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Alex Chiu Mario Game v2.swf

This is the info page for
Flash #57118

(Click the ID number above for more basic data on this flash file.)


Text
Loading Intro...

Alex Chiu

Mario

Hello Kitty

in...

Alex Chiu in
Mario World

Alex Chiu in
Mario World

Use arrow keys to move, and Ctrl to jump.  Collect the coins in
the 4 corners of each level to move on to the next!
Flash Game © Copyright 2002, Dan Weiss (Dwedit)  All Rights Reserved

Click on me to
play!

Select  Character

Alex Chiu

Mario

Hello Kitty

Select  Level

1

Beat level # to unlock that level!

OK

Loading Game

Loading Game.

Loading Game..

Loading Game...

Level #

Generating
Maze...

Generating
Maze...

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); OnLevel = 0; CameraX = -5000; CameraY = -5000; CoinsLeft = 4; _quality = "High"; play();
Frame 2
if (CoinsLeft == 0) { gotoAndPlay (470); }
Frame 3
ifFrameLoaded (424) { gotoAndPlay (51); }
Frame 15
ifFrameLoaded (424) { gotoAndPlay (51); }
Frame 18
gotoAndPlay (15);
Frame 51
stopAllSounds(); OnLevel = 0; CameraX = -5000; CameraY = -5000; CoinsLeft = 4;
Frame 52
if (CoinsLeft == 0) { gotoAndPlay (470); }
Frame 289
stopAllSounds(); CameraX = -10000; CameraY = -10000; _quality = "High";
Frame 303
stop();
Frame 382
stop();
Frame 408
so = sharedobject.getLocal("DweditFlash"); HighScore = so.data.HighScore; if (HighScore < 1) { HighScore = 1; so.data.HighScore = HighScore; so.flush(); } OnLevel = 1; BeatLevel = ("Beat Level " + HighScore) + " to unlock the next level.";
Frame 409
stop();
Frame 410
OnLevel--;
Frame 424
ifFrameLoaded (535) { gotoAndPlay (470); }
Frame 427
gotoAndPlay (424);
Frame 470
var level; var maze; var w; var h; var mw; var mh; var CameraX; var CameraY; var OnLevel; var CoinsLeft; var Character; stopAllSounds(); if (CoinsLeft == 0) { _root.coinwav.gotoAndPlay(2); } _quality = "low"; CameraX = -5000; CameraY = -5000; OnLevel++; so = sharedobject.getLocal("DweditFlash"); if (HighScore < OnLevel) { HighScore = OnLevel; so.data.HighScore = HighScore; so.flush(); } CoinsLeft = 4;
Frame 471
txtLevel = "Level " + OnLevel;
Frame 531
back.gotoAndStop(((OnLevel - 1) % 8) + 1);
Frame 532
gotoAndPlay (534);
Instance of Symbol 96 MovieClip "chiu" in Frame 532
onClipEvent (load) { this.gotoAndPlay((_root.Character * 20) + 1); } onClipEvent (enterFrame) { function MoveChiu() { var X; var Y; var x1; var y1; var x2; var y2; X = ChiuX + XSpeed; Y = ChiuY; if (checkforwalls(X, Y + 5, X, Y + 58)) { X = (int(X / 32) + 1) * 32; } if (checkforwalls(X + 32, Y + 5, X + 32, Y + 58)) { X = int(X / 32) * 32; } Y = ChiuY + YSpeed; if (checkforwalls(X, Y + 64, X + 31, Y + 64)) { Y = int(Y / 32) * 32; OnGround = true; } else { OnGround = false; } if (checkforwalls(X, Y - 0, X + 31, Y - 0)) { Y = (int(Y / 32) + 1) * 32; } ChiuX = X; ChiuY = Y; } function checkforwalls(x1, y1, x2, y2) { var X; var Y; x1 = int(x1 / 32); x2 = int(x2 / 32); y1 = int(y1 / 32); y2 = int(y2 / 32); Y = y1; while (y2 >= Y) { X = x1; while (x2 >= X) { if (0 < _root.level[X + (Y * _root.w)]) { _root.debugtext.text = "true"; return(true); } X++; } Y++; } return(false); } var ChiuX; var ChiuY; var XSpeed; var YSpeed; var Jump; var OnGround; if (Key.isDown(37)) { XSpeed = XSpeed - 6; this._xscale = -Math.abs(this._xscale); } if (Key.isDown(39)) { XSpeed = XSpeed + 6; this._xscale = Math.abs(this._xscale); } if (Jump == 0) { YSpeed = YSpeed + 4; } else { YSpeed = -20; Jump++; if (!(Key.isDown(17) || (Key.isDown(38)))) { Jump = 0; } if (3 < Jump) { Jump = 0; } } if ((OnGround == true) && (Key.isDown(17) || (Key.isDown(38)))) { Jump = 1; } if (24 < YSpeed) { YSpeed = 24; } MoveChiu(); XSpeed = XSpeed * 0.5; if (0.5 >= Math.abs(XSpeed)) { XSpeed = 0; } if (XSpeed == 0) { this.stop(); } else { this.play(); } _root.CameraX = ChiuX - 241; _root.CameraY = ChiuY - 168; if (_root.CameraX < 0) { _root.CameraX = 0; } if (((_root.w * 32) - 550) < _root.CameraX) { _root.CameraX = (_root.w * 32) - 550; } if (_root.CameraY < 0) { _root.CameraY = 0; } if (((_root.h * 32) - 400) < _root.CameraY) { _root.CameraY = (_root.h * 32) - 400; } this._x = ((-_root.CameraX) + ChiuX) + 16; this._y = ((-_root.CameraY) + ChiuY) + 40; }
Instance of Symbol 156 MovieClip "block" in Frame 532
onClipEvent (enterFrame) { var X; var Y; if (X < (_root.CameraX - 32)) { this.removeMovieClip(); } if ((_root.CameraX + 576) < X) { this.removeMovieClip(); } if (Y < (_root.CameraY - 32)) { this.removeMovieClip(); } if ((_root.CameraY + 432) < Y) { this.removeMovieClip(); } this._x = X - _root.CameraX; this._y = Y - _root.CameraY; }
Instance of Symbol 158 MovieClip "mrworld" in Frame 532
onClipEvent (load) { _root.maze = new Array(); _root.level = new Array(); _root.lessvert = false; } onClipEvent (enterFrame) { function HandleCamera() { var cx; var cy; var by; var rx; cx = int(_root.CameraX / 32); cy = int(_root.CameraY / 32); by = 13; rx = 18; if (cx < OldCameraX) { GenerateBlocks(cx, cy, cx, cy + by); } if (OldCameraX < cx) { GenerateBlocks(cx + rx, cy, cx + rx, cy + by); } if (cy < OldCameraY) { GenerateBlocks(cx, cy, cx + rx, cy); } if (OldCameraY < cy) { GenerateBlocks(cx, cy + by, cx + rx, cy + by); } } function CreateMaze() { var x; var y; if (MazeGenerated == true) { return(-1); } MazeGenerated = true; _root.mw = _root.OnLevel + 6; _root.mh = _root.OnLevel + 6; x = 0; while (_root.mw >= x) { y = 0; while (_root.mh >= y) { _root.maze[x + (y * (_root.mw + 1))] = 0; y++; } x++; } MazeStep(0, 0); } function