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Megaman Bros X (EP2).swf

This is the info page for
Flash #56030

(Click the ID number above for more basic data on this flash file.)


Text
Controls/Controles
At feet/A pie:
A Melee/Ataque
S Jump/Brinca
D Dash/Turbo
F Shot/Fuego!!!!
<- & -> Left & Right/Izq y Derecha
Flying/Volando:
Arrows Move
Flechas Mueves
Mouse Aim/Apunta
Click Shot/Dispara
Cutscenes/Escenas
SPACE / ESPACIO Avance

<p align="left"></p>

Bros.

Wath

Wath the

Wath the f**k

Skip

Skip

Options

Configurar

Password

Password

Load

Cargar

New Game

Juego nuevo

Ver
1.5

Options

Detail/Detalle:
Language/Idioma:
Go back/Atras

Hg Md Lw

Español

English

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<p align="left"></p>

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Type the secret
password give to you
when you finished
"Megaman Bros"
And play with Luigi
and X too! cool,
plus, your actual
game data will be
loaded with these
characters enabled,
you may want to save
after that to keep
them enabled

Password
type below

go
back

SUBMIT

z

<p align="left"><font face="Press Start" size="5" color="#ff2c00" letterSpacing="0.000000" kerning="1"><b>L</b></font></p>

<p align="left"></p>

Espacio/space:
continuar/continue

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

Cheep
Beach

Yoster
Jungle

<p align="left"></p>

<p align="left"></p>

Koopa
Volcano

<p align="left"></p>

<p align="left"></p>

Shy guy
Hideout

SAVE!!!

SAVE!!!

SAVE!!!

Click below
to:

select
your
player

/20

/20000

/30

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Wait till end to know something
CREDITS
Code, Sprites, Develop, Story
Master Mario_Mx
Master_Ox
Desing
Master Mario_Mx
Torreneitor
†Unknow†
Music
Paul_stetich
Master Mario_MX(rips)
Sprites
Master Mario_Mx(custom and final boss)
MetaKnigthX
Zin Dim Time YUM
mario fan games galaxy
sprites inc.
no body
touch fuzzy get dizzy
google (XD)
neopolis
Sounds
Master Mario_Mx
findsounds.com
mario fan games galaxy
Programs Utilized
Macromedia Flash 8 Pro
Wave Recorder
Cool Edit Pro 2
Zsnes
Visual Boy Advance
Audio Overload
Paint(yup, hate it)
Photoshop CS2
Project 64
NotePad
BETA TESTERS
†Unknow†
my whole classmates!!! XD
and some family members!!!
SPECIAL THANKS!
Yuvel (friendship, beta test and support)
Krystal (test)
LunarSage (test)
Master_Ox(inspiration and code)
newgrouds forums (ActionScript big helpers)
saberzero (help with sprites!)
NIntendo & Capcom (for their chars and
games!^_^)
ALL of the
characters in the game
except meggidrabowser(final boss)
are owned by their respective
companies.
Megaman Bros idea
megidrabowser(created by Rafa Ruelas)
and anithing else is
COPYRIGHTED
to Master Mario_Mx &/or
Rafa Ruelas.
THIS WAS A

your game has
been saved:
wait till the
next game for
a secret!!!

GORGORITO PRODUCTIONS

tu juego se
guardo:
el proximo
juego tendra
una sorpresa!!

PRODUCCIONES GORGORITO

OPs, Game Over...
Wanna Try Again?

Yes, im
gonna kick
some butt!

No, Im
lazy...
Wanna try
elsewhere

Sorry pero...
Te Fregaron!!
le vas de nuevo?

SIIIIII
Me vengare y les
pateare el...

Nop....
Me da weva
Voy a otro lado

ActionScript [AS1/AS2]

