STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228131
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/25747066?noj=FRM25747066-16DC" width="1" height="1"></div>

Space Revenge 2.swf

This is the info page for
Flash #57200

(Click the ID number above for more basic data on this flash file.)


Text
Welcome to a world of
mindless voilence,
suicide bombers and
merciless octapusses.

See what happens when aliens steal our technology in...

S

S

W

H

20

Finish Him

Finish Him

Finish Him

Get the Doomstar

20 points

20 points

Speed up

Speed up

Life up

Life up

Wave

Wave

Laser

Laser

Click  to Continue

WEAPON =

SCORE =

LIFE =

Game
Over

You win!

ActionScript [AS1/AS2]

Frame 1
_root.stop(); this._quality = "HIGH"; this._x = 0; this._y = 0; var lengthBoundLeft = 130; var lengthBoundRight = 768; var heightBoundTop = 130; var heightBoundBottom = 450; stageBoundry = function (name) { var _local1 = name; if (_local1._x <= lengthBoundLeft) { _local1._x = lengthBoundLeft; } if (_local1._x >= lengthBoundRight) { _local1._x = lengthBoundRight; } if (_local1._y <= heightBoundTop) { _local1._y = heightBoundTop; } if (_local1._y >= heightBoundBottom) { _local1._y = heightBoundBottom; } }; _root.createEmptyMovieClip("start", 97); _root.createEmptyMovieClip("backgroundLayer", 1); _root.createEmptyMovieClip("foregroundLayer", 114); _root.createEmptyMovieClip("terrainLayer", 3); _root.createEmptyMovieClip("projectileLayer", 99); _root.createEmptyMovieClip("enemyLayer", 98); _root.createEmptyMovieClip("enemyprojectileLayer", 96); _root.createEmptyMovieClip("lifeBar", 2); _root.createEmptyMovieClip("powerupLayer", 101); _root.createEmptyMovieClip("bossLayer", 95); _root.createEmptyMovieClip("bossLifeBar", 104); _root.createEmptyMovieClip("bossprojectileLayer", 93); _root.createEmptyMovieClip("textLayer", 115); deadW.swapDepths(100); setup = function () { hitPoints_txt.text = "Hit Points"; projectileCount = 0; fireRate = 10; score = 0; lives = 10; level = "Thrion: Forest Planet"; score_txt.text = score; lives_txt.text = lives; level_txt.text = level; lifeBar.attachMovie("lifeBar", "lifeBar", 2); lifeBar._x = lengthBoundLeft + 450; lifeBar._y = heightBoundTop - 60; lifeBar._xscale = lives * 15; weaponType = 0; deadW._visible = true; deadW._x = 135; deadW._y = 250; deadW.Speed = 10; deadW.Weapon = ["bullet", "laser", "laser2", "laser3", "wave", "wave2", "wave3"]; speed1_txt.text = "Speed"; speed2_txt.text = deadW.Speed; enemyCount = 0; enemyTime = 0; enemyRate = 30; thisEnemy = ["asteroid", "enemy1", "enemy2", "enemy3", "enemybullet", "boss1"]; enemyNumber = 0; enemyForward(); shotCount = 0; bossFight = false; bossAttack = 0; powerupCount = 0; powerupRate = 30; bgScroll(0, 100, 2); terrainScroll(0, 100, 5.5); foregroundScroll(0, 100, 6); snd = 100; bulletSfx = new Sound(); bulletSfx.attachSound("sfxbullet2"); bulletSfx.setVolume(snd); powerupSfx = new Sound(); powerupSfx.attachSound("sfxpow"); explodeSfx = new Sound(); explodeSfx.attachSound("sfxexplode"); bossdieSfx = new Sound(); bossdieSfx.attachSound("sfxbossdie"); warningSfx = new Sound(); warningSfx.attachSound("sfxwarning"); shipdieSfx = new Sound(); shipdieSfx.attachSound("sfxdeadW"); winSfx = new Sound(); winSfx.attachSound("winSfx"); }; winScroll = function () { var _local1 = this; winSfx.start(0, 1); backgroundLayer.attachMovie("winScreen", "bg", 1); backgroundLayer._x = 0; backgroundLayer._y = 300; scrollXBg = 2; scrollY = ySpeed; backgroundLayer.onEnterFrame = function () { var _local1 = this; bulletSfx.setVolume(snd); snd--; if (snd <= 0) { snd = 0; } _local1._x--; _local1._alpha++; if (_local1._x <= -768) { _local1._x = 0; } }; }; bgScroll = function (xLoc, yLoc, xSpeed) { var _local1 = this; backgroundLayer.attachMovie("bg_skyLayer", "bg", 1); backgroundLayer._x = xLoc; backgroundLayer._y = yLoc; scrollXBg = xSpeed; backgroundLayer.