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Epic War.swf

This is the info page for
Flash #56740

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Player Army Info</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Enemy Army Info</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Blood Info</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Total Spawn : 0</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Arrow Angle</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Arrow Pow</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Total Arrow</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Blood Splat</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Splash Effect</font></p>

Game Paused

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Mana :                /

<p align="right"><font face="Arial" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1">999999 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

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Player Units

Player Castle

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<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">0</font></p>

Enemy Units

Enemy Castle

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Power
Description

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Mana

Description

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<p align="left"></p>

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Health
Power

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<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

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Exp Gain

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V 1.02

close this

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

1. The goal of Epic War is to complete each map by
surviving the enemy onslaught, while sending your
own forces to destroy the opposing fortress. Each
map will continue until one of the two bases has been
destroyed.
While your opponent may have the advantage of
superior numbers, your tower is equipped with a
powerful crossbow. You can later build a trap, barrier,
and turret.
As you kill enemies and earn experience, you can
upgrade your units, crossbow firepower, base
defenses, and mana pool.

page 1

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

2. Summoning units and constructing base defenses
cost mana, the cost of which is noted on their
portraits within the game.
You will automatically generate mana as time
progresses, up to a set maximum. This maximum can
be increased by either purchasing an upgrade with
experience between levels, or using mana within a
level to boost your total limit. You also gain mana
from killing opponents; stronger enemies will yield
more mana.

page 2

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

3. The Skill Upgrade Menu displays your units
available for summoning, your available arrows, your
mana pool information, and your available base
defenses.
Each time you kill an opponent, you gain experience
points (EXP). You can use your earned EXP in the
Skill Upgrade Menu to purchase new skills and
upgrade existing ones. You can then select these skills
for use in battle.
Choose your upgrades wisely, as you cannot reset
your decisions! You can, however, replay old battles
to earn additional experience if you find yourself in a
tough spot. You will keep half the experience you've
earned after losing a battle.

page 3

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

4. Certain characters and arrow types have elements
associated with them. These elements contain special
properties.
For example, highly upgraded fire arrows cause
explosions, powerful ice arrows can freeze enemies,
and thunder arrows will temporarily stun victims
with an electric shock.
Be sure to observe which elemental attacks are most
effective against which enemies on the battlefield!

page 4

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

5. To be victorious on the battlefield, you must both
survive the enemy attack and launch your own
counter-offensive. It's important to balance both
defense and offense.
Managing your own army while exploiting the
weaknesses of your opponent's will go a long way in
securing victory.

page 5

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

1

2

3

4

5

6

7

SPACE

A

S

D

F

Q

W

E

R

6. Each unit, arrow type, and building structure has a
keyboard shortcut assigned to it. While it's possible
to play most of Epic War using only a mouse, it's
highly recommended that the player become
accustomed to using these keyboard shortcuts.

page 6

train Hobbit unit
train Dwarf unit
train Elf unit
train Wizard unit
summon Golem unit
summon Dragon unit
summon Angel unit
use Special attack

fire Default Arrow
fire Fire Arrow
fire Thunder Arrow
fire Ice Arrow
build  Turret unit
build Barier unit
build Trap unit
use More Mana ability

scroll the view of
Battle Field

change your arrow's
aim direction

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

cost to train Dwarf unit 25 mana

Dwarf

Dwarves are hardy warriors
who wield electrified axes.

cost to unlock 2000 EXPs

cost to upgrade 4500 EXPs

Lv. 1/5

cost to upgrade 6000 EXPs

Lv. 2/5

cost to upgrade 7500 EXPs

Lv. 3/5

cost to upgrade 9000 EXPs

Lv. 4/5

max. level, no upgrade available

Lv. 5/5

cost to train Elf unit 10 mana

Light Elf

Elves are lightly armored
units with an elegant
mastery of the sword.

cost to unlock 1500 EXPs

cost to upgrade 3000 EXPs

max. level, no upgrade available

Mana Gain

Gain more mana with each
enemy kill.

cost to unlock 3000 EXPs

cost to upgrade 4000 EXPs

cost to upgrade 5000 EXPs

max. level, no upgrade available

EXP Gain

Gain more experience with
each enemy kill.

only available at Kongregate

cost to upgrade 4000 EXPs

cost to upgrade 5000 EXPs

cost to upgrade 6000 EXPs

cost to upgrade 7500 EXPs

max. level, no upgrade available

cost to train Wizard unit 100 mana

Wizard

Wizards are deadly at long
range, with their fiery
projectiles that burn
multiple enemies at once.

cost to unlock 4000 EXPs

cost to upgrade 5500 EXPs

cost to upgrade 7000 EXPs

cost to upgrade 9500 EXPs

cost to upgrade 11000 EXPs

cost to build Turret unit 1000 mana

Turret

Allows the construction of a
turret built into your tower,
which will automatically
fire on nearby enemies.

Lv 1/5

Lv 2/5

Lv 3/5

Lv 4/5

max. level, no upgrade available

Lv 5/5

Castle's Health

Boost your castle's health to
withstand more punishment.

Boost your castle's health to
withstand more punishment.

Boost your castle's health to
withstand more punishment.

Boost your castle's health to
withstand more punishment.

cost to upgrade 12000 EXPs

cost to upgrade 15000 EXPs

max. level no upgrade available

cost to build Trap unit 1000 mana

Trap

Set up a trap that unleashes
a pillar of fire to enemies
that tread across.

cost to unlock 2000 EXPs

cost to upgrade 3000 EXPs

cost to upgrade 8000 EXPs

cost to upgrade 10000 EXPs

max. level, no upgrade available

Mana Regeneration

Increases the mana you
naturally generate with time.

Increase amount of Manas
you generate at a time

cost to build Barrier unit 1500 mana

Barrier

Allows the creation of a
protective barrier in front
of your tower.

cost to upgrade 8000 EXPs

cost to upgrade 10000 EXPs

max. level, no upgrade available

cost to train Hobbit unit 5 mana

Hobbit

While lacking the strength
of a true warrior, hobbits
are quick to move and
cheap to summon.

cost to unlock 1000 EXPs

cost to upgrade 1500 EXPs

max. level, no upgrade available

your current mana stock now 50
unlock this will upgrade it to 100

Mana Stock

Increases your starting
mana pool.

cost to unlock 4000 EXPs

your current mana stock now 100
unlock this will upgrade it to 200

your current mana stock now 200
unlock this will upgrade it to 400

cost to upgrade 15000 EXPs

your current mana stock now 400
unlock this will upgrade it to 600

cost to upgrade 20000 EXPs

your current mana stock now 600
unlock this will upgrade it to 1000

cost to upgrade 30000 EXPs

your current mana stock now 1000
maximum level

Arrow

A standard arrow with a quick
reload speed. Upgrade to
create a powerful barrage.

cost to upgrade 2000 EXPs

A standard arrow with a
quick reload speed. Upgrade
to create a powerful barrage.

cost to upgrade 14000 EXPs

A standard arrow with a quick
reload speed. Upgrade to
create a powerful barrage.

cost to upgrade 25000 EXPs

max. level, no upgrade available

Thunder Arrow

The thunderous power of
lightning pulses through this
piercing arrow.

The thunderous power of
lightning pulses through this
piercing arrow.

cost to upgrade 3500 EXPs

The thunderous power of
lightning pulses through this
piercing arrow.

cost to upgrade 16500 EXPs

cost to upgrade 30000 EXPs

cost to train Golem unit 300 mana

Golem

Golems are monstrous
ground units with high
strength and endurance.

cost to unlock 6000 EXPs

cost to upgrade 12500 EXPs

Ice Arrow

A piercing cold arrow that
freezes enemies when fully
upgraded.

max. level, no upgrade available

Fire Arrow

A fiery arrow that pierces
through enemies, and
explodes when fully
upgraded.

A fiery arrow that pierces
through enemies, and
explodes when fully
upgraded.

max. level, no upgrade available

cost to summon Dragon 2500 mana

Blue Dragon

Dragons are powerful flying
units, freezing enemies
with their icy breath.

cost to unlock 10000 EXPs

cost to upgrade 16000 EXPs

cost to upgrade 18000 EXPs

cost to summon Angel 4000 mana

Angel

Angels are the strongest
heroes, unleashing massive
destruction with their
divine swords.

cost to unlock 20000 EXP

cost to upgrade 24000 EXP

cost to upgrade 28000 EXP

cost to upgrade 35000 EXP

cost to upgrade 40000 EXP

Special Attack

Upgrade your special
attack, which blankets the
battlefield with arrows.

cost to unlock 1500 EXPs

cost to upgrade 9000 EXPs

cost to upgrade 12000 EXPs

Current EXP Points :

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999999999</font></p>

Battle
Field 1

Battle
Field 2

Battle
Field 3

Battle
Field 4

Battle
Field 5

Battle
Field 6

Battle
Field 7

Battle
Field 8

Battle
Field 9

Battle
Field 10

Battle
Field 11

Battle
Field 12

Battle
Field 13

Battle
Field 14

FINAL BATTLE

Your Best Score
Perfect Score

<p align="center"><font face="Andalus" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">Battle Field 1</font></p>

<p align="center"><font face="Andalus" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">9999999999</font></p>

<p align="center"><font face="Andalus" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">9999999999</font></p>

Background Musics and Sounds Credits :
Winds of War Pt. 2 by Medieval7
(taken from Newgrounds Audio Portal)
Battle For The Throne by Devastus
(taken from Newgrounds Audio Portal)
Orchestral 08 Heroic L2 and L2
(taken from Soundsnap Website)
Project Manager :
Rudy Sudarto
Flash Programmer :
Ferry Sugiarto
Illustrator Animator & Concept Designer :
Firmansyah & Tegar Ariprabowo

All unsaved data will be erased
Please save your progress before you quit

Are you sure you want to quit this game ?

Quick Instructions

Tab/Press Down or Up Arrow Key to aim your arrow

Press Left or Right Arrow Key to scroll the screen
You can also scroll the screen using your mouse cursor

This skill available only at
www.kongregate.com
Play Epicwar at Kongregate ?

presents

www.kongregate.com

ActionScript [AS3]

