frame 160
state = "jump_MK1";
Symbol 304 MovieClip [fighter] Frame 170
state = "jump_SK1";
Symbol 304 MovieClip [fighter] Frame 180
state = "jump_out";
Symbol 304 MovieClip [fighter] Frame 190
state = "stand_crouch";
Symbol 304 MovieClip [fighter] Frame 200
state = "crouch";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 200
onClipEvent (load) { _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.crouch_enterFrame(); } else { _parent.gotoAndStop("crouch_stand"); } } onClipEvent (keyDown) { _parent.attack_keyDown(); }
Symbol 304 MovieClip [fighter] Frame 210
state = "crouch_stand";
Symbol 304 MovieClip [fighter] Frame 220
state = "crouch_MP1";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 220
onClipEvent (enterFrame) { _parent.attack_enterFrame(); }
Symbol 304 MovieClip [fighter] Frame 230
state = "crouch_SP1";
Symbol 304 MovieClip [fighter] Frame 240
state = "crouch_MK1";
Symbol 304 MovieClip [fighter] Frame 250
state = "crouch_SK1";
Symbol 304 MovieClip [fighter] Frame 260
state = "crouch_fire1";
Symbol 304 MovieClip [fighter] Frame 270
state = "crouch_fire2";
Symbol 304 MovieClip [fighter] Frame 280
state = "crouch_xscale";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 280
onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 304 MovieClip [fighter] Frame 300
state = "stand_low_hit";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 300
onClipEvent (load) { _parent.walk_speed = 2; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 304 MovieClip [fighter] Frame 310
state = "low_hit_stand";
Symbol 304 MovieClip [fighter] Frame 320
state = "stand_medium_hit";
Symbol 304 MovieClip [fighter] Frame 330
state = "medium_hit_stand";
Symbol 304 MovieClip [fighter] Frame 340
state = "stand_strong_hit";
Symbol 304 MovieClip [fighter] Frame 350
state = "strong_hit_stand";
Symbol 304 MovieClip [fighter] Frame 360
state = "crouch_low_hit";
Symbol 304 MovieClip [fighter] Frame 370
state = "low_hit_crouch";
Symbol 304 MovieClip [fighter] Frame 380
state = "crouch_medium_hit";
Symbol 304 MovieClip [fighter] Frame 390
state = "medium_hit_crouch";
Symbol 304 MovieClip [fighter] Frame 400
state = "crouch_strong_hit";
Symbol 304 MovieClip [fighter] Frame 410
state = "strong_hit_crouch";
Symbol 304 MovieClip [fighter] Frame 420
state = "jump_low_hit";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 420
onClipEvent (load) { _parent.walk_speed = 5; _parent.jump_hit_load(); } onClipEvent (enterFrame) { _parent.jump_hit_enterFrame(); if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 304 MovieClip [fighter] Frame 430
state = "low_hit_jump";
Symbol 304 MovieClip [fighter] Frame 440
state = "jump_medium_hit";
Symbol 304 MovieClip [fighter] Frame 450
state = "medium_hit_jump";
Symbol 304 MovieClip [fighter] Frame 460
state = "jump_strong_hit";
Symbol 304 MovieClip [fighter] Frame 470
state = "strong_hit_jump";
Symbol 304 MovieClip [fighter] Frame 480
state = "block_stand";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 480
onClipEvent (enterFrame) { _parent.change_xscale(); _parent.block_enterFrame(); }
Symbol 304 MovieClip [fighter] Frame 490
state = "block_crouch";
Symbol 304 MovieClip [fighter] Frame 500
state = "block_stand_hit";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 500
onClipEvent (load) { _parent.walk_speed = 1; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 304 MovieClip [fighter] Frame 510
state = "block_crouch_hit";
Symbol 304 MovieClip [fighter] Frame 520
state = "lose";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 520
onClipEvent (load) { _parent.walk_speed = 7; _parent.lose_load(); } onClipEvent (enterFrame) { _parent.lose_enterFrame(); if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 304 MovieClip [fighter] Frame 530
state = "lose";
Instance of Symbol 48 MovieClip in Symbol 304 MovieClip [fighter] Frame 530
onClipEvent (load) { _parent.walk_speed = 4; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 304 MovieClip [fighter] Frame 540
state = "lose";
Symbol 304 MovieClip [fighter] Frame 550
state = "win";
Symbol 304 MovieClip [fighter] Frame 560
state = "win_match";
Symbol 305 MovieClip [shadow] Frame 1
stop();
Instance of Symbol 21 MovieClip in Symbol 305 MovieClip [shadow] Frame 1
onClipEvent (enterFrame) { _parent._parent[_parent.character_parent].shadow_enterFrame(); }
Symbol 305 MovieClip [shadow] Frame 10
state = "stand";
Symbol 305 MovieClip [shadow] Frame 20
state = "stand_forward";
Symbol 305 MovieClip [shadow] Frame 30
state = "stand_backward";
Symbol 305 MovieClip [shadow] Frame 40
state = "stand_MP1";
Symbol 305 MovieClip [shadow] Frame 50
state = "stand_SP1";
Symbol 305 MovieClip [shadow] Frame 60
state = "stand_MK1";
Symbol 305 MovieClip [shadow] Frame 70
state = "stand_SK1";
Symbol 305 MovieClip [shadow] Frame 80
state = "stand_fire1";
Symbol 305 MovieClip [shadow] Frame 90
state = "stand_fire2";
Symbol 305 MovieClip [shadow] Frame 100
state = "stand_xscale";
Symbol 305 MovieClip [shadow] Frame 110
state = "jump_stand";
Symbol 305 MovieClip [shadow] Frame 120
state = "jump_backward";
Symbol 305 MovieClip [shadow] Frame 130
state = "jump_forward";
Symbol 305 MovieClip [shadow] Frame 140
state = "jump_MP1";
Symbol 305 MovieClip [shadow] Frame 150
state = "jump_SP1";
Symbol 305 MovieClip [shadow] Frame 160
state = "jump_MK1";
Symbol 305 MovieClip [shadow] Frame 170
state = "jump_SK1";
Symbol 305 MovieClip [shadow] Frame 180
state = "jump_out";
Symbol 305 MovieClip [shadow] Frame 190
state = "stand_crouch";
Symbol 305 MovieClip [shadow] Frame 200
state = "crouch";
Symbol 305 MovieClip [shadow] Frame 210
state = "crouch_stand";
Symbol 305 MovieClip [shadow] Frame 220
state = "crouch_MP1";
Symbol 305 MovieClip [shadow] Frame 230
state = "crouch_SP1";
Symbol 305 MovieClip [shadow] Frame 240
state = "crouch_MK1";
Symbol 305 MovieClip [shadow] Frame 250
state = "crouch_SK1";
Symbol 305 MovieClip [shadow] Frame 260
state = "crouch_fire1";
Symbol 305 MovieClip [shadow] Frame 270
state = "crouch_fire2";
Symbol 305 MovieClip [shadow] Frame 280
state = "crouch_xscale";
Symbol 305 MovieClip [shadow] Frame 300
state = "stand_low_hit";
Symbol 305 MovieClip [shadow] Frame 310
state = "low_hit_stand";
Symbol 305 MovieClip [shadow] Frame 320
state = "stand_medium_hit";
Symbol 305 MovieClip [shadow] Frame 330
state = "medium_hit_stand";
Symbol 305 MovieClip [shadow] Frame 340
state = "stand_strong_hit";
Symbol 305 MovieClip [shadow] Frame 350
state = "strong_hit_stand";
Symbol 305 MovieClip [shadow] Frame 360
state = "crouch_low_hit";
Symbol 305 MovieClip [shadow] Frame 370
state = "low_hit_crouch";
Symbol 305 MovieClip [shadow] Frame 380
state = "crouch_medium_hit";
Symbol 305 MovieClip [shadow] Frame 390
state = "medium_hit_crouch";
Symbol 305 MovieClip [shadow] Frame 400
state = "crouch_strong_hit";
Symbol 305 MovieClip [shadow] Frame 410
state = "strong_hit_crouch";
Symbol 305 MovieClip [shadow] Frame 420
state = "jump_low_hit";
Symbol 305 MovieClip [shadow] Frame 430
state = "low_hit_jump";
Symbol 305 MovieClip [shadow] Frame 440
state = "jump_medium_hit";
Symbol 305 MovieClip [shadow] Frame 450
state = "medium_hit_jump";
Symbol 305 MovieClip [shadow] Frame 460
state = "jump_strong_hit";
Symbol 305 MovieClip [shadow] Frame 470
state = "strong_hit_jump";
Symbol 305 MovieClip [shadow] Frame 480
state = "block_stand";
Symbol 305 MovieClip [shadow] Frame 490
state = "block_crouch";
Symbol 305 MovieClip [shadow] Frame 500
state = "block_stand_hit";
Symbol 305 MovieClip [shadow] Frame 510
state = "block_crouch_hit";
Symbol 305 MovieClip [shadow] Frame 520
state = "lose";
Symbol 305 MovieClip [shadow] Frame 530
state = "lose";
Symbol 305 MovieClip [shadow] Frame 540
state = "lose";
Symbol 305 MovieClip [shadow] Frame 550
state = "win";
Symbol 305 MovieClip [shadow] Frame 560
state = "win_match";
Symbol 317 MovieClip Frame 1
_parent.stop();
Symbol 317 MovieClip Frame 2
kBytesLoaded = _parent.getBytesLoaded() / 1024; kBytesTotal = _parent.getBytesTotal() / 1024; kBytesRemaining = kBytesTotal - kBytesLoaded; percentLoaded = (100 * kBytesLoaded) / kBytesTotal; percentRemaining = 100 - percentLoaded; if (percentLoaded < 99) { gotoAndPlay ("loaderPlay"); } else { _parent.play(); stop(); }
