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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/35055233?noj=FRM35055233-8DC" width="1" height="1"></div>

The Halloween Hunt.swf

This is the info page for
Flash #55641

(Click the ID number above for more basic data on this flash file.)


Text
www.eviludy.net

www.eviludy.net

www.armorgames.com

www.armorgames.com

Eviludy Entertainment Presents

An halloween 2006 special

Start new Game

Start new Game

Load Saved Game

Load Saved Game

How to Play

How to Play

Play more Games

Play more Games

More Halloween Games

More Halloween Games

Author's Website

Author's Website

Halloween Hunt

Watch the Credits

Watch the Credits

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Go Back.

<p align="right"><font face="Ghostly" size="18" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Happy Halloween from </b><font color="#ff9900"><a href="http://www.armorgames.com" target = "_blank"><b>Armor Games</b></a><font face="Arial" size="14"><b>,</b></font></font></font></p>

<p align="right"><font face="Ghostly" size="18" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Newgrounds and </b><font color="#ff9900"><a href="http://www.eviludy.net" target = "_blank"><b>EviLudy Entertainment</b></a><font face="Arial" size="14"><a href="http://www.eviludy.net" target = "_blank"><b>!</b></a></font></font></font></p>

Click here to skip

Click here to skip

Eviludy Entertainment

Ludes G

Halloween 1996...

Murder.

But ...
10 years later

Halloween 2006...

In Treasured
Memories of
DIEDERIK JAN-PIETER
REZELMAN
Called to rest 31st
oktober 2006.
Aged 16 years.

In Treasured
Memories of
DIEDERIK JAN-PIETER
REZELMAN
Called to rest 31st
oktober 2006.
Aged 16 years.

You were given a chance for Revenge?

Ten years ago...
You were killed by your own father. On the eve of Halloween 1996.
Now it is Halloween 2006, and you are given a chance to redeem
yourself. You must travel to the Dark City.
That is where your father currently resides. Through the cemetery,
mausoleum and haunted woods to find the dark city. But beware!
The way is guarded by three dragons and many other dangers!

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Main Menu

Buy Stats

Buy Stats

Buy Skills

Buy Skills

Buy Skills

Manage Weapons

Manage Weapons

Save Game

Save Game

Close Menu

Close Menu

Use the menu on the right hand side to browse the menu.

Random battle Meter:

Not looking
for trouble.

Bring it on,
Losers!

Random battle Meter:

Stats

Buy +1 Battlelevel

Buy +1 Power

Buy +1 Vitality

Buy +1 Mana

Buy +1 Magic

Buy more stats:

Cost:

Current:

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Skills

Select a Skill to Buy

combo

Cost 150 coins

cross-slash

Cost 250 coins

haunted

cost 500 coins

Concentration

Recovery

Your Defence

cost 250 coins

Maximum

Cost 1500 coins

Limit

Cost 2500 coins

Overdrive

cost 5000 coins

Weapons

Activate new weapon:

Weapon level 0.

Weapon level 1.

Weapon level 2.

Weapon level 3.

Weapon level 4.

Weapon level 5.

You can activate this weapon.

You can't activate this weapon yet.

Save Game

You are currently not located at a save point.

Select a slot below to save:

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Game Saved!

The Cemetery Hill

ACT I

The inside of the Mausoleum

ACT II

The haunted Woods

ACT III

The Dark City

ACT IV

Father.

Final Boss

"Hello, Dad."

X

I

II

III

IV

B

Your health:

Your energy:

Your health:

Your energy:

Physical Attack -

Magical Attack -

Learned Skills -

Escape from Battle -

Combo -

Cross Slash -

Haunted -

More skills... -

Concentration -

Recovery -

Your Defence -

Maximum -

Limit -

Overdrive -

Go Back -

PLEASE WAIT

PLEASE WAIT

Your Level:

Halloween Coins:

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Press ESC to open the menu.

Press ESCAPE to go back to the main Menu.

Press ENTER to go back to the last checkpoint.

The Halloween Hunt
Copyright 2006 - EviLudy Entertainment

Director
Ludes G

Brought to you by
ArmorGames.com & Newgrounds.com

Art and Animation
Ludes G

Programming
Ludes G

With help from
Tonypa

Music planning & supervision
Rosalie Prins

Menu Music
"Liberi Lunerum" by Smartpoetic

Intro movie Music
"A cold Wind" by DrZonka

Cemetery Music
"FF7-Vincent" by RequiemZero

Mausoleum Music
"The Temple of Time" by Bezo

Haunted woods Music
"The Cliffhanger" by DrZonka

Dark City Music
"DSZ Suite No.3 in B minor" by Distortzion

Final Battle Music
"March Into Heaven" by MusicalSerenuity

Credits Music
"Lilium" by Distortzion

Special Thanks
Rosalie Prins

Special Thanks
Tonypa

Special Thanks
Benjamin Gruenbaum

Special Thanks
Daniel McNeely

Special Thanks
Tom Fulp

Special Thanks
Edvin Candon

Thank you for Playing this game!

The End.

Back

Back

Next

Next

Our pumpkin man:

There goes our hero. Our undead hero.
The undead pumkin man has only one memory of his previous life: He was murdered by his father.
You will guide our hero to his old father to settle the score. You can move the pumkin man by the
arrow keys (UP, DOWN, LEFT and RIGHT)
You can turn off the sound in the right-mouse menu.

Let's do BATTLE!

Every once in a while, the screen will flash and battle will start on a random basis. Before a battle starts,
your health and energy are automatically refilled. The turnbased battle engine always gives you the first
turn. You can do an attack based on your POWER stat (physical attack), based on your MAGIC stat (magical
attack), you can escape or you can do a special skill, such as heal yourself or a super attack. These skills cost
energy. If energy runs out, you can't use them untill the next battle. If your health runs out, the game is over
and you lost. Or you can win the battle.

200/200

50/50

Hello!

The in-game Menu

By pressing the ESC button while you are not in a battle, you will reach a menu featuruing all buttons
shown above. The "Close Menu" button pretty much closes the menu and lets you go back to the game.
There are 4 save slots to save your game to IF you are located on a save point.
You can spend the halloween coins you've found/and or won on increasing your stats in the buy stats menu
and you can buy new skills for battle in the buy skills menu.
There are also five more powerful weapons to find throughout the game. You can equip them in the Manage
Weapons menu.

Buy Stats

Buy Skills

Manage Weapons

Save Game

Close Menu

Items, Keys, Locked doors and Save Points

Items can be found everywhere. Items you can find are gold coins (which you can spend on stats and skills)
weapons (which you can equip to deal more damage) and Keys. If you pick up a key, somewhere in another
map a passageway that used to be closed opens up, so you can proceed to the next area.
The blue crystal item is a save point. If you make direct contact to a save point and press ESC, you can use
the save option in the menu to save your game to one of the 4 slots so you can continiue some other time.
NOTE: TO BE ABLE TO SAVE YOUR GAME YOU MUST CHANGE THE LOCAL STORAGE SETTINGS (RIGHT CLICK
> SETTINGS) TO AT LEAST 1 MB OR YOUR GAME WILL NOT BE SAVED PROPERLY.

Stats

The affection your stats have:
Battle Level: Affects physical damage, magical damage, amout of health and amount of energy.
Power: Affects physical damage and skill damage.
Magic: Affects magical damage and skill damage.
Vitality: Affects the amount of health you have in battle.
Mana: Affects the amount of energy you have in battle.
This are all positive (increasing) effects.

Other systems

If you open up the in-game menu by pressing the ESC button, you will see a bar that says "Random Battle
Meter." You can adjust this  bar by dragging the knob above it. If you drag it more to the right, you will get
less battles in the game (less danger but also less coints to win.) and if you drag it more to the left, you will
get more battles. (More danger but also more coins.)
There also is an autosave function. As soon as you leave a map, your game is autosaved.
So if you get killed like the dog you are, you can continiue playing without losing too much.

Strategy Help

Tip A)
Don't spend all your coins on stats! You need to buy battle levels as well!
Tip B)
Before proceeding to the mausoleum, be sure to purchase the 'recovery' skill.
Tip C)
If you can't beat a boss, then don't give up but earn some cash and buy more stats.
Tip D)
Once you are up against the Red Dragon, use a combination of the concentration  and overdrive skill.
Tip E)
The final boss is hard. You're going to need a lot of vitality. And keep all other tips in mind.

ActionScript [AS1/AS2]

