Frame 1
stop();
Frame 2
_global.sound = true;
_global.music = new Sound();
_global.music.attachSound("mainmusic");
_global.music.start(0, 999999999);
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
_global.dest = "game";
so = SharedObject.getLocal("customlevels", "/");
if (!(so.data.levellist === undefined)) {
btn_cus._visible = true;
} else {
btn_cus._visible = false;
}
so.flush();
Frame 56
if (_global.dest == "game") {
gotoAndPlay (83);
} else if (_global.dest == "custom") {
gotoAndPlay (162);
}
Frame 57
stop();
Frame 82
gotoAndPlay (241);
Frame 83
_root.nowplaying = false;
_root.numlevels = 50;
_root.curlevel = 0;
_root.totaltime = 0;
_root.level0 = [[2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0]];
_root.level1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]];
_root.level2 = [[0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0]];
_root.level3 = [[0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1], [0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1], [0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1], [0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0], [3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]];
_root.level4 = [[0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1], [1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1], [1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3], [1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1]];
_root.level5 = [[0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 2, 0, 1, 1, 1, 1, 0, 2, 0, 0], [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], [1, 0, 1, 1, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]];
_root.level6 = [[2, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1], [0, 1, 3, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0], [0, 1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 3]];
_root.level7 = [[3, 1, 1, 0, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 1, 0], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0]];
_root.level8 = [[0, 0, 0, 0, 0, 0, 1, 3, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0]];
_root.level9 = [[0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1], [0, 0, 0, 0, 1, 3, 0, 1, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0]];
_root.level10 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0], [1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 1]];
_root.level11 = [[1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1], [0, 0, 0, 3, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [3, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]];
_root.level12 = [[2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 3, 1, 0], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0]];
_root.level13 = [[2, 1, 3, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0], [0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]];
_root.level14 = [[1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1]];
_root.level15 = [[0, 1, 0, 0, 1, 3, 1, 0, 0, 0, 1, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0], [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]];
_root.level16 = [[0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 2, 1, 2, 3, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1]];
_root.level17 = [[1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0], [1, 1, 1, 1, 3, 1, 0, 1, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]];
_root.level18 = [[2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3], [1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1], [0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 3, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0]];
_root.level19 = [[2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]];
_root.level20 = [[0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 3, 1, 1, 1, 1, 2, 0], [0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]];
_root.level21 = [[1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 1, 3, 1, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level22 = [[2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 3, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1]];
_root.level23 = [[3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 2, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 1, 3, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 2, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]];
_root.level24 = [[2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 3]];
_root.level25 = [[0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0], [2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0], [1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [3, 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0, 0]];
_root.level26 = [[1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0]];
_root.level27 = [[0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1], [2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3], [1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level28 = [[2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level29 = [[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 1, 0, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level30 = [[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 1, 2, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0], [1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1], [0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level31 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 0], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]];
_root.level32 = [[3, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0]];
_root.level33 = [[0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 2, 3, 0, 1, 1, 0, 0, 0], [1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level34 = [[2, 1, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level35 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 1, 2, 0, 1, 0, 0, 0, 0, 0, 1, 1, 3, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]];
_root.level36 = [[2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0], [0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0], [0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3]];
_root.level37 = [[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2], [0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0], [3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]];
_root.level38 = [[0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0]];
_root.level39 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [2, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [3, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0]];
_root.level40 = [[1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 3, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2]];
_root.level41 = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0]];
_root.level42 = [[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], [1, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0], [0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 3, 1, 0, 1], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level43 = [[2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1], [0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 3]];
_root.level44 = [[0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 3, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0]];
_root.level45 = [[0, 3, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 2, 0, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]];
_root.level46 = [[2, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0], [1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1], [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 3]];
_root.level47 = [[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
_root.level48 = [[0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 3], [0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1], [2, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0]];
_root.level49 = [[0, 1, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1], [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1]];
Frame 84
_root.gamemc2.generate();
Frame 108
stop();
_root.timer = 0;
_root.nowplaying = false;
levelbox.text = ((_root.curlevel + 1) + " of ") + _root.numlevels;
so = SharedObject.getLocal("level" + _root.curlevel, "/");
if (!(so.data.timerecord === undefined)) {
timebox.text = so.data.timerecord + " seconds";
} else {
timebox.text = "No saved data";
}
so.flush();
Frame 109
function dotimer() {
_root.timer++;
}
stop();
_root.nowplaying = true;
_root.inter = setInterval(dotimer, 1000);
Frame 110
stop();
_root.nowplaying = false;
clearInterval(_root.inter);
_root.totaltime = _root.totaltime + _root.timer;
_root.timebox2.text = _root.timer + " seconds";
so = SharedObject.getLocal("level" + _root.curlevel, "/");
if (!(so.data.timerecord === undefined)) {
if (so.data.timerecord > _root.timer) {
so.data.timerecord = _root.timer;
}
} else {
so.data.timerecord = _root.timer;
}
so.flush();
Frame 135
gotoAndPlay (3);
Frame 136
stop();
_root.nowplaying = false;
clearInterval(_root.inter);
_root.timebox3.text = _root.totaltime + " seconds";
Frame 161
gotoAndPlay (3);
Frame 162
_root.nowplaying2 = false;
_root.numlevels2 = 0;
_root.curlevel2 = 0;
_root.totaltime2 = 0;
_root.levelarray = [];
i = 1;
while (i < 6) {
so = SharedObject.getLocal("customlevel" + i, "/");
if (so.data.levelcode != undefined) {
_root["customlevel" + (i - 1)] = [];
levelcode = so.data.levelcode;
level = levelcode.split("/");
h = 0;
while (h < 10) {
level2 = level[h].split(",");
_root["customlevel" + (i - 1)][h] = [];
w = 0;
while (w < 14) {
_root["customlevel" + (i - 1)][h][w] = parseInt(level2[w]);
w++;
}
h++;
}
_root.levelarray.push(i - 1);
_root.numlevels2++;
}
so.flush();
i++;
}
Frame 163
_root.gamemc3.generate();
Frame 187
stop();
_root.timer2 = 0;
_root.nowplaying2 = false;
levelbox4.text = ((_root.curlevel2 + 1) + " of ") + _root.numlevels2;
so = SharedObject.getLocal("customleveltime" + _root.levelarray[_root.curlevel2], "/");
if (!(so.data.timerecord === undefined)) {
timebox6.text = so.data.timerecord + " seconds";
} else {
timebox6.text = "No saved data";
}
so.flush();
Frame 188
function dotimer2() {
_root.timer2++;
}
stop();
_root.nowplaying2 = true;
_root.inter2 = setInterval(dotimer2, 1000);
Frame 189
stop();
_root.nowplaying2 = false;
clearInterval(_root.inter2);
_root.totaltime2 = _root.totaltime2 + _root.timer2;
_root.timebox8.text = _root.timer2 + " seconds";
so = SharedObject.getLocal("customleveltime" + _root.levelarray[_root.curlevel2], "/");
if (!(so.data.timerecord === undefined)) {
if (so.data.timerecord > _root.timer2) {
so.data.timerecord = _root.timer2;
}
} else {
so.data.timerecord = _root.timer2;
}
so.flush();
Frame 214
gotoAndPlay (3);
Frame 215
stop();
_root.nowplaying2 = false;
clearInterval(_root.inter2);
_root.timebox10.text = _root.totaltime2 + " seconds";
Frame 240
gotoAndPlay (3);
Frame 241
if (_root.init == undefined) {
_root.init = true;
_root.player = false;
_root.end = false;
}
_root.building = true;
Frame 242
_root.gamemc.generate();
Frame 266
stop();
Frame 267
stop();
_root.building = true;
_root.gamemc.generate();
Frame 268
stop();
_root.building = false;
_root.gamemc.generate();
Frame 269
stop();
_root.building = true;
codebox.text = ("[" + _root.gamemc.game.join("],[")) + "]";
Frame 270
stop();
_root.building = true;
so1 = SharedObject.getLocal("customlevel1", "/");
if (so1.data.levelcode == undefined) {
