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kudoi_harrier.swf

This is the info page for
Flash #57898

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ActionScript [AS3]
Section 1
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "2.0.1.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 2
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 3
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 4
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function set height(_arg1:Number):void; function get scaleY():Number; function move(_arg1:Number, _arg2:Number):void; function get scaleX():Number; function set mask(_arg1:DisplayObject):void; function set scaleX(_arg1:Number):void; function set name(_arg1:String):void; function set scaleY(_arg1:Number):void; function get visible():Boolean; function get measuredWidth():Number; function set visible(_arg1:Boolean):void; function get alpha():Number; function get height():Number; function get width():Number; function get parent():DisplayObjectContainer; function get mask():DisplayObject; function set x(_arg1:Number):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set y(_arg1:Number):void; function get x():Number; function get y():Number; function set alpha(_arg1:Number):void; } }//package mx.core
Section 5
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function get repeaters():Array; function get instanceIndices():Array; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 6
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 7
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 8
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "2.0.1.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local3:DisplayObject; var _local4:String; var _local5:Array; _local3 = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ var _local2:String; var _local3:int; var _local4:int; if (!_arg1){ return (null); }; _local2 = getQualifiedClassName(_arg1); _local3 = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; _local4 = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 9
//Enemy (Enemy) package { import flash.geom.*; public class Enemy extends VRSprite { public var snd_damage:int;// = 2 public var life:int; public var snd_destroy:int;// = 4 public var attack:int;// = 1 public var score:int;// = 100 protected var damageCnt:int;// = 0 public static const DAMAGE_CNT:int = 10; public function Enemy(_arg1:Game, _arg2:VRRegion=null, _arg3:int=-1):void{ score = 100; attack = 1; damageCnt = 0; snd_damage = Snd.HIT; snd_destroy = Snd.DESTROY; super(_arg1, _arg2); life = _arg3; if (life < 0){ snd_damage = Snd.REFLECT; }; } public function onDestroyed():void{ var _local1:Scrap; _local1 = new ScrapFire(game, region.x, region.y, region.z); game.addScrap(_local1); } public function damage(_arg1:int):Boolean{ if (life < 0){ Snd.play(snd_damage); return (false); }; life = (life - _arg1); if (life <= 0){ life = 0; Snd.play(snd_destroy); onDestroyed(); return (true); }; Snd.play(snd_damage); damageCnt = DAMAGE_CNT; return (false); } override public function move():Boolean{ if (damageCnt > 0){ damageCnt--; if ((damageCnt & 1)){ transform.colorTransform = new ColorTransform(0, 0, 0, 1, 0xFF, 0, 0, 0); } else { transform.colorTransform = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); }; }; return (true); } } }//package
Section 10
//EnemyImo (EnemyImo) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class EnemyImo extends Enemy { private const imoCls2:Class; private const imoCls1:Class; public var homing:Number; public var shotCnt:int; public var bm:Array; public var bmIndex:int; public var shotFreq:int; public var vx:Number; public var vy:Number; public var vz:Number; public function EnemyImo(_arg1:Game=null, _arg2:Number=0):void{ var _local3:int; imoCls1 = EnemyImo_imoCls1; imoCls2 = EnemyImo_imoCls2; super(_arg1, new VRRegion(0, 0, Game.Z_MAX, 48, 48, 48), 1); region.x = (Rnd.next(((Game.X_MAX * 2) + 1)) - Game.X_MAX); region.y = (Rnd.next(((Game.Y_MAX * 2) + 1)) - Game.Y_MAX); life = 1; shotFreq = Math.floor(((_arg2 * 3) + 1)); shotCnt = (Rnd.next(25) + 25); vx = 0; vy = 0; vz = ((-(_arg2) * 4) - 6); homing = (_arg2 + 0.2); bm = new Array(); bm[0] = (new imoCls1() as Bitmap); bm[1] = (new imoCls2() as Bitmap); bmIndex = 0; score = (Math.floor(((10 * (_arg2 + 1)) * (_arg2 + 1))) * 10); _local3 = 0; while (_local3 < 2) { bm[_local3].x = -94; bm[_local3].y = -128; _local3++; }; addChild(bm[0]); } public function shoot():void{ var _local1:Number; var _local2:EnemyShot; if (region.z < (Game.Z_SCREEN * 2)){ return; }; _local1 = 12; _local2 = new EnemyShot(game, region.x, region.y, (region.z + region.zSize), _local1, game.kudoi, 0, 1); game.addEnemyShot(_local2); } override public function move():Boolean{ var _local1:VRRegion; var _local2:Number; var _local3:Number; super.move(); bmIndex = (1 - bmIndex); removeChildAt(0); addChild(bm[bmIndex]); region.x = (region.x + vx); region.y = (region.y + vy); region.z = (region.z + vz); _local1 = game.kudoi.region; _local3 = ((_local1.z - region.z) / vz); if (_local3 > 10){ _local2 = (_local1.x - (region.x + (vx * _local3))); if (_local2 > region.xSize){ vx = (vx + homing); if (vx > 12){ vx = 12; }; } else { if (_local2 < -(region.xSize)){ vx = (vx - homing); if (vx < -12){ vx = -12; }; }; }; _local2 = (_local1.y - (region.y + (vy * _local3))); if (_local2 > region.ySize){ vy = (vy + homing); if (vy > 12){ vy = 12; }; } else { if (_local2 < -(region.ySize)){ vy = (vy - homing); if (vy < -12){ vy = -12; }; }; }; }; shotCnt = (shotCnt - shotFreq); if (shotCnt <= 0){ shotCnt = (shotCnt + (Rnd.next(21) + 30)); shoot(); }; return (true); } } }//package
