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CrossBlock.swf

This is the info page for
Flash #56274

(Click the ID number above for more basic data on this flash file.)


Text
PUZZLE 1 / 50

Cross out
at a time

1

Welcome to Crossblock!
In each level, the goal is to cross out all the squares.
Click and drag to draw a line over X squares (2 in this case).
All squares you cross out must be in the same row or column.

If you get stuck,
click this button to
restart the puzzle.

These buttons
toggle music
and backgrounds.

Crossblock automatically
saves your progress. To pick
up where you left off, click
'continue' at the intro screen.

You unlocked a new song!
Click the note to listen.

You earned a skip!
Click it to skip one level.
Use it wisely!

You unlocked a new song!

You earned another skip!
Use it while you can --
Puzzle 50 is unskippable!

You win!
CREDITS

Programming, art, music:
D.J. Trousdale
Testers:
My family
DeviantArt (Tj-Triple-J, Zobe, Fudging, Bowserknight, Bug-Off,
Tezzle, TorinMai, Kethul, Sqeaks, Stevenroy, lhhog)
Big helps:
gotoandlearn.com
#Flashers chatroom on DeviantArt
Most of all, thanks be to God for making us creative problem-solvers.

Programming, art, music:
D.J. Trousdale
Testers:
My family
DeviantArt (Tj-Triple-J, Zobe, Fudging, Bowserknight, Bug-Off,
Tezzle, TorinMai, Kethul, Sqeaks, Stevenroy, lhhog)
Big helps:
gotoandlearn.com
#Flashers chatroom on DeviantArt
Most of all, thanks be to God for making us creative problem-solvers.

You win!
CREDITS

ActionScript [AS1/AS2]