slot1.text = "Empty slot";
btn1._visible = false;
} else {
slot1.text = so1.data.titre;
btn1._visible = true;
}
so1.flush();
so2 = SharedObject.getLocal("customlevel2", "/");
if (so2.data.levelcode == undefined) {
slot2.text = "Empty slot";
btn2._visible = false;
} else {
slot2.text = so2.data.titre;
btn2._visible = true;
}
so2.flush();
so3 = SharedObject.getLocal("customlevel3", "/");
if (so3.data.levelcode == undefined) {
slot3.text = "Empty slot";
btn3._visible = false;
} else {
slot3.text = so3.data.titre;
btn3._visible = true;
}
so3.flush();
so4 = SharedObject.getLocal("customlevel4", "/");
if (so4.data.levelcode == undefined) {
slot4.text = "Empty slot";
btn4._visible = false;
} else {
slot4.text = so4.data.titre;
btn4._visible = true;
}
so4.flush();
so5 = SharedObject.getLocal("customlevel5", "/");
if (so5.data.levelcode == undefined) {
slot5.text = "Empty slot";
btn5._visible = false;
} else {
slot5.text = so5.data.titre;
btn5._visible = true;
}
so5.flush();
Symbol 11 MovieClip Frame 1
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
bar._xscale = PercentLoaded;
} else {
gotoAndPlay ("loaded");
}
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 11 MovieClip Frame 31
_root.play();
Symbol 23 MovieClip Frame 1
function draw3D(obj_array) {
clear();
depths_array = [];
for (d in obj_array) {
cur_ind = (Math.abs(obj_array[d][0][0][0] - obj_array[d][2][0]) + Math.abs(obj_array[d][0][0][1] - obj_array[d][2][1])) * (obj_array[d][0][0][2] + 1);
depths_array[d] = {dpt:cur_ind, id:d};
}
depths_array.sortOn("dpt", 18);
depths_len = depths_array.length;
o = 0;
while (o < depths_len) {
obj = obj_array[depths_array[o].id];
origin = [obj[0][0][0], obj[0][0][1], obj[0][0][2]];
len = obj[0].length;
i = (t = (k = (color = 0)));
f1 = (b1 = (b2 = (f2 = [])));
while (t < len) {
f1 = ((k === 0) ? ([interp(obj[0][k][0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1], obj[2][1], obj[0][k][2])]) : ([interp(obj[0][k][0] + origin[0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1] + origin[1], obj[2][1], obj[0][k][2])]));
b1 = [interp(obj[1][k][0] + origin[0], obj[2][0], obj[1][k][2]), interp(obj[1][k][1] + origin[1], obj[2][1], obj[1][k][2])];
if (((((f1[1] > b1[1]) && (k === 0)) || ((f1[0] < b1[0]) && (k === 1))) || ((f1[1] < b1[1]) && (k == 2))) || ((f1[0] > b1[0]) && (k == 3))) {
if (k === 0) {
color = obj[2][4] + 222222;
} else if ((k === 1) || (k == 3)) {
color = obj[2][4] + 111111;
} else if (k == 2) {
color = obj[2][4] - 222222;
}
b2 = [interp(obj[1][k + 1][0] + origin[0], obj[2][0], obj[1][k + 1][2]), interp(obj[1][k + 1][1] + origin[1], obj[2][1], obj[1][k + 1][2])];
f2 = [interp(obj[0][k + 1][0] + origin[0], obj[2][0], obj[0][k + 1][2]), interp(obj[0][k + 1][1] + origin[1], obj[2][1], obj[0][k + 1][2])];
beginFill("0x" + color);
moveTo(f1[0], f1[1]);
lineTo(b1[0], b1[1]);
lineTo(b2[0], b2[1]);
lineTo(f2[0], f2[1]);
lineTo(f1[0], f1[1]);
endFill();
}
k = ((t < len) ? (t) : 0);
t++;
}
beginFill("0x" + obj[2][4]);
while (i < len) {
if (i === 0) {
moveTo(interp(obj[0][i][0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1], obj[2][1], obj[0][i][2]));
} else {
lineTo(interp(obj[0][i][0] + origin[0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1] + origin[1], obj[2][1], obj[0][i][2]));
}
i++;
}
endFill();
o++;
}
}
function interp(n1, n2, depth) {
return(n1 + ((n2 - n1) * (depth / masterdepth)));
}
function doMove(obj, movex, movey) {
(obj[0][0][0] = obj[0][0][0] + movex);
(obj[0][0][1] = obj[0][0][1] + movey);
}
function getOrigin(obj) {
return([obj[0][0][0], obj[0][0][1], obj[0][0][2]]);
}
function changeOrigin(obj, orx, ory) {
(obj[0][0][0] = orx);
(obj[0][0][1] = ory);
}
masterdepth = 1000;
objects = [];
lol = 0;
while (lol < 26) {
de = random(4) * 100;
this["shape" + lol] = [[[random(1000), random(600), de], [50, 0, de], [50, 50, de], [0, 50, de], [0, 0, de]], [[0, 0, de + 100], [50, 0, de + 100], [50, 50, de + 100], [0, 50, de + 100], [0, 0, de + 100]], [400, 300, 50, 50, 777777]];
objects.push(this["shape" + lol]);
shapecount++;
lol++;
}
onEnterFrame = function () {
for (i in objects) {
ori = getOrigin(objects[i]);
if (ori[0] < -300) {
changeOrigin(objects[i], 1100, random(600));
} else {
doMove(objects[i], -3, 0);
}
}
draw3D(objects);
};
Symbol 28 Button
on (release) {
if (_global.sound) {
_global.music.stop();
_global.sound = false;
} else if (!_global.sound) {
_global.music.start(0, 999999999);
_global.sound = true;
}
}
Symbol 31 Button
on (release) {
gotoAndStop ("builder");
}
Symbol 34 Button
on (release) {
gotoAndStop ("credits");
}
Symbol 37 Button
on (release) {
gotoAndStop ("instructions");
}
Symbol 40 Button
on (release) {
gotoAndPlay ("play");
}
Symbol 49 Button
on (release) {
gotoAndStop ("home");
}
Symbol 55 Button
on (release) {
_global.dest = "custom";
play();
}
Symbol 63 Button
on (release) {
_global.dest = "game";
play();
}
Symbol 69 Button
on (release) {
play();
}
Symbol 76 MovieClip Frame 1
function generate() {
objects = [];
lol = 0;
while (lol < (shapecount + 1)) {
delete this[lol];
lol++;
}
game = _root["level" + _root.curlevel];
shapecount = 0;
row = 0;
while (row < 14) {
col = 0;
while (col < 10) {
(ox = (row + 1) * 50);
(oy = (col + 1) * 50);
if (game[col][row] === 1) {
de = 100;
this["shape" + shapecount] = [[[ox, oy, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, de], [50, 0, de], [50, 50, de], [0, 50, de], [0, 0, de]], [400, 300, 50, 50, 777777]];
objects.push(this["shape" + shapecount]);
shapecount++;
} else if (game[col][row] === 2) {
playerpos = [row, col];
changeOrigin(player, ox, oy);
objects.push(player);
} else if (game[col][row] === 3) {
endpos = [row, col];
changeOrigin(end, ox, oy);
objects.push(end);
}
col++;
}
row++;
}
objects.push(walltop);
objects.push(wallleft);
objects.push(wallright);
objects.push(wallbottom);
draw3D(objects);
}
function draw3D(obj_array) {
clear();
depths_array = [];
for (d in obj_array) {
cur_ind = (Math.abs(obj_array[d][0][0][0] - obj_array[d][2][0]) + Math.abs(obj_array[d][0][0][1] - obj_array[d][2][1])) * (obj_array[d][0][0][2] + 1);
depths_array[d] = {dpt:cur_ind, id:d};
}
depths_array.sortOn("dpt", 18);
depths_len = depths_array.length;
o = 0;
while (o < depths_len) {
obj = obj_array[depths_array[o].id];
origin = [obj[0][0][0], obj[0][0][1], obj[0][0][2]];
len = obj[0].length;
i = (t = (k = (color = 0)));
f1 = (b1 = (b2 = (f2 = [])));
while (t < len) {
f1 = ((k === 0) ? ([interp(obj[0][k][0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1], obj[2][1], obj[0][k][2])]) : ([interp(obj[0][k][0] + origin[0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1] + origin[1], obj[2][1], obj[0][k][2])]));
b1 = [interp(obj[1][k][0] + origin[0], obj[2][0], obj[1][k][2]), interp(obj[1][k][1] + origin[1], obj[2][1], obj[1][k][2])];
if (((((f1[1] > b1[1]) && (k === 0)) || ((f1[0] < b1[0]) && (k === 1))) || ((f1[1] < b1[1]) && (k == 2))) || ((f1[0] > b1[0]) && (k == 3))) {
if (k === 0) {
color = obj[2][4] + 222222;
} else if ((k === 1) || (k == 3)) {
color = obj[2][4] + 111111;
} else if (k == 2) {
color = obj[2][4] - 222222;
}
b2 = [interp(obj[1][k + 1][0] + origin[0], obj[2][0], obj[1][k + 1][2]), interp(obj[1][k + 1][1] + origin[1], obj[2][1], obj[1][k + 1][2])];
f2 = [interp(obj[0][k + 1][0] + origin[0], obj[2][0], obj[0][k + 1][2]), interp(obj[0][k + 1][1] + origin[1], obj[2][1], obj[0][k + 1][2])];
beginFill("0x" + color);
moveTo(f1[0], f1[1]);
lineTo(b1[0], b1[1]);
lineTo(b2[0], b2[1]);
lineTo(f2[0], f2[1]);
lineTo(f1[0], f1[1]);
endFill();
}
k = ((t < len) ? (t) : 0);
t++;
}
beginFill("0x" + obj[2][4]);
while (i < len) {
if (i === 0) {
moveTo(interp(obj[0][i][0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1], obj[2][1], obj[0][i][2]));
} else {
lineTo(interp(obj[0][i][0] + origin[0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1] + origin[1], obj[2][1], obj[0][i][2]));
}
i++;
}
endFill();
o++;
}
}
function interp(n1, n2, depth) {
return(n1 + ((n2 - n1) * (depth / masterdepth)));
}
function changeOrigin(obj, orx, ory) {
(obj[0][0][0] = orx);
(obj[0][0][1] = ory);
}
function doMove(obj, movex, movey) {
(obj[0][0][0] = obj[0][0][0] + movex);
(obj[0][0][1] = obj[0][0][1] + movey);
}
masterdepth = 1000;
shapecount = 0;
movevar = "";
moving = false;
playerpos = (endpos = [0, 0]);
objects = (game = []);
walltop = [[[0, 0, 0], [800, 0, 0], [800, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [800, 0, 100], [800, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 800, 50, 333333]];
wallbottom = [[[50, 550, 0], [700, 0, 0], [700, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [700, 0, 100], [700, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 700, 50, 333333]];
wallleft = [[[0, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]];
wallright = [[[750, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]];
player = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 775533]];
end = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 335577]];
generate();
onEnterFrame = function () {
if (_root.nowplaying) {
if (Key.isDown(37) && (!moving)) {
movevar = "left";
} else if (Key.isDown(39) && (!moving)) {
movevar = "right";
} else if (Key.isDown(38) && (!moving)) {
movevar = "up";
} else if (Key.isDown(40) && (!moving)) {
movevar = "down";
}
if (((movevar == "left") && (playerpos[0] > 0)) && (!(game[playerpos[1]][playerpos[0] - 1] === 1))) {
moving = true;
playerpos[0] = playerpos[0] - 1;
doMove(player, -50, 0);
} else if (((movevar == "right") && (playerpos[0] < 13)) && (!(game[playerpos[1]][playerpos[0] + 1] === 1))) {
moving = true;
playerpos[0] = playerpos[0] + 1;
doMove(player, 50, 0);
} else if (((movevar == "up") && (playerpos[1] > 0)) && (!(game[playerpos[1] - 1][playerpos[0]] === 1))) {
moving = true;
playerpos[1] = playerpos[1] - 1;
doMove(player, 0, -50);
} else if (((movevar == "down") && (playerpos[1] < 9)) && (!(game[playerpos[1] + 1][playerpos[0]] === 1))) {
moving = true;
playerpos[1] = playerpos[1] + 1;
doMove(player, 0, 50);
} else {
moving = false;
movevar = "";
if ((playerpos[0] == endpos[0]) && (playerpos[1] == endpos[1])) {
if (_root.curlevel == (_root.numlevels - 1)) {
_root.gotoAndStop("end");
} else {
_root.gotoAndStop("over");
}
}
}
if (moving) {
draw3D(objects);
}
}
};
Symbol 77 Button
on (release, keyPress "<Space>") {
nextFrame();
}
Symbol 81 Button
on (release) {
clearInterval(_root.inter);
gotoAndStop (108);
_root.gamemc2.generate();
}
Symbol 85 Button
on (release) {
clearInterval(_root.inter);
gotoAndPlay (3);
}
Symbol 86 Button
on (release) {
play();
}
Symbol 90 Button
on (release, keyPress "<Space>") {
_root.curlevel++;
_root.gamemc2.generate();
gotoAndStop (108);
}
Symbol 98 Button
on (release) {
_root.curlevel = 0;
_root.totaltime = 0;
_root.gamemc2.generate();
gotoAndStop (108);
}
Symbol 109 MovieClip Frame 1
function generate() {
objects = [];
lol = 0;
while (lol < (shapecount + 1)) {
delete this[lol];
lol++;
}
game = _root["customlevel" + _root.levelarray[_root.curlevel2]];
shapecount = 0;
row = 0;
while (row < 14) {
col = 0;
while (col < 10) {
(ox = (row + 1) * 50);
(oy = (col + 1) * 50);
if (game[col][row] === 1) {
de = 100;
this["shape" + shapecount] = [[[ox, oy, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, de], [50, 0, de], [50, 50, de], [0, 50, de], [0, 0, de]], [400, 300, 50, 50, 777777]];
objects.push(this["shape" + shapecount]);
shapecount++;
} else if (game[col][row] === 2) {
playerpos = [row, col];
changeOrigin(player, ox, oy);
objects.push(player);
} else if (game[col][row] === 3) {
endpos = [row, col];
changeOrigin(end, ox, oy);
