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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/19112408?noj=FRM19112408-28DC" width="1" height="1"></div>

Billy Genocide.swf

This is the info page for
Flash #58126

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 2 NormalWalk { frame 1 { stop(); } frame 57 { gotoAndPlay(20); } } frame 1 { MochiAd.showPreGameAd({'id': '58de76c7e6d6b370', 'res': '700x450'}); } movieClip 2752 __Packages.MochiAd { #initclip if (!_global.MochiAd) { var v1 = function () {}; _global.MochiAd = v1; var v2 = v1.prototype; v1.getVersion = function () { return '2.5'; }; v1.showPreGameAd = function (options) { var v26 = {'clip': _root, 'ad_timeout': 3000, 'fadeout_time': 250, 'regpt': 'o', 'method': 'showPreloaderAd', 'color': 16747008, 'background': 16777161, 'outline': 13994812, 'no_progress_bar': false, 'ad_started': function () { this.clip.stop(); }, 'ad_finished': function () { this.clip.play(); }, 'ad_failed': function () { trace('[MochiAd] Couldn\'t load an ad, make sure that your game\'s local security sandbox is configured for Access Network Only and that you are not using ad blocking software'); }, 'ad_loaded': function (width, height) {}, 'ad_skipped': function () {}, 'ad_progress': function (percent) {}}; options = MochiAd._parseOptions(options, v26); if ('c862232051e0a94e1c3609b3916ddb17'.substr(0) == 'dfeada81ac97cde83665f81c12da7def') { options.ad_started(); options.ad_finished(); return undefined; } var clip = options.clip; var v22 = 11000; var v25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return undefined; } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var v14 = MochiAd._getRes(options); var v4 = v14[0]; var v13 = v14[1]; mc._x = v4 * 0.5; mc._y = v13 * 0.5; var chk = mc.createEmptyMovieClip('_mochiad_wait', 3); chk._x = v4 * -0.5; chk._y = v13 * -0.5; var v6 = chk.createEmptyMovieClip('_mochiad_bar', 4); if (options.no_progress_bar) { v6._visible = false; delete options.no_progress_bar; } else { v6._x = 10; v6._y = v13 - 20; } var v21 = options.color; delete options.color; var v19 = options.background; delete options.background; var v23 = options.outline; delete options.outline; var v5 = v6.createEmptyMovieClip('_outline', 1); v5.beginFill(v19); v5.moveTo(0, 0); v5.lineTo(v4 - 20, 0); v5.lineTo(v4 - 20, 10); v5.lineTo(0, 10); v5.lineTo(0, 0); v5.endFill(); var v3 = v6.createEmptyMovieClip('_inside', 2); v3.beginFill(v21); v3.moveTo(0, 0); v3.lineTo(v4 - 20, 0); v3.lineTo(v4 - 20, 10); v3.lineTo(0, 10); v3.lineTo(0, 0); v3.endFill(); v3._xscale = 0; var v7 = v6.createEmptyMovieClip('_outline', 3); v7.lineStyle(0, v23, 100); v7.moveTo(0, 0); v7.lineTo(v4 - 20, 0); v7.lineTo(v4 - 20, 10); v7.lineTo(0, 10); v7.lineTo(0, 0); chk.ad_msec = v22; chk.ad_timeout = v25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var v2 = 100 * (1 - (getTimer() - this.fadeout_start) / this.fadeout_time); if (v2 > 0) { this._parent._alpha = v2; } else { var v3 = this._parent._parent; MochiAd.unload(v3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var v2 = this.mc._mochiad_wait; v2.server_control = true; v2.started = getTimer(); v2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace('[MOCHIAD rpcTestFn] ' + s); return s; }; chk.onEnterFrame = function () { var v6 = this._parent._parent; var v11 = this._parent._mochiad_ctr; var v5 = getTimer() - this.started; var v3 = false; var v4 = v6.getBytesTotal(); var v8 = v6.getBytesLoaded(); var v2 = 100 * v8 / v4; var v10 = 100 * v5 / chk.ad_msec; var v9 = this._mochiad_bar._inside; var v13 = Math.min(100, Math.min(v2 || 0, v10)); v13 = Math.max(this.last_pcnt, v13); this.last_pcnt = v13; v9._xscale = v13; options.ad_progress(v13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, 'notify', {'id': 'hostLoadPcnt', 'pcnt': v2}); if (v2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var v7 = v11.getBytesTotal(); if (v7 > 0 || typeof v7 == 'undefined') { chk.showing = true; chk.started = getTimer(); } else { if (v5 > chk.ad_timeout && v2 == 100) { options.ad_failed(); v3 = true; } } } if (v5 > chk.ad_msec) { v3 = true; } if (v4 > 0 && v8 >= v4 && v3) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; }; v1.showClickAwayAd = function (options) { var v9 = {'clip': _root, 'ad_timeout': 2000, 'fadeout_time': 250, 'regpt': 'o', 'method': 'showClickAwayAd', 'res': '300x250', 'no_bg': true, 'ad_started': function () {}, 'ad_finished': function () {}, 'ad_loaded': function (width, height) {}, 'ad_failed': function () { trace('[MochiAd] Couldn\'t load an ad, make sure that your game\'s local security sandbox is configured for Access Network Only and that you are not using ad blocking software'); }, 'ad_skipped': function () {}}; options = MochiAd._parseOptions(options, v9); var clip = options.clip; var v8 = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return undefined; } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var v4 = MochiAd._getRes(options); var v10 = v4[0]; var v7 = v4[1]; mc._x = v10 * 0.5; mc._y = v7 * 0.5; var chk = mc.createEmptyMovieClip('_mochiad_wait', 3); chk.ad_timeout = v8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace('[MOCHIAD rpcTestFn] ' + s); return s; }; var v20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var v5 = this._parent._mochiad_ctr; var v4 = getTimer() - this.started; var v2 = false; if (!chk.showing) { var v3 = v5.getBytesTotal(); if (v3 > 0 || typeof v3 == 'undefined') { v2 = true; chk.showing = true; chk.started = getTimer(); } else { if (v4 > chk.ad_timeout) { options.ad_failed(); v2 = true; } } } if (v2) { delete this.onEnterFrame; } }; }; v1.showInterLevelAd = function (options) { var v13 = {'clip': _root, 'ad_timeout': 2000, 'fadeout_time': 250, 'regpt': 'o', 'method': 'showTimedAd', 'ad_started': function () { this.clip.stop(); }, 'ad_finished': function () { this.clip.play(); }, 'ad_failed': function () { trace('[MochiAd] Couldn\'t load an ad, make sure that your game\'s local security sandbox is configured for Access Network Only and that you are not using ad blocking software'); }, 'ad_loaded': function (width, height) {}, 'ad_skipped': function () {}}; options = MochiAd._parseOptions(options, v13); var clip = options.clip; var v10 = 11000; var v12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return undefined; } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var v5 = MochiAd._getRes(options); var v14 = v5[0]; var v11 = v5[1]; mc._x = v14 * 0.5; mc._y = v11 * 0.5; var chk = mc.createEmptyMovieClip('_mochiad_wait', 3); chk.ad_msec = v10; chk.ad_timeout = v12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var v2 = 100 * (1 - (getTimer() - this.fadeout_start) / this.fadeout_time); if (v2 > 0) { this._parent._alpha = v2; } else { var v3 = this._parent._parent; MochiAd.unload(v3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var v2 = this.mc._mochiad_wait; v2.server_control = true; v2.started = getTimer(); v2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace('[MOCHIAD rpcTestFn] ' + s); return s; }; chk.onEnterFrame = function () { var v5 = this._parent._mochiad_ctr; var v4 = getTimer() - this.started; var v2 = false; if (!chk.showing) { var v3 = v5.getBytesTotal(); if (v3 > 0 || typeof v3 == 'undefined') { chk.showing = true; chk.started = getTimer(); } else { if (v4 > chk.ad_timeout) { options.ad_failed(); v2 = true; } } } if (v4 > chk.ad_msec) { v2 = true; } if (v2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; }; v1.showPreloaderAd = function (options) { trace('[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0'); MochiAd.showPreGameAd(options); }; v1.showTimedAd = function (options) { trace('[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0'); MochiAd.showInterLevelAd(options); }; v1._allowDomains = function (server) { var v1 = ((server.split('/'))[2].split(':'))[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain('*'); System.security.allowDomain(v1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain('*'); System.security.allowInsecureDomain(v1); } } return v1; }; v1.load = function (options) { var v13 = {'clip': _root, 'server': 'http://x.mochiads.com/srv/1/', 'method': 'load', 'depth': 10333, 'id': '_UNKNOWN_'}; options = MochiAd._parseOptions(options, v13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = MochiAd.getVersion(); var v9 = options.clip; if (!MochiAd._isNetworkAvailable()) { return null; } if (v9._mochiad_loaded) { return null; } var v12 = options.depth; delete options.depth; var v6 = v9.createEmptyMovieClip('_mochiad', v12); var v11 = MochiAd._getRes(options); options.res = v11[0] + 'x' + v11[1]; options.server += options.id; delete options.id; v9._mochiad_loaded = true; var v4 = v6.createEmptyMovieClip('_mochiad_ctr', 1); for (var v7 in options) { v4[v7] = options[v7]; } var v10 = v4.server; delete v4.server; var v14 = MochiAd._allowDomains(v10); v6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var v5 = new LocalConnection(); var v8 = ['', Math.floor((new Date()).getTime()), random(999999)].join('_'); v5.mc = v6; v5.name = v8; v5.hostname = v14; v5.allowDomain = function (d) { return true; }; v5.allowInsecureDomain = v5.allowDomain; v5.connect(v8); v6.lc = v5; v4.lc = v8; v4.st = getTimer(); v4.loadMovie(v10 + '.swf', 'POST'); return v6; }; v1.unload = function (clip) { if (typeof clip == 'undefined') { clip = _root; } if (clip.clip && clip.clip._mochiad) { clip = clip.clip; } if (!clip._mochiad) { return false; } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, 'notify', {'id': 'unload'}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return true; }; v1._isNetworkAvailable = function () { if (System.security) { var v1 = System.security; if (v1.sandboxType == 'localWithFile') { return false; } } return true; }; v1._getRes = function (options) { var v3 = options.clip.getBounds(); var v2 = 0; var v1 = 0; if (typeof options.res != 'undefined') { var v4 = options.res.split('x'); v2 = parseFloat(v4[0]); v1 = parseFloat(v4[1]); } else { v2 = v3.xMax - v3.xMin; v1 = v3.yMax - v3.yMin; } if (v2 == 0 || v1 == 0) { v2 = Stage.width; v1 = Stage.height; } return [v2, v1]; }; v1._parseOptions = function (options, defaults) { var v4 = {}; for (var v8 in defaults) { v4[v8] = defaults[v8]; } if (options) { for (v8 in options) { v4[v8] = options[v8]; } } if (_root.mochiad_options) { var v5 = _root.mochiad_options.split('&'); var v2 = 0; while (v2 < v5.length) { var v3 = v5[v2].split('='); v4[unescape(v3[0])] = unescape(v3[1]); ++v2; } } if (v4.id == 'test') { trace('[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!'); } return v4; }; v1.rpc = function (clip, callbackID, arg) { switch (arg.id) { case 'setValue': MochiAd.setValue(clip, arg.objectName, arg.value); break; case 'getValue': var v4 = MochiAd.getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, 'rpcResult', callbackID, v4); break; case 'runMethod': var v3 = MochiAd.runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, 'rpcResult', callbackID, v3); break; default: trace('[mochiads rpc] unknown rpc id: ' + arg.id); } }; v1.setValue = function (base, objectName, value) { var v2 = objectName.split('.'); var v1; v1 = 0; while (v1 < v2.length - 1) { if (base[v2[v1]] == undefined || base[v2[v1]] == null) { return undefined; } base = base[v2[v1]]; ++v1; } base[v2[v1]] = value; }; v1.getValue = function (base, objectName) { var v2 = objectName.split('.'); var v1; v1 = 0; while (v1 < v2.length - 1) { if (base[v2[v1]] == undefined || base[v2[v1]] == null) { return undefined; } base = base[v2[v1]]; ++v1; } return base[v2[v1]]; }; v1.runMethod = function (base, methodName, argsArray) { var v2 = methodName.split('.'); var v1; v1 = 0; while (v1 < v2.length - 1) { if (base[v2[v1]] == undefined || base[v2[v1]] == null) { return undefined; } base = base[v2[v1]]; ++v1; } if (typeof base[v2[v1]] == 'function') { return base[v2[v1]].apply(base, argsArray); } else { return undefined; } }; ASSetPropFlags(_global.MochiAd.prototype, null, 1); } #endinitclip } frame 2 { stop(); stopAllSounds(); } // unknown tag 88 length 76 movieClip 5 { } movieClip 6 { frame 1 { stop(); } frame 31 { stop(); } frame 32 { stop(); } } movieClip 8 { } movieClip 9 { } instance preloader_mc of movieClip 9 { onClipEvent (enterFrame) { this._parent.stop(); _root.PreGame.Start_btn._visible = false; if (_global.Instructions == 'Playing') { _root.PreGame.Instructions_btn._visible = false; } mctotal = this._parent.getBytesTotal(); mcloaded = this._parent.getBytesLoaded(); percent = Math.round((mcloaded / mctotal) * 100); load = percent + '%'; progress_mc1._xscale = percent; if (percent == 100 && _global.Instructions != 'Playing') { nextFrame(); } else { if (percent == 100 && _global.Instructions == 'Playing') { this._parent.PreGame.Start_btn._visible = true; this._visible = false; this._parent.preloader_mc._visible = false; this._parent.refreshMessage._visible = false; } else { null; } } } } movieClip 11 { } movieClip 13 { } instance preloadMessage_mc of movieClip 13 { onClipEvent (enterFrame) { _parent.loaded = _parent.getBytesLoaded(); _parent.total = _parent.getBytesTotal(); if (_parent.getBytesLoaded() == _parent.getBytesTotal() && _global.Instructions != 'Playing') { _parent.nextFrame(); } else { if (_parent.getBytesLoaded() == _parent.getBytesTotal() && _global.Instructions == 'Playing') { this._parent.PreGame.Start_btn._visible = true; this._visible = false; this._parent.preloader_mc = false; this._parent.refreshMessage = false; } else { null; } } } } movieClip 17 { } movieClip 18 { } frame 3 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { function CheckZombieSideScroll() { if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left' || _global.DefenseState == 'Active' || _global.ReloadState == 'Active' || _global.HeroMoveState == 'Dead' || _global.GameplayState == 'Searching' || _global.GameplayState == 'Paused') { null; } if (_global.HeroDirection == 'Right' || _global.HeroDirection == 'Right' && _global.DefenseState != 'Active' || _global.HeroDirection == 'Right' && _global.ReloadState != 'Active' || _global.HeroDirection == 'Right' && _global.HeroMoveState != 'Dead' || _global.HeroDirection == 'Right' && _global.GameplayState != 'Searching' || _global.HeroDirection == 'Right' && _global.GameplayState != 'Paused') { if (_global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie1MoveRate = 5; } else { if (_global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState == 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie1MoveRate = 12; } else { if (_global.Zombie1MoveState == 'NotReady' && _global.Zombie1MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie1MoveRate = 5; } } } if (_global.Zombie2MoveState != 'NotReady' && _global.Zombie2MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie2MoveRate = 5; } else { if (_global.Zombie2MoveState != 'NotReady' && _global.Zombie2MoveState == 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie2MoveRate = 12; } else { if (_global.Zombie2MoveState == 'NotReady' && _global.Zombie2MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie2MoveRate = 5; } } } if (_global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie3MoveRate = 5; } else { if (_global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState == 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie3MoveRate = 12; } else { if (_global.Zombie3MoveState == 'NotReady' && _global.Zombie3MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie3MoveRate = 5; } } } if (_global.Zombie4MoveState != 'NotReady' && _global.Zombie4MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie4MoveRate = 5; } else { if (_global.Zombie4MoveState != 'NotReady' && _global.Zombie4MoveState == 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie4MoveRate = 12; } else { if (_global.Zombie4MoveState == 'NotReady' && _global.Zombie4MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie4MoveRate = 5; } } } } else { if (_global.HeroDirection == 'Left' || _global.HeroDirection == 'Left' && _global.DefenseState != 'Active' || _global.HeroDirection == 'Left' && _global.ReloadState != 'Active' || _global.HeroDirection == 'Left' && _global.HeroMoveState != 'Dead' || _global.HeroDirection == 'Left' && _global.GameplayState != 'Searching' || _global.HeroDirection == 'Left' && _global.GameplayState != 'Paused') { if (_global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie1MoveRate = -5; } else { if (_global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState == 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie1MoveRate = 2; } else { if (_global.Zombie1MoveState == 'NotReady' && _global.Zombie1MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie1MoveRate = -5; } } } if (_global.Zombie2MoveState != 'NotReady' && _global.Zombie2MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie2MoveRate = -5; } else { if (_global.Zombie2MoveState != 'NotReady' && _global.Zombie2MoveState == 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie2MoveRate = 2; } else { if (_global.Zombie2MoveState == 'NotReady' && _global.Zombie2MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie2MoveRate = -5; } } } if (_global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie3MoveRate = -5; } else { if (_global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState == 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie3MoveRate = 2; } else { if (_global.Zombie3MoveState == 'NotReady' && _global.Zombie3MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie3MoveRate = -5; } } } if (_global.Zombie4MoveState != 'NotReady' && _global.Zombie4MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie4MoveRate = -5; } else { if (_global.Zombie4MoveState != 'NotReady' && _global.Zombie4MoveState == 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie4MoveRate = 2; } else { if (_global.Zombie4MoveState == 'NotReady' && _global.Zombie4MoveState != 'Lunge' && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.HeroMoveState != 'Dead') { _global.Zombie4MoveRate = -5; } } } } } } function StaminaChecking() { if (_global.GameplayState != 'Paused' && _global.HeroMoveState != 'Dead' && _global.ReloadState != 'Preload') { if (_global.StaminaState != 'Exhausted' && _global.DefenseState != 'Active') { if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale <= 99) { _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._x = 0; _root.StaminaHolder._visible = false; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.gotoAndStop(1); _root.StaminaHolder.gotoAndStop(1); } if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale <= 9) { _global.StaminaState = 'Exhausted'; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.gotoAndStop(2); if (_global.GameplayState != 'Paused') { _root.StaminaHolder.gotoAndStop(2); _root.StaminaHolder.StaminaBar._xscale = 0; _root.StaminaHolder._visible = true; } else { if (_global.GameplayState == 'Paused') { _root.StaminaHolder._visible = false; } } } } if (_global.StaminaState != 'Exhausted' && _global.DefenseState == 'Active') { if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale <= 110) { _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale -= 2; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._x = 0; if (_global.GameplayState != 'Paused') { _root.StaminaHolder._visible = true; _root.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; } else { if (_global.GameplayState == 'Paused') { _root.StaminaHolder._visible = false; } } } if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale <= 9) { _global.StaminaState = 'Exhausted'; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.gotoAndStop(2); if (_global.GameplayState != 'Paused') { _root.StaminaHolder.gotoAndStop(2); _root.StaminaHolder.StaminaBar._xscale = 0; _root.StaminaHolder._visible = true; } else { if (_global.GameplayState == 'Paused') { _root.StaminaHolder._visible = false; } } } } if (_global.StaminaState == 'Exhausted' && _global.DefenseState != 'Active') { if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale <= 100) { _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale += 1; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; _global.StaminaState = 'Exhausted'; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.gotoAndStop(2); if (_global.GameplayState != 'Paused') { _root.StaminaHolder.gotoAndStop(2); _root.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; _root.StaminaHolder.StaminaBar._x = 0; if (_root.StaminaHolder.StaminaBar._xscale <= 99) { _root.StaminaHolder._visible = true; } else { if (_root.StaminaHolder.StaminaBar._xscale >= 100) { _root.StaminaHolder._visible = false; } } } else { if (_global.GameplayState == 'Paused') { _root.StaminaHolder._visible = false; } } } else { if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale >= 100) { _global.StaminaState = null; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.gotoAndStop(1); _root.StaminaHolder.gotoAndStop(1); _root.StaminaHolder._visible = false; } } } if (_global.StaminaState == 'Exhausted' && _global.DefenseState == 'Active') { if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale <= 110) { _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale -= 1.2; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; if (_global.GameplayState != 'Paused') { _root.StaminaHolder._visible = true; _root.