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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/40934361?noj=FRM40934361-16DC" width="1" height="1"></div>

Über Battle!.swf

This is the info page for
Flash #58943

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.eviludy.net" target = "_blank"><b>An &nbsp;Multi Player RPG battle engine by eviludy.net</b></a></font></p>

Loading Game

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.eviludy.net" target = "_blank"><b>An RPG battle engine by eviludy.net</b></a></font></p>

:: New Game

:: Load Game

:: Instructions

:: Credits

:: More games @ EviLudy.Net

:: View Highscores

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.eviludy.net" target = "_blank"><b>An RPG battle engine by eviludy.net</b></a></font></p>

:: View Highscores

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.eviludy.net" target = "_blank"><b>An RPG battle engine by eviludy.net</b></a></font></p>

:: Back to Main menu

Battle! Is a turnbased RPG fighting engine.
All you need is the mouse to click the buttons. Or Q to toggle Quality. All you have to do is to
command your player what to do, you have the following choices:
Attack - Attack the enemy using the equipped weapon
Defend - Get ready to make sure the next damage is as low as possible
Special Attacks - use an powerful, elemental attack that you have bought.
Use Item - Use a healing potion that you have bought.
Concentrate - Concentrate your energy to double the next attack of yours.
Equip - Arm yourself with one of the weapons you have bought.
Escape - Flee from battle because you are losing.
After your first battle you can save your game, or buy new items. Note that A weapon that you
equip yourself can ONLY be used in one battle. After that, it's discarted.

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.eviludy.net" target = "_blank"><b>An RPG battle engine by eviludy.net</b></a></font></p>

:: Game designed By ::
www.eviLudy.net
:: Remasterred Graphics ::
Yoow of EviLudy.Net
Pieter Peereboom
:: Concept and Idea by ::
Yoow of EviLudy.Net
Pieter Peereboom
:: Art and Animation By ::
Zero of EviLudy.Net
Ludes G
:: Debugged Engine ::
Zero of EviLudy.Net
Ludes G
:: Engine Programming ::
Zero of EviLudy.Net
Ludes G
:: Elemental Graphic Effects ::
Anton A. Volkov
Matthias Kannengiesser
Eric Singhartinger
Falcoleh
:: Backdrops ::
Zero of EviLudy.Net
Ludes G
Yoow of EviLudy.Net
Pieter Peereboom
Don Miguel
RTP / Rm2K
:: Sound Effects By ::
Don Miguel
RTP / Rm2K
:: Music By ::
Hoobastank - The Reason
Nightwish - Sleeping Sun
System of A Down - Chop Suey!
:: Special Thanks ::
RedballClock
Falcoleh
Norwegian_Blue
Dan Fleming
BurstFilms.Com
:: Multiplayer Engine ::
Zero of EviLudy.Net
Ludes G

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Name:

HP:

1.

2.

-Evil Enemy-

/

:: Equip Items ::

Sword Level 1.

Sword Level 2.

Sword Level 3.

Sword Level 4.

Sword Level 5.

Sword Level 6.

Sword Level 7.

Sword Level 8.

Next Page.

:: Special Attacks ::

Freeze

Bolt

Inferno

Blizzard

HellFire

Scourge

Thunder Storm

Ice of Shiva

Million Volt

Demon Pit

:: Use Item ::

Potion

Hi-Potion

X-Potion

Regen Potion

Hero Potion

Sword Level 9.

Sword Level 10.

Sword Level 11.

Sword Level 12.

Sword Level 13.

Sword Level 14.

Previous Page.

Old Status:

new status:

Battle Experience:

Battle Level:

Credits:

Click here to proceed...

Wow... You have lost

You couldn't beat the enemy level you chose to fight eh?
You have a few options. Select below.

Visit www.eviludy.net

Back to before you fought.

Back to the main menu

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.eviludy.net" target = "_blank"><b>An RPG battle engine by eviludy.net</b></a></font></p>

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.eviludy.net" target = "_blank"><b>An RPG battle engine by eviludy.net</b></a></font></p>

:: Save Game

:: Write to High Score

:: Buy Weapons

:: Buy Healing Potions

:: Buy magic Scrolls

:: Go Fight!

:: Secondary Menu ::

This is where you can:
- Save your game
- Buy Stuff
- Write to High Score
Use the buttons on the left to navigate.

GAME SAVED

Be sure that you accept "unlimeted" data if you save.
Use Right click to set this.

:: Buy 1x: Sword level #1

:: Buy 1x: Sword level #2

:: Buy 1x: Sword level #3

:: Buy 1x: Sword level #4

:: Buy 1x: Sword level #5

Available Credits:

:: Next Page

Cost: 250

Cost: 500

Cost: 1000

Cost: 2500

Cost: 5000

:: Buy 1x: Potion

:: Buy 1x: Hi-potion

:: Buy 1x: X-potion

:: Buy 1x: Regen potion

:: Buy 1x: Hero Potion

Cost: 50

Cost: 100

Cost: 150

:: Buy 1x: Freeze

:: Buy 1x: Bolt

:: Buy 1x: Inferno

:: Buy 1x: Blizzard

:: Buy 1x: Hell Fire

Cost: 7500

Cost: 15000

Cost: 25000

Select Enemy level:

Insert an Value from 1 to 99999999.
If you input somthing else,enemy level will be set to 999 000
000 000 000 as punishment. AND escaping will be disabled.

:: Go Fight

Name:

WARNING: Writing to the Highscore will delete your save
game and take you back to the main menu.

:: Write your Highscore!

<p align="center"><font face="Arial" size="11" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>WARNING</b><font color="#ffffff">: You can only write to the Highscore while <sbr />playing from <font color="#ffff00"><a href="www.eviludy.net" target = "_blank">www.eviludy.net</a></font>. Newgrounds won&apos;t work.</font></font></p>

:: Buy 1x: Sword level #6

:: Buy 1x: Sword level #7

:: Buy 1x: Sword level #8

:: Buy 1x: Sword level #9

:: Previous Page

Cost: 10000

:: Buy 1x: Sword level #10

:: Buy 1x: Sword level #11

:: Buy 1x: Sword level #12

:: Buy 1x: Sword level #13

:: Buy 1x: Sword level #14

Cost: 50000

Cost: 75000

Cost: 100000

Cost: 150000

Cost: 250000

:: Buy 1x: Scourge

:: Buy 1x: ThunderStorm

:: Buy 1x: Ice of Shiva

:: Buy 1x: Million Volt

:: Buy 1x: Demon Pit

Cost: 100000

Cost: 150000

Cost: 250000

No more training

Face your superior... The Best

The Final Chapter is Coming

To www.EviLudy.Net

December 2004...

