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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68641908?noj=FRM68641908-15DC" width="1" height="1"></div>

Blockout.swf

This is the info page for
Flash #58507

(Click the ID number above for more basic data on this flash file.)


Text
music on/off

level builder

credits

instructions

play game

blockout

music on/off

music on/off

level builder

level builder

credits

credits

instructions

instructions

play game

play game

regular wall block

the end of level block

your player block

In this game, you must guide your player "block" (using
the arrow keys) trough various levels: for each level, you
must reach the end block; and by reach, I mean you
must stop on it, not just pass trough it.
Let me be frank with you: there is no real "goal" to this
game, except making your brain work a little bit. But at
least, each level is timed, so you can see how long you
took to complete a level... Oh, and yes, each level
completion time is saved for you.

By the way, here's a tip for solving levels: it may be a
LOT more easier than it looks... (well, as usual...). And if
you get stuck or want to try a level again, click the
RETRY button at any time.

back

back

back

Game and concept:
gorman2001
Blitz3D perspective 3D beta engine:
gorman2001
Music:
Rig - Concentrate
Levels inspired by:
Mehrdad14, Krisddd, Rustygames, joza1, iamironman,
mr-alien1, Hansolx, mervemarathon, Jindo, YK-Blaze,
Cheektoghetto, Coaly, Ferretter, El-Presidente,
SigglesAlt, shade999999, RamblinEvil-Mushroom,
luke734, CtG, watmat1, mastershake141, Goat-Man,
Jorthé, akagraphik

custom

custom

custom

Choose your level set:

Before you begin playing...
You should check your Flash Player's security setting, in
order to enable data saving for this game.
Right-click anywhere in the Flash Player window, then
choose Parameters...
Under the Storage tab, make sure that the slider
indicates at least 100 Kb (default) and that the Never
checkbox is unchecked.

regular

regular

regular

Before going to the builder...
You should check your Flash Player's security setting, in
order to enable data saving for the builder.
Right-click anywhere in the Flash Player window, then
choose Parameters...
Under the Storage tab, make sure that the slider
indicates at least 100 Kb (default) and that the Never
checkbox is unchecked.

start

start

start

<p align="left"></p>

<p align="left"></p>

Your best time for this level:

Level:

retry

retry

retry

main menu

main menu

main menu

next

next

next

<p align="left"></p>

Time taken to complete this level:

Good job !

start over

start over

start over

Why not try to beat your own times ? ...

<p align="left"></p>

Total time taken to complete all levels:

Congratulations !
You have completed all levels !

<p align="left"></p>

<p align="left"></p>

Your best time for this custom level:

Custom level:

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

Time taken to complete this custom level:

<p align="left"></p>

Total time taken to complete all custom levels:

Congratulations !
You have completed all custom levels !

ok

Welcome to the custom level builder.
Here are some guidelines for using this builder.
- click on a red square area to cycle between the 3 types
of blocks (see instructions in main menu);
- you must have only one player start block and one level
end block per level;
- in order to end a level, the player block must stop on
the end block, not just pass trough it;
- press the LEVEL INFO button to retrieve your level's
code: in the dialog, press the LOAD button to load the
level code entered in the code input box;
- press the SAVE/LOAD LEVEL button to save or load up
to 5 custom levels;
- press the SWITCH MODE button to alternate between
building and testing modes;
- when in test mode, if you "complete" your level, you will
be automatically brought back to building mode.
-press the HELP button to display this message at any
time.
Have fun !

ok

ok

save/load level

save/load level

save/load level

level info

level info

level info

help

help

help

switch mode

switch mode

switch mode

load

load

load

Enter level code to load here:

<p align="left"></p>

Current level code:

Level info dialog

<p align="left"></p>

save code

save code

save code

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

Save/load level code dialog

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
_global.sound = true; _global.music = new Sound(); _global.music.attachSound("mainmusic"); _global.music.start(0, 999999999);
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop(); _global.dest = "game"; so = SharedObject.getLocal("customlevels", "/"); if (!(so.data.levellist === undefined)) { btn_cus._visible = true; } else { btn_cus._visible = false; } so.flush();
Frame 56
if (_global.dest == "game") { gotoAndPlay (83); } else if (_global.dest == "custom") { gotoAndPlay (162); }
Frame 57
stop();
Frame 82
gotoAndPlay (241);
Frame 83
_root.nowplaying = false; _root.numlevels = 50; _root.curlevel = 0; _root.totaltime = 0; _root.level0 = [[2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0]]; _root.level1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]]; _root.level2 = [[0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0]]; _root.level3 = [[0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1], [0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1], [0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1], [0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0], [3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]]; _root.level4 = [[0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1], [1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1], [1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3], [1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1]]; _root.level5 = [[0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 2, 0, 1, 1, 1, 1, 0, 2, 0, 0], [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], [1, 0, 1, 1, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]]; _root.level6 = [[2, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1], [0, 1, 3, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0], [0, 1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 3]]; _root.level7 = [[3, 1, 1, 0, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 1, 0], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0]]; _root.level8 = [[0, 0, 0, 0, 0, 0, 1, 3, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0]]; _root.level9 = [[0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1], [0, 0, 0, 0, 1, 3, 0, 1, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0]]; _root.level10 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0], [1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 1]]; _root.level11 = [[1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1], [0, 0, 0, 3, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [3, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]]; _root.level12 = [[2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 3, 1, 0], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0]]; _root.level13 = [[2, 1, 3, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0], [0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]]; _root.level14 = [[1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1]]; _root.level15 = [[0, 1, 0, 0, 1, 3, 1, 0, 0, 0, 1, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0], [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]]; _root.level16 = [[0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 2, 1, 2, 3, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1]]; _root.level17 = [[1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0], [1, 1, 1, 1, 3, 1, 0, 1, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]]; _root.level18 = [[2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3], [1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1], [0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 3, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0]]; _root.level19 = [[2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]]; _root.level20 = [[0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 3, 1, 1, 1, 1, 2, 0], [0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; _root.level21 = [[1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 1, 3, 1, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level22 = [[2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 3, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1]]; _root.level23 = [[3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 2, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 1, 3, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 2, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]]; _root.level24 = [[2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 3]]; _root.level25 = [[0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0], [2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0], [1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [3, 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0, 0]]; _root.level26 = [[1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0]]; _root.level27 = [[0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1], [2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3], [1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level28 = [[2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level29 = [[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 1, 0, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level30 = [[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 1, 2, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0], [1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1], [0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level31 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 0], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]]; _root.level32 = [[3, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0]]; _root.level33 = [[0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 2, 3, 0, 1, 1, 0, 0, 0], [1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level34 = [[2, 1, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level35 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 1, 2, 0, 1, 0, 0, 0, 0, 0, 1, 1, 3, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]]; _root.level36 = [[2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0], [0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0], [0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3]]; _root.level37 = [[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2], [0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0], [3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]]; _root.level38 = [[0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0]]; _root.level39 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [2, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [3, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0]]; _root.level40 = [[1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 3, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2]]; _root.level41 = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0]]; _root.level42 = [[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], [1, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0], [0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 3, 1, 0, 1], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level43 = [[2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1], [0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 3]]; _root.level44 = [[0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 3, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0]]; _root.level45 = [[0, 3, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 2, 0, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]]; _root.level46 = [[2, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0], [1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 3]]; _root.level47 = [[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.level48 = [[0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 3], [0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1], [2, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0]]; _root.level49 = [[0, 1, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1]];
Frame 84
_root.gamemc2.generate();
Frame 108
stop(); _root.timer = 0; _root.nowplaying = false; levelbox.text = ((_root.curlevel + 1) + " of ") + _root.numlevels; so = SharedObject.getLocal("level" + _root.curlevel, "/"); if (!(so.data.timerecord === undefined)) { timebox.text = so.data.timerecord + " seconds"; } else { timebox.text = "No saved data"; } so.flush();
Frame 109
function dotimer() { _root.timer++; } stop(); _root.nowplaying = true; _root.inter = setInterval(dotimer, 1000);
Frame 110
stop(); _root.nowplaying = false; clearInterval(_root.inter); _root.totaltime = _root.totaltime + _root.timer; _root.timebox2.text = _root.timer + " seconds"; so = SharedObject.getLocal("level" + _root.curlevel, "/"); if (!(so.data.timerecord === undefined)) { if (so.data.timerecord > _root.timer) { so.data.timerecord = _root.timer; } } else { so.data.timerecord = _root.timer; } so.flush();
Frame 135
gotoAndPlay (3);
Frame 136
stop(); _root.nowplaying = false; clearInterval(_root.inter); _root.timebox3.text = _root.totaltime + " seconds";
Frame 161
gotoAndPlay (3);
Frame 162
_root.nowplaying2 = false; _root.numlevels2 = 0; _root.curlevel2 = 0; _root.totaltime2 = 0; _root.levelarray = []; i = 1; while (i < 6) { so = SharedObject.getLocal("customlevel" + i, "/"); if (so.data.levelcode != undefined) { _root["customlevel" + (i - 1)] = []; levelcode = so.data.levelcode; level = levelcode.split("/"); h = 0; while (h < 10) { level2 = level[h].split(","); _root["customlevel" + (i - 1)][h] = []; w = 0; while (w < 14) { _root["customlevel" + (i - 1)][h][w] = parseInt(level2[w]); w++; } h++; } _root.levelarray.push(i - 1); _root.numlevels2++; } so.flush(); i++; }
Frame 163
_root.gamemc3.generate();
Frame 187
stop(); _root.timer2 = 0; _root.nowplaying2 = false; levelbox4.text = ((_root.curlevel2 + 1) + " of ") + _root.numlevels2; so = SharedObject.getLocal("customleveltime" + _root.levelarray[_root.curlevel2], "/"); if (!(so.data.timerecord === undefined)) { timebox6.text = so.data.timerecord + " seconds"; } else { timebox6.text = "No saved data"; } so.flush();
Frame 188
function dotimer2() { _root.timer2++; } stop(); _root.nowplaying2 = true; _root.inter2 = setInterval(dotimer2, 1000);
Frame 189
stop(); _root.nowplaying2 = false; clearInterval(_root.inter2); _root.totaltime2 = _root.totaltime2 + _root.timer2; _root.timebox8.text = _root.timer2 + " seconds"; so = SharedObject.getLocal("customleveltime" + _root.levelarray[_root.curlevel2], "/"); if (!(so.data.timerecord === undefined)) { if (so.data.timerecord > _root.timer2) { so.data.timerecord = _root.timer2; } } else { so.data.timerecord = _root.timer2; } so.flush();
Frame 214
gotoAndPlay (3);
Frame 215
stop(); _root.nowplaying2 = false; clearInterval(_root.inter2); _root.timebox10.text = _root.totaltime2 + " seconds";
Frame 240
gotoAndPlay (3);
Frame 241
if (_root.init == undefined) { _root.init = true; _root.player = false; _root.end = false; } _root.building = true;
Frame 242
_root.gamemc.generate();
Frame 266
stop();
Frame 267
stop(); _root.building = true; _root.gamemc.generate();
Frame 268
stop(); _root.building = false; _root.gamemc.generate();
Frame 269
stop(); _root.building = true; codebox.text = ("[" + _root.gamemc.game.join("],[")) + "]";
Frame 270
stop(); _root.building = true; so1 = SharedObject.getLocal("customlevel1", "/"); if (so1.data.levelcode == undefined) { slot1.text = "Empty slot"; btn1._visible = false; } else { slot1.text = so1.data.titre; btn1._visible = true; } so1.flush(); so2 = SharedObject.getLocal("customlevel2", "/"); if (so2.data.levelcode == undefined) { slot2.text = "Empty slot"; btn2._visible = false; } else { slot2.text = so2.data.titre; btn2._visible = true; } so2.flush(); so3 = SharedObject.getLocal("customlevel3", "/"); if (so3.data.levelcode == undefined) { slot3.text = "Empty slot"; btn3._visible = false; } else { slot3.text = so3.data.titre; btn3._visible = true; } so3.flush(); so4 = SharedObject.getLocal("customlevel4", "/"); if (so4.data.levelcode == undefined) { slot4.text = "Empty slot"; btn4._visible = false; } else { slot4.text = so4.data.titre; btn4._visible = true; } so4.flush(); so5 = SharedObject.getLocal("customlevel5", "/"); if (so5.data.levelcode == undefined) { slot5.text = "Empty slot"; btn5._visible = false; } else { slot5.text = so5.data.titre; btn5._visible = true; } so5.flush();
Symbol 11 MovieClip Frame 1
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 11 MovieClip Frame 31
_root.play();
Symbol 23 MovieClip Frame 1
function draw3D(obj_array) { clear(); depths_array = []; for (d in obj_array) { cur_ind = (Math.abs(obj_array[d][0][0][0] - obj_array[d][2][0]) + Math.abs(obj_array[d][0][0][1] - obj_array[d][2][1])) * (obj_array[d][0][0][2] + 1); depths_array[d] = {dpt:cur_ind, id:d}; } depths_array.sortOn("dpt", 18); depths_len = depths_array.length; o = 0; while (o < depths_len) { obj = obj_array[depths_array[o].id]; origin = [obj[0][0][0], obj[0][0][1], obj[0][0][2]]; len = obj[0].length; i = (t = (k = (color = 0))); f1 = (b1 = (b2 = (f2 = []))); while (t < len) { f1 = ((k === 0) ? ([interp(obj[0][k][0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1], obj[2][1], obj[0][k][2])]) : ([interp(obj[0][k][0] + origin[0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1] + origin[1], obj[2][1], obj[0][k][2])])); b1 = [interp(obj[1][k][0] + origin[0], obj[2][0], obj[1][k][2]), interp(obj[1][k][1] + origin[1], obj[2][1], obj[1][k][2])]; if (((((f1[1] > b1[1]) && (k === 0)) || ((f1[0] < b1[0]) && (k === 1))) || ((f1[1] < b1[1]) && (k == 2))) || ((f1[0] > b1[0]) && (k == 3))) { if (k === 0) { color = obj[2][4] + 222222; } else if ((k === 1) || (k == 3)) { color = obj[2][4] + 111111; } else if (k == 2) { color = obj[2][4] - 222222; } b2 = [interp(obj[1][k + 1][0] + origin[0], obj[2][0], obj[1][k + 1][2]), interp(obj[1][k + 1][1] + origin[1], obj[2][1], obj[1][k + 1][2])]; f2 = [interp(obj[0][k + 1][0] + origin[0], obj[2][0], obj[0][k + 1][2]), interp(obj[0][k + 1][1] + origin[1], obj[2][1], obj[0][k + 1][2])]; beginFill("0x" + color); moveTo(f1[0], f1[1]); lineTo(b1[0], b1[1]); lineTo(b2[0], b2[1]); lineTo(f2[0], f2[1]); lineTo(f1[0], f1[1]); endFill(); } k = ((t < len) ? (t) : 0); t++; } beginFill("0x" + obj[2][4]); while (i < len) { if (i === 0) { moveTo(interp(obj[0][i][0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1], obj[2][1], obj[0][i][2])); } else { lineTo(interp(obj[0][i][0] + origin[0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1] + origin[1], obj[2][1], obj[0][i][2])); } i++; } endFill(); o++; } } function interp(n1, n2, depth) { return(n1 + ((n2 - n1) * (depth / masterdepth))); } function doMove(obj, movex, movey) { (obj[0][0][0] = obj[0][0][0] + movex); (obj[0][0][1] = obj[0][0][1] + movey); } function getOrigin(obj) { return([obj[0][0][0], obj[0][0][1], obj[0][0][2]]); } function changeOrigin(obj, orx, ory) { (obj[0][0][0] = orx); (obj[0][0][1] = ory); } masterdepth = 1000; objects = []; lol = 0; while (lol < 26) { de = random(4) * 100; this["shape" + lol] = [[[random(1000), random(600), de], [50, 0, de], [50, 50, de], [0, 50, de], [0, 0, de]], [[0, 0, de + 100], [50, 0, de + 100], [50, 50, de + 100], [0, 50, de + 100], [0, 0, de + 100]], [400, 300, 50, 50, 777777]]; objects.push(this["shape" + lol]); shapecount++; lol++; } onEnterFrame = function () { for (i in objects) { ori = getOrigin(objects[i]); if (ori[0] < -300) { changeOrigin(objects[i], 1100, random(600)); } else { doMove(objects[i], -3, 0); } } draw3D(objects); };