objects.push(end);
}
col++;
}
row++;
}
objects.push(walltop);
objects.push(wallleft);
objects.push(wallright);
objects.push(wallbottom);
draw3D(objects);
}
function draw3D(obj_array) {
clear();
depths_array = [];
for (d in obj_array) {
cur_ind = (Math.abs(obj_array[d][0][0][0] - obj_array[d][2][0]) + Math.abs(obj_array[d][0][0][1] - obj_array[d][2][1])) * (obj_array[d][0][0][2] + 1);
depths_array[d] = {dpt:cur_ind, id:d};
}
depths_array.sortOn("dpt", 18);
depths_len = depths_array.length;
o = 0;
while (o < depths_len) {
obj = obj_array[depths_array[o].id];
origin = [obj[0][0][0], obj[0][0][1], obj[0][0][2]];
len = obj[0].length;
i = (t = (k = (color = 0)));
f1 = (b1 = (b2 = (f2 = [])));
while (t < len) {
f1 = ((k === 0) ? ([interp(obj[0][k][0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1], obj[2][1], obj[0][k][2])]) : ([interp(obj[0][k][0] + origin[0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1] + origin[1], obj[2][1], obj[0][k][2])]));
b1 = [interp(obj[1][k][0] + origin[0], obj[2][0], obj[1][k][2]), interp(obj[1][k][1] + origin[1], obj[2][1], obj[1][k][2])];
if (((((f1[1] > b1[1]) && (k === 0)) || ((f1[0] < b1[0]) && (k === 1))) || ((f1[1] < b1[1]) && (k == 2))) || ((f1[0] > b1[0]) && (k == 3))) {
if (k === 0) {
color = obj[2][4] + 222222;
} else if ((k === 1) || (k == 3)) {
color = obj[2][4] + 111111;
} else if (k == 2) {
color = obj[2][4] - 222222;
}
b2 = [interp(obj[1][k + 1][0] + origin[0], obj[2][0], obj[1][k + 1][2]), interp(obj[1][k + 1][1] + origin[1], obj[2][1], obj[1][k + 1][2])];
f2 = [interp(obj[0][k + 1][0] + origin[0], obj[2][0], obj[0][k + 1][2]), interp(obj[0][k + 1][1] + origin[1], obj[2][1], obj[0][k + 1][2])];
beginFill("0x" + color);
moveTo(f1[0], f1[1]);
lineTo(b1[0], b1[1]);
lineTo(b2[0], b2[1]);
lineTo(f2[0], f2[1]);
lineTo(f1[0], f1[1]);
endFill();
}
k = ((t < len) ? (t) : 0);
t++;
}
beginFill("0x" + obj[2][4]);
while (i < len) {
if (i === 0) {
moveTo(interp(obj[0][i][0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1], obj[2][1], obj[0][i][2]));
} else {
lineTo(interp(obj[0][i][0] + origin[0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1] + origin[1], obj[2][1], obj[0][i][2]));
}
i++;
}
endFill();
o++;
}
}
function interp(n1, n2, depth) {
return(n1 + ((n2 - n1) * (depth / masterdepth)));
}
function changeOrigin(obj, orx, ory) {
(obj[0][0][0] = orx);
(obj[0][0][1] = ory);
}
function doMove(obj, movex, movey) {
(obj[0][0][0] = obj[0][0][0] + movex);
(obj[0][0][1] = obj[0][0][1] + movey);
}
masterdepth = 1000;
shapecount = 0;
movevar = "";
moving = false;
playerpos = (endpos = [0, 0]);
objects = (game = []);
walltop = [[[0, 0, 0], [800, 0, 0], [800, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [800, 0, 100], [800, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 800, 50, 333333]];
wallbottom = [[[50, 550, 0], [700, 0, 0], [700, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [700, 0, 100], [700, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 700, 50, 333333]];
wallleft = [[[0, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]];
wallright = [[[750, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]];
player = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 775533]];
end = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 335577]];
generate();
onEnterFrame = function () {
if (_root.nowplaying2) {
if (Key.isDown(37) && (!moving)) {
movevar = "left";
} else if (Key.isDown(39) && (!moving)) {
movevar = "right";
} else if (Key.isDown(38) && (!moving)) {
movevar = "up";
} else if (Key.isDown(40) && (!moving)) {
movevar = "down";
}
if (((movevar == "left") && (playerpos[0] > 0)) && (!(game[playerpos[1]][playerpos[0] - 1] === 1))) {
moving = true;
playerpos[0] = playerpos[0] - 1;
doMove(player, -50, 0);
} else if (((movevar == "right") && (playerpos[0] < 13)) && (!(game[playerpos[1]][playerpos[0] + 1] === 1))) {
moving = true;
playerpos[0] = playerpos[0] + 1;
doMove(player, 50, 0);
} else if (((movevar == "up") && (playerpos[1] > 0)) && (!(game[playerpos[1] - 1][playerpos[0]] === 1))) {
moving = true;
playerpos[1] = playerpos[1] - 1;
doMove(player, 0, -50);
} else if (((movevar == "down") && (playerpos[1] < 9)) && (!(game[playerpos[1] + 1][playerpos[0]] === 1))) {
moving = true;
playerpos[1] = playerpos[1] + 1;
doMove(player, 0, 50);
} else {
moving = false;
movevar = "";
if ((playerpos[0] == endpos[0]) && (playerpos[1] == endpos[1])) {
if (_root.curlevel2 == (_root.numlevels2 - 1)) {
_root.gotoAndStop("end2");
} else {
_root.gotoAndStop("over2");
}
}
}
if (moving) {
draw3D(objects);
}
}
};
Symbol 112 Button
on (release) {
clearInterval(_root.inter2);
gotoAndStop (187);
_root.gamemc3.generate();
}
Symbol 113 Button
on (release) {
clearInterval(_root.inter2);
gotoAndPlay (3);
}
Symbol 114 Button
on (release, keyPress "<Space>") {
_root.curlevel2++;
_root.gamemc3.generate();
gotoAndStop (187);
}
Symbol 118 Button
on (release) {
_root.curlevel2 = 0;
_root.totaltime2 = 0;
_root.gamemc3.generate();
gotoAndStop (187);
}
Symbol 126 MovieClip Frame 1
function generate() {
_root.player = false;
_root.end = false;
objects = [];
lol = 0;
while (lol < (shapecount + 1)) {
delete this[lol];
lol++;
}
shapecount = 0;
de = 100;
row = 0;
while (row < 14) {
col = 0;
while (col < 10) {
(ox = (row + 1) * 50);
(oy = (col + 1) * 50);
if (game[col][row] === 1) {
this["shape" + shapecount] = [[[ox, oy, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, de], [50, 0, de], [50, 50, de], [0, 50, de], [0, 0, de]], [400, 300, 50, 50, 777777]];
objects.push(this["shape" + shapecount]);
shapecount++;
} else if (game[col][row] === 2) {
playerpos = [row, col];
_root.player = true;
changeOrigin(player, ox, oy);
objects.push(player);
} else if (game[col][row] === 3) {
endpos = [row, col];
_root.end = true;
changeOrigin(end, ox, oy);
objects.push(end);
}
col++;
}
row++;
}
objects.push(walltop);
objects.push(wallleft);
objects.push(wallright);
objects.push(wallbottom);
draw3D(objects);
}
function draw3D(obj_array) {
clear();
depths_array = [];
for (d in obj_array) {
cur_ind = (Math.abs(obj_array[d][0][0][0] - obj_array[d][2][0]) + Math.abs(obj_array[d][0][0][1] - obj_array[d][2][1])) * (obj_array[d][0][0][2] + 1);
depths_array[d] = {dpt:cur_ind, id:d};
}
depths_array.sortOn("dpt", 18);
depths_len = depths_array.length;
o = 0;
while (o < depths_len) {
obj = obj_array[depths_array[o].id];
origin = [obj[0][0][0], obj[0][0][1], obj[0][0][2]];
len = obj[0].length;
i = (t = (k = (color = 0)));
f1 = (b1 = (b2 = (f2 = [])));
while (t < len) {
f1 = ((k === 0) ? ([interp(obj[0][k][0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1], obj[2][1], obj[0][k][2])]) : ([interp(obj[0][k][0] + origin[0], obj[2][0], obj[0][k][2]), interp(obj[0][k][1] + origin[1], obj[2][1], obj[0][k][2])]));
b1 = [interp(obj[1][k][0] + origin[0], obj[2][0], obj[1][k][2]), interp(obj[1][k][1] + origin[1], obj[2][1], obj[1][k][2])];
if (((((f1[1] > b1[1]) && (k === 0)) || ((f1[0] < b1[0]) && (k === 1))) || ((f1[1] < b1[1]) && (k == 2))) || ((f1[0] > b1[0]) && (k == 3))) {
if (k === 0) {
color = obj[2][4] + 222222;
} else if ((k === 1) || (k == 3)) {
color = obj[2][4] + 111111;
} else if (k == 2) {
color = obj[2][4] - 222222;
}
b2 = [interp(obj[1][k + 1][0] + origin[0], obj[2][0], obj[1][k + 1][2]), interp(obj[1][k + 1][1] + origin[1], obj[2][1], obj[1][k + 1][2])];
f2 = [interp(obj[0][k + 1][0] + origin[0], obj[2][0], obj[0][k + 1][2]), interp(obj[0][k + 1][1] + origin[1], obj[2][1], obj[0][k + 1][2])];
beginFill("0x" + color);
moveTo(f1[0], f1[1]);
lineTo(b1[0], b1[1]);
lineTo(b2[0], b2[1]);
lineTo(f2[0], f2[1]);
lineTo(f1[0], f1[1]);
endFill();
}
k = ((t < len) ? (t) : 0);
t++;
}
beginFill("0x" + obj[2][4]);
while (i < len) {
if (i === 0) {
moveTo(interp(obj[0][i][0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1], obj[2][1], obj[0][i][2]));
} else {
lineTo(interp(obj[0][i][0] + origin[0], obj[2][0], obj[0][i][2]), interp(obj[0][i][1] + origin[1], obj[2][1], obj[0][i][2]));
}
i++;
}
endFill();
o++;
}
}
function interp(n1, n2, depth) {
return(n1 + ((n2 - n1) * (depth / masterdepth)));
}
function changeOrigin(obj, orx, ory) {
(obj[0][0][0] = orx);
(obj[0][0][1] = ory);
}
function doMove(obj, movex, movey) {
(obj[0][0][0] = obj[0][0][0] + movex);
(obj[0][0][1] = obj[0][0][1] + movey);
}
masterdepth = 1000;
shapecount = 0;
movevar = "";
moving = false;
playerpos = [99, 99];
endpos = [100, 100];
objects = (game = []);
shapecount = 0;
walltop = [[[0, 0, 0], [800, 0, 0], [800, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [800, 0, 100], [800, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 800, 50, 333333]];
wallbottom = [[[50, 550, 0], [700, 0, 0], [700, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [700, 0, 100], [700, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 700, 50, 333333]];
wallleft = [[[0, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]];
wallright = [[[750, 50, 0], [50, 0, 0], [50, 550, 0], [0, 550, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 550, 100], [0, 550, 100], [0, 0, 100]], [400, 300, 50, 550, 333333]];
player = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 775533]];
end = [[[0, 0, 0], [50, 0, 0], [50, 50, 0], [0, 50, 0], [0, 0, 0]], [[0, 0, 100], [50, 0, 100], [50, 50, 100], [0, 50, 100], [0, 0, 100]], [400, 300, 50, 50, 335577]];
h = 0;
while (h < 10) {
game[h] = [];
w = 0;
while (w < 14) {
game[h][w] = 0;
w++;
}
h++;
}
generate();
onEnterFrame = function () {
if (!_root.building) {
if (Key.isDown(37) && (!moving)) {
movevar = "left";
} else if (Key.isDown(39) && (!moving)) {
movevar = "right";
} else if (Key.isDown(38) && (!moving)) {
movevar = "up";
} else if (Key.isDown(40) && (!moving)) {
movevar = "down";
}
if (((movevar == "left") && (playerpos[0] > 0)) && (!(game[playerpos[1]][playerpos[0] - 1] === 1))) {
moving = true;
playerpos[0] = playerpos[0] - 1;
doMove(player, -50, 0);
} else if (((movevar == "right") && (playerpos[0] < 13)) && (!(game[playerpos[1]][playerpos[0] + 1] === 1))) {
moving = true;
playerpos[0] = playerpos[0] + 1;
doMove(player, 50, 0);
} else if (((movevar == "up") && (playerpos[1] > 0)) && (!(game[playerpos[1] - 1][playerpos[0]] === 1))) {
moving = true;
playerpos[1] = playerpos[1] - 1;
doMove(player, 0, -50);
} else if (((movevar == "down") && (playerpos[1] < 9)) && (!(game[playerpos[1] + 1][playerpos[0]] === 1))) {
moving = true;
playerpos[1] = playerpos[1] + 1;
doMove(player, 0, 50);
} else {
moving = false;
movevar = "";
if ((playerpos[0] == endpos[0]) && (playerpos[1] == endpos[1])) {
_root.gotoAndStop("build");
}
}
if (moving) {
draw3D(objects);
}
}
};
Symbol 127 Button
on (release) {
gotoAndPlay (3);
}
Symbol 130 Button
on (release) {
gotoAndStop ("build");
}
Symbol 134 Button
on (release) {
gotoAndStop ("save");
}
Symbol 138 Button
on (release) {
gotoAndStop ("info");
}
Symbol 142 Button
on (release) {
gotoAndStop ("help");
}
Symbol 146 Button
on (release) {
gotoAndStop ("test");
}
Symbol 149 Button
on (release) {
curval = gamemc.game[9][12];
if (curval === 0) {
gamemc.game[9][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][12] = 3;
} else {
gamemc.game[9][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][12] = 3;
} else {
_root.player = false;
gamemc.game[9][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][12] = 0;
}
gamemc.generate();
}
Symbol 150 Button
on (release) {
curval = gamemc.game[9][13];
if (curval === 0) {
gamemc.game[9][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][13] = 3;
} else {
gamemc.game[9][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][13] = 3;