Frame 1
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; stop(); Stage.showMenu = false;
Instance of Symbol 72 MovieClip "control" in Frame 1
onClipEvent (load) { count = 0; var kill = 0; boss1 = "not yet"; boss2 = "not yet"; boss3 = "not yet"; boss4 = "not yet"; boss5 = "not yet"; scene = 0; player = 0; BGM = 0; saved = undefined; lng = "eng"; secret1 = false; secret2 = false; gameclear1 = false; fin = "off"; HP = 64; } onClipEvent (enterFrame) { _root.lng.text = lng; _root.res.text = _quality; _root.boss.text = boss1; _root.boss2.text = boss3; _root.boss3.text = boss4; _visible = false; _root.kills.text = boss2; _root.kill.text = kill; if (HP > 64) { HP = 64; } if (secret1 == false) { _root.mega._visible = false; _root.luigi._visible = false; } else if (secret1) { _root.mega._visible = true; _root.luigi._visible = true; } if (saved == false) { _root.loading._visible = false; } else if (saved) { _root.loading._visible = true; } if ((((boss1 == "clear") && (boss2 == "clear")) && (boss3 == "clear")) && (boss4 == "clear")) { fin = "on"; } if (fin == "off") { _root.finale._visible = false; } else if (fin == "on") { _root.finale._visible = true; } }
Frame 2
stop(); var savefile = SharedObject.getLocal("MMBrosX.sol"); if (savefile.data.saved == undefined) { _root.control.saved = false; _root.skp._visible = false; } else if (savefile.data.saved != undefined) { _root.control.saved = true; _root.skp._visible = true; } var bgm00 = new Sound(); var bgm01 = new Sound(); var bgm02 = new Sound(); var bgm03 = new Sound(); var bgm04 = new Sound(); var bgm05 = new Sound(); var bgm06 = new Sound(); var bgm07 = new Sound(); var bgm08 = new Sound(); var bgm09 = new Sound(); var bgm10 = new Sound(); var war = new Sound(); var fina = new Sound(); var finb = new Sound(); war.attachSound("warning"); bgm00.attachSound("00"); bgm01.attachSound("01"); bgm02.attachSound("02"); bgm03.attachSound("03"); bgm04.attachSound("04"); bgm05.attachSound("05"); bgm06.attachSound("06"); bgm07.attachSound("07"); bgm08.attachSound("08"); bgm09.attachSound("09"); bgm10.attachSound("10"); fina.attachSound("fina"); finb.attachSound("finb");
Frame 3
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); };
Frame 6
_root.BGM.BG = 1; bgm00.start(0, 255);
Instance of Symbol 283 MovieClip "plataforms" in Frame 6
onClipEvent (load) { ini_y = 0; zero = this._parent.zero; velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 348 MovieClip "zero" in Frame 6
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { _root.gotoAndStop(2); gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); cursor = this._parent.cursor_mc; HP = _max_HP; max_HP = 64; damage = 0; atk = 3; max_dash = Infinity; time_dash = max_dash; max_atack = 29; time_atack = 0; atack_on = true; max_damage = 35; time_damage = max_damage; max_shot = 20; time_shot = max_shot; max_shield = 30; time_shield = max_shield; dir = "R"; scena = this._parent.plataforms; posXL = 150; posXR = 250; time = 0; _x = 50; plataform = undefined; wall = undefined; moveY = true; ini_y = _y; top_y = 84; velX = 2; velY = 0; w = 2; g = 10; f = force; force = 60; weight = -6; max_fall = weight; can_jump = true; receive_damage = true; orden3 = "null"; orden4 = "no"; under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 6
onClipEvent (load) { zero = _root.zero; laserMoveSpeed = 10; moveSpeed = 10; laserCounter = 1; movile = false; this._visible = false; atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 357 MovieClip "Hbar" in Frame 6
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { gotoAndStop(zero.HP + 1); }
Frame 7
_root.BGM.BG = 1;
Instance of Symbol 368 MovieClip "plataforms" in Frame 7
onClipEvent (load) { ini_y = 0; zero = this._parent.zero; velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 372 MovieClip "warning" in Frame 7
onClipEvent (load) { _visible = false; }
Frame 8
_root.Hbar._visible = false;
Frame 9
_root.Hbar._visible = true;
Instance of Symbol 410 MovieClip "plataforms" in Frame 9
onClipEvent (load) { ini_y = 0; zero = this._parent.zero; velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 9
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { _root.gotoAndStop(2); gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); HP = max_HP; max_HP = 64; damage = 0; atk = 3; max_dash = 30; time_dash = max_dash; atack_on = true; max_atack = 16; time_atack = 0; max_damage = 35; time_damage = max_damage; max_shot = 20; time_shot = 0; max_shield = 30; time_shield = max_shield; charge = 0; dir = "R"; scena = this._parent.plataforms; posXL = 150; posXR = 250; _x = 50; plataform = undefined; wall = undefined; moveY = true; ini_y = _y; top_y = 84; velX = 2; velY = 0; w = 2; g = 10; f = force; force = 60; max_fall = weight; weight = -6; can_jump = true; receive_damage = true; orden3 = "ok"; orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 9
onClipEvent (load) { zero = _root.zero; laserMoveSpeed = 20; moveSpeed = 10; laserCounter = 1; movile = false; this._visible = false; atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 9
onClipEvent (load) { wall = undefined; laserMoveSpeed = 20; zero = _root.zero; moveSpeed = 10; laserCounter = 1; movile = false; this._visible = false; atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 372 MovieClip "warning" in Frame 10
onClipEvent (load) { _visible = false; }
Instance of Symbol 565 MovieClip "plataforms" in Frame 10
onClipEvent (load) { ini_y = 0; zero = this._parent.zero; velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 593 MovieClip "scene1" in Frame 11
onClipEvent (enterFrame) { if (Key.isDown(32)) { play(); } }
Frame 12
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; bgm00.stop(); bgm01.start(0, 255);
Frame 13
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; _root.control.HP = 64;
Instance of Symbol 625 MovieClip in Frame 13
onClipEvent (enterFrame) { if (_root.control.secret1 == false) { _visible = false; } else if (_root.control.secret1) { _visible = true; } }
Instance of Symbol 629 MovieClip in Frame 13
onClipEvent (enterFrame) { if (_root.control.secret1 == false) { _visible = false; } else if (_root.control.secret1) { _visible = true; } }
Instance of Symbol 646 MovieClip "plataforms" in Frame 14
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } } onClipEvent (unload) { removeMovieClip(this); }
Instance of Symbol 559 MovieClip "zero" in Frame 14
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 14
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 14
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 357 MovieClip "Hbar" in Frame 14
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { gotoAndStop(zero.HP + 1); HP = zero.HP; }
Instance of Symbol 348 MovieClip "zero" in Frame 15
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 15
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 16
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 16
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 16
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 17
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 755 MovieClip "plataforms" in Frame 18
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 18
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 18
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 18
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 19
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 19
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 20
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 20
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 20
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 21
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 771 MovieClip "plataforms" in Frame 22
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 22
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 22
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 22
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 23
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 23
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 24
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 24
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 24
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 25
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 800 MovieClip "plataforms" in Frame 26
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 372 MovieClip "warning" in Frame 26
onClipEvent (load) { _visible = false; }
Instance of Symbol 559 MovieClip "zero" in Frame 26
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 26
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 26
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 27
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 27
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 28
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 28
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 28
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 29
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Frame 30
_root.control.kill = 0;
Instance of Symbol 806 MovieClip "plataforms" in Frame 30
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 30
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 30
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 30
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 31
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 31
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 32
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 32
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 32
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 33
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Frame 34
Mouse.hide(); cursor_mc.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; cursor_mc.onMouseDown = function () { this.can_damage = true; }; cursor_mc.onMouseUp = function () { this.can_damage = false; };
Instance of Symbol 812 MovieClip in Frame 34
onClipEvent (load) { var i = 0; _root.control.kill = 0; } onClipEvent (enterFrame) { i++; if (random(50) == 0) { var enemy = attachMovie("enemy", "enemy" + i, i); enemy._x = Stage.width + enemy._width; enemy._y = random(250); enemy.onEnterFrame = function () { if (this._x < 0) { this.removeMovieClip(); } this._x = this._x - 5; if (_root.control.kill == 20) { _root.control.scene = _root.control.scene + 4; _root.gotoAndStop(_root.control.scene + _root.control.player); } }; } }
Instance of Symbol 191 MovieClip "zero" in Frame 34
onClipEvent (load) { HP = 64; orden3 = "ok"; orden4 = "no"; receive_damage = true; time_shield = 0; max_shield = 30; } onClipEvent (enterFrame) { if ((Key.isDown(38) && (!this.body.hitTest(_root.UPlat))) && (orden3 != "dead")) { this._y = this._y - 10; } else if ((Key.isDown(40) && (!this.body.hitTest(_root.DPlat))) && (orden3 != "dead")) { this._y = this._y - -10; } else if ((Key.isDown(39) && (!this.body.hitTest(_root.RWall))) && (orden3 != "dead")) { this._x = this._x - -10; } else if ((Key.isDown(37) && (!this.body.hitTest(_root.LWall))) && (orden3 != "dead")) { this._x = this._x - 10; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; damage = 0; receive_damage = false; } if (orden3 == "damage") { orden3 = "ok"; orden4 = "shield"; } if (orden4 == "shield") { receive_damage = false; time_shield--; this._alpha = 50; } if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (HP <= 0) { orden3 = "dead"; } if (orden3 == "dead") { if (!this.mario.hitTest(_root.Dplat)) { this._y = this._y - -1; this._x = this._x - -1; } HP = 0; gotoAndStop ("dead"); } if ((_y >= 250) && (orden3 == "dead")) { _root.gotoAndStop("gameover"); } }
Frame 35
Mouse.hide(); cursor_mc.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; cursor_mc.onMouseDown = function () { this.can_damage = true; }; cursor_mc.onMouseUp = function () { this.can_damage = false; };
Frame 36
Mouse.hide(); cursor_mc.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; cursor_mc.onMouseDown = function () { this.can_damage = true; }; cursor_mc.onMouseUp = function () { this.can_damage = false; };
Instance of Symbol 829 MovieClip "zero" in Frame 36
onClipEvent (load) { HP = 64; orden3 = "ok"; orden4 = "no"; receive_damage = true; time_shield = 0; max_shield = 30; } onClipEvent (enterFrame) { if ((Key.isDown(38) && (!this.body.hitTest(_root.UPlat))) && (orden3 != "dead")) { this._y = this._y - 10; } else if ((Key.isDown(40) && (!this.body.hitTest(_root.DPlat))) && (orden3 != "dead")) { this._y = this._y - -10; } else if ((Key.isDown(39) && (!this.body.hitTest(_root.RWall))) && (orden3 != "dead")) { this._x = this._x - -10; } else if ((Key.isDown(37) && (!this.body.hitTest(_root.LWall))) && (orden3 != "dead")) { this._x = this._x - 10; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; damage = 0; receive_damage = false; } if (orden3 == "damage") { orden3 = "ok"; orden4 = "shield"; } if (orden4 == "shield") { receive_damage = false; time_shield--; this._alpha = 50; } if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (HP <= 0) { orden3 = "dead"; } if (orden3 == "dead") { if (!this.mario.hitTest(_root.Dplat)) { this._y = this._y - -1; this._x = this._x - -1; } HP = 0; gotoAndStop ("dead"); } if ((_y >= 250) && (orden3 == "dead")) { _root.gotoAndStop("gameover"); } }
Frame 37
Mouse.hide(); cursor_mc.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; cursor_mc.onMouseDown = function () { this.can_damage = true; }; cursor_mc.onMouseUp = function () { this.can_damage = false; };
Frame 38
_root.control.kill = 0;
Instance of Symbol 835 MovieClip "plataforms" in Frame 38
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 38
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 38
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 38
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 39
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 39
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 40
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 40
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 40
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 41
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 850 MovieClip "plataforms" in Frame 42
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 372 MovieClip "warning" in Frame 42
onClipEvent (load) { _visible = false; }
Instance of Symbol 559 MovieClip "zero" in Frame 42
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 42
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 42
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 43
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 43
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 44
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 44
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 44
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 45
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 861 MovieClip "plataforms" in Frame 46
onClipEvent (load) { var i = 0; var ini_y = 0; var zero = this._parent.zero; var velX = 2; _root.control.kill = 0; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } i++; if (random(50) == 0) { var soldier = attachMovie("soldier", "soldier" + i, i); soldier._x = Math.random() * 500; soldier._y = 12; soldier.onEnterFrame = function () { if (_root.control.kill >= 20000) { _root.control.scene = _root.control.scene + 4; _root.gotoAndStop(_root.control.scene + _root.control.player); } }; } if (random(150) == 49) { var flamerain = attachMovie("flamerain", "flamerain" + i, i); flamerain._x = Math.random() * 500; flamerain._y = -250; flamerain.onEnterFrame = function () { flamerain._y = flamerain._y + 6; if (flamerain._y >= 50) { this.removeMovieClip(); } }; } }
Instance of Symbol 559 MovieClip "zero" in Frame 46
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 46
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 46
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 47
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 47
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 48
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 48
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 48
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 49
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 889 MovieClip "plataforms" in Frame 50
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 372 MovieClip "warning" in Frame 50
onClipEvent (load) { _visible = false; }
Instance of Symbol 559 MovieClip "zero" in Frame 50
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 50
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 50
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 51
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 51
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 52
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 52
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 52
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 53
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 897 MovieClip "plataforms" in Frame 54
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if (((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) && (zero.orden3 != "dead")) { _x = (_x + velX); is_moving = true; } else if (((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) && (zero.orden3 != "dead")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 54
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 54
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 54
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 55
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 55
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 56
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 56
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 56
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 57
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 902 MovieClip "plataforms" in Frame 58
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if (((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) && (zero.orden3 != "dead")) { _x = (_x + velX); is_moving = true; } else if (((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) && (zero.orden3 != "dead")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 58
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 58
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 58
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 59
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 59
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 60
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 60
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 60
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 61
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 907 MovieClip "plataforms" in Frame 62
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if (((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) && (zero.orden3 != "dead")) { _x = (_x + velX); is_moving = true; } else if (((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) && (zero.orden3 != "dead")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 62
