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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/55795897?noj=FRM55795897-14DC" width="1" height="1"></div>

Avo-De.swf

This is the info page for
Flash #58301

(Click the ID number above for more basic data on this flash file.)


Text
This is a legal agreement between you (either an
individual or an entity),  the end user, and REPLAY MEDIA
regarding use of this software. By installing, copying, or otherwise
using the Software, you agree to be bound by the terms of this
Agreement. If you do not agree to the terms of this Agreement,
do not install or use this Software. This license agreement applies
to REPLAY MEDIA that may be downloaded from arcadebomb.com or
any other authorised site. This Software is provided to you free of charge.
The Software or any other materials provided in this package
may not be modified in any way. You may NOT upload the software to
a freeware or shareware site without first receiving written permission from
REPLAY MEDIA. Also no parts of The Software or other files
provided in this package may be reproduced in part or in whole. You
may not reverse engineer, decompile, or disassemble this software product.

soundWalk

Dj Comet- Dr. Hardstyle

now playing

Add this game to your website

Avoid and destroy (c) 08 arcadebomb / dairy games

this games runs best at internet explorer , and 2.0Ghz +

put your hands up for dj comet and his awesome music!

you are playing Avo-De - avoid and destroy

shout outs to the flash scene!

you are listening to dj comet

START

START

TUTORIAL

TUTORIAL

CREDIT

CREDIT

UNLIMITED

ALL LEVELS

ALL LEVELS

please reduce the width of this movie

NEXT

NEXT

SPACE

: USE W, A, S, D KEY FOR MovEMENT

W

A

S

D

: USE SPACE KEY TO RELEASE BOMB

uSE YOURE MOUSE TO AIM, AND LEFT
CLICK TO SHOOT

P

: USE P key to pause the game

: WEAPON TYPE 1 [FIRE]

: SHOW WEAPON UPGRADE SHOP

: BOMB TYPE 1 [WAVE]

: BOMB TYPE 2 [lightning bold]

B

1

2

3

4

5

6

UNLIMITED ARENA :
ACCESS DENIED

Complete level 5 to unlock the unlimited arena.
press START to launch the normal campaign.

5

4

3

2

0

1

Debug

You Need To Buy First
Before You Can Use
This Weapon
(weapon will set to original)

CLOSE

CLOSE

Paused
(Zzz...Zzz..Zzz...)

Press B To Buy

Max

QUALITY HIGH

QUALITY HIGH

QUALITY HIGH

QUALITY MEDIUM

QUALITY MEDIUM

QUALITY MEDIUM

QUALITY LOW

QUALITY LOW

Dj Comet - Dr. Hardstyle

Dj Comet - Sundown

Dj Comet - Extreme Situations

Dj Comet - Psychosis

Dj Comet - Anthem

Dj Comet - Bliss

Dj Comet - Vector

new weapons available in shop

great shooting

keep it up

awesome shooting

whooohooo

use the W,A,S,D keys to move around!

0000

0000

PRESS Q TO TOGGLE QUALITY

Level 1

'Kill em All'

Level 2

'They Lined On a Grid'

Level 3

'A Laser Trap'

Level 4

'Snake Attack'

Level 5

'Asteroid Avoid'

Unlimited Arena Unlocked!

Level 6

'Fan Of The Death'

Level 7

'Diabolic'

Level 8

'Spawn Of Spawn'

Level 9

'They Start Shooting'

Level 10

'The Final Battle'

Level Unlimited

Never Endless Spawn

BACK TO MENU IN

9

8

7

6

5

4

3

2

1

0

End Of Preview

play full on arcadebomb.com

End Of Preview

play full on arcadebomb.com

Well Done

Get Ready For The Next Level

Game Over

Better Luck Next Time

RESTART

RESTART

40

80

250

840

140

200

420

950

500

750

1K

2K

50

150

600

900

0000

You Don't Have
Enough Money

You Can Not UpGrade
This Feature
(Please Up Grade Step By Step)

Weapon Shop
(You Can Only Up Grade Step By Step , Click on an icon)