} else {
_root.player = false;
gamemc.game[9][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][13] = 0;
}
gamemc.generate();
}
Symbol 151 Button
on (release) {
curval = gamemc.game[9][11];
if (curval === 0) {
gamemc.game[9][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][11] = 3;
} else {
gamemc.game[9][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][11] = 3;
} else {
_root.player = false;
gamemc.game[9][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][11] = 0;
}
gamemc.generate();
}
Symbol 152 Button
on (release) {
curval = gamemc.game[9][10];
if (curval === 0) {
gamemc.game[9][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][10] = 3;
} else {
gamemc.game[9][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][10] = 3;
} else {
_root.player = false;
gamemc.game[9][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][10] = 0;
}
gamemc.generate();
}
Symbol 153 Button
on (release) {
curval = gamemc.game[9][9];
if (curval === 0) {
gamemc.game[9][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][9] = 3;
} else {
gamemc.game[9][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][9] = 3;
} else {
_root.player = false;
gamemc.game[9][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][9] = 0;
}
gamemc.generate();
}
Symbol 154 Button
on (release) {
curval = gamemc.game[9][8];
if (curval === 0) {
gamemc.game[9][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][8] = 3;
} else {
gamemc.game[9][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][8] = 3;
} else {
_root.player = false;
gamemc.game[9][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][8] = 0;
}
gamemc.generate();
}
Symbol 155 Button
on (release) {
curval = gamemc.game[9][7];
if (curval === 0) {
gamemc.game[9][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][7] = 3;
} else {
gamemc.game[9][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][7] = 3;
} else {
_root.player = false;
gamemc.game[9][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][7] = 0;
}
gamemc.generate();
}
Symbol 156 Button
on (release) {
curval = gamemc.game[9][6];
if (curval === 0) {
gamemc.game[9][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][6] = 3;
} else {
gamemc.game[9][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][6] = 3;
} else {
_root.player = false;
gamemc.game[9][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][6] = 0;
}
gamemc.generate();
}
Symbol 157 Button
on (release) {
curval = gamemc.game[9][5];
if (curval === 0) {
gamemc.game[9][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][5] = 3;
} else {
gamemc.game[9][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][5] = 3;
} else {
_root.player = false;
gamemc.game[9][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][5] = 0;
}
gamemc.generate();
}
Symbol 158 Button
on (release) {
curval = gamemc.game[9][4];
if (curval === 0) {
gamemc.game[9][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][4] = 3;
} else {
gamemc.game[9][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][4] = 3;
} else {
_root.player = false;
gamemc.game[9][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][4] = 0;
}
gamemc.generate();
}
Symbol 159 Button
on (release) {
curval = gamemc.game[9][3];
if (curval === 0) {
gamemc.game[9][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][3] = 3;
} else {
gamemc.game[9][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][3] = 3;
} else {
_root.player = false;
gamemc.game[9][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][3] = 0;
}
gamemc.generate();
}
Symbol 160 Button
on (release) {
curval = gamemc.game[9][2];
if (curval === 0) {
gamemc.game[9][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][2] = 3;
} else {
gamemc.game[9][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][2] = 3;
} else {
_root.player = false;
gamemc.game[9][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][2] = 0;
}
gamemc.generate();
}
Symbol 161 Button
on (release) {
curval = gamemc.game[9][1];
if (curval === 0) {
gamemc.game[9][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][1] = 3;
} else {
gamemc.game[9][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][1] = 3;
} else {
_root.player = false;
gamemc.game[9][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][1] = 0;
}
gamemc.generate();
}
Symbol 162 Button
on (release) {
curval = gamemc.game[9][0];
if (curval === 0) {
gamemc.game[9][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[9][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[9][0] = 3;
} else {
gamemc.game[9][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[9][0] = 3;
} else {
_root.player = false;
gamemc.game[9][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[9][0] = 0;
}
gamemc.generate();
}
Symbol 163 Button
on (release) {
curval = gamemc.game[8][12];
if (curval === 0) {
gamemc.game[8][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][12] = 3;
} else {
gamemc.game[8][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][12] = 3;
} else {
_root.player = false;
gamemc.game[8][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][12] = 0;
}
gamemc.generate();
}
Symbol 164 Button
on (release) {
curval = gamemc.game[8][13];
if (curval === 0) {
gamemc.game[8][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][13] = 3;
} else {
gamemc.game[8][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][13] = 3;
} else {
_root.player = false;
gamemc.game[8][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][13] = 0;
}
gamemc.generate();
}
Symbol 165 Button
on (release) {
curval = gamemc.game[8][11];
if (curval === 0) {
gamemc.game[8][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][11] = 3;
} else {
gamemc.game[8][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][11] = 3;
} else {
_root.player = false;
gamemc.game[8][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][11] = 0;
}
gamemc.generate();
}
Symbol 166 Button
on (release) {
curval = gamemc.game[8][10];
if (curval === 0) {
gamemc.game[8][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][10] = 3;
} else {
gamemc.game[8][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][10] = 3;
} else {
_root.player = false;
gamemc.game[8][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][10] = 0;
}
gamemc.generate();
}
Symbol 167 Button
on (release) {
curval = gamemc.game[8][9];
if (curval === 0) {
gamemc.game[8][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][9] = 3;
} else {
gamemc.game[8][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][9] = 3;
} else {
_root.player = false;
gamemc.game[8][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][9] = 0;
}
gamemc.generate();
}
Symbol 168 Button
on (release) {
curval = gamemc.game[8][8];
if (curval === 0) {
gamemc.game[8][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][8] = 3;
} else {
gamemc.game[8][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][8] = 3;
} else {
_root.player = false;
gamemc.game[8][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][8] = 0;
}
gamemc.generate();
}
Symbol 169 Button
on (release) {
curval = gamemc.game[8][7];
if (curval === 0) {
gamemc.game[8][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][7] = 3;
} else {
gamemc.game[8][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][7] = 3;
} else {
_root.player = false;
gamemc.game[8][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][7] = 0;
}
gamemc.generate();
}
Symbol 170 Button
on (release) {
curval = gamemc.game[8][6];
if (curval === 0) {
gamemc.game[8][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][6] = 3;
} else {
gamemc.game[8][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][6] = 3;
} else {
_root.player = false;
gamemc.game[8][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][6] = 0;
}
gamemc.generate();
}
Symbol 171 Button
on (release) {
curval = gamemc.game[8][5];
if (curval === 0) {
gamemc.game[8][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][5] = 3;
} else {
gamemc.game[8][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][5] = 3;
} else {
_root.player = false;
gamemc.game[8][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][5] = 0;
}
gamemc.generate();
}
Symbol 172 Button
on (release) {
curval = gamemc.game[8][4];
if (curval === 0) {
gamemc.game[8][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][4] = 3;
} else {
gamemc.game[8][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][4] = 3;
} else {
_root.player = false;
gamemc.game[8][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][4] = 0;
}
gamemc.generate();
}
Symbol 173 Button
on (release) {
curval = gamemc.game[8][3];
if (curval === 0) {
gamemc.game[8][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][3] = 3;
} else {
gamemc.game[8][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][3] = 3;
} else {
_root.player = false;
gamemc.game[8][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][3] = 0;
}
gamemc.generate();
}
Symbol 174 Button
on (release) {
curval = gamemc.game[8][2];
if (curval === 0) {
gamemc.game[8][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][2] = 3;
} else {
gamemc.game[8][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][2] = 3;
} else {
_root.player = false;
gamemc.game[8][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][2] = 0;
}
gamemc.generate();
}
Symbol 175 Button
on (release) {
curval = gamemc.game[8][1];
if (curval === 0) {
gamemc.game[8][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][1] = 3;
} else {
gamemc.game[8][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][1] = 3;
} else {
_root.player = false;
gamemc.game[8][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][1] = 0;
}
gamemc.generate();
}
Symbol 176 Button
on (release) {
curval = gamemc.game[8][0];
if (curval === 0) {
gamemc.game[8][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[8][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[8][0] = 3;
} else {
gamemc.game[8][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[8][0] = 3;
} else {
_root.player = false;
gamemc.game[8][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[8][0] = 0;
}
gamemc.generate();
}
Symbol 177 Button
on (release) {
curval = gamemc.game[7][12];
if (curval === 0) {
gamemc.game[7][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][12] = 3;
} else {
gamemc.game[7][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][12] = 3;
} else {
_root.player = false;
gamemc.game[7][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][12] = 0;
}
gamemc.generate();
}
Symbol 178 Button
on (release) {
curval = gamemc.game[7][13];
if (curval === 0) {
gamemc.game[7][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][13] = 3;
} else {
gamemc.game[7][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][13] = 3;
} else {
_root.player = false;
gamemc.game[7][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][13] = 0;
}
gamemc.generate();
}
Symbol 179 Button
on (release) {
curval = gamemc.game[7][11];
if (curval === 0) {
gamemc.game[7][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][11] = 3;
} else {
gamemc.game[7][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][11] = 3;
} else {
_root.player = false;
gamemc.game[7][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][11] = 0;
}
gamemc.generate();
}
Symbol 180 Button
on (release) {
curval = gamemc.game[7][10];
if (curval === 0) {
gamemc.game[7][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][10] = 3;
} else {
gamemc.game[7][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][10] = 3;
} else {
