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John Citizen.swf

This is the info page for
Flash #58600

(Click the ID number above for more basic data on this flash file.)


Text

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!

Options

SFX

MUSIC

QUALITY

PARTICLES

CAMERA

X

Save and Return To Menu

New Game

START NEW GAME

10,200,000

Your score from Rampage mode is:

Overview

Controls

Weapons

Rampage Mode

Close

John Citizen is a platform shooter. You must move around the levels using WASD and shoot enemies using
your mouse.
If the game runs slowly, pause the game (by pressing P) and adjust the game options. These options will be
saved on your computer.
Achievements will also be saved between plays.

To move: WASD or UP DOWN LEFT RIGHT.
To shoot: Click the mouse.
To select/change weapons: Keys 1-6 or SCROLL MOUSE to change.
To throw a grenade: G
To pause and open options: P

1: Pistol
2: AK-47
3: PKM
4: Shotgun
5: Missile Launcher
6: Gravity gun; use this to pick up and throw objects from the environment.

In 'Rampage Mode' you fight hordes of enemies. This game mode will end when you die and will give you a
score based on the time that you have survived and the amount of enemies that you have killed.

Click to deploy
doomsday device

Loading..

JOHN CITIZEN

ORBITING THE PLANET EARTH AT AN
ALTITUDE OF 35,000 KM, ALIENS
FROM A DISTANT GALAXY BEGIN TO
PUT THEIR PLAN INTO ACTION

Click to Continue

USING ADVANCED MORPHING
TECHNOLOGY, AN ALIEN IS DISGUISED
AS A  HUMAN BEING... FLAWLESS IN
EVERY WAY

HIS PURPOSE IS SIMPLE YET
CHILLING IN ITS BRUTALITY:
DESTROY THE PLANET EARTH AND
EVERYONE ON IT

FROM UNAMBIGUOUS EVIDENCE
GATHERED BY ALIEN INTELLIGENCE
IT WAS DECIDED TO GIVE HIM THE
NAME OF...

'JOHN CITIZEN'

325,200

Click on the sign
for help

Developed by

Physics by

<p align="center"><font face="Verdana_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.gamersgarden.com" target = "_blank"><b>Gamersgarden</b></a></font></p>

<p align="center"><font face="Verdana_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.box2d.org"><b>Box2D</b></a></font></p>

Music

<p align="center"><font face="Verdana_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://nemesistheory.newgrounds.com/"><b>An Army of One - NemesisTheory</b></a></font></p>

<p align="center"><font face="Verdana_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://shadrock.newgrounds.com/"><b>Tense and Mysterious - Shadrock</b></a></font></p>