GetSquare(x, y) { if ((((x < 0) || (_root.mw < x)) || (y < 0)) || (_root.mh < y)) { return(-1); } return(_root.maze[x + (y * (_root.mw + 1))]); } function SetSquare(x, y, z) { if ((((x < 0) || (_root.mw < x)) || (y < 0)) || (_root.mh < y)) { return(-1); } _root.maze[x + (y * (_root.mw + 1))] = _root.maze[x + (y * (_root.mw + 1))] + z; } function MazeStep(x, y) { var Dirs; var D; var DirTotal; Dirs = new Array(); while (true) { DirTotal = 0; if (GetSquare(x + 1, y + 0) == 0) { Dirs[DirTotal] = 0; DirTotal++; } if (GetSquare(x - 1, y + 0) == 0) { Dirs[DirTotal] = 2; DirTotal++; } if (_root.lessvert == true) { if (GetSquare(x + 1, y + 0) == 0) { Dirs[DirTotal] = 0; DirTotal++; } if (GetSquare(x - 1, y + 0) == 0) { Dirs[DirTotal] = 2; DirTotal++; } } if (GetSquare(x + 0, y + 1) == 0) { Dirs[DirTotal] = 1; DirTotal++; } if (GetSquare(x + 0, y - 1) == 0) { Dirs[DirTotal] = 3; DirTotal++; } if (DirTotal == 0) { return(undefined); } D = Dirs[int(Math.random() * DirTotal)]; var _local1 = 0; switch (D) { case _local1 : SetSquare(x, y, 1); SetSquare(x + 1, y, 4); MazeStep(x + 1, y + 0); break; case 1 : SetSquare(x, y, 2); SetSquare(x, y + 1, 8); MazeStep(x + 0, y + 1); break; case 2 : SetSquare(x, y, 4); SetSquare(x - 1, y, 1); MazeStep(x - 1, y + 0); break; case 3 : SetSquare(x, y, 8); SetSquare(x, y - 1, 2); MazeStep(x + 0, y - 1); } } } function CreateWorld() { if (LevelGenerated == true) { return(-1); } BlockTotal = 0; LevelGenerated = true; _root.w = (_root.mw + 1) * 6; _root.h = (_root.mh + 1) * 6; LevelBox(0, 0, _root.w, _root.h, 0); CreateRooms(); GenerateBlocks(0, 0, _root.w, _root.h); _root.chiu.ChiuX = (192 * int(_root.mw / 2)) + 64; _root.chiu.ChiuY = (192 * int(_root.mw / 2)) + 64; CreateCoin(2, 1.5, 0); CreateCoin((_root.mw * 6) + 2, 1.5, 1); CreateCoin(2, (_root.mh * 6) + 1.5, 2); CreateCoin((_root.mw * 6) + 2, (_root.mh * 6) + 1.5, 3); } function CreateCoin(x, y, z) { _root.coin.duplicateMovieClip("coin" + z, z); _root["coin" + z]._visible = true; _root["coin" + z].X = X * 32; _root["coin" + z].Y = Y * 32; } function CreateRooms() { var x; var y; x = 0; while (_root.mw >= x) { y = 0; while (_root.mh >= y) { CreateRoomNew(x, y); y++; } x++; } } function CreateRoom(sx, sy) { var x; var y; var x1; var y1; var z; z = GetSquare(sx, sy); x1 = sx * 6; y1 = sy * 6; LevelBox(x1 + 0, y1 + 0, x1 + 0, y1 + 0, 1); LevelBox(x1 + 5, y1 + 0, x1 + 5, y1 + 0, 1); LevelBox(x1 + 0, y1 + 5, x1 + 0, y1 + 5, 1); LevelBox(x1 + 5, y1 + 5, x1 + 5, y1 + 5, 1); if ((z & 1) == 0) { LevelBox(x1 + 5, y1 + 1, x1 + 5, y1 + 1, 1); LevelBox(x1 + 5, y1 + 2, x1 + 5, y1 + 4, 1); LevelBox(x1 + 4, y1 + 2, x1 + 4, y1 + 2, 2); } if ((z & 4) == 0) { LevelBox(x1 + 0, y1 + 1, x1 + 0, y1 + 1, 1); LevelBox(x1 + 0, y1 + 2, x1 + 0, y1 + 4, 