Section 11
//EnemyImo_imoCls1 (EnemyImo_imoCls1) package { import mx.core.*; public class EnemyImo_imoCls1 extends BitmapAsset { } }//package
Section 12
//EnemyImo_imoCls2 (EnemyImo_imoCls2) package { import mx.core.*; public class EnemyImo_imoCls2 extends BitmapAsset { } }//package
Section 13
//EnemyKanri (EnemyKanri) package { import flash.display.*; public class EnemyKanri extends Enemy { private const kanriCls:Class; public var shoot:Boolean;// = false public var hit:int;// = 0 public var hitMax:int; public function EnemyKanri(_arg1:Game=null, _arg2:Number=0):void{ var _local3:int; var _local4:Bitmap; var _local5:Number; kanriCls = EnemyKanri_kanriCls; shoot = false; hit = 0; super(_arg1, new VRRegion(0, 0, Game.Z_MAX, 30, 30, 30), -1); attack = 1; hitMax = (8 - (_arg2 * 6)); _local4 = (new kanriCls() as Bitmap); _local4.x = -50; _local4.y = -53; addChild(_local4); _local5 = ((Rnd.next(360) * Math.PI) / 180); region.x = ((Game.X_MAX * Math.cos(_local5)) / 2); region.y = ((Game.Y_MAX * Math.sin(_local5)) / 2); } override public function damage(_arg1:int):Boolean{ hit++; if (hit == hitMax){ hit = 0; shoot = true; }; return (super.damage(_arg1)); } override public function move():Boolean{ var _local1:EnemyShot; var _local2:int; var _local3:Number; if (shoot){ _local2 = 0; while (_local2 < 8) { _local1 = new EnemyShot(game, region.x, region.y, (region.z + region.zSize), 10, game.kudoi, 1, 1); _local3 = ((Math.PI * _local2) / 4); _local1.vx = (Math.cos(_local3) * 12); _local1.vy = (Math.sin(_local3) * 12); game.addEnemyShot(_local1); _local2++; }; shoot = false; }; region.z = (region.z - 4); return (true); } } }//package
Section 14
//EnemyKanri_kanriCls (EnemyKanri_kanriCls) package { import mx.core.*; public class EnemyKanri_kanriCls extends BitmapAsset { } }//package
Section 15
//EnemyMiko (EnemyMiko) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class EnemyMiko extends Enemy { private const mikoCls1:Class; private const mikoCls2:Class; public var shotCnt:int; public var bm:Array; public var bmIndex:int; public var shotSpeed:Number; public var numShot:int; public var rotSpeed:int; public var vz:Number; public var rot:int; public var rollSpeed:Number; public function EnemyMiko(_arg1:Game=null, _arg2:Number=0):void{ var _local3:int; mikoCls1 = EnemyMiko_mikoCls1; mikoCls2 = EnemyMiko_mikoCls2; super(_arg1, new VRRegion(0, 0, Game.Z_MAX, 42, 54, 16), 1); region.x = (Rnd.next((Game.X_MAX + 1)) - (Game.X_MAX / 2)); region.y = (Rnd.next((Game.Y_MAX + 1)) - (Game.Y_MAX / 2)); life = (4 + (_arg2 * 4)); shotCnt = 100; numShot = ((_arg2 * 4) + 8); shotSpeed = ((_arg2 * 5) + 8); rot = Rnd.next(360); rotSpeed = 6; if (Rnd.coinToss()){ rotSpeed = (360 - rotSpeed); }; rollSpeed = ((_arg2 * 4) + 8); score = (Math.floor(((10 * (_arg2 + 1)) * (_arg2 + 1))) * 100); vz = -4; bm = new Array(); bm[0] = (new mikoCls1() as Bitmap); bm[1] = (new mikoCls2() as Bitmap); bmIndex = 0; _local3 = 0; while (_local3 < 2) { bm[_local3].x = -48; bm[_local3].y = -64; _local3++; }; addChild(bm[0]); } public function shoot():void{ var _local1:EnemyShot; var _local2:Number; var _local3:int; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; if (region.z < (Game.Z_SCREEN * 2)){ return; }; _local4 = (Rnd.number() * Math.PI); _local8 = Math.cos(_local4); _local9 = Math.sin(_local4); _local2 = ((Math.PI / 3) / (numShot - 1)); _local4 = (-(Math.PI) / 6); _local3 = 0; while (_local3 < numShot) { _local5 = (Math.sin(_local4) * shotSpeed); _local7 = (Math.cos(_local4) * shotSpeed); _local6 = 0; _local1 = new EnemyShot(game, region.x, region.y, (region.z + region.zSize), 1, null, 0, 1); _local1.vz = -(_local7); _local1.vx = (_local5 * _local8); _local1.vy = (_local5 * _local9); game.addEnemyShot(_local1); _local4 = (_local4 + _local2); _local3++; }; } override public function move():Boolean{ var _local1:Number; var _local2:Number; var _local3:Number; super.move(); bmIndex = (1 - bmIndex); removeChildAt(0); addChild(bm[bmIndex]); rot = (rot + rotSpeed); if (rot >= 360){ rot = (rot - 360); }; _local3 = ((rot * Math.PI) / 180); _local1 = (Math.cos(_local3) * rollSpeed); _local2 = (Math.sin(_local3) * rollSpeed); region.x = (region.x + _local1); region.y = (region.y + _local2); region.z = (region.z + vz); shotCnt--; if (shotCnt <= 0){ shotCnt = 25; shoot(); }; return (true); } } }//package
Section 16
//EnemyMiko_mikoCls1 (EnemyMiko_mikoCls1) package { import mx.core.*; public class EnemyMiko_mikoCls1 extends BitmapAsset { } }//package
Section 17
//EnemyMiko_mikoCls2 (EnemyMiko_mikoCls2) package { import mx.core.*; public class EnemyMiko_mikoCls2 extends BitmapAsset { } }//package