LOADING

THE END

BACK

BACK

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", false); fscommand ("allowscale", false); fscommand ("showmenu", false); fscommand ("trapallkeys", false); stopAllSounds(); menuPlay = false; tutorialStatus = false; IntervalsAreSet = false; suara = true;
Frame 2
_root.gotoAndPlay(1);
Frame 3
safeTick = 0; safeLow = 0; safeHigh = 4000; safeCounting = 0; safeDone = 0; currUrl = _url.toLowerCase(); if (currUrl.indexOf("game.arcadebomb.com") > 0) { btnPlayMore._visible = false; } if (currUrl.indexOf("ungrounded.net") > 0) { btnPlayMore._visible = false; } stop(); viniCheat = false; _quality = "HIGH"; sndWeapon1 = new Sound(); sndWeapon1.attachSound("Weapon1.mp3"); sndWalk = new Sound(); sndWalk.attachSound("Walk.wav"); sndWeapon2 = new Sound(); sndWeapon2.attachSound("Weapon2.mp3"); sndButton = new Sound(); sndButton.attachSound("Button.mp3"); sndExplode1 = new Sound(); sndExplode1.attachSound("Explode1.mp3"); sndExplode2 = new Sound(); sndExplode2.attachSound("Explode2.mp3"); sndWater = new Sound(); sndWater.attachSound("Water.mp3"); sndLose = new Sound(); sndLose.attachSound("Lose.mp3"); sndWin = new Sound(); sndWin.attachSound("Win.mp3"); sndMusic1 = new Sound(music_track); sndMusic1.attachSound("Music1.mp3"); sndMusic2 = new Sound(music_track); sndMusic2.attachSound("Music2.mp3"); sndWrong = new Sound(); sndWrong.attachSound("wrong.wav"); if (!menuPlay) { stopAllSounds(); menuPlay = true; sndMusic1.start(0, 50000); sndMusic1.setVolume(100); } var gameLevel = 3; var money = 0; var enemySpawn = 1; var playerLife = 5; var playerBomb = 3; if (viniCheat == false) { player.ammoType = "cannon"; player.ammoType = "smart"; player.ammoType = "fire"; player.ammoType = "bacil"; player.ammoType = "fire"; player.fireLevel = 1; player.fireRot = 1; player.bacilLevel = 0; player.cannonLevel = 0; player.cannonPos = 1; player.cannonRot = 0; player.smartLevel = 0; player.smartRot = 1; player.bombType = "wave"; player.bombWaveLevel = 1; player.bombLightLevel = 0; } else { player.ammoType = "bacil"; player.ammoType = "cannon"; player.ammoType = "smart"; player.ammoType = "bacil"; player.ammoType = "fire"; player.bacilLevel = 4; player.fireLevel = 4; player.fireRot = 1; player.cannonLevel = 4; player.cannonPos = 1; player.cannonRot = 0; player.smartLevel = 3; player.smartRot = 1; player.bombType = "wave"; player.bombWaveLevel = 3; player.bombLightLevel = 3; } btnStart.onPress = function () { sndButton.start(0, 1); gameLevel = 1; enemySpawn = 1; tutorialWill = "level1"; _root.gotoAndStop("TUTORIAL"); }; btnPlayMore.onPress = function () { getURL ("http://www.arcadebomb.com/play/avo-de.html", "_blank"); }; btnUnlimited.onPress = function () { sharedobj = SharedObject.getLocal("avodegame"); if (sharedobj.data.tpass != undefined) { sndButton.start(0, 1); gameLevel = 100; tutorialWill = "unlimited"; _root.gotoAndStop("TUTORIAL"); } else { sndWrong.start(); _root.gotoAndStop("CREDIT"); } }; btnTutorial.onPress = function () { sndButton.start(0, 1); gameLevel = 1; tutorialWill = "menu"; _root.gotoAndStop("TUTORIAL"); }; btnCredit.onPress = function () { sndButton.start(0, 1); _root.gotoAndStop("CREDIT"); };
Frame 4
stop();
Frame 5
stop(); btnBack.onPress = function () { sndButton.start(0, 1); _root.gotoAndStop("MENU"); };
Frame 7
stop(); stop(); stop(); gameStat = "pause"; menuPlay = false; player.stat = "spawn"; player.gotoAndStop("spawn"); if (gameLevel == 1) { guiInfo.gotoAndStop(1); land.gotoAndStop(1); design.gotoAndStop(1); commet.gotoAndStop(3); } else if (gameLevel == 2) { guiInfo.gotoAndStop(1); land.gotoAndStop(2); design.gotoAndStop(2); commet.gotoAndStop(7); } else if (gameLevel == 3) { guiInfo.gotoAndStop(1); land.gotoAndStop(3); design.gotoAndStop(3); commet.gotoAndStop(6); } else if (gameLevel == 4) { guiInfo.gotoAndStop(1); land.gotoAndStop(4); design.gotoAndStop(4); commet.gotoAndStop(5); } else if (gameLevel == 5) { guiInfo.gotoAndStop(1); land.gotoAndStop(5); design.gotoAndStop(5); commet.gotoAndStop(4); } else if (gameLevel == 6) { guiInfo.gotoAndStop(1); land.gotoAndStop(6); design.gotoAndStop(6); commet.gotoAndStop(8); } else if (gameLevel == 7) { guiInfo.gotoAndStop(1); land.gotoAndStop(7); design.gotoAndStop(7); commet.gotoAndStop(6); } else if (gameLevel == 8) { guiInfo.gotoAndStop(1); land.gotoAndStop(8); design.gotoAndStop(8); commet.gotoAndStop(1); } else if (gameLevel == 9) { guiInfo.gotoAndStop(1); land.gotoAndStop(9); design.gotoAndStop(9); commet.gotoAndStop(3); } else if (gameLevel == 10) { guiInfo.gotoAndStop(1); land.gotoAndStop(10); design.gotoAndStop(10); commet.gotoAndStop(4); } else if (gameLevel == 100) { guiInfo.gotoAndStop(2); land.gotoAndStop(11); design.gotoAndStop(11); commet.gotoAndStop(4); } player._x = 200; player._y = 200; guiWeapon.gotoAndStop("START"); moneyUpdate(); if (playerBomb < 3) { playerBomb++; playerBombCheck(); } distX = 0; distY = 0; radians = 0; player.speedX = 0; player.speedY = 0; player.wallLeft = false; player.wallRight = false; player.wallUp = false; player.wallDown = false; ammoCount = 1; particleCount = 1; particleColor = 1; targetCount = 0; function onEnterFrame() { if (gameStat == "play") { playerLifeCycle(); enemyLifeCycle(); ammoLifeCycle(); particleLifeCycle(); fix(); newDesign(); levelBuilder(); } if (gameStat == "pause") { } } function newDesign() { maxlam = 5; if (gameLevel == 10) { maxlam = 9; } lam = 1; while (lam < maxlam) { pos = new Object(); pos.x = _root.design["lam" + lam]._x; pos.y = _root.design["lam" + lam]._y; design.localToGlobal(pos); distX = player._x - pos.x; distY = player._y - pos.y; radians = Math.atan2(distY, distX); if (gameLevel != 7) { _root.design["lam" + lam]._rotation = (radians * 180) / Math.PI; } if (gameLevel == 4) { distdelta = Math.abs(distX) + Math.abs(distY); if ((distdelta < 20) || (distdelta > 200)) { if (_root.design["lam" + lam]._currentframe != 2) { _root.design["lam" + lam].gotoAndStop(2); } } else { _root.design["lam" + lam].gotoAndStop(1); } } if (gameLevel == 7) { if ((Math.abs(distX) > 80) || (Math.abs(distY) > 80)) { if (_root.design["lam" + lam]._currentframe != 2) { _root.design["lam" + lam].gotoAndStop(2); } } else if (_root.design["lam" + lam]._currentframe != 3) { _root.design["lam" + lam].gotoAndStop(3); } } if (gameLevel == 9) { if (_root.design["lam" + lam]._currentframe == 2) { _root.design["lam" + lam].gotoAndPlay(3); } } if (gameLevel == 10) { distdelta = Math.abs(distX) + Math.abs(distY); if ((distdelta < 20) || (distdelta > 200)) { if (_root.design["lam" + lam]._currentframe != 2) { _root.design["lam" + lam].gotoAndStop(2); } } else { if (((lam == 1) || (lam == 2)) && (distY > 0)) { _root.design["lam" + lam].gotoAndStop(1); } if (((lam == 3) || (lam == 4)) && (distY < 0)) { _root.design["lam" + lam].gotoAndStop(1); } if (lam > 4) { _root.design["lam" + lam].gotoAndStop(1); } } } lam++; } } function fix() { design._x = land._x; design._y = land._y; rot._rotation = player._rotation; } function rapidFire() { if (gunRapidFire == true) { if (gunRapidFireCount < 1) { if ((gameStat == "play") && (player.Stat != "hide")) { sndWeapon2.start(0, 1); playerShoot(player.ammoType, player); } gunRapidFireCount = 1; } else { gunRapidFireCount--; } } } function onMouseUp() { gunRapidFire = false; } function onMouseDown() { if (doubleFire == true) { gunRapidFire = true; gunRapidFireCount = 1; } } function moneyUpdate() { enoughmoney = false; if ((_root.player.fireLevel == 1) && (money >= 80)) { enoughmoney = true; } if ((_root.player.fireLevel == 2) && (money >= 250)) { enoughmoney = true; } if ((_root.player.fireLevel == 3) && (money >= 840)) { enoughmoney = true; } if ((_root.player.bacilLevel == 0) && (money >= 140)) { enoughmoney = true; } if ((_root.player.bacilLevel == 1) && (money >= 200)) { enoughmoney = true; } if ((_root.player.bacilLevel == 2) && (money >= 420)) { enoughmoney = true; } if ((_root.player.bacilLevel == 3) && (money >= 950)) { enoughmoney = true; } if ((_root.player.cannonLevel == 0) && (money >= 500)) { enoughmoney = true; } if ((_root.player.cannonLevel == 1) && (money >= 500)) { enoughmoney = true; } if ((_root.player.cannonLevel == 2) && (money >= 500)) { enoughmoney = true; } if ((_root.player.cannonLevel == 3) && (money >= 500)) { enoughmoney = true; } if ((_root.player.smartLevel == 0) && (money >= 750)) { enoughmoney = true; } if ((_root.player.smartLevel == 1) && (money >= 500)) { enoughmoney = true; } if ((_root.player.smartLevel == 2) && (money >= 500)) { enoughmoney = true; } if (enoughmoney) { if (hMoney._currentframe == 1) { commet.gotoAndStop(9); guiInfo.buyShop.play(); hMoney.gotoAndStop(2); } } else if (hMoney._currentframe == 2) { hMoney.gotoAndStop(1); } if (money < 10) { hMoney.txtMoney.text = "000" + money; } else if (money < 100) { hMoney.txtMoney.text = "00" + money; } else if (money < 1000) { hMoney.txtMoney.text = "0" + money; } else { hMoney.txtMoney.text = money; } } function hilang() { for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 4)) == "ammo")) { mcAmmo = _root[h]; mcAmmo._visible = false; } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 6)) == "target")) { target = _root[h]; target._visible = false; } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 8)) == "particle")) { mcParticle = _root[h]; mcParticle._visible = false; } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 5)) == "enemy")) { mcEnemy = _root[h]; mcEnemy._visible = false; } } } function showObject() { for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 6)) == "target")) { target = _root[h]; target._visible = true; } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 4)) == "ammo")) { mcAmmo = _root[h]; mcAmmo._visible = true; } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 8)) == "particle")) { mcParticle = _root[h]; mcParticle._visible = true; } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 5)) == "enemy")) { mcEnemy = _root[h]; mcEnemy._visible = true; } } } function removeObject() { for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 6)) == "target")) { target = _root[h]; target.removeMovieClip(); } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 4)) == "ammo")) { mcAmmo = _root[h]; mcAmmo.removeMovieClip(); } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 8)) == "particle")) { mcParticle = _root[h]; mcParticle.removeMovieClip(); } } for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 5)) == "enemy")) { mcEnemy = _root[h]; mcEnemy.removeMovieClip(); } } } function callTime1() { if (callOrder == 1) { createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 4); } else if (callOrder == 2) { createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 4); } else if (callOrder == 3) { createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 4); } else if (callOrder == 4) { createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 4); } else if (callOrder == 5) { createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 4); } else if (callOrder == 6) { createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 4); timeDelay = 3; } callOrder++; } function callTime2() { if (callOrder == 1) { createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 4); } else if (callOrder == 2) { createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 4); } else if (callOrder == 3) { createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 4); } else if (callOrder == 4) { createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 4); } else if (callOrder == 5) { createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 4); } else if (callOrder == 6) { createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 4); } else if (callOrder == 7) { createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 4); } else if (callOrder == 8) { createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 4); } else if (callOrder == 9) { createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 4); } else if (callOrder == 10) { createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 4); } else if (callOrder == 11) { createEnemy3(design.posUp11, design.posDown11, 0, 5, 90, 4); } else if (callOrder == 12) { createEnemy3(design.posUp12, design.posDown12, 0, 5, 90, 4); timeDelay = 3; } callOrder++; } function callTime3() { if (callOrder == 1) { createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 4); } else if (callOrder == 2) { createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 4); } else if (callOrder == 3) { createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 4); } else if (callOrder == 4) { createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 4); } else if (callOrder == 5) { createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 4); } else if (callOrder == 6) { createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 4); timeDelay = 3; } callOrder++; } function callTime4() { if (callOrder == 1) { createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 4); } else if (callOrder == 2) { createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 4); } else if (callOrder == 3) { createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 4); } else if (callOrder == 4) { createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 4); } else if (callOrder == 5) { createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 4); } else if (callOrder == 6) { createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 4); } else if (callOrder == 7) { createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 4); } else if (callOrder == 8) { createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 4); } else if (callOrder == 9) { createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 4); } else if (callOrder == 10) { createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 4); } else if (callOrder == 11) { createEnemy3(design.posDown11, design.posUp11, 0, -5, -90, 4); } else if (callOrder == 12) { createEnemy3(design.posDown12, design.posUp12, 0, -5, -90, 4); timeDelay = 3; } callOrder++; } function levelBuilder(typ, from) { safeTick++; if (safeTick > 400) { safeCounting = 0; safeTick = 0; ss = 0; while (ss <= 3200) { if (_root["enemy" + ss]) { safeCounting++; } ss++; } if ((safeCounting == 0) && (_root.enemyScreen > 0)) { safeDone++; _root.commet.gotoAndStop(14); _root.enemyScreen = 0; } } if (gameLevel == 1) { level1(); } else if (gameLevel == 2) { level2(); } else if (gameLevel == 3) { level3(); } else if (gameLevel == 4) { level4(); } else if (gameLevel == 5) { level5(); } else if (gameLevel == 6) { level6(); } else if (gameLevel == 7) { level7(); } else if (gameLevel == 8) { level8(); } else if (gameLevel == 9) { level9(); } else if (gameLevel == 10) { level10(); } else if (gameLevel == 100) { player.bacilLevel = 4; player.fireLevel = 4; player.cannonLevel = 4; player.smartLevel = 3; player.bombWaveLevel = 3; player.bombLightLevel = 3; levelUnlimited(); } } function debug() { for (z in this) { if ((typeof(eval (z)) == "movieclip") && ((substring(z, 1, 4)) == "ammo")) { mcAmmo = _root[z]; } } for (z in this) { if ((typeof(eval (z)) == "movieclip") && ((substring(z, 1, 5)) == "enemy")) { mcEnemy = _root[z]; } } gameStat = "pause"; } function time1() { if (gameStat == "play") { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcEnemy = _root[i]; if (player.stat != "hide") { if (mcEnemy.typ == "twister") { createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); } else if (mcEnemy.typ == "dia") { createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn2, 4, mcEnemy._rotation + 180, 8); } } } } } } function time2() { if (gameStat == "play") { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcEnemy = _root[i]; if (player.stat != "hide") { if (mcEnemy.typ == "snakeHead") { createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn2, 4, mcEnemy._rotation, 8); } } } } } } function time3() { if (gameStat == "play") { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcEnemy = _root[i]; if (player.stat != "hide") { if (mcEnemy.typ == "attack1") { createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); } else if (mcEnemy.typ == "attack2") { createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn2, 4, mcEnemy._rotation, 8); } } } } } } function time4() { if (gameStat == "play") { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 4)) == "ammo")) { mcAmmo = _root[i]; if (mcAmmo.typ == "smart") { if ((mcAmmo.aim != undefined) && (mcAmmo.will != false)) { createParticleB(mcAmmo._x, mcAmmo._y, mcAmmo._rotation); } } if (mcAmmo.typ == "cannon") { createParticle1(mcAmmo._x, mcAmmo._y, mcAmmo._rotation); } } } } } function time5() { if (gameStat == "play") { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 4)) == "ammo")) { mcAmmo = _root[i]; if (mcAmmo.typ == "fire") { createParticleX(mcAmmo._x, mcAmmo._y, mcAmmo._rotation); } } } } } player.robo.foot.walk.stop(); soundWalk.gotoAndStop(1); warnWeapon.gotoAndStop("HIDE"); warnPause.gotoAndStop("HIDE"); var lam = 1; var mouseListener = new Object(); mouseListener.onMouseDown = function () { if ((gameStat == "play") && (player.Stat != "hide")) { sndWeapon2.start(0, 1); playerShoot(player.ammoType, player); } doubleFire = false; }; mouseListener.onMouseUp = function () { doubleFire = true; }; Mouse.addListener(mouseListener); if (!IntervalsAreSet) { intervalRapid = setInterval(this, "rapidFire", 50); } var gameKey = new Object(); gameKey.onKeyDown = function () { if ((Key.getCode() == 66) | (Key.getCode() == 98)) { if (gameLevel != 100) { hilang(); gameStat = "pause"; hilang(); guiWeapon.gotoAndStop("VISIBLE"); hilang(); } } if ((gameStat == "play") && (player.stat != "hide")) { if (playerBomb > 0) { if (Key.getCode() == 32) { playerBomb = playerBomb - 1; playerBombCheck(); if (bombWave.stat == "none") { if (player.bombType == "wave") { if (player.bombWaveLevel == 1) { bombWave.gotoAndStop(2); } else if (player.bombWaveLevel == 2) { bombWave.gotoAndStop(3); } else if (player.bombWaveLevel == 3) { bombWave.gotoAndStop(4); } } } if (player.bombType == "light") { if (player.bombWaveLevel == 1) { bombLightExplode(5); } else if (player.bombWaveLevel == 2) { bombLightExplode(8); } else if (player.bombWaveLevel == 3) { bombLightExplode(11); } } } } if (Key.getCode() == 49) { player.ammoType = "fire"; } if (Key.getCode() == 50) { if (player.bacilLevel > 0) { player.ammoType = "bacil"; } else { gameStat = "pause"; hideObject(); warnWeapon.gotoAndStop("VISIBLE"); } } if (Key.getCode() == 51) { if (player.cannonLevel > 0) { player.ammoType = "cannon"; } else { gameStat = "pause"; hideObject(); warnWeapon.gotoAndStop("VISIBLE"); } } if (Key.getCode() == 52) { if (player.smartLevel > 0) { player.ammoType = "smart"; } else { gameStat = "pause"; hideObject(); warnWeapon.gotoAndStop("VISIBLE"); } } if (Key.getCode() == 53) { player.bombType = "wave"; } if ((Key.getCode() == 80) || (Key.getCode() == 112)) { gameStat = "pause"; hideObject(); warnPause.gotoAndStop("VISIBLE"); } if (Key.getCode() == 54) { if (player.bombLightLevel > 0) { player.bombType = "light"; } else { gameStat = "pause"; hideObject(); warnWeapon.gotoAndStop("VISIBLE"); } } if (Key.getCode() == 81) { if (_quality == "HIGH") { _quality = "LOW"; qind.gotoAndPlay("low"); } else if (_quality == "LOW") { _quality = "MEDIUM"; qind.gotoAndPlay("me"); } else if (_quality == "MEDIUM") { _quality = "HIGH"; qind.gotoAndPlay("high"); } } } }; Key.addListener(gameKey); moneyUpdate(); enemyScreen = 0; enemyCount = 0; destroyAll = true; btnDebug.onPress = function () { debug(); }; interval1 = setInterval(this, "time1", 500); interval2 = setInterval(this, "time2", 800); interval3 = setInterval(this, "time3", 1000); interval4 = setInterval(this, "time4", 40); interval5 = setInterval(this, "time5", 0.01); IntervalsAreSet = true; function playerLifeCheck() { if (playerLife == 5) { guiLife.gotoAndStop(1); } else if (playerLife == 4) { guiLife.gotoAndStop(2); } else if (playerLife == 3) { guiLife.gotoAndStop(3); } else if (playerLife == 2) { guiLife.gotoAndStop(4); } else if (playerLife == 1) { guiLife.gotoAndStop(5); } else if (playerLife == 0) { guiLife.gotoAndStop(6); } } function playerBombCheck() { if (playerBomb == 3) { guiBomb.gotoAndStop(1); } else if (playerBomb == 2) { guiBomb.gotoAndStop(2); } else if (playerBomb == 1) { guiBomb.gotoAndStop(3); } else if (playerBomb == 0) { guiBomb.gotoAndStop(4); } } function playerExplode() { create360Explode(player._x, player._y); playerLife = playerLife - 1; playerLifeCheck(); if (playerLife > 0) { player.gotoAndStop("HIDE"); delayExplode.gotoAndPlay(2); } else { player.gotoAndStop("HIDE"); delayLose.gotoAndPlay(2); } } function playerLifeCycle() { distX = _xmouse - player._x; distY = _ymouse - player._Y; radians = Math.atan2(distY, distX); player._rotation = (radians * 180) / Math.PI; if (land.hitTest((player._x - (player._width / 2)) - 1, player._y, true)) { player.speedX = 0; player.wallLeft = true; player.speedX = player.speedX * -1; } else { player.wallLeft = false; } if (land.hitTest((player._x + (player._width / 2)) + 1, player._y, true)) { player.speedX = 0; player.wallRight = true; player.speedX = player.speedX * -1; } else { player.wallRight = false; } if (land.hitTest(player._x, player._y - (player._height / 2), true)) { player.speedY = 0; player.wallUp = true; player.speedY = player.speedY * -1; } else { player.wallUp = false; } if (land.hitTest(player._x, (player._y + (player._height / 2)) + 2, true)) { player.speedY = 0; player.wallDown = true; player.speedY = player.speedY * -1; } else { player.wallDown = false; } if (player.stat != "hide") { if ((Key.isDown(65) || (Key.isDown(97))) || (Key.isDown(37))) { if ((player._rotation > -135) && (player._rotation < -45)) { player.robo.foot.gotoAndStop(2); } else if ((player._rotation > 45) && (player._rotation < 135)) { player.robo.foot.gotoAndStop(2); } else if ((player._rotation > -45) && (player._rotation < 45)) { player.robo.foot.gotoAndStop(1); } else if ((player._rotation > 135) && (player._rotation < -135)) { player.robo.foot.gotoAndStop(1); } player.speedX = player.speedX - 0.6; player.wallRight = false; } if ((Key.isDown(68) || (Key.isDown(100))) || (Key.isDown(39))) { if ((player._rotation > -135) && (player._rotation < -45)) { player.robo.foot.gotoAndStop(2); } else if ((player._rotation > 45) && (player._rotation < 135)) { player.robo.foot.gotoAndStop(2); } else if ((player._rotation > -45) && (player._rotation < 45)) { player.robo.foot.gotoAndStop(1); } else if ((player._rotation > 135) && (player._rotation < -135)) { player.robo.foot.gotoAndStop(1); } player.speedX = player.speedX + 0.6; player.wallLeft = false; } if ((Key.isDown(87) || (Key.isDown(119))) || (Key.isDown(38))) { if ((player._rotation > -135) && (player._rotation < -45)) { player.robo.foot.gotoAndStop(1); } else if ((player._rotation > 45) && (player._rotation < 135)) { player.robo.foot.gotoAndStop(1); } else if ((player._rotation > -45) && (player._rotation < 45)) { player.robo.foot.gotoAndStop(2); } else if ((player._rotation > 135) && (player._rotation < -135)) { player.robo.foot.gotoAndStop(2); } player.speedY = player.speedY - 0.6; player.wallDown = false; } if ((Key.isDown(83) || (Key.isDown(115))) || (Key.isDown(40))) { if ((player._rotation > -135) && (player._rotation < -45)) { player.robo.foot.gotoAndStop(1); } else if ((player._rotation > 45) && (player._rotation < 135)) { player.robo.foot.gotoAndStop(1); } else if ((player._rotation > -45) && (player._rotation < 45)) { player.robo.foot.gotoAndStop(2); } else if ((player._rotation > 135) && (player._rotation < -135)) { player.robo.foot.gotoAndStop(2); } player.speedY = player.speedY + 0.6; player.wallUp = false; } if (((((((Key.isDown(65) || (Key.isDown(97))) || (Key.isDown(68))) || (Key.isDown(100))) || (Key.isDown(87))) || (Key.isDown(119))) || (Key.isDown(83))) || (Key.isDown(115))) { player.robo.foot.walk.play(); if (soundWalk._currentframe == 1) { soundWalk.gotoAndPlay(2); } } else { player.robo.foot.walk.stop(); } } player.speedX = player.speedX * 0.91; player.speedY = player.speedY * 0.91; if ((player.wallLeft == false) && (player.wallRight == false)) { land._x = land._x - player.speedX; } if ((player.wallUp == false) && (player.wallDown == false)) { land._y = land._y - player.speedY; } for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 6)) == "target")) { mcTarget = _root[i]; if ((player.wallLeft == false) && (player.wallRight == false)) { mcTarget._x = mcTarget._x - player.speedX; } if ((player.wallUp == false) && (player.wallDown == false)) { mcTarget._y = mcTarget._y - player.speedY; } } if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 4)) == "ammo")) { mcAmmo = _root[i]; if ((player.wallLeft == false) && (player.wallRight == false)) { mcAmmo._x = mcAmmo._x - player.speedX; } if ((player.wallUp == false) && (player.wallDown == false)) { mcAmmo._y = mcAmmo._y - player.speedY; } } if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 8)) == "particle")) { mcParticle = _root[i]; if ((player.wallLeft == false) && (player.wallRight == false)) { mcParticle._x = mcParticle._x - player.speedX; } if ((player.wallUp == false) && (player.wallDown == false)) { mcParticle._y = mcParticle._y - player.speedY; } } if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcEnemy = _root[i]; if ((player.wallLeft == false) && (player.wallRight == false)) { mcEnemy._x = mcEnemy._x - player.speedX; } if ((player.wallUp == false) && (player.wallDown == false)) { mcEnemy._y = mcEnemy._y - player.speedY; } } } if (player._y < 200) { land._y = land._y + (200 - player._y); player._y = 200; } if (player._y > 200) { land._y = land._y + (200 - player._y); player._y = 200; } if (player._x < 200) { land._x = land._x + (200 - player._x); player._x = 200; } if (player._x > 200) { land._x = land._x + (200 - player._x); player._x = 200; } if ((player.speedX > 0) && (player.speedX < 0.1)) { player.speedX = 0; } if ((player.speedX > -0.1) && (player.speedX < 0)) { player.speedX = 0; } player._x = 200; if ((player.speedY > 0) && (player.speedY < 0.1)) { player.speedY = 0; } if ((player.speedY > -0.1) && (player.speedY < 0)) { player.speedY = 0; } player._y = 200; } playerLifeCheck(); playerBombCheck(); function playerShoot(typ, from) { if (typ == "bacil") { if (from == player) { if (player.bacilLevel == 1) { createBacil("posFront", player); } else if (player.bacilLevel == 2) { createBacil("posFrontLeft", player); createBacil("posFrontRight", player); } else if (player.bacilLevel == 3) { createBacil("posFront", player); createBacil("posFrontLeftFront", player); createBacil("posFrontRightFront", player); } else if (player.bacilLevel == 4) { createBacil("posFrontLeft", player); createBacil("posFrontRight", player); createBacil("posFrontLeftFront", player); createBacil("posFrontRightFront", player); } } } else if (typ == "fire") { if (from == player) { if (player.fireLevel == 1) { createFire("posFront", player); } else if (player.fireLevel == 2) { createFire("posFrontLeft", player); createFire("posFrontRight", player); } else if (player.fireLevel == 3) { createFire("posFront", player); createFire("posFrontLeftFront", player); createFire("posFrontRightFront", player); } else if (player.fireLevel == 4) { createFire("posFrontLeft", player); createFire("posFrontRight", player); createFire("posFrontLeftFront", player); createFire("posFrontRightFront", player); } if (player.fireRot >= 8) { player.fireRot = 1; } else { player.fireRot++; } } } else if (typ == "cannon") { if (from == player) { if (player.cannonLevel == 1) { if (player.cannonPos == 1) { createCannon("posFront", player); player.cannonPos++; player.cannonRot = 0; } else if (player.cannonPos == 2) { createCannon("posFront", player); player.cannonPos++; player.cannonRot = 1; } else if (player.cannonPos == 3) { createCannon("posFront", player); player.cannonPos++; player.cannonRot = 0; } else if (player.cannonPos == 4) { createCannon("posFront", player); player.cannonPos = 1; player.cannonRot = -1; } } else if (player.cannonLevel == 2) { if (player.cannonPos == 1) { player.cannonRot = 1; createCannon("posFrontLeft", player); player.cannonRot = -1; createCannon("posFrontRight", player); player.cannonPos++; } else if (player.cannonPos == 2) { player.cannonRot = 0; createCannon("posFrontLeft", player); player.cannonRot = 0; createCannon("posFrontRight", player); player.cannonPos++; } else if (player.cannonPos == 3) { player.cannonRot = -1; createCannon("posFrontLeft", player); player.cannonRot = 1; createCannon("posFrontRight", player); player.cannonPos = 1; } } else if (player.cannonLevel == 3) { if (player.cannonPos == 1) { player.cannonRot = 0; createCannon("posFront", player); player.cannonPos++; } else if (player.cannonPos >= 2) { player.cannonRot = 1; createCannon("posFrontLeft", player); player.cannonRot = -1; createCannon("posFrontRight", player); player.cannonPos = 1; } } else if (player.cannonLevel == 4) { if (player.cannonPos == 1) { player.cannonRot = 0; createCannon("posFrontLeft", player); createCannon("posFrontRight", player); player.cannonPos++; } else if (player.cannonPos >= 2) { player.cannonRot = 1; createCannon("posFrontLeftFront", player); player.cannonRot = -1; createCannon("posFrontRightFront", player); player.cannonPos = 1; } } } } else if (typ == "smart") { if (from == player) { if (player.smartLevel == 1) { createSmart("posFront", player); } else if (player.smartLevel == 2) { createSmart("posFrontLeft", player); createSmart("posFrontRight", player); } else if (player.smartLevel == 3) { createSmart("posFront", player); createSmart("posFrontLeft", player); createSmart("posFrontRight", player); } } } } function createBacil(local, from2) { convertPosition(local); ammoCount++; duplicateMovieClip ("refAmmoBacil", "ammo" + ammoCount, this.getNextHighestDepth()); mcAmmo = _root["ammo" + ammoCount]; mcAmmo.typ = "bacil"; mcAmmo.from = "player"; mcAmmo.power = 2; mcAmmo.thrust = 12; mcAmmo._x = pos.x; mcAmmo._y = pos.y; mcAmmo.fixX = pos.x; mcAmmo.fixY = pos.y; mcAmmo._rotation = pos.rot; mcAmmo.from = "player"; } function createFire(local, from2) { convertPosition(local); ammoCount++; duplicateMovieClip ("refAmmoFire", "ammo" + ammoCount, this.getNextHighestDepth()); mcAmmo = _root["ammo" + ammoCount]; mcAmmo.typ = "fire"; mcAmmo.from = "player"; mcAmmo.power = 1; mcAmmo.thrust = 12; mcAmmo._x = pos.x; mcAmmo._y = pos.y; mcAmmo.fixX = pos.x; mcAmmo.fixY = pos.y; if (player.fireRot == 1) { mcAmmo._rotation = pos.rot; } else if (player.fireRot == 2) { mcAmmo._rotation = pos.rot + 5; } else if (player.fireRot == 3) { mcAmmo._rotation = pos.rot + 10; } else if (player.fireRot == 4) { mcAmmo._rotation = pos.rot + 5; } else if (player.fireRot == 5) { mcAmmo._rotation = pos.rot; } else if (player.fireRot == 6) { mcAmmo._rotation = pos.rot - 5; } else if (player.fireRot == 7) { mcAmmo._rotation = pos.rot - 10; } else if (player.fireRot == 8) { mcAmmo._rotation = pos.rot - 5; } mcAmmo.from = "player"; } function createCannon(local, from2) { convertPosition(local); ammoCount++; duplicateMovieClip ("refAmmoCannon", "ammo" + ammoCount, this.getNextHighestDepth()); mcAmmo = _root["ammo" + ammoCount]; mcAmmo.typ = "cannon"; mcAmmo.from = "player"; mcAmmo.power = 3; mcAmmo.thrust = 15; mcAmmo._x = pos.x; mcAmmo._y = pos.y; mcAmmo.fixX = pos.x; mcAmmo.fixY = pos.y; if (player.cannonRot == 1) { mcAmmo._rotation = pos.rot - 10; } else if (player.cannonRot == -1) { mcAmmo._rotation = pos.rot + 10; } else if (player.cannonRot == 0) { mcAmmo._rotation = pos.rot; } mcAmmo.from = "player"; } function createSmart(local, from2) { convertPosition(local); ammoCount++; duplicateMovieClip ("refAmmoSmart", "ammo" + ammoCount, this.getNextHighestDepth()); mcAmmo = _root["ammo" + ammoCount]; mcAmmo.typ = "smart"; mcAmmo.from = "player"; mcAmmo.will = false; mcAmmo.power = 3; mcAmmo.thrust = 15; mcAmmo.aim = undefined; mcAmmo._x = pos.x; mcAmmo._y = pos.y; mcAmmo._rotation = player._rotation; mcAmmo.from = "player"; targetCount++; duplicateMovieClip ("refTarget", "target" + targetCount, this.getNextHighestDepth()); mcTarget = _root["target" + targetCount]; posRot = new Object(); posRot.x = rot.dir._x; posRot.y = rot.dir._y; player.localToGlobal(posRot); mcTarget._x = posRot.x; mcTarget._y = posRot.y; mcAmmo.guide = mcTarget; } function ammoLifeCycle(typ, from) { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 4)) == "ammo")) { mcAmmo = _root[i]; if (mcAmmo.from == "enemy") { radians = (mcAmmo._rotation * Math.PI) / 180; bulletDistX = Math.cos(radians) * mcAmmo.speed; bulletDistY = Math.sin(radians) * mcAmmo.speed; mcAmmo._x = mcAmmo._x + bulletDistX; mcAmmo._y = mcAmmo._y + bulletDistY; if ((player.stat == "life") && (mcAmmo.sta == "none")) { if (player.hit.hitTest(mcAmmo._x, mcAmmo._y, true)) { if (viniCheat == false) { mcAmmo.sta = "die"; playerExplode(); } } } for (v in this) { if ((typeof(eval (v)) == "movieclip") && ((substring(v, 1, 4)) == "ammo")) { mcAmmo7 = _root[v]; if (mcAmmo7.from == "player") { if (mcAmmo7.hitTest(mcAmmo)) { mcAmmo.sta = "die"; mcAmmo7.sta = "die"; } } } } } if (mcAmmo.from == "player") { for (j in this) { if ((typeof(eval (j)) == "movieclip") && ((substring(j, 1, 5)) == "enemy")) { mcEnemy = _root[j]; if (mcEnemy.hitTest(mcAmmo)) { mcEnemy.life = mcEnemy.life - mcAmmo.power; mcAmmo.sta = "die"; if (mcEnemy.life <= 0) { mcEnemy.sta = "die"; } else if (mcEnemy > 0) { if (mcAmmo.typ == "smart") { mcEnemy.aimed = false; } } } } } } if (((mcAmmo.typ == "bacil") || (mcAmmo.typ == "fire")) || (mcAmmo.typ == "cannon")) { radians = (mcAmmo._rotation * Math.PI) / 180; distX = Math.cos(radians) * mcAmmo.thrust; distY = Math.sin(radians) * mcAmmo.thrust; mcAmmo._x = mcAmmo._x + distX; mcAmmo._y = mcAmmo._y + distY; } if (mcAmmo.typ == "smart") { if (mcAmmo.aim._x) { } radians = (mcAmmo._rotation * Math.PI) / 180; distX = Math.cos(radians) * 10; distY = Math.sin(radians) * 10; mcAmmo._x = mcAmmo._x + distX; mcAmmo._y = mcAmmo._y + distY; if (mcAmmo.aim == undefined) { } else { distX = mcAmmo.aim._x - mcAmmo.guide._x; distY = mcAmmo.aim._y - mcAmmo.guide._y; if (mcAmmo.hitTest(mcAmmo.guide)) { mcAmmo.guide._x = mcAmmo.guide._x + (distX * 10); mcAmmo.guide._y = mcAmmo.guide._y + (distY * 10); } else { mcAmmo.guide._x = mcAmmo.guide._x + (distX * 0.4); mcAmmo.guide._y = mcAmmo.guide._y + (distY * 0.4); } } distX = mcAmmo.guide._x - mcAmmo._x; distY = mcAmmo.guide._y - mcAmmo._y; radians = Math.atan2(distY, distX); mcAmmo._rotation = (radians * 180) / Math.PI; if (mcAmmo.will == false) { for (j in this) { if ((typeof(eval (j)) == "movieclip") && ((substring(j, 1, 5)) == "enemy")) { mcEnemy = _root[j]; if ((mcEnemy.aimed == false) && (mcEnemy.typ != "bullet1")) { distX = mcAmmo._x - mcEnemy._x; distY = mcAmmo._y - mcEnemy._y; dist = Math.sqrt((distX * distX) + (distY * distY)); if (distLow == NaN) { distLow = dist; mcAim = mcEnemy; } if (dist < distLow) { distLow = dist; mcAim = mcEnemy; } } } } mcAmmo.aim = mcAim; mcAmmo.aim.aimed = true; mcAmmo.will = true; distLow = NaN; } if (mcAmmo.typ == "smart") { if (enemyScreen == 0) { mcAmmo.sta = "die"; } if (mcAmmo.aim._x == NaN) { mcAmmo.sta = "die"; } if (mcAmmo.aim == undefined) { mcAmmo.sta = "die"; } } } if (land.hitTest(mcAmmo._x, mcAmmo._y, true)) { mcAmmo.sta = "die"; } if (mcAmmo.sta == "die") { if (mcAmmo.typ == "smart") { mcAmmo.aim.aimed = false; mcAmmo.guide.removeMovieClip(); } if (mcAmmo.from == "enemy") { countAmmo--; } mcAmmo.removeMovieClip(); } if (mcAmmo.from == "player") { distX = player._x - mcAmmo._x; distY = player._y - mcAmmo._y; dist = Math.sqrt((distX * distX) + (distY * distY)); if (dist > 250) { mcAmmo.sta = "die"; } } } } } function createParticle1(posX, posY, rot) { particleCount++; duplicateMovieClip ("refParticle1", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "trail"; mcParticle._x = posX; mcParticle._y = posY; mcParticle._rotation = rot; } function createParticleX(posX, posY, rot) { particleCount++; duplicateMovieClip ("refParticleX", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "trail"; mcParticle._x = posX; mcParticle._y = posY; mcParticle._rotation = rot; } function createParticleB(posX, posY, rot) { particleCount++; duplicateMovieClip ("refParticleB", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "trail"; mcParticle._x = posX; mcParticle._y = posY; mcParticle._rotation = rot; } function createParticle2(posX, posY) { if (random(20) == 2) { commet.gotoAndStop(10 + random(4)); } sndExplode2.start(0, 1); if (particleColor < 5) { particleColor++; } else { particleColor = 1; } z = 1; while (z < 10) { particleCount++; duplicateMovieClip ("refParticle2", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "explode"; mcParticle._x = posX; mcParticle._y = posY; mcParticle.gotoAndStop(particleColor); mcParticle.speed = (Math.random() * 5) + 8; mcParticle._rotation = Math.floor(Math.random() * 361) + 0; z++; } } function createParticle3(posX, posY) { if (random(20) == 2) { commet.gotoAndStop(10 + random(4)); } sndExplode2.start(0, 1); if (particleColor < 5) { particleColor++; } else { particleColor = 1; } z = 1; while (z < 10) { particleCount++; duplicateMovieClip ("refParticle2", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "explode"; mcParticle._x = posX; mcParticle._y = posY; mcParticle.gotoAndStop(particleColor); mcParticle.speed = (Math.random() * 5) + 8; mcParticle._rotation = Math.floor(Math.random() * 361) + 0; z++; } } function createParticle5(posX, posY) { if (particleColor < 5) { particleColor++; } else { particleColor = 1; } z = 1; while (z < 4) { particleCount++; duplicateMovieClip ("refParticle2", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "explode"; mcParticle._x = posX; mcParticle._y = posY; mcParticle.gotoAndStop(particleColor); mcParticle.speed = (Math.random() * 5) + 8; mcParticle._rotation = Math.floor(Math.random() * 361) + 0; z++; } } function particleLifeCycle(typ, from) { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 8)) == "particle")) { mcParticle = _root[i]; if (mcParticle.typ == "explode") { radians = (mcParticle._rotation * Math.PI) / 180; distX = Math.cos(radians) * mcParticle.speed; distY = Math.sin(radians) * mcParticle.speed; mcParticle._x = mcParticle._x + distX; mcParticle._y = mcParticle._y + distY; } if ((mcParticle.typ != "attach") && (mcParticle.typ != "laser")) { if (land.hitTest(mcParticle._x, mcParticle._y, true)) { mcParticle.sta = "die"; } } if (mcParticle.typ != "laser") { distX = player._x - mcParticle._x; distY = player._y - mcParticle._y; dist = Math.sqrt((distX * distX) + (distY * distY)); if (dist > 250) { mcParticle.sta = "die"; } } if (mcParticle.sta == "die") { mcParticle.removeMovieClip(); } if (mcParticle.typ == "laser") { if (mcParticle._alpha <= 100) { mcParticle._alpha = mcParticle._alpha + 5; } if ((player.stat == "life") && (mcParticle._alpha >= 100)) { if (mcParticle.hitTest(player._x, player._y, true)) { if (viniCheat == false) { playerExplode(); } } } } } } } function convertPosition(loc) { if (loc == "posFront") { pos = new Object(); pos.x = player.posFront._x; pos.y = player.posFront._y; player.localToGlobal(pos); pos.rot = player._rotation; } else if (loc == "posFrontLeft") { pos = new Object(); pos.x = player.posFrontLeft._x; pos.y = player.posFrontLeft._y; player.localToGlobal(pos); pos.rot = player._rotation; } else if (loc == "posFrontRight") { pos = new Object(); pos.x = player.posFrontRight._x; pos.y = player.posFrontRight._y; player.localToGlobal(pos); pos.rot = player._rotation; } else if (loc == "posFrontLeftFront") { pos = new Object(); pos.x = player.posFrontLeftFront._x; pos.y = player.posFrontLeftFront._y; player.localToGlobal(pos); pos.rot = (player._rotation = player._rotation - 15); } else if (loc == "posFrontRightFront") { pos = new Object(); pos.x = player.posFrontRightFront._x; pos.y = player.posFrontRightFront._y; player.localToGlobal(pos); pos.rot = (player._rotation = player._rotation + 30); } } function bombWaveExplode(d) { sndWeapon1.start(0, 1); for (j in this) { if ((typeof(eval (j)) == "movieclip") && ((substring(j, 1, 5)) == "enemy")) { mcEnemy = _root[j]; distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; dist = Math.sqrt((distX * distX) + (distY * distY)); if (dist < d) { mcEnemy.sta = "die"; } } if ((typeof(eval (j)) == "movieclip") && ((substring(j, 1, 4)) == "ammo")) { mcAmmo = _root[j]; if (mcAmmo.from == "enemy") { distX = player._x - mcAmmo._x; distY = player._y - mcAmmo._y; dist = Math.sqrt((distX * distX) + (distY * distY)); if (dist < d) { mcAmmo.sta = "die"; } } } } } function bombLightExplode(d) { sndWeapon1.start(0, 1); for (j in this) { if ((typeof(eval (j)) == "movieclip") && ((substring(j, 1, 5)) == "enemy")) { if (d > 0) { d--; mcEnemy = _root[j]; distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; dist = Math.sqrt((distX * distX) + (distY * distY)); if ((dist < 150) && (mcEnemy.lig != true)) { particleCount++; duplicateMovieClip ("refBombLight", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "trail"; mcParticle._x = player._x; mcParticle._y = player._y; distX = mcEnemy._x - mcParticle._x; distY = mcEnemy._y - mcParticle._y; radians = Math.atan2(distY, distX); mcParticle._rotation = (radians * 180) / Math.PI; mcParticle._width = dist; mcEnemy.lig = true; mcEnemy.sta = "die"; } } } } } function create360Explode(posX, posY) { sndExplode1.start(0, 1); mul = 0; z = 1; while (z < 36) { particleCount++; duplicateMovieClip ("refParticle360", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "explode"; mcParticle._x = posX; mcParticle._y = posY; mcParticle.speed = 10; mcParticle._rotation = mul; mul = mul + 10; z++; } mul = 0; z = 1; while (z < 36) { particleCount++; duplicateMovieClip ("refParticle360", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "explode"; mcParticle._x = posX; mcParticle._y = posY; mcParticle.speed = 4; mcParticle._rotation = mul; mul = mul + 10; z++; } } function enemyLifeCycle(typ, from) { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcEnemy = _root[i]; if ((player.stat == "life") && (mcEnemy.sta == "none")) { if (player.hit.hitTest(mcEnemy._x, mcEnemy._y, true)) { if (viniCheat == false) { playerExplode(); } } } if (mcEnemy.sta == "none") { if ((mcEnemy.typ == "1") || (mcEnemy.typ == "2")) { if (player.stat != "hide") { distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; mcEnemy._x = mcEnemy._x + (distX * mcEnemy.speed); mcEnemy._y = mcEnemy._y + (distY * mcEnemy.speed); } } else if (mcEnemy.typ == "3") { mcEnemy._x = mcEnemy._x + mcEnemy.speedX; mcEnemy._y = mcEnemy._y + mcEnemy.speedY; if (mcEnemy.col1B == false) { if (mcEnemy.hitTest(mcEnemy.col1)) { mcEnemy.speedX = mcEnemy.speedX * -1; mcEnemy.speedY = mcEnemy.speedY * -1; mcEnemy.col = true; if (mcEnemy.speedX != 0) { mcEnemy._xscale = mcEnemy._xscale * -1; } if (mcEnemy.speedY != 0) { mcEnemy._xscale = mcEnemy._xscale * -1; } mcEnemy.col1B = true; mcEnemy.col2B = false; } } if (mcEnemy.col2B == false) { if (mcEnemy.hitTest(mcEnemy.col2)) { mcEnemy.speedX = mcEnemy.speedX * -1; mcEnemy.speedY = mcEnemy.speedY * -1; if (mcEnemy.speedX != 0) { mcEnemy._xscale = mcEnemy._xscale * -1; } if (mcEnemy.speedY != 0) { mcEnemy._xscale = mcEnemy._xscale * -1; } mcEnemy.col1B = false; mcEnemy.col2B = true; } } } else if ((mcEnemy.typ == "6target") || (mcEnemy.typ == "6guide")) { mcEnemy._x = mcEnemy._x + mcEnemy.speedX; mcEnemy._y = mcEnemy._y + mcEnemy.speedY; if (mcEnemy.typ == "6guide") { if (mcEnemy.friend != undefined) { mcEnemy.particle._x = mcEnemy._x; mcEnemy.particle._y = mcEnemy._y; mcEnemy.particle.clear(); mcEnemy.particle.beginFill(65535, 30); mcEnemy.particle.lineStyle(3, 65535, 100); mcEnemy.particle.moveTo(0, 0); mcEnemy.particle.lineTo(mcEnemy.friend._x - mcEnemy._x, mcEnemy.friend._y - mcEnemy._y); } else { mcEnemy.particle.removeMovieClip(); } } } else if (mcEnemy.typ == "7head") { if (player.stat != "hide") { radians = (mcEnemy._rotation * Math.PI) / 180; distX = Math.cos(radians) * 4; distY = Math.sin(radians) * 4; mcEnemy._x = mcEnemy._x + distX; mcEnemy._y = mcEnemy._y + distY; } distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; radians = Math.atan2(distY, distX); mcEnemy._rotation = (radians * 180) / Math.PI; } else if (mcEnemy.typ == "tail") { distX = mcEnemy.facing._x - mcEnemy._x; distY = mcEnemy.facing._y - mcEnemy._y; angle = Math.atan2(distY, distX); mcEnemy._rotation = (angle * 180) / Math.PI; mcEnemy._x = mcEnemy.facing._x - (Math.cos(angle) * 20); mcEnemy._y = mcEnemy.facing._y - (Math.sin(angle) * 20); } else if (mcEnemy.typ == "tailnohead") { if (player.stat != "hide") { distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; angle = Math.atan2(distY, distX); mcEnemy._rotation = (angle * 180) / Math.PI; distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; mcEnemy._x = mcEnemy._x + (distX * mcEnemy.speed); mcEnemy._y = mcEnemy._y + (distY * mcEnemy.speed); } } else if (mcEnemy.typ == "fan") { mcEnemy._rotation = mcEnemy._rotation + mcEnemy.speedRotMin; mcEnemy._x = mcEnemy._x + mcEnemy.speedXMin; mcEnemy._y = mcEnemy._y + mcEnemy.speedYMin; } else if (mcEnemy.typ == "fan2") { if (mcEnemy.hyperCount >= 5) { if (mcEnemy.hyper == true) { mcEnemy.hyper = false; } else { mcEnemy.hyper = true; } mcEnemy.hyperCount = -4; } if (mcEnemy.hyper == false) { mcEnemy._rotation = mcEnemy._rotation + mcEnemy.speedRotMin; mcEnemy._x = mcEnemy._x + mcEnemy.speedXMin; mcEnemy._y = mcEnemy._y + mcEnemy.speedYMin; } else { mcEnemy._rotation = mcEnemy._rotation + mcEnemy.speedRotMax; mcEnemy._x = mcEnemy._x + mcEnemy.speedXMax; mcEnemy._y = mcEnemy._y + mcEnemy.speedYMax; } } else if (((mcEnemy.typ == "ast1") || (mcEnemy.typ == "ast2")) || (mcEnemy.typ == "ast3")) { mcEnemy._rotation = mcEnemy._rotation + mcEnemy.rot; mcEnemy._x = mcEnemy._x + mcEnemy.speedX; mcEnemy._y = mcEnemy._y + mcEnemy.speedY; } else if (mcEnemy.typ == "twister") { mcEnemy._rotation = mcEnemy._rotation + mcEnemy.rot; } else if (mcEnemy.typ == "dia") { mcEnemy._rotation = mcEnemy._rotation + mcEnemy.rot; } else if (((mcEnemy.typ == "limas0") || (mcEnemy.typ == "limas1")) || (mcEnemy.typ == "limas2")) { mcEnemy._rotation = mcEnemy._rotation + mcEnemy.rot; if (player.stat != "hide") { distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; mcEnemy._x = mcEnemy._x + (distX * mcEnemy.speed); mcEnemy._y = mcEnemy._y + (distY * mcEnemy.speed); } } else if (mcEnemy.typ == "attack1") { if (player.stat != "hide") { radians = (mcEnemy._rotation * Math.PI) / 180; distX = Math.cos(radians) * 4; distY = Math.sin(radians) * 4; mcEnemy._x = mcEnemy._x + distX; mcEnemy._y = mcEnemy._y + distY; } distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; radians = Math.atan2(distY, distX); mcEnemy._rotation = (radians * 180) / Math.PI; } else if (mcEnemy.typ == "attack2") { if (player.stat != "hide") { radians = (mcEnemy._rotation * Math.PI) / 180; distX = Math.cos(radians) * 4; distY = Math.sin(radians) * 4; mcEnemy._x = mcEnemy._x + distX; mcEnemy._y = mcEnemy._y + distY; } distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; radians = Math.atan2(distY, distX); mcEnemy._rotation = (radians * 180) / Math.PI; } else if (mcEnemy.typ == "snakeHead") { if (player.stat != "hide") { radians = (mcEnemy._rotation * Math.PI) / 180; distX = Math.cos(radians) * 4; distY = Math.sin(radians) * 4; mcEnemy._x = mcEnemy._x + distX; mcEnemy._y = mcEnemy._y + distY; } distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; radians = Math.atan2(distY, distX); mcEnemy._rotation = (radians * 180) / Math.PI; } else if (mcEnemy.typ == "snakeTail") { distX = mcEnemy.facing._x - mcEnemy._x; distY = mcEnemy.facing._y - mcEnemy._y; angle = Math.atan2(distY, distX); mcEnemy._rotation = (angle * 180) / Math.PI; mcEnemy._x = mcEnemy.facing._x - (Math.cos(angle) * 20); mcEnemy._y = mcEnemy.facing._y - (Math.sin(angle) * 20); } else if (mcEnemy.typ == "snakeTailNoHead") { if (player.stat != "hide") { distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; angle = Math.atan2(distY, distX); mcEnemy._rotation = (angle * 180) / Math.PI; distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; mcEnemy._x = mcEnemy._x + (distX * mcEnemy.speed); mcEnemy._y = mcEnemy._y + (distY * mcEnemy.speed); } } else if (mcEnemy.typ == "bullet1") { radians = (mcEnemy._rotation * Math.PI) / 180; bulletDistX = Math.cos(radians) * mcEnemy.speed; bulletDistY = Math.sin(radians) * mcEnemy.speed; mcEnemy._x = mcEnemy._x + bulletDistX; mcEnemy._y = mcEnemy._y + bulletDistY; if (land.hitTest(mcEnemy._x, mcEnemy._y, true)) { mcEnemy.sta = "die"; } } } if (mcEnemy.typ != "bullet1") { if (land.hitTest((mcEnemy._x - (mcEnemy._width / 2)) - 1, mcEnemy._y, true)) { while (land.hitTest(mcEnemy._x - (mcEnemy._width / 2), mcEnemy._y, true)) { mcEnemy._x = mcEnemy._x + 0.1; } if ((mcEnemy.typ == "6target") || (mcEnemy.typ == "6guide")) { mcEnemy.speedX = mcEnemy.speedX * -1; } if (mcEnemy.typ == "fan2") { mcEnemy.speedXMin = mcEnemy.speedXMin * -1; mcEnemy.speedXMax = mcEnemy.speedXMax * -1; mcEnemy.hyperCount++; } if (((mcEnemy.typ == "ast1") || (mcEnemy.typ == "ast2")) || (mcEnemy.typ == "ast3")) { mcEnemy.speedX = mcEnemy.speedX * -1; } } if (land.hitTest((mcEnemy._x + (mcEnemy._width / 2)) + 1, mcEnemy._y, true)) { while (land.hitTest(mcEnemy._x + (mcEnemy._width / 2), mcEnemy._y, true)) { mcEnemy._x = mcEnemy._x - 0.1; } if ((mcEnemy.typ == "6target") || (mcEnemy.typ == "6guide")) { mcEnemy.speedX = mcEnemy.speedX * -1; } if (mcEnemy.typ == "fan2") { mcEnemy.speedXMin = mcEnemy.speedXMin * -1; mcEnemy.speedXMax = mcEnemy.speedXMax * -1; mcEnemy.hyperCount++; } if (((mcEnemy.typ == "ast1") || (mcEnemy.typ == "ast2")) || (mcEnemy.typ == "ast3")) { mcEnemy.speedX = mcEnemy.speedX * -1; } } if (land.hitTest(mcEnemy._x, mcEnemy._y - (mcEnemy._height / 2), true)) { while (land.hitTest(mcEnemy._x, mcEnemy._y - (mcEnemy._height / 2), true)) { mcEnemy._y = mcEnemy._y + 0.1; } if ((mcEnemy.typ == "6target") || (mcEnemy.typ == "6guide")) { mcEnemy.speedY = mcEnemy.speedY * -1; } if (mcEnemy.typ == "fan2") { mcEnemy.speedYMin = mcEnemy.speedYMin * -1; mcEnemy.speedYMax = mcEnemy.speedYMax * -1; mcEnemy.hyperCount++; } if (((mcEnemy.typ == "ast1") || (mcEnemy.typ == "ast2")) || (mcEnemy.typ == "ast3")) { mcEnemy.speedY = mcEnemy.speedY * -1; } } if (land.hitTest(mcEnemy._x, (mcEnemy._y + (mcEnemy._height / 2)) + 2, true)) { while (land.hitTest(mcEnemy._x, mcEnemy._y + (mcEnemy._height / 2), true)) { mcEnemy._y = mcEnemy._y - 0.1; } if ((mcEnemy.typ == "6target") || (mcEnemy.typ == "6guide")) { mcEnemy.speedY = mcEnemy.speedY * -1; } if (mcEnemy.typ == "fan2") { mcEnemy.speedYMin = mcEnemy.speedYMin * -1; mcEnemy.speedYMax = mcEnemy.speedYMax * -1; mcEnemy.hyperCount++; } if (((mcEnemy.typ == "ast1") || (mcEnemy.typ == "ast2")) || (mcEnemy.typ == "ast3")) { mcEnemy.speedY = mcEnemy.speedY * -1; } } } if (mcEnemy.sta == "die") { if ((mcEnemy.typ == "1") || (mcEnemy.typ == "2")) { money = money + 1; } else if ((mcEnemy.typ == "3") || (mcEnemy.typ == "4")) { money = money + 3; } else if ((mcEnemy.typ == "6target") || (mcEnemy.typ == "6guide")) { money = money + 2; mcEnemy.particle.removeMovieClip(); } else if (mcEnemy.typ == "attack1") { money = money + 4; } else if (mcEnemy.typ == "attack2") { money = money + 4; } else if (mcEnemy.typ == "fan2") { money = money + 3; } else if (mcEnemy.typ == "tail") { money = money + 1; } else if (mcEnemy.typ == "tailnohead") { money = money + 1; } else if (mcEnemy.typ == "7head") { money = money + 4; t = 1; while (t < 12) { _root.mcEnemy["tail" + t].typ = "tailnohead"; t++; } money = money + 4; } else if (mcEnemy.typ == "snakeHead") { money = money + 4; t = 1; while (t < 12) { _root.mcEnemy["tail" + t].typ = "snakeTailNoHead"; t++; } money = money + 4; } else if (mcEnemy.typ == "ast1") { createEnemyAst2(mcEnemy, mcEnemy.spawn1, mcEnemy.spawn2, 8, mcEnemy.speedX, mcEnemy.speedY); createEnemyAst2(mcEnemy, mcEnemy.spawn2, mcEnemy.spawn2, 8, -mcEnemy.speedX, -mcEnemy.speedY); money = money + 4; } else if (mcEnemy.typ == "ast2") { createEnemyAst3(mcEnemy, mcEnemy.spawn1, 4, mcEnemy.speedX, mcEnemy.speedY); createEnemyAst3(mcEnemy, mcEnemy.spawn2, 4, -mcEnemy.speedX, -mcEnemy.speedY); money = money + 3; } else if (mcEnemy.typ == "ast3") { money = money + 2; } else if (mcEnemy.typ == "twister") { money = money + 4; } else if (mcEnemy.typ == "snakeTailNoHead") { createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn2, 4, mcEnemy._rotation + 120, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn3, 4, mcEnemy._rotation + 240, 8); money = money + 3; } else if (mcEnemy.typ == "snakeTail") { createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn2, 4, mcEnemy._rotation + 120, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn3, 4, mcEnemy._rotation + 240, 8); money = money + 3; } else if (mcEnemy.typ == "dia") { money = money + 4; } else if (mcEnemy.typ == "limas0") { money = money + 3; createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn2, 4, mcEnemy._rotation + 120, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn3, 4, mcEnemy._rotation + 240, 8); } else if (mcEnemy.typ == "limas1") { money = money + 4; createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn2, 4, mcEnemy._rotation + 90, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn3, 4, mcEnemy._rotation + 180, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn4, 4, mcEnemy._rotation + 270, 8); } else if (mcEnemy.typ == "limas2") { money = money + 5; createEnemyBullet1(mcEnemy, mcEnemy.spawn1, 4, mcEnemy._rotation, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn2, 4, mcEnemy._rotation + 45, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn3, 4, mcEnemy._rotation + 135, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn4, 4, mcEnemy._rotation + 180, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn5, 4, mcEnemy._rotation + 225, 8); createEnemyBullet1(mcEnemy, mcEnemy.spawn6, 4, mcEnemy._rotation + 315, 8); } moneyUpdate(); for (v in this) { if ((typeof(eval (v)) == "movieclip") && ((substring(v, 1, 4)) == "ammo")) { mcAmmo = _root[v]; if (mcAmmo.typ == "smart") { if (mcAmmo.aim == mcEnemy) { mcAmmo.will = false; } } } } if (land.fix.hitTest(mcEnemy._x, mcEnemy._y, true)) { mcEnemy.sta = "die"; } distX = player._x - mcEnemy._x; distY = player._y - mcEnemy._y; dist = Math.sqrt((distX * distX) + (distY * distY)); if (dist > 1000) { mcEnemy.sta = "die"; } if (mcEnemy.typ == "bullet1") { } else if ((((mcEnemy.typ == "snakeTail") || (mcEnemy.typ == "snakeTailNoHead")) || (mcEnemy.typ == "tail")) || (mcEnemy.typ == "tailnohead")) { createParticle5(mcEnemy._x, mcEnemy._y); mcEnemy.removeMovieClip(); enemyScreen--; } else { createParticle2(mcEnemy._x, mcEnemy._y); mcEnemy.removeMovieClip(); enemyScreen--; } } } } } function createEnemy1(mov, life, spdH, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemy1", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "1"; mcEnemy.life = life; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemy2(mov, life, spdH, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemy2", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "1"; mcEnemy.life = life; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemy3(mov, col, speX, speY, rot, life) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemy3", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "3"; mcEnemy.life = life; mcEnemy.speedX = speX; mcEnemy.speedY = speY; mcEnemy._rotation = rot; mcEnemy.col1B = false; mcEnemy.col2B = true; mcEnemy.col1 = col; mcEnemy.col2 = mov; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemy4(mov, life, spdH, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemy4", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "1"; mcEnemy.life = life; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemy6(mov1, mov2, life, spdXA, spdYA, spdXB, spdYB) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemy6", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "6target"; mcEnemy.life = life; mcEnemy.speedX = spdXA; mcEnemy.speedY = spdYA; pos = new Object(); pos.x = mov1._x; pos.y = mov1._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemy6", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy2 = _root["enemy" + enemyCount]; mcEnemy2.aimed = false; mcEnemy2.typ = "6guide"; mcEnemy2.life = life; mcEnemy2.speedX = spdXB; mcEnemy2.speedY = spdYB; pos = new Object(); pos.x = mov2._x; pos.y = mov2._y; design.localToGlobal(pos); mcEnemy2._x = pos.x; mcEnemy2._y = pos.y; mcEnemy2.friend = mcEnemy; particleCount++; this.createEmptyMovieClip("particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "laser"; mcParticle._x = mcEnemy2._x; mcParticle._y = mcEnemy2._y; mcParticle.beginFill(65535, 30); mcParticle.lineStyle(3, 65535, 100); mcParticle.moveTo(0, 0); mcParticle.lineTo(mcEnemy2.friend._x - mcEnemy2._x, mcEnemy2.friend._y - mcEnemy2._y); mcParticle.endFill(); mcParticle._alpha = 0; mcEnemy2.particle = mcParticle; } function createEnemy7(mov, tail, life, spdH, spdL, tailMax, tailMin) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemy7", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "7head"; mcEnemy.life = life; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; t = 1; while (t < tail) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemy7tail", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy2 = _root["enemy" + enemyCount]; mcEnemy2.aimed = false; mcEnemy2.typ = "tail"; mcEnemy2.life = life; mcEnemy2.speed = (Math.random() * ((tailMax - tailMin) + 0)) + tailMin; mcEnemy2.head = mcEnemy; if (t == 1) { mcEnemy2.facing = mcEnemy; } else { mcEnemy2.facing = _root["enemy" + (enemyCount - 1)]; } mcEnemy2._x = mcEnemy._x; mcEnemy2._y = mcEnemy._y; _root.mcEnemy["tail" + t] = mcEnemy2; t++; } } function createEnemy8(mov, live, maxSpd, minSpd) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyFan", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "fan"; mcEnemy.life = life; mcEnemy.hyper = false; mcEnemy.hyperCount = 1; mcEnemy.speedRotMax = 15; mcEnemy.speedRotMin = 5; mcEnemy.speedXMax = maxSpd; mcEnemy.speedYMax = maxSpd; mcEnemy.speedXMin = minSpd; mcEnemy.speedYMin = minSpd; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemy9(mov, life, maxSpdX, maxSpdY, minSpdX, minSpdY) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyFan", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "fan2"; mcEnemy.life = life; mcEnemy.hyper = false; mcEnemy.hyperCount = 1; mcEnemy.speedRotMax = 15; mcEnemy.speedRotMin = 5; mcEnemy.speedXMax = maxSpdX; mcEnemy.speedYMax = maxSpdY; mcEnemy.speedXMin = minSpdX; mcEnemy.speedYMin = minSpdY; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemyAst1(mov, life, maxSpdX, maxSpdY) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyAst1", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "ast1"; mcEnemy.life = life; mcEnemy.hyper = false; mcEnemy.hyperCount = 1; mcEnemy.rot = 5; mcEnemy.speedX = maxSpdX; mcEnemy.speedY = maxSpdY; mcEnemy.spawn = false; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemyAst2(par, mov, mov2, life, maxSpdX, maxSpdY) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyAst2", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy2 = _root["enemy" + enemyCount]; mcEnemy2.aimed = false; mcEnemy2.typ = "ast2"; mcEnemy2.life = life; mcEnemy2.hyper = false; mcEnemy2.hyperCount = 1; mcEnemy2.rot = 5; mcEnemy2.speedX = maxSpdX; mcEnemy2.speedY = maxSpdY; mcEnemy2.spawn = false; pos = new Object(); pos.x = mov._x; pos.y = mov._y; par.localToGlobal(pos); mcEnemy2._x = pos.x; mcEnemy2._y = pos.y; } function createEnemyAst3(par, mov, life, maxSpdX, maxSpdY) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyAst3", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy3 = _root["enemy" + enemyCount]; mcEnemy3.aimed = false; mcEnemy3.typ = "ast3"; mcEnemy3.life = life; mcEnemy3.hyper = false; mcEnemy3.hyperCount = 1; mcEnemy3.rot = 5; mcEnemy3.speedX = maxSpdX; mcEnemy3.speedY = maxSpdY; pos = new Object(); pos.x = mov._x; pos.y = mov._y; mov.localToGlobal(pos); mcEnemy3._x = pos.x; mcEnemy3._y = pos.y; } function createEnemyTwister(mov, life, rot, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyTwister", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "twister"; mcEnemy.life = life; mcEnemy.rot = rot; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemyDia(mov, life, rot, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyDia", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "dia"; mcEnemy.life = life; mcEnemy.rot = rot; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemyLimas0(mov, life, rot, spdH, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyLimas0", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "limas0"; mcEnemy.life = life; mcEnemy._rotation = Math.floor((Math.random() * 360) + 1); mcEnemy.rot = rot; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemyLimas1(mov, life, rot, spdH, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyLimas1", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "limas1"; mcEnemy.life = life; mcEnemy._rotation = Math.floor((Math.random() * 360) + 1); mcEnemy.rot = rot; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemyLimas2(mov, life, rot, spdH, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyLimas2", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "limas2"; mcEnemy.life = life; mcEnemy._rotation = Math.floor((Math.random() * 360) + 1); mcEnemy.rot = rot; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemyAttack1(mov, life, spdH, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyAttack1", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "attack1"; mcEnemy.life = life; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemyAttack2(mov, life, spdH, spdL) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemyAttack2", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "attack2"; mcEnemy.life = life; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; } function createEnemySnake(mov, tail, life, spdH, spdL, tailMax, tailMin) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemySnakeHead", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.aimed = false; mcEnemy.typ = "snakeHead"; mcEnemy.life = life; mcEnemy.speed = (Math.random() * ((spdH - spdL) + 0)) + spdL; pos = new Object(); pos.x = mov._x; pos.y = mov._y; design.localToGlobal(pos); mcEnemy._x = pos.x; mcEnemy._y = pos.y; t = 1; while (t < tail) { enemyCount++; enemyScreen++; duplicateMovieClip ("refEnemySnakeTail", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy2 = _root["enemy" + enemyCount]; mcEnemy2.aimed = false; mcEnemy2.typ = "snakeTail"; mcEnemy2.life = 6; mcEnemy2.speed = (Math.random() * ((tailMax - tailMin) + 0)) + tailMin; mcEnemy2.head = mcEnemy; if (t == 1) { mcEnemy2.facing = mcEnemy; } else { mcEnemy2.facing = _root["enemy" + (enemyCount - 1)]; } mcEnemy2._x = mcEnemy._x; mcEnemy2._y = mcEnemy._y; _root.mcEnemy["tail" + t] = mcEnemy2; t++; } } function createEnemyBullet1(par, mov, life, rot, spd) { if (countAmmo < limitAmmo) { ammoCount++; duplicateMovieClip ("refEnemyBullet1", "ammo" + ammoCount, this.getNextHighestDepth()); mcAmmoE = _root["ammo" + ammoCount]; mcAmmoE.typ = "ammoEnemy"; mcAmmoE.life = 1; mcAmmoE._rotation = rot; mcAmmoE.speed = spd; mcAmmoE.sta = "none"; pos = new Object(); pos.x = mov._x; pos.y = mov._y; par.localToGlobal(pos); mcAmmoE._x = pos.x; mcAmmoE._y = pos.y; mcAmmoE.from = "enemy"; countAmmo++; } } lineCount = 1; limitAmmo = 20; countAmmo = 0; function levelUnlimited() { if (enemyScreen == 0) { safeLow = enemyCount; if (enemySpawn == 1) { createEnemy1(design.posLeft3, 6 + unlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft4, 6 + unlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft5, 6 + unlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft6, 6 + unlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft7, 6 + unlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft8, 6 + unlimitedLife, 0.03, 0.02); createEnemy2(design.posRight3, 6 + unlimitedLife, 0.03, 0.02); createEnemy2(design.posRight4, 6 + unlimitedLife, 0.03, 0.02); createEnemy2(design.posRight5, 6 + unlimitedLife, 0.03, 0.02); createEnemy2(design.posRight6, 6 + unlimitedLife, 0.03, 0.02); createEnemy2(design.posRight7, 6 + unlimitedLife, 0.03, 0.02); createEnemy2(design.posRight8, 6 + unlimitedLife, 0.03, 0.02); enemySpawn = 2; // unexpected jump } if (enemySpawn == 2) { createEnemy1(design.posUp3, 6 + unlimitedLife, 0.03, 0.02); createEnemy1(design.posUp4, 6 + unlimitedLife, 0.03, 0.02); createEnemy1(design.posUp5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 3; // unexpected jump } if (enemySpawn == 3) { createEnemy1(design.posDown3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 4; // unexpected jump } if (enemySpawn == 4) { createEnemy1(design.posRight3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 5; // unexpected jump } if (enemySpawn == 5) { createEnemy1(design.posLeft2, 4 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft3, 4 + UnlimitedLife, 0.03, 0.02); createEnemy4(design.posLeft4, 4, 0.03, 0.02); createEnemy4(design.posLeft5, 4, 0.03, 0.02); createEnemy4(design.posLeft6, 4, 0.03, 0.02); createEnemy4(design.posLeft7, 4, 0.03, 0.02); createEnemy1(design.posLeft8, 4 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft9, 4 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight2, 4 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight3, 4 + UnlimitedLife, 0.03, 0.02); createEnemy4(design.posRight4, 4, 0.03, 0.02); createEnemy4(design.posRight5, 4, 0.03, 0.02); createEnemy4(design.posRight6, 4, 0.03, 0.02); createEnemy4(design.posRight7, 4, 0.03, 0.02); createEnemy2(design.posRight8, 4 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight9, 4 + UnlimitedLife, 0.03, 0.02); enemySpawn = 6; // unexpected jump } if (enemySpawn == 6) { createEnemy1(design.posLeft2, 4 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft3, 4 + UnlimitedLife, 0.03, 0.02); createEnemy4(design.posLeft4, 4, 0.03, 0.02); createEnemy4(design.posLeft5, 4, 0.03, 0.02); createEnemy4(design.posLeft6, 4, 0.03, 0.02); createEnemy4(design.posLeft7, 4, 0.03, 0.02); createEnemy1(design.posLeft8, 4 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft9, 4 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight2, 4 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight3, 4 + UnlimitedLife, 0.03, 0.02); createEnemy4(design.posLeft4, 4, 0.03, 0.02); createEnemy4(design.posLeft5, 4, 0.03, 0.02); createEnemy4(design.posLeft6, 4, 0.03, 0.02); createEnemy4(design.posLeft7, 4, 0.03, 0.02); createEnemy2(design.posRight8, 4 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight9, 4 + UnlimitedLife, 0.03, 0.02); enemySpawn = 7; // unexpected jump } if (enemySpawn == 7) { createEnemy1(design.posRight2, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy4(design.posRight4, 8, 0.03, 0.02); createEnemy4(design.posRight5, 8, 0.03, 0.02); createEnemy4(design.posRight6, 8, 0.03, 0.02); createEnemy4(design.posRight7, 8, 0.03, 0.02); createEnemy1(design.posRight8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight9, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft2, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy4(design.posLeft4, 8, 0.03, 0.02); createEnemy4(design.posLeft5, 8, 0.03, 0.02); createEnemy4(design.posLeft6, 8, 0.03, 0.02); createEnemy4(design.posLeft7, 8, 0.03, 0.02); createEnemy2(design.posLeft8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft9, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 8; // unexpected jump } if (enemySpawn == 8) { createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 10); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 10); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 10); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 10); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 10); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 10); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 10); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 10); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 10); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 10); enemySpawn = 9; // unexpected jump } if (enemySpawn == 9) { createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 10); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 10); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 10); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 10); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 10); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 10); createEnemy3(design.posRight7, design.posLeft7, -5, 0, 180, 10); createEnemy3(design.posRight8, design.posLeft8, -5, 0, 180, 10); createEnemy3(design.posRight9, design.posLeft9, -5, 0, 180, 10); createEnemy3(design.posRight10, design.posLeft10, -5, 0, 180, 10); enemySpawn = 10; // unexpected jump } if (enemySpawn == 10) { createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 10); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 10); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 10); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 10); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 10); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 10); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 10); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 10); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 10); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 10); enemySpawn = 11; // unexpected jump } if (enemySpawn == 11) { createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 10); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 10); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 10); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 10); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 10); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 10); createEnemy3(design.posLeft7, design.posRight7, 5, 0, 0, 10); createEnemy3(design.posLeft8, design.posRight8, 5, 0, 0, 10); createEnemy3(design.posLeft9, design.posRight9, 5, 0, 0, 10); createEnemy3(design.posLeft10, design.posRight10, 5, 0, 0, 10); enemySpawn = 12; // unexpected jump } if (enemySpawn == 12) { createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 10); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 10); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 10); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 10); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 10); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 10); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 10); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 10); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 10); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 10); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 13; // unexpected jump } if (enemySpawn == 13) { createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 10); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 10); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 10); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 10); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 10); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 10); createEnemy3(design.posRight7, design.posLeft7, -5, 0, 180, 10); createEnemy3(design.posRight8, design.posLeft8, -5, 0, 180, 10); createEnemy3(design.posRight9, design.posLeft9, -5, 0, 180, 10); createEnemy3(design.posRight10, design.posLeft10, -5, 0, 180, 10); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 14; // unexpected jump } if (enemySpawn == 14) { createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 10); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 10); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 10); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 10); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 10); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 10); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 10); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 10); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 10); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 10); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 15; // unexpected jump } if (enemySpawn == 15) { createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 10); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 10); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 10); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 10); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 10); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 10); createEnemy3(design.posLeft7, design.posRight7, 5, 0, 0, 10); createEnemy3(design.posLeft8, design.posRight8, 5, 0, 0, 10); createEnemy3(design.posLeft9, design.posRight9, 5, 0, 0, 10); createEnemy3(design.posLeft10, design.posRight10, 5, 0, 0, 10); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 16; // unexpected jump } if (enemySpawn == 16) { createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 10); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 10); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 10); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 10); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 10); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 10); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 10); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 10); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 10); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 10); createEnemy1(design.posLeft4, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft5, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft6, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft7, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight4, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight5, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight6, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight7, 8 + UnlimitedLife, 0.03, 0.02); enemySpawn = 17; // unexpected jump } if (enemySpawn == 17) { createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 10); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 10); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 10); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 10); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 10); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 10); createEnemy3(design.posRight7, design.posLeft7, -5, 0, 180, 10); createEnemy3(design.posRight8, design.posLeft8, -5, 0, 180, 10); createEnemy3(design.posRight9, design.posLeft9, -5, 0, 180, 10); createEnemy3(design.posRight10, design.posLeft10, -5, 0, 180, 10); createEnemy1(design.posUp4, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp5, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp6, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp7, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown4, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown5, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown6, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown7, 8 + UnlimitedLife, 0.03, 0.02); enemySpawn = 18; // unexpected jump } if (enemySpawn == 18) { createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 10); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 10); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 10); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 10); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 10); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 10); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 10); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 10); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 10); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 10); createEnemy1(design.posLeft4, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft5, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft6, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft7, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight4, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight5, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight6, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight7, 8 + UnlimitedLife, 0.03, 0.02); enemySpawn = 19; // unexpected jump } if (enemySpawn == 19) { createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 10); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 10); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 10); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 10); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 10); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 10); createEnemy3(design.posLeft7, design.posRight7, 5, 0, 0, 10); createEnemy3(design.posLeft8, design.posRight8, 5, 0, 0, 10); createEnemy3(design.posLeft9, design.posRight9, 5, 0, 0, 10); createEnemy3(design.posLeft10, design.posRight10, 5, 0, 0, 10); createEnemy1(design.posUp4, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp5, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp6, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp7, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown4, 8 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown5, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown6, 8 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown7, 8 + UnlimitedLife, 0.03, 0.02); enemySpawn = 20; // unexpected jump } if (enemySpawn == 20) { createEnemy6(design.posUp3, design.posLeft3, 6, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 6, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 6, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 6, 2.2, -2.2, 2.2, -2.2); enemySpawn = 21; // unexpected jump } if (enemySpawn == 21) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy1(design.posLeft3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 22; // unexpected jump } if (enemySpawn == 22) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy1(design.posUp3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 23; // unexpected jump } if (enemySpawn == 23) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy1(design.posUp3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 24; // unexpected jump } if (enemySpawn == 24) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy1(design.posRight3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 25; // unexpected jump } if (enemySpawn == 25) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 26; // unexpected jump } if (enemySpawn == 26) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 27; // unexpected jump } if (enemySpawn == 27) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 28; // unexpected jump } if (enemySpawn == 28) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 29; // unexpected jump } if (enemySpawn == 29) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 10); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 10); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 10); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 10); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 10); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 10); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 10); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 10); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 10); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 10); enemySpawn = 30; // unexpected jump } if (enemySpawn == 30) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 10); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 10); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 10); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 10); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 10); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 10); createEnemy3(design.posRight7, design.posLeft7, -5, 0, 180, 10); createEnemy3(design.posRight8, design.posLeft8, -5, 0, 180, 10); createEnemy3(design.posRight9, design.posLeft9, -5, 0, 180, 10); createEnemy3(design.posRight10, design.posLeft10, -5, 0, 180, 10); enemySpawn = 31; // unexpected jump } if (enemySpawn == 31) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 10); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 10); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 10); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 10); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 10); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 10); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 10); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 10); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 10); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 10); enemySpawn = 32; } else if (enemySpawn == 32) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 10); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 10); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 10); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 10); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 10); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 10); createEnemy3(design.posLeft7, design.posRight7, 5, 0, 0, 10); createEnemy3(design.posLeft8, design.posRight8, 5, 0, 0, 10); createEnemy3(design.posLeft9, design.posRight9, 5, 0, 0, 10); createEnemy3(design.posLeft10, design.posRight10, 5, 0, 0, 10); enemySpawn = 33; } else if (enemySpawn == 33) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 10); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 10); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 10); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 10); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 10); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 10); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 10); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 10); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 10); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 10); enemySpawn = 34; } else if (enemySpawn == 34) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 10); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 10); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 10); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 10); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 10); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 10); createEnemy3(design.posRight7, design.posLeft7, -5, 0, 180, 10); createEnemy3(design.posRight8, design.posLeft8, -5, 0, 180, 10); createEnemy3(design.posRight9, design.posLeft9, -5, 0, 180, 10); createEnemy3(design.posRight10, design.posLeft10, -5, 0, 180, 10); enemySpawn = 35; } else if (enemySpawn == 35) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 10); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 10); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 10); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 10); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 10); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 10); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 10); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 10); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 10); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 10); enemySpawn = 36; } else if (enemySpawn == 36) { createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 10); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 10); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 10); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 10); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 10); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 10); createEnemy3(design.posLeft7, design.posRight7, 5, 0, 0, 10); createEnemy3(design.posLeft8, design.posRight8, 5, 0, 0, 10); createEnemy3(design.posLeft9, design.posRight9, 5, 0, 0, 10); createEnemy3(design.posLeft10, design.posRight10, 5, 0, 0, 10); enemySpawn = 37; } else if (enemySpawn == 37) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); enemySpawn = 38; } else if (enemySpawn == 38) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); enemySpawn = 39; } else if (enemySpawn == 39) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 40; } else if (enemySpawn == 40) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 41; } else if (enemySpawn == 41) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); enemySpawn = 42; } else if (enemySpawn == 42) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); enemySpawn = 43; } else if (enemySpawn == 43) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); enemySpawn = 44; } else if (enemySpawn == 44) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy1(design.posLeft4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight7, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 45; } else if (enemySpawn == 45) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy1(design.posUp4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown7, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 46; } else if (enemySpawn == 46) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy1(design.posDown4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp7, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 47; } else if (enemySpawn == 47) { createEnemy7(design.posLeft10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posUp1, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posDown10, 5, 12, 0.025, 0.03, 0.02, 0.015); createEnemy1(design.posRight4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft7, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 48; } else if (enemySpawn == 48) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); enemySpawn = 49; } else if (enemySpawn == 49) { createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter4, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); enemySpawn = 50; } else if (enemySpawn == 50) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); enemySpawn = 51; } else if (enemySpawn == 51) { createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter4, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); enemySpawn = 52; } else if (enemySpawn == 52) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 10); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 10); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 10); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 10); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 10); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 10); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 10); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 10); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 10); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 10); enemySpawn = 53; } else if (enemySpawn == 53) { createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter4, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 10); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 10); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 10); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 10); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 10); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 10); createEnemy3(design.posRight7, design.posLeft7, -5, 0, 180, 10); createEnemy3(design.posRight8, design.posLeft8, -5, 0, 180, 10); createEnemy3(design.posRight9, design.posLeft9, -5, 0, 180, 10); createEnemy3(design.posRight10, design.posLeft10, -5, 0, 180, 10); enemySpawn = 54; } else if (enemySpawn == 54) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 10); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 10); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 10); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 10); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 10); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 10); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 10); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 10); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 10); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 10); enemySpawn = 55; } else if (enemySpawn == 55) { createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter4, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 10); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 10); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 10); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 10); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 10); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 10); createEnemy3(design.posLeft7, design.posRight7, 5, 0, 0, 10); createEnemy3(design.posLeft8, design.posRight8, 5, 0, 0, 10); createEnemy3(design.posLeft9, design.posRight9, 5, 0, 0, 10); createEnemy3(design.posLeft10, design.posRight10, 5, 0, 0, 10); enemySpawn = 56; } else if (enemySpawn == 56) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); enemySpawn = 57; } else if (enemySpawn == 57) { createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter4, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); createEnemy6(design.posUp3, design.posLeft3, 12, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight3, 12, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight8, design.posDown8, 12, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft8, design.posDown3, 12, 2.2, -2.2, 2.2, -2.2); enemySpawn = 58; } else if (enemySpawn == 58) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 59; } else if (enemySpawn == 59) { createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter4, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); createEnemy9(design.posLeft1, 8, -3, -3, -2, -2); createEnemy9(design.posLeft10, 8, -3, 3, -2, 2); createEnemy9(design.posUp1, 8, 3, 3, 2, 2); createEnemy9(design.posUp10, 8, -3, 3, 2, -2); createEnemy9(design.posRight1, 8, -3, -3, -2, -4); createEnemy9(design.posRight10, 8, -3, 3, 2, -2); createEnemy9(design.posDown1, 8, 3, 3, 2, 2); createEnemy9(design.posDown10, 8, -3, 3, 2, -2); enemySpawn = 60; } else if (enemySpawn == 60) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); createEnemy1(design.posLeft3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posLeft8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posRight8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 61; } else if (enemySpawn == 61) { createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter4, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); createEnemy1(design.posUp3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posUp8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posDown8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 62; } else if (enemySpawn == 62) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); createEnemy1(design.posDown3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posDown8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posUp8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 63; } else if (enemySpawn == 63) { createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter4, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); createEnemy1(design.posRight3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy1(design.posRight8, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft3, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft4, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft5, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft6, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft7, 6 + UnlimitedLife, 0.03, 0.02); createEnemy2(design.posLeft8, 6 + UnlimitedLife, 0.03, 0.02); enemySpawn = 64; } else if (enemySpawn == 64) { createEnemyTwister(design.posCenter1, 14, 5, 4); createEnemyTwister(design.posCenter3, 14, 5, 4); createEnemyTwister(design.posCenter6, 14, 5, 4); createEnemyTwister(design.posCenter8, 14, 5, 4); enemySpawn = 65; } else if (enemySpawn == 65) { createEnemyTwister(design.posCenter2, 14, 5, 4); createEnemyTwister(design.posCenter4, 14, 5, 4); createEnemyTwister(design.posCenter5, 14, 5, 4); createEnemyTwister(design.posCenter7, 14, 5, 4); enemySpawn = 66; } else if (enemySpawn == 66) { createEnemyTwister(design.posCenter1, 14, 5, 4); createEnemyTwister(design.posCenter3, 14, 5, 4); createEnemyTwister(design.posCenter6, 14, 5, 4); createEnemyTwister(design.posCenter8, 14, 5, 4); createEnemyDia(design.posCenter2, 14, 5, 4); createEnemyDia(design.posCenter4, 14, 5, 4); createEnemyDia(design.posCenter5, 14, 5, 4); createEnemyDia(design.posCenter7, 14, 5, 4); enemySpawn = 67; } else if (enemySpawn == 67) { createEnemyTwister(design.posCenter2, 14, 5, 4); createEnemyTwister(design.posCenter4, 14, 5, 4); createEnemyTwister(design.posCenter5, 14, 5, 4); createEnemyTwister(design.posCenter7, 14, 5, 4); createEnemyDia(design.posCenter1, 14, 5, 4); createEnemyDia(design.posCenter3, 14, 5, 4); createEnemyDia(design.posCenter6, 14, 5, 4); createEnemyDia(design.posCenter8, 14, 5, 4); enemySpawn = 68; } else if (enemySpawn == 68) { createEnemyTwister(design.posCenter1, 14, 5, 4); createEnemyTwister(design.posCenter3, 14, 5, 4); createEnemyTwister(design.posCenter6, 14, 5, 4); createEnemyTwister(design.posCenter8, 14, 5, 4); createEnemyDia(design.posCenter2, 14, 5, 4); createEnemyDia(design.posCenter4, 14, 5, 4); createEnemyDia(design.posCenter5, 14, 5, 4); createEnemyDia(design.posCenter7, 14, 5, 4); enemySpawn = 69; } else if (enemySpawn == 69) { createEnemyTwister(design.posCenter2, 14, 5, 4); createEnemyTwister(design.posCenter4, 14, 5, 4); createEnemyTwister(design.posCenter5, 14, 5, 4); createEnemyTwister(design.posCenter7, 14, 5, 4); createEnemyDia(design.posCenter1, 14, 5, 4); createEnemyDia(design.posCenter3, 14, 5, 4); createEnemyDia(design.posCenter6, 14, 5, 4); createEnemyDia(design.posCenter8, 14, 5, 4); enemySpawn = 70; } else if (enemySpawn == 70) { createEnemyDia(design.posCenter1, 14, 5, 4); createEnemyDia(design.posCenter3, 14, 5, 4); createEnemyDia(design.posCenter6, 14, 5, 4); createEnemyDia(design.posCenter8, 14, 5, 4); createEnemyLimas0(design.posLeft3, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posLeft4, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posLeft5, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posLeft6, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posLeft7, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posLeft8, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posRight3, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posRight4, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posRight5, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posRight6, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posRight7, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posRight8, 12, 5, 0.04, 0.03); enemySpawn = 71; } else if (enemySpawn == 71) { createEnemyDia(design.posCenter2, 14, 5, 4); createEnemyDia(design.posCenter4, 14, 5, 4); createEnemyDia(design.posCenter5, 14, 5, 4); createEnemyDia(design.posCenter7, 14, 5, 4); createEnemyLimas0(design.posUp3, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posUp4, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posUp5, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posUp6, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posUp7, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posUp8, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posDown3, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posDown4, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posDown5, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posDown6, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posDown7, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posDown8, 12, 5, 0.04, 0.03); enemySpawn = 72; } else if (enemySpawn == 72) { createEnemyDia(design.posCenter1, 14, 5, 4); createEnemyDia(design.posCenter3, 14, 5, 4); createEnemyDia(design.posCenter6, 14, 5, 4); createEnemyDia(design.posCenter8, 14, 5, 4); createEnemyLimas0(design.posRight3, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posRight4, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posRight5, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posRight6, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posRight7, 12, 5, 0.04, 0.03); createEnemyLimas0(design.posRight8, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posLeft3, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posLeft4, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posLeft5, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posLeft6, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posLeft7, 12, 5, 0.04, 0.03); createEnemyLimas1(design.posLeft8, 12, 5, 0.04, 0.03); enemySpawn = 73; } else if (enemySpawn == 73) { createEnemyDia(design.posCenter2, 14, 5, 4); createEnemyDia(design.posCenter4, 14, 5, 4); createEnemyDia(design.posCenter5, 14, 5, 4); createEnemyDia(design.posCenter7, 14, 5, 4); createEnemyLimas0(design.posDown3, 12, 5, 0.03, 0.02); createEnemyLimas0(design.posDown4, 12, 5, 0.03, 0.02); createEnemyLimas0(design.posDown5, 12, 5, 0.03, 0.02); createEnemyLimas0(design.posDown6, 12, 5, 0.03, 0.02); createEnemyLimas0(design.posDown7, 12, 5, 0.03, 0.02); createEnemyLimas0(design.posDown8, 12, 5, 0.03, 0.02); createEnemyLimas1(design.posUp3, 12, 5, 0.03, 0.02); createEnemyLimas1(design.posUp4, 12, 5, 0.03, 0.02); createEnemyLimas1(design.posUp5, 12, 5, 0.03, 0.02); createEnemyLimas1(design.posUp6, 12, 5, 0.03, 0.02); createEnemyLimas1(design.posUp7, 12, 5, 0.03, 0.02); createEnemyLimas1(design.posUp8, 12, 5, 0.03, 0.02); enemySpawn = 74; } else if (enemySpawn == 74) { createEnemyAttack1(design.posLeft2, 12, 0.03, 0.02); createEnemyAttack1(design.posLeft3, 12, 0.03, 0.02); createEnemyAttack1(design.posLeft4, 12, 0.03, 0.02); createEnemyAttack1(design.posLeft5, 12, 0.03, 0.02); createEnemyAttack1(design.posLeft6, 12, 0.03, 0.02); createEnemyAttack1(design.posLeft7, 12, 0.03, 0.02); createEnemyAttack1(design.posLeft8, 12, 0.03, 0.02); createEnemyAttack2(design.posRight2, 12, 0.03, 0.02); createEnemyAttack2(design.posRight3, 12, 0.03, 0.02); createEnemyAttack2(design.posRight4, 12, 0.03, 0.02); createEnemyAttack2(design.posRight5, 12, 0.03, 0.02); createEnemyAttack2(design.posRight6, 12, 0.03, 0.02); createEnemyAttack2(design.posRight7, 12, 0.03, 0.02); createEnemyAttack2(design.posRight8, 12, 0.03, 0.02); enemySpawn = 75; } else if (enemySpawn == 75) { createEnemyAttack1(design.posUp2, 12, 0.03, 0.02); createEnemyAttack1(design.posUp3, 12, 0.03, 0.02); createEnemyAttack1(design.posUp4, 12, 0.03, 0.02); createEnemyAttack1(design.posUp5, 12, 0.03, 0.02); createEnemyAttack1(design.posUp6, 12, 0.03, 0.02); createEnemyAttack1(design.posUp7, 12, 0.03, 0.02); createEnemyAttack1(design.posUp8, 12, 0.03, 0.02); createEnemyAttack2(design.posDown2, 12, 0.03, 0.02); createEnemyAttack2(design.posDown3, 12, 0.03, 0.02); createEnemyAttack2(design.posDown4, 12, 0.03, 0.02); createEnemyAttack2(design.posDown5, 12, 0.03, 0.02); createEnemyAttack2(design.posDown6, 12, 0.03, 0.02); createEnemyAttack2(design.posDown7, 12, 0.03, 0.02); createEnemyAttack2(design.posDown8, 12, 0.03, 0.02); enemySpawn = 76; } else if (enemySpawn == 76) { createEnemyAttack1(design.posRight2, 12, 0.03, 0.02); createEnemyAttack1(design.posRight3, 12, 0.03, 0.02); createEnemyAttack1(design.posRight4, 12, 0.03, 0.02); createEnemyAttack1(design.posRight5, 12, 0.03, 0.02); createEnemyAttack1(design.posRight6, 12, 0.03, 0.02); createEnemyAttack1(design.posRight7, 12, 0.03, 0.02); createEnemyAttack1(design.posRight8, 12, 0.03, 0.02); createEnemyAttack2(design.posLeft2, 12, 0.03, 0.02); createEnemyAttack2(design.posLeft3, 12, 0.03, 0.02); createEnemyAttack2(design.posLeft4, 12, 0.03, 0.02); createEnemyAttack2(design.posLeft5, 12, 0.03, 0.02); createEnemyAttack2(design.posLeft6, 12, 0.03, 0.02); createEnemyAttack2(design.posLeft7, 12, 0.03, 0.02); createEnemyAttack2(design.posLeft8, 12, 0.03, 0.02); enemySpawn = 77; } else if (enemySpawn == 77) { createEnemyAttack1(design.posDown2, 12, 0.03, 0.02); createEnemyAttack1(design.posDown3, 12, 0.03, 0.02); createEnemyAttack1(design.posDown4, 12, 0.03, 0.02); createEnemyAttack1(design.posDown5, 12, 0.03, 0.02); createEnemyAttack1(design.posDown6, 12, 0.03, 0.02); createEnemyAttack1(design.posDown7, 12, 0.03, 0.02); createEnemyAttack1(design.posDown8, 12, 0.03, 0.02); createEnemyAttack2(design.posUp2, 12, 0.03, 0.02); createEnemyAttack2(design.posUp3, 12, 0.03, 0.02); createEnemyAttack2(design.posUp4, 12, 0.03, 0.02); createEnemyAttack2(design.posUp5, 12, 0.03, 0.02); createEnemyAttack2(design.posUp6, 12, 0.03, 0.02); createEnemyAttack2(design.posUp7, 12, 0.03, 0.02); createEnemyAttack2(design.posUp8, 12, 0.03, 0.02); enemySpawn = 78; } else if (enemySpawn == 78) { createEnemySnake(design.posCenter1, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter3, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter8, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 79; } else if (enemySpawn == 79) { createEnemySnake(design.posCenter2, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter4, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter5, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 80; } else if (enemySpawn == 80) { createEnemySnake(design.posCenter1, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter3, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter8, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 81; } else if (enemySpawn == 81) { createEnemySnake(design.posCenter2, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter4, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter5, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 82; } else if (enemySpawn == 82) { createEnemySnake(design.posCenter1, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter3, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter8, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 83; } else if (enemySpawn == 83) { createEnemySnake(design.posCenter2, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter4, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter5, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 84; } else if (enemySpawn == 84) { createEnemySnake(design.posCenter1, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter3, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter8, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 85; } else if (enemySpawn == 85) { createEnemySnake(design.posCenter2, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter4, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter5, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 86; } else if (enemySpawn == 86) { createEnemySnake(design.posCenter1, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter3, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter8, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 87; } else if (enemySpawn == 87) { createEnemySnake(design.posCenter2, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter4, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter5, 6, 30, 0.025, 0.03, 0.03, 0.025); createEnemySnake(design.posCenter6, 6, 30, 0.025, 0.03, 0.03, 0.025); enemySpawn = 88; } else if (enemySpawn == 88) { enemySpawn = 1; } safeHigh = enemyCount; } } unlimitedLife = 2; unlimitedSpeedFix = 2; unlimitedSpeedComa = 2; function level10() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); design.fans1.airco = design.fans1.airco - 0.25; design.fans2.airco = design.fans2.airco - 0.25; if (design.fan1.airco < 0) { design.fans1.airco = 0; design.fans2.airco = 0; } if (enemySpawn == 1) { createEnemySnake(design.posUp2, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posUp9, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyAst1(design.posCenter4, 12, 3, 3); createEnemyAst1(design.posCenter2, 12, -3, 3); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemySnake(design.posDown2, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posDown9, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyAst1(design.posCenter2, 12, 3, 3); createEnemyAst1(design.posCenter7, 12, -3, 3); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemySnake(design.posLeft6, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight6, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter6, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, 3); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemySnake(design.posLeft1, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight1, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemy9(design.posLeft5, 5, -6, -6, -4, -4); createEnemy9(design.posLeft8, 5, 6, 6, 4, 4); createEnemy9(design.posLeft7, 5, -6, 6, -4, 4); createEnemy9(design.posRight5, 5, 6, 6, 4, 4); createEnemy9(design.posRight6, 5, 6, 6, 4, 4); createEnemy9(design.posRight7, 5, -6, 6, -4, 4); enemySpawn = 5; } else if (enemySpawn == 5) { createEnemySnake(design.posLeft11, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight11, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyLimas0(design.posLeft1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight9, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight10, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight11, 6, 5, 0.025, 0.02); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemySnake(design.posLeft3, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight3, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyLimas1(design.posLeft9, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft10, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft11, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight3, 6, 5, 0.025, 0.02); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemySnake(design.posLeft9, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight9, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyTwister(design.posCenter4, 12, 5, 4); createEnemyTwister(design.posCenter5, 12, 5, 4); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemySnake(design.posLeft4, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight4, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyTwister(design.posCenter2, 12, 5, 4); createEnemyTwister(design.posCenter7, 12, 5, 4); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemySnake(design.posLeft8, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight8, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyTwister(design.posCenter1, 12, 5, 4); createEnemyTwister(design.posCenter3, 12, 5, 4); createEnemyTwister(design.posCenter6, 12, 5, 4); createEnemyTwister(design.posCenter8, 12, 5, 4); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemySnake(design.posLeft5, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight5, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyAttack1(design.posLeft1, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft2, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft3, 10, 0.03, 0.25); createEnemyAttack1(design.posRight11, 10, 0.03, 0.25); createEnemyAttack1(design.posRight10, 10, 0.03, 0.25); createEnemyAttack1(design.posRight9, 10, 0.03, 0.25); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemySnake(design.posLeft7, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight7, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyAttack1(design.posLeft5, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft6, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft7, 10, 0.03, 0.25); createEnemyAttack1(design.posRight5, 10, 0.03, 0.25); createEnemyAttack1(design.posRight6, 10, 0.03, 0.25); createEnemyAttack1(design.posRight7, 10, 0.03, 0.25); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemySnake(design.posUp2, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posUp9, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyAttack1(design.posLeft1, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft2, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft3, 10, 0.03, 0.25); createEnemyAttack1(design.posRight11, 10, 0.03, 0.25); createEnemyAttack1(design.posRight10, 10, 0.03, 0.25); createEnemyAttack1(design.posRight9, 10, 0.03, 0.25); enemySpawn = 