Symbol 317 MovieClip Frame 3
kBytesLoaded = _parent.getBytesLoaded() / 1024; kBytesTotal = _parent.getBytesTotal() / 1024; kBytesRemaining = kBytesTotal - kBytesLoaded; percentLoaded = (100 * kBytesLoaded) / kBytesTotal; percentRemaining = 100 - percentLoaded; progress = ((Math.floor(kBytesLoaded) add " of ") add Math.floor(kBytesTotal)) add " kB"; redProgress._width = percentLoaded;
Symbol 317 MovieClip Frame 4
if (percentLoaded < 99) { gotoAndPlay ("loaderPlay"); } else { _parent.play(); stop(); }
Symbol 323 Button
on (release) { _root.btn_snd.start(); gotoAndPlay ("num_players"); }
Symbol 327 Button
on (release) { _root.btn_snd.start(); gotoAndPlay ("controls"); }
Symbol 331 Button
on (release) { _root.btn_snd.start(); gotoAndPlay ("about"); }
Symbol 338 Button
on (release) { if (_root.mute_mc._currentframe == 1) { _root.VolMuted = true; _global.Volume = 0; _root.fight_music.setVolume(_global.Volume); _root.btn_snd.setVolume(_global.Volume); _root.win_music.setVolume(_global.Volume); _root.low_snd.setVolume(_global.Volume); _root.medium_snd.setVolume(_global.Volume); _root.strong_snd.setVolume(_global.Volume); _root.block_snd.setVolume(_global.Volume); _root.lose_snd.setVolume(Volume * 2); _root.mute_mc.gotoAndStop(2); } else { _root.VolMuted = false; _global.Volume = Math.round(_root.perc * 100); _root.fight_music.setVolume(_global.Volume); _root.btn_snd.setVolume(_global.Volume); _root.win_music.setVolume(_global.Volume); _root.low_snd.setVolume(_global.Volume); _root.medium_snd.setVolume(_global.Volume); _root.strong_snd.setVolume(_global.Volume); _root.block_snd.setVolume(_global.Volume); _root.lose_snd.setVolume(_global.Volume * 2); _root.mute_mc.gotoAndStop(1); } }
Symbol 340 MovieClip Frame 1
stop();
Symbol 343 Button
on (release) { _root.btn_snd.start(); _root.btn_snd.setVolume(_global.Volume); gotoAndPlay ("menu"); }
Symbol 372 Button
on (release) { _global.NumPlayers = 1; _root.btn_snd.start(); _root.fight_music.stop(); _root.fight_music.setVolume(0); gotoAndPlay ("matchStart"); }
Symbol 376 Button
on (release) { _global.NumPlayers = 2; _root.btn_snd.start(); _root.fight_music.stop(); _root.fight_music.setVolume(0); gotoAndPlay ("matchStart"); }
Symbol 379 Button
on (release) { _global.NumPlayers = 0; _root.fight_music.stop(); _root.fight_music.setVolume(0); gotoAndPlay ("matchStart"); }
Symbol 381 Button
on (release) { _root.fight_music.setVolume(0); _root.fight_music.stop(); _root.win_music.setVolume(0); _root.win_music.stop(); _root.medium_snd.setVolume(0); _parent.gotoAndPlay("menu"); }
Symbol 382 MovieClip Frame 10
stop();
Symbol 383 Button
on (release) { _root.fight_music.setVolume(0); _root.fight_music.stop(); _root.win_music.setVolume(0); _root.win_music.stop(); _root.medium_snd.setVolume(0); _parent.gotoAndPlay("menu"); }
Symbol 384 MovieClip Frame 21
gotoAndPlay ("start"); if (_parent.MCs.player1.state == "start") { gotoAndPlay ("hide"); } else { gotoAndStop ("hidden"); }
Symbol 384 MovieClip Frame 100
stop();
Symbol 387 MovieClip Frame 1
Symbol 393 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 89
_global.roundStart = false; _root.gotoAndStop("fight");
Instance of Symbol 21 MovieClip "fadeMC" in Symbol 400 MovieClip Frame 49
onClipEvent (load) { _root.fight_music.setVolume(_global.Volume); } onClipEvent (enterFrame) { if (_root.fight_music.getVolume() > 0) { _root.fight_music.setVolume(_root.fight_music.getVolume() - 20); } else { _root.fight_music.stop(); } }
Symbol 400 MovieClip Frame 60
_global.round_num = _global.round_num + 1; if ((_global.player1_wins >= 4) || (_global.player2_wins >= 4)) { _parent.gotoAndPlay("matchWin"); } else if ((_global.player1_wins == 3) && (_global.player2_wins == 3)) { _parent.gotoAndPlay("matchWin"); } else { _parent.gotoAndPlay("matchReset"); }
Instance of Symbol 21 MovieClip in Symbol 402 MovieClip Frame 76
/* no clip actions */
Symbol 402 MovieClip Frame 96
_parent.gotoAndPlay("reMatch"); _root.win_music.stop();
Symbol 406 Button
on (release) { _root.win_music.stop(); _global.player1_wins = 0; _global.player2_wins = 0; _global.round_num = 1; _global.roundStart = false; gotoAndPlay ("matchReset"); }
Symbol 410 Button
on (release) { _root.win_music.stop(); gotoAndPlay ("menu"); }

Library Items

Symbol 1 Sound [strong_sound]
Symbol 2 Sound [medium_sound]
Symbol 3 Sound [low_sound]
Symbol 4 Sound [lose_sound]
Symbol 5 Sound [music_1]
Symbol 6 Sound [block_sound]
Symbol 7 Sound [music_2]
Symbol 8 GraphicUsed by:18
Symbol 9 GraphicUsed by:18
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [hit_effect]Uses:8 9 10 11 12 13 14 15 16 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:34
Symbol 21 MovieClipUsed by:34 303 304 305 400 402  Timeline
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:22 23 24 25Used by:34  Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:34 71 77 82 89 126 134 142 151 166 172 175 181 241 243 252 254 256 258 260 263 303 304
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:29 30 31 32Used by:34
Symbol 34 MovieClip [fireball]Uses:20 21 26 28 33
Symbol 35 FontUsed by:36 242 394 395 396 397 399 401
Symbol 36 TextUses:35Used by:241
Symbol 37 GraphicUsed by:46 47 290
Symbol 38 GraphicUsed by:46 47
Symbol 39 GraphicUsed by:46 47 290
Symbol 40 GraphicUsed by:46 47 290
Symbol 41 GraphicUsed by:46 47
Symbol 42 GraphicUsed by:46 47 290
Symbol 43 GraphicUsed by:46 47 71 77 82 89 290
Symbol 44 GraphicUsed by:46 47 71 77 82 89 290
Symbol 45 GraphicUsed by:46 47
Symbol 46 MovieClipUses:37 38 39 40 41 42 43 44 45Used by:241 243 303 304 305
Symbol 47 MovieClipUses:37 38 39 40 41 42 43 44 45Used by:241 243 303 304 305 372 376  Timeline
Symbol 48 MovieClipUsed by:241 243 303 304  Timeline
Symbol 49 GraphicUsed by:56
Symbol 50 GraphicUsed by:56
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:49 50 51 52 53 54 55Used by:241 243 303 304 305
Symbol 57 GraphicUsed by:64
Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:57 58 59 60 61 62 63Used by:241 243 303 304 305
Symbol 65 GraphicUsed by:71 246
Symbol 66 GraphicUsed by:71 246
Symbol 67 GraphicUsed by:71 246
Symbol 68 GraphicUsed by:71 246
Symbol 69 GraphicUsed by:71 246
Symbol 70 GraphicUsed by:71 77 82 89 290
Symbol 71 MovieClipUses:65 66 67 28 68 69 70 44 43Used by:241 243 303 304 305
Symbol 72 GraphicUsed by:77 249
Symbol 73 GraphicUsed by:77 249
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77 249
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:72 73 74 28 75 76 70 44 43Used by:241 243 303 304 305
Symbol 78 GraphicUsed by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:78 79 28 80 81 70 44 43Used by:241 243 303 304 305
Symbol 83 GraphicUsed by:89
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:83 84 85 86 28 87 88 70 44 43Used by:241 243 303 304 305
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:90 91 92Used by:241 243 303 304 305
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:94 95 96 97 98 99Used by:241 243 303 304 305
Symbol 101 GraphicUsed by:110
Symbol 102 GraphicUsed by:110
Symbol 103 GraphicUsed by:110
Symbol 104 GraphicUsed by:110 233
Symbol 105 GraphicUsed by:110 233
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:110 233
Symbol 108 GraphicUsed by:110 233
Symbol 109 GraphicUsed by:110 233
Symbol 110 MovieClipUses:101 102 103 104 105 106 107 108 109Used by:241 243 303 304 305
Symbol 111 GraphicUsed by:119
Symbol 112 GraphicUsed by:119
Symbol 113 GraphicUsed by:119
Symbol 114 GraphicUsed by:119
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:111 112 113 114 115 116 117 118Used by:241 243 303 304 305
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:120 121 122 28 123 124 125Used by:241 243 303 304 305
Symbol 127 GraphicUsed by:134
Symbol 128 GraphicUsed by:134
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:127 128 129 28 130 131 132 133Used by:241 243 303 304 305
Symbol 135 GraphicUsed by:142
Symbol 136 GraphicUsed by:142
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:135 136 28 137 138 139 140 141Used by:241 243 303 304 305