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ _arg2[0] = 0; return (e_startsInsideCollide); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (e_missCollide); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (e_hitCollide); }; return (e_missCollide); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (e_missCollide); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (e_hitCollide); }; _arg2[0] = 0; return (e_startsInsideCollide); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_hitCollide:int = 1; public static const e_missCollide:int = 0; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; public static const e_startsInsideCollide:int = -1; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ return (e_missCollide); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_quantizationFactor:b2Vec2; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_querySortKeys:Array; public var m_pairManager:b2PairManager; public var m_queryResultCount:int; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_querySortKeys = new Array(b2Settings.b2_maxProxies); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; m_querySortKeys[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function AddProxyResult(_arg1:uint, _arg2:b2Proxy, _arg3:Number, _arg4:Function):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:uint; var _local9:Number; var _local10:uint; _local5 = _arg4(_arg2.userData); if (_local5 < 0){ return; }; _local6 = 0; while ((((_local6 < m_queryResultCount)) && ((m_querySortKeys[_local6] < _local5)))) { _local6++; }; _local7 = _local5; _local8 = _arg1; m_queryResultCount = (m_queryResultCount + 1); if (m_queryResultCount > _arg3){ m_queryResultCount = _arg3; }; while (_local6 < m_queryResultCount) { _local9 = m_querySortKeys[_local6]; _local10 = m_queryResults[_local6]; m_querySortKeys[_local6] = _local7; m_queryResults[_local6] = _local8; _local7 = _local9; _local8 = _local10; _local6++; }; } public function QuerySegment(_arg1:b2Segment, _arg2, _arg3:int, _arg4:Function):int{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:Array; var _local14:Array; var _local15:int; var _local16:int; var _local17:uint; var _local18:b2Proxy; var _local19:uint; var _local20:uint; var _local21:Array; var _local22:Array; var _local23:Boolean; var _local24:Number; var _local25:Number; var _local26:int; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:uint; _local5 = 1; _local6 = ((_arg1.p2.x - _arg1.p1.x) * m_quantizationFactor.x); _local7 = ((_arg1.p2.y - _arg1.p1.y) * m_quantizationFactor.y); _local8 = ((_local6 < -(Number.MIN_VALUE))) ? -1 : ((_local6 > Number.MIN_VALUE)) ? 1 : 0; _local9 = ((_local7 < -(Number.MIN_VALUE))) ? -1 : ((_local7 > Number.MIN_VALUE)) ? 1 : 0; _local10 = (m_quantizationFactor.x * (_arg1.p1.x - m_worldAABB.lowerBound.x)); _local11 = (m_quantizationFactor.y * (_arg1.p1.y - m_worldAABB.lowerBound.y)); _local12 = new Array(); _local13 = new Array(); _local12[0] = (uint(_local10) & (b2Settings.USHRT_MAX - 1)); _local12[1] = (uint(_local11) & (b2Settings.USHRT_MAX - 1)); _local13[0] = (_local12[0] + 1); _local13[1] = (_local12[1] + 1); _local14 = new Array(); _local21 = [_local19]; _local22 = [_local20]; Query(_local21, _local22, _local12[0], _local13[0], m_bounds[0], (2 * m_proxyCount), 0); if (_local8 >= 0){ _local15 = (_local22[0] - 1); } else { _local15 = _local21[0]; }; Query(_local21, _local22, _local12[1], _local13[1], m_bounds[1], (2 * m_proxyCount), 1); if (_local9 >= 0){ _local16 = (_local22[0] - 1); } else { _local16 = _local21[0]; }; if (_arg4 != null){ _local27 = 0; while (_local27 < m_queryResultCount) { m_querySortKeys[_local27] = _arg4(m_proxyPool[m_queryResults[_local27]].userData); _local27++; }; _local27 = 0; while (_local27 < (m_queryResultCount - 1)) { _local28 = m_querySortKeys[_local27]; _local29 = m_querySortKeys[(_local27 + 1)]; if (((_local28)<0) ? (_local29 >= 0) : (((_local28 > _local29)) && ((_local29 >= 0)))){ m_querySortKeys[(_local27 + 1)] = _local28; m_querySortKeys[_local27] = _local29; _local30 = m_queryResults[(_local27 + 1)]; m_queryResults[(_local27 + 1)] = m_queryResults[_local27]; m_queryResults[_local27] = _local30; --_local27; if (_local27 == -1){ _local27 = 1; }; } else { _local27++; }; }; while ((((m_queryResultCount > 0)) && ((m_querySortKeys[(m_queryResultCount - 1)] < 0)))) { m_queryResultCount--; }; }; _local23 = true; if ((((_local15 < 0)) || ((_local15 >= (m_proxyCount * 2))))){ _local23 = false; }; if ((((_local16 < 0)) || ((_local16 >= (m_proxyCount * 2))))){ _local23 = false; }; if (_local23){ if (_local8 != 0){ if (_local8 > 0){ _local15++; if (_local15 == (m_proxyCount * 2)){ _local23 = false; }; } else { --_local15; if (_local15 < 0){ _local23 = false; }; }; _local24 = ((m_bounds[0][_local15].value - _local10) / _local6); }; if (_local9 != 0){ if (_local9 > 0){ _local16++; if (_local16 == (m_proxyCount * 2)){ _local23 = false; }; } else { --_local16; if (_local16 < 0){ _local23 = false; }; }; _local25 = ((m_bounds[1][_local16].value - _local11) / _local7); }; }; while (_local23) { if ((((_local9 == 0)) || (((!((_local8 == 0))) && ((_local24 < _local25)))))){ if (_local24 > _local5){ break; }; if (((_local8 > 0)) ? m_bounds[0][_local15].IsLower() : m_bounds[0][_local15].IsUpper()){ _local17 = m_bounds[0][_local15].proxyId; _local18 = m_proxyPool[_local17]; if (_local9 >= 0){ if ((((_local18.lowerBounds[1] <= (_local16 - 1))) && ((_local18.upperBounds[1] >= _local16)))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local18.lowerBounds[1] <= _local16)) && ((_local18.upperBounds[1] >= (_local16 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local24 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local8 > 0){ _local15++; if (_local15 == (m_proxyCount * 2)){ break; }; } else { --_local15; if (_local15 < 0){ break; }; }; _local24 = ((m_bounds[0][_local15].value - _local10) / _local6); } else { if (_local25 > _local5){ break; }; if (((_local9 > 0)) ? m_bounds[1][_local16].IsLower() : m_bounds[1][_local16].IsUpper()){ _local17 = m_bounds[1][_local16].proxyId; _local18 = m_proxyPool[_local17]; if (_local8 >= 0){ if ((((_local18.lowerBounds[0] <= (_local15 - 1))) && ((_local18.upperBounds[0] >= _local15)))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local18.lowerBounds[0] <= _local15)) && ((_local18.upperBounds[0] >= (_local15 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local25 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local9 > 0){ _local16++; if (_local16 == (m_proxyCount * 2)){ break; }; } else { --_local16; if (_local16 < 0){ break; }; }; _local25 = ((m_bounds[1][_local16].value - _local11) / _local7); }; }; _local26 = 0; _local27 = 0; while ((((_local27 < m_queryResultCount)) && ((_local26 < _arg3)))) { _local18 = m_proxyPool[m_queryResults[_local27]]; _arg2[_local27] = _local18.userData; _local27++; _local26++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local26); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } public function ExtendForward(_arg1:b2AABB):void{ var dX:Number; var dY:Number; var greaterthan0:*; var lambda:Number; var aabb = _arg1; dX = (p2.x - p1.x); dY = (p2.y - p1.y); greaterthan0 = function (_arg1){ return ((_arg1 > 0)); }; lambda = Math.min(((dX > 0)) ? ((aabb.upperBound.x - p1.x) / dX) : ((dX < 0)) ? ((aabb.lowerBound.x - p1.x) / dX) : Number.POSITIVE_INFINITY, ((dY > 0)) ? ((aabb.upperBound.y - p1.y) / dY) : ((dY < 0)) ? ((aabb.lowerBound.y - p1.y) / dY) : Number.POSITIVE_INFINITY); p2.x = (p1.x + (dX * lambda)); p2.y = (p1.y + (dY * lambda)); } public function Extend(_arg1:b2AABB):void{ ExtendForward(_arg1); ExtendBackward(_arg1); } public function ExtendBackward(_arg1:b2AABB):void{ var dX:Number; var dY:Number; var greaterthan0:*; var lambda:Number; var aabb = _arg1; dX = (-(p2.x) + p1.x); dY = (-(p2.y) + p1.y); greaterthan0 = function (_arg1){ return ((_arg1 > 0)); }; lambda = Math.min(((dX > 0)) ? ((aabb.upperBound.x - p2.x) / dX) : ((dX < 0)) ? ((aabb.lowerBound.x - p2.x) / dX) : Number.POSITIVE_INFINITY, ((dY > 0)) ? ((aabb.upperBound.y - p2.y) / dY) : ((dY < 0)) ? ((aabb.lowerBound.y - p2.y) / dY) : Number.POSITIVE_INFINITY); p1.x = (p2.x + (dX * lambda)); p1.y = (p2.y + (dY * lambda)); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; trace("SETTING X FORM", _arg1.x, _arg1.y, _arg2); if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = false; while (_local2 != null) { if (_local2 == _arg1){ _local2 = _arg1.m_next; _local3 = true; break; }; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function RayCollide(_arg1, _arg2:b2Shape):Boolean{ if (!_arg1){ return (true); }; return (ShouldCollide((_arg1 as b2Shape), _arg2)); } public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import flash.display.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_raycastSegment:b2Segment; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_raycastUserData; public var m_allowSleep:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_raycastNormal:b2Vec2; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_debugDraw:b2DebugDraw; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_raycastNormal = new b2Vec2(); m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function GetContactCount():int{ return (m_contactCount); } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function Raycast(_arg1:b2Segment, _arg2:Array, _arg3:int, _arg4:Boolean, _arg5):int{ var _local6:Array; var _local7:int; var _local8:int; _local6 = new Array(_arg3); m_raycastSegment = _arg1; m_raycastUserData = _arg5; if (_arg4){ _local7 = m_broadPhase.QuerySegment(_arg1, _local6, _arg3, RaycastSortKey); } else { _local7 = m_broadPhase.QuerySegment(_arg1, _local6, _arg3, RaycastSortKey2); }; _local8 = 0; while (_local8 < _local7) { _arg2[_local8] = _local6[_local8]; _local8++; }; return (_local7); } public function RaycastSortKey2(_arg1:b2Shape){ var _local2:b2Body; var _local3:b2XForm; var _local4:Array; if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, _arg1))))){ return (-1); }; _local2 = _arg1.GetBody(); _local3 = _local2.GetXForm(); _local4 = [0]; if (_arg1.TestSegment(_local3, _local4, m_raycastNormal, m_raycastSegment, 1) != b2Shape.e_hitCollide){ return (-1); }; return (_local4[0]); } public function RaycastOne(_arg1:b2Segment, _arg2:Array, _arg3:b2Vec2, _arg4:Boolean, _arg5):b2Shape{ var _local6:Array; var _local7:Number; var _local8:b2Shape; var _local9:b2XForm; _local6 = new Array(1); _local7 = Raycast(_arg1, _local6, 1, _arg4, _arg5); if (_local7 == 0){ return (null); }; if (_local7 > 1){ trace(_local7); }; _local8 = _local6[0]; _local9 = _local8.GetBody().GetXForm(); _local8.TestSegment(_local9, _arg2, _arg3, _arg1, 1); return (_local8); } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function RaycastSortKey(_arg1:b2Shape){ var _local2:b2Body; var _local3:b2XForm; var _local4:Array; if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, _arg1))))){ return (-1); }; _local2 = _arg1.GetBody(); _local3 = _local2.GetXForm(); _local4 = [0]; if (_arg1.TestSegment(_local3, _local4, m_raycastNormal, m_raycastSegment, 1) == b2Shape.e_missCollide){ return (-1); }; return (_local4[0]); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//FpsCounter (General.FpsCounter) package General { import flash.display.*; import flash.text.*; import flash.utils.*; import flash.system.*; public class FpsCounter extends Sprite { private var oldT:uint; private var mfpsCount:int;// = 0 private var avgCount:int;// = 30 private var avgCount2:int;// = 30 private var textBox:TextField; private var mfpsCount2:int;// = 0 private var textBox3:TextField; private var textBox2:TextField; public function FpsCounter(){ mfpsCount = 0; mfpsCount2 = 0; avgCount = 30; avgCount2 = 30; super(); textBox = new TextField(); textBox.text = "..."; textBox.textColor = 11145540; textBox.selectable = false; textBox2 = new TextField(); textBox2.text = "..."; textBox2.width = 150; textBox2.textColor = 11145540; textBox2.selectable = false; textBox2.y = 15; textBox3 = new TextField(); textBox3.text = "..."; textBox3.textColor = 11145540; textBox3.selectable = false; textBox3.y = 30; oldT = getTimer(); addChild(textBox); addChild(textBox2); addChild(textBox3); } public function updateEnd():void{ } public function updatePhys(_arg1:uint):void{ var _local2:uint; var _local3:uint; _local2 = getTimer(); _local3 = (_local2 - _arg1); mfpsCount2 = (mfpsCount2 + _local3); if (avgCount2 < 1){ textBox2.text = String((((("Physics step: " + Math.round((mfpsCount2 / 30))) + " ms (") + Math.round((1000 / (mfpsCount2 / 30)))) + " fps)")); avgCount2 = 30; mfpsCount2 = 0; }; avgCount2--; } public function update():void{ var _local1:uint; var _local2:uint; _local1 = getTimer(); _local2 = (_local1 - oldT); mfpsCount = (mfpsCount + _local2); if (avgCount < 1){ textBox.text = String((Math.round((1000 / (mfpsCount / 30))) + " fps average")); avgCount = 30; mfpsCount = 0; }; avgCount--; oldT = getTimer(); textBox3.text = (Math.round((System.totalMemory / (0x0400 * 0x0400))) + " MB used"); } } }//package General
Section 76
//FRateLimiter (General.FRateLimiter) package General { import flash.utils.*; public class FRateLimiter { private static var newT:uint = oldT; private static var oldT:uint = getTimer(); public static function limitFrame(_arg1:uint):void{ var _local2:uint; _local2 = (1000 / _arg1); while (Math.abs((newT - oldT)) < _local2) { newT = getTimer(); }; oldT = getTimer(); } } }//package General
Section 77
//ConstantHorizontalLinear (pengine.effects.initial.ConstantHorizontalLinear) package pengine.effects.initial { import pengine.math.*; import pengine.effects.*; public class ConstantHorizontalLinear extends InitialEffect { private var speed:Number; private var linelength:Number; public function ConstantHorizontalLinear(_arg1:Number, _arg2:Number, _arg3:Number){ size = new pVector(_arg3, _arg3); linelength = _arg1; speed = _arg2; } override public function GetPositionFrom(_arg1:pVector):pVector{ _arg1.x = (_arg1.x + ((Math.random() * (linelength / 2)) - (linelength / 4))); return (_arg1); } override public function GetVelocity():pVector{ return (new pVector(0, (((Math.random() * speed) * 2) - speed))); } override public function GetSize():pVector{ return (size); } } }//package pengine.effects.initial
Section 78
//ConstantMotion (pengine.effects.runtime.ConstantMotion) package pengine.effects.runtime { import pengine.math.*; import pengine.effects.*; public class ConstantMotion extends RuntimeEffect { override public function GetVelocityFrom(_arg1:pVector):pVector{ return (_arg1); } } }//package pengine.effects.runtime
Section 79
//WindMotion (pengine.effects.runtime.WindMotion) package pengine.effects.runtime { import flash.display.*; import pengine.math.*; import pengine.effects.*; public class WindMotion extends RuntimeEffect { public var main:MovieClip; public function WindMotion(_arg1:MovieClip){ main = _arg1; } override public function GetVelocityFrom(_arg1:pVector):pVector{ return (new pVector(((((_arg1.x + (Math.random() * 5)) - 2.5) - (main.velX / 30)) - (main.m_player.GetLinearVelocity().x / 30)), ((_arg1.y - (main.velY / 50)) - (main.m_player.GetLinearVelocity().y / 30)))); } } }//package pengine.effects.runtime
Section 80
//InitialEffect (pengine.effects.InitialEffect) package pengine.effects { import pengine.math.*; public class InitialEffect { public var size:pVector; public function GetPositionFrom(_arg1:pVector):pVector{ return (_arg1); } public function GetVelocity():pVector{ return (new pVector(0, 0)); } public function GetSize():pVector{ return (new pVector(1, 1)); } } }//package pengine.effects
Section 81
//RuntimeEffect (pengine.effects.RuntimeEffect) package pengine.effects { import pengine.math.*; public class RuntimeEffect { public function GetSizeFrom(_arg1:pVector):pVector{ return (_arg1); } public function GetVelocityFrom(_arg1:pVector):pVector{ return (_arg1); } } }//package pengine.effects
Section 82
//pVector (pengine.math.pVector) package pengine.math { public class pVector { public var y:Number; public var x:Number; public function pVector(_arg1:Number, _arg2:Number){ x = _arg1; y = _arg2; } public function Set(_arg1:Number, _arg2:Number){ x = _arg1; y = _arg2; } public function GetSignX(){ return ((x / Math.abs(x))); } public function GetSignY(){ return ((y / Math.abs(y))); } public function Add(_arg1:pVector){ x = (x + _arg1.x); y = (y + _arg1.y); return (new pVector(x, y)); } public function Subtract(_arg1:pVector){ x = (x - _arg1.x); y = (y - _arg1.y); return (new pVector(x, y)); } public function SetX(_arg1:Number){ x = _arg1; } public function SetY(_arg1:Number){ y = _arg1; } public function Divide(_arg1:Number){ x = (x / _arg1); y = (y / _arg1); } } }//package pengine.math
Section 83
//pEmitter (pengine.particles.pEmitter) package pengine.particles { import pengine.math.*; import pengine.effects.*; public class pEmitter { public var renderer:pRenderer; public var speed:int; public var silent:Boolean;// = false public var color:uint;// = 0 public var position:pVector; public var particles:Array; public var runtimeeffects:Array; public var limit:int; public var initialeffects:Array; public function pEmitter(_arg1:pVector){ color = 0; silent = false; super(); position = _arg1; particles = new Array(); initialeffects = new Array(); runtimeeffects = new Array(); limit = Number.MAX_VALUE; speed = 1; } public function AddRuntimeEffect(_arg1:RuntimeEffect){ runtimeeffects.push(_arg1); } public function GetNumberParticles():int{ return (particles.length); } public function Emit(){ var _local1:*; var _local2:pParticle; var _local3:*; _local1 = 0; while (_local1 < speed) { _local2 = new pParticle(); for (_local3 in initialeffects) { _local2.position = initialeffects[_local3].GetPositionFrom(new pVector(position.x, position.y)); _local2.velocity = initialeffects[_local3].GetVelocity(); _local2.size = initialeffects[_local3].GetSize(); _local2.color = color; _local2.emitter = this; }; particles.push(_local2); if (particles.length > limit){ particles.splice(0, 1); }; _local1++; }; } public function AddInitialEffect(_arg1:InitialEffect){ initialeffects.push(_arg1); } } }//package pengine.particles
Section 84
//pParticle (pengine.particles.pParticle) package pengine.particles { import pengine.math.*; public class pParticle { public var color:uint; public var size:pVector; public var position:pVector; public var emitter:pEmitter; public var velocity:pVector; public function pParticle(){ position = new pVector(0, 0); velocity = new pVector(0, 0); size = new pVector(0, 0); } public function Step(){ var _local1:*; for (_local1 in emitter.runtimeeffects) { velocity = emitter.runtimeeffects[_local1].GetVelocityFrom(velocity); size = emitter.runtimeeffects[_local1].GetSizeFrom(size); }; position.Add(velocity); if ((((((((position.x > emitter.renderer.size.x)) || ((position.x < 0)))) || ((position.y > emitter.renderer.size.y)))) || ((position.y < 0)))){ emitter.particles.splice(emitter.particles.indexOf(this), 1); }; } } }//package pengine.particles
Section 85
//pRenderer (pengine.particles.pRenderer) package pengine.particles { import flash.display.*; import flash.events.*; import pengine.math.*; import flash.filters.*; import flash.geom.*; public class pRenderer extends Bitmap { public var size:pVector; public var doBlur:Boolean;// = false public var managingmovement:Boolean;// = false public var showParticles:Boolean;// = true public var main; public var emitters:Array; public var step:int;// = 0 public var canvas:BitmapData; public var blurcanvas:Bitmap; public function pRenderer(_arg1:pVector, _arg2){ step = 0; doBlur = false; showParticles = true; managingmovement = false; super(); emitters = new Array(); size = _arg1; canvas = new BitmapData(size.x, size.y, true, 0xFFFFFF); blurcanvas = new Bitmap(new BitmapData(size.x, size.y, true, 0xFFFFFF)); main = _arg2; _arg2.addChild(blurcanvas); this.bitmapData = canvas; } public function Step(){ if (!main._paused){ step++; Render(); }; } public function Destroy(){ if (managingmovement){ removeEventListener(Event.ENTER_FRAME, manageMovement); }; this.bitmapData = new BitmapData(size.x, size.y, true, 0xFFFFFF); emitters = new Array(); } public function manageMovement(_arg1:Event){ Step(); } public function Render(){ var _local1:pParticle; var _local2:*; var _local3:*; var _local4:BlurFilter; canvas.fillRect(new Rectangle(0, 0, size.x, size.y), 0); for (_local2 in emitters) { if (!emitters[_local2].silent){ emitters[_local2].Emit(); }; for (_local3 in emitters[_local2].particles) { _local1 = emitters[_local2].particles[_local3]; _local1.Step(); if (_local1.size.x > 1){ canvas.fillRect(new Rectangle(_local1.position.x, _local1.position.y, _local1.size.x, _local1.size.y), _local1.color); } else { canvas.setPixel32(_local1.position.x, _local1.position.y, _local1.color); }; }; }; if (doBlur){ _local4 = new BlurFilter(2, 2, 3); blurcanvas.bitmapData.draw(canvas, new Matrix(), new ColorTransform(), "add"); blurcanvas.bitmapData.applyFilter(blurcanvas.bitmapData, canvas.rect, new Point(), _local4); }; if (!showParticles){ canvas.colorTransform(canvas.rect, new ColorTransform(1, 1, 1, 0)); }; } public function GetNumberParticles():Number{ var _local1:Number; var _local2:*; _local1 = 0; for (_local2 in emitters) { _local1 = (_local1 + emitters[_local2].GetNumberParticles()); }; return (_local1); } public function AssignEmitter(_arg1:pEmitter):pEmitter{ _arg1.renderer = this; emitters.push(_arg1); return (_arg1); } public function AddOwnUpdate(){ managingmovement = true; addEventListener(Event.ENTER_FRAME, manageMovement); } } }//package pengine.particles
Section 86
//Level1 (Rampage.Levels.Level1) package Rampage.Levels { import flash.display.*; import Rampage.*; public class Level1 { public var foreground:Uluru; public var boundaries:Array; public var signpostnum:int; public var cutscene:Cutscene; public var name:String;// = "Level 1 - Ayers Rock, Australia." public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 3 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 1 public var thestage; public var location:String;// = "Ayers Rock" public var startX:Number;// = 560 public var startY:Number;// = 562 public var main:MovieClip; public var signposts:Array; public function Level1(_arg1:MovieClip, _arg2){ name = "Level 1 - Ayers Rock, Australia."; location = "Ayers Rock"; startX = 560; startY = 562; foreground = new Uluru(800, 400); isCutscene = false; ground_type = 3; background_type = 1; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-1200-200", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-80-80", 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-600-200", 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-80-80", 0, 0, 0, 0, 0, 0)); objects = new Array("2-1124-1180-20-30", "2-1112-1216-20-30", "2-1076-1184-20-30", "2-1092-1264-20-30", "2-1136-1232-20-30", "2-1164-1184-20-30", "2-1172-1224-20-30", "2-1164-1268-20-30", "2-1128-1300-20-30", "2-1168-1320-20-30", "50-1936-1372-25-25", "3-1280-1372-25-25", "3-1304-1372-25-25", "3-1292-1396-25-25", "8-3000-1496-20-30", "50-2968-1492-25-25", "3-2588-1460-25-25", "3-2616-1460-25-25", "99-712-1170-23-23", "99-1424-1368-23-23", "40-4020-1332-25-25", "40-4020-1360-25-25", "99-3984-1328-23-23", "3-5664-1336-25-25", "3-5636-1336-25-25", "40-5608-1336-25-25", "50-5308-1416-25-25", "2-5860-1576-20-30", "2-5884-1576-20-30", "2-5908-1576-20-30", "8-5884-1608-20-30", "81-5428-1323-5-5", "99-5260-1328-23-23"); scenery = new Array("9-3000-1516-60-100", "65-560-1398-34-490", "66-6132-1624-100-94", "67-723-1208-91-36"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(-20, 10, 0, 700), new Array(6384, 6399, 0, 308)); eventboundaries = new Array(new Array(0, 5928, 6212, 36, 544)); signpostnum = 0; signposts = new Array("Ahead of you is a pile of barrels clumsily stacked. You will need to switch to the gravity gun (press 6 or scroll your mouse) to stack them so that you can climb up the ledge.", "Switch back to the pistol if you haven't already - there is an enemy approaching. Press '1' or scroll to do this. Throughout the game you will have access to more weapons - all these are selected by the number keys 1-6, or you can scroll to change weapons.\n\nJust point and click to shoot.", "Ahead is some boxes of ammo. Destroy the boxes by shooting them or smashing them against the ground with the gravity gun.", "This is a laser. Avoid direct contact with it or death WILL occur."); } public function doEvent(_arg1:int){ switch (_arg1){ case 0: eventboundaries.splice(_arg1, 1); }; } } }//package Rampage.Levels
Section 87
//Level10 (Rampage.Levels.Level10) package Rampage.Levels { import flash.display.*; import Rampage.*; public class Level10 { public var boundaries:Array; public var cutscene:Cutscene; public var name:String;// = "Level 10 - Niagra Falls - United States of America" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 0 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 0 public var thestage; public var location:String;// = "Niagra Falls" public var startX:Number;// = 724 public var startY:Number;// = 1120 public var main:MovieClip; public function Level10(_arg1:MovieClip, _arg2){ name = "Level 10 - Niagra Falls - United States of America"; location = "Niagra Falls"; startX = 724; startY = 1120; isCutscene = false; ground_type = 0; background_type = 0; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-800-320", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-40"), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-800-320", 0, "5-800-80", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), 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Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("40-496-608-25-25", "40-528-608-25-25", "40-508-640-25-25", "41-464-612-25-25", "42-560-612-25-25", "53-1980-744-25-5", "53-2040-748-25-5", "53-2740-752-25-5", "52-3688-740-25-25", "54-3252-900-25-5", "2-3096-744-20-30", "2-3120-744-20-30", "2-3104-780-20-30", "81-3256-723-5-5", "8-4768-736-20-30", "8-4804-736-20-30", "8-4836-736-20-30", "40-3724-740-25-25", "40-3748-740-25-25", "41-3736-760-25-25", "43-3772-736-25-25", "54-3972-732-25-5", "54-4024-732-25-5", "53-4076-736-25-5", "53-4436-732-25-5", "53-4260-740-25-5", "3-4144-736-25-25", "3-4172-736-25-25", "50-8304-820-25-25", "50-8692-856-25-25", "51-8484-812-25-25", "51-8904-860-25-25", "51-7968-776-25-25", "51-8116-772-25-25", "51-6476-740-25-25", "51-6564-740-25-25", "2-6116-740-20-30", "2-6152-748-20-30", "2-6132-772-20-30", "2-6184-752-20-30", "2-6996-728-20-30", "2-6956-728-20-30", "2-6980-764-20-30", "2-7024-732-20-30", "2-7016-760-20-30", "2-8028-776-20-30", "2-8052-776-20-30", "3-8040-808-25-25", "8-8352-820-20-30", "8-8380-824-20-30", "8-8780-864-20-30", "3-8364-856-25-25", "3-8364-892-25-25", "3-9060-816-25-25", "3-9056-844-25-25", "3-9088-812-25-25", "3-9088-840-25-25", "53-9284-816-25-5", "53-9532-820-25-5"); scenery = new Array("66-9796-872-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(4, 460, 460, 1364), new Array(10284, 10520, 432, 1096)); eventboundaries = new Array(); } public function doEvent(_arg1:int){ switch (_arg1){ }; } } }//package Rampage.Levels
Section 88
//Level2 (Rampage.Levels.Level2) package Rampage.Levels { import flash.display.*; import Rampage.*; public class Level2 { public var boundaries:Array; public var cutscene:Cutscene; public var name:String;// = "Level 2 - Rome, Italy" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 0 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 3 public var thestage; public var location:String;// = "Rome" public var startX:Number;// = 484 public var startY:Number;// = 1100 public var main:MovieClip; public function Level2(_arg1:MovieClip, _arg2){ name = "Level 2 - Rome, Italy"; location = "Rome"; startX = 484; startY = 1100; isCutscene = false; ground_type = 0; background_type = 3; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-600-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-200-240", "5-200-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-80-240", "1-80-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-200-240", "5-200-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-240-200", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-160-20", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-400-200", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 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Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("2-36-652-20-30", "2-60-652-20-30", "2-84-652-20-30", "8-60-688-20-30", "81-1196-723-5-5", "3-1252-856-25-25", "2-1168-736-20-30", "40-1216-856-25-25", "2-4628-860-20-30", "2-4652-860-20-30", "2-4676-860-20-30", "2-4700-860-20-30", "2-4724-860-20-30", "2-4712-896-20-30", "2-4688-896-20-30", "2-4664-896-20-30", "2-4640-896-20-30", "2-4652-932-20-30", "2-4676-932-20-30", "2-4700-932-20-30", "2-4688-968-20-30", "2-4664-968-20-30", "2-4676-1004-20-30", "41-1708-736-25-25", "51-1680-736-25-25", "51-6208-456-25-25", "51-6116-456-25-25", "42-6056-456-25-25", "50-5252-936-25-25", "50-5288-936-25-25", "50-4616-1016-25-25"); scenery = new Array("66-7152-504-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(12, 484, 848, 1212), new Array(7312, 7720, 448, 1604)); eventboundaries = new Array(new Array(0, 2796, 3252, 760, 1040), new Array(1, 7080, 7292, 1196, 1356)); } public function doEvent(_arg1:int){ switch (_arg1){ case 0: main.AddShuriken((2884 / main.m_phys_scale), (400 / main.m_phys_scale)); main.AddShuriken((3044 / main.m_phys_scale), (460 / main.m_phys_scale)); eventboundaries.splice(_arg1, 1); break; case 1: eventboundaries.splice(_arg1, 1); }; } } }//package Rampage.Levels
Section 89
//Level3 (Rampage.Levels.Level3) package Rampage.Levels { import flash.display.*; public class Level3 { public var boundaries:Array; public var ground_type:int;// = 1 public var name:String;// = "Level 3 - Moscow, Russia" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = true public var objects:Array; public var eventboundaries:Array; public var background_type:int;// = 1 public var thestage; public var location:String;// = "Moscow" public var startX:Number;// = 532 public var startY:Number;// = 404 public var main:MovieClip; public function Level3(_arg1:MovieClip, _arg2){ name = "Level 3 - Moscow, Russia"; location = "Moscow"; startX = 532; startY = 404; isCutscene = false; ground_type = 1; background_type = 1; helicopter = true; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-280-200", 0, 0, 0, 0, "18-800-200", "6-800-40", 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-680-200", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-40", 0, "18-120-80", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-40", 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-40", 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-40", 0, 0, "18-40-120", "1-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "14-240-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-680-200", 0, 0, 0, 0, "1-240-200", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-440-80", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, "1-120-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-200-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), 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0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-80-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-160-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-160-120", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-280", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-200-240", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-160-120", 0, 0, 0, 0, 0, "1-160-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-800-320", "5-800-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-600-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("2-3912-1176-20-30", "2-3936-1172-20-30", "2-3032-1380-20-30", "3-3004-1376-25-25", "8-3004-1408-20-30", "3-2976-1376-25-25", "41-2976-1404-25-25", "42-2948-1376-25-25", "42-2920-1376-25-25", "41-2948-1404-25-25", "8-2980-1436-20-30", "51-2704-1376-25-25", "51-2060-1332-25-25", "2-5380-1176-20-30", "51-5620-1172-25-25", "51-5584-1136-25-25", "50-5472-1136-25-25", "43-6600-1204-25-25"); scenery = new Array("66-6776-1272-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(-100, 530, 232, 532), new Array(6876, 7316, 252, 804)); eventboundaries = new Array(new Array(0, 6660, 6796, 0x0100, 676)); } public function doEvent(_arg1:int){ switch (_arg1){ case 0: eventboundaries.splice(_arg1, 1); break; }; } } }//package Rampage.Levels
Section 90
//Level4 (Rampage.Levels.Level4) package Rampage.Levels { import Box2D.Common.Math.*; import flash.display.*; import Rampage.*; public class Level4 { public var boundaries:Array; public var cutscene:Cutscene; public var name:String;// = "Level 4 - Amsterdam, Netherlands" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 4 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 1 public var thestage; public var location:String;// = "Amsterdam" public var startX:Number;// = 1704 public var startY:Number;// = 772 public var main:MovieClip; public function Level4(_arg1:MovieClip, _arg2){ name = "Level 4 - Amsterdam, Netherlands"; location = "Amsterdam"; startX = 1704; startY = 772; isCutscene = false; ground_type = 4; background_type = 1; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-160-320", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-800-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-240-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("40-2080-940-25-25", "41-2080-968-25-25", "32-1756-1096-25-25", "51-2476-972-25-25", "51-2740-948-25-25", "51-2984-912-25-25", "51-3232-868-25-25", "2-3264-864-20-30", "2-3292-860-20-30", "2-3828-856-20-30", "2-3856-856-20-30", "2-3840-888-20-30", "2-3468-856-20-30", "2-5088-856-20-30", "3-5116-856-25-25", "3-5116-884-25-25", "3-5116-916-25-25", "40-5088-888-25-25", "8-5092-920-20-30", "51-4256-852-25-25", "51-4748-852-25-25", "51-5268-852-25-25", "3-6040-936-25-25", "3-6068-936-25-25", "43-6056-964-25-25", "3-6632-940-25-25", "3-6656-944-25-25", "3-6608-940-25-25", "8-6580-944-20-30"); scenery = new Array("66-6944-980-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(-(main.m_levelwidth), main.m_levelwidth, 0, (main.m_levelwidth * main.apparent_multiplier)), new Array(9880, 10080, 0, 1500)); eventboundaries = new Array(new Array(0, 6840, 7284, 80, 1120)); } public function doEvent(_arg1:int){ switch (_arg1){ case 0: eventboundaries.splice(_arg1, 1); break; }; } } }//package Rampage.Levels
Section 91
//Level5 (Rampage.Levels.Level5) package Rampage.Levels { import flash.display.*; import Rampage.*; public class Level5 { public var boundaries:Array; public var cutscene:Cutscene; public var name:String;// = "Level 5 - Grand Canyon, United States of America" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 3 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 1 public var thestage; public var location:String;// = "The Grand Canyon" public var startX:Number;// = 1548 public var startY:Number;// = 656 public var main:MovieClip; public function Level5(_arg1:MovieClip, _arg2){ name = "Level 5 - Grand Canyon, United States of America"; location = "The Grand Canyon"; startX = 1548; startY = 656; isCutscene = false; ground_type = 3; background_type = 1; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-160-320", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-1000-240", 0, 0, 0, 0, 0, "6-1000-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new 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0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-320", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-400-280", 0, "5-400-80", 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-400-280", 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "14-1200-40", 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-800-280", 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("3-1912-1100-25-25", "3-1880-1096-25-25", "3-1892-1128-25-25", "3-1948-1096-25-25", "3-664-1212-25-25", "3-1172-1092-25-25", "3-1144-1100-25-25", "3-1160-1124-25-25", "2-1948-1128-20-30", "8-1852-1100-20-30", "8-1852-1136-20-30", "8-1204-1108-20-30", "32-1416-1340-25-25", "32-1460-1424-25-25", "32-1564-1348-25-25", "32-1604-1452-25-25", "2-3340-1340-20-30", "2-3312-1340-20-30", "2-3324-1376-20-30", "8-5004-1376-20-30", "53-5072-1380-25-5", "53-4852-1384-25-5"); scenery = new Array("66-6480-1428-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(16, 184, 124, 952), new Array(2924, 2984, 916), new Array(6560, 6828, 168, 508)); eventboundaries = new Array(new Array(0, 6416, 6744, 208, 560)); } public function doEvent(_arg1:int){ switch (_arg1){ case 0: eventboundaries.splice(_arg1, 1); }; } new Array("30-1556-1284-200-50", "3-1912-1100-25-25", "3-1880-1096-25-25", "3-1892-1128-25-25", "3-1948-1096-25-25", "3-664-1212-25-25", "3-1172-1092-25-25", "3-1144-1100-25-25", "3-1160-1124-25-25", "2-1948-1128-20-30", "8-1852-1100-20-30", "8-1852-1136-20-30", "8-1204-1108-20-30"); } }//package Rampage.Levels
Section 92
//Level6 (Rampage.Levels.Level6) package Rampage.Levels { import flash.display.*; import Rampage.*; public class Level6 { public var boundaries:Array; public var cutscene:Cutscene; public var name:String;// = "Easter Island, Chile" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 0 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 0 public var thestage; public var location:String;// = "Easter Island" public var startX:Number;// = 1472 public var startY:Number;// = 1332 public var main:MovieClip; public function Level6(_arg1:MovieClip, _arg2){ name = "Easter Island, Chile"; location = "Easter Island"; startX = 1472; startY = 1332; isCutscene = false; ground_type = 0; background_type = 0; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-40"), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-600-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-600-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-600-800", 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-400-400", 0, "1-40-12", 0, "1-40-12", 0, 0, "1-40-12", 0, 0, "1-40-20", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-12", 0, 0, 0, 0, "1-40-12", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-12", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-12", 0, 0, 0, "1-40-8", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-12", 0, 0, 0, 0, "1-40-12", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-12", 0, "1-40-12", 0, 0, "1-40-12", 0, 0, "1-40-20", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-600-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-600-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-16", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-400-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-600-320", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("3-1956-896-25-25", "3-1984-896-25-25", "3-1984-924-25-25", "2-2220-820-20-30", "2-2220-856-20-30", "2-2252-824-20-30", "2-2252-860-20-30", "2-2280-824-20-30", "2-2280-864-20-30", "2-2304-824-20-30", "2-2308-864-20-30", "2-2332-824-20-30", "2-2332-868-20-30", "2-2356-824-20-30", "2-2360-864-20-30", "2-2388-824-20-30", "2-2388-860-20-30", "43-1288-812-25-25", "42-1292-840-25-25", "40-1956-924-25-25", "53-3036-1024-25-5", "54-4972-1112-25-5", "54-4632-1112-25-5", "2-4696-1104-20-30", "2-4528-1108-20-30", "8-4492-1112-20-30", "3-4524-1140-25-25", "40-4720-1096-25-25", "40-4748-1096-25-25", "40-4732-1120-25-25", "51-5684-1060-25-25", "51-5724-1064-25-25", "8-5264-1080-20-30", "8-5292-1080-20-30", "8-5276-1116-20-30", "8-3776-1024-20-30", "8-3744-1028-20-30", "53-4260-1084-25-5", "53-4108-1060-25-5", "53-3864-1044-25-5", "53-3504-1028-25-5"); scenery = new Array("66-6340-1104-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(6424, 6716, 108, 944)); eventboundaries = new Array(new Array(0, 1732, 2268, 656, 1112)); } public function doEvent(_arg1:int){ switch (_arg1){ case 0: main.AddHelicopter((1992 / main.m_phys_scale), (580 / main.m_phys_scale), false); eventboundaries.splice(_arg1, 1); break; }; } } }//package Rampage.Levels
Section 93
//Level7 (Rampage.Levels.Level7) package Rampage.Levels { import flash.display.*; import Rampage.*; public class Level7 { public var boundaries:Array; public var cutscene:Cutscene; public var name:String;// = "Level 7 - Davis Station, Antarctica" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 4 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 0 public var thestage; public var location:String;// = "Davis Station" public var startX:Number;// = 3948 public var startY:Number;// = 988 public var main:MovieClip; public function Level7(_arg1:MovieClip, _arg2){ name = "Level 7 - Davis Station, Antarctica"; location = "Davis Station"; startX = 3948; startY = 988; isCutscene = false; ground_type = 4; background_type = 0; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-360-400", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-40"), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-320-400", 0, "6-320-80", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-400-320", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-400-1000", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("2-16-1736-20-30", "40-2064-856-25-25", "40-2092-856-25-25", "40-4204-780-25-25", "41-4200-808-25-25", "42-4224-800-25-25", "2-3012-820-20-30", "2-3036-820-20-30", "8-3024-852-20-30", "54-2536-904-25-5", "54-2296-828-25-5", "54-1848-816-25-5", "54-1792-816-25-5", "53-3224-796-25-5", "53-3488-740-25-5", "52-4156-772-25-25", "51-2828-880-25-25", "51-2736-904-25-25", "51-1212-816-25-25", "51-1264-816-25-25", "51-1316-816-25-25", "3-1392-812-25-25", "3-1420-812-25-25", "3-1408-836-25-25", "3-1448-816-25-25", "3-1436-840-25-25", "3-1424-868-25-25", "3-884-852-25-25", "43-912-856-25-25", "43-940-856-25-25", "43-920-888-25-25", "54-412-936-25-5"); scenery = new Array("66-288-1020-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(0, 52, 434, 1132)); eventboundaries = new Array(); } public function doEvent(_arg1:int){ switch (_arg1){ }; } } }//package Rampage.Levels
Section 94