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - scrollXBg; if (_local1._x <= -5000) { scrollXBg = 1; } if (_local1._x <= -8000) { scrollXBg = 0; } }; }; terrainScroll = function (xLoc, yLoc, xSpeed) { var _local1 = this; terrainLayer._x = xLoc; terrainLayer._y = yLoc; scrollXTer = xSpeed; terrainLayer.attachMovie("bg_midLayer", "tp", 3); terrainLayer.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - scrollXTer; if (_local1._x <= -15000) { _local1.removeMovieClip; } }; }; foregroundScroll = function (xLoc, yLoc, xSpeed) { var _local1 = this; foregroundLayer.attachMovie("bg_frontLayer", "tf", 4); foregroundLayer._x = xLoc; foregroundLayer._y = yLoc; scrollXFor = xSpeed; foregroundLayer.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - scrollXFor; if (_local1._x <= -8800) { _local1.swapDepths(4); } if (_local1._x <= -15000) { _local1.removeMovieClip; } }; }; deadW._visible = false; deadW.onEnterFrame = function () { var _local1 = this; _root._x = 0; _root._y = 0; start.attachMovie("startButton", "startButton", 100); start._x = lengthBoundRight / 2; start._y = heightBoundBottom / 2; start.onPress = function () { start._visible = false; setup(); }; if (Key.isDown(38)) { _local1._y = _local1._y - deadW.Speed; } if (Key.isDown(40)) { _local1._y = _local1._y + deadW.Speed; } if (Key.isDown(37)) { _local1._x = _local1._x - deadW.Speed; } if (Key.isDown(39)) { _local1._x = _local1._x + deadW.Speed; } if (foregroundLayer._x == -9600) { warningSfx.start(0, 1); loadBoss(lengthBoundRight - 100, heightBoundTop + 200, 15, 7); } if (Key.isDown(Key.Space) && (fireRate < 1)) { createProjectile(deadW.Weapon[weaponType], _local1._x + 4, _local1._y, 20, 0); } fireRate++; fireRate = fireRate % 6; stageBoundry(deadW); sx = (Math.random() * 100) + 80; rndy = Math.floor(Math.random() * 3); if (bossFight == false) { if ((enemyTime == 0) && (deadW._visible == true)) { if (rndy > 1) { rndy = rndy * -1; } if (score < 35) { enemyNumber = 0; } if (score >= 70) { enemyNumber = 1; } if (score >= 105) { enemyNumber = 2; } if (score >= 140) { enemyNumber = 3; enemyReverse(); } if (score >= 175) { enemyForward(); enemyNumber = 1; } if (score >= 210) { enemyNumber = 2; } createEnemy(thisEnemy[enemyNumber], enemy1Xpos, sx + 100, rndy, sx / 20); createEnemy(thisEnemy[enemyNumber], enemy2Xpos, sx + 200, rndy, sx / 20); createEnemy(thisEnemy[enemyNumber], enemy3Xpos, sx + 300, rndy, sx / 20); } enemyTime++; enemyTime = enemyTime % 45; } }; enemyForward = function () { enemy1Xpos = lengthBoundRight - 50; enemy2Xpos = lengthBoundRight + 50; enemy3Xpos = lengthBoundRight + 100; }; enemyReverse = function () { enemy1Xpos = lengthBoundLeft - 50; enemy2Xpos = lengthBoundLeft - 85; enemy3Xpos = lengthBoundLeft - 120; }; createProjectile = function (type, x, y, dx, dy) { var _local2 = this; probability = Math.floor(Math.random() * 100); var nm = ("proj" + projectileCount); projectileLayer.attachMovie(type, nm, projectileCount); projectileLayer[nm]._x = x; projectileLayer[nm]._y = y; projectileLayer[nm].dx = dx; projectileLayer[nm].dy = dy; bulletSfx.start(0, 1); projectileLayer[nm].onEnterFrame = function () { var _local2 = this; _local2._x = _local2._x + _local2.dx; _local2._y = _local2._y + _local2.dy; if (_local2._x > lengthBoundRight) { _local2.removeMovieClip(); } var _local3 = 0; while (_local3 < 10) { var _local1 = "enemy" + _local3; if (_local2.hitTest(enemyLayer[_local1]) && (enemyLayer[_local1]._currentFrame == 1)) { if (probability >= 85) { callPowerup(5, lengthBoundLeft + 320, heightBoundTop - 300); } enemyLayer[_local1].play(); explodeSfx.start(0, 1); enemyLayer[_local1].attachMovie("explosion", "exp", 80); score++; score_txt.text = score; _local2.removeMovieClip(); } if (_local2.hitTest(bossLayer)) { bossLayer.attachMovie("explosion", "exp", 80); _local2.removeMovieClip(); } _local3++; } }; projectileCount++; projectileCount = projectileCount % 5; }; createEnemy = function (type, x, y, dy, asMov) { var _local1 = this; var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = dy; enemyLayer[_local2].mov = asMov; enemyLayer[_local2].onEnterFrame = function () { var _local1 = this; if (enemyNumber == 0) { enemyTime = enemyTime % 25; _local1._rotation++; _local1._x = _local1._x - (10 + _local1.mov); _local1._y = _local1._y + _local1.dy; } if (enemyNumber == 1) { enemyTime = enemyTime % 8; _local1._x = _local1._x - (25 + _local1.mov); _local1._y = _local1._y + _local1.dy; } if (enemyNumber == 2) { enemyTime = enemyTime % 35; _local1._x = _local1._x - (13 + _local1.mov); _local1._y = _local1._y + _local1.dy; if (enemyTime <= 10) { enemyProjectile(thisEnemy[4], _local1._x, _local1._y, 35, 0); } } if (enemyNumber == 3) { enemyTime = enemyTime % 25; _local1._x = _local1._x + (5 + _local1.mov); _local1._y = _local1._y + _local1.dy; } if ((_local1._currentframe == 1) && (_local1.hitTest(deadW._x, deadW._y, true))) { lifeCheck(); _local1.removeMovieClip(); } if (((_local1._x < (lengthBoundLeft - 130)) || (_local1._y < heightBoundTop)) || (_local1._y >= (heightBoundBottom + 100))) { _local1.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; callPowerup = function (frame, xLine, yLine) { var _local1 = this; var _local2 = "pwrup" + powerupCount; powerupLayer.attachMovie("powerUp", _local2, powerupCount); myPower = Math.floor(Math.random() * frame) + 1; powerupLayer[_local2]._x = xLine; powerupLayer[_local2].xBar = xLine; powerupLayer[_local2]._y = yLine; powerupLayer[_local2].dy = (Math.random() * 3) + 10; powerupLayer[_local2].t = Math.random() * 12.56; powerupLayer[_local2].onEnterFrame = function () { var _local1 = this; _local1._x = _local1.xBar + (Math.sin(_local1.t) * 200); _local1._y = _local1._y + _local1.dy; _local1.t = _local1.t + 0.1; textLayer._x = deadW._x - 25; textLayer._y = deadW._y - 30; _local1.gotoAndStop(myPower); if ((myPower == 1) && (_local1.hitTest(deadW))) { textLayer.attachMovie("txt_speedup", "txt", 115); deadW.Speed = deadW.Speed + 2; if (deadW.Speed >= 22) { deadW.Speed = 10; } speed2_txt.text = deadW.Speed; score = score + 10; score_txt.text = score; powerupSfx.start(0, 1); _local1.removeMovieClip(); } if ((myPower == 2) && (_local1.hitTest(deadW))) { textLayer.attachMovie("txt_wave", "txt", 115); score = score + 10; score_txt.text = score; if (weaponType == 4) { bulletSfx.attachSound("sfxwave2"); weaponType = 5; weaponStrength = 0.5; } else if (weaponType == 5) { weaponType = 6; weaponStrength = 1; } else { bulletSfx.attachSound("sfxwave1"); weaponType = 4; weaponStrength = 0.25; } deadW.Weapon[weaponType]; status_txt.text = deadW.Weapon[weaponType]; powerupSfx.start(0, 1); _local1.removeMovieClip(); } if ((myPower == 3) && (_local1.hitTest(deadW))) { textLayer.attachMovie("txt_lifeup", "txt", 115); score = score + 10; score_txt.text = score; lives = lives + 3; if (lives >= 10) { lives = 10; } lives_txt.text = lives; lifeBar._xscale = lives * 15; powerupSfx.start(0, 1); _local1.removeMovieClip(); } if ((myPower == 4) && (_local1.hitTest(deadW))) { textLayer.attachMovie("txt_laser", "txt", 115); score = score + 10; score_txt.text = score; if (weaponType == 1) { weaponType = 2; weaponStrength = 0.5; } else if (weaponType == 2) { weaponType = 3; weaponStrength = 0.1; } else { weaponType = 1; weaponStrength = 0.25; } deadW.Weapon[weaponType]; status_txt.text = deadW.Weapon[weaponType]; bulletSfx.attachSound("sfxlaser"); powerupSfx.start(0, 1); _local1.removeMovieClip(); } if ((myPower == 5) && (_local1.hitTest(deadW))) { textLayer.attachMovie("txt_20points", "txt", 115); score = score + 20; score_txt.text = score; powerupSfx.start(0, 1); _local1.removeMovieClip(); } if ((_local1._x < (lengthBoundLeft - 130)) || (_local1._y >= heightBoundBottom)) { _local1.removeMovieClip(); } }; powerupCount++; powerupCount = powerupCount % 3; }; enemyProjectile = function (type, x, y, dx, dy) { var _local1 = this; var _local2 = "shot" + shotCount; enemyprojectileLayer.attachMovie(type, _local2, shotCount); enemyprojectileLayer[_local2]._x = x; enemyprojectileLayer[_local2]._y = y; enemyprojectileLayer[_local2].dx = dx; enemyprojectileLayer[_local2].dy = dy; enemyprojectileLayer[_local2].onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - _local1.dx; _local1._y = _local1._y - _local1.dy; if (_local1._x <= (lengthBoundLeft - 130)) { _local1.removeMovieClip; } if ((_local1._currentframe == 1) && (_local1.hitTest(deadW))) { _local1.play(); _local1.removeMovieClip(); lifeCheck(); } }; shotCount++; shotCount = shotCount % 3; }; lifeCheck = function () { var _local1 = _root; lives = lives - 0.5; lives_txt.text = lives; lifeBar._xscale = lives * 15; deadW.attachMovie("explosion", "exp", 80); if (lives <= 0) { shipdieSfx.start(0, 1); deadW.play(); deadW.attachMovie("explosion", "exp", 80); _local1.gotoAndStop(2); _local1.removeMovieClip(); textLayer.removeMovieClip(); terrainLayer.removeMovieClip(); powerupLayer.removeMovieClip(); foregroundLayer.removeMovieClip(); enemyLayer.removeMovieClip(); bossLayer.removeMovieClip(); bossLifebar.removeMovieClip(); projectileLayer.removeMovieClip(); enemyprojectileLayer.removeMovieClip(); backgroundLayer.removeMovieClip(); lifebar.removeMovieClip(); deadW.removeMovieClip(); Mouse.show(); _local1.onMouseDown = function () { _root.gotoAndStop(1); }; } }; winCheck = function () { winSfx.start(0, 1); bossdieSfx.start(0, 1); backgroundLayer._alpha = 0; _root.gotoAndStop(3); _root.removeMovieClip(); textLayer.removeMovieClip(); terrainLayer.removeMovieClip(); powerupLayer.removeMovieClip(); foregroundLayer.removeMovieClip(); enemyLayer.removeMovieClip(); bossLayer.removeMovieClip(); bossLifebar.removeMovieClip(); projectileLayer.removeMovieClip(); enemyprojectileLayer.removeMovieClip(); lifebar.removeMovieClip(); winScroll(); }; loadBoss = function (xPos, yPos, xMov, yMov) { var _local1 = this; enemyForward(); bossFight = true; bossDefeat = false; bossLife = 200; bossLayer._x = xPos; bossLayer._y = yPos; bossLayer.bx = xMov; bossLayer.by = yMov; bossLifeBar.attachMovie("lifeBar", "bss_LB", 104); bossLifeBar._x = lengthBoundLeft + 50; bossLifeBar._y = heightBoundTop - 10; bossLayer.attachMovie("boss1", "bss", 90); bossLayer.onEnterFrame = function () { var _local1 = this; if ((bossLife <= 0) && (bossAttack == 14)) { _local1.attachMovie("boss2", "bss", 91); bossdieSfx.start(0, 1); bossDefeat = true; } bossLifeBar._xscale = bossLife * 2; _local1._x = _local1._x - _local1.bx; _local1._y = _local1._y + _local1.by; if (bossAttack == 0) { enemyNumber = 1; enemyProjectile(thisEnemy[4], _local1._x, _local1._y, 25, 0); createEnemy(thisEnemy[enemyNumber], enemy1Xpos, sx + 100, rndy * 4, -rndy); createEnemy(thisEnemy[enemyNumber], enemy2Xpos, sx + 300, rndy * -4, -rndy); if (bossLife <= 9) { textLayer._x = lengthBoundLeft + 300; textLayer._y = heightBoundTop + 20; textLayer.attachMovie("FinishHim", "txt", 115); } } if (_local1._x < 200) { _local1.bx = _local1.bx * -1; } if (_local1._x >= (lengthBoundRight - 100)) { _local1.bx = _local1.bx * -1; } if (_local1._y <= (heightBoundTop + 50)) { _local1.by = _local1.by * -1; } if (_local1._y >= heightBoundBottom) { _local1.by = _local1.by * -1; } if (bossDefeat == true) { bossAttack = 5; backgroundLayer._alpha = backgroundLayer._alpha - 2; foregroundLayer._alpha = foregroundLayer._alpha - 2; terrainLayer._alpha = terrainLayer._alpha - 2; textLayer._x = lengthBoundLeft + 300; textLayer._y = heightBoundTop + 20; textLayer.attachMovie("GetIt", "txt", 115); bossLifebar.removeMovieClip(); _local1._rotation = _local1._rotation - 2; _local1.attachMovie("Blade", "Blade", 90); if (_local1.hitTest(deadW)) { winSfx.start(0, 1); winCheck(); } } else { if (_local1.hitTest(projectileLayer)) { bossLife = bossLife - (1 + weaponStrength); } if (_local1.hitTest(deadW)) { lifeCheck(); } bossAttack++; bossAttack = bossAttack % 15; } }; };
Frame 2
score_txt.text = "score " + score;
Instance of Symbol 191 MovieClip in Frame 2
on (release) { stopAllSounds(); }
Frame 3
stop();
Symbol 26 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 26 MovieClip Frame 2
gotoAndPlay (1);
Symbol 61 MovieClip [powerUp] Frame 1
stop();
Symbol 61 MovieClip [powerUp] Frame 2
stop();
Symbol 61 MovieClip [powerUp] Frame 3
stop();
Symbol 61 MovieClip [powerUp] Frame 4
stop();
Symbol 61 MovieClip [powerUp] Frame 5
stop();
Symbol 65 MovieClip [enemy1] Frame 1
stop();
Symbol 65 MovieClip [enemy1] Frame 5
this.removeMovieClip();
Symbol 71 MovieClip [explosion] Frame 21
this.removeMovieClip();
Symbol 75 MovieClip [enemy2] Frame 1
stop();
Symbol 75 MovieClip [enemy2] Frame 5
this.removeMovieClip();
Symbol 82 MovieClip [asteroid] Frame 1
stop();
Symbol 82 MovieClip [asteroid] Frame 6
this.removeMovieClip();
Symbol 101 MovieClip [enemybullet] Frame 1
stop();
Symbol 101 MovieClip [enemybullet] Frame 7
this.removeMovieClip;
Symbol 116 MovieClip [enemy3] Frame 1
stop();
Symbol 116 MovieClip [enemy3] Frame 5
this.removeMovieClip();
Symbol 122 MovieClip [txt_20points] Frame 10
this.removeMovieClip();
Symbol 125 MovieClip [txt_speedup] Frame 10
this.removeMovieClip();
Symbol 128 MovieClip [txt_lifeup] Frame 10
this.removeMovieClip();
Symbol 131 MovieClip [txt_wave] Frame 10
this.removeMovieClip();
Symbol 134 MovieClip [txt_laser] Frame 10
this.removeMovieClip();
Symbol 149 MovieClip Frame 7
play();
Symbol 152 MovieClip [Dead Wing] Frame 1
stop();
Symbol 152 MovieClip [Dead Wing] Frame 32
this._visible = false;

