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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67049545?noj=FRM67049545-23DC" width="1" height="1"></div>

Loboloon.swf

This is the info page for
Flash #56737

(Click the ID number above for more basic data on this flash file.)


Text
?

jumpropestudios.com/jayc

jayc santos

jayc santos

jaycs00@yahoo.com.ph

http://jumpropestudios.com/jayc

http://jumpropestudios.com/jayc

LOADING... 0 / 100

developed by: jayc santos

New Game

View Help

LoBoLooN

The Search for the Rooftop

Saved Games

Play More Games

The maximum slots of saved games
has been reached. You have to
delete a saved game to start a
new one.

Ok

Game Help...

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1/16</font></p>

Next

Prev

AIM OF THE GAME...
As a weird balloon, go through obstacles and go to the highest
floor, the "rooftop". Go through each level as fast and safely
as you can.

BASIC CONTROL(1/2) Movement or Jumping...
Click and hold beside the balloon to charge your spinner.
Release mouse click to blow the balloon. 1 charge is equal to 1
block movement. This will be the mode of moving around and
avoiding the different obstacles.

BASIC CONTROL(2/2) Jump and bounce...
If you blow towards a wall, the balloon will bounce off going to
the opposite direction with the same force. In some cases you
are required to bounce to get pass an obstacle.

Safe Obstacles... these won't harm you...

Normal Floor
Wall
Blower

Save Point
X Mark

<p align="left"><font face="Monkey-Fingers" size="11" color="#cccccc" letterSpacing="0.000000" kerning="1">Point to see description</font></p>

Dangerous Obstacles... and some are used in combinations...

Empy Floor
Small Spikes
Big Spikes

Trap Wall
Spiked Net
Trap Floor

<p align="left"><font face="Monkey-Fingers" size="11" color="#cccccc" letterSpacing="0.000000" kerning="1">Point to see description</font></p>

Passing Obstacle(1/9) Small Spikes...
This trap require you to jump over it. If you land on it, it
would pop your ballooon so watch out.

Passing Obstacle(2/9) Big Spikes...
This trap is higher that the small spikes. Jumping with a level 2
power would pop you out. So use lvl3 power beside it to jump
over safely.

Passing Obstacle(3/9) Spiked Wall...
This trap requires proper timing. You can pass or even stop
on it when the spikes are hidden but get poped when the
spikes suddenly shows. Be quick and accurate with you timing.

Passing Obstacle(4/9) Spiked Net...
This trap requires acts like a net so you won't fall but you get
poped when you land on it. Simple as that.

Passing Obstacle(5/9) Blower...
Not a trap. It blows the balloon farther than the usual force.
Use this obstacle to jump through too distant gaps. It blows at
the direction show by the yellow arrow.
Note: It can blow you balloon in different ways.

Passing Obstacle(6/9) Blank Floor...
The worst of all traps. If you land on it you automatically fall
down the lower floor and have to make your way up again.
Look out to where you fall down, you may fall down to the
ground floor again.

Passing Obstacle(7/9) Trap Floor...
Also a very bad trap. Like a blank floor, if the floor falls
while your on it, you fall to the lower floor. But it is safe if
the floor is still there. Take your timing with this trap.

Passing Obstacle(8/9) X Mark...
Land here and go to the next floor. The red x mark means
the next floor is the rooftop!

Passing Obstacle(9/9) Save Point...
With a save point, you can save the game!

Ultimate Technique: Double Blow
If you are fast enough you can still blow the balloon while it is
moving in the air. And if you are even faster, learn to do
multiple double jumps to pass through very distant obstacles
even without a blower.

TIP:
Use or even make your own technique on how to pass through
each obstacle.
Train your speed, accuracy and timing.
And make sure your mouse works well!

Back to Menu

*Help can also be viewed from pause menu
during game

Saved Game...

<p align="left"><font face="Monkey-Fingers" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">type name here</font></p>

<p align="left"><font face="Monkey-Fingers" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00:00</font></p>

<p align="left"><font face="Monkey-Fingers" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">GG Floor</font></p>

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00:00</font></p>

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">G</font></p>

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">AutoSave is </font></p>

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">G</font></p>

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">AutoQuality is </font></p>

<p align="left"><font face="Monkey-Fingers" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">JAYC</font></p>

Load Saved

Delete

Are you sure you want to
completely delete this saved game?

No

Yes

Cancel

New Game

<p align="left"><font face="Monkey-Fingers" size="14" color="#000000" letterSpacing="0.000000" kerning="1">type name here</font></p>

Name:

*Name is required

*Name is already taken

Start Real Game

The real Game. Take on the challenge and reach
the rooftop as fast and safely as you can.

Start Training

Train on the basement on how to move through
and pass over basic obstacles. Starts the real game
after training.

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">ON</font></p>

AutoSave:

Turn on to automatically save the game when you land on a save point.

AutoQuality:

Turn on to automatically adjusts quality depending on game performance.

AutoQuality:

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">OFF</font></p>

Quality:

Adjust the target quality to render corresponding to your computer.

Quality:

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">HIGH</font></p>

<p align="center"><font face="Monkey-Fingers" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1">Recommended for Fast Computer:</font></p><p align="center"><font face="Monkey-Fingers" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1">2.66 GHz or Better</font></p>

- Game Settings -

Loading...

Press SPACE to pause game.
Settings can be changed from the pause menu

Basement
Training

PAUSED

press "SPACE" to continue

Save Now

Continue with Game

Exit Game

Quick Load

<p align="left"><font face="Monkey-Fingers" size="24" color="#cccccc" letterSpacing="0.000000" kerning="1">JAYCEE</font></p>

Name:

<p align="left"><font face="Monkey-Fingers" size="12" color="#999999" letterSpacing="0.000000" kerning="1">OFF</font></p>

<p align="left"><font face="Monkey-Fingers" size="12" color="#999999" letterSpacing="0.000000" kerning="1">OFF</font></p>

<p align="left"><font face="Monkey-Fingers" size="12" color="#999999" letterSpacing="0.000000" kerning="1">MEDIUM</font></p>

- Game Settings -

View Help

View Help

Exiting without saving will
loose your current game. Exit?

Loading last saved game will
loose your current game. Load?

You can only save the game when
the balloon is on a Save Point.

<p align="left"><font face="_sans" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">speed: 0%</font></p>

TIME

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">-- : -- : --</font></p>

FLOOR

<p align="left"><font face="Monkey-Fingers" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

Q

P

S

LoBoLooN

LoBoLooN

<p align="center"><font face="Monkey-Fingers" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">AutoSave On</font></p>

Real game starts here,
so be ready.

LOADING... PLEASE WAIT...

Loading...

You have successfully
reached the rooftop
after

002:30:00

Submit Failed
type name here
Time submitted

Total time played:

002:30:00

Name:

type name here

Submit Time

Developed by:

Sponsored by:

Best Times

Best Times

Back to Menu

Play more games
at MoFunZone.com

Its already 6:00am
You've been poped out
permanently

GameOver

ActionScript [AS1/AS2]