//Level8 (Rampage.Levels.Level8) package Rampage.Levels { import flash.display.*; import Rampage.*; public class Level8 { public var boundaries:Array; public var cutscene:Cutscene; public var name:String;// = "Level 8 - Dubai, United Arab Emirates" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 2 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 0 public var thestage; public var location:String;// = "Dubai" public var startX:Number;// = 576 public var startY:Number;// = 852 public var main:MovieClip; public function Level8(_arg1:MovieClip, _arg2){ name = "Level 8 - Dubai, United Arab Emirates"; location = "Dubai"; startX = 576; startY = 852; isCutscene = false; ground_type = 2; background_type = 0; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-240", 0, 0, 0, 0, "1-40-200", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-240", 0, 0, 0, "1-40-160", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-240", 0, 0, "1-40-120", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-240", 0, 0, "1-40-120", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-240", 0, 0, "1-40-120", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-240", 0, 0, "1-40-120", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-40-240", 0, 0, "1-40-120", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 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0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, "1-1000-240", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, "1-400-280", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("2-72-896-20-30", "2-108-896-20-30", "2-108-932-20-30", "3-224-896-25-25", "3-256-896-25-25", "3-240-924-25-25", "40-244-952-25-25", "41-180-980-25-25", "32-492-1060-25-25", "32-656-1060-25-25", "3-540-896-25-25", "8-936-900-20-30", "8-904-900-20-30", "8-872-900-20-30", "8-848-900-20-30", "2-932-932-20-30", "3-1096-896-25-25", "3-1072-896-25-25", "3-1088-920-25-25", "2-1176-900-20-30", "2-1200-900-20-30", "3-1176-928-25-25", "40-1696-872-25-25", "54-1752-868-25-5", "54-1868-864-25-5", "54-1928-864-25-5", "53-2372-864-25-5", "52-1804-868-25-25", "32-3272-880-25-25", "32-3228-852-25-25", "52-3252-696-25-25", "51-3784-540-25-25", "51-3816-540-25-25", "43-3508-640-25-25", "43-3472-652-25-25", "42-3504-676-25-25", "42-2520-852-25-25", "43-2304-852-25-25", "53-4632-384-25-5", "53-4676-384-25-5", "53-5728-224-25-5", "53-5784-224-25-5", "8-5352-276-20-30", "8-6144-232-20-30", "8-6168-232-20-30", "8-6192-232-20-30", "8-6116-232-20-30", "8-6132-260-20-30", "8-6156-260-20-30", "8-6180-260-20-30", "8-6164-292-20-30", "8-6140-292-20-30", "8-6156-324-20-30", "52-6940-212-25-25", "52-6896-212-25-25"); scenery = new Array("66-6564-264-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(-50, 5, 268, 964), new Array(7032, 7176, 968, 1684)); eventboundaries = new Array(); } public function doEvent(_arg1:int){ switch (_arg1){ }; } } }//package Rampage.Levels
Section 95
//Level9 (Rampage.Levels.Level9) package Rampage.Levels { import flash.display.*; import Rampage.*; public class Level9 { public var boundaries:Array; public var cutscene:Cutscene; public var name:String;// = "Level 9 - Ottowa, Canada" public var ground:Array; public var scenery:Array; public var isCutscene:Boolean;// = false public var helicopter:Boolean;// = false public var ground_type:int;// = 0 public var eventboundaries:Array; public var objects:Array; public var background_type:int;// = 0 public var thestage; public var location:String;// = "Ottowa" public var startX:Number;// = 52 public var startY:Number;// = 976 public var main:MovieClip; public function Level9(_arg1:MovieClip, _arg2){ name = "Level 9 - Ottowa, Canada"; location = "Ottowa"; startX = 52; startY = 976; isCutscene = false; ground_type = 0; background_type = 0; helicopter = false; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, "18-400-240", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-40"), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, "1-120-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, "1-400-240", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, "1-80-20", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, "1-400-240", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-80-20", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, "1-400-20", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, "1-400-240", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, "1-400-240", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, "1-400-240", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-200-20", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, "1-400-240", "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "95-40-40", 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-1000-320", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-600-320", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-600-320", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("2-20-1740-20-30", "2-1288-660-20-30", "2-1312-660-20-30", "43-1344-660-25-25", "43-1304-684-25-25", "3-3792-656-25-25", "3-4416-448-25-25", "42-6936-428-25-25", "42-6960-428-25-25", "42-6904-428-25-25", "42-5444-376-25-25", "42-5472-376-25-25", "40-5460-400-25-25", "40-5500-380-25-25", "40-5488-400-25-25", "40-5472-428-25-25"); scenery = new Array("66-7856-472-100-94"); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(0, 8, 308, 1585), new Array(8260, 8428, 728, 1404)); eventboundaries = new Array(new Array(0, 5696, 6104, 1008, 1496)); } public function doEvent(_arg1:int){ switch (_arg1){ case 0: main.AddShuriken((6068 / main.m_phys_scale), (888 / main.m_phys_scale)); main.AddShuriken((6460 / main.m_phys_scale), (976 / main.m_phys_scale)); main.AddShuriken((6588 / main.m_phys_scale), (1288 / main.m_phys_scale)); eventboundaries.splice(_arg1, 1); break; }; } } }//package Rampage.Levels
Section 96
//RampageMap (Rampage.Levels.RampageMap) package Rampage.Levels { import Box2D.Common.Math.*; import flash.display.*; import flash.events.*; import Rampage.*; import flash.utils.*; public class RampageMap { public var ground:Array; public var cutscene:Cutscene; public var name:String;// = "Rampage Mode" public var round:int;// = 0 public var objects:Array; public var background_type:int;// = 3 public var thestage; public var startX:Number;// = 1544 public var startY:Number;// = 980 public var main:MovieClip; public var timer:Timer; public var spawn_ground1:b2Vec2; public var spawn_ground2:b2Vec2; public var boundaries:Array; public var spawn_ground4:b2Vec2; public var spawn_ground3:b2Vec2; public var scenery:Array; public var isCutscene:Boolean;// = false public var eventboundaries:Array; public var ground_type:int;// = 0 public var spawn_sky1:b2Vec2; public var spawn_sky2:b2Vec2; public var spawn_sky3:b2Vec2; public function RampageMap(_arg1:MovieClip, _arg2){ name = "Rampage Mode"; startX = 1544; startY = 980; isCutscene = false; ground_type = 0; background_type = 3; round = 0; ground = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-680-240", 0, "6-680-80", 0, 0, "1-520-40", "6-400-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-680-200", "1-680-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "1-80-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, "1-80-40", 0, "1-80-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-40-40"), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, "1-80-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "18-680-240", 0, "5-680-80", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-120-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1-400-40", "5-400-40", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); objects = new Array("2-1544-300-20-30", "2-1568-300-20-30"); scenery = new Array(); super(); thestage = _arg2; main = _arg1; boundaries = new Array(new Array(1864, 2020, 656, 1080), new Array(1124, 1212, 636, 1040)); eventboundaries = new Array(); spawn_sky1 = new b2Vec2((2084 / main.m_phys_scale), (736 / main.m_phys_scale)); spawn_sky2 = new b2Vec2((1620 / main.m_phys_scale), (544 / main.m_phys_scale)); spawn_sky3 = new b2Vec2((1008 / main.m_phys_scale), (748 / main.m_phys_scale)); spawn_ground1 = new b2Vec2((2496 / main.m_phys_scale), (900 / main.m_phys_scale)); spawn_ground2 = new b2Vec2((584 / main.m_phys_scale), (888 / main.m_phys_scale)); spawn_ground3 = new b2Vec2((2228 / main.m_phys_scale), (940 / main.m_phys_scale)); spawn_ground4 = new b2Vec2((912 / main.m_phys_scale), (944 / main.m_phys_scale)); } public function addTimer(){ timer = new Timer(3000, 0); timer.addEventListener(TimerEvent.TIMER, time); timer.start(); } public function time(_arg1:TimerEvent){ if (((((!(main._paused)) && (main.gamestarted))) && (!(main.m_player_dead)))){ round++; main.scoredisplay.Add(1000); addEnemy(); }; } public function doEvent(_arg1:int){ switch (_arg1){ }; } public function addEnemy(){ trace(round); switch (round){ case 1: main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 1); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 1); break; case 4: main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 3); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 3); break; case 7: main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 3); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 3); break; case 12: main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 3); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 3); break; case 15: main.AddShuriken(spawn_sky1.x, spawn_sky1.y); break; case 17: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); break; case 20: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); break; case 24: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 28: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 3); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 3); break; case 36: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 3); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 3); break; case 40: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 2); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 2); break; case 42: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 50: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); break; case 55: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 2); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 2); break; case 60: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 65: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 70: main.AddHelicopter(spawn_sky2.x, spawn_sky2.y, false); break; case 85: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 90: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 92: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 100: main.AddHelicopter(spawn_sky2.x, spawn_sky2.y, false); main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 115: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 118: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); break; case 122: main.AddShuriken(spawn_sky2.x, spawn_sky2.y); main.AddShuriken(spawn_sky1.x, spawn_sky1.y); main.AddShuriken(spawn_sky3.x, spawn_sky3.y); main.AddEnemy(spawn_ground1.x, spawn_ground2.x, 2); main.AddEnemy(spawn_ground2.x, spawn_ground2.x, 2); break; }; } public function Dispose(){ timer.stop(); timer.removeEventListener(TimerEvent.TIMER, time); } } }//package Rampage.Levels
Section 97
//Achievements (Rampage.Achievements) package Rampage { import flash.display.*; import flash.events.*; import flash.net.*; import flash.text.*; public class Achievements { public var saved:SharedObject; public var animationWait:Number;// = 1.5 public var animationStage:String; public var count:Number; public var achievements:Array; public var displayTextField:TextField; public var textFieldContainer:Sprite; public var texttowrite:Array; public var main:MovieClip; public function Achievements(_arg1:MovieClip){ achievements = new Array(new SingleAchievement("Murderer", "Kill your first human being", false), new SingleAchievement("Mass Murderer", "Kill 10 human beings", false), new SingleAchievement("Can't stop the killin'", "Kill 50 human beings", false), new SingleAchievement("Pyrotechnic", "Cause an explosion", false), new SingleAchievement("Malicious Pyrotechnic", "Kill a human being with fire!", false), new SingleAchievement("On your way", "Complete the first level by setting Ayers Rock to blow.", false), new SingleAchievement("Half way there", "Complete level 5", false), new SingleAchievement("I Love Platformers", "Complete Level 8", false), new SingleAchievement("A.R.M.A.G.E.D.D.O.N", "Destroy the Earth", false), new SingleAchievement("Vogon", "Destroy the Earth twice.", false), new SingleAchievement("Iron Skin", "Complete any level without getting hurt", false), new SingleAchievement("Pacifist", "Complete any level without shooting", false), new SingleAchievement("Shards", "Break open a crate", false), new SingleAchievement("I Love Alternate Game Modes", "Score 1,000 points or higher on \"Rampage\" mode", false), new SingleAchievement("I'm Good At Alternate Game modes", "Score 15,000 points or higher on \"Rampage\" mode", false), new SingleAchievement("A True Rampage", "Score 40,000 points or higher on \"Rampage\" mode", false), new SingleAchievement("Massive Score", "Score 100,000 points or higher on \"Rampage\" mode", false), new SingleAchievement("You've beaten the developer", "Score 169,000 points or higher on \"Rampage\" mode", false), new SingleAchievement("Hot Death", "Get killed by a laser", false), new SingleAchievement("Obituarys don't exist in space", "Be killed", false), new SingleAchievement("The Graveyard is Full", "Die 10 times", false), new SingleAchievement("Aerial Death", "Destroy A Helicopter", false), new SingleAchievement("Twisted Steel", "Destroy 2 shurikens", false), new SingleAchievement("Death to metal", "Destroy 15 shurikens", false)); animationWait = 1.5; super(); main = _arg1; saved = SharedObject.getLocal(("achievements" + String(main.version))); if (!saved.data.createdAchievements){ saved.data.createdAchievements = true; saved.data.achievements = achievements; saved.data.kills = 0; saved.data.skills = 0; saved.data.deaths = 0; saved.data.armageddon = 0; }; texttowrite = new Array(); trace(achievements.length); } public function get skills():Number{ return (saved.data.skills); } public function set armageddon(_arg1:Number){ saved.data.armageddon = _arg1; switch (_arg1){ case 2: unlock(9); break; }; } public function get armageddon(){ return (saved.data.armageddon); } public function set skills(_arg1:Number){ saved.data.skills = _arg1; switch (_arg1){ case 2: unlock(22); break; case 10: unlock(23); break; }; } public function unlock(_arg1:int):Boolean{ if ((((_arg1 >= 0)) && ((_arg1 <= (saved.data.achievements.length - 1))))){ if (!saved.data.achievements[_arg1].achieved){ saved.data.achievements[_arg1].achieved = true; texttowrite.push(saved.data.achievements[_arg1]); if (texttowrite.length == 1){ beginTextDisplay(); }; }; return (true); //unresolved jump }; return (false); } public function get kills():Number{ return (saved.data.kills); } public function set kills(_arg1:Number){ saved.data.kills = _arg1; switch (_arg1){ case 1: unlock(0); break; case 10: unlock(1); break; case 50: unlock(2); break; }; } public function beginTextDisplay(){ var _local1:TextFormat; textFieldContainer = new MovieClip(); displayTextField = new TextField(); displayTextField.selectable = false; displayTextField.x = 10; displayTextField.y = 440; displayTextField.width = (700 - 20); displayTextField.height = 25; displayTextField.text = (("Achievement unlocked - \"" + texttowrite[0].title) + "\""); _local1 = new TextFormat("Arial", 14, 0xFFFFFF, true, null, null, null, null, "center"); displayTextField.setTextFormat(_local1); main.addChild(textFieldContainer); textFieldContainer.addChild(displayTextField); textFieldContainer.alpha = 0; main.addEventListener(Event.ENTER_FRAME, manageTextDisplay); animationStage = "intro"; count = 0; } public function manageTextDisplay(_arg1:Event){ if (animationStage == "intro"){ if (displayTextField.y > (440 - 26)){ displayTextField.y = (displayTextField.y - 2); textFieldContainer.alpha = (textFieldContainer.alpha + 0.05); } else { animationStage = "pause"; }; }; if (animationStage == "pause"){ count++; if (count > (30 * animationWait)){ animationStage = "outro"; }; }; if (animationStage == "outro"){ if (displayTextField.y < 440){ displayTextField.y = (displayTextField.y + 2); textFieldContainer.alpha = (textFieldContainer.alpha - 0.1); } else { endTextDisplay(); }; }; } public function endTextDisplay(){ textFieldContainer.removeChild(displayTextField); main.removeChild(textFieldContainer); main.removeEventListener(Event.ENTER_FRAME, manageTextDisplay); texttowrite.splice(0, 1); if (texttowrite.length > 0){ beginTextDisplay(); }; } public function set deaths(_arg1:Number){ saved.data.deaths = _arg1; switch (_arg1){ case 1: unlock(19); break; case 10: unlock(20); break; }; } public function get deaths():Number{ return (saved.data.deaths); } } }//package Rampage
Section 98
//AchievementsDisplay (Rampage.AchievementsDisplay) package Rampage { import flash.display.*; import flash.events.*; import flash.text.*; public class AchievementsDisplay extends Sprite { public var backgrounds:Array; public var textfields:Array; public var achievements:Array; public var descriptionDisplay:TextField; public var altColor1:uint;// = 0x333333 public var altColor2:uint;// = 0x444444 public var hoverColor:uint;// = 0x626262 public var textWidth:Number;// = 655 public var textHeight:Number;// = 17 public var _verticalOffset:int;// = 0 public var slider:VerticalSlider; public var verticalLimit:int; public function AchievementsDisplay(_arg1:Array){ var _local2:TextFormat; textHeight = 17; textWidth = (670 - 15); verticalLimit = (((440 - 45) / textHeight) - 1); _verticalOffset = 0; hoverColor = 0x626262; altColor1 = 0x333333; altColor2 = 0x444444; super(); achievements = new Array(); textfields = new Array(); backgrounds = new Array(); achievements = _arg1; if (verticalLimit > achievements.length){ verticalLimit = achievements.length; }; buildList(); slider = new VerticalSlider(((verticalLimit * (textHeight + 1)) - 1), achievements.length, this); slider.x = (textWidth + 1); slider.addEventListener(Event.CHANGE, sliderChanged); addChild(slider); descriptionDisplay = new TextField(); descriptionDisplay.x = 0; descriptionDisplay.y = ((verticalLimit * textHeight) + 15); descriptionDisplay.selectable = false; descriptionDisplay.width = textWidth; descriptionDisplay.mouseEnabled = false; _local2 = new TextFormat("Arial", 12, 0xFFFFFF, true); descriptionDisplay.setTextFormat(_local2); this.addEventListener(MouseEvent.MOUSE_WHEEL, mouseScroll); } public function textHover(_arg1:MouseEvent){ var _local2:int; var _local3:*; var _local4:TextFormat; _local2 = getAchievementAtMouse(); trace(achievements[_local2].title); _local3 = achievements[_local2]; _local4 = new TextFormat("Arial", 12, 0xFFFFFF, true); descriptionDisplay.setTextFormat(_local4); _arg1.currentTarget.graphics.beginFill(hoverColor); _arg1.currentTarget.graphics.drawRect(0, 0, textWidth, textHeight); _arg1.currentTarget.graphics.endFill(); } public function buildList(){ var _local1:*; var _local2:Sprite; var _local3:TextField; var _local4:uint; var _local5:TextFormat; graphics.beginFill(0); graphics.drawRect(-1, -1, (((textWidth + 1) + 11) + 1), (((textHeight + 1) * verticalLimit) + 1)); graphics.endFill(); _local1 = verticalOffset; while (_local1 < (verticalLimit + verticalOffset)) { _local2 = new Sprite(); _local2.x = 0; _local2.y = ((_local1 - verticalOffset) * (textHeight + 1)); if ((_local1 % 2) == 0){ _local2.graphics.beginFill(altColor1); } else { _local2.graphics.beginFill(altColor2); }; _local2.graphics.drawRect(0, 0, textWidth, textHeight); _local2.graphics.endFill(); backgrounds.push(_local2); addChild(_local2); _local2.addEventListener(MouseEvent.MOUSE_OVER, textHover); _local2.addEventListener(MouseEvent.MOUSE_OUT, textLeave); _local3 = new TextField(); _local3.text = ((((("" + (_local1 + 1)) + ". ") + achievements[_local1].title) + " - ") + achievements[_local1].instructions); _local3.height = textHeight; _local3.width = textWidth; _local3.y = ((_local1 - verticalOffset) * (textHeight + 1)); _local3.selectable = false; _local3.mouseEnabled = false; switch (achievements[_local1].achieved){ case true: _local4 = 10411358; break; case false: _local4 = 14703194; break; }; _local5 = new TextFormat("Arial", 10, _local4, true); _local3.setTextFormat(_local5); textfields.push(_local3); addChild(_local3); _local1++; }; } public function dispose(){ destroyList(); slider.removeEventListener(Event.CHANGE, sliderChanged); slider.dispose(); removeChild(slider); this.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseScroll); } public function set verticalOffset(_arg1:int){ if (_arg1 < 0){ _arg1 = 0; }; if (_arg1 > (achievements.length - verticalLimit)){ _arg1 = (achievements.length - verticalLimit); }; _verticalOffset = _arg1; } public function textLeave(_arg1:MouseEvent){ var _local2:int; _local2 = getAchievementAtY((_arg1.currentTarget.y + (textHeight / 2))); if ((_local2 % 2) == 0){ _arg1.currentTarget.graphics.beginFill(altColor1); } else { _arg1.currentTarget.graphics.beginFill(altColor2); }; _arg1.currentTarget.graphics.drawRect(0, 0, textWidth, textHeight); _arg1.currentTarget.graphics.endFill(); } public function sliderChanged(_arg1:Event){ destroyList(); verticalOffset = slider.offset; buildList(); } public function get verticalOffset():int{ return (_verticalOffset); } public function destroyList(){ var _local1:*; var _local2:*; for (_local1 in textfields) { removeChild(textfields[_local1]); textfields.splice(_local1, 1); }; for (_local2 in backgrounds) { backgrounds[_local2].removeEventListener(MouseEvent.MOUSE_OVER, textHover); backgrounds[_local2].removeEventListener(MouseEvent.MOUSE_OUT, textLeave); removeChild(backgrounds[_local2]); backgrounds.splice(_local2, 1); }; } public function getAchievementAtY(_arg1:int):int{ var _local2:int; _local2 = (verticalOffset + Math.floor((_arg1 / (textHeight + 1)))); if (_local2 < 0){ _local2 = 0; }; if (_local2 > (achievements.length - 1)){ _local2 = (achievements.length - 1); }; return (_local2); } public function mouseScroll(_arg1:MouseEvent){ var _local2:int; _local2 = (Math.abs(_arg1.delta) / _arg1.delta); destroyList(); verticalOffset = (verticalOffset + (_local2 * -1)); slider.offset = verticalOffset; buildList(); } public function getAchievementAtMouse():int{ var _local1:int; _local1 = (verticalOffset + Math.floor((mouseY / (textHeight + 1)))); if (_local1 < 0){ _local1 = 0; }; if (_local1 > (achievements.length - 1)){ _local1 = (achievements.length - 1); }; return (_local1); } } }//package Rampage
Section 99
//AlertText (Rampage.AlertText) package Rampage { import flash.display.*; import flash.events.*; import flash.text.*; public class AlertText extends Sprite { public var thetext:TextField; public function AlertText(_arg1:String, _arg2:Number, _arg3:Number){ x = _arg2; y = _arg3; thetext.text = _arg1; addEventListener(Event.ENTER_FRAME, manageMovement); alpha = 1; } public function manageMovement(_arg1:Event){ alpha = (alpha - 0.04); y = (y - 1); if (alpha <= 0){ parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, manageMovement); }; } } }//package Rampage
Section 100
//AmmoCrate (Rampage.AmmoCrate) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; public class AmmoCrate extends Sprite { public var type:String; public var number:int; public var health:Number; public var body:b2Body; public var main:MovieClip; public var dmgAmount:Number;// = 0 public function AmmoCrate(_arg1:MovieClip, _arg2:String, _arg3:int){ dmgAmount = 0; super(); health = 200; main = _arg1; type = _arg2; number = _arg3; } public function manageDamage(_arg1:Event){ trace(("DMGED " + dmgAmount)); Damage(dmgAmount); dmgAmount = 0; removeEventListener(Event.ENTER_FRAME, manageDamage); } public function Damage(_arg1:Number){ if ((((((dmgAmount == 0)) || ((dmgAmount > 0)))) || ((body == main.m_gravityBody)))){ health = (health - _arg1); if (health <= 0){ Break(); Dispose(); }; }; } public function TellDamage(_arg1:Number){ if (dmgAmount == 0){ dmgAmount = _arg1; addEventListener(Event.ENTER_FRAME, manageDamage); } else { dmgAmount = (dmgAmount + _arg1); }; } public function Break(){ var _local1:*; if (body){ _local1 = 0; while (_local1 < main.o_smoke_per_broken_crate) { main.CreateSmoke(x, y); _local1++; }; main.AddAmmoPickup(body.GetWorldCenter().x, body.GetWorldCenter().y, type, number); }; } public function Dispose(){ if (((main.m_mouseJoint) && ((main.m_gravityBody == body)))){ main.m_world.DestroyJoint(main.m_mouseJoint); main.m_mouseJoint = null; }; Sprite(parent).removeChild(this); main.m_world.DestroyBody(body); } } }//package Rampage
Section 101
//AmmoPickup (Rampage.AmmoPickup) package Rampage { import Box2D.Dynamics.*; import flash.display.*; import Box2D.Collision.*; public class AmmoPickup extends Sprite { public var type:String; public var number:int; public var dead:Boolean;// = false public var body:b2Body; public var main:MovieClip; public function AmmoPickup(_arg1:MovieClip, _arg2, _arg3){ dead = false; super(); main = _arg1; type = _arg2; number = _arg3; } public function pickup(){ if (!dead){ main.m_world.DestroyBody(body); main.inventory.addAmmo(type, number); parent.removeChild(this); dead = true; }; } } }//package Rampage
Section 102
//BContactListener (Rampage.BContactListener) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import flash.utils.*; public class BContactListener extends b2ContactListener { public var par:MovieClip; public function BContactListener(_arg1:MovieClip){ par = _arg1; } override public function Persist(_arg1:b2ContactPoint):void{ var _local2:*; var _local3:*; _local2 = _arg1.shape1.GetBody().GetUserData(); _local3 = _arg1.shape2.GetBody().GetUserData(); if ((((((_arg1.shape1.GetUserData() == "playersensor")) && (((getTimer() - par.m_player_last_hit) > 500)))) && ((par.m_player.m_linearVelocity.y >= 0)))){ par.m_player_last_hit = getTimer(); if ((((((((((((((((((((((((_local2 is Shell)) || ((_local3 is Shell)))) || ((_local2 is CratePiece)))) || ((_local3 is CratePiece)))) || ((_local3 is Grenade)))) || ((_local2 is Grenade)))) || ((_local2 is EnemyBullet)))) || ((_local3 is EnemyBullet)))) || ((_local2 is Enemy)))) || ((_local3 is Enemy)))) || ((_local2 is AmmoPickup)))) || ((_local3 is AmmoPickup)))){ if ((((_local2 is Enemy)) && ((_local3 is Ground)))){ _local2.slope = 0; }; if ((((_local3 is Enemy)) && ((_local2 is Ground)))){ _local3.slope = 0; }; } else { if (((!((_arg1.shape1.GetBody() == par.m_gravityBody))) && (!((_arg1.shape2.GetBody() == par.m_gravityBody))))){ par.m_player_jumping = false; par.m_player_last_hit = getTimer; trace(("1: " + _local2)); trace(("2: " + _local3)); }; }; }; } override public function Add(_arg1:b2ContactPoint):void{ var _local2:*; var _local3:*; _local2 = _arg1.shape1.GetBody().GetUserData(); _local3 = _arg1.shape2.GetBody().GetUserData(); if ((((((_arg1.shape1.GetUserData() == "playersensor")) && (((getTimer() - par.m_player_last_hit) > 500)))) && ((par.m_player.m_linearVelocity.y >= 0)))){ par.m_player_last_hit = getTimer(); if ((((((((((((((((((((((((_local2 is Shell)) || ((_local3 is Shell)))) || ((_local2 is CratePiece)))) || ((_local3 is CratePiece)))) || ((_local3 is Grenade)))) || ((_local2 is Grenade)))) || ((_local2 is EnemyBullet)))) || ((_local3 is EnemyBullet)))) || ((_local2 is Enemy)))) || ((_local3 is Enemy)))) || ((_local2 is AmmoPickup)))) || ((_local3 is AmmoPickup)))){ if ((((_local2 is Enemy)) && ((_local3 is Ground)))){ _local2.slope = 0; }; if ((((_local3 is Enemy)) && ((_local2 is Ground)))){ _local3.slope = 0; }; } else { if (((!((_arg1.shape1.GetBody() == par.m_gravityBody))) && (!((_arg1.shape2.GetBody() == par.m_gravityBody))))){ par.m_player_jumping = false; par.m_player_last_hit = getTimer; trace(("1: " + _local2)); trace(("2: " + _local3)); }; }; }; if ((((_local2 is Player)) || ((_local3 is Player)))){ if ((((_local2 is Ground)) || ((_local3 is Ground)))){ par.doPlayerRotation = true; par.playerRotation = 0; par.playerLocation = _arg1.shape1.GetBody().GetWorldCenter(); }; }; if ((((_local2 is AmmoPickup)) && ((_local3 is Player)))){ _local2.pickup(); }; if ((((_local3 is AmmoPickup)) && ((_local2 is Player)))){ _local3.pickup(); }; if ((((_local2 is Spikes)) && ((_local3 is Player)))){ par.PlayerDamage(100); }; if ((((_local3 is Spikes)) && ((_local2 is Player)))){ par.PlayerDamage(100); }; if ((((_local2 is Shuriken)) && ((_local3 is Player)))){ if (_local2.attacking){ par.PlayerDamage(4); _local2.attacking = false; _local2.hovering = true; _local2.currentTime = -50; }; }; if ((((_local3 is Shuriken)) && ((_local2 is Player)))){ if (_local3.attacking){ par.PlayerDamage(4); _local3.attacking = false; _local3.hovering = true; _local2.currentTime = -50; }; }; if ((((_local2 is TriangleGround)) && ((_local3 is Player)))){ par.doPlayerRotation = true; par.playerRotation = _local2.slope; par.playerLocation = _arg1.shape2.GetBody().GetWorldCenter(); }; if ((((_local3 is TriangleGround)) && ((_local2 is Player)))){ par.doPlayerRotation = true; par.playerRotation = _local3.slope; par.playerLocation = _arg1.shape1.GetBody().GetWorldCenter(); }; if ((((_local2 is TriangleGround)) && ((_local3 is Enemy)))){ _local3.slope = _local2.slope; }; if ((((_local3 is TriangleGround)) && ((_local2 is Enemy)))){ _local2.slope = _local3.slope; }; if ((_local2 is Rocket)){ if ((((((((_local2 is Shell)) || ((_local3 is Shell)))) || ((_local2 is CratePiece)))) || ((_local3 is CratePiece)))){ } else { par.Shake(7); _local2.explode(); }; }; if ((_local3 is Rocket)){ if ((((((((_local2 is Shell)) || ((_local3 is Shell)))) || ((_local2 is CratePiece)))) || ((_local3 is CratePiece)))){ } else { par.Shake(7); _local3.explode(); }; }; if ((_local2 is EnemyBullet)){ if ((((((((_local2 is Shell)) || ((_local3 is Shell)))) || ((_local2 is CratePiece)))) || ((_local3 is CratePiece)))){ } else { _local2.TellDispose(); trace(_local3); if ((_local3 is Player)){ par.PlayerDamage(_local2.damage); }; }; }; if ((_local3 is EnemyBullet)){ if ((((((((_local2 is Shell)) || ((_local3 is Shell)))) || ((_local2 is CratePiece)))) || ((_local3 is CratePiece)))){ } else { _local3.TellDispose(); trace(_local2); if ((_local3 is Player)){ par.PlayerDamage(_local3.damage); }; }; }; if ((((_local2 is Grenade)) || ((_local3 is Grenade)))){ par.soundChannel = par.grenadebounce.play(); }; if ((_local2 is Enemy)){ if ((((((((((_local3 is Crate)) || ((((_local3 is Enemy)) && (_local3.dead))))) || ((_local3 is Barrel)))) || ((_local3 is ExplosiveBarrel)))) || ((((_local3 is AmmoCrate)) && (!(_local2.jumping)))))){ _local2.shouldJump = true; }; if ((((_local3 is Ground)) || ((_local3 is TriangleGround)))){ _local2.jumping = false; }; }; if ((_local3 is Enemy)){ if ((((((((((_local2 is Crate)) || ((((_local2 is Enemy)) && (_local2.dead))))) || ((_local2 is Barrel)))) || ((_local2 is ExplosiveBarrel)))) || ((((_local3 is AmmoCrate)) && (!(_local3.jumping)))))){ _local3.shouldJump = true; }; if ((((_local2 is Ground)) || ((_local2 is TriangleGround)))){ _local3.jumping = false; }; }; } override public function Remove(_arg1:b2ContactPoint):void{ var _local2:*; var _local3:*; _local2 = _arg1.shape1.GetBody().GetUserData(); _local3 = _arg1.shape2.GetBody().GetUserData(); } override public function Result(_arg1:b2ContactResult):void{ var _local2:*; var _local3:*; _local2 = _arg1.shape1.GetBody().GetUserData(); _local3 = _arg1.shape2.GetBody().GetUserData(); if ((((_local3 is Crate)) || ((_local3 is AmmoCrate)))){ if (_arg1.normalImpulse > 10){ _local3.TellDamage((_arg1.normalImpulse * 2.2)); }; }; if ((_local3 is ExplosiveBarrel)){ if (_arg1.normalImpulse > 10){ _local3.Damage((_arg1.normalImpulse * 2.2)); }; }; } } }//package Rampage
Section 103
//Blood (Rampage.Blood) package Rampage { import flash.display.*; import flash.events.*; import flash.utils.*; public class Blood extends Sprite { public var colours:Array; public var main:MovieClip; public var init_time:Number; public var vx:Number; public var vy:Number; public function Blood(_arg1, _arg2:Number){ colours = new Array(0xFF0000, 0x880000); super(); graphics.beginFill(colours[int((Math.random() * colours.length))]); graphics.drawCircle(0, 0, ((Math.random() * 3) + 2)); addEventListener(Event.ENTER_FRAME, manageMovement); vx = _arg2; vy = ((Math.random() * 2) - 3); main = _arg1; init_time = getTimer(); if (main.o_blur_blood){ }; } public function dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); parent.removeChild(this); } public function manageMovement(_arg1:Event){ if (!main._paused){ x = (x + (vx / main.slowmo)); y = (y + (vy / main.slowmo)); vy = (vy + 0.5); if (scaleX > 0){ scaleX = (scaleX - (0.05 / main.slowmo)); }; if (scaleY > 0){ scaleY = (scaleY - (0.05 / main.slowmo)); }; if ((getTimer() - init_time) > 1500){ dispose(); }; }; } } }//package Rampage
Section 104
//BouncyBomb (Rampage.BouncyBomb) package Rampage { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import flash.utils.*; public class BouncyBomb extends Sprite { public var timer:Timer; public var body:b2Body; public var main:MovieClip; public function BouncyBomb(_arg1:MovieClip){ main = _arg1; timer = new Timer(4000, 0); timer.addEventListener(TimerEvent.TIMER, explode); timer.start(); } public function removeTimer(){ timer.removeEventListener(TimerEvent.TIMER, explode); timer.stop(); } public function explode(_arg1:TimerEvent){ removeTimer(); main.explode(new b2Vec2(body.GetWorldCenter().x, body.GetWorldCenter().y)); main.Shake(8); if (((main.m_mouseJoint) && ((main.m_gravityBody == body)))){ main.m_world.DestroyJoint(main.m_mouseJoint); main.m_mouseJoint = null; }; main.m_world.DestroyBody(body); main.m_dbgSprite.removeChild(this); } public function Dispose(){ removeTimer(); } } }//package Rampage
Section 105
//ClickToDeploy (Rampage.ClickToDeploy) package Rampage { import flash.display.*; import flash.events.*; import flash.text.*; public class ClickToDeploy extends Sprite { public var clicked:Boolean; public var info:TextField; public var main:MovieClip; public function ClickToDeploy(_arg1:MovieClip){ main = _arg1; this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_DOWN, mousePressed); } public function mousePressed(_arg1:MouseEvent){ if (((!(clicked)) && (!(main.m_player_dead)))){ clicked = true; main.addEndLevelTimer(this); removeEventListener(MouseEvent.CLICK, mousePressed); main.thestage.focus = main.thestage; }; } } }//package Rampage
Section 106
//Cloud (Rampage.Cloud) package Rampage { import flash.display.*; public dynamic class Cloud extends MovieClip { public function Cloud(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package Rampage
Section 107
//Clouds (Rampage.Clouds) package Rampage { import flash.display.*; import flash.events.*; public class Clouds extends Sprite { public var main:MovieClip; public var clouds:Array; public function Clouds(_arg1:MovieClip){ var _local2:*; var _local3:Cloud; var _local4:Number; super(); alpha = 0.7; clouds = new Array(); _local2 = 0; while (_local2 < 10) { y = -200; _local3 = new Cloud(); _local3.gotoAndStop(int(((Math.random() * 5) + 1))); _local4 = ((Math.random() * 0.8) + 0.35); _local3.scaleX = _local4; _local3.scaleY = _local4; _local3.alpha = _local4; _local3.actualX = ((Math.random() * 900) - 100); _local3.actualY = ((Math.random() * 200) - 100); _local3.vx = (((Math.random() * 2) - 1) * _local4); clouds.push(_local3); addChild(_local3); _local2++; }; main = _arg1; addEventListener(Event.ENTER_FRAME, manageMovement); } public function RespawnCloud(_arg1:Cloud){ var _local2:Number; if (_arg1.x <= -99){ _arg1.actualX = (779 - main.m_offsetx); _arg1.actualY = (Math.random() * 440); } else { if (_arg1.x >= 780){ _arg1.actualX = (-98 - main.m_offsetx); _arg1.actualY = (Math.random() * 440); }; }; if (_arg1.y <= (-99 + 200)){ _arg1.actualY = ((498 + main.m_offsety) + 200); _arg1.actualX = (Math.random() * 700); } else { if (_arg1.y >= (499 + 200)){ _arg1.actualY = ((-98 + main.m_offsety) + 200); _arg1.actualX = (Math.random() * 700); }; }; _local2 = (Math.random() + 0.4); _arg1.scaleX = _local2; _arg1.scaleY = _local2; _arg1.alpha = _local2; _arg1.vx = ((((Math.random() * 2) - 1) * _local2) - main.velX); } public function manageMovement(_arg1:Event){ var _local2:*; if (!main._paused){ for (_local2 in clouds) { clouds[_local2].actualX = (clouds[_local2].actualX + ((((-(main.m_player.GetLinearVelocity().x) * clouds[_local2].scaleY) / main.slowmo) / 2) - ((main.velX / 30) * clouds[_local2].scaleY))); clouds[_local2].actualY = (clouds[_local2].actualY + ((((-(main.m_player.GetLinearVelocity().y) * clouds[_local2].scaleX) / main.slowmo) / 2) - ((main.velY / 80) * clouds[_local2].scaleY))); clouds[_local2].x = (clouds[_local2].actualX + main.m_offsetx); clouds[_local2].y = (clouds[_local2].actualY + main.m_offsety); if ((((((((clouds[_local2].x >= 780)) || ((clouds[_local2].x <= -99)))) || ((clouds[_local2].y <= (-99 + 200))))) || ((clouds[_local2].y >= (499 + 200))))){ RespawnCloud(clouds[_local2]); }; }; }; } public function Dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); } } }//package Rampage
Section 108
//Conversation (Rampage.Conversation) package Rampage { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; public class Conversation extends Sprite { public var textSpeed:Number;// = 8 public var thestage:Stage; public var timer:Timer; public var callback:Function; public var faceicon:MovieClip; public var speechDisplay:TextField; public var current:Number; public var canMoveOn:Boolean;// = false public var main:MovieClip; public var speech:Array; public var currentLetter:Number; public function Conversation(_arg1:Array, _arg2:Stage, _arg3:MovieClip, _arg4:Function=null, _arg5:int=0){ canMoveOn = false; textSpeed = 8; super(); speech = _arg1; current = 0; main = _arg3; thestage = _arg2; faceicon.gotoAndStop(_arg5); thestage.addEventListener(MouseEvent.CLICK, mousePressed); x = 360; y = 10; main.pauseGame(); currentLetter = 0; speech[0] = (speech[0] + " (Click to Continue.)"); timer = new Timer(textSpeed, speech[current].length); timer.addEventListener(TimerEvent.TIMER, time); timer.start(); } public function mousePressed(_arg1:MouseEvent){ if (canMoveOn){ current++; if (current > (speech.length - 1)){ Close(); } else { speechDisplay.text = ""; timer = new Timer(textSpeed, speech[current].length); timer.addEventListener(TimerEvent.TIMER, time); timer.start(); canMoveOn = false; }; }; } public function time(_arg1:TimerEvent){ var _local2:String; _local2 = speech[current]; speechDisplay.appendText(_local2.charAt(currentLetter)); currentLetter++; if (currentLetter > (_local2.length - 1)){ canMoveOn = true; timer.stop(); timer.removeEventListener(TimerEvent.TIMER, time); currentLetter = 0; }; } public function Close(){ trace("CLOSE"); thestage.removeEventListener(MouseEvent.CLICK, mousePressed); thestage.focus = thestage; Sprite(parent).removeChild(this); main.unpauseGame(); } } }//package Rampage
Section 109
//Crate (Rampage.Crate) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; public class Crate extends Sprite { public var health:Number; public var body:b2Body; public var main:MovieClip; public var dmgAmount:Number;// = 0 public function Crate(_arg1:MovieClip){ dmgAmount = 0; super(); health = 200; main = _arg1; } public function manageDamage(_arg1:Event){ trace(("DMGED " + dmgAmount)); Damage(dmgAmount); dmgAmount = 0; removeEventListener(Event.ENTER_FRAME, manageDamage); } public function Damage(_arg1:Number){ if ((((((dmgAmount == 0)) || ((dmgAmount > 0)))) || ((body == main.m_gravityBody)))){ health = (health - _arg1); if (health <= 0){ Break(); Dispose(); }; }; } public function TellDamage(_arg1:Number){ if (dmgAmount == 0){ dmgAmount = _arg1; addEventListener(Event.ENTER_FRAME, manageDamage); } else { dmgAmount = (dmgAmount + _arg1); }; } public function Break(){ var _local1:*; var _local2:Number; var _local3:Number; if (body){ _local1 = 0; while (_local1 < main.o_smoke_per_broken_crate) { main.CreateSmoke(x, y); _local1++; }; _local1 = 0; while (_local1 < main.o_number_crate_pieces) { _local2 = ((Math.random() * 2) - 1); _local3 = ((Math.random() * 2) - 1); main.AddCratePiece(body.GetWorldCenter().x, body.GetWorldCenter().y, _local2, _local3); _local1++; }; main.main.achievements.unlock(12); }; } public function Dispose(){ if (((main.m_mouseJoint) && ((main.m_gravityBody == body)))){ main.m_world.DestroyJoint(main.m_mouseJoint); main.m_mouseJoint = null; }; Sprite(parent).removeChild(this); main.m_world.DestroyBody(body); } } }//package Rampage
Section 110
//CratePiece (Rampage.CratePiece) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import Box2D.Collision.*; import flash.geom.*; public class CratePiece extends Sprite { public var body:b2Body; public var main:MovieClip; public var time:Number;// = 0 public function CratePiece(_arg1:MovieClip){ var _local2:Point; var _local3:Point; var _local4:Point; var _local5:Point; time = 0; super(); main = _arg1; _local2 = new Point((Math.random() * -4), (Math.random() * -4)); _local3 = new Point((Math.random() * 4), (Math.random() * -4)); _local4 = new Point((Math.random() * 4), (Math.random() * 4)); _local5 = new Point((Math.random() * -4), (Math.random() * 4)); graphics.lineStyle(1, 0xFFFFFF); graphics.beginFill(13280011); graphics.moveTo(_local2.x, _local2.y); graphics.lineTo(_local3.x, _local3.y); graphics.moveTo(_local3.x, _local3.y); graphics.lineTo(_local4.x, _local4.y); graphics.moveTo(_local4.x, _local4.y); graphics.lineTo(_local5.x, _local5.y); graphics.moveTo(_local5.x, _local5.y); graphics.lineTo(_local2.x, _local2.y); graphics.moveTo(_local2.x, _local2.y); graphics.endFill(); } public function Dispose(){ if (((main.m_mouseJoint) && ((main.m_gravityBody == body)))){ main.m_world.DestroyJoint(main.m_mouseJoint); main.m_mouseJoint = null; }; graphics.clear(); Sprite(parent).removeChild(this); main.m_world.DestroyBody(body); } } }//package Rampage
Section 111
//Cutscene (Rampage.Cutscene) package Rampage { public interface Cutscene { function start():void; function nextEvent():void; } }//package Rampage
Section 112