Library Items

Symbol 1 Sound [winSfx]
Symbol 2 Sound [sfxwave2]
Symbol 3 Sound [sfxwave1]
Symbol 4 Sound [sfxwarning]
Symbol 5 Sound [sfxpow]
Symbol 6 Sound [sfxlaser]
Symbol 7 Sound [sfxexplode]
Symbol 8 Sound [sfxdeadW]
Symbol 9 Sound [sfxbullet2]
Symbol 10 Sound [sfxbullet]
Symbol 11 Sound [sfxbossdie]
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [Blade]Uses:12
Symbol 14 GraphicUsed by:27
Symbol 15 FontUsed by:16 17 120 121 123 124 126 127 129 130 132 133 154 162 163 192 195
Symbol 16 TextUses:15Used by:27
Symbol 17 TextUses:15Used by:27
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:19 20 22 23 25Used by:27
Symbol 27 MovieClip [startButton]Uses:14 16 17 26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [bullet]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [laser3]Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [laser2]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [laser]Uses:34
Symbol 36 ShapeTweeningUsed by:40
Symbol 37 ShapeTweeningUsed by:40
Symbol 38 ShapeTweeningUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [wave3]Uses:36 37 38 39
Symbol 41 ShapeTweeningUsed by:44
Symbol 42 ShapeTweeningUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [wave2]Uses:41 42 43
Symbol 45 ShapeTweeningUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [wave]Uses:45 46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [lifeBar]Uses:48
Symbol 50 GraphicUsed by:61
Symbol 51 FontUsed by:52 53 55 57 60
Symbol 52 EditableTextUses:51Used by:61
Symbol 53 EditableTextUses:51Used by:61
Symbol 54 GraphicUsed by:61
Symbol 55 EditableTextUses:51Used by:61
Symbol 56 GraphicUsed by:61
Symbol 57 EditableTextUses:51Used by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 EditableTextUses:51Used by:61
Symbol 61 MovieClip [powerUp]Uses:50 52 53 54 55 56 57 58 59 60
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:63Used by:65
Symbol 65 MovieClip [enemy1]Uses:62 64
Symbol 66 ShapeTweeningUsed by:71
Symbol 67 ShapeTweeningUsed by:71
Symbol 68 ShapeTweeningUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [explosion]Uses:66 67 68 69 70
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:74
Symbol 74 ButtonUses:73Used by:75
Symbol 75 MovieClip [enemy2]Uses:72 74
Symbol 76 BitmapUsed by:77 80
Symbol 77 GraphicUses:76Used by:82
Symbol 78 GraphicUsed by:79 81
Symbol 79 MovieClipUses:78Used by:81 82
Symbol 80 GraphicUses:76Used by:81
Symbol 81 ButtonUses:80 79 78Used by:82
Symbol 82 MovieClip [asteroid]Uses:77 79 81
Symbol 83 GraphicUsed by:91 96
Symbol 84 ShapeTweeningUsed by:91
Symbol 85 ShapeTweeningUsed by:91
Symbol 86 ShapeTweeningUsed by:91
Symbol 87 ShapeTweeningUsed by:91
Symbol 88 ShapeTweeningUsed by:91
Symbol 89 ShapeTweeningUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [boss2]Uses:83 84 85 86 87 88 89 90
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [boss1]Uses:83 92 93 94 95
Symbol 97 GraphicUsed by:101
Symbol 98 ShapeTweeningUsed by:101
Symbol 99 ShapeTweeningUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [enemybullet]Uses:97 98 99 100
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClip [winScreen]Uses:103
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [bg_midLayer]Uses:105
