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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/38869372?noj=FRM38869372-5DC" width="1" height="1"></div>

timer.swf

This is the info page for
Flash #59788

(Click the ID number above for more basic data on this flash file.)


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ActionScript [AS1/AS2]

Frame 1
function doSomething() { } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("No right click!", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU;
Frame 2
Count = 0; CoinS = new Sound(); CoinS.attachSound("CoinSound"); Music = new Sound(); Music.attachSound("8bitMusic1"); CountS = new Sound(); CountS.attachSound("CounterChanged"); Explosion = new Sound(); Explosion.attachSound("Explosion"); Loose = new Sound(); Loose.attachSound("Loose"); Won = new Sound(); Won.attachSound("Won"); Rickroll = new Sound(); Rickroll.attachSound("8bitrickroll");
Frame 3
stop();
Instance of Symbol 27 MovieClip in Frame 3
onClipEvent (enterFrame) { _root.Count++; if (_root.Count == 50) { _root.Count = 0; _root.nextFrame(); } }
Frame 4
stop();
Instance of Symbol 29 MovieClip in Frame 4
on (release) { getURL ("http://www.wackiegames.com", "_blank"); }
Frame 5
stop(); Score = 0; _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.CalculateDistance = 0; _root.WinLoose = 0;
Instance of Symbol 24 MovieClip [Coin] "Coin" in Frame 5
on (press) { startDrag (this); } on (release) { stopDrag(); } onClipEvent (enterFrame) { if ((this._x < 200) and (this._y < 200)) { this._y = 210; stopDrag(); } if ((this._x < 200) and (this._y > 220)) { this._y = 210; stopDrag(); } if (this.hitTest(_root.HitBox)) { this.unloadMovie(); _root.CoinS.start(); _root.Text.gotoAndPlay("Fast"); _root.Start = 1; } if (_root.Start == 1) { _root.Count++; } if (_root.Count == 40) { _root.Count = 0; _root.Start = 0; _root.nextFrame(); } }
Frame 6
stop();
Instance of Symbol 24 MovieClip [Coin] "Coin" in Frame 6
onClipEvent (enterFrame) { if (Key.isDown(13) and (_root.Start == 0)) { this.unloadMovie(); _root.CoinS.start(); _root.Text.gotoAndPlay("Fast"); _root.Start = 1; } if (_root.Start == 1) { _root.Count++; } if (_root.Count == 40) { _root.Count = 0; _root.Start = 0; _root.nextFrame(); } }
Instance of Symbol 41 MovieClip in Frame 6
on (release) { getURL ("http://www.rtgkom.dk/~jesperae08/font.ttf", "_blank"); }
Frame 7
stop(); _root.Level_Goal = 50; _root.Counter = 0; _root.Started = 0; _root.Done = 0;
Instance of Symbol 24 MovieClip [Coin] "Coin" in Frame 7
onClipEvent (load) { _root.CoinS.start(); _root.Start = 1; _root.Count = 0; } onClipEvent (enterFrame) { if (_root.Start == 1) { _root.Count++; } if (_root.Count == 100) { _root.Count = 0; _root.Start = 0; _root.nextFrame(); } }
Frame 8
stop();
Instance of Symbol 48 MovieClip in Frame 8
onClipEvent (load) { _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.StatusText = " "; } onClipEvent (enterFrame) { _root.Font1 = _root.Counter; _root.Font2 = _root.Status; _root.Font3 = _root.Score; _root.Font4 = _root.StatusText; _root.Count++; if (((_root.Count == 120) and (_root.Started == 0)) and (_root.Done == 0)) { _root.Started = 1; _root.Status = "Go!"; _root.Done = 0; } if ((_root.Count == 40) and (_root.Done == 0)) { _root.Status = "Set..."; } if ((_root.Started == 1) and (_root.Done == 0)) { _root.Counter++; _root.CountS.start(); } if (Key.isDown(13) and (_root.Started == 1)) { _root.Started = 0; _root.Done = 1; _root.Explosion.start(); _root.Count = 0; } if (((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) { _root.StatusText = "Too much"; _root.Loose.start(); _root.WinLoose = -1; } if (((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) { _root.StatusText = "Too little"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) { _root.StatusText = "Epic win!"; _root.Won.start(); _root.WinLoose = 1; _root.CalculateDistance = 1; _root.Score = _root.Score + 250; } if ((_root.Count == 120) and (_root.WinLoose == 1)) { _root.nextFrame(); } if ((_root.Count == 120) and (_root.WinLoose == -1)) { _root.StatusText = "Try again!"; _root.Status = " "; } if ((_root.Count == 160) and (_root.WinLoose == -1)) { _root.Started = 0; _root.Done = 0; _root.Count = 0; _root.Counter = 0; _root.Score = _root.Score - 250; _root.WinLoose = 0; _root.StatusText = " "; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter > _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Counter - _root.Level_Goal; _root.Score = _root.Score - (_root.ScoreAdd * 5); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter < _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Level_Goal - _root.Counter; _root.Score = _root.Score - (_root.ScoreAdd * 5); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter == _root.Level_Goal)) { _root.StatusText = "PRECISE!"; _root.ScoreAdd = 1000; _root.Score = _root.Score + _root.ScoreAdd; _root.ScoreAdd = 0; _root.Done = 0; } }
Instance of Symbol 57 MovieClip in Frame 8
onClipEvent (enterFrame) { if (Key.isDown(17)) { _root.prevFrame(); } }
Frame 9
stop(); _root.Level_Goal = 80; _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.CalculateDistance = 0; _root.WinLoose = 0;
Instance of Symbol 24 MovieClip [Coin] "Coin" in Frame 9
onClipEvent (load) { _root.CoinS.start(); _root.Start = 1; _root.Count = 0; } onClipEvent (enterFrame) { if (_root.Start == 1) { _root.Count++; } if (_root.Count == 100) { _root.Count = 0; _root.Start = 0; _root.nextFrame(); } }
Frame 10
stop();
Instance of Symbol 48 MovieClip in Frame 10
onClipEvent (load) { _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.StatusText = " "; _root.WinLoose = 0; } onClipEvent (enterFrame) { _root.Font1 = _root.Counter; _root.Font2 = _root.Status; _root.Font3 = _root.Score; _root.Font4 = _root.StatusText; _root.Count++; if (((_root.Count == 120) and (_root.Started == 0)) and (_root.Done == 0)) { _root.Started = 1; _root.Status = "Go!"; _root.Done = 0; } if ((_root.Count == 40) and (_root.Done == 0)) { _root.Status = "Set..."; } if ((_root.Started == 1) and (_root.Done == 0)) { _root.Counter++; _root.CountS.start(); } if (Key.isDown(13) and (_root.Started == 1)) { _root.Started = 0; _root.Done = 1; _root.Explosion.start(); _root.Count = 0; } if (((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) { _root.StatusText = "Too much"; _root.Loose.start(); _root.WinLoose = -1; } if (((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) { _root.StatusText = "Too little"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) { _root.StatusText = "Epic win!"; _root.Won.start(); _root.WinLoose = 1; _root.CalculateDistance = 1; _root.Score = _root.Score + 250; } if ((_root.Count == 120) and (_root.WinLoose == 1)) { _root.nextFrame(); } if ((_root.Count == 120) and (_root.WinLoose == -1)) { _root.StatusText = "Try again!"; _root.Status = " "; } if ((_root.Count == 160) and (_root.WinLoose == -1)) { _root.Started = 0; _root.Done = 0; _root.Count = 0; _root.Counter = 0; _root.Score = _root.Score - 250; _root.WinLoose = 0; _root.StatusText = " "; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter > _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Counter - _root.Level_Goal; _root.Score = _root.Score - (_root.ScoreAdd * 5); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter < _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Level_Goal - _root.Counter; _root.Score = _root.Score - (_root.ScoreAdd * 5); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter == _root.Level_Goal)) { _root.StatusText = "PRECISE!"; _root.ScoreAdd = 1000; _root.Score = _root.Score + _root.ScoreAdd; _root.ScoreAdd = 0; _root.Done = 0; } }
Instance of Symbol 57 MovieClip in Frame 10
onClipEvent (enterFrame) { if (Key.isDown(17)) { _root.prevFrame(); } }
Frame 11
stop(); _root.Level_Goal = 100; _root.Level_Goal2 = 50; _root.Counter = 0; _root.Counter2 = 0; _root.Started = 0; _root.Done = 0; _root.CalculateDistance = 0; _root.WinLoose = 0;
Instance of Symbol 24 MovieClip [Coin] "Coin" in Frame 11
onClipEvent (load) { _root.CoinS.start(); _root.Start = 1; _root.Count = 0; } onClipEvent (enterFrame) { if (_root.Start == 1) { _root.Count++; } if (_root.Count == 100) { _root.Count = 0; _root.Start = 0; _root.nextFrame(); } }