//Enemy (Rampage.Enemy) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; import flash.utils.*; public class Enemy extends Sprite { public var power:Number;// = 4 public var myAABB:b2AABB; public var drawOnFire:Boolean;// = true public var weapon:int; public var canFire:Boolean;// = false public var seeplayer:Boolean;// = false public var rotspeed:Number;// = 5 public var fireRate:Number; public var type:String; public var timer:Timer; public var jumping:Boolean;// = false public var myBodyNumber:Number; public var gun:MovieClip; public var m_sin_angle:Number; public var health:Number; public var aim_angle:Number;// = 0 public var dmgAngle:Number;// = 0 public var dead:Boolean;// = false public var firing:Boolean;// = false public var lastTime:Number;// = 0 public var m_angle:Number; public var body:b2Body; public var rampage:Boolean; public var feet:MovieClip; public var main:MovieClip; public var shouldJump:Boolean;// = false public var slope:Number;// = 0 public var bodymc:EnemyBody; public var m_cos_angle:Number; public var doDamgage:Boolean;// = true public var m_footrot:Number;// = 0 public var vision:Number; public var accuracy:Number; public var movementSpeed:Number; public var dmgAmount:int;// = 0 public var clearTimer:Timer; public function Enemy(_arg1:MovieClip, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8){ dmgAmount = 0; aim_angle = 0; rotspeed = 5; firing = false; drawOnFire = true; seeplayer = false; m_footrot = 0; jumping = false; shouldJump = false; canFire = false; lastTime = 0; power = 4; dead = false; doDamgage = true; dmgAngle = 0; slope = 0; super(); health = _arg2; movementSpeed = _arg3; accuracy = _arg4; fireRate = _arg5; vision = _arg6; weapon = _arg7; myBodyNumber = _arg8; main = _arg1; timer = new Timer((((((fireRate * 1000) + ((Math.random() * fireRate) * 200)) * main.slowmo) * 4) + (Math.random() * 20)), 1); timer.addEventListener(TimerEvent.TIMER, fire); timer.start(); addEventListener(Event.ENTER_FRAME, manageMovement); lastTime = getTimer(); gun.rotation = 180; gun.scaleY = -1; gun.x = -13; gun.y = 0; bodymc.gotoAndStop(myBodyNumber); gun.gotoAndStop(weapon); } public function Dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); timer.stop(); timer.removeEventListener(TimerEvent.TIMER, fire); } public function clearGraphics(_arg1:TimerEvent){ graphics.clear(); gun.gunspurt.gotoAndStop(1); clearTimer.stop(); clearTimer.removeEventListener(TimerEvent.TIMER, clearGraphics); } public function jump(){ body.ApplyImpulse(new b2Vec2(0, (main.m_jump_force / 3)), new b2Vec2(body.GetWorldCenter().x, (body.GetWorldCenter().y / main.m_phys_scale))); jumping = true; shouldJump = false; slope = 0; } public function manageMovement(_arg1:Event){ var _local2:Number; var _local3:*; var _local4:*; var _local5:Array; var _local6:Boolean; var _local7:Boolean; var _local8:*; var _local9:Number; var _local10:Number; var _local11:b2Segment; var _local12:*; var _local13:*; var _local14:b2Vec2; var _local15:b2Shape; var _local16:*; if (((((((visible) || (rampage))) && (main.gameHasStarted))) && (!(main._paused)))){ _local2 = (Math.atan2((main.m_player.GetUserData().y - y), (main.m_player.GetUserData().x - x)) + ((((Math.random() * accuracy) - (accuracy / 2)) * Math.PI) / 180)); _local3 = Math.cos(_local2); _local4 = Math.sin(_local2); myAABB = new b2AABB(); myAABB.lowerBound.Set((body.GetWorldCenter().x - (vision / main.m_phys_scale)), (body.GetWorldCenter().y - (vision / main.m_phys_scale))); myAABB.upperBound.Set((body.GetWorldCenter().x + (vision / main.m_phys_scale)), (body.GetWorldCenter().y + (vision / main.m_phys_scale))); _local5 = new Array(); _local6 = false; _local7 = false; main.m_world.Query(myAABB, _local5, 50); for (_local8 in _local5) { if (_local5[_local8].GetBody() == main.m_player){ _local7 = true; break; }; }; if (_local7){ _local11 = new b2Segment(); _local11.p1.SetV(body.GetWorldPoint(new b2Vec2(((15 * _local3) / main.m_phys_scale), ((15 * _local4) / main.m_phys_scale)))); _local11.p2.SetV(body.GetWorldVector(new b2Vec2(((_local3 * 650) / main.m_phys_scale), ((_local4 * 650) / main.m_phys_scale)))); _local11.p2.Add(_local11.p1); _local5 = new Array(); _local12 = 1; _local13 = [1]; _local14 = new b2Vec2(); _local15 = main.m_world.RaycastOne(_local11, _local13, _local14, true, null); if (_local15){ if (_local15.GetBody() == main.m_player){ _local6 = true; } else { _local6 = false; }; }; gun.rotation = (Math.atan2((main.m_player.GetUserData().y - y), (main.m_player.GetUserData().x - x)) * (180 / Math.PI)); gun.x = (Math.cos((gun.rotation * (Math.PI / 180))) * 13); gun.y = (Math.sin((gun.rotation * (Math.PI / 180))) * 13); if (_local3 < 0){ gun.scaleY = -1; } else { gun.scaleY = 1; }; }; if (canFire){ main.AddEnemyBullet((body.GetWorldCenter().x + ((_local3 * 30) / main.m_phys_scale)), (body.GetWorldCenter().y + ((_local4 * 30) / main.m_phys_scale)), (_local3 * 2.55), (_local4 * 2.55), power); canFire = false; main.inventory.playWeaponSound(main.inventory.weapons[(weapon - 1)].name); }; if (((((_local7) && (!(_local6)))) || (rampage))){ _local16 = main.GetSign((main.m_player.GetWorldCenter().x - body.GetWorldCenter().x)); body.WakeUp(); if (!jumping){ body.m_linearVelocity.x = (body.m_linearVelocity.x + _local16); } else { body.m_linearVelocity.x = (body.m_linearVelocity.x + (_local16 / 2)); }; if (body.m_linearVelocity.x > movementSpeed){ body.m_linearVelocity.x = movementSpeed; }; if (body.m_linearVelocity.x < -(movementSpeed)){ body.m_linearVelocity.x = -(movementSpeed); }; if (((!(jumping)) && (shouldJump))){ jump(); }; }; m_footrot = (m_footrot + ((body.m_linearVelocity.x / 15) / main.slowmo)); _local9 = 10; _local10 = body.m_linearVelocity.y; if (_local10 > 3){ _local10 = 3; }; if (_local10 < -2){ _local10 = -2; }; feet.foot1.x = (_local9 * -(Math.cos(m_footrot))); feet.foot1.y = (((_local10 * feet.foot1.x) / 10) + 8); feet.foot2.x = (_local9 * Math.cos(m_footrot)); feet.foot2.y = (((_local10 * feet.foot2.x) / 10) + 8); feet.rotation = ((slope * 180) / Math.PI); if (dmgAmount > 0){ Damage(dmgAmount, dmgAngle); dmgAmount = 0; }; }; } public function RagdollMe(){ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2BodyDef; var _local5:b2CircleDef; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2CircleDef; var _local9:b2Body; var _local10:b2BodyDef; var _local11:b2CircleDef; var _local12:b2RevoluteJointDef; var _local13:b2RevoluteJointDef; _local1 = body.GetLinearVelocity().x; _local2 = body.GetLinearVelocity().y; _local4 = new b2BodyDef(); _local4.position.Set(body.GetWorldCenter().x, body.GetWorldCenter().y); _local4.angle = 0; _local4.userData = new EnemyBody(); _local4.userData.gotoAndStop(myBodyNumber); _local4.linearDamping = 0.5; main.m_dbgSprite.addChild(_local4.userData); _local5 = new b2CircleDef(); _local5.restitution = 0.5; _local5.density = 10; _local5.radius = (10 / main.m_phys_scale); _local5.filter.categoryBits = 2; _local5.isSensor = true; _local3 = main.m_world.CreateBody(_local4); _local3.CreateShape(_local5); _local3.SetMassFromShapes(); _local3.m_userData.x = (_local3.GetWorldCenter().x * main.m_phys_scale); _local3.m_userData.y = (_local3.GetWorldCenter().y * main.m_phys_scale); _local7 = new b2BodyDef(); _local8 = new b2CircleDef(); _local7.position.Set((body.GetWorldCenter().x - (10 / main.m_phys_scale)), (body.GetWorldCenter().y + (8 / main.m_phys_scale))); _local7.userData = new Foot(); _local7.linearDamping = 0.5; main.m_dbgSprite.addChild(_local7.userData); _local8.density = 10; _local8.radius = (3 / main.m_phys_scale); _local8.isSensor = true; _local6 = main.m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData.x = (_local6.GetWorldCenter().x * main.m_phys_scale); _local6.m_userData.y = (_local6.GetWorldCenter().y * main.m_phys_scale); _local10 = new b2BodyDef(); _local11 = new b2CircleDef(); _local10.position.Set((body.GetWorldCenter().x + (10 / main.m_phys_scale)), (body.GetWorldCenter().y + (8 / main.m_phys_scale))); _local10.userData = new Foot(); _local10.linearDamping = 0.5; main.m_dbgSprite.addChild(_local10.userData); _local11.density = 4; _local11.radius = (3 / main.m_phys_scale); _local11.isSensor = true; _local9 = main.m_world.CreateBody(_local10); _local9.CreateShape(_local11); _local9.SetMassFromShapes(); _local9.m_userData.x = (_local9.GetWorldCenter().x * main.m_phys_scale); _local9.m_userData.y = (_local9.GetWorldCenter().y * main.m_phys_scale); _local12 = new b2RevoluteJointDef(); _local12.enableLimit = true; _local12.lowerAngle = (-40 / (180 / Math.PI)); _local12.upperAngle = (40 / (180 / Math.PI)); _local12.Initialize(_local3, _local6, new b2Vec2(_local3.GetWorldCenter().x, _local3.GetWorldCenter().y)); main.m_world.CreateJoint(_local12); _local13 = new b2RevoluteJointDef(); _local13.enableLimit = true; _local13.lowerAngle = (-40 / (180 / Math.PI)); _local13.upperAngle = (40 / (180 / Math.PI)); _local13.Initialize(_local3, _local9, new b2Vec2(_local3.GetWorldCenter().x, _local3.GetWorldCenter().y)); main.m_world.CreateJoint(_local13); _local3.m_linearVelocity.x = _local1; _local3.m_linearVelocity.y = _local2; main.m_world.DestroyBody(body); } public function fire(_arg1:TimerEvent){ if (!main._paused){ canFire = true; }; timer.stop(); timer.removeEventListener(TimerEvent.TIMER, fire); timer = new Timer((((((fireRate * 1000) + ((Math.random() * fireRate) * 200)) * main.slowmo) * 4) + (Math.random() * 20)), 1); timer.addEventListener(TimerEvent.TIMER, fire); timer.start(); } public function addClearTimer(){ clearTimer = new Timer(80, 0); clearTimer.addEventListener(TimerEvent.TIMER, clearGraphics); clearTimer.start(); } public function TellDamage(_arg1:Number, _arg2:Number, _arg3:String){ dmgAmount = (dmgAmount + _arg1); dmgAngle = _arg2; type = _arg3; } public function Damage(_arg1:Number, _arg2:Number){ var _local3:*; if (!dead){ health = (health - _arg1); if (health <= 0){ Kill(); }; }; _local3 = 0; while (_local3 < _arg1) { if (((main.o_create_blood) && (((health + _local3) > 0)))){ main.AddBlood(x, y, ((_arg2 * Math.random()) * 10)); }; _local3 = (_local3 + 40); }; } public function Kill(){ if (main.m_game_mode == "rampage"){ main.scoredisplay.Add((200 * fireRate)); }; dead = true; RagdollMe(); removeEventListener(Event.ENTER_FRAME, manageMovement); timer.stop(); timer.removeEventListener(TimerEvent.TIMER, fire); Sprite(parent).removeChild(this); main.main.achievements.kills++; if (type == "flame"){ main.main.achievements.unlock(4); }; } } }//package Rampage
Section 113
//EnemyArmyAK (Rampage.EnemyArmyAK) package Rampage { import flash.display.*; public class EnemyArmyAK extends Enemy { public function EnemyArmyAK(_arg1:MovieClip){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; _local2 = 580; _local3 = 2; _local4 = 1; _local5 = 0.3; _local6 = 499; _local7 = 2; _local8 = (3 + int((Math.random() * 3))); super(_arg1, _local2, _local3, _local4, _local5, _local6, _local7, _local8); } } }//package Rampage
Section 114
//EnemyArmyPistol (Rampage.EnemyArmyPistol) package Rampage { import flash.display.*; public class EnemyArmyPistol extends Enemy { public function EnemyArmyPistol(_arg1:MovieClip){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; _local2 = 580; _local3 = 2; _local4 = 10; _local5 = 0.7; _local6 = 499; _local7 = 1; _local8 = (3 + int((Math.random() * 3))); super(_arg1, _local2, _local3, _local4, _local5, _local6, _local7, _local8); } } }//package Rampage
Section 115
//EnemyArmyPKM (Rampage.EnemyArmyPKM) package Rampage { import flash.display.*; public class EnemyArmyPKM extends Enemy { public function EnemyArmyPKM(_arg1:MovieClip){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; _local2 = 580; _local3 = 2; _local4 = 14; _local5 = 0.4; _local6 = 499; _local7 = 3; _local8 = (3 + int((Math.random() * 3))); super(_arg1, _local2, _local3, _local4, _local5, _local6, _local7, _local8); } } }//package Rampage
Section 116
//EnemyBullet (Rampage.EnemyBullet) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; import flash.utils.*; import flash.filters.*; public class EnemyBullet extends Sprite { public var shouldDispose;// = false public var count:Number;// = 0 public var damage:Number;// = 0 public var start_time:Number;// = 0 public var body:b2Body; public var main:MovieClip; public function EnemyBullet(_arg1:MovieClip, _arg2:Number){ var _local3:GlowFilter; start_time = 0; shouldDispose = false; count = 0; damage = 0; super(); damage = _arg2; main = _arg1; _local3 = new GlowFilter(); _local3.color = 0xFFFF00; _local3.blurX = 9; _local3.blurY = 6; _local3.strength = 2; _local3.quality = 1; addEventListener(Event.ENTER_FRAME, manageMovement); start_time = getTimer(); } public function TellDispose(){ shouldDispose = true; graphics.clear(); } public function manageMovement(_arg1:Event){ count++; if (main._paused){ start_time = (start_time + (getTimer() - start_time)); }; if (((((getTimer() - start_time) > 4000)) || (shouldDispose))){ Dispose(); }; } public function RemoveListener(){ removeEventListener(Event.ENTER_FRAME, manageMovement); } public function Dispose(){ RemoveListener(); parent.removeChild(this); main.m_world.DestroyBody(body); } } }//package Rampage
Section 117
//EnemyStandardAK (Rampage.EnemyStandardAK) package Rampage { import flash.display.*; public class EnemyStandardAK extends Enemy { public function EnemyStandardAK(_arg1:MovieClip){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; _local2 = 400; _local3 = 2; _local4 = 15; _local5 = 0.2; _local6 = 460; _local7 = 2; _local8 = (int((Math.random() * 2)) + 1); super(_arg1, _local2, _local3, _local4, _local5, _local6, _local7, _local8); } } }//package Rampage
Section 118
//EnemyStandardPistol (Rampage.EnemyStandardPistol) package Rampage { import flash.display.*; public class EnemyStandardPistol extends Enemy { public function EnemyStandardPistol(_arg1:MovieClip){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; _local2 = 400; _local3 = 2; _local4 = 11; _local5 = 0.7; _local6 = 400; _local7 = 1; _local8 = (int((Math.random() * 2)) + 1); super(_arg1, _local2, _local3, _local4, _local5, _local6, _local7, _local8); } } }//package Rampage
Section 119
//ExplosiveBarrel (Rampage.ExplosiveBarrel) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; public class ExplosiveBarrel extends Sprite { public var flaming:Boolean;// = false public var health:Number; public var body:b2Body; public var main:MovieClip; public var exploded:Boolean;// = false public var dmgAmount:Number;// = 0 public function ExplosiveBarrel(_arg1:MovieClip){ dmgAmount = 0; flaming = false; exploded = false; super(); health = 190; main = _arg1; } public function manageDamage(_arg1:Event){ if (!exploded){ removeEventListener(Event.ENTER_FRAME, manageDamage); trace(("DMGED " + dmgAmount)); Damage(dmgAmount); dmgAmount = 0; }; } public function flame(_arg1:Event){ if (!exploded){ if (!main._paused){ health = (health - (1 / main.slowmo)); if ((Math.round(health) % 2) == 0){ main.CreateSmoke(x, y); }; if (health <= 0){ main.explode(body.GetWorldCenter()); exploded = true; main.Shake(7); Dispose(); }; }; }; } public function Damage(_arg1:Number){ if (!exploded){ health = (health - _arg1); if ((((health <= 50)) && (!(flaming)))){ health = 50; flaming = true; addEventListener(Event.ENTER_FRAME, flame); }; if ((((health <= 0)) && (flaming))){ main.explode(body.GetWorldCenter()); exploded = true; main.Shake(7); Dispose(); }; }; } public function TellDamage(_arg1:Number){ if (!exploded){ trace(("HAS BEEN TOLD" + _arg1)); if (dmgAmount == 0){ dmgAmount = _arg1; addEventListener(Event.ENTER_FRAME, manageDamage); }; }; } public function Dispose(){ if (((main.m_mouseJoint) && ((main.m_gravityBody == body)))){ main.m_world.DestroyJoint(main.m_mouseJoint); main.m_mouseJoint = null; }; if (flaming){ removeEventListener(Event.ENTER_FRAME, flame); }; main.m_world.DestroyBody(body); parent.removeChild(this); } } }//package Rampage
Section 120
//FinalLevel (Rampage.FinalLevel) package Rampage { import flash.display.*; import flash.events.*; import flash.utils.*; public class FinalLevel { public var timer:Timer; public var main:MovieClip; public function FinalLevel(_arg1:MovieClip){ main = _arg1; timer = new Timer(5000, 0); timer.addEventListener(TimerEvent.TIMER, time); timer.start(); } public function Dispose(){ timer.stop(); timer.removeEventListener(TimerEvent.TIMER, time); } public function time(_arg1:TimerEvent){ var _local2:Jet; if (!main._paused){ _local2 = new Jet(main); _local2.x = ((main.m_player.GetWorldCenter().x * main.m_phys_scale) + 600); main.m_dbgSprite.addChild(_local2); }; } } }//package Rampage
Section 121
//Fireball (Rampage.Fireball) package Rampage { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; public class Fireball extends Sprite { public var init_timer:Number;// = 0 public var main:MovieClip; public var rotspeed:Number; public function Fireball(_arg1:MovieClip){ var _local2:GlowFilter; var _local3:GlowFilter; init_timer = 0; rotspeed = ((Math.random() * 3) - 1.5); super(); main = _arg1; _local2 = new GlowFilter(); _local2.color = 0xFFFF00; _local2.blurX = 18; _local2.blurY = 18; _local2.strength = 3; _local2.quality = 1; _local3 = new GlowFilter(); _local3.color = 16432176; _local3.blurX = 15; _local3.blurY = 15; _local3.strength = 1; _local3.quality = 1; filters = [_local2, _local3]; rotation = (Math.random() * 360); init_timer = getTimer(); addEventListener(Event.ENTER_FRAME, manageMovement); } public function dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); parent.removeChild(this); } public function manageMovement(_arg1:Event){ if (!main._paused){ scaleX = (scaleX * (1 - (0.2 / main.slowmo))); scaleY = (scaleY * (1 - (0.2 / main.slowmo))); if (scaleX < 0.1){ dispose(); }; rotation = (rotation + rotspeed); }; } } }//package Rampage
Section 122
//FlashRed (Rampage.FlashRed) package Rampage { import flash.display.*; import flash.events.*; public class FlashRed extends Sprite { public var main:MovieClip; public function FlashRed(_arg1:MovieClip){ main = _arg1; alpha = 0.3; addEventListener(Event.ENTER_FRAME, manageMovement); } public function manageMovement(_arg1:Event){ alpha = (alpha - (0.04 / main.slowmo)); if (alpha <= 0){ Dispose(); }; } public function Dispose(){ parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, manageMovement); } } }//package Rampage
Section 123
//Grenade (Rampage.Grenade) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; public class Grenade extends Sprite { public var par:MovieClip; public var body:b2Body; public var exploded:Boolean;// = false public var time:Number;// = 0 public function Grenade(_arg1:MovieClip){ time = 0; exploded = false; super(); par = _arg1; par.m_num_grenades++; addEventListener(Event.ENTER_FRAME, manageMovement); } public function dispose(){ par.m_num_grenades--; if (((par.m_mouseJoint) && ((par.m_gravityBody == body)))){ par.m_world.DestroyJoint(par.m_mouseJoint); par.m_mouseJoint = null; }; trace(time); removeEventListener(Event.ENTER_FRAME, manageMovement); Sprite(parent).removeChild(this); par.m_world.DestroyBody(body); } public function manageMovement(_arg1:Event){ if (!par._paused){ time = (time + (1 / par.slowmo)); if (time > 90){ explode(); }; }; } public function beshot(){ par.explode(body.GetWorldCenter()); dispose(); } public function explode(){ dispose(); par.explode(body.GetWorldCenter()); par.Shake(8); } } }//package Rampage
Section 124
//Ground (Rampage.Ground) package Rampage { import flash.display.*; import flash.geom.*; public class Ground extends Bitmap { public var bmd:BitmapData; public var tilelength:Number;// = 40 public var leftX:Number; public var leftY:Number; public var rightY:Number; public var rightX:Number; public function Ground(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean, _arg6:int){ var _local7:BitmapData; var _local8:BitmapData; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; tilelength = 40; super(); x = (_arg3 - _arg1); y = (_arg4 - _arg2); switch (_arg6){ case 0: _local7 = new GroundBD(tilelength, tilelength); _local8 = new GroundBDNG(tilelength, tilelength); break; case 1: _local7 = new GroundDirtBD(tilelength, tilelength); _local8 = new GroundDirtBDNG(tilelength, tilelength); break; case 2: _local7 = new GroundSandBD(tilelength, tilelength); _local8 = new GroundSandBDNG(tilelength, tilelength); break; case 3: _local7 = new GroundDesertBD(tilelength, tilelength); _local8 = new GroundDesertBDNG(tilelength, tilelength); break; case 4: _local7 = new GroundIceBD(tilelength, tilelength); _local8 = new GroundIceBDNG(tilelength, tilelength); break; }; bmd = new BitmapData((_arg1 * 2), (_arg2 * 2), true, 4278190080); if (!_arg5){ _local9 = 0; while (_local9 < ((_arg1 * 2) / tilelength)) { bmd.copyPixels(_local7, new Rectangle(0, 0, tilelength, (tilelength + 5)), new Point((_local9 * tilelength), 0)); _local9++; }; _local10 = 0; while (_local10 < ((_arg1 * 2) / tilelength)) { _local11 = 1; while (_local11 < ((_arg2 * 2) / tilelength)) { bmd.copyPixels(_local8, new Rectangle(0, 0, tilelength, tilelength), new Point((_local10 * tilelength), (_local11 * tilelength))); _local11++; }; _local10++; }; } else { _local12 = 0; while (_local12 < ((_arg1 * 2) / tilelength)) { _local13 = 0; while (_local13 < ((_arg2 * 2) / tilelength)) { bmd.copyPixels(_local8, new Rectangle(0, 0, tilelength, tilelength), new Point((_local12 * tilelength), (_local13 * tilelength))); _local13++; }; _local12++; }; }; this.bitmapData = bmd; } public function Dispose(){ Sprite(parent).removeChild(this); } } }//package Rampage
Section 125
//Helicopter (Rampage.Helicopter) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; import flash.utils.*; import flash.ui.*; public class Helicopter extends MovieClip { public var left:Boolean; public var cos_angle:Number;// = 0 public var right:Boolean; public var m_player_control:Boolean; public var canFire:Boolean;// = false public var health:Number;// = 5000 public var deadpos:b2Vec2; public var inShootingRange:Boolean;// = false public var minigun:MovieClip; public var shootingRange:Number;// = 350 public var body:b2Body; public var dx:Number;// = 0 public var dy:Number;// = 0 public var down:Boolean; public var sin_angle:Number;// = 0 public var isDead:Boolean;// = false public var main:MovieClip; public var rangeX:Number;// = 200 public var up:Boolean; public var vy:Number;// = 0 public var ft:Timer; public var rangeY:Number;// = 250 public var clearGraphics:Boolean;// = false public function Helicopter(_arg1:MovieClip, _arg2:Boolean){ vy = 0; dx = 0; dy = 0; rangeX = 200; rangeY = 250; cos_angle = 0; sin_angle = 0; health = 5000; isDead = false; shootingRange = 350; inShootingRange = false; canFire = false; clearGraphics = false; super(); main = _arg1; ft = new Timer(100); ft.addEventListener(TimerEvent.TIMER, fireTimer); ft.start(); addEventListener(Event.ENTER_FRAME, manageMovement); main.thestage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); main.thestage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); m_player_control = _arg2; } public function Dispose(){ if (((main.m_mouseJoint) && ((main.m_gravityBody == body)))){ main.m_world.DestroyJoint(main.m_mouseJoint); main.m_mouseJoint = null; }; isDead = true; deadpos = body.GetWorldCenter(); Sprite(parent).removeChild(this); main.m_world.DestroyBody(body); } public function manageMovement(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:*; var _local9:*; var _local10:*; var _local11:Number; var _local12:Number; var _local13:Number; if (((!(isDead)) && (!(main._paused)))){ if (health <= 700){ main.CreateSmoke((body.GetUserData().x - (80 * Math.cos(body.GetAngle()))), (body.GetUserData().y - (80 * Math.sin(body.GetAngle())))); }; dx = (main.m_player.GetWorldCenter().x - body.GetWorldCenter().x); dy = (main.m_player.GetWorldCenter().y - body.GetWorldCenter().y); dx = (dx * main.m_phys_scale); dy = (dy * main.m_phys_scale); _local2 = ((Math.atan2(dy, dx) - (Math.PI / 2)) + ((Math.PI / 180) * ((Math.random() * 16) - 9))); minigun.rotation = (((_local2 * 180) / Math.PI) - ((body.GetAngle() * 180) / Math.PI)); if (((main.gamestarted) && (!(m_player_control)))){ _local3 = (dx / Math.abs(dx)); if (Math.abs(dx) < shootingRange){ inShootingRange = true; } else { inShootingRange = false; }; if (Math.abs(dx) < rangeX){ if (body.GetLinearVelocity().x > 0){ body.ApplyForce(new b2Vec2((-(body.GetMass()) * 2), 0), body.GetWorldCenter()); }; if (body.GetLinearVelocity().x < 0){ body.ApplyForce(new b2Vec2((body.GetMass() * 2), 0), body.GetWorldCenter()); }; } else { if (dx != 0){ body.ApplyForce(new b2Vec2(((_local3 * body.GetMass()) * 5), 0), body.GetWorldCenter()); }; }; if (body.GetLinearVelocity().x != 0){ _local5 = (body.GetLinearVelocity().x / Math.abs(body.GetLinearVelocity().x)); body.ApplyTorque((_local5 * body.GetMass())); }; _local4 = (main.m_player.GetWorldCenter().y - (rangeY / main.m_phys_scale)); if (body.GetWorldCenter().y > _local4){ body.ApplyForce(new b2Vec2(0, (-3 * body.GetMass())), body.GetWorldCenter()); }; if (body.GetWorldCenter().y < _local4){ body.ApplyForce(new b2Vec2(0, (3 * body.GetMass())), body.GetWorldCenter()); }; if (body.GetLinearVelocity().x > 6){ body.GetLinearVelocity().x = 6; }; if (body.GetLinearVelocity().x < -6){ body.GetLinearVelocity().x = -6; }; if (body.GetLinearVelocity().y < -2){ body.GetLinearVelocity().y = -2; }; if (body.GetLinearVelocity().y > 2){ body.GetLinearVelocity().y = 2; }; if (body.GetAngle() > (Math.PI / 10)){ body.ApplyTorque(-(body.GetMass())); }; if (body.GetAngle() < (-(Math.PI) / 10)){ body.ApplyTorque(body.GetMass()); }; if (((canFire) && (inShootingRange))){ _local6 = Math.cos(((_local2 + (Math.PI / 2)) - body.GetAngle())); _local7 = Math.sin(((_local2 + (Math.PI / 2)) - body.GetAngle())); main.AddEnemyBullet((body.GetWorldCenter().x + ((_local6 * 30) / main.m_phys_scale)), (body.GetWorldCenter().y + ((_local7 * 30) / main.m_phys_scale)), (_local6 * 2.55), (_local7 * 2.55), 4); minigun.gunspurt.gotoAndStop((int((Math.random() * 3)) + 2)); canFire = false; }; }; body.ApplyForce(new b2Vec2(0, (-(9.8) * body.GetMass())), body.GetWorldCenter()); } else { if (isDead){ main.explode(deadpos); main.main.achievements.unlock(21); _local8 = 0; while (_local8 < 10) { main.AddCratePiece(deadpos.x, deadpos.y, ((Math.random() * 10) - (Math.random() * 5)), ((Math.random() * 10) - (Math.random() * 5))); _local8++; }; _local5 = (Math.PI / 6); while (_local5 < ((2 * Math.PI) + (Math.PI / 6))) { trace(("ANGLE" + _local5)); _local9 = 0; while (_local9 < 5) { _local10 = 0; while (_local10 < 3) { main.CreateSmoke((body.GetUserData().x + ((_local9 * 40) * Math.cos(_local5))), (body.GetUserData().y + ((_local9 * 40) * Math.sin(_local5)))); _local10++; }; _local9++; }; _local5 = (_local5 + (Math.PI / 2)); }; main.Shake(10); removeEventListener(Event.ENTER_FRAME, manageMovement); }; }; if (((main.gamestarted) && (m_player_control))){ _local3 = (dx / Math.abs(dx)); if (right){ body.ApplyTorque((2 * body.GetMass())); } else { if (left){ body.ApplyTorque((-2 * body.GetMass())); }; }; if (up){ _local11 = -1; }; if (down){ _local11 = 1; }; if (((!(up)) && (!(down)))){ _local11 = 0; }; _local5 = (body.GetAngle() + (Math.PI / 2)); _local12 = -(Math.cos(_local5)); _local13 = Math.sin(_local5); body.ApplyForce(new b2Vec2(((5 * body.GetMass()) * _local12), (((9.8 * body.GetMass()) * _local13) * _local11)), body.GetWorldCenter()); if (body.GetLinearVelocity().x > 6){ body.GetLinearVelocity().x = 6; }; if (body.GetLinearVelocity().x < -6){ body.GetLinearVelocity().x = -6; }; if (body.GetLinearVelocity().y < -2){ body.GetLinearVelocity().y = -2; }; if (body.GetLinearVelocity().y > 2){ body.GetLinearVelocity().y = 2; }; }; } public function DisposeDispose(){ Sprite(parent).removeChild(this); main.m_world.DestroyBody(body); removeEventListener(Event.ENTER_FRAME, manageMovement); } public function Damage(_arg1:Number){ health = (health - _arg1); if (health <= 0){ Dispose(); }; } public function fireTimer(_arg1:TimerEvent){ clearGraphics = !(clearGraphics); if (((inShootingRange) && (!(clearGraphics)))){ canFire = true; } else { if (clearGraphics){ graphics.clear(); minigun.gunspurt.gotoAndStop(1); }; }; } public function keyPressed(_arg1:KeyboardEvent){ if (_arg1.keyCode == Keyboard.LEFT){ left = true; }; if (_arg1.keyCode == Keyboard.RIGHT){ right = true; }; if (_arg1.keyCode == Keyboard.UP){ up = true; }; if (_arg1.keyCode == Keyboard.DOWN){ down = true; }; } public function keyReleased(_arg1:KeyboardEvent){ if (_arg1.keyCode == Keyboard.LEFT){ left = false; }; if (_arg1.keyCode == Keyboard.RIGHT){ right = false; }; if (_arg1.keyCode == Keyboard.UP){ up = false; }; if (_arg1.keyCode == Keyboard.DOWN){ down = false; }; } } }//package Rampage
Section 126
//Instructions (Rampage.Instructions) package Rampage { import flash.display.*; import flash.events.*; public class Instructions extends MovieClip { public var overview:MovieClip; public var controls:MovieClip; public var rampagemode:MovieClip; public var weapons:MovieClip; public var close:MovieClip; public function Instructions(){ addFrameScript(0, frame1); ChangeFrame(1); overview.buttonMode = true; controls.buttonMode = true; weapons.buttonMode = true; rampagemode.buttonMode = true; close.buttonMode = true; overview.addEventListener(MouseEvent.CLICK, mouseClicked); controls.addEventListener(MouseEvent.CLICK, mouseClicked); weapons.addEventListener(MouseEvent.CLICK, mouseClicked); rampagemode.addEventListener(MouseEvent.CLICK, mouseClicked); close.addEventListener(MouseEvent.CLICK, mouseClicked); trace("instr3"); } public function Dispose(){ trace("instr_d"); overview.removeEventListener(MouseEvent.CLICK, mouseClicked); controls.removeEventListener(MouseEvent.CLICK, mouseClicked); weapons.removeEventListener(MouseEvent.CLICK, mouseClicked); rampagemode.removeEventListener(MouseEvent.CLICK, mouseClicked); close.removeEventListener(MouseEvent.CLICK, mouseClicked); } function frame1(){ stop(); } public function ChangeFrame(_arg1:int){ gotoAndStop(_arg1); switch (_arg1){ case 1: overview.alpha = 1; controls.alpha = 0.7; weapons.alpha = 0.7; rampagemode.alpha = 0.7; break; case 2: overview.alpha = 0.7; controls.alpha = 1; weapons.alpha = 0.7; rampagemode.alpha = 0.7; break; case 3: overview.alpha = 0.7; controls.alpha = 0.7; weapons.alpha = 1; rampagemode.alpha = 0.7; break; case 4: overview.alpha = 0.7; controls.alpha = 0.7; weapons.alpha = 0.7; rampagemode.alpha = 1; break; }; } public function mouseClicked(_arg1:MouseEvent){ switch (_arg1.currentTarget){ case overview: ChangeFrame(1); break; case controls: ChangeFrame(2); break; case weapons: ChangeFrame(3); break; case rampagemode: ChangeFrame(4); break; case close: MovieClip(parent).removeInstructions(); break; }; } } }//package Rampage
Section 127
//Intro (Rampage.Intro) package Rampage { import flash.display.*; public class Intro extends MovieClip { public var frameCount:Number;// = 6 public var feet:MovieClip; public function Intro(){ frameCount = 6; super(); addFrameScript(0, frame1); x = (700 / 2); y = 160; } function frame1(){ stop(); } } }//package Rampage
Section 128
//Inventory (Rampage.Inventory) package Rampage { import flash.display.*; import flash.events.*; import flash.text.*; public class Inventory extends MovieClip { public var currentNumber:Number;// = 0 public var listenerExists:Boolean; public var ammodisplay:TextField; public var selected:Weapon; public var main:MovieClip; public var weapons:Array; public function Inventory(_arg1, _arg2:MovieClip){ currentNumber = 0; super(); main = _arg2; weapons = new Array(); weapons.push(new Weapon("Pistol", 0.08, 3, (0 * (Math.PI / 180)), false, Infinity, Infinity, 0, 0.1)); weapons.push(new Weapon("AK-47", 0.04, 3, (3 * (Math.PI / 180)), true, 400, 400, 0, 0.1)); weapons.push(new Weapon("PKM", 0.09, 5, (6 * (Math.PI / 180)), true, 500, 500, 0, 0.1)); weapons.push(new Weapon("Shotgun", 0.08, 3, (3 * (Math.PI / 180)), false, 80, 80, 2, 0.2)); weapons.push(new Weapon("Rocket", 0.2, 2, (0 * (Math.PI / 180)), false, 20, 100, 0, 0.1)); weapons.push(new Weapon("Gravity Gun", 0.05, 2, (0 * (Math.PI / 180)), false, Infinity, Infinity, 0, 0.05)); } public function previousWeapon(){ currentNumber--; if (currentNumber < 0){ currentNumber = (weapons.length - 1); }; while (!(selectWeapon(currentNumber))) { currentNumber--; if (currentNumber < 0){ currentNumber = (weapons.length - 1); }; }; } public function saveAmmo(){ main.savedgame.data.ammo = new Array(); main.savedgame.data.ammo[0] = weapons[0].ammo; main.savedgame.data.ammo[1] = weapons[1].ammo; main.savedgame.data.ammo[2] = weapons[2].ammo; main.savedgame.data.ammo[3] = weapons[3].ammo; main.savedgame.data.ammo[4] = weapons[4].ammo; main.savedgame.data.ammo[5] = weapons[5].ammo; } public function addAmmo(_arg1:String, _arg2:int){ var _local3:Weapon; var _local4:*; main.soundChannel = main.guncock.play(0, 1, main.st); for (_local4 in weapons) { if (weapons[_local4].name == _arg1){ _local3 = weapons[_local4]; break; }; }; _local3.ammo = (_local3.ammo + _arg2); main.m_dbgSprite.addChild(new AlertText((_local3.name + " ammo"), main.m_player.GetUserData().x, (main.m_player.GetUserData().y - 35))); if (_local3.ammo > _local3.maxAmmo){ _local3.ammo = _local3.maxAmmo; }; ammodisplay.text = ("" + selected.ammo); if (selected.ammo == Infinity){ ammodisplay.text = "∞"; }; } public function selectWeapon(_arg1:int){ if ((((weapons[_arg1].ammo > 0)) && (!((weapons[_arg1] == selected))))){ currentNumber = _arg1; main.soundChannel = main.guncock.play(0, 1, main.st); selected = weapons[_arg1]; main.m_player.GetUserData().gun.gotoAndStop((_arg1 + 1)); trace(("Weapon Selected: " + selected.name)); ammodisplay.text = ("" + selected.ammo); if (selected.ammo == Infinity){ ammodisplay.text = "∞"; }; main.singleFireTimer = 0; main.m_dbgSprite.addChild(new AlertText((selected.name + " selected"), main.m_player.GetUserData().x, (main.m_player.GetUserData().y - 35))); return (true); } else { trace("Out of ammo for that gun!"); }; } public function fire(){ selected.ammo--; if (selected.ammo <= 0){ selected.ammo = 0; main.m_dbgSprite.addChild(new AlertText("Out of Ammo!", main.m_player.GetUserData().x, (main.m_player.GetUserData().y - 30))); }; ammodisplay.text = ("" + selected.ammo); if (selected.ammo == Infinity){ ammodisplay.text = "∞"; }; playWeaponSound(selected.name); if (selected.ammo > 0){ }; } public function playWeaponSound(_arg1:String){ switch (_arg1){ case "Pistol": main.soundChannel = main.pistolshot.play(0, 1, main.st); break; case "AK-47": main.soundChannel = main.gunshot.play(0, 1, main.st); break; case "PKM": main.soundChannel = main.gunshotpkm.play(0, 1, main.st); break; case "Shotgun": main.soundChannel = main.shotgunshot.play(0, 1, main.st); break; case "Rocket": main.soundChannel = main.rocketfiring.play(0, 1, main.st); break; }; } public function resetAmmo(){ main.savedgame.data.ammo = new Array(); main.savedgame.data.ammo[0] = Infinity; main.savedgame.data.ammo[1] = 0; main.savedgame.data.ammo[2] = 0; main.savedgame.data.ammo[3] = 0; main.savedgame.data.ammo[4] = 0; main.savedgame.data.ammo[5] = Infinity; } public function keyPressed(_arg1:KeyboardEvent){ if (!main.m_player_dead){ switch (_arg1.keyCode){ case 49: selectWeapon(0); break; case 50: selectWeapon(1); break; case 51: selectWeapon(2); break; case 52: selectWeapon(3); break; case 53: selectWeapon(4); break; case 54: selectWeapon(5); break; }; }; } public function loadAmmo(){ if (!listenerExists){ trace("INVENOTRY LISTENER ADDED"); main.thestage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); listenerExists = true; }; trace("LOAD AMMO: "); weapons[0].ammo = main.savedgame.data.ammo[0]; weapons[1].ammo = main.savedgame.data.ammo[1]; weapons[2].ammo = main.savedgame.data.ammo[2]; weapons[3].ammo = main.savedgame.data.ammo[3]; weapons[4].ammo = main.savedgame.data.ammo[4]; weapons[5].ammo = main.savedgame.data.ammo[5]; } public function nextWeapon(){ currentNumber++; if (currentNumber > (weapons.length - 1)){ currentNumber = 0; }; while (!(selectWeapon(currentNumber))) { currentNumber++; if (currentNumber > (weapons.length - 1)){ currentNumber = 0; }; }; } public function fillAmmo(){ main.savedgame.data.ammo = new Array(); main.savedgame.data.ammo[0] = Infinity; main.savedgame.data.ammo[1] = 400; main.savedgame.data.ammo[2] = 500; main.savedgame.data.ammo[3] = 80; main.savedgame.data.ammo[4] = 20; main.savedgame.data.ammo[5] = Infinity; } public function Dispose(){ trace("INVENTORY DISPOSED"); listenerExists = false; main.thestage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); } } }//package Rampage
Section 129
//Jet (Rampage.Jet) package Rampage { import flash.display.*; import flash.events.*; public class Jet extends Sprite { public var count:Number;// = 0 public var hasDroppedBomb:Boolean; public var main:MovieClip; public function Jet(_arg1:MovieClip){ count = 0; super(); main = _arg1; y = ((((main.m_player.GetWorldCenter().y * main.m_phys_scale) - 250) + (Math.random() * 100)) - 50); addEventListener(Event.ENTER_FRAME, manageMovement); scaleX = -1; } public function manageMovement(_arg1:Event){ if (!main._paused){ count++; x = (x - 20); if ((((count >= (270 / 20))) && (!(hasDroppedBomb)))){ hasDroppedBomb = true; main.AddBouncyBomb((x / main.m_phys_scale), (y / main.m_phys_scale), -65, 45); }; if (count >= 600){ Dispose(); main.m_dbgSprite.removeChild(this); }; }; } public function Dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); } } }//package Rampage
Section 130
//Laser (Rampage.Laser) package Rampage { import Box2D.Common.Math.*; import flash.display.*; import flash.events.*; import Box2D.Common.*; public class Laser extends Sprite { public var worldX:Number; public var worldY:Number; public var l1:b2Vec2; public var m_sin_angle:Number; public var dirX:Number; public var dirY:Number; public var l2:b2Vec2; public var main:MovieClip; public var p1:b2Vec2; public var p2:b2Vec2; public var m_cos_angle:Number; public var time:Number; public var angle:Number; public function Laser(_arg1:MovieClip, _arg2:Number, _arg3:Number){ dirX = _arg2; dirY = _arg3; angle = Math.atan2(dirY, dirX); rotation = ((angle * 180) / Math.PI); m_cos_angle = Math.cos(angle); m_sin_angle = Math.sin(angle); time = 0; main = _arg1; addEventListener(Event.ENTER_FRAME, manageMovement); } public function set _y(_arg1:Number){ y = _arg1; worldY = (y / main.m_phys_scale); } public function manageMovement(_arg1:Event){ if (main.gamestarted){ time = (time + (1 / main.slowmo)); p1 = new b2Vec2(worldX, worldY); p2 = new b2Vec2((worldX + (m_cos_angle * 500)), (worldY + (m_sin_angle * 500))); l1 = new b2Vec2(0, 0); l2 = new b2Vec2(500, 0); if (((((!(main._paused)) && (main.gamestarted))) && (visible))){ main.LaserRaycast(graphics, p1, p2, l1, l2); }; }; } public function set _x(_arg1:Number){ x = _arg1; worldX = (x / main.m_phys_scale); } public function Dispose(){ trace("LASER DISPOSE"); removeEventListener(Event.ENTER_FRAME, manageMovement); } } }//package Rampage
Section 131
//LaserSpark (Rampage.LaserSpark) package Rampage { import Box2D.Common.Math.*; import flash.display.*; import flash.events.*; public class LaserSpark extends Sprite { public var fade:Number; public var main:MovieClip; public var vx:Number;// = 0 public var vy:Number;// = 0 public function LaserSpark(_arg1:MovieClip){ var _local2:Number; vx = 0; vy = 0; super(); graphics.lineStyle(((Math.random() * 2) + 1), 0xFF0000); graphics.moveTo(-1, 0); graphics.lineTo(1, 0); vx = ((Math.random() * 8) - 4); vy = ((Math.random() * 6) - 4); _local2 = Math.atan2(vy, vx); this.rotation = ((_local2 * 180) / Math.PI); addEventListener(Event.ENTER_FRAME, manageMovement); fade = ((Math.random() * 0.3) + 0.15); main = _arg1; } public function dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); parent.removeChild(this); } public function manageMovement(_arg1:Event){ var _local2:Number; if (!main._paused){ vy = (vy + 0.98); y = (y + (vy / main.slowmo)); x = (x + (vx / main.slowmo)); _local2 = Math.atan2(vy, vx); rotation = ((_local2 * 180) / Math.PI); alpha = (alpha - (fade / main.slowmo)); if (alpha < 0){ dispose(); }; }; } } }//package Rampage
Section 132
//LockMC (Rampage.LockMC) package Rampage { import flash.display.*; public dynamic class LockMC extends MovieClip { } }//package Rampage
Section 133
//Options (Rampage.Options) package Rampage { import flash.display.*; import flash.events.*; public class Options extends Sprite { public var music:Slider; public var camera:StageSlider; public var thestage; public var saveandquit:MovieClip; public var sfx:Slider; public var particles:StageSlider; public var main:MovieClip; public var x_button:MovieClip; public var quality:StageSlider; public function Options(_arg1:MovieClip, _arg2){ var _local3:String; super(); main = _arg1; thestage = _arg2; sfx = new Slider("soundfx", main, 0, 100, main.savedgame.data.sound_level, -17, -77); music = new Slider("music", main, 0, 100, main.savedgame.data.music_level, -17, -57); quality = new StageSlider("quality", main, main.savedgame.data.stagequality, -17, -37, new Array("LOW", "MEDIUM", "HIGH")); particles = new StageSlider("particles", main, main.savedgame.data.o_particle_quality, -17, -17, new Array("LOW", "MEDIUM", "HIGH", "VERY HIGH")); if (main.o_dynamic_camera){ _local3 = "DYNAMIC"; } else { _local3 = "FIXED"; }; camera = new StageSlider("camera", main, _local3, -17, 23, new Array("FIXED", "DYNAMIC")); x_button.addEventListener(MouseEvent.CLICK, closeOptions); x_button.buttonMode = true; saveandquit.addEventListener(MouseEvent.CLICK, saveAndQuit); saveandquit.buttonMode = true; addChild(sfx); addChild(music); addChild(quality); addChild(particles); addChild(camera); } public function Dispose(){ sfx.Dispose(); music.Dispose(); quality.Dispose(); x_button.removeEventListener(MouseEvent.CLICK, closeOptions); saveandquit.removeEventListener(MouseEvent.CLICK, saveAndQuit); } public function closeOptions(_arg1:MouseEvent){ parent.removeChild(this); Dispose(); main.unpauseGame(); thestage.focus = thestage; } public function saveAndQuit(_arg1:MouseEvent){ parent.removeChild(this); Dispose(); main.unpauseGame(); main.endGame(false, true); } } }//package Rampage
Section 134