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; _root.StaminaHolder.StaminaBar._x = 0; } else { if (_global.GameplayState == 'Paused') { _root.StaminaHolder._visible = false; } } } } if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale <= 0 && _global.DefenseState == 'Active') { HeroDie(); } } else { null; } } function Blockade() { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.BloodlustState == 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; _global.BloodlustState = null; _root.Bloodlust.gotoAndStop(1); } _root.FadeOut.play(); _root.BackPack.gotoAndStop(1); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.GameMessages.gotoAndStop('Blockade'); if (_global.Level == 1) { _root.GameMessages.Blockade.BlockadeDirections.BlockadeLabel.gotoAndStop(1); _root.GameMessages.Blockade.gotoAndStop(1); } if (_global.Level == 2) { _root.GameMessages.Blockade.BlockadeDirections.BlockadeLabel.gotoAndStop(2); _root.GameMessages.Blockade.gotoAndStop(2); } if (_global.Level == 3) { _root.GameMessages.Blockade.BlockadeDirections.BlockadeLabel.gotoAndStop(3); _root.GameMessages.Blockade.gotoAndStop(3); } if (_global.Level == 4) { _root.GameMessages.Blockade.BlockadeDirections.BlockadeLabel.gotoAndStop(4); _root.GameMessages.Blockade.gotoAndStop(4); } _root.GameMessages.Blockade.Dialog._visible = false; _root.GameMessages.Blockade.BlockadeMessage.gotoAndStop(2); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = 0; delete onEnterFrame; PauseGameplay(); _root.FadeOut.gotoAndPlay('FadeIn'); _root.ShiftBtn._visible = true; _root.ShiftBtn.gotoAndStop('Continue'); _global.BlockadeOutCome = null; } }; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += _global.BlockadeBonus; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; } function ClearBlockade() { delete onEnterFrame; _root.BackPack._visible = false; _root.GameMessages.Blockade.Dialog._visible = true; _root.GameMessages.Blockade.BlockadeMessage.gotoAndStop(2); _root.GameMessages.LevelStartText.gotoAndStop(1); _root.GameMessages.Blockade.Satisfaction._visible = false; if (_global.Level == 1) { _global.Level = 2; if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale <= 75) { _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass3'); _global.BlockadeOutCome = 'Pass3'; } if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale >= 76 && _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale <= 120) { _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass2'); _global.BlockadeOutCome = 'Pass2'; } if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale >= 121) { _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass1'); _global.BlockadeOutCome = 'Pass1'; } } else { if (_global.Level == 2) { if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale <= 75) { _global.Level = 2; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass3'); _global.BlockadeOutCome = 'Pass3'; } if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale >= 76 && _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale <= 120) { _global.Level = 3; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass2'); _global.BlockadeOutCome = 'Pass2'; } if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale >= 121) { _global.Level = 3; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass1'); _global.BlockadeOutCome = 'Pass1'; } } else { if (_global.Level == 3) { if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale <= 75) { _global.Level = 3; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass3'); _global.BlockadeOutCome = 'Pass3'; } if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale >= 76 && _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale <= 120) { _global.Level = 4; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass2'); _global.BlockadeOutCome = 'Pass2'; } if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale >= 121) { _global.Level = 4; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass1'); _global.BlockadeOutCome = 'Pass1'; } } else { if (_global.Level == 4) { if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale <= 75) { _global.Level = 4; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass3'); } if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale >= 76 && _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale <= 120) { _global.Level = 5; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass2'); } if (_root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale >= 121) { _global.Level = 5; _root.GameMessages.Blockade.Dialog.gotoAndPlay('Pass1'); } } } } } _global.LevelState = 'PostBlockade'; } function PauseGameplay() { _global.GameplayState = 'Paused'; _root.Hero.stop(); _root.Hero.Legs.stop(); _root.Zombie1.stop(); _root.Zombie2.stop(); _root.Zombie3.stop(); _root.Zombie4.stop(); _root.StaminaHolder._visible = false; _root.Reloading._visible = false; _root.Searching._visible = false; } function UnPauseGameplay() { _root.Discovery.gotoAndStop(1); _global.GameplayState = null; _global.HeroMoveState = null; _global.InventoryState = null; _global.DiscoveryState = null; _root.Hero.play(); _root.Zombie1.play(); _root.Zombie2.play(); _root.Zombie3.play(); _root.Zombie4.play(); _root.FadeOut.gotoAndStop(1); } function DamageHitTest() { if (_global.HeroMoveState != 'Dead') { if (_root.Hero.Fist.hitTest(_root.Zombie1.HitZone) && _global.BloodlustState != 'Active' && _global.Zombie1MoveState != 'NotReady') { if (Zombie1HealthTotal <= 0) { if (_global.CurrentWeapon == 'Fist') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } _global.KillCount += 1; _global.KillCount = _global.KillCount; } else { if (Zombie1HealthTotal > 0) { if (_global.HeroMoveState != 'Defending') { _global.WeaponImpact = 65; _root.Zombie1.gotoAndPlay('LightHit'); _root.Zombie1._x += _global.WeaponImpact; _global.Zombie1HealthTotal -= 1; _global.Zombie1HealthTotal = _global.Zombie1HealthTotal; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } else { if (_global.HeroMoveState == 'Defending' || _global.HeroMoveState == 'Shoving') { if (_global.Zombie1._x <= 310) { _global.WeaponImpact = 45; _root.Zombie1._x += _global.WeaponImpact; _root.Zombie1.gotoAndPlay('WalkNudge'); } if (_global.Zombie2._x <= 310) { _global.WeaponImpact = 45; _root.Zombie2._x += _global.WeaponImpact; _root.Zombie2.gotoAndPlay('WalkNudge'); } if (_global.Zombie3._x <= 310) { _global.WeaponImpact = 45; _root.Zombie3._x += _global.WeaponImpact; _root.Zombie3.gotoAndPlay('WalkNudge'); } if (_global.Zombie4._x <= 310) { _global.WeaponImpact = 45; _root.Zombie4._x += _global.WeaponImpact; _root.Zombie4.gotoAndPlay('WalkNudge'); } _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } NudgeHitTest(); } } } if (_root.Hero.Fist.hitTest(_root.Zombie1.HitZone) && _global.BloodlustState == 'Active') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; } if (_root.Hero.Fist.hitTest(_root.Zombie2.HitZone) && _global.BloodlustState != 'Active' && _global.Zombie1MoveState != 'NotReady') { if (Zombie2HealthTotal <= 0) { _global.KillCount += 1; _global.KillCount = _global.KillCount; if (_global.CurrentWeapon == 'Fist') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } else { if (Zombie2HealthTotal > 0) { if (_global.HeroMoveState != 'Defending') { _global.WeaponImpact = 65; _root.Zombie2.gotoAndPlay('LightHit'); _root.Zombie2._x += _global.WeaponImpact; _global.Zombie2HealthTotal -= 1; _global.Zombie2HealthTotal = _global.Zombie2HealthTotal; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } else { if (_global.HeroMoveState == 'Defending') { if (_global.Zombie1MoveState == 'Attacking') { _root.Zombie2.gotoAndPlay('WalkNudge'); } if (_global.Zombie2MoveState == 'Attacking') { _root.Zombie2.gotoAndPlay('WalkNudge'); } if (_global.Zombie3MoveState == 'Attacking') { _root.Zombie3.gotoAndPlay('WalkNudge'); } if (_global.Zombie4MoveState == 'Attacking') { _root.Zombie4.gotoAndPlay('WalkNudge'); } _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } NudgeHitTest(); } } } if (_root.Hero.Fist.hitTest(_root.Zombie2.HitZone) && _global.BloodlustState == 'Active') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; } if (_root.Hero.Fist.hitTest(_root.Zombie3.HitZone) && _global.BloodlustState != 'Active' && _global.Zombie1MoveState != 'NotReady') { if (Zombie3HealthTotal <= 0) { _global.KillCount += 1; _global.KillCount = _global.KillCount; if (_global.CurrentWeapon == 'Fist') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } else { if (Zombie3HealthTotal > 0) { if (_global.HeroMoveState != 'Defending') { _global.WeaponImpact = 65; _root.Zombie3.gotoAndPlay('LightHit'); _root.Zombie3._x += _global.WeaponImpact; _global.Zombie3HealthTotal -= 1; _global.Zombie3HealthTotal = _global.Zombie3HealthTotal; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } else { if (_global.HeroMoveState == 'Defending') { if (_global.Zombie1MoveState == 'Attacking') { _root.Zombie3.gotoAndPlay('WalkNudge'); } if (_global.Zombie2MoveState == 'Attacking') { _root.Zombie3.gotoAndPlay('WalkNudge'); } if (_global.Zombie3MoveState == 'Attacking') { _root.Zombie3.gotoAndPlay('WalkNudge'); } if (_global.Zombie4MoveState == 'Attacking') { _root.Zombie4.gotoAndPlay('WalkNudge'); } _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } NudgeHitTest(); } } } if (_root.Hero.Fist.hitTest(_root.Zombie3.HitZone) && _global.BloodlustState == 'Active') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; } if (_root.Hero.Fist.hitTest(_root.Zombie4.HitZone) && _global.BloodlustState != 'Active' && _global.Zombie1MoveState != 'NotReady') { if (Zombie4HealthTotal <= 0) { _global.KillCount += 1; _global.KillCount = _global.KillCount; if (_global.CurrentWeapon == 'Fist') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } else { if (Zombie4HealthTotal > 0) { if (_global.HeroMoveState != 'Defending') { _global.WeaponImpact = 65; _root.Zombie4.gotoAndPlay('LightHit'); _root.Zombie4._x += _global.WeaponImpact; _global.Zombie4HealthTotal -= 1; _global.Zombie4HealthTotal = _global.Zombie4HealthTotal; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } else { if (_global.HeroMoveState == 'Defending') { if (_global.Zombie1MoveState == 'Attacking') { _root.Zombie4.gotoAndPlay('WalkNudge'); } if (_global.Zombie2MoveState == 'Attacking') { _root.Zombie4.gotoAndPlay('WalkNudge'); } if (_global.Zombie3MoveState == 'Attacking') { _root.Zombie4.gotoAndPlay('WalkNudge'); } if (_global.Zombie4MoveState == 'Attacking') { _root.Zombie4.gotoAndPlay('WalkNudge'); } _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 0.5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } NudgeHitTest(); } } } if (_root.Hero.Fist.hitTest(_root.Zombie4.HitZone) && _global.BloodlustState == 'Active') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; } if (_root.Projectiles.Bullet.hitTest(_root.Zombie1.HitZone) && _global.Zombie1MoveState != 'NotReady' && _global.DefenseState != 'Active' || _root.Hero.Stick.HotSpot.hitTest(_root.Zombie1.HitZone) && _global.Zombie1MoveState != 'NotReady' && _global.DefenseState != 'Active') { if (Zombie1HealthTotal <= 0) { _global.KillCount += 1; _global.KillCount = _global.KillCount; if (_global.CurrentWeapon == 'LightPistol') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyPistol') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; } if (_global.CurrentWeapon == 'LightShotgun') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); _global.Zombie1HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyShotgun') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); _global.Zombie1HealthTotal = 3; } if (_global.CurrentWeapon == 'LightMachinegun') { _root.Zombie1.gotoAndPlay('MachinegunDeath'); _global.Zombie1HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyMachinegun') { _root.Zombie1.gotoAndPlay('MachinegunDeath'); _global.Zombie1HealthTotal = 3; } if (_global.CurrentWeapon == 'Bass') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'BattleAxe') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Cleaver') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Crowbar') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'FireAxe') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Hammer') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Knife') { _root.Zombie1.gotoAndPlay('PistolDeath'); _global.Zombie1HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } else { if (Zombie1HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); _root.Zombie1.gotoAndPlay('LightHit'); _root.Zombie1.Blood.nextFrame(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); _root.Zombie1.gotoAndPlay('HeavyHit-Special'); _root.Zombie1.Blood.nextFrame(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); _root.Zombie1.gotoAndPlay('HeavyHit'); _root.Zombie1.Blood.nextFrame(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); _root.Zombie1.gotoAndPlay('HeavyHit-Special'); _root.Zombie1.Blood.nextFrame(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); _root.Zombie1.gotoAndPlay('MultiHit'); _root.Zombie1.Blood.nextFrame(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); _root.Zombie1.gotoAndPlay('MultiHit'); _root.Zombie1.Blood.nextFrame(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.Zombie1.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState == 'Active') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); } if (_global.CurrentWeapon == 'BattleAxe' && _global.BloodlustState != 'Active') { _root.Zombie1.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'BattleAxe' && _global.BloodlustState == 'Active') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Cleaver' && _global.BloodlustState != 'Active') { _root.Zombie1.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Cleaver' && _global.BloodlustState == 'Active') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Crowbar' && _global.BloodlustState != 'Active') { _root.Zombie1.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Crowbar' && _global.BloodlustState == 'Active') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'FireAxe' && _global.BloodlustState != 'Active') { _root.Zombie1.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'FireAxe' && _global.BloodlustState == 'Active') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Hammer' && _global.BloodlustState != 'Active') { _root.Zombie1.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Hammer' && _global.BloodlustState == 'Active') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Knife' && _global.BloodlustState != 'Active') { _root.Zombie1.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Knife' && _global.BloodlustState == 'Active') { _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } _root.Zombie1._x += _global.WeaponImpact; _global.Zombie1HealthTotal -= _global.WeaponDamage; _global.Zombie1HealthTotal = _global.Zombie1HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.Zombie2.HitZone) && _global.Zombie2MoveState != 'NotReady' && _global.DefenseState != 'Active' || _root.Hero.Stick.HotSpot.hitTest(_root.Zombie2.HitZone) && _global.Zombie2MoveState != 'NotReady' && _global.DefenseState != 'Active') { if (Zombie2HealthTotal <= 0) { _global.KillCount += 1; _global.KillCount = _global.KillCount; if (_global.CurrentWeapon == 'LightPistol') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyPistol') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; } if (_global.CurrentWeapon == 'LightShotgun') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _global.Zombie2HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyShotgun') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _global.Zombie2HealthTotal = 3; } if (_global.CurrentWeapon == 'LightMachinegun') { _root.Zombie2.gotoAndPlay('MachinegunDeath'); _global.Zombie2HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyMachinegun') { _root.Zombie2.gotoAndPlay('MachinegunDeath'); _global.Zombie2HealthTotal = 3; } if (_global.CurrentWeapon == 'Bass') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'BattleAxe') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Cleaver') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Crowbar') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'FireAxe') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Hammer') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Knife') { _root.Zombie2.gotoAndPlay('PistolDeath'); _global.Zombie2HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } else { if (Zombie2HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); _root.Zombie2.gotoAndPlay('LightHit'); _root.Zombie2.Blood.nextFrame(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); _root.Zombie2.gotoAndPlay('HeavyHit'); _root.Zombie2.Blood.nextFrame(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); _root.Zombie2.gotoAndPlay('HeavyHit'); _root.Zombie2.Blood.nextFrame(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); _root.Zombie2.gotoAndPlay('HeavyHit-Special'); _root.Zombie2.Blood.nextFrame(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); _root.Zombie2.gotoAndPlay('MultiHit'); _root.Zombie2.Blood.nextFrame(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); _root.Zombie2.gotoAndPlay('MultiHit'); _root.Zombie2.Blood.nextFrame(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.Zombie2.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState == 'Active') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'BattleAxe' && _global.BloodlustState != 'Active') { _root.Zombie2.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'BattleAxe' && _global.BloodlustState == 'Active') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Cleaver' && _global.BloodlustState != 'Active') { _root.Zombie2.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Cleaver' && _global.BloodlustState == 'Active') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Crowbar' && _global.BloodlustState != 'Active') { _root.Zombie2.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Crowbar' && _global.BloodlustState == 'Active') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'FireAxe' && _global.BloodlustState != 'Active') { _root.Zombie2.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'FireAxe' && _global.BloodlustState == 'Active') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Hammer' && _global.BloodlustState != 'Active') { _root.Zombie2.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Hammer' && _global.BloodlustState == 'Active') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Knife' && _global.BloodlustState != 'Active') { _root.Zombie2.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Knife' && _global.BloodlustState == 'Active') { _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } _root.Zombie2._x += _global.WeaponImpact; _global.Zombie2HealthTotal -= _global.WeaponDamage; _global.Zombie2HealthTotal = _global.Zombie2HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.Zombie3.HitZone) && _global.Zombie3MoveState != 'NotReady' && _global.DefenseState != 'Active' || _root.Hero.Stick.HotSpot.hitTest(_root.Zombie3.HitZone) && _global.Zombie3MoveState != 'NotReady' && _global.DefenseState != 'Active') { if (Zombie3HealthTotal <= 0) { _global.KillCount += 1; _global.KillCount = _global.KillCount; if (_global.CurrentWeapon == 'LightPistol') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyPistol') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; } if (_global.CurrentWeapon == 'LightShotgun') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _global.Zombie3HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyShotgun') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _global.Zombie3HealthTotal = 3; } if (_global.CurrentWeapon == 'LightMachinegun') { _root.Zombie3.gotoAndPlay('MachinegunDeath'); _global.Zombie3HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyMachinegun') { _root.Zombie3.gotoAndPlay('MachinegunDeath'); _global.Zombie3HealthTotal = 3; } if (_global.CurrentWeapon == 'Bass') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'BattleAxe') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Cleaver') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Crowbar') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'FireAxe') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Hammer') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Knife') { _root.Zombie3.gotoAndPlay('PistolDeath'); _global.Zombie3HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } else { if (Zombie3HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); _root.Zombie3.gotoAndPlay('LightHit'); _root.Zombie3.Blood.nextFrame(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); _root.Zombie3.gotoAndPlay('HeavyHit'); _root.Zombie3.Blood.nextFrame(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); _root.Zombie3.gotoAndPlay('HeavyHit'); _root.Zombie3.Blood.nextFrame(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); _root.Zombie3.gotoAndPlay('HeavyHit-Special'); _root.Zombie3.Blood.nextFrame(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); _root.Zombie3.gotoAndPlay('MultiHit'); _root.Zombie3.Blood.nextFrame(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); _root.Zombie3.gotoAndPlay('MultiHit'); _root.Zombie3.Blood.nextFrame(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.Zombie3.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState == 'Active') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'BattleAxe' && _global.BloodlustState != 'Active') { _root.Zombie3.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'BattleAxe' && _global.BloodlustState == 'Active') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Cleaver' && _global.BloodlustState != 'Active') { _root.Zombie3.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Cleaver' && _global.BloodlustState == 'Active') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Crowbar' && _global.BloodlustState != 'Active') { _root.Zombie3.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Crowbar' && _global.BloodlustState == 'Active') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'FireAxe' && _global.BloodlustState != 'Active') { _root.Zombie3.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'FireAxe' && _global.BloodlustState == 'Active') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Hammer' && _global.BloodlustState != 'Active') { _root.Zombie3.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Hammer' && _global.BloodlustState == 'Active') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Knife' && _global.BloodlustState != 'Active') { _root.Zombie3.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Knife' && _global.BloodlustState == 'Active') { _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } _root.Zombie3._x += _global.WeaponImpact; _global.Zombie3HealthTotal -= _global.WeaponDamage; _global.Zombie3HealthTotal = _global.Zombie3HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.Zombie4.HitZone) && _global.Zombie4MoveState != 'NotReady' && _global.DefenseState != 'Active' || _root.Hero.Stick.HotSpot.hitTest(_root.Zombie4.HitZone) && _global.Zombie4MoveState != 'NotReady' && _global.DefenseState != 'Active') { if (Zombie4HealthTotal <= 0) { _global.KillCount += 1; _global.KillCount = _global.KillCount; if (_global.CurrentWeapon == 'LightPistol') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyPistol') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; } if (_global.CurrentWeapon == 'LightShotgun') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _global.Zombie4HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyShotgun') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _global.Zombie4HealthTotal = 3; } if (_global.CurrentWeapon == 'LightMachinegun') { _root.Zombie4.gotoAndPlay('MachinegunDeath'); _global.Zombie4HealthTotal = 3; } if (_global.CurrentWeapon == 'HeavyMachinegun') { _root.Zombie4.gotoAndPlay('MachinegunDeath'); _global.Zombie4HealthTotal = 3; } if (_global.CurrentWeapon == 'Bass') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'BattleAxe') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Cleaver') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Crowbar') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'FireAxe') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Hammer') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Knife') { _root.Zombie4.gotoAndPlay('PistolDeath'); _global.Zombie4HealthTotal = 3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 5; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } } else { if (Zombie4HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); _root.Zombie4.gotoAndPlay('LightHit'); _root.Zombie4.Blood.nextFrame(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); _root.Zombie4.gotoAndPlay('HeavyHit'); _root.Zombie4.Blood.nextFrame(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); _root.Zombie4.gotoAndPlay('HeavyHit'); _root.Zombie4.Blood.nextFrame(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); _root.Zombie4.gotoAndPlay('HeavyHit-Special'); _root.Zombie4.Blood.nextFrame(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); _root.Zombie4.gotoAndPlay('MultiHit'); _root.Zombie4.Blood.nextFrame(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); _root.Zombie4.gotoAndPlay('MultiHit'); _root.Zombie4.Blood.nextFrame(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.Zombie4.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState == 'Active') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'BattleAxe' && _global.BloodlustState != 'Active') { _root.Zombie4.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'BattleAxe' && _global.BloodlustState == 'Active') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Cleaver' && _global.BloodlustState != 'Active') { _root.Zombie4.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Cleaver' && _global.BloodlustState == 'Active') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Crowbar' && _global.BloodlustState != 'Active') { _root.Zombie4.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Crowbar' && _global.BloodlustState == 'Active') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'FireAxe' && _global.BloodlustState != 'Active') { _root.Zombie4.