Section 1
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 2
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 3
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 4
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 5
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 6
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 7
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 8
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 9
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 10
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 11
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 12
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.events.*; import com.kongregate.as3.client.services.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 13
//ability_barier_mc_46 (Defender_fla.ability_barier_mc_46) package Defender_fla { import flash.display.*; public dynamic class ability_barier_mc_46 extends MovieClip { public var bar:MovieClip; public function ability_barier_mc_46(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 14
//ability_mana_mc_48 (Defender_fla.ability_mana_mc_48) package Defender_fla { import flash.display.*; public dynamic class ability_mana_mc_48 extends MovieClip { public var bar:MovieClip; public function ability_mana_mc_48(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 15
//ability_parit_mc_47 (Defender_fla.ability_parit_mc_47) package Defender_fla { import flash.display.*; public dynamic class ability_parit_mc_47 extends MovieClip { public var bar:MovieClip; public function ability_parit_mc_47(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 16
//ability_turret_mc_45 (Defender_fla.ability_turret_mc_45) package Defender_fla { import flash.display.*; public dynamic class ability_turret_mc_45 extends MovieClip { public var bar:MovieClip; public function ability_turret_mc_45(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 17
//ads_kongai_mc_4 (Defender_fla.ads_kongai_mc_4) package Defender_fla { import flash.display.*; public dynamic class ads_kongai_mc_4 extends MovieClip { public function ads_kongai_mc_4(){ super(); addFrameScript(123, frame124); } function frame124(){ stop(); } } }//package Defender_fla
Section 18
//arrow_electric_mc_43 (Defender_fla.arrow_electric_mc_43) package Defender_fla { import flash.display.*; public dynamic class arrow_electric_mc_43 extends MovieClip { public var bar:MovieClip; public function arrow_electric_mc_43(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 19
//arrow_fire_mc_42 (Defender_fla.arrow_fire_mc_42) package Defender_fla { import flash.display.*; public dynamic class arrow_fire_mc_42 extends MovieClip { public var bar:MovieClip; public function arrow_fire_mc_42(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 20
//arrow_ice_mc_44 (Defender_fla.arrow_ice_mc_44) package Defender_fla { import flash.display.*; public dynamic class arrow_ice_mc_44 extends MovieClip { public var bar:MovieClip; public function arrow_ice_mc_44(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 21
//arrow_normal_mc_41 (Defender_fla.arrow_normal_mc_41) package Defender_fla { import flash.display.*; public dynamic class arrow_normal_mc_41 extends MovieClip { public var bar:MovieClip; public function arrow_normal_mc_41(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 22
//avatar_angel_mc_39 (Defender_fla.avatar_angel_mc_39) package Defender_fla { import flash.display.*; public dynamic class avatar_angel_mc_39 extends MovieClip { public var bar:MovieClip; public function avatar_angel_mc_39(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 23
//avatar_dragon_mc_40 (Defender_fla.avatar_dragon_mc_40) package Defender_fla { import flash.display.*; public dynamic class avatar_dragon_mc_40 extends MovieClip { public var bar:MovieClip; public function avatar_dragon_mc_40(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 24
//avatar_dwarf_mc_36 (Defender_fla.avatar_dwarf_mc_36) package Defender_fla { import flash.display.*; public dynamic class avatar_dwarf_mc_36 extends MovieClip { public var bar:MovieClip; public function avatar_dwarf_mc_36(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 25
//avatar_elven_mc_35 (Defender_fla.avatar_elven_mc_35) package Defender_fla { import flash.display.*; public dynamic class avatar_elven_mc_35 extends MovieClip { public var bar:MovieClip; public function avatar_elven_mc_35(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 26
//avatar_hobbit_mc_33 (Defender_fla.avatar_hobbit_mc_33) package Defender_fla { import flash.display.*; public dynamic class avatar_hobbit_mc_33 extends MovieClip { public var bar:MovieClip; public function avatar_hobbit_mc_33(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 27
//avatar_shaman_mc_38 (Defender_fla.avatar_shaman_mc_38) package Defender_fla { import flash.display.*; public dynamic class avatar_shaman_mc_38 extends MovieClip { public var bar:MovieClip; public function avatar_shaman_mc_38(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 28
//avatar_titan_mc_37 (Defender_fla.avatar_titan_mc_37) package Defender_fla { import flash.display.*; public dynamic class avatar_titan_mc_37 extends MovieClip { public var bar:MovieClip; public function avatar_titan_mc_37(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 29
//info_graph_209 (Defender_fla.info_graph_209) package Defender_fla { import flash.display.*; import flash.text.*; public dynamic class info_graph_209 extends MovieClip { public var title_map:TextField; public var best_score:TextField; public var your_score:TextField; public function info_graph_209(){ super(); } } }//package Defender_fla
Section 30
//info_unit_mc_49 (Defender_fla.info_unit_mc_49) package Defender_fla { import flash.display.*; import flash.text.*; public dynamic class info_unit_mc_49 extends MovieClip { public var power:TextField; public var mana:TextField; public var health:TextField; public var title:TextField; public var desc:TextField; public function info_unit_mc_49(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 31
//instruct_movie_mc_215 (Defender_fla.instruct_movie_mc_215) package Defender_fla { import flash.display.*; public dynamic class instruct_movie_mc_215 extends MovieClip { public function instruct_movie_mc_215(){ super(); addFrameScript(134, frame135); } function frame135(){ stop(); } } }//package Defender_fla
Section 32
//interface_loading_mc_1 (Defender_fla.interface_loading_mc_1) package Defender_fla { import flash.display.*; public dynamic class interface_loading_mc_1 extends MovieClip { public var kongai:MovieClip; public var artLogicLink:MovieClip; public var kongregateLink:MovieClip; public var load_bar:MovieClip; public var bPlay:SimpleButton; public function interface_loading_mc_1(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 33
//MainTimeline (Defender_fla.MainTimeline) package Defender_fla { import flash.events.*; import flash.display.*; import DefX.*; import flash.media.*; import flash.utils.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var percent:int; public var preloader:MovieClip; public var test; public function MainTimeline(){ super(); addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); test = new DefXDoc(); test.initialise(this); } function frame1(){ stop(); stage.scaleMode = StageScaleMode.NO_SCALE; stage.showDefaultContextMenu = false; preloader.addEventListener(Event.ENTER_FRAME, showProgress); preloader.kongregateLink.addEventListener(MouseEvent.CLICK, kongregateClick); preloader.artLogicLink.addEventListener(MouseEvent.CLICK, artLogicClick); preloader.kongai.addEventListener(MouseEvent.CLICK, kongaiClick); } public function kongregateClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } public function showProgress(evtObj:Event):void{ percent = Math.round(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); preloader.load_bar.scaleX = (percent / 100); trace((("Loading... " + percent) + "%")); if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ trace("Done loading"); preloader.removeEventListener(Event.ENTER_FRAME, showProgress); preloader.gotoAndStop(2); preloader.bPlay.addEventListener(MouseEvent.CLICK, playClick); }; } public function kongaiClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/games/Kongregate/kongai/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } public function artLogicClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.artlogicgames.com"); navigateToURL(targetURL, "_blank"); } public function playClick(event:MouseEvent):void{ preloader.removeEventListener(Event.ENTER_FRAME, showProgress); preloader.kongai.removeEventListener(MouseEvent.CLICK, kongaiClick); preloader.kongregateLink.removeEventListener(MouseEvent.CLICK, kongregateClick); preloader.artLogicLink.removeEventListener(MouseEvent.CLICK, artLogicClick); preloader.bPlay.removeEventListener(MouseEvent.CLICK, playClick); gotoAndPlay(2); } } }//package Defender_fla
Section 34
//mana_complete_mc_30 (Defender_fla.mana_complete_mc_30) package Defender_fla { import flash.display.*; import flash.text.*; public dynamic class mana_complete_mc_30 extends MovieClip { public var mana_total:TextField; public var mana_bar_mc:MovieClip; public var mana_now:TextField; public function mana_complete_mc_30(){ super(); } } }//package Defender_fla
Section 35
//menu_army_angel_mc_192 (Defender_fla.menu_army_angel_mc_192) package Defender_fla { import flash.display.*; public dynamic class menu_army_angel_mc_192 extends MovieClip { public function menu_army_angel_mc_192(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 36
//menu_army_dragon_mc_185 (Defender_fla.menu_army_dragon_mc_185) package Defender_fla { import flash.display.*; public dynamic class menu_army_dragon_mc_185 extends MovieClip { public function menu_army_dragon_mc_185(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 37
//menu_army_dwarf_mc_66 (Defender_fla.menu_army_dwarf_mc_66) package Defender_fla { import flash.display.*; public dynamic class menu_army_dwarf_mc_66 extends MovieClip { public function menu_army_dwarf_mc_66(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 38
//menu_army_elven_mc_73 (Defender_fla.menu_army_elven_mc_73) package Defender_fla { import flash.display.*; public dynamic class menu_army_elven_mc_73 extends MovieClip { public function menu_army_elven_mc_73(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 39
//menu_army_hobbit_mc_136 (Defender_fla.menu_army_hobbit_mc_136) package Defender_fla { import flash.display.*; public dynamic class menu_army_hobbit_mc_136 extends MovieClip { public function menu_army_hobbit_mc_136(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 40
//menu_army_shaman_mc_94 (Defender_fla.menu_army_shaman_mc_94) package Defender_fla { import flash.display.*; public dynamic class menu_army_shaman_mc_94 extends MovieClip { public function menu_army_shaman_mc_94(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 41
//menu_army_titan_mc_164 (Defender_fla.menu_army_titan_mc_164) package Defender_fla { import flash.display.*; public dynamic class menu_army_titan_mc_164 extends MovieClip { public function menu_army_titan_mc_164(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 42
//menu_arrow_electric_mc_157 (Defender_fla.menu_arrow_electric_mc_157) package Defender_fla { import flash.display.*; public dynamic class menu_arrow_electric_mc_157 extends MovieClip { public function menu_arrow_electric_mc_157(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 43
//menu_arrow_fire_mc_178 (Defender_fla.menu_arrow_fire_mc_178) package Defender_fla { import flash.display.*; public dynamic class menu_arrow_fire_mc_178 extends MovieClip { public function menu_arrow_fire_mc_178(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 44
//menu_arrow_ice_mc_171 (Defender_fla.menu_arrow_ice_mc_171) package Defender_fla { import flash.display.*; public dynamic class menu_arrow_ice_mc_171 extends MovieClip { public function menu_arrow_ice_mc_171(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 45
//menu_arrow_mc_150 (Defender_fla.menu_arrow_mc_150) package Defender_fla { import flash.display.*; public dynamic class menu_arrow_mc_150 extends MovieClip { public function menu_arrow_mc_150(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 46
//menu_barrier_mc_129 (Defender_fla.menu_barrier_mc_129) package Defender_fla { import flash.display.*; public dynamic class menu_barrier_mc_129 extends MovieClip { public function menu_barrier_mc_129(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 47
//menu_castle_health_mc_108 (Defender_fla.menu_castle_health_mc_108) package Defender_fla { import flash.display.*; public dynamic class menu_castle_health_mc_108 extends MovieClip { public function menu_castle_health_mc_108(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 48
//menu_mana_gain_mc_80 (Defender_fla.menu_mana_gain_mc_80) package Defender_fla { import flash.display.*; public dynamic class menu_mana_gain_mc_80 extends MovieClip { public function menu_mana_gain_mc_80(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 49
//menu_mana_regenerate_mc_122 (Defender_fla.menu_mana_regenerate_mc_122) package Defender_fla { import flash.display.*; public dynamic class menu_mana_regenerate_mc_122 extends MovieClip { public function menu_mana_regenerate_mc_122(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 50
//menu_mana_stock_mc_143 (Defender_fla.menu_mana_stock_mc_143) package Defender_fla { import flash.display.*; public dynamic class menu_mana_stock_mc_143 extends MovieClip { public function menu_mana_stock_mc_143(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 51
//menu_money_gain_87 (Defender_fla.menu_money_gain_87) package Defender_fla { import flash.display.*; public dynamic class menu_money_gain_87 extends MovieClip { public function menu_money_gain_87(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 52
//menu_parit_mc_115 (Defender_fla.menu_parit_mc_115) package Defender_fla { import flash.display.*; public dynamic class menu_parit_mc_115 extends MovieClip { public function menu_parit_mc_115(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 53
//menu_special_mc_199 (Defender_fla.menu_special_mc_199) package Defender_fla { import flash.display.*; public dynamic class menu_special_mc_199 extends MovieClip { public function menu_special_mc_199(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 54
//menu_turret_mc_101 (Defender_fla.menu_turret_mc_101) package Defender_fla { import flash.display.*; public dynamic class menu_turret_mc_101 extends MovieClip { public function menu_turret_mc_101(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 55
//node_grp_208 (Defender_fla.node_grp_208) package Defender_fla { import flash.display.*; public dynamic class node_grp_208 extends MovieClip { public function node_grp_208(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 56
//pause_mc_24 (Defender_fla.pause_mc_24) package Defender_fla { import flash.display.*; public dynamic class pause_mc_24 extends MovieClip { public function pause_mc_24(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 57
//SND_LOADER_278 (Defender_fla.SND_LOADER_278) package Defender_fla { import flash.display.*; public dynamic class SND_LOADER_278 extends MovieClip { public function SND_LOADER_278(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Defender_fla
Section 58
//sound_btn_27 (Defender_fla.sound_btn_27) package Defender_fla { import flash.display.*; public dynamic class sound_btn_27 extends MovieClip { public function sound_btn_27(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 59
//special_mc_32 (Defender_fla.special_mc_32) package Defender_fla { import flash.display.*; public dynamic class special_mc_32 extends MovieClip { public function special_mc_32(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 60
//CreatureRace (DefX.Army.CreatureRace) package DefX.Army { import flash.events.*; import flash.display.*; import DefX.Effect.*; import FZBase.Vector.*; public class CreatureRace extends MovieClip { const ST_MOVING = 1; const ST_FLYING = 4; const ST_DEAD = 5; const ST_HIT = 3; const ST_ATTACK = 2; const ST_IDLE = 0; private var isPaused:Boolean;// = false public var statDef; private var mState:int;// = 0 private var dispCont; public var hitBox:MovieClip; public var attackBox:MovieClip; private var vecPos; private var mGUI; private var defSys; private var mBase; private var mOver:Boolean;// = false private var enableFly:Boolean;// = false public function CreatureRace(){ enableFly = false; mOver = false; mState = 0; isPaused = false; super(); } public function destroy(){ var exp_mult:Number; var mana_mult:Number; if (((statDef.isEnemy()) && ((mBase.battle_state == 0)))){ exp_mult = 1; if (defSys.dat.moneyGainLv == 2){ exp_mult = 1.2; }; if (defSys.dat.moneyGainLv == 3){ exp_mult = 1.4; }; if (defSys.dat.moneyGainLv == 4){ exp_mult = 1.7; }; if (defSys.dat.moneyGainLv == 5){ exp_mult = 2; }; mana_mult = 1; if (defSys.dat.manaGainLv == 2){ mana_mult = 1.2; }; if (defSys.dat.manaGainLv == 3){ mana_mult = 1.4; }; if (defSys.dat.manaGainLv == 4){ mana_mult = 1.7; }; if (defSys.dat.manaGainLv == 5){ mana_mult = 2; }; defSys.tmpExp = Math.min((defSys.tmpExp + (statDef.exp_gain * exp_mult)), 9999999); defSys.tmpScore = Math.min((defSys.tmpScore + ((statDef.exp_gain * exp_mult) * 1.2)), 9999999); mBase.mana = Math.min((mBase.mana + (statDef.mana_gain * mana_mult)), mBase.max_mana); }; if (((statDef.isBoss()) && ((mBase.battle_state == 0)))){ mBase.battle_state = 1; mBase.mArmy.forceEnemyArmyDead(); }; this.removeEventListener(Event.ENTER_FRAME, objectHandle); dispCont.removeChild(this); dispCont = null; statDef = null; defSys = null; mBase = null; } public function isEnableHit():Boolean{ if (this.currentLabel == "dead"){ return (false); }; return (true); } private function playWalk(){ if (statDef.isEnemy()){ if (statDef.type == statDef._GOBLIN){ if ((((this.currentFrame >= 10)) && ((this.currentFrame < 20)))){ vecPos.setMoving(-(statDef.speed)); }; } else { vecPos.setMoving(-(statDef.speed)); }; } else { vecPos.setMoving(statDef.speed); }; this.x = vecPos._X; this.y = vecPos._Y; this.rotation = vecPos._ANGLE; getAction(); } private function getAction(){ var container:*; var numChild:int; var children:Array; var i:int; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; for (;i < numChild;i++) { if ((((children[i].currentLabel == "dead")) || ((statDef.health <= 0)))){ } else { if (this == children[i]){ } else { if (statDef.isAlly()){ if (children[i].statDef.isAlly()){ continue; }; if (this.attackBox.hitTestObject(children[i].hitBox)){ gotoAndPlay("attack"); mState = ST_ATTACK; return; }; }; if (statDef.isEnemy()){ if (children[i].statDef.isEnemy()){ } else { if (this.attackBox.hitTestObject(children[i].hitBox)){ gotoAndPlay("attack"); mState = ST_ATTACK; return; }; }; }; }; }; }; if (statDef.isAlly()){ if (((mBase.objDCastleMC) && ((mBase.dark_castle_health > 0)))){ if (this.attackBox.hitTestObject(mBase.objDCastleMC.hitBox)){ gotoAndPlay("attack"); mState = ST_ATTACK; return; }; }; }; if (statDef.isEnemy()){ if (((mBase.objLCastleMC) && ((mBase.light_castle_health > 0)))){ if (this.attackBox.hitTestObject(mBase.objLCastleMC.hitBox)){ gotoAndPlay("attack"); mState = ST_ATTACK; return; }; }; }; if (this.currentLabel != "walk"){ gotoAndPlay("walk"); }; mState = ST_MOVING; } public function forceDeath(){ statDef.health = 0; mState = ST_DEAD; } private function objectHandle(event:Event):void{ var min_x:int; var max_x:int; var min_y:int; var max_y:int; if (defSys.isPaused != isPaused){ if (defSys.isPaused == true){ isPaused = true; this.stop(); } else { isPaused = false; if (this.currentLabel != "fly"){ this.play(); }; }; }; if (isPaused){ this.stop(); return; }; if (((statDef.isEnemy()) && ((this.x < defSys.leftBorder)))){ destroy(); return; }; if (((statDef.isAlly()) && ((this.x > defSys.rightBorder)))){ destroy(); return; }; if (mState != ST_DEAD){ min_x = -(this.hitBox.width); max_x = this.hitBox.width; min_y = -(this.height); max_y = 0; if ((((((this.mouseX > min_x)) && ((this.mouseX < max_x)))) && ((((this.mouseY > min_y)) && ((this.mouseY < max_y)))))){ if (mOver == false){ mGUI.objPOP.showPopUp(this, 99); }; mOver = true; } else { if (mOver == true){ mGUI.objPOP.inactive(); }; mOver = false; }; }; if (mState == ST_MOVING){ playWalk(); } else { if (mState == ST_ATTACK){ playAttack(); } else { if (mState == ST_FLYING){ playFly(); } else { if (mState == ST_HIT){ playHit(); } else { if (mState == ST_DEAD){ playDead(); }; }; }; }; }; } private function playFly(){ var bloodSplat:*; var bloodShoot:*; var effect:*; vecPos.setMoveFly(); this.x = vecPos._X; this.y = vecPos._Y; this.rotation = vecPos._ANGLE; if (vecPos.isFlying() == false){ bloodSplat = new blood_splat1(); bloodSplat.init(defSys.contBloodSplat, this.x, this.y); bloodShoot = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); bloodShoot.BloodShootEffect(); if (statDef.health <= 0){ mState = ST_DEAD; } else { getAction(); }; }; if (Math.random() < 0.5){ effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 1, 20, defSys.landBorder); effect.BloodTrailEffect(); }; } public function initialise(_defSys, _mBase, _mGUI, _statDef, _enableFly:Boolean=false){ enableFly = _enableFly; defSys = _defSys; mBase = _mBase; mGUI = _mGUI; statDef = _statDef; dispCont = defSys.contArmy; dispCont.addChild(this); if (statDef.isEnemy()){ vecPos = new Vector2dArmy(defSys.rightBorder, defSys.landBorder); } else { vecPos = new Vector2dArmy(defSys.leftBorder, defSys.landBorder); }; this.x = vecPos._X; this.y = vecPos._Y; getAction(); this.addEventListener(Event.ENTER_FRAME, objectHandle, false, 0, true); } public function setBloodHit(_X, _Y, _RT){ var effect:*; effect = new ParticleBurst(defSys.contBlood, _X, _Y, _RT, 6, 15, defSys.landBorder); effect.BloodShootEffect(); } private function playAttack(){ var sndHit:*; var container:*; var numChild:int; var children:Array; var i:int; if ((((((((((((((((((((((((((((((((statDef.type == statDef._HOBBIT)) && ((this.currentFrame == 41)))) || ((((statDef.type == statDef._ELF)) && ((this.currentFrame == 52)))))) || ((((statDef.type == statDef._DWARF)) && ((this.currentFrame == 47)))))) || ((((statDef.type == statDef._WIZARD)) && ((((((((this.currentFrame == 59)) || ((this.currentFrame == 64)))) || ((this.currentFrame == 69)))) || ((this.currentFrame == 70)))))))) || ((((statDef.type == statDef._GOLEM)) && ((this.currentFrame == 64)))))) || ((((statDef.type == statDef._DRAGON)) && ((this.currentFrame == 42)))))) || ((((statDef.type == statDef._ANGEL)) && ((((((((this.currentFrame == 36)) || ((this.currentFrame == 42)))) || ((this.currentFrame == 44)))) || ((this.currentFrame == 46)))))))) || ((((statDef.type == statDef._GOBLIN)) && ((this.currentFrame == 41)))))) || ((((statDef.type == statDef._ORC)) && ((this.currentFrame == 46)))))) || ((((statDef.type == statDef._OGRE)) && ((this.currentFrame == 41)))))) || ((((statDef.type == statDef._TROLL)) && ((this.currentFrame == 46)))))) || ((((statDef.type == statDef._CENTAUR)) && ((this.currentFrame == 41)))))) || ((((statDef.type == statDef._BAHAMUT)) && ((this.currentFrame == 50)))))) || ((((statDef.type == statDef._DEVIL)) && ((((((((this.currentFrame == 76)) || ((this.currentFrame == 80)))) || ((this.currentFrame == 82)))) || ((this.currentFrame == 85)))))))) || ((((statDef.type == statDef._BOSS)) && ((this.currentFrame == 77)))))){ container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; for (;i < numChild;i++) { if ((((children[i].currentLabel == "dead")) || ((statDef.health <= 0)))){ } else { if (this == children[i]){ } else { if (statDef.isAlly()){ if (children[i].statDef.isAlly()){ continue; }; if (this.attackBox.hitTestObject(children[i].hitBox)){ if (statDef.type == statDef._HOBBIT){ children[i].setBloodHit((this.x + 30), (this.y - 20), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._GOBLIN)))){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; sndHit = new knife_attack(); sndHit.playSound(); }; if (statDef.type == statDef._ELF){ children[i].setBloodHit((this.x + 35), (this.y - 25), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._ORC)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._ORC){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; sndHit = new sword_slash(); sndHit.playSound(); }; if (statDef.type == statDef._DWARF){ children[i].setBloodHit((this.x + 35), (this.y - 25), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._OGRE)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._OGRE){ if (Math.random() < 0.5){ children[i].setHit(2, statDef.power); } else { children[i].setHit(1, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._WIZARD){ children[i].setBloodHit((children[i].x + 10), (this.y - 15), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._TROLL)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._TROLL){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._GOLEM){ children[i].setBloodHit((this.x + 35), (this.y - 25), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._CENTAUR)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._CENTAUR){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._DRAGON){ children[i].setBloodHit((children[i].x + 10), (this.y - 25), this.rotation); if (children[i].statDef.type < children[i].statDef._BAHAMUT){ if (Math.random() < 0.5){ children[i].setHit(1, statDef.power); } else { children[i].setHit(3, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; }; if (statDef.type == statDef._ANGEL){ children[i].setBloodHit((children[i].x + 10), (this.y - 25), this.rotation); if (children[i].statDef.type < children[i].statDef._BAHAMUT){ if (children[i].statDef.type < children[i].statDef._CENTAUR){ children[i].setHit(4, statDef.power, 2, -10, -5); } else { children[i].setHit(1, statDef.power, 2, -10, -5); }; } else { children[i].setHit(0, statDef.power); }; if (this.currentFrame == 36){ sndHit = new hard_hit(); } else { sndHit = new sword_slash(); }; sndHit.playSound(); }; }; }; if (statDef.isEnemy()){ if (children[i].statDef.isEnemy()){ } else { if (this.attackBox.hitTestObject(children[i].hitBox)){ if (statDef.type == statDef._GOBLIN){ children[i].setBloodHit((this.x - 30), (this.y - 20), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._HOBBIT)))){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; sndHit = new knife_attack(); sndHit.playSound(); }; if (statDef.type == statDef._ORC){ children[i].setBloodHit((this.x - 36), (this.y - 20), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._ELF)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._ELF){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._OGRE){ children[i].setBloodHit((this.x - 40), (this.y - 20), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._DWARF)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._DWARF){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._TROLL){ children[i].setBloodHit((this.x - 40), (this.y - 25), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._WIZARD)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._WIZARD){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._CENTAUR){ children[i].setBloodHit((this.x - 45), (this.y - 25), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._GOLEM)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._GOLEM){ if (Math.random() < 0.5){ children[i].setHit(1, statDef.power); } else { children[i].setHit(2, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._BAHAMUT){ children[i].setBloodHit((children[i].x - 10), (this.y - 25), 90); if (children[i].statDef.type < children[i].statDef._DRAGON){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; if (statDef.type == statDef._DEVIL){ children[i].setBloodHit((children[i].x - 10), (this.y - 25), 90); if (children[i].statDef.type < children[i].statDef._DRAGON){ if (children[i].statDef.type < children[i].statDef._GOLEM){ children[i].setHit(4, statDef.power, -2, -10, 5); } else { children[i].setHit(1, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; if (this.currentFrame == 76){ sndHit = new hard_hit(); } else { sndHit = new sword_slash(); }; sndHit.playSound(); }; if (statDef.type == statDef._BOSS){ children[i].setBloodHit((children[i].x - 10), (this.y - 25), 90); if (children[i].statDef.type < children[i].statDef._DRAGON){ if (children[i].statDef.type < children[i].statDef._GOLEM){ children[i].setHit(4, statDef.power, -2, -15, 5); } else { children[i].setHit(1, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; }; }; }; }; }; }; }; if (statDef.isAlly()){ if (((mBase.objDCastleMC) && ((mBase.dark_castle_health > 0)))){ if (this.attackBox.hitTestObject(mBase.objDCastleMC.hitBox)){ mBase.damageEnemyCastle(statDef.power); sndHit = new building_smash(); sndHit.playSound(); }; }; }; if (statDef.isEnemy()){ if (((mBase.objLCastleMC) && ((mBase.light_castle_health > 0)))){ if (this.attackBox.hitTestObject(mBase.objLCastleMC.hitBox)){ mBase.damagePlayerCastle(statDef.power); sndHit = new building_smash(); sndHit.playSound(); }; }; }; }; if (this.currentLabel != "attack"){ getAction(); }; } private function playHit(){ if (this.currentLabel == "walk"){ getAction(); }; } private function playDead(){ var bloodSplat:*; var effect:*; if (this.currentLabel != "dead"){ gotoAndPlay("dead"); }; if ((((((((((((statDef.type == statDef._GOBLIN)) && ((this.currentFrame == 138)))) || ((((statDef.type == statDef._ORC)) && ((this.currentFrame == 151)))))) || ((((statDef.type == statDef._OGRE)) && ((this.currentFrame == 137)))))) || ((((statDef.type == statDef._TROLL)) && ((this.currentFrame == 136)))))) || ((((statDef.type == statDef._ELF)) && ((this.currentFrame == 155)))))){ bloodSplat = new blood_splat1(); bloodSplat.init(defSys.contBloodSplat, this.x, this.y); }; if ((((statDef.type == statDef._CENTAUR)) && ((this.currentFrame == 116)))){ bloodSplat = new blood_splat2(); bloodSplat.init(defSys.contBloodSplat, this.x, this.y); }; if ((((((statDef.type == statDef._HOBBIT)) && ((this.currentFrame == 133)))) || ((((statDef.type == statDef._DWARF)) && ((this.currentFrame == 136)))))){ bloodSplat = new blood_splat1(); bloodSplat.init(defSys.contBloodSplat, (this.x - 30), this.y); }; if ((((statDef.type == statDef._OGRE)) && ((this.currentFrame == 146)))){ effect = new ParticleBurst(defSys.contBlood, (this.x + 20), (this.y - 20), 0, 20, 200, defSys.landBorder); effect.BloodBurstEffect(); }; if (this.currentFrame == this.totalFrames){ destroy(); }; } public function setHit(type:int=0, dmg:int=0, VX:Number=0, VY:Number=0, VR:Number=0){ var effect:*; if (this.currentLabel == "dead"){ return; }; statDef.health = Math.max((statDef.health - dmg), 0); if (type == 0){ if (statDef.health <= 0){ this.gotoAndPlay("dead"); mState = ST_DEAD; }; return; }; if (mState == ST_FLYING){ this.gotoAndStop("fly"); vecPos.comboFlying(1, -1); mState = ST_FLYING; if (statDef.health <= 0){ effect = new ParticleBurst(defSys.contBlood, this.x, this.y, 0, 20, 200, defSys.landBorder); effect.BloodBurstEffect(); destroy(); }; } else { if ((((type == 4)) && (enableFly))){ this.gotoAndStop("fly"); if (statDef.type == statDef._ORC){ vecPos.setFlying(VX, (VY * 0.9), VR, defSys.landBorder); } else { if (statDef.type == statDef._OGRE){ vecPos.setFlying(VX, (VY * 0.8), (VR * 0.8), defSys.landBorder); } else { if (statDef.type == statDef._TROLL){ vecPos.setFlying((VX * 0.8), (VY * 0.7), (VR * 0.7), defSys.landBorder); } else { if (statDef.type == statDef._ELF){ vecPos.setFlying(VX, (VY * 0.9), VR, defSys.landBorder); } else { if (statDef.type == statDef._DWARF){ vecPos.setFlying((VX * 0.8), (VY * 0.7), (VR * 0.7), defSys.landBorder); } else { if (statDef.type == statDef._WIZARD){ vecPos.setFlying((VX * 0.9), (VY * 0.9), (VR * 0.9), defSys.landBorder); } else { vecPos.setFlying(VX, VY, VR, defSys.landBorder); }; }; }; }; }; }; mState = ST_FLYING; } else { if (statDef.health > 0){ if (statDef.isBoss() == false){ if (type == 1){ this.gotoAndPlay("hit_1"); }; if (type == 2){ this.gotoAndPlay("hit_2"); }; if (type == 3){ this.gotoAndPlay("hit_3"); }; mState = ST_HIT; }; } else { this.gotoAndPlay("dead"); mState = ST_DEAD; }; }; }; } public function isEnableHitPierce():Boolean{ if ((((((((this.currentLabel == "dead")) || ((this.currentLabel == "hit_1")))) || ((this.currentLabel == "hit_2")))) || ((this.currentLabel == "hit_3")))){ return (false); }; return (true); } } }//package DefX.Army
Section 61
//CreatureStatDef (DefX.Army.CreatureStatDef) package DefX.Army { public class CreatureStatDef { const _ORC = 2; const _WIZARD = 23; const _GOLEM = 24; const _HOBBIT = 20; const _CENTAUR = 5; const _DRAGON = 25; const _ELF = 21; const _DWARF = 22; const _BOSS = 8; const _TROLL = 4; const _DEVIL = 7; const _ANGEL = 26; const _OGRE = 3; const _BAHAMUT = 6; const _GOBLIN = 1; public var power:int;// = 0 public var max_health:int;// = 1 public var vecPos; public var type:int;// = 0 public var mana_cost:int;// = 0 public var speed:Number;// = 0 public var health:int;// = 0 public var exp_gain:int;// = 0 public var fire_resistance:int;// = 0 public var ice_resistance:int;// = 0 public var mana_gain:int;// = 0 public var thunder_resistance:int;// = 0 public function CreatureStatDef(_type, _upgrade:int=0){ var mult:Number; type = 0; max_health = 1; health = 0; power = 0; speed = 0; fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 0; exp_gain = 0; super(); mult = 1; if (_upgrade == 1){ mult = 1; } else { if (_upgrade == 2){ mult = 1.2; } else { if (_upgrade == 3){ mult = 1.4; } else { if (_upgrade == 4){ mult = 1.7; } else { if (_upgrade == 5){ mult = 2; }; }; }; }; }; type = _type; switch (type){ case _GOBLIN: max_health = (health = (50 * mult)); power = (10 * mult); speed = (2 + Math.random()); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 2; exp_gain = (30 * mult); break; case _ORC: max_health = (health = (70 * mult)); power = (15 * mult); speed = (0.7 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 5; exp_gain = (50 * mult); break; case _OGRE: max_health = (health = (120 * mult)); power = (20 * mult); speed = (0.6 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 10; exp_gain = (75 * mult); break; case _TROLL: max_health = (health = (300 * mult)); power = (35 * mult); speed = (0.5 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 10; thunder_resistance = 0; mana_cost = 0; mana_gain = 20; exp_gain = (120 * mult); break; case _CENTAUR: max_health = (health = (600 * mult)); power = (50 * mult); speed = (0.6 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 20; mana_cost = 0; mana_gain = 40; exp_gain = (150 * mult); break; case _BAHAMUT: max_health = (health = (1500 * mult)); power = (80 * mult); speed = (0.5 + (Math.random() * 0.4)); fire_resistance = 50; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 150; exp_gain = (500 * mult); break; case _DEVIL: max_health = (health = (2600 * mult)); power = (30 * mult); speed = (0.5 + (Math.random() * 0.3)); fire_resistance = 50; ice_resistance = 20; thunder_resistance = 20; mana_cost = 0; mana_gain = 500; exp_gain = (1000 * mult); break; case _BOSS: max_health = (health = 250000); power = 666; speed = 0.35; fire_resistance = 50; ice_resistance = 50; thunder_resistance = 50; mana_cost = 0; mana_gain = 10000; exp_gain = 10000; break; case _HOBBIT: max_health = (health = (60 * mult)); power = (10 * mult); speed = (1.7 + Math.random()); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 5; mana_gain = 15; exp_gain = (25 * mult); break; case _ELF: max_health = (health = (75 * mult)); power = (20 * mult); speed = (1.5 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 10; mana_gain = 25; exp_gain = (40 * mult); break; case _DWARF: max_health = (health = (150 * mult)); power = (25 * mult); speed = (0.7 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 20; mana_gain = 30; exp_gain = (60 * mult); break; case _WIZARD: max_health = (health = (200 * mult)); power = (6 * mult); speed = (0.5 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 10; thunder_resistance = 0; mana_cost = 50; mana_gain = 80; exp_gain = (100 * mult); break; case _GOLEM: max_health = (health = (700 * mult)); power = (70 * mult); speed = (0.5 + (Math.random() * 0.5)); fire_resistance = 70; ice_resistance = 0; thunder_resistance = 0; mana_cost = 300; mana_gain = 150; exp_gain = (150 * mult); break; case _DRAGON: max_health = (health = (1300 * mult)); power = (120 * mult); speed = (0.5 + (Math.random() * 0.4)); fire_resistance = 0; ice_resistance = 50; thunder_resistance = 0; mana_cost = 2500; mana_gain = 350; exp_gain = (500 * mult); break; case _ANGEL: max_health = (health = (2100 * mult)); power = (50 * mult); speed = (0.4 + (Math.random() * 0.3)); fire_resistance = 50; ice_resistance = 50; thunder_resistance = 50; mana_cost = 4000; mana_gain = 500; exp_gain = (1000 * mult); break; default: break; }; } public function isWeakCreature():Boolean{ if ((((((((((((((((((((type == _GOBLIN)) || ((type == _ORC)))) || ((type == _OGRE)))) || ((type == _TROLL)))) || ((type == _CENTAUR)))) || ((type == _HOBBIT)))) || ((type == _ELF)))) || ((type == _DWARF)))) || ((type == _WIZARD)))) || ((type == _GOLEM)))){ return (true); }; return (false); } public function isBoss():Boolean{ if (type == _BOSS){ return (true); }; return (false); } public function isAlly():Boolean{ if ((((((((((((((type == _HOBBIT)) || ((type == _ELF)))) || ((type == _DWARF)))) || ((type == _WIZARD)))) || ((type == _GOLEM)))) || ((type == _DRAGON)))) || ((type == _ANGEL)))){ return (true); }; return (false); } public function isEnemy():Boolean{ if ((((((((((((((((type == _GOBLIN)) || ((type == _ORC)))) || ((type == _OGRE)))) || ((type == _TROLL)))) || ((type == _CENTAUR)))) || ((type == _BAHAMUT)))) || ((type == _DEVIL)))) || ((type == _BOSS)))){ return (true); }; return (false); } } }//package DefX.Army
Section 62
//SpawnArmy (DefX.Army.SpawnArmy) package DefX.Army { public class SpawnArmy { private var dwarfLv:int;// = 1 private var ogreFrameTime:int;// = 0 private var hobbitLv:int;// = 1 private var orcFrameTimeSet:int;// = 2400 private var devilTotal:int;// = 0 private var centaurLv:int;// = 1 private var devilFrameTimeSet:int;// = 2400 private var orcTotal:int;// = 0 private var wizardLv:int;// = 1 private var bahamutTotal:int;// = 0 private var trollLv:int;// = 1 private var centaurFrameTimeSet:int;// = 2400 private var centaurFrameTime:int;// = 0 private var angelLv:int;// = 1 private var defSys; private var elfLv:int;// = 1 private var orcLv:int;// = 1 private var mGUI; private var goblinFrameTimeSet:int;// = 2400 private var devilLv:int;// = 1 private var bahamutFrameTimeSet:int;// = 2400 private var goblinTotal:int;// = 0 private var trollFrameTimeSet:int;// = 2400 private var goblinLv:int;// = 1 private var devilFrameTime:int;// = 0 private var goblinFrameTime:int;// = 0 private var centaurTotal:int;// = 0 private var ogreFrameTimeSet:int;// = 2400 private var golemLv:int;// = 1 private var orcFrameTime:int;// = 0 private var mBase; private var trollTotal:int;// = 0 private var bahamutFrameTime:int;// = 0 private var trollFrameTime:int;// = 0 private var ogreLv:int;// = 1 private var ogreTotal:int;// = 0 private var dragonLv:int;// = 1 private var bahamutLv:int;// = 1 public function SpawnArmy(_DefSys, _mBase, _mGUI){ goblinLv = 1; orcLv = 1; ogreLv = 1; trollLv = 1; centaurLv = 1; bahamutLv = 1; devilLv = 1; hobbitLv = 1; elfLv = 1; dwarfLv = 1; wizardLv = 1; golemLv = 1; dragonLv = 1; angelLv = 1; goblinTotal = 0; goblinFrameTime = 0; goblinFrameTimeSet = 2400; orcTotal = 0; orcFrameTime = 0; orcFrameTimeSet = 2400; ogreTotal = 0; ogreFrameTime = 0; ogreFrameTimeSet = 2400; trollTotal = 0; trollFrameTime = 0; trollFrameTimeSet = 2400; centaurTotal = 0; centaurFrameTime = 0; centaurFrameTimeSet = 2400; bahamutTotal = 0; bahamutFrameTime = 0; bahamutFrameTimeSet = 2400; devilTotal = 0; devilFrameTime = 0; devilFrameTimeSet = 2400; super(); defSys = _DefSys; mBase = _mBase; mGUI = _mGUI; } public function createElf(lv:int=1){ var objMC:*; objMC = new elf_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(21, lv), true); } public function createHobbit(lv:int=1){ var objMC:*; objMC = new hobbit_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(20, lv), true); } public function setupBahamut(spawnDelay:int=1000, total:int=100, lv:int=1){ bahamutFrameTime = (bahamutFrameTimeSet = (spawnDelay * 0.024)); bahamutTotal = total; bahamutLv = lv; trace((((((("init bahamut [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function setupOrc(spawnDelay:int=1000, total:int=100, lv:int=1){ orcFrameTime = (orcFrameTimeSet = (spawnDelay * 0.024)); orcTotal = total; orcLv = lv; trace((((((("init orc [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function setupOgre(spawnDelay:int=1000, total:int=100, lv:int=1){ ogreFrameTime = (ogreFrameTimeSet = (spawnDelay * 0.024)); ogreTotal = total; ogreLv = lv; trace((((((("init ogre [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function updateSpawn(){ var goblin:*; var orc:*; var ogre:*; var troll:*; var centaur:*; var bahamut:*; var devil:*; if (defSys.isPaused){ return; }; if (goblinTotal > 0){ if (goblinFrameTime <= 0){ goblin = new goblin_mc(); goblin.initialise(defSys, mBase, mGUI, new CreatureStatDef(1, goblinLv), true); goblinTotal = Math.max((goblinTotal - 1), 0); goblinFrameTime = goblinFrameTimeSet; }; goblinFrameTime = Math.max((goblinFrameTime - 1), 0); }; if (orcTotal > 0){ if (orcFrameTime <= 0){ orc = new orc_mc(); orc.initialise(defSys, mBase, mGUI, new CreatureStatDef(2, orcLv), true); orcTotal = Math.max((orcTotal - 1), 0); orcFrameTime = orcFrameTimeSet; }; orcFrameTime = Math.max((orcFrameTime - 1), 0); }; if (ogreTotal > 0){ if (ogreFrameTime <= 0){ ogre = new ogre_mc(); ogre.initialise(defSys, mBase, mGUI, new CreatureStatDef(3, ogreLv), true); ogreTotal = Math.max((ogreTotal - 1), 0); ogreFrameTime = ogreFrameTimeSet; }; ogreFrameTime = Math.max((ogreFrameTime - 1), 0); }; if (trollTotal > 0){ if (trollFrameTime <= 0){ troll = new troll_mc(); troll.initialise(defSys, mBase, mGUI, new CreatureStatDef(4, trollLv), true); trollTotal = Math.max((trollTotal - 1), 0); trollFrameTime = trollFrameTimeSet; }; trollFrameTime = Math.max((trollFrameTime - 1), 0); }; if (centaurTotal > 0){ if (centaurFrameTime <= 0){ centaur = new centaur_mc(); centaur.initialise(defSys, mBase, mGUI, new CreatureStatDef(5, centaurLv), false); centaurTotal = Math.max((centaurTotal - 1), 0); centaurFrameTime = centaurFrameTimeSet; }; centaurFrameTime = Math.max((centaurFrameTime - 1), 0); }; if (bahamutTotal > 0){ if (bahamutFrameTime <= 0){ bahamut = new bahamut_mc(); bahamut.initialise(defSys, mBase, mGUI, new CreatureStatDef(6, bahamutLv), false); bahamutTotal = Math.max((bahamutTotal - 1), 0); bahamutFrameTime = bahamutFrameTimeSet; }; bahamutFrameTime = Math.max((bahamutFrameTime - 1), 0); }; if (devilTotal > 0){ if (devilFrameTime <= 0){ devil = new devil_mc(); devil.initialise(defSys, mBase, mGUI, new CreatureStatDef(7, devilLv), false); devilTotal = Math.max((devilTotal - 1), 0); devilFrameTime = devilFrameTimeSet; }; devilFrameTime = Math.max((devilFrameTime - 1), 0); }; } public function createDragon(lv:int=1){ var objMC:*; objMC = new dragon_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(25, lv), false); } public function InitStage1(){ setupGoblin(5000, 60, 1); setupOrc(50000, 5, 1); } public function InitStage3(){ setupGoblin(5000, 200, 2); setupOrc(30000, 50, 1); setupOgre(70000, 6, 1); setupTroll(250000, 1, 1); } public function createDwarf(lv:int=1){ var objMC:*; objMC = new dwarf_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(22, lv), true); } public function InitStage6(){ setupGoblin(3000, 600, 3); setupOrc(10000, 300, 3); setupOgre(15000, 50, 2); setupTroll(60000, 10, 1); setupCentaur(150000, 5, 1); setupBahamut(400000, 1, 1); } public function InitStage7(){ setupGoblin(2000, 700, 4); setupOrc(6000, 300, 4); setupOgre(10000, 100, 3); setupTroll(30000, 30, 2); setupCentaur(100000, 20, 1); setupBahamut(350000, 3, 1); } public function InitStage8(){ setupGoblin(2000, 1000, 5); setupOrc(6000, 500, 5); setupOgre(10000, 200, 4); setupTroll(30000, 100, 3); setupCentaur(70000, 30, 2); setupBahamut(300000, 5, 2); } public function InitStage4(){ setupGoblin(4000, 200, 2); setupOrc(8000, 80, 2); setupOgre(30000, 20, 1); setupTroll(100000, 3, 1); } public function InitStage5(){ setupGoblin(4000, 500, 3); setupOrc(15000, 150, 2); setupOgre(30000, 40, 1); setupTroll(70000, 10, 1); } public function InitStage12(){ setupGoblin(2000, 2000, 5); setupOrc(5000, 2000, 5); setupOgre(10000, 1500, 5); setupTroll(20000, 200, 5); setupCentaur(30000, 100, 5); setupBahamut(80000, 50, 5); setupDevil(100000, 20, 4); } public function InitStage14(){ setupGoblin(2000, 999999, 5); setupOrc(3000, 999999, 5); setupOgre(6000, 999999, 5); setupTroll(25000, 999999, 5); setupCentaur(30000, 999999, 5); setupBahamut(50000, 999999, 5); setupDevil(70000, 999999, 5); } public function InitStage9(){ setupGoblin(2000, 1200, 5); setupOrc(6000, 600, 5); setupOgre(10000, 400, 5); setupTroll(30000, 150, 4); setupCentaur(60000, 40, 3); setupBahamut(250000, 10, 2); setupDevil(400000, 1, 1); } public function InitStage2(){ setupGoblin(5000, 120, 1); setupOrc(40000, 20, 1); setupOgre(90000, 4, 1); } public function InitStage10(){ setupGoblin(2000, 2000, 5); setupOrc(6000, 1000, 5); setupOgre(10000, 500, 5); setupTroll(30000, 200, 5); setupCentaur(50000, 100, 4); setupBahamut(200000, 10, 3); setupDevil(300000, 5, 2); } public function InitStage15(){ setupGoblin(2000, 999999, 5); setupOrc(2500, 999999, 5); setupOgre(5000, 999999, 5); setupTroll(20000, 999999, 5); setupCentaur(30000, 999999, 5); setupBahamut(40000, 999999, 5); setupDevil(60000, 999999, 5); } public function InitStage11(){ setupGoblin(2000, 2000, 5); setupOrc(6000, 1500, 5); setupOgre(10000, 1000, 5); setupTroll(25000, 200, 5); setupCentaur(40000, 100, 5); setupBahamut(90000, 30, 4); setupDevil(120000, 10, 3); } public function InitStage13(){ setupGoblin(2000, 20000, 5); setupOrc(4000, 10000, 5); setupOgre(10000, 5000, 5); setupTroll(18000, 3000, 5); setupCentaur(25000, 2000, 5); setupBahamut(70000, 300, 5); setupDevil(90000, 100, 5); } public function createAngel(lv:int=1){ var objMC:*; objMC = new angel_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(26, lv), false); } public function setupTroll(spawnDelay:int=1000, total:int=100, lv:int=1){ trollFrameTime = (trollFrameTimeSet = (spawnDelay * 0.024)); trollTotal = total; trollLv = lv; trace((((((("init troll [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function setupDevil(spawnDelay:int=1000, total:int=100, lv:int=1){ devilFrameTime = (devilFrameTimeSet = (spawnDelay * 0.024)); devilTotal = total; devilLv = lv; trace((((((("init devil [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function createWizard(lv:int=1){ var objMC:*; objMC = new wizard_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(23, lv), true); } public function createGolem(lv:int=1){ var objMC:*; objMC = new golem_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(24, lv), false); } public function setupBoss(){ var boss:*; boss = new boss_mc(); boss.initialise(defSys, mBase, mGUI, new CreatureStatDef(8, 1), false); trace("init FINAL BOSS "); } public function stopSpawn(){ goblinTotal = 0; orcTotal = 0; ogreTotal = 0; trollTotal = 0; centaurTotal = 0; bahamutTotal = 0; devilTotal = 0; } public function setupGoblin(spawnDelay:int=1000, total:int=100, lv:int=1){ goblinFrameTime = (goblinFrameTimeSet = (spawnDelay * 0.024)); goblinTotal = total; goblinLv = lv; trace((((((("init goblin [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function setupCentaur(spawnDelay:int=1000, total:int=100, lv:int=1){ centaurFrameTime = (centaurFrameTimeSet = (spawnDelay * 0.024)); centaurTotal = total; centaurLv = lv; trace((((((("init centaur [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function destroy(){ stopSpawn(); defSys = null; } } }//package DefX.Army
Section 63
