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Tree Troopers.swf

This is the info page for
Flash #59797

(Click the ID number above for more basic data on this flash file.)


Text
Loading Sound . . .

510629oldpre

© Copyright 2008 MoFunZone.com. All Rights Reserved.

Chapter 1
Control

Controls

Left click: Click to attack, you can click to destroy everything except enemy factories.

Destroyable by clicking.

Can’t click to destroy.

Controls

Numbers 1 to 0: To activate / inactivate
your building in that position.

- Hold shift + number 1 to 0: Demolish
your building in that position.

Inactive building will turn dark and will consume zero mana but it can't perform anything until activated again.

Controls

- Space: Opens or Closes the "Build" window,
you can also use this to pause and resume.

- A: Increases chances of your troops going left.

- D: Increases chances of your troops going right.

A

D

Chapter 2
Objective

Objective

Protect The Earth Tree from harmful bullets and enemies.

Destroy all tanks to preserves peace.

999

Objective

Your troops are going to attack enemy factories.

Build your trees

Your military trees will produce troops.

Burn burn burn!

For the horde!

Blood and thunder!

. . .

We may need to reroll to survive!

Chapter 3
Rule

If The Earth Tree is destroyed or peace reaches zero, game is over.

Rules

For each of the above shown enemies escape, a peace point will be lost. You can't recover peace, so be careful.

Destroy the biggest war factory win the game.

999

Rules

Mana is the most important resource. You need mana to Build, for Growth (aka. research) and to feed your buildings.

If you don't have enough mana to feed your buildings they'll automatically become inactive, you need to manually reactivate inactive buildings. So watch your buildings carefully.

You'll earn mana by destroying enemy tanks.

You'll also earn mana by building "Mana Shrub" buildings.

999

Chapter 4
GUI

Peace

Mana

Troops direction controler

Build button and
progress gage

Building's position

- You buildings will be appear in this area.
- Press 1 - 0 to activate / inactivate building in that position.
- Hold shift + 1 - 0 to demolish building in that position.

Chapter 5
Build

Click here or press SPACE to open "Build window"

Build

<p align="center"><font face="Berlin Sans FB Demi" size="38" color="#1a5900" letterSpacing="0.000000" kerning="1"><b>Build</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Shielder Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Attacker Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Archer Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Mana Shrub </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Leaflet Shrub </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Flower Turret </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Pollen Turret </font></p>

Build

Build

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Earth Tree </font></p>

Build

You may press build here to build desired building.

- Some building need prerequisites to be able to build.
- You can build one building at a time.

Build

This is a build progress bar, if this gage is full, your building is completed and you can build another building.

Build

1

2

3

4

5

6

7

8

9

0

When building is finished it will automatically pop up here.

Chapter 6
Growth

<p align="center"><font face="Berlin Sans FB Demi" size="38" color="#1a5900" letterSpacing="0.000000" kerning="1"><b>Build</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Shielder Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Attacker Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Archer Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Mana Shrub </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Leaflet Shrub </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Flower Turret </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Pollen Turret </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Earth Tree </font></p>

Press to open "Growth” window.

Growth

Growth

Mana Renewer

Mana Pool

Life Renewer

Blessing of Force

Blessing of Life

Shell

Learn

Learn

999

You can select a special ability to learn here to help you.

Growth

Light blue gage is your learning progress.

You can learn another ability for another tree while current trees is being grown.

Growth

You can build and learn new abilities at the same time.

Next time you can press

K

to skip this tutorial.

99999999

225000

Time Bonus

999

999

50 : 50

report
aaaa
bbbb
ccccc
Dddd

1

2

3

4

5

6

7

8

9

0

You are able to build a tree or learn something.
Press                           to open "Build" window.

SPACE BAR

You are able to build a tree or learn something.
Press                           to open "Build" window.

SPACE BAR

One or more of your buildings are inactive.
Activate them by pressing the corresponding number.

!!WARNING!! Nukes are being launched. They are extremely dandgerous. Destroy them before they hit your base!!!

You are able to build a tree or learn something.
Press                           to open "Build" window.

SPACE BAR

<p align="center"><font face="Berlin Sans FB Demi" size="38" color="#1a5900" letterSpacing="0.000000" kerning="1"><b>Build</b></font></p>

Shielder tree
Build time : 16 sec, Build mana usage : 5 per sec,
Production mana usage : 0.375 per sec.

Produces a lot of pumpkins to defend your troops.
Pumpkins have lowest attack power.
However they are a great “meat shield”.

Attacker tree
Build time : 20 sec, Build mana usage : 7.5 per sec,
Production mana usage : 1.15 per sec.

Slowly produces cactuses to siege enemy factories.
Cactuses have highest attack power
However they are slow and weak.

Archer tree
Build time : 32 sec, Build mana usage : 10 per sec.
Production mana usage : 2.275 per sec.

Produces treant very slowly to siege enemy factories.
Treants have powerful long-range attack,
However they are expensive and only good in long range.

Mana shrub
Build time : 38 sec, Build mana usage : 2.5 per sec.
Mana recovery rate : 5.25 per sec.

Improves mana recovery rate and maximum mana.
A must have!

Leaflet shrub
Build time : 38 sec, Build mana usage : 7.5 per sec.
Active mana usage : 0.5 per sec.

Improves maximum health and maximum mana.

Flower turret
Build time : 22 sec, Build mana usage : 10 per sec.
Active mana usage : 0.55 per sec.

Turret that has powerful long-range attacks,
However this tree has very low health.

Pollen turret
Build time : 22 sec, Build mana usage : 10 per sec.
Active mana usage : 0.55 per sec.

Turret that has a defensive ability.
Able to heal your units with its bullet
However this tree has a very low attack power.

You need to build Shielder Tree once
to unlock Attacker Tree.

You need to build Attacker Tree once
to unlock Archer Tree.

You need to build Archer Tree. once
to unlock Flower Turret.

You need to build Archer Tree. once
to unlock Pollen Turret.

You have to build this tree in order to learn its abilities
or learning is being processed in the background.

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Shielder Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Attacker Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Archer Tree </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Mana Shrub </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Leaflet Shrub </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Flower Turret </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Pollen Turret </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Earth Tree </font></p>

Build

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00 </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00 </font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">x</font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">x</font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">x</font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">x</font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">x</font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">x</font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">x</font></p>

Heal
Growth time : 130 sec.

Improves healing power.

Fury
Growth time : 130 sec.

Improve fire rate.

Heal

Fury

Sprade

LV 1

Learn

Rapid
Growth time : 90 sec.

Improves fire rate.

Multi shoot
Growth time : 90 sec.

Flower turrets are able to fire four-way shots.

Contunual
Growth time : 90 sec.

Flower turret may perform an extra attack.

Multi Shoot

Continual

Rapid

Dodge
Growth time : 90 sec.

Archers may dodge enemy attack.

Anchor
Growth time : 90 sec.

Reduces movement speed. So they shoot from further longer.

Continual
Growth time : 90 sec.

Archers may perform an extra attack.

Anchor

Continual

Dodge

Crop
Growth time : 90 sec.

Improves cactuses' production rate.

Fury
Growth time : 90 sec.

Improves "Seed shooter" fire rate.
You need to learn "Seed shooter" for this ability to be affective.

Seed shooter
Growth time : 90 sec.

Cactuses are able to fire bullets.

Fury

Seed Shooter

Crop

Crop
Growth time : 90 sec.

Improves pumpkins's production rate.

Endure
Growth time : 90 sec.

Improves pumpkins's health recovery.

Dodge
Growth time : 90 sec.

Pumpkins may dodge enemy attack.

Endure

Dodge

Crop

Shell
Growth time : 100 sec.

Improves maximum health of all trees.

Mana Renewer
Growth time : 100 sec.

Improves mana recovery rate.

Mana pool
Growth time : 100 sec.

Improves maximum mana.

Life Renewer
Growth time : 100 sec.

Improves health recovery rate.

Blessing of force
GrowthS time : 100 sec.

Improves overall production rate.
But also increases overall mana usage.

Blessing of life
Growth time : 100 sec.

Improves maximum health for all units and trees.

Mana Renewer

Mana Pool

Life Renewer

Blessing of Force

Blessing of Life

Shell

Blessing of Dexterity

LV 1

<p align="center"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Fin.</b></font></p>

<p align="center"><font face="Berlin Sans FB Demi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Thank you for playing</b></font></p>

<p align="center"><font face="Berlin Sans FB Demi" size="22" color="#355e2d" letterSpacing="0.000000" kerning="1">Please enter your name</font></p>

ActionScript [AS3]