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'FireAxe' && _global.BloodlustState == 'Active') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Hammer' && _global.BloodlustState != 'Active') { _root.Zombie4.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Hammer' && _global.BloodlustState == 'Active') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } if (_global.CurrentWeapon == 'Knife' && _global.BloodlustState != 'Active') { _root.Zombie4.gotoAndPlay('LightHit'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } if (_global.CurrentWeapon == 'Knife' && _global.BloodlustState == 'Active') { _root.Zombie4.gotoAndPlay('ShotgunDeath'); _root.Bloodlust.Spatter.nextFrame(); } _root.Zombie4._x += _global.WeaponImpact; _global.Zombie4HealthTotal -= _global.WeaponDamage; _global.Zombie4HealthTotal = _global.Zombie4HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.BG.Emitter1.HitZone) || _root.Hero.Stick.HotSpot.hitTest(_root.BG.Emitter1.HitZone)) { _root.Projectiles.gotoAndStop(1); _root.BG.Emitter1.Smash.gotoAndPlay(1); _root.BG.Emitter1.Damage.nextFrame(); if (_global.Emitter1HealthTotal <= 0) { _root.BG.Emitter1.gotoAndStop(2); _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Zombie4.gotoAndPlay('ShotgunDeath'); } else { if (_global.Emitter1HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } _global.Emitter1HealthTotal -= _global.WeaponDamage; _global.Emitter1HealthTotal = _global.Emitter1HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.BG.Emitter2.HitZone) || _root.Hero.Stick.HotSpot.hitTest(_root.BG.Emitter2.HitZone)) { _root.Projectiles.gotoAndStop(1); _root.BG.Emitter2.Smash.gotoAndPlay(1); _root.BG.Emitter2.Damage.nextFrame(); if (_global.Emitter2HealthTotal <= 0) { _root.BG.Emitter2.gotoAndStop(2); _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Zombie4.gotoAndPlay('ShotgunDeath'); } else { if (_global.Emitter2HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } _global.Emitter2HealthTotal -= _global.WeaponDamage; _global.Emitter2HealthTotal = _global.Emitter2HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.BG.Emitter3.HitZone) || _root.Hero.Stick.HotSpot.hitTest(_root.BG.Emitter3.HitZone)) { _root.Projectiles.gotoAndStop(1); _root.BG.Emitter3.Smash.gotoAndPlay(1); _root.BG.Emitter3.Damage.nextFrame(); if (_global.Emitter3HealthTotal <= 0) { _root.BG.Emitter3.gotoAndStop(2); _root.Zombie1.gotoAndPlay('ShotgunDeath'); _root.Zombie2.gotoAndPlay('ShotgunDeath'); _root.Zombie3.gotoAndPlay('ShotgunDeath'); _root.Zombie4.gotoAndPlay('ShotgunDeath'); } else { if (_global.Emitter3HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); _root.Projectiles.gotoAndStop(1); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } _global.Emitter3HealthTotal -= _global.WeaponDamage; _global.Emitter3HealthTotal = _global.Emitter3HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.FG.Drone1.DamageHitZone) || _root.Hero.Stick.HotSpot.hitTest(_root.FG.Drone1.DamageHitZone)) { _root.Projectiles.gotoAndStop(1); _root.FG.Drone1.gotoAndPlay('Damage'); if (_global.Drone1HealthTotal <= 0) { _root.FG.Drone1.gotoAndPlay('Death'); } else { if (_global.Drone1HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } _global.Drone1HealthTotal -= _global.WeaponDamage; _global.Drone1HealthTotal = _global.Drone1HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.FG.Drone2.DamageHitZone) || _root.Hero.Stick.HotSpot.hitTest(_root.FG.Drone2.DamageHitZone)) { _root.Projectiles.gotoAndStop(1); _root.FG.Drone2.gotoAndPlay('Damage'); if (_global.Drone2HealthTotal <= 0) { _root.FG.Drone2.gotoAndPlay('Death'); } else { if (_global.Drone2HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } _global.Drone2HealthTotal -= _global.WeaponDamage; _global.Drone2HealthTotal = _global.Drone2HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.FG.Drone3.DamageHitZone) || _root.Hero.Stick.HotSpot.hitTest(_root.FG.Drone3.DamageHitZone)) { _root.Projectiles.gotoAndStop(1); _root.FG.Drone3.gotoAndPlay('Damage'); if (_global.Drone3HealthTotal <= 0) { _root.FG.Drone3.gotoAndPlay('Death'); } else { if (_global.Drone3HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } _global.Drone3HealthTotal -= _global.WeaponDamage; _global.Drone3HealthTotal = _global.Drone3HealthTotal; } } } if (_root.Projectiles.Bullet.hitTest(_root.FG.Drone4.DamageHitZone) || _root.Hero.Stick.HotSpot.hitTest(_root.FG.Drone4.DamageHitZone)) { _root.Projectiles.gotoAndStop(1); _root.FG.Drone4.gotoAndPlay('Damage'); if (_global.Drone4HealthTotal <= 0) { _root.FG.Drone4.gotoAndPlay('Death'); } else { if (_global.Drone4HealthTotal > 0) { if (_global.CurrentWeapon == 'LightPistol') { SetLightPistolVariables(); } if (_global.CurrentWeapon == 'HeavyPistol') { SetHeavyPistolVariables(); } if (_global.CurrentWeapon == 'LightShotgun') { SetLightShotgunVariables(); } if (_global.CurrentWeapon == 'HeavyShotgun') { SetHeavyShotgunVariables(); } if (_global.CurrentWeapon == 'LightMachinegun') { SetLightMachinegunVariables(); } if (_global.CurrentWeapon == 'HeavyMachinegun') { SetHeavyMachinegunVariables(); } if (_global.CurrentWeapon == 'Bass' && _global.BloodlustState != 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale += 8; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; } _global.Drone4HealthTotal -= _global.WeaponDamage; _global.Drone4HealthTotal = _global.Drone4HealthTotal; } } } } else { null; } } function Challenge() { if (_global.NeedleDirection == 'Right' && _global.Level == 1 || _global.NeedleDirection == 'Right' && _global.Level == 2) { _root.Challenges.Needle._x += 20; _root.Challenges.Needle._x = _root.Challenges.Needle._x; if (_root.Challenges.Needle._x >= 230) { _global.NeedleDirection = 'Left'; } } if (_global.NeedleDirection == 'Left' && _global.Level == 1 || _global.NeedleDirection == 'Left' && _global.Level == 2) { _root.Challenges.Needle._x -= 20; _root.Challenges.Needle._x = _root.Challenges.Needle._x; if (_root.Challenges.Needle._x <= -230) { _global.NeedleDirection = 'Right'; } } if (_global.NeedleDirection == 'Right' && _global.Level == 3 || _global.NeedleDirection == 'Right' && _global.Level == 4) { _root.Challenges.Needle._x += 20; _root.Challenges.Needle._x = _root.Challenges.Needle._x; if (_root.Challenges.Needle._x >= 230) { _global.NeedleDirection = 'Left'; } } if (_global.NeedleDirection == 'Left' && _global.Level == 3 || _global.NeedleDirection == 'Left' && _global.Level == 4) { _root.Challenges.Needle._x -= 20; _root.Challenges.Needle._x = _root.Challenges.Needle._x; if (_root.Challenges.Needle._x <= -230) { _global.NeedleDirection = 'Right'; } } if (_global.NeedleDirection == 'Right' && _global.Level == 5) { _root.Challenges.Needle._x += 20; _root.Challenges.Needle._x = _root.Challenges.Needle._x; if (_root.Challenges.Needle._x >= 230) { _global.NeedleDirection = 'Left'; } } if (_global.NeedleDirection == 'Left' && _global.Level == 5) { _root.Challenges.Needle._x -= 20; _root.Challenges.Needle._x = _root.Challenges.Needle._x; if (_root.Challenges.Needle._x <= -230) { _global.NeedleDirection = 'Right'; } } } function DiscoveryRandomizer() { if (_global.SearchNumber == 1 && _global.Level == 1) { DiscoveryNumber = Math.ceil(Math.random() * 13); if (DiscoveryNumber == 1) { _global.PocketItem = 'Batteries'; _global.DiscoveryDisplay = 'Batteries'; } if (DiscoveryNumber == 2) { _global.PocketItem = 'Booze'; _global.DiscoveryDisplay = 'Booze'; } if (DiscoveryNumber == 3) { _global.PocketItem = 'Chess'; _global.DiscoveryDisplay = 'Chess'; } if (DiscoveryNumber == 4) { _global.PocketItem = 'Condom'; _global.DiscoveryDisplay = 'Condom'; } if (DiscoveryNumber == 5) { _global.PocketItem = 'Crack'; _global.DiscoveryDisplay = 'Crack'; } if (DiscoveryNumber == 6) { _global.PocketItem = 'Declaration'; _global.DiscoveryDisplay = 'Declaration'; } if (DiscoveryNumber == 7) { _global.PocketItem = 'FanHat'; _global.DiscoveryDisplay = 'FanHat'; } if (DiscoveryNumber == 8) { _global.PocketItem = 'Food'; _global.DiscoveryDisplay = 'Food'; } if (DiscoveryNumber == 9) { _global.PocketItem = 'Lighter'; _global.DiscoveryDisplay = 'Lighter'; } if (DiscoveryNumber == 10) { _global.PocketItem = 'Santa'; _global.DiscoveryDisplay = 'Santa'; } if (DiscoveryNumber == 11) { _global.PocketItem = 'ToiletPaper'; _global.DiscoveryDisplay = 'ToiletPaper'; } if (DiscoveryNumber == 12) { _global.PocketItem = 'Bible'; _global.DiscoveryDisplay = 'Bible'; } if (DiscoveryNumber == 13) { SpecialDiscoveryNumber = Math.ceil(Math.random() * 8); if (SpecialDiscoveryNumber == 1) { _global.DiscoveredWeapon = 'BattleAxe'; _global.DiscoveryDisplay = 'BattleAxe'; } if (SpecialDiscoveryNumber == 2) { _global.DiscoveredWeapon = 'FireAxe'; _global.DiscoveryDisplay = 'FireAxe'; } if (SpecialDiscoveryNumber == 3) { _global.DiscoveredWeapon = 'Knife'; _global.DiscoveryDisplay = 'Knife'; } if (SpecialDiscoveryNumber == 4) { _global.DiscoveredWeapon = 'Cleaver'; _global.DiscoveryDisplay = 'Cleaver'; } if (SpecialDiscoveryNumber == 5) { _global.DiscoveredWeapon = 'Crowbar'; _global.DiscoveryDisplay = 'Crowbar'; } if (SpecialDiscoveryNumber == 6) { _global.DiscoveredWeapon = 'Hammer'; _global.DiscoveryDisplay = 'Hammer'; } if (SpecialDiscoveryNumber == 7) { _global.DiscoveredWeapon = 'HeavyMachinegun'; _global.DiscoveryDisplay = 'HeavyMachinegun'; } if (SpecialDiscoveryNumber == 8) { _global.DiscoveredWeapon = 'HeavyShotgun'; _global.DiscoveryDisplay = 'HeavyShotgun'; } } _global.Search1State == null; } if (_global.SearchNumber == 1 && _global.Level == 2) { DiscoveryNumber = Math.ceil(Math.random() * 13); if (DiscoveryNumber == 1) { _global.PocketItem = 'Batteries'; _global.DiscoveryDisplay = 'Batteries'; } if (DiscoveryNumber == 2) { _global.PocketItem = 'Booze'; _global.DiscoveryDisplay = 'Booze'; } if (DiscoveryNumber == 3) { _global.PocketItem = 'Chess'; _global.DiscoveryDisplay = 'Chess'; } if (DiscoveryNumber == 4) { _global.PocketItem = 'Condom'; _global.DiscoveryDisplay = 'Condom'; } if (DiscoveryNumber == 5) { _global.PocketItem = 'Crack'; _global.DiscoveryDisplay = 'Crack'; } if (DiscoveryNumber == 6) { _global.PocketItem = 'Declaration'; _global.DiscoveryDisplay = 'Declaration'; } if (DiscoveryNumber == 7) { _global.PocketItem = 'FanHat'; _global.DiscoveryDisplay = 'FanHat'; } if (DiscoveryNumber == 8) { _global.PocketItem = 'Food'; _global.DiscoveryDisplay = 'Food'; } if (DiscoveryNumber == 9) { _global.PocketItem = 'Lighter'; _global.DiscoveryDisplay = 'Lighter'; } if (DiscoveryNumber == 10) { _global.PocketItem = 'Santa'; _global.DiscoveryDisplay = 'Santa'; } if (DiscoveryNumber == 11) { _global.PocketItem = 'ToiletPaper'; _global.DiscoveryDisplay = 'ToiletPaper'; } if (DiscoveryNumber == 12) { _global.PocketItem = 'Bible'; _global.DiscoveryDisplay = 'Bible'; } if (DiscoveryNumber == 13) { SpecialDiscoveryNumber = Math.ceil(Math.random() * 8); if (SpecialDiscoveryNumber == 1) { _global.DiscoveredWeapon = 'BattleAxe'; _global.DiscoveryDisplay = 'BattleAxe'; } if (SpecialDiscoveryNumber == 2) { _global.DiscoveredWeapon = 'FireAxe'; _global.DiscoveryDisplay = 'FireAxe'; } if (SpecialDiscoveryNumber == 3) { _global.DiscoveredWeapon = 'Knife'; _global.DiscoveryDisplay = 'Knife'; } if (SpecialDiscoveryNumber == 4) { _global.DiscoveredWeapon = 'Cleaver'; _global.DiscoveryDisplay = 'Cleaver'; } if (SpecialDiscoveryNumber == 5) { _global.DiscoveredWeapon = 'Crowbar'; _global.DiscoveryDisplay = 'Crowbar'; } if (SpecialDiscoveryNumber == 6) { _global.DiscoveredWeapon = 'Hammer'; _global.DiscoveryDisplay = 'Hammer'; } if (SpecialDiscoveryNumber == 7) { _global.DiscoveredWeapon = 'HeavyMachinegun'; _global.DiscoveryDisplay = 'HeavyMachinegun'; } if (SpecialDiscoveryNumber == 8) { _global.DiscoveredWeapon = 'HeavyShotgun'; _global.DiscoveryDisplay = 'HeavyShotgun'; } } _global.Search1State == null; } if (_global.SearchNumber == 1 && _global.Level == 3) { DiscoveryNumber = Math.ceil(Math.random() * 13); if (DiscoveryNumber == 1) { _global.PocketItem = 'Batteries'; _global.DiscoveryDisplay = 'Batteries'; } if (DiscoveryNumber == 2) { _global.PocketItem = 'Booze'; _global.DiscoveryDisplay = 'Booze'; } if (DiscoveryNumber == 3) { _global.PocketItem = 'Chess'; _global.DiscoveryDisplay = 'Chess'; } if (DiscoveryNumber == 4) { _global.PocketItem = 'Condom'; _global.DiscoveryDisplay = 'Condom'; } if (DiscoveryNumber == 5) { _global.PocketItem = 'Crack'; _global.DiscoveryDisplay = 'Crack'; } if (DiscoveryNumber == 6) { _global.PocketItem = 'Declaration'; _global.DiscoveryDisplay = 'Declaration'; } if (DiscoveryNumber == 7) { _global.PocketItem = 'FanHat'; _global.DiscoveryDisplay = 'FanHat'; } if (DiscoveryNumber == 8) { _global.PocketItem = 'Food'; _global.DiscoveryDisplay = 'Food'; } if (DiscoveryNumber == 9) { _global.PocketItem = 'Lighter'; _global.DiscoveryDisplay = 'Lighter'; } if (DiscoveryNumber == 10) { _global.PocketItem = 'Santa'; _global.DiscoveryDisplay = 'Santa'; } if (DiscoveryNumber == 11) { _global.PocketItem = 'ToiletPaper'; _global.DiscoveryDisplay = 'ToiletPaper'; } if (DiscoveryNumber == 12) { _global.PocketItem = 'Bible'; _global.DiscoveryDisplay = 'Bible'; } if (DiscoveryNumber == 13) { _global.DiscoveredWeapon = 'FireAxe'; _global.DiscoveryDisplay = 'FireAxe'; } _global.Search1State == null; } if (_global.SearchNumber == 1 && _global.Level == 4) { if (_global.InventoryStick != 'BattleAxe') { _global.DiscoveredWeapon = 'BattleAxe'; _global.DiscoveryDisplay = 'BattleAxe'; } else { _global.DiscoveredWeapon = 'FireAxe'; _global.DiscoveryDisplay = 'FireAxe'; } _global.Search1State == null; } if (_global.SearchNumber == 2 && _global.Level == 1) { if (_global.InventoryHandGun != 'LightPistol') { _global.DiscoveredWeapon = 'LightPistol'; _global.DiscoveryDisplay = 'LightPistol'; } else { _global.DiscoveredWeapon = 'LightShotgun'; _global.DiscoveryDisplay = 'LightShotgun'; } _global.Search1State == null; } if (_global.SearchNumber == 2 && _global.Level == 2) { DiscoveryNumber = Math.ceil(Math.random() * 12); if (DiscoveryNumber == 1) { _global.PocketItem = 'Batteries'; _global.DiscoveryDisplay = 'Batteries'; } if (DiscoveryNumber == 2) { _global.PocketItem = 'Booze'; _global.DiscoveryDisplay = 'Booze'; } if (DiscoveryNumber == 3) { _global.PocketItem = 'Chess'; _global.DiscoveryDisplay = 'Chess'; } if (DiscoveryNumber == 4) { _global.PocketItem = 'Condom'; _global.DiscoveryDisplay = 'Condom'; } if (DiscoveryNumber == 5) { _global.PocketItem = 'Crack'; _global.DiscoveryDisplay = 'Crack'; } if (DiscoveryNumber == 6) { _global.PocketItem = 'Declaration'; _global.DiscoveryDisplay = 'Declaration'; } if (DiscoveryNumber == 7) { _global.PocketItem = 'FanHat'; _global.DiscoveryDisplay = 'FanHat'; } if (DiscoveryNumber == 8) { _global.PocketItem = 'Food'; _global.DiscoveryDisplay = 'Food'; } if (DiscoveryNumber == 9) { _global.PocketItem = 'Lighter'; _global.DiscoveryDisplay = 'Lighter'; } if (DiscoveryNumber == 10) { _global.PocketItem = 'Santa'; _global.DiscoveryDisplay = 'Santa'; } if (DiscoveryNumber == 11) { _global.PocketItem = 'ToiletPaper'; _global.DiscoveryDisplay = 'ToiletPaper'; } if (DiscoveryNumber == 12) { _global.PocketItem = 'Bible'; _global.DiscoveryDisplay = 'Bible'; } _global.Search2State == null; } if (_global.SearchNumber == 2 && _global.Level == 3) { SpecialDiscoveryNumber = Math.ceil(Math.random() * 2); if (SpecialDiscoveryNumber == 1) { _global.DiscoveredWeapon = 'HeavyMachinegun'; _global.DiscoveryDisplay = 'HeavyMachinegun'; } if (SpecialDiscoveryNumber == 2) { _global.DiscoveredWeapon = 'HeavyShotgun'; _global.DiscoveryDisplay = 'HeavyShotgun'; } _global.Search2State == null; } if (_global.SearchNumber == 2 && _global.Level == 4) { DiscoveryNumber = Math.ceil(Math.random() * 12); if (DiscoveryNumber == 1) { _global.PocketItem = 'Batteries'; _global.DiscoveryDisplay = 'Batteries'; } if (DiscoveryNumber == 2) { _global.PocketItem = 'Booze'; _global.DiscoveryDisplay = 'Booze'; } if (DiscoveryNumber == 3) { _global.PocketItem = 'Chess'; _global.DiscoveryDisplay = 'Chess'; } if (DiscoveryNumber == 4) { _global.PocketItem = 'Condom'; _global.DiscoveryDisplay = 'Condom'; } if (DiscoveryNumber == 5) { _global.PocketItem = 'Crack'; _global.DiscoveryDisplay = 'Crack'; } if (DiscoveryNumber == 6) { _global.PocketItem = 'Declaration'; _global.DiscoveryDisplay = 'Declaration'; } if (DiscoveryNumber == 7) { _global.PocketItem = 'FanHat'; _global.DiscoveryDisplay = 'FanHat'; } if (DiscoveryNumber == 8) { _global.PocketItem = 'Food'; _global.DiscoveryDisplay = 'Food'; } if (DiscoveryNumber == 9) { _global.PocketItem = 'Lighter'; _global.DiscoveryDisplay = 'Lighter'; } if (DiscoveryNumber == 10) { _global.PocketItem = 'Santa'; _global.DiscoveryDisplay = 'Santa'; } if (DiscoveryNumber == 11) { _global.PocketItem = 'ToiletPaper'; _global.DiscoveryDisplay = 'ToiletPaper'; } if (DiscoveryNumber == 12) { _global.PocketItem = 'Bible'; _global.DiscoveryDisplay = 'Bible'; } _global.Search2State == null; } if (_global.SearchNumber == 3) { DiscoveryNumber = Math.ceil(Math.random() * 12); if (DiscoveryNumber == 1) { _global.PocketItem = 'Batteries'; _global.DiscoveryDisplay = 'Batteries'; } if (DiscoveryNumber == 2) { _global.PocketItem = 'Booze'; _global.DiscoveryDisplay = 'Booze'; } if (DiscoveryNumber == 3) { _global.PocketItem = 'Chess'; _global.DiscoveryDisplay = 'Chess'; } if (DiscoveryNumber == 4) { _global.PocketItem = 'Condom'; _global.DiscoveryDisplay = 'Condom'; } if (DiscoveryNumber == 5) { _global.PocketItem = 'Crack'; _global.DiscoveryDisplay = 'Crack'; } if (DiscoveryNumber == 6) { _global.PocketItem = 'Declaration'; _global.DiscoveryDisplay = 'Declaration'; } if (DiscoveryNumber == 7) { _global.PocketItem = 'FanHat'; _global.DiscoveryDisplay = 'FanHat'; } if (DiscoveryNumber == 8) { _global.PocketItem = 'Food'; _global.DiscoveryDisplay = 'Food'; } if (DiscoveryNumber == 9) { _global.PocketItem = 'Lighter'; _global.DiscoveryDisplay = 'Lighter'; } if (DiscoveryNumber == 10) { _global.PocketItem = 'Santa'; _global.DiscoveryDisplay = 'Santa'; } if (DiscoveryNumber == 11) { _global.PocketItem = 'ToiletPaper'; _global.DiscoveryDisplay = 'ToiletPaper'; } if (DiscoveryNumber == 12) { _global.PocketItem = 'Bible'; _global.DiscoveryDisplay = 'ToiletPaper'; } _global.Search3State == null; } if (_global.SearchNumber == 4) { DiscoveryNumber = Math.ceil(Math.random() * 12); if (DiscoveryNumber == 1) { _global.PocketItem = 'Batteries'; _global.DiscoveryDisplay = 'Batteries'; } if (DiscoveryNumber == 2) { _global.PocketItem = 'Booze'; _global.DiscoveryDisplay = 'Booze'; } if (DiscoveryNumber == 3) { _global.PocketItem = 'Chess'; _global.DiscoveryDisplay = 'Chess'; } if (DiscoveryNumber == 4) { _global.PocketItem = 'Condom'; _global.DiscoveryDisplay = 'Condom'; } if (DiscoveryNumber == 5) { _global.PocketItem = 'Crack'; _global.DiscoveryDisplay = 'Crack'; } if (DiscoveryNumber == 6) { _global.PocketItem = 'Declaration'; _global.DiscoveryDisplay = 'Declaration'; } if (DiscoveryNumber == 7) { _global.PocketItem = 'FanHat'; _global.DiscoveryDisplay = 'FanHat'; } if (DiscoveryNumber == 8) { _global.PocketItem = 'Food'; _global.DiscoveryDisplay = 'Food'; } if (DiscoveryNumber == 9) { _global.PocketItem = 'Lighter'; _global.DiscoveryDisplay = 'Lighter'; } if (DiscoveryNumber == 10) { _global.PocketItem = 'Santa'; _global.DiscoveryDisplay = 'Santa'; } if (DiscoveryNumber == 11) { _global.PocketItem = 'ToiletPaper'; _global.DiscoveryDisplay = 'ToiletPaper'; } if (DiscoveryNumber == 12) { _global.PocketItem = 'Bible'; _global.DiscoveryDisplay = 'Bible'; } _global.Search4State == null; } if (_global.SearchNumber == 5) { DiscoveryNumber = Math.ceil(Math.random() * 12); if (DiscoveryNumber == 1) { _global.PocketItem = 'Batteries'; _global.DiscoveryDisplay = 'Batteries'; } if (DiscoveryNumber == 2) { _global.PocketItem = 'Booze'; _global.DiscoveryDisplay = 'Booze'; } if (DiscoveryNumber == 3) { _global.PocketItem = 'Chess'; _global.DiscoveryDisplay = 'Chess'; } if (DiscoveryNumber == 4) { _global.PocketItem = 'Condom'; _global.DiscoveryDisplay = 'Condom'; } if (DiscoveryNumber == 5) { _global.PocketItem = 'Crack'; _global.DiscoveryDisplay = 'Crack'; } if (DiscoveryNumber == 6) { _global.PocketItem = 'Declaration'; _global.DiscoveryDisplay = 'Declaration'; } if (DiscoveryNumber == 7) { _global.PocketItem = 'FanHat'; _global.DiscoveryDisplay = 'FanHat'; } if (DiscoveryNumber == 8) { _global.PocketItem = 'Food'; _global.DiscoveryDisplay = 'Food'; } if (DiscoveryNumber == 9) { _global.PocketItem = 'Lighter'; _global.DiscoveryDisplay = 'Lighter'; } if (DiscoveryNumber == 10) { _global.PocketItem = 'Santa'; _global.DiscoveryDisplay = 'Santa'; } if (DiscoveryNumber == 11) { _global.PocketItem = 'ToiletPaper'; _global.DiscoveryDisplay = 'ToiletPaper'; } if (DiscoveryNumber == 12) { _global.PocketItem = 'Bible'; _global.DiscoveryDisplay = 'Bible'; } _global.Search5State == null; } } function HeroDie() { _global.LevelState = 'PrePlay'; _root.Hero.gotoAndPlay('Death'); _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = 0; _root.Discovery.gotoAndStop(1); _root.StaminaHolder._visible = false; if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.BloodlustState == 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; _global.BloodlustState = null; _root.Bloodlust.gotoAndStop(1); } _root.ChallengeResult.Bar._xscale = 0; _root.ChallengeResult.gotoAndStop(1); _global.ChallengeResult = null; if (_global.Zombie1MoveState == 'Attacking') { _root.Zombie1._x = 280; _root.Zombie1.gotoAndPlay('StruggleFeed'); _global.Zombie1MoveState = 'Feeding'; _global.Zombie1MoveRate = 0; } if (_global.Zombie2MoveState == 'Attacking') { _root.Zombie2._x = 280; _root.Zombie2.gotoAndPlay('StruggleFeed'); _global.Zombie2MoveState = 'Feeding'; _global.Zombie2MoveRate = 0; } if (_global.Zombie3MoveState == 'Attacking') { _root.Zombie3._x = 280; _root.Zombie3.gotoAndPlay('StruggleFeed'); _global.Zombie3MoveState = 'Feeding'; _global.Zombie3MoveRate = 0; } if (_global.Zombie4MoveState == 'Attacking') { _root.Zombie4._x = 280; _root.Zombie4.gotoAndPlay('StruggleFeed'); _global.Zombie4MoveState = 'Feeding'; _global.Zombie4MoveRate = 0; } _root.BackPack.HubbHolder.TopHubb.StaminaHolder.gotoAndStop(3); _root.GameMessages.gotoAndPlay('Death'); } function ReloadWeapon() { if (_global.GameplayState != 'Paused') { if (_root.Reloading.ReloadBar._xscale < 100 && _global.ReloadState == 'Active') { _root.Reloading.gotoAndStop(1); _root.Reloading._visible = true; _root.Reloading.ReloadBar._xscale += _global.ReloadRate; _root.Reloading.ReloadBar._xscale = _root.Reloading.ReloadBar._xscale; _root.Reloading.ReloadBar._x = 0; } if (_root.Reloading.ReloadBar._xscale >= 100 && _global.ReloadState == 'Active') { if (_global.CurrentWeapon == 'LightPistol') { _root.Hero.gotoAndPlay('Swap-Finish'); SetLightPistolVariables(); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('LightPistol'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(1); } else { if (_global.CurrentWeapon == 'HeavyPistol') { _root.Hero.gotoAndPlay('Swap-Finish'); SetHeavyPistolVariables(); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('HeavyPistol'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.gotoAndStop(1); } else { if (_global.CurrentWeapon == 'LightShotgun') { _root.Hero.gotoAndPlay('Swap-Finish'); SetLightShotgunVariables(); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('LightShotgun'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(1); } else { if (_global.CurrentWeapon == 'HeavyShotgun') { _root.Hero.gotoAndPlay('Swap-Finish'); SetHeavyShotgunVariables(); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('HeavyShotgun'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(1); } else { if (_global.CurrentWeapon == 