13; } else if (enemySpawn == 13) { createEnemySnake(design.posUp1, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posDown9, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posLeft8, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posDown6, design.posRight8, 8, -2.2, -2.2, -2.2, -2.2); enemySpawn = 14; } else if (enemySpawn == 14) { createEnemySnake(design.posUp2, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posDown8, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posLeft8, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posDown6, design.posRight8, 8, -2.2, -2.2, -2.2, -2.2); enemySpawn = 15; } else if (enemySpawn == 15) { createEnemySnake(design.posUp3, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posDown7, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posLeft8, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posDown6, design.posRight8, 8, -2.2, -2.2, -2.2, -2.2); enemySpawn = 16; } else if (enemySpawn == 16) { createEnemySnake(design.posUp4, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posDown6, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posLeft8, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posDown6, design.posRight8, 8, -2.2, -2.2, -2.2, -2.2); enemySpawn = 17; } else if (enemySpawn == 17) { createEnemySnake(design.posUp5, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posDown5, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemyAttack2(design.posLeft5, 10, 0.03, 0.25); createEnemyAttack2(design.posLeft6, 10, 0.03, 0.25); createEnemyAttack2(design.posLeft7, 10, 0.03, 0.25); createEnemyAttack2(design.posRight5, 10, 0.03, 0.25); createEnemyAttack2(design.posRight6, 10, 0.03, 0.25); createEnemyAttack2(design.posRight7, 10, 0.03, 0.25); enemySpawn = 18; } else if (enemySpawn == 18) { createEnemyAttack2(design.posUp1, 10, 0.03, 0.25); createEnemyAttack2(design.posUp2, 10, 0.03, 0.25); createEnemyAttack2(design.posUp3, 10, 0.03, 0.25); createEnemyAttack1(design.posUp7, 10, 0.03, 0.25); createEnemyAttack1(design.posUp8, 10, 0.03, 0.25); createEnemyAttack1(design.posUp9, 10, 0.03, 0.25); createEnemyAttack1(design.posDown1, 10, 0.03, 0.25); createEnemyAttack1(design.posDown2, 10, 0.03, 0.25); createEnemyAttack1(design.posDown3, 10, 0.03, 0.25); createEnemyAttack2(design.posDown7, 10, 0.03, 0.25); createEnemyAttack2(design.posDown8, 10, 0.03, 0.25); createEnemyAttack2(design.posDown9, 10, 0.03, 0.25); enemySpawn = 19; } else if (enemySpawn == 19) { createEnemyAttack2(design.posLeft1, 10, 0.03, 0.25); createEnemyAttack2(design.posLeft2, 10, 0.03, 0.25); createEnemyAttack2(design.posLeft3, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft9, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft10, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft11, 10, 0.03, 0.25); createEnemyAttack1(design.posRight1, 10, 0.03, 0.25); createEnemyAttack1(design.posRight2, 10, 0.03, 0.25); createEnemyAttack1(design.posRight3, 10, 0.03, 0.25); createEnemyAttack2(design.posRight9, 10, 0.03, 0.25); createEnemyAttack2(design.posRight10, 10, 0.03, 0.25); createEnemyAttack2(design.posRight11, 10, 0.03, 0.25); enemySpawn = 20; } else if (enemySpawn == 20) { createEnemyDia(design.posCenter2, 12, 5, 4); createEnemyDia(design.posCenter4, 12, 5, 4); createEnemyDia(design.posCenter5, 12, 5, 4); createEnemyDia(design.posCenter7, 12, 5, 4); enemySpawn = 21; } else if (enemySpawn == 21) { createEnemyDia(design.posCenter1, 12, 5, 4); createEnemyDia(design.posCenter3, 12, 5, 4); createEnemyDia(design.posCenter6, 12, 5, 4); createEnemyDia(design.posCenter8, 12, 5, 4); enemySpawn = 22; } else if (enemySpawn == 22) { createEnemySnake(design.posLeft4, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posLeft8, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight4, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight8, 8, 30, 0.025, 0.03, 0.02, 0.015); enemySpawn = 23; } else if (enemySpawn == 23) { createEnemySnake(design.posLeft2, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posLeft10, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight2, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posRight10, 8, 30, 0.025, 0.03, 0.02, 0.015); enemySpawn = 24; } else if (enemySpawn == 24) { createEnemySnake(design.posDown3, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posDown7, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posUp3, 8, 30, 0.025, 0.03, 0.02, 0.015); createEnemySnake(design.posUp7, 8, 30, 0.025, 0.03, 0.02, 0.015); enemySpawn = 25; } else if (enemySpawn == 25) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } function level9() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); design.lam1.gotoAndStop(2); design.lam2.gotoAndStop(2); design.lam3.gotoAndStop(2); design.lam4.gotoAndStop(2); if (enemySpawn == 1) { createEnemyAst1(design.posCenter4, 12, 3, 3); createEnemyAst1(design.posCenter2, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, -3, -3); createEnemyAst1(design.posCenter7, 12, 3, -3); createEnemy9(design.posLeft3, 5, -6, -6, -4, -4); createEnemy9(design.posUp3, 5, 6, 6, 4, 4); createEnemy9(design.posUp7, 5, -6, 6, -4, 4); createEnemy9(design.posRight3, 5, 6, 6, 4, 4); createEnemy9(design.posLeft7, 5, 6, 6, 4, 4); createEnemy9(design.posDown3, 5, -6, 6, -4, 4); createEnemy9(design.posDown7, 5, -6, 6, 4, -4); createEnemy9(design.posRight7, 5, -6, -6, -4, -4); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter4, 12, -3, -3); createEnemyAst1(design.posCenter5, 12, 3, -3); createEnemy9(design.posLeft3, 5, -6, -6, -4, -4); createEnemy9(design.posUp3, 5, 6, 6, 4, 4); createEnemy9(design.posUp7, 5, -6, 6, -4, 4); createEnemy9(design.posRight3, 5, 6, 6, 4, 4); createEnemy9(design.posLeft7, 5, 6, 6, 4, 4); createEnemy9(design.posDown3, 5, -6, 6, -4, 4); createEnemy9(design.posDown7, 5, -6, 6, 4, -4); createEnemy9(design.posRight7, 5, -6, -6, -4, -4); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemyTwister(design.posCenter2, 12, 5, 4); createEnemyTwister(design.posCenter4, 12, 5, 4); createEnemyTwister(design.posCenter5, 12, 5, 4); createEnemyTwister(design.posCenter7, 12, 5, 4); createEnemyLimas2(design.posLeft7, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posLeft8, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posLeft9, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown1, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown2, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight1, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight2, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight3, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posUp8, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posUp9, 8, 5, 0.025, 0.02); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemyTwister(design.posCenter1, 12, 5, 4); createEnemyTwister(design.posCenter3, 12, 5, 4); createEnemyTwister(design.posCenter6, 12, 5, 4); createEnemyTwister(design.posCenter8, 12, 5, 4); createEnemyLimas2(design.posLeft1, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posLeft2, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posLeft3, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posUp1, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight7, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight8, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight9, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown8, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown9, 8, 5, 0.025, 0.02); enemySpawn = 5; } else if (enemySpawn == 5) { createEnemyLimas0(design.posLeft1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft8, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft9, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight1, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight2, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight8, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight9, 6, 5, 0.025, 0.02); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown6, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); createEnemyLimas1(design.posUp1, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp2, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown7, 6, 5, 0.025, 0.02); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemy6(design.posLeft6, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemyLimas1(design.posLeft2, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft8, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight8, 6, 5, 0.025, 0.02); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown6, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft6, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemyDia(design.posCenter2, 12, 5, 4); createEnemyDia(design.posCenter4, 12, 5, 4); createEnemyDia(design.posCenter5, 12, 5, 4); createEnemyDia(design.posCenter7, 12, 5, 4); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown6, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft6, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemyAttack1(design.posUp1, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft1, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft2, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft3, 10, 0.03, 0.25); createEnemyAttack1(design.posUp9, 10, 0.03, 0.25); createEnemyAttack1(design.posRight1, 10, 0.03, 0.25); createEnemyAttack1(design.posRight2, 10, 0.03, 0.25); createEnemyAttack1(design.posRight3, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft7, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft8, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft9, 10, 0.03, 0.25); createEnemyAttack1(design.posDown1, 10, 0.03, 0.25); createEnemyAttack1(design.posRight7, 10, 0.03, 0.25); createEnemyAttack1(design.posRight8, 10, 0.03, 0.25); createEnemyAttack1(design.posRight9, 10, 0.03, 0.25); createEnemyAttack1(design.posDown9, 10, 0.03, 0.25); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown6, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft6, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemyDia(design.posCenter2, 12, 5, 4); createEnemyDia(design.posCenter4, 12, 5, 4); createEnemyDia(design.posCenter5, 12, 5, 4); createEnemyDia(design.posCenter7, 12, 5, 4); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemy7(design.posUp5, 10, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posLeft5, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posRight5, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown5, 8, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemy7(design.posCenter1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posCenter3, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posCenter6, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posCenter8, 8, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 13; } else if (enemySpawn == 13) { createEnemy7(design.posLeft1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posLeft9, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posRight1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posRight9, 8, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 14; } else if (enemySpawn == 14) { createEnemyLimas0(design.posLeft1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft8, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft9, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight1, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight2, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight8, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight9, 6, 5, 0.025, 0.02); enemySpawn = 15; } else if (enemySpawn == 15) { createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown6, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); createEnemyLimas1(design.posUp1, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp2, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown7, 6, 5, 0.025, 0.02); enemySpawn = 16; } else if (enemySpawn == 16) { createEnemy6(design.posLeft4, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown6, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft6, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posUp6, design.posRight4, 8, -2.2, 2.2, -2.2, 2.2); createEnemyDia(design.posCenter2, 12, 5, 4); createEnemyDia(design.posCenter4, 12, 5, 4); createEnemyDia(design.posCenter5, 12, 5, 4); createEnemyDia(design.posCenter7, 12, 5, 4); enemySpawn = 17; } else if (enemySpawn == 17) { createEnemy3(design.posUp2, design.posDown2, 0, 7, 90, 8); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 8); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 8); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 8); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 8); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 8); createEnemy3(design.posUp8, design.posDown8, 0, 7, 90, 8); enemySpawn = 18; } else if (enemySpawn == 18) { createEnemy3(design.posRight1, design.posLeft1, -7, 0, 180, 8); createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 8); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 8); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 8); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 8); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 8); createEnemy3(design.posRight7, design.posLeft7, -7, 0, 180, 8); createEnemy3(design.posRight8, design.posLeft8, -7, 0, 180, 8); createEnemy3(design.posRight9, design.posLeft9, -7, 0, 180, 8); enemySpawn = 19; } else if (enemySpawn == 19) { createEnemy3(design.posDown2, design.posUp2, 0, -7, -90, 8); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 8); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 8); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 8); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 8); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 8); createEnemy3(design.posDown8, design.posUp8, 0, -7, -90, 8); enemySpawn = 20; } else if (enemySpawn == 20) { createEnemy3(design.posLeft1, design.posRight1, 7, 0, 0, 8); createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 8); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 8); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 8); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 8); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 8); createEnemy3(design.posLeft7, design.posRight7, 7, 0, 0, 8); createEnemy3(design.posLeft8, design.posRight8, 7, 0, 0, 8); createEnemy3(design.posLeft9, design.posRight9, 7, 0, 0, 8); enemySpawn = 21; } else if (enemySpawn == 21) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } function level8() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); if (enemySpawn == 1) { createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight6, 6, 5, 0.025, 0.02); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemy6(design.posUp4, design.posLeft3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posRight5, design.posDown6, 8, -2.2, -2.2, -2.2, -2.2); createEnemyLimas1(design.posUp4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp8, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown8, 6, 5, 0.025, 0.02); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemy6(design.posUp6, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posLeft5, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight6, 6, 5, 0.025, 0.02); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter5, 12, -3, 3); createEnemyAst1(design.posCenter2, 12, -3, -3); createEnemyAst1(design.posCenter6, 12, 3, -3); createEnemyAst1(design.posCenter3, 12, -3, -3); createEnemyAst1(design.posCenter7, 12, 3, -3); enemySpawn = 5; } else if (enemySpawn == 5) { createEnemy7(design.posLeft1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posUp6, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posRight1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posLeft8, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown6, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posRight8, 8, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemyDia(design.posUp2, 12, 5, 4); createEnemyDia(design.posUp10, 12, 5, 4); createEnemyDia(design.posDown2, 12, 5, 4); createEnemyDia(design.posDown10, 12, 5, 4); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemy6(design.posLeft3, design.posUp3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp9, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posDown9, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posDown3, design.posLeft6, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemyLimas0(design.posLeft2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight7, 6, 5, 0.025, 0.02); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemyLimas0(design.posLeft2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight7, 6, 5, 0.025, 0.02); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemyLimas1(design.posUp3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp8, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp9, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown8, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown9, 6, 5, 0.025, 0.02); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemyDia(design.posUp6, 12, 5, 4); createEnemyDia(design.posDown6, 12, 5, 4); createEnemyAttack1(design.posLeft2, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft3, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft4, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft5, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft6, 10, 0.03, 0.25); createEnemyAttack1(design.posLeft7, 10, 0.03, 0.25); createEnemyLimas2(design.posRight2, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight3, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight4, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight5, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight6, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posRight7, 8, 5, 0.025, 0.02); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemyDia(design.posCenter2, 12, 5, 4); createEnemyDia(design.posCenter6, 12, 5, 4); createEnemyAttack1(design.posUp3, 10, 0.03, 0.25); createEnemyAttack1(design.posUp4, 10, 0.03, 0.25); createEnemyAttack1(design.posUp5, 10, 0.03, 0.25); createEnemyAttack1(design.posUp6, 10, 0.03, 0.25); createEnemyAttack1(design.posUp7, 10, 0.03, 0.25); createEnemyAttack1(design.posUp8, 10, 0.03, 0.25); createEnemyAttack1(design.posUp9, 10, 0.03, 0.25); createEnemyLimas2(design.posDown3, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown4, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown5, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown6, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown7, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown8, 8, 5, 0.025, 0.02); createEnemyLimas2(design.posDown9, 8, 5, 0.025, 0.02); enemySpawn = 13; } else if (enemySpawn == 13) { createEnemy3(design.posUp1, design.posDown1, 0, 7, 90, 8); createEnemy3(design.posUp2, design.posDown2, 0, 7, 90, 8); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 8); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 8); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 8); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 8); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 8); createEnemy3(design.posUp8, design.posDown8, 0, 7, 90, 8); createEnemy3(design.posUp9, design.posDown9, 0, 7, 90, 8); createEnemy3(design.posUp10, design.posDown10, 0, 7, 90, 8); createEnemy3(design.posUp11, design.posDown11, 0, 7, 90, 8); enemySpawn = 14; } else if (enemySpawn == 14) { createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 8); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 8); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 8); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 8); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 8); createEnemy3(design.posRight7, design.posLeft7, -7, 0, 180, 8); enemySpawn = 15; } else if (enemySpawn == 15) { createEnemy3(design.posDown1, design.posUp1, 0, -7, -90, 8); createEnemy3(design.posDown2, design.posUp2, 0, -7, -90, 8); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 8); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 8); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 8); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 8); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 8); createEnemy3(design.posDown8, design.posUp8, 0, -7, -90, 8); createEnemy3(design.posDown9, design.posUp9, 0, -7, -90, 8); createEnemy3(design.posDown10, design.posUp10, 0, -7, -90, 8); createEnemy3(design.posDown11, design.posUp11, 0, -7, -90, 8); enemySpawn = 16; } else if (enemySpawn == 16) { createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 8); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 8); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 8); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 8); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 8); createEnemy3(design.posLeft7, design.posRight7, 7, 0, 0, 8); enemySpawn = 17; } else if (enemySpawn == 17) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } function level7() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); if (enemySpawn == 1) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter6, 12, -3, -3); createEnemyLimas0(design.posLeft8, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft9, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown2, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight1, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight2, 6, 5, 0.025, 0.02); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemyAst1(design.posCenter2, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, -3); createEnemyLimas1(design.posLeft1, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft2, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp1, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight8, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight9, 6, 5, 0.025, 0.02); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter4, 12, -3, -3); createEnemyLimas1(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight7, 6, 5, 0.025, 0.02); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter6, 12, -3, -3); createEnemyLimas1(design.posLeft8, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posLeft9, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown1, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posUp6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posUp7, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posRight2, 6, 5, 0.025, 0.02); enemySpawn = 5; } else if (enemySpawn == 5) { createEnemyAst1(design.posCenter2, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, 3, -3); createEnemyLimas0(design.posLeft1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft2, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posUp1, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posUp2, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posDown7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight8, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight9, 6, 5, 0.025, 0.02); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemyAst1(design.posCenter3, 12, -3, 3); createEnemyAst1(design.posCenter4, 12, -3, -3); createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft6, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft7, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight6, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight7, 6, 5, 0.025, 0.02); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemyTwister(design.posCenter1, 12, 5, 4); createEnemyTwister(design.posCenter6, 12, 5, 4); createEnemy6(design.posLeft3, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown4, design.posRight7, 8, -2.2, -2.2, -2.2, -2.2); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemyTwister(design.posCenter2, 12, 5, 4); createEnemyTwister(design.posCenter5, 12, 5, 4); createEnemy6(design.posUp4, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posDown4, design.posLeft7, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemyTwister(design.posCenter3, 12, 5, 4); createEnemyTwister(design.posCenter4, 12, 5, 4); createEnemy6(design.posLeft3, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp4, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posDown4, design.posRight7, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posDown4, design.posLeft7, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemyDia(design.posCenter1, 12, 5, 4); createEnemyDia(design.posCenter6, 12, 5, 4); createEnemy6(design.posLeft3, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown4, design.posRight7, 8, -2.2, -2.2, -2.2, -2.2); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemyDia(design.posCenter2, 12, 5, 4); createEnemyDia(design.posCenter5, 12, 5, 4); createEnemy6(design.posUp4, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posDown4, design.posLeft7, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemyDia(design.posCenter3, 12, 5, 4); createEnemyDia(design.posCenter4, 12, 5, 4); createEnemy6(design.posLeft3, design.posUp4, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp4, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posDown4, design.posRight7, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posDown4, design.posLeft7, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 13; } else if (enemySpawn == 13) { createEnemy7(design.posLeft5, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posRight5, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy9(design.posCenter1, 5, -6, -6, -4, -4); createEnemy9(design.posCenter2, 5, -6, 6, -4, 4); createEnemy9(design.posCenter5, 5, 6, 6, 4, 4); createEnemy9(design.posCenter6, 5, 6, 6, 4, 4); enemySpawn = 14; } else if (enemySpawn == 14) { createEnemy7(design.posUp1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown7, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy9(design.posCenter1, 5, -6, -6, -4, -4); createEnemy9(design.posCenter2, 5, -6, 6, -4, 4); createEnemy9(design.posCenter5, 5, 6, 6, 4, 4); createEnemy9(design.posCenter6, 5, 6, 6, 4, 4); enemySpawn = 15; } else if (enemySpawn == 15) { createEnemy7(design.posUp7, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy9(design.posCenter1, 5, -6, -6, -4, -4); createEnemy9(design.posCenter2, 5, -6, 6, -4, 4); createEnemy9(design.posCenter5, 5, 6, 6, 4, 4); createEnemy9(design.posCenter6, 5, 6, 6, 4, 4); enemySpawn = 16; } else if (enemySpawn == 16) { createEnemy2(design.posDown7, 6, 0.012, 0.01); createEnemy2(design.posDown6, 6, 0.012, 0.01); createEnemy2(design.posDown5, 6, 0.012, 0.01); createEnemy2(design.posDown4, 6, 0.012, 0.01); createEnemy2(design.posDown3, 6, 0.012, 0.01); createEnemy1(design.posUp1, 6, 0.012, 0.01); createEnemy1(design.posUp2, 6, 0.012, 0.01); createEnemy1(design.posUp3, 6, 0.012, 0.01); createEnemy1(design.posUp4, 6, 0.012, 0.01); createEnemy1(design.posUp5, 6, 0.012, 0.01); createEnemy4(design.posLeft4, 6, 0.012, 0.01); createEnemy4(design.posLeft5, 6, 0.012, 0.01); createEnemy4(design.posLeft6, 6, 0.012, 0.01); createEnemy4(design.posRight4, 6, 0.012, 0.01); createEnemy4(design.posRight5, 6, 0.012, 0.01); createEnemy4(design.posRight6, 6, 0.012, 0.01); enemySpawn = 17; } else if (enemySpawn == 17) { createEnemy2(design.posDown2, 6, 0.012, 0.01); createEnemy2(design.posDown3, 6, 0.012, 0.01); createEnemy2(design.posDown4, 6, 0.012, 0.01); createEnemy2(design.posDown5, 6, 0.012, 0.01); createEnemy2(design.posDown6, 6, 0.012, 0.01); createEnemy1(design.posUp2, 6, 0.012, 0.01); createEnemy1(design.posUp3, 6, 0.012, 0.01); createEnemy1(design.posUp4, 6, 0.012, 0.01); createEnemy1(design.posUp5, 6, 0.012, 0.01); createEnemy1(design.posUp6, 6, 0.012, 0.01); createEnemy4(design.posLeft4, 6, 0.012, 0.01); createEnemy4(design.posLeft5, 6, 0.012, 0.01); createEnemy4(design.posLeft6, 6, 0.012, 0.01); createEnemy4(design.posRight4, 6, 0.012, 0.01); createEnemy4(design.posRight5, 6, 0.012, 0.01); createEnemy4(design.posRight6, 6, 0.012, 0.01); enemySpawn = 18; } else if (enemySpawn == 18) { createEnemy2(design.posDown1, 6, 0.012, 0.01); createEnemy2(design.posDown2, 6, 0.012, 0.01); createEnemy2(design.posDown3, 6, 0.012, 0.01); createEnemy2(design.posDown4, 6, 0.012, 0.01); createEnemy2(design.posDown5, 6, 0.012, 0.01); createEnemy1(design.posUp7, 6, 0.012, 0.01); createEnemy1(design.posUp6, 6, 0.012, 0.01); createEnemy1(design.posUp5, 6, 0.012, 0.01); createEnemy1(design.posUp4, 6, 0.012, 0.01); createEnemy1(design.posUp3, 6, 0.012, 0.01); createEnemy4(design.posLeft4, 6, 0.012, 0.01); createEnemy4(design.posLeft5, 6, 0.012, 0.01); createEnemy4(design.posLeft6, 6, 0.012, 0.01); createEnemy4(design.posRight4, 6, 0.012, 0.01); createEnemy4(design.posRight5, 6, 0.012, 0.01); createEnemy4(design.posRight6, 6, 0.012, 0.01); enemySpawn = 19; } else if (enemySpawn == 19) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } function level6() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); design.airco.airco++; if (enemySpawn == 1) { createEnemyLimas0(design.posLeft3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posLeft5, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posRight5, 6, 5, 0.025, 0.02); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemyLimas1(design.posUp3, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp4, 6, 5, 0.025, 0.02); createEnemyLimas1(design.posUp5, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown3, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown4, 6, 5, 0.025, 0.02); createEnemyLimas0(design.posDown5, 6, 5, 0.025, 0.02); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemy9(design.posCenter1, 5, -6, -6, -4, -4); createEnemy9(design.posCenter2, 5, -6, 6, -4, 4); createEnemy9(design.posCenter3, 5, 6, 6, 4, 4); createEnemy9(design.posCenter4, 5, 6, 6, 4, 4); createEnemy9(design.posCenter5, 5, -6, 6, -4, 4); createEnemy9(design.posCenter6, 5, 6, 6, 4, 4); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter2, 12, -3, 3); createEnemyAst1(design.posCenter5, 12, -3, -3); createEnemyAst1(design.posCenter6, 12, 3, -3); enemySpawn = 5; } else if (enemySpawn == 5) { enemySpawn = 6; } else if (enemySpawn == 6) { createEnemyDia(design.posCenter3, 12, 5, 4); createEnemyDia(design.posCenter4, 12, 5, 4); createEnemy7(design.posUp2, 6, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posUp6, 6, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown2, 6, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown6, 6, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemyDia(design.posCenter1, 12, 5, 4); createEnemyDia(design.posCenter2, 12, 5, 4); createEnemyDia(design.posCenter5, 12, 5, 4); createEnemyDia(design.posCenter6, 12, 5, 4); createEnemy7(design.posLeft4, 6, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posRight4, 6, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemy3(design.posUp1, design.posDown1, 0, 7, 90, 8); createEnemy3(design.posUp2, design.posDown2, 0, 7, 90, 8); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 8); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 8); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 8); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 8); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 8); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemy3(design.posRight1, design.posLeft1, -7, 0, 180, 8); createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 8); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 8); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 8); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 8); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 8); createEnemy3(design.posRight7, design.posLeft7, -7, 0, 180, 8); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemy3(design.posDown1, design.posUp1, 0, -7, -90, 8); createEnemy3(design.posDown2, design.posUp2, 0, -7, -90, 8); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 8); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 8); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 8); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 8); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 8); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemy3(design.posLeft1, design.posRight1, 7, 0, 0, 8); createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 8); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 8); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 8); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 8); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 8); createEnemy3(design.posLeft7, design.posRight7, 7, 0, 0, 8); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemy3(design.posUp1, design.posDown1, 0, 7, 90, 8); createEnemy3(design.posUp2, design.posDown2, 0, 7, 90, 8); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 8); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 8); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 8); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 8); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 8); createEnemy1(design.posLeft1, 5, 0.03, 0.02); createEnemy1(design.posUp1, 5, 0.03, 0.02); createEnemy1(design.posUp2, 5, 0.03, 0.02); createEnemy2(design.posDown6, 5, 0.03, 0.02); createEnemy2(design.posDown7, 5, 0.03, 0.02); createEnemy2(design.posRight7, 5, 0.03, 0.02); enemySpawn = 13; } else if (enemySpawn == 13) { createEnemy3(design.posRight1, design.posLeft1, -7, 0, 180, 8); createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 8); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 8); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 8); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 8); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 8); createEnemy3(design.posRight7, design.posLeft7, -7, 0, 180, 8); createEnemy2(design.posLeft7, 5, 0.03, 0.02); createEnemy2(design.posDown1, 5, 0.03, 0.02); createEnemy2(design.posDown2, 5, 0.03, 0.02); createEnemy1(design.posUp6, 5, 0.03, 0.02); createEnemy1(design.posUp7, 5, 0.03, 0.02); createEnemy1(design.posRight1, 5, 0.03, 0.02); enemySpawn = 14; } else if (enemySpawn == 14) { createEnemy3(design.posDown1, design.posUp1, 0, -7, -90, 8); createEnemy3(design.posDown2, design.posUp2, 0, -7, -90, 8); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 8); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 8); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 8); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 8); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 8); createEnemy2(design.posLeft1, 5, 0.03, 0.02); createEnemy2(design.posUp1, 5, 0.03, 0.02); createEnemy2(design.posUp2, 5, 0.03, 0.02); createEnemy1(design.posDown6, 5, 0.03, 0.02); createEnemy1(design.posDown7, 5, 0.03, 0.02); createEnemy1(design.posRight7, 5, 0.03, 0.02); enemySpawn = 13; enemySpawn = 15; } else if (enemySpawn == 15) { createEnemy3(design.posLeft1, design.posRight1, 7, 0, 0, 8); createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 8); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 8); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 8); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 8); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 8); createEnemy3(design.posLeft7, design.posRight7, 7, 0, 0, 8); createEnemy1(design.posLeft7, 5, 0.03, 0.02); createEnemy1(design.posDown1, 5, 0.03, 0.02); createEnemy1(design.posDown2, 5, 0.03, 0.02); createEnemy2(design.posUp6, 5, 0.03, 0.02); createEnemy2(design.posUp7, 5, 0.03, 0.02); createEnemy2(design.posRight1, 5, 0.03, 0.02); enemySpawn = 16; } else if (enemySpawn == 16) { createEnemy3(design.posUp1, design.posDown1, 0, 7, 90, 8); createEnemy3(design.posUp2, design.posDown2, 0, 7, 90, 8); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 8); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 8); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 8); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 8); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 