Symbol 107 FontUsed by:108 109 110 117 135 159
Symbol 108 TextUses:107Used by:111
Symbol 109 TextUses:107Used by:111
Symbol 110 TextUses:107Used by:111
Symbol 111 MovieClip [FinishHim]Uses:108 109 110
Symbol 112 ShapeTweeningUsed by:116
Symbol 113 ShapeTweeningUsed by:116
Symbol 114 ShapeTweeningUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [enemy3]Uses:112 113 114 115
Symbol 117 TextUses:107Used by:118
Symbol 118 MovieClip [GetIt]Uses:117
Symbol 119 GraphicUsed by:122 125 128 131 134
Symbol 120 TextUses:15Used by:122
Symbol 121 TextUses:15Used by:122
Symbol 122 MovieClip [txt_20points]Uses:119 120 121
Symbol 123 TextUses:15Used by:125
Symbol 124 TextUses:15Used by:125
Symbol 125 MovieClip [txt_speedup]Uses:119 123 124
Symbol 126 TextUses:15Used by:128
Symbol 127 TextUses:15Used by:128
Symbol 128 MovieClip [txt_lifeup]Uses:119 126 127
Symbol 129 TextUses:15Used by:131
Symbol 130 TextUses:15Used by:131
Symbol 131 MovieClip [txt_wave]Uses:119 129 130
Symbol 132 TextUses:15Used by:134
Symbol 133 TextUses:15Used by:134
Symbol 134 MovieClip [txt_laser]Uses:119 132 133
Symbol 135 TextUses:107Used by:136
Symbol 136 MovieClip [Continue]Uses:135Used by:Timeline
Symbol 137 GraphicUsed by:152
Symbol 138 ShapeTweeningUsed by:141
Symbol 139 ShapeTweeningUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:138 139 140Used by:143 152
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142 141Used by:152
Symbol 144 ShapeTweeningUsed by:152
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:145 146 147 148Used by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [Dead Wing]Uses:137 141 143 144 149 150 151Used by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 TextUses:15Used by:Timeline
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:155 156 157Used by:Timeline
Symbol 159 EditableTextUses:107Used by:Timeline
Symbol 160 FontUsed by:161
Symbol 161 EditableTextUses:160Used by:Timeline
Symbol 162 TextUses:15Used by:Timeline
Symbol 163 TextUses:15Used by:Timeline
Symbol 164 ShapeTweeningUsed by:188
Symbol 165 ShapeTweeningUsed by:188
Symbol 166 ShapeTweeningUsed by:188
Symbol 167 ShapeTweeningUsed by:188
Symbol 168 ShapeTweeningUsed by:188
Symbol 169 ShapeTweeningUsed by:188
Symbol 170 ShapeTweeningUsed by:188
Symbol 171 ShapeTweeningUsed by:188
Symbol 172 ShapeTweeningUsed by:188
Symbol 173 ShapeTweeningUsed by:188
Symbol 174 ShapeTweeningUsed by:188
Symbol 175 ShapeTweeningUsed by:188
Symbol 176 ShapeTweeningUsed by:188
Symbol 177 ShapeTweeningUsed by:188
Symbol 178 ShapeTweeningUsed by:188
Symbol 179 ShapeTweeningUsed by:188
Symbol 180 ShapeTweeningUsed by:188
Symbol 181 ShapeTweeningUsed by:188
Symbol 182 ShapeTweeningUsed by:188
Symbol 183 ShapeTweeningUsed by:188
Symbol 184 ShapeTweeningUsed by:188
Symbol 185 ShapeTweeningUsed by:188
Symbol 186 ShapeTweeningUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187Used by:Timeline
Symbol 189 SoundUsed by:Timeline
Symbol 190 GraphicUsed by:191  Timeline
Symbol 191 MovieClipUses:190Used by:Timeline
Symbol 192 TextUses:15Used by:Timeline
Symbol 193 FontUsed by:194
Symbol 194 EditableTextUses:193Used by:Timeline
Symbol 195 TextUses:15Used by:196
Symbol 196 MovieClipUses:195Used by:Timeline