'LightMachinegun') { _root.Hero.gotoAndPlay('Swap-Finish'); SetLightMachinegunVariables(); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('LightMachinegun'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(1); } else { if (_global.CurrentWeapon == 'HeavyMachinegun') { _root.Hero.gotoAndPlay('Swap-Finish'); SetHeavyMachinegunVariables(); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('HeavyMachinegun'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(1); } } } } } } _root.Reloading.ReloadBar._xscale = 5; _root.Reloading.ReloadBar._x = 0; _global.HeroMoveState = null; _global.ReloadState = null; _root.Reloading._visible = false; } } else { null; } } function Search() { if (_global.Pocket1 != 'None' && _global.Pocket2 != 'None' && _global.Pocket3 != 'None' && _global.Pocket4 != 'None') { _root.Discovery.gotoAndStop(1); _root.Discovery.gotoAndPlay('InventoryFull'); _global.DiscoveryDisplay = null; _global.HeroMoveState = null; _global.GameplayState = null; _global.DiscoveryState = null; } else { if (_root.Searching.SearchBar._xscale < 100) { _root.Searching._visible = true; _root.Discovery.gotoAndStop(1); _root.Searching.SearchBar._xscale += _global.SearchRate; _root.Searching.SearchBar._xscale = _root.Searching.SearchBar._xscale; _root.Searching.SearchBar._x = 0; } else { if (_root.Searching.SearchBar._xscale >= 100) { if (_global.DiscoveryDisplay == 'None') { _root.Discovery.gotoAndStop(1); _root.Discovery.FoundNothing.play(); _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.HeroMoveState = null; _global.GameplayState = null; _global.DiscoveryState = null; } else { if (_global.DiscoveryDisplay != 'None') { DiscoveryRandomizer(); _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; PauseGameplay(); _root.GameMessages.gotoAndStop('BetweenPlay'); _root.GameMessages.BetweenPlayHolder.gotoAndStop('Discover'); _global.DiscoveryState = 'Active'; _root.Discovery.gotoAndStop(_global.DiscoveryDisplay); } } } } } } function MoveZombie1() { if (_global.GameplayState != 'Paused') { if (_global.HeroMoveState != 'Dead' && _global.HideState != 'Active') { if (_root.Zombie1._x <= 295 && _root.Zombie1._x >= 280 && _global.Zombie1MoveState != 'Attacking' && _global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState != 'Feeding' && _global.Zombie1Level4 != 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } _root.Hero.gotoAndPlay('Defense-Struggle'); _global.DefenseState = 'Active'; _global.HeroDirection = null; _root.Zombie1._x = 300; _root.Zombie1.gotoAndPlay('GrabStruggle'); _global.Zombie1MoveState = 'Attacking'; _global.Zombie1MoveRate = 0; _global.HeroDirection = null; } if (_root.Zombie1._x <= 500 && _root.Zombie1._x >= 490 && _global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState != 'Lunge') { _global.Zombie1MoveState = 'Lunge'; _global.Zombie1MoveRate = 5; _root.Zombie1.gotoAndPlay('Lunge'); } if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left' && _global.Zombie1MoveState == 'Lunge') { _global.Zombie1MoveRate = 5; } } if (_global.HeroMoveState == 'Dead') { if (_root.Zombie1._x <= 285 && _root.Zombie1._x >= 280 && _global.Zombie1MoveState != 'Feeding') { _root.Zombie1._x = 280; _root.Zombie1.gotoAndPlay('StruggleFeed'); _global.Zombie1MoveState = 'Feeding'; } else { if (_root.Zombie1._x <= 285 && _root.Zombie1._x >= 280 && _global.Zombie1MoveState == 'Feeding') { _root.Zombie1._x = 280; } } } if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left') { if (_global.Zombie1MoveState != 'Attacking' && _global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState != 'Lunge') { _global.Zombie1MoveRate = 0.8; } else { if (_global.Zombie1MoveState != 'Attacking' && _global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState == 'Lunge') { _global.Zombie1MoveRate = 4.8; } } if (_global.Zombie1MoveState == 'NotReady' || _global.Zombie1MoveState == 'Attacking' || _global.Zombie1MoveState == 'Nudge') { _global.Zombie1MoveRate = 0; } if (_root.Zombie1._x == 200) { _root.Zombie1._x = 190; } } if (_root.Zombie1._x <= 280 && _global.Zombie1Level4 != 'Active' && _global.Level != 4) { _root.Zombie1._x = 290; } _root.Zombie1._x -= _global.Zombie1MoveRate; _root.Zombie1._x = _root.Zombie1._x; } if (_global.GameplayState == 'Paused') { null; } } function MoveZombie2() { if (_global.GameplayState != 'Paused') { if (_global.HeroMoveState != 'Dead' && _global.HideState != 'Active') { if (_root.Zombie2._x <= 295 && _root.Zombie2._x >= 280 && _global.Zombie2MoveState != 'Attacking' && _global.Zombie2MoveState != 'NotReady' && _global.Zombie2MoveState != 'Feeding' && _global.Zombie2Level4 != 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } _root.Hero.gotoAndPlay('Defense-Struggle'); _global.DefenseState = 'Active'; _global.HeroDirection = null; _root.Zombie2._x = 300; _root.Zombie2.gotoAndPlay('GrabStruggle'); _global.Zombie2MoveState = 'Attacking'; _global.Zombie2MoveRate = 0; _global.HeroDirection = null; } if (_root.Zombie2._x <= 500 && _root.Zombie2._x >= 490 && _global.Zombie2MoveState != 'NotReady' && _global.Zombie2MoveState != 'Lunge') { _global.Zombie2MoveState = 'Lunge'; _global.Zombie2MoveRate = 5; _root.Zombie2.gotoAndPlay('Lunge'); } if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left' && _global.Zombie2MoveState == 'Lunge') { _global.Zombie2MoveRate = 5; } } if (_global.HeroMoveState == 'Dead') { if (_root.Zombie2._x <= 285 && _root.Zombie2._x >= 280 && _global.Zombie2MoveState != 'Feeding') { _root.Zombie2._x = 280; _root.Zombie2.gotoAndPlay('StruggleFeed'); _global.Zombie2MoveState = 'Feeding'; } else { if (_root.Zombie2._x <= 285 && _root.Zombie2._x >= 280 && _global.Zombie2MoveState == 'Feeding') { _root.Zombie2._x = 280; } } } if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left') { if (_global.Zombie2MoveState != 'Attacking' && _global.Zombie2MoveState != 'NotReady' && _global.Zombie2MoveState != 'Lunge') { _global.Zombie2MoveRate = 0.8; } else { if (_global.Zombie2MoveState != 'Attacking' && _global.Zombie2MoveState != 'NotReady' && _global.Zombie2MoveState == 'Lunge') { _global.Zombie2MoveRate = 4.8; } } if (_global.Zombie2MoveState == 'NotReady' || _global.Zombie2MoveState == 'Attacking' || _global.Zombie2MoveState == 'Nudge') { _global.Zombie2MoveRate = 0; } if (_root.Zombie2._x == 200) { _root.Zombie2._x = 190; } } if (_root.Zombie2._x <= 280 && _global.Zombie2Level4 != 'Active' && _global.Level != 4) { _root.Zombie2._x = 290; } _root.Zombie2._x -= _global.Zombie2MoveRate; _root.Zombie2._x = _root.Zombie2._x; } if (_global.GameplayState == 'Paused') { null; } } function MoveZombie3() { if (_global.GameplayState != 'Paused') { if (_global.HeroMoveState != 'Dead' && _global.HideState != 'Active') { if (_root.Zombie3._x <= 295 && _root.Zombie1._x >= 280 && _global.Zombie3MoveState != 'Attacking' && _global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState != 'Feeding' && _global.Zombie3Level4 != 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } _root.Hero.gotoAndPlay('Defense-Struggle'); _global.DefenseState = 'Active'; _global.HeroDirection = null; _root.Zombie3._x = 300; _root.Zombie3.gotoAndPlay('GrabStruggle'); _global.Zombie3MoveState = 'Attacking'; _global.Zombie3MoveRate = 0; _global.HeroDirection = null; } if (_root.Zombie3._x <= 600 && _root.Zombie3._x >= 590 && _global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState != 'Lunge') { _global.Zombie3MoveState = 'Lunge'; _global.Zombie3MoveRate = 5; _root.Zombie3.gotoAndPlay('Lunge'); } if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left' && _global.Zombie3MoveState == 'Lunge') { _global.Zombie3MoveRate = 5; } } if (_global.HeroMoveState == 'Dead') { if (_root.Zombie3._x <= 285 && _root.Zombie3._x >= 280 && _global.Zombie3MoveState != 'Feeding') { _root.Zombie3._x = 280; _root.Zombie3.gotoAndPlay('StruggleFeed'); _global.Zombie3MoveState = 'Feeding'; } else { if (_root.Zombie3._x <= 280 && _global.Zombie3MoveState == 'Feeding') { _root.Zombie3._x = 280; } } } if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left') { if (_global.Zombie3MoveState != 'Attacking' && _global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState != 'Lunge') { _global.Zombie3MoveRate = 0.5; } else { if (_global.Zombie3MoveState != 'Attacking' && _global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState == 'Lunge') { _global.Zombie3MoveRate = 4.3; } } if (_global.Zombie3MoveState == 'NotReady' || _global.Zombie3MoveState == 'Attacking' || _global.Zombie3MoveState == 'Nudge') { _global.Zombie3MoveRate = 0; } if (_root.Zombie3._x == 200) { _root.Zombie3._x = 190; } } if (_root.Zombie3._x <= 280 && _global.Zombie3Level4 != 'Active' && _global.Level != 4) { _root.Zombie3._x = 290; } _root.Zombie3._x -= _global.Zombie3MoveRate; _root.Zombie3._x = _root.Zombie3._x; } if (_global.GameplayState == 'Paused') { null; } } function MoveZombie4() { if (_global.GameplayState != 'Paused') { if (_global.HeroMoveState != 'Dead' && _global.HideState != 'Active') { if (_root.Zombie4._x <= 295 && _root.Zombie1._x >= 280 && _global.Zombie4MoveState != 'Attacking' && _global.Zombie4MoveState != 'NotReady' && _global.Zombie4MoveState != 'Feeding' && _global.Zombie4Level4 != 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } _root.Hero.gotoAndPlay('Defense-Struggle'); _global.DefenseState = 'Active'; _global.HeroDirection = null; _root.Zombie4._x = 300; _root.Zombie4.gotoAndPlay('GrabStruggle'); _global.Zombie4MoveState = 'Attacking'; _global.Zombie4MoveRate = 0; _global.HeroDirection = null; } if (_root.Zombie4._x <= 400 && _root.Zombie4._x >= 390 && _global.Zombie4MoveState != 'NotReady' && _global.Zombie4MoveState != 'Lunge' && _global.Zombie4MoveState != 'Nudge') { _global.Zombie4MoveState = 'Lunge'; _global.Zombie4MoveRate = 5; _root.Zombie4.gotoAndPlay('Lunge'); } if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left' && _global.Zombie4MoveState == 'Lunge') { _global.Zombie4MoveRate = 5; } } if (_global.HeroMoveState == 'Dead') { if (_root.Zombie4._x <= 285 && _root.Zombie4._x >= 280 && _global.Zombie4MoveState != 'Feeding') { _root.Zombie4._x = 280; _root.Zombie4.gotoAndPlay('StruggleFeed'); _global.Zombie4MoveState = 'Feeding'; } else { if (_root.Zombie4._x <= 280 && _global.Zombie4MoveState == 'Feeding') { _root.Zombie4._x = 280; } } } if (_global.HeroDirection != 'Right' && _global.HeroDirection != 'Left') { if (_global.Zombie4MoveState != 'Attacking' && _global.Zombie4MoveState != 'NotReady' && _global.Zombie4MoveState != 'Lunge') { _global.Zombie4MoveRate = 1.3; } else { if (_global.Zombie4MoveState != 'Attacking' && _global.Zombie4MoveState != 'NotReady' && _global.Zombie4MoveState == 'Lunge') { _global.Zombie4MoveRate = 5.3; } } if (_global.Zombie4MoveState == 'NotReady' || _global.Zombie4MoveState == 'Attacking' || _global.Zombie4MoveState == 'Nudge') { _global.Zombie4MoveRate = 0; } if (_root.Zombie4._x == 200) { _root.Zombie4._x = 190; } } if (_root.Zombie4._x <= 280 && _global.Zombie4Level4 != 'Active' && _global.Level != 4) { _root.Zombie4._x = 290; } _root.Zombie4._x -= _global.Zombie4MoveRate; _root.Zombie4._x = _root.Zombie4._x; } if (_global.GameplayState == 'Paused') { null; } } function NudgeHitTest() { if (_root.Zombie1.HitZone.hitTest(_root.Zombie2.HitZone) && Zombie1MoveState == 'NotReady' || _root.Zombie1.hitTest(_root.Zombie2.HitZone) && Zombie1MoveState == 'Attacking' && Zombie2MoveState == 'Attacking') { _root.Zombie2.gotoAndPlay('WalkNudge'); } if (_root.Zombie1.HitZone.hitTest(_root.Zombie3.HitZone) && Zombie1MoveState == 'NotReady' || _root.Zombie1.hitTest(_root.Zombie3.HitZone) && Zombie1MoveState == 'Attacking' && Zombie3MoveState == 'Attacking') { _root.Zombie3.gotoAndPlay('WalkNudge'); } if (_root.Zombie2.HitZone.hitTest(_root.Zombie1.HitZone) && Zombie2MoveState == 'NotReady' || _root.Zombie2.hitTest(_root.Zombie1.HitZone) && Zombie2MoveState == 'Attacking' && Zombie1MoveState == 'Attacking') { _root.Zombie1.gotoAndPlay('WalkNudge'); } if (_root.Zombie2.HitZone.hitTest(_root.Zombie1.HitZone) && Zombie2MoveState == 'NotReady' || _root.Zombie2.hitTest(_root.Zombie3.HitZone) && Zombie2MoveState == 'Attacking' && Zombie3MoveState == 'Attacking') { _root.Zombie3.gotoAndPlay('WalkNudge'); } if (_root.Zombie3.HitZone.hitTest(_root.Zombie1.HitZone) && Zombie3MoveState == 'NotReady' || _root.Zombie3.hitTest(_root.Zombie3.HitZone) && Zombie3MoveState == 'Attacking' && Zombie1MoveState == 'Attacking') { _root.Zombie1.gotoAndPlay('WalkNudge'); } if (_root.Zombie3.HitZone.hitTest(_root.Zombie2.HitZone) && Zombie3MoveState == 'NotReady' || _root.Zombie3.hitTest(_root.Zombie2.HitZone) && Zombie3MoveState == 'Attacking' && Zombie2MoveState == 'Attacking') { _root.Zombie2.gotoAndPlay('WalkNudge'); } } function AmmoChecking() { if (_global.CurrentWeapon == 'Fist') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('CloseCombat'); _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('Fist'); } if (_global.CurrentWeapon == 'Bass') { _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('Bass'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('CloseCombat'); } if (_global.CurrentWeapon == 'BattleAxe') { _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('BattleAxe'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('CloseCombat'); } if (_global.CurrentWeapon == 'Cleaver') { _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('Cleaver'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('CloseCombat'); } if (_global.CurrentWeapon == 'Crowbar') { _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('Crowbar'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('CloseCombat'); } if (_global.CurrentWeapon == 'FireAxe') { _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('FireAxe'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('CloseCombat'); } if (_global.CurrentWeapon == 'Hammer') { _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('Hammer'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('CloseCombat'); } if (_global.CurrentWeapon == 'Knife') { _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('Knife'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('CloseCombat'); } if (_global.CurrentWeapon == 'LightPistol') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('LightPistol'); _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('LightPistol'); if (_global.LightPistolAmmo == 10) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(1); } else { if (_global.LightPistolAmmo == 9) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(2); } else { if (_global.LightPistolAmmo == 8) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(3); } else { if (_global.LightPistolAmmo == 7) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(4); } else { if (_global.LightPistolAmmo == 6) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(5); } else { if (_global.LightPistolAmmo == 5) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(6); } else { if (_global.LightPistolAmmo == 4) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(7); } else { if (_global.LightPistolAmmo == 3) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(8); } else { if (_global.LightPistolAmmo == 2) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(9); } else { if (_global.LightPistolAmmo == 1) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(10); } else { if (_global.LightPistolAmmo == 0) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.gotoAndStop(11); } } } } } } } } } } } } if (_global.CurrentWeapon == 'HeavyPistol') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('HeavyPistol'); _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('HeavyPistol'); if (_global.HeavyPistolAmmo == 6) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.gotoAndStop(1); } else { if (_global.HeavyPistolAmmo == 5) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.gotoAndStop(2); } else { if (_global.HeavyPistolAmmo == 4) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.gotoAndStop(3); } else { if (_global.HeavyPistolAmmo == 3) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.gotoAndStop(4); } else { if (_global.HeavyPistolAmmo == 2) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.gotoAndStop(5); } else { if (_global.HeavyPistolAmmo == 1) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.gotoAndStop(6); } else { if (_global.HeavyPistolAmmo == 0) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.gotoAndStop(7); } } } } } } } } if (_global.CurrentWeapon == 'LightShotgun') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('LightShotgun'); _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('LightShotgun'); if (_global.LightShotgunAmmo == 6) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(1); } else { if (_global.LightShotgunAmmo == 5) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(2); } else { if (_global.LightShotgunAmmo == 4) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(3); } else { if (_global.LightShotgunAmmo == 3) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(4); } else { if (_global.LightShotgunAmmo == 2) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(5); } else { if (_global.LightShotgunAmmo == 1) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(6); } else { if (_global.LightShotgunAmmo == 0) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(7); } } } } } } } } if (_global.CurrentWeapon == 'HeavyShotgun') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('HeavyShotgun'); _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('HeavyShotgun'); if (_global.HeavyShotgunAmmo == 10) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(1); } else { if (_global.HeavyShotgunAmmo == 9) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(2); } else { if (_global.HeavyShotgunAmmo == 8) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(3); } else { if (_global.HeavyShotgunAmmo == 7) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(4); } else { if (_global.HeavyShotgunAmmo == 6) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(5); } else { if (_global.HeavyShotgunAmmo == 5) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(6); } else { if (_global.HeavyShotgunAmmo == 4) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(7); } else { if (_global.HeavyShotgunAmmo == 3) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(8); } else { if (_global.HeavyShotgunAmmo == 2) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(9); } else { if (_global.HeavyShotgunAmmo == 1) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(10); } else { if (_global.HeavyShotgunAmmo == 0) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.gotoAndStop(11); } } } } } } } } } } } } if (_global.CurrentWeapon == 'LightMachinegun') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('LightMachinegun'); _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('LightMachinegun'); if (_global.LightMachinegunAmmo == 15) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(1); } else { if (_global.LightMachinegunAmmo == 14) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(2); } else { if (_global.LightMachinegunAmmo == 13) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(3); } else { if (_global.LightMachinegunAmmo == 12) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(4); } else { if (_global.LightMachinegunAmmo == 11) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(5); } else { if (_global.LightMachinegunAmmo == 10) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(6); } else { if (_global.LightMachinegunAmmo == 9) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(7); } else { if (_global.LightMachinegunAmmo == 8) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(8); } else { if (_global.LightMachinegunAmmo == 7) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(9); } else { if (_global.LightMachinegunAmmo == 6) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(10); } else { if (_global.LightMachinegunAmmo == 5) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(11); } else { if (_global.LightMachinegunAmmo == 4) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(12); } else { if (_global.LightMachinegunAmmo == 3) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(13); } else { if (_global.LightMachinegunAmmo == 2) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(14); } else { if (_global.LightMachinegunAmmo == 1) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(15); } else { if (_global.LightMachinegunAmmo == 0) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.gotoAndStop(16); } } } } } } } } } } } } } } } } } if (_global.CurrentWeapon == 'HeavyMachinegun') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.gotoAndStop('HeavyMachinegun'); _root.BackPack.HubbHolder.TopHubb.CurrentWeapon.gotoAndStop('HeavyMachinegun'); if (_global.HeavyMachinegunAmmo == 20) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(1); } else { if (_global.HeavyMachinegunAmmo == 19) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(2); } else { if (_global.HeavyMachinegunAmmo == 18) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(3); } else { if (_global.HeavyMachinegunAmmo == 17) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(4); } else { if (_global.HeavyMachinegunAmmo == 16) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(5); } else { if (_global.HeavyMachinegunAmmo == 15) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(6); } else { if (_global.HeavyMachinegunAmmo == 14) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(7); } else { if (_global.HeavyMachinegunAmmo == 13) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.gotoAndStop(8); } else { if (_global.HeavyMachinegunAmmo == 12) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(9); } else { if (_global.HeavyMachinegunAmmo == 11) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(10); } else { if (_global.HeavyMachinegunAmmo == 10) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(11); } else { if (_global.HeavyMachinegunAmmo == 9) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(12); } else { if (_global.HeavyMachinegunAmmo == 8) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(13); } else { if (_global.HeavyMachinegunAmmo == 7) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(14); } else { if (_global.HeavyMachinegunAmmo == 6) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(15); } else { if (_global.HeavyMachinegunAmmo == 5) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(16); } else { if (_global.HeavyMachinegunAmmo == 4) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(17); } else { if (_global.HeavyMachinegunAmmo == 3) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(18); } else { if (_global.HeavyMachinegunAmmo == 2) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(19); } else { if (_global.HeavyMachinegunAmmo == 1) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(20); } else { if (_global.HeavyMachinegunAmmo == 0) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.gotoAndStop(21); } } } } } } } } } } } } } } } } } } } } } } } function LightPistol() { _root.Hero.gotoAndPlay('Pistol-Shoot'); _root.BGLight.gotoAndPlay('LightPistol'); _root.Zombie1.Shadow.gotoAndPlay('Pistol'); _root.Zombie2.Shadow.gotoAndPlay('Pistol'); _root.Zombie3.Shadow.gotoAndPlay('Pistol'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightPistol.nextFrame(); _root.Projectiles.play(); _global.LightPistolAmmo -= 1; _global.LightPistolAmmo = _global.LightPistolAmmo; } function SetLightPistolVariables() { _global.WeaponDamage = 3; _global.WeaponImpact = 25; _global.ReloadRate = 3; _global.InventoryHandGun = 'LightPistol'; } function HeavyPistol() { _root.Hero.gotoAndPlay('Pistol-Shoot'); _root.BGLight.gotoAndPlay('HeavyPistol'); _root.Zombie1.Shadow.gotoAndPlay('Pistol'); _root.Zombie2.Shadow.gotoAndPlay('Pistol'); _root.Zombie3.Shadow.gotoAndPlay('Pistol'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyPistol.nextFrame(); _root.Projectiles.play(); _global.HeavyPistolAmmo -= 1; _global.HeavyPistolAmmo = _global.HeavyPistolAmmo; } function SetHeavyPistolVariables() { _global.WeaponDamage = 7.5; _global.WeaponImpact = 85; _global.ReloadRate = 1.5; _global.InventoryHandGun = 'HeavyPistol'; } function LightShotgun() { _root.Hero.gotoAndPlay('Shotgun-Shoot'); _root.BGLight.gotoAndPlay('LightShotgun'); _root.Zombie1.Shadow.gotoAndPlay('Shotgun'); _root.Zombie2.Shadow.gotoAndPlay('Pistol'); _root.Zombie3.Shadow.gotoAndPlay('Pistol'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightShotgun.nextFrame(); _root.Projectiles.play(); _global.LightShotgunAmmo -= 1; _global.LightShotgunAmmo = _global.LightShotgunAmmo; } function SetLightShotgunVariables() { _global.WeaponDamage = 2.5; _global.WeaponImpact = 65; _global.ReloadRate = 2; _global.InventoryLongGun = 'LightShotgun'; } function HeavyShotgun() { _root.Hero.gotoAndPlay('Shotgun-Shoot'); _root.BGLight.gotoAndPlay('HeavyShotgun'); _root.Zombie1.Shadow.gotoAndPlay('Shotgun'); _root.Zombie2.Shadow.gotoAndPlay('Pistol'); _root.Zombie3.Shadow.gotoAndPlay('Pistol'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyShotgun.nextFrame(); _root.Projectiles.play(); _global.HeavyShotgunAmmo -= 1; _global.HeavyShotgunAmmo = _global.HeavyShotgunAmmo; } function SetHeavyShotgunVariables() { _global.WeaponDamage = 5; _global.WeaponImpact = 75; _global.ReloadRate = 1; _global.InventoryLongGun = 'HeavyShotgun'; } function LightMachinegun() { _global.HeroMoveState = 'Attacking'; _global.AttackState = 'Active'; _global.DefenseState = null; _root.Hero.gotoAndPlay('Machinegun-Shoot'); _root.BGLight.gotoAndPlay('Machinegun'); _root.Zombie1.Shadow.gotoAndPlay('Machinegun'); _root.Zombie2.Shadow.gotoAndPlay('Pistol'); _root.Zombie3.Shadow.gotoAndPlay('Pistol'); _root.Zombie4.Shadow.gotoAndPlay('Pistol'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.LightMachinegun.play(); _root.Projectiles.play(); _global.LightMachinegunAmmo -= 5; _global.LightMachinegunAmmo = _global.LightMachinegunAmmo; } function SetLightMachinegunVariables() { _global.WeaponDamage = 3; _global.WeaponImpact = 35; _global.ReloadRate = 2; _global.InventoryLongGun = 'LightMachinegun'; } function HeavyMachinegun() { _global.HeroMoveState = 'Attacking'; _global.AttackState = 'Active'; _global.DefenseState = null; _root.Hero.gotoAndPlay('Machinegun-Shoot'); _root.BGLight.gotoAndPlay('Machinegun'); _root.Zombie1.Shadow.gotoAndPlay('Machinegun'); _root.Zombie2.Shadow.gotoAndPlay('Pistol'); _root.Zombie3.Shadow.gotoAndPlay('Pistol'); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.HeavyMachinegun.play(); _root.Projectiles.play(); _global.HeavyMachinegunAmmo -= 5; _global.HeavyMachinegunAmmo = _global.HeavyMachinegunAmmo; } function SetHeavyMachinegunVariables() { _global.WeaponDamage = 6; _global.WeaponImpact = 65; _global.ReloadRate = 1.8; _global.InventoryLongGun = 'HeavyMachinegun'; } function Fist() { if (_global.StaminaState != 'Exhausted') { _global.HeroMoveState = 'Attacking'; _root.Hero.gotoAndPlay('FistFight-Punch'); _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale -= StaminaDrain; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; } else { if (_global.HeroMoveState == 'Exhausted') { null; } } } function SetFistVariables() { _global.WeaponDamage = 1; _global.WeaponImpact = 45; _global.StaminaDrain = 5; _global.InventoryStick = 'Fist'; } function StickAttack() { if (_global.StaminaState != 'Exhausted') { _global.HeroMoveState = 'Attacking'; _root.Hero.gotoAndPlay('StickFight-Swing'); _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale -= StaminaDrain; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; } else { if (_global.StaminaState == 'Exhausted') { null; } } } function SetBassVariables() { _global.WeaponDamage = 4; _global.WeaponImpact = 75; _global.StaminaDrain = 20; _global.InventoryStick = 'Bass'; } function SetBattleAxeVariables() { _global.WeaponDamage = 10; _global.WeaponImpact = 75; _global.StaminaDrain = 10; _global.InventoryStick = 'BattleAxe'; } function SetCleaverVariables() { _global.WeaponDamage = 5; _global.WeaponImpact = 35; _global.StaminaDrain = 3; _global.InventoryStick = 'Cleaver'; } function SetCrowbarVariables() { _global.WeaponDamage = 3; _global.WeaponImpact = 55; _global.StaminaDrain = 5; _global.InventoryStick = 'Crowbar'; } function SetFireAxeVariables() { _global.WeaponDamage = 7; _global.WeaponImpact = 60; _global.StaminaDrain = 8; _global.InventoryStick = 'FireAxe'; } function SetHammerVariables() { _global.WeaponDamage = 2; _global.WeaponImpact = 55; _global.StaminaDrain = 3; _global.InventoryStick = 'Hammer'; } function SetKnifeVariables() { _global.WeaponDamage = 4; _global.WeaponImpact = 35; _global.StaminaDrain = 2; _global.InventoryStick = 'Knife'; } function MainLoop() { if (_global.HeroMoveState != 'Dead') { onEnterFrame = function () { if (_global.Level == 3 || _global.Level == 5) { if (_root.Hero.hitTest(_root.FG.Drone1.HitZone) && _global.GameplayState != 'Paused') { _root.FG.Drone1.AlienBullet.play(); } if (_root.Hero.hitTest(_root.FG.Drone2.HitZone) && _global.GameplayState != 'Paused') { _root.FG.Drone2.AlienBullet.play(); } if (_root.Hero.hitTest(_root.FG.Drone3.HitZone) && _global.GameplayState != 'Paused') { _root.FG.Drone3.AlienBullet.play(); } if (_root.Hero.hitTest(_root.FG.Drone4.HitZone) && _global.GameplayState != 'Paused') { _root.FG.Drone4.AlienBullet.play(); } if (_root.FG.Drone1.AlienBullet.projectile.hitTest(_root.Hero.SearchZone) && _global.GooState != 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = 99; _root.Hero.gotoAndPlay('Defense-Struggle'); _global.HeroMoveState = 'Defending'; _global.DefenseState = 'Active'; _global.GooState = 'Active'; _global.HeroDirection = null; } if (_root.FG.Drone2.AlienBullet.projectile.hitTest(_root.Hero.SearchZone) && _global.GooState != 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = 99; _root.Hero.gotoAndPlay('Defense-Struggle'); _global.HeroMoveState = 'Defending'; _global.DefenseState = 'Active'; _global.GooState = 'Active'; _global.HeroDirection = null; } if (_root.FG.Drone3.AlienBullet.projectile.hitTest(_root.Hero.SearchZone) && _global.GooState != 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = 99; _root.Hero.gotoAndPlay('Defense-Struggle'); _global.HeroMoveState = 'Defending'; _global.DefenseState = 'Active'; _global.GooState = 'Active'; _global.HeroDirection = null; } if (_root.FG.Drone4.AlienBullet.projectile.hitTest(_root.Hero.SearchZone) && _global.GooState != 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = 99; _root.Hero.gotoAndPlay('Defense-Struggle'); _global.HeroMoveState = 'Defending'; _global.DefenseState = 'Active'; _global.GooState = 'Active'; _global.HeroDirection = null; } } if (_global.Level == 4 && _global.HideState == 'Active') { if (_global.Zombie1MoveState != 'Lunge') { _global.Zombie1MoveState = 'Lunge'; _global.Zombie1MoveRate = 6; _root.Zombie1.gotoAndPlay('Lunge'); } if (_global.Zombie3MoveState != 'Lunge') { _global.Zombie3MoveState = 'Lunge'; _global.Zombie3MoveRate = 5.5; _root.Zombie3.gotoAndPlay('Lunge'); } } if (_global.GooState == 'Active') { _root.Hero.Goo._visible = true; } else { if (_global.GooState != 'Active') { _root.Hero.Goo._visible = false; } } if (Key.isDown(39) && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.ReloadState != 'Preload' && _global.HeroMoveState != 'Dead' && _global.GameplayState != 'Searching' && _global.GameplayState != 'Paused' && _global.HeroMoveState != 'Shoving' && _global.ChallengeResult != 'Hopeless' && _global.ChallengeResult != 'Terrified') { if (_root.BG._x != -5000) { _global.HeroDirection = 'Right'; _root.BG._x += -5; _root.FG._x += -6; _root.Hero.Legs.nextFrame(); } else { if (_root.BG._x <= -5000) { null; _global.HeroDirection = null; } } CheckZombieSideScroll(); } else { if (Key.isDown(37) && _global.DefenseState != 'Active' && _global.ReloadState != 'Active' && _global.ReloadState != 'Preload' && _global.HeroMoveState != 'Dead' && _global.GameplayState != 'Searching' && _global.GameplayState != 'Paused' && _global.HeroMoveState != 'Shoving' && _global.ChallengeResult != 'Hopeless' && _global.ChallengeResult != 'Terrified') { if (_root.BG._x != -66) { _global.HeroDirection = 'Left'; _root.BG._x += 5; _root.FG._x += 6; _root.Hero.Legs.prevFrame(); } else { if (_root.BG._x <= -66) { null; } } CheckZombieSideScroll(); } } if (_global.DefenseState != 'Active' && _global.Zombie1MoveState == 'Attacking') { _global.Zombie1MoveState = null; _root.Zombie1.gotoAndPlay('WalkNudge'); } if (_global.DefenseState != 'Active' && _global.Zombie2MoveState == 'Attacking') { _global.Zombie2MoveState = null; _root.Zombie2.gotoAndPlay('WalkNudge'); } if (_global.DefenseState != 'Active' && _global.Zombie3MoveState == 'Attacking') { _global.Zombie3MoveState = null; _root.Zombie3.gotoAndPlay('WalkNudge'); } if (_global.DefenseState != 'Active' && _global.Zombie4MoveState == 'Attacking') { _global.Zombie4MoveState = null; _root.Zombie4.gotoAndPlay('WalkNudge'); } if (_global.ReloadState == 'Active') { _global.HeroDirection = null; _global.DefenseState = null; _global.AttackState = null; _global.BloodlustState = null; _root.Bloodlust.gotoAndStop(1); _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; ReloadWeapon(); if (_global.Zombie1MoveState != 'NotReady' && _global.Zombie1MoveState != 'Lunge') { _global.Zombie1MoveState = 'Lunge'; _global.Zombie1MoveRate = 5; _root.Zombie1.gotoAndPlay('Lunge'); } if (_global.GooState == 'Active') { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } } } if (_global.ReloadState == 'Preload') { _global.StaminaState = null; _global.HeroDirection = null; _global.DefenseState = null; _global.AttackState = null; _global.BloodlustState = null; _global.HeroMoveState = null; } if (_root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._x < 100 && _global.ReloadState != 'Preload') { StaminaChecking(); } if (_global.GameplayState == 'Searching') { _global.HeroDirection = null; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale -= 1; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; if (_root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale <= 0) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; } Search(); if (_global.Zombie3MoveState != 'NotReady' && _global.Zombie3MoveState != 'Lunge') { _global.Zombie3MoveState = 'Lunge'; _global.Zombie3MoveRate = 5; _root.Zombie3.gotoAndPlay('Lunge'); } } if (_global.AttackState == 'Active' || _global.DefenseState == 'Active') { DamageHitTest(); } if (_root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale >= 100) { if (_global.BloodlustState != 'Active' && _global.BloodlustLock != 'Active') { _global.BloodlustState = 'Active'; _root.Bloodlust.gotoAndPlay(1); } if (_global.BloodlustLock == 'Active') { PauseGameplay(); _root.Unlock.gotoAndStop('Bloodlust'); } } if (_global.BloodlustState == 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale -= 0.3; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale; if (_root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale <= 0) { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; _global.BloodlustState = null; _root.Bloodlust.gotoAndStop(1); } } if (_root.Hero.SearchZone.hitTest(_root.BG.StoryTrigger)) { if (_global.StoryArc != 'Done') { if (_global.Level == 1) { _root.StoryArcs.gotoAndStop(2); } if (_global.Level == 2) { _root.StoryArcs.gotoAndStop(3); } if (_global.Level == 3) { _root.StoryArcs.gotoAndStop(4); } if (_global.Level == 4) { _root.StoryArcs.gotoAndStop(5); } if (_global.BloodlustState == 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; _global.BloodlustState = null; _root.Bloodlust.gotoAndStop(1); } PauseGameplay(); } if (_global.StoryArc == 'Done') { _root.BG.StoryTrigger._y = 600; _root.StoryArcs.gotoAndStop(1); UnPauseGameplay(); } } if (_root.Hero.SearchZone.hitTest(_root.BG.ChallengeTrigger)) { _global.ChallengeState = 'Active'; PauseGameplay(); if (_global.Level == 1 || _global.Level == 3) { _root.Challenges.gotoAndStop('Terror'); } if (_global.Level == 2 || _global.Level == 4) { _root.Challenges.gotoAndStop('Apathy'); } if (_global.Level == 5) { _root.Challenges.gotoAndStop('MindControl'); } if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.BloodlustState == 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; _global.BloodlustState = null; _root.Bloodlust.gotoAndStop(1); } Challenge(); } if (_global.ChallengeResult == 'Terrified') { _global.HeroDirection = 'Left'; _root.BG._x += 7; _root.FG._x += 8; _root.Hero.Legs.prevFrame(); CheckZombieSideScroll(); _root.ChallengeResult.gotoAndStop('Terrified'); _root.ChallengeResult.Bar._xscale -= 0.6; _root.ChallengeResult.Bar._xscale = _root.ChallengeResult.Bar._xscale; if (_root.ChallengeResult.Bar._xscale <= 0) { _root.ChallengeResult.Bar._xscale = 0; _root.ChallengeResult.gotoAndStop(1); _global.ChallengeResult = null; } if (_root.BG._x > -100) { _root.ChallengeResult.Bar._xscale = 0; _root.ChallengeResult.gotoAndStop(1); _global.ChallengeResult = null; } } if (_global.ChallengeResult == 'Hopeless') { _root.ChallengeResult.gotoAndStop('Hopeless'); _root.ChallengeResult.Bar._xscale -= 0.8; _root.ChallengeResult.Bar._xscale = _root.ChallengeResult.Bar._xscale; if (_root.ChallengeResult.Bar._xscale <= 0) { _root.ChallengeResult.Bar._xscale = 0; _root.ChallengeResult.gotoAndStop(1); _global.ChallengeResult = null; } } MoveZombie1(); MoveZombie2(); MoveZombie3(); MoveZombie4(); if (_root.Hero.SearchZone.hitTest(_root.BG.Search1.SearchEnable) && _global.Search1State == 'Active') { _global.DiscoveryDisplay = null; _global.SearchNumber = 1; _global.SearchRate = 3; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search1.SearchDisable)) { _global.SearchRate = 2; _global.DiscoveryDisplay = 'None'; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search2.SearchEnable) && _global.Search2State == 'Active') { _global.DiscoveryDisplay = null; _global.SearchNumber = 2; _global.SearchRate = 2; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search2.SearchDisable)) { _global.SearchRate = 2; _global.DiscoveryDisplay = 'None'; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search3.SearchEnable) && _global.Search3State == 'Active') { _global.DiscoveryDisplay = null; _global.SearchNumber = 3; _global.SearchRate = 2; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search3.SearchDisable)) { _global.SearchRate = 2; _global.DiscoveryDisplay = 'None'; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search4.SearchEnable) && _global.Search4State == 'Active') { _global.DiscoveryDisplay = null; _global.SearchNumber = 4; _global.SearchRate = 2; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search4.SearchDisable)) { _global.SearchRate = 2; _global.DiscoveryDisplay = 'None'; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search5.SearchEnable) && _global.Search5State == 'Active') { _global.DiscoveryDisplay = null; _global.SearchNumber = 5; _global.SearchRate = 2; } if (_root.Hero.SearchZone.hitTest(_root.BG.Search5.SearchDisable)) { _global.SearchRate = 2; _global.DiscoveryDisplay = 'None'; } if (_global.InventoryState == 'Active') { _root.BackPack.Inventory.CloseCombat.gotoAndStop(_global.InventoryStick); _root.BackPack.Inventory.HandGun.gotoAndStop(_global.InventoryHandGun); _root.BackPack.Inventory.LongGun.gotoAndStop(_global.InventoryLongGun); _root.BackPack.Inventory.Pocket1.gotoAndStop(_global.Pocket1); _root.BackPack.Inventory.Pocket2.gotoAndStop(_global.Pocket2); _root.BackPack.Inventory.Pocket3.gotoAndStop(_global.Pocket3); _root.BackPack.Inventory.Pocket4.gotoAndStop(_global.Pocket4); _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop(_global.InventoryStick); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop(_global.InventoryHandGun); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop(_global.InventoryLongGun); _root.BackPack.Inventory.Highlight.Pocket1Display.gotoAndStop(_global.Pocket1); _root.BackPack.Inventory.Highlight.Pocket2Display.gotoAndStop(_global.Pocket2); _root.BackPack.Inventory.Highlight.Pocket3Display.gotoAndStop(_global.Pocket3); _root.BackPack.Inventory.Highlight.Pocket4Display.gotoAndStop(_global.Pocket4); } WeaponVisibility(); if (_root.BG._x <= -4800) { if (_root.Zombie1._x >= 750) { _root.Zombie1._visible = false; _root.Zombie1._x = 800; _root.Zombie1.stop(); _global.Zombie1MoveState = 'NotReady'; } if (_root.Zombie2._x >= 750) { _root.Zombie2._visible = false; _root.Zombie2._x = 800; _root.Zombie2.stop(); _global.Zombie2MoveState == 'NotReady'; } if (_root.Zombie3._x >= 750) { _root.Zombie3._visible = false; _root.Zombie3._x = 800; _root.Zombie3.stop(); _global.Zombie3MoveState == 'NotReady'; } if (_root.Zombie4._x >= 750) { _root.Zombie4._visible = false; _root.Zombie4._x = 800; _root.Zombie4.stop(); _global.Zombie4MoveState == 'NotReady'; } } if (_root.BG._x <= -5000 && _global.LevelState != 'Blockade') { if (_global.Level != 5) { _global.LevelState = 'PreBlockade'; Blockade(); } else { if (_global.ReloadState == 'Active') { _root.Hero.gotoAndPlay('Swap-Finish'); _root.Reloading.ReloadBar._xscale = 100; ReloadWeapon(); _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.GameplayState == 'Searching') { _root.Searching._visible = false; _root.Searching.SearchBar._xscale = 5; _global.GameplayState = null; _global.DefenseState = 'Active'; _global.HeroDirection = null; } if (_global.BloodlustState == 'Active') { _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; _global.BloodlustState = null; _root.Bloodlust.gotoAndStop(1); } _root.BackPack.gotoAndStop(1); delete eval(MainLoop()); _root.ShiftBtn._visible = false; _root.StoryArcs.gotoAndStop(6); } } if (_root.Zombie1._x <= 250 && _root.Zombie1._x >= -160 && _global.Level == 4) { _global.Zombie1Level4 = 'Active'; } if (_root.Zombie2._x <= 250 && _root.Zombie2._x >= -160 && _global.Level == 4) { _global.Zombie2Level4 = 'Active'; } if (_root.Zombie3._x <= 250 && _root.Zombie3._x >= -160 && _global.Level == 4) { _global.Zombie3Level4 = 'Active'; } if (_root.Zombie4._x <= 250 && _root.Zombie4._x >= -160 && _global.Level == 4) { _global.Zombie4Level4 = 'Active'; } if (_root.Zombie1._x < -160) { _global.Zombie1MoveState = null; _global.Zombie1Level4 = null; _root.Zombie1.Torso.PistolInjuries.gotoAndStop(1); _root.Zombie1.Torso.ShotgunInjuries.gotoAndStop(1); _root.Zombie1.Torso.MachinegunInjuries.gotoAndStop(1); _root.Zombie1.Hips.nextFrame(); _root.Zombie1.Torso.nextFrame(); _root.Zombie1.LeftBicep.nextFrame(); _root.Zombie1.LeftForearm.nextFrame(); _root.Zombie1.LeftHand.nextFrame(); _root.Zombie1.RightBicep.nextFrame(); _root.Zombie1.RightForearm.nextFrame(); _root.Zombie1.RightHand.nextFrame(); _root.Zombie1.LeftThigh.nextFrame(); _root.Zombie1.LeftCalf.nextFrame(); _root.Zombie1.LeftFoot.nextFrame(); _root.Zombie1.RightThigh.nextFrame(); _root.Zombie1.RightCalf.nextFrame(); _root.Zombie1.RightFoot.nextFrame(); _root.Zombie1.gotoAndPlay('Walk'); _root.Zombie1._x = 800; _root.Zombie1.Head.nextFrame(); _root.Zombie1.Head.HeadHole.prevFrame(); } if (_root.Zombie2._x < -160) { _global.Zombie2MoveState = null; _global.Zombie2Level4 = null; _root.Zombie2.Torso.PistolInjuries.gotoAndStop(1); _root.Zombie2.Torso.ShotgunInjuries.gotoAndStop(1); _root.Zombie2.Torso.MachinegunInjuries.gotoAndStop(1); _root.Zombie2.Hips.nextFrame(); _root.Zombie2.Torso.nextFrame(); _root.Zombie2.LeftBicep.nextFrame(); _root.Zombie2.LeftForearm.nextFrame(); _root.Zombie2.LeftHand.nextFrame(); _root.Zombie2.RightBicep.nextFrame(); _root.Zombie2.RightForearm.nextFrame(); _root.Zombie2.RightHand.nextFrame(); _root.Zombie2.LeftThigh.nextFrame(); _root.Zombie2.LeftCalf.nextFrame(); _root.Zombie2.LeftFoot.nextFrame(); _root.Zombie2.RightThigh.nextFrame(); _root.Zombie2.RightCalf.nextFrame(); _root.Zombie2.RightFoot.nextFrame(); _root.Zombie2.gotoAndPlay('Walk'); _root.Zombie2._x = 900; _root.Zombie2.Head.nextFrame(); _root.Zombie2.Head.HeadHole.prevFrame(); } if (_root.Zombie3._x < -160) { _global.Zombie3MoveState = null; _global.Zombie3Level4 = null; _root.Zombie3.Torso.PistolInjuries.gotoAndStop(1); _root.Zombie3.Torso.ShotgunInjuries.gotoAndStop(1); _root.Zombie3.Torso.MachinegunInjuries.gotoAndStop(1); _root.Zombie3.Hips.nextFrame(); _root.Zombie3.Torso.nextFrame(); _root.Zombie3.LeftBicep.nextFrame(); _root.Zombie3.LeftForearm.nextFrame(); _root.Zombie3.LeftHand.nextFrame(); _root.Zombie3.RightBicep.nextFrame(); _root.Zombie3.RightForearm.nextFrame(); _root.Zombie3.RightHand.nextFrame(); _root.Zombie3.LeftThigh.nextFrame(); _root.Zombie3.LeftCalf.nextFrame(); _root.Zombie3.LeftFoot.nextFrame(); _root.Zombie3.RightThigh.nextFrame(); _root.Zombie3.RightCalf.nextFrame(); _root.Zombie3.RightFoot.nextFrame(); _root.Zombie3.gotoAndPlay('Walk'); _root.Zombie3._x = 1000; _root.Zombie3.Head.nextFrame(); _root.Zombie3.Head.HeadHole.prevFrame(); } if (_root.Zombie4._x < -160) { _global.Zombie4MoveState = null; _global.Zombie4Level4 = null; _root.Zombie4.Torso.PistolInjuries.gotoAndStop(1); _root.Zombie4.Torso.ShotgunInjuries.gotoAndStop(1); _root.Zombie4.Torso.MachinegunInjuries.gotoAndStop(1); _root.Zombie4.Hips.nextFrame(); _root.Zombie4.Torso.nextFrame(); _root.Zombie4.LeftBicep.nextFrame(); _root.Zombie4.LeftForearm.nextFrame(); _root.Zombie4.LeftHand.nextFrame(); _root.Zombie4.RightBicep.nextFrame(); _root.Zombie4.RightForearm.nextFrame(); _root.Zombie4.RightHand.nextFrame(); _root.Zombie4.LeftThigh.nextFrame(); _root.Zombie4.LeftCalf.nextFrame(); _root.Zombie4.LeftFoot.nextFrame(); _root.Zombie4.RightThigh.nextFrame(); _root.Zombie4.RightCalf.nextFrame(); _root.Zombie4.RightFoot.nextFrame(); _root.Zombie4.gotoAndPlay('Walk'); _root.Zombie4._x = 1100; _root.Zombie4.Head.nextFrame(); _root.Zombie4.Head.HeadHole.prevFrame(); } }; } if (_global.HeroMoveState == 'Dead') { delete onEnterFrame; onEnterFrame = function () { if (_root.Zombie1._x <= 280 && _global.Zombie1MoveState != 'Feeding') { _root.Zombie1._x = 280; _root.Zombie1.gotoAndPlay('StruggleFeed'); _global.Zombie1MoveState = 'Feeding'; _global.Zombie1MoveRate = 0; } else { if (_root.Zombie1._x <= 280 && _global.Zombie1MoveState == 'Feeding') { _global.Zombie1MoveRate = 0; _root.Zombie1._x = 280; } else { if (_root.Zombie1._x >= 281) { _root.Zombie1._x -= _global.Zombie1MoveRate; _root.Zombie1._x = _root.Zombie1._x; } } } if (_root.Zombie2._x <= 280 && _global.Zombie2MoveState != 'Feeding') { _root.Zombie2._x = 280; _root.Zombie2.gotoAndPlay('StruggleFeed'); _global.Zombie2MoveState = 'Feeding'; _global.Zombie2MoveRate = 0; } else { if (_root.Zombie2._x <= 280 && _global.Zombie2MoveState == 'Feeding') { _global.Zombie2MoveRate = 0; _root.Zombie2._x = 280; } else { if (_root.Zombie2._x >= 281) { _root.Zombie2._x -= _global.Zombie2MoveRate; _root.Zombie2._x = _root.Zombie2._x; } } } if (_root.Zombie3._x <= 280 && _global.Zombie3MoveState != 'Feeding') { _root.Zombie3._x = 280; _root.Zombie3.gotoAndPlay('StruggleFeed'); _global.Zombie3MoveState = 'Feeding'; _global.Zombie3MoveRate = 0; } else { if (_root.Zombie3._x <= 280 && _global.Zombie3MoveState == 'Feeding') { _global.Zombie3MoveRate = 0; _root.Zombie3._x = 280; } else { if (_root.Zombie3._x >= 281) { _root.Zombie3._x -= _global.Zombie3MoveRate; _root.Zombie3._x = _root.Zombie3._x; } } } if (_root.Zombie4._x <= 280 && _global.Zombie4MoveState != 'Feeding') { _root.Zombie4._x = 280; _root.Zombie4.gotoAndPlay('StruggleFeed'); _global.Zombie4MoveState = 'Feeding'; _global.Zombie4MoveRate = 0; } else { if (_root.Zombie4._x <= 280 && _global.Zombie4MoveState == 'Feeding') { _global.Zombie4MoveRate = 0; _root.Zombie4._x = 280; } else { if (_root.Zombie4._x >= 281) { _root.Zombie4._x -= _global.Zombie4MoveRate; _root.Zombie4._x = _root.Zombie4._x; } } } }; } } _global.GameplayState; _global.HubbMessageState; _global.LevelState; _global.Level; _global.Sewer; _global.KillCount; _global.NeedleDirection; _global.ChallengeState; _global.StoryArc; _global.GooState; _global.GunFlash; _global.BlockadeOutCome; _global.BlockadeBonus; _global.HideState; _global.HighLightState; _global.ControlVisibility; _global.InventoryState; _global.InventoryStick; _global.InventoryHandGun; _global.InventoryLongGun; _global.Pocket1(); _global.Pocket2(); _global.Pocket3(); _global.Pocket4(); _global.SearchNumber; _global.Search1State; _global.Search2State; _global.Search3State; _global.Search4State; _global.Search5State; _global.DiscoveredWeapon; _global.PocketItem; _global.HeroMoveState; _global.StaminaState; _global.ReloadState; _global.HeroDirection; _global.DefenseState; _global.AttackState; _global.BloodlustState; _global.BloodlustLock; _global.CurrentWeapon; _global.CurrentStick; _global.NextWeapon; _global.NextStick; _global.WeaponState; _global.WeaponImpact; _global.WeaponDamage; _global.StaminaDrain; _global.StaminaRefresh; _global.LongGunAmmoAmount; _global.HandGunAmmoAmount; _global.ReloadRate; _global.LightPistol(); _global.LightPistolAmmo(); _global.HeavyPistol(); _global.HeavyPistolAmmo(); _global.LightShotgun(); _global.LightShotgunAmmo(); _global.HeavyShotgun(); _global.HeavyShotgunAmmo(); _global.LightMachinegun(); _global.LightMachinegunAmmo(); _global.HeavyMachinegun(); _global.HeavyMachinegunAmmo(); _global.Fist(); _global.Bass(); _global.BattleAxe(); _global.Cleaver(); _global.Crowbar(); _global.FireAxe(); _global.Hammer(); _global.Knife(); _global.Zombie1MoveRate; _global.Zombie1HealthTotal; _global.Zombie1MoveState; _global.Zombie1Level4; _global.Zombie2MoveRate; _global.Zombie2HealthTotal; _global.Zombie2MoveState; _global.Zombie2Level4; _global.Zombie3MoveRate; _global.Zombie3HealthTotal; _global.Zombie3MoveState; _global.Zombie3Level4; _global.Zombie4MoveRate; _global.Zombie4HealthTotal; _global.Zombie4MoveState; _global.Zombie4Level4; _global.Emitter1HealthTotal; _global.Emitter2HealthTotal; _global.Emitter3HealthTotal; _global.Drone1HealthTotal; _global.Drone2HealthTotal; _global.Drone3HealthTotal; _global.Drone4HealthTotal; _global.InitializeLevel = function () { _root.Exclusive.gotoAndStop(1); _root.GameMessages.LevelStartText.gotoAndStop(1); _root.BackPack.HubbHolder.gotoAndStop('HubbMessage'); _root.BackPack.gotoAndStop('Closed'); if (_global.Level == 1) { _root.BackPack.HubbHolder.HubbMessages.gotoAndStop(1); _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'None'; _global.NextWeapon = null; _global.InventoryStick = 'Bass'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'Bass'; SetBassVariables(); _root.BG.gotoAndStop(1); _root.FG.gotoAndStop(1); _global.BloodlustLock = 'Active'; } if (_global.Level == 2) { _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'None'; _global.NextWeapon = null; _root.BackPack.HubbHolder.HubbMessages.gotoAndStop(2); if (_global.BlockadeOutCome == 'Pass1') { _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'LightShotgun'; _global.CurrentWeapon = 'LightShotgun'; SetLightShotgunVariables(); } if (_global.BlockadeOutCome == 'Pass2') { _global.InventoryStick = 'Fist'; _global.InventoryLongGun = 'None'; _global.InventoryHandGun = 'LightPistol'; _global.CurrentWeapon = 'LightPistol'; SetLightPistolVariables(); } if (_global.BlockadeOutCome == 'Pass3') { _global.InventoryStick = 'FireAxe'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'FireAxe'; SetFireAxeVariables(); } _root.BG.gotoAndStop(2); _root.FG.gotoAndStop(2); _global.Emitter1HealthTotal = 15; _global.Emitter2HealthTotal = 15; _global.Emitter3HealthTotal = 15; _root.BG.Emitter1.gotoAndStop(1); _root.BG.Emitter2.gotoAndStop(1); _root.BG.Emitter3.gotoAndStop(1); _root.BG.StoryTrigger._x = 1228; } if (_global.Level == 3) { _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'None'; _global.NextWeapon = null; _root.BackPack.HubbHolder.HubbMessages.gotoAndStop(3); if (_global.BlockadeOutCome == 'Pass1') { _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'LightMachinegun'; _global.CurrentWeapon = 'LightMachinegun'; SetLightMachinegunVariables(); } if (_global.BlockadeOutCome == 'Pass2') { _global.InventoryStick = 'Fist'; _global.InventoryLongGun = 'None'; _global.InventoryHandGun = 'HeavyPistol'; _global.CurrentWeapon = 'HeavyPistol'; SetHeavyPistolVariables(); } if (_global.BlockadeOutCome == 'Pass3') { _global.InventoryStick = 'HeavyShotgun'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'HeavyShotgun'; SetHeavyShotgunVariables(); } _root.BG.gotoAndStop(3); _root.FG.gotoAndStop(3); _global.Emitter1HealthTotal = 4; _global.Emitter2HealthTotal = 4; _global.Emitter3HealthTotal = 4; _root.BG.Emitter1.gotoAndStop(1); _root.BG.Emitter2.gotoAndStop(1); _root.BG.Emitter3.gotoAndStop(1); _global.Drone1HealthTotal = 6; _global.Drone2HealthTotal = 6; _global.Drone3HealthTotal = 6; _root.FG.Drone1.gotoAndPlay(1); _root.FG.Drone2.gotoAndPlay(1); _root.FG.Drone3.gotoAndPlay(1); _root.FG.Drone1._y = 45; _root.FG.Drone2._y = 45; _root.FG.Drone3._y = 45; _root.BG.StoryTrigger._x = 1814; } if (_global.Level == 4) { _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'None'; _global.NextWeapon = null; _root.Zombie1Level4 = null; _root.Zombie2Level4 = null; _root.Zombie3Level4 = null; _root.Zombie4Level4 = null; _root.BackPack.HubbHolder.HubbMessages.gotoAndStop(4); if (_global.BlockadeOutCome == 'Pass1') { _global.InventoryStick = 'Crowbar'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'Crowbar'; SetCrowbarVariables(); } if (_global.BlockadeOutCome == 'Pass2') { _global.InventoryStick = 'Fist'; _global.InventoryLongGun = 'None'; _global.InventoryHandGun = 'None'; _global.CurrentWeapon = 'Fist'; SetFistVariables(); } if (_global.BlockadeOutCome == 'Pass3') { _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'HeavyShotgun'; _global.CurrentWeapon = 'HeavyShotgun'; SetHeavyShotgunVariables(); } _root.BGLight._visible = false; _root.Hero.Shadow._visible = false; _root.Zombie1.Shadow._visible = false; _root.Zombie2.Shadow._visible = false; _root.Zombie3.Shadow._visible = false; _root.Zombie4.Shadow._visible = false; CurrentRed = null; CurrentBlue = null; CurrentGreen = null; var v8 = new flash.geom.Transform(_root.Hero); var v7 = v8.colorTransform; v7.redMultiplier = CurrentRed; v7.blueMultiplier = CurrentBlue; v7.greenMultiplier = CurrentGreen; v8.colorTransform = v7; var v12 = new flash.geom.Transform(_root.Zombie1); var v4 = v12.colorTransform; v4.redMultiplier = CurrentRed; v4.blueMultiplier = CurrentBlue; v4.greenMultiplier = CurrentGreen; v12.colorTransform = v4; var v10 = new flash.geom.Transform(_root.Zombie2); var v6 = v10.colorTransform; v6.redMultiplier = CurrentRed; v6.blueMultiplier = CurrentBlue; v6.greenMultiplier = CurrentGreen; v10.colorTransform = v6; var v11 = new flash.geom.Transform(_root.Zombie3); var v5 = v11.colorTransform; v5.redMultiplier = CurrentRed; v5.blueMultiplier = CurrentBlue; v5.greenMultiplier = CurrentGreen; v11.colorTransform = v5; var v9 = new flash.geom.Transform(_root.Zombie4); var v3 = v9.colorTransform; v3.redMultiplier = CurrentRed; v3.blueMultiplier = CurrentBlue; v3.greenMultiplier = CurrentGreen; v9.colorTransform = v3; _root.BG.gotoAndStop(4); _root.FG.gotoAndStop(4); } if (_global.Level == 5) { _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'None'; _global.NextWeapon = null; _root.BackPack.HubbHolder.HubbMessages.gotoAndStop(5); if (_global.BlockadeOutCome == 'Pass1') { _global.InventoryStick = 'Fist'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'HeavyMachinegun'; _global.CurrentWeapon = 'HeavyMachinegun'; SetHeavyMachinegunVariables(); } if (_global.BlockadeOutCome == 'Pass2') { _global.InventoryStick = 'Fist'; _global.InventoryLongGun = 'HeavyShotgun'; _global.InventoryHandGun = 'None'; _global.CurrentWeapon = 'HeavyShotgun'; SetHeavyShotgunVariables(); } if (_global.BlockadeOutCome == 'Pass3') { _global.InventoryStick = 'Knife'; _global.InventoryHandGun = 'None'; _global.InventoryLongGun = 'None'; _global.CurrentWeapon = 'Knife'; SetKnifeVariables(); } _root.BGLight._visible = false; _root.Hero.Shadow._visible = false; _root.Zombie1.Shadow._visible = false; _root.Zombie2.Shadow._visible = false; _root.Zombie3.Shadow._visible = false; _root.Zombie4.Shadow._visible = false; _root.FG.Drone1.Shadow._visible = false; _root.FG.Drone2.Shadow._visible = false; _root.FG.Drone3.Shadow._visible = false; _root.FG.Drone4.Shadow._visible = false; CurrentRed = 0.5; CurrentBlue = 0.5; CurrentGreen = 0.5; v8 = new flash.geom.Transform(_root.Hero); v7 = v8.colorTransform; v7.redMultiplier = CurrentRed; v7.blueMultiplier = CurrentBlue; v7.greenMultiplier = CurrentGreen; v8.colorTransform = v7; v12 = new flash.geom.Transform(_root.Zombie1); v4 = v12.colorTransform; v4.redMultiplier = CurrentRed; v4.blueMultiplier = CurrentBlue; v4.greenMultiplier = CurrentGreen; v12.colorTransform = v4; v10 = new flash.geom.Transform(_root.Zombie2); v6 = v10.colorTransform; v6.redMultiplier = CurrentRed; v6.blueMultiplier = CurrentBlue; v6.greenMultiplier = CurrentGreen; v10.colorTransform = v6; v11 = new flash.geom.Transform(_root.Zombie3); v5 = v11.colorTransform; v5.redMultiplier = CurrentRed; v5.blueMultiplier = CurrentBlue; v5.greenMultiplier = CurrentGreen; v11.colorTransform = v5; v9 = new flash.geom.Transform(_root.Zombie4); v3 = v9.colorTransform; v3.redMultiplier = CurrentRed; v3.blueMultiplier = CurrentBlue; v3.greenMultiplier = CurrentGreen; v9.colorTransform = v3; _global.Drone1HealthTotal = 8; _global.Drone2HealthTotal = 8; _global.Drone3HealthTotal = 8; _global.Drone4HealthTotal = 8; _root.FG.Drone1.gotoAndPlay(1); _root.FG.Drone2.gotoAndPlay(1); _root.FG.Drone3.gotoAndPlay(1); _root.FG.Drone4.gotoAndPlay(1); _root.FG.Drone1._y = 45; _root.FG.Drone2._y = 45; _root.FG.Drone3._y = 45; _root.FG.Drone4._y = 45; _root.BG.gotoAndStop(5); _root.FG.gotoAndStop(5); } _root.Discovery.gotoAndStop(1); _root.Bloodlust.gotoAndStop(1); _root.StaminaHolder._visible = false; _root.Searching._visible = false; _root.BackPack.HubbHolder.TopHubb.AmmoHolder.Bloodlust.BloodlustBar._xscale = 0; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = 100; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._visible = true; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._x = 0; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.gotoAndStop(1); _root.BackPack.TopHubb._visible = true; _root.BG.Search1.gotoAndPlay(1); _root.BG.Search2.gotoAndPlay(1); _root.BG.Search3.gotoAndPlay(1); _root.BG.Search4.gotoAndPlay(1); _root.BG.Search5.gotoAndPlay(1); _global.Search1State = 'Active'; _global.Search2State = 'Active'; _global.Search3State = 'Active'; _global.Search4State = 'Active'; _global.Search5State = 'Active'; _global.Zombie1MoveRate = 1; _global.Zombie2MoveRate = 1.8; _global.Zombie3MoveRate = 3; _global.Zombie4MoveRate = 2; _global.Zombie1MoveState = null; _global.Zombie2MoveState = null; _global.Zombie3MoveState = null; _global.Zombie4MoveState = null; _global.Zombie1Level4 = null; _global.Zombie2Level4 = null; _global.Zombie3Level4 = null; _global.Zombie4Level4 = null; _global.Zombie1HealthTotal = 3; _global.Zombie2HealthTotal = 3; _global.Zombie3HealthTotal = 3; _global.Zombie4HealthTotal = 3; _root.Zombie1._visible = true; _root.Zombie2._visible = true; _root.Zombie3._visible = true; _root.Zombie4._visible = true; _root.Zombie1._x = 870; _root.Zombie2._x = 970; _root.Zombie3._x = 1070; _root.Zombie4._x = 1170; _root.BG.ChallengeTrigger._y = 160; _root.BG.StoryTrigger._y = 160; _root.Zombie1.gotoAndPlay(1); _root.Zombie2.gotoAndPlay(1); _root.Zombie3.gotoAndPlay(1); _root.Zombie4.gotoAndPlay(1); _global.GameplayState = null; _global.HeroMoveState = null; _global.HeroDirection = null; _global.StaminaState = null; _global.DefenseState = null; _global.BloodlustState = null; _global.BlockadeBonus = 0; _global.GooState = null; _global.StoryArc = null; _global.HideState = null; _root.Hero.Goo._visible = false; _global.Pocket1 = 'None'; _global.Pocket2 = 'None'; _global.Pocket3 = 'None'; _global.Pocket4 = 'None'; _global.ControlVisibility = null; _global.ChallengeState = null; _global.ChallengeResult = null; _global.DiscoveryDisplay = 'None'; _global.LevelState = 'PrePlay'; _root.Reloading._visible = false; _global.SearchRate = 2; _global.KillCount = 0; _global.NeedleDirection = 'Right'; _root.Hero.gotoAndPlay(1); _root.Hero.Legs.stop(); _root.BG._x = -66; _root.FG._x = 3200; _root.BG.ChallengeTrigger._y = 175; WeaponSwapFinishCheck(); WeaponVisibility(); AmmoChecking(); MainLoop(); PauseGameplay(); _root.FadeOut.gotoAndPlay('FadeIn'); Key.addListener(ActiveListener); Key.addListener(PassiveListener); _quality = 'LOW'; }; _global.InventoryVisibility = function () { _root.BackPack.Inventory.CloseCombat.gotoAndStop(_global.InventoryStick); _root.BackPack.Inventory.HandGun.gotoAndStop(_global.InventoryHandGun); _root.BackPack.Inventory.LongGun.gotoAndStop(_global.InventoryLongGun); _root.BackPack.Inventory.Pocket1.gotoAndStop(_global.Pocket1); _root.BackPack.Inventory.Pocket2.gotoAndStop(_global.Pocket2); _root.BackPack.Inventory.Pocket3.gotoAndStop(_global.Pocket3); _root.BackPack.Inventory.Pocket4.gotoAndStop(_global.Pocket4); _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop(_global.InventoryStick); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop(_global.InventoryHandGun); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop(_global.InventoryLongGun); _root.BackPack.Inventory.Highlight.Pocket1Display.gotoAndStop(_global.Pocket1); _root.BackPack.Inventory.Highlight.Pocket2Display.gotoAndStop(_global.Pocket2); _root.BackPack.Inventory.Highlight.Pocket3Display.gotoAndStop(_global.Pocket3); _root.BackPack.Inventory.Highlight.Pocket4Display.gotoAndStop(_global.Pocket4); }; _global.InventorySettings = function () { if (_global.HighLightState == 'CloseCombat') { if (_global.InventoryStick == 'Bass') { _global.NextWeapon = 'Bass'; _global.CurrentWeapon = 'Bass'; } if (_global.InventoryStick == 'BattleAxe') { _global.NextWeapon = 'BattleAxe'; _global.CurrentWeapon = 'BattleAve'; } if (_global.InventoryStick == 'Crowbar') { _global.NextWeapon = 'Crowbar'; _global.CurrentWeapon = 'Crowbar'; } if (_global.InventoryStick == 'FireAxe') { _global.NextWeapon = 'FireAxe'; _global.CurrentWeapon = 'FireAxe'; } if (_global.InventoryStick == 'Hammer') { _global.NextWeapon = 'Hammer'; _global.CurrentWeapon = 'Hammer'; } if (_global.InventoryStick == 'Knife') { _global.NextWeapon = 'Knife'; _global.CurrentWeapon = 'Knife'; } if (_global.InventoryStick == 'Fist') { _global.NextWeapon = 'Fist'; _global.CurrentWeapon = 'Fist'; } } if (_global.HighLightState == 'HandGun') { if (_global.InventoryHandGun == 'LightPistol') { _global.NextWeapon = 'LightPistol'; _global.CurrentWeapon = 'LightPistol'; } if (_global.InventoryHandGun == 'HeavyPistol') { _global.NextWeapon = 'HeavyPistol'; _global.CurrentWeapon = 'HeavyPistol'; } if (_global.InventoryHandGun == 'None') { null; } } if (_global.HighLightState == 'LongGun') { if (_global.InventoryLongGun == 'LightShotgun') { _global.NextWeapon = 'LightShotgun'; _global.CurrentWeapon = 'LightShotgun'; } if (_global.InventoryLongGun == 'HeavyShotgun') { _global.NextWeapon = 'HeavyShotgun'; _global.CurrentWeapon = 'HeavyShotgun'; } if (_global.InventoryLongGun == 'LightMachinegun') { _global.NextWeapon = 'LightMachinegun'; _global.CurrentWeapon = 'LightMachinegun'; } if (_global.InventoryLongGun == 'HeavyMachinegun') { _global.NextWeapon = 'HeavyMachinegun'; _global.CurrentWeapon = 'HeavyMachinegun'; } if (_global.InventoryLongGun == 'None') { null; } } }; function () { if (_global.CurrentWeapon != 'Fist') break; _root.Hero.Stick._visible = false; _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; if (_global.CurrentWeapon != 'Bass') break; _root.Hero.Stick._visible = true; _root.Hero.Stick.gotoAndStop('Bass'); _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; if (_global.CurrentWeapon != 'BattleAxe') break; _root.Hero.Stick._visible = true; _root.Hero.Stick.gotoAndStop('BattleAxe'); _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; if (_global.CurrentWeapon != 'Cleaver') break; _root.Hero.Stick._visible = true; _root.Hero.Stick.gotoAndStop('Cleaver'); _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; _root.Hero.Stick._visible = true; _root.Hero.Stick.gotoAndStop('Crowbar'); _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; do { do { _root.Hero.Stick._visible = true; _root.Hero.Stick.gotoAndStop('FireAxe'); _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; _root.Hero.Stick._visible = true; _root.Hero.Stick.gotoAndStop('Hammer'); _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; _root.Hero.Stick._visible = true; _root.Hero.Stick.gotoAndStop('Knife'); _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; _root.Hero.Stick._visible = false; _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = true; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; _root.Hero.Stick._visible = false; _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = true; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; _root.Hero.Stick._visible = false; _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = true; _root.Hero.HeavyShotgun._visible = false; _root.Hero.Stick._visible = false; _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = true; _root.Hero.Stick._visible = false; _root.Hero.LightMachinegun._visible = true; _root.Hero.HeavyMachinegun._visible = false; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; _root.Hero.Stick._visible = false; _root.Hero.LightMachinegun._visible = false; _root.Hero.HeavyMachinegun._visible = true; _root.Hero.LightPistol._visible = false; _root.Hero.HeavyPistol._visible = false; _root.Hero.LightShotgun._visible = false; _root.Hero.HeavyShotgun._visible = false; // An attempt to read a value from empty stack // An attempt to read a value from empty stack undefined[undefined] = _global.CurrentWeapon != 'Crowbar'; SetFistVariables(); _global.LevelState == 'Death'; _global.LevelState == 'Title'; _global.FadeState != null; _global.ChallengeState == 'Active'; InitializeLevel(); _root.GameMessages.LevelStartText.gotoAndPlay(1); _root.BackPack.ControlMessages.gotoAndStop('None'); _root.BackPack.HubbHolder.play(); UnPauseGameplay(); _root.ShiftBtn._visible = false; !Key.isDown(16); _global.HeroMoveState != 'Dead'; _global.HeroMoveState == 'Dead'; _global.GameplayState != 'Paused'; _global.BloodlustLock != 'Active'; _global.BlockadeBonus = 75; _root.ChallengeResult.gotoAndPlay(4); _root.ChallengeResult.gotoAndStop(1); _root.Challenges.gotoAndStop(1); _global.ChallengeState = null; UnPauseGameplay(); _root.BG.ChallengeTrigger._y = 575; _root.Challenges.gotoAndStop(1); _global.ChallengeState = null; UnPauseGameplay(); _global.Level == 1; _global.Level != 3; _global.DiscoveryDisplay = 'None'; UnPauseGameplay(); _root.GameMessages.LevelStartText.gotoAndStop(30); !Key.isDown(39); _root.BG.Search1.gotoAndStop('Disable'); _global.Search1State = null; _global.Pocket1 = 'Batteries'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Batteries'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Batteries'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Batteries'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Bible'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Bible'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Bible'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Bible'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Booze'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Booze'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Booze'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Booze'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Chess'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Chess'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Chess'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Chess'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Condom'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Condom'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Condom'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Condom'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Crack'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Crack'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Crack'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Crack'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Declaration'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Declaration'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Declaration'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Declaration'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'FanHat'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'FanHat'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'FanHat'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'FanHat'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Food'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Food'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Food'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Food'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Lighter'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Lighter'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Lighter'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Lighter'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'Santa'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'Santa'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'Santa'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'Santa'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket1 = 'ToiletPaper'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket2 = 'ToiletPaper'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket3 = 'ToiletPaper'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.Pocket4 = 'ToiletPaper'; _global.DiscoveryDisplay = null; _global.PocketItem = null; _global.DiscoveryState = null; _root.Discovery.gotoAndStop(1); _global.DiscoveryDisplay = 'None'; _global.DiscoveredWeapon = null; _global.PocketItem = null; UnPauseGameplay(); _root.GameMessages.gotoAndStop('GamePlay'); _root.GameMessages.LevelStartText.gotoAndStop('Hidden'); _root.BG.Search1.gotoAndStop('Disable'); _global.Search1State = null; _global.SearchNumber != 2; _global.HeroMoveState == 'Dead'; _global.GameplayState != 'Paused'; } while (_global.InventoryState == 'Active'); } while (_global.InventoryState != 'Active'); }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 50; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 55; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 65; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; function () { _root.GameMessages.Blockade.Dialog.gotoAndStop('Positive'); _root.GameMessages.Blockade.Dialog.PositiveMessage.nextFrame(); _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale += 15; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale = _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._xscale; _root.GameMessages.Blockade.Satisfaction.SatisfactionBar._x = 0; }; storedv1.HeroMoveState == 'Dead'; storedv1.GameplayState != 'Paused'; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } _global; 'WeaponVisibility'; storedv2.InventoryStick == 'Fist'; storedv2.InventoryHandGun == 'None'; storedv2.InventoryLongGun == 'None'; storedv2.Level == 1; storedv2.Level != 1; storedv2.Level == 2; storedv2.Level != 2; storedv2.Level == 3; storedv2.Level != 3; storedv2.Level == 4; storedv2.Level != 4; storedv2.Level == 1; storedv2.Level != 1; storedv2.Level == 2; storedv2.Level != 2; storedv2.Level == 3; storedv2.Level != 3; storedv2.Level == 4; storedv2.Level != 4; storedv2.Level == 1; storedv2.Level != 1; storedv2.Level == 2; storedv2.Level != 2; storedv2.Level == 3; storedv2.Level != 3; storedv2.Level == 4; storedv2.Level != 4; storedv2.Level == 1; storedv2.Level != 1; storedv2.Level == 2; storedv2.Level != 2; storedv2.Level == 3; storedv2.Level != 3; storedv2.Level == 4; storedv2.Level != 4; storedv2.InventoryHandGun == 'None'; storedv2.InventoryHandGun != 'None'; storedv1.HeroMoveState != 'Dead'; storedv1.GameplayState == 'Paused'; storedv1.InventoryHandGun == 'None'; storedv1.InventoryHandGun != 'None'; function () { _global.HideState = null; _global.HeroMoveState == 'Dead'; _global.GameplayState == 'Paused'; _global.WeaponImpact = 45; _root.Zombie1._x += _global.WeaponImpact; _root.Zombie1.gotoAndPlay('WalkNudge'); _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale -= 10; _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale = _root.BackPack.HubbHolder.TopHubb.StaminaHolder.StaminaBar._xscale; !Key.isDown(32); Fist(); StickAttack(); StickAttack(); StickAttack(); StickAttack(); StickAttack(); StickAttack(); StickAttack(); LightPistol(); HeavyPistol(); LightShotgun(); HeavyShotgun(); LightMachinegun(); HeavyMachinegun(); _global.HideState = null; !Key.isDown(38); _global.CurrentWeapon == 'LightPistol'; _root.BackPack.Inventory.Highlight.gotoAndStop('CloseCombat'); null; null; (_global.CurrentWeapon != 'HeavyPistol')[_global.CurrentWeapon != 'None'] = !Key.isDown(13); }; function () { _global.HeroDirection = null; _root.Hero.SearchZone.hitTest(_root.BG.Hide1); }; } frame 3 { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = '__mochibot__'; mbc = 'mochibot.com'; g = _global ? _global : _level0._root; if (g[mb + swfid]) { return g[mb + swfid]; } s = System.security; x = mc._root.getSWFVersion; fv = x ? mc.getSWFVersion() : (_global ? 