ÜBER

BATTLE

MULTIPLAYER

ONLINE

ActionScript [AS1/AS2]

Frame 1
function nextSceneFun() { gotoAndStop (2); } stop(); stage.showMenu = false; i = 1; max = 60; x = getProperty("fire", _x);
Instance of Symbol 15 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); this._width = _root.percent * 5; if (_root.percent == 100) { _root.nextSceneFun(); } }
Instance of Symbol 35 MovieClip "cursor" in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 2
nextFrame();
Instance of Symbol 35 MovieClip "cursor" in Frame 2
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 3
mySharedObject = SharedObject.getLocal("savedObject"); _root.SavedGameExist = mySharedObject.data.SaveGame; if ((!_root.SavedGameExist) == 1) { LoadingButton.enabled = false; } else if (_root.SavedGameExist == 1) { LoadingButton.enabled = true; }
Frame 6
function esc() { stopAllSounds(); gotoAndPlay (9); } function dealDamage() { var _local1 = _root; if (_local1.miss == 3) { _local1.damage2._visible = true; _local1.damage2.play(); _local1.subtractDMG = "miss..."; } else { _local1.adding = (Math.random() * 50) + 1; _local1.adding = Math.round(_local1.adding); _local1.weapona = _local1.weapon + 1; _local1.adding = _local1.adding * _local1.weapona; _local1.damage2._visible = true; _local1.damage2.play(); _local1.subtractDMG = 0; _local1.subtractDMG = _local1.subtractDMG + _local1.level; _local1.subtractDMG = _local1.subtractDMG + _local1.damageAdd; _local1.subtractDMG = _local1.subtractDMG * _local1.weapon; _local1.subtractDMG = _local1.subtractDMG + _local1.level; _local1.subtractDMG = _local1.subtractDMG + _local1.adding; _local1.subtractDMG = _local1.subtractDMG * _local1.concentrations; if (_local1.magicka > 0) { _local1.boomer = _local1.magicka * 10; _local1.subtractDMG = _local1.subtractDMG * _local1.boomer; } _local1.enemyhp = _local1.enemyhp - _local1.subtractDMG; } } function enemyDeal() { var _local1 = _root; function omgdie() { _root.gotoAndStop(3); tellTarget ("_root") { gotoAndStop ("lost"); }; gotoAndStop ("lost"); } if (_local1.miss == 3) { _local1.damage1._visible = true; _local1.damage1.play(); _local1.subtractDMG = "miss..."; } else { _local1.enemyConCen = _local1.enemyConCen + 1; _local1.adding = (Math.random() * 50) + 1; _local1.adding = _local1.adding * _local1.enemylevel; _local1.adding = (_local1.adding = _local1.adding / 2); _local1.adding = Math.round(_local1.adding); _local1.damage1._visible = true; _local1.damage1.play(); _local1.subtractDMG = 0; _local1.subtractDMG = _local1.subtractDMG + _local1.enemylevel; _local1.subtractDMG = _local1.subtractDMG + _local1.adding; _local1.subtractDMG = _local1.subtractDMG / _local1.level; _local1.subtractDMG = Math.ceil(_local1.subtractDMG); _local1.subtractDMG = _local1.subtractDMG * _local1.enemyConCen; if (_local1.protection == 1) { swordx = new Sound(); swordx.attachSound("swordx"); swordx.start(); _local1.subtractDMG = _local1.subtractDMG / 50; _local1.protection = 0; _local1.subtractDMG = Math.ceil(_local1.subtractDMG); } } } stop(); _root.oldlevel = _root.level; _root.protection = 0; _root.enemyTurn = 0; _root.castmagi = 0; _root.enemyConCen = 0; _root.magicka = 0; _root.concentrations = 1; _root.enemyhp = _root.enemylevel * 100; _root.enemyhp = _root.enemyhp * _root.enemylevel; _root.enemyhp = (_root.enemyhp * _root.enemylevel) / 2; _root.enemyhp = (_root.enemyhp * _root.level) / 2; _root.enemyhp = (_root.enemyhp = _root.enemyhp + 249); _root.enemyhp = Math.round(_root.enemyhp);
Instance of Symbol 85 MovieClip in Frame 6
onClipEvent (load) { _root.select = (Math.random() * 6) + 1; _root.select = Math.round(_root.select); if (_root.select == 1) { this.gotoAndStop(1); } else if (_root.select == 2) { this.gotoAndStop(2); } else if (_root.select == 3) { this.gotoAndStop(3); } else if (_root.select == 4) { this.gotoAndStop(4); } else if (_root.select == 5) { this.gotoAndStop(5); } else if (_root.select == 6) { this.gotoAndStop(6); } }
Instance of Symbol 134 MovieClip "redball" in Frame 6
onClipEvent (enterFrame) { if (_root.hp1 > _root.maxhp1) { _root.hp1 = _root.maxhp1; } if (_root.hp1 < 1) { tellTarget ("_root") { gotoAndStop ("lost"); }; gotoAndStop ("lost"); _root.omgdie(); } }
Instance of Symbol 169 MovieClip "blueball" in Frame 6
onClipEvent (enterFrame) { if (_root.enemyTurn == 1) { _root.enemyaction = (Math.random() * 10) + 1; _root.enemyaction = Math.round(_root.enemyaction); if (_root.enemyaction == 1) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 2) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 3) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 4) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 5) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 6) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 7) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 8) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 9) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 10) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 11) { _root.enemyTurn = 0; this.gotoAndStop(5); } } if (_root.enemyhp < 1) { _root.gainExp = _root.enemylevel * 1000; _root.gainCred = _root.enemylevel * 1000; _root.gainCred = _root.gainCred + 150; _root.nextFrame(); } } onClipEvent (load) { _root.eselect = (Math.random() * 10) + 1; _root.eselect = Math.round(_root.select); }
Instance of Symbol 208 MovieClip "magicclip" in Frame 6
onClipEvent (load) { _root.magicclip._visible = false; } onClipEvent (enterFrame) { if ((_root.magicka == 1) && (_root.castmagi == 1)) { this.gotoAndStop(1); _root.magicclip.inner.play(); } else if ((_root.magicka == 2) && (_root.castmagi == 1)) { this.gotoAndStop(2); _root.magicclip.inner.play(); } else if ((_root.magicka == 3) && (_root.castmagi == 1)) { this.gotoAndStop(3); _root.magicclip.inner.play(); } else if ((_root.magicka == 4) && (_root.castmagi == 1)) { this.gotoAndStop(4); _root.magicclip.inner.play(); } else if ((_root.magicka == 5) && (_root.castmagi == 1)) { this.gotoAndStop(5); _root.magicclip.inner.play(); } else if ((_root.magicka == 6) && (_root.castmagi == 1)) { this.gotoAndStop(6); _root.magicclip.inner.play(); } else if ((_root.magicka == 7) && (_root.castmagi == 1)) { this.gotoAndStop(7); _root.magicclip.inner.play(); } else if ((_root.magicka == 8) && (_root.castmagi == 1)) { this.gotoAndStop(8); _root.magicclip.inner.play(); } else if ((_root.magicka == 9) && (_root.castmagi == 1)) { this.gotoAndStop(9); _root.magicclip.inner.play(); } else if ((_root.magicka == 10) && (_root.castmagi == 1)) { this.gotoAndStop(10); _root.magicclip.inner.play(); } }