//Arrow (DefX.Bullet.Arrow) package DefX.Bullet { import flash.events.*; import flash.display.*; import DefX.Effect.*; import FZBase.Sound.*; public class Arrow extends Sprite { private var statDef; private var dispCont; private var fadeFrame:int;// = 48 private var defSys; public function Arrow(){ fadeFrame = 48; super(); } private function arrowHandle(event:Event):void{ var container:*; var numChild:int; var children:Array; var i:int; var effect:*; var sndHit:*; var arrowPow:int; var tx_effect:*; if (defSys.isPaused){ return; }; if ((((((this.x < defSys.leftBorder)) || ((this.x > defSys.rightBorder)))) || ((this.y > defSys.downBorder)))){ destroy(); return; }; statDef.vecPos.setMoveArrow(); this.x = statDef.vecPos._X; this.y = statDef.vecPos._Y; this.rotation = statDef.vecPos._ANGLE; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; for (;i < numChild;i++) { if (children[i].isEnableHit()){ if (this.hitTestObject(children[i].hitBox)){ arrowPow = 1; if (statDef.arrowType == 1){ arrowPow = statDef.arrowPow; if (children[i].statDef.isAlly()){ arrowPow = (arrowPow * 0.2); }; if (children[i].statDef.isWeakCreature()){ children[i].setHit(1, arrowPow); } else { children[i].setHit(0, arrowPow); }; effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); destroy(); return; } else { if (statDef.arrowType == 2){ if (children[i].isEnableHitPierce()){ arrowPow = statDef.arrowPow; if (children[i].statDef.isAlly()){ arrowPow = (arrowPow * 0.2); }; children[i].setHit(1, arrowPow); effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); }; } else { if (statDef.arrowType == 3){ if (children[i].isEnableHitPierce()){ arrowPow = statDef.arrowPow; if (children[i].statDef.isAlly()){ arrowPow = (arrowPow * 0.2); }; children[i].setHit(2, arrowPow); effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); }; } else { if (statDef.arrowType == 4){ if (children[i].isEnableHitPierce()){ arrowPow = statDef.arrowPow; if (children[i].statDef.isAlly()){ arrowPow = (arrowPow * 0.2); }; children[i].setHit(3, arrowPow); effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); }; } else { if (statDef.arrowType == 5){ if (children[i].statDef.isEnemy()){ children[i].setHit(1, statDef.arrowPow); effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); destroy(); return; }; }; }; }; }; }; if (statDef.arrowType == 10){ if (children[i].statDef.isAlly()){ continue; }; if (children[i].statDef.isWeakCreature()){ children[i].setHit(1, statDef.arrowPow); } else { children[i].setHit(0, statDef.arrowPow); }; effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); destroy(); return; }; if (statDef.arrowType == 11){ if (children[i].statDef.isEnemy()){ } else { if (children[i].statDef.isWeakCreature()){ children[i].setHit(1, statDef.arrowPow); } else { children[i].setHit(0, statDef.arrowPow); }; effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); destroy(); return; }; }; }; }; }; if (this.statDef.isSpecialArrow()){ if (Math.random() < 0.9){ tx_effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 1, 20, defSys.landBorder); if (statDef.arrowType == 2){ tx_effect.ArrowTrailEffect(1); } else { if (statDef.arrowType == 3){ tx_effect.ArrowTrailEffect(2); } else { tx_effect.ArrowTrailEffect(3); }; }; }; }; if (this.y > defSys.landBorder){ this.y = defSys.landBorder; if (statDef.arrowType == 1){ this.x = ((this.x - 5) - (Math.random() * 10)); this.y = ((defSys.landBorder - 5) + (Math.random() * 10)); }; this.removeEventListener(Event.ENTER_FRAME, arrowHandle); arrowAction(); }; } private function arrowAction(){ var splashExplo:*; if (statDef.isFireArrowEXPLO()){ splashExplo = new fire_explode_mc(); defSys.contEffect.addChild(splashExplo); splashExplo.initialise(defSys, 60, 10, this.x, this.y, 4); destroy(); return; }; if (statDef.isIceArrowEXPLO()){ splashExplo = new es_explode_mc(); defSys.contEffect.addChild(splashExplo); splashExplo.initialise(defSys, 40, 10, this.x, this.y, 3); destroy(); return; }; if (statDef.isThunderArrowEXPLO()){ splashExplo = new electric_explode_mc(); defSys.contEffect.addChild(splashExplo); splashExplo.initialise(defSys, 50, 10, this.x, this.y, 2); destroy(); return; }; if ((((statDef.arrowType == 10)) || ((statDef.arrowType == 11)))){ destroy(); return; }; this.addEventListener(Event.ENTER_FRAME, arrowHandle2, false, 0, true); } public function launch(_defSys, _statDef){ defSys = _defSys; statDef = _statDef; dispCont = defSys.contArrow; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = statDef.vecPos._X; this.y = statDef.vecPos._Y; this.rotation = statDef.vecPos._ANGLE; this.addEventListener(Event.ENTER_FRAME, arrowHandle, false, 0, true); fadeFrame = (48 + (Math.random() * 50)); } private function arrowHandle2(event:Event):void{ fadeFrame = (fadeFrame - 1); if (fadeFrame <= 0){ destroy(); }; } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, arrowHandle); this.removeEventListener(Event.ENTER_FRAME, arrowHandle2); dispCont.removeChild(this); dispCont = null; statDef = null; defSys = null; } } }//package DefX.Bullet
Section 64
//ArrowStatDef (DefX.Bullet.ArrowStatDef) package DefX.Bullet { import FZBase.Vector.*; public class ArrowStatDef { const _SPECIAL_ARROW = 5; const _ENEMY_BULLET = 11; const _ICE_ARROW = 4; const _PLAYER_BULLET = 10; const _THUNDER_ARROW = 3; const _BASIC_ARROW = 1; const _FIRE_ARROW = 2; public var arrowPow:int;// = 1 public var arrowState:int;// = 0 public var vecPos; public var arrowType:int;// = 0 public var arrowSpd:int;// = 15 public var arrowLv:int;// = 1 public function ArrowStatDef(_type, _vPosInit, _lv:int=1, _distance:int=0){ arrowLv = 1; arrowPow = 1; arrowSpd = 15; arrowType = 0; arrowState = 0; super(); arrowType = _type; arrowState = 0; arrowLv = _lv; vecPos = _vPosInit; vecPos.setMove(_distance); switch (arrowType){ case _BASIC_ARROW: if (arrowLv == 1){ arrowPow = 22; }; if (arrowLv == 2){ arrowPow = 27; }; if (arrowLv == 3){ arrowPow = 23; }; if (arrowLv == 4){ arrowPow = 25; }; if (arrowLv == 5){ arrowPow = 18; }; arrowSpd = 20; break; case _FIRE_ARROW: if (arrowLv == 1){ arrowPow = 30; }; if (arrowLv == 2){ arrowPow = 35; }; if (arrowLv == 3){ arrowPow = 40; }; if (arrowLv == 4){ arrowPow = 45; }; if (arrowLv == 5){ arrowPow = 70; }; arrowSpd = 20; break; case _ICE_ARROW: if (arrowLv == 1){ arrowPow = 25; }; if (arrowLv == 2){ arrowPow = 30; }; if (arrowLv == 3){ arrowPow = 35; }; if (arrowLv == 4){ arrowPow = 40; }; if (arrowLv == 5){ arrowPow = 50; }; arrowSpd = 20; break; case _THUNDER_ARROW: if (arrowLv == 1){ arrowPow = 25; }; if (arrowLv == 2){ arrowPow = 30; }; if (arrowLv == 3){ arrowPow = 35; }; if (arrowLv == 4){ arrowPow = 40; }; if (arrowLv == 5){ arrowPow = 60; }; arrowSpd = 20; break; case _SPECIAL_ARROW: if (arrowLv == 1){ arrowPow = 20; }; if (arrowLv == 2){ arrowPow = 40; }; if (arrowLv == 3){ arrowPow = 60; }; if (arrowLv == 4){ arrowPow = 80; }; if (arrowLv == 5){ arrowPow = 100; }; arrowSpd = 15; break; case _PLAYER_BULLET: if (arrowLv == 1){ arrowPow = 20; }; if (arrowLv == 2){ arrowPow = 25; }; if (arrowLv == 3){ arrowPow = 30; }; if (arrowLv == 4){ arrowPow = 40; }; if (arrowLv == 5){ arrowPow = 50; }; arrowSpd = 30; break; case _ENEMY_BULLET: if (arrowLv == 1){ arrowPow = 20; }; if (arrowLv == 2){ arrowPow = 25; }; if (arrowLv == 3){ arrowPow = 30; }; if (arrowLv == 4){ arrowPow = 40; }; if (arrowLv == 5){ arrowPow = 50; }; arrowSpd = 30; break; default: arrowType = _BASIC_ARROW; arrowPow = 10; arrowSpd = 15; break; }; vecPos.setVelocity(arrowSpd); } public function isBasicArrow():Boolean{ if (arrowType == _BASIC_ARROW){ return (true); }; return (false); } public function isEnemy():Boolean{ return (false); } public function isThunderArrowEXPLO():Boolean{ if ((((arrowType == _THUNDER_ARROW)) && ((arrowLv == 5)))){ return (true); }; return (false); } public function isSpecialArrow():Boolean{ if ((((((arrowType == _FIRE_ARROW)) || ((arrowType == _ICE_ARROW)))) || ((arrowType == _THUNDER_ARROW)))){ return (true); }; return (false); } public function isPlayer():Boolean{ return (false); } public function isFireArrowEXPLO():Boolean{ if ((((arrowType == _FIRE_ARROW)) && ((arrowLv == 5)))){ return (true); }; return (false); } public function isIceArrowEXPLO():Boolean{ if ((((arrowType == _ICE_ARROW)) && ((arrowLv == 5)))){ return (true); }; return (false); } } }//package DefX.Bullet
Section 65
//ParticleBurst (DefX.Effect.ParticleBurst) package DefX.Effect { import FZBase.Vector.*; import FZBase.Effect.*; public class ParticleBurst { private var lifeSpan:int;// = 15 private var particleCount:int;// = 5 private var shootAngle:Number;// = 0 private var landBorder:int;// = 500 private var _X:Number;// = 0 private var _Y:Number;// = 0 private var dispCont; public function ParticleBurst(_DispCont, _XPOS, _YPOS, _Angle:Number=0, _count:int=10, _lifespan:int=15, _land:int=500){ particleCount = 5; shootAngle = 0; lifeSpan = 15; landBorder = 500; _X = 0; _Y = 0; super(); particleCount = (_count + ((Math.random() * _count) * 0.5)); lifeSpan = _lifespan; landBorder = _land; shootAngle = (_Angle * -1); dispCont = _DispCont; _X = _XPOS; _Y = _YPOS; } public function ArrowTrailEffect(val:int=1){ var i:int; var objBlood:Array; i = 0; objBlood = new Array(particleCount); i = 0; while (i < particleCount) { if (val == 1){ objBlood[i] = new sprite_fire(); } else { if (val == 3){ objBlood[i] = new sprite_ice(); } else { objBlood[i] = new sprite_thunder(); }; }; objBlood[i].create(dispCont, new Vector2dParticle(_X, _Y, 0, 0), lifeSpan, landBorder); i++; }; } public function BloodShootEffect(){ var i:int; var objBlood:Array; i = 0; objBlood = new Array(particleCount); i = 0; while (i < particleCount) { objBlood[i] = new blood_red(); objBlood[i].create(dispCont, new Vector2dParticle(_X, _Y, (shootAngle - (Math.random() * 30)), (2 + Math.random())), lifeSpan, landBorder); i++; }; } public function BloodTrailEffect(){ var i:int; var objBlood:Array; i = 0; objBlood = new Array(particleCount); i = 0; while (i < particleCount) { objBlood[i] = new blood_red(); objBlood[i].create(dispCont, new Vector2dParticle(_X, _Y, 0, (2 + Math.random())), lifeSpan, landBorder); i++; }; } public function BloodBurstEffect(){ var i:int; var objBlood:Array; i = 0; objBlood = new Array(particleCount); i = 0; while (i < particleCount) { objBlood[i] = new blood_red2(); objBlood[i].create(dispCont, new Vector2dParticle(_X, _Y, (Math.random() * 360), (2 + Math.random())), lifeSpan, landBorder); i++; }; } } }//package DefX.Effect
Section 66
//SplashEffect (DefX.Effect.SplashEffect) package DefX.Effect { import flash.events.*; import flash.display.*; public class SplashEffect extends MovieClip { private var dmg:int;// = 0 private var dispCont; public var attackBox:MovieClip; private var hitType:int;// = 0 private var defSys; private var VX:Number;// = 0 private var VY:Number;// = 0 private var objMC; private var VR:Number;// = 0 private var isPaused:Boolean;// = false public function SplashEffect(){ dmg = 0; VX = 0; VY = 0; VR = 0; hitType = 0; isPaused = false; super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, splatEffectHandle); dispCont.removeChild(this); dispCont = null; defSys = null; } private function splatEffectHandle(event:Event):void{ var container:*; var numChild:int; var children:Array; var i:int; if (defSys.isPaused != isPaused){ if (defSys.isPaused == true){ isPaused = true; this.stop(); } else { isPaused = false; this.play(); }; }; if (this.currentFrame == this.totalFrames){ destroy(); }; if (this.currentLabel == "hit"){ container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].isEnableHit()){ if (this.attackBox.hitTestObject(children[i].hitBox)){ if (this.x < children[i].x){ VX = VX; VR = -(VR); } else { VX = -(VX); VR = VR; }; VY = -(VY); children[i].setHit(hitType, dmg, VX, VY, VR); }; }; i++; }; }; } public function initialise(_defSys, _dmg, _pow, _X, _Y, _hitType:int=0){ defSys = _defSys; dispCont = defSys.contEffect; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; this.gotoAndPlay(1); VX = (Math.random() * (_pow * 0.5)); VY = _pow; VR = ((_pow * 2) + ((Math.random() * _pow) * 2)); dmg = _dmg; hitType = _hitType; this.addEventListener(Event.ENTER_FRAME, splatEffectHandle, false, 0, true); } } }//package DefX.Effect
Section 67
//LogoUI (DefX.GUI.LogoUI) package DefX.GUI { import flash.events.*; import flash.net.*; public class LogoUI { private var defSys; private var objArtLogic; private var dispCont; private var objKongregate; public function LogoUI(_defSys){ super(); defSys = _defSys; dispCont = defSys.contMenu; } private function kongregateHandle(event:Event):void{ if (objKongregate.currentFrame == objKongregate.totalFrames){ objKongregate.removeEventListener(Event.ENTER_FRAME, kongregateHandle); objKongregate.removeEventListener(MouseEvent.CLICK, kongregateClick); dispCont.removeChild(objKongregate); objKongregate = null; objArtLogic = new logo_anim_artlogicgames_mc(); dispCont.addChild(objArtLogic); objArtLogic.x = 0; objArtLogic.y = 0; objArtLogic.gotoAndPlay(1); objArtLogic.addEventListener(Event.ENTER_FRAME, artlogicHandle, false, 0, true); }; } private function artlogicHandle(event:Event):void{ if (objArtLogic.currentFrame == objArtLogic.totalFrames){ destroy(); defSys.gmState = 1; }; } private function kongregateClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } public function initialise(){ objKongregate = new Kongintro30fps(); dispCont = defSys.contMenu; dispCont.addChild(objKongregate); objKongregate.x = 400; objKongregate.y = 300; objKongregate.gotoAndPlay(1); objKongregate.addEventListener(Event.ENTER_FRAME, kongregateHandle, false, 0, true); objKongregate.addEventListener(MouseEvent.CLICK, kongregateClick, false, 0, true); } public function destroy(){ objArtLogic.removeEventListener(Event.ENTER_FRAME, artlogicHandle); dispCont.removeChild(objArtLogic); objArtLogic = null; } } }//package DefX.GUI
Section 68
//MainMenuUI (DefX.GUI.MainMenuUI) package DefX.GUI { import flash.events.*; import flash.net.*; public class MainMenuUI { private var defSys; private var objMainMenu; private var page:int;// = 1 private var objCredit; private var objInstruction; private var dispCont; public function MainMenuUI(_defSys){ page = 1; super(); defSys = _defSys; dispCont = defSys.contMenu; } private function logoKongClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(String(defSys.playMoreLink)); navigateToURL(targetURL, "_blank"); } private function startClick(event:MouseEvent):void{ destroy(); defSys.gmState = 3; defSys.dat.initialise(); if (defSys.specialContent){ defSys.dat.moneyGainLv = 1; }; } private function prevClick(event:MouseEvent):void{ page = Math.max((page - 1), 1); if (objInstruction){ objInstruction.gotoAndStop(page); }; } private function instructionClick(event:MouseEvent):void{ objInstruction = new instruct_mc(); dispCont.addChild(objInstruction); objInstruction.x = 0; objInstruction.y = 0; objInstruction.gotoAndStop(1); page = 1; objInstruction.bClose.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); objInstruction.bPrev.addEventListener(MouseEvent.CLICK, prevClick, false, 0, true); objInstruction.bNext.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); } private function nextClick(event:MouseEvent):void{ page = Math.min((page + 1), 6); if (objInstruction){ objInstruction.gotoAndStop(page); }; } private function playMoreClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(String(defSys.playMoreLink)); navigateToURL(targetURL, "_blank"); } private function continueClick(event:MouseEvent):void{ var so:SharedObject; so = SharedObject.getLocal("DEFX_SAVE"); if (((so) && (so.data.is_saved))){ destroy(); defSys.gmState = 3; defSys.dat.initialise(); defSys.dat.loadData(); }; } private function closeClick(event:MouseEvent):void{ objInstruction.bClose.removeEventListener(MouseEvent.CLICK, closeClick); objInstruction.bPrev.removeEventListener(MouseEvent.CLICK, prevClick); objInstruction.bNext.removeEventListener(MouseEvent.CLICK, nextClick); if (objInstruction){ dispCont.removeChild(objInstruction); objInstruction = null; }; } private function creditClick(event:MouseEvent):void{ objCredit = new credits_mc(); dispCont.addChild(objCredit); objCredit.x = 0; objCredit.y = 0; objCredit.bClose.addEventListener(MouseEvent.CLICK, closeCreditClick, false, 0, true); } private function newsClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(String(defSys.playMoreLink)); navigateToURL(targetURL, "_blank"); } public function initialise(){ objMainMenu = new cover_mc(); dispCont = defSys.contMenu; dispCont.addChild(objMainMenu); objMainMenu.x = 0; objMainMenu.y = 0; objMainMenu.bStart.addEventListener(MouseEvent.CLICK, startClick, false, 0, true); objMainMenu.bContinue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); objMainMenu.bInstruction.addEventListener(MouseEvent.CLICK, instructionClick, false, 0, true); objMainMenu.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMainMenu.bNews.addEventListener(MouseEvent.CLICK, newsClick, false, 0, true); objMainMenu.bCredit.addEventListener(MouseEvent.CLICK, creditClick, false, 0, true); objMainMenu.logoKong.addEventListener(MouseEvent.CLICK, logoKongClick, false, 0, true); } public function destroy(){ if (objMainMenu.bStart){ objMainMenu.bStart.removeEventListener(MouseEvent.CLICK, startClick); }; if (objMainMenu.bContinue){ objMainMenu.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); }; if (objMainMenu.bInstruction){ objMainMenu.bInstruction.removeEventListener(MouseEvent.CLICK, instructionClick); }; if (objMainMenu.bPlayMore){ objMainMenu.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; if (objMainMenu.bNews){ objMainMenu.bNews.removeEventListener(MouseEvent.CLICK, newsClick); }; if (objMainMenu.logoKong){ objMainMenu.logoKong.removeEventListener(MouseEvent.CLICK, logoKongClick); }; if (objInstruction){ if (objInstruction.bClose){ objInstruction.bClose.removeEventListener(MouseEvent.CLICK, closeClick); }; if (objInstruction.bPrev){ objInstruction.bPrev.removeEventListener(MouseEvent.CLICK, prevClick); }; if (objInstruction.bNext){ objInstruction.bNext.removeEventListener(MouseEvent.CLICK, nextClick); }; }; if (objInstruction){ dispCont.removeChild(objInstruction); objInstruction = null; }; dispCont.removeChild(objMainMenu); objMainMenu = null; } private function closeCreditClick(event:MouseEvent):void{ objCredit.bClose.removeEventListener(MouseEvent.CLICK, closeCreditClick); if (objCredit){ dispCont.removeChild(objCredit); objCredit = null; }; } } }//package DefX.GUI
Section 69
//UpgradeUI (DefX.GUI.UpgradeUI) package DefX.GUI { import flash.events.*; import flash.net.*; public class UpgradeUI { private var defSys; private var objConfirm; private var objMap; private var objKong; private var dispCont; public function UpgradeUI(_defSys){ super(); defSys = _defSys; dispCont = defSys.contMenu; } private function armyWizardClick(event:MouseEvent):void{ defSys.dat.upgradeSlot4(); updateGrid(); } private function manaGainClick(event:MouseEvent):void{ defSys.dat.upgradeManaGain(); updateGrid(); } private function armyDwarfClick(event:MouseEvent):void{ defSys.dat.upgradeSlot3(); updateGrid(); } private function armyAngelClick(event:MouseEvent):void{ defSys.dat.upgradeSlot7(); updateGrid(); } private function no2Click(event:MouseEvent):void{ if (objKong){ objKong.removeEventListener(MouseEvent.CLICK, yes2Click); objKong.removeEventListener(MouseEvent.CLICK, no2Click); defSys.contMenu.removeChild(objKong); objKong = null; }; } private function saveClick(event:MouseEvent):void{ defSys.dat.saveData(); defSys.submitStat(); } private function noClick(event:MouseEvent):void{ if (objConfirm){ objConfirm.removeEventListener(MouseEvent.CLICK, yesClick); objConfirm.removeEventListener(MouseEvent.CLICK, noClick); defSys.contMenu.removeChild(objConfirm); objConfirm = null; }; } private function armyGolemClick(event:MouseEvent):void{ defSys.dat.upgradeSlot5(); updateGrid(); } private function specialClick(event:MouseEvent):void{ defSys.dat.upgradeSpecial(); updateGrid(); } private function armyDragonClick(event:MouseEvent):void{ defSys.dat.upgradeSlot6(); updateGrid(); } private function armyHobbitClick(event:MouseEvent):void{ defSys.dat.upgradeSlot1(); updateGrid(); } private function manaStockClick(event:MouseEvent):void{ defSys.dat.upgradeManaStock(); updateGrid(); } private function yes2Click(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/games/rudy_sudarto/epic-war/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); if (objKong){ objKong.removeEventListener(MouseEvent.CLICK, yes2Click); objKong.removeEventListener(MouseEvent.CLICK, no2Click); defSys.contMenu.removeChild(objKong); objKong = null; }; } private function playMoreClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(String(defSys.playMoreLink)); navigateToURL(targetURL, "_blank"); } private function barrierClick(event:MouseEvent):void{ defSys.dat.upgradeBarrier(); updateGrid(); } private function yesClick(event:MouseEvent):void{ destroy(); defSys.gmState = 1; } private function trapClick(event:MouseEvent):void{ defSys.dat.upgradeTrap(); updateGrid(); } private function arrowBasicClick(event:MouseEvent):void{ defSys.dat.upgradeArrowBasic(); updateGrid(); } private function armyElfClick(event:MouseEvent):void{ defSys.dat.upgradeSlot2(); updateGrid(); } private function arrowFireClick(event:MouseEvent):void{ defSys.dat.upgradeArrowFire(); updateGrid(); } private function expGainClick(event:MouseEvent):void{ if (defSys.specialContent){ defSys.dat.upgradeMoneyGain(); } else { if (objKong == null){ objKong = new play_on_kongregate_mc(); defSys.contMenu.addChild(objKong); objKong.bYes.addEventListener(MouseEvent.CLICK, yes2Click, false, 0, true); objKong.bNo.addEventListener(MouseEvent.CLICK, no2Click, false, 0, true); }; }; updateGrid(); } private function arrowIceClick(event:MouseEvent):void{ defSys.dat.upgradeArrowIce(); updateGrid(); } public function updateGrid(){ objMap.exp.htmlText = String(defSys.dat.money); objMap.mArmyHobbit.gotoAndStop((defSys.dat.slot1Lv + 1)); objMap.mArmyElf.gotoAndStop((defSys.dat.slot2Lv + 1)); objMap.mArmyDwarf.gotoAndStop((defSys.dat.slot3Lv + 1)); objMap.mArmyWizard.gotoAndStop((defSys.dat.slot4Lv + 1)); objMap.mArmyGolem.gotoAndStop((defSys.dat.slot5Lv + 1)); objMap.mArmyDragon.gotoAndStop((defSys.dat.slot6Lv + 1)); objMap.mArmyAngel.gotoAndStop((defSys.dat.slot7Lv + 1)); objMap.mArrowBasic.gotoAndStop((defSys.dat.arrowBasicLv + 1)); objMap.mArrowFire.gotoAndStop((defSys.dat.arrowFireLv + 1)); objMap.mArrowIce.gotoAndStop((defSys.dat.arrowIceLv + 1)); objMap.mArrowThunder.gotoAndStop((defSys.dat.arrowThunderLv + 1)); objMap.mManaStock.gotoAndStop((defSys.dat.manaStockLv + 1)); objMap.mManaRegen.gotoAndStop((defSys.dat.manaRegenLv + 1)); objMap.mManaGain.gotoAndStop((defSys.dat.manaGainLv + 1)); objMap.mExpGain.gotoAndStop((defSys.dat.moneyGainLv + 1)); objMap.mBarrier.gotoAndStop((defSys.dat.barrierLv + 1)); objMap.mTrap.gotoAndStop((defSys.dat.trapLv + 1)); objMap.mTurret.gotoAndStop((defSys.dat.turretLv + 1)); objMap.mCastle.gotoAndStop((defSys.dat.castleLv + 1)); objMap.mSpecial.gotoAndStop((defSys.dat.specialLv + 1)); } private function backClick(event:MouseEvent):void{ destroy(); defSys.gmState = 3; } private function manaRegenClick(event:MouseEvent):void{ defSys.dat.upgradeManaRegen(); updateGrid(); } private function turretClick(event:MouseEvent):void{ defSys.dat.upgradeTurret(); updateGrid(); } private function quitClick(event:MouseEvent):void{ if (objConfirm == null){ objConfirm = new exit_confirm_mc(); defSys.contMenu.addChild(objConfirm); objConfirm.bYes.addEventListener(MouseEvent.CLICK, yesClick, false, 0, true); objConfirm.bNo.addEventListener(MouseEvent.CLICK, noClick, false, 0, true); }; } public function destroy(){ if (objKong){ objKong.removeEventListener(MouseEvent.CLICK, yes2Click); objKong.removeEventListener(MouseEvent.CLICK, no2Click); defSys.contMenu.removeChild(objKong); objKong = null; }; if (objConfirm){ objConfirm.removeEventListener(MouseEvent.CLICK, yesClick); objConfirm.removeEventListener(MouseEvent.CLICK, noClick); defSys.contMenu.removeChild(objConfirm); objConfirm = null; }; objMap.bQuit.removeEventListener(MouseEvent.CLICK, quitClick); objMap.bSave.removeEventListener(MouseEvent.CLICK, saveClick); objMap.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); objMap.bBack.removeEventListener(MouseEvent.CLICK, backClick); objMap.mArmyHobbit.removeEventListener(MouseEvent.CLICK, armyHobbitClick); objMap.mArmyElf.removeEventListener(MouseEvent.CLICK, armyElfClick); objMap.mArmyDwarf.removeEventListener(MouseEvent.CLICK, armyDwarfClick); objMap.mArmyWizard.removeEventListener(MouseEvent.CLICK, armyWizardClick); objMap.mArmyGolem.removeEventListener(MouseEvent.CLICK, armyGolemClick); objMap.mArmyDragon.removeEventListener(MouseEvent.CLICK, armyDragonClick); objMap.mArmyAngel.removeEventListener(MouseEvent.CLICK, armyAngelClick); objMap.mArrowBasic.removeEventListener(MouseEvent.CLICK, arrowBasicClick); objMap.mArrowFire.removeEventListener(MouseEvent.CLICK, arrowFireClick); objMap.mArrowIce.removeEventListener(MouseEvent.CLICK, arrowIceClick); objMap.mArrowThunder.removeEventListener(MouseEvent.CLICK, arrowThunderClick); objMap.mManaStock.removeEventListener(MouseEvent.CLICK, manaStockClick); objMap.mManaRegen.removeEventListener(MouseEvent.CLICK, manaRegenClick); objMap.mManaGain.removeEventListener(MouseEvent.CLICK, manaGainClick); objMap.mExpGain.removeEventListener(MouseEvent.CLICK, expGainClick); objMap.mBarrier.removeEventListener(MouseEvent.CLICK, barrierClick); objMap.mTrap.removeEventListener(MouseEvent.CLICK, trapClick); objMap.mTurret.removeEventListener(MouseEvent.CLICK, turretClick); objMap.mCastle.removeEventListener(MouseEvent.CLICK, castleClick); objMap.mSpecial.removeEventListener(MouseEvent.CLICK, specialClick); dispCont.removeChild(objMap); objMap = null; } private function arrowThunderClick(event:MouseEvent):void{ defSys.dat.upgradeArrowThunder(); updateGrid(); } public function initialise(){ objMap = new upgrade_menu_mc(); dispCont = defSys.contMenu; dispCont.addChild(objMap); objMap.x = 0; objMap.y = 0; objMap.bQuit.addEventListener(MouseEvent.CLICK, quitClick, false, 0, true); objMap.bSave.addEventListener(MouseEvent.CLICK, saveClick, false, 0, true); objMap.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMap.bBack.addEventListener(MouseEvent.CLICK, backClick, false, 0, true); objMap.mArmyHobbit.addEventListener(MouseEvent.CLICK, armyHobbitClick, false, 0, true); objMap.mArmyElf.addEventListener(MouseEvent.CLICK, armyElfClick, false, 0, true); objMap.mArmyDwarf.addEventListener(MouseEvent.CLICK, armyDwarfClick, false, 0, true); objMap.mArmyWizard.addEventListener(MouseEvent.CLICK, armyWizardClick, false, 0, true); objMap.mArmyGolem.addEventListener(MouseEvent.CLICK, armyGolemClick, false, 0, true); objMap.mArmyDragon.addEventListener(MouseEvent.CLICK, armyDragonClick, false, 0, true); objMap.mArmyAngel.addEventListener(MouseEvent.CLICK, armyAngelClick, false, 0, true); objMap.mArrowBasic.addEventListener(MouseEvent.CLICK, arrowBasicClick, false, 0, true); objMap.mArrowFire.addEventListener(MouseEvent.CLICK, arrowFireClick, false, 0, true); objMap.mArrowIce.addEventListener(MouseEvent.CLICK, arrowIceClick, false, 0, true); objMap.mArrowThunder.addEventListener(MouseEvent.CLICK, arrowThunderClick, false, 0, true); objMap.mManaStock.addEventListener(MouseEvent.CLICK, manaStockClick, false, 0, true); objMap.mManaRegen.addEventListener(MouseEvent.CLICK, manaRegenClick, false, 0, true); objMap.mManaGain.addEventListener(MouseEvent.CLICK, manaGainClick, false, 0, true); objMap.mExpGain.addEventListener(MouseEvent.CLICK, expGainClick, false, 0, true); objMap.mBarrier.addEventListener(MouseEvent.CLICK, barrierClick, false, 0, true); objMap.mTrap.addEventListener(MouseEvent.CLICK, trapClick, false, 0, true); objMap.mTurret.addEventListener(MouseEvent.CLICK, turretClick, false, 0, true); objMap.mCastle.addEventListener(MouseEvent.CLICK, castleClick, false, 0, true); objMap.mSpecial.addEventListener(MouseEvent.CLICK, specialClick, false, 0, true); updateGrid(); } private function castleClick(event:MouseEvent):void{ defSys.dat.upgradeCastle(); updateGrid(); } } }//package DefX.GUI
Section 70
//WorldMapUI (DefX.GUI.WorldMapUI) package DefX.GUI { import flash.events.*; import flash.net.*; public class WorldMapUI { private var dispCont; private var defSys; private var typePop:int;// = 0 private var objConfirm; private var objSelect; private var objMap; private var objMenuPop; public function WorldMapUI(_defSys){ typePop = 0; super(); defSys = _defSys; dispCont = defSys.contMenu; } private function stage15Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 15; defSys.gmState = 2; } private function stage11Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 11; defSys.gmState = 2; } private function saveClick(event:MouseEvent):void{ defSys.dat.saveData(); defSys.submitStat(); } public function inactive(){ if (objSelect){ objSelect.removeEventListener(MouseEvent.MOUSE_OUT, objectInfoOUT); objSelect = null; }; objMenuPop.visible = false; } private function stage10Over(event:MouseEvent):void{ showPopUp(objMap.stage10, 10); } private function stage3Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 3; defSys.gmState = 2; } private function stage13Over(event:MouseEvent):void{ showPopUp(objMap.stage13, 13); } private function stage14Over(event:MouseEvent):void{ showPopUp(objMap.stage14, 14); } private function stage7Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 7; defSys.gmState = 2; } private function stage11Over(event:MouseEvent):void{ showPopUp(objMap.stage11, 11); } private function stage12Over(event:MouseEvent):void{ showPopUp(objMap.stage12, 12); } private function stage15Over(event:MouseEvent):void{ showPopUp(objMap.stage15, 15); } private function objectInfoOUT(event:MouseEvent):void{ inactive(); trace("i m leave"); } private function stage12Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 12; defSys.gmState = 2; } private function stage8Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 8; defSys.gmState = 2; } private function stage4Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 4; defSys.gmState = 2; } private function skillClick(event:MouseEvent):void{ destroy(); defSys.gmState = 4; } public function initialise(){ objMap = new world_menu_mc(); dispCont = defSys.contMenu; dispCont.addChild(objMap); objMap.x = 0; objMap.y = 0; objMap.bQuit.addEventListener(MouseEvent.CLICK, quitClick, false, 0, true); objMap.bSave.addEventListener(MouseEvent.CLICK, saveClick, false, 0, true); objMap.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMap.bSkill.addEventListener(MouseEvent.CLICK, skillClick, false, 0, true); if (defSys.dat.level_01_Play > 0){ objMap.stage1.gotoAndStop(2); if (defSys.dat.level_01_Play > 1){ objMap.stage1.gotoAndStop(3); }; objMap.stage1.addEventListener(MouseEvent.CLICK, stage1Click, false, 0, true); objMap.stage1.addEventListener(MouseEvent.MOUSE_OVER, stage1Over, false, 0, true); }; if (defSys.dat.level_02_Play > 0){ objMap.stage2.gotoAndStop(2); if (defSys.dat.level_02_Play > 1){ objMap.stage2.gotoAndStop(3); }; objMap.stage2.addEventListener(MouseEvent.CLICK, stage2Click, false, 0, true); objMap.stage2.addEventListener(MouseEvent.MOUSE_OVER, stage2Over, false, 0, true); }; if (defSys.dat.level_03_Play > 0){ objMap.stage3.gotoAndStop(2); if (defSys.dat.level_03_Play > 1){ objMap.stage3.gotoAndStop(3); }; objMap.stage3.addEventListener(MouseEvent.CLICK, stage3Click, false, 0, true); objMap.stage3.addEventListener(MouseEvent.MOUSE_OVER, stage3Over, false, 0, true); }; if (defSys.dat.level_04_Play > 0){ objMap.stage4.gotoAndStop(2); if (defSys.dat.level_04_Play > 1){ objMap.stage4.gotoAndStop(3); }; objMap.stage4.addEventListener(MouseEvent.CLICK, stage4Click, false, 0, true); objMap.stage4.addEventListener(MouseEvent.MOUSE_OVER, stage4Over, false, 0, true); }; if (defSys.dat.level_05_Play > 0){ objMap.stage5.gotoAndStop(2); if (defSys.dat.level_05_Play > 1){ objMap.stage5.gotoAndStop(3); }; objMap.stage5.addEventListener(MouseEvent.CLICK, stage5Click, false, 0, true); objMap.stage5.addEventListener(MouseEvent.MOUSE_OVER, stage5Over, false, 0, true); }; if (defSys.dat.level_06_Play > 0){ objMap.stage6.gotoAndStop(2); if (defSys.dat.level_06_Play > 1){ objMap.stage6.gotoAndStop(3); }; objMap.stage6.addEventListener(MouseEvent.CLICK, stage6Click, false, 0, true); objMap.stage6.addEventListener(MouseEvent.MOUSE_OVER, stage6Over, false, 0, true); }; if (defSys.dat.level_07_Play > 0){ objMap.stage7.gotoAndStop(2); if (defSys.dat.level_07_Play > 1){ objMap.stage7.gotoAndStop(3); }; objMap.stage7.addEventListener(MouseEvent.CLICK, stage7Click, false, 0, true); objMap.stage7.addEventListener(MouseEvent.MOUSE_OVER, stage7Over, false, 0, true); }; if (defSys.dat.level_08_Play > 0){ objMap.stage8.gotoAndStop(2); if (defSys.dat.level_08_Play > 1){ objMap.stage8.gotoAndStop(3); }; objMap.stage8.addEventListener(MouseEvent.CLICK, stage8Click, false, 0, true); objMap.stage8.addEventListener(MouseEvent.MOUSE_OVER, stage8Over, false, 0, true); }; if (defSys.dat.level_09_Play > 0){ objMap.stage9.gotoAndStop(2); if (defSys.dat.level_09_Play > 1){ objMap.stage9.gotoAndStop(3); }; objMap.stage9.addEventListener(MouseEvent.CLICK, stage9Click, false, 0, true); objMap.stage9.addEventListener(MouseEvent.MOUSE_OVER, stage9Over, false, 0, true); }; if (defSys.dat.level_10_Play > 0){ objMap.stage10.gotoAndStop(2); if (defSys.dat.level_10_Play > 1){ objMap.stage10.gotoAndStop(3); }; objMap.stage10.addEventListener(MouseEvent.CLICK, stage10Click, false, 0, true); objMap.stage10.addEventListener(MouseEvent.MOUSE_OVER, stage10Over, false, 0, true); }; if (defSys.dat.level_11_Play > 0){ objMap.stage11.gotoAndStop(2); if (defSys.dat.level_11_Play > 1){ objMap.stage11.gotoAndStop(3); }; objMap.stage11.addEventListener(MouseEvent.CLICK, stage11Click, false, 0, true); objMap.stage11.addEventListener(MouseEvent.MOUSE_OVER, stage11Over, false, 0, true); }; if (defSys.dat.level_12_Play > 0){ objMap.stage12.gotoAndStop(2); if (defSys.dat.level_12_Play > 1){ objMap.stage12.gotoAndStop(3); }; objMap.stage12.addEventListener(MouseEvent.CLICK, stage12Click, false, 0, true); objMap.stage12.addEventListener(MouseEvent.MOUSE_OVER, stage12Over, false, 0, true); }; if (defSys.dat.level_13_Play > 0){ objMap.stage13.gotoAndStop(2); if (defSys.dat.level_13_Play > 1){ objMap.stage13.gotoAndStop(3); }; objMap.stage13.addEventListener(MouseEvent.CLICK, stage13Click, false, 0, true); objMap.stage13.addEventListener(MouseEvent.MOUSE_OVER, stage13Over, false, 0, true); }; if (defSys.dat.level_14_Play > 0){ objMap.stage14.gotoAndStop(2); if (defSys.dat.level_14_Play > 1){ objMap.stage14.gotoAndStop(3); }; objMap.stage14.addEventListener(MouseEvent.CLICK, stage14Click, false, 0, true); objMap.stage14.addEventListener(MouseEvent.MOUSE_OVER, stage14Over, false, 0, true); }; if (defSys.dat.level_15_Play > 0){ objMap.stage15.gotoAndStop(2); if (defSys.dat.level_15_Play > 1){ objMap.stage15.gotoAndStop(3); }; objMap.stage15.addEventListener(MouseEvent.CLICK, stage15Click, false, 0, true); objMap.stage15.addEventListener(MouseEvent.MOUSE_OVER, stage15Over, false, 0, true); }; objMenuPop = objMap.info; objMenuPop.visible = false; } private function noClick(event:MouseEvent):void{ if (objConfirm){ objConfirm.removeEventListener(MouseEvent.CLICK, yesClick); objConfirm.removeEventListener(MouseEvent.CLICK, noClick); defSys.contMenu.removeChild(objConfirm); objConfirm = null; }; } private function stage13Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 13; defSys.gmState = 2; } private function stage9Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 9; defSys.gmState = 2; } public function showPopUp(_objSelect, _type:int=0){ inactive(); objSelect = _objSelect; typePop = _type; objMenuPop.visible = true; objSelect.addEventListener(MouseEvent.MOUSE_OUT, objectInfoOUT, false, 0, true); if (_type == 1){ objMenuPop.title_map.htmlText = String(" Battle 1"); objMenuPop.your_score.htmlText = String(defSys.dat.level_01_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_01_PerfectScore); } else { if (_type == 2){ objMenuPop.title_map.htmlText = String(" Battle 2"); objMenuPop.your_score.htmlText = String(defSys.dat.level_02_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_02_PerfectScore); } else { if (_type == 3){ objMenuPop.title_map.htmlText = String(" Battle 3"); objMenuPop.your_score.htmlText = String(defSys.dat.level_03_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_03_PerfectScore); } else { if (_type == 4){ objMenuPop.title_map.htmlText = String(" Battle 4"); objMenuPop.your_score.htmlText = String(defSys.dat.level_04_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_04_PerfectScore); } else { if (_type == 5){ objMenuPop.title_map.htmlText = String(" Battle 5"); objMenuPop.your_score.htmlText = String(defSys.dat.level_05_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_05_PerfectScore); } else { if (_type == 6){ objMenuPop.title_map.htmlText = String(" Battle 6"); objMenuPop.your_score.htmlText = String(defSys.dat.level_06_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_06_PerfectScore); } else { if (_type == 7){ objMenuPop.title_map.htmlText = String(" Battle 7"); objMenuPop.your_score.htmlText = String(defSys.dat.level_07_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_07_PerfectScore); } else { if (_type == 8){ objMenuPop.title_map.htmlText = String(" Battle 8"); objMenuPop.your_score.htmlText = String(defSys.dat.level_08_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_08_PerfectScore); } else { if (_type == 9){ objMenuPop.title_map.htmlText = String(" Battle 9"); objMenuPop.your_score.htmlText = String(defSys.dat.level_09_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_09_PerfectScore); } else { if (_type == 10){ objMenuPop.title_map.htmlText = String(" Battle 10"); objMenuPop.your_score.htmlText = String(defSys.dat.level_10_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_10_PerfectScore); } else { if (_type == 11){ objMenuPop.title_map.htmlText = String(" Battle 11"); objMenuPop.your_score.htmlText = String(defSys.dat.level_11_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_11_PerfectScore); } else { if (_type == 12){ objMenuPop.title_map.htmlText = String(" Battle 12"); objMenuPop.your_score.htmlText = String(defSys.dat.level_12_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_12_PerfectScore); } else { if (_type == 13){ objMenuPop.title_map.htmlText = String(" Battle 13"); objMenuPop.your_score.htmlText = String(defSys.dat.level_13_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_13_PerfectScore); } else { if (_type == 14){ objMenuPop.title_map.htmlText = String(" Battle 14"); objMenuPop.your_score.htmlText = String(defSys.dat.level_14_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_14_PerfectScore); } else { if (_type == 15){ objMenuPop.title_map.htmlText = String(" Final Battle"); objMenuPop.your_score.htmlText = String(defSys.dat.level_15_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_15_PerfectScore); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; trace("i m in"); } private function stage5Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 5; defSys.gmState = 2; } private function stage1Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 1; defSys.gmState = 2; } private function playMoreClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(String(defSys.playMoreLink)); navigateToURL(targetURL, "_blank"); } private function yesClick(event:MouseEvent):void{ destroy(); defSys.gmState = 1; } private function stage14Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 14; defSys.gmState = 2; } private function stage3Over(event:MouseEvent):void{ showPopUp(objMap.stage3, 3); } private function stage4Over(event:MouseEvent):void{ showPopUp(objMap.stage4, 4); } private function stage10Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 10; defSys.gmState = 2; } private function stage6Over(event:MouseEvent):void{ showPopUp(objMap.stage6, 6); } private function stage7Over(event:MouseEvent):void{ showPopUp(objMap.stage7, 7); } private function stage1Over(event:MouseEvent):void{ showPopUp(objMap.stage1, 1); } private function stage9Over(event:MouseEvent):void{ showPopUp(objMap.stage9, 9); } private function stage6Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 6; defSys.gmState = 2; } private function stage5Over(event:MouseEvent):void{ showPopUp(objMap.stage5, 5); } private function stage2Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 2; defSys.gmState = 2; } private function stage8Over(event:MouseEvent):void{ showPopUp(objMap.stage8, 8); } private function stage2Over(event:MouseEvent):void{ showPopUp(objMap.stage2, 2); } private function quitClick(event:MouseEvent):void{ if (objConfirm == null){ objConfirm = new exit_confirm_mc(); defSys.contMenu.addChild(objConfirm); objConfirm.bYes.addEventListener(MouseEvent.CLICK, yesClick, false, 0, true); objConfirm.bNo.addEventListener(MouseEvent.CLICK, noClick, false, 0, true); }; } public function destroy(){ if (objConfirm){ objConfirm.removeEventListener(MouseEvent.CLICK, yesClick); objConfirm.removeEventListener(MouseEvent.CLICK, noClick); defSys.contMenu.removeChild(objConfirm); objConfirm = null; }; inactive(); objMap.stage1.removeEventListener(MouseEvent.CLICK, stage1Click); objMap.stage1.removeEventListener(MouseEvent.MOUSE_OVER, stage1Over); objMap.stage2.removeEventListener(MouseEvent.CLICK, stage2Click); objMap.stage2.removeEventListener(MouseEvent.MOUSE_OVER, stage2Over); objMap.stage3.removeEventListener(MouseEvent.CLICK, stage3Click); objMap.stage3.removeEventListener(MouseEvent.MOUSE_OVER, stage3Over); objMap.stage4.removeEventListener(MouseEvent.CLICK, stage4Click); objMap.stage4.removeEventListener(MouseEvent.MOUSE_OVER, stage4Over); objMap.stage5.removeEventListener(MouseEvent.CLICK, stage5Click); objMap.stage5.removeEventListener(MouseEvent.MOUSE_OVER, stage5Over); objMap.stage6.removeEventListener(MouseEvent.CLICK, stage6Click); objMap.stage6.removeEventListener(MouseEvent.MOUSE_OVER, stage6Over); objMap.stage7.removeEventListener(MouseEvent.CLICK, stage7Click); objMap.stage7.removeEventListener(MouseEvent.MOUSE_OVER, stage7Over); objMap.stage8.removeEventListener(MouseEvent.CLICK, stage8Click); objMap.stage8.removeEventListener(MouseEvent.MOUSE_OVER, stage8Over); objMap.stage9.removeEventListener(MouseEvent.CLICK, stage9Click); objMap.stage9.removeEventListener(MouseEvent.MOUSE_OVER, stage9Over); objMap.stage10.removeEventListener(MouseEvent.CLICK, stage10Click); objMap.stage10.removeEventListener(MouseEvent.MOUSE_OVER, stage10Over); objMap.stage11.removeEventListener(MouseEvent.CLICK, stage11Click); objMap.stage11.removeEventListener(MouseEvent.MOUSE_OVER, stage11Over); objMap.stage12.removeEventListener(MouseEvent.CLICK, stage12Click); objMap.stage12.removeEventListener(MouseEvent.MOUSE_OVER, stage12Over); objMap.stage13.removeEventListener(MouseEvent.CLICK, stage13Click); objMap.stage13.removeEventListener(MouseEvent.MOUSE_OVER, stage13Over); objMap.stage14.removeEventListener(MouseEvent.CLICK, stage14Click); objMap.stage14.removeEventListener(MouseEvent.MOUSE_OVER, stage14Over); objMap.stage15.removeEventListener(MouseEvent.CLICK, stage15Click); objMap.stage15.removeEventListener(MouseEvent.MOUSE_OVER, stage15Over); objMap.bQuit.removeEventListener(MouseEvent.CLICK, quitClick); objMap.bSave.removeEventListener(MouseEvent.CLICK, saveClick); objMap.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); objMap.bSkill.removeEventListener(MouseEvent.CLICK, skillClick); dispCont.removeChild(objMap); objMap = null; } } }//package DefX.GUI
Section 71
//BattleArmy (DefX.System.BattleArmy) package DefX.System { import DefX.Army.*; public class BattleArmy { public var unit; private var defSys; private var mGUI; private var mBase; public function BattleArmy(_DefSys, _mBase, _mGUI){ super(); defSys = _DefSys; mBase = _mBase; mGUI = _mGUI; unit = new SpawnArmy(defSys, mBase, mGUI); } public function forceEnemyArmyDead(){ var container:*; var numChild:int; var children:Array; var i:int; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].statDef.isEnemy()){ children[i].forceDeath(); }; i++; }; unit.stopSpawn(); } public function update(){ if (unit){ unit.updateSpawn(); }; } public function forcePlayerArmyDead(){ var container:*; var numChild:int; var children:Array; var i:int; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].statDef.isAlly()){ children[i].forceDeath(); }; i++; }; unit.stopSpawn(); } public function initialise(){ } public function destroy(){ terminateAllArmy(); unit.destroy(); defSys = null; } public function terminateAllArmy(){ var container:*; var numChild:int; var children:Array; var i:int; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { children[i].destroy(); i++; }; unit.stopSpawn(); } } }//package DefX.System
Section 72