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 62
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 62
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 63
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 63
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 64
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 64
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 64
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 65
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 1098 MovieClip "plataforms" in Frame 66
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 372 MovieClip "warning" in Frame 66
onClipEvent (load) { _visible = false; }
Instance of Symbol 559 MovieClip "zero" in Frame 66
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 66
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 66
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 67
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 67
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 68
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 68
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 68
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 69
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Frame 70
Mouse.hide(); cursor_mc.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; cursor_mc.onMouseDown = function () { this.can_damage = true; }; cursor_mc.onMouseUp = function () { this.can_damage = false; };
Instance of Symbol 812 MovieClip in Frame 70
onClipEvent (load) { var i = 0; _root.control.kill = 0; } onClipEvent (enterFrame) { i++; if (random(50) == 0) { var enemy = attachMovie("enemy", "enemy" + i, i); enemy._x = Stage.width + enemy._width; enemy._y = random(250); enemy.onEnterFrame = function () { if (this._x < 0) { this.removeMovieClip(); } this._x = this._x - 5; if (_root.control.kill == 30) { _root.control.scene = _root.control.scene + 4; _root.gotoAndStop(_root.control.scene + _root.control.player); } }; } else if (random(50) == 25) { var bomb = attachMovie("bomb", "bomb" + i, i); bomb._x = Stage.width + bomb._width; bomb._y = random(250); bomb.onEnterFrame = function () { if (this._x < 0) { this.removeMovieClip(); } this._x = this._x - 5; }; } }
Instance of Symbol 191 MovieClip "zero" in Frame 70
onClipEvent (load) { HP = 64; orden3 = "ok"; orden4 = "no"; receive_damage = true; time_shield = 0; max_shield = 30; } onClipEvent (enterFrame) { if ((Key.isDown(38) && (!this.body.hitTest(_root.UPlat))) && (orden3 != "dead")) { this._y = this._y - 10; } else if ((Key.isDown(40) && (!this.body.hitTest(_root.DPlat))) && (orden3 != "dead")) { this._y = this._y - -10; } else if ((Key.isDown(39) && (!this.body.hitTest(_root.RWall))) && (orden3 != "dead")) { this._x = this._x - -10; } else if ((Key.isDown(37) && (!this.body.hitTest(_root.LWall))) && (orden3 != "dead")) { this._x = this._x - 10; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; damage = 0; receive_damage = false; } if (orden3 == "damage") { orden3 = "ok"; orden4 = "shield"; } if (orden4 == "shield") { receive_damage = false; time_shield--; this._alpha = 50; } if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (HP <= 0) { orden3 = "dead"; } if (orden3 == "dead") { if (!this.mario.hitTest(_root.Dplat)) { this._y = this._y - -1; this._x = this._x - -1; } HP = 0; gotoAndStop ("dead"); } if ((_y >= 250) && (orden3 == "dead")) { _root.gotoAndStop("gameover"); } }
Frame 71
Mouse.hide(); cursor_mc.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; cursor_mc.onMouseDown = function () { this.can_damage = true; }; cursor_mc.onMouseUp = function () { this.can_damage = false; };
Frame 72
Mouse.hide(); cursor_mc.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; cursor_mc.onMouseDown = function () { this.can_damage = true; }; cursor_mc.onMouseUp = function () { this.can_damage = false; };
Instance of Symbol 829 MovieClip "zero" in Frame 72
onClipEvent (load) { HP = 64; orden3 = "ok"; orden4 = "no"; receive_damage = true; time_shield = 0; max_shield = 30; } onClipEvent (enterFrame) { if ((Key.isDown(38) && (!this.body.hitTest(_root.UPlat))) && (orden3 != "dead")) { this._y = this._y - 10; } else if ((Key.isDown(40) && (!this.body.hitTest(_root.DPlat))) && (orden3 != "dead")) { this._y = this._y - -10; } else if ((Key.isDown(39) && (!this.body.hitTest(_root.RWall))) && (orden3 != "dead")) { this._x = this._x - -10; } else if ((Key.isDown(37) && (!this.body.hitTest(_root.LWall))) && (orden3 != "dead")) { this._x = this._x - 10; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; damage = 0; receive_damage = false; } if (orden3 == "damage") { orden3 = "ok"; orden4 = "shield"; } if (orden4 == "shield") { receive_damage = false; time_shield--; this._alpha = 50; } if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (HP <= 0) { orden3 = "dead"; } if (orden3 == "dead") { if (!this.mario.hitTest(_root.Dplat)) { this._y = this._y - -1; this._x = this._x - -1; } HP = 0; gotoAndStop ("dead"); } if ((_y >= 250) && (orden3 == "dead")) { _root.gotoAndStop("gameover"); } }
Frame 73
Mouse.hide(); cursor_mc.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; cursor_mc.onMouseDown = function () { this.can_damage = true; }; cursor_mc.onMouseUp = function () { this.can_damage = false; };
Instance of Symbol 1113 MovieClip "plataforms" in Frame 74
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 74
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 74
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 74
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 75
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 75
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 76
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 76
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 76
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 77
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 1117 MovieClip "plataforms" in Frame 78
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 78
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 78
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 78
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 79
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 79
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 80
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 80
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 80
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 81
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 1130 MovieClip "plataforms" in Frame 82
onClipEvent (load) { var i = 0; var ini_y = 0; var zero = this._parent.zero; var velX = 2; _root.control.kill = 0; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } i++; if (_root.plataforms.boss.boss.summon) { var soldier = attachMovie("soldier", "soldier" + i, i); soldier._x = this.boss._x; soldier._y = 103; } }
Instance of Symbol 372 MovieClip "warning" in Frame 82
onClipEvent (load) { _visible = false; }
Instance of Symbol 559 MovieClip "zero" in Frame 82
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 82
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 82
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 83
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 83
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 84
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 84
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 84
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 85
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 1136 MovieClip "plataforms" in Frame 86
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 86
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 86
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 86
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 87
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 87
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 88
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 88
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 88
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 89
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 1165 MovieClip "plataforms" in Frame 90
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden == "bash") && (zero.dir == "R")) && (moveXL)) && (zero.orden3 != "damage")) { _x = (_x + velX); } else if ((((zero.orden == "bash") && (zero.dir == "L")) && (moveXR)) && (zero.orden3 != "damage")) { _x = (_x - velX); } else { is_moving = false; } }
Instance of Symbol 372 MovieClip "warning" in Frame 90
onClipEvent (load) { _visible = false; }
Instance of Symbol 559 MovieClip "zero" in Frame 90
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 90
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 90
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 348 MovieClip "zero" in Frame 91
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 91
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Instance of Symbol 710 MovieClip "zero" in Frame 92
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 92
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 92
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Instance of Symbol 752 MovieClip "zero" in Frame 93
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Frame 94
bgm10.start(0, 255);
Instance of Symbol 1197 MovieClip "plataforms" in Frame 94
onClipEvent (load) { var ini_y = 0; var zero = this._parent.zero; var velX = 2; } onClipEvent (enterFrame) { this._parent.test12_txt.text = "YPosition: = " + _y; this._parent.test13_txt.text = "XPosition: = " + _x; plataform = zero.plataform; wall = zero.wall; target_y = plataform.target_y; if (!zero.moveY) { _y = (_y + zero.velY); } else if ((zero.moveY && (_y != ini_y)) && (zero.velY < 0)) { _y = (_y + (zero.velY / 2)); } if ((((((zero.velY == 0) && (zero.moveY)) && (zero.orden != "jump")) && (zero.orden != "fall")) && (zero.orden != "dash+fall")) && (zero.orden != "dash+jump")) { velY = (target_y - _y) / 20; _y = (_y + velY); zero._y = plataform._y + _y; } _x = (_x + zero.velX); if (((zero.dir == "L") && (zero.body.hitTest(wall))) && (wall.real_x < zero._x)) { moveXL = false; zero.wall_side = "R"; } else if (((zero.dir == "R") && (zero.body.hitTest(wall))) && (wall.real_x > zero._x)) { moveXR = false; zero.wall_side = "L"; } else if (zero.body.hitTest(wall) && (zero.orden3 == "damage")) { moveXR = (moveXL = false); } else if ((zero.orden3 == "null") || (zero.orden3 == "dead")) { moveXR = (moveXL = false); } else { moveXL = (moveXR = true); } if ((((Key.isDown(37) && (!Key.isDown(39))) && (moveXL)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x + velX); is_moving = true; } else if ((((Key.isDown(39) && (!Key.isDown(37))) && (moveXR)) && (zero.orden2 != "dash")) && (zero.orden3 != "damage")) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "L")) && (moveXL)) && (zero.can_dash)) { _x = (_x + velX); is_moving = true; } else if ((((zero.orden2 == "dash") && (zero.dir == "R")) && (moveXR)) && (zero.can_dash)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "L")) && (moveXR)) && (zero.can_damage)) { _x = (_x - velX); is_moving = true; } else if ((((zero.orden3 == "damage") && (zero.dir == "R")) && (moveXL)) && (zero.can_damage)) { _x = (_x + velX); is_moving = true; } else { is_moving = false; } }
Instance of Symbol 559 MovieClip "zero" in Frame 94
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 7; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var atack_on = true; var max_atack = 16; var time_atack = 0; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -6; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (time_shot == 0)) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; tima_atack = 0; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (!Key.isDown(70)) { time_shot = 0; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 94
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 94
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Frame 95
bgm10.start(0, 255);
Instance of Symbol 348 MovieClip "zero" in Frame 95
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var cursor = this._parent.cursor_mc; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var weight = -6; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((Key.isDown(70) && (orden3 == "ok")) && (time_shot > 0)) { orden2 = "shot"; } else if ((!Key.isDown(70)) && (time_shot <= 0)) { orden2 = "nan"; time_shot = max_shot; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 95
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 10; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if (Key.isDown(70) && (zero.orden2 == "shot")) { this._visible = true; movile = true; } }
Frame 96
bgm10.start(0, 255);
Instance of Symbol 710 MovieClip "zero" in Frame 96
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= -9) { velY = -9; } if ((orden3 == "damage") && (orden != "land")) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((orden2 == "shot") && (orden == "walk")) { gotoAndStop ("shot2"); name_frame = "shot2"; time_shot--; } if ((orden2 == "shot") && (orden == "grab")) { gotoAndStop ("shot3"); name_frame = "shot3"; time_shot--; } if ((orden2 == "shot") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("shot4"); name_frame = "shot4"; time_shot--; } } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var control = _root.control; var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 3; var max_dash = 30; var time_dash = max_dash; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = 0; var max_shield = 30; var time_shield = max_shield; var charge = 0; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 2; var velY = 0; var w = 2; var g = 10; var f = force; var force = 60; var max_fall = weight; var weight = -7; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; } onClipEvent (enterFrame) { this._parent.test.text = _name; this._parent.test2_txt.text = "orden2= " + orden2; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if (charge == 0) { this.char.gotoAndStop(1); } else if (charge < 60) { this.char.gotoAndStop(2); } else if (charge >= 60) { this.char.gotoAndStop(3); } if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if ((((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden2 != "shot")) && (orden3 == "ok")) { orden = "walk"; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if ((((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) && (orden2 != "shot")) { orden2 = "dash"; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(70) && ((((((orden == "stay") || (orden == "tired")) || (orden == "grab")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (charge == 0)) { time_shot = max_shot; } else if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } if ((Key.isDown(70) && (orden3 == "ok")) && (orden2 == "nan")) { charge++; } else if ((!Key.isDown(70)) && ((charge < 60) || (orden3 != "ok"))) { charge = 0; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; gotoAndStop ("grab_side"); } if ((orden == "grab") && ((orden2 != "atack") || (orden2 != "shot"))) { gotoAndStop ("grab"); name_frame = "grab"; } if (time_shot > 0) { orden2 = "shot"; } }
Instance of Symbol 35 MovieClip [blast] "laser" in Frame 96
onClipEvent (load) { var zero = _root.zero; var laserMoveSpeed = 20; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 3; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 400) || (this._x < 0)) { movile = false; this._visible = false; } if ((Key.isDown(70) && (zero.orden2 == "shot")) && (_root.blast._visible == false)) { this._visible = true; movile = true; } }
Instance of Symbol 564 MovieClip "blast" in Frame 96
onClipEvent (load) { var wall = undefined; var laserMoveSpeed = 20; var zero = _root.zero; var moveSpeed = 10; var laserCounter = 1; var movile = false; this._visible = false; var atk = 9; } onClipEvent (enterFrame) { if (!_root.zero.moveY) { _y = (_y + _root.zero.velY); } else if ((_root.zero.moveY && (_y != ini_y)) && (_root.zero.velY < 0)) { _y = (_y + (_root.zero.velY / 2)); } if (movile == false) { this._x = _root.zero._x; this._y = _root.zero._y - 20; dir = _root.zero.dir; } if (zero.orden != "grab") { if (dir == "R") { this._x = this._x + laserMoveSpeed; _xscale = 100; } else if (dir == "L") { this._x = this._x - laserMoveSpeed; _xscale = -100; } } else if (zero.orden == "grab") { if (dir == "R") { this._x = this._x - laserMoveSpeed; _xscale = -100; } else if (dir == "L") { this._x = this._x + laserMoveSpeed; _xscale = 100; } } if ((this._x > 480) || (this._x < 0)) { movile = false; this._visible = false; } if ((!Key.isDown(70)) && (zero.charge >= 60)) { this._visible = true; movile = true; zero.charge = 0; } if (this._visible) { zero.time_shot = 10; } }
Frame 97
bgm10.start(0, 255);
Instance of Symbol 752 MovieClip "zero" in Frame 97