Frame 12
stop();
Instance of Symbol 48 MovieClip in Frame 12
onClipEvent (load) { _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.StatusText = " "; } onClipEvent (enterFrame) { _root.Font1 = _root.Counter; _root.Font2 = _root.Status; _root.Font3 = _root.Score; _root.Font4 = _root.StatusText; _root.Count++; if (((_root.Count == 120) and (_root.Started == 0)) and (_root.Done == 0)) { _root.Started = 1; _root.Status = "Go!"; _root.Done = 0; } if ((_root.Count == 40) and (_root.Done == 0)) { _root.Status = "Set..."; } if ((_root.Started == 1) and (_root.Done == 0)) { _root.Counter++; _root.CountS.start(); } if ((_root.Started == 2) and (_root.Done == 0)) { _root.Counter2++; _root.CountS.start(); } if (Key.isDown(13) and (_root.Started == 1)) { _root.Started = 2; _root.Done = 0; _root.Explosion.start(); _root.Count = 0; } if ((Key.isDown(13) and (_root.Started == 2)) and (_root.Count > 5)) { _root.Started = 0; _root.Done = 1; _root.Explosion.start(); _root.Count = 0; } if (((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) and (_root.Counter2 > (_root.Level_Goal2 + 10))) { _root.StatusText = "Almost"; _root.Loose.start(); _root.WinLoose = -1; } if (((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) and (_root.Counter2 < (_root.Level_Goal2 - 10))) { _root.StatusText = "Almost"; _root.Loose.start(); _root.WinLoose = -1; } if (((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) and (_root.Counter2 > (_root.Level_Goal2 - 11))) and (_root.Counter2 < (_root.Level_Goal2 + 11))) { _root.StatusText = "Almost"; _root.Loose.start(); _root.WinLoose = -1; } if (((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) and (_root.Counter2 > (_root.Level_Goal2 - 11))) and (_root.Counter2 < (_root.Level_Goal2 + 11))) { _root.StatusText = "Almost"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) and (_root.Counter2 > (_root.Level_Goal2 + 10))) { _root.StatusText = "Too much"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) and (_root.Counter2 < (_root.Level_Goal2 - 10))) { _root.StatusText = "Too little"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) and (_root.Counter2 > (_root.Level_Goal2 + 10))) { _root.StatusText = "Too little and too much"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) and (_root.Counter2 < (_root.Level_Goal2 - 10))) { _root.StatusText = "Too much and too little"; _root.Loose.start(); _root.WinLoose = -1; } if ((((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) and (_root.Counter2 > (_root.Level_Goal2 - 11))) and (_root.Counter2 < (_root.Level_Goal2 + 11))) { _root.StatusText = "Epic win!"; _root.Won.start(); _root.WinLoose = 1; _root.Score = _root.Score + 250; } if ((_root.Count == 120) and (_root.WinLoose == 1)) { _root.nextFrame(); } if ((_root.Count == 120) and (_root.WinLoose == -1)) { _root.StatusText = "Try again!"; _root.Status = " "; } if ((_root.Count == 160) and (_root.WinLoose == -1)) { _root.Started = 0; _root.Done = 0; _root.Count = 0; _root.Counter = 0; _root.Counter2 = 0; _root.Score = _root.Score - 250; _root.WinLoose = 0; _root.StatusText = " "; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter > _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Counter - _root.Level_Goal; _root.Score = _root.Score + (_root.ScoreAdd * 2); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter < _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Level_Goal - _root.Counter; _root.Score = _root.Score + (_root.ScoreAdd * 2); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter == _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = 1000; _root.Score = _root.Score + _root.ScoreAdd; _root.ScoreAdd = 0; _root.Done = 0; } }
Instance of Symbol 57 MovieClip in Frame 12
onClipEvent (enterFrame) { if (Key.isDown(17)) { _root.prevFrame(); } }
Frame 13
stop(); _root.Level_Goal = 20; _root.Level_Goal2 = 25; _root.Counter = 0; _root.Counter2 = 0; _root.Started = 0; _root.Done = 0; _root.CalculateDistance = 0; _root.WinLoose = 0;