//BattleBaseBG (DefX.System.BattleBaseBG) package DefX.System { import flash.events.*; import FZBase.Vector.*; import DefX.Bullet.*; import DefX.Army.*; public class BattleBaseBG { const _COST_BARRIER = 1500; const _COST_DRAGON = 2500; const _COST_WIZARD = 100; const _COST_ELF = 10; const _COST_DWARF = 25; const _COST_ANGEL = 4000; const _COST_GOLEM = 300; const _COST_TRAP = 1000; const _COST_TURRET = 1000; const _COST_HOBBIT = 5; public var angelTimerMax:int;// = 600 public var manaBoostTimer:int;// = 0 public var specialTimer:int;// = 0 public var dragonTimerMax:int;// = 400 public var light_castle_health:int;// = 5000 public var manaBoostFlag:Boolean;// = false public var golemTimerMax:int;// = 200 private var objTurret2MC; public var trapFlag:Boolean;// = false public var max_mana:int;// = 50 public var mana_regen:Number;// = 0.5 public var mana:Number;// = 50 public var battle_state:int;// = 0 private var objInfo; public var light_castle_max_health:int;// = 5000 private var objTrapMC; private var objBarrierMC; public var wizardTimerMax:int;// = 100 public var hobbitTimer:int;// = 0 public var golemTimer:int;// = 0 public var dark_castle_health:int;// = 5000 public var turretFlag:Boolean;// = false public var dwarfTimer:int;// = 0 public var arrowThunderTimer:int;// = 0 public var enemyTurretTimer:int;// = 0 private var defSys; public var playerTurretTimer:int;// = 0 private var objCannonMC; public var arrowThunderTimerMax:int;// = 24 public var manaBoostTimerMax:int;// = 24 private var objBg; private var objTurretMC; public var elfTimerMax:int;// = 30 public var arrowBasicTimer:int;// = 0 public var wizardTimer:int;// = 0 public var arrowIceTimer:int;// = 0 public var arrowBasicTimerMax:int;// = 24 public var arrowFireTimer:int;// = 0 public var mArmy; public var dark_castle_max_health:int;// = 5000 public var specialTimerMax:int;// = 3000 public var arrowIceTimerMax:int;// = 24 public var barrierFlag:Boolean;// = false public var angelTimer:int;// = 0 public var _COST_MANABOOST;// = 200 public var dwarfTimerMax:int;// = 50 public var objLCastleMC; public var elfTimer:int;// = 0 public var hobbitTimerMax:int;// = 12 public var objDCastleMC; public var arrowFireTimerMax:int;// = 24 public var dragonTimer:int;// = 0 public function BattleBaseBG(_defSys){ _COST_MANABOOST = 200; light_castle_max_health = 5000; light_castle_health = 5000; max_mana = 50; mana = 50; mana_regen = 0.5; dark_castle_max_health = 5000; dark_castle_health = 5000; turretFlag = false; trapFlag = false; barrierFlag = false; manaBoostFlag = false; manaBoostTimer = 0; manaBoostTimerMax = 24; specialTimer = 0; specialTimerMax = 3000; arrowBasicTimer = 0; arrowBasicTimerMax = 24; arrowFireTimer = 0; arrowFireTimerMax = 24; arrowThunderTimer = 0; arrowThunderTimerMax = 24; arrowIceTimer = 0; arrowIceTimerMax = 24; hobbitTimer = 0; hobbitTimerMax = 12; elfTimer = 0; elfTimerMax = 30; dwarfTimer = 0; dwarfTimerMax = 50; wizardTimer = 0; wizardTimerMax = 100; golemTimer = 0; golemTimerMax = 200; dragonTimer = 0; dragonTimerMax = 400; angelTimer = 0; angelTimerMax = 600; playerTurretTimer = 0; enemyTurretTimer = 0; battle_state = 0; super(); defSys = _defSys; } public function shootBasicArrow():Boolean{ var arrow1:*; var arrow2:*; var arrow3:*; if (arrowBasicTimer > 0){ return (false); }; if (defSys.dat.arrowBasicLv == 1){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 36; } else { if (defSys.dat.arrowBasicLv == 2){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 24; } else { if (defSys.dat.arrowBasicLv == 3){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 6), defSys.dat.arrowBasicLv, 50)); arrow2 = new basic_arrow(); arrow2.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 18), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 16; } else { if (defSys.dat.arrowBasicLv == 4){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 6), defSys.dat.arrowBasicLv, 50)); arrow2 = new basic_arrow(); arrow2.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 18), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 12; } else { if (defSys.dat.arrowBasicLv == 5){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, -8), defSys.dat.arrowBasicLv, 50)); arrow2 = new basic_arrow(); arrow2.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowBasicLv, 50)); arrow3 = new basic_arrow(); arrow3.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 32), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 7; }; }; }; }; }; arrowBasicTimer = arrowBasicTimerMax; return (true); } public function setTurret():Boolean{ if (defSys.dat.turretLv <= 0){ return (false); }; if (((turretFlag) || ((mana < _COST_TURRET)))){ return (false); }; mana = Math.max((mana - _COST_TURRET), 0); objTurretMC = new pro_turret_mc(); defSys.contCannon.addChild(objTurretMC); objTurretMC.cacheAsBitmap = true; objTurretMC.x = 120; objTurretMC.y = 220; turretFlag = true; return (true); } public function shootFireArrow():Boolean{ var arrow1:*; if (arrowFireTimer > 0){ return (false); }; if (defSys.dat.arrowFireLv == 1){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 160; } else { if (defSys.dat.arrowFireLv == 2){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 130; } else { if (defSys.dat.arrowFireLv == 3){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 110; } else { if (defSys.dat.arrowFireLv == 4){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 100; } else { if (defSys.dat.arrowFireLv == 5){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 100; }; }; }; }; }; arrowFireTimer = arrowFireTimerMax; return (true); } public function detectTarget(type:int=1):Object{ var target:*; var container:*; var numChild:int; var children:Array; var i:int; target = null; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (type == 1){ if (((((children[i].isEnableHit()) && (children[i].statDef.isAlly()))) && ((children[i].x > 700)))){ target = children[i]; break; }; } else { if (((((children[i].isEnableHit()) && (children[i].statDef.isEnemy()))) && ((children[i].x < 500)))){ target = children[i]; break; }; }; i++; }; return (target); } public function getAngle(AX, AY, BX, BY):Number{ var dx:Number; var dy:Number; var angle:Number; dx = (BX - AX); dy = (BY - AY); angle = (Math.atan2(dy, dx) * (180 / Math.PI)); return (angle); } public function init2(_mArmy){ mArmy = _mArmy; if (defSys.game_lv == 1){ mArmy.unit.InitStage1(); }; if ((((defSys.game_lv == 1)) && ((defSys.dat.level_01_Play == 1)))){ objInfo = new instruct2_mc(); defSys.contMenu.addChild(objInfo); objInfo.cacheAsBitmap = true; objInfo.gotoAndPlay(1); objInfo.addEventListener(Event.ENTER_FRAME, infoHandle, false, 0, true); }; if (defSys.game_lv == 2){ mArmy.unit.InitStage2(); }; if (defSys.game_lv == 3){ mArmy.unit.InitStage3(); }; if (defSys.game_lv == 4){ mArmy.unit.InitStage4(); }; if (defSys.game_lv == 5){ mArmy.unit.InitStage5(); }; if (defSys.game_lv == 6){ mArmy.unit.InitStage6(); }; if (defSys.game_lv == 7){ mArmy.unit.InitStage7(); }; if (defSys.game_lv == 8){ mArmy.unit.InitStage8(); }; if (defSys.game_lv == 9){ mArmy.unit.InitStage9(); }; if (defSys.game_lv == 10){ mArmy.unit.InitStage10(); }; if (defSys.game_lv == 11){ mArmy.unit.InitStage11(); }; if (defSys.game_lv == 12){ mArmy.unit.InitStage12(); }; if (defSys.game_lv == 13){ mArmy.unit.InitStage13(); }; if (defSys.game_lv == 14){ mArmy.unit.InitStage14(); }; if (defSys.game_lv == 15){ mArmy.unit.InitStage15(); }; defSys.isPaused = false; } public function shootPlayerTurretHandle(){ var target:*; var angle:*; var bullet:*; playerTurretTimer = Math.max((playerTurretTimer - 1), 0); if (objTurretMC == null){ return; }; if (playerTurretTimer > 0){ return; }; target = detectTarget(2); if (target == null){ return; }; angle = getAngle(objTurretMC.x, objTurretMC.y, target.x, (target.y - Math.min(target.height, 50))); bullet = new turret_player_bullet(); if (defSys.dat.turretLv == 1){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 180; } else { if (defSys.dat.turretLv == 2){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 120; } else { if (defSys.dat.turretLv == 3){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 96; } else { if (defSys.dat.turretLv == 4){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 64; } else { if (defSys.dat.turretLv == 5){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 48; }; }; }; }; }; } public function shootThunderArrow():Boolean{ var arrow1:*; if (arrowThunderTimer > 0){ return (false); }; if (defSys.dat.arrowThunderLv == 1){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 160; } else { if (defSys.dat.arrowThunderLv == 2){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 130; } else { if (defSys.dat.arrowThunderLv == 3){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 110; } else { if (defSys.dat.arrowThunderLv == 4){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 100; } else { if (defSys.dat.arrowThunderLv == 5){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 100; }; }; }; }; }; arrowThunderTimer = arrowThunderTimerMax; return (true); } public function summonHobbit():Boolean{ if (defSys.dat.slot1Lv <= 0){ return (false); }; if ((((mana < _COST_HOBBIT)) || ((hobbitTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_HOBBIT), 0); hobbitTimer = hobbitTimerMax; mArmy.unit.createHobbit(defSys.dat.slot1Lv); return (true); } public function damagePlayerCastle(val:int=0){ var dmg:int; dmg = val; if (barrierFlag){ if (defSys.dat.barrierLv == 1){ dmg = (dmg * 0.8); } else { if (defSys.dat.barrierLv == 2){ dmg = (dmg * 0.7); } else { if (defSys.dat.barrierLv == 3){ dmg = (dmg * 0.6); } else { if (defSys.dat.barrierLv == 4){ dmg = (dmg * 0.5); } else { if (defSys.dat.barrierLv == 5){ dmg = (dmg * 0.4); }; }; }; }; }; }; light_castle_health = Math.max((light_castle_health - dmg), 0); objLCastleMC.health.scaleY = (light_castle_health / light_castle_max_health); if ((((objLCastleMC.health.scaleY < 0.6)) && ((objLCastleMC.currentFrame == 1)))){ objLCastleMC.gotoAndPlay("state2"); }; if ((((objLCastleMC.health.scaleY < 0.3)) && ((objLCastleMC.currentLabel == "state2")))){ objLCastleMC.gotoAndPlay("state3"); }; if ((((objLCastleMC.health.scaleY <= 0)) && ((objLCastleMC.currentLabel == "state3")))){ objLCastleMC.gotoAndPlay("destroy"); if (objTurretMC){ defSys.contCannon.removeChild(objTurretMC); objTurretMC = null; }; if (objBarrierMC){ defSys.contCannon.removeChild(objBarrierMC); objBarrierMC = null; }; if (objTrapMC){ defSys.contCannon.removeChild(objTrapMC); objTrapMC = null; }; if (objCannonMC){ defSys.contCastle.removeChild(objCannonMC); objCannonMC = null; }; battle_state = 2; mArmy.forcePlayerArmyDead(); }; } public function summonDragon():Boolean{ if (defSys.dat.slot6Lv <= 0){ return (false); }; if ((((mana < _COST_DRAGON)) || ((dragonTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_DRAGON), 0); dragonTimer = dragonTimerMax; mArmy.unit.createDragon(defSys.dat.slot6Lv); return (true); } public function trapAttackHandle(){ var sndHit:*; var container:*; var numChild:int; var children:Array; var i:int; var power:int; if (objTrapMC == null){ return; }; if (objTrapMC.currentFrame == 81){ sndHit = new trap_shoot(); sndHit.playSound(); }; if (objTrapMC.currentLabel == "hit"){ container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].statDef.isEnemy()){ if (objTrapMC.attackBox.hitTestObject(children[i].hitBox)){ power = 20; if (defSys.dat.trapLv == 2){ power = 30; } else { if (defSys.dat.trapLv == 3){ power = 40; } else { if (defSys.dat.trapLv == 4){ power = 50; } else { if (defSys.dat.trapLv == 5){ power = 70; }; }; }; }; if (children[i].statDef.isWeakCreature()){ children[i].setHit(1, power); } else { children[i].setHit(0, power); }; }; }; i++; }; }; } private function infoHandle(event:Event):void{ if (objInfo.currentFrame == objInfo.totalFrames){ objInfo.removeEventListener(Event.ENTER_FRAME, infoHandle); defSys.contMenu.removeChild(objInfo); objInfo = null; }; } public function shootIceArrow():Boolean{ var arrow1:*; if (arrowIceTimer > 0){ return (false); }; if (defSys.dat.arrowIceLv == 1){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 160; } else { if (defSys.dat.arrowIceLv == 2){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 130; } else { if (defSys.dat.arrowIceLv == 3){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 110; } else { if (defSys.dat.arrowIceLv == 4){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 100; } else { if (defSys.dat.arrowIceLv == 5){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 100; }; }; }; }; }; arrowIceTimer = arrowIceTimerMax; return (true); } public function setTurret2():Boolean{ if (objTurret2MC){ return (false); }; objTurret2MC = new enemy_turret_mc(); defSys.contCannon.addChild(objTurret2MC); objTurret2MC.cacheAsBitmap = true; objTurret2MC.x = 1050; objTurret2MC.y = 220; return (true); } public function castSpecial():Boolean{ var arrowSp:Array; var i:int; var dx:int; var dy:int; if (specialTimer > 0){ return (false); }; arrowSp = new Array(100); i = 0; dx = 100; dy = -100; if (defSys.dat.specialLv == 1){ i = 0; while (i < 40) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 25); dy = (-100 + (Math.random() * -1000)); i++; }; } else { if (defSys.dat.specialLv == 2){ i = 0; while (i < 50) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 20); dy = (-100 + (Math.random() * -1000)); i++; }; } else { if (defSys.dat.specialLv == 3){ i = 0; while (i < 62) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 16); dy = (-100 + (Math.random() * -1000)); i++; }; } else { if (defSys.dat.specialLv == 4){ i = 0; while (i < 71) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 14); dy = (-100 + (Math.random() * -1000)); i++; }; } else { i = 0; while (i < 100) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 10); dy = (-100 + (Math.random() * -1000)); i++; }; }; }; }; }; specialTimer = specialTimerMax; return (true); } public function summonDwarf():Boolean{ if (defSys.dat.slot3Lv <= 0){ return (false); }; if ((((mana < _COST_DWARF)) || ((dwarfTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_DWARF), 0); dwarfTimer = dwarfTimerMax; mArmy.unit.createDwarf(defSys.dat.slot3Lv); return (true); } public function shootEnemyTurretHandle(){ var target:*; var angle:*; var powerLv:int; var bullet:*; enemyTurretTimer = Math.max((enemyTurretTimer - 1), 0); if (objTurret2MC == null){ return; }; if (enemyTurretTimer > 0){ return; }; target = detectTarget(1); if (target == null){ return; }; angle = getAngle(objTurret2MC.x, objTurret2MC.y, target.x, (target.y - Math.min(target.height, 50))); powerLv = 1; if ((((defSys.game_lv > 10)) && ((defSys.game_lv <= 14)))){ powerLv = 2; }; if ((((defSys.game_lv > 14)) && ((defSys.game_lv <= 16)))){ powerLv = 3; }; if ((((defSys.game_lv > 16)) && ((defSys.game_lv <= 18)))){ powerLv = 4; }; if (defSys.game_lv > 18){ powerLv = 5; }; bullet = new turret_enemy_bullet(); bullet.launch(defSys, new ArrowStatDef(11, new Vector2dArrow(objTurret2MC.x, objTurret2MC.y, angle, 0), powerLv)); enemyTurretTimer = 50; } public function summonAngel():Boolean{ if (defSys.dat.slot7Lv <= 0){ return (false); }; if ((((mana < _COST_ANGEL)) || ((angelTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_ANGEL), 0); angelTimer = angelTimerMax; mArmy.unit.createAngel(defSys.dat.slot7Lv); return (true); } public function setTrap():Boolean{ if (defSys.dat.trapLv <= 0){ return (false); }; if (((trapFlag) || ((mana < _COST_TRAP)))){ return (false); }; mana = Math.max((mana - _COST_TRAP), 0); objTrapMC = new trap_mc(); defSys.contCannon.addChild(objTrapMC); objTrapMC.cacheAsBitmap = true; objTrapMC.x = 700; objTrapMC.y = 400; trapFlag = true; return (true); } public function initialise(){ battle_state = 0; defSys.tmpScore = 0; defSys.tmpExp = 0; objBg = new background(); defSys.contBg.addChild(objBg); objBg.cacheAsBitmap = true; objBg.x = 0; objBg.y = 0; objLCastleMC = new pro_tower_mc(); defSys.contCastle.addChild(objLCastleMC); objLCastleMC.cacheAsBitmap = true; objLCastleMC.x = 0; objLCastleMC.y = 150; objLCastleMC.gotoAndStop(1); objDCastleMC = new enemy_tower_mc(); defSys.contCastle.addChild(objDCastleMC); objDCastleMC.cacheAsBitmap = true; objDCastleMC.x = 1060; objDCastleMC.y = 155; objDCastleMC.gotoAndStop(1); objCannonMC = new pro_arrow_mc(); defSys.contCastle.addChild(objCannonMC); objCannonMC.cacheAsBitmap = true; objCannonMC.x = 80; objCannonMC.y = 290; light_castle_max_health = 4000; if (defSys.dat.castleLv == 1){ light_castle_max_health = 5000; } else { if (defSys.dat.castleLv == 2){ light_castle_max_health = 5500; } else { if (defSys.dat.castleLv == 3){ light_castle_max_health = 6000; } else { if (defSys.dat.castleLv == 4){ light_castle_max_health = 7000; } else { if (defSys.dat.castleLv == 5){ light_castle_max_health = 8000; }; }; }; }; }; light_castle_health = light_castle_max_health; max_mana = 50; if (defSys.dat.manaStockLv == 1){ max_mana = 100; } else { if (defSys.dat.manaStockLv == 2){ max_mana = 200; } else { if (defSys.dat.manaStockLv == 3){ max_mana = 400; } else { if (defSys.dat.manaStockLv == 4){ max_mana = 600; } else { if (defSys.dat.manaStockLv == 5){ max_mana = 1000; }; }; }; }; }; mana = 0; mana_regen = 0.0002; if (defSys.dat.manaRegenLv == 1){ mana_regen = 0.0003; } else { if (defSys.dat.manaRegenLv == 2){ mana_regen = 0.0004; } else { if (defSys.dat.manaRegenLv == 3){ mana_regen = 0.0005; } else { if (defSys.dat.manaRegenLv == 4){ mana_regen = 0.0006; } else { if (defSys.dat.manaRegenLv == 5){ mana_regen = 0.0007; }; }; }; }; }; _COST_MANABOOST = Math.round((max_mana * 0.4)); turretFlag = false; trapFlag = false; barrierFlag = false; manaBoostFlag = false; manaBoostTimer = 0; specialTimer = 0; arrowBasicTimer = 0; arrowFireTimer = 0; arrowThunderTimer = 0; arrowIceTimer = 0; hobbitTimer = 0; elfTimer = 0; dwarfTimer = 0; wizardTimer = 0; golemTimer = 0; dragonTimer = 0; angelTimer = 0; if (defSys.game_lv == 1){ dark_castle_max_health = 3000; } else { if (defSys.game_lv == 2){ dark_castle_max_health = 5000; } else { if (defSys.game_lv == 3){ dark_castle_max_health = 6000; } else { if (defSys.game_lv == 4){ dark_castle_max_health = 7000; } else { if (defSys.game_lv == 5){ dark_castle_max_health = 8000; } else { if (defSys.game_lv == 6){ dark_castle_max_health = 9000; } else { if (defSys.game_lv == 7){ dark_castle_max_health = 10000; setTurret2(); } else { if (defSys.game_lv == 8){ dark_castle_max_health = 11000; setTurret2(); } else { if (defSys.game_lv == 9){ dark_castle_max_health = 12000; setTurret2(); } else { if (defSys.game_lv == 10){ dark_castle_max_health = 13000; setTurret2(); } else { if (defSys.game_lv == 11){ dark_castle_max_health = 14000; setTurret2(); } else { if (defSys.game_lv == 12){ dark_castle_max_health = 15000; setTurret2(); } else { if (defSys.game_lv == 13){ dark_castle_max_health = 16000; setTurret2(); } else { if (defSys.game_lv == 14){ dark_castle_max_health = 17000; setTurret2(); } else { if (defSys.game_lv == 15){ dark_castle_max_health = 20000; setTurret2(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; dark_castle_health = dark_castle_max_health; playerTurretTimer = 100; enemyTurretTimer = 100; defSys.stageRoot.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel, false, 0, true); } public function summonWizard():Boolean{ if (defSys.dat.slot4Lv <= 0){ return (false); }; if ((((mana < _COST_WIZARD)) || ((wizardTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_WIZARD), 0); wizardTimer = wizardTimerMax; mArmy.unit.createWizard(defSys.dat.slot4Lv); return (true); } private function mouseWheel(event:MouseEvent):void{ if (objCannonMC){ objCannonMC.rotation = (objCannonMC.rotation - event.delta); }; } public function setMana():Boolean{ if ((((((mana < _COST_MANABOOST)) || ((manaBoostTimer > 0)))) || ((max_mana >= 9999)))){ return (false); }; mana = Math.max((mana - _COST_MANABOOST), 0); max_mana = Math.min((max_mana + (max_mana * 0.2)), 9999); _COST_MANABOOST = Math.round((max_mana * 0.4)); manaBoostTimer = manaBoostTimerMax; return (true); } public function summonGolem():Boolean{ if (defSys.dat.slot5Lv <= 0){ return (false); }; if ((((mana < _COST_GOLEM)) || ((golemTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_GOLEM), 0); golemTimer = golemTimerMax; mArmy.unit.createGolem(defSys.dat.slot5Lv); return (true); } public function damageEnemyCastle(dmg:int=0){ dark_castle_health = Math.max((dark_castle_health - dmg), 0); objDCastleMC.health.scaleY = (dark_castle_health / dark_castle_max_health); if ((((objDCastleMC.health.scaleY < 0.8)) && ((objDCastleMC.currentFrame == 1)))){ objDCastleMC.gotoAndPlay("state2"); }; if ((((objDCastleMC.health.scaleY < 0.6)) && ((objDCastleMC.currentLabel == "state2")))){ objDCastleMC.gotoAndPlay("state3"); }; if ((((objDCastleMC.health.scaleY < 0.3)) && ((objDCastleMC.currentLabel == "state3")))){ objDCastleMC.gotoAndPlay("state4"); }; if ((((objDCastleMC.health.scaleY <= 0)) && ((objDCastleMC.currentLabel == "state4")))){ objDCastleMC.gotoAndPlay("destroy"); if (objTurret2MC){ defSys.contCannon.removeChild(objTurret2MC); objTurret2MC = null; }; if (defSys.game_lv == 15){ mArmy.unit.stopSpawn(); mArmy.unit.setupBoss(); mArmy.unit.setupGoblin(2000, 999999, 5); mArmy.unit.setupOrc(3000, 999999, 5); mArmy.unit.setupOgre(6000, 999999, 5); mArmy.unit.setupTroll(12000, 999999, 5); defSys.playBgmFinal(); } else { battle_state = 1; mArmy.forceEnemyArmyDead(); }; }; } public function update(){ if (battle_state != 0){ return; }; if (defSys.isPaused){ return; }; if (objCannonMC){ if (((defSys.getCtrl().getKeyHold().KEY_UP) || (defSys.getCtrl().getKeyHold().KEY_NUM8))){ if (objCannonMC.rotation > -60){ objCannonMC.rotation = (objCannonMC.rotation - 1.5); }; }; if (((defSys.getCtrl().getKeyHold().KEY_DOWN) || (defSys.getCtrl().getKeyHold().KEY_NUM2))){ if (objCannonMC.rotation < 90){ objCannonMC.rotation = (objCannonMC.rotation + 1.5); }; }; if (defSys.getCtrl().getKeyHold().KEY_A){ shootBasicArrow(); }; if (defSys.getCtrl().getKeyHold().KEY_S){ shootFireArrow(); }; if (defSys.getCtrl().getKeyHold().KEY_D){ shootThunderArrow(); }; if (defSys.getCtrl().getKeyHold().KEY_F){ shootIceArrow(); }; }; if (((defSys.getCtrl().getKeyHold().KEY_LEFT) || (defSys.getCtrl().getKeyHold().KEY_NUM4))){ defSys.scrollX(8); }; if (((defSys.getCtrl().getKeyHold().KEY_RIGHT) || (defSys.getCtrl().getKeyHold().KEY_NUM6))){ defSys.scrollX(-8); }; if (defSys.getCtrl().getKeyPress().KEY_SPACE){ castSpecial(); }; if (defSys.getCtrl().getKeyHold().KEY_Q){ setTurret(); }; if (defSys.getCtrl().getKeyHold().KEY_W){ setBarrier(); }; if (defSys.getCtrl().getKeyHold().KEY_E){ setTrap(); }; if (defSys.getCtrl().getKeyHold().KEY_R){ setMana(); }; if (defSys.getCtrl().getKeyPress().KEY_1){ summonHobbit(); }; if (defSys.getCtrl().getKeyPress().KEY_2){ summonElf(); }; if (defSys.getCtrl().getKeyPress().KEY_3){ summonDwarf(); }; if (defSys.getCtrl().getKeyPress().KEY_4){ summonWizard(); }; if (defSys.getCtrl().getKeyPress().KEY_5){ summonGolem(); }; if (defSys.getCtrl().getKeyPress().KEY_6){ summonDragon(); }; if (defSys.getCtrl().getKeyPress().KEY_7){ summonAngel(); }; mana = Math.min((mana + (max_mana * mana_regen)), max_mana); if (max_mana < 9999){ manaBoostTimer = Math.max((manaBoostTimer - 1), 0); }; specialTimer = Math.max((specialTimer - 1), 0); arrowBasicTimer = Math.max((arrowBasicTimer - 1), 0); arrowFireTimer = Math.max((arrowFireTimer - 1), 0); arrowThunderTimer = Math.max((arrowThunderTimer - 1), 0); arrowIceTimer = Math.max((arrowIceTimer - 1), 0); hobbitTimer = Math.max((hobbitTimer - 1), 0); elfTimer = Math.max((elfTimer - 1), 0); dwarfTimer = Math.max((dwarfTimer - 1), 0); wizardTimer = Math.max((wizardTimer - 1), 0); golemTimer = Math.max((golemTimer - 1), 0); dragonTimer = Math.max((dragonTimer - 1), 0); angelTimer = Math.max((angelTimer - 1), 0); shootPlayerTurretHandle(); shootEnemyTurretHandle(); trapAttackHandle(); } public function setBarrier():Boolean{ if (defSys.dat.barrierLv <= 0){ return (false); }; if (((barrierFlag) || ((mana < _COST_BARRIER)))){ return (false); }; mana = Math.max((mana - _COST_BARRIER), 0); objBarrierMC = new barrier_mc(); defSys.contCannon.addChild(objBarrierMC); objBarrierMC.cacheAsBitmap = true; objBarrierMC.x = 150; objBarrierMC.y = 400; barrierFlag = true; return (true); } public function destroy(){ defSys.stageRoot.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel); if (objInfo){ objInfo.removeEventListener(Event.ENTER_FRAME, infoHandle); defSys.contMenu.removeChild(objInfo); objInfo = null; }; if (objBg){ defSys.contBg.removeChild(objBg); objBg = null; }; if (objCannonMC){ defSys.contCastle.removeChild(objCannonMC); objCannonMC = null; }; if (objLCastleMC){ defSys.contCastle.removeChild(objLCastleMC); objLCastleMC = null; }; if (objDCastleMC){ defSys.contCastle.removeChild(objDCastleMC); objDCastleMC = null; }; if (objTurretMC){ defSys.contCannon.removeChild(objTurretMC); objTurretMC = null; }; if (objTurret2MC){ defSys.contCannon.removeChild(objTurret2MC); objTurret2MC = null; }; if (objBarrierMC){ defSys.contCannon.removeChild(objBarrierMC); objBarrierMC = null; }; if (objTrapMC){ defSys.contCannon.removeChild(objTrapMC); objTrapMC = null; }; mArmy = null; defSys = null; } public function summonElf():Boolean{ if (defSys.dat.slot2Lv <= 0){ return (false); }; if ((((mana < _COST_ELF)) || ((elfTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_ELF), 0); elfTimer = elfTimerMax; mArmy.unit.createElf(defSys.dat.slot2Lv); return (true); } } }//package DefX.System
Section 73
//BattleGUI (DefX.System.BattleGUI) package DefX.System { import flash.events.*; import flash.net.*; public class BattleGUI { private var defSys; private var rightScroll:Boolean;// = false private var frameSkip:Number;// = 0 private var delayCtr:int;// = 100 private var leftScroll:Boolean;// = false private var objFINISH; private var objUI; public var objPOP; private var mBase; private var withSound:Boolean;// = true private var winFlag:Boolean;// = false private var showFinish:Boolean;// = false public function BattleGUI(_defSys){ showFinish = false; withSound = true; leftScroll = false; rightScroll = false; frameSkip = 0; delayCtr = 100; winFlag = false; super(); defSys = _defSys; } private function expMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.tExp, objPOP._EXP_INFO); } private function playMoreMouseClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(defSys.playMoreLink); navigateToURL(targetURL, "_blank"); } private function manaMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.setMana(); }; } public function showConclusion(win:Boolean=false){ if (showFinish == false){ delayCtr = 100; winFlag = win; showFinish = true; defSys.contMenu.addEventListener(Event.ENTER_FRAME, conclusionHandle, false, 0, true); }; } private function frameHandle(event:Event):void{ var player_unit:int; var enemy_unit:int; var container:*; var numChild:int; var children:Array; var i:int; if (leftScroll){ defSys.scrollX(8); }; if (rightScroll){ defSys.scrollX(-8); }; if ((frameSkip % 6) == 0){ if (objUI.mManaBar){ objUI.mManaBar.mana_now.htmlText = String(Math.round(mBase.mana)); objUI.mManaBar.mana_total.htmlText = String(mBase.max_mana); objUI.mManaBar.mana_bar_mc.scaleX = (Math.round(mBase.mana) / mBase.max_mana); }; if (defSys.dat.arrowBasicLv > 0){ objUI.mBasicArrow.bar.scaleX = ((mBase.arrowBasicTimerMax - mBase.arrowBasicTimer) / mBase.arrowBasicTimerMax); if (mBase.arrowBasicTimer == 0){ objUI.mBasicArrow.bar.visible = false; objUI.mBasicArrow.gotoAndStop(3); } else { objUI.mBasicArrow.bar.visible = true; objUI.mBasicArrow.gotoAndStop(2); }; }; if (defSys.dat.arrowFireLv > 0){ objUI.mFireArrow.bar.scaleX = ((mBase.arrowFireTimerMax - mBase.arrowFireTimer) / mBase.arrowFireTimerMax); if (mBase.arrowFireTimer == 0){ objUI.mFireArrow.bar.visible = false; objUI.mFireArrow.gotoAndStop(3); } else { objUI.mFireArrow.bar.visible = true; objUI.mFireArrow.gotoAndStop(2); }; }; if (defSys.dat.arrowIceLv > 0){ objUI.mIceArrow.bar.scaleX = ((mBase.arrowIceTimerMax - mBase.arrowIceTimer) / mBase.arrowIceTimerMax); if (mBase.arrowIceTimer == 0){ objUI.mIceArrow.bar.visible = false; objUI.mIceArrow.gotoAndStop(3); } else { objUI.mIceArrow.bar.visible = true; objUI.mIceArrow.gotoAndStop(2); }; }; if (defSys.dat.arrowThunderLv > 0){ objUI.mThunderArrow.bar.scaleX = ((mBase.arrowThunderTimerMax - mBase.arrowThunderTimer) / mBase.arrowThunderTimerMax); if (mBase.arrowThunderTimer == 0){ objUI.mThunderArrow.bar.visible = false; objUI.mThunderArrow.gotoAndStop(3); } else { objUI.mThunderArrow.bar.visible = true; objUI.mThunderArrow.gotoAndStop(2); }; }; if (defSys.dat.turretLv > 0){ if ((((mBase.mana >= mBase._COST_TURRET)) && ((mBase.turretFlag == false)))){ objUI.mTurret.gotoAndStop(3); } else { objUI.mTurret.gotoAndStop(2); }; }; if (defSys.dat.barrierLv > 0){ if ((((mBase.mana >= mBase._COST_BARRIER)) && ((mBase.barrierFlag == false)))){ objUI.mBarrier.gotoAndStop(3); } else { objUI.mBarrier.gotoAndStop(2); }; }; if (defSys.dat.trapLv > 0){ if ((((mBase.mana >= mBase._COST_TRAP)) && ((mBase.trapFlag == false)))){ objUI.mTrap.gotoAndStop(3); } else { objUI.mTrap.gotoAndStop(2); }; }; objUI.mMana.bar.scaleX = ((mBase.manaBoostTimerMax - mBase.manaBoostTimer) / mBase.manaBoostTimerMax); if (mBase.manaBoostTimer == 0){ objUI.mMana.bar.visible = false; objUI.mMana.gotoAndStop(3); } else { objUI.mMana.bar.visible = true; objUI.mMana.gotoAndStop(2); }; if (mBase.mana < mBase._COST_MANABOOST){ objUI.mMana.gotoAndStop(2); }; if (defSys.dat.slot1Lv > 0){ objUI.mHobbit.bar.scaleX = ((mBase.hobbitTimerMax - mBase.hobbitTimer) / mBase.hobbitTimerMax); if (mBase.hobbitTimer == 0){ objUI.mHobbit.bar.visible = false; objUI.mHobbit.gotoAndStop(3); } else { objUI.mHobbit.bar.visible = true; objUI.mHobbit.gotoAndStop(2); }; if (mBase.mana < mBase._COST_HOBBIT){ objUI.mHobbit.gotoAndStop(2); }; }; if (defSys.dat.slot2Lv > 0){ objUI.mElf.bar.scaleX = ((mBase.elfTimerMax - mBase.elfTimer) / mBase.elfTimerMax); if (mBase.elfTimer == 0){ objUI.mElf.bar.visible = false; objUI.mElf.gotoAndStop(3); } else { objUI.mElf.bar.visible = true; objUI.mElf.gotoAndStop(2); }; if (mBase.mana < mBase._COST_ELF){ objUI.mElf.gotoAndStop(2); }; }; if (defSys.dat.slot3Lv > 0){ objUI.mDwarf.bar.scaleX = ((mBase.dwarfTimerMax - mBase.dwarfTimer) / mBase.dwarfTimerMax); if (mBase.dwarfTimer == 0){ objUI.mDwarf.bar.visible = false; objUI.mDwarf.gotoAndStop(3); } else { objUI.mDwarf.bar.visible = true; objUI.mDwarf.gotoAndStop(2); }; if (mBase.mana < mBase._COST_DWARF){ objUI.mDwarf.gotoAndStop(2); }; }; if (defSys.dat.slot4Lv > 0){ objUI.mWizard.bar.scaleX = ((mBase.wizardTimerMax - mBase.wizardTimer) / mBase.wizardTimerMax); if (mBase.wizardTimer == 0){ objUI.mWizard.bar.visible = false; objUI.mWizard.gotoAndStop(3); } else { objUI.mWizard.bar.visible = true; objUI.mWizard.gotoAndStop(2); }; if (mBase.mana < mBase._COST_WIZARD){ objUI.mWizard.gotoAndStop(2); }; }; if (defSys.dat.slot5Lv > 0){ objUI.mGolem.bar.scaleX = ((mBase.golemTimerMax - mBase.golemTimer) / mBase.golemTimerMax); if (mBase.golemTimer == 0){ objUI.mGolem.bar.visible = false; objUI.mGolem.gotoAndStop(3); } else { objUI.mGolem.bar.visible = true; objUI.mGolem.gotoAndStop(2); }; if (mBase.mana < mBase._COST_GOLEM){ objUI.mGolem.gotoAndStop(2); }; }; if (defSys.dat.slot6Lv > 0){ objUI.mDragon.bar.scaleX = ((mBase.dragonTimerMax - mBase.dragonTimer) / mBase.dragonTimerMax); if (mBase.dragonTimer == 0){ objUI.mDragon.bar.visible = false; objUI.mDragon.gotoAndStop(3); } else { objUI.mDragon.bar.visible = true; objUI.mDragon.gotoAndStop(2); }; if (mBase.mana < mBase._COST_DRAGON){ objUI.mDragon.gotoAndStop(2); }; }; if (defSys.dat.slot7Lv > 0){ objUI.mAngel.bar.scaleX = ((mBase.angelTimerMax - mBase.angelTimer) / mBase.angelTimerMax); if (mBase.angelTimer == 0){ objUI.mAngel.bar.visible = false; objUI.mAngel.gotoAndStop(3); } else { objUI.mAngel.bar.visible = true; objUI.mAngel.gotoAndStop(2); }; if (mBase.mana < mBase._COST_ANGEL){ objUI.mAngel.gotoAndStop(2); }; }; if (defSys.dat.specialLv > 0){ objUI.mSpecial.scaleY = ((mBase.specialTimerMax - mBase.specialTimer) / mBase.specialTimerMax); if (objUI.mSpecial.scaleY >= 1){ if (objUI.mSpecial.currentFrame == 1){ objUI.mSpecial.gotoAndStop(2); }; } else { if (objUI.mSpecial.currentFrame == 2){ objUI.mSpecial.gotoAndStop(1); }; }; }; if (frameSkip == 24){ if (objUI.tScore){ objUI.tScore.htmlText = String(defSys.tmpScore); }; if (objUI.tExp){ objUI.tExp.htmlText = String(defSys.tmpExp); }; player_unit = 0; enemy_unit = 0; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].statDef.isAlly()){ player_unit++; }; if (children[i].statDef.isEnemy()){ enemy_unit++; }; i++; }; if (objUI.player_units){ objUI.player_units.htmlText = String(player_unit); }; if (objUI.enemy_units){ objUI.enemy_units.htmlText = String(enemy_unit); }; if (objUI.player_health){ objUI.player_health.htmlText = String(((String(mBase.light_castle_health) + "/") + String(mBase.light_castle_max_health))); }; if (objUI.enemy_health){ objUI.enemy_health.htmlText = String(((String(mBase.dark_castle_health) + "/") + String(mBase.dark_castle_max_health))); }; }; }; frameSkip++; if (frameSkip > 24){ frameSkip = 0; }; } public function destroyUI(){ if (objPOP){ objPOP.destroy(); objPOP = null; }; if (objUI){ objUI.removeEventListener(Event.ENTER_FRAME, frameHandle); objUI.LB.removeEventListener(MouseEvent.MOUSE_OVER, leftScrollMouseOver); objUI.LB.removeEventListener(MouseEvent.MOUSE_OUT, leftScrollMouseOut); objUI.RB.removeEventListener(MouseEvent.MOUSE_OVER, rightScrollMouseOver); objUI.RB.removeEventListener(MouseEvent.MOUSE_OUT, rightScrollMouseOut); objUI.mBasicArrow.removeEventListener(MouseEvent.CLICK, basicArrowMouseClick); objUI.mBasicArrow.removeEventListener(MouseEvent.MOUSE_OVER, basicArrowMouseOver); objUI.mFireArrow.removeEventListener(MouseEvent.CLICK, fireArrowMouseClick); objUI.mFireArrow.removeEventListener(MouseEvent.MOUSE_OVER, fireArrowMouseOver); objUI.mIceArrow.removeEventListener(MouseEvent.CLICK, iceArrowMouseClick); objUI.mIceArrow.removeEventListener(MouseEvent.MOUSE_OVER, iceArrowMouseOver); objUI.mThunderArrow.removeEventListener(MouseEvent.CLICK, thunderArrowMouseClick); objUI.mThunderArrow.removeEventListener(MouseEvent.MOUSE_OVER, thunderArrowMouseOver); objUI.mMana.removeEventListener(MouseEvent.CLICK, manaMouseClick); objUI.mMana.removeEventListener(MouseEvent.MOUSE_OVER, manaMouseOver); objUI.mTurret.removeEventListener(MouseEvent.CLICK, turretMouseClick); objUI.mTurret.removeEventListener(MouseEvent.MOUSE_OVER, turretMouseOver); objUI.mTrap.removeEventListener(MouseEvent.CLICK, trapMouseClick); objUI.mTrap.removeEventListener(MouseEvent.MOUSE_OVER, trapMouseOver); objUI.mBarrier.removeEventListener(MouseEvent.CLICK, barrierMouseClick); objUI.mBarrier.removeEventListener(MouseEvent.MOUSE_OVER, barrierMouseOver); objUI.mHobbit.removeEventListener(MouseEvent.CLICK, hobbitMouseClick); objUI.mHobbit.removeEventListener(MouseEvent.MOUSE_OVER, hobbitMouseOver); objUI.mDwarf.removeEventListener(MouseEvent.CLICK, dwarfMouseClick); objUI.mDwarf.removeEventListener(MouseEvent.MOUSE_OVER, dwarfMouseOver); objUI.mElf.removeEventListener(MouseEvent.CLICK, elfMouseClick); objUI.mElf.removeEventListener(MouseEvent.MOUSE_OVER, elfMouseOver); objUI.mWizard.removeEventListener(MouseEvent.CLICK, wizardMouseClick); objUI.mWizard.removeEventListener(MouseEvent.MOUSE_OVER, wizardMouseOver); objUI.mGolem.removeEventListener(MouseEvent.CLICK, golemMouseClick); objUI.mGolem.removeEventListener(MouseEvent.MOUSE_OVER, golemMouseOver); objUI.mDragon.removeEventListener(MouseEvent.CLICK, dragonMouseClick); objUI.mDragon.removeEventListener(MouseEvent.MOUSE_OVER, dragonMouseOver); objUI.mAngel.removeEventListener(MouseEvent.CLICK, angelMouseClick); objUI.mAngel.removeEventListener(MouseEvent.MOUSE_OVER, angelMouseOver); objUI.mSpecial.removeEventListener(MouseEvent.CLICK, specialMouseClick); objUI.mSpecial.removeEventListener(MouseEvent.MOUSE_OVER, specialMouseOver); objUI.tScore.removeEventListener(MouseEvent.MOUSE_OVER, scoreMouseOver); objUI.tExp.removeEventListener(MouseEvent.MOUSE_OVER, expMouseOver); objUI.mSound.removeEventListener(MouseEvent.CLICK, soundMouseClick); objUI.mSound.removeEventListener(MouseEvent.MOUSE_OVER, soundMouseOver); objUI.mPlayMore.removeEventListener(MouseEvent.CLICK, playMoreMouseClick); objUI.mQuit.removeEventListener(MouseEvent.CLICK, quitMouseClick); objUI.mQuit.removeEventListener(MouseEvent.MOUSE_OVER, quitMouseOver); objUI.mPause.removeEventListener(MouseEvent.CLICK, pauseMouseClick); defSys.contMenu.removeChild(objUI); objUI = null; }; } private function quitMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mQuit, objPOP._QUIT_INFO); } private function rightScrollMouseOver(event:MouseEvent):void{ rightScroll = true; } private function rightScrollMouseOut(event:MouseEvent):void{ rightScroll = false; } private function thunderArrowMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mThunderArrow, objPOP._THUNDER_ARROW_ICO); } public function destroy(){ destroyFinish(); destroyUI(); mBase = null; defSys = null; } private function angelMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mAngel, objPOP._ARMY_ANGEL_ICO); } private function turretMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mTurret, objPOP._BUILD_TURRET_ICO); } private function barrierMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mBarrier, objPOP._BUILD_BARRIER_ICO); } private function scoreMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.tScore, objPOP._SCORE_INFO); } private function continueClick(event:MouseEvent):void{ if (winFlag){ defSys.dat.money = Math.min((defSys.dat.money + defSys.tmpExp), 9999999); if (defSys.game_lv == 1){ if (defSys.dat.level_01_BestScore < defSys.tmpScore){ defSys.dat.level_01_BestScore = defSys.tmpScore; }; if (defSys.dat.level_02_Play <= 0){ defSys.dat.level_02_Play = 1; }; defSys.dat.level_01_Play = Math.min((defSys.dat.level_01_Play + 1), 9); } else { if (defSys.game_lv == 2){ if (defSys.dat.level_02_BestScore < defSys.tmpScore){ defSys.dat.level_02_BestScore = defSys.tmpScore; }; if (defSys.dat.level_03_Play <= 0){ defSys.dat.level_03_Play = 1; }; defSys.dat.level_02_Play = Math.min((defSys.dat.level_02_Play + 1), 9); } else { if (defSys.game_lv == 3){ if (defSys.dat.level_03_BestScore < defSys.tmpScore){ defSys.dat.level_03_BestScore = defSys.tmpScore; }; if (defSys.dat.level_04_Play <= 0){ defSys.dat.level_04_Play = 1; }; defSys.dat.level_03_Play = Math.min((defSys.dat.level_03_Play + 1), 9); } else { if (defSys.game_lv == 4){ if (defSys.dat.level_04_BestScore < defSys.tmpScore){ defSys.dat.level_04_BestScore = defSys.tmpScore; }; if (defSys.dat.level_05_Play <= 0){ defSys.dat.level_05_Play = 1; }; defSys.dat.level_04_Play = Math.min((defSys.dat.level_04_Play + 1), 9); } else { if (defSys.game_lv == 5){ if (defSys.dat.level_05_BestScore < defSys.tmpScore){ defSys.dat.level_05_BestScore = defSys.tmpScore; }; if (defSys.dat.level_06_Play <= 0){ defSys.dat.level_06_Play = 1; }; defSys.dat.level_05_Play = Math.min((defSys.dat.level_05_Play + 1), 9); } else { if (defSys.game_lv == 6){ if (defSys.dat.level_06_BestScore < defSys.tmpScore){ defSys.dat.level_06_BestScore = defSys.tmpScore; }; if (defSys.dat.level_07_Play <= 0){ defSys.dat.level_07_Play = 1; }; defSys.dat.level_06_Play = Math.min((defSys.dat.level_06_Play + 1), 9); } else { if (defSys.game_lv == 7){ if (defSys.dat.level_07_BestScore < defSys.tmpScore){ defSys.dat.level_07_BestScore = defSys.tmpScore; }; if (defSys.dat.level_08_Play <= 0){ defSys.dat.level_08_Play = 1; }; defSys.dat.level_07_Play = Math.min((defSys.dat.level_07_Play + 1), 9); } else { if (defSys.game_lv == 8){ if (defSys.dat.level_08_BestScore < defSys.tmpScore){ defSys.dat.level_08_BestScore = defSys.tmpScore; }; if (defSys.dat.level_09_Play <= 0){ defSys.dat.level_09_Play = 1; }; defSys.dat.level_08_Play = Math.min((defSys.dat.level_08_Play + 1), 9); } else { if (defSys.game_lv == 9){ if (defSys.dat.level_09_BestScore < defSys.tmpScore){ defSys.dat.level_09_BestScore = defSys.tmpScore; }; if (defSys.dat.level_10_Play <= 0){ defSys.dat.level_10_Play = 1; }; defSys.dat.level_09_Play = Math.min((defSys.dat.level_09_Play + 1), 9); } else { if (defSys.game_lv == 10){ if (defSys.dat.level_10_BestScore < defSys.tmpScore){ defSys.dat.level_10_BestScore = defSys.tmpScore; }; if (defSys.dat.level_11_Play <= 0){ defSys.dat.level_11_Play = 1; }; defSys.dat.level_10_Play = Math.min((defSys.dat.level_10_Play + 1), 9); } else { if (defSys.game_lv == 11){ if (defSys.dat.level_11_BestScore < defSys.tmpScore){ defSys.dat.level_11_BestScore = defSys.tmpScore; }; if (defSys.dat.level_12_Play <= 0){ defSys.dat.level_12_Play = 1; }; defSys.dat.level_11_Play = Math.min((defSys.dat.level_11_Play + 1), 9); } else { if (defSys.game_lv == 12){ if (defSys.dat.level_12_BestScore < defSys.tmpScore){ defSys.dat.level_12_BestScore = defSys.tmpScore; }; if (defSys.dat.level_13_Play <= 0){ defSys.dat.level_13_Play = 1; }; defSys.dat.level_12_Play = Math.min((defSys.dat.level_12_Play + 1), 9); } else { if (defSys.game_lv == 13){ if (defSys.dat.level_13_BestScore < defSys.tmpScore){ defSys.dat.level_13_BestScore = defSys.tmpScore; }; if (defSys.dat.level_14_Play <= 0){ defSys.dat.level_14_Play = 1; }; defSys.dat.level_13_Play = Math.min((defSys.dat.level_13_Play + 1), 9); } else { if (defSys.game_lv == 14){ if (defSys.dat.level_14_BestScore < defSys.tmpScore){ defSys.dat.level_14_BestScore = defSys.tmpScore; }; if (defSys.dat.level_15_Play <= 0){ defSys.dat.level_15_Play = 1; }; defSys.dat.level_14_Play = Math.min((defSys.dat.level_14_Play + 1), 9); } else { if (defSys.game_lv == 15){ if (defSys.dat.level_15_BestScore < defSys.tmpScore){ defSys.dat.level_15_BestScore = defSys.tmpScore; }; defSys.dat.level_15_Play = Math.min((defSys.dat.level_15_Play + 1), 9); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } else { defSys.dat.money = Math.min((defSys.dat.money + (defSys.tmpExp * 0.5)), 9999999); }; objFINISH.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); mBase.battle_state = 99; } private function manaMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mMana, objPOP._BUILD_MANA_ICO); } public function destroyFinish(){ defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionHandle); defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionButtonHandle); if (objFINISH){ objFINISH.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); defSys.contMenu.removeChild(objFINISH); objFINISH = null; }; } private function wizardMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonWizard(); }; } private function golemMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonGolem(); }; } private function fireArrowMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.shootFireArrow(); }; } public function initialise(_mBase){ showFinish = false; withSound = true; mBase = _mBase; leftScroll = false; rightScroll = false; objUI = new interface_mc(); defSys.contMenu.addChild(objUI); objUI.cacheAsBitmap = true; objUI.x = 400; objUI.y = 300; objPOP = new BattlePopGUI(defSys, mBase, objUI.mInfo); objUI.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); objUI.LB.addEventListener(MouseEvent.MOUSE_OVER, leftScrollMouseOver, false, 0, true); objUI.LB.addEventListener(MouseEvent.MOUSE_OUT, leftScrollMouseOut, false, 0, true); objUI.RB.addEventListener(MouseEvent.MOUSE_OVER, rightScrollMouseOver, false, 0, true); objUI.RB.addEventListener(MouseEvent.MOUSE_OUT, rightScrollMouseOut, false, 0, true); objUI.mBasicArrow.bar.visible = false; objUI.mFireArrow.bar.visible = false; objUI.mIceArrow.bar.visible = false; objUI.mThunderArrow.bar.visible = false; if (defSys.dat.arrowBasicLv > 0){ objUI.mBasicArrow.gotoAndStop(2); objUI.mBasicArrow.addEventListener(MouseEvent.CLICK, basicArrowMouseClick, false, 0, true); objUI.mBasicArrow.addEventListener(MouseEvent.MOUSE_OVER, basicArrowMouseOver, false, 0, true); }; if (defSys.dat.arrowFireLv > 0){ objUI.mFireArrow.gotoAndStop(2); objUI.mFireArrow.addEventListener(MouseEvent.CLICK, fireArrowMouseClick, false, 0, true); objUI.mFireArrow.addEventListener(MouseEvent.MOUSE_OVER, fireArrowMouseOver, false, 0, true); }; if (defSys.dat.arrowIceLv > 0){ objUI.mIceArrow.gotoAndStop(2); objUI.mIceArrow.addEventListener(MouseEvent.CLICK, iceArrowMouseClick, false, 0, true); objUI.mIceArrow.addEventListener(MouseEvent.MOUSE_OVER, iceArrowMouseOver, false, 0, true); }; if (defSys.dat.arrowThunderLv > 0){ objUI.mThunderArrow.gotoAndStop(2); objUI.mThunderArrow.addEventListener(MouseEvent.CLICK, thunderArrowMouseClick, false, 0, true); objUI.mThunderArrow.addEventListener(MouseEvent.MOUSE_OVER, thunderArrowMouseOver, false, 0, true); }; objUI.mTurret.bar.visible = false; objUI.mTrap.bar.visible = false; objUI.mBarrier.bar.visible = false; objUI.mMana.bar.visible = false; objUI.mMana.gotoAndStop(2); objUI.mMana.addEventListener(MouseEvent.CLICK, manaMouseClick, false, 0, true); objUI.mMana.addEventListener(MouseEvent.MOUSE_OVER, manaMouseOver, false, 0, true); if (defSys.dat.turretLv > 0){ objUI.mTurret.gotoAndStop(2); objUI.mTurret.addEventListener(MouseEvent.CLICK, turretMouseClick, false, 0, true); objUI.mTurret.addEventListener(MouseEvent.MOUSE_OVER, turretMouseOver, false, 0, true); }; if (defSys.dat.trapLv > 0){ objUI.mTrap.gotoAndStop(2); objUI.mTrap.addEventListener(MouseEvent.CLICK, trapMouseClick, false, 0, true); objUI.mTrap.addEventListener(MouseEvent.MOUSE_OVER, trapMouseOver, false, 0, true); }; if (defSys.dat.barrierLv > 0){ objUI.mBarrier.gotoAndStop(2); objUI.mBarrier.addEventListener(MouseEvent.CLICK, barrierMouseClick, false, 0, true); objUI.mBarrier.addEventListener(MouseEvent.MOUSE_OVER, barrierMouseOver, false, 0, true); }; objUI.mHobbit.bar.visible = false; objUI.mDwarf.bar.visible = false; objUI.mElf.bar.visible = false; objUI.mWizard.bar.visible = false; objUI.mGolem.bar.visible = false; objUI.mDragon.bar.visible = false; objUI.mAngel.bar.visible = false; if (defSys.dat.slot1Lv > 0){ objUI.mHobbit.gotoAndStop(2); objUI.mHobbit.addEventListener(MouseEvent.CLICK, hobbitMouseClick, false, 0, true); objUI.mHobbit.addEventListener(MouseEvent.MOUSE_OVER, hobbitMouseOver, false, 0, true); }; if (defSys.dat.slot2Lv > 0){ objUI.mElf.gotoAndStop(2); objUI.mElf.addEventListener(MouseEvent.CLICK, elfMouseClick, false, 0, true); objUI.mElf.addEventListener(MouseEvent.MOUSE_OVER, elfMouseOver, false, 0, true); }; if (defSys.dat.slot3Lv > 0){ objUI.mDwarf.gotoAndStop(2); objUI.mDwarf.addEventListener(MouseEvent.CLICK, dwarfMouseClick, false, 0, true); objUI.mDwarf.addEventListener(MouseEvent.MOUSE_OVER, dwarfMouseOver, false, 0, true); }; if (defSys.dat.slot4Lv > 0){ objUI.mWizard.gotoAndStop(2); objUI.mWizard.addEventListener(MouseEvent.CLICK, wizardMouseClick, false, 0, true); objUI.mWizard.addEventListener(MouseEvent.MOUSE_OVER, wizardMouseOver, false, 0, true); }; if (defSys.dat.slot5Lv > 0){ objUI.mGolem.gotoAndStop(2); objUI.mGolem.addEventListener(MouseEvent.CLICK, golemMouseClick, false, 0, true); objUI.mGolem.addEventListener(MouseEvent.MOUSE_OVER, golemMouseOver, false, 0, true); }; if (defSys.dat.slot6Lv > 0){ objUI.mDragon.gotoAndStop(2); objUI.mDragon.addEventListener(MouseEvent.CLICK, dragonMouseClick, false, 0, true); objUI.mDragon.addEventListener(MouseEvent.MOUSE_OVER, dragonMouseOver, false, 0, true); }; if (defSys.dat.slot7Lv > 0){ objUI.mAngel.gotoAndStop(2); objUI.mAngel.addEventListener(MouseEvent.CLICK, angelMouseClick, false, 0, true); objUI.mAngel.addEventListener(MouseEvent.MOUSE_OVER, angelMouseOver, false, 0, true); }; if (defSys.dat.specialLv > 0){ objUI.mSpecial.gotoAndStop(2); objUI.mSpecial.addEventListener(MouseEvent.CLICK, specialMouseClick, false, 0, true); objUI.mSpecial.addEventListener(MouseEvent.MOUSE_OVER, specialMouseOver, false, 0, true); }; objUI.tScore.addEventListener(MouseEvent.MOUSE_OVER, scoreMouseOver, false, 0, true); objUI.tExp.addEventListener(MouseEvent.MOUSE_OVER, expMouseOver, false, 0, true); objUI.mSound.addEventListener(MouseEvent.CLICK, soundMouseClick, false, 0, true); objUI.mSound.addEventListener(MouseEvent.MOUSE_OVER, soundMouseOver, false, 0, true); objUI.mPlayMore.addEventListener(MouseEvent.CLICK, playMoreMouseClick, false, 0, true); objUI.mQuit.addEventListener(MouseEvent.CLICK, quitMouseClick, false, 0, true); objUI.mQuit.addEventListener(MouseEvent.MOUSE_OVER, quitMouseOver, false, 0, true); objUI.mPause.addEventListener(MouseEvent.CLICK, pauseMouseClick, false, 0, true); frameSkip = 0; } private function conclusionButtonHandle(event:Event):void{ if (objFINISH){ if (winFlag){ if (((((objFINISH.bContinue) && (objFINISH.score))) && (objFINISH.exp))){ objFINISH.score.htmlText = String(defSys.tmpScore); objFINISH.exp.htmlText = String(defSys.tmpExp); objFINISH.bContinue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionButtonHandle); }; } else { if (((objFINISH.bContinue) && (objFINISH.exp))){ objFINISH.exp.htmlText = String((defSys.tmpExp * 0.5)); objFINISH.bContinue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionButtonHandle); }; }; }; } private function elfMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mElf, objPOP._ARMY_ELF_ICO); } private function leftScrollMouseOut(event:MouseEvent):void{ leftScroll = false; } private function basicArrowMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.shootBasicArrow(); }; } private function quitMouseClick(event:MouseEvent):void{ mBase.battle_state = 99; } private function iceArrowMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.shootIceArrow(); }; } private function angelMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonAngel(); }; } private function leftScrollMouseOver(event:MouseEvent):void{ leftScroll = true; } private function dragonMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mDragon, objPOP._ARMY_DRAGON_ICO); } private function hobbitMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mHobbit, objPOP._ARMY_HOBBIT_ICO); } private function thunderArrowMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.shootThunderArrow(); }; } private function conclusionHandle(event:Event):void{ delayCtr = Math.max((delayCtr - 1), 0); if (delayCtr <= 0){ objFINISH = new win_lose_mc(); defSys.contMenu.addChild(objFINISH); objFINISH.cacheAsBitmap = true; if (winFlag){ if (defSys.game_lv == 15){ objFINISH.gotoAndStop(3); } else { objFINISH.gotoAndStop(1); }; } else { objFINISH.gotoAndStop(2); }; defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionHandle); defSys.contMenu.addEventListener(Event.ENTER_FRAME, conclusionButtonHandle, false, 0, true); }; } private function golemMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mGolem, objPOP._ARMY_GOLEM_ICO); } private function soundMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mSound, objPOP._SOUND_INFO); } private function dragonMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonDragon(); }; } private function dwarfMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mDwarf, objPOP._ARMY_DWARF_ICO); } private function soundMouseClick(event:MouseEvent):void{ if (withSound){ defSys.toggleSoundOFF(); withSound = false; objUI.mSound.gotoAndStop(2); } else { defSys.toggleSoundON(); withSound = true; objUI.mSound.gotoAndStop(1); }; } private function elfMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonElf(); }; } private function basicArrowMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mBasicArrow, objPOP._BASIC_ARROW_ICO); } private function fireArrowMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mFireArrow, objPOP._FIRE_ARROW_ICO); } private function specialMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mSpecial, objPOP._SPECIAL_INFO); } private function trapMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mTrap, objPOP._BUILD_TRAP_ICO); } private function wizardMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mWizard, objPOP._ARMY_WIZARD_ICO); } private function turretMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.setTurret(); }; } private function dwarfMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonDwarf(); }; } private function hobbitMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonHobbit(); }; } private function trapMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.setTrap(); }; } private function pauseMouseClick(event:MouseEvent):void{ if (defSys.isPaused == true){ defSys.isPaused = false; objUI.mPause.gotoAndStop(1); } else { defSys.isPaused = true; objUI.mPause.gotoAndStop(2); }; } private function barrierMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.setBarrier(); }; } private function iceArrowMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mIceArrow, objPOP._ICE_ARROW_ICO); } private function specialMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.castSpecial(); }; } } }//package DefX.System