Frame 1
function gotojayc() { getURL ("http://www.jumpropestudios.com/jayc", "_blank"); } function goTo() { getURL ("http://www.MoFunZone.com", "_blank"); } fscommand ("allowscale", "false"); fscommand ("trapallkeys", "false"); Stage.showMenu = true; _focusrect = false; _root._quality = "HIGH"; var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); my_cm.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); my_cm.customItems.push(new ContextMenuItem(" (c) Jayc Santos", gotojayc)); _root.menu = my_cm; stop();
Frame 2
stop();
Instance of Symbol 163 MovieClip in Frame 2
onClipEvent (load) { gotojayc = function () { getURL ("http://www.jumpropestudios.com/jayc", "_blank"); }; goTo = function () { getURL ("http://www.MoFunZone.com", "_blank"); }; var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); my_cm.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); my_cm.customItems.push(new ContextMenuItem("(c) GAWANG JAYC", gotojayc, true)); my_cm.customItems.push(new ContextMenuItem("Developed by: Jayc Santos", gotojayc)); my_cm.customItems.push(new ContextMenuItem("http://www.jumpropestudios.com/jayc", gotojayc)); this.menu = my_cm; onRelease = function () { gotojayc(); }; }
Frame 3
stop();
Symbol 31 MovieClip Frame 11
_parent.gotoAndStop(2);
Symbol 41 MovieClip Frame 1
this.onEnterFrame = function () { bytesloaded = Math.round(_root.getBytesLoaded()); bytestotal = Math.round(_root.getBytesTotal()); percent = bytesloaded / bytestotal; barmask._xscale = percent * 100; };
Symbol 73 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 73 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 84 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 84 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 92 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 92 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 100 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 100 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 108 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 108 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 116 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 116 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 124 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 124 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 132 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 132 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 139 MovieClip Frame 133
_root.play();
Symbol 140 MovieClip Frame 1
stop(); _root.stop(); shiftamt = 17; isloaded = false; this.onEnterFrame = function () { bytesloaded = Math.round(_root.getBytesLoaded()); bytestotal = Math.round(_root.getBytesTotal()); percent = bytesloaded / bytestotal; if (bytesloaded == bytestotal) { isloaded = true; } }; this.onRelease = function () { getURL ("http://www.mofunzone.com/", "_blank"); };
Symbol 147 MovieClip Frame 112
stop(); _parent.nextFrame();
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 2
loadingtxt.text = ("LOADING... " + Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)) + " / 100"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { _parent.nextFrame(); } else { createEmptyMovieClip("p", 2); p.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { delete p.onEnterFrame; removeMovieClip(p); _parent.nextFrame(); } loadingtxt.text = ("LOADING... " + Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)) + " / 100"; }; } stop();
Symbol 182 Button
on (release) { getURL ("http://www.MoFunZone.com/", "_blank"); }
Symbol 194 MovieClip Frame 1
stop();
Symbol 195 Button
on (release) { getURL ("http://www.MoFunZone.com/", "_blank"); }
Symbol 196 Button
on (release) { if (_parent.game.saved && (_parent.game.accounts.length == _parent.game.maxacct)) { prompt_slot._visible = true; prompt_slot._x = 120; prompt_slot._y = 160; btn1.enabled = false; btn2.enabled = false; btn3.enabled = false; btn4.enabled = false; } else { target = "new"; play(); } }
Symbol 197 Button
on (release) { target = "instruction"; play(); }
Symbol 198 Button
on (release) { target = "load"; play(); }
Symbol 202 Button
on (release) { this._visible = false; _parent.btn1.enabled = true; _parent.btn2.enabled = true; _parent.btn3.enabled = true; _parent.btn4.enabled = true; }
Symbol 224 MovieClip Frame 24
stop();
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (12); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (6); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (18); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 24
onClipEvent (load) { gotoAndPlay (12); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 24
onClipEvent (load) { gotoAndPlay (6); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 24
onClipEvent (load) { gotoAndPlay (18); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 48
onClipEvent (load) { gotoAndPlay (12); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 48
onClipEvent (load) { gotoAndPlay (6); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 48
onClipEvent (load) { gotoAndPlay (18); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 72
onClipEvent (load) { gotoAndPlay (12); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 72
onClipEvent (load) { gotoAndPlay (6); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 72
onClipEvent (load) { gotoAndPlay (18); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 96
onClipEvent (load) { gotoAndPlay (12); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 96
onClipEvent (load) { gotoAndPlay (6); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 96
onClipEvent (load) { gotoAndPlay (18); }
Symbol 231 MovieClip Frame 12
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 1
stop();
Instance of Symbol 241 MovieClip "power" in Symbol 243 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 243 MovieClip Frame 15
gotoAndStop (1);
Symbol 243 MovieClip Frame 39
gotoAndStop (1);
Symbol 243 MovieClip Frame 75
gotoAndStop (1);
Symbol 244 MovieClip Frame 24
stop();
Instance of Symbol 243 MovieClip in Symbol 244 MovieClip Frame 24
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 16) == 0) { this.power.gotoAndStop((ctr / 16) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 16) + 12)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 244 MovieClip Frame 25
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 244 MovieClip Frame 77
stop();
Instance of Symbol 243 MovieClip in Symbol 244 MovieClip Frame 77
onClipEvent (load) { var ctr = 0; var pwr = 1; onEnterFrame = function () { ctr++; if ((ctr % 16) == 0) { this.power.gotoAndStop((ctr / 16) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 16) + 12)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 244 MovieClip Frame 78
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 247 MovieClip Frame 1
stop();
Instance of Symbol 243 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 16) == 0) { this.power.gotoAndStop((ctr / 16) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 16) + 12)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 247 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 247 MovieClip Frame 77
stop();
Instance of Symbol 243 MovieClip in Symbol 247 MovieClip Frame 77
onClipEvent (load) { var ctr = 0; var pwr = 2; onEnterFrame = function () { ctr++; if ((ctr % 16) == 0) { this.power.gotoAndStop((ctr / 16) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 16) + 12)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 247 MovieClip Frame 78
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 266 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 1
stop();
Instance of Symbol 243 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 2; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 283 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 232 MovieClip in Symbol 283 MovieClip Frame 24
onClipEvent (load) { gotoAndStop (10); }
Symbol 283 MovieClip Frame 76
stop();
Instance of Symbol 243 MovieClip in Symbol 283 MovieClip Frame 76
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 283 MovieClip Frame 77
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 285 MovieClip Frame 1
stop();
Instance of Symbol 243 MovieClip in Symbol 285 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 285 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 232 MovieClip in Symbol 285 MovieClip Frame 24
onClipEvent (load) { gotoAndStop (10); }
Symbol 285 MovieClip Frame 76
stop();
Instance of Symbol 243 MovieClip in Symbol 285 MovieClip Frame 76
onClipEvent (load) { var ctr = 0; var pwr = 2; onEnterFrame = function () { trace(ctr); ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 285 MovieClip Frame 77
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 232 MovieClip in Symbol 285 MovieClip Frame 88
onClipEvent (load) { gotoAndStop (10); }
Symbol 285 MovieClip Frame 152
stop();
Instance of Symbol 243 MovieClip in Symbol 285 MovieClip Frame 152
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 285 MovieClip Frame 153
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 287 MovieClip Frame 1
stop();
Instance of Symbol 261 MovieClip "trap" in Symbol 287 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(88); }
Instance of Symbol 261 MovieClip "trap" in Symbol 287 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(36); }
Instance of Symbol 243 MovieClip in Symbol 287 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 287 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 232 MovieClip in Symbol 287 MovieClip Frame 24
onClipEvent (load) { gotoAndStop (10); }
Symbol 287 MovieClip Frame 76
stop();
Instance of Symbol 261 MovieClip "trap" in Symbol 287 MovieClip Frame 76
onClipEvent (load) { gotoAndPlay (40); }
Instance of Symbol 261 MovieClip "trap" in Symbol 287 MovieClip Frame 76
onClipEvent (load) { gotoAndPlay (92); }
Instance of Symbol 243 MovieClip in Symbol 287 MovieClip Frame 76
onClipEvent (load) { var ctr = 0; var pwr = 2; onEnterFrame = function () { trace(ctr); ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 287 MovieClip Frame 77
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 243 MovieClip in Symbol 287 MovieClip Frame 96
onClipEvent (load) { var ctr = 0; var pwr = 2; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Symbol 287 MovieClip Frame 102
stop();
Symbol 290 MovieClip Frame 1
stop();
Instance of Symbol 243 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 2; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 290 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 232 MovieClip in Symbol 290 MovieClip Frame 24
onClipEvent (load) { gotoAndStop (10); }
Symbol 290 MovieClip Frame 76
stop();
Instance of Symbol 243 MovieClip in Symbol 290 MovieClip Frame 76
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 290 MovieClip Frame 77
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 292 MovieClip Frame 1
play();
Symbol 292 MovieClip Frame 2
stop();
Instance of Symbol 243 MovieClip in Symbol 292 MovieClip Frame 2
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 292 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 268 MovieClip "wind" in Symbol 292 MovieClip Frame 13
onClipEvent (load) { this.spinner.gotoAndPlay(2); }
Instance of Symbol 232 MovieClip in Symbol 292 MovieClip Frame 13
onClipEvent (load) { gotoAndStop (4); }
Symbol 295 MovieClip Frame 1
stop();
Instance of Symbol 243 MovieClip in Symbol 295 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 16) == 0) { this.power.gotoAndStop((ctr / 16) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 16) + 12)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 295 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 298 MovieClip Frame 1
stop();
Instance of Symbol 271 MovieClip in Symbol 298 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (140); }
Instance of Symbol 271 MovieClip in Symbol 298 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (140); }
Instance of Symbol 243 MovieClip in Symbol 298 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 16) == 0) { this.power.gotoAndStop((ctr / 16) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 16) + 12)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 298 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 301 MovieClip Frame 1
stop();
Instance of Symbol 243 MovieClip in Symbol 301 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 16) == 0) { this.power.gotoAndStop((ctr / 16) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 16) + 12)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 301 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Symbol 304 MovieClip Frame 1
stop();
Instance of Symbol 243 MovieClip in Symbol 304 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 16) == 0) { this.power.gotoAndStop((ctr / 16) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 16) + 12)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 304 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 232 MovieClip in Symbol 304 MovieClip Frame 36
onClipEvent (load) { this.gotoAndStop(5); }
Symbol 307 MovieClip Frame 1
stop();
Instance of Symbol 243 MovieClip in Symbol 307 MovieClip Frame 1
onClipEvent (load) { var ctr = 0; var pwr = 3; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 243 MovieClip in Symbol 307 MovieClip Frame 2
onClipEvent (load) { this.gotoAndPlay("p" + pwr); }
Instance of Symbol 232 MovieClip in Symbol 307 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 243 MovieClip in Symbol 307 MovieClip Frame 8
onClipEvent (load) { var ctr = 0; var pwr = 1; onEnterFrame = function () { ctr++; if ((ctr % 12) == 0) { this.power.gotoAndStop((ctr / 12) + 1); this.power._visible = true; var _local3 = new Sound(); _local3.attachSound("pinc"); _local3.start(0, 0); } else if (ctr > ((pwr * 12) + 8)) { this.power._visible = false; this.gotoAndPlay("p" + pwr); _parent.play(); delete onEnterFrame; } }; }
Instance of Symbol 232 MovieClip in Symbol 307 MovieClip Frame 34
onClipEvent (load) { gotoAndStop (4); }
Symbol 309 MovieClip Frame 1
btn_p._visible = false; stop();
Instance of Symbol 208 MovieClip "btn_n" in Symbol 309 MovieClip Frame 1
onClipEvent (load) { onRelease = function () { if (_parent._currentframe < _parent._totalframes) { _parent.nextFrame(); _parent.page.text = (_parent._currentframe + "/") + _parent._totalframes; } }; }
Instance of Symbol 210 MovieClip "btn_p" in Symbol 309 MovieClip Frame 1
onClipEvent (load) { onRelease = function () { if (_parent._currentframe > 1) { _parent.prevFrame(); _parent.page.text = (_parent._currentframe + "/") + _parent._totalframes; } }; }
Symbol 309 MovieClip Frame 2
btn_p._visible = true;
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 4