Section 18
//EnemyShot (EnemyShot) package { import flash.display.*; public class EnemyShot extends VRSprite { public const MAX_SPEED:int = 12; public var homing:Number; public var homingDelay:int;// = 12 public var attack:int; public var target:VRSprite; public var homingDuration:int;// = 50 public var vx:Number; public var vy:Number; public var vz:Number; private static const shotCls1:Class = EnemyShot_shotCls1; private static const shotCls2:Class = EnemyShot_shotCls2; public function EnemyShot(_arg1:Game, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=8, _arg6:VRSprite=null, _arg7:Number=0, _arg8:int=1):void{ var _local9:Bitmap; homingDelay = 12; homingDuration = 50; super(_arg1, new VRRegion(_arg2, _arg3, _arg4, 8, 8, 8)); vx = 0; vy = 0; vz = -(_arg5); homing = _arg7; attack = _arg8; target = _arg6; if (homing > 0){ _local9 = (new shotCls1() as Bitmap); } else { _local9 = (new shotCls2() as Bitmap); }; _local9.x = -16; _local9.y = -16; addChild(_local9); if (homing <= 0){ snipe(_arg5, target); }; if (target == null){ homing = 0; }; } public function snipe(_arg1:Number=8, _arg2:VRSprite=null):void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; if (_arg2 == null){ return; }; _local3 = (_arg2.region.x - region.x); _local4 = (_arg2.region.y - region.y); _local5 = (_arg2.region.z - region.z); _local6 = Math.sqrt((((_local3 * _local3) + (_local4 * _local4)) + (_local5 * _local5))); if (_local6 == 0){ return; }; _local6 = (_arg1 / _local6); vx = (_local3 * _local6); vy = (_local4 * _local6); vz = (_local5 * _local6); } override public function move():Boolean{ var _local1:Number; var _local2:Number; rotation = (rotation + 30); if (homing > 0){ if (homingDelay > 0){ homingDelay--; } else { if (homingDuration > 0){ homingDuration--; _local2 = ((target.region.z - region.z) / vz); if (_local2 > 0){ _local1 = (target.region.x - (region.x + (vx * _local2))); if (_local1 > 4){ vx = (vx + homing); if (vx > MAX_SPEED){ vx = MAX_SPEED; }; } else { if (_local1 < -4){ vx = (vx - homing); if (vx < -(MAX_SPEED)){ vx = -(MAX_SPEED); }; }; }; _local1 = (target.region.y - (region.y + (vy * _local2))); if (_local1 > 4){ vy = (vy + homing); if (vy > MAX_SPEED){ vy = MAX_SPEED; }; } else { if (_local1 < -4){ vy = (vy - homing); if (vy < -(MAX_SPEED)){ vy = -(MAX_SPEED); }; }; }; }; }; }; }; region.x = (region.x + vx); region.y = (region.y + vy); region.z = (region.z + vz); return (true); } } }//package
Section 19
//EnemyShot_shotCls1 (EnemyShot_shotCls1) package { import mx.core.*; public class EnemyShot_shotCls1 extends BitmapAsset { } }//package
Section 20
//EnemyShot_shotCls2 (EnemyShot_shotCls2) package { import mx.core.*; public class EnemyShot_shotCls2 extends BitmapAsset { } }//package
Section 21
//EnemyTire (EnemyTire) package { import flash.display.*; public class EnemyTire extends Enemy { private const tireCls:Class; public var bm:Bitmap; public var vx:Number; public var vy:Number; public var vz:Number; public function EnemyTire(_arg1:Game=null, _arg2:Number=0):void{ tireCls = EnemyTire_tireCls; super(_arg1, new VRRegion(0, 0, Game.Z_MAX, 54, 54, 16), 1); bm = (new tireCls() as Bitmap); bm.x = -64; bm.y = -64; addChild(bm); region.x = (Rnd.next(((Game.X_MAX * 2) + 1)) - Game.X_MAX); region.y = Game.Y_MAX; life = Math.floor(((_arg2 * 5) + 2)); vx = ((_arg2 * 6) + 2); if (region.x > 0){ vx = -(vx); }; vy = -20; vz = -6; score = (Math.floor(((10 * (_arg2 + 1)) * (_arg2 + 1))) * 30); } override public function move():Boolean{ var _local1:VRRegion; var _local2:Number; var _local3:Number; var _local4:EnemyShot; super.move(); rotation = (rotation + 6); region.x = (region.x + vx); region.y = (region.y + vy); region.z = (region.z + vz); if (region.y >= Game.Y_MAX){ region.y = Game.Y_MAX; if (Rnd.coinToss()){ vy = -32; } else { vy = -16; }; if (region.x < -(Game.X_MAX)){ vx = Math.abs(vx); } else { if (region.x > Game.X_MAX){ vx = -(Math.abs(vx)); } else { if (Rnd.next(4) == 0){ vx = -(vx); }; }; }; if (region.z > (Game.Z_SCREEN * 2)){ _local4 = new EnemyShot(game, region.x, region.y, (region.z - region.zSize), 8, game.kudoi, 1); _local4.vx = 0; _local4.vy = -16; game.addEnemyShot(_local4); }; } else { _local3 = vy; vy = (vy + 0.5); if ((((region.z > (Game.Z_SCREEN * 2))) && (((_local3 * vy) <= 0)))){ _local4 = new EnemyShot(game, region.x, region.y, (region.z - region.zSize), 12, game.kudoi, 0); game.addEnemyShot(_local4); }; }; return (true); } } }//package
Section 22
//EnemyTire_tireCls (EnemyTire_tireCls) package { import mx.core.*; public class EnemyTire_tireCls extends BitmapAsset { } }//package
Section 23
//FPSChecker (FPSChecker) package { import flash.events.*; import flash.utils.*; import flash.system.*; public class FPSChecker extends Label { protected var timeBase:int; protected var frame:int; public var fps:int; public function FPSChecker(_arg1:int):void{ var _local2:int; super("--fps"); fps = _arg1; timeBase = getTimer(); frame = 0; addEventListener(Event.ENTER_FRAME, onEnterFrame); } protected function onEnterFrame(_arg1:Event):void{ var _local2:int; frame++; _local2 = getTimer(); if ((_local2 - timeBase) < 1000){ return; }; timeBase = _local2; text = (frame + "fps"); if (fps > 0){ text = (text + ((" (" + stage.frameRate) + ")")); }; text = (text + ((" use " + Math.floor((System.totalMemory / 0x0400))) + "KB")); draw(); if (fps > 0){ if (frame < fps){ stage.frameRate++; } else { if (frame > fps){ stage.frameRate--; }; }; }; frame = 0; } } }//package