Section 74
//BattlePopGUI (DefX.System.BattlePopGUI) package DefX.System { import flash.events.*; import flash.net.*; public class BattlePopGUI { const _ARMY_ANGEL_ICO = 27; const _NONE = 0; const _SOUND_INFO = 94; const _EXP_INFO = 93; const _QUIT_INFO = 95; const _ARMY_BATTLE_STAT = 99; const _ARMY_GOLEM_ICO = 25; const _BUILD_TURRET_ICO = 10; const _ARMY_WIZARD_ICO = 24; const _ARMY_HOBBIT_ICO = 21; const _ICE_ARROW_ICO = 3; const _BUILD_TRAP_ICO = 12; const _BUILD_BARRIER_ICO = 11; const _THUNDER_ARROW_ICO = 4; const _BUILD_MANA_ICO = 13; const _BASIC_ARROW_ICO = 1; const _ARMY_ELF_ICO = 22; const _SPECIAL_INFO = 91; const _FIRE_ARROW_ICO = 2; const _SCORE_INFO = 92; const _ARMY_DRAGON_ICO = 26; const _ARMY_DWARF_ICO = 23; private var objMenuPop; private var defSys; private var type:int;// = 0 private var mBase; private var objSelect;// = null public function BattlePopGUI(_defSys, _mBase, _objMenuPop){ objSelect = null; type = 0; super(); defSys = _defSys; mBase = _mBase; objMenuPop = _objMenuPop; } public function destroy(){ inactive(); objMenuPop = null; defSys = null; mBase = null; } private function objectInfoOUT(event:MouseEvent):void{ inactive(); } private function frameMenuHandle(event:Event):void{ var health:int; var power:int; if (objSelect == null){ inactive(); return; }; if (objMenuPop == null){ destroy(); return; }; if (type == _BASIC_ARROW_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Basic Arrow"); }; if (objMenuPop.power){ if (defSys.dat.arrowBasicLv == 1){ objMenuPop.power.htmlText = String("25"); }; if (defSys.dat.arrowBasicLv == 2){ objMenuPop.power.htmlText = String("30"); }; if (defSys.dat.arrowBasicLv == 3){ objMenuPop.power.htmlText = String("25 x 2"); }; if (defSys.dat.arrowBasicLv == 4){ objMenuPop.power.htmlText = String("30 x 2"); }; if (defSys.dat.arrowBasicLv == 5){ objMenuPop.power.htmlText = String("30 x 3"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Standard Arrow <br>Hotkey A"); }; }; if (type == _FIRE_ARROW_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Fire Arrow"); }; if (objMenuPop.power){ if (defSys.dat.arrowFireLv == 1){ objMenuPop.power.htmlText = String("30"); }; if (defSys.dat.arrowFireLv == 2){ objMenuPop.power.htmlText = String("35"); }; if (defSys.dat.arrowFireLv == 3){ objMenuPop.power.htmlText = String("40"); }; if (defSys.dat.arrowFireLv == 4){ objMenuPop.power.htmlText = String("45"); }; if (defSys.dat.arrowFireLv == 5){ objMenuPop.power.htmlText = String("70"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Add Fire Element <br>Hotkey S"); }; }; if (type == _ICE_ARROW_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Ice Arrow"); }; if (objMenuPop.power){ if (defSys.dat.arrowIceLv == 1){ objMenuPop.power.htmlText = String("25"); }; if (defSys.dat.arrowIceLv == 2){ objMenuPop.power.htmlText = String("30"); }; if (defSys.dat.arrowIceLv == 3){ objMenuPop.power.htmlText = String("35"); }; if (defSys.dat.arrowIceLv == 4){ objMenuPop.power.htmlText = String("40"); }; if (defSys.dat.arrowIceLv == 5){ objMenuPop.power.htmlText = String("50"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Add Freeze to Target <br>Hotkey F"); }; }; if (type == _THUNDER_ARROW_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Thunder Arrow"); }; if (objMenuPop.power){ if (defSys.dat.arrowBasicLv == 1){ objMenuPop.power.htmlText = String("25"); }; if (defSys.dat.arrowBasicLv == 2){ objMenuPop.power.htmlText = String("30"); }; if (defSys.dat.arrowBasicLv == 3){ objMenuPop.power.htmlText = String("35"); }; if (defSys.dat.arrowBasicLv == 4){ objMenuPop.power.htmlText = String("40"); }; if (defSys.dat.arrowBasicLv == 5){ objMenuPop.power.htmlText = String("60"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Add Shock to Target <br>Hotkey D"); }; }; if (type == _BUILD_TURRET_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Build Turret"); }; if (objMenuPop.mana){ if (mBase.turretFlag == false){ objMenuPop.mana.htmlText = String(mBase._COST_TURRET); } else { objMenuPop.mana.htmlText = String("-"); }; trace(String(mBase.turretFlag)); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Extra Turret <br>Hotkey Q"); }; }; if (type == _BUILD_BARRIER_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Build Barrier"); }; if (objMenuPop.mana){ if (mBase.barrierFlag == false){ objMenuPop.mana.htmlText = String(mBase._COST_BARRIER); } else { objMenuPop.mana.htmlText = String("-"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Upgrade Castle Defense <br>Hotkey W"); }; }; if (type == _BUILD_TRAP_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Build Trap"); }; if (objMenuPop.mana){ if (mBase.trapFlag == false){ objMenuPop.mana.htmlText = String(mBase._COST_TRAP); } else { objMenuPop.mana.htmlText = String("-"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Damage enemy <br>Hotkey E"); }; }; if (type == _BUILD_MANA_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Mana Growth"); }; if (objMenuPop.mana){ if (mBase.max_mana < 9999){ objMenuPop.mana.htmlText = String(mBase._COST_MANABOOST); } else { objMenuPop.mana.htmlText = String("-"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Boost Max Mana <br>Hotkey R"); }; }; health = 0; power = 0; if (type == _ARMY_HOBBIT_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Hobbit"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_HOBBIT); }; health = 60; power = 10; if (defSys.dat.slot1Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot1Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot1Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot1Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 1"); }; }; if (type == _ARMY_ELF_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Warrior Elf"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_ELF); }; health = 75; power = 20; if (defSys.dat.slot2Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot2Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot2Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot2Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 2"); }; }; if (type == _ARMY_DWARF_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Dwarf Elder"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_DWARF); }; health = 150; power = 25; if (defSys.dat.slot3Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot3Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot3Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot3Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 3"); }; }; if (type == _ARMY_WIZARD_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Wizard"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_WIZARD); }; health = 200; power = 6; if (defSys.dat.slot4Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot4Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot4Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot4Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String((power + " x4")); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 4"); }; }; if (type == _ARMY_GOLEM_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Golem"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_GOLEM); }; health = 700; power = 70; if (defSys.dat.slot5Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot5Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot5Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot5Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 5"); }; }; if (type == _ARMY_DRAGON_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Blue Dragon"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_DRAGON); }; health = 1300; power = 120; if (defSys.dat.slot6Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot6Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot6Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot6Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 6"); }; }; if (type == _ARMY_ANGEL_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Arch Angel"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_ANGEL); }; health = 2100; power = 50; if (defSys.dat.slot7Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot7Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot7Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot7Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String((power + " x4")); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 7"); }; }; if (type == _SPECIAL_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Cast Special Attack"); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Deadly Multiple Shoot <br>Hotkey SPACE"); }; }; if (type == _SCORE_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String(""); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Current Score Info"); }; }; if (type == _EXP_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String(""); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Current Exp Info"); }; }; if (type == _SOUND_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String(""); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Turn ON OFF BGM Sound"); }; }; if (type == _QUIT_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String(""); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Quit to Map"); }; }; if (type == _ARMY_BATTLE_STAT){ if ((((((((objSelect == null)) || ((objMenuPop == null)))) || ((objSelect.statDef == null)))) || ((objMenuPop.title == null)))){ inactive(); return; }; if (objSelect.statDef.type == 20){ objMenuPop.title.htmlText = String("Hobbit"); }; if (objSelect.statDef.type == 21){ objMenuPop.title.htmlText = String("Warrior Elf"); }; if (objSelect.statDef.type == 22){ objMenuPop.title.htmlText = String("Dwarf Elder"); }; if (objSelect.statDef.type == 23){ objMenuPop.title.htmlText = String("Wizard"); }; if (objSelect.statDef.type == 24){ objMenuPop.title.htmlText = String("Golem"); }; if (objSelect.statDef.type == 25){ objMenuPop.title.htmlText = String("Blue Dragon"); }; if (objSelect.statDef.type == 26){ objMenuPop.title.htmlText = String("Arch Angel"); }; if (objSelect.statDef.type == 1){ objMenuPop.title.htmlText = String("Goblin"); }; if (objSelect.statDef.type == 2){ objMenuPop.title.htmlText = String("Orc"); }; if (objSelect.statDef.type == 3){ objMenuPop.title.htmlText = String("Ogre"); }; if (objSelect.statDef.type == 4){ objMenuPop.title.htmlText = String("Troll"); }; if (objSelect.statDef.type == 5){ objMenuPop.title.htmlText = String("Centaur"); }; if (objSelect.statDef.type == 6){ objMenuPop.title.htmlText = String("Red Dragon"); }; if (objSelect.statDef.type == 7){ objMenuPop.title.htmlText = String("Arch Devil"); }; if (objSelect.statDef.type == 8){ objMenuPop.title.htmlText = String("The End"); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(((String(objSelect.statDef.health) + " / ") + String(objSelect.statDef.max_health))); }; if (objMenuPop.power){ if ((((((objSelect.statDef.type == 23)) || ((objSelect.statDef.type == 26)))) || ((objSelect.statDef.type == 7)))){ objMenuPop.power.htmlText = String((String(objSelect.statDef.power) + " x 4")); } else { objMenuPop.power.htmlText = String(objSelect.statDef.power); }; }; }; } public function showPopUp(_objSelect, _type:int=0){ inactive(); objSelect = _objSelect; type = _type; if (objSelect == null){ return; }; if ((((((((type == _BASIC_ARROW_ICO)) || ((type == _FIRE_ARROW_ICO)))) || ((type == _ICE_ARROW_ICO)))) || ((type == _THUNDER_ARROW_ICO)))){ objMenuPop.gotoAndStop(2); }; if ((((((((type == _BUILD_TURRET_ICO)) || ((type == _BUILD_BARRIER_ICO)))) || ((type == _BUILD_TRAP_ICO)))) || ((type == _BUILD_MANA_ICO)))){ objMenuPop.gotoAndStop(3); }; if ((((((((((((((type == _ARMY_HOBBIT_ICO)) || ((type == _ARMY_ELF_ICO)))) || ((type == _ARMY_DWARF_ICO)))) || ((type == _ARMY_WIZARD_ICO)))) || ((type == _ARMY_GOLEM_ICO)))) || ((type == _ARMY_DRAGON_ICO)))) || ((type == _ARMY_ANGEL_ICO)))){ objMenuPop.gotoAndStop(4); }; if (type == _ARMY_BATTLE_STAT){ objMenuPop.gotoAndStop(5); }; if ((((((((((type == _SPECIAL_INFO)) || ((type == _SCORE_INFO)))) || ((type == _EXP_INFO)))) || ((type == _SOUND_INFO)))) || ((type == _QUIT_INFO)))){ objMenuPop.gotoAndStop(6); }; defSys.contMenu.addEventListener(Event.ENTER_FRAME, frameMenuHandle, false, 0, true); objSelect.addEventListener(MouseEvent.MOUSE_OUT, objectInfoOUT, false, 0, true); } public function inactive(){ if (objSelect){ objSelect.removeEventListener(MouseEvent.MOUSE_OUT, objectInfoOUT); objSelect = null; }; defSys.contMenu.removeEventListener(Event.ENTER_FRAME, frameMenuHandle); objMenuPop.gotoAndStop(1); } } }//package DefX.System
Section 75
//DEFBattle (DefX.System.DEFBattle) package DefX.System { import DefX.GUI.*; import DefX.Bullet.*; public class DEFBattle { private var testUI; private var defSys; private var mArmy; private var mStatUI; private var areaLv:int;// = 1 private var mBattleUI; public var is_active:Boolean;// = false private var mBase; public function DEFBattle(_DefSys){ areaLv = 1; is_active = false; super(); defSys = _DefSys; } public function keyboardListener(){ if (mBase){ mBase.update(); }; } public function initialise(_areaLv:int=1){ areaLv = _areaLv; mBase = new BattleBaseBG(defSys); mBase.initialise(); mBattleUI = new BattleGUI(defSys); mBattleUI.initialise(mBase); mArmy = new BattleArmy(defSys, mBase, mBattleUI); mArmy.initialise(); mBase.init2(mArmy); is_active = true; } public function update(){ if (is_active){ if (mBase.battle_state == 0){ keyboardListener(); } else { if (mBase.battle_state == 1){ mBattleUI.showConclusion(true); } else { if (mBase.battle_state == 2){ mBattleUI.showConclusion(false); } else { if (mBase.battle_state == 99){ destroy(); defSys.gmState = 3; }; }; }; }; }; if (mArmy){ mArmy.update(); }; } public function destroy(){ if (mStatUI){ mStatUI.destroy(); mStatUI = null; }; if (mBattleUI){ mBattleUI.destroy(); mBattleUI = null; }; if (mArmy){ mArmy.destroy(); mArmy = null; }; if (mBase){ mBase.destroy(); mBase = null; }; while (defSys.contArrow.numChildren > 0) { defSys.contArrow.getChildAt(0).destroy(); }; while (defSys.contBloodSplat.numChildren > 0) { defSys.contBloodSplat.getChildAt(0).destroy(); }; is_active = false; } } }//package DefX.System
Section 76
//DEFSystem (DefX.System.DEFSystem) package DefX.System { import flash.display.*; import com.kongregate.as3.client.events.*; import com.kongregate.as3.client.*; import FZBase.Control.*; import FZBase.Sound.*; import FZBase.Menu.*; public class DEFSystem { public var stageRoot; public var tmpExp:int;// = 0 public var rightBorder:int;// = 1300 public var siteLock:Boolean;// = false public var leftBorder:int;// = -100 public var ST_WORLD;// = 3 public var contBg:Sprite; public var specialContent:Boolean;// = false public var game_lv:int;// = 1 public var contBloodSplat:Sprite; private var sndBgm;// = null var kongregateServiceLoaded:Boolean;// = false public var ST_UPGRADE;// = 4 public var upBorder:int;// = 0 public var dat; public var contMenu:Sprite; public var ST_MAINMENU;// = 1 public var ST_LOADER;// = 5 public var TOTAL_SCORE:int;// = 0 public var tmpScore:int;// = 0 public var ALL_UPGRADES_COMPLETED:int;// = 0 public var UNITS_COMPLETED:int;// = 0 public var playMoreLink:String;// = "http://www.kongregate.com/?gamereferral=epic-war" public var ALL_STAGE_PERFECT_SCORE:int;// = 0 public var contCastle:Sprite; public var gmState:int;// = 0 public var contCannon:Sprite; public var ST_BATTLE;// = 2 public var ARROWS_COMPLETED:int;// = 0 public var LEVELS_COMPLETED:int;// = 0 public var contEffect:Sprite; public var contBlood:Sprite; var kongregate:KongregateAPI; public var contArmy:Sprite; private var ctrlKey; public var landBorder:int;// = 410 public var isPaused:Boolean;// = false public var downBorder:int;// = 600 public var contArrow:Sprite; public var contSCROLL:Sprite; public function DEFSystem(){ ST_MAINMENU = 1; ST_BATTLE = 2; ST_WORLD = 3; ST_UPGRADE = 4; ST_LOADER = 5; gmState = 0; isPaused = false; leftBorder = -100; rightBorder = 1300; upBorder = 0; downBorder = 600; landBorder = 410; tmpScore = 0; tmpExp = 0; game_lv = 1; playMoreLink = "http://www.kongregate.com/?gamereferral=epic-war"; sndBgm = null; siteLock = false; specialContent = false; TOTAL_SCORE = 0; LEVELS_COMPLETED = 0; ARROWS_COMPLETED = 0; UNITS_COMPLETED = 0; ALL_UPGRADES_COMPLETED = 0; ALL_STAGE_PERFECT_SCORE = 0; kongregateServiceLoaded = false; super(); } public function playBgmWorld(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new menu(); sndBgm.playSoundLoop(); sndBgm.setVolume(1); } public function playBgmCover(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new coverTitle(); sndBgm.playSoundLoop(); sndBgm.setVolume(0.5); } private function serviceLoaded(e:KongregateEvent):void{ kongregate.services.connect(); kongregateServiceLoaded = true; } public function scrollX(val:int){ contSCROLL.x = Math.min(Math.max((contSCROLL.x + val), -400), 0); } function securityCheck():Boolean{ var domain_parts:*; var real_domain:*; var domain:*; trace(stageRoot.loaderInfo.loaderURL); domain_parts = stageRoot.loaderInfo.loaderURL.split("://"); real_domain = domain_parts[1].split("/"); domain = real_domain[0]; if (localCheck()){ specialContent = true; return (true); }; if (domain == "artlogicgames.com"){ specialContent = true; return (true); }; if (domain == "www.artlogicgames.com"){ specialContent = true; return (true); }; if (domain == "chat.kongregate.com"){ specialContent = true; return (true); }; if (domain == "kongregate.com"){ specialContent = true; return (true); }; if (domain == "www.kongregate.com"){ specialContent = true; return (true); }; if (domain == "games.kongregate.com"){ specialContent = true; return (true); }; if (domain == "kongregatetrunk.com"){ specialContent = true; return (true); }; if (domain == "www.kongregatetrunk.com"){ specialContent = true; return (true); }; if (domain == "uploads.ungrounded.net"){ specialContent = true; return (true); }; return (false); } public function toggleSoundON(){ if (sndBgm){ sndBgm.setVolume(0.5); }; } public function playBgmBattle(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new battleField(); sndBgm.playSoundLoop(); sndBgm.setVolume(0.5); } public function getStageRoot():Object{ if (stageRoot){ return (stageRoot); }; return (null); } public function submitStat(){ TOTAL_SCORE = ((((((((((((((dat.level_01_BestScore + dat.level_02_BestScore) + dat.level_03_BestScore) + dat.level_04_BestScore) + dat.level_05_BestScore) + dat.level_06_BestScore) + dat.level_07_BestScore) + dat.level_08_BestScore) + dat.level_09_BestScore) + dat.level_10_BestScore) + dat.level_11_BestScore) + dat.level_12_BestScore) + dat.level_13_BestScore) + dat.level_14_BestScore) + dat.level_15_BestScore); LEVELS_COMPLETED = 0; if (dat.level_01_Play > 1){ LEVELS_COMPLETED = 1; }; if (dat.level_02_Play > 1){ LEVELS_COMPLETED = 2; }; if (dat.level_03_Play > 1){ LEVELS_COMPLETED = 3; }; if (dat.level_04_Play > 1){ LEVELS_COMPLETED = 4; }; if (dat.level_05_Play > 1){ LEVELS_COMPLETED = 5; }; if (dat.level_06_Play > 1){ LEVELS_COMPLETED = 6; }; if (dat.level_07_Play > 1){ LEVELS_COMPLETED = 7; }; if (dat.level_08_Play > 1){ LEVELS_COMPLETED = 8; }; if (dat.level_09_Play > 1){ LEVELS_COMPLETED = 9; }; if (dat.level_10_Play > 1){ LEVELS_COMPLETED = 10; }; if (dat.level_11_Play > 1){ LEVELS_COMPLETED = 11; }; if (dat.level_12_Play > 1){ LEVELS_COMPLETED = 12; }; if (dat.level_13_Play > 1){ LEVELS_COMPLETED = 13; }; if (dat.level_14_Play > 1){ LEVELS_COMPLETED = 14; }; if (dat.level_15_Play > 1){ LEVELS_COMPLETED = 15; }; if ((((((((dat.arrowBasicLv >= 5)) && ((dat.arrowFireLv >= 5)))) && ((dat.arrowIceLv >= 5)))) && ((dat.arrowThunderLv >= 5)))){ ARROWS_COMPLETED = 1; } else { ARROWS_COMPLETED = 0; }; if ((((((((((dat.slot1Lv >= 5)) && ((dat.slot2Lv >= 5)))) && ((dat.slot3Lv >= 5)))) && ((dat.slot4Lv >= 5)))) && ((dat.slot5Lv >= 5)))){ UNITS_COMPLETED = 1; } else { UNITS_COMPLETED = 0; }; if ((((((((((((((((((((((dat.manaStockLv >= 5)) && ((dat.manaRegenLv >= 5)))) && ((dat.manaGainLv >= 5)))) && ((dat.moneyGainLv >= 5)))) && ((dat.castleLv >= 5)))) && ((dat.turretLv >= 5)))) && ((dat.trapLv >= 5)))) && ((dat.barrierLv >= 5)))) && ((dat.specialLv >= 5)))) && ((ARROWS_COMPLETED == 1)))) && ((UNITS_COMPLETED == 1)))){ ALL_UPGRADES_COMPLETED = 1; } else { ALL_UPGRADES_COMPLETED = 0; }; if ((((((((((((((((((((((((((((((dat.level_01_BestScore >= dat.level_01_PerfectScore)) && ((dat.level_02_BestScore >= dat.level_02_PerfectScore)))) && ((dat.level_03_BestScore >= dat.level_03_PerfectScore)))) && ((dat.level_04_BestScore >= dat.level_04_PerfectScore)))) && ((dat.level_05_BestScore >= dat.level_05_PerfectScore)))) && ((dat.level_06_BestScore >= dat.level_06_PerfectScore)))) && ((dat.level_07_BestScore >= dat.level_07_PerfectScore)))) && ((dat.level_08_BestScore >= dat.level_08_PerfectScore)))) && ((dat.level_09_BestScore >= dat.level_09_PerfectScore)))) && ((dat.level_10_BestScore >= dat.level_10_PerfectScore)))) && ((dat.level_11_BestScore >= dat.level_11_PerfectScore)))) && ((dat.level_12_BestScore >= dat.level_12_PerfectScore)))) && ((dat.level_13_BestScore >= dat.level_13_PerfectScore)))) && ((dat.level_14_BestScore >= dat.level_14_PerfectScore)))) && ((dat.level_15_BestScore >= dat.level_15_PerfectScore)))){ ALL_STAGE_PERFECT_SCORE = 1; } else { ALL_STAGE_PERFECT_SCORE = 0; }; trace(("TOTAL_SCORE : " + String(TOTAL_SCORE))); trace(("LEVELS_COMPLETED : " + String(LEVELS_COMPLETED))); trace(("ARROWS_COMPLETED : " + String(ARROWS_COMPLETED))); trace(("UNITS_COMPLETED : " + String(UNITS_COMPLETED))); trace(("ALL_UPGRADES_COMPLETED : " + String(ALL_UPGRADES_COMPLETED))); trace(("ALL_STAGE_PERFECT_SCORE : " + String(ALL_STAGE_PERFECT_SCORE))); if (((kongregate) && (kongregateServiceLoaded))){ kongregate.stats.submit("TOTAL_SCORE", TOTAL_SCORE); kongregate.stats.submit("LEVELS_COMPLETED", LEVELS_COMPLETED); kongregate.stats.submit("ARROWS_COMPLETED", ARROWS_COMPLETED); kongregate.stats.submit("UNITS_COMPLETED", UNITS_COMPLETED); kongregate.stats.submit("ALL_UPGRADES_COMPLETED", ALL_UPGRADES_COMPLETED); kongregate.stats.submit("ALL_STAGE_PERFECT_SCORE", ALL_STAGE_PERFECT_SCORE); trace("data submitted !!"); }; } public function toggleSoundOFF(){ if (sndBgm){ sndBgm.setVolume(0); }; } private function initKongregateAPI(){ kongregate = new KongregateAPI(); stageRoot.addChild(kongregate); kongregate.addEventListener(KongregateEvent.COMPLETE, serviceLoaded); } public function initialise(_stageRoot):Boolean{ stageRoot = _stageRoot; stageRoot.scaleX = 0.875; stageRoot.scaleY = 0.875; if ((((securityCheck() == false)) && (siteLock))){ return (false); }; if (specialContent){ trace("special content ON"); } else { trace("special content OFF"); }; contSCROLL = new Sprite(); stageRoot.addChild(contSCROLL); contBg = new Sprite(); contSCROLL.addChild(contBg); contCastle = new Sprite(); contSCROLL.addChild(contCastle); contCannon = new Sprite(); contSCROLL.addChild(contCannon); contBloodSplat = new Sprite(); contSCROLL.addChild(contBloodSplat); contArmy = new Sprite(); contSCROLL.addChild(contArmy); contArrow = new Sprite(); contSCROLL.addChild(contArrow); contEffect = new Sprite(); contSCROLL.addChild(contEffect); contBlood = new Sprite(); contSCROLL.addChild(contBlood); contMenu = new Sprite(); stageRoot.addChild(contMenu); trace("init container ... OK"); ctrlKey = new ControlKey(); ctrlKey.initialise(stageRoot); dat = new GameData(); dat.initialise(); reset(); initKongregateAPI(); return (true); } function localCheck():Boolean{ if (stageRoot.loaderInfo.loaderURL == "file:///F|/ferry%20FLASH%20GAME%20DEV/08%2DDefender/Defender.swf"){ return (true); }; return (false); } public function getCtrl():Object{ if (ctrlKey){ return (ctrlKey); }; return (null); } public function reset(){ isPaused = false; gmState = 0; contSCROLL.x = 0; } public function playBgmFinal(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new finalBattleField(); sndBgm.playSoundLoop(); sndBgm.setVolume(0.5); } } }//package DefX.System
Section 77
//GameData (DefX.System.GameData) package DefX.System { import flash.net.*; public class GameData { public var level_01_BestScore:int;// = 0 public var level_02_PerfectScore:int;// = 0 public var arrowBasicLv:int;// = 0 public var level_10_PerfectScore:int;// = 0 public var level_09_BestScore:int;// = 0 public var level_01_Play:int;// = 0 public var slot4Lv:int;// = 0 public var level_07_PerfectScore:int;// = 0 public var specialLv:int;// = 0 public var level_12_BestScore:int;// = 0 public var level_05_BestScore:int;// = 0 public var is_saved:Boolean;// = false public var level_06_Play:int;// = 0 public var level_15_PerfectScore:int;// = 0 public var level_04_PerfectScore:int;// = 0 public var level_09_Play:int;// = 0 public var moneyGainLv:int;// = 0 public var level_14_Play:int;// = 0 public var level_04_BestScore:int;// = 0 public var level_12_PerfectScore:int;// = 0 public var level_08_BestScore:int;// = 0 public var level_03_Play:int;// = 0 public var level_11_Play:int;// = 0 public var slot3Lv:int;// = 0 public var manaRegenLv:int;// = 0 public var slot7Lv:int;// = 0 public var level_09_PerfectScore:int;// = 0 public var level_01_PerfectScore:int;// = 0 public var level_11_BestScore:int;// = 0 public var level_15_BestScore:int;// = 0 public var level_08_Play:int;// = 0 public var level_06_PerfectScore:int;// = 0 public var arrowThunderLv:int;// = 0 public var level_14_PerfectScore:int;// = 0 public var level_03_BestScore:int;// = 0 public var manaGainLv:int;// = 0 public var level_07_BestScore:int;// = 0 public var level_05_Play:int;// = 0 public var level_13_Play:int;// = 0 public var trapLv:int;// = 0 public var turretLv:int;// = 0 public var slot2Lv:int;// = 0 public var barrierLv:int;// = 0 public var slot6Lv:int;// = 0 public var level_03_PerfectScore:int;// = 0 public var castleLv:int;// = 0 public var level_14_BestScore:int;// = 0 public var level_10_BestScore:int;// = 0 public var level_02_Play:int;// = 0 public var level_11_PerfectScore:int;// = 0 public var level_10_Play:int;// = 0 public var money:int;// = 0 public var level_08_PerfectScore:int;// = 0 public var arrowFireLv:int;// = 0 public var level_02_BestScore:int;// = 0 public var level_07_Play:int;// = 0 public var level_06_BestScore:int;// = 0 public var level_15_Play:int;// = 0 public var slot1Lv:int;// = 0 public var slot5Lv:int;// = 0 public var level_05_PerfectScore:int;// = 0 public var level_13_PerfectScore:int;// = 0 public var arrowIceLv:int;// = 0 public var level_13_BestScore:int;// = 0 public var level_04_Play:int;// = 0 public var level_12_Play:int;// = 0 public var manaStockLv:int;// = 0 public function GameData(){ slot1Lv = 0; slot2Lv = 0; slot3Lv = 0; slot4Lv = 0; slot5Lv = 0; slot6Lv = 0; slot7Lv = 0; arrowBasicLv = 0; arrowFireLv = 0; arrowIceLv = 0; arrowThunderLv = 0; manaStockLv = 0; manaRegenLv = 0; manaGainLv = 0; moneyGainLv = 0; castleLv = 0; turretLv = 0; trapLv = 0; barrierLv = 0; specialLv = 0; money = 0; is_saved = false; level_01_Play = 0; level_01_PerfectScore = 0; level_01_BestScore = 0; level_02_Play = 0; level_02_PerfectScore = 0; level_02_BestScore = 0; level_03_Play = 0; level_03_PerfectScore = 0; level_03_BestScore = 0; level_04_Play = 0; level_04_PerfectScore = 0; level_04_BestScore = 0; level_05_Play = 0; level_05_PerfectScore = 0; level_05_BestScore = 0; level_06_Play = 0; level_06_PerfectScore = 0; level_06_BestScore = 0; level_07_Play = 0; level_07_PerfectScore = 0; level_07_BestScore = 0; level_08_Play = 0; level_08_PerfectScore = 0; level_08_BestScore = 0; level_09_Play = 0; level_09_PerfectScore = 0; level_09_BestScore = 0; level_10_Play = 0; level_10_PerfectScore = 0; level_10_BestScore = 0; level_11_Play = 0; level_11_PerfectScore = 0; level_11_BestScore = 0; level_12_Play = 0; level_12_PerfectScore = 0; level_12_BestScore = 0; level_13_Play = 0; level_13_PerfectScore = 0; level_13_BestScore = 0; level_14_Play = 0; level_14_PerfectScore = 0; level_14_BestScore = 0; level_15_Play = 0; level_15_PerfectScore = 0; level_15_BestScore = 0; super(); } public function testing(){ money = 5000000; level_01_Play = 1; level_02_Play = 1; level_03_Play = 1; level_04_Play = 1; level_05_Play = 1; level_06_Play = 1; level_07_Play = 1; level_08_Play = 1; level_09_Play = 1; level_10_Play = 1; level_11_Play = 1; level_12_Play = 1; level_13_Play = 1; level_14_Play = 1; level_15_Play = 1; } public function upgradeArrowFire():Boolean{ if ((((arrowFireLv == 0)) && ((money >= 2000)))){ money = (money - 2000); arrowFireLv = 1; return (true); }; if ((((arrowFireLv == 1)) && ((money >= 3500)))){ money = (money - 3500); arrowFireLv = 2; return (true); }; if ((((arrowFireLv == 2)) && ((money >= 8000)))){ money = (money - 8000); arrowFireLv = 3; return (true); }; if ((((arrowFireLv == 3)) && ((money >= 16500)))){ money = (money - 16500); arrowFireLv = 4; return (true); }; if ((((arrowFireLv == 4)) && ((money >= 30000)))){ money = (money - 30000); arrowFireLv = 5; return (true); }; return (false); } public function upgradeTurret():Boolean{ if ((((turretLv == 0)) && ((money >= 3000)))){ money = (money - 3000); turretLv = 1; return (true); }; if ((((turretLv == 1)) && ((money >= 5000)))){ money = (money - 5000); turretLv = 2; return (true); }; if ((((turretLv == 2)) && ((money >= 7000)))){ money = (money - 7000); turretLv = 3; return (true); }; if ((((turretLv == 3)) && ((money >= 9000)))){ money = (money - 9000); turretLv = 4; return (true); }; if ((((turretLv == 4)) && ((money >= 11000)))){ money = (money - 11000); turretLv = 5; return (true); }; return (false); } public function upgradeSlot1():Boolean{ if ((((slot1Lv == 0)) && ((money >= 1000)))){ money = (money - 1000); slot1Lv = 1; return (true); }; if ((((slot1Lv == 1)) && ((money >= 1500)))){ money = (money - 1500); slot1Lv = 2; return (true); }; if ((((slot1Lv == 2)) && ((money >= 3000)))){ money = (money - 3000); slot1Lv = 3; return (true); }; if ((((slot1Lv == 3)) && ((money >= 4500)))){ money = (money - 4500); slot1Lv = 4; return (true); }; if ((((slot1Lv == 4)) && ((money >= 6000)))){ money = (money - 6000); slot1Lv = 5; return (true); }; return (false); } public function upgradeSlot2():Boolean{ if ((((slot2Lv == 0)) && ((money >= 1500)))){ money = (money - 1500); slot2Lv = 1; return (true); }; if ((((slot2Lv == 1)) && ((money >= 3000)))){ money = (money - 3000); slot2Lv = 2; return (true); }; if ((((slot2Lv == 2)) && ((money >= 4500)))){ money = (money - 4500); slot2Lv = 3; return (true); }; if ((((slot2Lv == 3)) && ((money >= 6000)))){ money = (money - 6000); slot2Lv = 4; return (true); }; if ((((slot2Lv == 4)) && ((money >= 7500)))){ money = (money - 7500); slot2Lv = 5; return (true); }; return (false); } public function upgradeSlot4():Boolean{ if ((((slot4Lv == 0)) && ((money >= 4000)))){ money = (money - 4000); slot4Lv = 1; return (true); }; if ((((slot4Lv == 1)) && ((money >= 5500)))){ money = (money - 5500); slot4Lv = 2; return (true); }; if ((((slot4Lv == 2)) && ((money >= 7000)))){ money = (money - 7000); slot4Lv = 3; return (true); }; if ((((slot4Lv == 3)) && ((money >= 9500)))){ money = (money - 9500); slot4Lv = 4; return (true); }; if ((((slot4Lv == 4)) && ((money >= 11000)))){ money = (money - 11000); slot4Lv = 5; return (true); }; return (false); } public function upgradeCastle():Boolean{ if ((((castleLv == 0)) && ((money >= 3000)))){ money = (money - 3000); castleLv = 1; return (true); }; if ((((castleLv == 1)) && ((money >= 6000)))){ money = (money - 6000); castleLv = 2; return (true); }; if ((((castleLv == 2)) && ((money >= 9000)))){ money = (money - 9000); castleLv = 3; return (true); }; if ((((castleLv == 3)) && ((money >= 12000)))){ money = (money - 12000); castleLv = 4; return (true); }; if ((((castleLv == 4)) && ((money >= 15000)))){ money = (money - 15000); castleLv = 5; return (true); }; return (false); } public function upgradeSlot6():Boolean{ if ((((slot6Lv == 0)) && ((money >= 10000)))){ money = (money - 10000); slot6Lv = 1; return (true); }; if ((((slot6Lv == 1)) && ((money >= 12000)))){ money = (money - 12000); slot6Lv = 2; return (true); }; if ((((slot6Lv == 2)) && ((money >= 14000)))){ money = (money - 14000); slot6Lv = 3; return (true); }; if ((((slot6Lv == 3)) && ((money >= 16000)))){ money = (money - 16000); slot6Lv = 4; return (true); }; if ((((slot6Lv == 4)) && ((money >= 18000)))){ money = (money - 18000); slot6Lv = 5; return (true); }; return (false); } public function upgradeSlot3():Boolean{ if ((((slot3Lv == 0)) && ((money >= 2000)))){ money = (money - 2000); slot3Lv = 1; return (true); }; if ((((slot3Lv == 1)) && ((money >= 4500)))){ money = (money - 5000); slot3Lv = 2; return (true); }; if ((((slot3Lv == 2)) && ((money >= 6000)))){ money = (money - 6000); slot3Lv = 3; return (true); }; if ((((slot3Lv == 3)) && ((money >= 7500)))){ money = (money - 7500); slot3Lv = 4; return (true); }; if ((((slot3Lv == 4)) && ((money >= 9000)))){ money = (money - 9000); slot3Lv = 5; return (true); }; return (false); } public function upgradeSlot5():Boolean{ if ((((slot5Lv == 0)) && ((money >= 6000)))){ money = (money - 6000); slot5Lv = 1; return (true); }; if ((((slot5Lv == 1)) && ((money >= 7500)))){ money = (money - 7500); slot5Lv = 2; return (true); }; if ((((slot5Lv == 2)) && ((money >= 9000)))){ money = (money - 9000); slot5Lv = 3; return (true); }; if ((((slot5Lv == 3)) && ((money >= 11000)))){ money = (money - 11000); slot5Lv = 4; return (true); }; if ((((slot5Lv == 4)) && ((money >= 12500)))){ money = (money - 12500); slot5Lv = 5; return (true); }; return (false); } public function upgradeManaStock():Boolean{ if ((((manaStockLv == 0)) && ((money >= 4000)))){ money = (money - 4000); manaStockLv = 1; return (true); }; if ((((manaStockLv == 1)) && ((money >= 10000)))){ money = (money - 10000); manaStockLv = 2; return (true); }; if ((((manaStockLv == 2)) && ((money >= 15000)))){ money = (money - 15000); manaStockLv = 3; return (true); }; if ((((manaStockLv == 3)) && ((money >= 20000)))){ money = (money - 20000); manaStockLv = 4; return (true); }; if ((((manaStockLv == 4)) && ((money >= 30000)))){ money = (money - 30000); manaStockLv = 5; return (true); }; return (false); } public function upgradeTrap():Boolean{ if ((((trapLv == 0)) && ((money >= 2000)))){ money = (money - 2000); trapLv = 1; return (true); }; if ((((trapLv == 1)) && ((money >= 3000)))){ money = (money - 3000); trapLv = 2; return (true); }; if ((((trapLv == 2)) && ((money >= 6000)))){ money = (money - 6000); trapLv = 3; return (true); }; if ((((trapLv == 3)) && ((money >= 8000)))){ money = (money - 8000); trapLv = 4; return (true); }; if ((((trapLv == 4)) && ((money >= 10000)))){ money = (money - 10000); trapLv = 5; return (true); }; return (false); } public function upgradeSlot7():Boolean{ if ((((slot7Lv == 0)) && ((money >= 20000)))){ money = (money - 20000); slot7Lv = 1; return (true); }; if ((((slot7Lv == 1)) && ((money >= 24000)))){ money = (money - 24000); slot7Lv = 2; return (true); }; if ((((slot7Lv == 2)) && ((money >= 28000)))){ money = (money - 28000); slot7Lv = 3; return (true); }; if ((((slot7Lv == 3)) && ((money >= 35000)))){ money = (money - 35000); slot7Lv = 4; return (true); }; if ((((slot7Lv == 4)) && ((money >= 40000)))){ money = (money - 40000); slot7Lv = 5; return (true); }; return (false); } public function upgradeManaRegen():Boolean{ if ((((manaRegenLv == 0)) && ((money >= 3000)))){ money = (money - 3000); manaRegenLv = 1; return (true); }; if ((((manaRegenLv == 1)) && ((money >= 4000)))){ money = (money - 4000); manaRegenLv = 2; return (true); }; if ((((manaRegenLv == 2)) && ((money >= 5000)))){ money = (money - 5000); manaRegenLv = 3; return (true); }; if ((((manaRegenLv == 3)) && ((money >= 6000)))){ money = (money - 6000); manaRegenLv = 4; return (true); }; if ((((manaRegenLv == 4)) && ((money >= 7500)))){ money = (money - 7500); manaRegenLv = 5; return (true); }; return (false); } public function upgradeMoneyGain():Boolean{ if ((((moneyGainLv == 0)) && ((money >= 3000)))){ money = (money - 3000); moneyGainLv = 1; return (true); }; if ((((moneyGainLv == 1)) && ((money >= 4000)))){ money = (money - 4000); moneyGainLv = 2; return (true); }; if ((((moneyGainLv == 2)) && ((money >= 5000)))){ money = (money - 5000); moneyGainLv = 3; return (true); }; if ((((moneyGainLv == 3)) && ((money >= 6000)))){ money = (money - 6000); moneyGainLv = 4; return (true); }; if ((((moneyGainLv == 4)) && ((money >= 7500)))){ money = (money - 7500); moneyGainLv = 5; return (true); }; return (false); } public function loadData(mName:String="DEFX_SAVE"){ var so:SharedObject; so = SharedObject.getLocal(mName); is_saved = so.data.is_saved; money = so.data.dat_money; castleLv = so.data.dat_castleLv; turretLv = so.data.dat_turretLv; trapLv = so.data.dat_trapLv; barrierLv = so.data.dat_barrierLv; specialLv = so.data.dat_specialLv; arrowBasicLv = so.data.dat_arrowBasicLv; arrowFireLv = so.data.dat_arrowFireLv; arrowIceLv = so.data.dat_arrowIceLv; arrowThunderLv = so.data.dat_arrowThunderLv; manaStockLv = so.data.dat_manaStockLv; manaRegenLv = so.data.dat_manaRegenLv; manaGainLv = so.data.dat_manaGainLv; moneyGainLv = so.data.dat_moneyGainLv; slot1Lv = so.data.dat_slot1Lv; slot2Lv = so.data.dat_slot2Lv; slot3Lv = so.data.dat_slot3Lv; slot4Lv = so.data.dat_slot4Lv; slot5Lv = so.data.dat_slot5Lv; slot6Lv = so.data.dat_slot6Lv; slot7Lv = so.data.dat_slot7Lv; level_01_Play = so.data.dat_level_01_Play; level_01_PerfectScore = so.data.dat_level_01_PerfectScore; level_01_BestScore = so.data.dat_level_01_BestScore; level_02_Play = so.data.dat_level_02_Play; level_02_PerfectScore = so.data.dat_level_02_PerfectScore; level_02_BestScore = so.data.dat_level_02_BestScore; level_03_Play = so.data.dat_level_03_Play; level_03_PerfectScore = so.data.dat_level_03_PerfectScore; level_03_BestScore = so.data.dat_level_03_BestScore; level_04_Play = so.data.dat_level_04_Play; level_04_PerfectScore = so.data.dat_level_04_PerfectScore; level_04_BestScore = so.data.dat_level_04_BestScore; level_05_Play = so.data.dat_level_05_Play; level_05_PerfectScore = so.data.dat_level_05_PerfectScore; level_05_BestScore = so.data.dat_level_05_BestScore; level_06_Play = so.data.dat_level_06_Play; level_06_PerfectScore = so.data.dat_level_06_PerfectScore; level_06_BestScore = so.data.dat_level_06_BestScore; level_07_Play = so.data.dat_level_07_Play; level_07_PerfectScore = so.data.dat_level_07_PerfectScore; level_07_BestScore = so.data.dat_level_07_BestScore; level_08_Play = so.data.dat_level_08_Play; level_08_PerfectScore = so.data.dat_level_08_PerfectScore; level_08_BestScore = so.data.dat_level_08_BestScore; level_09_Play = so.data.dat_level_09_Play; level_09_PerfectScore = so.data.dat_level_09_PerfectScore; level_09_BestScore = so.data.dat_level_09_BestScore; level_10_Play = so.data.dat_level_10_Play; level_10_PerfectScore = so.data.dat_level_10_PerfectScore; level_10_BestScore = so.data.dat_level_10_BestScore; level_11_Play = so.data.dat_level_11_Play; level_11_PerfectScore = so.data.dat_level_11_PerfectScore; level_11_BestScore = so.data.dat_level_11_BestScore; level_12_Play = so.data.dat_level_12_Play; level_12_PerfectScore = so.data.dat_level_12_PerfectScore; level_12_BestScore = so.data.dat_level_12_BestScore; level_13_Play = so.data.dat_level_13_Play; level_13_PerfectScore = so.data.dat_level_13_PerfectScore; level_13_BestScore = so.data.dat_level_13_BestScore; level_14_Play = so.data.dat_level_14_Play; level_14_PerfectScore = so.data.dat_level_14_PerfectScore; level_14_BestScore = so.data.dat_level_14_BestScore; level_15_Play = so.data.dat_level_15_Play; level_15_PerfectScore = so.data.dat_level_15_PerfectScore; level_15_BestScore = so.data.dat_level_15_BestScore; } public function upgradeManaGain():Boolean{ if ((((manaGainLv == 0)) && ((money >= 3000)))){ money = (money - 3000); manaGainLv = 1; return (true); }; if ((((manaGainLv == 1)) && ((money >= 4000)))){ money = (money - 4000); manaGainLv = 2; return (true); }; if ((((manaGainLv == 2)) && ((money >= 5000)))){ money = (money - 5000); manaGainLv = 3; return (true); }; if ((((manaGainLv == 3)) && ((money >= 6000)))){ money = (money - 6000); manaGainLv = 4; return (true); }; if ((((manaGainLv == 4)) && ((money >= 7500)))){ money = (money - 7500); manaGainLv = 5; return (true); }; return (false); } public function saveData(mName:String="DEFX_SAVE"){ var so:SharedObject; so = SharedObject.getLocal(mName); so.data.is_saved = new Boolean(true); so.data.dat_money = new int(money); so.data.dat_castleLv = new int(castleLv); so.data.dat_turretLv = new int(turretLv); so.data.dat_trapLv = new int(trapLv); so.data.dat_barrierLv = new int(barrierLv); so.data.dat_specialLv = new int(specialLv); so.data.dat_arrowBasicLv = new int(arrowBasicLv); so.data.dat_arrowFireLv = new int(arrowFireLv); so.data.dat_arrowIceLv = new int(arrowIceLv); so.data.dat_arrowThunderLv = new int(arrowThunderLv); so.data.dat_manaStockLv = new int(manaStockLv); so.data.dat_manaRegenLv = new int(manaRegenLv); so.data.dat_manaGainLv = new int(manaGainLv); so.data.dat_moneyGainLv = new int(moneyGainLv); so.data.dat_slot1Lv = new int(slot1Lv); so.data.dat_slot2Lv = new int(slot2Lv); so.data.dat_slot3Lv = new int(slot3Lv); so.data.dat_slot4Lv = new int(slot4Lv); so.data.dat_slot5Lv = new int(slot5Lv); so.data.dat_slot6Lv = new int(slot6Lv); so.data.dat_slot7Lv = new int(slot7Lv); so.data.dat_level_01_Play = new int(level_01_Play); so.data.dat_level_01_PerfectScore = new int(level_01_PerfectScore); so.data.dat_level_01_BestScore = new int(level_01_BestScore); so.data.dat_level_02_Play = new int(level_02_Play); so.data.dat_level_02_PerfectScore = new int(level_02_PerfectScore); so.data.dat_level_02_BestScore = new int(level_02_BestScore); so.data.dat_level_03_Play = new int(level_03_Play); so.data.dat_level_03_PerfectScore = new int(level_03_PerfectScore); so.data.dat_level_03_BestScore = new int(level_03_BestScore); so.data.dat_level_04_Play = new int(level_04_Play); so.data.dat_level_04_PerfectScore = new int(level_04_PerfectScore); so.data.dat_level_04_BestScore = new int(level_04_BestScore); so.data.dat_level_05_Play = new int(level_05_Play); so.data.dat_level_05_PerfectScore = new int(level_05_PerfectScore); so.data.dat_level_05_BestScore = new int(level_05_BestScore); so.data.dat_level_06_Play = new int(level_06_Play); so.data.dat_level_06_PerfectScore = new int(level_06_PerfectScore); so.data.dat_level_06_BestScore = new int(level_06_BestScore); so.data.dat_level_07_Play = new int(level_07_Play); so.data.dat_level_07_PerfectScore = new int(level_07_PerfectScore); so.data.dat_level_07_BestScore = new int(level_07_BestScore); so.data.dat_level_08_Play = new int(level_08_Play); so.data.dat_level_08_PerfectScore = new int(level_08_PerfectScore); so.data.dat_level_08_BestScore = new int(level_08_BestScore); so.data.dat_level_09_Play = new int(level_09_Play); so.data.dat_level_09_PerfectScore = new int(level_09_PerfectScore); so.data.dat_level_09_BestScore = new int(level_09_BestScore); so.data.dat_level_10_Play = new int(level_10_Play); so.data.dat_level_10_PerfectScore = new int(level_10_PerfectScore); so.data.dat_level_10_BestScore = new int(level_10_BestScore); so.data.dat_level_11_Play = new int(level_11_Play); so.data.dat_level_11_PerfectScore = new int(level_11_PerfectScore); so.data.dat_level_11_BestScore = new int(level_11_BestScore); so.data.dat_level_12_Play = new int(level_12_Play); so.data.dat_level_12_PerfectScore = new int(level_12_PerfectScore); so.data.dat_level_12_BestScore = new int(level_12_BestScore); so.data.dat_level_13_Play = new int(level_13_Play); so.data.dat_level_13_PerfectScore = new int(level_13_PerfectScore); so.data.dat_level_13_BestScore = new int(level_13_BestScore); so.data.dat_level_14_Play = new int(level_14_Play); so.data.dat_level_14_PerfectScore = new int(level_14_PerfectScore); so.data.dat_level_14_BestScore = new int(level_14_BestScore); so.data.dat_level_15_Play = new int(level_15_Play); so.data.dat_level_15_PerfectScore = new int(level_15_PerfectScore); so.data.dat_level_15_BestScore = new int(level_15_BestScore); so.flush(); } public function initialise(){ money = 0; castleLv = 0; turretLv = 0; trapLv = 0; barrierLv = 0; specialLv = 1; arrowBasicLv = 1; arrowFireLv = 0; arrowIceLv = 0; arrowThunderLv = 0; manaStockLv = 0; manaRegenLv = 0; manaGainLv = 0; moneyGainLv = 0; slot1Lv = 1; slot2Lv = 0; slot3Lv = 0; slot4Lv = 0; slot5Lv = 0; slot6Lv = 0; slot7Lv = 0; level_01_Play = 1; level_01_PerfectScore = 2000; level_01_BestScore = 0; level_02_Play = 0; level_02_PerfectScore = 4500; level_02_BestScore = 0; level_03_Play = 0; level_03_PerfectScore = 8000; level_03_BestScore = 0; level_04_Play = 0; level_04_PerfectScore = 12000; level_04_BestScore = 0; level_05_Play = 0; level_05_PerfectScore = 25000; level_05_BestScore = 0; level_06_Play = 0; level_06_PerfectScore = 35000; level_06_BestScore = 0; level_07_Play = 0; level_07_PerfectScore = 45000; level_07_BestScore = 0; level_08_Play = 0; level_08_PerfectScore = 70000; level_08_BestScore = 0; level_09_Play = 0; level_09_PerfectScore = 120000; level_09_BestScore = 0; level_10_Play = 0; level_10_PerfectScore = 140000; level_10_BestScore = 0; level_11_Play = 0; level_11_PerfectScore = 160000; level_11_BestScore = 0; level_12_Play = 0; level_12_PerfectScore = 180000; level_12_BestScore = 0; level_13_Play = 0; level_13_PerfectScore = 200000; level_13_BestScore = 0; level_14_Play = 0; level_14_PerfectScore = 250000; level_14_BestScore = 0; level_15_Play = 0; level_15_PerfectScore = 300000; level_15_BestScore = 0; } public function upgradeArrowThunder():Boolean{ if ((((arrowThunderLv == 0)) && ((money >= 2000)))){ money = (money - 2000); arrowThunderLv = 1; return (true); }; if ((((arrowThunderLv == 1)) && ((money >= 3500)))){ money = (money - 3500); arrowThunderLv = 2; return (true); }; if ((((arrowThunderLv == 2)) && ((money >= 8000)))){ money = (money - 8000); arrowThunderLv = 3; return (true); }; if ((((arrowThunderLv == 3)) && ((money >= 16500)))){ money = (money - 16500); arrowThunderLv = 4; return (true); }; if ((((arrowThunderLv == 4)) && ((money >= 30000)))){ money = (money - 30000); arrowThunderLv = 5; return (true); }; return (false); } public function upgradeArrowBasic():Boolean{ if ((((arrowBasicLv == 0)) && ((money >= 1000)))){ money = (money - 1000); arrowBasicLv = 1; return (true); }; if ((((arrowBasicLv == 1)) && ((money >= 2000)))){ money = (money - 2000); arrowBasicLv = 2; return (true); }; if ((((arrowBasicLv == 2)) && ((money >= 6000)))){ money = (money - 6000); arrowBasicLv = 3; return (true); }; if ((((arrowBasicLv == 3)) && ((money >= 14000)))){ money = (money - 14000); arrowBasicLv = 4; return (true); }; if ((((arrowBasicLv == 4)) && ((money >= 25000)))){ money = (money - 25000); arrowBasicLv = 5; return (true); }; return (false); } public function upgradeBarrier():Boolean{ if ((((barrierLv == 0)) && ((money >= 2000)))){ money = (money - 2000); barrierLv = 1; return (true); }; if ((((barrierLv == 1)) && ((money >= 3000)))){ money = (money - 3000); barrierLv = 2; return (true); }; if ((((barrierLv == 2)) && ((money >= 6000)))){ money = (money - 6000); barrierLv = 3; return (true); }; if ((((barrierLv == 3)) && ((money >= 8000)))){ money = (money - 8000); barrierLv = 4; return (true); }; if ((((barrierLv == 4)) && ((money >= 10000)))){ money = (money - 10000); barrierLv = 5; return (true); }; return (false); } public function upgradeSpecial():Boolean{ if ((((specialLv == 0)) && ((money >= 1500)))){ money = (money - 1500); specialLv = 1; return (true); }; if ((((specialLv == 1)) && ((money >= 3000)))){ money = (money - 3000); specialLv = 2; return (true); }; if ((((specialLv == 2)) && ((money >= 6000)))){ money = (money - 6000); specialLv = 3; return (true); }; if ((((specialLv == 3)) && ((money >= 9000)))){ money = (money - 9000); specialLv = 4; return (true); }; if ((((specialLv == 4)) && ((money >= 12000)))){ money = (money - 12000); specialLv = 5; return (true); }; return (false); } public function upgradeArrowIce():Boolean{ if ((((arrowIceLv == 0)) && ((money >= 2000)))){ money = (money - 2000); arrowIceLv = 1; return (true); }; if ((((arrowIceLv == 1)) && ((money >= 3500)))){ money = (money - 3500); arrowIceLv = 2; return (true); }; if ((((arrowIceLv == 2)) && ((money >= 8000)))){ money = (money - 8000); arrowIceLv = 3; return (true); }; if ((((arrowIceLv == 3)) && ((money >= 16500)))){ money = (money - 16500); arrowIceLv = 4; return (true); }; if ((((arrowIceLv == 4)) && ((money >= 30000)))){ money = (money - 30000); arrowIceLv = 5; return (true); }; return (false); } } }//package DefX.System