Instance of Symbol 24 MovieClip [Coin] "Coin" in Frame 13
onClipEvent (load) { _root.CoinS.start(); _root.Start = 1; _root.Count = 0; } onClipEvent (enterFrame) { if (_root.Start == 1) { _root.Count++; } if (_root.Count == 100) { _root.Count = 0; _root.Start = 0; _root.nextFrame(); } }
Frame 14
stop();
Instance of Symbol 48 MovieClip in Frame 14
onClipEvent (load) { _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.StatusText = " "; } onClipEvent (enterFrame) { _root.Font1 = _root.Counter; _root.Font2 = _root.Status; _root.Font3 = _root.Score; _root.Font4 = _root.StatusText; _root.Count++; if (((_root.Count == 120) and (_root.Started == 0)) and (_root.Done == 0)) { _root.Started = 1; _root.Status = "Go!"; _root.Done = 0; } if ((_root.Count == 40) and (_root.Done == 0)) { _root.Status = "Set..."; } if ((_root.Started == 1) and (_root.Done == 0)) { _root.Counter++; _root.CountS.start(); } if ((_root.Started == 2) and (_root.Done == 0)) { _root.Counter2++; _root.CountS.start(); } if (Key.isDown(13) and (_root.Started == 1)) { _root.Started = 2; _root.Done = 0; _root.Explosion.start(); _root.Count = 0; } if ((Key.isDown(13) and (_root.Started == 2)) and (_root.Count > 5)) { _root.Started = 0; _root.Done = 1; _root.Explosion.start(); _root.Count = 0; } if (((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) and (_root.Counter2 > (_root.Level_Goal2 + 10))) { _root.StatusText = "Almost"; _root.Loose.start(); _root.WinLoose = -1; } if (((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) and (_root.Counter2 < (_root.Level_Goal2 - 10))) { _root.StatusText = "Almost"; _root.Loose.start(); _root.WinLoose = -1; } if (((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) and (_root.Counter2 > (_root.Level_Goal2 - 11))) and (_root.Counter2 < (_root.Level_Goal2 + 11))) { _root.StatusText = "Almost"; _root.Loose.start(); _root.WinLoose = -1; } if (((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) and (_root.Counter2 > (_root.Level_Goal2 - 11))) and (_root.Counter2 < (_root.Level_Goal2 + 11))) { _root.StatusText = "Almost"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) and (_root.Counter2 > (_root.Level_Goal2 + 10))) { _root.StatusText = "Too much"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) and (_root.Counter2 < (_root.Level_Goal2 - 10))) { _root.StatusText = "Too little"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) and (_root.Counter2 > (_root.Level_Goal2 + 10))) { _root.StatusText = "Too little and too much"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) and (_root.Counter2 < (_root.Level_Goal2 - 10))) { _root.StatusText = "Too much and too little"; _root.Loose.start(); _root.WinLoose = -1; } if ((((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) and (_root.Counter2 > (_root.Level_Goal2 - 11))) and (_root.Counter2 < (_root.Level_Goal2 + 11))) { _root.StatusText = "Epic win!"; _root.Won.start(); _root.WinLoose = 1; _root.Score = _root.Score + 250; } if ((_root.Count == 120) and (_root.WinLoose == 1)) { _root.nextFrame(); } if ((_root.Count == 120) and (_root.WinLoose == -1)) { _root.StatusText = "Try again!"; _root.Status = " "; } if ((_root.Count == 160) and (_root.WinLoose == -1)) { _root.Started = 0; _root.Done = 0; _root.Count = 0; _root.Counter = 0; _root.Counter2 = 0; _root.Score = _root.Score - 250; _root.WinLoose = 0; _root.StatusText = " "; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter > _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Counter - _root.Level_Goal; _root.Score = _root.Score + (_root.ScoreAdd * 2); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter < _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Level_Goal - _root.Counter; _root.Score = _root.Score + (_root.ScoreAdd * 2); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter == _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = 1000; _root.Score = _root.Score + _root.ScoreAdd; _root.ScoreAdd = 0; _root.Done = 0; } }
Instance of Symbol 57 MovieClip in Frame 14
onClipEvent (enterFrame) { if (Key.isDown(17)) { _root.prevFrame(); } }