Frame 1
function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button5(obj, item) { getURL ("http://newgrounds.com/collection/halloween2006.html", "_blank"); } function button6(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function button7(obj, item) { sfx1 = new Sound(); sfx1.attachSound("sfx1"); sfx1.start(); sfx1.setVolume(0); } function button8(obj, item) { sfx1 = new Sound(); sfx1.attachSound("sfx1"); sfx1.start(); sfx1.setVolume(100); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Graphic Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Graphic Quality", button2)); cm.customItems.push(new ContextMenuItem("High Graphic Quality", button3)); cm.customItems.push(new ContextMenuItem("Author's Site!", button4)); cm.customItems.push(new ContextMenuItem("More halloween stuff!", button5)); cm.customItems.push(new ContextMenuItem("Play More games!", button6)); cm.customItems.push(new ContextMenuItem("Turn sound off", button7)); cm.customItems.push(new ContextMenuItem("Turn sound on", button8)); cm.customItems[3].separatorBefore = true; cm.customItems[6].separatorBefore = true; _root.menu = cm;
Instance of Symbol 196 MovieClip in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 65
stop();
Frame 82
stop();
Frame 290
so = SharedObject.getLocal("save"); so.flush(15000000); stop();
Frame 291
mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot1"); _root.existance_1 = mySharedObject.data.existance; if (_root.existance_1 == 5) { _root.area_1 = mySharedObject.data.area; _root.battlelevel_1 = mySharedObject.data.battlelevel; _root.points_1 = mySharedObject.data.points; _root.slotText1 = ((((("Slot 1: Act " + _root.area_1) + ", Battle Level ") + _root.battlelevel_1) + ", ") + _root.points_1) + " Halloween coins."; } else { _root.slotText1 = "Slot 1: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot2"); _root.existance_2 = mySharedObject.data.existance; if (_root.existance_2 == 5) { _root.area_2 = mySharedObject.data.area; _root.battlelevel_2 = mySharedObject.data.battlelevel; _root.points_2 = mySharedObject.data.points; _root.slotText2 = ((((("Slot 2: Act " + _root.area_2) + ", Battle Level ") + _root.battlelevel_2) + ", ") + _root.points_2) + " Halloween coins."; } else { _root.slotText2 = "Slot 2: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot3"); _root.existance_3 = mySharedObject.data.existance; if (_root.existance_3 == 5) { _root.area_3 = mySharedObject.data.area; _root.battlelevel_3 = mySharedObject.data.battlelevel; _root.points_3 = mySharedObject.data.points; _root.slotText3 = ((((("Slot 3: Act " + _root.area_3) + ", Battle Level ") + _root.battlelevel_3) + ", ") + _root.points_3) + " Halloween coins."; } else { _root.slotText3 = "Slot 3: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot4"); _root.existance_4 = mySharedObject.data.existance; if (_root.existance_4 == 5) { _root.area_4 = mySharedObject.data.area; _root.battlelevel_4 = mySharedObject.data.battlelevel; _root.points_4 = mySharedObject.data.points; _root.slotText4 = ((((("Slot 4: Act " + _root.area_4) + ", Battle Level ") + _root.battlelevel_4) + ", ") + _root.points_4) + " Halloween coins."; } else { _root.slotText4 = "Slot 4: Empty Slot."; } stop();
Frame 364
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Frame 365
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(90);
Frame 366
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(85);
Frame 367
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(80);
Frame 368
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(75);
Frame 369
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(70);
Frame 370
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(65);
Frame 371
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(60);
Frame 372
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(55);
Frame 373
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Frame 374
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(45);
Frame 375
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(40);
Frame 376
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(35);
Frame 377
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(30);
Frame 378
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(25);
Frame 379
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(20);
Frame 380
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(15);
Frame 381
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(10);
Frame 382
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(5);
Frame 383
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(100); stopAllSounds();
Frame 384
_root.loadinggame = false; gotoAndPlay (385);
Instance of Symbol 196 MovieClip in Frame 385
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 4270
gotoAndStop (4271);
Frame 4271
if (_root.loadinggame == false) { _root.dragStore = 178.3; myMap1 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 21], [20, 0, 14, 9, 9, 9, 9, 9, 9, 9, 9, 15, 0, 21], [20, 0, 10, 7, 7, 7, 7, 7, 7, 7, 7, 10, 0, 21], [20, 0, 10, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 23], [20, 0, 16, 9, 9, 12, 2, 2, 13, 9, 9, 17, 0, 32], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23], [30, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 31]]; myMap2 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 21], [20, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 21], [20, 3, 0, 4, 0, 4, 0, 0, 4, 0, 4, 0, 3, 21], [22, 3, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 3, 21], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 21], [22, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 21], [30, 18, 18, 18, 18, 24, 34, 34, 26, 18, 18, 18, 18, 31]]; myMap3 = [[28, 19, 19, 19, 19, 25, 35, 35, 27, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 25, 43, 43, 27, 19, 19, 19, 19, 19, 19, 19, 19, 19, 25, 36, 36, 27, 19, 19, 19, 19, 29], [20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 14, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 15, 0, 21], [20, 0, 10, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 10, 0, 21], [20, 0, 10, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 10, 0, 21], [20, 0, 16, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 12, 0, 13, 17, 0, 21], [20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [30, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 31]]; myMap4 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 21], [20, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 21], [20, 3, 0, 4, 0, 4, 0, 0, 4, 0, 4, 0, 3, 21], [20, 3, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 3, 23], [20, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38], [20, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 23], [30, 18, 18, 18, 18, 24, 37, 37, 26, 18, 18, 18, 18, 31]]; myMap5 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 21], [20, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 21], [22, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 21], [39, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 21], [22, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 21], [30, 18, 18, 18, 18, 24, 40, 40, 26, 18, 18, 18, 18, 31]]; myMap6 = [[28, 19, 19, 19, 19, 25, 41, 41, 27, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 1, 0, 0, 11, 2, 2, 11, 0, 0, 1, 0, 21], [20, 0, 0, 0, 0, 10, 2, 2, 10, 0, 0, 0, 0, 21], [20, 0, 14, 9, 9, 17, 2, 2, 16, 9, 9, 15, 0, 21], [20, 0, 10, 7, 7, 7, 2, 2, 7, 7, 7, 10, 0, 21], [20, 0, 10, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 21], [20, 0, 10, 6, 6, 6, 2, 2, 6, 6, 6, 10, 0, 21], [20, 0, 10, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 21], [20, 0, 10, 7, 7, 7, 2, 2, 7, 7, 7, 10, 0, 21], [20, 0, 10, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 21], [20, 0, 10, 6, 6, 6, 2, 2, 6, 6, 6, 10, 0, 21], [20, 0, 10, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 21], [20, 0, 10, 7, 7, 7, 2, 2, 7, 7, 7, 10, 0, 21], [20, 0, 10, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 21], [20, 0, 10, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 21], [20, 0, 10, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 21], [20, 0, 16, 9, 9, 9, 9, 9, 9, 9, 9, 17, 0, 21], [20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 21], [30, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 31]]; myMap7 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 21], [20, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 0, 0, 21], [30, 18, 18, 18, 18, 24, 42, 42, 26, 18, 18, 18, 18, 31]]; myMap8 = [[64, 65, 65, 65, 66, 81, 81, 67, 65, 65, 65, 68], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 62, 56, 56, 56, 56, 62, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 62, 56, 56, 56, 56, 62, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 62, 56, 56, 56, 56, 62, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 62, 56, 56, 56, 56, 62, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [73, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 72]]; 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myMap18 = [[100, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 117, 103, 102], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 108, 95, 108, 96, 108, 95, 108, 96, 108, 95, 108, 96, 108, 95, 108, 96, 108, 95, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 95, 108, 96, 108, 95, 108, 96, 108, 95, 108, 96, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 96, 108, 1, 99, 99, 99, 99, 99, 99, 99, 99, 99, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 96, 108, 108, 108, 108, 108, 108, 95, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 95, 108, 108, 108, 108, 108, 108, 96, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 96, 108, 108, 108, 108, 108, 108, 95, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 95, 108, 108, 108, 108, 108, 108, 96, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 96, 108, 108, 108, 108, 108, 108, 95, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 108, 95, 108, 108, 108, 108, 108, 108, 96, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [101, 165, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58], [104, 99, 116, 99, 99, 99, 99, 99, 99, 99, 99, 106, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58]]; myMap19 = [[147, 138, 138, 138, 154, 154, 138, 138, 138, 148], [139, 167, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 121, 127, 119, 119, 127, 121, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 121, 127, 119, 119, 127, 121, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; myMap20 = [[147, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 151, 151, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 148], [139, 123, 122, 123, 122, 123, 122, 123, 122, 123, 126, 119, 119, 126, 122, 123, 122, 123, 122, 123, 122, 123, 122, 123, 140], [139, 122, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 122, 140], [139, 123, 119, 133, 128, 128, 128, 128, 128, 128, 131, 119, 119, 132, 128, 128, 128, 128, 128, 128, 128, 128, 134, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 121, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 121, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 121, 121, 121, 121, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 126, 119, 130, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 130, 126, 140], [156, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 157], [156, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 157], [139, 126, 119, 130, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 130, 126, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 121, 119, 119, 119, 119, 121, 121, 121, 121, 119, 119, 119, 119, 119, 119, 121, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 135, 128, 128, 128, 128, 128, 128, 131, 119, 119, 132, 128, 128, 128, 128, 128, 128, 128, 128, 136, 123, 140], [139, 122, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 122, 140], [139, 123, 122, 123, 122, 123, 122, 123, 122, 123, 126, 119, 119, 126, 122, 123, 122, 123, 122, 123, 122, 123, 122, 123, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 155, 155, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; myMap21 = [[147, 138, 138, 138, 138, 138, 138, 138, 138, 148], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 133, 128, 128, 128, 128, 134, 119, 140], [139, 119, 129, 125, 119, 119, 125, 130, 119, 140], [139, 119, 129, 119, 119, 119, 119, 119, 119, 159], [139, 119, 129, 119, 119, 119, 119, 119, 119, 159], [139, 119, 129, 125, 119, 119, 125, 130, 119, 140], [139, 119, 135, 128, 128, 128, 128, 136, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; myMap22 = [[147, 138, 138, 138, 138, 138, 138, 138, 138, 148], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 133, 128, 128, 128, 128, 134, 119, 140], [139, 119, 130, 125, 119, 119, 125, 129, 119, 140], [160, 119, 119, 119, 119, 119, 119, 129, 119, 140], [160, 119, 119, 119, 119, 119, 119, 129, 119, 140], [139, 119, 130, 125, 119, 119, 125, 129, 119, 140], [139, 119, 135, 128, 128, 128, 128, 136, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; myMap23 = [[100, 103, 103, 103, 103, 103, 103, 103, 103, 102], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 152, 153, 0, 0, 153, 152, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 0, 0, 0, 162, 97, 0, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 152, 153, 0, 0, 153, 152, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [104, 99, 99, 99, 161, 161, 99, 99, 99, 106]]; game = {tileW:40, tileH:40, currentMap:1, visx:14, visy:6, centerx:300, centery:150, points:0}; char = {xtile:2, ytile:2, speed:4, width:30, height:20}; myItems = [[0], [[1, 2, 3]], [[11, 4, 3], [1, 2, 3], [2, 7, 3]], [[2, 3, 3], [2, 3, 4], [2, 4, 3], [2, 4, 4]], [[1, 2, 3]], [[1, 2, 3]], [[12, 10, 15], [4, 3, 15]], [[1, 2, 3]], [[3, 2, 1], [3, 9, 1]], [[13, 11, 12], [5, 12, 12], [3, 9, 8], [3, 9, 14], [3, 14, 8], [3, 14, 14]], [[6, 5, 5]], [[7, 3, 5]], [[1, 2, 3]], [[1, 2, 3]], [[2, 2, 3], [2, 9, 3]], [[2, 1, 3], [2, 10, 3], [2, 1, 8], [2, 10, 8]], [0], [[14, 28, 3], [8, 28, 4]], [[3, 1, 1], [3, 20, 1], [3, 20, 12], [3, 1, 26], [3, 10, 26], [3, 10, 12]], [[1, 1, 1], [1, 8, 1]], [[2, 7, 6], [2, 12, 6]], [[9, 5, 5], [2, 1, 1], [2, 8, 1]], [[10, 5, 5], [2, 1, 1], [2, 8, 1]], [[15, 4, 4], [3, 1, 1], [3, 8, 1]]]; } if (_root.loadinggame == true) { myMap1 = _root.myMap1l; myMap2 = _root.myMap2l; myMap3 = _root.myMap3l; myMap4 = _root.myMap4l; myMap5 = _root.myMap5l; myMap6 = _root.myMap6l; myMap7 = _root.myMap7l; myMap8 = _root.myMap8l; myMap9 = _root.myMap9l; myMap10 = _root.myMap10l; myMap11 = _root.myMap11l; myMap12 = _root.myMap12l; myMap13 = _root.myMap13l; myMap14 = _root.myMap14l; myMap15 = _root.myMap15l; myMap16 = _root.myMap16l; myMap17 = _root.myMap17l; myMap18 = _root.myMap18l; myMap19 = _root.myMap19l; myMap20 = _root.myMap20l; myMap21 = _root.myMap21l; myMap22 = _root.myMap22l; myMap23 = _root.myMap23l; myItems = _root.myItemsl; if (_root.area == 1) { _root.actfades.gotoAndStop(1); } if (_root.area == 2) { _root.actfades.gotoAndStop(2); } if (_root.area == 3) { _root.actfades.gotoAndStop(3); } if (_root.area == 4) { _root.actfades.gotoAndStop(4); } game = {tileW:40, tileH:40, currentMap:_root.gamemap, visx:14, visy:6, centerx:300, centery:150, points:_root.points}; char = {xtile:_root.xtiler + 1, ytile:_root.ytiler + 1, speed:4, width:30, height:20}; } function saveFunction1() { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot1"); mySharedObject.data.battlelevel = _root.battlelevel; mySharedObject.data.weaponpower = _root.weaponpower; mySharedObject.data.price1 = _root.price1; mySharedObject.data.price2 = _root.price2; mySharedObject.data.price3 = _root.price3; mySharedObject.data.price4 = _root.price4; mySharedObject.data.price5 = _root.price5; mySharedObject.data.area = _root.area; mySharedObject.data.power = _root.power; mySharedObject.data.vitality = _root.vitality; mySharedObject.data.magic = _root.magic; mySharedObject.data.mana = _root.mana; mySharedObject.data.weaponlvl1 = _root.weaponlvl1; mySharedObject.data.weaponlvl2 = _root.weaponlvl2; mySharedObject.data.weaponlvl3 = _root.weaponlvl3; mySharedObject.data.weaponlvl4 = _root.weaponlvl4; mySharedObject.data.weaponlvl5 = _root.weaponlvl5; mySharedObject.data.skill1 = _root.skill1; mySharedObject.data.skill2 = _root.skill2; mySharedObject.data.skill3 = _root.skill3; mySharedObject.data.skill4 = _root.skill4; mySharedObject.data.skill5 = _root.skill5; mySharedObject.data.skill6 = _root.skill6; mySharedObject.data.skill7 = _root.skill7; mySharedObject.data.skill8 = _root.skill8; mySharedObject.data.skill9 = _root.skill9; mySharedObject.data.points = _root.points; mySharedObject.data.ytiler = _root.ytiler; mySharedObject.data.xtiler = _root.xtiler; mySharedObject.data.gamemap = _root.gamemap; mySharedObject.data.myMap1 = _root.myMap1; mySharedObject.data.myMap2 = _root.myMap2; mySharedObject.data.myMap3 = _root.myMap3; mySharedObject.data.myMap4 = _root.myMap4; mySharedObject.data.myMap5 = _root.myMap5; mySharedObject.data.myMap6 = _root.myMap6; mySharedObject.data.myMap7 = _root.myMap7; mySharedObject.data.myMap8 = _root.myMap8; mySharedObject.data.myMap9 = _root.myMap9; mySharedObject.data.myMap10 = _root.myMap10; mySharedObject.data.myMap11 = _root.myMap11; mySharedObject.data.myMap12 = _root.myMap12; mySharedObject.data.myMap13 = _root.myMap13; mySharedObject.data.myMap14 = _root.myMap14; mySharedObject.data.myMap15 = _root.myMap15; mySharedObject.data.myMap16 = _root.myMap16; mySharedObject.data.myMap17 = _root.myMap17; mySharedObject.data.myMap18 = _root.myMap18; mySharedObject.data.myMap19 = _root.myMap19; mySharedObject.data.myMap20 = _root.myMap20; mySharedObject.data.myMap21 = _root.myMap21; mySharedObject.data.myMap22 = _root.myMap22; mySharedObject.data.myMap23 = _root.myMap23; mySharedObject.data.myItems = _root.myItems; mySharedObject.data.dragStore = _root.dragStore; mySharedObject.data.existance = 5; mySharedObject.flush(); } function saveFunction2() { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot2"); mySharedObject.data.battlelevel = _root.battlelevel; mySharedObject.data.weaponpower = _root.weaponpower; mySharedObject.data.price1 = _root.price1; mySharedObject.data.price2 = _root.price2; mySharedObject.data.price3 = _root.price3; mySharedObject.data.price4 = _root.price4; mySharedObject.data.price5 = _root.price5; mySharedObject.data.area = _root.area; mySharedObject.data.power = _root.power; mySharedObject.data.vitality = _root.vitality; mySharedObject.data.magic = _root.magic; mySharedObject.data.mana = _root.mana; mySharedObject.data.weaponlvl1 = _root.weaponlvl1; mySharedObject.data.weaponlvl2 = _root.weaponlvl2; mySharedObject.data.weaponlvl3 = _root.weaponlvl3; mySharedObject.data.weaponlvl4 = _root.weaponlvl4; mySharedObject.data.weaponlvl5 = _root.weaponlvl5; mySharedObject.data.skill1 = _root.skill1; mySharedObject.data.skill2 = _root.skill2; mySharedObject.data.skill3 = _root.skill3; mySharedObject.data.skill4 = _root.skill4; mySharedObject.data.skill5 = _root.skill5; mySharedObject.data.skill6 = _root.skill6; mySharedObject.data.skill7 = _root.skill7; mySharedObject.data.skill8 = _root.skill8; mySharedObject.data.skill9 = _root.skill9; mySharedObject.data.points = _root.points; mySharedObject.data.ytiler = _root.ytiler; mySharedObject.data.xtiler = _root.xtiler; mySharedObject.data.gamemap = _root.gamemap; mySharedObject.data.myMap1 = _root.myMap1; mySharedObject.data.myMap2 = _root.myMap2; mySharedObject.data.myMap3 = _root.myMap3; mySharedObject.data.myMap4 = _root.myMap4; mySharedObject.data.myMap5 = _root.myMap5; mySharedObject.data.myMap6 = _root.myMap6; mySharedObject.data.myMap7 = _root.myMap7; mySharedObject.data.myMap8 = _root.myMap8; mySharedObject.data.myMap9 = _root.myMap9; mySharedObject.data.myMap10 = _root.myMap10; mySharedObject.data.myMap11 = _root.myMap11; mySharedObject.data.myMap12 = _root.myMap12; mySharedObject.data.myMap13 = _root.myMap13; mySharedObject.data.myMap14 = _root.myMap14; mySharedObject.data.myMap15 = _root.myMap15; mySharedObject.data.myMap16 = _root.myMap16; mySharedObject.data.myMap17 = _root.myMap17; mySharedObject.data.myMap18 = _root.myMap18; mySharedObject.data.myMap19 = _root.myMap19; mySharedObject.data.myMap20 = _root.myMap20; mySharedObject.data.myMap21 = _root.myMap21; mySharedObject.data.myMap22 = _root.myMap22; mySharedObject.data.myMap23 = _root.myMap23; mySharedObject.data.myItems = _root.myItems; mySharedObject.data.dragStore = _root.dragStore; mySharedObject.data.existance = 5; mySharedObject.flush(); } function saveFunction3() { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot3"); mySharedObject.data.battlelevel = _root.battlelevel; mySharedObject.data.weaponpower = _root.weaponpower; mySharedObject.data.price1 = _root.price1; mySharedObject.data.price2 = _root.price2; mySharedObject.data.price3 = _root.price3; mySharedObject.data.price4 = _root.price4; mySharedObject.data.price5 = _root.price5; mySharedObject.data.area = _root.area; mySharedObject.data.power = _root.power; mySharedObject.data.vitality = _root.vitality; mySharedObject.data.magic = _root.magic; mySharedObject.data.mana = _root.mana; mySharedObject.data.weaponlvl1 = _root.weaponlvl1; mySharedObject.data.weaponlvl2 = _root.weaponlvl2; mySharedObject.data.weaponlvl3 = _root.weaponlvl3; mySharedObject.data.weaponlvl4 = _root.weaponlvl4; mySharedObject.data.weaponlvl5 = _root.weaponlvl5; mySharedObject.data.skill1 = _root.skill1; mySharedObject.data.skill2 = _root.skill2; mySharedObject.data.skill3 = _root.skill3; mySharedObject.data.skill4 = _root.skill4; mySharedObject.data.skill5 = _root.skill5; mySharedObject.data.skill6 = _root.skill6; mySharedObject.data.skill7 = _root.skill7; mySharedObject.data.skill8 = _root.skill8; mySharedObject.data.skill9 = _root.skill9; mySharedObject.data.points = _root.points; mySharedObject.data.ytiler = _root.ytiler; mySharedObject.data.xtiler = _root.xtiler; mySharedObject.data.gamemap = _root.gamemap; mySharedObject.data.myMap1 = _root.myMap1; mySharedObject.data.myMap2 = _root.myMap2; mySharedObject.data.myMap3 = _root.myMap3; mySharedObject.data.myMap4 = _root.myMap4; mySharedObject.data.myMap5 = _root.myMap5; mySharedObject.data.myMap6 = _root.myMap6; mySharedObject.data.myMap7 = _root.myMap7; mySharedObject.data.myMap8 = _root.myMap8; mySharedObject.data.myMap9 = _root.myMap9; mySharedObject.data.myMap10 = _root.myMap10; mySharedObject.data.myMap11 = _root.myMap11; mySharedObject.data.myMap12 = _root.myMap12; mySharedObject.data.myMap13 = _root.myMap13; mySharedObject.data.myMap14 = _root.myMap14; mySharedObject.data.myMap15 = _root.myMap15; mySharedObject.data.myMap16 = _root.myMap16; mySharedObject.data.myMap17 = _root.myMap17; mySharedObject.data.myMap18 = _root.myMap18; mySharedObject.data.myMap19 = _root.myMap19; mySharedObject.data.myMap20 = _root.myMap20; mySharedObject.data.myMap21 = _root.myMap21; mySharedObject.data.myMap22 = _root.myMap22; mySharedObject.data.myMap23 = _root.myMap23; mySharedObject.data.myItems = _root.myItems; mySharedObject.data.dragStore = _root.dragStore; mySharedObject.data.existance = 5; mySharedObject.flush(); } function saveFunction4() { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot4"); mySharedObject.data.battlelevel = _root.battlelevel; mySharedObject.data.weaponpower = _root.weaponpower; mySharedObject.data.price1 = _root.price1; mySharedObject.data.price2 = _root.price2; mySharedObject.data.price3 = _root.price3; mySharedObject.data.price4 = _root.price4; mySharedObject.data.price5 = _root.price5; mySharedObject.data.area = _root.area; mySharedObject.data.power = _root.power; mySharedObject.data.vitality = _root.vitality; mySharedObject.data.magic = _root.magic; mySharedObject.data.mana = _root.mana; mySharedObject.data.weaponlvl1 = _root.weaponlvl1; mySharedObject.data.weaponlvl2 = _root.weaponlvl2; mySharedObject.data.weaponlvl3 = _root.weaponlvl3; mySharedObject.data.weaponlvl4 = _root.weaponlvl4; mySharedObject.data.weaponlvl5 = _root.weaponlvl5; mySharedObject.data.skill1 = _root.skill1; mySharedObject.data.skill2 = _root.skill2; mySharedObject.data.skill3 = _root.skill3; mySharedObject.data.skill4 = _root.skill4; mySharedObject.data.skill5 = _root.skill5; mySharedObject.data.skill6 = _root.skill6; mySharedObject.data.skill7 = _root.skill7; mySharedObject.data.skill8 = _root.skill8; mySharedObject.data.skill9 = _root.skill9; mySharedObject.data.points = _root.points; mySharedObject.data.ytiler = _root.ytiler; mySharedObject.data.xtiler = _root.xtiler; mySharedObject.data.gamemap = _root.gamemap; mySharedObject.data.myMap1 = _root.myMap1; mySharedObject.data.myMap2 = _root.myMap2; mySharedObject.data.myMap3 = _root.myMap3; mySharedObject.data.myMap4 = _root.myMap4; mySharedObject.data.myMap5 = _root.myMap5; mySharedObject.data.myMap6 = _root.myMap6; mySharedObject.data.myMap7 = _root.myMap7; mySharedObject.data.myMap8 = _root.myMap8; mySharedObject.data.myMap9 = _root.myMap9; mySharedObject.data.myMap10 = _root.myMap10; mySharedObject.data.myMap11 = _root.myMap11; mySharedObject.data.myMap12 = _root.myMap12; mySharedObject.data.myMap13 = _root.myMap13; mySharedObject.data.myMap14 = _root.myMap14; mySharedObject.data.myMap15 = _root.myMap15; mySharedObject.data.myMap16 = _root.myMap16; mySharedObject.data.myMap17 = _root.myMap17; mySharedObject.data.myMap18 = _root.myMap18; mySharedObject.data.myMap19 = _root.myMap19; mySharedObject.data.myMap20 = _root.myMap20; mySharedObject.data.myMap21 = _root.myMap21; mySharedObject.data.myMap22 = _root.myMap22; mySharedObject.data.myMap23 = _root.myMap23; mySharedObject.data.myItems = _root.myItems; mySharedObject.data.dragStore = _root.dragStore; mySharedObject.data.existance = 5; mySharedObject.flush(); } function autosave() { _root.auto_battlelevel = _root.battlelevel; _root.auto_weaponpower = _root.weaponpower; _root.auto_price1 = _root.price1; _root.auto_price2 = _root.price2; _root.auto_price3 = _root.price3; _root.auto_price4 = _root.price4; _root.auto_price5 = _root.price5; _root.auto_area = _root.area; _root.auto_power = _root.power; _root.auto_vitality = _root.vitality; _root.auto_magic = _root.magic; _root.auto_mana = _root.mana; _root.auto_weaponlvl1 = _root.weaponlvl1; _root.auto_weaponlvl2 = _root.weaponlvl2; _root.auto_weaponlvl3 = _root.weaponlvl3; _root.auto_weaponlvl4 = _root.weaponlvl4; _root.auto_weaponlvl5 = _root.weaponlvl5; _root.auto_skill1 = _root.skill1; _root.auto_skill2 = _root.skill2; _root.auto_skill3 = _root.skill3; _root.auto_skill4 = _root.skill4; _root.auto_skill5 = _root.skill5; _root.auto_skill6 = _root.skill6; _root.auto_skill7 = _root.skill7; _root.auto_skill8 = _root.skill8; _root.auto_skill9 = _root.skill9; _root.auto_points = _root.points; _root.auto_ytiler = _root.ytiler; _root.auto_xtiler = _root.xtiler; _root.auto_gamemap = _root.gamemap; _root.auto_myMap1 = _root.myMap1; _root.auto_myMap2 = _root.myMap2; _root.auto_myMap3 = _root.myMap3; _root.auto_myMap4 = _root.myMap4; _root.auto_myMap5 = _root.myMap5; _root.auto_myMap6 = _root.myMap6; _root.auto_myMap7 = _root.myMap7; _root.auto_myMap8 = _root.myMap8; _root.auto_myMap9 = _root.myMap9; _root.auto_myMap10 = _root.myMap10; _root.auto_myMap11 = _root.myMap11; _root.auto_myMap12 = _root.myMap12; _root.auto_myMap13 = _root.myMap13; _root.auto_myMap14 = _root.myMap14; _root.auto_myMap15 = _root.myMap15; _root.auto_myMap16 = _root.myMap16; _root.auto_myMap17 = _root.myMap17; _root.auto_myMap18 = _root.myMap18; _root.auto_myMap19 = _root.myMap19; _root.auto_myMap20 = _root.myMap20; _root.auto_myMap21 = _root.myMap21; _root.auto_myMap22 = _root.myMap22; _root.auto_myMap23 = _root.myMap23; _root.auto_myItems = _root.myItems; _root.auto_dragStore = _root.dragStore; } function buildMap(map) { _root.attachMovie("empty", "tiles", 1); _root.tiles.attachMovie("empty", "back", 0); game.halfvisx = int(game.visx / 2) - 20; game.halfvisy = int(game.visy / 2) - 30; game.mapwidth = map[0].length; game.mapheight = map.length; game.clip = _root.tiles; if (game.halfvisx > char.xtile) { var _local13 = char.xtile - game.halfvisx; var _local15 = 0; } else if (char.xtile > (game.mapwidth - game.halfvisx)) { var _local13 = game.mapwidth - char.xtile; var _local15 = 1; } if (game.halfvisy > char.ytile) { var _local12 = char.ytile - game.halfvisy; var _local14 = 0; } else if (char.ytile > ((game.mapheight - game.halfvisy) - 1)) { var _local12 = (game.mapheight - char.ytile) - 1; var _local14 = 1; } game.clip._x = game.centerx - (char.xtile * game.tileW); game.clip._y = game.centery - (char.ytile * game.tileH); char.xstep = char.x - ((_local13 + _local15) * game.tileW); char.ystep = char.y - ((_local12 + _local14) * game.tileH); var _local4 = char.ytile - game.halfvisy; while (_local4 <= ((char.ytile + game.halfvisy) + 1)) { var _local2 = char.xtile - game.halfvisx; while (_local2 <= ((char.xtile + game.halfvisx) + 1)) { var _local7 = (("t_" + _local4) + "_") + _local2; if ((((_local4 >= 0) and (_local2 >= 0)) and (_local4 <= (map.length - 1))) and (_local2 <= (map[0].length - 1))) { game[_local7] = new game["Tile" + map[_local4][_local2]](); } else { game[_local7] = new game.Tile4(); } game.clip.attachMovie("tile", _local7, (1 + (_local4 * 100)) + (_local2 * 2)); game.clip[_local7]._x = _local2 * game.tileW; game.clip[_local7]._y = _local4 * game.tileH; game.clip[_local7].gotoAndStop(game[_local7].frame); game.clip[_local7].cacheAsBitmap = true; _local2++; } _local4++; } var _local9 = map[0].length; var _local10 = map.length; char.clip.gotoAndStop(char.frame); var _local6 = 0; while (_local6 < _local10) { var _local3 = 0; while (_local3 < _local9) { var _local7 = (("t_" + _local6) + "_") + _local3; game[_local7] = new game["Tile" + map[_local6][_local3]](); if (game[_local7].walkable) { var _local5 = game.clip.back; } else { var _local5 = game.clip; } game[_local7].depth = (((_local6 * game.tileH) * 300) + (_local3 * game.tileW)) + 1; _local5.attachMovie("tile", _local7, game[_local7].depth); _local5[_local7]._x = (_local3 * game.tileW) + 20; _local5[_local7]._y = (_local6 * game.tileH) + 30; _local5[_local7].gotoAndStop(game[_local7].frame); _local5[_local7].cacheAsBitmap = true; _local3++; } _local6++; } game.items = myItems[game.currentMap]; _local6 = 0; while (_local6 < game.items.length) { var _local7 = (("item" + game.items[_local6][2]) + "_") + game.items[_local6][1]; game[_local7] = new game["Item" + game.items[_local6][0]](); game[_local7].position = _local6; game.clip.attachMovie("items", _local7, 11001 + _local6); game[_local7].clip = game.clip[_local7]; game[_local7].clip._x = (game.items[_local6][1] * game.tileW) + 20; game[_local7].clip._y = (game.items[_local6][2] * game.tileH) + 30; game[_local7].clip.gotoAndStop(game.items[_local6][0]); _local6++; } _root.points = game.points; game.clip.attachMovie("char", "char", 10000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) - 20; char.y = (char.ytile * game.tileW) - 20; char.width = char.clip._width / 2; char.height = (char.clip._height / 2) - 15; char.clip.gotoAndStop(char.frame); char.clip._x = char.x; char.clip._y = char.y; char.xstep = char.x; char.ystep = char.y; var _local11 = _root.char; keyPressed = _root.moveChar(_local11, 1, 0); keyPressed = _root.moveChar(_local11, -1, 0); } function moveChar(ob, dirx, diry) { if ((_root.fight_on == false) && (_root.menushow == false)) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.upleft && (ob.upright)) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (ob.downleft && (ob.downright)) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft && (ob.upleft)) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright && (ob.downright)) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (game[(("t_" + ob.ytile) + "_") + ob.xtile].savepoint and (ob == _root.char)) { _root.ytiler = ob.ytile; _root.xtiler = ob.xtile; _root.gamemap = game.currentMap; _root.savable = true; } else { _root.ytiler = ob.ytile; _root.xtiler = ob.xtile; _root.gamemap = game.currentMap; _root.savable = false; } game.clip._x = game.centerx - ob.x; game.clip._y = game.centery - ob.y; if (ob.xstep < (ob.x - game.tileW)) { var _local11 = Math.floor(ob.xstep / game.tileW) + 1; var _local7 = (_local11 + game.halfvisx) + 1; var _local5 = (_local11 - game.halfvisx) - 1; var _local3 = (ob.ytile - game.halfvisy) - 1; while (_local3 <= ((ob.ytile + game.halfvisy) + 1)) { changeTile(_local5, _local3, _local7, _local3, _root["myMap" + game.currentMap]); _local3++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.xstep > ob.x) { var _local11 = Math.floor(ob.xstep / game.tileW); var _local5 = (_local11 + game.halfvisx) + 1; var _local7 = (_local11 - game.halfvisx) - 1; var _local3 = (ob.ytile - game.halfvisy) - 1; while (_local3 <= ((ob.ytile + game.halfvisy) + 1)) { changeTile(_local5, _local3, _local7, _local3, _root["myMap" + game.currentMap]); _local3++; } ob.xstep = ob.xstep - game.tileW; } if (ob.ystep < (ob.y - game.tileH)) { var _local12 = Math.floor(ob.ystep / game.tileH) + 1; var _local8 = (_local12 + game.halfvisy) + 1; var _local6 = (_local12 - game.halfvisy) - 1; var _local3 = (ob.xtile - game.halfvisx) - 1; while (_local3 <= ((ob.xtile + game.halfvisx) + 1)) { changeTile(_local3, _local6, _local3, _local8, _root["myMap" + game.currentMap]); _local3++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.ystep > ob.y) { var _local12 = Math.floor(ob.ystep / game.tileH); var _local6 = (_local12 + game.halfvisy) + 1; var _local8 = (_local12 - game.halfvisy) - 1; var _local3 = (ob.xtile - game.halfvisx) - 1; while (_local3 <= ((ob.xtile + game.halfvisx) + 1)) { changeTile(_local3, _local6, _local3, _local8, _root["myMap" + game.currentMap]); _local3++; } ob.ystep = ob.ystep - game.tileH; } ob.depth = ((ob.y * 300) + ob.x) + 1; ob.clip.swapDepths(ob.depth); var _local4 = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (_local4 and (ob == _root.char)) { game.points = game.points + _local4.points; if (_local4.key == 0) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = ("You picked up " + _local4.points) + " halloween coins."; } itemkey = _local4.key; if (itemkey >= 1) { keyFunction(itemkey); } _root.points = game.points; removeMovieClip(_local4.clip); game.items[_local4.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } randomizecounter = Math.round(((_root.dragStore - 3.5) * 2) + 100); moveRandomizer = Math.round(Math.random() * randomizecounter); if (moveRandomizer == 75) { battleStart(); } return(true); } } function detectKeys() { var _local2 = _root.char; var _local3 = false; if (Key.isDown(39)) { _local3 = _root.moveChar(_local2, 1, 0); } else if (Key.isDown(37)) { _local3 = _root.moveChar(_local2, -1, 0); } else if (Key.isDown(38)) { _local3 = _root.moveChar(_local2, 0, -1); } else if (Key.isDown(40)) { _local3 = _root.moveChar(_local2, 0, 1); } if (!_local3) { _local2.clip.char.gotoAndStop(1); } else { _local2.clip.char.play(); } } function changeMap(ob) { var _local3 = []; var _local2 = 0; while (_local2 < game.items.length) { if (game.items[_local2]) { var _local5 = (("item" + game.items[_local2][2]) + "_") + game.items[_local2][1]; delete game[_local5]; _local3.push(game.items[_local2]); } _local2++; } myItems[game.currentMap] = _local3; var _local5 = (("t_" + ob.ytile) + "_") + ob.xtile; oldmap = game.currentMap; game.currentMap = game[_local5].newMap; newmap = game.currentMap; ob.ytile = game[_local5].newchary; ob.xtile = game[_local5].newcharx; ob.frame = ob.clip._currentframe; if ((oldmap == 7) && (newmap == 8)) { _root.area = 2; _root.concentrated = false; _root.battleMessage = "The first dragon!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; _root.enemylevel = 4; _root.enemyhealth = (_root.enemylevel * 70) + Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)); _root.enemypower = (_root.enemylevel * 3) + 2; _root.enemynumber = 8; _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1); } else if ((oldmap == 14) && (newmap == 15)) { _root.area = 3; _root.concentrated = false; _root.battleMessage = "The second dragon!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; _root.enemylevel = 6; _root.enemyhealth = (_root.enemylevel * 70) + Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)); _root.enemypower = (_root.enemylevel * 3) + 2; _root.enemynumber = 9; _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1); } else if ((oldmap == 18) && (newmap == 19)) { _root.area = 4; _root.concentrated = false; _root.battleMessage = "The final dragon!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; _root.enemylevel = 10; _root.enemyhealth = Math.round((_root.enemylevel * 70) + (Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)) * 2)); _root.enemypower = (_root.enemylevel * 3) + 3; _root.enemynumber = 10; _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1); } else if ((oldmap == 23) && (newmap == 23)) { _root.actfades.gotoAndStop(5); } else { autosave(); bounceMessages(); _root.poptimer1 = Math.round(_root.poptimeBasic / 4); _root.popmessage1 = "Checkpoint saved."; } buildMap(_root["myMap" + game.currentMap]); } function changeTile(xold, yold, xnew, ynew, map) { var _local3 = (("t_" + yold) + "_") + xold; var _local1 = (("t_" + ynew) + "_") + xnew; if ((((ynew >= 0) and (xnew >= 0)) and (ynew <= (map.length - 1))) and (xnew <= (map[0].length - 1))) { game[_local1] = new game["Tile" + map[ynew][xnew]](); game.clip[_local3]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = xnew * game.tileW; game.clip[_local1]._y = ynew * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[_local3]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } if (game[_local3].walkable == undefined) { return(undefined); } } function keyFunction(itemkey) { if (itemkey == 1) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the key to the Mausoleum."; myMap7 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 44, 45, 46, 47, 48, 93, 94, 51, 52, 53, 54, 55, 21], [20, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 0, 0, 21], [30, 18, 18, 18, 18, 24, 42, 42, 26, 18, 18, 18, 18, 31]]; } else if (itemkey == 2) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the second exit key."; myMap12 = [[64, 65, 89, 65, 68], [77, 56, 56, 56, 69], [77, 56, 59, 56, 69], [77, 56, 56, 56, 69], [73, 74, 88, 74, 72]]; } else if (itemkey == 3) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the third exit key."; myMap13 = [[64, 65, 91, 65, 68], [77, 56, 56, 56, 69], [77, 56, 59, 56, 69], [77, 56, 56, 56, 69], [73, 74, 90, 74, 72]]; } else if (itemkey == 4) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the first exit key."; myMap9 = [[64, 58, 58, 58, 58, 58, 58, 58, 64, 65, 65, 87, 87, 65, 65, 68, 58, 58, 58, 58, 58, 58, 58, 68], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 166, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [73, 74, 74, 74, 74, 74, 74, 74, 63, 56, 56, 56, 56, 56, 56, 63, 74, 74, 74, 74, 74, 74, 74, 72], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 60, 56, 56, 60, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 56, 60, 56, 60, 56, 60, 56, 56, 56, 56, 56, 56, 60, 56, 60, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 61, 56, 56, 61, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [83, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 84], [83, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 84], [77, 56, 60, 56, 60, 56, 60, 56, 60, 56, 61, 56, 56, 61, 56, 60, 56, 60, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [73, 74, 74, 74, 74, 74, 74, 74, 63, 56, 60, 56, 56, 60, 56, 63, 74, 74, 74, 74, 74, 74, 74, 72], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 166, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 74, 74, 75, 82, 82, 76, 74, 74, 58, 58, 58, 58, 58, 58, 58, 58]]; } else if (itemkey == 5) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the woods fence key."; myMap17 = [[100, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 115, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 102], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 96, 95, 96, 95, 96, 95, 96, 95, 108, 95, 96, 108, 96, 95, 108, 95, 96, 95, 96, 95, 96, 95, 96, 95, 96, 95, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 105], [101, 108, 96, 108, 162, 97, 108, 162, 97, 108, 162, 97, 108, 95, 108, 95, 96, 108, 96, 108, 108, 162, 97, 162, 97, 162, 97, 162, 97, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 162, 97, 108, 162, 97, 108, 162, 97, 108, 96, 108, 96, 95, 108, 95, 108, 98, 108, 108, 98, 108, 108, 98, 108, 108, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 98, 108, 108, 98, 108, 108, 98, 108, 108, 96, 108, 105], [101, 108, 96, 108, 162, 97, 108, 162, 97, 108, 162, 97, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 98, 108, 108, 98, 108, 108, 98, 108, 108, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 162, 97, 108, 162, 97, 108, 162, 97, 108, 96, 108, 96, 95, 108, 95, 108, 98, 108, 108, 98, 108, 108, 98, 108, 108, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 105], [101, 108, 96, 108, 96, 95, 96, 95, 96, 95, 96, 95, 96, 95, 108, 95, 96, 108, 96, 95, 96, 95, 96, 95, 96, 95, 96, 95, 108, 95, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [104, 99, 113, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 114, 99, 106]]; } else if (itemkey == 6) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the mansion's yard key."; myMap20 = [[147, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 158, 158, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 148], [139, 123, 122, 123, 122, 123, 122, 123, 122, 123, 126, 119, 119, 126, 122, 123, 122, 123, 122, 123, 122, 123, 122, 123, 140], [139, 122, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 122, 140], [139, 123, 119, 133, 128, 128, 128, 128, 128, 128, 131, 119, 119, 132, 128, 128, 128, 128, 128, 128, 128, 128, 134, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 121, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 121, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 121, 121, 121, 121, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 126, 119, 130, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 130, 126, 140], [156, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 157], [156, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 157], [139, 126, 119, 130, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 130, 126, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 121, 119, 119, 119, 119, 121, 121, 121, 121, 119, 119, 119, 119, 119, 119, 121, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 135, 128, 128, 128, 128, 128, 128, 131, 119, 119, 132, 128, 128, 128, 128, 128, 128, 128, 128, 136, 123, 140], [139, 122, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 122, 140], [139, 123, 122, 123, 122, 123, 122, 123, 122, 123, 126, 119, 119, 126, 122, 123, 122, 123, 122, 123, 122, 123, 122, 123, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 155, 155, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; } else if (itemkey == 7) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the mansion's entry key."; myMap23 = [[100, 103, 103, 103, 164, 164, 103, 103, 103, 102], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 152, 153, 0, 0, 153, 152, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 0, 0, 0, 162, 97, 0, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 152, 153, 0, 0, 153, 152, 0, 105], [101, 165, 0, 0, 0, 0, 0, 0, 0, 105], [104, 99, 99, 99, 161, 161, 99, 99, 99, 106]]; } else if (itemkey == 10) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 1."; _root.weaponlvl1 = true; } else if (itemkey == 11) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 2."; _root.weaponlvl2 = true; } else if (itemkey == 12) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 3."; _root.weaponlvl3 = true; } else if (itemkey == 13) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 4."; _root.weaponlvl4 = true; } else if (itemkey == 14) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 5."; _root.weaponlvl5 = true; } } function getMyCorners(ax, ay, ob) { ob.downY = Math.floor(((ay + ob.height) - 1) / game.tileH); ob.upY = Math.floor((ay - ob.height) / game.tileH); ob.leftX = Math.floor((ax - ob.width) / game.tileW); ob.rightX = Math.floor(((ax + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function bounceMessages() { if (_root.poptimer1 > 0) { if (_root.poptimer2 > 0) { _root.poptimer3 = _root.poptimer2; _root.popmessage3 = _root.popmessage2; } _root.poptimer2 = _root.poptimer1; _root.popmessage2 = _root.popmessage1; } } function battleStart() { _root.concentrated = false; _root.battleMessage = "Battle start!