Frame 1
stage.width = 640; stage.height = 480; stage.showMenu = false; progress = sharedobject.getLocal("cbprogress"); AmountLoaded = _root.getBytesLoaded() / _root.getBytesTotal(); preloader._width = AmountLoaded * 320; preloader._x = 115 + (preloader._width / 2);
Frame 2
if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
function createlevel() { atatime.text = level; numberfy(); totalsqs = 0; rowcount = levelorig.length; colcount = levelorig[0].length; i = 0; levelcopy = new Array(rowcount); r = 0; while (r < rowcount) { levelcopy[r] = new Array(colcount); c = 0; while (c < colcount) { if (levelorig[r][c]) { i++; totalsqs++; levelcopy[r][c] = levelorig[r][c]; this.attachMovie("square", "square" + i, i); this["square" + i]._x = ((c - (colcount / 2)) * spacing) + (stage.width / 2); this["square" + i]._y = ((r - (rowcount / 2)) * spacing) + (stage.height / 2); this["square" + i]._r = r; this["square" + i]._c = c; this["square" + i].n = i; } else { levelcopy[r][c] = 0; } c++; } r++; } i = 1; while (i < 100) { this["square" + (i + totalsqs)]._x = stage.width + 100; this["square" + (i + totalsqs)]._y = stage.height + 100; i++; } } function checkset() { r1 = point1[1]; r2 = point2[1]; c1 = point1[2]; c2 = point2[2]; if (r1 == r2) { checkrow(r1, getmin([c1, c2]), getmax([c1, c2])); } else if (c1 == c2) { checkcol(c1, getmin([r1, r2]), getmax([r1, r2])); } checkwin(); } function checkrow(r, sc, ec) { count = 0; i = sc; while (i <= ec) { if (levelcopy[r][i]) { count++; } i++; } if (count == level) { i = sc; while (i <= ec) { if (levelcopy[r][i]) { this["square" + levelorig[r][i]].play(); levelcopy[r][i] = 0; } i++; } } else { this["square" + point1[0]].enabled = true; this["square" + point2[0]].enabled = true; } } function checkcol(c, sr, er) { count = 0; i = sr; while (i <= er) { if (levelcopy[i][c]) { count++; } i++; } if (count == level) { i = sr; while (i <= er) { if (levelcopy[i][c]) { this["square" + levelorig[i][c]].play(); levelcopy[i][c] = 0; } i++; } } else { this["square" + point1[0]].enabled = true; this["square" + point2[0]].enabled = true; } } function checkwin() { solved = 1; r = 0; while (r < rowcount) { c = 0; while (c < colcount) { if (levelcopy[r][c]) { solved = 0; } c++; } r++; } if (solved) { if (_currentframe < 54) { gotoAndStop(_currentframe + 1); snapshot.play(); stagenum.text = ("PUZZLE " + (_currentframe - 3)) + " / 50"; if (_currentframe > 4) { progress.data.level = _currentframe; } } } } function getmin(a) { min = a[0]; i = 0; while (i < a.length) { if (a[i] < min) { min = a[i]; } i++; } return(min); } function getmax(a) { max = a[0]; i = 0; while (i < a.length) { if (a[i] > max) { max = a[i]; } i++; } return(max); } function tracegrid(mygrid) { r = 0; while (r < rowcount) { trace(mygrid[r]); r++; } } function numberfy() { (i = 0); (r = 0); while (r < levelorig.length) { c = 0; while (c < levelorig[0].length) { if (levelorig[r][c]) { i++; levelorig[r][c] = i; } c++; } r++; } } stop(); var bgson = new Boolean(); if (progress.data.level == undefined) { loadgame._visible = false; loadgame.enabled = false; } else { youwereon.text = ("(" + (progress.data.level - 3)) + ")"; } loadgame.onRelease = function () { youwereon.text = ""; _root.gotoAndStop(progress.data.level); stagenum.text = ("PUZZLE " + (_currentframe - 3)) + " / 50"; loadgame._visible = false; loadgame.enabled = false; playgame._visible = false; playgame.enabled = false; litup._visible = false; if (progress.data.skip1used) { skip1.enabled = false; skip1._visible = false; } if (progress.data.skip2used) { skip2.enabled = false; skip2._visible = false; } snapshot.play(); }; playgame.onRelease = function () { youwereon.text = ""; gotoAndStop(_currentframe + 1); loadgame._visible = false; loadgame.enabled = false; playgame._visible = false; playgame.enabled = false; litup._visible = false; snapshot.play(); }; spacing = 32; var rowcount; var colcount; var totalsqs; var level; point1 = new Array(); point2 = new Array(); levelorig = new Array(); levelcopy = new Array(); onMouseDown = function () { if (_currentframe > 3) { approxc = math.round(((_xmouse - (stage.width / 2)) / spacing) + (colcount / 2)); approxr = math.round(((_ymouse - (stage.height / 2)) / spacing) + (rowcount / 2)); point1 = [levelcopy[approxr][approxc], approxr, approxc]; startx = _xmouse; starty = _ymouse; onMouseMove = function () { Line.clear(); createEmptyMovieClip("Line", getNextHighestDepth() + 1000); Line.lineStyle(2, 0, 100); Line.moveTo(startx, starty); Line.lineTo(_xmouse, _ymouse); }; } }; onMouseUp = function () { if (_currentframe > 3) { approxc = math.round(((_xmouse - (stage.width / 2)) / spacing) + (colcount / 2)); approxr = math.round(((_ymouse - (stage.height / 2)) / spacing) + (rowcount / 2)); point2 = [levelcopy[approxr][approxc], approxr, approxc]; checkset(levelcopy); point1 = [0, 0, 0]; point2 = [0, 0, 0]; onMouseMove = null; Line.clear(); } };