onClipEvent (load) { onRollOver = function () { _parent.desc.text = "Normal Floor\r"; _parent.desc.text = _parent.desc.text + "The most safest floor to land, to stay and even to spend your time."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(2); onRollOver = function () { _parent.desc.text = "Wall\r"; _parent.desc.text = _parent.desc.text + "You can't pass through a wall and charge your spinner on it but you can land on it."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(15); onRollOver = function () { _parent.desc.text = "Save Point\r"; _parent.desc.text = _parent.desc.text + "When the balloon is in this tile you can save the game. Regenerate here if you get poped."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(14); onRollOver = function () { _parent.desc.text = "X Mark\r"; _parent.desc.text = _parent.desc.text + "Land here and proceed to the next floor."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(12); onRollOver = function () { _parent.desc.text = "Blower\r"; _parent.desc.text = _parent.desc.text + "Used a amplifiers, blows your balloon farther than normal blows."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(16); onRollOver = function () { _parent.desc.text = "Empty Floor\r"; _parent.desc.text = _parent.desc.text + "You fall down the lower floor if you land in here. Very terrible."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(4); onRollOver = function () { _parent.desc.text = "Big Spikes\r"; _parent.desc.text = _parent.desc.text + "Pops your balloon when you land on it and even when it is about to land."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(3); onRollOver = function () { _parent.desc.text = "Small Spikes\r"; _parent.desc.text = _parent.desc.text + "Pops your balloon if you land here."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(5); onRollOver = function () { _parent.desc.text = "Trap wall\r"; _parent.desc.text = _parent.desc.text + "Pops your balloon when its spikes catches you."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(6); onRollOver = function () { _parent.desc.text = "Spiked Net\r"; _parent.desc.text = _parent.desc.text + "Unlike the empty floor it catches you but pops you anyway."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Instance of Symbol 273 MovieClip in Symbol 309 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(18); onRollOver = function () { _parent.desc.text = "Trap floor\r"; _parent.desc.text = _parent.desc.text + "Your balloon falls when the floor disappears on you."; }; onRollOut = function () { _parent.desc.text = "Point to see description"; }; }
Symbol 309 MovieClip Frame 15
btn_n._visible = true;
Symbol 309 MovieClip Frame 16
btn_n._visible = false;
Symbol 314 Button
on (release) { target = "main"; play(); }
Symbol 319 MovieClip Frame 1
stop();
Symbol 330 Button
on (release) { _parent._parent.target = "exit"; _parent._parent.play(); }
Symbol 332 Button
on (release) { prompt._visible = true; prompt._x = 55; prompt._y = 35; btn1.enabled = false; btn2.enabled = false; btn3.enabled = false; }
Symbol 336 Button
on (release) { this._visible = false; _parent.btn1.enabled = true; _parent.btn2.enabled = true; _parent.btn3.enabled = true; }
Symbol 338 Button
on (release) { this._visible = false; if (_parent._parent._parent._parent.deletegame()) { _parent._parent._acct.fresh = false; _parent._parent.prevFrame(); removeMovieClip(_parent); } }
Symbol 341 Button
on (release) { _parent.prevFrame(); removeMovieClip(this); }
Symbol 342 MovieClip Frame 1
var _xstart = 0; var _xend = 0; var _ystart = 0; var _yend = 0; var game = _parent._parent._parent.game; var map = _parent._parent._parent.maze["Map" + game.currentMap]; if (game.xpos > 0) { _xstart = game.xpos - 1; if (game.xpos < (map[0].length - 2)) { _xend = game.xpos + 2; } else if (game.xpos < (map[0].length - 1)) { _xstart = game.xpos - 2; _xend = game.xpos + 1; } else { _xstart = game.xpos - 3; _xend = game.xpos; } } else { _xstart = game.xpos; _xend = game.xpos + 3; } if (game.ypos > 0) { _ystart = game.ypos - 1; if (game.ypos < (map.length - 2)) { _yend = game.ypos + 2; } else if (game.ypos < (map.length - 1)) { _ystart = game.ypos - 2; _yend = game.ypos + 1; } else { _ystart = game.ypos - 3; _yend = game.ypos; } } else { _ystart = game.ypos; _yend = game.ypos + 3; } var tiles = new Object(); var i = _ystart; while (i <= _yend) { var j = _xstart; while (j <= _xend) { var tname = new String((("t_" + i) + "_") + j); tiles[tname] = new game["Tile" + map[i][j]](); c.tiles_.duplicateMovieClip(tname, c.getNextHighestDepth()); c[tname]._x = (j - _xstart) * game.tileW; c[tname]._y = (i - _ystart) * game.tileH; c[tname].gotoAndStop(tiles[tname].frame); var clip = c[tname]; if (clip.tile) { clip.tile._rotation = -1 + Math.round(Math.random() * 1.5); } if (tiles[tname].trap) { if (tiles[tname].degree) { clip.trap._rotation = tiles[tname].degree; } if (tiles[tname].disappearing && (tiles[tname].delay)) { clip.fall.gotoAndPlay(tiles[tname].delay); } else if (tiles[tname].delay) { clip.trap.gotoAndPlay(tiles[tname].delay); } } if (tiles[tname].wind && (tiles[tname].degree)) { clip.wind._rotation = tiles[tname].degree; } if ((tiles[tname].fall && (tiles[tname].disappearing)) && (tiles[tname].delay)) { clip.fall.gotoAndPlay(tiles[tname].delay); } var k = 0; while (k < 5) { clip["dirt" + k]._rotation = Math.round(Math.random() * 390); clip["dirt" + k]._x = Math.round(Math.random() * 20) + 10; clip["dirt" + k]._y = Math.round(Math.random() * 20) + 10; clip["dirt" + k]._xscale = Math.round(Math.random() * 50) + 50; clip["dirt" + k]._yscale = Math.round(Math.random() * 50) + 50; if (Math.round(Math.random() * 2) == 1) { removeMovieClip(clip["dirt" + k]); } k++; } j++; } i++; } removeMovieClip(c.tiles_); if (_parent._parent._parent.maze.maxmap != game.currentMap) { ball._x = (c._x + ((game.xpos - _xstart) * game.tileW)) + 15; ball._y = (c._y + ((game.ypos - _ystart) * game.tileH)) + 15; ball.gotoAndStop(5); } else { c.tiles_._visible = false; ball._xscale = 200; ball._yscale = 200; } var i = game.timer; playername.text = game.playername; var h = Math.floor(i / 3600); var h1 = Math.floor(h / 10); var h2 = (h % 10); var m = Math.floor((i / 60) - (h * 60)); var m1 = Math.floor(m / 10); var m2 = (m % 10); var s = (i % 60); var s1 = Math.floor(s / 10); var s2 = (s % 10); ttime.text = ((((((((h1 + "") + h2) + ":") + m1) + "") + m2) + ":") + s1) + s2; if (_parent._parent._parent.maze.maxmap == game.currentMap) { ttime.text = ttime.text + " CLEARED"; floor.text = "Roof Top"; floor2.text = ""; btn3._visible = false; } else { if (game.currentMap < 5) { floor.text = ("b" + (5 - game.currentMap)) + " Floor (current)"; } else { switch (game.currentMap - 4) { case 1 : floor.text = "1st Floor (current)"; break; case 2 : floor.text = "2nd Floor (current)"; break; case 3 : floor.text = "3rd Floor (current)"; break; case 5 : floor.text = "G Floor (current)"; break; default : floor.text = (game.currentMap - 4) + "th Floor (current)"; } } if (game.highestfloor < 5) { floor2.text = ("b" + (5 - game.highestfloor)) + " Floor (highest reached)"; } else { switch (game.highestfloor - 4) { case 1 : floor2.text = "1st Floor (highest reached)"; break; case 2 : floor2.text = "2nd Floor (highest reached)"; break; case 3 : floor2.text = "3rd Floor (highest reached)"; break; case 5 : floor2.text = "G Floor (highest reached)"; break; default : floor2.text = (game.highestfloor - 4) + "th Floor (highest reached)"; } } } autosave.text = "AutoSave is " + (game.autosave ? "ON" : "OFF"); autoquality.text = "AutoQuality is " + (game.autoquality ? "ON" : "OFF"); delete tiles; delete _xstart; delete _xend; delete _ystart; delete _yend; delete map;
Instance of Symbol 339 MovieClip "prompt" in Symbol 342 MovieClip Frame 1
onClipEvent (load) { _visible = false; this.onMouseDown = function () { if (this.hitTest(_parent._xmouse, _parent._ymouse, false) && (_visible)) { this.onMouseMove = function () { _x = (_parent._xmouse - xdiff); _y = (_parent._ymouse - ydiff); }; xdiff = _xmouse; ydiff = _ymouse; } }; this.onMouseUp = function () { if (this.onMouseMove && (_visible)) { delete this.onMouseMove; } }; }
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 2
function loadsavegames() { var _local16 = (Math.floor((_parent._parent.game.accounts.length - 1) / 3) * 3) + 3; var _local4 = 0; while (_local4 < _parent._parent.game.maxacct) { if (this["acct" + _local4]) { removeMovieClip(this["acct" + _local4]); } _local4++; } _local4 = 0; while (_local4 < _local16) { _acct._visible = true; _acct.duplicateMovieClip("acct" + _local4, _local4 * 2); var _local3 = this["acct" + _local4]; _local3._y = (((_local4 % 3) * _local3._height) + 80) + ((_local4 % 3) * 5); _local3._x = ((_local16 == 3) ? 160 : (((Math.floor(_local4 / 3) * 220) + 50) + (Math.floor(_local4 / 3) * 10))); if (_parent._parent.loadgame(_local4)) { var _local5 = _parent._parent.game; var _local6 = _local5.timer; _local3.playername.text = _local5.playername; var _local7 = Math.floor(_local6 / 3600); var _local11 = Math.floor(_local7 / 10); var _local10 = _local7 % 10; var _local9 = Math.floor((_local6 / 60) - (_local7 * 60)); var _local13 = Math.floor(_local9 / 10); var _local12 = _local9 % 10; var _local8 = _local6 % 60; var _local15 = Math.floor(_local8 / 10); var _local14 = _local8 % 10; _local3.ttime.text = ((((((((_local11 + "") + _local10) + ":") + _local13) + "") + _local12) + ":") + _local15) + _local14; if (_parent._parent.maze.maxmap == _local5.currentMap) { _local3.ttime.text = _local3.ttime.text + " CLEARED"; _local3.floor.text = "Roof Top"; } else if (_local5.currentMap < 5) { _local3.floor.text = ("b" + (5 - _local5.currentMap)) + " Floor"; } else { switch (_local5.currentMap - 4) { case 1 : _local3.floor.text = "1st Floor"; break; case 2 : _local3.floor.text = "2nd Floor"; break; case 3 : _local3.floor.text = "3rd Floor"; break; case 5 : _local3.floor.text = "G Floor"; break; default : _local3.floor.text = (_local5.currentMap - 4) + "th Floor"; } } _local3.acct = _local4; } else { _local3._alpha = 50; _local3.playername.text = "- - - - - - -"; _local3.ttime.text = "- - : - - : - -"; _local3.floor.text = "- - - - -"; } _local4++; } return(Boolean(_parent._parent.game.accounts.length > 0)); } nextFrame();
Instance of Symbol 319 MovieClip "_acct" in Symbol 343 MovieClip Frame 2
onClipEvent (load) { onRelease = function () { if (this.acct != undefined) { prevFrame(); _parent._parent._parent.loadgame(this.acct); _parent.nextFrame(); _parent.acct0.enabled = false; _parent.acct1.enabled = false; _parent.acct2.enabled = false; _parent.acct3.enabled = false; _parent.acct4.enabled = false; _parent.acct5.enabled = false; } }; onRollOver = function () { nextFrame(); }; onRollOut = function () { prevFrame(); }; }
Symbol 343 MovieClip Frame 3
if (!_acct.fresh) { if (loadsavegames()) { _acct.fresh = true; _acct._visible = false; } else { _parent._parent.deleteAllGame(); _parent.target = "main"; _parent.play(); } } acct0.enabled = true; acct1.enabled = true; acct2.enabled = true; acct3.enabled = true; acct4.enabled = true; acct5.enabled = true; _parent.btn1._visible = true;
Symbol 343 MovieClip Frame 4
preview.swapDepths(20); _parent.btn1._visible = false;
Symbol 350 MovieClip Frame 1
stop(); function focusname() { Selection.setFocus("playername"); Selection.setSelection(0, playername.text.length); }
Symbol 350 MovieClip Frame 2
playername.onSetFocus = function (oldFocus) { if (playername.text == "type name here") { playername.text = ""; delete playername.onSetFocus; } }; var chars = new Array(); playername.onChanged = function (txt) { var _local1 = String(txt.text.toUpperCase()).charCodeAt(txt.text.length - 1); trace(_local1); if ((((_local1 >= 48) && (_local1 <= 57)) || ((_local1 >= 65) && (_local1 <= 90))) || (_local1 == 32)) { } else { playername.text = txt.text.substr(0, txt.text.length - 1); } }; stop();
Symbol 350 MovieClip Frame 3
focusname();
Symbol 350 MovieClip Frame 4
focusname();
Symbol 361 Button
on (release) { if (autosave.text == "ON") { autosave.text = "OFF"; } else { autosave.text = "ON"; } }
Symbol 365 Button
on (release) { if (autoquality.text == "ON") { autoquality.text = "OFF"; } else { autoquality.text = "ON"; } }
Symbol 370 Button
on (release) { if (quality.text == "HIGH") { quality.text = "MEDIUM"; qualitydesc.text = "Recommended for Average Computer:\r1 GHz - 2.66 GHz"; } else if (quality.text == "MEDIUM") { quality.text = "LOW"; qualitydesc.text = "Recommended for Normal Computer:\r1 GHz or Below"; } else { quality.text = "HIGH"; qualitydesc.text = "Recommended for Fast Computer:\r2.66 GHz or Better"; } }
Symbol 374 Button
on (release) { this[contentname].playername.condenseWhite = true; var allow = true; for (var i in _parent.game.accounts) { if ((_parent.game.accounts[i].toLowerCase() == ("acct_" + this[contentname].playername.text.toLowerCase())) && (allow)) { allow = false; } } if ((this[contentname].playername.length == 0) || (this[contentname].playername.text == "type name here")) { this[contentname].gotoAndStop(3); this[contentname].focusname(); } else if (!allow) { this[contentname].gotoAndStop(4); this[contentname].focusname(); } else { target = "exit"; _parent.game.quality = quality.text; _parent.game.autosave = autosave.text == "ON"; _parent.game.autoquality = autoquality.text == "ON"; _parent.game.playername = this[contentname].playername.text; _parent.game.currentMap = 5; _parent.game.highestfloor = 5; _parent.ob.ttl_jumps = 0; play(); } }
Symbol 375 Button
on (release) { this[contentname].playername.condenseWhite = true; var allow = true; for (var i in _parent.game.accounts) { if ((_parent.game.accounts[i].toLowerCase() == ("acct_" + this[contentname].playername.text.toLowerCase())) && (allow)) { allow = false; } } if ((this[contentname].playername.text.length == 0) || (this[contentname].playername.text == "type name here")) { this[contentname].gotoAndStop(3); this[contentname].focusname(); } else if (!allow) { this[contentname].gotoAndStop(4); this[contentname].focusname(); } else { target = "exit"; _parent.game.quality = quality.text; _parent.game.autosave = autosave.text == "ON"; _parent.game.autoquality = autoquality.text == "ON"; _parent.game.playername = this[contentname].playername.text; _parent.game.currentMap = 1; _parent.game.highestfloor = 1; _parent.ob.ttl_jumps = 0; play(); } }
Symbol 376 MovieClip Frame 1
var target = new String(); var contentname = new String();
Symbol 376 MovieClip Frame 21
_parent.game.saved = _parent.checksaved();
Instance of Symbol 194 MovieClip in Symbol 376 MovieClip Frame 21
onClipEvent (load) { gotojayc = function () { getURL ("http://www.jumpropestudios.com/jayc", "_blank"); }; goTo = function () { getURL ("http://www.MoFunZone.com", "_blank"); }; var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); my_cm.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); my_cm.customItems.push(new ContextMenuItem("(c) GAWANG JAYC", gotojayc, true)); my_cm.customItems.push(new ContextMenuItem("Developed by: Jayc Santos", gotojayc)); my_cm.customItems.push(new ContextMenuItem("http://www.jumpropestudios.com/jayc", gotojayc)); this.menu = my_cm; onRelease = function () { gotojayc(); }; onRollOver = function () { gotoAndStop (2); }; onPress = function () { gotoAndStop (3); }; onRollOut = function () { gotoAndStop (1); }; }
Symbol 376 MovieClip Frame 38
btn2.enabled = _parent.game.saved; stop();
Instance of Symbol 203 MovieClip "prompt_slot" in Symbol 376 MovieClip Frame 38
onClipEvent (load) { _visible = false; this.onMouseDown = function () { if (this.hitTest(_parent._xmouse, _parent._ymouse, false) && (_visible)) { this.onMouseMove = function () { _x = (_parent._xmouse - xdiff); _y = (_parent._ymouse - ydiff); }; xdiff = _xmouse; ydiff = _ymouse; } }; this.onMouseUp = function () { if (this.onMouseMove && (_visible)) { delete this.onMouseMove; } }; }
Symbol 376 MovieClip Frame 48
stop(); gotoAndPlay(target);
Symbol 376 MovieClip Frame 66
stop();
Symbol 376 MovieClip Frame 76
stop(); gotoAndPlay(target);
Symbol 376 MovieClip Frame 94
btn3.enabled = _parent.maze.maxmap != _parent.game.currentMap; stop();
Instance of Symbol 343 MovieClip "contents" in Symbol 376 MovieClip Frame 94
onClipEvent (load) { _parent.contentname = this._name; this.nextFrame(); }
Symbol 376 MovieClip Frame 104
stop(); if (target == "exit") { _parent.play(); } else { gotoAndPlay(target); }
Symbol 376 MovieClip Frame 122
autosave.text = "ON"; autoquality.text = "OFF"; quality.text = "HIGH"; qualitydesc.text = "Recommended for Fast Computer:\r2.66 GHz or Better"; stop();
Instance of Symbol 350 MovieClip "contents" in Symbol 376 MovieClip Frame 122
onClipEvent (load) { _parent.contentname = this._name; nextFrame(); }
Symbol 376 MovieClip Frame 132
stop(); if (target == "exit") { _parent.game.timer = _parent.game.default_timer; _parent.ball.xtile = _parent.maze.defaultxypos[0][_parent.game.currentMap - 1]; _parent.ball.ytile = _parent.maze.defaultxypos[1][_parent.game.currentMap - 1]; _parent.game.xpos = _parent.ball.xtile; _parent.game.ypos = _parent.ball.ytile; _parent.play(); } else { gotoAndPlay(target); }
Symbol 382 MovieClip Frame 1