Symbol 143 GraphicUsed by:151
Symbol 144 GraphicUsed by:151
Symbol 145 GraphicUsed by:151
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:143 144 145 28 146 147 148 149 150Used by:241 243 303 304 305
Symbol 152 GraphicUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:152 153Used by:241 243 303 304 305
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:155 156Used by:241 243 303 304 305
Symbol 158 GraphicUsed by:159 166 172 175 181
Symbol 159 MovieClipUses:158Used by:241 243 303 304 305
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:160 161Used by:241 243 303 304 305
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166 252
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:163 164 28 165 158Used by:241 243 303 304 305
Symbol 167 GraphicUsed by:172
Symbol 168 GraphicUsed by:172 254
Symbol 169 GraphicUsed by:172 254
Symbol 170 GraphicUsed by:172 254
Symbol 171 GraphicUsed by:172 254
Symbol 172 MovieClipUses:167 168 28 169 170 171 158Used by:241 243 303 304 305
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:173 174 28 158Used by:241 243 303 304 305
Symbol 176 GraphicUsed by:181
Symbol 177 GraphicUsed by:181
Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:176 177 178 28 179 180 158Used by:241 243 303 304 305
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:182 183 184Used by:241 243 303 304 305
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:241 243 303 304 305
Symbol 188 GraphicUsed by:192
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:188 189 190 191Used by:241 243 303 304 305
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:241 243 303 304 305
Symbol 195 GraphicUsed by:201
Symbol 196 GraphicUsed by:201
Symbol 197 GraphicUsed by:201
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:195 196 197 198 199 200Used by:241 243 303 304 305
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:241 243 303 304 305
Symbol 204 GraphicUsed by:210
Symbol 205 GraphicUsed by:210
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:204 205 206 207 208 209Used by:241 243 303 304 305
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:241 243 303 304 305
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:213 214Used by:241 243 303 304 305
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:241 243 303 304 305
Symbol 218 GraphicUsed by:222
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:218 219 220 221Used by:241 243 303 304 305
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:241 243 303 304 305
Symbol 225 GraphicUsed by:228
Symbol 226 GraphicUsed by:228
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:225 226 227Used by:241 243 303 304 305
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:241 243 303 304 305
Symbol 231 GraphicUsed by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:231 104 105 232 107 108 109Used by:241 243 303 304 305
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:241 243 303 304 305
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:241 243 303 304 305
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:239Used by:241 243
Symbol 241 MovieClip [duffman]Uses:36 46 47 28 48 56 64 71 77 82 89 93 100 110 119 126 134 142 151 154 157 159 162 166 172 175 181 185 187 192 194 201 203 210 212 215 217 222 224 228 230 233 235 237 240
Symbol 242 TextUses:35Used by:243
Symbol 243 MovieClip [hilaryduff]Uses:242 46 47 28 48 56 64 71 77 82 89 93 100 110 119 126 134 142 151 154 157 159 162 166 172 175 181 185 187 192 194 201 203 210 212 215 217 222 224 228 230 233 235 237 240
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:246 249
Symbol 246 MovieClipUses:65 66 67 245 68 69Used by:303 304 305
Symbol 247 GraphicUsed by:249
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:72 73 247 245 75 248Used by:303 304 305
Symbol 250 GraphicUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:250 164 28 251Used by:303 304 305
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253 168 28 169 170 171Used by:303 304 305
Symbol 255 GraphicUsed by:256 260
Symbol 256 MovieClipUses:255 28Used by:303 304 305
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257 28Used by:303 304 305
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259 28 255Used by:303 304 305
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:261 28 262Used by:303 304 305
Symbol 264 GraphicUsed by:268
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:264 265 266 267Used by:303 304 305
Symbol 269 GraphicUsed by:274
Symbol 270 GraphicUsed by:274
Symbol 271 GraphicUsed by:274
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274 275
Symbol 274 MovieClipUses:269 270 271 272 273Used by:303 304 305
Symbol 275 MovieClipUses:273Used by:303 304 305
Symbol 276 GraphicUsed by:290
Symbol 277 GraphicUsed by:290
Symbol 278 GraphicUsed by:290
Symbol 279 GraphicUsed by:290
Symbol 280 GraphicUsed by:290
Symbol 281 GraphicUsed by:290
Symbol 282 GraphicUsed by:290
Symbol 283 GraphicUsed by:290
Symbol 284 GraphicUsed by:290
Symbol 285 GraphicUsed by:290
Symbol 286 GraphicUsed by:290
Symbol 287 GraphicUsed by:290
Symbol 288 GraphicUsed by:290 302
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:37 276 39 40 42 43 44 70 277 278 279 280 281 282 283 284 285 286 287 288 289Used by:303 304 305
Symbol 291 GraphicUsed by:302
Symbol 292 GraphicUsed by:302
Symbol 293 GraphicUsed by:302
Symbol 294 GraphicUsed by:302
Symbol 295 GraphicUsed by:302
Symbol 296 GraphicUsed by:302
Symbol 297 GraphicUsed by:302
Symbol 298 GraphicUsed by:302
Symbol 299 GraphicUsed by:302
Symbol 300 GraphicUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:288 291 292 293 294 295 296 297 298 299 300 301Used by:303 304 305
Symbol 303 MovieClip [computer]Uses:46 47 28 48 21 56 64 71 77 82 89 246 249 93 100 110 119 126 134 142 151 154 157 159 162 166 172 175 181 252 254 185 187 192 194 201 203 210 212 215 217 222 224 228 230 233 235 237 256 258 260 263 268 274 275 290 302
Symbol 304 MovieClip [fighter]Uses:46 47 28 48 21 56 64 71 77 82 89 246 249 93 100 110 119 126 134 142 151 154 157 159 162 166 172 175 181 252 254 185 187 192 194 201 203 210 212 215 217 222 224 228 230 233 235 237 256 258 260 263 268 274 275 290 302
Symbol 305 MovieClip [shadow]Uses:46 21 47 56 64 71 77 82 89 246 249 93 100 110 119 126 134 142 151 154 157 159 162 166 172 175 181 252 254 185 187 192 194 201 203 210 212 215 217 222 224 228 230 233 235 237 256 258 260 263 268 274 275 290 302Used by:372 376
Symbol 306 GraphicUsed by:Timeline
Symbol 307 FontUsed by:308 310 344 345 358 363 364 365 366 367 368 377 380 411
Symbol 308 TextUses:307Used by:Timeline
Symbol 309 FontUsed by:310 346 347 348 349 350 351 352 353 354 355 356 357 359 360 363 364 365 366 367 368 388 389
Symbol 310 EditableTextUses:307 309 318Used by:Timeline
Symbol 311 FontUsed by:312 313 314
Symbol 312 EditableTextUses:311Used by:317
Symbol 313 TextUses:311Used by:317
Symbol 314 TextUses:311Used by:317
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:317
Symbol 317 MovieClipUses:312 313 314 316Used by:Timeline
Symbol 318 FontUsed by:310 319 320 322 324 325 328 329 341 361 362 363 364 365 366 367 368 369 370 373 374 385 386 403 404 407 408
Symbol 319 TextUses:318Used by:323
Symbol 320 TextUses:318Used by:323
Symbol 321 GraphicUsed by:323
Symbol 322 TextUses:318Used by:323
Symbol 323 ButtonUses:319 320 321 322Used by:Timeline
Symbol 324 TextUses:318Used by:327
Symbol 325 TextUses:318Used by:327
Symbol 326 GraphicUsed by:327
Symbol 327 ButtonUses:324 325 326Used by:Timeline
Symbol 328 TextUses:318Used by:331
Symbol 329 TextUses:318Used by:331
Symbol 330 GraphicUsed by:331
Symbol 331 ButtonUses:328 329 330Used by:Timeline
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:Timeline
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:334Used by:Timeline
Symbol 336 GraphicUsed by:340
Symbol 337 GraphicUsed by:338
Symbol 338 ButtonUses:337Used by:340
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:336 338 339Used by:Timeline
Symbol 341 TextUses:318Used by:343 381 382 383 384
Symbol 342 GraphicUsed by:343 381 383
Symbol 343 ButtonUses:341 342Used by:Timeline
