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marathon.swf

This is the info page for
Flash #55182

(Click the ID number above for more basic data on this flash file.)


Text
(Opening Song: Boom Boom Dollar KOG G3 Remix)

The survival of Athens, and
all of Greece, now rests on
the legs of a single man:
Pheideippides, the greatest
runner in the history of
Greece. But can he cover the
22 miles and make it to
Athens in time?

ULTRA
PUBLICATIONS

PRESENTS

A GAME
CREATED
BY:

A GAME
CREATED
BY:

AN ART 451 GROUP PROJECT

CODE/TWEENING:

CLOVIS

L.

DYE

ART

/CONCEPT:

DAN

WOLF

WITH AN EXTRA
SPECIAL
THANKS TO THE
ANIMATION
EXTRODINAIRE:
DON BLUTH

Because without
DRAGON'S LAIR
to mimic, this
project never
would've existed.

INSTRUCTIONS

PRESS SPACEBAR
TO BEGIN
PLAYING

THE STORY:

PRESS ENTER KEY TO CONTINUE

THE HERO:

In this game, this is you, Pheideippides. Not
only are you the most legendary runner in
all of Greece, but you also have a name that
you'll be damned if you can actually
pronounce. For the sake of all of Greece, you
have been charged with delivering a message
to Athens. Unlike with most games, you do
not control Pheideippides directly, but
rather you influence his actions indirectly.
To put is more bluntly, this is kind've like a
more graphical form of 'Simon Says' (you
are required to press the correct button on
the keyboard at the correct time to continue
moving). Be careful, three mistakes and both
you and Pheideippides get to start all over.

THE VILLAINS:

CLICK AN ENEMY FOR MORE INFO:

GO!

And so, Pheideipiddes made it
to Athens after a grueling 22
mile run. He then delivered
his crucial message. However,
due to over-exhaustion, the
trip killed him. So...

(Press ENTER to continue.)

THOSE ROCKS
COME OUT
NOWHERE,
DON'T THEY?

(Press ENTER to try again)

OUCH! Now THAT
has to hurt. Next
time try to avoid the
pointy end of the
sword thingy.

HERO-KABOBS,
ANYONE?

HOW CUTE, THE
BIG KITTY SEEMS
TO LIKE YOU.

Were you even
TRYING AT ALL
that time?

Oh lookie, the kitty just
scored a double bagger!

That one is
going to leave
a mark!

Don't look at me, you did that to yourself.

I guess you were
born without a
sense of self
preservation.

Remember to look
both ways before
you cross the street.

Pheideipiddes go
down the hole.

That's using
your head!

YOU ARE
DEAD!

ActionScript [AS1/AS2]