Instance of Symbol 211 MovieClip "damage2" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 35 MovieClip "cursor" in Frame 6
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Instance of Symbol 211 MovieClip "damage1" in Frame 6
onClipEvent (load) { _visible = false; }
Frame 7
_root.credits = _root.credits + _root.gaincred; _root.exp = _root.exp + _root.gainExp; _root.oldexp = _root.exp - _root.gainExp; _root.oldcreds = _root.credits - _root.gaincred; _root.nextLevel = _root.level * 750; _root.nextLevel = _root.nextLevel + (_root.level * 2); _root.nextLevel = _root.nextLevel * 1.15; _root.nextLevel = Math.ceil(_root.nextLevel); if (_root.exp >= _root.nextLevel) { _root.level = _root.level + 1; }
Instance of Symbol 35 MovieClip "cursor" in Frame 7
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 9
nextFrame();
Instance of Symbol 35 MovieClip "cursor" in Frame 9
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 10
function startUpNewFight() { var _local1 = _root; stopAllSounds(); _local1.maxhp1 = 500 * _local1.level; _local1.hp1 = _local1.maxhp1; gotoAndStop ("smack"); tellTarget ("_root") { gotoAndStop ("smack"); }; } function saveFunction() { var _local1 = _root; mySharedObject = SharedObject.getLocal("savedObject"); mySharedObject.data.SaveGame = 1; mySharedObject.data.name1 = _local1.name1; mySharedObject.data.name2 = _local1.name2; mySharedObject.data.name3 = _local1.name3; mySharedObject.data.enemylevel = _local1.enemylevel; mySharedObject.data.maxhp1 = _local1.maxhp1; mySharedObject.data.maxhp2 = _local1.maxhp2; mySharedObject.data.maxhp3 = _local1.maxhp3; mySharedObject.data.level = _local1.level; mySharedObject.data.weapon = _local1.weapon; mySharedObject.data.swords1 = _local1.swords1; mySharedObject.data.swords2 = _local1.swords2; mySharedObject.data.swords3 = _local1.swords3; mySharedObject.data.swords4 = _local1.swords4; mySharedObject.data.swords5 = _local1.swords5; mySharedObject.data.swords6 = _local1.swords6; mySharedObject.data.swords7 = _local1.swords7; mySharedObject.data.swords8 = _local1.swords8; mySharedObject.data.swords9 = _local1.swords9; mySharedObject.data.charges1 = _local1.charges1; mySharedObject.data.charges2 = _local1.charges2; mySharedObject.data.charges3 = _local1.charges3; mySharedObject.data.charges4 = _local1.charges4; mySharedObject.data.charges5 = _local1.charges5; mySharedObject.data.items1 = _local1.items1; mySharedObject.data.items2 = _local1.items2; mySharedObject.data.items3 = _local1.items3; mySharedObject.data.items4 = _local1.items4; mySharedObject.data.items5 = _local1.items5; mySharedObject.data.exp = _local1.exp; mySharedObject.data.credits = _local1.credits; mySharedObject.flush(); } function resetFunction() { s = _root.level; g = "UberBattle"; submit1 = "162"; submit2 = "9684"; submit3 = "81782"; submit4 = "566"; submit5 = "56567"; submit6 = "54336"; getURL (((((((((((((((("http://www.eviludy.net/games/submitscore.php?session_id=7125664782&more=7453465&g=" + g) + "&sid=87585885&submit1=") + submit1) + "&submit2 =") + submit2) + "&bla=743647&ids=87684575&submit3 =") + submit3) + "&submit4=") + submit4) + "&st=2767553&submit5 =") + submit5) + "&submit6 =") + submit6) + "&themore=666123&s=") + s) + "&sse=764746783&morestuff", "_blank", "POST"); mySharedObject = SharedObject.getLocal("savedObject"); mySharedObject.data.SaveGame = 0; mySharedObject.data.name1 = 0; mySharedObject.data.name2 = 0; mySharedObject.data.name3 = 0; mySharedObject.data.enemylevel = 0; mySharedObject.data.maxhp1 = 0; mySharedObject.data.maxhp2 = 0; mySharedObject.data.maxhp3 = 0; mySharedObject.data.level = 0; mySharedObject.data.weapon = 0; mySharedObject.data.swords1 = 0; mySharedObject.data.swords2 = 0; mySharedObject.data.swords3 = 0; mySharedObject.data.swords4 = 0; mySharedObject.data.swords5 = 0; mySharedObject.data.charges1 = 0; mySharedObject.data.charges2 = 0; mySharedObject.data.charges3 = 0; mySharedObject.data.charges4 = 0; mySharedObject.data.charges5 = 0; mySharedObject.data.items1 = 0; mySharedObject.data.items2 = 0; mySharedObject.data.items3 = 0; mySharedObject.data.items4 = 0; mySharedObject.data.items5 = 0; mySharedObject.data.exp = 0; mySharedObject.data.credits = 0; mySharedObject.flush(); gotoAndStop ("mainmenu"); tellTarget ("_root") { gotoAndStop ("mainmenu"); }; }
Symbol 5 MovieClip Frame 1
scale = Number(random(50)) + 30; setProperty(_target, _x , (Number(../:x) + Number(random(12))) - 6); setProperty(_target, _yscale , scale);
Symbol 6 MovieClip Frame 1
i = 1; max = 55; x = getProperty("fire", _x);
Symbol 6 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 6 MovieClip Frame 5
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 35 MovieClip Frame 1
stop();
Symbol 38 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }
Symbol 56 Button
on (release) { _root.name1 = "Red ball #1"; _root.name2 = "None"; _root.name3 = "None"; _root.enemylevel = 1; _root.maxhp1 = 500; _root.maxhp2 = 0; _root.maxhp3 = 0; _root.hp1 = 500; _root.hp2 = 0; _root.hp3 = 0; _root.level = 1; _root.weapon = 0; _root.swords1 = 1; _root.swords2 = 0; _root.swords3 = 0; _root.swords4 = 0; _root.swords5 = 0; _root.swords6 = 0; _root.swords7 = 0; _root.swords8 = 0; _root.swords9 = 0; _root.swords10 = 0; _root.swords11 = 0; _root.swords12 = 0; _root.swords13 = 0; _root.swords14 = 0; _root.charges1 = 1; _root.charges2 = 1; _root.charges3 = 1; _root.charges4 = 1; _root.charges5 = 1; _root.charges6 = 1; _root.charges7 = 1; _root.charges8 = 1; _root.charges9 = 1; _root.charges10 = 1; _root.items1 = 1; _root.items2 = 0; _root.items3 = 0; _root.items4 = 0; _root.items5 = 0; _root.exp = 0; _root.credits = 0; stopAllSounds(); gotoAndPlay (6); }
Symbol 57 Button
