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Generic Video Game Quiz.swf

This is the info page for
Flash #59305

(Click the ID number above for more basic data on this flash file.)


Text
The Generic Video Game Quiz

The Generic Video Game Quiz

The Generic Video Game Quiz

You must identify the
character in the picture.

Level 1: Name the character

Noob

0

Question 1: She was the main
character in one of the most
revolutionary games (well, at
least I think it is).

Joanna Dark

Samus Aran

Lara Croft

April Ryan

Question 2: The evil boss who
beats up on animals (Known by
two different names).

Eggman

Dr. Weil

Ganondorf

Robin Tick

Yoshi

Birdo

Deku Scrub

Charmander

Question 3: Jump on those
eggs dammit, jump!

Question 4: Go to the principal's
office right now!

Jimmy Hopkins

Tommy Gunn

Russel Rhoads

Eric Thompson

Ryu Hayabusa

James Bond

Solid Snake

Sam Fisher

Question 5: I caught you a
delicious bass.

Restart

menu

menu

You can't be failing this early!

You Lost!

Level 2: Name that game

Level 2: Name that game

Level 2: Name that game

Level 2: Name that game

Choose the correct game
given a screenshot.

Rookie

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

Counter-Strike

Battlefield

Turok 3

WarRock

Question 6:
Boom headshot!

Saints Row

Grand Theft Auto:
San Andreas

Mafia

Mark Ecko's
Getting Up

Question 7: Get drunk and
blow shit up.

Everquest II

World of Warcraft

Guild Wars

LOTR Online

Question 8:
I've "played" all of
these except one,
which is not the answer.

Contra

Double Dragon

Battletoads

Streets of Rage

Question 9: Jeez, old school side
scrolling craziness is sweet.

Rise of Nations

Empire Earth II

Age of Empires II

Act of War:
Direct Action

Question 10: The times
have changed.

Better look closer buddy.

Examine the weapon shown to you
and supply the name.

Level 3: That weapon is disturbing

Trained

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

FarSight

Sniper Rifle

Maian SMG

Reaper

Question 11: Perfect Dark -
Looks Fancy

Ultima Weapon

Ragnarok

Buster Sword

Heaven's Cloud

Question 12: Final Fantasy VII -
Big Ol' Sword

Soul Edge

Soul Calibur

Faust

Requiem

Question 13: Soul Calibur II -
Bigger sword ...

Cerebal Bore

Razor Wind

Sunfire Pod

Scorpion Launcher

Question 14: Turok II -
Heads up!

Biorifle

Pulse Gun

Flak Cannon

Redeemer

Question 15: Unreal Tournament -
The New Super Soaker

Guess you are too young for guns.

Level 4: What kind of game is this?

Gamer

You must choose the game's
genre from the given.

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

Role-Playing

Action

Real-Time Strategy

Racing

Question 16: Diablo II -
Moo!

First-Person Shooter

Platformer

Question 17: Super Mario 64 -
I can fly!

Turn-Based Strategy

Fighting Game

Third-Person Shooter

Question 18: Area 51 -
He's so cute!

Role-Playing

Adventure

Question 19: Fire Emblem -
It could be anything.

Adventure

Fighting Game

Question 20: Indigo Prophecy -
My hands ... are so bloody.

Do you ever know what kind of
game you are playing?

Level 5: Who made what now

given the title of a game, you
must identify the developer.

?

?

?

?

?

?

competitor

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

Criterion Games

Bizarre Creations

Incognito

Funcom

Question 21: Burnout Dominator -
The art of crashing.

Rockstar San Diego

Namco

SCEA

Retro Studios

Question 22: Midnight Club -
They always have a decent soundtrack.

Lionhead Studios

Irrational Games

Midway

Bioware

Question 23: The Movies -
ACTION!

Free Radical

Propaganda Games

Ion Storm

Epic Games

Question 24: TimeSplitters 2 -
What ... lost my train of thought.

Artoon

Hudson

HAL Labs

Game Freak

Question 25: Yoshi Island DS -
Why is Mario un petite baby?