Section 24
//Game (Game) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class Game extends Sprite { private const backCls:Class; public var joyX:Number;// = 0 public var joyY:Number;// = 0 public var joyTrig:Boolean;// = false public var scrapList:VRSprite; public var clicked:Boolean;// = false public var hiscore:int; public var hiscoreLabel:Label; public var lifeLabel:Label; public var enemyShotList:VRSprite; public var itemList:VRSprite; public var enemyInterval:int; public var useMouse:Boolean;// = true public var screen:VRScreen; public var enemyList:VRSprite; public var level:int; public var scoreLabel:Label; public var score:int; public var tick:int; public var kudoi:Kudoi; public var enemyCnt:int; public var shotList:VRSprite; public var levelLabel:Label; private var opFunction:Function; private var joy:uint;// = 0 public var enemyNum:int; public var labelBase:Sprite; public var enemyLevel:Number; private var mouseDown:Boolean;// = false public var enemyType:int; public static const Z_SCREEN:Number = 96; public static const X_MAX:Number = 320; public static const Y_MAX:Number = 240; public static const Z_MIN:Number = 24; public static const Z_MAX:Number = 960; public function Game():void{ var _local1:Sprite; var _local2:Bitmap; var _local3:FPSChecker; backCls = Game_backCls; joyX = 0; joyY = 0; joyTrig = false; clicked = false; useMouse = true; joy = 0; mouseDown = false; shotList = new VRSprite(null); enemyList = new VRSprite(null); enemyShotList = new VRSprite(null); itemList = new VRSprite(null); scrapList = new VRSprite(null); super(); scrollRect = new Rectangle(0, 0, 640, 480); stage.scaleMode = StageScaleMode.NO_SCALE; mouseChildren = false; buttonMode = true; score = 0; hiscore = 0; _local2 = (new backCls() as Bitmap); addChild(_local2); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyListener); stage.addEventListener(KeyboardEvent.KEY_UP, keyListener); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); stage.addEventListener(MouseEvent.MOUSE_UP, mouseListener); addEventListener(Event.ENTER_FRAME, enterFrameListener); labelBase = new Sprite(); addChild(labelBase); scoreLabel = new Label("SC 0", 4286611711, 0, 16); scoreLabel.x = 320; scoreLabel.y = 8; labelBase.addChild(scoreLabel); hiscoreLabel = new Label("TOP 0", 4294934656, 0, 16); hiscoreLabel.x = 480; hiscoreLabel.y = 8; labelBase.addChild(hiscoreLabel); levelLabel = new Label("LEVEL 1", 4286611711, 0, 16); levelLabel.x = 16; levelLabel.y = 8; labelBase.addChild(levelLabel); lifeLabel = new Label("LIFE 5", 4294918208, 0, 16); lifeLabel.x = 160; lifeLabel.y = 8; labelBase.addChild(lifeLabel); _local3 = new FPSChecker(0); _local3.x = 8; _local3.y = ((480 - _local3.height) - 8); addChild(_local3); title(); } public function addEnemyShot(_arg1:EnemyShot):void{ if (_arg1 != null){ screen.addChildAt(_arg1, 0); enemyShotList.addNext(_arg1); }; } private function keyListener(_arg1:KeyboardEvent):void{ var _local2:uint; _local2 = Joy.fromKeyCode(_arg1.keyCode); if (_arg1.type == KeyboardEvent.KEY_DOWN){ joy = (joy | _local2); } else { joy = (joy & ~(_local2)); }; } public function addShot(_arg1:KudoiShot):void{ if (_arg1 != null){ screen.addChildAt(_arg1, 0); shotList.addNext(_arg1); }; } private function enterFrameListener(_arg1:Event):void{ joyTrig = ((mouseDown) || ((joy & Joy.A))); opFunction(); } public function addItem(_arg1:Item):void{ if (_arg1 != null){ screen.addChildAt(_arg1, 0); itemList.addNext(_arg1); }; } public function addEnemy(_arg1:Enemy):void{ if (_arg1 != null){ screen.addChildAt(_arg1, 0); enemyList.addNext(_arg1); }; } public function start():void{ } private function mouseListener(_arg1:MouseEvent):void{ mouseDown = _arg1.buttonDown; if (mouseDown){ clicked = true; }; } public function showScore():void{ scoreLabel.text = ("SC " + score); scoreLabel.draw(); if (score > hiscore){ hiscore = score; hiscoreLabel.text = ("TOP " + hiscore); hiscoreLabel.draw(); }; levelLabel.text = ("LEVEL " + (level + 1)); levelLabel.draw(); } public function showLife():void{ if (!kudoi){ return; }; lifeLabel.text = ("LIFE " + kudoi.life); lifeLabel.draw(); } public function isClicked(_arg1:Boolean=true):Boolean{ var _local2:Boolean; _local2 = clicked; if (_arg1){ clicked = false; }; return (_local2); } public function addScrap(_arg1:Scrap):void{ if (_arg1 != null){ screen.addChildAt(_arg1, 0); scrapList.addNext(_arg1); }; } private function title():void{ var lab:Label; if (screen){ removeChild(screen); screen = null; }; kudoi = null; shotList.next = null; enemyList.next = null; enemyShotList.next = null; itemList.next = null; scrapList.next = null; lab = new Label("くどいさん\n  の\nぶっそうねー\n 大作戦", 4294926464, 0, 48); addChild(lab); lab.x = ((640 - lab.width) / 2); lab.y = 128; showScore(); isClicked(); opFunction = function ():void{ if (isClicked()){ removeChild(lab); lab = null; game(); }; }; } private function gameover():void{ var lab:Label; var cnt:int; Snd.stopBGM(); showScore(); lab = new Label("げーむおーばー", 4294926464, 0, 40); addChild(lab); lab.x = ((640 - lab.width) / 2); lab.y = 128; isClicked(); cnt = 25; opFunction = function ():void{ if (cnt > 0){ cnt--; }; if (((isClicked()) && ((cnt <= 0)))){ removeChild(lab); lab = null; title(); }; }; } public function move():Boolean{ var _local1:VRSprite; var _local2:VRSprite; var _local3:VRSprite; var _local4:VRSprite; var _local5:Boolean; var _local6:KudoiShot; var _local7:EnemyShot; var _local8:Enemy; var _local9:Item; var _local10:int; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:int; _local12 = false; if (useMouse){ joyX = (mouseX - kudoi.x); joyY = (mouseY - kudoi.y); }; tick++; if (tick >= (25 * 30)){ tick = 0; level++; if (level > 19){ level = 19; }; }; if (enemyNum == 0){ enemyCnt--; if (enemyCnt <= 0){ _local10 = Rnd.next(100); if (_local10 < 60){ enemyType = 0; enemyNum = 8; } else { if (_local10 < 90){ enemyType = 1; enemyNum = 4; } else { if (_local10 < 97){ enemyType = 2; enemyNum = 2; } else { enemyType = 3; enemyNum = 1; }; }; }; _local13 = ((19 - level) / 19); _local13 = (((19 - level) / 19) * _local13); _local13 = (1 - _local13); enemyLevel = ((((Rnd.number() + Rnd.number()) * _local13) + (_local13 * 2)) / 4); if (enemyLevel < 0){ enemyLevel = 0; } else { if (enemyLevel > 1){ enemyLevel = 1; }; }; enemyCnt = (enemyInterval * ((1 + enemyLevel) - _local13)); if (enemyCnt < 25){ enemyCnt = 25; } else { if (enemyCnt > 200){ enemyCnt = 200; }; }; }; }; if (enemyNum > 0){ enemyNum--; switch (enemyType){ case 0: _local8 = new EnemyImo(this, enemyLevel); break; case 1: _local8 = new EnemyTire(this, enemyLevel); break; case 2: _local8 = new EnemyMiko(this, enemyLevel); break; case 3: default: _local8 = new EnemyKanri(this, enemyLevel); break; }; addEnemy(_local8); }; _local11 = kudoi.move(); _local2 = shotList; while ((_local1 = _local2.next) != null) { _local5 = false; if (((_local1.move()) && (isInSight(_local1)))){ _local2 = _local1; } else { _local2.removeNext(); screen.removeChild(_local1); }; }; _local2 = enemyList; while ((_local1 = _local2.next) != null) { _local8 = (_local1 as Enemy); _local5 = false; if (!_local8.move()){ _local5 = true; }; if (!_local5){ _local4 = shotList; while ((_local3 = _local4.next) != null) { if (_local8.region.collision(_local3.region)){ _local6 = (_local3 as KudoiShot); _local5 = _local8.damage(_local6.attack); _local4.removeNext(); screen.removeChild(_local3); if (_local5){ score = (score + _local8.score); showScore(); break; }; } else { _local4 = _local3; }; }; }; if (!_local5){ if (_local8.region.collision(kudoi.region)){ kudoi.damage(_local8.attack); _local12 = true; }; }; if (!isInSight(_local8)){ _local5 = true; }; if (_local5){ _local2.removeNext(); screen.removeChild(_local1); } else { _local2 = _local1; }; }; _local2 = enemyShotList; while ((_local1 = _local2.next) != null) { _local7 = (_local1 as EnemyShot); _local5 = false; if (!_local7.move()){ _local5 = true; }; if (!_local5){ if (_local7.region.collision(kudoi.region)){ kudoi.damage(_local7.attack); _local12 = true; _local5 = true; }; }; if (!isInSight(_local7)){ _local5 = true; }; if (_local5){ _local2.removeNext(); screen.removeChild(_local1); } else { _local2 = _local1; }; }; _local2 = itemList; while ((_local1 = _local2.next) != null) { _local9 = (_local1 as Item); _local5 = false; if (!_local9.move()){ _local5 = true; }; if (((!(_local5)) && (_local11))){ if (_local9.region.collision(kudoi.region)){ _local9.special(); _local5 = true; }; }; if (!isInSight(_local9)){ _local5 = true; }; if (_local5){ _local2.removeNext(); screen.removeChild(_local1); } else { _local2 = _local1; }; }; _local2 = scrapList; while ((_local1 = _local2.next) != null) { if (((_local1.move()) && (isInSight(_local1)))){ _local2 = _local1; } else { _local2.removeNext(); screen.removeChild(_local1); }; }; if (_local12){ showLife(); }; screen.view(); return (_local11); } private function game():void{ screen = new VRScreen(X_MAX, Y_MAX, Z_SCREEN, Z_MIN); addChildAt(screen, 1); kudoi = new Kudoi(this, 0, 0, Z_SCREEN); kudoi.x = X_MAX; kudoi.y = Y_MAX; screen.addChild(kudoi); Snd.playBGM(Snd.BGM); enemyCnt = 25; enemyInterval = 75; tick = 0; level = 0; enemyNum = 0; score = 0; showScore(); showLife(); opFunction = function ():void{ if (!move()){ gameover(); }; }; } public static function isInSight(_arg1:VRSprite):Boolean{ return ((((_arg1.region.z < Z_MAX)) && ((_arg1.region.z > Z_MIN)))); } } }//package
Section 25
//Game_backCls (Game_backCls) package { import mx.core.*; public class Game_backCls extends BitmapAsset { } }//package
Section 26
//Item (Item) package { public class Item extends VRSprite { public var type:int; public var vz:Number; public function Item(_arg1:Game, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=2, _arg6:int=0):void{ super(_arg1, new VRRegion(_arg2, _arg3, _arg4, 0, 0, 0)); type = _arg6; vz = _arg5; } public function special():void{ } override public function move():Boolean{ region.z = (region.z + vz); return (true); } } }//package