on (release) { _root.name1 = mySharedObject.data.name1; _root.name2 = mySharedObject.data.name2; _root.name3 = mySharedObject.data.name3; _root.enemylevel = mySharedObject.data.enemylevel; _root.maxhp1 = mySharedObject.data.maxhp1; _root.maxhp2 = mySharedObject.data.maxhp2; _root.maxhp3 = mySharedObject.data.maxhp3; _root.level = mySharedObject.data.level; _root.weapon = mySharedObject.data.weapon; _root.swords1 = mySharedObject.data.swords1; _root.swords2 = mySharedObject.data.swords2; _root.swords3 = mySharedObject.data.swords3; _root.swords4 = mySharedObject.data.swords4; _root.swords5 = mySharedObject.data.swords5; _root.charges1 = mySharedObject.data.charges1; _root.charges2 = mySharedObject.data.charges2; _root.charges3 = mySharedObject.data.charges3; _root.charges4 = mySharedObject.data.charges4; _root.charges5 = mySharedObject.data.charges5; _root.items1 = mySharedObject.data.items1; _root.items2 = mySharedObject.data.items2; _root.items3 = mySharedObject.data.items3; _root.items4 = mySharedObject.data.items4; _root.items5 = mySharedObject.data.items5; _root.exp = mySharedObject.data.exp; _root.credits = mySharedObject.data.credits; stopAllSounds(); gotoAndStop (9); }
Symbol 58 Button
on (release) { nextFrame(); }
Symbol 59 Button
on (release) { stopAllSounds(); gotoAndStop (5); }
Symbol 60 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 61 Button
on (release) { getURL ("http://www.eviludy.net/highscores/UberbattleHiScore.php", "_blank"); }
Symbol 64 Button
on (release) { prevFrame(); }
Symbol 69 Button
on (release) { stopAllSounds(); gotoAndStop (2); }
Symbol 85 MovieClip Frame 1
stop();
Instance of Symbol 109 MovieClip in Symbol 112 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Instance of Symbol 109 MovieClip in Symbol 115 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Symbol 115 MovieClip Frame 15
_root.miss = (Math.random() * 11) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Instance of Symbol 109 MovieClip in Symbol 115 MovieClip Frame 28
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Symbol 115 MovieClip Frame 45
_root.enemyTurn = 1; _root.concentrations = 1; _root.redball.gotoAndStop(1);
Instance of Symbol 109 MovieClip in Symbol 120 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Symbol 120 MovieClip Frame 70
_root.enemyTurn = 1; _root.concentrations = _root.concentrations + 1; _root.redball.gotoAndStop(1);
Instance of Symbol 109 MovieClip in Symbol 124 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Symbol 124 MovieClip Frame 60
_root.enemyTurn = 1; _root.concentrations = _root.concentrations * 2; _root.redball.gotoAndStop(1);
Instance of Symbol 109 MovieClip in Symbol 126 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Symbol 126 MovieClip Frame 60
_root.enemyTurn = 1; _root.concentrations = _root.concentrations * 5; _root.redball.gotoAndStop(1);
Instance of Symbol 109 MovieClip in Symbol 127 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Symbol 127 MovieClip Frame 5
_root.hp1 = _root.hp1 - _root.subtractDMG;
Symbol 127 MovieClip Frame 10
_root.redball.gotoAndStop(1);
Instance of Symbol 109 MovieClip in Symbol 132 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Symbol 132 MovieClip Frame 25
_root.hp1 = _root.hp1 + _root.healing; _root.enemyTurn = 1; _root.redball.gotoAndStop(1);
Instance of Symbol 109 MovieClip in Symbol 133 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } else if (_root.weapon == 10) { this._visible = true; this.gotoAndStop(10); _root.damageAdd = 6000; } else if (_root.weapon == 11) { this._visible = true; this.gotoAndStop(11); _root.damageAdd = 7500; } else if (_root.weapon == 12) { this._visible = true; this.gotoAndStop(12); _root.damageAdd = 8000; } else if (_root.weapon == 13) { this._visible = true; this.gotoAndStop(13); _root.damageAdd = 10000; } else if (_root.weapon == 14) { this._visible = true; this.gotoAndStop(14); _root.damageAdd = 15000; } }
Symbol 133 MovieClip Frame 40
_root.castmagi = 1; _root.magicclip._visible = true; _root.magicclip.inner.play(); _root.redball.gotoAndStop(1);
Symbol 134 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 1
stop();
Instance of Symbol 157 MovieClip in Symbol 159 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Instance of Symbol 157 MovieClip in Symbol 160 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Symbol 160 MovieClip Frame 20
_root.blueball.gotoAndStop(1);
Instance of Symbol 157 MovieClip in Symbol 163 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Symbol 163 MovieClip Frame 17
_root.miss = (Math.random() * 9) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.enemyDeal(); _root.redball.gotoAndStop(1); } else { _root.enemyDeal(); _root.redball.gotoAndStop("gethit"); }
Symbol 163 MovieClip Frame 28
_root.buttons._visible = true; _root.enemyConCen = 0; _root.blueball.gotoAndStop(1);
Instance of Symbol 157 MovieClip in Symbol 167 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Symbol 167 MovieClip Frame 30
_root.enemyhp = _root.enemyhp * 1.1; _root.enemyhp = Math.ceil(_root.enemyhp);
Symbol 167 MovieClip Frame 60
_root.buttons._visible = true; _root.blueball.gotoAndStop(1);
Instance of Symbol 157 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Symbol 168 MovieClip Frame 10
_root.enemyConCen = _root.enemyConCen + 1;
Symbol 168 MovieClip Frame 20
_root.enemyConCen = _root.enemyConCen + 1;
Symbol 168 MovieClip Frame 40
_root.buttons._visible = true; _root.blueball.gotoAndStop(1);
Symbol 169 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 44
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 177 MovieClip Frame 79
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 4
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 184 MovieClip Frame 19
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 185 MovieClip Frame 1
i = 1; max = 25; x = getProperty("fire", _x);
Symbol 185 MovieClip Frame 2
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 185 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 22
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 190 MovieClip Frame 80
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 194 MovieClip Frame 1
i = 1; max = 25; x = getProperty("fire", _x);
Symbol 194 MovieClip Frame 2
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 194 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 198 MovieClip Frame 25
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 198 MovieClip Frame 80
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 90
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 202 MovieClip Frame 110
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 22
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 203 MovieClip Frame 80
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 220
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 204 MovieClip Frame 240
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.redball.gotoAndStop(1);
Symbol 205 MovieClip Frame 52
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 205 MovieClip Frame 80