Symbol 344 TextUses:307Used by:Timeline
Symbol 345 TextUses:307Used by:Timeline
Symbol 346 TextUses:309Used by:Timeline
Symbol 347 TextUses:309Used by:Timeline
Symbol 348 TextUses:309Used by:Timeline
Symbol 349 TextUses:309Used by:Timeline
Symbol 350 TextUses:309Used by:Timeline
Symbol 351 TextUses:309Used by:Timeline
Symbol 352 TextUses:309Used by:Timeline
Symbol 353 TextUses:309Used by:Timeline
Symbol 354 TextUses:309Used by:Timeline
Symbol 355 TextUses:309Used by:Timeline
Symbol 356 TextUses:309Used by:Timeline
Symbol 357 TextUses:309Used by:Timeline
Symbol 358 TextUses:307Used by:Timeline
Symbol 359 TextUses:309Used by:Timeline
Symbol 360 TextUses:309Used by:Timeline
Symbol 361 TextUses:318Used by:Timeline
Symbol 362 TextUses:318Used by:Timeline
Symbol 363 EditableTextUses:307 309 318Used by:Timeline
Symbol 364 EditableTextUses:307 309 318Used by:Timeline
Symbol 365 EditableTextUses:307 309 318Used by:Timeline
Symbol 366 EditableTextUses:307 309 318Used by:Timeline
Symbol 367 EditableTextUses:307 309 318Used by:Timeline
Symbol 368 EditableTextUses:307 309 318Used by:Timeline
Symbol 369 TextUses:318Used by:372
Symbol 370 TextUses:318Used by:372
Symbol 371 GraphicUsed by:372
Symbol 372 ButtonUses:369 305 47 370 371Used by:Timeline
Symbol 373 TextUses:318Used by:376
Symbol 374 TextUses:318Used by:376
Symbol 375 GraphicUsed by:376
Symbol 376 ButtonUses:373 305 47 374 375Used by:Timeline
Symbol 377 TextUses:307Used by:379
Symbol 378 GraphicUsed by:379
Symbol 379 ButtonUses:377 378Used by:Timeline
Symbol 380 TextUses:307Used by:Timeline
Symbol 381 ButtonUses:341 342Used by:384
Symbol 382 MovieClipUses:341Used by:383
Symbol 383 ButtonUses:382 341 342Used by:384
Symbol 384 MovieClipUses:381 341 383Used by:Timeline
Symbol 385 EditableTextUses:318Used by:387
Symbol 386 EditableTextUses:318Used by:387
Symbol 387 MovieClipUses:385 386Used by:Timeline
Symbol 388 EditableTextUses:309Used by:Timeline
Symbol 389 EditableTextUses:309Used by:Timeline
Symbol 390 GraphicUsed by:393
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:393
Symbol 393 MovieClipUses:390 392Used by:Timeline
Symbol 394 TextUses:35Used by:398
Symbol 395 EditableTextUses:35Used by:398
Symbol 396 EditableTextUses:35Used by:398
Symbol 397 TextUses:35Used by:398
Symbol 398 MovieClipUses:394 395 396 397Used by:Timeline
Symbol 399 EditableTextUses:35Used by:400
Symbol 400 MovieClipUses:399 21Used by:Timeline
Symbol 401 EditableTextUses:35Used by:402
Symbol 402 MovieClipUses:401 21Used by:Timeline
Symbol 403 TextUses:318Used by:406
Symbol 404 TextUses:318Used by:406
Symbol 405 GraphicUsed by:406
Symbol 406 ButtonUses:403 404 405Used by:Timeline
Symbol 407 TextUses:318Used by:410
Symbol 408 TextUses:318Used by:410
Symbol 409 GraphicUsed by:410
Symbol 410 ButtonUses:407 408 409Used by:Timeline
Symbol 411 TextUses:307Used by:Timeline

Instance Names

"music"Frame 10Symbol 21 MovieClip
"fight_musicMC"Frame 10Symbol 21 MovieClip
"btn_sndMC"Frame 10Symbol 21 MovieClip
"MCs"Frame 10Symbol 48 MovieClip
"vol_back"Frame 10Symbol 333 MovieClip
"vol_front"Frame 10Symbol 335 MovieClip
"vol_mask"Frame 10Symbol 333 MovieClip
"mute_mc"Frame 10Symbol 340 MovieClip
"fadeMC"Frame 50Symbol 21 MovieClip
"fight_musicMC"Frame 50Symbol 21 MovieClip
"fight_musicMC"Frame 60Symbol 21 MovieClip
"low_sndMC"Frame 60Symbol 21 MovieClip
"med_sndMC"Frame 60Symbol 21 MovieClip
"str_sndMC"Frame 60Symbol 21 MovieClip
"block_sndMC"Frame 60Symbol 21 MovieClip
"lose_sndMC"Frame 60Symbol 21 MovieClip
"win_musicMC"Frame 60Symbol 21 MovieClip
"MCs"Frame 60Symbol 48 MovieClip
"winCounters"Frame 60Symbol 387 MovieClip
"life_bar"Frame 60Symbol 393 MovieClip
"roundWinner"Frame 80Symbol 400 MovieClip
"win_musicMC"Frame 90Symbol 21 MovieClip
"matchWinner"Frame 90Symbol 402 MovieClip
"fireHit"Symbol 34 MovieClip [fireball] Frame 10Symbol 28 MovieClip
"attack"Symbol 71 MovieClip Frame 3Symbol 28 MovieClip
"attack"Symbol 77 MovieClip Frame 3Symbol 28 MovieClip
"attack"Symbol 82 MovieClip Frame 2Symbol 28 MovieClip
"attack"Symbol 89 MovieClip Frame 6Symbol 28 MovieClip
"attack"Symbol 126 MovieClip Frame 3Symbol 28 MovieClip
"attack"Symbol 134 MovieClip Frame 3Symbol 28 MovieClip
"attack"Symbol 142 MovieClip Frame 2Symbol 28 MovieClip
"attack"Symbol 151 MovieClip Frame 5Symbol 28 MovieClip
"attack"Symbol 166 MovieClip Frame 3Symbol 28 MovieClip
"attack"Symbol 172 MovieClip Frame 3Symbol 28 MovieClip
"attack"Symbol 175 MovieClip Frame 3Symbol 28 MovieClip
"attack"Symbol 181 MovieClip Frame 5Symbol 28 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 1Symbol 46 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 10Symbol 47 MovieClip
"limits"Symbol 241 MovieClip [duffman] Frame 10Symbol 28 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 20Symbol 56 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 30Symbol 64 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 40Symbol 71 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 50Symbol 77 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 60Symbol 82 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 70Symbol 89 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 80Symbol 93 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 90Symbol 100 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 100Symbol 110 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 110Symbol 119 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 120Symbol 126 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 130Symbol 134 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 140Symbol 142 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 150Symbol 151 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 160Symbol 154 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 170Symbol 157 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 180Symbol 159 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 190Symbol 162 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 200Symbol 166 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 210Symbol 172 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 220Symbol 175 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 230Symbol 181 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 240Symbol 185 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 250Symbol 187 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 260Symbol 192 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 270Symbol 194 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 280Symbol 201 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 290Symbol 203 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 300Symbol 210 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 310Symbol 212 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 320Symbol 215 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 330Symbol 217 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 340Symbol 222 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 350Symbol 224 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 360Symbol 228 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 370Symbol 230 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 380Symbol 233 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 390Symbol 235 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 400Symbol 233 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 410Symbol 237 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 420Symbol 233 MovieClip
"character"Symbol 241 MovieClip [duffman] Frame 430Symbol 240 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 1Symbol 46 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 10Symbol 47 MovieClip
