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Super Mario Defence.swf

This is the info page for
Flash #54914

(Click the ID number above for more basic data on this flash file.)


Text
Bounces enemies upwards, harming
them when they fall to the ground.

SPRING BOARD

Drops bomb-ombs at enemies below,
which explode or walk around.

BOMB-OMB CLOUD

Waits for enemies, then crushes them.

THWOMP

Sends a koopa shell hurtling towards
enemies.

KOOPA SHELL

Walks into an enemy and slows them
down.

NINJI

Randomly throws hammers off its platform
when an enemy is in range.

HAMMER BROS

Fires a deadly accurate bullet bill at the
enemy.

BULLET BILL

A mechanised koopa shell, which doesn't
need an enemy in range to fire.

MECHA KOOPA

Walks blindly across screen, damaging
enemies as he walks by.

MEGA MOLE

Runs towards enemies, and bounces off
them as well as doing damage.

WIGGLER

Seeks an enemy, and sticks to them
whilst damaging them.

BOO

Swings around, hurting enemies
when the stone hits.

STONE

Spits 3 fireballs when an enemy is
in range, which act as mines.

VOLCANO LOTUS

Move the mouse to the top of the screen to open the menu.

Cost: 300

Level: 15

1

2

3

1

2

3

2

3

PAUSED

resume

Auto-wave

Particle effects

Sound effects

Music

quit

yes

no

Quality

retry

Welcome to the

Tutorial

To skip this
tutorial press
SPACE
at any time.

CONTINUE

The aim of the game here is to kill the
invaders before they get to your castle. To
do this you must build towers.

Enemies will enter from the left, and walk
over to the castle on the right. To move the
camera, use these buttons:

A

S

D

OR

moves faster

Mouse
Wheel

Move to the left hand side of the stage
to see where the enmies come from.

You can see vital stats about your game
on the top menu.

100

5

270

Health

Wave
number

Coins

Pause

Hide
menu

The other side of the menu shows the
towers available to you. Scroll through
the list with the arrows, or Q and E.

40

30

60

To place a  tower click and hold on the
picture of it and move the mouse to
where you want  it to be.

Build a spring board    -

The menu that has appeared is the tower
menu. From here you can sell the tower
upon many other things.

-  This is the sell button.

You can also see information about the
damage, range, and reload speed.

- Stats

- Range

- Damage

- Reload

You can upgrade the tower from these tabs

Choose the damage tab of your
springboard, and upgrade the damage.

Spring Board

Level: 1/10

Damage: 1

Cost: 5

Click this
button to
upgrade

You are now ready for your first wave. The
clock will start ticking, and once it reaches
the top a wave will be sent.

It's go time.

You can also send the next wave by
clicking on the clock, once it has past
the first notch.

You can also click
on enemies
to see information
about them.

Mario

2

1

Status: Walking

2

Survive the next wave to complete
the tutorial.

You have completed the tutorial and will
now progress to the main menu.

The first 4 levels are ready from the start,
complete at least 3 of these to
unlock the next 4 and so on.

999

Songs

BACK

START

You should view the tutorial before playing.

View Tutorial

or click these buttons to view the instructions

Your goal in this game is to destroy these

with these

before they reach this

There are two menus in the game, the top and
right menus.

Mario

2

1

Status: Walking

This is the right menu, it gives
properties about an object.

Click on a tower or enemy to
select it.

8

The number next to an enemy
tells you how many health
points it has.

The top menu allows you to build towers, and
see information about your game.

This menu is split into two parts. Stats about
your game are on the left, while the available
towers are on the right.

100

6

10

Catapults enemies upwards, harming
them when they fall to the ground.

30

Pause

Health

Wave number

coins

Lock/Unlock menu

To build a tower, click and drag its picture onto
the field.

Press W to flip your tower around
(whilst placing it)

W

Press X to cancel  placing a tower, or to sell
it once it is built.

sell for 240

10 bills fired

Bullet
Bill

Once you have selected a tower, the right menu
will appear. The yellow circle is the range.

Each tab on the menu allows you to upgrade
part of the tower, except the home button,
shows you info about the tower.

Range

Damage

Reload speed

Home

Level: 1/6

Range:

Cost: 30

120

140

Bullet Bill

To upgrade range, click the
range tab, and click upgrade.

Hover over the upgrade
button to see the range at
the next level.

You will start with levels 1-4 unlocked,
complete at least 3 of these to unlock
the next 4, and so on.

You can only submit your score 3 times,
so do as many levels as you can before
submitting your score.

Keyboard controls

Q

E

Z

X

Q - Previous tower
W - Flip tower (when placing)
E - Next tower
A - Scroll left
S - Scroll faster (hold down)
D - School right
Z - Menu (hold down)
X - Sell selected tower
P - Pause

NEXT

PREV

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Level 16 : Chocolate Ghost

To Be Completed

15041403

Medal : None

total score:

Clear Save Data

<p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://studiopaul.newgrounds.com/" target = "_blank">Game created by Paul Hogg</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Beta testing:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://falcoln.newgrounds.com/" target = "_blank">Ewan Hogg</a></font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.allgamesallfree.com/" target = "_blank">Max Stein</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.newgrounds.com/" target = "_blank">Sponsored by Newgrounds</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Highscore by</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.allgamesallfree.com/" target = "_blank">All Games All Free</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Sprites (and most other things) <sbr />belong to Nintendo</font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Original Nintendo Game:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Super Mario World</font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Original music created by:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Koji Kondo</font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Sprites ripped by:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Silver</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">TonBerry2K</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Kevin Huff</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">JJW</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">The Shirt Ninja</font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Sprites from:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://sdb.drshnaps.com/" target = "_blank">Sprite Database</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.dafont.com/mario-luigi-2.font" target = "_blank">Mario font (MarioLuigi2) by</a></font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.dafont.com/mario-luigi-2.font" target = "_blank">LuigiFreak101</a></font></p>

View Intro Video

SUBMIT SCORE

OPTIONS

CREDITS

INSTRUCTIONS

FREE PLAY

SCORES

CHEATS

Enemy Health Texts

Enter Name

VIEW SCORES

RETRY

freeplay retry screen

retry screen

free play

Map:

Music:

Difficulty:

tutorial

Move to the left hand side of the stage
by holding A.

Build a springboard from the top menu
by clicking on the picture.

Upgrade the damage of your
springboard by clicking on the     then
pressing upgrade.

Survive this wave of enemies. To send
the next wave, click on the clock.

Survive the next wave to complete this
tutorial.

yoshis island

yoshis island 2

Donut plains

Donut ghost house

Vanilla dome

red switch palace

cookie mountain

cheese bridge

Butter bridge

butter bridge 2

forest of illusion

forest fortress

chocolate island

choco-ghost house

valley of bowser

valley of boswer 2

star road

valley fortress

valley fortress 2

special zone

<p align="center"></p>

Level:

Difficulty:

Music:

Wave:

Coins:

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Tutorial retry screen

SKIP STORY

SKIP TUTORIAL

TUTORIAL

Using cheats will prevent you from submitting your score.

Hold M for money

Hold space & Click to kill enemies

Hold B & click for a Boo.

Hold K & click for Koopa Shells

Random enemies

Random backgrounds

No 'next wave' time limit

12053

12053

This was the original loading screen, until I
add a Newgrounds loader. Move with arrow keys.

ActionScript [AS1/AS2]