//Preloader (Rampage.Preloader) package Rampage { import flash.display.*; import flash.events.*; import pengine.math.*; import pengine.particles.*; import flash.net.*; import flash.text.*; import flash.utils.*; import pengine.effects.initial.*; import pengine.effects.runtime.*; import flash.filters.*; import flash.system.*; import flash.ui.*; import mochi.*; public dynamic class Preloader extends MovieClip { public var mgi:MovieClip; public var mgl:MGL; public var blurtype:String;// = "IN" public var ad:AchievementsDisplay; public var creditsbutton:MenuButton; public var background_mc:BGMC; public var btmfa:MenuButton; public var loadingtext:TextField; public var callback1:Function; public var callback2:Function; public var blurmin:int;// = 0 public var ctimer:Timer; public var version:Number;// = 1.0009 public var o_sitelocked:Boolean;// = false public var backtomenufromplay:MenuButton; public var _achievements; public var pemitter:pEmitter; public var blurring:Boolean;// = true public var backtomenufromcredits:MenuButton; public var loaderbar:MovieClip; public var rampagebutton:MenuButton; public var lock:LockMC; public var instructionsbutton:MenuButton; public var achievements:Achievements; public var prenderer:pRenderer; public var newgamebutton:MenuButton; public var achievementsbutton:MenuButton; public var theurl:TextField; public var backtomenufromhighscore:MenuButton; public var bluramount:int;// = 0 public var continuegamebutton:MenuButton; public var mg:MovieClip; public var blurmax:int;// = 40 public var instructions:Instructions; public var playgamebutton:MenuButton; public var isInstructions:Boolean;// = false public var game:Rampage; public var scoredisplay:HighscoreDisplay; public function Preloader(){ var _local1:ContextMenu; bluramount = 0; blurtype = "IN"; blurmax = 40; blurmin = 0; blurring = true; mgl = new MGL(); version = 1.0009; o_sitelocked = false; newgamebutton = new MenuButton(); continuegamebutton = new MenuButton(); playgamebutton = new MenuButton(); rampagebutton = new MenuButton(); achievementsbutton = new MenuButton(); creditsbutton = new MenuButton(); instructionsbutton = new MenuButton(); backtomenufromplay = new MenuButton(); backtomenufromcredits = new MenuButton(); backtomenufromhighscore = new MenuButton(); lock = new LockMC(); isInstructions = false; scoredisplay = new HighscoreDisplay(); btmfa = new MenuButton(); super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 4, frame5, 6, frame7, 247, frame248); achievements = new Achievements(this); _achievements = SharedObject.getLocal("ramp.a009"); if (!_achievements.data.rampage_mode_unlocked){ _achievements.data.rampage_mode_unlocked = true; _achievements.data.rampage_high_score = 0; }; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); this.contextMenu = _local1; this.loaderInfo.addEventListener(Event.COMPLETE, loadComplete); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); addParticles(); } public function removeHighscore(){ removeChild(scoredisplay); removeChild(backtomenufromhighscore); backtomenufromhighscore.removeEventListener(MouseEvent.CLICK, buttonPressed); backtomenufromhighscore.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); backtomenufromhighscore.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); } public function BlurIn(){ blurring = true; bluramount = blurmax; blurtype = "IN"; addEventListener(Event.ENTER_FRAME, manageMovement); } public function loadComplete(_arg1:Event){ gotoAndPlay(1, "Scene 2"); } public function removeInstructions(){ if (isInstructions){ removeChild(instructions); instructions.Dispose(); isInstructions = false; }; } public function mouseOffButton(_arg1:MouseEvent){ if (!blurring){ _arg1.currentTarget.filters = []; }; } function frame5(){ stop(); } function frame7(){ mgi.addEventListener(MouseEvent.CLICK, mouseClicks); mgi.buttonMode = true; } function frame1(){ mg.addEventListener(MouseEvent.CLICK, mouseClick); mg.buttonMode = true; stop(); } function frame3(){ stop(); } function frame2(){ MochiAd.showPreGameAd({clip:root, id:"94985af8043111f3", res:"700x440"}); } public function removeParticles(){ prenderer.Destroy(); removeChild(prenderer); } public function removeGame(){ game.Dispose(); removeChild(game); } public function buttonPressed(_arg1:MouseEvent){ var _local2:URLRequest; if (_arg1.currentTarget != instructionsbutton){ removeInstructions(); }; switch (_arg1.currentTarget){ case playgamebutton: BlurOut(removeMainMenu, loadPlayMenu); break; case newgamebutton: BlurOut(removePlayMenu, startNewGame); break; case continuegamebutton: BlurOut(removePlayMenu, continueGame); break; case rampagebutton: BlurOut(removeMainMenu, startNewRampage); break; case creditsbutton: BlurOut(removeMainMenu, loadCredits); break; case backtomenufromplay: BlurOut(removePlayMenu, loadMainMenu); break; case backtomenufromcredits: BlurOut(removeCredits, loadMainMenu); break; case backtomenufromhighscore: removeHighscore(); loadMainMenu(); break; case instructionsbutton: loadInstructions(); break; case achievementsbutton: BlurOut(removeMainMenu, loadAchievements); break; case btmfa: removeAchievements(); loadMainMenu(); break; case mgl: _local2 = new URLRequest("http://www.maxgames.com"); navigateToURL(_local2, "_blank"); break; }; } public function NumberFormat(_arg1:Number):String{ var _local2:String; var _local3:Array; var _local4:int; var _local5:int; var _local6:*; var _local7:String; var _local8:String; _local2 = ("" + _arg1); _local3 = new Array(); _local4 = (_local2.length - 3); while (_local4 > 0) { _local3.push(_local4); _local4 = (_local4 - 3); }; _local3.reverse(); _local5 = 0; for (_local6 in _local3) { _local7 = _local2.slice(0, (_local3[_local6] + _local5)); _local8 = _local2.slice((_local3[_local6] + _local5), _local2.length); _local7 = (_local7 + ","); _local7 = (_local7 + _local8); _local2 = _local7; _local5++; }; return (_local2); } public function loadCredits(){ gotoAndStop(4); backtomenufromcredits.x = 66; backtomenufromcredits.y = 340; backtomenufromcredits.text.text = "Back"; addChild(backtomenufromcredits); backtomenufromcredits.addEventListener(MouseEvent.CLICK, buttonPressed); backtomenufromcredits.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); backtomenufromcredits.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); BlurAll(blurmax); BlurIn(); } public function loadEndScreen(){ gotoAndStop(5); addToCreditsTimer(); } public function mouseClicks(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.maxgames.com/"), "_blank"); } public function startNewGame(){ removeParticles(); game = new Rampage(stage, "story", "new", this); addChild(game); } public function addParticles(){ prenderer = new pRenderer(new pVector(720, 440), this); prenderer.doBlur = true; prenderer.showParticles = true; prenderer.AddOwnUpdate(); pemitter = prenderer.AssignEmitter(new pEmitter(new pVector(360, 440))); pemitter.AddInitialEffect(new ConstantHorizontalLinear(1440, 10, 1)); pemitter.AddRuntimeEffect(new ConstantMotion()); pemitter.color = 4294967295; pemitter.limit = 1000; pemitter.speed = 20; addChild(prenderer); } public function unlockRampageMode(){ _achievements.data.rampage_mode_unlocked = true; } public function finishedIntro(){ gotoAndStop(3, "Scene 1"); loadMainMenu(); mgl.x = 527; mgl.y = 351; mgl.buttonMode = true; mgl.addEventListener(MouseEvent.CLICK, buttonPressed); addChild(mgl); } public function loadAchievements(){ ad = new AchievementsDisplay(achievements.saved.data.achievements); ad.x = 15; ad.y = 15; addChild(ad); btmfa.y = (440 - 15); btmfa.x = (700 - 40); btmfa.text.text = "Return"; btmfa.addEventListener(MouseEvent.CLICK, buttonPressed); btmfa.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); btmfa.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); btmfa.filters = []; addChild(btmfa); } public function continueGame(){ removeParticles(); game = new Rampage(stage, "story", "continue", this); addChild(game); } public function loadProgress(_arg1:ProgressEvent){ var _local2:Number; _local2 = Math.round(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100)); loadingtext.text = "Loading John Citizen..."; trace(_local2); loaderbar.width = (202 * (_local2 / 100)); } public function manageMovement(_arg1:Event){ if (blurtype == "IN"){ if (bluramount > blurmin){ BlurAll(bluramount); } else { BlurAll(0); blurring = false; removeEventListener(Event.ENTER_FRAME, manageMovement); }; bluramount = (bluramount - 4); }; if (blurtype == "OUT"){ if (bluramount < blurmax){ BlurAll(bluramount); } else { BlurAll(0); blurring = false; removeEventListener(Event.ENTER_FRAME, manageMovement); callback1(); callback2(); }; bluramount = (bluramount + 4); }; } public function BlurOut(_arg1:Function, _arg2:Function){ blurring = true; callback1 = _arg1; callback2 = _arg2; bluramount = blurmin; blurtype = "OUT"; addEventListener(Event.ENTER_FRAME, manageMovement); } public function removePlayMenu(){ removeChild(newgamebutton); newgamebutton.removeEventListener(MouseEvent.CLICK, buttonPressed); newgamebutton.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); newgamebutton.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); removeChild(continuegamebutton); continuegamebutton.removeEventListener(MouseEvent.CLICK, buttonPressed); continuegamebutton.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); continuegamebutton.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); removeChild(backtomenufromplay); backtomenufromplay.removeEventListener(MouseEvent.CLICK, buttonPressed); backtomenufromplay.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); backtomenufromplay.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); } public function removeMainMenu(){ if (!_achievements.data.rampage_mode_unlocked){ removeChild(lock); }; removeChild(playgamebutton); playgamebutton.removeEventListener(MouseEvent.CLICK, buttonPressed); playgamebutton.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); playgamebutton.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); removeChild(rampagebutton); rampagebutton.removeEventListener(MouseEvent.CLICK, buttonPressed); rampagebutton.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); rampagebutton.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); removeChild(creditsbutton); creditsbutton.removeEventListener(MouseEvent.CLICK, buttonPressed); creditsbutton.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); creditsbutton.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); removeChild(instructionsbutton); instructionsbutton.removeEventListener(MouseEvent.CLICK, buttonPressed); instructionsbutton.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); instructionsbutton.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); removeChild(achievementsbutton); achievementsbutton.removeEventListener(MouseEvent.CLICK, buttonPressed); achievementsbutton.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); achievementsbutton.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); } public function removeCredits(){ removeChild(backtomenufromcredits); backtomenufromcredits.removeEventListener(MouseEvent.CLICK, buttonPressed); backtomenufromcredits.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); backtomenufromcredits.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); gotoAndStop(3); } public function toCredits(_arg1:TimerEvent){ ctimer.stop(); ctimer.removeEventListener(TimerEvent.TIMER, toCredits); loadCredits(); } public function BlurAll(_arg1){ var _local2:int; var _local3:Boolean; var _local4:BlurFilter; _local2 = this.numChildren; _local3 = (_arg1 > 0); if (_local3){ _local4 = new BlurFilter(_arg1, _arg1, 1); }; while (_local2--) { if ((((((((this.getChildAt(_local2) is MenuButton)) || ((this.getChildAt(_local2) is MGL)))) || ((this.getChildAt(_local2) is CreditsMC)))) || ((this.getChildAt(_local2) is LockMC)))){ if (_local3){ this.getChildAt(_local2).filters = [_local4]; } else { this.getChildAt(_local2).filters = []; }; }; }; } function frame248(){ finishedIntro(); } public function loadInstructions(){ if (!isInstructions){ isInstructions = true; instructions = new Instructions(); instructions.x = 264; instructions.y = 223; addChild(instructions); } else { removeInstructions(); }; } public function loadPlayMenu(){ newgamebutton.x = 66; newgamebutton.y = 290; newgamebutton.text.text = "New Game"; addChild(newgamebutton); newgamebutton.addEventListener(MouseEvent.CLICK, buttonPressed); newgamebutton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); newgamebutton.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); continuegamebutton.x = 66; continuegamebutton.y = 315; continuegamebutton.text.text = "Continue Game"; addChild(continuegamebutton); continuegamebutton.addEventListener(MouseEvent.CLICK, buttonPressed); continuegamebutton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); continuegamebutton.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); backtomenufromplay.x = 66; backtomenufromplay.y = 340; backtomenufromplay.text.text = "Back"; addChild(backtomenufromplay); backtomenufromplay.addEventListener(MouseEvent.CLICK, buttonPressed); backtomenufromplay.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); backtomenufromplay.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); BlurAll(blurmax); BlurIn(); } public function mouseOverButton(_arg1:MouseEvent){ if (!blurring){ _arg1.currentTarget.filters = [new BlurFilter(2, 2, 2)]; }; } public function loadMainMenu(){ trace(_achievements.data.rampage_mode_unlocked); playgamebutton.x = 66; playgamebutton.y = 290; playgamebutton.text.text = "Play Game"; addChild(playgamebutton); playgamebutton.addEventListener(MouseEvent.CLICK, buttonPressed); playgamebutton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); playgamebutton.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); rampagebutton.y = 315; rampagebutton.text.text = "Rampage Mode"; addChild(rampagebutton); if (_achievements.data.rampage_mode_unlocked){ rampagebutton.x = 66; rampagebutton.addEventListener(MouseEvent.CLICK, buttonPressed); } else { lock = new LockMC(); lock.x = 24; lock.y = 317; addChild(lock); rampagebutton.x = 85; }; rampagebutton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); rampagebutton.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); instructionsbutton.x = 66; instructionsbutton.y = 340; instructionsbutton.text.text = "Instructions"; addChild(instructionsbutton); instructionsbutton.addEventListener(MouseEvent.CLICK, buttonPressed); instructionsbutton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); instructionsbutton.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); achievementsbutton.x = 66; achievementsbutton.y = 365; achievementsbutton.text.text = "Achievements"; addChild(achievementsbutton); achievementsbutton.addEventListener(MouseEvent.CLICK, buttonPressed); achievementsbutton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); achievementsbutton.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); creditsbutton.x = 66; creditsbutton.y = 390; creditsbutton.text.text = "Credits"; addChild(creditsbutton); creditsbutton.addEventListener(MouseEvent.CLICK, buttonPressed); creditsbutton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); creditsbutton.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); BlurAll(blurmax); BlurIn(); } public function removeAchievements(){ ad.dispose(); removeChild(ad); btmfa.removeEventListener(MouseEvent.CLICK, buttonPressed); btmfa.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); btmfa.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); removeChild(btmfa); } public function loadHighScore(_arg1:Number){ backtomenufromhighscore.x = 350; backtomenufromhighscore.y = 270; backtomenufromhighscore.text.text = "Main Menu"; backtomenufromhighscore.addEventListener(MouseEvent.CLICK, buttonPressed); backtomenufromhighscore.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); backtomenufromhighscore.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); addChild(backtomenufromhighscore); addParticles(); addChild(scoredisplay); scoredisplay.score.text = NumberFormat(_arg1); if (_arg1 > _achievements.data.rampage_high_score){ scoredisplay.beatit.text = (("Congratulations, your score is higher than your previous best of " + NumberFormat(_achievements.data.rampage_high_score)) + "!"); _achievements.data.rampage_high_score = _arg1; } else { scoredisplay.beatit.text = ("Sadly, you did not beat your previous high score of " + NumberFormat(_achievements.data.rampage_high_score)); }; if (_arg1 > 129600){ scoredisplay.beatit.text = "Congratulations, your score is higher than the developers best score of 129,600!"; }; } public function mouseClick(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.maxgames.com/"), "_blank"); } public function addToCreditsTimer(){ ctimer = new Timer(5000, 0); ctimer.addEventListener(TimerEvent.TIMER, toCredits); ctimer.start(); } public function startNewRampage(){ removeParticles(); game = new Rampage(stage, "rampage", "new", this); addChild(game); } } }//package Rampage
Section 135
//Rain (Rampage.Rain) package Rampage { import flash.display.*; import flash.events.*; public class Rain extends Sprite { public var count:int;// = 0 public var raindrops:Array; public var num_rain:int;// = 100 public var main:MovieClip; public var vx:Number;// = 0 public function Rain(_arg1:MovieClip){ var _local2:int; var _local3:int; var _local4:int; var _local5:*; num_rain = 100; vx = 0; count = 0; raindrops = new Array(); super(); main = _arg1; addEventListener(Event.ENTER_FRAME, manageMovement); _local5 = 0; while (_local5 < num_rain) { _local4 = ((Math.random() * 30) + 15); _local2 = ((Math.random() * (720 + 200)) - 100); _local3 = ((Math.random() * (440 + 200)) - 100); raindrops.push(new RainDrop(_local2, _local3, _local4)); _local5++; }; } public function manageMovement(_arg1:Event){ var _local2:Number; var _local3:*; var _local4:Number; if (!main._paused){ count++; graphics.clear(); graphics.lineStyle(1, 12569305, 1); for (_local3 in raindrops) { raindrops[_local3].x = (raindrops[_local3].x - (vx / main.slowmo)); raindrops[_local3].y = (raindrops[_local3].y + (raindrops[_local3].vy / main.slowmo)); if ((((vx > 0)) || ((vx < 0)))){ _local2 = Math.atan2(raindrops[_local3].vy, vx); } else { _local2 = (Math.PI / 2); }; _local4 = raindrops[_local3].size; graphics.moveTo(raindrops[_local3].x, raindrops[_local3].y); graphics.lineTo((raindrops[_local3].x - (_local4 * Math.cos(_local2))), (raindrops[_local3].y + (_local4 * Math.sin(_local2)))); }; }; } } }//package Rampage
Section 136
//RainDrop (Rampage.RainDrop) package Rampage { public class RainDrop { public var size:Number; public var vy:Number;// = 20 private var _x:Number; private var _y:Number; public function RainDrop(_arg1:Number, _arg2:Number, _arg3:Number){ vy = 20; super(); _x = _arg1; _y = _arg2; size = _arg3; } public function get y():Number{ return (_y); } public function set y(_arg1:Number){ if ((((_arg1 < -100)) || ((_arg1 > 540)))){ Reset(); } else { _y = _arg1; }; } public function set x(_arg1:Number){ if ((((_arg1 < -100)) || ((_arg1 > 820)))){ Reset(); } else { _x = _arg1; }; } public function Reset(){ _y = ((Math.random() * (440 + 200)) - 100); _x = ((Math.random() * (720 + 200)) - 100); } public function get x():Number{ return (_x); } } }//package Rampage
Section 137
//Rampage (Rampage.Rampage) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import pengine.math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import pengine.particles.*; import flash.net.*; import flash.utils.*; import Rampage.Levels.*; import General.*; import pengine.effects.initial.*; import pengine.effects.runtime.*; import flash.media.*; import flash.filters.*; import flash.ui.*; public class Rampage extends MovieClip { public var shotgunshot:Shotgun; public var left:Boolean; public var btwnlevelbg:BetweenLevelBackground; public var m_num_grenades:int;// = 0 public var loader:Loader; public var m_scenerySprite:Sprite; public var apparent_multiplier:Number;// = 4 public var gunshot:GunShot; public var m_gravityBody:b2Body;// = null public var m_smokeSprite:Sprite; public var m_listener:BContactListener; public var m_iterations:Number;// = 10 public var shoot_at_timer:Boolean; public var velX:Number;// = 0 public var velY:Number;// = 0 public var cdt:ClickToDeploy; public var stars:Stars; public var m_shells:Array; public var successWords:Array; public var m_tileheight:Number;// = 40 public var gamestarted:Boolean;// = false public var m_offsetx:Number; public var m_offsety:Number; public var m_game_mode:String; public var grenadesound:GrenadeSound; public var entry:Entry; public var isMusicPlaying:Boolean; public var mgls:MGLS; public var o_number_crate_pieces:int;// = 4 public var down:Boolean; public var currentLevelNumber:int; public var gravitygunglow:GlowFilter; public var mouse_angle:Number;// = 0 public var countcdf:Number; public var shake_timer:Timer; public var m_footrot:Number;// = 0 public var m_levelheight:Number;// = 440 public var clouds:Clouds; public var storm:pRenderer; public var m_phys_scale:Number;// = 30 public var pistolshot:PistolShot; public var o_dynamic_camera:Boolean;// = true public var m_bulletSprite:Sprite; public var soundChannel:SoundChannel; public var objects:Array; public var m_player_maxspeed:Number;// = 6 public var thestage; public var o_eject_shells:Boolean;// = true public var m_world:b2World; public var m_player_health:Number;// = 100 public var rocketfiring:RocketFiring; public var times_shaken:Number;// = 0 public var doomtimer:Timer; public var o_max_shells:int;// = 10 public var m_sin_angle:Number;// = 0 public var o_smoke_per_broken_crate:int;// = 2 public var inventory:Inventory; public var grenadebounce:GrenadeBounce; public var deadtimer:Timer; public var m_smokearray:Array; public var timerBodies:Timer; public var o_coloured_smoke:Boolean;// = false public var firing:Boolean;// = false public var playerRotation:Number; public var ground:Array; public var boundarys:Array; public var currentLevel; public var totallevels:Number;// = 10 public var playerLocation:b2Vec2; public var main:MovieClip; public var scoredisplay:ScoreDisplay; public var m_mouseJoint:b2MouseJoint; public var o_blur_blood:Boolean;// = true public var o_particle_quality:String;// = "HIGH" public var right:Boolean; public var gameHasStarted:Boolean;// = false public var m_player_dead:Boolean; public var m_player_last_hit:Number;// = 0 public var m_shake_amount:Number;// = 0 public var do_player_ragdoll:Boolean; public var shaking:Boolean;// = false public var m_player_acceleration:Number;// = 1 public var startTime:Number; public var background_mc:BGMC; public var _paused:Boolean;// = false public var o_blur_on_explosions:Boolean;// = true public var st:SoundTransform; public var e_blur_amount:int; public var addedText:Boolean; public var max_shake_times:Number;// = 7 public var intro:Intro; public var m_dbgSprite:Sprite; public var m_tilewidth:Number;// = 40 public var flying:Boolean;// = false public var m_healthdisplay:HealthDisplay; public var rampagemusic:RampageMusic; public var up:Boolean; public var options:Options; public var o_max_cratepieces:int;// = 12 public var m_timestep:Number;// = 0.0333333333333333 public var m_jump_force:Number;// = -35.5 public var mouseXWorldPhys:Number; public var music1:Music1; public var o_create_blood:Boolean;// = true public var m_cos_angle:Number;// = 1 public var time:Number;// = 0 public var doPlayerRotation:Boolean;// = false public var m_player:b2Body; public var savedgame:SharedObject; public var congratulationstext:CongratulationsText; public var o_spark:Boolean;// = true public var oldX:Number; public var oldY:Number; public var guncock:GunCock; public var musicChannel:SoundChannel; public var o_max_grenades:int;// = 2 public var zooming:String; public var o_camera_shake:Boolean;// = true public var timer:Timer; public var singleFireTimer:Number;// = 0 public var zoomtimer:Timer; public var gunshotpkm:GunShotPKM; public var slowmo:Number;// = 1 public var mousePVec:b2Vec2; public var rain:Rain; public var m_player_jumping:Boolean;// = true public var shotsFired:Number;// = 0 public var finalLevel:FinalLevel; public var zoomlimit:Number; public var m_player_last_jumped:Number;// = 0 public var mouseYWorldPhys:Number; public var scenery:Array; public var m_levelwidth:Number;// = 700 public var helicopter:Helicopter; public var o_smoke_per_explosion:int;// = 12 public var lastendtimer:Timer; public var m_cratepieces:Array; public static var m_fpsCounter:FpsCounter = new FpsCounter(); public function Rampage(_arg1, _arg2:String, _arg3:String, _arg4:MovieClip){ m_timestep = (1 / 30); m_iterations = 10; m_phys_scale = 30; m_footrot = 0; m_healthdisplay = new HealthDisplay(); m_player_jumping = true; m_jump_force = -35.5; m_player_maxspeed = 6; m_player_acceleration = 1; m_player_health = 100; m_player_last_jumped = 0; m_player_last_hit = 0; doPlayerRotation = false; successWords = new Array("Huzzah!", "Hurray!", "Woot!", "Brilliant!", "Khazuka!", "Huge success!", "Success!", "Superb!", "Excellent!", "Terrific!", "Great!", "Top stuff!", "Awesome!", "Nice!", "Nice work!", "Dangerously awesome!"); flying = false; _paused = false; loader = new Loader(); gameHasStarted = false; gravitygunglow = new GlowFilter(0xFFFFFF, 1, 4, 4, 1); rampagemusic = new RampageMusic(); music1 = new Music1(); guncock = new GunCock(); grenadesound = new GrenadeSound(); grenadebounce = new GrenadeBounce(); rocketfiring = new RocketFiring(); pistolshot = new PistolShot(); shotgunshot = new Shotgun(); gunshot = new GunShot(); gunshotpkm = new GunShotPKM(); m_levelwidth = 700; m_levelheight = 440; apparent_multiplier = 4; m_offsetx = (m_levelwidth / 2.2); m_offsety = (m_levelheight / 1.5); m_tilewidth = 40; m_tileheight = 40; mouse_angle = 0; m_cos_angle = 1; m_sin_angle = 0; background_mc = new BGMC(); slowmo = 1; firing = false; m_shells = new Array(); m_cratepieces = new Array(); m_smokearray = new Array(); time = 0; m_gravityBody = null; m_num_grenades = 0; btwnlevelbg = new BetweenLevelBackground(); o_particle_quality = "HIGH"; o_max_grenades = 2; o_max_shells = 10; o_max_cratepieces = 12; o_number_crate_pieces = 4; o_smoke_per_explosion = 12; o_smoke_per_broken_crate = 2; o_eject_shells = true; o_create_blood = true; o_coloured_smoke = false; o_dynamic_camera = true; o_blur_on_explosions = true; o_camera_shake = true; o_blur_blood = true; o_spark = true; mgls = new MGLS(); totallevels = 10; congratulationstext = new CongratulationsText(); gamestarted = false; shotsFired = 0; oldX = mouseX; oldY = mouseY; velX = 0; velY = 0; singleFireTimer = 0; mousePVec = new b2Vec2(); m_shake_amount = 0; shaking = false; times_shaken = 0; max_shake_times = 7; boundarys = new Array(); super(); main = _arg4; thestage = _arg1; savedgame = SharedObject.getLocal("rampage-0.69354"); inventory = new Inventory(thestage, this); inventory.x = 35; inventory.y = 358; if (_arg2 == "story"){ m_game_mode = "story"; if (((!(savedgame.data.levelNum)) || ((_arg3 == "new")))){ savedgame.data.levelNum = 1; savedgame.data.o_particle_quality = "MEDIUM"; savedgame.data.stagequality = "HIGH"; savedgame.data.music_level = 100; savedgame.data.sound_level = 80; savedgame.data.watchedIntro = false; inventory.resetAmmo(); }; inventory.loadAmmo(); startFromSavedGame(false); } else { m_game_mode = "rampage"; savedgame.data.o_particle_quality = "MEDIUM"; savedgame.data.stagequality = "HIGH"; savedgame.data.music_level = 80; savedgame.data.sound_level = 80; savedgame.data.watchedIntro = true; inventory.resetAmmo(); inventory.fillAmmo(); inventory.loadAmmo(); startLevel(new RampageMap(this, thestage)); currentLevel.addTimer(); }; } public function AddScenery(_arg1, _arg2:Number, _arg3:Number){ _arg1.x = _arg2; _arg1.y = _arg3; m_scenerySprite.addChild(_arg1); } public function SetDebugDraw(){ var _local1:b2DebugDraw; _local1 = new b2DebugDraw(); _local1.m_sprite = m_dbgSprite; _local1.m_drawScale = m_phys_scale; _local1.m_fillAlpha = 0.5; _local1.m_lineThickness = 1; _local1.m_drawFlags = ((1 | 2) | 64); m_world.SetDebugDraw(_local1); } public function timeShake(_arg1:TimerEvent){ if (o_dynamic_camera){ m_offsetx = (((((m_levelwidth - mouseX) + 50) / 3) + (m_levelwidth / 5)) + 50); m_offsety = (((((m_levelheight - mouseY) + 50) / 10) + (m_levelheight / 4)) + 180); } else { ResetStaticCamera(); }; if (times_shaken == (max_shake_times - 1)){ shake_timer.stop(); shake_timer.removeEventListener(TimerEvent.TIMER, timeShake); shaking = false; if (o_blur_on_explosions){ BlurAllOnScreen(0, true); }; } else { if (o_blur_on_explosions){ BlurAllOnScreen(10, false); }; shake_timer.removeEventListener(TimerEvent.TIMER, timeShake); shake_timer = new Timer((50 * (slowmo / 2)), 1); shake_timer.addEventListener(TimerEvent.TIMER, timeShake); shake_timer.start(); times_shaken++; }; m_offsetx = (m_offsetx + ((Math.random() * m_shake_amount) - (m_shake_amount * 2))); m_offsety = (m_offsety + ((Math.random() * m_shake_amount) - (m_shake_amount * 2))); } public function entranceBlur(){ e_blur_amount = 10; addEventListener(Event.ENTER_FRAME, manageEntranceBlur); } public function startLevel(_arg1){ var _local2:b2AABB; var _local3:b2Vec2; var _local4:Boolean; var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:b2CircleDef; var _local9:b2PolygonDef; var _local10:*; var _local11:Number; var _local12:Number; var _local13:*; var _local14:String; var _local15:*; var _local16:Number; var _local17:*; var _local18:*; flying = false; currentLevel = _arg1; ground = currentLevel.ground; objects = currentLevel.objects; scenery = currentLevel.scenery; boundarys = new Array(); right = false; up = false; left = false; background_mc.x = 360; background_mc.y = 220; background_mc.gotoAndStop(currentLevel.background_type); addChild(background_mc); background_mc.visible = false; _local2 = new b2AABB(); _local2.lowerBound.Set(-5000, -5000); _local2.upperBound.Set(5000, 5000); _local3 = new b2Vec2(0, 9.8); _local4 = true; m_world = new b2World(_local2, _local3, _local4); m_listener = new BContactListener(this); m_world.SetContactListener(m_listener); clouds = new Clouds(this); addChild(clouds); clouds.visible = false; m_dbgSprite = new Sprite(); addChild(m_dbgSprite); m_scenerySprite = new Sprite(); m_dbgSprite.addChild(m_scenerySprite); m_smokeSprite = new Sprite(); m_dbgSprite.addChild(m_smokeSprite); m_bulletSprite = new Sprite(); m_dbgSprite.addChild(m_bulletSprite); for (_local10 in scenery) { _local14 = scenery[_local10]; _local15 = _local14.split("-"); _local16 = _local15[0]; _local11 = Number(_local15[3]); _local12 = Number(_local15[4]); _local17 = Number(_local15[1]); _local18 = ((m_levelheight * apparent_multiplier) - Number(_local15[2])); switch (_local16){ case 9: AddScenery(new Tree(), _local17, _local18); break; case 10: AddScenery(new Rock(), _local17, _local18); break; case 13: AddScenery(new BridgeOverhang(), _local17, _local18); break; case 15: AddScenery(new ArrowDown(), _local17, _local18); break; case 16: AddScenery(new CPUWarning(), _local17, _local18); break; case 24: AddScenery(new Tree2(), _local17, _local18); break; case 66: AddScenery(new ClickToDeploy(this), _local17, _local18); break; case 67: AddScenery(new ClickOnSignFools(), _local17, _local18); break; }; }; _local6 = new b2BodyDef(); _local6.position.Set((currentLevel.startX / m_phys_scale), (currentLevel.startY / m_phys_scale)); _local6.angle = 0; _local6.userData = new Player(); _local6.isBullet = true; _local6.linearDamping = 0.9; m_dbgSprite.addChild(_local6.userData); _local6.fixedRotation = true; _local8 = new b2CircleDef(); _local8.density = 10; _local8.radius = (10 / m_phys_scale); _local8.filter.groupIndex = -1; m_player = m_world.CreateBody(_local6); m_player.CreateShape(_local8); m_player.SetMassFromShapes(); m_player.m_userData.x = (m_player.GetWorldCenter().x * m_phys_scale); m_player.m_userData.y = (m_player.GetWorldCenter().y * m_phys_scale); _local7 = new b2PolygonDef(); _local7.vertexCount = 4; _local7.vertices[0].Set((-2 / m_phys_scale), (9 / m_phys_scale)); _local7.vertices[1].Set((5 / m_phys_scale), (9 / m_phys_scale)); _local7.vertices[2].Set((5 / m_phys_scale), (19 / m_phys_scale)); _local7.vertices[3].Set((-2 / m_phys_scale), (19 / m_phys_scale)); _local7.isSensor = true; _local7.userData = "playersensor"; _local7.filter.groupIndex = -1; m_player.CreateShape(_local7); _local9 = new b2PolygonDef(); _local9.SetAsBox((10 / m_phys_scale), (10 / m_phys_scale)); _local9.isSensor = true; _local9.userData = "ammosense"; m_player.CreateShape(_local9); inventory.selectWeapon(0); addChild(inventory); for (_local10 in ground) { for (_local13 in ground[_local10]) { if (ground[_local10][_local13] != 0){ _local14 = ground[_local10][_local13]; _local15 = _local14.split("-"); _local16 = _local15[0]; _local11 = ((_local15[1] / 2) / m_phys_scale); _local12 = ((_local15[2] / 2) / m_phys_scale); _local17 = (((_local10 * m_tilewidth) / m_phys_scale) + _local11); _local18 = ((((m_levelheight * apparent_multiplier) - (_local13 * m_tileheight)) / m_phys_scale) + _local12); switch (_local16){ case 1: AddGroundBody(_local17, _local18, _local11, _local12, false); break; case 18: AddGroundBody(_local17, _local18, _local11, _local12, true); break; case 5: AddTriangleBody(_local17, _local18, _local11, _local12, "right"); break; case 6: AddTriangleBody(_local17, _local18, _local11, _local12, "left"); break; case 14: AddBridge(_local17, _local18, _local11); break; case 69: AddRope(_local17, _local18, _local11); break; case 95: AddSpikes(_local17, (_local18 + (15.5 / m_phys_scale)), _local11, _local12); break; }; }; }; }; for (_local10 in objects) { _local14 = objects[_local10]; _local15 = _local14.split("-"); _local16 = _local15[0]; _local11 = ((_local15[3] / 2) / m_phys_scale); _local12 = ((_local15[4] / 2) / m_phys_scale); _local17 = ((_local15[1] / m_phys_scale) + _local11); _local18 = ((((m_levelheight * apparent_multiplier) - _local15[2]) / m_phys_scale) + _local12); switch (_local16){ case 2: AddBarrel(_local17, _local18, _local11, _local12); break; case 3: AddCrate(_local17, _local18, _local11, _local12); break; case 50: AddEnemy(_local17, _local18, 1); break; case 51: AddEnemy(_local17, _local18, 2); break; case 52: AddEnemy(_local17, _local18, 3); break; case 53: AddEnemy(_local17, _local18, 4); break; case 54: AddEnemy(_local17, _local18, 5); break; case 8: AddExplosiveBarrel(_local17, _local18, _local11, _local12); break; case 30: AddHelicopter(_local17, _local18, false); break; case 31: AddHelicopter(_local17, _local18, false); break; case 32: AddShuriken(_local17, _local18); break; case 40: AddAmmoCrate(_local17, _local18, _local11, _local12, "AK-47", ((Math.random() * 50) + 20)); break; case 41: AddAmmoCrate(_local17, _local18, _local11, _local12, "PKM", ((Math.random() * 50) + 30)); break; case 42: AddAmmoCrate(_local17, _local18, _local11, _local12, "Shotgun", ((Math.random() * 10) + 10)); break; case 43: AddAmmoCrate(_local17, _local18, _local11, _local12, "Rocket", ((Math.random() * 2) + 2)); break; case 99: AddSignPost((_local17 * m_phys_scale), ((_local18 * m_phys_scale) - (_local12 * m_phys_scale))); break; case 80: AddLaser(_local17, _local18, -1, 0); break; case 81: AddLaser(_local17, _local18, 0, -1); break; case 82: AddLaser(_local17, _local18, 1, 0); break; case 83: AddLaser(_local17, _local18, 0, 1); break; case 84: AddLaser(_local17, _local18, -1, -1); break; case 85: AddLaser(_local17, _local18, 1, -1); break; case 86: AddLaser(_local17, _local18, -1, 1); break; case 87: AddLaser(_local17, _local18, 1, 1); break; }; }; m_fpsCounter.visible = false; addChild(m_fpsCounter); m_player_dead = false; m_player_health = 100; m_healthdisplay.x = 57; m_healthdisplay.y = 396; addChild(m_healthdisplay); thestage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoved); thestage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel); addEventListener(Event.ENTER_FRAME, manageMovement); m_dbgSprite.visible = false; m_healthdisplay.visible = false; inventory.visible = false; timerBodies = new Timer(10, 500); timerBodies.addEventListener(TimerEvent.TIMER, checkBodiesAsleep); timerBodies.start(); startTime = getTimer(); addChild(btwnlevelbg); if ((((savedgame.data.levelNum == 1)) && (!(savedgame.data.watchedIntro)))){ loader.alpha = 0; intro = new Intro(); addChild(intro); } else { loader.alpha = 1; }; loader.x = 112; loader.y = 428; addChild(loader); } public function DrawRaycast(_arg1:Graphics){ var _local2:*; var _local3:b2Segment; var _local4:Array; var _local5:*; var _local6:*; var _local7:b2Vec2; var _local8:b2Shape; var _local9:*; _arg1.clear(); _local2 = 0; while (_local2 < (inventory.selected.bulletspershot + 1)) { _local3 = new b2Segment(); _local3.p1.SetV(m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale)))); _local3.p2.SetV(m_player.GetWorldVector(new b2Vec2((((m_cos_angle * 650) - ((inventory.selected.bulletspershot - _local2) * 18)) / m_phys_scale), (((m_sin_angle * 650) - ((inventory.selected.bulletspershot - _local2) * 18)) / m_phys_scale)))); _local3.p2.Add(_local3.p1); _local4 = new Array(); _local5 = 1; _local6 = [1]; _local7 = new b2Vec2(); _local8 = m_world.RaycastOne(_local3, _local6, _local7, true, m_player.GetShapeList().GetNext()); if (_local8){ if ((((((_local8.GetBody().GetUserData() is Grenade)) || ((_local8.GetBody().GetUserData() is Shuriken)))) || ((_local8.GetBody().GetUserData() is EnemyBullet)))){ } else { _local8.GetBody().ApplyImpulse(new b2Vec2((inventory.selected.power * m_cos_angle), (inventory.selected.power * m_sin_angle)), new b2Vec2(_local3.p2.x, _local3.p2.y)); }; if ((_local8.GetBody().GetUserData() is Barrel)){ }; if ((((_local8.GetBody().GetUserData() is Crate)) || ((_local8.GetBody().GetUserData() is AmmoCrate)))){ _local8.GetBody().GetUserData().TellDamage((20 * inventory.selected.power)); }; if ((_local8.GetBody().GetUserData() is ExplosiveBarrel)){ _local8.GetBody().GetUserData().TellDamage((20 * inventory.selected.power)); if (o_spark){ _local9 = 0; while (_local9 < 2) { AddSpark((((_local3.p2.x * _local6) + ((1 - _local6) * _local3.p1.x)) * m_phys_scale), (((_local3.p2.y * _local6) + ((1 - _local6) * _local3.p1.y)) * m_phys_scale)); _local9++; }; }; }; if ((_local8.GetBody().GetUserData() is Shuriken)){ _local8.GetBody().GetUserData().Damage((20 * inventory.selected.power)); }; if ((_local8.GetBody().GetUserData() is Enemy)){ _local8.GetBody().GetUserData().TellDamage((20 * inventory.selected.power), m_cos_angle, "bullet"); }; if ((_local8.GetBody().GetUserData() is Helicopter)){ _local8.GetBody().GetUserData().Damage((20 * inventory.selected.power)); if (o_spark){ _local9 = 0; while (_local9 < 2) { AddSpark((((_local3.p2.x * _local6) + ((1 - _local6) * _local3.p1.x)) * m_phys_scale), (((_local3.p2.y * _local6) + ((1 - _local6) * _local3.p1.y)) * m_phys_scale)); _local9++; }; }; }; if ((((_local8.GetBody().GetUserData() is Grenade)) && ((_local8.GetBody().GetUserData().time > 13)))){ _local8.GetBody().GetUserData().beshot(); }; } else { _local6 = [1]; }; _local6 = _local6[0]; _arg1.lineStyle((Math.random() * 2), 0xFFFF00, 1); _arg1.moveTo((_local3.p1.x * m_phys_scale), (_local3.p1.y * m_phys_scale)); _arg1.lineTo((((_local3.p2.x * _local6) + ((1 - _local6) * _local3.p1.x)) * m_phys_scale), (((_local3.p2.y * _local6) + ((1 - _local6) * _local3.p1.y)) * m_phys_scale)); if (o_eject_shells){ AddShell(m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).x, m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).y, (-(m_cos_angle) * 0.3), -0.1); }; _local2++; }; } public function AddCratePiece(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; if (m_cratepieces.length > o_max_cratepieces){ m_cratepieces[0].Dispose(); m_cratepieces.splice(0, 1); }; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.userData = new CratePiece(this); m_dbgSprite.addChild(_local6.userData); _local7 = new b2PolygonDef(); _local7.SetAsBox((4 / m_phys_scale), (2 / m_phys_scale)); _local7.density = 2; _local7.restitution = 0.2; _local7.friction = 0.5; _local7.filter.groupIndex = -1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.GetUserData().body = _local5; _local5.ApplyImpulse(new b2Vec2((Math.random() * _arg3), (Math.random() * _arg4)), _local5.GetWorldCenter()); _local5.ApplyTorque((-0.2 * Math.random())); _local5.GetUserData().x = (_local5.GetWorldCenter().x * m_phys_scale); _local5.GetUserData().y = (_local5.GetWorldCenter().y * m_phys_scale); m_cratepieces.push(_local5.GetUserData()); } public function unpauseGame(){ _paused = false; BlurAllOnScreen(0, true); } public function InBoundary(_arg1:Number, _arg2:Number){ var _local3:Boolean; var _local4:*; _local3 = false; for (_local4 in boundarys) { if ((((((((_arg1 > boundarys[_local4][0])) && ((_arg1 < boundarys[_local4][1])))) && ((_arg2 > boundarys[_local4][2])))) && ((_arg2 < boundarys[_local4][3])))){ _local3 = true; break; }; }; return (_local3); } public function keyReleased(_arg1:KeyboardEvent){ if ((((_arg1.keyCode == 68)) || ((_arg1.keyCode == Keyboard.RIGHT)))){ right = false; }; if ((((_arg1.keyCode == 65)) || ((_arg1.keyCode == Keyboard.LEFT)))){ left = false; }; if (_arg1.keyCode == Keyboard.SHIFT){ slowmo = 1; m_timestep = (1 / 30); }; if ((((_arg1.keyCode == 87)) || ((_arg1.keyCode == Keyboard.UP)))){ up = false; }; if ((((_arg1.keyCode == 83)) || ((_arg1.keyCode == Keyboard.DOWN)))){ down = false; }; } public function keyPressed(_arg1:KeyboardEvent){ if ((((_arg1.keyCode == 68)) || ((_arg1.keyCode == Keyboard.RIGHT)))){ right = true; }; if ((((_arg1.keyCode == 65)) || ((_arg1.keyCode == Keyboard.LEFT)))){ left = true; }; if ((((_arg1.keyCode == 83)) || ((_arg1.keyCode == Keyboard.DOWN)))){ down = true; }; if (_arg1.keyCode == 66){ SetDebugDraw(); }; if (_arg1.keyCode == 88){ }; if (_arg1.keyCode == 67){ o_dynamic_camera = !(o_dynamic_camera); ResetStaticCamera(); }; if (_arg1.keyCode == 79){ o_blur_on_explosions = !(o_blur_on_explosions); if (!o_blur_on_explosions){ BlurAllOnScreen(0, true); }; }; if ((((_arg1.keyCode == 87)) || ((_arg1.keyCode == Keyboard.UP)))){ up = true; }; if (_arg1.keyCode == Keyboard.SHIFT){ slowmo = 3.5; m_timestep = ((1 / 30) / slowmo); }; if ((((_arg1.keyCode == 80)) || ((_arg1.keyCode == Keyboard.ESCAPE)))){ if (!_paused){ options = new Options(this, thestage); options.x = 370; options.y = 220; addChild(options); pauseGame(); } else { options.Dispose(); removeChild(options); unpauseGame(); }; }; if (_arg1.keyCode == 70){ m_fpsCounter.visible = !(m_fpsCounter.visible); }; if ((((_arg1.keyCode == 71)) && (!(_paused)))){ if (m_num_grenades < o_max_grenades){ AddGrenade(m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).x, m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).y, (1.5 * m_cos_angle), (1.5 * m_sin_angle)); }; }; } public function NumberFormat(_arg1:Number):String{ var _local2:String; var _local3:Array; var _local4:int; var _local5:int; var _local6:*; var _local7:String; var _local8:String; _local2 = ("" + _arg1); _local3 = new Array(); _local4 = (_local2.length - 3); while (_local4 > 0) { _local3.push(_local4); _local4 = (_local4 - 3); }; _local3.reverse(); _local5 = 0; for (_local6 in _local3) { _local7 = _local2.slice(0, (_local3[_local6] + _local5)); _local8 = _local2.slice((_local3[_local6] + _local5), _local2.length); _local7 = (_local7 + ","); _local7 = (_local7 + _local8); _local2 = _local7; _local5++; }; return (_local2); } public function doomTimerTick(_arg1:TimerEvent){ if (!_paused){ countcdf++; }; cdt.info.text = ("Complete deployment in .. " + (5 - countcdf)); if (countcdf >= 5){ doomtimer.stop(); doomtimer.removeEventListener(TimerEvent.TIMER, deadTimer); congratulationstext.text.text.text = ((currentLevel.location + " has been set to blow up! ") + successWords[int((Math.random() * (successWords.length - 1)))]); addChild(congratulationstext); congratulationstext.gotoAndPlay(1); lastendtimer = new Timer(3000, 0); lastendtimer.addEventListener(TimerEvent.TIMER, lastend); lastendtimer.start(); }; } public function explode(_arg1:b2Vec2){ var _local2:Fireball; var _local3:*; var _local4:b2AABB; var _local5:Number; var _local6:Array; var _local7:b2Body; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; soundChannel = grenadesound.play(0, 1, st); main.achievements.unlock(3); _local2 = new Fireball(this); _local2.x = (_arg1.x * m_phys_scale); _local2.y = (_arg1.y * m_phys_scale); m_dbgSprite.addChild(_local2); _local3 = 0; while (_local3 < o_smoke_per_explosion) { CreateSmoke((_arg1.x * m_phys_scale), (_arg1.y * m_phys_scale)); _local3++; }; _local4 = new b2AABB(); _local5 = 70; _local4.lowerBound.Set((_arg1.x - (_local5 / m_phys_scale)), (_arg1.y - (_local5 / m_phys_scale))); _local4.upperBound.Set((_arg1.x + (_local5 / m_phys_scale)), (_arg1.y + (_local5 / m_phys_scale))); _local6 = new Array(); m_world.Query(_local4, _local6, 50); for (_local3 in _local6) { if ((((((((((((((_local6[_local3].GetBody().GetUserData() is Shell)) || ((_local6[_local3].GetBody().GetUserData() is AmmoPickup)))) || ((_local6[_local3].GetBody().GetUserData() is Grenade)))) || ((_local6[_local3].GetBody().GetUserData() is Ground)))) || ((_local6[_local3].GetBody().GetUserData() is GroundDisplay)))) || ((_local6[_local3].GetBody().GetUserData() is CratePiece)))) || ((_local6[_local3].GetBody().GetUserData() is Rocket)))){ if ((_local6[_local3].GetBody().GetUserData() is Grenade)){ _local6[_local3].GetBody().GetUserData().exploded = true; }; } else { _local7 = _local6[_local3].GetBody(); _local8 = (_local7.GetWorldCenter().x - _arg1.x); _local9 = (_local7.GetWorldCenter().y - _arg1.y); if (_local8 < 0){ _local10 = -15; } else { _local10 = 15; }; if (_local9 < 0){ _local11 = -15; } else { _local11 = 15; }; _local7.ApplyImpulse(new b2Vec2(_local10, _local11), _local7.GetWorldCenter()); _local7.ApplyTorque((_local8 * 10)); if ((((_local6[_local3].GetBody().GetUserData() is Crate)) || ((_local6[_local3].GetBody().GetUserData() is AmmoCrate)))){ _local6[_local3].GetBody().GetUserData().TellDamage((Math.sqrt((Math.pow(((_local5 / m_phys_scale) / _local8), 2) + Math.pow(((_local5 / m_phys_scale) / _local9), 2))) * 40)); }; if ((_local6[_local3].GetBody().GetUserData() is ExplosiveBarrel)){ _local6[_local3].GetBody().GetUserData().TellDamage((Math.sqrt((Math.pow(((_local5 / m_phys_scale) / _local8), 2) + Math.pow(((_local5 / m_phys_scale) / _local9), 2))) * 40)); }; if ((_local6[_local3].GetBody().GetUserData() is Helicopter)){ _local6[_local3].GetBody().GetUserData().Damage((Math.sqrt((Math.pow(((_local5 / m_phys_scale) / _local8), 2) + Math.pow(((_local5 / m_phys_scale) / _local9), 2))) * 40)); }; if ((_local6[_local3].GetBody().GetUserData() is Enemy)){ _local12 = Math.atan2(_local9, _local8); _local6[_local3].GetBody().GetUserData().TellDamage((Math.sqrt((Math.pow(((_local5 / m_phys_scale) / _local8), 2) + Math.pow(((_local5 / m_phys_scale) / _local9), 2))) * 40), (-(_local12) / 2), "flame"); }; if ((_local6[_local3].GetBody().GetUserData() is Player)){ PlayerDamage(5); }; if ((_local6[_local3].GetBody().GetUserData() is Shuriken)){ _local6[_local3].GetBody().GetUserData().Damage((Math.sqrt((Math.pow(((_local5 / m_phys_scale) / _local8), 2) + Math.pow(((_local5 / m_phys_scale) / _local9), 2))) * 40)); }; }; }; } public function BlurAllOnScreen(_arg1:Number, _arg2:Boolean){ var _local3:BlurFilter; var _local4:b2Body; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; if (!