"limits"Symbol 243 MovieClip [hilaryduff] Frame 10Symbol 28 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 20Symbol 56 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 30Symbol 64 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 40Symbol 71 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 50Symbol 77 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 60Symbol 82 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 70Symbol 89 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 80Symbol 93 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 90Symbol 100 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 100Symbol 110 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 110Symbol 119 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 120Symbol 126 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 130Symbol 134 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 140Symbol 142 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 150Symbol 151 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 160Symbol 154 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 170Symbol 157 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 180Symbol 159 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 190Symbol 162 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 200Symbol 166 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 210Symbol 172 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 220Symbol 175 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 230Symbol 181 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 240Symbol 185 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 250Symbol 187 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 260Symbol 192 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 270Symbol 194 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 280Symbol 201 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 290Symbol 203 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 300Symbol 210 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 310Symbol 212 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 320Symbol 215 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 330Symbol 217 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 340Symbol 222 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 350Symbol 224 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 360Symbol 228 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 370Symbol 230 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 380Symbol 233 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 390Symbol 235 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 400Symbol 233 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 410Symbol 237 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 420Symbol 233 MovieClip
"character"Symbol 243 MovieClip [hilaryduff] Frame 430Symbol 240 MovieClip
"attack"Symbol 246 MovieClip Frame 3Symbol 245 MovieClip
"attack"Symbol 249 MovieClip Frame 3Symbol 245 MovieClip
"attack"Symbol 252 MovieClip Frame 3Symbol 28 MovieClip
"attack"Symbol 254 MovieClip Frame 3Symbol 28 MovieClip
"block"Symbol 256 MovieClip Frame 1Symbol 28 MovieClip
"block"Symbol 258 MovieClip Frame 1Symbol 28 MovieClip
"block"Symbol 260 MovieClip Frame 1Symbol 28 MovieClip
"block"Symbol 263 MovieClip Frame 1Symbol 28 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 1Symbol 46 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 10Symbol 47 MovieClip
"body"Symbol 303 MovieClip [computer] Frame 10Symbol 28 MovieClip
"controler"Symbol 303 MovieClip [computer] Frame 10Symbol 48 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 20Symbol 56 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 30Symbol 64 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 40Symbol 71 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 50Symbol 77 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 60Symbol 82 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 70Symbol 89 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 80Symbol 246 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 90Symbol 249 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 100Symbol 93 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 110Symbol 100 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 120Symbol 110 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 130Symbol 119 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 140Symbol 126 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 150Symbol 134 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 160Symbol 142 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 170Symbol 151 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 180Symbol 154 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 190Symbol 157 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 200Symbol 159 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 210Symbol 162 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 220Symbol 166 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 230Symbol 172 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 240Symbol 175 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 250Symbol 181 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 260Symbol 252 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 270Symbol 254 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 280Symbol 185 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 300Symbol 187 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 310Symbol 192 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 320Symbol 194 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 330Symbol 201 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 340Symbol 203 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 350Symbol 210 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 360Symbol 212 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 370Symbol 215 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 380Symbol 217 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 390Symbol 222 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 400Symbol 224 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 410Symbol 228 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 420Symbol 230 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 430Symbol 233 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 440Symbol 235 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 450Symbol 233 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 460Symbol 237 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 470Symbol 233 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 480Symbol 256 MovieClip
"body"Symbol 303 MovieClip [computer] Frame 480Symbol 28 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 490Symbol 258 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 500Symbol 260 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 510Symbol 263 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 520Symbol 268 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 530Symbol 274 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 540Symbol 275 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 550Symbol 290 MovieClip
"character"Symbol 303 MovieClip [computer] Frame 560Symbol 302 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 1Symbol 46 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 10Symbol 47 MovieClip