6 : 5); if (!s) { s = {}; } sb = s.sandboxType; if (sb == 'localWithFile') { return null; } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = (fv == 5) ? /:$version : System.capabilities.version; u = 'http://' + mbc + '/my/core.swf?mv=8&fv=' + fv + '&v=' + escape(pv) + '&swfid=' + escape(swfid) + '&l=' + lv + '&f=' + mc + (sb ? '&sb=' + sb : '') + (trk ? '&t=1' : ''); lv = fv > 6 ? mc.getNextHighestDepth() : (g[mb + 'level'] ? g[mb + 'level'] + 1 : lv); g[mb + 'level'] = lv; if (fv == 5) { res = '_level' + lv; if (!eval(res)) { loadMovieNum(u, lv); } return res; } res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); return res; } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = '__mochibot__'; mbc = 'mochibot.com'; g = _global ? _global : _level0._root; if (g[mb + swfid]) { return g[mb + swfid]; } s = System.security; x = mc._root.getSWFVersion; fv = x ? mc.getSWFVersion() : (_global ? 6 : 5); if (!s) { s = {}; } sb = s.sandboxType; if (sb == 'localWithFile') { return null; } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = (fv == 5) ? /:$version : System.capabilities.version; u = 'http://' + mbc + '/my/core.swf?mv=8&fv=' + fv + '&v=' + escape(pv) + '&swfid=' + escape(swfid) + '&l=' + lv + '&f=' + mc + (sb ? '&sb=' + sb : '') + (trk ? '&t=1' : ''); lv = fv > 6 ? mc.getNextHighestDepth() : (g[mb + 'level'] ? g[mb + 'level'] + 1 : lv); g[mb + 'level'] = lv; if (fv == 5) { res = '_level' + lv; if (!eval(res)) { loadMovieNum(u, lv); } return res; } res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); return res; } __com_mochibot__('4241aa47', this, 10301, true); __com_mochibot__('254aa208', this, 10301, true); } movieClip 21 { } movieClip 28 { } movieClip 31 { } movieClip 36 { } movieClip 39 { } movieClip 41 { } movieClip 44 { } movieClip 46 { } movieClip 47 { } movieClip 49 { } movieClip 50 { frame 30 { gotoAndPlay(1); } frame 31 { stop(); } } movieClip 51 { } movieClip 56 { } movieClip 58 { } movieClip 59 { } movieClip 186 { frame 61 { gotoAndStop(1); } } movieClip 191 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { prevFrame(); } } movieClip 193 { frame 61 { gotoAndStop(1); } } movieClip 195 { } movieClip 316 { } movieClip 317 { frame 10 { stop(); } } movieClip 319 { } movieClip 321 { } movieClip 322 { frame 11 { stop(); } } movieClip 323 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 325 { } movieClip 326 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 455 { } movieClip 456 { } movieClip 459 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); _root.BGLight._visible = false; _root.Hero.Shadow._visible = false; _root.Zombie1.Shadow._visible = false; _root.Zombie2.Shadow._visible = false; _root.Zombie3.Shadow._visible = false; _root.Zombie4.Shadow._visible = false; } frame 5 { stop(); _root.BGLight._visible = false; _root.Hero.Shadow._visible = false; _root.Zombie1.Shadow._visible = false; _root.Zombie2.Shadow._visible = false; _root.Zombie3.Shadow._visible = false; _root.Zombie4.Shadow._visible = false; _root.FG.Drone1.Shadow._visible = false; _root.FG.Drone2.Shadow._visible = false; _root.FG.Drone3.Shadow._visible = false; _root.FG.Drone4.Shadow._visible = false; } } movieClip 470 { frame 1 { stop(); } frame 4 { gotoAndStop('Dim'); } frame 7 { gotoAndStop('Dim'); } frame 10 { gotoAndStop('Dim'); } frame 13 { gotoAndStop('Dim'); } frame 19 { gotoAndStop('Dim'); } } movieClip 472 { } movieClip 473 { frame 1 { stop(); } frame 2 { stop(); _global.AttackState = 'Active'; play(); } frame 10 { stop(); _global.AttackState = null; gotoAndStop(1); } } movieClip 475 { } movieClip 477 { } movieClip 479 { } movieClip 481 { } movieClip 484 { } movieClip 487 { } movieClip 488 { } movieClip 491 { } movieClip 494 { } movieClip 495 { frame 1 { stop(); if (_global.HeroDirection == 'Left') { gotoAndStop(40); } else { nextFrame(); } } frame 40 { stop(); if (_global.HeroDirection == 'Right') { gotoAndStop(1); } else { prevFrame(); } } } movieClip 501 { } movieClip 504 { } movieClip 507 { frame 1 { stop(); _global.CurrentGun = 'HeavyShotgun'; _global.WeaponDamage = 7; _global.WeaponImpact = 75; } } movieClip 510 { frame 1 { stop(); _global.CurrentGun = 'LightShotgun'; _global.WeaponDamage = 5; _global.WeaponImpact = 65; } } movieClip 514 { } movieClip 527 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } } movieClip 530 { } movieClip 534 { frame 1 { stop(); } } movieClip 537 { } movieClip 771 { } movieClip 773 { } movieClip 775 { } movieClip 778 { } movieClip 780 { } movieClip 902 { } movieClip 1277 { frame 1 { _global.HeroMoveState = null; _global.AttackState = null; _global.DefenseState = null; _global.WeaponVisibility(); } frame 52 { gotoAndPlay('Breath'); } frame 53 { _global.WeaponVisibility(); } frame 66 { stop(); _global.WeaponVisibility(); if (_global.ReloadState != 'Active') { WeaponSwapFinishCheck(); _global.HeroMoveState = 'NotReady'; } else { null; } } frame 76 { gotoAndPlay('Breath'); } frame 77 { _global.HeroMoveState = 'Attacking'; _global.AttackState = 'Active'; _global.WeaponVisibility(); } frame 92 { gotoAndPlay('Breath'); } frame 93 { _global.WeaponVisibility(); _global.AttackState = 'Active'; _global.HeroMoveState = 'Attacking'; } frame 115 { gotoAndPlay('Breath'); } frame 116 { _global.WeaponVisibility(); _global.HeroMoveState = 'Attacking'; _global.AttackState = 'Active'; } frame 117 { _root.Darkness.gotoAndStop(2); } frame 119 { _root.Darkness.gotoAndStop(1); } frame 132 { gotoAndPlay('Breath'); } frame 133 { _global.WeaponVisibility(); _global.HeroMoveState = 'Attacking'; _global.AttackState = 'Active'; } frame 169 { gotoAndPlay('Breath'); } frame 170 { _global.WeaponVisibility(); _global.HeroMoveState = 'Attacking'; _global.AttackState = 'Active'; } frame 190 { gotoAndPlay('Breath'); } frame 191 { _global.WeaponVisibility(); _global.HeroMoveState = 'Defending'; _global.DefenseState = 'Active'; } frame 247 { gotoAndPlay(202); } frame 248 { _global.HeroMoveState = 'Shoving'; _global.WeaponVisibility(); } frame 275 { gotoAndPlay('Breath'); _global.GooState = null; _root.Hero.Goo._visible = false; } frame 276 { _global.HeroMoveState = 'Dead'; _global.WeaponVisibility(); } frame 377 { stop(); } } movieClip 1279 { } movieClip 1280 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } frame 5 { gotoAndStop(1); } frame 11 { gotoAndStop(1); } } movieClip 1282 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { gotoAndStop(1); } } movieClip 1297 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } frame 10 { gotoAndStop(1); } } movieClip 1311 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { gotoAndStop(1); } } movieClip 1324 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1326 { } movieClip 1339 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1352 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1354 { } movieClip 1364 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1375 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1379 { } movieClip 1380 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { prevFrame(); } } movieClip 1381 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { prevFrame(); } } movieClip 1382 { frame 1 { stop(); } frame 7 { stop(); } frame 13 { stop(); } frame 20 { prevFrame(); } } movieClip 1395 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1398 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1411 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1415 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1426 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1428 { frame 1 { stop(); } } movieClip 1439 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 1446 { frame 12 { stop(); } } movieClip 1449 { frame 1 { _global.Zombie1MoveState = null; } frame 50 { gotoAndPlay('Walk'); } frame 51 { _global.Zombie1MoveState = 'Nudge'; } frame 109 { gotoAndPlay('Walk'); } frame 110 { _global.Zombie1MoveState = 'Lunge'; } frame 156 { gotoAndPlay('LungeRush'); } frame 157 { _global.Zombie1MoveState = 'Attacking'; } frame 180 { gotoAndPlay('GrabStruggle'); } frame 181 { _global.Zombie1MoveState = 'NotReady'; } frame 205 { gotoAndPlay('Walk'); } frame 206 { _global.Zombie1MoveState = 'Feeding'; } frame 303 { gotoAndPlay('Feeding'); } frame 304 { _global.Zombie1MoveState = 'NotReady'; this.Torso.PistolInjuries.nextFrame(); } frame 328 { gotoAndPlay('Walk'); } frame 329 { _global.Zombie1MoveState = 'NotReady'; this.Torso.ShotgunInjuries.nextFrame(); } frame 347 { gotoAndPlay('Walk'); } frame 348 { _global.Zombie1MoveState = 'NotReady'; this.Torso.ShotgunInjuries.nextFrame(); this.LeftBicep.StumpMeat.nextFrame(); } frame 376 { gotoAndPlay('Walk'); this.LeftForearm._visible = false; this.LeftHand._visible = false; } frame 377 { _global.Zombie1MoveState = 'NotReady'; this.Torso.MachinegunInjuries.play(); } frame 403 { gotoAndPlay('Walk'); } frame 404 { _global.Zombie1MoveState = 'NotReady'; this.Head.HeadHole.nextFrame(); } frame 450 { _global.Zombie1MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); this.LeftBicep.StumpMeat.prevFrame(); this.LeftForearm._visible = true; this.LeftHand._visible = true; } frame 451 { _global.Zombie1MoveState = 'NotReady'; } frame 476 { _global.Zombie1MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); this.LeftBicep.StumpMeat.prevFrame(); this.LeftForearm._visible = true; this.LeftHand._visible = true; } frame 477 { _global.Zombie1MoveState = 'NotReady'; } frame 502 { _global.Zombie1MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); this.LeftBicep.StumpMeat.prevFrame(); this.LeftForearm._visible = true; this.LeftHand._visible = true; } } movieClip 1460 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1471 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1473 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1476 { } movieClip 1487 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1496 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1505 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1508 { } movieClip 1518 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1527 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1538 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1541 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1550 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1557 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1566 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1568 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 1570 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { gotoAndStop(1); } } movieClip 1573 { frame 1 { _global.Zombie2MoveState = null; } frame 68 { gotoAndPlay('Walk'); } frame 69 { _global.Zombie2MoveState = 'Nudge'; } frame 113 { gotoAndPlay('Walk'); } frame 114 { _global.Zombie2MoveState = 'Lunge'; } frame 145 { gotoAndPlay('LungeRush'); } frame 146 { _global.Zombie2MoveState = 'Attacking'; } frame 165 { gotoAndPlay('GrabStruggle'); } frame 166 { _global.Zombie2MoveState = 'NotReady'; } frame 192 { gotoAndPlay('Walk'); } frame 193 { _global.Zombie2MoveState = 'Feeding'; } frame 213 { gotoAndPlay('Feeding'); } frame 214 { _global.Zombie2MoveState = 'NotReady'; this.Torso.PistolInjuries.nextFrame(); } frame 241 { gotoAndPlay('Walk'); } frame 242 { _global.Zombie2MoveState = 'NotReady'; this.Torso.ShotgunInjuries.nextFrame(); } frame 263 { gotoAndPlay('Walk'); } frame 264 { _global.Zombie2MoveState = 'NotReady'; this.Torso.MachinegunInjuries.play(); } frame 286 { gotoAndPlay('Walk'); } frame 287 { _global.Zombie2MoveState = 'NotReady'; } frame 310 { _global.Zombie2MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } frame 311 { _global.Zombie2MoveState = 'NotReady'; } frame 325 { _global.Zombie2MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } frame 326 { _global.Zombie2MoveState = 'NotReady'; this.Torso.MachinegunInjuries.play(); } frame 354 { _global.Zombie2MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } } movieClip 1586 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1599 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1601 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1613 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1624 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1636 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1645 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1656 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1669 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1681 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1685 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1695 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1699 { frame 1 { _global.Zombie3MoveState = null; } frame 39 { gotoAndPlay('Walk'); } frame 40 { _global.Zombie3MoveState = 'Nudge'; } frame 85 { gotoAndPlay('Walk'); } frame 86 { _global.Zombie3MoveState = 'Lunge'; } frame 120 { gotoAndPlay('LungeRush'); } frame 121 { _global.Zombie3MoveState = 'Attacking'; } frame 144 { gotoAndPlay('GrabStruggle'); } frame 145 { _global.Zombie3MoveState = 'NotReady'; } frame 170 { gotoAndPlay('Walk'); } frame 171 { _global.Zombie3MoveState = 'Feeding'; } frame 191 { gotoAndPlay('Feeding'); } frame 192 { _global.Zombie3MoveState = 'NotReady'; this.Torso.PistolInjuries.nextFrame(); } frame 216 { gotoAndPlay('Walk'); } frame 217 { _global.Zombie3MoveState = 'NotReady'; this.Torso.ShotgunInjuries.nextFrame(); } frame 235 { gotoAndPlay('Walk'); } frame 236 { _global.Zombie3MoveState = 'NotReady'; this.Torso.MachinegunInjuries.play(); } frame 257 { gotoAndPlay('Walk'); } frame 258 { _global.Zombie3MoveState = 'NotReady'; this.Head.HeadHole.nextFrame(); } frame 290 { _global.Zombie3MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.LeftBicep.StumpMeat.prevFrame(); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } frame 291 { _global.Zombie3MoveState = 'NotReady'; } frame 334 { _global.Zombie3MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.LeftBicep.StumpMeat.prevFrame(); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } frame 335 { _global.Zombie3MoveState = 'NotReady'; } frame 363 { _global.Zombie3MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.LeftBicep.StumpMeat.prevFrame(); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } } movieClip 1709 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1719 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1721 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1723 { } movieClip 1732 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1740 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1745 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1746 { } movieClip 1752 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1758 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1769 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1780 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1782 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1788 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { gotoAndStop(1); } } movieClip 1792 { frame 12 { stop(); } } movieClip 1795 { frame 1 { _global.Zombie4MoveState = null; } frame 41 { gotoAndPlay('Walk'); } frame 42 { _global.Zombie4MoveState = 'Nudge'; } frame 94 { gotoAndPlay('Walk'); } frame 95 { _global.Zombie4MoveState = 'Lunge'; } frame 155 { gotoAndPlay('LungeRush'); } frame 156 { _global.Zombie4MoveState = 'Attacking'; } frame 177 { gotoAndPlay('GrabStruggle'); } frame 178 { _global.Zombie4MoveState = 'NotReady'; } frame 196 { gotoAndPlay('Walk'); } frame 217 { gotoAndPlay('Feeding'); } frame 218 { _global.Zombie4MoveState = 'NotReady'; this.Torso.PistolInjuries.nextFrame(); } frame 242 { gotoAndPlay('Walk'); } frame 243 { _global.Zombie4MoveState = 'NotReady'; this.Torso.ShotgunInjuries.nextFrame(); } frame 261 { gotoAndPlay('Walk'); } frame 262 { _global.Zombie4MoveState = 'NotReady'; this.Torso.MachinegunInjuries.play(); } frame 288 { gotoAndPlay('Walk'); } frame 289 { _global.Zombie4MoveState = 'NotReady'; this.Head.HeadHole.nextFrame(); } frame 320 { _global.Zombie4MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } frame 321 { _global.Zombie4MoveState = 'NotReady'; } frame 356 { _global.Zombie4MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } frame 357 { _global.Zombie4MoveState = 'NotReady'; } frame 398 { _global.Zombie4MoveState = null; this.Torso.PistolInjuries.gotoAndStop(1); this.Torso.ShotgunInjuries.gotoAndStop(1); this.Torso.MachinegunInjuries.gotoAndStop(1); this.Hips.nextFrame(); this.Torso.nextFrame(); this.LeftBicep.nextFrame(); this.LeftForearm.nextFrame(); this.LeftHand.nextFrame(); this.RightBicep.nextFrame(); this.RightForearm.nextFrame(); this.RightHand.nextFrame(); this.LeftThigh.nextFrame(); this.LeftCalf.nextFrame(); this.LeftFoot.nextFrame(); this.RightThigh.nextFrame(); this.RightCalf.nextFrame(); this.RightFoot.nextFrame(); gotoAndPlay('Walk'); this._x = 800; this.Head.nextFrame(); this.Head.HeadHole.prevFrame(); } } movieClip 1859 { } movieClip 1866 { } movieClip 1929 { } movieClip 1932 { } movieClip 1933 { frame 1 { stop(); } frame 90 { gotoAndStop(1); } } movieClip 1934 { frame 51 { gotoAndPlay('Hover'); } frame 65 { gotoAndPlay('Hover'); } frame 90 { stop(); this._y = 345; } } movieClip 1941 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 1946 { } movieClip 1950 { frame 1 { _root.FadeOut.gotoAndPlay('FadeIn'); } frame 135 { stop(); _global.StoryArc = 'Done'; _root.StoryArcs.gotoAndStop(1); } } movieClip 1957 { frame 1 { _root.FadeOut.gotoAndPlay('FadeIn'); } frame 190 { stop(); _global.StoryArc = 'Done'; _root.StoryArcs.gotoAndStop(1); } } movieClip 1961 { frame 1 { _root.FadeOut.gotoAndPlay('FadeIn'); } frame 94 { _root.StoryArcs.Arc3.StoryDrone.AlienBullet.play(); } frame 171 { stop(); _global.StoryArc = 'Done'; _root.StoryArcs.gotoAndStop(1); } } movieClip 1968 { } movieClip 1974 { } movieClip 1976 { frame 1 { _root.FadeOut.gotoAndPlay('FadeIn'); } frame 299 { stop(); _global.StoryArc = 'Done'; _root.StoryArcs.gotoAndStop(1); } } movieClip 1981 { } movieClip 1990 { } movieClip 1993 { } movieClip 1996 { } movieClip 2001 { } movieClip 2004 { } movieClip 2018 { frame 1 { _root.FadeOut.gotoAndPlay('FadeIn'); } frame 249 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; play(); } }; } frame 403 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; play(); } }; } frame 810 { _root.Exclusive.play(); } frame 1472 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; _root.gotoAndPlay(1); } }; } } movieClip 2019 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); _root.BackPack.HubbHolder.gotoAndStop(1); } } movieClip 2020 { } movieClip 2022 { } movieClip 2025 { } // unknown tag 88 length 144 movieClip 2044 { } movieClip 2045 { } movieClip 2046 { } movieClip 2050 { } movieClip 2051 { } movieClip 2054 { frame 179 { _root.Exclusive.gotoAndStop(2); } instance Start_btn of movieClip 2051 { onClipEvent (release) { _root.FadeOut.gotoAndPlay('FadeOut'); } } frame 200 { _root.Exclusive.gotoAndPlay(2); } frame 370 { stop(); } } movieClip 2064 { } movieClip 2065 { } movieClip 2200 { frame 1 { play(); } frame 63 { gotoAndPlay(1); } } movieClip 2211 { } movieClip 2215 { } movieClip 2216 { frame 1 { _root.FadeOut.gotoAndStop(1); play(); } frame 222 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; play(); } }; } frame 340 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; play(); } }; } frame 753 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; play(); } }; } frame 1759 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; play(); } }; } frame 2252 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; play(); } }; } frame 2419 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { delete onEnterFrame; _root.FadeOut.gotoAndPlay('FadeIn'); InitializeLevel(); _root.GameMessages.gotoAndStop('GamePlay'); _root.GameMessages.LevelStartText.gotoAndStop(1); _root.BackPack.HubbHolder.gotoAndStop('HubbMessage'); _root.FadeOut.gotoAndPlay('FadeIn'); _root.ShiftBtn.gotoAndStop('Begin'); _global.LevelState = 'GamePlay'; } }; } } movieClip 2218 { } movieClip 2226 { frame 90 { stop(); _root.BackPack.ControlMessages.gotoAndStop('PressShift'); } } movieClip 2227 { } movieClip 2229 { frame 1 { stop(); } } movieClip 2234 { } movieClip 2235 { } movieClip 2241 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 2246 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 2251 { frame 277 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.LongGun.gotoAndStop('LightShotgun'); _root.BackPack.Inventory.Highlight.gotoAndStop('LongGun'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('LightShotgun'); _global.BlockadeOutCome = 'Pass1'; play(); } frame 384 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 385 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2256 { frame 246 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.HandGun.gotoAndStop('LightPistol'); _root.BackPack.Inventory.Highlight.gotoAndStop('HandGun'); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop('LightPistol'); _global.BlockadeOutCome = 'Pass2'; play(); } frame 301 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 302 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2259 { frame 331 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.Highlight.gotoAndStop('CloseCombat'); _root.BackPack.Inventory.CloseCombat.gotoAndStop('FireAxe'); _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('FireAxe'); _global.BlockadeOutCome = 'Pass3'; play(); } frame 413 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 414 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2260 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); _global.BlockadeOutCome = 'Pass1'; } frame 5 { stop(); _global.BlockadeOutCome = 'Pass2'; } frame 6 { stop(); _global.BlockadeOutCome = 'Pass3'; } } movieClip 2265 { } movieClip 2266 { frame 1 { stop(); } frame 2 { stop(); _global.Sewer = 'Active'; play(); } frame 80 { stop(); _global.Sewer = null; InitializeLevel(); _root.GameMessages.gotoAndStop('GamePlay'); } } movieClip 2273 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 2278 { } movieClip 2284 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 2285 { frame 1 { stop(); } frame 30 { stop(); _root.BackPack.gotoAndStop('Close'); _root.GameMessages.Blockade.BlockadeMessage.gotoAndStop(1); } } movieClip 2292 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 2297 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 2302 { frame 342 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.LongGun.gotoAndStop('LightMachinegun'); _root.BackPack.Inventory.Highlight.gotoAndStop('LongGun'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('LightMachinegun'); _global.BlockadeOutCome = 'Pass1'; play(); } frame 474 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 475 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2306 { frame 318 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.HandGun.gotoAndStop('HeavyPistol'); _root.BackPack.Inventory.Highlight.gotoAndStop('HandGun'); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop('HeavyPistol'); _global.BlockadeOutCome = 'Pass2'; play(); } frame 417 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 418 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2310 { frame 239 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.CloseCombat.gotoAndStop('Cleaver'); _root.BackPack.Inventory.Highlight.gotoAndStop('CloseCombat'); _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('Cleaver'); _global.BlockadeOutCome = 'Pass3'; play(); } frame 321 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { InitializeLevel(); UnPauseGameplay(); _root.BackPack._visible = true; _root.BackPack.HubbHolder.play(); _root.GameMessages.LevelStartText.gotoAndStop('Hidden'); _root.GameMessages.gotoAndStop('Gameplay'); _root.BackPack.ControlMessages.gotoAndStop('None'); _root.FadeOut.gotoAndPlay('FadeIn'); } }; } } movieClip 2311 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); _global.BlockadeOutCome = 'Pass1'; } frame 5 { stop(); _global.BlockadeOutCome = 'Pass2'; } frame 6 { stop(); _global.BlockadeOutCome = 'Pass3'; } } movieClip 2318 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 2322 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 2327 { frame 395 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.CloseCombat.gotoAndStop('Crowbar'); _root.BackPack.Inventory.Highlight.gotoAndStop('CloseCombat'); _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('Crowbar'); _global.BlockadeOutCome = 'Pass1'; play(); } frame 477 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 478 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2330 { frame 467 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.CloseCombat.gotoAndStop('Fist'); _root.BackPack.Inventory.Highlight.gotoAndStop('CloseCombat'); _global.BlockadeOutCome = 'Pass2'; play(); } frame 563 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 564 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2333 { frame 138 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.LongGun.gotoAndStop('HeavyShotgun'); _root.BackPack.Inventory.Highlight.gotoAndStop('LongGun'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('HeavyShotgun'); _global.BlockadeOutCome = 'Pass3'; play(); } frame 220 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { InitializeLevel(); UnPauseGameplay(); _root.BackPack._visible = true; _root.BackPack.HubbHolder.play(); _root.GameMessages.LevelStartText.gotoAndStop('Hidden'); _root.GameMessages.gotoAndStop('Gameplay'); _root.BackPack.ControlMessages.gotoAndStop('None'); _root.FadeOut.gotoAndPlay('FadeIn'); } }; } } movieClip 2334 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); _global.BlockadeOutCome = 'Pass1'; } frame 5 { stop(); _global.BlockadeOutCome = 'Pass2'; } frame 6 { stop(); _global.BlockadeOutCome = 'Pass3'; } } movieClip 2341 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 2345 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 2348 { frame 202 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.LongGun.gotoAndStop('HeavyMachinegun'); _root.BackPack.Inventory.Highlight.gotoAndStop('LongGun'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('HeavyMachinegun'); _global.BlockadeOutCome = 'Pass1'; play(); } frame 302 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 303 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2351 { frame 300 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.LongGun.gotoAndStop('HeavyShotgun'); _root.BackPack.Inventory.Highlight.gotoAndStop('LongGun'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('HeavyShotgun'); _global.BlockadeOutCome = 'Pass2'; play(); } frame 409 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.FadeOut.gotoAndPlay('FadeIn'); delete onEnterFrame; nextFrame(); } }; } frame 410 { stop(); _root.BackPack.gotoAndStop(1); _root.GameMessages.Blockade.Sewer.play(); _root.Discovery.gotoAndStop('None'); } } movieClip 2354 { frame 138 { stop(); _root.BackPack._visible = true; _root.BackPack.gotoAndStop('Close'); _root.BackPack.Inventory.LongGun.gotoAndStop('Knife'); _root.BackPack.Inventory.Highlight.gotoAndStop('CloseCombat'); _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('Knife'); _global.BlockadeOutCome = 'Pass3'; play(); } frame 237 { stop(); _root.FadeOut.gotoAndPlay('FadeOut'); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { InitializeLevel(); UnPauseGameplay(); _root.BackPack._visible = true; _root.BackPack.HubbHolder.play(); _root.GameMessages.LevelStartText.gotoAndStop('Hidden'); _root.GameMessages.gotoAndStop('Gameplay'); _root.BackPack.ControlMessages.gotoAndStop('None'); _root.FadeOut.gotoAndPlay('FadeIn'); } }; } } movieClip 2355 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } } movieClip 2356 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 2363 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } movieClip 2370 { } movieClip 2371 { frame 1 { stop(); _root.ShiftBtn._visible = true; _root._root.ShiftBtn.gotoAndStop('Begin'); _global.LevelState = 'PrePlay'; } frame 2 { stop(); _root.ShiftBtn._visible = false; play(); } frame 30 { stop(); _root.ShiftBtn._visible = false; _global.LevelState = 'GamePlay'; } } movieClip 2372 { frame 1 { stop(); _global.LevelState = 'Title'; _root.Discovery.gotoAndStop(1); _root.StaminaHolder._visible = false; _root.Searching._visible = false; _root.Reloading._visible = false; _root.BackPack.HubbHolder._visible = false; _root.Zombie1.stop(); _root.Zombie2.stop(); _root.Zombie3.stop(); _root.Zombie4.stop(); onEnterFrame = function () { if (_global.FadeState == 'OutEnd') { _root.GameMessages.gotoAndStop('Story'); delete onEnterFrame; } }; } frame 2 { stop(); _global.LevelState = 'Story'; _root.Exclusive.gotoAndStop(1); _root.Discovery.gotoAndStop(1); _root.StaminaHolder._visible = false; _root.Searching._visible = false; _root.Reloading._visible = false; _root.BackPack.HubbHolder._visible = false; _root.ShiftBtn._visible = true; _root.ShiftBtn.gotoAndStop('Skip'); } frame 3 { stop(); _global.LevelState = 'Death'; _root.Exclusive.play(); _root.ShiftBtn._visible = true; _root.ShiftBtn.gotoAndStop('Continue'); } frame 4 { stop(); _root.Exclusive.gotoAndStop(1); _root.BackPack.HubbHolder.gotoAndStop(1); _root.Bloodlust.gotoAndStop(1); _root.ShiftBtn._visible = true; _root.ShiftBtn.gotoAndStop('Continue'); } frame 5 { stop(); _root.Exclusive.gotoAndStop(1); _root.BackPack._visible = true; _root.BackPack.HubbHolder._visible = true; } } movieClip 2398 { frame 1 { stop(); _global.Pocket1 = 'None'; } frame 2 { stop(); _global.Pocket1 = 'Condom'; } frame 3 { stop(); _global.Pocket1 = 'Booze'; } frame 4 { stop(); _global.Pocket1 = 'Food'; } frame 5 { stop(); _global.Pocket1 = 'Declaration'; } frame 6 { stop(); _global.Pocket1 = 'Santa'; } frame 7 { stop(); _global.Pocket1 = 'Batteries'; } frame 8 { stop(); _global.Pocket1 = 'Crack'; } frame 9 { stop(); _global.Pocket1 = 'Bible'; } frame 10 { stop(); _global.Pocket1 = 'FanHat'; } frame 11 { stop(); _global.Pocket1 = 'Chess'; } frame 12 { stop(); _global.Pocket1 = 'Lighter'; } frame 13 { stop(); _global.Pocket1 = 'ToiletPaper'; } } movieClip 2399 { frame 1 { stop(); _global.Pocket2 = 'None'; } frame 2 { stop(); _global.Pocket2 = 'Condom'; } frame 3 { stop(); _global.Pocket2 = 'Booze'; } frame 4 { stop(); _global.Pocket2 = 'Food'; } frame 5 { stop(); _global.Pocket2 = 'Declaration'; } frame 6 { stop(); _global.Pocket2 = 'Santa'; } frame 7 { stop(); _global.Pocket2 = 'Batteries'; } frame 8 { stop(); _global.Pocket2 = 'Crack'; } frame 9 { stop(); _global.Pocket2 = 'Bible'; } frame 10 { stop(); _global.Pocket2 = 'FanHat'; } frame 11 { stop(); _global.Pocket2 = 'Chess'; } frame 12 { stop(); _global.Pocket2 = 'Lighter'; } frame 13 { stop(); _global.Pocket2 = 'ToiletPaper'; } } movieClip 2400 { frame 1 { stop(); _global.Pocket3 = 'None'; } frame 2 { stop(); _global.Pocket3 = 'Condom'; } frame 3 { stop(); _global.Pocket3 = 'Booze'; } frame 4 { stop(); _global.Pocket3 = 'Food'; } frame 5 { stop(); _global.Pocket3 = 'Declaration'; } frame 6 { stop(); _global.Pocket3 = 'Santa'; } frame 7 { stop(); _global.Pocket3 = 'Batteries'; } frame 8 { stop(); _global.Pocket3 = 'Crack'; } frame 9 { stop(); _global.Pocket3 = 'Bible'; } frame 10 { stop(); _global.Pocket3 = 'FanHat'; } frame 11 { stop(); _global.Pocket3 = 'Chess'; } frame 12 { stop(); _global.Pocket3 = 'Lighter'; } frame 13 { stop(); _global.Pocket3 = 'ToiletPaper'; } } movieClip 2401 { frame 1 { stop(); _global.Pocket4 = 'None'; } frame 2 { stop(); _global.Pocket4 = 'Condom'; } frame 3 { stop(); _global.Pocket4 = 'Booze'; } frame 4 { stop(); _global.Pocket4 = 'Food'; } frame 5 { stop(); _global.Pocket4 = 'Declaration'; } frame 6 { stop(); _global.Pocket4 = 'Santa'; } frame 7 { stop(); _global.Pocket4 = 'Batteries'; } frame 8 { stop(); _global.Pocket4 = 'Crack'; } frame 9 { stop(); _global.Pocket4 = 'Bible'; } frame 10 { stop(); _global.Pocket4 = 'FanHat'; } frame 11 { stop(); _global.Pocket4 = 'Chess'; } frame 12 { stop(); _global.Pocket4 = 'Lighter'; } frame 13 { stop(); _global.Pocket4 = 'ToiletPaper'; } } movieClip 2403 { } movieClip 2405 { } movieClip 2407 { } movieClip 2409 { } movieClip 2411 { } movieClip 2413 { } movieClip 2415 { } movieClip 2418 { frame 1 { stop(); _global.InventoryStick = 'Bass'; } frame 2 { stop(); _global.InventoryStick = 'BattleAxe'; } frame 3 { stop(); _global.InventoryStick = 'Cleaver'; } frame 4 { stop(); _global.InventoryStick = 'Crowbar'; } frame 5 { stop(); _global.InventoryStick = 'FireAxe'; } frame 6 { stop(); _global.InventoryStick = 'Knife'; } frame 7 { stop(); _global.InventoryStick = 'Hammer'; } frame 8 { stop(); _global.InventoryStick = 'Fist'; } } movieClip 2420 { } movieClip 2422 { } movieClip 2424 { } movieClip 2425 { frame 1 { stop(); _global.InventoryHandGun = 'None'; } frame 2 { stop(); _global.InventoryHandGun = 'HeavyPistol'; } frame 3 { stop(); _global.InventoryHandGun = 'LightPistol'; } } movieClip 2428 { } movieClip 2430 { } movieClip 2432 { } movieClip 2434 { } movieClip 2435 { frame 1 { stop(); _global.InventoryLongGun = 'None'; } frame 2 { stop(); _global.InventoryLongGun = 'HeavyMachinegun'; } frame 3 { stop(); _global.InventoryLongGun = 'HeavyShotgun'; } frame 4 { stop(); _global.InventoryLongGun = 'LightMachinegun'; } frame 5 { stop(); _global.InventoryLongGun = 'LightShotgun'; } } movieClip 2437 { } // unknown tag 88 length 112 movieClip 2442 { } // unknown tag 88 length 118 movieClip 2447 { } // unknown tag 88 length 89 movieClip 2452 { } // unknown tag 88 length 126 movieClip 2456 { } // unknown tag 88 length 154 movieClip 2460 { } // unknown tag 88 length 146 movieClip 2465 { } // unknown tag 88 length 104 movieClip 2469 { } movieClip 2470 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } } // unknown tag 88 length 82 // unknown tag 88 length 153 movieClip 2480 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } // unknown tag 88 length 140 // unknown tag 88 length 120 movieClip 2495 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 2497 { } // unknown tag 88 length 98 movieClip 2502 { } // unknown tag 88 length 214 movieClip 2507 { } movieClip 2511 { } // unknown tag 88 length 213 movieClip 2515 { } // unknown tag 88 length 212 movieClip 2520 { } // unknown tag 88 length 105 movieClip 2525 { } // unknown tag 88 length 211 movieClip 2529 { } // unknown tag 88 length 93 movieClip 2532 { } // unknown tag 88 length 61 movieClip 2537 { } movieClip 2540 { } // unknown tag 88 length 89 movieClip 2544 { } movieClip 2547 { frame 1 { stop(); } frame 2 { stop(); } frame 13 { stop(); } } movieClip 2548 { frame 1 { stop(); _global.HighLightState = 'CloseCombat'; _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop(_global.InventoryStick); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket1.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket2.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket3.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket4.gotoAndStop('None'); if (_global.InventoryStick == 'Bass') { _global.NextWeapon = 'Bass'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryStick == 'BattleAxe') { _global.NextWeapon = 'BattleAxe'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryStick == 'Cleaver') { _global.NextWeapon = 'Cleaver'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryStick == 'Crowbar') { _global.NextWeapon = 'Crowbar'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryStick == 'FireAxe') { _global.NextWeapon = 'FireAxe'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryStick == 'Hammer') { _global.NextWeapon = 'Hammer'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryStick == 'Knife') { _global.NextWeapon = 'Knife'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryStick == 'Fist') { _global.NextWeapon = 'Fist'; _global.CurrentWeapon = _global.NextWeapon; } _root.Hero.gotoAndPlay('Swap-Start'); } frame 2 { stop(); _global.HighLightState = 'HandGun'; _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop(_global.InventoryHandGun); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket1.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket2.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket3.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket4.gotoAndStop('None'); if (_global.InventoryHandGun == 'LightPistol') { _global.NextWeapon = 'LightPistol'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryHandGun == 'HeavyPistol') { _global.NextWeapon = 'HeavyPistol'; _global.CurrentWeapon = _global.NextWeapon; } _root.Hero.gotoAndPlay('Swap-Start'); } frame 3 { stop(); _global.HighLightState = 'LongGun'; _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop(_global.InventoryLongGun); _root.BackPack.Inventory.Highlight.Pocket1.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket2.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket3.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket4.gotoAndStop('None'); if (_global.InventoryLongGun == 'LightShotgun') { _global.NextWeapon = 'LightShotgun'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryLongGun == 'HeavyShotgun') { _global.NextWeapon = 'HeavyShotgun'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryLongGun == 'LightMachinegun') { _global.NextWeapon = 'LightMachinegun'; _global.CurrentWeapon = _global.NextWeapon; } if (_global.InventoryLongGun == 'HeavyMachinegun') { _global.NextWeapon = 'HeavyMachinegun'; _global.CurrentWeapon = _global.NextWeapon; } _root.Hero.gotoAndPlay('Swap-Start'); } frame 4 { stop(); _global.HighLightState = 'Pocket1'; _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket1.gotoAndStop(_global.Pocket1); _root.BackPack.Inventory.Highlight.Pocket2.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket3.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket4.gotoAndStop('None'); } frame 5 { stop(); _global.HighLightState = 'Pocket2'; _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket1.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket2.gotoAndStop(_global.Pocket2); _root.BackPack.Inventory.Highlight.Pocket3.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket4.gotoAndStop('None'); } frame 6 { stop(); _global.HighLightState = 'Pocket3'; _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket1.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket2.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket3.gotoAndStop(_global.Pocket3); _root.BackPack.Inventory.Highlight.Pocket4.gotoAndStop('None'); } frame 7 { stop(); _global.HighLightState = 'Pocket4'; _root.BackPack.Inventory.Highlight.CloseCombatDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.HandGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.LongGunDisplay.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket1.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket2.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket3.gotoAndStop('None'); _root.BackPack.Inventory.Highlight.Pocket4.gotoAndStop(_global.Pocket4); } } movieClip 2556 { } movieClip 2557 { frame 1 { stop(); } } movieClip 2560 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 2575 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } } movieClip 2587 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); _global.ReloadState = 'Preload'; play(); } frame 16 { stop(); _root.Reloading.ReloadBar._xscale = 5; _root.Reloading.ReloadBar._x = 0; _global.LightPistolAmmo = 10; _global.ReloadState = 'Active'; _root.Hero.gotoAndPlay('Swap-Start'); } } movieClip 2588 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); _global.ReloadState = 'Preload'; play(); } frame 12 { stop(); _root.Reloading.ReloadBar._xscale = 5; _root.Reloading.ReloadBar._x = 0; _global.HeavyPistolAmmo = 6; _global.ReloadState = 'Active'; _root.Hero.gotoAndPlay('Swap-Start'); } } movieClip 2595 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); _global.ReloadState = 'Preload'; play(); } frame 12 { stop(); _root.Reloading.ReloadBar._xscale = 5; _root.Reloading.ReloadBar._x = 0; _global.LightShotgunAmmo = 6; _global.ReloadState = 'Active'; _root.Hero.gotoAndPlay('Swap-Start'); } } movieClip 2601 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); _global.ReloadState = 'Preload'; play(); } frame 16 { stop(); _root.Reloading.ReloadBar._xscale = 5; _root.Reloading.ReloadBar._x = 0; _global.HeavyShotgunAmmo = 10; _global.ReloadState = 'Active'; _root.Hero.gotoAndPlay('Swap-Start'); } } movieClip 2616 { frame 1 { stop(); } frame 6 { stop(); } frame 11 { stop(); } frame 16 { stop(); _global.ReloadState = 'Preload'; play(); } frame 24 { stop(); _root.Reloading.ReloadBar._xscale = 5; _root.Reloading.ReloadBar._x = 0; _global.LightMachinegunAmmo = 15; _global.ReloadState = 'Active'; _root.Hero.gotoAndPlay('Swap-Start'); } } movieClip 2637 { frame 1 { stop(); } frame 6 { stop(); } frame 11 { stop(); } frame 16 { stop(); } frame 21 { stop(); _global.ReloadState = 'Preload'; play(); } frame 28 { stop(); _root.Reloading.ReloadBar._xscale = 5; _root.Reloading.ReloadBar._x = 0; _global.HeavyMachinegunAmmo = 20; _global.ReloadState = 'Active'; _root.Hero.gotoAndPlay('Swap-Start'); } } movieClip 2639 { } movieClip 2641 { } movieClip 2642 { frame 1 { stop(); _root.HubbHolder.TopHubb.AmmoLabel.gotoAndStop('AmmoVisible'); } frame 2 { stop(); _root.HubbHolder.TopHubb.AmmoLabel.gotoAndStop('AmmoVisible'); } frame 3 { stop(); _root.HubbHolder.TopHubb.AmmoLabel.gotoAndStop('AmmoVisible'); } frame 4 { stop(); _root.HubbHolder.TopHubb.AmmoLabel.gotoAndStop('AmmoVisible'); } frame 5 { stop(); _root.HubbHolder.TopHubb.AmmoLabel.gotoAndStop('AmmoVisible'); } frame 6 { stop(); _root.HubbHolder.TopHubb.AmmoLabel.gotoAndStop('AmmoVisible'); } frame 7 { stop(); _root.HubbHolder.TopHubb.AmmoLabel.gotoAndStop('AmmoInvisible'); } } movieClip 2643 { frame 1 { stop(); } } movieClip 2649 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 2650 { frame 1 { stop(); } frame 2 { stop(); _global.HubbMessageState = 'Active'; } frame 3 { stop(); _global.HubbMessageState = null; play(); } frame 15 { stop(); } } movieClip 2653 { } movieClip 2654 { frame 1 { stop(); _global.InventoryState = null; } frame 2 { stop(); _global.InventoryState = 'Active'; play(); } frame 15 { stop(); PauseGameplay(); if (_global.LevelState == 'Blockade') { _root.BackPack.InventoryBackDrop._visible = false; _root.BackPack.BtnDisplay._visible = false; } else { _root.BackPack.InventoryBackDrop._visible = true; _root.BackPack.BtnDisplay._visible = true; } } frame 30 { gotoAndStop(1); } } movieClip 2657 { } movieClip 2659 { frame 1 { stop(); } } movieClip 2662 { frame 1 { stop(); } } movieClip 2665 { } movieClip 2666 { frame 1 { stop(); } } movieClip 2667 { } movieClip 2668 { frame 5 { stop(); } } movieClip 2669 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 2676 { } movieClip 2682 { } movieClip 2684 { } movieClip 2685 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 111 { gotoAndStop(1); } } movieClip 2687 { } movieClip 2693 { } movieClip 2709 { frame 1 { stop(); } frame 2 { stop(); _global.ChallengeState = 'Terror'; } frame 3 { stop(); } frame 4 { stop(); } } movieClip 2710 { frame 1 { stop(); _global.FadeState = null; } frame 2 { stop(); _global.FadeState = 'OutBegin'; play(); } frame 13 { stop(); _global.FadeState = 'OutBegin'; play(); } frame 14 { stop(); _global.FadeState = 'OutEnd'; } frame 15 { stop(); _global.FadeState = 'InBegin'; play(); } frame 28 { stop(); _global.FadeState = 'InEnd'; gotoAndStop(1); } } movieClip 2712 { } movieClip 2714 { } movieClip 2716 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } } movieClip 2717 { frame 1 { stop(); } frame 10 { stop(); } } movieClip 2726 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } movieClip 2727 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 2729 { } movieClip 2730 { frame 1 { stop(); } frame 40 { gotoAndStop(1); } } movieClip 2732 { } movieClip 2733 { frame 60 { stop(); } } movieClip 2751 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); _global.DiscoveryDisplay = 'HeavyMachinegun'; } frame 4 { stop(); _global.DiscoveryDisplay = 'HeavyPistol'; } frame 5 { stop(); _global.DiscoveryDisplay = 'HeavyShotgun'; } frame 6 { stop(); _global.DiscoveryDisplay = 'LightMachinegun'; } frame 7 { stop(); _global.DiscoveryDisplay = 'LightPistol'; } frame 8 { stop(); _global.DiscoveryDisplay = 'LightShotgun'; } frame 9 { stop(); _global.DiscoveryDisplay = 'Bass'; } frame 10 { stop(); _global.DiscoveryDisplay = 'BattleAxe'; } frame 11 { stop(); _global.DiscoveryDisplay = 'Cleaver'; } frame 12 { stop(); _global.DiscoveryDisplay = 'Crowbar'; } frame 13 { stop(); _global.DiscoveryDisplay = 'FireAxe'; } frame 14 { stop(); _global.DiscoveryDisplay = 'Knife'; } frame 15 { stop(); _global.DiscoveryDisplay = 'Hammer'; } frame 16 { stop(); _global.DiscoveryDisplay = 'Condom'; } frame 17 { stop(); _global.DiscoveryDisplay = 'Booze'; } frame 18 { stop(); _global.DiscoveryDisplay = 'Food'; } frame 19 { stop(); _global.DiscoveryDisplay = 'Declaration'; } frame 20 { stop(); _global.DiscoveryDisplay = 'Santa'; } frame 21 { stop(); _global.DiscoveryDisplay = 'Batteries'; } frame 22 { stop(); _global.DiscoveryDisplay = 'Crack'; } frame 23 { stop(); _global.DiscoveryDisplay = 'Bible'; } frame 24 { stop(); _global.DiscoveryDisplay = 'FanHat'; } frame 25 { stop(); _global.DiscoveryDisplay = 'Chess'; } frame 26 { stop(); _global.DiscoveryDisplay = 'Lighter'; } frame 27 { stop(); _global.DiscoveryDisplay = 'ToiletPaper'; } }




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Created: 17/4 -2019 11:11:39 Last modified: 17/4 -2019 11:11:39 Server time: 28/04 -2024 09:58:59