No respect for the makers of
amazing games.

Level 6: Game logo identification

Level 6: Game logo identification

PRO

You are shown a logo,
identify the right company.

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

Ubisoft

Bungie Software

Blizzard Ent.

Triumph Studios

Question 26: Fairly easy ... you must
have seen it at least a hundred times.

Rare Ltd.

Rockstar

Retro Studios

Hitmaker

Question 27: I never realised what
that logo was until now ... I think.

RedOctane

Phantagram

Majesco Games

Relic

Question 28: 8-Bit fire is awesome!

Sierra Entertainment

Insomniac

Crytek

Bandai Namco

Question 29: What is that? A
mountain maybe?

Kojima Productions

Maxis

Volition Inc.

Square Enix

Question 30: Sneaky fox.

Some of them just make
sense, others don't.

Match the fact with the proper
game in each series.

Level 7: The Series

elite

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

Age of Empires

31. Which game in the series is a turn-based strategy?

Age of Empires II:
The Age of Kings (PC)

Age of Empires III (PC)

Age of Empires (PC)

Age of Empires:
The Age of Kings (DS)

Splinter Cell

32. Which of the following introduced co-op to the series?

Tom Clancy's Splinter
Cell Chaos Theory

Tom Clancy's Splinter
Cell Double Agent

Tom Clancy's
Splinter Cell

Tom Clancy's Splinter
Cell Pandora Tomorrow

Mortal Kombat

33. In which MK is "Create-a-Character" first seen?

Mortal Kombat:
Armageddon

Mortal Kombat:
Deception

Mortal Kombat:
Shaolin Monks

Mortal Kombat:
Deadly Alliance

Grand Theft Auto

34. Tommy Vercetti is the main character in ...

San Andreas

Vice City

GTA III

Vice City Stories

Soul Calibur

35. Which game features Spawn?

Soul Calibur III(PS2)

Soul Calibur(DC)

Soul Calibur II(PS2)

Soul Calibur II(Xbox)

Only played one of them, huh?

master

You better know your heritage,
this is an all around old school blitz.

Level 8: Kickin' it oldschool

Level 8: Kickin' it oldschool

Level 8: Kickin' it oldschool

Level 8: Kickin' it oldschool

Level 8: Kickin' it oldschool

Level 8: Kickin' it oldschool

Level 8: Kickin' it oldschool

Level 8: Kickin' it oldschool

Level 8: Kickin' it oldschool

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

BFG9000

Plasma Rifle

Chaingun

Rocket Launcher

Weapon

Question 36: Big ol'
gun from Doom.

Inky

Blinky

Clyde

Pinky

Character

Question 37: Waka waka waka ...

Blocker

Basher

Floater

Helper

Generic Question

Question 38: Hey look, a
mountain. Weeee!

Mike Tyson's
Punch-Out

Evander Holyfield's
Real Deal Boxing

Game

Saturday Night
Slam Masters

Ring King

Question 39: Give 'em
a left, then a right ...

Genre

Platformer

Question 40: I hear this
game is ultimate.

You are NOT classically trained.

r

a

i

l

m

F

o

S

h

O

s

d

n

u

t

T

:

9

e

v

L

S

S

S

S

S

Listen to each song and
identify it's game.

the one

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

Mega Man

Astro Boy

Sonic the Hedghog

Gunstar Heroes

Question 41: Craziness

LISTEN UP

Street Fighter

Question 42: Spicy

Marvel vs. Capcom

Tekken

Double Dragon

God of War

Shadow of Rome

Prince of Persia

Gears of War

Question 43: Epic

Age of Empires II

Rome: Total War

Medieval: Total War

Black and White

Question 44: Sweet (I wanted to put the entire
soundtrack because I cherish it like a baby).

Castlevania

Golden Sun

Final Fantasy

Question 45: Creepy

Fire Emblem

Turn up the volume next time.

Haxor

Famous lines in games ...
you guess who said them.

Level 10: Whos line is it?

Level 10: Whos line is it?

Level 10: Whos line is it?