Instance Names

"score_txt"Frame 1Symbol 159 EditableText
"status_txt"Frame 1Symbol 161 EditableText
"deadW"Frame 1Symbol 152 MovieClip [Dead Wing]
"score_txt"Frame 2Symbol 194 EditableText
"bar"Symbol 26 MovieClip Frame 1Symbol 19 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "winSfx"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfxwave2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sfxwave1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sfxwarning"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfxpow"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sfxlaser"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sfxexplode"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sfxdeadW"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sfxbullet2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sfxbullet"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sfxbossdie"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Blade"
ExportAssets (56)Timeline Frame 1Symbol 27 as "startButton"
ExportAssets (56)Timeline Frame 1Symbol 29 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 31 as "laser3"
ExportAssets (56)Timeline Frame 1Symbol 33 as "laser2"
ExportAssets (56)Timeline Frame 1Symbol 35 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 40 as "wave3"
ExportAssets (56)Timeline Frame 1Symbol 44 as "wave2"
ExportAssets (56)Timeline Frame 1Symbol 47 as "wave"
ExportAssets (56)Timeline Frame 1Symbol 49 as "lifeBar"
ExportAssets (56)Timeline Frame 1Symbol 61 as "powerUp"
ExportAssets (56)Timeline Frame 1Symbol 65 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 71 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 75 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 82 as "asteroid"
ExportAssets (56)Timeline Frame 1Symbol 91 as "boss2"
ExportAssets (56)Timeline Frame 1Symbol 96 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 101 as "enemybullet"
ExportAssets (56)Timeline Frame 1Symbol 104 as "winScreen"
ExportAssets (56)Timeline Frame 1Symbol 106 as "bg_midLayer"
ExportAssets (56)Timeline Frame 1Symbol 111 as "FinishHim"
ExportAssets (56)Timeline Frame 1Symbol 116 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 118 as "GetIt"
ExportAssets (56)Timeline Frame 1Symbol 122 as "txt_20points"
ExportAssets (56)Timeline Frame 1Symbol 125 as "txt_speedup"
ExportAssets (56)Timeline Frame 1Symbol 128 as "txt_lifeup"
ExportAssets (56)Timeline Frame 1Symbol 131 as "txt_wave"
ExportAssets (56)Timeline Frame 1Symbol 134 as "txt_laser"
ExportAssets (56)Timeline Frame 1Symbol 136 as "Continue"
ExportAssets (56)Timeline Frame 1Symbol 152 as "Dead Wing"
ExportAssets (56)Timeline Frame 1Symbol 152 as "Dead Wing"
ExportAssets (56)Timeline Frame 2Symbol 136 as "Continue"

Labels

"loaded"Symbol 26 MovieClip Frame 3




http://swfchan.com/12/57200/info.shtml
Created: 18/4 -2019 11:55:00 Last modified: 18/4 -2019 11:55:00 Server time: 16/05 -2024 01:11:30