Symbol 28 Button
on (release) { if (_global.sound) { _global.music.stop(); _global.sound = false; } else if (!_global.sound) { _global.music.start(0, 999999999); _global.sound = true; } }
Symbol 31 Button
on (release) { gotoAndStop ("builder"); }
Symbol 34 Button
on (release) { gotoAndStop ("credits"); }
Symbol 37 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 40 Button
on (release) { gotoAndPlay ("play"); }
Symbol 49 Button
on (release) { gotoAndStop ("home"); }
Symbol 55 Button
on (release) { _global.dest = "custom"; play(); }
Symbol 63 Button
on (release) { _global.dest = "game"; play(); }
Symbol 69 Button
on (release) { play(); }
Symbol 76 MovieClip Frame 1
function generate() { objects = []; lol = 0; while (lol < (shapecount + 1)) { delete this[lol]; lol++; } game = _root["level" + _root.curlevel]; shapecount = 0; row = 0; while (row < 14) { col = 0; while (col < 10) { (ox = (row + 1) * 50); (oy = (col + 1) * 50); if (game[col][row] === 1) { de = 100; this["shape" + shapecount] = [[[ox, oy, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, de], [50, 0, de], [50, 50, de], [0, 50, de], [0, 0, de]], [400, 300, 50, 50, 777777]]; objects.push(this["shape" + shapecount]); shapecount++; } else if (game[col][row] === 2) { playerpos = [row, col]; changeOrigin(player, ox, oy); objects.push(player); } else if (game[col][row] === 3) { endpos = [row, col]; changeOrigin(end, ox, oy); objects.push(end); } col++; } row++; } objects.push(walltop); objects.push(wallleft); objects.push(wallright); objects.push(wallbottom); draw3D(objects); } function draw3D(obj_array) { clear(); depths_array = []; for (d in obj_array) { cur_ind = (Math.abs(obj_array[d][0][0][0] - obj_array[d][2][0]) + Math.abs(obj_array[d][0][0][1] - obj_array[d][2][1])) * (obj_array[d][0][0][2] + 1); depths_array[d] = {dpt:cur_ind, id:d}; } depths_array.sortOn("dpt", 18); depths_len = depths_array.length; o = 0; while (o < depths_len) { obj = obj_array[depths_array[o].id]; origin = [obj[0][0][0], obj[0][0][1], obj[0][0][2]]; len = obj[0].length; i = (t = (k = (color = 0))); f1 = (b1 = (b2 = (f2 = []))); while (t < len) { f1 = ((k === 0) ? ([interp(obj[0][k][0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1], obj[2][1], obj[0][k][2])]) : ([interp(obj[0][k][0] + origin[0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1] + origin[1], obj[2][1], obj[0][k][2])])); b1 = [interp(obj[1][k][0] + origin[0], obj[2][0], obj[1][k][2]), interp(obj[1][k][1] + origin[1], obj[2][1], obj[1][k][2])]; if (((((f1[1] > b1[1]) && (k === 0)) || ((f1[0] < b1[0]) && (k === 1))) || ((f1[1] < b1[1]) && (k == 2))) || ((f1[0] > b1[0]) && (k == 3))) { if (k === 0) { color = obj[2][4] + 222222; } else if ((k === 1) || (k == 3)) { color = obj[2][4] + 111111; } else if (k == 2) { color = obj[2][4] - 222222; } b2 = [interp(obj[1][k + 1][0] + origin[0], obj[2][0], obj[1][k + 1][2]), interp(obj[1][k + 1][1] + origin[1], obj[2][1], obj[1][k + 1][2])]; f2 = [interp(obj[0][k + 1][0] + origin[0], obj[2][0], obj[0][k + 1][2]), interp(obj[0][k + 1][1] + origin[1], obj[2][1], obj[0][k + 1][2])]; beginFill("0x" + color); moveTo(f1[0], f1[1]); lineTo(b1[0], b1[1]); lineTo(b2[0], b2[1]); lineTo(f2[0], f2[1]); lineTo(f1[0], f1[1]); endFill(); } k = ((t < len) ? (t) : 0); t++; } beginFill("0x" + obj[2][4]); while (i < len) { if (i === 0) { moveTo(interp(obj[0][i][0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1], obj[2][1], obj[0][i][2])); } else { lineTo(interp(obj[0][i][0] + origin[0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1] + origin[1], obj[2][1], obj[0][i][2])); } i++; } endFill(); o++; } } function interp(n1, n2, depth) { return(n1 + ((n2 - n1) * (depth / masterdepth))); } function changeOrigin(obj, orx, ory) { (obj[0][0][0] = orx); (obj[0][0][1] = ory); } function doMove(obj, movex, movey) { (obj[0][0][0] = obj[0][0][0] + movex); (obj[0][0][1] = obj[0][0][1] + movey); } masterdepth = 1000; shapecount = 0; movevar = ""; moving = false; playerpos = (endpos = [0, 0]); objects = (game = []); walltop = [[[0, 0, 0], [800, 0, 0], [800, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [800, 0, 100], [800, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 800, 50, 333333]]; wallbottom = [[[50, 550, 0], [700, 0, 0], [700, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [700, 0, 100], [700, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 700, 50, 333333]]; wallleft = [[[0, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]]; wallright = [[[750, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]]; player = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 775533]]; end = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 335577]]; generate(); onEnterFrame = function () { if (_root.nowplaying) { if (Key.isDown(37) && (!moving)) { movevar = "left"; } else if (Key.isDown(39) && (!moving)) { movevar = "right"; } else if (Key.isDown(38) && (!moving)) { movevar = "up"; } else if (Key.isDown(40) && (!moving)) { movevar = "down"; } if (((movevar == "left") && (playerpos[0] > 0)) && (!(game[playerpos[1]][playerpos[0] - 1] === 1))) { moving = true; playerpos[0] = playerpos[0] - 1; doMove(player, -50, 0); } else if (((movevar == "right") && (playerpos[0] < 13)) && (!(game[playerpos[1]][playerpos[0] + 1] === 1))) { moving = true; playerpos[0] = playerpos[0] + 1; doMove(player, 50, 0); } else if (((movevar == "up") && (playerpos[1] > 0)) && (!(game[playerpos[1] - 1][playerpos[0]] === 1))) { moving = true; playerpos[1] = playerpos[1] - 1; doMove(player, 0, -50); } else if (((movevar == "down") && (playerpos[1] < 9)) && (!(game[playerpos[1] + 1][playerpos[0]] === 1))) { moving = true; playerpos[1] = playerpos[1] + 1; doMove(player, 0, 50); } else { moving = false; movevar = ""; if ((playerpos[0] == endpos[0]) && (playerpos[1] == endpos[1])) { if (_root.curlevel == (_root.numlevels - 1)) { _root.gotoAndStop("end"); } else { _root.gotoAndStop("over"); } } } if (moving) { draw3D(objects); } } };
Symbol 77 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 81 Button
on (release) { clearInterval(_root.inter); gotoAndStop (108); _root.gamemc2.generate(); }
Symbol 85 Button
on (release) { clearInterval(_root.inter); gotoAndPlay (3); }
Symbol 86 Button
on (release) { play(); }
Symbol 90 Button
on (release, keyPress "<Space>") { _root.curlevel++; _root.gamemc2.generate(); gotoAndStop (108); }
Symbol 98 Button
on (release) { _root.curlevel = 0; _root.totaltime = 0; _root.gamemc2.generate(); gotoAndStop (108); }
Symbol 109 MovieClip Frame 1
function generate() { objects = []; lol = 0; while (lol < (shapecount + 1)) { delete this[lol]; lol++; } game = _root["customlevel" + _root.levelarray[_root.curlevel2]]; shapecount = 0; row = 0; while (row < 14) { col = 0; while (col < 10) { (ox = (row + 1) * 50); (oy = (col + 1) * 50); if (game[col][row] === 1) { de = 100; this["shape" + shapecount] = [[[ox, oy, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, de], [50, 0, de], [50, 50, de], [0, 50, de], [0, 0, de]], [400, 300, 50, 50, 777777]]; objects.push(this["shape" + shapecount]); shapecount++; } else if (game[col][row] === 2) { playerpos = [row, col]; changeOrigin(player, ox, oy); objects.push(player); } else if (game[col][row] === 3) { endpos = [row, col]; changeOrigin(end, ox, oy); objects.push(end); } col++; } row++; } objects.push(walltop); objects.push(wallleft); objects.push(wallright); objects.push(wallbottom); draw3D(objects); } function draw3D(obj_array) { clear(); depths_array = []; for (d in obj_array) { cur_ind = (Math.abs(obj_array[d][0][0][0] - obj_array[d][2][0]) + Math.abs(obj_array[d][0][0][1] - obj_array[d][2][1])) * (obj_array[d][0][0][2] + 1); depths_array[d] = {dpt:cur_ind, id:d}; } depths_array.sortOn("dpt", 18); depths_len = depths_array.length; o = 0; while (o < depths_len) { obj = obj_array[depths_array[o].id]; origin = [obj[0][0][0], obj[0][0][1], obj[0][0][2]]; len = obj[0].length; i = (t = (k = (color = 0))); f1 = (b1 = (b2 = (f2 = []))); while (t < len) { f1 = ((k === 0) ? ([interp(obj[0][k][0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1], obj[2][1], obj[0][k][2])]) : ([interp(obj[0][k][0] + origin[0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1] + origin[1], obj[2][1], obj[0][k][2])])); b1 = [interp(obj[1][k][0] + origin[0], obj[2][0], obj[1][k][2]), interp(obj[1][k][1] + origin[1], obj[2][1], obj[1][k][2])]; if (((((f1[1] > b1[1]) && (k === 0)) || ((f1[0] < b1[0]) && (k === 1))) || ((f1[1] < b1[1]) && (k == 2))) || ((f1[0] > b1[0]) && (k == 3))) { if (k === 0) { color = obj[2][4] + 222222; } else if ((k === 1) || (k == 3)) { color = obj[2][4] + 111111; } else if (k == 2) { color = obj[2][4] - 222222; } b2 = [interp(obj[1][k + 1][0] + origin[0], obj[2][0], obj[1][k + 1][2]), interp(obj[1][k + 1][1] + origin[1], obj[2][1], obj[1][k + 1][2])]; f2 = [interp(obj[0][k + 1][0] + origin[0], obj[2][0], obj[0][k + 1][2]), interp(obj[0][k + 1][1] + origin[1], obj[2][1], obj[0][k + 1][2])]; beginFill("0x" + color); moveTo(f1[0], f1[1]); lineTo(b1[0], b1[1]); lineTo(b2[0], b2[1]); lineTo(f2[0], f2[1]); lineTo(f1[0], f1[1]); endFill(); } k = ((t < len) ? (t) : 0); t++; } beginFill("0x" + obj[2][4]); while (i < len) { if (i === 0) { moveTo(interp(obj[0][i][0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1], obj[2][1], obj[0][i][2])); } else { lineTo(interp(obj[0][i][0] + origin[0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1] + origin[1], obj[2][1], obj[0][i][2])); } i++; } endFill(); o++; } } function interp(n1, n2, depth) { return(n1 + ((n2 - n1) * (depth / masterdepth))); } function changeOrigin(obj, orx, ory) { (obj[0][0][0] = orx); (obj[0][0][1] = ory); } function doMove(obj, movex, movey) { (obj[0][0][0] = obj[0][0][0] + movex); (obj[0][0][1] = obj[0][0][1] + movey); } masterdepth = 1000; shapecount = 0; movevar = ""; moving = false; playerpos = (endpos = [0, 0]); objects = (game = []); walltop = [[[0, 0, 0], [800, 0, 0], [800, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [800, 0, 100], [800, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 800, 50, 333333]]; wallbottom = [[[50, 550, 0], [700, 0, 0], [700, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [700, 0, 100], [700, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 700, 50, 333333]]; wallleft = [[[0, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]]; wallright = [[[750, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]]; player = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 775533]]; end = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 335577]]; generate(); onEnterFrame = function () { if (_root.nowplaying2) { if (Key.isDown(37) && (!moving)) { movevar = "left"; } else if (Key.isDown(39) && (!moving)) { movevar = "right"; } else if (Key.isDown(38) && (!moving)) { movevar = "up"; } else if (Key.isDown(40) && (!moving)) { movevar = "down"; } if (((movevar == "left") && (playerpos[0] > 0)) && (!(game[playerpos[1]][playerpos[0] - 1] === 1))) { moving = true; playerpos[0] = playerpos[0] - 1; doMove(player, -50, 0); } else if (((movevar == "right") && (playerpos[0] < 13)) && (!(game[playerpos[1]][playerpos[0] + 1] === 1))) { moving = true; playerpos[0] = playerpos[0] + 1; doMove(player, 50, 0); } else if (((movevar == "up") && (playerpos[1] > 0)) && (!(game[playerpos[1] - 1][playerpos[0]] === 1))) { moving = true; playerpos[1] = playerpos[1] - 1; doMove(player, 0, -50); } else if (((movevar == "down") && (playerpos[1] < 9)) && (!(game[playerpos[1] + 1][playerpos[0]] === 1))) { moving = true; playerpos[1] = playerpos[1] + 1; doMove(player, 0, 50); } else { moving = false; movevar = ""; if ((playerpos[0] == endpos[0]) && (playerpos[1] == endpos[1])) { if (_root.curlevel2 == (_root.numlevels2 - 1)) { _root.gotoAndStop("end2"); } else { _root.gotoAndStop("over2"); } } } if (moving) { draw3D(objects); } } };
Symbol 112 Button
on (release) { clearInterval(_root.inter2); gotoAndStop (187); _root.gamemc3.generate(); }
Symbol 113 Button
on (release) { clearInterval(_root.inter2); gotoAndPlay (3); }
Symbol 114 Button
on (release, keyPress "<Space>") { _root.curlevel2++; _root.gamemc3.generate(); gotoAndStop (187); }
Symbol 118 Button
on (release) { _root.curlevel2 = 0; _root.totaltime2 = 0; _root.gamemc3.generate(); gotoAndStop (187); }
Symbol 126 MovieClip Frame 1
function generate() { _root.player = false; _root.end = false; objects = []; lol = 0; while (lol < (shapecount + 1)) { delete this[lol]; lol++; } shapecount = 0; de = 100; row = 0; while (row < 14) { col = 0; while (col < 10) { (ox = (row + 1) * 50); (oy = (col + 1) * 50); if (game[col][row] === 1) { this["shape" + shapecount] = [[[ox, oy, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, de], [50, 0, de], [50, 50, de], [0, 50, de], [0, 0, de]], [400, 300, 50, 50, 777777]]; objects.push(this["shape" + shapecount]); shapecount++; } else if (game[col][row] === 2) { playerpos = [row, col]; _root.player = true; changeOrigin(player, ox, oy); objects.push(player); } else if (game[col][row] === 3) { endpos = [row, col]; _root.end = true; changeOrigin(end, ox, oy); objects.push(end); } col++; } row++; } objects.push(walltop); objects.push(wallleft); objects.push(wallright); objects.push(wallbottom); draw3D(objects); } function draw3D(obj_array) { clear(); depths_array = []; for (d in obj_array) { cur_ind = (Math.abs(obj_array[d][0][0][0] - obj_array[d][2][0]) + Math.abs(obj_array[d][0][0][1] - obj_array[d][2][1])) * (obj_array[d][0][0][2] + 1); depths_array[d] = {dpt:cur_ind, id:d}; } depths_array.sortOn("dpt", 18); depths_len = depths_array.length; o = 0; while (o < depths_len) { obj = obj_array[depths_array[o].id]; origin = [obj[0][0][0], obj[0][0][1], obj[0][0][2]]; len = obj[0].length; i = (t = (k = (color = 0))); f1 = (b1 = (b2 = (f2 = []))); while (t < len) { f1 = ((k === 0) ? ([interp(obj[0][k][0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1], obj[2][1], obj[0][k][2])]) : ([interp(obj[0][k][0] + origin[0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1] + origin[1], obj[2][1], obj[0][k][2])])); b1 = [interp(obj[1][k][0] + origin[0], obj[2][0], obj[1][k][2]), interp(obj[1][k][1] + origin[1], obj[2][1], obj[1][k][2])]; if (((((f1[1] > b1[1]) && (k === 0)) || ((f1[0] < b1[0]) && (k === 1))) || ((f1[1] < b1[1]) && (k == 2))) || ((f1[0] > b1[0]) && (k == 3))) { if (k === 0) { color = obj[2][4] + 222222; } else if ((k === 1) || (k == 3)) { color = obj[2][4] + 111111; } else if (k == 2) { color = obj[2][4] - 222222; } b2 = [interp(obj[1][k + 1][0] + origin[0], obj[2][0], obj[1][k + 1][2]), interp(obj[1][k + 1][1] + origin[1], obj[2][1], obj[1][k + 1][2])]; f2 = [interp(obj[0][k + 1][0] + origin[0], obj[2][0], obj[0][k + 1][2]), interp(obj[0][k + 1][1] + origin[1], obj[2][1], obj[0][k + 1][2])]; beginFill("0x" + color); moveTo(f1[0], f1[1]); lineTo(b1[0], b1[1]); lineTo(b2[0], b2[1]); lineTo(f2[0], f2[1]); lineTo(f1[0], f1[1]); endFill(); } k = ((t < len) ? (t) : 0); t++; } beginFill("0x" + obj[2][4]); while (i < len) { if (i === 0) { moveTo(interp(obj[0][i][0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1], obj[2][1], obj[0][i][2])); } else { lineTo(interp(obj[0][i][0] + origin[0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1] + origin[1], obj[2][1], obj[0][i][2])); } i++; } endFill(); o++; } } function interp(n1, n2, depth) { return(n1 + ((n2 - n1) * (depth / masterdepth))); } function changeOrigin(obj, orx, ory) { (obj[0][0][0] = orx); (obj[0][0][1] = ory); } function doMove(obj, movex, movey) { (obj[0][0][0] = obj[0][0][0] + movex); (obj[0][0][1] = obj[0][0][1] + movey); } masterdepth = 1000; shapecount = 0; movevar = ""; moving = false; playerpos = [99, 99]; endpos = [100, 100]; objects = (game = []); shapecount = 0; walltop = [[[0, 0, 0], [800, 0, 0], [800, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [800, 0, 100], [800, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 800, 50, 333333]]; wallbottom = [[[50, 550, 0], [700, 0, 0], [700, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [700, 0, 100], [700, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 700, 50, 333333]]; wallleft = [[[0, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]]; wallright = [[[750, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]]; player = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 775533]]; end = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 335577]]; h = 0; while (h < 10) { game[h] = []; w = 0; while (w < 14) { game[h][w] = 0; w++; } h++; } generate(); onEnterFrame = function () { if (!