onClipEvent (load) { function accions() { if (orden == "land") { velY = 0; f = 60; _y = (plataform._y + this._parent.plataforms._y); gotoAndStop ("land"); name_frame = "land"; } else if (((orden == "fall") || (orden == "dash+fall")) && (f == 60)) { velY = 0; f = 0; } if ((((orden == "jump") || (orden == "fall")) || (orden == "dash+jump")) || (orden == "dash+fall")) { f = f - w; velY = f / g; if ((((velY > 0) && ((orden == "jump") || (orden == "dash+jump"))) && (orden3 == "ok")) && (orden2 != "atack")) { gotoAndStop ("jump"); name_frame = "jump"; } else if (((velY <= 0) && ((orden == "fall") || (orden == "dash+fall"))) && (orden2 != "atack")) { gotoAndStop ("fall"); name_frame = "fall"; } } if (moveY) { _y = (_y - velY); } if (velY <= max_fall) { velY = max_fall; } if ((time >= 600) && (orden == "stay")) { orden = "sleep"; } if (under && (orden == "stay")) { orden = "under"; } if (((orden3 == "damage") && (orden != "land")) && (time_damage > 0)) { gotoAndStop ("damage"); name_frame = "damage"; time_damage--; } if ((orden3 == "damage") && (receive_damage)) { HP = HP - damage; _root.control.HP = _root.control.HP - damage; damage = 0; time_atack = 0; time_shot = 0; receive_damage = false; } if ((orden3 == "damage") && (orden == "jump")) { orden = "fall"; velY = 0; receive_damage = false; } if ((time_damage == 0) && (orden3 == "damage")) { orden3 = "ok"; orden4 = "shield"; } if ((orden4 == "shield") && (time_shield > 0)) { receive_damage = false; time_shield--; this._alpha = 50; } else if ((orden4 == "shield") && (time_shield <= 0)) { receive_damage = true; this._alpha = 100; orden4 = "no"; time_shield = max_shield; } if (orden3 == "ok") { if ((orden2 == "atack") && ((orden == "stay") || (orden == "tired"))) { gotoAndStop ("atack"); name_frame = "atack"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && ((orden == "jump") || (orden == "fall"))) { gotoAndStop ("atack3"); name_frame = "atack3"; time_atack--; } if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if ((orden2 == "atack") && (orden == "grab")) { gotoAndStop ("atack2"); name_frame = "atack2"; time_atack--; } if ((orden2 == "atack") && (orden == "walk")) { gotoAndStop ("atack4"); name_frame = "atack4"; time_atack--; } if (orden2 == "shot") { gotoAndStop ("shot"); name_frame = "shot"; time_shot--; } if ((time_shot <= 0) && (orden2 == "shot")) { orden2 = "nan"; } } if (HP >= max_HP) { HP = max_HP; } if (HP <= 0) { HP = 0; orden3 = "dead"; } if (orden3 == "dead") { gotoAndStop ("dead"); name_frame = "dead"; receive_damage = false; can_jump = false; HP = 0; if (!pies.hitTest(plataform)) { orden = "fall"; } else if (pies.hitTest(plataform)) { orden = "stay"; } } } function dash() { if ((orden2 == "dash") && (can_dash)) { scena.velX = 6; time_dash--; } else if (((orden == "stay") || (orden == "walk")) || (orden == "tired")) { scena.velX = 3; } else if (orden3 == "damage") { scena.velx = 2; } if ((time_dash == 0) && (orden2 == "dash")) { orden2 = "stop_dash"; } else if ((orden2 == "stop_dash") && (orden == "walk")) { orden2 = "nan"; } if ((orden2 == "stop_dash") && (orden == "stay")) { gotoAndStop ("stop_dash"); name_frame = "stop_dash"; } } stop(); var HP = _root.control.HP; var max_HP = 64; var damage = 0; var atk = 4; var max_dash = Infinity; var time_dash = max_dash; var max_atack = 29; var time_atack = 0; var atack_on = true; var max_damage = 35; var time_damage = max_damage; var max_shot = 20; var time_shot = max_shot; var max_shield = 30; var time_shield = max_shield; var dir = "R"; var scena = this._parent.plataforms; var posXL = 150; var posXR = 250; var time = 0; _x = 50; var plataform = undefined; var wall = undefined; var moveY = true; var ini_y = _y; var top_y = 84; var velX = 3; var velY = 0; var w = 2; var g = 10; var f = force; var force = 80; var weight = -5; var max_fall = weight; var can_jump = true; var receive_damage = true; var orden3 = "ok"; var orden4 = "no"; var under = false; } onClipEvent (enterFrame) { this._parent.test1_txt.text = "time= " + time; this._parent.test2_txt.text = "Y speed= " + velY; this._parent.test3_txt.text = "orden3= " + orden3; this._parent.test4_txt.text = "wall_side= " + wall_side; this._parent.test5_txt.text = "dir= " + dir; this._parent.test6_txt.text = "f_dir= " + f_dir; this._parent.test7_txt.text = "HP: " + HP; this._parent.test8_txt.text = "/" + max_HP; this._parent.test9_txt.text = "ver: 5.0"; if ((velY <= 0) || (orden3 != "ok")) { can_jump = false; } else if ((!Key.isDown(83)) && ((orden == "stay") || (orden3 == "ok"))) { can_jump = true; } if (((time_dash <= 0) && (Key.isDown(68))) || (orden3 != "ok")) { can_dash = false; } else if (!Key.isDown(68)) { can_dash = true; time_dash = max_dash; } if ((time_damage <= 0) && (orden3 == "damage")) { can_damage = false; } else if (orden3 != "damage") { can_damage = true; time_damage = max_damage; } if (orden3 == "ok") { receive_damage = true; } accions(); dash(); if (((orden == "stay") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("stay"); name_frame = "stay"; time++; } else if (((orden == "walk") && (orden2 == "nan")) && (orden3 == "ok")) { gotoAndStop ("walk"); name_frame = "walk"; } else if (((orden == "tired") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("tired"); name_frame = "tired"; } else if (((orden == "sleep") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("sleep"); name_frame = "sleep"; } else if (((orden == "under") && (orden2 == "nan")) && ((orden3 == "ok") || (orden3 == "null"))) { gotoAndStop ("under"); name_frame = "under"; } if (dir == "R") { targetX = posXL; } else if (dir == "L") { targetX = posXR; } velX = Math.round((targetX - _x) / 20); _x = (_x + velX); if ((Key.isDown(37) && (!Key.isDown(39))) && (orden3 == "ok")) { dir = "L"; f_dir = "L"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == 100) { _xscale = (_xscale * -1); } } else if ((Key.isDown(39) && (!Key.isDown(37))) && (orden3 == "ok")) { dir = "R"; f_dir = "R"; if (((((orden != "jump") && (orden != "fall")) && (orden != "dash+jump")) && (orden != "dash+fall")) && (orden3 == "ok")) { orden = "walk"; time = 0; } if (_xscale == -100) { _xscale = (_xscale * -1); } } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP >= 16)) { orden = "stay"; } else if (((((velY == 0) && (orden != "jump")) && (orden != "dash+jump")) && (orden != "land")) && (HP < 16)) { orden = "tired"; } if (Key.isDown(83) && (orden3 == "ok")) { orden = "jump"; } if (((_y < 130) && (velY >= 0)) || ((_y > 230) && (velY < 0))) { moveY = false; } else { moveY = true; } if (((!pies.hitTest(plataform)) && (velY <= 0)) && (orden3 != "damage")) { orden = "fall"; } else if (pies.hitTest(plataform) && (orden3 == "damage")) { orden = "stay"; } else { orden != "fall"; } if (((Key.isDown(68) && ((orden == "stay") || (orden == "walk"))) && (can_dash)) && (orden3 == "ok")) { orden2 = "dash"; time = 0; } else if ((!Key.isDown(68)) || (orden3 != "ok")) { orden2 = "nan"; } if ((((Key.isDown(65) && (((((orden == "stay") || (orden == "tired")) || (orden == "jump")) || (orden == "fall")) || (orden == "walk"))) && (orden3 == "ok")) && (orden2 == "nan")) && (atack_on)) { time_atack = max_atack; atack_on = false; } else if ((time_atack <= 0) && (orden2 == "atack")) { orden2 = "nan"; } if (!Key.isDown(65)) { atack_on = true; } if ((this.hitTest(plataform) && (orden2 == "dash")) && (orden != "land")) { gotoAndStop ("dash"); name_frame = "dash"; } if ((orden2 == "dash") && (orden == "jump")) { orden = "dash+jump"; } else if ((orden2 == "dash") && (orden == "fall")) { orden = "dash+fall"; } if ((((!Key.isDown(37)) && (!Key.isDown(39))) || (orden3 == "dead")) || (orden3 == "null")) { f_dir = null; } if ((((body.hitTest(wall) && (velY < 0)) && (f_dir != wall_side)) && (f_dir != null)) && (!Key.isDown(83))) { orden = "grab"; velY = -1; f = 60; _xscale = ((dir == "L") ? 100 : -100); } else if (((body.hitTest(wall) && (f_dir != wall_side)) && (f_dir != null)) && (Key.isDown(83))) { orden = "jump"; } if (orden == "grab") { gotoAndStop ("grab"); name_frame = "grab"; } if (time_atack > 0) { orden2 = "atack"; } }
Frame 98
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); };
Frame 99
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); };
Frame 100
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); };
Frame 101
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); };
Instance of Symbol 1248 MovieClip in Frame 101
onClipEvent (enterFrame) { if (Key.isDown(32)) { play(); } }
Frame 102
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); };
Instance of Symbol 1266 MovieClip in Frame 102
onClipEvent (enterFrame) { if (Key.isDown(32)) { play(); } }
Frame 103
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); };
Instance of Symbol 1308 MovieClip in Frame 103
onClipEvent (enterFrame) { if (Key.isDown(32)) { play(); } }
Frame 104
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; fina.start(); fina.onSoundComplete = function () { finb.start(0, 255); };
Frame 105
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); };
Frame 106
Mouse.hide(); cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; bgm00.stop();
Instance of Symbol 1331 MovieClip in Frame 106
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (_root.control.lng == "eng") { gotoAndStop (1); } else if (_root.control.lng == "esp") { gotoAndStop (2); } }
Symbol 11 MovieClip Frame 25
stop();
Symbol 12 MovieClip [bomb] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 12 MovieClip [bomb] Frame 1
onClipEvent (load) { var zero = _root.zero; var cursor = _root.cursor_mc; } onClipEvent (enterFrame) { if (cursor.hitTest(this) && (cursor.can_damage)) { this._parent.gotoAndStop(2); cursor.can_damage = false; } if (zero.hitTest(this)) { zero.damage = 6; zero.orden3 = "damage"; this._parent.gotoAndStop(2); } }
Symbol 12 MovieClip [bomb] Frame 2
stop();
Symbol 23 MovieClip Frame 27
gotoAndPlay (1);
Symbol 29 MovieClip [enemy] Frame 1
stop();
Instance of Symbol 23 MovieClip "koopa2" in Symbol 29 MovieClip [enemy] Frame 1
onClipEvent (load) { var zero = _root.zero; var cursor = _root.cursor_mc; var HP = 10; var can_receive = true; var count = 0; } onClipEvent (enterFrame) { this.onEnterFrame = function () { if (HP <= 0) { _root.control.kill++; this._parent.gotoAndStop(2); this._parent._alpha = this._parent._alpha - 1; } if (this._parent._alpha <= 0) { this._parent._visible = false; } }; if (((zero.body.hitTest(this) && (HP > 0)) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 3; zero.orden3 = "damage"; } else if (((zero.hitTest(this) && (zero.orden2 == "atack")) && (can_receive)) && (HP > 0)) { HP = HP - (zero.atack - 1); can_receive = false; } else if ((!zero.hitTest(this)) && (HP > 0)) { can_receive = true; } if (cursor.hitTest(this) && (cursor.can_damage)) { HP = HP - 0.5; } if (dir == "up") { this._parent._y = this._parent._y + 1; count++; } if ((dir == "up") && (count >= 120)) { dir = "down"; count = 0; } if (dir == "down") { this._parent._y = this._parent._y - 1; count++; } if ((dir == "down") && (count >= 120)) { dir = "up"; count = 0; } }
Instance of Symbol 25 MovieClip in Symbol 29 MovieClip [enemy] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 28 MovieClip in Symbol 29 MovieClip [enemy] Frame 2
onClipEvent (enterFrame) { this._parent._alpha = this._parent._alpha - 1; if (this._alpha <= 0) { this._parent._visible = false; delete this.onEnterFrame; } }
Instance of Symbol 32 MovieClip in Symbol 33 MovieClip [flamerain] Frame 1
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 35 MovieClip [blast] in Symbol 52 MovieClip Frame 39
onClipEvent (enterFrame) { if (_root.zero.hitTest(this) && (zero.receive_damage)) { _root.zero.damage = 6; _root.zero.orden3 = "damage"; } }
Symbol 52 MovieClip Frame 40
gotoAndPlay (38);
Symbol 64 MovieClip Frame 1
stop();
Instance of Symbol 61 MovieClip in Symbol 64 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; control = _root.control; } onClipEvent (enterFrame) { if (zero.body.hitTest(this) && (this._parent._visible)) { zero.HP = zero.HP + 8; control.HP = control.HP + 8; this._parent.gotoAndStop(2); } }
Symbol 65 MovieClip Frame 107
_root.control.kill = _root.control.kill + 400; stop();
Instance of Symbol 64 MovieClip in Symbol 65 MovieClip Frame 107
onClipEvent (load) { _visible = false; num = random(100); } onClipEvent (enterFrame) { if (num <= 15) { _visible = true; } }
Symbol 68 MovieClip Frame 95
stop(); _root.control.kill = _root.control.kill + 400;
Instance of Symbol 64 MovieClip in Symbol 68 MovieClip Frame 95
onClipEvent (load) { _visible = false; num = random(100); } onClipEvent (enterFrame) { if (num <= 10) { _visible = true; } }
Symbol 70 MovieClip [soldier] Frame 1
stop();
Instance of Symbol 36 MovieClip "range" in Symbol 70 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 53 MovieClip in Symbol 70 MovieClip [soldier] Frame 1
onClipEvent (load) { var zero = _root.zero; var cursor = _root.cursor_mc; var wall = undefined; var plataform = undefined; var laser = _root.laser; var tache = _root.tache; var tache2 = _root.tache2; var blast = _root.blast; var HP = 9; var can_receive = true; var num = 0; } onClipEvent (enterFrame) { real_x = _root.plataforms._x + this._parent._x; proximity = real_x - zero._x; _root.test15_txt.text = "Enemy proximity: = " + proximity; if (this._parent.hitTest(this._parent._parent.plataform) && (!zero.hitTest(this._parent.range))) { if (zero.orden3 == "ok") { if (((zero._x > real_x) && (HP > 0)) && (can_receive)) { if (!this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x + 1; } else if (this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x - 10; } if (this._parent._xscale == 100) { this._parent._xscale = this._parent._xscale * -1; } } else if (((zero._x < real_x) && (HP > 0)) && (can_receive)) { if (!this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x - 1; } else if (this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x + 10; } if (this._parent._xscale == -100) { this._parent._xscale = this._parent._xscale * -1; } } } } this.onEnterFrame = function () { if (HP <= 0) { this._alpha = this._alpha - 1; } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((zero.body.hitTest(this) && (HP > 0)) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 5; zero.orden3 = "damage"; } else if (((zero.hitTest(this) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - zero.atk; can_receive = false; } if (zero.hitTest(this._parent.range)) { gotoAndStop (3); can_receive = true; } else if (((!zero.hitTest(this)) || (!zero.hitTest(this._parent.range))) && (HP > 0)) { can_receive = true; gotoAndStop (1); } if (HP <= 0) { _root.control.kill++; this._parent.range.num2++; this._parent.gotoAndStop(2); } if (((laser.hitTest(this) && (laser._visible)) && (HP > 0)) && (can_receive)) { HP = HP - laser.atk; can_receive = false; laser.movile = false; laser._visible = false; } if (((blast.hitTest(this) && (blast._visible)) && (HP > 0)) && (can_receive)) { HP = HP - blast.atk; can_receive = false; } if (((tache.hitTest(this) && (tache._visible)) && (HP > 0)) && (can_receive)) { HP = HP - tache.atk; can_receive = false; tache.movile = false; tache._visible = false; } if (((tache2.hitTest(this) && (tache2._visible)) && (HP > 0)) && (can_receive)) { HP = HP - tache2.atk; can_receive = false; } }
Instance of Symbol 69 MovieClip "die" in Symbol 70 MovieClip [soldier] Frame 2
onClipEvent (load) { num = Math.random(); } onClipEvent (enterFrame) { if (num <= 0.5) { this.gotoAndStop(1); } else if (num > 0.5) { this.gotoAndStop(2); } }
Symbol 81 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 87 Button
on (release) { _root.control.lng = "eng"; _root.play(); }
Symbol 90 Button
on (release) { _root.control.lng = "esp"; _root.play(); }
Symbol 91 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded < 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 91 MovieClip Frame 2
gotoAndPlay (1);
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 2
stop();
Symbol 179 MovieClip Frame 1
stop();
Instance of Symbol 173 MovieClip in Symbol 179 MovieClip Frame 1
onClipEvent (enterFrame) { stop(); }
Instance of Symbol 179 MovieClip "gun" in Symbol 180 MovieClip Frame 1
onClipEvent (load) { zero = _root.cursor_mc; range = this._parent.range; } onClipEvent (enterFrame) { real_x = _root.zero._x + this._x; real_y = _root.zero._y + this._y; xDist = real_x - zero._x; yDist = real_y - zero._y; angle = Math.atan2(yDist, xDist) / (Math.PI/180); _rotation = angle; onMouseDown = function () { gotoAndStop (2); }; onMouseUp = function () { gotoAndStop (1); }; }
Symbol 184 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 1
stop();
Instance of Symbol 147 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._parent._alpha == 50) { gotoAndStop (2); } else if (this._parent._alpha == 100) { gotoAndStop (1); } }
Instance of Symbol 190 MovieClip in Symbol 191 MovieClip Frame 2
onClipEvent (enterFrame) { this._x--; }
Symbol 199 MovieClip Frame 2
stop();
Symbol 204 MovieClip Frame 17
stop();
Instance of Symbol 25 MovieClip in Symbol 214 MovieClip Frame 254
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "hace un corto, corto\ntiempo, sucecido algo\nfuera de lo normal..."; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Once, short ago,\nhere it was a strange\nsucess on set...."; } }
Instance of Symbol 25 MovieClip in Symbol 214 MovieClip Frame 428
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "en un flash que\n no tenia tanto\nchiste"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "on a very bad done\nflash on the net..."; } }
Instance of Symbol 25 MovieClip in Symbol 214 MovieClip Frame 568
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "en los cuales dos\npersonajes escapan..."; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "where there was\ntwo scaping\ngaming heroes"; } }
Instance of Symbol 25 MovieClip in Symbol 214 MovieClip Frame 727
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "cuyas alegrias los\ncegaban del peligro\natras..."; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "o I forgot to\nmention that they\nwas pursued?"; } }
Instance of Symbol 25 MovieClip in Symbol 214 MovieClip Frame 1109
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "ya que alguien tiene\n planeado un plan para\nnuestros amigos"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "wario has some\nbad intentions to\nsendthem down"; } }
Instance of Symbol 25 MovieClip in Symbol 214 MovieClip Frame 1280
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "y ese plan era\nmandarlos a volar...\n sin exito XD"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "but lucky, it wasn\u00B4t\nsucceful beacuse\n they will fall in..."; } }
Symbol 214 MovieClip Frame 2089
_root.gotoAndStop(3);
Symbol 217 Button
on (release) { _root.mov.gotoAndStop(2089); visible = false; }
Symbol 220 MovieClip Frame 1
if (_root.control.lng == "eng") { stop(); }
Symbol 220 MovieClip Frame 2
if (_root.control.lng == "esp") { stop(); }
Symbol 221 Button
on (release) { _root.gotoAndStop(4); }
Symbol 224 Button
on (release) { _root.gotoAndStop(5); }
Symbol 227 MovieClip Frame 1
if (_root.control.lng == "eng") { stop(); }
Symbol 227 MovieClip Frame 2
if (_root.control.lng == "esp") { stop(); }
Symbol 228 Button
on (release) { var savefile = SharedObject.getLocal("MMBrosX.sol"); if (savefile.data.saved == undefined) { _root.control.kill = 0; _root.control.boss = 0; } else if (savefile.data.saved != undefined) { _root.control.boss1 = savefile.data.boss1; _root.control.boss2 = savefile.data.boss2; _root.control.boss3 = savefile.data.boss3; _root.control.boss4 = savefile.data.boss4; _root.control.kill = savefile.data.kill; _root.control.boss = savefile.data.boss; _root.control.lng = savefile.data.lng; _root.control.secret1 = savefile.data.secret; _root.control.secret2 = savefile.data.minigame; _root.control.gameclear1 = savefile.data.game; } _root.gotoAndStop(12); }
Symbol 231 MovieClip Frame 1
if (_root.control.lng == "eng") { stop(); }
Symbol 231 MovieClip Frame 2
if (_root.control.lng == "esp") { stop(); }
Symbol 232 Button
on (release) { _root.gotoAndStop(6); }
Symbol 239 Button
on (release) { _quality = "LOW"; }
Symbol 240 Button
on (release) { _quality = "HIGH"; }
Symbol 241 Button
on (release) { _quality = "MEDIUM"; }
Symbol 242 Button
on (release) { _root.control.lng = "esp"; }
Symbol 243 Button
on (release) { _root.control.lng = "eng"; }
Symbol 248 Button
on (release) { _root.gotoAndStop(3); }
Symbol 253 Button
on (release) { if (_root.pass.text != "pispirripicuachi") { _root.pass.text = "error, type here again"; } else if (_root.pass.text == "pispirripicuachi") { _root.control.secret1 = true; var savefile = SharedObject.getLocal("MMBrosX.sol"); if (savefile.data.saved == undefined) { _root.control.kill = 0; _root.control.boss = 0; } else if (savefile.data.saved != undefined) { _root.control.boss1 = savefile.data.boss1; _root.control.boss2 = savefile.data.boss2; _root.control.boss3 = savefile.data.boss3; _root.control.boss4 = savefile.data.boss4; _root.control.kill = savefile.data.kill; _root.control.boss = savefile.data.boss; } _root.gotoAndStop(12); } }