_root.player = false;
gamemc.game[7][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][10] = 0;
}
gamemc.generate();
}
Symbol 181 Button
on (release) {
curval = gamemc.game[7][9];
if (curval === 0) {
gamemc.game[7][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][9] = 3;
} else {
gamemc.game[7][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][9] = 3;
} else {
_root.player = false;
gamemc.game[7][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][9] = 0;
}
gamemc.generate();
}
Symbol 182 Button
on (release) {
curval = gamemc.game[7][8];
if (curval === 0) {
gamemc.game[7][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][8] = 3;
} else {
gamemc.game[7][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][8] = 3;
} else {
_root.player = false;
gamemc.game[7][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][8] = 0;
}
gamemc.generate();
}
Symbol 183 Button
on (release) {
curval = gamemc.game[7][7];
if (curval === 0) {
gamemc.game[7][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][7] = 3;
} else {
gamemc.game[7][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][7] = 3;
} else {
_root.player = false;
gamemc.game[7][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][7] = 0;
}
gamemc.generate();
}
Symbol 184 Button
on (release) {
curval = gamemc.game[7][6];
if (curval === 0) {
gamemc.game[7][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][6] = 3;
} else {
gamemc.game[7][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][6] = 3;
} else {
_root.player = false;
gamemc.game[7][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][6] = 0;
}
gamemc.generate();
}
Symbol 185 Button
on (release) {
curval = gamemc.game[7][5];
if (curval === 0) {
gamemc.game[7][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][5] = 3;
} else {
gamemc.game[7][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][5] = 3;
} else {
_root.player = false;
gamemc.game[7][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][5] = 0;
}
gamemc.generate();
}
Symbol 186 Button
on (release) {
curval = gamemc.game[7][4];
if (curval === 0) {
gamemc.game[7][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][4] = 3;
} else {
gamemc.game[7][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][4] = 3;
} else {
_root.player = false;
gamemc.game[7][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][4] = 0;
}
gamemc.generate();
}
Symbol 187 Button
on (release) {
curval = gamemc.game[7][3];
if (curval === 0) {
gamemc.game[7][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][3] = 3;
} else {
gamemc.game[7][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][3] = 3;
} else {
_root.player = false;
gamemc.game[7][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][3] = 0;
}
gamemc.generate();
}
Symbol 188 Button
on (release) {
curval = gamemc.game[7][2];
if (curval === 0) {
gamemc.game[7][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][2] = 3;
} else {
gamemc.game[7][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][2] = 3;
} else {
_root.player = false;
gamemc.game[7][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][2] = 0;
}
gamemc.generate();
}
Symbol 189 Button
on (release) {
curval = gamemc.game[7][1];
if (curval === 0) {
gamemc.game[7][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][1] = 3;
} else {
gamemc.game[7][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][1] = 3;
} else {
_root.player = false;
gamemc.game[7][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][1] = 0;
}
gamemc.generate();
}
Symbol 190 Button
on (release) {
curval = gamemc.game[7][0];
if (curval === 0) {
gamemc.game[7][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[7][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[7][0] = 3;
} else {
gamemc.game[7][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[7][0] = 3;
} else {
_root.player = false;
gamemc.game[7][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[7][0] = 0;
}
gamemc.generate();
}
Symbol 191 Button
on (release) {
curval = gamemc.game[6][12];
if (curval === 0) {
gamemc.game[6][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][12] = 3;
} else {
gamemc.game[6][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][12] = 3;
} else {
_root.player = false;
gamemc.game[6][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][12] = 0;
}
gamemc.generate();
}
Symbol 192 Button
on (release) {
curval = gamemc.game[6][13];
if (curval === 0) {
gamemc.game[6][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][13] = 3;
} else {
gamemc.game[6][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][13] = 3;
} else {
_root.player = false;
gamemc.game[6][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][13] = 0;
}
gamemc.generate();
}
Symbol 193 Button
on (release) {
curval = gamemc.game[6][11];
if (curval === 0) {
gamemc.game[6][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][11] = 3;
} else {
gamemc.game[6][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][11] = 3;
} else {
_root.player = false;
gamemc.game[6][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][11] = 0;
}
gamemc.generate();
}
Symbol 194 Button
on (release) {
curval = gamemc.game[6][10];
if (curval === 0) {
gamemc.game[6][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][10] = 3;
} else {
gamemc.game[6][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][10] = 3;
} else {
_root.player = false;
gamemc.game[6][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][10] = 0;
}
gamemc.generate();
}
Symbol 195 Button
on (release) {
curval = gamemc.game[6][9];
if (curval === 0) {
gamemc.game[6][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][9] = 3;
} else {
gamemc.game[6][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][9] = 3;
} else {
_root.player = false;
gamemc.game[6][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][9] = 0;
}
gamemc.generate();
}
Symbol 196 Button
on (release) {
curval = gamemc.game[6][8];
if (curval === 0) {
gamemc.game[6][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][8] = 3;
} else {
gamemc.game[6][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][8] = 3;
} else {
_root.player = false;
gamemc.game[6][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][8] = 0;
}
gamemc.generate();
}
Symbol 197 Button
on (release) {
curval = gamemc.game[6][7];
if (curval === 0) {
gamemc.game[6][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][7] = 3;
} else {
gamemc.game[6][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][7] = 3;
} else {
_root.player = false;
gamemc.game[6][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][7] = 0;
}
gamemc.generate();
}
Symbol 198 Button
on (release) {
curval = gamemc.game[6][6];
if (curval === 0) {
gamemc.game[6][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][6] = 3;
} else {
gamemc.game[6][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][6] = 3;
} else {
_root.player = false;
gamemc.game[6][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][6] = 0;
}
gamemc.generate();
}
Symbol 199 Button
on (release) {
curval = gamemc.game[6][5];
if (curval === 0) {
gamemc.game[6][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][5] = 3;
} else {
gamemc.game[6][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][5] = 3;
} else {
_root.player = false;
gamemc.game[6][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][5] = 0;
}
gamemc.generate();
}
Symbol 200 Button
on (release) {
curval = gamemc.game[6][4];
if (curval === 0) {
gamemc.game[6][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][4] = 3;
} else {
gamemc.game[6][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][4] = 3;
} else {
_root.player = false;
gamemc.game[6][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][4] = 0;
}
gamemc.generate();
}
Symbol 201 Button
on (release) {
curval = gamemc.game[6][3];
if (curval === 0) {
gamemc.game[6][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][3] = 3;
} else {
gamemc.game[6][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][3] = 3;
} else {
_root.player = false;
gamemc.game[6][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][3] = 0;
}
gamemc.generate();
}
Symbol 202 Button
on (release) {
curval = gamemc.game[6][2];
if (curval === 0) {
gamemc.game[6][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][2] = 3;
} else {
gamemc.game[6][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][2] = 3;
} else {
_root.player = false;
gamemc.game[6][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][2] = 0;
}
gamemc.generate();
}
Symbol 203 Button
on (release) {
curval = gamemc.game[6][1];
if (curval === 0) {
gamemc.game[6][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][1] = 3;
} else {
gamemc.game[6][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][1] = 3;
} else {
_root.player = false;
gamemc.game[6][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][1] = 0;
}
gamemc.generate();
}
Symbol 204 Button
on (release) {
curval = gamemc.game[6][0];
if (curval === 0) {
gamemc.game[6][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[6][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[6][0] = 3;
} else {
gamemc.game[6][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[6][0] = 3;
} else {
_root.player = false;
gamemc.game[6][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[6][0] = 0;
}
gamemc.generate();
}
Symbol 205 Button
on (release) {
curval = gamemc.game[5][12];
if (curval === 0) {
gamemc.game[5][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][12] = 3;
} else {
gamemc.game[5][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][12] = 3;
} else {
_root.player = false;
gamemc.game[5][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][12] = 0;
}
gamemc.generate();
}
Symbol 206 Button
on (release) {
curval = gamemc.game[5][13];
if (curval === 0) {
gamemc.game[5][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][13] = 3;
} else {
gamemc.game[5][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][13] = 3;
} else {
_root.player = false;
gamemc.game[5][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][13] = 0;
}
gamemc.generate();
}
Symbol 207 Button
on (release) {
curval = gamemc.game[5][11];
if (curval === 0) {
gamemc.game[5][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][11] = 3;
} else {
gamemc.game[5][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][11] = 3;
} else {
_root.player = false;
gamemc.game[5][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][11] = 0;
}
gamemc.generate();
}
Symbol 208 Button
on (release) {
curval = gamemc.game[5][10];
if (curval === 0) {
gamemc.game[5][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][10] = 3;
} else {
gamemc.game[5][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][10] = 3;
} else {
_root.player = false;
gamemc.game[5][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][10] = 0;
}
gamemc.generate();
}
Symbol 209 Button
on (release) {
curval = gamemc.game[5][9];
if (curval === 0) {
gamemc.game[5][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][9] = 3;
} else {
gamemc.game[5][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][9] = 3;
} else {
_root.player = false;
gamemc.game[5][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][9] = 0;
}
gamemc.generate();
}
Symbol 210 Button
on (release) {
curval = gamemc.game[5][8];
if (curval === 0) {
gamemc.game[5][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][8] = 3;
} else {
gamemc.game[5][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][8] = 3;
} else {
_root.player = false;