if (_parent.game.currentMap < 5) { nextFrame(); updateAfterEvent(); } stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 387 Button
on (release) { getURL ("http://www.MoFunZone.com/", "_blank"); }
Symbol 389 MovieClip Frame 1
stop();
Symbol 394 Button
on (release) { var ob = _parent._parent.ball; var tname = new String((("t_" + ob.ytile) + "_") + ob.xtile); if (ob.onsavepoint) { if (_parent._parent.savegame()) { _parent._parent.showmessage("Game Saved"); } else { _parent._parent.showmessage("Game Failed"); } } else { prompt_cantsave._visible = true; prompt_cantsave._x = 140; prompt_cantsave._y = 130; btn1.enabled = false; btn2.enabled = false; btn3.enabled = false; btn4.enabled = false; btn5.enabled = false; } }
Symbol 396 Button
on (release) { _parent._parent.controller.disabled = !_parent._parent.controller.disabled; if (_parent._parent.controller.disabled) { _parent._parent.stopallanimation(_parent._parent.game.clip); } else { _parent._parent.playallanimation(_parent._parent.game.clip); _parent._parent.txtmsg.gotoAndStop(1); delete _parent._parent.txtmsg.onEnterFrame; } _parent._parent.mouse._visible = !_parent._parent.controller.disabled; _parent.gotoAndStop(1); }
Symbol 398 Button
on (release) { prompt_exit._visible = true; prompt_exit._x = 140; prompt_exit._y = 130; btn1.enabled = false; btn2.enabled = false; btn3.enabled = false; btn4.enabled = false; btn5.enabled = false; }
Symbol 400 Button
on (release) { prompt_load._visible = true; prompt_load._x = 140; prompt_load._y = 130; btn1.enabled = false; btn2.enabled = false; btn3.enabled = false; btn4.enabled = false; btn5.enabled = false; }
Symbol 404 Button
on (release) { if (autosave.text == "ON") { autosave.text = "OFF"; } else { autosave.text = "ON"; } _parent._parent.game.autosave = Boolean(autosave.text == "ON"); _parent._parent.showmessage("AutoSave " + autosave.text); }
Symbol 405 Button
on (release) { if (autoquality.text == "ON") { autoquality.text = "OFF"; _root._quality = game.quality; } else { autoquality.text = "ON"; } _parent._parent.game.autoquality = Boolean(autoquality.text == "ON"); _parent._parent.showmessage("AutoQuality " + autoquality.text); }
Symbol 407 Button
on (release) { if (quality.text == "HIGH") { quality.text = "MEDIUM"; qualitydesc.text = "Recommended for Average Computers:\r1 GHz - 3 GHz"; } else if (quality.text == "MEDIUM") { quality.text = "LOW"; qualitydesc.text = "Recommended for Normal Computers:\r1 GHz or Below"; } else { quality.text = "HIGH"; qualitydesc.text = "Recommended for Fast Computers:\r3 GHz or Better"; } _parent._parent.game.quality = quality.text; _parent._parent.showmessage("Quality is " + quality.text); if (!_parent._parent.game.autoquality) { _root._quality = quality.text; } }
Symbol 412 Button
on (release) { gotoAndStop (2); }
Symbol 415 Button
on (release) { this._visible = false; _parent.btn1.enabled = true; _parent.btn2.enabled = true; _parent.btn3.enabled = true; _parent.btn4.enabled = true; _parent.btn5.enabled = true; }
Symbol 416 Button
on (release) { this._visible = false; _parent._parent._parent.gotoAndStop("exit"); }
Symbol 419 Button
on (release) { this._visible = false; _parent._parent._parent.gotoAndStop("quickload"); delete _parent._parent._parent.ball.clip.onEnterFrame; }
Symbol 423 Button
on (release) { this._visible = false; _parent.btn1.enabled = true; _parent.btn2.enabled = true; _parent.btn3.enabled = true; _parent.btn4.enabled = true; _parent.btn5.enabled = true; }
Symbol 425 Button
on (release) { prevFrame(); }
Symbol 426 MovieClip Frame 1
stop();
Instance of Symbol 417 MovieClip "prompt_exit" in Symbol 426 MovieClip Frame 1
onClipEvent (load) { _visible = false; this.onMouseDown = function () { if (this.hitTest(_parent._xmouse, _parent._ymouse, false) && (this._visible)) { this.onMouseMove = function () { this._x = _parent._xmouse - xdiff; this._y = _parent._ymouse - ydiff; }; xdiff = this._xmouse; ydiff = this._ymouse; } }; this.onMouseUp = function () { if (this.onMouseMove && (this._visible)) { delete this.onMouseMove; } }; }
Instance of Symbol 420 MovieClip "prompt_load" in Symbol 426 MovieClip Frame 1
onClipEvent (load) { _visible = false; this.onMouseDown = function () { if (this.hitTest(_parent._xmouse, _parent._ymouse, false) && (this._visible)) { this.onMouseMove = function () { this._x = _parent._xmouse - xdiff; this._y = _parent._ymouse - ydiff; }; xdiff = this._xmouse; ydiff = this._ymouse; } }; this.onMouseUp = function () { if (this.onMouseMove && (this._visible)) { delete this.onMouseMove; } }; }
Instance of Symbol 424 MovieClip "prompt_cantsave" in Symbol 426 MovieClip Frame 1
onClipEvent (load) { _visible = false; this.onMouseDown = function () { if (this.hitTest(_parent._xmouse, _parent._ymouse, false) && (this._visible)) { this.onMouseMove = function () { this._x = _parent._xmouse - xdiff; this._y = _parent._ymouse - ydiff; }; xdiff = this._xmouse; ydiff = this._ymouse; } }; this.onMouseUp = function () { if (this.onMouseMove && (this._visible)) { delete this.onMouseMove; } }; }
Symbol 427 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 2
prevFrame();
Symbol 427 MovieClip Frame 3
pausemuna.playername.text = _parent.game.playername; pausemuna.quality.text = _parent.game.quality; pausemuna.autoquality.text = (_parent.game.autoquality ? "ON" : "OFF"); pausemuna.autosave.text = (_parent.game.autosave ? "ON" : "OFF");
Symbol 438 Button
on (release) { var ob = ball; if (ob.onsavepoint) { if (savegame()) { showmessage("Game Saved"); } } }
Symbol 440 Button
on (release, keyPress "<Space>") { if (((((!controller.disabled) || (controller.disabled && (stage_cover.pausemuna._visible))) && (!stage_cover.pausemuna.prompt_exit._visible)) && (!stage_cover.pausemuna.prompt_cantsave._visible)) && (!stage_cover.pausemuna.prompt_load._visible)) { controller.disabled = !controller.disabled; mouse._visible = !controller.disabled; if (controller.disabled) { stopallanimation(game.clip); showmessage("Game Paused"); stage_cover.gotoAndStop(3); } else { playallanimation(game.clip); txtmsg.gotoAndStop(1); delete txtmsg.onEnterFrame; stage_cover.gotoAndStop(1); } } }
Symbol 442 Button
on (release) { showmessage("Audio " + (switchaudio() ? "ON" : "OFF")); }
Symbol 446 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 2
stop();
Symbol 466 Button
on (release) { if ((playername.text.length == 0) || (playername.text == "type name here")) { playername.text = ""; delete playername.onSetFocus; Selection.setFocus("playername"); Selection.setSelection(0, playername.text.length); } else if (_root._url.substr(0, 4) == "http") { playername._visible = false; btn_submit._visible = false; var PLAYER_NAME = playername.text; var now = new Date(); var EPOCH_TIME = now.getTime(); var YEAR = now.getFullYear(); getURL ((((("http://www.MoFunZone.com/game_scores/loboloon/highscore.php?" + escape(PLAYER_NAME)) + "/") + EPOCH_TIME) + "/") + YEAR, "_blank"); msg.text = ((newline + playername.text) + newline) + "Time Submitted"; } else { msg.text = "Submit Failed"; } }
Symbol 467 Button
on (press) { getURL ("http://www.jumpropestudios.com/jayc"); }
Symbol 469 Button
on (release) { getURL ("http://www.MoFunZone.com/", "_blank"); }
Symbol 471 Button
on (press) { getURL ("http://www.jumpropestudios.com/jayc"); }
Symbol 476 Button
on (release) { getURL ("http://www.mofunzone.com/game_scores/loboloon/highscores.shtml", "_blank"); }
Symbol 478 Button
on (release) { _parent.gotoAndPlay("menu"); }
Symbol 481 Button
on (release) { getURL ("http://www.MoFunZone.com/", "_blank"); }
Symbol 482 MovieClip Frame 1
_parent.game.timer = ((isNaN(_parent.game.timer) || (_parent.game.timer == 0)) ? (Math.round(Math.random() * 120000)) : (_parent.game.timer)); var h = Math.floor(Number(_parent.game.timer) / 3600); var h1 = Math.floor(h / 10); var h2 = (h % 10); var m = Math.floor((_parent.game.timer / 60) - (h * 60)); var m1 = Math.floor(m / 10); var m2 = (m % 10); var s = (_parent.game.timer % 60); var s1 = Math.floor(s / 10); var s2 = (s % 10); ttime.text = (((((((((h1 + "") + h2) + ":") + m1) + "") + m2) + ":") + s1) + s2) + " time"; cloud._alpha = 100 - Math.round((_parent.game.timer / 216000) * 100); cloud.onEnterFrame = function () { trace(cloud._alpha); if (0 >= (cloud._alpha--)) { delete cloud.onEnterFrame; } };
Symbol 482 MovieClip Frame 100
loadVariablesNum ("http://gamefilez.mofunzone.com/game_scores/loboloon/mfz.php?" + Number(_parent.game.timer), 0); stop(); ttime.text = (((((((((h1 + "") + h2) + ":") + m1) + "") + m2) + ":") + s1) + s2) + ""; playername.text = "type name here"; msg.text = ""; playername.onSetFocus = function (oldFocus) { if (playername.text == "type name here") { playername.text = ""; delete playername.onSetFocus; } }; var chars = new Array(); playername.onChanged = function (txt) { var _local1 = String(txt.text.toUpperCase()).charCodeAt(txt.text.length - 1); if ((((_local1 >= 48) && (_local1 <= 57)) || ((_local1 >= 65) && (_local1 <= 90))) || (_local1 == 32)) { } else { playername.text = txt.text.substr(0, txt.text.length - 1); } };
Symbol 485 MovieClip Frame 1
function setContexMenu(audio) { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); _local2.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); _local2.customItems.push(new ContextMenuItem(" (c) Jayc Santos", gotojayc)); _local2.customItems.push(new ContextMenuItem("Audio: " + audio, switchaudio, true)); this.menu = _local2; } function gotojayc() { getURL ("http://www.jumpropestudios.com/jayc"); } function goTo() { getURL ("http://www.MoFunZone.com", "_blank"); } function switchaudio() { var _local2 = this.menu; if (tunog.getVolume() > 0) { tunog.setVolume(0); setContexMenu("OFF"); return(false); } tunog.setVolume(100); setContexMenu("ON"); return(true); } this._y = 30; var delay = 18; var tunog = new Sound(); tunog.setVolume(0); switchaudio(); play(); function savegame() { var _local3 = SharedObject.getLocal("jycloboloon"); if (!_local3.data["acct_" + game.playername]) { _local3.data.jayc.accts.push("acct_" + game.playername); game.accounts = _local3.data.jayc.accts; } var _local1 = new Object(); _local1.objArray = new Array(); var _local2 = ball; _local1.objArray[0] = String(game.playername); _local1.objArray[1] = Number(_local2.xtile); _local1.objArray[2] = Number(_local2.ytile); _local1.objArray[3] = Number(game.currentMap); _local1.objArray[4] = Number(game.highestfloor); _local1.objArray[5] = Number(game.timer); _local1.objArray[6] = Number(tunog.getVolume()); _local1.objArray[7] = String(game.quality); _local1.objArray[8] = Boolean(game.autosave); _local1.objArray[9] = Boolean(game.autoquality); _local1.objArray[10] = Number(_local2.ttl_jumps); _local1.objArray[11] = Number(_local2.ttl_pops); _local1.objArray[12] = Number(_local2.ttl_falls); _local3.data["acct_" + game.playername] = _local1; return(true); } function loadgame(acct) { if (acct == undefined) { acct = 0; } game.acct = acct; var _local3 = SharedObject.getLocal("jycloboloon"); if (_local3.data[_local3.data.jayc.accts[acct]] == undefined) { return(false); } game.accounts = _local3.data.jayc.accts; var _local2 = _local3.data[game.accounts[acct]].objArray; var _local1 = ball; game.playername = String(_local2[0]); _local1.xtile = Number(_local2[1]); _local1.ytile = Number(_local2[2]); game.currentMap = Number(_local2[3]); game.highestfloor = Number(_local2[4]); game.timer = Number(_local2[5]); game.quality = _local2[7]; game.autosave = Boolean(_local2[8]); game.autoquality = Boolean(_local2[9]); _local1.ttl_jumps = Number(_local2[10]); _local1.ttl_pops = Number(_local2[11]); _local1.ttl_falls = Number(_local2[12]); _local1.ttl_pops = (isNaN(_local1.ttl_pops) ? 0 : (_local1.ttl_pops)); _local1.ttl_falls = (isNaN(_local1.ttl_falls) ? 0 : (_local1.ttl_falls)); game.xpos = _local1.xtile; game.ypos = _local1.ytile; switchaudio(); switchaudio(); return(_local2); } function checksaved() { var _local1 = SharedObject.getLocal("jycloboloon"); game.maxacct == 1; if (_local1.flush(2000)) { if (_local1.data.jayc == undefined) { _local1.data.jayc = new Object(); _local1.data.jayc.accts = new Array(); } game.accounts = _local1.data.jayc.accts; game.maxacct == 6; return(Boolean(game.accounts.length > 0)); } return(false); } function deletegame() { myLSO = SharedObject.getLocal("jycloboloon"); if (myLSO.data.jayc == undefined) { return(false); } delete myLSO.data["acct_" + game.playername]; myLSO.data.jayc.accts.splice(game.acct, 1); return(true); } function deleteAllGame() { myLSO = SharedObject.getLocal("jycloboloon"); myLSO.clear(); game.saved = false; } var maze = new Object(); maze.defaultxypos = [[12], [4]]; maze.Map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [102, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(0); maze.defaultxypos[1].push(4); maze.Map2 = [[0, 0, 0, 1, 0, 8, 0, 12, 1, 12, 0, 0, 0, 10], [0, 1, 0, 1, 0, 1, 0, 12, 1, 12, 0, 1, 0, 10], [0, 1, 0, 1, 10, 1, 0, 12, 1, 12, 0, 1, 0, 10], [0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 10], [0, 12, 12, 12, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12], [0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1], [1, 0, 0, 1, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 102, 0, 0, 0, 0, 8, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(7); maze.defaultxypos[1].push(7); maze.Map3 = [[0, 0, 0, 0, 1, 0, 1, 1, 8, 1, 0, 0, 0, 0], [0, 1, 0, 0, 2, 0, 2, 2, 0, 2, 0, 0, 0, 0], [0, 0, 1, 0, 2, 0, 2, 2, 0, 2, 0, 0, 0, 0], [1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1], [0, 0, 1, 0, 0, 0, 0, 1, 93, 0, 10, 10, 0, 90], [0, 1, 0, 0, 1, 0, 102, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 0, 92, 0, 0, 0, 0, 91], [8, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(6); maze.defaultxypos[1].push(5); maze.Map4 = [[0, 0, 0, 0, 0, 0, 0, 8, 12, 12, 2, 0, 0, 0], [1, 10, 1, 10, 1, 0, 0, 0, 12, 12, 2, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 2, 2, 0, 0, 1, 26], [0, 1, 10, 1, 0, 0, 0, 0, 12, 12, 2, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 12, 12, 2, 1, 0, 0], [1, 10, 1, 10, 1, 1, 0, 1, 1, 1, 2, 1, 0, 1], [0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1], [10, 1, 10, 1, 10, 0, 1, 1, 1, 1, 1, 1, 1, 102], [0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 25, 0, 0]]; maze.defaultxypos[0].push(13); maze.defaultxypos[1].push(7);
Symbol 485 MovieClip Frame 2