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; adds = Math.round(((((_root.vitality + _root.power) + _root.mana) + _root.magic) / 4) / 6); _root.enemylevel = Math.round((((_root.battlelevel / 1.5) * _root.area) / 2) + adds); _root.enemyhealth = (_root.enemylevel * 70) + Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)); _root.enemypower = (_root.enemylevel * 3) + 2; _root.enemynumber = Math.round((Math.random() * 6) + 1); _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1); } stop(); _root.poptimeBasic = 168; _root.fight_on = false; _root.menushow = false; if (_root.loadinggame == false) { _root.battlelevel = 1; _root.weaponpower = 0; _root.price1 = 100; _root.price2 = 25; _root.price3 = 25; _root.price4 = 25; _root.price5 = 25; _root.area = 1; _root.power = 5; _root.vitality = 5; _root.magic = 5; _root.mana = 5; _root.weaponlvl1 = false; _root.weaponlvl2 = false; _root.weaponlvl3 = false; _root.weaponlvl4 = false; _root.weaponlvl5 = false; _root.skill1 = false; _root.skill2 = false; _root.skill3 = false; _root.skill4 = false; _root.skill5 = false; _root.skill6 = false; _root.skill7 = false; _root.skill8 = false; _root.skill9 = false; } game.Item1 = function () { }; game.Item1.prototype.points = 5; game.Item1.prototype.key = 0; game.Item2 = function () { }; game.Item2.prototype.points = 25; game.Item2.prototype.key = 0; game.Item3 = function () { }; game.Item3.prototype.points = 45; game.Item3.prototype.key = 0; game.Item4 = function () { }; game.Item4.prototype.points = 0; game.Item4.prototype.key = 1; game.Item5 = function () { }; game.Item5.prototype.points = 0; game.Item5.prototype.key = 2; game.Item6 = function () { }; game.Item6.prototype.points = 0; game.Item6.prototype.key = 3; game.Item7 = function () { }; game.Item7.prototype.points = 0; game.Item7.prototype.key = 4; game.Item8 = function () { }; game.Item8.prototype.points = 0; game.Item8.prototype.key = 5; game.Item9 = function () { }; game.Item9.prototype.points = 0; game.Item9.prototype.key = 6; game.Item10 = function () { }; game.Item10.prototype.points = 0; game.Item10.prototype.key = 7; game.Item11 = function () { }; game.Item11.prototype.points = 0; game.Item11.prototype.key = 10; game.Item12 = function () { }; game.Item12.prototype.points = 0; game.Item12.prototype.key = 11; game.Item13 = function () { }; game.Item13.prototype.points = 0; game.Item13.prototype.key = 12; game.Item14 = function () { }; game.Item14.prototype.points = 0; game.Item14.prototype.key = 13; game.Item15 = function () { }; game.Item15.prototype.points = 0; game.Item15.prototype.key = 14; game.Doors1 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors1.prototype.walkable = true; game.Doors1.prototype.savepoint = false; game.Doors1.prototype.frame = 3; game.Doors1.prototype.door = true; game.Doors2 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.savepoint = false; game.Doors2.prototype.frame = 4; game.Doors2.prototype.door = true; game.Doors3 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors3.prototype.walkable = true; game.Doors3.prototype.savepoint = false; game.Doors3.prototype.frame = 5; game.Doors3.prototype.door = true; game.Doors4 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors4.prototype.walkable = true; game.Doors4.prototype.savepoint = false; game.Doors4.prototype.frame = 6; game.Doors4.prototype.door = true; game.Doors5 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors5.prototype.walkable = true; game.Doors5.prototype.savepoint = false; game.Doors5.prototype.frame = 75; game.Doors5.prototype.door = true; game.Doors6 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors6.prototype.walkable = true; game.Doors6.prototype.savepoint = false; game.Doors6.prototype.frame = 76; game.Doors6.prototype.door = true; game.Doors7 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors7.prototype.walkable = true; game.Doors7.prototype.savepoint = false; game.Doors7.prototype.frame = 73; game.Doors7.prototype.door = true; game.Doors8 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors8.prototype.walkable = true; game.Doors8.prototype.savepoint = false; game.Doors8.prototype.frame = 74; game.Doors8.prototype.door = true; game.Doors9 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors9.prototype.walkable = true; game.Doors9.prototype.savepoint = false; game.Doors9.prototype.frame = 42; game.Doors9.prototype.door = true; game.Doors10 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors10.prototype.walkable = true; game.Doors10.prototype.savepoint = false; game.Doors10.prototype.frame = 43; game.Doors10.prototype.door = true; game.Doors11 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors11.prototype.walkable = true; game.Doors11.prototype.savepoint = false; game.Doors11.prototype.frame = 92; game.Doors11.prototype.door = true; game.Doors12 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors12.prototype.walkable = true; game.Doors12.prototype.savepoint = false; game.Doors12.prototype.frame = 78; game.Doors12.prototype.door = true; game.Doors13 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors13.prototype.walkable = true; game.Doors13.prototype.savepoint = false; game.Doors13.prototype.frame = 125; game.Doors13.prototype.door = true; game.Doors14 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors14.prototype.walkable = true; game.Doors14.prototype.savepoint = false; game.Doors14.prototype.frame = 126; game.Doors14.prototype.door = true; game.Doors15 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors15.prototype.walkable = true; game.Doors15.prototype.savepoint = false; game.Doors15.prototype.frame = 127; game.Doors15.prototype.door = true; game.Doors16 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors16.prototype.walkable = true; game.Doors16.prototype.savepoint = false; game.Doors16.prototype.frame = 128; game.Doors16.prototype.door = true; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = true; game.Tile2.prototype.frame = 7; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 8; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 9; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 10; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 11; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 12; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 13; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 14; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 15; game.Tile11 = function () { }; game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 16; game.Tile12 = function () { }; game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 17; game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 18; game.Tile14 = function () { }; game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 19; game.Tile15 = function () { }; game.Tile15.prototype.walkable = false; game.Tile15.prototype.frame = 20; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 21; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 22; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 23; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 24; game.Tile20 = function () { }; game.Tile20.prototype.walkable = false; game.Tile20.prototype.frame = 25; game.Tile21 = function () { }; game.Tile21.prototype.walkable = false; game.Tile21.prototype.frame = 26; game.Tile22 = function () { }; game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 27; game.Tile23 = function () { }; game.Tile23.prototype.walkable = false; game.Tile23.prototype.frame = 28; game.Tile24 = function () { }; game.Tile24.prototype.walkable = false; game.Tile24.prototype.frame = 29; game.Tile25 = function () { }; game.Tile25.prototype.walkable = false; game.Tile25.prototype.frame = 30; game.Tile26 = function () { }; game.Tile26.prototype.walkable = false; game.Tile26.prototype.frame = 31; game.Tile27 = function () { }; game.Tile27.prototype.walkable = false; game.Tile27.prototype.frame = 32; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 33; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 34; game.Tile30 = function () { }; game.Tile30.prototype.walkable = false; game.Tile30.prototype.frame = 35; game.Tile31 = function () { }; game.Tile31.prototype.walkable = false; game.Tile31.prototype.frame = 36; game.Tile32 = function () { }; game.Tile32.prototype = new game.Doors1(2, 2, 6); game.Tile33 = function () { }; game.Tile33.prototype = new game.Doors3(1, 13, 6); game.Tile34 = function () { }; game.Tile34.prototype = new game.Doors2(3, 8, 2); game.Tile35 = function () { }; game.Tile35.prototype = new game.Doors4(2, 8, 7); game.Tile36 = function () { }; game.Tile36.prototype = new game.Doors4(4, 8, 7); game.Tile37 = function () { }; game.Tile37.prototype = new game.Doors2(3, 36, 2); game.Tile38 = function () { }; game.Tile38.prototype = new game.Doors1(5, 2, 6); game.Tile39 = function () { }; game.Tile39.prototype = new game.Doors3(4, 13, 6); game.Tile40 = function () { }; game.Tile40.prototype = new game.Doors2(6, 8, 2); game.Tile41 = function () { }; game.Tile41.prototype = new game.Doors4(5, 8, 7); game.Tile42 = function () { }; game.Tile42.prototype = new game.Doors2(3, 22, 2); game.Tile43 = function () { }; game.Tile43.prototype = new game.Doors4(7, 8, 7); game.Tile44 = function () { }; game.Tile44.prototype.walkable = false; game.Tile44.prototype.frame = 37; game.Tile45 = function () { }; game.Tile45.prototype.walkable = false; game.Tile45.prototype.frame = 38; game.Tile46 = function () { }; game.Tile46.prototype.walkable = false; game.Tile46.prototype.frame = 39; game.Tile47 = function () { }; game.Tile47.prototype.walkable = false; game.Tile47.prototype.frame = 40; game.Tile48 = function () { }; game.Tile48.prototype.walkable = false; game.Tile48.prototype.frame = 41; game.Tile49 = function () { }; game.Tile49.prototype.walkable = false; game.Tile49.prototype.frame = 42; game.Tile50 = function () { }; game.Tile50.prototype.walkable = false; game.Tile50.prototype.frame = 43; game.Tile51 = function () { }; game.Tile51.prototype.walkable = false; game.Tile51.prototype.frame = 44; game.Tile52 = function () { }; game.Tile52.prototype.walkable = false; game.Tile52.prototype.frame = 45; game.Tile53 = function () { }; game.Tile53.prototype.walkable = false; game.Tile53.prototype.frame = 46; game.Tile54 = function () { }; game.Tile54.prototype.walkable = false; game.Tile54.prototype.frame = 47; game.Tile55 = function () { }; game.Tile55.prototype.walkable = false; game.Tile55.prototype.frame = 48; game.Tile56 = function () { }; game.Tile56.prototype.walkable = true; game.Tile56.prototype.frame = 49; game.Tile57 = function () { }; game.Tile57.prototype.walkable = false; game.Tile57.prototype.frame = 50; game.Tile58 = function () { }; game.Tile58.prototype.walkable = false; game.Tile58.prototype.frame = 51; game.Tile59 = function () { }; game.Tile59.prototype.walkable = false; game.Tile59.prototype.frame = 52; game.Tile60 = function () { }; game.Tile60.prototype.walkable = false; game.Tile60.prototype.frame = 53; game.Tile61 = function () { }; game.Tile61.prototype.walkable = false; game.Tile61.prototype.frame = 54; game.Tile62 = function () { }; game.Tile62.prototype.walkable = false; game.Tile62.prototype.frame = 55; game.Tile63 = function () { }; game.Tile63.prototype.walkable = false; game.Tile63.prototype.frame = 56; game.Tile64 = function () { }; game.Tile64.prototype.walkable = false; game.Tile64.prototype.frame = 57; game.Tile65 = function () { }; game.Tile65.prototype.walkable = false; game.Tile65.prototype.frame = 58; game.Tile66 = function () { }; game.Tile66.prototype.walkable = false; game.Tile66.prototype.frame = 59; game.Tile67 = function () { }; game.Tile67.prototype.walkable = false; game.Tile67.prototype.frame = 60; game.Tile68 = function () { }; game.Tile68.prototype.walkable = false; game.Tile68.prototype.frame = 61; game.Tile69 = function () { }; game.Tile69.prototype.walkable = false; game.Tile69.prototype.frame = 62; game.Tile70 = function () { }; game.Tile70.prototype.walkable = false; game.Tile70.prototype.frame = 63; game.Tile71 = function () { }; game.Tile71.prototype.walkable = false; game.Tile71.prototype.frame = 64; game.Tile72 = function () { }; game.Tile72.prototype.walkable = false; game.Tile72.prototype.frame = 65; game.Tile73 = function () { }; game.Tile73.prototype.walkable = false; game.Tile73.prototype.frame = 66; game.Tile74 = function () { }; game.Tile74.prototype.walkable = false; game.Tile74.prototype.frame = 67; game.Tile75 = function () { }; game.Tile75.prototype.walkable = false; game.Tile75.prototype.frame = 68; game.Tile76 = function () { }; game.Tile76.prototype.walkable = false; game.Tile76.prototype.frame = 69; game.Tile77 = function () { }; game.Tile77.prototype.walkable = false; game.Tile77.prototype.frame = 70; game.Tile78 = function () { }; game.Tile78.prototype.walkable = false; game.Tile78.prototype.frame = 71; game.Tile79 = function () { }; game.Tile79.prototype.walkable = false; game.Tile79.prototype.frame = 72; game.Tile80 = function () { }; game.Tile80.prototype.walkable = false; game.Tile80.prototype.frame = 77; game.Tile81 = function () { }; game.Tile81.prototype = new game.Doors5(9, 13, 23); game.Tile82 = function () { }; game.Tile82.prototype = new game.Doors7(8, 7, 2); game.Tile83 = function () { }; game.Tile83.prototype = new game.Doors8(10, 11, 6); game.Tile84 = function () { }; game.Tile84.prototype = new game.Doors6(11, 2, 6); game.Tile85 = function () { }; game.Tile85.prototype = new game.Doors6(9, 2, 11); game.Tile86 = function () { }; game.Tile86.prototype = new game.Doors8(9, 23, 11); game.Tile87 = function () { }; game.Tile87.prototype = new game.Doors5(12, 3, 4); game.Tile88 = function () { }; game.Tile88.prototype = new game.Doors7(9, 13, 2); game.Tile89 = function () { }; game.Tile89.prototype = new game.Doors5(13, 3, 4); game.Tile90 = function () { }; game.Tile90.prototype = new game.Doors7(12, 3, 2); game.Tile91 = function () { }; game.Tile91.prototype = new game.Doors5(14, 7, 11); game.Tile92 = function () { }; game.Tile92.prototype = new game.Doors7(13, 3, 2); game.Tile93 = function () { }; game.Tile93.prototype = new game.Doors9(8, 6, 11); game.Tile94 = function () { }; game.Tile94.prototype = new game.Doors10(8, 7, 11); game.Tile95 = function () { }; game.Tile95.prototype.walkable = false; game.Tile95.prototype.frame = 79; game.Tile96 = function () { }; game.Tile96.prototype.walkable = false; game.Tile96.prototype.frame = 80; game.Tile97 = function () { }; game.Tile97.prototype.walkable = false; game.Tile97.prototype.frame = 81; game.Tile98 = function () { }; game.Tile98.prototype.walkable = false; game.Tile98.prototype.frame = 82; game.Tile99 = function () { }; game.Tile99.prototype.walkable = false; game.Tile99.prototype.frame = 83; game.Tile100 = function () { }; game.Tile100.prototype.walkable = false; game.Tile100.prototype.frame = 84; game.Tile101 = function () { }; game.Tile101.prototype.walkable = false; game.Tile101.prototype.frame = 85; game.Tile102 = function () { }; game.Tile102.prototype.walkable = false; game.Tile102.prototype.frame = 86; game.Tile103 = function () { }; game.Tile103.prototype.walkable = false; game.Tile103.prototype.frame = 87; game.Tile104 = function () { }; game.Tile104.prototype.walkable = false; game.Tile104.prototype.frame = 88; game.Tile105 = function () { }; game.Tile105.prototype.walkable = false; game.Tile105.prototype.frame = 89; game.Tile106 = function () { }; game.Tile106.prototype.walkable = false; game.Tile106.prototype.frame = 90; game.Tile107 = function () { }; game.Tile107.prototype.walkable = false; game.Tile107.prototype.frame = 91; game.Tile108 = function () { }; game.Tile108.prototype.walkable = true; game.Tile108.prototype.frame = 1; game.Tile109 = function () { }; game.Tile109.prototype = new game.Doors11(16, 17, 19); game.Tile110 = function () { }; game.Tile110.prototype = new game.Doors11(15, 7, 2); game.Tile111 = function () { }; game.Tile111.prototype = new game.Doors11(17, 3, 19); game.Tile112 = function () { }; game.Tile112.prototype = new game.Doors11(17, 30, 19); game.Tile113 = function () { }; game.Tile113.prototype = new game.Doors11(16, 3, 2); game.Tile114 = function () { }; game.Tile114.prototype = new game.Doors11(16, 30, 2); game.Tile115 = function () { }; game.Tile115.prototype = new game.Doors11(18, 3, 27); game.Tile116 = function () { }; game.Tile116.prototype = new game.Doors11(17, 14, 2); game.Tile117 = function () { }; game.Tile117.prototype = new game.Doors11(19, 5, 9); game.Tile118 = function () { }; game.Tile118.prototype = new game.Doors12(15, 7, 27); game.Tile119 = function () { }; game.Tile119.prototype.walkable = true; game.Tile119.prototype.frame = 93; game.Tile120 = function () { }; game.Tile120.prototype.walkable = false; game.Tile120.prototype.frame = 94; game.Tile121 = function () { }; game.Tile121.prototype.walkable = false; game.Tile121.prototype.frame = 95; game.Tile122 = function () { }; game.Tile122.prototype.walkable = false; game.Tile122.prototype.frame = 96; game.Tile123 = function () { }; game.Tile123.prototype.walkable = false; game.Tile123.prototype.frame = 97; game.Tile124 = function () { }; game.Tile124.prototype.walkable = false; game.Tile124.prototype.frame = 98; game.Tile125 = function () { }; game.Tile125.prototype.walkable = false; game.Tile125.prototype.frame = 99; game.Tile126 = function () { }; game.Tile126.prototype.walkable = false; game.Tile126.prototype.frame = 100; game.Tile127 = function () { }; game.Tile127.prototype.walkable = false; game.Tile127.prototype.frame = 101; game.Tile128 = function () { }; game.Tile128.prototype.walkable = false; game.Tile128.prototype.frame = 102; game.Tile129 = function () { }; game.Tile129.prototype.walkable = false; game.Tile129.prototype.frame = 103; game.Tile130 = function () { }; game.Tile130.prototype.walkable = false; game.Tile130.prototype.frame = 104; game.Tile131 = function () { }; game.Tile131.prototype.walkable = false; game.Tile131.prototype.frame = 105; game.Tile132 = function () { }; game.Tile132.prototype.walkable = false; game.Tile132.prototype.frame = 106; game.Tile133 = function () { }; game.Tile133.prototype.walkable = false; game.Tile133.prototype.frame = 107; game.Tile134 = function () { }; game.Tile134.prototype.walkable = false; game.Tile134.prototype.frame = 108; game.Tile135 = function () { }; game.Tile135.prototype.walkable = false; game.Tile135.prototype.frame = 109; game.Tile136 = function () { }; game.Tile136.prototype.walkable = false; game.Tile136.prototype.frame = 110; game.Tile137 = function () { }; game.Tile137.prototype.walkable = false; game.Tile137.prototype.frame = 111; game.Tile138 = function () { }; game.Tile138.prototype.walkable = false; game.Tile138.prototype.frame = 112; game.Tile139 = function () { }; game.Tile139.prototype.walkable = false; game.Tile139.prototype.frame = 113; game.Tile140 = function () { }; game.Tile140.prototype.walkable = false; game.Tile140.prototype.frame = 114; game.Tile141 = function () { }; game.Tile141.prototype.walkable = false; game.Tile141.prototype.frame = 115; game.Tile142 = function () { }; game.Tile142.prototype.walkable = false; game.Tile142.prototype.frame = 116; game.Tile143 = function () { }; game.Tile143.prototype.walkable = false; game.Tile143.prototype.frame = 117; game.Tile144 = function () { }; game.Tile144.prototype.walkable = false; game.Tile144.prototype.frame = 118; game.Tile145 = function () { }; game.Tile145.prototype.walkable = false; game.Tile145.prototype.frame = 119; game.Tile146 = function () { }; game.Tile146.prototype.walkable = false; game.Tile146.prototype.frame = 120; game.Tile147 = function () { }; game.Tile147.prototype.walkable = false; game.Tile147.prototype.frame = 121; game.Tile148 = function () { }; game.Tile148.prototype.walkable = false; game.Tile148.prototype.frame = 122; game.Tile149 = function () { }; game.Tile149.prototype.walkable = false; game.Tile149.prototype.frame = 123; game.Tile150 = function () { }; game.Tile150.prototype.walkable = false; game.Tile150.prototype.frame = 124; game.Tile151 = function () { }; game.Tile151.prototype.walkable = false; game.Tile151.prototype.frame = 129; game.Tile152 = function () { }; game.Tile152.prototype.walkable = false; game.Tile152.prototype.frame = 130; game.Tile153 = function () { }; game.Tile153.prototype.walkable = false; game.Tile153.prototype.frame = 131; game.Tile154 = function () { }; game.Tile154.prototype = new game.Doors14(20, 13, 24); game.Tile155 = function () { }; game.Tile155.prototype = new game.Doors16(19, 6, 2); game.Tile156 = function () { }; game.Tile156.prototype = new game.Doors13(21, 9, 6); game.Tile157 = function () { }; game.Tile157.prototype = new game.Doors15(22, 2, 6); game.Tile158 = function () { }; game.Tile158.prototype = new game.Doors14(23, 6, 9); game.Tile159 = function () { }; game.Tile159.prototype = new game.Doors15(20, 2, 13); game.Tile160 = function () { }; game.Tile160.prototype = new game.Doors13(20, 24, 13); game.Tile161 = function () { }; game.Tile161.prototype = new game.Doors2(20, 13, 2); game.Tile164 = function () { }; game.Tile164.prototype = new game.Doors4(23, 13, 2); game.Tile162 = function () { }; game.Tile162.prototype.walkable = false; game.Tile162.prototype.frame = 1; game.Tile165 = function () { }; game.Tile165.prototype.walkable = true; game.Tile165.prototype.savepoint = true; game.Tile165.prototype.frame = 132; game.Tile166 = function () { }; game.Tile166.prototype.walkable = true; game.Tile166.prototype.savepoint = true; game.Tile166.prototype.frame = 133; game.Tile167 = function () { }; game.Tile167.prototype.walkable = true; game.Tile167.prototype.savepoint = true; game.Tile167.prototype.frame = 134; buildMap(_root["myMap" + game.currentMap]); stop();