"body"Symbol 304 MovieClip [fighter] Frame 10Symbol 28 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 20Symbol 56 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 30Symbol 64 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 40Symbol 71 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 50Symbol 77 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 60Symbol 82 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 70Symbol 89 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 80Symbol 246 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 90Symbol 249 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 100Symbol 93 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 110Symbol 100 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 120Symbol 110 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 130Symbol 119 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 140Symbol 126 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 150Symbol 134 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 160Symbol 142 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 170Symbol 151 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 180Symbol 154 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 190Symbol 157 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 200Symbol 159 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 210Symbol 162 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 220Symbol 166 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 230Symbol 172 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 240Symbol 175 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 250Symbol 181 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 260Symbol 252 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 270Symbol 254 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 280Symbol 185 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 300Symbol 187 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 310Symbol 192 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 320Symbol 194 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 330Symbol 201 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 340Symbol 203 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 350Symbol 210 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 360Symbol 212 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 370Symbol 215 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 380Symbol 217 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 390Symbol 222 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 400Symbol 224 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 410Symbol 228 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 420Symbol 230 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 430Symbol 233 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 440Symbol 235 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 450Symbol 233 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 460Symbol 237 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 470Symbol 233 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 480Symbol 256 MovieClip
"body"Symbol 304 MovieClip [fighter] Frame 480Symbol 28 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 490Symbol 258 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 500Symbol 260 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 510Symbol 263 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 520Symbol 268 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 530Symbol 274 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 540Symbol 275 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 550Symbol 290 MovieClip
"character"Symbol 304 MovieClip [fighter] Frame 560Symbol 302 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 1Symbol 46 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 10Symbol 47 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 20Symbol 56 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 30Symbol 64 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 40Symbol 71 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 50Symbol 77 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 60Symbol 82 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 70Symbol 89 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 80Symbol 246 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 90Symbol 249 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 100Symbol 93 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 110Symbol 100 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 120Symbol 110 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 130Symbol 119 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 140Symbol 126 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 150Symbol 134 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 160Symbol 142 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 170Symbol 151 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 180Symbol 154 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 190Symbol 157 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 200Symbol 159 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 210Symbol 162 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 220Symbol 166 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 230Symbol 172 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 240Symbol 175 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 250Symbol 181 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 260Symbol 252 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 270Symbol 254 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 280Symbol 185 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 300Symbol 187 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 310Symbol 192 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 320Symbol 194 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 330Symbol 201 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 340Symbol 203 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 350Symbol 210 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 360Symbol 212 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 370Symbol 215 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 380Symbol 217 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 390Symbol 222 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 400Symbol 224 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 410Symbol 228 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 420Symbol 230 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 430Symbol 233 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 440Symbol 235 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 450Symbol 233 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 460Symbol 237 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 470Symbol 233 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 480Symbol 256 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 490Symbol 258 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 500Symbol 260 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 510Symbol 263 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 520Symbol 268 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 530Symbol 274 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 540Symbol 275 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 550Symbol 290 MovieClip
"character"Symbol 305 MovieClip [shadow] Frame 560Symbol 302 MovieClip
"redProgress"Symbol 317 MovieClip Frame 3Symbol 316 MovieClip
"player1WinsText"Symbol 387 MovieClip Frame 1Symbol 385 EditableText
"player2WinsText"Symbol 387 MovieClip Frame 1Symbol 386 EditableText
"player1_life_bar"Symbol 393 MovieClip Frame 1Symbol 392 MovieClip
"player2_life_bar"Symbol 393 MovieClip Frame 1Symbol 392 MovieClip
"winnerText"Symbol 400 MovieClip Frame 1Symbol 399 EditableText
"fadeMC"Symbol 400 MovieClip Frame 49Symbol 21 MovieClip
"winnerText"Symbol 402 MovieClip Frame 1Symbol 401 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "strong_sound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "medium_sound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "low_sound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "lose_sound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "music_1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "block_sound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "music_2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "hit_effect"
ExportAssets (56)Timeline Frame 1Symbol 34 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 241 as "duffman"
ExportAssets (56)Timeline Frame 1Symbol 243 as "hilaryduff"
ExportAssets (56)Timeline Frame 1Symbol 303 as "computer"
ExportAssets (56)Timeline Frame 1Symbol 304 as "fighter"
ExportAssets (56)Timeline Frame 1Symbol 305 as "shadow"
ExportAssets (56)Timeline Frame 40Symbol 305 as "shadow"
ExportAssets (56)Timeline Frame 40Symbol 305 as "shadow"
ExportAssets (56)Timeline Frame 40Symbol 305 as "shadow"