maze.Map5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [93, 12, 12, 12, 12, 12, 93, 12, 12, 12, 12, 90, 0, 0], [92, 12, 12, 12, 12, 12, 91, 12, 12, 12, 12, 91, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 8, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 8, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 102, 0, 0, 1, 0, 102, 0, 1, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(1); maze.defaultxypos[1].push(8); maze.Map6 = [[0, 0, 8, 0, 1, 0, 0, 0, 0, 0, 10, 1, 102, 10], [0, 0, 1, 0, 1, 10, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0], [1, 10, 0, 1, 0, 1, 0, 0, 10, 0, 1, 0, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 10, 8, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 10]]; maze.defaultxypos[0].push(12); maze.defaultxypos[1].push(0); maze.Map7 = [[8, 0, 20, 0, 0, 1, 8, 0, 20, 0, 0, 1, 0, 0], [0, 0, 27, 0, 0, 1, 0, 0, 27, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [10, 10, 1, 10, 10, 1, 10, 10, 1, 10, 10, 1, 10, 10], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [0, 102, 1, 0, 0, 20, 0, 0, 1, 0, 0, 20, 0, 0], [0, 0, 1, 0, 0, 27, 0, 0, 1, 0, 0, 27, 0, 0]]; maze.defaultxypos[0].push(1); maze.defaultxypos[1].push(7); maze.Map8 = [[8, 0, 0, 12, 0, 12, 0, 0, 12, 12, 0, 0, 102, 0], [1, 21, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [12, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12], [0, 0, 0, 2, 2, 0, 0, 11, 0, 0, 0, 0, 0, 8], [0, 0, 0, 2, 2, 0, 0, 11, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23, 1], [12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 12], [12, 0, 0, 0, 0, 2, 0, 0, 2, 2, 0, 0, 0, 0], [12, 0, 0, 0, 0, 2, 0, 0, 2, 2, 0, 0, 0, 0]]; maze.defaultxypos[0].push(12); maze.defaultxypos[1].push(0); maze.Map9 = [[0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12], [0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 12], [28, 1, 0, 0, 8, 1, 0, 0, 0, 1, 0, 0, 0, 12], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [0, 1, 0, 93, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0], [26, 1, 0, 0, 0, 11, 0, 0, 1, 0, 0, 0, 102, 0], [0, 8, 1, 92, 0, 11, 0, 0, 91, 0, 0, 0, 0, 0], [0, 0, 93, 0, 0, 11, 0, 0, 92, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(12); maze.defaultxypos[1].push(6); maze.Map10 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 8, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0, 0, 0], [0, 0, 20, 0, 25, 0, 20, 0, 25, 0, 2, 0, 0, 0], [0, 0, 27, 0, 22, 0, 27, 0, 22, 0, 2, 0, 0, 0], [10, 10, 1, 0, 1, 8, 1, 2, 1, 2, 2, 0, 0, 0], [0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 12, 0, 12, 12, 0, 0, 102, 11, 11, 0, 0]]; maze.defaultxypos[0].push(9); maze.defaultxypos[1].push(8); maze.Map11 = [[0, 0, 0, 0, 20, 0, 0, 25, 25, 0, 0, 0, 0, 0], [0, 8, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 1, 0], [0, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 23, 0], [0, 12, 11, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [28, 12, 11, 0, 1, 0, 1, 0, 1, 0, 0, 1, 28, 0], [28, 12, 11, 2, 1, 0, 1, 2, 1, 0, 0, 0, 1, 0], [0, 12, 11, 0, 1, 2, 1, 0, 1, 1, 102, 1, 23, 0], [0, 12, 8, 0, 1, 0, 1, 0, 1, 0, 1, 20, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(10); maze.defaultxypos[1].push(6); maze.Map12 = [[2, 1, 8, 0, 0, 0, 0, 2, 2, 30, 30, 91, 12, 0], [2, 1, 0, 0, 0, 1, 2, 93, 2, 2, 2, 12, 12, 0], [2, 1, 0, 90, 0, 2, 2, 2, 2, 2, 2, 12, 12, 0], [2, 2, 1, 38, 1, 2, 2, 2, 2, 2, 2, 12, 12, 102], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 12, 12, 0], [0, 0, 2, 36, 1, 2, 2, 2, 1, 1, 1, 92, 1, 1], [0, 0, 93, 12, 12, 12, 12, 92, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(13); maze.defaultxypos[1].push(3); maze.Map13 = [[0, 0, 8, 2, 12, 12, 91, 50, 50, 0, 0, 12, 0, 1], [11, 2, 1, 1, 12, 12, 0, 12, 12, 0, 0, 12, 0, 0], [10, 1, 0, 0, 12, 12, 0, 12, 12, 0, 0, 12, 0, 1], [0, 0, 0, 1, 12, 12, 0, 12, 12, 0, 0, 12, 0, 0], [0, 1, 1, 0, 0, 10, 1, 0, 0, 1, 1, 1, 1, 1], [0, 11, 0, 10, 0, 0, 10, 0, 1, 0, 1, 0, 0, 0], [0, 1, 0, 1, 11, 0, 1, 0, 0, 0, 11, 0, 10, 1], [10, 0, 0, 10, 0, 0, 11, 1, 0, 1, 0, 0, 102, 0], [0, 10, 0, 1, 8, 1, 0, 0, 0, 11, 10, 0, 0, 0]]; maze.defaultxypos[0].push(12); maze.defaultxypos[1].push(7); maze.Map14 = [[0, 0, 0, 20, 0, 25, 25, 0, 0, 20, 20, 0, 0, 0], [0, 102, 0, 27, 0, 27, 27, 0, 0, 22, 22, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [8, 1, 0, 30, 0, 30, 0, 0, 35, 30, 35, 30, 0, 0], [0, 2, 0, 2, 1, 0, 1, 2, 0, 1, 0, 2, 2, 2], [0, 1, 0, 32, 0, 0, 37, 0, 37, 32, 0, 32, 32, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 12, 2, 0, 2, 12, 0, 12, 12, 0, 0, 0, 0], [0, 0, 12, 2, 0, 2, 12, 0, 12, 12, 0, 0, 0, 0]]; maze.defaultxypos[0].push(1); maze.defaultxypos[1].push(1); maze.Map15 = [[2, 0, 0, 2, 1, 8, 0, 0, 20, 25, 20, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 27, 22, 27, 0, 0, 0], [2, 0, 0, 2, 1, 0, 0, 1, 1, 1, 1, 1, 10, 10], [2, 2, 2, 2, 1, 0, 0, 1, 0, 0, 0, 1, 23, 21], [0, 2, 0, 2, 1, 28, 21, 1, 0, 1, 0, 0, 0, 0], [2, 0, 2, 0, 1, 23, 26, 1, 0, 0, 1, 1, 1, 1], [2, 0, 2, 2, 1, 28, 21, 1, 1, 0, 1, 0, 0, 0], [0, 2, 0, 2, 20, 0, 0, 1, 0, 0, 1, 0, 0, 102], [2, 2, 0, 2, 27, 0, 8, 1, 0, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(13); maze.defaultxypos[1].push(7); maze.Map16 = [[8, 22, 0, 0, 0, 0, 0, 0, 11, 12, 0, 0, 0, 20], [1, 1, 12, 1, 1, 1, 1, 0, 11, 12, 56, 1, 12, 0], [4, 0, 3, 1, 102, 0, 1, 0, 11, 12, 0, 1, 12, 0], [0, 1, 1, 1, 1, 0, 1, 0, 11, 12, 56, 1, 12, 0], [0, 1, 3, 0, 0, 4, 1, 0, 11, 12, 0, 1, 12, 0], [10, 1, 0, 1, 1, 1, 1, 0, 11, 12, 0, 1, 12, 0], [0, 1, 4, 0, 10, 3, 1, 0, 11, 12, 56, 1, 12, 0], [0, 1, 1, 1, 1, 0, 1, 0, 11, 12, 0, 1, 12, 0], [3, 0, 0, 10, 0, 4, 1, 0, 0, 57, 0, 1, 12, 0]]; maze.defaultxypos[0].push(4); maze.defaultxypos[1].push(2); maze.Map17 = [[0, 0, 1, 0, 0, 93, 2, 50, 50, 93, 2, 2, 2, 90], [0, 0, 1, 0, 0, 12, 2, 2, 2, 2, 0, 0, 2, 2], [0, 0, 1, 0, 0, 12, 2, 2, 2, 2, 0, 2, 0, 2], [0, 0, 2, 1, 1, 12, 12, 12, 90, 2, 0, 8, 0, 2], [12, 0, 0, 2, 91, 2, 102, 1, 12, 2, 0, 2, 0, 2], [12, 0, 0, 2, 2, 2, 2, 2, 12, 2, 0, 0, 0, 2], [0, 0, 93, 12, 12, 12, 0, 1, 12, 92, 2, 2, 2, 91], [0, 0, 0, 0, 2, 2, 2, 2, 90, 12, 12, 12, 12, 12], [0, 0, 0, 0, 92, 2, 8, 2, 91, 12, 12, 12, 12, 12]]; maze.defaultxypos[0].push(6); maze.defaultxypos[1].push(4); maze.Map18 = [[0, 0, 11, 0, 0, 10, 1, 0, 11, 8, 1, 0, 0, 0], [0, 1, 0, 0, 0, 11, 0, 10, 0, 0, 10, 0, 1, 0], [10, 0, 10, 1, 0, 1, 10, 0, 1, 0, 0, 1, 0, 11], [0, 10, 11, 0, 11, 0, 1, 1, 0, 0, 10, 0, 11, 0], [0, 11, 0, 0, 0, 1, 0, 0, 11, 1, 0, 1, 0, 0], [1, 0, 0, 1, 1, 11, 10, 0, 0, 1, 0, 11, 10, 0], [0, 0, 11, 8, 10, 0, 1, 0, 10, 11, 1, 0, 0, 1], [10, 1, 0, 102, 1, 10, 0, 10, 1, 0, 0, 11, 0, 0], [0, 0, 11, 10, 0, 0, 1, 0, 11, 10, 0, 0, 1, 0]]; maze.defaultxypos[0].push(3); maze.defaultxypos[1].push(7); maze.Map19 = [[1, 14, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 26, 1], [1, 13, 12, 14, 14, 13, 13, 13, 14, 0, 12, 12, 21, 1], [2, 14, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 2], [2, 13, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 2], [2, 13, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 2], [2, 14, 12, 1, 12, 8, 0, 0, 0, 102, 1, 12, 0, 2], [2, 14, 1, 0, 1, 0, 21, 1, 1, 1, 1, 12, 0, 2], [2, 14, 0, 0, 1, 1, 27, 0, 0, 0, 20, 52, 0, 1], [2, 13, 1, 0, 2, 2, 1, 2, 2, 2, 2, 1, 0, 1]]; maze.defaultxypos[0].push(9); maze.defaultxypos[1].push(5); maze.Map20 = [[4, 10, 0, 10, 0, 1, 0, 11, 0, 0, 11, 0, 10, 0], [10, 0, 1, 3, 10, 11, 0, 1, 10, 1, 3, 0, 11, 4], [0, 0, 0, 11, 0, 10, 8, 11, 0, 10, 0, 1, 0, 0], [11, 1, 10, 10, 0, 1, 11, 0, 11, 11, 0, 11, 10, 1], [0, 11, 0, 0, 1, 0, 10, 1, 10, 0, 1, 10, 0, 0], [3, 0, 11, 1, 10, 10, 0, 11, 0, 0, 11, 0, 1, 4], [0, 1, 10, 4, 3, 11, 0, 1, 10, 11, 10, 102, 0, 10], [0, 3, 0, 10, 0, 1, 10, 0, 0, 1, 0, 11, 10, 0], [8, 1, 3, 11, 0, 10, 0, 4, 10, 11, 0, 3, 11, 0]]; maze.defaultxypos[0].push(11); maze.defaultxypos[1].push(6); maze.Map21 = [[102, 2, 2, 2, 2, 2, 2, 2, 0, 37, 2, 8, 32, 2], [2, 2, 0, 0, 37, 2, 2, 0, 26, 1, 2, 31, 1, 2], [0, 32, 0, 26, 1, 28, 0, 2, 2, 35, 2, 0, 20, 2], [21, 1, 33, 2, 35, 0, 0, 2, 0, 0, 2, 0, 0, 2], [2, 30, 0, 0, 2, 2, 2, 2, 22, 0, 2, 2, 2, 2], [0, 2, 2, 32, 0, 2, 2, 31, 1, 33, 2, 2, 2, 2], [0, 27, 2, 1, 23, 2, 27, 0, 30, 2, 2, 0, 22, 0], [36, 1, 28, 30, 2, 26, 1, 28, 2, 2, 2, 21, 1, 23], [8, 35, 0, 2, 0, 0, 25, 2, 2, 2, 2, 0, 20, 0]]; maze.defaultxypos[0].push(0); maze.defaultxypos[1].push(0); maze.Map22 = [[0, 8, 1, 13, 3, 14, 4, 1, 14, 0, 0, 12, 12, 13], [12, 0, 1, 14, 12, 1, 12, 1, 13, 1, 12, 14, 12, 13], [12, 13, 1, 0, 12, 1, 12, 1, 12, 1, 12, 14, 12, 13], [12, 13, 1, 48, 12, 52, 0, 1, 12, 1, 12, 14, 13, 12], [12, 14, 1, 0, 12, 1, 12, 1, 0, 1, 14, 12, 13, 1], [12, 14, 50, 14, 12, 1, 48, 50, 46, 1, 14, 12, 12, 13], [12, 46, 1, 48, 12, 1, 0, 1, 0, 1, 1, 1, 12, 13], [12, 14, 50, 14, 12, 1, 12, 8, 14, 1, 14, 14, 12, 13], [12, 13, 0, 13, 12, 1, 13, 0, 14, 1, 13, 12, 102, 12]]; maze.defaultxypos[0].push(12); maze.defaultxypos[1].push(8); maze.Map23 = [[0, 8, 1, 0, 12, 12, 55, 12, 12, 91, 0, 12, 12, 12], [90, 0, 1, 0, 0, 0, 12, 12, 12, 12, 0, 12, 91, 0], [90, 0, 12, 12, 91, 0, 2, 2, 2, 2, 2, 2, 2, 12], [12, 2, 2, 2, 2, 1, 2, 2, 1, 2, 12, 2, 2, 12], [0, 12, 13, 93, 12, 12, 12, 13, 20, 14, 12, 12, 12, 56], [53, 2, 2, 1, 2, 2, 2, 14, 90, 13, 2, 2, 2, 12], [53, 2, 2, 2, 102, 2, 2, 2, 12, 2, 2, 2, 2, 12], [53, 12, 12, 12, 0, 57, 12, 12, 91, 2, 2, 2, 0, 92], [53, 2, 1, 1, 1, 1, 1, 12, 12, 2, 2, 2, 0, 0]]; maze.defaultxypos[0].push(4); maze.defaultxypos[1].push(6); maze.Map24 = [[2, 2, 2, 2, 8, 2, 0, 2, 1, 102, 3, 8, 4, 3], [1, 1, 2, 2, 1, 2, 0, 2, 1, 1, 2, 1, 1, 3], [20, 25, 0, 0, 0, 0, 21, 1, 3, 4, 1, 3, 2, 4], [0, 2, 2, 2, 2, 2, 26, 1, 2, 4, 2, 3, 1, 1], [0, 2, 2, 2, 2, 2, 21, 1, 2, 2, 3, 1, 4, 3], [0, 1, 1, 1, 1, 2, 26, 1, 4, 2, 3, 2, 4, 2], [12, 0, 0, 12, 0, 1, 0, 2, 1, 2, 2, 3, 2, 4], [0, 12, 12, 0, 0, 1, 0, 2, 20, 1, 1, 3, 2, 2], [0, 12, 0, 12, 0, 1, 0, 2, 22, 0, 0, 27, 0, 0]]; maze.defaultxypos[0].push(9); maze.defaultxypos[1].push(0); maze.Map25 = [[14, 13, 55, 40, 0, 40, 55, 0, 12, 0, 10, 11, 0, 0], [0, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 3, 14, 21], [53, 10, 11, 11, 11, 11, 11, 11, 12, 11, 8, 3, 11, 26], [43, 10, 11, 4, 3, 4, 4, 3, 11, 10, 3, 4, 10, 21], [14, 10, 11, 3, 11, 0, 10, 3, 11, 10, 3, 11, 10, 26], [0, 10, 11, 0, 102, 11, 10, 4, 3, 4, 4, 11, 10, 21], [53, 10, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 10, 13], [43, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 8, 14], [0, 12, 27, 47, 14, 0, 57, 47, 14, 0, 12, 52, 42, 0]]; maze.defaultxypos[0].push(4); maze.defaultxypos[1].push(5); maze.Map26 = [[0, 0, 1, 12, 0, 12, 12, 12, 12, 12, 91, 0, 2, 0], [12, 12, 0, 0, 12, 12, 12, 91, 0, 1, 0, 10, 2, 0], [0, 12, 12, 12, 0, 12, 1, 0, 0, 1, 0, 11, 2, 0], [12, 0, 0, 1, 93, 12, 12, 12, 0, 1, 0, 11, 2, 0], [12, 12, 12, 1, 1, 1, 11, 11, 11, 11, 8, 11, 2, 26], [0, 12, 1, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0], [12, 1, 1, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2], [12, 102, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 1, 2, 3, 3, 32, 32, 4, 4, 0, 37, 37, 0]]; maze.defaultxypos[0].push(1); maze.defaultxypos[1].push(7); maze.Map27 = [[102, 0, 1, 10, 11, 0, 1, 1, 0, 1, 1, 0, 1, 0], [1, 0, 1, 10, 11, 0, 0, 11, 0, 10, 0, 0, 10, 0], [0, 0, 1, 10, 11, 1, 102, 0, 1, 1, 0, 11, 1, 1], [0, 1, 1, 10, 10, 0, 0, 1, 0, 10, 0, 1, 10, 0], [0, 0, 1, 10, 10, 1, 1, 1, 0, 1, 1, 1, 0, 0], [1, 0, 1, 10, 10, 0, 0, 1, 0, 0, 0, 1, 0, 1], [0, 0, 1, 10, 10, 1, 102, 1, 10, 10, 10, 1, 0, 0], [0, 1, 1, 10, 0, 0, 0, 8, 11, 11, 11, 1, 1, 0], [0, 0, 1, 10, 11, 0, 0, 1, 0, 0, 0, 0, 102, 0]]; maze.defaultxypos[0].push(12); maze.defaultxypos[1].push(8); maze.Map28 = [[0, 0, 13, 2, 11, 0, 10, 1, 14, 4, 3, 13, 4, 4], [1, 0, 3, 2, 11, 0, 0, 1, 3, 13, 4, 4, 13, 3], [0, 0, 14, 2, 11, 10, 0, 1, 14, 4, 3, 13, 4, 4], [0, 1, 14, 2, 11, 11, 11, 1, 13, 13, 14, 4, 13, 13], [0, 0, 3, 2, 11, 0, 10, 0, 0, 0, 0, 0, 0, 0], [1, 0, 13, 2, 11, 0, 0, 0, 1, 1, 1, 1, 1, 1], [0, 10, 4, 2, 11, 0, 0, 1, 0, 0, 0, 0, 0, 8], [10, 1, 3, 2, 11, 10, 0, 1, 0, 102, 0, 0, 0, 0], [0, 8, 14, 2, 11, 0, 11, 1, 0, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(9); maze.defaultxypos[1].push(7); maze.Map29 = [[0, 0, 0, 40, 40, 0, 2, 1, 1, 2, 2, 2, 2, 2], [90, 8, 2, 2, 2, 0, 27, 22, 3, 3, 4, 2, 4, 0], [2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 31, 1], [2, 2, 11, 4, 0, 10, 0, 1, 2, 2, 2, 2, 31, 1], [33, 2, 11, 10, 2, 11, 10, 2, 2, 2, 2, 2, 3, 2], [38, 2, 2, 3, 2, 11, 0, 2, 2, 2, 2, 2, 3, 2], [38, 2, 2, 10, 2, 11, 11, 2, 1, 1, 1, 1, 0, 1], [0, 2, 2, 4, 2, 11, 102, 2, 1, 8, 0, 0, 0, 0], [0, 22, 27, 0, 2, 11, 0, 2, 1, 0, 0, 0, 0, 0]]; maze.defaultxypos[0].push(6); maze.defaultxypos[1].push(7); maze.Map30 = [[8, 0, 22, 2, 2, 0, 2, 20, 2, 27, 0, 0, 30, 20], [2, 31, 1, 23, 27, 2, 0, 32, 26, 1, 38, 21, 1, 2], [28, 2, 20, 26, 1, 28, 31, 1, 33, 25, 0, 2, 32, 36], [28, 1, 2, 2, 25, 0, 0, 20, 27, 2, 2, 31, 1, 21], [0, 2, 22, 2, 2, 2, 2, 2, 1, 38, 2, 27, 20, 8], [2, 31, 1, 33, 0, 21, 1, 2, 35, 0, 26, 1, 38, 102], [0, 2, 20, 2, 2, 0, 2, 2, 2, 2, 2, 35, 32, 11], [28, 2, 2, 2, 0, 2, 0, 0, 2, 2, 2, 31, 1, 23], [2, 2, 0, 0, 2, 2, 8, 27, 37, 37, 22, 27, 30, 0]]; maze.defaultxypos[0].push(13); maze.defaultxypos[1].push(5); maze.Map31 = [[0, 0, 21, 1, 23, 8, 57, 0, 21, 1, 23, 0, 57, 0], [0, 0, 21, 1, 23, 21, 1, 23, 21, 1, 23, 21, 1, 11], [56, 1, 0, 55, 0, 21, 1, 23, 0, 55, 0, 21, 1, 8], [0, 20, 11, 12, 12, 12, 12, 12, 12, 12, 12, 11, 11, 102], [11, 0, 8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1], [0, 27, 12, 12, 12, 12, 12, 12, 12, 12, 12, 8, 11, 0], [51, 1, 0, 52, 0, 26, 1, 28, 0, 52, 0, 26, 1, 0], [0, 0, 26, 1, 28, 26, 1, 28, 26, 1, 28, 26, 1, 0], [0, 0, 26, 1, 28, 8, 50, 0, 26, 1, 28, 0, 55, 0]]; maze.defaultxypos[0].push(13); maze.defaultxypos[1].push(2); maze.Map32 = [[2, 2, 8, 2, 2, 2, 2, 2, 8, 2, 2, 2, 2, 2], [4, 3, 4, 4, 11, 2, 4, 3, 3, 4, 11, 2, 8, 0], [41, 1, 2, 21, 1, 2, 46, 1, 2, 21, 1, 2, 0, 0], [3, 11, 2, 3, 11, 2, 3, 11, 2, 3, 11, 2, 3, 0], [41, 1, 2, 46, 1, 2, 46, 1, 2, 46, 1, 2, 3, 11], [4, 11, 2, 4, 11, 2, 4, 11, 2, 4, 11, 2, 4, 11], [21, 1, 2, 46, 1, 2, 21, 1, 2, 46, 1, 2, 4, 11], [102, 11, 2, 3, 4, 4, 3, 11, 2, 3, 4, 3, 4, 11], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; maze.defaultxypos[0].push(0); maze.defaultxypos[1].push(7); maze.Map33 = [[0, 0, 0, 0, 0, 11, 8, 0, 11, 10, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 28, 0, 1, 0, 0, 1, 28, 0], [0, 0, 0, 0, 1, 28, 41, 1, 28, 46, 1, 28, 0, 11], [0, 0, 0, 1, 4, 0, 1, 3, 0, 1, 4, 0, 1, 8], [0, 0, 1, 28, 46, 1, 28, 41, 1, 28, 46, 1, 28, 41], [0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1], [1, 28, 21, 1, 28, 26, 1, 28, 21, 1, 28, 26, 1, 8], [0, 0, 1, 28, 0, 1, 0, 0, 1, 28, 0, 1, 0, 102], [0, 1, 0, 0, 11, 8, 0, 1, 0, 0, 11, 0, 0, 0]]; maze.defaultxypos[0].push(13); maze.defaultxypos[1].push(7); maze.Map34 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 90, 10, 10, 10, 10, 91, 10, 10, 10, 10, 91, 2], [2, 2, 10, 1, 12, 12, 12, 1, 12, 12, 12, 1, 10, 2], [2, 2, 10, 50, 93, 52, 12, 55, 12, 52, 90, 50, 10, 2], [2, 2, 10, 12, 56, 1, 12, 102, 12, 1, 58, 12, 10, 2], [2, 2, 10, 52, 92, 50, 12, 57, 12, 50, 91, 52, 10, 2], [2, 2, 10, 1, 12, 12, 12, 1, 12, 12, 12, 1, 92, 2], [2, 2, 93, 10, 10, 10, 10, 93, 10, 10, 10, 10, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 2]]; maze.defaultxypos[0].push(7); maze.defaultxypos[1].push(4); maze.Map35 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2], [2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2], [2, 1, 0, 0, 0, 0, 103, 0, 0, 0, 0, 0, 1, 2], [2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2], [2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; maze.defaultxypos[0].push(6); maze.defaultxypos[1].push(4); maze.Map100 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; maze.Map100 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
Symbol 485 MovieClip Frame 4