Instance of Symbol 174 MovieClip [empty] "controller" in Frame 4271
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 358 MovieClip in Frame 4271
onClipEvent (load) { this.cacheAsBitmap = true; this.swapDepths(100); }
Instance of Symbol 498 MovieClip "menubox" in Frame 4271
onClipEvent (load) { _visible = false; this.swapDepths(101); } onClipEvent (enterFrame) { if (Key.isDown(27)) { _visible = true; } if (_visible == true) { _root.menushow = true; } if (_visible == false) { _root.menushow = false; } }
Instance of Symbol 588 MovieClip "actfades" in Frame 4271
onClipEvent (load) { this.swapDepths(102); }
Instance of Symbol 601 MovieClip "musicmatch" in Frame 4271
onClipEvent (load) { this.swapDepths(105); }
Instance of Symbol 1103 MovieClip "battleengine" in Frame 4271
onClipEvent (enterFrame) { if (_root.fight_on == false) { _visible = false; } if (_root.fight_on == true) { _visible = true; } if ((Key.isDown(32) && (Key.isDown(13))) && (Key.isDown(37))) { _root.game.points = _root.game.points + 1000; _root.points = _root.game.points; } } onClipEvent (load) { this.swapDepths(103); _visible = false; }
Instance of Symbol 1112 MovieClip in Frame 4271
onClipEvent (load) { this.swapDepths(104); } onClipEvent (enterFrame) { if (_root.poptimer1 > 0) { _root.poptimer1--; } if (_root.poptimer2 > 0) { _root.poptimer2--; } if (_root.poptimer3 > 0) { _root.poptimer3--; } if (_root.poptimer1 == 0) { _root.popmessage1 = ""; } if (_root.poptimer2 == 0) { _root.popmessage2 = ""; } if (_root.poptimer3 == 0) { _root.popmessage3 = ""; } }
Instance of Symbol 196 MovieClip "cursor" in Frame 4271
onClipEvent (enterFrame) { this.swapDepths(16001); Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 4272
stop(); for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].removeMovieClip(); } } if (_root.endaction == 1) { _root.nextFrame(); } if (_root.endaction == 2) { gotoAndStop (4287); }
Instance of Symbol 1116 MovieClip in Frame 4273
onClipEvent (enterFrame) { if (Key.isDown(27)) { _root.play(); } if (Key.isDown(13)) { _root.loadinggame = true; _root.battlelevel = _root.auto_battlelevel; _root.weaponpower = _root.auto_weaponpower; _root.price1 = _root.auto_price1; _root.price2 = _root.auto_price2; _root.price3 = _root.auto_price3; _root.price4 = _root.auto_price4; _root.price5 = _root.auto_price5; _root.area = _root.auto_area; _root.power = _root.auto_power; _root.vitality = _root.auto_vitality; _root.magic = _root.auto_magic; _root.mana = _root.auto_mana; _root.weaponlvl1 = _root.auto_weaponlvl1; _root.weaponlvl2 = _root.auto_weaponlvl2; _root.weaponlvl3 = _root.auto_weaponlvl3; _root.weaponlvl4 = _root.auto_weaponlvl4; _root.weaponlvl5 = _root.auto_weaponlvl5; _root.skill1 = _root.auto_skill1; _root.skill2 = _root.auto_skill2; _root.skill3 = _root.auto_skill3; _root.skill4 = _root.auto_skill4; _root.skill5 = _root.auto_skill5; _root.skill6 = _root.auto_skill6; _root.skill7 = _root.auto_skill7; _root.skill8 = _root.auto_skill8; _root.skill9 = _root.auto_skill9; _root.points = _root.auto_points; _root.ytiler = _root.auto_ytiler; _root.xtiler = _root.auto_xtiler; _root.gamemap = _root.auto_gamemap; _root.myMap1l = _root.auto_myMap1; _root.myMap2l = _root.auto_myMap2; _root.myMap3l = _root.auto_myMap3; _root.myMap4l = _root.auto_myMap4; _root.myMap5l = _root.auto_myMap5; _root.myMap6l = _root.auto_myMap6; _root.myMap7l = _root.auto_myMap7; _root.myMap8l = _root.auto_myMap8; _root.myMap9l = _root.auto_myMap9; _root.myMap10l = _root.auto_myMap10; _root.myMap11l = _root.auto_myMap11; _root.myMap12l = _root.auto_myMap12; _root.myMap13l = _root.auto_myMap13; _root.myMap14l = _root.auto_myMap14; _root.myMap15l = _root.auto_myMap15; _root.myMap16l = _root.auto_myMap16; _root.myMap17l = _root.auto_myMap17; _root.myMap18l = _root.auto_myMap18; _root.myMap19l = _root.auto_myMap19; _root.myMap20l = _root.auto_myMap20; _root.myMap21l = _root.auto_myMap21; _root.myMap22l = _root.auto_myMap22; _root.myMap23l = _root.auto_myMap23; _root.myItemsl = _root.auto_myItems; _root.dragStore = _root.auto_dragStore; _root.gotoAndStop(_root._currentframe - 2); } }
Instance of Symbol 196 MovieClip in Frame 4273
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 4286
gotoAndPlay (271);
Frame 4289
gotoAndPlay (271);
Instance of Symbol 1054 MovieClip in Frame 4291
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 621 MovieClip in Frame 4291
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 5
if (!Key.isDown(38)) { gotoAndStop (1); }
Symbol 146 MovieClip Frame 10
if (!Key.isDown(38)) { gotoAndStop (1); }
Symbol 146 MovieClip Frame 15
if (!Key.isDown(38)) { gotoAndStop (1); }
Symbol 146 MovieClip Frame 20
if (!Key.isDown(38)) { gotoAndStop (1); }
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 6
if ((!Key.isDown(39)) && (!Key.isDown(37))) { gotoAndStop (1); }
Symbol 151 MovieClip Frame 12
if ((!Key.isDown(39)) && (!Key.isDown(37))) { gotoAndStop (1); }
Symbol 151 MovieClip Frame 18
if ((!Key.isDown(39)) && (!Key.isDown(37))) { gotoAndStop (1); }
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 6
if (!Key.isDown(40)) { gotoAndStop (1); }
Symbol 157 MovieClip Frame 12
if (!Key.isDown(40)) { gotoAndStop (1); }
Symbol 157 MovieClip Frame 18
if (!Key.isDown(40)) { gotoAndStop (1); }
Symbol 157 MovieClip Frame 23
if (!Key.isDown(40)) { gotoAndStop (1); }
Instance of Symbol 146 MovieClip in Symbol 158 MovieClip [char] Frame 1
onClipEvent (enterFrame) { if (Key.isDown(38)) { this.play(); } }
Instance of Symbol 151 MovieClip in Symbol 158 MovieClip [char] Frame 2
onClipEvent (enterFrame) { if (Key.isDown(37)) { this.play(); } }
Instance of Symbol 151 MovieClip in Symbol 158 MovieClip [char] Frame 4
onClipEvent (enterFrame) { if (Key.isDown(39)) { this.play(); } }
Instance of Symbol 157 MovieClip in Symbol 158 MovieClip [char] Frame 5
onClipEvent (enterFrame) { if (Key.isDown(40)) { this.play(); } }
Symbol 173 MovieClip [items] Frame 1
stop();
Instance of Symbol 181 MovieClip in Symbol 182 MovieClip Frame 1
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); _width = (_root.percent * 2); if (_root.percent == 100) { _root.play(); } }
Symbol 198 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 207 MovieClip Frame 160
_root.play();
Symbol 220 Button
on (release) { _root.startaction = 1; _root.play(); }
Symbol 223 Button
on (release) { _root.startaction = 2; _root.play(); }
Symbol 226 Button
on (release) { _root.startaction = 3; _root.play(); }
Symbol 229 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 232 Button
on (release) { getURL ("http://www.newgrounds.com/collection/halloween2006.html", "_blank"); }
Symbol 235 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 244 Button
on (release) { _root.loadinggame = false; gotoAndPlay(_root._currentframe + 2); }
Symbol 245 Button
on (release) { _root.loadinggame = true; _root.gotoAndStop(_root._currentframe + 1); }
Symbol 246 Button
on (release) { gotoAndStop (4290); }
Symbol 248 Button
on (release) { stopAllSounds(); gotoAndStop (4288); }
Symbol 256 Button
on (release) { if (_root.existance_1 == 5) { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot1"); _root.battlelevel = mySharedObject.data.battlelevel; _root.weaponpower = mySharedObject.data.weaponpower; _root.price1 = mySharedObject.data.price1; _root.price2 = mySharedObject.data.price2; _root.price3 = mySharedObject.data.price3; _root.price4 = mySharedObject.data.price4; _root.price5 = mySharedObject.data.price5; _root.area = mySharedObject.data.area; _root.power = mySharedObject.data.power; _root.vitality = mySharedObject.data.vitality; _root.magic = mySharedObject.data.magic; _root.mana = mySharedObject.data.mana; _root.weaponlvl1 = mySharedObject.data.weaponlvl1; _root.weaponlvl2 = mySharedObject.data.weaponlvl2; _root.weaponlvl3 = mySharedObject.data.weaponlvl3; _root.weaponlvl4 = mySharedObject.data.weaponlvl4; _root.weaponlvl5 = mySharedObject.data.weaponlvl5; _root.skill1 = mySharedObject.data.skill1; _root.skill2 = mySharedObject.data.skill2; _root.skill3 = mySharedObject.data.skill3; _root.skill4 = mySharedObject.data.skill4; _root.skill5 = mySharedObject.data.skill5; _root.skill6 = mySharedObject.data.skill6; _root.skill7 = mySharedObject.data.skill7; _root.skill8 = mySharedObject.data.skill8; _root.skill9 = mySharedObject.data.skill9; _root.points = mySharedObject.data.points; _root.ytiler = mySharedObject.data.ytiler; _root.xtiler = mySharedObject.data.xtiler; _root.gamemap = mySharedObject.data.gamemap; _root.myMap1l = mySharedObject.data.myMap1; _root.myMap2l = mySharedObject.data.myMap2; _root.myMap3l = mySharedObject.data.myMap3; _root.myMap4l = mySharedObject.data.myMap4; _root.myMap5l = mySharedObject.data.myMap5; _root.myMap6l = mySharedObject.data.myMap6; _root.myMap7l = mySharedObject.data.myMap7; _root.myMap8l = mySharedObject.data.myMap8; _root.myMap9l = mySharedObject.data.myMap9; _root.myMap10l = mySharedObject.data.myMap10; _root.myMap11l = mySharedObject.data.myMap11; _root.myMap12l = mySharedObject.data.myMap12; _root.myMap13l = mySharedObject.data.myMap13; _root.myMap14l = mySharedObject.data.myMap14; _root.myMap15l = mySharedObject.data.myMap15; _root.myMap16l = mySharedObject.data.myMap16; _root.myMap17l = mySharedObject.data.myMap17; _root.myMap18l = mySharedObject.data.myMap18; _root.myMap19l = mySharedObject.data.myMap19; _root.myMap20l = mySharedObject.data.myMap20; _root.myMap21l = mySharedObject.data.myMap21; _root.myMap22l = mySharedObject.data.myMap22; _root.myMap23l = mySharedObject.data.myMap23; _root.myItemsl = mySharedObject.data.myItems; _root.dragStore = mySharedObject.data.dragStore; stopAllSounds(); _root.loadinggame = true; gotoAndStop (4271); } }
Symbol 259 Button
on (release) { if (_root.existance_2 == 5) { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot2"); _root.battlelevel = mySharedObject.data.battlelevel; _root.weaponpower = mySharedObject.data.weaponpower; _root.price1 = mySharedObject.data.price1; _root.price2 = mySharedObject.data.price2; _root.price3 = mySharedObject.data.price3; _root.price4 = mySharedObject.data.price4; _root.price5 = mySharedObject.data.price5; _root.area = mySharedObject.data.area; _root.power = mySharedObject.data.power; _root.vitality = mySharedObject.data.vitality; _root.magic = mySharedObject.data.magic; _root.mana = mySharedObject.data.mana; _root.weaponlvl1 = mySharedObject.data.weaponlvl1; _root.weaponlvl2 = mySharedObject.data.weaponlvl2; _root.weaponlvl3 = mySharedObject.data.weaponlvl3; _root.weaponlvl4 = mySharedObject.data.weaponlvl4; _root.weaponlvl5 = mySharedObject.data.weaponlvl5; _root.skill1 = mySharedObject.data.skill1; _root.skill2 = mySharedObject.data.skill2; _root.skill3 = mySharedObject.data.skill3; _root.skill4 = mySharedObject.data.skill4; _root.skill5 = mySharedObject.data.skill5; _root.skill6 = mySharedObject.data.skill6; _root.skill7 = mySharedObject.data.skill7; _root.skill8 = mySharedObject.data.skill8; _root.skill9 = mySharedObject.data.skill9; _root.points = mySharedObject.data.points; _root.ytiler = mySharedObject.data.ytiler; _root.xtiler = mySharedObject.data.xtiler; _root.gamemap = mySharedObject.data.gamemap; _root.myMap1l = mySharedObject.data.myMap1; _root.myMap2l = mySharedObject.data.myMap2; _root.myMap3l = mySharedObject.data.myMap3; _root.myMap4l = mySharedObject.data.myMap4; _root.myMap5l = mySharedObject.data.myMap5; _root.myMap6l = mySharedObject.data.myMap6; _root.myMap7l = mySharedObject.data.myMap7; _root.myMap8l = mySharedObject.data.myMap8; _root.myMap9l = mySharedObject.data.myMap9; _root.myMap10l = mySharedObject.data.myMap10; _root.myMap11l = mySharedObject.data.myMap11; _root.myMap12l = mySharedObject.data.myMap12; _root.myMap13l = mySharedObject.data.myMap13; _root.myMap14l = mySharedObject.data.myMap14; _root.myMap15l = mySharedObject.data.myMap15; _root.myMap16l = mySharedObject.data.myMap16; _root.myMap17l = mySharedObject.data.myMap17; _root.myMap18l = mySharedObject.data.myMap18; _root.myMap19l = mySharedObject.data.myMap19; _root.myMap20l = mySharedObject.data.myMap20; _root.myMap21l = mySharedObject.data.myMap21; _root.myMap22l = mySharedObject.data.myMap22; _root.myMap23l = mySharedObject.data.myMap23; _root.myItemsl = mySharedObject.data.myItems; _root.dragStore = mySharedObject.data.dragStore; stopAllSounds(); _root.loadinggame = true; gotoAndStop (4271); } }
Symbol 261 Button
on (release) { if (_root.existance_3 == 5) { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot3"); _root.battlelevel = mySharedObject.data.battlelevel; _root.weaponpower = mySharedObject.data.weaponpower; _root.price1 = mySharedObject.data.price1; _root.price2 = mySharedObject.data.price2; _root.price3 = mySharedObject.data.price3; _root.price4 = mySharedObject.data.price4; _root.price5 = mySharedObject.data.price5; _root.area = mySharedObject.data.area; _root.power = mySharedObject.data.power; _root.vitality = mySharedObject.data.vitality; _root.magic = mySharedObject.data.magic; _root.mana = mySharedObject.data.mana; _root.weaponlvl1 = mySharedObject.data.weaponlvl1; _root.weaponlvl2 = mySharedObject.data.weaponlvl2; _root.weaponlvl3 = mySharedObject.data.weaponlvl3; _root.weaponlvl4 = mySharedObject.data.weaponlvl4; _root.weaponlvl5 = mySharedObject.data.weaponlvl5; _root.skill1 = mySharedObject.data.skill1; _root.skill2 = mySharedObject.data.skill2; _root.skill3 = mySharedObject.data.skill3; _root.skill4 = mySharedObject.data.skill4; _root.skill5 = mySharedObject.data.skill5; _root.skill6 = mySharedObject.data.skill6; _root.skill7 = mySharedObject.data.skill7; _root.skill8 = mySharedObject.data.skill8; _root.skill9 = mySharedObject.data.skill9; _root.points = mySharedObject.data.points; _root.ytiler = mySharedObject.data.ytiler; _root.xtiler = mySharedObject.data.xtiler; _root.gamemap = mySharedObject.data.gamemap; _root.myMap1l = mySharedObject.data.myMap1; _root.myMap2l = mySharedObject.data.myMap2; _root.myMap3l = mySharedObject.data.myMap3; _root.myMap4l = mySharedObject.data.myMap4; _root.myMap5l = mySharedObject.data.myMap5; _root.myMap6l = mySharedObject.data.myMap6; _root.myMap7l = mySharedObject.data.myMap7; _root.myMap8l = mySharedObject.data.myMap8; _root.myMap9l = mySharedObject.data.myMap9; _root.myMap10l = mySharedObject.data.myMap10; _root.myMap11l = mySharedObject.data.myMap11; _root.myMap12l = mySharedObject.data.myMap12; _root.myMap13l = mySharedObject.data.myMap13; _root.myMap14l = mySharedObject.data.myMap14; _root.myMap15l = mySharedObject.data.myMap15; _root.myMap16l = mySharedObject.data.myMap16; _root.myMap17l = mySharedObject.data.myMap17; _root.myMap18l = mySharedObject.data.myMap18; _root.myMap19l = mySharedObject.data.myMap19; _root.myMap20l = mySharedObject.data.myMap20; _root.myMap21l = mySharedObject.data.myMap21; _root.myMap22l = mySharedObject.data.myMap22; _root.myMap23l = mySharedObject.data.myMap23; _root.myItemsl = mySharedObject.data.myItems; _root.dragStore = mySharedObject.data.dragStore; stopAllSounds(); _root.loadinggame = true; gotoAndStop (4271); } }
Symbol 263 Button
on (release) { if (_root.existance_4 == 5) { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot4"); _root.battlelevel = mySharedObject.data.battlelevel; _root.weaponpower = mySharedObject.data.weaponpower; _root.price1 = mySharedObject.data.price1; _root.price2 = mySharedObject.data.price2; _root.price3 = mySharedObject.data.price3; _root.price4 = mySharedObject.data.price4; _root.price5 = mySharedObject.data.price5; _root.area = mySharedObject.data.area; _root.power = mySharedObject.data.power; _root.vitality = mySharedObject.data.vitality; _root.magic = mySharedObject.data.magic; _root.mana = mySharedObject.data.mana; _root.weaponlvl1 = mySharedObject.data.weaponlvl1; _root.weaponlvl2 = mySharedObject.data.weaponlvl2; _root.weaponlvl3 = mySharedObject.data.weaponlvl3; _root.weaponlvl4 = mySharedObject.data.weaponlvl4; _root.weaponlvl5 = mySharedObject.data.weaponlvl5; _root.skill1 = mySharedObject.data.skill1; _root.skill2 = mySharedObject.data.skill2; _root.skill3 = mySharedObject.data.skill3; _root.skill4 = mySharedObject.data.skill4; _root.skill5 = mySharedObject.data.skill5; _root.skill6 = mySharedObject.data.skill6; _root.skill7 = mySharedObject.data.skill7; _root.skill8 = mySharedObject.data.skill8; _root.skill9 = mySharedObject.data.skill9; _root.points = mySharedObject.data.points; _root.ytiler = mySharedObject.data.ytiler; _root.xtiler = mySharedObject.data.xtiler; _root.myMap1l = mySharedObject.data.myMap1; _root.myMap2l = mySharedObject.data.myMap2; _root.myMap3l = mySharedObject.data.myMap3; _root.myMap4l = mySharedObject.data.myMap4; _root.myMap5l = mySharedObject.data.myMap5; _root.myMap6l = mySharedObject.data.myMap6; _root.myMap7l = mySharedObject.data.myMap7; _root.myMap8l = mySharedObject.data.myMap8; _root.myMap9l = mySharedObject.data.myMap9; _root.myMap10l = mySharedObject.data.myMap10; _root.myMap11l = mySharedObject.data.myMap11; _root.myMap12l = mySharedObject.data.myMap12; _root.myMap13l = mySharedObject.data.myMap13; _root.myMap14l = mySharedObject.data.myMap14; _root.myMap15l = mySharedObject.data.myMap15; _root.myMap16l = mySharedObject.data.myMap16; _root.myMap17l = mySharedObject.data.myMap17; _root.myMap18l = mySharedObject.data.myMap18; _root.myMap19l = mySharedObject.data.myMap19; _root.myMap20l = mySharedObject.data.myMap20; _root.myMap21l = mySharedObject.data.myMap21; _root.myMap22l = mySharedObject.data.myMap22; _root.myMap23l = mySharedObject.data.myMap23; _root.myItemsl = mySharedObject.data.myItems; _root.dragStore = mySharedObject.data.dragStore; stopAllSounds(); _root.loadinggame = true; gotoAndStop (4271); } }
Symbol 265 Button
on (release) { _root.prevFrame(); }
Symbol 281 Button
on (release) { stopAllSounds(); gotoAndStop (4271); }
Symbol 295 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 368 Button
on (release) { gotoAndStop (2); }
Symbol 372 Button
on (release) { gotoAndStop (3); }
Symbol 375 Button
on (release) { gotoAndStop (4); }
Symbol 378 Button
on (release) { gotoAndStop (5); }
Symbol 381 Button
on (release) { _root.menubox._visible = false; _root.menubox.gotoAndStop(1); }
Instance of Symbol 389 MovieClip in Symbol 390 MovieClip Frame 1
onClipEvent (load) { _x = _root.dragStore; } onClipEvent (enterFrame) { _y = 0; if (_x < 3.5) { _x = 3.5; _root.dragStore = _x; } if (_x > 353.5) { _x = 353.5; _root.dragStore = _x; } } onClipEvent (mouseUp) { _root.dragStore = _x; this.stopDrag(); } onClipEvent (mouseDown) { if (this.hitTest(_root.cursor.topper)) { this.startDrag(); } }
Symbol 395 Button
on (release) { if (_root.game.points >= _root.price1) { _root.game.points = _root.game.points - _root.price1; _root.points = _root.game.points; _root.battlelevel++; _root.price1 = Math.round(_root.price1 * 2.5); } }
Symbol 397 Button
on (release) { if (_root.game.points >= _root.price2) { _root.game.points = _root.game.points - _root.price2; _root.points = _root.game.points; _root.power++; _root.price2 = Math.round(_root.price2 * 1.75); } }
Symbol 399 Button
on (release) { if (_root.game.points >= _root.price3) { _root.game.points = _root.game.points - _root.price3; _root.points = _root.game.points; _root.vitality++; _root.price3 = Math.round(_root.price3 * 1.75); } }
Symbol 401 Button
on (release) { if (_root.game.points >= _root.price4) { _root.game.points = _root.game.points - _root.price4; _root.points = _root.game.points; _root.mana++; _root.price4 = Math.round(_root.price4 * 1.75); } }
Symbol 403 Button
on (release) { if (_root.game.points >= _root.price5) { _root.game.points = _root.game.points - _root.price5; _root.points = _root.game.points; _root.magic++; _root.price5 = Math.round(_root.price5 * 1.75); } }
Symbol 434 Button
on (release) { if (_root.game.points >= 150) { _root.game.points = _root.game.points - 150; _root.points = _root.game.points; _root.skill1 = true; } }
Symbol 438 Button
on (release) { if (_root.game.points >= 250) { _root.game.points = _root.game.points - 250; _root.points = _root.game.points; _root.skill2 = true; } }
Symbol 442 Button
on (release) { if (_root.game.points >= 500) { _root.game.points = _root.game.points - 500; _root.points = _root.game.points; _root.skill3 = true; } }
Symbol 446 Button
on (release) { if (_root.game.points >= 250) { _root.game.points = _root.game.points - 250; _root.points = _root.game.points; _root.skill4 = true; } }
Symbol 449 Button