Labels

"start"Frame 1
"menu"Frame 10
"controls"Frame 20
"about"Frame 30
"num_players"Frame 40
"matchStart"Frame 50
"matchPlay"Frame 60
"fight"Frame 70
"roundWin"Frame 80
"matchWin"Frame 90
"reMatch"Frame 100
"matchReset"Frame 110
"start"Symbol 34 MovieClip [fireball] Frame 1
"fly"Symbol 34 MovieClip [fireball] Frame 10
"die"Symbol 34 MovieClip [fireball] Frame 20
"loop"Symbol 46 MovieClip Frame 1
"loop"Symbol 56 MovieClip Frame 1
"loop"Symbol 64 MovieClip Frame 1
"crouch"Symbol 192 MovieClip Frame 8
"crouch"Symbol 201 MovieClip Frame 10
"crouch"Symbol 210 MovieClip Frame 11
"initial"Symbol 241 MovieClip [duffman] Frame 1
"stand"Symbol 241 MovieClip [duffman] Frame 10
"stand_forward"Symbol 241 MovieClip [duffman] Frame 20
"stand_backward"Symbol 241 MovieClip [duffman] Frame 30
"stand_MP1"Symbol 241 MovieClip [duffman] Frame 40
"stand_SP1"Symbol 241 MovieClip [duffman] Frame 50
"stand_MK1"Symbol 241 MovieClip [duffman] Frame 60
"stand_SK1"Symbol 241 MovieClip [duffman] Frame 70
"stand_xscale"Symbol 241 MovieClip [duffman] Frame 80
"jump_stand"Symbol 241 MovieClip [duffman] Frame 90
"jump_backward"Symbol 241 MovieClip [duffman] Frame 100
"jump_forward"Symbol 241 MovieClip [duffman] Frame 110
"jump_MP1"Symbol 241 MovieClip [duffman] Frame 120
"jump_SP1"Symbol 241 MovieClip [duffman] Frame 130
"jump_MK1"Symbol 241 MovieClip [duffman] Frame 140
"jump_SK1"Symbol 241 MovieClip [duffman] Frame 150
"jump_out"Symbol 241 MovieClip [duffman] Frame 160
"stand_crouch"Symbol 241 MovieClip [duffman] Frame 170
"crouch"Symbol 241 MovieClip [duffman] Frame 180
"crouch_stand"Symbol 241 MovieClip [duffman] Frame 190
"crouch_MP1"Symbol 241 MovieClip [duffman] Frame 200
"crouch_SP1"Symbol 241 MovieClip [duffman] Frame 210
"crouch_MK1"Symbol 241 MovieClip [duffman] Frame 220
"crouch_SK1"Symbol 241 MovieClip [duffman] Frame 230
"crouch_xscale"Symbol 241 MovieClip [duffman] Frame 240
"stand_low_hit"Symbol 241 MovieClip [duffman] Frame 250
"low_hit_stand"Symbol 241 MovieClip [duffman] Frame 260
"stand_medium_hit"Symbol 241 MovieClip [duffman] Frame 270
"medium_hit_stand"Symbol 241 MovieClip [duffman] Frame 280
"stand_strong_hit"Symbol 241 MovieClip [duffman] Frame 290
"strong_hit_stand"Symbol 241 MovieClip [duffman] Frame 300
"crouch_low_hit"Symbol 241 MovieClip [duffman] Frame 310
"low_hit_crouch"Symbol 241 MovieClip [duffman] Frame 320
"crouch_medium_hit"Symbol 241 MovieClip [duffman] Frame 330
"medium_hit_crouch"Symbol 241 MovieClip [duffman] Frame 340
"crouch_strong_hit"Symbol 241 MovieClip [duffman] Frame 350
"strong_hit_crouch"Symbol 241 MovieClip [duffman] Frame 360
"jump_low_hit"Symbol 241 MovieClip [duffman] Frame 370
"low_hit_jump"Symbol 241 MovieClip [duffman] Frame 380
"jump_medium_hit"Symbol 241 MovieClip [duffman] Frame 390
"medium_hit_jump"Symbol 241 MovieClip [duffman] Frame 400
"jump_strong_hit"Symbol 241 MovieClip [duffman] Frame 410
"strong_hit_jump"Symbol 241 MovieClip [duffman] Frame 420
"stand_low_lose"Symbol 241 MovieClip [duffman] Frame 430
"stand_medium_lose"Symbol 241 MovieClip [duffman] Frame 440
"stand_strong_lose"Symbol 241 MovieClip [duffman] Frame 450
"crouch_low_lose"Symbol 241 MovieClip [duffman] Frame 460
"crouch_medium_lose"Symbol 241 MovieClip [duffman] Frame 470
"crouch_strong_lose"Symbol 241 MovieClip [duffman] Frame 480
"jump_low_lose"Symbol 241 MovieClip [duffman] Frame 490
"jump_medium_lose"Symbol 241 MovieClip [duffman] Frame 500
"jump_strong_lose"Symbol 241 MovieClip [duffman] Frame 510
"initial"Symbol 243 MovieClip [hilaryduff] Frame 1
"stand"Symbol 243 MovieClip [hilaryduff] Frame 10
"stand_forward"Symbol 243 MovieClip [hilaryduff] Frame 20
"stand_backward"Symbol 243 MovieClip [hilaryduff] Frame 30
"stand_MP1"Symbol 243 MovieClip [hilaryduff] Frame 40
"stand_SP1"Symbol 243 MovieClip [hilaryduff] Frame 50
"stand_MK1"Symbol 243 MovieClip [hilaryduff] Frame 60
"stand_SK1"Symbol 243 MovieClip [hilaryduff] Frame 70
"stand_xscale"Symbol 243 MovieClip [hilaryduff] Frame 80
"jump_stand"Symbol 243 MovieClip [hilaryduff] Frame 90
"jump_backward"Symbol 243 MovieClip [hilaryduff] Frame 100
"jump_forward"Symbol 243 MovieClip [hilaryduff] Frame 110
"jump_MP1"Symbol 243 MovieClip [hilaryduff] Frame 120
"jump_SP1"Symbol 243 MovieClip [hilaryduff] Frame 130
"jump_MK1"Symbol 243 MovieClip [hilaryduff] Frame 140
"jump_SK1"Symbol 243 MovieClip [hilaryduff] Frame 150
"jump_out"Symbol 243 MovieClip [hilaryduff] Frame 160
"stand_crouch"Symbol 243 MovieClip [hilaryduff] Frame 170
"crouch"Symbol 243 MovieClip [hilaryduff] Frame 180
"crouch_stand"Symbol 243 MovieClip [hilaryduff] Frame 190
"crouch_MP1"Symbol 243 MovieClip [hilaryduff] Frame 200
"crouch_SP1"Symbol 243 MovieClip [hilaryduff] Frame 210
"crouch_MK1"Symbol 243 MovieClip [hilaryduff] Frame 220
"crouch_SK1"Symbol 243 MovieClip [hilaryduff] Frame 230
"crouch_xscale"Symbol 243 MovieClip [hilaryduff] Frame 240
"stand_low_hit"Symbol 243 MovieClip [hilaryduff] Frame 250
"low_hit_stand"Symbol 243 MovieClip [hilaryduff] Frame 260
"stand_medium_hit"Symbol 243 MovieClip [hilaryduff] Frame 270
"medium_hit_stand"Symbol 243 MovieClip [hilaryduff] Frame 280
"stand_strong_hit"Symbol 243 MovieClip [hilaryduff] Frame 290
"strong_hit_stand"Symbol 243 MovieClip [hilaryduff] Frame 300
"crouch_low_hit"Symbol 243 MovieClip [hilaryduff] Frame 310
"low_hit_crouch"Symbol 243 MovieClip [hilaryduff] Frame 320
"crouch_medium_hit"Symbol 243 MovieClip [hilaryduff] Frame 330
"medium_hit_crouch"Symbol 243 MovieClip [hilaryduff] Frame 340
"crouch_strong_hit"Symbol 243 MovieClip [hilaryduff] Frame 350
"strong_hit_crouch"Symbol 243 MovieClip [hilaryduff] Frame 360
"jump_low_hit"Symbol 243 MovieClip [hilaryduff] Frame 370
"low_hit_jump"Symbol 243 MovieClip [hilaryduff] Frame 380
"jump_medium_hit"Symbol 243 MovieClip [hilaryduff] Frame 390
"medium_hit_jump"Symbol 243 MovieClip [hilaryduff] Frame 400
"jump_strong_hit"Symbol 243 MovieClip [hilaryduff] Frame 410
"strong_hit_jump"Symbol 243 MovieClip [hilaryduff] Frame 420
"stand_low_lose"Symbol 243 MovieClip [hilaryduff] Frame 430
"stand_medium_lose"Symbol 243 MovieClip [hilaryduff] Frame 440
"stand_strong_lose"Symbol 243 MovieClip [hilaryduff] Frame 450
"crouch_low_lose"Symbol 243 MovieClip [hilaryduff] Frame 460
"crouch_medium_lose"Symbol 243 MovieClip [hilaryduff] Frame 470
"crouch_strong_lose"Symbol 243 MovieClip [hilaryduff] Frame 480
"jump_low_lose"Symbol 243 MovieClip [hilaryduff] Frame 490
"jump_medium_lose"Symbol 243 MovieClip [hilaryduff] Frame 500
"jump_strong_lose"Symbol 243 MovieClip [hilaryduff] Frame 510
"initial"Symbol 303 MovieClip [computer] Frame 1
"stand"Symbol 303 MovieClip [computer] Frame 10
"stand_forward"Symbol 303 MovieClip [computer] Frame 20
"stand_backward"Symbol 303 MovieClip [computer] Frame 30
"stand_MP1"Symbol 303 MovieClip [computer] Frame 40
"stand_SP1"Symbol 303 MovieClip [computer] Frame 50
"stand_MK1"Symbol 303 MovieClip [computer] Frame 60
"stand_SK1"Symbol 303 MovieClip [computer] Frame 70
"stand_fire1"Symbol 303 MovieClip [computer] Frame 80
"stand_fire2"Symbol 303 MovieClip [computer] Frame 90
"stand_xscale"Symbol 303 MovieClip [computer] Frame 100
"jump_stand"Symbol 303 MovieClip [computer] Frame 110
"jump_backward"Symbol 303 MovieClip [computer] Frame 120
"jump_forward"Symbol 303 MovieClip [computer] Frame 130
"jump_MP1"Symbol 303 MovieClip [computer] Frame 140
"jump_SP1"Symbol 303 MovieClip [computer] Frame 150
"jump_MK1"Symbol 303 MovieClip [computer] Frame 160
"jump_SK1"Symbol 303 MovieClip [computer] Frame 170
"jump_out"Symbol 303 MovieClip [computer] Frame 180
"stand_crouch"Symbol 303 MovieClip [computer] Frame 190
"crouch"Symbol 303 MovieClip [computer] Frame 200
"crouch_stand"Symbol 303 MovieClip [computer] Frame 210
"crouch_MP1"Symbol 303 MovieClip [computer] Frame 220
"crouch_SP1"Symbol 303 MovieClip [computer] Frame 230
"crouch_MK1"Symbol 303 MovieClip [computer] Frame 240
"crouch_SK1"Symbol 303 MovieClip [computer] Frame 250
"crouch_fire1"Symbol 303 MovieClip [computer] Frame 260
"crouch_fire2"Symbol 303 MovieClip [computer] Frame 270
"crouch_xscale"Symbol 303 MovieClip [computer] Frame 280