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1); _root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 8
stop();
Symbol 206 MovieClip Frame 220
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 206 MovieClip Frame 244
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.redball.gotoAndStop(1);
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 90
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 207 MovieClip Frame 110
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 208 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 30
_root.damage1._visible = false; _root.damage2._visible = false;
Symbol 217 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 231 Button
on (rollOver) { _root.overtext = "Special Attack"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (3); }
Symbol 233 Button
on (rollOver) { _root.overtext = "Defend"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); _root.protection = 1; _root.enemyTurn = 1; _root.buttons._visible = false; }
Symbol 234 Button
on (rollOver) { _root.overtext = "Concentration"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); if ((_root.concentrations > 9) && (_root.concentrations < 120)) { _root.buttons._visible = false; _root.redball.gotoAndStop("uberconcentrate"); } else if (_root.concentrations > 119) { _root.buttons._visible = false; _root.redball.gotoAndStop("uberuberconc"); } else { _root.buttons._visible = false; _root.redball.gotoAndStop("concentrate"); } }
Symbol 236 Button
on (rollOver) { _root.overtext = "Use Item"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (4); }
Symbol 237 Button
on (rollOver) { _root.overtext = "Attack!"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); _root.buttons._visible = false; _root.redball.gotoAndStop("attack"); }
Symbol 239 Button
on (rollOver) { _root.overtext = "Equip"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (2); }
Symbol 241 Button
on (rollOver) { _root.overtext = "Escape!"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.esc(); }
Symbol 244 Button
on (release) { if (_root.swords1 > 0) { _root.swords1 = _root.swords1 - 1; _root.weapon = 1; _root.buttons.gotoAndStop(1); } }
Symbol 245 Button
on (release) { if (_root.swords2 > 0) { _root.swords2 = _root.swords2 - 1; _root.weapon = 2; _root.buttons.gotoAndStop(1); } }
Symbol 246 Button
on (release) { if (_root.swords3 > 0) { _root.swords3 = _root.swords3 - 1; _root.weapon = 3; _root.buttons.gotoAndStop(1); } }
Symbol 247 Button
on (release) { if (_root.swords4 > 0) { _root.swords4 = _root.swords4 - 1; _root.weapon = 4; _root.buttons.gotoAndStop(1); } }
Symbol 248 Button
on (release) { if (_root.swords5 > 0) { _root.swords5 = _root.swords5 - 1; _root.weapon = 5; _root.buttons.gotoAndStop(1); } }
Symbol 249 Button
on (release) { if (_root.swords6 > 0) { _root.swords6 = _root.swords6 - 1; _root.weapon = 6; _root.buttons.gotoAndStop(1); } }
Symbol 250 Button
on (release) { if (_root.swords7 > 0) { _root.swords7 = _root.swords7 - 1; _root.weapon = 7; _root.buttons.gotoAndStop(1); } }
Symbol 251 Button
on (release) { if (_root.swords8 > 0) { _root.swords8 = _root.swords8 - 1; _root.weapon = 8; _root.buttons.gotoAndStop(1); } }
Symbol 252 Button
on (rollOver) { _root.overtext = "Go Back"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { gotoAndStop (1); }
Symbol 269 Button
on (release) { gotoAndStop (5); }
Symbol 273 Button
on (release) { if (_root.charges1 > 0) { _root.charges1 = _root.charges1 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 1; } }
Symbol 274 Button
on (release) { if (_root.charges2 > 0) { _root.charges2 = _root.charges2 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 2; } }
Symbol 275 Button
on (release) { if (_root.charges3 > 0) { _root.charges3 = _root.charges3 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 3; } }
Symbol 276 Button
on (release) { if (_root.charges4 > 0) { _root.charges4 = _root.charges4 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 4; } }
Symbol 277 Button
on (release) { if (_root.charges5 > 0) { _root.charges5 = _root.charges5 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 5; } }
Symbol 278 Button
on (release) { if (_root.charges6 > 0) { _root.charges6 = _root.charges6 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 6; } }
Symbol 279 Button
on (release) { if (_root.charges7 > 0) { _root.charges7 = _root.charges7 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 7; } }
Symbol 280 Button
on (release) { if (_root.charges8 > 0) { _root.charges8 = _root.charges8 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 8; } }
Symbol 281 Button
on (release) { if (_root.charges9 > 0) { _root.charges9 = _root.charges9 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 9; } }
Symbol 282 Button
on (release) { if (_root.charges10 > 0) { _root.charges10 = _root.charges10 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 10; } }
Symbol 305 Button
on (release) { _root.healing = 100; } on (release) { if (_root.items1 > 0) { _root.items1 = _root.items1 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 306 Button
on (release) { _root.healing = 500; } on (release) { if (_root.items2 > 0) { _root.items2 = _root.items2 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 307 Button
on (release) { _root.healing = 1000; } on (release) { if (_root.items3 > 0) { _root.items3 = _root.items3 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 308 Button
on (release) { _root.healing = 5000; } on (release) { if (_root.items4 > 0) { _root.items4 = _root.items4 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 309 Button
on (release) { _root.healing = 15000; } on (release) { if (_root.items5 > 0) { _root.items5 = _root.items5 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 320 Button
on (release) { if (_root.swords9 > 0) { _root.swords9 = _root.swords9 - 1; _root.weapon = 9; _root.buttons.gotoAndStop(1); } }
Symbol 321 Button
on (release) { if (_root.swords10 > 0) { _root.swords10 = _root.swords10 - 1; _root.weapon = 10; _root.buttons.gotoAndStop(1); } }
Symbol 322 Button
on (release) { if (_root.swords11 > 0) { _root.swords11 = _root.swords11 - 1; _root.weapon = 11; _root.buttons.gotoAndStop(1); } }
Symbol 323 Button
on (release) { if (_root.swords12 > 0) { _root.swords12 = _root.swords12 - 1; _root.weapon = 12; _root.buttons.gotoAndStop(1); } }
Symbol 324 Button