Level 10: Whos line is it?

Level 10: Whos line is it?

Level 10: Whos line is it?

<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

Question 46: The Warriors -
"We're going to have to soldier right through their territory"

Swan

Name the character.

Ajax

Rembrandt

Cowboy

Question 47: Starcraft -
"Somebody call for an exterminator"

Firebat

Tank

Ghost

Marine

Question 48:
"I feel no remorse when seeing a dead body,
to me it's just cold rotting flesh"

Agent 0

Garcian Smith

Marcus Fenix

Kratos

Question 49:
"Henshin a-go-go baby!"

Worms 3D

Name the game.

Shadow the Hedgehog

Ninja Turtles

Viewtiful Joe

Question 50:
Battle brings death, death brings sorrow.

Metal Gear Solid 3

FEAR

Max Payne

Castlevania:
Dawn of Sorrow

Oh no, so close ...

Your Score was

<p align="center"></p>

You restarted            Time(s).

<p align="center"></p>

Your grade is

<p align="center"></p>

<p align="left"></p>

Menu

Difficulty:

default: Normal (5 lives)

Easy

Hard

Normal

7 Lives

5 Lives

3 Lives

<p align="center"><font face="Imprint MT Shadow" size="45" color="#000000" letterSpacing="0.000000" kerning="1">5</font></p>

You will have

lives each round.

Menu

Menu

Menu

QUality:

Awesome

Decent

Weak

This game has 10 unique levels, each
with 5 questions. The questions vary from
current day games to the very early ones
and are based on all aspects of games.
You have 3 t0 7 lives per round (based on
difficulty). Once you get that many wrong
answers you lose, and must restart. At the
end of the game you will be given your score,
(each question worth one except last of each
round), grade and number of restarts.

Overview:

Instructions

Instructions:

1. Go to              or press play!
2. Click on the star for the level.
3. Guess your way to victory!

Options

Options

ActionScript [AS1/AS2]