Frame 1
function makegamevars() { smd = SharedObject.getLocal("SMD_save_data"); levelnames = new Array("", "Yoshi's Island", "Yoshi's Island 2", "Donut Plains", "Donut Ghost House", "Vanilla Dome", "Red Switch Palace", "Cookie Mountain", "Cheese Bridge", "Butter Bridge", "Butter Bridge 2", "Forest Of Illusion", "Forest Fortress", "Chocolate Island", "Choco-Ghost House", "Valley Of Bowser", "Valley Of Bowser 2", "Star Road", "Valley Fortress", "Valley Fortress 2", "Special Zone"); musictypes = new Array("", 0, 1, 5, 6, 5, 3, 1, 0, 2, 3, 4, 4, 2, 6, 5, 5, 4, 6, 2, 3); medalnames = new Array("", "Gold", "Silver", "Bronze"); musicnames = new Array("Overworld 1", "Overworld 2", "Underworld", "Underwater", "Forest Of Illusion", "Vanilla Dome", "Bowser's Castle"); diffs = new Array("Easy", "Medium", "Hard", "Extreme"); bgnumbers = new Array(0, 1, 2, 3, 5, 6, 12, 10, 15, 10, 10, 2, 8, 19, 5, 6, 17, 11, 14, 18, 16); lastmenux = 300; freeplvl = 1; freemusic = 0; freemusicplay = false; freediff = 0; gamename = "Super_Mario_Defence"; sentScore = 0; gotcheats = false; moneycheat = false; clickkill = false; clickboo = false; holdshell = false; randomenemies = false; nolimits = false; randombgs = false; loadgamestuff(); } function loadgamestuff() { if (smd.data.madedata == undefined) { level = 1; passedlevels = new Array(); i = 0; while (i < 20) { passedlevels.push(false); i++; } levelscores = new Array(); i = 0; while (i < 20) { levelscores.push(0); i++; } levelmedals = new Array(); i = 0; while (i < 20) { levelmedals.push(4); i++; } maxlevel = 4; autowave = false; particleeffects = true; enhealths = true; soundeffects = true; musicon = true; quality = 3; totalscore = 0; subscores = 3; cheated = false; makesavegamevars(); } else if (smd.data.madedata == true) { level = smd.data.level; passedlevels = smd.data.passedlevels; levelscores = smd.data.levelscores; levelmedals = smd.data.levelmedals; maxlevel = smd.data.maxlevel; autowave = smd.data.autowave; particleeffects = smd.data.particleeffects; soundeffects = smd.data.soundeffects; musicon = smd.data.musicon; quality = smd.data.quality; totalscore = smd.data.totalscore; subscores = smd.data.subscores; cheated = smd.data.cheated; enhealths = smd.data.enhealths; } } function makesavegamevars() { if (smd.data.madedata == undefined) { smd.data.madedata = true; smd.data.level = 1; smd.data.passedlevels = new Array(); i = 0; while (i < 20) { smd.data.passedlevels.push(false); i++; } smd.data.levelscores = new Array(); i = 0; while (i < 20) { smd.data.levelscores.push(0); i++; } smd.data.levelmedals = new Array(); i = 0; while (i < 20) { smd.data.levelmedals.push(4); i++; } smd.data.maxlevel = 4; smd.data.autowave = true; smd.data.particleeffects = true; smd.data.soundeffects = true; smd.data.musicon = true; smd.data.quality = 3; smd.data.totalscore = 0; smd.data.seenstory = false; smd.data.subscores = 3; smd.data.cheated = false; smd.data.enhealths = true; } } function savegame() { smd.data.level = level; smd.data.passedlevels = passedlevels; smd.data.levelscores = levelscores; smd.data.levelmedals = levelmedals; smd.data.maxlevel = maxlevel; smd.data.autowave = autowave; smd.data.particleeffects = particleeffects; smd.data.soundeffects = soundeffects; smd.data.musicon = musicon; smd.data.quality = quality; smd.data.totalscore = totalscore; smd.data.subscores = subscores; smd.data.cheated = cheated; smd.data.enhealths = enhealths; } function newgame() { level = 1; passedlevels = new Array(); i = 0; while (i < 20) { passedlevels.push(false); i++; } levelscores = new Array(); i = 0; while (i < 20) { levelscores.push(0); i++; } levelmedals = new Array(); i = 0; while (i < 20) { levelmedals.push(4); i++; } maxlevel = 4; autowave = true; particleeffects = true; soundeffects = true; musicon = true; quality = 3; totalscore = 0; subscores = 3; cheated = false; enhealths = true; savegame(); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } Stage.showMenu = false; makegamevars(); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain != "flashgamelicense.com") { } __com_mochibot__("23ea6ff5", this, 10301, true); stop(); NewgroundsAPI.connectMovie(5022);
Frame 2
function makevars() { health = 100; pressed = false; skey = 1; wave = 0; xspeed = 0; res = 0.6; xac = 5; endtimer = 0; xsmax = 10; score = 0; enemieskilled = 0; enemiessent = 0; fadeoutpause = false; mouseListener = new Object(); scrolltowers = new Object(); pkey = false; pauseheld = false; clickvar = false; scrolltowers.onKeyDown = function () { if (!gamepaused) { if (Key.getCode() == 69) { _root.nexttower(); } if (Key.getCode() == 81) { _root.prevtower(); } } }; mouseListener.onMouseWheel = function (wheeldir) { if (!gamepaused) { xspeed = xspeed + Math.round(wheeldir * 2); } }; Mouse.addListener(mouseListener); Key.addListener(scrolltowers); enemies = new Array(); towers = new Array(); gcoins = new Array(); bullets = new Array(); parts = new Array(); healthtexts = new Array(); waves = new Array(); costs = new Array(0, 30, 40, 60, 70, 65, 100, 150, 180, 250, 150, 140, 300, 500); menu.endy = -20; menu.endx = 670; bubactive = false; placeable = true; enemynames = new Array("noname", "Baby Mario", "Baby Luigi", "Baby Mario on Yoshi", "Baby Luigi on Yoshi", "Mario", "Luigi", "Mario on Yoshi", "Luigi on Yoshi", "Fire Mario", "Fire Luigi", "Giant Mario on Yoshi", "Giant Fire Luigi"); towernames = new Array("noname", "Spring Board", "Bomb-omb Cloud", "Thwomp", "Koopa Pipe", "Ninji Platform", "Hammer Bros.", "Bullet Bill Tower", "Mecha Koopa Pipe", "Mega Mole Hole", "Wiggler Pipe", "Boo Pipe", "Swinging Stone", "Volcano Lotus"); mintower = 1; itembannerpos = 1; menulock = true; updown = false; shaketime = 0; shakemag = 0; obstruct = false; grouptimer = 0; groupamaount = 0; attachMovie("topmenu", "menu", _root.getNextHighestDepth()); menu._x = 300; menu._y = -30; attachMovie("rightmenu", "rmenu", _root.getNextHighestDepth()); exclam = attachMovie("exclam", "exclam", _root.getNextHighestDepth()); exclam._x = 550; exclam._y = 190; rmenu._x = 670; rmenu._y = 190; rmenu.rx = 0; enemycount = 0; waveframe = 1; gamepaused = false; startbound = -600; endbound = 600; countingends = new Array("", "bounces", "bombs dropped", "enemies squashed", "shells fired", "ninjis dropped", "hammers thrown", "bullets fired", "mecha koopas released", "moles freed", "wigglers escaped", "boos released", "enemies hit", "fireballs spit"); if (!randombgs) { bg.bg1.gotoAndStop(bgframe); bg.bg2.gotoAndStop(bgframe); } else { ranframe = random(19) + 1; bg.bg1.gotoAndStop(ranframe); bg.bg2.gotoAndStop(ranframe); } t1upgrades = new Array(false, true, false); t1range = new Array(); t1rangecost = new Array(); t1damage = new Array(1, 2, 4, 6, 10, 15, 20, 25, 30, 40); t1damagecost = new Array(0, 5, 5, 15, 30, 75, 100, 150, 350, 600); t1reload = new Array(); t1reloadcost = new Array(); t2upgrades = new Array(true, true, true); t2range = new Array(250, 300, 350, 450); t2rangecost = new Array(0, 60, 180, 300); t2damage = new Array(2, 4, 8, 20, 30, 40); t2damagecost = new Array(0, 10, 15, 35, 50, 65); t2reload = new Array(45, 40, 35, 30, 25, 20); t2reloadcost = new Array(0, 15, 15, 20, 20, 30); t3upgrades = new Array(true, true, true); t3range = new Array(50, 100, 150, 200, 250, 300); t3rangecost = new Array(0, 70, 100, 150, 200, 300); t3damage = new Array(5, 10, 15, 20, 25, 30, 35, 40, 45, 50); t3damagecost = new Array(0, 40, 70, 100, 150, 160, 170, 180, 190, 200); t3reload = new Array(50, 45, 40, 35, 30, 25); t3reloadcost = new Array(0, 20, 35, 60, 125, 250); t4upgrades = new Array(true, true, false); t4range = new Array(500, 525, 550, 575, 600); t4rangecost = new Array(0, 50, 80, 130, 170); t4damage = new Array(2, 4, 6, 8, 10, 15, 20); t4damagecost = new Array(0, 20, 40, 80, 100, 250, 350); t4reload = new Array(); t4reloadcost = new Array(); t5upgrades = new Array(true, false, true); t5range = new Array(200, 250, 300, 350); t5rangecost = new Array(0, 50, 100, 200); t5damage = new Array(); t5damagecost = new Array(); t5reload = new Array(50, 45, 40, 35, 30); t5reloadcost = new Array(0, 15, 30, 60, 100); t6upgrades = new Array(true, true, false); t6range = new Array(300, 325, 350, 375, 400); t6rangecost = new Array(0, 40, 75, 150, 250); t6damage = new Array(4, 6, 8, 10, 12, 14, 16, 18, 20); t6damagecost = new Array(0, 25, 60, 80, 110, 160, 200, 250, 300); t6reload = new Array(); t6reloadcost = new Array(); t7upgrades = new Array(false, true, true); t7range = new Array(); t7rangecost = new Array(); t7damage = new Array(20, 25, 30, 35, 40, 45, 50, 55, 60); t7damagecost = new Array(0, 35, 60, 75, 100, 140, 200, 270, 350); t7reload = new Array(46, 44, 42, 40, 38, 36, 34, 32, 30); t7reloadcost = new Array(0, 10, 30, 55, 70, 100, 150, 250, 300); t8upgrades = new Array(false, true, true); t8range = new Array(); t8rangecost = new Array(); t8damage = new Array(20, 22, 24, 26, 28, 30, 35, 40, 50); t8damagecost = new Array(0, 30, 60, 100, 150, 250, 500, 750, 1000); t8reload = new Array(60, 57, 54, 51, 48, 45, 40); t8reloadcost = new Array(0, 50, 80, 100, 150, 210, 400); t9upgrades = new Array(false, true, true); t9range = new Array(); t9rangecost = new Array(); t9damage = new Array(2, 3, 4, 5); t9damagecost = new Array(0, 100, 250, 500); t9reload = new Array(70, 65, 60); t9reloadcost = new Array(0, 150, 300); t10upgrades = new Array(false, true, true); t10range = new Array(); t10rangecost = new Array(); t10damage = new Array(14, 16, 18, 20, 22, 24, 26, 28, 30, 35, 40, 50); t10damagecost = new Array(0, 20, 30, 50, 70, 100, 150, 150, 200, 400, 500, 1000); t10reload = new Array(60, 55, 50, 40); t10reloadcost = new Array(0, 50, 150, 250); t11upgrades = new Array(true, true, true); t11range = new Array(500, 525, 550, 575, 600, 650); t11rangecost = new Array(0, 40, 80, 100, 130, 180); t11damage = new Array(1, 2, 3, 4, 5); t11damagecost = new Array(0, 50, 200, 500, 1000); t11reload = new Array(100, 95, 90, 85, 80, 75, 50); t11reloadcost = new Array(0, 25, 40, 70, 100, 200, 350); t12upgrades = new Array(false, true, false); t12range = new Array(); t12rangecost = new Array(); t12damage = new Array(1, 2, 3, 4, 5); t12damagecost = new Array(0, 100, 250, 500, 1000); t12reload = new Array(); t12reloadcost = new Array(); t13upgrades = new Array(true, true, true); t13range = new Array(100, 120, 140, 160, 180, 200); t13rangecost = new Array(0, 50, 100, 200, 250, 300); t13damage = new Array(10, 15, 20, 25, 30, 35, 40, 45, 50); t13damagecost = new Array(0, 50, 100, 150, 200, 250, 300, 400, 500); t13reload = new Array(50, 48, 46, 44, 42, 40, 35, 30); t13reloadcost = new Array(0, 60, 100, 150, 210, 280, 350, 450); } function raisemenus() { menu.swapDepths(_root.getNextHighestDepth()); rmenu.swapDepths(_root.getNextHighestDepth()); } function grav(ob, grav) { if (ob.yspeed == undefined) { ob.yspeed = 0; ob.grounded = true; } ob.yspeed = ob.yspeed + grav; ob._y = ob._y + ob.yspeed; if (ob.grounded) { while (ground.hitTest(ob._x, ob.getBounds(_root).yMax, true)) { ob.yspeed = 0; ob._y--; } } } function keepstationary(ob, variable) { if (!variable) { if (ob.startx == undefined) { ob.startx = ob._x; } ob._x = ob.startx - _root._x; } else { if (ob.startx == undefined) { ob.startx = ob._x; ob.rx = 0; } ob._x = (ob.startx - _root._x) + ob.rx; } } function moveground() { if ((bg._x + _x) > 600) { bg.rx = bg.rx - 600; } if ((bg._x + _x) < 0) { bg.rx = bg.rx + 600; } _x = (_x + xspeed); if (_x > endbound) { xspeed = 0; _x = endbound; } if (_x < startbound) { xspeed = 0; _x = startbound; } keepstationary(menu, false); keepstationary(exclam, false); keepstationary(bg, true); keepstationary(rmenu, true); xspeed = xspeed * res; bg.rx = bg.rx + (xspeed / 5); if (Key.isDown(37) || (Key.isDown(65))) { xspeed = xspeed + (xac * skey); } if (Key.isDown(39) || (Key.isDown(68))) { xspeed = xspeed - (xac * skey); } bground._x = ground._x; bground._y = ground._y; } function shortcuts() { if (Key.isDown(83) || (Key.isDown(40))) { skey = 2; } else { skey = 1; } if (bubactive) { if (!bubbleob.enemy) { if (Key.isDown(88)) { bubbleob.sold = true; } } } if (moneycheat) { if (Key.isDown(77)) { coins = coins + 10; } } } function moveob(ob) { if (ob.startx == undefined) { ob.startx = ob._x; ob._x = 0; } ob._x = (ob.startx + ob._x) + (ground._x - 300); } function makehugground(o) { o.rb = _root.createEmptyMovieClip((o + "rb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); o.lb = _root.createEmptyMovieClip((o + "lb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); o.lb._x = o._x - (o._width / 2); o.rb._x = o._x + (o._width / 2); o.rb._y = o._y + (o._height / 2); o.lb._y = o._y + (o._height / 2); } function movehugground(o, grav) { o.lb._x = o._x - (o._width / 2); o.rb._x = o._x + (o._width / 2); o.yspeedl = o.yspeedl + grav; e.yspeedr = e.yspeedr + grav; o.lb._y = o.lb._y + o.yspeedl; o.rb._y = o.rb._y + o.yspeedr; if (!ob.dead) { o._rotation = 57.2957795130823 * Math.atan2(o.rb._y - o.lb._y, o.rb._x - o.lb._x); } if (o.enemy) { if (o.grounded) { while (ground.hitTest(o.lb._x, o.lb._y, true)) { o.lb._y--; o.yspeedl = 0; o.jumping = false; if (o.falldam != 0) { o.damage = o.damage + o.falldam; o.falldam = 0; b = 0; while (b < 10) { makepart(o._x, o._y + 30, 1, 100, 4); b++; } } } while (ground.hitTest(o.rb._x, o.rb._y, true)) { o.rb._y--; o.yspeedr = 0; o.jumping = false; if (o.falldam != 0) { o.damage = o.damage + o.falldam; o.falldam = 0; b = 0; while (b < 10) { makepart(o._x, o._y + 30, 1, 100, 4); b++; } } } } } else { while (ground.hitTest(o.lb._x, o.lb._y, true)) { o.lb._y--; o.yspeed = 0; } while (ground.hitTest(o.rb._x, o.rb._y, true)) { o.rb._y--; o.yspeed = 0; } } } function makehealthtext(e) { d = _root.getNextHighestDepth(); t = attachMovie("enemytext", "enemytext" + d, d); t._x = e._x; t._y = e._y; t.e = e; t.healthtext = e.maxdam - e.damage; healthtexts.push(t); } function movehealthtexts() { for (i in healthtexts) { t = healthtexts[i]; t._x = t.e._x; t._y = t.e._y; if ((t.e.maxdam - t.e.damage) > 0) { t.healthtext = t.e.maxdam - t.e.damage; } else { t.healthtext = 0; } if (t.healthtext == 0) { removeMovieClip(t); healthtexts.splice(i, 1); } } } function makeenemy(x, y, type, speed, dam, payoff) { enemiessent++; d = _root.getNextHighestDepth(); if (randomenemies) { type = random(12) + 1; } e = attachMovie("enemy" + type, ("enemy" + type) + d, d); if (enhealths) { makehealthtext(e); } e._x = x; e._y = y; e.type = type; e.ninjid = 0; e.payoff = payoff; prepwalk(e.w); e.yspeedl = 0; e.yspeedr = 0; e.enemy = true; e.stopground = true; e.speed = speed; e.damage = 0; e.grounded = true; e.molehit = 0; e.stonehit = 0; e.maxdam = dam; e.dead = false; makehugground(e); e.radius = Math.max(e._height, e._width) * 1.5; e.falldam = 0; e.jumping = false; enemies.push(e); } function moveenemies() { for (i in enemies) { e = enemies[i]; if (checkbound(e)) { e._visible = true; } else { e._visible = false; } e._y = ((e.lb._y + e.rb._y) / 2) - (e._height / 2); if (e.jumping) { e.gotoAndStop(2); } else { e.gotoAndStop(1); } e.healthtext = e.maxdam - e.damage; walk(e.w, 6 - e.speed); movehugground(e, 1.6); if (!e.dead) { e._x = e._x + (Math.cos(0.0174 * e._rotation) * e.speed); if (e.damage >= e.maxdam) { e.yspeedl = -10; e.yspeedr = -10; e.grounded = false; e.dead = true; makecoin(e._x, e._y - (e._height / 2)); coins = coins + e.payoff; playsound(clicks, e); enemieskilled++; } } else { e.gotoAndStop(3); } if (e._y > (400 + (e._height / 2))) { removeMovieClip(e.lb); removeMovieClip(e.rb); removeMovieClip(e); enemies.splice(i, 1); } } } function walk(ob, speed) { if (ob.c == undefined) { ob.stop(); ob.c = 0; ob.f = 1; ob.m = ob._totalframes; } ob.speed = speed; ob.c++; if (ob.c > ob.speed) { ob.f++; ob.c = 0; if (ob.f > ob.m) { ob.f = 1; } ob.gotoAndStop(ob.f); } } function buttonize(ob, esize, frame, active) { if (ob.esize == undefined) { ob.esize = ob._xscale; } if (ob.hitTest(_xmouse, _ymouse, false)) { ob.esize = esize; } else { ob.esize = 100; } ob._xscale = ob._xscale + ((ob.esize - ob._xscale) / 1.5); ob._yscale = ob._yscale + ((ob.esize - ob._yscale) / 1.5); if (active) { ob.onRelease = function () { gotoAndStop(frame); if (soundeffects) { playsound(clicks); } }; } } function movemenu() { menu._y = menu._y + ((menu.endy - menu._y) / 2); rmenu.rx = rmenu.rx + ((menu.endx - rmenu.rx) / 2); if (!menulock) { if ((menu.hitTest(_xmouse, _ymouse, true) || (Key.isDown(40))) || (Key.isDown(90))) { menu.endy = 42; } else { menu.endy = -15; } } else { menu.endy = 42; } updatetopmenutext(); menu.clock.onRollOver = function () { menu.clock.gotoAndStop(2); }; menu.clock.onRollOut = function () { menu.clock.gotoAndStop(1); }; menu.clock.onReleaseOutside = function () { menu.clock.gotoAndStop(1); }; menu.clock.onRelease = function () { if (!gamepaused) { if (nolimits) { menu.clock.hand._rotation = 0; } else if ((menu.clock.hand._rotation > 90) || (menu.clock.hand._rotation < 0)) { menu.clock.hand._rotation = 0; } else { playsound(deny2); } } }; menu.previtem.onRelease = function () { if (!gamepaused) { prevtower(); } }; menu.nextitem.onRelease = function () { if (!gamepaused) { nexttower(); } }; menu.key.onRelease = function () { if (!gamepaused) { menulock = (menulock ? false : true); } }; menu.pbutton.onRelease = function () { if (gamepaused) { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); } else { if (pmenu != undefined) { removeMovieClip(pmenu); fadeoutpause = false; } playsound(continuesound); musicarray[musictypes[level]].setVolume(25); gamepaused = true; attachMovie("pmenu", "pmenu", _root.getNextHighestDepth()); pmenu._x = 300 - _x; pmenu._y = 200; pmenu._alpha = 0; if (_currentframe == 32) { pmenu.currentlevel = "Level: " + levelnames[freeplvl]; } else if (_currentframe == 11) { pmenu.currentlevel = "Level: Tutorial"; } else { pmenu.currentlevel = "Level: " + levelnames[level]; } } }; if (fadeoutpause) { if (pmenu._alpha > 0) { pmenu._alpha = pmenu._alpha - 15; } else { removeMovieClip(pmenu); } } if (itembannerpos < mintower) { itembannerpos = mintower; menu.itempic.itembanner._x = (itembannerpos - 1) * -50; menu.towerde._y = (itembannerpos - 1) * -70; } } function bublight(ob) { bubbleob = ob; bubactive = true; } function movebubble() { if (bubactive) { bubble._visible = true; bubble._x = bubbleob._x; bubble._y = bubbleob._y; bubble._width = (bubble._height = bubbleob.radius); menu.endx = -140; updatermenu(bubbleob); } else { bubble._visible = false; bubactive = false; menu.endx = 10; } if (bubbleob.dead) { bubactive = false; } if ((!checkbound(bubble)) || (bubble._y > 420)) { bubactive = false; } } function updatermenu(ob) { if (ob.enemy == true) { rmenu.gotoAndStop(1); rmenu.iname = enemynames[ob.type]; if ((100 - ((ob.damage / ob.maxdam) * 100)) > 0) { rmenu.bar._xscale = 100 - ((ob.damage / ob.maxdam) * 100); } else { rmenu.bar._xscale = 0; } rmenu.pic.gotoAndStop(ob.type); if ((ob.maxdam - ob.damage) >= 0) { rmenu.healthtext = ((ob.maxdam - ob.damage) + " / ") + ob.maxdam; } else { rmenu.healthtext = "0 / " + ob.maxdam; } rmenu.payoff = ob.payoff; if (ob.dead) { rmenu.statusmess = "Status : Dead"; } else if (ob.hitTest(castle)) { rmenu.statusmess = "Status : Intruding"; } else { if (ob.jumping == true) { if (ob.yspeedl < 0) { rmenu.statusmess = "Status : Jumping"; } else { rmenu.statusmess = "Status : Falling"; } } else { rmenu.statusmess = "Status : Walking"; } if (rmenu.bar._xscale < 0) { rmenu.bar._xscale = 0; } } } else { rmenu.gotoAndStop(2); rmenu.pic.gotoAndStop(ob.type); rmenu.iname = towernames[ob.type]; upgradearray = _root[("t" + ob.type) + upgradeprop]; costarray = _root[(("t" + ob.type) + upgradeprop) + "cost"]; rmenu.homeup.onRelease = function () { if (!gamepaused) { rmenu.upscreen.gotoAndStop(1); } }; if (rmenu.upscreen._currentframe == 1) { if ((!ob.reload) == 0) { rmenu.upscreen.reloader._xscale = (ob.rs / ob.reload) * 100; } else { rmenu.upscreen.reloader._xscale = 100; } rmenu.upscreen.sellmess = "Sell for " + Math.round(ob.totalcost * 0.8); rmenu.upscreen.sellb.onRelease = function () { ob.sold = true; }; rmenu.upscreen.countingtext = (ob.counter + " ") + countingends[ob.type]; } rmenu.rangeup.onRelease = function () { if (!gamepaused) { rmenu.upscreen.gotoAndStop(2); } }; if (rmenu.upscreen._currentframe == 2) { if (_root[("t" + ob.type) + "upgrades"][0]) { rmenu.upscreen.upgraderange.onRelease = function () { upgradeprop = "range"; upgradearray = _root[("t" + ob.type) + upgradeprop]; costarray = _root[(("t" + ob.type) + upgradeprop) + "cost"]; if (!