on (release) { if (_root.swords13 > 0) { _root.swords13 = _root.swords13 - 1; _root.weapon = 13; _root.buttons.gotoAndStop(1); } }
Symbol 325 Button
on (release) { if (_root.swords14 > 0) { _root.swords14 = _root.swords14 - 1; _root.weapon = 14; _root.buttons.gotoAndStop(1); } }
Symbol 326 Button
on (release) { gotoAndStop (2); }
Symbol 340 MovieClip Frame 1
stop();
Symbol 354 Button
on (release) { stopAllSounds(); gotoAndPlay (9); }
Symbol 361 Button
on (release) { stopAllSounds(); gotoAndStop (2); }
Symbol 366 Button
on (release) { _root.saveFunction(); _root.box.gotoAndStop(2); }
Symbol 368 Button
on (release) { _root.box.gotoAndStop(7); }
Symbol 370 Button
on (release) { _root.box.gotoAndStop(3); }
Symbol 372 Button
on (release) { _root.box.gotoAndStop(4); }
Symbol 374 Button
on (release) { _root.box.gotoAndStop(5); }
Symbol 376 Button
on (release) { _root.box.gotoAndStop(6); }
Symbol 384 Button
on (release) { if (_root.credits >= 250) { _root.credits = _root.credits - 250; _root.swords1 = _root.swords1 + 1; } }
Symbol 386 Button
on (release) { if (_root.credits >= 500) { _root.credits = _root.credits - 500; _root.swords2 = _root.swords2 + 1; } }
Symbol 388 Button
on (release) { if (_root.credits >= 1000) { _root.credits = _root.credits - 1000; _root.swords3 = _root.swords3 + 1; } }
Symbol 390 Button
on (release) { if (_root.credits >= 2500) { _root.credits = _root.credits - 2500; _root.swords4 = _root.swords4 + 1; } }
Symbol 392 Button
on (release) { if (_root.credits >= 5000) { _root.credits = _root.credits - 5000; _root.swords5 = _root.swords5 + 1; } }
Symbol 396 Button
on (release) { gotoAndStop (8); }
Symbol 403 Button
on (release) { if (_root.credits >= 50) { _root.credits = _root.credits - 50; _root.items1 = _root.items1 + 1; } }
Symbol 405 Button
on (release) { if (_root.credits >= 100) { _root.credits = _root.credits - 100; _root.items2 = _root.items2 + 1; } }
Symbol 407 Button
on (release) { if (_root.credits >= 150) { _root.credits = _root.credits - 150; _root.items3 = _root.items3 + 1; } }
Symbol 409 Button
on (release) { if (_root.credits >= 250) { _root.credits = _root.credits - 250; _root.items4 = _root.items4 + 1; } }
Symbol 411 Button
on (release) { if (_root.credits >= 500) { _root.credits = _root.credits - 500; _root.items5 = _root.items5 + 1; } }
Symbol 417 Button
on (release) { if (_root.credits >= 1000) { _root.credits = _root.credits - 1000; _root.charges1 = _root.charges1 + 1; } }
Symbol 419 Button
on (release) { if (_root.credits >= 2500) { _root.credits = _root.credits - 2500; _root.charges2 = _root.charges2 + 1; } }
Symbol 421 Button
on (release) { if (_root.credits >= 7500) { _root.credits = _root.credits - 7500; _root.charges3 = _root.charges3 + 1; } }
Symbol 423 Button
on (release) { if (_root.credits >= 15000) { _root.credits = _root.credits - 15000; _root.charges4 = _root.charges4 + 1; } }
Symbol 425 Button
on (release) { if (_root.credits >= 25000) { _root.credits = _root.credits - 25000; _root.charges5 = _root.charges5 + 1; } }
Symbol 428 Button
on (release) { gotoAndStop (10); }
Symbol 436 Button
on (release) { _root.newlevel = Number(_root.newenemylevel); if ((_root.newlevel > 0) && (_root.newlevel < 99999999)) { _root.enemylevel = _root.newenemylevel; _root.startUpNewFight(); } else if ((!_root.newlevel) > 0) { _root.newenemylevel = 999000000000; _root.enemylevel = _root.newenemylevel; _root.startUpNewFight(); } }
Symbol 442 Button
on (release) { _root.resetFunction(); }
Symbol 445 Button
on (release) { if (_root.credits >= 7500) { _root.credits = _root.credits - 7500; _root.swords6 = _root.swords6 + 1; } }
Symbol 447 Button
on (release) { if (_root.credits >= 10000) { _root.credits = _root.credits - 10000; _root.swords7 = _root.swords7 + 1; } }
Symbol 449 Button
on (release) { if (_root.credits >= 15000) { _root.credits = _root.credits - 15000; _root.swords8 = _root.swords8 + 1; } }
Symbol 451 Button
on (release) { if (_root.credits >= 25000) { _root.credits = _root.credits - 25000; _root.swords9 = _root.swords9 + 1; } }
Symbol 454 Button
on (release) { gotoAndStop (3); }
Symbol 457 Button
on (release) { if (_root.credits >= 50000) { _root.credits = _root.credits - 50000; _root.swords10 = _root.swords10 + 1; } }
Symbol 459 Button
on (release) { if (_root.credits >= 75000) { _root.credits = _root.credits - 75000; _root.swords11 = _root.swords11 + 1; } }
Symbol 461 Button
on (release) { if (_root.credits >= 100000) { _root.credits = _root.credits - 100000; _root.swords12 = _root.swords12 + 1; } }
Symbol 463 Button
on (release) { if (_root.credits >= 150000) { _root.credits = _root.credits - 150000; _root.swords13 = _root.swords13 + 1; } }
Symbol 466 Button
on (release) { if (_root.credits >= 250000) { _root.credits = _root.credits - 250000; _root.swords14 = _root.swords14 + 1; } }
Symbol 473 Button
on (release) { if (_root.credits >= 50000) { _root.credits = _root.credits - 50000; _root.charges6 = _root.charges6 + 1; } }
Symbol 475 Button
on (release) { if (_root.credits >= 75000) { _root.credits = _root.credits - 75000; _root.charges7 = _root.charges7 + 1; } }
Symbol 477 Button
on (release) { if (_root.credits >= 100000) { _root.credits = _root.credits - 100000; _root.charges8 = _root.charges8 + 1; } }
Symbol 479 Button
on (release) { if (_root.credits >= 150000) { _root.credits = _root.credits - 150000; _root.charges9 = _root.charges9 + 1; } }
Symbol 481 Button
on (release) { if (_root.credits >= 250000) { _root.credits = _root.credits - 250000; _root.charges10 = _root.charges10 + 1; } }
Symbol 487 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [swordx]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6 185 194
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 FontUsed by:8 16 40 47 48 49 50 51 55 62 63 65 68 364 365 367 369 371 373 375 377 379 385 387 389 391 393 394 395 397 398 399 400 401 402 404 406 408 410 412 413 414 415 416 418 420 422 424 426 427 429 430 431 433 434 437 438 439 440 443 446 448 450 452 453 455 456 458 460 462 464 465 467 468 469 470 471 472 474 476 478 480 482 483 484 485 486
Symbol 8 EditableTextUses:7 52Used by:Timeline
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:9 10 11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 TextUses:7Used by:Timeline
Symbol 17 GraphicUsed by:35
Symbol 18 ShapeTweeningUsed by:30
Symbol 19 ShapeTweeningUsed by:30
Symbol 20 GraphicUsed by:30
Symbol 21 ShapeTweeningUsed by:30
Symbol 22 ShapeTweeningUsed by:30
