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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34637602?noj=FRM34637602-11DC" width="1" height="1"></div>

Tetris FL.swf

This is the info page for
Flash #59271

(Click the ID number above for more basic data on this flash file.)


Text
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<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">0%</font></p>

For Newgrounds.com <3

press start to continue »

Movement

» Main MENU

Marathon Mode

40-Lines Mode

Starting Level: 1

Options

Starting Level: 1

High Score Listings

DgsGaming

DgsGaming

Original tetris design and concept by Alexey Pajitnov.

Press Start to Begin!

Starting Level: 1

Marathon Mode

40-Lines Mode

Starting Level: 1

Starting Level: < 1 >

Starting Level: < 2 >

Starting Level: < 3 >

Starting Level: < 4 >

Starting Level: < 5 >

Starting Level: < 6 >

Starting Level: < 7 >

Starting Level: < 8 >

Starting Level: < 9 >

Options

Starting Level: 1

High Score Listings

Starting Level: 1

» Options

Scrolling Background: on

Preview Window: on

Scrolling Background: on

Game Quality: HIGH

Preview Window: on

Music: on

Game Quality: HIGH

Sound Effects: on

Music: on

« Back

Sound Effects: on

uSE tHE dIRECTIONAL kEYS tO CHANGE vALUES.

The Scrolling Background visible during gameplay. Turning this 'off' will reduce lag.

The tiny window that displays the upcoming piece. Turn this 'off' if you're looking for a challenge.

A lower quality yields better gameplay, but gives the game a choppier look.

The background music during gameplay. It's catchy. Why would you want to turn this off?

The Sound effects during gameplay. It's not tetris if you can't hear anything.

Yeah, hurry up and start the game already!

« Back

Sound Effects: on

Music: on

Game Quality: HIGH

Preview Window: on

Scrolling Background: < on >

Scrolling Background: < off >

Sound Effects: on

Music: on

Game Quality: HIGH

Scrolling Background: on

Preview Window: < on >

Preview Window: < off >

Sound Effects: on

Music: on

Preview Window: on

Scrolling Background: on

Game Quality: < HIGH >

Game Quality: < MEDIUM >

Game Quality: < LOW >

Sound Effects: on

Game Quality: HIGH

Preview Window: on

Scrolling Background: on

Music: < on >

Music: < off >

Music: on

Game Quality: HIGH

Preview Window: on

Scrolling Background: on

Sound Effects: < on >

Sound Effects: < off >

« Back

Sound Effects: on

Music: on

Game Quality: HIGH

Preview Window: on

Scrolling Background: on

» High Score Listings

mARATHON MODE

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

n/a

n/a

0

0

40-lINES MODE

0'00"

pAGE: 1 / 1

« Back

Sorry. No high scores yet. <3

» Game Summary

Game over, bud.

Marathon Mode summary

Game over, bud.

Score:

0

Marathon Mode summary

Elapsed Time:

00'00"

<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">0</font></p>

Cleared Lines:

<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">00&apos;00&quot;</font></p>

Rank:

N/A

<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">0</font></p>

Play Again?

<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">N/A</font></p>

sUBMIT sCORE

Return To mAIN MENU

<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">N/A</font></p>

<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">0</font></p>

<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">00&apos;00&quot;</font></p>

<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">0</font></p>

Marathon Mode summary

Game over, bud.

Play Again?

sUBMIT sCORE

Return To mAIN MENU

GET READY!

gAME oVER CONTROLLER

mode

game paused

Press 'P' to unpause

or press 'q' to quit

<p align="right"><font face="Smirnof" size="16" color="#ff9900" letterSpacing="0.000000" kerning="1">NEXT</font></p>

<p align="right"><font face="Smirnof" size="16" color="#ff9900" letterSpacing="0.000000" kerning="1">LEVEL 1</font></p>

<p align="right"><font face="Smirnof" size="16" color="#ff9900" letterSpacing="0.000000" kerning="1">0 (00)</font></p>

<p align="left"><font face="Smirnof" size="16" color="#01aee0" letterSpacing="0.000000" kerning="1">00:00</font></p>

<p align="left"><font face="Smirnof" size="16" color="#66cc00" letterSpacing="0.000000" kerning="1">0</font></p>