Section 1
//bar_root_18 (tree_troopers_520128PB_fla.bar_root_18) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class bar_root_18 extends MovieClip { public var barmask:MovieClip; } }//package tree_troopers_520128PB_fla
Section 2
//BG_2 (tree_troopers_520128PB_fla.BG_2) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class BG_2 extends MovieClip { public function BG_2(){ addFrameScript(10, frame11); } function frame11(){ MovieClip(parent).gotoAndStop(2); } } }//package tree_troopers_520128PB_fla
Section 3
//LOGOEND_43 (tree_troopers_520128PB_fla.LOGOEND_43) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class LOGOEND_43 extends MovieClip { public function LOGOEND_43(){ addFrameScript(132, frame133); } function frame133(){ MovieClip(root).play(); stop(); } } }//package tree_troopers_520128PB_fla
Section 4
//LOGOPRELOAD_0_23 (tree_troopers_520128PB_fla.LOGOPRELOAD_0_23) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_0_23 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_0_23(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package tree_troopers_520128PB_fla
Section 5
//LOGOPRELOAD_1_27 (tree_troopers_520128PB_fla.LOGOPRELOAD_1_27) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_1_27 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_1_27(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package tree_troopers_520128PB_fla
Section 6
//LOGOPRELOAD_2_30 (tree_troopers_520128PB_fla.LOGOPRELOAD_2_30) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_2_30 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_2_30(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package tree_troopers_520128PB_fla
Section 7
//LOGOPRELOAD_3_32 (tree_troopers_520128PB_fla.LOGOPRELOAD_3_32) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_3_32 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_3_32(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package tree_troopers_520128PB_fla
Section 8
//LOGOPRELOAD_4_34 (tree_troopers_520128PB_fla.LOGOPRELOAD_4_34) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_4_34 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_4_34(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package tree_troopers_520128PB_fla
Section 9
//LOGOPRELOAD_5_36 (tree_troopers_520128PB_fla.LOGOPRELOAD_5_36) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_5_36 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_5_36(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package tree_troopers_520128PB_fla
Section 10
//LOGOPRELOAD_6_38 (tree_troopers_520128PB_fla.LOGOPRELOAD_6_38) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_6_38 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_6_38(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package tree_troopers_520128PB_fla
Section 11
//LOGOPRELOAD_7_40 (tree_troopers_520128PB_fla.LOGOPRELOAD_7_40) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_7_40 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_7_40(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package tree_troopers_520128PB_fla
Section 12
//MainTimeline (tree_troopers_520128PB_fla.MainTimeline) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var playMoreGameSub; public var allsound; public var stageclear:MovieClip; public var pass; public var submit; public var b_start:SimpleButton; public var submitClick; public var b_highscores:SimpleButton; public var mana:TextField; public var b_mfz_logo:SimpleButton; public var MoveAPI; public var j; public var d; public var b; public var GHMOVEAPI; public var guidearrow:MovieClip; public var b_submit:SimpleButton; public var i; public var score:TextField; public var dx; public var rep:TextField; public var r; public var ux; public var b_mfz:SimpleButton; public var buildgage:MovieClip; public var hightScore; public var uy; public var info:MovieClip; public var b_next:SimpleButton; public var dy; public var mousepic:MovieClip; public var soundgage:MovieClip; public var rside:SimpleButton; public var now; public var playMoreGameTitle; public var myLoader:URLLoader; public var disable_game; public var EPOCH_TIME; public var playername:TextField; public var gage_mana:gage; public var hp:TextField; public var MoFunZone_path; public var ratro:TextField; public var b_moregames2:SimpleButton; public var b_moregames1:SimpleButton; public var b_preload:SimpleButton; public var dlg0:MovieClip; public var dlg1:MovieClip; public var dlg2:MovieClip; public var dlg7:MovieClip; public var dlg3:MovieClip; public var b_menu:SimpleButton; public var b_preloadRelease; public var MapAPI; public var bmenuClick; public var dlg6:MovieClip; public var bbuild:SimpleButton; public var GHMAPAPI; public var gage_hp:gage; public var tot; public var timebonus:TextField; public var b_nextPress; public var build_dlg:MovieClip; public var MoFunZone_URL; public var g_root; public var bok:SimpleButton; public var lside:SimpleButton; public var bstart_click; public var gameover:MovieClip; public var game:MovieClip; public function MainTimeline(){ addFrameScript(0, frame1, 4, frame5, 9, frame10, 50, frame51, 51, frame52, 53, frame54, 54, frame55, 55, frame56, 64, frame65, 74, frame75, 84, frame85, 94, frame95, 104, frame105, 114, frame115, 124, frame125, 134, frame135, 143, frame144, 153, frame154, 164, frame165, 174, frame175, 184, frame185, 194, frame195, 204, frame205, 215, frame216, 225, frame226, 235, frame236, 245, frame246, 0xFF, frame256, 265, frame266, 275, frame276, 285, frame286, 294, frame295, 305, frame306, 547, frame548); } function frame154(){ stop(); } function frame276(){ stop(); } function frame165(){ stop(); } function frame286(){ stop(); } public function getURL(_arg1:String, _arg2:String){ var web:String; var request:URLRequest; var url = _arg1; var method = _arg2; web = url; request = new URLRequest(web); try { navigateToURL(request, method); } catch(e:Error) { }; } function frame175(){ stop(); } function frame10(){ disable_game = function (){ var url:*; var request:*; trace("run disable"); url = "http://www.mofunzone.com/"; request = new URLRequest(url); try { navigateToURL(request, "_self"); } catch(e:Error) { trace("Error occurred!"); }; }; MoFunZone_URL = "http://gamefilez.mofunzone.com/"; MoFunZone_path = loaderInfo.url.substring(0, MoFunZone_URL.length); if (MoFunZone_path != MoFunZone_URL){ disable_game(); } else { myLoader = new URLLoader(); myLoader.dataFormat = URLLoaderDataFormat.VARIABLES; myLoader.load(new URLRequest("http://www.mofunzone.com/hotlink/check_online_game.php")); myLoader.addEventListener(Event.COMPLETE, onDataLoad); myLoader.addEventListener(IOErrorEvent.IO_ERROR, onIOError); myLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError); myLoader.addEventListener(HTTPStatusEvent.HTTP_STATUS, onHTTPStatus); }; } function frame295(){ tot.removeEventListener(Event.ENTER_FRAME, setfocus); } function frame185(){ stop(); } function frame5(){ gotoAndPlay(50); } function frame1(){ now = new Date(); EPOCH_TIME = now.getTime(); b_preloadRelease = function (){ getURL("http://www.mofunzone.com/", "_blank"); }; b_preload.addEventListener("mouseUp", b_preloadRelease); stop(); } function frame195(){ stop(); } public function loadVariablesNum(_arg1:String){ var _local2:*; var _local3:*; _local2 = new URLRequest(_arg1); _local3 = new URLLoader(); _local3.load(_local2); } public function onDataLoad(_arg1:Event){ trace(_arg1.toString()); if (_arg1.target.data.mofunzone_allow_game == "true"){ } else { trace("xxx"); disable_game(); }; } function frame52(){ allsound = new Object(); allsound.bmg = new bg(); allsound.completed = new research(); allsound.err = new err(); allsound.enemy = new enemy(); allsound.fac1 = new fac1(); allsound.fac2 = new fac2(); allsound.nuke = new nuke(); allsound.nuke_launce = new nuke_launch(); allsound.research = new completed(); allsound.tree = new tree(); allsound.treeu = new treeu(); play(); } function frame55(){ SoundMixer.stopAll(); g_root = this; bstart_click = function (){ g_root.play(); }; b_start.addEventListener("click", bstart_click); hightScore = function (){ getURL("http://www.mofunzone.com/game_scores/tree_troopers/highscores.shtml", "_blank"); }; b_highscores.addEventListener("click", hightScore); playMoreGameTitle = function (){ getURL("http://www.mofunzone.com/", "_blank"); }; b_moregames1.addEventListener("click", playMoreGameTitle); b_mfz.addEventListener("click", playMoreGameTitle); b_mfz_logo.addEventListener("click", playMoreGameTitle); stop(); } function frame56(){ stop(); tot = this; b_nextPress = function (){ play(); }; b_next.addEventListener("click", b_nextPress); tot.addEventListener("keyDown", onKeySkip); tot.addEventListener(Event.ENTER_FRAME, setfocus); } function frame51(){ pass = true; MoveAPI = new Object(); MoveAPI.GHline = function (){ if (!this.visible){ return; }; this.x = (this.x + this.__GHLINE.speedx); this.y = (this.y + this.__GHLINE.speedy); }; MoveAPI.setLineMove = function (_arg1, _arg2, _arg3){ _arg1.__GHLINE = {}; _arg1.__GHLINE.speedx = _arg2; _arg1.__GHLINE.speedy = _arg3; _arg1.mot = MoveAPI.GHline; }; MoveAPI.GHhoming = function (){ if (!this.visible){ return; }; this.__GHOMING.lrot2 = this.__GHOMING.lrot; this.__GHOMING.lrot = this.__GHOMING.rotation; this.__GHOMING.waypoint = Math.atan(((this.x - this.__GHOMING.targ.x) / (this.__GHOMING.targ.y - this.y))); if (this.__GHOMING.targ.y > this.y){ this.__GHOMING.waypoint = (this.__GHOMING.waypoint + Math.PI); }; if (this.__GHOMING.waypoint < 0){ this.__GHOMING.waypoint = (this.__GHOMING.waypoint + (Math.PI * 2)); } else { if (this.waypoint >= (Math.PI * 2)){ this.__GHOMING.waypoint = (this.__GHOMING.waypoint - (Math.PI * 2)); }; }; this.__GHOMING.rota = (this.__GHOMING.rotation * (Math.PI / 180)); if (this.__GHOMING.rota < 0){ this.__GHOMING.rota = (this.__GHOMING.rota + (Math.PI * 2)); } else { if (this.__GHOMING.rota >= (Math.PI * 2)){ this.__GHOMING.rota = (this.__GHOMING.rota - (Math.PI * 2)); }; }; this.__GHOMING.orota = (this.__GHOMING.waypoint - this.__GHOMING.rota); if (this.__GHOMING.orota < 0){ this.__GHOMING.orota = (this.__GHOMING.orota + (Math.PI * 2)); } else { if (this.__GHOMING.orota >= (Math.PI * 2)){ this.__GHOMING.orota = (this.__GHOMING.orota - (Math.PI * 2)); }; }; if ((((this.__GHOMING.rota < ((this.__GHOMING.waypoint - (this.__GHOMING.turning / 2)) + this.__GHOMING.turning))) && ((this.__GHOMING.rota > (this.__GHOMING.waypoint - (this.__GHOMING.turning / 2)))))){ this.__GHOMING.rota = this.__GHOMING.waypoint; } else { if (this.__GHOMING.orota <= Math.PI){ this.__GHOMING.rota = (this.__GHOMING.rota + this.__GHOMING.turning); } else { this.__GHOMING.rota = (this.__GHOMING.rota - this.__GHOMING.turning); }; }; if (this.__GHOMING.rotation == 0){ this.__GHOMING.rotation++; this.__GHOMING.rota = (this.__GHOMING.rotation * (Math.PI / 180)); }; this.__GHOMING.rotation = ((this.__GHOMING.rota * 180) / Math.PI); this.__GHOMING.xspeed = (this.__GHOMING.velocity * Math.sin(this.__GHOMING.rota)); this.__GHOMING.yspeed = (this.__GHOMING.velocity * Math.cos(this.__GHOMING.rota)); this.x = (this.x + this.__GHOMING.xspeed); this.y = (this.y - this.__GHOMING.yspeed); if ((((((((this.__GHOMING.rotation > 0)) && ((this.__GHOMING.lrot < 0)))) && ((this.__GHOMING.lrot2 > 0)))) || ((((((this.rotation < 0)) && ((this.__GHOMING.lrot > 0)))) && ((this.__GHOMING.lrot2 < 0)))))){ this.__GHOMING.rotation = 0; }; if (this.__GHOMING.rotallow){ this.rotation = this.__GHOMING.rotation; }; }; MoveAPI.setHomingMove = function (_arg1, _arg2, _arg3, _arg4, _arg5=0, _arg6=true){ _arg1.__GHOMING = {}; _arg1.rotation = (_arg1.__GHOMING.rotation = _arg5); _arg1.__GHOMING.rotallow = _arg6; _arg1.__GHOMING.velocity = _arg3; _arg1.__GHOMING.turning_speed = _arg4; _arg1.__GHOMING.targ = _arg2; _arg1.__GHOMING.xspeed = 0; _arg1.__GHOMING.yspeed = 0; _arg1.__GHOMING.turning = (_arg1.__GHOMING.turning_speed * (Math.PI / 180)); _arg1.mot = MoveAPI.GHhoming; }; MoveAPI.setAngleMove = function (_arg1, _arg2, _arg3){ _arg2 = ((_arg2 * Math.PI) / 180); MoveAPI.setLineMove(_arg1, (_arg3 * Math.cos(_arg2)), (-(_arg3) * Math.sin(_arg2))); }; MoveAPI.setPositionMove = function (_arg1, _arg2, _arg3){ dx = (_arg2.x - _arg1.x); dy = (_arg2.y - _arg1.y); r = Math.sqrt(((dx * dx) + (dy * dy))); ux = (dx / r); uy = (dy / r); MoveAPI.setLineMove(_arg1, (_arg3 * ux), (_arg3 * uy)); }; MoveAPI.setGhostMove = function (_arg1, _arg2, _arg3){ MoveAPI.setHomingMove(_arg1, _arg2, _arg3, ((_arg3 * 3) / 2), 0, false); }; MapAPI = new Object(); MapAPI.freedat = new BitmapData(1000, 1000, false, 0); MapAPI.loadMap = function (_arg1, _arg2, _arg3){ MapAPI.block = new (getDefinitionByName(_arg1) as Class)(0, 0); MapAPI.dat = new (getDefinitionByName(_arg2) as Class)(0, 0); MapAPI.blocklist = _arg3; }; MapAPI.loadIndex = function (_arg1){ MapAPI.mapindex = new (getDefinitionByName(_arg1) as Class)(0, 0); MapAPI.gotoframe = new Array(); i = (MapAPI.mapindex.width - 1); while (i >= 0) { MapAPI.gotoframe[MapAPI.mapindex.getPixel(i, 0)] = (i + 1); i--; }; }; MapAPI.getBlock = function (_arg1, _arg2){ return (MapAPI.block.getPixel(_arg1, _arg2)); }; MapAPI.drawAll = function (_arg1, _arg2, _arg3){ j = 0; while (j < MapAPI.block.height) { i = 0; while (i < MapAPI.block.width) { if (((((((((i * 40) > (-(_arg2) - 40))) && (((j * 40) > (-(_arg3) - 40))))) && (((i * 40) < ((-(_arg2) + 640) + 40))))) && (((j * 40) < ((-(_arg3) + 480) + 40))))){ if (MapAPI.block.getPixel(i, j) != 0){ if (_arg1.getChildByName(((("b" + i) + "x") + j)) == null){ b = new ((getDefinitionByName(MapAPI.blocklist) as Class)); b.name = ((("b" + i) + "x") + j); b.x = (i * 40); b.y = (j * 40); MapAPI.gotoframe[MapAPI.block.getPixel(i, j)]; b.gotoAndStop(MapAPI.gotoframe[MapAPI.block.getPixel(i, j)]); _arg1.addChild(b); }; }; }; i++; }; j++; }; }; MapAPI.moveLeftMap = function (_arg1, _arg2, _arg3){ _arg2 = -(_arg2); _arg3 = -(_arg3); i = 0; while (i < 2) { j = 0; while (j < 13) { if (_arg1.getChildByName(((("b" + int(((-(_arg2) + 640) / 40))) + "x") + int((-(_arg3) / 40)))) == null){ if (MapAPI.block.getPixel(int(((-(_arg2) + 640) / 40)), int((-(_arg3) / 40))) != 0){ b = new ((getDefinitionByName(MapAPI.blocklist) as Class)); b.name = ((("b" + int(((-(_arg2) + 640) / 40))) + "x") + int((-(_arg3) / 40))); b.x = (int(((-(_arg2) + 640) / 40)) * 40); b.y = (int((-(_arg3) / 40)) * 40); b.gotoAndStop(MapAPI.gotoframe[MapAPI.block.getPixel(int(((-(_arg2) + 640) / 40)), int((-(_arg3) / 40)))]); _arg1.addChild(b); }; }; _arg3 = (_arg3 - 40); j++; }; _arg3 = (_arg3 + (40 * 12)); _arg2 = (_arg2 + 40); i++; }; }; MapAPI.moveRightMap = function (_arg1, _arg2, _arg3){ _arg2 = -(_arg2); _arg3 = -(_arg3); i = 0; while (i < 2) { j = 0; while (j < 13) { if (_arg1.getChildByName(((("b" + int((-(_arg2) / 40))) + "x") + int((-(_arg3) / 40)))) == null){ if (MapAPI.block.getPixel(int((-(_arg2) / 40)), int((-(_arg3) / 40))) != 0){ b = new ((getDefinitionByName(MapAPI.blocklist) as Class)); b.name = ((("b" + int((-(_arg2) / 40))) + "x") + int((-(_arg3) / 40))); b.x = (int((-(_arg2) / 40)) * 40); b.y = (int((-(_arg3) / 40)) * 40); b.gotoAndStop(MapAPI.gotoframe[MapAPI.block.getPixel(int((-(_arg2) / 40)), int((-(_arg3) / 40)))]); _arg1.addChild(b); }; }; _arg3 = (_arg3 - 40); j++; }; _arg3 = (_arg3 + (40 * 12)); _arg2 = (_arg2 + 40); i++; }; }; MapAPI.moveDownMap = function (_arg1, _arg2, _arg3){ _arg2 = -(_arg2); _arg3 = -(_arg3); i = 0; while (i < 2) { j = 0; while (j < 17) { if (_arg1.getChildByName(((("b" + int((-(_arg2) / 40))) + "x") + int((-(_arg3) / 40)))) == null){ if (MapAPI.block.getPixel(int((-(_arg2) / 40)), int((-(_arg3) / 40))) != 0){ b = new ((getDefinitionByName(MapAPI.blocklist) as Class)); b.name = ((("b" + int((-(_arg2) / 40))) + "x") + int((-(_arg3) / 40))); b.x = (int((-(_arg2) / 40)) * 40); b.y = (int((-(_arg3) / 40)) * 40); b.gotoAndStop(MapAPI.gotoframe[MapAPI.block.getPixel(int((-(_arg2) / 40)), int((-(_arg3) / 40)))]); _arg1.addChild(b); }; }; _arg2 = (_arg2 - 40); j++; }; _arg2 = (_arg2 + (40 * 16)); _arg3 = (_arg3 + 40); i++; }; }; MapAPI.moveUpMap = function (_arg1, _arg2, _arg3){ _arg2 = -(_arg2); _arg3 = -(_arg3); i = 0; while (i < 2) { j = 0; while (j < 17) { if (_arg1.getChildByName(((("b" + int((-(_arg2) / 40))) + "x") + int(((-(_arg3) + 480) / 40)))) == null){ if (MapAPI.block.getPixel(int((-(_arg2) / 40)), int(((-(_arg3) + 480) / 40))) != 0){ b = new ((getDefinitionByName(MapAPI.blocklist) as Class)); b.name = ((("b" + int((-(_arg2) / 40))) + "x") + int(((-(_arg3) + 480) / 40))); b.x = (int((-(_arg2) / 40)) * 40); b.y = (int(((-(_arg3) + 480) / 40)) * 40); b.gotoAndStop(MapAPI.gotoframe[MapAPI.block.getPixel(int((-(_arg2) / 40)), int(((-(_arg3) + 480) / 40)))]); _arg1.addChild(b); }; }; _arg2 = (_arg2 - 40); j++; }; _arg2 = (_arg2 + (40 * 16)); _arg3 = (_arg3 + 40); i++; }; }; MapAPI.trim = function (_arg1, _arg2){ i = (_arg1.numChildren - 1); while (i >= 0) { if (_arg1.getChildAt(i).x > ((-(_arg2.x) + 640) + 40)){ delete ??getglobalscope [_arg1.removeChildAt(i)]; } else { if (_arg1.getChildAt(i).y > ((-(_arg2.y) + 480) + 40)){ delete ??getglobalscope [_arg1.removeChildAt(i)]; } else { if (_arg1.getChildAt(i).y < (-(_arg2.y) - 40)){ delete ??getglobalscope [_arg1.removeChildAt(i)]; } else { if (_arg1.getChildAt(i).x < (-(_arg2.x) - 40)){ delete ??getglobalscope [_arg1.removeChildAt(i)]; }; }; }; }; i--; }; }; MapAPI.updateWorld = function (_arg1, _arg2, _arg3){ _arg1.x = -(_arg3.x); _arg1.y = -(_arg3.y); MapAPI.trim(_arg2, _arg1); }; MapAPI.moveWorldY = function (_arg1, _arg2){ d = (_arg2.y - _arg2.smoothy); if (d < 1){ _arg2.y = (_arg2.y + (Math.abs((_arg2.y - _arg2.smoothy)) / 3)); MapAPI.moveUpMap(_arg1, _arg2.x, _arg2.y); } else { if (d > 1){ _arg2.y = (_arg2.y - (Math.abs((_arg2.y - _arg2.smoothy)) / 3)); MapAPI.moveDownMap(_arg1, _arg2.x, _arg2.y); }; }; }; MapAPI.moveWorldX = function (_arg1, _arg2){ d = (_arg2.x - _arg2.smoothx); if (d < 1){ _arg2.x = (_arg2.x + (Math.abs((_arg2.x - _arg2.smoothx)) / 3)); MapAPI.moveLeftMap(_arg1, int(_arg2.x), int(_arg2.y)); } else { if (d > 1){ _arg2.x = (_arg2.x - (Math.abs((_arg2.x - _arg2.smoothx)) / 3)); MapAPI.moveRightMap(_arg1, int(_arg2.x), int(_arg2.y)); }; }; }; GHMAPAPI = MapAPI; GHMOVEAPI = MoveAPI; } function frame54(){ if (this.pass){ play(); } else { gotoAndPlay(3); }; } public function bbuild_click(_arg1){ build_dlg.visible = true; build_dlg.x = 300; build_dlg.y = 300; build_dlg.scaleX = 1; build_dlg.scaleY = 1; guidearrow.visible = false; game.setLoop(game.pauseGame); } function frame65(){ stop(); } public function onSecurityError(_arg1:SecurityErrorEvent){ return (true); } function frame75(){ stop(); } function frame306(){ build_dlg.visible = false; dlg0.visible = false; dlg1.visible = false; dlg2.visible = false; dlg3.visible = false; dlg6.visible = false; dlg7.visible = false; game.lside = 50; game.rside = 50; rside.addEventListener("click", r_click); lside.addEventListener("click", l_click); bbuild.addEventListener("click", bbuild_click); allsound.bmg.play(0, 10000); info.alpha = 1; info.gotoAndStop(10); stop(); } function frame548(){ submit = this; this.addEventListener(Event.ENTER_FRAME, function (_arg1){ stage.focus = playername; }); Mouse.show(); score.text = ("" + int(submit.scorex)); stage.focus = playername; bmenuClick = function (){ submit.gotoAndStop(1, "title"); b_menu.removeEventListener("click", bmenuClick); }; b_menu.addEventListener("click", bmenuClick); submitClick = function (_arg1):void{ getURL("http://www.mofunzone.com/", "_blank"); submit.gotoAndStop(1, "title"); b_submit.removeEventListener("click", submitClick); }; b_submit.addEventListener("click", submitClick); playMoreGameSub = function (_arg1):void{ getURL("http://www.mofunzone.com/", "_blank"); submit.gotoAndStop(1, "title"); b_moregames2.removeEventListener("click", playMoreGameSub); }; b_moregames2.addEventListener("click", playMoreGameSub); stop(); } function frame95(){ stop(); } function frame216(){ stop(); } function frame105(){ stop(); } function frame85(){ stop(); } function frame226(){ stop(); } public function r_click(_arg1){ if (game.lside > 0){ game.rside = (game.rside + 10); game.lside = (game.lside - 10); }; ratro.text = ((game.lside + ":") + game.rside); } function frame115(){ stop(); } function frame236(){ stop(); } public function onKeySkip(_arg1){ if (_arg1.keyCode == 75){ tot.gotoAndPlay("skip"); tot.removeEventListener("keyDown", onKeySkip); }; } function frame125(){ stop(); } public function setfocus(_arg1){ var e = _arg1; try { stage.focus = tot; } catch(e) { }; } public function onHTTPStatus(_arg1:HTTPStatusEvent){ return (true); } public function onIOError(_arg1:IOErrorEvent){ trace("xxx"); disable_game(); return (true); } function frame205(){ stop(); } function frame246(){ stop(); } function frame135(){ stop(); } function frame266(){ stop(); } function frame256(){ stop(); } function frame144(){ stop(); } public function l_click(_arg1){ if (game.rside > 0){ game.lside = (game.lside + 10); game.rside = (game.rside - 10); }; ratro.text = ((game.lside + ":") + game.rside); } } }//package tree_troopers_520128PB_fla