Frame 15
stop(); _root.Level_Goal = 150; _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.CalculateDistance = 0; _root.WinLoose = 0;
Instance of Symbol 81 MovieClip in Frame 15
onClipEvent (load) { _root.CoinS.start(); _root.Start = 1; _root.Count = 0; } onClipEvent (enterFrame) { if (_root.Start == 1) { _root.Count++; } if (_root.Count == 100) { _root.Count = 0; _root.Start = 0; _root.nextFrame(); } }
Frame 16
stop();
Instance of Symbol 48 MovieClip in Frame 16
onClipEvent (load) { _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.StatusText = " "; _root.WinLoose = 0; } onClipEvent (enterFrame) { _root.Font1 = _root.Counter; _root.Font2 = _root.Status; _root.Font3 = _root.Score; _root.Font4 = _root.StatusText; _root.Count++; if (((_root.Count == 120) and (_root.Started == 0)) and (_root.Done == 0)) { _root.Started = 1; _root.Status = "Go!"; _root.Done = 0; } if ((_root.Count == 40) and (_root.Done == 0)) { _root.Status = "Set..."; } if ((_root.Started == 1) and (_root.Done == 0)) { _root.Counter++; _root.CountS.start(); } if (Key.isDown(13) and (_root.Started == 1)) { _root.Started = 0; _root.Done = 1; _root.Explosion.start(); _root.Count = 0; _root.Hand.gotoAndPlay(166); } if (((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal + 10))) { _root.StatusText = "Too much"; _root.Loose.start(); _root.WinLoose = -1; } if (((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter < (_root.Level_Goal - 10))) { _root.StatusText = "Too little"; _root.Loose.start(); _root.WinLoose = -1; } if ((((_root.Count == 40) and (_root.Done == 1)) and (_root.Counter > (_root.Level_Goal - 11))) and (_root.Counter < (_root.Level_Goal + 11))) { _root.StatusText = "Epic win!"; _root.Won.start(); _root.WinLoose = 1; _root.CalculateDistance = 1; _root.Score = _root.Score + 250; } if ((_root.Count == 120) and (_root.WinLoose == 1)) { _root.nextFrame(); } if ((_root.Count == 120) and (_root.WinLoose == -1)) { _root.StatusText = "Try again!"; _root.Status = " "; } if ((_root.Count == 160) and (_root.WinLoose == -1)) { _root.Started = 0; _root.Done = 0; _root.Count = 0; _root.Counter = 0; _root.Score = _root.Score - 250; _root.WinLoose = 0; _root.StatusText = " "; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter > _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Counter - _root.Level_Goal; _root.Score = _root.Score - (_root.ScoreAdd * 5); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter < _root.Level_Goal)) { _root.StatusText = "Next Level!"; _root.ScoreAdd = _root.Level_Goal - _root.Counter; _root.Score = _root.Score - (_root.ScoreAdd * 5); _root.ScoreAdd = 0; _root.Done = 0; } if (((_root.Count == 80) and (_root.CalculateDistance == 1)) and (_root.Counter == _root.Level_Goal)) { _root.StatusText = "PRECISE!"; _root.ScoreAdd = 1000; _root.Score = _root.Score + _root.ScoreAdd; _root.ScoreAdd = 0; _root.Done = 0; } }
Instance of Symbol 57 MovieClip in Frame 16
onClipEvent (enterFrame) { if (Key.isDown(17)) { _root.prevFrame(); } }
Frame 17
stop(); _root.Level_Goal = 150; _root.Counter = 0; _root.Started = 0; _root.Done = 0; _root.CalculateDistance = 0; _root.WinLoose = 0;
Instance of Symbol 24 MovieClip [Coin] "Coin" in Frame 17
onClipEvent (load) { _root.CoinS.start(); _root.Start = 1; _root.Count = 0; } onClipEvent (enterFrame) { if (_root.Start == 1) { _root.Count++; } if (_root.Count == 100) { _root.Count = 0; _root.Start = 0; _root.nextFrame(); } }
Frame 18
stop(); _root.Music.stop(); _root.Rickroll.start();
Instance of Symbol 148 MovieClip in Frame 18
onClipEvent (enterFrame) { this._y = this._y - 0.5; }
Instance of Symbol 152 MovieClip in Frame 18
on (release) { _root.Rickroll.stop(); _root.gotoAndPlay(5); }
Symbol 22 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 22 MovieClip Frame 37
startMovie();
Symbol 32 MovieClip Frame 40
gotoAndPlay (1);
Symbol 32 MovieClip Frame 58
gotoAndPlay (41);
Symbol 39 MovieClip Frame 40
gotoAndPlay (1);
Symbol 39 MovieClip Frame 60
gotoAndPlay (41);
Symbol 89 MovieClip Frame 165
stop();