"stand_low_hit"Symbol 303 MovieClip [computer] Frame 300
"low_hit_stand"Symbol 303 MovieClip [computer] Frame 310
"stand_medium_hit"Symbol 303 MovieClip [computer] Frame 320
"medium_hit_stand"Symbol 303 MovieClip [computer] Frame 330
"stand_strong_hit"Symbol 303 MovieClip [computer] Frame 340
"strong_hit_stand"Symbol 303 MovieClip [computer] Frame 350
"crouch_low_hit"Symbol 303 MovieClip [computer] Frame 360
"low_hit_crouch"Symbol 303 MovieClip [computer] Frame 370
"crouch_medium_hit"Symbol 303 MovieClip [computer] Frame 380
"medium_hit_crouch"Symbol 303 MovieClip [computer] Frame 390
"crouch_strong_hit"Symbol 303 MovieClip [computer] Frame 400
"strong_hit_crouch"Symbol 303 MovieClip [computer] Frame 410
"jump_low_hit"Symbol 303 MovieClip [computer] Frame 420
"low_hit_jump"Symbol 303 MovieClip [computer] Frame 430
"jump_medium_hit"Symbol 303 MovieClip [computer] Frame 440
"medium_hit_jump"Symbol 303 MovieClip [computer] Frame 450
"jump_strong_hit"Symbol 303 MovieClip [computer] Frame 460
"strong_hit_jump"Symbol 303 MovieClip [computer] Frame 470
"block_stand"Symbol 303 MovieClip [computer] Frame 480
"block_crouch"Symbol 303 MovieClip [computer] Frame 490
"block_stand_hit"Symbol 303 MovieClip [computer] Frame 500
"block_crouch_hit"Symbol 303 MovieClip [computer] Frame 510
"lose"Symbol 303 MovieClip [computer] Frame 520
"lose_land"Symbol 303 MovieClip [computer] Frame 530
"lose_out"Symbol 303 MovieClip [computer] Frame 540
"win"Symbol 303 MovieClip [computer] Frame 550
"win_match"Symbol 303 MovieClip [computer] Frame 560
"initial"Symbol 304 MovieClip [fighter] Frame 1
"stand"Symbol 304 MovieClip [fighter] Frame 10
"stand_forward"Symbol 304 MovieClip [fighter] Frame 20
"stand_backward"Symbol 304 MovieClip [fighter] Frame 30
"stand_MP1"Symbol 304 MovieClip [fighter] Frame 40
"stand_SP1"Symbol 304 MovieClip [fighter] Frame 50
"stand_MK1"Symbol 304 MovieClip [fighter] Frame 60
"stand_SK1"Symbol 304 MovieClip [fighter] Frame 70
"stand_fire1"Symbol 304 MovieClip [fighter] Frame 80
"stand_fire2"Symbol 304 MovieClip [fighter] Frame 90
"stand_xscale"Symbol 304 MovieClip [fighter] Frame 100
"jump_stand"Symbol 304 MovieClip [fighter] Frame 110
"jump_backward"Symbol 304 MovieClip [fighter] Frame 120
"jump_forward"Symbol 304 MovieClip [fighter] Frame 130
"jump_MP1"Symbol 304 MovieClip [fighter] Frame 140
"jump_SP1"Symbol 304 MovieClip [fighter] Frame 150
"jump_MK1"Symbol 304 MovieClip [fighter] Frame 160
"jump_SK1"Symbol 304 MovieClip [fighter] Frame 170
"jump_out"Symbol 304 MovieClip [fighter] Frame 180
"stand_crouch"Symbol 304 MovieClip [fighter] Frame 190
"crouch"Symbol 304 MovieClip [fighter] Frame 200
"crouch_stand"Symbol 304 MovieClip [fighter] Frame 210
"crouch_MP1"Symbol 304 MovieClip [fighter] Frame 220
"crouch_SP1"Symbol 304 MovieClip [fighter] Frame 230
"crouch_MK1"Symbol 304 MovieClip [fighter] Frame 240
"crouch_SK1"Symbol 304 MovieClip [fighter] Frame 250
"crouch_fire1"Symbol 304 MovieClip [fighter] Frame 260
"crouch_fire2"Symbol 304 MovieClip [fighter] Frame 270
"crouch_xscale"Symbol 304 MovieClip [fighter] Frame 280
"stand_low_hit"Symbol 304 MovieClip [fighter] Frame 300
"low_hit_stand"Symbol 304 MovieClip [fighter] Frame 310
"stand_medium_hit"Symbol 304 MovieClip [fighter] Frame 320
"medium_hit_stand"Symbol 304 MovieClip [fighter] Frame 330
"stand_strong_hit"Symbol 304 MovieClip [fighter] Frame 340
"strong_hit_stand"Symbol 304 MovieClip [fighter] Frame 350
"crouch_low_hit"Symbol 304 MovieClip [fighter] Frame 360
"low_hit_crouch"Symbol 304 MovieClip [fighter] Frame 370
"crouch_medium_hit"Symbol 304 MovieClip [fighter] Frame 380
"medium_hit_crouch"Symbol 304 MovieClip [fighter] Frame 390
"crouch_strong_hit"Symbol 304 MovieClip [fighter] Frame 400
"strong_hit_crouch"Symbol 304 MovieClip [fighter] Frame 410
"jump_low_hit"Symbol 304 MovieClip [fighter] Frame 420
"low_hit_jump"Symbol 304 MovieClip [fighter] Frame 430
"jump_medium_hit"Symbol 304 MovieClip [fighter] Frame 440
"medium_hit_jump"Symbol 304 MovieClip [fighter] Frame 450
"jump_strong_hit"Symbol 304 MovieClip [fighter] Frame 460
"strong_hit_jump"Symbol 304 MovieClip [fighter] Frame 470
"block_stand"Symbol 304 MovieClip [fighter] Frame 480
"block_crouch"Symbol 304 MovieClip [fighter] Frame 490
"block_stand_hit"Symbol 304 MovieClip [fighter] Frame 500
"block_crouch_hit"Symbol 304 MovieClip [fighter] Frame 510
"lose"Symbol 304 MovieClip [fighter] Frame 520
"lose_land"Symbol 304 MovieClip [fighter] Frame 530
"lose_out"Symbol 304 MovieClip [fighter] Frame 540
"win"Symbol 304 MovieClip [fighter] Frame 550
"win_match"Symbol 304 MovieClip [fighter] Frame 560
"initial"Symbol 305 MovieClip [shadow] Frame 1
"stand"Symbol 305 MovieClip [shadow] Frame 10
"stand_forward"Symbol 305 MovieClip [shadow] Frame 20
"stand_backward"Symbol 305 MovieClip [shadow] Frame 30
"stand_MP1"Symbol 305 MovieClip [shadow] Frame 40
"stand_SP1"Symbol 305 MovieClip [shadow] Frame 50
"stand_MK1"Symbol 305 MovieClip [shadow] Frame 60
"stand_SK1"Symbol 305 MovieClip [shadow] Frame 70
"stand_fire1"Symbol 305 MovieClip [shadow] Frame 80
"stand_fire2"Symbol 305 MovieClip [shadow] Frame 90
"stand_xscale"Symbol 305 MovieClip [shadow] Frame 100
"jump_stand"Symbol 305 MovieClip [shadow] Frame 110
"jump_backward"Symbol 305 MovieClip [shadow] Frame 120
"jump_forward"Symbol 305 MovieClip [shadow] Frame 130
"jump_MP1"Symbol 305 MovieClip [shadow] Frame 140
"jump_SP1"Symbol 305 MovieClip [shadow] Frame 150
"jump_MK1"Symbol 305 MovieClip [shadow] Frame 160
"jump_SK1"Symbol 305 MovieClip [shadow] Frame 170
"jump_out"Symbol 305 MovieClip [shadow] Frame 180
"stand_crouch"Symbol 305 MovieClip [shadow] Frame 190
"crouch"Symbol 305 MovieClip [shadow] Frame 200
"crouch_stand"Symbol 305 MovieClip [shadow] Frame 210
"crouch_MP1"Symbol 305 MovieClip [shadow] Frame 220
"crouch_SP1"Symbol 305 MovieClip [shadow] Frame 230
"crouch_MK1"Symbol 305 MovieClip [shadow] Frame 240
"crouch_SK1"Symbol 305 MovieClip [shadow] Frame 250
"crouch_fire1"Symbol 305 MovieClip [shadow] Frame 260
"crouch_fire2"Symbol 305 MovieClip [shadow] Frame 270
"crouch_xscale"Symbol 305 MovieClip [shadow] Frame 280
"stand_low_hit"Symbol 305 MovieClip [shadow] Frame 300
"low_hit_stand"Symbol 305 MovieClip [shadow] Frame 310
"stand_medium_hit"Symbol 305 MovieClip [shadow] Frame 320
"medium_hit_stand"Symbol 305 MovieClip [shadow] Frame 330
"stand_strong_hit"Symbol 305 MovieClip [shadow] Frame 340
"strong_hit_stand"Symbol 305 MovieClip [shadow] Frame 350
"crouch_low_hit"Symbol 305 MovieClip [shadow] Frame 360
"low_hit_crouch"Symbol 305 MovieClip [shadow] Frame 370
"crouch_medium_hit"Symbol 305 MovieClip [shadow] Frame 380
"medium_hit_crouch"Symbol 305 MovieClip [shadow] Frame 390
"crouch_strong_hit"Symbol 305 MovieClip [shadow] Frame 400
"strong_hit_crouch"Symbol 305 MovieClip [shadow] Frame 410
"jump_low_hit"Symbol 305 MovieClip [shadow] Frame 420
"low_hit_jump"Symbol 305 MovieClip [shadow] Frame 430
"jump_medium_hit"Symbol 305 MovieClip [shadow] Frame 440
"medium_hit_jump"Symbol 305 MovieClip [shadow] Frame 450
"jump_strong_hit"Symbol 305 MovieClip [shadow] Frame 460
"strong_hit_jump"Symbol 305 MovieClip [shadow] Frame 470
"block_stand"Symbol 305 MovieClip [shadow] Frame 480
"block_crouch"Symbol 305 MovieClip [shadow] Frame 490
"block_stand_hit"Symbol 305 MovieClip [shadow] Frame 500
"block_crouch_hit"Symbol 305 MovieClip [shadow] Frame 510
"lose"Symbol 305 MovieClip [shadow] Frame 520
"lose_land"Symbol 305 MovieClip [shadow] Frame 530
"lose_out"Symbol 305 MovieClip [shadow] Frame 540
"win"Symbol 305 MovieClip [shadow] Frame 550
"win_match"Symbol 305 MovieClip [shadow] Frame 560
"loaderPlay"Symbol 317 MovieClip Frame 3
"start"Symbol 384 MovieClip Frame 1
"hide"Symbol 384 MovieClip Frame 22
"hidden"Symbol 384 MovieClip Frame 100

Dynamic Text Variables

progressSymbol 312 EditableText""
_global.Player1Symbol 388 EditableText""
_global.Player2Symbol 389 EditableText""
_global.round_numSymbol 395 EditableText""
_global.round_numSymbol 396 EditableText""




http://swfchan.com/11/54600/info.shtml
Created: 21/4 -2019 13:53:56 Last modified: 21/4 -2019 13:53:56 Server time: 06/05 -2024 23:49:58