Section 13
//mdia_build_140 (tree_troopers_520128PB_fla.mdia_build_140) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mdia_build_140 extends MovieClip { public var b0:SimpleButton; public var b1:SimpleButton; public var b2:SimpleButton; public var b4:SimpleButton; public var b5:SimpleButton; public var b3:SimpleButton; public var b6:SimpleButton; public var treecount; public var buildtime; public var t2:TextField; public var t3:TextField; public var t5:TextField; public var t7:TextField; public var t1:TextField; public var d0:SimpleButton; public var d4:SimpleButton; public var d6:SimpleButton; public var t4:TextField; public var bfake0:SimpleButton; public var bfake2:SimpleButton; public var bfake3:SimpleButton; public var d2:SimpleButton; public var d5:SimpleButton; public var bfake1:SimpleButton; public var d7:SimpleButton; public var buildcountmax; public var d3:SimpleButton; public var d1:SimpleButton; public var t6:TextField; public var desc:MovieClip; public var i; public var fackinx; public var onEnterFrame; public var b_nogrowth0:SimpleButton; public var b_nogrowth1:SimpleButton; public var b_nogrowth2:SimpleButton; public var b_nogrowth3:SimpleButton; public var b_nogrowth4:SimpleButton; public var b_nogrowth5:SimpleButton; public var b_nogrowth6:SimpleButton; public var created; public var shop; public var treecommon; public var gage:MovieClip; public var buildcount; public var all; public var style; public var buildmana; public var manaperframe; public var bok:SimpleButton; public var threefirst; public var ok; public var game; public function mdia_build_140(){ addFrameScript(0, frame1); } function frame1(){ shop = this; game = MovieClip(MovieClip(parent).game); all = MovieClip(parent); threefirst = true; buildtime = new Array(); buildtime[0] = 400; buildtime[1] = 500; buildtime[2] = 800; buildtime[3] = 950; buildtime[4] = 950; buildtime[5] = 550; buildtime[6] = 550; buildmana = new Array(); buildmana[0] = 0.2; buildmana[1] = 0.3; buildmana[2] = 0.4; buildmana[3] = 0.1; buildmana[4] = 0.3; buildmana[5] = 0.4; buildmana[6] = 0.4; buildcount = 0; buildcountmax = 0; manaperframe = 0; created = -1; treecommon = new Array(); treecount = new Array(); onEnterFrame = function (_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; if (all.info.alpha > 0){ all.info.alpha = (all.info.alpha - 0.0003); }; if ((((buildcount > 0)) || ((game.treeclass.freePlace() == -1)))){ if (((!((game.bfn == game.pauseGame))) && ((game.dplayer.mana > manaperframe)))){ game.dplayer.mana = (game.dplayer.mana - manaperframe); buildcount--; }; i = 0; while (i < 7) { shop[("b" + i)].enabled = false; shop[("b" + i)].visible = false; i++; }; if (buildcount == 1){ game.treeclass.createTree(game.treeclass.freePlace(), (created + 1)); all.info.alpha = 1; all.info.gotoAndStop(3); if (threefirst){ all.guidearrow.visible = true; threefirst = false; }; buildcount = 0; }; MovieClip(parent).buildgage.gotoAndStop(((100 - int(((buildcount * 100) / buildcountmax))) + 1)); shop.gage.gotoAndStop(((100 - int(((buildcount * 100) / buildcountmax))) + 1)); } else { i = 0; while (i < 7) { shop[("b" + i)].enabled = true; shop[("b" + i)].visible = true; i++; }; shop.gage.gotoAndStop(1); MovieClip(parent).buildgage.gotoAndStop(1); }; i = (game.player_layer.numChildren - 1); while (i >= 0) { _local3 = game.player_layer.getChildAt(i); if (_local3.off != null){ if (_local3.off){ if (all.info.alpha < 0.25){ all.info.alpha = 1; all.info.gotoAndStop(4); }; }; }; i--; }; if (shop.visible){ i = 0; while (i < 8) { shop[("d" + i)].enabled = false; shop[("d" + i)].visible = false; i++; }; _local4 = 0; while (_local4 < 10) { treecount[_local4] = 0; _local4++; }; i = (game.player_layer.numChildren - 1); while (i >= 0) { _local3 = game.player_layer.getChildAt(i); if (_local3.treetype != null){ if (_local3.off != null){ treecommon[_local3.treetype] = _local3; var _local6 = treecount; var _local7 = _local3.treetype; var _local8 = (_local6[_local7] + 1); _local6[_local7] = _local8; }; }; i--; }; _local4 = 0; while (_local4 < 10) { if (shop[("t" + _local4)] != null){ shop[("t" + _local4)].text = treecount[_local4]; }; _local4++; }; if (treecommon[1] == null){ shop[("b" + 1)].enabled = false; shop[("b" + 1)].visible = false; }; if (treecommon[2] == null){ shop[("b" + 2)].enabled = false; shop[("b" + 2)].visible = false; }; if (treecommon[3] == null){ shop[("b" + 5)].enabled = false; shop[("b" + 5)].visible = false; shop[("b" + 6)].enabled = false; shop[("b" + 6)].visible = false; }; }; _local2 = 0; while (_local2 < 10) { if (all[("dlg" + _local2)] != null){ _local5 = 0; while (_local5 < 10) { if (all[("dlg" + _local2)][("b" + _local5)] != null){ if (((all[("dlg" + _local2)][("b" + _local5)].visible) && (((!((treecommon[_local2] == null))) || ((_local2 == 0)))))){ if (_local2 == 0){ if (_local5 != 6){ shop[("d" + 7)].enabled = true; shop[("d" + 7)].visible = true; }; } else { if ((((_local2 == 7)) && ((_local5 == 0)))){ } else { shop[("d" + (_local2 - 1))].enabled = true; shop[("d" + (_local2 - 1))].visible = true; }; }; }; }; _local5++; }; }; _local2++; }; }; ok = function (){ shop.visible = false; game.setLoop(game.playGame); }; bok.addEventListener(MouseEvent.CLICK, ok); i = 0; while (i < 7) { shop[(("b" + i) + "click")] = function (_arg1){ created = Number(_arg1.target.name.charAt(1)); buildcountmax = int((buildtime[created] * game.blessingforce.delayamp)); buildcount = int((buildtime[created] * game.blessingforce.delayamp)); manaperframe = (buildmana[created] * game.blessingforce.manaamp); shop.visible = false; game.setLoop(game.playGame); }; shop[(("b" + i) + "over")] = function (_arg1){ created = Number(_arg1.target.name.charAt(1)); desc.gotoAndStop((created + 2)); }; shop[(("b" + i) + "out")] = function (_arg1){ desc.gotoAndStop(1); }; shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("b" + i) + "over")]); shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + i) + "out")]); shop[("b" + i)].addEventListener("click", shop[(("b" + i) + "click")]); i++; }; i = 0; while (i < 8) { shop[(("d" + i) + "click")] = function (_arg1){ style = (Number(_arg1.target.name.charAt(1)) + 1); if (style == 8){ style = 0; }; trace(((((((!((style == 4))) && (!((style == 5))))) && (!((treecommon[style] == null))))) || ((style == 0)))); if (((((((!((style == 4))) && (!((style == 5))))) && (!((treecommon[style] == null))))) || ((style == 0)))){ if (MovieClip(parent)[("dlg" + style)].selectObject != null){ if (style == 0){ MovieClip(parent)[("dlg" + style)].selectObject(game.treepoint[0].tree); } else { MovieClip(parent)[("dlg" + style)].selectObject(treecommon[style]); }; }; MovieClip(parent)[("dlg" + style)].x = 300; MovieClip(parent)[("dlg" + style)].y = 300; MovieClip(parent)[("dlg" + style)].scaleX = 1; MovieClip(parent)[("dlg" + style)].scaleY = 1; MovieClip(parent)[("dlg" + style)].visible = true; game.setLoop(game.pauseGame); }; }; shop[("d" + i)].addEventListener("click", shop[(("d" + i) + "click")]); i++; }; i = 0; while (i < 4) { shop[(("bfake" + i) + "move")] = function (_arg1){ fackinx = Number(_arg1.target.name.charAt(5)); desc.gotoAndStop((fackinx + 15)); }; shop[("bfake" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + 0) + "out")]); shop[("bfake" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("bfake" + i) + "move")]); i++; }; i = 0; while (i < 7) { shop[(("b_nogrowth" + i) + "move")] = function (_arg1){ desc.gotoAndStop(20); }; shop[("b_nogrowth" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + 0) + "out")]); shop[("b_nogrowth" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("b_nogrowth" + i) + "move")]); i++; }; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); stop(); } } }//package tree_troopers_520128PB_fla
Section 14
//mdia_growth_archer_tree_150 (tree_troopers_520128PB_fla.mdia_growth_archer_tree_150) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mdia_growth_archer_tree_150 extends MovieClip { public var ok; public var select; public var b0:SimpleButton; public var b2:SimpleButton; public var b1:SimpleButton; public var skillindex; public var gage:MovieClip; public var selectObject; public var i; public var desc:MovieClip; public var onEnterFrame; public var bok:SimpleButton; public var created; public var game; public var shop; public function mdia_growth_archer_tree_150(){ addFrameScript(0, frame1); } function frame1(){ shop = this; skillindex = 3; game = MovieClip(MovieClip(parent).game); select = null; selectObject = function (_arg1){ select = _arg1; }; onEnterFrame = function (_arg1){ var _local2:*; if (shop.visible){ }; if (select != null){ if (select.base.countdown > 0){ _local2 = 0; while (_local2 < 3) { shop[("b" + _local2)].visible = false; _local2++; }; shop.gage.gotoAndStop(((100 - int(((select.base.countdown / select.base.countdownmax) * 99))) + 1)); select.pgage.gotoAndStop(shop.gage.currentFrame); } else { _local2 = 0; while (_local2 < 3) { if (game.learninfo[skillindex][_local2] != null){ if (game.learninfo[skillindex][_local2].lv == 0){ shop[("b" + _local2)].visible = true; } else { shop[("b" + _local2)].visible = false; }; }; _local2++; }; shop.gage.gotoAndStop(1); select.pgage.gotoAndStop(1); }; } else { shop.gage.gotoAndStop(1); }; }; ok = function (){ shop.visible = false; }; bok.addEventListener(MouseEvent.CLICK, ok); i = 0; while (i < 3) { shop[(("b" + i) + "click")] = function (_arg1){ shop.visible = false; var _local2 = game.learn[skillindex]; _local2[Number(_arg1.target.name.charAt(1))](select, skillindex, Number(_arg1.target.name.charAt(1))); }; shop[(("b" + i) + "over")] = function (_arg1){ created = Number(_arg1.target.name.charAt(1)); desc.gotoAndStop((created + 2)); }; shop[(("b" + i) + "out")] = function (_arg1){ desc.gotoAndStop(1); }; shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("b" + i) + "over")]); shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + i) + "out")]); shop[("b" + i)].addEventListener("click", shop[(("b" + i) + "click")]); i++; }; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); stop(); } } }//package tree_troopers_520128PB_fla
Section 15
//mdia_growth_attacker_tree_152 (tree_troopers_520128PB_fla.mdia_growth_attacker_tree_152) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mdia_growth_attacker_tree_152 extends MovieClip { public var ok; public var select; public var b0:SimpleButton; public var b2:SimpleButton; public var b1:SimpleButton; public var skillindex; public var gage:MovieClip; public var selectObject; public var i; public var desc:MovieClip; public var onEnterFrame; public var bok:SimpleButton; public var created; public var game; public var shop; public function mdia_growth_attacker_tree_152(){ addFrameScript(0, frame1); } function frame1(){ shop = this; skillindex = 2; game = MovieClip(MovieClip(parent).game); select = null; selectObject = function (_arg1){ select = _arg1; }; onEnterFrame = function (_arg1){ var _local2:*; if (shop.visible){ }; if (select != null){ if (select.base.countdown > 0){ _local2 = 0; while (_local2 < 3) { shop[("b" + _local2)].visible = false; _local2++; }; shop.gage.gotoAndStop(((100 - int(((select.base.countdown / select.base.countdownmax) * 99))) + 1)); select.pgage.gotoAndStop(shop.gage.currentFrame); } else { _local2 = 0; while (_local2 < 3) { if (game.learninfo[skillindex][_local2] != null){ if (game.learninfo[skillindex][_local2].lv == 0){ shop[("b" + _local2)].visible = true; } else { shop[("b" + _local2)].visible = false; }; }; _local2++; }; shop.gage.gotoAndStop(1); select.pgage.gotoAndStop(1); }; } else { shop.gage.gotoAndStop(1); }; }; ok = function (){ shop.visible = false; }; bok.addEventListener(MouseEvent.CLICK, ok); i = 0; while (i < 3) { shop[(("b" + i) + "click")] = function (_arg1){ shop.visible = false; var _local2 = game.learn[skillindex]; _local2[Number(_arg1.target.name.charAt(1))](select, skillindex, Number(_arg1.target.name.charAt(1))); }; shop[(("b" + i) + "over")] = function (_arg1){ created = Number(_arg1.target.name.charAt(1)); desc.gotoAndStop((created + 2)); }; shop[(("b" + i) + "out")] = function (_arg1){ desc.gotoAndStop(1); }; shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("b" + i) + "over")]); shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + i) + "out")]); shop[("b" + i)].addEventListener("click", shop[(("b" + i) + "click")]); i++; }; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); stop(); } } }//package tree_troopers_520128PB_fla
Section 16
//mdia_growth_earth_tree_156 (tree_troopers_520128PB_fla.mdia_growth_earth_tree_156) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mdia_growth_earth_tree_156 extends MovieClip { public var ok; public var select; public var b0:SimpleButton; public var b2:SimpleButton; public var b4:SimpleButton; public var b5:SimpleButton; public var b6:SimpleButton; public var b1:SimpleButton; public var b3:SimpleButton; public var gage:MovieClip; public var selectObject; public var i; public var desc:MovieClip; public var onEnterFrame; public var bok:SimpleButton; public var created; public var game; public var shop; public function mdia_growth_earth_tree_156(){ addFrameScript(0, frame1); } function frame1(){ shop = this; game = MovieClip(MovieClip(parent).game); select = null; selectObject = function (_arg1){ select = _arg1; }; onEnterFrame = function (_arg1){ var _local2:*; if (shop.visible){ }; if (select != null){ if (select.base.countdown > 0){ _local2 = 0; while (_local2 < 7) { shop[("b" + _local2)].visible = false; _local2++; }; shop.gage.gotoAndStop(((100 - int(((select.base.countdown / select.base.countdownmax) * 99))) + 1)); select.pgage.gotoAndStop(shop.gage.currentFrame); } else { _local2 = 0; while (_local2 < 7) { if (game.learninfo[0][_local2].lv != null){ if (game.learninfo[0][_local2].lv == 0){ shop[("b" + _local2)].visible = true; } else { shop[("b" + _local2)].visible = false; }; }; _local2++; }; shop.gage.gotoAndStop(1); select.pgage.gotoAndStop(1); }; } else { shop.gage.gotoAndStop(1); }; }; ok = function (){ shop.visible = false; }; bok.addEventListener(MouseEvent.CLICK, ok); i = 0; while (i < 7) { shop[(("b" + i) + "click")] = function (_arg1){ shop.visible = false; var _local2 = game.learn[0]; _local2[Number(_arg1.target.name.charAt(1))](select, 0, Number(_arg1.target.name.charAt(1))); }; shop[(("b" + i) + "over")] = function (_arg1){ created = Number(_arg1.target.name.charAt(1)); desc.gotoAndStop((created + 2)); }; shop[(("b" + i) + "out")] = function (_arg1){ desc.gotoAndStop(1); }; shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("b" + i) + "over")]); shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + i) + "out")]); shop[("b" + i)].addEventListener("click", shop[(("b" + i) + "click")]); i++; }; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); stop(); } } }//package tree_troopers_520128PB_fla
Section 17
//mdia_growth_flower_turret_148 (tree_troopers_520128PB_fla.mdia_growth_flower_turret_148) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mdia_growth_flower_turret_148 extends MovieClip { public var ok; public var select; public var b0:SimpleButton; public var b2:SimpleButton; public var b1:SimpleButton; public var skillindex; public var gage:MovieClip; public var selectObject; public var i; public var desc:MovieClip; public var onEnterFrame; public var bok:SimpleButton; public var created; public var game; public var shop; public function mdia_growth_flower_turret_148(){ addFrameScript(0, frame1); } function frame1(){ shop = this; skillindex = 6; game = MovieClip(MovieClip(parent).game); select = null; selectObject = function (_arg1){ select = _arg1; }; onEnterFrame = function (_arg1){ var _local2:*; if (shop.visible){ }; if (select != null){ if (select.base.countdown > 0){ _local2 = 0; while (_local2 < 3) { shop[("b" + _local2)].visible = false; _local2++; }; shop.gage.gotoAndStop(((100 - int(((select.base.countdown / select.base.countdownmax) * 99))) + 1)); select.pgage.gotoAndStop(shop.gage.currentFrame); } else { _local2 = 0; while (_local2 < 3) { if (game.learninfo[skillindex][_local2] != null){ if (game.learninfo[skillindex][_local2].lv == 0){ shop[("b" + _local2)].visible = true; } else { shop[("b" + _local2)].visible = false; }; }; _local2++; }; shop.gage.gotoAndStop(1); select.pgage.gotoAndStop(1); }; } else { shop.gage.gotoAndStop(1); }; }; ok = function (){ shop.visible = false; }; bok.addEventListener(MouseEvent.CLICK, ok); i = 0; while (i < 3) { shop[(("b" + i) + "click")] = function (_arg1){ shop.visible = false; var _local2 = game.learn[skillindex]; _local2[Number(_arg1.target.name.charAt(1))](select, skillindex, Number(_arg1.target.name.charAt(1))); }; shop[(("b" + i) + "over")] = function (_arg1){ created = Number(_arg1.target.name.charAt(1)); desc.gotoAndStop((created + 2)); }; shop[(("b" + i) + "out")] = function (_arg1){ desc.gotoAndStop(1); }; shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("b" + i) + "over")]); shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + i) + "out")]); shop[("b" + i)].addEventListener("click", shop[(("b" + i) + "click")]); i++; }; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); stop(); } } }//package tree_troopers_520128PB_fla
Section 18
//mdia_growth_pollen_turret_145 (tree_troopers_520128PB_fla.mdia_growth_pollen_turret_145) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mdia_growth_pollen_turret_145 extends MovieClip { public var ok; public var select; public var b0:SimpleButton; public var b2:SimpleButton; public var b1:SimpleButton; public var skillindex; public var gage:MovieClip; public var selectObject; public var i; public var desc:MovieClip; public var onEnterFrame; public var bok:SimpleButton; public var created; public var game; public var shop; public function mdia_growth_pollen_turret_145(){ addFrameScript(0, frame1); } function frame1(){ shop = this; skillindex = 7; game = MovieClip(MovieClip(parent).game); select = null; selectObject = function (_arg1){ select = _arg1; }; onEnterFrame = function (_arg1){ var _local2:*; if (shop.visible){ }; if (select != null){ if (select.base.countdown > 0){ _local2 = 0; while (_local2 < 3) { shop[("b" + _local2)].visible = false; _local2++; }; shop.gage.gotoAndStop(((100 - int(((select.base.countdown / select.base.countdownmax) * 99))) + 1)); select.pgage.gotoAndStop(shop.gage.currentFrame); } else { _local2 = 0; while (_local2 < 3) { if (game.learninfo[skillindex][_local2] != null){ if (game.learninfo[skillindex][_local2].lv == 0){ shop[("b" + _local2)].visible = true; } else { shop[("b" + _local2)].visible = false; }; }; _local2++; }; shop.gage.gotoAndStop(1); select.pgage.gotoAndStop(1); }; } else { shop.gage.gotoAndStop(1); }; }; ok = function (){ shop.visible = false; }; bok.addEventListener(MouseEvent.CLICK, ok); i = 0; while (i < 3) { shop[(("b" + i) + "click")] = function (_arg1){ shop.visible = false; var _local2 = game.learn[skillindex]; _local2[Number(_arg1.target.name.charAt(1))](select, skillindex, Number(_arg1.target.name.charAt(1))); }; shop[(("b" + i) + "over")] = function (_arg1){ created = Number(_arg1.target.name.charAt(1)); desc.gotoAndStop((created + 2)); }; shop[(("b" + i) + "out")] = function (_arg1){ desc.gotoAndStop(1); }; shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("b" + i) + "over")]); shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + i) + "out")]); shop[("b" + i)].addEventListener("click", shop[(("b" + i) + "click")]); i++; }; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); stop(); } } }//package tree_troopers_520128PB_fla
Section 19