Library Items

Symbol 1 Sound [Won]
Symbol 2 Sound [Loose]
Symbol 3 Sound [Explosion]
Symbol 4 Sound [CounterChanged]
Symbol 5 Sound [CoinSound]
Symbol 6 Sound [8bitrickroll]
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:22
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:9 10 11Used by:22
Symbol 13 GraphicUsed by:22
Symbol 14 GraphicUsed by:22
Symbol 15 GraphicUsed by:16 22
Symbol 16 MovieClipUses:15Used by:22
Symbol 17 ButtonUsed by:22
Symbol 18 ShapeTweeningUsed by:22
Symbol 19 ShapeTweeningUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:8 12 13 14 16 17 15 18 19 20 21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [Coin]Uses:23Used by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 SoundUsed by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:Timeline
Symbol 42 GraphicUsed by:Timeline
Symbol 43 FontUsed by:44 60 66 71 73 78 82
Symbol 44 EditableTextUses:43Used by:Timeline
Symbol 45 FontUsed by:46 61 67 74 83
Symbol 46 EditableTextUses:45Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 FontUsed by:50 62 68 75 84
Symbol 50 EditableTextUses:49Used by:Timeline
Symbol 51 TextUsed by:Timeline
Symbol 52 FontUsed by:53 63 69 76 85
Symbol 53 EditableTextUses:52Used by:Timeline
Symbol 54 FontUsed by:55 64 70 77 86
Symbol 55 EditableTextUses:54Used by:Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 EditableTextUses:43Used by:Timeline
Symbol 61 EditableTextUses:45Used by:Timeline
Symbol 62 EditableTextUses:49Used by:Timeline
Symbol 63 EditableTextUses:52Used by:Timeline
Symbol 64 EditableTextUses:54Used by:Timeline
Symbol 65 GraphicUsed by:Timeline
Symbol 66 EditableTextUses:43Used by:Timeline
Symbol 67 EditableTextUses:45Used by:Timeline
Symbol 68 EditableTextUses:49Used by:Timeline
Symbol 69 EditableTextUses:52Used by:Timeline
Symbol 70 EditableTextUses:54Used by:Timeline
Symbol 71 EditableTextUses:43Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 EditableTextUses:43Used by:Timeline
Symbol 74 EditableTextUses:45Used by:Timeline
Symbol 75 EditableTextUses:49Used by:Timeline
Symbol 76 EditableTextUses:52Used by:Timeline
Symbol 77 EditableTextUses:54Used by:Timeline
Symbol 78 EditableTextUses:43Used by:Timeline
Symbol 79 GraphicUsed by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:Timeline
Symbol 82 EditableTextUses:43Used by:Timeline
Symbol 83 EditableTextUses:45Used by:Timeline
Symbol 84 EditableTextUses:49Used by:Timeline
Symbol 85 EditableTextUses:52Used by:Timeline
Symbol 86 EditableTextUses:54Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUsed by:Timeline
Symbol 92 GraphicUsed by:144
Symbol 93 GraphicUsed by:144
Symbol 94 GraphicUsed by:144
Symbol 95 GraphicUsed by:144
Symbol 96 GraphicUsed by:144
Symbol 97 GraphicUsed by:144
Symbol 98 GraphicUsed by:144
Symbol 99 GraphicUsed by:144
Symbol 100 GraphicUsed by:144
Symbol 101 GraphicUsed by:144
Symbol 102 GraphicUsed by:144
Symbol 103 GraphicUsed by:144
Symbol 104 GraphicUsed by:144
Symbol 105 GraphicUsed by:144
Symbol 106 GraphicUsed by:144
Symbol 107 GraphicUsed by:144
Symbol 108 GraphicUsed by:144
Symbol 109 GraphicUsed by:144
Symbol 110 GraphicUsed by:144
Symbol 111 GraphicUsed by:144
Symbol 112 GraphicUsed by:144
Symbol 113 GraphicUsed by:144
Symbol 114 GraphicUsed by:144
Symbol 115 GraphicUsed by:144
Symbol 116 GraphicUsed by:144
Symbol 117 GraphicUsed by:144
Symbol 118 GraphicUsed by:144
Symbol 119 GraphicUsed by:144
Symbol 120 GraphicUsed by:144
Symbol 121 GraphicUsed by:144
Symbol 122 GraphicUsed by:144
Symbol 123 GraphicUsed by:144
Symbol 124 GraphicUsed by:144
Symbol 125 GraphicUsed by:144
Symbol 126 GraphicUsed by:144
Symbol 127 GraphicUsed by:144
Symbol 128 GraphicUsed by:144
Symbol 129 GraphicUsed by:144
Symbol 130 GraphicUsed by:144
Symbol 131 GraphicUsed by:144
Symbol 132 GraphicUsed by:144
Symbol 133 GraphicUsed by:144
Symbol 134 GraphicUsed by:144
Symbol 135 GraphicUsed by:144
Symbol 136 GraphicUsed by:144
Symbol 137 GraphicUsed by:144
Symbol 138 GraphicUsed by:144
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:Timeline
Symbol 149 GraphicUsed by:152
Symbol 150 FontUsed by:151
Symbol 151 EditableTextUses:150Used by:152
Symbol 152 MovieClipUses:149 151Used by:Timeline