(ob.rangelevel === upgradearray.length)) { if ((coins - costarray[ob.rangelevel]) >= 0) { ob.totalcost = ob.totalcost + costarray[ob.rangelevel]; coins = coins - costarray[ob.rangelevel]; ob.rangelevel++; } } }; rmenu.upscreen.rangedet = (("Level : " + ob.rangelevel) + " / ") + _root[("t" + ob.type) + "range"].length; } else { rmenu.upscreen.rangedet = "Level : 1 / 1"; } if (((((rmenu.upscreen.upgraderange._xmouse > -30) && (rmenu.upscreen.upgraderange._xmouse < 30)) && (rmenu.upscreen.upgraderange._ymouse > -10)) && (rmenu.upscreen.upgraderange._ymouse < 10)) && (_root[("t" + ob.type) + "range"][ob.rangelevel] != undefined)) { rmenu.upscreen.currange = "Range : " + _root[("t" + ob.type) + "range"][ob.rangelevel]; } else { rmenu.upscreen.currange = "Range : " + ob.radius; } if (!(_root[("t" + ob.type) + "rangecost"][ob.rangelevel] === undefined)) { rmenu.upscreen.uprangecost = "Cost : " + _root[("t" + ob.type) + "rangecost"][ob.rangelevel]; } else { rmenu.upscreen.uprangecost = "Cost : 0"; } } rmenu.damageup.onRelease = function () { if (!gamepaused) { rmenu.upscreen.gotoAndStop(3); } }; if (rmenu.upscreen._currentframe == 3) { if (_root[("t" + ob.type) + "upgrades"][1]) { rmenu.upscreen.upgradedamage.onRelease = function () { upgradeprop = "damage"; upgradearray = _root[("t" + ob.type) + upgradeprop]; costarray = _root[(("t" + ob.type) + upgradeprop) + "cost"]; if (!(ob.damagelevel === upgradearray.length)) { if ((coins - costarray[ob.damagelevel]) >= 0) { ob.totalcost = ob.totalcost + costarray[ob.damagelevel]; coins = coins - costarray[ob.damagelevel]; ob.damagelevel++; } } }; rmenu.upscreen.damagedet = (("Level : " + ob.damagelevel) + " / ") + _root[("t" + ob.type) + "damage"].length; } else { rmenu.upscreen.damagedet = "Level : 1 / 1"; } if (((((rmenu.upscreen.upgradedamage._xmouse > -30) && (rmenu.upscreen.upgradedamage._xmouse < 30)) && (rmenu.upscreen.upgradedamage._ymouse > -10)) && (rmenu.upscreen.upgradedamage._ymouse < 10)) && (_root[("t" + ob.type) + "damage"][ob.damagelevel] != undefined)) { rmenu.upscreen.curdamage = "Damage : " + _root[("t" + ob.type) + "damage"][ob.damagelevel]; } else { rmenu.upscreen.curdamage = "Damage : " + ob.damage; } if (!(_root[("t" + ob.type) + "damagecost"][ob.damagelevel] === undefined)) { rmenu.upscreen.updamagecost = "Cost : " + _root[("t" + ob.type) + "damagecost"][ob.damagelevel]; } else { rmenu.upscreen.updamagecost = "Cost : 0"; } } rmenu.reloadup.onRelease = function () { if (!gamepaused) { rmenu.upscreen.gotoAndStop(4); } }; if (rmenu.upscreen._currentframe == 4) { if (_root[("t" + ob.type) + "upgrades"][2]) { rmenu.upscreen.upgradereload.onRelease = function () { upgradeprop = "reload"; upgradearray = _root[("t" + ob.type) + upgradeprop]; costarray = _root[(("t" + ob.type) + upgradeprop) + "cost"]; if (!(ob.reloadlevel === upgradearray.length)) { if ((coins - costarray[ob.reloadlevel]) >= 0) { ob.totalcost = ob.totalcost + costarray[ob.reloadlevel]; coins = coins - costarray[ob.reloadlevel]; ob.reloadlevel++; } } }; rmenu.upscreen.reloaddet = (("Level : " + ob.reloadlevel) + " / ") + _root[("t" + ob.type) + "reload"].length; } else { rmenu.upscreen.reloaddet = "Level : 1 / 1"; } if (((((rmenu.upscreen.upgradereload._xmouse > -30) && (rmenu.upscreen.upgradereload._xmouse < 30)) && (rmenu.upscreen.upgradereload._ymouse > -10)) && (rmenu.upscreen.upgradereload._ymouse < 10)) && (_root[("t" + ob.type) + "reload"][ob.reloadlevel] != undefined)) { rmenu.upscreen.curreload = "Reload : " + _root[("t" + ob.type) + "reload"][ob.reloadlevel]; } else { rmenu.upscreen.curreload = "Reload : " + ob.reload; } if (!(_root[("t" + ob.type) + "reloadcost"][ob.reloadlevel] === undefined)) { rmenu.upscreen.upreloadcost = "Cost : " + _root[("t" + ob.type) + "reloadcost"][ob.reloadlevel]; } else { rmenu.upscreen.upreloadcost = "Cost : 0"; } } } } function getnearest(x, y) { var _local2 = 0; var _local3 = 9999999 /* 0x98967F */; for (gn in enemies) { e = enemies[gn]; if (!e.dead) { var _local1 = Math.sqrt(Math.pow(x - e._x, 2) + Math.pow(x - e._y, 2)); if (_local1 < _local3) { _local2 = e; _local3 = _local1; } } } return(_local2); } function maintain() { Q = getTimer() - (Q ? (Q) : 0); fps = int(1000 / Q) + " FPS"; Q = getTimer(); if (wavenumber > 0) { menu.clock.hand._rotation = menu.clock.hand._rotation + clockspeed; } castle.doorr._x = castle.doorr._x + ((castledoorx - castle.doorr._x) / 3); castle.doorl._x = -castle.doorr._x; mushroomhealthbar.gotoAndStop(((100 - health) / 10) + 1); if (wavenumber == 0) { if (enemies.length == 0) { if ((endtimer++) > 30) { gotoAndStop (7); removeeverything(); } } } for (i in enemies) { e = enemies[i]; if ((e._x + (e._width / 2)) > castle._x) { if (bubbleob == e) { bubactive = false; } setshake(2, 3); health = health - 10; playsound(lifelose); e.lb._y = 500; e.rb._y = 500; } opendoors = false; if (castle.hitTest(e)) { opendoors = true; } if (opendoors) { castledoorx = 20; } else { castledoorx = 6.8; } if (!checkbound(castle)) { if (exclam._currentframe == 1) { if (opendoors) { exclam.gotoAndPlay(2); } } } else { exclam.gotoAndStop(1); } if (health <= 0) { removeeverything(); gotoAndStop (6); } } } function makecoin(x, y) { d = _root.getNextHighestDepth(); c = attachMovie("coin", "coin" + d, d); c._x = x; c._y = y; gcoins.push(c); } function movecoins() { for (i in gcoins) { c = gcoins[i]; c._y = c._y - 5; c._alpha = c._alpha - 8; if (checkbound(c)) { c._visible = true; } else { c._visible = false; } if (c._alpha <= 0) { removeMovieClip(c); gcoins.splice(i, 1); } } } function maketower(type) { d = _root.getNextHighestDepth(); t = attachMovie("tower" + type, (("tower" + type) + "_") + d, d); t.type = type; t.dragging = true; t._x = 0; t.yspeed = 0; t.placed = false; t.placetimer = 0; t.enemy = false; t.totalcost = costs[type]; t.rs = 0; t.radius = 20; t.sold = false; t.rangelevel = 1; t.damagelevel = 1; t.reloadlevel = 1; t.counter = 0; t._visible = false; t.obstruct = true; t.fp = 0; if (t.type == 1) { t.radius = 30; t.damage = 1; t.ground = true; t.reload = 0; } if (t.type == 2) { t.radius = 250; t.damage = 2; t.ground = false; t.reload = 48; } if (t.type == 3) { t.radius = 50; t.damage = 5; t.ground = true; t.reload = 48; t.ttimer = 0; t.rising = true; t.setoff = false; t.tp._yscale = 10; t.xpos = 0; t.ypos = 0; } if (t.type == 4) { t.radius = 500; t.damage = 2; t.reload = 10; t.ground = true; } if (t.type == 5) { t.radius = 200; t.damage = 0; t.ground = false; t.reload = 48; } if (t.type == 6) { t.radius = 300; t.damage = 4; t.ground = false; t.reload = 8; t.dir = -1; } if (t.type == 7) { t.radius = 500; t.damage = 20; t.ground = true; t.reload = 48; } if (t.type == 8) { t.radius = 50; t.damage = 25; t.ground = true; t.reload = 60; } if (t.type == 9) { t.radius = 150; t.damage = 10; t.ground = true; t.reload = 70; } if (t.type == 10) { t.radius = 400; t.damage = 30; t.ground = true; t.reload = 48; } if (t.type == 11) { t.radius = 500; t.damage = 1; t.ground = true; t.reload = 100; } if (t.type == 12) { t.radius = 170; t.damage = 30; t.ground = false; t.reload = 0; t.stx = 0; t.sty = 0; t.speed = 3; t.hitob = 0; } if (t.type == 13) { t.gotoAndStop(10); t.radius = 100; t.damage = 10; t.ground = true; t.reload = 50; } if (t.ground) { makehugground(t); } raisemenus(); towers.push(t); } function movetowers() { for (i in towers) { t = towers[i]; if (t.dragging) { t2 = t; } if (!(t === t2)) { if (t.hitTest(t2)) { hittower = t; obstruct = true; } } if (hittower.hitTest(t2)) { t.obstruct = true; } else { t.obstruct = false; } if (t.dragging) { if (t.obstruct) { t2._alpha = 40; } else { t2._alpha = 100; } } if (!t.dragging) { for (j in enemies) { e = enemies[j]; if (!e.dead) { if (t.type == 1) { if (e.hitTest(t._x, t._y, false)) { if (!e.jumping) { e.jumping = true; e.falldam = e.falldam + t.damage; e.yspeedl = -(15 + (t.damagelevel / 1)); e.yspeedr = -(15 + (t.damagelevel / 1)); t.counter++; t.gotoAndPlay(2); playsound(jump, t); } } } if (t.type == 2) { if (getdis(t, e) < (t.radius / 2)) { if (t.rs == t.reload) { makebullet(t._x + ((t._xscale / 100) * 20), t._y + 15, 1, t.damage, t, getnearest(t._x, t._y)); t.rs = 0; t.counter++; playsound(drop, t); } } } if (t.type == 3) { if (t.rs == t.reload) { if (t._currentframe == 2) { if (t.hitTest(e._x, e._y, true)) { t.setoff = true; playsound(thwompsound, t); } } } } if (t.type == 4) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 15, 2, t.damage, t); playsound(koopasound, t); t.rs = 0; t.counter++; } } } if (t.type == 5) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 15, 3, t.damage, t); t.rs = 0; t.counter++; playsound(ninjisound, t); pa = 0; while (pa < 5) { makepart(t._x, t._y - 15, 7, 100, 6); pa++; } } } } if (t.type == 6) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x + (t.dir * 5), t._y - 15, 4, t.damage, t); t.rs = 0; t.counter++; t.dir = t.dir * -1; playsound(lowhit, t); t._xscale = t._xscale * -1; } } } if (t.type == 7) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 15, 5, t.damage, t, getnearest(t._x, t._y)); playsound(billsound, t); t.rs = 0; t.counter++; if (checkbound(t)) { setshake(4, 2); } pa = 0; while (pa < 6) { makepart(t._x, t._y - 15, 1, 300, 6); pa++; } } } } if (t.type == 8) { if (t.rs == t.reload) { makebullet(t._x, t._y - 30, 6, t.damage, t); t.rs = 0; t.counter++; playsound(mechasound, t); pa = 0; while (pa < 4) { makepart(t._x, t._y - 31, 4, 100, 4); pa++; } } } if (t.type == 9) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 31.6, 7, t.damage, t); playsound(molesound, t); t.rs = 0; t.counter++; pa = 0; while (pa < 5) { makepart(t._x, t._y - 31, 2, 200, 6); pa++; } } } } if (t.type == 10) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { playsound(wigglersound, t); makebullet(t._x, t._y - 25, 8, t.damage, t); t.rs = 0; t.counter++; } } } if (t.type == 11) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 26, 9, t.damage, t); playsound(boosound, t); t.rs = 0; t.counter++; } } } if (t.type == 12) { if (getdis2(t.stx, t.sty, e._x, e._y) < 35) { e.damage = e.damage + t.damage; } } if (t.type == 13) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { z = 0; while (z < 3) { makebullet(t._x, t._y - 5, 10, t.damage, t); t.counter++; makepart(t._x, t._y, 5, 200, 6); z++; } playsound(volcanosound, t); t.gotoAndPlay(2); t.rs = 0; } } } } } } if (_root[("t" + t.type) + "upgrades"][0]) { t.radius = _root[("t" + t.type) + "range"][t.rangelevel - 1]; } if (_root[("t" + t.type) + "upgrades"][1]) { t.damage = _root[("t" + t.type) + "damage"][t.damagelevel - 1]; } if (_root[("t" + t.type) + "upgrades"][2]) { t.reload = _root[("t" + t.type) + "reload"][t.reloadlevel - 1]; } if (checkbound(t)) { t._visible = true; } else { t._visible = false; } if (t.sold) { coins = coins + Math.round(t.totalcost * 0.8); removeMovieClip(t.lb); removeMovieClip(t.rb); removeMovieClip(t); towers.splice(i, 1); bubactive = false; } if (t.dragging) { if (!pressed) { if (!t.obstruct) { coins = coins - costs[itembannerpos]; t.dragging = false; bublight(t); } else { removeMovieClip(t); towers.splice(i, 1); } } if (Key.isDown(88)) { removeMovieClip(t); towers.splice(t, 1); } t._x = _xmouse - xspeed; if (Key.isDown(38) || (Key.isDown(87))) { if (!updown) { updown = true; t._xscale = t._xscale * -1; } } else { updown = false; } if (t.ground) { if (t.dragging) { if (t.type == 3) { t.topx = t._x + (Math.sin(0.0174 * t._rotation) * 15); t.topy = t._y - (Math.cos(0.0174 * t._rotation) * 15); } } t.lb._x = t._x - (t._width / 2); t.rb._x = t._x + (t._width / 2); t.rb._y = t._y + (t._height / 2); t.lb._y = t._y + (t._height / 2); if ((t._x > -600) && (t._x < 1200)) { while ((!ground.hitTest(t.lb._x, t.lb._y, true)) || (t.lb._y > 400)) { t.lb._y++; } while ((!ground.hitTest(t.rb._x, t.rb._y, true)) || (t.rb._y > 400)) { t.rb._y++; } } while (ground.hitTest(t.lb._x, t.lb._y, true)) { t.lb._y--; } while (ground.hitTest(t.rb._x, t.rb._y, true)) { t.rb._y--; } t._rotation = 57.2957795130823 * Math.atan2(t.rb._y - t.lb._y, t.rb._x - t.lb._x); t._y = ((t.lb._y + t.rb._y) / 2) - ((t._height / 2) - 4); } else { t._y = _ymouse; t.fp = 0; while ((ground.hitTest(t._x, t.getBounds(_root).yMax + (t._height / 2), true) || (ground.hitTest(t._x, t._y, true))) || (t._y > 400)) { t._y--; } } } else { if (t.type == 3) { t.tp._yscale = 100; t.ttp._yscale = 100; if (t.rs == t.reload) { if (t.rising) { if (t.ttimer < 24) { t._x = t._x + (Math.sin(0.0174 * t._rotation) * 3); t._y = t._y - (Math.cos(0.0174 * t._rotation) * 3); if ((t.ttp._currentframe == 1) || (t.ttp._currentframe == 1)) { t.ttp.gotoAndPlay(2); } } else { t.gotoAndStop(2); if (t.setoff) { t.rising = false; t.gotoAndStop(3); } } } t.ttimer++; } if (!t.rising) { t._x = t._x - (Math.sin(0.0174 * t._rotation) * 16); t._y = t._y + (Math.cos(0.0174 * t._rotation) * 16); if (t.ttp._currentframe == 25) { t.ttp.gotoAndPlay(26); } t.hittimes = 0; if (ground.hitTest(t._x + (Math.sin(0.0174 * (t._rotation + 180)) * 16), t._y - (Math.cos(0.0174 * (t._rotation + 180)) * 16), true)) { if (t.hittimes == 0) { if (checkbound(t)) { setshake(3, 4); pa = 0; while (pa < 8) { makepart(t._x, t._y + 10, 1, 300, 5); pa++; } } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (getdis(e, t) < (t.radius / 2)) { e.damage = e.damage + t.damage; } } } } t.hittimes++; t._x = t.xpos; t._y = t.ypos; t.rising = true; t.rs = 0; t.ttimer = 0; t.setoff = false; t.gotoAndStop(1); } } if (!pressed) { if (!t.placed) { t.xpos = t._x; t.ypos = t._y; t.placed = true; removeMovieClip(t.rb); removeMovieClip(t.lb); } } } if (t.type == 12) { t.speed = (t._xscale / 100) * 3.5; t._rotation = t._rotation + t.speed; t.stx = t._x + (Math.sin((Math.PI/180) * t._rotation) * 67); t.sty = t._y - (Math.cos((Math.PI/180) * t._rotation) * 67); if (t._xscale == 100) { t.sb._rotation = -t._rotation; t.ss._rotation = -t._rotation; } else { t.sb._rotation = t._rotation; t.ss._rotation = t._rotation; } } if (t.rs < t.reload) { t.rs++; } if (t.rs > t.reload) { t.rs = t.reload; } if (!t.placed) { if (t.ground) { if (!t.dragging) { while (ground.hitTest(t.lb._x, t.lb._y, true)) { t.lb._y--; t.yspeed = 0; } while (ground.hitTest(t.rb._x, t.rb._y, true)) { t.rb._y--; t.yspeed = 0; } if (ground.hitTest(t._x, (t._y + (t._height / 2)) + 3, true)) { if ((t.placetimer++) > 24) { t.placed = true; removeMovieClip(t.rb); removeMovieClip(t.lb); } } t._rotation = 57.2957795130823 * Math.atan2(t.rb._y - t.lb._y, t.rb._x - t.lb._x); t._y = ((t.lb._y + t.rb._y) / 2) - ((t._height / 2) - 4); t.lb._x = t._x - (t._width / 2); t.rb._x = t._x + (t._width / 2); t.yspeed++; t.rb._y = t.rb._y + t.yspeed; t.lb._y = t.lb._y + t.yspeed; } } } } } } function getdis(ob1, ob2) { var _local1 = ob1._x - ob2._x; var _local2 = ob1._y - ob2._y; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function getdis2(x1, y1, x2, y2) { var _local1 = x1 - x2; var _local2 = y1 - y2; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function makebullet(x, y, type, dam, parent, tar) { d = _root.getNextHighestDepth(); b = attachMovie("bullet" + type, (("bullet" + type) + "_") + d, d); b._x = x; b._y = y; b.type = type; b.damage = dam; b._visible = false; if (type == 1) { b.walking = false; b.thinking = false; b.dead = false; b.xspeed = 3; b.tar = tar; } if (type == 2) { b.dir = parent._xscale / 100; b.yspeed = 