//mdia_growth_shielder_tree_154 (tree_troopers_520128PB_fla.mdia_growth_shielder_tree_154) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mdia_growth_shielder_tree_154 extends MovieClip { public var ok; public var select; public var b0:SimpleButton; public var b2:SimpleButton; public var b1:SimpleButton; public var skillindex; public var gage:MovieClip; public var selectObject; public var i; public var desc:MovieClip; public var onEnterFrame; public var bok:SimpleButton; public var created; public var game; public var shop; public function mdia_growth_shielder_tree_154(){ addFrameScript(0, frame1); } function frame1(){ shop = this; skillindex = 1; game = MovieClip(MovieClip(parent).game); select = null; selectObject = function (_arg1){ select = _arg1; }; onEnterFrame = function (_arg1){ var _local2:*; if (shop.visible){ }; if (select != null){ if (select.base.countdown > 0){ _local2 = 0; while (_local2 < 3) { shop[("b" + _local2)].visible = false; _local2++; }; shop.gage.gotoAndStop(((100 - int(((select.base.countdown / select.base.countdownmax) * 99))) + 1)); select.pgage.gotoAndStop(shop.gage.currentFrame); } else { _local2 = 0; while (_local2 < 3) { if (game.learninfo[skillindex][_local2] != null){ if (game.learninfo[skillindex][_local2].lv == 0){ shop[("b" + _local2)].visible = true; } else { shop[("b" + _local2)].visible = false; }; }; _local2++; }; shop.gage.gotoAndStop(1); select.pgage.gotoAndStop(1); }; } else { shop.gage.gotoAndStop(1); }; }; ok = function (){ shop.visible = false; }; bok.addEventListener(MouseEvent.CLICK, ok); i = 0; while (i < 3) { shop[(("b" + i) + "click")] = function (_arg1){ shop.visible = false; var _local2 = game.learn[skillindex]; _local2[Number(_arg1.target.name.charAt(1))](select, skillindex, Number(_arg1.target.name.charAt(1))); }; shop[(("b" + i) + "over")] = function (_arg1){ created = Number(_arg1.target.name.charAt(1)); desc.gotoAndStop((created + 2)); }; shop[(("b" + i) + "out")] = function (_arg1){ desc.gotoAndStop(1); }; shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OVER, shop[(("b" + i) + "over")]); shop[("b" + i)].addEventListener(MouseEvent.MOUSE_OUT, shop[(("b" + i) + "out")]); shop[("b" + i)].addEventListener("click", shop[(("b" + i) + "click")]); i++; }; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); stop(); } } }//package tree_troopers_520128PB_fla
Section 20
//mdia_stage_clear_135 (tree_troopers_520128PB_fla.mdia_stage_clear_135) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mdia_stage_clear_135 extends MovieClip { public function mdia_stage_clear_135(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 21
//mgame_125 (tree_troopers_520128PB_fla.mgame_125) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mgame_125 extends MovieClip { public var texttreetype; public var attackComposit; public var archercontinual; public var allsound; public var lastkey; public var atk_throw_star; public var CLASS_ADD_STATUS_KNOCKBACK; public var drone2; public var bonus; public var drone1; public var DEF_NO_MAP_LINEMOVE_X5Y0; public var gaged; public var hpShrubProcess; public var naruto; public var flowercontinual; public var dplayer; public var tree5; public var tree6; public var tree7; public var tree2; public var tree8; public var toggleDrop; public var tree3; public var waitlevelClear; public var f; public var masterfactory; public var MoveAPI; public var tree9; public var e0:hero_bullet2; public var e1:hero_bullet2; public var e2:hero_bullet2; public var e3:hero_bullet2; public var e4:hero_bullet2; public var e5:hero_bullet2; public var e6:hero_bullet2; public var e8:hero_bullet2; public var e9:hero_bullet2; public var removeEvent; public var attacker_atk; public var createNuke; public var levelinfoX; public var tile_layer; public var j; public var CLASS_RESET_GRAVI_AND_MOVE; public var CLASS_RESET_STATUS; public var e7:hero_bullet2; public var i; public var tree1; public var tree4; public var blessinglife; public var dir; public var treeclass; public var rep; public var waitlevelOver; public var maxlevel; public var monster_layer; public var map_layer; public var bfn; public var monsterbullet_layer; public var attcrop; public var overcount; public var fi; public var fc; public var s; public var manarenew; public var treepoint; public var createspeed; public var fac_laser_bullet; public var tileUnitCreate; public var gunTransfrom; public var select; public var utree1; public var utree2; public var utree4; public var utree7; public var AIButtomStage; public var utree9; public var masterFactoryProcess; public var CLASS_ADD_GRAVI_JUMP; public var gfx_layer; public var utree3; public var facBulletHit; public var atkStar; public var utree8; public var CLASS_ADD_GRAVI_WALK_FAST; public var attackStateAI; public var utree5; public var utree6; public var levelfac; public var rapid; public var learninfo; public var liferenew; public var item_layer; public var normalHit; public var fdeactive; public var atkToMouse; public var treeBulletHit; public var playerbullet_layer; public var endcount; public var multi; public var sfactory; public var e10:hero_bullet2; public var e11:hero_bullet2; public var e12:hero_bullet2; public var e13:hero_bullet2; public var e14:hero_bullet2; public var e15:hero_bullet2; public var e16:hero_bullet2; public var e18:hero_bullet2; public var e19:hero_bullet2; public var e17:hero_bullet2; public var newtree; public var setWalk; public var backupnewobject; public var manaframecount; public var e20:hero_bullet2; public var e21:hero_bullet2; public var e22:hero_bullet2; public var e23:hero_bullet2; public var e24:hero_bullet2; public var seedshooter; public var group2; public var normalStateAI; public var createcount; public var dashkey; public var g_bullet_target; public var CLASS_ADD_GRAVI_WALK_SLOW_UNDOWN; public var atkToTargetHoming; public var toggleJump; public var objectWalk; public var createUnitProcess; public var blessingdex; public var currentlevel; public var group1; public var v_mfac; public var manamax; public var shildcrop; public var AILeftUpStage; public var atkToRandom; public var heal; public var shootBullet; public var AIStartStage; public var factoryProcess; public var atk_bullet_target; public var CLASS_ADD_ALL_MOVE_KNOCK; public var createnukespeed; public var monpoint; public var objectGravity; public var leveldrone; public var fac_bullet; public var factoryHit; public var createdronespeed; public var archerdodge; public var pointlist; public var shell; public var learn; public var blessingforce; public var debug; public var ken; public var levelinfo; public var quake_game; public var freebullet; public var shilddodge; public var player_layer; public var clickdmg; public var v_earthtree; public var key; public var leveltank; public var treepointredirect; public var atkToTarget; public var endmax; public var CLASS_ADD_GRAVI_JUMP_UNDOWN; public var anchor; public var treepointrev; public var flower_atk; public var CLASS_ADD_GRAVI_WALK_SLOW; public var hitEvent; public var overcountmax; public var sprade; public var gamelevel; public var clearSet; public var createnukecount; public var maxfaclevel; public var player; public var clearcount; public var g_throw_star; public var bullet16way; public var CLASS_ADD_GRAVI_WALK_FAST_UNDOWN; public var overSet; public var earthtree; public var createdronecount; public var currentfac; public var manaShrubProcess; public var background_layer; public var mario; public var gunComposit; public var shildendure; public var tileuint; public var mon; public var active; public var allsupport; public var galaxy; public var AIRightDownStage; public var factive; public var tilecount; public var monsky_layer; public var CLASS_ADD_GRAVI_JUMP_HIGH; public var treeHealBulletHit; public var CLASS_ADD_STATUS_ATTACK_NORMAL; public var heal_bullet; public var drone; public var MapAPI; public var clearcountmax; public var fadetime; public var durationComposit; public var foreground_layer; public var flower_bullet; public var lastpress; public var fury; public var skillActiveComposit; public var monsterlist; public var world; public var attacker_bullet; public var dash; public var setGravity; public var CLASS_ADD_STATUS_ATTACK_NULL; public var AIRightUpStage; public var lifeframecount; public var nukebase; public var heal_atk; public var cam; public var DEF_NO_MAP_NOMOVE; public var monster; public var AILeftDownStage; public var game; public var hero; public var pollenfury; public function mgame_125(){ addFrameScript(0, frame1); } public function traceDebug(_arg1){ if (debug){ trace(_arg1); }; } public function getSomeObjectInByFiled(_arg1, _arg2){ var _local3:*; var _local4:*; _local3 = 0; while (_local3 < game[_arg1].numChildren) { _local4 = game[_arg1].getChildAt(_local3); if (_local4[_arg2] != null){ return (_local4); }; _local3++; }; } public function processManaMax(){ var _local1:*; var _local2:*; _local1 = 0; i = (player_layer.numChildren - 1); while (i >= 0) { _local2 = player_layer.getChildAt(i); if ((_local2 is MovieClip)){ if (_local2.treetype == 4){ if (!_local2.off){ _local1 = (_local1 + ((dplayer.manabase * _local2.ADDMANAMAX) / 100)); }; }; }; i--; }; dplayer.manamax = ((dplayer.manabase + _local1) * manamax.manamaxamp); } public function getSomeObjectIn(_arg1){ var _local2:*; if (game[_arg1].numChildren <= 2){ return (null); }; _local2 = (int((Math.random() * (game[_arg1].numChildren - 2))) + 2); return (game[_arg1].getChildAt(_local2)); } public function createFactory(_arg1){ var _local2:*; if (_arg1 != -1){ i = 3; while (i >= 0) { if ((Math.random() * 100) < levelfac[currentlevel][i]){ break; }; i--; }; if (i < 0){ return; }; _local2 = addMonster(sfactory[(i + 1)]); _local2.x = game[("e" + _arg1)].x; _local2.y = game[("e" + _arg1)].y; if (_arg1 < 7){ _local2.rotation = 180; } else { if ((_arg1 % 2) == 0){ _local2.rotation = 90; } else { _local2.rotation = 270; }; }; game[("e" + _arg1)].fac = _local2; _local2.at = _arg1; }; } public function deleteSub(_arg1){ var _local2:*; _arg1.stop(); _local2 = (_arg1.numChildren - 1); while (_local2 >= 0) { if (_arg1.getChildAt(_local2) != null){ if ((_arg1.getChildAt(_local2) is MovieClip)){ delete ??getglobalscope [_arg1.removeChild(_arg1.getChildAt(_local2))]; }; }; _local2--; }; } public function manaRenew(){ if ((manaframecount++ % manarenew.every) == 0){ manaframecount = 1; dplayer.mana = (dplayer.mana + (dplayer.manamax * manarenew.recover)); }; } public function onKeyDown(_arg1:KeyboardEvent){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (((!((clearcount == -1))) || (!((overcount == -1))))){ return; }; if (key[_arg1.keyCode] != null){ return; }; if (((((lastpress + 220) > getTimer())) && ((dash == 0)))){ if ((((_arg1.keyCode == lastkey)) && (!(key[_arg1.keyCode])))){ if ((((_arg1.keyCode == 37)) || ((_arg1.keyCode == 65)))){ dash = 10; dashkey = 37; delete key[_arg1.keyCode]; }; if ((((_arg1.keyCode == 39)) || ((_arg1.keyCode == 68)))){ dash = 10; dashkey = 39; delete key[_arg1.keyCode]; }; } else { dash = 0; dashkey = 0; delete key[_arg1.keyCode]; }; }; key[_arg1.keyCode] = true; lastpress = getTimer(); lastkey = _arg1.keyCode; if ((((_arg1.keyCode == 37)) || ((_arg1.keyCode == 65)))){ }; if ((((_arg1.keyCode == 39)) || ((_arg1.keyCode == 68)))){ }; if ((((_arg1.keyCode == 87)) || ((_arg1.keyCode == 38)))){ game.scaleY = -(game.scaleY); if (game.scaleY == -1){ game.y = 600; } else { game.y = 0; }; }; if (_arg1.ctrlKey){ _local2 = treeclass.freePlace(); _local3 = 49; while (_local3 < 56) { if (_arg1.keyCode == _local3){ if (_local2 != -1){ } else { traceDebug("full"); }; }; _local3++; }; }; if (_arg1.shiftKey){ _local3 = 48; while (_local3 < 59) { if (_arg1.keyCode == _local3){ _local4 = treepointrev[(_local3 - 49)]; if (_local3 == 48){ _local4 = 10; }; if (treepoint[_local4].tree != null){ treepoint[_local4].tree.off = true; removeEvent(treepoint[_local4].tree); treepoint[_local4].tree = null; }; }; _local3++; }; }; if (((!(_arg1.shiftKey)) && (!(_arg1.ctrlKey)))){ _local3 = 48; while (_local3 < 59) { if (_arg1.keyCode == _local3){ _local4 = treepointrev[(_local3 - 49)]; if (_local3 == 48){ _local4 = 10; }; if (treepoint[_local4].tree != null){ treepoint[_local4].tree.off = !(treepoint[_local4].tree.off); }; }; _local3++; }; }; if (_arg1.keyCode == 32){ if (!MovieClip(game.parent).build_dlg.visible){ MovieClip(game.parent).build_dlg.visible = true; MovieClip(game.parent).build_dlg.x = 300; MovieClip(game.parent).build_dlg.y = 300; MovieClip(game.parent).build_dlg.scaleX = 1; MovieClip(game.parent).build_dlg.scaleY = 1; MovieClip(game.parent).guidearrow.visible = false; game.setLoop(game.pauseGame); } else { _local5 = false; _local6 = 0; while (_local6 < 100) { if (MovieClip(game.parent)[("dlg" + _local6)] != null){ if (MovieClip(game.parent)[("dlg" + _local6)].visible){ MovieClip(game.parent)[("dlg" + _local6)].visible = false; _local5 = true; }; }; _local6++; }; if (!_local5){ MovieClip(game.parent).build_dlg.visible = false; }; game.setLoop(game.playGame); }; }; if (_arg1.keyCode == 68){ if (game.lside > 0){ game.rside = (game.rside + 10); game.lside = (game.lside - 10); }; }; if (_arg1.keyCode == 65){ if (game.rside > 0){ game.lside = (game.lside + 10); game.rside = (game.rside - 10); }; }; MovieClip(game.parent).ratro.text = ((game.lside + ":") + game.rside); } function frame1(){ dplayer = {}; dplayer.peacemax = 68; dplayer.manabase = 110; dplayer.manamax = dplayer.manabase; dplayer.peace = dplayer.peacemax; dplayer.mana = dplayer.manamax; dplayer.score = 0; dplayer.lastmaxscore = 0; game = this; maxlevel = 10; quake_game = 0; world = null; map_layer = null; player_layer = null; monster_layer = null; monsterbullet_layer = null; gfx_layer = null; playerbullet_layer = null; foreground_layer = null; background_layer = null; item_layer = null; tile_layer = null; monsky_layer = null; monster = null; player = null; gamelevel = 0; allsound = MovieClip(parent).allsound; cam = {x:0, y:0, focusobject:null}; overcount = -1; overcountmax = 100; overSet = function (){ bonus = 0; MovieClip(game.parent).scorex = (dplayer.score + bonus); MovieClip(game.parent).gameover.visible = true; MovieClip(game.parent).stageclear.visible = false; MovieClip(game.parent).gameover.gotoAndPlay(1); overcount = overcountmax; game.removeEventListener("keyUp", onKeyUp); game.removeEventListener("keyDown", onKeyDown); }; waitlevelOver = function (){ overcount--; if (overcount == 0){ setLoop(pauseGame); MovieClip(parent)["build_dlg"].removeEventListener(Event.ENTER_FRAME, MovieClip(parent)["build_dlg"].onEnterFrame); i = 0; while (i < 100) { if (MovieClip(parent)[("dlg" + i)] != null){ MovieClip(parent)[("dlg" + i)].removeEventListener(Event.ENTER_FRAME, MovieClip(parent)[("dlg" + i)].onEnterFrame); }; i++; }; game.visible = false; game.removeEventListener(Event.ENTER_FRAME, pauseGame); MovieClip(game.parent).gotoAndStop(1, "submit"); }; if (overcount < 0){ overcount = -1; }; }; clearcount = -1; clearcountmax = 100; clearSet = function (){ MovieClip(game.parent).gameover.visible = false; MovieClip(game.parent).stageclear.visible = true; MovieClip(game.parent).stageclear.gotoAndPlay(1); endcount = endmax; game.removeEventListener("keyUp", onKeyUp); game.removeEventListener("keyDown", onKeyDown); setLoop(pauseGame); MovieClip(parent)["build_dlg"].removeEventListener(Event.ENTER_FRAME, MovieClip(parent)["build_dlg"].onEnterFrame); i = 0; while (i < 100) { if (MovieClip(parent)[("dlg" + i)] != null){ MovieClip(parent)[("dlg" + i)].removeEventListener(Event.ENTER_FRAME, MovieClip(parent)[("dlg" + i)].onEnterFrame); }; i++; }; }; waitlevelClear = function (){ }; MapAPI = MovieClip(parent).GHMAPAPI; traceDebug("MapAPI"); for (f in MapAPI) { if ((MapAPI[f] is Function)){ traceDebug(("\tfunction " + f)); }; }; MoveAPI = MovieClip(parent).GHMOVEAPI; traceDebug("MoveAPI"); for (f in MoveAPI) { if ((MoveAPI[f] is Function)){ traceDebug(("\tfunction " + f)); }; }; MoveAPI.setNotMove = function (_arg1){ _arg1.mot = null; }; bfn = null; backupnewobject = null; debug = false; attackStateAI = function (){ var _local1:*; var _local2:*; this.uinfo.atkdelay++; if (this.uinfo.atkdelay == this.uinfo.atkframe){ _local1 = int((Math.random() * this.uinfo.atklist.length)); for (_local2 in this.uinfo.atklist[_local1]) { this.uinfo.atklist[_local1][_local2].fn(this); }; }; if (this.uinfo.atkdelay == this.uinfo.atkdelaymax){ this.AI = this.BACKAI; this.mot = this.BACKMOT; }; }; normalStateAI = function (){ durationComposit(this); attackComposit(this); }; attackComposit = function (_arg1){ if (_arg1.uinfo.atkmag != null){ if (_arg1.uinfo.atkmagcount == 0){ _arg1.uinfo.atkmagcount = _arg1.uinfo.atkmag; _arg1.uinfo.atkreloadcount = _arg1.uinfo.atkreload; if (_arg1.treetype != null){ if (_arg1.treetype == 6){ _arg1.uinfo.atkreloadcount = int((_arg1.uinfo.atkreload * rapid.reloadamp)); }; }; return; }; if (_arg1.uinfo.atkreloadcount > 0){ _arg1.uinfo.atkreloadcount--; return; }; }; if ((((_arg1.uinfo.atkfrq > 0)) && (!((_arg1.uinfo.atklist == null))))){ _arg1.uinfo.atkcount++; if ((_arg1.uinfo.atkcount % _arg1.uinfo.atkfrq) == 0){ _arg1.unmove = _arg1.uinfo.atkdelaymax; _arg1.uinfo.atkdelay = 0; _arg1.BACKAI = _arg1.AI; _arg1.BACKMOT = _arg1.mot; _arg1.mot = null; _arg1.AI = attackStateAI; _arg1.uinfo.atkcount = 0; if (_arg1.uinfo.atkmag != null){ if (_arg1.treetype != null){ if (_arg1.treetype == 3){ if ((Math.random() * 100) < archercontinual.chance){ _arg1.uinfo.atkmagcount = (_arg1.uinfo.atkmagcount + archercontinual.magcountadd); }; }; if (_arg1.treetype == 6){ if ((Math.random() * 100) < flowercontinual.chance){ _arg1.uinfo.atkmagcount = (_arg1.uinfo.atkmagcount + flowercontinual.magcountadd); }; }; }; _arg1.uinfo.atkmagcount--; }; }; }; }; gunTransfrom = function (_arg1){ var _local2:*; _local2 = new Point(_arg1.x, _arg1.y); _local2 = MovieClip(_arg1.parent).localToGlobal(_local2); _local2 = world.globalToLocal(_local2); return (_local2); }; atkStar = function (_arg1){ var _local2:*; var _local3:*; if (game[_arg1.uinfo.targetgroup] == null){ return; }; _local2 = 0; while (_local2 < this.num) { _local3 = addMonster(game[this.object]); if (_arg1.gun == null){ _local3.x = _arg1.x; _local3.y = _arg1.y; } else { _local3.x = _arg1.gun.x; _local3.y = _arg1.gun.y; }; MoveAPI.setAngleMove(_local3, ((360 / this.num) * _local2), this.speed); _local2++; }; }; atkToTarget = function (_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (this.angle == null){ this.angle = 15; }; if (this.num == null){ this.num = 1; }; if (this.rot == null){ this.rot = true; }; if (this.err == null){ this.err = 0; }; _local2 = _arg1.objtarget; if (_local2 != null){ _local2 = new Point(((_local2.x + (Math.random() * this.err)) - (this.err / 2)), _local2.y); _local3 = 0; while (_local3 < this.num) { _local4 = addMonster(game[this.object]); if (_arg1.gun == null){ _local4.x = _arg1.x; _local4.y = _arg1.y; } else { _local6 = gunTransfrom(_arg1.gun); _local4.x = _local6.x; _local4.y = _local6.y; if (this.rot){ _arg1.gun.rotation = findAngleObj(_local2, _local4); }; }; _local5 = findAngle(_local4, _local2); MoveAPI.setAngleMove(_local4, (_local5 - ((_local3 - ((this.num - 1) * 0.5)) * this.angle)), this.speed); _local3++; }; }; }; atkToTargetHoming = function (_arg1){ var _local2:*; var _local3:*; if (_arg1.objtarget == null){ return; }; _local2 = addMonster(game[this.object]); if (_arg1.gun == null){ _local2.x = _arg1.x; _local2.y = _arg1.y; } else { _local3 = gunTransfrom(_arg1.gun); _local2.x = _local3.x; _local2.y = _local3.y; }; MoveAPI.setHomingMove(_local2, _arg1.objtarget, 3, 1); }; atkToMouse = function (_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; i = 0; while (i < this.num) { _local2 = addMonster(game[this.object]); if (_arg1.gun == null){ _local2.x = _arg1.x; _local2.y = _arg1.y; } else { _local5 = gunTransfrom(_arg1.gun); _local2.x = _local5.x; _local2.y = _local5.y; }; _local3 = new Point(mouseX, mouseY); _local4 = findAngle(_local2, _local3); MoveAPI.setAngleMove(_local2, (_local4 - ((i - ((this.num - 1) * 0.5)) * this.angle)), this.speed); i++; }; }; atkToRandom = function (_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local2 = (Math.random() * this.range); _local3 = (Math.random() * this.range); i = 0; while (i < this.num) { _local4 = addMonster(game[this.object]); if (_arg1.gun == null){ _local4.x = _arg1.x; _local4.y = _arg1.y; } else { _local7 = gunTransfrom(_arg1.gun); _local4.x = _local7.x; _local4.y = _local7.y; }; _local5 = new Point((this.x + _local2), (this.y + _local3)); _local6 = findAngle(_local4, _local5); MoveAPI.setAngleMove(_local4, (_local6 - ((i - ((this.num - 1) * 0.5)) * this.angle)), this.speed); i++; }; }; atk_bullet_target = {fn:atkToTarget, object:"freebullet", range:300, speed:5}; atk_throw_star = {fn:atkToTarget, object:"bullet16way", range:300, speed:5}; g_bullet_target = new Array({a0:atk_bullet_target}); g_throw_star = new Array({a0:atk_throw_star}); removeEvent = function (_arg1){ _arg1.gravityfunction = null; _arg1.walkfunction = null; _arg1.AI = null; _arg1.mot = null; _arg1.process = null; _arg1.hitsearch = null; _arg1.gotoAndPlay("die"); if (_arg1.tilelayer != null){ tilecount--; monpoint[_arg1.at].mon = null; }; if (_arg1.uinfo.mc.substr(0, 6) == "cdrone"){ allsound.enemy.play(); }; if (_arg1.uinfo.mc.substr(0, 9) == "small_fac"){ allsound.fac1.play(); }; if (_arg1.uinfo.mc == "cnuke"){ allsound.nuke.play(); }; if ((((_arg1.uinfo.mc.substr(0, 4) == "tree")) && ((_arg1.uinfo.mc.length == 4)))){ allsound.tree.play(); }; if (_arg1.uinfo.mc.substr(0, 8) == "treeunit"){ allsound.treeu.play(); }; if (_arg1 == v_earthtree){ v_earthtree.gage.visible = false; overSet(); }; if (_arg1 == v_mfac){ if (_arg1.uinfo.hp <= 0){ if (currentlevel < maxfaclevel){ dplayer.lastmaxscore = (levelinfoX[currentlevel].score + 1); return; }; allsound.fac2.play(); clearSet(); }; }; }; durationComposit = function (_arg1){ if (_arg1.uinfo.dura > 0){ _arg1.uinfo.dura--; if (_arg1.uinfo.dura == 0){ if (_arg1.groupof == "tile_layer"){ dplayer.peace = (dplayer.peace - 4); }; removeEvent(_arg1); }; }; }; normalHit = function (){ var _local1:*; var _local2:*; var _local3:*; _local1 = game[this.uinfo.targetgroup]; if (_local1 != null){ _local2 = (_local1.numChildren - 1); while (_local2 >= 0) { _local3 = _local1.getChildAt(_local2); if (this == _local3){ } else { if (((!