gamemc.game[5][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][8] = 0;
}
gamemc.generate();
}
Symbol 211 Button
on (release) {
curval = gamemc.game[5][7];
if (curval === 0) {
gamemc.game[5][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][7] = 3;
} else {
gamemc.game[5][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][7] = 3;
} else {
_root.player = false;
gamemc.game[5][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][7] = 0;
}
gamemc.generate();
}
Symbol 212 Button
on (release) {
curval = gamemc.game[5][6];
if (curval === 0) {
gamemc.game[5][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][6] = 3;
} else {
gamemc.game[5][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][6] = 3;
} else {
_root.player = false;
gamemc.game[5][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][6] = 0;
}
gamemc.generate();
}
Symbol 213 Button
on (release) {
curval = gamemc.game[5][5];
if (curval === 0) {
gamemc.game[5][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][5] = 3;
} else {
gamemc.game[5][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][5] = 3;
} else {
_root.player = false;
gamemc.game[5][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][5] = 0;
}
gamemc.generate();
}
Symbol 214 Button
on (release) {
curval = gamemc.game[5][4];
if (curval === 0) {
gamemc.game[5][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][4] = 3;
} else {
gamemc.game[5][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][4] = 3;
} else {
_root.player = false;
gamemc.game[5][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][4] = 0;
}
gamemc.generate();
}
Symbol 215 Button
on (release) {
curval = gamemc.game[5][3];
if (curval === 0) {
gamemc.game[5][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][3] = 3;
} else {
gamemc.game[5][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][3] = 3;
} else {
_root.player = false;
gamemc.game[5][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][3] = 0;
}
gamemc.generate();
}
Symbol 216 Button
on (release) {
curval = gamemc.game[5][2];
if (curval === 0) {
gamemc.game[5][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][2] = 3;
} else {
gamemc.game[5][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][2] = 3;
} else {
_root.player = false;
gamemc.game[5][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][2] = 0;
}
gamemc.generate();
}
Symbol 217 Button
on (release) {
curval = gamemc.game[5][1];
if (curval === 0) {
gamemc.game[5][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][1] = 3;
} else {
gamemc.game[5][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][1] = 3;
} else {
_root.player = false;
gamemc.game[5][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][1] = 0;
}
gamemc.generate();
}
Symbol 218 Button
on (release) {
curval = gamemc.game[5][0];
if (curval === 0) {
gamemc.game[5][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[5][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[5][0] = 3;
} else {
gamemc.game[5][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[5][0] = 3;
} else {
_root.player = false;
gamemc.game[5][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[5][0] = 0;
}
gamemc.generate();
}
Symbol 219 Button
on (release) {
curval = gamemc.game[4][12];
if (curval === 0) {
gamemc.game[4][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][12] = 3;
} else {
gamemc.game[4][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][12] = 3;
} else {
_root.player = false;
gamemc.game[4][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][12] = 0;
}
gamemc.generate();
}
Symbol 220 Button
on (release) {
curval = gamemc.game[4][13];
if (curval === 0) {
gamemc.game[4][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][13] = 3;
} else {
gamemc.game[4][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][13] = 3;
} else {
_root.player = false;
gamemc.game[4][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][13] = 0;
}
gamemc.generate();
}
Symbol 221 Button
on (release) {
curval = gamemc.game[4][11];
if (curval === 0) {
gamemc.game[4][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][11] = 3;
} else {
gamemc.game[4][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][11] = 3;
} else {
_root.player = false;
gamemc.game[4][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][11] = 0;
}
gamemc.generate();
}
Symbol 222 Button
on (release) {
curval = gamemc.game[4][10];
if (curval === 0) {
gamemc.game[4][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][10] = 3;
} else {
gamemc.game[4][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][10] = 3;
} else {
_root.player = false;
gamemc.game[4][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][10] = 0;
}
gamemc.generate();
}
Symbol 223 Button
on (release) {
curval = gamemc.game[4][9];
if (curval === 0) {
gamemc.game[4][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][9] = 3;
} else {
gamemc.game[4][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][9] = 3;
} else {
_root.player = false;
gamemc.game[4][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][9] = 0;
}
gamemc.generate();
}
Symbol 224 Button
on (release) {
curval = gamemc.game[4][8];
if (curval === 0) {
gamemc.game[4][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][8] = 3;
} else {
gamemc.game[4][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][8] = 3;
} else {
_root.player = false;
gamemc.game[4][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][8] = 0;
}
gamemc.generate();
}
Symbol 225 Button
on (release) {
curval = gamemc.game[4][7];
if (curval === 0) {
gamemc.game[4][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][7] = 3;
} else {
gamemc.game[4][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][7] = 3;
} else {
_root.player = false;
gamemc.game[4][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][7] = 0;
}
gamemc.generate();
}
Symbol 226 Button
on (release) {
curval = gamemc.game[4][6];
if (curval === 0) {
gamemc.game[4][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][6] = 3;
} else {
gamemc.game[4][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][6] = 3;
} else {
_root.player = false;
gamemc.game[4][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][6] = 0;
}
gamemc.generate();
}
Symbol 227 Button
on (release) {
curval = gamemc.game[4][5];
if (curval === 0) {
gamemc.game[4][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][5] = 3;
} else {
gamemc.game[4][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][5] = 3;
} else {
_root.player = false;
gamemc.game[4][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][5] = 0;
}
gamemc.generate();
}
Symbol 228 Button
on (release) {
curval = gamemc.game[4][4];
if (curval === 0) {
gamemc.game[4][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][4] = 3;
} else {
gamemc.game[4][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][4] = 3;
} else {
_root.player = false;
gamemc.game[4][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][4] = 0;
}
gamemc.generate();
}
Symbol 229 Button
on (release) {
curval = gamemc.game[4][3];
if (curval === 0) {
gamemc.game[4][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][3] = 3;
} else {
gamemc.game[4][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][3] = 3;
} else {
_root.player = false;
gamemc.game[4][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][3] = 0;
}
gamemc.generate();
}
Symbol 230 Button
on (release) {
curval = gamemc.game[4][2];
if (curval === 0) {
gamemc.game[4][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][2] = 3;
} else {
gamemc.game[4][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][2] = 3;
} else {
_root.player = false;
gamemc.game[4][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][2] = 0;
}
gamemc.generate();
}
Symbol 231 Button
on (release) {
curval = gamemc.game[4][1];
if (curval === 0) {
gamemc.game[4][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][1] = 3;
} else {
gamemc.game[4][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][1] = 3;
} else {
_root.player = false;
gamemc.game[4][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][1] = 0;
}
gamemc.generate();
}
Symbol 232 Button
on (release) {
curval = gamemc.game[4][0];
if (curval === 0) {
gamemc.game[4][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[4][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[4][0] = 3;
} else {
gamemc.game[4][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[4][0] = 3;
} else {
_root.player = false;
gamemc.game[4][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[4][0] = 0;
}
gamemc.generate();
}
Symbol 233 Button
on (release) {
curval = gamemc.game[3][12];
if (curval === 0) {
gamemc.game[3][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][12] = 3;
} else {
gamemc.game[3][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][12] = 3;
} else {
_root.player = false;
gamemc.game[3][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][12] = 0;
}
gamemc.generate();
}
Symbol 234 Button
on (release) {
curval = gamemc.game[3][13];
if (curval === 0) {
gamemc.game[3][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][13] = 3;
} else {
gamemc.game[3][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][13] = 3;
} else {
_root.player = false;
gamemc.game[3][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][13] = 0;
}
gamemc.generate();
}
Symbol 235 Button
on (release) {
curval = gamemc.game[3][11];
if (curval === 0) {
gamemc.game[3][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][11] = 3;
} else {
gamemc.game[3][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][11] = 3;
} else {
_root.player = false;
gamemc.game[3][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][11] = 0;
}
gamemc.generate();
}
Symbol 236 Button
on (release) {
curval = gamemc.game[3][10];
if (curval === 0) {
gamemc.game[3][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][10] = 3;
} else {
gamemc.game[3][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][10] = 3;
} else {
_root.player = false;
gamemc.game[3][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][10] = 0;
}
gamemc.generate();
}
Symbol 237 Button
on (release) {
curval = gamemc.game[3][9];
if (curval === 0) {
gamemc.game[3][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][9] = 3;
} else {
gamemc.game[3][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][9] = 3;
} else {
_root.player = false;
gamemc.game[3][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][9] = 0;
}
gamemc.generate();
}
Symbol 238 Button
on (release) {
curval = gamemc.game[3][8];
if (curval === 0) {
gamemc.game[3][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][8] = 3;
} else {
gamemc.game[3][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][8] = 3;
} else {
_root.player = false;
gamemc.game[3][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][8] = 0;
}
gamemc.generate();
}
Symbol 239 Button
on (release) {
curval = gamemc.game[3][7];
if (curval === 0) {
gamemc.game[3][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][7] = 3;
} else {
gamemc.game[3][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][7] = 3;
} else {
_root.player = false;
gamemc.game[3][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][7] = 0;
}
gamemc.generate();
}
Symbol 240 Button
on (release) {
curval = gamemc.game[3][6];
if (curval === 0) {
gamemc.game[3][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][6] = 3;
} else {
gamemc.game[3][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][6] = 3;
} else {
_root.player = false;