Frame 1
function itemHandler1(obj, item) { getURL ("http://newgrounds.com"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Visit Newgrounds", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu;
Frame 4
var Diff = 5; var Wrong = 0; var Restart = 0; var Score = 0; var Grade; var EndComment = "?";
Frame 50
stop(); _root.Score = 0; stop(); stop();
Frame 51
_root.Wrong = 0; _root.Score = 0; stop();
Frame 52
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 53
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; };
Frame 54
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; };
Frame 55
stop(); cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 56
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 57
stop(); stopAllSounds(); _root.Restart = Restart + 1;
Frame 58
stop(); _root.Wrong = 0;
Frame 59
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 60
stop(); cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 61
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; };
Frame 62
stop(); cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 63
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 64
stop(); stopAllSounds(); _root.Restart = Restart + 1; stopAllSounds();
Frame 65
stop(); _root.Wrong = 0; stopAllSounds();
Frame 66
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 67
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 68
stop(); cover2.onRelease = function () { this._visible = false; }; cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 69
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Frame 70
stop(); cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover.onRelease = function () { this._visible = false; };
Frame 71
stop(); stopAllSounds(); _root.Restart = Restart + 1;
Frame 72
stop(); _root.Wrong = 0;
Frame 73
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 74
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 75
stop(); cover3.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 76
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 77
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 78
stop(); stopAllSounds(); _root.Restart = Restart + 1; stopAllSounds();
Frame 79
stop(); _root.Wrong = 0; stopAllSounds();
Frame 80
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 81
stop(); cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 82
stop(); cover4.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 83
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 84
stop(); cover3.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 85
stop(); stopAllSounds(); _root.Restart = Restart + 1;
Frame 86
stop(); _root.Wrong = 0;
Frame 87
stop(); cover3.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover.onRelease = function () { this._visible = false; };
Frame 88
stop(); cover3.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 89
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 90
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 91
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 92
stop(); stopAllSounds(); _root.Restart = Restart + 1; stopAllSounds();
Frame 93
stop(); _root.Wrong = 0; stopAllSounds();
Frame 94
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 95
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; };
Frame 96
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Frame 97
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Frame 98
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Frame 99
stop(); stopAllSounds(); _root.Restart = Restart + 1;
Frame 100
stop(); _root.Wrong = 0;
Frame 101
stop(); cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; };
Frame 102
stop(); cover.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; };
Frame 103
stop(); cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 104
stop(); cover3.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; };
Frame 105
stop(); cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 106
stop(); stopAllSounds(); _root.Restart = Restart + 1; stopAllSounds();
Frame 107
stop(); _root.Wrong = 0; stopAllSounds();
Frame 108
stop(); cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 109
stop(); cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 110
stop(); cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 111
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 112
stop(); cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 113
stop(); stopAllSounds(); _root.Restart = Restart + 1; stopAllSounds();
Frame 114
stop(); _root.Wrong = 0; stopAllSounds();
Frame 115
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 116
stop(); cover2.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 117
stop(); cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 118
stop(); cover.onRelease = function () { this._visible = false; }; cover4.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; };
Frame 119
stop(); cover.onRelease = function () { this._visible = false; }; cover2.onRelease = function () { this._visible = false; }; cover3.onRelease = function () { this._visible = false; };
Frame 120
stop(); stopAllSounds(); _root.Restart = Restart + 1; stopAllSounds();
Frame 121
stop(); if (_root.Score >= 50) { _root.Grade = "A"; _root.EndComment = "Awesome work!"; } else if (_root.Score >= 40) { _root.Grade = "B"; _root.EndComment = "Good job."; } else if (_root.Score >= 30) { _root.EndComment = "Decent."; _root.Grade = "C"; } else if (_root.Score < 30) { _root.EndComment = "Disappointing."; _root.Grade = "D"; } stopAllSounds();
Frame 122
Lose = 5; stop();
Frame 124
stop();
Frame 125
stop();