Section 27
//Joy (Joy) package { import flash.ui.*; public class Joy { public static const A:uint = 16; public static const C:uint = 64; public static const LEFT:uint = 8; protected static const CODE_Z:uint = "Z".charCodeAt(); public static const B:uint = 32; protected static const CODE_X:uint = "X".charCodeAt(); public static const UP:uint = 1; public static const DOWN:uint = 2; protected static const CODE_C:uint = "C".charCodeAt(); protected static const CODE_K:uint = "K".charCodeAt(); protected static const CODE_L:uint = "L".charCodeAt(); protected static const CODE_space:uint = " ".charCodeAt(); public static const RIGHT:uint = 4; protected static const CODE_H:uint = "H".charCodeAt(); protected static const CODE_J:uint = "J".charCodeAt(); public static function fromKeyCode(_arg1:uint):uint{ switch (_arg1){ case Keyboard.LEFT: case CODE_H: return (LEFT); case Keyboard.RIGHT: case CODE_L: return (RIGHT); case Keyboard.UP: case CODE_K: return (UP); case Keyboard.DOWN: case CODE_J: return (DOWN); case CODE_Z: case CODE_space: return (A); case CODE_X: return (B); case CODE_C: return (C); }; return (0); } } }//package
Section 28
//Kudoi (Kudoi) package { import flash.display.*; import flash.geom.*; public class Kudoi extends VRSprite { public const SHOT_CNT_QUICK:int = 5; public const SHOT_CNT:int = 12; public const DAMAGE_CNT:int = 50; public var life:int; public var shotCnt:int;// = 0 public var maxSpeed:int;// = 16 public var attack:int;// = 1 public var wideShot:Number;// = 2 public var damageCnt:int;// = 0 public var lifeMax:int;// = 5 public var quickDraw:Boolean;// = true private var hair:Bitmap; private static const hairCls:Class = Kudoi_hairCls; private static const kudoiCls:Class = Kudoi_kudoiCls; public function Kudoi(_arg1:Game, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0):void{ var _local5:Bitmap; maxSpeed = 16; lifeMax = 5; damageCnt = 0; attack = 1; wideShot = 2; shotCnt = 0; quickDraw = true; super(_arg1, new VRRegion(_arg2, _arg3, (_arg4 + 17), 32, 32, 12)); _local5 = (new kudoiCls() as Bitmap); _local5.x = -48; _local5.y = -84; addChild(_local5); hair = (new hairCls() as Bitmap); addChild(hair); life = lifeMax; } private function shoot():void{ var _local1:KudoiShot; if (game.joyTrig){ if (shotCnt > 0){ shotCnt--; } else { _local1 = new KudoiShot(game, region.x, region.y, region.z, wideShot, attack); game.addShot(_local1); Snd.play(Snd.SHOOT); if (quickDraw){ shotCnt = SHOT_CNT_QUICK; } else { shotCnt = SHOT_CNT; }; }; } else { shotCnt = 0; }; } public function damage(_arg1:int):Boolean{ if (damageCnt > 0){ return (false); }; life = (life - _arg1); if (life < 0){ life = 0; }; damageCnt = DAMAGE_CNT; Snd.play(Snd.DAMAGE); return (true); } private function animation():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; if (scaleX < 0){ hair.rotation = (hair.rotation + 60); } else { hair.rotation = (hair.rotation - 60); }; _local1 = ((hair.rotation * Math.PI) / 180); _local2 = Math.cos(_local1); _local3 = Math.sin(_local1); _local4 = ((16 * _local2) - (24 * _local3)); _local5 = ((16 * _local3) + (24 * _local2)); hair.x = (16 - _local4); hair.y = (-52 - _local5); } override public function move():Boolean{ var _local1:Number; var _local2:Number; var _local3:Number; animation(); if (damageCnt > 0){ damageCnt--; if ((damageCnt & 1)){ transform.colorTransform = new ColorTransform(0, 0, 0, 1, 0xFF, 0, 0, 0); } else { transform.colorTransform = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); }; }; _local2 = game.joyX; _local3 = game.joyY; if (life > 0){ if (_local2 < -(maxSpeed)){ _local2 = -(maxSpeed); } else { if (_local2 > maxSpeed){ _local2 = maxSpeed; }; }; region.x = (region.x + _local2); if (region.x > 0){ vScaleX = 1; } else { vScaleX = -1; }; if (_local3 < -(maxSpeed)){ _local3 = -(maxSpeed); } else { if (_local3 > maxSpeed){ _local3 = maxSpeed; }; }; region.y = (region.y + _local3); if (region.x < -(Game.X_MAX)){ region.x = -(Game.X_MAX); } else { if (region.x > Game.X_MAX){ region.x = Game.X_MAX; }; }; if (region.y < -(Game.Y_MAX)){ region.y = -(Game.Y_MAX); } else { if (region.y > Game.Y_MAX){ region.y = Game.Y_MAX; }; }; shoot(); return (true); //unresolved jump }; rotation = (rotation + 12); region.y = (region.y + maxSpeed); return ((region.y < (Game.Y_MAX + 128))); } } }//package
Section 29
//Kudoi_hairCls (Kudoi_hairCls) package { import mx.core.*; public class Kudoi_hairCls extends BitmapAsset { } }//package
Section 30
//Kudoi_kudoiCls (Kudoi_kudoiCls) package { import mx.core.*; public class Kudoi_kudoiCls extends BitmapAsset { } }//package
Section 31
//KudoiShot (KudoiShot) package { import flash.display.*; public class KudoiShot extends VRSprite { public const SPEED:int = 20; public var attack:int; public var vz:Number; private static const shotCls:Class = KudoiShot_shotCls; public function KudoiShot(_arg1:Game, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1, _arg6:int=1):void{ var _local7:Bitmap; var _local8:Number; _local8 = (20 * _arg5); super(_arg1, new VRRegion(_arg2, _arg3, _arg4, _local8, _local8, SPEED)); vz = SPEED; attack = _arg6; _local7 = (new shotCls() as Bitmap); _local7.x = -24; _local7.y = -24; addChild(_local7); vScaleX = _arg5; vScaleY = _arg5; } override public function move():Boolean{ region.z = (region.z + vz); return (true); } } }//package