8); createEnemy6(design.posLeft2, design.posUp3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown5, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); enemySpawn = 17; } else if (enemySpawn == 17) { createEnemy3(design.posRight1, design.posLeft1, -7, 0, 180, 8); createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 8); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 8); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 8); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 8); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 8); createEnemy3(design.posRight7, design.posLeft7, -7, 0, 180, 8); createEnemy6(design.posUp5, design.posRight2, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posDown3, design.posLeft6, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 18; } else if (enemySpawn == 18) { createEnemy3(design.posDown1, design.posUp1, 0, -7, -90, 8); createEnemy3(design.posDown2, design.posUp2, 0, -7, -90, 8); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 8); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 8); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 8); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 8); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 8); createEnemy6(design.posLeft2, design.posUp3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posDown5, design.posRight6, 8, -2.2, -2.2, -2.2, -2.2); enemySpawn = 19; } else if (enemySpawn == 19) { createEnemy3(design.posLeft1, design.posRight1, 7, 0, 0, 8); createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 8); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 8); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 8); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 8); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 8); createEnemy3(design.posLeft7, design.posRight7, 7, 0, 0, 8); createEnemy6(design.posUp5, design.posRight2, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posDown3, design.posLeft6, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 20; } else if (enemySpawn == 20) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } function level5() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); design.blink1.gotoAndPlay("blink"); design.blink2.gotoAndPlay("blink"); design.blink3.gotoAndPlay("blink"); design.blink4.gotoAndPlay("blink"); if (enemySpawn == 1) { createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter2, 12, -3, 3); createEnemyAst1(design.posCenter3, 12, -3, -3); createEnemyAst1(design.posCenter4, 12, 3, -3); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemyTwister(design.posCenter7, 12, 5, 4); createEnemyTwister(design.posCenter8, 12, 5, 4); createEnemy1(design.posLeft1, 5, 0.03, 0.02); createEnemy1(design.posLeft2, 5, 0.03, 0.02); createEnemy1(design.posUp1, 5, 0.03, 0.02); createEnemy1(design.posUp2, 5, 0.03, 0.02); createEnemy2(design.posLeft6, 5, 0.03, 0.02); createEnemy2(design.posLeft7, 5, 0.03, 0.02); createEnemy2(design.posDown1, 5, 0.03, 0.02); createEnemy2(design.posDown2, 5, 0.03, 0.02); createEnemy1(design.posUp8, 5, 0.03, 0.02); createEnemy1(design.posUp9, 5, 0.03, 0.02); createEnemy1(design.posRight1, 5, 0.03, 0.02); createEnemy1(design.posRight2, 5, 0.03, 0.02); createEnemy2(design.posRight6, 5, 0.03, 0.02); createEnemy2(design.posRight7, 5, 0.03, 0.02); createEnemy2(design.posDown8, 5, 0.03, 0.02); createEnemy2(design.posDown9, 5, 0.03, 0.02); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemyTwister(design.posCenter5, 12, 5, 4); createEnemyTwister(design.posCenter6, 12, 5, 4); createEnemy7(design.posUp1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posUp9, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown9, 8, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemyTwister(design.posCenter7, 12, 5, 4); createEnemyTwister(design.posCenter8, 12, 5, 4); createEnemy6(design.posUp4, design.posLeft3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight5, design.posDown6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft5, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 5; } else if (enemySpawn == 5) { createEnemyTwister(design.posCenter5, 12, 5, 4); createEnemyTwister(design.posCenter6, 12, 5, 4); createEnemy6(design.posUp4, design.posLeft3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight5, design.posDown6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft5, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemyTwister(design.posCenter7, 12, 5, 4); createEnemyTwister(design.posCenter8, 12, 5, 4); createEnemy6(design.posUp4, design.posLeft3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight5, design.posDown6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft5, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemyTwister(design.posCenter5, 12, 5, 4); createEnemyTwister(design.posCenter6, 12, 5, 4); createEnemy6(design.posUp2, design.posLeft1, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp7, design.posRight1, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight7, design.posDown7, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft7, design.posDown3, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemy6(design.posUp4, design.posLeft3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight5, design.posDown6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft5, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy6(design.posUp2, design.posLeft1, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp7, design.posRight1, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight7, design.posDown7, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft7, design.posDown3, 8, 2.2, -2.2, 2.2, -2.2); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemyTwister(design.posCenter1, 12, 5, 4); createEnemyTwister(design.posCenter2, 12, 5, 4); createEnemyTwister(design.posCenter3, 12, 5, 4); createEnemyTwister(design.posCenter4, 12, 5, 4); createEnemyAst1(design.posCenter1, 12, 3, 3); createEnemyAst1(design.posCenter2, 12, -3, 3); createEnemyAst1(design.posCenter3, 12, -3, -3); createEnemyAst1(design.posCenter4, 12, 3, -3); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemyAst1(design.posCenter7, 12, 3, 3); createEnemyAst1(design.posCenter8, 12, -3, -3); createEnemy7(design.posUp1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posUp9, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown9, 8, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemyTwister(design.posCenter5, 12, 5, 4); createEnemyTwister(design.posCenter6, 12, 5, 4); createEnemy7(design.posUp1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posUp9, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown9, 8, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemy6(design.posUp4, design.posLeft3, 8, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp6, design.posRight3, 8, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight5, design.posDown6, 8, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft5, design.posDown4, 8, 2.2, -2.2, 2.2, -2.2); createEnemy7(design.posUp1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posUp9, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown1, 8, 2, 0.025, 0.03, 0.025, 0.02); createEnemy7(design.posDown9, 8, 2, 0.025, 0.03, 0.025, 0.02); enemySpawn = 13; } else if (enemySpawn == 13) { createEnemyTwister(design.posCenter1, 12, 5, 4); createEnemyTwister(design.posCenter2, 12, 5, 4); createEnemyTwister(design.posCenter3, 12, 5, 4); createEnemyTwister(design.posCenter4, 12, 5, 4); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 8); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 8); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 8); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 8); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 8); createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 8); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 8); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 8); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 8); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 8); enemySpawn = 14; } else if (enemySpawn == 14) { createEnemyTwister(design.posCenter1, 12, 5, 4); createEnemyTwister(design.posCenter2, 12, 5, 4); createEnemyTwister(design.posCenter3, 12, 5, 4); createEnemyTwister(design.posCenter4, 12, 5, 4); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 8); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 8); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 8); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 8); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 8); createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 8); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 8); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 8); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 8); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 8); enemySpawn = 15; } else if (enemySpawn == 15) { createEnemyTwister(design.posCenter1, 12, 5, 4); createEnemyTwister(design.posCenter2, 12, 5, 4); createEnemyTwister(design.posCenter3, 12, 5, 4); createEnemyTwister(design.posCenter4, 12, 5, 4); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 8); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 8); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 8); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 8); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 8); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 8); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 8); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 8); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 8); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 8); enemySpawn = 16; } else if (enemySpawn == 16) { createEnemyTwister(design.posCenter1, 12, 5, 4); createEnemyTwister(design.posCenter2, 12, 5, 4); createEnemyTwister(design.posCenter3, 12, 5, 4); createEnemyTwister(design.posCenter4, 12, 5, 4); createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 8); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 8); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 8); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 8); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 8); createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 8); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 8); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 8); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 8); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 8); enemySpawn = 17; } else if (enemySpawn == 17) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } function level4() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); if (enemySpawn == 1) { createEnemy7(design.posUp5, 6, 2, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posDown5, 6, 2, 0.03, 0.05, 0.03, 0.025); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemy7(design.posLeft1, 6, 2, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posLeft7, 6, 2, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 6, 2, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight7, 6, 2, 0.025, 0.03, 0.02, 0.015); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemy7(design.posUp2, 6, 2, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posUp8, 6, 2, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posDown2, 6, 2, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posDown8, 6, 2, 0.03, 0.05, 0.03, 0.025); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemy9(design.posLeft1, 5, -6, -6, -4, -4); createEnemy9(design.posLeft7, 5, 6, 6, 4, 4); createEnemy9(design.posUp2, 5, -6, 6, -4, 4); createEnemy9(design.posDown2, 5, 6, 6, 4, 4); createEnemy9(design.posUp8, 5, 6, 6, 4, 4); createEnemy9(design.posDown8, 5, -6, 6, -4, 4); createEnemy9(design.posRight1, 5, -6, 6, 4, -4); createEnemy9(design.posRight7, 5, -6, -6, -4, -4); enemySpawn = 5; } else if (enemySpawn == 5) { createEnemy6(design.posLeft2, design.posLeft5, 6, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posRight2, design.posRight5, 6, -2.2, 2.2, -2.2, 2.2); createEnemy1(design.posLeft1, 3, 0.03, 0.02); createEnemy1(design.posLeft2, 3, 0.03, 0.02); createEnemy1(design.posLeft6, 3, 0.03, 0.02); createEnemy1(design.posLeft7, 3, 0.03, 0.02); createEnemy2(design.posRight1, 3, 0.03, 0.02); createEnemy2(design.posRight2, 3, 0.03, 0.02); createEnemy2(design.posRight6, 3, 0.03, 0.02); createEnemy2(design.posRight7, 3, 0.03, 0.02); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemy3(design.posUp1, design.posDown1, 0, 7, 90, 6); createEnemy3(design.posUp2, design.posDown2, 0, 7, 90, 6); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 6); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 6); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 6); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 6); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 6); createEnemy3(design.posUp8, design.posDown8, 0, 7, 90, 6); createEnemy3(design.posUp9, design.posDown9, 0, 7, 90, 6); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemy3(design.posDown1, design.posUp1, 0, -7, -90, 6); createEnemy3(design.posDown2, design.posUp2, 0, -7, -90, 6); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 6); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 6); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 6); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 6); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 6); createEnemy3(design.posDown8, design.posUp8, 0, -7, -90, 6); createEnemy3(design.posDown9, design.posUp9, 0, -7, -90, 6); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 6); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 6); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 6); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 6); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 6); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 6); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 6); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 6); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 6); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 6); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemy7(design.posLeft1, 5, 2, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posLeft7, 5, 2, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight1, 5, 2, 0.025, 0.03, 0.02, 0.015); createEnemy7(design.posRight7, 5, 2, 0.025, 0.03, 0.02, 0.015); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemy7(design.posLeft1, 6, 3, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posLeft7, 6, 3, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posRight1, 6, 3, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posRight7, 6, 3, 0.03, 0.05, 0.03, 0.025); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemy7(design.posLeft5, 6, 6, 0.05, 0.06, 0.03, 0.025); createEnemy7(design.posRight5, 6, 6, 0.05, 0.06, 0.03, 0.025); createEnemy7(design.posDown2, 6, 6, 0.05, 0.06, 0.03, 0.025); createEnemy7(design.posDown8, 6, 6, 0.05, 0.06, 0.03, 0.025); enemySpawn = 13; } else if (enemySpawn == 13) { createEnemy7(design.posLeft1, 6, 10, 0.06, 0.07, 0.03, 0.025); createEnemy7(design.posLeft7, 6, 10, 0.06, 0.07, 0.03, 0.025); createEnemy7(design.posRight1, 6, 10, 0.06, 0.07, 0.03, 0.025); createEnemy7(design.posRight7, 6, 10, 0.06, 0.07, 0.03, 0.025); enemySpawn = 14; } else if (enemySpawn == 14) { createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 6); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 6); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 6); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 6); createEnemy3(design.posLeft6, design.posRight6, 7, 0, 0, 6); createEnemy7(design.posRight2, 6, 6, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posRight6, 6, 6, 0.03, 0.05, 0.03, 0.025); enemySpawn = 15; } else if (enemySpawn == 15) { createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 6); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 6); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 6); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 6); createEnemy3(design.posRight6, design.posLeft6, -7, 0, 180, 6); createEnemy7(design.posLeft2, 6, 6, 0.03, 0.05, 0.03, 0.025); createEnemy7(design.posLeft6, 6, 6, 0.03, 0.05, 0.03, 0.025); enemySpawn = 16; } else if (enemySpawn == 16) { enemySpawn = 17; } else if (enemySpawn == 17) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } function level3() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); if (enemySpawn == 1) { createEnemy6(design.posUp2, design.posLeft2, 6, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight2, 6, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight4, design.posDown8, 6, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft4, design.posDown2, 6, 2.2, -2.2, 2.2, -2.2); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemy1(design.posUp2, 3, 0.014, 0.012); createEnemy1(design.posUp5, 3, 0.014, 0.012); createEnemy1(design.posUp8, 3, 0.014, 0.012); createEnemy2(design.posDown2, 3, 0.014, 0.012); createEnemy2(design.posDown5, 3, 0.014, 0.012); createEnemy2(design.posDown8, 3, 0.014, 0.012); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemy9(design.posLeft1, 5, -6, -6, -4, -4); createEnemy9(design.posLeft3, 5, -6, 6, -4, 4); createEnemy9(design.posLeft5, 5, 6, 6, 4, 4); createEnemy9(design.posRight1, 5, 6, 6, 4, 4); createEnemy9(design.posRight3, 5, -6, 6, 4, -4); createEnemy9(design.posRight5, 5, -6, -6, -4, -4); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemy6(design.posLeft2, design.posLeft4, 6, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posRight2, design.posRight4, 6, 2.2, 2.2, -2.2, -2.2); createEnemy1(design.posUp1, 3, 0.014, 0.012); createEnemy1(design.posUp2, 3, 0.014, 0.012); createEnemy1(design.posLeft1, 3, 0.014, 0.012); createEnemy1(design.posLeft2, 3, 0.014, 0.012); createEnemy2(design.posRight4, 3, 0.014, 0.012); design.posRight5; design.posDown8; design.posDown9; enemySpawn = 5; } else if (enemySpawn == 5) { createEnemy6(design.posLeft2, design.posLeft4, 6, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posRight2, design.posRight4, 6, -2.2, -2.2, 2.2, 2.2); createEnemy1(design.posUp8, 3, 0.014, 0.012); createEnemy1(design.posUp9, 3, 0.014, 0.012); createEnemy1(design.posRight1, 3, 0.014, 0.012); createEnemy1(design.posRight2, 3, 0.014, 0.012); createEnemy2(design.posDown1, 3, 0.014, 0.012); createEnemy2(design.posDown2, 3, 0.014, 0.012); createEnemy2(design.posLeft4, 3, 0.014, 0.012); createEnemy2(design.posLeft5, 3, 0.014, 0.012); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemy6(design.posUp2, design.posLeft2, 6, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight2, 6, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight4, design.posDown8, 6, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft4, design.posDown2, 6, 2.2, -2.2, 2.2, -2.2); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemy9(design.posUp2, 5, -6, -6, -4, -4); createEnemy9(design.posUp5, 5, -6, 6, -4, 4); createEnemy9(design.posUp8, 5, 6, 6, 4, 4); createEnemy9(design.posDown2, 5, 6, 6, 4, 4); createEnemy9(design.posDown5, 5, -6, 6, 4, -4); createEnemy9(design.posDown8, 5, -6, -6, -4, -4); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemy6(design.posUp2, design.posLeft2, 6, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight2, 6, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight4, design.posDown8, 6, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft4, design.posDown2, 6, 2.2, -2.2, 2.2, -2.2); createEnemy1(design.posUp1, 3, 0.014, 0.012); createEnemy1(design.posUp2, 3, 0.014, 0.012); createEnemy1(design.posLeft1, 3, 0.014, 0.012); createEnemy1(design.posLeft2, 3, 0.014, 0.012); createEnemy2(design.posRight4, 3, 0.014, 0.012); createEnemy2(design.posRight5, 3, 0.014, 0.012); createEnemy2(design.posDown8, 3, 0.014, 0.012); createEnemy2(design.posDown9, 3, 0.014, 0.012); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemy4(design.posRight1, 4, 0.012, 0.01); createEnemy4(design.posRight3, 4, 0.012, 0.01); createEnemy4(design.posRight5, 4, 0.012, 0.01); createEnemy4(design.posLeft1, 4, 0.012, 0.01); createEnemy4(design.posLeft3, 4, 0.012, 0.01); createEnemy4(design.posLeft5, 4, 0.012, 0.01); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemy6(design.posUp2, design.posLeft2, 6, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight2, 6, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight4, design.posDown8, 6, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft4, design.posDown2, 6, 2.2, -2.2, 2.2, -2.2); createEnemy1(design.posUp8, 3, 0.014, 0.012); createEnemy1(design.posUp9, 3, 0.014, 0.012); createEnemy1(design.posRight1, 3, 0.014, 0.012); createEnemy1(design.posRight2, 3, 0.014, 0.012); createEnemy2(design.posDown1, 3, 0.014, 0.012); createEnemy2(design.posDown2, 3, 0.014, 0.012); createEnemy2(design.posLeft4, 3, 0.014, 0.012); createEnemy2(design.posLeft5, 3, 0.014, 0.012); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemy6(design.posLeft2, design.posLeft4, 6, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posRight2, design.posRight4, 6, -2.2, -2.2, 2.2, 2.2); createEnemy9(design.posUp2, 5, -6, -6, -4, -4); createEnemy9(design.posUp5, 5, -6, 6, -4, 4); createEnemy9(design.posUp8, 5, 6, 6, 4, 4); createEnemy9(design.posDown2, 5, 6, 6, 4, 4); createEnemy9(design.posDown5, 5, -6, 6, 4, -4); createEnemy9(design.posDown8, 5, -6, -6, -4, -4); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemy9(design.posUp2, 5, -6, -6, -4, -4); createEnemy9(design.posUp5, 5, -6, 6, -4, 4); createEnemy9(design.posUp8, 5, 6, 6, 4, 4); createEnemy9(design.posDown2, 5, 6, 6, 4, 4); createEnemy9(design.posDown5, 5, -6, 6, 4, -4); createEnemy9(design.posDown8, 5, -6, -6, -4, -4); createEnemy6(design.posUp2, design.posLeft2, 6, 2.2, 2.2, 2.2, 2.2); createEnemy6(design.posUp8, design.posRight2, 6, -2.2, 2.2, -2.2, 2.2); createEnemy6(design.posRight4, design.posDown8, 6, -2.2, -2.2, -2.2, -2.2); createEnemy6(design.posLeft4, design.posDown2, 6, 2.2, -2.2, 2.2, -2.2); enemySpawn = 13; } else if (enemySpawn == 13) { createEnemy3(design.posUp1, design.posDown1, 0, 7, 90, 6); createEnemy3(design.posUp2, design.posDown2, 0, 7, 90, 6); createEnemy3(design.posUp3, design.posDown3, 0, 7, 90, 6); createEnemy3(design.posUp4, design.posDown4, 0, 7, 90, 6); createEnemy3(design.posUp5, design.posDown5, 0, 7, 90, 6); createEnemy3(design.posUp6, design.posDown6, 0, 7, 90, 6); createEnemy3(design.posUp7, design.posDown7, 0, 7, 90, 6); createEnemy3(design.posUp8, design.posDown8, 0, 7, 90, 6); createEnemy3(design.posUp9, design.posDown9, 0, 7, 90, 6); enemySpawn = 14; } else if (enemySpawn == 14) { createEnemy3(design.posLeft1, design.posRight1, 7, 0, 0, 6); createEnemy3(design.posLeft2, design.posRight2, 7, 0, 0, 6); createEnemy3(design.posLeft3, design.posRight3, 7, 0, 0, 6); createEnemy3(design.posLeft4, design.posRight4, 7, 0, 0, 6); createEnemy3(design.posLeft5, design.posRight5, 7, 0, 0, 6); enemySpawn = 15; } else if (enemySpawn == 15) { createEnemy3(design.posRight1, design.posLeft1, -7, 0, 180, 6); createEnemy3(design.posRight2, design.posLeft2, -7, 0, 180, 6); createEnemy3(design.posRight3, design.posLeft3, -7, 0, 180, 6); createEnemy3(design.posRight4, design.posLeft4, -7, 0, 180, 6); createEnemy3(design.posRight5, design.posLeft5, -7, 0, 180, 6); enemySpawn = 16; } else if (enemySpawn == 16) { createEnemy3(design.posDown1, design.posUp1, 0, -7, -90, 4); createEnemy3(design.posDown2, design.posUp2, 0, -7, -90, 4); createEnemy3(design.posDown3, design.posUp3, 0, -7, -90, 4); createEnemy3(design.posDown4, design.posUp4, 0, -7, -90, 4); createEnemy3(design.posDown5, design.posUp5, 0, -7, -90, 4); createEnemy3(design.posDown6, design.posUp6, 0, -7, -90, 6); createEnemy3(design.posDown7, design.posUp7, 0, -7, -90, 6); createEnemy3(design.posDown8, design.posUp8, 0, -7, -90, 6); createEnemy3(design.posDown9, design.posUp9, 0, -7, -90, 6); enemySpawn = 17; } else if (enemySpawn == 17) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } function level1() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); if (enemySpawn == 1) { createEnemy1(design.posUp3, 2, 0.012, 0.01); createEnemy1(design.posRight3, 2, 0.012, 0.01); createEnemy1(design.posDown3, 2, 0.012, 0.01); createEnemy1(design.posLeft3, 2, 0.012, 0.01); enemySpawn = 2; } else if (enemySpawn == 2) { _root.commet.gotoAndStop(15); createEnemy2(design.posUp1, 2, 0.012, 0.01); createEnemy2(design.posUp5, 2, 0.012, 0.01); createEnemy2(design.posRight1, 2, 0.012, 0.01); createEnemy2(design.posRight5, 2, 0.012, 0.01); createEnemy2(design.posDown1, 2, 0.012, 0.01); createEnemy2(design.posDown5, 2, 0.012, 0.01); createEnemy2(design.posLeft1, 2, 0.012, 0.01); createEnemy2(design.posLeft5, 2, 0.012, 0.01); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemy4(design.posRight1, 3, 0.012, 0.01); createEnemy4(design.posRight3, 3, 0.012, 0.01); createEnemy4(design.posRight5, 3, 0.012, 0.01); createEnemy4(design.posLeft1, 3, 0.012, 0.01); createEnemy4(design.posLeft3, 3, 0.012, 0.01); createEnemy4(design.posLeft5, 3, 0.012, 0.01); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemy1(design.posUp3, 2, 0.012, 0.01); createEnemy1(design.posRight3, 2, 0.012, 0.01); createEnemy1(design.posDown3, 2, 0.012, 0.01); createEnemy1(design.posLeft3, 2, 0.012, 0.01); enemySpawn = 5; } else if (enemySpawn == 5) { createEnemy2(design.posUp1, 2, 0.012, 0.01); createEnemy2(design.posUp5, 2, 0.012, 0.01); createEnemy2(design.posRight1, 2, 0.012, 0.01); createEnemy2(design.posRight5, 2, 0.012, 0.01); createEnemy2(design.posDown1, 2, 0.012, 0.01); createEnemy2(design.posDown5, 2, 0.012, 0.01); createEnemy2(design.posLeft1, 2, 0.012, 0.01); createEnemy2(design.posLeft5, 2, 0.012, 0.01); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemy4(design.posUp1, 3, 0.012, 0.01); createEnemy4(design.posUp3, 3, 0.012, 0.01); createEnemy4(design.posUp5, 3, 0.012, 0.01); createEnemy4(design.posDown1, 3, 0.012, 0.01); createEnemy4(design.posDown3, 3, 0.012, 0.01); createEnemy4(design.posDown5, 3, 0.012, 0.01); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemy1(design.posLeft1, 2, 0.012, 0.01); createEnemy1(design.posLeft2, 2, 0.012, 0.01); createEnemy1(design.posLeft3, 2, 0.012, 0.01); createEnemy1(design.posLeft4, 2, 0.012, 0.01); createEnemy1(design.posLeft5, 2, 0.012, 0.01); createEnemy1(design.posLeft6, 2, 0.012, 0.01); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemy2(design.posRight1, 2, 0.012, 0.01); createEnemy2(design.posRight2, 2, 0.012, 0.01); createEnemy2(design.posRight3, 2, 0.012, 0.01); createEnemy2(design.posRight4, 2, 0.012, 0.01); createEnemy2(design.posRight5, 2, 0.012, 0.01); createEnemy2(design.posRight6, 2, 0.012, 0.01); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemy1(design.posUp1, 2, 0.012, 0.01); createEnemy1(design.posUp2, 2, 0.012, 0.01); createEnemy1(design.posUp3, 2, 0.012, 0.01); createEnemy1(design.posUp4, 2, 0.012, 0.01); createEnemy1(design.posUp5, 2, 0.012, 0.01); createEnemy1(design.posUp6, 2, 0.012, 0.01); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemy2(design.posDown1, 2, 0.012, 0.01); createEnemy2(design.posDown2, 2, 0.012, 0.01); createEnemy2(design.posDown3, 2, 0.012, 0.01); createEnemy2(design.posDown4, 2, 0.012, 0.01); createEnemy2(design.posDown5, 2, 0.012, 0.01); createEnemy2(design.posDown6, 2, 0.012, 0.01); enemySpawn = 11; } else if (enemySpawn == 11) { _root.commet.gotoAndStop(15); createEnemy4(design.posUp1, 3, 0.012, 0.01); createEnemy4(design.posUp3, 3, 0.012, 0.01); createEnemy4(design.posUp5, 3, 0.012, 0.01); createEnemy4(design.posDown1, 3, 0.012, 0.01); createEnemy4(design.posDown3, 3, 0.012, 0.01); createEnemy4(design.posDown5, 3, 0.012, 0.01); createEnemy4(design.posLeft1, 3, 0.012, 0.01); createEnemy4(design.posLeft3, 3, 0.012, 0.01); createEnemy4(design.posLeft5, 3, 0.012, 0.01); createEnemy4(design.posRight1, 3, 0.012, 0.01); createEnemy4(design.posRight3, 3, 0.012, 0.01); createEnemy4(design.posRight5, 3, 0.012, 0.01); enemySpawn = 12; } else if (enemySpawn == 12) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; if (gameWave <= 0) { countDown.gotoAndPlay(2); } } } function level2() { if (enemyScreen == 0) { safeLow = enemyCount; countDown.gotoAndPlay(2); if (enemySpawn == 1) { createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 4); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 4); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 4); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 4); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 4); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 4); enemySpawn = 2; } else if (enemySpawn == 2) { createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 4); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 4); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 4); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 4); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 4); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 4); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 4); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 4); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 4); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 4); createEnemy3(design.posUp11, design.posDown11, 0, 5, 90, 4); createEnemy3(design.posUp12, design.posDown12, 0, 5, 90, 4); enemySpawn = 3; } else if (enemySpawn == 3) { createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 4); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 4); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 4); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 4); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 4); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 4); enemySpawn = 4; } else if (enemySpawn == 4) { createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 4); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 4); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 4); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 4); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 4); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 4); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 4); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 4); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 4); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 4); createEnemy3(design.posDown11, design.posUp11, 0, -5, -90, 4); createEnemy3(design.posDown12, design.posUp12, 0, -5, -90, 4); enemySpawn = 5; } else if (enemySpawn == 5) { createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 4); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 4); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 4); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 4); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 4); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 4); enemySpawn = 6; } else if (enemySpawn == 6) { createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 4); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 4); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 4); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 4); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 4); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 4); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 4); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 4); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 4); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 4); createEnemy3(design.posUp11, design.posDown11, 0, 5, 90, 4); createEnemy3(design.posUp12, design.posDown12, 0, 5, 90, 4); enemySpawn = 7; } else if (enemySpawn == 7) { createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 4); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 4); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 4); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 4); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 4); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 4); enemySpawn = 8; } else if (enemySpawn == 8) { createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 4); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 4); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 4); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 4); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 4); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 4); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 4); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 4); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 4); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 4); createEnemy3(design.posDown11, design.posUp11, 0, -5, -90, 4); createEnemy3(design.posDown12, design.posUp12, 0, -5, -90, 4); enemySpawn = 9; } else if (enemySpawn == 9) { createEnemy3(design.posLeft1, design.posRight1, 5, 0, 0, 4); createEnemy3(design.posLeft2, design.posRight2, 5, 0, 0, 4); createEnemy3(design.posLeft3, design.posRight3, 5, 0, 0, 4); createEnemy3(design.posLeft4, design.posRight4, 5, 0, 0, 4); createEnemy3(design.posLeft5, design.posRight5, 5, 0, 0, 4); createEnemy3(design.posLeft6, design.posRight6, 5, 0, 0, 4); createEnemy9(design.posUp1, 3, -3, -3, -2, -2); createEnemy9(design.posUp3, 3, -3, 3, -2, 2); createEnemy9(design.posUp10, 3, 3, 3, 2, 2); createEnemy9(design.posDown1, 3, -3, 3, 2, -2); createEnemy9(design.posDown3, 3, -3, -3, -2, -2); createEnemy9(design.posDown10, 3, -3, 3, 2, -2); enemySpawn = 10; } else if (enemySpawn == 10) { createEnemy3(design.posUp1, design.posDown1, 0, 5, 90, 4); createEnemy3(design.posUp2, design.posDown2, 0, 5, 90, 4); createEnemy3(design.posUp3, design.posDown3, 0, 5, 90, 4); createEnemy3(design.posUp4, design.posDown4, 0, 5, 90, 4); createEnemy3(design.posUp5, design.posDown5, 0, 5, 90, 4); createEnemy3(design.posUp6, design.posDown6, 0, 5, 90, 4); createEnemy3(design.posUp7, design.posDown7, 0, 5, 90, 4); createEnemy3(design.posUp8, design.posDown8, 0, 5, 90, 4); createEnemy3(design.posUp9, design.posDown9, 0, 5, 90, 4); createEnemy3(design.posUp10, design.posDown10, 0, 5, 90, 4); createEnemy3(design.posUp11, design.posDown11, 0, 5, 90, 4); createEnemy3(design.posUp12, design.posDown12, 0, 5, 90, 4); createEnemy9(design.posLeft1, 3, -3, -3, -2, -2); createEnemy9(design.posLeft3, 3, -3, 3, -2, 2); createEnemy9(design.posLeft6, 3, 3, 3, 2, 2); createEnemy9(design.posRight1, 3, -3, 3, 2, -2); createEnemy9(design.posRight3, 3, -3, -3, -2, -2); createEnemy9(design.posRight6, 3, -3, 3, 2, -2); enemySpawn = 11; } else if (enemySpawn == 11) { createEnemy3(design.posRight1, design.posLeft1, -5, 0, 180, 4); createEnemy3(design.posRight2, design.posLeft2, -5, 0, 180, 4); createEnemy3(design.posRight3, design.posLeft3, -5, 0, 180, 4); createEnemy3(design.posRight4, design.posLeft4, -5, 0, 180, 4); createEnemy3(design.posRight5, design.posLeft5, -5, 0, 180, 4); createEnemy3(design.posRight6, design.posLeft6, -5, 0, 180, 4); createEnemy9(design.posUp1, 3, -3, -3, -2, -2); createEnemy9(design.posUp3, 3, -3, 3, -2, 2); createEnemy9(design.posUp10, 3, 3, 3, 2, 2); createEnemy9(design.posDown1, 3, -3, 3, 2, -2); createEnemy9(design.posDown3, 3, -3, -3, -2, -2); createEnemy9(design.posDown10, 3, -3, 3, 2, -2); enemySpawn = 12; } else if (enemySpawn == 12) { createEnemy3(design.posDown1, design.posUp1, 0, -5, -90, 4); createEnemy3(design.posDown2, design.posUp2, 0, -5, -90, 4); createEnemy3(design.posDown3, design.posUp3, 0, -5, -90, 4); createEnemy3(design.posDown4, design.posUp4, 0, -5, -90, 4); createEnemy3(design.posDown5, design.posUp5, 0, -5, -90, 4); createEnemy3(design.posDown6, design.posUp6, 0, -5, -90, 4); createEnemy3(design.posDown7, design.posUp7, 0, -5, -90, 4); createEnemy3(design.posDown8, design.posUp8, 0, -5, -90, 4); createEnemy3(design.posDown9, design.posUp9, 0, -5, -90, 4); createEnemy3(design.posDown10, design.posUp10, 0, -5, -90, 4); createEnemy3(design.posDown11, design.posUp11, 0, -5, -90, 4); createEnemy3(design.posDown12, design.posUp12, 0, -5, -90, 4); createEnemy9(design.posLeft1, 3, -3, -3, -2, -2); createEnemy9(design.posLeft3, 3, -3, 3, -2, 2); createEnemy9(design.posLeft6, 3, 3, 3, 2, 2); createEnemy9(design.posRight1, 3, -3, 3, 2, -2); createEnemy9(design.posRight3, 3, -3, -3, -2, -4); createEnemy9(design.posRight6, 3, -3, 3, 2, -2); enemySpawn = 13; } else if (enemySpawn == 13) { delayWin.gotoAndPlay(2); enemySpawn = 10000; } gameWave--; safeHigh = enemyCount; } } if (gameLevel == 1) { gameWave = 12; } else if (gameLevel == 2) { gameWave = 13; } else if (gameLevel == 3) { gameWave = 17; } else if (gameLevel == 4) { gameWave = 16; } else if (gameLevel == 5) { gameWave = 17; } else if (gameLevel == 6) { gameWave = 20; } else if (gameLevel == 7) { gameWave = 19; } else if (gameLevel == 8) { gameWave = 17; } else if (gameLevel == 9) { gameWave = 21; } else if (gameLevel == 10) { gameWave = 25; } else if (gameLevel == 100) { } timeDelay = 1;