Section 78
//DefXDoc (DefX.DefXDoc) package DefX { import flash.events.*; import FZBase.Vector.*; import DefX.GUI.*; import DefX.System.*; import DefX.Bullet.*; import DefX.Army.*; public class DefXDoc { private var stageRoot;// = null private var MainMenuMgr; private var LoaderMgr; private var WorldMgr; private var BattleMgr; private var defSys;// = null private var currentState:int;// = 0 private var UpgradeMgr; public function DefXDoc(){ stageRoot = null; defSys = null; currentState = 0; super(); } public function startRun(){ } private function gameHandle(event:Event):void{ if (BattleMgr){ BattleMgr.update(); }; if (currentState != defSys.gmState){ if (defSys.gmState == defSys.ST_LOADER){ LoaderMgr.initialise(); currentState = defSys.gmState; }; if (defSys.gmState == defSys.ST_MAINMENU){ MainMenuMgr.initialise(); currentState = defSys.gmState; defSys.playBgmCover(); }; if (defSys.gmState == defSys.ST_BATTLE){ BattleMgr.initialise(); currentState = defSys.gmState; trace(("battle stage = " + String(defSys.game_lv))); defSys.playBgmBattle(); }; if (defSys.gmState == defSys.ST_WORLD){ WorldMgr.initialise(); currentState = defSys.gmState; defSys.playBgmWorld(); }; if (defSys.gmState == defSys.ST_UPGRADE){ UpgradeMgr.initialise(); currentState = defSys.gmState; }; }; } public function initialise(_stageRoot){ stageRoot = _stageRoot; defSys = new DEFSystem(); if (defSys.initialise(_stageRoot)){ LoaderMgr = new LogoUI(defSys); MainMenuMgr = new MainMenuUI(defSys); WorldMgr = new WorldMapUI(defSys); UpgradeMgr = new UpgradeUI(defSys); BattleMgr = new DEFBattle(defSys); defSys.gmState = defSys.ST_MAINMENU; defSys.gmState = defSys.ST_LOADER; stageRoot.addEventListener(Event.ENTER_FRAME, gameHandle, false, 0, true); }; } } }//package DefX
Section 79
//ControlKey (FZBase.Control.ControlKey) package FZBase.Control { import flash.events.*; public class ControlKey { private var key_press; private var key_press2; private var clip; private var key_hold; public function ControlKey(){ super(); } public function refreshKey(){ key_press2.refreshKey(); key_press.refreshKey(); key_hold.refreshKey(); } public function getKeyHold():Object{ if (key_hold){ return (key_hold); }; return (null); } private function keyPressed(event:KeyboardEvent):void{ if (key_press.getKeyFlag(event.keyCode) == key_hold.getKeyFlag(event.keyCode)){ key_press.setKeyFlag(event.keyCode, true); } else { key_press.setKeyFlag(event.keyCode, false); }; key_press2.setKeyFlag(event.keyCode, true); key_hold.setKeyFlag(event.keyCode, true); clip.addEventListener(Event.ENTER_FRAME, keyPressHandle, false, 0, true); } private function keyPressHandle(event:Event):void{ key_press.refreshKey(); key_press2.refreshKey(); clip.removeEventListener(Event.ENTER_FRAME, keyPressHandle); } public function initialise(clipVar){ clip = clipVar; key_press = new KeyFlag(); key_hold = new KeyFlag(); key_press2 = new KeyFlag(); clip.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed, false, 0, true); clip.addEventListener(KeyboardEvent.KEY_UP, keyReleased, false, 0, true); clip.addEventListener(Event.ENTER_FRAME, keyFocus, false, 0, true); } public function getKeyPress2():Object{ if (key_press2){ return (key_press2); }; return (null); } private function keyFocus(event:Event):void{ clip.stage.focus = clip; } public function getKeyPress():Object{ if (key_press){ return (key_press); }; return (null); } private function keyReleased(event:KeyboardEvent){ key_hold.setKeyFlag(event.keyCode, false); } } }//package FZBase.Control
Section 80
//KeyFlag (FZBase.Control.KeyFlag) package FZBase.Control { public class KeyFlag { public var KEY_LEFT:Boolean;// = false public var KEY_PGDOWN:Boolean;// = false public var KEY_0:Boolean;// = false public var KEY_1:Boolean;// = false public var KEY_2:Boolean;// = false public var KEY_3:Boolean;// = false public var KEY_4:Boolean;// = false public var KEY_5:Boolean;// = false public var KEY_6:Boolean;// = false public var KEY_7:Boolean;// = false public var KEY_8:Boolean;// = false public var KEY_9:Boolean;// = false public var KEY_CONTROL:Boolean;// = false public var KEY_A:Boolean;// = false public var KEY_B:Boolean;// = false public var KEY_C:Boolean;// = false public var KEY_D:Boolean;// = false public var KEY_E:Boolean;// = false public var KEY_F:Boolean;// = false public var KEY_G:Boolean;// = false public var KEY_H:Boolean;// = false public var KEY_I:Boolean;// = false public var KEY_J:Boolean;// = false public var KEY_K:Boolean;// = false public var KEY_L:Boolean;// = false public var KEY_M:Boolean;// = false public var KEY_N:Boolean;// = false public var KEY_O:Boolean;// = false public var KEY_P:Boolean;// = false public var KEY_Q:Boolean;// = false public var KEY_R:Boolean;// = false public var KEY_S:Boolean;// = false public var KEY_T:Boolean;// = false public var KEY_U:Boolean;// = false public var KEY_V:Boolean;// = false public var KEY_W:Boolean;// = false public var KEY_X:Boolean;// = false public var KEY_Y:Boolean;// = false public var KEY_Z:Boolean;// = false public var KEY_SHIFT:Boolean;// = false public var KEY_TAB:Boolean;// = false public var KEY_ESC:Boolean;// = false public var KEY_NUM1:Boolean;// = false public var KEY_NUM3:Boolean;// = false public var KEY_NUM5:Boolean;// = false public var KEY_NUM0:Boolean;// = false public var KEY_NUM2:Boolean;// = false public var KEY_NUM4:Boolean;// = false public var KEY_NUM6:Boolean;// = false public var KEY_NUM8:Boolean;// = false public var KEY_UP:Boolean;// = false public var KEY_BACKSPACE:Boolean;// = false public var KEY_NUM7:Boolean;// = false public var KEY_NUM9:Boolean;// = false public var KEY_F3:Boolean;// = false public var KEY_F5:Boolean;// = false public var KEY_F7:Boolean;// = false public var KEY_F2:Boolean;// = false public var KEY_F4:Boolean;// = false public var KEY_F6:Boolean;// = false public var KEY_ENTER:Boolean;// = false public var KEY_F8:Boolean;// = false public var KEY_F1:Boolean;// = false public var KEY_END:Boolean;// = false public var KEY_INSERT:Boolean;// = false public var KEY_F9:Boolean;// = false public var KEY_DELETE:Boolean;// = false public var KEY_DOWN:Boolean;// = false public var KEY_PGUP:Boolean;// = false public var KEY_HOME:Boolean;// = false public var KEY_F10:Boolean;// = false public var KEY_F11:Boolean;// = false public var KEY_F12:Boolean;// = false public var KEY_SPACE:Boolean;// = false public var KEY_RIGHT:Boolean;// = false public function KeyFlag(){ KEY_A = false; KEY_B = false; KEY_C = false; KEY_D = false; KEY_E = false; KEY_F = false; KEY_G = false; KEY_H = false; KEY_I = false; KEY_J = false; KEY_K = false; KEY_L = false; KEY_M = false; KEY_N = false; KEY_O = false; KEY_P = false; KEY_Q = false; KEY_R = false; KEY_S = false; KEY_T = false; KEY_U = false; KEY_V = false; KEY_W = false; KEY_X = false; KEY_Y = false; KEY_Z = false; KEY_0 = false; KEY_1 = false; KEY_2 = false; KEY_3 = false; KEY_4 = false; KEY_5 = false; KEY_6 = false; KEY_7 = false; KEY_8 = false; KEY_9 = false; KEY_NUM0 = false; KEY_NUM1 = false; KEY_NUM2 = false; KEY_NUM3 = false; KEY_NUM4 = false; KEY_NUM5 = false; KEY_NUM6 = false; KEY_NUM7 = false; KEY_NUM8 = false; KEY_NUM9 = false; KEY_F1 = false; KEY_F2 = false; KEY_F3 = false; KEY_F4 = false; KEY_F5 = false; KEY_F6 = false; KEY_F7 = false; KEY_F8 = false; KEY_F9 = false; KEY_F10 = false; KEY_F11 = false; KEY_F12 = false; KEY_ESC = false; KEY_ENTER = false; KEY_SPACE = false; KEY_SHIFT = false; KEY_CONTROL = false; KEY_TAB = false; KEY_BACKSPACE = false; KEY_PGUP = false; KEY_PGDOWN = false; KEY_END = false; KEY_HOME = false; KEY_INSERT = false; KEY_DELETE = false; KEY_UP = false; KEY_DOWN = false; KEY_LEFT = false; KEY_RIGHT = false; super(); } public function getKeyFlag(keyCode):Boolean{ switch (keyCode){ case 65: if (KEY_A){ return (true); }; break; case 66: if (KEY_B){ return (true); }; break; case 67: if (KEY_C){ return (true); }; break; case 68: if (KEY_D){ return (true); }; break; case 69: if (KEY_E){ return (true); }; break; case 70: if (KEY_F){ return (true); }; break; case 71: if (KEY_G){ return (true); }; break; case 72: if (KEY_H){ return (true); }; break; case 73: if (KEY_I){ return (true); }; break; case 74: if (KEY_J){ return (true); }; break; case 75: if (KEY_K){ return (true); }; break; case 76: if (KEY_L){ return (true); }; break; case 77: if (KEY_M){ return (true); }; break; case 78: if (KEY_N){ return (true); }; break; case 79: if (KEY_O){ return (true); }; break; case 80: if (KEY_P){ return (true); }; break; case 81: if (KEY_Q){ return (true); }; break; case 82: if (KEY_R){ return (true); }; break; case 83: if (KEY_S){ return (true); }; break; case 84: if (KEY_T){ return (true); }; break; case 85: if (KEY_U){ return (true); }; break; case 86: if (KEY_V){ return (true); }; break; case 87: if (KEY_W){ return (true); }; break; case 88: if (KEY_X){ return (true); }; break; case 89: if (KEY_Y){ return (true); }; break; case 90: if (KEY_Z){ return (true); }; break; case 48: if (KEY_0){ return (true); }; break; case 49: if (KEY_1){ return (true); }; break; case 50: if (KEY_2){ return (true); }; break; case 51: if (KEY_3){ return (true); }; break; case 52: if (KEY_4){ return (true); }; break; case 53: if (KEY_5){ return (true); }; break; case 54: if (KEY_6){ return (true); }; break; case 55: if (KEY_7){ return (true); }; break; case 56: if (KEY_8){ return (true); }; break; case 57: if (KEY_9){ return (true); }; break; case 96: if (KEY_NUM0){ return (true); }; break; case 97: if (KEY_NUM1){ return (true); }; break; case 98: if (KEY_NUM2){ return (true); }; break; case 99: if (KEY_NUM3){ return (true); }; break; case 100: if (KEY_NUM4){ return (true); }; break; case 101: if (KEY_NUM5){ return (true); }; break; case 102: if (KEY_NUM6){ return (true); }; break; case 103: if (KEY_NUM7){ return (true); }; break; case 104: if (KEY_NUM8){ return (true); }; break; case 105: if (KEY_NUM9){ return (true); }; break; case 112: if (KEY_F1){ return (true); }; break; case 113: if (KEY_F2){ return (true); }; break; case 114: if (KEY_F3){ return (true); }; break; case 115: if (KEY_F4){ return (true); }; break; case 116: if (KEY_F5){ return (true); }; break; case 117: if (KEY_F6){ return (true); }; break; case 118: if (KEY_F7){ return (true); }; break; case 119: if (KEY_F8){ return (true); }; break; case 120: if (KEY_F9){ return (true); }; break; case 122: if (KEY_F11){ return (true); }; break; case 123: if (KEY_F12){ return (true); }; break; case 27: if (KEY_ESC){ return (true); }; break; case 13: if (KEY_ENTER){ return (true); }; break; case 32: if (KEY_SPACE){ return (true); }; break; case 16: if (KEY_SHIFT){ return (true); }; break; case 17: if (KEY_CONTROL){ return (true); }; break; case 9: if (KEY_TAB){ return (true); }; break; case 8: if (KEY_BACKSPACE){ return (true); }; break; case 33: if (KEY_PGUP){ return (true); }; break; case 34: if (KEY_PGDOWN){ return (true); }; break; case 35: if (KEY_END){ return (true); }; break; case 36: if (KEY_HOME){ return (true); }; break; case 45: if (KEY_INSERT){ return (true); }; break; case 46: if (KEY_DELETE){ return (true); }; break; case 37: if (KEY_LEFT){ return (true); }; break; case 38: if (KEY_UP){ return (true); }; break; case 39: if (KEY_RIGHT){ return (true); }; break; case 40: if (KEY_DOWN){ return (true); }; break; default: break; }; return (false); } public function refreshKey(){ KEY_A = false; KEY_B = false; KEY_C = false; KEY_D = false; KEY_E = false; KEY_F = false; KEY_G = false; KEY_H = false; KEY_I = false; KEY_J = false; KEY_K = false; KEY_L = false; KEY_M = false; KEY_N = false; KEY_O = false; KEY_P = false; KEY_Q = false; KEY_R = false; KEY_S = false; KEY_T = false; KEY_U = false; KEY_V = false; KEY_W = false; KEY_X = false; KEY_Y = false; KEY_Z = false; KEY_0 = false; KEY_1 = false; KEY_2 = false; KEY_3 = false; KEY_4 = false; KEY_5 = false; KEY_6 = false; KEY_7 = false; KEY_8 = false; KEY_9 = false; KEY_NUM0 = false; KEY_NUM1 = false; KEY_NUM2 = false; KEY_NUM3 = false; KEY_NUM4 = false; KEY_NUM5 = false; KEY_NUM6 = false; KEY_NUM7 = false; KEY_NUM8 = false; KEY_NUM9 = false; KEY_F1 = false; KEY_F2 = false; KEY_F3 = false; KEY_F4 = false; KEY_F5 = false; KEY_F6 = false; KEY_F7 = false; KEY_F8 = false; KEY_F9 = false; KEY_F10 = false; KEY_F11 = false; KEY_F12 = false; KEY_ESC = false; KEY_ENTER = false; KEY_SPACE = false; KEY_SHIFT = false; KEY_CONTROL = false; KEY_TAB = false; KEY_BACKSPACE = false; KEY_PGUP = false; KEY_PGDOWN = false; KEY_END = false; KEY_HOME = false; KEY_INSERT = false; KEY_DELETE = false; KEY_UP = false; KEY_DOWN = false; KEY_LEFT = false; KEY_RIGHT = false; } public function setKeyFlag(keyCode, flagVar){ switch (keyCode){ case 65: KEY_A = flagVar; break; case 66: KEY_B = flagVar; break; case 67: KEY_C = flagVar; break; case 68: KEY_D = flagVar; break; case 69: KEY_E = flagVar; break; case 70: KEY_F = flagVar; break; case 71: KEY_G = flagVar; break; case 72: KEY_H = flagVar; break; case 73: KEY_I = flagVar; break; case 74: KEY_J = flagVar; break; case 75: KEY_K = flagVar; break; case 76: KEY_L = flagVar; break; case 77: KEY_M = flagVar; break; case 78: KEY_N = flagVar; break; case 79: KEY_O = flagVar; break; case 80: KEY_P = flagVar; break; case 81: KEY_Q = flagVar; break; case 82: KEY_R = flagVar; break; case 83: KEY_S = flagVar; break; case 84: KEY_T = flagVar; break; case 85: KEY_U = flagVar; break; case 86: KEY_V = flagVar; break; case 87: KEY_W = flagVar; break; case 88: KEY_X = flagVar; break; case 89: KEY_Y = flagVar; break; case 90: KEY_Z = flagVar; break; case 48: KEY_0 = flagVar; break; case 49: KEY_1 = flagVar; break; case 50: KEY_2 = flagVar; break; case 51: KEY_3 = flagVar; break; case 52: KEY_4 = flagVar; break; case 53: KEY_5 = flagVar; break; case 54: KEY_6 = flagVar; break; case 55: KEY_7 = flagVar; break; case 56: KEY_8 = flagVar; break; case 57: KEY_9 = flagVar; break; case 96: KEY_NUM0 = flagVar; break; case 97: KEY_NUM1 = flagVar; break; case 98: KEY_NUM2 = flagVar; break; case 99: KEY_NUM3 = flagVar; break; case 100: KEY_NUM4 = flagVar; break; case 101: KEY_NUM5 = flagVar; break; case 102: KEY_NUM6 = flagVar; break; case 103: KEY_NUM7 = flagVar; break; case 104: KEY_NUM8 = flagVar; break; case 105: KEY_NUM9 = flagVar; break; case 112: KEY_F1 = flagVar; break; case 113: KEY_F2 = flagVar; break; case 114: KEY_F3 = flagVar; break; case 115: KEY_F4 = flagVar; break; case 116: KEY_F5 = flagVar; break; case 117: KEY_F6 = flagVar; break; case 118: KEY_F7 = flagVar; break; case 119: KEY_F8 = flagVar; break; case 120: KEY_F9 = flagVar; break; case 122: KEY_F11 = flagVar; break; case 123: KEY_F12 = flagVar; break; case 27: KEY_ESC = flagVar; break; case 13: KEY_ENTER = flagVar; break; case 32: KEY_SPACE = flagVar; break; case 16: KEY_SHIFT = flagVar; break; case 17: KEY_CONTROL = flagVar; break; case 9: KEY_TAB = flagVar; break; case 8: KEY_BACKSPACE = flagVar; break; case 33: KEY_PGUP = flagVar; break; case 34: KEY_PGDOWN = flagVar; break; case 35: KEY_END = flagVar; break; case 36: KEY_HOME = flagVar; break; case 45: KEY_INSERT = flagVar; break; case 46: KEY_DELETE = flagVar; break; case 37: KEY_LEFT = flagVar; break; case 38: KEY_UP = flagVar; break; case 39: KEY_RIGHT = flagVar; break; case 40: KEY_DOWN = flagVar; break; default: break; }; } } }//package FZBase.Control
Section 81
//Particle (FZBase.Effect.Particle) package FZBase.Effect { import flash.events.*; import flash.display.*; import FZBase.Vector.*; public class Particle extends Sprite { const UP_BORDER = 0; const DOWN_BORDER = 600; const LEFT_BORDER = 0; const RIGHT_BORDER = 1200; private var vecPos; private var dispCont; private var type:int;// = 0 private var lifeSpan:int;// = 10 private var landBorder:int;// = 600 public function Particle(){ lifeSpan = 10; landBorder = 600; type = 0; super(); } public function create(_dispCont, _vecPos, _lifeSpan:int=200, _landBorder:int=600){ dispCont = _dispCont; lifeSpan = _lifeSpan; landBorder = _landBorder; vecPos = _vecPos; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = vecPos._X; this.y = vecPos._Y; this.rotation = vecPos._ANGLE; this.alpha = 100; this.addEventListener(Event.ENTER_FRAME, particleHandle, false, 0, true); } private function particleHandle(event:Event):void{ if ((((((((((this.x < LEFT_BORDER)) || ((this.x > RIGHT_BORDER)))) || ((this.y < UP_BORDER)))) || ((this.y > DOWN_BORDER)))) || ((this.y > landBorder)))){ destroy(); return; }; vecPos.setMoveParticle(); this.x = vecPos._X; this.y = vecPos._Y; this.rotation = vecPos._ANGLE; lifeSpan = Math.max((lifeSpan - 1), 0); if (lifeSpan <= 0){ destroy(); }; } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, particleHandle); dispCont.removeChild(this); dispCont = null; } } }//package FZBase.Effect
Section 82
//Splat (FZBase.Effect.Splat) package FZBase.Effect { import flash.events.*; import flash.display.*; import flash.utils.*; public class Splat extends Sprite { private var fadeTimer:Timer;// = null private var dispCont; private var DefSys; public function Splat(){ fadeTimer = null; super(); } public function init(_DispCont, _X:int=0, _Y:int=0){ dispCont = _DispCont; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; fadeTimer = new Timer((15000 + (Math.random() * 5000)), 1); fadeTimer.start(); fadeTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete, false, 0, true); } private function timerComplete(event:TimerEvent):void{ destroy(); } public function destroy(){ fadeTimer.stop(); fadeTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); fadeTimer = null; dispCont.removeChild(this); dispCont = null; DefSys = null; } } }//package FZBase.Effect
Section 83
//BGM (FZBase.Sound.BGM) package FZBase.Sound { import flash.events.*; import flash.media.*; import flash.utils.*; public class BGM extends Sound { private var sndTransform:SoundTransform; private var sndFadeOut:Boolean; private var sndFadeIn:Boolean; private var sndPosTime:Number; private var loop:Boolean; private var sndObj:Sound; private var sndChannel:SoundChannel; private var sndTimer:Timer; private var sndVolume:Number; private var sndPan:Number; public function BGM(){ super(); sndObj = this; sndChannel = null; sndTransform = null; sndVolume = 1; sndPan = 0; sndPosTime = 0; sndFadeIn = false; sndFadeOut = false; loop = false; sndTimer = new Timer(50); sndTimer.addEventListener(TimerEvent.TIMER, sndTimerHandler); sndTimer.start(); } public function setVolume(vol:Number):void{ var sndTransform:SoundTransform; sndVolume = vol; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.volume = sndVolume; sndChannel.soundTransform = sndTransform; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); loop = false; trace("stopSound() "); }; } public function fadeOut(init:Boolean):void{ sndFadeOut = true; sndFadeIn = false; if (init){ setVolume(1); }; trace("Fade Out Effect "); } public function pauseSound():void{ if (sndChannel){ sndPosTime = sndChannel.position; sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); trace(("pauseSound(), Position :" + String(sndPosTime))); }; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); trace("playSound() "); } public function fadeIn(init:Boolean):void{ sndFadeIn = true; sndFadeOut = false; if (init){ setVolume(0); }; trace("Fade In Effect "); } private function sndTimerHandler(event:TimerEvent):void{ if (((sndFadeIn) && (sndFadeOut))){ sndFadeIn = false; sndFadeOut = false; setVolume(1); }; if (sndFadeIn){ sndVolume = (sndVolume + 0.01); if (sndVolume > 1){ setVolume(1); sndFadeIn = false; } else { setVolume(sndVolume); }; }; if (sndFadeOut){ sndVolume = (sndVolume - 0.01); if (sndVolume < 0){ setVolume(0); sndFadeOut = false; } else { setVolume(sndVolume); }; }; } public function setPan(pan:Number):void{ var sndTransform:SoundTransform; sndPan = pan; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.pan = sndPan; sndChannel.soundTransform = sndTransform; }; } public function resumeSound():void{ stopSound(); sndChannel = sndObj.play(sndPosTime); if (loop){ sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); }; setVolume(sndVolume); setPan(sndPan); trace("resumeSound() "); } private function sound_loop(event:Event){ sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); trace("Loop Back "); } public function playSoundLoop():void{ stopSound(); sndChannel = sndObj.play(); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); setVolume(sndVolume); setPan(sndPan); loop = true; trace("playSoundLoop() "); } } }//package FZBase.Sound
Section 84
//SE (FZBase.Sound.SE) package FZBase.Sound { import flash.media.*; public class SE extends Sound { private var sndChannel:SoundChannel; private var sndObj:Sound; private var sndVolume:Number; public function SE(){ super(); sndObj = this; sndChannel = null; sndVolume = 1; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); } public function setVolume(vol:Number):void{ var sndTransform:SoundTransform; sndVolume = vol; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.volume = sndVolume; sndChannel.soundTransform = sndTransform; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); }; } } }//package FZBase.Sound
Section 85
//Vector2d (FZBase.Vector.Vector2d) package FZBase.Vector { public class Vector2d { public var _Y:Number;// = 0 public var _X:Number;// = 0 public var _ANGLE:Number;// = 0 public function Vector2d(_XVar:Number=0, _YVar:Number=0, _ANGLEVar:Number=0){ _X = 0; _Y = 0; _ANGLE = 0; super(); _X = _XVar; _Y = _YVar; _ANGLE = _ANGLEVar; } public function setMoveTarget(val:Number, objVecTarget){ var vx:Number; var vy:Number; var angle:Number; vx = (objVecTarget._X - _X); vy = (objVecTarget._Y - _Y); angle = Math.atan2(vy, vx); _X = (val * Math.cos(angle)); _Y = (val * Math.sin(angle)); _ANGLE = ((angle * 180) / Math.PI); } public function getVectorTarget(objVec2d):Object{ var vx:Number; var vy:Number; var angle:Number; vx = (objVec2d._X - _X); vy = (objVec2d._Y - _Y); angle = Math.atan2(vy, vx); return (new Vector2d(vx, vy, angle)); } public function getVectorTargetAngle(angleVal:Number, objVec2d):Object{ var angle:Number; var vx:Number; var vy:Number; angle = angleVal; vx = (Math.cos(angle) + objVec2d._X); vy = (Math.sin(angle) + objVec2d._Y); return (new Vector2d(vx, vy, angle)); } public function setMove(val:Number){ var vx:Number; var vy:Number; vx = Math.cos(((_ANGLE * Math.PI) / 180)); vy = Math.sin(((_ANGLE * Math.PI) / 180)); _X = (_X + (val * vx)); _Y = (_Y + (val * vy)); } } }//package FZBase.Vector
Section 86
//Vector2dArmy (FZBase.Vector.Vector2dArmy) package FZBase.Vector { public class Vector2dArmy extends Vector2d { private var _FLY:Boolean;// = false private var _ANGLEBKUP:Number;// = 0 public var _FRICTION:Number;// = 0.98 public var _VR:Number;// = 0 public var _VX:Number;// = 0 public var _VY:Number;// = 0 public var _FLOOR:Number;// = 0 public var _GRAVITY:Number;// = 0.3 public function Vector2dArmy(_XVar:Number=0, _YVar:Number=0, _ANGLEVar:Number=0){ _FRICTION = 0.98; _GRAVITY = 0.3; _VX = 0; _VY = 0; _VR = 0; _FLOOR = 0; _ANGLEBKUP = 0; _FLY = false; super(); _X = _XVar; _Y = _YVar; _ANGLE = _ANGLEVar; _ANGLEBKUP = _ANGLE; } public function setMoving(val:Number){ var vx:Number; var vy:Number; vx = Math.cos(((_ANGLE * Math.PI) / 180)); vy = Math.sin(((_ANGLE * Math.PI) / 180)); _X = (_X + (val * vx)); _Y = (_Y + (val * vy)); } public function setFlying(_XT:Number=0, _YT:Number=0, _ROT:Number=0, _LANDVar:Number=500){ _VX = _XT; _VY = _YT; _VR = (_ROT * (_VX / Math.abs(_VX))); _FLOOR = _LANDVar; _FRICTION = 0.98; _GRAVITY = 0.3; _FLY = true; } public function setMoveFly(){ if (!_FLY){ return; }; if (_Y > _FLOOR){ _Y = _FLOOR; _VY = 0; _GRAVITY = 0; _VX = 0; _VR = 0; _FRICTION = 0; _ANGLE = _ANGLEBKUP; _FLY = false; } else { _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); _VR = (_VR * _FRICTION); _X = (_X + _VX); _Y = (_Y + _VY); _ANGLE = (_ANGLE + _VR); }; } public function isFlying():Boolean{ return (_FLY); } public function comboFlying(_XT:Number=0, _YT:Number=0){ _VX = (_VX + _XT); _VY = (_VY + _YT); _VR = (_VR * 1.5); _FLY = true; } } }//package FZBase.Vector
Section 87
//Vector2dArrow (FZBase.Vector.Vector2dArrow) package FZBase.Vector { public class Vector2dArrow extends Vector2d { public var _FRICTION:Number;// = 0.99 public var _VX:Number;// = 0 public var _VY:Number;// = 0 public var _GRAVITY:Number;// = 0.4 public function Vector2dArrow(_XVar:Number=0, _YVar:Number=0, _ANGLEVar:Number=0, _LR:int=0){ var tmpAngle:Number; _FRICTION = 0.99; _GRAVITY = 0.4; _VX = 0; _VY = 0; super(); _X = _XVar; _Y = _YVar; _ANGLE = _ANGLEVar; _VX = Math.cos(((_ANGLE * Math.PI) / 180)); _VY = Math.sin(((_ANGLE * Math.PI) / 180)); if (_LR != 0){ tmpAngle = ((_ANGLE - 90) * (Math.PI / 180)); _X = (_X + (Math.cos(tmpAngle) * _LR)); _Y = (_Y + (Math.sin(tmpAngle) * _LR)); }; } public function setVelocity(val:Number=0){ _VX = (_VX + (val * _VX)); _VY = (_VY + (val * _VY)); } public function setMoveArrow(){ _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); _X = (_X + _VX); _Y = (_Y + _VY); _ANGLE = ((Math.atan2(_VY, _VX) * 180) / Math.PI); } } }//package FZBase.Vector
Section 88
//Vector2dParticle (FZBase.Vector.Vector2dParticle) package FZBase.Vector { public class Vector2dParticle extends Vector2d { public var _FRICTION:Number;// = 0.98 public var _VX:Number;// = 0 public var _VY:Number;// = 0 public var _GRAVITY:Number;// = 0.3 public function Vector2dParticle(_XVar:Number=0, _YVar:Number=0, _ANGLEVar:Number=0, _VELOCITY:Number=2){ _FRICTION = 0.98; _GRAVITY = 0.3; _VX = 0; _VY = 0; super(); _X = _XVar; _Y = _YVar; _ANGLE = _ANGLEVar; _VX = Math.cos(((_ANGLE * Math.PI) / 180)); _VY = Math.sin(((_ANGLE * Math.PI) / 180)); _VX = (_VX + (_VELOCITY * _VX)); _VY = (_VY + (_VELOCITY * _VY)); } public function setMoveParticle(){ _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); _X = (_X + _VX); _Y = (_Y + _VY); _ANGLE = ((Math.atan2(_VY, _VX) * 180) / Math.PI); } } }//package FZBase.Vector
Section 89
//angel_mc (angel_mc) package { import DefX.Army.*; public dynamic class angel_mc extends CreatureRace { public function angel_mc(){ super(); addFrameScript(23, frame24, 51, frame52, 52, frame53, 58, frame59, 74, frame75, 118, frame119, 148, frame149); } function frame75(){ gotoAndPlay("walk"); } function frame24(){ gotoAndPlay("walk"); } function frame119(){ gotoAndPlay("walk"); } function frame52(){ gotoAndPlay("walk"); } function frame53(){ stop(); } function frame59(){ gotoAndPlay("walk"); } function frame149(){ stop(); } } }//package
Section 90
//arrow_hit (arrow_hit) package { import FZBase.Sound.*; public dynamic class arrow_hit extends SE { public function arrow_hit(){ super(); } } }//package
Section 91
//background (background) package { import flash.display.*; public dynamic class background extends MovieClip { public function background(){ super(); } } }//package
Section 92
//bahamut_mc (bahamut_mc) package { import DefX.Army.*; public dynamic class bahamut_mc extends CreatureRace { public function bahamut_mc(){ super(); addFrameScript(19, frame20, 59, frame60, 60, frame61, 64, frame65, 76, frame77, 106, frame107, 154, frame155); } function frame155(){ stop(); } function frame77(){ gotoAndPlay("walk"); } function frame65(){ gotoAndPlay("walk"); } function frame20(){ gotoAndPlay("walk"); } function frame107(){ gotoAndPlay("walk"); } function frame61(){ stop(); } function frame60(){ gotoAndPlay("walk"); } } }//package
Section 93
//barrier_mc (barrier_mc) package { import flash.display.*; public dynamic class barrier_mc extends MovieClip { public function barrier_mc(){ super(); addFrameScript(12, frame13); } function frame13(){ gotoAndPlay("start"); } } }//package
Section 94
//basic_arrow (basic_arrow) package { import DefX.Bullet.*; public dynamic class basic_arrow extends Arrow { public function basic_arrow(){ super(); } } }//package
Section 95
//battleField (battleField) package { import FZBase.Sound.*; public dynamic class battleField extends BGM { public function battleField(){ super(); } } }//package
Section 96
//blood_red (blood_red) package { import FZBase.Effect.*; public dynamic class blood_red extends Particle { public function blood_red(){ super(); } } }//package
Section 97
//blood_red2 (blood_red2) package { import FZBase.Effect.*; public dynamic class blood_red2 extends Particle { public function blood_red2(){ super(); } } }//package
Section 98
//blood_splat1 (blood_splat1) package { import FZBase.Effect.*; public dynamic class blood_splat1 extends Splat { public function blood_splat1(){ super(); } } }//package
Section 99
//blood_splat2 (blood_splat2) package { import FZBase.Effect.*; public dynamic class blood_splat2 extends Splat { public function blood_splat2(){ super(); } } }//package
Section 100
//boss_mc (boss_mc) package { import DefX.Army.*; public dynamic class boss_mc extends CreatureRace { public function boss_mc(){ super(); addFrameScript(19, frame20, 83, frame84, 112, frame113); } function frame84(){ gotoAndPlay("walk"); } function frame20(){ gotoAndPlay("walk"); } function frame113(){ stop(); } } }//package
Section 101
//building_smash (building_smash) package { import FZBase.Sound.*; public dynamic class building_smash extends SE { public function building_smash(){ super(); } } }//package
Section 102
//centaur_mc (centaur_mc) package { import DefX.Army.*; public dynamic class centaur_mc extends CreatureRace { public function centaur_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 55, frame56, 63, frame64, 115, frame116, 158, frame159); } function frame159(){ stop(); } function frame64(){ gotoAndPlay("walk"); } function frame29(){ gotoAndPlay("walk"); } function frame116(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame56(){ gotoAndPlay("walk"); } } }//package
Section 103
//club_hit (club_hit) package { import FZBase.Sound.*; public dynamic class club_hit extends SE { public function club_hit(){ super(); } } }//package
Section 104
//cover_mc (cover_mc) package { import flash.display.*; public dynamic class cover_mc extends MovieClip { public var bContinue:SimpleButton; public var bPlayMore:SimpleButton; public var bStart:SimpleButton; public var bNews:SimpleButton; public var bCredit:SimpleButton; public var logoKong:MovieClip; public var bInstruction:SimpleButton; public function cover_mc(){ super(); } } }//package
Section 105
//coverTitle (coverTitle) package { import FZBase.Sound.*; public dynamic class coverTitle extends BGM { public function coverTitle(){ super(); } } }//package
Section 106
//credits_mc (credits_mc) package { import flash.display.*; public dynamic class credits_mc extends MovieClip { public var bClose:SimpleButton; public function credits_mc(){ super(); } } }//package
Section 107
//DebugInfo (DebugInfo) package { import flash.display.*; import flash.text.*; public dynamic class DebugInfo extends MovieClip { public var splashEffect:TextField; public var playerArmy:TextField; public var totalArrow:TextField; public var enemyArmy:TextField; public var bloodSplat:TextField; public var arrowAngle:TextField; public var arrowPow:TextField; public var bloodParticle:TextField; public var totalObject:TextField; public function DebugInfo(){ super(); } } }//package
Section 108
//devil_mc (devil_mc) package { import DefX.Army.*; public dynamic class devil_mc extends CreatureRace { public function devil_mc(){ super(); addFrameScript(49, frame50, 91, frame92, 92, frame93, 98, frame99, 106, frame107, 122, frame123, 158, frame159); } function frame159(){ stop(); } function frame93(){ stop(); } function frame107(){ gotoAndPlay("walk"); } function frame92(){ gotoAndPlay("walk"); } function frame99(){ gotoAndPlay("walk"); } function frame123(){ gotoAndPlay("walk"); } function frame50(){ gotoAndPlay("walk"); } } }//package
Section 109
//dragon_mc (dragon_mc) package { import DefX.Army.*; public dynamic class dragon_mc extends CreatureRace { public function dragon_mc(){ super(); addFrameScript(25, frame26, 61, frame62, 62, frame63, 68, frame69, 84, frame85, 128, frame129, 160, frame161); } function frame161(){ stop(); } function frame85(){ gotoAndPlay("walk"); } function frame26(){ gotoAndPlay("walk"); } function frame129(){ gotoAndPlay("walk"); } function frame62(){ gotoAndPlay("walk"); } function frame63(){ stop(); } function frame69(){ gotoAndPlay("walk"); } } }//package
Section 110
//dwarf_mc (dwarf_mc) package { import DefX.Army.*; public dynamic class dwarf_mc extends CreatureRace { public function dwarf_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 57, frame58, 73, frame74, 117, frame118, 153, frame154); } function frame154(){ stop(); } function frame74(){ gotoAndPlay("walk"); } function frame29(){ gotoAndPlay("walk"); } function frame118(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame58(){ gotoAndPlay("walk"); } } }//package
Section 111
//electric_explode_mc (electric_explode_mc) package { import DefX.Effect.*; public dynamic class electric_explode_mc extends SplashEffect { public function electric_explode_mc(){ super(); addFrameScript(23, frame24); } function frame24(){ stop(); } } }//package
Section 112
//elf_mc (elf_mc) package { import DefX.Army.*; public dynamic class elf_mc extends CreatureRace { public function elf_mc(){ super(); addFrameScript(39, frame40, 61, frame62, 62, frame63, 68, frame69, 84, frame85, 128, frame129, 164, frame165); } function frame165(){ stop(); } function frame85(){ gotoAndPlay("walk"); } function frame40(){ gotoAndPlay("walk"); } function frame129(){ gotoAndPlay("walk"); } function frame62(){ gotoAndPlay("walk"); } function frame63(){ stop(); } function frame69(){ gotoAndPlay("walk"); } } }//package
Section 113
//enemy_tower_mc (enemy_tower_mc) package { import flash.display.*; public dynamic class enemy_tower_mc extends MovieClip { public var hitBox:MovieClip; public var health:MovieClip; public function enemy_tower_mc(){ super(); addFrameScript(0, frame1, 19, frame20, 39, frame40, 49, frame50, 59, frame60); } function frame1(){ stop(); } function frame20(){ stop(); } function frame40(){ stop(); } function frame50(){ stop(); } function frame60(){ stop(); } } }//package
Section 114
//enemy_turret_mc (enemy_turret_mc) package { import flash.display.*; public dynamic class enemy_turret_mc extends MovieClip { public function enemy_turret_mc(){ super(); } } }//package
Section 115
//es_explode_mc (es_explode_mc) package { import DefX.Effect.*; public dynamic class es_explode_mc extends SplashEffect { public function es_explode_mc(){ super(); addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package
Section 116
//exit_confirm_mc (exit_confirm_mc) package { import flash.display.*; public dynamic class exit_confirm_mc extends MovieClip { public var bYes:SimpleButton; public var bNo:SimpleButton; public function exit_confirm_mc(){ super(); } } }//package
Section 117
//explode_effect_mc (explode_effect_mc) package { import flash.display.*; public dynamic class explode_effect_mc extends MovieClip { public function explode_effect_mc(){ super(); addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package
Section 118
//finalBattleField (finalBattleField) package { import FZBase.Sound.*; public dynamic class finalBattleField extends BGM { public function finalBattleField(){ super(); } } }//package
Section 119
//fire_arrow (fire_arrow) package { import DefX.Bullet.*; public dynamic class fire_arrow extends Arrow { public function fire_arrow(){ super(); } } }//package
Section 120
//fire_explode_mc (fire_explode_mc) package { import DefX.Effect.*; public dynamic class fire_explode_mc extends SplashEffect { public function fire_explode_mc(){ super(); addFrameScript(18, frame19); } function frame19(){ stop(); } } }//package
Section 121
//goblin_mc (goblin_mc) package { import DefX.Army.*; public dynamic class goblin_mc extends CreatureRace { public function goblin_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 58, frame59, 81, frame82, 123, frame124, 157, frame158); } function frame158(){ stop(); } function frame82(){ gotoAndPlay("walk"); } function frame29(){ gotoAndPlay("walk"); } function frame124(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame59(){ gotoAndPlay("walk"); } } }//package
Section 122
//golem_mc (golem_mc) package { import DefX.Army.*; public dynamic class golem_mc extends CreatureRace { public function golem_mc(){ super(); addFrameScript(48, frame49, 73, frame74, 74, frame75, 80, frame81, 96, frame97, 140, frame141, 171, frame172); } function frame75(){ stop(); } function frame81(){ gotoAndPlay("walk"); } function frame172(){ stop(); } function frame74(){ gotoAndPlay("walk"); } function frame97(){ gotoAndPlay("walk"); } function frame49(){ gotoAndPlay("walk"); } function frame141(){ gotoAndPlay("walk"); } } }//package
Section 123
//hard_hit (hard_hit) package { import FZBase.Sound.*; public dynamic class hard_hit extends SE { public function hard_hit(){ super(); } } }//package
Section 124
//hobbit_mc (hobbit_mc) package { import DefX.Army.*; public dynamic class hobbit_mc extends CreatureRace { public function hobbit_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 57, frame58, 73, frame74, 117, frame118, 143, frame144); } function frame74(){ gotoAndPlay("walk"); } function frame144(){ stop(); } function frame29(){ gotoAndPlay("walk"); } function frame118(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame58(){ gotoAndPlay("walk"); } } }//package
Section 125
//ice_arrow (ice_arrow) package { import DefX.Bullet.*; public dynamic class ice_arrow extends Arrow { public function ice_arrow(){ super(); } } }//package
Section 126
//instruct_mc (instruct_mc) package { import flash.display.*; public dynamic class instruct_mc extends MovieClip { public var bNext:SimpleButton; public var bPrev:SimpleButton; public var bClose:SimpleButton; public function instruct_mc(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package
Section 127
//instruct2_mc (instruct2_mc) package { import flash.display.*; public dynamic class instruct2_mc extends MovieClip { public function instruct2_mc(){ super(); addFrameScript(251, frame252); } function frame252(){ stop(); } } }//package
Section 128
//interface_mc (interface_mc) package { import flash.display.*; import flash.text.*; public dynamic class interface_mc extends MovieClip { public var tExp:TextField; public var enemy_health:TextField; public var mManaBar:MovieClip; public var RB:MovieClip; public var mPlayMore:SimpleButton; public var mWizard:MovieClip; public var tScore:TextField; public var mMana:MovieClip; public var mQuit:SimpleButton; public var mDwarf:MovieClip; public var mBarrier:MovieClip; public var mPause:MovieClip; public var player_units:TextField; public var mFireArrow:MovieClip; public var LB:MovieClip; public var mThunderArrow:MovieClip; public var player_health:TextField; public var mSound:MovieClip; public var mAngel:MovieClip; public var mTrap:MovieClip; public var mSpecial:MovieClip; public var mInfo:MovieClip; public var mTurret:MovieClip; public var mHobbit:MovieClip; public var mIceArrow:MovieClip; public var mBasicArrow:MovieClip; public var mDragon:MovieClip; public var mGolem:MovieClip; public var mElf:MovieClip; public var enemy_units:TextField; public function interface_mc(){ super(); } } }//package
Section 129
//knife_attack (knife_attack) package { import FZBase.Sound.*; public dynamic class knife_attack extends SE { public function knife_attack(){ super(); } } }//package
Section 130
//Kongintro30fps (Kongintro30fps) package { import flash.display.*; public dynamic class Kongintro30fps extends MovieClip { public function Kongintro30fps(){ super(); } } }//package
Section 131
//logo_anim_artlogicgames_mc (logo_anim_artlogicgames_mc) package { import flash.display.*; public dynamic class logo_anim_artlogicgames_mc extends MovieClip { public function logo_anim_artlogicgames_mc(){ super(); addFrameScript(234, frame235); } function frame235(){ stop(); } } }//package
Section 132
//menu (menu) package { import FZBase.Sound.*; public dynamic class menu extends BGM { public function menu(){ super(); } } }//package
Section 133
//ogre_mc (ogre_mc) package { import DefX.Army.*; public dynamic class ogre_mc extends CreatureRace { public function ogre_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 57, frame58, 77, frame78, 122, frame123, 158, frame159); } function frame159(){ stop(); } function frame78(){ gotoAndPlay("walk"); } function frame29(){ gotoAndPlay("walk"); } function frame123(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame58(){ gotoAndPlay("walk"); } } }//package
Section 134
//orc_mc (orc_mc) package { import DefX.Army.*; public dynamic class orc_mc extends CreatureRace { public function orc_mc(){ super(); addFrameScript(33, frame34, 55, frame56, 56, frame57, 62, frame63, 83, frame84, 134, frame135, 164, frame165); } function frame165(){ stop(); } function frame84(){ gotoAndPlay("walk"); } function frame34(){ gotoAndPlay("walk"); } function frame56(){ gotoAndPlay("walk"); } function frame57(){ stop(); } function frame135(){ gotoAndPlay("walk"); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 135
//play_on_kongregate_mc (play_on_kongregate_mc) package { import flash.display.*; public dynamic class play_on_kongregate_mc extends MovieClip { public var bYes:SimpleButton; public var bNo:SimpleButton; public function play_on_kongregate_mc(){ super(); } } }//package
Section 136
//pro_arrow_mc (pro_arrow_mc) package { import flash.display.*; public dynamic class pro_arrow_mc extends MovieClip { public function pro_arrow_mc(){ super(); } } }//package
Section 137
//pro_tower_mc (pro_tower_mc) package { import flash.display.*; public dynamic class pro_tower_mc extends MovieClip { public var hitBox:MovieClip; public var health:MovieClip; public function pro_tower_mc(){ super(); addFrameScript(0, frame1, 19, frame20, 39, frame40, 59, frame60); } function frame1(){ stop(); } function frame20(){ stop(); } function frame40(){ stop(); } function frame60(){ stop(); } } }//package
Section 138
//pro_turret_mc (pro_turret_mc) package { import flash.display.*; public dynamic class pro_turret_mc extends MovieClip { public function pro_turret_mc(){ super(); } } }//package
Section 139
//special_arrow (special_arrow) package { import DefX.Bullet.*; public dynamic class special_arrow extends Arrow { public function special_arrow(){ super(); } } }//package
Section 140
//sprite_fire (sprite_fire) package { import FZBase.Effect.*; public dynamic class sprite_fire extends Particle { public function sprite_fire(){ super(); } } }//package
Section 141
//sprite_ice (sprite_ice) package { import FZBase.Effect.*; public dynamic class sprite_ice extends Particle { public function sprite_ice(){ super(); } } }//package
Section 142
//sprite_thunder (sprite_thunder) package { import FZBase.Effect.*; public dynamic class sprite_thunder extends Particle { public function sprite_thunder(){ super(); } } }//package
Section 143
//sword_slash (sword_slash) package { import FZBase.Sound.*; public dynamic class sword_slash extends SE { public function sword_slash(){ super(); } } }//package
Section 144
//thunder_arrow (thunder_arrow) package { import DefX.Bullet.*; public dynamic class thunder_arrow extends Arrow { public function thunder_arrow(){ super(); } } }//package
Section 145
//trap_mc (trap_mc) package { import flash.display.*; public dynamic class trap_mc extends MovieClip { public var attackBox:MovieClip; public function trap_mc(){ super(); addFrameScript(88, frame89); } function frame89(){ gotoAndPlay("start"); } } }//package
Section 146
//trap_shoot (trap_shoot) package { import FZBase.Sound.*; public dynamic class trap_shoot extends SE { public function trap_shoot(){ super(); } } }//package
Section 147
//troll_mc (troll_mc) package { import DefX.Army.*; public dynamic class troll_mc extends CreatureRace { public function troll_mc(){ super(); addFrameScript(33, frame34, 55, frame56, 56, frame57, 62, frame63, 78, frame79, 122, frame123, 153, frame154); } function frame154(){ stop(); } function frame79(){ gotoAndPlay("walk"); } function frame34(){ gotoAndPlay("walk"); } function frame123(){ gotoAndPlay("walk"); } function frame56(){ gotoAndPlay("walk"); } function frame57(){ stop(); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 148
//turret_enemy_bullet (turret_enemy_bullet) package { import DefX.Bullet.*; public dynamic class turret_enemy_bullet extends Arrow { public function turret_enemy_bullet(){ super(); } } }//package
Section 149
//turret_player_bullet (turret_player_bullet) package { import DefX.Bullet.*; public dynamic class turret_player_bullet extends Arrow { public function turret_player_bullet(){ super(); } } }//package
Section 150
//upgrade_menu_mc (upgrade_menu_mc) package { import flash.display.*; import flash.text.*; public dynamic class upgrade_menu_mc extends MovieClip { public var mArrowFire:MovieClip; public var mManaGain:MovieClip; public var mExpGain:MovieClip; public var mManaStock:MovieClip; public var bPlayMore:SimpleButton; public var exp:TextField; public var mArmyHobbit:MovieClip; public var mManaRegen:MovieClip; public var mArmyDragon:MovieClip; public var mArmyDwarf:MovieClip; public var bBack:SimpleButton; public var mArrowIce:MovieClip; public var mArmyAngel:MovieClip; public var mBarrier:MovieClip; public var mArmyElf:MovieClip; public var mTrap:MovieClip; public var mArrowThunder:MovieClip; public var mArmyGolem:MovieClip; public var mArmyWizard:MovieClip; public var mSpecial:MovieClip; public var mTurret:MovieClip; public var mCastle:MovieClip; public var bQuit:SimpleButton; public var mArrowBasic:MovieClip; public var bSave:SimpleButton; public function upgrade_menu_mc(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 151
//win_lose_mc (win_lose_mc) package { import flash.display.*; import flash.text.*; public dynamic class win_lose_mc extends MovieClip { public var bContinue:SimpleButton; public var exp:TextField; public var score:TextField; public function win_lose_mc(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 152
//wizard_mc (wizard_mc) package { import DefX.Army.*; public dynamic class wizard_mc extends CreatureRace { public function wizard_mc(){ super(); addFrameScript(31, frame32, 70, frame71, 71, frame72, 77, frame78, 93, frame94, 137, frame138, 164, frame165); } function frame72(){ stop(); } function frame165(){ stop(); } function frame78(){ gotoAndPlay("walk"); } function frame71(){ gotoAndPlay("walk"); } function frame94(){ gotoAndPlay("walk"); } function frame32(){ gotoAndPlay("walk"); } function frame138(){ gotoAndPlay("walk"); } } }//package
Section 153
//world_menu_mc (world_menu_mc) package { import flash.display.*; public dynamic class world_menu_mc extends MovieClip { public var stage3:MovieClip; public var stage5:MovieClip; public var stage8:MovieClip; public var stage1:MovieClip; public var stage4:MovieClip; public var stage6:MovieClip; public var bSkill:SimpleButton; public var bPlayMore:SimpleButton; public var stage2:MovieClip; public var stage9:MovieClip; public var stage10:MovieClip; public var stage12:MovieClip; public var stage14:MovieClip; public var stage13:MovieClip; public var stage15:MovieClip; public var info:MovieClip; public var bQuit:SimpleButton; public var stage11:MovieClip; public var stage7:MovieClip; public var bSave:SimpleButton; public function world_menu_mc(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package