Instance Names

"Coin"Frame 5Symbol 24 MovieClip [Coin]
"Text"Frame 5Symbol 32 MovieClip
"HitBox"Frame 5Symbol 35 MovieClip
"Text"Frame 6Symbol 39 MovieClip
"Coin"Frame 6Symbol 24 MovieClip [Coin]
"Coin"Frame 7Symbol 24 MovieClip [Coin]
"Coin"Frame 9Symbol 24 MovieClip [Coin]
"Coin"Frame 11Symbol 24 MovieClip [Coin]
"Coin"Frame 13Symbol 24 MovieClip [Coin]
"Hand"Frame 16Symbol 89 MovieClip
"Coin"Frame 17Symbol 24 MovieClip [Coin]
"bar"Symbol 22 MovieClip Frame 1Symbol 16 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Won"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Loose"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Explosion"
ExportAssets (56)Timeline Frame 1Symbol 4 as "CounterChanged"
ExportAssets (56)Timeline Frame 1Symbol 5 as "CoinSound"
ExportAssets (56)Timeline Frame 1Symbol 6 as "8bitrickroll"
ExportAssets (56)Timeline Frame 2Symbol 24 as "Coin"
ExportAssets (56)Timeline Frame 5Symbol 24 as "Coin"
ExportAssets (56)Timeline Frame 6Symbol 24 as "Coin"
ExportAssets (56)Timeline Frame 7Symbol 24 as "Coin"
ExportAssets (56)Timeline Frame 9Symbol 24 as "Coin"
ExportAssets (56)Timeline Frame 11Symbol 24 as "Coin"
ExportAssets (56)Timeline Frame 13Symbol 24 as "Coin"
ExportAssets (56)Timeline Frame 17Symbol 24 as "Coin"

Labels

"loaded"Symbol 22 MovieClip Frame 2
"Slow"Symbol 32 MovieClip Frame 1
"Fast"Symbol 32 MovieClip Frame 41
"Fast"Symbol 39 MovieClip Frame 41

Dynamic Text Variables

CounterSymbol 44 EditableText"00"
StatusSymbol 46 EditableText"Ready?"
Level_GoalSymbol 50 EditableText""
StatusTextSymbol 53 EditableText""
ScoreSymbol 55 EditableText""
CounterSymbol 60 EditableText"00"
StatusSymbol 61 EditableText"Ready?"
Level_GoalSymbol 62 EditableText""
StatusTextSymbol 63 EditableText""
ScoreSymbol 64 EditableText""
CounterSymbol 66 EditableText"00"
StatusSymbol 67 EditableText"Ready?"
Level_GoalSymbol 68 EditableText""
StatusTextSymbol 69 EditableText""
ScoreSymbol 70 EditableText""
Counter2Symbol 71 EditableText"00"
CounterSymbol 73 EditableText"00"
StatusSymbol 74 EditableText"Ready?"
Level_GoalSymbol 75 EditableText""
StatusTextSymbol 76 EditableText""
ScoreSymbol 77 EditableText""
Counter2Symbol 78 EditableText"00"
CounterSymbol 82 EditableText"00"
StatusSymbol 83 EditableText"Ready?"
Level_GoalSymbol 84 EditableText""
StatusTextSymbol 85 EditableText""
ScoreSymbol 86 EditableText""




http://swfchan.com/12/59788/info.shtml
Created: 16/4 -2019 15:01:49 Last modified: 16/4 -2019 15:01:49 Server time: 05/05 -2024 01:04:42