function playsnd(tname, offset, loop) { offset = ((offset != undefined) ? (offset) : 0); loop = ((loop != undefined) ? (loop) : 0); snd[tname].start(offset, loop); } var interval = new Object(); interval.timerID = new Number(); interval.fpsID = new Number(); maze.maxmap = maze.defaultxypos[0].length; var game = new Object(); game = {tileW:30, tileH:30, currentMap:13, mousedelay:400, default_timer:0, timer:0, timesec:0, pausemuna:false, autosave:true, autoquality:true, acct:0, maxacct:3}; var ball = new Object(); ball = {xtile:13, ytile:6, speed:3, width:12, height:12, targetx:0, targety:0, xmoment:0, ymoment:0, maxpower:3, wind:0, ttl_jumps:0, ttl_pops:0, ttl_falls:0}; ball.lastcheck = 0; ball.maxmoment = 0; ball.xtile = maze.defaultxypos[0][game.currentMap - 1]; ball.ytile = maze.defaultxypos[1][game.currentMap - 1]; game.xpos = ball.xtile; game.ypos = ball.ytile; game.autosave = true; game.autoquality = true; game.quality = "HIGH"; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.trap1 = function () { }; game.trap1.prototype.walkable = true; game.trap1.prototype.trap = true; game.Tile10 = function () { }; game.Tile10.prototype = new game.trap1(); game.Tile10.prototype.frame = 3; game.Tile11 = function () { }; game.Tile11.prototype = new game.trap1(); game.Tile11.prototype.frame = 4; game.Tile12 = function () { }; game.Tile12.prototype = new game.trap1(); game.Tile12.prototype.frame = 6; game.trap2 = function () { }; game.trap2.prototype.walkable = true; game.trap2.prototype.trap = true; game.trap2.prototype.frame = 5; game.Tile20 = function () { }; game.Tile20.prototype = new game.trap2(); game.Tile20.prototype.degree = 0; game.Tile21 = function () { }; game.Tile21.prototype = new game.trap2(); game.Tile21.prototype.degree = 90; game.Tile22 = function () { }; game.Tile22.prototype = new game.trap2(); game.Tile22.prototype.degree = 180; game.Tile23 = function () { }; game.Tile23.prototype = new game.trap2(); game.Tile23.prototype.degree = 270; game.Tile25 = function () { }; game.Tile25.prototype = new game.trap2(); game.Tile25.prototype.degree = 0; game.Tile25.prototype.delay = 44; game.Tile26 = function () { }; game.Tile26.prototype = new game.trap2(); game.Tile26.prototype.degree = 90; game.Tile26.prototype.delay = 44; game.Tile27 = function () { }; game.Tile27.prototype = new game.trap2(); game.Tile27.prototype.degree = 180; game.Tile27.prototype.delay = 44; game.Tile28 = function () { }; game.Tile28.prototype = new game.trap2(); game.Tile28.prototype.degree = 270; game.Tile28.prototype.delay = 44; game.trap2a = function () { }; game.trap2a.prototype.walkable = true; game.trap2a.prototype.trap = true; game.trap2a.prototype.fall = true; game.trap2a.prototype.frame = 17; game.Tile30 = function () { }; game.Tile30.prototype = new game.trap2a(); game.Tile30.prototype.degree = 0; game.Tile31 = function () { }; game.Tile31.prototype = new game.trap2a(); game.Tile31.prototype.degree = 90; game.Tile32 = function () { }; game.Tile32.prototype = new game.trap2a(); game.Tile32.prototype.degree = 180; game.Tile33 = function () { }; game.Tile33.prototype = new game.trap2a(); game.Tile33.prototype.degree = 270; game.Tile35 = function () { }; game.Tile35.prototype = new game.trap2a(); game.Tile35.prototype.degree = 0; game.Tile35.prototype.delay = 44; game.Tile36 = function () { }; game.Tile36.prototype = new game.trap2a(); game.Tile36.prototype.degree = 90; game.Tile36.prototype.delay = 44; game.Tile37 = function () { }; game.Tile37.prototype = new game.trap2a(); game.Tile37.prototype.degree = 180; game.Tile37.prototype.delay = 44; game.Tile38 = function () { }; game.Tile38.prototype = new game.trap2a(); game.Tile38.prototype.degree = 270; game.Tile38.prototype.delay = 44; game.trap2b = function () { }; game.trap2b.prototype.walkable = true; game.trap2b.prototype.trap = true; game.trap2b.prototype.fall = true; game.trap2b.prototype.disappearing = true; game.trap2b.prototype.frame = 19; game.Tile40 = function () { }; game.Tile40.prototype = new game.trap2b(); game.Tile40.prototype.degree = 0; game.Tile41 = function () { }; game.Tile41.prototype = new game.trap2b(); game.Tile41.prototype.degree = 90; game.Tile42 = function () { }; game.Tile42.prototype = new game.trap2b(); game.Tile42.prototype.degree = 180; game.Tile43 = function () { }; game.Tile43.prototype = new game.trap2b(); game.Tile43.prototype.degree = 270; game.Tile45 = function () { }; game.Tile45.prototype = new game.trap2b(); game.Tile45.prototype.degree = 0; game.Tile45.prototype.delay = 120; game.Tile46 = function () { }; game.Tile46.prototype = new game.trap2b(); game.Tile46.prototype.degree = 90; game.Tile46.prototype.delay = 120; game.Tile47 = function () { }; game.Tile47.prototype = new game.trap2b(); game.Tile47.prototype.degree = 180; game.Tile47.prototype.delay = 120; game.Tile48 = function () { }; game.Tile48.prototype = new game.trap2b(); game.Tile48.prototype.degree = 270; game.Tile48.prototype.delay = 120; game.trap2b = function () { }; game.trap2b.prototype.walkable = true; game.trap2b.prototype.trap = true; game.trap2b.prototype.fall = true; game.trap2b.prototype.disappearing = true; game.trap2b.prototype.frame = 19; game.trap3 = function () { }; game.trap3.prototype.walkable = true; game.trap3.prototype.trap = true; game.trap3.prototype.fall = true; game.trap3.prototype.frame = 7; game.Tile50 = function () { }; game.Tile50.prototype = new game.trap3(); game.Tile50.prototype.degree = 0; game.Tile51 = function () { }; game.Tile51.prototype = new game.trap3(); game.Tile51.prototype.degree = 90; game.Tile52 = function () { }; game.Tile52.prototype = new game.trap3(); game.Tile52.prototype.degree = 180; game.Tile53 = function () { }; game.Tile53.prototype = new game.trap3(); game.Tile53.prototype.degree = 270; game.Tile55 = function () { }; game.Tile55.prototype = new game.trap3(); game.Tile55.prototype.degree = 0; game.Tile55.prototype.delay = 44; game.Tile56 = function () { }; game.Tile56.prototype = new game.trap3(); game.Tile56.prototype.degree = 90; game.Tile56.prototype.delay = 44; game.Tile57 = function () { }; game.Tile57.prototype = new game.trap3(); game.Tile57.prototype.degree = 180; game.Tile57.prototype.delay = 44; game.Tile58 = function () { }; game.Tile58.prototype = new game.trap3(); game.Tile58.prototype.degree = 270; game.Tile58.prototype.delay = 44; game.wind1 = function () { }; game.wind1.prototype.walkable = true; game.wind1.prototype.wind = true; game.wind1.prototype.frame = 12; game.wind1.prototype.strength = 1; game.Tile90 = function () { }; game.Tile90.prototype = new game.wind1(); game.Tile90.prototype.degree = 0; game.Tile91 = function () { }; game.Tile91.prototype = new game.wind1(); game.Tile91.prototype.degree = 90; game.Tile92 = function () { }; game.Tile92.prototype = new game.wind1(); game.Tile92.prototype.degree = 180; game.Tile93 = function () { }; game.Tile93.prototype = new game.wind1(); game.Tile93.prototype.degree = 270; game.door = function () { }; game.door.prototype.walkable = true; game.door.prototype.frame = 14; game.door.prototype.door = true; game.Tile102 = function () { }; game.Tile102.prototype = new game.door(); game.Tile103 = function () { }; game.Tile103.prototype = new game.door(); game.Tile103.prototype.frame = 13; game.fall = function () { }; game.fall.prototype.walkable = true; game.fall.prototype.frame = 16; game.fall.prototype.fall = true; game.Tile2 = function () { }; game.Tile2.prototype = new game.fall(); game.Tile3 = function () { }; game.Tile3.prototype = new game.fall(); game.Tile3.prototype.frame = 18; game.Tile3.prototype.disappearing = true; game.Tile4 = function () { }; game.Tile4.prototype = new game.fall(); game.Tile4.prototype.frame = 18; game.Tile4.prototype.disappearing = true; game.Tile4.prototype.delay = 120; game.Tile13 = function () { }; game.Tile13.prototype.walkable = true; game.Tile13.prototype.frame = 20; game.Tile13.prototype.disappearing = true; game.Tile13.prototype.trap = true; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 20; game.Tile14.prototype.disappearing = true; game.Tile14.prototype.trap = true; game.Tile14.prototype.delay = 120; game.Tile8 = function () { }; game.Tile8.prototype.savepoint = true; game.Tile8.prototype.walkable = true; game.Tile8.prototype.frame = 15; var snd = new Object(); snd.bounce = new Sound(); snd.bounce.attachSound("bounce"); snd.fan2 = new Sound(); snd.fan2.attachSound("fan2"); snd.pinc = new Sound(); snd.pinc.attachSound("pinc"); snd.longwho = new Sound(); snd.longwho.attachSound("longwho"); snd.waveswp = new Sound(); snd.waveswp.attachSound("waveswp");
Symbol 485 MovieClip Frame 5
function moveball(ob) { ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if ((((ob.x % game.tileW) == 15) and ((ob.y % game.tileW) == 15)) && (!checktrap(ob))) { checkwind(ob); if (((ob.xmoment != 0) && (!game[(("t_" + ob.ytile) + "_") + (ob.xtile + 1)].walkable)) && (!game[(("t_" + ob.ytile) + "_") + (ob.xtile - 1)].walkable)) { playsnd("bounce"); ob.xmoment = 0; } else if (((ob.ymoment != 0) && (!game[(("t_" + (ob.ytile + 1)) + "_") + ob.xtile].walkable)) && (!game[(("t_" + (ob.ytile - 1)) + "_") + ob.xtile].walkable)) { playsnd("bounce"); ob.ymoment = 0; } ob.dirx = 0; ob.diry = 0; if (ob.xmoment != 0) { ob.targetx = ob.xtile + ob.xmoment; if (game[(("t_" + ob.ytile) + "_") + (ob.xtile + 1)].walkable && (ob.xmoment > 0)) { ob.xmoment = Math.abs(ob.xmoment); ob.dirx = 1; ob.diry = 0; ob.xmoment--; } else if (ob.xmoment > 0) { playsnd("bounce"); ob.xmoment = -Math.abs(ob.xmoment); } if (game[(("t_" + ob.ytile) + "_") + (ob.xtile - 1)].walkable && (ob.xmoment < 0)) { ob.dirx = -1; ob.diry = 0; ob.xmoment++; } else if (ob.xmoment < 0) { playsnd("bounce"); ob.xmoment = Math.abs(ob.xmoment); } } else if (ob.ymoment != 0) { ob.targety = ob.ytile + ob.ymoment; if (game[(("t_" + (ob.ytile + 1)) + "_") + ob.xtile].walkable && (ob.ymoment > 0)) { ob.ymoment = Math.abs(ob.ymoment); ob.dirx = 0; ob.diry = 1; ob.ymoment--; } else if (ob.ymoment > 0) { playsnd("bounce"); ob.ymoment = -Math.abs(ob.ymoment); } if (game[(("t_" + (ob.ytile - 1)) + "_") + ob.xtile].walkable && (ob.ymoment < 0)) { ob.dirx = 0; ob.diry = -1; ob.ymoment++; } else if (ob.ymoment < 0) { playsnd("bounce"); ob.ymoment = Math.abs(ob.ymoment); } } else { ob.xmoment = 0; ob.ymoment = 0; ob.wind = 0; ob.moving = false; ob.clip.gotoAndStop(1); checkballoon(); checksavepoint(ob); return(undefined); } } ob.y = ob.y + (ob.speed * ob.diry); ob.x = ob.x + (ob.speed * ob.dirx); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileW); ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.ball.play(); return(true); } function checkballoon() { var _local1 = ball; if (!checkwind(_local1)) { if (!checktrap(_local1)) { checkdoor(_local1); checksavepoint(_local1); } } } function checktrap(ob) { var _local1 = new String((("t_" + ob.ytile) + "_") + ob.xtile); if (game[_local1].trap) { var _local4 = Math.max(Math.abs(ob.xmoment), Math.abs(ob.ymoment)); var _local3 = game.clip[_local1].trap._currentframe; switch (game[_local1].frame) { case 7 : if ((_local4 == 0) || ((_local3 >= 50) && (_local3 <= 68))) { return(ballpop()); } standbyob(ob); case 3 : case 6 : if (_local4 == 0) { return(ballpop()); } break; case 4 : if (_local4 <= 1) { return(ballpop()); } break; case 5 : case 17 : case 19 : if ((_local3 >= 50) && (_local3 <= 68)) { return(ballpop()); } standbyob(ob); break; case 20 : if (((_local4 == 0) && (game.clip[_local1].fall._currentframe > 36)) && (game.clip[_local1].fall._currentframe < 72)) { return(ballpop()); } default : return(false); } } else { return(false); } } function standbyob(ob) { if (!ob.moving) { ob.clip.onEnterFrame = function () { if (!controller.disabled) { var _local1 = ball; if (!_local1.moving) { if (!checktrap(_local1)) { checkdoor(_local1); } } else { delete _local1.clip.onEnterFrame; } } }; } } function ballpop() { var ob = ball; if (!ob.poped) { ob.poped = true; ob.ttl_pops++; ob.clip.gotoAndStop(10); updateAfterEvent(); ob.clip.onEnterFrame = function () { if (ob.clip.ball._currentframe == 12) { var _local1 = new String((("t_" + game.ypos) + "_") + game.xpos); if (game[_local1].trap && ((((game[_local1].frame == 3) || (game[_local1].frame == 4)) || (game[_local1].frame == 6)) || (game[_local1].frame == 7))) { game.xpos = maze.defaultxypos[0][game.currentMap - 1]; game.ypos = maze.defaultxypos[1][game.currentMap - 1]; } delete ob.clip.onEnterFrame; setballoon(game.xpos, game.ypos); } }; if (mouse.down) { mouse.power._visible = false; mouse.down = false; Mouse.show(); } return(true); } return(false); } function checkwind(ob) { var _local2 = new String((("t_" + ob.ytile) + "_") + ob.xtile); if (game[_local2].wind) { ob.wind = ob.wind + ((ob.wind < ob.maxmoment) ? 1 : 0); i = ob.wind; game.clip[_local2].wind.spinner.play(); switch (game[_local2].degree) { case 0 : ob.ymoment = ob.ymoment + (i + ob.maxmoment); ob.xmoment = 0; break; case 90 : ob.xmoment = ob.xmoment - (i + ob.maxmoment); ob.ymoment = 0; break; case 180 : ob.ymoment = ob.ymoment - (i + ob.maxmoment); ob.xmoment = 0; break; case 270 : ob.xmoment = ob.xmoment + (i + ob.maxmoment); ob.ymoment = 0; } ob.moving = true; var i = Math.max(Math.abs(ob.xmoment), Math.abs(ob.ymoment)); i = ((i > ob.maxpower) ? (ob.maxpower) : (i)); ob.clip.gotoAndStop(i + 1); } } function checkdoor(ob) { if ((!ob.moving) && (!ob.poped)) { var _local2 = new String((("t_" + ob.ytile) + "_") + ob.xtile); if (game[_local2].door && ((game[_local2].frame == 13) || (game[_local2].frame == 14))) { if (game.currentMap == 4) { game.currentMap++; gotoAndPlay ("realfrtut"); } else { game.currentMap++; nextmap(); } game.xpos = ob.xtile; game.ypos = ob.ytile; } else if (game[_local2].fall && (game[_local2].disappearing)) { if ((game.clip[_local2].fall._currentframe > 36) && (game.clip[_local2].fall._currentframe < 72)) { game.currentMap--; ob.ttl_falls++; prevmap(); game.xpos = ob.xtile; game.ypos = ob.ytile; } else { standbyob(ob); } } else if (game[_local2].fall && (!game[_local2].disappearing)) { game.currentMap--; prevmap(); game.xpos = ob.xtile; game.ypos = ob.ytile; } else if (game[_local2].disappearing) { standbyob(ob); } } } function checksavepoint(ob) { if ((!ob.moving) && (!ob.poped)) { var _local2 = new String((("t_" + ob.ytile) + "_") + ob.xtile); ob.onsavepoint = game.clip[_local2].savepoint; if (ob.onsavepoint) { ob.clip.gotoAndStop(5); } if ((game.clip[_local2].savepoint && (game.autosave)) && (!((game.xpos == ob.xtile) && (game.ypos == ob.ytile)))) { game.xpos = ob.xtile; game.ypos = ob.ytile; if (savegame()) { showmessage("Game Saved"); } else { showmessage("Game Failed"); } } } }
Symbol 485 MovieClip Frame 6
function nextmap() { var ob = ball; controller.disabled = true; playsnd("waveswp"); if (game.autoquality) { _root._quality = ((_root.quality == "HIGH") ? "MEDIUM" : "LOW"); } if (game.clip == stage1) { var old_stage = stage1; var new_stage = stage2; } else { var old_stage = stage2; var new_stage = stage1; } stopallanimation(old_stage); balloon_free._visible = true; balloon_free._x = ob.x + game.clip._x; balloon_free._y = ob.y + game.clip._y; balloon_free._xscale = ob.clip._xscale; balloon_free._yscale = ob.clip._yscale; balloon_free._alpha = 100; removeMovieClip(ob.clip); balloon_free.ctr = 0; balloon_free.onEnterFrame = function () { if (game.clip == old_stage) { if (new_stage._alpha > 0) { new_stage._alpha = new_stage._alpha - 10; old_stage._xscale = old_stage._xscale - 1; old_stage._yscale = old_stage._yscale - 1; old_stage._x = old_stage._x + 2.1; old_stage._y = old_stage._y + 1.35; balloon_free._xscale = balloon_free._xscale - 1; balloon_free._yscale = balloon_free._xscale; } else { new_stage._alpha = 0; buildMap(maze["Map" + game.currentMap], new_stage); new_stage.swapDepths(old_stage); if (_root._quality == "HIGH") { old_stage._quality = "MEDIUM"; } else if (_root._quality == "MEDIUM") { old_stage._quality = "LOW"; } new_stage._quality = game.quality; setballoon(ob.xtile, ob.ytile); _root._quality = game.quality; } } else if ((game.clip == new_stage) && (game.currentMap != maze.maxmap)) { if (new_stage._alpha < 100) { new_stage._alpha = new_stage._alpha + 10; balloon_free._alpha = balloon_free._alpha - 10; } else { delete balloon_free.onEnterFrame; balloon_free._visible = false; controller.disabled = false; checkballoon(); } } else if (game.currentMap == maze.maxmap) { balloon_free._xscale = balloon_free._xscale + Math.floor(balloon_free._xscale / 5); balloon_free._yscale = balloon_free._xscale; balloon_free._alpha = balloon_free._alpha - 5; mouse._alpha = balloon_free._alpha; old_stage._alpha = old_stage._alpha - 6; stage_cover._alpha = old_stage._alpha; if (balloon_free._alpha < 0) { delete balloon_free.onEnterFrame; stopallanimation(old_stage); stopallanimation(new_stage); endgame(); } } }; if (game.currentMap > game.highestfloor) { game.highestfloor = game.currentMap; } } function prevmap() { var ob = ball; controller.disabled = true; playsnd("longwho"); if (game.autoquality) { _root._quality = ((_root.quality == "HIGH") ? "MEDIUM" : "LOW"); } if (game.clip == stage1) { var old_stage = stage1; var new_stage = stage2; } else { var old_stage = stage2; var new_stage = stage1; } balloon_free._visible = true; balloon_free._x = ob.x + game.clip._x; balloon_free._y = ob.y + game.clip._y; balloon_free._xscale = ob.clip._xscale; balloon_free._yscale = ob.clip._yscale; balloon_free._alpha = 100; removeMovieClip(ob.clip); balloon_free.ctr = 0; balloon_free.onEnterFrame = function () { if (game.clip == old_stage) { if (old_stage._alpha > 0) { old_stage._alpha = old_stage._alpha - 10; new_stage._xscale = new_stage._xscale + 1; new_stage._yscale = new_stage._yscale + 1; new_stage._x = new_stage._x - 2.1; new_stage._y = new_stage._y - 1.35; } else { old_stage._alpha = 0; if (game.currentMap > 1) { buildMap(maze["Map" + (game.currentMap - 1)], old_stage); old_stage._xscale = 90; old_stage._yscale = 90; old_stage._x = 51; old_stage._y = 43.5; stopallanimation(old_stage); } else { old_stage._xscale = 100; old_stage._yscale = 100; old_stage._x = 30; old_stage._y = 30; old_stage._alpha = 100; stopallanimation(old_stage); } new_stage.swapDepths(old_stage); if (_root._quality == "HIGH") { old_stage._quality = "MEDIUM"; } else if (_root._quality == "MEDIUM") { old_stage._quality = "LOW"; } buildMap(maze["Map" + game.currentMap], new_stage); new_stage._quality = game.quality; setballoon(ob.xtile, ob.ytile); balloon_free._visible = false; ob.clip._xscale = 80; ob.clip._yscale = 80; _root._quality = game.quality; } } else if (game.clip == new_stage) { if ((old_stage._alpha < 100) && (game.currentMap > 1)) { old_stage._alpha = old_stage._alpha + 10; } else { controller.disabled = false; delete balloon_free.onEnterFrame; balloon_free._visible = false; checkballoon(); } } }; } function stopallanimation(stage) { var _local5 = maze["Map" + game.currentMap][0].length; var _local6 = maze["Map" + game.currentMap].length; var _local4 = 0; while (_local4 < _local6) { var _local3 = 0; while (_local3 < _local5) { var _local1 = new String((("t_" + _local4) + "_") + _local3); if (stage[_local1].trap) { stage[_local1].trap.stop(); } if (stage[_local1].fall) { stage[_local1].fall.stop(); } if (stage[_local1].savepoint) { stage[_local1].savepoint.stop(); } if (stage[_local1].wind) { stage[_local1].wind.spinner.stop(); } _local3++; } _local4++; } game.clip.ball.ball.stop(); } function playallanimation(stage) { var _local5 = maze["Map" + game.currentMap][0].length; var _local6 = maze["Map" + game.currentMap].length; var _local4 = 0; while (_local4 < _local6) { var _local3 = 0; while (_local3 < _local5) { var _local1 = new String((("t_" + _local4) + "_") + _local3); if (stage[_local1].trap) { stage[_local1].trap.play(); } if (stage[_local1].fall) { stage[_local1].fall.play(); } if (stage[_local1].savepoint) { stage[_local1].savepoint.play(); } if (stage[_local1].wind.spinner._currentframe > 1) { stage[_local1].wind.spinner.play(); } _local3++; } _local4++; } game.clip.ball.ball.play(); } function endgame() { controller.disabled = true; balloon_free._visible = false; mouse._visible = false; stage_cover._visible = false; stage1._visible = false; stage2._visible = false; stage_cover.pausemuna._visible = false; removeMovieClip(controller); savegame(); gotoAndStop ("endgame"); } function endtimer() { var i = 0; controller.disabled = true; game.highestfloor = game.currentMap; var _local1 = Object(ball); balloon_free._visible = true; balloon_free._x = _local1.x + game.clip._x; balloon_free._y = _local1.y + game.clip._y; balloon_free._xscale = _local1.clip._xscale; balloon_free._yscale = _local1.clip._yscale; balloon_free._alpha = 100; _local1.clip._visible = false; stopallanimation(stage1); stopallanimation(stage2); balloon_free.gotoAndStop(5); mouse._visible = false; stage_cover.pausemuna._visible = false; stage_cover._visible = false; gotoAndStop ("endtimer"); balloon_free.onEnterFrame = function () { i++; if (i < 21) { stage1._alpha = stage1._alpha - 5; stage2._alpha = stage1._alpha; removeMovieClip(controller); } else if (i == 72) { balloon_free._visible = false; delete balloon_free.onEnterFrame; nextFrame(); } }; }
Symbol 485 MovieClip Frame 7
function buildMap(map, new_stage) { mouse._x = game.clip._xmouse + game.clip._x; mouse._y = game.clip._ymouse + game.clip._y; game.clip = new_stage; game.clip._xscale = 100; game.clip._yscale = 100; game.clip._x = 30; game.clip._y = 30; var _local7 = map[0].length; var _local8 = map.length; var _local5 = 0; while (_local5 < _local8) { var _local4 = 0; while (_local4 < _local7) { var _local1 = new String((("t_" + _local5) + "_") + _local4); game[_local1] = new game["Tile" + map[_local5][_local4]](); game.clip.tiles_.duplicateMovieClip(_local1, (_local5 * 100) + (_local4 * 2)); game.clip[_local1]._x = _local4 * game.tileW; game.clip[_local1]._y = _local5 * game.tileH; game.clip[_local1].gotoAndStop(game[_local1].frame); var _local2 = game.clip[_local1]; if (_local2.tile) { _local2.tile._rotation = -1 + Math.round(Math.random() * 2); } if (game[_local1].trap) { if (game[_local1].degree) { _local2.trap._rotation = game[_local1].degree; } if (game[_local1].disappearing && (game[_local1].delay)) { _local2.fall.gotoAndPlay(game[_local1].delay); } else if (game[_local1].delay) { _local2.trap.gotoAndPlay(game[_local1].delay); } } if (game[_local1].wind && (game[_local1].degree)) { _local2.wind._rotation = game[_local1].degree; } if ((game[_local1].fall && (game[_local1].disappearing)) && (game[_local1].delay)) { _local2.fall.gotoAndPlay(game[_local1].delay); } var _local3 = 0; while (_local3 < 5) { _local2["dirt" + _local3]._rotation = Math.round(Math.random() * 390); _local2["dirt" + _local3]._x = Math.round(Math.random() * 20) + 10; _local2["dirt" + _local3]._y = Math.round(Math.random() * 20) + 10; _local2["dirt" + _local3]._xscale = Math.round(Math.random() * 50) + 50; _local2["dirt" + _local3]._yscale = Math.round(Math.random() * 50) + 50; if (Math.round(Math.random() * 2) == 1) { removeMovieClip(_local2["dirt" + _local3]); } _local3++; } _local4++; } _local5++; } if (game.currentMap < 5) { floor.text = "b" + (5 - game.currentMap); } else if (game.currentMap == 5) { floor.text = "G"; } else if (game.currentMap > 5) { floor.text = game.currentMap - 4; } stage_cover.gotoAndStop(1); } function setController() { var ob = ball; setballoon(ob.xtile, ob.ytile); createEmptyMovieClip("controller", 21); controller.onEnterFrame = function () { if (!controller.disabled) { work(); } fps++; }; mouse_Move(); controller.onMouseMove = function () { if (!controller.disabled) { mouse_Move(); } }; controller.onMouseDown = function () { if ((!controller.disabled) && (!ob.poped)) { mouse_set(); } }; controller.onMouseUp = function () { if ((!controller.disabled) && (!ob.poped)) { mouse_spin(); } }; } function setballoon(xtile, ytile) { game.clip.balloon_free.duplicateMovieClip("ball", 10000); var ob = ball; ob.clip = game.clip.ball; ob.targetx = 0; ob.targety = 0; ob.xmoment = 0; ob.ymoment = 0; ob.xtile = xtile; ob.ytile = ytile; ob.x = (ball.xtile * game.tileW) + (game.tileW / 2); ob.y = (ball.ytile * game.tileW) + (game.tileW / 2); ob.clip._x = ob.x; ob.clip._y = ob.y; if (ob.poped) { ob.clip._xscale = 1; ob.clip._yscale = 1; ob.clip.onEnterFrame = function () { if (!controller.disabled) { if (ob.clip._xscale < 80) { ob.clip._xscale = ob.clip._xscale + ((85 - ob.clip._xscale) / 10); ob.clip._yscale = ob.clip._xscale; } else { ob.clip._xscale = 80; ob.clip._yscale = 80; ob.poped = false; delete ob.clip.onEnterFrame; checkballoon(ob); } } }; mouse.power._visible = false; } else { ob.clip._xscale = 80; ob.clip._yscale = 80; } checksavepoint(ob); } function work() { var _local1 = ball; if (!_local1.poped) { if (!_local1.moving) { if (_local1.clip._xscale > 80) { _local1.clip._xscale = _local1.clip._xscale - 1; _local1.clip._yscale = _local1.clip._xscale; } } else { moveball(_local1); if (_local1.clip._xscale < 90) { _local1.clip._xscale = _local1.clip._xscale + 1; _local1.clip._yscale = _local1.clip._xscale; } } } } function allowMouse() { return(Boolean((((game.clip._xmouse > 0) && (game.clip._ymouse > 0)) && (game.clip._xmouse < (game.tileW * 14))) && (game.clip._ymouse < (game.tileH * 9)))); } function mouse_Move() { var _local1 = ball; if (allowMouse()) { mouse.xtile = Math.floor(game.clip._xmouse / game.tileW); mouse.ytile = Math.floor(game.clip._ymouse / game.tileH); mouse._x = ((mouse.xtile * game.tileW) + game.clip._x) + (game.tileW / 2); mouse._y = ((mouse.ytile * game.tileH) + game.clip._y) + (game.tileH / 2); } } function mouse_set() { var _local1 = ball; if (allowMouse() && (game[(("t_" + mouse.ytile) + "_") + mouse.xtile].walkable)) { mouse.power._visible = true; mouse.power.gotoAndStop(1); updateAfterEvent(); clearInterval(interval.spinnercharge); interval.spinnercharge = setInterval(chargeSpinner, game.mousedelay); } } function chargeSpinner() { if (mouse.power._currentframe < mouse.power._totalframes) { mouse.power.nextFrame(); playsnd("pinc"); } else { clearInterval(interval.spinnercharge); } } function mouse_spin() { if (game[(("t_" + mouse.ytile) + "_") + mouse.xtile].walkable && (mouse.power._visible)) { clearInterval(interval.spinnercharge); var _local4 = mouse.power._currentframe - 1; var _local3 = ball; _local4 = ((_local4 > _local3.maxpower) ? (_local3.maxpower) : (_local4)); var _local1 = new Array(); _local1[0] = Boolean((mouse.ytile == _local3.ytile) && (Math.abs(mouse.xtile - _local3.xtile) <= _local4)); _local1[1] = Boolean((mouse.xtile == _local3.xtile) && (Math.abs(mouse.ytile - _local3.ytile) <= _local4)); _local1[2] = true; if (mouse.ytile == _local3.ytile) { var _local2 = 0; while ((_local2 < Math.abs(mouse.xtile - _local3.xtile)) && (_local1[2])) { _local1[2] = Boolean(game[(("t_" + mouse.ytile) + "_") + (mouse.xtile - ((_local2 * Math.abs(mouse.xtile - _local3.xtile)) / (mouse.xtile - _local3.xtile)))].walkable); _local2++; } } else { var _local2 = 0; while ((_local2 < Math.abs(mouse.ytile - _local3.ytile)) && (_local1[2])) { _local1[2] = Boolean(game[(("t_" + (mouse.ytile - ((_local2 * Math.abs(mouse.ytile - _local3.ytile)) / (mouse.ytile - _local3.ytile)))) + "_") + mouse.xtile].walkable); _local2++; } } if ((_local1[0] || (_local1[1])) && (_local1[2])) { _local3.xmoment = 0; _local3.ymoment = 0; if (mouse.xtile < _local3.xtile) { _local3.ymoment = 0; _local3.xmoment = _local3.xmoment + ((_local4 - (_local3.xtile - mouse.xtile)) + 1); } else if (mouse.xtile > _local3.xtile) { _local3.ymoment = 0; _local3.xmoment = _local3.xmoment - ((_local4 - (mouse.xtile - _local3.xtile)) + 1); } else if (mouse.ytile < _local3.ytile) { _local3.xmoment = 0; _local3.ymoment = _local3.ymoment + ((_local4 - (_local3.ytile - mouse.ytile)) + 1); } else if (mouse.ytile > _local3.ytile) { _local3.xmoment = 0; _local3.ymoment = _local3.ymoment - ((_local4 - (mouse.ytile - _local3.ytile)) + 1); } _local3 = ball; _local3.ttl_jumps++; _local3.moving = true; _local4 = Math.max(Math.abs(_local3.xmoment), Math.abs(_local3.ymoment)); _local3.maxmoment = _local4; _local4 = ((_local4 > _local3.maxpower) ? (_local3.maxpower) : (_local4)); _local3.clip.gotoAndStop(_local4 + 1); _local3.onsavepoint = false; } mouse.gotoAndPlay("p" + _local4); } mouse.power._visible = false; } function checktimer() { if (!stage_cover.pausemuna) { game.timer++; var _local1 = Math.floor(game.timer / 3600); var _local5 = Math.floor(_local1 / 10); var _local4 = _local1 % 10; var _local3 = Math.floor((game.timer / 60) - (_local1 * 60)); var _local7 = Math.floor(_local3 / 10); var _local6 = _local3 % 10; var _local2 = game.timer % 60; var _local9 = Math.floor(_local2 / 10); var _local8 = _local2 % 10; ttime.text = ((((((((_local5 + "") + _local4) + ":") + _local7) + "") + _local6) + ":") + _local9) + _local8; tscore.text = game.score; } checkfps(); } function checkfps() { if (game.autoquality) { if (((((fps >= 23) && (pfps >= 23)) && (p2fps >= 23)) && ((game.timer % 10) == 0)) && (_root._quality != game.quality)) { _root._quality = game.quality; showmessage("AutoQuality " + _root._quality); } else if (((((fps < 21) && (pfps < 21)) && (p2fps < 21)) && ((game.timer % 5) == 0)) && (game.quality != "LOW")) { if (_root._quality == "MEDIUM") { _root._quality = "LOW"; } else if (game.quality != "LOW") { _root._quality = "MEDIUM"; } showmessage("AutoQuality " + _root._quality); } else if ((((fps < 10) && (pfps < 10)) && (p2fps < 10)) && (_root._quality != "LOW")) { _root._quality = "LOW"; showmessage("AutoQuality " + _root._quality); } } aaa.text = ("speed: " + Math.round((fps / 23) * 100)) + "% "; p2fps = pfps; pfps = fps; fps = 0; } function showmessage(msg) { txtmsg.gotoAndStop(2); updateAfterEvent(); txtmsg.msg.text = msg; txtmsg.onEnterFrame = function () { if (getTimer() > (txtmsg.starttime + 4000)) { txtmsg.gotoAndStop(1); delete txtmsg.onEnterFrame; } }; txtmsg.starttime = getTimer(); } var fps = 0; var pfps = 0; var p2fps = 0;
Symbol 485 MovieClip Frame 8
clearInterval(timerID); clearInterval(fpsID); stop();
Symbol 485 MovieClip Frame 20
createEmptyMovieClip("a", getNextHighestDepth()); a.ctr = 0; a.onEnterFrame = function () { a.ctr++; if (a.ctr > (delay * 3)) { play(); delete a.onEnterFrame; removeMovieClip(a); } }; stop();
Symbol 485 MovieClip Frame 31
if (!stage1) { play(); } else { gotoAndStop ("play"); }
Symbol 485 MovieClip Frame 32
function startgame() { balloon_free._x = -30; balloon_free._y = -60; balloon_free._xscale = 100; balloon_free._yscale = balloon_free._xscale; balloon_free._alpha = 100; mouse._alpha = 100; stage_cover._alpha = 100; stage1._alpha = 100; stage2._alpha = 100; balloon_free._visible = true; mouse._visible = true; stage_cover._visible = true; stage_cover.pausemuna._visible = false; stage1._visible = true; stage2._visible = true; removeMovieClip(stage1.ball); removeMovieClip(stage2.ball); _root._quality = "LOW"; if (stage1.getDepth() < stage2.getDepth()) { stage1.swapDepths(stage2); } buildMap(maze["Map" + (game.currentMap - 1)], stage2); stage2._xscale = 90; stage2._yscale = 90; stage2._x = 51; stage2._y = 43.5; stopallanimation(stage2); stage2.ball._visible = false; buildMap(maze["Map" + game.currentMap], stage1); setController(); clearInterval(interval.timerID); clearInterval(interval.fpsID); interval.timerID = setInterval(checktimer, 1000); _root._quality = game.quality; loadVariablesNum ("http://gamefilez.mofunzone.com/game_scores/loboloon/mfz2.php", 0); } stage_.duplicateMovieClip("stage1", 8); stage_.duplicateMovieClip("stage2", 6); stage_cover.swapDepths(18); mouse.swapDepths(20); balloon_free.swapDepths(16); stop(); nextFrame();
Symbol 485 MovieClip Frame 33
startgame(); stop();
Symbol 485 MovieClip Frame 34
balloon_free._visible = false; mouse._visible = false; stage_cover._visible = false; stage1._visible = false; stage2._visible = false; stage_cover.pausemuna._visible = false; removeMovieClip(controller); clearInterval(interval.timerID); createEmptyMovieClip("a", getNextHighestDepth()); a.ctr = 0; a.onEnterFrame = function () { a.ctr++; if (a.ctr > (delay * 3)) { gotoAndPlay ("prestart"); delete a.onEnterFrame; removeMovieClip(a); } }; stop();
Symbol 485 MovieClip Frame 36
balloon_free._visible = false; mouse._visible = false; removeMovieClip(controller); clearInterval(interval.timerID); clearInterval(interval.fpsID); loadgame(game.acct); createEmptyMovieClip("a", getNextHighestDepth()); a.ctr = 0; a.onEnterFrame = function () { a.ctr++; if (a.ctr > delay) { gotoAndPlay ("prestart"); delete a.onEnterFrame; removeMovieClip(a); } }; stop();
Symbol 485 MovieClip Frame 37
play(); balloon_free._visible = false; mouse._visible = false; stage_cover._visible = false; stage1._visible = false; stage2._visible = false; stage_cover.pausemuna._visible = false; removeMovieClip(controller); clearInterval(interval.timerID); clearInterval(interval.fpsID);
Symbol 485 MovieClip Frame 45
createEmptyMovieClip("a", getNextHighestDepth()); a.ctr = 0; a.onEnterFrame = function () { a.ctr++; if (a.ctr > (delay * 2)) { play(); delete a.onEnterFrame; removeMovieClip(a); } }; stop();
Symbol 485 MovieClip Frame 54
gotoAndStop ("menu");
Symbol 485 MovieClip Frame 55
removeMovieClip(controller); clearInterval(interval.timerID); clearInterval(interval.fpsID); play();
Instance of Symbol 482 MovieClip in Symbol 485 MovieClip Frame 55
onClipEvent (load) { this._alpha = 0; this.onEnterFrame = function () { this._alpha = this._alpha + 10; if (this._alpha >= 100) { delete this.onEnterFrame; } }; }
Symbol 485 MovieClip Frame 67
stop();
Symbol 485 MovieClip Frame 68
removeMovieClip(controller); clearInterval(interval.timerID); clearInterval(interval.fpsID);
Symbol 485 MovieClip Frame 69
gotoAndStop ("menu");