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 20 MovieClip in Frame 1
onClipEvent (enterFrame) { _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this.String_Preloaded = Math.round(_global.PercentLoaded) + "%"; if (PercentLoaded == 100) { _root.gotoAndPlay(2); } }
Frame 2
stop(); _global.String_Mode = "Marathon Mode"; _global.String_Level = 1; _global.String_Music = "on"; _global.String_Sound = "on"; _global.String_Summary = "Game Over, Bud."; _global.String_Preview = "on"; _global.String_Background = "on"; Stage.scaleMode = "noScale"; fscommand ("trapallkeys", "true"); fscommand ("showmenu", "false");
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop(); if (_global.String_Music == "off") { stopAllSounds(); } if (_global.String_Sound == "off") { } else { change_sound = new Sound(); change_sound.attachSound("change.wav"); drop_sound = new Sound(); drop_sound.attachSound("drop.wav"); pause_sound = new Sound(); pause_sound.attachSound("pause.wav"); start_sound = new Sound(); start_sound.attachSound("start.wav"); levelUp_sound = new Sound(); levelUp_sound.attachSound("levelUp.wav"); line1_sound = new Sound(); line1_sound.attachSound("line1.wav"); line2_sound = new Sound(); line2_sound.attachSound("line2.wav"); line3_sound = new Sound(); line3_sound.attachSound("line3.wav"); line4_sound = new Sound(); line4_sound.attachSound("line4.wav"); music1_sound = new Sound(); music1_sound.attachSound("music1.wav"); music2_sound = new Sound(); music2_sound.attachSound("music2.wav"); music3_sound = new Sound(); music3_sound.attachSound("music3.wav"); PieceMove = new Sound(); PieceMove.attachSound("PieceMove.mp3"); }
Frame 9
function gameTimer() { if (Key.isDown(40)) { _global.speedCnt = 46; } if (timing) { elapsedTime = getTimer() - startTime; elapsedHours = Math.floor(elapsedTime / 3600000); remaining = elapsedTime - (elapsedHours * 3600000); elapsedM = Math.floor(remaining / 60000); remaining = remaining - (elapsedM * 60000); elapsedS = Math.floor(remaining / 1000); remaining = remaining - (elapsedS * 1000); elapsedH = Math.floor(remaining / 10); if (elapsedHours < 10) { hours = "0" + elapsedHours.toString(); } else { hours = elapsedHours.toString(); } if (elapsedM < 10) { minutes = "0" + elapsedM.toString(); } else { minutes = elapsedM.toString(); } if (elapsedS < 10) { seconds = "0" + elapsedS.toString(); } else { seconds = elapsedS.toString(); } if (elapsedH < 10) { hundredths = "0" + elapsedH.toString(); } else { hundredths = elapsedH.toString(); } Game_Timer = (((minutes + "'") + seconds) + "'") + "'"; _global.gameTimer_Value = (((minutes + "'") + seconds) + "'") + "'"; } } stop(); _global.linesmade = 0; if (_global.String_Mode == "Marathon Mode") { Game_Mode = "Marathon Mode"; } else { Game_Mode = "40-Lines Mode"; } var timing = false; var paused = false; var remaining; var elapsedTime; var elapsedHours; var elapsedM; var elapsedS; var elapsedH; var startTime; var remaining; var hours; var minutes; var seconds; var hundredths; _root.startTime = getTimer(); _root.paused = false; _root.timing = true; setInterval(gameTimer, 0.1); function checkStage() { rowBonus = 0; row = 19; while (row >= 0) { if (((((((((_global.stage_array[row][0] && (_global.stage_array[row][1])) && (_global.stage_array[row][2])) && (_global.stage_array[row][3])) && (_global.stage_array[row][4])) && (_global.stage_array[row][5])) && (_global.stage_array[row][6])) && (_global.stage_array[row][7])) && (_global.stage_array[row][8])) && (_global.stage_array[row][9])) { _global.score = _global.score + 500; _global.clearedLines++; _global.linesmade = _global.linesmade + 1; rowBonus++; inCol = 0; while (inCol < 10) { mainWindow_mc[(("tile" + row.toString()) + "|") + inCol.toString()].removeMovieClip(); inCol++; } inRow = row; while (inRow >= 0) { inCol = 0; while (inCol < 10) { _global.stage_array[inRow][inCol] = _global.stage_array[inRow - 1][inCol]; if (_global.stage_array[inRow - 1][inCol]) { mainWindow_mc.attachMovie("tile" + mainWindow_mc[(("tile" + (inRow - 1).toString()) + "|") + inCol.toString()].saveColor, (("tile" + inRow.toString()) + "|") + inCol.toString(), _global.depth++); mainWindow_mc[(("tile" + inRow.toString()) + "|") + inCol.toString()].saveColor = mainWindow_mc[(("tile" + (inRow - 1).toString()) + "|") + inCol.toString()].saveColor; mainWindow_mc[(("tile" + inRow.toString()) + "|") + inCol.toString()]._x = mainWindow_mc[(("tile" + (inRow - 1).toString()) + "|") + inCol.toString()]._x; mainWindow_mc[(("tile" + inRow.toString()) + "|") + inCol.toString()]._y = mainWindow_mc[(("tile" + (inRow - 1).toString()) + "|") + inCol.toString()]._y + 20; mainWindow_mc[(("tile" + (inRow - 1).toString()) + "|") + inCol.toString()].removeMovieClip(); } inCol++; } inRow--; } col = 0; while (col < 10) { _global.stage_array[0][col] = 0; col++; } row++; } row--; } if (rowBonus > 1) { _global.score = _global.score + (rowBonus * 7); } if (rowBonus == 1) { line1_sound.start(); } else if (rowBonus == 2) { line2_sound.start(); } else if (rowBonus == 3) { line3_sound.start(); } else if (rowBonus == 4) { line4_sound.start(); } } function changePiece() { if (_global.currentPiece != null) { pieces[_global.currentPiece].setNext(); change_sound.start(); for (piece in mainWindow_mc) { if (piece.toString().substr(0, 5) == "piece") { mainWindow_mc[piece].removeMovieClip(); } } row = 0; while (row < 4) { col = 0; while (col < 4) { if (pieces[_global.currentPiece].getArray()[row][col]) { mainWindow_mc.attachMovie("tile" + _global.lastColor, (("piece" + row.toString()) + "|") + col.toString(), _global.depth++); mainWindow_mc[(("piece" + row.toString()) + "|") + col.toString()].saveColor = pieceColor; mainWindow_mc[(("piece" + row.toString()) + "|") + col.toString()]._x = (col + _global.currentPiece_col) * 20; mainWindow_mc[(("piece" + row.toString()) + "|") + col.toString()]._y = (row + _global.currentPiece_row) * 20; } col++; } row++; } } updateHelpBar(); } function drawPiece(moveDiag) { if (_global.currentPiece == null) { if (_global.nextPiece == null) { _global.currentPiece = Math.floor(Math.random() * 7); _global.nextPiece = Math.floor(Math.random() * 7); pieceColor = Number(Math.floor(Math.random() * 5) + 1); _global.lastColor = pieceColor; do { _global.nextPieceColor = Number(Math.floor(Math.random() * 5) + 1); } while (_global.nextPieceColor == pieceColor); updatePreview(); } else { _global.currentPiece = _global.nextPiece; pieceColor = (_global.lastColor = _global.nextPieceColor); _global.nextPiece = Math.floor(Math.random() * 7); do { _global.nextPieceColor = Number(Math.floor(Math.random() * 5) + 1); } while (_global.nextPieceColor == pieceColor); updatePreview(); } row = 0; while (row < 4) { col = 0; while (col < 4) { if (pieces[_global.currentPiece].getArray()[row][col] && (_global.stage_array[_global.currentPiece_row + row][_global.currentPiece_col + col])) { _global.runGame = false; _global.gameOver = true; _global.String_Status = "Game Over, Bud"; _root.paused = true; _root.timing = false; gameOverCtrl.gotoAndPlay(2); } col++; } row++; } if (_global.runGame) { row = 0; while (row < 4) { col = 0; while (col < 4) { if (pieces[_global.currentPiece].getArray()[row][col]) { mainWindow_mc.attachMovie("tile" + pieceColor, (("piece" + row.toString()) + "|") + col.toString(), _global.depth++); mainWindow_mc[(("piece" + row.toString()) + "|") + col.toString()].saveColor = pieceColor; mainWindow_mc[(("piece" + row.toString()) + "|") + col.toString()]._x = (col + _global.currentPiece_col) * 20; mainWindow_mc[(("piece" + row.toString()) + "|") + col.toString()]._y = (row + _global.currentPiece_row) * 20; } col++; } row++; } updateHelpBar(); } } else if ((_global.speedCnt >= _global.speed) || (moveDiag)) { if (moveDownCheck()) { if (!moveDiag) { _global.currentPiece_row++; _global.speedCnt = 0; } for (piece in mainWindow_mc) { if (piece.toString().substr(0, 5) == "piece") { mainWindow_mc[piece]._x = (Number(piece.toString().substr(7, 1)) * 20) + (_global.currentPiece_col * 20); mainWindow_mc[piece]._y = (Number(piece.toString().substr(5, 1)) * 20) + (_global.currentPiece_row * 20); } } } else { _global.score = _global.score + 5; drop_sound.start(); row = 0; while (row < 4) { col = 0; while (col < 4) { if (pieces[_global.currentPiece].getArray()[row][col]) { _global.stage_array[_global.currentPiece_row + row][col + _global.currentPiece_col] = pieces[_global.currentPiece].getArray()[row][col]; } col++; } row++; } for (piece in mainWindow_mc) { if (piece.toString().substr(0, 5) == "piece") { mainWindow_mc[piece]._x = (Number(piece.toString().substr(7, 1)) * 20) + (_global.currentPiece_col * 20); mainWindow_mc[piece]._y = (Number(piece.toString().substr(5, 1)) * 20) + (_global.currentPiece_row * 20); } } _global.currentPiece = null; _global.currentPiece_row = 0; _global.currentPiece_col = 4; for (piece in mainWindow_mc) { if (piece.toString().substr(0, 5) == "piece") { tempRow = mainWindow_mc[piece]._y / 20; tempCol = mainWindow_mc[piece]._x / 20; mainWindow_mc.attachMovie("tile" + mainWindow_mc[piece].saveColor, (("tile" + tempRow) + "|") + tempCol, _global.depth++); mainWindow_mc[(("tile" + tempRow) + "|") + tempCol]._x = mainWindow_mc[piece]._x; mainWindow_mc[(("tile" + tempRow) + "|") + tempCol]._y = mainWindow_mc[piece]._y; mainWindow_mc[(("tile" + tempRow) + "|") + tempCol].saveColor = mainWindow_mc[piece].saveColor; mainWindow_mc[piece].removeMovieClip(); } } updateHelpBar(); } } else { _global.speedCnt++; } } function updatePreview() { for (piece_mc in previewWindow_mc) { previewWindow_mc[piece_mc].removeMovieClip(); } row = 0; while (row < 4) { col = 0; while (col < 4) { if (pieces[_global.nextPiece].getArray()[row][col]) { previewWindow_mc.attachMovie("tile" + _global.nextPieceColor, (("piece" + row.toString()) + "|") + col.toString(), _global.depth++); previewWindow_mc[(("piece" + row.toString()) + "|") + col.toString()].saveColor = pieceColor; previewWindow_mc[(("piece" + row.toString()) + "|") + col.toString()]._x = col * 20; previewWindow_mc[(("piece" + row.toString()) + "|") + col.toString()]._y = row * 20; } col++; } row++; } } function moveDownCheck() { var _local2 = true; row = 0; while (row < 4) { col = 0; while (col < 4) { if ((pieces[_global.currentPiece].getArray()[row][col] && (_global.stage_array[(_global.currentPiece_row + row) + 1][col + _global.currentPiece_col])) || (pieces[_global.currentPiece].getArray()[row][col] && (((_global.currentPiece_row + row) + 1) >= 20))) { _local2 = false; } col++; } row++; } return(_local2); } function moveLeftCheck() { var _local2 = true; row = 0; while (row < 4) { col = 0; while (col < 4) { if ((pieces[_global.currentPiece].getArray()[row][col] && (_global.stage_array[_global.currentPiece_row + row][(col + _global.currentPiece_col) - 1])) || (_global.currentPiece_col <= 0)) { _local2 = false; } col++; } row++; } return(_local2); } function moveRightCheck() { var _local2 = true; row = 0; while (row < 4) { col = 0; while (col < 4) { if ((pieces[_global.currentPiece].getArray()[row][col] && (_global.stage_array[_global.currentPiece_row + row][(col + _global.currentPiece_col) + 1])) || (pieces[_global.currentPiece].getArray()[row][col] && (((col + _global.currentPiece_col) + 1) > 9))) { _local2 = false; } col++; } row++; } return(_local2); } function pauseGame() { if ((_global.currentPiece != null) && (!_global.gameOver)) { _global.runGame = !_global.runGame; pause_sound.start(); if (_global.runGame) { stage_mc.pauseSign_mc.removeMovieClip(); } else { stage_mc.attachMovie("pauseSign", "pauseSign_mc", depth++); stage_mc.pauseSign_mc._x = 275; stage_mc.pauseSign_mc._y = 200; } } } stop(); _global.stage_mc = this; _global.depth = 0; _global.runGame = true; _global.gameOver = false; _global.score = 0; _global.level = 0; _global.clearedLines = 0; _global.speed = 45; _global.speedCnt = 0; _global.currentPiece = null; _global.nextPiece = null; _global.nextPieceColor = 0; _global.currentPiece_row = 0; _global.currentPiece_col = 4; _global.lastColor = 0; _global.windowUp = false; _global.stage_array = new Array(); _global.stage_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; Piece = function (newPiece) { this.piece_array = newPiece; }; Piece.prototype.setNext = function () { temp_array = new Array(); temp_array = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]; row = 0; while (row < 4) { col = 0; while (col < 4) { temp_array[col][3 - row] = this.piece_array[row][col]; col++; } row++; } this.piece_array = temp_array; while (!