((this.hit == null))) && (!((_local3.hit == null))))){ if (this.hit.hitTestObject(_local3.hit)){ if (hitEvent(this, _local3)){ break; }; }; }; }; _local2--; }; }; }; hitEvent = function (_arg1, _arg2){ removeEvent(_arg2); }; CLASS_RESET_STATUS = {mc:"testobject", hp:10, knockback:90000, damage:1, dura:-1, targetgroup:"player_layer", multitarget:false, atkfrq:0, atkcount:0, atkdelaymax:0, atkdelay:0, atkframe:0, atklist:null, finalattack:null, finaltime:false, finaldead:false}; CLASS_ADD_STATUS_ATTACK_NORMAL = {atkfrq:100, atkcount:0, atkdelaymax:15, atkdelay:0, atkframe:10}; CLASS_ADD_STATUS_ATTACK_NULL = {atkfrq:0, atkcount:0, atkdelaymax:0, atkdelay:0, atkframe:0, atklist:null}; CLASS_ADD_STATUS_KNOCKBACK = {knockback:0}; CLASS_ADD_ALL_MOVE_KNOCK = {knock:0, knockpow:20}; DEF_NO_MAP_NOMOVE = {simple:true, motcall:null, param:null, knock:0}; DEF_NO_MAP_LINEMOVE_X5Y0 = {simple:true, motcall:MoveAPI.setLineMove, param:{p0:5, p1:0}}; CLASS_RESET_GRAVI_AND_MOVE = {gravity:2, speed:0, dir:0, undown:false, jump:false, jumpfrq:25, jumppow:15, freewalk:false, downspeed:0, stayground:false, baseline:0, unmove:0, walkcount:0, knock:0, obstruct:false}; CLASS_ADD_GRAVI_JUMP_HIGH = {jump:true, jumpfrq:25, jumppow:20}; CLASS_ADD_GRAVI_JUMP_UNDOWN = {undown:true, jump:true, jumpfrq:25, jumppow:15}; CLASS_ADD_GRAVI_WALK_SLOW_UNDOWN = {speed:3, dir:1, undown:true}; CLASS_ADD_GRAVI_WALK_FAST_UNDOWN = {speed:6, dir:1, undown:true}; CLASS_ADD_GRAVI_WALK_SLOW = {speed:3, dir:1, undown:false}; CLASS_ADD_GRAVI_WALK_FAST = {speed:6, dir:1, undown:false}; CLASS_ADD_GRAVI_JUMP = {jump:true, jumpfrq:25, jumppow:15}; hero = {}; hero.uinfo = {}; hero.groupof = "player_layer"; hero.control = 0; pasteObject(hero, CLASS_RESET_GRAVI_AND_MOVE); pasteObject(hero, {jumppow:20}); pasteObject(hero, {speed:8, dir:0, undown:false}); pasteObject(hero.uinfo, CLASS_RESET_STATUS); pasteObject(hero.uinfo, CLASS_ADD_STATUS_KNOCKBACK); hero.uinfo.hp = 5000; freebullet = {}; freebullet.uinfo = {}; pasteObject(freebullet, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(freebullet, DEF_NO_MAP_NOMOVE); pasteObject(freebullet.uinfo, CLASS_RESET_STATUS); pasteObject(freebullet.uinfo, {mc:"bulletsmall", hp:1, knockback:90000, damage:500, targetgroup:"player_layer", multitarget:false, atklist:null}); freebullet.AI = normalStateAI; freebullet.uinfo.dura = 100; freebullet.hitsearch = normalHit; freebullet.groupof = "monster_layer"; bullet16way = {}; bullet16way.uinfo = {}; pasteObject(bullet16way, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(bullet16way, DEF_NO_MAP_NOMOVE); pasteObject(bullet16way.uinfo, CLASS_RESET_STATUS); pasteObject(bullet16way.uinfo, {mc:"bulletsmall", hp:1, knockback:90000, damage:500, targetgroup:"player_layer", multitarget:false, atklist:null}); bullet16way.AI = normalStateAI; bullet16way.uinfo.dura = 100; bullet16way.uinfo.finalattack = {fn:atkStar, object:"freebullet", num:16, speed:10}; bullet16way.hitsearch = normalHit; bullet16way.groupof = "monster_layer"; mario = {}; pasteObject(mario, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(mario, CLASS_RESET_GRAVI_AND_MOVE); pasteObject(mario, CLASS_ADD_GRAVI_JUMP); pasteObject(mario, CLASS_ADD_GRAVI_WALK_SLOW); mario.uinfo = {}; pasteObject(mario.uinfo, CLASS_RESET_STATUS); pasteObject(mario.uinfo, CLASS_ADD_STATUS_KNOCKBACK); galaxy = {}; pasteObject(galaxy, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(galaxy, DEF_NO_MAP_LINEMOVE_X5Y0); galaxy.uinfo = {}; pasteObject(galaxy.uinfo, CLASS_RESET_STATUS); pasteObject(galaxy.uinfo, {mc:"testobject", hp:10, knockback:90000, damage:500, targetgroup:"monster_layer", multitarget:false, atklist:null}); galaxy.hitsearch = normalHit; galaxy.groupof = "monster_layer"; naruto = {}; pasteObject(naruto, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(naruto, CLASS_RESET_GRAVI_AND_MOVE); pasteObject(naruto, CLASS_ADD_GRAVI_JUMP_HIGH); pasteObject(naruto, CLASS_ADD_GRAVI_WALK_FAST); naruto.uinfo = {}; pasteObject(naruto.uinfo, CLASS_RESET_STATUS); pasteObject(naruto.uinfo, CLASS_ADD_STATUS_KNOCKBACK); pasteObject(naruto.uinfo, CLASS_ADD_STATUS_ATTACK_NORMAL); naruto.AI = normalStateAI; naruto.hitsearch = normalHit; naruto.uinfo.atklist = g_throw_star; ken = {}; pasteObject(ken, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(ken, CLASS_RESET_GRAVI_AND_MOVE); pasteObject(ken, {gravity:2, speed:3, dir:1, undown:false, jump:true, jumpfrq:25, jumppow:20, freewalk:false, downspeed:0, stayground:false, baseline:0, unmove:0, walkcount:0, knock:0, obstruct:false}); ken.uinfo = {}; pasteObject(ken.uinfo, CLASS_RESET_STATUS); pasteObject(ken.uinfo, {mc:"testobject", hp:10, knockback:90000, damage:500, targetgroup:"player_layer", atklist:null}); ken.groupof = "monster_layer"; group1 = new Array(mario, naruto); group2 = new Array(galaxy, ken); pointlist = new Array(); facBulletHit = function (){ var _local1:*; var _local2:*; var _local3:*; _local1 = game["player_layer"]; if (_local1 != null){ _local2 = (_local1.numChildren - 1); while (_local2 >= 0) { _local3 = _local1.getChildAt(_local2); if (this == _local3){ } else { if (((!((this.hit == null))) && (!((_local3.hit == null))))){ if (this.hit.hitTestObject(_local3.hit)){ if (_local3.uinfo.avoid != null){ if (_local3.treetype == 1){ if ((Math.random() * 100) < (_local3.uinfo.avoid * shilddodge.avoidamp)){ rep.push("shilder unit avoid Damage"); return; }; }; if (_local3.treetype == 3){ if ((Math.random() * 100) < (_local3.uinfo.avoid * archerdodge.avoidamp)){ rep.push("Archer unit avoid Damage"); return; }; }; }; _local3.uinfo.hp = (_local3.uinfo.hp - this.uinfo.damage); dplayer.score = (dplayer.score - this.uinfo.damage); if (_local3.uinfo.hp <= 0){ if (_local3.at != null){ traceDebug(_local3.at); treepoint[_local3.at].tree = null; }; removeEvent(_local3); }; if (this.laser == null){ removeEvent(this); }; }; }; }; _local2--; }; }; _local1 = game["playerbullet_layer"]; if (_local1 != null){ _local2 = (_local1.numChildren - 1); while (_local2 >= 0) { _local3 = _local1.getChildAt(_local2); if (this == _local3){ } else { if (((!((this.hit == null))) && (!((_local3.hit == null))))){ if (this.hit.hitTestObject(_local3.hit)){ _local3.uinfo.hp = (_local3.uinfo.hp - this.uinfo.damage); if (_local3.uinfo.hp <= 0){ if (_local3.at != null){ treepoint[_local3.at].tree = null; }; removeEvent(_local3); }; if (this.groupof != "monsky_layer"){ removeEvent(this); } else { if (this.laser != null){ if (this.uinfo.hp <= 0){ removeEvent(this); }; }; }; }; }; }; _local2--; }; }; }; factoryHit = function (){ var _local1:*; var _local2:*; var _local3:*; _local1 = game["player_layer"]; if (_local1 != null){ _local2 = (_local1.numChildren - 1); while (_local2 >= 0) { _local3 = _local1.getChildAt(_local2); if (this == _local3){ } else { if (((!((this.hit == null))) && (!((_local3.hit == null))))){ if (this.hit.hitTestObject(_local3.hit)){ this.uinfo.hp = (this.uinfo.hp - _local3.uinfo.damage); if (this.uinfo.hp <= 0){ game[("e" + this.at)].fac = null; removeEvent(this); }; _local3.uinfo.hp = 0; removeEvent(_local3); }; }; }; _local2--; }; }; }; treeBulletHit = function (){ var _local1:*; var _local2:*; var _local3:*; _local1 = game["monster_layer"]; if (_local1 != null){ _local2 = (_local1.numChildren - 1); while (_local2 >= 0) { _local3 = _local1.getChildAt(_local2); if (this == _local3){ } else { if (((!((this.hit == null))) && (!((_local3.hit == null))))){ if (this.hit.hitTestObject(_local3.hit)){ _local3.uinfo.hp = (_local3.uinfo.hp - this.uinfo.damage); dplayer.score = (dplayer.score + this.uinfo.damage); if (_local3.uinfo.hp <= 0){ if (_local3.at != null){ game[("e" + _local3.at)].fac = null; }; removeEvent(_local3); }; this.uinfo.hp = 0; removeEvent(this); }; }; }; _local2--; }; }; }; treeHealBulletHit = function (){ var _local1:*; var _local2:*; var _local3:*; _local1 = game["monster_layer"]; if (_local1 != null){ _local2 = (_local1.numChildren - 1); while (_local2 >= 0) { _local3 = _local1.getChildAt(_local2); if (this == _local3){ } else { if (((!((this.hit == null))) && (!((_local3.hit == null))))){ if (this.hit.hitTestObject(_local3.hit)){ _local3.uinfo.hp = (_local3.uinfo.hp - this.uinfo.damage); dplayer.score = (dplayer.score + this.uinfo.damage); if (_local3.uinfo.hp <= 0){ if (_local3.at != null){ game[("e" + _local3.at)].fac = null; }; removeEvent(_local3); }; this.uinfo.hp = 0; removeEvent(this); return; }; }; }; _local2--; }; }; _local1 = game["player_layer"]; if (_local1 != null){ _local2 = (_local1.numChildren - 1); while (_local2 >= 0) { _local3 = _local1.getChildAt(_local2); if (this == _local3){ } else { if (((((!((this.hit == null))) && (!((_local3.hit == null))))) && ((_local3.speed > 0)))){ if (this.hit.hitTestObject(_local3.hit)){ _local3.uinfo.hp = (_local3.uinfo.hp + int(((Math.random() * heal.current) + 5))); removeEvent(this); return; }; }; }; _local2--; }; }; }; fac_bullet = {}; pasteObject(fac_bullet, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(fac_bullet, DEF_NO_MAP_NOMOVE); fac_bullet.uinfo = {}; pasteObject(fac_bullet.uinfo, CLASS_RESET_STATUS); pasteObject(fac_bullet.uinfo, {mc:"ebullet1", hp:1, knockback:90000, damage:3, targetgroup:"player_layer", multitarget:false, atklist:null}); fac_bullet.AI = normalStateAI; fac_bullet.uinfo.dura = 250; fac_bullet.hitsearch = facBulletHit; fac_bullet.groupof = "monsterbullet_layer"; fac_laser_bullet = {}; pasteObject(fac_laser_bullet, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(fac_laser_bullet, DEF_NO_MAP_NOMOVE); fac_laser_bullet.uinfo = {}; pasteObject(fac_laser_bullet.uinfo, CLASS_RESET_STATUS); pasteObject(fac_laser_bullet.uinfo, {mc:"ebullet2", hp:1, knockback:90000, damage:1, targetgroup:"player_layer", multitarget:false, atklist:null}); fac_laser_bullet.AI = normalStateAI; fac_laser_bullet.process = function (){ this.rotation = (((Math.atan2(this.__GHLINE.speedy, this.__GHLINE.speedx) * 180) / Math.PI) + 90); }; fac_laser_bullet.uinfo.dura = 250; fac_laser_bullet.hitsearch = facBulletHit; fac_laser_bullet.groupof = "monsterbullet_layer"; fac_laser_bullet.laser = true; gunComposit = function (_arg1){ var _local2:*; var _local3:*; i = 1; for (;i < 20;i++) { //unresolved if _local2 = _arg1[("guninfo" + i)]; if (_local2.mag != null){ if (_local2.reloadcount > 0){ _local2.reloadcount--; }; if ((((_local2.magcount > 0)) && ((_local2.reloadcount == 0)))){ } else { if (_local2.magcount == 0){ _local2.reloadcount = _local2.reload; _local2.magcount = _local2.mag; }; continue; }; }; }; }; factoryProcess = function (){ this.framecount++; if (this.framecount > 10000000){ this.framecount = 0; }; if (this.objtarget == null){ this.objtarget = searchNearObjectIn("player_layer", this); } else { if (this.objtarget.uinfo != null){ if (this.objtarget.uinfo.hp <= 0){ this.objtarget = searchNearObjectIn("player_layer", this); }; } else { this.objtarget = searchNearObjectIn("player_layer", this); }; }; if (this.objtarget != null){ if (this.objtarget.y < (this.y - 200)){ this.objtarget = getSomeObjectIn("player_layer"); }; }; if (this.objtarget == null){ return; }; if (this.objtarget.uinfo == null){ return; }; if (this.objtarget.uinfo.hp == 0){ return; }; gunComposit(this); }; masterFactoryProcess = function (){ this.success = (int(((this.uinfo.hp * 100) / this.uinfo.hpmax)) + 1); this.gage.gotoAndStop(this.success); this.framecount++; createDron(drone2); createNuke(); if ((this.framecount % 100) == 0){ createFactory(findFree()); }; if (this.framecount > 10000000){ this.framecount = 0; }; if (this.objtarget == null){ this.objtarget = searchNearObjectIn("player_layer", this); } else { if (this.objtarget.uinfo != null){ if (this.objtarget.uinfo.hp <= 0){ this.objtarget = searchNearObjectIn("player_layer", this); }; } else { this.objtarget = searchNearObjectIn("player_layer", this); }; }; if (this.objtarget != null){ if (this.objtarget.y < (this.y - 350)){ this.objtarget = getSomeObjectIn("player_layer"); }; }; if (this.objtarget == null){ return; }; if (this.objtarget.uinfo == null){ return; }; if (this.objtarget.uinfo.hp == 0){ return; }; gunComposit(this); }; masterfactory = new Array(); fi = 1; while (fi < 7) { masterfactory[fi] = {}; pasteObject(masterfactory[fi], CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(masterfactory[fi], DEF_NO_MAP_NOMOVE); masterfactory[fi].uinfo = {}; pasteObject(masterfactory[fi].uinfo, CLASS_RESET_STATUS); pasteObject(masterfactory[fi].uinfo, {mc:("main_fac" + fi), hp:600, hpmax:600, knockback:90000, damage:3, targetgroup:"player_layer", multitarget:false, atklist:null}); masterfactory[fi].groupof = "monster_layer"; masterfactory[fi].hitsearch = factoryHit; masterfactory[fi].process = masterFactoryProcess; masterfactory[fi].framecount = 0; masterfactory[fi].guninfo1 = {vib:8, frq:25, mag:4, magcount:0, reload:400, reloadcount:0, rot:true}; masterfactory[fi].guninfo2 = {vib:24, frq:25, mag:3, magcount:0, reload:300, reloadcount:0, rot:true}; masterfactory[fi].guninfo3 = {vib:12, frq:25, mag:3, magcount:0, reload:300, reloadcount:0, rot:true}; masterfactory[fi].guninfo4 = {vib:10, frq:25, mag:4, magcount:0, reload:500, reloadcount:0, rot:true}; masterfactory[fi].guninfo5 = {vib:2, frq:50, mag:5, magcount:0, reload:600, reloadcount:0, rot:true}; masterfactory[fi].guninfo6 = {vib:30, frq:25, mag:3, magcount:0, reload:550, reloadcount:0, rot:true}; masterfactory[fi].guninfo11 = {vib:30, frq:1, mag:1, magcount:0, reload:70, reloadcount:56, rot:true}; masterfactory[fi].guninfo12 = {vib:30, frq:1, mag:1, magcount:0, reload:60, reloadcount:48, rot:true}; masterfactory[fi].guninfo13 = {vib:30, frq:1, mag:1, magcount:0, reload:50, reloadcount:40, rot:true}; masterfactory[fi].guninfo14 = {vib:30, frq:1, mag:1, magcount:0, reload:40, reloadcount:32, rot:true}; masterfactory[fi].guninfo15 = {vib:30, frq:1, mag:1, magcount:0, reload:30, reloadcount:24, rot:true}; fi++; }; sfactory = new Array(); fi = 1; while (fi < 4) { sfactory[fi] = {}; pasteObject(sfactory[fi], masterfactory[1]); sfactory[fi].uinfo = {}; pasteObject(sfactory[fi].uinfo, masterfactory[1].uinfo); pasteObject(sfactory[fi].uinfo, {mc:("small_fac" + fi), hp:(3 + (fi * 1.2)), hpmax:(3 + (fi * 1.2)), knockback:90000, damage:3, targetgroup:"player_layer", multitarget:false, atklist:null}); sfactory[fi].process = factoryProcess; fi++; }; createdronespeed = 95; createdronecount = 0; drone = {}; pasteObject(drone, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(drone, DEF_NO_MAP_NOMOVE); drone.uinfo = {}; pasteObject(drone.uinfo, CLASS_RESET_STATUS); pasteObject(drone.uinfo, {mc:"cdrone1", hp:2, hpmax:2, hpmaxbase:2, avoid:10, knockback:90000, damage:10, targetgroup:"player_layer", multitarget:false, atklist:null}); drone.groupof = "monsky_layer"; drone.treetype = i; drone.speed = 2; drone.aspeed = -0.03; drone.pos = 0; drone.startout = 0; drone.kami = 0; drone.framecount = 0; drone.hitsearch = facBulletHit; drone.process = function (){ this.startout++; if ((((this.startout > 40)) && ((this.startout < this.kami)))){ this.pos = (this.pos + this.aspeed); this.x = ((280 * Math.cos(this.pos)) + 300); this.y = ((280 * Math.sin(this.pos)) + 300); this.rotation = ((this.pos * 180) / Math.PI); }; if (this.startout == (this.kami + 1)){ MoveAPI.setHomingMove(this, getSomeObjectIn("player_layer"), 20, 15); }; this.framecount++; if (this.framecount > 10000000){ this.framecount = 0; }; }; drone1 = drone; drone2 = {}; pasteObject(drone2, drone); drone2.uinfo = {}; pasteObject(drone2.uinfo, CLASS_RESET_STATUS); pasteObject(drone2.uinfo, {mc:"cdrone2", hp:2, hpmax:2, hpmaxbase:2, avoid:10, knockback:90000, damage:10, targetgroup:"player_layer", multitarget:false, atklist:null}); drone2.guninfo16 = {vib:30, frq:1, mag:1, magcount:0, reload:25, reloadcount:0, rot:true}; drone2.process = function (){ this.startout++; if ((((this.startout > 40)) && ((this.startout < this.kami)))){ this.pos = (this.pos + this.aspeed); this.x = ((280 * Math.cos(this.pos)) + 300); this.y = ((280 * Math.sin(this.pos)) + 300); this.rotation = ((this.pos * 180) / Math.PI); }; if (this.startout == (this.kami + 1)){ MoveAPI.setHomingMove(this, getSomeObjectIn("player_layer"), 20, 15); }; this.framecount++; if (this.framecount > 10000000){ this.framecount = 0; }; this.objtarget = searchNearObjectIn("player_layer", this); gunComposit(this); }; drone1.uinfo.hp = 4; drone2.uinfo.hp = 4; createspeed = 22; createcount = 0; tilecount = 0; tileUnitCreate = function (){ var _local1:*; var _local2:*; if ((createcount % createspeed) == 0){ _local1 = int((Math.random() * 25)); if ((((monpoint[_local1].mon == null)) && ((tilecount < levelinfoX[currentlevel].maxtile)))){ i = 5; while (i >= 0) { if ((Math.random() * 100) < leveltank[currentlevel][i]){ break; }; i--; }; if ((i + 1) > 0){ _local2 = addMonster(tileuint[(i + 1)]); _local2.tilelayer = true; _local2.x = monpoint[_local1].x; _local2.y = monpoint[_local1].y; monpoint[_local1].mon = _local2; _local2.at = _local1; tilecount++; createcount = 0; }; } else { return; }; }; createcount++; }; tileuint = new Array(); fi = 1; while (fi < 7) { tileuint[fi] = {}; pasteObject(tileuint[fi], masterfactory[1]); tileuint[fi].uinfo = {}; pasteObject(tileuint[fi].uinfo, masterfactory[1].uinfo); pasteObject(tileuint[fi].uinfo, {mc:("tank" + fi), hp:1000, knockback:90000, damage:3, targetgroup:"player_layer", multitarget:false, atklist:null}); tileuint[fi].AI = normalStateAI; tileuint[fi].process = factoryProcess; tileuint[fi].processex = function (){ fadetime = 75; if (this.uinfo.dura < fadetime){ this.alpha = (this.uinfo.dura / (fadetime + 10)); }; }; tileuint[fi].groupof = "tile_layer"; fi++; }; tileuint[1].uinfo.hp = 3; tileuint[1].uinfo.dura = 150; tileuint[1].uinfo.damage = 1; tileuint[1].uinfo.mana = 1.5; tileuint[2].uinfo.hp = 9; tileuint[2].uinfo.dura = 150; tileuint[2].uinfo.damage = 1; tileuint[2].uinfo.mana = 3.7; tileuint[3].uinfo.hp = 9; tileuint[3].uinfo.dura = 150; tileuint[3].uinfo.damage = 1; tileuint[3].uinfo.mana = 3.9; tileuint[4].uinfo.hp = 12; tileuint[4].uinfo.dura = 150; tileuint[4].uinfo.damage = 1; tileuint[4].uinfo.mana = 5; tileuint[5].uinfo.hp = 9; tileuint[5].uinfo.dura = 150; tileuint[5].uinfo.damage = 3; tileuint[5].uinfo.mana = 4.1; tileuint[6].uinfo.hp = 150; tileuint[6].uinfo.dura = 50; tileuint[6].uinfo.damage = 0; tileuint[6].uinfo.mana = 0; createnukespeed = 225; createnukecount = 0; createNuke = function (){ var _local1:*; if (!levelinfoX[currentlevel].nuke){ return; }; createnukecount++; if (createnukecount == createnukespeed){ _local1 = addMonster(nukebase); allsound.nuke_launce.play(); _local1.pos = 1.4; _local1.x = 300; _local1.y = 560; _local1.kami = (100 + (int((Math.random() * 5)) * 25)); createnukecount = 0; }; }; nukebase = {}; pasteObject(nukebase, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(nukebase, DEF_NO_MAP_NOMOVE); nukebase.uinfo = {}; pasteObject(nukebase.uinfo, CLASS_RESET_STATUS); pasteObject(nukebase.uinfo, {mc:"cnuke", hp:4, hpmax:4, hpmaxbase:4, avoid:0, knockback:90000, damage:50, targetgroup:"player_layer", multitarget:false, atklist:null}); nukebase.groupof = "monsky_layer"; nukebase.treetype = i; nukebase.speed = 1; nukebase.aspeed = -0.01; nukebase.pos = 0; nukebase.startout = 0; nukebase.kami = 0; nukebase.framecount = 0; nukebase.hitsearch = facBulletHit; nukebase.process = function (){ this.startout++; if ((((this.startout > 0)) && ((this.startout < this.kami)))){ this.y = (this.y + 3); this.rotation = -180; }; if (this.startout == (this.kami + 1)){ MoveAPI.setHomingMove(this, getSomeObjectIn("player_layer"), 20, 10); }; this.framecount++; if (this.framecount > 10000000){ this.framecount = 0; }; }; attacker_bullet = {}; pasteObject(attacker_bullet, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(attacker_bullet, DEF_NO_MAP_NOMOVE); attacker_bullet.uinfo = {}; pasteObject(attacker_bullet.uinfo, CLASS_RESET_STATUS); pasteObject(attacker_bullet.uinfo, {mc:"hero_bullet1", hp:1, knockback:90000, damage:1, targetgroup:"monster_layer", multitarget:false, atklist:null}); attacker_bullet.AI = normalStateAI; attacker_bullet.uinfo.dura = 35; attacker_bullet.hitsearch = treeBulletHit; attacker_bullet.groupof = "playerbullet_layer"; flower_bullet = {}; pasteObject(flower_bullet, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(flower_bullet, DEF_NO_MAP_NOMOVE); flower_bullet.uinfo = {}; pasteObject(flower_bullet.uinfo, CLASS_RESET_STATUS); pasteObject(flower_bullet.uinfo, {mc:"hero_bullet2", hp:1, knockback:90000, damage:1, targetgroup:"monster_layer", multitarget:false, atklist:null}); flower_bullet.AI = normalStateAI; flower_bullet.uinfo.dura = 50; flower_bullet.hitsearch = treeBulletHit; flower_bullet.groupof = "playerbullet_layer"; heal_bullet = {}; pasteObject(heal_bullet, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(heal_bullet, DEF_NO_MAP_NOMOVE); heal_bullet.uinfo = {}; pasteObject(heal_bullet.uinfo, CLASS_RESET_STATUS); pasteObject(heal_bullet.uinfo, {mc:"hero_bullet3", hp:1, knockback:90000, damage:0.1, heal:2, targetgroup:"monster_layer", multitarget:false, atklist:null}); heal_bullet.AI = normalStateAI; heal_bullet.uinfo.dura = 50; heal_bullet.hitsearch = treeHealBulletHit; heal_bullet.groupof = "playerbullet_layer"; AIRightUpStage = function (){ durationComposit(this); attackComposit(this); if (this.y < 110){ this.y = 110; this.rotation = (this.rotation - 90); MoveAPI.setLineMove(this, -(this.speed), 0); this.AI = AIStartStage; }; }; AILeftUpStage = function (){ durationComposit(this); attackComposit(this); if (this.y < 110){ this.y = 110; this.rotation = (this.rotation + 90); MoveAPI.setLineMove(this, this.speed, 0); this.AI = AIStartStage; }; }; AIButtomStage = function (){ durationComposit(this); attackComposit(this); if (this.x > 490){ this.x = 490; this.rotation = (this.rotation - 90); MoveAPI.setLineMove(this, 0, -(this.speed)); this.AI = AIRightUpStage; }; if (this.x < 110){ this.x = 110; this.rotation = (this.rotation + 90); MoveAPI.setLineMove(this, 0, -(this.speed)); this.AI = AILeftUpStage; }; }; AIRightDownStage = function (){ durationComposit(this); attackComposit(this); if (this.y > 490){ this.y = 490; this.rotation = (this.rotation + 90); MoveAPI.setLineMove(this, -(this.speed), 0); this.AI = AIButtomStage; }; }; AILeftDownStage = function (){ durationComposit(this); attackComposit(this); if (this.y > 490){ this.y = 490; this.rotation = (this.rotation - 90); MoveAPI.setLineMove(this, this.speed, 0); this.AI = AIButtomStage; }; }; AIStartStage = function (){ durationComposit(this); attackComposit(this); if (this.x > 490){ this.x = 490; this.rotation = (this.rotation + 90); MoveAPI.setLineMove(this, 0, this.speed); this.AI = AIRightDownStage; }; if (this.x < 110){ this.x = 110; this.rotation = (this.rotation - 90); MoveAPI.setLineMove(this, 0, this.speed); this.AI = AILeftDownStage; }; }; utree1 = null; utree2 = null; utree3 = null; utree4 = null; utree5 = null; utree6 = null; utree7 = null; utree8 = null; utree9 = null; attacker_atk = new Array({a0:{fn:atkToTarget, object:"attacker_bullet", range:115, speed:7}}); i = 1; while (i < 9) { game[("utree" + i)] = {}; pasteObject(game[("utree" + i)], CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(game[("utree" + i)], DEF_NO_MAP_NOMOVE); game[("utree" + i)].uinfo = {}; pasteObject(game[("utree" + i)].uinfo, CLASS_RESET_STATUS); pasteObject(game[("utree" + i)].uinfo, {mc:("treeunit" + i), hp:2, hpmax:2, hpmaxbase:2, avoid:10, knockback:90000, damage:10, targetgroup:"monster_layer", multitarget:false, atklist:null}); game[("utree" + i)].groupof = "player_layer"; game[("utree" + i)].treetype = i; game[("utree" + i)].AI = AIStartStage; game[("utree" + i)].speed = 2; game[("utree" + i)].process = function (){ if (this.treetype == 1){ this.uinfo.hp = (this.uinfo.hp + (this.uinfo.hpmax * shildendure.recover)); }; if (this.uinfo.atkfrq > 0){ this.objtarget = getSomeObjectIn("monster_layer"); }; }; if (i == 3){ pasteObject(game[("utree" + i)].uinfo, {atkfrq:2, atkcount:0, atkdelaymax:25, atkdelay:25, atkframe:1, atklist:attacker_atk, atkmag:4, atkmagcount:4, atkreload:60, atkreloadcount:0}); } else { pasteObject(game[("utree" + i)].uinfo, {atkfrq:0, atkcount:0, atkdelaymax:2, atkdelay:2, atkframe:1, atklist:attacker_atk, atkmag:1, atkmagcount:1, atkreload:65, atkreloadcount:0}); }; i++; }; utree1.uinfo.hp = 0.1; utree1.uinfo.hpmax = 6; utree1.uinfo.damage = 0.1; utree1.speed = 2; utree2.uinfo.hp = 0.1; utree2.uinfo.hpmax = 4; utree2.uinfo.damage = 7.5; utree2.speed = 0.5; utree3.uinfo.hp = 0.1; utree3.uinfo.hpmax = 2; utree3.uinfo.damage = 0.5; utree3.speed = 1; heal_atk = new Array({a0:{fn:atkToRandom, object:"heal_bullet", num:5, angle:5, x:100, y:60, range:350, speed:10}}); flower_atk = new Array({a0:{fn:atkToRandom, object:"flower_bullet", num:2, angle:15, x:110, y:600, range:400, speed:5}}); skillActiveComposit = function (_arg1){ if (_arg1.base.countdown > 0){ if (_arg1.base.countdown == 1){ if (_arg1.base.activeskill != null){ _arg1.base.activeskill(); }; }; _arg1.base.countdown--; }; if (_arg1.pgage.currentFrame == 1){ _arg1.pgage.visible = false; } else { _arg1.pgage.visible = true; }; }; createUnitProcess = function (){ var _local1:*; this.success = (int(((this.uinfo.hp * 100) / this.uinfo.hpmax)) + 1); this.gage.gotoAndStop(this.success); if (this.off){ this.transform.colorTransform = new ColorTransform(0.5, 0.5, 0.5); return; }; this.transform.colorTransform = new ColorTransform(1, 1, 1); _local1 = 1; if (this.treetype == 1){ _local1 = shildcrop.createamp; }; if (this.treetype == 2){ _local1 = attcrop.createamp; }; if ((((dplayer.mana > this.manaperframe)) && (!(this.pauseprocess)))){ dplayer.mana = (dplayer.mana - (this.manaperframe * blessingforce.manaamp)); this.createcount++; if ((this.createcount % int(((this.createrate * blessingforce.delayamp) * _local1))) == 0){ treeclass.createUnit(this.at, this.treetype); this.createcount = 0; }; } else { this.off = true; }; }; manaShrubProcess = function (){ this.success = (int(((this.uinfo.hp * 100) / this.uinfo.hpmax)) + 1); this.gage.gotoAndStop(this.success); if (this.off){ this.transform.colorTransform = new ColorTransform(0.5, 0.5, 0.5); return; }; this.transform.colorTransform = new ColorTransform(1, 1, 1); this.recorvercount++; if ((this.recorvercount % this.manarecorverfrq) == 0){ dplayer.mana = (dplayer.mana + this.manarecorver); this.recorvercount = 0; }; if (dplayer.mana > this.manaperframe){ dplayer.mana = (dplayer.mana - this.manaperframe); } else { this.off = true; }; }; hpShrubProcess = function (){ this.success = (int(((this.uinfo.hp * 100) / this.uinfo.hpmax)) + 1); this.gage.gotoAndStop(this.success); if (this.off){ this.transform.colorTransform = new ColorTransform(0.5, 0.5, 0.5); return; }; this.transform.colorTransform = new ColorTransform(1, 1, 1); if (dplayer.mana > this.manaperframe){ dplayer.mana = (dplayer.mana - this.manaperframe); } else { this.off = true; }; }; shootBullet = function (){ this.objtarget = getSomeObjectIn("player_layer"); this.success = (int(((this.uinfo.hp * 100) / this.uinfo.hpmax)) + 1); this.gage.gotoAndStop(this.success); if (this.off){ this.transform.colorTransform = new ColorTransform(0.5, 0.5, 0.5); return; }; this.transform.colorTransform = new ColorTransform(1, 1, 1); if (dplayer.mana > this.manaperframe){ dplayer.mana = (dplayer.mana - this.manaperframe); durationComposit(this); attackComposit(this); } else { this.off = true; }; }; tree1 = null; tree2 = null; tree3 = null; tree4 = null; tree5 = null; tree6 = null; tree7 = null; tree8 = null; tree9 = null; i = 1; while (i < 8) { game[("tree" + i)] = {}; pasteObject(game[("tree" + i)], CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(game[("tree" + i)], DEF_NO_MAP_NOMOVE); game[("tree" + i)].uinfo = {}; pasteObject(game[("tree" + i)].uinfo, CLASS_RESET_STATUS); pasteObject(game[("tree" + i)].uinfo, {mc:("tree" + i), hp:10, hpmax:10, knockback:90000, damage:500, targetgroup:"player_layer", multitarget:false, atklist:null}); game[("tree" + i)].groupof = "player_layer"; game[("tree" + i)].treetype = i; game[("tree" + i)].createcount = 0; game[("tree" + i)].recorvercount = 0; game[("tree" + i)].pauseprocess = false; game[("tree" + i)].base = game[("tree" + i)]; game[("tree" + i)].base.countdownmax = 0; game[("tree" + i)].base.countdown = 0; game[("tree" + i)].base.activeskill = null; game[("tree" + i)].off = false; game[("tree" + i)].process = function (){ skillActiveComposit(this); if (this.treetype != null){ if (this.treetype == 7){ this.objtarget = getSomeObjectInByFiled("player_layer", "speed"); }; }; }; pasteObject(game[("tree" + i)], {ADDHPUNITMAX:0, ADDMANAMAX:0, ADDMANAREC:0}); i++; }; tree1.AI = createUnitProcess; tree1.uinfo.hp = 40; tree1.uinfo.hpmax = 40; tree1.createrate = 85; tree1.manaperframe = 0.015; tree2.AI = createUnitProcess; tree2.uinfo.hp = 40; tree2.uinfo.hpmax = 40; tree2.createrate = 360; tree2.manaperframe = 0.046; tree3.AI = createUnitProcess; tree3.uinfo.hp = 40; tree3.uinfo.hpmax = 40; tree3.createrate = 495; tree3.manaperframe = 0.091; tree4.AI = manaShrubProcess; tree4.uinfo.hp = 30; tree4.uinfo.hpmax = 30; tree4.manarecorver = 21; tree4.manarecorverfrq = 100; tree4.manaperframe = 0; pasteObject(tree4, {ADDHPUNITMAX:0, ADDMANAMAX:55}); tree5.AI = hpShrubProcess; tree5.uinfo.hp = 40; tree5.uinfo.hpmax = 40; tree5.manaperframe = 0.02; pasteObject(tree5, {ADDHPUNITMAX:15, ADDMANAMAX:25}); tree6.AI = shootBullet; tree6.uinfo.hp = 20; tree6.uinfo.hpmax = 20; tree6.manaperframe = 0.022; pasteObject(tree6.uinfo, {atkfrq:5, atkcount:0, atkdelaymax:1, atkdelay:0, atkframe:1, atklist:flower_atk, atkmag:1, atkmagcount:1, atkreload:55, atkreloadcount:0}); tree7.AI = shootBullet; tree7.uinfo.hp = 20; tree7.uinfo.hpmax = 20; tree7.manaperframe = 0.022; pasteObject(tree7.uinfo, {atkfrq:10, atkcount:0, atkdelaymax:1, atkdelay:0, atkframe:1, atklist:heal_atk, atkmag:1, atkmagcount:1, atkreload:40, atkreloadcount:0}); earthtree = {}; pasteObject(earthtree, CLASS_ADD_ALL_MOVE_KNOCK); pasteObject(earthtree, DEF_NO_MAP_NOMOVE); earthtree.uinfo = {}; pasteObject(earthtree.uinfo, CLASS_RESET_STATUS); pasteObject(earthtree.uinfo, {mc:"tree0", hp:10, knockback:90000, damage:500, targetgroup:"player_layer", multitarget:false, atklist:null}); earthtree.groupof = "player_layer"; earthtree.base = earthtree; earthtree.uinfo.hp = 100; earthtree.uinfo.hpmax = 100; earthtree.base.countdownmax = 0; earthtree.base.countdown = 0; earthtree.base.activeskill = null; earthtree.process = function (){ this.success = (int(((this.uinfo.hp * 100) / this.uinfo.hpmax)) + 1); this.gage.gotoAndStop(this.success); skillActiveComposit(this); }; texttreetype = new Array("ET", "SHT", "ATT", "ACT", "S1T", "S2T", "S3T", "S4T"); treeclass = {}; treeclass.build_mana = 999999999; treeclass.build_success = 100; treeclass.freePlace = function (){ i = 0; while (i < 11) { if (treepoint[i].tree == null){ return (i); }; i++; }; return (-1); }; treeclass.getUnitDir = function (){ if ((Math.random() * 100) < game.rside){ return (1); }; return (-1); }; treeclass.createUnit = function (_arg1, _arg2){ newtree = addMonster(game[("utree" + _arg2)]); newtree.x = treepoint[_arg1].x; newtree.y = treepoint[_arg1].y; dir = treeclass.getUnitDir(); MoveAPI.setLineMove(newtree, (dir * newtree.speed), 0); newtree.scaleX = dir; if (newtree.showtype != null){ newtree.showtype.text = texttreetype[newtree.treetype]; }; allsupport = 0; i = (player_layer.numChildren - 1); while (i >= 0) { select = player_layer.getChildAt(i); if ((select is MovieClip)){ if (select.treetype == 5){ if (!select.off){ allsupport = (allsupport + ((newtree.uinfo.hpmax * select.ADDHPUNITMAX) / 100)); }; }; }; i--; }; newtree.uinfo.hpmax = ((newtree.uinfo.hpmax + allsupport) * blessinglife.hpmaxamp); if ((newtree.uinfo.atkreload - blessingdex.speedreduce) >= 0){ newtree.uinfo.atkreload = (newtree.uinfo.atkreload - blessingdex.speedreduce); }; if ((newtree.uinfo.atkfrq - blessingdex.speedreduce) >= 1){ newtree.uinfo.atkfrq = (newtree.uinfo.atkfrq - blessingdex.speedreduce); }; }; treeclass.createTree = function (_arg1, _arg2){ if (treeclass.build_success == 100){ allsound.research.play(); newtree = addMonster(game[("tree" + _arg2)]); newtree.x = treepoint[_arg1].x; newtree.y = treepoint[_arg1].y; if (newtree.showtype != null){ newtree.showtype.text = texttreetype[newtree.treetype]; }; newtree.at = _arg1; treepoint[_arg1].tree = newtree; newtree.style = _arg2; gaged = new gage(); gaged.x = 0; gaged.y = 10; gaged.scaleX = 0.4; gaged.scaleY = 0.5; newtree.gage = gaged; newtree.gage.stop(); newtree.addChild(gaged); gaged = new gage_develop(); gaged.x = 0; gaged.y = 5; gaged.scaleX = 0.4; gaged.scaleY = 0.5; newtree.pgage = gaged; newtree.pgage.stop(); newtree.addChild(gaged); }; }; levelinfo = new Array(); currentlevel = 0; maxfaclevel = 9; levelinfoX = new Array(); levelinfoX[0] = {score:9000, mainfac:1, maxtile:4, nuke:false, pass:false}; levelinfoX[1] = {score:16000, mainfac:2, maxtile:5, nuke:false, pass:false}; levelinfoX[2] = {score:23000, mainfac:3, maxtile:6, nuke:false, pass:false}; levelinfoX[3] = {score:30000, mainfac:3, maxtile:7, nuke:false, pass:false}; levelinfoX[4] = {score:37000, mainfac:4, maxtile:8, nuke:false, pass:false}; levelinfoX[5] = {score:44000, mainfac:4, maxtile:9, nuke:false, pass:false}; levelinfoX[6] = {score:51000, mainfac:4, maxtile:10, nuke:false, pass:false}; levelinfoX[7] = {score:57000, mainfac:5, maxtile:11, nuke:false, pass:false}; levelinfoX[8] = {score:62000, mainfac:5, maxtile:12, nuke:false, pass:false}; levelinfoX[9] = {score:66000, mainfac:6, maxtile:13, nuke:true, pass:false}; leveltank = new Array(); leveltank[0] = new Array(100, 0, 0, 0, 0, 0); leveltank[1] = new Array(100, 0, 0, 0, 0, 0); leveltank[2] = new Array(100, 40, 0, 0, 0, 0); leveltank[3] = new Array(100, 45, 30, 0, 0, 0); leveltank[4] = new Array(100, 50, 35, 0, 0, 0); leveltank[5] = new Array(100, 55, 40, 25, 0, 0); leveltank[6] = new Array(100, 60, 45, 30, 0, 0); leveltank[7] = new Array(100, 65, 50, 35, 30, 0); leveltank[8] = new Array(100, 70, 55, 40, 35, 0); leveltank[9] = new Array(100, 75, 60, 45, 40, 0); leveldrone = new Array(); leveldrone[0] = new Array(0, 0); leveldrone[1] = new Array(0, 0); leveldrone[2] = new Array(0, 0); leveldrone[3] = new Array(0, 0); leveldrone[4] = new Array(30, 0); leveldrone[5] = new Array(35, 0); leveldrone[6] = new Array(40, 0); leveldrone[7] = new Array(45, 0); leveldrone[8] = new Array(50, 50); leveldrone[9] = new Array(100, 60); levelfac = new Array(); levelfac[0] = new Array(50, 0, 0); levelfac[1] = new Array(55, 0, 0); levelfac[2] = new Array(60, 0, 0); levelfac[3] = new Array(65, 30, 0); levelfac[4] = new Array(70, 35, 0); levelfac[5] = new Array(75, 40, 0); levelfac[6] = new Array(80, 45, 30); levelfac[7] = new Array(85, 50, 35); levelfac[8] = new Array(90, 55, 40); levelfac[9] = new Array(95, 60, 45); mon = null; treepointredirect = new Array(5, 4, 6, 3, 7, 2, 8, 1, 9, 0, 10); treepointrev = new Array(9, 7, 5, 3, 1, 2, 4, 6, 8, 10, 0); treepoint = new Array(); i = 0; while (i < 11) { treepoint[i] = {}; treepoint[i].x = ((110 + 15) + (35 * treepointredirect[i])); treepoint[i].y = 110; treepoint[i].free = true; i++; }; monpoint = new Array(); i = 0; while (i < 5) { j = 0; while (j < 5) { monpoint[((j * 5) + i)] = {}; monpoint[((j * 5) + i)].x = (160 + (i * 70)); monpoint[((j * 5) + i)].y = (160 + (j * 70)); j++; }; i++; }; i = 0; while (i < 25) { i++; }; v_earthtree = null; v_mfac = null; currentfac = 6; levelinfo[1] = function (){ v_earthtree = addMonster(earthtree); v_earthtree.x = treepoint[0].x; v_earthtree.y = treepoint[0].y; v_earthtree.style = 0; gaged = new gage_develop(); gaged.x = 0; gaged.y = 5; gaged.scaleX = 0.4; gaged.scaleY = 0.5; v_earthtree.pgage = gaged; v_earthtree.pgage.stop(); v_earthtree.addChild(gaged); gaged = new gage(); gaged.x = 0; gaged.y = 10; gaged.scaleX = 0.4; gaged.scaleY = 0.5; v_earthtree.gage = gaged; v_earthtree.gage.stop(); v_earthtree.addChild(gaged); treepoint[0].tree = v_earthtree; v_earthtree.at = 0; v_mfac = addMonster(masterfactory[levelinfoX[currentlevel].mainfac]); v_mfac.x = game[("e" + 0)].x; v_mfac.y = game[("e" + 0)].y; v_mfac.rotation = 180; gaged = new gage(); gaged.x = 0; gaged.y = 10; gaged.scaleX = -1; gaged.scaleY = 1; v_mfac.gage = gaged; v_mfac.gage.stop(); v_mfac.addChild(gaged); game[("e" + 0)].fac = v_mfac; v_mfac.at = 0; }; setWalk = function (_arg1, _arg2){ if (_arg1.gravityfunction != objectGravity){ traceDebug("must use only subset of standart[objectGravity]"); traceDebug("setGravity(????) First"); return; }; _arg1.dat = _arg2; _arg1.walkfunction = objectWalk; }; toggleDrop = function (_arg1, _arg2){ _arg1.undown = _arg2; }; toggleJump = function (_arg1, _arg2, _arg3, _arg4){ _arg1.jumpfrq = _arg3; _arg1.jump = _arg2; _arg1.freewalk = _arg4; }; objectWalk = function (){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; if (((!((this.control == null))) && ((this.knock == 0)))){ if (((!((key[37] == null))) || (!((key[65] == null))))){ this.dir = -1; } else { if (((!((key[39] == null))) || (!((key[68] == null))))){ this.dir = 1; } else { this.dir = 0; }; }; if (((!((key[87] == null))) || (!((key[38] == null))))){ if ((((this.downspeed == 0)) && (this.stayground))){ this.walkcount = 0; this.downspeed = -(this.jumppow); }; }; }; if (this.unmove > 0){ this.unmove--; return; }; this.walkcount = ((this.walkcount + 1) % 20000); _local1 = this.speed; _local2 = this.jump; if (this.stayground){ _local1 = this.speed; }; if (this.downspeed < 0){ _local4 = this.dat.getPixel(int((this.x / 40)), (int((this.y / 40)) - 2)); if (_local4 == 0xFF){ this.downspeed = 5; this.jumpdelay = 20; }; }; if (this.jumpdelay != null){ if (this.jumpdelay > 0){ this.jumpdelay--; } else { delete this.jumpdelay; }; }; if ((((this.knock > 0)) && (!(this.obstruct)))){ this.knock--; _local1 = this.knock; }; if (((((((_local2) && ((this.walkcount >= this.jumpfrq)))) && ((this.jumpdelay == null)))) && ((this.control == null)))){ if ((((this.downspeed == 0)) && (this.stayground))){ this.walkcount = 0; this.downspeed = -(this.jumppow); }; }; if (this.undown){ if (this.dat.getPixel(int(((this.x + (_local1 * this.dir)) / 40)), int(((this.baseline + 1) / 40))) == 0){ if (this.dat.getPixel(int(((this.x + (_local1 * this.dir)) / 40)), int(((this.baseline - 1) / 40))) == 0){ this.dir = -(this.dir); if (this.dir != 0){ this.scaleX = -(this.dir); }; return; }; }; }; _local3 = this.dat.getPixel(int(((this.x + (_local1 * this.dir)) / 40)), int((((this.y + this.downspeed) - 1) / 40))); if (((this.freewalk) && (false))){ this.x = (this.x + (_local1 * this.dir)); } else { if ((((_local3 == 0)) || ((_local3 == 0xFF00)))){ this.x = (this.x + (_local1 * this.dir)); } else { if (_local3 == 0xFF){ if (this.downspeed != 0){ this.jumpdelay = 20; }; } else { if ((((((_local3 == 0xFF0000)) && ((this.dir == 1)))) && (this.stayground))){ } else { if ((((((_local3 == 0xFFFF00)) && ((this.dir == -1)))) && (this.stayground))){ } else { this.x = (this.x + (_local1 * this.dir)); }; }; }; }; }; if (this.x <= 0){ this.x = 5; this.dir = 1; this.scaleX = -(this.dir); }; if (this.x > ((this.dat.width - 1) * 40)){ this.x = (((this.dat.width - 1) * 40) - 5); this.dir = -1; this.scaleX = -(this.dir); }; }; setGravity = function (_arg1, _arg2){ _arg1.dat = _arg2; _arg1.gravityfunction = objectGravity; }; objectGravity = function (){ if (this.downspeed < 20){ this.downspeed = (this.downspeed + this.gravity); }; if (this.downspeed < 0){ this.y = (this.y + this.downspeed); this.stayground = false; } else { if ((((this.dat.getPixel(int((this.x / 40)), int(((this.y + this.downspeed) / 40))) == 0)) && (((this.dat.height * 40) > this.y)))){ this.y = (this.y + this.downspeed); this.stayground = false; } else { if (int(((this.y + this.downspeed) / 40)) != int(((this.y - 1) / 40))){ this.y = (int(((this.y + this.downspeed) / 40)) * 40); this.stayground = true; this.baseline = this.y; this.downspeed = 0; } else { this.y = (this.y + this.downspeed); this.stayground = false; }; }; }; }; clickdmg = 99; addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel); this.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); this.