on (release) { if (_root.game.points >= 250) { _root.game.points = _root.game.points - 250; _root.points = _root.game.points; _root.skill5 = true; } }
Symbol 452 Button
on (release) { if (_root.game.points >= 250) { _root.game.points = _root.game.points - 250; _root.points = _root.game.points; _root.skill6 = true; } }
Symbol 456 Button
on (release) { if (_root.game.points >= 1500) { _root.game.points = _root.game.points - 1500; _root.points = _root.game.points; _root.skill7 = true; } }
Symbol 460 Button
on (release) { if (_root.game.points >= 2500) { _root.game.points = _root.game.points - 2500; _root.points = _root.game.points; _root.skill8 = true; } }
Symbol 464 Button
on (release) { if (_root.game.points >= 5000) { _root.game.points = _root.game.points - 5000; _root.points = _root.game.points; _root.skill9 = true; } }
Symbol 470 Button
on (release) { _root.weaponpower = 0; }
Symbol 472 Button
on (release) { if (_root.weaponlvl1 == true) { _root.weaponpower = 1; } }
Symbol 474 Button
on (release) { if (_root.weaponlvl2 == true) { _root.weaponpower = 2; } }
Symbol 476 Button
on (release) { if (_root.weaponlvl3 == true) { _root.weaponpower = 3; } }
Symbol 478 Button
on (release) { if (_root.weaponlvl4 == true) { _root.weaponpower = 4; } }
Symbol 480 Button
on (release) { if (_root.weaponlvl5 == true) { _root.weaponpower = 5; } }
Symbol 484 MovieClip Frame 1
stop();
Symbol 488 Button
on (release) { _root.saveFunction1(); nextFrame(); }
Symbol 490 Button
on (release) { _root.saveFunction2(); nextFrame(); }
Symbol 492 Button
on (release) { _root.saveFunction3(); nextFrame(); }
Symbol 494 Button
on (release) { _root.saveFunction4(); nextFrame(); }
Symbol 497 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 2
mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot1"); _root.existance_1 = mySharedObject.data.existance; if (_root.existance_1 == 5) { _root.area_1 = mySharedObject.data.area; _root.battlelevel_1 = mySharedObject.data.battlelevel; _root.points_1 = mySharedObject.data.points; _root.slotText1 = ((((("Slot 1: Act " + _root.area_1) + ", Battle Level ") + _root.battlelevel_1) + ", ") + _root.points_1) + " Halloween coins."; } else { _root.slotText1 = "Slot 1: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot2"); _root.existance_2 = mySharedObject.data.existance; if (_root.existance_2 == 5) { _root.area_2 = mySharedObject.data.area; _root.battlelevel_2 = mySharedObject.data.battlelevel; _root.points_2 = mySharedObject.data.points; _root.slotText2 = ((((("Slot 2: Act " + _root.area_2) + ", Battle Level ") + _root.battlelevel_2) + ", ") + _root.points_2) + " Halloween coins."; } else { _root.slotText2 = "Slot 2: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot3"); _root.existance_3 = mySharedObject.data.existance; if (_root.existance_3 == 5) { _root.area_3 = mySharedObject.data.area; _root.battlelevel_3 = mySharedObject.data.battlelevel; _root.points_3 = mySharedObject.data.points; _root.slotText3 = ((((("Slot 3: Act " + _root.area_3) + ", Battle Level ") + _root.battlelevel_3) + ", ") + _root.points_3) + " Halloween coins."; } else { _root.slotText3 = "Slot 3: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot4"); _root.existance_4 = mySharedObject.data.existance; if (_root.existance_4 == 5) { _root.area_4 = mySharedObject.data.area; _root.battlelevel_4 = mySharedObject.data.battlelevel; _root.points_4 = mySharedObject.data.points; _root.slotText4 = ((((("Slot 4: Act " + _root.area_4) + ", Battle Level ") + _root.battlelevel_4) + ", ") + _root.points_4) + " Halloween coins."; } else { _root.slotText4 = "Slot 4: Empty Slot."; }
Symbol 498 MovieClip Frame 1
stop();
Instance of Symbol 360 MovieClip in Symbol 498 MovieClip Frame 1
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Instance of Symbol 437 MovieClip in Symbol 498 MovieClip Frame 3
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Instance of Symbol 441 MovieClip in Symbol 498 MovieClip Frame 3
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Instance of Symbol 445 MovieClip in Symbol 498 MovieClip Frame 3
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Instance of Symbol 448 MovieClip in Symbol 498 MovieClip Frame 3
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Instance of Symbol 451 MovieClip in Symbol 498 MovieClip Frame 3
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Instance of Symbol 455 MovieClip in Symbol 498 MovieClip Frame 3
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Instance of Symbol 459 MovieClip in Symbol 498 MovieClip Frame 3
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Instance of Symbol 463 MovieClip in Symbol 498 MovieClip Frame 3
onClipEvent (load) { if (_root.skill8 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill8 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 467 MovieClip in Symbol 498 MovieClip Frame 3
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Instance of Symbol 484 MovieClip in Symbol 498 MovieClip Frame 4
onClipEvent (load) { if (_root.weaponlvl1 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl1 == true) { this.gotoAndStop(2); } }
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onClipEvent (load) { if (_root.weaponlvl2 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl2 == true) { this.gotoAndStop(2); } }
Instance of Symbol 484 MovieClip in Symbol 498 MovieClip Frame 4
onClipEvent (load) { if (_root.weaponlvl3 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl3 == true) { this.gotoAndStop(2); } }
Instance of Symbol 484 MovieClip in Symbol 498 MovieClip Frame 4
onClipEvent (load) { if (_root.weaponlvl4 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl4 == true) { this.gotoAndStop(2); } }
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onClipEvent (load) { if (_root.weaponlvl5 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl5 == true) { this.gotoAndStop(2); } }
Instance of Symbol 497 MovieClip in Symbol 498 MovieClip Frame 5
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Symbol 504 MovieClip Frame 5
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Symbol 504 MovieClip Frame 155
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Symbol 511 MovieClip Frame 2
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Symbol 511 MovieClip Frame 3
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Symbol 511 MovieClip Frame 4
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Symbol 511 MovieClip Frame 5
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Symbol 511 MovieClip Frame 6
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Symbol 511 MovieClip Frame 7
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Symbol 511 MovieClip Frame 8
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Symbol 511 MovieClip Frame 9
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Symbol 511 MovieClip Frame 10
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Symbol 511 MovieClip Frame 11
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Symbol 511 MovieClip Frame 12
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Symbol 511 MovieClip Frame 13
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Symbol 511 MovieClip Frame 14
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Symbol 511 MovieClip Frame 15
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Symbol 511 MovieClip Frame 16
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Symbol 511 MovieClip Frame 17
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Symbol 511 MovieClip Frame 18
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Symbol 511 MovieClip Frame 19
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Symbol 511 MovieClip Frame 20
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Symbol 511 MovieClip Frame 21
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Symbol 511 MovieClip Frame 22
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Symbol 511 MovieClip Frame 155
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Symbol 518 MovieClip Frame 5
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Symbol 518 MovieClip Frame 6
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Symbol 518 MovieClip Frame 7
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Symbol 518 MovieClip Frame 8
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Symbol 518 MovieClip Frame 9
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Symbol 518 MovieClip Frame 10
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Symbol 518 MovieClip Frame 11
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Symbol 518 MovieClip Frame 12
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Symbol 518 MovieClip Frame 13
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Symbol 518 MovieClip Frame 14
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Symbol 518 MovieClip Frame 15
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Symbol 518 MovieClip Frame 16
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Symbol 518 MovieClip Frame 17
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Symbol 518 MovieClip Frame 18
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Symbol 518 MovieClip Frame 19
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Symbol 518 MovieClip Frame 20
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Symbol 518 MovieClip Frame 21
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Symbol 518 MovieClip Frame 22
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Symbol 518 MovieClip Frame 23
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Symbol 518 MovieClip Frame 24
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Symbol 518 MovieClip Frame 25
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Symbol 518 MovieClip Frame 176
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Symbol 525 MovieClip Frame 5
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Symbol 525 MovieClip Frame 6
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Symbol 525 MovieClip Frame 7
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Symbol 525 MovieClip Frame 8
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Symbol 525 MovieClip Frame 9
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Symbol 525 MovieClip Frame 10
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Symbol 525 MovieClip Frame 11
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Symbol 525 MovieClip Frame 12
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Symbol 525 MovieClip Frame 13
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Symbol 525 MovieClip Frame 14
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Symbol 525 MovieClip Frame 15
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Symbol 525 MovieClip Frame 16
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Symbol 525 MovieClip Frame 17
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Symbol 525 MovieClip Frame 18
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Symbol 525 MovieClip Frame 19
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Symbol 525 MovieClip Frame 20
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Symbol 525 MovieClip Frame 21
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Symbol 525 MovieClip Frame 22
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Symbol 525 MovieClip Frame 23
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Symbol 525 MovieClip Frame 24
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Symbol 525 MovieClip Frame 25
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Symbol 525 MovieClip Frame 176
stop();
Symbol 587 MovieClip Frame 1
_root.fight_on = false;
Symbol 587 MovieClip Frame 2
_root.fight_on = false;
Symbol 587 MovieClip Frame 3
_root.fight_on = false;
Symbol 587 MovieClip Frame 4
_root.fight_on = false;
Symbol 587 MovieClip Frame 5
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Symbol 587 MovieClip Frame 6
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Symbol 587 MovieClip Frame 7
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Symbol 587 MovieClip Frame 8
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Symbol 587 MovieClip Frame 9
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Symbol 587 MovieClip Frame 10
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Symbol 587 MovieClip Frame 11
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Symbol 587 MovieClip Frame 12
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Symbol 587 MovieClip Frame 13
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Symbol 587 MovieClip Frame 14
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Symbol 587 MovieClip Frame 15
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Symbol 587 MovieClip Frame 16
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Symbol 587 MovieClip Frame 17
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Symbol 587 MovieClip Frame 18
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Symbol 587 MovieClip Frame 19
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Symbol 587 MovieClip Frame 20
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Symbol 587 MovieClip Frame 21
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Symbol 587 MovieClip Frame 22
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Symbol 587 MovieClip Frame 23
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Symbol 587 MovieClip Frame 24
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Symbol 587 MovieClip Frame 25
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Symbol 587 MovieClip Frame 26
_root.fight_on = false;
Symbol 587 MovieClip Frame 27
_root.fight_on = false;
Symbol 587 MovieClip Frame 28
_root.fight_on = false;
Symbol 587 MovieClip Frame 29
_root.fight_on = false;
Symbol 587 MovieClip Frame 30
_root.fight_on = false;
Symbol 587 MovieClip Frame 31
_root.fight_on = false;
Symbol 587 MovieClip Frame 32
_root.fight_on = false;
Symbol 587 MovieClip Frame 33
_root.fight_on = false;
Symbol 587 MovieClip Frame 34
_root.fight_on = false;
Symbol 587 MovieClip Frame 35
_root.fight_on = false;
Symbol 587 MovieClip Frame 36
_root.fight_on = false;
Symbol 587 MovieClip Frame 37
_root.fight_on = false;
Symbol 587 MovieClip Frame 38
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Symbol 587 MovieClip Frame 39
_root.fight_on = false;
Symbol 587 MovieClip Frame 40
_root.fight_on = false;
Symbol 587 MovieClip Frame 41
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Symbol 587 MovieClip Frame 42
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Symbol 587 MovieClip Frame 43
_root.fight_on = false;
Symbol 587 MovieClip Frame 44
_root.fight_on = false;
Symbol 587 MovieClip Frame 45
_root.fight_on = false;
Symbol 587 MovieClip Frame 46
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Symbol 587 MovieClip Frame 47
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Symbol 587 MovieClip Frame 48
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Symbol 587 MovieClip Frame 49
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Symbol 587 MovieClip Frame 50
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Symbol 587 MovieClip Frame 51
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Symbol 587 MovieClip Frame 52
_root.fight_on = false;
Symbol 587 MovieClip Frame 53
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Symbol 587 MovieClip Frame 54
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Symbol 587 MovieClip Frame 55
_root.fight_on = false;
Symbol 587 MovieClip Frame 56
_root.fight_on = false;
Symbol 587 MovieClip Frame 57
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Symbol 587 MovieClip Frame 58
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Symbol 587 MovieClip Frame 59
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Symbol 587 MovieClip Frame 60
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Symbol 587 MovieClip Frame 61
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Symbol 587 MovieClip Frame 62
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Symbol 587 MovieClip Frame 63
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Symbol 587 MovieClip Frame 64
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Symbol 587 MovieClip Frame 65
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Symbol 587 MovieClip Frame 66
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Symbol 587 MovieClip Frame 67
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Symbol 587 MovieClip Frame 68
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Symbol 587 MovieClip Frame 69
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Symbol 587 MovieClip Frame 70
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Symbol 587 MovieClip Frame 71
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Symbol 587 MovieClip Frame 72
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Symbol 587 MovieClip Frame 73
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Symbol 587 MovieClip Frame 74
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Symbol 587 MovieClip Frame 75
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Symbol 587 MovieClip Frame 76
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Symbol 587 MovieClip Frame 77
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Symbol 587 MovieClip Frame 78
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Symbol 587 MovieClip Frame 79
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Symbol 587 MovieClip Frame 80
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Symbol 587 MovieClip Frame 81
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Symbol 587 MovieClip Frame 82
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Symbol 587 MovieClip Frame 83
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Symbol 587 MovieClip Frame 84
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Symbol 587 MovieClip Frame 85
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Symbol 587 MovieClip Frame 86
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Symbol 587 MovieClip Frame 87
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Symbol 587 MovieClip Frame 88
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Symbol 587 MovieClip Frame 89
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Symbol 587 MovieClip Frame 90
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Symbol 587 MovieClip Frame 91
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Symbol 587 MovieClip Frame 92
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Symbol 587 MovieClip Frame 93
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Symbol 587 MovieClip Frame 94
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Symbol 587 MovieClip Frame 95
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Symbol 587 MovieClip Frame 96
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Symbol 587 MovieClip Frame 97
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Symbol 587 MovieClip Frame 98
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Symbol 587 MovieClip Frame 99
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Symbol 587 MovieClip Frame 100
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Symbol 587 MovieClip Frame 101
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Symbol 587 MovieClip Frame 102
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Symbol 587 MovieClip Frame 103
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Symbol 587 MovieClip Frame 104
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Symbol 587 MovieClip Frame 105
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Symbol 587 MovieClip Frame 106
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Symbol 587 MovieClip Frame 107
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Symbol 587 MovieClip Frame 108
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Symbol 587 MovieClip Frame 109
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Symbol 587 MovieClip Frame 110
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Symbol 587 MovieClip Frame 111
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Symbol 587 MovieClip Frame 112
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Symbol 587 MovieClip Frame 113
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Symbol 587 MovieClip Frame 114
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Symbol 587 MovieClip Frame 115
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Symbol 587 MovieClip Frame 116
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Symbol 587 MovieClip Frame 117
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Symbol 587 MovieClip Frame 118
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Symbol 587 MovieClip Frame 119
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Symbol 587 MovieClip Frame 120
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Symbol 587 MovieClip Frame 121
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Symbol 587 MovieClip Frame 122
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Symbol 587 MovieClip Frame 123
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Symbol 587 MovieClip Frame 124
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Symbol 587 MovieClip Frame 125
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Symbol 587 MovieClip Frame 126
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Symbol 587 MovieClip Frame 127
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Symbol 587 MovieClip Frame 128
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Symbol 587 MovieClip Frame 129
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Symbol 587 MovieClip Frame 130
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Symbol 587 MovieClip Frame 131