Symbol 257 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Instance of Symbol 258 MovieClip in Symbol 259 MovieClip Frame 1
onClipEvent (load) { with (this) { _visible = false; } }
Instance of Symbol 259 MovieClip in Symbol 260 MovieClip Frame 1
onClipEvent (load) { var radio = (_parent._width / 2); var ini_y = _parent._y; var zero = this._parent._parent._parent.zero; var padre = this._parent._parent; var target01 = (_parent.target01 - (_parent._y + this.padre._y)); var target02 = (_parent.target02 - (_parent._y + this.padre._y)); } onClipEvent (enterFrame) { _parent.real_x = padre._x + _parent._x; if (_parent.doble_target) { if (zero._x < _parent.real_x) { _parent.target_y = target01; } else { _parent.target_y = target02; } } else { _parent.target_y = _parent.target01 - (_parent._y + this.padre._y); } if (zero.pies.hitTest(this)) { zero.plataform = _parent; } if (zero.pies.hitTest(zero.plataform) && (zero.velY < 0)) { zero.orden = "land"; } }
Instance of Symbol 261 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { var zero = this._parent._parent._parent.zero; var parent = _parent; var scena = this._parent._parent; _visible = false; } onClipEvent (enterFrame) { real_x = scena._x + parent._x; if (zero.body.hitTest(this)) { zero.wall = this; } }
Instance of Symbol 259 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { var zero = this._parent._parent.zero; var scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if ((zero.hitTest(this) && (zero.dir == "L")) || ((zero.hitTest(this) && (zero.orden3 == "damage")) && (zero.dir == "R"))) { scene.velX = scene.velX * 0; } else if (zero.hitTest(this) && (zero.dir == "R")) { if (zero.orden2 != "dash") { scene.velX = 2; } else if ((zero.orden2 == "dash") || (zero.orden == "dash+jump")) { scene.velX = 5; } } }
Symbol 277 MovieClip Frame 14
stop();
Symbol 282 MovieClip Frame 1
_root.zero._visible = false; _root.Hbar._visible = false;
Instance of Symbol 152 MovieClip in Symbol 282 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x+1); _y = (_y+1); }
Symbol 282 MovieClip Frame 411
stop(); if (((_root.zero.orden3 != "damage") && (_root.zero.orden3 != "dead")) || (_root.zero == "null")) { _root.zero.orden3 = "ok"; } _root.zero._visible = true; _root.Hbar._visible = true;
Instance of Symbol 260 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 259 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent.zero; } onClipEvent (enterFrame) { _visible = false; if (zero.hitTest(this)) { _root.gotoAndStop(7); } }
Symbol 310 MovieClip Frame 8
stop(); this._parent.orden = "stay";
Symbol 315 MovieClip Frame 40
stop();
Symbol 322 MovieClip Frame 101
_root.gotoAndStop("gameover");
Symbol 343 MovieClip Frame 80
gotoAndPlay (21);
Instance of Symbol 25 MovieClip "pies" in Symbol 348 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 25 MovieClip "body" in Symbol 348 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 178 MovieClip in Symbol 365 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; stop(); } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 4; zero.orden3 = "damage"; } }
Symbol 365 MovieClip Frame 23
_root.plataforms.boss.boss.orden = "move";
Symbol 366 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 1
stop();
Instance of Symbol 366 MovieClip "boss" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; laser = _root.laser; blast = _root.blast; HP = 32; orden = "stay"; orden2 = "receive"; can_receive = true; timer = 0; num = 0; } onClipEvent (enterFrame) { this.onEnterFrame = function () { _root.Boss_meter.gotoAndStop(HP + 1); if (HP <= 0) { _root.bgm09.stop(); _root.bgm00.start(0, 255); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((this.hitTest(zero) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - (zero.atk + 1); orden2 = "shielded"; } else if ((laser.hitTest(this) && (can_receive)) && (laser._visible)) { HP = HP - (laser.atk - 1); orden2 = "shielded"; } else if ((blast.hitTest(this) && (can_receive)) && (blast._visible)) { HP = HP - (blast.atk - 1); orden2 = "shielded"; } else if (orden2 == "receive") { can_receive = true; shield = 0; this._alpha = 100; } if ((orden2 == "shielded") && (shield < 60)) { shield++; this._alpha = 50; can_receive = false; } else if ((orden2 == "shielded") && (shield >= 60)) { orden2 = "receive"; } if (orden == "move") { gotoAndStop (1); timer++; real_x = _root.plataforms._x + this._parent._x; if (this._parent.hitTest(this._parent._parent.plataform)) { if (zero.orden3 == "ok") { if ((zero._x > real_x) && (HP > 0)) { if (!this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x + 2; } else if (this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x - 10; } if (this._parent._xscale == 100) { this._parent._xscale = this._parent._xscale * -1; } } else if ((zero._x < real_x) && (HP > 0)) { if (!this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x - 2; } else if (this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x + 10; } if (this._parent._xscale == -100) { this._parent._xscale = this._parent._xscale * -1; } } } } } if (timer == 60) { orden = "atack"; timer = 0; } if (orden == "atack") { gotoAndStop (2); } if (HP <= 0) { _root.bgm09.stop(); _root.bgm00.start(0, 255); _root.plataforms.boss.gotoAndStop(2); _root.Boss_meter._visible = false; } }
Instance of Symbol 259 MovieClip in Symbol 367 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; } onClipEvent (enterFrame) { _visible = false; if ((zero.body.hitTest(this) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 4; zero.orden3 = "damage"; } }
Symbol 367 MovieClip Frame 2
stop(); _root.Boss_meter._visible = false;
Instance of Symbol 260 MovieClip in Symbol 368 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 259 MovieClip in Symbol 368 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent.zero; scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if ((zero.hitTest(this) && (Key.isDown(39))) && (_root.Boss_meter._visible)) { scene.velX = 0; } if (((zero.hitTest(this) && (zero.orden3 == "damage")) && (_root.Boss_meter._visible)) && (zero.dir == "L")) { scene.velX = 0; } if (zero.hitTest(this) && (_root.Boss_meter._visible == false)) { _root.gotoAndStop(8); } }
Instance of Symbol 259 MovieClip in Symbol 368 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Symbol 372 MovieClip Frame 1
stop(); _root.Boss_meter._visible = false;
Symbol 372 MovieClip Frame 2
_root.bgm00.stop(); _root.bgm02.stop(); _root.bgm03.stop(); _root.bgm04.stop(); _root.bgm05.stop(); _root.bgm06.stop(); _root.bgm07.stop();
Symbol 372 MovieClip Frame 3
_root.war.start();
Symbol 372 MovieClip Frame 129
zero = this._parent.zero; zero.orden3 = "ok";
Symbol 372 MovieClip Frame 130
stop(); this._parent.Boss_meter._visible = true; this._parent.HBar._alpha = 100; _root.zero.orden3 = "ok"; _root.plataforms.boss.boss.orden = "move"; _root.bgm09.start(0, 255);
Symbol 390 MovieClip Frame 14
stop();
Symbol 399 MovieClip Frame 548
_root.gotoAndStop(9);
Symbol 406 MovieClip Frame 90
stop();
Instance of Symbol 64 MovieClip in Symbol 406 MovieClip Frame 90
onClipEvent (load) { _visible = false; num = random(100); } onClipEvent (enterFrame) { if (num <= 10) { _visible = true; } }
Symbol 408 MovieClip Frame 10
gotoAndPlay (2);
Symbol 408 MovieClip Frame 12
gotoAndPlay (1);
Symbol 408 MovieClip Frame 25
gotoAndPlay (1);
Symbol 409 MovieClip Frame 1
stop();
Instance of Symbol 408 MovieClip "mariobot" in Symbol 409 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var cursor = _root.cursor_mc; var wall = undefined; var plataform = undefined; var laser = _root.laser; var blast = _root.blast; var HP = 9; var can_receive = true; } onClipEvent (enterFrame) { real_x = _root.plataforms._x + this._parent._x; proximity = real_x - zero._x; _root.test15_txt.text = "Enemy proximity: = " + proximity; if (this._parent.hitTest(this._parent._parent.plataform)) { if (zero.orden3 == "ok") { if (((zero._x > real_x) && (HP > 0)) && (can_receive)) { if (!this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x + 2; } else if (this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x - 10; } if (this._parent._xscale == 150) { this._parent._xscale = this._parent._xscale * -1; } } else if (((zero._x < real_x) && (HP > 0)) && (can_receive)) { if (!this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x - 2; } else if (this.hitTest(this._parent._parent.wall)) { this._parent._x = this._parent._x + 10; } if (this._parent._xscale == -150) { this._parent._xscale = this._parent._xscale * -1; } } } } this.onEnterFrame = function () { if (HP <= 0) { this._parent.gotoAndStop(2); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((zero.body.hitTest(this) && (HP > 0)) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 5; zero.orden3 = "damage"; } else if (((zero.hitTest(this) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - zero.atk; can_receive = false; gotoAndPlay (25); if ((zero._x > real_x) && (HP > 0)) { this._parent._x = this._parent._x - 30; } else if ((zero._x < real_x) && (HP > 0)) { this._parent._x = this._parent._x + 30; } } else if ((!zero.hitTest(this)) && (HP > 0)) { can_receive = true; } if (HP <= 0) { gotoAndStop (13); } if ((laser.hitTest(this) && (laser._visible)) && (HP > 0)) { HP = HP - laser.atk; can_receive = false; laser.movile = false; laser._visible = false; gotoAndPlay (12); } if ((blast.hitTest(this) && (blast._visible)) && (HP > 0)) { HP = HP - blast.atk; can_receive = false; gotoAndPlay (12); } }
Instance of Symbol 260 MovieClip in Symbol 410 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 259 MovieClip in Symbol 410 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent.zero; scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if (zero.hitTest(this)) { _root.gotoAndStop(10); } }
Symbol 415 MovieClip Frame 1
stop();
Symbol 437 MovieClip Frame 20
gotoAndPlay (9);
Symbol 443 MovieClip Frame 17
gotoAndPlay (5);
Symbol 446 MovieClip Frame 8
this._parent.orden = "stay";
Symbol 453 MovieClip Frame 21
gotoAndPlay (5);
Symbol 457 MovieClip Frame 8
this._parent.orden = "stay"; this._parent.orden2 = "nan";
Symbol 464 MovieClip Frame 24
gotoAndPlay (9);
Symbol 506 MovieClip Frame 181
stop(); _root.gotoAndStop("gameover");
Symbol 521 MovieClip Frame 12
stop();
Symbol 530 MovieClip Frame 16
stop();
Instance of Symbol 25 MovieClip "pies" in Symbol 559 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 25 MovieClip "body" in Symbol 559 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 564 MovieClip Frame 9
gotoAndStop (4);
Instance of Symbol 260 MovieClip in Symbol 565 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 259 MovieClip in Symbol 565 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent.zero; scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if ((zero.hitTest(this) && (Key.isDown(39))) && (_root.Boss_meter._visible)) { scene.velX = 0; } if (((zero.hitTest(this) && (zero.orden3 == "damage")) && (_root.Boss_meter._visible)) && (zero.dir == "L")) { scene.velX = 0; } if (zero.hitTest(this) && (_root.Boss_meter._visible == false)) { _root.gotoAndStop(11); } }
Instance of Symbol 259 MovieClip in Symbol 565 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Symbol 593 MovieClip Frame 258
stop();
Instance of Symbol 25 MovieClip in Symbol 593 MovieClip Frame 258
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Zero: que paso mario...\n \u00BFatorado?"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Zero: what\u00B4s up man?\n stucked? hehehe...."; } }
Symbol 593 MovieClip Frame 279
stop();
Instance of Symbol 25 MovieClip in Symbol 593 MovieClip Frame 279
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Mario: haha, que gracioso\naora sakame dde aqui\ncon un c*****do! "; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Mario: yeah yeah, funny\nnow get me outta here\nis f**king stinky here!"; } }
Instance of Symbol 582 MovieClip in Symbol 593 MovieClip Frame 280
onClipEvent (load) { timer = 160; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { this._parent.play(); } }
Symbol 593 MovieClip Frame 408
stop();
Instance of Symbol 25 MovieClip in Symbol 593 MovieClip Frame 408
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Yoshi: AYUDA, AYUDA!\nel enemigo nos\ntiene rodeados!"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Yoshi: HELP! HELP!\nthe enemy is\ndevouring us..."; } }
Symbol 593 MovieClip Frame 415
stop();
Instance of Symbol 25 MovieClip in Symbol 593 MovieClip Frame 415
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Mario: O no, ese yoshi...\nZero:casi lo matan por \ndios!!"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Mario: O no! that yoshi...\nZero:is almost dead\nby god..."; } }
Symbol 593 MovieClip Frame 422
stop();
Instance of Symbol 25 MovieClip in Symbol 593 MovieClip Frame 422
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Yoshi: !!! ustedes...\nustedes son la \nayuda que samus dijo"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Yoshi: !!! you...\nyoure the help\nthat samus tell about..."; } }
Symbol 593 MovieClip Frame 427
stop();
Instance of Symbol 25 MovieClip in Symbol 593 MovieClip Frame 427
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Yoshi: !!! por favor\nayudenos...\nson nuestra esperanza\ncontra BOWSER..."; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Yoshi: !!! please\nhelp, you are\nour last hope...\nagainst BOWSER!..."; } }
Symbol 593 MovieClip Frame 432
stop();
Instance of Symbol 25 MovieClip in Symbol 593 MovieClip Frame 432
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Yoshi: (muriendo)..."; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Yoshi: (diyng)....."; } }
Symbol 593 MovieClip Frame 590
stop();
Instance of Symbol 25 MovieClip in Symbol 593 MovieClip Frame 590
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Mario: mugre zero,\nhaber a que horas \n me sacas de aqui?\nZero:cuando se me antoje\ny digas por favor!"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Mario: dude, when the f**k\ndo you gonna free me?\nZero:when you stop bitchin\nand say please"; } }
Symbol 593 MovieClip Frame 632
_root.gotoAndStop(12);
Symbol 595 Button
on (release) { _root.control.scene = 14; _root.control.HP = 64; _root.gotoAndStop(13); }
Symbol 599 Button
on (release) { _root.control.scene = 30; _root.control.HP = 64; _root.gotoAndStop(13); }
Symbol 600 Button
on (release) { _root.control.scene = 46; _root.control.HP = 64; _root.gotoAndStop(13); }
Symbol 604 Button
on (release) { _root.control.scene = 54; _root.control.HP = 64; _root.gotoAndStop(13); }
Symbol 609 Button
on (release) { savefile.data.saved = "ok"; savefile.data.level = _root.level; savefile.data.boss1 = _root.control.boss1; savefile.data.boss2 = _root.control.boss2; savefile.data.boss3 = _root.control.boss3; savefile.data.boss4 = _root.control.boss4; savefile.data.lng = _root.control.lng; savefile.data.secret = _root.control.secret1; savefile.data.minigame = _root.control.secret2; savefile.flush(); }
Symbol 612 Button
on (release) { if (_root.control.boss5 == "not yet") { _root.control.scene = 70; _root.control.HP = 64; _root.gotoAndStop(13); } else if (_root.control.boss5 == "clear") { _root.control.scene = 86; _root.control.HP = 64; _root.gotoAndStop(13); } else { _root.gotoAndStop(3); } }
Symbol 614 Button
on (release) { _root.control.player = 0; if ((_root.control.scene >= 14) && (_root.control.scene <= 25)) { _root.bgm02.start(0, 255); } if ((_root.control.scene >= 30) && (_root.control.scene <= 41)) { _root.bgm03.start(0, 255); } if ((_root.control.scene >= 45) && (_root.control.scene <= 49)) { _root.bgm04.start(0, 255); } if ((_root.control.scene >= 54) && (_root.control.scene <= 65)) { _root.bgm05.start(0, 255); } if ((_root.control.scene >= 70) && (_root.control.scene <= 81)) { _root.bgm06.start(0, 255); } if ((_root.control.scene >= 86) && (_root.control.scene <= 93)) { _root.bgm07.start(0, 255); } _root.gotoAndStop(_root.control.scene + _root.control.player); }
Symbol 615 Button
on (release) { _root.control.player = 1; if ((_root.control.scene < 14) && (_root.control.scene > 25)) { _root.bgm02.start(0, 255); } if ((_root.control.scene < 30) && (_root.control.scene > 41)) { _root.bgm03.start(0, 255); } if ((_root.control.scene > 14) && (_root.control.scene < 25)) { _root.bgm02.start(0, 255); } if ((_root.control.scene > 30) && (_root.control.scene < 41)) { _root.bgm03.start(0, 255); } if ((_root.control.scene >= 14) && (_root.control.scene <= 25)) { _root.bgm02.start(0, 255); } if ((_root.control.scene >= 30) && (_root.control.scene <= 41)) { _root.bgm03.start(0, 255); } if ((_root.control.scene >= 45) && (_root.control.scene <= 49)) { _root.bgm04.start(0, 255); } if ((_root.control.scene >= 54) && (_root.control.scene <= 65)) { _root.bgm05.start(0, 255); } if ((_root.control.scene >= 70) && (_root.control.scene <= 81)) { _root.bgm06.start(0, 255); } if ((_root.control.scene >= 86) && (_root.control.scene <= 93)) { _root.bgm07.start(0, 255); } _root.gotoAndStop(_root.control.scene + _root.control.player); }
Symbol 617 MovieClip Frame 1
stopAllSounds();
Symbol 617 MovieClip Frame 2
stop();
Symbol 618 Button
on (release) { _root.control.player = 3; if ((_root.control.scene >= 14) && (_root.control.scene <= 25)) { _root.bgm02.start(0, 255); } if ((_root.control.scene >= 30) && (_root.control.scene <= 41)) { _root.bgm03.start(0, 255); } if ((_root.control.scene >= 45) && (_root.control.scene <= 49)) { _root.bgm04.start(0, 255); } if ((_root.control.scene >= 54) && (_root.control.scene <= 65)) { _root.bgm05.start(0, 255); } if ((_root.control.scene >= 70) && (_root.control.scene <= 81)) { _root.bgm06.start(0, 255); } if ((_root.control.scene >= 86) && (_root.control.scene <= 93)) { _root.bgm07.start(0, 255); } _root.gotoAndStop(_root.control.scene + _root.control.player); }
Symbol 619 Button
on (release) { _root.control.player = 2; if ((_root.control.scene >= 14) && (_root.control.scene <= 25)) { _root.bgm02.start(0, 255); } if ((_root.control.scene >= 30) && (_root.control.scene <= 41)) { _root.bgm03.start(0, 255); } if ((_root.control.scene >= 45) && (_root.control.scene <= 49)) { _root.bgm04.start(0, 255); } if ((_root.control.scene >= 54) && (_root.control.scene <= 65)) { _root.bgm05.start(0, 255); } if ((_root.control.scene >= 70) && (_root.control.scene <= 81)) { _root.bgm06.start(0, 255); } if ((_root.control.scene >= 86) && (_root.control.scene <= 93)) { _root.bgm07.start(0, 255); } _root.gotoAndStop(_root.control.scene + _root.control.player); }
Instance of Symbol 260 MovieClip in Symbol 646 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 260 MovieClip in Symbol 646 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 260 MovieClip in Symbol 646 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 262 MovieClip in Symbol 646 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 259 MovieClip in Symbol 646 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent.zero; scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if (zero.hitTest(this) && (Key.isDown(39))) { scene.velX = 0; } }