Symbol 23 GraphicUsed by:30
Symbol 24 ShapeTweeningUsed by:30
Symbol 25 ShapeTweeningUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 ShapeTweeningUsed by:30
Symbol 28 ShapeTweeningUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:18 19 20 21 22 23 24 25 26 27 28 29Used by:35
Symbol 31 GraphicUsed by:35
Symbol 32 FontUsed by:33 67 219 220 221 222 223 224 225 226 227 228 435 441 444
Symbol 33 EditableTextUses:32Used by:35
Symbol 34 SoundUsed by:35 46 56 57 58 59 60 61 64 69 244 245 246 247 248 249 250 251 269 273 274 275 276 277 278 279 280 281 282 305 306 307 308 309 320 321 322 323 324 325 326 354 361 366 368 370 372 374 376 384 386 388 390 392 396 403 405 407 409 411 417 419 421 423 425 428 436 442 445 447 449 451 454 457 459 461 463 466 473 475 477 479 481
Symbol 35 MovieClipUses:17 30 31 33 34Used by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:37Used by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 EditableTextUses:7 52Used by:Timeline
Symbol 41 GraphicUsed by:46 56 57 58 59 60 61 64 69 244 245 246 247 248 249 250 251 269 273 274 275 276 277 278 279 280 281 282 305 306 307 308 309 320 321 322 323 324 325 326 354 361 366 368 370 372 374 376 384 386 388 390 392 396 403 405 407 409 411 417 419 421 423 425 428 436 442 445 447 449 451 454 457 459 461 463 466 473 475 477 479 481
Symbol 42 GraphicUsed by:46 56 57 58 59 60 61 64 69 244 245 246 247 248 249 250 251 269 273 274 275 276 277 278 279 280 281 282 305 306 307 308 309 320 321 322 323 324 325 326 354 361 366 368 370 372 374 376 384 386 388 390 392 396 403 405 407 409 411 417 419 421 423 425 428 436 442 445 447 449 451 454 457 459 461 463 466 473 475 477 479 481
Symbol 43 GraphicUsed by:46 56 57 58 59 60 61 64 69 244 245 246 247 248 249 250 251 269 273 274 275 276 277 278 279 280 281 282 305 306 307 308 309 320 321 322 323 324 325 326 354 361 366 368 370 372 374 376 384 386 388 390 392 396 403 405 407 409 411 417 419 421 423 425 428 436 442 445 447 449 451 454 457 459 461 463 466 473 475 477 479 481
Symbol 44 GraphicUsed by:46 56 57 58 59 60 61 64 69 244 245 246 247 248 249 250 251 269 273 274 275 276 277 278 279 280 281 282 305 306 307 308 309 320 321 322 323 324 325 326 354 361 366 368 370 372 374 376 384 386 388 390 392 396 403 405 407 409 411 417 419 421 423 425 428 436 442 445 447 449 451 454 457 459 461 463 466 473 475 477 479 481
Symbol 45 SoundUsed by:46 56 57 58 59 60 61 64 69 231 233 234 236 237 239 241 244 245 246 247 248 249 250 251 252 269 273 274 275 276 277 278 279 280 281 282 305 306 307 308 309 320 321 322 323 324 325 326 354 361 366 368 370 372 374 376 384 386 388 390 392 396 403 405 407 409 411 417 419 421 423 425 428 436 442 445 447 449 451 454 457 459 461 463 466 473 475 477 479 481
Symbol 46 ButtonUses:41 42 43 44 34 45Used by:Timeline
Symbol 47 TextUses:7Used by:Timeline
Symbol 48 TextUses:7Used by:Timeline
Symbol 49 TextUses:7Used by:Timeline
Symbol 50 TextUses:7Used by:Timeline
Symbol 51 TextUses:7Used by:Timeline
Symbol 52 FontUsed by:8 40 53 55 63 68 364 365
Symbol 53 TextUses:52Used by:Timeline
Symbol 54 SoundUsed by:Timeline
Symbol 55 EditableTextUses:7 52Used by:Timeline
Symbol 56 ButtonUses:41 42 43 44 34 45Used by:Timeline
Symbol 57 ButtonUses:41 42 43 44 34 45Used by:Timeline
Symbol 58 ButtonUses:41 42 43 44 34 45Used by:487  Timeline
Symbol 59 ButtonUses:41 42 43 44 34 45Used by:Timeline
Symbol 60 ButtonUses:41 42 43 44 34 45Used by:Timeline
Symbol 61 ButtonUses:41 42 43 44 34 45Used by:Timeline
Symbol 62 TextUses:7Used by:Timeline
Symbol 63 EditableTextUses:7 52Used by:Timeline
Symbol 64 ButtonUses:41 42 43 44 34 45Used by:487  Timeline
Symbol 65 TextUses:7Used by:Timeline
Symbol 66 FontUsed by:67 71 209 210 213 214 215 243 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 270 272 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 304 310 311 312 313 314 315 316 317 318 319 327 328 329 330 331 332 333 334 335 336 337 338 339 343 344 345 346 347 348 349 350 351 352 353 355 357 358 359 360 362 380 381 441 444
Symbol 67 TextUses:32 66Used by:Timeline
Symbol 68 EditableTextUses:7 52Used by:Timeline
Symbol 69 ButtonUses:41 42 43 44 34 45Used by:Timeline
Symbol 70 GraphicUsed by:73
Symbol 71 TextUses:66Used by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:70 71 72Used by:Timeline
Symbol 74 SoundUsed by:Timeline
Symbol 75 GraphicUsed by:85
Symbol 76 GraphicUsed by:85
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:85
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:85
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85 536
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:75 76 78 80 82 84Used by:Timeline
Symbol 86 ShapeTweeningUsed by:112
Symbol 87 GraphicUsed by:112 115 120 124 126 127 132 133 536  Timeline
Symbol 88 GraphicUsed by:109 536  Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:109 536
Symbol 91 GraphicUsed by:109
Symbol 92 GraphicUsed by:109
Symbol 93 GraphicUsed by:109 536
Symbol 94 GraphicUsed by:109 536
Symbol 95 GraphicUsed by:109 536
Symbol 96 GraphicUsed by:109 536
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:109 536
Symbol 99 GraphicUsed by:100 536
Symbol 100 MovieClipUses:99Used by:109  Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:109
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:109
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:109
Symbol 107 GraphicUsed by:108 536
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClipUses:88 90 91 92 93 94 95 96 98 100 102 104 106 108Used by:112 115 120 124 126 127 132 133
Symbol 110 ShapeTweeningUsed by:112
Symbol 111 GraphicUsed by:112 159
Symbol 112 MovieClipUses:86 87 109 110 111Used by:134
Symbol 113 GraphicUsed by:115 120 124 126 127 132 133
Symbol 114 SoundUsed by:115
Symbol 115 MovieClipUses:113 87 109 114Used by:134
Symbol 116 GraphicUsed by:120 124 126 168
Symbol 117 SoundUsed by:120 124 126 168
Symbol 118 SoundUsed by:120 124 126
Symbol 119 SoundUsed by:120 168
Symbol 120 MovieClipUses:113 87 109 116 117 118 119Used by:134
Symbol 121 GraphicUsed by:124 126 168 234
Symbol 122 SoundUsed by:124 126 183
Symbol 123 SoundUsed by:124 126 183
Symbol 124 MovieClipUses:113 87 109 121 116 118 117 122 123Used by:134
Symbol 125 GraphicUsed by:126 237
Symbol 126 MovieClipUses:113 87 109 121 116 125 118 117 122 123Used by:134
Symbol 127 MovieClipUses:113 87 109Used by:134
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Symbol 549 GraphicUsed by:Timeline