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Symbol 587 MovieClip Frame 132
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Symbol 587 MovieClip Frame 133
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Symbol 587 MovieClip Frame 134
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Symbol 587 MovieClip Frame 135
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Symbol 587 MovieClip Frame 136
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Symbol 587 MovieClip Frame 137
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Symbol 587 MovieClip Frame 138
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Symbol 587 MovieClip Frame 139
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Symbol 587 MovieClip Frame 140
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Symbol 587 MovieClip Frame 141
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Symbol 587 MovieClip Frame 142
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Symbol 587 MovieClip Frame 143
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Symbol 587 MovieClip Frame 144
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Symbol 587 MovieClip Frame 145
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Symbol 587 MovieClip Frame 146
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Symbol 587 MovieClip Frame 147
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Symbol 587 MovieClip Frame 148
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Symbol 587 MovieClip Frame 149
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Symbol 587 MovieClip Frame 150
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Symbol 587 MovieClip Frame 151
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Symbol 587 MovieClip Frame 152
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Symbol 587 MovieClip Frame 153
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Symbol 587 MovieClip Frame 154
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Symbol 587 MovieClip Frame 155
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Symbol 587 MovieClip Frame 156
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Symbol 587 MovieClip Frame 157
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Symbol 587 MovieClip Frame 158
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Symbol 587 MovieClip Frame 159
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Symbol 587 MovieClip Frame 160
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Symbol 587 MovieClip Frame 161
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Symbol 587 MovieClip Frame 162
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Symbol 587 MovieClip Frame 163
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Symbol 587 MovieClip Frame 164
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Symbol 587 MovieClip Frame 165
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Symbol 587 MovieClip Frame 166
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.area = 4; _root.concentrated = false; _root.battleMessage = "Fight your Father!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; _root.enemylevel = 16; _root.enemyhealth = Math.round((_root.enemylevel * 72) + (Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)) * 4)); _root.enemypower = Math.round(_root.enemylevel * 2); _root.enemynumber = 11; _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1);
Symbol 587 MovieClip Frame 470
stop();
Symbol 588 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Instance of Symbol 603 MovieClip in Symbol 610 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
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onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 607 MovieClip in Symbol 610 MovieClip Frame 3
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 609 MovieClip in Symbol 610 MovieClip Frame 4
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 621 MovieClip in Symbol 623 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Instance of Symbol 621 MovieClip in Symbol 624 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 624 MovieClip Frame 25
_root.battleengine.character.gotoAndStop(1);
Instance of Symbol 621 MovieClip in Symbol 625 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 625 MovieClip Frame 80
_root.endaction = 1; _root.nextFrame(); stop();
Instance of Symbol 621 MovieClip in Symbol 628 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 628 MovieClip Frame 39
_root.damageDealing = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 628 MovieClip Frame 75
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
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onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 633 MovieClip Frame 43
_root.damageDealing = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); } _root.enemydamager = _root.damageDealing; _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 633 MovieClip Frame 70
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 621 MovieClip in Symbol 634 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 634 MovieClip Frame 7
if (_root.cast == 5) { healer = Math.round((_root.maxhealth / 100) * 55); _root.charhealer = healer; _root.currenthealth = _root.currenthealth + healer; if (_root.currenthealth > _root.maxhealth) { _root.currenthealth = _root.maxhealth; } } if (_root.cast == 4) { _root.concentrated = true; }
Symbol 634 MovieClip Frame 60
_root.charhealer = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 621 MovieClip in Symbol 641 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 641 MovieClip Frame 40
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 641 MovieClip Frame 60
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 621 MovieClip in Symbol 648 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 648 MovieClip Frame 33
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 648 MovieClip Frame 65
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 621 MovieClip in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 652 MovieClip Frame 33
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 652 MovieClip Frame 65
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 621 MovieClip in Symbol 656 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 656 MovieClip Frame 46
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 656 MovieClip Frame 75
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 621 MovieClip in Symbol 661 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 661 MovieClip Frame 46
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 661 MovieClip Frame 75
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 621 MovieClip in Symbol 676 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 676 MovieClip Frame 46
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 676 MovieClip Frame 79
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Symbol 698 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 704 MovieClip Frame 21
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 0.95); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 704 MovieClip Frame 60
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 714 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 714 MovieClip Frame 75
stop(); _root.fight_on = false;
Symbol 718 MovieClip Frame 21
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 0.95); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 718 MovieClip Frame 60
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 719 MovieClip Frame 1
stop();
Symbol 728 MovieClip Frame 40
_parent.gotoAndStop(1);
Symbol 744 MovieClip Frame 33
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 744 MovieClip Frame 75
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 756 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round(Math.random() * (varx * 5)) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 756 MovieClip Frame 70
stop(); _root.fight_on = false;
Symbol 773 MovieClip Frame 33
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 773 MovieClip Frame 75
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 774 MovieClip Frame 1
stop();
Symbol 777 MovieClip Frame 31
_parent.gotoAndStop(1);
Symbol 780 MovieClip Frame 31
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.05); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 780 MovieClip Frame 60
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 781 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 781 MovieClip Frame 75
stop(); _root.fight_on = false;
Symbol 785 MovieClip Frame 30
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.05); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 785 MovieClip Frame 60
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 786 MovieClip Frame 1
stop();
Symbol 791 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 795 MovieClip Frame 41
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.15); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 795 MovieClip Frame 75
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 796 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 8); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 796 MovieClip Frame 80
stop(); _root.fight_on = false;
Symbol 800 MovieClip Frame 41
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.15); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 800 MovieClip Frame 75
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 801 MovieClip Frame 1
stop();
Symbol 808 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 828 MovieClip Frame 82
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.2); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 828 MovieClip Frame 140
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 838 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 838 MovieClip Frame 70
stop(); _root.fight_on = false;
Symbol 857 MovieClip Frame 84
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.2); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 857 MovieClip Frame 140
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 858 MovieClip Frame 1
stop();
Symbol 864 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 873 MovieClip Frame 82
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.25); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 873 MovieClip Frame 140
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 880 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 880 MovieClip Frame 70
stop(); _root.fight_on = false;
Symbol 892 MovieClip Frame 84
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.25); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 892 MovieClip Frame 140
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 893 MovieClip Frame 1
stop();
Symbol 913 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 916 MovieClip Frame 41
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 916 MovieClip Frame 80
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 917 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 917 MovieClip Frame 51
stop(); _root.fight_on = false;
Symbol 921 MovieClip Frame 38
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 921 MovieClip Frame 80
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 922 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 938 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 938 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 939 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 939 MovieClip Frame 210
stop(); _root.fight_on = false; _root.actfades.gotoAndStop(2);
Symbol 951 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 951 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 952 MovieClip Frame 1
stop();
Symbol 956 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 965 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 965 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 966 MovieClip Frame 1
varx = Math.round(_root.area * (_root.enemylevel * 12)); coins = Math.round((Math.random() * (varx * 5)) / 1.5) + 25; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 966 MovieClip Frame 210
stop(); _root.fight_on = false; _root.actfades.gotoAndStop(3);
Symbol 978 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 978 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 979 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 993 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 993 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 994 MovieClip Frame 210
stop(); _root.fight_on = false; _root.actfades.gotoAndStop(4);
Symbol 1006 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1006 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1007 MovieClip Frame 1
stop();
Symbol 1025 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 1030 MovieClip Frame 27
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1030 MovieClip Frame 50
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1031 MovieClip Frame 360
_root.endaction = 2; _root.nextFrame(); stop();
Symbol 1036 MovieClip Frame 30
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.65); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1036 MovieClip Frame 83
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1041 MovieClip Frame 24
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1041 MovieClip Frame 50
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1046 MovieClip Frame 31
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.65); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1046 MovieClip Frame 83
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1047 MovieClip Frame 1
stop();
Symbol 1048 MovieClip Frame 1
stop();
Symbol 1071 Button
on (release) { if (_root.fight_on == true) { if (_root.enemynumber > 7) { _root.battleMessage = "Escape Failed."; randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else { escaper = Math.round(Math.random() + 1); if (escaper == 1) { _root.battleMessage = "Escape Failed."; randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } gotoAndStop (5); } if (escaper == 2) { _root.battleMessage = "Escape Succes."; _root.fight_on = false; } } } }
Symbol 1072 Button
on (release) { if (_root.fight_on == true) { nextFrame(); } }
Symbol 1073 Button
on (release) { if (_root.fight_on == true) { _root.battleengine.character.gotoAndStop(5); gotoAndStop (5); _root.battleMessage = "You do a magical attack."; } }
Symbol 1074 Button
on (release) { if (_root.fight_on == true) { _root.battleengine.character.gotoAndStop(4); gotoAndStop (5); _root.battleMessage = "You do a physical attack."; } }
Symbol 1079 Button
on (release) { nextFrame(); }
Symbol 1080 Button
on (release) { if (_root.fight_on == true) { if (_root.skill3 == true) { if (_root.currentenergy >= 75) { _root.cast = 3; _root.battleMessage = "You use a haunted attack."; _root.battleengine.character.gotoAndStop(10); _root.currentenergy = _root.currentenergy - 75; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } } }
Symbol 1081 Button
on (release) { if (_root.fight_on == true) { if (_root.skill2 == true) { if (_root.currentenergy >= 45) { _root.cast = 2; _root.battleMessage = "You use the cross slash attack."; _root.battleengine.character.gotoAndStop(9); _root.currentenergy = _root.currentenergy - 45; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } } }
Symbol 1082 Button
on (release) { if (_root.fight_on == true) { if (_root.skill1 == true) { if (_root.currentenergy >= 20) { _root.cast = 1; _root.battleMessage = "You use a combo attack."; _root.battleengine.character.gotoAndStop(7); _root.currentenergy = _root.currentenergy - 20; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } } }
Symbol 1086 Button
on (release) { if (_root.skill6 == true) { if (_root.currentenergy >= 55) { _root.cast = 6; _root.battleMessage = "You concentrate on your defence."; _root.battleengine.character.gotoAndStop(6); _root.currentenergy = _root.currentenergy - 55; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1087 Button
on (release) { if (_root.skill5 == true) { if (_root.currentenergy >= 55) { _root.cast = 5; _root.battleMessage = "You recover some damage."; _root.battleengine.character.gotoAndStop(6); _root.currentenergy = _root.currentenergy - 55; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1088 Button
on (release) { if (_root.skill4 == true) { if (_root.currentenergy >= 55) { _root.cast = 4; _root.battleMessage = "You concentrate your power."; _root.battleengine.character.gotoAndStop(6); _root.currentenergy = _root.currentenergy - 55; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1093 Button
on (release) { gotoAndStop (1); }
Symbol 1094 Button
on (release) { if (_root.skill9 == true) { if (_root.currentenergy >= 200) { _root.cast = 15; _root.battleMessage = "Overdrive attack!."; _root.battleengine.character.gotoAndStop(13); _root.currentenergy = _root.currentenergy - 200; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1095 Button
on (release) { if (_root.skill8 == true) { if (_root.currentenergy >= 175) { _root.cast = 8; _root.battleMessage = "Limit attack!."; _root.battleengine.character.gotoAndStop(12); _root.currentenergy = _root.currentenergy - 175; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1096 Button
on (release) { if (_root.skill7 == true) { if (_root.currentenergy >= 150) { _root.cast = 7; _root.battleMessage = "You do your maximum attack!."; _root.battleengine.character.gotoAndStop(11); _root.currentenergy = _root.currentenergy - 150; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1100 MovieClip Frame 1
stop();
Symbol 1102 MovieClip Frame 35
stop();
Instance of Symbol 610 MovieClip in Symbol 1103 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.area); } onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 677 MovieClip "character" in Symbol 1103 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.fight_on == true) { _root.healthvar = ((("" + _root.currenthealth) + "/") + _root.maxhealth) + ""; _root.energyvar = ((("" + _root.currentenergy) + "/") + _root.maxenergy) + ""; if (_root.currenthealth < 1) { this.gotoAndStop(3); _root.battleengine.selectbox.gotoAndStop(5); } } }
Instance of Symbol 1048 MovieClip "enemy" in Symbol 1103 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.fight_on == true) { this.gotoAndStop(_root.enemynumber); } }
Instance of Symbol 1054 MovieClip in Symbol 1103 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1168 MovieClip in Symbol 1169 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Symbol 1183 MovieClip Frame 2
stop();
Symbol 1184 MovieClip Frame 1
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Instance of Symbol 1120 MovieClip in Symbol 1184 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1122 MovieClip in Symbol 1184 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Symbol 1184 MovieClip Frame 2
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(90);
Symbol 1184 MovieClip Frame 3
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(85);
Symbol 1184 MovieClip Frame 4
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(80);
Symbol 1184 MovieClip Frame 5
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(75);
Symbol 1184 MovieClip Frame 6
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(70);
Symbol 1184 MovieClip Frame 7
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(65);
Symbol 1184 MovieClip Frame 8
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(60);
Symbol 1184 MovieClip Frame 9
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(55);
Symbol 1184 MovieClip Frame 10
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Symbol 1184 MovieClip Frame 11
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(45);
Symbol 1184 MovieClip Frame 12
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(40);
Symbol 1184 MovieClip Frame 13
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(35);
Symbol 1184 MovieClip Frame 14
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(30);
Symbol 1184 MovieClip Frame 15
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(25);
Symbol 1184 MovieClip Frame 16
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(20);
Symbol 1184 MovieClip Frame 17
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(15);
Symbol 1184 MovieClip Frame 18
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(10);
Symbol 1184 MovieClip Frame 19
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(5);
Symbol 1184 MovieClip Frame 20
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(0); stopAllSounds();
Symbol 1184 MovieClip Frame 21
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(100); _root.musicmatch.gotoAndStop(1);
Instance of Symbol 1139 MovieClip in Symbol 1184 MovieClip Frame 115
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1161 MovieClip in Symbol 1184 MovieClip Frame 152
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1163 MovieClip in Symbol 1184 MovieClip Frame 169
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1163 MovieClip in Symbol 1184 MovieClip Frame 333
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1166 MovieClip in Symbol 1184 MovieClip Frame 354
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1173 MovieClip in Symbol 1184 MovieClip Frame 610
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1175 MovieClip in Symbol 1184 MovieClip Frame 610
onClipEvent (load) { this.cacheAsBitmap = true; }
Symbol 1184 MovieClip Frame 921
_root.nextFrame();
Symbol 1232 MovieClip Frame 3784
_root.nextFrame();
Symbol 1236 Button
on (release) { gotoAndStop (290); }
Symbol 1239 Button
on (release) { nextFrame(); }
Symbol 1244 Button
on (release) { prevFrame(); }
Symbol 1275 Button
on (release) { gotoAndStop (290); }