Instance of Symbol 259 MovieClip in Symbol 646 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent.zero; scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if (zero.hitTest(this)) { _root.control.scene = _root.control.scene + 4; _root.gotoAndStop(_root.control.scene + _root.control.player); } }
Symbol 654 MovieClip Frame 92
gotoAndPlay (43);
Symbol 666 MovieClip Frame 5
stop();
Symbol 669 MovieClip Frame 6
stop();
Symbol 671 MovieClip Frame 8
this._parent.orden = "stay";
Symbol 674 MovieClip Frame 5
stop();
Symbol 677 MovieClip Frame 8
this._parent.orden = "stay"; this._parent.orden2 = "nan";
Symbol 706 MovieClip Frame 35
_root.gotoAndStop("gameover");
Instance of Symbol 25 MovieClip "pies" in Symbol 710 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 25 MovieClip "body" in Symbol 710 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 725 MovieClip Frame 10
this._parent.orden = "stay";
Symbol 730 MovieClip Frame 15
stop();
Symbol 734 MovieClip Frame 99
_root.gotoAndStop("gameover");
Instance of Symbol 25 MovieClip "pies" in Symbol 752 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 25 MovieClip "body" in Symbol 752 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 36 MovieClip "upper" in Symbol 753 MovieClip Frame 1
onClipEvent (load) { radio = _parent._width / 2; ini_y = _parent._y; zero = this._parent._parent._parent.zero; padre = this._parent._parent; target01 = _parent.target01 - (_parent._y + this.padre._y); target02 = _parent.target02 - (_parent._y + this.padre._y); } onClipEvent (enterFrame) { _parent.real_x = padre._x + _parent._x; if (_parent.doble_target) { if (zero._x < _parent.real_x) { _parent.target_y = target01; } else { _parent.target_y = target02; } } else { _parent.target_y = _parent.target01 - (_parent._y + this.padre._y); } if (zero.body.hitTest(this) && (zero.velY > zero.weight)) { zero.velY = zero.velY - 3; zero.f = 0; } else if (zero.pies.hitTest(zero.plataform) && (zero.velY < 0)) { zero.orden = "land"; } }
Instance of Symbol 259 MovieClip in Symbol 754 MovieClip Frame 1
onClipEvent (load) { var zero = this._parent._parent.zero; var scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if ((zero.hitTest(this) && (zero.dir == "R")) || ((zero.hitTest(this) && (zero.orden3 == "damage")) && (zero.dir == "L"))) { scene.velX = scene.velX * 0; } else if (zero.hitTest(this) && (zero.dir == "L")) { if (zero.orden2 != "dash") { scene.velX = 2; } else if ((zero.orden2 == "dash") || (zero.orden == "dash+jump")) { scene.velX = 5; } } }
Instance of Symbol 259 MovieClip in Symbol 755 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent.zero; scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if (zero.hitTest(this) && (Key.isDown(39))) { scene.velX = 0; } }
Instance of Symbol 259 MovieClip in Symbol 755 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent.zero; scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if (zero.hitTest(this)) { _root.control.scene = _root.control.scene + 4; _root.gotoAndStop(_root.control.scene + _root.control.player); } }
Instance of Symbol 753 MovieClip in Symbol 756 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 259 MovieClip in Symbol 757 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var scene = _root.plataforms; } onClipEvent (enterFrame) { _visible = false; if (zero.hitTest(this)) { _root.control.scene = _root.control.scene + 4; _root.gotoAndStop(_root.control.scene + _root.control.player); } }
Symbol 763 MovieClip Frame 22
stop();
Instance of Symbol 35 MovieClip [blast] in Symbol 764 MovieClip Frame 21
onClipEvent (enterFrame) { if (_root.zero.hitTest(this) && (zero.receive_damage)) { _root.zero.damage = 3; _root.zero.orden3 = "damage"; } }
Symbol 764 MovieClip Frame 22
gotoAndPlay (20);
Symbol 765 MovieClip Frame 1
stop();
Symbol 770 MovieClip Frame 1
stop();
Instance of Symbol 36 MovieClip "range" in Symbol 770 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 765 MovieClip in Symbol 770 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var cursor = _root.cursor_mc; var wall = undefined; var plataform = undefined; var laser = _root.laser; var blast = _root.blast; var HP = 9; var can_receive = true; var num = 0; } onClipEvent (enterFrame) { real_x = _root.plataforms._x + this._parent._x; if ((zero._x < real_x) && (this._parent._xscale == -100)) { this._parent._xscale = this._parent._xscale * -1; } else if ((zero._x > real_x) && (this._parent._xscale == 100)) { this._parent._xscale = this._parent._xscale * -1; } this.onEnterFrame = function () { if (HP <= 0) { this._alpha = this._alpha - 1; } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((zero.body.hitTest(this) && (HP > 0)) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } else if (((zero.hitTest(this) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - zero.atk; can_receive = false; } if (zero.hitTest(this._parent.range)) { gotoAndStop (2); can_receive = true; } else if ((!zero.hitTest(this._parent.range)) && (HP > 0)) { can_receive = false; gotoAndStop (1); } if (HP <= 0) { this._parent.range.num2++; this._parent.gotoAndPlay(2); } if (((laser.hitTest(this) && (laser._visible)) && (HP > 0)) && (can_receive)) { HP = HP - laser.atk; can_receive = false; laser.movile = false; laser._visible = false; } if (((blast.hitTest(this) && (blast._visible)) && (HP > 0)) && (can_receive)) { HP = HP - blast.atk; can_receive = false; } }
Symbol 770 MovieClip Frame 14
stop();
Instance of Symbol 64 MovieClip in Symbol 770 MovieClip Frame 14
onClipEvent (load) { _visible = false; num = random(100); } onClipEvent (enterFrame) { if (num <= 20) { _visible = true; } }
Instance of Symbol 753 MovieClip in Symbol 771 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 259 MovieClip in Symbol 781 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 777 MovieClip in Symbol 782 MovieClip Frame 44
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 777 MovieClip in Symbol 782 MovieClip Frame 55
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 777 MovieClip in Symbol 782 MovieClip Frame 68
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 782 MovieClip Frame 92
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 777 MovieClip in Symbol 782 MovieClip Frame 92
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 777 MovieClip in Symbol 795 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { visible = false; if (zero.body.hitTest(this) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 795 MovieClip Frame 24
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 777 MovieClip in Symbol 797 MovieClip Frame 35
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if (zero.body.hitTest(this) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 797 MovieClip Frame 98
if (_root.plataforms.boss._xscale == 100) { _root.plataforms.boss._xscale = _root.plataforms.boss._xscale * -1; } else if (_root.plataforms.boss._xscale == -100) { _root.plataforms.boss._xscale = _root.plataforms.boss._xscale * -1; }
Symbol 797 MovieClip Frame 138
_root.plataforms.boss.boss.orden = "move";
Symbol 798 MovieClip Frame 1
stop();
Instance of Symbol 798 MovieClip "boss" in Symbol 799 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var laser = _root.laser; var blast = _root.blast; var HP = 64; var orden = "stay"; var orden2 = "receive"; var can_receive = true; var timer = 0; var num = 0; } onClipEvent (enterFrame) { this.onEnterFrame = function () { this._parent._parent._parent.Boss_meter.gotoAndStop(HP + 1); if (HP <= 0) { _root.control.boss1 = "clear"; _root.gotoAndStop(98); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((this.hitTest(zero) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - (zero.atk + 1); orden2 = "shielded"; } else if ((laser.hitTest(this) && (can_receive)) && (laser._visible)) { HP = HP - (laser.atk - 1); orden2 = "shielded"; } else if ((blast.hitTest(this) && (can_receive)) && (blast._visible)) { HP = HP - (blast.atk - 2); orden2 = "shielded"; } else if (orden2 == "receive") { can_receive = true; shield = 0; this._alpha = 100; } if ((orden2 == "shielded") && (shield < 60)) { shield++; this._alpha = 50; can_receive = false; } else if ((orden2 == "shielded") && (shield >= 60)) { orden2 = "receive"; } _root.boss_test.text = "boss atack" + num; if (orden == "move") { gotoAndStop (4); timer++; num = Math.round(Math.random() * 4); } else if (orden == "stay") { gotoAndStop (4); } if (timer == 60) { orden = "atack"; timer = 0; } if (orden == "atack") { if (num < 1) { num = 1; } else if (num > 3) { num = 3; } gotoAndStop(num); } if (HP <= 0) { this._alpha--; this._parent._parent._parent.Boss_meter._alpha--; } }
Instance of Symbol 259 MovieClip in Symbol 800 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Instance of Symbol 152 MovieClip in Symbol 806 MovieClip Frame 1
onClipEvent (enterFrame) { stop(); }
Symbol 822 MovieClip Frame 1
stop();
Symbol 822 MovieClip Frame 2
stop();
Symbol 825 MovieClip Frame 1
stop();
Symbol 829 MovieClip Frame 1
stop();
Instance of Symbol 822 MovieClip in Symbol 829 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._parent._alpha == 50) { gotoAndStop (2); } else if (this._parent._alpha == 100) { gotoAndStop (1); } }
Instance of Symbol 259 MovieClip in Symbol 834 MovieClip Frame 1
onClipEvent (load) { var radio = (_parent._width / 2); var ini_y = _parent._y; var zero = this._parent._parent._parent.zero; var padre = this._parent._parent; var target01 = (_parent.target01 - (_parent._y + this.padre._y)); var target02 = (_parent.target02 - (_parent._y + this.padre._y)); } onClipEvent (enterFrame) { _parent.real_x = padre._x + _parent._x; if (_parent.doble_target) { if (zero._x < _parent.real_x) { _parent.target_y = target01; } else { _parent.target_y = target02; } } else { _parent.target_y = _parent.target01 - (_parent._y + this.padre._y); } if (zero.pies.hitTest(this)) { zero.plataform = _parent; zero.orden3 = "dead"; } }
Instance of Symbol 833 MovieClip in Symbol 835 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; wtr = _root.wtr; } onClipEvent (enterFrame) { if (zero.hitTest(this)) { wtr.visible = true; } else if (!zero.hitTest(this)) { wtr.visible = false; } }
Instance of Symbol 838 MovieClip in Symbol 839 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent._parent.zero; parent = _parent; scena = this._parent._parent; } onClipEvent (enterFrame) { real_x = scena._x + parent._x; if (zero.body.hitTest(this)) { zero.wall = this; } }
Instance of Symbol 839 MovieClip in Symbol 841 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 844 MovieClip "boss" in Symbol 845 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var laser = _root.laser; var blast = _root.blast; var HP = 64; var orden = "stay"; var orden2 = "receive"; var can_receive = true; var timer = 0; var num = 0; } onClipEvent (enterFrame) { real_x = _root.plataforms._x + this._parent._x; real_y = _root.plataforms._y + this._parent._y; xDist = real_x - zero._x; yDist = real_y - zero._y; this.onEnterFrame = function () { this._parent._parent._parent.Boss_meter.gotoAndStop(HP + 1); if (HP <= 0) { _root.control.boss2 = "clear"; _root.gotoAndStop(99); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((this.hitTest(zero) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - (zero.atk + 1); orden2 = "shielded"; } else if ((laser.hitTest(this) && (can_receive)) && (laser._visible)) { HP = HP - (laser.atk - 1); orden2 = "shielded"; } else if ((blast.hitTest(this) && (can_receive)) && (blast._visible)) { HP = HP - (blast.atk - 1); orden2 = "shielded"; } else if (orden2 == "receive") { can_receive = true; shield = 0; this._alpha = 100; } if ((orden2 == "shielded") && (shield < 60)) { shield++; this._alpha = 50; can_receive = false; } else if ((orden2 == "shielded") && (shield >= 50)) { orden2 = "receive"; } _root.boss_test.text = "boss atack" + num; if (orden == "move") { gotoAndStop (1); angle = Math.atan2(yDist, xDist) / (Math.PI/180); this._parent._rotation = angle - 90; if (zero.orden3 == "ok") { if (((zero._x > real_x) && (HP > 0)) && (can_receive)) { this._parent._x = this._parent._x + 1; } else if (((zero._x < real_x) && (HP > 0)) && (can_receive)) { this._parent._x = this._parent._x - 1; } if (((zero._y > real_y) && (HP > 0)) && (can_receive)) { this._parent._y = this._parent._y + 1; } else if (((zero._y < real_y) && (HP > 0)) && (can_receive)) { this._parent._y = this._parent._y - 1; } } } else if (orden == "stay") { gotoAndStop (2); } }
Instance of Symbol 259 MovieClip in Symbol 850 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Instance of Symbol 839 MovieClip in Symbol 869 MovieClip Frame 20
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 869 MovieClip Frame 40
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 259 MovieClip in Symbol 874 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; timer = 0; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 8; zero.orden3 = "damage"; } if (zero._x < _root.plataforms.boss.boss.real_x) { _root.plataforms.boss._x = _root.plataforms.boss._x - 3; } else if (zero._x > _root.plataforms.boss.boss.real_x) { _root.plataforms.boss._x = _root.plataforms.boss._x + 3; } timer++; if ((timer >= 100) || (zero.body.hitTest(this))) { _root.plataforms.boss.boss.orden = "move"; } }
Instance of Symbol 259 MovieClip in Symbol 881 MovieClip Frame 53
onClipEvent (load) { _visible = false; zero = _root.zero; } onClipEvent (enterFrame) { if (zero._x < _root.plataforms.boss.boss.real_x) { _root.plataforms.boss._x = _root.plataforms.boss._x - 5; } else if (zero._x > _root.plataforms.boss.boss.real_x) { _root.plataforms.boss._x = _root.plataforms.boss._x + 5; } }
Instance of Symbol 259 MovieClip in Symbol 881 MovieClip Frame 121
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 259 MovieClip in Symbol 881 MovieClip Frame 158
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 881 MovieClip Frame 182
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 259 MovieClip in Symbol 886 MovieClip Frame 16
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 887 MovieClip "boss" in Symbol 888 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var laser = _root.laser; var blast = _root.blast; var HP = 64; var orden = "stay"; var orden2 = "receive"; var can_receive = true; var timer = 0; var num = 0; } onClipEvent (enterFrame) { real_x = _root.plataforms._x + this._parent._x; if ((zero._x < real_x) && (this._parent._xscale == -100)) { this._parent._xscale = this._parent._xscale * -1; } else if ((zero._x > real_x) && (this._parent._xscale == 100)) { this._parent._xscale = this._parent._xscale * -1; } this.onEnterFrame = function () { this._parent._parent._parent.Boss_meter.gotoAndStop(HP + 1); if (HP <= 0) { _root.control.boss3 = "clear"; _root.gotoAndStop(100); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((this.hitTest(zero) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - (zero.atk + 2); orden2 = "shielded"; } else if ((laser.hitTest(this) && (can_receive)) && (laser._visible)) { HP = HP - (laser.atk - 1); orden2 = "shielded"; } else if ((blast.hitTest(this) && (can_receive)) && (blast._visible)) { HP = HP - (blast.atk - 2); orden2 = "shielded"; } else if (orden2 == "receive") { can_receive = true; shield = 0; this._alpha = 100; } if ((orden2 == "shielded") && (shield < 60)) { shield++; this._alpha = 50; can_receive = false; } else if ((orden2 == "shielded") && (shield >= 60)) { orden2 = "receive"; } _root.boss_test.text = "boss atack" + num; if (orden == "move") { gotoAndStop (4); timer++; num = Math.round(Math.random() * 4); } else if (orden == "stay") { gotoAndStop (4); } if (timer == 30) { orden = "atack"; timer = 0; } if (orden == "atack") { if (num < 1) { num = 1; } else if (num > 3) { num = 3; } gotoAndStop(num); } if (HP <= 0) { this._alpha--; this._parent._parent._parent.Boss_meter._alpha--; } }
Instance of Symbol 259 MovieClip in Symbol 889 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Symbol 896 MovieClip Frame 1
stop();
Instance of Symbol 904 MovieClip in Symbol 905 MovieClip Frame 1
onClipEvent (load) { var radio = (_parent._width / 2); var ini_y = _parent._y; var zero = this._parent._parent._parent.zero; var padre = this._parent._parent; var target01 = (_parent.target01 - (_parent._y + this.padre._y)); var target02 = (_parent.target02 - (_parent._y + this.padre._y)); var tiger = "off"; var timer = 0; var num2 = 0; } onClipEvent (enterFrame) { _parent.real_x = padre._x + _parent._x; if (_parent.doble_target) { if (zero._x < _parent.real_x) { _parent.target_y = target01; } else { _parent.target_y = target02; } } else { _parent.target_y = _parent.target01 - (_parent._y + this.padre._y); } if (zero.pies.hitTest(this) && (_alpha > 0)) { zero.plataform = _parent; num2 = num2 + 1; } if ((zero.pies.hitTest(zero.plataform) && (zero.velY < 0)) && (_alpha > 0)) { zero.orden = "land"; } else if (zero.pies.hitTest(this) && (_alpha <= 0)) { zero.orden = "fall"; } if (num2 >= 1) { tiger = "on"; } else if ((num2 <= 0) || (_alpha <= 0)) { tiger = "off"; } if ((tiger == "on") && (_alpha > 0)) { _alpha = (_alpha - 1.5); } else if ((tiger == "on") && (_alpha <= 0)) { num2 = 0; tiger = "off"; } if ((tiger == "off") && (_alpha <= 0)) { num = num + 5; } if (num == 100) { _alpha = 100; num = 0; } }
Instance of Symbol 925 MovieClip in Symbol 926 MovieClip Frame 43
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 925 MovieClip in Symbol 926 MovieClip Frame 107
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 8; zero.orden3 = "damage"; } }
Symbol 926 MovieClip Frame 108
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 259 MovieClip in Symbol 972 MovieClip Frame 9
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 972 MovieClip Frame 22
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 259 MovieClip in Symbol 1062 MovieClip Frame 1
onClipEvent (load) { _visible = false; zero = _root.zero; } onClipEvent (enterFrame) { _root.plataforms.boss.boss.orden2 = "shielded"; _root.plataforms.boss.boss.timer = -20; }
Symbol 1062 MovieClip Frame 60
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 259 MovieClip in Symbol 1095 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 1096 MovieClip Frame 1
stop();