Frame 4
cb4.stop(); cb1 = new Sound(this); cb1.attachSound("cb01"); cb1.start(0, 999); levelorig = new Array([1, 1, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]); level = 2; createlevel();
Frame 5
levelorig = new Array([1, 0], [1, 1], [0, 1]); level = 2; createlevel();
Frame 6
levelorig = new Array([0, 0, 1, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0]); level = 2; createlevel();
Frame 7
levelorig = new Array([1, 0, 1, 0, 0], [1, 0, 0, 0, 1]); level = 2; createlevel();
Frame 8
levelorig = new Array([1, 1, 0], [1, 0, 0], [0, 0, 1], [0, 1, 1]); level = 2; createlevel();
Frame 9
levelorig = new Array([0, 1, 0], [1, 1, 1]); level = 2; createlevel();
Frame 10
levelorig = new Array([0, 1, 0], [1, 1, 0], [0, 1, 1], [0, 1, 0]); level = 2; createlevel();
Frame 11
levelorig = new Array([1, 0, 1, 1, 0], [0, 1, 1, 0, 1]); level = 2; createlevel();
Frame 12
levelorig = new Array([0, 0, 0, 1, 0], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [1, 1, 1, 1, 1]); level = 2; createlevel();
Frame 13
levelorig = new Array([0, 1, 0, 0], [0, 1, 1, 0], [1, 1, 1, 1], [0, 1, 0, 0]); level = 2; createlevel();
Frame 14
if (!bgson) { bg02._visible = false; } levelorig = new Array([0, 1, 0], [1, 1, 1], [0, 1, 0], [0, 1, 0]); level = 3; createlevel();
Frame 15
levelorig = new Array([0, 1, 1, 1, 1], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0], [1, 1, 1, 1, 0]); level = 3; createlevel();
Frame 16
levelorig = new Array([1, 0, 0], [1, 1, 0], [1, 1, 1], [1, 1, 1], [0, 1, 1], [0, 0, 1]); level = 3; createlevel();
Frame 17
levelorig = new Array([0, 0, 1, 0, 0], [0, 0, 0, 1, 0], [1, 1, 1, 1, 1], [0, 0, 0, 1, 0], [0, 0, 1, 0, 0]); level = 3; createlevel();
Frame 18
levelorig = new Array([1, 1, 1, 1, 1], [0, 1, 0, 1, 0], [1, 1, 1, 1, 1]); level = 3; createlevel();
Frame 19
levelorig = new Array([1, 1, 0, 1, 1], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 1, 0, 1, 1], [1, 0, 0, 1, 0]); level = 3; createlevel();
Frame 20
levelorig = new Array([0, 1, 1, 1, 0], [0, 1, 1, 1, 0], [1, 1, 1, 1, 1], [0, 0, 1, 0, 0]); level = 3; createlevel();
Frame 21
levelorig = new Array([1, 0, 0, 1, 0], [1, 0, 1, 0, 1], [1, 0, 0, 1, 0], [1, 0, 1, 0, 1], [1, 0, 0, 1, 0]); level = 3; createlevel();
Frame 22
levelorig = new Array([0, 1, 1, 0], [1, 1, 1, 1], [0, 1, 1, 0], [1, 1, 1, 1]); level = 3; createlevel();
Frame 23
levelorig = new Array([1, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 1, 1, 0, 1]); level = 3; createlevel();
Frame 24
if (!bgson) { bg03._visible = false; } progress.data.skip1used = false; levelorig = new Array([1, 1, 1, 0, 1, 1, 1], [1, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 1, 0, 1], [1, 0, 0, 0, 0, 0, 1], [1, 1, 1, 0, 1, 1, 1]); level = 4; createlevel();
Frame 25
levelorig = new Array([1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 1, 0], [1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0], [1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1]); level = 4; createlevel();
Frame 26
levelorig = new Array([0, 0, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1], [1, 0, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 0, 1], [1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 0, 0]); level = 4; createlevel();
Frame 27
levelorig = new Array([0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 0], [0, 0, 1, 1, 0, 0]); level = 4; createlevel();
Frame 28
levelorig = new Array([0, 1, 1, 0, 1, 1, 0], [0, 1, 1, 0, 1, 1, 0], [0, 1, 1, 0, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 0, 1, 0]); level = 4; createlevel();
Frame 29
levelorig = new Array([0, 0, 0, 1, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0, 0]); level = 4; createlevel();
Frame 30
levelorig = new Array([1, 0, 0, 0, 1], [1, 0, 0, 0, 1], [1, 1, 1, 1, 1], [1, 1, 1, 1, 1], [1, 0, 0, 0, 1], [1, 1, 0, 1, 1], [0, 1, 0, 1, 0], [0, 1, 0, 1, 0]); level = 4; createlevel();
Frame 31
levelorig = new Array([0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 0, 1, 0, 1], [0, 0, 1, 1, 0, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0]); level = 4; createlevel();