(((this.piece_array[0][0] || (this.piece_array[1][0])) || (this.piece_array[2][0])) || (this.piece_array[3][0]))) { row = 0; while (row < 4) { col = 1; while (col < 4) { this.piece_array[row][col - 1] = this.piece_array[row][col]; col++; } row++; } this.piece_array[0][3] = 0; this.piece_array[1][3] = 0; this.piece_array[2][3] = 0; this.piece_array[3][3] = 0; } }; Piece.prototype.testNext = function () { returnBool = true; temp_array = new Array(); temp_array = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]; row = 0; while (row < 4) { col = 0; while (col < 4) { temp_array[col][3 - row] = this.piece_array[row][col]; col++; } row++; } while (!(((temp_array[0][0] || (temp_array[1][0])) || (temp_array[2][0])) || (temp_array[3][0]))) { row = 0; while (row < 4) { col = 1; while (col < 4) { temp_array[row][col - 1] = temp_array[row][col]; col++; } row++; } temp_array[0][3] = 0; temp_array[1][3] = 0; temp_array[2][3] = 0; temp_array[3][3] = 0; } row = 0; while (row < 4) { col = 0; while (col < 4) { if (((temp_array[row][col] && (_global.stage_array[row + _global.currentPiece_row][col + _global.currentPiece_col])) || (temp_array[row][col] && ((col + _global.currentPiece_col) > 9))) || (temp_array[row][col] && ((row + _global.currentPiece_row) > 19))) { returnBool = false; } col++; } row++; } return(returnBool); }; Piece.prototype.getArray = function () { return(this.piece_array); }; pieces = new Array(); pieces.push(new Piece([[1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]])); pieces.push(new Piece([[1, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]])); pieces.push(new Piece([[0, 0, 1, 0], [1, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]])); pieces.push(new Piece([[0, 1, 0, 0], [1, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]])); pieces.push(new Piece([[1, 1, 0, 0], [1, 1, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]])); pieces.push(new Piece([[1, 0, 0, 0], [1, 1, 0, 0], [0, 1, 0, 0], [0, 0, 0, 0]])); pieces.push(new Piece([[0, 1, 0, 0], [1, 1, 0, 0], [1, 0, 0, 0], [0, 0, 0, 0]])); keyListener = new Object(); keyListener.onKeyDown = function () { if (_global.runGame && (_global.currentPiece != null)) { if (Key.isDown(37)) { PieceMove.start(); if (moveLeftCheck()) { _global.currentPiece_col--; } drawPiece(true); updateHelpBar(); } else if (Key.isDown(39)) { PieceMove.start(); if (moveRightCheck()) { _global.currentPiece_col++; } drawPiece(true); updateHelpBar(); } else if (Key.isDown(38)) { if (pieces[_global.currentPiece].testNext()) { changePiece(); } } else if (Key.isDown(40)) { dropPiece(); } } }; Key.addListener(keyListener); playMusic(); stage_mc.createEmptyMovieClip("scoreWindow_mc", depth++); stage_mc.scoreWindow_mc._x = 105; stage_mc.scoreWindow_mc._y = 182; stage_mc.scoreWindow_mc.score = -1; stage_mc.createEmptyMovieClip("levelWindow_mc", depth++); stage_mc.levelWindow_mc._x = 20; stage_mc.levelWindow_mc._y = 182; stage_mc.scoreWindow_mc.onEnterFrame = function () { if (stage_mc.scoreWindow_mc.score < _global.score) { stage_mc.scoreWindow_mc.score++; for (num in stage_mc.scoreWindow_mc) { stage_mc.scoreWindow_mc[num].removeMovieClip(); } newNumString = "000000".concat(stage_mc.scoreWindow_mc.score.toString()).substring(stage_mc.scoreWindow_mc.score.toString().length + 1, stage_mc.scoreWindow_mc.score.toString().length + 6); pos = 0; while (pos < newNumString.length) { stage_mc.scoreWindow_mc.attachMovie("num" + newNumString.substr(pos, 1), "num" + pos, depth++); stage_mc.scoreWindow_mc["num" + pos]._x = pos * 25; stage_mc.scoreWindow_mc["num" + pos]._y = 0; pos++; } if ((_global.clearedLines >= _global.levelChange) || (_global.level == 0)) { for (num in stage_mc.levelWindow_mc) { stage_mc.levelWindow_mc[num].removeMovieClip(); } _global.level++; if (_global.level != 1) { levelUp_sound.start(); } _global.clearedLines = 0; if (_global.speed >= 0) { _global.speed = _global.speed - 1.9; } newNumString = "00".concat(_global.level.toString()).substring(_global.level.toString().length, _global.level.toString().length + 2); pos = 0; while (pos < newNumString.length) { stage_mc.levelWindow_mc.attachMovie("num" + newNumString.substr(pos, 1), "num" + pos, depth++); stage_mc.levelWindow_mc["num" + pos]._x = pos * 25; stage_mc.levelWindow_mc["num" + pos]._y = 0; pos++; } } } }; stage_mc.pauseGame_btn.onPress = function () { if (!_global.windowUp) { pauseGame(); } }; stage_mc.onEnterFrame = function () { if (_global.runGame) { checkStage(); drawPiece(); } }; if (_global.String_Level == 2) { _global.level = 2; _global.speed = 41.5; } if (_global.String_Level == 3) { _global.level = 3; _global.speed = 38; } if (_global.String_Level == 4) { _global.level = 4; _global.speed = 34.5; } if (_globalString_Level == 5) { _global.level = 5; _global.speed = 31; } if (_root.String_Level == 6) { _global.level = 6; _global.speed = 27.5; } if (_global.String_Level == 7) { _global.level = 7; _global.speed = 24.5; } if (_global.String_Level == 8) { _global.level = 8; _global.speed = 20.5; } if (_global.String_Level == 9) { _global.level = 9; _global.speed = 17; }
Instance of Symbol 239 MovieClip "scrollingbackground" in Frame 9
onClipEvent (load) { if (_global.String_Background == "off") { this.gotoAndStop(14); this._alpha = 0; } else { this._alpha = 100; } }
Instance of Symbol 242 MovieClip "mainWindow_mc" in Frame 9
onClipEvent (enterFrame) { _root.Game_Level = "LEVEL " + _global.level; _root.Game_Score = _global.score; if (_global.levelChange == 45) { _root.Game_Lines = ((_global.linesmade + " (") + Math.round(40 - _global.clearedLines)) + ")"; } else { _root.Game_Lines = ((_global.linesmade + " (") + Math.round(_global.levelChange - _global.clearedLines)) + ")"; } if (_global.clearedLines == 40) { _global.String_Summary = "Hey, nice job!"; _root.gotoAndPlay("GameSummary"); } else { _global.String_Summary = "Game Over, Bud."; } }
Instance of Symbol 261 MovieClip "previewWindow_mc" in Frame 9
onClipEvent (load) { if (_global.String_Preview == "off") { this._alpha = 0; } else { this._alpha = 100; } }
Symbol 22 MovieClip Frame 285
_root.gotoAndPlay("SplashScreen");
Symbol 27 MovieClip Frame 434
gotoAndPlay (5);
Symbol 33 MovieClip Frame 24
gotoAndPlay (1);
Symbol 33 MovieClip Frame 30
stop(); _root.gotoAndPlay(3);
Symbol 35 Button
on (keyPress "<Enter>") { _root.Logo.gotoAndPlay(6); }
Symbol 36 MovieClip Frame 5
stop();
Symbol 36 MovieClip Frame 10
_root.gotoAndPlay("MainMenu");
Symbol 64 Button