Frame 8
stop(); Key.removeListener(gameKey); Mouse.removeListener(mouseListener); clearInterval(interval1); clearInterval(interval2); clearInterval(interval3); clearInterval(interval4); clearInterval(interval5); var enemySpawn = 1; for (h in this) { if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 6)) == "target")) { target = _root[h]; target.removeMovieClip(); } if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 4)) == "ammo")) { mcAmmo = _root[h]; mcAmmo.removeMovieClip(); } if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 8)) == "particle")) { mcParticle = _root[h]; mcParticle.removeMovieClip(); } if ((typeof(eval (h)) == "movieclip") && ((substring(h, 1, 5)) == "enemy")) { mcEnemy = _root[h]; mcEnemy.removeMovieClip(); } } if (cond == "win") { _root.gotoAndStop("LEVEL"); if (gameLevel == 11) { _root.gotoAndStop("CON"); } } if (cond == "lose") { if (gameLevel != 100) { player.ammoType = "cannon"; player.ammoType = "smart"; player.ammoType = "fire"; player.ammoType = "bacil"; player.ammoType = "fire"; player.fireLevel = 1; player.fireRot = 1; player.bacilLevel = 0; player.cannonLevel = 0; player.cannonPos = 1; player.cannonRot = 0; player.smartLevel = 0; player.smartRot = 1; player.bombType = "wave"; player.bombWaveLevel = 1; player.bombLightLevel = 0; var playerLife = 5; var playerBomb = 3; var gameLevel = 1; _root.gotoAndStop("LEVEL"); } else { var playerLife = 5; var playerBomb = 3; var gameLevel = 100; _root.gotoAndStop("LEVEL"); } }
Frame 9
stop(); btnBack.onPress = function () { sndButton.start(0, 1); _root.gotoAndStop("MENU"); };
Symbol 3 MovieClip [gparticle] Frame 1
temp = random(4) + 1; if (temp == 1) { gotoAndPlay ("1"); } else if (temp == 2) { gotoAndPlay ("2"); } else if (temp == 3) { gotoAndPlay ("3"); } else if (temp == 4) { gotoAndPlay ("4"); }
Symbol 3 MovieClip [gparticle] Frame 36
gotoAndStop (112);
Symbol 3 MovieClip [gparticle] Frame 56
gotoAndStop (112);
Symbol 3 MovieClip [gparticle] Frame 76
gotoAndStop (112);
Symbol 3 MovieClip [gparticle] Frame 111
gotoAndStop (112);
Symbol 5 MovieClip [gexplode] Frame 2
i = 0; h = 0; while (h < 200) { attachMovie("gparticle", "gparticle" + i, i, {_x:0, _y:0, _rotation:random(360)}); i++; h++; }
Symbol 5 MovieClip [gexplode] Frame 27
this.removeMovieClip(); stop();
Symbol 7 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 15 MovieClip Frame 5
explodeFinished();
Symbol 34 MovieClip Frame 31
stop();
Symbol 45 MovieClip Frame 71
stop();
Symbol 46 MovieClip Frame 1
_root.stop();
Symbol 46 MovieClip Frame 3
if ((_root.getBytesLoaded() / _root.getBytesTotal()) < 1) { loaderbar.gotoAndStop(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); gotoAndPlay (2); }
Symbol 46 MovieClip Frame 199
currUrl = _url.toLowerCase(); if (currUrl.indexOf("ungrounded.net") <= 0) { _root.gotoAndPlay("menu"); stop(); }
Symbol 46 MovieClip Frame 270
_root.gotoAndPlay("menu"); stop();
Symbol 57 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 75 MovieClip Frame 9
stop();
Instance of Symbol 79 MovieClip in Symbol 82 MovieClip Frame 1
onClipEvent (load) { temp = 0; } onClipEvent (enterFrame) { temp++; _rotation = (_rotation + 24); }
Instance of Symbol 81 MovieClip in Symbol 82 MovieClip Frame 1
onClipEvent (load) { temp = 0; _visible = false; } onClipEvent (enterFrame) { temp++; if (temp == 10) { _visible = true; } _rotation = (_rotation - 18); }
Symbol 83 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 61
_parent.gotoAndStop(1);
Symbol 98 MovieClip Frame 1
stop(); _root.player.stat = "life";
Symbol 98 MovieClip Frame 7
stop(); _root.player.stat = "spawn";
Symbol 98 MovieClip Frame 8
stop(); _root.player.stat = "hide";
Symbol 109 MovieClip Frame 5
sta = "die";
Symbol 115 MovieClip Frame 1
sta = "fade";
Symbol 115 MovieClip Frame 30
sta = "none"; stop();
Symbol 119 MovieClip Frame 1
sta = "fade";
Symbol 119 MovieClip Frame 30
sta = "none"; stop();
Symbol 126 MovieClip Frame 1
sta = "fade";
Symbol 126 MovieClip Frame 30
sta = "none"; stop();
Symbol 130 MovieClip Frame 1
sta = "fade";
Symbol 130 MovieClip Frame 30
sta = "none";
Symbol 130 MovieClip Frame 70
gotoAndPlay (26);
Symbol 139 MovieClip Frame 10
sta = "die";
Symbol 143 MovieClip Frame 1
sta = "fade";
Symbol 143 MovieClip Frame 30
sta = "none"; stop();
Symbol 149 MovieClip Frame 1
sta = "fade";
Symbol 149 MovieClip Frame 30
sta = "none"; stop();
Symbol 153 MovieClip Frame 1
sta = "fade";
Symbol 153 MovieClip Frame 30
sta = "none"; stop();
Symbol 157 MovieClip Frame 1
sta = "fade";
Symbol 157 MovieClip Frame 30
sta = "none"; stop();
Symbol 162 MovieClip Frame 1
if (_root.gameLevel != 10) { stop(); }
Symbol 162 MovieClip Frame 49
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
Symbol 165 MovieClip Frame 36
_root.sndMusic2.setVolume(50);
Symbol 165 MovieClip Frame 60
_root.gameStat = "win"; _root.removeObject(); _root.cond = "win"; _root.gameLevel = _root.gameLevel + 1; _root.des = _root.gameLevel; _root.gotoAndStop("RESTART"); gotoAndStop (1);
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
Symbol 166 MovieClip Frame 60
_root.gameStat = "play"; _root.player.gotoAndStop("SPAWN"); _root.playerBomb = 3; _root.playerBombCheck(); gotoAndStop (1);
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 60
_root.gameStat = "pause"; _root.guiWeapon.gotoAndStop("LOSE"); _root.removeObject(); gotoAndStop (1);
Symbol 171 MovieClip Frame 1
sta = "fade";
Symbol 171 MovieClip Frame 30
sta = "none"; stop();
Symbol 175 MovieClip Frame 1
sta = "none";
Symbol 175 MovieClip Frame 30
sta = "none"; stop();
Symbol 179 MovieClip Frame 1
sta = "none";
Symbol 179 MovieClip Frame 30
sta = "none"; stop();
Symbol 183 MovieClip Frame 1
sta = "fade";
Symbol 183 MovieClip Frame 30
sta = "none"; stop();
Symbol 184 MovieClip Frame 1
Symbol 188 MovieClip Frame 1
sta = "fade";
Symbol 188 MovieClip Frame 30
sta = "none"; stop();
Symbol 192 MovieClip Frame 1
sta = "fade";
Symbol 192 MovieClip Frame 30
sta = "none"; stop();
Symbol 196 MovieClip Frame 1
sta = "fade";
Symbol 196 MovieClip Frame 30
sta = "none"; stop();
Symbol 200 MovieClip Frame 1
sta = "fade";
Symbol 200 MovieClip Frame 30
sta = "none"; stop();
Symbol 204 MovieClip Frame 1
sta = "fade";
Symbol 204 MovieClip Frame 30
sta = "none"; stop();
Symbol 208 MovieClip Frame 1
sta = "fade";
Symbol 208 MovieClip Frame 30
sta = "none"; stop();
Symbol 209 MovieClip Frame 1
sta = "fade";
Symbol 209 MovieClip Frame 30
sta = "none"; stop();
Symbol 213 MovieClip Frame 1
sta = "fade";
Symbol 213 MovieClip Frame 30
sta = "none"; stop();
Symbol 216 MovieClip Frame 40
sta = "die";
Symbol 217 MovieClip Frame 20
stop(); _parent.sta = "die";
Symbol 218 MovieClip Frame 1
stop(); sta = "";
Symbol 218 MovieClip Frame 2
stop(); sta = "";
Symbol 218 MovieClip Frame 3
stop(); sta = "";
Symbol 218 MovieClip Frame 4
stop(); sta = "";
Symbol 218 MovieClip Frame 5
stop(); sta = "";
Symbol 221 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 2
_root.sndWalk.start(0, 1);
Symbol 221 MovieClip Frame 15
Symbol 223 MovieClip Frame 3
sta = "die";
Instance of Symbol 228 MovieClip in Symbol 230 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _parent.airco); }
Symbol 240 MovieClip Frame 5
if (random(10) != 0) { gotoAndPlay (1); }
Symbol 248 MovieClip Frame 1
Instance of Symbol 248 MovieClip "lam1" in Symbol 253 MovieClip Frame 1
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 248 MovieClip "lam3" in Symbol 253 MovieClip Frame 1
onClipEvent (load) { _rotation = 45; }
Instance of Symbol 248 MovieClip "lam2" in Symbol 253 MovieClip Frame 1
onClipEvent (load) { _rotation = 225; }
Instance of Symbol 248 MovieClip "lam4" in Symbol 253 MovieClip Frame 1
onClipEvent (load) { _rotation = 135; }
Instance of Symbol 248 MovieClip "lam5" in Symbol 253 MovieClip Frame 1
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 248 MovieClip "lam6" in Symbol 253 MovieClip Frame 1
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 248 MovieClip "lam8" in Symbol 253 MovieClip Frame 1
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 248 MovieClip "lam7" in Symbol 253 MovieClip Frame 1
onClipEvent (load) { _rotation = 315; }
Symbol 261 MovieClip Frame 2
if (random(2) == 0) { gotoAndPlay (5); } else { gotoAndPlay (6); }
Symbol 261 MovieClip Frame 5
stop();
Symbol 261 MovieClip Frame 6
stop();
Symbol 262 MovieClip Frame 41
Symbol 270 Button
on (release) { _root.getURL("http://thecomet.newgrounds.com/", "_blank"); }
Symbol 273 Button
on (release) { getURL ("http://www.arcadebomb.com/free_website_games.html", "_blank"); }
Instance of Symbol 269 MovieClip in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Symbol 287 MovieClip Frame 157
stop();
Symbol 297 MovieClip Frame 30
stop();
Symbol 309 MovieClip Frame 30
stop();
Symbol 357 MovieClip Frame 1
stop(); btnNext.onPress = function () { _root.sndButton.start(0, 1); gotoAndStop (2); };
Symbol 357 MovieClip Frame 2
stop(); btnNext.onPress = function () { _root.sndButton.start(0, 1); if (_root.tutorialWill == "menu") { _root.gotoAndStop("MENU"); } else if ((_root.tutorialWill == "level1") || (_root.tutorialWill == "unlimited")) { _root.gotoAndStop("LEVEL"); } };
Symbol 364 MovieClip Frame 1
stop(); btnNext.onPress = function () { _root.sndButton.start(0, 1); _root.gotoAndStop("MENU"); };
Symbol 378 MovieClip Frame 1
stop();
Symbol 378 MovieClip Frame 2
stop();
Symbol 378 MovieClip Frame 3
stop();
Symbol 378 MovieClip Frame 4
stop();
Symbol 378 MovieClip Frame 5
stop();
Symbol 378 MovieClip Frame 6
stop();
Symbol 378 MovieClip Frame 7
stop();
Symbol 378 MovieClip Frame 8
stop();
Symbol 378 MovieClip Frame 9
stop();
Symbol 378 MovieClip Frame 10
stop();
Symbol 378 MovieClip Frame 11
stop();
Symbol 394 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
Symbol 421 MovieClip Frame 1
Symbol 436 MovieClip Frame 1
Symbol 440 MovieClip Frame 29
if (random(10) != 0) { gotoAndPlay (1); }
Symbol 449 MovieClip Frame 19
if (random(10) != 0) { gotoAndPlay (1); }
Symbol 452 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
airco = 0;
Instance of Symbol 228 MovieClip in Symbol 457 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _parent.airco); }
Symbol 483 MovieClip Frame 22
stop();
Symbol 484 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 1
Symbol 493 MovieClip Frame 1
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 495 MovieClip Frame 20
l1.gotoAndStop("enabled");
Symbol 495 MovieClip Frame 45
l1.gotoAndStop("disabled");
Symbol 495 MovieClip Frame 120
l2.gotoAndStop("enabled");
Symbol 495 MovieClip Frame 145
l2.gotoAndStop("disabled");
Symbol 495 MovieClip Frame 220
l3.gotoAndStop("enabled");
Symbol 495 MovieClip Frame 245
l3.gotoAndStop("disabled");
Symbol 495 MovieClip Frame 320
l4.gotoAndStop("enabled");
Symbol 495 MovieClip Frame 345
l4.gotoAndStop("disabled");
Symbol 511 MovieClip Frame 34
if (random(12) != 0) { gotoAndPlay (1); }
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
stop();
Symbol 524 MovieClip Frame 1
airco = 3;
Instance of Symbol 228 MovieClip "fan" in Symbol 524 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _parent.airco); }
Symbol 528 MovieClip Frame 1
Symbol 546 MovieClip Frame 1
Symbol 549 MovieClip Frame 1
stop();
Instance of Symbol 394 MovieClip "lam2" in Symbol 549 MovieClip Frame 1
onClipEvent (load) { _rotation = 180; }
Symbol 549 MovieClip Frame 2
stop();
Symbol 549 MovieClip Frame 3
stop();
Symbol 549 MovieClip Frame 4
stop();
Instance of Symbol 436 MovieClip "lam1" in Symbol 549 MovieClip Frame 4
onClipEvent (load) { _rotation = 135; }
Instance of Symbol 436 MovieClip "lam2" in Symbol 549 MovieClip Frame 4
onClipEvent (load) { _rotation = 45; }
Instance of Symbol 436 MovieClip "lam4" in Symbol 549 MovieClip Frame 4
onClipEvent (load) { _rotation = 225; }
Instance of Symbol 436 MovieClip "lam3" in Symbol 549 MovieClip Frame 4
onClipEvent (load) { _rotation = 315; }
Symbol 549 MovieClip Frame 5
stop();
Symbol 549 MovieClip Frame 6
stop();
Symbol 549 MovieClip Frame 7
stop();
Symbol 549 MovieClip Frame 8
stop();
Instance of Symbol 394 MovieClip "lam1" in Symbol 549 MovieClip Frame 8
onClipEvent (load) { _rotation = 35; }
Instance of Symbol 394 MovieClip "lam2" in Symbol 549 MovieClip Frame 8
onClipEvent (load) { _rotation = 285; }
Instance of Symbol 394 MovieClip "lam3" in Symbol 549 MovieClip Frame 8
onClipEvent (load) { _rotation = 145; }
Instance of Symbol 394 MovieClip "lam4" in Symbol 549 MovieClip Frame 8
onClipEvent (load) { _rotation = 235; }
Instance of Symbol 251 MovieClip "posRight7" in Symbol 549 MovieClip Frame 8
onClipEvent (load) { _rotation = 305; }
Symbol 549 MovieClip Frame 9
stop();
Instance of Symbol 521 MovieClip "lam1" in Symbol 549 MovieClip Frame 9
onClipEvent (load) { _rotation = 45; }
Instance of Symbol 521 MovieClip "lam2" in Symbol 549 MovieClip Frame 9
onClipEvent (load) { _rotation = 225; }
Instance of Symbol 521 MovieClip "lam4" in Symbol 549 MovieClip Frame 9
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 521 MovieClip "lam3" in Symbol 549 MovieClip Frame 9
onClipEvent (load) { _rotation = 225; }
Symbol 549 MovieClip Frame 10
stop();
Instance of Symbol 528 MovieClip "lam1" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 528 MovieClip "lam3" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { _rotation = 45; }
Instance of Symbol 528 MovieClip "lam2" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { _rotation = 225; }
Instance of Symbol 528 MovieClip "lam4" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { _rotation = 135; }
Instance of Symbol 528 MovieClip "lam5" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 528 MovieClip "lam6" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 528 MovieClip "lam8" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { _rotation = 315; }
Instance of Symbol 528 MovieClip "lam7" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { _rotation = 315; }
Symbol 549 MovieClip Frame 11
stop();
Symbol 556 MovieClip Frame 5
_root.bombWaveExplode(38);
Symbol 556 MovieClip Frame 9
_root.bombWaveExplode(56);
Symbol 556 MovieClip Frame 13
_root.bombWaveExplode(68);
Symbol 556 MovieClip Frame 23
_parent.gotoAndStop(1);
Symbol 561 MovieClip Frame 5
_root.bombWaveExplode(38);
Symbol 561 MovieClip Frame 9
_root.bombWaveExplode(56);
Symbol 561 MovieClip Frame 13
_root.bombWaveExplode(68);
Symbol 561 MovieClip Frame 17
_root.bombWaveExplode(82);
Symbol 561 MovieClip Frame 21
_root.bombWaveExplode(126);
Symbol 561 MovieClip Frame 31
_parent.gotoAndStop(1);
Symbol 566 MovieClip Frame 5
_root.bombWaveExplode(38);
Symbol 566 MovieClip Frame 9
_root.bombWaveExplode(54);
Symbol 566 MovieClip Frame 13
_root.bombWaveExplode(67);
Symbol 566 MovieClip Frame 17
_root.bombWaveExplode(82);
Symbol 566 MovieClip Frame 21
_root.bombWaveExplode(98);
Symbol 566 MovieClip Frame 25
_root.bombWaveExplode(110);
Symbol 566 MovieClip Frame 29
_root.bombWaveExplode(125);
Symbol 566 MovieClip Frame 39
_parent.gotoAndStop(1);
Symbol 567 MovieClip Frame 1
stop(); stat = "none";
Symbol 567 MovieClip Frame 2
stop(); stat = "explode";
Symbol 567 MovieClip Frame 3
stop(); stat = "explode";
Symbol 567 MovieClip Frame 4
stop(); stat = "explode";
Symbol 577 MovieClip Frame 1
stop();
Symbol 577 MovieClip Frame 2
stop();
Symbol 577 MovieClip Frame 3
stop();
Symbol 577 MovieClip Frame 4
stop();
Symbol 577 MovieClip Frame 5
stop();
Symbol 577 MovieClip Frame 6
stop();
Symbol 581 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 2
stop();
Symbol 581 MovieClip Frame 3
stop();
Symbol 581 MovieClip Frame 4
stop();
Symbol 594 MovieClip Frame 1
stop(); btnClose.onPress = function () { _root.sndButton.start(0, 1); _root.showObject(); _root.gameStat = "play"; gotoAndStop ("HIDE"); };
Symbol 594 MovieClip Frame 2
stop();
Symbol 596 MovieClip Frame 1
stop(); btnClose.onPress = function () { _root.sndButton.start(0, 1); _root.showObject(); _root.gameStat = "play"; gotoAndStop ("HIDE"); };
Symbol 596 MovieClip Frame 2
stop();
Symbol 599 Button
on (release) { _root.hilang(); _root.gameStat = "pause"; _root.hilang(); _root.guiWeapon.gotoAndStop("VISIBLE"); _root.hilang(); }
Symbol 600 MovieClip Frame 1
stop();
Symbol 602 MovieClip Frame 1
stop();
Symbol 602 MovieClip Frame 2
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 20
gotoAndStop (1);
Symbol 611 MovieClip Frame 45
gotoAndStop (1);
Symbol 611 MovieClip Frame 75
gotoAndStop (1);
Instance of Symbol 269 MovieClip in Symbol 613 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Symbol 613 MovieClip Frame 293
_parent.gotoAndStop(1);
Instance of Symbol 269 MovieClip in Symbol 615 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Symbol 615 MovieClip Frame 290
_parent.gotoAndStop(1);
Instance of Symbol 269 MovieClip in Symbol 617 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Symbol 617 MovieClip Frame 293
_parent.gotoAndStop(1);
Instance of Symbol 269 MovieClip in Symbol 619 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Symbol 619 MovieClip Frame 293
_parent.gotoAndStop(1);
Instance of Symbol 269 MovieClip in Symbol 621 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Symbol 621 MovieClip Frame 293
_parent.gotoAndStop(1);
Instance of Symbol 269 MovieClip in Symbol 623 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Symbol 623 MovieClip Frame 293
_parent.gotoAndStop(1);
Instance of Symbol 269 MovieClip in Symbol 625 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Symbol 625 MovieClip Frame 293
_parent.gotoAndStop(1);
Symbol 628 MovieClip Frame 100
_parent.gotoAndStop(1);
Symbol 631 MovieClip Frame 70
_parent.gotoAndStop(1);
Symbol 633 MovieClip Frame 65
_parent.gotoAndStop(1);
Symbol 635 MovieClip Frame 82
_parent.gotoAndStop(1);
Symbol 637 MovieClip Frame 72
_parent.gotoAndStop(1);
Symbol 639 MovieClip Frame 72
_parent.gotoAndStop(1);
Symbol 640 MovieClip Frame 1
stop();
Symbol 640 MovieClip Frame 2
stop();
Symbol 640 MovieClip Frame 3
stop();
Symbol 640 MovieClip Frame 4
stop();
Symbol 640 MovieClip Frame 5
stop();
Symbol 640 MovieClip Frame 6
stop();
Symbol 640 MovieClip Frame 7
stop();
Symbol 640 MovieClip Frame 8
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Symbol 640 MovieClip Frame 9
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Symbol 640 MovieClip Frame 10
stop();
Symbol 640 MovieClip Frame 11
stop();
Symbol 640 MovieClip Frame 12
stop();
Symbol 640 MovieClip Frame 13
stop();
Symbol 640 MovieClip Frame 14
stop();
Symbol 640 MovieClip Frame 15
stop();
Symbol 645 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 2
stop();
Symbol 697 MovieClip Frame 1
if (_root.gameWave == 0) { gotoAndStop (52); } else { gotoAndStop(_root.gameWave + 1); }
Symbol 697 MovieClip Frame 52
Symbol 700 MovieClip Frame 1
stop();
Symbol 700 MovieClip Frame 2
if (_root.gameLevel == 1) { _root.design.lam1.play(); _root.design.lam2.play(); }
Symbol 700 MovieClip Frame 23
gotoAndStop (1);
Symbol 707 MovieClip Frame 1
stop(); _root.player.robo.foot.stop();
Symbol 707 MovieClip Frame 2
_root.player.robo.foot.stop(); _root.player.stat = "spawn"; _root.player.gotoAndStop("spawn");
Symbol 707 MovieClip Frame 3
_root.player.spawnring.gotoAndPlay(2);
Symbol 707 MovieClip Frame 4
if (_root.gameLevel == 100) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music4.mp3"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 1) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music2.mp3"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 2) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music6.wav"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 3) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music5.mp3"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 4) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music3.wav"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 5) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music4.mp3"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 6) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music7.wav"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 7) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music5.mp3"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 8) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music1.mp3"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 9) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music2.mp3"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); } if (_root.gameLevel == 10) { _root.sndMusic2.stop(); _root.sndMusic2.attachSound("Music4.mp3"); _root.sndMusic2.setVolume(0); _root.sndMusic2.start(0, 50000); }
Symbol 707 MovieClip Frame 5
_root.sndMusic2.setVolume(10);
Symbol 707 MovieClip Frame 7
_root.sndMusic2.setVolume(20);
Symbol 707 MovieClip Frame 20
_root.sndMusic2.setVolume(30);
Symbol 707 MovieClip Frame 25
_root.sndMusic2.setVolume(40);
Symbol 707 MovieClip Frame 36
_root.sndMusic2.setVolume(50); _root.player.robo.foot.stop(); _root.player.stat = "spawn"; _root.player.gotoAndStop("spawn");
Symbol 707 MovieClip Frame 40
_root.sndMusic2.setVolume(55);
Symbol 707 MovieClip Frame 45
_root.sndMusic2.setVolume(60);
Symbol 707 MovieClip Frame 50
_root.sndMusic2.setVolume(65);
Symbol 707 MovieClip Frame 55
_root.sndMusic2.setVolume(70);
Symbol 707 MovieClip Frame 60
_root.sndMusic2.setVolume(75);
Symbol 707 MovieClip Frame 65
_root.sndMusic2.setVolume(80);
Symbol 707 MovieClip Frame 70
_root.sndMusic2.setVolume(85);
Symbol 707 MovieClip Frame 75
_root.sndMusic2.setVolume(90);
Symbol 707 MovieClip Frame 80
_root.sndMusic2.setVolume(100);
Symbol 707 MovieClip Frame 85
_root.gameStat = "play"; _root.player.stat = "spawn"; _root.player.gotoAndStop("spawn");
Symbol 707 MovieClip Frame 86
stop();
Symbol 708 MovieClip Frame 5
_root.sndMusic2.setVolume(40); _root.sndMusic1.setVolume(40);
Symbol 708 MovieClip Frame 11
_root.sndMusic2.setVolume(45); _root.sndMusic1.setVolume(45);
Symbol 708 MovieClip Frame 17
_root.sndMusic2.setVolume(30); _root.sndMusic1.setVolume(30);
Symbol 708 MovieClip Frame 23
_root.sndMusic2.setVolume(35); _root.sndMusic1.setVolume(35);
Symbol 708 MovieClip Frame 31
_root.sndMusic2.setVolume(20); _root.sndMusic1.setVolume(20);
Symbol 708 MovieClip Frame 37
_root.sndMusic2.setVolume(25); _root.sndMusic1.setVolume(25);
Symbol 708 MovieClip Frame 44
_root.sndMusic2.setVolume(10); _root.sndMusic1.setVolume(10);
Symbol 708 MovieClip Frame 56
_root.sndMusic2.stop();
Symbol 708 MovieClip Frame 57
_root.sndMusic1.stop();
Symbol 708 MovieClip Frame 60
if (_root.gameLevel == 5) { sharedobj = SharedObject.getLocal("avodegame"); sharedobj.data.tpass = "PASS"; } if (_root.gameLevel == 7) { currUrl = _url.toLowerCase(); if ((currUrl.indexOf("game.arcadebomb.com") <= 0) && (currUrl.indexOf("ungrounded.net") <= 0)) { _parent.levelHeader.gotoAndStop("LEVELDEMO"); stop(); } }
Symbol 708 MovieClip Frame 100
_root.getgo.gotoAndPlay(2); _parent.gotoAndStop("HIDE");
Symbol 756 MovieClip Frame 521
_root.gotoAndStop("MENU"); stop();
Symbol 763 MovieClip Frame 1
stop();
Symbol 763 MovieClip Frame 2
stop();
Symbol 763 MovieClip Frame 3
stop();
Symbol 763 MovieClip Frame 4
stop();
Symbol 763 MovieClip Frame 5
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Symbol 763 MovieClip Frame 6
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Symbol 763 MovieClip Frame 7
stop();
Symbol 763 MovieClip Frame 8
stop();
Symbol 763 MovieClip Frame 9
stop();
Symbol 763 MovieClip Frame 10
stop();
Symbol 763 MovieClip Frame 11
stop();
Symbol 763 MovieClip Frame 12
stop();
Symbol 773 MovieClip Frame 51
stop();
Symbol 773 MovieClip Frame 80
stop(); _root.cond = "lose"; if (_root.gameLevel != 100) { _root.gameLevel = 1; } _root.gotoAndStop("RESTART");
Symbol 786 MovieClip Frame 1
stop();
Symbol 786 MovieClip Frame 2
stop();
Symbol 790 MovieClip Frame 1
stop();
Symbol 790 MovieClip Frame 2
stop();
Symbol 794 MovieClip Frame 1
stop();
Symbol 794 MovieClip Frame 2
stop();
Symbol 798 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 2
stop();
Symbol 802 MovieClip Frame 1
stop();
Symbol 802 MovieClip Frame 2
stop();
Symbol 806 MovieClip Frame 1
stop();
Symbol 806 MovieClip Frame 2
stop();
Symbol 810 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 2
stop();
Symbol 814 MovieClip Frame 1
stop();
Symbol 814 MovieClip Frame 2
stop();
Symbol 818 MovieClip Frame 1
stop();
Symbol 818 MovieClip Frame 2
stop();
Symbol 821 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 2
stop();
Symbol 824 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 2
stop();
Symbol 827 MovieClip Frame 1
stop();
Symbol 827 MovieClip Frame 2
stop();
Symbol 831 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 2
stop();
Symbol 835 MovieClip Frame 1
stop();
Symbol 835 MovieClip Frame 2
stop();
Symbol 839 MovieClip Frame 1
stop();
Symbol 839 MovieClip Frame 2
stop();
Symbol 843 MovieClip Frame 1
stop();
Symbol 843 MovieClip Frame 2
stop();
Symbol 847 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 2
stop();
Symbol 851 MovieClip Frame 1
stop();
Symbol 851 MovieClip Frame 2
stop();
Symbol 854 MovieClip Frame 1
stop();
Symbol 854 MovieClip Frame 2
stop();
Symbol 858 MovieClip Frame 1
stop();
Symbol 858 MovieClip Frame 2
stop();
Symbol 861 MovieClip Frame 1
stop();
Symbol 861 MovieClip Frame 2
stop();
Symbol 870 MovieClip Frame 1
stop(); btnClose.onPress = function () { _root.sndButton.start(0, 1); gotoAndStop ("HIDE"); };
Symbol 870 MovieClip Frame 2
stop();
Symbol 872 MovieClip Frame 1
stop(); btnClose.onPress = function () { _root.sndButton.start(0, 1); gotoAndStop ("HIDE"); };
Symbol 872 MovieClip Frame 2
stop();
Symbol 874 MovieClip Frame 31
stop();
Symbol 874 MovieClip Frame 61
stop(); _root.showObject(); _root.gameStat = "play"; _parent.gotoAndStop("HIDE");
Symbol 875 MovieClip Frame 31
stop();
Symbol 876 MovieClip Frame 1
stop(); levelHeader.gotoAndStop("LEVEL" + _root.gameLevel); if (_root.gameLevel == 100) { levelHeader.gotoAndStop("LEVELUNLIMITED"); } btnStart.onPress = function () { _root.sndButton.start(0, 1); _root.getgo.gotoAndPlay(2); gotoAndStop ("HIDE"); };
Symbol 876 MovieClip Frame 2
stop(); _root.sndWin.start(0, 1); btnNext.onPress = function () { _root.sndButton.start(0, 1); _root.cond = "win"; _root.gameLevel = _root.gameLevel + 1; _root.des = _root.gameLevel; _root.gotoAndStop("RESTART"); };
Symbol 876 MovieClip Frame 3
stop(); _root.sndLose.start(0, 1); btnRestart.onPress = function () { _root.sndButton.start(0, 1); fade.play(); };
Symbol 876 MovieClip Frame 4
function moneyUpdate() { if (_root.money < 10) { txtMoney.text = "000" + _root.money; } else if (_root.money < 100) { txtMoney.text = "00" + _root.money; } else if (_root.money < 1000) { txtMoney.text = "0" + _root.money; } else { txtMoney.text = _root.money; } } function reset() { if (_root.player.fireLevel >= 2) { mcA2.gotoAndStop(1); } else { mcA2.gotoAndStop(2); } if (_root.player.fireLevel >= 3) { mcA3.gotoAndStop(1); } else { mcA3.gotoAndStop(2); } if (_root.player.fireLevel >= 4) { mcA4.gotoAndStop(1); } else { mcA4.gotoAndStop(2); } if (_root.player.bacilLevel >= 1) { mcB1.gotoAndStop(1); } else { mcB1.gotoAndStop(2); } if (_root.player.bacilLevel >= 2) { mcB2.gotoAndStop(1); } else { mcB2.gotoAndStop(2); } if (_root.player.bacilLevel >= 3) { mcB3.gotoAndStop(1); } else { mcB3.gotoAndStop(2); } if (_root.player.bacilLevel >= 4) { mcB4.gotoAndStop(1); } else { mcB4.gotoAndStop(2); } if (_root.player.cannonLevel >= 1) { mcC1.gotoAndStop(1); } else { mcC1.gotoAndStop(2); } if (_root.player.cannonLevel >= 2) { mcC2.gotoAndStop(1); } else { mcC2.gotoAndStop(2); } if (_root.player.cannonLevel >= 3) { mcC3.gotoAndStop(1); } else { mcC3.gotoAndStop(2); } if (_root.player.cannonLevel >= 4) { mcC4.gotoAndStop(1); } else { mcC4.gotoAndStop(2); } if (_root.player.smartLevel >= 1) { mcD1.gotoAndStop(1); } else { mcD1.gotoAndStop(2); } if (_root.player.smartLevel >= 2) { mcD2.gotoAndStop(1); } else { mcD2.gotoAndStop(2); } if (_root.player.smartLevel >= 3) { mcD3.gotoAndStop(1); } else { mcD3.gotoAndStop(2); } if (_root.player.bombWaveLevel >= 1) { mcE1.gotoAndStop(1); } else { mcE1.gotoAndStop(2); } if (_root.player.bombWaveLevel >= 2) { mcE2.gotoAndStop(1); } else { mcE2.gotoAndStop(2); } if (_root.player.bombWaveLevel >= 3) { mcE3.gotoAndStop(1); } else { mcE3.gotoAndStop(2); } if (_root.player.bombLightLevel >= 1) { mcF1.gotoAndStop(1); } else { mcF1.gotoAndStop(2); } if (_root.player.bombLightLevel >= 2) { mcF2.gotoAndStop(1); } else { mcF2.gotoAndStop(2); } if (_root.player.bombLightLevel >= 3) { mcF3.gotoAndStop(1); } else { mcF3.gotoAndStop(2); } moneyUpdate(); } stop(); reset(); warnMoney.gotoAndStop("HIDE"); warnTech.gotoAndStop("HIDE"); moneyUpdate(); btnClose.onPress = function () { _root.sndButton.start(0, 1); fadeBuy.play(); }; mcA2.onPress = function () { if ((_root.money >= 80) && (_root.player.fireLevel == 1)) { _root.player.fireLevel = 2; _root.money = _root.money - 80; _root.moneyUpdate(); reset(); } else if (_root.money <= 80) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.fireLevel < 1) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcA3.onPress = function () { if ((_root.money >= 250) && (_root.player.fireLevel == 2)) { _root.player.fireLevel = 3; _root.money = _root.money - 250; _root.moneyUpdate(); reset(); } else if (_root.money <= 250) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.fireLevel < 2) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcA4.onPress = function () { if ((_root.money >= 840) && (_root.player.fireLevel == 3)) { _root.player.fireLevel = 4; _root.money = _root.money - 840; _root.moneyUpdate(); reset(); } else if (_root.money <= 840) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.fireLevel < 3) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcB1.onPress = function () { if ((_root.money >= 140) && (_root.player.fireLevel >= 2)) { _root.player.bacilLevel = 1; _root.money = _root.money - 140; _root.moneyUpdate(); reset(); } else if (_root.money <= 140) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.fireLevel < 2) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcB2.onPress = function () { if ((_root.money >= 200) && (_root.player.bacilLevel == 1)) { _root.player.bacilLevel = 2; _root.money = _root.money - 200; _root.moneyUpdate(); reset(); } else if (_root.money <= 200) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bacilLevel < 1) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcB3.onPress = function () { if ((_root.money >= 420) && (_root.player.bacilLevel == 2)) { _root.player.bacilLevel = 3; _root.money = _root.money - 420; _root.moneyUpdate(); reset(); } else if (_root.money <= 420) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bacilLevel < 2) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcB4.onPress = function () { if ((_root.money >= 950) && (_root.player.bacilLevel == 3)) { _root.player.bacilLevel = 4; _root.money = _root.money - 950; _root.moneyUpdate(); reset(); } else if (_root.money <= 950) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bacilLevel < 3) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcC1.onPress = function () { if ((_root.money >= 500) && (_root.player.bacilLevel >= 3)) { _root.player.cannonLevel = 1; _root.money = _root.money - 500; _root.moneyUpdate(); reset(); } else if (_root.money <= 500) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bacilLevel < 3) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcC2.onPress = function () { if ((_root.money >= 500) && (_root.player.cannonLevel == 1)) { _root.player.cannonLevel = 2; _root.money = _root.money - 500; _root.moneyUpdate(); reset(); } else if (_root.money <= 500) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.cannonLevel < 1) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcC3.onPress = function () { if ((_root.money >= 500) && (_root.player.cannonLevel == 2)) { _root.player.cannonLevel = 3; _root.money = _root.money - 500; _root.moneyUpdate(); reset(); } else if (_root.money <= 500) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.cannonLevel < 2) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcC4.onPress = function () { if ((_root.money >= 500) && (_root.player.cannonLevel == 3)) { _root.player.cannonLevel = 4; _root.money = _root.money - 500; _root.moneyUpdate(); reset(); } else if (_root.money <= 500) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.cannonLevel < 3) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcD1.onPress = function () { if ((_root.money >= 750) && (_root.player.cannonLevel >= 4)) { _root.player.smartLevel = 1; _root.money = _root.money - 750; _root.moneyUpdate(); reset(); } else if (_root.money <= 750) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.cannonLevel < 4) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcD2.onPress = function () { if ((_root.money >= 1000) && (_root.player.smartLevel >= 1)) { _root.player.smartLevel = 2; _root.money = _root.money - 1000; _root.moneyUpdate(); reset(); } else if (_root.money <= 1000) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.smartLevel < 1) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcD3.onPress = function () { if ((_root.money >= 2000) && (_root.player.smartLevel >= 2)) { _root.player.smartLevel = 3; _root.money = _root.money - 2000; _root.moneyUpdate(); reset(); } else if (_root.money <= 2000) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.smartLevel < 2) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcE2.onPress = function () { if ((_root.money >= 150) && (_root.player.bombWaveLevel >= 1)) { _root.player.bombWaveLevel = 2; _root.money = _root.money - 150; _root.moneyUpdate(); reset(); } else if (_root.money <= 150) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bombWaveLevel < 1) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcE3.onPress = function () { if ((_root.money >= 600) && (_root.player.bombWaveLevel >= 2)) { _root.player.bombWaveLevel = 3; _root.money = _root.money - 600; _root.moneyUpdate(); reset(); } else if (_root.money <= 600) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bombWaveLevel < 2) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcF1.onPress = function () { if ((_root.money >= 200) && (_root.player.bombWaveLevel >= 2)) { _root.player.bombLightLevel = 1; _root.money = _root.money - 200; _root.moneyUpdate(); reset(); } else if (_root.money <= 200) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bombWaveLevel < 2) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcF2.onPress = function () { if ((_root.money >= 500) && (_root.player.bombLightLevel >= 1)) { _root.player.bombLightLevel = 2; _root.money = _root.money - 500; _root.moneyUpdate(); reset(); } else if (_root.money <= 500) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bombLightLevel < 1) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); }; mcF3.onPress = function () { if ((_root.money >= 900) && (_root.player.bombLightLevel >= 2)) { _root.player.bombLightLevel = 3; _root.money = _root.money - 900; _root.moneyUpdate(); reset(); } else if (_root.money <= 900) { warnMoney.gotoAndStop("VISIBLE"); } else if (_root.player.bombLightLevel < 2) { warnTech.gotoAndStop("VISIBLE"); } moneyUpdate(); };
Symbol 876 MovieClip Frame 5
stop();
Symbol 876 MovieClip Frame 6
stop();