_arg2){ _local3 = new BlurFilter((_arg1 * Math.random()), (_arg1 * Math.random()), 2); } else { _local3 = new BlurFilter(_arg1, _arg1, 2); }; _local4 = m_world.m_bodyList; while (_local4) { if ((((_local4.m_userData is Sprite)) || ((((((((_local4.m_userData is MovieClip)) && (!(_local4.IsSleeping())))) && (!((_local4.GetUserData() is Ground))))) && (_local4.m_userData.visible))))){ if (!(_local4.m_userData is TriangleGround)){ if (_arg1 > 0){ _local4.m_userData.filters = [_local3]; } else { _local4.m_userData.filters = []; }; }; }; _local4 = _local4.m_next; }; if (_arg1 > 0){ _local5 = m_smokeSprite.numChildren; while (_local5--) { m_smokeSprite.getChildAt(_local5).filters = [_local3]; }; _local6 = m_scenerySprite.numChildren; while (_local6--) { if (m_scenerySprite.getChildAt(_local6).visible){ m_scenerySprite.getChildAt(_local6).filters = [_local3]; }; }; _local7 = clouds.numChildren; while (_local7--) { if (clouds.getChildAt(_local7).visible){ clouds.getChildAt(_local7).filters = [_local3]; }; }; } else { _local8 = m_smokeSprite.numChildren; while (_local8--) { m_smokeSprite.getChildAt(_local8).filters = []; }; _local9 = m_scenerySprite.numChildren; while (_local9--) { m_scenerySprite.getChildAt(_local9).filters = []; }; _local10 = clouds.numChildren; while (_local10--) { clouds.getChildAt(_local10).filters = []; }; }; } public function mouseMoved(_arg1:MouseEvent){ mouse_angle = (Math.atan2((mouseY - m_offsety), (mouseX - m_offsetx)) - m_player.GetAngle()); m_cos_angle = ((Math.cos(mouse_angle) + (Math.random() * inventory.selected.accuracy)) - (inventory.selected.accuracy / 2)); m_sin_angle = ((Math.sin(mouse_angle) + (Math.random() * inventory.selected.accuracy)) - (inventory.selected.accuracy / 2)); if (((!(_paused)) && (!(m_player_dead)))){ m_player.GetUserData().gun.rotation = (mouse_angle * (180 / Math.PI)); m_player.GetUserData().gun.x = (m_cos_angle * 13); m_player.GetUserData().gun.y = (m_sin_angle * 13); if (m_cos_angle < 0){ m_player.GetUserData().gun.scaleY = -1; } else { m_player.GetUserData().gun.scaleY = 1; }; }; if (((o_dynamic_camera) && (!(shaking)))){ m_offsetx = (((((m_levelwidth - mouseX) + 50) / 3) + (m_levelwidth / 5)) + 50); m_offsety = (((((m_levelheight - mouseY) + 50) / 10) + (m_levelheight / 4)) + 180); }; } public function mouseReleased(_arg1:MouseEvent){ if (((!(_paused)) && (!(m_player_dead)))){ m_bulletSprite.graphics.clear(); m_player.GetUserData().gun.gunspurt.gotoAndStop(0); firing = false; timer.stop(); timer.removeEventListener(TimerEvent.TIMER, timeWeapon); if (m_mouseJoint){ m_gravityBody.GetUserData().filters = []; m_gravityBody.GetShapeList().m_filter.groupIndex = 0; m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = null; m_gravityBody = null; }; }; } public function AddSpikes(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.userData = new Spikes(); m_dbgSprite.addChild(_local6.userData); _local7 = new b2PolygonDef(); _local7.SetAsBox(_arg3, (9 / m_phys_scale)); _local7.density = 0; _local7.friction = 0.3; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); } public function AddRope(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2PolygonDef; var _local10:b2Body; var _local11:b2BodyDef; var _local12:b2Body; var _local13:b2BodyDef; var _local14:b2Vec2; var _local15:b2Body; var _local16:b2PolygonDef; var _local17:b2BodyDef; var _local18:b2RevoluteJointDef; var _local19:b2Body; var _local20:*; _arg2 = (_arg2 - (((m_tilewidth / 2) / m_phys_scale) - (3 / m_phys_scale))); _local4 = (10 / m_phys_scale); _local5 = ((_arg3 * 2) / _local4); _local6 = (2.1 / m_phys_scale); _local7 = ((_arg1 - (_local4 * (_local5 / 2))) - (_local4 / 2)); _local8 = ((_arg1 + (_local4 * (_local5 / 2))) - (_local4 / 2)); _local9 = new b2PolygonDef(); _local9.SetAsBox((3 / m_phys_scale), (3 / m_phys_scale)); _local9.density = 0; _local11 = new b2BodyDef(); _local11.position.Set(_local7, _arg2); _local10 = m_world.CreateBody(_local11); _local10.CreateShape(_local9); _local13 = new b2BodyDef(); _local13.position.Set(_local8, _arg2); _local12 = m_world.CreateBody(_local13); _local12.CreateShape(_local9); _local14 = new b2Vec2(); _local16 = new b2PolygonDef(); _local16.SetAsBox((_local4 / 2), (_local6 / 2)); _local16.density = 20; _local16.friction = 0.2; _local17 = new b2BodyDef(); _local18 = new b2RevoluteJointDef(); _local18.lowerAngle = (-15 / (180 / Math.PI)); _local18.upperAngle = (15 / (180 / Math.PI)); _local18.enableLimit = true; _local19 = _local10; _local20 = 0; while (_local20 < _local5) { _local17.position.Set(((_local7 + _local4) + (_local4 * _local20)), _arg2); _local17.userData = new RopeSegment(); m_dbgSprite.addChild(_local17.userData); _local15 = m_world.CreateBody(_local17); _local15.CreateShape(_local16); _local15.SetMassFromShapes(); _local14.Set((((_local7 + _local4) + (_local4 * _local20)) - (_local4 / 2)), _arg2); _local18.Initialize(_local19, _local15, _local14); m_world.CreateJoint(_local18); _local19 = _local15; _local20++; }; m_world.CreateJoint(_local18); } public function zoomtime(_arg1:TimerEvent){ if (zooming == "in"){ m_dbgSprite.scaleX = (m_dbgSprite.scaleX + 0.01); m_dbgSprite.scaleY = (m_dbgSprite.scaleY + 0.01); } else { m_dbgSprite.scaleX = (m_dbgSprite.scaleX - 0.01); m_dbgSprite.scaleY = (m_dbgSprite.scaleY - 0.01); }; zoomlimit = (zoomlimit - 1); if (zoomlimit < 0){ zoomtimer.stop(); zoomtimer.removeEventListener(TimerEvent.TIMER, zoomtime); }; } public function AddExplosiveBarrel(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.linearDamping = 0.3; _local6.userData = new ExplosiveBarrel(this); m_dbgSprite.addChild(_local6.userData); _local7 = new b2PolygonDef(); _local7.SetAsBox(_arg3, _arg4); _local7.density = 4; _local7.restitution = 0.2; _local7.friction = 0.5; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.GetUserData().body = _local5; _local5.GetUserData().x = (_local5.GetWorldCenter().x * m_phys_scale); _local5.GetUserData().y = (_local5.GetWorldCenter().y * m_phys_scale); } public function manageMovement(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:uint; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:*; var _local9:b2Vec2; var _local10:Number; var _local11:Number; var _local12:b2Body; var _local13:b2BodyDef; var _local14:b2CircleDef; var _local15:b2Body; var _local16:b2BodyDef; var _local17:b2CircleDef; var _local18:b2Body; var _local19:b2BodyDef; var _local20:b2CircleDef; var _local21:b2RevoluteJointDef; var _local22:b2RevoluteJointDef; var _local23:*; if (!_paused){ _local2 = (mouseX - oldX); _local3 = (mouseY - oldY); velX = _local2; velY = _local3; oldX = mouseX; oldY = mouseY; mouseXWorldPhys = ((mouseX - m_dbgSprite.x) / m_phys_scale); mouseYWorldPhys = ((mouseY - m_dbgSprite.y) / m_phys_scale); time++; if (m_player_jumping){ m_player_acceleration = 0.5; } else { m_player_acceleration = 1; }; if (left){ if (((!(flying)) && (!(m_player_dead)))){ m_player.WakeUp(); m_player.m_linearVelocity.x = (m_player.m_linearVelocity.x + -(m_player_acceleration)); }; }; if (right){ if (((!(flying)) && (!(m_player_dead)))){ m_player.WakeUp(); m_player.m_linearVelocity.x = (m_player.m_linearVelocity.x + m_player_acceleration); }; }; if (up){ if (flying){ } else { if (((((!(m_player_jumping)) && (((getTimer() - m_player_last_jumped) > 300)))) && (!(m_player_dead)))){ m_player.ApplyImpulse(new b2Vec2(0, m_jump_force), new b2Vec2(m_player.GetWorldCenter().x, (m_player.GetWorldCenter().y / m_phys_scale))); m_player_jumping = true; m_player_last_jumped = getTimer(); m_player_last_hit = getTimer(); doPlayerRotation = true; playerRotation = 0; playerLocation = m_player.GetWorldCenter(); }; }; }; if (down){ if (flying){ }; }; if (flying){ }; if (m_mouseJoint){ _local9 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys); m_mouseJoint.SetTarget(_local9); }; if (InBoundary(m_player.GetUserData().x, m_player.GetUserData().y)){ m_player.GetWorldCenter().x = (ClosestBound(m_player.GetUserData().x, m_player.GetUserData().y) / m_phys_scale); m_player.GetLinearVelocity().x = 0; }; CheckEventBoundarys(m_player.GetUserData().x, m_player.GetUserData().y); if (m_player.m_linearVelocity.x > m_player_maxspeed){ m_player.m_linearVelocity.x = m_player_maxspeed; }; if (m_player.m_linearVelocity.x < -(m_player_maxspeed)){ m_player.m_linearVelocity.x = -(m_player_maxspeed); }; if (m_player.m_linearVelocity.y < -11){ m_player.m_linearVelocity.y = -11; }; _local4 = getTimer(); m_world.Step(m_timestep, m_iterations); m_fpsCounter.updatePhys(_local4); if (do_player_ragdoll){ do_player_ragdoll = false; _local10 = m_player.GetLinearVelocity().x; _local11 = m_player.GetLinearVelocity().y; _local13 = new b2BodyDef(); _local13.position.Set(m_player.GetWorldCenter().x, m_player.GetWorldCenter().y); _local13.angle = 0; _local13.userData = new PlayerBody(); _local13.linearDamping = 0.5; m_dbgSprite.addChild(_local13.userData); _local14 = new b2CircleDef(); _local14.restitution = 0.5; _local14.density = 10; _local14.radius = (10 / m_phys_scale); _local14.filter.groupIndex = -1; _local12 = m_world.CreateBody(_local13); _local12.CreateShape(_local14); _local12.SetMassFromShapes(); _local12.m_userData.x = (_local12.GetWorldCenter().x * m_phys_scale); _local12.m_userData.y = (_local12.GetWorldCenter().y * m_phys_scale); _local16 = new b2BodyDef(); _local17 = new b2CircleDef(); _local16.position.Set((m_player.GetWorldCenter().x - (10 / m_phys_scale)), (m_player.GetWorldCenter().y + (8 / m_phys_scale))); _local16.userData = new Foot(); _local16.linearDamping = 0.5; m_dbgSprite.addChild(_local16.userData); _local17.density = 10; _local17.radius = (3 / m_phys_scale); _local17.filter.groupIndex = -1; _local15 = m_world.CreateBody(_local16); _local15.CreateShape(_local17); _local15.SetMassFromShapes(); _local15.m_userData.x = (_local15.GetWorldCenter().x * m_phys_scale); _local15.m_userData.y = (_local15.GetWorldCenter().y * m_phys_scale); _local19 = new b2BodyDef(); _local20 = new b2CircleDef(); _local19.position.Set((m_player.GetWorldCenter().x + (10 / m_phys_scale)), (m_player.GetWorldCenter().y + (8 / m_phys_scale))); _local19.userData = new Foot(); _local19.linearDamping = 0.5; m_dbgSprite.addChild(_local19.userData); _local20.density = 4; _local20.radius = (3 / m_phys_scale); _local20.filter.groupIndex = -1; _local18 = m_world.CreateBody(_local19); _local18.CreateShape(_local20); _local18.SetMassFromShapes(); _local18.m_userData.x = (_local18.GetWorldCenter().x * m_phys_scale); _local18.m_userData.y = (_local18.GetWorldCenter().y * m_phys_scale); _local21 = new b2RevoluteJointDef(); _local21.enableLimit = true; _local21.lowerAngle = (-40 / (180 / Math.PI)); _local21.upperAngle = (40 / (180 / Math.PI)); _local21.Initialize(_local12, _local15, new b2Vec2(_local12.GetWorldCenter().x, _local12.GetWorldCenter().y)); m_world.CreateJoint(_local21); _local22 = new b2RevoluteJointDef(); _local22.enableLimit = true; _local22.lowerAngle = (-40 / (180 / Math.PI)); _local22.upperAngle = (40 / (180 / Math.PI)); _local22.Initialize(_local12, _local18, new b2Vec2(_local12.GetWorldCenter().x, _local12.GetWorldCenter().y)); m_world.CreateJoint(_local22); _local12.m_linearVelocity.x = _local10; _local12.m_linearVelocity.y = _local11; m_dbgSprite.removeChild(m_player.GetUserData()); m_world.DestroyBody(m_player); m_player = _local12; }; if (((doPlayerRotation) && (!(m_player_dead)))){ doPlayerRotation = false; m_player.GetUserData().feet.rotation = ((playerRotation * 180) / Math.PI); }; if (!flying){ m_dbgSprite.x = (((-(m_player.GetWorldCenter().x) * m_phys_scale) + m_offsetx) * m_dbgSprite.scaleX); m_dbgSprite.y = (((-(m_player.GetWorldCenter().y) * m_phys_scale) + m_offsety) * m_dbgSprite.scaleY); } else { m_dbgSprite.x = ((-(helicopter.body.GetWorldCenter().x) * m_phys_scale) + m_offsetx); m_dbgSprite.y = ((-(helicopter.body.GetWorldCenter().y) * m_phys_scale) + m_offsety); }; _local5 = m_world.m_bodyList; while (_local5) { if ((((((_local5.m_userData is Sprite)) || ((_local5.m_userData is Bitmap)))) || ((((_local5.m_userData is MovieClip)) && (!(_local5.IsSleeping())))))){ if (!(_local5.m_userData is Bitmap)){ _local5.m_userData.x = (_local5.GetWorldCenter().x * m_phys_scale); _local5.m_userData.y = (_local5.GetWorldCenter().y * m_phys_scale); }; _local5.m_userData.rotation = ((_local5.GetAngle() * 180) / Math.PI); if (!(_local5.m_userData is Ground)){ if ((((((((((_local5.m_userData.x + (_local5.m_userData.width / 2)) + m_dbgSprite.x) < -50)) || ((((_local5.m_userData.x - (_local5.m_userData.width / 2)) + m_dbgSprite.x) > (m_levelwidth + 50))))) || ((((_local5.m_userData.y + (_local5.m_userData.height / 2)) + m_dbgSprite.y) < -50)))) || ((((_local5.m_userData.y - (_local5.m_userData.height / 2)) + m_dbgSprite.y) > (m_levelheight + 50))))){ _local5.m_userData.visible = false; } else { _local5.m_userData.visible = true; }; } else { if ((((((((((_local5.m_userData.x + _local5.m_userData.width) + m_dbgSprite.x) < -50)) || (((_local5.m_userData.x + m_dbgSprite.x) > (m_levelwidth + 50))))) || ((((_local5.m_userData.y + _local5.m_userData.height) + m_dbgSprite.y) < -50)))) || (((_local5.m_userData.y + m_dbgSprite.y) > (m_levelheight + 50))))){ _local5.m_userData.visible = false; } else { _local5.m_userData.visible = true; }; }; }; _local5 = _local5.m_next; }; if (m_shells.length > o_max_shells){ m_dbgSprite.removeChild(m_shells[0].GetUserData()); m_world.DestroyBody(m_shells[0]); m_shells.splice(0, 1); }; if (m_cratepieces.length > o_max_cratepieces){ m_cratepieces[0].Dispose(); m_cratepieces.splice(0, 1); }; m_footrot = (m_footrot + ((m_player.m_linearVelocity.x / 15) / slowmo)); _local6 = 10; _local7 = m_player.m_linearVelocity.y; if (_local7 > 3){ _local7 = 3; }; if (_local7 < -2){ _local7 = -2; }; if (((!(m_player_jumping)) && (!(m_player_dead)))){ m_player.GetUserData().feet.foot1.x = (_local6 * -(Math.cos(m_footrot))); m_player.GetUserData().feet.foot2.x = (_local6 * Math.cos(m_footrot)); m_player.GetUserData().feet.foot1.y = 8; m_player.GetUserData().feet.foot2.y = 8; } else { if (!m_player_dead){ m_player.GetUserData().feet.foot1.y = (((_local7 * m_player.GetUserData().feet.foot1.x) / 10) + 8); m_player.GetUserData().feet.foot2.y = (((_local7 * m_player.GetUserData().feet.foot2.x) / 10) + 8); }; }; _local8 = 0; while (_local8 < m_scenerySprite.numChildren) { _local23 = m_scenerySprite.getChildAt(_local8); if ((((((((((_local23.x + (_local23.width / 2)) + m_dbgSprite.x) < -50)) || ((((_local23.x - (_local23.width / 2)) + m_dbgSprite.x) > (m_levelwidth + 50))))) || ((((_local23.y + (_local23.height / 2)) + m_dbgSprite.y) < -50)))) || ((((_local23.y - (_local23.height / 2)) + m_dbgSprite.y) > (m_levelheight + 50))))){ _local23.visible = false; } else { _local23.visible = true; }; _local8++; }; }; m_fpsCounter.update(); FRateLimiter.limitFrame(30); } public function LaserRaycast(_arg1:Graphics, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2){ var _local6:b2Vec2; var _local7:b2Segment; var _local8:Array; var _local9:*; var _local10:*; var _local11:b2Vec2; var _local12:b2Shape; _arg1.clear(); _local6 = new b2Vec2(_arg3.x, _arg3.y); _local7 = new b2Segment(); _local7.p1.SetV(_arg2); _local7.p2.SetV(_arg3); _local7.p2.Add(_local7.p1); _arg5.Add(_arg4); _local8 = new Array(); _local9 = 1; _local10 = [1]; _local11 = new b2Vec2(); _local12 = m_world.RaycastOne(_local7, _local10, _local11, true, null); if (_local12){ if ((_local12.GetBody().GetUserData() is Player)){ if (!m_player_dead){ PlayerDamage(100); main.achievements.unlock(18); }; }; } else { _local10 = [1]; }; _local10 = _local10[0]; _arg1.lineStyle(1, 0xFF0000, 1); _arg1.moveTo(_arg4.x, _arg4.y); _arg1.lineTo((((_arg5.x * _local10) + ((1 - _local10) * _arg4.x)) * m_phys_scale), (((_arg5.y * _local10) + ((1 - _local10) * _arg4.y)) * m_phys_scale)); if (o_spark){ AddLaserSpark((((_local6.x * _local10) + ((1 - _local10) * _arg2.x)) * m_phys_scale), (((_local6.y * _local10) + ((1 - _local10) * _arg2.y)) * m_phys_scale)); }; } public function deadTimer(_arg1:TimerEvent){ deadtimer.stop(); deadtimer.removeEventListener(TimerEvent.TIMER, deadTimer); slowmo = 1; m_timestep = ((1 / 30) / slowmo); m_player_dead = false; endGame(true, false); } public function AddDoomsdayDevice(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.linearDamping = 1; _local6.isBullet = true; _local6.userData = new DoomsdayDevice(); m_dbgSprite.addChild(_local6.userData); _local7 = new b2PolygonDef(); _local7.SetAsBox((3 / m_phys_scale), (6 / m_phys_scale)); _local7.density = 2; _local7.filter.groupIndex = -1; _local7.restitution = 0.1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.ApplyImpulse(new b2Vec2(_arg3, _arg4), m_player.GetWorldCenter()); _local5.ApplyTorque((_arg3 / 8)); } public function startFromSavedGame(_arg1:Boolean){ if (savedgame.data.levelNum <= totallevels){ switch (savedgame.data.levelNum){ case 1: startLevel(new Level1(this, thestage)); break; case 2: startLevel(new Level2(this, thestage)); break; case 3: startLevel(new Level3(this, thestage)); break; case 4: startLevel(new Level4(this, thestage)); break; case 5: startLevel(new Level5(this, thestage)); break; case 6: startLevel(new Level6(this, thestage)); break; case 7: startLevel(new Level7(this, thestage)); break; case 8: startLevel(new Level8(this, thestage)); break; case 9: startLevel(new Level9(this, thestage)); break; case 10: startLevel(new Level10(this, thestage)); break; }; } else { if (!_arg1){ savedgame.data.levelNum--; startFromSavedGame(false); } else { main.unlockRampageMode(); main.addParticles(); main.loadEndScreen(); main.removeGame(); }; }; } public function ReverseString(_arg1:String):String{ var _local2:String; var _local3:*; _local3 = (_arg1.length - 1); while (_local3 >= 0) { _local2 = (_local2 + _arg1.charAt(_local3)); _local3--; }; return (_local2); } public function AddGrenade(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2CircleDef; var _local8:b2PolygonDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.linearDamping = 1; _local6.isBullet = true; _local6.userData = new Grenade(this); m_dbgSprite.addChild(_local6.userData); _local7 = new b2CircleDef(); _local7.radius = (4 / m_phys_scale); _local7.density = 2; _local7.restitution = 0.8; _local8 = new b2PolygonDef(); _local8.vertexCount = 4; _local8.vertices[0].Set((-1 / m_phys_scale), (-6 / m_phys_scale)); _local8.vertices[1].Set((1 / m_phys_scale), (-6 / m_phys_scale)); _local8.vertices[2].Set((1 / m_phys_scale), (0 / m_phys_scale)); _local8.vertices[3].Set((-1 / m_phys_scale), (0 / m_phys_scale)); _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.CreateShape(_local8); _local5.SetMassFromShapes(); _local5.ApplyImpulse(new b2Vec2(_arg3, _arg4), m_player.GetWorldCenter()); _local5.ApplyTorque((_arg3 / 4)); _local5.GetUserData().body = _local5; } public function addDeadTimer(){ deadtimer = new Timer(5000, 0); deadtimer.addEventListener(TimerEvent.TIMER, deadTimer); deadtimer.start(); } public function CreateSmoke(_arg1:Number, _arg2:Number){ var _local3:Smoke; _local3 = new Smoke(this); _local3.x = _arg1; _local3.y = _arg2; m_smokeSprite.addChild(_local3); } public function mouseWheel(_arg1:MouseEvent){ if (_arg1.delta < 0){ inventory.previousWeapon(); } else { inventory.nextWeapon(); }; } public function PlayerDamage(_arg1:Number){ if (!m_player_dead){ m_player_health = (m_player_health - _arg1); m_healthdisplay.text.text = ("" + m_player_health); addChild(new FlashRed(this)); AddBlood(m_player.GetUserData().x, m_player.GetUserData().y, 0); if (m_player_health <= 0){ main.achievements.deaths++; m_player_health = 0; m_healthdisplay.text.text = ("" + m_player_health); addDeadTimer(); slowmo = 2; m_timestep = ((1 / 30) / slowmo); m_player_dead = true; do_player_ragdoll = true; if (m_mouseJoint){ m_gravityBody.GetUserData().filters = []; m_gravityBody.GetShapeList().m_filter.groupIndex = 0; m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = null; m_gravityBody = null; }; if (firing){ m_bulletSprite.graphics.clear(); m_player.GetUserData().gun.gunspurt.gotoAndStop(0); firing = false; timer.stop(); timer.removeEventListener(TimerEvent.TIMER, timeWeapon); if (m_mouseJoint){ m_gravityBody.GetUserData().filters = []; m_gravityBody.GetShapeList().m_filter.groupIndex = 0; m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = null; m_gravityBody = null; }; }; }; }; } public function EnemyRaycast(_arg1:Graphics, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:b2Body, _arg8:Boolean){ var _local9:b2Segment; var _local10:Array; var _local11:*; var _local12:*; var _local13:b2Vec2; var _local14:b2Shape; _arg1.clear(); _local9 = new b2Segment(); _local9.p1.SetV(_arg2); _local9.p2.SetV(_arg3); _local9.p2.Add(_local9.p1); _arg6.Add(_arg5); _local10 = new Array(); _local11 = 1; _local12 = [1]; _local13 = new b2Vec2(); if (_arg8){ _local14 = m_world.RaycastOne(_local9, _local12, _local13, true, _arg7.GetShapeList().GetNext()); } else { _local14 = m_world.RaycastOne(_local9, _local12, _local13, true, m_player.GetShapeList().GetNext()); }; if (_local14){ if ((((_local14.GetBody().GetUserData() is Crate)) || ((_local14.GetBody().GetUserData() is AmmoCrate)))){ _local14.GetBody().GetUserData().TellDamage(20); }; if ((_local14.GetBody().GetUserData() is Player)){ PlayerDamage(_arg4); }; } else { _local12 = [1]; }; _local12 = _local12[0]; _arg1.lineStyle((Math.random() * 2), 0xFFFFFF, 1); _arg1.moveTo(_arg5.x, _arg5.y); _arg1.lineTo(((_arg6.x * _local12) + ((1 - _local12) * _arg5.x)), ((_arg6.y * _local12) + ((1 - _local12) * _arg5.y))); if (o_eject_shells){ }; } public function Dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); inventory.Dispose(); thestage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoved); thestage.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel); thestage.removeEventListener(MouseEvent.MOUSE_DOWN, mousePressed); thestage.removeEventListener(MouseEvent.MOUSE_UP, mouseReleased); thestage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); thestage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); } public function AddBlood(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Blood; _local4 = new Blood(this, _arg3); _local4.x = _arg1; _local4.y = _arg2; m_smokeSprite.addChild(_local4); } public function ResetStaticCamera(){ m_offsetx = (m_levelwidth / 2); m_offsety = (m_levelheight / 1.5); } public function GetSign(_arg1:Number):Number{ if (_arg1 < 0){ return (-1); }; if (_arg1 > 0){ return (1); }; return (0); } public function AddAmmoCrate(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:int){ var _local7:b2Body; var _local8:b2BodyDef; var _local9:b2PolygonDef; _local8 = new b2BodyDef(); _local8.position.Set(_arg1, _arg2); _local8.linearDamping = 0.3; _local8.userData = new AmmoCrate(this, _arg5, _arg6); m_dbgSprite.addChild(_local8.userData); _local9 = new b2PolygonDef(); _local9.SetAsBox(_arg3, _arg4); _local9.density = 3.5; _local9.restitution = 0.2; _local9.friction = 0.5; _local7 = m_world.CreateBody(_local8); _local7.CreateShape(_local9); _local7.SetMassFromShapes(); _local7.GetUserData().body = _local7; _local7.GetUserData().x = (_local7.GetWorldCenter().x * m_phys_scale); _local7.GetUserData().y = (_local7.GetWorldCenter().y * m_phys_scale); } public function checkBodiesAsleep(_arg1:TimerEvent){ var _local2:Number; var _local3:Number; var _local4:b2Body; var _local5:Number; _local2 = 0; _local3 = 0; _local4 = m_world.m_bodyList; while (_local4) { _local2++; if (_local4.IsSleeping()){ _local3++; break; }; _local4 = _local4.m_next; }; loader.levelname.text = currentLevel.name; _local5 = Math.round(((_local3 / _local2) * 100)); if (((!((savedgame.data.levelNum == 1))) || (savedgame.data.watchedIntro))){ loader.percentDisplay.text = (("Loading - " + _local5) + " %"); } else { loader.percentDisplay.text = "100% - Click to continue."; }; if (((((getTimer() - startTime) > 5000)) || ((_local5 >= 100)))){ trace(("LOADED --- " + savedgame.data.levelNum)); loader.percentDisplay.text = "100% - Click to continue"; timerBodies.stop(); timerBodies.removeEventListener(TimerEvent.TIMER, checkBodiesAsleep); thestage.addEventListener(MouseEvent.CLICK, clickToStart); }; } public function AddLaserSpark(_arg1:Number, _arg2:Number){ var _local3:LaserSpark; _local3 = new LaserSpark(this); _local3.x = _arg1; _local3.y = _arg2; m_dbgSprite.addChild(_local3); } public function addEndLevelTimer(_arg1:ClickToDeploy){ countcdf = 0; cdt = _arg1; AddDoomsdayDevice(m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).x, m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).y, (1.5 * m_cos_angle), (1.5 * m_sin_angle)); trace("END"); doomtimer = new Timer(1000, 0); doomtimer.addEventListener(TimerEvent.TIMER, doomTimerTick); doomtimer.start(); } public function AddShell(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; if (m_shells.length > o_max_shells){ m_dbgSprite.removeChild(m_shells[0].GetUserData()); m_world.DestroyBody(m_shells[0]); m_shells.splice(0, 1); }; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.linearDamping = 0.8; _local6.userData = new Shell(); m_dbgSprite.addChild(_local6.userData); _local6.userData.x = (_arg1 * m_phys_scale); _local6.userData.y = (_arg2 * m_phys_scale); _local7 = new b2PolygonDef(); _local7.SetAsBox((3 / m_phys_scale), (1 / m_phys_scale)); _local7.density = 2; _local7.restitution = 0.5; _local7.friction = 0.5; _local7.filter.groupIndex = -1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.ApplyImpulse(new b2Vec2((Math.random() * _arg3), (Math.random() * _arg4)), _local5.GetWorldCenter()); _local5.ApplyTorque((-0.2 * Math.random())); _local5.GetUserData().x = (_local5.GetWorldCenter().x * m_phys_scale); _local5.GetUserData().y = (_local5.GetWorldCenter().y * m_phys_scale); m_shells.push(_local5); } public function manageEntranceBlur(_arg1:Event){ BlurAllOnScreen(e_blur_amount, true); e_blur_amount--; btwnlevelbg.alpha = (btwnlevelbg.alpha - 0.1); if (e_blur_amount < 0){ removeEventListener(Event.ENTER_FRAME, manageEntranceBlur); removeChild(btwnlevelbg); btwnlevelbg.alpha = 1; }; } public function AddAmmoPickup(_arg1:Number, _arg2:Number, _arg3:String, _arg4:int){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.userData = new AmmoPickup(this, _arg3, _arg4); m_dbgSprite.addChild(_local6.userData); _local7 = new b2PolygonDef(); _local7.SetAsBox((5 / m_phys_scale), (4 / m_phys_scale)); _local7.density = 10; _local7.restitution = 0.2; _local7.friction = 0.5; _local7.filter.groupIndex = -1; _local6.fixedRotation = true; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.GetUserData().body = _local5; _local5.GetUserData().x = (_local5.GetWorldCenter().x * m_phys_scale); _local5.GetUserData().y = (_local5.GetWorldCenter().y * m_phys_scale); } public function setValue(_arg1:String, _arg2){ switch (_arg1){ case "soundfx": savedgame.data.sound_level = _arg2; st.volume = (_arg2 / 100); break; case "music": savedgame.data.music_level = _arg2; trace(_arg2); musicChannel.soundTransform = new SoundTransform((_arg2 / 100)); break; case "quality": savedgame.data.stagequality = _arg2; thestage.quality = _arg2; break; case "particles": savedgame.data.o_particle_quality = _arg2; setParticleQuality(_arg2); break; case "camera": if (_arg2 == "DYNAMIC"){ o_dynamic_camera = true; } else { o_dynamic_camera = false; }; break; }; } public function lastend(_arg1:TimerEvent){ lastendtimer.stop(); lastendtimer.removeEventListener(TimerEvent.TIMER, lastend); m_scenerySprite.removeChild(cdt); removeChild(congratulationstext); endGame(false, false); } public function SetBoundary(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ boundarys.push(new Array(_arg1, _arg2, _arg3, _arg4)); } public function exitBlur(){ _paused = true; e_blur_amount = 0; addEventListener(Event.ENTER_FRAME, manageExitBlur); } public function AddRocket(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2CircleDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.isBullet = true; _local6.userData = new Rocket(this); m_dbgSprite.addChild(_local6.userData); _local7 = new b2CircleDef(); _local7.radius = (2 / m_phys_scale); _local7.density = 2; _local7.filter.groupIndex = -1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.ApplyImpulse(new b2Vec2(_arg3, _arg4), m_player.GetWorldCenter()); _local5.GetUserData().body = _local5; } public function ClosestBound(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:*; var _local5:Number; var _local6:Number; var _local7:Number; _local3 = 0; for (_local4 in boundarys) { if ((((((((_arg1 > boundarys[_local4][0])) && ((_arg1 < boundarys[_local4][1])))) && ((_arg2 > boundarys[_local4][2])))) && ((_arg2 < boundarys[_local4][3])))){ _local5 = (boundarys[_local4][1] - _arg1); _local6 = (boundarys[_local4][0] - _arg1); _local7 = Math.min(Math.abs(_local5), Math.abs(_local6)); if (_local7 == (_local6 * -1)){ _local7 = _local6; }; _local3 = (_arg1 + _local7); break; }; }; return (_local3); } public function AddBouncyBomb(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2CircleDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.linearDamping = 0.4; _local6.isBullet = true; _local6.fixedRotation = true; _local6.userData = new BouncyBomb(this); m_dbgSprite.addChild(_local6.userData); _local7 = new b2CircleDef(); _local7.radius = ((16.2 / 2) / m_phys_scale); _local7.density = 35; _local7.restitution = 0.2; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.ApplyImpulse(new b2Vec2(_arg3, _arg4), m_player.GetWorldCenter()); _local5.GetUserData().body = _local5; } public function AddLaser(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:Laser; _local5 = new Laser(this, _arg3, _arg4); _local5._x = (_arg1 * m_phys_scale); _local5._y = (_arg2 * m_phys_scale); m_dbgSprite.addChild(_local5); } public function setParticleQuality(_arg1:String){ switch (_arg1){ case "LOW": o_number_crate_pieces = 2; o_max_cratepieces = 7; o_eject_shells = false; o_blur_on_explosions = false; o_smoke_per_explosion = 8; o_blur_blood = false; o_spark = false; break; case "MEDIUM": o_number_crate_pieces = 3; o_max_cratepieces = 10; o_eject_shells = true; o_max_shells = 8; o_blur_on_explosions = true; o_smoke_per_explosion = 10; o_blur_blood = false; o_spark = true; break; case "HIGH": o_number_crate_pieces = 4; o_max_cratepieces = 12; o_eject_shells = true; o_max_shells = 10; o_blur_on_explosions = true; o_smoke_per_explosion = 12; o_blur_blood = true; o_spark = true; break; case "VERY HIGH": o_number_crate_pieces = 5; o_max_cratepieces = 25; o_eject_shells = true; o_max_shells = 30; o_blur_on_explosions = true; o_smoke_per_explosion = 18; o_blur_blood = true; o_spark = true; break; }; } public function AddTriangleBody(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String){ var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; _local7 = new b2BodyDef(); _local7.position.Set(_arg1, _arg2); _local8 = new b2PolygonDef(); _local8.vertexCount = 3; if (_arg5 == "right"){ _local8.vertices[0].Set(-(_arg3), _arg4); _local8.vertices[1].Set(_arg3, -(_arg4)); _local8.vertices[2].Set(_arg3, _arg4); _local7.userData = new TriangleGround((_arg3 * m_phys_scale), (_arg4 * m_phys_scale), false, currentLevel.ground_type); } else { _local8.vertices[0].Set(-(_arg3), _arg4); _local8.vertices[1].Set(-(_arg3), -(_arg4)); _local8.vertices[2].Set(_arg3, _arg4); _local7.userData = new TriangleGround((_arg3 * m_phys_scale), (_arg4 * m_phys_scale), true, currentLevel.ground_type); }; m_dbgSprite.addChild(_local7.userData); _local8.density = 0; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); } public function Shake(_arg1:Number){ if (((!(shaking)) && (o_camera_shake))){ m_shake_amount = _arg1; if (shake_timer){ shake_timer.removeEventListener(TimerEvent.TIMER, timeShake); }; shake_timer = new Timer((50 * (slowmo / 2)), 1); shake_timer.addEventListener(TimerEvent.TIMER, timeShake); shake_timer.start(); shaking = true; times_shaken = 0; }; } public function AddSpark(_arg1:Number, _arg2:Number){ var _local3:Spark; _local3 = new Spark(this); _local3.x = _arg1; _local3.y = _arg2; m_dbgSprite.addChild(_local3); } public function pauseGame(){ if (m_mouseJoint){ m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = null; }; _paused = true; BlurAllOnScreen(5, true); m_bulletSprite.graphics.clear(); if (firing){ firing = false; timer.stop(); timer.removeEventListener(TimerEvent.TIMER, timeWeapon); }; } public function toggleQuality(){ switch (thestage.quality){ case "HIGH": thestage.quality = "MEDIUM"; break; case "MEDIUM": thestage.quality = "LOW"; break; case "LOW": thestage.quality = "HIGH"; break; }; } public function CheckEventBoundarys(_arg1:Number, _arg2:Number){ var _local3:Boolean; var _local4:Number; var _local5:*; _local3 = false; _local4 = 0; for (_local5 in currentLevel.eventboundaries) { if ((((((((_arg1 > currentLevel.eventboundaries[_local5][1])) && ((_arg1 < currentLevel.eventboundaries[_local5][2])))) && ((_arg2 > currentLevel.eventboundaries[_local5][3])))) && ((_arg2 < currentLevel.eventboundaries[_local5][4])))){ _local3 = true; _local4 = currentLevel.eventboundaries[_local5][0]; break; }; }; if (_local3){ currentLevel.doEvent(_local4); }; } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local2.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec); if (_local9){ _local6 = _local8.GetBody(); break; }; }; _local7++; }; return (_local6); } public function manageExitBlur(_arg1:Event){ BlurAllOnScreen(e_blur_amount, true); e_blur_amount++; if (e_blur_amount > 20){ _paused = false; removeEventListener(Event.ENTER_FRAME, manageExitBlur); endGame(false, false); }; } public function AddGroundBody(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean){ var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; _local7 = new b2BodyDef(); _local7.position.Set(_arg1, _arg2); _local7.userData = new Ground((_arg3 * m_phys_scale), (_arg4 * m_phys_scale), (_arg1 * m_phys_scale), (_arg2 * m_phys_scale), _arg5, currentLevel.ground_type); m_dbgSprite.addChild(_local7.userData); _local8 = new b2PolygonDef(); _local8.SetAsBox(_arg3, _arg4); _local8.density = 0; _local8.friction = 0.3; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); } public function AddHelicopter(_arg1:Number, _arg2:Number, _arg3:Boolean){ var _local4:b2Body; var _local5:b2BodyDef; var _local6:b2PolygonDef; _local5 = new b2BodyDef(); _local5.angularDamping = 1; _local5.position.Set(_arg1, _arg2); _local5.userData = new Helicopter(this, _arg3); _local6 = new b2PolygonDef(); _local6.SetAsBox(((170 / 2) / m_phys_scale), ((43 / 2) / m_phys_scale)); _local6.density = 100; _local6.filter.groupIndex = -2; _local4 = m_world.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); _local4.GetUserData().body = _local4; m_dbgSprite.addChild(_local4.GetUserData()); _local4.GetUserData().x = (_local4.GetWorldCenter().x * m_phys_scale); _local4.GetUserData().y = (_local4.GetWorldCenter().y * m_phys_scale); if (_arg3){ helicopter = _local4.GetUserData(); flying = true; }; } public function timeWeapon(_arg1:TimerEvent){ mouse_angle = (Math.atan2((mouseY - m_offsety), (mouseX - m_offsetx)) - m_player.GetAngle()); m_cos_angle = ((Math.cos(mouse_angle) + (Math.random() * inventory.selected.accuracy)) - (inventory.selected.accuracy / 2)); m_sin_angle = ((Math.sin(mouse_angle) + (Math.random() * inventory.selected.accuracy)) - (inventory.selected.accuracy / 2)); m_player.m_userData.gun.rotation = ((Math.atan2(m_sin_angle, m_cos_angle) * 180) / Math.PI); if (!_paused){ m_bulletSprite.graphics.clear(); m_player.GetUserData().gun.gunspurt.gotoAndStop(0); if (!inventory.selected.auto){ firing = false; timer.removeEventListener(TimerEvent.TIMER, timeWeapon); } else { if (shoot_at_timer){ if (inventory.selected.ammo > 0){ inventory.fire(); m_player.GetUserData().gun.gunspurt.gotoAndStop((int((Math.random() * 3)) + 2)); if (inventory.selected.name == "Rocket"){ AddRocket(m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).x, m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).y, m_cos_angle, m_sin_angle); } else { DrawRaycast(m_bulletSprite.graphics); }; timer.removeEventListener(TimerEvent.TIMER, timeWeapon); timer = new Timer(((inventory.selected.rate * 1000) * slowmo), 0); timer.addEventListener(TimerEvent.TIMER, timeWeapon); timer.start(); } else { timer.removeEventListener(TimerEvent.TIMER, timeWeapon); }; }; shoot_at_timer = !(shoot_at_timer); }; }; } public function BodyIsInSight(_arg1):Boolean{ var _local2:b2Segment; var _local3:Array; var _local4:*; var _local5:b2Vec2; var _local6:b2Shape; _local2 = new b2Segment(); _local2.p1.SetV(m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale)))); _local2.p2.SetV(m_player.GetWorldVector(new b2Vec2(((m_cos_angle * 650) / m_phys_scale), ((m_sin_angle * 650) / m_phys_scale)))); _local2.p2.Add(_local2.p1); _local3 = new Array(); _local4 = [1]; _local5 = new b2Vec2(); _local6 = m_world.RaycastOne(_local2, _local4, _local5, true, null); if (_local6.GetBody() == _arg1){ return (true); }; return (false); } public function AddEnemyBullet(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; _local7 = new b2BodyDef(); _local7.position.Set(_arg1, _arg2); _local7.isBullet = true; _local7.userData = new EnemyBullet(this, _arg5); m_bulletSprite.addChild(_local7.userData); _local8 = new b2PolygonDef(); _local8.SetAsBox((5 / m_phys_scale), (2 / m_phys_scale)); _local8.density = 2; _local8.filter.groupIndex = -2; _local8.isSensor = true; _local7.angle = Math.atan2(_arg4, _arg3); _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.ApplyImpulse(new b2Vec2(_arg3, _arg4), new b2Vec2(_arg1, _arg2)); _local6.GetUserData().body = _local6; _local6.GetUserData().x = (_local6.GetWorldCenter().x * m_phys_scale); _local6.GetUserData().y = (_local6.GetWorldCenter().y * m_phys_scale); _local6.GetUserData().rotation = ((_local6.GetAngle() * 180) / Math.PI); } public function endGame(_arg1:Boolean, _arg2:Boolean){ var _local3:*; var _local4:*; var _local5:b2Body; var _local6:Number; removeChild(mgls); mgls.removeEventListener(MouseEvent.CLICK, logoPressed); musicChannel.stop(); isMusicPlaying = false; if (firing){ m_bulletSprite.graphics.clear(); m_player.GetUserData().gun.gunspurt.gotoAndStop(0); firing = false; timer.stop(); timer.removeEventListener(TimerEvent.TIMER, timeWeapon); if (m_mouseJoint){ m_gravityBody.GetUserData().filters = []; m_gravityBody.GetShapeList().m_filter.groupIndex = 0; m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = null; m_gravityBody = null; }; }; clouds.Dispose(); removeChild(clouds); for (_local3 in m_shells) { m_dbgSprite.removeChild(m_shells[_local3].GetUserData()); }; for (_local3 in m_cratepieces) { m_dbgSprite.removeChild(m_cratepieces[_local3]); }; _local3 = (m_dbgSprite.numChildren - 2); while (_local3 >= 0) { trace(_local3); if ((m_dbgSprite.getChildAt(_local3) is Enemy)){ Enemy(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Crate)){ Crate(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is AmmoCrate)){ AmmoCrate(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Ground)){ Ground(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is TriangleGround)){ TriangleGround(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is CratePiece)){ CratePiece(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Blood)){ Blood(m_dbgSprite.getChildAt(_local3)).dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Smoke)){ Smoke(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Fireball)){ Fireball(m_dbgSprite.getChildAt(_local3)).dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Helicopter)){ trace("HELI DESTROYED"); Helicopter(m_dbgSprite.getChildAt(_local3)).DisposeDispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Shuriken)){ Shuriken(m_dbgSprite.getChildAt(_local3)).DisposeDispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Laser)){ Laser(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is Jet)){ Jet(m_dbgSprite.getChildAt(_local3)).Dispose(); }; if ((m_dbgSprite.getChildAt(_local3) is BouncyBomb)){ BouncyBomb(m_dbgSprite.getChildAt(_local3)).Dispose(); }; _local3--; }; _local4 = (m_bulletSprite.numChildren - 1); while (_local4 >= 0) { if ((m_bulletSprite.getChildAt(_local4) is EnemyBullet)){ trace("enemy bullet left"); EnemyBullet(m_bulletSprite.getChildAt(_local4)).RemoveListener(); }; _local4--; }; if (m_game_mode == "story"){ inventory.saveAmmo(); }; if ((((m_game_mode == "story")) && ((((savedgame.data.levelNum == 4)) || ((savedgame.data.levelNum == 7)))))){ storm.Destroy(); removeChild(storm); }; inventory.Dispose(); removeChild(inventory); removeChild(m_healthdisplay); removeChild(background_mc); if (savedgame.data.levelNum == 10){ finalLevel.Dispose(); }; _local5 = m_world.m_bodyList; while (_local5) { m_world.DestroyBody(_local5); _local5 = _local5.m_next; }; removeChild(m_dbgSprite); m_player = null; m_world = null; removeEventListener(Event.ENTER_FRAME, manageMovement); thestage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); thestage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); thestage.removeEventListener(MouseEvent.MOUSE_DOWN, mousePressed); thestage.removeEventListener(MouseEvent.MOUSE_UP, mouseReleased); thestage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoved); thestage.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel); gamestarted = false; gameHasStarted = false; m_shells = new Array(); m_cratepieces = new Array(); if (((((!(_arg1)) && (!(_arg2)))) && ((m_game_mode == "story")))){ if (savedgame.data.levelNum == 1){ main.achievements.unlock(5); }; if (savedgame.data.levelNum == 5){ main.achievements.unlock(6); }; if (savedgame.data.levelNum == 9){ main.achievements.unlock(7); }; if (savedgame.data.levelNum == 10){ main.achievements.unlock(8); }; if (m_player_health >= 100){ main.achievements.unlock(10); }; if (shotsFired <= 1){ main.achievements.unlock(11); }; shotsFired = 0; savedgame.data.levelNum++; }; if (m_game_mode == "rampage"){ _local6 = scoredisplay.score; removeChild(scoredisplay); currentLevel.Dispose(); MovieClip(parent).loadHighScore(_local6); MovieClip(parent).removeGame(); }; if ((((m_game_mode == "story")) && (!