_root.building) { if (Key.isDown(37) && (!moving)) { movevar = "left"; } else if (Key.isDown(39) && (!moving)) { movevar = "right"; } else if (Key.isDown(38) && (!moving)) { movevar = "up"; } else if (Key.isDown(40) && (!moving)) { movevar = "down"; } if (((movevar == "left") && (playerpos[0] > 0)) && (!(game[playerpos[1]][playerpos[0] - 1] === 1))) { moving = true; playerpos[0] = playerpos[0] - 1; doMove(player, -50, 0); } else if (((movevar == "right") && (playerpos[0] < 13)) && (!(game[playerpos[1]][playerpos[0] + 1] === 1))) { moving = true; playerpos[0] = playerpos[0] + 1; doMove(player, 50, 0); } else if (((movevar == "up") && (playerpos[1] > 0)) && (!(game[playerpos[1] - 1][playerpos[0]] === 1))) { moving = true; playerpos[1] = playerpos[1] - 1; doMove(player, 0, -50); } else if (((movevar == "down") && (playerpos[1] < 9)) && (!(game[playerpos[1] + 1][playerpos[0]] === 1))) { moving = true; playerpos[1] = playerpos[1] + 1; doMove(player, 0, 50); } else { moving = false; movevar = ""; if ((playerpos[0] == endpos[0]) && (playerpos[1] == endpos[1])) { _root.gotoAndStop("build"); } } if (moving) { draw3D(objects); } } };
Symbol 127 Button
on (release) { gotoAndPlay (3); }
Symbol 130 Button
on (release) { gotoAndStop ("build"); }
Symbol 134 Button
on (release) { gotoAndStop ("save"); }
Symbol 138 Button
on (release) { gotoAndStop ("info"); }
Symbol 142 Button
on (release) { gotoAndStop ("help"); }
Symbol 146 Button
on (release) { gotoAndStop ("test"); }
Symbol 149 Button
on (release) { curval = gamemc.game[9][12]; if (curval === 0) { gamemc.game[9][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][12] = 3; } else { gamemc.game[9][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][12] = 3; } else { _root.player = false; gamemc.game[9][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][12] = 0; } gamemc.generate(); }
Symbol 150 Button
on (release) { curval = gamemc.game[9][13]; if (curval === 0) { gamemc.game[9][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][13] = 3; } else { gamemc.game[9][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][13] = 3; } else { _root.player = false; gamemc.game[9][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][13] = 0; } gamemc.generate(); }
Symbol 151 Button
on (release) { curval = gamemc.game[9][11]; if (curval === 0) { gamemc.game[9][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][11] = 3; } else { gamemc.game[9][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][11] = 3; } else { _root.player = false; gamemc.game[9][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][11] = 0; } gamemc.generate(); }
Symbol 152 Button
on (release) { curval = gamemc.game[9][10]; if (curval === 0) { gamemc.game[9][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][10] = 3; } else { gamemc.game[9][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][10] = 3; } else { _root.player = false; gamemc.game[9][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][10] = 0; } gamemc.generate(); }
Symbol 153 Button
on (release) { curval = gamemc.game[9][9]; if (curval === 0) { gamemc.game[9][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][9] = 3; } else { gamemc.game[9][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][9] = 3; } else { _root.player = false; gamemc.game[9][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][9] = 0; } gamemc.generate(); }
Symbol 154 Button
on (release) { curval = gamemc.game[9][8]; if (curval === 0) { gamemc.game[9][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][8] = 3; } else { gamemc.game[9][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][8] = 3; } else { _root.player = false; gamemc.game[9][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][8] = 0; } gamemc.generate(); }
Symbol 155 Button
on (release) { curval = gamemc.game[9][7]; if (curval === 0) { gamemc.game[9][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][7] = 3; } else { gamemc.game[9][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][7] = 3; } else { _root.player = false; gamemc.game[9][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][7] = 0; } gamemc.generate(); }
Symbol 156 Button
on (release) { curval = gamemc.game[9][6]; if (curval === 0) { gamemc.game[9][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][6] = 3; } else { gamemc.game[9][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][6] = 3; } else { _root.player = false; gamemc.game[9][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][6] = 0; } gamemc.generate(); }
Symbol 157 Button
on (release) { curval = gamemc.game[9][5]; if (curval === 0) { gamemc.game[9][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][5] = 3; } else { gamemc.game[9][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][5] = 3; } else { _root.player = false; gamemc.game[9][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][5] = 0; } gamemc.generate(); }
Symbol 158 Button
on (release) { curval = gamemc.game[9][4]; if (curval === 0) { gamemc.game[9][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][4] = 3; } else { gamemc.game[9][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][4] = 3; } else { _root.player = false; gamemc.game[9][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][4] = 0; } gamemc.generate(); }
Symbol 159 Button
on (release) { curval = gamemc.game[9][3]; if (curval === 0) { gamemc.game[9][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][3] = 3; } else { gamemc.game[9][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][3] = 3; } else { _root.player = false; gamemc.game[9][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][3] = 0; } gamemc.generate(); }
Symbol 160 Button
on (release) { curval = gamemc.game[9][2]; if (curval === 0) { gamemc.game[9][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][2] = 3; } else { gamemc.game[9][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][2] = 3; } else { _root.player = false; gamemc.game[9][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][2] = 0; } gamemc.generate(); }
Symbol 161 Button
on (release) { curval = gamemc.game[9][1]; if (curval === 0) { gamemc.game[9][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][1] = 3; } else { gamemc.game[9][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][1] = 3; } else { _root.player = false; gamemc.game[9][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][1] = 0; } gamemc.generate(); }
Symbol 162 Button
on (release) { curval = gamemc.game[9][0]; if (curval === 0) { gamemc.game[9][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[9][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[9][0] = 3; } else { gamemc.game[9][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[9][0] = 3; } else { _root.player = false; gamemc.game[9][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[9][0] = 0; } gamemc.generate(); }
Symbol 163 Button
on (release) { curval = gamemc.game[8][12]; if (curval === 0) { gamemc.game[8][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][12] = 3; } else { gamemc.game[8][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][12] = 3; } else { _root.player = false; gamemc.game[8][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][12] = 0; } gamemc.generate(); }
Symbol 164 Button
on (release) { curval = gamemc.game[8][13]; if (curval === 0) { gamemc.game[8][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][13] = 3; } else { gamemc.game[8][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][13] = 3; } else { _root.player = false; gamemc.game[8][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][13] = 0; } gamemc.generate(); }
Symbol 165 Button
on (release) { curval = gamemc.game[8][11]; if (curval === 0) { gamemc.game[8][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][11] = 3; } else { gamemc.game[8][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][11] = 3; } else { _root.player = false; gamemc.game[8][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][11] = 0; } gamemc.generate(); }
Symbol 166 Button
on (release) { curval = gamemc.game[8][10]; if (curval === 0) { gamemc.game[8][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][10] = 3; } else { gamemc.game[8][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][10] = 3; } else { _root.player = false; gamemc.game[8][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][10] = 0; } gamemc.generate(); }
Symbol 167 Button
on (release) { curval = gamemc.game[8][9]; if (curval === 0) { gamemc.game[8][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][9] = 3; } else { gamemc.game[8][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][9] = 3; } else { _root.player = false; gamemc.game[8][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][9] = 0; } gamemc.generate(); }
Symbol 168 Button
on (release) { curval = gamemc.game[8][8]; if (curval === 0) { gamemc.game[8][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][8] = 3; } else { gamemc.game[8][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][8] = 3; } else { _root.player = false; gamemc.game[8][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][8] = 0; } gamemc.generate(); }
Symbol 169 Button
on (release) { curval = gamemc.game[8][7]; if (curval === 0) { gamemc.game[8][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][7] = 3; } else { gamemc.game[8][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][7] = 3; } else { _root.player = false; gamemc.game[8][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][7] = 0; } gamemc.generate(); }
Symbol 170 Button
on (release) { curval = gamemc.game[8][6]; if (curval === 0) { gamemc.game[8][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][6] = 3; } else { gamemc.game[8][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][6] = 3; } else { _root.player = false; gamemc.game[8][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][6] = 0; } gamemc.generate(); }
Symbol 171 Button
on (release) { curval = gamemc.game[8][5]; if (curval === 0) { gamemc.game[8][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][5] = 3; } else { gamemc.game[8][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][5] = 3; } else { _root.player = false; gamemc.game[8][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][5] = 0; } gamemc.generate(); }
Symbol 172 Button
on (release) { curval = gamemc.game[8][4]; if (curval === 0) { gamemc.game[8][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][4] = 3; } else { gamemc.game[8][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][4] = 3; } else { _root.player = false; gamemc.game[8][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][4] = 0; } gamemc.generate(); }
Symbol 173 Button
on (release) { curval = gamemc.game[8][3]; if (curval === 0) { gamemc.game[8][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][3] = 3; } else { gamemc.game[8][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][3] = 3; } else { _root.player = false; gamemc.game[8][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][3] = 0; } gamemc.generate(); }
Symbol 174 Button
on (release) { curval = gamemc.game[8][2]; if (curval === 0) { gamemc.game[8][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][2] = 3; } else { gamemc.game[8][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][2] = 3; } else { _root.player = false; gamemc.game[8][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][2] = 0; } gamemc.generate(); }
Symbol 175 Button
on (release) { curval = gamemc.game[8][1]; if (curval === 0) { gamemc.game[8][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][1] = 3; } else { gamemc.game[8][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][1] = 3; } else { _root.player = false; gamemc.game[8][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][1] = 0; } gamemc.generate(); }
Symbol 176 Button
on (release) { curval = gamemc.game[8][0]; if (curval === 0) { gamemc.game[8][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[8][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[8][0] = 3; } else { gamemc.game[8][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[8][0] = 3; } else { _root.player = false; gamemc.game[8][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[8][0] = 0; } gamemc.generate(); }
Symbol 177 Button
on (release) { curval = gamemc.game[7][12]; if (curval === 0) { gamemc.game[7][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][12] = 3; } else { gamemc.game[7][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][12] = 3; } else { _root.player = false; gamemc.game[7][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][12] = 0; } gamemc.generate(); }
Symbol 178 Button
on (release) { curval = gamemc.game[7][13]; if (curval === 0) { gamemc.game[7][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][13] = 3; } else { gamemc.game[7][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][13] = 3; } else { _root.player = false; gamemc.game[7][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][13] = 0; } gamemc.generate(); }
Symbol 179 Button
on (release) { curval = gamemc.game[7][11]; if (curval === 0) { gamemc.game[7][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][11] = 3; } else { gamemc.game[7][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][11] = 3; } else { _root.player = false; gamemc.game[7][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][11] = 0; } gamemc.generate(); }
Symbol 180 Button
on (release) { curval = gamemc.game[7][10]; if (curval === 0) { gamemc.game[7][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][10] = 3; } else { gamemc.game[7][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][10] = 3; } else { _root.player = false; gamemc.game[7][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][10] = 0; } gamemc.generate(); }