1); LevelBox(x1 + 1, y1 + 5, x1 + 1, y1 + 5, 2); if (z == 11) { LevelBox(x1 + 4, y1 + 2, x1 + 4, y1 + 2, 2); } } if ((z & 2) == 0) { LevelBox(x1 + 0, y1 + 5, x1 + 5, y1 + 5, 1); if (z & 8) { LevelBox(x1 + 1, y1 + 1, x1 + 4, y1 + 4, 0); CreatePipe(x1 + 2, y1 + 2, 2); } } if ((z & 8) == 0) { LevelBox(x1 + 0, y1 + 0, x1 + 5, y1 + 0, 1); LevelBox(x1 + 1, y1 + 1, x1 + 4, y1 + 4, 0); if (((z & 4) == 0) && (z & 2)) { LevelBox(x1 + 1, y1 + 4, x1 + 1, y1 + 4, 0); } } if ((z & 15) == 15) { LevelBox(x1 + 4, y1 + 2, x1 + 4, y1 + 2, 2); } } function CreateRoomNew(sx, sy) { var x; var y; var x1; var y1; var z; z = GetSquare(sx, sy); x1 = sx * 6; y1 = sy * 6; LevelBox2(x1 + 0, y1 + 0, x1 + 0, y1 + 0, 10, 5); LevelBox2(x1 + 5, y1 + 0, x1 + 5, y1 + 0, 10, 5); LevelBox2(x1 + 0, y1 + 5, x1 + 0, y1 + 5, 20, 2); LevelBox2(x1 + 5, y1 + 5, x1 + 5, y1 + 5, 26, 2); if ((z & 1) == 0) { LevelBox2(x1 + 5, y1 + 0, x1 + 5, y1 + 5, 10, 5); LevelBox2(x1 + 4, y1 + 2, x1 + 4, y1 + 2, 26, 2); LevelBox(x1 + 4, y1 + 3, x1 + 4, y1 + 3, 31); LevelBox2(x1 + 5, y1 + 2, x1 + 5, y1 + 2, 28, 3); } if ((z & 4) == 0) { LevelBox2(x1 + 0, y1 + 0, x1 + 0, y1 + 5, 10, 5); LevelBox2(x1 + 1, y1 + 5, x1 + 1, y1 + 5, 20, 2); LevelBox(x1 + 1, y1 + 6, x1 + 1, y1 + 6, 25); LevelBox2(x1 + 0, y1 + 5, x1 + 0, y1 + 5, 22, 3); if ((z & 11) == 11) { LevelBox(x1 + 4, y1 + 2, x1 + 4, y1 + 2, 2); } } if ((z & 2) == 0) { LevelBox2(x1 + 0, y1 + 5, x1 + 5, y1 + 5, 15, 5); if ((z & 1) == 0) { LevelBox2(x1 + 5, y1 + 5, x1 + 5, y1 + 5, 28, 3); } if ((z & 4) == 0) { LevelBox2(x1 + 0, y1 + 5, x1 + 0, y1 + 5, 22, 3); } if ((z & 4) == 4) { LevelBox(x1 + 0, y1 + 1, x1 + 0, y1 + 1, 0); } if (z & 8) { LevelBox(x1 + 1, y1 + 0, x1 + 4, y1 + 4, 0); CreatePipe(x1 + 2, y1 + 2, 2); } } if ((z & 8) == 0) { LevelBox2(x1 + 0, y1 + 0, x1 + 5, y1 + 0, 10, 5); LevelBox(x1 + 1, y1 + 1, x1 + 4, y1 + 4, 0); } if ((z & 15) == 15) { LevelBox(x1 + 4, y1 + 2, x1 + 4, y1 + 2, 2); } } function CreatePipe(x, y, pipeh) { var y1; LevelBox(x, y, x, y, 4); LevelBox(x + 1, y, x + 1, y, 5); y1 = y + 1; while ((y + pipeh) >= y1) { LevelBox(x, y1, x, y1, 6); LevelBox(x + 1, y1, x + 1, y1, 7); y1++; } } function GenerateBlocks(x1, y1, x2, y2) { var X; var Y; _root.block._visible = false; X = x1; while (x2 >= X) { Y = y1; while (y2 >= Y) { if (0 < _root.level[X + (Y * _root.w)]) { _root.block.duplicateMovieClip("block" + BlockTotal, BlockTotal); _root["block" + BlockTotal]._visible = true; _root["block" + BlockTotal].X = X * 32; _root["block" + BlockTotal].Y = Y * 32; _root["block" + BlockTotal].gotoAndStop(_root.level[X + (Y * _root.w)]); BlockTotal++; } Y++; } X++; } } function LevelBox(x1, y1, x2, y2, z) { var X; var Y; X = x1; while (x2 >= X) { Y = y1; while (y2 >= Y) { _root.level[X + (Y * _root.w)] = z; Y++; } X++; } } function LevelBox2(x1, y1, x2, y2, z, z2) { var X; var Y; X = x1; while (x2 >= X) { Y = y1; while (y2 >= Y) { _root.level[X + (Y * _root.w)] = z + int(Math.random() * z2); Y++; } X++; } } var LevelGenerated; var BlockTotal; var MazeGenerated; var OldCameraX; var OldCameraY; CreateMaze(); MouseStuff(); CreateWorld(); HandleCamera(); OldCameraX = int(_root.CameraX / 32); OldCameraY = int(_root.CameraY / 32); }
Instance of Symbol 161 MovieClip "coin" in Frame 532
onClipEvent (load) { Z = false; C = false; } onClipEvent (enterFrame) { var X; var Y; var Z; var C; this._x = X - _root.CameraX; this._y = Y - _root.CameraY; if ((X < 1) && (Y < 1)) { this.removeMovieClip(); return(undefined); } Z = false; if (((((_root.chiu.ChiuX + 16) >= X) && ((X + 32) >= (_root.chiu.ChiuX - 16))) && ((_root.chiu.ChiuY + 64) >= Y)) && ((Y + 32) >= _root.chiu.ChiuY)) { Z = true; } if ((Z == true) && (C == false)) { C = true; _root.coinwav.gotoAndPlay(2); _root.CoinsLeft--; if (0 >= _root.CoinsLeft) { _parent.gotoAndPlay(2); } this.removeMovieClip(); X = -1; Y = -1; return(undefined); } }
Frame 536
gotoAndPlay (537);
Frame 539
stop();
Frame 540
gotoAndPlay (537);
Symbol 39 Button
on (release) { play(); }
Symbol 52 Button
on (release) { play(); Character = 0; }
Symbol 53 Button
on (release) { play(); Character = 1; }
Symbol 54 Button
on (release) { play(); Character = 2; }
Symbol 61 Button
on (release) { OnLevel--; if (OnLevel < 1) { OnLevel = 1; } }
Symbol 62 Button
on (release) { OnLevel++; if (HighScore < OnLevel) { OnLevel = HighScore; } }
Symbol 65 Button
on (release) { play(); }
Symbol 72 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 9
gotoAndPlay (1);
Symbol 96 MovieClip Frame 30
gotoAndPlay (21);
Symbol 96 MovieClip Frame 53
gotoAndPlay (41);
Symbol 96 MovieClip Frame 64
gotoAndPlay (61);
Symbol 156 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 1
stopAllSounds();
Symbol 163 MovieClip Frame 3
stop();

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Instance Names

"coinwav"Frame 470Symbol 72 MovieClip
"back"Frame 531Symbol 90 MovieClip
"chiu"Frame 532Symbol 96 MovieClip
"block"Frame 532Symbol 156 MovieClip
"mrworld"Frame 532Symbol 158 MovieClip
"coin"Frame 532Symbol 161 MovieClip

Special Tags

EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$b0$GcYh0M71yTqKrItOF1Wwr.."
DebugMX1 (63)Timeline Frame 116 bytes "µ=èŸPšÉCª|-."$.%"

Labels

"Preload2"Frame 424
"GameReadyFrame"Frame 535

Dynamic Text Variables

OnLevelSymbol 57 EditableText"1"
BeatLevelSymbol 63 EditableText"Beat level # to unlock that level!"
txtLevelSymbol 73 EditableText"Level #"




http://swfchan.com/12/57118/info.shtml
Created: 18/4 -2019 14:12:12 Last modified: 18/4 -2019 14:12:12 Server time: 16/05 -2024 18:55:44