Library Items

Symbol 1 Sound [pinc]
Symbol 2 Sound [waveswp]Used by:301 307
Symbol 3 Sound [longwho]Used by:295 298
Symbol 4 Sound [fan2]Used by:266
Symbol 5 Sound [bounce]Used by:247
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:31 32 133
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:31 32 133
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:31 32 133
Symbol 12 GraphicUsed by:13 14 27
Symbol 13 MovieClipUses:12Used by:31 32 133
Symbol 14 MovieClipUses:12Used by:31 32 133
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:31 32 133
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:31 32 133
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:31 32 133
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:31 32 133
Symbol 23 GraphicUsed by:24 28
Symbol 24 MovieClipUses:23Used by:31 32 133
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:31 32 133
Symbol 27 MovieClipUses:12Used by:31 32 133
Symbol 28 MovieClipUses:23Used by:31 32 133
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31 32 133
Symbol 31 MovieClipUses:7 9 11 13 14 16 18 20 22 24 26 27 28 30Used by:140
Symbol 32 MovieClipUses:7 9 13 16 20 24 26 27 28 30 22 18 14 11Used by:140
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:140
Symbol 35 GraphicUsed by:140
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:41
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClipUses:37 40Used by:140
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:73 84 92 100 108 116 124 132 139
Symbol 44 GraphicUsed by:73
Symbol 45 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 46 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:73 84 92 100 108 116 124 132
Symbol 49 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 50 GraphicUsed by:68 73
Symbol 51 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 52 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 53 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 54 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 55 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 56 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 57 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 58 FontUsed by:59
Symbol 59 EditableTextUses:58Used by:73 84 92 100 108 116 124 132
Symbol 60 GraphicUsed by:73
Symbol 61 ShapeTweeningUsed by:73
Symbol 62 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 63 ShapeTweeningUsed by:73
Symbol 64 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 65 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 66 GraphicUsed by:73
Symbol 67 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 68 MovieClipUses:50Used by:73
Symbol 69 SoundUsed by:73 84 92 100 108 116 124 132
Symbol 70 GraphicUsed by:73 84 92 100 108 116 124 132 139
Symbol 71 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 72 GraphicUsed by:73 84 92 100 108 116 124 132
Symbol 73 MovieClipUses:43 44 45 46 48 49 50 51 52 53 54 55 56 57 59 60 61 62 63 64 65 66 67 68 69 70 71 72Used by:140
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:81 84
Symbol 76 GraphicUsed by:84 92 100 108 116 124 132
Symbol 77 GraphicUsed by:84
Symbol 78 ShapeTweeningUsed by:84
Symbol 79 ShapeTweeningUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 MovieClipUses:75Used by:84
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:43 74 45 46 48 49 75 51 52 53 54 55 56 57 76 59 77 78 62 79 64 65 80 67 81 69 70 71 72 83Used by:140
Symbol 85 GraphicUsed by:92
Symbol 86 GraphicUsed by:91 92
Symbol 87 GraphicUsed by:92
Symbol 88 ShapeTweeningUsed by:92
Symbol 89 ShapeTweeningUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 MovieClipUses:86Used by:92
Symbol 92 MovieClipUses:43 85 45 46 48 49 86 51 52 53 54 55 56 57 76 59 87 88 62 89 64 65 90 67 91 69 70 71 72Used by:140
Symbol 93 GraphicUsed by:100
Symbol 94 GraphicUsed by:99 100
Symbol 95 GraphicUsed by:100
Symbol 96 ShapeTweeningUsed by:100
Symbol 97 ShapeTweeningUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 MovieClipUses:94Used by:100
Symbol 100 MovieClipUses:43 93 45 46 48 49 94 51 52 53 54 55 56 57 76 59 95 96 62 97 64 65 98 67 99 69 70 71 72Used by:140
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:107 108
Symbol 103 GraphicUsed by:108
Symbol 104 ShapeTweeningUsed by:108
Symbol 105 ShapeTweeningUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 MovieClipUses:102Used by:108
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Symbol 480 GraphicUsed by:481
Symbol 481 ButtonUses:479 480Used by:482
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Symbol 483 TextUses:152Used by:485
Symbol 484 TextUses:152Used by:485
Symbol 485 MovieClipUses:376 142 382 383 427 243 232 429 430 431 432 433 434 438 439 440 441 442 443 446 378 379 447 380 448 450 451 482 483 484Used by:Timeline
Streaming Sound 1Used by:Symbol 139 MovieClip

Instance Names

"barmask"Symbol 41 MovieClip Frame 1Symbol 37 MovieClip
"row_ani"Symbol 163 MovieClip Frame 1Symbol 147 MovieClip
"loadingtxt"Symbol 163 MovieClip Frame 2Symbol 162 EditableText
"ball"Symbol 232 MovieClip Frame 2Symbol 216 MovieClip
"ball"Symbol 232 MovieClip Frame 3Symbol 217 MovieClip
"ball"Symbol 232 MovieClip Frame 4Symbol 218 MovieClip
"ball"Symbol 232 MovieClip Frame 10Symbol 231 MovieClip
"power"Symbol 243 MovieClip Frame 1Symbol 241 MovieClip
"spinner"Symbol 268 MovieClip Frame 1Symbol 266 MovieClip
"tile"Symbol 271 MovieClip Frame 1Symbol 214 MovieClip
"tile"Symbol 271 MovieClip Frame 6Symbol 214 MovieClip
"tile"Symbol 271 MovieClip Frame 10Symbol 214 MovieClip
"tile"Symbol 271 MovieClip Frame 13Symbol 214 MovieClip
"tile"Symbol 271 MovieClip Frame 16Symbol 214 MovieClip
"tile"Symbol 271 MovieClip Frame 18Symbol 214 MovieClip
"tile"Symbol 271 MovieClip Frame 70Symbol 214 MovieClip
"tile"Symbol 273 MovieClip Frame 1Symbol 214 MovieClip
"dirt0"Symbol 273 MovieClip Frame 1Symbol 251 MovieClip
"dirt2"Symbol 273 MovieClip Frame 1Symbol 251 MovieClip
"dirt1"Symbol 273 MovieClip Frame 1Symbol 251 MovieClip
"dirt3"Symbol 273 MovieClip Frame 1Symbol 251 MovieClip
"dirt4"Symbol 273 MovieClip Frame 1Symbol 251 MovieClip
"trap"Symbol 273 MovieClip Frame 5Symbol 261 MovieClip
"trap"Symbol 273 MovieClip Frame 7Symbol 261 MovieClip
"tile"Symbol 273 MovieClip Frame 11Symbol 214 MovieClip
"dirt0"Symbol 273 MovieClip Frame 11Symbol 251 MovieClip
"dirt2"Symbol 273 MovieClip Frame 11Symbol 251 MovieClip
"dirt1"Symbol 273 MovieClip Frame 11Symbol 251 MovieClip
"dirt3"Symbol 273 MovieClip Frame 11Symbol 251 MovieClip
"dirt4"Symbol 273 MovieClip Frame 11Symbol 251 MovieClip
"wind"Symbol 273 MovieClip Frame 12Symbol 268 MovieClip
"savepoint"Symbol 273 MovieClip Frame 15Symbol 225 MovieClip
"trap"Symbol 273 MovieClip Frame 17Symbol 261 MovieClip
"fall"Symbol 273 MovieClip Frame 18Symbol 271 MovieClip
"trap"Symbol 273 MovieClip Frame 19Symbol 261 MovieClip
"trap"Symbol 287 MovieClip Frame 1Symbol 261 MovieClip
"trap"Symbol 287 MovieClip Frame 1Symbol 261 MovieClip
"trap"Symbol 287 MovieClip Frame 76Symbol 261 MovieClip
"trap"Symbol 287 MovieClip Frame 76Symbol 261 MovieClip
"wind"Symbol 292 MovieClip Frame 1Symbol 268 MovieClip
"wind"Symbol 292 MovieClip Frame 13Symbol 268 MovieClip
"savepoint"Symbol 304 MovieClip Frame 1Symbol 225 MovieClip
"page"Symbol 309 MovieClip Frame 1Symbol 206 EditableText
"btn_n"Symbol 309 MovieClip Frame 1Symbol 208 MovieClip
"btn_p"Symbol 309 MovieClip Frame 1Symbol 210 MovieClip
"desc"Symbol 309 MovieClip Frame 4Symbol 276 EditableText
"desc"Symbol 309 MovieClip Frame 5Symbol 280 EditableText
"playername"Symbol 319 MovieClip Frame 1Symbol 316 EditableText
"ttime"Symbol 319 MovieClip Frame 1Symbol 317 EditableText
"floor"Symbol 319 MovieClip Frame 1Symbol 318 EditableText
"tiles_"Symbol 321 MovieClip Frame 1Symbol 273 MovieClip
"c"Symbol 342 MovieClip Frame 1Symbol 321 MovieClip
"ball"Symbol 342 MovieClip Frame 1Symbol 232 MovieClip
"ttime"Symbol 342 MovieClip Frame 1Symbol 323 EditableText
"floor"Symbol 342 MovieClip Frame 1Symbol 324 EditableText
"autosave"Symbol 342 MovieClip Frame 1Symbol 325 EditableText
"floor2"Symbol 342 MovieClip Frame 1Symbol 326 EditableText
"autoquality"Symbol 342 MovieClip Frame 1Symbol 327 EditableText
"playername"Symbol 342 MovieClip Frame 1Symbol 328 EditableText
"btn3"Symbol 342 MovieClip Frame 1Symbol 330 Button
"btn2"Symbol 342 MovieClip Frame 1Symbol 332 Button
"prompt"Symbol 342 MovieClip Frame 1Symbol 339 MovieClip
"_acct"Symbol 343 MovieClip Frame 2Symbol 319 MovieClip
"preview"Symbol 343 MovieClip Frame 4Symbol 342 MovieClip
"playername"Symbol 350 MovieClip Frame 2Symbol 346 EditableText
"btn_start"Symbol 376 MovieClip Frame 21Symbol 184 Button
"btn_instructions"Symbol 376 MovieClip Frame 21Symbol 186 Button
"_title"Symbol 376 MovieClip Frame 21Symbol 189 MovieClip
"btn4"Symbol 376 MovieClip Frame 21Symbol 193 Button
"btn4"Symbol 376 MovieClip Frame 35Symbol 195 Button
"btn1"Symbol 376 MovieClip Frame 38Symbol 196 Button
"btn3"Symbol 376 MovieClip Frame 38Symbol 197 Button
"btn2"Symbol 376 MovieClip Frame 38Symbol 198 Button
"prompt_slot"Symbol 376 MovieClip Frame 38Symbol 203 MovieClip
"btn_2"Symbol 376 MovieClip Frame 39Symbol 198 Button
"btn_start"Symbol 376 MovieClip Frame 48Symbol 184 Button
"btn_instructions"Symbol 376 MovieClip Frame 48Symbol 186 Button
"btn4"Symbol 376 MovieClip Frame 48Symbol 193 Button
"contents"Symbol 376 MovieClip Frame 49Symbol 309 MovieClip
"contents"Symbol 376 MovieClip Frame 94Symbol 343 MovieClip
"btn1"Symbol 376 MovieClip Frame 94Symbol 314 Button
"contents"Symbol 376 MovieClip Frame 122Symbol 350 MovieClip
"autosave"Symbol 376 MovieClip Frame 122Symbol 358 EditableText
"autoquality"Symbol 376 MovieClip Frame 122Symbol 366 EditableText
"btn_q"Symbol 376 MovieClip Frame 122Symbol 370 Button
"quality"Symbol 376 MovieClip Frame 122Symbol 371 EditableText
"qualitydesc"Symbol 376 MovieClip Frame 122Symbol 372 EditableText
"tiles_"Symbol 383 MovieClip Frame 1Symbol 273 MovieClip
"balloon_free"Symbol 383 MovieClip Frame 1Symbol 232 MovieClip
"btn2"Symbol 426 MovieClip Frame 1Symbol 394 Button
"btn1"Symbol 426 MovieClip Frame 1Symbol 396 Button
"btn3"Symbol 426 MovieClip Frame 1Symbol 398 Button
"btn4"Symbol 426 MovieClip Frame 1Symbol 400 Button
"playername"Symbol 426 MovieClip Frame 1Symbol 401 EditableText
"autosave"Symbol 426 MovieClip Frame 1Symbol 403 EditableText
"btn_8"Symbol 426 MovieClip Frame 1Symbol 404 Button
"btn_7"Symbol 426 MovieClip Frame 1Symbol 405 Button
"autoquality"Symbol 426 MovieClip Frame 1Symbol 406 EditableText
"btn_6"Symbol 426 MovieClip Frame 1Symbol 407 Button
"quality"Symbol 426 MovieClip Frame 1Symbol 408 EditableText
"btn5"Symbol 426 MovieClip Frame 1Symbol 412 Button
"prompt_exit"Symbol 426 MovieClip Frame 1Symbol 417 MovieClip
"prompt_load"Symbol 426 MovieClip Frame 1Symbol 420 MovieClip
"prompt_cantsave"Symbol 426 MovieClip Frame 1Symbol 424 MovieClip
"light"Symbol 427 MovieClip Frame 2Symbol 389 MovieClip
"pausemuna"Symbol 427 MovieClip Frame 3Symbol 426 MovieClip
"msg"Symbol 446 MovieClip Frame 2Symbol 445 EditableText
"cloud"Symbol 482 MovieClip Frame 1Symbol 455 MovieClip
"ttime"Symbol 482 MovieClip Frame 1Symbol 457 EditableText
"msg"Symbol 482 MovieClip Frame 100Symbol 460 EditableText
"ttime"Symbol 482 MovieClip Frame 100Symbol 462 EditableText
"playername"Symbol 482 MovieClip Frame 100Symbol 464 EditableText
"btn_submit"Symbol 482 MovieClip Frame 100Symbol 466 Button
"mmenu"Symbol 485 MovieClip Frame 8Symbol 376 MovieClip
"stage_"Symbol 485 MovieClip Frame 32Symbol 383 MovieClip
"stage_cover"Symbol 485 MovieClip Frame 32Symbol 427 MovieClip
"mouse"Symbol 485 MovieClip Frame 32Symbol 243 MovieClip
"balloon_free"Symbol 485 MovieClip Frame 32Symbol 232 MovieClip
"aaa"Symbol 485 MovieClip Frame 32Symbol 429 EditableText
"ttime"Symbol 485 MovieClip Frame 32Symbol 432 EditableText
"floor"Symbol 485 MovieClip Frame 32Symbol 434 EditableText
"txtmsg"Symbol 485 MovieClip Frame 32Symbol 446 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "pinc"
ExportAssets (56)Timeline Frame 1Symbol 2 as "waveswp"
ExportAssets (56)Timeline Frame 1Symbol 3 as "longwho"
ExportAssets (56)Timeline Frame 1Symbol 4 as "fan2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bounce"

Labels

"p0"Symbol 243 MovieClip Frame 1
"p1"Symbol 243 MovieClip Frame 5
"p2"Symbol 243 MovieClip Frame 16
"p3"Symbol 243 MovieClip Frame 40
"main"Symbol 376 MovieClip Frame 21
"instruction"Symbol 376 MovieClip Frame 49
"load"Symbol 376 MovieClip Frame 77
"new"Symbol 376 MovieClip Frame 105
"menu"Symbol 485 MovieClip Frame 8
"prestart"Symbol 485 MovieClip Frame 31
"play"Symbol 485 MovieClip Frame 33
"realfrtut"Symbol 485 MovieClip Frame 34
"quickload"Symbol 485 MovieClip Frame 36
"exit"Symbol 485 MovieClip Frame 37
"endgame"Symbol 485 MovieClip Frame 55
"endtimer"Symbol 485 MovieClip Frame 68




http://swfchan.com/12/56737/info.shtml
Created: 19/4 -2019 01:42:35 Last modified: 19/4 -2019 01:42:35 Server time: 23/04 -2024 13:47:48