Section 32
//KudoiShot_shotCls (KudoiShot_shotCls) package { import mx.core.*; public class KudoiShot_shotCls extends BitmapAsset { } }//package
Section 33
//Label (Label) package { import flash.display.*; import flash.text.*; public class Label extends Sprite { public var size:Number; public var text:String; public var color1:uint; public var color2:uint; public var font:String; protected var textShadow:TextField; protected var textField:TextField; public function Label(_arg1:String, _arg2:uint=0xFFFFFF, _arg3:uint=0, _arg4:Number=12, _arg5:String="_等幅"):void{ color1 = _arg2; color2 = _arg3; size = _arg4; text = _arg1; font = _arg5; textShadow = new TextField(); textShadow.autoSize = TextFieldAutoSize.LEFT; textShadow.selectable = false; addChild(textShadow); textShadow.x = 2; textField = new TextField(); textField.autoSize = TextFieldAutoSize.LEFT; textField.selectable = false; addChild(textField); draw(); } public function draw():void{ textField.defaultTextFormat = new TextFormat(font, size, color1, true); textField.text = text; textShadow.defaultTextFormat = new TextFormat(font, size, color2, true); textShadow.text = text; } } }//package
Section 34
//Rnd (Rnd) package { public class Rnd { private static var state:int = new Date().time; public static function next(_arg1:int):int{ var _local2:int; var _local3:int; if (_arg1 == 0){ return (0); }; _local2 = Math.floor((state / 127773)); _local3 = (state % 127773); state = ((16807 * _local3) - (2836 * _local2)); if (state <= 0){ state = (state + 2147483647); }; state = (state & 2147483647); if (state == 0){ state = 1; }; return ((state % _arg1)); } public static function number():Number{ return ((Rnd.next(65536) / 65536)); } public static function coinToss():Boolean{ return ((next(2) == 0)); } public static function sign():int{ if (next(2) == 0){ return (1); }; return (-1); } } }//package
Section 35
//Scrap (Scrap) package { public class Scrap extends VRSprite { public var vx:Number;// = 0 public var vy:Number;// = 0 public var vz:Number;// = 0 public var rest:int; public static const REST:int = 25; public function Scrap(_arg1:Game, _arg2:Number, _arg3:Number, _arg4:Number):void{ vx = 0; vy = 0; vz = 0; super(_arg1, new VRRegion(_arg2, _arg3, _arg4)); rest = REST; } override public function move():Boolean{ rest--; if (rest <= 0){ return (false); }; vAlpha = (rest / REST); region.x = (region.x + vx); region.y = (region.y + vy); region.z = (region.z + vz); return (true); } } }//package
Section 36
//ScrapFire (ScrapFire) package { import flash.display.*; public class ScrapFire extends Scrap { private static const fireCls:Class = ScrapFire_fireCls; public function ScrapFire(_arg1:Game, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Bitmap; super(_arg1, _arg2, _arg3, _arg4); _local5 = (new fireCls() as Bitmap); _local5.x = -16; _local5.y = -16; addChild(_local5); vScaleX = 8; vScaleY = 8; } } }//package
Section 37
//ScrapFire_fireCls (ScrapFire_fireCls) package { import mx.core.*; public class ScrapFire_fireCls extends BitmapAsset { } }//package
Section 38
//Snd (Snd) package { import flash.events.*; import flash.media.*; public class Snd { private static const sndData:Array = [(new snd00() as Sound), (new snd01() as Sound), (new snd02() as Sound), (new snd03() as Sound), (new snd04() as Sound), (new snd05() as Sound)]; public static const DESTROY:int = 4; public static const REFLECT:int = 3; public static const BGM:int = 0; private static const snd00:Class = Snd_snd00; private static const snd01:Class = Snd_snd01; private static const snd02:Class = Snd_snd02; private static const snd03:Class = Snd_snd03; private static const snd04:Class = Snd_snd04; private static const snd05:Class = Snd_snd05; public static const DAMAGE:int = 1; public static const HIT:int = 2; public static const SHOOT:int = 5; private static var bgm:Sound; private static var bgmChannel:SoundChannel; public static function playBGM(_arg1:int):void{ stopBGM(); bgm = sndData[_arg1]; if (bgm == null){ return; }; bgmChannel = bgm.play(); if (bgmChannel == null){ bgm = null; return; }; bgmChannel.addEventListener(Event.SOUND_COMPLETE, loopBGM); } public static function loopBGM(_arg1:Event):void{ if (bgm){ bgmChannel = bgm.play(); if (bgmChannel == null){ bgm = null; return; }; bgmChannel.addEventListener(Event.SOUND_COMPLETE, loopBGM); }; } public static function stopBGM():void{ if (bgmChannel == null){ return; }; bgmChannel.stop(); bgmChannel.removeEventListener(Event.SOUND_COMPLETE, loopBGM); bgm = null; bgmChannel = null; } public static function play(_arg1:int):void{ var _local2:Sound; _local2 = sndData[_arg1]; if (_local2){ _local2.play(); }; } } }//package
Section 39
//Snd_snd00 (Snd_snd00) package { import mx.core.*; public class Snd_snd00 extends SoundAsset { } }//package
Section 40
//Snd_snd01 (Snd_snd01) package { import mx.core.*; public class Snd_snd01 extends SoundAsset { } }//package