Instance Names

"cursor"Frame 1Symbol 35 MovieClip
"cursor"Frame 2Symbol 35 MovieClip
"LoadingButton"Frame 3Symbol 57 Button
"redball"Frame 6Symbol 134 MovieClip
"blueball"Frame 6Symbol 169 MovieClip
"magicclip"Frame 6Symbol 208 MovieClip
"damage2"Frame 6Symbol 211 MovieClip
"buttons"Frame 6Symbol 340 MovieClip
"cursor"Frame 6Symbol 35 MovieClip
"damage1"Frame 6Symbol 211 MovieClip
"cursor"Frame 7Symbol 35 MovieClip
"cursor"Frame 9Symbol 35 MovieClip
"box"Frame 10Symbol 487 MovieClip
"fire"Symbol 6 MovieClip Frame 1Symbol 5 MovieClip
"cube"Symbol 173 MovieClip Frame 1Symbol 172 MovieClip
"icecube"Symbol 177 MovieClip Frame 1Symbol 173 MovieClip
"icecube"Symbol 177 MovieClip Frame 1Symbol 173 MovieClip
"icecube"Symbol 177 MovieClip Frame 1Symbol 173 MovieClip
"icecube"Symbol 177 MovieClip Frame 4Symbol 173 MovieClip
"icecube"Symbol 177 MovieClip Frame 7Symbol 173 MovieClip
"icecube"Symbol 177 MovieClip Frame 10Symbol 173 MovieClip
"fire"Symbol 185 MovieClip Frame 1Symbol 5 MovieClip
"fire"Symbol 194 MovieClip Frame 1Symbol 5 MovieClip
"inner"Symbol 208 MovieClip Frame 1Symbol 177 MovieClip
"inner"Symbol 208 MovieClip Frame 2Symbol 184 MovieClip
"inner"Symbol 208 MovieClip Frame 3Symbol 190 MovieClip
"inner"Symbol 208 MovieClip Frame 4Symbol 198 MovieClip
"inner"Symbol 208 MovieClip Frame 5Symbol 202 MovieClip
"inner"Symbol 208 MovieClip Frame 6Symbol 203 MovieClip
"inner"Symbol 208 MovieClip Frame 7Symbol 204 MovieClip
"inner"Symbol 208 MovieClip Frame 8Symbol 205 MovieClip
"inner"Symbol 208 MovieClip Frame 9Symbol 206 MovieClip
"inner"Symbol 208 MovieClip Frame 10Symbol 207 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "swordx"

Labels

"mainmenu"Frame 3
"smack"Frame 6
"lost"Frame 8
"attack"Symbol 134 MovieClip Frame 2
"concentrate"Symbol 134 MovieClip Frame 3
"uberconcentrate"Symbol 134 MovieClip Frame 4
"uberuberconc"Symbol 134 MovieClip Frame 5
"gethit"Symbol 134 MovieClip Frame 6
"potionuse"Symbol 134 MovieClip Frame 7
"usemagic"Symbol 134 MovieClip Frame 8

Dynamic Text Variables

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_root.subtractDMGSymbol 209 EditableText""
_root.subtractDMGSymbol 210 EditableText""
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_root.hp1Symbol 225 EditableText""
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_root.maxhp1Symbol 227 EditableText""
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_root.swords4Symbol 264 EditableText""
_root.swords5Symbol 265 EditableText""
_root.swords6Symbol 266 EditableText""
_root.swords7Symbol 267 EditableText""
_root.swords8Symbol 268 EditableText""
_root.charges1Symbol 293 EditableText""
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_root.charges4Symbol 296 EditableText""
_root.charges5Symbol 297 EditableText""
_root.charges6Symbol 298 EditableText""
_root.charges7Symbol 299 EditableText""
_root.charges8Symbol 300 EditableText""
_root.charges9Symbol 301 EditableText""
_root.charges10Symbol 302 EditableText""
_root.items1Symbol 315 EditableText""
_root.items2Symbol 316 EditableText""
_root.items3Symbol 317 EditableText""
_root.items4Symbol 318 EditableText""
_root.items5Symbol 319 EditableText""
_root.swords9Symbol 334 EditableText""
_root.swords10Symbol 335 EditableText""
_root.swords11Symbol 336 EditableText""
_root.swords12Symbol 337 EditableText""
_root.swords13Symbol 338 EditableText""
_root.swords14Symbol 339 EditableText""
_root.oldexpSymbol 348 EditableText""
_root.oldcredsSymbol 349 EditableText""
_root.oldlevelSymbol 350 EditableText""
_root.expSymbol 351 EditableText""
_root.creditsSymbol 352 EditableText""
_root.levelSymbol 353 EditableText""
_root.creditsSymbol 395 EditableText""
_root.creditsSymbol 413 EditableText""
_root.creditsSymbol 427 EditableText""
_root.newenemylevelSymbol 434 EditableText""
_root.newlevelSymbol 438 EditableText""
_root.hs_nameSymbol 440 EditableText""
_root.creditsSymbol 453 EditableText""
_root.creditsSymbol 465 EditableText""
_root.creditsSymbol 483 EditableText""




http://swfchan.com/12/58943/info.shtml
Created: 16/4 -2019 23:52:51 Last modified: 16/4 -2019 23:52:51 Server time: 16/05 -2024 01:04:50