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); key = new Array(); lastkey = null; dash = 0; dashkey = 0; lastpress = 0; this.addEventListener("keyUp", onKeyUp); this.addEventListener("keyDown", onKeyDown); learn = new Array(); i = 0; while (i < 10) { learn[i] = new Array(); s = 0; while (s < 10) { learn[i][s] = function (_arg1, _arg2, _arg3){ }; s++; }; i++; }; learninfo = new Array(); learninfo[0] = new Array(); shell = (learninfo[0][0] = {lv:0, skill:"Shell", manause:0, countdown:2500, hpmaxamp:1.4}); manarenew = (learninfo[0][1] = {lv:0, skill:"ManaRenew", manause:0, countdown:2500, manaamp:0.04, every:25, recover:0.02}); manamax = (learninfo[0][2] = {lv:0, skill:"ManaMax", manause:0, countdown:2500, manamaxamp:1, grown:1.3}); liferenew = (learninfo[0][3] = {lv:0, skill:"liveRenew", manause:0, countdown:2500, hpamp:0.02, every:75, recover:0.01}); blessingforce = (learninfo[0][4] = {lv:0, skill:"blessingForce", manause:0, countdown:2500, delayamp:1, manaamp:1, grown:0.9, managrown:1.2}); blessinglife = (learninfo[0][5] = {lv:0, skill:"blessingLife", manause:0, countdown:2500, hpmaxamp:1, grown:1.2}); blessingdex = (learninfo[0][6] = {lv:0, skill:"blessingDex", manause:0, countdown:2500, speedreduce:0, up:1}); learninfo[1] = new Array(); shildcrop = (learninfo[1][0] = {lv:0, skill:"shildcrop", manause:0, countdown:2250, createamp:1, grown:0.5}); shildendure = (learninfo[1][1] = {lv:0, skill:"shildEndure", manause:0, countdown:2250, hpamp:0.01, every:25, recover:0}); shilddodge = (learninfo[1][2] = {lv:0, skill:"shildDodge", manause:0, countdown:2250, avoidamp:1, grown:1.4}); learninfo[2] = new Array(); attcrop = (learninfo[2][0] = {lv:0, skill:"attcker Crop", manause:0, countdown:2250, createamp:1, grown:0.5}); fury = (learninfo[2][1] = {lv:0, skill:"Fury", manause:0, countdown:2250, magadd:0, up:1}); seedshooter = (learninfo[2][2] = {lv:0, skill:"Seed Shooter", manause:0, countdown:2250}); learninfo[3] = new Array(); archerdodge = (learninfo[3][0] = {lv:0, skill:"archer Dodge", manause:0, countdown:2250, avoidamp:1, grown:1.4}); anchor = (learninfo[3][1] = {lv:0, skill:"Anchor", manause:0, countdown:2250, speedamp:1, grown:0.5}); archercontinual = (learninfo[3][2] = {lv:0, skill:"archer Continual", manause:0, countdown:2250, magcountadd:0, up:1, chance:8}); rep = new Array(); learn[0][0] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("Shell Active"); shell.lv = 1; i = 1; while (i < 8) { game[("tree" + i)].uinfo.hp = (game[("tree" + i)].uinfo.hpmax = (game[("tree" + i)].uinfo.hpmax * shell.hpmaxamp)); i++; }; i = 1; while (i < 10) { if (treepoint[i].tree != null){ treepoint[i].tree.uinfo.hpmax = (treepoint[i].tree.uinfo.hpmax * shell.hpmaxamp); }; i++; }; }; }; }; manaframecount = 0; learn[0][1] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("Mana Renew Active"); manarenew.recover = manarenew.manaamp; manarenew.lv = 1; }; }; }; learn[0][2] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("ManaMax Active"); manamax.manamaxamp = (manamax.manamaxamp * manamax.grown); manamax.lv = 1; }; }; }; lifeframecount = 0; learn[0][3] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("Life Renew Active"); liferenew.recover = liferenew.hpamp; liferenew.lv = 1; }; }; }; learn[0][4] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("Blessing of Force Active"); blessingforce.manaamp = (blessingforce.manaamp * blessingforce.managrown); blessingforce.delayamp = (blessingforce.delayamp * blessingforce.grown); blessingforce.lv = 1; }; }; }; learn[0][5] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("Blessing of Life Active"); blessinglife.hpmaxamp = (blessinglife.hpmaxamp * blessinglife.grown); blessinglife.lv = 1; }; }; }; learn[0][6] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("Blessing of Dexterity Active"); blessingdex.speedreduce = (blessingdex.speedreduce + blessingdex.up); blessingdex.lv = 1; }; }; }; learn[1][0] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("shildCrop Active"); shildcrop.createamp = (shildcrop.createamp * shildcrop.grown); shildcrop.lv = 1; }; }; }; learn[1][1] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("shildEndure Active"); shildendure.recover = shildendure.hpamp; shildendure.lv = 1; }; }; }; learn[1][2] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("shildDodge Active"); shilddodge.avoidamp = shilddodge.grown; shilddodge.lv = 1; }; }; }; learn[2][0] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("attackCrop Active"); attcrop.createamp = (attcrop.createamp * attcrop.grown); attcrop.lv = 1; }; }; }; learn[2][1] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("fury Active"); fury.magadd = (fury.magadd + fury.up); utree2.uinfo.atkmag = (utree2.uinfo.atkmag + fury.magadd); fury.lv = 1; }; }; }; learn[2][2] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("seedShooter Active"); utree2.uinfo.atkfrq = 1; seedshooter.lv = 1; }; }; }; learn[3][0] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("archerDodge Active"); archerdodge.avoidamp = archerdodge.grown; archerdodge.lv = 1; }; }; }; learn[3][1] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("anchor Active"); anchor.speedamp = (anchor.speedamp * anchor.grown); utree3.speed = (utree3.speed * anchor.speedamp); anchor.lv = 1; }; }; }; learn[3][2] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("archer continual Active"); archercontinual.magcountadd = (archercontinual.magcountadd + archercontinual.up); archercontinual.lv = 1; }; }; }; learninfo[6] = new Array(); rapid = (learninfo[6][0] = {lv:0, skill:"rapid", manause:0, countdown:2250, reloadamp:1.5, grown:1}); multi = (learninfo[6][1] = {lv:0, skill:"Multi Shoot", manause:0, countdown:2250, afteractive:4}); flowercontinual = (learninfo[6][2] = {lv:0, skill:"flower Continual", manause:0, countdown:2250, magcountadd:0, up:1, chance:10}); learn[6][0] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("rapid Active"); rapid.reloadamp = (rapid.reloadamp * rapid.grown); rapid.lv = 1; }; }; }; learn[6][1] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("Multi Shoot Active"); tree6.uinfo.atklist = new Array({a0:{fn:atkToRandom, object:"flower_bullet", num:multi.afteractive, angle:15, x:110, y:600, range:380, speed:10}}); i = 1; while (i < 10) { if (treepoint[i].tree != null){ if (treepoint[i].tree.treetype == 6){ treepoint[i].tree.uinfo.atklist = tree6.uinfo.atklist; }; }; i++; }; multi.lv = 1; }; }; }; learn[6][2] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("flower continual Active"); flowercontinual.magcountadd = (flowercontinual.magcountadd + flowercontinual.up); flowercontinual.lv = 1; }; }; }; learninfo[7] = new Array(); sprade = (learninfo[7][0] = {lv:0, skill:"Sprade", manause:0, countdown:2250, afteractive:"hero_bullet3ex"}); heal = (learninfo[7][1] = {lv:0, skill:"heal", manause:0, countdown:3250, current:2, after:4}); pollenfury = (learninfo[7][2] = {lv:0, skill:"pollenFury", manause:0, countdown:3250, magadd:0, up:1}); learn[7][0] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("Sprade Active"); heal_bullet.uinfo.mc = sprade.afteractive; sprade.lv = 1; }; }; }; learn[7][1] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("heal Active"); heal.current = heal.after; heal.lv = 1; }; }; }; learn[7][2] = function (_arg1, _arg2, _arg3){ var obj = _arg1; var tree = _arg2; var skill = _arg3; if (upOK(obj, tree, skill)){ obj.base.activeskill = function (){ MovieClip(parent).info.alpha = 1; MovieClip(parent).info.gotoAndStop(3); allsound.completed.play(); rep.push("pollen fury Active"); pollenfury.magadd = (pollenfury.magadd + pollenfury.up); tree7.uinfo.atkmag = (tree7.uinfo.atkmag + pollenfury.magadd); i = 1; while (i < 10) { if (treepoint[i].tree != null){ if (treepoint[i].tree.treetype == 7){ treepoint[i].tree.uinfo.atkmag = (treepoint[i].tree.uinfo.atkmag + pollenfury.magadd); }; }; i++; }; pollenfury.lv = 1; }; }; }; active = true; fc = 0; fdeactive = function (_arg1){ var _local2:*; active = false; Mouse.show(); stage.transform.colorTransform = new ColorTransform(1, 0, 0); for (_local2 in key) { delete key[_local2]; }; }; factive = function (_arg1){ var _local2:*; active = true; stage.transform.colorTransform = new ColorTransform(1, 1, 1); for (_local2 in key) { delete key[_local2]; }; }; stage.addEventListener(Event.DEACTIVATE, fdeactive); stage.addEventListener(Event.ACTIVATE, factive); endcount = -1; endmax = 75; bonus = 225000; levelUp(); stop(); } public function createGFX(_arg1, _arg2, _arg3){ var _local4:*; _local4 = new ((getDefinitionByName(_arg1) as Class)); _local4.x = _arg2; _local4.y = _arg3; return (gfx_layer.addChild(_local4)); } public function lifeRenew(){ var _local1:*; if ((lifeframecount++ % liferenew.every) == 0){ lifeframecount = 1; i = (player_layer.numChildren - 1); while (i >= 0) { _local1 = player_layer.getChildAt(i); if ((_local1 is MovieClip)){ if (_local1.uinfo != null){ _local1.uinfo.hp = (_local1.uinfo.hp + (_local1.uinfo.hpmax * liferenew.recover)); if (_local1.uinfo.hp > _local1.uinfo.hpmax){ _local1.uinfo.hp = _local1.uinfo.hpmax; }; }; }; i--; }; }; } public function onMouseWheel(_arg1){ stage.focus = game; } public function monsterLoaderEngine(){ var _local1:*; var _local2:*; for (_local1 in pointlist) { pointlist[_local1].counter++; if ((pointlist[_local1].interval - pointlist[_local1].counter) == 75){ createGFX("gfxcreatepoint", (pointlist[_local1].blockx * 40), (pointlist[_local1].blocky * 40)); }; if ((pointlist[_local1].counter % pointlist[_local1].interval) == 0){ _local2 = addMonster(pointlist[_local1].group[pointlist[_local1].monindex]); _local2.x = (pointlist[_local1].blockx * 40); _local2.y = (pointlist[_local1].blocky * 40); pointlist[_local1].counter = 0; if (pointlist[_local1].limit > 0){ pointlist[_local1].limit--; if (pointlist[_local1].limit == 0){ delete pointlist[_local1]; break; }; }; if (pointlist[_local1].seq){ pointlist[_local1].monindex++; if (pointlist[_local1].monindex == pointlist[_local1].group.length){ pointlist[_local1].monindex = 0; }; } else { pointlist[_local1].monindex = int((Math.random() * pointlist[_local1].group.length)); }; }; }; } public function levelUp(){ var _local1:*; var _local2:*; gamelevel++; world = addGroup(this, 0, 0); background_layer = addGroup(world, 0, 0); map_layer = addGroup(world, 0, 0); monster_layer = addGroup(world, 0, 0); player_layer = addGroup(world, 0, 0); tile_layer = addGroup(world, 0, 0); monsky_layer = addGroup(world, 0, 0); item_layer = addGroup(world, 0, 0); gfx_layer = addGroup(world, 0, 0); monsterbullet_layer = addGroup(world, 0, 0); playerbullet_layer = addGroup(world, 0, 0); foreground_layer = addGroup(world, 0, 0); MapAPI.loadMap("map1", "mapdat1", "block1"); MapAPI.loadIndex("colorindex"); for (_local1 in key) { delete key[_local1]; }; setLoop(playGame); MovieClip(game.parent).gameover.visible = false; MovieClip(game.parent).stageclear.visible = false; clearcount = -1; overcount = -1; for (_local2 in pointlist) { delete pointlist[_local2]; }; pointlist = new Array(); cam = {x:0, y:0, focusobject:null}; var _local3 = game.levelinfo; _local3[gamelevel](); if (cam.focusobject != null){ cam.smoothx = (cam.focusobject.x - 320); cam.smoothy = (cam.focusobject.y - 240); cam.x = cam.smoothx; cam.y = cam.smoothy; }; MapAPI.updateWorld(world, map_layer, cam); } public function processGroup(_arg1){ var _local2:*; var _local3:*; _local2 = (_arg1.numChildren - 1); while (_local2 >= 0) { _local3 = _arg1.getChildAt(_local2); if (_local3.gravityfunction != null){ _local3.gravityfunction(); }; if (_local3.walkfunction != null){ _local3.walkfunction(); }; if (_local3.AI != null){ _local3.AI(); }; if (_local3.mot != null){ _local3.mot(); }; if (_local3.process != null){ _local3.process(); }; if (_local3.processex != null){ _local3.processex(); }; if (_local3.hitsearch != null){ _local3.hitsearch(); }; _local2--; }; } public function moveProcess(){ if (cam.focusobject != null){ cam.smoothx = (cam.focusobject.x - 320); cam.smoothy = (cam.focusobject.y - 240); MapAPI.moveWorldY(map_layer, cam); MapAPI.moveWorldX(map_layer, cam); MapAPI.updateWorld(world, map_layer, cam); }; } public function playGame(_arg1){ var inter:*; var hpper:*; var manaper:*; var transform:SoundTransform; var e = _arg1; inter = MovieClip(game.parent); bonus = (bonus - 5); if (bonus <= 0){ bonus = 0; }; if ((dplayer.score + bonus) > 0){ inter.score.text = int(dplayer.score); MovieClip(game.parent).scorex = (dplayer.score + bonus); } else { inter.score.text = 0; MovieClip(game.parent).scorex = 0; }; MovieClip(game.parent).timebonus.text = (int((bonus / 33)) * 33); if (!active){ return; }; Mouse.hide(); if (SoundMixer.soundTransform.volume < 1){ transform = SoundMixer.soundTransform; transform.volume = 1; SoundMixer.soundTransform = transform; }; if (game.visible){ stage.focus = game; }; moveProcess(); monsterLoaderEngine(); try { processGroup(background_layer); processGroup(foreground_layer); processGroup(monster_layer); processGroup(player_layer); processGroup(monsterbullet_layer); processGroup(playerbullet_layer); processGroup(tile_layer); processGroup(gfx_layer); processGroup(item_layer); processGroup(monsky_layer); } catch(e) { }; if (quake_game > 0){ quake_game--; game.y = ((Math.random() * quake_game) - (quake_game / 2)); } else { if (game.scaleY == -1){ game.y = 600; } else { game.y = 0; }; }; processManaMax(); manaRenew(); lifeRenew(); if (dplayer.mana > dplayer.manamax){ dplayer.mana = dplayer.manamax; }; tileUnitCreate(); inter.mousepic.visible = true; inter.mousepic.x = mouseX; inter.mousepic.y = mouseY; hpper = int(((dplayer.peace * 100) / dplayer.peacemax)); manaper = int(((dplayer.mana * 100) / dplayer.manamax)); inter.gage_hp.gotoAndStop(hpper); inter.gage_mana.gotoAndStop(manaper); inter.mana.text = int(dplayer.mana); inter.hp.text = int(dplayer.peace); if (dplayer.score < 0){ dplayer.score = 0; }; if (dplayer.lastmaxscore < dplayer.score){ dplayer.lastmaxscore = dplayer.score; }; if ((((((dplayer.lastmaxscore > levelinfoX[currentlevel].score)) && (!(levelinfoX[currentlevel].pass)))) && ((currentlevel < maxfaclevel)))){ levelinfoX[currentlevel].pass = true; currentlevel++; if (game[("e" + 0)].fac != null){ removeEvent(game[("e" + 0)].fac); game[("e" + 0)].fac = null; }; v_mfac = addMonster(masterfactory[levelinfoX[currentlevel].mainfac]); v_mfac.x = game[("e" + 0)].x; v_mfac.y = game[("e" + 0)].y; v_mfac.rotation = 180; gaged = new gage(); gaged.x = 0; gaged.y = 10; gaged.scaleX = -1; gaged.scaleY = 1; v_mfac.gage = gaged; v_mfac.gage.stop(); v_mfac.addChild(gaged); game[("e" + 0)].fac = v_mfac; v_mfac.at = 0; if (levelinfoX[currentlevel].mainfac == 6){ MovieClip(game.parent).info.alpha = 1; MovieClip(game.parent).info.gotoAndStop(5); }; }; MovieClip(game.parent).rep.text = ""; while (rep.length > 5) { rep.shift(); }; i = 0; while (i < 5) { if (rep[i] != null){ MovieClip(game.parent).rep.appendText((rep[i] + "\n")); }; i++; }; if ((((dplayer.peace < 0)) && (!((v_earthtree == null))))){ removeEvent(v_earthtree); v_earthtree = null; }; waitlevelClear(); waitlevelOver(); } public function upOK(_arg1, _arg2, _arg3){ if ((((dplayer.mana > learninfo[_arg2][_arg3].manause)) && ((_arg1.base.countdown == 0)))){ dplayer.mana = (dplayer.mana - learninfo[_arg2][_arg3].manause); _arg1.base.countdownmax = (_arg1.base.countdown = learninfo[_arg2][_arg3].countdown); return (true); }; allsound.err.play(); return (false); } public function createDron(_arg1){ var _local2:*; if ((createdronecount % createdronespeed) == 0){ i = 1; while (i >= 0) { if ((Math.random() * 100) < leveldrone[currentlevel][i]){ break; }; i--; }; if ((i + 1) > 0){ _local2 = addMonster(game[("drone" + (i + 1))]); _local2.pos = 1.4; _local2.rotation = ((_local2.pos * 180) / Math.PI); _local2.x = ((280 * Math.cos(_local2.pos)) + 300); _local2.y = ((280 * Math.sin(_local2.pos)) + 300); _local2.kami = (int((Math.random() * 200)) + 150); }; createdronecount = 0; }; createdronecount++; } public function setLoop(_arg1){ if (bfn != null){ removeEventListener(Event.ENTER_FRAME, bfn); }; bfn = _arg1; addEventListener(Event.ENTER_FRAME, _arg1); } public function searchFarObjectIn(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; if (game[_arg1].numChildren <= 2){ return (null); }; _local3 = null; _local4 = 0; _local5 = (game[_arg1].numChildren - 1); while (_local5 >= 0) { _local6 = game[_arg1].getChildAt(_local5); if (_local6 != null){ _local7 = Math.sqrt((((_local6.x - _arg2.x) * (_local6.x - _arg2.x)) + ((_local6.y - _arg2.y) * (_local6.y - _arg2.y)))); if (_local4 < _local7){ _local4 = _local7; _local3 = _local6; }; }; _local5--; }; return (_local3); } public function addGroup(_arg1, _arg2, _arg3){ var _local4:*; backupnewobject = new MovieClip(); backupnewobject.x = _arg2; backupnewobject.y = _arg3; _local4 = new MovieClip(); _local4.graphics.lineStyle(10, 0xFF00FF); _local4.graphics.moveTo(0, 0); _local4.graphics.lineTo(10, 10); _local4.x = -10000; _local4.y = -10000; backupnewobject.addChild(_local4); _local4 = new MovieClip(); _local4.graphics.lineStyle(10, 0xFF00FF); _local4.graphics.moveTo(0, 0); _local4.graphics.lineTo(10, 10); _local4.x = 10000; _local4.y = 10000; backupnewobject.addChild(_local4); backupnewobject.graphics.lineTo(10000, 10000); return (_arg1.addChild(backupnewobject)); } public function findAngle(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:*; _local3 = (_arg2.x - _arg1.x); _local4 = (_arg2.y - _arg1.y); _local5 = Math.atan2(-(_local4), _local3); return (((_local5 * 180) / Math.PI)); } public function onKeyUp(_arg1){ if ((((_arg1.keyCode == 37)) || ((_arg1.keyCode == 65)))){ }; if ((((_arg1.keyCode == 39)) || ((_arg1.keyCode == 68)))){ }; delete key[_arg1.keyCode]; } public function searchNearObjectIn(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local3 = null; _local4 = 1E26; _local5 = (game[_arg1].numChildren - 1); while (_local5 >= 0) { _local6 = game[_arg1].getChildAt(_local5); if (_local6 != null){ _local7 = Math.sqrt((((_local6.x - _arg2.x) * (_local6.x - _arg2.x)) + ((_local6.y - _arg2.y) * (_local6.y - _arg2.y)))); if (_local4 > _local7){ _local4 = _local7; _local3 = _local6; }; }; _local5--; }; return (_local3); } public function addPlayer(_arg1, _arg2, _arg3, _arg4){ var _local5:*; _local5 = new ((getDefinitionByName(_arg4) as Class)); _local5.x = _arg2; _local5.y = _arg3; _arg1.addChild(_local5); return (_local5); } public function copyObject(_arg1, _arg2){ var _local3:*; for (_local3 in _arg2) { _arg1[_local3] = _arg2[_local3]; }; } public function pauseGame(_arg1){ var _local2:SoundTransform; Mouse.show(); _local2 = SoundMixer.soundTransform; _local2.volume = 0.4; SoundMixer.soundTransform = _local2; if (MovieClip(game.parent).mousepic != null){ MovieClip(game.parent).mousepic.visible = false; }; if (endcount > 0){ endcount--; }; if (endcount == 0){ game.removeEventListener(Event.ENTER_FRAME, pauseGame); game.visible = false; MovieClip(game.parent).gotoAndPlay(1, "ending"); }; if (game.visible){ stage.focus = game; }; } public function onMouseUp(_arg1){ var _local2:*; var _local3:*; i = (player_layer.numChildren - 1); while (i >= 0) { _local2 = player_layer.getChildAt(i); if ((_local2 is MovieClip)){ _local3 = new Point(player_layer.mouseX, player_layer.mouseY); if (_local2.hit == null){ } else { if (_local2.hit.hitTestPoint(_local3.x, _local3.y)){ if (_local2.style != null){ if (_local2.style == 0){ }; }; }; }; }; i--; }; } public function objstatus(_arg1){ _arg1.gravity = 2; _arg1.speed = 0; _arg1.dir = 0; _arg1.undown = false; _arg1.jump = false; _arg1.jumpfrq = 25; _arg1.jumppow = 15; _arg1.freewalk = false; _arg1.downspeed = 0; _arg1.stayground = false; _arg1.baseline = _arg1.y; _arg1.unmove = 0; _arg1.walkcount = 0; _arg1.knock = 0; _arg1.obstruct = false; } public function pasteObject(_arg1, _arg2){ var _local3:*; for (_local3 in _arg2) { _arg1[_local3] = _arg2[_local3]; }; } public function findFree(){ i = 1; while (i < 25) { if (game[("e" + i)].fac == null){ return (i); }; i++; }; return (-1); } public function onMouseDown(_arg1){ var _local2:*; var _local3:*; var _local4:*; _local2 = createGFX("clickhit", player_layer.mouseX, player_layer.mouseY); i = (tile_layer.numChildren - 1); while (i >= 0) { _local3 = tile_layer.getChildAt(i); if ((_local3 is MovieClip)){ if (_local3.tilelayer != null){ _local4 = new Point(player_layer.mouseX, player_layer.mouseY); if (_local3.hit == null){ } else { if (_local3.hit.hitTestObject(_local2)){ createGFX("edamage", _local3.x, _local3.y); _local3.uinfo.hp = (_local3.uinfo.hp - int((clickdmg + (Math.random() * clickdmg)))); dplayer.score = (dplayer.score + 70); if (_local3.uinfo.hp <= 0){ allsound.enemy.play(); dplayer.mana = (dplayer.mana + _local3.uinfo.mana); if (_local3.at != null){ monpoint[_local3.at].mon = null; }; removeEvent(_local3); }; }; }; }; }; i--; }; i = (monsky_layer.numChildren - 1); while (i >= 0) { _local3 = monsky_layer.getChildAt(i); if ((_local3 is MovieClip)){ _local4 = new Point(player_layer.mouseX, player_layer.mouseY); if (_local3.hit == null){ } else { if (_local3.hit.hitTestObject(_local2)){ createGFX("edamage", _local3.x, _local3.y); _local3.uinfo.hp = (_local3.uinfo.hp - int((clickdmg + (Math.random() * clickdmg)))); dplayer.score = (dplayer.score + 100); if (_local3.uinfo.hp <= 0){ if (_local3.at != null){ monpoint[_local3.at].mon = null; }; removeEvent(_local3); }; }; }; }; i--; }; i = (monsterbullet_layer.numChildren - 1); while (i >= 0) { _local3 = monsterbullet_layer.getChildAt(i); if ((_local3 is MovieClip)){ _local4 = new Point(player_layer.mouseX, player_layer.mouseY); if (_local3.hit == null){ } else { if (_local3.hit.hitTestObject(_local2)){ createGFX("edamage", _local3.x, _local3.y); _local3.uinfo.hp = (_local3.uinfo.hp - int((clickdmg + (Math.random() * clickdmg)))); dplayer.score = (dplayer.score + 100); if (_local3.uinfo.hp <= 0){ if (_local3.at != null){ monpoint[_local3.at].mon = null; }; removeEvent(_local3); }; }; }; }; i--; }; } public function addMonster(_arg1){ var _local2:*; if (_arg1.simple != null){ _local2 = new ((getDefinitionByName(_arg1.uinfo.mc) as Class)); if (_arg1.motcall != null){ _arg1.motcall(_local2, _arg1.param.p0, _arg1.param.p1, _arg1.param.p2, _arg1.param.p3, _arg1.param.p4, _arg1.param.p5, _arg1.param.p6, _arg1.param.p7, _arg1.param.p8, _arg1.param.p9, _arg1.param.p10, _arg1.param.p11, _arg1.param.p12, _arg1.param.p13, _arg1.param.p14, _arg1.param.p15, _arg1.param.p16, _arg1.param.p17, _arg1.param.p18, _arg1.param.p19, _arg1.param.p20); }; pasteObject(_local2, _arg1); _local2.uinfo = {}; pasteObject(_local2.uinfo, _arg1.uinfo); if (_arg1.groupof == null){ monster_layer.addChild(_local2); } else { game[_arg1.groupof].addChild(_local2); }; } else { _local2 = new ((getDefinitionByName(_arg1.uinfo.mc) as Class)); setGravity(_local2, MapAPI.dat); setWalk(_local2, MapAPI.dat); pasteObject(_local2, _arg1); _local2.uinfo = {}; pasteObject(_local2.uinfo, _arg1.uinfo); if (_arg1.groupof == null){ monster_layer.addChild(_local2); } else { game[_arg1.groupof].addChild(_local2); }; }; return (_local2); } public function findAngleObj(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:*; _local3 = (_arg2.x - _arg1.x); _local4 = (_arg2.y - _arg1.y); _local5 = Math.atan2(_local4, _local3); return (((_local5 * 180) / Math.PI)); } } }//package tree_troopers_520128PB_fla