Section 41
//Snd_snd02 (Snd_snd02) package { import mx.core.*; public class Snd_snd02 extends SoundAsset { } }//package
Section 42
//Snd_snd03 (Snd_snd03) package { import mx.core.*; public class Snd_snd03 extends SoundAsset { } }//package
Section 43
//Snd_snd04 (Snd_snd04) package { import mx.core.*; public class Snd_snd04 extends SoundAsset { } }//package
Section 44
//Snd_snd05 (Snd_snd05) package { import mx.core.*; public class Snd_snd05 extends SoundAsset { } }//package
Section 45
//VRRegion (VRRegion) package { public class VRRegion { public var y:Number; public var zSize:Number; public var xSize:Number; public var ySize:Number; public var x:Number; public var z:Number; public function VRRegion(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0):void{ x = _arg1; y = _arg2; z = _arg3; xSize = _arg4; ySize = _arg5; zSize = _arg6; } public function collision(_arg1:VRRegion):Boolean{ if (_arg1 == null){ return (false); }; if (Math.abs((x - _arg1.x)) > (xSize + _arg1.xSize)){ return (false); }; if (Math.abs((y - _arg1.y)) > (ySize + _arg1.ySize)){ return (false); }; if (Math.abs((z - _arg1.z)) > (zSize + _arg1.zSize)){ return (false); }; return (true); } public function clone():VRRegion{ return (new VRRegion(x, y, z, xSize, ySize, zSize)); } } }//package
Section 46
//VRScreen (VRScreen) package { import flash.display.*; public class VRScreen extends Sprite { public var minimumZ:Number; public var screenZ:Number; public var objArray:Array; public var screenHeight:Number; public var screenWidth:Number; public function VRScreen(_arg1:Number=320, _arg2:Number=240, _arg3:Number=32, _arg4:Number=1):void{ screenWidth = _arg1; screenHeight = _arg2; screenZ = _arg3; minimumZ = _arg4; } public function view():void{ var _local1:Array; var _local2:VRSprite; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; _local5 = (screenZ - minimumZ); if (_local5 <= 0){ _local5 = 1; }; _local1 = new Array(); while (numChildren > 0) { _local2 = (getChildAt(0) as VRSprite); removeChildAt(0); if (_local2 != null){ _local1.push(_local2); _local3 = (_local2.region.z - _local2.region.zSize); if (_local3 <= minimumZ){ _local2.visible = false; } else { _local2.visible = true; _local4 = ((_local3 - minimumZ) / _local5); if (_local4 > 1){ _local4 = 1; } else { if (_local4 < 0){ _local4 = 0; }; }; _local2.alpha = (_local2.vAlpha * _local4); _local6 = (screenZ / _local3); _local2.x = ((_local2.region.x * _local6) + screenWidth); _local2.y = ((_local2.region.y * _local6) + screenHeight); _local2.scaleX = (_local2.vScaleX * _local6); _local2.scaleY = (_local2.vScaleY * _local6); }; }; }; _local1.sort(zCompare); _local7 = 0; while (_local7 < _local1.length) { addChildAt(_local1[_local7], 0); _local7++; }; } private static function zCompare(_arg1:VRSprite, _arg2:VRSprite):int{ if ((_arg1.region.z - _arg1.region.zSize) > (_arg2.region.z - _arg2.region.zSize)){ return (1); }; return (-1); } } }//package
Section 47
//VRSprite (VRSprite) package { import flash.display.*; public class VRSprite extends Sprite { public var region:VRRegion; public var vScaleX:Number; public var vScaleY:Number; public var vAlpha:Number; public var game:Game; public var next:VRSprite; public function VRSprite(_arg1:Game, _arg2:VRRegion=null):void{ game = _arg1; if (_arg2 == null){ region = new VRRegion(); } else { region = _arg2.clone(); }; vScaleX = 1; vScaleY = 1; vAlpha = 1; } public function addNext(_arg1:VRSprite):void{ _arg1.next = next; next = _arg1; } public function removeNext():VRSprite{ var _local1:VRSprite; _local1 = next; if (_local1 == null){ return (null); }; next = _local1.next; _local1.next = null; return (_local1); } public function move():Boolean{ return (true); } } }//package

Library Items

Symbol 1 Sound {Snd_snd04} [Snd_snd04]
Symbol 2 Sound {Snd_snd02} [Snd_snd02]
Symbol 3 Sound {Snd_snd01} [Snd_snd01]
Symbol 4 Sound {Snd_snd05} [Snd_snd05]
Symbol 5 Sound {Snd_snd03} [Snd_snd03]
Symbol 6 Sound {Snd_snd00} [Snd_snd00]
Symbol 7 Bitmap {Kudoi_hairCls}
Symbol 8 Bitmap {EnemyMiko_mikoCls1}
Symbol 9 Bitmap {KudoiShot_shotCls}
Symbol 10 Bitmap {EnemyImo_imoCls1}
Symbol 11 Bitmap {EnemyShot_shotCls1}
Symbol 12 Bitmap {EnemyKanri_kanriCls}
Symbol 13 Bitmap {EnemyTire_tireCls}
Symbol 14 Bitmap {ScrapFire_fireCls}
Symbol 15 Bitmap {EnemyShot_shotCls2}
Symbol 16 Bitmap {Kudoi_kudoiCls}
Symbol 17 Bitmap {Game_backCls}
Symbol 18 Bitmap {EnemyMiko_mikoCls2}
Symbol 19 Bitmap {EnemyImo_imoCls2}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1457 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 1 as "Snd_snd04"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Snd_snd02"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Snd_snd01"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Snd_snd05"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Snd_snd03"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Snd_snd00"
SerialNumber (41)Timeline Frame 1

Labels

"Game"Frame 1




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Created: 17/4 -2019 16:29:41 Last modified: 17/4 -2019 16:29:41 Server time: 06/05 -2024 00:54:19