Symbol 11 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 16 Button
on (release) { _root.play(); }
Symbol 17 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 17 MovieClip Frame 2
gotoAndPlay (1);
Symbol 38 Button
on (release) { gotoAndPlay (51); } on (release) { stopAllSounds(); }
Symbol 43 Button
on (release) { gotoAndPlay (124); }
Symbol 81 Button
on (release) { gotoAndPlay (122); }
Symbol 93 Button
on (release) { gotoAndPlay (52); }
Symbol 105 Button
on (release) { Score = Score + 1; gotoAndPlay (53); }
Symbol 112 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 118 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 126 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 137 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 138 Button
on (release) { Score = Score + 1; gotoAndPlay (54); }
Symbol 139 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 140 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 150 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 151 Button
on (release) { Score = Score + 1; gotoAndPlay (55); }
Symbol 152 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 153 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 160 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 161 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 162 Button
on (release) { Score = Score + 1; gotoAndPlay (56); }
Symbol 163 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 172 Button
on (release) { Score = Score + 2; gotoAndPlay (58); }
Symbol 173 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 174 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 175 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (57); } }
Symbol 186 Button
on (release) { gotoAndPlay (51); }
Symbol 192 Button
on (release) { gotoAndPlay (9); }
Symbol 207 Button
on (release) { gotoAndPlay (59); }
Symbol 211 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 212 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 213 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 214 Button
on (release) { Score = Score + 1; gotoAndPlay (60); }
Symbol 224 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 225 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 226 Button
on (release) { Score = Score + 1; gotoAndPlay (61); }
Symbol 227 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 235 Button
on (release) { Score = Score + 1; gotoAndPlay (62); }
Symbol 236 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 239 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 240 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 246 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 247 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 248 Button
on (release) { Score = Score + 1; gotoAndPlay (63); }
Symbol 249 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 257 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 258 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 259 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (64); } }
Symbol 260 Button
on (release) { Score = Score + 2; gotoAndPlay (65); }
Symbol 277 Button
on (release) { gotoAndPlay (66); }
Symbol 281 Button
on (release) { Score = Score + 1; gotoAndPlay (67); }
Symbol 282 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 283 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 284 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 294 Button
on (release) { Score = Score + 1; gotoAndPlay (68); }
Symbol 295 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 296 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 297 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 306 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 307 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 308 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 309 Button
on (release) { Score = Score + 1; gotoAndPlay (69); }
Symbol 317 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 318 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 319 Button
on (release) { Score = Score + 1; gotoAndPlay (70); }
Symbol 320 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 328 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 329 Button
on (release) { Score = Score + 2; gotoAndPlay (72); }
Symbol 330 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 331 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (71); } }
Symbol 369 Button
on (release) { gotoAndPlay (73); }
Symbol 374 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 375 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 376 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 377 Button
on (release) { Score = Score + 1; gotoAndPlay (74); }
Symbol 386 Button
on (release) { Score = Score + 1; gotoAndPlay (75); }
Symbol 387 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 388 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 389 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 395 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 396 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 397 Button
on (release) { Score = Score + 1; gotoAndPlay (76); }
Symbol 398 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 405 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 406 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 407 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 408 Button
on (release) { Score = Score + 1; gotoAndPlay (77); }
Symbol 414 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 415 Button
on (release) { Score = Score + 2; gotoAndPlay (79); }