0; b._xscale = parent._xscale; b.parent = parent; } if (type == 3) { b.dir = parent._xscale / 100; b.yspeed = -5; b._xscale = parent._xscale; b.stuck = false; b.stuckob = 0; b.dead = false; } if (type == 4) { b.dir = parent.dir; b.yspeed = -((Math.random() * 2) + 2); b.grav = (Math.random() * 0.5) + 0.9; b.rotspeed = (Math.random() * 10) + 10; if (getnearest(parent._x, parent._y)._x > b._x) { if (random(10) == 0) { b.speed = ((-Math.random()) * 3) + 4; } else { b.speed = (Math.random() * 3) + 4; } } else if (random(10) == 0) { b.speed = (Math.random() * 3) + 4; } else { b.speed = -((Math.random() * 3) + 4); } b.groundtimes = 0; } if (type == 5) { b.yspeed = 0; b.xspeed = 0; b.speed = 5; b.tar = tar; } if (type == 6) { b.xspeed = 0; b.yspeed = 0; b.rb = _root.createEmptyMovieClip((b + "_rb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb = _root.createEmptyMovieClip((b + "_lb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb._x = b._x - 4.5; b.rb._x = b._x + 8.5; b.rb._y = b._y + (b._height / 2); b.lb._y = b._y + (b._height / 2); b.tar = getnearest(b._x, b._y); b.dead = false; } if (type == 7) { b.yspeed = 0; b.dir = parent._xscale / -100; b._xscale = parent._xscale; b.maxspeed = b.dir * 5; b.xspeed = b.dir * 2; b.hitob = 0; b.rb = _root.createEmptyMovieClip((b + "_rb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb = _root.createEmptyMovieClip((b + "_lb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb._x = b._x - (b._width / 2); b.rb._x = b._x + (b._width / 2); b.rb._y = b._y + (b._height / 2); b.lb._y = b._y + (b._height / 2); } if (type == 8) { b.yspeed = 0; b.dir = parent._xscale / -100; b._xscale = parent._xscale; b.maxspeed = b.dir * 8; b.xspeed = b.dir * 4; b.rb = _root.createEmptyMovieClip((b + "_rb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb = _root.createEmptyMovieClip((b + "_lb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb._x = b._x - (b._width / 2); b.rb._x = b._x + (b._width / 2); b.rb._y = b._y + (b._height / 2); b.lb._y = b._y + (b._height / 2); b.hitob = 0; b.counter = 0; b.dead = false; } if (type == 9) { b.xspeed = 0; b.yspeed = -20; b.tar = getnearest(b._x, b._y); b.maxspeed = 10; b.stuck = false; b.stuckob = 0; b.stucktimer = 0; b.dead = false; } if (type == 10) { b.speed = (Math.random() * 15) + 5; b.rot = (parent._rotation + (Math.random() * 50)) - 25; b.xspeed = Math.sin((Math.PI/180) * b.rot) * b.speed; b.yspeed = Math.cos((Math.PI/180) * b.rot) * (-b.speed); b.timer = 0; b.dead = false; b.active = false; } bullets.push(b); } function movebullets() { for (i in bullets) { b = bullets[i]; if (checkbound(b)) { b._visible = true; } else { b._visible = false; } if (b.type == 1) { if (b._y > 410) { removeMovieClip(b); bullets.splice(i, 1); } if (!b.dead) { if (b.tar.dead) { b.tar = getnearest(b._x, b._y); } if (!b.thinking) { if (!b.walking) { b._y = b._y + 3; if (ground.hitTest(b._x, b._y, true)) { b.walking = true; } } else { b.gotoAndStop(2); while (ground.hitTest(b._x, b._y, true)) { b._y--; } b._y = b._y + 5; b._x = b._x + b.xspeed; if (b.tar._x > b._x) { b.xspeed = 3; b._xscale = 100; } else { b.xspeed = -3; b._xscale = -100; } if (random(70) == 0) { b.thinking = true; } } } else { if (random(70) == 0) { b.thinking = false; } b.gotoAndStop(3); } if (b.walking) { for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.hitTest(b)) { e.damage = e.damage + b.damage; b._xscale = 100; b.gotoAndPlay(4); b.dead = true; playsound(explode, b); } } } } } else if (b._currentframe == 14) { removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 2) { b._x = b._x + (b.dir * -6); b.yspeed++; b._y = b._y + b.yspeed; if (b._y > 410) { removeMovieClip(b); bullets.splice(i, 1); } while (ground.hitTest(b._x, b._y, true)) { b.yspeed = 0; b._y--; } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.hitTest(b)) { e.damage = e.damage + b.damage; removeMovieClip(b); bullets.splice(i, 1); } } } } if (b.type == 3) { if (!b.dead) { if (b.stuckob.dead) { b.stuckob.speed = b.stuckob.speed * 2; b.yspeed = -10; b.dead = true; } if (!b.stuck) { b._x = b._x + (b.dir * -4); b._y = b._y + b.yspeed; b.yspeed++; for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.ninjid < 2) { if (getdis(b, e) < ((b._height + e._height) / 2)) { e.speed = e.speed * 0.5; b.stuck = true; b.stuckob = e; e.ninjid++; b.swapDepths(_root.getNextHighestDepth()); } } } } } else { b._x = b.stuckob._x; b._y = b.stuckob._y; b._alpha = b._alpha - 0.5; b._rotation = b.stuckob._rotation; if (b._alpha <= 30) { b.stuckob.speed = b.stuckob.speed * 2; b.stuckob.ninjid--; b.yspeed = -10; b.dead = true; } } while (ground.hitTest(b._x, b._y, true)) { b._y--; b.yspeed = 0; } if (ground.hitTest(b._x, b._y + 1, true)) { b.grounded = true; } else { b.grounded = false; } if (!b.stuck) { if (b.grounded) { b.gotoAndStop(2); } else { b.gotoAndStop(1); } } else { b.gotoAndStop(3); } } else { b.yspeed++; b._y = b._y + b.yspeed; } if (b._y > 410) { removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 4) { b._x = b._x + b.speed; b._y = b._y + b.yspeed; b.yspeed = b.yspeed + b.grav; b._rotation = b._rotation + b.rotspeed; for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.hitTest(b._x, b._y, false)) { e.damage = e.damage + b.damage; removeMovieClip(b); bullets.splice(i, 1); } } } if (b.groundtimes == 0) { if (ground.hitTest(b._x, b._y, true)) { b.yspeed = b.yspeed * -0.5; b.groundtimes++; } } if (b._y > 410) { removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 5) { b.xdif = b.tar._x - b._x; b.ydif = b.tar._y - b._y; b._rotation = (57.2957795130823 * Math.atan2(b.ydif, b.xdif)) + 90; if (Math.sin((Math.PI/180) * b._rotation) > 0) { b._xscale = 100; } else { b._xscale = -100; } if (b.tar.dead) { b.tar = getnearest(b._x, b._y); } if ((((b._x > 1220) || (b._x < -620)) || (b._y > 450)) || (b._y < -50)) { removeMovieClip(b); bullets.splice(i, 1); } b._x = b._x + (Math.sin((Math.PI/180) * b._rotation) * 7); b._y = b._y - (Math.cos((Math.PI/180) * b._rotation) * 7); for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.hitTest(b._x, b._y, true)) { e.damage = e.damage + b.damage; removeMovieClip(b); bullets.splice(i, 1); } } } } if (b.type == 6) { if (!b.dead) { for (j in enemies) { e = enemies[j]; if (!e.dead) { if (getdis(b, e) < ((b._height / 2) + (e._height / 2))) { playsound(explode, b); if (checkbound(b)) { setshake(5, 3); } e.damage = e.damage + b.damage; b.dead = true; b.gotoAndPlay(18); } } } b._x = b._x + b.xspeed; b.yspeed = b.yspeed + 2; b._y = b._y + b.yspeed; if (b.xspeed > 0) { b._xscale = -100; } else { b._xscale = 100; } if (b.tar.dead) { b.tar = getnearest(b._x, b._y); } while (ground.hitTest(b._x, b.getBounds(_root).yMax, true)) { b._y--; b.yspeed = 0; } if (b.tar._x > b._x) { b.xspeed = 6; } else { b.xspeed = -6; } } else { b._xscale = 100; if (b._currentframe == 25) { removeMovieClip(b.lb); removeMovieClip(b.rb); removeMovieClip(b); bullets.splice(i, 1); } } } if (b.type == 7) { b._x = b._x + b.xspeed; b.lb._x = b._x - (b._width / 2); b.rb._x = b._x + (b._width / 2); b.yspeed = b.yspeed + (5.5 * Math.cos(0.0174 * b._rotation)); b.rb._y = b.rb._y + b.yspeed; b.lb._y = b.lb._y + b.yspeed; b._rotation = 57.2957795130823 * Math.atan2(b.rb._y - b.lb._y, b.rb._x - b.lb._x); while (ground.hitTest(b.lb._x, b.lb._y, true)) { b.lb._y--; b.yspeed = 0; } while (ground.hitTest(b.rb._x, b.rb._y, true)) { b.rb._y--; b.yspeed = 0; } b._y = ((b.lb._y + b.rb._y) / 2) - ((b._height / 2) - 4); if (Math.abs(b.xspeed) < Math.abs(b.maxspeed)) { b.xspeed = b.xspeed + (b.dir / 10); } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (b.hitTest(e._x, e._y, false)) { e.damage = e.damage + b.damage; } } } if (b._y > 450) { removeMovieClip(b.lb); removeMovieClip(b.rb); removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 8) { b.lb._x = b._x - (b._width / 2); b.rb._x = b._x + (b._width / 2); b._rotation = 57.2957795130823 * Math.atan2(b.rb._y - b.lb._y, b.rb._x - b.lb._x); if (!b.dead) { b.yspeed++; b._x = b._x + (b.xspeed * Math.cos(0.0174 * b._rotation)); if ((b._x < 1200) && (b._x > -600)) { while (ground.hitTest(b.lb._x, b.lb._y, true)) { b.lb._y--; b.yspeed = 0; } while (!ground.hitTest(b.lb._x, b.lb._y, true)) { b.lb._y++; b.yspeed = 0; } while (ground.hitTest(b.rb._x, b.rb._y, true)) { b.rb._y--; b.yspeed = 0; } while (!ground.hitTest(b.rb._x, b.rb._y, true)) { b.rb._y++; b.yspeed = 0; } } if (b._x > 1200) { b._xscale = b._xscale * -1; b.dir = b.dir * -1; b.xspeed = b.xspeed * -1; b.counter = b.counter + 3; b.hitob = 0; } else if (b._x < -600) { b._xscale = b._xscale * -1; b.dir = b.dir * -1; b.xspeed = b.xspeed * -1; b.counter = b.counter + 3; b.hitob = 0; } if (Math.abs(b.xspeed) < Math.abs(b.maxspeed)) { b.xspeed = b.xspeed + (b.dir / 5); } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (getdis(b, e) < ((b._width / 2) + (e._height / 2))) { if (!(b.hitob === e)) { b.hitob = e; b._xscale = b._xscale * -1; b.dir = b.dir * -1; b.xspeed = b.xspeed * -1; e.damage = e.damage + b.damage; b.counter++; } } } } b.gotoAndStop(b.counter + 1); if (b.counter >= 5) { b.dead = true; b.yspeed = -10; } } else { b.rb._y = b.rb._y + b.yspeed; b.lb._y = b.lb._y + b.yspeed; b.yspeed = b.yspeed + 2; } b._y = ((b.lb._y + b.rb._y) / 2) - ((b._height / 2) - 4); if (b._y > 450) { removeMovieClip(b.lb); removeMovieClip(b.rb); removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 9) { if (!b.dead) { b._x = b._x + b.xspeed; b._y = b._y + b.yspeed; b.xspeed = b.xspeed * 0.9; b.yspeed = b.yspeed * 0.9; if (b.tar._x > b._x) { if (b.xspeed < b.maxspeed) { b.xspeed++; } } else if (b.xspeed > (-b.maxspeed)) { b.xspeed--; } if (b.tar._y > b._y) { if (b.yspeed < b.maxspeed) { b.yspeed++; } } else if (b.yspeed > (-b.maxspeed)) { b.yspeed--; } if ((((b._x > 1320) || (b._x < -720)) || (b._y > 550)) || (b._y < -150)) { removeMovieClip(b); bullets.splice(i, 1); } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (!b.stuck) { if (e.hitTest(b._x, b._y, true)) { b.stuck = true; b.stuckob = e; b.swapDepths(_root.getNextHighestDepth()); b.gotoAndStop(2); } } } } if (b.stuck) { b._x = b.stuckob._x; b._y = b.stuckob._y; b.stuckob.damage = b.stuckob.damage + b.damage; b.stucktimer++; if (b.stucktimer > 48) { b.dead = true; } if (b.tar.dead) { b.dead = true; } b._xscale = -100; } else { if (b.tar.dead) { b.tar = getnearest(b._x, b._y); } if (b.tar._x > b._x) { b._xscale = -100; } else { b._xscale = 100; } } } else { b._alpha = b._alpha - 10; if (b._alpha <= 0) { removeMovieClip(b); bullets.splice(i, 1); } } } if (b.type == 10) { if (!b.active) { b._x = b._x + b.xspeed; b._y = b._y + b.yspeed; b.yspeed++; while (ground.hitTest(b._x, b._y, true)) { b._y--; b.xspeed = 0; b.active = true; b.gotoAndPlay(2); } } else { b.timer++; if (b.timer > 480) { b.dead = true; } if (b.dead) { b._alpha = b._alpha - 3; if (b._alpha <= 0) { removeMovieClip(b); bullets.splice(i, 1); } } if (b._y > 450) { b.dead = true; } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (b.hitTest(e)) { e.damage = e.damage + b.damage; removeMovieClip(b); bullets.splice(i, 1); } } } } } } } function makepart(x, y, type, size, speed) { if (particleeffects) { d = _root.getNextHighestDepth(); p = attachMovie("smoke" + type, (("smoke_" + type) + "_") + d, d); p._x = x; p._y = y; p._xscale = (p._yscale = size); p.xspeed = (Math.random() * speed) - (speed / 2); p.yspeed = (Math.random() * speed) - (speed / 2); parts.push(p); } } function moveparts() { for (i in parts) { p = parts[i]; p._x = p._x + p.xspeed; p._y = p._y + p.yspeed; p._alpha = p._alpha - 6; p._rotation = p._rotation + (p.xspeed * 5); if (p._alpha <= 0) { removeMovieClip(p); parts.splice(i, 1); } } } function checkpress(array) { for (i in array) { ob = array[i]; if (!rmenu.hitTest(_xmouse, _ymouse, true)) { if (ob.hitTest(_xmouse, _ymouse, false)) { if (!ob.dead) { clickob = true; if (clickkill) { if (ob.enemy) { if (Key.isDown(32)) { ob.damage = ob.maxdam; } } } bublight(ob); } } } } } function setshake(mag, stime) { shakemag = mag; shaketime = stime; } function shake() { if (shaketime > 0) { shaketime--; _y = (_y + ((Math.random() * shakemag) - (shakemag / 2))); } else { _y = 0; shakemag = 0; } } function checkbound(ob) { var _local2 = ob._height; var _local3 = ob._x + _root._x; if ((_local3 > (-_local2)) && (_local3 < (600 + _local2))) { return(true); } return(false); } function makewave(amount, interval, frame, speed, damage, payoff) { w = new Object(); w.created = 0; w.amount = amount; w.interval = interval; w.timer = interval; w.frame = frame; w.speed = speed; w.damage = damage; w.payoff = payoff; waves.push(w); } function movewaves() { for (i in waves) { w = waves[i]; w.timer++; if (w.created < w.amount) { if (w.timer > w.interval) { w.created++; w.timer = 0; makeenemy(gpipe._x + (gpipe._width / 2), gpipe._y, w.frame, w.speed, w.damage, w.payoff); enemycount++; } } else { removeMovieClip(w); waves.splice(i, 1); } } } function removearray(array) { for (i in array) { o = array[i]; removeMovieClip(o); array.splice(i, 1); } } function prevtower() { if (_root.itembannerpos > _root.mintower) { _root.itembannerpos--; playsound(meep); } } function nexttower() { if (_root.itembannerpos < _root.maxtower) { _root.itembannerpos++; playsound(meep); } } function removeeverything() { removeMovieClip(menu); removeMovieClip(rmenu); removeMovieClip(exclam); removearray(enemies); removearray(towers); removearray(gcoins); removearray(bullets); removearray(parts); removearray(waves); removearray(healthtexts); _x = 0; Mouse.removeListener(mouseListener); Key.removeListener(scrolltowers); delete this.onEnterFrame; delete this.onMouseDown; delete this.onMouseMove; if (_currentframe == 32) { removeMovieClip(ground); removeMovieClip(bubble); } } function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(5, 24, waveframe, 5, wave, Math.round(wave / 2)); waveframe++; wavenumber--; } } function updatetopmenutext() { menu.tmenuh = health; menu.tmcoins = coins; menu.tewave = wavenumber; menu.itempic.itembanner._x = menu.itempic.itembanner._x + ((((itembannerpos - 1) * -50) - menu.itempic.itembanner._x) / 3); menu.towerdey = (itembannerpos - 1) * -70; menu.towerde._y = menu.towerde._y + ((menu.towerdey - menu.towerde._y) / 3); } function movepausemenu() { if (pmenu._alpha < 100) { pmenu._alpha = pmenu._alpha + 15; } buttonize(pmenu.resume, 130, 5, false); pmenu.resume.onRelease = function () { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); }; if (pmenu.quit._currentframe == 1) { buttonize(pmenu.quit.qbut, 130, 5, false); pmenu.quit.qbut.onRelease = function () { pmenu.quit.gotoAndStop(2); playsound(meep); }; } else { buttonize(pmenu.quit.ybut, 130, 5, false); buttonize(pmenu.quit.nbut, 130, 5, false); pmenu.quit.nbut.onRelease = function () { pmenu.quit.gotoAndStop(1); playsound(meep); }; pmenu.quit.ybut.onRelease = function () { removeeverything(); removeMovieClip(pmenu); if (_currentframe == 32) { gotoAndStop (10); stopAllSounds(); musicarray[musictypes[level]].setVolume(100); if (musicon) { musictitle.start(0, 999999); } } else { gotoAndStop (4); musicarray[musictypes[level]].stop(); } }; } if (pmenu.retryb._currentframe == 1) { buttonize(pmenu.retryb.qbut, 130, 5, false); pmenu.retryb.qbut.onRelease = function () { playsound(meep); pmenu.retryb.gotoAndStop(2); }; } else { buttonize(pmenu.retryb.ybut, 130, 5, false); buttonize(pmenu.retryb.nbut, 130, 5, false); pmenu.retryb.nbut.onRelease = function () { playsound(meep); pmenu.retryb.gotoAndStop(1); }; pmenu.retryb.ybut.onRelease = function () { removeeverything(); removeMovieClip(pmenu); musicarray[musictypes[level]].setVolume(100); if (_currentframe == 32) { stopAllSounds(); gotoAndStop (8); } else { gotoAndStop (9); } playsound(meep); }; } pmenu.autowavepad.onRelease = function () { autowave = (autowave ? false : true); }; pmenu.autowavepad.gotoAndStop(int(autowave) + 1); pmenu.partpad.onRelease = function () { particleeffects = (particleeffects ? false : true); }; pmenu.partpad.gotoAndStop(int(particleeffects) + 1); pmenu.soundpad.onRelease = function () { soundeffects = (soundeffects ? false : true); }; pmenu.soundpad.gotoAndStop(int(soundeffects) + 1); pmenu.musicpad.onRelease = function () { if (!musicon) { musicon = true; musicarray[musictypes[level]].start(0, 99999999); } else { musicon = false; musicarray[musictypes[level]].stop(); } }; pmenu.musicpad.gotoAndStop(int(musicon) + 1); pmenu.qpad.onRelease = function () { if (quality == 1) { quality = 2; _root._quality = "medium"; } else if (quality == 2) { quality = 3; _root._quality = "high"; } else if (quality == 3) { quality = 1; _root._quality = "low"; } }; pmenu.qpad.gotoAndStop(quality); } function gameplay() { if (Key.isDown(80)) { if (!pauseheld) { pauseheld = true; if (gamepaused) { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); } else { if (pmenu != undefined) { removeMovieClip(pmenu); fadeoutpause = false; } playsound(continuesound); musicarray[musictypes[level]].setVolume(25); gamepaused = true; attachMovie("pmenu", "pmenu", _root.getNextHighestDepth()); pmenu._x = 300 - _x; pmenu._y = 200; pmenu._alpha = 0; if (_currentframe == 32) { pmenu.currentlevel = "Level: " + levelnames[freeplvl]; } else if (_currentframe == 11) { pmenu.currentlevel = "Level: Tutorial"; } else { pmenu.currentlevel = "Level: " + levelnames[level]; } } } } else { pauseheld = false; } if (!gamepaused) { wavesent = false; if (Math.round(menu.clock.hand._rotation) == 0) { if (wave != 0) { if (wavenumber != 0) { nextwave(); playsound(nextwavesound); menu.clock.hand._rotation = 360; wavesent = true; } } else { wave++; } } if (autowave) { if (enemies.length == 0) { if (wave != 1) { if (!wavesent) { if (wavenumber != 0) { menu.clock.hand._rotation = 0; nextwave(); playsound(nextwavesound); menu.clock.hand._rotation = 360; } } } } } maintain(); movemenu(); moveenemies(); movehealthtexts(); movetowers(); movebullets(); movebubble(); movecoins(); moveparts(); movewaves(); moveground(); shake(); shortcuts(); if (clickboo) { if (Key.isDown(66)) { if (pressed) { if (!clickvar) { makebullet(_xmouse, _ymouse, 9, 20, _root, getnearest(_xmouse, _ymouse)); clickvar = true; } } else { clickvar = false; } } } if (holdshell) { if (pressed) { if (Key.isDown(75)) { makebullet(_xmouse, _ymouse, 2, 5, _root); } } } } else { movepausemenu(); } } function makesounds() { billsound = new Sound(); billsound.attachSound("BullBill"); boosound = new Sound(); boosound.attachSound("boosound"); coinsound = new Sound(); coinsound.attachSound("coinget"); explode = new Sound(); explode.attachSound("explode"); jump = new Sound(); jump.attachSound("jump"); lifelose = new Sound(); lifelose.attachSound("lifelose"); wigglersound = new Sound(); wigglersound.attachSound("wigglersound"); volcanosound = new Sound(); volcanosound.attachSound("volcanosound"); thwompsound = new Sound(); thwompsound.attachSound("thwompsound"); molesound = new Sound(); molesound.attachSound("molesound"); nextwavesound = new Sound(); nextwavesound.attachSound("nextwavesound"); koopasound = new Sound(); koopasound.attachSound("koopasound"); clicks = new Sound(); clicks.attachSound("clicks"); deny = new Sound(); deny.attachSound("deny"); deny2 = new Sound(); deny2.attachSound("deny2"); musicholder = _root.createEmptyMovieClip("musicholder", _root.getNextHighestDepth()); musictitle = new Sound(musicholder); musictitle.attachSound("musictitle"); musicl1 = new Sound(musicholder); musicl1.attachSound("musicl1"); musicl2 = new Sound(musicholder); musicl2.attachSound("musicl2"); musiccave = new Sound(musicholder); musiccave.attachSound("musiccave"); musicwater = new Sound(musicholder); musicwater.attachSound("musicwater"); musicforest = new Sound(musicholder); musicforest.attachSound("musicforest"); musicvanilla = new Sound(musicholder); musicvanilla.attachSound("musicvanilla"); musiccastle = new Sound(musicholder); musiccastle.attachSound("musiccastle"); musicarray = new Array(musicl1, musicl2, musiccave, musicwater, musicforest, musicvanilla, musiccastle); pausesound = new Sound(); pausesound.attachSound("pausesound"); meep = new Sound(); meep.attachSound("meep"); continuesound = new Sound(); continuesound.attachSound("continuesound"); drop = new Sound(); drop.attachSound("drop"); ninjisound = new Sound(); ninjisound.attachSound("ninjisound"); gameoversound = new Sound(); gameoversound.attachSound("gameoversound"); mechasound = new Sound(); mechasound.attachSound("mechasound"); lowhit = new Sound(); lowhit.attachSound("lowhit"); textapp = _root.createEmptyMovieClip("textapp", _root.getNextHighestDepth()); textap = new Sound(textapp); textap.attachSound("textap"); } function playsound(s, holder) { if (holder != undefined) { if (checkbound(holder)) { if (soundeffects) { s.start(); } } } else if (soundeffects) { s.start(); } } function onEnterFrame() { } stopAllSounds(); makesounds(); stopAllSounds(); if (!smd.data.seenstory) { gotoAndStop (35); smd.data.seenstory = true; } else { gotoAndStop (4); }
Frame 4
stop(); gmenu._x = 300; mback.endx = 300; gmenu.endx = lastmenux; _x = 0; stopAllSounds(); if (musicon) { musictitle.start(0, 999999); } musictitle.setVolume(100); gmenu.start.onRelease = function () { gmenu.endx = -300; playsound(clicks); }; gmenu.options.onRelease = function () { gmenu.endx = -900; playsound(clicks); }; gmenu.creds.onRelease = function () { gmenu.endx = 1500; playsound(clicks); }; gmenu.insts.onRelease = function () { gmenu.endx = 900; playsound(clicks); }; gmenu.nxtb.onRelease = function () { gmenu.textin.nextFrame(); playsound(clicks); }; gmenu.prvb.onRelease = function () { gmenu.textin.prevFrame(); playsound(clicks); }; i = 1; while (i <= 20) { gmenu.levelbuttons["l" + i].onRelease = function () { level = int(this._name.substr(1)); playsound(clicks); }; i++; } var i = 1; while (i < 5) { buttonize(gmenu["back" + i], 130, 7, false); gmenu["back" + i].onRelease = function () { gmenu.endx = 300; playsound(clicks); }; i++; } gmenu.autowavepad.onRelease = function () { autowave = (autowave ? false : true); playsound(clicks); }; gmenu.enhealthpad.onRelease = function () { enhealths = (enhealths ? false : true); playsound(clicks); }; gmenu.autowavepad.onRelease = function () { autowave = (autowave ? false : true); playsound(clicks); }; gmenu.musicpad.onRelease = function () { if (!musicon) { musicon = true; musictitle.start(0, 99999); } else { musicon = false; musictitle.stop(); } playsound(clicks); }; gmenu.soundpad.onRelease = function () { soundeffects = (soundeffects ? false : true); playsound(clicks); }; gmenu.partpad.onRelease = function () { particleeffects = (particleeffects ? false : true); playsound(clicks); }; gmenu.qpad.onRelease = function () { if (quality == 1) { quality = 2; _root._quality = "medium"; } else if (quality == 2) { quality = 3; _root._quality = "high"; } else if (quality == 3) { quality = 1; _root._quality = "low"; } playsound(clicks); }; gmenu.levelmedal.gotoAndStop(levelmedals[level - 1]); gmenu.startgame.onRelease = function () { if (level <= maxlevel) { gotoAndStop(11 + level); playsound(clicks); if (musicon) { musictitle.stop(); musicarray[musictypes[level]].start(0, 99999); } } else { playsound(deny); } }; complevels = 0; i = 0; while (i < 20) { if (passedlevels[i]) { complevels++; } i++; } if ((complevels >= 3) && (maxlevel == 4)) { maxlevel = 8; } if ((complevels >= 6) && (maxlevel == 8)) { maxlevel = 12; } if ((complevels >= 9) && (maxlevel == 12)) { maxlevel = 16; } if ((complevels >= 12) && (maxlevel == 16)) { maxlevel = 20; } gmenu.menubest = totalscore; gmenu.viewintro.onRelease = function () { musictitle.stop(); playsound(meep); gotoAndStop (35); }; cheatcount = 0; gmenu.apple1.onRelease = function () { gmenu.apple1.play(); cheatcount++; playsound(drop); }; gmenu.apple2.onRelease = function () { gmenu.apple2.play(); cheatcount++; playsound(drop); }; gmenu.apple3.onRelease = function () { gmenu.apple3.play(); cheatcount++; playsound(drop); }; gmenu.apple4.onRelease = function () { gmenu.apple4.play(); cheatcount++; playsound(drop); }; if (gotcheats) { gmenu.backing.gotoAndStop(2); gmenu.cheatsbutton._alpha = 100; } gmenu.scores.onRelease = function () { getURL ("http://www.allgamesallfree.com/index.php?id=highscores&game=" + _root.gamename, "_blank"); }; gmenu.powerp.onRelease = function () { gotoAndStop (38); }; onEnterFrame = function () { lastmenux = gmenu._x; buttonize(gmenu.start, 130, 7, false); buttonize(gmenu.options, 130, 7, false); buttonize(gmenu.creds, 130, 7, false); buttonize(gmenu.insts, 130, 7, false); buttonize(gmenu.startgame, 130, 7, false); buttonize(gmenu.nxtb, 130, 7, false); buttonize(gmenu.prvb, 130, 7, false); buttonize(gmenu.freeplay, 130, 10, true); buttonize(gmenu.scores, 130, 11, false); buttonize(gmenu.textin.viewtut, 130, 11, true); buttonize(gmenu.viewintro, 130, 35, false); buttonize(gmenu.subscore, 130, 5, true); if (gotcheats) { buttonize(gmenu.cheatsbutton, 130, 37, true); } var _local1 = 1; while (_local1 < 5) { buttonize(gmenu["back" + _local1], 130, 7, false); _local1++; } gmenu.lnametext = (("Level: " + level) + " : ") + levelnames[level]; gmenu.levelbscore = "Best Score : " + levelscores[level - 1]; gmenu.levelmedal.gotoAndStop(levelmedals[level - 1]); if (level > maxlevel) { gmenu.levelstats = "Locked"; gmenu.medaltext = "Medal : None"; } else if (passedlevels[level - 1]) { gmenu.levelstats = "Completed"; gmenu.medaltext = "Medal : "; } else { gmenu.levelstats = "To be completed"; gmenu.medaltext = "Medal : None"; } mback.endx = 300 + ((gmenu.endx - 300) / 5); gmenu._x = gmenu._x + ((gmenu.endx - gmenu._x) / 5); mback._x = mback._x + ((mback.endx - mback._x) / 5); gmenu.autowavepad.gotoAndStop(int(autowave) + 1); gmenu.partpad.gotoAndStop(int(particleeffects) + 1); gmenu.soundpad.gotoAndStop(int(soundeffects) + 1); gmenu.musicpad.gotoAndStop(int(musicon) + 1); gmenu.enhealthpad.gotoAndStop(int(enhealths) + 1); gmenu.qpad.gotoAndStop(quality); if (gmenu.clearsave._currentframe == 1) { buttonize(gmenu.clearsave.qbut, 130, 5, false); gmenu.clearsave.qbut.onRelease = function () { gmenu.clearsave.gotoAndStop(2); playsound(meep); }; } else { buttonize(gmenu.clearsave.ybut, 130, 5, false); buttonize(gmenu.clearsave.nbut, 130, 5, false); gmenu.clearsave.nbut.onRelease = function () { gmenu.clearsave.gotoAndStop(1); playsound(meep); }; gmenu.clearsave.ybut.onRelease = function () { newgame(); totalscore = 0; gmenu.clearsave.gotoAndStop(1); playsound(lifelose); }; } if (cheatcount >= 4) { if ((cheatcount++) > 22) { gotoAndStop (37); gotcheats = true; playsound(clicks); } } }; onMouseUp = function () { savegame(); };
Frame 5
startsentence = "You can only submit your score 3 times, you have "; if (subscores >= 1) { subsleft = (startsentence + subscores) + " submits remaining"; } else { subsleft = "You have submitted your score 3 times already"; } blanktimer = 0; subscorescore = "Score: " + totalscore; backb.onRelease = function () { musictitle.stop(); gotoAndStop (4); }; vscores._visible = false; vscores.onRelease = function () { getURL ("http://www.allgamesallfree.com/index.php?id=highscores&game=" + _root.gamename, "_blank"); }; subscore.onRelease = function () { if (!cheated) { if (totalscore != 0) { if (subscorename != "") { if (subscorename != "Enter Name") { if (subscores > 0) { if (sentScore != totalscore) { add_pass = "flashapi"; name = subscorename; score = totalscore; sentScore = totalscore; _root.loadVariables("http://www.allgamesallfree.com/new_score.php?game=" + gamename, "POST"); playsound(pausesound); subscores--; savegame(); subscore._visible = false; vscores._visible = true; } else { subsleft = "Can't submit the same score twice"; } } else { playsound(deny2); blanktimer = 0; subsleft = "You've already submitted your score 3 times\rYou must first start a new game before submitting again"; } } else { playsound(deny2); blanktimer = 0; subsleft = "Change name from Enter Name"; } } else { playsound(deny2); blanktimer = 0; subsleft = "Enter a name"; } } else { blanktimer = 0; playsound(deny2); subsleft = "You can get a better score than that!"; } } else { blanktimer = 0; playsound(deny2); subsleft = "You can't submit your score because you have used the cheats."; } }; onEnterFrame = function () { buttonize(backb, 130, 7, false); buttonize(subscore, 130, 7, false); buttonize(vscores, 130, 7, false); blanktimer++; if (blanktimer > 30) { if (!cheated) { if (subscores > 0) { subsleft = (startsentence + subscores) + " submits remaining"; } else { subsleft = "You have submitted your score 3 times already\rYou must first start a new game before submitting again"; } } else { subsleft = "You can't submit your score because you have used the cheats."; } } };
Frame 6
stopAllSounds(); titlemusictimer = 0; if (musicon) { gameoversound.start(); } prevlevel = "Failed " + levelnames[level]; _x = 0; coinsleft = ((("You failed with " + coins) + " coins left, and killed ") + enemieskilled) + " enemies."; back.onRelease = function () { musictitle.stop(); gotoAndStop (4); }; retry.onRelease = function () { musictitle.stop(); if (musicon) { musicarray[musictypes[level]].start(0, 99999); } gotoAndStop(11 + level); }; onEnterFrame = function () { titlemusictimer++; if (titlemusictimer == 72) { if (musicon) { musictitle.start(0, 999999); } } buttonize(back, 130, 4, false); buttonize(retry, 130, 11 + level, false); };
Frame 7
stopAllSounds(); if (musicon) { musictitle.start(0, 999999); } passltext = (("Passed Level " + level) + " : ") + levelnames[level]; _x = 0; l = (_root[("l" + level) + "passed"] = true); passedlevels[level - 1] = true; coinsleft = ((((("You finished with " + coins) + " coins, ") + health) + " health, and killed ") + enemieskilled) + " enemies."; score = (health * enemieskilled) + coins; if (score > levelscores[level - 1]) { levelscores[level - 1] = score; } scoretext = "Level Score : " + score; bscoretext = "Best Score : " + levelscores[level - 1]; totalscore = 0; for (i in levelscores) { totalscore = totalscore + levelscores[i]; } tscoretext = "Total Score : " + totalscore; medalcounter = 0; if (health >= 80) { medalcounter++; } if (enemieskilled >= (enemiessent * 0.8)) { medalcounter++; } tempmedal = 3 - medalcounter; if (levelmedals[level - 1] > tempmedal) { levelmedals[level - 1] = tempmedal; } medallevel = medalnames[tempmedal] + " medal earnt"; savegame(); continueb.onRelease = function () { musictitle.stop(); gotoAndStop (4); }; onEnterFrame = function () { buttonize(continueb, 130, 4, false); };
Frame 8
gotoAndStop (32); stopAllSounds();
Frame 9
stopAllSounds(); musicarray[musictypes[level]].stop(); if (musicon) { musicarray[musictypes[level]].start(0, 999999); } gotoAndStop(11 + level);
Frame 10
leftarrow.onRelease = function () { if (freeplvl > 1) { freeplvl--; } }; rightarrow.onRelease = function () { if (freeplvl < 20) { freeplvl++; } }; leftarrow2.onRelease = function () { if (freemusic > 0) { freemusic--; } }; rightarrow2.onRelease = function () { if (freemusic < 6) { freemusic++; } }; leftarrow3.onRelease = function () { if (freediff > 0) { freediff--; } }; rightarrow3.onRelease = function () { if (freediff < 3) { freediff++; } }; start.onRelease = function () { gotoAndStop (32); stopAllSounds(); }; onEnterFrame = function () { buttonize(leftarrow, 150, 1, false); buttonize(rightarrow, 150, 1, false); buttonize(leftarrow2, 150, 1, false); buttonize(rightarrow2, 150, 1, false); buttonize(leftarrow3, 150, 1, false); buttonize(rightarrow3, 150, 1, false); buttonize(back, 130, 4, true); buttonize(start, 130, 1, false); freeplaylevel = levelnames[freeplvl]; freeplaymusic = musicnames[freemusic]; freeplaydiff = diffs[freediff]; };
Frame 11
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 2) { waveframe = 1; } makewave(3, 20, waveframe, 5, wave - 1, Math.round(wave / 2)); waveframe++; wavenumber--; } } function maketutbox(page, endpage) { if (!tuton) { tuton = true; gamepaused = true; d = _root.getNextHighestDepth(); b = attachMovie("tutbox", "tutbox", d); b._x = 300 - _x; b._y = 180; b.gotoAndStop(page); tutstartpage = page; tutendpage = endpage; stage++; } } stop(); bgframe = 1; makevars(); mintower = 1; maxtower = 2; wavenumber = 2; clockspeed = 1.5; coins = 80; tuton = false; tutstartpage = 0; tutendpage = 0; tutcurpage = 0; stage = 0; wavesetoff = 3; goombay = 488; towertimer = 0; attachMovie("goomba", "goomba", _root.getNextHighestDepth()); goomba._x = 200; goomba._y = 498; if (stage == 0) { maketutbox(1, 4); } onEnterFrame = function () { if (Key.isDown(32)) { removeeverything(); removeMovieClip(tutbox); removeMovieClip(pmenu); removeMovieClip(goomba); gotoAndStop (4); } menu._y = menu._y + ((menu.endy - menu._y) / 2); goomba._y = goomba._y + ((goombay - goomba._y) / 3); if (tuton) { goombay = 488; buttonize(tutbox.continuebut, 130, 0, false); tutbox.continuebut.onRelease = function () { if (tutbox._currentframe == 15) { removeeverything(); removeMovieClip(tutbox); removeMovieClip(goomba); tuton = false; gamepaused = false; gotoAndStop (4); } if (soundon) { playsound(meep); } if (tutstartpage == tutendpage) { removeMovieClip(tutbox); tuton = false; gamepaused = false; } else if (tutbox._currentframe == tutendpage) { removeMovieClip(tutbox); tuton = false; gamepaused = false; } else { tutbox.nextFrame(); } }; } else if (goomba.hitTest(_xmouse, _ymouse, false)) { goombay = 358; } else { goombay = 408; } goomba.gotoAndStop(stage); goomba._x = (200 - _x) - xspeed; if (stage == 1) { if (coins < 40) { coins = coins + 40; } if (_x >= 595) { towersamount = towers.length; maketutbox(5, 7); } } if (stage == 2) { if (towers.length > towersamount) { tutdepth = -1; for (i in towers) { t = towers[i]; if (t.type == 1) { if (t.placed) { if (i > tutdepth) { tutdepth = i; } tuttower = towers[tutdepth]; if ((towertimer++) > 6) { maketutbox(8, 10); } } } } } } if (stage == 3) { if (coins < 5) { coins = coins + 5; } if (tuttower.damage >= 2) { maketutbox(11, 12); } } if (stage == 4) { if (enemies.length > 0) { stage = 5; } } if (stage == 5) { if (enemies.length == 0) { maketutbox(13, 14); } } if (stage == 6) { if (wavenumber == 0) { if (enemies.length == 0) { maketutbox(15, 15); } } } if (!tuton) { if (!gamepaused) { if (!menulock) { if ((menu.hitTest(_xmouse, _ymouse, true) || (Key.isDown(40))) || (Key.isDown(70))) { menu.endy = 42; } else { menu.endy = -15; } } else { menu.endy = 42; } } else { menu.endy = -15; } } else { menu.endy = -15; } if (!gamepaused) { wavesent = false; if (stage > wavesetoff) { if (Math.round(menu.clock.hand._rotation) == 0) { if (wave != 0) { if (wavenumber != 0) { nextwave(); playsound(nextwavesound); menu.clock.hand._rotation = 360; wavesent = true; } } else { wave++; } } if (autowave) { if (enemies.length == 0) { if (wave != 1) { if (!wavesent) { if (wavenumber != 0) { menu.clock.hand._rotation = 0; nextwave(); playsound(nextwavesound); menu.clock.hand._rotation = 360; } } } } } } rmenu.rx = rmenu.rx + ((menu.endx - rmenu.rx) / 2); updatetopmenutext(); menu.clock.onRollOver = function () { menu.clock.gotoAndStop(2); }; menu.clock.onRollOut = function () { menu.clock.gotoAndStop(1); }; menu.clock.onReleaseOutside = function () { menu.clock.gotoAndStop(1); }; menu.clock.onRelease = function () { if (!gamepaused) { if ((menu.clock.hand._rotation > 90) || (menu.clock.hand._rotation < 0)) { menu.clock.hand._rotation = 0; } else { playsound(deny2); } } }; menu.previtem.onRelease = function () { if (!gamepaused) { prevtower(); } }; menu.nextitem.onRelease = function () { if (!gamepaused) { nexttower(); } }; menu.key.onRelease = function () { if (!gamepaused) { menulock = (menulock ? false : true); } }; if (!tuton) { menu.pbutton.onRelease = function () { if (gamepaused) { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); } else { if (pmenu != undefined) { removeMovieClip(pmenu); fadeoutpause = false; } playsound(continuesound); musicarray[musictypes[level]].setVolume(25); gamepaused = true; attachMovie("pmenu", "pmenu", _root.getNextHighestDepth()); pmenu._x = 300 - _x; pmenu._y = 200; pmenu._alpha = 0; pmenu.currentlevel = "Tutorial Level"; } }; } if (fadeoutpause) { if (pmenu._alpha > 0) { pmenu._alpha = pmenu._alpha - 15; } else { removeMovieClip(pmenu); } } if (itembannerpos < mintower) { itembannerpos = mintower; menu.itempic.itembanner._x = (itembannerpos - 1) * -50; menu.towerde._y = (itembannerpos - 1) * -70; } moveenemies(); movehealthtexts(); movetowers(); movebullets(); movebubble(); movecoins(); moveparts(); movewaves(); moveground(); shake(); shortcuts(); Q = getTimer() - (Q ? (Q) : 0); fps = int(1000 / Q) + " FPS"; Q = getTimer(); if (stage > 3) { if (wavenumber > 0) { menu.clock.hand._rotation = menu.clock.hand._rotation + clockspeed; } } castle.doorr._x = castle.doorr._x + ((castledoorx - castle.doorr._x) / 3); castle.doorl._x = -castle.doorr._x; mushroomhealthbar.gotoAndStop(((100 - health) / 10) + 1); if (wavenumber == 0) { if (enemies.length == 0) { if ((endtimer++) > 30) { removeMovieClip(goomba); gotoAndStop (7); removeeverything(); } } } for (i in enemies) { e = enemies[i]; if ((e._x + (e._width / 2)) > castle._x) { if (bubbleob == e) { bubactive = false; } setshake(2, 3); health = health - 10; playsound(lifelose); e.lb._y = 500; e.rb._y = 500; } opendoors = false; if (castle.hitTest(e)) { opendoors = true; } if (opendoors) { castledoorx = 20; } else { castledoorx = 6.8; } if (!checkbound(castle)) { if (exclam._currentframe == 1) { if (opendoors) { exclam.gotoAndPlay(2); } } } else { exclam.gotoAndStop(1); } if (health <= 0) { removeMovieClip(goomba); removeeverything(); gotoAndStop (4); } } } else { if (pmenu._alpha < 100) { pmenu._alpha = pmenu._alpha + 15; } buttonize(pmenu.resume, 130, 5, false); pmenu.resume.onRelease = function () { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); }; if (pmenu.quit._currentframe == 1) { buttonize(pmenu.quit.qbut, 130, 5, false); pmenu.quit.qbut.onRelease = function () { pmenu.quit.gotoAndStop(2); playsound(meep); }; } else { buttonize(pmenu.quit.ybut, 130, 5, false); buttonize(pmenu.quit.nbut, 130, 5, false); pmenu.quit.nbut.onRelease = function () { pmenu.quit.gotoAndStop(1); playsound(meep); }; pmenu.quit.ybut.onRelease = function () { removeMovieClip(goomba); removeeverything(); removeMovieClip(pmenu); gotoAndStop (4); musicarray[musictypes[level]].stop(); }; } if (pmenu.retryb._currentframe == 1) { buttonize(pmenu.retryb.qbut, 130, 5, false); pmenu.retryb.qbut.onRelease = function () { pmenu.retryb.gotoAndStop(2); }; } else { buttonize(pmenu.retryb.ybut, 130, 5, false); buttonize(pmenu.retryb.nbut, 130, 5, false); pmenu.retryb.nbut.onRelease = function () { pmenu.retryb.gotoAndStop(1); }; pmenu.retryb.ybut.onRelease = function () { playsound(meep); removeMovieClip(goomba); removeeverything(); removeMovieClip(pmenu); musicarray[musictypes[level]].setVolume(100); removeMovieClip(tutbox); gotoAndStop (34); }; } pmenu.autowavepad.onRelease = function () { autowave = (autowave ? false : true); }; pmenu.autowavepad.gotoAndStop(int(autowave) + 1); pmenu.partpad.onRelease = function () { particleeffects = (particleeffects ? false : true); }; pmenu.partpad.gotoAndStop(int(particleeffects) + 1); pmenu.soundpad.onRelease = function () { soundeffects = (soundeffects ? false : true); }; pmenu.soundpad.gotoAndStop(int(soundeffects) + 1); pmenu.musicpad.onRelease = function () { if (!musicon) { musicon = true; musictitle.start(0, 99999999); } else { musicon = false; musictitle.stop(); } }; pmenu.musicpad.gotoAndStop(int(musicon) + 1); pmenu.qpad.onRelease = function () { if (quality == 1) { quality = 2; _root._quality = "medium"; } else if (quality == 2) { quality = 3; _root._quality = "high"; } else if (quality == 3) { quality = 1; _root._quality = "low"; } }; pmenu.qpad.gotoAndStop(quality); } }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); goomba.swapDepths(_root.getNextHighestDepth()); } };
Frame 12
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 2) { waveframe = 1; } makewave(3, 20, waveframe, 5, wave - 1, Math.round(wave / 2)); waveframe++; wavenumber--; } } stop(); bgframe = 1; makevars(); mintower = 1; maxtower = 2; wavenumber = 15; clockspeed = 1.5; coins = 80; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 13
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 4) { waveframe = 1; } makewave(5, 20, waveframe, 5, wave * 2, 1 + Math.round(wave * 0.8)); waveframe++; wavenumber--; } } stop(); bgframe = 2; makevars(); wavenumber = 15; mintower = 1; maxtower = 3; clockspeed = 1.5; coins = 100; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 14
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 4) { waveframe = 2; } makewave(6, 10, waveframe, 5, Math.round(wave * 2.07), Math.round(wave / 1.1)); waveframe++; wavenumber--; } } stop(); bgframe = 3; makevars(); wavenumber = 15; mintower = 1; maxtower = 4; clockspeed = 1.8; coins = 130; waveframe = 2; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 15
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 9; } makewave(3, 20, waveframe, 3.8, 4 + Math.round(wave * 1.9), 2 + Math.round(wave / 1.1)); waveframe++; wavenumber--; } } stop(); bgframe = 5; makevars(); wavenumber = 20; mintower = 2; maxtower = 6; clockspeed = 2; coins = 120; waveframe = 9; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 16
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 8) { waveframe = 7; } makewave(4, 10, waveframe, 5.4, 3 + Math.round(wave * 3), 1 + Math.round(wave * 1.5)); waveframe++; wavenumber--; } } stop(); bgframe = 6; makevars(); wavenumber = 14; mintower = 5; maxtower = 7; clockspeed = 1.5; coins = 300; waveframe = 6; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 17
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(3, 30, waveframe, 5, 5 + Math.round(wave * 4.6), 3 + Math.round(wave * 4.5)); waveframe++; wavenumber--; } } stop(); bgframe = 12; makevars(); wavenumber = 16; maxtower = 11; mintower = 8; clockspeed = 1.5; coins = 500; waveframe = 1; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 18
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 5) { waveframe = 1; } makewave(5, 3, (waveframe * 2) - 1, 5, 10 + Math.round(wave * 2.8), Math.round(wave * 2.3)); waveframe++; wavenumber--; } } stop(); bgframe = 10; makevars(); wavenumber = 15; mintower = 3; maxtower = 7; clockspeed = 1.2; coins = 600; waveframe = 1; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 19
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 2) { waveframe = 1; } makewave(1, 24, 11, 4.5, 5 + (wave * 28), 23 + (wave * 7)); waveframe++; wavenumber--; } } stop(); bgframe = 15; makevars(); wavenumber = 25; mintower = 1; maxtower = 11; clockspeed = 1.8; coins = 700; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 20
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 6) { waveframe = 1; } makewave(5, 4, waveframe, 5, Math.round(wave * 1.8), 6 + Math.round(wave * 2.45)); waveframe++; wavenumber--; } } stop(); bgframe = 10; makevars(); wavenumber = 18; mintower = 12; maxtower = 13; clockspeed = 1.3; coins = 900; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 21
function nextwave() { if (wavenumber > 0) { wave++; if (Math.round(wave / 2) == (wave / 2)) { makewave(7, 5, 1, 4, Math.round(wave * 3.6), Math.round(wave * 2.5)); } else { makewave(5, 6, 2, 6, Math.round(wave * 1.85), Math.round(wave * 3)); } waveframe++; wavenumber--; } } stop(); bgframe = 10; makevars(); wavenumber = 20; mintower = 5; maxtower = 9; clockspeed = 1.8; coins = 500; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 22
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(7, 15, random(10) + 1, 5, 5 + Math.round(wave * 7.5), 5 + Math.round(wave * 3.05)); waveframe++; wavenumber--; } } stop(); bgframe = 2; makevars(); wavenumber = 20; mintower = 1; maxtower = 13; clockspeed = 1.5; coins = 650; waveframe = 1; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 23
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 7) { waveframe = 3; } makewave(3, 10, waveframe, 5, Math.round((wave * wave) * 0.8), 5 + (wave * 12)); waveframe = waveframe + 4; wavenumber--; } } stop(); bgframe = 8; makevars(); wavenumber = 15; mintower = 1; maxtower = 4; clockspeed = 1.2; coins = 500; waveframe = 3; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 24
function nextwave() { if (wavenumber > 0) { wave++; makewave(2, 24, 12, 5, 9 + Math.round(wave * 10.3), 15 + Math.round(wave * 3.2)); waveframe++; wavenumber--; } } stop(); bgframe = 19; makevars(); wavenumber = 18; mintower = 5; maxtower = 13; clockspeed = 1.5; coins = 300; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 25
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 5; } makewave(2, 15, waveframe, 5.5, wave * wave, wave * 5); waveframe++; wavenumber--; } } stop(); bgframe = 5; makevars(); wavenumber = 20; mintower = 11; maxtower = 11; clockspeed = 1.5; coins = 360; waveframe = 5; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 26
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 2) { waveframe = 1; } makewave(5, 2, waveframe, 4.7, wave * 4, Math.round(wave * 2)); waveframe++; wavenumber--; } } stop(); bgframe = 6; makevars(); wavenumber = 20; mintower = 3; maxtower = 9; clockspeed = 1.5; coins = 300; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 27
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 6) { waveframe = 5; } makewave(5, 20, waveframe, 6, 20 + (wave * 7), 10 + Math.round(wave * 1.5)); waveframe++; wavenumber--; } } stop(); bgframe = 17; makevars(); wavenumber = 18; mintower = 9; maxtower = 13; clockspeed = 1.5; coins = 500; waveframe = 5; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 28
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(6, 20, waveframe, 4.5, 20 + Math.round(wave * 5.3), 13 + Math.round(wave * 2.1)); waveframe++; wavenumber--; } } stop(); bgframe = 11; makevars(); wavenumber = 15; mintower = 1; maxtower = 13; clockspeed = 1.3; coins = 300; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 29
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 6) { waveframe = 3; } makewave(5, 7, waveframe, 4.5, 6 + Math.round(wave * 3.9), 1 + Math.round(wave * 2.4)); waveframe++; wavenumber--; } } stop(); bgframe = 14; makevars(); wavenumber = 20; mintower = 3; maxtower = 6; clockspeed = 1.2; coins = 450; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 30
function nextwave() { if (wavenumber > 0) { wave++; makewave(6, 12, random(10) + 1, 5, 6 + Math.round(wave * 5.9), 3 + Math.round(wave * 4.9)); waveframe++; wavenumber--; } } stop(); bgframe = 18; makevars(); wavenumber = 22; mintower = 13; maxtower = 13; clockspeed = 1.2; coins = 2000; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 31
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(8, 13, waveframe, 5, 12 + Math.round(wave * 5.7), 10 + wave); waveframe++; wavenumber--; } } stop(); bgframe = 16; makevars(); wavenumber = 25; mintower = 4; maxtower = 13; clockspeed = 1.5; coins = 400; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 32
function depwave() { if (freediff == 0) { if (waveframe > 2) { waveframe = 1; } makewave(3, 20, waveframe, 5, wave + 3, Math.round(wave / 2)); } else if (freediff == 1) { if (waveframe > 6) { waveframe = 1; } makewave(3, 30, waveframe, 5, (5 + Math.round(wave * 4.8)) + Math.round((wave * wave) * 0.2), 3 + Math.round(wave * 4.5)); } else if (freediff == 2) { if (waveframe > 8) { waveframe = 1; } makewave(5, 8, waveframe, 4.6, (3 + (wave * 3)) + Math.round((wave * wave) * 0.25), Math.round(wave * 5.4)); } else if (freediff == 3) { if (waveframe > 10) { waveframe = 1; } makewave(8, 13, waveframe, 5, (4 + Math.round(wave * 3.7)) + Math.round((wave * wave) * 0.4), 10 + (wave * 4)); } } stop(); levelname = ["ground" + freeplvl]; _root.attachMovie(levelname, "ground", _root.getNextHighestDepth()); bubble.swapDepths(_root.getNextHighestDepth()); ground._x = 300; ground._y = 371.8; while (!ground.hitTest(gpipe._x, gpipe._y, true)) { gpipe._y++; } gpipe._y = gpipe._y - 30; while (!ground.hitTest(castle._x, castle.getBounds(_root).yMax, true)) { castle._y++; } mushroomhealthbar._y = castle._y - 100; if (musicon) { musicarray[freemusic].start(0, 999999); } bgframe = bgnumbers[freeplvl]; makevars(); wavenumber = 0; mintower = 1; maxtower = 13; waveframe = 1; clockspeed = 1.5; if (freediff == 0) { coins = 100; } else if (freediff == 1) { coins = 400; } else if (freediff == 2) { coins = 300; } else if (freediff == 3) { coins = 400; } onEnterFrame = function () { if (!gamepaused) { wavesent = false; if (Math.round(menu.clock.hand._rotation) == 0) { if (wave != 0) { wave++; depwave(); waveframe++; wavenumber++; playsound(nextwavesound); wavesent = true; } else { wave++; } } if (autowave) { if (enemies.length == 0) { if (wavenumber != 0) { if (!wavesent) { menu.clock.hand._rotation = 0; wave++; depwave(); waveframe++; wavenumber++; playsound(nextwavesound); } } } } Q = getTimer() - (Q ? (Q) : 0); fps = int(1000 / Q) + " FPS"; Q = getTimer(); menu.clock.hand._rotation = menu.clock.hand._rotation + clockspeed; castle.doorr._x = castle.doorr._x + ((castledoorx - castle.doorr._x) / 3); castle.doorl._x = -castle.doorr._x; mushroomhealthbar.gotoAndStop(((100 - health) / 10) + 1); for (i in enemies) { e = enemies[i]; if ((e._x + (e._width / 2)) > castle._x) { if (bubbleob == e) { bubactive = false; } setshake(2, 3); health = health - 10; playsound(lifelose); e.lb._y = 500; e.rb._y = 500; } opendoors = false; if (castle.hitTest(e)) { opendoors = true; } } if (opendoors) { castledoorx = 20; } else { castledoorx = 6.8; } if (wave != 0) { if (!checkbound(castle)) { if (exclam._currentframe == 1) { if (opendoors) { exclam.gotoAndPlay(2); } } } else { exclam.gotoAndStop(1); } } if (health <= 0) { removeeverything(); stopAllSounds(); if (musicon) { musictitle.start(0, 9999); } gotoAndStop (33); } movemenu(); moveenemies(); movetowers(); movehealthtexts(); movebullets(); movebubble(); movecoins(); moveparts(); movewaves(); moveground(); shake(); shortcuts(); } else { movepausemenu(); } }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 33
gamestat = ((((("You died on " + diffs[freediff]) + " mode, at wave ") + wave) + ", and with ") + coins) + " coins left. Here are you level stats:"; gmusic = musicnames[freemusic]; gdiff = diffs[freediff]; glevel = levelnames[freeplvl]; gwave = wave; gcoins = coins; onEnterFrame = function () { buttonize(back, 130, 10, true); };
Frame 34
gotoAndStop (11);
Frame 35
function maketext(speed, string) { if (!texting) { texting = true; tstring = new String(); tstring = string; tempstring = ""; i = 0; e = tstring.length; tempspeed = speed; story.stop(); } } texting = false; tempstring = ""; done = false; texts = false; skipy = 20; transout.stop(); onEnterFrame = function () { if (!done) { subbox.tb = tempstring; if (texting) { if (!texts) { textap.start(0, 999999); texts = true; } if (i < e) { i = i + tempspeed; tempstring = tempstring + tstring.substr(i - tempspeed, tempspeed); } else if (i == e) { texting = false; } } else { texts = false; textap.stop(); } if (story._currentframe >= 1056) { done = true; } if (_ymouse < 200) { skipy = 20; } else { skipy = -30; } } else { texts = false; textap.stop(); skipy = -30; } if (transout._currentframe >= 30) { gotoAndStop (36); textap.stop(); } }; skippy.onRelease = function () { if (story._currentframe > 258) { if (story._currentframe < 794) { _root.musicl1.stop(); _root.musiccastle.start(0, 99); } } transout.play(); textap.stop(); }; onMouseDown = function () { if (!done) { if (i == e) { tempstring = ""; texting = false; story.play(); } else { tempstring = tstring; i = e; } } };
Frame 36
stop(); gspeed = 5; onEnterFrame = function () { if (_xmouse > 300) { q2._y = 175; q1._y = 190; wtut.gotoAndStop(1); goomba._xscale = 100; if (goomba._x < q2._x) { goomba._x = goomba._x + gspeed; goomba.gotoAndStop(2); } else { goomba.gotoAndStop(1); } subbox.tb = "I don't need the tutorial, I'm sure I'll figure it out. (Not Recommended)"; } else { q2._y = 190; q1._y = 175; wtut.gotoAndStop(2); goomba._xscale = -100; if (goomba._x > q1._x) { goomba._x = goomba._x - gspeed; goomba.gotoAndStop(2); } else { goomba.gotoAndStop(1); } subbox.tb = "Learning is fun! Show me what to do. (Recommended)"; } }; onMouseDown = function () { playsound(clicks); musiccastle.stop(); if (_xmouse > 300) { gotoAndStop (4); } else { musictitle.start(0, 999); gotoAndStop (11); } delete onMouseDown; };
Frame 37
function makeswitcher(variable, switcher) { if (variable) { switcher.gotoAndStop(2); } else { switcher.gotoAndStop(1); } } moneycheats.onRelease = function () { moneycheat = (moneycheat ? false : true); cheated = true; savegame(); }; clickkillcheat.onRelease = function () { clickkill = (clickkill ? false : true); cheated = true; savegame(); }; clickboocheat.onRelease = function () { clickboo = (clickboo ? false : true); cheated = true; savegame(); }; holdkoopacheat.onRelease = function () { holdshell = (holdshell ? false : true); cheated = true; savegame(); }; randomencheat.onRelease = function () { randomenemies = (randomenemies ? false : true); }; randombgcheat.onRelease = function () { randombgs = (randombgs ? false : true); }; nolimitscheat.onRelease = function () { nolimits = (nolimits ? false : true); cheated = true; savegame(); }; lastmenux = 300; onEnterFrame = function () { buttonize(back, 130, 4, true); makeswitcher(moneycheat, moneycheats); makeswitcher(clickkill, clickkillcheat); makeswitcher(clickboo, clickboocheat); makeswitcher(holdshell, holdkoopacheat); makeswitcher(randomenemies, randomencheat); makeswitcher(randombgs, randombgcheat); makeswitcher(nolimits, nolimitscheat); };
Frame 38