(_arg2)))){ inventory.loadAmmo(); startFromSavedGame(true); }; if (((_arg2) && ((m_game_mode == "story")))){ MovieClip(parent).unlockRampageMode(); MovieClip(parent).addParticles(); MovieClip(parent).loadMainMenu(); MovieClip(parent).removeGame(); }; } public function AddBridge(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2PolygonDef; var _local10:b2Body; var _local11:b2BodyDef; var _local12:b2Body; var _local13:b2BodyDef; var _local14:b2Vec2; var _local15:b2Body; var _local16:b2PolygonDef; var _local17:b2BodyDef; var _local18:b2RevoluteJointDef; var _local19:b2Body; var _local20:*; _arg2 = (_arg2 - (((m_tilewidth / 2) / m_phys_scale) - (3 / m_phys_scale))); _local4 = (20 / m_phys_scale); _local5 = ((_arg3 * 2) / _local4); _local6 = (8 / m_phys_scale); _local7 = ((_arg1 - (_local4 * (_local5 / 2))) - (_local4 / 2)); _local8 = ((_arg1 + (_local4 * (_local5 / 2))) - (_local4 / 2)); _local9 = new b2PolygonDef(); _local9.SetAsBox((3 / m_phys_scale), (3 / m_phys_scale)); _local9.density = 0; _local11 = new b2BodyDef(); _local11.position.Set(_local7, _arg2); _local10 = m_world.CreateBody(_local11); _local10.CreateShape(_local9); _local13 = new b2BodyDef(); _local13.position.Set(_local8, _arg2); _local12 = m_world.CreateBody(_local13); _local12.CreateShape(_local9); _local14 = new b2Vec2(); _local16 = new b2PolygonDef(); _local16.SetAsBox((_local4 / 2), (_local6 / 2)); _local16.density = 20; _local16.friction = 0.2; _local17 = new b2BodyDef(); _local18 = new b2RevoluteJointDef(); _local18.lowerAngle = (-15 / (180 / Math.PI)); _local18.upperAngle = (15 / (180 / Math.PI)); _local18.enableLimit = true; _local19 = _local10; _local20 = 0; while (_local20 < _local5) { _local17.position.Set(((_local7 + _local4) + (_local4 * _local20)), _arg2); _local17.userData = new BridgePlank(); m_dbgSprite.addChild(_local17.userData); _local15 = m_world.CreateBody(_local17); _local15.CreateShape(_local16); _local15.SetMassFromShapes(); _local14.Set((((_local7 + _local4) + (_local4 * _local20)) - (_local4 / 2)), _arg2); _local18.Initialize(_local19, _local15, _local14); m_world.CreateJoint(_local18); _local19 = _local15; _local20++; }; _local14.Set((_local7 + (_local4 * _local5)), _arg2); _local18.Initialize(_local19, _local12, _local14); m_world.CreateJoint(_local18); } public function startGame(){ var _local1:*; if (!currentLevel.isCutscene){ thestage.addEventListener(MouseEvent.MOUSE_DOWN, mousePressed); thestage.addEventListener(MouseEvent.MOUSE_UP, mouseReleased); thestage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); thestage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } else { currentLevel.cutscene.main = this; currentLevel.cutscene.start(); o_dynamic_camera = false; }; thestage.focus = thestage; thestage.quality = savedgame.data.stagequality; setParticleQuality(savedgame.data.o_particle_quality); if (!isMusicPlaying){ if (m_game_mode == "rampage"){ musicChannel = rampagemusic.play(0, int.MAX_VALUE, new SoundTransform((savedgame.data.sound_level / 100), 0)); } else { musicChannel = music1.play(0, int.MAX_VALUE, new SoundTransform((savedgame.data.sound_level / 100), 0)); }; isMusicPlaying = true; }; st = new SoundTransform((savedgame.data.sound_level / 100), 0); soundChannel.soundTransform = st; for (_local1 in currentLevel.boundaries) { SetBoundary(currentLevel.boundaries[_local1][0], currentLevel.boundaries[_local1][1], currentLevel.boundaries[_local1][2], currentLevel.boundaries[_local1][3]); }; m_healthdisplay.text.text = ("" + 100); gameHasStarted = true; clouds.visible = true; background_mc.visible = true; if (m_game_mode == "rampage"){ scoredisplay = new ScoreDisplay(this); scoredisplay.score = 0; scoredisplay.x = 693.3; scoredisplay.y = 18.1; addChild(scoredisplay); }; entranceBlur(); entry = new Entry(); entry.x = (m_player.GetWorldCenter().x * m_phys_scale); entry.y = (((m_player.GetWorldCenter().y * m_phys_scale) - (490 / 2)) + (38 / 2)); m_dbgSprite.addChild(entry); entry.gotoAndPlay(1); mgls.x = 544; mgls.y = 3; mgls.buttonMode = true; mgls.addEventListener(MouseEvent.CLICK, logoPressed); addChild(mgls); } public function AddEnemy(_arg1:Number, _arg2:Number, _arg3:int){ var _local4:b2Body; var _local5:b2BodyDef; var _local6:b2CircleDef; _local5 = new b2BodyDef(); _local5.position.Set(_arg1, _arg2); _local5.linearDamping = 1; switch (_arg3){ case 1: _local5.userData = new EnemyStandardPistol(this); break; case 2: _local5.userData = new EnemyStandardAK(this); break; case 3: _local5.userData = new EnemyArmyPistol(this); break; case 4: _local5.userData = new EnemyArmyAK(this); break; case 5: _local5.userData = new EnemyArmyPKM(this); break; }; _local5.fixedRotation = true; m_dbgSprite.addChild(_local5.userData); _local6 = new b2CircleDef(); _local6.radius = (10 / m_phys_scale); _local6.density = 4; _local6.restitution = 0; _local4 = m_world.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); _local4.GetUserData().body = _local4; _local4.GetUserData().x = (_local4.GetWorldCenter().x * m_phys_scale); _local4.GetUserData().y = (_local4.GetWorldCenter().y * m_phys_scale); if (m_game_mode == "rampage"){ _local4.GetUserData().rampage = true; }; } public function AddBarrel(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.linearDamping = 0.2; _local6.userData = new Barrel(); m_dbgSprite.addChild(_local6.userData); _local7 = new b2PolygonDef(); _local7.SetAsBox(_arg3, _arg4); _local7.density = 4; _local7.restitution = 0.2; _local7.friction = 0.5; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.GetUserData().x = (_local5.GetWorldCenter().x * m_phys_scale); _local5.GetUserData().y = (_local5.GetWorldCenter().y * m_phys_scale); } public function AddShuriken(_arg1:Number, _arg2:Number){ var _local3:b2Body; var _local4:b2BodyDef; var _local5:b2CircleDef; _local4 = new b2BodyDef(); _local4.angularDamping = 1; _local4.position.Set(_arg1, _arg2); _local4.userData = new Shuriken(this); _local5 = new b2CircleDef(); _local5.density = 3; _local5.radius = (12.5 / m_phys_scale); _local5.filter.groupIndex = -2; _local3 = m_world.CreateBody(_local4); _local3.CreateShape(_local5); _local3.SetMassFromShapes(); _local3.GetUserData().body = _local3; m_dbgSprite.addChild(_local3.GetUserData()); _local3.GetUserData().x = (_local3.GetWorldCenter().x * m_phys_scale); _local3.GetUserData().y = (_local3.GetWorldCenter().y * m_phys_scale); _local3.GetUserData().hoverTarget = new b2Vec2((_local3.GetWorldCenter().x - (10 / m_phys_scale)), (_local3.GetWorldCenter().y - (10 / m_phys_scale))); } public function AddSignPost(_arg1:Number, _arg2:Number){ var _local3:SignPost; _local3 = new SignPost(this); _local3.x = _arg1; _local3.y = _arg2; _local3.speech = currentLevel.signposts[currentLevel.signpostnum]; currentLevel.signpostnum++; m_dbgSprite.addChild(_local3); } public function mousePressed(_arg1:MouseEvent){ var _local2:b2Body; var _local3:b2MouseJointDef; trace(_arg1.currentTarget); if (((((!(firing)) && (!(_paused)))) && (!(m_player_dead)))){ shotsFired++; mouse_angle = (Math.atan2((mouseY - m_offsety), (mouseX - m_offsetx)) - m_player.GetAngle()); m_cos_angle = (Math.cos(mouse_angle) + (Math.random() * inventory.selected.accuracy)); m_sin_angle = (Math.sin(mouse_angle) + (Math.random() * inventory.selected.accuracy)); if ((((inventory.selected.ammo > 0)) && (((getTimer() - singleFireTimer) > ((inventory.selected.reloadtime * 1000) * slowmo))))){ singleFireTimer = getTimer(); firing = true; shoot_at_timer = true; inventory.fire(); m_player.GetUserData().gun.gunspurt.gotoAndStop((int((Math.random() * 3)) + 2)); if (inventory.selected.name == "Rocket"){ AddRocket(m_player.GetWorldPoint(new b2Vec2(((30 * m_cos_angle) / m_phys_scale), ((30 * m_sin_angle) / m_phys_scale))).x, m_player.GetWorldPoint(new b2Vec2(((15 * m_cos_angle) / m_phys_scale), ((15 * m_sin_angle) / m_phys_scale))).y, m_cos_angle, m_sin_angle); } else { if (inventory.selected.name == "Gravity Gun"){ _local2 = GetBodyAtMouse(); if ((((((savedgame.data.levelNum == 1)) || (((_local2) && (BodyIsInSight(_local2)))))) && (!((m_game_mode == "rampage"))))){ if (!(((((((((((_local2.GetUserData() is DoomsdayDevice)) || ((_local2.GetUserData() is Player)))) || ((_local2.GetUserData() is Enemy)))) || ((_local2.GetUserData() is BridgePlank)))) || ((_local2.GetUserData() is Helicopter)))) || ((_local2.GetUserData() is Shuriken)))){ _local3 = new b2MouseJointDef(); _local3.body1 = m_world.GetGroundBody(); _local3.body2 = _local2; _local3.target.Set(mouseXWorldPhys, mouseYWorldPhys); _local3.maxForce = (300 * _local2.GetMass()); _local3.timeStep = m_timestep; m_mouseJoint = (m_world.CreateJoint(_local3) as b2MouseJoint); _local2.WakeUp(); _local2.GetShapeList().m_filter.groupIndex = -1; _local2.GetUserData().filters = [gravitygunglow]; m_world.Refilter(_local2.GetShapeList()); m_gravityBody = _local2; }; }; } else { DrawRaycast(m_bulletSprite.graphics); }; }; timer = new Timer(((inventory.selected.rate * 1000) * slowmo), 0); timer.addEventListener(TimerEvent.TIMER, timeWeapon); timer.start(); }; }; } public function AddCrate(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; _local6 = new b2BodyDef(); _local6.position.Set(_arg1, _arg2); _local6.linearDamping = 0.3; _local6.userData = new Crate(this); m_dbgSprite.addChild(_local6.userData); _local7 = new b2PolygonDef(); _local7.SetAsBox(_arg3, _arg4); _local7.density = 3.5; _local7.restitution = 0.2; _local7.friction = 0.5; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.GetUserData().body = _local5; _local5.GetUserData().x = (_local5.GetWorldCenter().x * m_phys_scale); _local5.GetUserData().y = (_local5.GetWorldCenter().y * m_phys_scale); } public function Zoom(_arg1:Number, _arg2:String="in"){ zooming = _arg2; zoomtimer = new Timer((1000 / 30), _arg1); zoomtimer.start(); zoomtimer.addEventListener(TimerEvent.TIMER, zoomtime); zoomlimit = _arg1; } public function logoPressed(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.maxgames.com"); navigateToURL(_local2, "_blank"); } public function clickToStart(_arg1:MouseEvent){ var _local2:pEmitter; if (!gamestarted){ if ((((((savedgame.data.levelNum == 1)) && (!(savedgame.data.watchedIntro)))) && ((intro.frameCount == (intro.currentFrame + 1))))){ loader.alpha = 1; }; trace(("STAGE 2" + savedgame.data.watchedIntro)); if (((((!((savedgame.data.levelNum == 1))) || (savedgame.data.watchedIntro))) || ((intro.frameCount == intro.currentFrame)))){ oldX = mouseX; oldY = mouseY; trace(("STAGE 3" + savedgame.data.watchedIntro)); gamestarted = true; startGame(); trace(("STAGE 4" + savedgame.data.watchedIntro)); removeChild(loader); trace(("STAGE 5" + savedgame.data.watchedIntro)); if ((((savedgame.data.levelNum == 1)) && (!(savedgame.data.watchedIntro)))){ trace(("STAGE 6" + savedgame.data.watchedIntro)); loader.alpha = 1; removeChild(intro); }; startGame(); m_dbgSprite.visible = true; if (!currentLevel.isCutscene){ m_healthdisplay.visible = true; inventory.visible = true; }; thestage.removeEventListener(MouseEvent.CLICK, clickToStart); savedgame.data.watchedIntro = true; if ((((savedgame.data.levelNum == 4)) || ((((savedgame.data.levelNum == 7)) && ((m_game_mode == "story")))))){ storm = new pRenderer(new pVector(700, 440), this); storm.AddOwnUpdate(); _local2 = new pEmitter(new pVector(350, 0)); _local2.AddInitialEffect(new ConstantHorizontalLinear(1400, 10, 2)); _local2.AddRuntimeEffect(new WindMotion(this)); _local2.limit = 500; _local2.speed = 10; _local2.color = 4294967295; storm.AssignEmitter(_local2); addChild(storm); }; if (savedgame.data.levelNum == 10){ finalLevel = new FinalLevel(this); }; } else { intro.gotoAndStop((intro.currentFrame + 1)); }; }; } } }//package Rampage
Section 138
//Rocket (Rampage.Rocket) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; public class Rocket extends Sprite { public var body:b2Body; public var main:MovieClip; public var time:Number;// = 0 public var doexplode:Boolean;// = false public function Rocket(_arg1){ time = 0; doexplode = false; super(); main = _arg1; addEventListener(Event.ENTER_FRAME, manageMovement); } public function dispose(){ trace("DISPOSED"); removeEventListener(Event.ENTER_FRAME, manageMovement); main.m_world.DestroyBody(body); Sprite(parent).removeChild(this); } public function manageMovement(_arg1:Event){ if (!main._paused){ time++; main.CreateSmoke(x, y); if (time > 80){ dispose(); }; if (doexplode){ main.explode(body.GetWorldCenter()); dispose(); }; }; } public function explode(){ doexplode = true; } } }//package Rampage
Section 139
//ScoreDisplay (Rampage.ScoreDisplay) package Rampage { import flash.display.*; import flash.text.*; public class ScoreDisplay extends Sprite { public var score:int; public var main:MovieClip; public var scoredisplay:TextField; public function ScoreDisplay(_arg1:MovieClip){ score = 0; main = _arg1; Update(); } public function Subtract(_arg1:int){ score = (score - _arg1); Update(); } public function Add(_arg1:int){ score = (score + _arg1); Update(); if (score >= 1000){ main.main.achievements.unlock(13); }; if (score >= 15000){ main.main.achievements.unlock(14); }; if (score >= 40000){ main.main.achievements.unlock(15); }; if (score >= 100000){ main.main.achievements.unlock(16); }; if (score >= 169000){ main.main.achievements.unlock(17); }; } public function NumberFormat(_arg1:Number):String{ var _local2:String; var _local3:Array; var _local4:int; var _local5:int; var _local6:*; var _local7:String; var _local8:String; _local2 = ("" + _arg1); _local3 = new Array(); _local4 = (_local2.length - 3); while (_local4 > 0) { _local3.push(_local4); _local4 = (_local4 - 3); }; _local3.reverse(); _local5 = 0; for (_local6 in _local3) { _local7 = _local2.slice(0, (_local3[_local6] + _local5)); _local8 = _local2.slice((_local3[_local6] + _local5), _local2.length); _local7 = (_local7 + ","); _local7 = (_local7 + _local8); _local2 = _local7; _local5++; }; return (_local2); } public function Update(){ scoredisplay.text = NumberFormat(score); } } }//package Rampage
Section 140
//Shuriken (Rampage.Shuriken) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; public class Shuriken extends Sprite { public var hovering:Boolean;// = true public var attackTime:Number; public var health:Number;// = 1500 public var deadpos:b2Vec2; public var attacking:Boolean;// = false public var body:b2Body; public var isDead:Boolean;// = false public var main:MovieClip; public var currentTime:Number; public var hoverTarget:b2Vec2; public var attackTarget:b2Vec2; public function Shuriken(_arg1:MovieClip){ isDead = false; hovering = true; attacking = false; health = 1500; super(); main = _arg1; attackTime = (150 + (Math.random() * 100)); currentTime = ((Math.random() * 120) - 60); addEventListener(Event.ENTER_FRAME, manageMovement); } public function DisposeDispose(){ Dispose(); removeEventListener(Event.ENTER_FRAME, manageMovement); } public function manageMovement(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; if (((((main.gamestarted) && (!(main._paused)))) && (!(isDead)))){ currentTime++; if ((((currentTime > (attackTime - 100))) && ((currentTime < attackTime)))){ body.ApplyTorque(body.GetMass()); }; if (currentTime > attackTime){ attacking = true; hovering = false; }; if (currentTime > (attackTime + 100)){ attacking = false; hovering = true; currentTime = 0; }; hoverTarget.y = ((main.m_player.GetWorldCenter().y - (175 / main.m_phys_scale)) + ((Math.random() * 20) / main.m_phys_scale)); _local2 = (main.m_player.GetWorldCenter().x - body.GetWorldCenter().x); _local3 = (main.m_player.GetWorldCenter().y - body.GetWorldCenter().y); _local2 = (_local2 * main.m_phys_scale); _local3 = (_local3 * main.m_phys_scale); if (hovering){ if (_local2 < -175){ hoverTarget.x = (main.m_player.GetWorldCenter().x + (175 / main.m_phys_scale)); }; if (_local2 > 175){ hoverTarget.x = (main.m_player.GetWorldCenter().x - (175 / main.m_phys_scale)); }; if (body.GetWorldCenter().x < hoverTarget.x){ body.ApplyForce(new b2Vec2((((body.GetMass() * 2) + (Math.random() * 2)) - 1), 0), body.GetWorldCenter()); }; if (body.GetWorldCenter().x > hoverTarget.x){ body.ApplyForce(new b2Vec2((((-(body.GetMass()) * 2) + (Math.random() * 2)) - 1), 0), body.GetWorldCenter()); }; if (body.GetWorldCenter().y < hoverTarget.y){ body.ApplyForce(new b2Vec2(0, (((body.GetMass() * 2) + (Math.random() * 2)) - 1)), body.GetWorldCenter()); }; if (body.GetWorldCenter().y > hoverTarget.y){ body.ApplyForce(new b2Vec2(0, (((-(body.GetMass()) * 2) + (Math.random() * 2)) - 1)), body.GetWorldCenter()); }; if (body.GetLinearVelocity().x > 3){ body.GetLinearVelocity().x = 3; }; if (body.GetLinearVelocity().x < -3){ body.GetLinearVelocity().x = -3; }; if (body.GetLinearVelocity().y < -2){ body.GetLinearVelocity().y = -2; }; if (body.GetLinearVelocity().y > 2){ body.GetLinearVelocity().y = 2; }; }; if (attacking){ _local4 = Math.atan2(_local3, _local2); body.ApplyForce(new b2Vec2(((body.GetMass() * 5) * Math.cos(_local4)), ((body.GetMass() * 5) * Math.sin(_local4))), body.GetWorldCenter()); body.ApplyTorque(body.GetMass()); }; }; if (isDead){ if (main.m_game_mode == "rampage"){ main.scoredisplay.Add(400); }; _local5 = 0; while (_local5 < 4) { main.AddSpark((deadpos.x * main.m_phys_scale), (deadpos.y * main.m_phys_scale)); main.CreateSmoke((deadpos.x * main.m_phys_scale), (deadpos.y * main.m_phys_scale)); _local5++; }; removeEventListener(Event.ENTER_FRAME, manageMovement); }; if (((!(isDead)) && (!(main._paused)))){ body.ApplyForce(new b2Vec2(0, (-9.8 * body.GetMass())), body.GetWorldCenter()); }; } public function Damage(_arg1:Number){ var _local2:*; health = (health - _arg1); if (health <= 0){ main.main.achievements.skills++; Dispose(); }; if (main.o_spark){ _local2 = 0; while (_local2 < 3) { main.AddSpark(x, y); _local2++; }; }; hoverTarget = new b2Vec2(((body.GetWorldCenter().x + (Math.random() * 5)) - 2.5), ((body.GetWorldCenter().y + (Math.random() * 5)) - 2.5)); } public function Dispose(){ if (((main.m_mouseJoint) && ((main.m_gravityBody == body)))){ main.m_world.DestroyJoint(main.m_mouseJoint); main.m_mouseJoint = null; }; isDead = true; deadpos = body.GetWorldCenter(); Sprite(parent).removeChild(this); main.m_world.DestroyBody(body); } } }//package Rampage
Section 141
//SignPost (Rampage.SignPost) package Rampage { import flash.display.*; import flash.events.*; public class SignPost extends Sprite { public var main:MovieClip; public var speech:String; public function SignPost(_arg1:MovieClip){ main = _arg1; buttonMode = true; addEventListener(MouseEvent.MOUSE_DOWN, mousePressed); } public function mousePressed(_arg1:MouseEvent){ main.addChild(new Conversation(new Array(speech), main.thestage, main)); } } }//package Rampage
Section 142
//SingleAchievement (Rampage.SingleAchievement) package Rampage { public class SingleAchievement { public var achieved:Boolean; public var instructions:String; public var title:String; public function SingleAchievement(_arg1:String, _arg2:String, _arg3:Boolean){ title = _arg1; instructions = _arg2; achieved = _arg3; } } }//package Rampage
Section 143
//Slider (Rampage.Slider) package Rampage { import flash.display.*; import flash.events.*; import flash.text.*; public class Slider extends MovieClip { public var valueDisplay:TextField; public var midvalue:int; public var range:int; public var bg:Sprite; public var value:int; public var handle:MovieClip; public var container; public var md:Boolean;// = false public var type:String; public var canMove:Boolean;// = false public var value1:int; public var value2:int; public function Slider(_arg1:String, _arg2, _arg3:int, _arg4:int, _arg5:int, _arg6:Number, _arg7:Number){ md = false; canMove = false; bg = new Sprite(); super(); type = _arg1; container = _arg2; value1 = _arg3; value2 = _arg4; value = _arg5; midvalue = ((value1 + value2) / 2); range = Math.abs((value2 - value1)); x = _arg6; y = _arg7; handle.x = ((value - midvalue) * (60 / range)); handle.y = 0; handle.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); addEventListener(MouseEvent.MOUSE_MOVE, mouseMove); addEventListener(MouseEvent.MOUSE_UP, mouseUp); valueDisplay.text = ("" + value); handle.buttonMode = true; } public function mouseMove(_arg1:MouseEvent){ if (md){ handle.x = _arg1.localX; changeValue(int(((handle.x / (60 / range)) + midvalue))); container.setValue(type, int(((handle.x / (60 / range)) + midvalue))); }; } public function mouseUp(_arg1:MouseEvent){ trace(_arg1.currentTarget); md = false; handle.mouseEnabled = true; } public function mouseOut(_arg1:MouseEvent){ md = false; handle.mouseEnabled = true; } public function changeValue(_arg1:int){ value = _arg1; handle.x = ((value - midvalue) * (60 / range)); if (type == "rotation"){ valueDisplay.text = ("" + Math.abs(value)); } else { valueDisplay.text = ("" + value); }; } public function mouseDown(_arg1:MouseEvent){ md = true; handle.mouseEnabled = false; trace("mouse down"); } public function Dispose(){ handle.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDown); removeEventListener(MouseEvent.MOUSE_MOVE, mouseMove); removeEventListener(MouseEvent.MOUSE_UP, mouseUp); } } }//package Rampage
Section 144
//Smoke (Rampage.Smoke) package Rampage { import flash.display.*; import flash.events.*; import flash.utils.*; public class Smoke extends Sprite { public var colours:Array; public var pos:Number;// = 0 public var fade:Number; public var main:MovieClip; public var init_time:Number; public var vx:Number; public var vy:Number; public function Smoke(_arg1){ pos = 0; colours = new Array(0xFFFFFF, 0xDDDDDD); super(); if (_arg1.o_coloured_smoke){ graphics.beginFill(((0xFFFFFF * Math.random()) + 0x555555)); } else { graphics.beginFill(colours[int((Math.random() * colours.length))]); }; graphics.drawCircle(0, 0, ((Math.random() * 8) + 2)); addEventListener(Event.ENTER_FRAME, manageMovement); vx = ((Math.random() * 10) - 5); vy = ((Math.random() * 7) - 14); fade = ((Math.random() * 0.1) + 0.01); main = _arg1; init_time = getTimer(); } public function Dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); parent.removeChild(this); } public function manageMovement(_arg1:Event){ if (!main._paused){ alpha = (alpha - (fade / main.slowmo)); x = (x + (vx / main.slowmo)); y = (y + (vy / main.slowmo)); if (scaleX > 0){ scaleX = (scaleX - (0.05 / main.slowmo)); }; if (scaleY > 0){ scaleY = (scaleY - (0.05 / main.slowmo)); }; if (alpha < 0){ Dispose(); }; }; } } }//package Rampage
Section 145
//Spark (Rampage.Spark) package Rampage { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; public class Spark extends Sprite { public var fade:Number; public var main:MovieClip; public var vx:Number;// = 0 public var vy:Number;// = 0 public function Spark(_arg1:MovieClip){ var _local2:Number; vx = 0; vy = 0; super(); graphics.lineStyle(((Math.random() * 2) + 1), 0xFFFF00); graphics.moveTo(((-2 * Math.random()) - 1), 0); graphics.lineTo(((2 * Math.random()) + 1), 0); vx = ((Math.random() * 8) - 4); vy = ((Math.random() * 15) - 10); _local2 = Math.atan2(vy, vx); this.rotation = ((_local2 * 180) / Math.PI); addEventListener(Event.ENTER_FRAME, manageMovement); fade = ((Math.random() * 0.1) + 0.001); main = _arg1; } public function dispose(){ removeEventListener(Event.ENTER_FRAME, manageMovement); parent.removeChild(this); } public function manageMovement(_arg1:Event){ var _local2:Number; if (!main._paused){ vy = (vy + 0.98); y = (y + vy); x = (x + vx); _local2 = Math.atan2(vy, vx); rotation = ((_local2 * 180) / Math.PI); alpha = (alpha - (fade / main.slowmo)); if (alpha < 0){ dispose(); }; }; } } }//package Rampage
Section 146
//StageSlider (Rampage.StageSlider) package Rampage { import flash.display.*; import flash.events.*; import flash.text.*; public class StageSlider extends MovieClip { public var valueDisplay:TextField; public var midvalue:int; public var stages:Array; public var range:int; public var value:int; public var handle:MovieClip; public var container; public var md:Boolean;// = false public var type:String; public var canMove:Boolean;// = false public var value1:int; public var value2:int; public function StageSlider(_arg1:String, _arg2, _arg3:String, _arg4:Number, _arg5:Number, _arg6:Array){ var _local7:*; md = false; canMove = false; super(); type = _arg1; container = _arg2; value1 = 0; value2 = ((_arg6.length - 1) * 100); stages = _arg6; for (_local7 in stages) { if (stages[_local7] == _arg3){ value = (_local7 * 100); break; }; }; midvalue = ((value1 + value2) / 2); range = Math.abs((value2 - value1)); x = _arg4; y = _arg5; handle.x = ((value - midvalue) * (60 / range)); handle.y = 0; handle.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); addEventListener(MouseEvent.MOUSE_MOVE, mouseMove); addEventListener(MouseEvent.MOUSE_UP, mouseUp); changeValue(value); handle.buttonMode = true; } public function mouseMove(_arg1:MouseEvent){ trace(value); if (md){ if ((((((((_arg1.localX < -30)) || ((_arg1.localX > 30)))) || ((_arg1.localY > 4.5)))) || ((_arg1.localY < -4.5)))){ md = false; handle.mouseEnabled = true; } else { handle.x = _arg1.localX; changeValue(int(((handle.x / (60 / range)) + midvalue))); container.setValue(type, stages[Math.round((value / 100))]); }; }; } public function mouseUp(_arg1:MouseEvent){ trace(_arg1.currentTarget); md = false; handle.mouseEnabled = true; } public function mouseOut(_arg1:MouseEvent){ md = false; handle.mouseEnabled = true; } public function changeValue(_arg1:int){ value = _arg1; handle.x = ((value - midvalue) * (60 / range)); if (type == "rotation"){ valueDisplay.text = ("" + Math.abs(value)); } else { valueDisplay.text = ("" + stages[Math.round((value / 100))]); }; } public function mouseDown(_arg1:MouseEvent){ md = true; handle.mouseEnabled = false; trace("mouse down"); } public function Dispose(){ handle.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDown); removeEventListener(MouseEvent.MOUSE_MOVE, mouseMove); removeEventListener(MouseEvent.MOUSE_UP, mouseUp); } } }//package Rampage
Section 147
//Star (Rampage.Star) package Rampage { public class Star { public var size:Number; public var vy:Number;// = 20 private var _x:Number; private var _y:Number; public function Star(_arg1:Number, _arg2:Number, _arg3:Number){ vy = 20; super(); _x = _arg1; _y = _arg2; size = _arg3; } public function get y():Number{ return (_y); } public function set y(_arg1:Number){ if ((((_arg1 < -100)) || ((_arg1 > 540)))){ Reset(); } else { _y = _arg1; }; } public function set x(_arg1:Number){ if ((((_arg1 < -100)) || ((_arg1 > 820)))){ Reset(); } else { _x = _arg1; }; } public function Reset(){ _y = ((Math.random() * (440 + 200)) - 100); _x = ((Math.random() * (720 + 200)) - 100); } public function get x():Number{ return (_x); } } }//package Rampage
Section 148
//Stars (Rampage.Stars) package Rampage { import flash.display.*; import flash.events.*; public class Stars extends Sprite { public var count:int;// = 0 public var num_stars:int;// = 100 public var stars:Array; public var main:MovieClip; public function Stars(_arg1:MovieClip){ var _local2:int; var _local3:int; var _local4:int; var _local5:*; num_stars = 100; count = 0; stars = new Array(); super(); main = _arg1; addEventListener(Event.ENTER_FRAME, manageMovement); _local5 = 0; while (_local5 < num_stars) { _local4 = ((Math.random() * 4) + 1); _local2 = ((Math.random() * (720 + 200)) - 100); _local3 = ((Math.random() * (440 + 200)) - 100); stars.push(new Star(_local2, _local3, _local4)); _local5++; }; } public function manageMovement(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:*; var _local8:Number; if (!main._paused){ count++; graphics.clear(); graphics.beginFill(0xFFFFFF, 1); _local3 = main.m_player.GetLinearVelocity().x; _local4 = main.m_player.GetLinearVelocity().y; for (_local7 in stars) { _local5 = stars[_local7].x; _local6 = stars[_local7].y; stars[_local7].x = (stars[_local7].x - (_local3 / main.slowmo)); stars[_local7].y = (stars[_local7].y - (_local4 / main.slowmo)); _local8 = stars[_local7].size; graphics.moveTo(stars[_local7].x, stars[_local7].y); graphics.drawCircle(_local5, _local6, _local8); }; }; } } }//package Rampage
Section 149
//TriangleGround (Rampage.TriangleGround) package Rampage { import flash.display.*; public class TriangleGround extends Sprite { public var tilelength:Number;// = 40 public var leftX:Number; public var leftY:Number; public var bmd:BitmapData; public var slope:Number; public var rightY:Number; public var rightX:Number; public function TriangleGround(_arg1:Number, _arg2:Number, _arg3:Boolean, _arg4:int){ var _local5:BitmapData; tilelength = 40; super(); switch (_arg4){ case 0: _local5 = new GroundBDNG(tilelength, tilelength); break; case 1: _local5 = new GroundDirtBDNG(tilelength, tilelength); break; case 2: _local5 = new GroundSandBDNG(tilelength, tilelength); break; case 3: _local5 = new GroundDesertBDNG(tilelength, tilelength); break; case 4: _local5 = new GroundIceBDNG(tilelength, tilelength); break; }; slope = Math.atan((_arg2 / _arg1)); trace("SLOPE", slope); graphics.beginBitmapFill(_local5); if (_arg3){ graphics.moveTo((-(_arg1) - 1), -(_arg2)); graphics.lineTo(_arg1, (_arg2 + 1)); graphics.lineTo((-(_arg1) - 1), (_arg2 + 1)); graphics.endFill(); } else { graphics.moveTo((-(_arg1) - 1), (_arg2 + 1)); graphics.lineTo((_arg1 + 1), -(_arg2)); graphics.lineTo((_arg1 + 1), (_arg2 + 1)); graphics.endFill(); slope = (slope * -1); }; } public function Dispose(){ Sprite(parent).removeChild(this); } } }//package Rampage
Section 150
//Weapon (Rampage.Weapon) package Rampage { public class Weapon { public var rate:Number; public var power:Number; public var bulletspershot:Number; public var name:String; public var ammo:Number; public var maxAmmo:Number; public var reloadtime:Number; public var accuracy:Number; public var auto:Boolean; public function Weapon(_arg1:String, _arg2:Number, _arg3:Number, _arg4, _arg5:Boolean, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number){ name = _arg1; rate = _arg2; power = _arg3; accuracy = _arg4; auto = _arg5; ammo = _arg6; maxAmmo = _arg7; bulletspershot = _arg8; reloadtime = _arg9; } } }//package Rampage
Section 151
//VerticalSlider (Rampage.VerticalSlider) package Rampage { import flash.display.*; import flash.events.*; import flash.geom.*; public class VerticalSlider extends Sprite { public var handle:Sprite; public var handleHeight:Number; public var mouseOffsetOnHandle:Number; public var _offset:Number; public var limit:Number; public var main; public var length:Number; public function VerticalSlider(_arg1:Number, _arg2:Number, _arg3){ var _local4:Matrix; super(); main = _arg3; graphics.beginFill(0x333333); graphics.drawRect(0, 0, 10, _arg1); graphics.endFill(); _offset = 0; if (limit < 13){ handleHeight = (_arg2 * main.textHeight); } else { handleHeight = (_arg1 * (main.verticalLimit / _arg2)); }; length = _arg1; limit = _arg2; handle = new Sprite(); _local4 = new Matrix(); _local4.createGradientBox(10, handleHeight, (Math.PI / 2)); handle.graphics.beginGradientFill("linear", new Array(0xFFFFFF, 0xFFFFFF), new Array(1, 0.8), new Array(0, 0xFF), _local4); handle.graphics.drawRect(0, 0, 10, handleHeight); handle.graphics.endFill(); handle.addEventListener(MouseEvent.MOUSE_DOWN, handlePressed); handle.buttonMode = true; addChild(handle); } public function mouseMoved(_arg1:MouseEvent){ var _local2:int; handle.y = (mouseY - mouseOffsetOnHandle); if (handle.y < 0){ handle.y = 0; }; if ((handle.y + handleHeight) > length){ handle.y = (length - handleHeight); }; _local2 = Math.ceil((handle.y / (length / limit))); if (offset != _local2){ _offset = _local2; dispatchEvent(new Event(Event.CHANGE)); }; } public function mouseUp(_arg1:MouseEvent){ removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoved); root.root.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoved); removeEventListener(MouseEvent.MOUSE_UP, mouseUp); root.root.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); } public function set offset(_arg1:int){ var _local2:Number; _offset = _arg1; _local2 = (length / limit); handle.y = (_offset * _local2); } public function dispose(){ removeEventListener(MouseEvent.MOUSE_DOWN, handlePressed); } public function get offset():int{ return (_offset); } public function handlePressed(_arg1:MouseEvent){ mouseOffsetOnHandle = _arg1.localY; addEventListener(MouseEvent.MOUSE_MOVE, mouseMoved); root.root.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoved); addEventListener(MouseEvent.MOUSE_UP, mouseUp); root.root.stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp); } } }//package Rampage
Section 152
//clip_sd88detincelle_42 (Rampage_fla.clip_sd88detincelle_42) package Rampage_fla { import flash.display.*; public dynamic class clip_sd88detincelle_42 extends MovieClip { public function clip_sd88detincelle_42(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package Rampage_fla
Section 153
//congrats_inside_mc_47 (Rampage_fla.congrats_inside_mc_47) package Rampage_fla { import flash.display.*; import flash.text.*; public dynamic class congrats_inside_mc_47 extends MovieClip { public var text:TextField; } }//package Rampage_fla
Section 154
//fader_mc_37 (Rampage_fla.fader_mc_37) package Rampage_fla { import flash.display.*; public dynamic class fader_mc_37 extends MovieClip { public function fader_mc_37(){ addFrameScript(50, frame51); } function frame51(){ stop(); } } }//package Rampage_fla
Section 155
//feet_7 (Rampage_fla.feet_7) package Rampage_fla { import flash.display.*; public dynamic class feet_7 extends MovieClip { public var foot1:Foot; public var foot2:MovieClip; } }//package Rampage_fla
Section 156
//freeinternetgames_41 (Rampage_fla.freeinternetgames_41) package Rampage_fla { import flash.display.*; public dynamic class freeinternetgames_41 extends MovieClip { public function freeinternetgames_41(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package Rampage_fla
Section 157
//gun_5 (Rampage_fla.gun_5) package Rampage_fla { import flash.display.*; public dynamic class gun_5 extends MovieClip { public var gunspurt:MovieClip; public function gun_5(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Rampage_fla
Section 158
//gun_fake_mc_11 (Rampage_fla.gun_fake_mc_11) package Rampage_fla { import flash.display.*; public dynamic class gun_fake_mc_11 extends MovieClip { public var gunspurt:MovieClip; } }//package Rampage_fla
Section 159
//gunspurt_6 (Rampage_fla.gunspurt_6) package Rampage_fla { import flash.display.*; public dynamic class gunspurt_6 extends MovieClip { public function gunspurt_6(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Rampage_fla
Section 160
//minigun_mc_20 (Rampage_fla.minigun_mc_20) package Rampage_fla { import flash.display.*; public dynamic class minigun_mc_20 extends MovieClip { public var gunspurt:MovieClip; } }//package Rampage_fla
Section 161
//ArrowDown (ArrowDown) package { import flash.display.*; public dynamic class ArrowDown extends Sprite { } }//package
Section 162
//Barrel (Barrel) package { import flash.display.*; public dynamic class Barrel extends Sprite { } }//package
Section 163
//BetweenLevelBackground (BetweenLevelBackground) package { import flash.display.*; public dynamic class BetweenLevelBackground extends Sprite { } }//package
Section 164
//BGMC (BGMC) package { import flash.display.*; public dynamic class BGMC extends MovieClip { public function BGMC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 165
//BridgeOverhang (BridgeOverhang) package { import flash.display.*; public dynamic class BridgeOverhang extends Sprite { } }//package
Section 166
//BridgePlank (BridgePlank) package { import flash.display.*; public dynamic class BridgePlank extends Sprite { } }//package
Section 167
//ClickOnSignFools (ClickOnSignFools) package { import flash.display.*; public dynamic class ClickOnSignFools extends Sprite { } }//package
Section 168
//CongratulationsText (CongratulationsText) package { import flash.display.*; public dynamic class CongratulationsText extends MovieClip { public var text:MovieClip; public function CongratulationsText(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 169
//CPUWarning (CPUWarning) package { import flash.display.*; public dynamic class CPUWarning extends Sprite { } }//package
Section 170
//CreditsMC (CreditsMC) package { import flash.display.*; public dynamic class CreditsMC extends Sprite { } }//package
Section 171
//DoomsdayDevice (DoomsdayDevice) package { import flash.display.*; public dynamic class DoomsdayDevice extends Sprite { } }//package
Section 172
//EnemyBody (EnemyBody) package { import flash.display.*; public dynamic class EnemyBody extends MovieClip { public function EnemyBody(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 173
//Entry (Entry) package { import flash.display.*; public dynamic class Entry extends MovieClip { public function Entry(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package
Section 174
//Foot (Foot) package { import flash.display.*; public dynamic class Foot extends MovieClip { } }//package
Section 175
//GrenadeBounce (GrenadeBounce) package { import flash.media.*; public dynamic class GrenadeBounce extends Sound { } }//package
Section 176
//GrenadeSound (GrenadeSound) package { import flash.media.*; public dynamic class GrenadeSound extends Sound { } }//package
Section 177
//GroundBD (GroundBD) package { import flash.display.*; public dynamic class GroundBD extends BitmapData { public function GroundBD(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 178
//GroundBDNG (GroundBDNG) package { import flash.display.*; public dynamic class GroundBDNG extends BitmapData { public function GroundBDNG(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 179
//GroundDesertBD (GroundDesertBD) package { import flash.display.*; public dynamic class GroundDesertBD extends BitmapData { public function GroundDesertBD(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 180
//GroundDesertBDNG (GroundDesertBDNG) package { import flash.display.*; public dynamic class GroundDesertBDNG extends BitmapData { public function GroundDesertBDNG(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 181
//GroundDirtBD (GroundDirtBD) package { import flash.display.*; public dynamic class GroundDirtBD extends BitmapData { public function GroundDirtBD(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 182
//GroundDirtBDNG (GroundDirtBDNG) package { import flash.display.*; public dynamic class GroundDirtBDNG extends BitmapData { public function GroundDirtBDNG(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 183
//GroundDisplay (GroundDisplay) package { import flash.display.*; public dynamic class GroundDisplay extends Sprite { } }//package
Section 184
//GroundIceBD (GroundIceBD) package { import flash.display.*; public dynamic class GroundIceBD extends BitmapData { public function GroundIceBD(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 185
//GroundIceBDNG (GroundIceBDNG) package { import flash.display.*; public dynamic class GroundIceBDNG extends BitmapData { public function GroundIceBDNG(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 186
//GroundSandBD (GroundSandBD) package { import flash.display.*; public dynamic class GroundSandBD extends BitmapData { public function GroundSandBD(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 187
//GroundSandBDNG (GroundSandBDNG) package { import flash.display.*; public dynamic class GroundSandBDNG extends BitmapData { public function GroundSandBDNG(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 188
//GunCock (GunCock) package { import flash.media.*; public dynamic class GunCock extends Sound { } }//package
Section 189
//GunShot (GunShot) package { import flash.media.*; public dynamic class GunShot extends Sound { } }//package
Section 190
//GunShotPKM (GunShotPKM) package { import flash.media.*; public dynamic class GunShotPKM extends Sound { } }//package
Section 191
//HealthDisplay (HealthDisplay) package { import flash.display.*; import flash.text.*; public dynamic class HealthDisplay extends Sprite { public var text:TextField; } }//package
Section 192
//HighscoreDisplay (HighscoreDisplay) package { import flash.display.*; import flash.text.*; public dynamic class HighscoreDisplay extends Sprite { public var beatit:TextField; public var score:TextField; } }//package
Section 193
//LeftTriangle (LeftTriangle) package { import flash.display.*; public dynamic class LeftTriangle extends Sprite { } }//package
Section 194
//Loader (Loader) package { import flash.display.*; import flash.text.*; public dynamic class Loader extends MovieClip { public var levelname:TextField; public var percentDisplay:TextField; } }//package
Section 195
//MenuButton (MenuButton) package { import flash.display.*; import flash.text.*; public dynamic class MenuButton extends Sprite { public var text:TextField; } }//package
Section 196
//MGL (MGL) package { import flash.display.*; public dynamic class MGL extends MovieClip { } }//package
Section 197
//MGLS (MGLS) package { import flash.display.*; public dynamic class MGLS extends MovieClip { } }//package
Section 198
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.7"); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 199
//MotorbikeTop (MotorbikeTop) package { import flash.display.*; public dynamic class MotorbikeTop extends Sprite { } }//package
Section 200
//Music1 (Music1) package { import flash.media.*; public dynamic class Music1 extends Sound { } }//package
Section 201
//PistolShot (PistolShot) package { import flash.media.*; public dynamic class PistolShot extends Sound { } }//package
Section 202
//Player (Player) package { import flash.display.*; public dynamic class Player extends Sprite { public var gun:MovieClip; public var feet:MovieClip; } }//package
Section 203
//PlayerBody (PlayerBody) package { import flash.display.*; public dynamic class PlayerBody extends Sprite { public var gun:MovieClip; } }//package
Section 204
//Popup (Popup) package { import flash.display.*; public dynamic class Popup extends Sprite { } }//package
Section 205
//RampageMusic (RampageMusic) package { import flash.media.*; public dynamic class RampageMusic extends Sound { } }//package
Section 206
//RightTriangle (RightTriangle) package { import flash.display.*; public dynamic class RightTriangle extends Sprite { } }//package
Section 207
//Rock (Rock) package { import flash.display.*; public dynamic class Rock extends Sprite { } }//package
Section 208
//RocketFiring (RocketFiring) package { import flash.media.*; public dynamic class RocketFiring extends Sound { } }//package
Section 209
//RopeSegment (RopeSegment) package { import flash.display.*; public dynamic class RopeSegment extends MovieClip { } }//package
Section 210
//Shell (Shell) package { import flash.display.*; public dynamic class Shell extends Sprite { } }//package
Section 211
//Shotgun (Shotgun) package { import flash.media.*; public dynamic class Shotgun extends Sound { } }//package
Section 212
//Spikes (Spikes) package { import flash.display.*; public dynamic class Spikes extends Sprite { } }//package
Section 213
//Tree (Tree) package { import flash.display.*; public dynamic class Tree extends Sprite { } }//package
Section 214
//Tree2 (Tree2) package { import flash.display.*; public dynamic class Tree2 extends MovieClip { } }//package
Section 215
//Uluru (Uluru) package { import flash.display.*; public dynamic class Uluru extends BitmapData { public function Uluru(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 216
//Wheel (Wheel) package { import flash.display.*; public dynamic class Wheel extends Sprite { } }//package