gamemc.game[3][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][6] = 0;
}
gamemc.generate();
}
Symbol 241 Button
on (release) {
curval = gamemc.game[3][5];
if (curval === 0) {
gamemc.game[3][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][5] = 3;
} else {
gamemc.game[3][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][5] = 3;
} else {
_root.player = false;
gamemc.game[3][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][5] = 0;
}
gamemc.generate();
}
Symbol 242 Button
on (release) {
curval = gamemc.game[3][4];
if (curval === 0) {
gamemc.game[3][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][4] = 3;
} else {
gamemc.game[3][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][4] = 3;
} else {
_root.player = false;
gamemc.game[3][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][4] = 0;
}
gamemc.generate();
}
Symbol 243 Button
on (release) {
curval = gamemc.game[3][3];
if (curval === 0) {
gamemc.game[3][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][3] = 3;
} else {
gamemc.game[3][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][3] = 3;
} else {
_root.player = false;
gamemc.game[3][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][3] = 0;
}
gamemc.generate();
}
Symbol 244 Button
on (release) {
curval = gamemc.game[3][2];
if (curval === 0) {
gamemc.game[3][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][2] = 3;
} else {
gamemc.game[3][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][2] = 3;
} else {
_root.player = false;
gamemc.game[3][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][2] = 0;
}
gamemc.generate();
}
Symbol 245 Button
on (release) {
curval = gamemc.game[3][1];
if (curval === 0) {
gamemc.game[3][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][1] = 3;
} else {
gamemc.game[3][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][1] = 3;
} else {
_root.player = false;
gamemc.game[3][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][1] = 0;
}
gamemc.generate();
}
Symbol 246 Button
on (release) {
curval = gamemc.game[3][0];
if (curval === 0) {
gamemc.game[3][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[3][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[3][0] = 3;
} else {
gamemc.game[3][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[3][0] = 3;
} else {
_root.player = false;
gamemc.game[3][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[3][0] = 0;
}
gamemc.generate();
}
Symbol 247 Button
on (release) {
curval = gamemc.game[2][12];
if (curval === 0) {
gamemc.game[2][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][12] = 3;
} else {
gamemc.game[2][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][12] = 3;
} else {
_root.player = false;
gamemc.game[2][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][12] = 0;
}
gamemc.generate();
}
Symbol 248 Button
on (release) {
curval = gamemc.game[2][13];
if (curval === 0) {
gamemc.game[2][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][13] = 3;
} else {
gamemc.game[2][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][13] = 3;
} else {
_root.player = false;
gamemc.game[2][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][13] = 0;
}
gamemc.generate();
}
Symbol 249 Button
on (release) {
curval = gamemc.game[2][11];
if (curval === 0) {
gamemc.game[2][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][11] = 3;
} else {
gamemc.game[2][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][11] = 3;
} else {
_root.player = false;
gamemc.game[2][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][11] = 0;
}
gamemc.generate();
}
Symbol 250 Button
on (release) {
curval = gamemc.game[2][10];
if (curval === 0) {
gamemc.game[2][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][10] = 3;
} else {
gamemc.game[2][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][10] = 3;
} else {
_root.player = false;
gamemc.game[2][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][10] = 0;
}
gamemc.generate();
}
Symbol 251 Button
on (release) {
curval = gamemc.game[2][9];
if (curval === 0) {
gamemc.game[2][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][9] = 3;
} else {
gamemc.game[2][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][9] = 3;
} else {
_root.player = false;
gamemc.game[2][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][9] = 0;
}
gamemc.generate();
}
Symbol 252 Button
on (release) {
curval = gamemc.game[2][8];
if (curval === 0) {
gamemc.game[2][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][8] = 3;
} else {
gamemc.game[2][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][8] = 3;
} else {
_root.player = false;
gamemc.game[2][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][8] = 0;
}
gamemc.generate();
}
Symbol 253 Button
on (release) {
curval = gamemc.game[2][7];
if (curval === 0) {
gamemc.game[2][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][7] = 3;
} else {
gamemc.game[2][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][7] = 3;
} else {
_root.player = false;
gamemc.game[2][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][7] = 0;
}
gamemc.generate();
}
Symbol 254 Button
on (release) {
curval = gamemc.game[2][6];
if (curval === 0) {
gamemc.game[2][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][6] = 3;
} else {
gamemc.game[2][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][6] = 3;
} else {
_root.player = false;
gamemc.game[2][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][6] = 0;
}
gamemc.generate();
}
Symbol 255 Button
on (release) {
curval = gamemc.game[2][5];
if (curval === 0) {
gamemc.game[2][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][5] = 3;
} else {
gamemc.game[2][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][5] = 3;
} else {
_root.player = false;
gamemc.game[2][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][5] = 0;
}
gamemc.generate();
}
Symbol 256 Button
on (release) {
curval = gamemc.game[2][4];
if (curval === 0) {
gamemc.game[2][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][4] = 3;
} else {
gamemc.game[2][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][4] = 3;
} else {
_root.player = false;
gamemc.game[2][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][4] = 0;
}
gamemc.generate();
}
Symbol 257 Button
on (release) {
curval = gamemc.game[2][3];
if (curval === 0) {
gamemc.game[2][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][3] = 3;
} else {
gamemc.game[2][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][3] = 3;
} else {
_root.player = false;
gamemc.game[2][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][3] = 0;
}
gamemc.generate();
}
Symbol 258 Button
on (release) {
curval = gamemc.game[2][2];
if (curval === 0) {
gamemc.game[2][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][2] = 3;
} else {
gamemc.game[2][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][2] = 3;
} else {
_root.player = false;
gamemc.game[2][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][2] = 0;
}
gamemc.generate();
}
Symbol 259 Button
on (release) {
curval = gamemc.game[2][1];
if (curval === 0) {
gamemc.game[2][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][1] = 3;
} else {
gamemc.game[2][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][1] = 3;
} else {
_root.player = false;
gamemc.game[2][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][1] = 0;
}
gamemc.generate();
}
Symbol 260 Button
on (release) {
curval = gamemc.game[2][0];
if (curval === 0) {
gamemc.game[2][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[2][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[2][0] = 3;
} else {
gamemc.game[2][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[2][0] = 3;
} else {
_root.player = false;
gamemc.game[2][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[2][0] = 0;
}
gamemc.generate();
}
Symbol 261 Button
on (release) {
curval = gamemc.game[1][12];
if (curval === 0) {
gamemc.game[1][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][12] = 3;
} else {
gamemc.game[1][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][12] = 3;
} else {
_root.player = false;
gamemc.game[1][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][12] = 0;
}
gamemc.generate();
}
Symbol 262 Button
on (release) {
curval = gamemc.game[1][13];
if (curval === 0) {
gamemc.game[1][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][13] = 3;
} else {
gamemc.game[1][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][13] = 3;
} else {
_root.player = false;
gamemc.game[1][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][13] = 0;
}
gamemc.generate();
}
Symbol 263 Button
on (release) {
curval = gamemc.game[1][11];
if (curval === 0) {
gamemc.game[1][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][11] = 3;
} else {
gamemc.game[1][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][11] = 3;
} else {
_root.player = false;
gamemc.game[1][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][11] = 0;
}
gamemc.generate();
}
Symbol 264 Button
on (release) {
curval = gamemc.game[1][10];
if (curval === 0) {
gamemc.game[1][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][10] = 3;
} else {
gamemc.game[1][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][10] = 3;
} else {
_root.player = false;
gamemc.game[1][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][10] = 0;
}
gamemc.generate();
}
Symbol 265 Button
on (release) {
curval = gamemc.game[1][9];
if (curval === 0) {
gamemc.game[1][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][9] = 3;
} else {
gamemc.game[1][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][9] = 3;
} else {
_root.player = false;
gamemc.game[1][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][9] = 0;
}
gamemc.generate();
}
Symbol 266 Button
on (release) {
curval = gamemc.game[1][8];
if (curval === 0) {
gamemc.game[1][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][8] = 3;
} else {
gamemc.game[1][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][8] = 3;
} else {
_root.player = false;
gamemc.game[1][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][8] = 0;
}
gamemc.generate();
}
Symbol 267 Button
on (release) {
curval = gamemc.game[1][7];
if (curval === 0) {
gamemc.game[1][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][7] = 3;
} else {
gamemc.game[1][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][7] = 3;
} else {
_root.player = false;
gamemc.game[1][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][7] = 0;
}
gamemc.generate();
}
Symbol 268 Button
on (release) {
curval = gamemc.game[1][6];
if (curval === 0) {
gamemc.game[1][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][6] = 3;
} else {
gamemc.game[1][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][6] = 3;
} else {
_root.player = false;
gamemc.game[1][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][6] = 0;
}
gamemc.generate();
}
Symbol 269 Button
on (release) {
curval = gamemc.game[1][5];
if (curval === 0) {
gamemc.game[1][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][5] = 3;
} else {
gamemc.game[1][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][5] = 3;
} else {
_root.player = false;
gamemc.game[1][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][5] = 0;
}
gamemc.generate();
}
Symbol 270 Button
on (release) {
curval = gamemc.game[1][4];
if (curval === 0) {
gamemc.game[1][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][4] = 3;
} else {
gamemc.game[1][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][4] = 3;
} else {
_root.player = false;
gamemc.game[1][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][4] = 0;