Symbol 416 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 417 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (78); } }
Symbol 438 Button
on (release) { gotoAndPlay (80); }
Symbol 442 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 443 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 444 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 445 Button
on (release) { Score = Score + 1; gotoAndPlay (81); }
Symbol 455 Button
on (release) { Score = Score + 1; gotoAndPlay (82); }
Symbol 456 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 457 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 458 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 466 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 467 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 468 Button
on (release) { Score = Score + 1; gotoAndPlay (83); }
Symbol 469 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 477 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 478 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 479 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 480 Button
on (release) { Score = Score + 1; gotoAndPlay (84); }
Symbol 488 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 489 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 490 Button
on (release) { Score = Score + 2; gotoAndPlay (86); }
Symbol 491 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (85); } }
Symbol 508 Button
on (release) { gotoAndPlay (87); }
Symbol 513 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 514 Button
on (release) { Score = Score + 1; gotoAndPlay (88); }
Symbol 515 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 516 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 524 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 525 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 526 Button
on (release) { Score = Score + 1; gotoAndPlay (89); }
Symbol 527 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 535 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 536 Button
on (release) { Score = Score + 1; gotoAndPlay (90); }
Symbol 537 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 538 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 546 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 547 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 548 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 549 Button
on (release) { Score = Score + 1; gotoAndPlay (91); }
Symbol 557 Button
on (release) { Score = Score + 2; gotoAndPlay (93); }
Symbol 558 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 559 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 560 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (92); } }
Symbol 594 Button
on (release) { gotoAndPlay (94); }
Symbol 599 Button
on (release) { Score = Score + 1; gotoAndPlay (95); }
Symbol 600 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 601 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 602 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 612 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 613 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 614 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 615 Button
on (release) { Score = Score + 1; gotoAndPlay (96); }
Symbol 623 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 624 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 625 Button
on (release) { Score = Score + 1; gotoAndPlay (97); }
Symbol 626 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 634 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 635 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 636 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 637 Button
on (release) { Score = Score + 1; gotoAndPlay (98); }
Symbol 645 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 646 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 647 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (99); } }
Symbol 648 Button
on (release) { Score = Score + 2; gotoAndPlay (100); }
Symbol 660 Button
on (release) { gotoAndPlay (101); }
Symbol 677 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 678 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 679 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 680 Button
on (release) { Score = Score + 1; gotoAndPlay (102); }
Symbol 691 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 692 Button
on (release) { Score = Score + 1; gotoAndPlay (103); }
Symbol 693 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 694 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 703 Button
on (release) { Score = Score + 1; gotoAndPlay (104); }
Symbol 704 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 705 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 706 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 715 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 716 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 717 Button
on (release) { Score = Score + 1; gotoAndPlay (105); }
Symbol 718 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 727 Button
on (release) { Score = Score + 2; gotoAndPlay (107); }
Symbol 728 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 729 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 730 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (106); } }
Symbol 771 Button
on (release) { gotoAndPlay (108); }
Symbol 776 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 777 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 778 Button
on (release) { stopAllSounds(); } on (release) { Score = Score + 1; gotoAndPlay (109); }
