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Stranded Gamers Ep - 2.swf

This is the info page for
Flash #55551

(Click the ID number above for more basic data on this flash file.)


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<p align="left"></p>

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Ep2: I choose you... Episode Two!

Previously on Stranded
Gamers....

Important plot stuff
happend, so go watch
Ep: 1 if you haven't.

Or you can just skip it
and watch this one...  ass

Bill
Gaming
1/3/37

The Basics of Punctuation

1. Where does the period go in a sentence?

2. Give an example of a noun:

List the coordinating conjuctions:

Essay Portion: Write a paragraph about an animal
using all things mentioned on this test:

This show is sponsored by infomercials. What else can you watch at 3:30 am?

Crappy Billy Mays Drawing

E
X
T
E
N
Z

Subliminal Advertising

Billy Mays here!

Crappy Explosion

Infomercial Getridof Kit!

-Made in (classified)
-Beware of immitators!
-Not in stores!

We are not responsible for any physical harm, damage, or
medical bills you may recieve while using our product. We are
also not responsible for an additional billing charges applied to
your credit card.

1-555-8675-309

Mastercard

Wild Boar has appeared!

Wild Boar

L: 30

Go Cupcake!

Cupcake

L: 27

Cupcake, use slash!

Wild Boar charges, confusing cupcake!

Cupcake is confused... it hurts itself in confusion

Cupcake is no longer confused!

Cupcake uses HADOUKEN!!!

Wild Boar got knocked out of the dual area

To Be Continued

ActionScript [AS3]

Section 1
//MainTimeline (StrandedGamersEp2_fla.MainTimeline) package StrandedGamersEp2_fla { import flash.events.*; import flash.display.*; import flash.text.*; public dynamic class MainTimeline extends MovieClip { public var lbar:MovieClip; public var B_Play:SimpleButton; public var lpc:TextField; public var ReplayBtn:SimpleButton; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 4535, frame4536); } public function PLAYMOVIE(_arg1:MouseEvent):void{ this.gotoAndPlay(3); } function frame1(){ this.stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PL_LOADING); } function frame2(){ B_Play.addEventListener(MouseEvent.MOUSE_DOWN, PLAYMOVIE); } function frame4536(){ ReplayBtn.addEventListener(MouseEvent.CLICK, onClick); stop(); } public function PL_LOADING(_arg1:ProgressEvent):void{ var _local2:Number; _local2 = ((_arg1.bytesLoaded / _arg1.bytesTotal) * 100); lbar.scaleX = (_local2 / 100); lpc.text = (int(_local2) + "%"); if (_local2 == 100){ this.gotoAndStop(2); }; } public function onClick(_arg1:MouseEvent):void{ gotoAndPlay(3); } } }//package StrandedGamersEp2_fla
Section 2
//VCam_AS3_3 (StrandedGamersEp2_fla.VCam_AS3_3) package StrandedGamersEp2_fla { import flash.events.*; import flash.display.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.media.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class VCam_AS3_3 extends MovieClip { public var sH:Number; public var rp:Point; public var sW:Number; public var myBitmapData:BitmapData; public var bounds_obj:Object; public var camH:Number; public var camW:Number; public var bmp:Bitmap; public var oldScaleMode:String; public function VCam_AS3_3(){ addFrameScript(0, frame1); } public function set scaleX2(_arg1:Number):void{ setProperty2("scaleX", _arg1); } function frame1(){ visible = false; oldScaleMode = stage.scaleMode; stage.scaleMode = "exactFit"; sW = stage.stageWidth; sH = stage.stageHeight; stage.scaleMode = oldScaleMode; bounds_obj = this.getBounds(this); camH = bounds_obj.height; camW = bounds_obj.width; rp = new Point(x, y); addEventListener(Event.ENTER_FRAME, camControl); addEventListener(Event.REMOVED_FROM_STAGE, reset); myBitmapData = new BitmapData(sW, sH, true, 0); bmp = new Bitmap(myBitmapData); camControl(); stage.addChild(bmp); } public function set x2(_arg1:Number):void{ var _local2:Point; _local2 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.x = (parent.x + (_arg1 - _local2.x)); } public function get rotation2():Number{ return (parent.rotation); } public function camControl(... _args):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; parent.visible = true; rp.x = x; rp.y = y; _local2 = (camH * scaleY); _local3 = (camW * scaleX); _local4 = (sH / _local2); _local5 = (sW / _local3); x2 = ((_local3 / 2) * _local5); y2 = ((_local2 / 2) * _local4); scaleX2 = _local5; scaleY2 = _local4; rotation2 = -(rotation); myBitmapData.lock(); myBitmapData.fillRect(myBitmapData.rect, 0); myBitmapData.unlock(); myBitmapData.draw(stage); bmp.filters = this.filters; bmp.transform.colorTransform = this.transform.colorTransform; parent.visible = false; } public function set scaleY2(_arg1:Number):void{ setProperty2("scaleY", _arg1); } public function get scaleX2():Number{ return (parent.scaleX); } public function get x2():Number{ var _local1:Point; _local1 = parent.parent.globalToLocal(parent.localToGlobal(rp)); return (_local1.x); } public function setProperty2(_arg1:String, _arg2:Number):void{ var _local3:Point; var _local4:Point; _local3 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent[_arg1] = _arg2; _local4 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.x = (parent.x - (_local4.x - _local3.x)); parent.y = (parent.y - (_local4.y - _local3.y)); } public function set y2(_arg1:Number):void{ var _local2:Point; _local2 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.y = (parent.y + (_arg1 - _local2.y)); } public function reset(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, camControl); removeEventListener(Event.REMOVED_FROM_STAGE, reset); stage.removeChild(bmp); myBitmapData.dispose(); bmp = null; parent.scaleX = 1; parent.scaleY = 1; parent.x = 0; parent.y = 0; parent.rotation = 0; parent.visible = true; } public function get scaleY2():Number{ return (parent.scaleY); } public function get y2():Number{ var _local1:Point; _local1 = parent.parent.globalToLocal(parent.localToGlobal(rp)); return (_local1.y); } public function set rotation2(_arg1:Number):void{ setProperty2("rotation", _arg1); } } }//package StrandedGamersEp2_fla

Library Items

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Instance Names

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"lbar"Frame 1Symbol 5 MovieClip
"lpc"Frame 2Symbol 7 EditableText
"B_Play"Frame 2Symbol 14 Button
"ReplayBtn"Frame 4536Symbol 201 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/12/55551/info.shtml
Created: 20/4 -2019 08:51:54 Last modified: 20/4 -2019 08:51:54 Server time: 14/05 -2024 17:28:35