on (keyPress "<Up>") { gotoAndPlay (5); } on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Enter>") { stopAllSounds(); _global.score = 0; _global.level = 0; _global.clearedLines = 0; _global.speedCnt = 0; stage_mc.scoreWindow_mc.score = -1; for (piece in mainWindow_mc) { _root.mainWindow_mc[piece].removeMovieClip(); } _global.currentPiece = null; _global.currentPiece_row = 0; _global.currentPiece_col = 4; stage_mc.pauseSign_mc.removeMovieClip(); _global.stage_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.gotoAndPlay("GetReady"); }
Symbol 67 Button
on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Enter>") { stopAllSounds(); _global.score = 0; _global.level = 0; _global.clearedLines = 0; _global.speedCnt = 0; stage_mc.scoreWindow_mc.score = -1; for (piece in mainWindow_mc) { _root.mainWindow_mc[piece].removeMovieClip(); } _global.currentPiece = null; _global.currentPiece_row = 0; _global.currentPiece_col = 4; stage_mc.pauseSign_mc.removeMovieClip(); _global.stage_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.gotoAndPlay("GetReady"); }
Symbol 69 Button
on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Down>") { nextFrame(); }
Symbol 71 Button
on (keyPress "<Left>") { prevFrame(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 73 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 80 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 82 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); }
Symbol 83 MovieClip Frame 1
stop(); _global.String_Level = 1;
Symbol 83 MovieClip Frame 2
stop(); _global.String_Level = 2;
Symbol 83 MovieClip Frame 3
stop(); _global.String_Level = 3;
Symbol 83 MovieClip Frame 4
stop(); _global.String_Level = 4;
Symbol 83 MovieClip Frame 5
stop(); _global.String_Level = 5;
Symbol 83 MovieClip Frame 6
stop(); _global.String_Level = 6;
Symbol 83 MovieClip Frame 7
stop(); _global.String_Level = 7;
Symbol 83 MovieClip Frame 8
stop(); _global.String_Level = 8;
Symbol 83 MovieClip Frame 9
stop(); _global.String_Level = 9;
Symbol 85 Button
on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Enter>") { _root.gotoAndPlay("Options"); }
Symbol 88 Button
on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Down>") { gotoAndPlay (1); } on (keyPress "<Enter>") { _root.gotoAndPlay("HighScores"); }
Symbol 90 MovieClip Frame 1
stop(); Game_Level = "Starting Level: " + _global.String_Level; _global.String_Mode = "Marathon Mode"; _global.levelChange = 20;
Symbol 90 MovieClip Frame 2
stop(); Game_Level = "Starting Level: " + _global.String_Level; _global.String_Mode = "40-Lines Mode"; _global.levelChange = 45;
Symbol 90 MovieClip Frame 3
stop();
Instance of Symbol 83 MovieClip in Symbol 90 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.String_Level); }
Symbol 90 MovieClip Frame 4
stop(); Game_Level = "Starting Level: " + _global.String_Level;
Symbol 90 MovieClip Frame 5
stop(); Game_Level = "Starting Level: " + _global.String_Level;
Symbol 92 Button
on (release) { getURL ("http://www.dgsgaming.newgrounds.com/"); }
Symbol 96 Button
on (release) { getURL ("http://www.newgrounds.com/"); }
Symbol 97 MovieClip Frame 21
Game_Level = "Starting Level: " + _global.String_Level;
Symbol 97 MovieClip Frame 41
stop();
Symbol 117 MovieClip Frame 5
stop();
Symbol 117 MovieClip Frame 11
stop();
Symbol 117 MovieClip Frame 17
stop();
Symbol 117 MovieClip Frame 23
stop();
Symbol 117 MovieClip Frame 29
stop();
Symbol 117 MovieClip Frame 35
stop();
Symbol 123 Button
on (keyPress "<Up>") { gotoAndPlay (6); } on (keyPress "<Down>") { nextFrame(); }
Symbol 125 Button
on (keyPress "<Left>") { gotoAndPlay (2); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 127 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { gotoAndPlay (1); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 128 MovieClip Frame 1
stop(); _global.String_Background = "on";
Symbol 128 MovieClip Frame 2
stop(); _global.String_Background = "off";
Symbol 129 Button
on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Down>") { nextFrame(); }
Symbol 135 Button
on (keyPress "<Left>") { gotoAndPlay (2); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 137 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { gotoAndPlay (1); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 138 MovieClip Frame 1
stop(); _global.String_Preview = "on";
Symbol 138 MovieClip Frame 2
stop(); _global.String_Preview = "off";
Symbol 144 Button
on (keyPress "<Left>") { gotoAndPlay (3); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 146 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 148 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { gotoAndPlay (1); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 149 MovieClip Frame 1
stop(); _root._quality = "HIGH";
Symbol 149 MovieClip Frame 2
stop(); _root._quality = "MEDIUM";
Symbol 149 MovieClip Frame 3
stop(); _root._quality = "LOW";
Symbol 155 Button
on (keyPress "<Left>") { gotoAndPlay (2); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 157 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { gotoAndPlay (1); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 158 MovieClip Frame 1
stop(); _global.String_Music = "on";
Symbol 158 MovieClip Frame 2
stop(); _global.String_Music = "off";
Symbol 164 Button
on (keyPress "<Left>") { gotoAndPlay (2); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { nextFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 166 Button
on (keyPress "<Left>") { prevFrame(); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); } on (keyPress "<Right>") { gotoAndPlay (1); valuemove = new Sound(); valuemove.attachSound("valuemove.mp3"); valuemove.start(); }
Symbol 167 MovieClip Frame 1
stop(); _global.String_Sound = "on";
Symbol 167 MovieClip Frame 2
stop(); _global.String_Sound = "off";
Symbol 168 Button
on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Down>") { gotoAndPlay (1); } on (keyPress "<Enter>") { _root.gotoAndPlay("MainMenu"); }
Symbol 175 MovieClip Frame 1
stop(); Game_Preview = "Preview Window: " + _global.String_Preview; Game_Quality = "Game Quality: " + _root._quality; Game_Music = "Music: " + _global.String_Music; Game_Sound = "Sound Effects: " + _global.String_Sound; Animation_Descriptions.gotoAndPlay(1);
Instance of Symbol 128 MovieClip in Symbol 175 MovieClip Frame 1
onClipEvent (load) { if (_global.String_Background == "on") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 175 MovieClip Frame 2