Instance of Symbol 1096 MovieClip "boss" in Symbol 1097 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var laser = _root.laser; var blast = _root.blast; var HP = 64; var orden = "stay"; var orden2 = "receive"; var can_receive = true; var timer = 0; var num = 0; } onClipEvent (enterFrame) { real_x = _root.plataforms._x + this._parent._x; if ((zero._x < real_x) && (this._parent._xscale == -50)) { this._parent._xscale = this._parent._xscale * -1; } else if ((zero._x > real_x) && (this._parent._xscale == 50)) { this._parent._xscale = this._parent._xscale * -1; } this.onEnterFrame = function () { this._parent._parent._parent.Boss_meter.gotoAndStop(HP + 1); if (HP <= 0) { _root.control.boss4 = "clear"; _root.gotoAndStop(101); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((this.hitTest(zero) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - (zero.atk + 2); orden2 = "shielded"; } else if ((laser.hitTest(this) && (can_receive)) && (laser._visible)) { HP = HP - (laser.atk - 1); orden2 = "shielded"; } else if ((blast.hitTest(this) && (can_receive)) && (blast._visible)) { HP = HP - (blast.atk - 3); orden2 = "shielded"; } else if (orden2 == "receive") { can_receive = true; shield = 0; this._alpha = 100; } if ((orden2 == "shielded") && (shield < 60)) { shield++; this._alpha = 50; can_receive = false; } else if ((orden2 == "shielded") && (shield >= 60)) { orden2 = "receive"; } _root.boss_test.text = "boss atack" + num; if (orden == "move") { if (zero._x < real_x) { this._parent._x = this._parent._x - 3; } else if (zero._x > real_x) { this._parent._x = this._parent._x - -3; } gotoAndStop (5); timer++; num = Math.round(Math.random() * 4); } else if (orden == "stay") { gotoAndStop (4); } if ((timer >= 150) || (zero.body.hitTest(this))) { orden = "atack"; timer = 0; } if (orden == "atack") { if (num < 1) { num = 1; } else if (num > 3) { num = 3; } gotoAndStop(num); } if (HP <= 0) { this._alpha--; this._parent._parent._parent.Boss_meter._alpha--; } }
Instance of Symbol 259 MovieClip in Symbol 1098 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Instance of Symbol 1120 MovieClip in Symbol 1121 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 9; zero.orden3 = "damage"; } }
Symbol 1121 MovieClip Frame 120
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 259 MovieClip in Symbol 1124 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 1125 MovieClip Frame 91
_root.plataforms.boss.boss.orden = "move";
Symbol 1126 MovieClip Frame 58
_root.plataforms.boss.boss.summon = true;
Symbol 1126 MovieClip Frame 59
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 1127 MovieClip "boss" in Symbol 1128 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var laser = _root.laser; var blast = _root.blast; var HP = 64; var orden = "stay"; var orden2 = "receive"; var can_receive = true; var timer = 0; var num = 0; var summon = false; } onClipEvent (enterFrame) { this.onEnterFrame = function () { this._parent._parent._parent.Boss_meter.gotoAndStop(HP + 1); if (HP <= 0) { _root.control.boss5 = "clear"; _root.gotoAndStop(12); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((this.hitTest(zero) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - 8; orden2 = "shielded"; } if ((laser.hitTest(this) && (can_receive)) && (laser._visible)) { HP = HP + laser.atk; orden2 = "shielded"; } else if ((blast.hitTest(this) && (can_receive)) && (blast._visible)) { HP = HP + blast.atk; orden2 = "shielded"; } if (orden2 == "receive") { can_receive = true; shield = 0; this._alpha = 100; } else if ((orden2 == "shielded") && (shield < 60)) { shield++; this._alpha = 50; can_receive = false; } else if ((orden2 == "shielded") && (shield >= 60)) { orden2 = "receive"; } _root.boss_test.text = "boss atack" + num; if (orden == "move") { summon = false; gotoAndStop (4); timer++; num = Math.round(Math.random() * 4); } else if (orden == "stay") { gotoAndStop (4); } if (timer == 10) { orden = "atack"; timer = 0; } if (orden == "atack") { if (num < 1) { num = 1; } else if (num > 3) { num = 3; } gotoAndStop(num); } if (HP <= 0) { this._alpha--; this._parent._parent._parent.Boss_meter._alpha--; } }
Instance of Symbol 259 MovieClip in Symbol 1130 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Instance of Symbol 839 MovieClip in Symbol 1149 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 1146 MovieClip in Symbol 1149 MovieClip Frame 111
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 8; zero.orden3 = "damage"; } }
Symbol 1149 MovieClip Frame 205
_root.plataforms.boss.boss.orden = "stay";
Instance of Symbol 839 MovieClip in Symbol 1153 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 839 MovieClip in Symbol 1153 MovieClip Frame 52
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 1153 MovieClip Frame 133
_root.plataforms.boss.boss.orden = "stay";
Instance of Symbol 839 MovieClip in Symbol 1159 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 259 MovieClip in Symbol 1159 MovieClip Frame 58
onClipEvent (load) { _visible = false; zero = _root.zero; } onClipEvent (enterFrame) { if (zero._x < _root.plataforms.boss.boss.real_x) { _root.plataforms.boss._x = _root.plataforms.boss._x - 5; } else if (zero._x > _root.plataforms.boss.boss.real_x) { _root.plataforms.boss._x = _root.plataforms.boss._x + 5; } }
Symbol 1159 MovieClip Frame 119
_root.plataforms.boss.boss.orden = "stay";
Instance of Symbol 36 MovieClip in Symbol 1162 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.zero.body.hitTest(this) && (_root.zero.receive_damage)) { _root.zero.damage = 4; _root.zero.orden3 = "damage"; } }
Symbol 1162 MovieClip Frame 60
gotoAndPlay (1);
Instance of Symbol 1149 MovieClip "Boss" in Symbol 1163 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1163 MovieClip "boss" in Symbol 1164 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var laser = _root.laser; var blast = _root.blast; var HP = 64; var orden = "stay"; var orden2 = "receive"; var can_receive = true; var timer = 0; var num = 0; } onClipEvent (enterFrame) { real_x = _root.plataforms._x + this._parent._x; if ((zero._x < real_x) && (this._parent._xscale == -100)) { this._parent._xscale = this._parent._xscale * -1; } else if ((zero._x > real_x) && (this._parent._xscale == 100)) { this._parent._xscale = this._parent._xscale * -1; } this.onEnterFrame = function () { this._parent._parent._parent.Boss_meter.gotoAndStop(HP + 1); if (HP <= 0) { _root.gotoAndStop(102); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((this.hitTest(zero) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - (zero.atk + 1); orden2 = "shielded"; } else if ((laser.hitTest(this) && (can_receive)) && (laser._visible)) { HP = HP - (laser.atk - 1); orden2 = "shielded"; } else if ((blast.hitTest(this) && (can_receive)) && (blast._visible)) { HP = HP - (blast.atk - 1); orden2 = "shielded"; } else if (orden2 == "receive") { can_receive = true; shield = 0; this._alpha = 100; } if ((orden2 == "shielded") && (shield < 60)) { shield++; this._alpha = 50; can_receive = false; } else if ((orden2 == "shielded") && (shield >= 60)) { orden2 = "receive"; } _root.boss_test.text = "boss atack" + num; if (orden == "stay") { gotoAndStop (4); timer++; num = Math.round(Math.random() * 3); } if (timer == 60) { orden = "atack"; timer = 0; } if (orden == "atack") { if (num < 1) { num = 1; } gotoAndStop(num); } if (HP <= 0) { this._alpha--; this._parent._parent._parent.Boss_meter._alpha--; } }
Instance of Symbol 259 MovieClip in Symbol 1165 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Instance of Symbol 1168 MovieClip in Symbol 1169 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent._parent.zero; parent = _parent; scena = this._parent._parent; } onClipEvent (enterFrame) { real_x = scena._x + parent._x; if (zero.body.hitTest(this)) { zero.wall = this; } }
Instance of Symbol 36 MovieClip in Symbol 1170 MovieClip Frame 1
onClipEvent (load) { radio = _parent._width / 2; ini_y = _parent._y; zero = this._parent._parent._parent.zero; padre = this._parent._parent; target01 = _parent.target01 - (_parent._y + this.padre._y); target02 = _parent.target02 - (_parent._y + this.padre._y); } onClipEvent (enterFrame) { _parent.real_x = padre._x + _parent._x; if (_parent.doble_target) { if (zero._x < _parent.real_x) { _parent.target_y = target01; } else { _parent.target_y = target02; } } else { _parent.target_y = _parent.target01 - (_parent._y + this.padre._y); } if (zero.pies.hitTest(this)) { zero.plataform = _parent; } if (zero.pies.hitTest(zero.plataform) && (zero.velY < 0)) { zero.orden = "land"; } }
Instance of Symbol 1180 MovieClip in Symbol 1181 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 32 MovieClip in Symbol 1184 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 32 MovieClip in Symbol 1184 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 32 MovieClip in Symbol 1184 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 32 MovieClip in Symbol 1184 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 32 MovieClip in Symbol 1184 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 1185 MovieClip Frame 259
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 1168 MovieClip in Symbol 1188 MovieClip Frame 1
onClipEvent (load) { zero = this._parent._parent._parent.zero; parent = _parent; scena = this._parent._parent; } onClipEvent (enterFrame) { real_x = scena._x + parent._x; if (zero.body.hitTest(this)) { zero.wall = this; } }
Instance of Symbol 1188 MovieClip in Symbol 1189 MovieClip Frame 107
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if (((this.hitTest(zero.body) && (zero.orden2 != "atack")) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 10; zero.orden3 = "damage"; } }
Symbol 1189 MovieClip Frame 205
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 1180 MovieClip in Symbol 1194 MovieClip Frame 146
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Instance of Symbol 1180 MovieClip in Symbol 1194 MovieClip Frame 227
onClipEvent (load) { zero = _root.zero; this._visible = false; } onClipEvent (enterFrame) { if ((this.hitTest(zero.body) && (zero.orden3 == "ok")) && (zero.receive_damage)) { zero.damage = 6; zero.orden3 = "damage"; } }
Symbol 1194 MovieClip Frame 298
_root.plataforms.boss.boss.orden = "move";
Instance of Symbol 1195 MovieClip "boss" in Symbol 1196 MovieClip Frame 1
onClipEvent (load) { var zero = _root.zero; var laser = _root.laser; var blast = _root.blast; var HP = 64; var orden = "move"; var orden2 = "receive"; var can_receive = true; var timer = 0; var num = 0; } onClipEvent (enterFrame) { this.onEnterFrame = function () { this._parent._parent._parent.Boss_meter.gotoAndStop(HP + 1); if (HP <= 0) { _root.gotoAndStop(103); } if (this._alpha <= 0) { this._visible = false; delete this.onEnterFrame; } }; if (((this.hitTest(zero) && (zero.orden2 == "atack")) && (HP > 0)) && (can_receive)) { HP = HP - zero.atk; orden2 = "shielded"; } else if ((laser.hitTest(this) && (can_receive)) && (laser._visible)) { HP = HP - (laser.atk - 2); orden2 = "shielded"; } else if ((blast.hitTest(this) && (can_receive)) && (blast._visible)) { HP = HP - (blast.atk - 2); orden2 = "shielded"; } else if (orden2 == "receive") { can_receive = true; shield = 0; this._alpha = 100; } if ((orden2 == "shielded") && (shield < 60)) { shield++; this._alpha = 50; can_receive = false; } else if ((orden2 == "shielded") && (shield >= 60)) { orden2 = "receive"; } _root.boss_test.text = "boss atack" + num; if (orden == "move") { gotoAndStop (4); timer++; num = Math.round(Math.random() * 4); } else if (orden == "stay") { gotoAndStop (4); } if (timer == 60) { orden = "atack"; timer = 0; } if (orden == "atack") { if (num < 1) { num = 1; } else if (num > 3) { num = 3; } gotoAndStop(num); } if (HP <= 0) { this._alpha--; this._parent._parent._parent.Boss_meter._alpha--; } }
Symbol 1204 MovieClip Frame 1
_root.bgm09.stop();
Instance of Symbol 398 MovieClip in Symbol 1204 MovieClip Frame 397
onClipEvent (load) { stop(); }
Symbol 1204 MovieClip Frame 596
_root.gotoAndStop(12);
Symbol 1212 MovieClip Frame 1
_root.bgm09.stop();
Instance of Symbol 843 MovieClip in Symbol 1212 MovieClip Frame 1
onClipEvent (load) { stop(); }
Symbol 1212 MovieClip Frame 141
Symbol 1212 MovieClip Frame 235
_root.gotoAndStop(12); stop();
Symbol 1237 MovieClip Frame 263
_root.bgm09.stop();
Instance of Symbol 1226 MovieClip in Symbol 1237 MovieClip Frame 455
onClipEvent (load) { stop(); }
Instance of Symbol 398 MovieClip in Symbol 1237 MovieClip Frame 858
onClipEvent (load) { stop(); }
Symbol 1237 MovieClip Frame 923
stop(); _root.gotoAndStop(12);
Symbol 1238 MovieClip Frame 42
stop();
Symbol 1248 MovieClip Frame 1
_root.bgm09.stop();
Instance of Symbol 1238 MovieClip in Symbol 1248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 1238 MovieClip in Symbol 1248 MovieClip Frame 20
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { gotoAndPlay (3); }
Instance of Symbol 1238 MovieClip in Symbol 1248 MovieClip Frame 112
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { gotoAndPlay (3); }
Instance of Symbol 1238 MovieClip in Symbol 1248 MovieClip Frame 126
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { gotoAndPlay (3); }
Symbol 1248 MovieClip Frame 188
stop();
Instance of Symbol 302 MovieClip in Symbol 1248 MovieClip Frame 188
onClipEvent (load) { stop(); }
Instance of Symbol 25 MovieClip in Symbol 1248 MovieClip Frame 188
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Mario: Pero que hongeados?!?!?!"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Mario: But Wath THE ....."; } }
Symbol 1248 MovieClip Frame 203
stop();
Instance of Symbol 25 MovieClip in Symbol 1248 MovieClip Frame 203
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Zero: NO es justo, \nquiero eso!!!"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Zero: Hey this not FAIR!!!!"; } }
Symbol 1248 MovieClip Frame 216
stop();
Instance of Symbol 25 MovieClip in Symbol 1248 MovieClip Frame 216
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Mario: Oie, creo que va a\nhacer el truco de\nlallorona!!!"; } else if (_root.control.lng == "eng") { this._parent.dialoge.text = "Mario: Guess she is gonna to\nexplode the whole \nplace!! RUN"; } }
Instance of Symbol 302 MovieClip in Symbol 1248 MovieClip Frame 217
onClipEvent (load) { stop(); }
Instance of Symbol 302 MovieClip in Symbol 1248 MovieClip Frame 240
onClipEvent (load) { stop(); }
Symbol 1248 MovieClip Frame 241
stop();
Instance of Symbol 926 MovieClip in Symbol 1248 MovieClip Frame 241
onClipEvent (load) { timer = 50; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { this._parent.play(); } }
Symbol 1248 MovieClip Frame 444
_root.gotoAndStop(12);
Instance of Symbol 259 MovieClip in Symbol 1249 MovieClip Frame 1
onClipEvent (load) { zero = _root.zero; boss = this._parent.boss.boss; count = 0; } onClipEvent (enterFrame) { this._visible = false; if (zero.hitTest(this) && (count == 0)) { zero.orden3 = "null"; _root.warning._visible = true; _root.warning.play(); count++; } }
Symbol 1256 MovieClip Frame 14
stop();
Symbol 1260 MovieClip Frame 20
stop(); this._parent.play();
Symbol 1263 MovieClip Frame 35
stop(); this._parent.play();
Instance of Symbol 1256 MovieClip in Symbol 1266 MovieClip Frame 2
onClipEvent (load) { stop(); }
Symbol 1266 MovieClip Frame 32
stop();
Instance of Symbol 25 MovieClip in Symbol 1266 MovieClip Frame 32
onClipEvent (enterFrame) { if ((_root.control.lng = "esp")) { this._parent.dialoge.text = "Ya les cargo el pajarito\naora are lo que nintendo\nnunca hizo conmigo\ny los are ESTIERCOL!!!"; } else if ((_root.control.dialoge.text = "eng")) { this._parent.dialoge.text = "grr... im now VERY pissed\nnow i will make you SUFFER\nand make you wish\nto never have BORN!!!!"; } }
Symbol 1266 MovieClip Frame 61
stop(); _root.bgm09.stop();
Symbol 1266 MovieClip Frame 62
stop();
Symbol 1266 MovieClip Frame 120
_root.gotoAndStop(94 + _root.control.player);
Symbol 1285 MovieClip Frame 32
stop();
Symbol 1308 MovieClip Frame 1
_root.bgm10.stop();
Instance of Symbol 506 MovieClip in Symbol 1308 MovieClip Frame 2
onClipEvent (load) { stop(); }
Instance of Symbol 506 MovieClip in Symbol 1308 MovieClip Frame 51
onClipEvent (load) { gotoAndStop (96); }
Instance of Symbol 506 MovieClip in Symbol 1308 MovieClip Frame 278
onClipEvent (load) { gotoAndStop (96); }
Instance of Symbol 315 MovieClip in Symbol 1308 MovieClip Frame 278
onClipEvent (load) { gotoAndStop (40); }
Instance of Symbol 1280 MovieClip in Symbol 1308 MovieClip Frame 495
onClipEvent (load) { stop(); }
Instance of Symbol 1280 MovieClip in Symbol 1308 MovieClip Frame 594
onClipEvent (load) { stop(); }
Instance of Symbol 506 MovieClip in Symbol 1308 MovieClip Frame 648
onClipEvent (load) { gotoAndStop (96); }
Instance of Symbol 315 MovieClip in Symbol 1308 MovieClip Frame 648
onClipEvent (load) { gotoAndStop (40); }
Instance of Symbol 506 MovieClip in Symbol 1308 MovieClip Frame 690
onClipEvent (load) { gotoAndStop (96); }
Instance of Symbol 315 MovieClip in Symbol 1308 MovieClip Frame 690
onClipEvent (load) { gotoAndStop (40); }
Symbol 1308 MovieClip Frame 692
stop();
Instance of Symbol 25 MovieClip in Symbol 1308 MovieClip Frame 692
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Samus:\nOk ni\u00F1os, es ora de\nense\u00F1arles como se mata\na un dragon"; } if (_root.control.lng == "eng") { this._parent.dialoge.text = "Samus:\nOk kids, play time\nis over, and specialy\nfor you"; } }
Symbol 1308 MovieClip Frame 873
stop();
Instance of Symbol 506 MovieClip in Symbol 1308 MovieClip Frame 873
onClipEvent (load) { gotoAndStop (26); }
Instance of Symbol 1280 MovieClip in Symbol 1308 MovieClip Frame 873
onClipEvent (load) { stop(); }
Instance of Symbol 25 MovieClip in Symbol 1308 MovieClip Frame 873
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Samus:\nbien, creo que\nseria bueno si nos\nfueramos YA"; } if (_root.control.lng == "eng") { this._parent.dialoge.text = "Samus\nnext time you want\nto party whitout me\ni wont giveyou a ride"; } }
Symbol 1308 MovieClip Frame 878
stop();
Instance of Symbol 25 MovieClip in Symbol 1308 MovieClip Frame 878
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Zero: Si lo dices\npor lo de la bioarma\ncon mas razon"; } if (_root.control.lng == "eng") { this._parent.dialoge.text = "Zero: if you say that\ncuz de bio weapon\nI agree!!!"; } }
Symbol 1308 MovieClip Frame 885
stop();
Instance of Symbol 25 MovieClip in Symbol 1308 MovieClip Frame 885
onClipEvent (enterFrame) { if (_root.control.lng == "esp") { this._parent.dialoge.text = "Mario: solo quiero ir a casa\nSamus: ok, suban y abrochense\nsus cinturones"; } if (_root.control.lng == "eng") { this._parent.dialoge.text = "Mario: just wanna go home Samus\nSamus: Shut up!! and hop in\nboth of you!"; } }
Instance of Symbol 1280 MovieClip in Symbol 1308 MovieClip Frame 893
onClipEvent (load) { stop(); }
Symbol 1308 MovieClip Frame 1295
_root.gotoAndStop(104);
Symbol 1322 MovieClip Frame 56
_root.control.gameclear1 = true; savefile.data.game = _root.control.gameclear1; savefile.flush();
Symbol 1322 MovieClip Frame 57
stop();
Instance of Symbol 1312 MovieClip in Symbol 1322 MovieClip Frame 57
onClipEvent (enterFrame) { if (_y > -1728) { _y = (_y - 0.5); } if (_y <= -1728) { this._parent.cosa._visible = true; } }
Instance of Symbol 1321 MovieClip "cosa" in Symbol 1322 MovieClip Frame 57
onClipEvent (load) { stop(); _visible = false; } onClipEvent (enterFrame) { if (_root.control.lng == "esp") { gotoAndStop (2); } }
Symbol 1323 Button
on (release) { _root.gotoAndStop(13); }
Symbol 1324 Button
on (release) { _root.gotoAndStop(12); }
Symbol 1331 MovieClip Frame 1
if (_root.control.lng == "eng") { stop(); }
Symbol 1331 MovieClip Frame 2
if (_root.control.lng == "esp") { stop(); }