Library Items

Symbol 1 Sound [SOUND]
Symbol 2 Sound [explosionsound]
Symbol 3 GraphicUsed by:139
Symbol 4 GraphicUsed by:139
Symbol 5 GraphicUsed by:139
Symbol 6 GraphicUsed by:139
Symbol 7 GraphicUsed by:139
Symbol 8 GraphicUsed by:139
Symbol 9 GraphicUsed by:139
Symbol 10 GraphicUsed by:139
Symbol 11 GraphicUsed by:139
Symbol 12 GraphicUsed by:139
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Symbol 14 GraphicUsed by:139
Symbol 15 GraphicUsed by:139
Symbol 16 GraphicUsed by:139
Symbol 17 GraphicUsed by:139
Symbol 18 GraphicUsed by:139
Symbol 19 GraphicUsed by:139
Symbol 20 GraphicUsed by:139
Symbol 21 GraphicUsed by:139
Symbol 22 GraphicUsed by:139
Symbol 23 GraphicUsed by:139
Symbol 24 GraphicUsed by:139
Symbol 25 GraphicUsed by:139
Symbol 26 GraphicUsed by:139
Symbol 27 GraphicUsed by:139
Symbol 28 GraphicUsed by:139
Symbol 29 GraphicUsed by:139
Symbol 30 GraphicUsed by:139
Symbol 31 GraphicUsed by:139
Symbol 32 GraphicUsed by:139
Symbol 33 GraphicUsed by:139
Symbol 34 GraphicUsed by:139
Symbol 35 GraphicUsed by:139
Symbol 36 GraphicUsed by:139
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Symbol 48 GraphicUsed by:139
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Symbol 50 GraphicUsed by:139
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Symbol 55 GraphicUsed by:139
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Symbol 60 GraphicUsed by:139
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Symbol 90 GraphicUsed by:139
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Symbol 95 GraphicUsed by:139
Symbol 96 GraphicUsed by:139
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Symbol 99 GraphicUsed by:139
Symbol 100 GraphicUsed by:139
Symbol 101 GraphicUsed by:139
Symbol 102 GraphicUsed by:139
Symbol 103 GraphicUsed by:139
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:139
Symbol 106 GraphicUsed by:139
Symbol 107 GraphicUsed by:139
Symbol 108 GraphicUsed by:139
Symbol 109 GraphicUsed by:139
Symbol 110 GraphicUsed by:139
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Symbol 120 GraphicUsed by:139
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Symbol 133 GraphicUsed by:139
Symbol 134 GraphicUsed by:139
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [tile]Uses:3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
Symbol 140 GraphicUsed by:158
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:141 142 143 144 145Used by:158
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:147 148 149 150Used by:158
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:152 153 154 155 156Used by:158
Symbol 158 MovieClip [char]Uses:140 146 151 157
Symbol 159 GraphicUsed by:173
Symbol 160 GraphicUsed by:173
Symbol 161 GraphicUsed by:173
Symbol 162 GraphicUsed by:173
Symbol 163 GraphicUsed by:173
Symbol 164 GraphicUsed by:173
Symbol 165 GraphicUsed by:173
Symbol 166 GraphicUsed by:173
Symbol 167 GraphicUsed by:173
Symbol 168 GraphicUsed by:173
Symbol 169 GraphicUsed by:173
Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [items]Uses:159 160 161 162 163 164 165 166 167 168 169 170 171 172
Symbol 174 MovieClip [empty]Used by:Timeline
Symbol 175 GraphicUsed by:504 511 518 525 587 1184  Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:498  Timeline
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:182
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:182
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Symbol 1194 TextUses:257 1185Used by:1195
Symbol 1195 MovieClipUses:1194Used by:1232
Symbol 1196 TextUses:257 1185Used by:1197
Symbol 1197 MovieClipUses:1196Used by:1232
Symbol 1198 TextUses:257 1185Used by:1199
Symbol 1199 MovieClipUses:1198Used by:1232
Symbol 1200 TextUses:257 1185Used by:1201
Symbol 1201 MovieClipUses:1200Used by:1232
Symbol 1202 TextUses:257 1185Used by:1203
Symbol 1203 MovieClipUses:1202Used by:1232
Symbol 1204 TextUses:257 1185Used by:1205
Symbol 1205 MovieClipUses:1204Used by:1232
Symbol 1206 TextUses:257 1185Used by:1207
Symbol 1207 MovieClipUses:1206Used by:1232
Symbol 1208 TextUses:257 1185Used by:1209
Symbol 1209 MovieClipUses:1208Used by:1232
Symbol 1210 TextUses:257 1185Used by:1211
Symbol 1211 MovieClipUses:1210Used by:1232
Symbol 1212 TextUses:257 1185Used by:1213
Symbol 1213 MovieClipUses:1212Used by:1232
Symbol 1214 TextUses:257 1185Used by:1215
Symbol 1215 MovieClipUses:1214Used by:1232
Symbol 1216 TextUses:257 1185Used by:1217
Symbol 1217 MovieClipUses:1216Used by:1232
Symbol 1218 TextUses:257 1185Used by:1219
Symbol 1219 MovieClipUses:1218Used by:1232
Symbol 1220 TextUses:257 1185Used by:1221
Symbol 1221 MovieClipUses:1220Used by:1232
Symbol 1222 TextUses:257 1185Used by:1223
Symbol 1223 MovieClipUses:1222Used by:1232
Symbol 1224 TextUses:257 1185Used by:1225
Symbol 1225 MovieClipUses:1224Used by:1232
Symbol 1226 TextUses:257 1185Used by:1227
Symbol 1227 MovieClipUses:1226Used by:1232
Symbol 1228 TextUses:345Used by:1229
Symbol 1229 MovieClipUses:1228Used by:1232
Symbol 1230 TextUses:345Used by:1231
Symbol 1231 MovieClipUses:1230Used by:1232
Symbol 1232 MovieClipUses:1187 1189 1191 1193 1195 1197 1199 1201 1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 SS52Used by:Timeline
Symbol 1233 GraphicUsed by:Timeline
Symbol 1234 TextUses:215Used by:1236 1244
Symbol 1235 TextUses:215Used by:1236 1244
Symbol 1236 ButtonUses:1234 218 1235 197Used by:Timeline
Symbol 1237 TextUses:215Used by:1239 1275
Symbol 1238 TextUses:215Used by:1239 1275
Symbol 1239 ButtonUses:1237 218 1238 197Used by:Timeline
Symbol 1240 GraphicUsed by:Timeline
Symbol 1241 TextUses:361Used by:Timeline
Symbol 1242 TextUses:361Used by:Timeline
Symbol 1243 GraphicUsed by:Timeline
Symbol 1244 ButtonUses:1234 218 1235 197Used by:Timeline
Symbol 1245 TextUses:361Used by:Timeline
Symbol 1246 TextUses:361Used by:Timeline
Symbol 1247 TextUses:351Used by:Timeline
Symbol 1248 TextUses:351Used by:Timeline
Symbol 1249 TextUses:351Used by:Timeline
Symbol 1250 GraphicUsed by:Timeline
Symbol 1251 GraphicUsed by:Timeline
Symbol 1252 TextUses:361Used by:Timeline
Symbol 1253 TextUses:361Used by:Timeline
Symbol 1254 GraphicUsed by:Timeline
Symbol 1255 TextUses:361Used by:Timeline
Symbol 1256 GraphicUsed by:Timeline
Symbol 1257 TextUses:361Used by:Timeline
Symbol 1258 GraphicUsed by:Timeline
Symbol 1259 TextUses:361Used by:Timeline
Symbol 1260 GraphicUsed by:Timeline
Symbol 1261 TextUses:361Used by:Timeline
Symbol 1262 GraphicUsed by:Timeline
Symbol 1263 TextUses:361Used by:Timeline
Symbol 1264 GraphicUsed by:Timeline
Symbol 1265 TextUses:361Used by:Timeline
Symbol 1266 TextUses:361Used by:Timeline
Symbol 1267 GraphicUsed by:Timeline
Symbol 1268 GraphicUsed by:Timeline
Symbol 1269 TextUses:361Used by:Timeline
Symbol 1270 TextUses:361Used by:Timeline
Symbol 1271 GraphicUsed by:Timeline
Symbol 1272 TextUses:361Used by:Timeline
Symbol 1273 TextUses:361Used by:Timeline
Symbol 1274 GraphicUsed by:Timeline
Symbol 1275 ButtonUses:1237 218 1238 197Used by:Timeline
Symbol 1276 TextUses:361Used by:Timeline
Symbol 1277 TextUses:361Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 207 MovieClip
Streaming Sound 3Used by:Symbol 592 MovieClip
Streaming Sound 4Used by:Symbol 594 MovieClip
Streaming Sound 5Used by:Symbol 596 MovieClip
Streaming Sound 6Used by:Symbol 598 MovieClip
Streaming Sound 7Used by:Symbol 600 MovieClip
Streaming Sound 8Used by:Symbol 628 MovieClip
Streaming Sound 9Used by:Symbol 633 MovieClip
Streaming Sound 10Used by:Symbol 634 MovieClip
Streaming Sound 11Used by:Symbol 641 MovieClip
Streaming Sound 12Used by:Symbol 648 MovieClip
Streaming Sound 13Used by:Symbol 652 MovieClip
Streaming Sound 14Used by:Symbol 656 MovieClip
Streaming Sound 15Used by:Symbol 661 MovieClip
Streaming Sound 16Used by:Symbol 676 MovieClip
Streaming Sound 17Used by:Symbol 704 MovieClip
Streaming Sound 18Used by:Symbol 714 MovieClip
Streaming Sound 19Used by:Symbol 718 MovieClip
Streaming Sound 20Used by:Symbol 744 MovieClip
Streaming Sound 21Used by:Symbol 756 MovieClip
Streaming Sound 22Used by:Symbol 773 MovieClip
Streaming Sound 23Used by:Symbol 780 MovieClip
Streaming Sound 24Used by:Symbol 781 MovieClip
Streaming Sound 25Used by:Symbol 785 MovieClip
Streaming Sound 26Used by:Symbol 795 MovieClip
Streaming Sound 27Used by:Symbol 796 MovieClip
Streaming Sound 28Used by:Symbol 800 MovieClip
Streaming Sound 29Used by:Symbol 828 MovieClip
Streaming Sound 30Used by:Symbol 838 MovieClip
Streaming Sound 31Used by:Symbol 857 MovieClip
Streaming Sound 32Used by:Symbol 873 MovieClip
Streaming Sound 33Used by:Symbol 880 MovieClip
Streaming Sound 34Used by:Symbol 892 MovieClip
Streaming Sound 35Used by:Symbol 916 MovieClip
Streaming Sound 36Used by:Symbol 921 MovieClip
Streaming Sound 37Used by:Symbol 938 MovieClip
Streaming Sound 38Used by:Symbol 939 MovieClip
Streaming Sound 39Used by:Symbol 951 MovieClip
Streaming Sound 40Used by:Symbol 965 MovieClip
Streaming Sound 41Used by:Symbol 966 MovieClip
Streaming Sound 42Used by:Symbol 978 MovieClip
Streaming Sound 43Used by:Symbol 993 MovieClip
Streaming Sound 44Used by:Symbol 994 MovieClip
Streaming Sound 45Used by:Symbol 1006 MovieClip
Streaming Sound 46Used by:Symbol 1030 MovieClip
Streaming Sound 47Used by:Symbol 1036 MovieClip
Streaming Sound 48Used by:Symbol 1041 MovieClip
Streaming Sound 49Used by:Symbol 1046 MovieClip
Streaming Sound 50Used by:Symbol 1102 MovieClip
Streaming Sound 51Used by:Symbol 1184 MovieClip
Streaming Sound 52Used by:Symbol 1232 MovieClip

Instance Names

"load1"Frame 291Symbol 256 Button
"load2"Frame 291Symbol 259 Button
"load3"Frame 291Symbol 261 Button
"load4"Frame 291Symbol 263 Button
"controller"Frame 4271Symbol 174 MovieClip [empty]
"menubox"Frame 4271Symbol 498 MovieClip
"actfades"Frame 4271Symbol 588 MovieClip
"musicmatch"Frame 4271Symbol 601 MovieClip
"battleengine"Frame 4271Symbol 1103 MovieClip
"cursor"Frame 4271Symbol 196 MovieClip
"topper"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"inside"Symbol 1048 MovieClip Frame 1Symbol 719 MovieClip
"inside"Symbol 1048 MovieClip Frame 2Symbol 774 MovieClip
"inside"Symbol 1048 MovieClip Frame 3Symbol 786 MovieClip
"inside"Symbol 1048 MovieClip Frame 4Symbol 801 MovieClip
"inside"Symbol 1048 MovieClip Frame 5Symbol 858 MovieClip
"inside"Symbol 1048 MovieClip Frame 6Symbol 893 MovieClip
"inside"Symbol 1048 MovieClip Frame 7Symbol 922 MovieClip
"inside"Symbol 1048 MovieClip Frame 8Symbol 952 MovieClip
"inside"Symbol 1048 MovieClip Frame 9Symbol 979 MovieClip
"inside"Symbol 1048 MovieClip Frame 10Symbol 1007 MovieClip
"inside"Symbol 1048 MovieClip Frame 11Symbol 1047 MovieClip
"character"Symbol 1103 MovieClip Frame 1Symbol 677 MovieClip
"enemy"Symbol 1103 MovieClip Frame 1Symbol 1048 MovieClip
"selectbox"Symbol 1103 MovieClip Frame 1Symbol 1100 MovieClip
"startFlash"Symbol 1103 MovieClip Frame 1Symbol 1102 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "SOUND"
ExportAssets (56)Timeline Frame 1Symbol 2 as "explosionsound"
ExportAssets (56)Timeline Frame 1Symbol 139 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 158 as "char"
ExportAssets (56)Timeline Frame 1Symbol 173 as "items"
ExportAssets (56)Timeline Frame 1Symbol 174 as "empty"

Labels

"ACT 1"Symbol 139 MovieClip [tile] Frame 1
"borders"Symbol 139 MovieClip [tile] Frame 23
"ACT 2"Symbol 139 MovieClip [tile] Frame 49
"shaded"Symbol 139 MovieClip [tile] Frame 57
"x"Symbol 139 MovieClip [tile] Frame 61
"x3"Symbol 139 MovieClip [tile] Frame 65
"x2"Symbol 139 MovieClip [tile] Frame 66
"Doors"Symbol 139 MovieClip [tile] Frame 73
"STAIRS"Symbol 139 MovieClip [tile] Frame 78
"ACT 3"Symbol 139 MovieClip [tile] Frame 79
"Trees"Symbol 139 MovieClip [tile] Frame 83
"ACT 3"Symbol 139 MovieClip [tile] Frame 93
"shaded"Symbol 139 MovieClip [tile] Frame 111
"sv1"Symbol 139 MovieClip [tile] Frame 132
"sv2"Symbol 139 MovieClip [tile] Frame 133
"sv3"Symbol 139 MovieClip [tile] Frame 134

Dynamic Text Variables

_root.slotText1Symbol 258 EditableText"<p align="left"></p>"
_root.slotText2Symbol 260 EditableText"<p align="left"></p>"
_root.slotText3Symbol 262 EditableText"<p align="left"></p>"
_root.slotText4Symbol 264 EditableText"<p align="left"></p>"
_root.popmessage1Symbol 352 EditableText"<p align="left"></p>"
_root.popmessage1Symbol 353 EditableText"<p align="left"></p>"
_root.popmessage2Symbol 354 EditableText"<p align="left"></p>"
_root.popmessage2Symbol 355 EditableText"<p align="left"></p>"
_root.popmessage3Symbol 356 EditableText"<p align="left"></p>"
_root.popmessage3Symbol 357 EditableText"<p align="left"></p>"
_root.price1Symbol 408 EditableText"<p align="left"></p>"
_root.price2Symbol 409 EditableText"<p align="left"></p>"
_root.price3Symbol 410 EditableText"<p align="left"></p>"
_root.price4Symbol 411 EditableText"<p align="left"></p>"
_root.price5Symbol 412 EditableText"<p align="left"></p>"
_root.battlelevelSymbol 413 EditableText"<p align="left"></p>"
_root.powerSymbol 414 EditableText"<p align="left"></p>"
_root.vitalitySymbol 415 EditableText"<p align="left"></p>"
_root.manaSymbol 416 EditableText"<p align="left"></p>"
_root.magicSymbol 417 EditableText"<p align="left"></p>"
_root.price1Symbol 418 EditableText"<p align="left"></p>"
_root.price2Symbol 419 EditableText"<p align="left"></p>"
_root.price3Symbol 420 EditableText"<p align="left"></p>"
_root.price4Symbol 421 EditableText"<p align="left"></p>"
_root.price5Symbol 422 EditableText"<p align="left"></p>"
_root.battlelevelSymbol 423 EditableText"<p align="left"></p>"
_root.powerSymbol 424 EditableText"<p align="left"></p>"
_root.vitalitySymbol 425 EditableText"<p align="left"></p>"
_root.manaSymbol 426 EditableText"<p align="left"></p>"
_root.magicSymbol 427 EditableText"<p align="left"></p>"
_root.slotText1Symbol 489 EditableText"<p align="left"></p>"
_root.slotText2Symbol 491 EditableText"<p align="left"></p>"
_root.slotText3Symbol 493 EditableText"<p align="left"></p>"
_root.slotText4Symbol 495 EditableText"<p align="left"></p>"
_root.charhealerSymbol 1049 EditableText""
_root.chardamagerSymbol 1050 EditableText""
_root.enemyhealerSymbol 1051 EditableText""
_root.enemydamagerSymbol 1052 EditableText""
_root.healthvarSymbol 1057 EditableText""
_root.energyvarSymbol 1058 EditableText""
_root.battleMessageSymbol 1061 EditableText""
_root.healthvarSymbol 1062 EditableText""
_root.energyvarSymbol 1063 EditableText""
_root.battleMessageSymbol 1064 EditableText""
_root.battlelevelSymbol 1108 EditableText"<p align="right"></p>"
_root.pointsSymbol 1109 EditableText"<p align="right"></p>"




http://swfchan.com/12/55641/info.shtml
Created: 20/4 -2019 06:26:10 Last modified: 20/4 -2019 06:26:10 Server time: 08/05 -2024 07:05:03