Library Items

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Symbol 40 MovieClipUses:39Used by:41
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Symbol 43 MovieClipUses:42Used by:45
Symbol 44 SoundUsed by:45
Symbol 45 MovieClipUses:36 38 41 43 44 SS1Used by:46
Symbol 46 MovieClipUses:9 12 17 19 21 26 28 30 34 45 SS2Used by:Timeline
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Symbol 48 GraphicUsed by:Timeline
Symbol 49 FontUsed by:51 266 274 276 278 280 282 284 583
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Streaming Sound 1Used by:Symbol 45 MovieClip
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Instance Names

"player"Frame 3Symbol 98 MovieClip
"refAmmoBacil"Frame 3Symbol 101 MovieClip
"refAmmoFire"Frame 3Symbol 104 MovieClip
"refAmmoCannon"Frame 3Symbol 107 MovieClip
"refParticle1"Frame 3Symbol 109 MovieClip
"refEnemy1"Frame 3Symbol 115 MovieClip
"refEnemy2"Frame 3Symbol 119 MovieClip
"refAmmoSmart"Frame 3Symbol 122 MovieClip
"refTarget"Frame 3Symbol 91 MovieClip
"refEnemy3"Frame 3Symbol 126 MovieClip
"refEnemy4"Frame 3Symbol 130 MovieClip
"rot"Frame 3Symbol 131 MovieClip
"refBombLight"Frame 3Symbol 139 MovieClip
"refEnemy6"Frame 3Symbol 143 MovieClip
"refLightParticle"Frame 3Symbol 145 MovieClip
"refEnemy7"Frame 3Symbol 149 MovieClip
"refEnemy7tail"Frame 3Symbol 153 MovieClip
"refEnemyFan"Frame 3Symbol 157 MovieClip
"delayWin"Frame 3Symbol 165 MovieClip
"delayExplode"Frame 3Symbol 166 MovieClip
"delayLose"Frame 3Symbol 167 MovieClip
"refEnemyAst1"Frame 3Symbol 171 MovieClip
"refEnemyAst2"Frame 3Symbol 175 MovieClip
"refEnemyAst3"Frame 3Symbol 179 MovieClip
"refEnemyTwister"Frame 3Symbol 183 MovieClip
"refEnemyBullet1"Frame 3Symbol 184 MovieClip
"refEnemyDia"Frame 3Symbol 188 MovieClip
"refEnemyLimas1"Frame 3Symbol 192 MovieClip
"refEnemyLimas2"Frame 3Symbol 196 MovieClip
"refEnemyLimas0"Frame 3Symbol 200 MovieClip
"refEnemyAttack1"Frame 3Symbol 204 MovieClip
"refEnemyAttack2"Frame 3Symbol 208 MovieClip
"refEnemySnakeHead"Frame 3Symbol 209 MovieClip
"refEnemySnakeTail"Frame 3Symbol 213 MovieClip
"refParticle360"Frame 3Symbol 216 MovieClip
"refParticle2"Frame 3Symbol 218 MovieClip
"refParticleB"Frame 3Symbol 109 MovieClip
"soundWalk"Frame 3Symbol 221 MovieClip
"refParticleX"Frame 3Symbol 223 MovieClip
"btnStart"Frame 3Symbol 299 Button
"btnTutorial"Frame 3Symbol 302 Button
"btnCredit"Frame 3Symbol 305 Button
"btnUnlimited"Frame 3Symbol 307 Button
"btnPlayMore"Frame 3Symbol 312 Button
"music_track"Frame 3Symbol 314 MovieClip
"land"Frame 7Symbol 378 MovieClip
"design"Frame 7Symbol 549 MovieClip
"bombWave"Frame 7Symbol 567 MovieClip
"guiLife"Frame 7Symbol 577 MovieClip
"guiBomb"Frame 7Symbol 581 MovieClip
"btnDebug"Frame 7Symbol 584 Button
"warnWeapon"Frame 7Symbol 594 MovieClip
"warnPause"Frame 7Symbol 596 MovieClip
"guiInfo"Frame 7Symbol 602 MovieClip
"qind"Frame 7Symbol 611 MovieClip
"commet"Frame 7Symbol 640 MovieClip
"hMoney"Frame 7Symbol 645 MovieClip
"countDown"Frame 7Symbol 700 MovieClip
"getgo"Frame 7Symbol 707 MovieClip
"guiWeapon"Frame 7Symbol 876 MovieClip
"btnBack"Frame 9Symbol 881 Button
"sm"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"sm"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"loaderbar"Symbol 46 MovieClip Frame 1Symbol 26 MovieClip
"walk"Symbol 87 MovieClip Frame 1Symbol 85 MovieClip
"walk"Symbol 87 MovieClip Frame 2Symbol 86 MovieClip
"foot"Symbol 89 MovieClip Frame 1Symbol 87 MovieClip
"foot"Symbol 96 MovieClip Frame 1Symbol 94 MovieClip
"spawnring"Symbol 98 MovieClip Frame 1Symbol 83 MovieClip
"robo"Symbol 98 MovieClip Frame 1Symbol 89 MovieClip
"posFront"Symbol 98 MovieClip Frame 1Symbol 91 MovieClip
"posFrontLeft"Symbol 98 MovieClip Frame 1Symbol 91 MovieClip
"posFrontRight"Symbol 98 MovieClip Frame 1Symbol 91 MovieClip
"posFrontLeftFront"Symbol 98 MovieClip Frame 1Symbol 91 MovieClip
"posFrontRightFront"Symbol 98 MovieClip Frame 1Symbol 91 MovieClip
"hit"Symbol 98 MovieClip Frame 1Symbol 93 MovieClip
"hit"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"dir"Symbol 131 MovieClip Frame 1Symbol 91 MovieClip
"spawn1"Symbol 171 MovieClip Frame 1Symbol 91 MovieClip
"spawn2"Symbol 171 MovieClip Frame 1Symbol 91 MovieClip
"spawn1"Symbol 175 MovieClip Frame 1Symbol 91 MovieClip
"spawn2"Symbol 175 MovieClip Frame 1Symbol 91 MovieClip
"spawn1"Symbol 183 MovieClip Frame 1Symbol 91 MovieClip
"spawn1"Symbol 188 MovieClip Frame 1Symbol 91 MovieClip
"spawn2"Symbol 188 MovieClip Frame 1Symbol 91 MovieClip
"spawn1"Symbol 192 MovieClip Frame 1Symbol 91 MovieClip
"spawn2"Symbol 192 MovieClip Frame 1Symbol 91 MovieClip
"spawn3"Symbol 192 MovieClip Frame 1Symbol 91 MovieClip
"spawn4"Symbol 192 MovieClip Frame 1Symbol 91 MovieClip
"spawn1"Symbol 196 MovieClip Frame 1Symbol 91 MovieClip
"spawn2"Symbol 196 MovieClip Frame 1Symbol 91 MovieClip
"spawn3"Symbol 196 MovieClip Frame 1Symbol 91 MovieClip
"spawn4"Symbol 196 MovieClip Frame 1Symbol 91 MovieClip
"spawn5"Symbol 196 MovieClip Frame 1Symbol 91 MovieClip
"spawn6"Symbol 196 MovieClip Frame 1Symbol 91 MovieClip
"spawn1"Symbol 200 MovieClip Frame 1Symbol 91 MovieClip
"spawn2"Symbol 200 MovieClip Frame 1Symbol 91 MovieClip
"spawn3"Symbol 200 MovieClip Frame 1Symbol 91 MovieClip
"spawn1"Symbol 204 MovieClip Frame 1Symbol 91 MovieClip
"spawn2"Symbol 208 MovieClip Frame 1Symbol 91 MovieClip
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"spawn3"Symbol 213 MovieClip Frame 1Symbol 91 MovieClip
"spawn4"Symbol 213 MovieClip Frame 1Symbol 91 MovieClip
"spawn5"Symbol 213 MovieClip Frame 1Symbol 91 MovieClip
"spawn6"Symbol 213 MovieClip Frame 1Symbol 91 MovieClip
"lam1"Symbol 253 MovieClip Frame 1Symbol 248 MovieClip
"lam3"Symbol 253 MovieClip Frame 1Symbol 248 MovieClip
"lam2"Symbol 253 MovieClip Frame 1Symbol 248 MovieClip
"lam4"Symbol 253 MovieClip Frame 1Symbol 248 MovieClip
"lam5"Symbol 253 MovieClip Frame 1Symbol 248 MovieClip
"lam6"Symbol 253 MovieClip Frame 1Symbol 248 MovieClip
"lam8"Symbol 253 MovieClip Frame 1Symbol 248 MovieClip
"lam7"Symbol 253 MovieClip Frame 1Symbol 248 MovieClip
"posUp1"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posUp2"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posUp3"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posUp4"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posUp5"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posLeft1"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
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"posRight1"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
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"posRight5"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posUp6"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
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"posUp9"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posDown1"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
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"posCenter1"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
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"posCenter3"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posCenter4"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posCenter5"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posCenter6"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posCenter7"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"posCenter8"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"design"Symbol 263 MovieClip Frame 1Symbol 253 MovieClip
"btnNext"Symbol 357 MovieClip Frame 1Symbol 319 Button
"btnNext"Symbol 364 MovieClip Frame 1Symbol 319 Button
"fix"Symbol 378 MovieClip Frame 1Symbol 367 MovieClip
"xxlam1"Symbol 404 MovieClip Frame 1Symbol 403 MovieClip
"xxlam1"Symbol 405 MovieClip Frame 1Symbol 403 MovieClip
"lam1"Symbol 422 MovieClip Frame 1Symbol 421 MovieClip
"lam2"Symbol 423 MovieClip Frame 1Symbol 421 MovieClip
"lam3"Symbol 424 MovieClip Frame 1Symbol 421 MovieClip
"lam4"Symbol 425 MovieClip Frame 1Symbol 421 MovieClip
"lam1"Symbol 490 MovieClip Frame 1Symbol 489 MovieClip
"lam1"Symbol 494 MovieClip Frame 2Symbol 493 MovieClip
"l1"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"l2"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"l3"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"l4"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"fan"Symbol 524 MovieClip Frame 1Symbol 228 MovieClip
"lam1"Symbol 549 MovieClip Frame 1Symbol 394 MovieClip
"lam2"Symbol 549 MovieClip Frame 1Symbol 394 MovieClip
"posUp1"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posUp2"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posUp3"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posUp4"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posUp5"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posUp6"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posDown1"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posDown2"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posDown3"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posDown4"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posDown5"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posDown6"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posLeft1"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posLeft2"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posLeft3"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posLeft4"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posLeft5"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posLeft6"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posRight1"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posRight2"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posRight3"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
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"posRight6"Symbol 549 MovieClip Frame 1Symbol 251 MovieClip
"posLeft1"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posLeft2"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posLeft3"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
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"posLeft5"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posRight1"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posRight2"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posRight3"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
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"posRight5"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posLeft6"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posRight6"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posUp7"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posUp8"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posUp9"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posUp10"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posUp11"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posUp12"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posDown7"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posDown8"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posDown9"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posDown10"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posDown11"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"posDown12"Symbol 549 MovieClip Frame 2Symbol 251 MovieClip
"lam1"Symbol 549 MovieClip Frame 4Symbol 436 MovieClip
"lam2"Symbol 549 MovieClip Frame 4Symbol 436 MovieClip
"lam4"Symbol 549 MovieClip Frame 4Symbol 436 MovieClip
"lam3"Symbol 549 MovieClip Frame 4Symbol 436 MovieClip
"posLeft6"Symbol 549 MovieClip Frame 4Symbol 251 MovieClip
"posLeft7"Symbol 549 MovieClip Frame 4Symbol 251 MovieClip
"posRight6"Symbol 549 MovieClip Frame 4Symbol 251 MovieClip
"posRight7"Symbol 549 MovieClip Frame 4Symbol 251 MovieClip
"posLeft1"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posLeft2"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posLeft3"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
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"posRight1"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posRight2"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posRight3"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posRight4"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posRight5"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posLeft5"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posRight6"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"blink4"Symbol 549 MovieClip Frame 5Symbol 452 MovieClip
"blink2"Symbol 549 MovieClip Frame 5Symbol 452 MovieClip
"blink1"Symbol 549 MovieClip Frame 5Symbol 452 MovieClip
"blink3"Symbol 549 MovieClip Frame 5Symbol 452 MovieClip
"posCenter1"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posCenter2"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posCenter3"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posCenter4"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posCenter5"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posCenter6"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posCenter7"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"posCenter8"Symbol 549 MovieClip Frame 5Symbol 251 MovieClip
"airco"Symbol 549 MovieClip Frame 6Symbol 457 MovieClip
"lam1"Symbol 549 MovieClip Frame 7Symbol 484 MovieClip
"posLeft8"Symbol 549 MovieClip Frame 7Symbol 251 MovieClip
"posLeft9"Symbol 549 MovieClip Frame 7Symbol 251 MovieClip
"posRight8"Symbol 549 MovieClip Frame 7Symbol 251 MovieClip
"posRight9"Symbol 549 MovieClip Frame 7Symbol 251 MovieClip
"lam1"Symbol 549 MovieClip Frame 8Symbol 394 MovieClip
"lam2"Symbol 549 MovieClip Frame 8Symbol 394 MovieClip
"lam3"Symbol 549 MovieClip Frame 8Symbol 394 MovieClip
"lam4"Symbol 549 MovieClip Frame 8Symbol 394 MovieClip
"posUp5"Symbol 549 MovieClip Frame 8Symbol 251 MovieClip
"posLeft5"Symbol 549 MovieClip Frame 8Symbol 251 MovieClip
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Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 3 as "gparticle"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gexplode"
ExportAssets (56)Timeline Frame 2Symbol 59 as "Win.mp3"
ExportAssets (56)Timeline Frame 2Symbol 60 as "Weapon2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 61 as "Weapon1.mp3"
ExportAssets (56)Timeline Frame 2Symbol 62 as "Walk.wav"
ExportAssets (56)Timeline Frame 2Symbol 63 as "Music7.wav"
ExportAssets (56)Timeline Frame 2Symbol 64 as "music6.wav"
ExportAssets (56)Timeline Frame 2Symbol 65 as "Music5.mp3"
ExportAssets (56)Timeline Frame 2Symbol 66 as "Music4.mp3"
ExportAssets (56)Timeline Frame 2Symbol 67 as "Music3.wav"
ExportAssets (56)Timeline Frame 2Symbol 68 as "Music2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 69 as "Music1.mp3"
ExportAssets (56)Timeline Frame 2Symbol 70 as "Lose.mp3"
ExportAssets (56)Timeline Frame 2Symbol 71 as "Explode2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 72 as "Explode1.mp3"
ExportAssets (56)Timeline Frame 2Symbol 73 as "Button.mp3"
ExportAssets (56)Timeline Frame 2Symbol 74 as "wrong.wav"

Labels

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http://swfchan.com/12/58301/info.shtml
Created: 17/4 -2019 07:26:50 Last modified: 17/4 -2019 07:26:50 Server time: 14/05 -2024 05:04:25