Symbol 181 Button
on (release) { curval = gamemc.game[7][9]; if (curval === 0) { gamemc.game[7][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][9] = 3; } else { gamemc.game[7][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][9] = 3; } else { _root.player = false; gamemc.game[7][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][9] = 0; } gamemc.generate(); }
Symbol 182 Button
on (release) { curval = gamemc.game[7][8]; if (curval === 0) { gamemc.game[7][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][8] = 3; } else { gamemc.game[7][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][8] = 3; } else { _root.player = false; gamemc.game[7][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][8] = 0; } gamemc.generate(); }
Symbol 183 Button
on (release) { curval = gamemc.game[7][7]; if (curval === 0) { gamemc.game[7][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][7] = 3; } else { gamemc.game[7][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][7] = 3; } else { _root.player = false; gamemc.game[7][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][7] = 0; } gamemc.generate(); }
Symbol 184 Button
on (release) { curval = gamemc.game[7][6]; if (curval === 0) { gamemc.game[7][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][6] = 3; } else { gamemc.game[7][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][6] = 3; } else { _root.player = false; gamemc.game[7][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][6] = 0; } gamemc.generate(); }
Symbol 185 Button
on (release) { curval = gamemc.game[7][5]; if (curval === 0) { gamemc.game[7][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][5] = 3; } else { gamemc.game[7][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][5] = 3; } else { _root.player = false; gamemc.game[7][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][5] = 0; } gamemc.generate(); }
Symbol 186 Button
on (release) { curval = gamemc.game[7][4]; if (curval === 0) { gamemc.game[7][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][4] = 3; } else { gamemc.game[7][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][4] = 3; } else { _root.player = false; gamemc.game[7][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][4] = 0; } gamemc.generate(); }
Symbol 187 Button
on (release) { curval = gamemc.game[7][3]; if (curval === 0) { gamemc.game[7][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][3] = 3; } else { gamemc.game[7][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][3] = 3; } else { _root.player = false; gamemc.game[7][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][3] = 0; } gamemc.generate(); }
Symbol 188 Button
on (release) { curval = gamemc.game[7][2]; if (curval === 0) { gamemc.game[7][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][2] = 3; } else { gamemc.game[7][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][2] = 3; } else { _root.player = false; gamemc.game[7][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][2] = 0; } gamemc.generate(); }
Symbol 189 Button
on (release) { curval = gamemc.game[7][1]; if (curval === 0) { gamemc.game[7][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][1] = 3; } else { gamemc.game[7][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][1] = 3; } else { _root.player = false; gamemc.game[7][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][1] = 0; } gamemc.generate(); }
Symbol 190 Button
on (release) { curval = gamemc.game[7][0]; if (curval === 0) { gamemc.game[7][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[7][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[7][0] = 3; } else { gamemc.game[7][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[7][0] = 3; } else { _root.player = false; gamemc.game[7][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[7][0] = 0; } gamemc.generate(); }
Symbol 191 Button
on (release) { curval = gamemc.game[6][12]; if (curval === 0) { gamemc.game[6][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][12] = 3; } else { gamemc.game[6][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][12] = 3; } else { _root.player = false; gamemc.game[6][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][12] = 0; } gamemc.generate(); }
Symbol 192 Button
on (release) { curval = gamemc.game[6][13]; if (curval === 0) { gamemc.game[6][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][13] = 3; } else { gamemc.game[6][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][13] = 3; } else { _root.player = false; gamemc.game[6][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][13] = 0; } gamemc.generate(); }
Symbol 193 Button
on (release) { curval = gamemc.game[6][11]; if (curval === 0) { gamemc.game[6][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][11] = 3; } else { gamemc.game[6][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][11] = 3; } else { _root.player = false; gamemc.game[6][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][11] = 0; } gamemc.generate(); }
Symbol 194 Button
on (release) { curval = gamemc.game[6][10]; if (curval === 0) { gamemc.game[6][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][10] = 3; } else { gamemc.game[6][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][10] = 3; } else { _root.player = false; gamemc.game[6][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][10] = 0; } gamemc.generate(); }
Symbol 195 Button
on (release) { curval = gamemc.game[6][9]; if (curval === 0) { gamemc.game[6][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][9] = 3; } else { gamemc.game[6][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][9] = 3; } else { _root.player = false; gamemc.game[6][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][9] = 0; } gamemc.generate(); }
Symbol 196 Button
on (release) { curval = gamemc.game[6][8]; if (curval === 0) { gamemc.game[6][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][8] = 3; } else { gamemc.game[6][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][8] = 3; } else { _root.player = false; gamemc.game[6][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][8] = 0; } gamemc.generate(); }
Symbol 197 Button
on (release) { curval = gamemc.game[6][7]; if (curval === 0) { gamemc.game[6][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][7] = 3; } else { gamemc.game[6][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][7] = 3; } else { _root.player = false; gamemc.game[6][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][7] = 0; } gamemc.generate(); }
Symbol 198 Button
on (release) { curval = gamemc.game[6][6]; if (curval === 0) { gamemc.game[6][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][6] = 3; } else { gamemc.game[6][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][6] = 3; } else { _root.player = false; gamemc.game[6][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][6] = 0; } gamemc.generate(); }
Symbol 199 Button
on (release) { curval = gamemc.game[6][5]; if (curval === 0) { gamemc.game[6][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][5] = 3; } else { gamemc.game[6][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][5] = 3; } else { _root.player = false; gamemc.game[6][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][5] = 0; } gamemc.generate(); }
Symbol 200 Button
on (release) { curval = gamemc.game[6][4]; if (curval === 0) { gamemc.game[6][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][4] = 3; } else { gamemc.game[6][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][4] = 3; } else { _root.player = false; gamemc.game[6][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][4] = 0; } gamemc.generate(); }
Symbol 201 Button
on (release) { curval = gamemc.game[6][3]; if (curval === 0) { gamemc.game[6][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][3] = 3; } else { gamemc.game[6][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][3] = 3; } else { _root.player = false; gamemc.game[6][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][3] = 0; } gamemc.generate(); }
Symbol 202 Button
on (release) { curval = gamemc.game[6][2]; if (curval === 0) { gamemc.game[6][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][2] = 3; } else { gamemc.game[6][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][2] = 3; } else { _root.player = false; gamemc.game[6][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][2] = 0; } gamemc.generate(); }
Symbol 203 Button
on (release) { curval = gamemc.game[6][1]; if (curval === 0) { gamemc.game[6][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][1] = 3; } else { gamemc.game[6][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][1] = 3; } else { _root.player = false; gamemc.game[6][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][1] = 0; } gamemc.generate(); }
Symbol 204 Button
on (release) { curval = gamemc.game[6][0]; if (curval === 0) { gamemc.game[6][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[6][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[6][0] = 3; } else { gamemc.game[6][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[6][0] = 3; } else { _root.player = false; gamemc.game[6][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[6][0] = 0; } gamemc.generate(); }
Symbol 205 Button
on (release) { curval = gamemc.game[5][12]; if (curval === 0) { gamemc.game[5][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][12] = 3; } else { gamemc.game[5][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][12] = 3; } else { _root.player = false; gamemc.game[5][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][12] = 0; } gamemc.generate(); }
Symbol 206 Button
on (release) { curval = gamemc.game[5][13]; if (curval === 0) { gamemc.game[5][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][13] = 3; } else { gamemc.game[5][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][13] = 3; } else { _root.player = false; gamemc.game[5][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][13] = 0; } gamemc.generate(); }
Symbol 207 Button
on (release) { curval = gamemc.game[5][11]; if (curval === 0) { gamemc.game[5][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][11] = 3; } else { gamemc.game[5][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][11] = 3; } else { _root.player = false; gamemc.game[5][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][11] = 0; } gamemc.generate(); }
Symbol 208 Button
on (release) { curval = gamemc.game[5][10]; if (curval === 0) { gamemc.game[5][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][10] = 3; } else { gamemc.game[5][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][10] = 3; } else { _root.player = false; gamemc.game[5][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][10] = 0; } gamemc.generate(); }
Symbol 209 Button
on (release) { curval = gamemc.game[5][9]; if (curval === 0) { gamemc.game[5][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][9] = 3; } else { gamemc.game[5][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][9] = 3; } else { _root.player = false; gamemc.game[5][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][9] = 0; } gamemc.generate(); }
Symbol 210 Button
on (release) { curval = gamemc.game[5][8]; if (curval === 0) { gamemc.game[5][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][8] = 3; } else { gamemc.game[5][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][8] = 3; } else { _root.player = false; gamemc.game[5][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][8] = 0; } gamemc.generate(); }
Symbol 211 Button
on (release) { curval = gamemc.game[5][7]; if (curval === 0) { gamemc.game[5][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][7] = 3; } else { gamemc.game[5][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][7] = 3; } else { _root.player = false; gamemc.game[5][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][7] = 0; } gamemc.generate(); }
Symbol 212 Button
on (release) { curval = gamemc.game[5][6]; if (curval === 0) { gamemc.game[5][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][6] = 3; } else { gamemc.game[5][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][6] = 3; } else { _root.player = false; gamemc.game[5][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][6] = 0; } gamemc.generate(); }
Symbol 213 Button
on (release) { curval = gamemc.game[5][5]; if (curval === 0) { gamemc.game[5][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][5] = 3; } else { gamemc.game[5][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][5] = 3; } else { _root.player = false; gamemc.game[5][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][5] = 0; } gamemc.generate(); }
Symbol 214 Button
on (release) { curval = gamemc.game[5][4]; if (curval === 0) { gamemc.game[5][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][4] = 3; } else { gamemc.game[5][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][4] = 3; } else { _root.player = false; gamemc.game[5][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][4] = 0; } gamemc.generate(); }
Symbol 215 Button
on (release) { curval = gamemc.game[5][3]; if (curval === 0) { gamemc.game[5][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][3] = 3; } else { gamemc.game[5][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][3] = 3; } else { _root.player = false; gamemc.game[5][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][3] = 0; } gamemc.generate(); }
Symbol 216 Button
on (release) { curval = gamemc.game[5][2]; if (curval === 0) { gamemc.game[5][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][2] = 3; } else { gamemc.game[5][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][2] = 3; } else { _root.player = false; gamemc.game[5][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][2] = 0; } gamemc.generate(); }
Symbol 217 Button
on (release) { curval = gamemc.game[5][1]; if (curval === 0) { gamemc.game[5][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][1] = 3; } else { gamemc.game[5][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][1] = 3; } else { _root.player = false; gamemc.game[5][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][1] = 0; } gamemc.generate(); }
Symbol 218 Button
on (release) { curval = gamemc.game[5][0]; if (curval === 0) { gamemc.game[5][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[5][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[5][0] = 3; } else { gamemc.game[5][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[5][0] = 3; } else { _root.player = false; gamemc.game[5][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[5][0] = 0; } gamemc.generate(); }
Symbol 219 Button
on (release) { curval = gamemc.game[4][12]; if (curval === 0) { gamemc.game[4][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][12] = 3; } else { gamemc.game[4][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][12] = 3; } else { _root.player = false; gamemc.game[4][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][12] = 0; } gamemc.generate(); }
Symbol 220 Button
on (release) { curval = gamemc.game[4][13]; if (curval === 0) { gamemc.game[4][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][13] = 3; } else { gamemc.game[4][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][13] = 3; } else { _root.player = false; gamemc.game[4][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][13] = 0; } gamemc.generate(); }