stop(); Game_Background = "Scrolling Background: " + _global.String_Background; Game_Quality = "Game Quality: " + _root._quality; Game_Music = "Music: " + _global.String_Music; Game_Sound = "Sound Effects: " + _global.String_Sound; Animation_Descriptions.gotoAndPlay(6);
Instance of Symbol 138 MovieClip in Symbol 175 MovieClip Frame 2
onClipEvent (load) { if (_global.String_Preview == "on") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 175 MovieClip Frame 3
stop(); Game_Background = "Scrolling Background: " + _global.String_Background; Game_Preview = "Preview Window: " + _global.String_Preview; Game_Music = "Music: " + _global.String_Music; Game_Sound = "Sound Effects: " + _global.String_Sound; Animation_Descriptions.gotoAndPlay(12);
Instance of Symbol 149 MovieClip in Symbol 175 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_root._quality); }
Symbol 175 MovieClip Frame 4
stop(); Game_Background = "Scrolling Background: " + _global.String_Background; Game_Preview = "Preview Window: " + _global.String_Preview; Game_Quality = "Game Quality: " + _root._quality; Game_Sound = "Sound Effects: " + _global.String_Sound; Animation_Descriptions.gotoAndPlay(18);
Instance of Symbol 158 MovieClip in Symbol 175 MovieClip Frame 4
onClipEvent (load) { if (_global.String_Music == "on") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 175 MovieClip Frame 5
stop(); Game_Background = "Scrolling Background: " + _global.String_Background; Game_Preview = "Preview Window: " + _global.String_Preview; Game_Quality = "Game Quality: " + _root._quality; Game_Music = "Music: " + _global.String_Music; Animation_Descriptions.gotoAndPlay(24);
Instance of Symbol 167 MovieClip in Symbol 175 MovieClip Frame 5
onClipEvent (load) { if (_global.String_Sound == "on") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 175 MovieClip Frame 6
stop(); Game_Background = "Scrolling Background: " + _global.String_Background; Game_Preview = "Preview Window: " + _global.String_Preview; Game_Quality = "Game Quality: " + _root._quality; Game_Music = "Music: " + _global.String_Music; Game_Sound = "Sound Effects: " + _global.String_Sound; Animation_Descriptions.gotoAndPlay(30);
Symbol 176 MovieClip Frame 5
Game_Background = "Scrolling Background: " + _global.String_Background; Game_Preview = "Preview Window: " + _global.String_Preview; Game_Quality = "Game Quality: " + _root._quality; Game_Music = "Music: " + _global.String_Music; Game_Sound = "Sound Effects: " + _global.String_Sound;
Symbol 176 MovieClip Frame 41
stop();
Symbol 198 Button
on (keyPress "<Enter>") { _root.gotoAndPlay("MainMenu"); }
Symbol 200 MovieClip Frame 36
stop();
Symbol 227 Button
on (keyPress "<Up>") { gotoAndPlay (3); } on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Enter>") { stopAllSounds(); _global.score = 0; _global.level = 0; _global.clearedLines = 0; _global.speedCnt = 0; stage_mc.scoreWindow_mc.score = -1; for (piece in mainWindow_mc) { _root.mainWindow_mc[piece].removeMovieClip(); } _global.currentPiece = null; _global.currentPiece_row = 0; _global.currentPiece_col = 4; stage_mc.pauseSign_mc.removeMovieClip(); _global.stage_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.gotoAndPlay("GetReady"); }
Symbol 229 Button
on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Enter>") { _root.gotoAndPlay("HighScores"); }
Symbol 231 Button
on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Down>") { gotoAndPlay (1); } on (keyPress "<Enter>") { _root.gotoAndPlay("MainMenu"); }
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 2
stop();
Symbol 232 MovieClip Frame 3
stop();
Symbol 233 MovieClip Frame 1
Summary_Status = _global.String_Summary; Summary_Mode = _global.String_Mode + " Summary"; Summary_Score = _global.score; Summary_Lines = _global.linesmade; Summary_Time = _global.gameTimer_Value; Summary_Rank = "N/A";
Symbol 233 MovieClip Frame 51
stop(); Summary_Status = _global.String_Summary; Summary_Mode = _global.String_Mode + " Summary"; Summary_Score = _global.score; Summary_Lines = _global.linesmade; Summary_Rank = "N/A";
Symbol 235 MovieClip Frame 111
_root.gotoAndPlay("Game");
Symbol 239 MovieClip Frame 13
gotoAndPlay (1);
Symbol 239 MovieClip Frame 14
stop();
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 5
_root.mainWindow_mc._alpha = 0; stopAllSounds();
Symbol 244 MovieClip Frame 10
_root.mainWindow_mc._alpha = 100;
Symbol 244 MovieClip Frame 15
_root.mainWindow_mc._alpha = 0;
Symbol 244 MovieClip Frame 20
_root.mainWindow_mc._alpha = 100;
Symbol 244 MovieClip Frame 25
_root.mainWindow_mc._alpha = 0;
Symbol 244 MovieClip Frame 30
_root.mainWindow_mc._alpha = 100;
Symbol 244 MovieClip Frame 35
_root.mainWindow_mc._alpha = 0;
Symbol 244 MovieClip Frame 40
_root.mainWindow_mc._alpha = 100;
Symbol 244 MovieClip Frame 45
_root.mainWindow_mc._alpha = 0;
Symbol 244 MovieClip Frame 50
_root.mainWindow_mc._alpha = 100;
Symbol 244 MovieClip Frame 55
_root.mainWindow_mc._alpha = 0;
Symbol 244 MovieClip Frame 60
_root.gotoAndPlay("GameSummary");
Symbol 250 Button
on (keyPress "p") { gotoAndPlay (2); } on (keyPress "P") { gotoAndPlay (2); }
Symbol 252 Button
on (keyPress "p") { gotoAndPlay (6); } on (keyPress "P") { gotoAndPlay (6); } on (keyPress "Q") { stopAllSounds(); _global.String_Summary = "You were doing so well! Why'd ya quit?"; _root.gotoAndPlay("GameSummary"); } on (keyPress "q") { stopAllSounds(); _global.String_Summary = "You were doing so well! Why'd ya quit?"; _root.gotoAndPlay("GameSummary"); }
Symbol 253 MovieClip Frame 1
_root.paused = false; _root.timing = true; stop(); if (_global.String_Background == "on") { _root.scrollingbackground.play(); _global.runGame = true; }
Symbol 253 MovieClip Frame 2
_root.mainWindow_mc._alpha = 75;
Symbol 253 MovieClip Frame 3
_root.mainWindow_mc._alpha = 50;
Symbol 253 MovieClip Frame 4
_root.mainWindow_mc._alpha = 25;
Symbol 253 MovieClip Frame 5
_root.paused = true; _root.timing = false; stop(); _root.scrollingbackground.stop(); _global.runGame = false;
Symbol 253 MovieClip Frame 6
_root.mainWindow_mc._alpha = 25;
Symbol 253 MovieClip Frame 7
_root.mainWindow_mc._alpha = 50;
Symbol 253 MovieClip Frame 8
_root.mainWindow_mc._alpha = 75;
Symbol 253 MovieClip Frame 9
_root.mainWindow_mc._alpha = 100; _root.startTime = getTimer() - _root.elapsedTime;