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Symbol 1860 GraphicUsed by:1861
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Symbol 1924 Sound {menu}Used by:1935
Symbol 1925 Sound {finalBattleField}Used by:1935
Symbol 1926 Sound {coverTitle}Used by:1935
Symbol 1927 Sound {battleField}Used by:1935
Symbol 1928 Sound {trap_shoot}Used by:1935
Symbol 1929 Sound {building_smash}Used by:1935
Symbol 1930 Sound {hard_hit}Used by:1935
Symbol 1931 Sound {sword_slash}Used by:1935
Symbol 1932 Sound {knife_attack}Used by:1935
Symbol 1933 Sound {club_hit}Used by:1935
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Instance Names

"preloader"Frame 1Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1}
"playerArmy"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 3 EditableText
"enemyArmy"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 4 EditableText
"bloodParticle"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 5 EditableText
"totalObject"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 6 EditableText
"arrowAngle"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 7 EditableText
"arrowPow"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 8 EditableText
"totalArrow"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 9 EditableText
"bloodSplat"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 10 EditableText
"splashEffect"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 11 EditableText
"bPlay"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 22 Button
"artLogicLink"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 24 MovieClip
"kongregateLink"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 24 MovieClip
"kongai"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 41 MovieClip {Defender_fla.ads_kongai_mc_4}
"load_bar"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 43 MovieClip
"health"Symbol 90 MovieClip {enemy_tower_mc} Frame 1Symbol 56 MovieClip
"hitBox"Symbol 90 MovieClip {enemy_tower_mc} Frame 1Symbol 60 MovieClip
"health"Symbol 108 MovieClip {pro_tower_mc} Frame 1Symbol 56 MovieClip
"hitBox"Symbol 108 MovieClip {pro_tower_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 145 MovieClip {trap_mc} Frame 1Symbol 130 MovieClip
"mana_bar_mc"Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30} Frame 1Symbol 180 MovieClip
"mana_now"Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30} Frame 1Symbol 183 EditableText
"mana_total"Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30} Frame 1Symbol 184 EditableText
"bar"Symbol 196 MovieClip {Defender_fla.avatar_hobbit_mc_33} Frame 1Symbol 191 MovieClip
"bar"Symbol 201 MovieClip {Defender_fla.avatar_elven_mc_35} Frame 1Symbol 191 MovieClip
"bar"Symbol 206 MovieClip {Defender_fla.avatar_dwarf_mc_36} Frame 1Symbol 191 MovieClip
"bar"Symbol 211 MovieClip {Defender_fla.avatar_titan_mc_37} Frame 1Symbol 191 MovieClip
"bar"Symbol 216 MovieClip {Defender_fla.avatar_shaman_mc_38} Frame 1Symbol 191 MovieClip
"bar"Symbol 221 MovieClip {Defender_fla.avatar_angel_mc_39} Frame 1Symbol 191 MovieClip
"bar"Symbol 226 MovieClip {Defender_fla.avatar_dragon_mc_40} Frame 1Symbol 191 MovieClip
"bar"Symbol 229 MovieClip {Defender_fla.arrow_normal_mc_41} Frame 1Symbol 191 MovieClip
"bar"Symbol 234 MovieClip {Defender_fla.arrow_fire_mc_42} Frame 1Symbol 191 MovieClip
"bar"Symbol 239 MovieClip {Defender_fla.arrow_electric_mc_43} Frame 1Symbol 191 MovieClip
"bar"Symbol 244 MovieClip {Defender_fla.arrow_ice_mc_44} Frame 1Symbol 191 MovieClip
"bar"Symbol 249 MovieClip {Defender_fla.ability_turret_mc_45} Frame 1Symbol 191 MovieClip
"bar"Symbol 254 MovieClip {Defender_fla.ability_barier_mc_46} Frame 1Symbol 191 MovieClip
"bar"Symbol 259 MovieClip {Defender_fla.ability_parit_mc_47} Frame 1Symbol 191 MovieClip
"bar"Symbol 264 MovieClip {Defender_fla.ability_mana_mc_48} Frame 1Symbol 191 MovieClip
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 2Symbol 277 EditableText
"power"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 2Symbol 278 EditableText
"desc"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 2Symbol 279 EditableText
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 3Symbol 282 EditableText
"desc"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 3Symbol 283 EditableText
"mana"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 3Symbol 284 EditableText
"health"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 286 EditableText
"power"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 287 EditableText
"desc"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 288 EditableText
"mana"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 289 EditableText
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 290 EditableText
"health"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 5Symbol 291 EditableText
"power"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 5Symbol 292 EditableText
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 5Symbol 293 EditableText
"desc"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 6Symbol 294 EditableText
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 6Symbol 295 EditableText
"mPause"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 164 MovieClip {Defender_fla.pause_mc_24}
"tScore"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 166 EditableText
"tExp"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 167 EditableText
"mSound"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 171 MovieClip {Defender_fla.sound_btn_27}
"mPlayMore"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 174 Button
"mQuit"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 179 Button
"mManaBar"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30}
"mSpecial"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 188 MovieClip {Defender_fla.special_mc_32}
"mHobbit"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 196 MovieClip {Defender_fla.avatar_hobbit_mc_33}
"mElf"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 201 MovieClip {Defender_fla.avatar_elven_mc_35}
"mDwarf"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 206 MovieClip {Defender_fla.avatar_dwarf_mc_36}
"mGolem"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 211 MovieClip {Defender_fla.avatar_titan_mc_37}
"mWizard"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 216 MovieClip {Defender_fla.avatar_shaman_mc_38}
"mAngel"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 221 MovieClip {Defender_fla.avatar_angel_mc_39}
"mDragon"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 226 MovieClip {Defender_fla.avatar_dragon_mc_40}
"mBasicArrow"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 229 MovieClip {Defender_fla.arrow_normal_mc_41}
"mFireArrow"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 234 MovieClip {Defender_fla.arrow_fire_mc_42}
"mThunderArrow"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 239 MovieClip {Defender_fla.arrow_electric_mc_43}
"mIceArrow"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 244 MovieClip {Defender_fla.arrow_ice_mc_44}
"mTurret"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 249 MovieClip {Defender_fla.ability_turret_mc_45}
"mBarrier"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 254 MovieClip {Defender_fla.ability_barier_mc_46}
"mTrap"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 259 MovieClip {Defender_fla.ability_parit_mc_47}
"mMana"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 264 MovieClip {Defender_fla.ability_mana_mc_48}
"player_health"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 268 EditableText
"player_units"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 269 EditableText
"enemy_health"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 272 EditableText
"enemy_units"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 273 EditableText
"RB"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 60 MovieClip
"LB"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 60 MovieClip
"mInfo"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 296 MovieClip {Defender_fla.info_unit_mc_49}
"score"Symbol 315 MovieClip {win_lose_mc} Frame 1Symbol 300 EditableText
"exp"Symbol 315 MovieClip {win_lose_mc} Frame 1Symbol 301 EditableText
"bContinue"Symbol 315 MovieClip {win_lose_mc} Frame 1Symbol 306 Button
"exp"Symbol 315 MovieClip {win_lose_mc} Frame 2Symbol 310 EditableText
"score"Symbol 315 MovieClip {win_lose_mc} Frame 3Symbol 313 EditableText
"exp"Symbol 315 MovieClip {win_lose_mc} Frame 3Symbol 314 EditableText
"logoKong"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 320 MovieClip
"bStart"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 325 Button
"bContinue"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 306 Button
"bPlayMore"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 330 Button
"bInstruction"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 335 Button
"bNews"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 340 Button
"bCredit"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 345 Button
"bNext"Symbol 408 MovieClip {instruct_mc} Frame 1Symbol 354 Button
"bPrev"Symbol 408 MovieClip {instruct_mc} Frame 1Symbol 354 Button
"bClose"Symbol 408 MovieClip {instruct_mc} Frame 1Symbol 360 Button
"bBack"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 415 Button
"bPlayMore"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 174 Button
"bSave"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 421 Button
"bQuit"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 426 Button
"mArmyDwarf"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66}
"mArmyElf"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73}
"mManaGain"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80}
"mExpGain"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 512 MovieClip {Defender_fla.menu_money_gain_87}
"mArmyWizard"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94}
"mTurret"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101}
"mCastle"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108}
"mTrap"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115}
"mManaRegen"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122}
"mBarrier"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129}
"mArmyHobbit"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136}
"mManaStock"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143}
"mArrowBasic"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150}
"mArrowThunder"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157}
"mArmyGolem"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164}
"mArrowIce"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171}
"mArrowFire"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178}
"mArmyDragon"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185}
"mArmyAngel"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192}
"mSpecial"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 752 MovieClip {Defender_fla.menu_special_mc_199}
"exp"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 754 EditableText
"title_map"Symbol 788 MovieClip {Defender_fla.info_graph_209} Frame 1Symbol 785 EditableText
"your_score"Symbol 788 MovieClip {Defender_fla.info_graph_209} Frame 1Symbol 786 EditableText
"best_score"Symbol 788 MovieClip {Defender_fla.info_graph_209} Frame 1Symbol 787 EditableText
"bSkill"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 762 Button
"bPlayMore"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 174 Button
"bSave"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 421 Button
"bQuit"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 426 Button
"stage1"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage2"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage3"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage4"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage5"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage6"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage7"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage8"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage10"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage11"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage9"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage13"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage12"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage14"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage15"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"info"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 788 MovieClip {Defender_fla.info_graph_209}
"bClose"Symbol 793 MovieClip {credits_mc} Frame 1Symbol 360 Button
"bNo"Symbol 807 MovieClip {exit_confirm_mc} Frame 1Symbol 799 Button
"bYes"Symbol 807 MovieClip {exit_confirm_mc} Frame 1Symbol 804 Button
"bNo"Symbol 835 MovieClip {play_on_kongregate_mc} Frame 1Symbol 799 Button
"bYes"Symbol 835 MovieClip {play_on_kongregate_mc} Frame 1Symbol 804 Button
"hitBox"Symbol 913 MovieClip {angel_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 913 MovieClip {angel_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 986 MovieClip {bahamut_mc} Frame 1Symbol 916 MovieClip
"attackBox"Symbol 986 MovieClip {bahamut_mc} Frame 1Symbol 917 MovieClip
"hitBox"Symbol 1047 MovieClip {dwarf_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1047 MovieClip {dwarf_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1099 MovieClip {elf_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1099 MovieClip {elf_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1152 MovieClip {hobbit_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1152 MovieClip {hobbit_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1209 MovieClip {wizard_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1209 MovieClip {wizard_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1261 MovieClip {golem_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1261 MovieClip {golem_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1340 MovieClip {dragon_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1340 MovieClip {dragon_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1421 MovieClip {devil_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1421 MovieClip {devil_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1486 MovieClip {ogre_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1486 MovieClip {ogre_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1546 MovieClip {orc_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1546 MovieClip {orc_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1612 MovieClip {troll_mc} Frame 1Symbol 916 MovieClip
"attackBox"Symbol 1612 MovieClip {troll_mc} Frame 1Symbol 917 MovieClip
"hitBox"Symbol 1673 MovieClip {centaur_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1673 MovieClip {centaur_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1734 MovieClip {goblin_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1734 MovieClip {goblin_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1797 MovieClip {boss_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1797 MovieClip {boss_mc} Frame 1Symbol 130 MovieClip
"attackBox"Symbol 1818 MovieClip {electric_explode_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1836 MovieClip {es_explode_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1853 MovieClip {fire_explode_mc} Frame 1Symbol 60 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$MC$k8r0als1msQ2f7qjF4WXD.."