Symbol 221 Button
on (release) { curval = gamemc.game[4][11]; if (curval === 0) { gamemc.game[4][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][11] = 3; } else { gamemc.game[4][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][11] = 3; } else { _root.player = false; gamemc.game[4][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][11] = 0; } gamemc.generate(); }
Symbol 222 Button
on (release) { curval = gamemc.game[4][10]; if (curval === 0) { gamemc.game[4][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][10] = 3; } else { gamemc.game[4][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][10] = 3; } else { _root.player = false; gamemc.game[4][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][10] = 0; } gamemc.generate(); }
Symbol 223 Button
on (release) { curval = gamemc.game[4][9]; if (curval === 0) { gamemc.game[4][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][9] = 3; } else { gamemc.game[4][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][9] = 3; } else { _root.player = false; gamemc.game[4][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][9] = 0; } gamemc.generate(); }
Symbol 224 Button
on (release) { curval = gamemc.game[4][8]; if (curval === 0) { gamemc.game[4][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][8] = 3; } else { gamemc.game[4][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][8] = 3; } else { _root.player = false; gamemc.game[4][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][8] = 0; } gamemc.generate(); }
Symbol 225 Button
on (release) { curval = gamemc.game[4][7]; if (curval === 0) { gamemc.game[4][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][7] = 3; } else { gamemc.game[4][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][7] = 3; } else { _root.player = false; gamemc.game[4][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][7] = 0; } gamemc.generate(); }
Symbol 226 Button
on (release) { curval = gamemc.game[4][6]; if (curval === 0) { gamemc.game[4][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][6] = 3; } else { gamemc.game[4][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][6] = 3; } else { _root.player = false; gamemc.game[4][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][6] = 0; } gamemc.generate(); }
Symbol 227 Button
on (release) { curval = gamemc.game[4][5]; if (curval === 0) { gamemc.game[4][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][5] = 3; } else { gamemc.game[4][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][5] = 3; } else { _root.player = false; gamemc.game[4][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][5] = 0; } gamemc.generate(); }
Symbol 228 Button
on (release) { curval = gamemc.game[4][4]; if (curval === 0) { gamemc.game[4][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][4] = 3; } else { gamemc.game[4][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][4] = 3; } else { _root.player = false; gamemc.game[4][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][4] = 0; } gamemc.generate(); }
Symbol 229 Button
on (release) { curval = gamemc.game[4][3]; if (curval === 0) { gamemc.game[4][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][3] = 3; } else { gamemc.game[4][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][3] = 3; } else { _root.player = false; gamemc.game[4][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][3] = 0; } gamemc.generate(); }
Symbol 230 Button
on (release) { curval = gamemc.game[4][2]; if (curval === 0) { gamemc.game[4][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][2] = 3; } else { gamemc.game[4][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][2] = 3; } else { _root.player = false; gamemc.game[4][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][2] = 0; } gamemc.generate(); }
Symbol 231 Button
on (release) { curval = gamemc.game[4][1]; if (curval === 0) { gamemc.game[4][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][1] = 3; } else { gamemc.game[4][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][1] = 3; } else { _root.player = false; gamemc.game[4][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][1] = 0; } gamemc.generate(); }
Symbol 232 Button
on (release) { curval = gamemc.game[4][0]; if (curval === 0) { gamemc.game[4][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[4][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[4][0] = 3; } else { gamemc.game[4][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[4][0] = 3; } else { _root.player = false; gamemc.game[4][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[4][0] = 0; } gamemc.generate(); }
Symbol 233 Button
on (release) { curval = gamemc.game[3][12]; if (curval === 0) { gamemc.game[3][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][12] = 3; } else { gamemc.game[3][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][12] = 3; } else { _root.player = false; gamemc.game[3][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][12] = 0; } gamemc.generate(); }
Symbol 234 Button
on (release) { curval = gamemc.game[3][13]; if (curval === 0) { gamemc.game[3][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][13] = 3; } else { gamemc.game[3][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][13] = 3; } else { _root.player = false; gamemc.game[3][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][13] = 0; } gamemc.generate(); }
Symbol 235 Button
on (release) { curval = gamemc.game[3][11]; if (curval === 0) { gamemc.game[3][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][11] = 3; } else { gamemc.game[3][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][11] = 3; } else { _root.player = false; gamemc.game[3][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][11] = 0; } gamemc.generate(); }
Symbol 236 Button
on (release) { curval = gamemc.game[3][10]; if (curval === 0) { gamemc.game[3][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][10] = 3; } else { gamemc.game[3][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][10] = 3; } else { _root.player = false; gamemc.game[3][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][10] = 0; } gamemc.generate(); }
Symbol 237 Button
on (release) { curval = gamemc.game[3][9]; if (curval === 0) { gamemc.game[3][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][9] = 3; } else { gamemc.game[3][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][9] = 3; } else { _root.player = false; gamemc.game[3][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][9] = 0; } gamemc.generate(); }
Symbol 238 Button
on (release) { curval = gamemc.game[3][8]; if (curval === 0) { gamemc.game[3][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][8] = 3; } else { gamemc.game[3][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][8] = 3; } else { _root.player = false; gamemc.game[3][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][8] = 0; } gamemc.generate(); }
Symbol 239 Button
on (release) { curval = gamemc.game[3][7]; if (curval === 0) { gamemc.game[3][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][7] = 3; } else { gamemc.game[3][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][7] = 3; } else { _root.player = false; gamemc.game[3][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][7] = 0; } gamemc.generate(); }
Symbol 240 Button
on (release) { curval = gamemc.game[3][6]; if (curval === 0) { gamemc.game[3][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][6] = 3; } else { gamemc.game[3][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][6] = 3; } else { _root.player = false; gamemc.game[3][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][6] = 0; } gamemc.generate(); }
Symbol 241 Button
on (release) { curval = gamemc.game[3][5]; if (curval === 0) { gamemc.game[3][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][5] = 3; } else { gamemc.game[3][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][5] = 3; } else { _root.player = false; gamemc.game[3][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][5] = 0; } gamemc.generate(); }
Symbol 242 Button
on (release) { curval = gamemc.game[3][4]; if (curval === 0) { gamemc.game[3][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][4] = 3; } else { gamemc.game[3][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][4] = 3; } else { _root.player = false; gamemc.game[3][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][4] = 0; } gamemc.generate(); }
Symbol 243 Button
on (release) { curval = gamemc.game[3][3]; if (curval === 0) { gamemc.game[3][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][3] = 3; } else { gamemc.game[3][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][3] = 3; } else { _root.player = false; gamemc.game[3][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][3] = 0; } gamemc.generate(); }
Symbol 244 Button
on (release) { curval = gamemc.game[3][2]; if (curval === 0) { gamemc.game[3][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][2] = 3; } else { gamemc.game[3][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][2] = 3; } else { _root.player = false; gamemc.game[3][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][2] = 0; } gamemc.generate(); }
Symbol 245 Button
on (release) { curval = gamemc.game[3][1]; if (curval === 0) { gamemc.game[3][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][1] = 3; } else { gamemc.game[3][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][1] = 3; } else { _root.player = false; gamemc.game[3][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][1] = 0; } gamemc.generate(); }
Symbol 246 Button
on (release) { curval = gamemc.game[3][0]; if (curval === 0) { gamemc.game[3][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[3][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[3][0] = 3; } else { gamemc.game[3][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[3][0] = 3; } else { _root.player = false; gamemc.game[3][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[3][0] = 0; } gamemc.generate(); }
Symbol 247 Button
on (release) { curval = gamemc.game[2][12]; if (curval === 0) { gamemc.game[2][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][12] = 3; } else { gamemc.game[2][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][12] = 3; } else { _root.player = false; gamemc.game[2][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][12] = 0; } gamemc.generate(); }
Symbol 248 Button
on (release) { curval = gamemc.game[2][13]; if (curval === 0) { gamemc.game[2][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][13] = 3; } else { gamemc.game[2][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][13] = 3; } else { _root.player = false; gamemc.game[2][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][13] = 0; } gamemc.generate(); }
Symbol 249 Button
on (release) { curval = gamemc.game[2][11]; if (curval === 0) { gamemc.game[2][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][11] = 3; } else { gamemc.game[2][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][11] = 3; } else { _root.player = false; gamemc.game[2][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][11] = 0; } gamemc.generate(); }
Symbol 250 Button
on (release) { curval = gamemc.game[2][10]; if (curval === 0) { gamemc.game[2][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][10] = 3; } else { gamemc.game[2][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][10] = 3; } else { _root.player = false; gamemc.game[2][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][10] = 0; } gamemc.generate(); }
Symbol 251 Button
on (release) { curval = gamemc.game[2][9]; if (curval === 0) { gamemc.game[2][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][9] = 3; } else { gamemc.game[2][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][9] = 3; } else { _root.player = false; gamemc.game[2][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][9] = 0; } gamemc.generate(); }
Symbol 252 Button
on (release) { curval = gamemc.game[2][8]; if (curval === 0) { gamemc.game[2][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][8] = 3; } else { gamemc.game[2][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][8] = 3; } else { _root.player = false; gamemc.game[2][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][8] = 0; } gamemc.generate(); }
Symbol 253 Button
on (release) { curval = gamemc.game[2][7]; if (curval === 0) { gamemc.game[2][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][7] = 3; } else { gamemc.game[2][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][7] = 3; } else { _root.player = false; gamemc.game[2][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][7] = 0; } gamemc.generate(); }
Symbol 254 Button
on (release) { curval = gamemc.game[2][6]; if (curval === 0) { gamemc.game[2][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][6] = 3; } else { gamemc.game[2][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][6] = 3; } else { _root.player = false; gamemc.game[2][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][6] = 0; } gamemc.generate(); }
Symbol 255 Button
on (release) { curval = gamemc.game[2][5]; if (curval === 0) { gamemc.game[2][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][5] = 3; } else { gamemc.game[2][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][5] = 3; } else { _root.player = false; gamemc.game[2][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][5] = 0; } gamemc.generate(); }
Symbol 256 Button
on (release) { curval = gamemc.game[2][4]; if (curval === 0) { gamemc.game[2][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][4] = 3; } else { gamemc.game[2][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][4] = 3; } else { _root.player = false; gamemc.game[2][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][4] = 0; } gamemc.generate(); }
Symbol 257 Button
on (release) { curval = gamemc.game[2][3]; if (curval === 0) { gamemc.game[2][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][3] = 3; } else { gamemc.game[2][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][3] = 3; } else { _root.player = false; gamemc.game[2][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][3] = 0; } gamemc.generate(); }
Symbol 258 Button
on (release) { curval = gamemc.game[2][2]; if (curval === 0) { gamemc.game[2][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][2] = 3; } else { gamemc.game[2][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][2] = 3; } else { _root.player = false; gamemc.game[2][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][2] = 0; } gamemc.generate(); }
Symbol 259 Button
on (release) { curval = gamemc.game[2][1]; if (curval === 0) { gamemc.game[2][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][1] = 3; } else { gamemc.game[2][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][1] = 3; } else { _root.player = false; gamemc.game[2][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][1] = 0; } gamemc.generate(); }
Symbol 260 Button
on (release) { curval = gamemc.game[2][0]; if (curval === 0) { gamemc.game[2][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[2][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[2][0] = 3; } else { gamemc.game[2][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[2][0] = 3; } else { _root.player = false; gamemc.game[2][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[2][0] = 0; } gamemc.generate(); }