Frame 32
levelorig = new Array([0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0], [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1], [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1], [0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0]); level = 4; createlevel();
Frame 33
levelorig = new Array([1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1]); level = 4; createlevel();
Frame 34
if (!bgson) { bg04._visible = false; } levelorig = new Array([0, 0, 1, 1, 0, 0], [0, 1, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0], [0, 1, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0], [1, 1, 1, 1, 1, 1], [0, 1, 0, 1, 1, 0], [0, 0, 1, 0, 1, 0], [0, 0, 0, 1, 0, 0], [0, 1, 0, 0, 1, 0], [0, 0, 1, 1, 0, 0]); level = 5; createlevel();
Frame 35
levelorig = new Array([0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0]); level = 5; createlevel();
Frame 36
levelorig = new Array([0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 1, 1, 1, 0, 1, 1, 1, 1]); level = 5; createlevel();
Frame 37
levelorig = new Array([0, 0, 0, 1, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 1, 0, 1, 1], [1, 1, 0, 1, 0, 1, 1], [1, 1, 0, 1, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 1, 0, 0, 0]); level = 5; createlevel();
Frame 38
levelorig = new Array([0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 1, 1], [0, 1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 1, 1, 0]); level = 5; createlevel();
Frame 39
levelorig = new Array([1, 1, 1, 1, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1]); level = 5; createlevel();
Frame 40
levelorig = new Array([0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0], [0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1], [1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1], [0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0], [0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0]); level = 5; createlevel();
Frame 41
levelorig = new Array([0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 1, 1, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]); level = 5; createlevel();
Frame 42
levelorig = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]); level = 5; createlevel();
Frame 43
levelorig = new Array([0, 0, 0, 1, 0, 1, 0], [1, 1, 1, 1, 1, 1, 1], [0, 1, 0, 1, 0, 1, 0], [1, 1, 1, 0, 1, 1, 1], [0, 1, 0, 1, 0, 1, 0], [1, 1, 1, 1, 1, 1, 1], [0, 1, 0, 1, 0, 0, 0]); level = 5; createlevel();
Frame 44
if (!bgson) { bg05._visible = false; } progress.data.skip2used = false; levelorig = new Array([0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 1, 0, 1, 1, 0, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 1, 1, 0, 1, 1], [0, 1, 1, 0, 0, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 0, 0]); level = 6; createlevel();
Frame 45
levelorig = new Array([0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0]); level = 6; createlevel();
Frame 46
levelorig = new Array([0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1], [0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0]); level = 6; createlevel();
Frame 47
levelorig = new Array([1, 0, 0, 0, 1, 1, 0, 0, 1, 1], [1, 0, 0, 0, 0, 1, 1, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 0, 0, 1, 1, 1], [1, 1, 0, 1, 1, 1, 1, 0, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [1, 0, 1, 1, 1, 1, 1, 1, 0, 1], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 0, 1, 1], [1, 1, 0, 0, 0, 1, 0, 0, 1, 1]); level = 6; createlevel();
Frame 48
levelorig = new Array([1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); level = 6; createlevel();
Frame 49
levelorig = new Array([0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0], [1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0]); level = 6; createlevel();
Frame 50
levelorig = new Array([1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1], [1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1], [1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1], [1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1], [1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1]); level = 6; createlevel();
Frame 51
if (!bgson) { bg06._visible = false; } levelorig = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0]); level = 7; createlevel();
Frame 52
levelorig = new Array([0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0], [0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]); level = 7; createlevel();