function makemariovars(m, c) { m.yspeed = 0; m.xspeed = 0; m.jumping = false; m.coins = 0; m.rdir = 0; m.control = c; if (c) { m.cvar = pre.coins1; } else { m.cvar = pre.coins2; } } function premakecoin(x, y) { if (!pre.comp) { d = _root.getNextHighestDepth(); c = attachMovie("coin", "coin" + d, d); c._x = x; c._y = y; c.xspeed = (Math.random() * 10) - 5; c.yspeed = Math.random() * -5; c.timer = 0; pre.coinsarray.push(c); } } function movemario(m) { m._x = m._x + m.xspeed; m.xspeed = m.xspeed * 0.82; m.yspeed++; m._y = m._y + m.yspeed; if (!m.jumping) { if (Math.abs(m.xspeed) > 1) { m.gotoAndStop(2); } else { m.gotoAndStop(1); } } else { m.gotoAndStop(3); } if (m.yspeed >= 0) { while (ground.hitTest(m._x, m.getBounds(_root).yMax, true)) { m._y = m._y - 0.5; m.yspeed = 0; m.jumping = false; } } if (m._x > 610) { m._x = -10; } if (m._x < -10) { m._x = 610; } if (m.control) { if (Key.isDown(39)) { predir(m, 1); } if (Key.isDown(37)) { predir(m, -1); } if (Key.isDown(38)) { m.control = true; prejump(m); m.controltimer = 0; } } else if (m.rdir == 0) { if (random(30) == 0) { m.rdir = 1; } if (random(30) == 0) { m.rdir = -1; } if (random(30) == 0) { prejump(m); } } else if (m.rdir == 1) { predir(m, 1); if (random(50) == 0) { m.rdir = 0; } if (random(40) == 0) { m.rdir = -1; } if (random(15) == 0) { prejump(m); } } else if (m.rdir == -1) { predir(m, -1); if (random(50) == 0) { m.rdir = 0; } if (random(40) == 0) { m.rdir = 1; } if (random(15) == 0) { prejump(m); } } } function onEnterFrame() { buttonize(backb, 130, 4, false); movemario(mario0); i = 1; while (i < 10) { m = _root["mario" + i]; if (pre.pausedtimer == 0) { movemario(m); walk(m.w, 1); } i++; } coinstext1 = pre.coins1; coinstext2 = pre.coins2; if (random(10) == 0) { premakecoin(Math.random() * 600, Math.random() * 150); } if (pre.pausedtimer > 0) { pre.pausedtimer--; } else { pre.pausedtimer = 0; } if (mario0.hitTest(block)) { if (!pre.blockhit) { pre.blockhit = true; coo = 0; while (coo < 100) { premakecoin(Math.random() * 600, Math.random() * 150); coo++; } pre.pausedtimer = 100; } } else { pre.blockhit = false; } for (i in pre.coinsarray) { c = pre.coinsarray[i]; c._x = c._x + c.xspeed; c._y = c._y + c.yspeed; c.yspeed = c.yspeed + 0.6; c.xspeed = c.xspeed * 0.95; c.timer++; if (c.timer > 500) { removeMovieClip(c); pre.coinsarray.splice(i, 1); } if (c._x > 600) { c._x = 0; } if (c._x < 0) { c._x = 600; } j = 0; while (j < 10) { mm = _root["mario" + j]; if (c.hitTest(mm)) { if (mm.control) { pre.coins1++; removeMovieClip(c); pre.coinsarray.splice(i, 1); } else { removeMovieClip(c); pre.coinsarray.splice(i, 1); if (pre.pausedtimer == 0) { pre.coins2++; } } } j++; } while (ground.hitTest(c._x, c.getBounds(_root).yMax, true)) { c.yspeed = c.yspeed * -0.8; c._y--; } } } function prejump(m) { if (!m.jumping) { if (Math.round(m.yspeed) == 0) { m.jumping = true; m.yspeed = m.yspeed - 10; } } } function predir(m, d) { m._xscale = d * 100; m.xspeed = m.xspeed + d; } stop(); pre = new Object(); pre.coinsarray = new Array(); pre.blockhit = false; pre.coins1 = 0; pre.coins2 = 0; pre.pausedtimer = 0; pre.comp = false; makemariovars(mario0, true); makemariovars(mario1, false); makemariovars(mario2, false); makemariovars(mario3, false); makemariovars(mario4, false); makemariovars(mario5, false); makemariovars(mario6, false); makemariovars(mario7, false); backb.onRelease = function () { while ((!pre.coinsarray.length) == 0) { i = 0; while (i < pre.coinsarray.length) { c = pre.coinsarray[i]; removeMovieClip(c); pre.coinsarray.splice(i, 1); i++; } } pre.comp = true; gotoAndStop (4); };
Symbol 32 MovieClip [bullet3] Frame 1
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 25
stop();
Symbol 54 MovieClip [tower3] Frame 1
stop();
Symbol 62 MovieClip [bullet6] Frame 13
gotoAndPlay (1);
Symbol 62 MovieClip [bullet6] Frame 25
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 146 MovieClip [enemy9] Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 156 MovieClip [enemy12] Frame 1
stop();
Symbol 188 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
i = 1; while (i < 14) { this["c" + i] = _root.costs[i]; i++; }
Symbol 238 MovieClip [topmenu] Frame 1
this.onMouseDown = function () { if (!_root.gamepaused) { if (itempic.hitTest(_parent._xmouse, _parent._ymouse, true)) { if ((_root.coins - _root.costs[_root.itembannerpos]) >= 0) { _root.maketower(_root.itembannerpos); } } } };
Symbol 258 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 306 MovieClip Frame 1
stop();
Symbol 319 MovieClip [rightmenu] Frame 1
stop();
Symbol 339 MovieClip [bullet1] Frame 1
stop();
Symbol 339 MovieClip [bullet1] Frame 14
stop();
Symbol 364 MovieClip [tower13] Frame 10
stop();
Symbol 367 MovieClip [bullet10] Frame 1
stop();
Symbol 367 MovieClip [bullet10] Frame 9
gotoAndPlay (2);
Symbol 384 MovieClip Frame 9
gotoAndPlay (1);
Symbol 384 MovieClip Frame 10
stop();
Symbol 387 MovieClip [bullet8] Frame 1
stop();
Symbol 390 MovieClip [exclam] Frame 1
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 450 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 1
stop();
Symbol 461 MovieClip [enemy5] Frame 1
stop();
Symbol 487 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 1
i = 1; while (i < 14) { this["c" + i] = _root.costs[i]; i++; }
Symbol 511 MovieClip [tower1] Frame 1
stop();
Symbol 544 MovieClip [tutbox] Frame 1
stop();
Symbol 550 MovieClip Frame 1
stop();
Symbol 556 MovieClip [enemy6] Frame 1
stop();
Symbol 646 MovieClip [bullet9] Frame 1
stop();
Symbol 647 MovieClip [enemy10] Frame 1
stop();
Symbol 650 MovieClip Frame 1
stop();
Symbol 653 MovieClip [enemy1] Frame 1
stop();
Symbol 656 MovieClip Frame 1
stop();
Symbol 659 MovieClip [enemy2] Frame 1
stop();
Symbol 679 MovieClip Frame 40
stop();
Symbol 693 Button
on (press) { tellTarget (_root) { nextFrame(); }; }
Symbol 694 Button
on (press) { gotoAndStop ("end"); _root.play(); }
Instance of Symbol 669 MovieClip in Symbol 695 MovieClip Frame 1
onClipEvent (load) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 695 MovieClip Frame 101
play();
Symbol 695 MovieClip Frame 165
stop();
Symbol 701 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 707 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 709 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 1239 MovieClip [__Packages.NewgroundsAPI] Frame 0
class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }
Symbol 719 MovieClip Frame 1
stopAllSounds(); stop();
Symbol 879 MovieClip Frame 1
stop();
Symbol 919 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 1
function onEnterFrame() { credtext._y = credtext._y + ((credtexty - credtext._y) / 3); } credtexty = 0; upscoll.onRelease = function () { if (credtexty < 0) { credtexty = credtexty + 30; } }; downscroll.onRelease = function () { if (credtexty > -400) { credtexty = credtexty - 30; } };
Symbol 941 MovieClip Frame 1
stop();
Symbol 941 MovieClip Frame 18
stop();
Symbol 944 MovieClip Frame 1
stop();
Symbol 997 MovieClip Frame 43
stop();
Symbol 1043 MovieClip Frame 1
stop();
Symbol 1046 MovieClip Frame 1
stop();
Symbol 1154 MovieClip Frame 46
stop();
Symbol 1195 MovieClip Frame 1
_root.maketext(1, "Click to skip text"); _root.musiccastle.start(0, 9);
Symbol 1195 MovieClip Frame 50
_root.maketext(1, "Ha ha ha ha. At last, the DUPLICON 3000 is finally complete...");
Symbol 1195 MovieClip Frame 51
_root.maketext(1, "With it I shall begin my elaborate plan to take over Mushroom Kingdom and become the Ruler Of The World!");
Symbol 1195 MovieClip Frame 91
_root.maketext(2, "All that's left to do now is to fly over there without anything going wrong...");
Symbol 1195 MovieClip Frame 92
_root.maketext(1, "What! What's going wrong?");
Symbol 1195 MovieClip Frame 224
_root.maketext(2, "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...");
Symbol 1195 MovieClip Frame 225
_root.maketext(1, "My plan is runied...");
Symbol 1195 MovieClip Frame 226
_root.maketext(1, "I think everyone can guess where that pipe goes");
Symbol 1195 MovieClip Frame 258
_root.musiccastle.stop(); _root.musicl1.start(0, 9);
Symbol 1195 MovieClip Frame 344
_root.maketext(1, "Mario: Such a nice quiet day today. No wind, no flying machines...");
Symbol 1195 MovieClip Frame 345
_root.maketext(1, "Luigi: What's that noise? It sounds as though it's coming from the pipe...");
Symbol 1195 MovieClip Frame 405
_root.maketext(1, "Mario: What? What's that?");
Symbol 1195 MovieClip Frame 427
_root.maketext(1, "Mario: Looks like some kind of evil plan, let's keep away from it.");
Symbol 1195 MovieClip Frame 428
_root.maketext(1, "Mario: Ha ha ha, it'll take more than wind to knock me off this ledge...");
Symbol 1195 MovieClip Frame 504
_root.maketext(1, "Luigi: He's gone... I'm free at last!");
Symbol 1195 MovieClip Frame 505
_root.maketext(1, "Luigi: I can see it now - 'Super Luigi World'");
Symbol 1195 MovieClip Frame 551
_root.maketext(1, "Luigi: Damn! Now there's two of you?");
Symbol 1195 MovieClip Frame 685
_root.maketext(1, "It appears to be some kind of note... From Bowser!");
Symbol 1195 MovieClip Frame 686
_root.maketext(1, "'Dear Mario & Luigi'...Blah blah blah...Yada yada yada...'From the office of Mr. Bowser'");
Symbol 1195 MovieClip Frame 687
_root.maketext(2, "Luigi: It would seem Bowser is going invade Mushroom Kingdom, and kidnap the Princess");
Symbol 1195 MovieClip Frame 688
_root.maketext(1, "....Original....");
Symbol 1195 MovieClip Frame 746
_root.maketext(1, "Mario: This gives me a plan, a plan so devious it must have been hastily tagged onto the game after it was complete.");
Symbol 1195 MovieClip Frame 782
_root.musicl1.stop(); _root.musiccastle.start(0, 9);
Symbol 1195 MovieClip Frame 897
_root.maketext(1, "Bowser: Who's knocking on my door at this time?");
Symbol 1195 MovieClip Frame 1003
_root.maketext(1, "Goomba: It seems there's some kind of red-green blur fast approaching!");
Symbol 1195 MovieClip Frame 1004
_root.maketext(1, "Bowser: I see... This is most disturbing");
Symbol 1195 MovieClip Frame 1005
_root.maketext(1, "Bowser: It would seem we are at war.");
Symbol 1195 MovieClip Frame 1006
_root.maketext(2, "Bowser: Prepare the troops! Secure the castle! Man the stations!");
Symbol 1195 MovieClip Frame 1007
_root.maketext(1, "Bowser: And Goomba, show this Warrior how things are done around here...");
Symbol 1195 MovieClip Frame 1008
_root.maketext(1, "Goomba: Yes, Right this way...");
Symbol 1195 MovieClip Frame 1009
stop(); if (_root.transout._currentframe == 1) { _root.transout.play(); }
Symbol 1204 MovieClip Frame 1
stop();
Symbol 1205 MovieClip Frame 31
stop();
Symbol 1210 MovieClip Frame 1
stop();
Symbol 1230 MovieClip Frame 1
stop();
Symbol 1237 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [wigglersound]
Symbol 2 Sound [volcanosound]
Symbol 3 Sound [textap]
Symbol 4 Sound [pausesound]
Symbol 5 Sound [ninjisound]
Symbol 6 Sound [molesound]
Symbol 7 Sound [meep]
Symbol 8 Sound [mechasound]
Symbol 9 Sound [lifelose]
Symbol 10 Sound [koopasound]
Symbol 11 Sound [gameoversound]
Symbol 12 Sound [explode]
Symbol 13 Sound [deny2]
Symbol 14 Sound [deny]
Symbol 15 Sound [continuesound]
Symbol 16 Sound [clicks]
Symbol 17 Sound [BullBill]
Symbol 18 Sound [jump]Used by:1195
Symbol 19 Sound [boosound]Used by:1195
Symbol 20 Sound [coinget]Used by:1195
Symbol 21 Sound [drop]Used by:1195
Symbol 22 Sound [nextwavesound]Used by:1195
Symbol 23 Sound [lowhit]Used by:1195
Symbol 24 Sound [thwompsound]Used by:1195
Symbol 25 GraphicUsed by:32 306
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:26 27 28 29Used by:32 354
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [bullet3]Uses:25 30 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [bullet4]Uses:33
Symbol 35 GraphicUsed by:38 353
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38 306
Symbol 38 MovieClip [tower6]Uses:35 36 37
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [bullet2]Uses:39 40 41 42
Symbol 44 GraphicUsed by:45 48 411 936 1210
Symbol 45 MovieClipUses:44Used by:54
Symbol 46 ShapeTweeningUsed by:48
Symbol 47 ShapeTweeningUsed by:48
Symbol 48 MovieClipUses:46 47 44Used by:54
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51 54
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 GraphicUsed by:53 306
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClip [tower3]Uses:45 48 50 51 53
Symbol 55 GraphicUsed by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:62 339
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62 339
Symbol 62 MovieClip [bullet6]Uses:55 56 57 59 61
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [bullet5]Uses:63 64
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [bullet7]Uses:66 67
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:75 83  Timeline
Symbol 72 GraphicUsed by:75
Symbol 73 BitmapUsed by:74 84 564 614 1001 1062 1068
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [ground7]Uses:69 71 72 74
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79 80 87 571  Timeline
Symbol 79 MovieClipUses:78Used by:80 87 958  Timeline
Symbol 80 MovieClipUses:79 78Used by:81  Timeline
Symbol 81 MovieClip [ground8]Uses:76 80
Symbol 82 GraphicUsed by:87
Symbol 83 MovieClipUses:71Used by:87 571 958  Timeline
Symbol 84 GraphicUses:73Used by:87
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87 571 1069  Timeline
Symbol 87 MovieClip [ground9]Uses:82 79 78 83 84 86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90 107  Timeline
Symbol 90 MovieClipUses:89Used by:107 571 601  Timeline
Symbol 91 GraphicUsed by:107 1076
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:107 629 1076
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:107 1076
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:107 571 1076
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:107 1076
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:107 629 1076
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:107 1076
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [ground14]Uses:89 90 91 94 96 98 100 103 105 106
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:108 109 110Used by:114
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClip [enemy3]Uses:111 113
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:115 116 117Used by:121
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClip [enemy4]Uses:118 120
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:122 123 124Used by:128 129 879
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128 129
Symbol 128 MovieClip [enemy11]Uses:125 127
Symbol 129 MovieClip [enemy7]Uses:125 127
Symbol 130 GraphicUsed by:133
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Symbol 340 GraphicUsed by:341
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Symbol 345 GraphicUsed by:346
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Symbol 347 GraphicUsed by:348 384
Symbol 348 MovieClip [tower10]Uses:342 344 347
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Symbol 351 GraphicUsed by:353
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Symbol 360 MovieClipUses:359Used by:361 599 958  Timeline
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Symbol 364 MovieClip [tower13]Uses:305 362 363
Symbol 365 GraphicUsed by:367
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Symbol 377 MovieClip [smoke5]Uses:376
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClip [smoke7]Uses:378
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Symbol 388 GraphicUsed by:389
Symbol 389 MovieClipUses:388Used by:390  Timeline
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Symbol 441 MovieClipUses:440Used by:544  Timeline
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Symbol 480 MovieClipUses:479Used by:544  Timeline
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Symbol 618 MovieClipUses:617Used by:619  Timeline
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Symbol 1195 MovieClipUses:1099 1101 1103 1114 1138 1140 1142 1144 1146 1154 1155 24 23 1156 22 1160 974 1161 750 740 746 730 1162 1163 1164 461 556 1165 1184 460 21 20 253 1185 1186 1188 19 457 18 1189 1192 1049 447 1194Used by:Timeline
Symbol 1196 GraphicUsed by:1198
Symbol 1197 TextUses:189Used by:1198
Symbol 1198 MovieClipUses:1196 1197Used by:Timeline
Symbol 1199 EditableTextUses:189Used by:1200
Symbol 1200 MovieClipUses:704 1199 733Used by:Timeline
Symbol 1201 MovieClipUses:1049 1194Used by:Timeline
Symbol 1202 TextUses:189Used by:1204
Symbol 1203 TextUses:189Used by:1204
Symbol 1204 MovieClipUses:1202 1203Used by:Timeline
Symbol 1205 MovieClipUses:1159Used by:Timeline
Symbol 1206 GraphicUses:1027Used by:1207
Symbol 1207 MovieClipUses:1206Used by:Timeline
Symbol 1208 GraphicUsed by:1209
Symbol 1209 MovieClipUses:1208Used by:Timeline
Symbol 1210 MovieClipUses:408 410 44Used by:Timeline
Symbol 1211 GraphicUsed by:1212
Symbol 1212 MovieClipUses:1211Used by:Timeline
Symbol 1213 TextUses:189Used by:Timeline
Symbol 1214 TextUses:189Used by:Timeline
Symbol 1215 TextUses:189Used by:Timeline
Symbol 1216 TextUses:189Used by:Timeline
Symbol 1217 TextUses:189Used by:Timeline
Symbol 1218 TextUses:189Used by:Timeline
Symbol 1219 TextUses:189Used by:Timeline
Symbol 1220 TextUses:189Used by:Timeline
Symbol 1221 GraphicUsed by:1226
Symbol 1222 ShapeTweeningUsed by:1225
Symbol 1223 ShapeTweeningUsed by:1225
Symbol 1224 GraphicUsed by:1225
Symbol 1225 MovieClipUses:1222 1223 1224Used by:1226
Symbol 1226 MovieClipUses:1221 1225Used by:Timeline
Symbol 1227 GraphicUses:602Used by:1228
Symbol 1228 MovieClipUses:1227Used by:Timeline
Symbol 1229 MovieClipUses:452 453 454Used by:1230
Symbol 1230 MovieClipUses:452 1229 457Used by:Timeline
Symbol 1231 EditableTextUses:189Used by:Timeline
Symbol 1232 MovieClipUses:759Used by:Timeline
Symbol 1233 EditableTextUses:189Used by:Timeline
Symbol 1234 GraphicUsed by:1235
Symbol 1235 MovieClipUses:1234Used by:Timeline
Symbol 1236 MovieClipUses:547 548 549Used by:1237
Symbol 1237 MovieClipUses:547 1236 552Used by:Timeline
Symbol 1238 TextUses:189Used by:Timeline