Symbol 261 Button
on (release) { curval = gamemc.game[1][12]; if (curval === 0) { gamemc.game[1][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][12] = 3; } else { gamemc.game[1][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][12] = 3; } else { _root.player = false; gamemc.game[1][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][12] = 0; } gamemc.generate(); }
Symbol 262 Button
on (release) { curval = gamemc.game[1][13]; if (curval === 0) { gamemc.game[1][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][13] = 3; } else { gamemc.game[1][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][13] = 3; } else { _root.player = false; gamemc.game[1][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][13] = 0; } gamemc.generate(); }
Symbol 263 Button
on (release) { curval = gamemc.game[1][11]; if (curval === 0) { gamemc.game[1][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][11] = 3; } else { gamemc.game[1][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][11] = 3; } else { _root.player = false; gamemc.game[1][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][11] = 0; } gamemc.generate(); }
Symbol 264 Button
on (release) { curval = gamemc.game[1][10]; if (curval === 0) { gamemc.game[1][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][10] = 3; } else { gamemc.game[1][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][10] = 3; } else { _root.player = false; gamemc.game[1][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][10] = 0; } gamemc.generate(); }
Symbol 265 Button
on (release) { curval = gamemc.game[1][9]; if (curval === 0) { gamemc.game[1][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][9] = 3; } else { gamemc.game[1][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][9] = 3; } else { _root.player = false; gamemc.game[1][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][9] = 0; } gamemc.generate(); }
Symbol 266 Button
on (release) { curval = gamemc.game[1][8]; if (curval === 0) { gamemc.game[1][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][8] = 3; } else { gamemc.game[1][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][8] = 3; } else { _root.player = false; gamemc.game[1][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][8] = 0; } gamemc.generate(); }
Symbol 267 Button
on (release) { curval = gamemc.game[1][7]; if (curval === 0) { gamemc.game[1][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][7] = 3; } else { gamemc.game[1][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][7] = 3; } else { _root.player = false; gamemc.game[1][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][7] = 0; } gamemc.generate(); }
Symbol 268 Button
on (release) { curval = gamemc.game[1][6]; if (curval === 0) { gamemc.game[1][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][6] = 3; } else { gamemc.game[1][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][6] = 3; } else { _root.player = false; gamemc.game[1][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][6] = 0; } gamemc.generate(); }
Symbol 269 Button
on (release) { curval = gamemc.game[1][5]; if (curval === 0) { gamemc.game[1][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][5] = 3; } else { gamemc.game[1][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][5] = 3; } else { _root.player = false; gamemc.game[1][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][5] = 0; } gamemc.generate(); }
Symbol 270 Button
on (release) { curval = gamemc.game[1][4]; if (curval === 0) { gamemc.game[1][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][4] = 3; } else { gamemc.game[1][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][4] = 3; } else { _root.player = false; gamemc.game[1][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][4] = 0; } gamemc.generate(); }
Symbol 271 Button
on (release) { curval = gamemc.game[1][3]; if (curval === 0) { gamemc.game[1][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][3] = 3; } else { gamemc.game[1][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][3] = 3; } else { _root.player = false; gamemc.game[1][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][3] = 0; } gamemc.generate(); }
Symbol 272 Button
on (release) { curval = gamemc.game[1][2]; if (curval === 0) { gamemc.game[1][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][2] = 3; } else { gamemc.game[1][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][2] = 3; } else { _root.player = false; gamemc.game[1][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][2] = 0; } gamemc.generate(); }
Symbol 273 Button
on (release) { curval = gamemc.game[1][1]; if (curval === 0) { gamemc.game[1][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][1] = 3; } else { gamemc.game[1][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][1] = 3; } else { _root.player = false; gamemc.game[1][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][1] = 0; } gamemc.generate(); }
Symbol 274 Button
on (release) { curval = gamemc.game[1][0]; if (curval === 0) { gamemc.game[1][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[1][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[1][0] = 3; } else { gamemc.game[1][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[1][0] = 3; } else { _root.player = false; gamemc.game[1][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[1][0] = 0; } gamemc.generate(); }
Symbol 275 Button
on (release) { curval = gamemc.game[0][12]; if (curval === 0) { gamemc.game[0][12] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][12] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][12] = 3; } else { gamemc.game[0][12] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][12] = 3; } else { _root.player = false; gamemc.game[0][12] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][12] = 0; } gamemc.generate(); }
Symbol 276 Button
on (release) { curval = gamemc.game[0][13]; if (curval === 0) { gamemc.game[0][13] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][13] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][13] = 3; } else { gamemc.game[0][13] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][13] = 3; } else { _root.player = false; gamemc.game[0][13] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][13] = 0; } gamemc.generate(); }
Symbol 277 Button
on (release) { curval = gamemc.game[0][11]; if (curval === 0) { gamemc.game[0][11] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][11] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][11] = 3; } else { gamemc.game[0][11] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][11] = 3; } else { _root.player = false; gamemc.game[0][11] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][11] = 0; } gamemc.generate(); }
Symbol 278 Button
on (release) { curval = gamemc.game[0][10]; if (curval === 0) { gamemc.game[0][10] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][10] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][10] = 3; } else { gamemc.game[0][10] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][10] = 3; } else { _root.player = false; gamemc.game[0][10] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][10] = 0; } gamemc.generate(); }
Symbol 279 Button
on (release) { curval = gamemc.game[0][9]; if (curval === 0) { gamemc.game[0][9] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][9] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][9] = 3; } else { gamemc.game[0][9] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][9] = 3; } else { _root.player = false; gamemc.game[0][9] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][9] = 0; } gamemc.generate(); }
Symbol 280 Button
on (release) { curval = gamemc.game[0][8]; if (curval === 0) { gamemc.game[0][8] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][8] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][8] = 3; } else { gamemc.game[0][8] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][8] = 3; } else { _root.player = false; gamemc.game[0][8] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][8] = 0; } gamemc.generate(); }
Symbol 281 Button
on (release) { curval = gamemc.game[0][7]; if (curval === 0) { gamemc.game[0][7] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][7] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][7] = 3; } else { gamemc.game[0][7] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][7] = 3; } else { _root.player = false; gamemc.game[0][7] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][7] = 0; } gamemc.generate(); }
Symbol 282 Button
on (release) { curval = gamemc.game[0][6]; if (curval === 0) { gamemc.game[0][6] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][6] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][6] = 3; } else { gamemc.game[0][6] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][6] = 3; } else { _root.player = false; gamemc.game[0][6] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][6] = 0; } gamemc.generate(); }
Symbol 283 Button
on (release) { curval = gamemc.game[0][5]; if (curval === 0) { gamemc.game[0][5] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][5] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][5] = 3; } else { gamemc.game[0][5] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][5] = 3; } else { _root.player = false; gamemc.game[0][5] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][5] = 0; } gamemc.generate(); }
Symbol 284 Button
on (release) { curval = gamemc.game[0][4]; if (curval === 0) { gamemc.game[0][4] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][4] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][4] = 3; } else { gamemc.game[0][4] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][4] = 3; } else { _root.player = false; gamemc.game[0][4] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][4] = 0; } gamemc.generate(); }
Symbol 285 Button
on (release) { curval = gamemc.game[0][3]; if (curval === 0) { gamemc.game[0][3] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][3] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][3] = 3; } else { gamemc.game[0][3] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][3] = 3; } else { _root.player = false; gamemc.game[0][3] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][3] = 0; } gamemc.generate(); }
Symbol 286 Button
on (release) { curval = gamemc.game[0][2]; if (curval === 0) { gamemc.game[0][2] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][2] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][2] = 3; } else { gamemc.game[0][2] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][2] = 3; } else { _root.player = false; gamemc.game[0][2] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][2] = 0; } gamemc.generate(); }
Symbol 287 Button
on (release) { curval = gamemc.game[0][1]; if (curval === 0) { gamemc.game[0][1] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][1] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][1] = 3; } else { gamemc.game[0][1] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][1] = 3; } else { _root.player = false; gamemc.game[0][1] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][1] = 0; } gamemc.generate(); }
Symbol 288 Button
on (release) { curval = gamemc.game[0][0]; if (curval === 0) { gamemc.game[0][0] = 1; } else if (curval === 1) { if (!_root.player) { _root.player = true; gamemc.game[0][0] = 2; } else if (!_root.end) { _root.end = true; gamemc.game[0][0] = 3; } else { gamemc.game[0][0] = 0; } } else if (curval == 2) { if (!_root.end) { _root.player = false; _root.end = true; gamemc.game[0][0] = 3; } else { _root.player = false; gamemc.game[0][0] = 0; } } else if (curval == 3) { _root.end = false; gamemc.game[0][0] = 0; } gamemc.generate(); }
Symbol 289 Button
on (release) { gotoAndStop ("build"); }
Symbol 293 Button
on (release) { level = codeboxin.text.substr(1, codeboxin.text.length - 2).split("],["); h = 0; while (h < 10) { level2 = level[h].split(","); _root.gamemc.game[h] = []; w = 0; while (w < 14) { _root.gamemc.game[h][w] = parseInt(level2[w]); w++; } h++; } _root.gamemc.generate(); }
Symbol 300 Button
on (release) { gotoAndStop ("build"); }
Symbol 301 Button
on (release) { so = SharedObject.getLocal("customlevel5", "/"); levelcode = so.data.levelcode; level = levelcode.split("/"); h = 0; while (h < 10) { level2 = level[h].split(","); _root.gamemc.game[h] = []; w = 0; while (w < 14) { _root.gamemc.game[h][w] = parseInt(level2[w]); w++; } h++; } so.flush(); _root.gamemc.generate(); }
Symbol 305 Button
on (release) { so = SharedObject.getLocal("customlevel5", "/"); so.data.levelcode = _root.gamemc.game.join("/"); so.data.titre = "Custom level 5"; so.flush(); so2 = SharedObject.getLocal("customlevels", "/"); so2.data.levellist = "12345"; so2.flush(); }
Symbol 307 Button
on (release) { so = SharedObject.getLocal("customlevel4", "/"); levelcode = so.data.levelcode; level = levelcode.split("/"); h = 0; while (h < 10) { level2 = level[h].split(","); _root.gamemc.game[h] = []; w = 0; while (w < 14) { _root.gamemc.game[h][w] = parseInt(level2[w]); w++; } h++; } so.flush(); _root.gamemc.generate(); }
Symbol 308 Button
on (release) { so = SharedObject.getLocal("customlevel4", "/"); so.data.levelcode = _root.gamemc.game.join("/"); so.data.titre = "Custom level 4"; so.flush(); so2 = SharedObject.getLocal("customlevels", "/"); so2.data.levellist = "12345"; so2.flush(); }
Symbol 310 Button
on (release) { so = SharedObject.getLocal("customlevel3", "/"); levelcode = so.data.levelcode; level = levelcode.split("/"); h = 0; while (h < 10) { level2 = level[h].split(","); _root.gamemc.game[h] = []; w = 0; while (w < 14) { _root.gamemc.game[h][w] = parseInt(level2[w]); w++; } h++; } so.flush(); _root.gamemc.generate(); }
Symbol 311 Button
on (release) { so = SharedObject.getLocal("customlevel3", "/"); so.data.levelcode = _root.gamemc.game.join("/"); so.data.titre = "Custom level 3"; so.flush(); so2 = SharedObject.getLocal("customlevels", "/"); so2.data.levellist = "12345"; so2.flush(); }
Symbol 313 Button
on (release) { so = SharedObject.getLocal("customlevel2", "/"); levelcode = so.data.levelcode; level = levelcode.split("/"); h = 0; while (h < 10) { level2 = level[h].split(","); _root.gamemc.game[h] = []; w = 0; while (w < 14) { _root.gamemc.game[h][w] = parseInt(level2[w]); w++; } h++; } so.flush(); _root.gamemc.generate(); }
Symbol 314 Button
on (release) { so = SharedObject.getLocal("customlevel2", "/"); so.data.levelcode = _root.gamemc.game.join("/"); so.data.titre = "Custom level 2"; so.flush(); so2 = SharedObject.getLocal("customlevels", "/"); so2.data.levellist = "12345"; so2.flush(); }
Symbol 316 Button
on (release) { so = SharedObject.getLocal("customlevel1", "/"); levelcode = so.data.levelcode; level = levelcode.split("/"); h = 0; while (h < 10) { level2 = level[h].split(","); _root.gamemc.game[h] = []; w = 0; while (w < 14) { _root.gamemc.game[h][w] = parseInt(level2[w]); w++; } h++; } so.flush(); _root.gamemc.generate(); }
Symbol 317 Button
on (release) { so = SharedObject.getLocal("customlevel1", "/"); so.data.levelcode = _root.gamemc.game.join("/"); so.data.titre = "Custom level 1"; so.flush(); so2 = SharedObject.getLocal("customlevels", "/"); so2.data.levellist = "12345"; so2.flush(); }
Symbol 320 Button
on (release) { gotoAndStop ("build"); }