Frame 53
levelorig = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0]); level = 7; createlevel();
Frame 54
cb1.stop(); cb2.stop(); cb3.stop(); cb4 = new Sound(this); cb4.attachSound("cb04"); cb4.start(0, 999); levelorig = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); level = 20; createlevel();
Symbol 2 MovieClip [square] Frame 1
stop();
Symbol 2 MovieClip [square] Frame 5
this["square" + levelorig[r][i]].removeMovieClip(); delete this["square" + levelorig[r][i]]; stop();
Symbol 11 MovieClip Frame 4
stop();
Symbol 39 Button
on (release) { cb1.stop(); cb2.stop(); cb3.stop(); }
Symbol 41 Button
on (release) { cb1.stop(); cb2.stop(); cb3.stop(); cb1 = new Sound(this); cb1.attachSound("cb01"); cb1.start(0, 999); }
Symbol 44 Button
on (release) { snapshot.play(); createlevel(); }
Symbol 46 Button
on (release) { var whatstage; if ((4 <= _currentframe) && (_currentframe <= 13)) { whatstage = 1; } if ((14 <= _currentframe) && (_currentframe <= 23)) { whatstage = 2; } if ((24 <= _currentframe) && (_currentframe <= 33)) { whatstage = 3; } if ((34 <= _currentframe) && (_currentframe <= 43)) { whatstage = 4; } if ((44 <= _currentframe) && (_currentframe <= 50)) { whatstage = 5; } if ((51 <= _currentframe) && (_currentframe <= 53)) { whatstage = 6; } switch (whatstage) { case 1 : if (bg01._visible) { bg01._visible = false; bgson = false; } else { bg01._visible = true; bgson = true; } break; case 2 : if (bg02._visible) { bg02._visible = false; bgson = false; } else { bg02._visible = true; bgson = true; } break; case 3 : if (bg03._visible) { bg03._visible = false; bgson = false; } else { bg03._visible = true; bgson = true; } break; case 4 : if (bg04._visible) { bg04._visible = false; bgson = false; } else { bg04._visible = true; bgson = true; } break; case 5 : if (bg05._visible) { bg05._visible = false; bgson = false; } else { bg05._visible = true; bgson = true; } break; case 6 : if (bg06._visible) { bg06._visible = false; bgson = false; } else { bg06._visible = true; bgson = true; } } }
Symbol 56 MovieClip Frame 71
stop();
Symbol 58 Button
on (release) { cb1.stop(); cb2.stop(); cb3.stop(); cb2 = new Sound(this); cb2.attachSound("cb02"); cb2.start(0, 999); }
Symbol 65 Button
on (release) { gotoAndStop(_currentframe + 1); stagenum.text = ("PUZZLE " + (_currentframe - 3)) + " / 50"; snapshot.play(); createlevel(); skip1._visible = false; skip1.enabled = false; progress.data.level = _currentframe; progress.data.skip1used = true; }
Symbol 72 Button
on (release) { cb1.stop(); cb2.stop(); cb3.stop(); cb3 = new Sound(this); cb3.attachSound("cb03"); cb3.start(0, 999); }
Symbol 78 Button
on (release) { gotoAndStop(_currentframe + 1); stagenum.text = ("PUZZLE " + (_currentframe - 3)) + " / 50"; snapshot.play(); createlevel(); skip2._visible = false; skip2.enabled = false; progress.data.level = _currentframe; progress.data.skip2used = true; }
Symbol 87 Button
on (release) { cb4.stop(); i = 0; while (i < 300) { this["square" + i].removeMovieClip(); i++; } gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [square]Uses:1
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:14  Timeline
Symbol 9 GraphicUsed by:10 11
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:9 10Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 MovieClipUses:8Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 Button [loadgame]Uses:15Used by:Timeline
Symbol 17 FontUsed by:18
Symbol 18 EditableTextUses:17Used by:Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:19Used by:Timeline
Symbol 21 Sound [cb04]Used by:25
Symbol 22 Sound [cb03]Used by:25
Symbol 23 Sound [cb02]Used by:25
Symbol 24 Sound [cb01]Used by:25
Symbol 25 MovieClip [musics]Uses:21 22 23 24Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 FontUsed by:33
Symbol 33 EditableTextUses:32Used by:Timeline
Symbol 34 FontUsed by:35 42 47 48 49 59 66 73 79 89 91 92
Symbol 35 TextUses:34Used by:Timeline
Symbol 36 FontUsed by:37 90
Symbol 37 EditableTextUses:36Used by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 ButtonUses:38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:40Used by:Timeline
Symbol 42 TextUses:34Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 ButtonUses:45Used by:Timeline
Symbol 47 TextUses:34Used by:Timeline
Symbol 48 TextUses:34Used by:Timeline
Symbol 49 TextUses:34Used by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:57Used by:Timeline