Symbol 779 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 789 Button
on (release) { stopAllSounds(); } on (release) { Score = Score + 1; gotoAndPlay (110); }
Symbol 790 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 791 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 792 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 799 Button
on (release) { stopAllSounds(); } on (release) { Score = Score + 1; gotoAndPlay (111); }
Symbol 800 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 801 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 802 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 809 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 810 Button
on (release) { stopAllSounds(); } on (release) { Score = Score + 1; gotoAndPlay (112); }
Symbol 811 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 812 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 819 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 820 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 821 Button
on (release) { stopAllSounds(); } on (release) { Score = Score + 2; gotoAndPlay (114); }
Symbol 822 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (113); } }
Symbol 834 Button
on (release) { gotoAndPlay (115); }
Symbol 850 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 851 Button
on (release) { Score = Score + 1; gotoAndPlay (116); }
Symbol 852 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 853 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 862 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 863 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 864 Button
on (release) { Score = Score + 1; gotoAndPlay (117); }
Symbol 865 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 871 Button
on (release) { Score = Score + 1; gotoAndPlay (118); }
Symbol 872 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 873 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 874 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 880 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 881 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 882 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 883 Button
on (release) { Score = Score + 1; gotoAndPlay (119); }
Symbol 890 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 891 Button
on (release) { Score = Score + 2; gotoAndPlay (121); }
Symbol 892 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 893 Button
on (release) { Wrong = Wrong + 1; Score = Score - 1; if (_root.Wrong === _root.Diff) { gotoAndPlay (120); } }
Symbol 916 Button
on (release) { gotoAndPlay (4); }
Symbol 926 Button
on (release) { Diff = 7; }
Symbol 929 Button
on (release) { Diff = 3; }
Symbol 931 Button
on (release) { Diff = 5; }
Symbol 945 Button
on (release) { gotoAndPlay (50); }
Symbol 950 Button
on (release) { _quality = "BEST"; }
Symbol 952 Button
on (release) { _quality = "Medium"; }
Symbol 954 Button
on (release) { _quality = "LOW"; }
Symbol 964 Button
on (release) { gotoAndPlay (125); }
Symbol 972 Button
on (release) { gotoAndPlay (122); }
Symbol 984 Button
on (release) { gotoAndPlay (50); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 GraphicUsed by:17
Symbol 4 GraphicUsed by:5 186  Timeline
Symbol 5 MovieClipUses:4Used by:17
Symbol 6 GraphicUsed by:17
Symbol 7 GraphicUsed by:10 11
Symbol 8 GraphicUsed by:10 11
Symbol 9 GraphicUsed by:10 11
Symbol 10 MovieClipUses:7 8 9Used by:11
Symbol 11 ButtonUses:10 7 8 9Used by:17
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 ButtonUses:12 13 14 15Used by:17
Symbol 17 MovieClipUses:3 5 6 11 16Used by:Timeline
Symbol 18 FontUsed by:19 20 75
Symbol 19 TextUses:18Used by:Timeline
Symbol 20 TextUses:18Used by:Timeline
Symbol 21 SoundUsed by:Timeline
Symbol 22 BitmapUsed by:23 25 27 29 31 33
Symbol 23 GraphicUses:22Used by:50  Timeline
Symbol 24 BitmapUsed by:25 27 29 31 33 44 45 46 47 48
Symbol 25 GraphicUses:22 24Used by:Timeline
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Symbol 941 FontUsed by:942 943 944
Symbol 942 TextUses:941Used by:945
Symbol 943 TextUses:941Used by:945
Symbol 944 TextUses:941Used by:945
Symbol 945 ButtonUses:940 942 943 944Used by:Timeline
Symbol 946 FontUsed by:947
Symbol 947 TextUses:946Used by:Timeline
Symbol 948 FontUsed by:949 951 953
Symbol 949 TextUses:948Used by:950
Symbol 950 ButtonUses:89 949Used by:Timeline
Symbol 951 TextUses:948Used by:952
Symbol 952 ButtonUses:89 951Used by:Timeline
Symbol 953 TextUses:948Used by:954
Symbol 954 ButtonUses:89 953Used by:Timeline
Symbol 955 BitmapUsed by:956 965
Symbol 956 GraphicUses:955Used by:Timeline
Symbol 957 FontUsed by:958 959
Symbol 958 TextUses:918 957Used by:Timeline
Symbol 959 TextUses:957Used by:Timeline
Symbol 960 TextUses:784Used by:Timeline
Symbol 961 GraphicUsed by:964
Symbol 962 GraphicUsed by:964
Symbol 963 GraphicUsed by:964
Symbol 964 ButtonUses:961 962 963Used by:Timeline
Symbol 965 GraphicUses:955Used by:Timeline
Symbol 966 FontUsed by:967 968 969 971
Symbol 967 TextUses:966Used by:Timeline
Symbol 968 TextUses:966Used by:Timeline
Symbol 969 TextUses:966Used by:972
Symbol 970 GraphicUsed by:972
Symbol 971 TextUses:966Used by:972
Symbol 972 ButtonUses:969 970 971Used by:Timeline
Symbol 973 GraphicUsed by:981
Symbol 974 GraphicUsed by:981
Symbol 975 GraphicUsed by:981
Symbol 976 GraphicUsed by:981
Symbol 977 GraphicUsed by:981
Symbol 978 GraphicUsed by:981
Symbol 979 GraphicUsed by:981
Symbol 980 GraphicUsed by:981
Symbol 981 MovieClipUses:973 974 975 976 977 978 979 980Used by:Timeline
Symbol 982 GraphicUsed by:984
Symbol 983 GraphicUsed by:984
Symbol 984 ButtonUses:982 983Used by:Timeline