Library Items

Symbol 1 Sound [mainmusic]
Symbol 2 GraphicUsed by:11
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:11
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:11
Symbol 7 GraphicUsed by:11
Symbol 8 ShapeTweeningUsed by:11
Symbol 9 ShapeTweeningUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:4 6 7 2 8 10 9Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 ShapeTweeningUsed by:Timeline
Symbol 14 FontUsed by:15 16 17 18 19 20 25 26 29 30 32 33 35 36 38 39 46 47 48 52 53 54 60 61 62 66 67 68 78 79 80 82 83 84 87 88 89 95 96 97 124 128 129 131 132 133 135 136 137 139 140 141 143 144 145 290 291 292 302 303 304
Symbol 15 TextUses:14Used by:28  Timeline
Symbol 16 TextUses:14Used by:31  Timeline
Symbol 17 TextUses:14Used by:34  Timeline
Symbol 18 TextUses:14Used by:37  Timeline
Symbol 19 TextUses:14Used by:40  Timeline
Symbol 20 TextUses:14Used by:21
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 MovieClipUsed by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 TextUses:14Used by:28
Symbol 26 TextUses:14Used by:28
Symbol 27 GraphicUsed by:28 31 34 37 40 49 55 63 69 77 81 85 86 90 98 112 113 114 118 127 130 134 138 142 146 289 293 300 301 305 307 308 310 311 313 314 316 317 320
Symbol 28 ButtonUses:15 25 26 27Used by:Timeline
Symbol 29 TextUses:14Used by:31
Symbol 30 TextUses:14Used by:31
Symbol 31 ButtonUses:16 29 30 27Used by:Timeline
Symbol 32 TextUses:14Used by:34
Symbol 33 TextUses:14Used by:34
Symbol 34 ButtonUses:17 32 33 27Used by:Timeline
Symbol 35 TextUses:14Used by:37
Symbol 36 TextUses:14Used by:37
Symbol 37 ButtonUses:18 35 36 27Used by:Timeline
Symbol 38 TextUses:14Used by:40
Symbol 39 TextUses:14Used by:40
Symbol 40 ButtonUses:19 38 39 27Used by:Timeline
Symbol 41 FontUsed by:42 43 44 45 51 56 59 65 72 73 74 75 91 92 93 99 100 101 102 105 106 107 108 110 111 115 116 119 120 121 125 294 297 298 306 309 312 315 318 319
Symbol 42 TextUses:41Used by:Timeline
Symbol 43 TextUses:41Used by:Timeline
Symbol 44 TextUses:41Used by:Timeline
Symbol 45 TextUses:41Used by:Timeline
Symbol 46 TextUses:14Used by:49 300 320  Timeline
Symbol 47 TextUses:14Used by:49 300 320
Symbol 48 TextUses:14Used by:49 300 320
Symbol 49 ButtonUses:46 47 48 27Used by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 TextUses:41Used by:Timeline
Symbol 52 TextUses:14Used by:55
Symbol 53 TextUses:14Used by:55
Symbol 54 TextUses:14Used by:55
Symbol 55 ButtonUses:52 53 54 27Used by:Timeline
Symbol 56 TextUses:41Used by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:Timeline
Symbol 59 TextUses:41Used by:Timeline
Symbol 60 TextUses:14Used by:63
Symbol 61 TextUses:14Used by:63
Symbol 62 TextUses:14Used by:63
Symbol 63 ButtonUses:60 61 62 27Used by:Timeline
Symbol 64 ShapeTweeningUsed by:Timeline
Symbol 65 TextUses:41Used by:Timeline
Symbol 66 TextUses:14Used by:69 77  Timeline
Symbol 67 TextUses:14Used by:69 77
Symbol 68 TextUses:14Used by:69 77
Symbol 69 ButtonUses:66 67 68 27Used by:Timeline
Symbol 70 ShapeTweeningUsed by:Timeline
Symbol 71 ShapeTweeningUsed by:Timeline
Symbol 72 EditableTextUses:41Used by:Timeline
Symbol 73 EditableTextUses:41Used by:Timeline
Symbol 74 TextUses:41Used by:Timeline
Symbol 75 TextUses:41Used by:Timeline
Symbol 76 MovieClipUsed by:Timeline
Symbol 77 ButtonUses:66 67 68 27Used by:Timeline
Symbol 78 TextUses:14Used by:81 112
Symbol 79 TextUses:14Used by:81 112
Symbol 80 TextUses:14Used by:81 112
Symbol 81 ButtonUses:78 79 80 27Used by:Timeline
Symbol 82 TextUses:14Used by:85 86 113 127  Timeline
Symbol 83 TextUses:14Used by:85 86 113 127
Symbol 84 TextUses:14Used by:85 86 113 127
Symbol 85 ButtonUses:82 83 84 27Used by:Timeline
Symbol 86 ButtonUses:82 83 84 27Used by:Timeline
Symbol 87 TextUses:14Used by:90 114  Timeline
Symbol 88 TextUses:14Used by:90 114
Symbol 89 TextUses:14Used by:90 114
Symbol 90 ButtonUses:87 88 89 27Used by:Timeline
Symbol 91 EditableTextUses:41Used by:Timeline
Symbol 92 TextUses:41Used by:Timeline
Symbol 93 TextUses:41Used by:Timeline
Symbol 94 ShapeTweeningUsed by:Timeline
Symbol 95 TextUses:14Used by:98 118  Timeline
Symbol 96 TextUses:14Used by:98 118
Symbol 97 TextUses:14Used by:98 118
Symbol 98 ButtonUses:95 96 97 27Used by:Timeline
Symbol 99 TextUses:41Used by:Timeline
Symbol 100 EditableTextUses:41Used by:Timeline
Symbol 101 TextUses:41Used by:Timeline
Symbol 102 TextUses:41Used by:Timeline
Symbol 103 ShapeTweeningUsed by:Timeline
Symbol 104 ShapeTweeningUsed by:Timeline
Symbol 105 EditableTextUses:41Used by:Timeline
Symbol 106 EditableTextUses:41Used by:Timeline
Symbol 107 TextUses:41Used by:Timeline
Symbol 108 TextUses:41Used by:Timeline
Symbol 109 MovieClipUsed by:Timeline
Symbol 110 EditableTextUses:41Used by:Timeline
Symbol 111 EditableTextUses:41Used by:Timeline
Symbol 112 ButtonUses:78 79 80 27Used by:Timeline
Symbol 113 ButtonUses:82 83 84 27Used by:Timeline
Symbol 114 ButtonUses:87 88 89 27Used by:Timeline
Symbol 115 EditableTextUses:41Used by:Timeline
Symbol 116 TextUses:41Used by:Timeline
Symbol 117 ShapeTweeningUsed by:Timeline
Symbol 118 ButtonUses:95 96 97 27Used by:Timeline
Symbol 119 EditableTextUses:41Used by:Timeline
Symbol 120 TextUses:41Used by:Timeline
Symbol 121 TextUses:41Used by:Timeline
Symbol 122 ShapeTweeningUsed by:Timeline
Symbol 123 ShapeTweeningUsed by:Timeline
Symbol 124 TextUses:14Used by:130  Timeline
Symbol 125 TextUses:41Used by:Timeline
Symbol 126 MovieClipUsed by:Timeline
Symbol 127 ButtonUses:82 83 84 27Used by:Timeline
Symbol 128 TextUses:14Used by:130
Symbol 129 TextUses:14Used by:130
Symbol 130 ButtonUses:124 128 129 27Used by:Timeline
Symbol 131 TextUses:14Used by:134
Symbol 132 TextUses:14Used by:134
Symbol 133 TextUses:14Used by:134
Symbol 134 ButtonUses:131 132 133 27Used by:Timeline
Symbol 135 TextUses:14Used by:138
Symbol 136 TextUses:14Used by:138
Symbol 137 TextUses:14Used by:138
Symbol 138 ButtonUses:135 136 137 27Used by:Timeline
Symbol 139 TextUses:14Used by:142
Symbol 140 TextUses:14Used by:142
Symbol 141 TextUses:14Used by:142
Symbol 142 ButtonUses:139 140 141 27Used by:Timeline
Symbol 143 TextUses:14Used by:146 289
Symbol 144 TextUses:14Used by:146 289
Symbol 145 TextUses:14Used by:146 289
Symbol 146 ButtonUses:143 144 145 27Used by:Timeline
Symbol 147 GraphicUsed by:149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288
Symbol 148 GraphicUsed by:149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288
Symbol 149 ButtonUses:147 148Used by:Timeline
Symbol 150 ButtonUses:147 148Used by:Timeline
Symbol 151 ButtonUses:147 148Used by:Timeline
Symbol 152 ButtonUses:147 148Used by:Timeline
Symbol 153 ButtonUses:147 148Used by:Timeline
Symbol 154 ButtonUses:147 148Used by:Timeline
Symbol 155 ButtonUses:147 148Used by:Timeline
Symbol 156 ButtonUses:147 148Used by:Timeline
Symbol 157 ButtonUses:147 148Used by:Timeline
Symbol 158 ButtonUses:147 148Used by:Timeline
Symbol 159 ButtonUses:147 148Used by:Timeline
Symbol 160 ButtonUses:147 148Used by:Timeline
Symbol 161 ButtonUses:147 148Used by:Timeline
Symbol 162 ButtonUses:147 148Used by:Timeline
Symbol 163 ButtonUses:147 148Used by:Timeline
Symbol 164 ButtonUses:147 148Used by:Timeline
Symbol 165 ButtonUses:147 148Used by:Timeline
Symbol 166 ButtonUses:147 148Used by:Timeline
Symbol 167 ButtonUses:147 148Used by:Timeline
Symbol 168 ButtonUses:147 148Used by:Timeline
Symbol 169 ButtonUses:147 148Used by:Timeline
Symbol 170 ButtonUses:147 148Used by:Timeline
Symbol 171 ButtonUses:147 148Used by:Timeline
Symbol 172 ButtonUses:147 148Used by:Timeline
Symbol 173 ButtonUses:147 148Used by:Timeline
Symbol 174 ButtonUses:147 148Used by:Timeline
Symbol 175 ButtonUses:147 148Used by:Timeline
Symbol 176 ButtonUses:147 148Used by:Timeline
Symbol 177 ButtonUses:147 148Used by:Timeline
Symbol 178 ButtonUses:147 148Used by:Timeline
Symbol 179 ButtonUses:147 148Used by:Timeline
Symbol 180 ButtonUses:147 148Used by:Timeline
Symbol 181 ButtonUses:147 148Used by:Timeline
Symbol 182 ButtonUses:147 148Used by:Timeline
Symbol 183 ButtonUses:147 148Used by:Timeline
Symbol 184 ButtonUses:147 148Used by:Timeline
Symbol 185 ButtonUses:147 148Used by:Timeline
Symbol 186 ButtonUses:147 148Used by:Timeline
Symbol 187 ButtonUses:147 148Used by:Timeline
Symbol 188 ButtonUses:147 148Used by:Timeline
Symbol 189 ButtonUses:147 148Used by:Timeline
Symbol 190 ButtonUses:147 148Used by:Timeline
Symbol 191 ButtonUses:147 148Used by:Timeline
Symbol 192 ButtonUses:147 148Used by:Timeline
Symbol 193 ButtonUses:147 148Used by:Timeline
Symbol 194 ButtonUses:147 148Used by:Timeline
Symbol 195 ButtonUses:147 148Used by:Timeline
Symbol 196 ButtonUses:147 148Used by:Timeline
Symbol 197 ButtonUses:147 148Used by:Timeline
Symbol 198 ButtonUses:147 148Used by:Timeline
Symbol 199 ButtonUses:147 148Used by:Timeline
Symbol 200 ButtonUses:147 148Used by:Timeline
Symbol 201 ButtonUses:147 148Used by:Timeline
Symbol 202 ButtonUses:147 148Used by:Timeline
Symbol 203 ButtonUses:147 148Used by:Timeline
Symbol 204 ButtonUses:147 148Used by:Timeline
Symbol 205 ButtonUses:147 148Used by:Timeline
Symbol 206 ButtonUses:147 148Used by:Timeline
Symbol 207 ButtonUses:147 148Used by:Timeline
Symbol 208 ButtonUses:147 148Used by:Timeline
Symbol 209 ButtonUses:147 148Used by:Timeline
Symbol 210 ButtonUses:147 148Used by:Timeline
Symbol 211 ButtonUses:147 148Used by:Timeline
Symbol 212 ButtonUses:147 148Used by:Timeline
Symbol 213 ButtonUses:147 148Used by:Timeline
Symbol 214 ButtonUses:147 148Used by:Timeline
Symbol 215 ButtonUses:147 148Used by:Timeline
Symbol 216 ButtonUses:147 148Used by:Timeline
Symbol 217 ButtonUses:147 148Used by:Timeline
Symbol 218 ButtonUses:147 148Used by:Timeline
Symbol 219 ButtonUses:147 148Used by:Timeline
Symbol 220 ButtonUses:147 148Used by:Timeline
Symbol 221 ButtonUses:147 148Used by:Timeline
Symbol 222 ButtonUses:147 148Used by:Timeline
Symbol 223 ButtonUses:147 148Used by:Timeline
Symbol 224 ButtonUses:147 148Used by:Timeline
Symbol 225 ButtonUses:147 148Used by:Timeline
Symbol 226 ButtonUses:147 148Used by:Timeline
Symbol 227 ButtonUses:147 148Used by:Timeline
Symbol 228 ButtonUses:147 148Used by:Timeline
Symbol 229 ButtonUses:147 148Used by:Timeline
Symbol 230 ButtonUses:147 148Used by:Timeline
Symbol 231 ButtonUses:147 148Used by:Timeline
Symbol 232 ButtonUses:147 148Used by:Timeline
Symbol 233 ButtonUses:147 148Used by:Timeline
Symbol 234 ButtonUses:147 148Used by:Timeline
Symbol 235 ButtonUses:147 148Used by:Timeline
Symbol 236 ButtonUses:147 148Used by:Timeline
Symbol 237 ButtonUses:147 148Used by:Timeline
Symbol 238 ButtonUses:147 148Used by:Timeline
Symbol 239 ButtonUses:147 148Used by:Timeline
Symbol 240 ButtonUses:147 148Used by:Timeline
Symbol 241 ButtonUses:147 148Used by:Timeline
Symbol 242 ButtonUses:147 148Used by:Timeline
Symbol 243 ButtonUses:147 148Used by:Timeline
Symbol 244 ButtonUses:147 148Used by:Timeline
Symbol 245 ButtonUses:147 148Used by:Timeline
Symbol 246 ButtonUses:147 148Used by:Timeline
Symbol 247 ButtonUses:147 148Used by:Timeline
Symbol 248 ButtonUses:147 148Used by:Timeline
Symbol 249 ButtonUses:147 148Used by:Timeline
Symbol 250 ButtonUses:147 148Used by:Timeline
Symbol 251 ButtonUses:147 148Used by:Timeline
Symbol 252 ButtonUses:147 148Used by:Timeline
Symbol 253 ButtonUses:147 148Used by:Timeline
Symbol 254 ButtonUses:147 148Used by:Timeline
Symbol 255 ButtonUses:147 148Used by:Timeline
Symbol 256 ButtonUses:147 148Used by:Timeline
Symbol 257 ButtonUses:147 148Used by:Timeline
Symbol 258 ButtonUses:147 148Used by:Timeline
Symbol 259 ButtonUses:147 148Used by:Timeline
Symbol 260 ButtonUses:147 148Used by:Timeline
Symbol 261 ButtonUses:147 148Used by:Timeline
Symbol 262 ButtonUses:147 148Used by:Timeline
Symbol 263 ButtonUses:147 148Used by:Timeline
Symbol 264 ButtonUses:147 148Used by:Timeline
Symbol 265 ButtonUses:147 148Used by:Timeline
Symbol 266 ButtonUses:147 148Used by:Timeline
Symbol 267 ButtonUses:147 148Used by:Timeline
Symbol 268 ButtonUses:147 148Used by:Timeline
Symbol 269 ButtonUses:147 148Used by:Timeline
Symbol 270 ButtonUses:147 148Used by:Timeline
Symbol 271 ButtonUses:147 148Used by:Timeline
Symbol 272 ButtonUses:147 148Used by:Timeline
Symbol 273 ButtonUses:147 148Used by:Timeline
Symbol 274 ButtonUses:147 148Used by:Timeline
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Symbol 276 ButtonUses:147 148Used by:Timeline
Symbol 277 ButtonUses:147 148Used by:Timeline
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Symbol 280 ButtonUses:147 148Used by:Timeline
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Symbol 282 ButtonUses:147 148Used by:Timeline
Symbol 283 ButtonUses:147 148Used by:Timeline
Symbol 284 ButtonUses:147 148Used by:Timeline
Symbol 285 ButtonUses:147 148Used by:Timeline
Symbol 286 ButtonUses:147 148Used by:Timeline
Symbol 287 ButtonUses:147 148Used by:Timeline
Symbol 288 ButtonUses:147 148Used by:Timeline
Symbol 289 ButtonUses:143 144 145 27Used by:Timeline
Symbol 290 TextUses:14Used by:293 301 307 310 313 316
Symbol 291 TextUses:14Used by:293 301 307 310 313 316
Symbol 292 TextUses:14Used by:293 301 307 310 313 316
Symbol 293 ButtonUses:290 291 292 27Used by:Timeline
Symbol 294 TextUses:41Used by:Timeline
Symbol 295 FontUsed by:296 299
Symbol 296 EditableTextUses:295Used by:Timeline
Symbol 297 TextUses:41Used by:Timeline
Symbol 298 TextUses:41Used by:Timeline
Symbol 299 EditableTextUses:295Used by:Timeline
Symbol 300 ButtonUses:46 47 48 27Used by:Timeline
Symbol 301 ButtonUses:290 291 292 27Used by:Timeline
Symbol 302 TextUses:14Used by:305 308 311 314 317
Symbol 303 TextUses:14Used by:305 308 311 314 317
Symbol 304 TextUses:14Used by:305 308 311 314 317
Symbol 305 ButtonUses:302 303 304 27Used by:Timeline
Symbol 306 EditableTextUses:41Used by:Timeline
Symbol 307 ButtonUses:290 291 292 27Used by:Timeline
Symbol 308 ButtonUses:302 303 304 27Used by:Timeline
Symbol 309 EditableTextUses:41Used by:Timeline
Symbol 310 ButtonUses:290 291 292 27Used by:Timeline
Symbol 311 ButtonUses:302 303 304 27Used by:Timeline
Symbol 312 EditableTextUses:41Used by:Timeline
Symbol 313 ButtonUses:290 291 292 27Used by:Timeline
Symbol 314 ButtonUses:302 303 304 27Used by:Timeline
Symbol 315 EditableTextUses:41Used by:Timeline
Symbol 316 ButtonUses:290 291 292 27Used by:Timeline
Symbol 317 ButtonUses:302 303 304 27Used by:Timeline
Symbol 318 EditableTextUses:41Used by:Timeline
Symbol 319 TextUses:41Used by:Timeline
Symbol 320 ButtonUses:46 47 48 27Used by:Timeline

Instance Names

"btn_cus"Frame 31Symbol 55 Button
"timebox"Frame 83Symbol 72 EditableText
"levelbox"Frame 83Symbol 73 EditableText
"gamemc2"Frame 83Symbol 76 MovieClip
"timebox2"Frame 110Symbol 91 EditableText
"timebox3"Frame 136Symbol 100 EditableText
"timebox6"Frame 162Symbol 105 EditableText
"levelbox4"Frame 162Symbol 106 EditableText
"gamemc3"Frame 162Symbol 109 MovieClip
"timebox6"Frame 187Symbol 110 EditableText
"levelbox4"Frame 187Symbol 111 EditableText
"timebox8"Frame 189Symbol 115 EditableText
"timebox10"Frame 215Symbol 119 EditableText
"gamemc"Frame 241Symbol 126 MovieClip
"codeboxin"Frame 269Symbol 296 EditableText
"codebox"Frame 269Symbol 299 EditableText
"btn5"Frame 270Symbol 301 Button
"slot5"Frame 270Symbol 306 EditableText
"btn4"Frame 270Symbol 307 Button
"slot4"Frame 270Symbol 309 EditableText
"btn3"Frame 270Symbol 310 Button
"slot3"Frame 270Symbol 312 EditableText
"btn2"Frame 270Symbol 313 Button
"slot2"Frame 270Symbol 315 EditableText
"btn1"Frame 270Symbol 316 Button
"slot1"Frame 270Symbol 318 EditableText
"bar"Symbol 11 MovieClip Frame 1Symbol 6 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$E9$CqucM5PZ8pCsnNWpeN3Fo0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "mainmusic"

Labels

"home"Frame 28
"instructions"Frame 29
"credits"Frame 30
"play"Frame 31
"builder"Frame 57
"over"Frame 110
"end"Frame 136
"over2"Frame 189
"end2"Frame 215
"help"Frame 266
"build"Frame 267
"test"Frame 268
"info"Frame 269
"save"Frame 270
"loaded"Symbol 11 MovieClip Frame 5




http://swfchan.com/12/58507/info.shtml
Created: 17/4 -2019 03:53:28 Last modified: 17/4 -2019 03:53:28 Server time: 15/05 -2024 16:31:18