Symbol 59 TextUses:34Used by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 GraphicUsed by:65 78
Symbol 65 ButtonUses:64Used by:Timeline
Symbol 66 TextUses:34Used by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 ButtonUses:71Used by:Timeline
Symbol 73 TextUses:34Used by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 ButtonUses:64Used by:Timeline
Symbol 79 TextUses:34Used by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 ButtonUses:86Used by:Timeline
Symbol 88 FontUsed by:89 92
Symbol 89 TextUses:34 88Used by:Timeline
Symbol 90 TextUses:36Used by:Timeline
Symbol 91 TextUses:34Used by:Timeline
Symbol 92 TextUses:34 88Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 6 MovieClip
"snapshot"Frame 1Symbol 11 MovieClip
"Leframe"Frame 1Symbol 13 MovieClip
"litup"Frame 3Symbol 14 MovieClip
"loadgame"Frame 3Symbol 16 Button [loadgame]
"youwereon"Frame 3Symbol 18 EditableText
"playgame"Frame 3Symbol 20 Button
"bg01"Frame 4Symbol 29 MovieClip
"stagenum"Frame 4Symbol 33 EditableText
"atatime"Frame 4Symbol 37 EditableText
"music0"Frame 4Symbol 39 Button
"restart"Frame 5Symbol 44 Button
"bgtoggle"Frame 5Symbol 46 Button
"bg02"Frame 14Symbol 53 MovieClip
"bg03"Frame 24Symbol 63 MovieClip
"skip1"Frame 24Symbol 65 Button
"bg04"Frame 34Symbol 70 MovieClip
"bg05"Frame 44Symbol 77 MovieClip
"skip2"Frame 44Symbol 78 Button
"bg06"Frame 51Symbol 83 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$oX$ke49cuU8Y0lYy9hbrzA781."
ExportAssets (56)Timeline Frame 1Symbol 2 as "square"
ExportAssets (56)Timeline Frame 3Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 3Symbol 21 as "cb04"
ExportAssets (56)Timeline Frame 3Symbol 22 as "cb03"
ExportAssets (56)Timeline Frame 3Symbol 23 as "cb02"
ExportAssets (56)Timeline Frame 3Symbol 24 as "cb01"
ExportAssets (56)Timeline Frame 3Symbol 25 as "musics"
ExportAssets (56)Timeline Frame 4Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 5Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 6Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 7Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 8Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 9Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 10Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 11Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 12Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 13Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 14Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 15Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 16Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 17Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 18Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 19Symbol 16 as "loadgame"
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ExportAssets (56)Timeline Frame 24Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 25Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 26Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 27Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 28Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 29Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 30Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 31Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 32Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 33Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 34Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 35Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 36Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 37Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 38Symbol 16 as "loadgame"
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ExportAssets (56)Timeline Frame 42Symbol 16 as "loadgame"
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ExportAssets (56)Timeline Frame 45Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 46Symbol 16 as "loadgame"
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ExportAssets (56)Timeline Frame 49Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 50Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 51Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 52Symbol 16 as "loadgame"
ExportAssets (56)Timeline Frame 53Symbol 16 as "loadgame"
Tag 0x0FF (255)Timeline Frame 11 bytes "."




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Created: 18/10 -2018 11:47:50 Last modified: 18/10 -2018 11:47:50 Server time: 20/04 -2024 00:13:29