Instance Names

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"cover"Frame 52Symbol 118 Button
"cover3"Frame 52Symbol 126 Button
"cover2"Frame 53Symbol 137 Button
"cover4"Frame 53Symbol 138 Button
"cover"Frame 53Symbol 139 Button
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"cover4"Frame 54Symbol 151 Button
"cover"Frame 54Symbol 152 Button
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"cover2"Frame 55Symbol 160 Button
"cover4"Frame 55Symbol 161 Button
"cover"Frame 55Symbol 162 Button
"cover3"Frame 55Symbol 163 Button
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"cover4"Frame 56Symbol 173 Button
"cover"Frame 56Symbol 174 Button
"cover3"Frame 56Symbol 175 Button
"cover2"Frame 59Symbol 211 Button
"cover4"Frame 59Symbol 212 Button
"cover"Frame 59Symbol 213 Button
"cover3"Frame 59Symbol 214 Button
"cover2"Frame 60Symbol 224 Button
"cover4"Frame 60Symbol 225 Button
"cover"Frame 60Symbol 226 Button
"cover3"Frame 60Symbol 227 Button
"cover4"Frame 61Symbol 235 Button
"cover3"Frame 61Symbol 236 Button
"cover"Frame 61Symbol 239 Button
"cover2"Frame 61Symbol 240 Button
"cover2"Frame 62Symbol 246 Button
"cover4"Frame 62Symbol 247 Button
"cover"Frame 62Symbol 248 Button
"cover3"Frame 62Symbol 249 Button
"cover2"Frame 63Symbol 257 Button
"cover4"Frame 63Symbol 258 Button
"cover"Frame 63Symbol 259 Button
"cover3"Frame 63Symbol 260 Button
"cover2"Frame 66Symbol 281 Button
"cover4"Frame 66Symbol 282 Button
"cover"Frame 66Symbol 283 Button
"cover3"Frame 66Symbol 284 Button
"cover2"Frame 67Symbol 294 Button
"cover4"Frame 67Symbol 295 Button
"cover"Frame 67Symbol 296 Button
"cover3"Frame 67Symbol 297 Button
"cover2"Frame 68Symbol 306 Button
"cover4"Frame 68Symbol 307 Button
"cover"Frame 68Symbol 308 Button
"cover3"Frame 68Symbol 309 Button
"cover2"Frame 69Symbol 317 Button
"cover4"Frame 69Symbol 318 Button
"cover"Frame 69Symbol 319 Button
"cover3"Frame 69Symbol 320 Button
"cover2"Frame 70Symbol 328 Button
"cover4"Frame 70Symbol 329 Button
"cover"Frame 70Symbol 330 Button
"cover3"Frame 70Symbol 331 Button
"cover2"Frame 73Symbol 374 Button
"cover4"Frame 73Symbol 375 Button
"cover"Frame 73Symbol 376 Button
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"cover4"Frame 75Symbol 396 Button
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"cover4"Frame 76Symbol 406 Button
"cover"Frame 76Symbol 407 Button
"cover3"Frame 76Symbol 408 Button
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"cover4"Frame 77Symbol 415 Button
"cover"Frame 77Symbol 416 Button
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"cover"Frame 84Symbol 490 Button
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"cover4"Frame 94Symbol 600 Button
"cover"Frame 94Symbol 601 Button
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"cover4"Frame 95Symbol 613 Button
"cover"Frame 95Symbol 614 Button
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"cover"Frame 96Symbol 625 Button
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"cover4"Frame 104Symbol 716 Button
"cover"Frame 104Symbol 717 Button
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"cover"Frame 105Symbol 729 Button
"cover3"Frame 105Symbol 730 Button
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"cover4"Frame 108Symbol 777 Button
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"cover3"Frame 108Symbol 779 Button
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"cover4"Frame 110Symbol 800 Button
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"cover3"Frame 110Symbol 802 Button
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"cover"Frame 111Symbol 811 Button
"cover3"Frame 111Symbol 812 Button
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"cover4"Frame 112Symbol 820 Button
"cover"Frame 112Symbol 821 Button
"cover3"Frame 112Symbol 822 Button
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"cover"Frame 115Symbol 852 Button
"cover3"Frame 115Symbol 853 Button
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"cover4"Frame 116Symbol 863 Button
"cover"Frame 116Symbol 864 Button
"cover3"Frame 116Symbol 865 Button
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"cover"Frame 117Symbol 873 Button
"cover3"Frame 117Symbol 874 Button
"cover2"Frame 118Symbol 880 Button
"cover4"Frame 118Symbol 881 Button
"cover"Frame 118Symbol 882 Button
"cover3"Frame 118Symbol 883 Button
"cover2"Frame 119Symbol 890 Button
"cover4"Frame 119Symbol 891 Button
"cover"Frame 119Symbol 892 Button
"cover3"Frame 119Symbol 893 Button
"bar"Symbol 17 MovieClip Frame 1Symbol 5 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"win"Frame 121
"loaded"Symbol 17 MovieClip Frame 3

Dynamic Text Variables

WrongSymbol 97 EditableText"0"
WrongSymbol 210 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
WrongSymbol 280 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
WrongSymbol 373 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
WrongSymbol 441 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
WrongSymbol 512 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
WrongSymbol 597 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
WrongSymbol 676 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
WrongSymbol 774 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
WrongSymbol 849 EditableText"<p align="center"><font face="Jokerman" size="130" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>"
ScoreSymbol 905 EditableText"<p align="center"></p>"
RestartSymbol 907 EditableText"<p align="center"></p>"
GradeSymbol 909 EditableText"<p align="center"></p>"
EndCommentSymbol 910 EditableText"<p align="left"></p>"
DiffSymbol 936 EditableText"<p align="center"><font face="Imprint MT Shadow" size="45" color="#000000" letterSpacing="0.000000" kerning="1">5</font></p>"




http://swfchan.com/12/59305/info.shtml
Created: 16/4 -2019 19:41:44 Last modified: 16/4 -2019 19:41:44 Server time: 11/05 -2024 07:39:49