Section 22
//mgfx_b_in_game_growth_122 (tree_troopers_520128PB_fla.mgfx_b_in_game_growth_122) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgfx_b_in_game_growth_122 extends MovieClip { public function mgfx_b_in_game_growth_122(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ gotoAndPlay(1); } function frame1(){ if (int((Math.random() * 3)) >= 1){ gotoAndPlay("p0"); } else { play(); }; } } }//package tree_troopers_520128PB_fla
Section 23
//mgui_desc_build_142 (tree_troopers_520128PB_fla.mgui_desc_build_142) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgui_desc_build_142 extends MovieClip { public function mgui_desc_build_142(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 24
//mgui_desc_gro_archer_151 (tree_troopers_520128PB_fla.mgui_desc_gro_archer_151) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgui_desc_gro_archer_151 extends MovieClip { public function mgui_desc_gro_archer_151(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 25
//mgui_desc_gro_attacker_153 (tree_troopers_520128PB_fla.mgui_desc_gro_attacker_153) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgui_desc_gro_attacker_153 extends MovieClip { public function mgui_desc_gro_attacker_153(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 26
//mgui_desc_gro_earth_157 (tree_troopers_520128PB_fla.mgui_desc_gro_earth_157) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgui_desc_gro_earth_157 extends MovieClip { public function mgui_desc_gro_earth_157(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 27
//mgui_desc_gro_flower_149 (tree_troopers_520128PB_fla.mgui_desc_gro_flower_149) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgui_desc_gro_flower_149 extends MovieClip { public function mgui_desc_gro_flower_149(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 28
//mgui_desc_gro_pollen_146 (tree_troopers_520128PB_fla.mgui_desc_gro_pollen_146) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgui_desc_gro_pollen_146 extends MovieClip { public function mgui_desc_gro_pollen_146(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 29
//mgui_desc_gro_shielder_155 (tree_troopers_520128PB_fla.mgui_desc_gro_shielder_155) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgui_desc_gro_shielder_155 extends MovieClip { public function mgui_desc_gro_shielder_155(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 30
//mgui_information_139 (tree_troopers_520128PB_fla.mgui_information_139) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mgui_information_139 extends MovieClip { public function mgui_information_139(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 31
//mobj_force_export_46 (tree_troopers_520128PB_fla.mobj_force_export_46) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mobj_force_export_46 extends MovieClip { public function mobj_force_export_46(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package tree_troopers_520128PB_fla
Section 32
//mspr_attacker2_62 (tree_troopers_520128PB_fla.mspr_attacker2_62) package tree_troopers_520128PB_fla { import flash.display.*; public dynamic class mspr_attacker2_62 extends MovieClip { public var hit:MovieClip; public function mspr_attacker2_62(){ addFrameScript(9, frame10, 21, frame22); } function frame10(){ stop(); } function frame22(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package tree_troopers_520128PB_fla
Section 33
//THEPRELOADER_1 (tree_troopers_520128PB_fla.THEPRELOADER_1) package tree_troopers_520128PB_fla { import flash.events.*; import flash.display.*; public dynamic class THEPRELOADER_1 extends MovieClip { public var shiftamt; public var bar:MovieClip; public var onRelease; public var isloaded; public function THEPRELOADER_1(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stage.removeEventListener(MouseEvent.CLICK, onRelease); } function frame1(){ stop(); shiftamt = 17; isloaded = false; parent.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PL_LOADING); onRelease = function (){ }; stage.addEventListener(MouseEvent.CLICK, onRelease); if (parent.loaderInfo.bytesLoaded >= parent.loaderInfo.bytesTotal){ parent.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, PL_LOADING); gotoAndStop(10); }; } public function PL_LOADING(_arg1:ProgressEvent):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = Math.round(_arg1.bytesLoaded); _local3 = Math.round(_arg1.bytesTotal); _local4 = (_local2 / _local3); MovieClip(MovieClip(getChildByName("bar")).getChildByName("barmask")).scaleX = _local4; if (_local2 == _local3){ isloaded = true; }; } } }//package tree_troopers_520128PB_fla
Section 34
//bg (bg) package { import flash.media.*; public dynamic class bg extends Sound { } }//package
Section 35
//block1 (block1) package { import flash.display.*; public dynamic class block1 extends MovieClip { } }//package
Section 36
//bulletsmall (bulletsmall) package { import flash.display.*; public dynamic class bulletsmall extends MovieClip { public var hit:MovieClip; public function bulletsmall(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 37
//cdrone1 (cdrone1) package { import flash.display.*; public dynamic class cdrone1 extends MovieClip { public var hit:MovieClip; public function cdrone1(){ addFrameScript(9, frame10, 27, frame28); } function frame10(){ stop(); } function frame28(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 38
//cdrone2 (cdrone2) package { import flash.display.*; public dynamic class cdrone2 extends MovieClip { public var gun16:MovieClip; public var hit:MovieClip; public function cdrone2(){ addFrameScript(9, frame10, 27, frame28); } function frame10(){ stop(); } function frame28(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 39
//clickhit (clickhit) package { import flash.display.*; public dynamic class clickhit extends MovieClip { public function clickhit(){ addFrameScript(5, frame6); } function frame6(){ stop(); delete ??getglobalscope [MovieClip(this.parent).removeChild(this)]; } } }//package
Section 40
//cnuke (cnuke) package { import flash.display.*; public dynamic class cnuke extends MovieClip { public var hit:MovieClip; public function cnuke(){ addFrameScript(9, frame10, 53, frame54); } function frame10(){ stop(); } function frame54(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 41
//colorindex (colorindex) package { import flash.display.*; public dynamic class colorindex extends BitmapData { public function colorindex(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 42
//completed (completed) package { import flash.media.*; public dynamic class completed extends Sound { } }//package
Section 43
//ebullet1 (ebullet1) package { import flash.display.*; public dynamic class ebullet1 extends MovieClip { public var hit:MovieClip; public function ebullet1(){ addFrameScript(8, frame9, 15, frame16); } function frame16(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } function frame9(){ gotoAndPlay("normal"); } } }//package
Section 44
//ebullet2 (ebullet2) package { import flash.display.*; public dynamic class ebullet2 extends MovieClip { public var hit:MovieClip; public function ebullet2(){ addFrameScript(8, frame9, 15, frame16); } function frame16(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } function frame9(){ gotoAndPlay("normal"); } } }//package
Section 45
//edamage (edamage) package { import flash.display.*; public dynamic class edamage extends MovieClip { public function edamage(){ addFrameScript(8, frame9); } function frame9(){ stop(); delete ??getglobalscope [MovieClip(this.parent).removeChild(this)]; } } }//package
Section 46
//enemy (enemy) package { import flash.media.*; public dynamic class enemy extends Sound { } }//package
Section 47
//err (err) package { import flash.media.*; public dynamic class err extends Sound { } }//package
Section 48
//fac1 (fac1) package { import flash.media.*; public dynamic class fac1 extends Sound { } }//package
Section 49
//fac2 (fac2) package { import flash.media.*; public dynamic class fac2 extends Sound { } }//package
Section 50
//gage (gage) package { import flash.display.*; public dynamic class gage extends MovieClip { } }//package
Section 51
//gage_develop (gage_develop) package { import flash.display.*; public dynamic class gage_develop extends MovieClip { } }//package
Section 52
//gfxcreatepoint (gfxcreatepoint) package { import flash.display.*; public dynamic class gfxcreatepoint extends MovieClip { public function gfxcreatepoint(){ addFrameScript(89, frame90); } function frame90(){ stop(); delete ??getglobalscope [MovieClip(this.parent).removeChild(this)]; } } }//package
Section 53
//hero_bullet1 (hero_bullet1) package { import flash.display.*; public dynamic class hero_bullet1 extends MovieClip { public var hit:MovieClip; public function hero_bullet1(){ addFrameScript(8, frame9, 16, frame17); } function frame17(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } function frame9(){ gotoAndPlay("normal"); } } }//package
Section 54
//hero_bullet2 (hero_bullet2) package { import flash.display.*; public dynamic class hero_bullet2 extends MovieClip { public var hit:MovieClip; public function hero_bullet2(){ addFrameScript(8, frame9, 16, frame17); } function frame17(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } function frame9(){ gotoAndPlay("normal"); } } }//package
Section 55
//hero_bullet3 (hero_bullet3) package { import flash.display.*; public dynamic class hero_bullet3 extends MovieClip { public var hit:MovieClip; public function hero_bullet3(){ addFrameScript(8, frame9, 17, frame18); } function frame18(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } function frame9(){ gotoAndPlay("normal"); } } }//package
Section 56
//hero_bullet3ex (hero_bullet3ex) package { import flash.display.*; public dynamic class hero_bullet3ex extends MovieClip { public var hit:MovieClip; public function hero_bullet3ex(){ addFrameScript(8, frame9, 17, frame18); } function frame18(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } function frame9(){ gotoAndPlay("normal"); } } }//package
Section 57
//main_fac1 (main_fac1) package { import flash.display.*; public dynamic class main_fac1 extends MovieClip { public var hit:MovieClip; public function main_fac1(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 58
//main_fac2 (main_fac2) package { import flash.display.*; public dynamic class main_fac2 extends MovieClip { public var gun3:MovieClip; public var hit:MovieClip; public var gun1:MovieClip; public var gun2:MovieClip; public function main_fac2(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 59
//main_fac3 (main_fac3) package { import flash.display.*; public dynamic class main_fac3 extends MovieClip { public var gun3:MovieClip; public var gun4:MovieClip; public var hit:MovieClip; public var gun1:MovieClip; public var gun2:MovieClip; public function main_fac3(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 60
//main_fac4 (main_fac4) package { import flash.display.*; public dynamic class main_fac4 extends MovieClip { public var gun3:MovieClip; public var gun4:MovieClip; public var hit:MovieClip; public var gun1:MovieClip; public var gun2:MovieClip; public function main_fac4(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 61
//main_fac5 (main_fac5) package { import flash.display.*; public dynamic class main_fac5 extends MovieClip { public var gun1:MovieClip; public var gun5:MovieClip; public var gun3:MovieClip; public var gun4:MovieClip; public var hit:MovieClip; public var gun2:MovieClip; public function main_fac5(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 62
//main_fac6 (main_fac6) package { import flash.display.*; public dynamic class main_fac6 extends MovieClip { public var gun1:MovieClip; public var gun5:MovieClip; public var gun3:MovieClip; public var gun4:MovieClip; public var hit:MovieClip; public var gun2:MovieClip; public var gun6:MovieClip; public function main_fac6(){ addFrameScript(9, frame10, 43, frame44); } function frame10(){ stop(); } function frame44(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 63
//map1 (map1) package { import flash.display.*; public dynamic class map1 extends BitmapData { public function map1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 64
//mapdat1 (mapdat1) package { import flash.display.*; public dynamic class mapdat1 extends BitmapData { public function mapdat1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 65
//nuke (nuke) package { import flash.media.*; public dynamic class nuke extends Sound { } }//package
Section 66
//nuke_launch (nuke_launch) package { import flash.media.*; public dynamic class nuke_launch extends Sound { } }//package
Section 67
//pdamage (pdamage) package { import flash.display.*; public dynamic class pdamage extends MovieClip { public function pdamage(){ addFrameScript(6, frame7); } function frame7(){ stop(); delete ??getglobalscope [MovieClip(this.parent).removeChild(this)]; } } }//package
Section 68
//research (research) package { import flash.media.*; public dynamic class research extends Sound { } }//package
Section 69
//small_fac1 (small_fac1) package { import flash.display.*; public dynamic class small_fac1 extends MovieClip { public var hit:MovieClip; public function small_fac1(){ addFrameScript(9, frame10, 22, frame23); } function frame10(){ stop(); } function frame23(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 70
//small_fac2 (small_fac2) package { import flash.display.*; public dynamic class small_fac2 extends MovieClip { public var hit:MovieClip; public var gun1:MovieClip; public function small_fac2(){ addFrameScript(9, frame10, 22, frame23); } function frame10(){ stop(); } function frame23(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 71
//small_fac3 (small_fac3) package { import flash.display.*; public dynamic class small_fac3 extends MovieClip { public var hit:MovieClip; public var gun1:MovieClip; public var gun2:MovieClip; public function small_fac3(){ addFrameScript(9, frame10, 22, frame23); } function frame10(){ stop(); } function frame23(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 72
//tank1 (tank1) package { import flash.display.*; public dynamic class tank1 extends MovieClip { public var gun11:MovieClip; public var hit:MovieClip; public function tank1(){ addFrameScript(9, frame10, 20, frame21); } function frame10(){ stop(); } function frame21(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 73
//tank2 (tank2) package { import flash.display.*; public dynamic class tank2 extends MovieClip { public var gun12:MovieClip; public var hit:MovieClip; public function tank2(){ addFrameScript(9, frame10, 20, frame21); } function frame10(){ stop(); } function frame21(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 74
//tank3 (tank3) package { import flash.display.*; public dynamic class tank3 extends MovieClip { public var gun13:MovieClip; public var hit:MovieClip; public function tank3(){ addFrameScript(9, frame10, 24, frame25); } function frame10(){ stop(); } function frame25(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 75
//tank4 (tank4) package { import flash.display.*; public dynamic class tank4 extends MovieClip { public var gun14:MovieClip; public var hit:MovieClip; public function tank4(){ addFrameScript(9, frame10, 24, frame25); } function frame10(){ stop(); } function frame25(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 76
//tank5 (tank5) package { import flash.display.*; public dynamic class tank5 extends MovieClip { public var gun15:MovieClip; public var hit:MovieClip; public function tank5(){ addFrameScript(9, frame10, 20, frame21); } function frame10(){ stop(); } function frame21(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 77
//tank6 (tank6) package { import flash.display.*; public dynamic class tank6 extends MovieClip { public var hit:MovieClip; public function tank6(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 78
//testobject (testobject) package { import flash.display.*; public dynamic class testobject extends MovieClip { public var hit:MovieClip; public function testobject(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 79
//tree (tree) package { import flash.media.*; public dynamic class tree extends Sound { } }//package
Section 80
//tree0 (tree0) package { import flash.display.*; public dynamic class tree0 extends MovieClip { public var hit:MovieClip; public function tree0(){ addFrameScript(9, frame10, 49, frame50); } function frame10(){ stop(); } function frame50(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 81
//tree1 (tree1) package { import flash.display.*; public dynamic class tree1 extends MovieClip { public var hit:MovieClip; public function tree1(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 82
//tree2 (tree2) package { import flash.display.*; public dynamic class tree2 extends MovieClip { public var hit:MovieClip; public function tree2(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 83
//tree3 (tree3) package { import flash.display.*; public dynamic class tree3 extends MovieClip { public var hit:MovieClip; public function tree3(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 84
//tree4 (tree4) package { import flash.display.*; public dynamic class tree4 extends MovieClip { public var hit:MovieClip; public function tree4(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 85
//tree5 (tree5) package { import flash.display.*; public dynamic class tree5 extends MovieClip { public var hit:MovieClip; public function tree5(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 86
//tree6 (tree6) package { import flash.display.*; public dynamic class tree6 extends MovieClip { public var hit:MovieClip; public function tree6(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 87
//tree7 (tree7) package { import flash.display.*; public dynamic class tree7 extends MovieClip { public var hit:MovieClip; public function tree7(){ addFrameScript(9, frame10, 14, frame15); } function frame10(){ stop(); } function frame15(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 88
//treeu (treeu) package { import flash.media.*; public dynamic class treeu extends Sound { } }//package
Section 89
//treeunit1 (treeunit1) package { import flash.display.*; public dynamic class treeunit1 extends MovieClip { public var hit:MovieClip; public function treeunit1(){ addFrameScript(9, frame10, 21, frame22); } function frame10(){ stop(); } function frame22(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 90
//treeunit2 (treeunit2) package { import flash.display.*; public dynamic class treeunit2 extends MovieClip { public var hit:MovieClip; public function treeunit2(){ addFrameScript(9, frame10, 21, frame22); } function frame10(){ stop(); } function frame22(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 91
//treeunit3 (treeunit3) package { import flash.display.*; public dynamic class treeunit3 extends MovieClip { public var hit:MovieClip; public function treeunit3(){ addFrameScript(9, frame10, 21, frame22); } function frame10(){ stop(); } function frame22(){ stop(); MovieClip(this.parent).removeChild(this); delete ??getglobalscope [this]; } } }//package

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Instance Names

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Created: 16/4 -2019 14:56:16 Last modified: 16/4 -2019 14:56:16 Server time: 08/05 -2024 21:43:00