Library Items

Symbol 1 GraphicUsed by:3
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:1 2Used by:12
Symbol 4 BitmapUsed by:5 6 7 8 9 10
Symbol 5 GraphicUses:4Used by:11
Symbol 6 GraphicUses:4Used by:11
Symbol 7 GraphicUses:4Used by:11
Symbol 8 GraphicUses:4Used by:11
Symbol 9 GraphicUses:4Used by:11
Symbol 10 GraphicUses:4Used by:11
Symbol 11 MovieClipUses:5 6 7 8 9 10Used by:12 406
Symbol 12 MovieClip [bomb]Uses:3 11
Symbol 13 BitmapUsed by:14 15 16 17 18 19 20 21 22 26
Symbol 14 GraphicUses:13Used by:23
Symbol 15 GraphicUses:13Used by:23
Symbol 16 GraphicUses:13Used by:23
Symbol 17 GraphicUses:13Used by:23
Symbol 18 GraphicUses:13Used by:23
Symbol 19 GraphicUses:13Used by:23
Symbol 20 GraphicUses:13Used by:23
Symbol 21 GraphicUses:13Used by:23
Symbol 22 GraphicUses:13Used by:23
Symbol 23 MovieClipUses:14 15 16 17 18 19 20 21 22Used by:29
Symbol 24 GraphicUsed by:25 36 258 1180
Symbol 25 MovieClipUses:24Used by:29 214 348 559 593 710 752 1248 1266 1308
Symbol 26 GraphicUses:13Used by:28
Symbol 27 SoundUsed by:28
Symbol 28 MovieClipUses:26 27Used by:29
Symbol 29 MovieClip [enemy]Uses:23 25 28
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:33 1184
Symbol 33 MovieClip [flamerain]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [blast]Uses:34Used by:52 764 1185  Timeline
Symbol 36 MovieClipUses:24Used by:70 753 770 1162 1170
Symbol 37 BitmapUsed by:38 39 40 41 43 44 45 46 48 49 51 54 55 56 57 58 59 66 67 758 759 760 761 762 766 767 768 769
Symbol 38 GraphicUses:37Used by:42
Symbol 39 GraphicUses:37Used by:42
Symbol 40 GraphicUses:37Used by:42
Symbol 41 GraphicUses:37Used by:42
Symbol 42 MovieClipUses:38 39 40 41Used by:53
Symbol 43 GraphicUses:37Used by:47
Symbol 44 GraphicUses:37Used by:47
Symbol 45 GraphicUses:37Used by:47
Symbol 46 GraphicUses:37Used by:47
Symbol 47 MovieClipUses:43 44 45 46Used by:53
Symbol 48 GraphicUses:37Used by:52
Symbol 49 GraphicUses:37Used by:52
Symbol 50 SoundUsed by:52
Symbol 51 GraphicUses:37Used by:52
Symbol 52 MovieClipUses:48 49 50 35 51 SS1Used by:53
Symbol 53 MovieClipUses:42 47 52Used by:70
Symbol 54 GraphicUses:37Used by:65
Symbol 55 GraphicUses:37Used by:65
Symbol 56 GraphicUses:37Used by:65
Symbol 57 GraphicUses:37Used by:65
Symbol 58 GraphicUses:37Used by:65
Symbol 59 GraphicUses:37Used by:65
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:64
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:61 63Used by:65 68 406 770
Symbol 65 MovieClipUses:54 55 56 57 58 59 64Used by:69
Symbol 66 GraphicUses:37Used by:68
Symbol 67 GraphicUses:37Used by:68
Symbol 68 MovieClipUses:66 67 64Used by:69
Symbol 69 MovieClipUses:65 68Used by:70
Symbol 70 MovieClip [soldier]Uses:36 53 69Used by:283 368 410 565 646 755 771 806 835 897 902 907 1113 1136
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 GraphicUsed by:91 261 812 835 838 1168 1265
Symbol 74 GraphicUsed by:75 357 1205
Symbol 75 MovieClipUses:74Used by:91
Symbol 76 GraphicUsed by:91
Symbol 77 GraphicUsed by:80 81
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Symbol 1139 BitmapUsed by:1140 1141 1142 1143 1144 1150 1151 1152 1160 1161 1250 1251 1252 1253 1254 1261
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Symbol 1145 GraphicUsed by:1146
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Symbol 1198 GraphicUsed by:1204 1266 1308
Symbol 1199 GraphicUsed by:1204
Symbol 1200 GraphicUsed by:1204
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Symbol 1216 SoundUsed by:1237
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Symbol 1218 GraphicUses:284Used by:1237
Symbol 1219 SoundUsed by:1237
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Symbol 1247 SoundUsed by:1248
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Symbol 1264 SoundUsed by:1266
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Symbol 1266 MovieClipUses:1198 1249 1256 1257 1258 25 1162 1260 1263 1264 1265Used by:Timeline
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Symbol 1268 BitmapUsed by:1269 1270 1271
Symbol 1269 GraphicUses:1268Used by:1272
Symbol 1270 GraphicUses:1268Used by:1272
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Symbol 1273 BitmapUsed by:1274
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Symbol 1275 SoundUsed by:1308
Symbol 1276 BitmapUsed by:1277 1278 1279
Symbol 1277 GraphicUses:1276Used by:1280
Symbol 1278 GraphicUses:1276Used by:1280
Symbol 1279 GraphicUses:1276Used by:1280
Symbol 1280 MovieClipUses:1277 1278 1279Used by:1308 1322
Symbol 1281 SoundUsed by:1308
Symbol 1282 BitmapUsed by:1283 1284 1286 1287 1288 1289 1292 1294 1299
Symbol 1283 GraphicUses:1282Used by:1285
Symbol 1284 GraphicUses:1282Used by:1285
Symbol 1285 MovieClipUses:1283 1284Used by:1308
Symbol 1286 GraphicUses:1282Used by:1290
Symbol 1287 GraphicUses:1282Used by:1290
Symbol 1288 GraphicUses:1282Used by:1290
Symbol 1289 GraphicUses:1282Used by:1290
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Symbol 1291 EditableTextUses:93Used by:1308
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Symbol 1296 SoundUsed by:1308
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Symbol 1299 GraphicUses:1282Used by:1300
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Symbol 1305 SoundUsed by:1308
Symbol 1306 SoundUsed by:1308
Symbol 1307 GraphicUsed by:1308
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Symbol 1309 GraphicUses:345Used by:1310
Symbol 1310 MovieClipUses:1309 346Used by:1322
Symbol 1311 TextUses:93 233Used by:1312
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Symbol 1313 TextUses:93Used by:1321
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Symbol 1317 GraphicUsed by:1318
Symbol 1318 MovieClipUses:1317Used by:1321
Symbol 1319 TextUses:93Used by:1321
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Symbol 1321 MovieClipUses:1313 1314 1316 1318 1319 1320Used by:1322
Symbol 1322 MovieClipUses:1205 255 1310 1280 1272 1312 1321Used by:Timeline
Symbol 1323 ButtonUses:237 238Used by:Timeline
Symbol 1324 ButtonUses:237 238Used by:Timeline
Symbol 1325 TextUses:138Used by:1331
Symbol 1326 TextUses:138Used by:1331
Symbol 1327 TextUses:138Used by:1331
Symbol 1328 TextUses:138Used by:1331
Symbol 1329 TextUses:138Used by:1331
Symbol 1330 TextUses:138Used by:1331
Symbol 1331 MovieClipUses:1325 1326 1327 1328 1329 1330Used by:Timeline
Symbol 1332 GraphicUses:373Used by:Timeline
Symbol 1333 SoundUsed by:Timeline
Streaming Sound 1Used by:Symbol 52 MovieClip
Streaming Sound 2Used by:Symbol 179 MovieClip
Streaming Sound 3Used by:Symbol 214 MovieClip
Streaming Sound 4Used by:Symbol 282 MovieClip
Streaming Sound 5Used by:Symbol 372 MovieClip
Streaming Sound 6Used by:Symbol 399 MovieClip
Streaming Sound 7Used by:Symbol 593 MovieClip
Streaming Sound 8Used by:Symbol 972 MovieClip
Streaming Sound 9Used by:Symbol 1204 MovieClip
Streaming Sound 10Used by:Symbol 1212 MovieClip
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Instance Names

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"cursor"Frame 1Symbol 114 MovieClip
"mov"Frame 2Symbol 214 MovieClip
"skp"Frame 2Symbol 217 Button
"loading"Frame 3Symbol 228 Button
"res"Frame 4Symbol 246 EditableText
"lng"Frame 4Symbol 247 EditableText
"pass"Frame 5Symbol 249 EditableText
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"zero"Frame 6Symbol 348 MovieClip
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"Boss_meter"Frame 7Symbol 377 MovieClip
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"zero"Frame 9Symbol 559 MovieClip
"laser"Frame 9Symbol 35 MovieClip [blast]
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"plataforms"Frame 10Symbol 565 MovieClip
"scene1"Frame 11Symbol 593 MovieClip
"boss"Frame 12Symbol 597 EditableText
"kills"Frame 12Symbol 598 EditableText
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"cursor"Frame 12Symbol 114 MovieClip
"luigi"Frame 13Symbol 618 Button
"mega"Frame 13Symbol 619 Button
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"zero"Frame 14Symbol 559 MovieClip
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"zero"Frame 97Symbol 752 MovieClip
"cursor"Frame 98Symbol 114 MovieClip
"koopa2"Symbol 29 MovieClip [enemy] Frame 1Symbol 23 MovieClip
"range"Symbol 70 MovieClip [soldier] Frame 1Symbol 36 MovieClip
"die"Symbol 70 MovieClip [soldier] Frame 2Symbol 69 MovieClip
"bar"Symbol 91 MovieClip Frame 1Symbol 75 MovieClip
"gun"Symbol 180 MovieClip Frame 1Symbol 179 MovieClip
"body"Symbol 191 MovieClip Frame 1Symbol 152 MovieClip
"mario"Symbol 191 MovieClip Frame 2Symbol 187 MovieClip
"dialoge"Symbol 214 MovieClip Frame 254Symbol 139 EditableText
"pies"Symbol 348 MovieClip Frame 1Symbol 25 MovieClip
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"boss"Symbol 368 MovieClip Frame 1Symbol 367 MovieClip
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"char"Symbol 559 MovieClip Frame 1Symbol 415 MovieClip
"zero_walk"Symbol 559 MovieClip Frame 10Symbol 431 MovieClip
"zero_jump"Symbol 559 MovieClip Frame 15Symbol 437 MovieClip
"zero_fall"Symbol 559 MovieClip Frame 20Symbol 443 MovieClip
"zero_land"Symbol 559 MovieClip Frame 24Symbol 446 MovieClip
"zero_land"Symbol 559 MovieClip Frame 29Symbol 453 MovieClip
"zero_land"Symbol 559 MovieClip Frame 34Symbol 457 MovieClip
"zero_land"Symbol 559 MovieClip Frame 42Symbol 464 MovieClip
"zero_land"Symbol 559 MovieClip Frame 47Symbol 468 MovieClip
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"dialoge"Symbol 593 MovieClip Frame 279Symbol 579 EditableText
"dialoge"Symbol 593 MovieClip Frame 408Symbol 587 EditableText
"dialoge"Symbol 593 MovieClip Frame 415Symbol 588 EditableText
"dialoge"Symbol 593 MovieClip Frame 422Symbol 589 EditableText
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"body"Symbol 829 MovieClip Frame 1Symbol 152 MovieClip
"mario"Symbol 829 MovieClip Frame 2Symbol 828 MovieClip
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"boss"Symbol 850 MovieClip Frame 1Symbol 845 MovieClip
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"boss"Symbol 1165 MovieClip Frame 1Symbol 1164 MovieClip
"boss"Symbol 1196 MovieClip Frame 1Symbol 1195 MovieClip
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"boss"Symbol 1197 MovieClip Frame 1Symbol 1196 MovieClip
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"dialoge"Symbol 1308 MovieClip Frame 885Symbol 1303 EditableText
"cosa"Symbol 1322 MovieClip Frame 57Symbol 1321 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1283 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 12 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 29 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 33 as "flamerain"
ExportAssets (56)Timeline Frame 1Symbol 35 as "blast"
ExportAssets (56)Timeline Frame 1Symbol 70 as "soldier"
ExportAssets (56)Timeline Frame 2Symbol 115 as "00"
ExportAssets (56)Timeline Frame 2Symbol 116 as "01"
ExportAssets (56)Timeline Frame 2Symbol 117 as "02"
ExportAssets (56)Timeline Frame 2Symbol 118 as "03"
ExportAssets (56)Timeline Frame 2Symbol 119 as "04"
ExportAssets (56)Timeline Frame 2Symbol 120 as "05"
ExportAssets (56)Timeline Frame 2Symbol 121 as "06"
ExportAssets (56)Timeline Frame 2Symbol 122 as "10"
ExportAssets (56)Timeline Frame 2Symbol 123 as "07"
ExportAssets (56)Timeline Frame 2Symbol 124 as "09"
ExportAssets (56)Timeline Frame 2Symbol 125 as "fina"
ExportAssets (56)Timeline Frame 2Symbol 126 as "finb"
ExportAssets (56)Timeline Frame 2Symbol 127 as "warning"

Labels

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"loaded"Symbol 91 MovieClip Frame 3
"dead"Symbol 191 MovieClip Frame 2
"stay"Symbol 348 MovieClip Frame 1
"tired"Symbol 348 MovieClip Frame 5
"walk"Symbol 348 MovieClip Frame 10
"jump"Symbol 348 MovieClip Frame 15
"fall"Symbol 348 MovieClip Frame 20
"land"Symbol 348 MovieClip Frame 24
"dash"Symbol 348 MovieClip Frame 29
"stop_dash"Symbol 348 MovieClip Frame 34
"grab"Symbol 348 MovieClip Frame 42
"grab_side"Symbol 348 MovieClip Frame 47
"damage"Symbol 348 MovieClip Frame 55
"dead"Symbol 348 MovieClip Frame 61
"atack"Symbol 348 MovieClip Frame 66
"atack2"Symbol 348 MovieClip Frame 71
"atack3"Symbol 348 MovieClip Frame 75
"shot"Symbol 348 MovieClip Frame 80
"sleep"Symbol 348 MovieClip Frame 83
"under"Symbol 348 MovieClip Frame 89
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"stay"Symbol 559 MovieClip Frame 1
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"land"Symbol 559 MovieClip Frame 24
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"grab"Symbol 559 MovieClip Frame 42
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"damage"Symbol 559 MovieClip Frame 55
"dead"Symbol 559 MovieClip Frame 61
"atack"Symbol 559 MovieClip Frame 66
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"atack3"Symbol 559 MovieClip Frame 77
"atack4"Symbol 559 MovieClip Frame 81
"shot"Symbol 559 MovieClip Frame 86
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"shot4"Symbol 559 MovieClip Frame 101
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"grab"Symbol 710 MovieClip Frame 42
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"dead"Symbol 710 MovieClip Frame 61
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"dead"Symbol 752 MovieClip Frame 61
"atack"Symbol 752 MovieClip Frame 66
"atack4"Symbol 752 MovieClip Frame 71
"atack3"Symbol 752 MovieClip Frame 75
"shot"Symbol 752 MovieClip Frame 80
"sleep"Symbol 752 MovieClip Frame 83
"under"Symbol 752 MovieClip Frame 89
"dead"Symbol 829 MovieClip Frame 2




http://swfchan.com/12/56030/info.shtml
Created: 19/4 -2019 20:37:42 Last modified: 19/4 -2019 20:37:42 Server time: 09/05 -2024 06:12:46