Library Items

Symbol 1 Sound {Shotgun}
Symbol 2 GraphicUsed by:8
Symbol 3 FontUsed by:4 103
Symbol 4 EditableTextUses:3Used by:8
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:7 170 263  Timeline
Symbol 7 MovieClipUses:6Used by:8 104
Symbol 8 MovieClip {Rampage.Slider}Uses:2 4 5 7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip {RightTriangle}Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip {LeftTriangle}Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip {Barrel}Uses:13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip {Rampage.Crate}Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip {Shell}Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip {Rampage.Grenade}Uses:19
Symbol 21 GraphicUsed by:27
Symbol 22 GraphicUsed by:27
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip {EnemyBody}Uses:21 22 23 24 25 26Used by:50
Symbol 28 GraphicUsed by:29 30
Symbol 29 MovieClip {Foot}Uses:28Used by:31
Symbol 30 MovieClipUses:28Used by:31
Symbol 31 MovieClip {Rampage_fla.feet_7}Uses:29 30Used by:50 194 220
Symbol 32 BitmapUsed by:33 55 214
Symbol 33 GraphicUses:32Used by:49
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip {Rampage_fla.gunspurt_6}Uses:34 35 36Used by:49 166 226
Symbol 38 BitmapUsed by:39 214
Symbol 39 GraphicUses:38Used by:49
Symbol 40 BitmapUsed by:41 211
Symbol 41 GraphicUses:40Used by:49
Symbol 42 BitmapUsed by:43 213
Symbol 43 GraphicUses:42Used by:49
Symbol 44 BitmapUsed by:45 212
Symbol 45 GraphicUses:44Used by:49
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip {Rampage_fla.gun_5}Uses:33 37 39 41 43 45 47 48Used by:50 194
Symbol 50 MovieClip {Rampage.Enemy}Uses:27 31 49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip {GroundDisplay}Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip {Rampage.Fireball}Uses:53
Symbol 55 GraphicUses:32Used by:58
Symbol 56 FontUsed by:57
Symbol 57 EditableTextUses:56Used by:58
Symbol 58 MovieClip {Rampage.Inventory}Uses:55 57
Symbol 59 GraphicUsed by:62
Symbol 60 FontUsed by:61
Symbol 61 EditableTextUses:60Used by:62
Symbol 62 MovieClip {HealthDisplay}Uses:59 61
Symbol 63 GraphicUsed by:71
Symbol 64 FontUsed by:65 142 143 144 145 161 207 288 289 291 292
Symbol 65 EditableTextUses:64Used by:71
Symbol 66 GraphicUsed by:70
Symbol 67 FontUsed by:68 69 99 120 125 126 130 132 134 137 140 162 168 254 284
Symbol 68 TextUses:67Used by:70
Symbol 69 TextUses:67Used by:70
Symbol 70 MovieClipUses:66 68 69Used by:71
Symbol 71 MovieClip {Rampage.Conversation}Uses:63 65 70
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {Rampage.ExplosiveBarrel}Uses:72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {Rock}Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip {BridgeOverhang}Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip {BridgePlank}Uses:78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip {ArrowDown}Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip {CPUWarning}Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip {Rampage.FlashRed}Uses:84
Symbol 86 GraphicUsed by:101
Symbol 87 FontUsed by:88 114
Symbol 88 TextUses:87Used by:101
Symbol 89 FontUsed by:90 91 92 93 94 148 205 208 210 215
Symbol 90 TextUses:89Used by:101
Symbol 91 TextUses:89Used by:101
Symbol 92 TextUses:89Used by:101
Symbol 93 TextUses:89Used by:101
Symbol 94 TextUses:89Used by:101
Symbol 95 GraphicUsed by:98
Symbol 96 FontUsed by:97
Symbol 97 TextUses:96Used by:98
Symbol 98 MovieClipUses:95 97Used by:101
Symbol 99 TextUses:67Used by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClip {Rampage.Options}Uses:86 88 90 91 92 93 94 98 100
Symbol 102 GraphicUsed by:104
Symbol 103 EditableTextUses:3Used by:104
Symbol 104 MovieClip {Rampage.StageSlider}Uses:102 103 7
Symbol 105 GraphicUsed by:108
Symbol 106 BitmapUsed by:107 109
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClip {Rampage.AmmoCrate}Uses:105 107
Symbol 109 GraphicUses:106Used by:110
Symbol 110 MovieClip {Rampage.AmmoPickup}Uses:109
Symbol 111 FontUsed by:112 171
Symbol 112 EditableTextUses:111Used by:113
Symbol 113 MovieClip {Rampage.AlertText}Uses:112
Symbol 114 EditableTextUses:87Used by:115
Symbol 115 MovieClip {MenuButton}Uses:114
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClip {Rampage.LockMC}Uses:117
Symbol 119 GraphicUsed by:121
Symbol 120 TextUses:67Used by:121
Symbol 121 MovieClip {Popup}Uses:119 120
Symbol 122 GraphicUsed by:127
Symbol 123 FontUsed by:124
Symbol 124 EditableTextUses:123Used by:127
Symbol 125 TextUses:67Used by:127
Symbol 126 EditableTextUses:67Used by:127
Symbol 127 MovieClip {HighscoreDisplay}Uses:122 124 125 126
Symbol 128 GraphicUsed by:146
Symbol 129 GraphicUsed by:131 133 135 141
Symbol 130 TextUses:67Used by:131
Symbol 131 MovieClipUses:129 130Used by:146
Symbol 132 TextUses:67Used by:133
Symbol 133 MovieClipUses:129 132Used by:146
Symbol 134 TextUses:67Used by:135
Symbol 135 MovieClipUses:129 134Used by:146
Symbol 136 GraphicUsed by:138
Symbol 137 TextUses:67Used by:138
Symbol 138 MovieClipUses:136 137Used by:146
Symbol 139 TextUsed by:146
Symbol 140 TextUses:67Used by:141
Symbol 141 MovieClipUses:129 140Used by:146
Symbol 142 TextUses:64Used by:146
Symbol 143 TextUses:64Used by:146
Symbol 144 TextUses:64Used by:146
Symbol 145 TextUses:64Used by:146
Symbol 146 MovieClip {Rampage.Instructions}Uses:128 131 133 135 138 139 141 142 143 144 145
Symbol 147 GraphicUsed by:149
Symbol 148 EditableTextUses:89Used by:149
Symbol 149 MovieClip {Rampage.ClickToDeploy}Uses:147 148
Symbol 150 GraphicUsed by:153
Symbol 151 FontUsed by:152 219
Symbol 152 EditableTextUses:151Used by:153
Symbol 153 MovieClip {Rampage_fla.congrats_inside_mc_47}Uses:150 152Used by:154
Symbol 154 MovieClip {CongratulationsText}Uses:153
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClip {MGL}Uses:156
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClip {MGLS}Uses:159
Symbol 161 EditableTextUses:64Used by:163
Symbol 162 EditableTextUses:67Used by:163
Symbol 163 MovieClip {Loader}Uses:161 162Used by:Timeline
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip {Rampage_fla.gun_fake_mc_11}Uses:165 37Used by:167
Symbol 167 MovieClip {PlayerBody}Uses:164 166Used by:194 220
Symbol 168 EditableTextUses:67Used by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 MovieClipUses:6Used by:Timeline
Symbol 171 EditableTextUses:111Used by:Timeline
Symbol 172 FontUsed by:173
Symbol 173 TextUses:172Used by:Timeline
Symbol 174 Bitmap {GroundIceBD}Used by:Timeline
Symbol 175 Bitmap {GroundIceBDNG}Used by:Timeline
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClipUses:177Used by:Timeline
Symbol 179 Bitmap {Uluru}Used by:Timeline
Symbol 180 GraphicUsed by:186
Symbol 181 GraphicUsed by:186
Symbol 182 GraphicUsed by:186
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip {BGMC}Uses:180 181 182 183 184 185Used by:Timeline
Symbol 187 Bitmap {GroundDirtBD}Used by:Timeline
Symbol 188 Bitmap {GroundBDNG}Used by:Timeline
Symbol 189 Bitmap {GroundDirtBDNG}Used by:Timeline
Symbol 190 Bitmap {GroundBD}Used by:Timeline
Symbol 191 FontUsed by:192
Symbol 192 EditableTextUses:191Used by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 MovieClip {Player}Uses:49 31 167Used by:Timeline
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClip {Tree}Uses:195Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip {Wheel}Uses:197Used by:Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip {MotorbikeTop}Uses:199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip {BetweenLevelBackground}Uses:201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClip {Tree2}Uses:203Used by:Timeline
Symbol 205 TextUses:89Used by:220
Symbol 206 GraphicUsed by:220
Symbol 207 TextUses:64Used by:220
Symbol 208 TextUses:89Used by:220
Symbol 209 GraphicUsed by:220
Symbol 210 TextUses:89Used by:220
Symbol 211 GraphicUses:40Used by:220
Symbol 212 GraphicUses:44Used by:220
Symbol 213 GraphicUses:42Used by:220
Symbol 214 GraphicUses:38 32Used by:220
Symbol 215 TextUses:89Used by:220
Symbol 216 GraphicUsed by:220
Symbol 217 GraphicUsed by:220
Symbol 218 GraphicUsed by:220
Symbol 219 TextUses:151Used by:220
Symbol 220 MovieClip {Rampage.Intro}Uses:205 206 207 208 209 31 167 210 211 212 213 214 215 216 217 218 219Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip {Rampage.Rocket}Uses:221Used by:Timeline
Symbol 223 GraphicUsed by:230
Symbol 224 GraphicUsed by:230
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip {Rampage_fla.minigun_mc_20}Uses:225 37Used by:230
Symbol 227 GraphicUsed by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip {Rampage.Helicopter}Uses:223 224 226 227 228 229Used by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip {Rampage.Jet}Uses:231Used by:Timeline
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClip {Rampage.EnemyBullet}Uses:234 235Used by:Timeline
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClip {Rampage.Shuriken}Uses:237Used by:Timeline
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:241
Symbol 241 MovieClip {Rampage.SignPost}Uses:240Used by:Timeline
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClip {Rampage.Laser}Uses:242Used by:Timeline
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:246
Symbol 246 MovieClip {Spikes}Uses:245Used by:Timeline
Symbol 247 GraphicUsed by:251
Symbol 248 GraphicUsed by:251
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip {Rampage.Cloud}Uses:247 248 249 250Used by:Timeline
Symbol 252 Bitmap {GroundSandBD}Used by:Timeline
Symbol 253 Bitmap {GroundSandBDNG}Used by:Timeline
Symbol 254 EditableTextUses:67Used by:255
Symbol 255 MovieClip {Rampage.ScoreDisplay}Uses:254Used by:Timeline
Symbol 256 GraphicUsed by:263
Symbol 257 GraphicUsed by:263
Symbol 258 GraphicUsed by:263
Symbol 259 GraphicUsed by:263
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClip {Entry}Uses:6 256 257 258 259 260 261 262Used by:Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip {DoomsdayDevice}Uses:264Used by:Timeline
Symbol 266 Bitmap {GroundDesertBD}Used by:Timeline
Symbol 267 Bitmap {GroundDesertBDNG}Used by:Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip {RopeSegment}Uses:268Used by:Timeline
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClip {Rampage.BouncyBomb}Uses:270Used by:Timeline
Symbol 272 FontUsed by:273
Symbol 273 TextUses:272Used by:274
Symbol 274 MovieClip {ClickOnSignFools}Uses:273Used by:Timeline
Symbol 275 Sound {Music1}Used by:Timeline
Symbol 276 Sound {GunShot}Used by:Timeline
Symbol 277 Sound {PistolShot}Used by:Timeline
Symbol 278 Sound {GunCock}Used by:Timeline
Symbol 279 Sound {GrenadeBounce}Used by:Timeline
Symbol 280 Sound {RocketFiring}Used by:Timeline
Symbol 281 Sound {GunShotPKM}Used by:Timeline
Symbol 282 Sound {RampageMusic}Used by:Timeline
Symbol 283 Sound {GrenadeSound}Used by:Timeline
Symbol 284 EditableTextUses:67Used by:Timeline
Symbol 285 FontUsed by:286 287 288 289 290 291 292
Symbol 286 TextUses:285Used by:293
Symbol 287 TextUses:285Used by:293
Symbol 288 EditableTextUses:64 285Used by:293
Symbol 289 EditableTextUses:64 285Used by:293
Symbol 290 TextUses:285Used by:293
Symbol 291 EditableTextUses:64 285Used by:293
Symbol 292 EditableTextUses:64 285Used by:293
Symbol 293 MovieClip {CreditsMC}Uses:286 287 288 289 290 291 292Used by:Timeline
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:Timeline
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:298
Symbol 298 MovieClip {Rampage_fla.fader_mc_37}Uses:297Used by:Timeline
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:301
Symbol 301 MovieClipUses:300Used by:Timeline
Symbol 302 GraphicUsed by:303 321
Symbol 303 MovieClipUses:302Used by:Timeline
Symbol 304 GraphicUsed by:306
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip {Rampage_fla.freeinternetgames_41}Uses:304 305Used by:Timeline
Symbol 307 SoundUsed by:Timeline
Symbol 308 GraphicUsed by:320
Symbol 309 GraphicUsed by:320
Symbol 310 GraphicUsed by:320
Symbol 311 GraphicUsed by:320
Symbol 312 GraphicUsed by:320
Symbol 313 GraphicUsed by:320
Symbol 314 GraphicUsed by:320
Symbol 315 GraphicUsed by:320
Symbol 316 GraphicUsed by:320
Symbol 317 GraphicUsed by:320
Symbol 318 GraphicUsed by:320
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip {Rampage_fla.clip_sd88detincelle_42}Uses:308 309 310 311 312 313 314 315 316 317 318 319Used by:Timeline
Symbol 321 ButtonUses:302Used by:Timeline

Instance Names

"theurl"Frame 1Symbol 168 EditableText
"loaderbar"Frame 1Symbol 170 MovieClip
"loadingtext"Frame 1Symbol 171 EditableText
"mg"Frame 1Symbol 178 MovieClip
"background_mc"Frame 2Symbol 186 MovieClip {BGMC}
"theurl"Frame 2Symbol 192 EditableText
"theurl"Frame 3Symbol 284 EditableText
"mgi"Frame 7Symbol 303 MovieClip
"valueDisplay"Symbol 8 MovieClip {Rampage.Slider} Frame 1Symbol 4 EditableText
"handle"Symbol 8 MovieClip {Rampage.Slider} Frame 1Symbol 7 MovieClip
"foot1"Symbol 31 MovieClip {Rampage_fla.feet_7} Frame 1Symbol 29 MovieClip {Foot}
"foot2"Symbol 31 MovieClip {Rampage_fla.feet_7} Frame 1Symbol 30 MovieClip
"gunspurt"Symbol 49 MovieClip {Rampage_fla.gun_5} Frame 1Symbol 37 MovieClip {Rampage_fla.gunspurt_6}
"bodymc"Symbol 50 MovieClip {Rampage.Enemy} Frame 1Symbol 27 MovieClip {EnemyBody}
"feet"Symbol 50 MovieClip {Rampage.Enemy} Frame 1Symbol 31 MovieClip {Rampage_fla.feet_7}
"gun"Symbol 50 MovieClip {Rampage.Enemy} Frame 1Symbol 49 MovieClip {Rampage_fla.gun_5}
"ammodisplay"Symbol 58 MovieClip {Rampage.Inventory} Frame 1Symbol 57 EditableText
"text"Symbol 62 MovieClip {HealthDisplay} Frame 1Symbol 61 EditableText
"speechDisplay"Symbol 71 MovieClip {Rampage.Conversation} Frame 1Symbol 65 EditableText
"faceicon"Symbol 71 MovieClip {Rampage.Conversation} Frame 1Symbol 70 MovieClip
"x_button"Symbol 101 MovieClip {Rampage.Options} Frame 1Symbol 98 MovieClip
"saveandquit"Symbol 101 MovieClip {Rampage.Options} Frame 1Symbol 100 MovieClip
"valueDisplay"Symbol 104 MovieClip {Rampage.StageSlider} Frame 1Symbol 103 EditableText
"handle"Symbol 104 MovieClip {Rampage.StageSlider} Frame 1Symbol 7 MovieClip
"thetext"Symbol 113 MovieClip {Rampage.AlertText} Frame 1Symbol 112 EditableText
"text"Symbol 115 MovieClip {MenuButton} Frame 1Symbol 114 EditableText
"score"Symbol 127 MovieClip {HighscoreDisplay} Frame 1Symbol 124 EditableText
"beatit"Symbol 127 MovieClip {HighscoreDisplay} Frame 1Symbol 126 EditableText
"overview"Symbol 146 MovieClip {Rampage.Instructions} Frame 1Symbol 131 MovieClip
"controls"Symbol 146 MovieClip {Rampage.Instructions} Frame 1Symbol 133 MovieClip
"weapons"Symbol 146 MovieClip {Rampage.Instructions} Frame 1Symbol 135 MovieClip
"rampagemode"Symbol 146 MovieClip {Rampage.Instructions} Frame 1Symbol 138 MovieClip
"close"Symbol 146 MovieClip {Rampage.Instructions} Frame 1Symbol 141 MovieClip
"info"Symbol 149 MovieClip {Rampage.ClickToDeploy} Frame 1Symbol 148 EditableText
"text"Symbol 153 MovieClip {Rampage_fla.congrats_inside_mc_47} Frame 1Symbol 152 EditableText
"text"Symbol 154 MovieClip {CongratulationsText} Frame 1Symbol 153 MovieClip {Rampage_fla.congrats_inside_mc_47}
"percentDisplay"Symbol 163 MovieClip {Loader} Frame 1Symbol 161 EditableText
"levelname"Symbol 163 MovieClip {Loader} Frame 1Symbol 162 EditableText
"gunspurt"Symbol 166 MovieClip {Rampage_fla.gun_fake_mc_11} Frame 1Symbol 37 MovieClip {Rampage_fla.gunspurt_6}
"gun"Symbol 167 MovieClip {PlayerBody} Frame 1Symbol 166 MovieClip {Rampage_fla.gun_fake_mc_11}
"gun"Symbol 194 MovieClip {Player} Frame 1Symbol 49 MovieClip {Rampage_fla.gun_5}
"feet"Symbol 194 MovieClip {Player} Frame 1Symbol 31 MovieClip {Rampage_fla.feet_7}
"feet"Symbol 220 MovieClip {Rampage.Intro} Frame 2Symbol 31 MovieClip {Rampage_fla.feet_7}
"feet"Symbol 220 MovieClip {Rampage.Intro} Frame 4Symbol 31 MovieClip {Rampage_fla.feet_7}
"gunspurt"Symbol 226 MovieClip {Rampage_fla.minigun_mc_20} Frame 1Symbol 37 MovieClip {Rampage_fla.gunspurt_6}
"minigun"Symbol 230 MovieClip {Rampage.Helicopter} Frame 1Symbol 226 MovieClip {Rampage_fla.minigun_mc_20}
"scoredisplay"Symbol 255 MovieClip {Rampage.ScoreDisplay} Frame 1Symbol 254 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Tag 0x0FF (255)Timeline Frame 11 bytes " "




http://swfchan.com/12/58600/info.shtml
Created: 17/4 -2019 03:03:48 Last modified: 17/4 -2019 03:03:48 Server time: 13/05 -2024 15:42:58