Library Items

Symbol 1 Sound [valuemove.mp3]
Symbol 2 Sound [change.wav]
Symbol 3 Sound [PieceMove.mp3]
Symbol 4 Sound [levelUp.wav]
Symbol 5 Sound [drop.wav]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [tile5]Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [tile4]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [tile3]Uses:10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [tile2]Uses:12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [tile1]Uses:14
Symbol 16 FontUsed by:17 21 28 34 49 50 51 52 53 55 60 61 63 66 70 72 74 75 76 77 78 79 81 84 87 98 99 100 102 104 106 108 110 111 112 113 114 115 116 118 124 126 134 136 143 145 147 154 156 163 165 169 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 199 201 202 203 205 206 208 209 211 213 214 216 218 219 226 228 230 234 243 247 248 249
Symbol 17 TextUses:16Used by:20
Symbol 18 FontUsed by:19 54 62 68 86 89 101 103 105 107 109 119 120 121 122 130 131 132 133 139 140 141 142 150 151 152 153 159 160 161 162 170 171 172 173 174 204 207 210 212 215 217 220 221 222 223 224 225 246
Symbol 19 EditableTextUses:18Used by:20
Symbol 20 MovieClipUses:17 19Used by:Timeline
Symbol 21 TextUses:16Used by:22
Symbol 22 MovieClipUses:21Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:24 25 26Used by:Timeline
Symbol 28 TextUses:16Used by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:30 31 32Used by:36
Symbol 34 TextUses:16Used by:35 64 67 69 71 73 80 82 85 88 123 125 127 129 135 137 144 146 148 155 157 164 166 168 198 227 229 231 250 252
Symbol 35 ButtonUses:34Used by:36
Symbol 36 MovieClipUses:33 35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:46
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:46
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClipUses:39 42 45Used by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 SoundUsed by:Timeline
Symbol 49 TextUses:16Used by:97
Symbol 50 TextUses:16Used by:90 97
Symbol 51 TextUses:16Used by:90 97
Symbol 52 TextUses:16Used by:97
Symbol 53 TextUses:16Used by:90 97
Symbol 54 EditableTextUses:18Used by:97
Symbol 55 TextUses:16Used by:90 97
Symbol 56 GraphicUsed by:97
Symbol 57 FontUsed by:58 59
Symbol 58 TextUses:57Used by:92 97
Symbol 59 TextUses:57Used by:92 97
Symbol 60 TextUses:16Used by:97
Symbol 61 TextUses:16Used by:97
Symbol 62 EditableTextUses:18Used by:90
Symbol 63 TextUses:16Used by:90
Symbol 64 ButtonUses:34Used by:90
Symbol 65 SoundUsed by:90 175 232
Symbol 66 TextUses:16Used by:90
Symbol 67 ButtonUses:34Used by:90
Symbol 68 EditableTextUses:18Used by:90
Symbol 69 ButtonUses:34Used by:90
Symbol 70 TextUses:16Used by:83
Symbol 71 ButtonUses:34Used by:83
Symbol 72 TextUses:16Used by:83
Symbol 73 ButtonUses:34Used by:83
Symbol 74 TextUses:16Used by:83
Symbol 75 TextUses:16Used by:83
Symbol 76 TextUses:16Used by:83
Symbol 77 TextUses:16Used by:83
Symbol 78 TextUses:16Used by:83
Symbol 79 TextUses:16Used by:83
Symbol 80 ButtonUses:34Used by:83
Symbol 81 TextUses:16Used by:83
Symbol 82 ButtonUses:34Used by:83
Symbol 83 MovieClipUses:70 71 72 73 74 75 76 77 78 79 80 81 82Used by:90
Symbol 84 TextUses:16Used by:90
Symbol 85 ButtonUses:34Used by:90
Symbol 86 EditableTextUses:18Used by:90
Symbol 87 TextUses:16Used by:90
Symbol 88 ButtonUses:34Used by:90
Symbol 89 EditableTextUses:18Used by:90
Symbol 90 MovieClipUses:55 53 62 51 63 64 65 66 50 67 68 69 83 84 85 86 87 88 89Used by:97
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:91 58 59Used by:97
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:95 96
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 ButtonUses:93 95 94Used by:97
Symbol 97 MovieClipUses:49 50 51 52 53 54 55 56 58 59 60 61 90 92 96Used by:Timeline
Symbol 98 TextUses:16Used by:176
Symbol 99 TextUses:16Used by:176
Symbol 100 TextUses:16Used by:176
Symbol 101 EditableTextUses:18Used by:176
Symbol 102 TextUses:16Used by:176
Symbol 103 EditableTextUses:18Used by:176
Symbol 104 TextUses:16Used by:176
Symbol 105 EditableTextUses:18Used by:176
Symbol 106 TextUses:16Used by:176
Symbol 107 EditableTextUses:18Used by:176
Symbol 108 TextUses:16Used by:176 200
Symbol 109 EditableTextUses:18Used by:176
Symbol 110 TextUses:16Used by:176
Symbol 111 TextUses:16Used by:117
Symbol 112 TextUses:16Used by:117
Symbol 113 TextUses:16Used by:117
Symbol 114 TextUses:16Used by:117
Symbol 115 TextUses:16Used by:117
Symbol 116 TextUses:16Used by:117
Symbol 117 MovieClipUses:111 112 113 114 115 116Used by:175
Symbol 118 TextUses:16Used by:175
Symbol 119 EditableTextUses:18Used by:175
Symbol 120 EditableTextUses:18Used by:175
Symbol 121 EditableTextUses:18Used by:175
Symbol 122 EditableTextUses:18Used by:175
Symbol 123 ButtonUses:34Used by:175
Symbol 124 TextUses:16Used by:128
Symbol 125 ButtonUses:34Used by:128
Symbol 126 TextUses:16Used by:128
Symbol 127 ButtonUses:34Used by:128
Symbol 128 MovieClipUses:124 125 126 127Used by:175
Symbol 129 ButtonUses:34Used by:175
Symbol 130 EditableTextUses:18Used by:175
Symbol 131 EditableTextUses:18Used by:175
Symbol 132 EditableTextUses:18Used by:175
Symbol 133 EditableTextUses:18Used by:175
Symbol 134 TextUses:16Used by:138
Symbol 135 ButtonUses:34Used by:138
Symbol 136 TextUses:16Used by:138
Symbol 137 ButtonUses:34Used by:138
Symbol 138 MovieClipUses:134 135 136 137Used by:175
Symbol 139 EditableTextUses:18Used by:175
Symbol 140 EditableTextUses:18Used by:175
Symbol 141 EditableTextUses:18Used by:175
Symbol 142 EditableTextUses:18Used by:175
Symbol 143 TextUses:16Used by:149
Symbol 144 ButtonUses:34Used by:149
Symbol 145 TextUses:16Used by:149
Symbol 146 ButtonUses:34Used by:149
Symbol 147 TextUses:16Used by:149
Symbol 148 ButtonUses:34Used by:149
Symbol 149 MovieClipUses:143 144 145 146 147 148Used by:175
Symbol 150 EditableTextUses:18Used by:175
Symbol 151 EditableTextUses:18Used by:175
Symbol 152 EditableTextUses:18Used by:175
Symbol 153 EditableTextUses:18Used by:175
Symbol 154 TextUses:16Used by:158
Symbol 155 ButtonUses:34Used by:158
Symbol 156 TextUses:16Used by:158
Symbol 157 ButtonUses:34Used by:158
Symbol 158 MovieClipUses:154 155 156 157Used by:175
Symbol 159 EditableTextUses:18Used by:175
Symbol 160 EditableTextUses:18Used by:175
Symbol 161 EditableTextUses:18Used by:175
Symbol 162 EditableTextUses:18Used by:175
Symbol 163 TextUses:16Used by:167
Symbol 164 ButtonUses:34Used by:167
Symbol 165 TextUses:16Used by:167
Symbol 166 ButtonUses:34Used by:167
Symbol 167 MovieClipUses:163 164 165 166Used by:175
Symbol 168 ButtonUses:34Used by:175
Symbol 169 TextUses:16Used by:175
Symbol 170 EditableTextUses:18Used by:175
Symbol 171 EditableTextUses:18Used by:175
Symbol 172 EditableTextUses:18Used by:175
Symbol 173 EditableTextUses:18Used by:175
Symbol 174 EditableTextUses:18Used by:175
Symbol 175 MovieClipUses:117 118 119 120 121 122 123 128 65 129 130 131 132 133 138 139 140 141 142 149 150 151 152 153 158 159 160 161 162 167 168 169 170 171 172 173 174Used by:176
Symbol 176 MovieClipUses:98 99 100 101 102 103 104 105 106 107 108 109 110 175Used by:Timeline
Symbol 177 SoundUsed by:Timeline
Symbol 178 TextUses:16Used by:200
Symbol 179 TextUses:16Used by:200
Symbol 180 TextUses:16Used by:200
Symbol 181 TextUses:16Used by:200
Symbol 182 TextUses:16Used by:200
Symbol 183 TextUses:16Used by:200
Symbol 184 TextUses:16Used by:200
Symbol 185 TextUses:16Used by:200
Symbol 186 TextUses:16Used by:200
Symbol 187 TextUses:16Used by:200
Symbol 188 TextUses:16Used by:200
Symbol 189 TextUses:16Used by:200
Symbol 190 TextUses:16Used by:200
Symbol 191 TextUses:16Used by:200
Symbol 192 TextUses:16Used by:200
Symbol 193 TextUses:16Used by:200
Symbol 194 TextUses:16Used by:200
Symbol 195 TextUses:16Used by:200
Symbol 196 TextUses:16Used by:200
Symbol 197 TextUses:16Used by:200
Symbol 198 ButtonUses:34Used by:200
Symbol 199 TextUses:16Used by:200
Symbol 200 MovieClipUses:178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 108 196 197 198 199Used by:Timeline
Symbol 201 TextUses:16Used by:233
Symbol 202 TextUses:16Used by:233
Symbol 203 TextUses:16Used by:233
Symbol 204 EditableTextUses:18Used by:233
Symbol 205 TextUses:16Used by:233
Symbol 206 TextUses:16Used by:233
Symbol 207 EditableTextUses:18Used by:233
Symbol 208 TextUses:16Used by:233
Symbol 209 TextUses:16Used by:233
Symbol 210 EditableTextUses:18Used by:233
Symbol 211 TextUses:16Used by:233
Symbol 212 EditableTextUses:18Used by:233
Symbol 213 TextUses:16Used by:233
Symbol 214 TextUses:16Used by:233
Symbol 215 EditableTextUses:18Used by:233
Symbol 216 TextUses:16Used by:232 233
Symbol 217 EditableTextUses:18Used by:233
Symbol 218 TextUses:16Used by:232 233
Symbol 219 TextUses:16Used by:232 233
Symbol 220 EditableTextUses:18Used by:233
Symbol 221 EditableTextUses:18Used by:233
Symbol 222 EditableTextUses:18Used by:233
Symbol 223 EditableTextUses:18Used by:233
Symbol 224 EditableTextUses:18Used by:233
Symbol 225 EditableTextUses:18Used by:233
Symbol 226 TextUses:16Used by:232
Symbol 227 ButtonUses:34Used by:232
Symbol 228 TextUses:16Used by:232
Symbol 229 ButtonUses:34Used by:232
Symbol 230 TextUses:16Used by:232
Symbol 231 ButtonUses:34Used by:232
Symbol 232 MovieClipUses:219 218 226 227 65 228 216 229 230 231Used by:233
Symbol 233 MovieClipUses:201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 232Used by:Timeline
Symbol 234 TextUses:16Used by:235
Symbol 235 MovieClipUses:234Used by:Timeline
Symbol 236 SoundUsed by:Timeline
Symbol 237 GraphicUsed by:239
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:237 238Used by:Timeline
Symbol 240 GraphicUsed by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:Timeline
Symbol 243 TextUses:16Used by:244
Symbol 244 MovieClipUses:243Used by:Timeline
Symbol 245 GraphicUsed by:Timeline
Symbol 246 EditableTextUses:18Used by:Timeline
Symbol 247 TextUses:16Used by:253
Symbol 248 TextUses:16Used by:253
Symbol 249 TextUses:16Used by:253
Symbol 250 ButtonUses:34Used by:253
Symbol 251 SoundUsed by:253
Symbol 252 ButtonUses:34Used by:253
Symbol 253 MovieClipUses:247 248 249 250 251 252Used by:Timeline
Symbol 254 GraphicUsed by:Timeline
Symbol 255 FontUsed by:256 257 258 259 260
Symbol 256 EditableTextUses:255Used by:Timeline
Symbol 257 EditableTextUses:255Used by:Timeline
Symbol 258 EditableTextUses:255Used by:Timeline
Symbol 259 EditableTextUses:255Used by:Timeline
Symbol 260 EditableTextUses:255Used by:Timeline
Symbol 261 MovieClipUsed by:Timeline