Instance Names

"mback"Frame 4Symbol 722 MovieClip
"gmenu"Frame 4Symbol 958 MovieClip
"subscore"Frame 5Symbol 938 MovieClip
"backb"Frame 5Symbol 803 MovieClip
"vscores"Frame 5Symbol 972 MovieClip
"back"Frame 6Symbol 803 MovieClip
"retry"Frame 6Symbol 981 MovieClip
"continueb"Frame 7Symbol 441 MovieClip
"leftarrow"Frame 10Symbol 845 MovieClip
"rightarrow"Frame 10Symbol 845 MovieClip
"leftarrow2"Frame 10Symbol 845 MovieClip
"rightarrow2"Frame 10Symbol 845 MovieClip
"leftarrow3"Frame 10Symbol 845 MovieClip
"rightarrow3"Frame 10Symbol 845 MovieClip
"back"Frame 10Symbol 803 MovieClip
"start"Frame 10Symbol 805 MovieClip
"bg"Frame 11Symbol 1044 MovieClip
"gpipe"Frame 11Symbol 480 MovieClip
"ground"Frame 11Symbol 639 MovieClip [ground1]
"castle"Frame 11Symbol 450 MovieClip
"mushroomhealthbar"Frame 11Symbol 1046 MovieClip
"bubble"Frame 11Symbol 534 MovieClip
"goomba"Frame 11Symbol 1055 MovieClip
"ground"Frame 13Symbol 635 MovieClip [ground2]
"castle"Frame 13Symbol 450 MovieClip
"bubble"Frame 13Symbol 534 MovieClip
"ground"Frame 14Symbol 631 MovieClip [ground3]
"ground"Frame 15Symbol 629 MovieClip [ground4]
"ground"Frame 16Symbol 624 MovieClip [ground5]
"ground"Frame 17Symbol 622 MovieClip [ground6]
"ground"Frame 18Symbol 1063 MovieClip
"ground"Frame 19Symbol 1066 MovieClip
"gpipe"Frame 19Symbol 480 MovieClip
"mushroomhealthbar"Frame 19Symbol 1046 MovieClip
"ground"Frame 20Symbol 1069 MovieClip
"castle"Frame 20Symbol 450 MovieClip
"bubble"Frame 20Symbol 534 MovieClip
"ground"Frame 21Symbol 619 MovieClip [ground10]
"ground"Frame 22Symbol 613 MovieClip [ground11]
"ground"Frame 23Symbol 608 MovieClip [ground12]
"ground"Frame 24Symbol 604 MovieClip [ground13]
"ground"Frame 25Symbol 1076 MovieClip
"ground"Frame 26Symbol 601 MovieClip [ground15]
"ground"Frame 27Symbol 596 MovieClip [ground16]
"ground"Frame 28Symbol 593 MovieClip [ground17]
"ground"Frame 29Symbol 585 MovieClip [ground18]
"ground"Frame 30Symbol 583 MovieClip [ground19]
"ground"Frame 31Symbol 571 MovieClip [ground20]
"back"Frame 33Symbol 803 MovieClip
"story"Frame 35Symbol 1195 MovieClip
"transout"Frame 35Symbol 1160 MovieClip
"skippy"Frame 35Symbol 1198 MovieClip
"subbox"Frame 35Symbol 1200 MovieClip
"goomba"Frame 36Symbol 1201 MovieClip
"q1"Frame 36Symbol 777 MovieClip
"q2"Frame 36Symbol 777 MovieClip
"wtut"Frame 36Symbol 1204 MovieClip
"clickboocheat"Frame 37Symbol 1210 MovieClip
"nolimitscheat"Frame 37Symbol 1210 MovieClip
"randombgcheat"Frame 37Symbol 1210 MovieClip
"holdkoopacheat"Frame 37Symbol 1210 MovieClip
"moneycheats"Frame 37Symbol 1210 MovieClip
"back"Frame 37Symbol 803 MovieClip
"clickkillcheat"Frame 37Symbol 1210 MovieClip
"randomencheat"Frame 37Symbol 1210 MovieClip
"ground"Frame 38Symbol 1226 MovieClip
"mario0"Frame 38Symbol 1230 MovieClip
"block"Frame 38Symbol 1235 MovieClip
"mario1"Frame 38Symbol 1237 MovieClip
"mario2"Frame 38Symbol 1237 MovieClip
"mario3"Frame 38Symbol 1237 MovieClip
"mario5"Frame 38Symbol 1237 MovieClip
"mario6"Frame 38Symbol 1237 MovieClip
"backb"Frame 38Symbol 803 MovieClip
"tp"Symbol 54 MovieClip [tower3] Frame 1Symbol 45 MovieClip
"ttp"Symbol 54 MovieClip [tower3] Frame 1Symbol 48 MovieClip
"w"Symbol 114 MovieClip [enemy3] Frame 1Symbol 111 MovieClip
"w"Symbol 121 MovieClip [enemy4] Frame 1Symbol 118 MovieClip
"w"Symbol 128 MovieClip [enemy11] Frame 1Symbol 125 MovieClip
"w"Symbol 129 MovieClip [enemy7] Frame 1Symbol 125 MovieClip
"w"Symbol 136 MovieClip [enemy8] Frame 1Symbol 133 MovieClip
"w"Symbol 146 MovieClip [enemy9] Frame 1Symbol 140 MovieClip
"w"Symbol 156 MovieClip [enemy12] Frame 1Symbol 150 MovieClip
"itemback"Symbol 173 MovieClip Frame 1Symbol 169 Button
"itembanner"Symbol 173 MovieClip Frame 1Symbol 172 MovieClip
"hand"Symbol 188 MovieClip Frame 1Symbol 186 MovieClip
"itempic"Symbol 238 MovieClip [topmenu] Frame 1Symbol 173 MovieClip
"previtem"Symbol 238 MovieClip [topmenu] Frame 1Symbol 177 Button
"nextitem"Symbol 238 MovieClip [topmenu] Frame 1Symbol 177 Button
"key"Symbol 238 MovieClip [topmenu] Frame 1Symbol 181 Button
"pbutton"Symbol 238 MovieClip [topmenu] Frame 1Symbol 183 MovieClip
"clock"Symbol 238 MovieClip [topmenu] Frame 1Symbol 188 MovieClip
"towerde"Symbol 238 MovieClip [topmenu] Frame 1Symbol 237 MovieClip
"reloader"Symbol 293 MovieClip Frame 1Symbol 268 MovieClip
"sellb"Symbol 293 MovieClip Frame 1Symbol 274 Button
"upgraderange"Symbol 293 MovieClip Frame 2Symbol 284 Button
"upgradedamage"Symbol 293 MovieClip Frame 3Symbol 284 Button
"upgradereload"Symbol 293 MovieClip Frame 4Symbol 284 Button
"pic"Symbol 319 MovieClip [rightmenu] Frame 1Symbol 258 MovieClip
"bar"Symbol 319 MovieClip [rightmenu] Frame 1Symbol 263 MovieClip
"upscreen"Symbol 319 MovieClip [rightmenu] Frame 2Symbol 293 MovieClip
"pic"Symbol 319 MovieClip [rightmenu] Frame 2Symbol 306 MovieClip
"rangeup"Symbol 319 MovieClip [rightmenu] Frame 2Symbol 309 Button
"damageup"Symbol 319 MovieClip [rightmenu] Frame 2Symbol 312 Button
"homeup"Symbol 319 MovieClip [rightmenu] Frame 2Symbol 315 Button
"reloadup"Symbol 319 MovieClip [rightmenu] Frame 2Symbol 318 Button
"ss"Symbol 361 MovieClip [tower12] Frame 1Symbol 356 MovieClip
"s2"Symbol 361 MovieClip [tower12] Frame 1Symbol 358 MovieClip
"s1"Symbol 361 MovieClip [tower12] Frame 1Symbol 358 MovieClip
"sb"Symbol 361 MovieClip [tower12] Frame 1Symbol 360 MovieClip
"qbut"Symbol 422 MovieClip Frame 1Symbol 417 MovieClip
"ybut"Symbol 422 MovieClip Frame 2Symbol 419 MovieClip
"nbut"Symbol 422 MovieClip Frame 2Symbol 421 MovieClip
"qbut"Symbol 427 MovieClip Frame 1Symbol 426 MovieClip
"ybut"Symbol 427 MovieClip Frame 2Symbol 419 MovieClip
"nbut"Symbol 427 MovieClip Frame 2Symbol 421 MovieClip
"qpad"Symbol 428 MovieClip [pmenu] Frame 1Symbol 403 MovieClip
"resume"Symbol 428 MovieClip [pmenu] Frame 1Symbol 406 MovieClip
"autowavepad"Symbol 428 MovieClip [pmenu] Frame 1Symbol 411 MovieClip
"partpad"Symbol 428 MovieClip [pmenu] Frame 1Symbol 411 MovieClip
"soundpad"Symbol 428 MovieClip [pmenu] Frame 1Symbol 411 MovieClip
"musicpad"Symbol 428 MovieClip [pmenu] Frame 1Symbol 411 MovieClip
"quit"Symbol 428 MovieClip [pmenu] Frame 1Symbol 422 MovieClip
"retryb"Symbol 428 MovieClip [pmenu] Frame 1Symbol 427 MovieClip
"doorl"Symbol 450 MovieClip Frame 1Symbol 447 MovieClip
"doorr"Symbol 450 MovieClip Frame 1Symbol 447 MovieClip
"w"Symbol 461 MovieClip [enemy5] Frame 1Symbol 455 MovieClip
"hand"Symbol 487 MovieClip Frame 1Symbol 186 MovieClip
"key"Symbol 491 MovieClip Frame 1Symbol 181 Button
"pbutton"Symbol 491 MovieClip Frame 1Symbol 183 MovieClip
"clock"Symbol 491 MovieClip Frame 1Symbol 487 MovieClip
"previtem"Symbol 506 MovieClip Frame 1Symbol 177 Button
"nextitem"Symbol 506 MovieClip Frame 1Symbol 177 Button
"towerde"Symbol 506 MovieClip Frame 1Symbol 505 MovieClip
"itemback"Symbol 506 MovieClip Frame 1Symbol 169 Button
"itembanner"Symbol 506 MovieClip Frame 1Symbol 172 MovieClip
"pic"Symbol 527 MovieClip Frame 1Symbol 306 MovieClip
"rangeup"Symbol 527 MovieClip Frame 1Symbol 309 Button
"damageup"Symbol 527 MovieClip Frame 1Symbol 312 Button
"homeup"Symbol 527 MovieClip Frame 1Symbol 315 Button
"reloadup"Symbol 527 MovieClip Frame 1Symbol 318 Button
"upgradedamage"Symbol 527 MovieClip Frame 1Symbol 284 Button
"continuebut"Symbol 544 MovieClip [tutbox] Frame 1Symbol 441 MovieClip
"sellb"Symbol 544 MovieClip [tutbox] Frame 8Symbol 274 Button
"rangeup"Symbol 544 MovieClip [tutbox] Frame 9Symbol 309 Button
"damageup"Symbol 544 MovieClip [tutbox] Frame 9Symbol 312 Button
"homeup"Symbol 544 MovieClip [tutbox] Frame 9Symbol 315 Button
"reloadup"Symbol 544 MovieClip [tutbox] Frame 9Symbol 318 Button
"hand"Symbol 544 MovieClip [tutbox] Frame 11Symbol 186 MovieClip
"bar"Symbol 544 MovieClip [tutbox] Frame 13Symbol 263 MovieClip
"w"Symbol 556 MovieClip [enemy6] Frame 1Symbol 550 MovieClip
"w"Symbol 647 MovieClip [enemy10] Frame 1Symbol 150 MovieClip
"w"Symbol 653 MovieClip [enemy1] Frame 1Symbol 650 MovieClip
"w"Symbol 653 MovieClip [enemy1] Frame 2Symbol 652 MovieClip
"w"Symbol 659 MovieClip [enemy2] Frame 1Symbol 656 MovieClip
"ng_ad"Symbol 709 MovieClip Frame 1Symbol 708 MovieClip
"pic"Symbol 820 MovieClip Frame 1Symbol 258 MovieClip
"bar"Symbol 820 MovieClip Frame 1Symbol 263 MovieClip
"hand"Symbol 834 MovieClip Frame 1Symbol 186 MovieClip
"itemback"Symbol 834 MovieClip Frame 1Symbol 169 Button
"sellb"Symbol 852 MovieClip Frame 1Symbol 274 Button
"rangeup"Symbol 852 MovieClip Frame 1Symbol 309 Button
"damageup"Symbol 852 MovieClip Frame 1Symbol 312 Button
"homeup"Symbol 852 MovieClip Frame 1Symbol 315 Button
"reloadup"Symbol 852 MovieClip Frame 1Symbol 318 Button
"upgraderange"Symbol 868 MovieClip Frame 1Symbol 866 Button
"rangeup"Symbol 868 MovieClip Frame 1Symbol 309 Button
"damageup"Symbol 868 MovieClip Frame 1Symbol 312 Button
"homeup"Symbol 868 MovieClip Frame 1Symbol 315 Button
"reloadup"Symbol 868 MovieClip Frame 1Symbol 318 Button
"viewtut"Symbol 879 MovieClip Frame 1Symbol 808 MovieClip
"w"Symbol 879 MovieClip Frame 2Symbol 125 MovieClip
"bubble"Symbol 879 MovieClip Frame 9Symbol 534 MovieClip
"rangeup"Symbol 879 MovieClip Frame 10Symbol 309 Button
"damageup"Symbol 879 MovieClip Frame 10Symbol 312 Button
"reloadup"Symbol 879 MovieClip Frame 10Symbol 318 Button
"homeup"Symbol 879 MovieClip Frame 10Symbol 315 Button
"l1"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l2"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l3"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l4"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l5"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l6"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l7"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l8"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l9"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l10"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l11"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l12"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l13"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l14"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l15"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l16"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l17"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l18"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l19"Symbol 909 MovieClip Frame 1Symbol 888 Button
"l20"Symbol 909 MovieClip Frame 1Symbol 888 Button
"qbut"Symbol 926 MovieClip Frame 1Symbol 925 MovieClip
"ybut"Symbol 926 MovieClip Frame 2Symbol 419 MovieClip
"nbut"Symbol 926 MovieClip Frame 2Symbol 421 MovieClip
"credtext"Symbol 934 MovieClip Frame 1Symbol 929 MovieClip
"upscoll"Symbol 934 MovieClip Frame 1Symbol 931 MovieClip
"downscroll"Symbol 934 MovieClip Frame 1Symbol 933 MovieClip
"enhealthpad"Symbol 958 MovieClip Frame 1Symbol 411 MovieClip
"back1"Symbol 958 MovieClip Frame 1Symbol 803 MovieClip
"back2"Symbol 958 MovieClip Frame 1Symbol 803 MovieClip
"back3"Symbol 958 MovieClip Frame 1Symbol 803 MovieClip
"back4"Symbol 958 MovieClip Frame 1Symbol 803 MovieClip
"startgame"Symbol 958 MovieClip Frame 1Symbol 805 MovieClip
"textin"Symbol 958 MovieClip Frame 1Symbol 879 MovieClip
"nxtb"Symbol 958 MovieClip Frame 1Symbol 881 MovieClip
"prvb"Symbol 958 MovieClip Frame 1Symbol 883 MovieClip
"levelbuttons"Symbol 958 MovieClip Frame 1Symbol 909 MovieClip
"levelmedal"Symbol 958 MovieClip Frame 1Symbol 919 MovieClip
"autowavepad"Symbol 958 MovieClip Frame 1Symbol 411 MovieClip
"partpad"Symbol 958 MovieClip Frame 1Symbol 411 MovieClip
"soundpad"Symbol 958 MovieClip Frame 1Symbol 411 MovieClip
"musicpad"Symbol 958 MovieClip Frame 1Symbol 411 MovieClip
"qpad"Symbol 958 MovieClip Frame 1Symbol 403 MovieClip
"clearsave"Symbol 958 MovieClip Frame 1Symbol 926 MovieClip
"viewintro"Symbol 958 MovieClip Frame 1Symbol 936 MovieClip
"subscore"Symbol 958 MovieClip Frame 1Symbol 938 MovieClip
"apple1"Symbol 958 MovieClip Frame 1Symbol 941 MovieClip
"apple2"Symbol 958 MovieClip Frame 1Symbol 941 MovieClip
"apple3"Symbol 958 MovieClip Frame 1Symbol 941 MovieClip
"apple4"Symbol 958 MovieClip Frame 1Symbol 941 MovieClip
"backing"Symbol 958 MovieClip Frame 1Symbol 944 MovieClip
"start"Symbol 958 MovieClip Frame 1Symbol 805 MovieClip
"options"Symbol 958 MovieClip Frame 1Symbol 946 MovieClip
"creds"Symbol 958 MovieClip Frame 1Symbol 948 MovieClip
"insts"Symbol 958 MovieClip Frame 1Symbol 950 MovieClip
"freeplay"Symbol 958 MovieClip Frame 1Symbol 952 MovieClip
"scores"Symbol 958 MovieClip Frame 1Symbol 954 MovieClip
"cheatsbutton"Symbol 958 MovieClip Frame 1Symbol 956 MovieClip
"powerp"Symbol 958 MovieClip Frame 1Symbol 775 MovieClip
"bg1"Symbol 1044 MovieClip Frame 1Symbol 1043 MovieClip
"bg2"Symbol 1044 MovieClip Frame 1Symbol 1043 MovieClip
"w"Symbol 1237 MovieClip Frame 2Symbol 1236 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "wigglersound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "volcanosound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "textap"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pausesound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ninjisound"
ExportAssets (56)Timeline Frame 1Symbol 6 as "molesound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "meep"
ExportAssets (56)Timeline Frame 1Symbol 8 as "mechasound"
ExportAssets (56)Timeline Frame 1Symbol 9 as "lifelose"
ExportAssets (56)Timeline Frame 1Symbol 10 as "koopasound"
ExportAssets (56)Timeline Frame 1Symbol 11 as "gameoversound"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 13 as "deny2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "deny"
ExportAssets (56)Timeline Frame 1Symbol 15 as "continuesound"
ExportAssets (56)Timeline Frame 1Symbol 16 as "clicks"
ExportAssets (56)Timeline Frame 1Symbol 17 as "BullBill"
ExportAssets (56)Timeline Frame 1Symbol 18 as "jump"
ExportAssets (56)Timeline Frame 1Symbol 19 as "boosound"
ExportAssets (56)Timeline Frame 1Symbol 20 as "coinget"
ExportAssets (56)Timeline Frame 1Symbol 21 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 22 as "nextwavesound"
ExportAssets (56)Timeline Frame 1Symbol 23 as "lowhit"
ExportAssets (56)Timeline Frame 1Symbol 24 as "thwompsound"
ExportAssets (56)Timeline Frame 1Symbol 32 as "bullet3"
ExportAssets (56)Timeline Frame 1Symbol 34 as "bullet4"
ExportAssets (56)Timeline Frame 1Symbol 38 as "tower6"
ExportAssets (56)Timeline Frame 1Symbol 43 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 54 as "tower3"
ExportAssets (56)Timeline Frame 1Symbol 62 as "bullet6"
ExportAssets (56)Timeline Frame 1Symbol 65 as "bullet5"
ExportAssets (56)Timeline Frame 1Symbol 68 as "bullet7"
ExportAssets (56)Timeline Frame 1Symbol 75 as "ground7"
ExportAssets (56)Timeline Frame 1Symbol 81 as "ground8"
ExportAssets (56)Timeline Frame 1Symbol 87 as "ground9"
ExportAssets (56)Timeline Frame 1Symbol 107 as "ground14"
ExportAssets (56)Timeline Frame 1Symbol 114 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 121 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 128 as "enemy11"
ExportAssets (56)Timeline Frame 1Symbol 129 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 136 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 146 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 156 as "enemy12"
ExportAssets (56)Timeline Frame 1Symbol 162 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 238 as "topmenu"
ExportAssets (56)Timeline Frame 1Symbol 243 as "infobox"
ExportAssets (56)Timeline Frame 1Symbol 319 as "rightmenu"
ExportAssets (56)Timeline Frame 1Symbol 331 as "tower2"
ExportAssets (56)Timeline Frame 1Symbol 339 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 341 as "tower11"
ExportAssets (56)Timeline Frame 1Symbol 346 as "tower9"
ExportAssets (56)Timeline Frame 1Symbol 348 as "tower10"
ExportAssets (56)Timeline Frame 1Symbol 350 as "tower8"
ExportAssets (56)Timeline Frame 1Symbol 354 as "tower5"
ExportAssets (56)Timeline Frame 1Symbol 361 as "tower12"
ExportAssets (56)Timeline Frame 1Symbol 364 as "tower13"
ExportAssets (56)Timeline Frame 1Symbol 367 as "bullet10"
ExportAssets (56)Timeline Frame 1Symbol 369 as "smoke1"
ExportAssets (56)Timeline Frame 1Symbol 371 as "smoke2"
ExportAssets (56)Timeline Frame 1Symbol 373 as "smoke3"
ExportAssets (56)Timeline Frame 1Symbol 375 as "smoke4"
ExportAssets (56)Timeline Frame 1Symbol 377 as "smoke5"
ExportAssets (56)Timeline Frame 1Symbol 379 as "smoke7"
ExportAssets (56)Timeline Frame 1Symbol 387 as "bullet8"
ExportAssets (56)Timeline Frame 1Symbol 390 as "exclam"
ExportAssets (56)Timeline Frame 1Symbol 428 as "pmenu"
ExportAssets (56)Timeline Frame 1Symbol 461 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 511 as "tower1"
ExportAssets (56)Timeline Frame 1Symbol 544 as "tutbox"
ExportAssets (56)Timeline Frame 1Symbol 546 as "enemytext"
ExportAssets (56)Timeline Frame 1Symbol 556 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 558 as "smoke6"
ExportAssets (56)Timeline Frame 1Symbol 571 as "ground20"
ExportAssets (56)Timeline Frame 1Symbol 583 as "ground19"
ExportAssets (56)Timeline Frame 1Symbol 585 as "ground18"
ExportAssets (56)Timeline Frame 1Symbol 593 as "ground17"
ExportAssets (56)Timeline Frame 1Symbol 596 as "ground16"
ExportAssets (56)Timeline Frame 1Symbol 601 as "ground15"
ExportAssets (56)Timeline Frame 1Symbol 604 as "ground13"
ExportAssets (56)Timeline Frame 1Symbol 608 as "ground12"
ExportAssets (56)Timeline Frame 1Symbol 613 as "ground11"
ExportAssets (56)Timeline Frame 1Symbol 619 as "ground10"
ExportAssets (56)Timeline Frame 1Symbol 622 as "ground6"
ExportAssets (56)Timeline Frame 1Symbol 624 as "ground5"
ExportAssets (56)Timeline Frame 1Symbol 629 as "ground4"
ExportAssets (56)Timeline Frame 1Symbol 631 as "ground3"
ExportAssets (56)Timeline Frame 1Symbol 635 as "ground2"
ExportAssets (56)Timeline Frame 1Symbol 639 as "ground1"
ExportAssets (56)Timeline Frame 1Symbol 641 as "tower7"
ExportAssets (56)Timeline Frame 1Symbol 644 as "tower4"
ExportAssets (56)Timeline Frame 1Symbol 646 as "bullet9"
ExportAssets (56)Timeline Frame 1Symbol 647 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 653 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 659 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 1239 as "__Packages.NewgroundsAPI"
ExportAssets (56)Timeline Frame 2Symbol 711 as "musicwater"
ExportAssets (56)Timeline Frame 2Symbol 712 as "musiccave"
ExportAssets (56)Timeline Frame 2Symbol 713 as "musicforest"
ExportAssets (56)Timeline Frame 2Symbol 714 as "musicl1"
ExportAssets (56)Timeline Frame 2Symbol 715 as "musicl2"
ExportAssets (56)Timeline Frame 2Symbol 716 as "musictitle"
ExportAssets (56)Timeline Frame 2Symbol 717 as "musicvanilla"
ExportAssets (56)Timeline Frame 2Symbol 718 as "musiccastle"

Labels

"loading"Symbol 695 MovieClip Frame 1
"loaded"Symbol 695 MovieClip Frame 101
"lastframe"Symbol 695 MovieClip Frame 165
"end"Symbol 695 MovieClip Frame 166

Dynamic Text Variables

tmenuhSymbol 190 EditableText""
tewaveSymbol 191 EditableText""
tmcoinsSymbol 192 EditableText""
c2Symbol 218 EditableText""
c1Symbol 219 EditableText""
c3Symbol 226 EditableText""
c4Symbol 227 EditableText""
c5Symbol 228 EditableText""
c6Symbol 229 EditableText""
c7Symbol 230 EditableText""
c8Symbol 231 EditableText""
c9Symbol 232 EditableText""
c10Symbol 233 EditableText""
c11Symbol 234 EditableText""
c12Symbol 235 EditableText""
c13Symbol 236 EditableText""
itextSymbol 240 EditableText"Move the mouse to the top of the screen to open the menu."
icostSymbol 241 EditableText"Cost: 300"
ilevelSymbol 242 EditableText"Level: 15"
inameSymbol 245 EditableText""
healthtextSymbol 259 EditableText""
payoffSymbol 260 EditableText""
statusmessSymbol 261 EditableText""
sellmessSymbol 275 EditableText""
countingtextSymbol 276 EditableText""
rangedetSymbol 278 EditableText""
currangeSymbol 279 EditableText""
uprangecostSymbol 280 EditableText""
damagedetSymbol 286 EditableText""
curdamageSymbol 287 EditableText""
updamagecostSymbol 288 EditableText""
reloaddetSymbol 290 EditableText""
curreloadSymbol 291 EditableText""
upreloadcostSymbol 292 EditableText""
inameSymbol 294 EditableText""
currentlevelSymbol 424 EditableText""
tmenuhSymbol 488 EditableText"100"
tewaveSymbol 489 EditableText"5"
tmcoinsSymbol 490 EditableText"270"
inameSymbol 523 EditableText"Spring Board"
damagedetSymbol 524 EditableText"Level: 1/10"
curdamageSymbol 525 EditableText"Damage: 1"
updamagecostSymbol 526 EditableText"Cost: 5"
inameSymbol 536 EditableText"Mario"
healthtextSymbol 537 EditableText"2"
payoffSymbol 538 EditableText"1"
statusmessSymbol 539 EditableText"Status: Walking"
healthtextSymbol 540 EditableText"2"
healthtextSymbol 545 EditableText"999"
inameSymbol 816 EditableText"Mario"
healthtextSymbol 817 EditableText"2"
payoffSymbol 818 EditableText"1"
statusmessSymbol 819 EditableText"Status: Walking"
tmenuhSymbol 829 EditableText"100"
tewaveSymbol 830 EditableText"6"
tmcoinsSymbol 831 EditableText"10"
c1Symbol 833 EditableText"30"
rangedetSymbol 861 EditableText"Level: 1/6"
uprangecostSymbol 863 EditableText"Cost: 30"
inameSymbol 867 EditableText"Bullet Bill"
lnametextSymbol 911 EditableText"Level 16 : Chocolate Ghost"
levelstatsSymbol 912 EditableText"To Be Completed"
levelbscoreSymbol 920 EditableText"15041403"
medaltextSymbol 921 EditableText"Medal : None "
menubestSymbol 923 EditableText""
subsleftSymbol 965 EditableText""
subscorescoreSymbol 966 EditableText""
subscorenameSymbol 967 EditableText"Enter Name"
prevlevelSymbol 982 EditableText""
coinsleftSymbol 983 EditableText""
passltextSymbol 989 EditableText""
scoretextSymbol 990 EditableText""
tscoretextSymbol 991 EditableText""
coinsleftSymbol 992 EditableText""
bscoretextSymbol 993 EditableText""
medallevelSymbol 994 EditableText""
freeplaylevelSymbol 1007 EditableText""
freeplaymusicSymbol 1008 EditableText""
freeplaydiffSymbol 1010 EditableText""
gamestatSymbol 1087 EditableText"<p align="center"></p>"
gdiffSymbol 1093 EditableText"<p align="center"></p>"
gmusicSymbol 1094 EditableText"<p align="center"></p>"
glevelSymbol 1095 EditableText"<p align="center"></p>"
gwaveSymbol 1096 EditableText"<p align="center"></p>"
gcoinsSymbol 1097 EditableText"<p align="center"></p>"
tbSymbol 1199 EditableText""
coinstext1Symbol 1231 EditableText"12053"
coinstext2Symbol 1233 EditableText"12053"




http://swfchan.com/11/54914/info.shtml
Created: 21/4 -2019 03:41:57 Last modified: 21/4 -2019 03:41:57 Server time: 02/05 -2024 09:58:54