Frame 1
function preloader() { if (getBytesLoaded() >= getBytesTotal()) { play(); clearInterval(myInterval); } happyPreloader._xscale = (getBytesLoaded() / getBytesTotal()) * 100; happyText.text = Math.round((getBytesLoaded() / getBytesTotal()) * 100) + "%"; } stop(); myInterval = setInterval(preloader, 10);
Frame 1049
stop();
Frame 1050
stop();
Frame 1051
stop();
Frame 1052
stop();
Frame 1053
jump = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1053
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1094
stop(); if (jump == true) { play(); } else if (jump == false) { gotoAndPlay (1585); }
Frame 1120
dodgesoldier = false; dodgesoldier2 = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1120
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1164
stop(); if (dodgesoldier == true) { play(); } else if (dodgesoldier == false) { gotoAndPlay (1596); }
Frame 1211
stop(); if (dodgesoldier2 == true) { play(); } else if (dodgesoldier2 == false) { gotoAndPlay (1601); }
Frame 1233
avoid = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1233
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1248
stop(); if (avoid == true) { play(); } else if (avoid == false) { gotoAndPlay (1604); }
Frame 1265
retreat = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1265
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1283
stop(); if (retreat == true) { play(); } else if (retreat == false) { gotoAndPlay (1615); }
Frame 1302
juke = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1302
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1318
stop(); if (juke == true) { play(); } else if (juke == false) { gotoAndPlay (1619); }
Frame 1324
hop = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1324
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1359
stop(); if (hop == true) { play(); } else if (hop == false) { gotoAndPlay (1629); }
Frame 1380
tree = false; soldier = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1380
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1417
stop(); if (tree == true) { play(); } else if (tree == false) { gotoAndPlay (1642); }
Frame 1452
stop(); if (soldier == true) { play(); } else if (soldier == false) { gotoAndPlay (1660); }
Frame 1470
rock1 = false; rock2 = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1470
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1489
stop(); if (rock1 == true) { play(); } else if (rock1 == false) { gotoAndPlay (1672); }
Frame 1498
stop(); if (rock2 == true) { play(); } else if (rock2 == false) { gotoAndPlay (1688); }
Frame 1509
jump = false; if (_global.deaths == 4) { gotoAndPlay (1723); }
Instance of Symbol 91 MovieClip in Frame 1509
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1522
stop(); if (jump == true) { play(); } else if (jump == false) { gotoAndPlay (1699); }
Frame 1584
stop();
Frame 1595
stop();
Frame 1600
stop();
Frame 1603
stop();
Frame 1614
stop();
Frame 1618
stop();
Frame 1628
stop();
Frame 1641
stop();
Frame 1659
stop();
Frame 1671
stop();
Frame 1687
stop();
Frame 1698
stop();
Frame 1722
stop();
Instance of Symbol 91 MovieClip in Frame 1723
onClipEvent (enterFrame) { this.gotoAndStop((frame = _global.deaths)); }
Frame 1744
stop();
Symbol 13 Button
on (keyPress "<Enter>") { gotoAndPlay (1049); }
Symbol 60 Button
on (press) { gotoAndPlay (1050); }
Symbol 63 Button
on (keyPress "<Space>") { _global.deaths = 1; gotoAndPlay (1053); }
Symbol 67 Button
on (keyPress "<Enter>") { play(); textVar = ""; }
Symbol 73 Button
on (press) { textVar = "Ah the Lion, a fearsome piece of predatory perfection honed by years of evoltution. Why it is here, and chasing after Pheideipiddes as he tries to reach Athens, is anyone's guess. However, we do know this, it would like nothing more than to have Pheideipiddes for Lunch (and I don't mean that in the dinner party sense)."; }
Symbol 74 Button
on (press) { textVar = "This, my friend, is a Persian Soldier (or, to put it in more simpler terms for those of you who slept through Greek History, the enemy of Athens). If something bad were to happen to Pheideipiddes as he tries to run to Athens, such as violently being skewered with a sword, then that would make Persia very happy. And this guy, well, he likes to make Persia happy being that he is a Persian. However, the weapons and armor on the Persian Soliders make them slower than you, so as long as you avoid them you should never have to worry about fighting them."; }
Symbol 76 Button
on (press) { textVar = "The boulder really doesn't have any qualms with Pheideippides, but it does have a nasty tendency to submit to the laws of gravity and roll dangerously down hills when Pheideipiddes is around. While Pheideipiddes Pancake may be considered a novel concept by the Persians, it won't help you complete your mission of reaching Athens. So, just be sure to keep an eye out for these things, because there's no telling when one is going to drop in unannounced."; }
Symbol 79 Button
on (release, keyPress "<Enter>") { gotoAndPlay (1049); }
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 2
stop();
Symbol 91 MovieClip Frame 3
stop();
Symbol 91 MovieClip Frame 4
stop();
Instance of Symbol 8 MovieClip in Symbol 91 MovieClip Frame 4
/* no clip actions */
Symbol 97 Button
on (keyPress "<Up>") { jump = true; }
Symbol 104 Button
on (keyPress "<Down>") { dodgesoldier = true; }
Symbol 105 Button
on (keyPress "<Right>") { dodgesoldier2 = true; }
Symbol 108 Button
on (keyPress "<Down>") { avoid = true; }
Symbol 111 Button
on (keyPress "<Up>") { retreat = true; }
Symbol 118 Button
on (keyPress "<Right>") { juke = true; }
Symbol 121 Button
on (keyPress "<Up>") { hop = true; }
Symbol 126 Button
on (keyPress "<Right>") { tree = true; }
Symbol 127 Button
on (keyPress "<Left>") { soldier = true; }
Symbol 130 Button
on (keyPress "<Down>") { rock1 = true; }
Symbol 133 Button
on (keyPress "<Up>") { rock2 = true; }
Symbol 138 Button
on (keyPress "<Enter>") { gotoAndPlay (1723); }
Symbol 140 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1053); }
Symbol 144 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1120); }
Symbol 149 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1120); }
Symbol 151 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1233); }
Symbol 153 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1265); }
Symbol 157 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1302); }
Symbol 162 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1324); }
Symbol 164 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1380); }
Symbol 167 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1470); }
Symbol 169 Button
on (keyPress "<Enter>") { _global.deaths = _global.deaths + 1; gotoAndPlay (1509); }
Symbol 173 Button
on (keyPress "<Enter>") { gotoAndPlay (2); }

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Instance Names

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"happyText"Frame 1Symbol 11 EditableText

Dynamic Text Variables

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http://swfchan.com/12/55182/info.shtml
Created: 20/4 -2019 18:39:09 Last modified: 20/4 -2019 18:39:09 Server time: 15/05 -2024 16:00:11