Labels

"state1"Symbol 90 MovieClip {enemy_tower_mc} Frame 1
"state2"Symbol 90 MovieClip {enemy_tower_mc} Frame 2
"state3"Symbol 90 MovieClip {enemy_tower_mc} Frame 21
"state4"Symbol 90 MovieClip {enemy_tower_mc} Frame 41
"destroy"Symbol 90 MovieClip {enemy_tower_mc} Frame 51
"state1"Symbol 108 MovieClip {pro_tower_mc} Frame 1
"state2"Symbol 108 MovieClip {pro_tower_mc} Frame 2
"state3"Symbol 108 MovieClip {pro_tower_mc} Frame 21
"destroy"Symbol 108 MovieClip {pro_tower_mc} Frame 41
"empty"Symbol 126 MovieClip {barrier_mc} Frame 1
"start"Symbol 126 MovieClip {barrier_mc} Frame 2
"start"Symbol 145 MovieClip {trap_mc} Frame 1
"hit"Symbol 145 MovieClip {trap_mc} Frame 85
"end"Symbol 145 MovieClip {trap_mc} Frame 86
"non_aktif"Symbol 164 MovieClip {Defender_fla.pause_mc_24} Frame 1
"aktif"Symbol 164 MovieClip {Defender_fla.pause_mc_24} Frame 2
"on"Symbol 171 MovieClip {Defender_fla.sound_btn_27} Frame 1
"off"Symbol 171 MovieClip {Defender_fla.sound_btn_27} Frame 2
"win"Symbol 315 MovieClip {win_lose_mc} Frame 1
"lose"Symbol 315 MovieClip {win_lose_mc} Frame 2
" "Symbol 315 MovieClip {win_lose_mc} Frame 3
"page_1"Symbol 408 MovieClip {instruct_mc} Frame 1
"page_2"Symbol 408 MovieClip {instruct_mc} Frame 2
"page_3"Symbol 408 MovieClip {instruct_mc} Frame 3
"page_4"Symbol 408 MovieClip {instruct_mc} Frame 4
"page_5"Symbol 408 MovieClip {instruct_mc} Frame 5
"page_6"Symbol 408 MovieClip {instruct_mc} Frame 6
"lv_1"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 2
"lv_2"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 3
"lv_3"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 4
"lv_4"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 5
"lv_5"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 6
"lv_1"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 2
"lv_2"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 3
"lv_3"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 4
"lv_4"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 5
"lv_5"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 6
"lv_1"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 2
"lv_2"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 3
"lv_3"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 4
"lv_4"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 5
"lv_5"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 6
"lv_1"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 2
"lv_2"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 3
"lv_3"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 4
"lv_4"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 5
"lv_5"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 6
"lv_1"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 2
"lv_2"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 3
"lv_3"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 4
"lv_4"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 5
"lv_5"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 6
"lv_1"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 2
"lv_2"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 3
"lv_3"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 4
"lv_4"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 5
"lv_5"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 6
"lv_1"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 2
"lv_2"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 3
"lv_3"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 4
"lv_4"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 5
"lv_5"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 6
"lv_1"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 2
"lv_2"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 3
"lv_3"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 4
"lv_4"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 5
"lv_5"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 6
"lv_1"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 2
"lv_2"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 3
"lv_3"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 4
"lv_4"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 5
"lv_5"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 6
"lv_1"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 2
"lv_2"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 3
"lv_3"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 4
"lv_4"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 5
"lv_5"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 6
"lv_1"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 2
"lv_2"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 3
"lv_3"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 4
"lv_4"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 5
"lv_5"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 6
"lv_1"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 2
"lv_2"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 3
"lv_3"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 4
"lv_4"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 5
"lv_5"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 6
"lv_1"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 2
"lv_2"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 3
"lv_3"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 4
"lv_4"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 5
"lv_5"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 6
"lv_1"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 2
"lv_2"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 3
"lv_3"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 4
"lv_4"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 5
"lv_5"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 6
"lv_1"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 2
"lv_2"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 3
"lv_3"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 4
"lv_4"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 5
"lv_5"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 6
"lv_1"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 2
"lv_2"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 3
"lv_3"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 4
"lv_4"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 5
"lv_5"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 6
"lv_1"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 2
"lv_2"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 3
"lv_3"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 4
"lv_4"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 5
"lv_5"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 6
"lv_1"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 2
"lv_2"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 3
"lv_3"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 4
"lv_4"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 5
"lv_5"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 6
"lv_1"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 2
"lv_2"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 3
"lv_3"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 4
"lv_4"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 5
"lv_5"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 6
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http://swfchan.com/12/56740/info.shtml
Created: 19/4 -2019 01:40:38 Last modified: 19/4 -2019 01:40:38 Server time: 26/04 -2024 19:04:24