Instance Names

"Logo"Frame 3Symbol 36 MovieClip
"scrollingbackground"Frame 9Symbol 239 MovieClip
"mainWindow_mc"Frame 9Symbol 242 MovieClip
"gameOverCtrl"Frame 9Symbol 244 MovieClip
"previewWindow_mc"Frame 9Symbol 261 MovieClip
"asdf"Symbol 36 MovieClip Frame 1Symbol 33 MovieClip
"Animation_Descriptions"Symbol 175 MovieClip Frame 1Symbol 117 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "valuemove.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "change.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "PieceMove.mp3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "levelUp.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "drop.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "tile5"
ExportAssets (56)Timeline Frame 1Symbol 9 as "tile4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "tile3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "tile2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "tile1"

Labels

"SplashScreen"Frame 3
"MainMenu"Frame 4
"Options"Frame 5
"HighScores"Frame 6
"GameSummary"Frame 7
"GetReady"Frame 8
"Game"Frame 9
"HIGH"Symbol 149 MovieClip Frame 1
"MEDIUM"Symbol 149 MovieClip Frame 2
"LOW"Symbol 149 MovieClip Frame 3

Dynamic Text Variables

String_PreloadedSymbol 19 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1">0%</font></p>"
Game_LevelSymbol 54 EditableText"Starting Level: 1"
Game_LevelSymbol 62 EditableText"Starting Level: 1"
Game_LevelSymbol 68 EditableText"Starting Level: 1"
Game_LevelSymbol 86 EditableText"Starting Level: 1"
Game_LevelSymbol 89 EditableText"Starting Level: 1"
Game_BackgroundSymbol 101 EditableText"Scrolling Background: on"
Game_PreviewSymbol 103 EditableText"Preview Window: on"
Game_QualitySymbol 105 EditableText"Game Quality: HIGH"
Game_MusicSymbol 107 EditableText"Music: on"
Game_SoundSymbol 109 EditableText"Sound Effects: on"
Game_SoundSymbol 119 EditableText"Sound Effects: on"
Game_MusicSymbol 120 EditableText"Music: on"
Game_QualitySymbol 121 EditableText"Game Quality: HIGH"
Game_PreviewSymbol 122 EditableText"Preview Window: on"
Game_SoundSymbol 130 EditableText"Sound Effects: on"
Game_MusicSymbol 131 EditableText"Music: on"
Game_QualitySymbol 132 EditableText"Game Quality: HIGH"
Game_BackgroundSymbol 133 EditableText"Scrolling Background: on"
Game_SoundSymbol 139 EditableText"Sound Effects: on"
Game_MusicSymbol 140 EditableText"Music: on"
Game_PreviewSymbol 141 EditableText"Preview Window: on"
Game_BackgroundSymbol 142 EditableText"Scrolling Background: on"
Game_SoundSymbol 150 EditableText"Sound Effects: on"
Game_QualitySymbol 151 EditableText"Game Quality: HIGH"
Game_PreviewSymbol 152 EditableText"Preview Window: on"
Game_BackgroundSymbol 153 EditableText"Scrolling Background: on"
Game_MusicSymbol 159 EditableText"Music: on"
Game_QualitySymbol 160 EditableText"Game Quality: HIGH"
Game_PreviewSymbol 161 EditableText"Preview Window: on"
Game_BackgroundSymbol 162 EditableText"Scrolling Background: on"
Game_SoundSymbol 170 EditableText"Sound Effects: on"
Game_MusicSymbol 171 EditableText"Music: on"
Game_QualitySymbol 172 EditableText"Game Quality: HIGH"
Game_PreviewSymbol 173 EditableText"Preview Window: on"
Game_BackgroundSymbol 174 EditableText"Scrolling Background: on"
Summary_StatusSymbol 204 EditableText"Game over, bud."
Summary_ModeSymbol 207 EditableText"Marathon Mode summary"
Summary_ScoreSymbol 210 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">0</font></p>"
Summary_TimeSymbol 212 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">00&apos;00&quot;</font></p>"
Summary_LinesSymbol 215 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">0</font></p>"
Summary_RankSymbol 217 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">N/A</font></p>"
Summary_RankSymbol 220 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">N/A</font></p>"
Summary_LinesSymbol 221 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">0</font></p>"
Summary_TimeSymbol 222 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">00&apos;00&quot;</font></p>"
Summary_ScoreSymbol 223 EditableText"<p align="left"><font face="Visitor TT1 BRK" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">0</font></p>"
Summary_ModeSymbol 224 EditableText"Marathon Mode summary"
Summary_StatusSymbol 225 EditableText"Game over, bud."
Game_ModeSymbol 246 EditableText"mode"
Game_LevelSymbol 257 EditableText"<p align="right"><font face="Smirnof" size="16" color="#ff9900" letterSpacing="0.000000" kerning="1">LEVEL 1</font></p>"
Game_LinesSymbol 258 EditableText"<p align="right"><font face="Smirnof" size="16" color="#ff9900" letterSpacing="0.000000" kerning="1">0 (00)</font></p>"
Game_TimerSymbol 259 EditableText"<p align="left"><font face="Smirnof" size="16" color="#01aee0" letterSpacing="0.000000" kerning="1">00:00</font></p>"
Game_ScoreSymbol 260 EditableText"<p align="left"><font face="Smirnof" size="16" color="#66cc00" letterSpacing="0.000000" kerning="1">0</font></p>"




http://swfchan.com/12/59271/info.shtml
Created: 16/4 -2019 20:02:33 Last modified: 16/4 -2019 20:02:33 Server time: 11/05 -2024 18:45:17