}
gamemc.generate();
}
Symbol 271 Button
on (release) {
curval = gamemc.game[1][3];
if (curval === 0) {
gamemc.game[1][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][3] = 3;
} else {
gamemc.game[1][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][3] = 3;
} else {
_root.player = false;
gamemc.game[1][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][3] = 0;
}
gamemc.generate();
}
Symbol 272 Button
on (release) {
curval = gamemc.game[1][2];
if (curval === 0) {
gamemc.game[1][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][2] = 3;
} else {
gamemc.game[1][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][2] = 3;
} else {
_root.player = false;
gamemc.game[1][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][2] = 0;
}
gamemc.generate();
}
Symbol 273 Button
on (release) {
curval = gamemc.game[1][1];
if (curval === 0) {
gamemc.game[1][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][1] = 3;
} else {
gamemc.game[1][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][1] = 3;
} else {
_root.player = false;
gamemc.game[1][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][1] = 0;
}
gamemc.generate();
}
Symbol 274 Button
on (release) {
curval = gamemc.game[1][0];
if (curval === 0) {
gamemc.game[1][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[1][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[1][0] = 3;
} else {
gamemc.game[1][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[1][0] = 3;
} else {
_root.player = false;
gamemc.game[1][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[1][0] = 0;
}
gamemc.generate();
}
Symbol 275 Button
on (release) {
curval = gamemc.game[0][12];
if (curval === 0) {
gamemc.game[0][12] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][12] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][12] = 3;
} else {
gamemc.game[0][12] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][12] = 3;
} else {
_root.player = false;
gamemc.game[0][12] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][12] = 0;
}
gamemc.generate();
}
Symbol 276 Button
on (release) {
curval = gamemc.game[0][13];
if (curval === 0) {
gamemc.game[0][13] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][13] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][13] = 3;
} else {
gamemc.game[0][13] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][13] = 3;
} else {
_root.player = false;
gamemc.game[0][13] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][13] = 0;
}
gamemc.generate();
}
Symbol 277 Button
on (release) {
curval = gamemc.game[0][11];
if (curval === 0) {
gamemc.game[0][11] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][11] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][11] = 3;
} else {
gamemc.game[0][11] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][11] = 3;
} else {
_root.player = false;
gamemc.game[0][11] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][11] = 0;
}
gamemc.generate();
}
Symbol 278 Button
on (release) {
curval = gamemc.game[0][10];
if (curval === 0) {
gamemc.game[0][10] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][10] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][10] = 3;
} else {
gamemc.game[0][10] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][10] = 3;
} else {
_root.player = false;
gamemc.game[0][10] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][10] = 0;
}
gamemc.generate();
}
Symbol 279 Button
on (release) {
curval = gamemc.game[0][9];
if (curval === 0) {
gamemc.game[0][9] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][9] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][9] = 3;
} else {
gamemc.game[0][9] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][9] = 3;
} else {
_root.player = false;
gamemc.game[0][9] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][9] = 0;
}
gamemc.generate();
}
Symbol 280 Button
on (release) {
curval = gamemc.game[0][8];
if (curval === 0) {
gamemc.game[0][8] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][8] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][8] = 3;
} else {
gamemc.game[0][8] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][8] = 3;
} else {
_root.player = false;
gamemc.game[0][8] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][8] = 0;
}
gamemc.generate();
}
Symbol 281 Button
on (release) {
curval = gamemc.game[0][7];
if (curval === 0) {
gamemc.game[0][7] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][7] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][7] = 3;
} else {
gamemc.game[0][7] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][7] = 3;
} else {
_root.player = false;
gamemc.game[0][7] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][7] = 0;
}
gamemc.generate();
}
Symbol 282 Button
on (release) {
curval = gamemc.game[0][6];
if (curval === 0) {
gamemc.game[0][6] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][6] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][6] = 3;
} else {
gamemc.game[0][6] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][6] = 3;
} else {
_root.player = false;
gamemc.game[0][6] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][6] = 0;
}
gamemc.generate();
}
Symbol 283 Button
on (release) {
curval = gamemc.game[0][5];
if (curval === 0) {
gamemc.game[0][5] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][5] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][5] = 3;
} else {
gamemc.game[0][5] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][5] = 3;
} else {
_root.player = false;
gamemc.game[0][5] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][5] = 0;
}
gamemc.generate();
}
Symbol 284 Button
on (release) {
curval = gamemc.game[0][4];
if (curval === 0) {
gamemc.game[0][4] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][4] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][4] = 3;
} else {
gamemc.game[0][4] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][4] = 3;
} else {
_root.player = false;
gamemc.game[0][4] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][4] = 0;
}
gamemc.generate();
}
Symbol 285 Button
on (release) {
curval = gamemc.game[0][3];
if (curval === 0) {
gamemc.game[0][3] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][3] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][3] = 3;
} else {
gamemc.game[0][3] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][3] = 3;
} else {
_root.player = false;
gamemc.game[0][3] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][3] = 0;
}
gamemc.generate();
}
Symbol 286 Button
on (release) {
curval = gamemc.game[0][2];
if (curval === 0) {
gamemc.game[0][2] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][2] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][2] = 3;
} else {
gamemc.game[0][2] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][2] = 3;
} else {
_root.player = false;
gamemc.game[0][2] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][2] = 0;
}
gamemc.generate();
}
Symbol 287 Button
on (release) {
curval = gamemc.game[0][1];
if (curval === 0) {
gamemc.game[0][1] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][1] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][1] = 3;
} else {
gamemc.game[0][1] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][1] = 3;
} else {
_root.player = false;
gamemc.game[0][1] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][1] = 0;
}
gamemc.generate();
}
Symbol 288 Button
on (release) {
curval = gamemc.game[0][0];
if (curval === 0) {
gamemc.game[0][0] = 1;
} else if (curval === 1) {
if (!_root.player) {
_root.player = true;
gamemc.game[0][0] = 2;
} else if (!_root.end) {
_root.end = true;
gamemc.game[0][0] = 3;
} else {
gamemc.game[0][0] = 0;
}
} else if (curval == 2) {
if (!_root.end) {
_root.player = false;
_root.end = true;
gamemc.game[0][0] = 3;
} else {
_root.player = false;
gamemc.game[0][0] = 0;
}
} else if (curval == 3) {
_root.end = false;
gamemc.game[0][0] = 0;
}
gamemc.generate();
}
Symbol 289 Button
on (release) {
gotoAndStop ("build");
}
Symbol 293 Button
on (release) {
level = codeboxin.text.substr(1, codeboxin.text.length - 2).split("],[");
h = 0;
while (h < 10) {
level2 = level[h].split(",");
_root.gamemc.game[h] = [];
w = 0;
while (w < 14) {
_root.gamemc.game[h][w] = parseInt(level2[w]);
w++;
}
h++;
}
_root.gamemc.generate();
}
Symbol 300 Button
on (release) {
gotoAndStop ("build");
}
Symbol 301 Button
on (release) {
so = SharedObject.getLocal("customlevel5", "/");
levelcode = so.data.levelcode;
level = levelcode.split("/");
h = 0;
while (h < 10) {
level2 = level[h].split(",");
_root.gamemc.game[h] = [];
w = 0;
while (w < 14) {
_root.gamemc.game[h][w] = parseInt(level2[w]);
w++;
}
h++;
}
so.flush();
_root.gamemc.generate();
}
Symbol 305 Button
on (release) {
so = SharedObject.getLocal("customlevel5", "/");
so.data.levelcode = _root.gamemc.game.join("/");
so.data.titre = "Custom level 5";
so.flush();
so2 = SharedObject.getLocal("customlevels", "/");
so2.data.levellist = "12345";
so2.flush();
}
Symbol 307 Button
on (release) {
so = SharedObject.getLocal("customlevel4", "/");
levelcode = so.data.levelcode;
level = levelcode.split("/");
h = 0;
while (h < 10) {
level2 = level[h].split(",");
_root.gamemc.game[h] = [];
w = 0;
while (w < 14) {
_root.gamemc.game[h][w] = parseInt(level2[w]);
w++;
}
h++;
}
so.flush();
_root.gamemc.generate();
}
Symbol 308 Button
on (release) {
so = SharedObject.getLocal("customlevel4", "/");
so.data.levelcode = _root.gamemc.game.join("/");
so.data.titre = "Custom level 4";
so.flush();
so2 = SharedObject.getLocal("customlevels", "/");
so2.data.levellist = "12345";
so2.flush();
}
Symbol 310 Button
on (release) {
so = SharedObject.getLocal("customlevel3", "/");
levelcode = so.data.levelcode;
level = levelcode.split("/");
h = 0;
while (h < 10) {
level2 = level[h].split(",");
_root.gamemc.game[h] = [];
w = 0;
while (w < 14) {
_root.gamemc.game[h][w] = parseInt(level2[w]);
w++;
}
h++;
}
so.flush();
_root.gamemc.generate();
}
Symbol 311 Button
on (release) {
so = SharedObject.getLocal("customlevel3", "/");
so.data.levelcode = _root.gamemc.game.join("/");
so.data.titre = "Custom level 3";
so.flush();
so2 = SharedObject.getLocal("customlevels", "/");
so2.data.levellist = "12345";
so2.flush();
}
Symbol 313 Button
on (release) {
so = SharedObject.getLocal("customlevel2", "/");
levelcode = so.data.levelcode;
level = levelcode.split("/");
h = 0;
while (h < 10) {
level2 = level[h].split(",");
_root.gamemc.game[h] = [];
w = 0;
while (w < 14) {
_root.gamemc.game[h][w] = parseInt(level2[w]);
w++;
}
h++;
}
so.flush();
_root.gamemc.generate();
}
Symbol 314 Button
on (release) {
so = SharedObject.getLocal("customlevel2", "/");
so.data.levelcode = _root.gamemc.game.join("/");
so.data.titre = "Custom level 2";
so.flush();
so2 = SharedObject.getLocal("customlevels", "/");
so2.data.levellist = "12345";
so2.flush();
}
Symbol 316 Button
on (release) {
so = SharedObject.getLocal("customlevel1", "/");
levelcode = so.data.levelcode;
level = levelcode.split("/");
h = 0;
while (h < 10) {
level2 = level[h].split(",");
_root.gamemc.game[h] = [];
w = 0;
while (w < 14) {
_root.gamemc.game[h][w] = parseInt(level2[w]);
w++;
}
h++;
}
so.flush();
_root.gamemc.generate();
}
Symbol 317 Button
on (release) {
so = SharedObject.getLocal("customlevel1", "/");
so.data.levelcode = _root.gamemc.game.join("/");
so.data.titre = "Custom level 1";
so.flush();
so2 = SharedObject.getLocal("customlevels", "/");
so2.data.levellist = "12345";
so2.flush();
}
Symbol 320 Button
on (release) {
gotoAndStop ("build");
}